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  • * [[Sound Clips]] * [[LSL Browser HUD]]
    6 KB (629 words) - 13:20, 21 December 2013
  • |inject-2={{Issues/SVC-4260}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}} ...queue}} is [[TRUE]], queuing is enabled, if [[FALSE]] queuing is disabled. Sound queuing is disabled by default.
    2 KB (354 words) - 13:15, 22 January 2015
  • ...adjustable number of decimals in Object tab for the position/size/rotation parameters, "Align" tool). Also allows to set the "invisible" texture from the texture ...u, others or anyone), can highlight attachments, can dissociate non-object sound sources, can keep beacons "always on" even when the beacons floater is clos
    26 KB (3,912 words) - 04:33, 20 July 2019
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (749 words) - 04:45, 15 July 2013
  • ..."Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    45 KB (6,485 words) - 16:38, 4 August 2011
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • | Audio level of in-world sound effects | Audio level of UI sound effects
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...ripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...ics... like sit on something to avoid being orbitted. Mute to prevent chat/sound/particle spam. If you can find/right click on the object that's doing it, a ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
    71 KB (9,294 words) - 18:49, 20 August 2009
  • |width=100% style=" padding:0 3px;"|"Second Laugh." I like the sound of that ...100% style=" padding:0 3px;"|Lag Meter, which combines several performance parameters you don;t understand into a few perfectly opaque numbers.
    164 KB (20,350 words) - 15:46, 18 November 2009
  • ...a]]: Alexa, and expected behaviour, after clean cache takes some time for sound to download if you activate gesture for the first time ...] [[User:Soft Linden|Soft Linden]]: Let's import this, just to talk about sound speeds internally, make sure that's being piggybacked on the http texture w
    42 KB (6,103 words) - 08:33, 6 October 2009
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error)
    224 KB (27,164 words) - 15:04, 2 December 2009
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    43 KB (4,156 words) - 20:06, 24 January 2015
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    110 KB (17,259 words) - 03:56, 18 January 2018
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ** Ability to chat radar info (keys) to boost lsl radars ** Ability to set all prim parameters without changing shape (easy prim torture)
    4 KB (527 words) - 13:27, 14 January 2013
  • * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences
    19 KB (2,767 words) - 09:56, 11 January 2012
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ..."Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...down on the cost of needing something external to Second Life to maintain parameters which may be reset over a SIM restart or a SIM crash. ...persistent data storage in SL, we cannot rely on a script to hold the same parameters after a sim restart or when the primitive containing it is de-rezzed. By br
    50 KB (6,162 words) - 14:48, 24 January 2015
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: meshy parameters will be scriptable
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL * [15:06] Pagan Sunburn: I wouldn't hear it anyway, I have sound off on here so I can hear things on the main grid.
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...days students could have their own object that they rez and set different parameters to observe the changes and quantify allele and phenotype frequencies over t So, let us see how we will do this in LSL. The following is a standard LSLian vector, component x and y are exactly w
    75 KB (11,498 words) - 14:02, 19 April 2012
  • ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font> [09:28] <font color=#0000b5><b>Pauline Darkfury</b><nowiki>: yeah, I like the sound of that, the control event has always struck me as being kinda horrible in
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012
  • <lsl> </lsl>
    25 KB (4,317 words) - 14:37, 3 June 2012
  • [12:13] <font color=#00b55a><b>Davido Chrome</b><nowiki>: What about the sound bug?</nowiki></font> ...do Chrome</b><nowiki>: When we are done with Motors, I want to know if the Sound bug where sounds never play on the first try is among the bug fixes. That i
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:14] Motor Loon: dont sound like Baker caused that one though eh?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • | yet ... what i want to know is " yes its being done..." sorry to sound like yoda yere ... but " there is no try .... only do" | and if you want your mesh to morph around those parameters, you simply add your morph target to that group in whatever 3D application
    71 KB (10,535 words) - 16:46, 3 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...<nowiki>: I asked two people to report their issues to you but those don't sound like the right symptoms to be those two.</nowiki></font> ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font>
    49 KB (7,674 words) - 19:10, 20 July 2012
  • # I'd like ability to play an ATTACHED sound via another prim in the linkset? any problem with that? [[User:Motor Loon|M |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values?
    225 KB (28,294 words) - 14:15, 13 August 2012
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: Same story for in-world mesh creation, and probably a few others... sound files etc.</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...t color=#00a7c5><b>Lucia Nightfire</b><nowiki>: not using a viewer this is LSL functions</nowiki></font> ...000><b>NeoBokrug Elytis</b><nowiki>: If we've got time, I think I may have sound an issue out -- but have not filed a bug on it yet.</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...11] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... ok so doesn't sound like an interestlist bug specifically.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014

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