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  • | [[User:Nock Forager|Nock Forager]]: | [[User:Nock Forager|Nock Forager]]:
    104 KB (13,399 words) - 15:49, 13 August 2007
  • * [10:06] [[User:Nock Forager|Nock Forager]]: morning * [10:07] [[User:Nock Forager|Nock Forager]]: www
    43 KB (6,096 words) - 07:47, 25 December 2008
  • Nock Forager: I can see you.<br> Nock Forager: Hi Path<br>
    52 KB (8,972 words) - 07:37, 30 November 2007
  • ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U
    9 KB (1,520 words) - 13:53, 19 February 2008
  • ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    5 KB (813 words) - 10:49, 13 February 2008
  • ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    6 KB (965 words) - 15:49, 25 February 2008
  • ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U
    12 KB (1,937 words) - 12:31, 25 February 2008
  • ...4 - Getting permissions for scripts in child prims requires a dialog. Root prim does not. - {{User|Jason Swain}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    7 KB (1,113 words) - 12:20, 28 February 2008
  • * {{jira|VWR-5203}} - Votes: 1 - when resizing a newly created prim - texture repeat numbers change on their own - corrupt cache - {{User|Renee ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}
    6 KB (978 words) - 16:24, 6 March 2008
  • ...Votes: 13 - When changing the size, and sometimes the location, of a child prim, it snaps back intermittantly. - {{User|AnnMarie Otoole}} ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}}
    8 KB (1,235 words) - 16:09, 3 March 2008
  • *Alpha Prim: hiya's :)) *Alpha Prim: Tour :)
    16 KB (2,700 words) - 14:37, 18 November 2009
  • ...or alle tilskuere. Second Lifes 6. fødselsdagsarrangment foregår på det primære Second Life net og er for voksne over 18 år og ældre. Følgende instr * Der vil være prim begrænsninger i forhold til størrelsen på udstiller-standen. Disse begr
    7 KB (1,108 words) - 15:06, 28 May 2009
  • * Limites de prim são de acordo com o tamanho das parcelas solicitadas e deve ser executada. **Jennette Forager
    8 KB (1,125 words) - 10:25, 29 May 2009
  • * Il limite dei prim è proporzionale alla grandezza del terreno richiesto e verrà fatto rispet **Jennette Forager
    8 KB (1,081 words) - 12:01, 1 November 2009
  • *Exhibitors have 7 days to claim their land by putting a prim on. June 11th is the last day to claim your land. We will give your land to **Jennette Forager
    16 KB (2,418 words) - 09:15, 8 June 2009
  • | colspan="2"|''Jennette Forager is Offline'' ...n, for Cobalt-SL interop,. you need a layer that can translate SL-specific prim info into smalltalk object messages and translate smalltalk object messages
    126 KB (17,081 words) - 10:25, 18 May 2010

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