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  • ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] deta
    6 KB (366 words) - 14:49, 22 November 2023
  • ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] deta
    6 KB (858 words) - 10:04, 20 January 2024
  • {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''
    9 KB (1,546 words) - 14:46, 6 September 2013
  • ...es that each face can have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed ind ...ts. A given prim will have some subset of this list depending on its shape parameters. The face number of a prim face is determined by its position in the face l
    7 KB (1,116 words) - 18:01, 2 April 2012
  • |inject-2={{LSL Function/uuid|target|object=*}} |p2_desc=Parameters for pursuit; see below.
    2 KB (217 words) - 16:51, 28 October 2023
  • ...eger|p3_name=sizex|p3_desc=Horizontal frames (ignored for [[ROTATE]] and [[SCALE]]) ...nteger|p4_name=sizey|p4_desc=Vertical frames (ignored for [[ROTATE]] and [[SCALE]])
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...eger|p4_name=sizex|p4_desc=horizontal frames (ignored for [[ROTATE]] and [[SCALE]]) ...nteger|p5_name=sizey|p5_desc=vertical frames (ignored for [[ROTATE]] and [[SCALE]])
    7 KB (1,148 words) - 07:10, 18 December 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • ...ive? Most build features are predictable. Undo is available for only move, scale and rotate and is unpredictable in some situations. Object scale rule
    11 KB (1,697 words) - 10:54, 22 August 2009
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • {{LSL Header}} // Emission parameters
    20 KB (1,584 words) - 10:56, 25 January 2015
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}
    6 KB (888 words) - 14:05, 22 January 2015
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • // Returns a LSL RGB vector // Takes a LSL RGB vector
    13 KB (1,929 words) - 15:54, 13 November 2023
  • {{LSL Header}} ...ning that static text displays have, on the other hand you can very easily scale font size and create text boxes.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...created in-world tools with LSL and web code - you can select a number of parameters or edit a array of normal prims from which the program calculates the point :* Sculpted Prims use the same position, rotation, and size parameters that a normal prim has. For example, this means that the maximum distance f
    15 KB (2,425 words) - 09:33, 17 August 2009
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    36 KB (5,027 words) - 13:45, 14 December 2011

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