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  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ...}|full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_NORMAL#Target}}
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ ...}|full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_NORMAL#Target}}
    6 KB (783 words) - 06:07, 30 November 2023
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t ...full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_SPECULAR#Target}}
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ...full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_SPECULAR#Target}}
    6 KB (871 words) - 06:05, 30 November 2023
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • {{LSL Function //To make an object return to its initial rotation when target omega stops, first make the object
    6 KB (936 words) - 14:24, 18 April 2024
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ...nder a threshold (see {{jira|VWR-1331}}). To get an avatar's exact looking direction while in mouselook, use [[llGetCameraRot]] instead.
    15 KB (2,230 words) - 09:48, 5 November 2023
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • {{LSL Header}} ...ch one of the faces of the cube and a new node will be rezzed 50cm on that direction.
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''Select Texture''' - Shows a white target on each side of the object. If unselected, texture tab will apply to all si
    23 KB (3,883 words) - 11:16, 25 May 2011
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023
  • {{LSL Header}} ...ch one of the faces of the cube and a new node will be rezzed 50cm on that direction.
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...the average or minimum system used to access SL. Content creators have no direction on what can and can't be done in Second Life. | maybe we should look at from more of a "if you want to target this group of people, you should work around these constraints" point of vi
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (7,997 words) - 05:40, 30 April 2024
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012

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