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  • 31 B (5 words) - 06:39, 25 September 2008
  • #REDIRECT [[Remove Prim Properties]]
    36 B (4 words) - 12:11, 13 February 2007
  • =Prim Properties= ...d particles. The scripts below show how to remove these properties from a prim.
    5 KB (434 words) - 16:43, 24 January 2015
  • A generic LSL function set to allow prim-specific communications to the client. This would allow tagging prims with ...etaInformation(string payload); //sets metainformation for tag 0 for this prim.
    7 KB (1,050 words) - 05:12, 20 May 2009
  • ...o help us enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we a ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Use Cases | HTML on a Prim Use Cases]]
    6 KB (890 words) - 10:28, 21 May 2011
  • 174 B (16 words) - 04:37, 5 August 2009
  • ...s for HTML on a Prim. Write up a section for what you would use HTML on a Prim for. Please only add a section for what an actual use you have, not someth ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Taxonomy | HTML on a Prim Taxonomy]]
    14 KB (2,347 words) - 06:03, 22 May 2011
  • ...Phillip Rosedale] says that one of the first design decisions he made when Second Life was first created, was that skeletal models and object hierarchies wou ...e prim has a few extra properties. Among which are a parent prim and child prim, but both are optional. In script some extra commands would be available:
    10 KB (1,548 words) - 11:44, 29 July 2009
  • 45 B (1 word) - 00:26, 3 May 2009
  • 26 B (1 word) - 15:01, 27 April 2009
  • 51 B (5 words) - 10:03, 3 June 2007
  • |desc=PRIM_TYPE_CYLINDER is a parameter of [[PRIM_TYPE]] used to make prim into a cylinder and to change specific properties that define the shape of |cat1=Prim
    2 KB (248 words) - 16:01, 23 January 2015
  • ...eParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...ams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (192 words) - 01:18, 21 June 2008
  • At the current time, you can hold up to 8034 characters in a prim's description while a script is running. Once the script ends, whatever dat Increment a string up to 7127 characters and then write that to the prim desc using llSetObjectDesc().<br/>
    4 KB (534 words) - 07:35, 2 September 2016
  • ...L Const|PRIM_TYPE_SCULPT|integer|7|c=A parameter of PRIM_TYPE used to make prim into a sculpty and to change specific properties that define it's shape and ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 16:04, 23 January 2015
  • ...st|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    3 KB (433 words) - 15:51, 23 January 2015
  • The word {{AWG|Prim}} is a short-name for a primitive automaton, which is a single 3D object of
    109 B (20 words) - 17:31, 22 October 2007
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 13:05, 8 September 2015
  • #REDIRECT [[User:Dzonatas Sol/AWG Prim]]
    40 B (6 words) - 16:03, 6 November 2007
  • |cat1=Prim
    754 B (70 words) - 04:18, 15 June 2010
  • 395 B (47 words) - 04:22, 15 June 2010
  • 394 B (47 words) - 04:22, 15 June 2010
  • |cat1=Prim
    759 B (70 words) - 04:16, 15 June 2010
  • ...primitives, designed to sit somewhere in the middle of a workflow between Second Life and professional texturing or modeling applications. ...g faces to false could instead generate a single "face" that is the entire prim vertex and index lists</strike>
    2 KB (254 words) - 11:00, 18 January 2008
  • |cat1=Prim
    511 B (63 words) - 20:45, 3 December 2008
  • |cat1=Prim
    510 B (63 words) - 20:46, 3 December 2008
  • 24 B (2 words) - 11:35, 23 November 2009
  • ...r {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} l'émission de lumière par la prim}}}} ...veParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}}
    4 KB (475 words) - 01:42, 21 June 2008
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boolean}}<!-- subtype=boolean -- ...ame around after or this was deprecated or just before, I think after. The prim shadows flag was included for "completeness", I assume, on the possibility
    34 KB (5,195 words) - 02:03, 23 December 2013
  • 2 KB (134 words) - 23:47, 20 December 2015
  • ...M_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de cylindre à une prim (et lui donner des paramètres spécifiques). ...etPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (347 words) - 12:12, 20 June 2008
  • ...M_TYPE_SCULPT|integer|7|c=Paramètre de PRIM_TYPE utilisé pour passer une prim en sculpt et pour changer certains de ses paramètres de forme et de type.} ...t pour lui appliquer des paramètres relatifs à la forme et au type de la prim.<br/>
    2 KB (310 words) - 02:38, 21 June 2008
  • |cat1=Prim/Materials
    486 B (54 words) - 03:42, 15 June 2010
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} // adjust as desired ALL_SIDES to specific prim faces if desired
    3 KB (416 words) - 15:39, 23 January 2015
  • ...r|22|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the texture mapping mode of a prim's face}}}}
    2 KB (296 words) - 13:39, 7 June 2014
  • ...Const|PRIM_FLEXIBLE|integer|21|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's flexible configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (291 words) - 01:52, 23 December 2013
  • ...Const|PRIM_ROTATION|integer|8|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's rotation. See also PRIM_ROT_LOCAL which has a more consistent behavior.}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (295 words) - 15:52, 23 January 2015
  • ...texture it, right? But wait, you don't want to color all the sides of the prim in the same texture! Vwolla! You have textured one side of the prim!
    591 B (112 words) - 04:55, 11 August 2008
  • ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath |desc=PRIM_TYPE_BOX is a parameter of [[PRIM_TYPE]] used to make prim into a box and to change specific properties that define the shape of that
    3 KB (475 words) - 16:00, 23 January 2015
  • |desc=PRIM_TYPE_PRISM is a parameter of [[PRIM_TYPE]] used to make prim into a prism and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (248 words) - 16:02, 23 January 2015
  • |desc=PRIM_TYPE_SPHERE is a parameter of [[PRIM_TYPE]] used to make prim into a sphere and to change specific properties that define the shape of th |cat1=Prim
    2 KB (235 words) - 16:05, 23 January 2015
  • |desc=PRIM_TYPE_TORUS is a parameter of [[PRIM_TYPE]] used to make prim into a torus and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (327 words) - 16:05, 23 January 2015
  • |desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that |cat1=Prim
    3 KB (364 words) - 16:06, 23 January 2015
  • |cat1=Prim
    491 B (58 words) - 09:24, 3 July 2012
  • |cat1=Prim
    611 B (79 words) - 09:25, 3 July 2012
  • ...er|20|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the full-bright setting of a prim's face}}}} |desc=Used to get or set the full-bright setting of a prim's face.
    2 KB (190 words) - 01:55, 23 December 2013
  • ...19|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the bump and shiny setting of a prim's face}}}} ...Used to get or set the [[Bump Mapping]] and {{LSLP|shiny}} settings of the prim's {{LSLP|face}}.
    2 KB (235 words) - 21:26, 1 July 2012
  • 357 B (37 words) - 18:20, 2 February 2010
  • 356 B (37 words) - 18:20, 2 February 2010
  • 359 B (37 words) - 18:20, 2 February 2010

Page text matches

  • ...able experience, use the released [http://secondlife.com/support/downloads Second Life Viewer]. :Edge-on prim rotation snaps when snap is disabled
    3 KB (425 words) - 05:11, 26 August 2013
  • === Prim LOD and bins ===
    8 KB (1,264 words) - 21:59, 11 April 2019
  • ...and movable object by dragging on a child prim if either the root or child prim has a touch script in it. bug?)
    1 KB (224 words) - 17:48, 4 January 2007
  • ...p://ayumicassini.blogspot.com/2009/07/ultimate-guide-to-prim-twisting.html Prim Torture] for exceptions and work arounds.) * The root prim of an attachment must stay within 3.5m of its attach point.
    11 KB (1,697 words) - 09:54, 22 August 2009
  • ...ists libraries and other third party dependencies used in constructing the Second Life Viewer. |Used to play in-world video clips on a prim. See Movie_System
    12 KB (1,704 words) - 05:08, 31 May 2018
  • |spec=The {{LSLP|message}} is prefixed with information about the prim sending the email. Object-Name: *prim*
    7 KB (878 words) - 00:19, 22 January 2015
  • An attachment is an object or a prim, which is attached to an avatar. Attachment can be attached to several poin
    798 B (111 words) - 04:06, 24 April 2009
  • 1. Create a Box, Cylinder, or Prism ("Linear") prim 2. Check 'Flexible Path' (this box should not be enabled for other prim types than these 3)
    3 KB (488 words) - 14:53, 15 November 2006
  • This packet is sent to the server when the user tries to sit on a prim. * TargetID - the ID of the prim
    852 B (122 words) - 18:22, 15 November 2007
  • The client sends this message when a user hovers their mouse over a prim. It's purpose is to ask the sim for specific properties of the object that
    714 B (94 words) - 17:34, 15 November 2007
  • TaskID = The prim containing the script
    559 B (62 words) - 05:06, 9 June 2008
  • ...sent to all connected clients (and simulators + dataserver?) about once a second to reflect the current statistical details maintained by the simulator. | Number of timesteps taken per second, rolling scale. Perfect is 45.0
    9 KB (1,340 words) - 14:36, 19 July 2008
  • | Region does not update agent prim interest lists. Internal debugging option.
    4 KB (651 words) - 14:37, 19 July 2008
  • ...if there is no attached looped sound or a particle source attached to the prim. * Radius is the radius from the center of the prim that the attached looped sound should be audible from.
    6 KB (829 words) - 21:08, 22 June 2009
  • * ID - the ID of the prim to sit on
    927 B (121 words) - 18:32, 15 November 2007
  • * Name is the Name(up to 63 characters) of the prim that you're hovering over. * Description is the Description (up to 127 characters) of the prim that you're hovering over.
    3 KB (431 words) - 15:42, 9 July 2008
  • Test: Back up to a solid prim that is tall as your avatar. Note which part of your avatar became obscured Test: Back up to a 10x10x10 prim. Verify the camera dollies in until it's right above your head.
    5 KB (907 words) - 17:02, 3 June 2008
  • ...b5><b>Qie Niangao</b><nowiki>: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2012-09-03/td-p/1657949<nowiki> maybe?< ...>[#SVC-8208] L$ received notification not appearing when on an RC region - Second Life Bug Tracker</nowiki></font>
    33 KB (5,138 words) - 12:58, 6 September 2012
  • ...ng (February 12, 2007), there's not an official plugin architecture in the Second Life viewer. However, there's been a lot of interest in developing one. T ...atible, but is compatible with the GPL+FLOSS exception license used in the Second Life viewer
    5 KB (829 words) - 22:55, 6 April 2007
  • ...and movable object by dragging on a child prim if either the root or child prim has a touch script in it. bug?) ...ld object should obey [[llPassTouches]] when passing touches to the parent prim.
    2 KB (418 words) - 17:01, 4 January 2007
  • {{KBcaution|These videos ''won't'' work if you're viewing this in the Second Life Viewer. Use a web browser which supports Flash to watch!}} (You'll be asked to login with your Second Life account.)
    14 KB (1,910 words) - 04:20, 24 July 2014
  • Fast alles, was du in Second Life siehst, wurde von den Bürgern selbst gebaut. Linden Lab selbst fügt Second Life ist ein wenig wie Lego, alles besteht aus wenigen Grundbausteinen, die
    2 KB (305 words) - 14:13, 1 October 2008
  • Mach einfach mal einen Prim (wenn du nicht weißt, was das ist, dann kuck mal bei [[Bauen_in_Second_Lif ...gibt es den Knopf "New Script". Du erhältst ein einfaches Skript und dein Prim begrüßt dich bereits.
    2 KB (364 words) - 02:45, 5 December 2012
  • * Go to a parcel where you have enough prim usage to rez all your coalesced objects (do it in a sim where it's not lagg ...mode, either by right clicking the ground and create or right clicking any prim and selecting edit.
    4 KB (718 words) - 09:06, 10 November 2009
  • ...hort, one possible use is: say you have some content you want to show on a prim face, but you don't want to go through the trouble of creating an HTML file ...ared Media to an object]]'''", paste that exact URI into Shared Media on a prim.
    7 KB (1,164 words) - 12:31, 29 June 2014
  • *Click on the ground in order to create a [[prim]] *Pick the prim up and attach it to a free spot on your head (preferably ''Nose'', ''Mouth'
    2 KB (364 words) - 20:53, 16 March 2009
  • Sometimes, when Second Life crashes, you will be asked if you want to report the crash, to help th Checks the capabilities of the graphics accelerator you're using to display Second Life. Adds a little extra time to startup, but it can't hurt to leave it on
    22 KB (3,811 words) - 09:00, 3 July 2013
  • * Using per-prim undo “stacks” * Why bother with prim hair?
    950 B (115 words) - 08:53, 10 August 2008
  • ...rom the graphic selections and click the wand where you want to create the prim. The menubox will switch to edit and the axis markers are visible. ...arrow end of an axis. Drag the axis handle and you will get a copy of the prim.
    1 KB (186 words) - 09:47, 2 December 2009
  • ...- quickly. You can be brief, the important thing is the snapshot with the prim owner and maker displaying on the HUD. ...many more resources on the mainland that will help them to adapt to their Second Life. Provide them with notecards on "How To" (I suggest that everyone visi
    4 KB (783 words) - 23:24, 1 September 2008
  • * [10:17] [[User:Second Life|Second Life]]: Your region will restart in 5 minutes and 0 seconds for maintenanc * [10:20] [[User:Second Life|Second Life]]: Your region will restart in 3 minutes and 0 seconds for maintenanc
    79 KB (11,978 words) - 11:55, 17 November 2009
  • ...al;"|well next to nothing. Benjamin linden logged into here for a brieeeef second, then scarpered | style="white-space:normal;"|And our Italian griefer got ejected a second time, lol
    108 KB (13,884 words) - 16:41, 26 March 2009
  • HOWTO From Start to Finish, plus any codefixes required to get Second Life to successfully compile '''and run''' under MS Visual Studio 2005 (SP2 Seamless support for meshes inside of Second Life, ''prehaps retask a unused prim type which will be ignored by the sim, and store the address inside of the
    2 KB (261 words) - 05:31, 5 February 2008
  • |Select||(none)||LLToolSelect()||None||Selects link set or single prim, as determined by checkbox on build window - instantiated within other tool ...hides the mouse pointer and so the mouse pointer needs to be restored when Second Life loses the focus.
    7 KB (1,010 words) - 18:41, 10 January 2007
  • string vStrMessage = "The prim with this script is "; llSay( PUBLIC_CHANNEL, vStrMessage + "centered on the root prim." );
    1 KB (107 words) - 12:51, 25 February 2016
  • ==Release Notes for Second Life 1.13.4(59510) March 22, 2007== * Fixed {{jira|SVC-15}}: Random Prim Drift
    22 KB (3,294 words) - 11:58, 28 January 2009
  • ...con</b><nowiki>: unless it's a script that can pick up error from the same prim as other scripts are in</nowiki></font> ...ki>: The release news is here: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2012-04-09/m-p/1477509<nowiki>#M4948</n
    38 KB (5,943 words) - 09:42, 12 April 2012
  • ...9/04/28 9:51] [[User: Saijanai Kuhn|Saijanai Kuhn]]: well I have that uber-prim whiteboard if you want to try it ...be using the word "steal" when we mean "copyright violation". But anyway, Second Inventory seems to allow you to "casually steal" to use your words, yet it'
    62 KB (8,946 words) - 20:05, 29 April 2009
  • * Test mega prim rezzing and physics
    4 KB (634 words) - 21:49, 14 August 2012
  • SL4B - Second Life's 4th Birthday. This year on June 23rd we celebrate Second Life's 4th Birthday- 4 years since Second Life was opened to the public.
    2 KB (275 words) - 09:50, 17 May 2011
  • Un Prim es el objeto más simple que puedes tener en sl, y los objetos más complej
    1 KB (252 words) - 23:27, 1 September 2008
  • ====¿Que es un Prim?==== ...echos de Prims. Oirás el término "vestido Prim" o "pelo Prim" o "zapatos Prim" para referirse a objetos hechos de prims.
    2 KB (400 words) - 17:53, 17 January 2007
  • ...in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", ar
    3 KB (423 words) - 12:38, 24 April 2012
  • ...ng the laser light. The laser light prim contains two scripts and the base prim contains one script, which uses code, written in the two other scripts. ...ws a counterpart called a libraryimplementation, which we will find in the second script. This is done because someone who wants to use the script library, n
    10 KB (1,590 words) - 08:53, 19 April 2007
  • ...o the root prim; their global position and angle affected by both the root prim's rotation and position.
    4 KB (567 words) - 09:39, 1 July 2015
  • ...inden Scripting Language) is the scripting language that gives behavior to Second Life primitives, objects, and avatars. This is a community effort to provid * [[:Category:LSL Prim|Primitive]]
    7 KB (811 words) - 12:38, 13 August 2019
  • |{{LSLGC|Prim}} |Needs functions that are prim attributes (not Object attributes)
    2 KB (340 words) - 12:54, 1 July 2013
  • Then mount the buttons on a root prim and call the root prim "Key Pad" (without quotes) and put the following script in it. On rez it wi Here is a more updated version of the Key Pad Door.. This requires only 1 prim for the entire keypad instead of the previous 12..
    6 KB (673 words) - 15:15, 24 January 2015
  • Scripting tools to allow display of text on a prim: [[XyText 1.5]] , [[XyzzyText]], [[XyyyyzText]], [[XyzzyText-UTF8]], [[ZZTe '''XyText 1.5''' is a variation of XyText allowing up to 10 characters on a prim. All scripts are included.
    22 KB (2,490 words) - 09:26, 25 January 2015
  • ** 200/mass units of energy per second. ** 200/mass units of energy per second.
    4 KB (705 words) - 07:38, 28 December 2008

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