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How will this be affected by windlight? --Lavender Arrow 09:33, 19 February 2008 (PST)
either sync or don't bother
which is why different clients can see different cloud formations and de-synchronizes cloud view from the server over time.
LL should either lock the sync of cloud formations across all users, or they should not bother trying to sync at all and just generate cloud formations local to the client only. A halfway implementation that doesn't keep in sync ultimately just wastes bandwidth vs just a randomized clientside cloud generator that needs no bandwidth. Scalar Tardis 20:26, 28 May 2008 (PDT)
- The clouds refered to are the particle like clouds and not the shader clouds (windlight). That aspect of the documentation hasn't been updated, most likely because nobody cares enough to ask LL how clouds currently work. It's totally moot considering the user can override the windlight settings. It's one of those little things that nobody really cares about. The stars fit into much the same category. -- Strife Onizuka 00:18, 29 May 2008 (PDT)
Errors in notes?
"Values returned above 1.0 - 2.0 indicate rainfall, but the option for rain is not currently implemented so values are capped at 1.0."
Minor point really, seeing as how this function is virtually useless except perhaps as a generator of not-so-random numbers that kinda "flow"...
It does return values greater than 1.0, and the phrase "above 1.0 - 2.0" is confusing; I think it's trying to say "in the range 1.0 - 2.0". I'm too ignorant of the inner workings of SL to be comfortable fixing this without moral support. Pete Olihenge 21:56, 3 February 2010 (UTC)
- Good catch. The bulk of the documentation was written... oh $#!7. It's almost identical to the LSL Wiki documentation. Looking at the revision logs and the revisions themselves the good news is that they were both (mostly) by the same person. Tracking down the source of the content and properly attributing it is a monumental task (as I have my doubts about the authorship of the original info). We can however rewrite the content and use the original sources cited for our own. Since Cid contributed much of the content to both pages, we only need to worry about the contributions that weren't his. -- Strife (talk|contribs) 01:10, 4 February 2010 (UTC)
- Thanks, Strife. I've changed it to what I think is correct. It's sad that this and llGetSunDirection don't work properly; I was toying with an idea for a sundial that didn't use a clock as its basis. There would be possibilities for some nice meteorolgical and astronomincal toys if the functions worked - I'm sure I saw Orion the other day while watching a sunrise. And having just been sailing, the chaotic nature of the SL wind also means one has to rely on a third-party to provide something useable. Pete Olihenge 01:37, 4 February 2010 (UTC)
- Thanks for redoing the whole page - I was thinking about that myself. The sunrise was unspectacular; I was trying to reconcile the time of day, llGetSunDirection, the rendered sun direction and the rendered lighting effects. I think I've given up on getting anywhere with that. It seems the only useful environmental metrics are time dilation and sim FPS. Go on, give it to me straight: the starfield is entirely random and Orion is a programmer's joke? (It did prompt me to scan the heavens more closely but I'm no astronomer and I couldn't find either Cassiopea or Ursa Major.) Pete Olihenge 11:35, 4 February 2010 (UTC)
- Voted; I was thinking along those lines too. (I so wish I'd taken a photo of that Orion - the resemblance was uncanny. I can see myself staring at the sky for ages now...) "If I ever get a region of my own to play with..." Next... tides :) Pete Olihenge 16:40, 4 February 2010 (UTC)