UV maps in Wings3D
Wings is not a 3D paint program, you can create the texture for your sculpty in a 2D paint program and display it in Wings. Later, you upload the sculpty texture map and the regular texture separately, and make your object in world.
A more recent version of these instructions is here.
Instructions thanks to Omei Turnbull.
- Import one of Hypatia's .OBJ files and save it as a Wings file with a new name.
- Select the whole sphere, right mouse click, and select UV Mapping. An "Auto_UV" window will open. We're not going to do anything with it yet, so you can close it. But it is necessary to open it once before doing the next step.
- From the Window menu on the Geometry window, select Outliner. An Outliner window will open, and it will have 4 items in it. The ones we're interested in are the texture named auvBG and the material named default.
- Have Wings create a regular image file for the texture by left-clicking on the auvBG line, then right-clicking and choosing Make External. (Notice that when using the Outliner window, you first have to select the line with a left click and then open the context menu with a right click. If the context menu doesn't contain the options you expect, it's probably because you forgot to first select the line with a left click.)
- Drag the auvBG line to the default material line. In response to the Texture Type dialog box, pick Diffuse.
- The sphere in the Geometry window should now be textured with a colored rectangular grid of letters. This is Wing's default texture.
- In a 2D paint program (GIMP, Photoshop) open up the bitmap you had Wings create earlier. Add a layer, and start painting.
- Save the image. In Wings, select the auvBG name in the Outliner window, and select Refresh.
Ty Gould's Texturing tutorial for sculpt map in Wings 3D.