# User talk:Ugleh Ulrik/Vector2List

From Second Life Wiki

# Hi there!

Another way to grab the individual axes of vectors and rotations is as follows -

<lsl>default {

state_entry() { vector pos = llGetPos(); // Store the position as a vector rotation rot = llGetRot(); // Store the rotation vector rot_v = llRot2Euler(rot)*RAD_TO_DEG; // Store the rotation as a vector float pos_x = pos.x; // Note the use of .x .y and .z float pos_y = pos.y; // We take the name of the variable float pos_z = pos.z; // And add .x .y or .z (lower case). // float rot_x = rot.x; // S is used to grab the normalizer of a rotation float rot_y = rot.y; // float rot_z = rot.z; // float rot_s = rot.s; // // float rot_v_x = rot_v.x; // A rotation as a vector is just X Y and Z float rot_v_y = rot_v.y; // float rot_v_z = rot_v.z; // llOwnerSay("\n\nPosition Floats:" + "\nX = " + ((string)pos_x) + "\nY = " + ((string)pos_y) + "\nZ = " + ((string)pos_z) + "\n\nRotation Floats:" + "\nX = " + ((string)rot_x) + "\nY = " + ((string)rot_y) + "\nZ = " + ((string)rot_z) + "\nS = " + ((string)rot_s) + "\n\nRotation (expressed as a vector) Floats:" + "\nX = " + ((string)rot_v_x) + "\nY = " + ((string)rot_v_y) + "\nZ = " + ((string)rot_v_z)); }

}</lsl>-- **Fred Gandt** ^{(talk|contribs)} 10:51, 19 April 2010 (UTC)