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  • ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • ::: Sound and Media controls ::: see below for query parameters, of course, values are URL escaped
    11 KB (1,645 words) - 13:31, 11 October 2023
  • ** Ability to chat radar info (keys) to boost lsl radars ** Ability to set all prim parameters without changing shape (easy prim torture)
    4 KB (527 words) - 13:27, 14 January 2013
  • * [[Sound Clips]] * [[LSL Browser HUD]]
    6 KB (629 words) - 13:20, 21 December 2013
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...11] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... ok so doesn't sound like an interestlist bug specifically.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...EDADISPENSERHERE (ac14.hutson): hey maestro do you know anything about the sound function overhaul i mentioned before the new year or nah? ...nden (maestro.linden): No, I haven't anything from the viewer team about a sound overhaul
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: Same story for in-world mesh creation, and probably a few others... sound files etc.</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences
    19 KB (2,767 words) - 09:56, 11 January 2012
  • ...ics... like sit on something to avoid being orbitted. Mute to prevent chat/sound/particle spam. If you can find/right click on the object that's doing it, a ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014

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