Wizardry and Steamworks/Resources

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Resources

These resources are originals, in the sense that they have been made, ground-up or adapted by Wizardry and Steamworks members. In the unlikely event that any of the resources below are identified by other residents as being their own original work and they request the removal of those resources, please notify Wizardry and Steamworks and they will be removed from the resource list below - we love creating our own stuff and we love collaborating, stealing is boring. As an universal rule, we do not rip headers, stamps or watermarks from other work. However, in cases where, for example, an anonymous piece of work (for example an unmarked, unsigned script) is passed to us, we might create a derivate work based on it.

How-To Use: We try to provide both files and keys where appropriate. In the case of Sculpts and Sounds, it is not necessary to download these files and waste your money uploading. You can use them directly, in-world, by referencing the provided UUID key. Even if we delete the files in-world in our inventories, the UUID will still carry on living and will always exist.

Sculpts: If you want to apply a sculpt to primitive, first create a primitive and drop the following script in it and modify the script by replacing the key with any key from the Sculpt resources in this section:

<lsl> // Replace the key be293869-d0d9-0a69-5989-ad27f1946fd4 with // any key from the Sculpt resources in this section. key SCULPT_UUID = "be293869-d0d9-0a69-5989-ad27f1946fd4"; default {

 state_entry() {
   llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, SCULPT_UUID, PRIM_SCULPT_TYPE_SPHERE]);
 }

} </lsl> after that, feel free to delete the script, it will not be necessary anymore and you can start editing your primitive as you like.

Sounds: If you want to use a sound from the resources below, simply reference it in llPlaySound, llLoopSound or any other sound function that is able to use UUIDs as a key in that function. For example, if you want to use the [WaS] Lighter - Two Hands sound, you would make an LSL call like this: <lsl> llPlaySound("bc1b20c7-fc34-6df2-2296-64be51390be2", 1.0); </lsl> where the key bc1b20c7-fc34-6df2-2296-64be51390be2 is taken from the Sounds sub-section below.

Sadly, animations have to be in the inventory of the object and that is why we do not provide keys since they would be useless.

Sculpts

Sculpts are being postponed for now, our sculptor was too busy playing Call of Duty and making up excuses every time he was reminded. We haven't heard him for about a month and then he shows up with a "brilliant" idea which will give him the leniency to slack off another month for sure. We are sorry about this, the sculpts will be postponed until we can get ahold of somebody more disciplined.

Name File Key Description
Postponed Postponed Postponed Postponed

Animations

Name File Description
[WaS] Lighter - Two Hands WaS Lighter Two_Hands.bvh‎ The avatar leans forward and places the left hand (holding a cigarette) over the mouth and the right hand over and in front of the left hand (holding a lighter).
[WaS-K] AnkleLock Animation WaS-K AnkleLock Animation.bvh Running this animation will lock your shoes to your ankles so they do not appear strange when being animated. See AnkleLock.
[WaS] Levitate WaS Levitate.bvh The avatar draws legs up (5 seconds) and folds them left leg over the right leg. When the animation stops, the avatar unfolds them (5 seconds).

Sounds

Name File Length Description Key
[WaS] Lighter - Two Hands WaS Zippo Short Flick Spin Click.wav 00:01s Zippo cap flicks open, the wheel is spun once, the zippo cap clicks shut. bc1b20c7-fc34-6df2-2296-64be51390be2
[WaS] Cape WaS Cape.wav 00:01.48 Clothing woosh, may be used for cloaks or clothing being unwrapped. 7e4d2dd9-df07-f9dc-37b9-1544154e18cc
[WaS] Heartbeat WaS Heartbeat.wav 00:01.48 A single upstroke-downstroke heartbeat. May be looped using llLoopSound to simulate a heartbeat sequence - accelerated and decelerated. d5d573a6-ff0a-6fb6-61c6-9d6271c1398e
[WaS-K] Sneeze WaS-K Sneeze.wav 00:00.5 Kira's muffled sneeze. Repeat with llLoopSound for perpetual sneezing. 9fb1f482-5edf-1544-98c4-b8f86ea9ea26
[WaS-K] Smooch WaS-K Smooch.wav 00:01.458 Kira's Smooch sound. Better not loop this one. :-) 6f104e23-6ec4-0bc9-8115-093a20a490be
[WaS-K] Gasp WaS-K Gasp.wav 0:01.458 Kira's generic gasp. dba68470-3f4f-ed33-ed16-5b9090489eea
[WaS-K] Clear Throat WaS-K Clear Throat.wav 00:02.944 Kira's clearing throat sound. a63de14a-499c-9968-b36d-40de160cd5ce
[WaS-K] Late Night Yawn WaS-K Late Night Yawn.wav 00:04.43 Kira's late night yawn. Slightly overdone and tensioned. 905f6bf3-033d-2cf3-baeb-e86ba56d3797
[WaS-K] Short Surprised Scream WaS-K Short Surprised Scream.wav 00:01.458 Kira's short surprised scream. Scared by... various things with many legs. 614d2e60-afd9-ab5f-feed-35bf4c6e85a0

Particles

Name Usage Textures Parameter List
[WaS-F]-Anonymous Cold Breath Makes an avatar look like breathing in a cold environment. 8146459e-47a2-47ce-93d6-bac9359afa84

<lsl> PSYS_PART_MAX_AGE,0.8,PSYS_PART_FLAGS,1,PSYS_PART_START_COLOR, <1,1,1>,PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_SCALE,<0.1,0.1,0.1>,PSYS_PART_END_SCALE,<0.6,0.6,0.6>,PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,PSYS_SRC_BURST_RATE,0.6,PSYS_SRC_ACCEL, 0.5 * llRot2Fwd(llGetRot()), PSYS_SRC_BURST_PART_COUNT,10,PSYS_SRC_BURST_RADIUS,0.02,PSYS_SRC_BURST_SPEED_MIN,0.0, PSYS_SRC_BURST_SPEED_MAX,0.4,PSYS_SRC_TARGET_KEY,llGetOwner(),PSYS_SRC_ANGLE_BEGIN,0.0,PSYS_SRC_ANGLE_END, 0.0,PSYS_SRC_OMEGA,<0.2,0.2,0.2>,PSYS_SRC_MAX_AGE,0.2,PSYS_SRC_TEXTURE, "8146459e-47a2-47ce-93d6-bac9359afa84",PSYS_PART_START_ALPHA, 0.7,PSYS_PART_END_ALPHA, 0.3 </lsl>

[WaS-K,MB]-Anonymous Smoke Gentle smoke rising up. 5de058da-95f0-2736-b0e0-e218184ddece

<lsl> PSYS_PART_FLAGS,PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK,PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE,PSYS_PART_START_COLOR,<1.0, 1.0, 1.0>,PSYS_PART_END_COLOR,<0.8, 0.8, 0.8>,PSYS_PART_START_ALPHA, 0.3,PSYS_PART_END_ALPHA,0.0,PSYS_PART_START_SCALE,<0.025, 0.035, 0.0>,PSYS_PART_END_SCALE,<1.0, 1.125, 0.0>, PSYS_PART_MAX_AGE,30.0,PSYS_SRC_ACCEL,<0.0, 0.0, 0.01>,PSYS_SRC_TEXTURE,"5de058da-95f0-2736-b0e0-e218184ddece", PSYS_SRC_BURST_RATE,0.75,PSYS_SRC_ANGLE_BEGIN,PI,PSYS_SRC_ANGLE_END,(PI - 0.1),PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RADIUS,0.01,PSYS_SRC_BURST_SPEED_MIN, 0.0,PSYS_SRC_BURST_SPEED_MAX,0.01,PSYS_SRC_OMEGA,<0.3,0.3,0> </lsl>

[WaS-K]-Cherry Hainsworth,Jopsy Pendragon Falling Petals Petals falling from a tree. Uses first texture in inventory.

<lsl> PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE,0),PSYS_PART_START_SCALE, <0.1,0.1,0>,PSYS_PART_END_SCALE, <0.05,0.05,0>,PSYS_PART_START_COLOR,<1.0,0.8,1.0>,PSYS_PART_END_COLOR, <0.9,0.3,0.6>,PSYS_PART_START_ALPHA, 0.9, PSYS_PART_END_ALPHA, 1.0,PSYS_SRC_BURST_PART_COUNT,3,PSYS_SRC_BURST_RATE, 0.5,PSYS_PART_MAX_AGE, 14.0, PSYS_SRC_PATTERN, 2,PSYS_SRC_BURST_SPEED_MIN, 0.1,PSYS_SRC_BURST_SPEED_MAX, 0.3,PSYS_SRC_BURST_RADIUS, 2.5, PSYS_SRC_ANGLE_BEGIN, 0.33*PI,PSYS_SRC_ANGLE_END, 0,PSYS_SRC_OMEGA,<0.0,0.25,0.0>,PSYS_SRC_ACCEL,<-0.1,-0.1,-0.25>, PSYS_PART_FLAGS,(0|PSYS_PART_EMISSIVE_MASK|PSYS_PART_BOUNCE_MASK|PSYS_PART_WIND_MASK| PSYS_PART_FOLLOW_VELOCITY_MASK|PSYS_PART_FOLLOW_SRC_MASK|PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_INTERP_SCALE_MASK) </lsl>

[WaS-K]-Anonymous Pixie Dust Yellow pixie dust being generated around the emitter. N/A

<lsl> PSYS_PART_FLAGS,263,PSYS_SRC_PATTERN,8,PSYS_PART_START_ALPHA,0.5,PSYS_PART_END_ALPHA,0.1,PSYS_PART_START_COLOR, <1,1,0>,PSYS_PART_END_COLOR,<1,1,0>,PSYS_PART_START_SCALE,<0.1,0.1,0>,PSYS_PART_END_SCALE,<0.14,0.14,0.14>, PSYS_PART_MAX_AGE,2,PSYS_SRC_MAX_AGE,0,PSYS_SRC_ACCEL, ZERO_VECTOR,PSYS_SRC_ANGLE_BEGIN,0,PSYS_SRC_ANGLE_END,1, PSYS_SRC_BURST_PART_COUNT,1,PSYS_SRC_BURST_RATE,0,PSYS_SRC_BURST_RADIUS,4,PSYS_SRC_BURST_SPEED_MIN,0.01, PSYS_SRC_BURST_SPEED_MAX,0.1,PSYS_SRC_OMEGA,<1,1,1>,PSYS_SRC_TARGET_KEY,(key)"",PSYS_SRC_TEXTURE,"" </lsl>

[WaS-K]-Jopsy Pendragon Circular, Long Life, Large Scale Fog Circular fog generator, mainly used for circular structures such as floating islands. Change 10 the value of PSYS_SRC_BURST_RADIUS,10 to set the radius from the emitter. N/A

<lsl> PSYS_SRC_TEXTURE,"",PSYS_PART_START_SCALE, <10, 10, FALSE>, PSYS_PART_END_SCALE, <10.0, 10.0, FALSE>, PSYS_PART_START_COLOR,<1,1,1>,PSYS_PART_END_COLOR,<1,1,1>,PSYS_PART_START_ALPHA,0.20,PSYS_PART_END_ALPHA,0.20, PSYS_SRC_BURST_PART_COUNT,200,PSYS_SRC_BURST_RATE,0.08,PSYS_PART_MAX_AGE,500.0,PSYS_SRC_MAX_AGE,0.0, PSYS_SRC_PATTERN,8,PSYS_SRC_BURST_SPEED_MIN,0.0,PSYS_SRC_BURST_SPEED_MAX,0.0,PSYS_SRC_BURST_RADIUS,10, PSYS_SRC_ANGLE_BEGIN,0.425*PI,PSYS_SRC_ANGLE_END,0.425*PI,PSYS_SRC_OMEGA,<0,0,0>,PSYS_SRC_ACCEL,<0.0,0.0, -0.03>, PSYS_PART_FLAGS,(0|PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK| PSYS_PART_FOLLOW_VELOCITY_MASK) </lsl>

[WaS-K]-Jopsy Pendragon Long Life, Large Scale Snow Based on the snow template from the particle laboratory, these particle parameters will generate snowflakes with a long decay time and probably best used with several emitters, carefully placed on a SIM, somewhere in the sky. Uses the first texture in inventory, but not necessarily.

<lsl> PSYS_SRC_TEXTURE,llGetInventoryName(INVENTORY_TEXTURE,0),PSYS_PART_START_SCALE,<0.4,0.4, 0>, PSYS_PART_END_SCALE,<0.2,0.2, 0>,PSYS_PART_START_COLOR,<1,1,1>,PSYS_PART_END_COLOR,<1,1,1>, PSYS_PART_START_ALPHA,0.9,PSYS_PART_END_ALPHA, 0.1,PSYS_SRC_BURST_PART_COUNT,900,PSYS_SRC_BURST_RATE, 0.1,PSYS_PART_MAX_AGE,105.0,PSYS_SRC_MAX_AGE,0.0,PSYS_SRC_PATTERN,8,PSYS_SRC_BURST_SPEED_MIN,0.0, PSYS_SRC_BURST_SPEED_MAX,0.2,PSYS_SRC_BURST_RADIUS,4.0,PSYS_SRC_ANGLE_BEGIN, 0.33*PI,PSYS_SRC_ANGLE_END,0, PSYS_SRC_ACCEL,<0.0,0.0,-0.2>,PSYS_PART_FLAGS,(0|PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK) </lsl>

[WaS-K]-Jopsy Pendragon "Liquid" Squirt May be used to simulate a *cough* liquid *cough* gun. Texture in inventory named liquid or none.

<lsl> PSYS_SRC_TEXTURE,"liquid",PSYS_PART_START_SCALE,<0.5,1.0,0>,PSYS_PART_END_SCALE,<1.0,0.5,0>, PSYS_PART_START_COLOR,<0.6,0.6,0.6>,PSYS_PART_END_COLOR,<0.1,0.2,0.4>,PSYS_PART_START_ALPHA,0.5, PSYS_PART_END_ALPHA,0.1,PSYS_SRC_BURST_PART_COUNT, 2,PSYS_SRC_BURST_RATE,0.03,PSYS_PART_MAX_AGE,3.0, PSYS_SRC_MAX_AGE,0.0,PSYS_SRC_PATTERN, 4,PSYS_SRC_BURST_SPEED_MIN,1.0,PSYS_SRC_BURST_SPEED_MAX,3.0, PSYS_SRC_ANGLE_BEGIN,1.15,PSYS_SRC_ANGLE_END,0,PSYS_SRC_ACCEL,<0,0,-2.0>,PSYS_PART_FLAGS,0 </lsl>

[WaS-K] Basic Leash Change KEY_OF_OBJECT_OR_AVATAR to a key to emit a leash from the particle generator to that object or avatar. Used in Basic Leash and in Minify form. 0560a0ad-ee6e-9a87-6a27-9322bad689ce

<lsl> 12,"0560a0ad-ee6e-9a87-6a27-9322bad689ce",5,<0.001,0.001,0.001>,6,<5.0e-2,5.0e-2,5.0e-2>,1, <1.0,1.0,1.0>,3,<1.0,1.0,1.0>,2,1.0,4,1.0,15,10,13,1.0e-3,7,10.0,9,1,8,<0.0,0.0,-0.1>,0,355,20,KEY_OF_OBJECT_OR_AVATAR </lsl>

Textures

The following textures represent letters used in Holo Display and are created by Steve Matteson and carries an Apache License which is compatible with GNU GPLv3:

File Second Life Asset UUID
OpenSans Regular Font ASCII Number 126 d8b54f47-56cc-a306-e08d-7ccc17d973f1
OpenSans Regular Font ASCII Number 125 65a27c6e-dbcc-c7a6-b79e-5e4b85480f56
OpenSans Regular Font ASCII Number 124 773b742a-0b17-c412-61c9-46da7a4fd188
OpenSans Regular Font ASCII Number 123 73c81fad-fe69-c9c1-e624-1e62121619a7
OpenSans Regular Font ASCII Number 122 e3b11806-6fc2-c93a-0395-8460ef262a1b
OpenSans Regular Font ASCII Number 121 4137395e-adcc-fb88-73ff-b30e721bc81c
OpenSans Regular Font ASCII Number 120 fcfa1923-097e-44b3-faf6-9b7070c5dd75
OpenSans Regular Font ASCII Number 119 c8997016-7d81-542e-0160-a534936ba5f9
OpenSans Regular Font ASCII Number 118 34fa461b-9789-da82-7d03-ff596c49078d
OpenSans Regular Font ASCII Number 117 e3a71a2a-3901-82d0-0047-d20ed37a334f
OpenSans Regular Font ASCII Number 116 4dda7e97-fdff-c9d0-2d58-540b9e888475
OpenSans Regular Font ASCII Number 115 0994a922-e4b6-fd37-5c98-c04c37b83b46
OpenSans Regular Font ASCII Number 114 6d07262d-198c-8267-eb9e-34252fd92a17
OpenSans Regular Font ASCII Number 113 93ee26d4-3cad-b840-9e51-fbaa66a70030
OpenSans Regular Font ASCII Number 112 8e1a7884-b653-06a2-27ae-df7bad1b38af
OpenSans Regular Font ASCII Number 111 52f426ad-a960-32f6-6f91-17ebf007f346
OpenSans Regular Font ASCII Number 110 f74c18a9-3ac8-d40d-b04b-954ff50bc800
OpenSans Regular Font ASCII Number 109 4933e0cb-13d0-6be0-e4e7-fc28f3b7dd1f
OpenSans Regular Font ASCII Number 108 757c7c0b-b686-a86b-b817-b2f168ab95cd
OpenSans Regular Font ASCII Number 107 466ea6e8-9497-d796-14c3-db04645fe3f0
OpenSans Regular Font ASCII Number 106 63aeaa2a-abbd-2098-4338-e42f16c82798
OpenSans Regular Font ASCII Number 105 afa14604-4770-5070-ada1-7a7846b7ac50
OpenSans Regular Font ASCII Number 104 3e7101d9-ad42-6ba0-0d85-6e4ee6dc338d
OpenSans Regular Font ASCII Number 103 0b3730e8-87c3-99ae-3fa6-d51fb8f6802d
OpenSans Regular Font ASCII Number 102 ef3eff41-2c6e-1e70-ec7f-7f44d1bd62f5
OpenSans Regular Font ASCII Number 101 4992e3b5-595c-a14b-2528-4dbb7f936d94
OpenSans Regular Font ASCII Number 100 af7b4c4c-2ff7-80d3-2849-d5822addf287
OpenSans Regular Font ASCII Number 99 fbc404a0-86c6-6ec0-e937-0a6beaada5bc
OpenSans Regular Font ASCII Number 98 b6595a6f-8715-b87b-232e-4ac7e87a9f7e
OpenSans Regular Font ASCII Number 97 ae5e56d4-bf7e-3028-cffe-9115a85dca53
OpenSans Regular Font ASCII Number 96 377e5b6c-5649-4eb4-13b8-127b264c8b5c
OpenSans Regular Font ASCII Number 95 0b8719d7-2fe6-2bc5-9ee9-94a2bf39e52d
OpenSans Regular Font ASCII Number 94 ea6515b1-c436-9090-f593-6fc997e1baad
OpenSans Regular Font ASCII Number 93 f91c30ad-1f41-0161-1ece-730c66a15625
OpenSans Regular Font ASCII Number 92 90da5e13-d0f9-3bd1-0753-20b23c5bfc13
OpenSans Regular Font ASCII Number 91 f3ba29bd-cdb0-2a27-a7f5-84bfefde1eb4
OpenSans Regular Font ASCII Number 90 a0e9567d-abc6-be31-e526-b43cf5d36518
OpenSans Regular Font ASCII Number 89 039447f7-7824-efe7-46fe-b59471616cdb
OpenSans Regular Font ASCII Number 88 2675b59d-ad29-9969-e5a3-34ca5345d510
OpenSans Regular Font ASCII Number 87 f37cdc18-bf3c-4d39-c8d8-4a6708fcce8a
OpenSans Regular Font ASCII Number 86 e0954dc1-7641-6179-f238-bd3a95a7a753
OpenSans Regular Font ASCII Number 85 d01fafd5-da8f-e8b1-761d-1d204c65ae5c
OpenSans Regular Font ASCII Number 84 0fb0b222-bb4b-2383-5c01-66fdad9e5ad6
OpenSans Regular Font ASCII Number 83 662edfa4-7a5b-6fa0-c2dc-70032c15b4c9
OpenSans Regular Font ASCII Number 82 97e0be84-dc52-9147-8e25-75a1809f64d2
OpenSans Regular Font ASCII Number 81 d0910e94-408b-7873-8523-12ca6c3eaffc
OpenSans Regular Font ASCII Number 80 d844c72c-baa8-e449-278a-15d1986bbcd5
OpenSans Regular Font ASCII Number 79 53909715-1cea-5b39-d491-10c6a86f034d
OpenSans Regular Font ASCII Number 78 23f068ef-e897-b69e-5bb3-c23079641e77
OpenSans Regular Font ASCII Number 77 0240ba93-8704-ceec-e917-1ec27792cc69
OpenSans Regular Font ASCII Number 76 82ed5956-835c-9580-769f-812dab6b6f04
OpenSans Regular Font ASCII Number 75 ea2c5050-d95a-adbe-40b9-5b8208d377c9
OpenSans Regular Font ASCII Number 74 cf878b0a-eb17-cf5f-abe0-2457d14a3209
OpenSans Regular Font ASCII Number 73 7f72b788-aa03-b12c-64d4-08ff42fd0d76
OpenSans Regular Font ASCII Number 72 ce6cb5e3-4960-7c32-c5b9-60ef717e733d
OpenSans Regular Font ASCII Number 71 d1a1216f-fa64-93fb-e3ac-9b61935be0e7
OpenSans Regular Font ASCII Number 70 6898db10-e43e-08fb-cd7f-a78ea1ddd8a4
OpenSans Regular Font ASCII Number 69 a2f9d98e-a0b6-3d34-669a-ff53aa6263e3
OpenSans Regular Font ASCII Number 68 d524ddaf-0d05-bda5-aced-70871266d18e
OpenSans Regular Font ASCII Number 67 eafdb177-d952-bc02-fef8-6d5549c75dca
OpenSans Regular Font ASCII Number 66 1d6449e4-4c7d-f84a-1472-b07559b0221e
OpenSans Regular Font ASCII Number 65 ee30cc90-918f-11fc-db29-412be076c0c1
OpenSans Regular Font ASCII Number 64 16fd6a5d-ff62-85c5-d6d7-1b86b498b458
OpenSans Regular Font ASCII Number 63 2135e922-4fb4-6e79-2f03-993938a50572
OpenSans Regular Font ASCII Number 62 64538835-67b3-1554-b8e0-4ddba7fb01be
OpenSans Regular Font ASCII Number 61 8a6dd86c-488e-25f7-befc-3d30db7b789b
OpenSans Regular Font ASCII Number 60 8b310383-376e-8a77-9c07-e3f71e0ef93c
OpenSans Regular Font ASCII Number 59 b61712f4-b492-b15f-76f3-701dae7ac8e6
OpenSans Regular Font ASCII Number 58 24f4146b-da33-2301-defe-0c473668f6eb
OpenSans Regular Font ASCII Number 57 355bdc23-c7f2-83e8-84d1-c5fe72efe6c4
OpenSans Regular Font ASCII Number 56 bf634086-3400-7753-17e1-eaa5daf1c505
OpenSans Regular Font ASCII Number 55 e031e370-7a27-0515-1955-84e2fe48dd66
OpenSans Regular Font ASCII Number 54 b42df016-eb61-02df-78b2-5490596ffe44
OpenSans Regular Font ASCII Number 53 f7fd10e5-54db-4013-52ba-6c3aa16d58f7
OpenSans Regular Font ASCII Number 52 0fffbe33-258e-24c4-eb94-1b69e034225b
OpenSans Regular Font ASCII Number 51 662cbeeb-b2e5-e65e-a347-938142c5ce3a
OpenSans Regular Font ASCII Number 50 5569f0e7-8ee9-de8b-6bd0-b24f68e1191b
OpenSans Regular Font ASCII Number 49 92595b6b-7551-6b7b-913e-38f1cb32cfa6
OpenSans Regular Font ASCII Number 48 36657cbe-a6c8-f812-912f-bb4ac661fd47
OpenSans Regular Font ASCII Number 47 4bddb509-aef0-55d3-4e04-2e4a67ea2aea
OpenSans Regular Font ASCII Number 46 1c7f3347-ccf1-ee6f-6f91-d9a345aa2cf6
OpenSans Regular Font ASCII Number 45 50923169-33e0-c759-b5c0-19a4aa1e88b2
OpenSans Regular Font ASCII Number 44 f72e316c-55d0-7c9a-c5d9-4d7df13f233d
OpenSans Regular Font ASCII Number 43 d5f4b2bf-d396-5ae9-500b-90283f5e8df4
OpenSans Regular Font ASCII Number 42 90823a84-3c64-60cd-35d0-cdcb1873371a
OpenSans Regular Font ASCII Number 41 1ee3d1b0-3c00-eeec-7224-07690daa95ea
OpenSans Regular Font ASCII Number 40 af1b8821-725c-b3a9-4b58-57326ec6cacc
OpenSans Regular Font ASCII Number 39 c9e96d68-f2ae-d591-3bc7-31f56ff8a353
OpenSans Regular Font ASCII Number 38 bb61bd21-8a84-3bce-bee8-d1ee23188637
OpenSans Regular Font ASCII Number 37 52aa48d3-40c4-2da2-e46f-1a98b33cb696
OpenSans Regular Font ASCII Number 36 cf9bd934-eb7f-686e-918d-c6867ab36346
OpenSans Regular Font ASCII Number 35 bd84abb9-5d0f-9697-6558-b633b2509373
OpenSans Regular Font ASCII Number 34 a4406722-cd3b-d693-3bc1-61bed4249c13
OpenSans Regular Font ASCII Number 33 7a5d01e0-8841-cfa9-cd3e-f462a8a1ce03
OpenSans Regular Font ASCII Number 32 6325f460-f5e8-1d45-9764-d2a1fe790374

Transparency

The following texture can be used to make a primitive transparent without having to set the transparency selector to 100%. To use, just apply the UUID to a primitive or a face, or download the texture and upload it.

File Second Life Asset UUID
OpenSans Regular Font ASCII Number 32 6325f460-f5e8-1d45-9764-d2a1fe790374