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  • ...eople around you through text-based Local Chat. If you have a microphone, you can also speak out loud using inworld voice.
    303 bytes (51 words) - 09:22, 23 February 2010
  • 1.) Can you give us an estimate about how long BEFORE you plan to go life, you will tell us ? I think that knowing about 2 months in advance would be enou
    215 bytes (39 words) - 08:57, 2 May 2011
  • ...ere''. ''Home'' may be set to [[land]] that you own, land that a [[group]] you are a member of [[Groups and Land|owns]], or [[Linden Land]] that allows an
    544 bytes (89 words) - 23:41, 16 December 2009
  • llSay(0, "Can you hear me mother?");//Northern English accent. Catch phase of Sandy Powell (c [12:51] Sandy Powell: Can you hear me mother?
    3 KB (369 words) - 10:11, 21 February 2016
  • ...ul place which will make Second Life one of the most interesting things of you real life. ...region, changing ground textures which allow you to set you land theme as you like.
    857 bytes (146 words) - 17:20, 1 December 2011
  • Well, you've survived... You've reached the end of the basic scripting tutorial "LSL 101". Go forth and As you proceed on your journey if you see a way to make these pages better, get yourself a wiki-user account and
    399 bytes (64 words) - 23:26, 7 July 2012
  • ...easiest way to get involved as a developer is to start reporting bugs that you can reproduce. This means that you can always make the viewer crash by following some simple steps.
    497 bytes (84 words) - 11:58, 22 November 2010
  • In your Second Life, you can add other Residents as "friends" by right clicking on them and choosing * Their name is listed when you click on the "Friend" button on the bottom of the screen.
    768 bytes (118 words) - 09:27, 17 August 2009
  • ...u; they provide you with brief details about an avatar or object, and give you access to many options for interaction. Notably, opening an Inspector for a Resident who has voice enabled allows you to adjust the volume of that individual Resident's voice communication.
    734 bytes (112 words) - 09:21, 23 February 2010
  • ...actions and tools are accessed through contextual menus, which appear when you right-click on objects, yourself, or other Residents.
    480 bytes (71 words) - 09:21, 23 February 2010
  • ...estions, need advice, or don't know what to do, help is always waiting for you. Visit the Support Portal at [http://secondlife.com/support secondlife.com At the Support Portal, you can find:
    1 KB (217 words) - 11:25, 23 February 2010
  • ...your animation in whatever program you use to create them, there are times you need to troubleshoot problems that are only visible in-world. For example, ...ore slowly you can get a better idea of the cause of the problem, and what you need to do about it.
    751 bytes (126 words) - 10:29, 9 March 2011
  • This video teaches you the essential basics of Second Life. ...boxes] (SL Knowledge Base) - Often when you buy something in Second Life, you'll need to unpack it into your inventory.
    608 bytes (88 words) - 15:48, 13 May 2011
  • ...ou're running Python 2.3, you will need uuid.py from the 2.4 distribution (you can snag a copy [http://zesty.ca/python/uuid.py here]).
    920 bytes (143 words) - 08:35, 27 June 2017
  • ...e some examples of what you have seen in their actions/behavior that makes you want to recognize this Mentor as an outstanding volunteer.
    538 bytes (93 words) - 15:33, 14 December 2009
  • ...//with the word "Touched" in a split second if you held the mouse button down. Where as, if in one object you place this script (for the sake of fun call the object "Sandy Powell"). -
    3 KB (467 words) - 11:43, 1 October 2022
  • ...e bipedal and under a meter tall you'll find the furnishings scaled to fit you.
    488 bytes (71 words) - 06:53, 29 August 2012
  • ...g", usually under a folder called "Male/Female Shape & Clothing", although you might have changed its name. Weirdly enough, avatars are just nice textures BTW, you can have as many different avatars (male, female or otherwise) as you wish, there is no limit.
    593 bytes (95 words) - 05:43, 5 August 2009
  • ...e vectors need not be normalized. If you know you have normal vectors then you can use the second method.
    420 bytes (67 words) - 13:56, 24 January 2015
  • ...o explore. If you're not sure what to do next, or want to see what's new, you have lots of options: *Talk to other Residents in Second Life whenever you have questions
    520 bytes (86 words) - 09:22, 23 February 2010

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