GRAVITY MULTIPLIER
Jump to navigation
Jump to search
Parameter range: [-1.0, 28.0][1]
1.0 is equal to normal Earth gravity (acceleration of 9.8 meters per second in a vacuum)
Considering the object alone, increasing its gravity multiplier has a similar effect as increasing the object's mass.
However, for interactions with other objects the gravity multiplier is different from increasing mass:
- a low-mass object with a high multiplier will not transfer much inertia to another object during an impact.
- a high-mass object with a low multiplier will transfer large amounts of inertia to another impacted object.
![]() |
Objects with the multiplier set to less than zero will repel gravity, causing the objects to "fall upward". This may result in loss of objects in the sky of a region. |
Very small values of the gravity multiplier may not show any visible effect, since they will produce only tiny motions; the simulator discards very tiny motions in the interest of not producing too many object update messages. See for example BUG-18276
- ^ The ranges in this article are written in Interval Notation.