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		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1203793</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1203793"/>
		<updated>2016-07-20T10:55:45Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* = SLGI Ship Galileo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Thorlaug sim (250,250,100), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. Other models might appear over time. Everybody is welcomed to build vehicles, but with the following conditions: Vehicles must be copy/modify, they must be small, they must have a limited prim count and (very important) they must be green.&lt;br /&gt;
&lt;br /&gt;
== Vehicles &amp;amp; Schedules ==&lt;br /&gt;
&lt;br /&gt;
To get an updated schedule and other useful data, go to [http://slgi.wikia.com/wiki/SLGI_Vehicle_Schedule SLGI Vehicle Schedule], on the [http://slgi.wikia.com/wiki SLGI Wiki]. &lt;br /&gt;
&lt;br /&gt;
The following list includes all vehicles, with their schedules: &lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Galileo ===&lt;br /&gt;
&lt;br /&gt;
 Station       Distance Code Schedule&lt;br /&gt;
 Home             0.000     0 1.00  7.00 13.00 19.00&lt;br /&gt;
 Ahabs Haunt      4.294  1795 1.30  7.30 13.30 19.30&lt;br /&gt;
 De Grasse        8.791  3685 2.01  8.01 14.01 20.01&lt;br /&gt;
 Bietschhorn     10.858  4404 2.13  8.13 14.13 20.13&lt;br /&gt;
 Finsteraarhorn  11.189  4556 2.16  8.16 14.16 20.16&lt;br /&gt;
 Nadelhorn       11.705  4784 2.20  8.20 14.20 20.20&lt;br /&gt;
 Katja           12.491  5129 2.25  8.25 14.25 20.25&lt;br /&gt;
 Vyacheslav      13.781  5698 2.35  8.35 14.35 20.35&lt;br /&gt;
 Moliman         14.475  6002 2.40  8.40 14.40 20.40&lt;br /&gt;
 Soulgiver       15.104  6278 2.45  8.45 14.45 20.45&lt;br /&gt;
 Moliman         15.729  6554 2.49  8.49 14.49 20.49&lt;br /&gt;
 Vyacheslav      16.422  6859 2.54  8.54 14.54 20.54&lt;br /&gt;
 Katja           17.713  7426 3.04  9.04 15.04 21.04&lt;br /&gt;
 Nadelhorn       18.502  7774 3.10  9.10 15.10 21.10&lt;br /&gt;
 Furki           20.147  8504 3.22  9.22 15.22 21.22&lt;br /&gt;
 Irkutsk         21.177  8957 3.29  9.29 15.29 21.29&lt;br /&gt;
 Aragonese       23.113  9813 3.44  9.44 15.44 21.44&lt;br /&gt;
 Old Wagon Road  24.012 10082 3.48  9.48 15.48 21.48&lt;br /&gt;
 Wagon Road End  24.403 10257 3.51  9.51 15.51 21.51&lt;br /&gt;
 Aragonese       25.534 10627 3.57  9.57 15.57 21.57&lt;br /&gt;
 Irkutsk         27.470 11498 4.12 10.12 16.12 22.12&lt;br /&gt;
 Furki           28.504 11957 4.19 10.19 16.19 22.19&lt;br /&gt;
 Nadelhorn       30.150 12687 4.31 10.31 16.31 22.31&lt;br /&gt;
 Katja           30.937 13033 4.37 10.37 16.37 22.37&lt;br /&gt;
 Vyacheslav      32.229 13603 4.47 10.47 16.47 22.47&lt;br /&gt;
 Moliman         32.917 13907 4.52 10.52 16.52 22.52&lt;br /&gt;
 Soulgiver       33.545 14183 4.56 10.56 16.56 22.56&lt;br /&gt;
 Moliman         34.174 14460 5.01 11.01 17.01 23.01&lt;br /&gt;
 Vyacheslav      34.863 14764 5.06 11.06 17.06 23.06&lt;br /&gt;
 Katja           36.156 15333 5.16 11.16 17.16 23.16&lt;br /&gt;
 Nadelhorn       36.941 15679 5.21 11.21 17.21 23.21&lt;br /&gt;
 Finsteraarhorn  37.460 15911 5.25 11.25 17.25 23.25&lt;br /&gt;
 Bietschhorn     37.792 16062 5.28 11.28 17.28 23.28&lt;br /&gt;
 De Grasse       39.844 16783 5.40 11.40 17.40 23.40&lt;br /&gt;
 Ahabs Haunt     44.339 18668 6.11 12.01 18.01  0.11&lt;br /&gt;
 Home            48.587 20380 6.40 12.40 18.40  0.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship New Horizons ===&lt;br /&gt;
&lt;br /&gt;
 Station      Distance  Code  Schedule&lt;br /&gt;
 Home            0.000     0  2.01  8.01 14.01 20.01&lt;br /&gt;
 Ahabs Haunt     4.295  1791  2.31  8.31 14.31 20.31&lt;br /&gt;
 De Grasse       8.791  3695  3.03  9.03 15.03 21.03&lt;br /&gt;
 Bietschhorn    10.858  4416  3.15  9.15 15.15 21.15&lt;br /&gt;
 Morestello     11.599  4742  3.20  9.20 15.20 21.20&lt;br /&gt;
 Toroge         13.020  5364  3.30  9.30 15.30 21.30&lt;br /&gt;
 Montdidier     14.712  6110  3.43  9.43 15.43 21.43&lt;br /&gt;
 Newenham       14.785  6147  3.43  9.43 15.43 21.43&lt;br /&gt;
 Schreckhorn    16.239  6781  3.54  9.54 15.54 21.54&lt;br /&gt;
 Cipactli       17.517  7348  4.03 10.03 16.03 22.03&lt;br /&gt;
 Furki          17.825  7486  4.06 10.06 16.06 22.06&lt;br /&gt;
 Camazotz       20.612  8708  4.26 10.26 16.26 22.26&lt;br /&gt;
 Furki          23.400  9930  4.47 10.47 16.47 22.47&lt;br /&gt;
 Cipactli       23.706 10071  4.59 10.59 16.59 22.59&lt;br /&gt;
 Oryol          25.433 10824  5.01 11.01 17.01 23.01&lt;br /&gt;
 Peacock Park   27.274 11631  5.15 11.15 17.15 23.15&lt;br /&gt;
 Rideau         28.405 12128  5.24 11.24 17.24 23.24&lt;br /&gt;
 Quill          28.692 12257  5.25 11.25 17.25 23.25&lt;br /&gt;
 Richfield      29.905 12788  5.34 11.34 17.34 23.34&lt;br /&gt;
 Onatopp        30.638 13110  5.40 11.40 17.40 23.40&lt;br /&gt;
 Fenric Bridge  31.429 13468  5.45 11.45 17.45 23.45&lt;br /&gt;
 Davros         31.652 13571  5.47 11.47 17.47 23.47&lt;br /&gt;
 Valeyard       32.085 13766  5.50 11.50 17.50 23.50&lt;br /&gt;
 Trevelyan      34.462 14843  6.08 12.08 18.08  0.08&lt;br /&gt;
 Severy West    35.041 15098  6.13 12.13 18.13  0.13&lt;br /&gt;
 Severy East    35.318 15113  6.13 12.13 18.13  0.13&lt;br /&gt;
 Varean         35.934 15387  6.17 12.17 18.17  0.17&lt;br /&gt;
 Ellingson      36.973 15842  6.25 12.25 18.25  0.25&lt;br /&gt;
 Varean         38.019 16311  6.33 12.33 18.33  0.33&lt;br /&gt;
 Severy East    38.636 16584  6.37 12.37 18.37  0.37&lt;br /&gt;
 Severy West    38.926 16599  6.38 12.38 18.38  0.38&lt;br /&gt;
 Trevelyan      39.519 16860  6.42 12.42 18.42  0.42&lt;br /&gt;
 Valeyard       41.891 17934  7.00 13.00 19.00  1.00&lt;br /&gt;
 Davros         42.326 18128  7.03 13.03 19.03  1.03&lt;br /&gt;
 Fenric Bridge  42.549 18231  7.05 13.05 19.05  1.05&lt;br /&gt;
 Onatopp        43.342 18590  7.11 13.11 19.11  1.11&lt;br /&gt;
 Richfield      44.070 18912  7.16 13.16 19.16  1.16&lt;br /&gt;
 Quill          45.284 19442  7.25 13.25 19.25  1.25&lt;br /&gt;
 Rideau         45.570 19572  7.27 13.27 19.27  1.27&lt;br /&gt;
 Peacock Park   46.701 20069  7.35 13.35 19.35  1.35&lt;br /&gt;
 Oryol          48.432 20834  7.48 13.48 19.48  1.48&lt;br /&gt;
 Cipactli       50.271 21636  8.02 14.02 20.02  2.02&lt;br /&gt;
 Furki          50.572 21778  8.04 14.04 20.04  2.04&lt;br /&gt;
 Camazotz       53.361 23006  8.24 14.24 20.24  2.24&lt;br /&gt;
 Furki          56.148 24248  8.45 14.45 20.45  2.45&lt;br /&gt;
 Cipactli       56.457 24387  8.47 14.47 20.47  2.47&lt;br /&gt;
 Schreckhorn    57.739 24957  8.57 14.57 20.57  2.57&lt;br /&gt;
 Newenham       59.194 25594  9.08 15.08 21.08  3.08&lt;br /&gt;
 Montdidier     59.261 25631  9.08 15.08 21.08  3.08&lt;br /&gt;
 Toroge         60.958 26384  9.21 15.21 21.21  3.21&lt;br /&gt;
 Morestello     62.372 27006  9.31 15.31 21.31  3.31&lt;br /&gt;
 Bietschhorn    63.122 27339  9.37 15.37 21.37  3.37&lt;br /&gt;
 De Grasse      65.173 28060  9.49 15.49 21.49  3.49&lt;br /&gt;
 Ahabs Haunt    69.669 29949 10.20 16.20 22.20  4.20&lt;br /&gt;
 Home           73.924 31668 10.49 16.49 22.49  4.49&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Vega ===&lt;br /&gt;
&lt;br /&gt;
 Station       Distance  Code   Schedule&lt;br /&gt;
 Home             0.000     0  4.00 10.00 16.00 22.00&lt;br /&gt;
 Ahabs Haunt      4.297  1794  4.30 10.30 16.30 22.30&lt;br /&gt;
 De Grasse        8.794  3715  5.02 11.02 17.02 23.02&lt;br /&gt;
 Howe            10.199  4327  5.12 11.12 17.12 23.12&lt;br /&gt;
 Rolveston       11.265  4792  5.20 11.20 17.20 23.20&lt;br /&gt;
 Marmedunc       13.321  5721  5.35 11.35 17.35 23.35&lt;br /&gt;
 St Romanieur    14.021  6030  5.41 11.41 17.41 23.41&lt;br /&gt;
 Marmedunc       14.725  6339  5.46 11.46 17.46 23.46&lt;br /&gt;
 Rolveston       16.781  7264  6.01 12.01 18.01  0.01&lt;br /&gt;
 Howe            17.849  7729  6.09 12.09 18.09  0.09&lt;br /&gt;
 Bietschhorn     18.812  7975  6.13 12.13 18.13  0.13&lt;br /&gt;
 Morestello      19.556  8303  6.18 12.18 18.18  0.18&lt;br /&gt;
 Toroge          20.976  8925  6.29 12.29 18.29  0.29&lt;br /&gt;
 Montdidier      22.670  9680  6.41 12.41 18.41  0.41&lt;br /&gt;
 Brillant        23.046  9772  6.46 12.46 18.46  0.46&lt;br /&gt;
 Genereux        23.592 10013  6.47 12.47 18.47  0.47&lt;br /&gt;
 Fernandes       24.581 10443  6.54 12.54 18.54  0.54&lt;br /&gt;
 Impetueux       25.184 10706  6.58 12.58 18.58  0.58&lt;br /&gt;
 Fernandes       25.782 10982  7.03 13.03 19.03  1.03&lt;br /&gt;
 Genereux        26.771 11423  7.10 13.10 19.10  1.10&lt;br /&gt;
 Brillant        27.322 11664  7.14 13.14 19.14  1.14&lt;br /&gt;
 Intrepide       27.751 11855  7.18 13.18 19.18  1.18&lt;br /&gt;
 Danu            28.298 12095  7.22 13.22 19.22  1.22&lt;br /&gt;
 Lahar           28.991 12404  7.27 13.27 19.27  1.27&lt;br /&gt;
 Uretsete        31.636 13591  7.47 13.47 19.47  1.47&lt;br /&gt;
 Morant          33.930 14621  8.04 14.04 20.04  2.04&lt;br /&gt;
 Ludjatako       35.323 15220  8.14 14.14 20.14  2.14&lt;br /&gt;
 Rideau          36.802 15641  8.21 14.21 20.21  2.21&lt;br /&gt;
 Quill           37.092 15772  8.23 14.23 20.23  2.23&lt;br /&gt;
 Richfield       38.305 16304  8.32 14.32 20.32  2.32&lt;br /&gt;
 Severy East     39.909 17005  8.43 14.43 20.43  2.43&lt;br /&gt;
 Severy West     40.187 17021  8.44 14.44 20.44  2.44&lt;br /&gt;
 Oglivie         40.938 17351  8.49 14.49 20.49  2.49&lt;br /&gt;
 Severy West     41.696 17682  8.55 14.55 20.55  2.55&lt;br /&gt;
 Severy East     41.975 17698  8.55 14.55 20.55  2.55&lt;br /&gt;
 Richfield       43.575 18399  9.06 15.06 21.06  3.06&lt;br /&gt;
 Onatopp         44.308 18721  9.12 15.12 21.12  3.12&lt;br /&gt;
 Fenric Bridge   45.101 19078  9.18 15.18 21.18  3.18&lt;br /&gt;
 Davros          45.325 19181  9.20 15.20 21.20  3.20&lt;br /&gt;
 Bagheera        46.093 19518  9.25 15.25 21.25  3.25&lt;br /&gt;
 Davros          46.858 19866  9.31 15.31 21.31  3.31&lt;br /&gt;
 Fenric Bridge   47.082 19969  9.33 15.33 21.33  3.33&lt;br /&gt;
 Onatopp         47.873 20324  9.39 15.39 21.39  3.39&lt;br /&gt;
 Richfield       48.606 20645  9.44 15.44 21.44  3.44&lt;br /&gt;
 Severy East     50.207 21346  9.56 15.56 21.56  3.56&lt;br /&gt;
 Severy West     50.486 21362  9.56 15.56 21.56  3.56&lt;br /&gt;
 Oglivie         51.240 21693 10.01 16.01 22.01  4.01&lt;br /&gt;
 Severy West     51.992 22024 10.07 16.07 22.07  4.07&lt;br /&gt;
 Severy East     52.274 22039 10.07 16.07 22.07  4.07&lt;br /&gt;
 Richfield       53.877 22741 10.19 16.19 22.19  4.19&lt;br /&gt;
 Quill           55.092 23272 10.28 16.28 22.28  4.28&lt;br /&gt;
 Rideau          55.378 23401 10.30 16.30 22.30  4.30&lt;br /&gt;
 Ludjatako       56.604 23851 10.38 16.38 22.38  4.38&lt;br /&gt;
 Morant          57.993 24505 10.48 16.48 22.48  4.48&lt;br /&gt;
 Uretsete        60.293 25529 11.05 17.05 23.05  5.05&lt;br /&gt;
 Lahar           62.939 26712 11.25 17.25 23.25  5.25&lt;br /&gt;
 Danu            63.630 27021 11.30 17.30 23.30  5.30&lt;br /&gt;
 Intrepide       64.177 27261 11.34 17.34 23.34  5.34&lt;br /&gt;
 Brillant        64.606 27452 11.38 17.38 23.38  5.38&lt;br /&gt;
 Genereux        65.157 27694 11.42 17.42 23.42  5.42&lt;br /&gt;
 Fernandes       66.147 28145 11.49 17.49 23.49  5.49&lt;br /&gt;
 Impetueux       66.743 28408 11.53 17.53 23.53  5.53&lt;br /&gt;
 Fernandes       67.340 28671 11.58 17.58 23.58  5.58&lt;br /&gt;
 Genereux        68.335 29116 12.06 18.06  0.06  6.06&lt;br /&gt;
 Brillant        68.881 29358 12.09 18.09  0.09  6.09&lt;br /&gt;
 Montdidier      69.258 29449 12.11 18.11  0.11  6.11&lt;br /&gt;
 Toroge          70.948 30198 12.23 18.23  0.23  6.23&lt;br /&gt;
 Morestello      72.365 30819 12.34 18.34  0.34  6.34&lt;br /&gt;
 Bietschhorn     73.109 31146 12.39 18.39  0.39  6.39&lt;br /&gt;
 Howe            74.032 31377 12.44 18.44  0.44  6.44&lt;br /&gt;
 Rolveston       75.095 31840 12.51 18.51  0.51  6.51&lt;br /&gt;
 Marmedunc       77.147 32741 13.06 19.06  1.06  7.06&lt;br /&gt;
 St Romanieur    77.853 33050 13.11 19.11  1.11  7.11&lt;br /&gt;
 Marmedunc       78.553 33359 13.16 19.16  1.16  7.16&lt;br /&gt;
 Rolveston       80.610 34258 13.31 19.31  1.31  7.31&lt;br /&gt;
 Howe            81.675 34724 13.39 19.39  1.39  7.39&lt;br /&gt;
 De Grasse       83.078 35333 13.49 19.49  1.49  7.49&lt;br /&gt;
 Ahabs Haunt     87.575 37215 14.20 20.20  2.20  8.20&lt;br /&gt;
 Home            91.823 38944 14.50 20.50  2.50  8.50&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Messenger ===&lt;br /&gt;
&lt;br /&gt;
 Station      Distance  Code  Schedule&lt;br /&gt;
 Home            0.000     0  5.01 11.01 17.01&lt;br /&gt;
 Ahabs Haunt     4.298  1790  5.31 11.31 17.31&lt;br /&gt;
 De Grasse       8.792  3685  6.02 12.02 18.02&lt;br /&gt;
 Howe           10.196  4297  6.13 12.13 18.13&lt;br /&gt;
 Ushas          10.632  4489  6.16 12.16 18.16&lt;br /&gt;
 Melia          11.475  4855  6.22 12.22 18.22&lt;br /&gt;
 Selophira      12.511  5306  6.29 12.29 18.29&lt;br /&gt;
 Rodel          13.498  5735  6.37 12.37 18.37&lt;br /&gt;
 Sternpost      14.612  6236  6.45 12.45 18.45&lt;br /&gt;
 Tweendeck      15.388  6573  6.51 12.51 18.51&lt;br /&gt;
 Orlop          15.976  6831  6.55 12.55 18.55&lt;br /&gt;
 Tonar          16.451  7044  6.58 12.58 18.58&lt;br /&gt;
 Gunport        17.143  7365  7.04 13.04 19.04&lt;br /&gt;
 Ballast        18.202  7850  7.12 13.12 19.12&lt;br /&gt;
 Kingspot       18.918  8161  7.17 13.17 19.17&lt;br /&gt;
 Atanaua        19.959  8631  7.25 13.25 19.25&lt;br /&gt;
 Innini         21.070  9119  7.33 13.33 19.33&lt;br /&gt;
 Chiffre        23.305 10090  7.49 13.49 19.49&lt;br /&gt;
 Innini         25.542 11060  8.05 14.05 20.05&lt;br /&gt;
 Atanaua        26.651 11547  8.13 14.13 20.13&lt;br /&gt;
 Kingspot       27.691 12002  8.21 14.21 20.21&lt;br /&gt;
 Ballast        28.408 12315  8.26 14.26 20.26&lt;br /&gt;
 Gunport        29.463 12779  8.34 14.34 20.34&lt;br /&gt;
 Tonar          30.155 13087  8.39 14.39 20.39&lt;br /&gt;
 Orlop          30.636 13297  8.43 14.43 20.43&lt;br /&gt;
 Tweendeck      31.224 13555  8.47 14.47 20.47&lt;br /&gt;
 Sternpost      31.995 13892  8.53 14.53 20.53&lt;br /&gt;
 Rodel          33.114 14378  9.01 15.01 21.01&lt;br /&gt;
 Selophira      34.100 14808  9.08 15.08 21.08&lt;br /&gt;
 Melia          35.136 15258  9.15 15.15 21.15&lt;br /&gt;
 Ushas          35.972 15629  9.21 15.21 21.21&lt;br /&gt;
 Howe           36.407 15822  9.25 15.25 21.25&lt;br /&gt;
 De Grasse      37.802 16430  9.35 15.35 21.35&lt;br /&gt;
 Ahabs Haunt    42.297 18310 10.06 16.06 22.06&lt;br /&gt;
 Home           46.552 20023 10.35 16.35 22.35&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Pioneer ===&lt;br /&gt;
&lt;br /&gt;
 Station       Distance  Code   Schedule&lt;br /&gt;
 Home             0.000     0  0.01  6.01 12.01 18.01&lt;br /&gt;
 Betacourt        2.652  1168  0.20  6.20 12.20 18.20&lt;br /&gt;
 Hatstat          5.409  2377  0.41  6.41 12.41 18.41&lt;br /&gt;
 Palmieci         9.204  3902  1.06  7.06 13.06 19.06&lt;br /&gt;
 Castle Valeria  10.651  4527  1.16  7.16 13.16 19.16&lt;br /&gt;
 Kenosaki        11.665  4965  1.24  7.24 13.24 19.24&lt;br /&gt;
 Pulciano        12.700  5412  1.31  7.31 13.31 19.31&lt;br /&gt;
 Denny           12.885  5496  1.33  7.33 13.33 19.33&lt;br /&gt;
 Galgano         13.121  5604  1.34  7.34 13.34 19.34&lt;br /&gt;
 Lusiana         14.891  6386  1.47  7.47 13.47 19.47&lt;br /&gt;
 Galgano         16.659  7154  2.00  8.00 14.00 20.00&lt;br /&gt;
 Denny           16.895  7261  2.02  8.02 14.02 20.02&lt;br /&gt;
 Pulciano        17.073  7345  2.03  8.03 14.03 20.03&lt;br /&gt;
 Kenosaki        18.112  7794  2.11  8.11 14.11 20.11&lt;br /&gt;
 Rhubarb         19.954  8624  2.25  8.25 14.25 20.25&lt;br /&gt;
 Dogberry        25.146 10917  3.03  9.03 15.03 21.03&lt;br /&gt;
 Gratiano        26.836 11647  3.05  9.05 15.05 21.05&lt;br /&gt;
 Rhubarb         30.338 13210  3.41  9.41 15.41 21.41&lt;br /&gt;
 Pouncival       30.834 13246  3.42  9.42 15.42 21.42&lt;br /&gt;
 Pouncival       32.351 13921  3.53  9.53 15.53 21.53&lt;br /&gt;
 Clinker         32.957 14197  3.58  9.58 15.58 21.58&lt;br /&gt;
 Dreyfus         34.770 15009  4.11 10.11 16.11 22.01&lt;br /&gt;
 Beatrice        37.267 16106  4.29 10.29 16.29 22.29&lt;br /&gt;
 Dreyfus         39.767 17203  4.48 10.48 16.48 22.48&lt;br /&gt;
 Donalbain       41.157 17820  4.58 10.58 16.58 22.58&lt;br /&gt;
 Camorro         42.295 18238  5.05 11.05 17.05 23.05&lt;br /&gt;
 Donalbain       43.431 18657  5.12 11.12 17.12 23.12&lt;br /&gt;
 Houlihan        43.819 18831  5.15 11.15 17.15 23.15&lt;br /&gt;
 Freedman        44.353 19071  5.19 11.19 17.19 23.19&lt;br /&gt;
 Houlihan        44.891 19313  5.23 11.23 17.23 23.23&lt;br /&gt;
 Fenstriano      47.062 20267  5.39 11.39 17.39 23.39&lt;br /&gt;
 Guthrum         49.655 21407  5.58 11.58 17.58 23.58&lt;br /&gt;
 Rannveig        50.655 21853  6.05 12.05 18.05  0.05&lt;br /&gt;
 Guthrum         51.648 22305  6.13 12.13 18.13  0.13&lt;br /&gt;
 Starfish Lake   51.992 22342  6.13 12.13 18.13  0.13&lt;br /&gt;
 Tre Ponte       53.327 22922  6.23 12.23 18.23  0.23&lt;br /&gt;
 Starfish Lake   54.670 23504  6.33 12.33 18.33  0.33&lt;br /&gt;
 Guthrum         55.005 23541  6.33 12.33 18.33  0.33&lt;br /&gt;
 Fenstriano      57.599 24691  6.53 12.53 18.53  0.53&lt;br /&gt;
 Houlihan        59.772 25644  7.08 13.08 19.08  1.08&lt;br /&gt;
 Freedman        60.308 25884  7.12 13.12 19.12  1.12&lt;br /&gt;
 Houlihan        60.841 26128  7.16 13.16 19.16  1.16&lt;br /&gt;
 Donalbain       61.227 26300  7.19 13.19 19.19  1.19&lt;br /&gt;
 Camorro         62.364 26719  7.26 13.26 19.26  1.26&lt;br /&gt;
 Donalbain       63.505 27138  7.33 13.33 19.33  1.33&lt;br /&gt;
 Dreyfus         64.892 27753  7.44 13.44 19.44  1.34&lt;br /&gt;
 Beatrice        67.393 28853  8.54 13.54 19.54  1.54&lt;br /&gt;
 Dreyfus         69.890 29952  8.20 14.20 20.20  2.20&lt;br /&gt;
 Clinker         71.703 30752  8.34 14.34 20.34  2.34&lt;br /&gt;
 Pouncival       72.308 31039  8.38 14.38 20.38  2.38&lt;br /&gt;
 Pouncival       73.575 31603  8.48 14.48 20.48  2.48&lt;br /&gt;
 Rhubarb         73.832 31640  8.48 14.48 20.48  2.48&lt;br /&gt;
 Gratiano        77.337 33183  9.14 15.14 21.14  3.14&lt;br /&gt;
 Dogberry        79.021 33912  9.26 15.26 21.26  3.26&lt;br /&gt;
 Gratiano        80.713 34642  9.38 15.38 21.38  3.38&lt;br /&gt;
 Rhubarb         84.216 36164 10.04 16.04 22.04  4.04&lt;br /&gt;
 Kenosaki        86.059 36963 10.17 16.17 22.17  4.17&lt;br /&gt;
 Pulciano        87.090 37422 10.25 16.25 22.25  4.25&lt;br /&gt;
 Denny           87.275 37507 10.26 16.26 22.26  4.26&lt;br /&gt;
 Galgano         87.510 37614 10.28 16.28 22.28  4.28&lt;br /&gt;
 Lusiana         89.281 38381 10.41 16.41 22.41  4.41&lt;br /&gt;
 Galgano         91.048 39149 10.53 16.53 22.53  4.53&lt;br /&gt;
 Denny           91.284 39257 10.55 16.55 22.55  4.55&lt;br /&gt;
 Pulciano        91.467 39341 10.57 16.57 22.57  4.57&lt;br /&gt;
 Kenosaki        92.501 39802 11.04 17.04 23.04  5.04&lt;br /&gt;
 Castle Valeria  93.517 40247 11.12 17.12 23.12  5.12&lt;br /&gt;
 Palmieci        94.980 40888 11.22 17.22 23.22  5.22&lt;br /&gt;
 Hatstat         98.775 42413 11.47 17.47 23.47  5.47&lt;br /&gt;
 Betacourt      101.532 43622 12.07 18.07  0.07  6.07&lt;br /&gt;
 Home           104.184 44790 12.27 18.27  0.27  6.27&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Sputnik ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance  Code  Schedule&lt;br /&gt;
 Home                  0.000     0 2.00  8.00 14.00 20.00&lt;br /&gt;
 Ahabs Haunt           4.299  1794 2.30  8.30 14.30 20.30&lt;br /&gt;
 Rubenhall             7.508  3177 2.53  8.53 14.53 20.53&lt;br /&gt;
 Slapdoogle            8.151  3377 2.56  8.56 14.56 20.56&lt;br /&gt;
 Sandy Trunks Beach    8.402  3492 2.58  8.58 14.58 20.58&lt;br /&gt;
 Slapdoogle            8.656  3606 3.00  9.00 15.00 21.00&lt;br /&gt;
 Seven Chicken Bridge  9.217  3862 3.04  9.04 15.08 21.08&lt;br /&gt;
 Dead Moles Curve     10.137  4268 3.11  9.11 15.11 21.11&lt;br /&gt;
 Grolphook            10.718  4531 3.16  9.16 15.16 21.16&lt;br /&gt;
 End Of The Line      10.968  4648 3.17  9.17 15.17 21.17&lt;br /&gt;
 Grolphook            11.224  4764 3.19  9.19 15.19 21.19&lt;br /&gt;
 Servo                11.736  4801 3.20  9.20 15.20 21.20&lt;br /&gt;
 Omanix               12.785  5270 3.28  9.28 15.28 21.28&lt;br /&gt;
 Road End             12.914  5330 3.29  9.29 15.29 21.29&lt;br /&gt;
 Omanix               13.039  5390 3.30  9.30 15.30 21.30&lt;br /&gt;
 Servo                14.086  5860 3.38  9.38 15.38 21.38&lt;br /&gt;
 Plenodyes            15.561  6510 3.49  9.49 15.49 21.49&lt;br /&gt;
 Servo                17.004  7143 3.59  9.59 15.59 21.59&lt;br /&gt;
 Grolphook            17.551  7201 4.00 10.00 16.00 22.00&lt;br /&gt;
 End Of The Line      17.801  7318 4.02 10.02 16.02 22.02&lt;br /&gt;
 Grolphook            18.056  7434 4.04 10.04 16.04 22.04&lt;br /&gt;
 Dead Moles Curve     18.639  7698 4.08 10.08 16.08 22.08&lt;br /&gt;
 Seven Chicken Bridge 19.550  8103 4.15 10.15 16.15 22.15&lt;br /&gt;
 Slapdoogle           20.119  8359 4.19 10.19 16.19 22.19&lt;br /&gt;
 Sandy Trunks Beach   20.367  8473 4.21 10.21 16.21 22.21&lt;br /&gt;
 Slapdoogle           20.621  8587 4.23 10.23 16.23 22.23&lt;br /&gt;
 Rubenhall            21.263  8767 4.26 10.26 16.26 22.26&lt;br /&gt;
 Ahabs Haunt          24.467 10091 4.48 10.48 16.48 22.48&lt;br /&gt;
 Home                 28.719 11804 5.17 11.17 17.17 23.17&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Dawn ===&lt;br /&gt;
&lt;br /&gt;
 Station           Distance  Code   Schedule&lt;br /&gt;
 Home                 0.000     0  3.01  9.01 15.01 21.01&lt;br /&gt;
 Meltons              0.769   249  3.05  9.05 15.05 21.05&lt;br /&gt;
 Leoming              1.191   445  3.08  9.08 15.08 21.08&lt;br /&gt;
 Cividale             1.331   519  3.10  9.10 15.10 21.10&lt;br /&gt;
 Valenza              1.883   763  3.14  9.14 15.14 21.14&lt;br /&gt;
 Viterbo              2.264   933  3.17  9.17 15.17 21.17&lt;br /&gt;
 Montefalco           2.823  1181  3.21  9.21 15.21 21.21&lt;br /&gt;
 Soncino              3.007  1265  3.22  9.22 15.22 21.22&lt;br /&gt;
 Montefalco           3.187  1349  3.23  9.23 15.23 21.23&lt;br /&gt;
 Viterbo              3.751  1595  3.28  9.28 15.28 21.28&lt;br /&gt;
 Valenza              4.132  1765  3.30  9.30 15.30 21.30&lt;br /&gt;
 Cividale             4.683  2028  3.35  9.35 15.35 21.35&lt;br /&gt;
 Leoming              4.824  2099  3.36  9.36 15.36 21.36&lt;br /&gt;
 Seichelles Border    5.478  2385  3.41  9.41 15.41 21.41&lt;br /&gt;
 Pledder              6.036  2631  3.45  9.45 15.45 21.45&lt;br /&gt;
 Grumphmunch          8.504  3708  4.03 10.03 16.03 22.03&lt;br /&gt;
 Pieve                9.171  4002  4.08 10.08 16.08 22.08&lt;br /&gt;
 Cortona              9.527  4162  4.10 10.10 16.10 22.10&lt;br /&gt;
 Blake Sea Border    10.019  4378  4.14 10.14 16.14 22.14&lt;br /&gt;
 Cortona             10.522  4602  4.18 10.18 16.18 22.18&lt;br /&gt;
 Pieve               10.878  4762  4.20 10.20 16.20 22.20&lt;br /&gt;
 Grumphmunch         11.548  5055  4.25 10.25 16.25 22.25&lt;br /&gt;
 Runaway Boat        12.574  5510  4.33 10.33 16.33 22.33&lt;br /&gt;
 Mapple              13.379  5878  4.39 10.39 16.39 22.39&lt;br /&gt;
 Runaway Boat        14.184  6233  4.45 10.45 16.45 22.45&lt;br /&gt;
 Ahabs Haunt         14.890  6545  4.50 10.50 16.50 22.50&lt;br /&gt;
 Nautilus Alonim     18.684  8126  5.16 11.16 17.16 23.16&lt;br /&gt;
 De Grasse           19.419  8449  5.22 11.22 17.22 23.22&lt;br /&gt;
 Nimitz              21.018  9157  5.39 11.39 17.39 23.39&lt;br /&gt;
 Dunai               22.260  9695  5.43 11.43 17.43 23.43&lt;br /&gt;
 Nimitz              23.502 10231  5.52 11.52 17.52 23.52&lt;br /&gt;
 De Grasse           26.115 11497  6.13 12.13 18.13  0.13&lt;br /&gt;
 Nautilus Alonim     26.851 11820  6.17 12.17 18.17  0.17&lt;br /&gt;
 Ahabs Haunt         30.641 13409  6.44 12.44 18.44  0.44&lt;br /&gt;
 Runaway Boat        31.350 13721  6.50 12.50 18.50  0.50&lt;br /&gt;
 Mapple              32.156 14079  6.56 12.56 18.56  0.56&lt;br /&gt;
 Runaway Boat        32.963 14435  7.02 13.02 19.02  1.02&lt;br /&gt;
 Grumphmunch         33.986 14896  7.09 13.09 19.09  1.09&lt;br /&gt;
 Pieve               34.656 15190  7.14 13.14 19.14  1.14&lt;br /&gt;
 Cortona             35.012 15349  7.17 13.17 19.17  1.17&lt;br /&gt;
 Blake Sea Border    35.499 15565  7.20 13.20 19.20  1.20&lt;br /&gt;
 Cortona             36.006 15789  7.23 13.23 19.23  1.23&lt;br /&gt;
 Pieve               36.359 15947  7.27 13.27 19.27  1.27&lt;br /&gt;
 Grumphmunch         37.027 16242  7.32 13.32 19.32  1.32&lt;br /&gt;
 Pledder             39.493 17323  7.50 13.50 19.50  1.50&lt;br /&gt;
 Seichelles Border   40.055 17570  7.54 13.54 19.54  1.54&lt;br /&gt;
 Leoming             40.708 17870  7.59 13.59 19.59  1.59&lt;br /&gt;
 Cividale            40.847 17936  8.00 14.00 20.00  2.00&lt;br /&gt;
 Valenza             41.402 18177  8.04 14.04 20.04  2.04&lt;br /&gt;
 Viterbo             41.778 18346  8.07 14.07 20.07  2.07&lt;br /&gt;
 Montefalco          42.340 18593  8.11 14.11 20.11  2.11&lt;br /&gt;
 Soncino             42.523 18678  8.12 14.12 20.12  2.12&lt;br /&gt;
 Montefalco          42.707 18762  8.14 14.14 20.14  2.14&lt;br /&gt;
 Viterbo             43.264 19009  8.18 14.18 20.18  2.18&lt;br /&gt;
 Valenza             43.646 19193  8.21 14.21 20.21  2.21&lt;br /&gt;
 Cividale            44.195 19464  8.25 14.25 20.25  2.25&lt;br /&gt;
 Leoming             44.341 19534  8.27 14.27 20.27  2.27&lt;br /&gt;
 Meltons             44.756 19718  8.30 14.30 20.30  2.30&lt;br /&gt;
 Home                45.588 19949  8.33 14.33 20.33  2.33&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Mariner ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance   Code  Schedule&lt;br /&gt;
 Home                   0.000     0 5.00 11.00 17.00 23.00&lt;br /&gt;
 Ahabs Haunt            4.300  1793 5.30 11.30 17.30 23.30&lt;br /&gt;
 Nautilus Alonim        8.092  3381 5.56 11.56 17.56 23.56&lt;br /&gt;
 Nautilus Hannibal      8.813  3700 6.02 12.02 18.02  0.02&lt;br /&gt;
 Nautilus Malchus       9.311  3925 6.06 12.06 18.06  0.06&lt;br /&gt;
 Nautilus Elissa        9.713  4109 6.09 12.09 18.09  0.09&lt;br /&gt;
 Nautilus Yarikh       10.049  4262 6.11 12.11 18.11  0.11&lt;br /&gt;
 Nautilus Canal End    10.847  4614 6.17 12.17 18.17  0.17&lt;br /&gt;
 Nautilus Gates        12.089  5190 6.27 12.27 18.27  0.27&lt;br /&gt;
 Inner Citadel         12.335  5302 6.28 12.28 18.28  0.28&lt;br /&gt;
 Nautilus Dido         12.778  5501 6.32 12.32 18.32  0.32&lt;br /&gt;
 Nautius Outer Harbor  13.145  5666 6.34 12.34 18.34  0.34&lt;br /&gt;
 De Grasse             13.413  5789 6.36 12.36 18.36  0.36&lt;br /&gt;
 West Cape             14.086  6092 6.42 12.42 18.42  0.42&lt;br /&gt;
 Nautilus Yamm         14.727  6382 6.46 12.46 18.46  0.46&lt;br /&gt;
 South Nautilus        15.536  6742 6.52 12.52 18.52  0.52&lt;br /&gt;
 Nautilus Adon         16.371  7119 6.59 12.59 18.59  0.59&lt;br /&gt;
 East Nautilus         17.265  7524 7.05 13.05 19.05  1.05&lt;br /&gt;
 Byth Lighthouse       17.503  7638 7.07 13.07 19.07  1.07&lt;br /&gt;
 Dolphin Station       17.615  7692 7.08 13.08 19.08  1.08&lt;br /&gt;
 Murat                 18.371  8040 7.14 13.14 19.14  1.14&lt;br /&gt;
 Dolphin Station       19.149  8373 7.20 13.20 19.20  1.20&lt;br /&gt;
 Byth Lighthouse       19.261  8427 7.20 13.20 19.20  1.20&lt;br /&gt;
 East Nautilus         19.502  8540 7.22 13.22 19.22  1.22&lt;br /&gt;
 Nautilus Adon         20.393  8950 7.29 13.29 19.29  1.29&lt;br /&gt;
 South Nautilus        21.224  9329 7.35 13.35 19.35  1.35&lt;br /&gt;
 Nautilus Yamm         22.033  9690 7.42 13.42 19.42  1.42&lt;br /&gt;
 West Cape             22.671  9981 7.46 13.46 19.46  1.46&lt;br /&gt;
 De Grasse             23.347 10283 7.51 13.51 19.51  1.51&lt;br /&gt;
 Nautius Outer Harbor  23.617 10406 7.53 13.53 19.53  1.53&lt;br /&gt;
 Nautilus Dido         23.983 10571 7.56 13.56 19.56  1.56&lt;br /&gt;
 Inner Citadel         24.450 10780 8.00 14.00 20.00  2.00&lt;br /&gt;
 Nautilus Gates        24.696 10892 8.02 14.02 20.02  2.02&lt;br /&gt;
 Nautilus Canal End    25.924 11440 8.11 14.11 20.11  2.11&lt;br /&gt;
 Nautilus Yarikh       26.757 11832 8.17 14.17 20.17  2.17&lt;br /&gt;
 Nautilus Elissa       27.373 12120 8.22 14.22 20.22  2.22&lt;br /&gt;
 Nautilus Malchus      28.322 12554 8.29 14.29 20.29  2.29&lt;br /&gt;
 Nautilus Hannibal     28.829 12780 8.33 14.33 20.33  2.33&lt;br /&gt;
 Nautilus Alonim       29.551 13102 8.38 14.38 20.38  2.38&lt;br /&gt;
 Ahabs Haunt           33.341 14678 9.05 15.05 21.05  3.05&lt;br /&gt;
 Home                  37.591 16399 9.33 15.33 21.33  3.33&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Rosetta ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance   Code   Schedule&lt;br /&gt;
 Home                  0.000  0.000 0.00  6.00 12.00 18.00&lt;br /&gt;
 Betacourt             2.649  1.168 0.19  6.19 12.19 18.19&lt;br /&gt;
 Naberrie              5.176  2.296 0.38  6.38 12.38 18.38&lt;br /&gt;
 Azkul                 5.820  2.582 0.43  6.43 12.43 18.43&lt;br /&gt;
 Valarian              6.419  2.847 0.47  6.47 12.47 18.47&lt;br /&gt;
 Yarna                 6.664  2.957 0.49  6.49 12.49 18.49&lt;br /&gt;
 Rezz Zone             7.705  3.415 0.57  6.57 12.57 18.57&lt;br /&gt;
 Lusca                 7.750  3.439 0.57  6.57 12.57 18.57&lt;br /&gt;
 Wyrlsong              8.756  3.879 1.05  7.05 13.05 19.05&lt;br /&gt;
 Valis                 9.107  4.037 1.07  7.07 13.07 19.07&lt;br /&gt;
 Morders Crossing      9.904  4.390 1.13  7.13 13.13 19.13&lt;br /&gt;
 Valis                10.702  4.742 1.19  7.19 13.19 19.19&lt;br /&gt;
 Wyrlsong             11.053  4.900 1.22  7.22 13.22 19.22&lt;br /&gt;
 Banyan               11.810  5.231 1.27  7.27 13.27 19.27&lt;br /&gt;
 YS Base              12.192  5.402 1.30  7.30 13.30 19.30&lt;br /&gt;
 Shelton              12.602  5.583 1.33  7.53 13.33 19.33&lt;br /&gt;
 Brendon              13.511  6.002 1.40  7.40 13.40 19.40&lt;br /&gt;
 Fishers Rest         13.720  6.099 1.42  7.42 13.42 19.42&lt;br /&gt;
 Ensleigh             14.260  6.341 1.46  7.46 13.46 19.46&lt;br /&gt;
 Oxal                 15.063  6.698 1.52  7.52 13.52 19.52&lt;br /&gt;
 Klens                15.959  7.090 1.58  7.58 13.58 19.58&lt;br /&gt;
 Neverdol             16.552  7.351 2.02  8.02 14.02 20.02&lt;br /&gt;
 Eschen               16.860  7.491 2.04  8.04 14.04 20.04&lt;br /&gt;
 Sanderton            17.471  7.762 2.09  8.09 14.09 20.09&lt;br /&gt;
 Quinder              18.988  8.346 2.19  8.19 14.19 20.19&lt;br /&gt;
 Gateway to Gaeta 5   20.315  8.844 2.28  8.28 14.28 20.28&lt;br /&gt;
 Quinder              21.636  9.340 2.36  8.36 14.36 20.36&lt;br /&gt;
 Sanderton            23.159  9.934 2.46  8.46 14.46 20.46&lt;br /&gt;
 Eschen               23.771 10.204 2.50  8.50 14.50 20.50&lt;br /&gt;
 Neverdol             24.078 10.344 2.52  8.52 14.52 20.52&lt;br /&gt;
 Klens                24.666 10.606 2.57  8.57 14.57 20.57&lt;br /&gt;
 Oxal                 25.561 10.998 3.03  9.03 15.03 21.03&lt;br /&gt;
 Ensleigh             26.370 11.354 3.09  9.09 15.09 21.09&lt;br /&gt;
 Fishers Rest         26.910 11.597 3.13  9.13 15.13 21.13&lt;br /&gt;
 Brendon              27.115 11.693 3.15  9.15 15.15 21.15&lt;br /&gt;
 Shelton              28.029 12.114 3.22  9.22 15.22 21.22&lt;br /&gt;
 YS Base              28.433 12.296 3.25  9.25 15.25 21.25&lt;br /&gt;
 Banyan               28.820 12.467 3.28  9.28 15.28 21.28&lt;br /&gt;
 Wyrlsong             29.571 12.799 3.33  9.33 15.33 21.33&lt;br /&gt;
 Valis                29.926 12.957 3.36  9.36 15.36 21.36&lt;br /&gt;
 Morders Crossing     30.724 13.309 3.43  9.43 15.43 21.43&lt;br /&gt;
 Valis                31.519 13.661 3.48  9.48 15.48 21.48&lt;br /&gt;
 Wyrlsong             31.871 13.818 3.50  9.50 15.50 21.50&lt;br /&gt;
 Lusca                32.878 14.258 3.58  9.58 15.58 21.58&lt;br /&gt;
 Rezz Zone            32.923 14.282 3.58  9.58 15.58 21.58&lt;br /&gt;
 Yarna                33.960 14.739 4.06 10.06 16.06 22.06&lt;br /&gt;
 Valarian             34.203 14.849 4.07 10.07 16.07 22.07&lt;br /&gt;
 Azkul                34.809 15.115 4.12 10.12 16.12 22.12&lt;br /&gt;
 Naberrie             35.454 15.400 4.17 10.17 16.17 22.17&lt;br /&gt;
 Betacourt            37.981 16.525 4.35 10.35 16.35 22.35&lt;br /&gt;
 Home                 40.628 17.735 4.56 10.56 16.56 22.56&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Deep Impact ===&lt;br /&gt;
&lt;br /&gt;
 Station                   Distance  Code  Schedule&lt;br /&gt;
 Home                         0.000     0 1.01  7.01 13.01 19.01&lt;br /&gt;
 Betacourt                    2.650  1195 1.21  7.21 13.21 19.21&lt;br /&gt;
 Naberrie                     5.174  2324 1.40  7.40 13.40 19.40&lt;br /&gt;
 Meewalh                      5.408  2430 1.42  7.42 13.42 19.42&lt;br /&gt;
 Sunstream                    6.283  2814 1.48  7.48 13.48 19.48&lt;br /&gt;
 Edge Walker                  6.788  3038 1.52  7.52 13.52 19.52&lt;br /&gt;
 Timescape                    7.510  3363 1.57  7.57 13.57 19.57&lt;br /&gt;
 Black Lion                   8.352  3734 2.03  8.03 14.03 20.03&lt;br /&gt;
 Morders Crossing             9.261  4138 2.10  8.10 14.10 20.10&lt;br /&gt;
 Black Lion                  10.165  4542 2.17  8.17 14.17 20.17&lt;br /&gt;
 Trendone                    10.627  4746 2.20  8.20 14.20 20.20&lt;br /&gt;
 Hyriasm                     11.048  4934 2.23  8.23 14.23 20.23&lt;br /&gt;
 Pearl                       11.395  5090 2.26  8.26 14.26 20.26&lt;br /&gt;
 Eemsten                     11.969  5359 2.30  8.30 14.30 20.30&lt;br /&gt;
 Fishers Rest                12.197  5465 2.31  8.31 14.31 20.31&lt;br /&gt;
 Brendon                     12.406  5562 2.34  8.34 14.34 20.34&lt;br /&gt;
 Shelton                     13.316  5980 2.41  8.41 14.41 20.41&lt;br /&gt;
 Fearzum                     13.918  6244 2.45  8.45 14.45 20.45&lt;br /&gt;
 Klens                       14.669  6579 2.51  8.51 14.51 20.51&lt;br /&gt;
 Oxal                        15.559  6971 2.57  8.57 14.57 20.57&lt;br /&gt;
 Harbeng                     16.476  7373 3.04  9.04 15.04 21.04&lt;br /&gt;
 Sanderton                   16.796  7516 3.06  9.06 15.06 21.06&lt;br /&gt;
 Eschen                      17.412  7789 3.10  9.10 15.10 21.10&lt;br /&gt;
 Neverdol                    17.715  7928 3.13  9.13 15.13 21.13&lt;br /&gt;
 Joma                        20.267  8932 3.30  9.30 15.30 21.30&lt;br /&gt;
 Gateway to Linden Memorial  20.959  9275 3.36  9.36 15.36 21.36&lt;br /&gt;
 Joma                        21.661  9596 3.41  9.41 15.41 21.41&lt;br /&gt;
 Neverdol                    24.215 10601 3.57  9.57 15.57 21.57&lt;br /&gt;
 Eschen                      24.518 10741 4.00 10.00 16.00 22.00&lt;br /&gt;
 Sanderton                   25.135 11012 4.04 10.04 16.04 22.04&lt;br /&gt;
 Harbeng                     25.450 11155 4.07 10.07 16.07 22.07&lt;br /&gt;
 Oxal                        26.368 11558 4.14 10.14 16.14 22.14&lt;br /&gt;
 Klens                       27.263 11950 4.20 10.20 16.20 22.20&lt;br /&gt;
 Fearzum                     28.011 12286 4.26 10.26 16.26 22.26&lt;br /&gt;
 Shelton                     28.612 12551 4.30 10.30 16.30 22.30&lt;br /&gt;
 Fishers Rest                29.733 13065 4.39 10.39 16.39 22.39&lt;br /&gt;
 Eemsten                     29.961 13171 4.41 10.41 16.41 22.41&lt;br /&gt;
 Pearl                       30.533 13423 4.45 10.45 16.45 22.45&lt;br /&gt;
 Trendone                    31.212 13728 4.50 10.50 16.50 22.50&lt;br /&gt;
 Black Lion                  31.762 13972 4.54 10.54 16.54 22.54&lt;br /&gt;
 Morders Crossing            32.673 14375 5.01 11.01 17.01 23.01&lt;br /&gt;
 Black Lion                  33.578 14779 5.07 11.07 17.07 23.07&lt;br /&gt;
 Timescape                   34.423 15150 5.14 11.14 17.14 23.14&lt;br /&gt;
 Edge Walker                 35.144 15474 5.19 11.19 17.19 23.19&lt;br /&gt;
 Sunstream                   35.645 15697 5.23 11.23 17.23 23.23&lt;br /&gt;
 Meewalh                     36.523 16081 5.29 11.29 17.29 23.29&lt;br /&gt;
 Naberrie                    36.757 16187 5.31 11.31 17.31 23.31&lt;br /&gt;
 Betacourt                   39.279 17297 5.49 11.49 17.49 23.49&lt;br /&gt;
 Home                        41.926 18507 6.09 12.09 18.09  0.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Voyager ===&lt;br /&gt;
&lt;br /&gt;
 Station               Distance  Code  Schedule&lt;br /&gt;
 Home                     0.000     0  3.00  9.00 15.00 21.00&lt;br /&gt;
 Betacourt                2.652  1183  3.20  9.20 15.20 21.20&lt;br /&gt;
 Hatstat                  5.411  2412  3.40  9.40 15.40 21.40&lt;br /&gt;
 Palmieci                 9.198  3911  4.05 10.05 16.05 22.05&lt;br /&gt;
 Larate                  11.114  4755  4.19 10.19 16.19 22.19 &lt;br /&gt;
 Dubonnest               12.617  5416  4.30 10.30 16.30 22.30&lt;br /&gt;
 Colionness              13.133  5650  4.34 10.34 16.34 22.34&lt;br /&gt;
 Draffioni               15.248  6576  4.50 10.50 16.50 22.50&lt;br /&gt;
 Castle Valeria          17.055  7394  5.03 11.03 17.03 23.03&lt;br /&gt;
 Draffioni               18.861  8202  5.17 11.07 17.07 23.07&lt;br /&gt;
 Colionness              20.972  9127  5.32 11.32 17.30 23.32&lt;br /&gt;
 Dubonnest               21.490  9361  5.36 11.36 17.36 23.36&lt;br /&gt;
 Larate                  22.988 10022  5.47 11.47 17.47 23.47&lt;br /&gt;
 Palmieci                24.933 10886  6.01 12.01 18.01  0.01&lt;br /&gt;
 Hatstat                 28.727 12382  6.26 12.26 18.26  0.26&lt;br /&gt;
 Shoebow                 29.680 12798  6.33 12.33 18.33  0.33&lt;br /&gt;
 Maelstrom               29.989 12937  6.36 12.36 18.36  0.36&lt;br /&gt;
 Kwaito                  30.233 13055  6.38 12.38 18.38  0.38&lt;br /&gt;
 Temple Of The Prim      30.664 13255  6.41 12.41 18.41  0.41&lt;br /&gt;
 River Of Life           30.717 13284  6.41 12.41 18.41  0.41&lt;br /&gt;
 Prim Of Life            30.761 13309  6.50 12.50 18.50  0.50&lt;br /&gt;
 Temple Of The Prim      31.182 13376  6.43 12.43 18.43  0.43&lt;br /&gt;
 Kwaito                  31.612 13576  6.46 12.46 18.46  0.46&lt;br /&gt;
 Sheerstone              31.761 13647  6.47 12.47 18.47  0.47&lt;br /&gt;
 Vaktarin Entrance       32.014 13769  6.49 12.49 18.49  0.49&lt;br /&gt;
 Sheerstone              32.177 13848  6.51 12.51 18.51  0.51&lt;br /&gt;
 Kwaito                  32.321 13918  6.52 12.52 18.52  0.52&lt;br /&gt;
 Mole Channel            34.239 14773  7.06 13.06 19.06  1.56&lt;br /&gt;
 Mordus Hall             35.861 15495  7.18 13.18 19.18  1.18&lt;br /&gt;
 Muskeg                  36.343 15709  7.22 13.22 19.22  1.22&lt;br /&gt;
 Mordus Hall             36.825 15924  7.25 13.25 19.25  1.25&lt;br /&gt;
 Bogatanta               37.846 16375  7.33 13.33 19.33  1.33&lt;br /&gt;
 Farmers Market          38.505 16667  7.38 13.38 19.38  1.38&lt;br /&gt;
 Muskeg                  38.972 16876  7.41 13.41 19.41  1.41&lt;br /&gt;
 Mordus Hall             39.456 17091  7.45 13.45 19.45  1.45&lt;br /&gt;
 Muskeg                  39.938 17305  7.48 13.48 19.48  1.48&lt;br /&gt;
 Ironstorm               40.374 17500  7.52 13.52 19.52  1.52&lt;br /&gt;
 Castlederg              41.585 18044  8.01 14.01 20.01  2.01&lt;br /&gt;
 Gorgonola               42.605 18500  8.08 14.08 20.08  2.08&lt;br /&gt;
 Gorgonzola Beach Road   42.705 18551  8.09 14.09 20.09  2.09&lt;br /&gt;
 Passendale              43.163 18757  8.13 14.13 20.13  2.13&lt;br /&gt;
 Gulf Of Moles           45.585 19825  8.30 14.30 20.30  2.30&lt;br /&gt;
 Wembley Bay             47.896 20856  8.48 14.48 20.48  2.48&lt;br /&gt;
 Blarn Isle, World End   51.440 22351  9.12 15.12 21.12  3.12&lt;br /&gt;
 Wembley Bay             54.984 23846  9.38 15.38 21.38  3.38&lt;br /&gt;
 Gulf Of Moles           57.295 24877  9.55 15.55 21.55  3.55&lt;br /&gt;
 Passendale              59.717 25945 10.12 16.12 22.12  4.12&lt;br /&gt;
 Gorgonzola Beach Road   60.175 26151 10.16 16.16 22.16  4.16&lt;br /&gt;
 Gorgonola               60.275 26202 10.17 16.17 22.17  4.17&lt;br /&gt;
 Castlederg              61.295 26658 10.24 16.24 22.24  4.24&lt;br /&gt;
 Ironstorm               62.506 27202 10.33 16.33 22.33  4.33&lt;br /&gt;
 Muskeg                  62.942 27397 10.36 16.36 22.36  4.36&lt;br /&gt;
 Mordus Hall             63.424 27611 10.40 16.40 22.40  4.40&lt;br /&gt;
 Muskeg                  63.908 27826 10.44 16.44 22.44  4.44&lt;br /&gt;
 Farmers Market          64.375 28035 10.47 16.47 22.47  4.47&lt;br /&gt;
 Bogatanta               65.034 28327 10.52 16.52 22.52  4.52&lt;br /&gt;
 Mordus Hall             66.055 28778 11.00 17.00 23.00  5.00&lt;br /&gt;
 Muskeg                  66.537 28993 11.03 17.03 23.03  5.03&lt;br /&gt;
 Mordus Hall             67.019 29207 11.07 17.07 23.07  5.07&lt;br /&gt;
 Mole Channel            68.641 29929 11.19 17.19 23.19  5.19&lt;br /&gt;
 Kwaito                  70.559 30784 11.33 17.33 23.33  5.33&lt;br /&gt;
 Sheerstone              70.703 30854 11.34 17.34 23.34  5.34&lt;br /&gt;
 Vaktarin Entrance       70.866 30933 11.36 17.36 23.36  5.36&lt;br /&gt;
 Sheerstone              71.119 31055 11.38 17.38 23.38  5.38&lt;br /&gt;
 Kwaito                  71.268 31126 11.39 17.39 23.39  5.39&lt;br /&gt;
 Temple Of The Prim      71.698 31326 11.42 17.42 23.42  5.42&lt;br /&gt;
 Prim Of Life            72.119 31393 11.43 17.43 23.43  5.43&lt;br /&gt;
 River Of Life           72.163 31418 11.44 17.44 23.44  5.44&lt;br /&gt;
 Temple Of The Prim      72.216 31447 11.44 17.44 23.44  5.44&lt;br /&gt;
 Kwaito                  72.647 31647 11.48 17.48 23.48  5.48&lt;br /&gt;
 Maelstrom               72.891 31765 11.49 17.49 23.49  5.49&lt;br /&gt;
 Shoebow                 73.200 31904 11.52 17.52 23.52  5.52&lt;br /&gt;
 Hatstat                 74.153 32320 11.59 17.59 23.59  5.59&lt;br /&gt;
 Palmieci                77.947 33816 12.23 18.23  0.23  6.23&lt;br /&gt;
 Larate                  79.892 34680 12.38 18.38  0.38  6.38&lt;br /&gt;
 Dubonnest               81.390 35341 12.49 18.49  0.49  6.49&lt;br /&gt;
 Colionness              81.908 35575 12.53 18.53  0.53  6.53&lt;br /&gt;
 Draffioni               84.019 36500 13.08 19.08  1.08  7.08&lt;br /&gt;
 Castle Valeria          85.825 37308 13.22 19.22  1.22  7.22&lt;br /&gt;
 Draffioni               87.632 38126 13.35 19.35  1.35  7.35&lt;br /&gt;
 Colionness              89.748 39052 13.51 19.51  1.51  7.51&lt;br /&gt;
 Dubonnest               90.263 39286 13.55 19.55  1.55  7.55&lt;br /&gt;
 Larate                  91.766 39947 14.06 20.06  2.06  8.06&lt;br /&gt;
 Palmieci                93.682 40791 14.20 20.20  2.20  8.20&lt;br /&gt;
 Hatstat                 97.469 42290 14.45 20.45  2.45  8.45&lt;br /&gt;
 Betacourt              100.228 43519 15.05 21.05  3.05  9.05&lt;br /&gt;
 Home                   102.880 44702 15.25 21.25  3.25  9.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Juno ===&lt;br /&gt;
&lt;br /&gt;
 Station         Distance  Code  Schedule&lt;br /&gt;
 Home               0.000     0 4.01 10.01 16.01 22.01&lt;br /&gt;
 Arnthrud           0.242   107 4.03 10.03 16.03 22.03&lt;br /&gt;
 Asterbit           0.874   389 4.07 10.07 16.07 22.07&lt;br /&gt;
 Gubbio             1.880   825 4.15 10.15 16.15 22.15&lt;br /&gt;
 Betacourt          2.902  1321 4.23 10.23 16.23 22.23&lt;br /&gt;
 Ascalapha          5.405  2409 4.41 10.41 16.41 22.41&lt;br /&gt;
 Edge Walker        5.874  2621 4.45 10.45 16.45 22.45&lt;br /&gt;
 Conditt, Ocean     8.797  3855 5.05 11.05 17.05 23.05&lt;br /&gt;
 Qellsaon           9.938  4348 5.13 11.13 17.13 23.13&lt;br /&gt;
 Conditt, Ocean    11.074  4842 5.22 11.22 17.22 23.22&lt;br /&gt;
 Pearl             12.089  5187 5.27 11.27 17.27 23.27&lt;br /&gt;
 Hyriasm           12.438  5344 5.30 11.30 17.30 23.30&lt;br /&gt;
 Trendone          12.765  5492 5.33 11.33 17.33 23.33&lt;br /&gt;
 Black Lion        13.319  5736 5.37 11.37 17.37 23.37&lt;br /&gt;
 Timescape         14.163  6106 5.43 11.43 17.43 23.43&lt;br /&gt;
 Edge Walker       14.884  6432 5.48 11.48 17.48 23.48&lt;br /&gt;
 Sunstream         15.384  6655 5.52 11.52 17.52 23.52&lt;br /&gt;
 Meewalh           16.263  7039 5.58 11.58 17.58 23.58&lt;br /&gt;
 Wavepaw           17.213  7469 6.05 12.05 18.05  0.05&lt;br /&gt;
 Lusca             18.080  7848 6.12 12.12 18.12  0.12&lt;br /&gt;
 Rezz Zone         18.119  7873 6.12 12.12 18.12  0.12&lt;br /&gt;
 Yarna             19.163  8337 6.20 12.20 18.20  0.20&lt;br /&gt;
 Valarian          19.406  8447 6.22 12.22 18.22  0.22&lt;br /&gt;
 Skahan            21.928  9445 6.38 12.38 18.38  0.38&lt;br /&gt;
 Cozzi             24.302 10365 6.54 12.54 18.54  0.54&lt;br /&gt;
 Skahan            26.680 11285 7.09 13.09 19.09  1.09&lt;br /&gt;
 Valarian          29.199 12281 7.26 13.26 19.26  1.26&lt;br /&gt;
 Yarna             29.438 12391 7.28 13.28 19.28  1.28&lt;br /&gt;
 Rezz Zone         30.483 12852 7.35 13.25 19.25  1.25&lt;br /&gt;
 Lusca             30.524 12875 7.36 13.36 19.36  1.36&lt;br /&gt;
 Wavepaw           31.391 13255 7.42 13.42 19.42  1.42&lt;br /&gt;
 Meewalh           32.339 13683 7.49 13.49 19.49  1.49&lt;br /&gt;
 Sunstream         33.218 14067 7.55 13.55 19.55  1.55&lt;br /&gt;
 Edge Walker       33.720 14292 7.59 13.59 19.59  1.59&lt;br /&gt;
 Timescape         34.439 14619 8.05 14.05 20.05  2.05&lt;br /&gt;
 Black Lion        35.284 14991 8.11 14.11 20.11  2.11&lt;br /&gt;
 Trendone          35.745 15195 8.14 14.14 20.14  2.14&lt;br /&gt;
 Hyriasm           36.166 15383 8.17 14.17 20.17  2.17&lt;br /&gt;
 Pearl             36.513 15539 8.20 14.20 20.20  2.20&lt;br /&gt;
 Conditt, Ocean    37.530 15885 8.26 14.26 20.26  2.26&lt;br /&gt;
 Qellsaon          38.665 16379 8.34 14.34 20.34  2.34&lt;br /&gt;
 Conditt, Ocean    39.805 16875 8.42 14.42 20.42  2.42&lt;br /&gt;
 Edge Walker       42.732 18120 9.03 15.03 21.03  3.03&lt;br /&gt;
 Ascalapha         43.198 18349 9.07 15.07 21.07  3.07&lt;br /&gt;
 Betacourt         45.702 19437 9.25 15.25 21.25  3.25&lt;br /&gt;
 Gubbio            46.728 19899 9.33 15.33 21.33  3.33&lt;br /&gt;
 Asterbit          47.730 20336 9.40 15.40 21.40  3.40&lt;br /&gt;
 Home              48.605 20729 9.46 15.46 21.46  3.46&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Fleet here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1203792</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1203792"/>
		<updated>2016-07-20T10:55:04Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Thorlaug sim (250,250,100), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. Other models might appear over time. Everybody is welcomed to build vehicles, but with the following conditions: Vehicles must be copy/modify, they must be small, they must have a limited prim count and (very important) they must be green.&lt;br /&gt;
&lt;br /&gt;
== Vehicles &amp;amp; Schedules ==&lt;br /&gt;
&lt;br /&gt;
To get an updated schedule and other useful data, go to [http://slgi.wikia.com/wiki/SLGI_Vehicle_Schedule SLGI Vehicle Schedule], on the [http://slgi.wikia.com/wiki SLGI Wiki]. &lt;br /&gt;
&lt;br /&gt;
The following list includes all vehicles, with their schedules: &lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Galileo ==&lt;br /&gt;
&lt;br /&gt;
 Station       Distance Code Schedule&lt;br /&gt;
 Home             0.000     0 1.00  7.00 13.00 19.00&lt;br /&gt;
 Ahabs Haunt      4.294  1795 1.30  7.30 13.30 19.30&lt;br /&gt;
 De Grasse        8.791  3685 2.01  8.01 14.01 20.01&lt;br /&gt;
 Bietschhorn     10.858  4404 2.13  8.13 14.13 20.13&lt;br /&gt;
 Finsteraarhorn  11.189  4556 2.16  8.16 14.16 20.16&lt;br /&gt;
 Nadelhorn       11.705  4784 2.20  8.20 14.20 20.20&lt;br /&gt;
 Katja           12.491  5129 2.25  8.25 14.25 20.25&lt;br /&gt;
 Vyacheslav      13.781  5698 2.35  8.35 14.35 20.35&lt;br /&gt;
 Moliman         14.475  6002 2.40  8.40 14.40 20.40&lt;br /&gt;
 Soulgiver       15.104  6278 2.45  8.45 14.45 20.45&lt;br /&gt;
 Moliman         15.729  6554 2.49  8.49 14.49 20.49&lt;br /&gt;
 Vyacheslav      16.422  6859 2.54  8.54 14.54 20.54&lt;br /&gt;
 Katja           17.713  7426 3.04  9.04 15.04 21.04&lt;br /&gt;
 Nadelhorn       18.502  7774 3.10  9.10 15.10 21.10&lt;br /&gt;
 Furki           20.147  8504 3.22  9.22 15.22 21.22&lt;br /&gt;
 Irkutsk         21.177  8957 3.29  9.29 15.29 21.29&lt;br /&gt;
 Aragonese       23.113  9813 3.44  9.44 15.44 21.44&lt;br /&gt;
 Old Wagon Road  24.012 10082 3.48  9.48 15.48 21.48&lt;br /&gt;
 Wagon Road End  24.403 10257 3.51  9.51 15.51 21.51&lt;br /&gt;
 Aragonese       25.534 10627 3.57  9.57 15.57 21.57&lt;br /&gt;
 Irkutsk         27.470 11498 4.12 10.12 16.12 22.12&lt;br /&gt;
 Furki           28.504 11957 4.19 10.19 16.19 22.19&lt;br /&gt;
 Nadelhorn       30.150 12687 4.31 10.31 16.31 22.31&lt;br /&gt;
 Katja           30.937 13033 4.37 10.37 16.37 22.37&lt;br /&gt;
 Vyacheslav      32.229 13603 4.47 10.47 16.47 22.47&lt;br /&gt;
 Moliman         32.917 13907 4.52 10.52 16.52 22.52&lt;br /&gt;
 Soulgiver       33.545 14183 4.56 10.56 16.56 22.56&lt;br /&gt;
 Moliman         34.174 14460 5.01 11.01 17.01 23.01&lt;br /&gt;
 Vyacheslav      34.863 14764 5.06 11.06 17.06 23.06&lt;br /&gt;
 Katja           36.156 15333 5.16 11.16 17.16 23.16&lt;br /&gt;
 Nadelhorn       36.941 15679 5.21 11.21 17.21 23.21&lt;br /&gt;
 Finsteraarhorn  37.460 15911 5.25 11.25 17.25 23.25&lt;br /&gt;
 Bietschhorn     37.792 16062 5.28 11.28 17.28 23.28&lt;br /&gt;
 De Grasse       39.844 16783 5.40 11.40 17.40 23.40&lt;br /&gt;
 Ahabs Haunt     44.339 18668 6.11 12.01 18.01  0.11&lt;br /&gt;
 Home            48.587 20380 6.40 12.40 18.40  0.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship New Horizons ===&lt;br /&gt;
&lt;br /&gt;
 Station      Distance  Code  Schedule&lt;br /&gt;
 Home            0.000     0  2.01  8.01 14.01 20.01&lt;br /&gt;
 Ahabs Haunt     4.295  1791  2.31  8.31 14.31 20.31&lt;br /&gt;
 De Grasse       8.791  3695  3.03  9.03 15.03 21.03&lt;br /&gt;
 Bietschhorn    10.858  4416  3.15  9.15 15.15 21.15&lt;br /&gt;
 Morestello     11.599  4742  3.20  9.20 15.20 21.20&lt;br /&gt;
 Toroge         13.020  5364  3.30  9.30 15.30 21.30&lt;br /&gt;
 Montdidier     14.712  6110  3.43  9.43 15.43 21.43&lt;br /&gt;
 Newenham       14.785  6147  3.43  9.43 15.43 21.43&lt;br /&gt;
 Schreckhorn    16.239  6781  3.54  9.54 15.54 21.54&lt;br /&gt;
 Cipactli       17.517  7348  4.03 10.03 16.03 22.03&lt;br /&gt;
 Furki          17.825  7486  4.06 10.06 16.06 22.06&lt;br /&gt;
 Camazotz       20.612  8708  4.26 10.26 16.26 22.26&lt;br /&gt;
 Furki          23.400  9930  4.47 10.47 16.47 22.47&lt;br /&gt;
 Cipactli       23.706 10071  4.59 10.59 16.59 22.59&lt;br /&gt;
 Oryol          25.433 10824  5.01 11.01 17.01 23.01&lt;br /&gt;
 Peacock Park   27.274 11631  5.15 11.15 17.15 23.15&lt;br /&gt;
 Rideau         28.405 12128  5.24 11.24 17.24 23.24&lt;br /&gt;
 Quill          28.692 12257  5.25 11.25 17.25 23.25&lt;br /&gt;
 Richfield      29.905 12788  5.34 11.34 17.34 23.34&lt;br /&gt;
 Onatopp        30.638 13110  5.40 11.40 17.40 23.40&lt;br /&gt;
 Fenric Bridge  31.429 13468  5.45 11.45 17.45 23.45&lt;br /&gt;
 Davros         31.652 13571  5.47 11.47 17.47 23.47&lt;br /&gt;
 Valeyard       32.085 13766  5.50 11.50 17.50 23.50&lt;br /&gt;
 Trevelyan      34.462 14843  6.08 12.08 18.08  0.08&lt;br /&gt;
 Severy West    35.041 15098  6.13 12.13 18.13  0.13&lt;br /&gt;
 Severy East    35.318 15113  6.13 12.13 18.13  0.13&lt;br /&gt;
 Varean         35.934 15387  6.17 12.17 18.17  0.17&lt;br /&gt;
 Ellingson      36.973 15842  6.25 12.25 18.25  0.25&lt;br /&gt;
 Varean         38.019 16311  6.33 12.33 18.33  0.33&lt;br /&gt;
 Severy East    38.636 16584  6.37 12.37 18.37  0.37&lt;br /&gt;
 Severy West    38.926 16599  6.38 12.38 18.38  0.38&lt;br /&gt;
 Trevelyan      39.519 16860  6.42 12.42 18.42  0.42&lt;br /&gt;
 Valeyard       41.891 17934  7.00 13.00 19.00  1.00&lt;br /&gt;
 Davros         42.326 18128  7.03 13.03 19.03  1.03&lt;br /&gt;
 Fenric Bridge  42.549 18231  7.05 13.05 19.05  1.05&lt;br /&gt;
 Onatopp        43.342 18590  7.11 13.11 19.11  1.11&lt;br /&gt;
 Richfield      44.070 18912  7.16 13.16 19.16  1.16&lt;br /&gt;
 Quill          45.284 19442  7.25 13.25 19.25  1.25&lt;br /&gt;
 Rideau         45.570 19572  7.27 13.27 19.27  1.27&lt;br /&gt;
 Peacock Park   46.701 20069  7.35 13.35 19.35  1.35&lt;br /&gt;
 Oryol          48.432 20834  7.48 13.48 19.48  1.48&lt;br /&gt;
 Cipactli       50.271 21636  8.02 14.02 20.02  2.02&lt;br /&gt;
 Furki          50.572 21778  8.04 14.04 20.04  2.04&lt;br /&gt;
 Camazotz       53.361 23006  8.24 14.24 20.24  2.24&lt;br /&gt;
 Furki          56.148 24248  8.45 14.45 20.45  2.45&lt;br /&gt;
 Cipactli       56.457 24387  8.47 14.47 20.47  2.47&lt;br /&gt;
 Schreckhorn    57.739 24957  8.57 14.57 20.57  2.57&lt;br /&gt;
 Newenham       59.194 25594  9.08 15.08 21.08  3.08&lt;br /&gt;
 Montdidier     59.261 25631  9.08 15.08 21.08  3.08&lt;br /&gt;
 Toroge         60.958 26384  9.21 15.21 21.21  3.21&lt;br /&gt;
 Morestello     62.372 27006  9.31 15.31 21.31  3.31&lt;br /&gt;
 Bietschhorn    63.122 27339  9.37 15.37 21.37  3.37&lt;br /&gt;
 De Grasse      65.173 28060  9.49 15.49 21.49  3.49&lt;br /&gt;
 Ahabs Haunt    69.669 29949 10.20 16.20 22.20  4.20&lt;br /&gt;
 Home           73.924 31668 10.49 16.49 22.49  4.49&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Vega ===&lt;br /&gt;
&lt;br /&gt;
 Station       Distance  Code   Schedule&lt;br /&gt;
 Home             0.000     0  4.00 10.00 16.00 22.00&lt;br /&gt;
 Ahabs Haunt      4.297  1794  4.30 10.30 16.30 22.30&lt;br /&gt;
 De Grasse        8.794  3715  5.02 11.02 17.02 23.02&lt;br /&gt;
 Howe            10.199  4327  5.12 11.12 17.12 23.12&lt;br /&gt;
 Rolveston       11.265  4792  5.20 11.20 17.20 23.20&lt;br /&gt;
 Marmedunc       13.321  5721  5.35 11.35 17.35 23.35&lt;br /&gt;
 St Romanieur    14.021  6030  5.41 11.41 17.41 23.41&lt;br /&gt;
 Marmedunc       14.725  6339  5.46 11.46 17.46 23.46&lt;br /&gt;
 Rolveston       16.781  7264  6.01 12.01 18.01  0.01&lt;br /&gt;
 Howe            17.849  7729  6.09 12.09 18.09  0.09&lt;br /&gt;
 Bietschhorn     18.812  7975  6.13 12.13 18.13  0.13&lt;br /&gt;
 Morestello      19.556  8303  6.18 12.18 18.18  0.18&lt;br /&gt;
 Toroge          20.976  8925  6.29 12.29 18.29  0.29&lt;br /&gt;
 Montdidier      22.670  9680  6.41 12.41 18.41  0.41&lt;br /&gt;
 Brillant        23.046  9772  6.46 12.46 18.46  0.46&lt;br /&gt;
 Genereux        23.592 10013  6.47 12.47 18.47  0.47&lt;br /&gt;
 Fernandes       24.581 10443  6.54 12.54 18.54  0.54&lt;br /&gt;
 Impetueux       25.184 10706  6.58 12.58 18.58  0.58&lt;br /&gt;
 Fernandes       25.782 10982  7.03 13.03 19.03  1.03&lt;br /&gt;
 Genereux        26.771 11423  7.10 13.10 19.10  1.10&lt;br /&gt;
 Brillant        27.322 11664  7.14 13.14 19.14  1.14&lt;br /&gt;
 Intrepide       27.751 11855  7.18 13.18 19.18  1.18&lt;br /&gt;
 Danu            28.298 12095  7.22 13.22 19.22  1.22&lt;br /&gt;
 Lahar           28.991 12404  7.27 13.27 19.27  1.27&lt;br /&gt;
 Uretsete        31.636 13591  7.47 13.47 19.47  1.47&lt;br /&gt;
 Morant          33.930 14621  8.04 14.04 20.04  2.04&lt;br /&gt;
 Ludjatako       35.323 15220  8.14 14.14 20.14  2.14&lt;br /&gt;
 Rideau          36.802 15641  8.21 14.21 20.21  2.21&lt;br /&gt;
 Quill           37.092 15772  8.23 14.23 20.23  2.23&lt;br /&gt;
 Richfield       38.305 16304  8.32 14.32 20.32  2.32&lt;br /&gt;
 Severy East     39.909 17005  8.43 14.43 20.43  2.43&lt;br /&gt;
 Severy West     40.187 17021  8.44 14.44 20.44  2.44&lt;br /&gt;
 Oglivie         40.938 17351  8.49 14.49 20.49  2.49&lt;br /&gt;
 Severy West     41.696 17682  8.55 14.55 20.55  2.55&lt;br /&gt;
 Severy East     41.975 17698  8.55 14.55 20.55  2.55&lt;br /&gt;
 Richfield       43.575 18399  9.06 15.06 21.06  3.06&lt;br /&gt;
 Onatopp         44.308 18721  9.12 15.12 21.12  3.12&lt;br /&gt;
 Fenric Bridge   45.101 19078  9.18 15.18 21.18  3.18&lt;br /&gt;
 Davros          45.325 19181  9.20 15.20 21.20  3.20&lt;br /&gt;
 Bagheera        46.093 19518  9.25 15.25 21.25  3.25&lt;br /&gt;
 Davros          46.858 19866  9.31 15.31 21.31  3.31&lt;br /&gt;
 Fenric Bridge   47.082 19969  9.33 15.33 21.33  3.33&lt;br /&gt;
 Onatopp         47.873 20324  9.39 15.39 21.39  3.39&lt;br /&gt;
 Richfield       48.606 20645  9.44 15.44 21.44  3.44&lt;br /&gt;
 Severy East     50.207 21346  9.56 15.56 21.56  3.56&lt;br /&gt;
 Severy West     50.486 21362  9.56 15.56 21.56  3.56&lt;br /&gt;
 Oglivie         51.240 21693 10.01 16.01 22.01  4.01&lt;br /&gt;
 Severy West     51.992 22024 10.07 16.07 22.07  4.07&lt;br /&gt;
 Severy East     52.274 22039 10.07 16.07 22.07  4.07&lt;br /&gt;
 Richfield       53.877 22741 10.19 16.19 22.19  4.19&lt;br /&gt;
 Quill           55.092 23272 10.28 16.28 22.28  4.28&lt;br /&gt;
 Rideau          55.378 23401 10.30 16.30 22.30  4.30&lt;br /&gt;
 Ludjatako       56.604 23851 10.38 16.38 22.38  4.38&lt;br /&gt;
 Morant          57.993 24505 10.48 16.48 22.48  4.48&lt;br /&gt;
 Uretsete        60.293 25529 11.05 17.05 23.05  5.05&lt;br /&gt;
 Lahar           62.939 26712 11.25 17.25 23.25  5.25&lt;br /&gt;
 Danu            63.630 27021 11.30 17.30 23.30  5.30&lt;br /&gt;
 Intrepide       64.177 27261 11.34 17.34 23.34  5.34&lt;br /&gt;
 Brillant        64.606 27452 11.38 17.38 23.38  5.38&lt;br /&gt;
 Genereux        65.157 27694 11.42 17.42 23.42  5.42&lt;br /&gt;
 Fernandes       66.147 28145 11.49 17.49 23.49  5.49&lt;br /&gt;
 Impetueux       66.743 28408 11.53 17.53 23.53  5.53&lt;br /&gt;
 Fernandes       67.340 28671 11.58 17.58 23.58  5.58&lt;br /&gt;
 Genereux        68.335 29116 12.06 18.06  0.06  6.06&lt;br /&gt;
 Brillant        68.881 29358 12.09 18.09  0.09  6.09&lt;br /&gt;
 Montdidier      69.258 29449 12.11 18.11  0.11  6.11&lt;br /&gt;
 Toroge          70.948 30198 12.23 18.23  0.23  6.23&lt;br /&gt;
 Morestello      72.365 30819 12.34 18.34  0.34  6.34&lt;br /&gt;
 Bietschhorn     73.109 31146 12.39 18.39  0.39  6.39&lt;br /&gt;
 Howe            74.032 31377 12.44 18.44  0.44  6.44&lt;br /&gt;
 Rolveston       75.095 31840 12.51 18.51  0.51  6.51&lt;br /&gt;
 Marmedunc       77.147 32741 13.06 19.06  1.06  7.06&lt;br /&gt;
 St Romanieur    77.853 33050 13.11 19.11  1.11  7.11&lt;br /&gt;
 Marmedunc       78.553 33359 13.16 19.16  1.16  7.16&lt;br /&gt;
 Rolveston       80.610 34258 13.31 19.31  1.31  7.31&lt;br /&gt;
 Howe            81.675 34724 13.39 19.39  1.39  7.39&lt;br /&gt;
 De Grasse       83.078 35333 13.49 19.49  1.49  7.49&lt;br /&gt;
 Ahabs Haunt     87.575 37215 14.20 20.20  2.20  8.20&lt;br /&gt;
 Home            91.823 38944 14.50 20.50  2.50  8.50&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Messenger ===&lt;br /&gt;
&lt;br /&gt;
 Station      Distance  Code  Schedule&lt;br /&gt;
 Home            0.000     0  5.01 11.01 17.01&lt;br /&gt;
 Ahabs Haunt     4.298  1790  5.31 11.31 17.31&lt;br /&gt;
 De Grasse       8.792  3685  6.02 12.02 18.02&lt;br /&gt;
 Howe           10.196  4297  6.13 12.13 18.13&lt;br /&gt;
 Ushas          10.632  4489  6.16 12.16 18.16&lt;br /&gt;
 Melia          11.475  4855  6.22 12.22 18.22&lt;br /&gt;
 Selophira      12.511  5306  6.29 12.29 18.29&lt;br /&gt;
 Rodel          13.498  5735  6.37 12.37 18.37&lt;br /&gt;
 Sternpost      14.612  6236  6.45 12.45 18.45&lt;br /&gt;
 Tweendeck      15.388  6573  6.51 12.51 18.51&lt;br /&gt;
 Orlop          15.976  6831  6.55 12.55 18.55&lt;br /&gt;
 Tonar          16.451  7044  6.58 12.58 18.58&lt;br /&gt;
 Gunport        17.143  7365  7.04 13.04 19.04&lt;br /&gt;
 Ballast        18.202  7850  7.12 13.12 19.12&lt;br /&gt;
 Kingspot       18.918  8161  7.17 13.17 19.17&lt;br /&gt;
 Atanaua        19.959  8631  7.25 13.25 19.25&lt;br /&gt;
 Innini         21.070  9119  7.33 13.33 19.33&lt;br /&gt;
 Chiffre        23.305 10090  7.49 13.49 19.49&lt;br /&gt;
 Innini         25.542 11060  8.05 14.05 20.05&lt;br /&gt;
 Atanaua        26.651 11547  8.13 14.13 20.13&lt;br /&gt;
 Kingspot       27.691 12002  8.21 14.21 20.21&lt;br /&gt;
 Ballast        28.408 12315  8.26 14.26 20.26&lt;br /&gt;
 Gunport        29.463 12779  8.34 14.34 20.34&lt;br /&gt;
 Tonar          30.155 13087  8.39 14.39 20.39&lt;br /&gt;
 Orlop          30.636 13297  8.43 14.43 20.43&lt;br /&gt;
 Tweendeck      31.224 13555  8.47 14.47 20.47&lt;br /&gt;
 Sternpost      31.995 13892  8.53 14.53 20.53&lt;br /&gt;
 Rodel          33.114 14378  9.01 15.01 21.01&lt;br /&gt;
 Selophira      34.100 14808  9.08 15.08 21.08&lt;br /&gt;
 Melia          35.136 15258  9.15 15.15 21.15&lt;br /&gt;
 Ushas          35.972 15629  9.21 15.21 21.21&lt;br /&gt;
 Howe           36.407 15822  9.25 15.25 21.25&lt;br /&gt;
 De Grasse      37.802 16430  9.35 15.35 21.35&lt;br /&gt;
 Ahabs Haunt    42.297 18310 10.06 16.06 22.06&lt;br /&gt;
 Home           46.552 20023 10.35 16.35 22.35&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Pioneer ===&lt;br /&gt;
&lt;br /&gt;
 Station       Distance  Code   Schedule&lt;br /&gt;
 Home             0.000     0  0.01  6.01 12.01 18.01&lt;br /&gt;
 Betacourt        2.652  1168  0.20  6.20 12.20 18.20&lt;br /&gt;
 Hatstat          5.409  2377  0.41  6.41 12.41 18.41&lt;br /&gt;
 Palmieci         9.204  3902  1.06  7.06 13.06 19.06&lt;br /&gt;
 Castle Valeria  10.651  4527  1.16  7.16 13.16 19.16&lt;br /&gt;
 Kenosaki        11.665  4965  1.24  7.24 13.24 19.24&lt;br /&gt;
 Pulciano        12.700  5412  1.31  7.31 13.31 19.31&lt;br /&gt;
 Denny           12.885  5496  1.33  7.33 13.33 19.33&lt;br /&gt;
 Galgano         13.121  5604  1.34  7.34 13.34 19.34&lt;br /&gt;
 Lusiana         14.891  6386  1.47  7.47 13.47 19.47&lt;br /&gt;
 Galgano         16.659  7154  2.00  8.00 14.00 20.00&lt;br /&gt;
 Denny           16.895  7261  2.02  8.02 14.02 20.02&lt;br /&gt;
 Pulciano        17.073  7345  2.03  8.03 14.03 20.03&lt;br /&gt;
 Kenosaki        18.112  7794  2.11  8.11 14.11 20.11&lt;br /&gt;
 Rhubarb         19.954  8624  2.25  8.25 14.25 20.25&lt;br /&gt;
 Dogberry        25.146 10917  3.03  9.03 15.03 21.03&lt;br /&gt;
 Gratiano        26.836 11647  3.05  9.05 15.05 21.05&lt;br /&gt;
 Rhubarb         30.338 13210  3.41  9.41 15.41 21.41&lt;br /&gt;
 Pouncival       30.834 13246  3.42  9.42 15.42 21.42&lt;br /&gt;
 Pouncival       32.351 13921  3.53  9.53 15.53 21.53&lt;br /&gt;
 Clinker         32.957 14197  3.58  9.58 15.58 21.58&lt;br /&gt;
 Dreyfus         34.770 15009  4.11 10.11 16.11 22.01&lt;br /&gt;
 Beatrice        37.267 16106  4.29 10.29 16.29 22.29&lt;br /&gt;
 Dreyfus         39.767 17203  4.48 10.48 16.48 22.48&lt;br /&gt;
 Donalbain       41.157 17820  4.58 10.58 16.58 22.58&lt;br /&gt;
 Camorro         42.295 18238  5.05 11.05 17.05 23.05&lt;br /&gt;
 Donalbain       43.431 18657  5.12 11.12 17.12 23.12&lt;br /&gt;
 Houlihan        43.819 18831  5.15 11.15 17.15 23.15&lt;br /&gt;
 Freedman        44.353 19071  5.19 11.19 17.19 23.19&lt;br /&gt;
 Houlihan        44.891 19313  5.23 11.23 17.23 23.23&lt;br /&gt;
 Fenstriano      47.062 20267  5.39 11.39 17.39 23.39&lt;br /&gt;
 Guthrum         49.655 21407  5.58 11.58 17.58 23.58&lt;br /&gt;
 Rannveig        50.655 21853  6.05 12.05 18.05  0.05&lt;br /&gt;
 Guthrum         51.648 22305  6.13 12.13 18.13  0.13&lt;br /&gt;
 Starfish Lake   51.992 22342  6.13 12.13 18.13  0.13&lt;br /&gt;
 Tre Ponte       53.327 22922  6.23 12.23 18.23  0.23&lt;br /&gt;
 Starfish Lake   54.670 23504  6.33 12.33 18.33  0.33&lt;br /&gt;
 Guthrum         55.005 23541  6.33 12.33 18.33  0.33&lt;br /&gt;
 Fenstriano      57.599 24691  6.53 12.53 18.53  0.53&lt;br /&gt;
 Houlihan        59.772 25644  7.08 13.08 19.08  1.08&lt;br /&gt;
 Freedman        60.308 25884  7.12 13.12 19.12  1.12&lt;br /&gt;
 Houlihan        60.841 26128  7.16 13.16 19.16  1.16&lt;br /&gt;
 Donalbain       61.227 26300  7.19 13.19 19.19  1.19&lt;br /&gt;
 Camorro         62.364 26719  7.26 13.26 19.26  1.26&lt;br /&gt;
 Donalbain       63.505 27138  7.33 13.33 19.33  1.33&lt;br /&gt;
 Dreyfus         64.892 27753  7.44 13.44 19.44  1.34&lt;br /&gt;
 Beatrice        67.393 28853  8.54 13.54 19.54  1.54&lt;br /&gt;
 Dreyfus         69.890 29952  8.20 14.20 20.20  2.20&lt;br /&gt;
 Clinker         71.703 30752  8.34 14.34 20.34  2.34&lt;br /&gt;
 Pouncival       72.308 31039  8.38 14.38 20.38  2.38&lt;br /&gt;
 Pouncival       73.575 31603  8.48 14.48 20.48  2.48&lt;br /&gt;
 Rhubarb         73.832 31640  8.48 14.48 20.48  2.48&lt;br /&gt;
 Gratiano        77.337 33183  9.14 15.14 21.14  3.14&lt;br /&gt;
 Dogberry        79.021 33912  9.26 15.26 21.26  3.26&lt;br /&gt;
 Gratiano        80.713 34642  9.38 15.38 21.38  3.38&lt;br /&gt;
 Rhubarb         84.216 36164 10.04 16.04 22.04  4.04&lt;br /&gt;
 Kenosaki        86.059 36963 10.17 16.17 22.17  4.17&lt;br /&gt;
 Pulciano        87.090 37422 10.25 16.25 22.25  4.25&lt;br /&gt;
 Denny           87.275 37507 10.26 16.26 22.26  4.26&lt;br /&gt;
 Galgano         87.510 37614 10.28 16.28 22.28  4.28&lt;br /&gt;
 Lusiana         89.281 38381 10.41 16.41 22.41  4.41&lt;br /&gt;
 Galgano         91.048 39149 10.53 16.53 22.53  4.53&lt;br /&gt;
 Denny           91.284 39257 10.55 16.55 22.55  4.55&lt;br /&gt;
 Pulciano        91.467 39341 10.57 16.57 22.57  4.57&lt;br /&gt;
 Kenosaki        92.501 39802 11.04 17.04 23.04  5.04&lt;br /&gt;
 Castle Valeria  93.517 40247 11.12 17.12 23.12  5.12&lt;br /&gt;
 Palmieci        94.980 40888 11.22 17.22 23.22  5.22&lt;br /&gt;
 Hatstat         98.775 42413 11.47 17.47 23.47  5.47&lt;br /&gt;
 Betacourt      101.532 43622 12.07 18.07  0.07  6.07&lt;br /&gt;
 Home           104.184 44790 12.27 18.27  0.27  6.27&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Sputnik ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance  Code  Schedule&lt;br /&gt;
 Home                  0.000     0 2.00  8.00 14.00 20.00&lt;br /&gt;
 Ahabs Haunt           4.299  1794 2.30  8.30 14.30 20.30&lt;br /&gt;
 Rubenhall             7.508  3177 2.53  8.53 14.53 20.53&lt;br /&gt;
 Slapdoogle            8.151  3377 2.56  8.56 14.56 20.56&lt;br /&gt;
 Sandy Trunks Beach    8.402  3492 2.58  8.58 14.58 20.58&lt;br /&gt;
 Slapdoogle            8.656  3606 3.00  9.00 15.00 21.00&lt;br /&gt;
 Seven Chicken Bridge  9.217  3862 3.04  9.04 15.08 21.08&lt;br /&gt;
 Dead Moles Curve     10.137  4268 3.11  9.11 15.11 21.11&lt;br /&gt;
 Grolphook            10.718  4531 3.16  9.16 15.16 21.16&lt;br /&gt;
 End Of The Line      10.968  4648 3.17  9.17 15.17 21.17&lt;br /&gt;
 Grolphook            11.224  4764 3.19  9.19 15.19 21.19&lt;br /&gt;
 Servo                11.736  4801 3.20  9.20 15.20 21.20&lt;br /&gt;
 Omanix               12.785  5270 3.28  9.28 15.28 21.28&lt;br /&gt;
 Road End             12.914  5330 3.29  9.29 15.29 21.29&lt;br /&gt;
 Omanix               13.039  5390 3.30  9.30 15.30 21.30&lt;br /&gt;
 Servo                14.086  5860 3.38  9.38 15.38 21.38&lt;br /&gt;
 Plenodyes            15.561  6510 3.49  9.49 15.49 21.49&lt;br /&gt;
 Servo                17.004  7143 3.59  9.59 15.59 21.59&lt;br /&gt;
 Grolphook            17.551  7201 4.00 10.00 16.00 22.00&lt;br /&gt;
 End Of The Line      17.801  7318 4.02 10.02 16.02 22.02&lt;br /&gt;
 Grolphook            18.056  7434 4.04 10.04 16.04 22.04&lt;br /&gt;
 Dead Moles Curve     18.639  7698 4.08 10.08 16.08 22.08&lt;br /&gt;
 Seven Chicken Bridge 19.550  8103 4.15 10.15 16.15 22.15&lt;br /&gt;
 Slapdoogle           20.119  8359 4.19 10.19 16.19 22.19&lt;br /&gt;
 Sandy Trunks Beach   20.367  8473 4.21 10.21 16.21 22.21&lt;br /&gt;
 Slapdoogle           20.621  8587 4.23 10.23 16.23 22.23&lt;br /&gt;
 Rubenhall            21.263  8767 4.26 10.26 16.26 22.26&lt;br /&gt;
 Ahabs Haunt          24.467 10091 4.48 10.48 16.48 22.48&lt;br /&gt;
 Home                 28.719 11804 5.17 11.17 17.17 23.17&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Dawn ===&lt;br /&gt;
&lt;br /&gt;
 Station           Distance  Code   Schedule&lt;br /&gt;
 Home                 0.000     0  3.01  9.01 15.01 21.01&lt;br /&gt;
 Meltons              0.769   249  3.05  9.05 15.05 21.05&lt;br /&gt;
 Leoming              1.191   445  3.08  9.08 15.08 21.08&lt;br /&gt;
 Cividale             1.331   519  3.10  9.10 15.10 21.10&lt;br /&gt;
 Valenza              1.883   763  3.14  9.14 15.14 21.14&lt;br /&gt;
 Viterbo              2.264   933  3.17  9.17 15.17 21.17&lt;br /&gt;
 Montefalco           2.823  1181  3.21  9.21 15.21 21.21&lt;br /&gt;
 Soncino              3.007  1265  3.22  9.22 15.22 21.22&lt;br /&gt;
 Montefalco           3.187  1349  3.23  9.23 15.23 21.23&lt;br /&gt;
 Viterbo              3.751  1595  3.28  9.28 15.28 21.28&lt;br /&gt;
 Valenza              4.132  1765  3.30  9.30 15.30 21.30&lt;br /&gt;
 Cividale             4.683  2028  3.35  9.35 15.35 21.35&lt;br /&gt;
 Leoming              4.824  2099  3.36  9.36 15.36 21.36&lt;br /&gt;
 Seichelles Border    5.478  2385  3.41  9.41 15.41 21.41&lt;br /&gt;
 Pledder              6.036  2631  3.45  9.45 15.45 21.45&lt;br /&gt;
 Grumphmunch          8.504  3708  4.03 10.03 16.03 22.03&lt;br /&gt;
 Pieve                9.171  4002  4.08 10.08 16.08 22.08&lt;br /&gt;
 Cortona              9.527  4162  4.10 10.10 16.10 22.10&lt;br /&gt;
 Blake Sea Border    10.019  4378  4.14 10.14 16.14 22.14&lt;br /&gt;
 Cortona             10.522  4602  4.18 10.18 16.18 22.18&lt;br /&gt;
 Pieve               10.878  4762  4.20 10.20 16.20 22.20&lt;br /&gt;
 Grumphmunch         11.548  5055  4.25 10.25 16.25 22.25&lt;br /&gt;
 Runaway Boat        12.574  5510  4.33 10.33 16.33 22.33&lt;br /&gt;
 Mapple              13.379  5878  4.39 10.39 16.39 22.39&lt;br /&gt;
 Runaway Boat        14.184  6233  4.45 10.45 16.45 22.45&lt;br /&gt;
 Ahabs Haunt         14.890  6545  4.50 10.50 16.50 22.50&lt;br /&gt;
 Nautilus Alonim     18.684  8126  5.16 11.16 17.16 23.16&lt;br /&gt;
 De Grasse           19.419  8449  5.22 11.22 17.22 23.22&lt;br /&gt;
 Nimitz              21.018  9157  5.39 11.39 17.39 23.39&lt;br /&gt;
 Dunai               22.260  9695  5.43 11.43 17.43 23.43&lt;br /&gt;
 Nimitz              23.502 10231  5.52 11.52 17.52 23.52&lt;br /&gt;
 De Grasse           26.115 11497  6.13 12.13 18.13  0.13&lt;br /&gt;
 Nautilus Alonim     26.851 11820  6.17 12.17 18.17  0.17&lt;br /&gt;
 Ahabs Haunt         30.641 13409  6.44 12.44 18.44  0.44&lt;br /&gt;
 Runaway Boat        31.350 13721  6.50 12.50 18.50  0.50&lt;br /&gt;
 Mapple              32.156 14079  6.56 12.56 18.56  0.56&lt;br /&gt;
 Runaway Boat        32.963 14435  7.02 13.02 19.02  1.02&lt;br /&gt;
 Grumphmunch         33.986 14896  7.09 13.09 19.09  1.09&lt;br /&gt;
 Pieve               34.656 15190  7.14 13.14 19.14  1.14&lt;br /&gt;
 Cortona             35.012 15349  7.17 13.17 19.17  1.17&lt;br /&gt;
 Blake Sea Border    35.499 15565  7.20 13.20 19.20  1.20&lt;br /&gt;
 Cortona             36.006 15789  7.23 13.23 19.23  1.23&lt;br /&gt;
 Pieve               36.359 15947  7.27 13.27 19.27  1.27&lt;br /&gt;
 Grumphmunch         37.027 16242  7.32 13.32 19.32  1.32&lt;br /&gt;
 Pledder             39.493 17323  7.50 13.50 19.50  1.50&lt;br /&gt;
 Seichelles Border   40.055 17570  7.54 13.54 19.54  1.54&lt;br /&gt;
 Leoming             40.708 17870  7.59 13.59 19.59  1.59&lt;br /&gt;
 Cividale            40.847 17936  8.00 14.00 20.00  2.00&lt;br /&gt;
 Valenza             41.402 18177  8.04 14.04 20.04  2.04&lt;br /&gt;
 Viterbo             41.778 18346  8.07 14.07 20.07  2.07&lt;br /&gt;
 Montefalco          42.340 18593  8.11 14.11 20.11  2.11&lt;br /&gt;
 Soncino             42.523 18678  8.12 14.12 20.12  2.12&lt;br /&gt;
 Montefalco          42.707 18762  8.14 14.14 20.14  2.14&lt;br /&gt;
 Viterbo             43.264 19009  8.18 14.18 20.18  2.18&lt;br /&gt;
 Valenza             43.646 19193  8.21 14.21 20.21  2.21&lt;br /&gt;
 Cividale            44.195 19464  8.25 14.25 20.25  2.25&lt;br /&gt;
 Leoming             44.341 19534  8.27 14.27 20.27  2.27&lt;br /&gt;
 Meltons             44.756 19718  8.30 14.30 20.30  2.30&lt;br /&gt;
 Home                45.588 19949  8.33 14.33 20.33  2.33&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Mariner ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance   Code  Schedule&lt;br /&gt;
 Home                   0.000     0 5.00 11.00 17.00 23.00&lt;br /&gt;
 Ahabs Haunt            4.300  1793 5.30 11.30 17.30 23.30&lt;br /&gt;
 Nautilus Alonim        8.092  3381 5.56 11.56 17.56 23.56&lt;br /&gt;
 Nautilus Hannibal      8.813  3700 6.02 12.02 18.02  0.02&lt;br /&gt;
 Nautilus Malchus       9.311  3925 6.06 12.06 18.06  0.06&lt;br /&gt;
 Nautilus Elissa        9.713  4109 6.09 12.09 18.09  0.09&lt;br /&gt;
 Nautilus Yarikh       10.049  4262 6.11 12.11 18.11  0.11&lt;br /&gt;
 Nautilus Canal End    10.847  4614 6.17 12.17 18.17  0.17&lt;br /&gt;
 Nautilus Gates        12.089  5190 6.27 12.27 18.27  0.27&lt;br /&gt;
 Inner Citadel         12.335  5302 6.28 12.28 18.28  0.28&lt;br /&gt;
 Nautilus Dido         12.778  5501 6.32 12.32 18.32  0.32&lt;br /&gt;
 Nautius Outer Harbor  13.145  5666 6.34 12.34 18.34  0.34&lt;br /&gt;
 De Grasse             13.413  5789 6.36 12.36 18.36  0.36&lt;br /&gt;
 West Cape             14.086  6092 6.42 12.42 18.42  0.42&lt;br /&gt;
 Nautilus Yamm         14.727  6382 6.46 12.46 18.46  0.46&lt;br /&gt;
 South Nautilus        15.536  6742 6.52 12.52 18.52  0.52&lt;br /&gt;
 Nautilus Adon         16.371  7119 6.59 12.59 18.59  0.59&lt;br /&gt;
 East Nautilus         17.265  7524 7.05 13.05 19.05  1.05&lt;br /&gt;
 Byth Lighthouse       17.503  7638 7.07 13.07 19.07  1.07&lt;br /&gt;
 Dolphin Station       17.615  7692 7.08 13.08 19.08  1.08&lt;br /&gt;
 Murat                 18.371  8040 7.14 13.14 19.14  1.14&lt;br /&gt;
 Dolphin Station       19.149  8373 7.20 13.20 19.20  1.20&lt;br /&gt;
 Byth Lighthouse       19.261  8427 7.20 13.20 19.20  1.20&lt;br /&gt;
 East Nautilus         19.502  8540 7.22 13.22 19.22  1.22&lt;br /&gt;
 Nautilus Adon         20.393  8950 7.29 13.29 19.29  1.29&lt;br /&gt;
 South Nautilus        21.224  9329 7.35 13.35 19.35  1.35&lt;br /&gt;
 Nautilus Yamm         22.033  9690 7.42 13.42 19.42  1.42&lt;br /&gt;
 West Cape             22.671  9981 7.46 13.46 19.46  1.46&lt;br /&gt;
 De Grasse             23.347 10283 7.51 13.51 19.51  1.51&lt;br /&gt;
 Nautius Outer Harbor  23.617 10406 7.53 13.53 19.53  1.53&lt;br /&gt;
 Nautilus Dido         23.983 10571 7.56 13.56 19.56  1.56&lt;br /&gt;
 Inner Citadel         24.450 10780 8.00 14.00 20.00  2.00&lt;br /&gt;
 Nautilus Gates        24.696 10892 8.02 14.02 20.02  2.02&lt;br /&gt;
 Nautilus Canal End    25.924 11440 8.11 14.11 20.11  2.11&lt;br /&gt;
 Nautilus Yarikh       26.757 11832 8.17 14.17 20.17  2.17&lt;br /&gt;
 Nautilus Elissa       27.373 12120 8.22 14.22 20.22  2.22&lt;br /&gt;
 Nautilus Malchus      28.322 12554 8.29 14.29 20.29  2.29&lt;br /&gt;
 Nautilus Hannibal     28.829 12780 8.33 14.33 20.33  2.33&lt;br /&gt;
 Nautilus Alonim       29.551 13102 8.38 14.38 20.38  2.38&lt;br /&gt;
 Ahabs Haunt           33.341 14678 9.05 15.05 21.05  3.05&lt;br /&gt;
 Home                  37.591 16399 9.33 15.33 21.33  3.33&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Rosetta ===&lt;br /&gt;
&lt;br /&gt;
 Station            Distance   Code   Schedule&lt;br /&gt;
 Home                  0.000  0.000 0.00  6.00 12.00 18.00&lt;br /&gt;
 Betacourt             2.649  1.168 0.19  6.19 12.19 18.19&lt;br /&gt;
 Naberrie              5.176  2.296 0.38  6.38 12.38 18.38&lt;br /&gt;
 Azkul                 5.820  2.582 0.43  6.43 12.43 18.43&lt;br /&gt;
 Valarian              6.419  2.847 0.47  6.47 12.47 18.47&lt;br /&gt;
 Yarna                 6.664  2.957 0.49  6.49 12.49 18.49&lt;br /&gt;
 Rezz Zone             7.705  3.415 0.57  6.57 12.57 18.57&lt;br /&gt;
 Lusca                 7.750  3.439 0.57  6.57 12.57 18.57&lt;br /&gt;
 Wyrlsong              8.756  3.879 1.05  7.05 13.05 19.05&lt;br /&gt;
 Valis                 9.107  4.037 1.07  7.07 13.07 19.07&lt;br /&gt;
 Morders Crossing      9.904  4.390 1.13  7.13 13.13 19.13&lt;br /&gt;
 Valis                10.702  4.742 1.19  7.19 13.19 19.19&lt;br /&gt;
 Wyrlsong             11.053  4.900 1.22  7.22 13.22 19.22&lt;br /&gt;
 Banyan               11.810  5.231 1.27  7.27 13.27 19.27&lt;br /&gt;
 YS Base              12.192  5.402 1.30  7.30 13.30 19.30&lt;br /&gt;
 Shelton              12.602  5.583 1.33  7.53 13.33 19.33&lt;br /&gt;
 Brendon              13.511  6.002 1.40  7.40 13.40 19.40&lt;br /&gt;
 Fishers Rest         13.720  6.099 1.42  7.42 13.42 19.42&lt;br /&gt;
 Ensleigh             14.260  6.341 1.46  7.46 13.46 19.46&lt;br /&gt;
 Oxal                 15.063  6.698 1.52  7.52 13.52 19.52&lt;br /&gt;
 Klens                15.959  7.090 1.58  7.58 13.58 19.58&lt;br /&gt;
 Neverdol             16.552  7.351 2.02  8.02 14.02 20.02&lt;br /&gt;
 Eschen               16.860  7.491 2.04  8.04 14.04 20.04&lt;br /&gt;
 Sanderton            17.471  7.762 2.09  8.09 14.09 20.09&lt;br /&gt;
 Quinder              18.988  8.346 2.19  8.19 14.19 20.19&lt;br /&gt;
 Gateway to Gaeta 5   20.315  8.844 2.28  8.28 14.28 20.28&lt;br /&gt;
 Quinder              21.636  9.340 2.36  8.36 14.36 20.36&lt;br /&gt;
 Sanderton            23.159  9.934 2.46  8.46 14.46 20.46&lt;br /&gt;
 Eschen               23.771 10.204 2.50  8.50 14.50 20.50&lt;br /&gt;
 Neverdol             24.078 10.344 2.52  8.52 14.52 20.52&lt;br /&gt;
 Klens                24.666 10.606 2.57  8.57 14.57 20.57&lt;br /&gt;
 Oxal                 25.561 10.998 3.03  9.03 15.03 21.03&lt;br /&gt;
 Ensleigh             26.370 11.354 3.09  9.09 15.09 21.09&lt;br /&gt;
 Fishers Rest         26.910 11.597 3.13  9.13 15.13 21.13&lt;br /&gt;
 Brendon              27.115 11.693 3.15  9.15 15.15 21.15&lt;br /&gt;
 Shelton              28.029 12.114 3.22  9.22 15.22 21.22&lt;br /&gt;
 YS Base              28.433 12.296 3.25  9.25 15.25 21.25&lt;br /&gt;
 Banyan               28.820 12.467 3.28  9.28 15.28 21.28&lt;br /&gt;
 Wyrlsong             29.571 12.799 3.33  9.33 15.33 21.33&lt;br /&gt;
 Valis                29.926 12.957 3.36  9.36 15.36 21.36&lt;br /&gt;
 Morders Crossing     30.724 13.309 3.43  9.43 15.43 21.43&lt;br /&gt;
 Valis                31.519 13.661 3.48  9.48 15.48 21.48&lt;br /&gt;
 Wyrlsong             31.871 13.818 3.50  9.50 15.50 21.50&lt;br /&gt;
 Lusca                32.878 14.258 3.58  9.58 15.58 21.58&lt;br /&gt;
 Rezz Zone            32.923 14.282 3.58  9.58 15.58 21.58&lt;br /&gt;
 Yarna                33.960 14.739 4.06 10.06 16.06 22.06&lt;br /&gt;
 Valarian             34.203 14.849 4.07 10.07 16.07 22.07&lt;br /&gt;
 Azkul                34.809 15.115 4.12 10.12 16.12 22.12&lt;br /&gt;
 Naberrie             35.454 15.400 4.17 10.17 16.17 22.17&lt;br /&gt;
 Betacourt            37.981 16.525 4.35 10.35 16.35 22.35&lt;br /&gt;
 Home                 40.628 17.735 4.56 10.56 16.56 22.56&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Deep Impact ===&lt;br /&gt;
&lt;br /&gt;
 Station                   Distance  Code  Schedule&lt;br /&gt;
 Home                         0.000     0 1.01  7.01 13.01 19.01&lt;br /&gt;
 Betacourt                    2.650  1195 1.21  7.21 13.21 19.21&lt;br /&gt;
 Naberrie                     5.174  2324 1.40  7.40 13.40 19.40&lt;br /&gt;
 Meewalh                      5.408  2430 1.42  7.42 13.42 19.42&lt;br /&gt;
 Sunstream                    6.283  2814 1.48  7.48 13.48 19.48&lt;br /&gt;
 Edge Walker                  6.788  3038 1.52  7.52 13.52 19.52&lt;br /&gt;
 Timescape                    7.510  3363 1.57  7.57 13.57 19.57&lt;br /&gt;
 Black Lion                   8.352  3734 2.03  8.03 14.03 20.03&lt;br /&gt;
 Morders Crossing             9.261  4138 2.10  8.10 14.10 20.10&lt;br /&gt;
 Black Lion                  10.165  4542 2.17  8.17 14.17 20.17&lt;br /&gt;
 Trendone                    10.627  4746 2.20  8.20 14.20 20.20&lt;br /&gt;
 Hyriasm                     11.048  4934 2.23  8.23 14.23 20.23&lt;br /&gt;
 Pearl                       11.395  5090 2.26  8.26 14.26 20.26&lt;br /&gt;
 Eemsten                     11.969  5359 2.30  8.30 14.30 20.30&lt;br /&gt;
 Fishers Rest                12.197  5465 2.31  8.31 14.31 20.31&lt;br /&gt;
 Brendon                     12.406  5562 2.34  8.34 14.34 20.34&lt;br /&gt;
 Shelton                     13.316  5980 2.41  8.41 14.41 20.41&lt;br /&gt;
 Fearzum                     13.918  6244 2.45  8.45 14.45 20.45&lt;br /&gt;
 Klens                       14.669  6579 2.51  8.51 14.51 20.51&lt;br /&gt;
 Oxal                        15.559  6971 2.57  8.57 14.57 20.57&lt;br /&gt;
 Harbeng                     16.476  7373 3.04  9.04 15.04 21.04&lt;br /&gt;
 Sanderton                   16.796  7516 3.06  9.06 15.06 21.06&lt;br /&gt;
 Eschen                      17.412  7789 3.10  9.10 15.10 21.10&lt;br /&gt;
 Neverdol                    17.715  7928 3.13  9.13 15.13 21.13&lt;br /&gt;
 Joma                        20.267  8932 3.30  9.30 15.30 21.30&lt;br /&gt;
 Gateway to Linden Memorial  20.959  9275 3.36  9.36 15.36 21.36&lt;br /&gt;
 Joma                        21.661  9596 3.41  9.41 15.41 21.41&lt;br /&gt;
 Neverdol                    24.215 10601 3.57  9.57 15.57 21.57&lt;br /&gt;
 Eschen                      24.518 10741 4.00 10.00 16.00 22.00&lt;br /&gt;
 Sanderton                   25.135 11012 4.04 10.04 16.04 22.04&lt;br /&gt;
 Harbeng                     25.450 11155 4.07 10.07 16.07 22.07&lt;br /&gt;
 Oxal                        26.368 11558 4.14 10.14 16.14 22.14&lt;br /&gt;
 Klens                       27.263 11950 4.20 10.20 16.20 22.20&lt;br /&gt;
 Fearzum                     28.011 12286 4.26 10.26 16.26 22.26&lt;br /&gt;
 Shelton                     28.612 12551 4.30 10.30 16.30 22.30&lt;br /&gt;
 Fishers Rest                29.733 13065 4.39 10.39 16.39 22.39&lt;br /&gt;
 Eemsten                     29.961 13171 4.41 10.41 16.41 22.41&lt;br /&gt;
 Pearl                       30.533 13423 4.45 10.45 16.45 22.45&lt;br /&gt;
 Trendone                    31.212 13728 4.50 10.50 16.50 22.50&lt;br /&gt;
 Black Lion                  31.762 13972 4.54 10.54 16.54 22.54&lt;br /&gt;
 Morders Crossing            32.673 14375 5.01 11.01 17.01 23.01&lt;br /&gt;
 Black Lion                  33.578 14779 5.07 11.07 17.07 23.07&lt;br /&gt;
 Timescape                   34.423 15150 5.14 11.14 17.14 23.14&lt;br /&gt;
 Edge Walker                 35.144 15474 5.19 11.19 17.19 23.19&lt;br /&gt;
 Sunstream                   35.645 15697 5.23 11.23 17.23 23.23&lt;br /&gt;
 Meewalh                     36.523 16081 5.29 11.29 17.29 23.29&lt;br /&gt;
 Naberrie                    36.757 16187 5.31 11.31 17.31 23.31&lt;br /&gt;
 Betacourt                   39.279 17297 5.49 11.49 17.49 23.49&lt;br /&gt;
 Home                        41.926 18507 6.09 12.09 18.09  0.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Voyager ===&lt;br /&gt;
&lt;br /&gt;
 Station               Distance  Code  Schedule&lt;br /&gt;
 Home                     0.000     0  3.00  9.00 15.00 21.00&lt;br /&gt;
 Betacourt                2.652  1183  3.20  9.20 15.20 21.20&lt;br /&gt;
 Hatstat                  5.411  2412  3.40  9.40 15.40 21.40&lt;br /&gt;
 Palmieci                 9.198  3911  4.05 10.05 16.05 22.05&lt;br /&gt;
 Larate                  11.114  4755  4.19 10.19 16.19 22.19 &lt;br /&gt;
 Dubonnest               12.617  5416  4.30 10.30 16.30 22.30&lt;br /&gt;
 Colionness              13.133  5650  4.34 10.34 16.34 22.34&lt;br /&gt;
 Draffioni               15.248  6576  4.50 10.50 16.50 22.50&lt;br /&gt;
 Castle Valeria          17.055  7394  5.03 11.03 17.03 23.03&lt;br /&gt;
 Draffioni               18.861  8202  5.17 11.07 17.07 23.07&lt;br /&gt;
 Colionness              20.972  9127  5.32 11.32 17.30 23.32&lt;br /&gt;
 Dubonnest               21.490  9361  5.36 11.36 17.36 23.36&lt;br /&gt;
 Larate                  22.988 10022  5.47 11.47 17.47 23.47&lt;br /&gt;
 Palmieci                24.933 10886  6.01 12.01 18.01  0.01&lt;br /&gt;
 Hatstat                 28.727 12382  6.26 12.26 18.26  0.26&lt;br /&gt;
 Shoebow                 29.680 12798  6.33 12.33 18.33  0.33&lt;br /&gt;
 Maelstrom               29.989 12937  6.36 12.36 18.36  0.36&lt;br /&gt;
 Kwaito                  30.233 13055  6.38 12.38 18.38  0.38&lt;br /&gt;
 Temple Of The Prim      30.664 13255  6.41 12.41 18.41  0.41&lt;br /&gt;
 River Of Life           30.717 13284  6.41 12.41 18.41  0.41&lt;br /&gt;
 Prim Of Life            30.761 13309  6.50 12.50 18.50  0.50&lt;br /&gt;
 Temple Of The Prim      31.182 13376  6.43 12.43 18.43  0.43&lt;br /&gt;
 Kwaito                  31.612 13576  6.46 12.46 18.46  0.46&lt;br /&gt;
 Sheerstone              31.761 13647  6.47 12.47 18.47  0.47&lt;br /&gt;
 Vaktarin Entrance       32.014 13769  6.49 12.49 18.49  0.49&lt;br /&gt;
 Sheerstone              32.177 13848  6.51 12.51 18.51  0.51&lt;br /&gt;
 Kwaito                  32.321 13918  6.52 12.52 18.52  0.52&lt;br /&gt;
 Mole Channel            34.239 14773  7.06 13.06 19.06  1.56&lt;br /&gt;
 Mordus Hall             35.861 15495  7.18 13.18 19.18  1.18&lt;br /&gt;
 Muskeg                  36.343 15709  7.22 13.22 19.22  1.22&lt;br /&gt;
 Mordus Hall             36.825 15924  7.25 13.25 19.25  1.25&lt;br /&gt;
 Bogatanta               37.846 16375  7.33 13.33 19.33  1.33&lt;br /&gt;
 Farmers Market          38.505 16667  7.38 13.38 19.38  1.38&lt;br /&gt;
 Muskeg                  38.972 16876  7.41 13.41 19.41  1.41&lt;br /&gt;
 Mordus Hall             39.456 17091  7.45 13.45 19.45  1.45&lt;br /&gt;
 Muskeg                  39.938 17305  7.48 13.48 19.48  1.48&lt;br /&gt;
 Ironstorm               40.374 17500  7.52 13.52 19.52  1.52&lt;br /&gt;
 Castlederg              41.585 18044  8.01 14.01 20.01  2.01&lt;br /&gt;
 Gorgonola               42.605 18500  8.08 14.08 20.08  2.08&lt;br /&gt;
 Gorgonzola Beach Road   42.705 18551  8.09 14.09 20.09  2.09&lt;br /&gt;
 Passendale              43.163 18757  8.13 14.13 20.13  2.13&lt;br /&gt;
 Gulf Of Moles           45.585 19825  8.30 14.30 20.30  2.30&lt;br /&gt;
 Wembley Bay             47.896 20856  8.48 14.48 20.48  2.48&lt;br /&gt;
 Blarn Isle, World End   51.440 22351  9.12 15.12 21.12  3.12&lt;br /&gt;
 Wembley Bay             54.984 23846  9.38 15.38 21.38  3.38&lt;br /&gt;
 Gulf Of Moles           57.295 24877  9.55 15.55 21.55  3.55&lt;br /&gt;
 Passendale              59.717 25945 10.12 16.12 22.12  4.12&lt;br /&gt;
 Gorgonzola Beach Road   60.175 26151 10.16 16.16 22.16  4.16&lt;br /&gt;
 Gorgonola               60.275 26202 10.17 16.17 22.17  4.17&lt;br /&gt;
 Castlederg              61.295 26658 10.24 16.24 22.24  4.24&lt;br /&gt;
 Ironstorm               62.506 27202 10.33 16.33 22.33  4.33&lt;br /&gt;
 Muskeg                  62.942 27397 10.36 16.36 22.36  4.36&lt;br /&gt;
 Mordus Hall             63.424 27611 10.40 16.40 22.40  4.40&lt;br /&gt;
 Muskeg                  63.908 27826 10.44 16.44 22.44  4.44&lt;br /&gt;
 Farmers Market          64.375 28035 10.47 16.47 22.47  4.47&lt;br /&gt;
 Bogatanta               65.034 28327 10.52 16.52 22.52  4.52&lt;br /&gt;
 Mordus Hall             66.055 28778 11.00 17.00 23.00  5.00&lt;br /&gt;
 Muskeg                  66.537 28993 11.03 17.03 23.03  5.03&lt;br /&gt;
 Mordus Hall             67.019 29207 11.07 17.07 23.07  5.07&lt;br /&gt;
 Mole Channel            68.641 29929 11.19 17.19 23.19  5.19&lt;br /&gt;
 Kwaito                  70.559 30784 11.33 17.33 23.33  5.33&lt;br /&gt;
 Sheerstone              70.703 30854 11.34 17.34 23.34  5.34&lt;br /&gt;
 Vaktarin Entrance       70.866 30933 11.36 17.36 23.36  5.36&lt;br /&gt;
 Sheerstone              71.119 31055 11.38 17.38 23.38  5.38&lt;br /&gt;
 Kwaito                  71.268 31126 11.39 17.39 23.39  5.39&lt;br /&gt;
 Temple Of The Prim      71.698 31326 11.42 17.42 23.42  5.42&lt;br /&gt;
 Prim Of Life            72.119 31393 11.43 17.43 23.43  5.43&lt;br /&gt;
 River Of Life           72.163 31418 11.44 17.44 23.44  5.44&lt;br /&gt;
 Temple Of The Prim      72.216 31447 11.44 17.44 23.44  5.44&lt;br /&gt;
 Kwaito                  72.647 31647 11.48 17.48 23.48  5.48&lt;br /&gt;
 Maelstrom               72.891 31765 11.49 17.49 23.49  5.49&lt;br /&gt;
 Shoebow                 73.200 31904 11.52 17.52 23.52  5.52&lt;br /&gt;
 Hatstat                 74.153 32320 11.59 17.59 23.59  5.59&lt;br /&gt;
 Palmieci                77.947 33816 12.23 18.23  0.23  6.23&lt;br /&gt;
 Larate                  79.892 34680 12.38 18.38  0.38  6.38&lt;br /&gt;
 Dubonnest               81.390 35341 12.49 18.49  0.49  6.49&lt;br /&gt;
 Colionness              81.908 35575 12.53 18.53  0.53  6.53&lt;br /&gt;
 Draffioni               84.019 36500 13.08 19.08  1.08  7.08&lt;br /&gt;
 Castle Valeria          85.825 37308 13.22 19.22  1.22  7.22&lt;br /&gt;
 Draffioni               87.632 38126 13.35 19.35  1.35  7.35&lt;br /&gt;
 Colionness              89.748 39052 13.51 19.51  1.51  7.51&lt;br /&gt;
 Dubonnest               90.263 39286 13.55 19.55  1.55  7.55&lt;br /&gt;
 Larate                  91.766 39947 14.06 20.06  2.06  8.06&lt;br /&gt;
 Palmieci                93.682 40791 14.20 20.20  2.20  8.20&lt;br /&gt;
 Hatstat                 97.469 42290 14.45 20.45  2.45  8.45&lt;br /&gt;
 Betacourt              100.228 43519 15.05 21.05  3.05  9.05&lt;br /&gt;
 Home                   102.880 44702 15.25 21.25  3.25  9.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Ship Juno ===&lt;br /&gt;
&lt;br /&gt;
 Station         Distance  Code  Schedule&lt;br /&gt;
 Home               0.000     0 4.01 10.01 16.01 22.01&lt;br /&gt;
 Arnthrud           0.242   107 4.03 10.03 16.03 22.03&lt;br /&gt;
 Asterbit           0.874   389 4.07 10.07 16.07 22.07&lt;br /&gt;
 Gubbio             1.880   825 4.15 10.15 16.15 22.15&lt;br /&gt;
 Betacourt          2.902  1321 4.23 10.23 16.23 22.23&lt;br /&gt;
 Ascalapha          5.405  2409 4.41 10.41 16.41 22.41&lt;br /&gt;
 Edge Walker        5.874  2621 4.45 10.45 16.45 22.45&lt;br /&gt;
 Conditt, Ocean     8.797  3855 5.05 11.05 17.05 23.05&lt;br /&gt;
 Qellsaon           9.938  4348 5.13 11.13 17.13 23.13&lt;br /&gt;
 Conditt, Ocean    11.074  4842 5.22 11.22 17.22 23.22&lt;br /&gt;
 Pearl             12.089  5187 5.27 11.27 17.27 23.27&lt;br /&gt;
 Hyriasm           12.438  5344 5.30 11.30 17.30 23.30&lt;br /&gt;
 Trendone          12.765  5492 5.33 11.33 17.33 23.33&lt;br /&gt;
 Black Lion        13.319  5736 5.37 11.37 17.37 23.37&lt;br /&gt;
 Timescape         14.163  6106 5.43 11.43 17.43 23.43&lt;br /&gt;
 Edge Walker       14.884  6432 5.48 11.48 17.48 23.48&lt;br /&gt;
 Sunstream         15.384  6655 5.52 11.52 17.52 23.52&lt;br /&gt;
 Meewalh           16.263  7039 5.58 11.58 17.58 23.58&lt;br /&gt;
 Wavepaw           17.213  7469 6.05 12.05 18.05  0.05&lt;br /&gt;
 Lusca             18.080  7848 6.12 12.12 18.12  0.12&lt;br /&gt;
 Rezz Zone         18.119  7873 6.12 12.12 18.12  0.12&lt;br /&gt;
 Yarna             19.163  8337 6.20 12.20 18.20  0.20&lt;br /&gt;
 Valarian          19.406  8447 6.22 12.22 18.22  0.22&lt;br /&gt;
 Skahan            21.928  9445 6.38 12.38 18.38  0.38&lt;br /&gt;
 Cozzi             24.302 10365 6.54 12.54 18.54  0.54&lt;br /&gt;
 Skahan            26.680 11285 7.09 13.09 19.09  1.09&lt;br /&gt;
 Valarian          29.199 12281 7.26 13.26 19.26  1.26&lt;br /&gt;
 Yarna             29.438 12391 7.28 13.28 19.28  1.28&lt;br /&gt;
 Rezz Zone         30.483 12852 7.35 13.25 19.25  1.25&lt;br /&gt;
 Lusca             30.524 12875 7.36 13.36 19.36  1.36&lt;br /&gt;
 Wavepaw           31.391 13255 7.42 13.42 19.42  1.42&lt;br /&gt;
 Meewalh           32.339 13683 7.49 13.49 19.49  1.49&lt;br /&gt;
 Sunstream         33.218 14067 7.55 13.55 19.55  1.55&lt;br /&gt;
 Edge Walker       33.720 14292 7.59 13.59 19.59  1.59&lt;br /&gt;
 Timescape         34.439 14619 8.05 14.05 20.05  2.05&lt;br /&gt;
 Black Lion        35.284 14991 8.11 14.11 20.11  2.11&lt;br /&gt;
 Trendone          35.745 15195 8.14 14.14 20.14  2.14&lt;br /&gt;
 Hyriasm           36.166 15383 8.17 14.17 20.17  2.17&lt;br /&gt;
 Pearl             36.513 15539 8.20 14.20 20.20  2.20&lt;br /&gt;
 Conditt, Ocean    37.530 15885 8.26 14.26 20.26  2.26&lt;br /&gt;
 Qellsaon          38.665 16379 8.34 14.34 20.34  2.34&lt;br /&gt;
 Conditt, Ocean    39.805 16875 8.42 14.42 20.42  2.42&lt;br /&gt;
 Edge Walker       42.732 18120 9.03 15.03 21.03  3.03&lt;br /&gt;
 Ascalapha         43.198 18349 9.07 15.07 21.07  3.07&lt;br /&gt;
 Betacourt         45.702 19437 9.25 15.25 21.25  3.25&lt;br /&gt;
 Gubbio            46.728 19899 9.33 15.33 21.33  3.33&lt;br /&gt;
 Asterbit          47.730 20336 9.40 15.40 21.40  3.40&lt;br /&gt;
 Home              48.605 20729 9.46 15.46 21.46  3.46&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Fleet here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Second_Life_Transport_Authority&amp;diff=1201662</id>
		<title>Second Life Transport Authority</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Second_Life_Transport_Authority&amp;diff=1201662"/>
		<updated>2016-07-11T23:04:49Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBtip|This page describes a privately operated vehicle system. The only official transportation authority in Second Life is the [[Linden Department of Public Works]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:solid black 1px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;From about 2010 until October 2015, a resident-operated vehicle network that styled itself the &amp;quot;SL Transit Authority&amp;quot; operated over public mainland roads, waterways, and other random portions of Linden-owned land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This system is no longer on the grid, the following is left for historical interest.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SLTA Sansara.png|200px|thumb|right|One SLTA base in Westport sim, Sansara]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This article was made based on an interview given by AnnMarie Otoole to Ana Imfinity for SLGI. Many paragraphs are direct quotes from that interview.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under this name are the vehicles released in traffic by AnnMarie Otoole. AnnMarie has been a computer programmer for over 50 years, first starting on UNIVAC III in 1959. &lt;br /&gt;
&lt;br /&gt;
The name of this company comes from the initiales written on some of the vehicle bases and vehicles, where it appears sometimes as &#039;&#039;SL Transport Agency&#039;&#039; and &#039;&#039;SL Transit Authority&#039;&#039;. Second Life Transport Authority (or SLTA) is the largest transport company by the number of vehicles and the second largest company by land coverage, after the [[Yava Script Pods]]. It is a well organised company, with its own bases and a multitude of vehicles. If we consider the high number of bases, the amount of land holdings and the high variety of vehicles, SLTA is in first place at logistic potential.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
All vehicles are in fact owned by AnnMarie Otoole, with the help of two other accounts: AnnMarie and Aaron M Jenkins. These two are just holding accounts and they only exist to avoid overwhelmig chat messages from vehicles. Although most of the vehicles you see appear to be owned by AnnMarie Oleander there is no such account.  A bug in SL that allows objects to enter land set to &amp;quot;No Object Entry&amp;quot; was causing land owners to complain about vehicle encroachment.  The Lindens are aware of the bug but don&#039;t plan to fix it.  Despite tolerating the encroachment consequences of this bug for over 4 years they suddenly closed the AnnMarie Oleander account without notice about a year ago and refused to discuss the reasons or listen to appeal.  Although they closed the account the rezzers were still all out on location so the vehicles continued to run.&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:SLTA Corsica.png|200px|thumb|right|One SLTA base in Corsica]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of bases look like gas stations, only that you don&#039;t find gas. Some stations have the sign &#039;&#039;SLTA&#039;&#039; or have modified names after oil compaies (like &#039;&#039;Hell&#039;&#039; after &#039;&#039;Shell&#039;&#039;). Important names from the auto industry are also present. Land is owned by the group &#039;&#039;Convicts&#039;&#039;. There, a traveler will most often find a vehicle waiting for passengers. Not all bases look like gas stations, some of them have unconventional design. Many other vehicles can be rezzed on command. Still, position of all bases is not known. From a total of 70 SLTA bases, about half are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Corsica]]&lt;br /&gt;
*Banyan sim&lt;br /&gt;
*Timescape sim&lt;br /&gt;
*Cavedweller sim&lt;br /&gt;
*Roclaren sim&lt;br /&gt;
*Muskeg sim&lt;br /&gt;
*Birchwood sim&lt;br /&gt;
[[Gaeta 5]]&lt;br /&gt;
*Seyfert sim&lt;br /&gt;
*Gergonne sim&lt;br /&gt;
[[Heterocera]]&lt;br /&gt;
[[File:SLTA Heterocera.png|200px|thumb|right|One SLTA base in Heterocera]]&lt;br /&gt;
*Plusia sim&lt;br /&gt;
*Apoda sim&lt;br /&gt;
*Crumbi sim&lt;br /&gt;
*Manduca sim&lt;br /&gt;
*Lupulinus sim&lt;br /&gt;
*Epirrita sim&lt;br /&gt;
[[Jeogeot]]&lt;br /&gt;
*Putiki Fold sim&lt;br /&gt;
*Yeot sim&lt;br /&gt;
*Eunpyung sim&lt;br /&gt;
[[Nautilus]]&lt;br /&gt;
*Straminsky sim&lt;br /&gt;
*Borgatti sim&lt;br /&gt;
*Effingham sim&lt;br /&gt;
[[Sansara]]&lt;br /&gt;
*Horseshoe sim&lt;br /&gt;
*Westport sim&lt;br /&gt;
*Netherbeck sim&lt;br /&gt;
*Dauphin sim&lt;br /&gt;
*Svan sim&lt;br /&gt;
*Eldora sim&lt;br /&gt;
[[Satori]]&lt;br /&gt;
*St Maur sim&lt;br /&gt;
*Gangkhar sim&lt;br /&gt;
[[Sharp Continent]]&lt;br /&gt;
*Snicket sim&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
[[File:SLTA Truck.png|200px|thumb|right|Duncan Farm Truck]]&lt;br /&gt;
&lt;br /&gt;
Although AnnMarie Otoole has made a few vehicle designs, most were either freebies or purchased that had the auto-navigation script inserted. With the closing of AnnMarie Oleander&#039;s account a large number of those were lost and can not be replaced in the future. There is a huge list of vehicles available at the SLTA bases and on the roads. The list includes everything, from classic and old cars to trunks, garbage cars and even micro-cars created for pocket avatars. Majority of them are freebie vehicles. Their presence is noted also by the engine sound they create and many times by the huge amount of smoke. It is not a good idea to stay in front of a SLTA vehicle, majority of them are not phantom and might push you away.&lt;br /&gt;
&lt;br /&gt;
The list of vehicles include:&lt;br /&gt;
*1923 Model T&lt;br /&gt;
*Bethillac Fleetwood&lt;br /&gt;
*Bugatti Royal&lt;br /&gt;
*Carbon Copy MGB&lt;br /&gt;
*Carbon Copy Austin Haley&lt;br /&gt;
*Carbon Copy Midget&lt;br /&gt;
*Chevy Impala Convertable&lt;br /&gt;
*Chrysle Convertable&lt;br /&gt;
*Duncan Farm Truck&lt;br /&gt;
*Garbage Car&lt;br /&gt;
*Horse Carriage&lt;br /&gt;
*Ice Cream Car&lt;br /&gt;
*Tanker&lt;br /&gt;
*M60 Tank&lt;br /&gt;
*Oui Coupe Roadster (micro car)&lt;br /&gt;
*SL Transportation Bus&lt;br /&gt;
*Steam Tractor&lt;br /&gt;
*V-Metrobus&lt;br /&gt;
*Yellow Taxi Cab&lt;br /&gt;
&lt;br /&gt;
and not only.&lt;br /&gt;
&lt;br /&gt;
=== Nowhere Bus Line ===&lt;br /&gt;
&lt;br /&gt;
These vehicles are the V-Metrobus and can be found in many places of [[Sansara]], but also on [[Heterocera]] and on other continents. The name comes from &#039;&#039;NOWHERE&#039;&#039; inscription that is wrote on the bus where toe route should be. Their behavior makes them a special category. It has been noticed that they stay in a specific place and wait for passengers, usually in a rezz zone or a station. If too much time has passed without a passenger, they rezz anotuer bus in that place and self-destruct.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLTA Carbon.png|200px|thumb|right|Carbon Copy MGT]]&lt;br /&gt;
&lt;br /&gt;
SLTA cars are roaming vehicles. They don&#039;t make a tour. They have a program that allows them to move and find their way along the roads. Many people call them &#039;&#039;drunk cars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important to know that not all SLTA cars behave the same. Some of them have a really chaotic movement, some are more clever. Not all cars have the same speed. There are vehicles that have a constant speed, while others are pushed by a multitude of small impulse. The speed is usually lower then that of the Yava script pods, a very important thing that helps avatars survive sim crossings. Also, there are a few vehicles that slow or even stop at a sim crossing.&lt;br /&gt;
&lt;br /&gt;
These vehicles have a very interesting behavior. They turn left or right, avoiding obstacles. They know where is the border of the road. If the road ends or they hit an obstacle, they turn back and try a different approach. And if they get out of the road, they will try to return.&lt;br /&gt;
&lt;br /&gt;
Still, sometimes SLTA vehicles behave strange. There have been observed vehicles running out of road, getting blocked at parcel borders or even flying. Sometimes, these cars end up in the top of a tree. This is the risk of the ride and this makes the ride mor einteresting. With the closing of the account, although vehicles can continue to run no maintenance or upgrades of the script can be implemented so I am in the process of using the AaronM Jenkins account to slowly replace the whole system.  That process is not only tedious but it is on hold due to another bug that causes vehicles to disappear on sim crossings that (hopefully) the Lindens will fix soon.&lt;br /&gt;
&lt;br /&gt;
Along with the account transfer and recovering the ability to upgrade scripts AaronM is able to do things like the permanent bus terminal you will see in the market place in Satellite sim.  The upgraded scripts will have better immunity to the No-Entry bug and things like rez-on-demand taxi and bus signs will be added.&lt;br /&gt;
&lt;br /&gt;
There are a few convertable vehicles that become boats and move on water surface. Also, on [[Heterocera]] they follow the [[Guide]] and run on the railway.&lt;br /&gt;
&lt;br /&gt;
Measurements show that vehicle scripts consume more memory then the script of an opensource VRC train, but not that much to create lag problems.&lt;br /&gt;
&lt;br /&gt;
=== Passenger Commands ===&lt;br /&gt;
[[File:SLTA Sansara E.png|200px|thumb|right|A SLTA base East River]]&lt;br /&gt;
&lt;br /&gt;
Vehicles allow a few commands: Touch to start, touch to stop, touch the engine hood for reverse. When somebody climbs on board, usually a message tells this. Passengers have a chance to purchase one free car plus a movement script for 100 L$.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle removal ===&lt;br /&gt;
&lt;br /&gt;
There is a function that removes used or stocked vehicles from the roads. Other vehicles are auto-returned when they got stocked.&lt;br /&gt;
&lt;br /&gt;
== Land coverage ==&lt;br /&gt;
&lt;br /&gt;
SLTA vehicles are found on all roads of major continents. Their density varies. As expected, they are found with a greater frequency close to the bases and more rare on distant places. The high number of SLTA bases helps to a better land coverage. The ability to turn left and right helps vehicles to enter all roads. Since some of them are convertable, it makes them touch the final fronteer for roaming vehicles: water.&lt;br /&gt;
&lt;br /&gt;
Land coverage depends on continent. SLTA vehicles can often be found on roads of [[Sansara]], on [[Satori]], [[Jeogeot]] or [[Corsica]] ,in [[Heterocera]], [[Gaeta 5]] or [[Sharp Continent]]. They are not seen on unconnected roads (like  fragments of roads in Gaeta 5 or [[Gaeta 1]], [[Bay City]] or the mountain road in Heterocera). Inside [[Zindra]], their presence has not been observed. Roads of Zindra don&#039;t allow objects entry in many places and as a direct result no transport company can operate there properly.&lt;br /&gt;
&lt;br /&gt;
All vehicles are tracked in an off-world data base that follows their locations, provides master controls and meters replacements at the rez sites to maintain a constant population.  They navigate by mapping the perimeter of the land parcel, calculating a center line and attempting to drive along it.  Despite the headaches it produces, the vehicles are all physical so they will follow terrain, have weight and inertia and behave somewhat like RL vehicles.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
[[File:SLTA Tanker.png|200px|thumb|right|A SLTA vehicle moving on water surface]]&lt;br /&gt;
&lt;br /&gt;
SLTA vehicles and bases are important for 3 reasons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;. Each vehicle allows passengers to climb aboard. Unlike the small Yava script pods, a SLTA car can take more then two people. The fact that these vehicles actually go &#039;&#039;nowhere&#039;&#039; and roam along the roads makes the trip incredibly unpredictable. Passengers are people traveling to a specific destination (that are happy to find a car and rest their feet), people looking for adventure (tourists) or residents that climb abouard without a reason. As of May 1, 2014, 111,275 different people have taken a total of 337,178 rides on the vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorative&#039;&#039;&#039;. Without vehicles, roads will have no reason to exist. The SLTA cars represent sometimes more then 90% of all vehicles, so they are making our roads more realistic. There are many people who like just to watch these vehicles moving on the road, without traveling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulate other initiatives&#039;&#039;&#039;. The presence of these vehicles stimulate other designers to release their own vehicles on roads, like the new [[SLGI Trains]] and [[Roaming Continental Vehicles]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On the sites, forums and groups, there are many discussions about SLTA vehicles. Some people want them to be removed from the roads, while some people like them to exist on roads as they are.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Second Life Geography]]&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[SLGI Trains]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201661</id>
		<title>Roaming Continental Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201661"/>
		<updated>2016-07-11T23:02:19Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Roaming Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
This page is made to offer an information about all vehicles moving on the large mainland continents. Usually, they don&#039;t have a schedule and not a clear path to follow. They are not owned by a single company.&lt;br /&gt;
&lt;br /&gt;
== Heterocera Runaway Trains ==&lt;br /&gt;
&lt;br /&gt;
On all railways of [[Heterocera]] you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.&lt;br /&gt;
&lt;br /&gt;
Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.&lt;br /&gt;
&lt;br /&gt;
Many roaming trains don&#039;t actually chose &#039;Guide&#039; from &#039;Alternaite Guide&#039;, this means they are hard to be controlled at switches. Also, some trains scan at a too large distance for guides. As a result, they enter on branch lines when not expected. These kind of trains can be found blocked at entrance to [[Achemon Railway]], where they cannot move on the extreme speed restrictions and declivity found there.&lt;br /&gt;
&lt;br /&gt;
If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.&lt;br /&gt;
&lt;br /&gt;
Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident changes the switch, this is what will happen.&lt;br /&gt;
&lt;br /&gt;
=== Satori Guided Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Inside [[Satori]] continent, a few vehicles can be seen, walking with constant speed along the central road. They use a VRC train engine that is following road segments instead of railway &#039;&#039;Guide&#039;&#039;. These vehicles are owned by the same company that has majority of roaming trains on Heterocera.&lt;br /&gt;
&lt;br /&gt;
== Roaming Cars ==&lt;br /&gt;
&lt;br /&gt;
The following vehicles are no longer on the roads. They belonged to [[Second Life Transport Authority]]. Currently, on rare occasions, a few residents can deploy on the roads roaming vehicles. &lt;br /&gt;
&lt;br /&gt;
There are numerous vehicles moving on the roads of Linden-owned continents. The vast majority are not tour vehicles, while some of them are. The number of these vehicles varies from continent to continent and from road to road. A high number of roaming cars was found in [[Satori]] and in some parts of [[Sansara]].&lt;br /&gt;
&lt;br /&gt;
They can be included in 3 subcategories by their behavior:&lt;br /&gt;
&lt;br /&gt;
=== Right Side Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, but sometimes it looks like they detect the prims that actually make the road.&lt;br /&gt;
&lt;br /&gt;
=== Road Center Cars ===&lt;br /&gt;
&lt;br /&gt;
Unlike the previous group, these cars follow the center of road and sometimes they move to left and right. Most probably, they have parcel border sensor and the script trying to get them on the center of the road.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles don&#039;t follow a specific part of the road, they can be named &#039;drunk cars&#039;.&lt;br /&gt;
&lt;br /&gt;
== Roaming Air Vehicles ==&lt;br /&gt;
&lt;br /&gt;
On rare occasions, automated air vehicles can be seen on protected land. Usually they fly at higher altitude, so their presence cannot be always noted. &#039;&#039;Second Life Geography&#039;&#039; team found two airplanes on the East coast of [[Heterocera]]. If others exist, their presence has not been noted.&lt;br /&gt;
&lt;br /&gt;
== Roaming Boats ==&lt;br /&gt;
&lt;br /&gt;
Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. &#039;&#039;Second Life Geography team&#039;&#039; found this to be very rare. Yava pods are able to move on water surface and are convertable (they float and some models transform in boats on water).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201660</id>
		<title>Roaming Continental Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201660"/>
		<updated>2016-07-11T23:01:13Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Roaming Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
This page is made to offer an information about all vehicles moving on the large mainland continents. Usually, they don&#039;t have a schedule and not a clear path to follow. They are not owned by a single company.&lt;br /&gt;
&lt;br /&gt;
== Heterocera Runaway Trains ==&lt;br /&gt;
&lt;br /&gt;
On all railways of [[Heterocera]] you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.&lt;br /&gt;
&lt;br /&gt;
Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.&lt;br /&gt;
&lt;br /&gt;
Many roaming trains don&#039;t actually chose &#039;Guide&#039; from &#039;Alternaite Guide&#039;, this means they are hard to be controlled at switches. Also, some trains scan at a too large distance for guides. As a result, they enter on branch lines when not expected. These kind of trains can be found blocked at entrance to [[Achemon Railway]], where they cannot move on the extreme speed restrictions and declivity found there.&lt;br /&gt;
&lt;br /&gt;
If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.&lt;br /&gt;
&lt;br /&gt;
Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident changes the switch, this is what will happen.&lt;br /&gt;
&lt;br /&gt;
=== Satori Guided Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Inside [[Satori]] continent, a few vehicles can be seen, walking with constant speed along the central road. They use a VRC train engine that is following road segments instead of railway &#039;&#039;Guide&#039;&#039;. These vehicles are owned by the same company that has majority of roaming trains on Heterocera.&lt;br /&gt;
&lt;br /&gt;
== Roaming Cars ==&lt;br /&gt;
&lt;br /&gt;
The following vehicles are no longer on the roads. They belonged to [[Second Life Transport Authority]]. &lt;br /&gt;
&lt;br /&gt;
There are numerous vehicles moving on the roads of Linden-owned continents. The vast majority are not tour vehicles, while some of them are. The number of these vehicles varies from continent to continent and from road to road. A high number of roaming cars was found in [[Satori]] and in some parts of [[Sansara]].&lt;br /&gt;
&lt;br /&gt;
They can be included in 3 subcategories by their behavior:&lt;br /&gt;
&lt;br /&gt;
=== Right Side Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, but sometimes it looks like they detect the prims that actually make the road.&lt;br /&gt;
&lt;br /&gt;
=== Road Center Cars ===&lt;br /&gt;
&lt;br /&gt;
Unlike the previous group, these cars follow the center of road and sometimes they move to left and right. Most probably, they have parcel border sensor and the script trying to get them on the center of the road.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles don&#039;t follow a specific part of the road, they can be named &#039;drunk cars&#039;.&lt;br /&gt;
&lt;br /&gt;
== Roaming Air Vehicles ==&lt;br /&gt;
&lt;br /&gt;
On rare occasions, automated air vehicles can be seen on protected land. Usually they fly at higher altitude, so their presence cannot be always noted. &#039;&#039;Second Life Geography&#039;&#039; team found two airplanes on the East coast of [[Heterocera]]. If others exist, their presence has not been noted.&lt;br /&gt;
&lt;br /&gt;
== Roaming Boats ==&lt;br /&gt;
&lt;br /&gt;
Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. &#039;&#039;Second Life Geography team&#039;&#039; found this to be very rare. Yava pods are able to move on water surface and are convertable (they float and some models transform in boats on water).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201658</id>
		<title>Roaming Continental Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Roaming_Continental_Vehicles&amp;diff=1201658"/>
		<updated>2016-07-11T23:00:18Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Heterocera Runaway Trains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
This page is made to offer an information about all vehicles moving on the large mainland continents. Usually, they don&#039;t have a schedule and not a clear path to follow. They are not owned by a single company.&lt;br /&gt;
&lt;br /&gt;
== Heterocera Runaway Trains ==&lt;br /&gt;
&lt;br /&gt;
On all railways of [[Heterocera]] you can find vehicles of any type: trains (coal engines, diesel engines), cars, tanks, trucks and on rare occasions even the most unusual vehicles (like a functional bathtb or even a yellow bath ducky) Still, majority of them are modified opensource trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicles have an incredible high speed, sometimes far too big for a passenger to survivie. They can be found on the main line and on rare occasions on other lines.&lt;br /&gt;
&lt;br /&gt;
Tests show that the vast majority of runaway trains will enter the main line. If they are going East, they will move to Bhaga and return. If they are heading East, there is a 40% possibility that in Crumbi they will go North and will enter the branch that connects Pawpaw with Pavonia. Over 95% (if not all) trains heading to Pavonia will enter Pavonia Pass, a parcel that does not allow objects to enter, so they will stop at parcel border and will be auto-returned. If a train does not go North at Crumbi junction, it will continue along main line all the way to Tuliptree, where it will turn back. Tests show that less then 10% of all runaway trains endd up in other places then Pavonia. The chance that a runaway train will enter other rails is very small. This might happen if a resident changes a switch before the train comes or if a train passed to a branch line just before the runaway train.&lt;br /&gt;
&lt;br /&gt;
Many roaming trains don&#039;t actually chose &#039;Guide&#039; from &#039;Alternaite Guide&#039;, this means they are hard to be controlled at switches. Also, some trains scan at a too large distance for guides. As a result, they enter on branch lines when not expected. These kind of trains can be found blocked at entrance to [[Achemon Railway]], where they cannot move on the extreme speed restrictions and declivity found there.&lt;br /&gt;
&lt;br /&gt;
If a mechanism prevents a train from entering Pavonia sim (making it to flip), that train will get stocked, at some point, into another parcel with restricted access or will be auto-returned after it enters a sim with a restart process. Experiments show that a runaway train might survive a few days on rail.&lt;br /&gt;
&lt;br /&gt;
Runaway trains can enter private parcels if they have rail connection. This is rare, since these connections are always set for main line, but if a resident changes the switch, this is what will happen.&lt;br /&gt;
&lt;br /&gt;
=== Satori Guided Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Inside [[Satori]] continent, a few vehicles can be seen, walking with constant speed along the central road. They use a VRC train engine that is following road segments instead of railway &#039;&#039;Guide&#039;&#039;. These vehicles are owned by the same company that has majority of roaming trains on Heterocera.&lt;br /&gt;
&lt;br /&gt;
== Roaming Cars ==&lt;br /&gt;
&lt;br /&gt;
There are numerous vehicles moving on the roads of Linden-owned continents. The vast majority are not tour vehicles, while some of them are. The number of these vehicles varies from continent to continent and from road to road. A high number of roaming cars was found in [[Satori]] and in some parts of [[Sansara]].&lt;br /&gt;
&lt;br /&gt;
They can be included in 3 subcategories by their behavior:&lt;br /&gt;
&lt;br /&gt;
=== Right Side Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles are moving along the right side of the road, many times even outside of road surface. They seem to have a parcel border sensor and follow the right border of road parcel, but sometimes it looks like they detect the prims that actually make the road.&lt;br /&gt;
&lt;br /&gt;
=== Road Center Cars ===&lt;br /&gt;
&lt;br /&gt;
Unlike the previous group, these cars follow the center of road and sometimes they move to left and right. Most probably, they have parcel border sensor and the script trying to get them on the center of the road.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Cars ===&lt;br /&gt;
&lt;br /&gt;
These vehicles don&#039;t follow a specific part of the road, they can be named &#039;drunk cars&#039;.&lt;br /&gt;
&lt;br /&gt;
== Roaming Air Vehicles ==&lt;br /&gt;
&lt;br /&gt;
On rare occasions, automated air vehicles can be seen on protected land. Usually they fly at higher altitude, so their presence cannot be always noted. &#039;&#039;Second Life Geography&#039;&#039; team found two airplanes on the East coast of [[Heterocera]]. If others exist, their presence has not been noted.&lt;br /&gt;
&lt;br /&gt;
== Roaming Boats ==&lt;br /&gt;
&lt;br /&gt;
Unlike roads and railways, waterways are still an untouched limit for many vehicle builders. &#039;&#039;Second Life Geography team&#039;&#039; found this to be very rare. Yava pods are able to move on water surface and are convertable (they float and some models transform in boats on water).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1201651</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1201651"/>
		<updated>2016-07-11T22:31:39Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Alternative trains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For East Continents, see&#039;&#039;&#039; [[SLGI Fleet]].&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
&lt;br /&gt;
Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
&lt;br /&gt;
Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while Second Life Transit Authority had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
&lt;br /&gt;
From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
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The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
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Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
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== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
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For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
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For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
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The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
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Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
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=== Train movement ===&lt;br /&gt;
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As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
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They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
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The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
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=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
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As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
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Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
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Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
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The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
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Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
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=== Percent of errors ===&lt;br /&gt;
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In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
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To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
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Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
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*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
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Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
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=== Monitoring ===&lt;br /&gt;
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[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
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At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
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The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
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By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
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An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
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In cases of emergency, the trackers are closed down and the system starts using [[Object to object HTTP communication]]. This method generates more lag per train, but can bypass sim crossing failures.&lt;br /&gt;
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=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
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At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
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Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
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#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
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IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
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== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
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On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
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It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
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On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
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If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
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Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
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It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
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== Schedule ==&lt;br /&gt;
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{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
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The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
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To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
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=== SLGI Train Bay ===&lt;br /&gt;
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[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
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This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
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 Station        code   distance    time schedules&lt;br /&gt;
 Home              0   0.000 km 0.01 6.01 12.01 18.01&lt;br /&gt;
 Tiger Depot      35   0.074 km 0.02 6.02 12.02 18.02&lt;br /&gt;
 Achemon         165   0.349 km 0.04 6.04 12.04 18.04&lt;br /&gt;
 Imperial        294   0.620 km 0.06 6.06 12.06 18.06&lt;br /&gt;
 Neumoegen       422   0.890 km 0.08 6.08 12.08 18.08&lt;br /&gt;
 Oculea          537   1.133 km 0.10 6.10 12.10 18.10&lt;br /&gt;
 Calleta         650   1.375 km 0.12 6.12 12.12 18.12&lt;br /&gt;
 Union Station   807   1.706 km 0.14 6.14 12.14 18.14&lt;br /&gt;
 Tuliptree      1069   2.268 km 0.19 6.19 12.19 18.19&lt;br /&gt;
 ANWR           1896   4.144 km 0.33 6.33 12.33 18.33&lt;br /&gt;
 Hildegrade     2519   5.577 km 0.42 6.42 12.42 18.42&lt;br /&gt;
 Adelais        2772   6.127 km 0.47 6.47 12.47 18.47&lt;br /&gt;
 Bertrada       2977   6.595 km 0.51 6.51 12.51 18.51&lt;br /&gt;
 Landres        3955   8.845 km 1.07 7.07 13.07 19.07&lt;br /&gt;
 Manyiminya     4745  10.537 km 1.20 7.20 13.20 19.20&lt;br /&gt;
 Mhindepinde    4835  10.722 km 1.22 7.22 13.22 19.22&lt;br /&gt;
 Grub Beach     4950  10.959 km 1.24 7.24 13.24 19.24&lt;br /&gt;
 Inner Harbor   5107  11.295 km 1.26 7.26 13.26 19.26&lt;br /&gt;
 Daley Bay      5288  11.681 km 1.29 7.29 13.29 19.29&lt;br /&gt;
 Inner Harbor   5466  12.058 km 1.32 7.32 13.32 19.32&lt;br /&gt;
 Grub Beach     5621  12.387 km 1.35 7.35 13.35 19.35&lt;br /&gt;
 Mhindepinde    5737  12.627 km 1.37 7.37 13.37 19.37&lt;br /&gt;
 Manyiminya     5838  12.825 km 1.38 7.38 13.38 19.38&lt;br /&gt;
 Shemerville    6299  13.852 km 1.46 7.46 13.46 19.46&lt;br /&gt;
 Landers        6582  14.468 km 1.51 7.51 13.51 19.51&lt;br /&gt;
 Bertrada       7411  16.354 km 2.05 8.05 14.05 20.05&lt;br /&gt;
 Adelais        7708  17.034 km 2.09 8.09 14.09 20.09&lt;br /&gt;
 Hildegarde     7953  17.594 km 2.14 8.14 14.14 20.14&lt;br /&gt;
 ANWR           8579  19.033 km 2.24 8.24 14.24 20.24&lt;br /&gt;
 Tuliptree      9389  20.886 km 2.37 8.37 14.37 20.37&lt;br /&gt;
 Union Station  9652  21.449 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Calleta        9833  21.836 km 2.45 8.45 14.45 20.45&lt;br /&gt;
 Oculea         9931  22.040 km 2.47 8.47 14.47 20.47&lt;br /&gt;
 Neumoegen     10061  22.315 km 2.49 8.49 14.49 20.49&lt;br /&gt;
 Imperial      10168  22.542 km 2.50 8.50 14.50 20.50&lt;br /&gt;
 Achemon       10311  22.850 km 2.53 8.53 14.53 20.53&lt;br /&gt;
 Tiger Depot   10447  23.138 km 2.55 8.55 14.55 20.55&lt;br /&gt;
 Home          10487  23.209 km 2.56 8.56 14.56 20.56&lt;br /&gt;
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=== SLGI Train ONSR ===&lt;br /&gt;
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[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
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This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
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 Station               code  distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km 1.01  7.01 13.01 19.01&lt;br /&gt;
 Tiger Depot             34  0.068 km 1.02  7.02 13.02 19.02&lt;br /&gt;
 Achemon                164  0.343 km 1.04  7.04 13.04 19.04&lt;br /&gt;
 Imperial               293  0.620 km 1.06  7.06 13.06 19.06&lt;br /&gt;
 Neumoegen              420  0.891 km 1.08  7.08 13.08 19.08&lt;br /&gt;
 Oculea                 535  1.135 km 1.10  7.10 13.10 19.10&lt;br /&gt;
 Calleta                648  1.372 km 1.12  7.12 13.12 19.12&lt;br /&gt;
 Union Station          806  1.706 km 1.14  7.14 13.14 19.14&lt;br /&gt;
 Tuliptree             1068  2.272 km 1.19  7.19 13.19 19.19&lt;br /&gt;
 ANWR                  1894  4.148 km 1.33  7.33 13.33 19.33&lt;br /&gt;
 West Volcano Islands  2521  5.563 km 1.43  7.43 13.43 19.43&lt;br /&gt;
 Amida Bridge          3885  8.632 km 2.06  8.06 14.06 20.06&lt;br /&gt;
 Crescent Bridge       4449  9.915 km 2.15  8.15 14.15 20.15&lt;br /&gt;
 Clarksburg Bridge     5097 11.371 km 2.26  8.26 14.26 20.26&lt;br /&gt;
 Jernberg              5399 12.053 km 2.31  8.31 14.31 20.31&lt;br /&gt;
 Anton                 5789 12.937 km 2.37  8.37 14.37 20.37&lt;br /&gt;
 Wengen                6046 13.507 km 2.42  8.42 14.42 20.42&lt;br /&gt;
 Oberstdorf            6224 13.862 km 2.45  8.45 14.45 20.45&lt;br /&gt;
 DJ Landing Spot       6452 14.355 km 2.49  8.49 14.49 20.49&lt;br /&gt;
 Bunny Cottage         6645 14.759 km 2.52  8.52 14.52 20.52&lt;br /&gt;
 Okemo Gorge           6984 15.486 km 2.57  8.57 14.57 20.57&lt;br /&gt;
 Okemo Canyon          7085 15.687 km 2.59  8.59 14.59 20.59&lt;br /&gt;
 Nakiska               7188 15.902 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Tornado Pass          7269 16.074 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Smithres Depot        7435 16.420 km 3.05  9.05 15.05 21.05&lt;br /&gt;
 Smithers Bluff        7522 16.601 km 3.06  9.06 15.06 21.06&lt;br /&gt;
 Smithers Depot        7605 16.772 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Tornado Pass          7771 17.124 km 3.11  9.11 15.11 21.11&lt;br /&gt;
 Nakiska               7851 17.285 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Okemo Canyon          7954 17.507 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Okemo Gorge           8051 17.686 km 3.15  9.15 15.15 21.15&lt;br /&gt;
 Bunny Cottage         8397 18.453 km 3.21  9.21 15.21 21.21&lt;br /&gt;
 DJ Landing Spot       8591 18.862 km 3.24  9.24 15.24 21.24&lt;br /&gt;
 Oberstdorf            8809 19.334 km 3.28  9.28 15.28 21.28&lt;br /&gt;
 Wengen                8987 19.713 km 3.31  9.31 15.31 21.31&lt;br /&gt;
 Anton                 9250 20.276 km 3.35  9.35 15.35 21.35&lt;br /&gt;
 Jernberg              9646 21.174 km 3.41  9.41 15.41 21.41&lt;br /&gt;
 Clarksburg Bridge     9950 21.857 km 3.47  9.47 15.47 21.47&lt;br /&gt;
 Crescent Bridge      10593 23.319 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Amida Bridge         11163 24.618 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 West Volcano Islands 12538 27.724 km 4.30 10.30 16.30 22.30&lt;br /&gt;
 Tuliptree            13983 30.993 km 4.54 10.54 16.54 22.54&lt;br /&gt;
 Union Station        14248 31.556 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Calleta              14430 31.941 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Oculea               14529 32.148 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Neumoegen            14658 32.420 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Imperial             14766 32.647 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Achemon              14909 32.954 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Tiger Depot          15045 33.244 km 5.12 11.12 17.12 23.12&lt;br /&gt;
 Home                 15085 33.319 km 5.12 11.12 17.12 23.12&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
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[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
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Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
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 Station        code distance    time schedules&lt;br /&gt;
 Home              0 0.000 km 2.01 8.01 14.01 20.01&lt;br /&gt;
 Tiger Depot      35 0.073 km 2.02 8.02 14.02 20.02&lt;br /&gt;
 Achemon         165 0.348 km 2.04 8.04 14.04 20.04&lt;br /&gt;
 Imperial        294 0.619 km 2.06 8.06 14.06 20.06&lt;br /&gt;
 Neumoegen       421 0.890 km 2.08 8.08 14.08 20.08&lt;br /&gt;
 Oculea          536 1.134 km 2.10 8.10 14.10 20.10&lt;br /&gt;
 Calleta         649 1.370 km 2.12 8.12 14.12 20.12&lt;br /&gt;
 Union Station   764 1.610 km 2.14 8.14 14.14 20.14&lt;br /&gt;
 Cecropia        863 1.818 km 2.15 8.15 14.15 20.15&lt;br /&gt;
 ANWR           1176 2.510 km 2.21 8.21 14.21 20.21&lt;br /&gt;
 Purple         1651 3.589 km 2.29 8.29 14.29 20.29&lt;br /&gt;
 Periwinkle     1825 3.948 km 2.31 8.31 14.31 20.31&lt;br /&gt;
 Slate          2039 4.439 km 2.35 8.35 14.35 20.35&lt;br /&gt;
 Olive          2126 4.621 km 2.35 8.35 14.35 20.35&lt;br /&gt;
 Mocha          2257 4.895 km 2.39 8.39 14.39 20.39&lt;br /&gt;
 Olive          2388 5.178 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Slate          2475 5.361 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Periwinkle     2668 5.780 km 2.45 8.45 14.45 20.45&lt;br /&gt;
 Purple         2852 6.211 km 2.49 8.49 14.49 20.49&lt;br /&gt;
 ANWR           3331 7.298 km 2.57 8.57 14.57 20.57&lt;br /&gt;
 Cecropia       3650 7.997 km 3.02 9.02 15.02 21.02&lt;br /&gt;
 Union Station  3750 8.203 km 3.04 9.04 15.04 21.04&lt;br /&gt;
 Calleta        3865 8.440 km 3.05 9.05 15.05 21.05&lt;br /&gt;
 Oculea         3965 8.651 km 3.07 9.07 15.07 21.07&lt;br /&gt;
 Neumoegen      4094 8.923 km 3.09 9.09 15.09 21.09&lt;br /&gt;
 Imperial       4202 9.150 km 3.11 9.11 15.11 21.11&lt;br /&gt;
 Achemon        4345 9.461 km 3.13 9.13 15.13 21.13&lt;br /&gt;
 Tiger Depot    4482 9.744 km 3.16 9.16 15.16 21.16&lt;br /&gt;
 Home           4522 9.820 km 3.16 9.16 15.16 21.16&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara. Recently, it was extended to Sansara&#039;s Lost River. &lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Tiger Depot              33  0.067 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Achemon                 163  0.343 km 3.03  9.03 15.03 21.03&lt;br /&gt;
 Imperial                291  0.615 km 3.05  9.05 15.05 21.05&lt;br /&gt;
 Neumoegen               419  0.885 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Oculea                  534  1.128 km 3.10  9.10 15.10 21.10&lt;br /&gt;
 Calleta                 646  1.366 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Union Station           804  1.696 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Tuliptree              1066  2.263 km 3.19  9.19 15.19 21.19&lt;br /&gt;
 ANWR                   1892  4.141 km 3.33  9.33 15.33 21.33&lt;br /&gt;
 West Volcano Islands   2518  5.555 km 3.43  9.43 15.43 21.43&lt;br /&gt;
 Sido                   2817  6.207 km 3.48  9.48 15.48 21.48&lt;br /&gt;
 Laka                   3532  7.882 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Kishijoten             3947  8.871 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 Tupi                   4566 10.259 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Kama                   5202 12.158 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Tenjin                 6088 14.314 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Fujin Missing Bridge   6351 14.904 km 4.47 10.47 16.47 22.47&lt;br /&gt;
 Ebisu                  6838 16.002 km 4.55 10.55 16.55 22.55&lt;br /&gt;
 Gama                   7361 17.193 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Crescent Bridge        7721 18.013 km 5.10 11.10 17.10 23.10&lt;br /&gt;
 Clarksburg Bridge      8359 19.467 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Drawnbridge            8890 20.683 km 5.28 11.28 17.28 23.28&lt;br /&gt;
 Sutherland Bridge      9666 22.410 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Lost River            10267 23.931 km 5.52 11.52 17.52 23.52&lt;br /&gt;
 Moraine               10608 24.692 km 5.58 11.58 17.58 23.58&lt;br /&gt;
 Lost River Delta      10850 25.225 km 6.02 12.02 18.02  0.02&lt;br /&gt;
 Moraine               11094 25.763 km 6.06 12.06 18.06  0.06&lt;br /&gt;
 Lost River            11426 26.519 km 6.11 12.11 18.11  0.11&lt;br /&gt;
 Warmouth              11476 26.786 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Sutherland Bridge     12028 28.041 km 6.21 12.21 18.21  0.21&lt;br /&gt;
 Drawnbridge           12802 29.771 km 6.34 12.34 18.34  0.34&lt;br /&gt;
 Clarksburg Bridge     13345 30.987 km 6.43 12.43 18.43  0.43&lt;br /&gt;
 Crescent Bridge       13989 32.451 km 6.54 12.54 18.54  0.54&lt;br /&gt;
 Gama                  14349 33.270 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Ebisu                 14872 34.460 km 7.09 13.09 19.09  1.09&lt;br /&gt;
 Fujin Missing Bridge  15359 35.558 km 7.17 13.17 19.17  1.17&lt;br /&gt;
 Tenjin                15618 36.137 km 7.21 13.21 19.21  1.21&lt;br /&gt;
 Kama                  16530 38.351 km 7.37 13.37 19.37  1.37&lt;br /&gt;
 Tupi                  17272 40.267 km 7.49 13.49 19.49  1.49&lt;br /&gt;
 Kishijoten            17885 41.650 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Laka                  18300 42.644 km 8.06 14.06 20.06  2.06&lt;br /&gt;
 Sido                  19015 44.318 km 8.18 14.18 20.18  2.18&lt;br /&gt;
 West Volcano Islands  19297 44.951 km 8.22 14.22 20.22  2.22&lt;br /&gt;
 ANWR                  19923 46.368 km 8.33 14.33 20.33  2.33&lt;br /&gt;
 Tuliptree             20735 48.220 km 8.47 14.47 20.47  2.47&lt;br /&gt;
 Union Station         20998 48.783 km 8.51 14.51 20.51  2.51&lt;br /&gt;
 Calleta               21179 49.163 km 8.54 14.54 20.54  2.54&lt;br /&gt;
 Oculea                21277 49.368 km 8.56 14.56 20.56  2.56&lt;br /&gt;
 Neumoegen             21406 49.646 km 8.58 14.58 20.58  2.58&lt;br /&gt;
 Imperial              21513 49.874 km 9.00 15.00 21.00  3.00&lt;br /&gt;
 Achemon               21657 50.180 km 9.02 15.02 21.02  3.02&lt;br /&gt;
 Tiger Depot           21793 50.468 km 9.04 15.04 21.04  3.04&lt;br /&gt;
 Home                  21833 50.544 km 9.05 15.05 21.05  3.05&lt;br /&gt;
=== SLGI Train Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
In past, it was known as &#039;&#039;SLGI Train YS + Dams&#039;&#039;. Recently, we changed its name, because some people thought that SLGI Trains might be controlled by the owners of [[Second Life Transport Authority|SLTA]] or [[Yava Script Pods|YS Pods]]. &lt;br /&gt;
&lt;br /&gt;
 Station                code distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km  4.01 10.01 16.01 22.01&lt;br /&gt;
 Tiger Depot             32  0.066 km  4.02 10.02 16.02 22.02&lt;br /&gt;
 Achemon                162  0.341 km  4.03 10.03 16.03 22.03&lt;br /&gt;
 Imperial               291  0.614 km  4.06 10.06 16.06 22.06&lt;br /&gt;
 Neumoegen              419  0.883 km  4.08 10.08 16.08 22.08&lt;br /&gt;
 Oculea                 533  1.127 km  4.09 10.09 16.09 22.09&lt;br /&gt;
 Calleta                646  1.364 km  4.11 10.11 16.11 22.11&lt;br /&gt;
 Union Station          803  1.699 km  4.14 10.14 16.14 22.14&lt;br /&gt;
 Tuliptree             1065  2.266 km  4.19 10.19 16.19 22.19&lt;br /&gt;
 ANWR                  1896  4.143 km  4.33 10.33 16.33 22.33&lt;br /&gt;
 West Volcano Islands  2522  5.555 km  4.43 10.43 16.43 22.43&lt;br /&gt;
 Amida Bridge          3881  8.627 km  5.06 11.06 17.06 23.06&lt;br /&gt;
 Phobos Bridge         4271  9.502 km  5.12 11.12 17.12 23.12&lt;br /&gt;
 Ganymede Dam          4514 10.046 km  5.16 11.16 17.16 23.16&lt;br /&gt;
 Tethys                4985 11.195 km  5.24 11.24 17.24 23.24&lt;br /&gt;
 Arlberg               5050 11.330 km  5.25 11.25 17.25 23.25&lt;br /&gt;
 Chamonix              5484 12.298 km  5.32 11.32 17.32 23.32&lt;br /&gt;
 Finale Emilia         5841 13.297 km  5.38 11.38 17.38 23.38&lt;br /&gt;
 YavaScript Base       6350 14.693 km  5.47 11.47 17.47 23.47&lt;br /&gt;
 Anton                 6693 15.469 km  5.53 11.53 17.53 23.53&lt;br /&gt;
 Wengen                6936 16.020 km  5.57 11.57 17.57 23.57&lt;br /&gt;
 Anzere                7235 16.698 km  6.02 12.02 18.02  0.02&lt;br /&gt;
 Orient                7662 17.667 km  6.09 12.09 18.09  0.09&lt;br /&gt;
 Sugarolaf Dam         7859 18.089 km  6.12 12.12 18.12  0.12&lt;br /&gt;
 Duck                  8061 18.535 km  6.15 12.15 18.15  0.15&lt;br /&gt;
 Miller Bridge         8527 19.597 km  6.23 12.23 18.23  0.23&lt;br /&gt;
 Bonga                 8956 20.565 km  6.30 12.30 18.30  0.30&lt;br /&gt;
 Alcona                9661 22.132 km  6.42 12.42 18.42  0.42&lt;br /&gt;
 Schell                9780 22.391 km  6.44 12.44 18.44  0.44&lt;br /&gt;
 Alcona                9897 22.650 km  6.46 12.46 18.46  0.46&lt;br /&gt;
 Tompson Bridge       10261 23.480 km  6.52 12.52 18.52  0.52&lt;br /&gt;
 Lost Boats           10950 25.028 km  7.04 13.04 19.04  1.04&lt;br /&gt;
 Bear                 10999 25.246 km  7.04 13.04 19.04  1.04&lt;br /&gt;
 Sutherland Abyss     11614 26.746 km  7.15 13.15 19.15  1.15&lt;br /&gt;
 Sutherland Dam       12114 27.895 km  7.23 13.23 19.23  1.23&lt;br /&gt;
 Sutherland Bridge    12258 28.209 km  7.25 13.25 19.25  1.25&lt;br /&gt;
 Macclaine Bridge     13134 30.147 km  7.40 12.40 19.40  1.40&lt;br /&gt;
 Macclaine rapidER    13258 30.418 km  7.42 13.42 19.42  1.42&lt;br /&gt;
 Netherbeck           13721 31.429 km  7.50 13.50 19.50  1.50&lt;br /&gt;
 Seascale Bridge      14256 32.652 km  7.59 13.59 19.59  1.59&lt;br /&gt;
 Borrowdale Bridge    14504 33.212 km  8.03 14.03 20.03  2.03&lt;br /&gt;
 Waterhead            14601 33.423 km  8.04 14.04 20.04  2.04&lt;br /&gt;
 Windermere           14906 34.107 km  8.09 14.09 20.09  2.09&lt;br /&gt;
 North Islanders      15290 35.156 km  8.16 14.16 20.16  2.16&lt;br /&gt;
 End station          15339 35.253 km  8.17 14.17 20.17  2.17&lt;br /&gt;
 North Islanders      15393 35.354 km  8.18 14.18 20.18  2.18&lt;br /&gt;
 Windermere           15777 36.398 km  8.24 14.24 20.24  2.24&lt;br /&gt;
 Waterhead            16095 37.086 km  8.30 14.30 20.30  2.30&lt;br /&gt;
 Borrowdale Bridge    16192 37.295 km  8.31 14.31 20.31  2.31&lt;br /&gt;
 Seascale Bridge      16440 37.853 km  8.35 14.35 20.35  2.35&lt;br /&gt;
 Netherbeck           16976 39.082 km  8.44 14.44 20.44  2.44&lt;br /&gt;
 Macclaine rapidER    17423 40.095 km  8.51 14.51 20.51  2.51&lt;br /&gt;
 Macclaine Bridge     17546 40.365 km  8.53 14.53 20.53  2.53&lt;br /&gt;
 Sutherland Bridge    18387 42.305 km  9.07 15.07 21.07  3.07&lt;br /&gt;
 Sutherland Dam       18530 42.623 km  9.10 15.10 21.10  3.10&lt;br /&gt;
 Sutherland Abyss     19034 43.770 km  9.18 15.18 21.18  3.18&lt;br /&gt;
 Bear                 19649 45.269 km  9.28 15.28 21.28  3.28&lt;br /&gt;
 Lost Boats           19698 45.484 km  9.28 15.28 21.28  3.28&lt;br /&gt;
 Tompson Bridge       20350 46.972 km  9.40 15.40 21.40  3.40&lt;br /&gt;
 Alcona               20720 47.802 km  9.46 15.46 21.46  3.46&lt;br /&gt;
 Schell               20837 48.061 km  9.48 15.48 21.48  3.48&lt;br /&gt;
 Alcona               20955 48.323 km  9.50 15.50 21.50  3.50&lt;br /&gt;
 Bonga                21643 49.884 km 10.02 16.02 22.02  4.02&lt;br /&gt;
 Miller Bridge        22068 50.866 km 10.09 16.09 22.09  4.09&lt;br /&gt;
 Duck                 22532 51.926 km 10.17 16.17 22.17  4.17&lt;br /&gt;
 Sugarolaf Dam        22734 52.374 km 10.20 16.20 22.20  4.20&lt;br /&gt;
 Orient               22931 52.801 km 10.23 16.23 22.23  4.23&lt;br /&gt;
 Anzere               23357 53.767 km 10.30 16.30 22.30  4.30&lt;br /&gt;
 Wengen               23655 54.440 km 10.35 16.35 22.35  4.35&lt;br /&gt;
 Anton                23896 54.984 km 10.39 16.39 22.39  4.39&lt;br /&gt;
 YavaScript Base      24238 55.760 km 10.45 16.45 22.45  4.45&lt;br /&gt;
 Finale Emilia        24736 57.177 km 10.54 16.54 22.54  4.54&lt;br /&gt;
 Chamonix             25077 58.173 km 10.59 16.59 22.59  4.59&lt;br /&gt;
 Arlberg              25502 59.141 km 11.06 17.06 23.06  5.06&lt;br /&gt;
 Tethys               25567 59.278 km 11.07 17.07 23.07  5.07&lt;br /&gt;
 Ganymede Dam         26025 60.424 km 11.15 17.15 23.15  5.15&lt;br /&gt;
 Phobos Bridge        26268 60.968 km 11.19 17.19 23.19  5.19&lt;br /&gt;
 Amida Bridge         26642 61.779 km 11.25 17.25 23.25  5.25&lt;br /&gt;
 West Volcano Islands 28025 64.929 km 11.48 17.48 23.48  5.48&lt;br /&gt;
 ANWR                 28653 66.341 km 11.59 17.59 23.59  5.59&lt;br /&gt;
 Tuliptree            29467 68.198 km 12.12 18.12  0.12  6.12&lt;br /&gt;
 Union Station        29730 68.762 km 12.17 18.17  0.17  6.17&lt;br /&gt;
 Calleta              29911 69.145 km 12.20 18.20  0.20  6.20&lt;br /&gt;
 Oculea               30009 69.355 km 12.21 18.21  0.21  6.21&lt;br /&gt;
 Neumoegen            30137 69.628 km 12.23 18.23  0.23  6.23&lt;br /&gt;
 Imperial             30245 69.854 km 12.25 18.25  0.25  6.25&lt;br /&gt;
 Achemon              30388 70.162 km 12.27 18.27  0.27  6.27&lt;br /&gt;
 Tiger Depot          30524 70.450 km 12.30 18.30  0.30  6.30&lt;br /&gt;
 Home                 30564 70.526 km 12.30 18.30  0.30  6.30&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 Station          code  distance    time schedules&lt;br /&gt;
 Home                0  0.000 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Tiger Depot        32  0.067 km 5.02 11.02 17.02 23.02&lt;br /&gt;
 Achemon           162  0.342 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Achemon Road      219  0.565 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Rustic            446  1.078 km 5.08 11.08 17.08 23.08&lt;br /&gt;
 Hera              732  1.724 km 5.13 11.13 17.13 23.13&lt;br /&gt;
 Calleta           958  2.231 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 ANWR             1570  3.715 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Hikueo           2146  5.020 km 5.37 11.37 17.37 23.37&lt;br /&gt;
 Vari             2802  6.499 km 5.48 11.48 17.48 23.48&lt;br /&gt;
 Amida Bridge     4053  9.370 km 6.09 12.09 18.09  0.09&lt;br /&gt;
 Montara          4353 10.042 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Eye In The Hand  4901 11.294 km 6.23 12.23 18.23  0.23&lt;br /&gt;
 Da Boom          5586 12.859 km 6.34 12.34 18.34  0.34&lt;br /&gt;
 Eye In The Hand  6270 14.427 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Montara          6822 15.694 km 6.55 12.55 18.55  0.55&lt;br /&gt;
 Amida Bridge     7122 16.367 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Vari             8381 19.253 km 7.21 13.21 19.21  1.21&lt;br /&gt;
 Hikueo           9048 20.739 km 7.32 13.32 19.32  1.32&lt;br /&gt;
 ANWR             9624 22.048 km 7.41 13.41 19.41  1.41&lt;br /&gt;
 Calleta         10234 23.528 km 7.52 13.52 19.52  1.52&lt;br /&gt;
 Hera            10462 24.038 km 7.55 13.55 19.55  1.55&lt;br /&gt;
 Rustic          10747 24.678 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Achemon Road    10977 25.196 km 8.04 14.04 20.04  2.04&lt;br /&gt;
 Achemon         11033 25.416 km 8.05 14.05 20.05  2.05&lt;br /&gt;
 Tiger Depot     11172 25.713 km 8.07 14.07 20.07  2.07&lt;br /&gt;
 Home            11212 25.789 km 8.08 14.08 20.08  2.08&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 0.00 6.00 12.00 18.00&lt;br /&gt;
 Tiger Depot              36  0.073 km 0.01 6.01 12.01 18.01&lt;br /&gt;
 Obscure                 125  0.260 km 0.02 6.02 12.02 18.02&lt;br /&gt;
 Epirrhoe                377  0.799 km 0.06 6.06 12.06 18.06&lt;br /&gt;
 Jodis                   533  1.136 km 0.09 6.09 12.09 18.09&lt;br /&gt;
 Ribeata Mines           667  1.407 km 0.11 6.11 12.11 18.11&lt;br /&gt;
 Jubata                  856  1.818 km 0.14 6.14 12.14 18.14&lt;br /&gt;
 Sinica                  947  2.007 km 0.16 6.16 12.16 18.16&lt;br /&gt;
 Spini                  1167  2.488 km 0.19 6.19 12.19 18.19&lt;br /&gt;
 Athetis                1328  2.831 km 0.22 6.22 12.22 18.22&lt;br /&gt;
 Euclidia               1627  3.473 km 0.27 6.27 12.27 18.27&lt;br /&gt;
 Lunalis                1717  3.664 km 0.29 6.29 12.29 18.29&lt;br /&gt;
 Lapara                 2107  4.508 km 0.35 6.35 12.35 18.35&lt;br /&gt;
 Foxglove               2229  4.767 km 0.37 6.37 12.37 18.37&lt;br /&gt;
 Taeniatum              2470  5.295 km 0.41 6.41 12.41 18.41&lt;br /&gt;
 Clearwing Paranthrene  2995  6.436 km 0.50 6.50 12.50 18.50&lt;br /&gt;
 Crenulate              3140  6.731 km 0.52 6.52 12.52 18.52&lt;br /&gt;
 Lappet                 3365  7.207 km 0.56 6.56 12.56 18.56&lt;br /&gt;
 Aglia                  3763  8.067 km 1.03 7.03 13.03 19.03&lt;br /&gt;
 Celerio                3896  8.350 km 1.05 7.05 13.05 19.05&lt;br /&gt;
 Tenera                 4167  8.938 km 1.09 7.09 13.09 19.09&lt;br /&gt;
 Mocis Road             4383  9.395 km 1.13 7.13 13.13 19.13&lt;br /&gt;
 Zale                   4458  9.547 km 1.14 7.14 13.14 19.14&lt;br /&gt;
 Bhaga                  4678 10.026 km 1.18 7.18 13.18 19.18&lt;br /&gt;
 Zale                   4910 10.502 km 1.22 7.22 13.22 19.22&lt;br /&gt;
 Mocis Road             4985 10.656 km 1.23 7.23 13.23 19.23&lt;br /&gt;
 Crumbi                 5157 11.026 km 1.26 7.26 13.26 19.26&lt;br /&gt;
 Tenera                 5201 11.115 km 1.27 7.27 13.27 19.27&lt;br /&gt;
 Celerio                5471 11.703 km 1.31 7.31 13.31 19.31&lt;br /&gt;
 Aglia                  5604 11.985 km 1.33 7.33 13.33 19.33&lt;br /&gt;
 Lappet                 6001 12.845 km 1.40 7.40 13.40 19.40&lt;br /&gt;
 Crenulate              6226 13.324 km 1.44 7.44 13.44 19.44&lt;br /&gt;
 Clearwing Paranthrene  6371 13.617 km 1.46 7.46 13.46 19.46&lt;br /&gt;
 Taeniatum              6896 14.760 km 1.55 7.55 13.55 19.55&lt;br /&gt;
 Foxglove               7137 15.282 km 1.59 7.59 13.59 19.59&lt;br /&gt;
 Lapara                 7259 15.543 km 2.01 8.01 14.01 20.01&lt;br /&gt;
 Lunalis                7824 16.810 km 2.10 8.10 14.10 20.10&lt;br /&gt;
 Euclidia               7924 17.025 km 2.12 8.12 14.12 20.12&lt;br /&gt;
 Athetis                8212 17.645 km 2.17 8.17 14.17 20.17&lt;br /&gt;
 Spini                  8372 17.989 km 2.20 8.20 14.20 20.20&lt;br /&gt;
 Sinica                 8591 18.469 km 2.23 8.23 14.23 20.23&lt;br /&gt;
 Jubata                 8682 18.658 km 2.25 8.25 14.25 20.25&lt;br /&gt;
 Jodis                  9009 19.344 km 2.30 8.30 14.30 20.30&lt;br /&gt;
 Epirrhoe               9169 19.678 km 2.33 8.33 14.33 20.33&lt;br /&gt;
 Obscure                9423 20.218 km 2.37 8.37 14.37 20.37&lt;br /&gt;
 Tiger Depot            9506 20.394 km 2.38 8.38 14.38 20.38&lt;br /&gt;
 Home                   9551 20.480 km 2.39 8.39 14.39 20.39&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 Station                      code  distance    time schedules&lt;br /&gt;
 Home                            0  0.000 km 1.00  7.00 13.00 19.00&lt;br /&gt;
 Tiger Depot                    32  0.067 km 1.01  7.01 13.01 19.01&lt;br /&gt;
 Obscure                       122  0.248 km 1.02  7.02 13.02 19.02&lt;br /&gt;
 Epirrhoe                      373  0.793 km 1.06  7.06 13.06 19.06&lt;br /&gt;
 Jodis                         529  1.125 km 1.09  7.09 13.09 19.09&lt;br /&gt;
 Ribeata Mines                 663  1.402 km 1.11  7.11 13.11 19.11&lt;br /&gt;
 Jubata                        853  1.813 km 1.14  7.14 13.14 19.14&lt;br /&gt;
 Sinica                        943  2.001 km 1.16  7.16 13.16 19.16&lt;br /&gt;
 Spini                        1164  2.478 km 1.19  7.19 13.19 19.19&lt;br /&gt;
 Athetis                      1324  2.819 km 1.22  7.22 13.22 19.22&lt;br /&gt;
 Euclidia                     1624  3.467 km 1.27  7.27 13.27 19.27&lt;br /&gt;
 Lunalis                      1713  3.657 km 1.29  7.29 13.29 19.29&lt;br /&gt;
 Lapara                       2102  4.498 km 1.35  7.35 13.35 19.35&lt;br /&gt;
 Foxglove                     2225  4.757 km 1.37  7.37 13.37 19.37&lt;br /&gt;
 Taeniatum                    2466  5.286 km 1.41  7.41 13.41 19.41&lt;br /&gt;
 Clearwing Paranthrene        2991  6.426 km 1.50  7.50 13.50 19.50&lt;br /&gt;
 Crenulate                    3136  6.720 km 1.52  7.52 13.52 19.52&lt;br /&gt;
 Lappet                       3361  7.197 km 1.56  7.56 13.56 19.56&lt;br /&gt;
 Aglia                        3759  8.057 km 2.03  8.03 14.03 20.03&lt;br /&gt;
 Celerio                      3892  8.341 km 2.05  8.05 14.05 20.05&lt;br /&gt;
 Tenera                       4175  8.958 km 2.10  8.10 14.10 20.10&lt;br /&gt;
 Anilis                       4498  9.661 km 2.15  8.15 14.15 20.15&lt;br /&gt;
 Tersa                        4602  9.877 km 2.17  8.17 14.17 20.17&lt;br /&gt;
 Poecila                      4890 10.498 km 2.22  8.22 14.22 20.22&lt;br /&gt;
 Philudoria                   5256 11.298 km 2.28  8.28 14.28 20.28&lt;br /&gt;
 Melanthia                    5450 11.714 km 2.31  8.31 14.31 20.31&lt;br /&gt;
 Triphosa                     5545 11.893 km 2.32  8.32 14.32 20.32&lt;br /&gt;
 Plusia                       5767 12.368 km 2.36  8.36 14.36 20.36&lt;br /&gt;
 Spectacle                    6110 13.116 km 2.42  8.42 14.42 20.42&lt;br /&gt;
 Burnott                      6593 14.166 km 2.50  8.50 14.50 20.50&lt;br /&gt;
 Yucca                        6926 14.898 km 2.55  8.55 14.55 20.55&lt;br /&gt;
 Woolybear                    7370 15.895 km 3.03  9.03 15.03 21.03&lt;br /&gt;
 Manduca                      7907 17.088 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Tridens Bridge               8166 17.675 km 3.16  9.16 15.16 21.16&lt;br /&gt;
 Emmelia Bridge               8469 18.361 km 3.21  9.21 15.21 21.21&lt;br /&gt;
 Siona Bridge                 9336 19.873 km 3.36  9.36 15.36 21.36&lt;br /&gt;
 Elpenor, former WARR         9930 21.216 km 3.46  9.46 15.46 21.46&lt;br /&gt;
 Sibine, former WARR         10699 22.957 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Hantu, former WARR          11149 23.986 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Andraca Loepa, former WARR  11401 24.556 km 4.10 10.10 16.10 22.10&lt;br /&gt;
 Gunda, former WARR          11816 25.486 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Sikkima, former WARR        12228 26.414 km 4.24 10.24 16.24 22.24&lt;br /&gt;
 Electra, former WARR        12503 27.019 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Burns, WARR                 12693 27.444 km 4.32 10.32 16.32 22.32&lt;br /&gt;
 Neumoegen                   12822 27.724 km 4.34 10.34 16.34 22.34&lt;br /&gt;
 Imperial                    12933 27.961 km 4.36 10.36 16.36 22.36&lt;br /&gt;
 Achemon                     13076 28.268 km 4.38 10.38 16.38 22.38&lt;br /&gt;
 Tiger Depot                 13212 28.555 km 4.40 10.40 16.40 22.40&lt;br /&gt;
 House Of Freedom            13255 28.633 km 4.41 10.41 16.41 22.41&lt;br /&gt;
 Tiger Depot                 13301 28.705 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Achemon                     13430 28.982 km 4.44 10.44 16.44 22.44&lt;br /&gt;
 Imperial                    13559 29.252 km 4.46 10.46 16.46 22.46&lt;br /&gt;
 Neumoegen                   13686 29.524 km 4.48 10.48 16.48 22.48&lt;br /&gt;
 Burns, WARR                 13815 29.807 km 4.50 10.50 16.50 22.50&lt;br /&gt;
 Electra, former WARR        14004 30.226 km 4.53 10.53 16.53 22.53&lt;br /&gt;
 Sikkima, former WARR        14274 30.834 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Gunda, former WARR          14683 31.765 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Andraca Loepa, former WARR  15078 32.659 km 5.11 11.11 17.11 23.11&lt;br /&gt;
 Hantu, former WARR          15349 33.257 km 5.16 11.16 17.16 23.16&lt;br /&gt;
 Sibine, former WARR         15799 34.281 km 5.23 11.23 17.23 23.23&lt;br /&gt;
 Elpenor, former WARR        16567 36.022 km 5.36 11.36 17.36 23.36&lt;br /&gt;
 Siona Bridge                17163 37.369 km 5.46 11.46 17.46 23.46&lt;br /&gt;
 Emmelia Bridge              18030 45.848 km 6.01 12.01 18.01  0.01&lt;br /&gt;
 Tridens Bridge              18333 46.203 km 6.06 12.06 18.06  0.06&lt;br /&gt;
 Manduca                     18592 46.790 km 6.10 12.10 18.10  0.10&lt;br /&gt;
 Woolybear                   19129 47.983 km 6.20 12.20 18.20  0.20&lt;br /&gt;
 Yucca                       19573 48.980 km 6.26 12.26 18.26  0.26&lt;br /&gt;
 Burnott                     19906 49.712 km 6.32 12.32 18.32  0.32&lt;br /&gt;
 Spectacle                   20389 50.762 km 6.40 12.40 18.40  0.40&lt;br /&gt;
 Plusia                      20732 51.510 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Triphosa                    20954 51.985 km 6.49 12.49 18.49  0.49&lt;br /&gt;
 Melanthia                   21049 52.164 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Philudoria                  21246 52.580 km 6.54 12.54 18.54  0.54&lt;br /&gt;
 Poecila                     21609 53.380 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Tersa                       21897 54.001 km 7.05 13.05 19.05  1.05&lt;br /&gt;
 Anilis                      22001 54.217 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Tenera                      22324 54.920 km 7.12 13.12 19.12  1.12&lt;br /&gt;
 Celerio                     22607 55.237 km 7.17 13.17 19.17  1.17&lt;br /&gt;
 Lappet                      23138 56.681 km 7.26 13.26 19.26  1.26&lt;br /&gt;
 Crenulate                   23363 57.158 km 7.29 13.29 19.29  1.29&lt;br /&gt;
 Clearwing Paranthrene       23508 57.452 km 7.32 13.32 19.32  1.32&lt;br /&gt;
 Aglia                       22740 55.821 km 7.39 13.39 19.39  1.39&lt;br /&gt;
 Taeniatum                   24033 58.592 km 7.41 13.41 19.41  1.41&lt;br /&gt;
 Foxglove                    24274 59.121 km 7.45 13.45 19.45  1.54&lt;br /&gt;
 Lapara                      24397 59.380 km 7.47 13.47 19.47  1.47&lt;br /&gt;
 Lunalis                     24786 60.221 km 7.53 13.53 19.53  1.53&lt;br /&gt;
 Euclidia                    24875 60.411 km 7.55 13.55 19.55  1.55&lt;br /&gt;
 Athetis                     25175 61.059 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Spini                       25335 61.400 km 8.02 14.02 20.02  2.02&lt;br /&gt;
 Sinica                      25556 61.877 km 8.06 14.06 20.06  2.06&lt;br /&gt;
 Jubata                      25646 62.065 km 8.07 14.07 20.07  2.07&lt;br /&gt;
 Ribeata Mines               25836 62.476 km 8.11 14.11 20.11  2.11&lt;br /&gt;
 Jodis                       25970 62.753 km 8.13 14.13 20.13  2.13&lt;br /&gt;
 Epirrhoe                    26126 63.085 km 8.15 14.15 20.15  2.15&lt;br /&gt;
 Obscure                     26377 63.630 km 8.20 14.20 20.20  2.20&lt;br /&gt;
 Tiger Depot                 26467 63.811 km 8.21 14.21 20.21  2.21&lt;br /&gt;
 Home                        26499 63.878 km 8.22 14.22 20.22  2.22&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 Station              code  distance    time schedules&lt;br /&gt;
 Home                    0  0.000 km 2.00  8.00 14.00 20.00&lt;br /&gt;
 Tiger Depot            32  0.067 km 2.01  8.01 14.01 20.01&lt;br /&gt;
 Achemon               162  0.343 km 2.03  8.03 14.03 20.03&lt;br /&gt;
 Achemon Road          219  0.566 km 2.04  8.04 14.04 20.04&lt;br /&gt;
 Rustic                388  0.944 km 2.06  8.06 14.06 20.06&lt;br /&gt;
 Great Brdge           563  1.337 km 2.09  8.09 14.09 20.09&lt;br /&gt;
 Telea                 758  1.770 km 2.13  8.13 14.13 20.13&lt;br /&gt;
 Istar                1053  2.436 km 2.18  8.18 14.18 20.18&lt;br /&gt;
 Leafminer            1671  3.827 km 2.28  8.28 14.28 20.28&lt;br /&gt;
 Molemart             1765  4.026 km 2.29  8.29 14.29 20.29&lt;br /&gt;
 Crenulate            1917  4.357 km 2.32  8.32 14.32 20.32&lt;br /&gt;
 Bauerhoff            2090  4.727 km 2.35  8.35 14.35 20.35&lt;br /&gt;
 Paranthrene Sw       2187  4.933 km 2.36  8.36 14.36 20.36&lt;br /&gt;
 Pavonia              2261  5.087 km 2.38  8.38 14.38 20.38&lt;br /&gt;
 Campion              2791  6.280 km 2.47  8.47 14.47 20.47&lt;br /&gt;
 Plebeja              3295  7.415 km 2.55  8.55 14.55 20.55&lt;br /&gt;
 Lota                 3694  8.311 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Athetis              4065  9.153 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Pyri                 4332  9.754 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Great Wall           4953 11.172 km 3.23  9.23 15.23 21.23&lt;br /&gt;
 Robin Loop           5501 12.358 km 3.32  9.32 15.32 21.32&lt;br /&gt;
 Robin Loop Achemon   5774 12.970 km 3.36  9.36 15.36 21.36&lt;br /&gt;
 Achemon              5790 13.210 km 3.37  9.37 15.37 21.37&lt;br /&gt;
 Tiger Depot          5930 13.504 km 3.39  9.39 15.39 21.39&lt;br /&gt;
 House Of Freedom     5973 13.581 km 3.40  9.40 15.40 21.40&lt;br /&gt;
 Tiger Depot          6018 13.654 km 3.40  9.40 15.40 21.40&lt;br /&gt;
 Achemon              6140 13.913 km 3.42  9.42 15.42 21.42&lt;br /&gt;
 Robin Loop Achemon   6155 14.144 km 3.43  9.43 15.43 21.43&lt;br /&gt;
 Great Wall           6986 15.971 km 3.56  9.56 15.56 21.56&lt;br /&gt;
 Pyri                 7629 17.408 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 Athetis              7915 18.019 km 4.12 10.12 16.12 22.12&lt;br /&gt;
 Lota                 8287 18.863 km 4.18 10.18 16.18 22.18&lt;br /&gt;
 Campion              9206 20.929 km 4.33 10.33 16.33 22.33&lt;br /&gt;
 Pavonia              9736 22.125 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Bauerhoff            9908 22.479 km 4.45 10.45 16.45 22.45&lt;br /&gt;
 Crenulate           10081 22.852 km 4.48 10.48 16.48 22.48&lt;br /&gt;
 Molemart            10235 23.182 km 4.51 10.51 16.51 22.51&lt;br /&gt;
 Leafminer           10329 23.383 km 4.52 10.52 16.52 22.52&lt;br /&gt;
 Istar               10946 24.771 km 5.02 11.02 17.02 23.02&lt;br /&gt;
 Telea               11241 25.432 km 5.07 11.07 17.07 23.07&lt;br /&gt;
 Great Brdge         11438 25.865 km 5.11 11.11 17.11 23.11&lt;br /&gt;
 Rustic              11612 26.256 km 5.14 11.14 17.14 23.14&lt;br /&gt;
 Achemon Road        11783 26.637 km 5.16 11.16 17.16 23.16&lt;br /&gt;
 Achemon             11839 26.859 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 Tiger Depot         11977 27.155 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Home                12017 27.231 km 5.20 11.20 17.20 23.20&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 Station               code  distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km 3.00  9.00 15.00 21.00&lt;br /&gt;
 Tiger Depot             32  0.067 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Obscure                122  0.247 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Epirrhoe               373  0.792 km 3.06  9.06 15.06 21.06&lt;br /&gt;
 Jodis                  530  1.130 km 3.09  9.09 15.09 21.09&lt;br /&gt;
 Ribeata Mines          664  1.401 km 3.11  9.11 15.11 21.11&lt;br /&gt;
 Jubata                 853  1.813 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Sinica                 944  2.001 km 3.16  9.16 15.16 21.16&lt;br /&gt;
 Spini                 1164  2.476 km 2.19  9.19 15.19 21.19&lt;br /&gt;
 Athetis               1324  2.819 km 3.22  9.22 15.22 21.22&lt;br /&gt;
 Euclidia              1624  3.468 km 3.27  9.27 15.27 21.27&lt;br /&gt;
 Lunalis               1713  3.659 km 3.29  9.29 15.29 21.29&lt;br /&gt;
 Lapara                2106  4.503 km 3.35  9.35 15.35 21.35&lt;br /&gt;
 Foxglove              2228  4.761 km 3.37  9.37 15.37 21.37&lt;br /&gt;
 Taeniatum             2470  5.288 km 3.41  9.41 15.41 21.41&lt;br /&gt;
 Clearwing Paranthrene 2996  6.428 km 3.50  9.50 15.50 21.50&lt;br /&gt;
 Crenulate             3141  6.722 km 3.52  9.52 15.52 21.52&lt;br /&gt;
 Bauerhoff             3333  7.141 km 3.56  9.56 15.56 21.56&lt;br /&gt;
 Paranthrene Sw        3430  7.345 km 3.57  9.57 15.57 21.57&lt;br /&gt;
 Pavonia               3504  7.496 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Paranthrene Sw        3575  7.640 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Hooktip Junction      3806  8.145 km 4.03 10.03 16.03 22.03&lt;br /&gt;
 Modern Hooktip        3980  8.505 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Bembecia Subway       4123  8.794 km 4.09 10.09 16.09 22.09&lt;br /&gt;
 Saturnia Road         4238  9.031 km 4.11 10.11 16.11 22.11&lt;br /&gt;
 Paranthrene Sw        4429  9.445 km 4.14 10.14 16.14 22.14&lt;br /&gt;
 Saturnia Road         4591  9.788 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Bembecia Heights      4728 10.053 km 4.19 10.19 16.19 22.19&lt;br /&gt;
 Ancient Hooktip       4887 10.377 km 4.21 10.21 16.21 22.21&lt;br /&gt;
 Hooktip Junction      5096 10.815 km 4.25 10.25 16.25 22.25&lt;br /&gt;
 Paranthrene Sw        5293 11.239 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Pavonia               5395 11.460 km 4.30 10.30 16.30 22.30&lt;br /&gt;
 Paranthrene Sw        5470 11.615 km 4.31 10.31 16.31 22.31&lt;br /&gt;
 Bauerhoff             5567 11.816 km 4.33 10.33 16.33 22.33&lt;br /&gt;
 Crenulate             5741 12.194 km 4.36 10.36 16.36 22.36&lt;br /&gt;
 Clearwing Paranthrene 5904 12.531 km 4.38 10.38 16.38 22.38&lt;br /&gt;
 Taeniatum             6428 13.674 km 4.47 10.47 16.47 22.47&lt;br /&gt;
 Foxglove              6669 14.198 km 4.51 10.51 16.51 22.51&lt;br /&gt;
 Lapara                6791 14.459 km 4.53 10.53 16.53 22.53&lt;br /&gt;
 Lunalis               7357 15.727 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Euclidia              7457 15.943 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Athetis               7745 16.564 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Spini                 7904 16.908 km 5.12 11.12 17.12 23.12&lt;br /&gt;
 Sinica                8125 17.384 km 5.15 11.15 17.15 23.15&lt;br /&gt;
 Jubata                8216 17.580 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 Ribeata Mines         8406 17.990 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Jodis                 8542 18.261 km 5.22 11.22 17.22 23.22&lt;br /&gt;
 Epirrhoe              8703 18.595 km 5.25 11.25 17.25 23.25&lt;br /&gt;
 Obscure               8956 19.141 km 5.29 11.29 17.29 23.29&lt;br /&gt;
 Tiger Depot           9039 19.311 km 5.31 11.31 17.31 23.31&lt;br /&gt;
 Home                  9084 19.397 km 5.31 11.31 17.31 23.31&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Tiger Depot              33  0.068 km 4.01 10.01 16.01 22.01&lt;br /&gt;
 Obscure                 122  0.253 km 4.02 10.02 16.02 22.02&lt;br /&gt;
 Epirrhoe                374  0.793 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Jodis                   531  1.130 km 4.09 10.09 16.09 22.09&lt;br /&gt;
 Ribeata Mines           665  1.405 km 4.11 10.11 16.11 22.11&lt;br /&gt;
 Jubata                  854  1.811 km 4.14 10.14 16.14 22.14&lt;br /&gt;
 Sinica                  944  2.001 km 4.16 10.16 16.16 22.16&lt;br /&gt;
 Spini                  1164  2.478 km 4.19 10.19 16.19 22.19&lt;br /&gt;
 Athetis                1324  2.821 km 4.22 10.22 16.22 22.22&lt;br /&gt;
 Euclidia               1623  3.469 km 4.27 10.27 16.27 22.27&lt;br /&gt;
 Lunalis                1713  3.660 km 4.29 10.29 16.29 22.29&lt;br /&gt;
 Lapara                 2103  4.504 km 4.35 10.35 16.35 22.35&lt;br /&gt;
 Foxglove               2225  4.763 km 4.37 10.37 16.37 22.37&lt;br /&gt;
 Taeniatum              2467  5.286 km 4.41 10.41 16.41 22.41&lt;br /&gt;
 Clearwing Paranthrene  2992  6.425 km 4.50 10.50 16.50 22.50&lt;br /&gt;
 Crenulate              3137  6.721 km 4.52 10.52 16.52 22.52&lt;br /&gt;
 Bauerhoff              3329  7.136 km 4.55 10.55 16.55 22.55&lt;br /&gt;
 Paranthrene Sw         3426  7.341 km 4.57 10.57 16.57 22.57&lt;br /&gt;
 Pavonia                3501  7.496 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Paranthrene Sw         3571  7.639 km 5.00 11.00 17.00 23.00&lt;br /&gt;
 Hooktip Junction       3803  8.143 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Leafroller             3959  8.476 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Pawpaw                 4208  9.019 km 5.10 11.10 17.10 23.10&lt;br /&gt;
 Anilis                 4412  9.456 km 5.14 11.14 17.14 23.14&lt;br /&gt;
 Crumbi                 4732 10.147 km 5.19 11.19 17.19 23.19&lt;br /&gt;
 Lutra                  4780 10.246 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Dubia                  5022 10.767 km 5.24 11.24 17.24 23.24&lt;br /&gt;
 Cisthene Road          5197 11.142 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Vicina                 5403 11.587 km 5.30 11.30 17.30 23.30&lt;br /&gt;
 Cisthene Road          5717 12.060 km 5.35 11.35 17.35 23.35&lt;br /&gt;
 Dubia                  5892 12.436 km 5.38 11.38 17.38 23.38&lt;br /&gt;
 Lutra                  6134 12.960 km 5.42 11.42 17.42 23.42&lt;br /&gt;
 Crumbi                 6194 13.080 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Anilis                 6655 14.098 km 5.51 11.51 17.51 23.51&lt;br /&gt;
 Pawpaw                 6859 14.540 km 5.54 11.54 17.54 23.54&lt;br /&gt;
 Leafroller             7187 15.224 km 6.00 12.00 18.00  0.00&lt;br /&gt;
 Hooktip Junction       7595 16.135 km 6.07 12.07 18.07  0.07&lt;br /&gt;
 Paranthrene Sw         7793 16.560 km 6.10 12.10 18.10  0.10&lt;br /&gt;
 Pavonia                7895 16.782 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Paranthrene Sw         7970 16.936 km 6.13 12.13 18.13  0.13&lt;br /&gt;
 Bauerhoff              8067 17.142 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Crenulate              8240 17.513 km 6.17 12.17 18.17  0.17&lt;br /&gt;
 Clearwing Paranthrene  8404 17.853 km 6.20 12.20 18.20  0.20&lt;br /&gt;
 Taeniatum              8928 18.996 km 6.29 12.29 18.29  0.29&lt;br /&gt;
 Foxglove               9170 19.519 km 6.33 12.33 18.33  0.33&lt;br /&gt;
 Lapara                 9293 19.778 km 6.35 12.35 18.35  0.35&lt;br /&gt;
 Lunalis                9858 21.048 km 6.44 12.44 18.44  0.44&lt;br /&gt;
 Euclidia               9959 21.264 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Athetis               10247 21.886 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Spini                 10406 22.229 km 6.53 12.53 18.53  0.53&lt;br /&gt;
 Sinica                10627 22.706 km 6.57 12.57 18.57  0.57&lt;br /&gt;
 Ribeata Mines         10909 23.310 km 7.02 13.02 19.02  1.02&lt;br /&gt;
 Jodis                 11047 23.584 km 7.04 13.04 19.04  1.04&lt;br /&gt;
 Epirrhoe              11206 23.919 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Obscure               11457 24.461 km 7.11 13.11 19.11  1.11&lt;br /&gt;
 Tiger Depot           11540 24.631 km 7.12 13.12 19.12  1.12&lt;br /&gt;
 Home                  11585 24.717 km 7.13 13.13 19.13  1.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 Station        code  distance    time schedules&lt;br /&gt;
 Home              0  0.000 km 5.00 11.00 17.00 23.00&lt;br /&gt;
 Tiger Depot      32  0.061 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Achemon         162  0.342 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Achemon Road    219  0.564 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Rustic          388  0.943 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Great Brdge     563  1.334 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Telea           769  1.788 km 5.13 11.13 17.13 23.13&lt;br /&gt;
 Inner Delta    1318  2.993 km 5.22 11.22 17.22 23.22&lt;br /&gt;
 Bhaga          1611  3.663 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Zale           1842  4.164 km 5.31 11.31 17.31 23.31&lt;br /&gt;
 Mocis Road     1917  4.320 km 5.32 11.32 17.32 23.32&lt;br /&gt;
 Crumbi         2072  4.651 km 5.35 11.35 17.35 23.35&lt;br /&gt;
 Anilis         2552  5.715 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Pawpaw         2757  6.159 km 5.46 11.46 17.46 23.46&lt;br /&gt;
 Owlet          2957  6.590 km 5.49 11.49 17.49 23.49&lt;br /&gt;
 Tussock        3115  6.927 km 5.52 11.52 17.52 23.52&lt;br /&gt;
 Malacosoma     3309  7.348 km 5.55 11.55 17.55 23.55&lt;br /&gt;
 Melanthia      3570  7.921 km 6.00 12.00 18.00  0.00&lt;br /&gt;
 Triphosa       3658  8.104 km 6.01 12.01 18.01  0.01&lt;br /&gt;
 Plusia         3879  8.580 km 6.05 12.05 18.05  0.05&lt;br /&gt;
 Spangle        3999  8.838 km 6.07 12.07 18.07  0.07&lt;br /&gt;
 Plusia         4120  9.095 km 6.09 12.09 18.09  0.09&lt;br /&gt;
 Triphosa       4341  9.578 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Melanthia      4429  9.757 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Malacosoma     4691 10.329 km 6.18 12.18 18.18  0.18&lt;br /&gt;
 Tussock        4887 10.748 km 6.21 12.21 18.21  0.21&lt;br /&gt;
 Owlet          5043 11.087 km 6.24 12.24 18.24  0.24&lt;br /&gt;
 Pawpaw         5243 11.520 km 6.27 12.27 18.27  0.27&lt;br /&gt;
 Anilis         5434 11.933 km 6.31 12.31 18.31  0.31&lt;br /&gt;
 Crumbi         5916 13.001 km 6.39 12.39 18.39  0.39&lt;br /&gt;
 Mocis Road     6071 13.333 km 6.41 12.41 18.41  0.41&lt;br /&gt;
 Zale           6133 13.452 km 6.42 12.42 18.42  0.42&lt;br /&gt;
 Bhaga          6376 13.985 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Inner Delta    6670 14.650 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Telea          7230 15.854 km 7.01 13.01 19.01  1.01&lt;br /&gt;
 Great Brdge    7436 16.316 km 7.04 13.04 19.04  1.04&lt;br /&gt;
 Rustic         7611 16.707 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Achemon Road   7782 17.088 km 7.10 13.10 19.10  1.10&lt;br /&gt;
 Achemon        7838 17.310 km 7.11 13.11 19.11  1.11&lt;br /&gt;
 Tiger Depot    7976 17.606 km 7.13 13.13 19.13  1.13&lt;br /&gt;
 Home           8016 17.682 km 7.14 13.14 19.14  1.14&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) was released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
&lt;br /&gt;
== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
&lt;br /&gt;
=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Alternative trains are no longer released into traffic. Current SLGI trains are far safer then trains in past. In case of a sim restart process, no route is safe, anyway.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
&lt;br /&gt;
To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Trains here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1201649</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1201649"/>
		<updated>2016-07-11T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For East Continents, see&#039;&#039;&#039; [[SLGI Fleet]].&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
&lt;br /&gt;
Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
&lt;br /&gt;
Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while Second Life Transit Authority had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
&lt;br /&gt;
From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
&lt;br /&gt;
The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
&lt;br /&gt;
Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
&lt;br /&gt;
== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
&lt;br /&gt;
For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
&lt;br /&gt;
For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
&lt;br /&gt;
The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
&lt;br /&gt;
Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
&lt;br /&gt;
=== Train movement ===&lt;br /&gt;
&lt;br /&gt;
As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
&lt;br /&gt;
They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
&lt;br /&gt;
The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
&lt;br /&gt;
=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
&lt;br /&gt;
As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
&lt;br /&gt;
Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
&lt;br /&gt;
Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
&lt;br /&gt;
The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
&lt;br /&gt;
=== Percent of errors ===&lt;br /&gt;
&lt;br /&gt;
In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
&lt;br /&gt;
To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
&lt;br /&gt;
*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
&lt;br /&gt;
At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
&lt;br /&gt;
The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
&lt;br /&gt;
By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
&lt;br /&gt;
An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
&lt;br /&gt;
In cases of emergency, the trackers are closed down and the system starts using [[Object to object HTTP communication]]. This method generates more lag per train, but can bypass sim crossing failures.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
&lt;br /&gt;
At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
&lt;br /&gt;
Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
&lt;br /&gt;
On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
&lt;br /&gt;
It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
&lt;br /&gt;
On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
&lt;br /&gt;
If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
&lt;br /&gt;
The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
&lt;br /&gt;
To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bay ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
&lt;br /&gt;
This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
&lt;br /&gt;
 Station        code   distance    time schedules&lt;br /&gt;
 Home              0   0.000 km 0.01 6.01 12.01 18.01&lt;br /&gt;
 Tiger Depot      35   0.074 km 0.02 6.02 12.02 18.02&lt;br /&gt;
 Achemon         165   0.349 km 0.04 6.04 12.04 18.04&lt;br /&gt;
 Imperial        294   0.620 km 0.06 6.06 12.06 18.06&lt;br /&gt;
 Neumoegen       422   0.890 km 0.08 6.08 12.08 18.08&lt;br /&gt;
 Oculea          537   1.133 km 0.10 6.10 12.10 18.10&lt;br /&gt;
 Calleta         650   1.375 km 0.12 6.12 12.12 18.12&lt;br /&gt;
 Union Station   807   1.706 km 0.14 6.14 12.14 18.14&lt;br /&gt;
 Tuliptree      1069   2.268 km 0.19 6.19 12.19 18.19&lt;br /&gt;
 ANWR           1896   4.144 km 0.33 6.33 12.33 18.33&lt;br /&gt;
 Hildegrade     2519   5.577 km 0.42 6.42 12.42 18.42&lt;br /&gt;
 Adelais        2772   6.127 km 0.47 6.47 12.47 18.47&lt;br /&gt;
 Bertrada       2977   6.595 km 0.51 6.51 12.51 18.51&lt;br /&gt;
 Landres        3955   8.845 km 1.07 7.07 13.07 19.07&lt;br /&gt;
 Manyiminya     4745  10.537 km 1.20 7.20 13.20 19.20&lt;br /&gt;
 Mhindepinde    4835  10.722 km 1.22 7.22 13.22 19.22&lt;br /&gt;
 Grub Beach     4950  10.959 km 1.24 7.24 13.24 19.24&lt;br /&gt;
 Inner Harbor   5107  11.295 km 1.26 7.26 13.26 19.26&lt;br /&gt;
 Daley Bay      5288  11.681 km 1.29 7.29 13.29 19.29&lt;br /&gt;
 Inner Harbor   5466  12.058 km 1.32 7.32 13.32 19.32&lt;br /&gt;
 Grub Beach     5621  12.387 km 1.35 7.35 13.35 19.35&lt;br /&gt;
 Mhindepinde    5737  12.627 km 1.37 7.37 13.37 19.37&lt;br /&gt;
 Manyiminya     5838  12.825 km 1.38 7.38 13.38 19.38&lt;br /&gt;
 Shemerville    6299  13.852 km 1.46 7.46 13.46 19.46&lt;br /&gt;
 Landers        6582  14.468 km 1.51 7.51 13.51 19.51&lt;br /&gt;
 Bertrada       7411  16.354 km 2.05 8.05 14.05 20.05&lt;br /&gt;
 Adelais        7708  17.034 km 2.09 8.09 14.09 20.09&lt;br /&gt;
 Hildegarde     7953  17.594 km 2.14 8.14 14.14 20.14&lt;br /&gt;
 ANWR           8579  19.033 km 2.24 8.24 14.24 20.24&lt;br /&gt;
 Tuliptree      9389  20.886 km 2.37 8.37 14.37 20.37&lt;br /&gt;
 Union Station  9652  21.449 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Calleta        9833  21.836 km 2.45 8.45 14.45 20.45&lt;br /&gt;
 Oculea         9931  22.040 km 2.47 8.47 14.47 20.47&lt;br /&gt;
 Neumoegen     10061  22.315 km 2.49 8.49 14.49 20.49&lt;br /&gt;
 Imperial      10168  22.542 km 2.50 8.50 14.50 20.50&lt;br /&gt;
 Achemon       10311  22.850 km 2.53 8.53 14.53 20.53&lt;br /&gt;
 Tiger Depot   10447  23.138 km 2.55 8.55 14.55 20.55&lt;br /&gt;
 Home          10487  23.209 km 2.56 8.56 14.56 20.56&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train ONSR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
&lt;br /&gt;
This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
 Station               code  distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km 1.01  7.01 13.01 19.01&lt;br /&gt;
 Tiger Depot             34  0.068 km 1.02  7.02 13.02 19.02&lt;br /&gt;
 Achemon                164  0.343 km 1.04  7.04 13.04 19.04&lt;br /&gt;
 Imperial               293  0.620 km 1.06  7.06 13.06 19.06&lt;br /&gt;
 Neumoegen              420  0.891 km 1.08  7.08 13.08 19.08&lt;br /&gt;
 Oculea                 535  1.135 km 1.10  7.10 13.10 19.10&lt;br /&gt;
 Calleta                648  1.372 km 1.12  7.12 13.12 19.12&lt;br /&gt;
 Union Station          806  1.706 km 1.14  7.14 13.14 19.14&lt;br /&gt;
 Tuliptree             1068  2.272 km 1.19  7.19 13.19 19.19&lt;br /&gt;
 ANWR                  1894  4.148 km 1.33  7.33 13.33 19.33&lt;br /&gt;
 West Volcano Islands  2521  5.563 km 1.43  7.43 13.43 19.43&lt;br /&gt;
 Amida Bridge          3885  8.632 km 2.06  8.06 14.06 20.06&lt;br /&gt;
 Crescent Bridge       4449  9.915 km 2.15  8.15 14.15 20.15&lt;br /&gt;
 Clarksburg Bridge     5097 11.371 km 2.26  8.26 14.26 20.26&lt;br /&gt;
 Jernberg              5399 12.053 km 2.31  8.31 14.31 20.31&lt;br /&gt;
 Anton                 5789 12.937 km 2.37  8.37 14.37 20.37&lt;br /&gt;
 Wengen                6046 13.507 km 2.42  8.42 14.42 20.42&lt;br /&gt;
 Oberstdorf            6224 13.862 km 2.45  8.45 14.45 20.45&lt;br /&gt;
 DJ Landing Spot       6452 14.355 km 2.49  8.49 14.49 20.49&lt;br /&gt;
 Bunny Cottage         6645 14.759 km 2.52  8.52 14.52 20.52&lt;br /&gt;
 Okemo Gorge           6984 15.486 km 2.57  8.57 14.57 20.57&lt;br /&gt;
 Okemo Canyon          7085 15.687 km 2.59  8.59 14.59 20.59&lt;br /&gt;
 Nakiska               7188 15.902 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Tornado Pass          7269 16.074 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Smithres Depot        7435 16.420 km 3.05  9.05 15.05 21.05&lt;br /&gt;
 Smithers Bluff        7522 16.601 km 3.06  9.06 15.06 21.06&lt;br /&gt;
 Smithers Depot        7605 16.772 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Tornado Pass          7771 17.124 km 3.11  9.11 15.11 21.11&lt;br /&gt;
 Nakiska               7851 17.285 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Okemo Canyon          7954 17.507 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Okemo Gorge           8051 17.686 km 3.15  9.15 15.15 21.15&lt;br /&gt;
 Bunny Cottage         8397 18.453 km 3.21  9.21 15.21 21.21&lt;br /&gt;
 DJ Landing Spot       8591 18.862 km 3.24  9.24 15.24 21.24&lt;br /&gt;
 Oberstdorf            8809 19.334 km 3.28  9.28 15.28 21.28&lt;br /&gt;
 Wengen                8987 19.713 km 3.31  9.31 15.31 21.31&lt;br /&gt;
 Anton                 9250 20.276 km 3.35  9.35 15.35 21.35&lt;br /&gt;
 Jernberg              9646 21.174 km 3.41  9.41 15.41 21.41&lt;br /&gt;
 Clarksburg Bridge     9950 21.857 km 3.47  9.47 15.47 21.47&lt;br /&gt;
 Crescent Bridge      10593 23.319 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Amida Bridge         11163 24.618 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 West Volcano Islands 12538 27.724 km 4.30 10.30 16.30 22.30&lt;br /&gt;
 Tuliptree            13983 30.993 km 4.54 10.54 16.54 22.54&lt;br /&gt;
 Union Station        14248 31.556 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Calleta              14430 31.941 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Oculea               14529 32.148 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Neumoegen            14658 32.420 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Imperial             14766 32.647 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Achemon              14909 32.954 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Tiger Depot          15045 33.244 km 5.12 11.12 17.12 23.12&lt;br /&gt;
 Home                 15085 33.319 km 5.12 11.12 17.12 23.12&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
&lt;br /&gt;
Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
&lt;br /&gt;
 Station        code distance    time schedules&lt;br /&gt;
 Home              0 0.000 km 2.01 8.01 14.01 20.01&lt;br /&gt;
 Tiger Depot      35 0.073 km 2.02 8.02 14.02 20.02&lt;br /&gt;
 Achemon         165 0.348 km 2.04 8.04 14.04 20.04&lt;br /&gt;
 Imperial        294 0.619 km 2.06 8.06 14.06 20.06&lt;br /&gt;
 Neumoegen       421 0.890 km 2.08 8.08 14.08 20.08&lt;br /&gt;
 Oculea          536 1.134 km 2.10 8.10 14.10 20.10&lt;br /&gt;
 Calleta         649 1.370 km 2.12 8.12 14.12 20.12&lt;br /&gt;
 Union Station   764 1.610 km 2.14 8.14 14.14 20.14&lt;br /&gt;
 Cecropia        863 1.818 km 2.15 8.15 14.15 20.15&lt;br /&gt;
 ANWR           1176 2.510 km 2.21 8.21 14.21 20.21&lt;br /&gt;
 Purple         1651 3.589 km 2.29 8.29 14.29 20.29&lt;br /&gt;
 Periwinkle     1825 3.948 km 2.31 8.31 14.31 20.31&lt;br /&gt;
 Slate          2039 4.439 km 2.35 8.35 14.35 20.35&lt;br /&gt;
 Olive          2126 4.621 km 2.35 8.35 14.35 20.35&lt;br /&gt;
 Mocha          2257 4.895 km 2.39 8.39 14.39 20.39&lt;br /&gt;
 Olive          2388 5.178 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Slate          2475 5.361 km 2.42 8.42 14.42 20.42&lt;br /&gt;
 Periwinkle     2668 5.780 km 2.45 8.45 14.45 20.45&lt;br /&gt;
 Purple         2852 6.211 km 2.49 8.49 14.49 20.49&lt;br /&gt;
 ANWR           3331 7.298 km 2.57 8.57 14.57 20.57&lt;br /&gt;
 Cecropia       3650 7.997 km 3.02 9.02 15.02 21.02&lt;br /&gt;
 Union Station  3750 8.203 km 3.04 9.04 15.04 21.04&lt;br /&gt;
 Calleta        3865 8.440 km 3.05 9.05 15.05 21.05&lt;br /&gt;
 Oculea         3965 8.651 km 3.07 9.07 15.07 21.07&lt;br /&gt;
 Neumoegen      4094 8.923 km 3.09 9.09 15.09 21.09&lt;br /&gt;
 Imperial       4202 9.150 km 3.11 9.11 15.11 21.11&lt;br /&gt;
 Achemon        4345 9.461 km 3.13 9.13 15.13 21.13&lt;br /&gt;
 Tiger Depot    4482 9.744 km 3.16 9.16 15.16 21.16&lt;br /&gt;
 Home           4522 9.820 km 3.16 9.16 15.16 21.16&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara. Recently, it was extended to Sansara&#039;s Lost River. &lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Tiger Depot              33  0.067 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Achemon                 163  0.343 km 3.03  9.03 15.03 21.03&lt;br /&gt;
 Imperial                291  0.615 km 3.05  9.05 15.05 21.05&lt;br /&gt;
 Neumoegen               419  0.885 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Oculea                  534  1.128 km 3.10  9.10 15.10 21.10&lt;br /&gt;
 Calleta                 646  1.366 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Union Station           804  1.696 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Tuliptree              1066  2.263 km 3.19  9.19 15.19 21.19&lt;br /&gt;
 ANWR                   1892  4.141 km 3.33  9.33 15.33 21.33&lt;br /&gt;
 West Volcano Islands   2518  5.555 km 3.43  9.43 15.43 21.43&lt;br /&gt;
 Sido                   2817  6.207 km 3.48  9.48 15.48 21.48&lt;br /&gt;
 Laka                   3532  7.882 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Kishijoten             3947  8.871 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 Tupi                   4566 10.259 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Kama                   5202 12.158 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Tenjin                 6088 14.314 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Fujin Missing Bridge   6351 14.904 km 4.47 10.47 16.47 22.47&lt;br /&gt;
 Ebisu                  6838 16.002 km 4.55 10.55 16.55 22.55&lt;br /&gt;
 Gama                   7361 17.193 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Crescent Bridge        7721 18.013 km 5.10 11.10 17.10 23.10&lt;br /&gt;
 Clarksburg Bridge      8359 19.467 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Drawnbridge            8890 20.683 km 5.28 11.28 17.28 23.28&lt;br /&gt;
 Sutherland Bridge      9666 22.410 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Lost River            10267 23.931 km 5.52 11.52 17.52 23.52&lt;br /&gt;
 Moraine               10608 24.692 km 5.58 11.58 17.58 23.58&lt;br /&gt;
 Lost River Delta      10850 25.225 km 6.02 12.02 18.02  0.02&lt;br /&gt;
 Moraine               11094 25.763 km 6.06 12.06 18.06  0.06&lt;br /&gt;
 Lost River            11426 26.519 km 6.11 12.11 18.11  0.11&lt;br /&gt;
 Warmouth              11476 26.786 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Sutherland Bridge     12028 28.041 km 6.21 12.21 18.21  0.21&lt;br /&gt;
 Drawnbridge           12802 29.771 km 6.34 12.34 18.34  0.34&lt;br /&gt;
 Clarksburg Bridge     13345 30.987 km 6.43 12.43 18.43  0.43&lt;br /&gt;
 Crescent Bridge       13989 32.451 km 6.54 12.54 18.54  0.54&lt;br /&gt;
 Gama                  14349 33.270 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Ebisu                 14872 34.460 km 7.09 13.09 19.09  1.09&lt;br /&gt;
 Fujin Missing Bridge  15359 35.558 km 7.17 13.17 19.17  1.17&lt;br /&gt;
 Tenjin                15618 36.137 km 7.21 13.21 19.21  1.21&lt;br /&gt;
 Kama                  16530 38.351 km 7.37 13.37 19.37  1.37&lt;br /&gt;
 Tupi                  17272 40.267 km 7.49 13.49 19.49  1.49&lt;br /&gt;
 Kishijoten            17885 41.650 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Laka                  18300 42.644 km 8.06 14.06 20.06  2.06&lt;br /&gt;
 Sido                  19015 44.318 km 8.18 14.18 20.18  2.18&lt;br /&gt;
 West Volcano Islands  19297 44.951 km 8.22 14.22 20.22  2.22&lt;br /&gt;
 ANWR                  19923 46.368 km 8.33 14.33 20.33  2.33&lt;br /&gt;
 Tuliptree             20735 48.220 km 8.47 14.47 20.47  2.47&lt;br /&gt;
 Union Station         20998 48.783 km 8.51 14.51 20.51  2.51&lt;br /&gt;
 Calleta               21179 49.163 km 8.54 14.54 20.54  2.54&lt;br /&gt;
 Oculea                21277 49.368 km 8.56 14.56 20.56  2.56&lt;br /&gt;
 Neumoegen             21406 49.646 km 8.58 14.58 20.58  2.58&lt;br /&gt;
 Imperial              21513 49.874 km 9.00 15.00 21.00  3.00&lt;br /&gt;
 Achemon               21657 50.180 km 9.02 15.02 21.02  3.02&lt;br /&gt;
 Tiger Depot           21793 50.468 km 9.04 15.04 21.04  3.04&lt;br /&gt;
 Home                  21833 50.544 km 9.05 15.05 21.05  3.05&lt;br /&gt;
=== SLGI Train Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
In past, it was known as &#039;&#039;SLGI Train YS + Dams&#039;&#039;. Recently, we changed its name, because some people thought that SLGI Trains might be controlled by the owners of [[Second Life Transport Authority|SLTA]] or [[Yava Script Pods|YS Pods]]. &lt;br /&gt;
&lt;br /&gt;
 Station                code distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km  4.01 10.01 16.01 22.01&lt;br /&gt;
 Tiger Depot             32  0.066 km  4.02 10.02 16.02 22.02&lt;br /&gt;
 Achemon                162  0.341 km  4.03 10.03 16.03 22.03&lt;br /&gt;
 Imperial               291  0.614 km  4.06 10.06 16.06 22.06&lt;br /&gt;
 Neumoegen              419  0.883 km  4.08 10.08 16.08 22.08&lt;br /&gt;
 Oculea                 533  1.127 km  4.09 10.09 16.09 22.09&lt;br /&gt;
 Calleta                646  1.364 km  4.11 10.11 16.11 22.11&lt;br /&gt;
 Union Station          803  1.699 km  4.14 10.14 16.14 22.14&lt;br /&gt;
 Tuliptree             1065  2.266 km  4.19 10.19 16.19 22.19&lt;br /&gt;
 ANWR                  1896  4.143 km  4.33 10.33 16.33 22.33&lt;br /&gt;
 West Volcano Islands  2522  5.555 km  4.43 10.43 16.43 22.43&lt;br /&gt;
 Amida Bridge          3881  8.627 km  5.06 11.06 17.06 23.06&lt;br /&gt;
 Phobos Bridge         4271  9.502 km  5.12 11.12 17.12 23.12&lt;br /&gt;
 Ganymede Dam          4514 10.046 km  5.16 11.16 17.16 23.16&lt;br /&gt;
 Tethys                4985 11.195 km  5.24 11.24 17.24 23.24&lt;br /&gt;
 Arlberg               5050 11.330 km  5.25 11.25 17.25 23.25&lt;br /&gt;
 Chamonix              5484 12.298 km  5.32 11.32 17.32 23.32&lt;br /&gt;
 Finale Emilia         5841 13.297 km  5.38 11.38 17.38 23.38&lt;br /&gt;
 YavaScript Base       6350 14.693 km  5.47 11.47 17.47 23.47&lt;br /&gt;
 Anton                 6693 15.469 km  5.53 11.53 17.53 23.53&lt;br /&gt;
 Wengen                6936 16.020 km  5.57 11.57 17.57 23.57&lt;br /&gt;
 Anzere                7235 16.698 km  6.02 12.02 18.02  0.02&lt;br /&gt;
 Orient                7662 17.667 km  6.09 12.09 18.09  0.09&lt;br /&gt;
 Sugarolaf Dam         7859 18.089 km  6.12 12.12 18.12  0.12&lt;br /&gt;
 Duck                  8061 18.535 km  6.15 12.15 18.15  0.15&lt;br /&gt;
 Miller Bridge         8527 19.597 km  6.23 12.23 18.23  0.23&lt;br /&gt;
 Bonga                 8956 20.565 km  6.30 12.30 18.30  0.30&lt;br /&gt;
 Alcona                9661 22.132 km  6.42 12.42 18.42  0.42&lt;br /&gt;
 Schell                9780 22.391 km  6.44 12.44 18.44  0.44&lt;br /&gt;
 Alcona                9897 22.650 km  6.46 12.46 18.46  0.46&lt;br /&gt;
 Tompson Bridge       10261 23.480 km  6.52 12.52 18.52  0.52&lt;br /&gt;
 Lost Boats           10950 25.028 km  7.04 13.04 19.04  1.04&lt;br /&gt;
 Bear                 10999 25.246 km  7.04 13.04 19.04  1.04&lt;br /&gt;
 Sutherland Abyss     11614 26.746 km  7.15 13.15 19.15  1.15&lt;br /&gt;
 Sutherland Dam       12114 27.895 km  7.23 13.23 19.23  1.23&lt;br /&gt;
 Sutherland Bridge    12258 28.209 km  7.25 13.25 19.25  1.25&lt;br /&gt;
 Macclaine Bridge     13134 30.147 km  7.40 12.40 19.40  1.40&lt;br /&gt;
 Macclaine rapidER    13258 30.418 km  7.42 13.42 19.42  1.42&lt;br /&gt;
 Netherbeck           13721 31.429 km  7.50 13.50 19.50  1.50&lt;br /&gt;
 Seascale Bridge      14256 32.652 km  7.59 13.59 19.59  1.59&lt;br /&gt;
 Borrowdale Bridge    14504 33.212 km  8.03 14.03 20.03  2.03&lt;br /&gt;
 Waterhead            14601 33.423 km  8.04 14.04 20.04  2.04&lt;br /&gt;
 Windermere           14906 34.107 km  8.09 14.09 20.09  2.09&lt;br /&gt;
 North Islanders      15290 35.156 km  8.16 14.16 20.16  2.16&lt;br /&gt;
 End station          15339 35.253 km  8.17 14.17 20.17  2.17&lt;br /&gt;
 North Islanders      15393 35.354 km  8.18 14.18 20.18  2.18&lt;br /&gt;
 Windermere           15777 36.398 km  8.24 14.24 20.24  2.24&lt;br /&gt;
 Waterhead            16095 37.086 km  8.30 14.30 20.30  2.30&lt;br /&gt;
 Borrowdale Bridge    16192 37.295 km  8.31 14.31 20.31  2.31&lt;br /&gt;
 Seascale Bridge      16440 37.853 km  8.35 14.35 20.35  2.35&lt;br /&gt;
 Netherbeck           16976 39.082 km  8.44 14.44 20.44  2.44&lt;br /&gt;
 Macclaine rapidER    17423 40.095 km  8.51 14.51 20.51  2.51&lt;br /&gt;
 Macclaine Bridge     17546 40.365 km  8.53 14.53 20.53  2.53&lt;br /&gt;
 Sutherland Bridge    18387 42.305 km  9.07 15.07 21.07  3.07&lt;br /&gt;
 Sutherland Dam       18530 42.623 km  9.10 15.10 21.10  3.10&lt;br /&gt;
 Sutherland Abyss     19034 43.770 km  9.18 15.18 21.18  3.18&lt;br /&gt;
 Bear                 19649 45.269 km  9.28 15.28 21.28  3.28&lt;br /&gt;
 Lost Boats           19698 45.484 km  9.28 15.28 21.28  3.28&lt;br /&gt;
 Tompson Bridge       20350 46.972 km  9.40 15.40 21.40  3.40&lt;br /&gt;
 Alcona               20720 47.802 km  9.46 15.46 21.46  3.46&lt;br /&gt;
 Schell               20837 48.061 km  9.48 15.48 21.48  3.48&lt;br /&gt;
 Alcona               20955 48.323 km  9.50 15.50 21.50  3.50&lt;br /&gt;
 Bonga                21643 49.884 km 10.02 16.02 22.02  4.02&lt;br /&gt;
 Miller Bridge        22068 50.866 km 10.09 16.09 22.09  4.09&lt;br /&gt;
 Duck                 22532 51.926 km 10.17 16.17 22.17  4.17&lt;br /&gt;
 Sugarolaf Dam        22734 52.374 km 10.20 16.20 22.20  4.20&lt;br /&gt;
 Orient               22931 52.801 km 10.23 16.23 22.23  4.23&lt;br /&gt;
 Anzere               23357 53.767 km 10.30 16.30 22.30  4.30&lt;br /&gt;
 Wengen               23655 54.440 km 10.35 16.35 22.35  4.35&lt;br /&gt;
 Anton                23896 54.984 km 10.39 16.39 22.39  4.39&lt;br /&gt;
 YavaScript Base      24238 55.760 km 10.45 16.45 22.45  4.45&lt;br /&gt;
 Finale Emilia        24736 57.177 km 10.54 16.54 22.54  4.54&lt;br /&gt;
 Chamonix             25077 58.173 km 10.59 16.59 22.59  4.59&lt;br /&gt;
 Arlberg              25502 59.141 km 11.06 17.06 23.06  5.06&lt;br /&gt;
 Tethys               25567 59.278 km 11.07 17.07 23.07  5.07&lt;br /&gt;
 Ganymede Dam         26025 60.424 km 11.15 17.15 23.15  5.15&lt;br /&gt;
 Phobos Bridge        26268 60.968 km 11.19 17.19 23.19  5.19&lt;br /&gt;
 Amida Bridge         26642 61.779 km 11.25 17.25 23.25  5.25&lt;br /&gt;
 West Volcano Islands 28025 64.929 km 11.48 17.48 23.48  5.48&lt;br /&gt;
 ANWR                 28653 66.341 km 11.59 17.59 23.59  5.59&lt;br /&gt;
 Tuliptree            29467 68.198 km 12.12 18.12  0.12  6.12&lt;br /&gt;
 Union Station        29730 68.762 km 12.17 18.17  0.17  6.17&lt;br /&gt;
 Calleta              29911 69.145 km 12.20 18.20  0.20  6.20&lt;br /&gt;
 Oculea               30009 69.355 km 12.21 18.21  0.21  6.21&lt;br /&gt;
 Neumoegen            30137 69.628 km 12.23 18.23  0.23  6.23&lt;br /&gt;
 Imperial             30245 69.854 km 12.25 18.25  0.25  6.25&lt;br /&gt;
 Achemon              30388 70.162 km 12.27 18.27  0.27  6.27&lt;br /&gt;
 Tiger Depot          30524 70.450 km 12.30 18.30  0.30  6.30&lt;br /&gt;
 Home                 30564 70.526 km 12.30 18.30  0.30  6.30&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 Station          code  distance    time schedules&lt;br /&gt;
 Home                0  0.000 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Tiger Depot        32  0.067 km 5.02 11.02 17.02 23.02&lt;br /&gt;
 Achemon           162  0.342 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Achemon Road      219  0.565 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Rustic            446  1.078 km 5.08 11.08 17.08 23.08&lt;br /&gt;
 Hera              732  1.724 km 5.13 11.13 17.13 23.13&lt;br /&gt;
 Calleta           958  2.231 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 ANWR             1570  3.715 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Hikueo           2146  5.020 km 5.37 11.37 17.37 23.37&lt;br /&gt;
 Vari             2802  6.499 km 5.48 11.48 17.48 23.48&lt;br /&gt;
 Amida Bridge     4053  9.370 km 6.09 12.09 18.09  0.09&lt;br /&gt;
 Montara          4353 10.042 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Eye In The Hand  4901 11.294 km 6.23 12.23 18.23  0.23&lt;br /&gt;
 Da Boom          5586 12.859 km 6.34 12.34 18.34  0.34&lt;br /&gt;
 Eye In The Hand  6270 14.427 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Montara          6822 15.694 km 6.55 12.55 18.55  0.55&lt;br /&gt;
 Amida Bridge     7122 16.367 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Vari             8381 19.253 km 7.21 13.21 19.21  1.21&lt;br /&gt;
 Hikueo           9048 20.739 km 7.32 13.32 19.32  1.32&lt;br /&gt;
 ANWR             9624 22.048 km 7.41 13.41 19.41  1.41&lt;br /&gt;
 Calleta         10234 23.528 km 7.52 13.52 19.52  1.52&lt;br /&gt;
 Hera            10462 24.038 km 7.55 13.55 19.55  1.55&lt;br /&gt;
 Rustic          10747 24.678 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Achemon Road    10977 25.196 km 8.04 14.04 20.04  2.04&lt;br /&gt;
 Achemon         11033 25.416 km 8.05 14.05 20.05  2.05&lt;br /&gt;
 Tiger Depot     11172 25.713 km 8.07 14.07 20.07  2.07&lt;br /&gt;
 Home            11212 25.789 km 8.08 14.08 20.08  2.08&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 0.00 6.00 12.00 18.00&lt;br /&gt;
 Tiger Depot              36  0.073 km 0.01 6.01 12.01 18.01&lt;br /&gt;
 Obscure                 125  0.260 km 0.02 6.02 12.02 18.02&lt;br /&gt;
 Epirrhoe                377  0.799 km 0.06 6.06 12.06 18.06&lt;br /&gt;
 Jodis                   533  1.136 km 0.09 6.09 12.09 18.09&lt;br /&gt;
 Ribeata Mines           667  1.407 km 0.11 6.11 12.11 18.11&lt;br /&gt;
 Jubata                  856  1.818 km 0.14 6.14 12.14 18.14&lt;br /&gt;
 Sinica                  947  2.007 km 0.16 6.16 12.16 18.16&lt;br /&gt;
 Spini                  1167  2.488 km 0.19 6.19 12.19 18.19&lt;br /&gt;
 Athetis                1328  2.831 km 0.22 6.22 12.22 18.22&lt;br /&gt;
 Euclidia               1627  3.473 km 0.27 6.27 12.27 18.27&lt;br /&gt;
 Lunalis                1717  3.664 km 0.29 6.29 12.29 18.29&lt;br /&gt;
 Lapara                 2107  4.508 km 0.35 6.35 12.35 18.35&lt;br /&gt;
 Foxglove               2229  4.767 km 0.37 6.37 12.37 18.37&lt;br /&gt;
 Taeniatum              2470  5.295 km 0.41 6.41 12.41 18.41&lt;br /&gt;
 Clearwing Paranthrene  2995  6.436 km 0.50 6.50 12.50 18.50&lt;br /&gt;
 Crenulate              3140  6.731 km 0.52 6.52 12.52 18.52&lt;br /&gt;
 Lappet                 3365  7.207 km 0.56 6.56 12.56 18.56&lt;br /&gt;
 Aglia                  3763  8.067 km 1.03 7.03 13.03 19.03&lt;br /&gt;
 Celerio                3896  8.350 km 1.05 7.05 13.05 19.05&lt;br /&gt;
 Tenera                 4167  8.938 km 1.09 7.09 13.09 19.09&lt;br /&gt;
 Mocis Road             4383  9.395 km 1.13 7.13 13.13 19.13&lt;br /&gt;
 Zale                   4458  9.547 km 1.14 7.14 13.14 19.14&lt;br /&gt;
 Bhaga                  4678 10.026 km 1.18 7.18 13.18 19.18&lt;br /&gt;
 Zale                   4910 10.502 km 1.22 7.22 13.22 19.22&lt;br /&gt;
 Mocis Road             4985 10.656 km 1.23 7.23 13.23 19.23&lt;br /&gt;
 Crumbi                 5157 11.026 km 1.26 7.26 13.26 19.26&lt;br /&gt;
 Tenera                 5201 11.115 km 1.27 7.27 13.27 19.27&lt;br /&gt;
 Celerio                5471 11.703 km 1.31 7.31 13.31 19.31&lt;br /&gt;
 Aglia                  5604 11.985 km 1.33 7.33 13.33 19.33&lt;br /&gt;
 Lappet                 6001 12.845 km 1.40 7.40 13.40 19.40&lt;br /&gt;
 Crenulate              6226 13.324 km 1.44 7.44 13.44 19.44&lt;br /&gt;
 Clearwing Paranthrene  6371 13.617 km 1.46 7.46 13.46 19.46&lt;br /&gt;
 Taeniatum              6896 14.760 km 1.55 7.55 13.55 19.55&lt;br /&gt;
 Foxglove               7137 15.282 km 1.59 7.59 13.59 19.59&lt;br /&gt;
 Lapara                 7259 15.543 km 2.01 8.01 14.01 20.01&lt;br /&gt;
 Lunalis                7824 16.810 km 2.10 8.10 14.10 20.10&lt;br /&gt;
 Euclidia               7924 17.025 km 2.12 8.12 14.12 20.12&lt;br /&gt;
 Athetis                8212 17.645 km 2.17 8.17 14.17 20.17&lt;br /&gt;
 Spini                  8372 17.989 km 2.20 8.20 14.20 20.20&lt;br /&gt;
 Sinica                 8591 18.469 km 2.23 8.23 14.23 20.23&lt;br /&gt;
 Jubata                 8682 18.658 km 2.25 8.25 14.25 20.25&lt;br /&gt;
 Jodis                  9009 19.344 km 2.30 8.30 14.30 20.30&lt;br /&gt;
 Epirrhoe               9169 19.678 km 2.33 8.33 14.33 20.33&lt;br /&gt;
 Obscure                9423 20.218 km 2.37 8.37 14.37 20.37&lt;br /&gt;
 Tiger Depot            9506 20.394 km 2.38 8.38 14.38 20.38&lt;br /&gt;
 Home                   9551 20.480 km 2.39 8.39 14.39 20.39&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 Station                      code  distance    time schedules&lt;br /&gt;
 Home                            0  0.000 km 1.00  7.00 13.00 19.00&lt;br /&gt;
 Tiger Depot                    32  0.067 km 1.01  7.01 13.01 19.01&lt;br /&gt;
 Obscure                       122  0.248 km 1.02  7.02 13.02 19.02&lt;br /&gt;
 Epirrhoe                      373  0.793 km 1.06  7.06 13.06 19.06&lt;br /&gt;
 Jodis                         529  1.125 km 1.09  7.09 13.09 19.09&lt;br /&gt;
 Ribeata Mines                 663  1.402 km 1.11  7.11 13.11 19.11&lt;br /&gt;
 Jubata                        853  1.813 km 1.14  7.14 13.14 19.14&lt;br /&gt;
 Sinica                        943  2.001 km 1.16  7.16 13.16 19.16&lt;br /&gt;
 Spini                        1164  2.478 km 1.19  7.19 13.19 19.19&lt;br /&gt;
 Athetis                      1324  2.819 km 1.22  7.22 13.22 19.22&lt;br /&gt;
 Euclidia                     1624  3.467 km 1.27  7.27 13.27 19.27&lt;br /&gt;
 Lunalis                      1713  3.657 km 1.29  7.29 13.29 19.29&lt;br /&gt;
 Lapara                       2102  4.498 km 1.35  7.35 13.35 19.35&lt;br /&gt;
 Foxglove                     2225  4.757 km 1.37  7.37 13.37 19.37&lt;br /&gt;
 Taeniatum                    2466  5.286 km 1.41  7.41 13.41 19.41&lt;br /&gt;
 Clearwing Paranthrene        2991  6.426 km 1.50  7.50 13.50 19.50&lt;br /&gt;
 Crenulate                    3136  6.720 km 1.52  7.52 13.52 19.52&lt;br /&gt;
 Lappet                       3361  7.197 km 1.56  7.56 13.56 19.56&lt;br /&gt;
 Aglia                        3759  8.057 km 2.03  8.03 14.03 20.03&lt;br /&gt;
 Celerio                      3892  8.341 km 2.05  8.05 14.05 20.05&lt;br /&gt;
 Tenera                       4175  8.958 km 2.10  8.10 14.10 20.10&lt;br /&gt;
 Anilis                       4498  9.661 km 2.15  8.15 14.15 20.15&lt;br /&gt;
 Tersa                        4602  9.877 km 2.17  8.17 14.17 20.17&lt;br /&gt;
 Poecila                      4890 10.498 km 2.22  8.22 14.22 20.22&lt;br /&gt;
 Philudoria                   5256 11.298 km 2.28  8.28 14.28 20.28&lt;br /&gt;
 Melanthia                    5450 11.714 km 2.31  8.31 14.31 20.31&lt;br /&gt;
 Triphosa                     5545 11.893 km 2.32  8.32 14.32 20.32&lt;br /&gt;
 Plusia                       5767 12.368 km 2.36  8.36 14.36 20.36&lt;br /&gt;
 Spectacle                    6110 13.116 km 2.42  8.42 14.42 20.42&lt;br /&gt;
 Burnott                      6593 14.166 km 2.50  8.50 14.50 20.50&lt;br /&gt;
 Yucca                        6926 14.898 km 2.55  8.55 14.55 20.55&lt;br /&gt;
 Woolybear                    7370 15.895 km 3.03  9.03 15.03 21.03&lt;br /&gt;
 Manduca                      7907 17.088 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Tridens Bridge               8166 17.675 km 3.16  9.16 15.16 21.16&lt;br /&gt;
 Emmelia Bridge               8469 18.361 km 3.21  9.21 15.21 21.21&lt;br /&gt;
 Siona Bridge                 9336 19.873 km 3.36  9.36 15.36 21.36&lt;br /&gt;
 Elpenor, former WARR         9930 21.216 km 3.46  9.46 15.46 21.46&lt;br /&gt;
 Sibine, former WARR         10699 22.957 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Hantu, former WARR          11149 23.986 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Andraca Loepa, former WARR  11401 24.556 km 4.10 10.10 16.10 22.10&lt;br /&gt;
 Gunda, former WARR          11816 25.486 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Sikkima, former WARR        12228 26.414 km 4.24 10.24 16.24 22.24&lt;br /&gt;
 Electra, former WARR        12503 27.019 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Burns, WARR                 12693 27.444 km 4.32 10.32 16.32 22.32&lt;br /&gt;
 Neumoegen                   12822 27.724 km 4.34 10.34 16.34 22.34&lt;br /&gt;
 Imperial                    12933 27.961 km 4.36 10.36 16.36 22.36&lt;br /&gt;
 Achemon                     13076 28.268 km 4.38 10.38 16.38 22.38&lt;br /&gt;
 Tiger Depot                 13212 28.555 km 4.40 10.40 16.40 22.40&lt;br /&gt;
 House Of Freedom            13255 28.633 km 4.41 10.41 16.41 22.41&lt;br /&gt;
 Tiger Depot                 13301 28.705 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Achemon                     13430 28.982 km 4.44 10.44 16.44 22.44&lt;br /&gt;
 Imperial                    13559 29.252 km 4.46 10.46 16.46 22.46&lt;br /&gt;
 Neumoegen                   13686 29.524 km 4.48 10.48 16.48 22.48&lt;br /&gt;
 Burns, WARR                 13815 29.807 km 4.50 10.50 16.50 22.50&lt;br /&gt;
 Electra, former WARR        14004 30.226 km 4.53 10.53 16.53 22.53&lt;br /&gt;
 Sikkima, former WARR        14274 30.834 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Gunda, former WARR          14683 31.765 km 5.05 11.05 17.05 23.05&lt;br /&gt;
 Andraca Loepa, former WARR  15078 32.659 km 5.11 11.11 17.11 23.11&lt;br /&gt;
 Hantu, former WARR          15349 33.257 km 5.16 11.16 17.16 23.16&lt;br /&gt;
 Sibine, former WARR         15799 34.281 km 5.23 11.23 17.23 23.23&lt;br /&gt;
 Elpenor, former WARR        16567 36.022 km 5.36 11.36 17.36 23.36&lt;br /&gt;
 Siona Bridge                17163 37.369 km 5.46 11.46 17.46 23.46&lt;br /&gt;
 Emmelia Bridge              18030 45.848 km 6.01 12.01 18.01  0.01&lt;br /&gt;
 Tridens Bridge              18333 46.203 km 6.06 12.06 18.06  0.06&lt;br /&gt;
 Manduca                     18592 46.790 km 6.10 12.10 18.10  0.10&lt;br /&gt;
 Woolybear                   19129 47.983 km 6.20 12.20 18.20  0.20&lt;br /&gt;
 Yucca                       19573 48.980 km 6.26 12.26 18.26  0.26&lt;br /&gt;
 Burnott                     19906 49.712 km 6.32 12.32 18.32  0.32&lt;br /&gt;
 Spectacle                   20389 50.762 km 6.40 12.40 18.40  0.40&lt;br /&gt;
 Plusia                      20732 51.510 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Triphosa                    20954 51.985 km 6.49 12.49 18.49  0.49&lt;br /&gt;
 Melanthia                   21049 52.164 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Philudoria                  21246 52.580 km 6.54 12.54 18.54  0.54&lt;br /&gt;
 Poecila                     21609 53.380 km 7.00 13.00 19.00  1.00&lt;br /&gt;
 Tersa                       21897 54.001 km 7.05 13.05 19.05  1.05&lt;br /&gt;
 Anilis                      22001 54.217 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Tenera                      22324 54.920 km 7.12 13.12 19.12  1.12&lt;br /&gt;
 Celerio                     22607 55.237 km 7.17 13.17 19.17  1.17&lt;br /&gt;
 Lappet                      23138 56.681 km 7.26 13.26 19.26  1.26&lt;br /&gt;
 Crenulate                   23363 57.158 km 7.29 13.29 19.29  1.29&lt;br /&gt;
 Clearwing Paranthrene       23508 57.452 km 7.32 13.32 19.32  1.32&lt;br /&gt;
 Aglia                       22740 55.821 km 7.39 13.39 19.39  1.39&lt;br /&gt;
 Taeniatum                   24033 58.592 km 7.41 13.41 19.41  1.41&lt;br /&gt;
 Foxglove                    24274 59.121 km 7.45 13.45 19.45  1.54&lt;br /&gt;
 Lapara                      24397 59.380 km 7.47 13.47 19.47  1.47&lt;br /&gt;
 Lunalis                     24786 60.221 km 7.53 13.53 19.53  1.53&lt;br /&gt;
 Euclidia                    24875 60.411 km 7.55 13.55 19.55  1.55&lt;br /&gt;
 Athetis                     25175 61.059 km 8.00 14.00 20.00  2.00&lt;br /&gt;
 Spini                       25335 61.400 km 8.02 14.02 20.02  2.02&lt;br /&gt;
 Sinica                      25556 61.877 km 8.06 14.06 20.06  2.06&lt;br /&gt;
 Jubata                      25646 62.065 km 8.07 14.07 20.07  2.07&lt;br /&gt;
 Ribeata Mines               25836 62.476 km 8.11 14.11 20.11  2.11&lt;br /&gt;
 Jodis                       25970 62.753 km 8.13 14.13 20.13  2.13&lt;br /&gt;
 Epirrhoe                    26126 63.085 km 8.15 14.15 20.15  2.15&lt;br /&gt;
 Obscure                     26377 63.630 km 8.20 14.20 20.20  2.20&lt;br /&gt;
 Tiger Depot                 26467 63.811 km 8.21 14.21 20.21  2.21&lt;br /&gt;
 Home                        26499 63.878 km 8.22 14.22 20.22  2.22&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 Station              code  distance    time schedules&lt;br /&gt;
 Home                    0  0.000 km 2.00  8.00 14.00 20.00&lt;br /&gt;
 Tiger Depot            32  0.067 km 2.01  8.01 14.01 20.01&lt;br /&gt;
 Achemon               162  0.343 km 2.03  8.03 14.03 20.03&lt;br /&gt;
 Achemon Road          219  0.566 km 2.04  8.04 14.04 20.04&lt;br /&gt;
 Rustic                388  0.944 km 2.06  8.06 14.06 20.06&lt;br /&gt;
 Great Brdge           563  1.337 km 2.09  8.09 14.09 20.09&lt;br /&gt;
 Telea                 758  1.770 km 2.13  8.13 14.13 20.13&lt;br /&gt;
 Istar                1053  2.436 km 2.18  8.18 14.18 20.18&lt;br /&gt;
 Leafminer            1671  3.827 km 2.28  8.28 14.28 20.28&lt;br /&gt;
 Molemart             1765  4.026 km 2.29  8.29 14.29 20.29&lt;br /&gt;
 Crenulate            1917  4.357 km 2.32  8.32 14.32 20.32&lt;br /&gt;
 Bauerhoff            2090  4.727 km 2.35  8.35 14.35 20.35&lt;br /&gt;
 Paranthrene Sw       2187  4.933 km 2.36  8.36 14.36 20.36&lt;br /&gt;
 Pavonia              2261  5.087 km 2.38  8.38 14.38 20.38&lt;br /&gt;
 Campion              2791  6.280 km 2.47  8.47 14.47 20.47&lt;br /&gt;
 Plebeja              3295  7.415 km 2.55  8.55 14.55 20.55&lt;br /&gt;
 Lota                 3694  8.311 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Athetis              4065  9.153 km 3.08  9.08 15.08 21.08&lt;br /&gt;
 Pyri                 4332  9.754 km 3.12  9.12 15.12 21.12&lt;br /&gt;
 Great Wall           4953 11.172 km 3.23  9.23 15.23 21.23&lt;br /&gt;
 Robin Loop           5501 12.358 km 3.32  9.32 15.32 21.32&lt;br /&gt;
 Robin Loop Achemon   5774 12.970 km 3.36  9.36 15.36 21.36&lt;br /&gt;
 Achemon              5790 13.210 km 3.37  9.37 15.37 21.37&lt;br /&gt;
 Tiger Depot          5930 13.504 km 3.39  9.39 15.39 21.39&lt;br /&gt;
 House Of Freedom     5973 13.581 km 3.40  9.40 15.40 21.40&lt;br /&gt;
 Tiger Depot          6018 13.654 km 3.40  9.40 15.40 21.40&lt;br /&gt;
 Achemon              6140 13.913 km 3.42  9.42 15.42 21.42&lt;br /&gt;
 Robin Loop Achemon   6155 14.144 km 3.43  9.43 15.43 21.43&lt;br /&gt;
 Great Wall           6986 15.971 km 3.56  9.56 15.56 21.56&lt;br /&gt;
 Pyri                 7629 17.408 km 4.07 10.07 16.07 22.07&lt;br /&gt;
 Athetis              7915 18.019 km 4.12 10.12 16.12 22.12&lt;br /&gt;
 Lota                 8287 18.863 km 4.18 10.18 16.18 22.18&lt;br /&gt;
 Campion              9206 20.929 km 4.33 10.33 16.33 22.33&lt;br /&gt;
 Pavonia              9736 22.125 km 4.42 10.42 16.42 22.42&lt;br /&gt;
 Bauerhoff            9908 22.479 km 4.45 10.45 16.45 22.45&lt;br /&gt;
 Crenulate           10081 22.852 km 4.48 10.48 16.48 22.48&lt;br /&gt;
 Molemart            10235 23.182 km 4.51 10.51 16.51 22.51&lt;br /&gt;
 Leafminer           10329 23.383 km 4.52 10.52 16.52 22.52&lt;br /&gt;
 Istar               10946 24.771 km 5.02 11.02 17.02 23.02&lt;br /&gt;
 Telea               11241 25.432 km 5.07 11.07 17.07 23.07&lt;br /&gt;
 Great Brdge         11438 25.865 km 5.11 11.11 17.11 23.11&lt;br /&gt;
 Rustic              11612 26.256 km 5.14 11.14 17.14 23.14&lt;br /&gt;
 Achemon Road        11783 26.637 km 5.16 11.16 17.16 23.16&lt;br /&gt;
 Achemon             11839 26.859 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 Tiger Depot         11977 27.155 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Home                12017 27.231 km 5.20 11.20 17.20 23.20&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 Station               code  distance    time schedules&lt;br /&gt;
 Home                     0  0.000 km 3.00  9.00 15.00 21.00&lt;br /&gt;
 Tiger Depot             32  0.067 km 3.01  9.01 15.01 21.01&lt;br /&gt;
 Obscure                122  0.247 km 3.02  9.02 15.02 21.02&lt;br /&gt;
 Epirrhoe               373  0.792 km 3.06  9.06 15.06 21.06&lt;br /&gt;
 Jodis                  530  1.130 km 3.09  9.09 15.09 21.09&lt;br /&gt;
 Ribeata Mines          664  1.401 km 3.11  9.11 15.11 21.11&lt;br /&gt;
 Jubata                 853  1.813 km 3.14  9.14 15.14 21.14&lt;br /&gt;
 Sinica                 944  2.001 km 3.16  9.16 15.16 21.16&lt;br /&gt;
 Spini                 1164  2.476 km 2.19  9.19 15.19 21.19&lt;br /&gt;
 Athetis               1324  2.819 km 3.22  9.22 15.22 21.22&lt;br /&gt;
 Euclidia              1624  3.468 km 3.27  9.27 15.27 21.27&lt;br /&gt;
 Lunalis               1713  3.659 km 3.29  9.29 15.29 21.29&lt;br /&gt;
 Lapara                2106  4.503 km 3.35  9.35 15.35 21.35&lt;br /&gt;
 Foxglove              2228  4.761 km 3.37  9.37 15.37 21.37&lt;br /&gt;
 Taeniatum             2470  5.288 km 3.41  9.41 15.41 21.41&lt;br /&gt;
 Clearwing Paranthrene 2996  6.428 km 3.50  9.50 15.50 21.50&lt;br /&gt;
 Crenulate             3141  6.722 km 3.52  9.52 15.52 21.52&lt;br /&gt;
 Bauerhoff             3333  7.141 km 3.56  9.56 15.56 21.56&lt;br /&gt;
 Paranthrene Sw        3430  7.345 km 3.57  9.57 15.57 21.57&lt;br /&gt;
 Pavonia               3504  7.496 km 3.58  9.58 15.58 21.58&lt;br /&gt;
 Paranthrene Sw        3575  7.640 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Hooktip Junction      3806  8.145 km 4.03 10.03 16.03 22.03&lt;br /&gt;
 Modern Hooktip        3980  8.505 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Bembecia Subway       4123  8.794 km 4.09 10.09 16.09 22.09&lt;br /&gt;
 Saturnia Road         4238  9.031 km 4.11 10.11 16.11 22.11&lt;br /&gt;
 Paranthrene Sw        4429  9.445 km 4.14 10.14 16.14 22.14&lt;br /&gt;
 Saturnia Road         4591  9.788 km 4.17 10.17 16.17 22.17&lt;br /&gt;
 Bembecia Heights      4728 10.053 km 4.19 10.19 16.19 22.19&lt;br /&gt;
 Ancient Hooktip       4887 10.377 km 4.21 10.21 16.21 22.21&lt;br /&gt;
 Hooktip Junction      5096 10.815 km 4.25 10.25 16.25 22.25&lt;br /&gt;
 Paranthrene Sw        5293 11.239 km 4.28 10.28 16.28 22.28&lt;br /&gt;
 Pavonia               5395 11.460 km 4.30 10.30 16.30 22.30&lt;br /&gt;
 Paranthrene Sw        5470 11.615 km 4.31 10.31 16.31 22.31&lt;br /&gt;
 Bauerhoff             5567 11.816 km 4.33 10.33 16.33 22.33&lt;br /&gt;
 Crenulate             5741 12.194 km 4.36 10.36 16.36 22.36&lt;br /&gt;
 Clearwing Paranthrene 5904 12.531 km 4.38 10.38 16.38 22.38&lt;br /&gt;
 Taeniatum             6428 13.674 km 4.47 10.47 16.47 22.47&lt;br /&gt;
 Foxglove              6669 14.198 km 4.51 10.51 16.51 22.51&lt;br /&gt;
 Lapara                6791 14.459 km 4.53 10.53 16.53 22.53&lt;br /&gt;
 Lunalis               7357 15.727 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Euclidia              7457 15.943 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Athetis               7745 16.564 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Spini                 7904 16.908 km 5.12 11.12 17.12 23.12&lt;br /&gt;
 Sinica                8125 17.384 km 5.15 11.15 17.15 23.15&lt;br /&gt;
 Jubata                8216 17.580 km 5.17 11.17 17.17 23.17&lt;br /&gt;
 Ribeata Mines         8406 17.990 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Jodis                 8542 18.261 km 5.22 11.22 17.22 23.22&lt;br /&gt;
 Epirrhoe              8703 18.595 km 5.25 11.25 17.25 23.25&lt;br /&gt;
 Obscure               8956 19.141 km 5.29 11.29 17.29 23.29&lt;br /&gt;
 Tiger Depot           9039 19.311 km 5.31 11.31 17.31 23.31&lt;br /&gt;
 Home                  9084 19.397 km 5.31 11.31 17.31 23.31&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 Station                code  distance    time schedules&lt;br /&gt;
 Home                      0  0.000 km 4.00 10.00 16.00 22.00&lt;br /&gt;
 Tiger Depot              33  0.068 km 4.01 10.01 16.01 22.01&lt;br /&gt;
 Obscure                 122  0.253 km 4.02 10.02 16.02 22.02&lt;br /&gt;
 Epirrhoe                374  0.793 km 4.06 10.06 16.06 22.06&lt;br /&gt;
 Jodis                   531  1.130 km 4.09 10.09 16.09 22.09&lt;br /&gt;
 Ribeata Mines           665  1.405 km 4.11 10.11 16.11 22.11&lt;br /&gt;
 Jubata                  854  1.811 km 4.14 10.14 16.14 22.14&lt;br /&gt;
 Sinica                  944  2.001 km 4.16 10.16 16.16 22.16&lt;br /&gt;
 Spini                  1164  2.478 km 4.19 10.19 16.19 22.19&lt;br /&gt;
 Athetis                1324  2.821 km 4.22 10.22 16.22 22.22&lt;br /&gt;
 Euclidia               1623  3.469 km 4.27 10.27 16.27 22.27&lt;br /&gt;
 Lunalis                1713  3.660 km 4.29 10.29 16.29 22.29&lt;br /&gt;
 Lapara                 2103  4.504 km 4.35 10.35 16.35 22.35&lt;br /&gt;
 Foxglove               2225  4.763 km 4.37 10.37 16.37 22.37&lt;br /&gt;
 Taeniatum              2467  5.286 km 4.41 10.41 16.41 22.41&lt;br /&gt;
 Clearwing Paranthrene  2992  6.425 km 4.50 10.50 16.50 22.50&lt;br /&gt;
 Crenulate              3137  6.721 km 4.52 10.52 16.52 22.52&lt;br /&gt;
 Bauerhoff              3329  7.136 km 4.55 10.55 16.55 22.55&lt;br /&gt;
 Paranthrene Sw         3426  7.341 km 4.57 10.57 16.57 22.57&lt;br /&gt;
 Pavonia                3501  7.496 km 4.58 10.58 16.58 22.58&lt;br /&gt;
 Paranthrene Sw         3571  7.639 km 5.00 11.00 17.00 23.00&lt;br /&gt;
 Hooktip Junction       3803  8.143 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Leafroller             3959  8.476 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Pawpaw                 4208  9.019 km 5.10 11.10 17.10 23.10&lt;br /&gt;
 Anilis                 4412  9.456 km 5.14 11.14 17.14 23.14&lt;br /&gt;
 Crumbi                 4732 10.147 km 5.19 11.19 17.19 23.19&lt;br /&gt;
 Lutra                  4780 10.246 km 5.20 11.20 17.20 23.20&lt;br /&gt;
 Dubia                  5022 10.767 km 5.24 11.24 17.24 23.24&lt;br /&gt;
 Cisthene Road          5197 11.142 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Vicina                 5403 11.587 km 5.30 11.30 17.30 23.30&lt;br /&gt;
 Cisthene Road          5717 12.060 km 5.35 11.35 17.35 23.35&lt;br /&gt;
 Dubia                  5892 12.436 km 5.38 11.38 17.38 23.38&lt;br /&gt;
 Lutra                  6134 12.960 km 5.42 11.42 17.42 23.42&lt;br /&gt;
 Crumbi                 6194 13.080 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Anilis                 6655 14.098 km 5.51 11.51 17.51 23.51&lt;br /&gt;
 Pawpaw                 6859 14.540 km 5.54 11.54 17.54 23.54&lt;br /&gt;
 Leafroller             7187 15.224 km 6.00 12.00 18.00  0.00&lt;br /&gt;
 Hooktip Junction       7595 16.135 km 6.07 12.07 18.07  0.07&lt;br /&gt;
 Paranthrene Sw         7793 16.560 km 6.10 12.10 18.10  0.10&lt;br /&gt;
 Pavonia                7895 16.782 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Paranthrene Sw         7970 16.936 km 6.13 12.13 18.13  0.13&lt;br /&gt;
 Bauerhoff              8067 17.142 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Crenulate              8240 17.513 km 6.17 12.17 18.17  0.17&lt;br /&gt;
 Clearwing Paranthrene  8404 17.853 km 6.20 12.20 18.20  0.20&lt;br /&gt;
 Taeniatum              8928 18.996 km 6.29 12.29 18.29  0.29&lt;br /&gt;
 Foxglove               9170 19.519 km 6.33 12.33 18.33  0.33&lt;br /&gt;
 Lapara                 9293 19.778 km 6.35 12.35 18.35  0.35&lt;br /&gt;
 Lunalis                9858 21.048 km 6.44 12.44 18.44  0.44&lt;br /&gt;
 Euclidia               9959 21.264 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Athetis               10247 21.886 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Spini                 10406 22.229 km 6.53 12.53 18.53  0.53&lt;br /&gt;
 Sinica                10627 22.706 km 6.57 12.57 18.57  0.57&lt;br /&gt;
 Ribeata Mines         10909 23.310 km 7.02 13.02 19.02  1.02&lt;br /&gt;
 Jodis                 11047 23.584 km 7.04 13.04 19.04  1.04&lt;br /&gt;
 Epirrhoe              11206 23.919 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Obscure               11457 24.461 km 7.11 13.11 19.11  1.11&lt;br /&gt;
 Tiger Depot           11540 24.631 km 7.12 13.12 19.12  1.12&lt;br /&gt;
 Home                  11585 24.717 km 7.13 13.13 19.13  1.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 Station        code  distance    time schedules&lt;br /&gt;
 Home              0  0.000 km 5.00 11.00 17.00 23.00&lt;br /&gt;
 Tiger Depot      32  0.061 km 5.01 11.01 17.01 23.01&lt;br /&gt;
 Achemon         162  0.342 km 5.03 11.03 17.03 23.03&lt;br /&gt;
 Achemon Road    219  0.564 km 5.04 11.04 17.04 23.04&lt;br /&gt;
 Rustic          388  0.943 km 5.06 11.06 17.06 23.06&lt;br /&gt;
 Great Brdge     563  1.334 km 5.09 11.09 17.09 23.09&lt;br /&gt;
 Telea           769  1.788 km 5.13 11.13 17.13 23.13&lt;br /&gt;
 Inner Delta    1318  2.993 km 5.22 11.22 17.22 23.22&lt;br /&gt;
 Bhaga          1611  3.663 km 5.27 11.27 17.27 23.27&lt;br /&gt;
 Zale           1842  4.164 km 5.31 11.31 17.31 23.31&lt;br /&gt;
 Mocis Road     1917  4.320 km 5.32 11.32 17.32 23.32&lt;br /&gt;
 Crumbi         2072  4.651 km 5.35 11.35 17.35 23.35&lt;br /&gt;
 Anilis         2552  5.715 km 5.43 11.43 17.43 23.43&lt;br /&gt;
 Pawpaw         2757  6.159 km 5.46 11.46 17.46 23.46&lt;br /&gt;
 Owlet          2957  6.590 km 5.49 11.49 17.49 23.49&lt;br /&gt;
 Tussock        3115  6.927 km 5.52 11.52 17.52 23.52&lt;br /&gt;
 Malacosoma     3309  7.348 km 5.55 11.55 17.55 23.55&lt;br /&gt;
 Melanthia      3570  7.921 km 6.00 12.00 18.00  0.00&lt;br /&gt;
 Triphosa       3658  8.104 km 6.01 12.01 18.01  0.01&lt;br /&gt;
 Plusia         3879  8.580 km 6.05 12.05 18.05  0.05&lt;br /&gt;
 Spangle        3999  8.838 km 6.07 12.07 18.07  0.07&lt;br /&gt;
 Plusia         4120  9.095 km 6.09 12.09 18.09  0.09&lt;br /&gt;
 Triphosa       4341  9.578 km 6.12 12.12 18.12  0.12&lt;br /&gt;
 Melanthia      4429  9.757 km 6.14 12.14 18.14  0.14&lt;br /&gt;
 Malacosoma     4691 10.329 km 6.18 12.18 18.18  0.18&lt;br /&gt;
 Tussock        4887 10.748 km 6.21 12.21 18.21  0.21&lt;br /&gt;
 Owlet          5043 11.087 km 6.24 12.24 18.24  0.24&lt;br /&gt;
 Pawpaw         5243 11.520 km 6.27 12.27 18.27  0.27&lt;br /&gt;
 Anilis         5434 11.933 km 6.31 12.31 18.31  0.31&lt;br /&gt;
 Crumbi         5916 13.001 km 6.39 12.39 18.39  0.39&lt;br /&gt;
 Mocis Road     6071 13.333 km 6.41 12.41 18.41  0.41&lt;br /&gt;
 Zale           6133 13.452 km 6.42 12.42 18.42  0.42&lt;br /&gt;
 Bhaga          6376 13.985 km 6.46 12.46 18.46  0.46&lt;br /&gt;
 Inner Delta    6670 14.650 km 6.51 12.51 18.51  0.51&lt;br /&gt;
 Telea          7230 15.854 km 7.01 13.01 19.01  1.01&lt;br /&gt;
 Great Brdge    7436 16.316 km 7.04 13.04 19.04  1.04&lt;br /&gt;
 Rustic         7611 16.707 km 7.07 13.07 19.07  1.07&lt;br /&gt;
 Achemon Road   7782 17.088 km 7.10 13.10 19.10  1.10&lt;br /&gt;
 Achemon        7838 17.310 km 7.11 13.11 19.11  1.11&lt;br /&gt;
 Tiger Depot    7976 17.606 km 7.13 13.13 19.13  1.13&lt;br /&gt;
 Home           8016 17.682 km 7.14 13.14 19.14  1.14&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) was released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
&lt;br /&gt;
== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
&lt;br /&gt;
=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
&lt;br /&gt;
To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Trains here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1201648</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1201648"/>
		<updated>2016-07-11T22:17:50Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
Feel free to use this script in any way you want. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
It is useful to get object location (sim, position) and object name (you can change the name to encode other useful data inside it, see below). &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that if you touch again RECEVE, it will request new http &amp;amp; url. Old address will be useless. The script can be modified so that this will not happen.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. This way, you will get a string like &#039;&#039;Achemon, (257024, 260608)&#039;&#039;. An useful script to extract sim name and global position is this one: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); &lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;);&lt;br /&gt;
        string nm = &amp;quot;&amp;lt;??&amp;gt;&amp;quot;+name; &lt;br /&gt;
        llMessageLinked(LINK_SET,1,nm,NULL_KEY); &lt;br /&gt;
        integer hd = llStringLength(head); &lt;br /&gt;
        integer i; &lt;br /&gt;
        for (i=0; i&amp;lt;hd; i++)&lt;br /&gt;
        {&lt;br /&gt;
            string digit = llGetSubString(head,i,i); &lt;br /&gt;
            if (digit == &amp;quot;(&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                string sim = llGetSubString(head,0,i-2); &lt;br /&gt;
                string coord = llGetSubString(head,i,-2); &lt;br /&gt;
                string cor = &amp;quot;&amp;lt;&amp;quot;+coord+&amp;quot;, 0&amp;gt;&amp;quot;; &lt;br /&gt;
                vector ps = (vector)(cor); &lt;br /&gt;
                vector pos = ps/256; &lt;br /&gt;
                string posa = (string)(pos); &lt;br /&gt;
                llSay(0,sim); &lt;br /&gt;
                llSay(0,posa); &lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, &lt;br /&gt;
//if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, the prim hosting GIVE changes its name. The name includes a first indicative (nm) that includes data like object status (vehicle name, status, avatars seated, if it&#039;s moving according to schedule). Take a look at this example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
integer prim = 28; //default number of prims&lt;br /&gt;
string bbb = &amp;quot;s2&amp;quot;; //code name for SLGI Train ONSR&lt;br /&gt;
string ddd = &amp;quot;1&amp;quot;; //code if the vehicle is on schedule&lt;br /&gt;
string nm; //message to be sent to the relay&lt;br /&gt;
&lt;br /&gt;
//the following is how nm is made&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sn, integer mn, string ms, key id)&lt;br /&gt;
    //another script compares time with schedule, informing the script of any delays&lt;br /&gt;
    {&lt;br /&gt;
        if (ms == &amp;quot;!@#$+&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;0&amp;quot;; //vehicle is late&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$-&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;2&amp;quot;; //vehicle is in advance&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$=&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;1&amp;quot;; //vehicle is on schedule&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        string aaa &amp;quot;=&amp;quot;; //no seated avatar&lt;br /&gt;
        integer pr = llGetNumberOfPrims(); &lt;br /&gt;
        if (pr&amp;lt;prim)&lt;br /&gt;
        {&lt;br /&gt;
            aaa = &amp;quot;+&amp;quot;; //seated avatars&lt;br /&gt;
        }&lt;br /&gt;
        string ccc = &amp;quot;1&amp;quot;; &lt;br /&gt;
        float alfa = llGetAlpha(0); &lt;br /&gt;
        if (alfa&amp;lt;0.5)&lt;br /&gt;
        {&lt;br /&gt;
            ccc = &amp;quot;0&amp;quot;; //vehicle using partial invisibility&lt;br /&gt;
        }&lt;br /&gt;
        vector pos = llGetPos(); &lt;br /&gt;
        float z = (pos.z)/50; &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
        string eee = (string)(zz); &lt;br /&gt;
        nm = aaa+bbb+ccc+ddd+eee; //this is the script to be incorporated in prim name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. This is not a problem for GIVE, but RECEIVE must be fixed inside one sim.  &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Protocol&amp;diff=1200610</id>
		<title>LSL Protocol</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Protocol&amp;diff=1200610"/>
		<updated>2016-07-06T20:43:10Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Known chat channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
{{RightToc}}&lt;br /&gt;
==Script protocols and known chat channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Some times, scripts in Second Life send messages to one another to exchange information or coordinate behavior.  The rules for that conversation are a &#039;&#039;protocol&#039;&#039;.  Being able to say &amp;quot;/1show&amp;quot; or &amp;quot;/1hug lee&amp;quot; are examples.&lt;br /&gt;
&lt;br /&gt;
Such protocols use a common [[chat channel]].  The examples above use channel 1.  They could just as easily have used any other number, but a user (and other objects) have to have some way to find the correct number.&lt;br /&gt;
&lt;br /&gt;
Some protocols, such as combat systems, are quite complicated and could be better documented.  This page can be used to help prevent conflicts and allow multiple programmers to coordinate the protocol definitions.&lt;br /&gt;
&lt;br /&gt;
Protocols can also be note card systems and systems that use object names.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Protocol list ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Add a protocol here if it is widely used, or might be sometime in the future.&lt;br /&gt;
&lt;br /&gt;
A protocol in this list should also have its own pages where the protocol is defined in some detail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/Teleport_Helper_Protocol|Teleport Helper Protocol ]]&lt;br /&gt;
|| {{User|Darling Brody}}&lt;br /&gt;
|| Teleporter Helper Protocol.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/Cool_Hud_Protocol|Cool Hud]]&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Universal Hud protocol.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/DataBot|DataBot]]&lt;br /&gt;
|| {{User|Siann Beck}}&lt;br /&gt;
|| A protocol for specifying custom avatar information.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/EasyTalk|EasyTalk]]&lt;br /&gt;
|| Salahzar Stenvaag&lt;br /&gt;
|| |Very Easy and simple communication protocol. Use it to simply coordinate llSay/llRegionSay/llListen objects, as well as linked set&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/ListMessage|ListMessage]]&lt;br /&gt;
|| Anonymous&lt;br /&gt;
|| Send and receive lists, non-lists, non-results, verb-not-found, and partially evaluated Polish expressions.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/LockMeister System|LockMeister System]]&lt;br /&gt;
|| Kyrah Abattoir&lt;br /&gt;
|| Used to coordinate different parts of bondage toys.&lt;br /&gt;
|-&lt;br /&gt;
|| [[MLPV2|Multi Love Pose v2]] &lt;br /&gt;
|| [[User:Lear_Cale|Lear Cale]]&lt;br /&gt;
|| Pose Ball Rezzing and Menuing kit (see menu to the right of linked page for indepth spec/protocol)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Nandana_Singh/nPose|nPose]]&lt;br /&gt;
|| Nandana Singh&lt;br /&gt;
|| Furniture Posing Menuing kit (does not use pose balls)&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/Ganymedia OpenMAIP v1.0 Specification|OpenMAIP]]&lt;br /&gt;
|| Ganymede Ceriaptrix&lt;br /&gt;
|| &#039;&#039;Note: Specification is presently incomplete.&#039;&#039; Ganymedia OpenMAIP (Metaverse Application Internetworking Protocol) provides a TCP/IP-like routing and service-oriented message exchange protocol across multiple transport methods (including cross-simulator and cross-grid); allowing scripts to advertise their available functions, and relevant commands, to external and/or third-party scripts and viewers. Controlled access to closed functions is provided via RC4 challenge-response authentication. OpenMAIP also provides an optional RC4 cryptography layer, further extensible to public-private key DHSS.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/P Vendor Linked Messages API &amp;amp; Environment|P Vendor Linked Messages API &amp;amp; Environment]]&lt;br /&gt;
|| Zep Palen&lt;br /&gt;
|| Allows an owner of the P Vendor system to develope custom vendors and use the API for input/output&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/RestrainedLoveAPI|RestrainedLove viewer API]]&lt;br /&gt;
|| Marine Kelley&lt;br /&gt;
|| Use the features of the RestrainedLove viewer through llOwnerSay() calls.&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/Restrained Love Relay Specs|RestrainedLove viewer relay spec]]&lt;br /&gt;
|| Marine Kelley&lt;br /&gt;
|| Allow your furniture or cages to issue commands to the user&#039;s RestrainedLove viewer&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/Restrained Life Open Relay Group|RestrainedLove viewer open relay spec]]&lt;br /&gt;
|| Open Relay Group&lt;br /&gt;
|| A superset of the RestrainedLife viewer relay spec with useful extensions created and maintained by the community.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_Protocol/rfedip|Ratany fine Engineering Device Interface Protocol]]&lt;br /&gt;
||Ratany Resident&lt;br /&gt;
||An extensible protocol for detecting and communicating with compliant devices (objects): rfedip.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Nexii_Malthus/Script_API|Script API]]&lt;br /&gt;
|| [[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
|| A protocol to provide a useful communication layer between LSL scripts and supported clients, as well as a useful and purposeful feature set. (Vertical Life and Plywood clients currently)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Teacup|Teacup (LSL HTTP Server)]]&lt;br /&gt;
|| [[User:Void_Singer|Void Singer]]&lt;br /&gt;
|| An LSL Web Page Server for serving HTML content solely from within SL using shared media (Spec, protocols, linked examples)&lt;br /&gt;
|-&lt;br /&gt;
|| [[LSL Protocol/OpenRadioCommunication|Open Radio Communication]]&lt;br /&gt;
|| Kyrah Abattoir&lt;br /&gt;
|| A barebone &amp;quot;binary like&amp;quot; radio protocol with interferences and crosstalk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Known chat channels==&lt;br /&gt;
This list is intended to reduce the number of scripts using the same chat channel number. &lt;br /&gt;
Please try and keep them in sequence. Note that the absence of a channel reservation in this list does not mean that channel will never be used - some scripts choose channels randomly from a very, very large range, sometimes a range of all possible channels. &#039;&#039;Always&#039;&#039; design your communication protocols such that invalid/interfering messages are disposed of.&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Channel&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 1, 4, 5, 9&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Very common in poseballs&lt;br /&gt;
|| &amp;quot;hide&amp;quot;, &amp;quot;show&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| 3&lt;br /&gt;
|| katie.paine&lt;br /&gt;
|| rf gag - also used by Darie&#039;s gag scripts&lt;br /&gt;
|-&lt;br /&gt;
|| 4&lt;br /&gt;
|| {{User|Mo Noel}}&lt;br /&gt;
|| (Depreciated: Default channel for chat redirection like in gags or other voice manipulating tools)&lt;br /&gt;
|-&lt;br /&gt;
|| 5&lt;br /&gt;
|| Psistorm Ikura&lt;br /&gt;
|| PsiCorp Products&lt;br /&gt;
|-&lt;br /&gt;
|| 6&lt;br /&gt;
|| grumble Loudon&lt;br /&gt;
|| pre-appended text and say it.&lt;br /&gt;
|| &amp;quot;/6 hello&amp;quot; becomes &amp;quot;/me Lion says: hello&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| 8&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Collar command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 8&lt;br /&gt;
|| unknown&lt;br /&gt;
|| Lulu cuffs / gags ..&lt;br /&gt;
|-&lt;br /&gt;
|| 9&lt;br /&gt;
|| DCS And Most Modern SLRPG Frame Works&lt;br /&gt;
|| Command channel for user commands for Combat Systems/ SLRPG Frameworks like DCS&lt;br /&gt;
|| /9on /9 reset /9&amp;lt;power&amp;gt; etc&lt;br /&gt;
|-&lt;br /&gt;
|| 10&lt;br /&gt;
|| [[ACE BnT]]/[[IntLibber Brautigan]]&lt;br /&gt;
|| Ancapistan Capital Exchange ATM user interface channel&lt;br /&gt;
|| &amp;quot;balance&amp;quot;,&amp;quot;withdraw&amp;quot;,&amp;quot;help&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| 10, 11, 12&lt;br /&gt;
|| Bettie Binder&lt;br /&gt;
|| doll life renamer&lt;br /&gt;
|-&lt;br /&gt;
|| 11&lt;br /&gt;
|| Racheal Young&lt;br /&gt;
|| Default channel of chat commands for Barre &amp;amp; Rachael Rockers Products&lt;br /&gt;
|-&lt;br /&gt;
|| 11&lt;br /&gt;
|| {{User|Mo Noel}}&lt;br /&gt;
|| Default channel of chat command interface of MoDesign products&lt;br /&gt;
|-&lt;br /&gt;
|| 12&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| title and status of damage meter (combat system)&lt;br /&gt;
|-&lt;br /&gt;
|| 13&lt;br /&gt;
|| Daisy Rimbaud&lt;br /&gt;
|| evil titler&lt;br /&gt;
|-&lt;br /&gt;
|| 14&lt;br /&gt;
|| {{User|Mo Noel}}&lt;br /&gt;
|| Default channel for chat redirection like in gags or other voice manipulating tools&lt;br /&gt;
|-&lt;br /&gt;
|| 15&lt;br /&gt;
|| {{User|Mo Noel}}&lt;br /&gt;
|| Default channel for emote redirection like in gags or other voice manipulating tools&lt;br /&gt;
|-&lt;br /&gt;
|| 17&lt;br /&gt;
|| Susan Daviau&lt;br /&gt;
|| Susan&#039;s relay&lt;br /&gt;
|-&lt;br /&gt;
|| 19&lt;br /&gt;
|| Cloe&lt;br /&gt;
|| DEM rename &lt;br /&gt;
|-&lt;br /&gt;
|| 20&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| SafeZone interface (combat system)&lt;br /&gt;
|-&lt;br /&gt;
|| 20&lt;br /&gt;
|| Bettie Binder&lt;br /&gt;
|| doll life dollyteer&lt;br /&gt;
|-&lt;br /&gt;
|| 21&lt;br /&gt;
|| Bettie Binder&lt;br /&gt;
|| doll life&lt;br /&gt;
|-&lt;br /&gt;
|| 22&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Cuffs command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 22&lt;br /&gt;
|| {{User|unknown}}&lt;br /&gt;
|| OOC Textiness. Says what you type.&lt;br /&gt;
|-&lt;br /&gt;
|| 22&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Chat Enhancer. Out Of Character speech.&lt;br /&gt;
|-&lt;br /&gt;
|| 26&lt;br /&gt;
|| {{User|Agnes Paine}}&lt;br /&gt;
|| Command channel for restraints&lt;br /&gt;
|-&lt;br /&gt;
|| 33&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Nipples command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 33&lt;br /&gt;
|| unknown&lt;br /&gt;
|| Collar&lt;br /&gt;
|-&lt;br /&gt;
|| 35&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Chat Enhancer Command channel.&lt;br /&gt;
|-&lt;br /&gt;
|| 36&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Ultimate Titler Command channel.&lt;br /&gt;
|-&lt;br /&gt;
|| 42&lt;br /&gt;
|| unknown&lt;br /&gt;
|| Common channel used by wiki example scripts&lt;br /&gt;
|- &lt;br /&gt;
|| 42, 55, 66, 77&lt;br /&gt;
|| Psistorm Ikura&lt;br /&gt;
|| Aventity avatar scripts&lt;br /&gt;
|-&lt;br /&gt;
|| 44&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Chat Enhancer. In Character speech.&lt;br /&gt;
|-&lt;br /&gt;
|| 45, 54&lt;br /&gt;
|| Ilobmirt Tenk&lt;br /&gt;
|| FOSSL Vending System Client/Server default command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 55&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Chastity Belt command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 63&lt;br /&gt;
|| {{User|FlipperPA Peregrine}}&lt;br /&gt;
|| FlipTitle and &amp;quot;Flip mod&amp;quot; Franimation commands&lt;br /&gt;
|-&lt;br /&gt;
|| 66&lt;br /&gt;
|| Travis Lambert&lt;br /&gt;
|| BanLink default chat command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 66&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Diaper command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 66&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Chat Enhancer. In Character emotes.&lt;br /&gt;
|-&lt;br /&gt;
|| 69&lt;br /&gt;
|| {{User|Henri Beauchamp}}&lt;br /&gt;
|| Cool Penis &amp;amp; Cool Pussy command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 77&lt;br /&gt;
|| {{User|Marine Kelley}}&lt;br /&gt;
|| Real Restraints and similar BDSM equipment&lt;br /&gt;
|-&lt;br /&gt;
|| 77&lt;br /&gt;
|| Xarrk Dagger&lt;br /&gt;
|| KAIIA Systems devices default chat command channel&lt;br /&gt;
|-&lt;br /&gt;
|| 77&lt;br /&gt;
|| Mars Tamale&lt;br /&gt;
|| Mars Ring&lt;br /&gt;
|-&lt;br /&gt;
|| 88&lt;br /&gt;
|| Cadroe Murphy&lt;br /&gt;
|| Used by ShapeGen and other building tools&lt;br /&gt;
|-&lt;br /&gt;
|| 88&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Chat Enhancer. Narration channel.&lt;br /&gt;
|-&lt;br /&gt;
|| 88&lt;br /&gt;
|| {{User|Sharie Criss}}&lt;br /&gt;
|| Owners plugin for Marine Kelley&#039;s Real Restraint equipment. Chat command channel.&lt;br /&gt;
|-&lt;br /&gt;
|| 99&lt;br /&gt;
|| unknown&lt;br /&gt;
|| Dance Bracelets&lt;br /&gt;
|-&lt;br /&gt;
|| 100&lt;br /&gt;
|| {{User|Mo Noel}}&lt;br /&gt;
|| Channel used to ask the user for chat line entries from within usual dialog sessions&lt;br /&gt;
|-&lt;br /&gt;
|| 100-999 (Randomly chosen periodically)&lt;br /&gt;
|| {{User|Corvan Nansen}}&lt;br /&gt;
|| Ultimate Titler. Title setting channel.&lt;br /&gt;
|-&lt;br /&gt;
|| 777&lt;br /&gt;
|| Hank Ramos&lt;br /&gt;
|| [[Universal Translator]]: channel to allow users to open a dialog-box using a chat command on channel #777.  Only accepted command on this channel is &amp;quot;translator&amp;quot; and all other chat is ignored.  Allows user to silently bring up dialog by hiding command as &amp;quot;/777 translator&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|| 888&lt;br /&gt;
|| Xarrk Dagger&lt;br /&gt;
|| KAIIA Systems device identification channel&lt;br /&gt;
|-&lt;br /&gt;
|| 2776&lt;br /&gt;
|| Tdub Dowler, Riden Blaisdale&lt;br /&gt;
|| Used for transmitting a csv list of keys for use in sim wide radars&lt;br /&gt;
|-&lt;br /&gt;
|| 4123 - 4130&lt;br /&gt;
|| {{User|Lastro Greenwood}}&lt;br /&gt;
|| Used by the Life Support System&lt;br /&gt;
|-&lt;br /&gt;
|| 9001, 908070&lt;br /&gt;
|| Mystical Cookie&lt;br /&gt;
|| MystiTool gesture commands, patch installers&lt;br /&gt;
|-&lt;br /&gt;
||10748, -10748&lt;br /&gt;
|| Lee Ponzu&lt;br /&gt;
|| Commonly used in scripts by Ponzu&lt;br /&gt;
|-&lt;br /&gt;
|| 31984&lt;br /&gt;
|| {{User|Coraa Prior}}&lt;br /&gt;
|| ACME interface (combat system)&lt;br /&gt;
|-&lt;br /&gt;
|| 88225&lt;br /&gt;
|| [[User:Anaimfinity Resident|Ana Imfinity]]&lt;br /&gt;
|| Used by [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI scripts]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| 515001&lt;br /&gt;
|| {{User|Pae Sinister}}&lt;br /&gt;
|| PaePaeBoom fireworks sequencer-to-launcher comm channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known negative chat channels==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Channel&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|{{Hl2}}| &#039;&#039;&#039;Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| -666 &lt;br /&gt;
|| {{User|Dimentox Travanti}}&lt;br /&gt;
|| [[DCS]]: Unit to Hud Status Update Channel&lt;br /&gt;
|-&lt;br /&gt;
||-786&lt;br /&gt;
||{{User|Sly}}&lt;br /&gt;
||Sly&#039;s Modified Gear Communications Channel&lt;br /&gt;
|-&lt;br /&gt;
||-8888&lt;br /&gt;
||{{User|Kyrah Abattoir}}&lt;br /&gt;
||LockMeister Communications Channel&lt;br /&gt;
|-&lt;br /&gt;
||-9119&lt;br /&gt;
||Lillani Lowell&lt;br /&gt;
||LockGuard Communications Channel&lt;br /&gt;
|-&lt;br /&gt;
|| -10xxx&lt;br /&gt;
|| {{User|Ayelin Ethaniel}}&lt;br /&gt;
|| Communication channel of ::Wild Pets:: systems. Commonly generated automatically between -10000 -10999.&lt;br /&gt;
|-&lt;br /&gt;
||-30000,-30001&lt;br /&gt;
||{{User|Corvan Nansen}}&lt;br /&gt;
||Update station broadcast and coordination channels&lt;br /&gt;
|-&lt;br /&gt;
||-248177&lt;br /&gt;
||{{User|Corvan Nansen}}&lt;br /&gt;
||Bane Custodian communications. Used by the Custodian to communicate with the Bane Hood.&lt;br /&gt;
|-&lt;br /&gt;
||-426956&lt;br /&gt;
||{{User|Ganymede Ceriaptrix}}&lt;br /&gt;
|| Ganymedia Open Metaverse Application Internetworking Protocol (OpenMAIP): Broadcast Communications Channel (&amp;lt;code&amp;gt;MAIP_BROADCAST&amp;lt;/code&amp;gt;). Used for public OpenMAIP service discovery queries. Region-wide. See the [[LSL Protocol/Ganymedia OpenMAIP v1.0 Specification|Ganymedia OpenMAIP v1.0 Specification]] for further information.&lt;br /&gt;
|-&lt;br /&gt;
||-504xxx&lt;br /&gt;
||Gal Canning&lt;br /&gt;
||only whispered inter-prim communication&lt;br /&gt;
|-&lt;br /&gt;
||-888888&lt;br /&gt;
||{{User|Henri Beauchamp}}&lt;br /&gt;
||Cool Hud communications channel&lt;br /&gt;
|-&lt;br /&gt;
||-1xxxxxx&lt;br /&gt;
||{{User|Corvan Nansen}}&lt;br /&gt;
||Update management channel for coordination between items to be updated and an update orb. Randomly chosen and temporary.&lt;br /&gt;
|-&lt;br /&gt;
||-2766532&lt;br /&gt;
||Hank Ramos&lt;br /&gt;
||[[Universal Translator]]: &amp;quot;back-channel&amp;quot; for inter-translator communications.  This is an encrypted channel that passes translation and command-control messages between translators that are linked together to spread the translation load and HTTP communications.&lt;br /&gt;
|-&lt;br /&gt;
||-20131224&lt;br /&gt;
||Ratany Resident&lt;br /&gt;
||Default channel for [[LSL_Protocol/rfedip|Ratany fine Engineerings Device Interface Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
||-828983023&lt;br /&gt;
||{{User|Very Keynes}}&lt;br /&gt;
||VK-NET Public Channel for Inter Network Communication and Local Network Address Acquisition.&lt;br /&gt;
|-&lt;br /&gt;
||-1812221819&lt;br /&gt;
||{{User|Marine Kelley}}&lt;br /&gt;
||RestrainedLove relay communications channel&lt;br /&gt;
|-&lt;br /&gt;
||-1192zzzxxx&lt;br /&gt;
||{{User|Asbrandt Resident}}&lt;br /&gt;
||Internal Comms range for all projects : Z = Integer Project ID - Use of X range varies : All Comms are Headered with the Project ID : Some further info on User Page.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Second_Life_Transport_Authority&amp;diff=1200600</id>
		<title>Second Life Transport Authority</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Second_Life_Transport_Authority&amp;diff=1200600"/>
		<updated>2016-07-05T14:33:27Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBtip|This page describes a privately operated vehicle system. The only official transportation authority in Second Life is the [[Linden Department of Public Works]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:solid black 1px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;From about 2010 until October 2015, a resident-operated vehicle network that styled itself the &amp;quot;SL Transit Authority&amp;quot; operated over public mainland roads, waterways, and other random portions of Linden-owned land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This system is no longer on the grid, the following is left for historical interest.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SLTA Sansara.png|200px|thumb|right|One SLTA base in Westport sim, Sansara]]&lt;br /&gt;
Under this name are the vehicles released in traffic by AnnMarie Otoole. AnnMarie has been a computer programmer for over 50 years, first starting on UNIVAC III in 1959. &lt;br /&gt;
&lt;br /&gt;
The name of this company comes from the initiales written on some of the vehicle bases and vehicles, where it appears sometimes as &#039;&#039;SL Transport Agency&#039;&#039; and &#039;&#039;SL Transit Authority&#039;&#039;. Second Life Transport Authority (or SLTA) is the largest transport company by the number of vehicles and the second largest company by land coverage, after the [[Yava Script Pods]]. It is a well organised company, with its own bases and a multitude of vehicles. If we consider the high number of bases, the amount of land holdings and the high variety of vehicles, SLTA is in first place at logistic potential.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
All vehicles are in fact owned by AnnMarie Otoole, with the help of two other accounts: AnnMarie and Aaron M Jenkins. These two are just holding accounts and they only exist to avoid overwhelmig chat messages from vehicles. Although most of the vehicles you see appear to be owned by AnnMarie Oleander there is no such account.  A bug in SL that allows objects to enter land set to &amp;quot;No Object Entry&amp;quot; was causing land owners to complain about vehicle encroachment.  The Lindens are aware of the bug but don&#039;t plan to fix it.  Despite tolerating the encroachment consequences of this bug for over 4 years they suddenly closed the AnnMarie Oleander account without notice about a year ago and refused to discuss the reasons or listen to appeal.  Although they closed the account the rezzers were still all out on location so the vehicles continued to run.&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:SLTA Corsica.png|200px|thumb|right|One SLTA base in Corsica]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of bases look like gas stations, only that you don&#039;t find gas. Some stations have the sign &#039;&#039;SLTA&#039;&#039; or have modified names after oil compaies (like &#039;&#039;Hell&#039;&#039; after &#039;&#039;Shell&#039;&#039;). Important names from the auto industry are also present. Land is owned by the group &#039;&#039;Convicts&#039;&#039;. There, a traveler will most often find a vehicle waiting for passengers. Not all bases look like gas stations, some of them have unconventional design. Many other vehicles can be rezzed on command. Still, position of all bases is not known. From a total of 70 SLTA bases, about half are listed below:&lt;br /&gt;
&lt;br /&gt;
[[Corsica]]&lt;br /&gt;
*Banyan sim&lt;br /&gt;
*Timescape sim&lt;br /&gt;
*Cavedweller sim&lt;br /&gt;
*Roclaren sim&lt;br /&gt;
*Muskeg sim&lt;br /&gt;
*Birchwood sim&lt;br /&gt;
[[Gaeta 5]]&lt;br /&gt;
*Seyfert sim&lt;br /&gt;
*Gergonne sim&lt;br /&gt;
[[Heterocera]]&lt;br /&gt;
[[File:SLTA Heterocera.png|200px|thumb|right|One SLTA base in Heterocera]]&lt;br /&gt;
*Plusia sim&lt;br /&gt;
*Apoda sim&lt;br /&gt;
*Crumbi sim&lt;br /&gt;
*Manduca sim&lt;br /&gt;
*Lupulinus sim&lt;br /&gt;
*Epirrita sim&lt;br /&gt;
[[Jeogeot]]&lt;br /&gt;
*Putiki Fold sim&lt;br /&gt;
*Yeot sim&lt;br /&gt;
*Eunpyung sim&lt;br /&gt;
[[Nautilus]]&lt;br /&gt;
*Straminsky sim&lt;br /&gt;
*Borgatti sim&lt;br /&gt;
*Effingham sim&lt;br /&gt;
[[Sansara]]&lt;br /&gt;
*Horseshoe sim&lt;br /&gt;
*Westport sim&lt;br /&gt;
*Netherbeck sim&lt;br /&gt;
*Dauphin sim&lt;br /&gt;
*Svan sim&lt;br /&gt;
*Eldora sim&lt;br /&gt;
[[Satori]]&lt;br /&gt;
*St Maur sim&lt;br /&gt;
*Gangkhar sim&lt;br /&gt;
[[Sharp Continent]]&lt;br /&gt;
*Snicket sim&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
[[File:SLTA Truck.png|200px|thumb|right|Duncan Farm Truck]]&lt;br /&gt;
&lt;br /&gt;
Although AnnMarie Otoole has made a few vehicle designs, most were either freebies or purchased that had the auto-navigation script inserted. With the closing of AnnMarie Oleander&#039;s account a large number of those were lost and can not be replaced in the future. There is a huge list of vehicles available at the SLTA bases and on the roads. The list includes everything, from classic and old cars to trunks, garbage cars and even micro-cars created for pocket avatars. Majority of them are freebie vehicles. Their presence is noted also by the engine sound they create and many times by the huge amount of smoke. It is not a good idea to stay in front of a SLTA vehicle, majority of them are not phantom and might push you away.&lt;br /&gt;
&lt;br /&gt;
The list of vehicles include:&lt;br /&gt;
*1923 Model T&lt;br /&gt;
*Bethillac Fleetwood&lt;br /&gt;
*Bugatti Royal&lt;br /&gt;
*Carbon Copy MGB&lt;br /&gt;
*Carbon Copy Austin Haley&lt;br /&gt;
*Carbon Copy Midget&lt;br /&gt;
*Chevy Impala Convertable&lt;br /&gt;
*Chrysle Convertable&lt;br /&gt;
*Duncan Farm Truck&lt;br /&gt;
*Garbage Car&lt;br /&gt;
*Horse Carriage&lt;br /&gt;
*Ice Cream Car&lt;br /&gt;
*Tanker&lt;br /&gt;
*M60 Tank&lt;br /&gt;
*Oui Coupe Roadster (micro car)&lt;br /&gt;
*SL Transportation Bus&lt;br /&gt;
*Steam Tractor&lt;br /&gt;
*V-Metrobus&lt;br /&gt;
*Yellow Taxi Cab&lt;br /&gt;
&lt;br /&gt;
and not only.&lt;br /&gt;
&lt;br /&gt;
=== Nowhere Bus Line ===&lt;br /&gt;
&lt;br /&gt;
These vehicles are the V-Metrobus and can be found in many places of [[Sansara]], but also on [[Heterocera]] and on other continents. The name comes from &#039;&#039;NOWHERE&#039;&#039; inscription that is wrote on the bus where toe route should be. Their behavior makes them a special category. It has been noticed that they stay in a specific place and wait for passengers, usually in a rezz zone or a station. If too much time has passed without a passenger, they rezz anotuer bus in that place and self-destruct.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLTA Carbon.png|200px|thumb|right|Carbon Copy MGT]]&lt;br /&gt;
&lt;br /&gt;
SLTA cars are roaming vehicles. They don&#039;t make a tour. They have a program that allows them to move and find their way along the roads. Many people call them &#039;&#039;drunk cars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important to know that not all SLTA cars behave the same. Some of them have a really chaotic movement, some are more clever. Not all cars have the same speed. There are vehicles that have a constant speed, while others are pushed by a multitude of small impulse. The speed is usually lower then that of the Yava script pods, a very important thing that helps avatars survive sim crossings. Also, there are a few vehicles that slow or even stop at a sim crossing.&lt;br /&gt;
&lt;br /&gt;
These vehicles have a very interesting behavior. They turn left or right, avoiding obstacles. They know where is the border of the road. If the road ends or they hit an obstacle, they turn back and try a different approach. And if they get out of the road, they will try to return.&lt;br /&gt;
&lt;br /&gt;
Still, sometimes SLTA vehicles behave strange. There have been observed vehicles running out of road, getting blocked at parcel borders or even flying. Sometimes, these cars end up in the top of a tree. This is the risk of the ride and this makes the ride mor einteresting. With the closing of the account, although vehicles can continue to run no maintenance or upgrades of the script can be implemented so I am in the process of using the AaronM Jenkins account to slowly replace the whole system.  That process is not only tedious but it is on hold due to another bug that causes vehicles to disappear on sim crossings that (hopefully) the Lindens will fix soon.&lt;br /&gt;
&lt;br /&gt;
Along with the account transfer and recovering the ability to upgrade scripts AaronM is able to do things like the permanent bus terminal you will see in the market place in Satellite sim.  The upgraded scripts will have better immunity to the No-Entry bug and things like rez-on-demand taxi and bus signs will be added.&lt;br /&gt;
&lt;br /&gt;
There are a few convertable vehicles that become boats and move on water surface. Also, on [[Heterocera]] they follow the [[Guide]] and run on the railway.&lt;br /&gt;
&lt;br /&gt;
Measurements show that vehicle scripts consume more memory then the script of an opensource VRC train, but not that much to create lag problems.&lt;br /&gt;
&lt;br /&gt;
=== Passenger Commands ===&lt;br /&gt;
[[File:SLTA Sansara E.png|200px|thumb|right|A SLTA base East River]]&lt;br /&gt;
&lt;br /&gt;
Vehicles allow a few commands: Touch to start, touch to stop, touch the engine hood for reverse. When somebody climbs on board, usually a message tells this. Passengers have a chance to purchase one free car plus a movement script for 100 L$.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle removal ===&lt;br /&gt;
&lt;br /&gt;
There is a function that removes used or stocked vehicles from the roads. Other vehicles are auto-returned when they got stocked.&lt;br /&gt;
&lt;br /&gt;
== Land coverage ==&lt;br /&gt;
&lt;br /&gt;
SLTA vehicles are found on all roads of major continents. Their density varies. As expected, they are found with a greater frequency close to the bases and more rare on distant places. The high number of SLTA bases helps to a better land coverage. The ability to turn left and right helps vehicles to enter all roads. Since some of them are convertable, it makes them touch the final fronteer for roaming vehicles: water.&lt;br /&gt;
&lt;br /&gt;
Land coverage depends on continent. SLTA vehicles can often be found on roads of [[Sansara]], on [[Satori]], [[Jeogeot]] or [[Corsica]] ,in [[Heterocera]], [[Gaeta 5]] or [[Sharp Continent]]. They are not seen on unconnected roads (like  fragments of roads in Gaeta 5 or [[Gaeta 1]], [[Bay City]] or the mountain road in Heterocera). Inside [[Zindra]], their presence has not been observed. Roads of Zindra don&#039;t allow objects entry in many places and as a direct result no transport company can operate there properly.&lt;br /&gt;
&lt;br /&gt;
All vehicles are tracked in an off-world data base that follows their locations, provides master controls and meters replacements at the rez sites to maintain a constant population.  They navigate by mapping the perimeter of the land parcel, calculating a center line and attempting to drive along it.  Despite the headaches it produces, the vehicles are all physical so they will follow terrain, have weight and inertia and behave somewhat like RL vehicles.&lt;br /&gt;
&lt;br /&gt;
== Importance ==&lt;br /&gt;
[[File:SLTA Tanker.png|200px|thumb|right|A SLTA vehicle moving on water surface]]&lt;br /&gt;
&lt;br /&gt;
SLTA vehicles and bases are important for 3 reasons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;. Each vehicle allows passengers to climb aboard. Unlike the small Yava script pods, a SLTA car can take more then two people. The fact that these vehicles actually go &#039;&#039;nowhere&#039;&#039; and roam along the roads makes the trip incredibly unpredictable. Passengers are people traveling to a specific destination (that are happy to find a car and rest their feet), people looking for adventure (tourists) or residents that climb abouard without a reason. As of May 1, 2014, 111,275 different people have taken a total of 337,178 rides on the vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorative&#039;&#039;&#039;. Without vehicles, roads will have no reason to exist. The SLTA cars represent sometimes more then 90% of all vehicles, so they are making our roads more realistic. There are many people who like just to watch these vehicles moving on the road, without traveling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stimulate other initiatives&#039;&#039;&#039;. The presence of these vehicles stimulate other designers to release their own vehicles on roads, like the new [[SLGI Trains]] and [[Roaming Continental Vehicles]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On the sites, forums and groups, there are many discussions about SLTA vehicles. Some people want them to be removed from the roads, while some people like them to exist on roads as they are.&lt;br /&gt;
&lt;br /&gt;
== Current status ==&lt;br /&gt;
&lt;br /&gt;
In 2016, AnnMarie Otoole and her alts could not be found. Her bases are abandoned land or have been sold to other residents. Based on her age (over 70) and her persistence (she could easily use an alt to return or a different computer to lose her identity), also on the lack of any comments from her on any forum or the [http://www.sluniverse.com/php/vb/general-sl-discussion/97525-annmaries-cars-pesky-ever-24.html SLuniverse], the most probable scenario is that she died recently. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Second Life Geography]]&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[SLGI Trains]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1196744</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1196744"/>
		<updated>2015-06-13T11:07:05Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Hrosskell sim (177, 81, 21), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. Other models might appear over time. Everybody is welcomed to build vehicles, but with the following conditions: Vehicles must be copy/modify, they must be small, they must have a limited prim count and (very important) they must be green.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are a few vehicles released into tests: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SLGI Rosetta&#039;&#039;&#039; visits North-West of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Vega&#039;&#039;&#039; departs to North-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Voyager&#039;&#039;&#039; goes to South-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Pioneer&#039;&#039;&#039; reaches the roads of South Nautilus. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Sputnik&#039;&#039;&#039; is designed for North Nautilus roads. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Dawn&#039;&#039;&#039; manages to visit [[Nautilus City]]. &lt;br /&gt;
*&#039;&#039;&#039;SLGI New Horizons&#039;&#039;&#039; makes a long visit to Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Messenger&#039;&#039;&#039; is running on a shorter path along Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Galileo&#039;&#039;&#039; visits the extreme South of Satori. &lt;br /&gt;
&lt;br /&gt;
Their release hours are displayed at the base in Hrosskell. Since vehicles are still under testing, schedules might change soon. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Transport Authority]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Fleet here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1196743</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1196743"/>
		<updated>2015-06-13T11:05:35Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For East Continents, see&#039;&#039;&#039; [[SLGI Fleet]].&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
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Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
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Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
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{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while [[Second Life Transport Authority]] had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
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From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
&lt;br /&gt;
The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
&lt;br /&gt;
Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
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== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
&lt;br /&gt;
For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
&lt;br /&gt;
For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
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The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
&lt;br /&gt;
Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
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=== Train movement ===&lt;br /&gt;
&lt;br /&gt;
As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
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They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
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The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
&lt;br /&gt;
=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
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As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
&lt;br /&gt;
Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
&lt;br /&gt;
Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
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The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
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Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
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=== Percent of errors ===&lt;br /&gt;
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In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
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To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
&lt;br /&gt;
*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Second Life Transport Authority]] or [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
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At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
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The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
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By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
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An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
&lt;br /&gt;
In cases of emergency, the trackers are closed down and the system starts using [[Object to object HTTP communication]]. This method generates more lag per train, but can bypass sim crossing failures.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
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At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
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Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
&lt;br /&gt;
On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
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It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
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On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
&lt;br /&gt;
If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
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The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
&lt;br /&gt;
To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bay ===&lt;br /&gt;
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[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
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This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	101	103	105	107	TRAIN NUMBER	102	104	106	108&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	3.11	9.11	15.11	21.11&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	3.10	9.10	15.10	21.10&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	3.09	9.09	15.09	21.09&lt;br /&gt;
 ACHEMON   	0.06	6.06	12.06	18.06	ACHEMON	        3.06	9.06	15.06	21.06&lt;br /&gt;
 DIDUGUA   	0.07	6.07	12.07	18.07	DIDUGUA	        3.05	9.05	15.05	21.05&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	3.04	9.04	15.04	21.04&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	3.03	9.03	15.03	21.03&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	3.01	9.01	15.01	21.01&lt;br /&gt;
 OCULEA	        0.13	6.13	12.13	18.13	OCULEA	        2.59	8.59	14.59	20.59&lt;br /&gt;
 CALLETA   	0.16	6.16	12.16	18.16	CALLETA	        2.56	8.56	14.56	20.56&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	2.53	8.53	14.53	20.53&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	2.52	8.52	14.52	20.52&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	2.50	8.50	14.50	20.50&lt;br /&gt;
 TULIPTREE N.	0.24	6.24	12.24	18.24	TULIPTREE N.	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	2.46	8.46	14.46	20.46&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	2.26	8.26	14.26	20.26&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	2.23	8.23	14.23	20.23&lt;br /&gt;
 BERTRADA	0.58	6.58	12.58	18.58	BERTRADA	2.14	8.14	14.14	20.14&lt;br /&gt;
 SHEMERVILLE	1.15	7.15	13.15	19.15	SHEMERVILLE	1.57	7.57	13.57	19.57&lt;br /&gt;
 MANYIMINYA	1.24	7.24	13.24	19.24	MANYIMINYA	1.48	7.48	13.48	19.48&lt;br /&gt;
 GRUB BEACH	1.30	7.30	13.30	19.30	GRUB BEACH	1.42	7.42	13.42	19.42&lt;br /&gt;
 INNER HARBOR	1.33	7.33	13.33	19.33	INNER HARBOR	1.39	7.39	13.39	19.39&lt;br /&gt;
 DALEY BAY	1.36	7.36	13.36	19.36	DALEY BAY	1.36	7.36	13.36	19.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train ONSR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
&lt;br /&gt;
This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	111	113	115	117	TRAIN NUMBER	112	114	116	118&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.47	11.47	17.47	23.47&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.46	11.46	17.46	23.46&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.45	11.45	17.45	23.45&lt;br /&gt;
 ACHEMON    	1.06	7.06	13.06	19.06	ACHEMON  	5.42	11.42	17.42	23.42&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	5.41	11.41	17.41	23.41&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	5.40	11.40	17.40	23.40&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	5.39	11.39	17.39	23.39&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	5.37	11.37	17.37	23.37&lt;br /&gt;
 OCULEA   	1.13	7.13	13.13	19.13	OCULEA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 CALLETA  	1.16	7.16	13.16	19.16	CALLETA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	5.29	11.29	17.29	23.29&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	5.28	11.28	17.28	23.28&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	5.27	11.27	17.27	23.27&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	5.26	11.26	17.26	23.26&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	5.24	11.24	17.24	23.24&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	5.22	11.22	17.22	23.22&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	5.02	11.02	17.02	23.02&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.58	10.58	16.58	22.58&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRESCENT BR.	2.22	8.22	14.22	20.22	CRESCENT BRIDGE	4.26	10.26	16.26	22.26&lt;br /&gt;
 CLARKSBURG BR.	2.34	8.34	14.34	20.34	CLARKSBURG BR.	4.14	10.14	16.14	22.14&lt;br /&gt;
 WENGEN   	2.53	8.53	14.53	20.53	WENGEN  	3.55	9.55	15.55	21.55&lt;br /&gt;
 OBERSTDORF	2.54	8.54	14.54	20.54	OBERSTDORF	3.54	9.54	15.54	21.54&lt;br /&gt;
 VALMOREL	2.57	8.57	14.57	20.57	VALMOREL	3.51	9.51	15.51	21.51&lt;br /&gt;
 EAGAN   	2.59	8.59	14.59	20.59	EAGAN   	3.49	9.49	15.49	21.49&lt;br /&gt;
 DJ LANDING	3.00	9.00	15.00	21.00	DJ LANDING	3.48	9.48	15.48	21.48&lt;br /&gt;
 HEATON  	3.02	9.02	15.02	21.02	HEATON  	3.46	9.46	15.46	21.46&lt;br /&gt;
 BUNNY COTTAGE	3.04	9.04	15.04	21.04	BUNNY COTTAGE	3.44	9.44	15.44	21.44&lt;br /&gt;
 OHNO    	3.04	9.04	15.04	21.04	OHNO    	3.44	9.44	15.44	21.44&lt;br /&gt;
 SKARI   	3.06	9.06	15.06	21.06	SKARI   	3.42	9.42	15.42	21.42&lt;br /&gt;
 BENHAM  	3.08	9.08	15.08	21.08	BENHAM  	3.40	9.40	15.40	21.40&lt;br /&gt;
 OKEMO GORGE	3.10	9.10	15.10	21.10	OKEMO GORGE	3.38	9.38	15.38	21.38&lt;br /&gt;
 OKEMO CANYON	3.13	9.13	15.13	21.13	OKEMO CANYON	3.35	9.35	15.35	12.35&lt;br /&gt;
 NAKISKA 	3.17	9.17	15.17	21.17	NAKISKA 	3.31	9.31	15.31	21.31&lt;br /&gt;
 TORNADO PASS	3.19	9.19	15.19	21.19	TORNADO PASS	3.29	9.29	15.29	21.29&lt;br /&gt;
 SMITHERS BLUFF	3.24	9.24	15.24	21.24	SMITHERS BLUFF	3.24	9.24	15.24	21.24&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
&lt;br /&gt;
Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	121	123	125	127	TRAIN NUMBER	122	124	126	128&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	3.19	9.19	15.19	21.19&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	3.18	9.18	15.18	21.18&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	3.17	9.17	15.17	21.17&lt;br /&gt;
 DIDUGUA   	2.07	8.07	14.07	20.07	DIDUGUA 	3.14	9.14	15.14	21.14&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	3.13	9.13	15.13	21.13&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	3.12	9.12	15.12	21.12&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	3.11	9.11	15.11	21.11&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	3.07	9.07	15.07	21.07&lt;br /&gt;
 SCRIPT POD B.	2.17	8.17	14.17	20.17	SCRIPT POD BASE	3.03	9.03	15.03	21.03&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	3.02	9.02	15.02	21.02&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	3.00	9.00	15.00	21.00&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.51	8.51	14.51	20.51&lt;br /&gt;
 PERIWINKLE	2.33	8.33	14.33	20.33	PERIWINKLE	2.49	8.49	14.49	20.49&lt;br /&gt;
 MAROON BRIDGE	2.34	8.34	14.34	20.34	MAROON BRIDGE	2.48	8.48	14.48	20.48&lt;br /&gt;
 MAGENTA   	2.35	8.35	14.35	20.35	MAGENTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 SLATE     	2.36	8.36	14.36	20.36	SLATE   	2.46	8.46	14.46	20.46&lt;br /&gt;
 OLIVE     	2.38	8.38	14.38	20.38	OLIVE   	2.44	8.44	14.44	20.44&lt;br /&gt;
 MOCHA     	2.41	8.41	14.41	20.41	MOCHA   	2.41	8.41	14.41	20.41&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	131	133	135	137	TRAIN NUMBER	132	134	136	138&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	6.19	12.19	18.19	0.19&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	6.18	12.18	18.18	0.18&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON 	3.06	9.06	15.06	21.06	ACHEMON 	6.14	12.14	18.14	0.14&lt;br /&gt;
 DIDUGUA 	3.07	9.07	15.07	21.07	DIDUGUA 	6.13	12.13	18.13	0.13&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	6.11	12.11	18.11	0.11&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	6.09	12.09	18.09	0.09&lt;br /&gt;
 OCULEA  	3.13	9.13	15.13	21.13	OCULEA  	6.07	12.07	18.07	0.07&lt;br /&gt;
 CALLETA 	3.16	9.16	15.16	21.16	CALLETA  	6.04	12.04	18.04	0.04&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	6.01	12.01	18.01	0.01&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	6.00	11.00	18.00	0.00&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	5.58	11.58	17.58	23.58&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	5.54	11.54	17.54	23.54&lt;br /&gt;
 COLOR SIMS	3.46	9.46	15.46	21.46	COLOR SIMS	5.34	11.34	17.34	23.34&lt;br /&gt;
 BROKEN BRIDGE	4.16	10.16	16.16	22.16	BROKEN BRIDGE	5.04	11.04	17.04	23.04&lt;br /&gt;
 TENJIN  	4.21	10.21	16.21	22.21	TENJIN   	4.59	10.59	16.59	12.59&lt;br /&gt;
 KAMA    	4.40	10.40	16.40	22.40	KAMA    	4.40	10.40	16.40	12.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train YS + Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	141	143	145	147	TRAIN NUMBER	148	142	144	146&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	6.18	12.18	18.18	0.18&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	6.16	12.16	18.16	0.16&lt;br /&gt;
 ACHEMON 	4.06	10.06	16.06	22.06	ACHEMON  	6.13	12.13	18.13	0.13&lt;br /&gt;
 DIDUGUA 	4.07	10.07	16.07	22.07	DIDUGUA 	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	6.11	12.11	18.11	0.11&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	6.10	12.10	18.10	0.10&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	6.07	12.07	18.07	0.07&lt;br /&gt;
 OCULEA  	4.13	10.13	16.13	22.13	OCULEA  	6.05	12.05	18.05	0.05&lt;br /&gt;
 CALLETA 	4.16	10.16	16.16	22.16	CALLETA 	6.02	12.02	18.02	0.02&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	5.58	11.58	17.58	23.58&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	5.57	11.57	17.57	23.57&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE N.	4.24	10.24	16.24	22.24	TULIPTREE N	5.54	11.54	17.54	23.54&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	5.52	11.52	17.52	23.52&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	5.32	11.32	17.32	23.32&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	22.50	WEST VOLCANO	5.28	11.28	17.28	23.28&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	23.12	AMIDA BRIDGE	5.06	11.06	17.06	23.06&lt;br /&gt;
 GANYMEDE DAM	5.23	11.23	17.23	23.23	GANYMEDE DAM	4.55	10.55	16.55	23.55&lt;br /&gt;
 SCRIPT POD B.	5.31	11.31	17.31	23.31	SCRIPT POD B.	4.47	10.47	16.47	22.47&lt;br /&gt;
 LARSEN  	5.44	11.44	17.44	23.44	LARSEN  	4.34	10.34	16.34	22.34&lt;br /&gt;
 SUGAROGLAF DAM	5.53	11.53	17.53	23.53	SUGAROGLAF DAM	4.25	10.25	16.25	22.25&lt;br /&gt;
 MILLER BRIDGE	6.05	12.05	18.05	0.05	MILLER BRIDGE	4.13	10.13	16.13	22.13&lt;br /&gt;
 SCHELL END	6.25	12.25	18.25	0.25	SCHELL END	3.53	9.53	15.53	21.53&lt;br /&gt;
 PORTAGE BRIDGE	6.33	12.33	18.33	0.33	PORTAGE BR.	3.45	9.45	15.45	21.45&lt;br /&gt;
 BEAR    	6.47	12.47	18.47	0.47	BEAR    	3.31	9.31	15.31	21.31&lt;br /&gt;
 SUTHERLAND 	6.57	12.57	18.57	0.57	SUTHERLAND 	3.21	9.21	15.21	21.21&lt;br /&gt;
 ADRIATIC	7.16	13.16	19.16	1.16	ADRIATIC	3.02	9.02	15.02	21.02&lt;br /&gt;
 MACCLAINE BR.	7.27	13.27	19.27	1.27	MACCLAINE BR.	2.51	8.51	14.51	20.51&lt;br /&gt;
 SEASCALE BR.	7.46	13.46	19.46	1.46	SEASCALE BR.	2.32	8.32	14.32	20.32&lt;br /&gt;
 WATERHEAD	7.51	13.51	19.51	1.51	WATERHEAD	2.27	8.27	14.27	20.27&lt;br /&gt;
 LAGDALE 	8.07	14.07	20.07	2.07	LAGDALE 	2.11	8.11	14.11	20.11&lt;br /&gt;
 WORLD END	8.09	14.09	20.09	2.09	WORLD END	2.09	8.09	14.09	20.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	151	153	155	157	TRAIN NUMBER	159	153	155	157&lt;br /&gt;
 HOUSE OF FREE.	5.01	11.01	17.01	23.01	HOUSE OF FREE.	1.29	7.29	13.29	19.29&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.28	7.28	13.28	19.28&lt;br /&gt;
 NEUMOEGEN	5.09	11.09	17.09	23.09	NEUMOEGEN	1.21	7.21	13.21	19.21&lt;br /&gt;
 CALLETA  	5.14	11.14	17.14	23.14	CALLETA 	1.16	7.16	13.16	19.16&lt;br /&gt;
 COLOR SIMS	5.30	11.30	17.30	23.30	COLOR SIMS	1.00	7.00	13.00	19.00&lt;br /&gt;
 WEST VOLCANO	5.34	11.34	17.34	23.34	WEST VOLCANO	0.56	6.56	12.56	18.56&lt;br /&gt;
 SPACE PIGS	5.58	11.58	17.58	23.58	SPACE PIGS	0.32	6.32	12.32	18.32&lt;br /&gt;
 EYE IN HAND	6.04	12.04	18.04	0.04	EYE IN HAND	0.26	6.26	12.26	18.26&lt;br /&gt;
 DA BOOM 	6.15	12.15	18.15	0.15	DA BOOM 	0.15	6.15	12.15	18.15&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	301	303	305	307	TRAIN NUMBER	302	304	306	308&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.58	8.58	14.58	20.58&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.57	8.57	14.57	20.57&lt;br /&gt;
 OBSCURE 	0.02	6.02	12.02	18.02	OBSCURE  	2.56	8.56	14.56	20.56&lt;br /&gt;
 HORISME 	0.04	6.04	12.04	18.04	HORISME  	2.54	8.54	14.54	20.54&lt;br /&gt;
 RIVATA  	0.05	6.05	12.05	18.05	RIVATA  	2.53	8.53	14.53	20.53&lt;br /&gt;
 EPIRRHOE	0.07	6.07	12.07	18.07	EPIRRHOE	2.51	8.51	14.51	20.51&lt;br /&gt;
 JODIS E 	0.19	6.19	12.19	18.19	JODIS E 	2.49	8.49	14.49	20.49&lt;br /&gt;
 JODIS W 	0.10	6.10	12.10	18.10	JODIS W 	2.48	8.48	14.48	20.48&lt;br /&gt;
 APLASTA 	0.11	6.11	12.11	18.11	APLASTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 RIBEATA 	0.12	6.12	12.12	18.12	RIBEATA 	2.46	8.46	14.46	20.46&lt;br /&gt;
 IDIA    	0.14	6.14	12.14	18.14	IDIA    	2.44	8.44	14.44	20.44&lt;br /&gt;
 JUBATA  	0.16	6.16	12.16	18.16	JUBATA  	2.42	8.42	14.42	20.42&lt;br /&gt;
 SINICA  	0.18	6.18	12.18	18.18	SINICA  	2.40	8.40	14.40	20.40&lt;br /&gt;
 TORVA   	0.19	6.19	12.19	18.19	TORVA   	2.39	8.39	14.39	20.39&lt;br /&gt;
 SPINI   	0.21	6.21	12.21	18.21	SPINI   	2.37	8.37	14.37	20.37&lt;br /&gt;
 ATHETIS 	0.24	6.24	12.24	18.24	ATHETIS 	2.34	8.34	14.34	20.34&lt;br /&gt;
 PARVA   	0.26	6.26	12.26	18.26	PARVA   	2.32	8.32	14.32	20.32&lt;br /&gt;
 EUCLIDIA	0.29	6.29	12.29	18.29	EUCLIDIA	2.29	8.29	14.29	20.29&lt;br /&gt;
 LOTA    	0.30	6.30	12.30	18.30	LOTA    	2.28	8.28	14.28	20.28&lt;br /&gt;
 LUNALIS 	0.31	6.31	12.31	18.31	LUNALIS 	2.27	8.27	14.27	20.27&lt;br /&gt;
 FUCOSA  	0.34	6.34	12.34	18.34	FUCOSA  	2.24	8.24	14.24	20.24&lt;br /&gt;
 CONCINNA	0.38	6.38	12.38	18.38	CONCINNA	2.20	8.20	14.20	20.20&lt;br /&gt;
 PLEBEJA 	0.39	6.39	12.39	18.39	PLEBEJA  	2.19	8.19	14.19	20.19&lt;br /&gt;
 LAPARA  	0.41	6.41	12.41	18.41	LAPARA  	2.17	8.17	14.17	20.17&lt;br /&gt;
 ARCHES  	0.43	6.43	12.43	18.43	ARCHES  	2.15	8.15	14.15	20.15&lt;br /&gt;
 FOXGLOVE	0.45	6.45	12.45	18.45	FOXGLOVE	2.13	8.13	14.13	20.13&lt;br /&gt;
 SAGITTATA	0.47	6.47	12.47	18.47	SAGITTATA	2.11	8.11	14.11	20.11&lt;br /&gt;
 TAENIATUM W	0.49	6.49	12.49	18.49	TAENIATUM W	2.07	8.07	14.07	20.07&lt;br /&gt;
 TAENIATUM E	0.50	6.50	12.50	18.50	TAENIATUM E	2.06	8.06	14.06	20.06&lt;br /&gt;
 PERIZOMA	0.51	6.51	12.51	18.51	PERIZOMA	2.05	8.05	14.05	20.05&lt;br /&gt;
 IMMIDAE  	0.52	6.52	12.52	18.52	IMMIDAE 	2.04	8.04	14.04	20.04&lt;br /&gt;
 SABRE   	0.56	6.56	12.56	18.56	SABRE   	2.00	8.00	14.00	20.00&lt;br /&gt;
 CLEARWING N	0.57	6.57	12.57	18.57	CLEARWING N	1.59	7.59	13.59	19.59&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	18.58	CLEARWING P.	1.58	7.58	13.58	19.58&lt;br /&gt;
 CRENULATE	1.01	7.01	13.01	19.01	CRENULATE	1.55	7.55	13.55	19.55&lt;br /&gt;
 BURNET  	1.03	7.03	13.03	19.03	BURNET   	1.53	7.53	13.53	19.53&lt;br /&gt;
 LAPPET   	1.05	7.05	13.05	19.05	LAPPET  	1.51	7.51	13.51	19.51&lt;br /&gt;
 PINI    	1.07	7.07	13.07	19.07	PINI    	1.49	7.49	13.49	19.49&lt;br /&gt;
 AGIRUS  	1.08	7.08	13.08	19.08	AGIRUS  	1.48	7.48	13.48	19.48&lt;br /&gt;
 AGILA   	1.11	7.11	13.11	19.11	AGILA   	1.45	7.45	13.45	19.45&lt;br /&gt;
 NESSUS  	1.12	7.12	13.12	19.12	NESSUS  	1.44	7.44	13.44	19.44&lt;br /&gt;
 CELERIO 	1.13	7.13	13.13	19.13	CELERIO  	1.43	7.43	13.43	19.43&lt;br /&gt;
 VELOX   	1.16	7.16	13.16	19.16	VELOX   	1.40	7.40	13.40	19.40&lt;br /&gt;
 TENERA  	1.18	7.18	13.18	19.18	TENERA  	1.38	7.38	13.38	19.38&lt;br /&gt;
 CRUMBI JCT	1.19	7.19	13.19	19.19	CRUMBI JCT	1.37	7.37	13.37	19.37&lt;br /&gt;
 MOCIS   	1.23	7.23	13.23	19.23	MOCIS   	1.33	7.33	13.33	19.33&lt;br /&gt;
 ZALE    	1.24	7.24	13.24	19.24	ZALE    	1.32	7.32	13.32	19.32&lt;br /&gt;
 FISHII  	1.26	7.26	13.26	19.26	FISHII   	1.30	7.30	13.30	19.30&lt;br /&gt;
 BHAGA N 	1.27	7.27	13.27	19.27	BHAGA N 	1.29	7.29	13.29	19.29&lt;br /&gt;
 BHAGA   	1.28	7.28	13.28	19.28	BHAGA   	1.28	7.28	13.28	19.28&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	311	313	315	317	TRAIN NUMBER	312	314	316	318&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	9.30	15.30	21.30	3.30&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	9.29	15.29	21.29	3.29&lt;br /&gt;
 OBSCURE  	1.02	7.02	13.02	19.02	OBSCURE 	9.28	15.28	21.28	3.28&lt;br /&gt;
 HORISME 	1.04	7.04	13.04	19.04	HORISME  	9.26	15.26	21.26	3.26&lt;br /&gt;
 RIVATA  	1.05	7.05	13.05	19.05	RIVATA  	9.25	15.25	21.25	3.25&lt;br /&gt;
 EPIRRHOE	1.07	7.07	13.07	19.07	EPIRRHOE	9.23	15.23	21.23	3.23&lt;br /&gt;
 JODIS E 	1.19	7.19	13.19	19.19	JODIS E 	9.21	15.21	21.21	3.21&lt;br /&gt;
 JODIS W 	1.10	7.10	13.10	19.10	JODIS W 	9.20	15.20	21.20	3.20&lt;br /&gt;
 APLASTA 	1.11	7.11	13.11	19.11	APLASTA 	9.19	15.19	21.19	3.19&lt;br /&gt;
 RIBEATA 	1.12	7.12	13.12	19.12	RIBEATA 	9.18	15.18	21.18	3.18&lt;br /&gt;
 IDIA    	1.14	7.14	13.14	19.14	IDIA    	9.16	15.16	21.16	3.16&lt;br /&gt;
 JUBATA  	1.16	7.16	13.16	19.16	JUBATA  	9.14	15.14	21.14	3.14&lt;br /&gt;
 SINICA  	1.18	7.18	13.18	19.18	SINICA  	9.12	15.12	21.12	3.12&lt;br /&gt;
 TORVA   	1.19	7.19	13.19	19.19	TORVA   	9.11	15.11	21.11	3.11&lt;br /&gt;
 SPINI   	1.21	7.21	13.21	19.21	SPINI   	9.09	15.09	21.09	3.09&lt;br /&gt;
 ATHETIS 	1.24	7.24	13.24	19.24	ATHETIS 	9.06	15.06	21.06	3.06&lt;br /&gt;
 PARVA   	1.26	7.26	13.26	19.26	PARVA   	9.04	15.04	21.04	3.04&lt;br /&gt;
 EUCLIDIA	1.29	7.29	13.29	19.29	EUCLIDIA	9.01	15.01	21.01	3.01&lt;br /&gt;
 LOTA    	1.30	7.30	13.30	19.30	LOTA    	9.00	15.00	21.00	3.00&lt;br /&gt;
 LUNALIS 	1.31	7.31	13.31	19.31	LUNALIS 	8.59	14.59	20.59	2.59&lt;br /&gt;
 FUCOSA  	1.34	7.34	13.34	19.34	FUCOSA  	8.56	14.56	20.56	2.56&lt;br /&gt;
 CONCINNA	1.38	7.38	13.38	19.38	CONCINNA	8.52	14.52	20.52	2.52&lt;br /&gt;
 PLEBEJA 	1.39	7.39	13.39	19.39	PLEBEJA 	8.51	14.51	20.51	2.51&lt;br /&gt;
 LAPARA  	1.41	7.41	13.41	19.41	LAPARA  	8.49	14.49	20.49	2.49&lt;br /&gt;
 ARCHES  	1.43	7.43	13.43	19.43	ARCHES  	8.47	14.47	20.47	2.47&lt;br /&gt;
 FOXGLOVE	1.45	7.45	13.45	19.45	FOXGLOVE	8.45	14.45	20.45	2.45&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	8.43	14.43	20.43	2.43&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	8.41	14.41	20.41	2.41&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	8.40	14.40	20.40	2.40&lt;br /&gt;
 PERIZOMA	1.51	7.51	13.51	19.51	PERIZOMA	8.39	14.39	20.39	2.39&lt;br /&gt;
 IMMIDAE  	1.52	7.52	13.52	19.52	IMMIDAE 	8.38	14.38	20.38	2.38&lt;br /&gt;
 SABRE   	1.56	7.56	13.56	19.56	SABRE   	8.34	14.34	20.34	2.34&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	8.33	14.33	20.33	2.33&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	19.58	CLEARWING P.	8.32	14.32	20.32	2.32&lt;br /&gt;
 CRENULATE	2.01	8.01	14.01	20.01	CRENULATE	8.29	14.29	20.29	2.29&lt;br /&gt;
 BURNET  	2.03	8.03	14.03	20.03	BURNET  	8.28	14.28	20.28	2.28&lt;br /&gt;
 LAPPET  	2.05	8.05	14.05	20.05	LAPPET   	8.25	14.25	20.25	2.25&lt;br /&gt;
 PINI    	2.07	8.07	14.07	20.07	PINI    	8.23	14.23	20.23	2.23&lt;br /&gt;
 AGIRUS   	2.08	8.08	14.08	20.08	AGIRUS  	8.22	14.22	20.22	2.22&lt;br /&gt;
 AGILA   	2.11	8.11	14.11	20.11	AGILA   	8.19	14.19	20.19	2.19&lt;br /&gt;
 NESSUS  	2.12	8.12	14.12	20.12	NESSUS  	8.18	14.18	20.18	2.18&lt;br /&gt;
 CELERIO  	2.13	8.13	14.13	20.13	CELERIO 	8.17	14.17	20.17	2.17&lt;br /&gt;
 VELOX   	2.16	8.16	14.16	20.16	VELOX   	8.14	14.14	20.14	2.14&lt;br /&gt;
 TENERA  	2.18	8.18	14.18	20.18	TENERA  	8.12	14.12	20.12	2.12&lt;br /&gt;
 WEBWORM  	2.20	8.20	14.20	20.20	WEBWORM 	8.10	14.10	20.10	2.10&lt;br /&gt;
 GLUPHISIA	2.23	8.23	14.23	20.23	GLUPHISIA	8.07	14.07	20.07	2.07&lt;br /&gt;
 ANILIS  	2.26	8.26	14.26	20.26	ANILIS  	8.04	14.04	20.04	2.04&lt;br /&gt;
 TERSA   	2.29	8.29	14.29	20.29	TERSA   	8.01	14.01	20.01	2.01&lt;br /&gt;
 AMELLA  	2.31	8.31	14.31	20.31	AMELLA  	7.59	13.59	19.59	1.59&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	7.58	13.58	19.58	1.58&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA  	7.56	13.56	19.56	1.56&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	7.54	13.54	19.54	1.54&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY  	7.52	13.52	19.52	1.52&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	7.50	13.50	19.50	1.50&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	7.49	13.49	19.49	1.49&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	7.47	13.47	19.47	1.47&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	7.45	13.45	19.45	1.45&lt;br /&gt;
 SHIPTON 	2.46	8.46	14.46	20.46	SHIPTON 	7.44	13.44	19.44	1.44&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	7.42	13.42	19.42	1.42&lt;br /&gt;
 PLUSIA  	2.49	8.49	14.49	20.49	PLUSIA  	7.41	13.41	19.41	1.41&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	7.39	13.39	19.39	1.39&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	7.35	13.35	19.35	1.35&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	7.33	13.33	19.33	1.33&lt;br /&gt;
 PUG     	2.59	8.59	14.59	20.59	PUG     	7.31	13.31	19.31	1.31&lt;br /&gt;
 MANTLE  	3.01	9.01	15.01	21.01	MANTLE  	7.29	13.29	19.29	1.29&lt;br /&gt;
 KNOT    	3.03	9.03	15.03	21.03	KNOT    	7.28	13.28	19.28	1.28&lt;br /&gt;
 BURNOTT 	3.04	9.04	15.04	21.04	BURNOTT 	7.26	13.26	19.26	1.26&lt;br /&gt;
 GINSBERG	3.05	9.05	15.05	21.05	GINSBERG	7.25	13.25	19.25	1.25&lt;br /&gt;
 SHARK   	3.07	9.07	15.07	21.07	SHARK   	7.23	13.23	19.23	1.23&lt;br /&gt;
 YUCCA   	3.10	9.10	15.10	21.10	YUCCA   	7.20	13.20	19.20	1.20&lt;br /&gt;
 WOOLYBEAR	3.17	9.17	15.17	21.17	WOOLYBEAR	7.13	13.13	19.13	1.13&lt;br /&gt;
 ECHO    	3.27	9.27	15.27	21.27	ECHO	        7.03	13.03	19.03	1.03&lt;br /&gt;
 TOGATA TIGER	3.35	9.35	15.35	21.35	TOGATA TIGER	6.55	12.55	18.55	0.55&lt;br /&gt;
 EMMELIA BR.	3.46	9.46	15.46	21.46	EMMELIA BR.	6.42	12.42	18.42	0.42&lt;br /&gt;
 ELPENOR 	4.07	10.07	16.07	22.07	ELPENOR 	6.21	12.21	18.21	0.21&lt;br /&gt;
 SIBINE  	4.21	10.21	16.21	22.21	SIBINE  	6.07	12.07	18.07	0.07&lt;br /&gt;
 HANTU   	4.30	10.30	16.30	22.30	HANTU   	5.58	11.58	17.58	23.58&lt;br /&gt;
 ANDRACA  	4.34	10.34	16.34	22.34	ANDRACA 	5.54	11.54	17.54	23.54&lt;br /&gt;
 GUNDA   	4.45	10.45	16.45	22.45	GUNDA   	5.43	11.43	17.43	23.43&lt;br /&gt;
 SIKKIMA 	4.52	10.52	16.52	22.52	SIKKIMA 	5.36	11.36	17.36	23.36&lt;br /&gt;
 ELECTRA 	4.56	10.56	16.56	22.56	ELECTRA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 BURNS   	4.59	10.59	16.59	22.59	BURNS   	5.29	11.29	17.29	23.29&lt;br /&gt;
 NEUMOEGEN	5.02	11.02	17.02	23.02	NEUMOEGEN	5.26	11.26	17.26	23.26&lt;br /&gt;
 IMPERIAL ST.	5.05	11.05	17.05	23.05	IMPERIAL ST.	5.23	11.23	17.23	23.23&lt;br /&gt;
 IMPERIAL DEPOT	5.06	11.06	17.06	23.06	IMPERIAL DEPOT	5.22	11.22	17.22	23.22&lt;br /&gt;
 DIDUGUA 	5.07	11.07	17.07	23.07	DIDUGUA 	5.19	11.19	17.19	23.19&lt;br /&gt;
 ACHEMON 	5.08	11.08	17.08	23.08	ACHEMON 	5.18	11.18	17.18	23.18&lt;br /&gt;
 ACHEMON SW	5.11	11.11	17.11	23.11	ACHEMON SW	5.15	11.15	17.15	23.15&lt;br /&gt;
 TIGER DEPOT	5.12	11.12	17.12	23.12	TIGER DEPOT	5.14	11.14	17.14	23.14&lt;br /&gt;
 HOUSE OF FREE.	5.13	11.13	17.13	23.13	HOUSE OF FREE.	5.13	11.13	17.13	23.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	321	323	325	327	TRAIN NUMBER	322	324	326	328&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.12	10.12	16.12	22.12&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.11	10.11	16.11	22.11&lt;br /&gt;
 RUSTIC  	2.09	8.09	14.09	20.09	RUSTIC  	4.03	10.03	16.03	22.03&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.00	10.00	16.00	22.00&lt;br /&gt;
 CRENULATE	2.30	8.30	14.30	20.30	CRENULATE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PAVONIA 	2.36	8.36	14.36	20.36	PAVONIA 	4.36	10.36	16.36	22.36&lt;br /&gt;
 CAMPION 	2.45	8.45	14.45	20.45	CAMPION 	4.27	10.27	16.27	22.27&lt;br /&gt;
 PLEBEJA 	2.53	8.53	14.53	20.53	PLEBEJA 	4.19	10.19	16.19	22.19&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	4.02	10.02	16.02	22.02&lt;br /&gt;
 JODIS WALL	3.25	9.25	15.25	21.25	JODIS WALL	5.47	9.47	15.47	21.47&lt;br /&gt;
 TEMPLE STATION	3.31	9.31	15.31	21.31	TEMPLE STATION	5.41	9.41	15.41	21.41&lt;br /&gt;
 HOUSE OF FREE.	3.36	9.36	15.36	21.36	HOUSE OF FREE.	5.36	9.36	15.36	21.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	331	333	335	337	TRAIN NUMBER	332	334	336	338&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	5.53	11.53	17.53	23.53&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	5.52	11.52	17.52	23.52&lt;br /&gt;
 OBSCURE 	3.02	9.02	15.02	21.02	OBSCURE  	5.51	11.51	17.51	23.51&lt;br /&gt;
 HORISME 	3.04	9.04	15.04	21.04	HORISME 	5.49	11.49	17.49	23.49&lt;br /&gt;
 RIVATA  	3.05	9.05	15.05	21.05	RIVATA  	5.48	11.48	17.48	23.48&lt;br /&gt;
 EPIRRHOE	3.07	9.07	15.07	21.07	EPIRRHOE	5.44	11.44	17.44	23.44&lt;br /&gt;
 JODIS E 	3.19	9.19	15.19	21.19	JODIS E 	5.42	11.42	17.42	23.42&lt;br /&gt;
 JODIS W  	3.10	9.10	15.10	21.10	JODIS W 	5.41	11.41	17.41	23.41&lt;br /&gt;
 APLASTA 	3.11	9.11	15.11	21.11	APLASTA 	5.40	11.40	17.40	23.40&lt;br /&gt;
 RIBEATA  	3.12	9.12	15.12	21.12	RIBEATA 	5.39	11.39	17.39	23.39&lt;br /&gt;
 IDIA    	3.14	9.14	15.14	21.14	IDIA    	5.37	11.37	17.37	23.37&lt;br /&gt;
 JUBATA  	3.16	9.16	15.16	21.16	JUBATA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 SINICA  	3.18	9.18	15.18	21.18	SINICA   	5.33	11.33	17.33	23.33&lt;br /&gt;
 TORVA   	3.19	9.19	15.19	21.19	TORVA   	5.32	11.32	17.32	23.32&lt;br /&gt;
 SPINI   	3.21	9.21	15.21	21.21	SPINI   	5.30	11.30	17.30	23.30&lt;br /&gt;
 ATHETIS 	3.24	9.24	15.24	21.24	ATHETIS 	5.27	11.27	17.27	23.27&lt;br /&gt;
 PARVA   	3.26	9.26	15.26	21.26	PARVA   	5.25	11.25	17.25	23.25&lt;br /&gt;
 EUCLIDIA	3.29	9.29	15.29	21.29	EUCLIDIA	5.22	11.22	17.22	23.22&lt;br /&gt;
 LOTA    	3.30	9.30	15.30	21.30	LOTA    	5.21	11.21	17.21	23.21&lt;br /&gt;
 LUNALIS 	3.31	9.31	15.31	21.31	LUNALIS 	5.20	11.20	17.20	23.20&lt;br /&gt;
 FUCOSA  	3.34	9.34	15.34	21.34	FUCOSA  	5.17	11.17	17.17	23.17&lt;br /&gt;
 CONCINNA	3.38	9.38	15.38	21.38	CONCINNA	5.13	11.13	17.13	23.13&lt;br /&gt;
 PLEBEJA 	3.39	9.39	15.39	21.39	PLEBEJA 	5.12	11.12	17.12	23.12&lt;br /&gt;
 LAPARA  	3.41	9.41	15.41	21.41	LAPARA  	5.10	11.10	17.10	23.10&lt;br /&gt;
 ARCHES  	3.43	9.43	15.43	21.43	ARCHES  	5.08	11.08	17.08	23.08&lt;br /&gt;
 FOXGLOVE	3.45	9.45	15.45	21.45	FOXGLOVE	5.06	11.06	17.06	23.06&lt;br /&gt;
 SAGITTATA	3.47	9.47	15.47	21.47	SAGITTATA	5.04	11.04	17.04	23.04&lt;br /&gt;
 TAENIATUM W	3.49	9.49	15.49	21.49	TAENIATUM W	5.02	11.02	17.02	23.02&lt;br /&gt;
 TAENIATUM E	3.50	9.50	15.50	21.50	TAENIATUM E	5.01	11.01	17.01	23.01&lt;br /&gt;
 PERIZOMA	3.51	9.51	15.51	21.51	PERIZOMA	5.00	11.00	17.00	23.00&lt;br /&gt;
 IMMIDAE 	3.52	9.52	15.52	21.52	IMMIDAE 	4.59	10.59	16.59	22.59&lt;br /&gt;
 SABRE   	3.56	9.56	15.56	21.56	SABRE   	4.55	10.55	16.55	22.55&lt;br /&gt;
 CLEARWING N	3.57	9.57	15.57	21.57	CLEARWING N	4.54	10.54	16.54	22.54&lt;br /&gt;
 CLEARWING P.	3.58	9.58	15.58	21.58	CLEARWING P.	4.53	10.53	16.53	22.53&lt;br /&gt;
 CRENULATE	4.01	10.01	16.01	22.01	CRENULATE	4.50	10.50	16.50	22.50&lt;br /&gt;
 BAUERHOFF	4.03	10.03	16.03	22.03	BAUERHOFF	4.48	10.48	16.48	22.48&lt;br /&gt;
 PARANTHRENE	4.05	10.05	16.05	22.05	PARANTHRENE	4.46	10.46	16.46	22.46&lt;br /&gt;
 PAVONIA 	4.07	10.07	16.07	22.07	PAVONIA  	4.44	10.44	16.44	22.44&lt;br /&gt;
 PARANTHRENE	4.09	10.09	16.09	22.09	PARANTHRENE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PARANTH. DEPOT	4.10	10.10	16.10	22.10	PARANTH. DEPOT	4.41	10.41	16.41	22.41&lt;br /&gt;
 CRENULATE UP.	4.11	10.11	16.11	22.11	CRENULATE UP.	4.40	10.40	16.40	22.40&lt;br /&gt;
 HOOKTIP JCT.	4.13	10.13	16.13	22.13	HOOKTIP JCT.	4.38	10.38	16.38	22.38&lt;br /&gt;
 WATER TOWER	4.17	10.17	16.17	22.17	WATER TOWER	4.35	10.35	16.35	22.35&lt;br /&gt;
 VRC STATION	4.18	10.18	16.18	22.18	HOOKTIP 	4.32	10.32	16.32	22.32&lt;br /&gt;
 SUBWAY ST.	4.22	10.22	16.22	22.22	BEMBECIA HG.	4.28	10.28	16.28	22.28&lt;br /&gt;
 SATURNIA	4.25	10.25	16.25	22.25	SATURNIA	4.25	10.25	16.25	22.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	341	343	345	347	TRAIN NUMBER	342	344	346	348&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	7.34	13.34	19.34	1.34&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	7.33	13.33	19.33	1.33&lt;br /&gt;
 OBSCURE 	4.02	10.02	16.02	22.02	OBSCURE 	7.32	13.32	19.32	1.32&lt;br /&gt;
 HORISME 	4.04	10.04	16.04	22.04	HORISME 	7.30	13.30	19.30	1.30&lt;br /&gt;
 RIVATA  	4.05	10.05	16.05	22.05	RIVATA  	7.29	13.29	19.29	1.29&lt;br /&gt;
 EPIRRHOE	4.07	10.07	16.07	22.07	EPIRRHOE	7.27	13.27	19.27	1.27&lt;br /&gt;
 JODIS E 	4.19	10.19	16.19	22.19	JODIS E 	7.25	13.25	19.25	1.25&lt;br /&gt;
 JODIS W 	4.10	10.10	16.10	22.10	JODIS W 	7.24	13.24	19.24	1.24&lt;br /&gt;
 APLASTA 	4.11	10.11	16.11	22.11	APLASTA 	7.23	13.23	19.23	1.23&lt;br /&gt;
 RIBEATA 	4.12	10.12	16.12	22.12	RIBEATA 	7.22	13.22	19.22	1.22&lt;br /&gt;
 IDIA    	4.14	10.14	16.14	22.14	IDIA    	7.20	13.20	19.20	1.20&lt;br /&gt;
 JUBATA   	4.16	10.16	16.16	22.16	JUBATA  	7.18	13.18	19.18	1.18&lt;br /&gt;
 SINICA  	4.18	10.18	16.18	22.18	SINICA   	7.16	13.16	19.16	1.16&lt;br /&gt;
 TORVA   	4.19	10.19	16.19	22.19	TORVA   	7.15	13.15	19.15	1.15&lt;br /&gt;
 SPINI   	4.21	10.21	16.21	22.21	SPINI   	7.13	13.13	19.13	1.13&lt;br /&gt;
 ATHETIS 	4.24	10.24	16.24	22.24	ATHETIS 	7.10	13.10	19.10	1.10&lt;br /&gt;
 PARVA   	4.26	10.26	16.26	22.26	PARVA   	7.08	13.08	19.08	1.08&lt;br /&gt;
 EUCLIDIA	4.29	10.29	16.29	22.29	EUCLIDIA	7.05	13.05	19.05	1.05&lt;br /&gt;
 LOTA    	4.30	10.30	16.30	22.30	LOTA    	7.04	13.04	19.04	1.04&lt;br /&gt;
 LUNALIS 	4.31	10.31	16.31	22.31	LUNALIS 	7.03	13.03	19.03	1.03&lt;br /&gt;
 FUCOSA  	4.34	10.34	16.34	22.34	FUCOSA  	7.00	13.00	19.00	1.00&lt;br /&gt;
 CONCINNA	4.38	10.38	16.38	22.38	CONCINNA	6.56	12.56	18.56	0.56&lt;br /&gt;
 PLEBEJA 	4.39	10.39	16.39	22.39	PLEBEJA 	6.55	12.55	18.55	0.55&lt;br /&gt;
 LAPARA  	4.41	10.41	16.41	22.41	LAPARA  	6.53	12.53	18.53	0.53&lt;br /&gt;
 ARCHES  	4.43	10.43	16.43	22.43	ARCHES  	6.51	12.51	18.51	0.51&lt;br /&gt;
 FOXGLOVE	4.45	10.45	16.45	22.45	FOXGLOVE	6.49	12.49	18.49	0.49&lt;br /&gt;
 SAGITTATA	4.47	10.47	16.47	22.47	SAGITTATA	6.47	12.47	18.47	0.47 &lt;br /&gt;
 TAENIATUM W	4.49	10.49	16.49	22.49	TAENIATUM W	6.45	12.45	18.45	0.45&lt;br /&gt;
 TAENIATUM E	4.50	10.50	16.50	22.50	TAENIATUM E	6.44	12.44	18.44	0.44&lt;br /&gt;
 PERIZOMA	4.51	10.51	16.51	22.51	PERIZOMA	6.43	12.43	18.43	0.43&lt;br /&gt;
 IMMIDAE 	4.52	10.52	16.52	22.52	IMMIDAE 	6.42	12.42	18.42	0.42&lt;br /&gt;
 SABRE   	4.56	10.56	16.56	22.56	SABRE   	6.38	12.38	18.38	0.38&lt;br /&gt;
 CLEARWING N	4.57	10.57	16.57	22.57	CLEARWING N.	6.37	12.37	18.37	0.37&lt;br /&gt;
 CLEARWING P.	4.58	10.58	16.58	22.58	CLEARWING P.	6.36	12.36	18.36	0.36&lt;br /&gt;
 CRENULATE	5.01	11.01	17.01	23.01	CRENULATE	6.33	12.33	18.33	0.33&lt;br /&gt;
 BAUERHOFF	5.03	11.03	17.03	23.03	BAUERHOFF	6.31	12.31	18.31	0.31&lt;br /&gt;
 PARANTHRENE	5.05	11.05	17.05	23.05	PARANTHRENE	6.29	12.29	18.29	0.29&lt;br /&gt;
 PAVONIA 	5.07	11.07	17.07	23.07	PAVONIA 	6.27	12.27	18.27	0.27&lt;br /&gt;
 PARANTHRENE	5.09	11.09	17.09	23.09	PARANTHRENE	6.25	12.25	18.25	0.25&lt;br /&gt;
 PARANTH. DEPOT	5.10	11.10	17.10	23.10	PARANTH. DEPOT	6.24	12.24	18.24	0.24&lt;br /&gt;
 CRENULATE UP.	5.11	11.11	17.11	23.11	CRENULATE UP.	6.23	12.23	18.23	0.23&lt;br /&gt;
 HOOKTIP JCT.	5.13	11.13	17.13	23.13	HOOKTIP JCT.	6.21	12.21	18.21	0.21&lt;br /&gt;
 LEAFROLLER N	5.15	11.15	17.15	23.15	LEAFROLLER N	6.19	12.19	18.19	0.19&lt;br /&gt;
 LEAFROLLER S	5.16	11.16	17.16	23.16	LEAFROLLER S	6.18	12.18	18.18	0.18&lt;br /&gt;
 LAPPET UP.	5.18	11.18	17.18	23.18	LAPPET UP.	6.16	12.16	18.16	0.16&lt;br /&gt;
 PINI UPHILL	5.19	11.19	17.19	23.19	PINI UPHILL	6.15	12.15	18.15	0.15&lt;br /&gt;
 PAWPAW  	5.22	11.22	17.22	23.22	PAWPAW  	6.12	12.12	18.12	0.12&lt;br /&gt;
 COTARO  	5.24	11.24	17.24	23.24	COTARO  	6.10	12.10	18.10	0.10&lt;br /&gt;
 GLUPHISIA	5.29	11.29	17.29	23.29	GLUPHISIA	6.05	12.05	18.05	0.05&lt;br /&gt;
 WEBWORM 	5.32	11.32	17.32	23.32	WEBWORM 	6.02	12.02	18.02	0.02&lt;br /&gt;
 CRUMBI JCT	5.34	11.34	17.34	23.34	CRUMBI JCT	6.00	12.00	18.00	0.00&lt;br /&gt;
 LUTRA   	5.35	11.35	17.35	23.35	LUTRA   	5.59	11.59	17.59	23.59&lt;br /&gt;
 WEBWORM E	5.37	11.37	17.37	23.37	WEBWORM E	5.57	11.57	17.57	23.57&lt;br /&gt;
 DUBIA S  	5.38	11.38	17.38	23.38	DUBIA S 	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA N 	5.41	11.41	17.41	23.41	DUBIA N 	5.53	11.53	17.53	23.53&lt;br /&gt;
 CYCNIA  	5.41	11.41	17.41	23.41	CYCNIA  	5.53	11.53	17.53	23.53&lt;br /&gt;
 CISTHENE	5.44	11.44	17.44	23.44	CISTHENE	5.50	11.50	17.50	23.50&lt;br /&gt;
 SCHIZURA	5.45	11.45	17.45	23.45	SCHIZURA	5.49	11.49	17.49	23.49&lt;br /&gt;
 VICINA  	5.47	11.47	17.47	23.47	VICINA  	5.47	11.47	17.47	23.47&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	351	353	355	357	TRAIN NUMBER	358	352	354	356&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.17	7.17	13.17	19.17&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.16	7.16	13.16	19.16&lt;br /&gt;
 RUSTIC  	5.09	11.09	17.09	23.09	RUSTIC  	1.11	7.11	13.11	19.11&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	1.08	7.08	13.08	19.08&lt;br /&gt;
 BHAGA   	5.25	11.25	17.25	23.25	BHAGA   	0.57	6.57	12.57	18.57&lt;br /&gt;
 BHAGA N 	5.27	11.27	17.27	23.27	BHAGA N 	0.55	6.55	12.55	18.55&lt;br /&gt;
 FISHII  	5.29	11.29	17.29	23.29	FISHII  	0.53	6.53	12.53	18.53&lt;br /&gt;
 ZALE    	5.31	11.31	17.31	23.31	ZALE    	0.51	6.51	12.51	18.51&lt;br /&gt;
 MOCIS   	5.32	11.32	17.32	23.32	MOCIS   	0.50	6.50	12.50	18.50&lt;br /&gt;
 CRUMBI  	5.36	11.36	17.36	23.36	CRUMBI  	0.48	6.48	12.48	18.48&lt;br /&gt;
 WEBWORM 	5.38	11.38	17.38	23.38	WEBWORM 	0.46	6.46	12.46	18.46&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANILIS  	5.43	11.43	17.43	23.43	ANILIS  	0.41	6.41	12.41	18.41&lt;br /&gt;
 COTARO  	5.46	11.46	17.46	23.46	COTARO  	0.38	6.38	12.38	18.38&lt;br /&gt;
 PAWPAW  	5.48	11.48	17.48	23.48	PAWPAW  	0.36	6.36	12.36	18.36&lt;br /&gt;
 MAIA    	5.51	11.51	17.51	23.51	MAIA    	0.33	6.33	12.33	18.33&lt;br /&gt;
 OWLET   	5.53	11.53	17.53	23.53	OWLET   	0.31	6.31	12.31	18.31&lt;br /&gt;
 TUSSOCK 	5.55	11.55	17.55	23.55	TUSSOCK 	0.29	6.29	12.29	18.29&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.27	6.27	12.27	18.27&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.25	6.25	12.25	18.25&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.23	6.23	12.23	18.23&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.22	6.22	12.22	18.22&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.20	6.20	12.20	18.20&lt;br /&gt;
 TRIPHOSA	6.06	12.06	18.06	0.06	TRIPHOSA	0.18	6.18	12.18	18.18&lt;br /&gt;
 SHIPTON 	6.07	12.07	18.07	0.07	SHIPTON 	0.17	6.17	12.17	18.17&lt;br /&gt;
 WAINSCOT	6.09	12.09	18.09	0.09	WAINSCOT	0.15	6.15	12.15	18.15&lt;br /&gt;
 PLUSIA  	6.10	12.10	18.10	0.10	PLUSIA  	0.14	6.14	12.14	18.14&lt;br /&gt;
 SPANGLE JCT	6.11	12.11	18.11	0.11	SPANGLE JCT	0.13	6.13	12.13	18.13&lt;br /&gt;
 SPANGLE 	6.12	12.12	18.12	0.12	SPANGLE 	0.12	6.12	12.12	18.12&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) is released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
&lt;br /&gt;
== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
&lt;br /&gt;
=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
&lt;br /&gt;
To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Schedule might be outdated here. To see current data, please go [http://slgi.wikia.com/wiki/SLGI_Trains here], on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki].&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Anaimfinity_Resident&amp;diff=1196727</id>
		<title>User:Anaimfinity Resident</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Anaimfinity_Resident&amp;diff=1196727"/>
		<updated>2015-06-09T20:33:17Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anaimfinity.png|200px|thumb|right|Ana Imfinity]]&lt;br /&gt;
[[File:Underage smoker.jpeg|200px|thumb|right|It is not me there, but I started smoking at that age.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: Second Life Geography team is currently moving to a new wiki. Find all our articles on the [http://slgi.wikia.com/wiki/SLGI_Wiki SLGI wiki]. &lt;br /&gt;
&lt;br /&gt;
To see my contributions, please visit [[Second Life Geography]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Payment info used&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a piece of land in Achemon, &#039;House Of Freedom&#039; close to the railway. Homeless people, feel free to come, rezz and play on the ground or in the sky platforms. &lt;br /&gt;
&lt;br /&gt;
I am the head of Second Life Geography project:&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
I like to make people happy. If you need help, feel free to contact me. &lt;br /&gt;
&lt;br /&gt;
For some males: I am not for your enterainment. You should be castrated. Infidels, keep out.&lt;br /&gt;
&lt;br /&gt;
I have an obsession for green.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Freedom Geography Green Railways Smoking Unconventional&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://slgi.wikia.com/wiki/SLGI_Wiki SLGI Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My RL husband is also my SL partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Life Birthdate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
July 08, 2012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real World Biography&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am a Circassian (from the Northern Caucasus). woman, age 30, married. I work on the railway. My life is normal, as a wife and a mother. &lt;br /&gt;
&lt;br /&gt;
I am a convinced smoker, I warned you. That is where my name &#039;Ana&#039; comes from. &lt;br /&gt;
&lt;br /&gt;
Here, I am just a virtual girl in a virtual world. Even if I speak multiple languages, I prefer to use English here. &lt;br /&gt;
&lt;br /&gt;
If you want to know more about us, Circassians, see [https://www.youtube.com/watch?v=F1snbR9cAB8 this short video].&lt;br /&gt;
&lt;br /&gt;
Rays of green light. Bright and proud to be a Circassian&lt;br /&gt;
[http://en.wikipedia.org/wiki/Adyghe_people]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Group:Geography_Of_Second_Life&amp;diff=1196726</id>
		<title>Group:Geography Of Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Group:Geography_Of_Second_Life&amp;diff=1196726"/>
		<updated>2015-06-09T20:15:25Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: We are currently rebuilding all our Geographic articles to the new SLGI wiki. You can find our new site [http://slgi.wikia.com/wiki/SLGI_Wiki here].&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This is a new and small Geography-themed group, also known as &#039;&#039;Second Life Geography Team&#039;&#039;. Its main objective is to create and improve Geographic articles, maps and guides for the Second Life multiverse. The group is not paid by the Linden officials, by a land corporation or by anybody else.&lt;br /&gt;
&lt;br /&gt;
We are not affiliated to any group, land corporation, organisation or even to the Linden officials and we will try to create neutral articles. Special thanks are for those who help our job: residents we meet and help us with additional information, land owners that are happy to give us information about their land holdings and those who created Geographic articles before we came online.&lt;br /&gt;
&lt;br /&gt;
We now have an inworld location, in Achemon sim, [[Heterocera]], called Second Life Geography Institute. It is made to offer inworld information and links to all Geographic-themed articles.&lt;br /&gt;
&lt;br /&gt;
All these articles are public, displayed here on this wiki and can be modified by anybody. They are linked to [[Second Life Geography]] main page and are part of &#039;&#039;Second Life Geography Project&#039;&#039;. All articles are edited in a simple way, so any newcomer will be able to improve them.&lt;br /&gt;
&lt;br /&gt;
When the project started (summer 2013), there was a big lack of data about Geography. So, we have to improve. This is why, first then everything, Geographic terms had to be defined. &#039;&#039;Define your terms and you will be better understood&#039;&#039; said someone a long time ago.&lt;br /&gt;
&lt;br /&gt;
There is so much work to do. Everybody is welcome to improve our articles and to create new ones. Just try to keep a neutral position and don&#039;t use complicated editing skills, so everybody will be able to continue your work.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{SLurl|region=Achemon|x=149|y=237|z=72|title=Second Life Geography Institute}} &lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography: How To Create Geography Articles|A guide to create Geographic articles]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Second_Life_Geography&amp;diff=1196509</id>
		<title>Second Life Geography</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Second_Life_Geography&amp;diff=1196509"/>
		<updated>2015-05-14T20:21:36Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
This page is made to offer links to all Geography-themed pages from Second Life Wiki. All listings are in alphabetic order, to avoid any discrimination.&lt;br /&gt;
&lt;br /&gt;
== In the beginning ==&lt;br /&gt;
&lt;br /&gt;
*[[Introduction To Second Life Geography]]!&lt;br /&gt;
&lt;br /&gt;
== Map structures ==&lt;br /&gt;
&lt;br /&gt;
=== Definitions ===&lt;br /&gt;
&lt;br /&gt;
*[[City &amp;amp; Town]]!&lt;br /&gt;
*[[Continent]]!&lt;br /&gt;
*[[Isolated Sim]]!&lt;br /&gt;
*[[Microcontinent]]!&lt;br /&gt;
*[[Sim Cluster]]!&lt;br /&gt;
*[[Sim Group]]!&lt;br /&gt;
*[[Subcontinent]]!&lt;br /&gt;
*[[Transcontinental Channels]]!&lt;br /&gt;
*[[Unassociated Sims]]!&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
==== Geographic Units ====&lt;br /&gt;
&lt;br /&gt;
*[[List Of Continents]]!&lt;br /&gt;
*[[List Of Microcontinents And Sim Clusters]]!&lt;br /&gt;
*[[List Of Railways]]!&lt;br /&gt;
*[[Oceans]]!&lt;br /&gt;
&lt;br /&gt;
==== Official Lists ====&lt;br /&gt;
&lt;br /&gt;
*[[Linden Department of Public Works Seas]]@&lt;br /&gt;
*[[Parks and Recreation Directory]]@&lt;br /&gt;
*[[Second Life Education Directory]]@&lt;br /&gt;
*[[Second Life Road Network Directory]]@&lt;br /&gt;
&lt;br /&gt;
==== Themed Lists Of Places ====&lt;br /&gt;
&lt;br /&gt;
*[[Alien Worlds]]!&lt;br /&gt;
*[[Caves &amp;amp; Mines]]!&lt;br /&gt;
*[[Dams]]!&lt;br /&gt;
*[[Smoking In Second Life]]!&lt;br /&gt;
*[[Snow &amp;amp; Snowlands]]!&lt;br /&gt;
*[[Religious Places]]!&lt;br /&gt;
*[[Volcanos]]!&lt;br /&gt;
&lt;br /&gt;
=== Orientation ===&lt;br /&gt;
&lt;br /&gt;
*[[Altitude]]!&lt;br /&gt;
*[[Coordinates]]!&lt;br /&gt;
*[[Grid Sector]]!&lt;br /&gt;
*[[Microsector]]!&lt;br /&gt;
&lt;br /&gt;
=== Overall ===&lt;br /&gt;
&lt;br /&gt;
*[[Grid Map And Dimensions]]!&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Land]]@&lt;br /&gt;
*[[Map]]@&lt;br /&gt;
*[[Aditi]]@&lt;br /&gt;
&lt;br /&gt;
== Major Geographic units ==&lt;br /&gt;
&lt;br /&gt;
=== Continents ===&lt;br /&gt;
&lt;br /&gt;
*[[Blake Sea]]#&lt;br /&gt;
*[[Caledon - Winterfel]]!&lt;br /&gt;
*[[Corsica]]!&lt;br /&gt;
*[[Eden]]!&lt;br /&gt;
*[[Estate Continent]]!&lt;br /&gt;
*[[Europe Continent]]!&lt;br /&gt;
*[[Fairchang]]!&lt;br /&gt;
*[[Gaeta 1]]!&lt;br /&gt;
*[[Gaeta 5]]!&lt;br /&gt;
*[[Heterocera]]!&lt;br /&gt;
*[[IGBC Continent]]!&lt;br /&gt;
*[[Irish - Bonaire]]! - defunct&lt;br /&gt;
*[[Jeogeot]]!&lt;br /&gt;
*[[Mar Lesbiana]]!&lt;br /&gt;
*[[Nautilus]]!&lt;br /&gt;
*[[Premium Continents]]!&lt;br /&gt;
*[[Sansara]]!&lt;br /&gt;
*[[Satori]]!&lt;br /&gt;
*[[Seductive Microcontinent|Seductive]]!&lt;br /&gt;
*[[Sharp Continent]]!&lt;br /&gt;
*[[Shopping Continent]]!&lt;br /&gt;
*[[Uhre Continent]]!&lt;br /&gt;
*[[Wild West]]!&lt;br /&gt;
*[[Zindra]]#&lt;br /&gt;
&lt;br /&gt;
=== Oceans ===&lt;br /&gt;
&lt;br /&gt;
*[[Central Ocean]]!&lt;br /&gt;
*[[Eastern Ocean]]!&lt;br /&gt;
*[[Far North Ocean]]!&lt;br /&gt;
*[[Far West Ocean]]!&lt;br /&gt;
*[[Little Northern Ocean]]! &lt;br /&gt;
*[[Little Pacific Ocean]]! &lt;br /&gt;
*[[Northern Ocean]]!&lt;br /&gt;
*[[North - West Ocean]]! &lt;br /&gt;
*[[Southern Ocean]]!&lt;br /&gt;
*[[Western Ocean]]!&lt;br /&gt;
&lt;br /&gt;
==== Unclassified ====&lt;br /&gt;
&lt;br /&gt;
*[[Void Ocean]]!&lt;br /&gt;
&lt;br /&gt;
== Smaller Geographic units ==&lt;br /&gt;
&lt;br /&gt;
=== Microcontinents, sim clusters, sim groups or isolated sims ===&lt;br /&gt;
&lt;br /&gt;
There are 200 articles, too many pages to be displayed here. Please check [[List Of Microcontinents And Sim Clusters]].&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
*[[Bay City]]@&lt;br /&gt;
*[[Bembecia City]]!&lt;br /&gt;
*[[Calleta City]]!&lt;br /&gt;
*[[Color Sims]]!&lt;br /&gt;
*[[Da Boom]]!&lt;br /&gt;
*[[East River Community]]!&lt;br /&gt;
*[[Heterocera Inner Waters]]!&lt;br /&gt;
*[[Heterocera Outer Waters]]!&lt;br /&gt;
*[[Kama City]]!&lt;br /&gt;
*[[Lilliputian Isles]]@&lt;br /&gt;
*[[Mare Secundus]]@&lt;br /&gt;
*[[Mountains Of Central Sansara]]!&lt;br /&gt;
*[[Mountains Of East Continents]]!&lt;br /&gt;
*[[Mountains Of Heterocera]]!&lt;br /&gt;
*[[Mountains Of Jeogeot]]!&lt;br /&gt;
*[[Mountains Of Sharp Continent]]!&lt;br /&gt;
*[[Mountains Of South-East Sansara]]!&lt;br /&gt;
*[[Nautilus City]]!&lt;br /&gt;
*[[Nautilus City Investigation]]@&lt;br /&gt;
*[[North Sansara Sea Forts]]!&lt;br /&gt;
*[[Sea of Fables]]@&lt;br /&gt;
*[[Second Life Coastal Waterway]]@&lt;br /&gt;
*[[Snowlands Subcontinent]]!&lt;br /&gt;
*[[Volcano Subcontinent]]!&lt;br /&gt;
&lt;br /&gt;
=== Private Land ===&lt;br /&gt;
&lt;br /&gt;
*[[Dark Sims]]!&lt;br /&gt;
*[[Desert Sims]]!&lt;br /&gt;
*[[Gorean Sims]]!&lt;br /&gt;
*[[Private Land Geography Research]]!&lt;br /&gt;
*[[Private Wilderness Sims]]!&lt;br /&gt;
*[[Sex In Second Life]]!&lt;br /&gt;
*[[Tropical Beach Paradise]]!&lt;br /&gt;
*[[Unconventional Private Land Geography]]!&lt;br /&gt;
*[[Unused Private Sim]]!&lt;br /&gt;
&lt;br /&gt;
=== Types of land ===&lt;br /&gt;
&lt;br /&gt;
*[[Abandoned Land (Classification)]]!&lt;br /&gt;
*[[Inhabited Land]]!&lt;br /&gt;
*[[Land For Rent Or Sale]]!&lt;br /&gt;
*[[Land With Restricted Access]]!&lt;br /&gt;
*[[Protected Land]]!&lt;br /&gt;
*[[Protected Route]]@&lt;br /&gt;
*[[Rezzing Zones]]@&lt;br /&gt;
*[[Unused Land]]!&lt;br /&gt;
*[[Water]]!&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
&lt;br /&gt;
=== Automated ===&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]!&lt;br /&gt;
*[[Roaming Continental Vehicles]]!&lt;br /&gt;
*[[Second Life Transport Authority]]!&lt;br /&gt;
*[[SLGI Trains]]!&lt;br /&gt;
*[[Yava Script Pods]]!&lt;br /&gt;
&lt;br /&gt;
=== Railway ===&lt;br /&gt;
&lt;br /&gt;
*[[Achemon Railway]]!&lt;br /&gt;
*[[Babbage Railway]]!&lt;br /&gt;
*[[Bay City Railway &amp;amp; Trams]]!&lt;br /&gt;
*[[Caledon Railway]]!&lt;br /&gt;
*[[Calleta Monorail]]!&lt;br /&gt;
*[[German Railway]]!&lt;br /&gt;
*[[GSLR]]@&lt;br /&gt;
*[[Lionheart Railway]]!&lt;br /&gt;
*[[New York Railway]]!&lt;br /&gt;
*[[ONSR]]@&lt;br /&gt;
*[[Premium Railway]]!&lt;br /&gt;
*[[East River Railway|rapidER]]! (East River Railway)&lt;br /&gt;
*[[Small Railways]]!&lt;br /&gt;
*[[Second Life Railroad]]@&lt;br /&gt;
*[[Second Life Railroad: Technical Data]]!&lt;br /&gt;
*[[Second Norway Railway]]!&lt;br /&gt;
*[[SJRR]]!&lt;br /&gt;
*[[Tombstone Railway]]!&lt;br /&gt;
*[[Virtual Railway Consortium]]@&lt;br /&gt;
*[[West Atoll Railroad]]@&lt;br /&gt;
*[[WW II Railway]]!&lt;br /&gt;
&lt;br /&gt;
=== Road ===&lt;br /&gt;
&lt;br /&gt;
*[[Corsica Network]]@&lt;br /&gt;
*[[Gaeta I Network]]@&lt;br /&gt;
*[[Gaeta V Network]]@&lt;br /&gt;
*[[Heterocera Network]]@&lt;br /&gt;
*[[Jeogeot Network]]@&lt;br /&gt;
*[[Nautilus Network]]@&lt;br /&gt;
*[[Premium Continents Network]]!&lt;br /&gt;
*[[Private Continents Network]]!&lt;br /&gt;
*[[Satori Network]]@&lt;br /&gt;
*[[Sansara Network]]@&lt;br /&gt;
*[[TSL Network]]@&lt;br /&gt;
*[[Zindra Network]]#&lt;br /&gt;
&lt;br /&gt;
=== Sailing ===&lt;br /&gt;
&lt;br /&gt;
*[[Sailing in Second Life]]@&lt;br /&gt;
*[[Waterways]]!&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&lt;br /&gt;
*[[Air Transportation]]!&lt;br /&gt;
*[[Monorails]]!&lt;br /&gt;
*[[Skilifts]]!&lt;br /&gt;
*[[Teleport]]#&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
=== External Link ===&lt;br /&gt;
&lt;br /&gt;
[http://www.gridsurvey.com Gridsurvey] - an important source of information, NOT affiliated with &#039;&#039;Linden Lab&#039;&#039; or with &#039;&#039;Geography Of Second Life&#039;&#039; group&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
You need Google Chrome for this. The information is shared on [https://mega.co.nz Mega], the succesor of Megaupload. Note that these maps are created by [[User:Anaimfinity Resident|Ana Imfinity]]. You might use them for you own, but don&#039;t post them anywhere without her permission.&lt;br /&gt;
&lt;br /&gt;
Maps of continents (sim-to-sim accuracy) [https://mega.co.nz/#F!uVUWVayZ!aIO_BQIHRYRuvN9nRfzzjA]&lt;br /&gt;
&lt;br /&gt;
Railway maps (and not only) [https://mega.co.nz/#F!HBc1nRZT!FngtJ2J3cdtPArS_DfGF5A]&lt;br /&gt;
&lt;br /&gt;
Grid sectors &amp;amp; oceans [https://mega.co.nz/#F!OJMAHBYC!EtkGzGon19wtXaA7NNRPGQ]&lt;br /&gt;
&lt;br /&gt;
Waterways: [https://mega.co.nz/#F!uFlzWaQQ!jnSCXofsh-CA8q4xuKOKig]&lt;br /&gt;
&lt;br /&gt;
=== Inworld ===&lt;br /&gt;
&lt;br /&gt;
{{SLurl|region=Achemon|x=149|y=237|z=72|title=Second Life Geography Institute}} is located in Achemon sim, [[Heterocera]]. This is a place where all Geographic-themed articles can be accessed. From here, nearby places can be visited with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
 &lt;br /&gt;
Articles marked with &#039;&#039;&#039;!&#039;&#039;&#039; are made by [[Group:Geography Of Second Life]]. Articles marked with &#039;&#039;&#039;@&#039;&#039;&#039; are found on the wiki, while articles marked with &#039;&#039;&#039;#&#039;&#039;&#039; are from the wiki, with some information added by the group.&lt;br /&gt;
&lt;br /&gt;
Help is needed to create new articles and improve existing ones. Please check [[Second Life Geography: How To Create Geography Articles|How to create Geographic articles]]! to learn how easy is to create your own articles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An updated version of these articles can be found [http://slgi.wikia.com/wiki/Second_Life_Geography here]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=A074_Sim_Cluster&amp;diff=1196492</id>
		<title>A074 Sim Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=A074_Sim_Cluster&amp;diff=1196492"/>
		<updated>2015-05-13T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:D13 census.png|200px|thumb|right|D13 sector]]&lt;br /&gt;
&lt;br /&gt;
A074 is the transitory name of a [[Sim Cluster]] that was identified at [[Coordinates]] 436-498/1367-1410, inside [[Grid Sector]] D13 and D14, [[North - West Ocean]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
This sim cluster is one of the first. Its structure did not change significantly in the last two years. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
Sim density is much higher then in any nearby map structure. Another major difference to the other large Western sim clusters is that sims are not placed in mathematical disposition. They placed more chaotic. Its size is not so impressive, compared to structures like [[A081 Sim Cluster]] but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
This sim cluster offers one of the highest diversity of Geographic features. Just try random teleporting, you will find everything, from combat sims to quiet residential land, from dark forests to hot beaches. Our team had the feeling that land never ends here.&lt;br /&gt;
&lt;br /&gt;
== Land Status ==&lt;br /&gt;
&lt;br /&gt;
There are multiple estates, but linked together into a giant corporation. Land is easy to be purchased here.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[List Of Microcontinents And Sim Clusters]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Oceans]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=A025_Sim_Cluster&amp;diff=1196491</id>
		<title>A025 Sim Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=A025_Sim_Cluster&amp;diff=1196491"/>
		<updated>2015-05-13T10:36:09Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:D11 census.png|200px|thumb|right|D11 sector]]&lt;br /&gt;
[[File:D12 census.png|200px|thumb|right|D12 sector]]&lt;br /&gt;
&lt;br /&gt;
A025 is the temporary name of a large [[Sim Cluster]]. Its [[Coordinates]] are 437-488/1182-1242. It is located bith in [[Grid Sector]] D11 and D12, [[Far West Ocean]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
It was one of the first grid structures detected and it remains about the same shape and size today. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
It is made of 380 sims, almost all placed in mathematical order (to form squares). The structure is not complete, there are gaps and places where two sims are in close contact. Usually, there are two void sims between each two sims (that means a sim density of 10%, higher then average sim density in [[Unassociated Sims]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
It is impossible to visit all sims existing in this sim cluster, but by random teleporting, a things can be observed.&lt;br /&gt;
&lt;br /&gt;
A025 has many flat sims and sims with hills (mountains are not so frequent), [[Water]] exists and sometimes it is full of aquatic life forms. Also, on dryland you might often find vegetation, tropical and temperate forests. There is a high variety of structures and buildings.&lt;br /&gt;
&lt;br /&gt;
== Land Status ==&lt;br /&gt;
&lt;br /&gt;
Land is owned by a single estate.&lt;br /&gt;
&lt;br /&gt;
[[Unused Land]] is frequently found here and a lot of land is avaiilable for sale. At &#039;&#039;&#039;Isle Of Crystals&#039;&#039;&#039; there is information available of all comercial land.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[List Of Microcontinents And Sim Clusters]]&lt;br /&gt;
&lt;br /&gt;
[[Oceans]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Transcontinental_Channels&amp;diff=1196219</id>
		<title>Transcontinental Channels</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Transcontinental_Channels&amp;diff=1196219"/>
		<updated>2015-04-21T21:14:00Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Seychelles Channel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The transcontinental channels are passages between mainland continents. They are composed of a group of sims, usually covered with sea water. These channels usually have automated transportation vehicles (like a ferry).&lt;br /&gt;
&lt;br /&gt;
== List of transcontinental channels ==&lt;br /&gt;
&lt;br /&gt;
#[[Sansara]] - [[Heterocera]] (ANWR)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (West passage, Castle Valeria)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (East passage, Sunrise Islands)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (Seychelles Channel)&lt;br /&gt;
#[[Corsica]] - [[Gaeta 5]] (Gaeta Channel)&lt;br /&gt;
#[[Nautilus]] - [[Blake Sea]] (very large, but still a passage)&lt;br /&gt;
#[[Nautilus]] - Blake Sea]] (Inuminut)&lt;br /&gt;
&lt;br /&gt;
Note: [[Nautilus]] and [[Satori]] are not linked together with a transcontinental channel. They form together a supercontinent, like Euroasia in real world. However, before the creation of Nautilus City, they were two separate continents, linked with a channel.&lt;br /&gt;
&lt;br /&gt;
=== ANWR Channel ===&lt;br /&gt;
[[File:Anwr kanall.png|200px|thumb|right|ANWR Channel]]&lt;br /&gt;
&lt;br /&gt;
This channel connects Cercopia sim in [[Heterocera]] with Cyclops and Purple sims in [[Sansara]]. It consists of only 3 sims (Sandra, suduffco and ANWR). The ground is flat and has a sandy texture, with altitudes close to zero. There is an oil pipeline on the ground, connecting the two continents. On the surface, there are buoy marks. Also, there is an oil platform in the center of ANWR sim. This platform is a good place to rest.&lt;br /&gt;
&lt;br /&gt;
In Cercopia, travelers can go by water, by road or by railway to almost every part of Heterocera. In Sansara, they can go by water. The [[GSLR]] railway allows a deeper enter into the continent.&lt;br /&gt;
&lt;br /&gt;
Ship traffic is very intense, more then at every other transcontinental channel. A ferry travels accross the channel every 5 minutes, connecting Purple docks with Cercopia, the main port of Calleta city. There is also another outomated ferry that connects [[Bay City]] in Sansara with Tuliptree sim in Heterocera. Other automated vehicles, like the [[Yava Script Pods]] and [[SLGI Trains]] can be often seen.&lt;br /&gt;
&lt;br /&gt;
Except for the automated transportation, personal boats and ships can be seen from time to time on the channel. Even more, since this place is low lag, people come here to the ocean floor to edit their outfits and sometimes to chat.&lt;br /&gt;
&lt;br /&gt;
=== Castle Valeria ===&lt;br /&gt;
[[File:Anwr kanal2.png|200px|thumb|right|Castle Valeria Channel]]&lt;br /&gt;
&lt;br /&gt;
This channel has no official name, but it is located near Castle Valeria infohub. It is the second transcontinental channel in importance. It connects [[Nautilus]] with [[Corsica]]. Land is called &#039;&#039;Protected Ocean&#039;&#039;. It doesn&#039;t connect two well-defined points on the two continents. On both ends, there are many flooded sims and not two important ports to receive incoming traffic. In Nautilus, there is road access from nearby sim Tyranus, but without a large port. Since Nautilus doesn&#039;t have a complete continental road system, most travelers should continue their jurney by water. In Corsica, road access is far from the channel.&lt;br /&gt;
&lt;br /&gt;
Ground is not smooth, full with slopes and sometimes water is not very deep. So, sailors must watch out for shallow sandy waters.&lt;br /&gt;
&lt;br /&gt;
Basically, the sims composing the channel are: Castle Valeria, Deinafall, Chalvez, Hissel, Almythia, Tursi, Kinrara and turay. The channel is 3 sims long and two-to-three sims wide. Of high importance is Castle Valeria sim, with its massive castle, on a rocky island. The castle also hosts an infohub. It is placed in such a way that it guards access in Nautilus.&lt;br /&gt;
&lt;br /&gt;
Traffic is intense. This channel is the second in traffic, after the ANWR. The main difference is that here automated transportation is represented only by [[Yava Script Pods]] en route to North Nautilus. No other transport company was detected on this waterway. More often, presonal boats and ships travel accross the channel. Some residents prefer to walk, fly or swim along the channel, while other use its low-lag to customize their outfits.&lt;br /&gt;
&lt;br /&gt;
=== Sunrise Islands Waterway ===&lt;br /&gt;
[[File:Anwr kanal3.png|200px|thumb|right|Sunrise Islands Waterway]]&lt;br /&gt;
&lt;br /&gt;
At some moment, a new connection was built between [[Corsica]] and [[Nautilus]]. Since land is named &#039;&#039;Sunrise Islands Waterway&#039;&#039;, this must be its official name. Like Castle Valeria channel, it doesn&#039;t link two specific sims of both continents. It connects two large groups of sims, covered with navigable water. There are not two large ports at its end, but two seas with many islands.&lt;br /&gt;
&lt;br /&gt;
Construction of this new channel improved navigation between [[Gaeta 5]] and [[Satori]]. The previos route, through Castle Valeria, was longer and not well-marked. In many places, it went through parcels of [[Land With Restricted Access]]. Now, it is much easier to sail long distances. &lt;br /&gt;
&lt;br /&gt;
The channel is made of the following sims: Lucca, Gubbio and Foligno. In all 3, but mainly in gubbio, there are islands where you can rest, with palm trees and beach buildings. Ground is not smooth but usually in all places water is deep enough for large ships. Ground texture is sand, with many water plants.&lt;br /&gt;
Traffic is not intense. Our team spotted no automated boats or ships (but automated transportation might still exist). Occasional boats and ships can be seen from time to time along the way. And even for people who are not attracted of sailing, a piece of relaxation on the Gubbio islands worth the effort of visiting this place. Land allows objects entry inside the channel. The only problem is that, inside Nautilus, an automated vehicle cannot go too far, because land restrictions don&#039;t allow access.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 Channel ===&lt;br /&gt;
[[File:Anwr kanal4.png|200px|thumb|right|Gaeta 5 Channel]]&lt;br /&gt;
&lt;br /&gt;
With no official name, this channel connects [[Corsica]] and [[Gaeta 5]]. It is the longest of all transcontinental channels. One of its features is that this is a place where you can see only ocean and no piece of land and still not worry about sim borders in direct contact with intersim void. In Corsica, near the end of the channel there is a large port in Danshire (and a lot of other smaller ports around in nearby sims). However, there is no direct connection between a port and Corsica road network. In Gaeta 5, the road ends in Squall, at the beach, in a rezz zone. Additional small ports exist along the coast of Gaeta 5.&lt;br /&gt;
&lt;br /&gt;
The channel is composed of the following sims: Unsurt, Genrin, Coriandimo, Jetika, Murport and Landark. It is 3 sims long and 2 sims wide. It can be considered 7 sims long if we think about the total distance between dryland on both continents. Ground texture is a dirty sand. It is not flat, there are small slopes that are no threat for navigation. There can be found a buoy from place to place, guiding ships.&lt;br /&gt;
&lt;br /&gt;
Even if this channel is large in size and visible on all maps, traffic is not intense. There are not many people around not many ships. It is a place for lonely people. Unfortunately, there are land restrictions. All sims that form the waterway don&#039;t allow objects entry. As a direct result, no automated vehicle can go accross the channel, even if this is required by some people in the area.&lt;br /&gt;
&lt;br /&gt;
=== Blake Sea Channel ===&lt;br /&gt;
[[File:Anwr kanal5.png|200px|thumb|right|Blake Sea Channel]]&lt;br /&gt;
&lt;br /&gt;
By far the largest of all transcontinental channels, it connects [[Blake Sea]] and [[Nautilus]]. It can be also considered a connection between Blake Sea and [[Satori]]. This channel is unlike all others. It is extremely wide (about 6 sims) and very short (one sim). It is continued with endless navigable sims both in Nautilus and in Blake Sea. It doesn&#039;t look like the other channels, but, viewed on the map, it is clear that the connection between Nautilus and Blake Sea is not as wide as between Nautilus and Satori, to form the Nauttilus-Satori supercontinent. With other words, compared with real world, it is not as narrow as the connections between Africa and Asia or between North and South Americas, but it is not as wide as the connection between Europe ans Asia, to form the Euroasia supercontinent.&lt;br /&gt;
&lt;br /&gt;
It is transited by many boats, ships and residents. We never found automated transportation in Blake Sea, but the number of sihps is very high. The channel is very large. The number of ships is larger then on the ANWR or Castle Valeria channels, but since the channel is a lot larger, ship density is lower.&lt;br /&gt;
&lt;br /&gt;
Sims and places named &#039;Blake Sea&#039; can be found both East and West of the channel, but from a strict Geographic point of view, this channel is the separation line between continents.&lt;br /&gt;
&lt;br /&gt;
This channel has no automated transportation, because land does not allow objects entry. As a direct result, no transport company has vehicles on this route.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus - Blake Sea (Inuminut) ===&lt;br /&gt;
[[File:Anwr kanal7.png|200px|thumb|right|North Blake Sea Channel]]&lt;br /&gt;
&lt;br /&gt;
Created somewhere in autumn or winter 2014, this is the shortest of all channels. At that area, only one blank sim is separating Nautilus from Blake Sea. The connection was made when Inuminut sim was created. The main, large Southern passage was large enough for any ship, but did not allow automated vehicles to pass. The new, tiny passage, allows a fast access to Northern regions of Blake Sea. Also, it allows automated vehicles to pass. inuminut is a Linden-owned sim, with the status of a coastal waterway, so everybody is welcome here. It hosts no islands. Both to East and West, it is connected to long waterways. &lt;br /&gt;
&lt;br /&gt;
=== Seychelles Channel ===&lt;br /&gt;
[[File:Anwr kanal6.png|200px|thumb|right|Seychelles Channel]]&lt;br /&gt;
&lt;br /&gt;
Inaugurated on August 27th 2014, it is the first channel built of private initiative, Seychelles Channel connects [[Corsica]] with [[Nautilus]]. It is the longest of all channels (10 sims) and the most surprising. To North, it reaches coastal waterways of [[Corsica]], very close to Edge Walker sim, a place where the road is very close to water, so that it is possible to reach the road and get deeper inside the continent. In South, it ends in Seychelles Subcontinent, a private tropical paradise, with many waterways. From there, it is easy to get to [[Nautilus City]] and even to [[Satori]].&lt;br /&gt;
&lt;br /&gt;
Unlike all the others, land it has a straight of navigable, protected water, but it is surrounded by inhabited (or ready to sale) islands. One of the most surprising facts is that the islands along this channel are very high, maximum [[Altitude]] detected was 105 meters. they are mountains, covered with tropical vegetation. Still, there is a passage, wide enough even for Titanic, so that any ship can pass without problems. This is the most rational way to use a waterway found on any transcontinental channel.&lt;br /&gt;
&lt;br /&gt;
From all 3 channels connecting Nautilus with Corsica, this one is very important because it is the ONLY one that allows access to [[Satori]]. Nautilus has massive navigation problems, because its [[Waterways]] are not connected, they are split into many remote seas. Until this construction, it was impossible for an automated vehicle to move from South to North Nautilus by any mean.&lt;br /&gt;
&lt;br /&gt;
In April 2015, this transcontinental channel has further changed. New private-owned sims were added to North, while Linden-owned sims were also created in South of Corsica. Also, a small branch was created, as a shortcut to North-East Nautilus.&lt;br /&gt;
&lt;br /&gt;
== Coordinates ==&lt;br /&gt;
&lt;br /&gt;
Coordinates are given in sims, like they are given at [http://www.gridsurvey.com Gridsurvey]: longitude (min-max)/ latitude (min-max). After coordinates, you can see the [[Grid Sector]] where the transcontinental channel is:&lt;br /&gt;
&lt;br /&gt;
ANWR (Sansara - Heterocera):1005-1005/1010-1012 J10&lt;br /&gt;
&lt;br /&gt;
Castle Valeria (West, Corsica - Nautilus):1108-1110/1181-1183 K10&lt;br /&gt;
&lt;br /&gt;
Sunrise Islands Waterway (East, Corsica - Nautilus):1131-1131/1179-1181 K10&lt;br /&gt;
&lt;br /&gt;
Gaeta 5 Channel (Corsica - Gaeta 5):1157-1160/1190-1191 K10&lt;br /&gt;
&lt;br /&gt;
Blake Sea Channel (Nautilus - Blake Sea):1135-1135/1049-1053 K10&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Oceans]]&lt;br /&gt;
&lt;br /&gt;
[[Waterways]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Continents]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Microcontinents And Sim Clusters]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Anwr_kanal7.png&amp;diff=1196218</id>
		<title>File:Anwr kanal7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Anwr_kanal7.png&amp;diff=1196218"/>
		<updated>2015-04-21T20:57:33Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Transcontinental_Channels&amp;diff=1196217</id>
		<title>Transcontinental Channels</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Transcontinental_Channels&amp;diff=1196217"/>
		<updated>2015-04-21T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The transcontinental channels are passages between mainland continents. They are composed of a group of sims, usually covered with sea water. These channels usually have automated transportation vehicles (like a ferry).&lt;br /&gt;
&lt;br /&gt;
== List of transcontinental channels ==&lt;br /&gt;
&lt;br /&gt;
#[[Sansara]] - [[Heterocera]] (ANWR)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (West passage, Castle Valeria)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (East passage, Sunrise Islands)&lt;br /&gt;
#[[Nautilus]] - [[Corsica]] (Seychelles Channel)&lt;br /&gt;
#[[Corsica]] - [[Gaeta 5]] (Gaeta Channel)&lt;br /&gt;
#[[Nautilus]] - [[Blake Sea]] (very large, but still a passage)&lt;br /&gt;
#[[Nautilus]] - Blake Sea]] (Inuminut)&lt;br /&gt;
&lt;br /&gt;
Note: [[Nautilus]] and [[Satori]] are not linked together with a transcontinental channel. They form together a supercontinent, like Euroasia in real world. However, before the creation of Nautilus City, they were two separate continents, linked with a channel.&lt;br /&gt;
&lt;br /&gt;
=== ANWR Channel ===&lt;br /&gt;
[[File:Anwr kanall.png|200px|thumb|right|ANWR Channel]]&lt;br /&gt;
&lt;br /&gt;
This channel connects Cercopia sim in [[Heterocera]] with Cyclops and Purple sims in [[Sansara]]. It consists of only 3 sims (Sandra, suduffco and ANWR). The ground is flat and has a sandy texture, with altitudes close to zero. There is an oil pipeline on the ground, connecting the two continents. On the surface, there are buoy marks. Also, there is an oil platform in the center of ANWR sim. This platform is a good place to rest.&lt;br /&gt;
&lt;br /&gt;
In Cercopia, travelers can go by water, by road or by railway to almost every part of Heterocera. In Sansara, they can go by water. The [[GSLR]] railway allows a deeper enter into the continent.&lt;br /&gt;
&lt;br /&gt;
Ship traffic is very intense, more then at every other transcontinental channel. A ferry travels accross the channel every 5 minutes, connecting Purple docks with Cercopia, the main port of Calleta city. There is also another outomated ferry that connects [[Bay City]] in Sansara with Tuliptree sim in Heterocera. Other automated vehicles, like the [[Yava Script Pods]] and [[SLGI Trains]] can be often seen.&lt;br /&gt;
&lt;br /&gt;
Except for the automated transportation, personal boats and ships can be seen from time to time on the channel. Even more, since this place is low lag, people come here to the ocean floor to edit their outfits and sometimes to chat.&lt;br /&gt;
&lt;br /&gt;
=== Castle Valeria ===&lt;br /&gt;
[[File:Anwr kanal2.png|200px|thumb|right|Castle Valeria Channel]]&lt;br /&gt;
&lt;br /&gt;
This channel has no official name, but it is located near Castle Valeria infohub. It is the second transcontinental channel in importance. It connects [[Nautilus]] with [[Corsica]]. Land is called &#039;&#039;Protected Ocean&#039;&#039;. It doesn&#039;t connect two well-defined points on the two continents. On both ends, there are many flooded sims and not two important ports to receive incoming traffic. In Nautilus, there is road access from nearby sim Tyranus, but without a large port. Since Nautilus doesn&#039;t have a complete continental road system, most travelers should continue their jurney by water. In Corsica, road access is far from the channel.&lt;br /&gt;
&lt;br /&gt;
Ground is not smooth, full with slopes and sometimes water is not very deep. So, sailors must watch out for shallow sandy waters.&lt;br /&gt;
&lt;br /&gt;
Basically, the sims composing the channel are: Castle Valeria, Deinafall, Chalvez, Hissel, Almythia, Tursi, Kinrara and turay. The channel is 3 sims long and two-to-three sims wide. Of high importance is Castle Valeria sim, with its massive castle, on a rocky island. The castle also hosts an infohub. It is placed in such a way that it guards access in Nautilus.&lt;br /&gt;
&lt;br /&gt;
Traffic is intense. This channel is the second in traffic, after the ANWR. The main difference is that here automated transportation is represented only by [[Yava Script Pods]] en route to North Nautilus. No other transport company was detected on this waterway. More often, presonal boats and ships travel accross the channel. Some residents prefer to walk, fly or swim along the channel, while other use its low-lag to customize their outfits.&lt;br /&gt;
&lt;br /&gt;
=== Sunrise Islands Waterway ===&lt;br /&gt;
[[File:Anwr kanal3.png|200px|thumb|right|Sunrise Islands Waterway]]&lt;br /&gt;
&lt;br /&gt;
At some moment, a new connection was built between [[Corsica]] and [[Nautilus]]. Since land is named &#039;&#039;Sunrise Islands Waterway&#039;&#039;, this must be its official name. Like Castle Valeria channel, it doesn&#039;t link two specific sims of both continents. It connects two large groups of sims, covered with navigable water. There are not two large ports at its end, but two seas with many islands.&lt;br /&gt;
&lt;br /&gt;
Construction of this new channel improved navigation between [[Gaeta 5]] and [[Satori]]. The previos route, through Castle Valeria, was longer and not well-marked. In many places, it went through parcels of [[Land With Restricted Access]]. Now, it is much easier to sail long distances. &lt;br /&gt;
&lt;br /&gt;
The channel is made of the following sims: Lucca, Gubbio and Foligno. In all 3, but mainly in gubbio, there are islands where you can rest, with palm trees and beach buildings. Ground is not smooth but usually in all places water is deep enough for large ships. Ground texture is sand, with many water plants.&lt;br /&gt;
Traffic is not intense. Our team spotted no automated boats or ships (but automated transportation might still exist). Occasional boats and ships can be seen from time to time along the way. And even for people who are not attracted of sailing, a piece of relaxation on the Gubbio islands worth the effort of visiting this place. Land allows objects entry inside the channel. The only problem is that, inside Nautilus, an automated vehicle cannot go too far, because land restrictions don&#039;t allow access.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 Channel ===&lt;br /&gt;
[[File:Anwr kanal4.png|200px|thumb|right|Gaeta 5 Channel]]&lt;br /&gt;
&lt;br /&gt;
With no official name, this channel connects [[Corsica]] and [[Gaeta 5]]. It is the longest of all transcontinental channels. One of its features is that this is a place where you can see only ocean and no piece of land and still not worry about sim borders in direct contact with intersim void. In Corsica, near the end of the channel there is a large port in Danshire (and a lot of other smaller ports around in nearby sims). However, there is no direct connection between a port and Corsica road network. In Gaeta 5, the road ends in Squall, at the beach, in a rezz zone. Additional small ports exist along the coast of Gaeta 5.&lt;br /&gt;
&lt;br /&gt;
The channel is composed of the following sims: Unsurt, Genrin, Coriandimo, Jetika, Murport and Landark. It is 3 sims long and 2 sims wide. It can be considered 7 sims long if we think about the total distance between dryland on both continents. Ground texture is a dirty sand. It is not flat, there are small slopes that are no threat for navigation. There can be found a buoy from place to place, guiding ships.&lt;br /&gt;
&lt;br /&gt;
Even if this channel is large in size and visible on all maps, traffic is not intense. There are not many people around not many ships. It is a place for lonely people. Unfortunately, there are land restrictions. All sims that form the waterway don&#039;t allow objects entry. As a direct result, no automated vehicle can go accross the channel, even if this is required by some people in the area.&lt;br /&gt;
&lt;br /&gt;
=== Blake Sea Channel ===&lt;br /&gt;
[[File:Anwr kanal5.png|200px|thumb|right|Blake Sea Channel]]&lt;br /&gt;
&lt;br /&gt;
By far the largest of all transcontinental channels, it connects [[Blake Sea]] and [[Nautilus]]. It can be also considered a connection between Blake Sea and [[Satori]]. This channel is unlike all others. It is extremely wide (about 6 sims) and very short (one sim). It is continued with endless navigable sims both in Nautilus and in Blake Sea. It doesn&#039;t look like the other channels, but, viewed on the map, it is clear that the connection between Nautilus and Blake Sea is not as wide as between Nautilus and Satori, to form the Nauttilus-Satori supercontinent. With other words, compared with real world, it is not as narrow as the connections between Africa and Asia or between North and South Americas, but it is not as wide as the connection between Europe ans Asia, to form the Euroasia supercontinent.&lt;br /&gt;
&lt;br /&gt;
It is transited by many boats, ships and residents. We never found automated transportation in Blake Sea, but the number of sihps is very high. The channel is very large. The number of ships is larger then on the ANWR or Castle Valeria channels, but since the channel is a lot larger, ship density is lower.&lt;br /&gt;
&lt;br /&gt;
Sims and places named &#039;Blake Sea&#039; can be found both East and West of the channel, but from a strict Geographic point of view, this channel is the separation line between continents.&lt;br /&gt;
&lt;br /&gt;
This channel has no automated transportation, because land does not allow objects entry. As a direct result, no transport company has vehicles on this route.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus - Blake Sea (Inuminut) ===&lt;br /&gt;
[[File:Anwr kanal7.png|200px|thumb|right|North Blake Sea Channel]]&lt;br /&gt;
&lt;br /&gt;
Created somewhere in autumn or winter 2014, this is the shortest of all channels. At that area, only one blank sim is separating Nautilus from Blake Sea. The connection was made when Inuminut sim was created. The main, large Southern passage was large enough for any ship, but did not allow automated vehicles to pass. The new, tiny passage, allows a fast access to Northern regions of Blake Sea. Also, it allows automated vehicles to pass. inuminut is a Linden-owned sim, with the status of a coastal waterway, so everybody is welcome here. It hosts no islands. Both to East and West, it is connected to long waterways. &lt;br /&gt;
&lt;br /&gt;
=== Seychelles Channel ===&lt;br /&gt;
[[File:Anwr kanal6.png|200px|thumb|right|Seychelles Channel]]&lt;br /&gt;
&lt;br /&gt;
Inaugurated on August 27th 2014, it is the first channel built of private initiative, Seychelles Channel connects [[Corsica]] with [[Nautilus]]. It is the longest of all channels (10 sims) and the most surprising. To North, it reaches coastal waterways of [[Corsica]], very close to Edge Walker sim, a place where the road is very close to water, so that it is possible to reach the road and get deeper inside the continent. In South, it ends in Seychelles Subcontinent, a private tropical paradise, with many waterways. From there, it is easy to get to [[Nautilus City]] and even to [[Satori]].&lt;br /&gt;
&lt;br /&gt;
Unlike all the others, land it has a straight of navigable, protected water, but it is surrounded by inhabited (or ready to sale) islands. One of the most surprising facts is that the islands along this channel are very high, maximum [[Altitude]] detected was 105 meters. they are mountains, covered with tropical vegetation. Still, there is a passage, wide enough even for Titanic, so that any ship can pass without problems. This is the most rational way to use a waterway found on any transcontinental channel.&lt;br /&gt;
&lt;br /&gt;
From all 3 channels connecting Nautilus with Corsica, this one is very important because it is the ONLY one that allows access to [[Satori]]. Nautilus has massive navigation problems, because its [[Waterways]] are not connected, they are split into many remote seas. Until this construction, it was impossible for an automated vehicle to move from South to North Nautilus by any mean.&lt;br /&gt;
&lt;br /&gt;
== Coordinates ==&lt;br /&gt;
&lt;br /&gt;
Coordinates are given in sims, like they are given at [http://www.gridsurvey.com Gridsurvey]: longitude (min-max)/ latitude (min-max). After coordinates, you can see the [[Grid Sector]] where the transcontinental channel is:&lt;br /&gt;
&lt;br /&gt;
ANWR (Sansara - Heterocera):1005-1005/1010-1012 J10&lt;br /&gt;
&lt;br /&gt;
Castle Valeria (West, Corsica - Nautilus):1108-1110/1181-1183 K10&lt;br /&gt;
&lt;br /&gt;
Sunrise Islands Waterway (East, Corsica - Nautilus):1131-1131/1179-1181 K10&lt;br /&gt;
&lt;br /&gt;
Gaeta 5 Channel (Corsica - Gaeta 5):1157-1160/1190-1191 K10&lt;br /&gt;
&lt;br /&gt;
Blake Sea Channel (Nautilus - Blake Sea):1135-1135/1049-1053 K10&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Oceans]]&lt;br /&gt;
&lt;br /&gt;
[[Waterways]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Continents]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Microcontinents And Sim Clusters]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195978</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195978"/>
		<updated>2015-03-30T18:47:23Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* The code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
Feel free to use this script in any way you want. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
It is useful to get object location (sim, position) and object name (you can change the name to encode other useful data inside it, see below). &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that if you touch again RECEVE, it will request new http &amp;amp; url. Old address will be useless. The script can be modified so that this will not happen.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. This way, you will get a string like &#039;&#039;Achemon, (257024, 260608)&#039;&#039;. An useful script to extract sim name and global position is this one: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); &lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;);&lt;br /&gt;
        string nm = &amp;quot;&amp;lt;??&amp;gt;&amp;quot;+name; &lt;br /&gt;
        llMessageLinked(LINK_SET,1,nm,NULL_KEY); &lt;br /&gt;
        integer hd = llStringLength(head); &lt;br /&gt;
        integer i; &lt;br /&gt;
        for (i=0; i&amp;lt;hd; i++)&lt;br /&gt;
        {&lt;br /&gt;
            string digit = llGetSubString(head,i,i); &lt;br /&gt;
            if (digit == &amp;quot;(&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                string sim = llGetSubString(head,0,i-2); &lt;br /&gt;
                string coord = llGetSubString(head,i,-2); &lt;br /&gt;
                string cor = &amp;quot;&amp;lt;&amp;quot;+coord+&amp;quot;, 0&amp;gt;&amp;quot;; &lt;br /&gt;
                vector ps = (vector)(cor); &lt;br /&gt;
                vector pos = ps/256; &lt;br /&gt;
                string posa = (string)(pos); &lt;br /&gt;
                llSay(0,sim); &lt;br /&gt;
                llSay(0,posa); &lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, the prim hosting GIVE changes its name. The name includes a first indicative (nm) that includes data like object status (vehicle name, status, avatars seated, if it&#039;s moving according to schedule). Take a look at this example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
integer prim = 28; //default number of prims&lt;br /&gt;
string bbb = &amp;quot;s2&amp;quot;; //code name for SLGI Train ONSR&lt;br /&gt;
string ddd = &amp;quot;1&amp;quot;; //code if the vehicle is on schedule&lt;br /&gt;
string nm; //message to be sent to the relay&lt;br /&gt;
&lt;br /&gt;
//the following is how nm is made&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sn, integer mn, string ms, key id)&lt;br /&gt;
    //another script compares time with schedule, informing the script of any delays&lt;br /&gt;
    {&lt;br /&gt;
        if (ms == &amp;quot;!@#$+&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;0&amp;quot;; //vehicle is late&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$-&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;2&amp;quot;; //vehicle is late&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$=&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;1&amp;quot;; //vehicle is on schedule&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        string aaa &amp;quot;=&amp;quot;; //no seated avatar&lt;br /&gt;
        integer pr = llGetNumberOfPrims(); &lt;br /&gt;
        if (pr&amp;lt;prim)&lt;br /&gt;
        {&lt;br /&gt;
            aaa = &amp;quot;+&amp;quot;; //seated avatars&lt;br /&gt;
        }&lt;br /&gt;
        string ccc = &amp;quot;1&amp;quot;; &lt;br /&gt;
        float alfa = llGetAlpha(0); &lt;br /&gt;
        if (alfa&amp;lt;0.5)&lt;br /&gt;
        {&lt;br /&gt;
            ccc = &amp;quot;0&amp;quot;; //vehicle using partial invisibility&lt;br /&gt;
        }&lt;br /&gt;
        vector pos = llGetPos(); &lt;br /&gt;
        float z = (pos.z)/50; &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
        string eee = (string)(zz); &lt;br /&gt;
        nm = aaa+bbb+ccc+ddd+eee; //this is the script to be incorporated in prim name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. This is not a problem for GIVE, but RECEIVE must be fixed inside one sim.  &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195976</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195976"/>
		<updated>2015-03-30T10:12:51Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
Feel free to use this script in any way you want. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
It is useful to get object location (sim, position) and object name (you can change the name to encode other useful data inside it, see below). &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. This way, you will get a string like &#039;&#039;Achemon, (257024, 260608)&#039;&#039;. An useful script to extract sim name and global position is this one: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); &lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;);&lt;br /&gt;
        string nm = &amp;quot;&amp;lt;??&amp;gt;&amp;quot;+name; &lt;br /&gt;
        llMessageLinked(LINK_SET,1,nm,NULL_KEY); &lt;br /&gt;
        integer hd = llStringLength(head); &lt;br /&gt;
        integer i; &lt;br /&gt;
        for (i=0; i&amp;lt;hd; i++)&lt;br /&gt;
        {&lt;br /&gt;
            string digit = llGetSubString(head,i,i); &lt;br /&gt;
            if (digit == &amp;quot;(&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                string sim = llGetSubString(head,0,i-2); &lt;br /&gt;
                string coord = llGetSubString(head,i,-2); &lt;br /&gt;
                string cor = &amp;quot;&amp;lt;&amp;quot;+coord+&amp;quot;, 0&amp;gt;&amp;quot;; &lt;br /&gt;
                vector ps = (vector)(cor); &lt;br /&gt;
                vector pos = ps/256; &lt;br /&gt;
                string posa = (string)(pos); &lt;br /&gt;
                llSay(0,sim); &lt;br /&gt;
                llSay(0,posa); &lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example, the prim hosting GIVE changes its name. The name includes a first indicative (nm) that includes data like object status (vehicle name, status, avatars seated, if it&#039;s moving according to schedule). Take a look at this example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
integer prim = 28; //default number of prims&lt;br /&gt;
string bbb = &amp;quot;s2&amp;quot;; //code name for SLGI Train ONSR&lt;br /&gt;
string ddd = &amp;quot;1&amp;quot;; //code if the vehicle is on schedule&lt;br /&gt;
string nm; //message to be sent to the relay&lt;br /&gt;
&lt;br /&gt;
//the following is how nm is made&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sn, integer mn, string ms, key id)&lt;br /&gt;
    //another script compares time with schedule, informing the script of any delays&lt;br /&gt;
    {&lt;br /&gt;
        if (ms == &amp;quot;!@#$+&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;0&amp;quot;; //vehicle is late&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$-&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;2&amp;quot;; //vehicle is late&lt;br /&gt;
        }&lt;br /&gt;
        else if (ms == &amp;quot;!@#$=&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ddd = &amp;quot;1&amp;quot;; //vehicle is on schedule&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        string aaa &amp;quot;=&amp;quot;; //no seated avatar&lt;br /&gt;
        integer pr = llGetNumberOfPrims(); &lt;br /&gt;
        if (pr&amp;lt;prim)&lt;br /&gt;
        {&lt;br /&gt;
            aaa = &amp;quot;+&amp;quot;; //seated avatars&lt;br /&gt;
        }&lt;br /&gt;
        string ccc = &amp;quot;1&amp;quot;; &lt;br /&gt;
        float alfa = llGetAlpha(0); &lt;br /&gt;
        if (alfa&amp;lt;0.5)&lt;br /&gt;
        {&lt;br /&gt;
            ccc = &amp;quot;0&amp;quot;; //vehicle using partial invisibility&lt;br /&gt;
        }&lt;br /&gt;
        vector pos = llGetPos(); &lt;br /&gt;
        float z = (pos.z)/50; &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
        string eee = (string)(zz); &lt;br /&gt;
        nm = aaa+bbb+ccc+ddd+eee; //this is the script to be incorporated in prim name&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. This is not a problem for GIVE, but RECEIVE must be fixed inside one sim.  &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195968</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195968"/>
		<updated>2015-03-29T21:05:30Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Lifetime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
Feel free to use this script in any way you want. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. This is not a problem for GIVE, but RECEIVE must be fixed inside one sim.  &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195967</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195967"/>
		<updated>2015-03-29T21:03:21Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
Feel free to use this script in any way you want. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1195966</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1195966"/>
		<updated>2015-03-29T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Monitoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For East Continents, see&#039;&#039;&#039; [[SLGI Fleet]].&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
&lt;br /&gt;
Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
&lt;br /&gt;
Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while [[Second Life Transport Authority]] had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
&lt;br /&gt;
From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
&lt;br /&gt;
The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
&lt;br /&gt;
Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
&lt;br /&gt;
== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
&lt;br /&gt;
For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
&lt;br /&gt;
For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
&lt;br /&gt;
The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
&lt;br /&gt;
Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
&lt;br /&gt;
=== Train movement ===&lt;br /&gt;
&lt;br /&gt;
As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
&lt;br /&gt;
They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
&lt;br /&gt;
The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
&lt;br /&gt;
=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
&lt;br /&gt;
As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
&lt;br /&gt;
Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
&lt;br /&gt;
Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
&lt;br /&gt;
The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
&lt;br /&gt;
=== Percent of errors ===&lt;br /&gt;
&lt;br /&gt;
In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
&lt;br /&gt;
To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
&lt;br /&gt;
*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Second Life Transport Authority]] or [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
&lt;br /&gt;
At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
&lt;br /&gt;
The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
&lt;br /&gt;
By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
&lt;br /&gt;
An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
&lt;br /&gt;
In cases of emergency, the trackers are closed down and the system starts using [[Object to object HTTP communication]]. This method generates more lag per train, but can bypass sim crossing failures.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
&lt;br /&gt;
At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
&lt;br /&gt;
Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
&lt;br /&gt;
On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
&lt;br /&gt;
It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
&lt;br /&gt;
On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
&lt;br /&gt;
If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
&lt;br /&gt;
The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
&lt;br /&gt;
To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bay ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
&lt;br /&gt;
This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	101	103	105	107	TRAIN NUMBER	102	104	106	108&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	3.11	9.11	15.11	21.11&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	3.10	9.10	15.10	21.10&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	3.09	9.09	15.09	21.09&lt;br /&gt;
 ACHEMON   	0.06	6.06	12.06	18.06	ACHEMON	        3.06	9.06	15.06	21.06&lt;br /&gt;
 DIDUGUA   	0.07	6.07	12.07	18.07	DIDUGUA	        3.05	9.05	15.05	21.05&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	3.04	9.04	15.04	21.04&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	3.03	9.03	15.03	21.03&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	3.01	9.01	15.01	21.01&lt;br /&gt;
 OCULEA	        0.13	6.13	12.13	18.13	OCULEA	        2.59	8.59	14.59	20.59&lt;br /&gt;
 CALLETA   	0.16	6.16	12.16	18.16	CALLETA	        2.56	8.56	14.56	20.56&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	2.53	8.53	14.53	20.53&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	2.52	8.52	14.52	20.52&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	2.50	8.50	14.50	20.50&lt;br /&gt;
 TULIPTREE N.	0.24	6.24	12.24	18.24	TULIPTREE N.	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	2.46	8.46	14.46	20.46&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	2.26	8.26	14.26	20.26&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	2.23	8.23	14.23	20.23&lt;br /&gt;
 BERTRADA	0.58	6.58	12.58	18.58	BERTRADA	2.14	8.14	14.14	20.14&lt;br /&gt;
 SHEMERVILLE	1.15	7.15	13.15	19.15	SHEMERVILLE	1.57	7.57	13.57	19.57&lt;br /&gt;
 MANYIMINYA	1.24	7.24	13.24	19.24	MANYIMINYA	1.48	7.48	13.48	19.48&lt;br /&gt;
 GRUB BEACH	1.30	7.30	13.30	19.30	GRUB BEACH	1.42	7.42	13.42	19.42&lt;br /&gt;
 INNER HARBOR	1.33	7.33	13.33	19.33	INNER HARBOR	1.39	7.39	13.39	19.39&lt;br /&gt;
 DALEY BAY	1.36	7.36	13.36	19.36	DALEY BAY	1.36	7.36	13.36	19.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train ONSR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
&lt;br /&gt;
This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	111	113	115	117	TRAIN NUMBER	112	114	116	118&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.47	11.47	17.47	23.47&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.46	11.46	17.46	23.46&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.45	11.45	17.45	23.45&lt;br /&gt;
 ACHEMON    	1.06	7.06	13.06	19.06	ACHEMON  	5.42	11.42	17.42	23.42&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	5.41	11.41	17.41	23.41&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	5.40	11.40	17.40	23.40&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	5.39	11.39	17.39	23.39&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	5.37	11.37	17.37	23.37&lt;br /&gt;
 OCULEA   	1.13	7.13	13.13	19.13	OCULEA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 CALLETA  	1.16	7.16	13.16	19.16	CALLETA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	5.29	11.29	17.29	23.29&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	5.28	11.28	17.28	23.28&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	5.27	11.27	17.27	23.27&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	5.26	11.26	17.26	23.26&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	5.24	11.24	17.24	23.24&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	5.22	11.22	17.22	23.22&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	5.02	11.02	17.02	23.02&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.58	10.58	16.58	22.58&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRESCENT BR.	2.22	8.22	14.22	20.22	CRESCENT BRIDGE	4.26	10.26	16.26	22.26&lt;br /&gt;
 CLARKSBURG BR.	2.34	8.34	14.34	20.34	CLARKSBURG BR.	4.14	10.14	16.14	22.14&lt;br /&gt;
 WENGEN   	2.53	8.53	14.53	20.53	WENGEN  	3.55	9.55	15.55	21.55&lt;br /&gt;
 OBERSTDORF	2.54	8.54	14.54	20.54	OBERSTDORF	3.54	9.54	15.54	21.54&lt;br /&gt;
 VALMOREL	2.57	8.57	14.57	20.57	VALMOREL	3.51	9.51	15.51	21.51&lt;br /&gt;
 EAGAN   	2.59	8.59	14.59	20.59	EAGAN   	3.49	9.49	15.49	21.49&lt;br /&gt;
 DJ LANDING	3.00	9.00	15.00	21.00	DJ LANDING	3.48	9.48	15.48	21.48&lt;br /&gt;
 HEATON  	3.02	9.02	15.02	21.02	HEATON  	3.46	9.46	15.46	21.46&lt;br /&gt;
 BUNNY COTTAGE	3.04	9.04	15.04	21.04	BUNNY COTTAGE	3.44	9.44	15.44	21.44&lt;br /&gt;
 OHNO    	3.04	9.04	15.04	21.04	OHNO    	3.44	9.44	15.44	21.44&lt;br /&gt;
 SKARI   	3.06	9.06	15.06	21.06	SKARI   	3.42	9.42	15.42	21.42&lt;br /&gt;
 BENHAM  	3.08	9.08	15.08	21.08	BENHAM  	3.40	9.40	15.40	21.40&lt;br /&gt;
 OKEMO GORGE	3.10	9.10	15.10	21.10	OKEMO GORGE	3.38	9.38	15.38	21.38&lt;br /&gt;
 OKEMO CANYON	3.13	9.13	15.13	21.13	OKEMO CANYON	3.35	9.35	15.35	12.35&lt;br /&gt;
 NAKISKA 	3.17	9.17	15.17	21.17	NAKISKA 	3.31	9.31	15.31	21.31&lt;br /&gt;
 TORNADO PASS	3.19	9.19	15.19	21.19	TORNADO PASS	3.29	9.29	15.29	21.29&lt;br /&gt;
 SMITHERS BLUFF	3.24	9.24	15.24	21.24	SMITHERS BLUFF	3.24	9.24	15.24	21.24&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
&lt;br /&gt;
Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	121	123	125	127	TRAIN NUMBER	122	124	126	128&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	3.19	9.19	15.19	21.19&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	3.18	9.18	15.18	21.18&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	3.17	9.17	15.17	21.17&lt;br /&gt;
 DIDUGUA   	2.07	8.07	14.07	20.07	DIDUGUA 	3.14	9.14	15.14	21.14&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	3.13	9.13	15.13	21.13&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	3.12	9.12	15.12	21.12&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	3.11	9.11	15.11	21.11&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	3.07	9.07	15.07	21.07&lt;br /&gt;
 SCRIPT POD B.	2.17	8.17	14.17	20.17	SCRIPT POD BASE	3.03	9.03	15.03	21.03&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	3.02	9.02	15.02	21.02&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	3.00	9.00	15.00	21.00&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.51	8.51	14.51	20.51&lt;br /&gt;
 PERIWINKLE	2.33	8.33	14.33	20.33	PERIWINKLE	2.49	8.49	14.49	20.49&lt;br /&gt;
 MAROON BRIDGE	2.34	8.34	14.34	20.34	MAROON BRIDGE	2.48	8.48	14.48	20.48&lt;br /&gt;
 MAGENTA   	2.35	8.35	14.35	20.35	MAGENTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 SLATE     	2.36	8.36	14.36	20.36	SLATE   	2.46	8.46	14.46	20.46&lt;br /&gt;
 OLIVE     	2.38	8.38	14.38	20.38	OLIVE   	2.44	8.44	14.44	20.44&lt;br /&gt;
 MOCHA     	2.41	8.41	14.41	20.41	MOCHA   	2.41	8.41	14.41	20.41&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	131	133	135	137	TRAIN NUMBER	132	134	136	138&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	6.19	12.19	18.19	0.19&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	6.18	12.18	18.18	0.18&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON 	3.06	9.06	15.06	21.06	ACHEMON 	6.14	12.14	18.14	0.14&lt;br /&gt;
 DIDUGUA 	3.07	9.07	15.07	21.07	DIDUGUA 	6.13	12.13	18.13	0.13&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	6.11	12.11	18.11	0.11&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	6.09	12.09	18.09	0.09&lt;br /&gt;
 OCULEA  	3.13	9.13	15.13	21.13	OCULEA  	6.07	12.07	18.07	0.07&lt;br /&gt;
 CALLETA 	3.16	9.16	15.16	21.16	CALLETA  	6.04	12.04	18.04	0.04&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	6.01	12.01	18.01	0.01&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	6.00	11.00	18.00	0.00&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	5.58	11.58	17.58	23.58&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	5.54	11.54	17.54	23.54&lt;br /&gt;
 COLOR SIMS	3.46	9.46	15.46	21.46	COLOR SIMS	5.34	11.34	17.34	23.34&lt;br /&gt;
 BROKEN BRIDGE	4.16	10.16	16.16	22.16	BROKEN BRIDGE	5.04	11.04	17.04	23.04&lt;br /&gt;
 TENJIN  	4.21	10.21	16.21	22.21	TENJIN   	4.59	10.59	16.59	12.59&lt;br /&gt;
 KAMA    	4.40	10.40	16.40	22.40	KAMA    	4.40	10.40	16.40	12.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train YS + Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	141	143	145	147	TRAIN NUMBER	148	142	144	146&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	6.18	12.18	18.18	0.18&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	6.16	12.16	18.16	0.16&lt;br /&gt;
 ACHEMON 	4.06	10.06	16.06	22.06	ACHEMON  	6.13	12.13	18.13	0.13&lt;br /&gt;
 DIDUGUA 	4.07	10.07	16.07	22.07	DIDUGUA 	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	6.11	12.11	18.11	0.11&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	6.10	12.10	18.10	0.10&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	6.07	12.07	18.07	0.07&lt;br /&gt;
 OCULEA  	4.13	10.13	16.13	22.13	OCULEA  	6.05	12.05	18.05	0.05&lt;br /&gt;
 CALLETA 	4.16	10.16	16.16	22.16	CALLETA 	6.02	12.02	18.02	0.02&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	5.58	11.58	17.58	23.58&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	5.57	11.57	17.57	23.57&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE N.	4.24	10.24	16.24	22.24	TULIPTREE N	5.54	11.54	17.54	23.54&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	5.52	11.52	17.52	23.52&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	5.32	11.32	17.32	23.32&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	22.50	WEST VOLCANO	5.28	11.28	17.28	23.28&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	23.12	AMIDA BRIDGE	5.06	11.06	17.06	23.06&lt;br /&gt;
 GANYMEDE DAM	5.23	11.23	17.23	23.23	GANYMEDE DAM	4.55	10.55	16.55	23.55&lt;br /&gt;
 SCRIPT POD B.	5.31	11.31	17.31	23.31	SCRIPT POD B.	4.47	10.47	16.47	22.47&lt;br /&gt;
 LARSEN  	5.44	11.44	17.44	23.44	LARSEN  	4.34	10.34	16.34	22.34&lt;br /&gt;
 SUGAROGLAF DAM	5.53	11.53	17.53	23.53	SUGAROGLAF DAM	4.25	10.25	16.25	22.25&lt;br /&gt;
 MILLER BRIDGE	6.05	12.05	18.05	0.05	MILLER BRIDGE	4.13	10.13	16.13	22.13&lt;br /&gt;
 SCHELL END	6.25	12.25	18.25	0.25	SCHELL END	3.53	9.53	15.53	21.53&lt;br /&gt;
 PORTAGE BRIDGE	6.33	12.33	18.33	0.33	PORTAGE BR.	3.45	9.45	15.45	21.45&lt;br /&gt;
 BEAR    	6.47	12.47	18.47	0.47	BEAR    	3.31	9.31	15.31	21.31&lt;br /&gt;
 SUTHERLAND 	6.57	12.57	18.57	0.57	SUTHERLAND 	3.21	9.21	15.21	21.21&lt;br /&gt;
 ADRIATIC	7.16	13.16	19.16	1.16	ADRIATIC	3.02	9.02	15.02	21.02&lt;br /&gt;
 MACCLAINE BR.	7.27	13.27	19.27	1.27	MACCLAINE BR.	2.51	8.51	14.51	20.51&lt;br /&gt;
 SEASCALE BR.	7.46	13.46	19.46	1.46	SEASCALE BR.	2.32	8.32	14.32	20.32&lt;br /&gt;
 WATERHEAD	7.51	13.51	19.51	1.51	WATERHEAD	2.27	8.27	14.27	20.27&lt;br /&gt;
 LAGDALE 	8.07	14.07	20.07	2.07	LAGDALE 	2.11	8.11	14.11	20.11&lt;br /&gt;
 WORLD END	8.09	14.09	20.09	2.09	WORLD END	2.09	8.09	14.09	20.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	151	153	155	157	TRAIN NUMBER	159	153	155	157&lt;br /&gt;
 HOUSE OF FREE.	5.01	11.01	17.01	23.01	HOUSE OF FREE.	1.29	7.29	13.29	19.29&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.28	7.28	13.28	19.28&lt;br /&gt;
 NEUMOEGEN	5.09	11.09	17.09	23.09	NEUMOEGEN	1.21	7.21	13.21	19.21&lt;br /&gt;
 CALLETA  	5.14	11.14	17.14	23.14	CALLETA 	1.16	7.16	13.16	19.16&lt;br /&gt;
 COLOR SIMS	5.30	11.30	17.30	23.30	COLOR SIMS	1.00	7.00	13.00	19.00&lt;br /&gt;
 WEST VOLCANO	5.34	11.34	17.34	23.34	WEST VOLCANO	0.56	6.56	12.56	18.56&lt;br /&gt;
 SPACE PIGS	5.58	11.58	17.58	23.58	SPACE PIGS	0.32	6.32	12.32	18.32&lt;br /&gt;
 EYE IN HAND	6.04	12.04	18.04	0.04	EYE IN HAND	0.26	6.26	12.26	18.26&lt;br /&gt;
 DA BOOM 	6.15	12.15	18.15	0.15	DA BOOM 	0.15	6.15	12.15	18.15&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	301	303	305	307	TRAIN NUMBER	302	304	306	308&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.58	8.58	14.58	20.58&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.57	8.57	14.57	20.57&lt;br /&gt;
 OBSCURE 	0.02	6.02	12.02	18.02	OBSCURE  	2.56	8.56	14.56	20.56&lt;br /&gt;
 HORISME 	0.04	6.04	12.04	18.04	HORISME  	2.54	8.54	14.54	20.54&lt;br /&gt;
 RIVATA  	0.05	6.05	12.05	18.05	RIVATA  	2.53	8.53	14.53	20.53&lt;br /&gt;
 EPIRRHOE	0.07	6.07	12.07	18.07	EPIRRHOE	2.51	8.51	14.51	20.51&lt;br /&gt;
 JODIS E 	0.19	6.19	12.19	18.19	JODIS E 	2.49	8.49	14.49	20.49&lt;br /&gt;
 JODIS W 	0.10	6.10	12.10	18.10	JODIS W 	2.48	8.48	14.48	20.48&lt;br /&gt;
 APLASTA 	0.11	6.11	12.11	18.11	APLASTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 RIBEATA 	0.12	6.12	12.12	18.12	RIBEATA 	2.46	8.46	14.46	20.46&lt;br /&gt;
 IDIA    	0.14	6.14	12.14	18.14	IDIA    	2.44	8.44	14.44	20.44&lt;br /&gt;
 JUBATA  	0.16	6.16	12.16	18.16	JUBATA  	2.42	8.42	14.42	20.42&lt;br /&gt;
 SINICA  	0.18	6.18	12.18	18.18	SINICA  	2.40	8.40	14.40	20.40&lt;br /&gt;
 TORVA   	0.19	6.19	12.19	18.19	TORVA   	2.39	8.39	14.39	20.39&lt;br /&gt;
 SPINI   	0.21	6.21	12.21	18.21	SPINI   	2.37	8.37	14.37	20.37&lt;br /&gt;
 ATHETIS 	0.24	6.24	12.24	18.24	ATHETIS 	2.34	8.34	14.34	20.34&lt;br /&gt;
 PARVA   	0.26	6.26	12.26	18.26	PARVA   	2.32	8.32	14.32	20.32&lt;br /&gt;
 EUCLIDIA	0.29	6.29	12.29	18.29	EUCLIDIA	2.29	8.29	14.29	20.29&lt;br /&gt;
 LOTA    	0.30	6.30	12.30	18.30	LOTA    	2.28	8.28	14.28	20.28&lt;br /&gt;
 LUNALIS 	0.31	6.31	12.31	18.31	LUNALIS 	2.27	8.27	14.27	20.27&lt;br /&gt;
 FUCOSA  	0.34	6.34	12.34	18.34	FUCOSA  	2.24	8.24	14.24	20.24&lt;br /&gt;
 CONCINNA	0.38	6.38	12.38	18.38	CONCINNA	2.20	8.20	14.20	20.20&lt;br /&gt;
 PLEBEJA 	0.39	6.39	12.39	18.39	PLEBEJA  	2.19	8.19	14.19	20.19&lt;br /&gt;
 LAPARA  	0.41	6.41	12.41	18.41	LAPARA  	2.17	8.17	14.17	20.17&lt;br /&gt;
 ARCHES  	0.43	6.43	12.43	18.43	ARCHES  	2.15	8.15	14.15	20.15&lt;br /&gt;
 FOXGLOVE	0.45	6.45	12.45	18.45	FOXGLOVE	2.13	8.13	14.13	20.13&lt;br /&gt;
 SAGITTATA	0.47	6.47	12.47	18.47	SAGITTATA	2.11	8.11	14.11	20.11&lt;br /&gt;
 TAENIATUM W	0.49	6.49	12.49	18.49	TAENIATUM W	2.07	8.07	14.07	20.07&lt;br /&gt;
 TAENIATUM E	0.50	6.50	12.50	18.50	TAENIATUM E	2.06	8.06	14.06	20.06&lt;br /&gt;
 PERIZOMA	0.51	6.51	12.51	18.51	PERIZOMA	2.05	8.05	14.05	20.05&lt;br /&gt;
 IMMIDAE  	0.52	6.52	12.52	18.52	IMMIDAE 	2.04	8.04	14.04	20.04&lt;br /&gt;
 SABRE   	0.56	6.56	12.56	18.56	SABRE   	2.00	8.00	14.00	20.00&lt;br /&gt;
 CLEARWING N	0.57	6.57	12.57	18.57	CLEARWING N	1.59	7.59	13.59	19.59&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	18.58	CLEARWING P.	1.58	7.58	13.58	19.58&lt;br /&gt;
 CRENULATE	1.01	7.01	13.01	19.01	CRENULATE	1.55	7.55	13.55	19.55&lt;br /&gt;
 BURNET  	1.03	7.03	13.03	19.03	BURNET   	1.53	7.53	13.53	19.53&lt;br /&gt;
 LAPPET   	1.05	7.05	13.05	19.05	LAPPET  	1.51	7.51	13.51	19.51&lt;br /&gt;
 PINI    	1.07	7.07	13.07	19.07	PINI    	1.49	7.49	13.49	19.49&lt;br /&gt;
 AGIRUS  	1.08	7.08	13.08	19.08	AGIRUS  	1.48	7.48	13.48	19.48&lt;br /&gt;
 AGILA   	1.11	7.11	13.11	19.11	AGILA   	1.45	7.45	13.45	19.45&lt;br /&gt;
 NESSUS  	1.12	7.12	13.12	19.12	NESSUS  	1.44	7.44	13.44	19.44&lt;br /&gt;
 CELERIO 	1.13	7.13	13.13	19.13	CELERIO  	1.43	7.43	13.43	19.43&lt;br /&gt;
 VELOX   	1.16	7.16	13.16	19.16	VELOX   	1.40	7.40	13.40	19.40&lt;br /&gt;
 TENERA  	1.18	7.18	13.18	19.18	TENERA  	1.38	7.38	13.38	19.38&lt;br /&gt;
 CRUMBI JCT	1.19	7.19	13.19	19.19	CRUMBI JCT	1.37	7.37	13.37	19.37&lt;br /&gt;
 MOCIS   	1.23	7.23	13.23	19.23	MOCIS   	1.33	7.33	13.33	19.33&lt;br /&gt;
 ZALE    	1.24	7.24	13.24	19.24	ZALE    	1.32	7.32	13.32	19.32&lt;br /&gt;
 FISHII  	1.26	7.26	13.26	19.26	FISHII   	1.30	7.30	13.30	19.30&lt;br /&gt;
 BHAGA N 	1.27	7.27	13.27	19.27	BHAGA N 	1.29	7.29	13.29	19.29&lt;br /&gt;
 BHAGA   	1.28	7.28	13.28	19.28	BHAGA   	1.28	7.28	13.28	19.28&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	311	313	315	317	TRAIN NUMBER	312	314	316	318&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	9.30	15.30	21.30	3.30&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	9.29	15.29	21.29	3.29&lt;br /&gt;
 OBSCURE  	1.02	7.02	13.02	19.02	OBSCURE 	9.28	15.28	21.28	3.28&lt;br /&gt;
 HORISME 	1.04	7.04	13.04	19.04	HORISME  	9.26	15.26	21.26	3.26&lt;br /&gt;
 RIVATA  	1.05	7.05	13.05	19.05	RIVATA  	9.25	15.25	21.25	3.25&lt;br /&gt;
 EPIRRHOE	1.07	7.07	13.07	19.07	EPIRRHOE	9.23	15.23	21.23	3.23&lt;br /&gt;
 JODIS E 	1.19	7.19	13.19	19.19	JODIS E 	9.21	15.21	21.21	3.21&lt;br /&gt;
 JODIS W 	1.10	7.10	13.10	19.10	JODIS W 	9.20	15.20	21.20	3.20&lt;br /&gt;
 APLASTA 	1.11	7.11	13.11	19.11	APLASTA 	9.19	15.19	21.19	3.19&lt;br /&gt;
 RIBEATA 	1.12	7.12	13.12	19.12	RIBEATA 	9.18	15.18	21.18	3.18&lt;br /&gt;
 IDIA    	1.14	7.14	13.14	19.14	IDIA    	9.16	15.16	21.16	3.16&lt;br /&gt;
 JUBATA  	1.16	7.16	13.16	19.16	JUBATA  	9.14	15.14	21.14	3.14&lt;br /&gt;
 SINICA  	1.18	7.18	13.18	19.18	SINICA  	9.12	15.12	21.12	3.12&lt;br /&gt;
 TORVA   	1.19	7.19	13.19	19.19	TORVA   	9.11	15.11	21.11	3.11&lt;br /&gt;
 SPINI   	1.21	7.21	13.21	19.21	SPINI   	9.09	15.09	21.09	3.09&lt;br /&gt;
 ATHETIS 	1.24	7.24	13.24	19.24	ATHETIS 	9.06	15.06	21.06	3.06&lt;br /&gt;
 PARVA   	1.26	7.26	13.26	19.26	PARVA   	9.04	15.04	21.04	3.04&lt;br /&gt;
 EUCLIDIA	1.29	7.29	13.29	19.29	EUCLIDIA	9.01	15.01	21.01	3.01&lt;br /&gt;
 LOTA    	1.30	7.30	13.30	19.30	LOTA    	9.00	15.00	21.00	3.00&lt;br /&gt;
 LUNALIS 	1.31	7.31	13.31	19.31	LUNALIS 	8.59	14.59	20.59	2.59&lt;br /&gt;
 FUCOSA  	1.34	7.34	13.34	19.34	FUCOSA  	8.56	14.56	20.56	2.56&lt;br /&gt;
 CONCINNA	1.38	7.38	13.38	19.38	CONCINNA	8.52	14.52	20.52	2.52&lt;br /&gt;
 PLEBEJA 	1.39	7.39	13.39	19.39	PLEBEJA 	8.51	14.51	20.51	2.51&lt;br /&gt;
 LAPARA  	1.41	7.41	13.41	19.41	LAPARA  	8.49	14.49	20.49	2.49&lt;br /&gt;
 ARCHES  	1.43	7.43	13.43	19.43	ARCHES  	8.47	14.47	20.47	2.47&lt;br /&gt;
 FOXGLOVE	1.45	7.45	13.45	19.45	FOXGLOVE	8.45	14.45	20.45	2.45&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	8.43	14.43	20.43	2.43&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	8.41	14.41	20.41	2.41&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	8.40	14.40	20.40	2.40&lt;br /&gt;
 PERIZOMA	1.51	7.51	13.51	19.51	PERIZOMA	8.39	14.39	20.39	2.39&lt;br /&gt;
 IMMIDAE  	1.52	7.52	13.52	19.52	IMMIDAE 	8.38	14.38	20.38	2.38&lt;br /&gt;
 SABRE   	1.56	7.56	13.56	19.56	SABRE   	8.34	14.34	20.34	2.34&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	8.33	14.33	20.33	2.33&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	19.58	CLEARWING P.	8.32	14.32	20.32	2.32&lt;br /&gt;
 CRENULATE	2.01	8.01	14.01	20.01	CRENULATE	8.29	14.29	20.29	2.29&lt;br /&gt;
 BURNET  	2.03	8.03	14.03	20.03	BURNET  	8.28	14.28	20.28	2.28&lt;br /&gt;
 LAPPET  	2.05	8.05	14.05	20.05	LAPPET   	8.25	14.25	20.25	2.25&lt;br /&gt;
 PINI    	2.07	8.07	14.07	20.07	PINI    	8.23	14.23	20.23	2.23&lt;br /&gt;
 AGIRUS   	2.08	8.08	14.08	20.08	AGIRUS  	8.22	14.22	20.22	2.22&lt;br /&gt;
 AGILA   	2.11	8.11	14.11	20.11	AGILA   	8.19	14.19	20.19	2.19&lt;br /&gt;
 NESSUS  	2.12	8.12	14.12	20.12	NESSUS  	8.18	14.18	20.18	2.18&lt;br /&gt;
 CELERIO  	2.13	8.13	14.13	20.13	CELERIO 	8.17	14.17	20.17	2.17&lt;br /&gt;
 VELOX   	2.16	8.16	14.16	20.16	VELOX   	8.14	14.14	20.14	2.14&lt;br /&gt;
 TENERA  	2.18	8.18	14.18	20.18	TENERA  	8.12	14.12	20.12	2.12&lt;br /&gt;
 WEBWORM  	2.20	8.20	14.20	20.20	WEBWORM 	8.10	14.10	20.10	2.10&lt;br /&gt;
 GLUPHISIA	2.23	8.23	14.23	20.23	GLUPHISIA	8.07	14.07	20.07	2.07&lt;br /&gt;
 ANILIS  	2.26	8.26	14.26	20.26	ANILIS  	8.04	14.04	20.04	2.04&lt;br /&gt;
 TERSA   	2.29	8.29	14.29	20.29	TERSA   	8.01	14.01	20.01	2.01&lt;br /&gt;
 AMELLA  	2.31	8.31	14.31	20.31	AMELLA  	7.59	13.59	19.59	1.59&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	7.58	13.58	19.58	1.58&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA  	7.56	13.56	19.56	1.56&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	7.54	13.54	19.54	1.54&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY  	7.52	13.52	19.52	1.52&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	7.50	13.50	19.50	1.50&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	7.49	13.49	19.49	1.49&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	7.47	13.47	19.47	1.47&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	7.45	13.45	19.45	1.45&lt;br /&gt;
 SHIPTON 	2.46	8.46	14.46	20.46	SHIPTON 	7.44	13.44	19.44	1.44&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	7.42	13.42	19.42	1.42&lt;br /&gt;
 PLUSIA  	2.49	8.49	14.49	20.49	PLUSIA  	7.41	13.41	19.41	1.41&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	7.39	13.39	19.39	1.39&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	7.35	13.35	19.35	1.35&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	7.33	13.33	19.33	1.33&lt;br /&gt;
 PUG     	2.59	8.59	14.59	20.59	PUG     	7.31	13.31	19.31	1.31&lt;br /&gt;
 MANTLE  	3.01	9.01	15.01	21.01	MANTLE  	7.29	13.29	19.29	1.29&lt;br /&gt;
 KNOT    	3.03	9.03	15.03	21.03	KNOT    	7.28	13.28	19.28	1.28&lt;br /&gt;
 BURNOTT 	3.04	9.04	15.04	21.04	BURNOTT 	7.26	13.26	19.26	1.26&lt;br /&gt;
 GINSBERG	3.05	9.05	15.05	21.05	GINSBERG	7.25	13.25	19.25	1.25&lt;br /&gt;
 SHARK   	3.07	9.07	15.07	21.07	SHARK   	7.23	13.23	19.23	1.23&lt;br /&gt;
 YUCCA   	3.10	9.10	15.10	21.10	YUCCA   	7.20	13.20	19.20	1.20&lt;br /&gt;
 WOOLYBEAR	3.17	9.17	15.17	21.17	WOOLYBEAR	7.13	13.13	19.13	1.13&lt;br /&gt;
 ECHO    	3.27	9.27	15.27	21.27	ECHO	        7.03	13.03	19.03	1.03&lt;br /&gt;
 TOGATA TIGER	3.35	9.35	15.35	21.35	TOGATA TIGER	6.55	12.55	18.55	0.55&lt;br /&gt;
 EMMELIA BR.	3.46	9.46	15.46	21.46	EMMELIA BR.	6.42	12.42	18.42	0.42&lt;br /&gt;
 ELPENOR 	4.07	10.07	16.07	22.07	ELPENOR 	6.21	12.21	18.21	0.21&lt;br /&gt;
 SIBINE  	4.21	10.21	16.21	22.21	SIBINE  	6.07	12.07	18.07	0.07&lt;br /&gt;
 HANTU   	4.30	10.30	16.30	22.30	HANTU   	5.58	11.58	17.58	23.58&lt;br /&gt;
 ANDRACA  	4.34	10.34	16.34	22.34	ANDRACA 	5.54	11.54	17.54	23.54&lt;br /&gt;
 GUNDA   	4.45	10.45	16.45	22.45	GUNDA   	5.43	11.43	17.43	23.43&lt;br /&gt;
 SIKKIMA 	4.52	10.52	16.52	22.52	SIKKIMA 	5.36	11.36	17.36	23.36&lt;br /&gt;
 ELECTRA 	4.56	10.56	16.56	22.56	ELECTRA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 BURNS   	4.59	10.59	16.59	22.59	BURNS   	5.29	11.29	17.29	23.29&lt;br /&gt;
 NEUMOEGEN	5.02	11.02	17.02	23.02	NEUMOEGEN	5.26	11.26	17.26	23.26&lt;br /&gt;
 IMPERIAL ST.	5.05	11.05	17.05	23.05	IMPERIAL ST.	5.23	11.23	17.23	23.23&lt;br /&gt;
 IMPERIAL DEPOT	5.06	11.06	17.06	23.06	IMPERIAL DEPOT	5.22	11.22	17.22	23.22&lt;br /&gt;
 DIDUGUA 	5.07	11.07	17.07	23.07	DIDUGUA 	5.19	11.19	17.19	23.19&lt;br /&gt;
 ACHEMON 	5.08	11.08	17.08	23.08	ACHEMON 	5.18	11.18	17.18	23.18&lt;br /&gt;
 ACHEMON SW	5.11	11.11	17.11	23.11	ACHEMON SW	5.15	11.15	17.15	23.15&lt;br /&gt;
 TIGER DEPOT	5.12	11.12	17.12	23.12	TIGER DEPOT	5.14	11.14	17.14	23.14&lt;br /&gt;
 HOUSE OF FREE.	5.13	11.13	17.13	23.13	HOUSE OF FREE.	5.13	11.13	17.13	23.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	321	323	325	327	TRAIN NUMBER	322	324	326	328&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.12	10.12	16.12	22.12&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.11	10.11	16.11	22.11&lt;br /&gt;
 RUSTIC  	2.09	8.09	14.09	20.09	RUSTIC  	4.03	10.03	16.03	22.03&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.00	10.00	16.00	22.00&lt;br /&gt;
 CRENULATE	2.30	8.30	14.30	20.30	CRENULATE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PAVONIA 	2.36	8.36	14.36	20.36	PAVONIA 	4.36	10.36	16.36	22.36&lt;br /&gt;
 CAMPION 	2.45	8.45	14.45	20.45	CAMPION 	4.27	10.27	16.27	22.27&lt;br /&gt;
 PLEBEJA 	2.53	8.53	14.53	20.53	PLEBEJA 	4.19	10.19	16.19	22.19&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	4.02	10.02	16.02	22.02&lt;br /&gt;
 JODIS WALL	3.25	9.25	15.25	21.25	JODIS WALL	5.47	9.47	15.47	21.47&lt;br /&gt;
 TEMPLE STATION	3.31	9.31	15.31	21.31	TEMPLE STATION	5.41	9.41	15.41	21.41&lt;br /&gt;
 HOUSE OF FREE.	3.36	9.36	15.36	21.36	HOUSE OF FREE.	5.36	9.36	15.36	21.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	331	333	335	337	TRAIN NUMBER	332	334	336	338&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	5.53	11.53	17.53	23.53&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	5.52	11.52	17.52	23.52&lt;br /&gt;
 OBSCURE 	3.02	9.02	15.02	21.02	OBSCURE  	5.51	11.51	17.51	23.51&lt;br /&gt;
 HORISME 	3.04	9.04	15.04	21.04	HORISME 	5.49	11.49	17.49	23.49&lt;br /&gt;
 RIVATA  	3.05	9.05	15.05	21.05	RIVATA  	5.48	11.48	17.48	23.48&lt;br /&gt;
 EPIRRHOE	3.07	9.07	15.07	21.07	EPIRRHOE	5.44	11.44	17.44	23.44&lt;br /&gt;
 JODIS E 	3.19	9.19	15.19	21.19	JODIS E 	5.42	11.42	17.42	23.42&lt;br /&gt;
 JODIS W  	3.10	9.10	15.10	21.10	JODIS W 	5.41	11.41	17.41	23.41&lt;br /&gt;
 APLASTA 	3.11	9.11	15.11	21.11	APLASTA 	5.40	11.40	17.40	23.40&lt;br /&gt;
 RIBEATA  	3.12	9.12	15.12	21.12	RIBEATA 	5.39	11.39	17.39	23.39&lt;br /&gt;
 IDIA    	3.14	9.14	15.14	21.14	IDIA    	5.37	11.37	17.37	23.37&lt;br /&gt;
 JUBATA  	3.16	9.16	15.16	21.16	JUBATA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 SINICA  	3.18	9.18	15.18	21.18	SINICA   	5.33	11.33	17.33	23.33&lt;br /&gt;
 TORVA   	3.19	9.19	15.19	21.19	TORVA   	5.32	11.32	17.32	23.32&lt;br /&gt;
 SPINI   	3.21	9.21	15.21	21.21	SPINI   	5.30	11.30	17.30	23.30&lt;br /&gt;
 ATHETIS 	3.24	9.24	15.24	21.24	ATHETIS 	5.27	11.27	17.27	23.27&lt;br /&gt;
 PARVA   	3.26	9.26	15.26	21.26	PARVA   	5.25	11.25	17.25	23.25&lt;br /&gt;
 EUCLIDIA	3.29	9.29	15.29	21.29	EUCLIDIA	5.22	11.22	17.22	23.22&lt;br /&gt;
 LOTA    	3.30	9.30	15.30	21.30	LOTA    	5.21	11.21	17.21	23.21&lt;br /&gt;
 LUNALIS 	3.31	9.31	15.31	21.31	LUNALIS 	5.20	11.20	17.20	23.20&lt;br /&gt;
 FUCOSA  	3.34	9.34	15.34	21.34	FUCOSA  	5.17	11.17	17.17	23.17&lt;br /&gt;
 CONCINNA	3.38	9.38	15.38	21.38	CONCINNA	5.13	11.13	17.13	23.13&lt;br /&gt;
 PLEBEJA 	3.39	9.39	15.39	21.39	PLEBEJA 	5.12	11.12	17.12	23.12&lt;br /&gt;
 LAPARA  	3.41	9.41	15.41	21.41	LAPARA  	5.10	11.10	17.10	23.10&lt;br /&gt;
 ARCHES  	3.43	9.43	15.43	21.43	ARCHES  	5.08	11.08	17.08	23.08&lt;br /&gt;
 FOXGLOVE	3.45	9.45	15.45	21.45	FOXGLOVE	5.06	11.06	17.06	23.06&lt;br /&gt;
 SAGITTATA	3.47	9.47	15.47	21.47	SAGITTATA	5.04	11.04	17.04	23.04&lt;br /&gt;
 TAENIATUM W	3.49	9.49	15.49	21.49	TAENIATUM W	5.02	11.02	17.02	23.02&lt;br /&gt;
 TAENIATUM E	3.50	9.50	15.50	21.50	TAENIATUM E	5.01	11.01	17.01	23.01&lt;br /&gt;
 PERIZOMA	3.51	9.51	15.51	21.51	PERIZOMA	5.00	11.00	17.00	23.00&lt;br /&gt;
 IMMIDAE 	3.52	9.52	15.52	21.52	IMMIDAE 	4.59	10.59	16.59	22.59&lt;br /&gt;
 SABRE   	3.56	9.56	15.56	21.56	SABRE   	4.55	10.55	16.55	22.55&lt;br /&gt;
 CLEARWING N	3.57	9.57	15.57	21.57	CLEARWING N	4.54	10.54	16.54	22.54&lt;br /&gt;
 CLEARWING P.	3.58	9.58	15.58	21.58	CLEARWING P.	4.53	10.53	16.53	22.53&lt;br /&gt;
 CRENULATE	4.01	10.01	16.01	22.01	CRENULATE	4.50	10.50	16.50	22.50&lt;br /&gt;
 BAUERHOFF	4.03	10.03	16.03	22.03	BAUERHOFF	4.48	10.48	16.48	22.48&lt;br /&gt;
 PARANTHRENE	4.05	10.05	16.05	22.05	PARANTHRENE	4.46	10.46	16.46	22.46&lt;br /&gt;
 PAVONIA 	4.07	10.07	16.07	22.07	PAVONIA  	4.44	10.44	16.44	22.44&lt;br /&gt;
 PARANTHRENE	4.09	10.09	16.09	22.09	PARANTHRENE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PARANTH. DEPOT	4.10	10.10	16.10	22.10	PARANTH. DEPOT	4.41	10.41	16.41	22.41&lt;br /&gt;
 CRENULATE UP.	4.11	10.11	16.11	22.11	CRENULATE UP.	4.40	10.40	16.40	22.40&lt;br /&gt;
 HOOKTIP JCT.	4.13	10.13	16.13	22.13	HOOKTIP JCT.	4.38	10.38	16.38	22.38&lt;br /&gt;
 WATER TOWER	4.17	10.17	16.17	22.17	WATER TOWER	4.35	10.35	16.35	22.35&lt;br /&gt;
 VRC STATION	4.18	10.18	16.18	22.18	HOOKTIP 	4.32	10.32	16.32	22.32&lt;br /&gt;
 SUBWAY ST.	4.22	10.22	16.22	22.22	BEMBECIA HG.	4.28	10.28	16.28	22.28&lt;br /&gt;
 SATURNIA	4.25	10.25	16.25	22.25	SATURNIA	4.25	10.25	16.25	22.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	341	343	345	347	TRAIN NUMBER	342	344	346	348&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	7.34	13.34	19.34	1.34&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	7.33	13.33	19.33	1.33&lt;br /&gt;
 OBSCURE 	4.02	10.02	16.02	22.02	OBSCURE 	7.32	13.32	19.32	1.32&lt;br /&gt;
 HORISME 	4.04	10.04	16.04	22.04	HORISME 	7.30	13.30	19.30	1.30&lt;br /&gt;
 RIVATA  	4.05	10.05	16.05	22.05	RIVATA  	7.29	13.29	19.29	1.29&lt;br /&gt;
 EPIRRHOE	4.07	10.07	16.07	22.07	EPIRRHOE	7.27	13.27	19.27	1.27&lt;br /&gt;
 JODIS E 	4.19	10.19	16.19	22.19	JODIS E 	7.25	13.25	19.25	1.25&lt;br /&gt;
 JODIS W 	4.10	10.10	16.10	22.10	JODIS W 	7.24	13.24	19.24	1.24&lt;br /&gt;
 APLASTA 	4.11	10.11	16.11	22.11	APLASTA 	7.23	13.23	19.23	1.23&lt;br /&gt;
 RIBEATA 	4.12	10.12	16.12	22.12	RIBEATA 	7.22	13.22	19.22	1.22&lt;br /&gt;
 IDIA    	4.14	10.14	16.14	22.14	IDIA    	7.20	13.20	19.20	1.20&lt;br /&gt;
 JUBATA   	4.16	10.16	16.16	22.16	JUBATA  	7.18	13.18	19.18	1.18&lt;br /&gt;
 SINICA  	4.18	10.18	16.18	22.18	SINICA   	7.16	13.16	19.16	1.16&lt;br /&gt;
 TORVA   	4.19	10.19	16.19	22.19	TORVA   	7.15	13.15	19.15	1.15&lt;br /&gt;
 SPINI   	4.21	10.21	16.21	22.21	SPINI   	7.13	13.13	19.13	1.13&lt;br /&gt;
 ATHETIS 	4.24	10.24	16.24	22.24	ATHETIS 	7.10	13.10	19.10	1.10&lt;br /&gt;
 PARVA   	4.26	10.26	16.26	22.26	PARVA   	7.08	13.08	19.08	1.08&lt;br /&gt;
 EUCLIDIA	4.29	10.29	16.29	22.29	EUCLIDIA	7.05	13.05	19.05	1.05&lt;br /&gt;
 LOTA    	4.30	10.30	16.30	22.30	LOTA    	7.04	13.04	19.04	1.04&lt;br /&gt;
 LUNALIS 	4.31	10.31	16.31	22.31	LUNALIS 	7.03	13.03	19.03	1.03&lt;br /&gt;
 FUCOSA  	4.34	10.34	16.34	22.34	FUCOSA  	7.00	13.00	19.00	1.00&lt;br /&gt;
 CONCINNA	4.38	10.38	16.38	22.38	CONCINNA	6.56	12.56	18.56	0.56&lt;br /&gt;
 PLEBEJA 	4.39	10.39	16.39	22.39	PLEBEJA 	6.55	12.55	18.55	0.55&lt;br /&gt;
 LAPARA  	4.41	10.41	16.41	22.41	LAPARA  	6.53	12.53	18.53	0.53&lt;br /&gt;
 ARCHES  	4.43	10.43	16.43	22.43	ARCHES  	6.51	12.51	18.51	0.51&lt;br /&gt;
 FOXGLOVE	4.45	10.45	16.45	22.45	FOXGLOVE	6.49	12.49	18.49	0.49&lt;br /&gt;
 SAGITTATA	4.47	10.47	16.47	22.47	SAGITTATA	6.47	12.47	18.47	0.47 &lt;br /&gt;
 TAENIATUM W	4.49	10.49	16.49	22.49	TAENIATUM W	6.45	12.45	18.45	0.45&lt;br /&gt;
 TAENIATUM E	4.50	10.50	16.50	22.50	TAENIATUM E	6.44	12.44	18.44	0.44&lt;br /&gt;
 PERIZOMA	4.51	10.51	16.51	22.51	PERIZOMA	6.43	12.43	18.43	0.43&lt;br /&gt;
 IMMIDAE 	4.52	10.52	16.52	22.52	IMMIDAE 	6.42	12.42	18.42	0.42&lt;br /&gt;
 SABRE   	4.56	10.56	16.56	22.56	SABRE   	6.38	12.38	18.38	0.38&lt;br /&gt;
 CLEARWING N	4.57	10.57	16.57	22.57	CLEARWING N.	6.37	12.37	18.37	0.37&lt;br /&gt;
 CLEARWING P.	4.58	10.58	16.58	22.58	CLEARWING P.	6.36	12.36	18.36	0.36&lt;br /&gt;
 CRENULATE	5.01	11.01	17.01	23.01	CRENULATE	6.33	12.33	18.33	0.33&lt;br /&gt;
 BAUERHOFF	5.03	11.03	17.03	23.03	BAUERHOFF	6.31	12.31	18.31	0.31&lt;br /&gt;
 PARANTHRENE	5.05	11.05	17.05	23.05	PARANTHRENE	6.29	12.29	18.29	0.29&lt;br /&gt;
 PAVONIA 	5.07	11.07	17.07	23.07	PAVONIA 	6.27	12.27	18.27	0.27&lt;br /&gt;
 PARANTHRENE	5.09	11.09	17.09	23.09	PARANTHRENE	6.25	12.25	18.25	0.25&lt;br /&gt;
 PARANTH. DEPOT	5.10	11.10	17.10	23.10	PARANTH. DEPOT	6.24	12.24	18.24	0.24&lt;br /&gt;
 CRENULATE UP.	5.11	11.11	17.11	23.11	CRENULATE UP.	6.23	12.23	18.23	0.23&lt;br /&gt;
 HOOKTIP JCT.	5.13	11.13	17.13	23.13	HOOKTIP JCT.	6.21	12.21	18.21	0.21&lt;br /&gt;
 LEAFROLLER N	5.15	11.15	17.15	23.15	LEAFROLLER N	6.19	12.19	18.19	0.19&lt;br /&gt;
 LEAFROLLER S	5.16	11.16	17.16	23.16	LEAFROLLER S	6.18	12.18	18.18	0.18&lt;br /&gt;
 LAPPET UP.	5.18	11.18	17.18	23.18	LAPPET UP.	6.16	12.16	18.16	0.16&lt;br /&gt;
 PINI UPHILL	5.19	11.19	17.19	23.19	PINI UPHILL	6.15	12.15	18.15	0.15&lt;br /&gt;
 PAWPAW  	5.22	11.22	17.22	23.22	PAWPAW  	6.12	12.12	18.12	0.12&lt;br /&gt;
 COTARO  	5.24	11.24	17.24	23.24	COTARO  	6.10	12.10	18.10	0.10&lt;br /&gt;
 GLUPHISIA	5.29	11.29	17.29	23.29	GLUPHISIA	6.05	12.05	18.05	0.05&lt;br /&gt;
 WEBWORM 	5.32	11.32	17.32	23.32	WEBWORM 	6.02	12.02	18.02	0.02&lt;br /&gt;
 CRUMBI JCT	5.34	11.34	17.34	23.34	CRUMBI JCT	6.00	12.00	18.00	0.00&lt;br /&gt;
 LUTRA   	5.35	11.35	17.35	23.35	LUTRA   	5.59	11.59	17.59	23.59&lt;br /&gt;
 WEBWORM E	5.37	11.37	17.37	23.37	WEBWORM E	5.57	11.57	17.57	23.57&lt;br /&gt;
 DUBIA S  	5.38	11.38	17.38	23.38	DUBIA S 	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA N 	5.41	11.41	17.41	23.41	DUBIA N 	5.53	11.53	17.53	23.53&lt;br /&gt;
 CYCNIA  	5.41	11.41	17.41	23.41	CYCNIA  	5.53	11.53	17.53	23.53&lt;br /&gt;
 CISTHENE	5.44	11.44	17.44	23.44	CISTHENE	5.50	11.50	17.50	23.50&lt;br /&gt;
 SCHIZURA	5.45	11.45	17.45	23.45	SCHIZURA	5.49	11.49	17.49	23.49&lt;br /&gt;
 VICINA  	5.47	11.47	17.47	23.47	VICINA  	5.47	11.47	17.47	23.47&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	351	353	355	357	TRAIN NUMBER	358	352	354	356&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.17	7.17	13.17	19.17&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.16	7.16	13.16	19.16&lt;br /&gt;
 RUSTIC  	5.09	11.09	17.09	23.09	RUSTIC  	1.11	7.11	13.11	19.11&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	1.08	7.08	13.08	19.08&lt;br /&gt;
 BHAGA   	5.25	11.25	17.25	23.25	BHAGA   	0.57	6.57	12.57	18.57&lt;br /&gt;
 BHAGA N 	5.27	11.27	17.27	23.27	BHAGA N 	0.55	6.55	12.55	18.55&lt;br /&gt;
 FISHII  	5.29	11.29	17.29	23.29	FISHII  	0.53	6.53	12.53	18.53&lt;br /&gt;
 ZALE    	5.31	11.31	17.31	23.31	ZALE    	0.51	6.51	12.51	18.51&lt;br /&gt;
 MOCIS   	5.32	11.32	17.32	23.32	MOCIS   	0.50	6.50	12.50	18.50&lt;br /&gt;
 CRUMBI  	5.36	11.36	17.36	23.36	CRUMBI  	0.48	6.48	12.48	18.48&lt;br /&gt;
 WEBWORM 	5.38	11.38	17.38	23.38	WEBWORM 	0.46	6.46	12.46	18.46&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANILIS  	5.43	11.43	17.43	23.43	ANILIS  	0.41	6.41	12.41	18.41&lt;br /&gt;
 COTARO  	5.46	11.46	17.46	23.46	COTARO  	0.38	6.38	12.38	18.38&lt;br /&gt;
 PAWPAW  	5.48	11.48	17.48	23.48	PAWPAW  	0.36	6.36	12.36	18.36&lt;br /&gt;
 MAIA    	5.51	11.51	17.51	23.51	MAIA    	0.33	6.33	12.33	18.33&lt;br /&gt;
 OWLET   	5.53	11.53	17.53	23.53	OWLET   	0.31	6.31	12.31	18.31&lt;br /&gt;
 TUSSOCK 	5.55	11.55	17.55	23.55	TUSSOCK 	0.29	6.29	12.29	18.29&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.27	6.27	12.27	18.27&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.25	6.25	12.25	18.25&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.23	6.23	12.23	18.23&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.22	6.22	12.22	18.22&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.20	6.20	12.20	18.20&lt;br /&gt;
 TRIPHOSA	6.06	12.06	18.06	0.06	TRIPHOSA	0.18	6.18	12.18	18.18&lt;br /&gt;
 SHIPTON 	6.07	12.07	18.07	0.07	SHIPTON 	0.17	6.17	12.17	18.17&lt;br /&gt;
 WAINSCOT	6.09	12.09	18.09	0.09	WAINSCOT	0.15	6.15	12.15	18.15&lt;br /&gt;
 PLUSIA  	6.10	12.10	18.10	0.10	PLUSIA  	0.14	6.14	12.14	18.14&lt;br /&gt;
 SPANGLE JCT	6.11	12.11	18.11	0.11	SPANGLE JCT	0.13	6.13	12.13	18.13&lt;br /&gt;
 SPANGLE 	6.12	12.12	18.12	0.12	SPANGLE 	0.12	6.12	12.12	18.12&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) is released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
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== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
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=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
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To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
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==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
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 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
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 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
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 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195965</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195965"/>
		<updated>2015-03-29T19:16:52Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]] - a good place to start learning&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server/examples]] - many useful examples&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195964</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195964"/>
		<updated>2015-03-29T19:15:45Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Lifetime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is almost impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
Sim restart processes will disable any existing URL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195963</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195963"/>
		<updated>2015-03-29T19:12:24Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. Also, since URLs are temporary, it is very hard (nearly impossible) to communicate to an object that crosses sim borders. &lt;br /&gt;
&lt;br /&gt;
As long as no url has dropped, communication channel is safe. I sent 30 test messages and all of them reached the target.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195962</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195962"/>
		<updated>2015-03-29T19:09:00Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHTTPHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195961</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195961"/>
		<updated>2015-03-29T19:07:57Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from GIVE to RECEIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features.&lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHttpHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195960</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195960"/>
		<updated>2015-03-29T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* The code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from RECEIVE to GIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHttpHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195959</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195959"/>
		<updated>2015-03-29T19:04:14Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* The code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from RECEIVE to GIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;{&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;{&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHttpHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195958</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195958"/>
		<updated>2015-03-29T19:03:34Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* The code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from RECEIVE to GIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
//communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHttpHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195957</id>
		<title>Object to object HTTP communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Object_to_object_HTTP_communication&amp;diff=1195957"/>
		<updated>2015-03-29T19:02:58Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: Created page with &amp;quot;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by SLGI Trains and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Trains]] and [[SLGI Fleet]] in case of emergency. I found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per second. &lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
There are two scripts. The first one, named &#039;&#039;GIVE&#039;&#039;, is sending messages. The second one, &#039;&#039;RECEIVE&#039;&#039;, is the receiver. Place each one in a different object, but not too far, for the first moments. &lt;br /&gt;
&lt;br /&gt;
Then, touch the object containing RECEIVE. It will say in chat the &#039;&#039;&#039;http&#039;&#039;&#039; and the &#039;&#039;&#039;url&#039;&#039;&#039; that GIVE will need to use. GIVE will listen those things, on channel 88225. &lt;br /&gt;
&lt;br /&gt;
Then, touch GIVE anytime you want. It will send a message to RECEIVE. Now, you can take, wear or rezz GIVE wherever you need. &lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
This communication method has some major problems. You are unable to send a string from RECEIVE to GIVE. What you can do, is to send some limited information, that can be read with [[llGetHTTPHeader]], like object position, object name and a few other features. &lt;br /&gt;
&lt;br /&gt;
== The code ==&lt;br /&gt;
&lt;br /&gt;
GIVE code is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
integer KANAL = 88225; //communication channel used by the two scripts&lt;br /&gt;
string url; &lt;br /&gt;
string body; &lt;br /&gt;
key req; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llListen(KANAL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends a message on touch&lt;br /&gt;
    {&lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
    }&lt;br /&gt;
    listen(integer ch, string nm, key id, string ms) //this allows GIVE to get http &amp;amp; url codes&lt;br /&gt;
    {&lt;br /&gt;
        string dict = llGetSubString(ms,0,3); &lt;br /&gt;
        string exec = llGetSubString(ms,4,100); &lt;br /&gt;
        if (dict == &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            url = (key)(exec); &lt;br /&gt;
        }&lt;br /&gt;
        else if (dict == &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            body = exec; &lt;br /&gt;
            llSay(0,&amp;quot;HTTP communication is now possible&amp;quot;); &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RECEIVE code is &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Created by Ana Imfinity&lt;br /&gt;
key url; &lt;br /&gt;
string http; &lt;br /&gt;
integer KANAL = 88225; &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer ana) //this sends the URL &amp;amp; http addresses to GIVE&lt;br /&gt;
    {&lt;br /&gt;
        llReleaseURL(http); &lt;br /&gt;
        url = llRequestURL(); &lt;br /&gt;
        llSay(0,&amp;quot;URL transmitted&amp;quot;); &lt;br /&gt;
    }&lt;br /&gt;
    http_request(key req, string met, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (req == url) //this gets RECEIVE&#039;s url &amp;amp; http addresses&lt;br /&gt;
        {&lt;br /&gt;
            http = body; &lt;br /&gt;
            string t4 = &amp;quot;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;quot;+(string)(url); &lt;br /&gt;
            string t5 = &amp;quot;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;quot;+body; &lt;br /&gt;
            llSay(KANAL, t4); &lt;br /&gt;
            llSleep(1); &lt;br /&gt;
            llSay(KANAL, t5); &lt;br /&gt;
        }&lt;br /&gt;
        string head = llGetHTTPHeader(req,&amp;quot;x-secondlife-region&amp;quot;); //the next part receives info from GIVE&lt;br /&gt;
        string name = llGetHTTPHeader(req,&amp;quot;x-secondlife-object-name&amp;quot;); &lt;br /&gt;
        llSay(0,head); &lt;br /&gt;
        llSay(0,name); &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two HTTP headers that can be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-region&#039;&#039;&#039; tells in what sim at at what global coordinates GIVE is located. By using [[llGetSubString]] you can separate the sim name from coordinates. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x-secondlife-object-name&#039;&#039;&#039; tells object&#039;s name. This is very useful. By using [[llSetLinkPrimitiveParams]] you can set the name of the prim hosting the script. Actually, object&#039;s name is not important, just the name of the prim hosting GIVE. Take a look at the following example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(100); &lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos() + llGetRegionCorner(); &lt;br /&gt;
        string text = (string)(pos); &lt;br /&gt;
        float x = pos.x; &lt;br /&gt;
        float y = pos.y; &lt;br /&gt;
        float z = pos.z; &lt;br /&gt;
        integer xx = (integer)(x); &lt;br /&gt;
        integer yy = (integer)(y); &lt;br /&gt;
        integer zz = (integer)(z); &lt;br /&gt;
&lt;br /&gt;
        string name = nm+&amp;quot;&amp;lt;&amp;quot;+(string)(xx)+&amp;quot;,&amp;quot;+(string)(yy)+&amp;quot;,&amp;quot;+&lt;br /&gt;
        (string)(zz)+&amp;quot;&amp;gt;&amp;quot;; &lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[PRIM_NAME,name]); &lt;br /&gt;
        key aaa = llHTTPRequest(body,[],text); &lt;br /&gt;
        llReleaseURL(body); &lt;br /&gt;
&lt;br /&gt;
//the string &#039;nm&#039; is a string made of a few letters, encrypting vehicle&#039;s name, if it is on schedule, if it has passengers and other details. &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lifetime ==&lt;br /&gt;
&lt;br /&gt;
If the object containing an URL crosses a sm border, the URL is lost. So, it is impossible to keep contact between two objects wandering throughout the grid. RECEIVE must be fixed. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[llGetHttpHeader]] - a way to decode inworld HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPRequest]] - makes a script listen to HTTPs&lt;br /&gt;
&lt;br /&gt;
[[llHTTPResponse]] - send a HTTP&lt;br /&gt;
&lt;br /&gt;
[[http_request]] &amp;amp; [[http_response]] - events, needed by the functions&lt;br /&gt;
&lt;br /&gt;
[[LSL HTTP server]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server/examples&amp;diff=1195956</id>
		<title>LSL HTTP server/examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server/examples&amp;diff=1195956"/>
		<updated>2015-03-29T18:22:46Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
=== Utility Script ===&lt;br /&gt;
A script intended as a &#039;fill in the blank&#039; exercise for very, very simple HTTP servers is here: [[LSL_http_server/examples/utility_script | Utility Script]]&lt;br /&gt;
=== Hello World! ===&lt;br /&gt;
Classic example, the smallest http_request script possible.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
A slightly more robust version:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Echo World ===&lt;br /&gt;
&amp;quot;Echo World ([[User:Byrd Sciavo|Byrd Sciavo]] 04:19, 7 October 2009 (UTC))&amp;quot; is a slightly more useful &amp;quot;Hello World&amp;quot;, demonstrating a basic server that echos back dynamic data fed. Echo World shows how http_request receives GET variables. To receive this &amp;quot;dynamic echo&amp;quot;, append your cap url with a query string, such as https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
string url;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {    &lt;br /&gt;
        if (method == URL_REQUEST_GRANTED) &lt;br /&gt;
        {&lt;br /&gt;
            url=body;&lt;br /&gt;
            llOwnerSay(url);&lt;br /&gt;
        }&lt;br /&gt;
        else if(method==&amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
              if(llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;)==&amp;quot;&amp;quot;) &lt;br /&gt;
                  llHTTPResponse(id,200,&amp;quot;I ECHO when you append some GET variables to me, e.g., /?var=foo&amp;quot;);&lt;br /&gt;
              else &lt;br /&gt;
                  llHTTPResponse(id,200,llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;));&lt;br /&gt;
        }        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visitor List ===&lt;br /&gt;
A list of residents within sensor range of the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
* This includes a method for handling multiple requests while waiting for asynchronous data requests to come back.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;integer scanning = FALSE;&lt;br /&gt;
&lt;br /&gt;
list requests;&lt;br /&gt;
&lt;br /&gt;
send_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    integer j;&lt;br /&gt;
    for (j = 0; j &amp;lt; llGetListLength(requests); ++j)&lt;br /&gt;
    {&lt;br /&gt;
        llHTTPResponse(llList2Key(requests,j), 200, body);&lt;br /&gt;
    }&lt;br /&gt;
    requests = [];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            if (!scanning)&lt;br /&gt;
            {&lt;br /&gt;
                llSensor(&amp;quot;&amp;quot;,NULL_KEY,AGENT,96,PI);&lt;br /&gt;
                scanning = TRUE;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            requests += [id];&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported method.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    no_sensor()&lt;br /&gt;
    {&lt;br /&gt;
        send_response(&amp;quot;There is no one here.&amp;quot;);&lt;br /&gt;
        scanning = FALSE;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    sensor(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        string output;&lt;br /&gt;
        if (n &amp;lt; 16) output = &amp;quot;There are &amp;quot; + (string)n + &amp;quot; avatars nearby:&amp;quot;;&lt;br /&gt;
        else output = &amp;quot;There are at least 16 avatars nearby:&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
        for (i = 0;i&amp;lt;n;++i)&lt;br /&gt;
        {&lt;br /&gt;
            output += &amp;quot;\n\t&amp;quot; + llDetectedName(i);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        send_response(output);&lt;br /&gt;
&lt;br /&gt;
        scanning = FALSE;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Url Persistence / Visitor Counter ===&lt;br /&gt;
A more complete &#039;hello world&#039;, always has an url and keeps a visitor counter.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
&lt;br /&gt;
setup()&lt;br /&gt;
{&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    url = &amp;quot;&amp;quot;;&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    hits = (integer)llGetObjectDesc();&lt;br /&gt;
    llSetText((string)hits + &amp;quot; visitors.&amp;quot;,&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() { setup(); }&lt;br /&gt;
    on_rez(integer n) { setup(); }&lt;br /&gt;
    &lt;br /&gt;
    changed(integer c)&lt;br /&gt;
    {&lt;br /&gt;
        if (c &amp;amp; (CHANGED_REGION | CHANGED_REGION_START | CHANGED_TELEPORT) )&lt;br /&gt;
        {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    touch_start(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0,&amp;quot;My url is: &amp;quot; + url);&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body;&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ++hits;&lt;br /&gt;
            llSetObjectDesc((string)hits);&lt;br /&gt;
            llSetText((string)hits + &amp;quot; visitors.&amp;quot;,&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello!  You are visitor &amp;quot; + (string)hits + &amp;quot;.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perl/Python Examples Using POST ===&lt;br /&gt;
Here are a set of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl script that is used on the outside server to contact the code on the grid. The third script is a Python script that is also used on the outside server to contact the code on the grid.  ([[User:Grandma Bates|Grandma Bates]] 12:42, 27 May 2009 (UTC))&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
key requestURL;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
    state_entry() &lt;br /&gt;
    {&lt;br /&gt;
        requestURL = llRequestURL();     // Request that an URL be assigned to me.&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
     http_request(key id, string method, string body) &lt;br /&gt;
     {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED) &amp;amp;&amp;amp; (id == requestURL) )&lt;br /&gt;
        {&lt;br /&gt;
            // An URL has been assigned to me.&lt;br /&gt;
            llOwnerSay(&amp;quot;Obtained URL: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if ((method == URL_REQUEST_DENIED) &amp;amp;&amp;amp; (id == requestURL)) &lt;br /&gt;
        {&lt;br /&gt;
            // I could not obtain a URL&lt;br /&gt;
            llOwnerSay(&amp;quot;There was a problem, and an URL was not assigned: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        else if (method == &amp;quot;POST&amp;quot;) &lt;br /&gt;
        {&lt;br /&gt;
            // An incoming message was received.&lt;br /&gt;
            llOwnerSay(&amp;quot;Received information from the outside: &amp;quot; + body);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Thank you for calling. All of our operators are busy.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else &lt;br /&gt;
        {&lt;br /&gt;
            // An incoming message has come in using a method that has not been anticipated.&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the Perl script to contact the prim on the grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;perl&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
# Routine to contact a script on the SL Grid using http server&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use LWP;&lt;br /&gt;
&lt;br /&gt;
my $browser = LWP::UserAgent-&amp;gt;new;&lt;br /&gt;
&lt;br /&gt;
sub submitInformation) {&lt;br /&gt;
    my( $url, $params ) = @_;&lt;br /&gt;
    return $browser-&amp;gt;post( $url, $params )-&amp;gt;content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
# Set the URL manually....&lt;br /&gt;
my $url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/d57a7c8b-3ace-3186-730a-f22fde870d48&#039;;&lt;br /&gt;
&lt;br /&gt;
my $info = submitInformation( $url, {&lt;br /&gt;
    id   =&amp;gt; &#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
    name =&amp;gt; &#039;M Linden&#039;,&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
print $info,&amp;quot;\n&amp;quot;;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the Python code that does the same thing as the PERL code above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import urllib&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# #################################################&lt;br /&gt;
# Routine to send the information to the prim&lt;br /&gt;
#     submitInformation(url,information)&lt;br /&gt;
#&lt;br /&gt;
def submitInformation(url,parameters) :&lt;br /&gt;
    # Set the parameters to be sent.&lt;br /&gt;
    encodedParams =  urllib.urlencode(parameters);&lt;br /&gt;
&lt;br /&gt;
    # Post the data.&lt;br /&gt;
    net = urllib.urlopen(url,encodedParams);&lt;br /&gt;
&lt;br /&gt;
    # return the result.&lt;br /&gt;
    return(net.read());&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    # Set the URL manually&lt;br /&gt;
    url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/d57a7c8b-3ace-3186-730a-f22fde870d48&#039;;&lt;br /&gt;
&lt;br /&gt;
    # Define the parameters&lt;br /&gt;
    parameters = {&#039;id&#039;:&#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
                  &#039;name&#039;:&#039;M Linden&#039;}&lt;br /&gt;
&lt;br /&gt;
    # Pass the information along to the prim&lt;br /&gt;
    info = submitInformation(url,parameters);&lt;br /&gt;
    print(info);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perl/Python Examples Using POST With Argument Parsing ===&lt;br /&gt;
Here are a set of scripts to provide another example using POST. In this example the scripts are adapted to handle the parsing of the arguments that are passed. The first script is the LSL code to receive the information on the grid. The second script is a PERL script that is used on the outside server to contact the code on the grid. The third script is a Python script that is also used on the outside server to contact the code on the grid. ([[User:Grandma Bates|Grandma Bates]] 12:42, 27 May 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
key requestURL;&lt;br /&gt;
&lt;br /&gt;
// ###############################################&lt;br /&gt;
// Routine to parse a string sent through the &lt;br /&gt;
// http server via post.&lt;br /&gt;
//       parsePostData(theMessage)&lt;br /&gt;
// Returns a strided list with stride length 2.&lt;br /&gt;
// Each set has the key and then its value.&lt;br /&gt;
list parsePostData(string message) {&lt;br /&gt;
    list postData = [];         // The list with the data that was passed in.&lt;br /&gt;
    list parsedMessage = llParseString2List(message,[&amp;quot;&amp;amp;&amp;quot;],[]);    // The key/value pairs parsed into one list.&lt;br /&gt;
    integer len = ~llGetListLength(parsedMessage);&lt;br /&gt;
&lt;br /&gt;
    while(++len) {          &lt;br /&gt;
        string currentField = llList2String(parsedMessage, len); // Current key/value pair as a string.&lt;br /&gt;
&lt;br /&gt;
        integer split = llSubStringIndex(currentField,&amp;quot;=&amp;quot;);     // Find the &amp;quot;=&amp;quot; sign&lt;br /&gt;
        if(split == -1) { // There is only one field in this part of the message.&lt;br /&gt;
            postData += [llUnescapeURL(currentField),&amp;quot;&amp;quot;];  &lt;br /&gt;
        } else {&lt;br /&gt;
            postData += [llUnescapeURL(llDeleteSubString(currentField,split,-1)), llUnescapeURL(llDeleteSubString(currentField,0,split))];&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // Return the strided list.&lt;br /&gt;
    return postData ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        requestURL = llRequestURL(); // Request that an URL be assigned to me.&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body) {&lt;br /&gt;
         list incomingMessage;&lt;br /&gt;
        &lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED) &amp;amp;&amp;amp; (id == requestURL) ){&lt;br /&gt;
            // An URL has been assigned to me.&lt;br /&gt;
            llOwnerSay(&amp;quot;Obtained URL: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if ((method == URL_REQUEST_DENIED) &amp;amp;&amp;amp; (id == requestURL)) {&lt;br /&gt;
            // I could not obtain a URL&lt;br /&gt;
            llOwnerSay(&amp;quot;There was a problem, and an URL was not assigned: &amp;quot; + &lt;br /&gt;
                       body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;POST&amp;quot;) {&lt;br /&gt;
            // An incoming message was received.&lt;br /&gt;
            llOwnerSay(&amp;quot;Received information form the outside: &amp;quot; + body);&lt;br /&gt;
            incomingMessage = parsePostData(body);&lt;br /&gt;
            llOwnerSay(llDumpList2String(incomingMessage,&amp;quot;\n&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;You passed the following:\n&amp;quot; + &lt;br /&gt;
                           llDumpList2String(incomingMessage,&amp;quot;\n&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
            // An incoming message has come in using a method that has&lt;br /&gt;
            // not been anticipated.&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the coresponding PERL script for contacting the LSL script on the grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;perl&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
# Routine to contact a script on the SL Grid using http server&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
&lt;br /&gt;
use LWP;&lt;br /&gt;
&lt;br /&gt;
my $browser = LWP::UserAgent-&amp;gt;new;&lt;br /&gt;
&lt;br /&gt;
sub submitInformation) {&lt;br /&gt;
    my( $url, $params ) = @_;&lt;br /&gt;
    return $browser-&amp;gt;post( $url, $params )-&amp;gt;content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
# Set the URL manually....&lt;br /&gt;
my $url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/5a1b89cd-e681-8110-7245-fb98969f32a0&#039;;&lt;br /&gt;
&lt;br /&gt;
my $info = submitInformation( $url, {&lt;br /&gt;
    &#039;action&#039; =&amp;gt; &#039;send message&#039;,&lt;br /&gt;
    &#039;value&#039;  =&amp;gt; &#039;Hi there chief!&#039;,&lt;br /&gt;
    &#039;id&#039;     =&amp;gt; &#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
    &#039;name&#039;   =&amp;gt; &#039;M Linden&#039;,&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
print($info,&amp;quot;\n&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the coresponding Python script. It does the same thing as the Perl script above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import urllib&lt;br /&gt;
import re&lt;br /&gt;
&lt;br /&gt;
# #################################################&lt;br /&gt;
# Routine to send the information to the prim&lt;br /&gt;
#     submitInformation(url,information)&lt;br /&gt;
#&lt;br /&gt;
def submitInformation(url,parameters) :&lt;br /&gt;
    &lt;br /&gt;
#    encodedParams =  urllib.urlencode(parameters);  # encode the parameters&lt;br /&gt;
    encodedParams  = dictionary2URI(parameters);    # encode the parameters&lt;br /&gt;
    net = urllib.urlopen(url,encodedParams);        # Post the data.&lt;br /&gt;
    return(net.read());                             # return the result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# ################################################&lt;br /&gt;
# Routine to encode a dictionary without using &lt;br /&gt;
# &amp;quot;+&amp;quot; for spaces.&lt;br /&gt;
#       dictionary2URI(theDictionary)&lt;br /&gt;
def dictionary2URI(theDictionary) : &lt;br /&gt;
&lt;br /&gt;
    encoded = &#039;&#039;;           # Initialize the string to return&lt;br /&gt;
    for key, value in theDictionary.iteritems():&lt;br /&gt;
        # Encode each item in the dictionary.&lt;br /&gt;
        encoded += urllib.quote(key)+&amp;quot;=&amp;quot;+urllib.quote(value)+&amp;quot;&amp;amp;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    remove = re.compile(&#039;&amp;amp;$&#039;)             # Remove the trailing ampersand.&lt;br /&gt;
    encoded = remove.sub(&#039;&#039;,encoded);&lt;br /&gt;
&lt;br /&gt;
    return(encoded);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    # Set the URL manually&lt;br /&gt;
    url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/5a1b89cd-e681-8110-7245-fb98969f32a0&#039;;&lt;br /&gt;
&lt;br /&gt;
    # Define the parameters&lt;br /&gt;
    parameters = {&#039;id&#039;:&#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
                  &#039;name&#039;:&#039;M Linden&#039;,&lt;br /&gt;
                  &#039;action&#039;:&#039;send message&#039;,&lt;br /&gt;
                  &#039;value&#039;:&#039;Hey there, hi there, ho there!&#039;};&lt;br /&gt;
&lt;br /&gt;
    # Pass the information along to the prim&lt;br /&gt;
    info = submitInformation(url,parameters);&lt;br /&gt;
    print(info);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&amp;lt;/source&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple script for sending data to an LSL via PHP ===&lt;br /&gt;
This example by Simba Fuhr &#039;&#039;&#039;UPDATE September 2, 2013&#039;&#039;&#039;NO LONGER WORKS PORTS 12046,12043 will not except incoming info from POST...&lt;br /&gt;
{{Warning|Some hosting providers only allow fsockopen on the standard 80 and 443 ports.  This script will not work on those providers. If your provider is willing to open some ports for you, HTTP-in uses port 12046, and HTTPS-in uses port 12043.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
To use SSL encrypted sockets, you need to have SSL activated on your server. If you run your own server, you need to import the ssl support to your server (apache =&amp;gt; apache.conf  +&amp;quot;LoadModule ssl_module modules/mod_ssl.so&amp;quot;)(normaly based on openssl).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secure URL Request with LSL.&lt;br /&gt;
Script returns the URL to the chat. Please put the URL into the PHP below.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
 state_entry()&lt;br /&gt;
 {&lt;br /&gt;
  llRequestSecureURL();&lt;br /&gt;
 }&lt;br /&gt;
 http_request(key id, string method, string body)&lt;br /&gt;
 {&lt;br /&gt;
  if ((method == URL_REQUEST_GRANTED))&lt;br /&gt;
  {&lt;br /&gt;
   llOwnerSay(&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
  }&lt;br /&gt;
  else if (method == &amp;quot;POST&amp;quot;)&lt;br /&gt;
  {&lt;br /&gt;
   llOwnerSay(&amp;quot;PHP script sent: {&amp;quot; + body + &amp;quot;}&amp;quot;);&lt;br /&gt;
   llHTTPResponse(id, 200, &amp;quot;PHP script sent: {&amp;quot; + body + &amp;quot;}&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here the PHP.&lt;br /&gt;
A more advanced php function which supports complete url structures and automatical GET and POST types.&lt;br /&gt;
Just don&#039;t submit any post Data to make a GET request.&lt;br /&gt;
The Function supports any kind of url as secure and not secure (https and http).&lt;br /&gt;
If you dont submit a port in the url, the default port for http (80) and https (443) will be used.&lt;br /&gt;
(An example is shown on the top of the script.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;php&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?php&lt;br /&gt;
echo &amp;quot;LSL Script answered:&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
echo Advanced_HTTP_Request(&amp;quot;https://sim20557.agni.lindenlab.com:12043/cap/5851e666-b0c6-f0a0-758a-9e8156765215&amp;quot;, &amp;quot;Hello script, how are you ?&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
function Advanced_HTTP_Request($Host, $PostData = &amp;quot;&amp;quot;)&lt;br /&gt;
{&lt;br /&gt;
 $Method = &amp;quot;POST&amp;quot;;&lt;br /&gt;
 if (empty($PostData))&lt;br /&gt;
  {$Method = &amp;quot;GET&amp;quot;;}&lt;br /&gt;
 $Port = 80;&lt;br /&gt;
 if (strtolower(substr($Host, 0, 5)) == &amp;quot;https&amp;quot;)&lt;br /&gt;
  {$Port = 443;}&lt;br /&gt;
 $Host = explode(&amp;quot;//&amp;quot;, $Host, 2);&lt;br /&gt;
 if (count($Host) &amp;lt; 2)&lt;br /&gt;
  {$Host[1] = $Host[0];}&lt;br /&gt;
 $Host = explode(&amp;quot;/&amp;quot;, $Host[1], 2);&lt;br /&gt;
 if ($Port == 443)&lt;br /&gt;
  {$SSLAdd = &amp;quot;ssl://&amp;quot;;}&lt;br /&gt;
 $Host[0] = explode(&amp;quot;:&amp;quot;, $Host[0]);&lt;br /&gt;
 if (count($Host[0]) &amp;gt; 1)&lt;br /&gt;
 {&lt;br /&gt;
  $Port = $Host[0][1];&lt;br /&gt;
  $Host[0] = $Host[0][0];&lt;br /&gt;
 }&lt;br /&gt;
 else&lt;br /&gt;
  {$Host[0] = $Host[0][0];}&lt;br /&gt;
 $Socket = fsockopen($SSLAdd.$Host[0], $Port, $Dummy1, $Dummy2, 10);&lt;br /&gt;
 if ($Socket)&lt;br /&gt;
 {&lt;br /&gt;
  fputs($Socket, &amp;quot;$Method /$Host[1] HTTP/1.1\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Host: $Host[0]\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Content-type: application/x-www-form-urlencoded\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;User-Agent: Opera/9.01 (Windows NT 5.1; U; en)\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Accept-Language: de-DE,de;q=0.9,en;q=0.8\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Accept-Charset: iso-8859-1, utf-8, utf-16, *;q=0.1\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Content-length: &amp;quot;.strlen($PostData).&amp;quot;\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Connection: close\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;\r\n&amp;quot;.&lt;br /&gt;
				 $PostData);&lt;br /&gt;
  $Tme = time();&lt;br /&gt;
  while(!feof($Socket) &amp;amp;&amp;amp; $Tme + 30 &amp;gt; time())&lt;br /&gt;
   {$Res = $Res.fgets($Socket, 256);}&lt;br /&gt;
  fclose($Socket);&lt;br /&gt;
 }&lt;br /&gt;
 $Res = explode(&amp;quot;\r\n\r\n&amp;quot;, $Res, 2);&lt;br /&gt;
 return $Res[1];&lt;br /&gt;
}&lt;br /&gt;
?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kelly&#039;s Stupid Web Status Updater ===&lt;br /&gt;
Is actually on its own page: [[LSL_http_server/examples/kellys_stupid_web_status_updater | Kelly&#039;s Stupid Web Status Updater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Kurai&#039;s mod from Kelly&#039;s stupid thing: [[LSL_http_server/examples/kurais_stupid_web_status_updater| Kurai&#039;s Stupid Web Status Updater Mod]]&lt;br /&gt;
{{LSLC|HTTP}}{{LSLC|Examples}}&lt;br /&gt;
&lt;br /&gt;
=== Web-based dynamic buildings ===&lt;br /&gt;
HTTP-in may be used to easily send commands from a web page to an in-world object, so that web users can control and interact with buildings. The interactive installation &#039;&#039;Chromutate&#039;&#039; is based upon this idea: see its [[User:Opensource_Obscure/Chromutate|documentation page]] for free scripts and more details.&lt;br /&gt;
&lt;br /&gt;
=== PHP/SQL Object DNS ===&lt;br /&gt;
Simple DNS server written in PHP to facilitate a DNS service for LSL scripts: [[LSL_http_server/examples/phpdns|PHPDNS]]&lt;br /&gt;
&lt;br /&gt;
=== HyperMedia (LSL Web Server) ===&lt;br /&gt;
An LSL web server that uses HTTP-In and Shared Media to serve and render a webpage (with working forms) on a prim: [[LSL_http_server/examples/hypermedia|HyperMedia]]&lt;br /&gt;
&lt;br /&gt;
=== Object to object HTTP communication ===&lt;br /&gt;
&lt;br /&gt;
Go to [[Object to object HTTP communication]] for an example of inworld HTTP communication model.&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195420</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195420"/>
		<updated>2015-02-01T20:19:17Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Technology &amp;amp; design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Hrosskell sim (177, 81, 21), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. Other models might appear over time. Everybody is welcomed to build vehicles, but with the following conditions: Vehicles must be copy/modify, they must be small, they must have a limited prim count and (very important) they must be green.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are a few vehicles released into tests: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SLGI Rosetta&#039;&#039;&#039; visits North-West of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Vega&#039;&#039;&#039; departs to North-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Voyager&#039;&#039;&#039; goes to South-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Pioneer&#039;&#039;&#039; reaches the roads of South Nautilus. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Sputnik&#039;&#039;&#039; is designed for North Nautilus roads. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Dawn&#039;&#039;&#039; manages to visit [[Nautilus City]]. &lt;br /&gt;
*&#039;&#039;&#039;SLGI New Horizons&#039;&#039;&#039; makes a long visit to Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Messenger&#039;&#039;&#039; is running on a shorter path along Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Galileo&#039;&#039;&#039; visits the extreme South of Satori. &lt;br /&gt;
&lt;br /&gt;
Their release hours are displayed at the base in Hrosskell. Since vehicles are still under testing, schedules might change soon. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Transport Authority]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195419</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195419"/>
		<updated>2015-02-01T20:17:19Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Hrosskell sim (177, 81, 21), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. &lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are a few vehicles released into tests: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SLGI Rosetta&#039;&#039;&#039; visits North-West of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Vega&#039;&#039;&#039; departs to North-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Voyager&#039;&#039;&#039; goes to South-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Pioneer&#039;&#039;&#039; reaches the roads of South Nautilus. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Sputnik&#039;&#039;&#039; is designed for North Nautilus roads. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Dawn&#039;&#039;&#039; manages to visit [[Nautilus City]]. &lt;br /&gt;
*&#039;&#039;&#039;SLGI New Horizons&#039;&#039;&#039; makes a long visit to Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Messenger&#039;&#039;&#039; is running on a shorter path along Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Galileo&#039;&#039;&#039; visits the extreme South of Satori. &lt;br /&gt;
&lt;br /&gt;
Their release hours are displayed at the base in Hrosskell. Since vehicles are still under testing, schedules might change soon. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[Second Life Transport Authority]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195418</id>
		<title>SLGI Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Fleet&amp;diff=1195418"/>
		<updated>2015-02-01T18:18:17Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: Created page with &amp;quot;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as SLGI Trains. Currently, all vehicles are under testing and their schedule is temporary....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as [[SLGI Trains]]. Currently, all vehicles are under testing and their schedule is temporary. The name SLGI comes from &#039;&#039;Second Life Geography Institute&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The base is located in Hrosskell sim (177, 81, 21), Nautilus continent. &lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
&lt;br /&gt;
[[Protected Land]] is made for the use of us all and automated vehicles are made not for the pleasure of creation, but for the desire to make our world a better place. The creation of SLGI Fleet corresponds with the one-year anniversary of [[SLGI Trains]]. The main reason that is behind SLGI Fleet is to connect the largest 3 East continents - [[Nautilus]], [[Satori]] and [[Corsica]] into a global network. &lt;br /&gt;
&lt;br /&gt;
== Technology &amp;amp; design ==&lt;br /&gt;
&lt;br /&gt;
SLGI vehicles are nuclear-powered. They have a fission engine that creates multiple explosions per second each one pushing the vehicle one step forward. Main advantages are: low-lag and high precision. &lt;br /&gt;
&lt;br /&gt;
Currently, all vehicles are designed as spaceships. &lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are a few vehicles released into tests: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SLGI Rosetta&#039;&#039;&#039; visits North-West of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Vega&#039;&#039;&#039; departs to North-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Voyager&#039;&#039;&#039; goes to South-East of Corsica. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Pioneer&#039;&#039;&#039; reaches the roads of South Nautilus. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Sputnik&#039;&#039;&#039; is designed for North Nautilus roads. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Dawn&#039;&#039;&#039; manages to visit [[Nautilus City]]. &lt;br /&gt;
*&#039;&#039;&#039;SLGI New Horizons&#039;&#039;&#039; makes a long visit to Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Messenger&#039;&#039;&#039; is running on a shorter path along Satori. &lt;br /&gt;
*&#039;&#039;&#039;SLGI Galileo&#039;&#039;&#039; visits the extreme South of Satori. &lt;br /&gt;
&lt;br /&gt;
Their release hours are displayed at the base in Hrosskell. Since vehicles are still under testing, schedules might change soon. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[SLGI Trains]]&lt;br /&gt;
&lt;br /&gt;
[[Yava Script Pods]]&lt;br /&gt;
&lt;br /&gt;
[[Automated Transportation]]&lt;br /&gt;
&lt;br /&gt;
[[Nautilus]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1195417</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1195417"/>
		<updated>2015-02-01T17:31:57Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For East Continents, see&#039;&#039;&#039; [[SLGI Fleet]].&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
&lt;br /&gt;
Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
&lt;br /&gt;
Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while [[Second Life Transport Authority]] had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
&lt;br /&gt;
From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
&lt;br /&gt;
The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
&lt;br /&gt;
Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
&lt;br /&gt;
== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
&lt;br /&gt;
For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
&lt;br /&gt;
For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
&lt;br /&gt;
The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
&lt;br /&gt;
Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
&lt;br /&gt;
=== Train movement ===&lt;br /&gt;
&lt;br /&gt;
As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
&lt;br /&gt;
They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
&lt;br /&gt;
The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
&lt;br /&gt;
=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
&lt;br /&gt;
As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
&lt;br /&gt;
Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
&lt;br /&gt;
Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
&lt;br /&gt;
The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
&lt;br /&gt;
=== Percent of errors ===&lt;br /&gt;
&lt;br /&gt;
In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
&lt;br /&gt;
To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
&lt;br /&gt;
*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Second Life Transport Authority]] or [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
&lt;br /&gt;
At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
&lt;br /&gt;
The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
&lt;br /&gt;
By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
&lt;br /&gt;
An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
&lt;br /&gt;
At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
&lt;br /&gt;
Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
&lt;br /&gt;
On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
&lt;br /&gt;
It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
&lt;br /&gt;
On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
&lt;br /&gt;
If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
&lt;br /&gt;
The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
&lt;br /&gt;
To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bay ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
&lt;br /&gt;
This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	101	103	105	107	TRAIN NUMBER	102	104	106	108&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	3.11	9.11	15.11	21.11&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	3.10	9.10	15.10	21.10&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	3.09	9.09	15.09	21.09&lt;br /&gt;
 ACHEMON   	0.06	6.06	12.06	18.06	ACHEMON	        3.06	9.06	15.06	21.06&lt;br /&gt;
 DIDUGUA   	0.07	6.07	12.07	18.07	DIDUGUA	        3.05	9.05	15.05	21.05&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	3.04	9.04	15.04	21.04&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	3.03	9.03	15.03	21.03&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	3.01	9.01	15.01	21.01&lt;br /&gt;
 OCULEA	        0.13	6.13	12.13	18.13	OCULEA	        2.59	8.59	14.59	20.59&lt;br /&gt;
 CALLETA   	0.16	6.16	12.16	18.16	CALLETA	        2.56	8.56	14.56	20.56&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	2.53	8.53	14.53	20.53&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	2.52	8.52	14.52	20.52&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	2.50	8.50	14.50	20.50&lt;br /&gt;
 TULIPTREE N.	0.24	6.24	12.24	18.24	TULIPTREE N.	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	2.46	8.46	14.46	20.46&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	2.26	8.26	14.26	20.26&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	2.23	8.23	14.23	20.23&lt;br /&gt;
 BERTRADA	0.58	6.58	12.58	18.58	BERTRADA	2.14	8.14	14.14	20.14&lt;br /&gt;
 SHEMERVILLE	1.15	7.15	13.15	19.15	SHEMERVILLE	1.57	7.57	13.57	19.57&lt;br /&gt;
 MANYIMINYA	1.24	7.24	13.24	19.24	MANYIMINYA	1.48	7.48	13.48	19.48&lt;br /&gt;
 GRUB BEACH	1.30	7.30	13.30	19.30	GRUB BEACH	1.42	7.42	13.42	19.42&lt;br /&gt;
 INNER HARBOR	1.33	7.33	13.33	19.33	INNER HARBOR	1.39	7.39	13.39	19.39&lt;br /&gt;
 DALEY BAY	1.36	7.36	13.36	19.36	DALEY BAY	1.36	7.36	13.36	19.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train ONSR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
&lt;br /&gt;
This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	111	113	115	117	TRAIN NUMBER	112	114	116	118&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.47	11.47	17.47	23.47&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.46	11.46	17.46	23.46&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.45	11.45	17.45	23.45&lt;br /&gt;
 ACHEMON    	1.06	7.06	13.06	19.06	ACHEMON  	5.42	11.42	17.42	23.42&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	5.41	11.41	17.41	23.41&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	5.40	11.40	17.40	23.40&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	5.39	11.39	17.39	23.39&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	5.37	11.37	17.37	23.37&lt;br /&gt;
 OCULEA   	1.13	7.13	13.13	19.13	OCULEA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 CALLETA  	1.16	7.16	13.16	19.16	CALLETA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	5.29	11.29	17.29	23.29&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	5.28	11.28	17.28	23.28&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	5.27	11.27	17.27	23.27&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	5.26	11.26	17.26	23.26&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	5.24	11.24	17.24	23.24&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	5.22	11.22	17.22	23.22&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	5.02	11.02	17.02	23.02&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.58	10.58	16.58	22.58&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRESCENT BR.	2.22	8.22	14.22	20.22	CRESCENT BRIDGE	4.26	10.26	16.26	22.26&lt;br /&gt;
 CLARKSBURG BR.	2.34	8.34	14.34	20.34	CLARKSBURG BR.	4.14	10.14	16.14	22.14&lt;br /&gt;
 WENGEN   	2.53	8.53	14.53	20.53	WENGEN  	3.55	9.55	15.55	21.55&lt;br /&gt;
 OBERSTDORF	2.54	8.54	14.54	20.54	OBERSTDORF	3.54	9.54	15.54	21.54&lt;br /&gt;
 VALMOREL	2.57	8.57	14.57	20.57	VALMOREL	3.51	9.51	15.51	21.51&lt;br /&gt;
 EAGAN   	2.59	8.59	14.59	20.59	EAGAN   	3.49	9.49	15.49	21.49&lt;br /&gt;
 DJ LANDING	3.00	9.00	15.00	21.00	DJ LANDING	3.48	9.48	15.48	21.48&lt;br /&gt;
 HEATON  	3.02	9.02	15.02	21.02	HEATON  	3.46	9.46	15.46	21.46&lt;br /&gt;
 BUNNY COTTAGE	3.04	9.04	15.04	21.04	BUNNY COTTAGE	3.44	9.44	15.44	21.44&lt;br /&gt;
 OHNO    	3.04	9.04	15.04	21.04	OHNO    	3.44	9.44	15.44	21.44&lt;br /&gt;
 SKARI   	3.06	9.06	15.06	21.06	SKARI   	3.42	9.42	15.42	21.42&lt;br /&gt;
 BENHAM  	3.08	9.08	15.08	21.08	BENHAM  	3.40	9.40	15.40	21.40&lt;br /&gt;
 OKEMO GORGE	3.10	9.10	15.10	21.10	OKEMO GORGE	3.38	9.38	15.38	21.38&lt;br /&gt;
 OKEMO CANYON	3.13	9.13	15.13	21.13	OKEMO CANYON	3.35	9.35	15.35	12.35&lt;br /&gt;
 NAKISKA 	3.17	9.17	15.17	21.17	NAKISKA 	3.31	9.31	15.31	21.31&lt;br /&gt;
 TORNADO PASS	3.19	9.19	15.19	21.19	TORNADO PASS	3.29	9.29	15.29	21.29&lt;br /&gt;
 SMITHERS BLUFF	3.24	9.24	15.24	21.24	SMITHERS BLUFF	3.24	9.24	15.24	21.24&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
&lt;br /&gt;
Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	121	123	125	127	TRAIN NUMBER	122	124	126	128&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	3.19	9.19	15.19	21.19&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	3.18	9.18	15.18	21.18&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	3.17	9.17	15.17	21.17&lt;br /&gt;
 DIDUGUA   	2.07	8.07	14.07	20.07	DIDUGUA 	3.14	9.14	15.14	21.14&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	3.13	9.13	15.13	21.13&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	3.12	9.12	15.12	21.12&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	3.11	9.11	15.11	21.11&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	3.07	9.07	15.07	21.07&lt;br /&gt;
 SCRIPT POD B.	2.17	8.17	14.17	20.17	SCRIPT POD BASE	3.03	9.03	15.03	21.03&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	3.02	9.02	15.02	21.02&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	3.00	9.00	15.00	21.00&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.51	8.51	14.51	20.51&lt;br /&gt;
 PERIWINKLE	2.33	8.33	14.33	20.33	PERIWINKLE	2.49	8.49	14.49	20.49&lt;br /&gt;
 MAROON BRIDGE	2.34	8.34	14.34	20.34	MAROON BRIDGE	2.48	8.48	14.48	20.48&lt;br /&gt;
 MAGENTA   	2.35	8.35	14.35	20.35	MAGENTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 SLATE     	2.36	8.36	14.36	20.36	SLATE   	2.46	8.46	14.46	20.46&lt;br /&gt;
 OLIVE     	2.38	8.38	14.38	20.38	OLIVE   	2.44	8.44	14.44	20.44&lt;br /&gt;
 MOCHA     	2.41	8.41	14.41	20.41	MOCHA   	2.41	8.41	14.41	20.41&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	131	133	135	137	TRAIN NUMBER	132	134	136	138&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	6.19	12.19	18.19	0.19&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	6.18	12.18	18.18	0.18&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON 	3.06	9.06	15.06	21.06	ACHEMON 	6.14	12.14	18.14	0.14&lt;br /&gt;
 DIDUGUA 	3.07	9.07	15.07	21.07	DIDUGUA 	6.13	12.13	18.13	0.13&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	6.11	12.11	18.11	0.11&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	6.09	12.09	18.09	0.09&lt;br /&gt;
 OCULEA  	3.13	9.13	15.13	21.13	OCULEA  	6.07	12.07	18.07	0.07&lt;br /&gt;
 CALLETA 	3.16	9.16	15.16	21.16	CALLETA  	6.04	12.04	18.04	0.04&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	6.01	12.01	18.01	0.01&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	6.00	11.00	18.00	0.00&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	5.58	11.58	17.58	23.58&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	5.54	11.54	17.54	23.54&lt;br /&gt;
 COLOR SIMS	3.46	9.46	15.46	21.46	COLOR SIMS	5.34	11.34	17.34	23.34&lt;br /&gt;
 BROKEN BRIDGE	4.16	10.16	16.16	22.16	BROKEN BRIDGE	5.04	11.04	17.04	23.04&lt;br /&gt;
 TENJIN  	4.21	10.21	16.21	22.21	TENJIN   	4.59	10.59	16.59	12.59&lt;br /&gt;
 KAMA    	4.40	10.40	16.40	22.40	KAMA    	4.40	10.40	16.40	12.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train YS + Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	141	143	145	147	TRAIN NUMBER	148	142	144	146&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	6.18	12.18	18.18	0.18&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	6.16	12.16	18.16	0.16&lt;br /&gt;
 ACHEMON 	4.06	10.06	16.06	22.06	ACHEMON  	6.13	12.13	18.13	0.13&lt;br /&gt;
 DIDUGUA 	4.07	10.07	16.07	22.07	DIDUGUA 	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	6.11	12.11	18.11	0.11&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	6.10	12.10	18.10	0.10&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	6.07	12.07	18.07	0.07&lt;br /&gt;
 OCULEA  	4.13	10.13	16.13	22.13	OCULEA  	6.05	12.05	18.05	0.05&lt;br /&gt;
 CALLETA 	4.16	10.16	16.16	22.16	CALLETA 	6.02	12.02	18.02	0.02&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	5.58	11.58	17.58	23.58&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	5.57	11.57	17.57	23.57&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE N.	4.24	10.24	16.24	22.24	TULIPTREE N	5.54	11.54	17.54	23.54&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	5.52	11.52	17.52	23.52&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	5.32	11.32	17.32	23.32&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	22.50	WEST VOLCANO	5.28	11.28	17.28	23.28&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	23.12	AMIDA BRIDGE	5.06	11.06	17.06	23.06&lt;br /&gt;
 GANYMEDE DAM	5.23	11.23	17.23	23.23	GANYMEDE DAM	4.55	10.55	16.55	23.55&lt;br /&gt;
 SCRIPT POD B.	5.31	11.31	17.31	23.31	SCRIPT POD B.	4.47	10.47	16.47	22.47&lt;br /&gt;
 LARSEN  	5.44	11.44	17.44	23.44	LARSEN  	4.34	10.34	16.34	22.34&lt;br /&gt;
 SUGAROGLAF DAM	5.53	11.53	17.53	23.53	SUGAROGLAF DAM	4.25	10.25	16.25	22.25&lt;br /&gt;
 MILLER BRIDGE	6.05	12.05	18.05	0.05	MILLER BRIDGE	4.13	10.13	16.13	22.13&lt;br /&gt;
 SCHELL END	6.25	12.25	18.25	0.25	SCHELL END	3.53	9.53	15.53	21.53&lt;br /&gt;
 PORTAGE BRIDGE	6.33	12.33	18.33	0.33	PORTAGE BR.	3.45	9.45	15.45	21.45&lt;br /&gt;
 BEAR    	6.47	12.47	18.47	0.47	BEAR    	3.31	9.31	15.31	21.31&lt;br /&gt;
 SUTHERLAND 	6.57	12.57	18.57	0.57	SUTHERLAND 	3.21	9.21	15.21	21.21&lt;br /&gt;
 ADRIATIC	7.16	13.16	19.16	1.16	ADRIATIC	3.02	9.02	15.02	21.02&lt;br /&gt;
 MACCLAINE BR.	7.27	13.27	19.27	1.27	MACCLAINE BR.	2.51	8.51	14.51	20.51&lt;br /&gt;
 SEASCALE BR.	7.46	13.46	19.46	1.46	SEASCALE BR.	2.32	8.32	14.32	20.32&lt;br /&gt;
 WATERHEAD	7.51	13.51	19.51	1.51	WATERHEAD	2.27	8.27	14.27	20.27&lt;br /&gt;
 LAGDALE 	8.07	14.07	20.07	2.07	LAGDALE 	2.11	8.11	14.11	20.11&lt;br /&gt;
 WORLD END	8.09	14.09	20.09	2.09	WORLD END	2.09	8.09	14.09	20.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	151	153	155	157	TRAIN NUMBER	159	153	155	157&lt;br /&gt;
 HOUSE OF FREE.	5.01	11.01	17.01	23.01	HOUSE OF FREE.	1.29	7.29	13.29	19.29&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.28	7.28	13.28	19.28&lt;br /&gt;
 NEUMOEGEN	5.09	11.09	17.09	23.09	NEUMOEGEN	1.21	7.21	13.21	19.21&lt;br /&gt;
 CALLETA  	5.14	11.14	17.14	23.14	CALLETA 	1.16	7.16	13.16	19.16&lt;br /&gt;
 COLOR SIMS	5.30	11.30	17.30	23.30	COLOR SIMS	1.00	7.00	13.00	19.00&lt;br /&gt;
 WEST VOLCANO	5.34	11.34	17.34	23.34	WEST VOLCANO	0.56	6.56	12.56	18.56&lt;br /&gt;
 SPACE PIGS	5.58	11.58	17.58	23.58	SPACE PIGS	0.32	6.32	12.32	18.32&lt;br /&gt;
 EYE IN HAND	6.04	12.04	18.04	0.04	EYE IN HAND	0.26	6.26	12.26	18.26&lt;br /&gt;
 DA BOOM 	6.15	12.15	18.15	0.15	DA BOOM 	0.15	6.15	12.15	18.15&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	301	303	305	307	TRAIN NUMBER	302	304	306	308&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.58	8.58	14.58	20.58&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.57	8.57	14.57	20.57&lt;br /&gt;
 OBSCURE 	0.02	6.02	12.02	18.02	OBSCURE  	2.56	8.56	14.56	20.56&lt;br /&gt;
 HORISME 	0.04	6.04	12.04	18.04	HORISME  	2.54	8.54	14.54	20.54&lt;br /&gt;
 RIVATA  	0.05	6.05	12.05	18.05	RIVATA  	2.53	8.53	14.53	20.53&lt;br /&gt;
 EPIRRHOE	0.07	6.07	12.07	18.07	EPIRRHOE	2.51	8.51	14.51	20.51&lt;br /&gt;
 JODIS E 	0.19	6.19	12.19	18.19	JODIS E 	2.49	8.49	14.49	20.49&lt;br /&gt;
 JODIS W 	0.10	6.10	12.10	18.10	JODIS W 	2.48	8.48	14.48	20.48&lt;br /&gt;
 APLASTA 	0.11	6.11	12.11	18.11	APLASTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 RIBEATA 	0.12	6.12	12.12	18.12	RIBEATA 	2.46	8.46	14.46	20.46&lt;br /&gt;
 IDIA    	0.14	6.14	12.14	18.14	IDIA    	2.44	8.44	14.44	20.44&lt;br /&gt;
 JUBATA  	0.16	6.16	12.16	18.16	JUBATA  	2.42	8.42	14.42	20.42&lt;br /&gt;
 SINICA  	0.18	6.18	12.18	18.18	SINICA  	2.40	8.40	14.40	20.40&lt;br /&gt;
 TORVA   	0.19	6.19	12.19	18.19	TORVA   	2.39	8.39	14.39	20.39&lt;br /&gt;
 SPINI   	0.21	6.21	12.21	18.21	SPINI   	2.37	8.37	14.37	20.37&lt;br /&gt;
 ATHETIS 	0.24	6.24	12.24	18.24	ATHETIS 	2.34	8.34	14.34	20.34&lt;br /&gt;
 PARVA   	0.26	6.26	12.26	18.26	PARVA   	2.32	8.32	14.32	20.32&lt;br /&gt;
 EUCLIDIA	0.29	6.29	12.29	18.29	EUCLIDIA	2.29	8.29	14.29	20.29&lt;br /&gt;
 LOTA    	0.30	6.30	12.30	18.30	LOTA    	2.28	8.28	14.28	20.28&lt;br /&gt;
 LUNALIS 	0.31	6.31	12.31	18.31	LUNALIS 	2.27	8.27	14.27	20.27&lt;br /&gt;
 FUCOSA  	0.34	6.34	12.34	18.34	FUCOSA  	2.24	8.24	14.24	20.24&lt;br /&gt;
 CONCINNA	0.38	6.38	12.38	18.38	CONCINNA	2.20	8.20	14.20	20.20&lt;br /&gt;
 PLEBEJA 	0.39	6.39	12.39	18.39	PLEBEJA  	2.19	8.19	14.19	20.19&lt;br /&gt;
 LAPARA  	0.41	6.41	12.41	18.41	LAPARA  	2.17	8.17	14.17	20.17&lt;br /&gt;
 ARCHES  	0.43	6.43	12.43	18.43	ARCHES  	2.15	8.15	14.15	20.15&lt;br /&gt;
 FOXGLOVE	0.45	6.45	12.45	18.45	FOXGLOVE	2.13	8.13	14.13	20.13&lt;br /&gt;
 SAGITTATA	0.47	6.47	12.47	18.47	SAGITTATA	2.11	8.11	14.11	20.11&lt;br /&gt;
 TAENIATUM W	0.49	6.49	12.49	18.49	TAENIATUM W	2.07	8.07	14.07	20.07&lt;br /&gt;
 TAENIATUM E	0.50	6.50	12.50	18.50	TAENIATUM E	2.06	8.06	14.06	20.06&lt;br /&gt;
 PERIZOMA	0.51	6.51	12.51	18.51	PERIZOMA	2.05	8.05	14.05	20.05&lt;br /&gt;
 IMMIDAE  	0.52	6.52	12.52	18.52	IMMIDAE 	2.04	8.04	14.04	20.04&lt;br /&gt;
 SABRE   	0.56	6.56	12.56	18.56	SABRE   	2.00	8.00	14.00	20.00&lt;br /&gt;
 CLEARWING N	0.57	6.57	12.57	18.57	CLEARWING N	1.59	7.59	13.59	19.59&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	18.58	CLEARWING P.	1.58	7.58	13.58	19.58&lt;br /&gt;
 CRENULATE	1.01	7.01	13.01	19.01	CRENULATE	1.55	7.55	13.55	19.55&lt;br /&gt;
 BURNET  	1.03	7.03	13.03	19.03	BURNET   	1.53	7.53	13.53	19.53&lt;br /&gt;
 LAPPET   	1.05	7.05	13.05	19.05	LAPPET  	1.51	7.51	13.51	19.51&lt;br /&gt;
 PINI    	1.07	7.07	13.07	19.07	PINI    	1.49	7.49	13.49	19.49&lt;br /&gt;
 AGIRUS  	1.08	7.08	13.08	19.08	AGIRUS  	1.48	7.48	13.48	19.48&lt;br /&gt;
 AGILA   	1.11	7.11	13.11	19.11	AGILA   	1.45	7.45	13.45	19.45&lt;br /&gt;
 NESSUS  	1.12	7.12	13.12	19.12	NESSUS  	1.44	7.44	13.44	19.44&lt;br /&gt;
 CELERIO 	1.13	7.13	13.13	19.13	CELERIO  	1.43	7.43	13.43	19.43&lt;br /&gt;
 VELOX   	1.16	7.16	13.16	19.16	VELOX   	1.40	7.40	13.40	19.40&lt;br /&gt;
 TENERA  	1.18	7.18	13.18	19.18	TENERA  	1.38	7.38	13.38	19.38&lt;br /&gt;
 CRUMBI JCT	1.19	7.19	13.19	19.19	CRUMBI JCT	1.37	7.37	13.37	19.37&lt;br /&gt;
 MOCIS   	1.23	7.23	13.23	19.23	MOCIS   	1.33	7.33	13.33	19.33&lt;br /&gt;
 ZALE    	1.24	7.24	13.24	19.24	ZALE    	1.32	7.32	13.32	19.32&lt;br /&gt;
 FISHII  	1.26	7.26	13.26	19.26	FISHII   	1.30	7.30	13.30	19.30&lt;br /&gt;
 BHAGA N 	1.27	7.27	13.27	19.27	BHAGA N 	1.29	7.29	13.29	19.29&lt;br /&gt;
 BHAGA   	1.28	7.28	13.28	19.28	BHAGA   	1.28	7.28	13.28	19.28&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	311	313	315	317	TRAIN NUMBER	312	314	316	318&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	9.30	15.30	21.30	3.30&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	9.29	15.29	21.29	3.29&lt;br /&gt;
 OBSCURE  	1.02	7.02	13.02	19.02	OBSCURE 	9.28	15.28	21.28	3.28&lt;br /&gt;
 HORISME 	1.04	7.04	13.04	19.04	HORISME  	9.26	15.26	21.26	3.26&lt;br /&gt;
 RIVATA  	1.05	7.05	13.05	19.05	RIVATA  	9.25	15.25	21.25	3.25&lt;br /&gt;
 EPIRRHOE	1.07	7.07	13.07	19.07	EPIRRHOE	9.23	15.23	21.23	3.23&lt;br /&gt;
 JODIS E 	1.19	7.19	13.19	19.19	JODIS E 	9.21	15.21	21.21	3.21&lt;br /&gt;
 JODIS W 	1.10	7.10	13.10	19.10	JODIS W 	9.20	15.20	21.20	3.20&lt;br /&gt;
 APLASTA 	1.11	7.11	13.11	19.11	APLASTA 	9.19	15.19	21.19	3.19&lt;br /&gt;
 RIBEATA 	1.12	7.12	13.12	19.12	RIBEATA 	9.18	15.18	21.18	3.18&lt;br /&gt;
 IDIA    	1.14	7.14	13.14	19.14	IDIA    	9.16	15.16	21.16	3.16&lt;br /&gt;
 JUBATA  	1.16	7.16	13.16	19.16	JUBATA  	9.14	15.14	21.14	3.14&lt;br /&gt;
 SINICA  	1.18	7.18	13.18	19.18	SINICA  	9.12	15.12	21.12	3.12&lt;br /&gt;
 TORVA   	1.19	7.19	13.19	19.19	TORVA   	9.11	15.11	21.11	3.11&lt;br /&gt;
 SPINI   	1.21	7.21	13.21	19.21	SPINI   	9.09	15.09	21.09	3.09&lt;br /&gt;
 ATHETIS 	1.24	7.24	13.24	19.24	ATHETIS 	9.06	15.06	21.06	3.06&lt;br /&gt;
 PARVA   	1.26	7.26	13.26	19.26	PARVA   	9.04	15.04	21.04	3.04&lt;br /&gt;
 EUCLIDIA	1.29	7.29	13.29	19.29	EUCLIDIA	9.01	15.01	21.01	3.01&lt;br /&gt;
 LOTA    	1.30	7.30	13.30	19.30	LOTA    	9.00	15.00	21.00	3.00&lt;br /&gt;
 LUNALIS 	1.31	7.31	13.31	19.31	LUNALIS 	8.59	14.59	20.59	2.59&lt;br /&gt;
 FUCOSA  	1.34	7.34	13.34	19.34	FUCOSA  	8.56	14.56	20.56	2.56&lt;br /&gt;
 CONCINNA	1.38	7.38	13.38	19.38	CONCINNA	8.52	14.52	20.52	2.52&lt;br /&gt;
 PLEBEJA 	1.39	7.39	13.39	19.39	PLEBEJA 	8.51	14.51	20.51	2.51&lt;br /&gt;
 LAPARA  	1.41	7.41	13.41	19.41	LAPARA  	8.49	14.49	20.49	2.49&lt;br /&gt;
 ARCHES  	1.43	7.43	13.43	19.43	ARCHES  	8.47	14.47	20.47	2.47&lt;br /&gt;
 FOXGLOVE	1.45	7.45	13.45	19.45	FOXGLOVE	8.45	14.45	20.45	2.45&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	8.43	14.43	20.43	2.43&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	8.41	14.41	20.41	2.41&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	8.40	14.40	20.40	2.40&lt;br /&gt;
 PERIZOMA	1.51	7.51	13.51	19.51	PERIZOMA	8.39	14.39	20.39	2.39&lt;br /&gt;
 IMMIDAE  	1.52	7.52	13.52	19.52	IMMIDAE 	8.38	14.38	20.38	2.38&lt;br /&gt;
 SABRE   	1.56	7.56	13.56	19.56	SABRE   	8.34	14.34	20.34	2.34&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	8.33	14.33	20.33	2.33&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	19.58	CLEARWING P.	8.32	14.32	20.32	2.32&lt;br /&gt;
 CRENULATE	2.01	8.01	14.01	20.01	CRENULATE	8.29	14.29	20.29	2.29&lt;br /&gt;
 BURNET  	2.03	8.03	14.03	20.03	BURNET  	8.28	14.28	20.28	2.28&lt;br /&gt;
 LAPPET  	2.05	8.05	14.05	20.05	LAPPET   	8.25	14.25	20.25	2.25&lt;br /&gt;
 PINI    	2.07	8.07	14.07	20.07	PINI    	8.23	14.23	20.23	2.23&lt;br /&gt;
 AGIRUS   	2.08	8.08	14.08	20.08	AGIRUS  	8.22	14.22	20.22	2.22&lt;br /&gt;
 AGILA   	2.11	8.11	14.11	20.11	AGILA   	8.19	14.19	20.19	2.19&lt;br /&gt;
 NESSUS  	2.12	8.12	14.12	20.12	NESSUS  	8.18	14.18	20.18	2.18&lt;br /&gt;
 CELERIO  	2.13	8.13	14.13	20.13	CELERIO 	8.17	14.17	20.17	2.17&lt;br /&gt;
 VELOX   	2.16	8.16	14.16	20.16	VELOX   	8.14	14.14	20.14	2.14&lt;br /&gt;
 TENERA  	2.18	8.18	14.18	20.18	TENERA  	8.12	14.12	20.12	2.12&lt;br /&gt;
 WEBWORM  	2.20	8.20	14.20	20.20	WEBWORM 	8.10	14.10	20.10	2.10&lt;br /&gt;
 GLUPHISIA	2.23	8.23	14.23	20.23	GLUPHISIA	8.07	14.07	20.07	2.07&lt;br /&gt;
 ANILIS  	2.26	8.26	14.26	20.26	ANILIS  	8.04	14.04	20.04	2.04&lt;br /&gt;
 TERSA   	2.29	8.29	14.29	20.29	TERSA   	8.01	14.01	20.01	2.01&lt;br /&gt;
 AMELLA  	2.31	8.31	14.31	20.31	AMELLA  	7.59	13.59	19.59	1.59&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	7.58	13.58	19.58	1.58&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA  	7.56	13.56	19.56	1.56&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	7.54	13.54	19.54	1.54&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY  	7.52	13.52	19.52	1.52&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	7.50	13.50	19.50	1.50&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	7.49	13.49	19.49	1.49&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	7.47	13.47	19.47	1.47&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	7.45	13.45	19.45	1.45&lt;br /&gt;
 SHIPTON 	2.46	8.46	14.46	20.46	SHIPTON 	7.44	13.44	19.44	1.44&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	7.42	13.42	19.42	1.42&lt;br /&gt;
 PLUSIA  	2.49	8.49	14.49	20.49	PLUSIA  	7.41	13.41	19.41	1.41&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	7.39	13.39	19.39	1.39&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	7.35	13.35	19.35	1.35&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	7.33	13.33	19.33	1.33&lt;br /&gt;
 PUG     	2.59	8.59	14.59	20.59	PUG     	7.31	13.31	19.31	1.31&lt;br /&gt;
 MANTLE  	3.01	9.01	15.01	21.01	MANTLE  	7.29	13.29	19.29	1.29&lt;br /&gt;
 KNOT    	3.03	9.03	15.03	21.03	KNOT    	7.28	13.28	19.28	1.28&lt;br /&gt;
 BURNOTT 	3.04	9.04	15.04	21.04	BURNOTT 	7.26	13.26	19.26	1.26&lt;br /&gt;
 GINSBERG	3.05	9.05	15.05	21.05	GINSBERG	7.25	13.25	19.25	1.25&lt;br /&gt;
 SHARK   	3.07	9.07	15.07	21.07	SHARK   	7.23	13.23	19.23	1.23&lt;br /&gt;
 YUCCA   	3.10	9.10	15.10	21.10	YUCCA   	7.20	13.20	19.20	1.20&lt;br /&gt;
 WOOLYBEAR	3.17	9.17	15.17	21.17	WOOLYBEAR	7.13	13.13	19.13	1.13&lt;br /&gt;
 ECHO    	3.27	9.27	15.27	21.27	ECHO	        7.03	13.03	19.03	1.03&lt;br /&gt;
 TOGATA TIGER	3.35	9.35	15.35	21.35	TOGATA TIGER	6.55	12.55	18.55	0.55&lt;br /&gt;
 EMMELIA BR.	3.46	9.46	15.46	21.46	EMMELIA BR.	6.42	12.42	18.42	0.42&lt;br /&gt;
 ELPENOR 	4.07	10.07	16.07	22.07	ELPENOR 	6.21	12.21	18.21	0.21&lt;br /&gt;
 SIBINE  	4.21	10.21	16.21	22.21	SIBINE  	6.07	12.07	18.07	0.07&lt;br /&gt;
 HANTU   	4.30	10.30	16.30	22.30	HANTU   	5.58	11.58	17.58	23.58&lt;br /&gt;
 ANDRACA  	4.34	10.34	16.34	22.34	ANDRACA 	5.54	11.54	17.54	23.54&lt;br /&gt;
 GUNDA   	4.45	10.45	16.45	22.45	GUNDA   	5.43	11.43	17.43	23.43&lt;br /&gt;
 SIKKIMA 	4.52	10.52	16.52	22.52	SIKKIMA 	5.36	11.36	17.36	23.36&lt;br /&gt;
 ELECTRA 	4.56	10.56	16.56	22.56	ELECTRA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 BURNS   	4.59	10.59	16.59	22.59	BURNS   	5.29	11.29	17.29	23.29&lt;br /&gt;
 NEUMOEGEN	5.02	11.02	17.02	23.02	NEUMOEGEN	5.26	11.26	17.26	23.26&lt;br /&gt;
 IMPERIAL ST.	5.05	11.05	17.05	23.05	IMPERIAL ST.	5.23	11.23	17.23	23.23&lt;br /&gt;
 IMPERIAL DEPOT	5.06	11.06	17.06	23.06	IMPERIAL DEPOT	5.22	11.22	17.22	23.22&lt;br /&gt;
 DIDUGUA 	5.07	11.07	17.07	23.07	DIDUGUA 	5.19	11.19	17.19	23.19&lt;br /&gt;
 ACHEMON 	5.08	11.08	17.08	23.08	ACHEMON 	5.18	11.18	17.18	23.18&lt;br /&gt;
 ACHEMON SW	5.11	11.11	17.11	23.11	ACHEMON SW	5.15	11.15	17.15	23.15&lt;br /&gt;
 TIGER DEPOT	5.12	11.12	17.12	23.12	TIGER DEPOT	5.14	11.14	17.14	23.14&lt;br /&gt;
 HOUSE OF FREE.	5.13	11.13	17.13	23.13	HOUSE OF FREE.	5.13	11.13	17.13	23.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	321	323	325	327	TRAIN NUMBER	322	324	326	328&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.12	10.12	16.12	22.12&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.11	10.11	16.11	22.11&lt;br /&gt;
 RUSTIC  	2.09	8.09	14.09	20.09	RUSTIC  	4.03	10.03	16.03	22.03&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.00	10.00	16.00	22.00&lt;br /&gt;
 CRENULATE	2.30	8.30	14.30	20.30	CRENULATE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PAVONIA 	2.36	8.36	14.36	20.36	PAVONIA 	4.36	10.36	16.36	22.36&lt;br /&gt;
 CAMPION 	2.45	8.45	14.45	20.45	CAMPION 	4.27	10.27	16.27	22.27&lt;br /&gt;
 PLEBEJA 	2.53	8.53	14.53	20.53	PLEBEJA 	4.19	10.19	16.19	22.19&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	4.02	10.02	16.02	22.02&lt;br /&gt;
 JODIS WALL	3.25	9.25	15.25	21.25	JODIS WALL	5.47	9.47	15.47	21.47&lt;br /&gt;
 TEMPLE STATION	3.31	9.31	15.31	21.31	TEMPLE STATION	5.41	9.41	15.41	21.41&lt;br /&gt;
 HOUSE OF FREE.	3.36	9.36	15.36	21.36	HOUSE OF FREE.	5.36	9.36	15.36	21.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	331	333	335	337	TRAIN NUMBER	332	334	336	338&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	5.53	11.53	17.53	23.53&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	5.52	11.52	17.52	23.52&lt;br /&gt;
 OBSCURE 	3.02	9.02	15.02	21.02	OBSCURE  	5.51	11.51	17.51	23.51&lt;br /&gt;
 HORISME 	3.04	9.04	15.04	21.04	HORISME 	5.49	11.49	17.49	23.49&lt;br /&gt;
 RIVATA  	3.05	9.05	15.05	21.05	RIVATA  	5.48	11.48	17.48	23.48&lt;br /&gt;
 EPIRRHOE	3.07	9.07	15.07	21.07	EPIRRHOE	5.44	11.44	17.44	23.44&lt;br /&gt;
 JODIS E 	3.19	9.19	15.19	21.19	JODIS E 	5.42	11.42	17.42	23.42&lt;br /&gt;
 JODIS W  	3.10	9.10	15.10	21.10	JODIS W 	5.41	11.41	17.41	23.41&lt;br /&gt;
 APLASTA 	3.11	9.11	15.11	21.11	APLASTA 	5.40	11.40	17.40	23.40&lt;br /&gt;
 RIBEATA  	3.12	9.12	15.12	21.12	RIBEATA 	5.39	11.39	17.39	23.39&lt;br /&gt;
 IDIA    	3.14	9.14	15.14	21.14	IDIA    	5.37	11.37	17.37	23.37&lt;br /&gt;
 JUBATA  	3.16	9.16	15.16	21.16	JUBATA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 SINICA  	3.18	9.18	15.18	21.18	SINICA   	5.33	11.33	17.33	23.33&lt;br /&gt;
 TORVA   	3.19	9.19	15.19	21.19	TORVA   	5.32	11.32	17.32	23.32&lt;br /&gt;
 SPINI   	3.21	9.21	15.21	21.21	SPINI   	5.30	11.30	17.30	23.30&lt;br /&gt;
 ATHETIS 	3.24	9.24	15.24	21.24	ATHETIS 	5.27	11.27	17.27	23.27&lt;br /&gt;
 PARVA   	3.26	9.26	15.26	21.26	PARVA   	5.25	11.25	17.25	23.25&lt;br /&gt;
 EUCLIDIA	3.29	9.29	15.29	21.29	EUCLIDIA	5.22	11.22	17.22	23.22&lt;br /&gt;
 LOTA    	3.30	9.30	15.30	21.30	LOTA    	5.21	11.21	17.21	23.21&lt;br /&gt;
 LUNALIS 	3.31	9.31	15.31	21.31	LUNALIS 	5.20	11.20	17.20	23.20&lt;br /&gt;
 FUCOSA  	3.34	9.34	15.34	21.34	FUCOSA  	5.17	11.17	17.17	23.17&lt;br /&gt;
 CONCINNA	3.38	9.38	15.38	21.38	CONCINNA	5.13	11.13	17.13	23.13&lt;br /&gt;
 PLEBEJA 	3.39	9.39	15.39	21.39	PLEBEJA 	5.12	11.12	17.12	23.12&lt;br /&gt;
 LAPARA  	3.41	9.41	15.41	21.41	LAPARA  	5.10	11.10	17.10	23.10&lt;br /&gt;
 ARCHES  	3.43	9.43	15.43	21.43	ARCHES  	5.08	11.08	17.08	23.08&lt;br /&gt;
 FOXGLOVE	3.45	9.45	15.45	21.45	FOXGLOVE	5.06	11.06	17.06	23.06&lt;br /&gt;
 SAGITTATA	3.47	9.47	15.47	21.47	SAGITTATA	5.04	11.04	17.04	23.04&lt;br /&gt;
 TAENIATUM W	3.49	9.49	15.49	21.49	TAENIATUM W	5.02	11.02	17.02	23.02&lt;br /&gt;
 TAENIATUM E	3.50	9.50	15.50	21.50	TAENIATUM E	5.01	11.01	17.01	23.01&lt;br /&gt;
 PERIZOMA	3.51	9.51	15.51	21.51	PERIZOMA	5.00	11.00	17.00	23.00&lt;br /&gt;
 IMMIDAE 	3.52	9.52	15.52	21.52	IMMIDAE 	4.59	10.59	16.59	22.59&lt;br /&gt;
 SABRE   	3.56	9.56	15.56	21.56	SABRE   	4.55	10.55	16.55	22.55&lt;br /&gt;
 CLEARWING N	3.57	9.57	15.57	21.57	CLEARWING N	4.54	10.54	16.54	22.54&lt;br /&gt;
 CLEARWING P.	3.58	9.58	15.58	21.58	CLEARWING P.	4.53	10.53	16.53	22.53&lt;br /&gt;
 CRENULATE	4.01	10.01	16.01	22.01	CRENULATE	4.50	10.50	16.50	22.50&lt;br /&gt;
 BAUERHOFF	4.03	10.03	16.03	22.03	BAUERHOFF	4.48	10.48	16.48	22.48&lt;br /&gt;
 PARANTHRENE	4.05	10.05	16.05	22.05	PARANTHRENE	4.46	10.46	16.46	22.46&lt;br /&gt;
 PAVONIA 	4.07	10.07	16.07	22.07	PAVONIA  	4.44	10.44	16.44	22.44&lt;br /&gt;
 PARANTHRENE	4.09	10.09	16.09	22.09	PARANTHRENE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PARANTH. DEPOT	4.10	10.10	16.10	22.10	PARANTH. DEPOT	4.41	10.41	16.41	22.41&lt;br /&gt;
 CRENULATE UP.	4.11	10.11	16.11	22.11	CRENULATE UP.	4.40	10.40	16.40	22.40&lt;br /&gt;
 HOOKTIP JCT.	4.13	10.13	16.13	22.13	HOOKTIP JCT.	4.38	10.38	16.38	22.38&lt;br /&gt;
 WATER TOWER	4.17	10.17	16.17	22.17	WATER TOWER	4.35	10.35	16.35	22.35&lt;br /&gt;
 VRC STATION	4.18	10.18	16.18	22.18	HOOKTIP 	4.32	10.32	16.32	22.32&lt;br /&gt;
 SUBWAY ST.	4.22	10.22	16.22	22.22	BEMBECIA HG.	4.28	10.28	16.28	22.28&lt;br /&gt;
 SATURNIA	4.25	10.25	16.25	22.25	SATURNIA	4.25	10.25	16.25	22.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	341	343	345	347	TRAIN NUMBER	342	344	346	348&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	7.34	13.34	19.34	1.34&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	7.33	13.33	19.33	1.33&lt;br /&gt;
 OBSCURE 	4.02	10.02	16.02	22.02	OBSCURE 	7.32	13.32	19.32	1.32&lt;br /&gt;
 HORISME 	4.04	10.04	16.04	22.04	HORISME 	7.30	13.30	19.30	1.30&lt;br /&gt;
 RIVATA  	4.05	10.05	16.05	22.05	RIVATA  	7.29	13.29	19.29	1.29&lt;br /&gt;
 EPIRRHOE	4.07	10.07	16.07	22.07	EPIRRHOE	7.27	13.27	19.27	1.27&lt;br /&gt;
 JODIS E 	4.19	10.19	16.19	22.19	JODIS E 	7.25	13.25	19.25	1.25&lt;br /&gt;
 JODIS W 	4.10	10.10	16.10	22.10	JODIS W 	7.24	13.24	19.24	1.24&lt;br /&gt;
 APLASTA 	4.11	10.11	16.11	22.11	APLASTA 	7.23	13.23	19.23	1.23&lt;br /&gt;
 RIBEATA 	4.12	10.12	16.12	22.12	RIBEATA 	7.22	13.22	19.22	1.22&lt;br /&gt;
 IDIA    	4.14	10.14	16.14	22.14	IDIA    	7.20	13.20	19.20	1.20&lt;br /&gt;
 JUBATA   	4.16	10.16	16.16	22.16	JUBATA  	7.18	13.18	19.18	1.18&lt;br /&gt;
 SINICA  	4.18	10.18	16.18	22.18	SINICA   	7.16	13.16	19.16	1.16&lt;br /&gt;
 TORVA   	4.19	10.19	16.19	22.19	TORVA   	7.15	13.15	19.15	1.15&lt;br /&gt;
 SPINI   	4.21	10.21	16.21	22.21	SPINI   	7.13	13.13	19.13	1.13&lt;br /&gt;
 ATHETIS 	4.24	10.24	16.24	22.24	ATHETIS 	7.10	13.10	19.10	1.10&lt;br /&gt;
 PARVA   	4.26	10.26	16.26	22.26	PARVA   	7.08	13.08	19.08	1.08&lt;br /&gt;
 EUCLIDIA	4.29	10.29	16.29	22.29	EUCLIDIA	7.05	13.05	19.05	1.05&lt;br /&gt;
 LOTA    	4.30	10.30	16.30	22.30	LOTA    	7.04	13.04	19.04	1.04&lt;br /&gt;
 LUNALIS 	4.31	10.31	16.31	22.31	LUNALIS 	7.03	13.03	19.03	1.03&lt;br /&gt;
 FUCOSA  	4.34	10.34	16.34	22.34	FUCOSA  	7.00	13.00	19.00	1.00&lt;br /&gt;
 CONCINNA	4.38	10.38	16.38	22.38	CONCINNA	6.56	12.56	18.56	0.56&lt;br /&gt;
 PLEBEJA 	4.39	10.39	16.39	22.39	PLEBEJA 	6.55	12.55	18.55	0.55&lt;br /&gt;
 LAPARA  	4.41	10.41	16.41	22.41	LAPARA  	6.53	12.53	18.53	0.53&lt;br /&gt;
 ARCHES  	4.43	10.43	16.43	22.43	ARCHES  	6.51	12.51	18.51	0.51&lt;br /&gt;
 FOXGLOVE	4.45	10.45	16.45	22.45	FOXGLOVE	6.49	12.49	18.49	0.49&lt;br /&gt;
 SAGITTATA	4.47	10.47	16.47	22.47	SAGITTATA	6.47	12.47	18.47	0.47 &lt;br /&gt;
 TAENIATUM W	4.49	10.49	16.49	22.49	TAENIATUM W	6.45	12.45	18.45	0.45&lt;br /&gt;
 TAENIATUM E	4.50	10.50	16.50	22.50	TAENIATUM E	6.44	12.44	18.44	0.44&lt;br /&gt;
 PERIZOMA	4.51	10.51	16.51	22.51	PERIZOMA	6.43	12.43	18.43	0.43&lt;br /&gt;
 IMMIDAE 	4.52	10.52	16.52	22.52	IMMIDAE 	6.42	12.42	18.42	0.42&lt;br /&gt;
 SABRE   	4.56	10.56	16.56	22.56	SABRE   	6.38	12.38	18.38	0.38&lt;br /&gt;
 CLEARWING N	4.57	10.57	16.57	22.57	CLEARWING N.	6.37	12.37	18.37	0.37&lt;br /&gt;
 CLEARWING P.	4.58	10.58	16.58	22.58	CLEARWING P.	6.36	12.36	18.36	0.36&lt;br /&gt;
 CRENULATE	5.01	11.01	17.01	23.01	CRENULATE	6.33	12.33	18.33	0.33&lt;br /&gt;
 BAUERHOFF	5.03	11.03	17.03	23.03	BAUERHOFF	6.31	12.31	18.31	0.31&lt;br /&gt;
 PARANTHRENE	5.05	11.05	17.05	23.05	PARANTHRENE	6.29	12.29	18.29	0.29&lt;br /&gt;
 PAVONIA 	5.07	11.07	17.07	23.07	PAVONIA 	6.27	12.27	18.27	0.27&lt;br /&gt;
 PARANTHRENE	5.09	11.09	17.09	23.09	PARANTHRENE	6.25	12.25	18.25	0.25&lt;br /&gt;
 PARANTH. DEPOT	5.10	11.10	17.10	23.10	PARANTH. DEPOT	6.24	12.24	18.24	0.24&lt;br /&gt;
 CRENULATE UP.	5.11	11.11	17.11	23.11	CRENULATE UP.	6.23	12.23	18.23	0.23&lt;br /&gt;
 HOOKTIP JCT.	5.13	11.13	17.13	23.13	HOOKTIP JCT.	6.21	12.21	18.21	0.21&lt;br /&gt;
 LEAFROLLER N	5.15	11.15	17.15	23.15	LEAFROLLER N	6.19	12.19	18.19	0.19&lt;br /&gt;
 LEAFROLLER S	5.16	11.16	17.16	23.16	LEAFROLLER S	6.18	12.18	18.18	0.18&lt;br /&gt;
 LAPPET UP.	5.18	11.18	17.18	23.18	LAPPET UP.	6.16	12.16	18.16	0.16&lt;br /&gt;
 PINI UPHILL	5.19	11.19	17.19	23.19	PINI UPHILL	6.15	12.15	18.15	0.15&lt;br /&gt;
 PAWPAW  	5.22	11.22	17.22	23.22	PAWPAW  	6.12	12.12	18.12	0.12&lt;br /&gt;
 COTARO  	5.24	11.24	17.24	23.24	COTARO  	6.10	12.10	18.10	0.10&lt;br /&gt;
 GLUPHISIA	5.29	11.29	17.29	23.29	GLUPHISIA	6.05	12.05	18.05	0.05&lt;br /&gt;
 WEBWORM 	5.32	11.32	17.32	23.32	WEBWORM 	6.02	12.02	18.02	0.02&lt;br /&gt;
 CRUMBI JCT	5.34	11.34	17.34	23.34	CRUMBI JCT	6.00	12.00	18.00	0.00&lt;br /&gt;
 LUTRA   	5.35	11.35	17.35	23.35	LUTRA   	5.59	11.59	17.59	23.59&lt;br /&gt;
 WEBWORM E	5.37	11.37	17.37	23.37	WEBWORM E	5.57	11.57	17.57	23.57&lt;br /&gt;
 DUBIA S  	5.38	11.38	17.38	23.38	DUBIA S 	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA N 	5.41	11.41	17.41	23.41	DUBIA N 	5.53	11.53	17.53	23.53&lt;br /&gt;
 CYCNIA  	5.41	11.41	17.41	23.41	CYCNIA  	5.53	11.53	17.53	23.53&lt;br /&gt;
 CISTHENE	5.44	11.44	17.44	23.44	CISTHENE	5.50	11.50	17.50	23.50&lt;br /&gt;
 SCHIZURA	5.45	11.45	17.45	23.45	SCHIZURA	5.49	11.49	17.49	23.49&lt;br /&gt;
 VICINA  	5.47	11.47	17.47	23.47	VICINA  	5.47	11.47	17.47	23.47&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	351	353	355	357	TRAIN NUMBER	358	352	354	356&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.17	7.17	13.17	19.17&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.16	7.16	13.16	19.16&lt;br /&gt;
 RUSTIC  	5.09	11.09	17.09	23.09	RUSTIC  	1.11	7.11	13.11	19.11&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	1.08	7.08	13.08	19.08&lt;br /&gt;
 BHAGA   	5.25	11.25	17.25	23.25	BHAGA   	0.57	6.57	12.57	18.57&lt;br /&gt;
 BHAGA N 	5.27	11.27	17.27	23.27	BHAGA N 	0.55	6.55	12.55	18.55&lt;br /&gt;
 FISHII  	5.29	11.29	17.29	23.29	FISHII  	0.53	6.53	12.53	18.53&lt;br /&gt;
 ZALE    	5.31	11.31	17.31	23.31	ZALE    	0.51	6.51	12.51	18.51&lt;br /&gt;
 MOCIS   	5.32	11.32	17.32	23.32	MOCIS   	0.50	6.50	12.50	18.50&lt;br /&gt;
 CRUMBI  	5.36	11.36	17.36	23.36	CRUMBI  	0.48	6.48	12.48	18.48&lt;br /&gt;
 WEBWORM 	5.38	11.38	17.38	23.38	WEBWORM 	0.46	6.46	12.46	18.46&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANILIS  	5.43	11.43	17.43	23.43	ANILIS  	0.41	6.41	12.41	18.41&lt;br /&gt;
 COTARO  	5.46	11.46	17.46	23.46	COTARO  	0.38	6.38	12.38	18.38&lt;br /&gt;
 PAWPAW  	5.48	11.48	17.48	23.48	PAWPAW  	0.36	6.36	12.36	18.36&lt;br /&gt;
 MAIA    	5.51	11.51	17.51	23.51	MAIA    	0.33	6.33	12.33	18.33&lt;br /&gt;
 OWLET   	5.53	11.53	17.53	23.53	OWLET   	0.31	6.31	12.31	18.31&lt;br /&gt;
 TUSSOCK 	5.55	11.55	17.55	23.55	TUSSOCK 	0.29	6.29	12.29	18.29&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.27	6.27	12.27	18.27&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.25	6.25	12.25	18.25&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.23	6.23	12.23	18.23&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.22	6.22	12.22	18.22&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.20	6.20	12.20	18.20&lt;br /&gt;
 TRIPHOSA	6.06	12.06	18.06	0.06	TRIPHOSA	0.18	6.18	12.18	18.18&lt;br /&gt;
 SHIPTON 	6.07	12.07	18.07	0.07	SHIPTON 	0.17	6.17	12.17	18.17&lt;br /&gt;
 WAINSCOT	6.09	12.09	18.09	0.09	WAINSCOT	0.15	6.15	12.15	18.15&lt;br /&gt;
 PLUSIA  	6.10	12.10	18.10	0.10	PLUSIA  	0.14	6.14	12.14	18.14&lt;br /&gt;
 SPANGLE JCT	6.11	12.11	18.11	0.11	SPANGLE JCT	0.13	6.13	12.13	18.13&lt;br /&gt;
 SPANGLE 	6.12	12.12	18.12	0.12	SPANGLE 	0.12	6.12	12.12	18.12&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) is released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
&lt;br /&gt;
== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
&lt;br /&gt;
=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
&lt;br /&gt;
To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195416</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195416"/>
		<updated>2015-02-01T17:30:49Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
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== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
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Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
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== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases. Their size vary from a small square to a large structure. Each base has a pod rezzer cone, an online map and occasionally some other constructions. Land might belong to different owners. &lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
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=== Corsica ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
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[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
&lt;br /&gt;
By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
&lt;br /&gt;
There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
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=== Heterocera ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
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After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
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See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
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[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
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[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
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The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
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The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
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The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
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[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
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[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
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This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
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[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
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The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
&lt;br /&gt;
Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
&lt;br /&gt;
First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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&#039;&#039;&#039;N3 - Transcontinental&#039;&#039;&#039; is a new pod that moves across entire Nautilus continent, from Basilisk base in Satori to Corfeld base in Corsica and return. &lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
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At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
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Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
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After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
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You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
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&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
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[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
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When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
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=== Satori ===&lt;br /&gt;
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[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
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This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
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[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
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On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
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[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
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[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
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The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
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With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
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The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
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Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
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=== Sharp Continent ===&lt;br /&gt;
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[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
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In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
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The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
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=== Zidra ===&lt;br /&gt;
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Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
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[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
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&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
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&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
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&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195415</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195415"/>
		<updated>2015-02-01T17:28:57Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:YS base Durango1.png|200px|thumb|right|The YS pod base in Durango, [[Sansara]]]]&lt;br /&gt;
The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
&lt;br /&gt;
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
&lt;br /&gt;
== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases. Their size vary from a small square to a large structure. Each base has a pod rezzer cone, an online map and occasionally some other constructions. Land might belong to different owners. &lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
&lt;br /&gt;
=== Corsica ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
&lt;br /&gt;
By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
&lt;br /&gt;
There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
&lt;br /&gt;
=== Heterocera ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
&lt;br /&gt;
After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
&lt;br /&gt;
See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
&lt;br /&gt;
The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
&lt;br /&gt;
The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
&lt;br /&gt;
The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
&lt;br /&gt;
This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
&lt;br /&gt;
The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
&lt;br /&gt;
Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
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First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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&#039;&#039;&#039;N3 - Transcontinental&#039;&#039;&#039; is a new pod that moves across entire Nautilus continent, from Basilisk base in Satori to Corfeld base in Corsica and return. &lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
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At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
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Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
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After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
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You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
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&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
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[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
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When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
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=== Satori ===&lt;br /&gt;
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[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
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This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
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[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
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On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
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[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
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[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
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The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
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With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
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The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
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Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Continent ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
&lt;br /&gt;
In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
&lt;br /&gt;
The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
&lt;br /&gt;
=== Zidra ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:YS_base_Durango.png&amp;diff=1195414</id>
		<title>File:YS base Durango.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:YS_base_Durango.png&amp;diff=1195414"/>
		<updated>2015-02-01T17:28:08Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
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		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195413</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195413"/>
		<updated>2015-02-01T17:26:57Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: &lt;/p&gt;
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&lt;div&gt;[[File:YS base Durango.png|200px|thumb|right|The YS pod base in Durango, [[Sansara]]]]&lt;br /&gt;
The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
&lt;br /&gt;
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
&lt;br /&gt;
== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases. Their size vary from a small square to a large structure. Each base has a pod rezzer cone, an online map and occasionally some other constructions. Land might belong to different owners. &lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
&lt;br /&gt;
=== Corsica ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
&lt;br /&gt;
By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
&lt;br /&gt;
There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
&lt;br /&gt;
=== Heterocera ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
&lt;br /&gt;
After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
&lt;br /&gt;
See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
&lt;br /&gt;
The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
&lt;br /&gt;
The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
&lt;br /&gt;
The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
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[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
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This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
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[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
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The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
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Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
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First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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&#039;&#039;&#039;N3 - Transcontinental&#039;&#039;&#039; is a new pod that moves across entire Nautilus continent, from Basilisk base in Satori to Corfeld base in Corsica and return. &lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
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At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
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Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
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After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
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You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
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&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
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[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
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When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
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=== Satori ===&lt;br /&gt;
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[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
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This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
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[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
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On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
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[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
&lt;br /&gt;
The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
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With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
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The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
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Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
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=== Sharp Continent ===&lt;br /&gt;
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[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
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In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
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The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
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=== Zidra ===&lt;br /&gt;
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Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
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[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
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&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195412</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195412"/>
		<updated>2015-02-01T17:24:59Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Pod bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
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&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
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== Design and features ==&lt;br /&gt;
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These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
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The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
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The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
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Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
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== Schedule ==&lt;br /&gt;
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These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
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Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
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== Pod bases ==&lt;br /&gt;
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Pod vehicles are rezzed at some specified bases. Their size vary from a small square to a large structure. Each base has a pod rezzer cone, an online map and occasionally some other constructions. Land might belong to different owners. &lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
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== Routes ==&lt;br /&gt;
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Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
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=== Corsica ===&lt;br /&gt;
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[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
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[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
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The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
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There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
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After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
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[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
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[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
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=== Gaeta 1 ===&lt;br /&gt;
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[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
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The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
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[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
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By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
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=== Gaeta 5 ===&lt;br /&gt;
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[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
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There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
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[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
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=== Heterocera ===&lt;br /&gt;
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[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
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After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
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See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
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[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
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[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
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The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
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The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
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The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
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[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
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[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
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This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
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[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
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The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
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Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
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First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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&#039;&#039;&#039;N3 - Transcontinental&#039;&#039;&#039; is a new pod that moves across entire Nautilus continent, from Basilisk base in Satori to Corfeld base in Corsica and return. &lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
&lt;br /&gt;
At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
&lt;br /&gt;
Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
&lt;br /&gt;
After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
&lt;br /&gt;
You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
&lt;br /&gt;
When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
&lt;br /&gt;
=== Satori ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
&lt;br /&gt;
This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
&lt;br /&gt;
On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
&lt;br /&gt;
The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
&lt;br /&gt;
With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
&lt;br /&gt;
The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
&lt;br /&gt;
Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Continent ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
&lt;br /&gt;
In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
&lt;br /&gt;
The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
&lt;br /&gt;
=== Zidra ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195095</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1195095"/>
		<updated>2015-01-25T12:29:22Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: Transcontinental pod info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
&lt;br /&gt;
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
&lt;br /&gt;
== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases.&lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
&lt;br /&gt;
=== Corsica ===&lt;br /&gt;
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[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
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[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
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[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
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=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
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[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
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By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
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=== Gaeta 5 ===&lt;br /&gt;
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[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
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There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
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[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
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=== Heterocera ===&lt;br /&gt;
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[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
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After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
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See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
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[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
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[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
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The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
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The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
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The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
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[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
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[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
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This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
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[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
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The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
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Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
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First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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&#039;&#039;&#039;N3 - Transcontinental&#039;&#039;&#039; is a new pod that moves across entire Nautilus continent, from Basilisk base in Satori to Corfeld base in Corsica and return. &lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
&lt;br /&gt;
From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
&lt;br /&gt;
From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
&lt;br /&gt;
The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
&lt;br /&gt;
On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
&lt;br /&gt;
After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
&lt;br /&gt;
The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
&lt;br /&gt;
Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
&lt;br /&gt;
Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
&lt;br /&gt;
At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
&lt;br /&gt;
Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
&lt;br /&gt;
After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
&lt;br /&gt;
You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
&lt;br /&gt;
When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
&lt;br /&gt;
=== Satori ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
&lt;br /&gt;
This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
&lt;br /&gt;
On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
&lt;br /&gt;
The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
&lt;br /&gt;
With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
&lt;br /&gt;
The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
&lt;br /&gt;
Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Continent ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
&lt;br /&gt;
In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
&lt;br /&gt;
The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
&lt;br /&gt;
=== Zidra ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Small_Railways&amp;diff=1193742</id>
		<title>Small Railways</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Small_Railways&amp;diff=1193742"/>
		<updated>2014-10-05T15:01:22Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Big Small Rail.png|200px|thumb|right|A small railway near a multisim railway, Shipton, [[Heterocera]]]]&lt;br /&gt;
&lt;br /&gt;
Railways can be divided in two main groups: &#039;&#039;&#039;Multisim Railways&#039;&#039;&#039; are large and complex transportation systems and are list at the end of this page. &#039;&#039;&#039;Small Railways&#039;&#039;&#039; are those rails that don&#039;t cross over the borders of a sim.&lt;br /&gt;
&lt;br /&gt;
== What is a small railway? ==&lt;br /&gt;
&lt;br /&gt;
Small railways usually have a different type of track then standard [[Heterocera]] railways and have their own model of trains. Some of these railways are made only for decorative reasons and no train ever runs on them. Most usually, trains are traveling on them when a traveler approaches. A small railway is never connected to a multisim railway, but can get very close to it. That is the case in Heterocera, where small railways are often seen near the branches in West.&lt;br /&gt;
&lt;br /&gt;
The following list contains landmarks about all small railways &#039;&#039;Second Life Geography&#039;&#039; team has detected. Note that some of them might vanish over time and some new rails might had been created.&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
* {{SLurl|region=Achemon|x=149|y=237|z=72|title=Achemon Railway}} - [[Achemon Railway]]&lt;br /&gt;
* {{SLurl|region=Lyonet|x=137|y=112|z=31|title=Arcadia Asylum - Heterocera}}&lt;br /&gt;
* {{SLurl|region=WWII%20Central|x=118|y=181|z=60|title=Afrika Korps}} - not functional&lt;br /&gt;
* {{SLurl|region=Arab%20Avatar|x=220|y=124|z=3251|title=Arab Avatar}} - train starts on command&lt;br /&gt;
* {{SLurl|region=Barcola|x=160|y=5|z=26|title=Barcola - Heterocera (small rail)}}&lt;br /&gt;
* {{SLurl|region=Shikoku|x=42|y=169|z=54|title=Cosmic Railway}} - automated&lt;br /&gt;
* {{SLurl|region=Cipangu|x=96|y=54|z=50|title=Cipangu railway}} - automated&lt;br /&gt;
* {{SLurl|region=Elmaer|x=161|y=100|z=88|title=Railway In Satori}} &lt;br /&gt;
* {{SLurl|region=Euthrix|x=194|y=28|z=32|title=Euthrix Railway - Heterocera (smal rail)}}&lt;br /&gt;
* {{SLurl|region=Glenn|x=82|y=5|z=27|title=Glenn - Estate Continent}}  &lt;br /&gt;
* {{SLurl|region=FurNation%20Dragon|x=220|y=134|z=22|title=FurNation Railway}} &lt;br /&gt;
* {{SLurl|region=HOKUTO|x=38|y=78|z=28|title=Hokuto Zombie Railway}} &lt;br /&gt;
* {{SLurl|region=Hobo%20Island|x=134|y=138|z=21|title=Hobo Island}} &lt;br /&gt;
* {{SLurl|region=Jaskowski|x=109|y=79|z=30|title=Railway In Gaeta 1}} &lt;br /&gt;
* {{SLurl|region=Laffoon|x=62|y=12|z=68|title=Railway In Zindra}} &lt;br /&gt;
* {{SLurl|region=Pony%20Town|x=190|y=26|z=29|title=Pony Town}} &lt;br /&gt;
* {{SLurl|region=Pigswillfly|x=146|y=175|z=55|title=Pigs Will Fly}} &lt;br /&gt;
* {{SLurl|region=Lexicolo|x=112|y=26|z=42|title=Railway In Corsica}} - automated&lt;br /&gt;
* {{SLurl|region=Pavonia|x=244|y=88|z=123|title=Pavonia Pass - Heterocera (smll railway)}}&lt;br /&gt;
* {{SLurl|region=Whimsy|x=12|y=14|z=30|title=Pele Volcano Railway}} - train starts on command&lt;br /&gt;
* {{SLurl|region=Nerice|x=248|y=106|z=63|title=Nerice - Heterocera (small rail)}}  &lt;br /&gt;
* {{SLurl|region=Spangle|x=34|y=146|z=32|title=Spangle - Heterocera (bunny rail)}}&lt;br /&gt;
* {{SLurl|region=Missauke|x=222|y=222|z=100|title=Missauke - Sansara}} - [[SJRR]] style&lt;br /&gt;
* {{SLurl|region=Slapdoogle|x=4|y=191|z=36|title=Slapdoogle - Nautilus (airport subway)}} &lt;br /&gt;
* {{SLurl|region=The%20Wastelands|x=183|y=174|z=75|title=Wastelands Railway}} - not functional, ruins  &lt;br /&gt;
* {{SLurl|region=Remembrance|x=57|y=132|z=31|title=Remembrance Railway}} - not functional&lt;br /&gt;
* {{SLurl|region=SkyBeam%20Phoenix|x=72|y=218|z=34|title=SkyBeam Railway}}&lt;br /&gt;
* {{SLurl|region=Fancy|x=210|y=194|z=22|title=Sissy Railway}}&lt;br /&gt;
* {{SLurl|region=Xenosaur|x=24|y=255|z=55|title=Xenosaur - Jeogeot}}&lt;br /&gt;
* {{SLurl|region=Yeodeol|x=66|y=26|z=53|title=Yeodeol - Jeogeot}}&lt;br /&gt;
&lt;br /&gt;
== Multisim railways ==&lt;br /&gt;
&lt;br /&gt;
Main article: [[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
*[[Babbage Railway]]&lt;br /&gt;
*[[Bay City Railway &amp;amp; Trams]]&lt;br /&gt;
*[[Caledon Railway]]&lt;br /&gt;
*[[GSLR]]&lt;br /&gt;
*[[German Railway]]&lt;br /&gt;
*[[Lionheart Railway]]&lt;br /&gt;
*[[New York Railway]]&lt;br /&gt;
*[[ONSR]]&lt;br /&gt;
*[[Premium Railway]]&lt;br /&gt;
*[[Tombstone Railway]]&lt;br /&gt;
*[[Second Life Railroad]]&lt;br /&gt;
*[[Second Norway Railway]]&lt;br /&gt;
*[[SJRR]]&lt;br /&gt;
*[[Virtual Railway Consortium]]&lt;br /&gt;
*[[West Atoll Railroad]]&lt;br /&gt;
*[[WW II Railway]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1193698</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1193698"/>
		<updated>2014-10-02T17:26:07Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Sansara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
&lt;br /&gt;
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
&lt;br /&gt;
== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases.&lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
&lt;br /&gt;
=== Corsica ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
&lt;br /&gt;
By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
&lt;br /&gt;
There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
&lt;br /&gt;
=== Heterocera ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
&lt;br /&gt;
After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
&lt;br /&gt;
See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
&lt;br /&gt;
The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
&lt;br /&gt;
The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
&lt;br /&gt;
The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
&lt;br /&gt;
This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
&lt;br /&gt;
The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
&lt;br /&gt;
Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
&lt;br /&gt;
On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
&lt;br /&gt;
=== Jeogeot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
&lt;br /&gt;
The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
&lt;br /&gt;
First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
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At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
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Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
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After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
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You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
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&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
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[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
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When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
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=== Satori ===&lt;br /&gt;
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[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
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This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
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[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
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On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
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[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
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[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
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The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
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With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
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The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
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Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
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=== Sharp Continent ===&lt;br /&gt;
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[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
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In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
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The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
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=== Zidra ===&lt;br /&gt;
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Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
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[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
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&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
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&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1193697</id>
		<title>Yava Script Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Yava_Script_Pods&amp;diff=1193697"/>
		<updated>2014-10-02T17:24:59Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* Sansara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Yava script pods are automated, convertable, scheduled vehicles that can be seen on [[Corsica]], [[Gaeta 1]], [[Gaeta 5]], [[Heterocera]], [[Jeogeot]], [[Nautilus]], [[Sansara]], [[Satori]], [[Sharp Continent]] and occasional in [[Zindra]]. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Some pods move extremely fast, too fast for many people to survive sim crossings. By pressing the UP and DOWN buttons in WALK-RUN-FLY menu, you can increase or decrease speed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Design and features ==&lt;br /&gt;
&lt;br /&gt;
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.&lt;br /&gt;
&lt;br /&gt;
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don&#039;t affect nearby residents with unwanted noise and they don&#039;t create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. &lt;br /&gt;
While moving on railways, they are not affected by switch changes.&lt;br /&gt;
&lt;br /&gt;
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.&lt;br /&gt;
&lt;br /&gt;
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the [[GSLR]] Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in [[Heterocera]] along the railway, but also in majority of pod bases). There still are pods that are not rezzed by touch. From time to time, some pod rezzers might not be functional, for technical problems.&lt;br /&gt;
&lt;br /&gt;
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross Still, speed is too high for some people with bad conenctions. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.&lt;br /&gt;
&lt;br /&gt;
== Pod bases ==&lt;br /&gt;
&lt;br /&gt;
Pod vehicles are rezzed at some specified bases.&lt;br /&gt;
&lt;br /&gt;
*{{SLurl|region=Corfeld|x=246|y=65|z=71|title=YavaScript}} - [[Corsica]], Corfeld sim, near the road.&lt;br /&gt;
*{{SLurl|region=Dungarvan|x=233|y=161|z=21|title=Black Diamond Coast}} - [[Corsica]], Dungarvan sim, at a small port.&lt;br /&gt;
*{{SLurl|region=Elten|x=13|y=148|z=29|title=Wandaland}} - [[Gaeta 1]], Elten sim, close to the South road.&lt;br /&gt;
*{{SLurl|region=Demorgan|x=183|y=194|z=46|title=Black Demented}} - [[Gaeta 5]], Demorgan sim, with road contact, on North road.&lt;br /&gt;
*{{SLurl|region=Calleta|x=128|y=153|z=30|title=Thinkerer Studios}} - [[Heterocera]], [[Calleta City]], Calleta sim, on the [[GSLR]], close to the juction with main railway, not far from Calleta infohub.&lt;br /&gt;
*{{SLurl|region=Hooktip|x=139|y=55|z=135|title=Hooktip Railway Maze}} - [[Heterocera]], [[Bembecia City]], Hooktip sim.&lt;br /&gt;
*{{SLurl|region=Monowai|x=8|y=146|z=71|title=Castle Yavanna}} - [[Jeogeot]], Monowai sim, placed near center of the continent, with road access.&lt;br /&gt;
*{{SLurl|region=Durango|x=161|y=188|z=117|title=YavaScript}} - [[Sansara]], [[Snowlands Subcontinent]], Durango sim, visible from road.&lt;br /&gt;
*{{SLurl|region=Basilisk|x=161|y=188|z=117|title=YavaScript}} - [[Satori]], North-West coast, Basilisk sim, at the shore, no road access.&lt;br /&gt;
*{{SLurl|region=Kamazotz|x=25|y=91|z=79|title=YavaScript}} - [[Satori]], West, Kamazotz sim, at the shore, at the end of a long dead-end road.&lt;br /&gt;
*{{SLurl|region=Trabushkja|x=164|y=173|z=31|title=Tin Teddy Textures}} - [[Satori]], South, Trabushkja sim, somewhere without road or water access.&lt;br /&gt;
*{{SLurl|region=Cascade|x=134|y=142|z=116|title=Wandaland}} - [[Sharp Continent]], Cascade sim, with road access, in the Sharp [[Snow &amp;amp; Snowlands|Snowlands]].&lt;br /&gt;
*{{SLurl|region=Bronlen|x=42|y=14|z=35|title=Tours Of Adult Mainland}} - [[Zindra]], [[Kama City]], Bronlen sim, not far from Kama Center.&lt;br /&gt;
&lt;br /&gt;
 NOTE: All bases in Sansara and Heterocera have connections with the [[SLGI Trains]].&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.&lt;br /&gt;
&lt;br /&gt;
=== Corsica ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C1.png|200px|thumb|right|C1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C1 - East Continent&#039;&#039;&#039; is a small distance pod that departs every hour at past 0 and 30. It travels along a small distance, East to the pod base. This is a very good way to have a first contact with Corsica and its Geography. Basically, this pod follows a loop, a square, in East. There is a long and sharp bridge that worths visiting along the way.&lt;br /&gt;
On this first journey, a traveler can see that this continent has no mountains, but hills and plateaus. High plateaus are rocky, while vegetation is more frequent near the shores. Also, any traveler will notice that land near the roads and shores is more populated, while the vast plateaus are not inhabited.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C2.png|200px|thumb|right|C2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C2/N2 - Corsica &amp;amp; North Nautilus&#039;&#039;&#039; departs every hour at past 20 and 50. This is a marathon run, that includes both road and waterways. It might take up to 4 hours to complete it. Since distance is so long, it is almost impossible not to suffer a sim crash. Also it is important to know that on water surface speed is increased to extreme levels. This is because of sim behavior, to avoid vehicle auto return. It is highly recommended for those who love sailing and water adventures.&lt;br /&gt;
&lt;br /&gt;
The pod departs at the base, then moves along circuit road, then it takes a shortcut on another road. From there, it no longer follows road surface, but waterways. The journey on water is very long, it ends at Corsica largest island. There, the pod makes a loop inside island roads, a small tour. Island roads are different from continent roads, with a more rustic style. After this loop, the pod leaves for Nautilus, through Castle Valeria, one of the 5 [[Transcontinental Channels]]. And after a long water trip, it reaches Nautilus. Inside Nautilus, it follows the roads in North part of the continent. The pod takes all roads, one by one, using the right law (always turning right at any crossroad). North Nautilus road network include one main road and 2 deviations.&lt;br /&gt;
&lt;br /&gt;
There is a strong change of landscape between the plateaus of Corsica and the massive and low-declivity mountains found in Nautilus. These mountains, described at [[Mountains Of East Continents]], cover a large surface but are by far smaller then [[Mountains Of Heterocera]] and a lot less accessible, thanks to an undeveloped infrastructure and [[Land With Restricted Access]]. &lt;br /&gt;
&lt;br /&gt;
After this visit inside Nautilus, the pod returns to Corsica waters, using Castle Valeria transcontinental channel and then a very long waterway, reaching back to the continent circuit road, where it takes another shortcut. It looks like the pod uses a slightly different route while returning on water, but the speed is so high, that you won&#039;t realise the change.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C3.png|200px|thumb|right|C3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C3 - The Circuit&#039;&#039;&#039; departs every hour at past 10 and 40. It is also a good way to take contact with the largest part of this continent, the part that really is a complact mass of land. This pod follows the circuit road, an elongated oval. Along this road, there are many interesting features: places with extreme declivity (up to 20%), bridges and places with unusual pavement. Also, there are many road signs. The largest part of the road is asphalted and looks like a real road, but without fast turns to left and right. Landscape offers various views of the rocky or grass-covered plateaus of this continent. Following this tour will give a newcomer a complete image of what East Corsica looks like and what to find here.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod C4.png|200px|thumb|right|C4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;C4  - West Islands&#039;&#039;&#039; is made a pod that uses a separate base on an island. For the largest part, this pod travels on water. It is rezzed on water surface and travels a significant distance through waterways. After visiting many sims, it reaches a channel that is continued with road 11, a fragmented road that allows some access inside the largest island of Corsica continent. The problem is that part of this road is submerged. At road end, the vehicle becomes a boat again and travels to reach old road 11, probably the place with greatest landscapes ever to be seen in Corsica. This is a real mountain trail, climbing on top of the plateau on an unaccessible versance. There, on top, you can see the temple of prim (most possible something unfinished). Road continues on the form of a sharp wooden bridge, too narrow for a vehicle to pass. It is very quiet place with a landscape not seen in many places.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 1 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G1.png|200px|thumb|right|G1 pod line]]&lt;br /&gt;
&#039;&#039;Pod line G1 - North&#039;&#039;&#039; To see the beach of [[Gaeta 1]] and to know where to sail in this continent, pod line G1 is the best option. After it is detached at pod base, it moves along the beach road. For a small part, it becomes a boat to pass a lake. Then, after reaching a dock, it becomes a boat and start moving to North. It circles around the North-East peninsula, most populated part of the continent. It continues by water its movement to East, along the coast. Then, following a trail of protected land, probably a projected and unfinished beach road, it moves on land a few sims, through the place where land has never been sold. After this, the pod reaches sea water again and moves to the Eastern end of this continent, to a small island that really is in the middle of nowhere. From here, the pod returns by water along the coast, all along the North coast, to the dock where beach road ends. &lt;br /&gt;
&lt;br /&gt;
The North part of this continent has the lowest altitude of all continental plains. In case of a tsunami, most probably the entire North continental part will be submerged. It is a yellow sand that looks great for beach. In many places, because land is highly depopulated, you can feel like in a desert and not on a tropical beach paradise. Still, for those who love sea, the lonely waters of this continent are a very good choice to drive their boats.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G2.png|200px|thumb|right|G2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G2 - South&#039;&#039;&#039; Detached every hour at past 20, 40 and 00, this pod has not a long trail to follow. It starts its journey at the pod station. Then, along the beach road, it goes West, to the shore. Once it reaches the coast, at a boat rezz zone, it starts going South, along the coast, by water. After a few sims, it becomes a pod again and starts moving on a slice of protected land. Most probably, that slice was intended to become a road, but since [[Gaeta 1]] is unfinished, the road was never constructed. Still, vehicles can use it. The furthest point is at the edge of the owrld, the blace beyond where nothing exists, the [[Void Ocean]]. From here, the pod returns back to base. Entire trip does not take much, Gaeta 1 is a very small continent.&lt;br /&gt;
&lt;br /&gt;
By traveling with this pod, you get contact to South part of the continent. All land is flat, a large plain, even if, from coast to top, you climb a bit. This is the paradox of both Gaetas: land is so smooth that you don&#039;t even notice when you have climbed. Also if you look at the sea, sometimes water might appear to be not clean. This is also because the ground is close to water surface.&lt;br /&gt;
&lt;br /&gt;
=== Gaeta 5 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G5.png|200px|thumb|right|G5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G5 - Inner Ring&#039;&#039;&#039; If you want to get an image of how does inland Gaeta looks like, this is the best way. The pod circles on the two roads that goes through lain continental landmass and on limited distances on continent coast road, in anticlockwise rotation. First, it goes along North coast road. You might often see water around, but not the sea itself. It is in fact a swampy place, like much of the outer plain of Gaeta 1. Altitude is very low, close to water level, so every resident can terraform its land and have a swamp. Then, the pod goes South, following a road that goes almost along a depression that separates the two high plains (see [[Gaeta 5]] for more Geographic data). Then, it reaches the South coast road (again not a coast road like the one found in [[Heterocera]] or a beach road like in [[Zindra]], but a road through some swampy plains). and once again, it turns North, through another road that goes through the entire continent, to reach the North coast road.&lt;br /&gt;
&lt;br /&gt;
There are 3 important features of Gaeta 5 that you can notice while using this pod: First, it is that roads are not finished and very damaged. There are missing brodges, places where it should be working on the road (and are abandoned for years), roads covered with sand and also road surface doesn&#039;t look too good. Second, you migh soon notice that entire continent is a large plain. Yes, it is not perfectly flat like in [[Bay City]], [[Nautilus City]] or some parts of the [[Premium Continents]], but still a plain. There are no mountains on this continent. There is a single hill (see [[Mountains Of East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandoned land. The lack of roads, the fact that many sims have no road access, has a very bad effect to the economic development.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod G6.png|200px|thumb|right|G6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;Pod line G6 - Outer Ring&#039;&#039;&#039; To take a complete tour of the continental coast, probably the best option is to use this pod. Coast road is highly fragmented. There are 7 places where the pod becomes a boat. Also, it North-East, it becomes a submarine to investigate a submerged road tunnel. In West, there is a place where road is fragmented by an obstacle, but behind it, there is a wooden beach road where vehicles can drive. In South, there are places where road needs reparations (and work is in progress, but it looks like it will never be done). Another problem is that in some parts road is covered with sand. Gaeta coast is full of interesting places. There are a few places where road is colse to the shore (in West and in East). On a small part of the journey (in North), the road is a bit further away from the coast. Since [[Altitude]] is very low, it is very easy to terraform. This is why in many places you will find swamps and water channels close to the road, on both sides. While moving on water, the pod will take you to the coastal channels that replace road there. Sometimes, vegetation is incredible and landscape is similar to [[Heterocera Inner Waters]].&lt;br /&gt;
&lt;br /&gt;
=== Heterocera ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H1.png|200px|thumb|right|H1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Transcontinental&#039;&#039;&#039; is a special pod that connects Heterocera with [[Sansara]]. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.&lt;br /&gt;
&lt;br /&gt;
After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.&lt;br /&gt;
&lt;br /&gt;
See the chapter about Sansara for the exact route inside that continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H2.png|200px|thumb|right|H2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H2 - South East Heterocera&#039;&#039;&#039; This pod offers a trip along [[Heterocera Inner Waters]] and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H3.png|200px|thumb|right|H3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H3 - Heterocera Coast&#039;&#039;&#039;. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.&lt;br /&gt;
&lt;br /&gt;
The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.&lt;br /&gt;
&lt;br /&gt;
The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.&lt;br /&gt;
&lt;br /&gt;
The last parts, on South-West, are more unpopulated. This might be partially linked with the death of [[West Atoll Railroad]]. &#039;&#039;Second Life Geography team&#039;&#039; proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H4.png|200px|thumb|right|H4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H4 - road 4&#039;&#039;&#039; This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach [[Heterocera Inner Waters]]. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H5.png|200px|thumb|right|H5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H5 - Cecropia Express&#039;&#039;&#039;. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the [[GSLR]] main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station. &lt;br /&gt;
&lt;br /&gt;
This is probably the shortest way a pod moves on and the most frequent of all routes.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod H6.png|200px|thumb|right|H6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;H6 - The Great Wall&#039;&#039;&#039; This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters [[Heterocera Inner Waters]], South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.&lt;br /&gt;
&lt;br /&gt;
The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great [[Mountains Of Heterocera]] (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in [[Jeogeot]], [[Mountains Of Jeogeot]], with the largest cave on grid (see [[Caves &amp;amp; Mines]]). From here, the pod climbs the mountain and reaches the great wall.&lt;br /&gt;
&lt;br /&gt;
Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.&lt;br /&gt;
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[[File:Pod P1.png|200px|thumb|right|P1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;P1 - Around the continent&#039;&#039;&#039; is an exception in naming. The name comes from &#039;&#039;Paradise Tours&#039;&#039;. This vehicle starts its route from Hooktip railway maze. It is rezzed every hour at past 0 and 30. From Hooktip, it moves by rail all the way to Bhaga, where it pauses for a few minutes. The pod starts again to move at past 25 and 55. From here, it follows a similar route with pod line H3, only that it moves in the opposite direction. It moves all the way along West and North coast, with a few deviations in North East. All the route with its incredible landscapes is described at pod tour H3.&lt;br /&gt;
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On the East coast, the pod does not enter. After visiting Snout and Satellite, it enters road 3.5 and so it takes the shourtest route back to Hooktip. Again, it becomes a train in Saturnia and enters Hooktip Railway Maze from Tussok.&lt;br /&gt;
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=== Jeogeot ===&lt;br /&gt;
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[[File:Pod J1.png|200px|thumb|left|J1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J1 - North East Peninsula&#039;&#039;&#039; is the pod that goes further away then all pods on this continent. It moves only on road. After passing along entire Wellington Road, it moves to other roads, to reach road 9a. On the map, you can see this route looking like a twisted snake. This is not because there are Geographic obstacles, but because so wanted the constructions to do. After reaching the end of the road, the pod returns and enters another dead-end road, this time longer, known as North Spur Road. Then, it returns to the base, along Wellington Road.&lt;br /&gt;
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The North-East peninsula is a plain or a low plateau, more flattern then the central continent landmass. Also, altitude is lower. It has two roads that unfortunately don&#039;t reach the shore in any point. As you might see while visiting this place, population density is similar to other parts of the continent and one of the two roads is paved and illuminated. In some parts there can be seen some vegetation along it, but still not as spectacular as the roads of [[Heterocera]].&lt;br /&gt;
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[[File:Pod J2.png|200px|thumb|right|J2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J2 - East Jeogeot&#039;&#039;&#039; is a road pod and makes a long bubble, without going twice on any part of the journey. For those who love roads, this is a very good choice. It takes you close to some of the most impressive places of the continent. &lt;br /&gt;
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First, it moves along Wellington road, a paved route, to East. There are some paved roads on this continent, with different type of stones then the roads in Heterocera. A long bridge over a dried valley can be seen, it is not the only one. the vehicle goes along some asphalted roads, finally to enter the most spectacular part: a 4 sims long water tunnel. It is the longest underwater tunnel on the grid and the only such tunnel on mainland, but on private-owned land others can be found ,like on [[Caledon Railway]]. Another point of interest is a lake that might be a crater. And near the end of the trip, the pod makes an off-road deviation: first to South, to a historical site, then to North. All along the road, there are many stops, places to rest and relax before continuing the trip.&lt;br /&gt;
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[[File:Pod J3.png|200px|thumb|right|J3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J3 - Western Roads&#039;&#039;&#039; is a very fast moving pod. If your connection is not good, it&#039;s better to avoid it. The map you see is based on other resources an only on limited area on some failed attempts to complete this journey.&lt;br /&gt;
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The pod used for this trip travels to West, trying to get as close as possible to the Western shores. It follows a road and two deviations, smaller roads, that continue further to West. After this, it continues to South up to an unpaved shortcut, where it turns West again, to return to the base.&lt;br /&gt;
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[[File:Pod J4.png|200px|thumb|left|J4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J4 - North West&#039;&#039;&#039; is also a road pod, that follows some roads in North of the continent. Like all other pods, it travels all length of Wellington Road, then it moves to Norh, to the main route of this continent. And then, it continues to the North-West island, along its road. Of great interest are the bridges, one of them being really huge. It is not a long journey and it is a good alternative to get contact with this continent. Also, of some interest are the [[Mountains Of Jeogeot]]. The pod does not go through the mountains, but allows a border contact and a traveler can continue by foot.&lt;br /&gt;
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[[File:Pod J5.png|200px|thumb|right|J5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J5 - North&#039;&#039;&#039; It starts from the posd base and goes to West, along Wellington Road, then it turns North, Where it reaches [[Mountains Of Jeogeot]], it changes its form and becomes a boat and starts moving to East, along one of the only rivers in this continent. The landscape changes almost completely and you almost feel like in the river islands of central [[Sansara]], with the only difference that population density is by far not so high. After a few sims, it climbs to a bridge and returns to the road network of the continent. Then, it moves along North part of road 9, to reach the great and impressive Lordshore bridge. Speed is decreased to allow visitors to admire it. &lt;br /&gt;
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This is the only pod route in Jeogeot that includes a waterway.&lt;br /&gt;
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[[File:Pod J6.png|200px|thumb|left|J6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;J6 - Central&#039;&#039;&#039; It is important to know that this pod has an extreme speed, sim crashes can be seen often. So, if you don&#039;t have a good connection, avoid it. It can be considered the shortest tour on the continent and is done only on roads. Basically, the pod completes a circuit, a long bubble around Wellington Route and another road, South to it. Along the way, there are multiple stops, where the pod stays for about half of a minute.&lt;br /&gt;
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=== Nautilus ===&lt;br /&gt;
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There are severe access restrictions in Nautilus, so all pods in this continent in fact come from Corsica or Satori. Currently, there are in use C2/N2 (both in Corsica and Nautilus) and N1 (Satori - Nautilus). Please, check the chapters for Satori and Corsica, to see map and details about the two tours.&lt;br /&gt;
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=== Sansara ===&lt;br /&gt;
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[[File:Pod S0a.png|200px|thumb|right|S0 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S0 - Amundsen&#039;&#039;&#039; this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.&lt;br /&gt;
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After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small [[Microcontinent]], still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.&lt;br /&gt;
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The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at [[Snowlands Subcontinent]].&lt;br /&gt;
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In summer 2014, this route has been extended, with a loop along the artic coasts along West Snowlands, including a trip over the river and its waterfall.&lt;br /&gt;
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[[File:Pod S1.png|200px|thumb|right|S1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S1 - Northwestern Departures&#039;&#039;&#039; is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit [[Mountains Of Central Sansara]]. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.&lt;br /&gt;
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From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see [[Caves &amp;amp; Mines]] and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along [[GSLR]], the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to [[Heterocera]]. It turns left, along [[North Sansara Sea Forts]]. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to [[Bay City]], where it reaches coast in Manyiminya, end point of [[Bay City Railway &amp;amp; Trams|Bay City Railway]].&lt;br /&gt;
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The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.&lt;br /&gt;
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The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of [[Protected Land]], the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of [[Premium Continents]], does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.&lt;br /&gt;
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After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.&lt;br /&gt;
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[[File:Pod S2.png|200px|thumb|right|S2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S2 - ONSR&#039;&#039;&#039;. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit [[Snowlands Subcontinent]]. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the [[ONSR]]. From Okemo Gorge, it walks along the rail tracks.&lt;br /&gt;
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Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.&lt;br /&gt;
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Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.&lt;br /&gt;
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[[File:Pod S3.png|200px|thumb|right|S3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S3 - Southeastern Sansara&#039;&#039;&#039; departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with [[Altitude]] over 200 meters. Then it continues along Sutherland Basin 3.&lt;br /&gt;
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In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.&lt;br /&gt;
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Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with [[Mountains Of South-East Sansara]]. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.&lt;br /&gt;
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After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the [[Void Ocean]]. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the [[SJRR]], a resident-to-resident railway that is the start point for exploring [[Mountains Of South-East Sansara]]. Sutherland is one of the two highest [[Dams]] on the grid.&lt;br /&gt;
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Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.&lt;br /&gt;
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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].&lt;br /&gt;
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[[File:Pod S4.png|200px|thumb|right|S4 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S4 - River &amp;amp; Mountains&#039;&#039;&#039;. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of [[Snowlands Subcontinent]]. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of [[Protected Land]]), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.&lt;br /&gt;
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From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.&lt;br /&gt;
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From here, it enters the river again and follows it upstream, along the [[ONSR]] line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede [[Dams]] it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.&lt;br /&gt;
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The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between [[Snowlands Subcontinent]] and [[Mountains Of Central Sansara]]. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.&lt;br /&gt;
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On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.&lt;br /&gt;
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[[File:Pod S5.png|200px|thumb|right|S5 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S5 - Northern Sansara&#039;&#039;&#039; is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don&#039;t look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of [[Heterocera Inner Waters]] and are not of coral origin.&lt;br /&gt;
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After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at [[Mountains Of Central Sansara]]. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G&#039;al, the high volcano.&lt;br /&gt;
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The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide &#039;Morthern Islands&#039;. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.&lt;br /&gt;
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Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.&lt;br /&gt;
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[[File:Pod S6.png|200px|thumb|right|S6 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S6 - Northeastern&#039;&#039;&#039;. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see [[Altitude]] for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.&lt;br /&gt;
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Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.&lt;br /&gt;
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At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.&lt;br /&gt;
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Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.&lt;br /&gt;
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After returning from this deviation, the vehicle continues its route to Sutherland. It passes under [[SJRR]], a resident-to-resident railway and the starting place for trips in [[Mountains Of South-East Sansara]]. From here, it returns following the road to West, at the border between [[Sea of Fables]] in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.&lt;br /&gt;
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You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to [[Mountains Of Central Sansara]]. It passes over many bridges, then it finally returns back to Snowlands, to pod base.&lt;br /&gt;
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[[File:Pod S7.png|200px|thumb|right|S7 pod line]]&lt;br /&gt;
&#039;&#039;&#039;S7 - Water&#039;&#039;&#039; If you love sailing, this is the best choice. It is a pod that follows many waterways inside Sansara. This includes Sea Of Fables and Ice Bay, but also many rivers. It has many stops along its journey, reaching many islands. Each time, the pod is waiting for travelers to stop and visit each island. The most interesting part is when it travels along rivers, over many waterfalls and even over a dam. Departure time: every hour past 25 and 55.&lt;br /&gt;
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[[File:Pod HS.png|200px|thumb|left|S-H pod line]]&lt;br /&gt;
&#039;&#039;&#039;H1 - Heterocera Connection&#039;&#039;&#039; This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to [[GSLR]]. It circles at border land around these sims and finally enters ANWR channel, the most busy of all [[Transcontinental Channels]], reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.&lt;br /&gt;
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When it returns from Heterocera, it moves directly from Calleta, by [[Water]], on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by [[SLGI Trains]] (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.&lt;br /&gt;
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=== Satori ===&lt;br /&gt;
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[[File:Pod M1a.png|200px|thumb|right|M1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M1 - Central Road Satori&#039;&#039;&#039; is a road tour. It starts at an isolated pod base, in sim Camazotz, so small that you need to search it a bit. The pod moves on road to North, then it makes a large bubble on the North roads of the continent, with a deviation to West. At some point, it exits road surface and becomes a boat, to visit some islands on the East coast of Satori. They are on protected land and have been recently built. Some of them are made for pocket avatars. Then, it returns and after a succession of teleports, reaches Old Wagon Road and then it returns back. &lt;br /&gt;
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This is by far the best way to get contact with the land features inside Satori, with its large plains and inner plateaus. If you are lucky, close to the starting point you can see some isolated mountains (the only ones in Satori, see [[Mountains Of East Continents]]. And also, this trip takes you close to some large lakes inside the continent, inside a large depression.&lt;br /&gt;
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[[File:Pod M2.png|200px|thumb|right|M2 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M2 - South West Satori&#039;&#039;&#039; It is detached every hour at past 20 and 50. The pod travels both on road and on water. It is released at Basilisk pod station, on the Western shore and almost immediately it gets contact with water. As a boat, it travels to South, a long distance, with a few stops at some Linden-owned islands. Each time, the boat stays a few minutes, enough tyme to explore the places. Then, the vehicle goes along some highly populated places, with many artificial islands. And then, it exits water and reaches an inland road, with the help of multiple teleports. &lt;br /&gt;
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On road, the pod moves slowly to South, through the large plain of Satori. This plain is not much different from the higher plateaus, the main difference is ground texture. The road seems to have helped population growth in the area. Unfortunately the road ends in a lake, but the pod becomes a boat and passes over. The tour is continued South, along road 8, to the Southest road found in Satori. The returning route is almost similar, with only small differences: First, the pod makes a small deviation to a tunnel end (in fact it is not a tunnel, but a teleporter) and second, on returning, it does not become a boat and gains some altitude.&lt;br /&gt;
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[[File:Pod M3.png|200px|thumb|right|M3 pod line]]&lt;br /&gt;
&#039;&#039;&#039;M3 - Central Satori&#039;&#039;&#039; is almost entire a road vehicle. This tour is very good to get a clear image of inner Satori. It is detached from an isolated base, a shop without road or water access. With the help of some teleports, it gets to the main road of Satori and goes all the way to North, to make an uncomplete bubble in north. Then, it goes to South, where it makes another uncomplete bubble. This is because the road network of Satori has big problems, with missing parts. This is not due to a natural obstacle (almost all the continent is a plain or a plateau) or to a natural cataclism, it is all caused by accidental land sale. So, the pods must use multiple teleports to get accross gaps. Another surprise is the presence of a lake in South, with an unfinished bridge. There are many lakes on this continent, but majority of them are without road access.&lt;br /&gt;
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[[File:Pod N1a.png|200px|thumb|right|N1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;N1 - South Nautilus&#039;&#039;&#039; detaches every hour at past 00 and 30. It travels a long distance and sometimes has incredible speeds, so be prepared for possible sim crashes. This is a long journey of up to 4 hours. Almost all the route is by water.&lt;br /&gt;
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The vehicle starts its journey in Basilisk base, then it moves to North. It stops many times at a multitude of islands, along the West coast of Satori. Sometimes it goes under the surface, to explore some ruins and vegetation. At every island, it stops for up to 10 minutes, enough time to explore the place. All the islands along the road have been recently built (after 2011) and are all protected land, so you are free to explore them. Time is enough for a visit. Then, it goes to North, through what was Bingo Straight, one of the [[Transcontinental Channels]]. It continues East, with high speed, to reach [[Nautilus City]]. The pod actually don&#039;t enter the roads of the city, it flies above, at some altitude. Then, it continues North, along some of the islands found inside the continent. &lt;br /&gt;
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With the help of a teleport, it reaches an isolated road inside Nautilus continent, road 14. This is the only sectpr where the pod actually moves on road surface. It travels to North, up to road end, then to South. There are a few interesting stories about this road, like &#039;&#039;The Seven Chicken Bridge&#039;&#039; (it is said that those chicken tried to suicide there). In South, the road is continued with another private-owned road, through some interesting places.&lt;br /&gt;
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The pod also enters road 13, by multiple teleporting over parcels of abandoned land.&lt;br /&gt;
&lt;br /&gt;
Then, the pod returns to sea and travels to East, to the most Eastern islands of the continent. Notable features there are the a few islands that worth exploring, some of them with wind-powered water pumps. On return, it stops at the skeleton of the leviathan, a huge dinosau skeleton that covers a whole island. For its incredible size, it really worths exploring. From here, the return route is usually by balloon, over Nautilus City and then to west Satori base, on a more shorter journey. Last hundreds of meters are done below water surface, to reveal some ruins.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Continent ===&lt;br /&gt;
&lt;br /&gt;
[[File:Pod T1.png|200px|thumb|right|T1 pod line]]&lt;br /&gt;
&#039;&#039;&#039;T1 - Sharp Continent&#039;&#039;&#039; [[Sharp Continent]], also known as TSL Continent, is the remain of old teen grid. There is only one pod traveling on its roads, but it can be considered as two pods. This is because it first visits South part of the continent, then it returns to base and goes to North, with a different design. Speed is set to a low level, so its passengers will survive sim crossing without problems and will be able to see all the landscapes.&lt;br /&gt;
&lt;br /&gt;
In South, it visits the Sharp Snowlands, following the two skilines and the uncomplete road network. Landscapes are incredible, looking familiar to [[Snowlands Subcontinent]]. After visiting every sim and having some off-road drives, it returns to base. Then, it goes North. It follows the road for a small distance, then it becomes a balloon. It passes over the highest waterfall on the grid. Going to North, it reaches Canyon Road in Svecia sim. This sim has some records: the highest mountain of the continent (310 meters, an [[Altitude]] higher then all mountains of [[Sansara]], only in [[Heterocera]] you will see something higher), the deepest canyon on the grid and the highest altitude variation inside a single sim, plus a waterfall. See [[Mountains Of Sharp Continent]] for more details and off-road tourist paths. From here, the pod goes North-West, visiting all roads of this part of the continent. Landscape is somehow similar to parts of Sansara. It is like having all Sansara compressed into a pocket, it all fits inside this very small and unpopulated continent. The pod goes to every sim with road access and stops somewhere in Western end, at a cart trail, where you can drive anytime. If you walk by foot, South of here, you will find a crater created by a meteorite, something very rare on a continent. Also, inside Brighton sim, you can see a dam. [[Dams]] are also a rare feature, found only on a few continents. &lt;br /&gt;
&lt;br /&gt;
The fact that this continent has a very low population and also a very low number of vehicles, makes the trip very quiet and relaxing. There are no high-lag sims and nothing can prevent you from admiring the landscape.&lt;br /&gt;
&lt;br /&gt;
=== Zidra ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, thanks to a high number of object entry restrictions on protected land and to a high lack of protected routes in some parts, transport service is highly restricted on this continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Pod Z1.png|200px|thumb|left|Z1 pod line]]&lt;br /&gt;
[[File:Pod Z3.png|200px|thumb|right|Z3 pod line]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z1 - Kama Center&#039;&#039;&#039; circles around two sims, Kama Center and Bronlem. It has multiple stops at almost all important places. Both sims host two large parks and have roads on their borders. The pod finish its tour fast and makes many tours in an hour.For people that visit for the first time [[Zindra]], this pod is a good way to have contact with the adult land. Even if it circles only in two sims, it shows your way around [[Kama City]] and the [[Monorails|Monorail]] terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In past, another pod, Z2, was designed to visit all South of the continent, but thanks to massive land restrictions, it could not be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Z3 - Zindra Gold&#039;&#039;&#039; is a pod that allows a visit to South-West parts of [[Kama City]]. It is rezzed after a schedule. It starts at the pod base and goes South, along the city roads. Then, it becomes a boat and moves along the river, to make a short visit at a place where starts a beach road. Unfortunately, land restrictions does not allow it to go too far on that road. It returns on a different route, avoiding all sims with access restrictions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
Related articles:&lt;br /&gt;
&lt;br /&gt;
*[http://blog.livedoor.jp/dualatoll/archives/1763294.html Yava Script Pods (Japanese)]&lt;br /&gt;
*[http://seesaawiki.jp/w/dualatoll/d/YavaScript%20pod%20tours%20-%20TOP Yava Script Pods (maps)]&lt;br /&gt;
&lt;br /&gt;
Other transport companies:&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]] - main article with lists and categories&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[SLGI Trains]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1193675</id>
		<title>SLGI Trains</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLGI_Trains&amp;diff=1193675"/>
		<updated>2014-09-30T14:46:57Z</updated>

		<summary type="html">&lt;p&gt;Anaimfinity Resident: /* SLGI BHAGA A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SLGI train fly.png|200px|thumb|right|A SLGI Train while flying (arouhd Sugarolaf Dam)]]&lt;br /&gt;
[[File:SLGI train non-fly.png|200px|thumb|right|A SLGI Train on railway (somewhere near Pini)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A complete schedule of all SLGI trains (30 pages in word) can be downloaded [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo HERE]. The information is stored on [https://mega.co.nz/ MEGA], the successor of Megaupload and one of the most secure storage clouds in the world. You will need google chrome for download.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by &#039;&#039;Second Life Geography&#039;&#039; team, to connect remote places and to offer touristic guides to visitors. They all depart at [[Achemon Railway]], {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule. There are currently 12 destinations, each one with its own train. For a part of the distance, SLGI trains follow a common way, so they can be found more often near Achemon (at maximum one train every hour).&lt;br /&gt;
&lt;br /&gt;
== Reason ==&lt;br /&gt;
[[File:SLGI train 1.png|200px|thumb|right|A SLGI train in Bembecia - Hooktip railway maze]]&lt;br /&gt;
&lt;br /&gt;
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in [[Heterocera]] and remote rails in [[Sansara]]. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on [[Protected Land]] or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody. Roads, railways and other protected ways don&#039;t belong to a single person or a single transport company, but to all residents. Like in real world, vehicles must exist and protected ways (roads, railways, waterways and airlines) are made for transportation, however abusing of protected routes is not a good thing and must be avoided.&lt;br /&gt;
&lt;br /&gt;
Other reasons were to stimulate other people&#039;s creativity and to show that [[Automated Transportation]] vehicles can be built by anybody and to show, from above, the beauty of our virtual world.&lt;br /&gt;
&lt;br /&gt;
Operating these virtual trains is an honor for us and we treat it with big responsibility.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact [[User:Anaimfinity_Resident|Ana Imfinity]].}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
From the first days when the railway system in [[Heterocera]] was starting to take shape, people wanted a transportation service to exist. Many residents have tried this. Some of them ended in the wrong way (with punishment like a 3 days suspention), while the large majority of builders ceased their projects by their own will. In 2013, the [[Yava Script Pods]] were operating on parts of the railway (mainly in East), while [[Second Life Transport Authority]] had its cars roaming on all railway system. Roaming trains were also present.&lt;br /&gt;
&lt;br /&gt;
From 2012, &#039;&#039;&#039;World Explorer Railways Center&#039;&#039;&#039; was almost finished in Achemon sim, but incidents from rl forced its owner to stop the project. It remained unfinished until January 2014, when it was incorporated in [[Achemon Railway]]. The purpose of World Explorer was to offer guided tours throughout the rail system of the atoll. In December 2013, SLGI (or Second Life Geography Institute) was formed, as an inworld place for Geographic articles and research. Then, after creation of Achemon Railway, the old transportation project was passed to the institute. &lt;br /&gt;
&lt;br /&gt;
The first scheduled train was moving on route Achemon - Tuliptree, every 3 hours (January 2014) and the first flying train moved from Cecropia to Adelais (February 2014). Since then, new trains were inserted and schedules were changed often. First trains were not always returning home, so their scripts had to be improved many times. From all projects made by &#039;&#039;Second Life Geography&#039;&#039; team, this one was and is the hardest one.&lt;br /&gt;
&lt;br /&gt;
Ana Imfinity and Aziv Aslan, creators of SLGI trains, are both of [http://en.wikipedia.org/wiki/Adyghe_people Circassian] (North Caucasian) origin. This is the first project in Second Life developed by North Caucasian people.&lt;br /&gt;
&lt;br /&gt;
== Technical data ==&lt;br /&gt;
[[File:SLGI train 2.png|200px|thumb|right|A train using its flying engine and wings to pass over a busy switch]]&lt;br /&gt;
&lt;br /&gt;
For the moment, the vehicles in use are modified opensource trains. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. &lt;br /&gt;
&lt;br /&gt;
For this, all convertable trains have a train engine (a script responsable for train movement), a plane engine (a script responsable for flying), one or more dictator scripts (they tell the enines what to do and where) and a deleter script (in case something goes wrong, to avoid entering unwanted parcels and remove runaway trains). To reduce lag, trains have no listener. communication between scripts is done with [[llMessageLinked]] function. Measurements show that these trains use sim resources not much above the level of a classic opensource train.&lt;br /&gt;
&lt;br /&gt;
The original opensource trolley had sit scripts in almost all prims. We kept these low-lag scripts, to help passengers sit in a confortable way.&lt;br /&gt;
&lt;br /&gt;
Unlike other tour vehicles, SLGI trains don&#039;t use a notecard to store data about their route. All information is stored inside the scripts. This is not a problem for short distance trains, but for long-distance vehicles, a special technology needed to be developed to accomodate with this problem. So, long-distance trains make stops along the route in rezz zones, where they rezz a prim with scripts. Old, used scripts are deleted and replaced with new ones. In many cases, passengers won&#039;t even notice this, except for a longer time spent in a station (10 seconds instead of 2).&lt;br /&gt;
&lt;br /&gt;
=== Train movement ===&lt;br /&gt;
&lt;br /&gt;
As a train, they move slow (about 55% the speed of an opensource train), but in some parts of the rial they can move much faster (even faster then an opensource train). Speed is reduced in places with high lag or with multiple sim crossings, to make sure that passengers survive, but it is allowed a higher speed in sims with more abandoned land. Main difference to other trains is a slow transition between speeds. Train engine shows speed in a floating text, so passengers can see know fast they are going. Some residents required speed increase, so now they have it, but with strong restrictions in dangerous places. Sometimes, restrictions are on bridges, to make a journey more realistic.&lt;br /&gt;
&lt;br /&gt;
They are more vulnerable as trains. Tests showed that 70% of problems are on the railway then in the air. They are affected by lag levels, passengers with bad connections, fast changing switches or small auto-return times. Also, trains tend to move with 5% faster without a passenger.&lt;br /&gt;
&lt;br /&gt;
The engine used a simplified opensource script (reduced to 60% to reduce lag). Unlike other trains, the SLGI trains decrease and increase speed more visible while they enter a station. A second script changes switches on the rail, so the train can move smoothly and follow the guide. At important switches, to avoid any problems on the railway, the flying engine is engaged for low distances. This means that the wings will be visible in such places. Trains are physical while moving on the rail and non-physical when they stop or flip.&lt;br /&gt;
&lt;br /&gt;
=== Plane movement ===&lt;br /&gt;
[[File:SLGI train f.png|200px|thumb|right|A SLGI train flying over the Snowlands]]&lt;br /&gt;
&lt;br /&gt;
As a plane, they use a [http://en.wikipedia.org/wiki/Nuclear_thermal_rocket Fission Engine] that creates a multitude of explosions, so the passengers feel endless small shocks (don&#039;t worry, avatars don&#039;t die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path. They have no stop while flying.&lt;br /&gt;
&lt;br /&gt;
Many thanks to &#039;&#039;&#039;Aziv - Aslan&#039;&#039;&#039; who suggested this kind of locomotion and helped to create it.&lt;br /&gt;
&lt;br /&gt;
Flying altitude is set to 100 meters except for SLGI Train Mountain (after they depart Crenulate station) and some high places inside snowlands, for SLGI Train YS + Dams. In some populated areas, they become invisible to avoid any stress to nearby residents. While flying, trains are affected only by rare sim crashes. The most frequent problem is that sims enter from time to time on restart process and this blocks all trains entering that area.&lt;br /&gt;
&lt;br /&gt;
The flying script, made by Aziv Aslan and Ana Imfinity, is simple, low-lag, but does not use a notecard or an external storage place for information. For low-distance trains that is not a problem, but for high-distance ones, data needs to be sored on multiple scripts. From time to time, the train stops in a rezz zone and deploys a prim with scripts. Using [[llRemoteLoadScriptPin]] the prim gives to the train a new script with instructions, while the old one is deleted. In many cases, passengers will not even notice this, except for a longer stop in a station along route.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the plane engine is used to pass important or tricky switches. Also, the train is not physical while flying.&lt;br /&gt;
&lt;br /&gt;
=== Percent of errors ===&lt;br /&gt;
&lt;br /&gt;
In normal conditions, measurements showed that about 90 to 98% of trains return home, depending on what route. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine is working much better on air then it powers the wheels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges. The most frequent problem the &#039;region logout process&#039; that deletes all trains existing an passing through a sim. In past, these trains could be hyjacked for fun, but since griefer attacks are far too often in the last time, this will no longer be possible.&lt;br /&gt;
&lt;br /&gt;
To avoid problems, trains have a deleter. If a train remains blocked more then 10 minutes somewhere or of a train does not return home in time (with an error of 30%), it is deleted.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of SLGI Train Project, we encountered a lot of problems. Up to this date, for those 2% to 10% of trains that fail reaching their target or returning home, the reasons of their failure are as follows:&lt;br /&gt;
&lt;br /&gt;
*Sim logout process: 40%&lt;br /&gt;
*Sim crossing problems: 30%&lt;br /&gt;
*Griefer attacks: 20%&lt;br /&gt;
*Technical problems: 10%.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in last time, bad sim crossings have a very bad effect on the movement of these trains. This has been going for too long and we speculate that the Linden officials intentionately keep this going on and don&#039;t fix it.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train k.png|200px|thumb|right|Up: the online SLGI map,down: the traffic relay an a tracker]]&lt;br /&gt;
Unlike [[Second Life Transport Authority]] or [[Yava Script Pods]], we don&#039;t have access to an external server. For a long time, the only way to know where SLGI trains are was the use of their timetables and Heterocera interactive maps. These trains don&#039;t have contact with any external or internal server and so they are completely on their own on their schedules.&lt;br /&gt;
&lt;br /&gt;
At their rezz point, in House Of Freedom - [[Achemon Railway]], there is a traffic relay that gives information about train activity, counting departed and returned trains. It also uses trackers. A tracker is the fastest moving object on the grid. It can travel from Achemon to Bay City an back in less then two minutes. They look like green spheres, flying at 1000 meters high. Trackers follow routes of SLGI trains that should be in service according to schedule and return home with info about detected SLGI trains.&lt;br /&gt;
&lt;br /&gt;
The use of trackers instead of an expensive external server proved to be highly efficient. Main advantages are: low-lag for trains and traffic relay, no cost for this method, higher accuracy and information about sim cross problems. Major disadvantage is system delay (it takes between a few seconds to a few minutes to find out where is a train).&lt;br /&gt;
&lt;br /&gt;
By clicking the traffic relay, anybody can find out in a few minutes where all SLGI trains are.&lt;br /&gt;
&lt;br /&gt;
An online map shows information brought by the trackers and position of all SLGI trains, with a delay of 5 minutes. This map can be seen at House Of Freedom. It is not so accurate as Heterocera interactive railway maps, but still gives a good idea of where trains are.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
[[File:SLGI train 4.png|200px|thumb|right|It is a great honor for our little team to operate trains on historical railways]]&lt;br /&gt;
&lt;br /&gt;
At this moment, we have one train model working on all lines: a modified version of the GSLR trolley (available anywhere as an opensource model). It has been modified by a good friend of us, who reduced prim count and painted it green. To make flying more realistic, wings have been added. We had also a modified version of the VRC opensource train, but we no longer use it. Initial trains had an extreme glowing effect and not a nice design. The trolley is more simple, low prim, low lag and complains well with space and prim restrictions found in some places.&lt;br /&gt;
&lt;br /&gt;
Second Life Geography team wanted to make a contest for train boulders, for train models. For financial reasons, this is not possible (except as an act of charity with symbolic prizes). If you wish your train to be used, this is possible with the following conditions:&lt;br /&gt;
&lt;br /&gt;
#Trains must not have more then 28 prims (to avoid problems and lag).&lt;br /&gt;
##Trains for GSLR and ONSR must not have more then 20 prims (both lines have limited prim count).&lt;br /&gt;
#All trains must have wings (the wings are visible only while flying). These trains also fly over important switches to avoid blocking traffic, not only to reach railway terminals.&lt;br /&gt;
#Convertable trains must not be longer then an opensource (they must squeeze through small parcels of protected land)&lt;br /&gt;
#Classic trains must not be longer then a trolley (to avoid any problems)&lt;br /&gt;
#All models must be copy-modify (so that the scripts can be inserted and part of the trains can become invisible)&lt;br /&gt;
#Unconventional models are appreciated&lt;br /&gt;
#Trains must not make noises, to avoid any problems with land owners&lt;br /&gt;
#Trains must work well with the opensource train script (this affects the angles).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: All trains must be green. Models with other color will not be accepted by default. It is, however, not required to be glowing or to have a specific type of green (or to be completely green).&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
[[File:SLGI train invisible.png|200px|thumb|right|A train becoming invisible in a populated area]]&lt;br /&gt;
&lt;br /&gt;
On private-owned land, trains are moving with permission. However, since majority of private railways are group owned, it is impossible to talk with everybody. A notecard was released for the VRC group. If you are a member of a group that owns land on a railway and don&#039;t want trains to move on your land, please contact us.&lt;br /&gt;
&lt;br /&gt;
It is possible that, caused of an error, these trains lose their way and enter nearby parcels. This happens at one train in 600, in 80% of cases when a sim is behaving not normally (a bug, high lag, griefer attacks or sim logout process). More often, this is happening to experimental trains or new trains released into schedule. More often, it is possible that a SLGI train, while flying, enters with a part of its body (the edge of its wings) on private land. If you see any of these happening, please tell us, to correct the route. If a train gets stocked and stays in the same sim for more then 10 minutes, it will self-destruct. The same, if a train does not return home within estimated time (average time + 30%), it will also go self-destruct.&lt;br /&gt;
&lt;br /&gt;
On protected land, vehicles are allowed to move. Still, the point of view of nearby residents is important. It is important both the point of view of residents nearby the protected land and the residents moving on protected land, by foot or with other vehicles. So, if required, trains can become invisible in a specified area or they can fly at a higher altitude.&lt;br /&gt;
&lt;br /&gt;
If residents from nearby parcels wish, trains might become partially invisible while passing nearby or can fly on other altitudes. And also, if you own a station or a parcel near the railway and wish to, these trains can stop at your station or enter your parcel. If you wish, a complete time schedule for a specified station can be sent to you on a notecard. And also, if a group of residents wish, these trains will be removed from a schedule.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the project, our team received many messages, 90% of them were appreciations for the project and 10% were against it.&lt;br /&gt;
&lt;br /&gt;
It is almost impossible to always keep an eye on all vehicles. That would require someone to be always online and to track all vehicles with high-lag scripts. Trains have a timer, so if they get stocked in a sim for more then 10 minutes or they don&#039;t reach back home with a delay of 30%, they self-destruct and send a message back home. If you see a train behaving badly or not following its route, please contact us, to solve the problem.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{{KBnote|To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. Around Achemon, there can be seen more trains, but not more then 24 train is 24 hours (except when sim crossing becomes very bad and alternative trains need to be rezzed).}}&lt;br /&gt;
&lt;br /&gt;
The departure/arrival position is {{SLurl|region=Achemon|x=22|y=242|z=80|title=House Of Freedom}} (Achemon 22,242,80).&lt;br /&gt;
&lt;br /&gt;
To get a complete schedule for every station and all available data (15 pages of word table), click on this [https://mega.co.nz/#!rAMHwKZZ!90DKKvlXUWzmMcWHLUUZ3zWM4fXgNr6ux4V3tWw7nCo Complete Schedule]. The information is stored on [https://www.mega.co.nz MEGA], the succesor of Megaupload. You will need google chrome to download.&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bay ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sa.png|200px|thumb|right|SLGI Train Bay]]&lt;br /&gt;
&lt;br /&gt;
This train connects [[Bay City Railway &amp;amp; Trams|Bay City Railway]] with Heterocera. It makes a few stops on the way. Its schedule is as follows:&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	101	103	105	107	TRAIN NUMBER	102	104	106	108&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	3.11	9.11	15.11	21.11&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	3.10	9.10	15.10	21.10&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	3.09	9.09	15.09	21.09&lt;br /&gt;
 ACHEMON   	0.06	6.06	12.06	18.06	ACHEMON	        3.06	9.06	15.06	21.06&lt;br /&gt;
 DIDUGUA   	0.07	6.07	12.07	18.07	DIDUGUA	        3.05	9.05	15.05	21.05&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	3.04	9.04	15.04	21.04&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	3.03	9.03	15.03	21.03&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	3.01	9.01	15.01	21.01&lt;br /&gt;
 OCULEA	        0.13	6.13	12.13	18.13	OCULEA	        2.59	8.59	14.59	20.59&lt;br /&gt;
 CALLETA   	0.16	6.16	12.16	18.16	CALLETA	        2.56	8.56	14.56	20.56&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	2.53	8.53	14.53	20.53&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	2.52	8.52	14.52	20.52&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	2.50	8.50	14.50	20.50&lt;br /&gt;
 TULIPTREE N.	0.24	6.24	12.24	18.24	TULIPTREE N.	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	2.46	8.46	14.46	20.46&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	2.26	8.26	14.26	20.26&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	2.23	8.23	14.23	20.23&lt;br /&gt;
 BERTRADA	0.58	6.58	12.58	18.58	BERTRADA	2.14	8.14	14.14	20.14&lt;br /&gt;
 SHEMERVILLE	1.15	7.15	13.15	19.15	SHEMERVILLE	1.57	7.57	13.57	19.57&lt;br /&gt;
 MANYIMINYA	1.24	7.24	13.24	19.24	MANYIMINYA	1.48	7.48	13.48	19.48&lt;br /&gt;
 GRUB BEACH	1.30	7.30	13.30	19.30	GRUB BEACH	1.42	7.42	13.42	19.42&lt;br /&gt;
 INNER HARBOR	1.33	7.33	13.33	19.33	INNER HARBOR	1.39	7.39	13.39	19.39&lt;br /&gt;
 DALEY BAY	1.36	7.36	13.36	19.36	DALEY BAY	1.36	7.36	13.36	19.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train ONSR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sb.png|200px|thumb|right|SLGI Train ONSR]]&lt;br /&gt;
&lt;br /&gt;
This train connects the legendary [[ONSR]] with Heterocera. Its constructions is the most difficult because there are not many rezz zones on route, where scripts could be replaced, so both engines use their fuel with maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	111	113	115	117	TRAIN NUMBER	112	114	116	118&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.47	11.47	17.47	23.47&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.46	11.46	17.46	23.46&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.45	11.45	17.45	23.45&lt;br /&gt;
 ACHEMON    	1.06	7.06	13.06	19.06	ACHEMON  	5.42	11.42	17.42	23.42&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	5.41	11.41	17.41	23.41&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	5.40	11.40	17.40	23.40&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	5.39	11.39	17.39	23.39&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	5.37	11.37	17.37	23.37&lt;br /&gt;
 OCULEA   	1.13	7.13	13.13	19.13	OCULEA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 CALLETA  	1.16	7.16	13.16	19.16	CALLETA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	5.29	11.29	17.29	23.29&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	5.28	11.28	17.28	23.28&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	5.27	11.27	17.27	23.27&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	5.26	11.26	17.26	23.26&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	5.24	11.24	17.24	23.24&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	5.22	11.22	17.22	23.22&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	5.02	11.02	17.02	23.02&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.58	10.58	16.58	22.58&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRESCENT BR.	2.22	8.22	14.22	20.22	CRESCENT BRIDGE	4.26	10.26	16.26	22.26&lt;br /&gt;
 CLARKSBURG BR.	2.34	8.34	14.34	20.34	CLARKSBURG BR.	4.14	10.14	16.14	22.14&lt;br /&gt;
 WENGEN   	2.53	8.53	14.53	20.53	WENGEN  	3.55	9.55	15.55	21.55&lt;br /&gt;
 OBERSTDORF	2.54	8.54	14.54	20.54	OBERSTDORF	3.54	9.54	15.54	21.54&lt;br /&gt;
 VALMOREL	2.57	8.57	14.57	20.57	VALMOREL	3.51	9.51	15.51	21.51&lt;br /&gt;
 EAGAN   	2.59	8.59	14.59	20.59	EAGAN   	3.49	9.49	15.49	21.49&lt;br /&gt;
 DJ LANDING	3.00	9.00	15.00	21.00	DJ LANDING	3.48	9.48	15.48	21.48&lt;br /&gt;
 HEATON  	3.02	9.02	15.02	21.02	HEATON  	3.46	9.46	15.46	21.46&lt;br /&gt;
 BUNNY COTTAGE	3.04	9.04	15.04	21.04	BUNNY COTTAGE	3.44	9.44	15.44	21.44&lt;br /&gt;
 OHNO    	3.04	9.04	15.04	21.04	OHNO    	3.44	9.44	15.44	21.44&lt;br /&gt;
 SKARI   	3.06	9.06	15.06	21.06	SKARI   	3.42	9.42	15.42	21.42&lt;br /&gt;
 BENHAM  	3.08	9.08	15.08	21.08	BENHAM  	3.40	9.40	15.40	21.40&lt;br /&gt;
 OKEMO GORGE	3.10	9.10	15.10	21.10	OKEMO GORGE	3.38	9.38	15.38	21.38&lt;br /&gt;
 OKEMO CANYON	3.13	9.13	15.13	21.13	OKEMO CANYON	3.35	9.35	15.35	12.35&lt;br /&gt;
 NAKISKA 	3.17	9.17	15.17	21.17	NAKISKA 	3.31	9.31	15.31	21.31&lt;br /&gt;
 TORNADO PASS	3.19	9.19	15.19	21.19	TORNADO PASS	3.29	9.29	15.29	21.29&lt;br /&gt;
 SMITHERS BLUFF	3.24	9.24	15.24	21.24	SMITHERS BLUFF	3.24	9.24	15.24	21.24&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train GSLR ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sc.png|200px|thumb|right|SLGI Train GSLR]]&lt;br /&gt;
&lt;br /&gt;
Made to reach the historical tracks of [[GSLR]], this train has some special settings to accommodate for limited prim count. &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	121	123	125	127	TRAIN NUMBER	122	124	126	128&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	3.19	9.19	15.19	21.19&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	3.18	9.18	15.18	21.18&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	3.17	9.17	15.17	21.17&lt;br /&gt;
 DIDUGUA   	2.07	8.07	14.07	20.07	DIDUGUA 	3.14	9.14	15.14	21.14&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	3.13	9.13	15.13	21.13&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	3.12	9.12	15.12	21.12&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	3.11	9.11	15.11	21.11&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	3.07	9.07	15.07	21.07&lt;br /&gt;
 SCRIPT POD B.	2.17	8.17	14.17	20.17	SCRIPT POD BASE	3.03	9.03	15.03	21.03&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	3.02	9.02	15.02	21.02&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	3.00	9.00	15.00	21.00&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.51	8.51	14.51	20.51&lt;br /&gt;
 PERIWINKLE	2.33	8.33	14.33	20.33	PERIWINKLE	2.49	8.49	14.49	20.49&lt;br /&gt;
 MAROON BRIDGE	2.34	8.34	14.34	20.34	MAROON BRIDGE	2.48	8.48	14.48	20.48&lt;br /&gt;
 MAGENTA   	2.35	8.35	14.35	20.35	MAGENTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 SLATE     	2.36	8.36	14.36	20.36	SLATE   	2.46	8.46	14.46	20.46&lt;br /&gt;
 OLIVE     	2.38	8.38	14.38	20.38	OLIVE   	2.44	8.44	14.44	20.44&lt;br /&gt;
 MOCHA     	2.41	8.41	14.41	20.41	MOCHA   	2.41	8.41	14.41	20.41&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Islands ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sd.png|200px|thumb|right|SLGI Train Islands]]&lt;br /&gt;
&lt;br /&gt;
Initially limited to Tuliptree, this train was extended to Kama, a beautiful tropical island in North Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	131	133	135	137	TRAIN NUMBER	132	134	136	138&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	6.19	12.19	18.19	0.19&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	6.18	12.18	18.18	0.18&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON 	3.06	9.06	15.06	21.06	ACHEMON 	6.14	12.14	18.14	0.14&lt;br /&gt;
 DIDUGUA 	3.07	9.07	15.07	21.07	DIDUGUA 	6.13	12.13	18.13	0.13&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	6.11	12.11	18.11	0.11&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	6.09	12.09	18.09	0.09&lt;br /&gt;
 OCULEA  	3.13	9.13	15.13	21.13	OCULEA  	6.07	12.07	18.07	0.07&lt;br /&gt;
 CALLETA 	3.16	9.16	15.16	21.16	CALLETA  	6.04	12.04	18.04	0.04&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	6.01	12.01	18.01	0.01&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	6.00	11.00	18.00	0.00&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	5.58	11.58	17.58	23.58&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	5.54	11.54	17.54	23.54&lt;br /&gt;
 COLOR SIMS	3.46	9.46	15.46	21.46	COLOR SIMS	5.34	11.34	17.34	23.34&lt;br /&gt;
 BROKEN BRIDGE	4.16	10.16	16.16	22.16	BROKEN BRIDGE	5.04	11.04	17.04	23.04&lt;br /&gt;
 TENJIN  	4.21	10.21	16.21	22.21	TENJIN   	4.59	10.59	16.59	12.59&lt;br /&gt;
 KAMA    	4.40	10.40	16.40	22.40	KAMA    	4.40	10.40	16.40	12.40&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train YS + Dams ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train se.png|200px|thumb|right|SLGI Train YS + Dams]]&lt;br /&gt;
&lt;br /&gt;
The longest route, this flying train connects Heterocera with the [[Dams]] that exist in Sansara. Also, it has a stop at [[Yava Script Pods]] base. It has border contact with [[SJRR]] and [[East River Railway]]. Both these rails have object access or script restrictions or use a &#039;guide&#039; not compatible with Heterocera trains. This train also reaches the North and South borders of Sansara.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	141	143	145	147	TRAIN NUMBER	148	142	144	146&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	6.18	12.18	18.18	0.18&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	6.17	12.17	18.17	0.17&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	6.16	12.16	18.16	0.16&lt;br /&gt;
 ACHEMON 	4.06	10.06	16.06	22.06	ACHEMON  	6.13	12.13	18.13	0.13&lt;br /&gt;
 DIDUGUA 	4.07	10.07	16.07	22.07	DIDUGUA 	6.12	12.12	18.12	0.12&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	6.11	12.11	18.11	0.11&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	6.10	12.10	18.10	0.10&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	6.07	12.07	18.07	0.07&lt;br /&gt;
 OCULEA  	4.13	10.13	16.13	22.13	OCULEA  	6.05	12.05	18.05	0.05&lt;br /&gt;
 CALLETA 	4.16	10.16	16.16	22.16	CALLETA 	6.02	12.02	18.02	0.02&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	5.59	11.59	17.59	23.59&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	5.58	11.58	17.58	23.58&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	5.57	11.57	17.57	23.57&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	5.56	11.56	17.56	23.56&lt;br /&gt;
 TULIPTREE N.	4.24	10.24	16.24	22.24	TULIPTREE N	5.54	11.54	17.54	23.54&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	5.52	11.52	17.52	23.52&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	5.32	11.32	17.32	23.32&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	22.50	WEST VOLCANO	5.28	11.28	17.28	23.28&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	23.12	AMIDA BRIDGE	5.06	11.06	17.06	23.06&lt;br /&gt;
 GANYMEDE DAM	5.23	11.23	17.23	23.23	GANYMEDE DAM	4.55	10.55	16.55	23.55&lt;br /&gt;
 SCRIPT POD B.	5.31	11.31	17.31	23.31	SCRIPT POD B.	4.47	10.47	16.47	22.47&lt;br /&gt;
 LARSEN  	5.44	11.44	17.44	23.44	LARSEN  	4.34	10.34	16.34	22.34&lt;br /&gt;
 SUGAROGLAF DAM	5.53	11.53	17.53	23.53	SUGAROGLAF DAM	4.25	10.25	16.25	22.25&lt;br /&gt;
 MILLER BRIDGE	6.05	12.05	18.05	0.05	MILLER BRIDGE	4.13	10.13	16.13	22.13&lt;br /&gt;
 SCHELL END	6.25	12.25	18.25	0.25	SCHELL END	3.53	9.53	15.53	21.53&lt;br /&gt;
 PORTAGE BRIDGE	6.33	12.33	18.33	0.33	PORTAGE BR.	3.45	9.45	15.45	21.45&lt;br /&gt;
 BEAR    	6.47	12.47	18.47	0.47	BEAR    	3.31	9.31	15.31	21.31&lt;br /&gt;
 SUTHERLAND 	6.57	12.57	18.57	0.57	SUTHERLAND 	3.21	9.21	15.21	21.21&lt;br /&gt;
 ADRIATIC	7.16	13.16	19.16	1.16	ADRIATIC	3.02	9.02	15.02	21.02&lt;br /&gt;
 MACCLAINE BR.	7.27	13.27	19.27	1.27	MACCLAINE BR.	2.51	8.51	14.51	20.51&lt;br /&gt;
 SEASCALE BR.	7.46	13.46	19.46	1.46	SEASCALE BR.	2.32	8.32	14.32	20.32&lt;br /&gt;
 WATERHEAD	7.51	13.51	19.51	1.51	WATERHEAD	2.27	8.27	14.27	20.27&lt;br /&gt;
 LAGDALE 	8.07	14.07	20.07	2.07	LAGDALE 	2.11	8.11	14.11	20.11&lt;br /&gt;
 WORLD END	8.09	14.09	20.09	2.09	WORLD END	2.09	8.09	14.09	20.09&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Historical ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train sf1.png|200px|thumb|right|SLGI Train Historical]]&lt;br /&gt;
&lt;br /&gt;
More a plane then a train, this vehicle doesn&#039;t move on rail. It reaches the oldest part of the grid, going as far as the legendary [[Da Boom]] sim.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	151	153	155	157	TRAIN NUMBER	159	153	155	157&lt;br /&gt;
 HOUSE OF FREE.	5.01	11.01	17.01	23.01	HOUSE OF FREE.	1.29	7.29	13.29	19.29&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.28	7.28	13.28	19.28&lt;br /&gt;
 NEUMOEGEN	5.09	11.09	17.09	23.09	NEUMOEGEN	1.21	7.21	13.21	19.21&lt;br /&gt;
 CALLETA  	5.14	11.14	17.14	23.14	CALLETA 	1.16	7.16	13.16	19.16&lt;br /&gt;
 COLOR SIMS	5.30	11.30	17.30	23.30	COLOR SIMS	1.00	7.00	13.00	19.00&lt;br /&gt;
 WEST VOLCANO	5.34	11.34	17.34	23.34	WEST VOLCANO	0.56	6.56	12.56	18.56&lt;br /&gt;
 SPACE PIGS	5.58	11.58	17.58	23.58	SPACE PIGS	0.32	6.32	12.32	18.32&lt;br /&gt;
 EYE IN HAND	6.04	12.04	18.04	0.04	EYE IN HAND	0.26	6.26	12.26	18.26&lt;br /&gt;
 DA BOOM 	6.15	12.15	18.15	0.15	DA BOOM 	0.15	6.15	12.15	18.15&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Bhaga ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train na.png|200px|thumb|right|SLGI Train Bhaga]]&lt;br /&gt;
&lt;br /&gt;
First released as a roaming vehicle, it now follows the main line to Bhaga railway terminal.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	301	303	305	307	TRAIN NUMBER	302	304	306	308&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.58	8.58	14.58	20.58&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.57	8.57	14.57	20.57&lt;br /&gt;
 OBSCURE 	0.02	6.02	12.02	18.02	OBSCURE  	2.56	8.56	14.56	20.56&lt;br /&gt;
 HORISME 	0.04	6.04	12.04	18.04	HORISME  	2.54	8.54	14.54	20.54&lt;br /&gt;
 RIVATA  	0.05	6.05	12.05	18.05	RIVATA  	2.53	8.53	14.53	20.53&lt;br /&gt;
 EPIRRHOE	0.07	6.07	12.07	18.07	EPIRRHOE	2.51	8.51	14.51	20.51&lt;br /&gt;
 JODIS E 	0.19	6.19	12.19	18.19	JODIS E 	2.49	8.49	14.49	20.49&lt;br /&gt;
 JODIS W 	0.10	6.10	12.10	18.10	JODIS W 	2.48	8.48	14.48	20.48&lt;br /&gt;
 APLASTA 	0.11	6.11	12.11	18.11	APLASTA 	2.47	8.47	14.47	20.47&lt;br /&gt;
 RIBEATA 	0.12	6.12	12.12	18.12	RIBEATA 	2.46	8.46	14.46	20.46&lt;br /&gt;
 IDIA    	0.14	6.14	12.14	18.14	IDIA    	2.44	8.44	14.44	20.44&lt;br /&gt;
 JUBATA  	0.16	6.16	12.16	18.16	JUBATA  	2.42	8.42	14.42	20.42&lt;br /&gt;
 SINICA  	0.18	6.18	12.18	18.18	SINICA  	2.40	8.40	14.40	20.40&lt;br /&gt;
 TORVA   	0.19	6.19	12.19	18.19	TORVA   	2.39	8.39	14.39	20.39&lt;br /&gt;
 SPINI   	0.21	6.21	12.21	18.21	SPINI   	2.37	8.37	14.37	20.37&lt;br /&gt;
 ATHETIS 	0.24	6.24	12.24	18.24	ATHETIS 	2.34	8.34	14.34	20.34&lt;br /&gt;
 PARVA   	0.26	6.26	12.26	18.26	PARVA   	2.32	8.32	14.32	20.32&lt;br /&gt;
 EUCLIDIA	0.29	6.29	12.29	18.29	EUCLIDIA	2.29	8.29	14.29	20.29&lt;br /&gt;
 LOTA    	0.30	6.30	12.30	18.30	LOTA    	2.28	8.28	14.28	20.28&lt;br /&gt;
 LUNALIS 	0.31	6.31	12.31	18.31	LUNALIS 	2.27	8.27	14.27	20.27&lt;br /&gt;
 FUCOSA  	0.34	6.34	12.34	18.34	FUCOSA  	2.24	8.24	14.24	20.24&lt;br /&gt;
 CONCINNA	0.38	6.38	12.38	18.38	CONCINNA	2.20	8.20	14.20	20.20&lt;br /&gt;
 PLEBEJA 	0.39	6.39	12.39	18.39	PLEBEJA  	2.19	8.19	14.19	20.19&lt;br /&gt;
 LAPARA  	0.41	6.41	12.41	18.41	LAPARA  	2.17	8.17	14.17	20.17&lt;br /&gt;
 ARCHES  	0.43	6.43	12.43	18.43	ARCHES  	2.15	8.15	14.15	20.15&lt;br /&gt;
 FOXGLOVE	0.45	6.45	12.45	18.45	FOXGLOVE	2.13	8.13	14.13	20.13&lt;br /&gt;
 SAGITTATA	0.47	6.47	12.47	18.47	SAGITTATA	2.11	8.11	14.11	20.11&lt;br /&gt;
 TAENIATUM W	0.49	6.49	12.49	18.49	TAENIATUM W	2.07	8.07	14.07	20.07&lt;br /&gt;
 TAENIATUM E	0.50	6.50	12.50	18.50	TAENIATUM E	2.06	8.06	14.06	20.06&lt;br /&gt;
 PERIZOMA	0.51	6.51	12.51	18.51	PERIZOMA	2.05	8.05	14.05	20.05&lt;br /&gt;
 IMMIDAE  	0.52	6.52	12.52	18.52	IMMIDAE 	2.04	8.04	14.04	20.04&lt;br /&gt;
 SABRE   	0.56	6.56	12.56	18.56	SABRE   	2.00	8.00	14.00	20.00&lt;br /&gt;
 CLEARWING N	0.57	6.57	12.57	18.57	CLEARWING N	1.59	7.59	13.59	19.59&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	18.58	CLEARWING P.	1.58	7.58	13.58	19.58&lt;br /&gt;
 CRENULATE	1.01	7.01	13.01	19.01	CRENULATE	1.55	7.55	13.55	19.55&lt;br /&gt;
 BURNET  	1.03	7.03	13.03	19.03	BURNET   	1.53	7.53	13.53	19.53&lt;br /&gt;
 LAPPET   	1.05	7.05	13.05	19.05	LAPPET  	1.51	7.51	13.51	19.51&lt;br /&gt;
 PINI    	1.07	7.07	13.07	19.07	PINI    	1.49	7.49	13.49	19.49&lt;br /&gt;
 AGIRUS  	1.08	7.08	13.08	19.08	AGIRUS  	1.48	7.48	13.48	19.48&lt;br /&gt;
 AGILA   	1.11	7.11	13.11	19.11	AGILA   	1.45	7.45	13.45	19.45&lt;br /&gt;
 NESSUS  	1.12	7.12	13.12	19.12	NESSUS  	1.44	7.44	13.44	19.44&lt;br /&gt;
 CELERIO 	1.13	7.13	13.13	19.13	CELERIO  	1.43	7.43	13.43	19.43&lt;br /&gt;
 VELOX   	1.16	7.16	13.16	19.16	VELOX   	1.40	7.40	13.40	19.40&lt;br /&gt;
 TENERA  	1.18	7.18	13.18	19.18	TENERA  	1.38	7.38	13.38	19.38&lt;br /&gt;
 CRUMBI JCT	1.19	7.19	13.19	19.19	CRUMBI JCT	1.37	7.37	13.37	19.37&lt;br /&gt;
 MOCIS   	1.23	7.23	13.23	19.23	MOCIS   	1.33	7.33	13.33	19.33&lt;br /&gt;
 ZALE    	1.24	7.24	13.24	19.24	ZALE    	1.32	7.32	13.32	19.32&lt;br /&gt;
 FISHII  	1.26	7.26	13.26	19.26	FISHII   	1.30	7.30	13.30	19.30&lt;br /&gt;
 BHAGA N 	1.27	7.27	13.27	19.27	BHAGA N 	1.29	7.29	13.29	19.29&lt;br /&gt;
 BHAGA   	1.28	7.28	13.28	19.28	BHAGA   	1.28	7.28	13.28	19.28&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train WARRyucca ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nb.png|200px|thumb|right|SLGI Train WARRyucca]]&lt;br /&gt;
&lt;br /&gt;
This train is made by combining two older SLGI trains: SLGI Train Yucca and SLGI Train Burns. The last one was moving on the remaining part of [[West Atoll Railroad|WARR]]. Since it token over an year and WARR was not rebuilt, many residents abandoned their lands. So, we decided to extend SLGI Train Burns to reach by flying all former stations of WARR. Then, SLGI Train Yucca was extended along the West Coast until it reached Elpenor. Finally, the two trains merged into a single one, forming a loop around the atoll.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	311	313	315	317	TRAIN NUMBER	312	314	316	318&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	9.30	15.30	21.30	3.30&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	9.29	15.29	21.29	3.29&lt;br /&gt;
 OBSCURE  	1.02	7.02	13.02	19.02	OBSCURE 	9.28	15.28	21.28	3.28&lt;br /&gt;
 HORISME 	1.04	7.04	13.04	19.04	HORISME  	9.26	15.26	21.26	3.26&lt;br /&gt;
 RIVATA  	1.05	7.05	13.05	19.05	RIVATA  	9.25	15.25	21.25	3.25&lt;br /&gt;
 EPIRRHOE	1.07	7.07	13.07	19.07	EPIRRHOE	9.23	15.23	21.23	3.23&lt;br /&gt;
 JODIS E 	1.19	7.19	13.19	19.19	JODIS E 	9.21	15.21	21.21	3.21&lt;br /&gt;
 JODIS W 	1.10	7.10	13.10	19.10	JODIS W 	9.20	15.20	21.20	3.20&lt;br /&gt;
 APLASTA 	1.11	7.11	13.11	19.11	APLASTA 	9.19	15.19	21.19	3.19&lt;br /&gt;
 RIBEATA 	1.12	7.12	13.12	19.12	RIBEATA 	9.18	15.18	21.18	3.18&lt;br /&gt;
 IDIA    	1.14	7.14	13.14	19.14	IDIA    	9.16	15.16	21.16	3.16&lt;br /&gt;
 JUBATA  	1.16	7.16	13.16	19.16	JUBATA  	9.14	15.14	21.14	3.14&lt;br /&gt;
 SINICA  	1.18	7.18	13.18	19.18	SINICA  	9.12	15.12	21.12	3.12&lt;br /&gt;
 TORVA   	1.19	7.19	13.19	19.19	TORVA   	9.11	15.11	21.11	3.11&lt;br /&gt;
 SPINI   	1.21	7.21	13.21	19.21	SPINI   	9.09	15.09	21.09	3.09&lt;br /&gt;
 ATHETIS 	1.24	7.24	13.24	19.24	ATHETIS 	9.06	15.06	21.06	3.06&lt;br /&gt;
 PARVA   	1.26	7.26	13.26	19.26	PARVA   	9.04	15.04	21.04	3.04&lt;br /&gt;
 EUCLIDIA	1.29	7.29	13.29	19.29	EUCLIDIA	9.01	15.01	21.01	3.01&lt;br /&gt;
 LOTA    	1.30	7.30	13.30	19.30	LOTA    	9.00	15.00	21.00	3.00&lt;br /&gt;
 LUNALIS 	1.31	7.31	13.31	19.31	LUNALIS 	8.59	14.59	20.59	2.59&lt;br /&gt;
 FUCOSA  	1.34	7.34	13.34	19.34	FUCOSA  	8.56	14.56	20.56	2.56&lt;br /&gt;
 CONCINNA	1.38	7.38	13.38	19.38	CONCINNA	8.52	14.52	20.52	2.52&lt;br /&gt;
 PLEBEJA 	1.39	7.39	13.39	19.39	PLEBEJA 	8.51	14.51	20.51	2.51&lt;br /&gt;
 LAPARA  	1.41	7.41	13.41	19.41	LAPARA  	8.49	14.49	20.49	2.49&lt;br /&gt;
 ARCHES  	1.43	7.43	13.43	19.43	ARCHES  	8.47	14.47	20.47	2.47&lt;br /&gt;
 FOXGLOVE	1.45	7.45	13.45	19.45	FOXGLOVE	8.45	14.45	20.45	2.45&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	8.43	14.43	20.43	2.43&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	8.41	14.41	20.41	2.41&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	8.40	14.40	20.40	2.40&lt;br /&gt;
 PERIZOMA	1.51	7.51	13.51	19.51	PERIZOMA	8.39	14.39	20.39	2.39&lt;br /&gt;
 IMMIDAE  	1.52	7.52	13.52	19.52	IMMIDAE 	8.38	14.38	20.38	2.38&lt;br /&gt;
 SABRE   	1.56	7.56	13.56	19.56	SABRE   	8.34	14.34	20.34	2.34&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	8.33	14.33	20.33	2.33&lt;br /&gt;
 CLEARWING P.	1.58	7.58	13.58	19.58	CLEARWING P.	8.32	14.32	20.32	2.32&lt;br /&gt;
 CRENULATE	2.01	8.01	14.01	20.01	CRENULATE	8.29	14.29	20.29	2.29&lt;br /&gt;
 BURNET  	2.03	8.03	14.03	20.03	BURNET  	8.28	14.28	20.28	2.28&lt;br /&gt;
 LAPPET  	2.05	8.05	14.05	20.05	LAPPET   	8.25	14.25	20.25	2.25&lt;br /&gt;
 PINI    	2.07	8.07	14.07	20.07	PINI    	8.23	14.23	20.23	2.23&lt;br /&gt;
 AGIRUS   	2.08	8.08	14.08	20.08	AGIRUS  	8.22	14.22	20.22	2.22&lt;br /&gt;
 AGILA   	2.11	8.11	14.11	20.11	AGILA   	8.19	14.19	20.19	2.19&lt;br /&gt;
 NESSUS  	2.12	8.12	14.12	20.12	NESSUS  	8.18	14.18	20.18	2.18&lt;br /&gt;
 CELERIO  	2.13	8.13	14.13	20.13	CELERIO 	8.17	14.17	20.17	2.17&lt;br /&gt;
 VELOX   	2.16	8.16	14.16	20.16	VELOX   	8.14	14.14	20.14	2.14&lt;br /&gt;
 TENERA  	2.18	8.18	14.18	20.18	TENERA  	8.12	14.12	20.12	2.12&lt;br /&gt;
 WEBWORM  	2.20	8.20	14.20	20.20	WEBWORM 	8.10	14.10	20.10	2.10&lt;br /&gt;
 GLUPHISIA	2.23	8.23	14.23	20.23	GLUPHISIA	8.07	14.07	20.07	2.07&lt;br /&gt;
 ANILIS  	2.26	8.26	14.26	20.26	ANILIS  	8.04	14.04	20.04	2.04&lt;br /&gt;
 TERSA   	2.29	8.29	14.29	20.29	TERSA   	8.01	14.01	20.01	2.01&lt;br /&gt;
 AMELLA  	2.31	8.31	14.31	20.31	AMELLA  	7.59	13.59	19.59	1.59&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	7.58	13.58	19.58	1.58&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA  	7.56	13.56	19.56	1.56&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	7.54	13.54	19.54	1.54&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY  	7.52	13.52	19.52	1.52&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	7.50	13.50	19.50	1.50&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	7.49	13.49	19.49	1.49&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	7.47	13.47	19.47	1.47&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	7.45	13.45	19.45	1.45&lt;br /&gt;
 SHIPTON 	2.46	8.46	14.46	20.46	SHIPTON 	7.44	13.44	19.44	1.44&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	7.42	13.42	19.42	1.42&lt;br /&gt;
 PLUSIA  	2.49	8.49	14.49	20.49	PLUSIA  	7.41	13.41	19.41	1.41&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	7.39	13.39	19.39	1.39&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	7.35	13.35	19.35	1.35&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	7.33	13.33	19.33	1.33&lt;br /&gt;
 PUG     	2.59	8.59	14.59	20.59	PUG     	7.31	13.31	19.31	1.31&lt;br /&gt;
 MANTLE  	3.01	9.01	15.01	21.01	MANTLE  	7.29	13.29	19.29	1.29&lt;br /&gt;
 KNOT    	3.03	9.03	15.03	21.03	KNOT    	7.28	13.28	19.28	1.28&lt;br /&gt;
 BURNOTT 	3.04	9.04	15.04	21.04	BURNOTT 	7.26	13.26	19.26	1.26&lt;br /&gt;
 GINSBERG	3.05	9.05	15.05	21.05	GINSBERG	7.25	13.25	19.25	1.25&lt;br /&gt;
 SHARK   	3.07	9.07	15.07	21.07	SHARK   	7.23	13.23	19.23	1.23&lt;br /&gt;
 YUCCA   	3.10	9.10	15.10	21.10	YUCCA   	7.20	13.20	19.20	1.20&lt;br /&gt;
 WOOLYBEAR	3.17	9.17	15.17	21.17	WOOLYBEAR	7.13	13.13	19.13	1.13&lt;br /&gt;
 ECHO    	3.27	9.27	15.27	21.27	ECHO	        7.03	13.03	19.03	1.03&lt;br /&gt;
 TOGATA TIGER	3.35	9.35	15.35	21.35	TOGATA TIGER	6.55	12.55	18.55	0.55&lt;br /&gt;
 EMMELIA BR.	3.46	9.46	15.46	21.46	EMMELIA BR.	6.42	12.42	18.42	0.42&lt;br /&gt;
 ELPENOR 	4.07	10.07	16.07	22.07	ELPENOR 	6.21	12.21	18.21	0.21&lt;br /&gt;
 SIBINE  	4.21	10.21	16.21	22.21	SIBINE  	6.07	12.07	18.07	0.07&lt;br /&gt;
 HANTU   	4.30	10.30	16.30	22.30	HANTU   	5.58	11.58	17.58	23.58&lt;br /&gt;
 ANDRACA  	4.34	10.34	16.34	22.34	ANDRACA 	5.54	11.54	17.54	23.54&lt;br /&gt;
 GUNDA   	4.45	10.45	16.45	22.45	GUNDA   	5.43	11.43	17.43	23.43&lt;br /&gt;
 SIKKIMA 	4.52	10.52	16.52	22.52	SIKKIMA 	5.36	11.36	17.36	23.36&lt;br /&gt;
 ELECTRA 	4.56	10.56	16.56	22.56	ELECTRA 	5.32	11.32	17.32	23.32&lt;br /&gt;
 BURNS   	4.59	10.59	16.59	22.59	BURNS   	5.29	11.29	17.29	23.29&lt;br /&gt;
 NEUMOEGEN	5.02	11.02	17.02	23.02	NEUMOEGEN	5.26	11.26	17.26	23.26&lt;br /&gt;
 IMPERIAL ST.	5.05	11.05	17.05	23.05	IMPERIAL ST.	5.23	11.23	17.23	23.23&lt;br /&gt;
 IMPERIAL DEPOT	5.06	11.06	17.06	23.06	IMPERIAL DEPOT	5.22	11.22	17.22	23.22&lt;br /&gt;
 DIDUGUA 	5.07	11.07	17.07	23.07	DIDUGUA 	5.19	11.19	17.19	23.19&lt;br /&gt;
 ACHEMON 	5.08	11.08	17.08	23.08	ACHEMON 	5.18	11.18	17.18	23.18&lt;br /&gt;
 ACHEMON SW	5.11	11.11	17.11	23.11	ACHEMON SW	5.15	11.15	17.15	23.15&lt;br /&gt;
 TIGER DEPOT	5.12	11.12	17.12	23.12	TIGER DEPOT	5.14	11.14	17.14	23.14&lt;br /&gt;
 HOUSE OF FREE.	5.13	11.13	17.13	23.13	HOUSE OF FREE.	5.13	11.13	17.13	23.13&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nc.png|200px|thumb|right|SLGI Train Mountain]]&lt;br /&gt;
&lt;br /&gt;
This train does not move on railway. It travels by flying and allows visitors to see [[Mountains Of Heterocera]].&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	321	323	325	327	TRAIN NUMBER	322	324	326	328&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.12	10.12	16.12	22.12&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.11	10.11	16.11	22.11&lt;br /&gt;
 RUSTIC  	2.09	8.09	14.09	20.09	RUSTIC  	4.03	10.03	16.03	22.03&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.00	10.00	16.00	22.00&lt;br /&gt;
 CRENULATE	2.30	8.30	14.30	20.30	CRENULATE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PAVONIA 	2.36	8.36	14.36	20.36	PAVONIA 	4.36	10.36	16.36	22.36&lt;br /&gt;
 CAMPION 	2.45	8.45	14.45	20.45	CAMPION 	4.27	10.27	16.27	22.27&lt;br /&gt;
 PLEBEJA 	2.53	8.53	14.53	20.53	PLEBEJA 	4.19	10.19	16.19	22.19&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	4.02	10.02	16.02	22.02&lt;br /&gt;
 JODIS WALL	3.25	9.25	15.25	21.25	JODIS WALL	5.47	9.47	15.47	21.47&lt;br /&gt;
 TEMPLE STATION	3.31	9.31	15.31	21.31	TEMPLE STATION	5.41	9.41	15.41	21.41&lt;br /&gt;
 HOUSE OF FREE.	3.36	9.36	15.36	21.36	HOUSE OF FREE.	5.36	9.36	15.36	21.36&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Saturnia ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nd.png|200px|thumb|right|SLGI Train Saturnia]]&lt;br /&gt;
&lt;br /&gt;
First named &#039;&#039;SLGI Train Hooktip&#039;&#039;, this train reaches [[Bembecia City]] and gives a tour of Bembecia - Hooktip railway maze.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	331	333	335	337	TRAIN NUMBER	332	334	336	338&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	5.53	11.53	17.53	23.53&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	5.52	11.52	17.52	23.52&lt;br /&gt;
 OBSCURE 	3.02	9.02	15.02	21.02	OBSCURE  	5.51	11.51	17.51	23.51&lt;br /&gt;
 HORISME 	3.04	9.04	15.04	21.04	HORISME 	5.49	11.49	17.49	23.49&lt;br /&gt;
 RIVATA  	3.05	9.05	15.05	21.05	RIVATA  	5.48	11.48	17.48	23.48&lt;br /&gt;
 EPIRRHOE	3.07	9.07	15.07	21.07	EPIRRHOE	5.44	11.44	17.44	23.44&lt;br /&gt;
 JODIS E 	3.19	9.19	15.19	21.19	JODIS E 	5.42	11.42	17.42	23.42&lt;br /&gt;
 JODIS W  	3.10	9.10	15.10	21.10	JODIS W 	5.41	11.41	17.41	23.41&lt;br /&gt;
 APLASTA 	3.11	9.11	15.11	21.11	APLASTA 	5.40	11.40	17.40	23.40&lt;br /&gt;
 RIBEATA  	3.12	9.12	15.12	21.12	RIBEATA 	5.39	11.39	17.39	23.39&lt;br /&gt;
 IDIA    	3.14	9.14	15.14	21.14	IDIA    	5.37	11.37	17.37	23.37&lt;br /&gt;
 JUBATA  	3.16	9.16	15.16	21.16	JUBATA  	5.35	11.35	17.35	23.35&lt;br /&gt;
 SINICA  	3.18	9.18	15.18	21.18	SINICA   	5.33	11.33	17.33	23.33&lt;br /&gt;
 TORVA   	3.19	9.19	15.19	21.19	TORVA   	5.32	11.32	17.32	23.32&lt;br /&gt;
 SPINI   	3.21	9.21	15.21	21.21	SPINI   	5.30	11.30	17.30	23.30&lt;br /&gt;
 ATHETIS 	3.24	9.24	15.24	21.24	ATHETIS 	5.27	11.27	17.27	23.27&lt;br /&gt;
 PARVA   	3.26	9.26	15.26	21.26	PARVA   	5.25	11.25	17.25	23.25&lt;br /&gt;
 EUCLIDIA	3.29	9.29	15.29	21.29	EUCLIDIA	5.22	11.22	17.22	23.22&lt;br /&gt;
 LOTA    	3.30	9.30	15.30	21.30	LOTA    	5.21	11.21	17.21	23.21&lt;br /&gt;
 LUNALIS 	3.31	9.31	15.31	21.31	LUNALIS 	5.20	11.20	17.20	23.20&lt;br /&gt;
 FUCOSA  	3.34	9.34	15.34	21.34	FUCOSA  	5.17	11.17	17.17	23.17&lt;br /&gt;
 CONCINNA	3.38	9.38	15.38	21.38	CONCINNA	5.13	11.13	17.13	23.13&lt;br /&gt;
 PLEBEJA 	3.39	9.39	15.39	21.39	PLEBEJA 	5.12	11.12	17.12	23.12&lt;br /&gt;
 LAPARA  	3.41	9.41	15.41	21.41	LAPARA  	5.10	11.10	17.10	23.10&lt;br /&gt;
 ARCHES  	3.43	9.43	15.43	21.43	ARCHES  	5.08	11.08	17.08	23.08&lt;br /&gt;
 FOXGLOVE	3.45	9.45	15.45	21.45	FOXGLOVE	5.06	11.06	17.06	23.06&lt;br /&gt;
 SAGITTATA	3.47	9.47	15.47	21.47	SAGITTATA	5.04	11.04	17.04	23.04&lt;br /&gt;
 TAENIATUM W	3.49	9.49	15.49	21.49	TAENIATUM W	5.02	11.02	17.02	23.02&lt;br /&gt;
 TAENIATUM E	3.50	9.50	15.50	21.50	TAENIATUM E	5.01	11.01	17.01	23.01&lt;br /&gt;
 PERIZOMA	3.51	9.51	15.51	21.51	PERIZOMA	5.00	11.00	17.00	23.00&lt;br /&gt;
 IMMIDAE 	3.52	9.52	15.52	21.52	IMMIDAE 	4.59	10.59	16.59	22.59&lt;br /&gt;
 SABRE   	3.56	9.56	15.56	21.56	SABRE   	4.55	10.55	16.55	22.55&lt;br /&gt;
 CLEARWING N	3.57	9.57	15.57	21.57	CLEARWING N	4.54	10.54	16.54	22.54&lt;br /&gt;
 CLEARWING P.	3.58	9.58	15.58	21.58	CLEARWING P.	4.53	10.53	16.53	22.53&lt;br /&gt;
 CRENULATE	4.01	10.01	16.01	22.01	CRENULATE	4.50	10.50	16.50	22.50&lt;br /&gt;
 BAUERHOFF	4.03	10.03	16.03	22.03	BAUERHOFF	4.48	10.48	16.48	22.48&lt;br /&gt;
 PARANTHRENE	4.05	10.05	16.05	22.05	PARANTHRENE	4.46	10.46	16.46	22.46&lt;br /&gt;
 PAVONIA 	4.07	10.07	16.07	22.07	PAVONIA  	4.44	10.44	16.44	22.44&lt;br /&gt;
 PARANTHRENE	4.09	10.09	16.09	22.09	PARANTHRENE	4.42	10.42	16.42	22.42&lt;br /&gt;
 PARANTH. DEPOT	4.10	10.10	16.10	22.10	PARANTH. DEPOT	4.41	10.41	16.41	22.41&lt;br /&gt;
 CRENULATE UP.	4.11	10.11	16.11	22.11	CRENULATE UP.	4.40	10.40	16.40	22.40&lt;br /&gt;
 HOOKTIP JCT.	4.13	10.13	16.13	22.13	HOOKTIP JCT.	4.38	10.38	16.38	22.38&lt;br /&gt;
 WATER TOWER	4.17	10.17	16.17	22.17	WATER TOWER	4.35	10.35	16.35	22.35&lt;br /&gt;
 VRC STATION	4.18	10.18	16.18	22.18	HOOKTIP 	4.32	10.32	16.32	22.32&lt;br /&gt;
 SUBWAY ST.	4.22	10.22	16.22	22.22	BEMBECIA HG.	4.28	10.28	16.28	22.28&lt;br /&gt;
 SATURNIA	4.25	10.25	16.25	22.25	SATURNIA	4.25	10.25	16.25	22.25&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Maritime ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train ne.png|200px|thumb|right|SLGI Train Maritime]]&lt;br /&gt;
&lt;br /&gt;
To avoid traffic, this train is diverted through Pavonia, on the Mountain Railway. It reaches Crumbi and from there follows Maritime Railway to Vicina.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	341	343	345	347	TRAIN NUMBER	342	344	346	348&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	7.34	13.34	19.34	1.34&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	7.33	13.33	19.33	1.33&lt;br /&gt;
 OBSCURE 	4.02	10.02	16.02	22.02	OBSCURE 	7.32	13.32	19.32	1.32&lt;br /&gt;
 HORISME 	4.04	10.04	16.04	22.04	HORISME 	7.30	13.30	19.30	1.30&lt;br /&gt;
 RIVATA  	4.05	10.05	16.05	22.05	RIVATA  	7.29	13.29	19.29	1.29&lt;br /&gt;
 EPIRRHOE	4.07	10.07	16.07	22.07	EPIRRHOE	7.27	13.27	19.27	1.27&lt;br /&gt;
 JODIS E 	4.19	10.19	16.19	22.19	JODIS E 	7.25	13.25	19.25	1.25&lt;br /&gt;
 JODIS W 	4.10	10.10	16.10	22.10	JODIS W 	7.24	13.24	19.24	1.24&lt;br /&gt;
 APLASTA 	4.11	10.11	16.11	22.11	APLASTA 	7.23	13.23	19.23	1.23&lt;br /&gt;
 RIBEATA 	4.12	10.12	16.12	22.12	RIBEATA 	7.22	13.22	19.22	1.22&lt;br /&gt;
 IDIA    	4.14	10.14	16.14	22.14	IDIA    	7.20	13.20	19.20	1.20&lt;br /&gt;
 JUBATA   	4.16	10.16	16.16	22.16	JUBATA  	7.18	13.18	19.18	1.18&lt;br /&gt;
 SINICA  	4.18	10.18	16.18	22.18	SINICA   	7.16	13.16	19.16	1.16&lt;br /&gt;
 TORVA   	4.19	10.19	16.19	22.19	TORVA   	7.15	13.15	19.15	1.15&lt;br /&gt;
 SPINI   	4.21	10.21	16.21	22.21	SPINI   	7.13	13.13	19.13	1.13&lt;br /&gt;
 ATHETIS 	4.24	10.24	16.24	22.24	ATHETIS 	7.10	13.10	19.10	1.10&lt;br /&gt;
 PARVA   	4.26	10.26	16.26	22.26	PARVA   	7.08	13.08	19.08	1.08&lt;br /&gt;
 EUCLIDIA	4.29	10.29	16.29	22.29	EUCLIDIA	7.05	13.05	19.05	1.05&lt;br /&gt;
 LOTA    	4.30	10.30	16.30	22.30	LOTA    	7.04	13.04	19.04	1.04&lt;br /&gt;
 LUNALIS 	4.31	10.31	16.31	22.31	LUNALIS 	7.03	13.03	19.03	1.03&lt;br /&gt;
 FUCOSA  	4.34	10.34	16.34	22.34	FUCOSA  	7.00	13.00	19.00	1.00&lt;br /&gt;
 CONCINNA	4.38	10.38	16.38	22.38	CONCINNA	6.56	12.56	18.56	0.56&lt;br /&gt;
 PLEBEJA 	4.39	10.39	16.39	22.39	PLEBEJA 	6.55	12.55	18.55	0.55&lt;br /&gt;
 LAPARA  	4.41	10.41	16.41	22.41	LAPARA  	6.53	12.53	18.53	0.53&lt;br /&gt;
 ARCHES  	4.43	10.43	16.43	22.43	ARCHES  	6.51	12.51	18.51	0.51&lt;br /&gt;
 FOXGLOVE	4.45	10.45	16.45	22.45	FOXGLOVE	6.49	12.49	18.49	0.49&lt;br /&gt;
 SAGITTATA	4.47	10.47	16.47	22.47	SAGITTATA	6.47	12.47	18.47	0.47 &lt;br /&gt;
 TAENIATUM W	4.49	10.49	16.49	22.49	TAENIATUM W	6.45	12.45	18.45	0.45&lt;br /&gt;
 TAENIATUM E	4.50	10.50	16.50	22.50	TAENIATUM E	6.44	12.44	18.44	0.44&lt;br /&gt;
 PERIZOMA	4.51	10.51	16.51	22.51	PERIZOMA	6.43	12.43	18.43	0.43&lt;br /&gt;
 IMMIDAE 	4.52	10.52	16.52	22.52	IMMIDAE 	6.42	12.42	18.42	0.42&lt;br /&gt;
 SABRE   	4.56	10.56	16.56	22.56	SABRE   	6.38	12.38	18.38	0.38&lt;br /&gt;
 CLEARWING N	4.57	10.57	16.57	22.57	CLEARWING N.	6.37	12.37	18.37	0.37&lt;br /&gt;
 CLEARWING P.	4.58	10.58	16.58	22.58	CLEARWING P.	6.36	12.36	18.36	0.36&lt;br /&gt;
 CRENULATE	5.01	11.01	17.01	23.01	CRENULATE	6.33	12.33	18.33	0.33&lt;br /&gt;
 BAUERHOFF	5.03	11.03	17.03	23.03	BAUERHOFF	6.31	12.31	18.31	0.31&lt;br /&gt;
 PARANTHRENE	5.05	11.05	17.05	23.05	PARANTHRENE	6.29	12.29	18.29	0.29&lt;br /&gt;
 PAVONIA 	5.07	11.07	17.07	23.07	PAVONIA 	6.27	12.27	18.27	0.27&lt;br /&gt;
 PARANTHRENE	5.09	11.09	17.09	23.09	PARANTHRENE	6.25	12.25	18.25	0.25&lt;br /&gt;
 PARANTH. DEPOT	5.10	11.10	17.10	23.10	PARANTH. DEPOT	6.24	12.24	18.24	0.24&lt;br /&gt;
 CRENULATE UP.	5.11	11.11	17.11	23.11	CRENULATE UP.	6.23	12.23	18.23	0.23&lt;br /&gt;
 HOOKTIP JCT.	5.13	11.13	17.13	23.13	HOOKTIP JCT.	6.21	12.21	18.21	0.21&lt;br /&gt;
 LEAFROLLER N	5.15	11.15	17.15	23.15	LEAFROLLER N	6.19	12.19	18.19	0.19&lt;br /&gt;
 LEAFROLLER S	5.16	11.16	17.16	23.16	LEAFROLLER S	6.18	12.18	18.18	0.18&lt;br /&gt;
 LAPPET UP.	5.18	11.18	17.18	23.18	LAPPET UP.	6.16	12.16	18.16	0.16&lt;br /&gt;
 PINI UPHILL	5.19	11.19	17.19	23.19	PINI UPHILL	6.15	12.15	18.15	0.15&lt;br /&gt;
 PAWPAW  	5.22	11.22	17.22	23.22	PAWPAW  	6.12	12.12	18.12	0.12&lt;br /&gt;
 COTARO  	5.24	11.24	17.24	23.24	COTARO  	6.10	12.10	18.10	0.10&lt;br /&gt;
 GLUPHISIA	5.29	11.29	17.29	23.29	GLUPHISIA	6.05	12.05	18.05	0.05&lt;br /&gt;
 WEBWORM 	5.32	11.32	17.32	23.32	WEBWORM 	6.02	12.02	18.02	0.02&lt;br /&gt;
 CRUMBI JCT	5.34	11.34	17.34	23.34	CRUMBI JCT	6.00	12.00	18.00	0.00&lt;br /&gt;
 LUTRA   	5.35	11.35	17.35	23.35	LUTRA   	5.59	11.59	17.59	23.59&lt;br /&gt;
 WEBWORM E	5.37	11.37	17.37	23.37	WEBWORM E	5.57	11.57	17.57	23.57&lt;br /&gt;
 DUBIA S  	5.38	11.38	17.38	23.38	DUBIA S 	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA N 	5.41	11.41	17.41	23.41	DUBIA N 	5.53	11.53	17.53	23.53&lt;br /&gt;
 CYCNIA  	5.41	11.41	17.41	23.41	CYCNIA  	5.53	11.53	17.53	23.53&lt;br /&gt;
 CISTHENE	5.44	11.44	17.44	23.44	CISTHENE	5.50	11.50	17.50	23.50&lt;br /&gt;
 SCHIZURA	5.45	11.45	17.45	23.45	SCHIZURA	5.49	11.49	17.49	23.49&lt;br /&gt;
 VICINA  	5.47	11.47	17.47	23.47	VICINA  	5.47	11.47	17.47	23.47&lt;br /&gt;
&lt;br /&gt;
=== SLGI Train Spangle ===&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train nf.png|200px|thumb|right|SLGI Train Spangle]]&lt;br /&gt;
&lt;br /&gt;
For traffic issues, this train moves as a plane from Achemon to Bhaga, over the delta, then it follows the rail to Spangle.&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	351	353	355	357	TRAIN NUMBER	358	352	354	356&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.17	7.17	13.17	19.17&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.16	7.16	13.16	19.16&lt;br /&gt;
 RUSTIC  	5.09	11.09	17.09	23.09	RUSTIC  	1.11	7.11	13.11	19.11&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	1.08	7.08	13.08	19.08&lt;br /&gt;
 BHAGA   	5.25	11.25	17.25	23.25	BHAGA   	0.57	6.57	12.57	18.57&lt;br /&gt;
 BHAGA N 	5.27	11.27	17.27	23.27	BHAGA N 	0.55	6.55	12.55	18.55&lt;br /&gt;
 FISHII  	5.29	11.29	17.29	23.29	FISHII  	0.53	6.53	12.53	18.53&lt;br /&gt;
 ZALE    	5.31	11.31	17.31	23.31	ZALE    	0.51	6.51	12.51	18.51&lt;br /&gt;
 MOCIS   	5.32	11.32	17.32	23.32	MOCIS   	0.50	6.50	12.50	18.50&lt;br /&gt;
 CRUMBI  	5.36	11.36	17.36	23.36	CRUMBI  	0.48	6.48	12.48	18.48&lt;br /&gt;
 WEBWORM 	5.38	11.38	17.38	23.38	WEBWORM 	0.46	6.46	12.46	18.46&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANILIS  	5.43	11.43	17.43	23.43	ANILIS  	0.41	6.41	12.41	18.41&lt;br /&gt;
 COTARO  	5.46	11.46	17.46	23.46	COTARO  	0.38	6.38	12.38	18.38&lt;br /&gt;
 PAWPAW  	5.48	11.48	17.48	23.48	PAWPAW  	0.36	6.36	12.36	18.36&lt;br /&gt;
 MAIA    	5.51	11.51	17.51	23.51	MAIA    	0.33	6.33	12.33	18.33&lt;br /&gt;
 OWLET   	5.53	11.53	17.53	23.53	OWLET   	0.31	6.31	12.31	18.31&lt;br /&gt;
 TUSSOCK 	5.55	11.55	17.55	23.55	TUSSOCK 	0.29	6.29	12.29	18.29&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.27	6.27	12.27	18.27&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.25	6.25	12.25	18.25&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.23	6.23	12.23	18.23&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.22	6.22	12.22	18.22&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.20	6.20	12.20	18.20&lt;br /&gt;
 TRIPHOSA	6.06	12.06	18.06	0.06	TRIPHOSA	0.18	6.18	12.18	18.18&lt;br /&gt;
 SHIPTON 	6.07	12.07	18.07	0.07	SHIPTON 	0.17	6.17	12.17	18.17&lt;br /&gt;
 WAINSCOT	6.09	12.09	18.09	0.09	WAINSCOT	0.15	6.15	12.15	18.15&lt;br /&gt;
 PLUSIA  	6.10	12.10	18.10	0.10	PLUSIA  	0.14	6.14	12.14	18.14&lt;br /&gt;
 SPANGLE JCT	6.11	12.11	18.11	0.11	SPANGLE JCT	0.13	6.13	12.13	18.13&lt;br /&gt;
 SPANGLE 	6.12	12.12	18.12	0.12	SPANGLE 	0.12	6.12	12.12	18.12&lt;br /&gt;
&lt;br /&gt;
=== Internal Trains ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLGI Train Achemon&#039;&#039;&#039; (or its alt, &#039;&#039;SLGI Achemon A&#039;&#039;) is released at every hour on the Achemon Railway immediately after the trains have been released to North and South. A complete tour takes an hour and half and takes passengers through a long tunnel and to stations with highest altitude on the grid. Check the page about [[Achemon Railway]] for more details and a schedule.&lt;br /&gt;
&lt;br /&gt;
== Other schedules ==&lt;br /&gt;
[[File:SLGI train 5.png|200px|thumb|right|A SLGI train in the North of the atoll]]&lt;br /&gt;
&lt;br /&gt;
This list includes all SLGI categories of trains that might be seen on public railways or flying.&lt;br /&gt;
&lt;br /&gt;
=== Alternative trains === &lt;br /&gt;
&lt;br /&gt;
They are released when sim crossing is no longer safe and less then 60% of trains return home. These trains are made to avoid bad sim crossing lines. Always, their name contains an &#039;&#039;A&#039;&#039;.  They are launched at a few seconds after the launch of their main train and they double existing trains (in hope that at least one will return). As possible, they are sent on more safe routes.&lt;br /&gt;
&lt;br /&gt;
The system itself sends trackers along routes to see if sim crossings are safe or not and if existing trains are experiencing problems. Based on these information (and also on percent of returning trains), SLGI traffic relay decides if alternative trains need to be released or not.&lt;br /&gt;
&lt;br /&gt;
To see the route of an alternative train, please take a look see above, as they are drawn on maps with their main trains.&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bay A ====&lt;br /&gt;
&lt;br /&gt;
This train flies when SLGI Train Bay has problems. It is limited to Adelais, the place reached by first flying train. It runs at 10% of capacity (2 to 3 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	201	203	205	207	TRAIN NUMBER	202	204	206	208&lt;br /&gt;
 HOUSE OF FREE.	0.01	6.01	12.01	18.01	HOUSE OF FREE.	1.51	7.51	13.51	19.51&lt;br /&gt;
 TIGER DEPOT	0.02	6.02	12.02	18.02	TIGER DEPOT	1.50	7.50	13.50	19.50&lt;br /&gt;
 ACHEMON SW.	0.03	6.03	12.03	18.03	ACHEMON SW.	1.49	7.49	13.49	19.49&lt;br /&gt;
 ACHEMON  	0.06	6.06	12.06	18.06	ACHEMON 	1.46	7.46	13.46	19.46&lt;br /&gt;
 DIDUGUA  	0.07	6.07	12.07	18.07	DIDUGUA 	1.45	7.45	13.45	19.45&lt;br /&gt;
 IMPERIAL DEPOT	0.08	6.08	12.08	18.08	IMPERIAL DEPOT	1.44	7.44	13.44	19.44&lt;br /&gt;
 IMPERIAL ST.	0.09	6.09	12.09	18.09	IMPERIAL ST.	1.43	7.43	13.43	19.43&lt;br /&gt;
 NEUMOEGEN	0.11	6.11	12.11	18.11	NEUMOEGEN	1.41	7.41	13.41	19.41&lt;br /&gt;
 OCULEA   	0.13	6.13	12.13	18.13	OCULEA  	1.39	7.39	13.39	19.39&lt;br /&gt;
 CALLETA  	0.16	6.16	12.16	18.16	CALLETA 	1.36	7.36	13.36	19.36&lt;br /&gt;
 UNION STATION	0.19	6.19	12.19	18.19	UNION STATION	1.33	7.33	13.33	19.33&lt;br /&gt;
 SWEETBAY W	0.20	6.20	12.20	18.20	SWEETBAY W	1.32	7.32	13.32	19.32&lt;br /&gt;
 COLUMBIA	0.21	6.21	12.21	18.21	COLUMBIA	1.31	7.31	13.31	19.31&lt;br /&gt;
 SWEETBAY E	0.22	6.22	12.22	18.22	SWEETBAY E	1.30	7.30	13.30	19.30&lt;br /&gt;
 TULIPTREE N	0.24	6.24	12.24	18.24	TULIPTREE N	1.28	7.28	13.28	19.28&lt;br /&gt;
 TULIPTREE	0.26	6.26	12.26	18.26	TULIPTREE	1.26	7.26	13.26	19.26&lt;br /&gt;
 COLOR SIMS	0.46	6.46	12.46	18.46	COLOR SIMS	1.06	7.06	13.06	19.06&lt;br /&gt;
 HILDEGARDE	0.49	6.49	12.49	18.49	HILDEGARDE	1.03	7.03	13.03	19.03&lt;br /&gt;
 ADELAIS   	0.56	6.56	12.56	18.56	ADELAIS 	0.56	6.56	12.56	18.56&lt;br /&gt;
&lt;br /&gt;
==== SLGI ONSR A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train deviation.png|200px|thumb|right|Reaching the ONSR by an alternative way]]&lt;br /&gt;
&lt;br /&gt;
This train avoids some nasty sim borders, flying on a more safe route to East Snowlands. Also, it is limited at Okemo Gorge because of the problems that often occurs South to this point. It runs at 20% of capacity (5 to 6 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	211	213	215	217	TRAIN NUMBER	212	214	216	218&lt;br /&gt;
 HOUSE OF FR.	1.01	7.01	13.01	19.01	HOUSE OF FR.	5.03	11.03	17.03	23.03&lt;br /&gt;
 TIGER DEPOT	1.02	7.02	13.02	19.02	TIGER DEPOT	5.02	11.02	17.02	23.02&lt;br /&gt;
 ACHEMON SW.	1.03	7.03	13.03	19.03	ACHEMON SW.	5.01	11.01	17.01	23.01&lt;br /&gt;
 ACHEMON   	1.06	7.06	13.06	19.06	ACHEMON 	4.58	10.58	16.58	22.58&lt;br /&gt;
 DIDUGUA   	1.07	7.07	13.07	19.07	DIDUGUA 	4.57	10.57	16.57	22.57&lt;br /&gt;
 IMPERIAL DEPOT	1.08	7.08	13.08	19.08	IMPERIAL DEPOT	4.56	10.56	16.56	22.56&lt;br /&gt;
 IMPERIAL ST.	1.09	7.09	13.09	19.09	IMPERIAL ST.	4.55	10.55	16.55	22.55&lt;br /&gt;
 NEUMOEGEN	1.11	7.11	13.11	19.11	NEUMOEGEN	4.53	10.53	16.53	22.53&lt;br /&gt;
 OCULEA    	1.13	7.13	13.13	19.13	OCULEA  	4.51	10.51	16.51	22.51&lt;br /&gt;
 CALLETA   	1.16	7.16	13.16	19.16	CALLETA 	4.48	10.48	16.48	22.48&lt;br /&gt;
 UNION STATION	1.19	7.19	13.19	19.19	UNION STATION	4.45	10.45	16.45	22.45&lt;br /&gt;
 SWEETBAY W	1.20	7.20	13.20	19.20	SWEETBAY W	4.44	10.44	16.44	22.44&lt;br /&gt;
 COLUMBIA	1.21	7.21	13.21	19.21	COLUMBIA	4.43	10.43	16.43	22.43&lt;br /&gt;
 SWEETBAY E	1.22	7.22	13.22	19.22	SWEETBAY E	4.42	10.42	16.42	22.42&lt;br /&gt;
 TULIPTREE N	1.24	7.24	13.24	19.24	TULIPTREE N	4.40	10.40	16.40	22.40&lt;br /&gt;
 TULIPTREE	1.26	7.26	13.26	19.26	TULIPTREE	4.38	10.38	16.38	22.38&lt;br /&gt;
 COLOR SIMS	1.46	7.46	13.46	19.46	COLOR SIMS	4.18	10.18	16.18	22.18&lt;br /&gt;
 WEST VOLCANO	1.50	7.50	13.50	19.50	WEST VOLCANO	4.14	10.14	16.14	22.14&lt;br /&gt;
 AMIDA BRIDGE	2.12	8.12	14.12	20.12	AMIDA BRIDGE	3.52	9.52	15.52	21.52&lt;br /&gt;
 GANYMEDE DAM	2.23	8.23	14.23	20.23	GANYMEDE DAM	3.41	9.41	15.41	21.41&lt;br /&gt;
 YS BASE   	2.31	8.31	14.31	20.31	YS BASE 	3.33	9.33	15.33	21.33&lt;br /&gt;
 WENGEN    	2.45	8.45	14.45	20.45	WENGEN  	3.19	9.19	15.19	21.19&lt;br /&gt;
 OBERSTDORF	2.46	8.46	14.46	20.46	OBERSTDORF	3.18	9.18	15.18	21.18&lt;br /&gt;
 VALMOREL	2.49	8.49	14.49	20.49	VALMOREL	3.15	9.15	15.15	21.15&lt;br /&gt;
 EAGAN     	2.51	8.51	14.51	20.51	EAGAN   	3.13	9.13	15.13	21.13&lt;br /&gt;
 DJ LANDING	2.52	8.52	14.52	20.52	DJ LANDING	3.12	9.12	15.12	21.12&lt;br /&gt;
 HEATON    	2.54	8.54	14.54	20.54	HEATON  	3.10	9.10	15.10	21.10&lt;br /&gt;
 BUNNY COTTAGE	2.56	8.56	14.56	20.56	BUNNY COTTAGE	3.08	9.08	15.08	21.08&lt;br /&gt;
 OHNO      	2.56	8.56	14.56	20.56	OHNO    	3.08	9.08	15.08	21.08&lt;br /&gt;
 SKARI     	2.58	8.58	14.58	20.58	SKARI   	3.06	9.06	15.06	21.06&lt;br /&gt;
 BENHAM    	3.00	9.00	15.00	21.00	BENHAM  	3.04	9.04	15.04	21.04&lt;br /&gt;
 OKEMO GORGE	3.02	9.02	15.02	21.02	OKEMO GORGE	3.02	9.02	15.02	21.02&lt;br /&gt;
&lt;br /&gt;
==== SLGI GSLR A ====&lt;br /&gt;
&lt;br /&gt;
This train follows the same route with its main train, only that it is limited at Purple, so it only has border contact with [[GSLR]]. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	221	223	225	227	TRAIN NUMBER	222	224	226	228&lt;br /&gt;
 HOUSE OF FREE.	2.01	8.01	14.01	20.01	HOUSE OF FREE.	2.57	8.57	14.57	20.57&lt;br /&gt;
 TIGER DEPOT	2.02	8.02	14.02	20.02	TIGER DEPOT	2.56	8.56	14.56	20.56&lt;br /&gt;
 ACHEMON SW.	2.06	8.06	14.06	20.06	ACHEMON SW.	2.52	8.52	14.52	20.52&lt;br /&gt;
 DIDUGUA 	2.07	8.07	14.07	20.07	DIDUGUA 	2.51	8.51	14.51	20.51&lt;br /&gt;
 IMPERIAL DEPOT	2.08	8.08	14.08	20.08	IMPERIAL DEPOT	2.50	8.50	14.50	20.50&lt;br /&gt;
 IMPERIAL ST.	2.09	8.09	14.09	20.09	IMPERIAL ST.	2.49	8.49	14.49	20.49&lt;br /&gt;
 NEUMOEGEN	2.11	8.11	14.11	20.11	NEUMOEGEN	2.47	8.47	14.47	20.47&lt;br /&gt;
 OCULEA  	2.13	8.13	14.13	20.13	OCULEA  	2.45	8.45	14.45	20.45&lt;br /&gt;
 SCRIPT BASE	2.17	8.17	14.17	20.17	SCRIPT BASE	2.41	8.41	14.41	20.41&lt;br /&gt;
 UNION STATION	2.18	8.18	14.18	20.18	UNION STATION	2.40	8.40	14.40	20.40&lt;br /&gt;
 CECROPIA	2.20	8.20	14.20	20.20	CECROPIA	2.38	8.38	14.38	20.38&lt;br /&gt;
 PURPLE  	2.29	8.29	14.29	20.29	PURPLE  	2.29	8.29	14.29	20.29&lt;br /&gt;
&lt;br /&gt;
==== SLGI ISLANDS A ====&lt;br /&gt;
&lt;br /&gt;
This train is basically the old SLGI Train Tuliptree. It does not continue its route by flying. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	231	233	235	237	TRAIN NUMBER	232	234	236	238&lt;br /&gt;
 HOUSE OF FREE.	3.01	9.01	15.01	21.01	HOUSE OF FREE.	3.52	9.52	15.52	21.52&lt;br /&gt;
 TIGER DEPOT	3.02	9.02	15.02	21.02	TIGER DEPOT	3.51	9.51	15.51	21.51&lt;br /&gt;
 ACHEMON SW.	3.03	9.03	15.03	21.03	ACHEMON SW.	3.49	9.49	15.49	21.49&lt;br /&gt;
 ACHEMON   	3.06	9.06	15.06	21.06	ACHEMON 	3.46	9.46	15.46	21.46&lt;br /&gt;
 DIDUGUA   	3.07	9.07	15.07	21.07	DIDUGUA 	3.45	9.45	15.45	21.45&lt;br /&gt;
 IMPERIAL DEPOT	3.08	9.08	15.08	21.08	IMPERIAL DEPOT	3.44	9.44	15.44	21.44&lt;br /&gt;
 IMPERIAL ST.	3.09	9.09	15.09	21.09	IMPERIAL ST.	3.43	9.43	15.43	21.43&lt;br /&gt;
 NEUMOEGEN	3.11	9.11	15.11	21.11	NEUMOEGEN	3.41	9.41	15.41	21.41&lt;br /&gt;
 OCULEA    	3.13	9.13	15.13	21.13	OCULEA  	3.39	9.39	15.39	21.39&lt;br /&gt;
 CALLETA   	3.16	9.16	15.16	21.16	CALLETA 	3.36	9.36	15.36	21.36&lt;br /&gt;
 UNION STATION	3.19	9.19	15.19	21.19	UNION STATION	3.33	9.33	15.33	21.33&lt;br /&gt;
 SWEETBAY W	3.20	9.20	15.20	21.20	SWEETBAY W	3.32	9.32	15.32	21.32&lt;br /&gt;
 COLUMBIA	3.21	9.21	15.21	21.21	COLUMBIA	3.31	9.31	15.31	21.31&lt;br /&gt;
 SWEETBAY E	3.22	9.22	15.22	21.22	SWEETBAY E	3.30	9.30	15.30	21.30&lt;br /&gt;
 TULIPTREE N	3.24	9.24	15.24	21.24	TULIPTREE N	3.28	9.28	15.28	21.28&lt;br /&gt;
 TULIPTREE	3.26	9.26	15.26	21.26	TULIPTREE	3.26	9.26	15.26	21.26&lt;br /&gt;
&lt;br /&gt;
==== SLGI YS + Dams A ====&lt;br /&gt;
&lt;br /&gt;
It is an extended and updated version of former trains to Ross and [[SJRR]]. It takes a shortcut through [[Sea of Fables]]. Because the main train needs 8 hours to finish its schedule (and so it risks getting blocked by sim restart processes), this alternative train might be seen more often on schedule. So, it&#039;s running at 30% of capacity (7 to 10 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	241	243	245	247	TRAIN NUMBER	244	246	248	242&lt;br /&gt;
 HOUSE OF FR.	4.01	10.01	16.01	22.01	HOUSE OF FR.	3.09	9.09	15.09	21.09&lt;br /&gt;
 TIGER DEPOT	4.02	10.02	16.02	22.02	TIGER DEPOT	3.08	9.08	15.08	21.08&lt;br /&gt;
 ACHEMON SW.	4.03	10.03	16.03	22.03	ACHEMON SW.	3.07	9.07	15.07	21.07&lt;br /&gt;
 ACHEMON   	4.06	10.06	16.06	22.06	ACHEMON 	3.04	9.04	15.04	21.04&lt;br /&gt;
 DIDUGUA   	4.07	10.07	16.07	22.07	DIDUGUA 	3.03	9.03	15.03	21.03&lt;br /&gt;
 IMPERIAL DEPOT	4.08	10.08	16.08	22.08	IMPERIAL DEPOT	3.02	9.02	15.02	21.02&lt;br /&gt;
 IMPERIAL ST.	4.09	10.09	16.09	22.09	IMPERIAL ST.	3.01	9.01	15.01	21.01&lt;br /&gt;
 NEUMOEGEN	4.11	10.11	16.11	22.11	NEUMOEGEN	2.59	8.59	14.59	20.59&lt;br /&gt;
 OCULEA    	4.13	10.13	16.13	22.13	OCULEA  	2.57	8.57	14.57	20.57&lt;br /&gt;
 CALLETA   	4.16	10.16	16.16	22.16	CALLETA 	2.54	8.54	14.54	20.54&lt;br /&gt;
 UNION STATION	4.19	10.19	16.19	22.19	UNION STATION	2.51	8.51	14.51	20.51&lt;br /&gt;
 SWEETBAY W	4.20	10.20	16.20	22.20	SWEETBAY W	2.50	8.50	14.50	20.50&lt;br /&gt;
 COLUMBIA	4.21	10.21	16.21	22.21	COLUMBIA	2.49	8.49	14.49	20.49&lt;br /&gt;
 SWEETBAY E	4.22	10.22	16.22	22.22	SWEETBAY E	2.48	8.48	14.48	20.48&lt;br /&gt;
 TULIPTREE N	4.24	10.24	16.24	22.24	TULIPTREE N	2.46	8.46	14.46	20.46&lt;br /&gt;
 TULIPTREE	4.26	10.26	16.26	22.26	TULIPTREE	2.44	8.44	14.44	20.44&lt;br /&gt;
 COLOR SIMS	4.46	10.46	16.46	22.46	COLOR SIMS	2.44	8.44	14.44	20.44&lt;br /&gt;
 WEST VOLCANO	4.50	10.50	16.50	4.50	WEST VOLCANO	2.40	8.40	14.40	20.40&lt;br /&gt;
 AMIDA BRIDGE	5.12	11.12	17.12	5.12	AMIDA BRIDGE	2.18	8.18	14.18	20.18&lt;br /&gt;
 CRESCENT BR.	5.22	11.22	17.22	5.22	CRESCENT BR.	2.08	8.08	14.08	20.08&lt;br /&gt;
 CLARKSBURG BR.	5.34	11.34	17.34	5.34	CLARKSBURG BR.	1.56	7.56	13.56	19.56&lt;br /&gt;
 DRAWBRIDGE	5.42	11.42	17.42	5.42	DRAWBRIDGE	1.48	7.48	13.48	19.48&lt;br /&gt;
 ADRIATIC	5.52	11.52	17.52	5.52	ADRIATIC	1.38	7.38	13.38	19.38&lt;br /&gt;
 MACCLAINE BR.	6.03	12.03	18.03	6.03	MACCLAINE BR.	1.27	7.27	13.27	19.27&lt;br /&gt;
 SEASCALE BR.	6.22	12.22	18.22	6.22	SEASCALE BR.	1.08	7.08	13.08	19.08&lt;br /&gt;
 WATERHEAD	6.27	12.27	18.27	6.27	WATERHEAD	1.03	7.03	13.03	19.03&lt;br /&gt;
 LAGDALE   	6.43	12.43	18.43	6.43	LAGDALE 	0.47	6.47	12.47	18.47&lt;br /&gt;
 WORLD END	6.45	12.45	18.45	6.45	WORLD END	0.45	6.45	12.45	18.45&lt;br /&gt;
&lt;br /&gt;
==== SLGI Historical A ====&lt;br /&gt;
&lt;br /&gt;
This train is in fact SLGI Train WARR, successor of SLGI Train Burns. It connects by flying former WARR stations and moves as a train from Achemon to Neumoegen. It runs below 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	251	253	255	257	TRAIN NUMBER	258	252	254	256&lt;br /&gt;
 HOUSE OF FR.	5.01	11.01	17.01	23.01	HOUSE OF FR.	1.11	7.11	13.11	19.11&lt;br /&gt;
 TIGER DEPOT	5.02	11.02	17.02	23.02	TIGER DEPOT	1.10	7.10	13.10	19.10&lt;br /&gt;
 ACHEMON SW.	5.03	11.03	17.03	23.03	ACHEMON SW.	1.09	7.09	13.09	19.09&lt;br /&gt;
 ACHEMON   	5.06	11.06	17.06	23.06	ACHEMON 	1.06	7.06	13.06	19.06&lt;br /&gt;
 DIDUGUA   	5.07	11.07	17.07	23.07	DIDUGUA 	1.05	7.05	13.05	19.05&lt;br /&gt;
 IMPERIAL DEPOT	5.08	11.08	17.08	23.08	IMPERIAL DEPOT	1.04	7.04	13.04	19.04&lt;br /&gt;
 IMPERIAL ST.	5.09	11.09	17.09	23.09	IMPERIAL ST.	1.03	7.03	13.03	19.03&lt;br /&gt;
 NEUMOEGEN	5.11	11.11	17.11	23.11	NEUMOEGEN	1.01	7.01	13.01	19.01&lt;br /&gt;
 BURNS  	5.14	11.14	17.14	23.14	BURNS   	0.58	6.58	12.58	18.58&lt;br /&gt;
 ELECTRA	5.17	11.17	17.17	23.17	ELECTRA 	0.55	6.55	12.55	18.55&lt;br /&gt;
 SIKKIMA	5.21	11.21	17.21	23.21	SIKKIMA 	0.51	6.51	12.51	18.51&lt;br /&gt;
 GUNDA  	5.28	11.28	17.28	23.28	GUNDA   	0.44	6.44	12.44	18.44&lt;br /&gt;
 ANDRACA	5.39	11.39	17.39	23.39	ANDRACA 	0.33	6.33	12.33	18.33&lt;br /&gt;
 HANTU  	5.43	11.43	17.43	23.43	HANTU   	0.29	6.29	12.29	18.29&lt;br /&gt;
 SIBINE 	5.52	11.52	17.52	23.52	SIBINE  	0.20	6.20	12.20	18.20&lt;br /&gt;
 ELPENOR	6.06	12.06	18.06	0.06	ELPENOR 	0.06	6.06	12.06	18.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI Bhaga A ====&lt;br /&gt;
&lt;br /&gt;
Following a flying route directly to Bhaga, it continues by rail along main line, until it reaches Taeniatum. It is a more safe route then the main line. This train runs at 15% of capacity (about 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	401	403	405	407	TRAIN NUMBER	402	404	406	408&lt;br /&gt;
 HOUSE OF FREE.	0.00	6.00	12.00	18.00	HOUSE OF FREE.	2.13	8.13	14.13	20.13&lt;br /&gt;
 TIGER DEPOT	0.01	6.01	12.01	18.01	TIGER DEPOT	2.12	8.12	14.12	20.12&lt;br /&gt;
 RUSTIC    	0.09	6.09	12.09	18.09	RUSTIC  	2.04	8.04	14.04	20.04&lt;br /&gt;
 GREAT BRIDGE	0.12	6.12	12.12	18.12	GREAT BRIDGE	2.01	8.01	14.01	20.01&lt;br /&gt;
 BHAGA     	0.25	6.25	12.25	18.25	BHAGA   	1.48	7.48	13.48	19.48&lt;br /&gt;
 BHAGA ENTRANCE	0.27	6.27	12.27	18.27	BHAGA ENTRANCE	1.46	7.46	13.46	19.46&lt;br /&gt;
 FISHII    	0.29	6.29	12.29	18.29	FISHII  	1.44	7.44	13.44	19.44&lt;br /&gt;
 ZALE      	0.31	6.31	12.31	18.31	ZALE    	1.41	7.41	13.41	19.41&lt;br /&gt;
 MOCIS     	0.32	6.32	12.32	18.32	MOCIS   	1.40	7.40	13.40	19.40&lt;br /&gt;
 CRUMBI    	0.36	6.36	12.36	18.36	CRUMBI  	1.36	7.36	13.36	19.36&lt;br /&gt;
 TENERA    	0.37	6.37	12.37	18.37	TENERA  	1.35	7.35	13.35	19.35&lt;br /&gt;
 VELOX     	0.39	6.39	12.39	18.39	VELOX   	1.33	7.33	13.33	19.33&lt;br /&gt;
 CELERIO   	0.42	6.42	12.42	18.42	CELERIO 	1.30	7.30	13.30	19.30&lt;br /&gt;
 NESSUS    	0.43	6.43	12.43	18.43	NESSUS  	1.29	7.29	13.29	19.29&lt;br /&gt;
 AGILA     	0.44	6.44	12.44	18.44	AGILA   	1.28	7.28	13.28	19.28&lt;br /&gt;
 AGIRUS    	0.47	6.47	12.47	18.47	AGIRUS  	1.25	7.25	13.25	19.25&lt;br /&gt;
 PINI      	0.48	6.48	12.48	18.48	PINI    	1.24	7.24	13.24	19.24&lt;br /&gt;
 LAPPET    	0.50	6.50	12.50	18.50	LAPPET  	1.22	7.22	13.22	19.22&lt;br /&gt;
 BURNET    	0.52	6.52	12.52	18.52	BURNET  	1.20	7.20	13.20	19.20&lt;br /&gt;
 CRENULATE	0.55	6.55	12.55	18.55	CRENULATE	1.17	7.17	13.17	19.17&lt;br /&gt;
 CLEARWING S	0.58	6.58	12.58	18.58	CLEARWING S	1.14	7.14	13.14	19.14&lt;br /&gt;
 CLEARWING N	0.59	6.59	12.59	18.59	CLEARWING N	1.13	7.13	13.13	19.13&lt;br /&gt;
 SABRE     	1.00	7.00	13.00	19.00	SABRE   	1.12	7.12	13.12	19.12&lt;br /&gt;
 IMMIDAE   	1.04	7.04	13.04	19.04	IMMIDAE 	1.08	7.08	13.08	19.08&lt;br /&gt;
 PERIZOMA   	1.05	7.05	13.05	19.05	PERIZOMA	1.07	7.07	13.07	19.07&lt;br /&gt;
 TAENIATUM E	1.06	7.06	13.06	19.06	TAENIATUM E	1.06	7.06	13.06	19.06&lt;br /&gt;
&lt;br /&gt;
==== SLGI WARRyucca A ====&lt;br /&gt;
&lt;br /&gt;
[[File:SLGI train a.png|200px|thumb|right|Non convertable trolley (in past, without wings)]]&lt;br /&gt;
&lt;br /&gt;
In fact this is the old SLGI Train Yucca. It moves from Achemon to Yucca and back along railway. Since the main train is heavily affected by sim crossing failures along the West coast of the atoll, this alternative train might be seen more often. It runs at 40% of capacity (10 to 15 trains a week). &lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	411	413	415	417	TRAIN NUMBER	412	414	416	418&lt;br /&gt;
 HOUSE OF FREE.	1.00	7.00	13.00	19.00	HOUSE OF FREE.	5.20	11.20	17.20	23.20&lt;br /&gt;
 TIGER DEPOT	1.01	7.01	13.01	19.01	TIGER DEPOT	5.19	11.19	17.19	23.19&lt;br /&gt;
 OBSCURE   	1.02	7.02	13.02	19.02	OBSCURE  	5.18	11.18	17.18	23.18&lt;br /&gt;
 HORISME   	1.04	7.04	13.04	19.04	HORISME 	5.16	11.16	17.16	23.16&lt;br /&gt;
 RIVATA    	1.05	7.05	13.05	19.05	RIVATA  	5.15	11.15	17.15	23.15&lt;br /&gt;
 EPIRRHOE   	1.07	7.07	13.07	19.07	EPIRRHOE	5.13	11.13	17.13	23.13&lt;br /&gt;
 JODIS E   	1.09	7.09	13.09	19.09	JODIS E 	5.11	11.11	17.11	23.11&lt;br /&gt;
 JODIS W   	1.10	7.10	13.10	19.10	JODIS W 	5.10	11.10	17.10	23.10&lt;br /&gt;
 APLASTA   	1.11	7.11	13.11	19.11	APLASTA 	5.09	11.09	17.09	23.09&lt;br /&gt;
 RIBEATA   	1.12	7.12	13.12	19.12	RIBEATA 	5.08	11.08	17.08	23.08&lt;br /&gt;
 IDIA      	1.14	7.14	13.14	19.14	IDIA    	5.06	11.06	17.06	23.06&lt;br /&gt;
 JUBATA    	1.16	7.16	13.16	19.16	JUBATA  	5.04	11.04	17.04	23.04&lt;br /&gt;
 SINICA    	1.18	7.18	13.18	19.18	SINICA  	5.02	11.02	17.02	23.02&lt;br /&gt;
 TORVA     	1.19	7.19	13.19	19.19	TORVA   	5.01	11.01	17.01	23.01&lt;br /&gt;
 SPINI     	1.21	7.21	13.21	19.21	SPINI   	4.59	10.59	16.59	22.59&lt;br /&gt;
 ATHETIS   	1.24	7.24	13.24	19.24	ATHETIS 	4.56	10.56	16.56	22.56&lt;br /&gt;
 PARVA     	1.26	7.26	13.26	19.26	PARVA   	4.54	10.54	16.54	22.54&lt;br /&gt;
 EUCLIDIA   	1.29	7.29	13.29	19.29	EUCLIDIA	4.51	10.51	16.51	22.51&lt;br /&gt;
 LOTA      	1.30	7.30	13.30	19.30	LOTA    	4.50	10.50	16.50	22.50&lt;br /&gt;
 LUNALIS   	1.31	7.31	13.31	19.31	LUNALIS 	4.49	10.49	16.49	22.49&lt;br /&gt;
 FUCOSA    	1.34	7.34	13.34	19.34	FUCOSA  	4.46	10.46	16.46	22.46&lt;br /&gt;
 CONCINNA  	1.38	7.38	13.38	19.38	CONCINNA	4.42	10.42	16.42	22.42&lt;br /&gt;
 PLEBEJA  	1.39	7.39	13.39	19.39	PLEBEJA 	4.41	10.41	16.41	22.41&lt;br /&gt;
 LAPARA    	1.41	7.41	13.41	19.41	LAPARA  	4.39	10.39	16.39	22.39&lt;br /&gt;
 ARCHES    	1.43	7.43	13.43	19.43	ARCHES  	4.37	10.37	16.37	22.37&lt;br /&gt;
 FOXGLOVE 	1.45	7.45	13.45	19.45	FOXGLOVE	4.35	10.35	16.35	22.35&lt;br /&gt;
 SAGITTATA	1.47	7.47	13.47	19.47	SAGITTATA	4.33	10.33	16.33	22.33&lt;br /&gt;
 TAENIATUM W	1.49	7.49	13.49	19.49	TAENIATUM W	4.31	10.31	16.31	22.31&lt;br /&gt;
 TAENIATUM E	1.50	7.50	13.50	19.50	TAENIATUM E	4.30	10.30	16.30	22.30&lt;br /&gt;
 PERIZOMA  	1.51	7.51	13.51	19.51	PERIZOMA	4.29	10.29	16.29	22.29&lt;br /&gt;
 IMMIDAE   	1.52	7.52	13.52	19.52	IMMIDAE 	4.28	10.28	16.28	22.28&lt;br /&gt;
 SABRE     	1.56	7.56	13.56	19.56	SABRE   	4.24	10.24	16.24	22.24&lt;br /&gt;
 CLEARWING N	1.57	7.57	13.57	19.57	CLEARWING N	4.23	10.23	16.23	22.23&lt;br /&gt;
 CLEARWING S	1.58	7.58	13.58	19.58	CLEARWING S	4.22	10.22	16.22	22.22&lt;br /&gt;
 CRENULATE 	2.01	8.01	14.01	20.01	CRENULATE	4.19	10.19	16.19	22.19&lt;br /&gt;
 BURNET    	2.03	8.03	14.03	20.03	BURNET  	4.17	10.17	16.17	22.17&lt;br /&gt;
 LAPPET    	2.05	8.05	14.05	20.05	LAPPET  	4.15	10.15	16.15	22.15&lt;br /&gt;
 PINI      	2.07	8.07	14.07	20.07	PINI    	4.13	10.13	16.13	22.13&lt;br /&gt;
 AGIRUS    	2.08	8.08	14.08	20.08	AGIRUS  	4.12	10.12	16.12	22.12&lt;br /&gt;
 AGILA     	2.11	8.11	14.11	20.11	AGILA   	4.09	10.09	16.09	22.09&lt;br /&gt;
 NESSUS    	2.12	8.12	14.12	20.12	NESSUS  	4.08	10.08	16.08	22.08&lt;br /&gt;
 CELERIO   	2.13	8.13	14.13	20.13	CELERIO 	4.07	10.07	16.07	22.07&lt;br /&gt;
 VELOX     	2.16	8.16	14.16	20.16	VELOX   	4.04	10.04	16.04	22.04&lt;br /&gt;
 TENERA    	2.18	8.18	14.18	20.18	TENERA  	4.02	10.02	16.02	22.02&lt;br /&gt;
 WEBWORM   	2.20	8.20	14.20	20.20	WEBWORM 	4.00	10.00	16.00	22.00&lt;br /&gt;
 GLUPHISIA  	2.23	8.23	14.23	20.23	GLUPHISIA	3.57	9.57	15.57	21.57&lt;br /&gt;
 ANILIS    	2.26	8.26	14.26	20.26	ANILIS  	3.54	9.54	15.54	21.54&lt;br /&gt;
 TERSA     	2.29	8.29	14.29	20.29	TERSA   	3.51	9.51	15.51	21.51&lt;br /&gt;
 AMELLA     	2.31	8.31	14.31	20.31	AMELLA  	3.49	9.49	15.49	21.49&lt;br /&gt;
 AMELLA ROAD	2.32	8.32	14.32	20.32	AMELLA ROAD	3.48	9.48	15.48	21.48&lt;br /&gt;
 POECILA 	2.34	8.34	14.34	20.34	POECILA 	3.46	9.46	15.46	21.46&lt;br /&gt;
 CATALPA 	2.36	8.36	14.36	20.36	CATALPA 	3.44	9.44	15.44	21.44&lt;br /&gt;
 GRIZZLY 	2.38	8.38	14.38	20.38	GRIZZLY 	3.42	9.42	15.42	21.42&lt;br /&gt;
 PHILUDORIA SW	2.40	8.40	14.40	20.40	PHILUDORIA SW	3.40	9.40	15.40	21.40&lt;br /&gt;
 XANTHORHOE	2.41	8.41	14.41	20.41	XANTHORHOE	3.39	9.39	15.39	21.39&lt;br /&gt;
 MELANTHIA	2.43	8.43	14.43	20.43	MELANTHIA	3.37	9.37	15.37	21.37&lt;br /&gt;
 TRIPHOSA	2.45	8.45	14.45	20.45	TRIPHOSA	3.35	9.35	15.35	21.35&lt;br /&gt;
 SHIPTON  	2.46	8.46	14.46	20.46	SHIPTON 	3.34	9.34	15.34	21.34&lt;br /&gt;
 WAINSCOT	2.48	8.48	14.48	20.48	WAINSCOT	3.32	9.32	15.32	21.32&lt;br /&gt;
 PLUSIA    	2.49	8.49	14.49	20.49	PLUSIA  	3.31	9.31	15.31	21.31&lt;br /&gt;
 SATELLITE WAY	2.51	8.51	14.51	20.51	SATELLITE WAY	3.29	9.29	15.29	21.29&lt;br /&gt;
 SPECTACLE	2.55	8.55	14.55	20.55	SPECTACLE	3.25	9.25	15.25	21.25&lt;br /&gt;
 ENGRAILED	2.57	8.57	14.57	20.57	ENGRAILED	3.23	9.23	15.23	21.23&lt;br /&gt;
 PUG       	2.59	8.59	14.59	20.59	PUG     	3.21	9.21	15.21	21.21&lt;br /&gt;
 MANTLE    	3.01	9.01	15.01	21.01	MANTLE  	3.19	9.19	15.19	21.19&lt;br /&gt;
 KNOT      	3.03	9.03	15.03	21.03	KNOT    	3.17	9.17	15.17	21.17&lt;br /&gt;
 BURNOTT   	3.04	9.04	15.04	21.04	BURNOTT 	3.16	9.16	15.16	21.16&lt;br /&gt;
 GINSBERG   	3.05	9.05	15.05	21.05	GINSBERG 	3.15	9.15	15.15	21.15&lt;br /&gt;
 SHARK      	3.07	9.07	15.07	21.07	SHARK   	3.13	9.13	15.13	21.13&lt;br /&gt;
 YUCCA     	3.10	9.10	15.10	21.10	YUCCA   	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Mountain A ====&lt;br /&gt;
&lt;br /&gt;
Actually an older model, it is limited at Great Wall and does not continue the loop back to Achemon. It runs at less then 10% of capacity (about 1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	421	423	425	427	TRAIN NUMBER	422	424	426	428&lt;br /&gt;
 HOUSE OF FREE.	2.00	8.00	14.00	20.00	HOUSE OF FREE.	4.20	10.20	16.20	22.20&lt;br /&gt;
 TIGER DEPOT	2.01	8.01	14.01	20.01	TIGER DEPOT	4.19	10.19	16.19	22.19&lt;br /&gt;
 RUSTIC    	2.09	8.09	14.09	20.09	RUSTIC  	4.11	10.11	16.11	22.11&lt;br /&gt;
 GREAT BRIDGE	2.12	8.12	14.12	20.12	GREAT BRIDGE	4.08	10.08	16.08	22.08&lt;br /&gt;
 CRENULATE 	2.30	8.30	14.30	20.30	CRENULATE	3.50	10.50	15.50	21.50&lt;br /&gt;
 PAVONIA   	2.36	8.36	14.36	20.36	PAVONIA 	3.44	10.44	15.44	21.44&lt;br /&gt;
 CAMPION   	2.45	8.45	14.45	20.45	CAMPION 	3.35	9.35	15.35	21.35&lt;br /&gt;
 PLEBEJA   	2.53	8.53	14.53	20.53	PLEBEJA 	3.27	9.27	15.27	21.27&lt;br /&gt;
 GREAT WALL	3.10	9.10	15.10	21.10	GREAT WALL	3.10	9.10	15.10	21.10&lt;br /&gt;
&lt;br /&gt;
==== SLGI Saturnia A ====&lt;br /&gt;
&lt;br /&gt;
It is a much faster way to reach [[Bembecia City]] by flying over the delta, then it travels along Mountain Railway. It runs at less then 10% of capacity (1 to 2 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	431	431	431	431	TRAIN NUMBER	432	434	436	438&lt;br /&gt;
 HOUSE OF FREE.	3.00	9.00	15.00	21.00	HOUSE OF FREE.	4.48	10.48	16.48	22.48&lt;br /&gt;
 TIGER DEPOT	3.01	9.01	15.01	21.01	TIGER DEPOT	4.47	10.47	16.47	22.47&lt;br /&gt;
 RUSTIC    	3.09	9.09	15.09	21.09	RUSTIC  	4.39	10.39	16.39	22.39&lt;br /&gt;
 GREAT BRIDGE	3.12	9.12	15.12	21.12	GREAT BRIDGE	4.36	10.36	16.36	22.36&lt;br /&gt;
 CRENULATE	3.30	9.30	15.30	21.30	CRENULATE	4.18	10.18	16.18	2218&lt;br /&gt;
 BAUERHOFF	3.32	9.32	15.32	21.32	BAUERHOFF	4.16	10.16	16.16	22.16&lt;br /&gt;
 PARANTHRENE	3.34	9.34	15.34	21.34	PARANTHRENE	4.14	10.14	16.14	22.14&lt;br /&gt;
 PAVONIA   	3.36	9.36	15.36	21.36	PAVONIA 	4.12	10.12	16.12	22.12&lt;br /&gt;
 PARANTHRENE	3.38	9.38	15.38	21.38	PARANTHRENE	4.10	10.10	16.10	22.10&lt;br /&gt;
 PARANTH. DEPOT	3.39	9.39	15.39	21.39	PARANTH. DEPOT	4.09	10.09	16.09	22.09&lt;br /&gt;
 CRENULATE UP.	3.40	9.40	15.40	21.40	CRENULATE UP.	4.08	10.08	16.08	22.08&lt;br /&gt;
 HOOKTIP JCT.	3.42	9.42	15.42	21.42	HOOKTIP JCT.	4.06	10.06	16.06	22.06&lt;br /&gt;
 WATER TOWER	3.46	9.46	15.46	21.46	WATER TOWER	4.03	10.03	16.03	22.03&lt;br /&gt;
 VRC STATION	3.47	9.47	15.47	21.47	HOOKTIP 	4.00	10.00	16.00	22.00&lt;br /&gt;
 SUBWAY ST.	3.51	9.51	15.51	21.51	BEMBECIA HEIGH	3.56	9.56	15.56	21.56&lt;br /&gt;
 SATURNIA	3.53	9.53	15.53	21.53	SATURNIA	3.53	9.53	15.53	21.53&lt;br /&gt;
&lt;br /&gt;
==== SLGI Maritime A ====&lt;br /&gt;
&lt;br /&gt;
It takes a shortcut by flying over the delta, from Achemon to Crenulate, then it follows its main train route. It runs at 20% of capacity (3 to 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	441	443	445	447	TRAIN NUMBER	442	444	446	448&lt;br /&gt;
 HOUSE OF FREE.	4.00	10.00	16.00	22.00	HOUSE OF FREE.	6.32	12.32	18.32	0.32&lt;br /&gt;
 TIGER DEPOT	4.01	10.01	16.01	22.01	TIGER DEPOT	6.31	12.31	18.31	0.31&lt;br /&gt;
 RUSTIC    	4.09	10.09	16.09	22.09	RUSTIC  	6.23	12.23	18.23	0.23&lt;br /&gt;
 GREAT BRIDGE	4.12	10.12	16.12	22.12	GREAT BRIDGE	6.20	12.20	18.20	0.20&lt;br /&gt;
 CRENULATE	4.30	10.30	16.30	22.30	CRENULATE	6.02	12.02	18.02	0.02&lt;br /&gt;
 BAUERHOFF	4.32	10.32	16.32	22.32	BAUERHOFF	6.00	12.00	18.00	0.00&lt;br /&gt;
 PARANTHRENE	4.34	10.34	16.34	22.34	PARANTHRENE	5.58	11.58	17.58	23.58&lt;br /&gt;
 PAVONIA   	4.36	10.36	16.36	22.36	PAVONIA 	5.56	11.56	17.56	23.56&lt;br /&gt;
 PARANTHRENE	4.38	10.38	16.38	22.38	PARANTHRENE	5.54	11.54	17.54	23.54&lt;br /&gt;
 PARANTH. DEPOT	4.39	10.39	16.39	22.39	PARANTH. DEPOT	5.53	11.53	17.53	23.53&lt;br /&gt;
 CRENULATE UP.	4.40	10.40	16.40	22.40	CRENULATE UP.	5.52	11.52	17.52	23.52&lt;br /&gt;
 HOOKTIP JCT.	4.42	10.42	16.42	22.42	HOOKTIP JCT.	5.50	11.50	17.50	23.50&lt;br /&gt;
 LEAFROLLER N	4.44	10.44	16.44	22.44	LEAFROLLER N	5.48	11.48	17.48	23.48&lt;br /&gt;
 LEAFROLLER S	4.45	10.45	16.45	22.45	LEAFROLLER S	5.47	11.47	17.47	23.47&lt;br /&gt;
 LAPPET UP.	4.47	10.47	16.47	22.47	LAPPET UP.	5.45	11.45	17.45	23.45&lt;br /&gt;
 PINI UPHILL	4.48	10.48	16.48	22.48	PINI UPHILL	5.44	11.44	17.44	23.44&lt;br /&gt;
 PAWPAW    	4.51	10.51	16.51	22.51	PAWPAW  	5.41	11.41	17.41	23.41&lt;br /&gt;
 COTARO    	4.53	10.53	16.53	22.53	COTARO  	5.39	11.39	17.39	23.39&lt;br /&gt;
 GLUPHISIA 	4.58	10.58	16.58	22.58	GLUPHISIA	5.34	11.34	17.34	23.34&lt;br /&gt;
 WEBWORM   	5.01	11.01	17.01	23.01	WEBWORM 	5.31	11.31	17.31	23.31&lt;br /&gt;
 CRUMBI JCT	5.03	11.03	17.03	23.03	CRUMBI JCT	5.29	11.29	17.29	23.29&lt;br /&gt;
 LUTRA     	5.04	11.04	17.04	23.04	LUTRA   	5.28	11.28	17.28	23.28&lt;br /&gt;
 WEBWORM E 	5.06	11.06	17.06	23.06	WEBWORM E	5.56	11.56	17.56	23.56&lt;br /&gt;
 DUBIA S   	5.07	11.07	17.07	23.07	DUBIA S 	5.25	11.25	17.25	23.25&lt;br /&gt;
 DUBIA N   	5.10	11.10	17.10	23.10	DUBIA N 	5.22	11.22	17.22	23.22&lt;br /&gt;
 CYCNIA    	5.10	11.10	17.10	23.10	CYCNIA  	5.22	11.22	17.22	23.22&lt;br /&gt;
 CISTHENE 	5.13	11.13	17.13	23.13	CISTHENE	5.19	11.19	17.19	23.19&lt;br /&gt;
 SCHIZURA 	5.14	11.14	17.14	23.14	SCHIZURA	5.18	11.18	17.18	23.18&lt;br /&gt;
 VICINA    	5.16	11.16	17.16	23.16	VICINA  	5.16	11.16	17.16	23.16&lt;br /&gt;
&lt;br /&gt;
==== SLGI Spangle A ====&lt;br /&gt;
&lt;br /&gt;
It runs almost on the same route like its main train, only that it is limited at Melanthia. It runs at 15% of capacity (around 4 trains a week).&lt;br /&gt;
&lt;br /&gt;
 TRAIN NUMBER	451	453	455	457	TRAIN NUMBER	458	452	454	456&lt;br /&gt;
 HOUSE OF FREE.	5.00	11.00	17.00	23.00	HOUSE OF FREE.	1.08	7.08	13.08	19.08&lt;br /&gt;
 TIGER DEPOT	5.01	11.01	17.01	23.01	TIGER DEPOT	1.07	7.07	13.07	19.07&lt;br /&gt;
 RUSTIC    	5.09	11.09	17.09	23.09	RUSTIC  	0.59	6.59	12.59	18.59&lt;br /&gt;
 GREAT BRIDGE	5.12	11.12	17.12	23.12	GREAT BRIDGE	0.56	6.56	12.56	18.56&lt;br /&gt;
 BHAGA     	5.25	11.25	17.25	23.25	BHAGA   	0.43	6.43	12.43	18.43&lt;br /&gt;
 BHAGA ENTRANCE	5.27	11.27	17.27	23.27	BHAGA ENTRANCE	0.41	6.41	12.41	18.41&lt;br /&gt;
 FISHII    	5.29	11.29	17.29	23.29	FISHII  	0.39	6.39	12.39	18.39&lt;br /&gt;
 ZALE      	5.31	11.31	17.31	23.31	ZALE    	0.37	6.37	12.37	18.37&lt;br /&gt;
 MOCIS     	5.32	11.32	17.32	23.32	MOCIS   	0.36	6.36	12.36	18.36&lt;br /&gt;
 CRUMBI    	5.36	11.36	17.36	23.36	CRUMBI  	0.32	6.32	12.32	18.32&lt;br /&gt;
 WEBWORM   	5.38	11.38	17.38	23.38	WEBWORM 	0.30	6.30	12.30	18.30&lt;br /&gt;
 GLUPHISIA	5.40	11.40	17.40	23.40	GLUPHISIA	0.28	6.28	12.28	18.28&lt;br /&gt;
 ANILIS    	5.43	11.43	17.43	23.43	ANILIS  	0.25	6.25	12.25	18.25&lt;br /&gt;
 COTARO    	5.46	11.46	17.46	23.46	COTARO  	0.22	6.22	12.22	18.22&lt;br /&gt;
 PAWPAW    	5.48	11.48	17.48	23.48	PAWPAW  	0.19	6.19	12.19	18.19&lt;br /&gt;
 MAIA       	5.51	11.51	17.51	23.51	MAIA    	0.17	6.17	12.17	18.17&lt;br /&gt;
 OWLET     	5.53	11.53	17.53	23.53	OWLET   	0.15	6.15	12.15	18.15&lt;br /&gt;
 TUSSOCK   	5.55	11.55	17.55	23.55	TUSSOCK 	0.13	6.13	12.13	18.13&lt;br /&gt;
 LANESTRIS	5.57	11.57	17.57	23.57	LANESTRIS	0.11	6.11	12.11	18.11&lt;br /&gt;
 MALACOSOMA	5.59	11.59	17.59	23.59	MALACOSOMA	0.09	6.09	12.09	18.09&lt;br /&gt;
 PHILUDORIA SW.	6.01	12.01	18.01	0.01	PHILUDORIA SW.	0.07	6.07	12.07	18.07&lt;br /&gt;
 XANTHORHOE	6.02	12.02	18.02	0.02	XANTHORHOE	0.06	6.06	12.06	18.06&lt;br /&gt;
 MELANTHIA	6.04	12.04	18.04	0.04	MELANTHIA	0.04	6.04	12.04	18.04&lt;br /&gt;
&lt;br /&gt;
=== Old trains ===&lt;br /&gt;
 &lt;br /&gt;
[[File:SLGI train.png|200px|thumb|right|A flying convertable train, used in past]]&lt;br /&gt;
&lt;br /&gt;
They existed in past but their schedules have been replaced. Some of them might be available on demand, but not to be re-inserted into traffic. Some of them, updated, can be found as alternative trains. Such trains are:&lt;br /&gt;
&lt;br /&gt;
*SLGI Train Bhaga (without stops)&lt;br /&gt;
*SLGI Train Burns&lt;br /&gt;
*SLGI Train Hooktip&lt;br /&gt;
*SLGI Train Mountain (old versions)&lt;br /&gt;
*SLGI Train Ross (version to SJRR)&lt;br /&gt;
*SLGI Train SJRR&lt;br /&gt;
*SLGI Train Tuliptree&lt;br /&gt;
*SLGI Train WARR (extended version to Burns)&lt;br /&gt;
*SLGI Train Yucca.&lt;br /&gt;
&lt;br /&gt;
=== Experimental trains ===&lt;br /&gt;
&lt;br /&gt;
These trains are released into traffic for research reasons. They are marked with red floating letters: &#039;&#039;EXPERIMENTAL TRAIN&#039;&#039;. On other occasions, trains might be seen in large groups, to test lag effects. Please, do not climb aboard experimental trains, they might behave strange.&lt;br /&gt;
&lt;br /&gt;
=== Trains on command === &lt;br /&gt;
&lt;br /&gt;
Any resident can command the rezz of a specified train while visiting House Of Freedom, standard or alternative trains. These trains have an &#039;&#039;X&#039;&#039; in their name (example: SLGI Train Bhaga X). Anybody can command a train to be rezzed. They have a sensor, so if nobody is seen on a range of 40 meters, they self-destruct. This allows passengers to step down for a limited distance, but also removes unused trains.&lt;br /&gt;
&lt;br /&gt;
For security reasons, trains cannot be commanded at the time when SLGI trains are being launched.&lt;br /&gt;
&lt;br /&gt;
=== Traffic issues ===&lt;br /&gt;
&lt;br /&gt;
It is not recommended to increase the number of trains. This will create lag and blockings on the rail. It is far better to replace existing trains then to add new ones. If train number is increased, this will have a negative effect on railway traffic, will create lag and problems. This is why each time a new train was inserted, it replaced an existing one.&lt;br /&gt;
&lt;br /&gt;
Everybody is welcomed to suggest modifications (new schedules, remove old schedules, new stops or remove existent stops).&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact [[User:Anaimfinity_Resident|Ana Imfinity]]. Also, if you find any problems, tell us to resolve them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
[[List Of Railways]]&lt;br /&gt;
&lt;br /&gt;
[[Achemon Railway]]&lt;br /&gt;
&lt;br /&gt;
*[[Automated Transportation]]&lt;br /&gt;
*[[Roaming Continental Vehicles]]&lt;br /&gt;
*[[Second Life Transport Authority]]&lt;br /&gt;
*[[Yava Script Pods]]&lt;/div&gt;</summary>
		<author><name>Anaimfinity Resident</name></author>
	</entry>
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