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  • ...ve its own [[texture]] properties, [[color]], [[alpha]], and attributes ([[shiny]], [[full-bright]], and [[bump-map]]). The texture properties that each fac ...ts. A given prim will have some subset of this list depending on its shape parameters. The face number of a prim face is determined by its position in the face l
    7 KB (1,116 words) - 18:01, 2 April 2012
  • // * The controller does not need to be a single lsl script. // o There should be a shiny red button inviting the touch. :)
    18 KB (1,386 words) - 13:37, 25 January 2015
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Shiny ON/OFF setting is available when vertext shaders are off
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object ...Linden: it has your usual bug fixes, but it also includes goodies for new LSL features
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:37] Nalates Urriah: The Shiny projects
    27 KB (3,853 words) - 16:39, 21 September 2012
  • ...yle="padding:0 6px;"|if you break invisiprims, can we have transparent and shiny at the same time? ...nly effect those are needed for now, so if we could make transparent items shiny, invisiprims can be 'safely' broken for good
    225 KB (28,294 words) - 14:15, 13 August 2012
  • ...pass. Every time you change the properties of an object (textures active, shiny, etc). then the whole pipeline needs to stop in reset, so batching things i |width=100% style="padding:0 6px;"|This has to do with the way we send parameters encoded as 8 bits in some contexts.
    89 KB (11,466 words) - 13:15, 26 November 2012
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions ...as 'render materials' - we flip/flop between project names a bit) make new shiny possible
    26 KB (3,575 words) - 17:16, 31 January 2013
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • [12:20] <font color=#004400><b>Kelly Linden</b><nowiki>: Or really any shiny news at the moment.</nowiki></font> ...on</b><nowiki>: It's possible to make a torus >14000. I can't remember the parameters though.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...ange such properties as texture, color, transparency, fullbright, glow and shiny of one special face or all faces ot one special prim or all prims in the li ...commands and values, separated by comma and space chars. The commands and parameters are
    18 KB (2,289 words) - 18:44, 30 May 2016
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    40 KB (6,011 words) - 10:25, 11 April 2019
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|DOC-650}} New LSL Documentation for a couple of environment related functions.
    45 KB (6,726 words) - 20:21, 16 May 2019

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