VEHICLE TYPE SLED/ja
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解説
定数: integer VEHICLE_TYPE_SLED = 1;integerの定数VEHICLE_TYPE_SLEDは1の値をもちます。
ソリ。地面にぶつかりつつ、ローカルの X 軸に沿って移動しようとする乗物です。
効果
乗物タイプを sled (ソリ) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます:
// most friction for left-right, least for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); // no angular friction llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000.0, 1000.0, 1000.0> ); // no linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120.0 ); // no hover (but with timescale of 10 sec if enabled) llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10.0 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 ); // maximum linear deflection with timescale of 1 second llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10.0 ); // no vertical attractor (doesn’t mind flipping over) llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000.0 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1.0 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10.0 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT | VEHICLE_FLAG_HOVER_UP_ONLY ); // until banking is enabled, if ever) llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP );
関連項目
定数
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関数
| • | llSetVehicleType |

