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  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    2 KB (395 words) - 10:05, 21 September 2023

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  • |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset. |constants={{LSL Animation States|all=*}}
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{LSL Header|[[LSL Alternate Editors|☞ ''Back to Alternate Editors'']]}} ...specify what happens when an event occurs. The program then generates the LSL code for the model to form a complete script for the SL environment. Check
    960 bytes (160 words) - 07:24, 22 November 2022
  • |constants={{LSL Animation States/ja|all=*}} |also_functions={{LSL DefineRow||[[llGetAnimationOverride]]|}}
    1 KB (91 words) - 16:12, 22 November 2023
  • |constants={{LSL Animation States/ja}} |also_functions={{LSL DefineRow||{{LSLG/ja|llSetAnimationOverride}}|}}
    1,018 bytes (91 words) - 06:14, 10 August 2013
  • {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Two States Light|Touch Two States Light]]
    1,020 bytes (140 words) - 10:16, 10 July 2012
  • |constants={{LSL Animation States{{#var:lang}}}} |also_functions={{LSL DefineRow||[[llSetAnimationOverride{{#var:lang}}|llSetAnimationOverride]]|}
    1 KB (130 words) - 13:44, 6 July 2013
  • {{LSL Wikibook Index}} Here is the simplest possible valid LSL script. It doesn't actually ask the computer to do anything but all script
    5 KB (733 words) - 13:47, 24 January 2015
  • |constants={{LSL Animation States/ru|all=*}}
    2 KB (94 words) - 07:24, 8 June 2013
  • {{LSL Header/ja|ml=*}}
    6 KB (452 words) - 09:17, 26 September 2023
  • |constants={{LSL Animation States{{#var:lang}}|all=*}} |also_functions={{LSL DefineRow||[[llGetAnimationOverride{{#var:lang}}|llGetAnimationOverride]]|}
    1 KB (148 words) - 20:54, 30 January 2016
  • ...d have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up". ...ng My Avatar" from the viewer, so avoid using looping animations for these states.
    3 KB (406 words) - 15:05, 22 January 2015
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 }</source><source lang="lsl2">// If using a touch to change states be careful about the touch_ event order...
    3 KB (273 words) - 10:29, 21 February 2016
  • |event_desc=Triggered when an HTTP server changes states. |examples=<lsl>integer Activate = 1;
    2 KB (254 words) - 20:02, 4 August 2009
  • {{LSL Header|ml=*}} ...y the programmer. However, a script can also contain two or more different states, and react differently to events or inputs depending on what state it is in
    5 KB (790 words) - 12:57, 14 June 2020
  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    2 KB (395 words) - 10:05, 21 September 2023
  • {{LSL Header}} Obviously, we want to be able to display three states: empty, X and O. We could use three textures, but that would be quite waste
    4 KB (592 words) - 15:21, 24 April 2016
  • |constants={{LSL Animation States/ru}} |examples=<lsl>// Переопределение анимации 'Sit', 'Stand' и 'Walk'
    5 KB (227 words) - 07:14, 8 June 2013
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • {{LSL Header}} = LZW LSL Examples =
    2 KB (244 words) - 16:21, 11 July 2015
  • |constants={{LSL Animation States/ja}} |also_functions={{LSL DefineRow||{{LSLG/ja|llGetAnimationOverride}}|}}
    3 KB (213 words) - 05:39, 25 February 2016

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