User:Andrew Linden/Office Hours/2010 07 09

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[15:58] Kaluura Boa: OH in 3 minutes... It's way tooo quiet here...
[15:58] Ashiri Sands: =^_^=
[15:58] Liisa whispers nonsenses into Kaluura's ear.
[15:58] Ashiri Sands: the latest beta has made me quieter
[15:59] Bronson Blackadder: lol
[15:59] Kaluura Boa: Chat in V2 is getting worse?
[15:59] Liisa Runo: it been horrible since the beginning
[15:59] Ashiri Sands: chat in the latest 2.1 is broken
[15:59] Ashiri Sands: not a bad thing IMO
[15:59] Kaluura Boa: I wanted to test... I pass... I wait for V3...
[16:00] Bronson Blackadder: cant seem to voice chat with individuals easy
[16:00] Ashiri Sands: hi TBB
[16:00] TheBlack Box: hi :)
[16:00] Ashiri Sands: seems that if I use v2.1 then when I go back to 2.0.1 the chat is still broken
[16:00] TheBlack Box: i can
[16:01] Ashiri Sands: hi Simon
[16:01] Ardy Lay: Hello again Simon
[16:01] TheBlack Box: yes
[16:01] Sindra Aquila: hi simon
[16:01] Simon Linden: hello
[16:01] Latif Khalifa: hey simon
[16:02] Simon Linden: Hmm, I think Andrew is out today
[16:02] Liisa Runo: Simon are you on mainstream viewer or v2? if on the mainstream, click 2 times to set the perms of the meeter ;)
[16:02] Simon Linden: Low turnout too ... seems like a lot of people are going to the beta office hours on Thursday, which is good
[16:03] Latif Khalifa: yeah beta is crowded hehe
[16:03] Simon Linden: I'm on a 2.1 beta
[16:03] Simon Linden: I'll try it
[16:03] Liisa Runo: you said last time that it is not easy with v2, no worries, do it when your on normal client
[16:04] Simon Linden: the double-click does the purchase, right?
[16:04] Liisa Runo: rightclik, take a copy
[16:04] Kaluura Boa: Simple click
[16:04] Yuu Nakamichi: Hi everyone :)
[16:04] Kaluura Boa: Can buy for 0 L$
[16:04] Latif Khalifa: one click + confirmation
[16:04] Latif Khalifa: (on 1.23)
[16:05] Latif Khalifa: dunno about 2.1
[16:05] Liisa Runo: i dont want to buy it, i want to poke the scripts, and they are still no-mod
[16:05] Kaluura Boa: hehehe
[16:06] Kaluura Boa: Nothing complicate...
[16:06] Latif Khalifa: that object got some weird permissions lol
[16:06] Simon Linden: yeah, it's something another Linden gave me
[16:06] Liisa Runo: as i said, dont waste the whole OH trying to do it with v2, do it later
[16:07] Simon Linden: I did some of the scripting for this meeting scheduling, and hacked Moon's jira script
[16:07] Simon Linden: I just tweaked the red and green buttons, see if you can grab a copy now
[16:07] Simon Linden: any luck?
[16:08] Latif Khalifa: still got weird permission set
[16:08] Liisa Runo: the script i want to poke is modable now, all i need
[16:09] Simon Linden: ok, point me to any parts that are locked down
[16:09] Latif Khalifa: something is no transfer
[16:09] Latif Khalifa: and no mod
[16:09] Simon Linden: OK, let's see ... nothing has been pushed out this week, but I think they're building a new 1.40.x version for Aditi right now
[16:09] Simon Linden: Trying to get something on there before the weekend
[16:10] Liisa Runo: something exiting?
[16:10] Simon Linden: The attachment / inventory loss should be fixed, and some of the physics work is done
[16:10] Kaluura Boa: My crystal ball whispers: Rolling back... again
[16:11] Kaluura Boa: :P
[16:11] Latif Khalifa: that rez queue/goo fence thing got 500+ votes i guess it needs addressing too
[16:11] Simon Linden: I think the last work is checking to see if reports of slower physics performance are something that needs more work
[16:12] Simon Linden: I wish someone could reproduce that for QA ... did anyone add steps or point to an object?
[16:12] Latif Khalifa: the goo fence thing?
[16:12] Rex Cronon: hello everybody
[16:12] Latif Khalifa: hey rex
[16:12] TheBlack Box: hoi
[16:12] Simon Linden: yes, the goo thing
[16:13] Rex Cronon: hi latif, tbb
[16:13] Ardy Lay: Rotation script in the sprockets on the side are no mod, no transfer
[16:14] Latif Khalifa: no i don't have a repro unfortunatelly
[16:15] Ardy Lay: Textures in the main body are no transfer
[16:16] Simon Linden: ok, one more time ... discovered the 'permissions' tab and that seemed to be what I should use
[16:16] Latif Khalifa: yeah :)
[16:16] Kaluura Boa: =^_^=
[16:17] Sebastean Steamweaver: My, this OH is quiet.
[16:18] Techwolf Lupindo drops a pin
[16:18] Sebastean Steamweaver leans down and catches it to preserve the quiet.
[16:18] Rex Cronon: i think that simon might be learning to use viewer 2.0:)
[16:18] Simon Linden: ah, sorry, was distracted
[16:18] Sebastean Steamweaver: Falcon!
[16:18] Sindra Aquila: hi falcon
[16:18] Simon Linden: Ah, here's Falcon so we can bug him with physics questions :)
[16:18] Ashiri Sands advises skipping straight to 2.1 =^_^=
[16:18] Falcon Linden: Hey folks
[16:19] Ashiri Sands: hey Falcon
[16:19] Moundsa Mayo: Hiya
[16:19] Rex Cronon: hey flacon. how was rausch:)
[16:19] Sebastean Steamweaver: Flacon sounds too much like Bacon.
[16:19] Falcon Linden: It was nice and devoid of crazy objects :)
[16:19] Simon Linden: Does anyone have questions or issues to bring up? (preferably not viewer 2.x related, nor copybot, since we can't contribute much)
[16:20] Sebastean Steamweaver: Simon, was Andrew able to find out about the PosJump bug, that you know of?
[16:20] Rex Cronon: hmm. hmm. u have to go there undercover, else everybody "behaves" when u r there:)
[16:20] Simon Linden: I haven't heard about Posjump lately
[16:20] Falcon Linden: No, I just need to install an effigy of myself there
[16:20] Rex Cronon: i have a question
[16:21] Falcon Linden: I'm happy to make up an answer!
[16:21] Moundsa Mayo: Sure! Is ther any way to couple the vehicle linear motor to the angular motor so a ball moved with teh linear motor can be set rolling instead of just sliding?
[16:21] Liisa Runo: now when Falcon is here, i would like to hear about ray, any idea if it will hit main grid some day? maybe soon?
[16:21] Rex Cronon: what kind of scripting language can't truncate a 10k string. especially when its free mem is 19k?
[16:21] Falcon Linden: Moundsa: No idea. Maybe you need higher friction on the ball and ground
[16:21] Simon Linden: uh, a quickly built on?
[16:21] Rex Cronon: i get an run time error each time i do this: _data=llDeleteSubString(_data, 0, 36);//where data is 10129 letters
[16:21] Rex Cronon: and the free mem is = 19316
[16:22] Moundsa Mayo: Hm. Will try. Wood on ground or on wood not doing it.
[16:22] Simon Linden: What's the error? I wonder if there are copies under the hood that make it run out of memory
[16:22] Falcon Linden: Liisa: I certainly hope so. But I still need to speak to Kelly about the ray_impact event. I've been swamped with 1.40.2 stuff
[16:22] Liisa Runo: alright, pictures of the RayCam experiment behind me
[16:22] Ardy Lay: Rex, like pass_by_value in C, makes a copy?
[16:23] Rex Cronon: test 10k str: test 10k str [script:New Script] Script run-time error

test 10k str: Stack-Heap Collision

[16:23] TheBlack Box: yeah rex .. that string just doesnt fit twice
[16:23] Falcon Linden: Liisa: So...bloody...$%*#$...awesome
[16:23] Liisa Runo: Kaluura made the cam, i made the display, so all glory to him
[16:23] Sindra Aquila: about this remark of higher friction, how can higher friction be made?
[16:24] Simon Linden: nice pics
[16:24] Falcon Linden: it can't. But I'm working on that :)
[16:24] Moundsa Mayo: material == Rubber
[16:24] Rex Cronon: i just want to truncate
[16:24] Falcon Linden: technically, rubber material is the highest
[16:24] Kaluura Boa: The way CastRay sees the AV is a bit weird IMHO
[16:25] Simon Linden: that's about what you look like to the physics engine
[16:25] Liisa Runo: bullet alike shape when standing, box when sitting
[16:26] Falcon Linden: It's exactly right
[16:26] Simon Linden: yes, there are different shapes for the two states
[16:26] Sebastean Steamweaver: Simon - one question. If CastRay won't see phantom objects, will AVs be hid if the avatar is phantom?
[16:26] Falcon Linden: Not sure
[16:26] Falcon Linden: That depends on some internals of the engine
[16:26] Simon Linden: I don't know either
[16:26] Falcon Linden: but probably, yes, avs will be hidden if they are phantom
[16:27] Liisa Runo: i hope the final version of ray can be gflagged to see/not see phantom stuff
[16:27] Liisa Runo: flag*
[16:27] TheBlack Box: i wonder .. how much of a stream can you get with raytracing and pushy the data out to a web-app ?
[16:27] TheBlack Box: puching
[16:27] Falcon Linden: Liisa: If it supports seeing phantom stuff, then it will also pick up volume detect stuff
[16:27] Liisa Runo: sure, im fine with that
[16:27] Simon Linden: How long does it take to draw those images?
[16:27] Liisa Runo: just want to choose, more options is more content in SL
[16:27] Sebastean Steamweaver: Falcon - I'd prefer to have it optional personally. I don't have an issue with it also detecting volume-detect.
[16:28] TheBlack Box: i made a google wave gadget for controlling a SL-drone ... now i wonder if i should trying giving it a live-cam with llCatRay
[16:28] Liisa Runo: about 2 min, with one script, 70x70pixels image, and antialising
[16:28] Sebastean Steamweaver: I can see a potential issue with it not being able to detect phantom avatars though.
[16:28] Sebastean Steamweaver: Especially in combat systems.
[16:28] Simon Linden: yeah, that's not much of a live-cam :(
[16:28] TheBlack Box: danm :)
[16:28] Falcon Linden: especially after we clamp you to 4 rays per frame :)
[16:29] Kaluura Boa: It can be accelerate with a few scripts... but that's not the purpose of llCastRay...
[16:29] Liisa Runo: we always find the way to get the juice we need :P
[16:29] Simon Linden: What does your goggle wave gadget do with the drone?
[16:29] TheBlack Box: full-sim radar, chat-bridge, chat-log and controling things with chat on custom channels
[16:30] TheBlack Box: https://wave.google.com/wave/ #restored:wave:googlewave.com%252Fw%252BAops0y59C
[16:30] Simon Linden: I've used some python-based bots for testing, but the UI is rough
[16:31] Simon Linden: What's it doing under the hood? I mean, how does it talk into SL?
[16:31] TheBlack Box: i didnt try bots yet .. just started with gadgets since it seems more appropriate than bots for making web-frontends for in-world tools
[16:31] TheBlack Box: the Drone is a LSL-HTTP-Server Script
[16:31] Simon Linden: ah, I see. Nice
[16:31] Sebastean Steamweaver: In order to do true live-camming, you'd have to have the server stream data from a second source and paste it over a prim face like they do media for the client to render, almost like a screen within a screen.
[16:31] TheBlack Box: and on the Wave side i use gadgets.io
[16:32] Falcon Linden: Sebastean: I've thought about that as a use for media on a prim
[16:32] Sebastean Steamweaver: Since the server wouldn't be able to do any of the graphics processing itself.
[16:32] Falcon Linden: But instead of using raycasting, you'd build a custom viewer
[16:32] Falcon Linden: and put the viewer's camera at the right position in world and have the machine running it stream it to a web server where it could be pulled back inworld as media on a prim
[16:32] Kaluura Boa: That would be less fun...
[16:33] Falcon Linden: But would actually have reasonable performance
[16:33] Simon Linden: I wish someone would wire the viewer graphics pipeline up to be a virtual webcam on my system :)
[16:33] TheBlack Box: Google Wave works on a Media Texture :)
[16:33] Sebastean Steamweaver: Well, I was thinking more something independent of the viewer itself. Say, you could assign a data stream from X location as if there were a camera there. The server would send data to be rendered on the prim face for anyone within viewing distance (I'm throwing security to the wind for sake of example).
[16:34] TheBlack Box: at least for some ... not all html-rendering engines can do html that good yet
[16:34] TheBlack Box: html5
[16:34] Sebastean Steamweaver: But, that would be extremely heavy on a lot of systems, for obvious reasons.
[16:34] Sebastean Steamweaver: The client would be doing render work for basically two screens, instead of one.
[16:34] TheBlack Box: javascript ... fast as hell :)
[16:35] Simon Linden: We had an interesting brainstorming session a few weeks ago that touched on that ... it would be nice to really break apart the AV in-world, a camera view, and the logged-in account
[16:35] Sebastean Steamweaver: How do you mean Simon?
[16:35] Simon Linden: Precisely to allow things like you describe
[16:35] Moundsa Mayo: Leaving zombie avatars after logout? (Not ghosted)
[16:35] TheBlack Box: all you need is to get the pictures into the shared state of a wave-gadget to get some basic ... a few frames per minute (or minutes per frame)... cam-stream working
[16:36] Simon Linden: This is all server-side internal architecture ... currently your account, AV and camera are all tightly tied together to where you are logged in
[16:36] Sebastean Steamweaver: More like, allowing a person to set up "cameras' like I said, to render on a prim elsewhere. Cameras that don't require an account.
[16:36] Simon Linden: But if they were different bits of data, you might be able to log in and share a view with a bunch of others ... enabling lots of people to see an event, for example
[16:36] Kaluura Boa: I foresee some more "privacy concerns"
[16:37] Simon Linden: totally :)
[16:37] Sebastean Steamweaver: Yeah, like I said, I had been throwing security to the wind. I wouldn't want it implemented without some checks of course :)
[16:37] TheBlack Box: Simon: i think that line of thought is great
[16:37] Liisa Runo: pure LSL camera with reasonable frame rate would be truly awesome. privacy is illusion anyway
[16:37] Simon Linden: Nobody would want an invisible lurker
[16:37] Liisa Runo: we already have those
[16:37] Sebastean Steamweaver: Truth, heh. SL is a true security theater, where your attempts to be secure are everyone else's entertainment.
[16:37] Liisa Runo: .
[16:38] Simon Linden: well, we don't want to make it worse
[16:38] Kaluura Boa: As if we couldn't spy on ppl already...
[16:38] TheBlack Box: more worthy than a browser-based SL-viewer would be a Web-thingy that could be enbedded .. that just has a cam ... no avatar related to it
[16:38] Sebastean Steamweaver: Until LL breaks down and allows instanced parcels, the only true security is locking yourself away on a private island, which most people can't afford.
[16:38] Simon Linden: I did some prototype work on 'parcel privacy' that's interesting ... you can't see someone on the parcel unless you're on it
[16:38] Sebastean Steamweaver: When I can afford myself a full island, I'll be getting myself a new car instead.
[16:39] Falcon Linden: :)
[16:39] Kaluura Boa: Me too... =^_^=
[16:39] Sebastean Steamweaver: Simon: parcel instancing I'm referring to is a little different.
[16:40] Sebastean Steamweaver: Basicaly, a parcel can have two modes, public and private; private mode, if you're in the group, access list or whatnot, you can see the private mode, which is basically what you would be seeing now.
[16:41] Sebastean Steamweaver: In public mode, you would only see what the person set for you to see, even if it's nothing but land.
[16:41] Simon Linden: So would there be another checkbox for all objects about their visibility?
[16:41] Ashiri Sands: so will that look worse than banlines?
[16:41] Sebastean Steamweaver: Something like that.
[16:41] Sebastean Steamweaver: Ashiri, actually, it should look better.
[16:41] Bronson Blackadder: yes less crap to render
[16:41] Kaluura Boa: Banlines are an eyesore... and a trap for vehicles
[16:41] Falcon Linden: except that if you try to walk into it...
[16:41] Falcon Linden: heh
[16:41] Ashiri Sands: oh, I can make banlines look way better in 2.0 =^_~=
[16:42] Sebastean Steamweaver: Things could be publicly viewable by default, and people could switch it to private if they want.
[16:42] Falcon Linden: oh, and llCastRay would see right it :)
[16:42] Falcon Linden: err, would see it*
[16:42] Simon Linden: When I was playing with the code I tried it hiding all objects, and it was really jarring (not to mention a lot of data) when you went on and off the parcel
[16:42] Simon Linden: ah, interesting point, Falcon
[16:43] Simon Linden: I didn't do anything for sensors either
[16:43] Falcon Linden: If people really want that, they can band together and buy a region as a cooperative
[16:43] Sebastean Steamweaver: Of course, there's always the "parcel basement" idea, too.
[16:43] Falcon Linden: then they don't have to worry, because they'll know their neighbors!
[16:44] Simon Linden: but I like the idea of being able to lock down or hide a parcel better ... while the grid seems very empty, the privacy is needed
[16:44] Sebastean Steamweaver: lol, What if they want to have privacy from each other?
[16:44] Liisa Runo: cool new features and content is more important than ppls ability to have crappy polygon sex in peace
[16:44] Ashiri Sands laughs.
[16:44] Falcon Linden: Sebastean: Then they should have chosen better living mates :)
[16:44] Sebastean Steamweaver: Liisa, it isn't always about polygon sex - it isn't for me.
[16:44] Falcon Linden: Liisa: I tend to agree with you
[16:44] Simon Linden: or better polygons
[16:44] Sebastean Steamweaver: For me, I do a lot of content creation in private.
[16:44] Rex Cronon: u need sex boxes. lol
[16:45] Falcon Linden: ah, actually
[16:45] Falcon Linden: that's an interesting idea
[16:45] Simon Linden: which one?
[16:45] Kaluura Boa: An old idea of private sky boxes
[16:45] Falcon Linden: Sex boxes
[16:45] Falcon Linden: A box that would have inverted normals
[16:45] Falcon Linden: so from the outside, it's invisible
[16:45] Ashiri Sands: ah
[16:45] Simon Linden: well, one of the basic fixes we need to make is when sending updates, to include the height difference in the calculations
[16:46] Sebastean Steamweaver: Would that mean from the outside, you could also not swing your camera into it?
[16:46] Simon Linden: so if a skybox is high above, the folks on the ground don't get the updates
[16:46] Falcon Linden: Well, I suppose if you knew exactly where the opening was you could
[16:46] Rex Cronon: u could use a white list:)
[16:46] Falcon Linden: or you could have no opening and teleport in as the owner
[16:47] Simon Linden: or use posjump!
[16:47] Sebastean Steamweaver: I can see all sorts of support requests popping up. "I lost my sex box!" With the only option being returning it lol. "Darnit, I deselected and can't undo."
[16:48] Sebastean Steamweaver: But yeah, I'd like to stress that privacy has a lot more to it than just polygon sex.
[16:48] Falcon Linden: wait, now this is just getting stupid
[16:48] Falcon Linden: And I'm an idiot
[16:48] Rex Cronon: if u make sex parcels, nobody will have to worry about loosing them:)
[16:48] Falcon Linden: Why don't you just build your private stuff in a hollowed box with no windows? :)
[16:48] Sebastean Steamweaver: It's a sad misconception that people want privacy just to cyber, heh.
[16:48] Sebastean Steamweaver: That all* people
[16:48] Liisa Runo: sex or not, the privacy is illusion unless you have locked island
[16:48] Falcon Linden: Liisa: There are degrees of privacy
[16:48] Sebastean Steamweaver: Liisa - that's the problem we're discussing solving; different ways to make it so that isn't the case.
[16:49] Techwolf Lupindo: I know one contect creater that had to rent a full island to create there stuff.
[16:49] Simon Linden: it's actually pretty high on the list (privacy, not sex) for education and business use ... just basicly knowing you can have a conversation without others listening in or watching
[16:49] Sebastean Steamweaver: Although I grant, much of SL seems like a graveyard at the moment.
[16:49] xstorm Radek: odd i have a private sim on Aditi
[16:49] Liisa Runo: sure, discuss, i want my LSL camera by the end of the month :)
[16:49] Simon Linden: it's already the 9th!
[16:49] Sebastean Steamweaver: LSL cameras would almost certainly be tied to land rights.
[16:49] Falcon Linden: ha
[16:50] Sebastean Steamweaver: And any privacy improvements made that apply to avatars lol
[16:50] Simon Linden: I haven't played with it much ... are there any bad problems with the camera controls? i.e. limiting it (assuming you get permission)
[16:50] Techwolf Lupindo: Simon, that is a requirment for some contries to allow busness to use SL or other vitrioul world. There communcations must be protected from third parties.
[16:50] Sebastean Steamweaver: Well, aside from trying to focus on the hollows and cuts of megaprims...
[16:51] Simon Linden: right ... there are also some network protocol issues there too
[16:52] Sebastean Steamweaver drops the pin he caught earlier.
[16:52] Moundsa Mayo: OW!
[16:53] Rex Cronon: u r getting good, sebastean:)
[16:53] Sebastean Steamweaver: When did we lose Falcon?
[16:53] Liisa Runo: hes here
[16:53] Simon Linden: he is in awe of those images
[16:53] Ashiri Sands: truely
[16:54] Falcon Linden: I'm here
[16:54] Techwolf Lupindo grins
[16:54] Falcon Linden: I stopped caring when we started talking about land and privacy settings
[16:54] Falcon Linden: I can think of few less interesting parts of SL (to me)...other than inventory/asset stuff
[16:54] Liisa Runo: alright, lets talk about llGetSimulatorAgentKeyList(SORT_BY_DISTANCE); should be very usefull, and easy to add. when we get it?
[16:55] Falcon Linden: sort by distance makes it more of a performance issue :)
[16:55] Falcon Linden: no, llGetSimulatoryAgentKeyList()...that I do wonder about
[16:55] Simon Linden: For when managers ask : why will this make everyone happy?
[16:55] Kaluura Boa: Ignore the sorting... Just give us the list
[16:55] Falcon Linden: Simon: eh?
[16:55] Simon Linden: sorting by distance shouldn't be too hard
[16:55] Falcon Linden: hard? No
[16:55] Falcon Linden: Expensive? Yes
[16:56] Liisa Runo: we do that sorting already in LSL, after sending moving prims to sense the whole sim
[16:56] Falcon Linden: yes, but it takes you a lot longer :)
[16:56] Falcon Linden: we'd be doing it every frame
[16:56] Falcon Linden: if you take too long, you run out of execution time and have to pick up where you left off next time
[16:56] TheBlack Box: lets not fight about the sorting :) lets agree on the list instead !
[16:57] Simon Linden: is that a replacement for sensors?
[16:57] Ashiri Sands: wouldn't that be better run as a dataserver return?
[16:57] TheBlack Box: it would be
[16:57] Kaluura Boa: Yep... For HUD radars
[16:57] Liisa Runo: so sending piles of sensors to roam the sim and regionsaying to the HUD is more effective than native function?
[16:57] Moundsa Mayo: For AGENT type only
[16:57] Simon Linden: hmm, that's a good argument for it ... our sensors are costly for performance
[16:58] Falcon Linden: I do support getting the list to you, but I don't know (a) why it doesn't exist yet or (b) what the priority is internally of other lsl features
[16:58] Falcon Linden: I'm focusing on llcastray :)
[16:58] Sebastean Steamweaver looks under the table to find where FAlcon is talking from.
[16:58] Moundsa Mayo: Be worse if allowed regex, I suppose B^(
[16:58] Falcon Linden: Liisa: No, I agree, you should be able to get the list. I'm just thinking that sorting it should be your job
[16:58] Sebastean Steamweaver: Oh!
[16:58] Liisa Runo: alright gimme the list
[16:58] Sebastean Steamweaver: Heh, I don't know why I didn't see you over there.
[16:59] Kaluura Boa: He's there, on my right
[16:59] Kaluura Boa: Camera controls are very bad in V2 so he needs to move to see things
[16:59] Kaluura Boa: :P
[16:59] Falcon Linden: Really? I loive the V2 controls
[16:59] Moundsa Mayo: And won't take HIM any 2 years to get up to speed.
[16:59] Moundsa Mayo: SWW
[16:59] TheBlack Box: a hell lot of conent in SL could be made way less script-intensive with the avUUID-list
[17:00] Liisa Runo: LL is currently working on improving performance and i think that list would be very usefull, very many people use agent sensor HUD, very many
[17:00] Latif Khalifa: Falcon, make data sent in CoarseLocationUpdate basically
[17:00] Latif Khalifa: simon that is
[17:00] Latif Khalifa: a lot of megprim llvolumedetect hacks try to workournd that
[17:00] Sebastean Steamweaver: Simon, it isn't just HUDs, but just scanners in general.
[17:00] Falcon Linden: Liisa: Yes, but on improving performance for the most people at once. There may be other ways we can improve performance that are even more general
[17:00] Sebastean Steamweaver: All sensors have to work by sensor or collision prim, both with blaring weaknesses.
[17:00] Falcon Linden: (e.g., Client Side Prediction)
[17:00] Moundsa Mayo: And ther MUST be some crossover point where regex would reduce the hitcount and save overall.
[17:01] Simon Linden: Right, like that polling object I have here. The sensor code was a pain
[17:01] Sebastean Steamweaver: All sensor displays*
[17:01] Ardy Lay: Oh yes. THis data would remove the need for several scripted scanners in my spaces.
[17:01] Falcon Linden: all right, it's 5:01 and I have to go
[17:01] Latif Khalifa: like llGetCoarseAgentLocations ;)
[17:01] Moundsa Mayo: Thanks, Falcon!
[17:01] Falcon Linden: Thanks folks, and those pictures are awesome. I'm stealing a copy of the prims :)
[17:01] Latif Khalifa: have nice weekend Falcon
[17:01] Sebastean Steamweaver: Thanks Falcon
[17:01] Rex Cronon: tc falcon
[17:01] Ashiri Sands: cya Falcon
[17:02] Kaluura Boa: Liisa, AR that copybot!
[17:02] Ardy Lay: For my needs, I really don't even need to know where in the region they are, just that they are in the region.
[17:02] Simon Linden: Thanks everyone for coming, see you next time
[17:02] Sebastean Steamweaver: It would also make script stalkery a lot easier, but in my opinion, just about every scripter is a stalker.
[17:02] Falcon Linden: Thanks Kaluura, Liisa :)
[17:02] Moundsa Mayo: Thanks, Simon!
[17:02] Kaluura Boa: YW
[17:02] Latif Khalifa: thanks Simon, and have a nice weekend :)
[17:02] Rex Cronon: tc simon
[17:02] Simon Linden: bye

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