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		<id>https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=32679</id>
		<title>Land Buying FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=32679"/>
		<updated>2007-09-25T15:54:58Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: various updates...SPAG, removing out-of-date advice, adding a new paragraph or two, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Lab or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then.&lt;br /&gt;
* Page updated Sept. 9, 2007 by Chaos Mohr to replace some outdated information, with great thanks to Angel for all the hard work putting the original together :)&lt;br /&gt;
&lt;br /&gt;
==  Buying/renting land FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Q1) Why do I need land? ===&lt;br /&gt;
&lt;br /&gt;
Put simply, land is space for you to put stuff so that other people can see it and interact with it. If you want to put stuff down that other people can see and interact with, then you will need land to put it on. The stuff you put down is up to you - it can be anything you own, make yourself or buy from someone else. The most common uses for land are houses (a private space for you and your selected guests), stores/malls, and &#039;public attractions&#039; such as parks or places where special events happen. You can use SL just fine without ever owning land, however land does increase the number of things you can do by giving you a little space to call your own and use as you see fit. Land is where you can allow other residents to interact with the contents of your imagination. :)&lt;br /&gt;
&lt;br /&gt;
=== Q2) What types of land are there? ===&lt;br /&gt;
&lt;br /&gt;
There are various ways of sorting land. One such way is climate. In terms of climate land can vary from grassy fields to snowy mountains, from sandy beaches to rocky deserts.&lt;br /&gt;
In this FAQ though, I want to focus on one particular way of sorting land - in terms of the rules that govern what you can/can&#039;t do with the land, and in terms of what the land costs.&lt;br /&gt;
I&#039;m doing it this way because I figure that land in SL is a luxury commodity, like most virtual goods.&lt;br /&gt;
I think people typically decide how much land to buy in SL based on a combination of what they can afford and what will allow them to realise their dreams.&lt;br /&gt;
&lt;br /&gt;
So, I&#039;m going to break down the land in SL according to the rules that govern how you use it, and how much it costs.&lt;br /&gt;
There are two big categories of land with very different rules and costs.&lt;br /&gt;
They&#039;re called &#039;mainland&#039; land and &#039;private estate&#039; (&#039;island&#039;) land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q3) What is the difference between land on a private estate, and land on the mainland? ===&lt;br /&gt;
&lt;br /&gt;
The difference between them is that &#039;mainland&#039; land is run by Linden Lab and associated tier fees are paid directly to them. Mainland is originally purchased through an open auction system and then generally resold to the public in world by the auction winners. Private Estates are purchased by individuals or companies and while Linden Lab owns the servers, the estate owners have control of the land and can do with it whatever they wish within the Terms of Service rules. &lt;br /&gt;
You must be a Premium member to buy land on the Mainland, however you may rent land on the Mainland or an Estate, or buy Estate land as a basic member.&lt;br /&gt;
So, the mainland is run by Linden Lab, and private estates are run by whoever leases them from Linden Lab. For some of the detailed differences and advantages/disadvantages of each see Q5.&lt;br /&gt;
&lt;br /&gt;
=== Q4) What is the difference between buying, and renting? ===&lt;br /&gt;
&lt;br /&gt;
When you buy land you pay money to buy it first, and then you also pay a monthly fee (usually called &amp;quot;tier&amp;quot;) to Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate). When you rent land, you don&#039;t pay money to buy it, but you do pay a monthly fee for each month you&#039;re renting it. The rental fee is paid to the owner of the property, and when you rent on the mainland, you are not required to pay tier fees to Linden Lab (as you don’t actually own the land). &lt;br /&gt;
&lt;br /&gt;
The important things to note here are :&lt;br /&gt;
* Buying land is cheaper in the long term than renting land, but does require you to pay a lot more up front.&lt;br /&gt;
* If you are buying land, always check if you will get your money back when you move out (like a deposit) or if you have to re-sell the land to someone else to get back the money you paid for it. On Estate Land, make sure that re-selling the land is permitted.&lt;br /&gt;
* If you are renting land, always check how long you can keep renting it for. Sometimes, rentals are for fixed periods, and sometimes they will keep on billing you until you cancel the agreement. Also, make sure you read the fine print on the rental agreements concerning when payments are due – sometimes being even slightly late can mean losing your property.&lt;br /&gt;
* If you are on a private estate, you need to know who the estate owner is, because this person is responsible for looking after you and collecting money from you. To find this out, right click the land, select &amp;quot;about land&amp;quot;, go to the &amp;quot;Covenant&amp;quot; tab, and look at the name next to &amp;quot;Estate Owner&amp;quot;.&lt;br /&gt;
* When you buy Mainland property, the property is yours and you are responsible for paying the monthly tier fees to Linden Lab. Mainland property has no covenants, which means you can build or do anything with that land as long as it is within the TOS guidelines and conforms to the regions rating (Mature or PG).&lt;br /&gt;
&lt;br /&gt;
All in all, I would suggest that buying is better than renting, so long as :&lt;br /&gt;
A) you trust the person you&#039;re buying from.&lt;br /&gt;
B) you trust the estate owner the parcel is on, and have confirmed with them that the sale is OK.&lt;br /&gt;
C) you plan to be there for a long time, AND you are ok with having that money tied up in SL until you resell the parcel later.&lt;br /&gt;
D) you can really afford the up-front cost of buying the land.&lt;br /&gt;
If A or B above is not true, find a different place with sellers / estate owners you trust.&lt;br /&gt;
If C or D above is not true, I would suggest that you rent instead.&lt;br /&gt;
&lt;br /&gt;
=== Q5) Should I get land on the mainland, or on a private estate? ===&lt;br /&gt;
&lt;br /&gt;
Each has its own advantages and disadvantages. Which one you should go for ultimately depends on what you want from your land.&lt;br /&gt;
&lt;br /&gt;
Estate owners can change pretty much everything on their estates. Here are some examples of some of the things they can do :&lt;br /&gt;
* increase or decrease the number of prims a parcel can have on it&lt;br /&gt;
* set the sun to any time of the day or night, and/or stop it moving&lt;br /&gt;
* ban people from being able to enter the estate at all (overriding the parcel ban and allow lists)&lt;br /&gt;
* terraform as much as they like +/- 100m,anywhere, even on land they have sold to someone else (mainland is limited in that 98% of the regions have a +/- 4m limit for terraforming) &lt;br /&gt;
* create a covenant for the land that will set the limits as to what renters/landowners can do with the land they rented/bought, such as if they can allow push-guns on their parcel, or how much they can terraform&lt;br /&gt;
* generally set the rules that people on the sim live under, and enforce these rules as they see fit&lt;br /&gt;
* give certain other people (called &#039;estate managers&#039;) the powers to do some of the above things&lt;br /&gt;
As you can see, estate owners have a lot of power to change things for the good or for the ill. For example, they can increase or decrease the maximum prim count of a parcel you have bought - after you have bought it, and you cannot stop them doing this.&lt;br /&gt;
They can set the whole sim to midnight briefly for your grand opening.... or they can keep the sim in darkness all the time. They can ban griefers from the whole estate, so they can&#039;t just sit outside your parcel and harass you, or they can ban *you* if you break their rules.&lt;br /&gt;
They can use their ability to terraform to correct problems on the sim and remove eyesores, or they can literally bury your house. They can set rules which are fair and prevent your neighbours causing you problems, or they can take your land away from you for no reason and with no refund.&lt;br /&gt;
They can use their ability to delete/return objects to return ugly things left on the sim, and to delete the &#039;toys&#039; griefers use to lag/crash the sim.... or they can just delete everything you own and there&#039;s nothing you can do about it.&lt;br /&gt;
They can appoint an ass to be an estate manager who causes you problems.... or.... they can make *you* an estate manager so you can sort out pretty much any problems on the sim yourself.&lt;br /&gt;
In short... living on a private estate can be the best experience in SL, or it can be the worst experience in SL. It simply depends... on how nice your estate owner is and how well you follow the rules they set.&lt;br /&gt;
I&#039;ve known estate owners who have given land worth many hundreds of dollars away free as gifts. I&#039;ve also known estate owners who have deleted hundreds of dollars worth of other peoples&#039; property for no good reason.&lt;br /&gt;
&lt;br /&gt;
It all depends on the estate owner really. If they&#039;re nice, living on a private estate can be wonderful, and if they&#039;re nasty it can be a nightmare. Most estate owners are neither especially nice, nor especially nasty, just fairly average for a business owner who wants to make money while also ensuring he gets repeat business.&lt;br /&gt;
&lt;br /&gt;
The mainland on the other hand is much more constant. It doesn&#039;t matter much if Linden Lab like you or not. The rules for use of the mainland are very clear. They&#039;re more limiting in many cases, but they&#039;re also more clear. Mainland comes with no covenants which mean you can build anything you like, however it also means you neighbors can do the same. &lt;br /&gt;
My personal point of view is that the best land is private estate land with a kind and helpful estate owner, and the worst land is private estate land with a mean estate owner. Mainland falls in the middle.&lt;br /&gt;
Of course, I&#039;m highly biased here because I&#039;m an estate owner who used to own land on the mainland before I moved to private estates, and I like to consider myself a *nice* estate owner.&lt;br /&gt;
Bias or not though, it&#039;s still what I believe after owning land on both private estates and the mainland, then spending a few months in the land business.&lt;br /&gt;
&lt;br /&gt;
That said, I always advise newbies to go for the mainland, for two reasons :&lt;br /&gt;
# Island land can be more expensive in some places, due to its higher quality – Island land can also be harder to resell. &lt;br /&gt;
# Buying/renting land on a private estate requires you to know how good the estate owner is. Newbies often find this hard to tell, because they don&#039;t actually know how to check if the estate owner is a nice/fair person or not. Some unscrupulous estate owners might take advantage of their ignorance, so it is safer for them to get mainland.&lt;br /&gt;
&lt;br /&gt;
If you do decide to go with a private estate, here are some ways of checking the estate owner is a good person :&lt;br /&gt;
* Asking them to provide a reference of at least one person who really loves their service. A good estate owner should have lots of happy customers.&lt;br /&gt;
* Ask around other people you know, to see if they know anything about this estate owner. Some of them may have heard stories about them. Always check out stories/rumours you hear - don&#039;t just assume they are true, but do follow them up to see if there is something substantial there.&lt;br /&gt;
* Compare their prices against what other estate owners charge. If they are substantially different, then ask *why* they are different. If they are higher, ask what justifies the extra cost. If they are lower verify that they offer the same features as the more expensive alternative, and are not cutting corners.&lt;br /&gt;
* Check that they have a written covenant (a document which should list what they charge and what their rules are if you live on their servers), and ask how long they have been in business.&lt;br /&gt;
There is always some element of risk involved with getting land on a private estate. You can hugely reduce the risk by checking out the estate owner and their company first, but there is always some risk.&lt;br /&gt;
Personally I think so long as you check out the estate owner and they seem like a good person (not just profitable, but actually nice and kind) you&#039;re unlikely to get burned.&lt;br /&gt;
On the other hand, if you don&#039;t have time to check out the estate owners because you need land right now this minute, or you&#039;re totally averse to taking any kind of risk whatsoever even if doing so can get rewards, then I suggest the mainland is better for you.&lt;br /&gt;
&lt;br /&gt;
The risk associated with private estates is exaggerated. People get far more worried about it than is justified, I think. There is some risk but provided you do a little research you can greatly reduce the risk.&lt;br /&gt;
&lt;br /&gt;
I personally suggest private estates give a better experience to the person with land on them than the mainland does, so long as the buyer is willing to do a little research and pick decent estate owners.&lt;br /&gt;
&lt;br /&gt;
There are some estates (such as Anshe Chung&#039;s Dreamland) which have so many islands within them and so many employees that you will never meet the owner personally. In cases like these, you can be assured that the company is probably more stable than a small estate owner with only one or two islands. Thus, you are less likely to find that the estate owner goes out of business. On the other hand, you represent a much smaller portion of their customer base, so they have little incentive to give you much help, and you&#039;re very unlikely to get to talk to anyone high-up in their organization. Whether you should consider large estates, I venture, boils down to whether you value stability of the business more than accessibility of its boss. If you like being on an estate where you can talk to the owner, avoid large estates. If you like being on an estate which is likely to be around for more than five years, avoid small estates. The choice is up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q6) So, overall, what sort of land would you suggest? ===&lt;br /&gt;
&lt;br /&gt;
Have you had land before? If not, you should probably buy a small (1024sqm or so) parcel on the Mainland. All premium members get a free 512m of tier allotment, so owning 512m on the Mainland will mean no extra monthly payments to Linden Lab other than the premium membership charges. This, IMHO, is the best option for newbies wanting to own land.&lt;br /&gt;
Are you able and willing to check out the various different private estates, what they offer, and how trustworthy their owners are? If not, you should get a parcel on the mainland.&lt;br /&gt;
Can you do without any of the special features that private estates offer, like themed areas (such as a theme for furries, a tropical island theme, or parcels with especially high prims)? If you can&#039;t then obviously you *may* need to go to the private estates if what you want isn&#039;t possible on the mainland.&lt;br /&gt;
If none of the above apply to you, then it comes down to choice of what you value more.... are you prepared for the adventure of a private estate, which can be complicated, challenging at times and more risky, but where you can get much more freedom and perhaps better quality? Or, do you want the consistency, simplicity and reliability of the mainland?&lt;br /&gt;
&lt;br /&gt;
Personally, I&#039;m for the private estates, so I&#039;m biased, obviously, but I do believe each choice is a valid one. There are plenty of people who just play SL one or two days a week and really don&#039;t want to spend the time finding a private estate that is right for them. Similarly there are other people who simply hate having to live by anyone else&#039;s rules at all, no matter what the rules are, or who hate depending on other people. These people choose the mainland because they see estate owners as scary &amp;quot;big brother&amp;quot; figures, and it is probably a good thing that they do. They&#039;re happy there, whereas not only would they not be happy on private estates but some of them would probably also make the lives of other people unpleasant by violating the rules of the estate.&lt;br /&gt;
&lt;br /&gt;
The choice is also slightly affected by your preference in terms of renting or buying. Rentals are better on private estates, because the estate owner can deed the land to your group (they can do this safely because they can always take the land back after you leave), whereas this is not possible on the mainland (nobody but the Lindens can take back parcels on the mainland once they are sold). So, if you&#039;re a renter, renting on a private island makes more sense as you get more control of your land that way.&lt;br /&gt;
&lt;br /&gt;
Buyers on the other hand may put a lot of money into their investment in land, and worry that the estate owners on private estates could steal their land out from under them after they paid for it. Frankly I&#039;ve never seen an estate owner do this, though I have heard two stories of it happening. I think that so long as you go with a trustworthy estate owner, it won&#039;t happen, however nobody wants to be worried all the time, so I suggest that people who still have this as a serious worry use the mainland instead.&lt;br /&gt;
&lt;br /&gt;
=== Q7) Any other things I really need to know? ===&lt;br /&gt;
&lt;br /&gt;
There is also a trick or two you should know.&lt;br /&gt;
&lt;br /&gt;
The first trick is about how to tell if land is on a private estate or not. If you&#039;re on the land, you can go to &#039;about land&#039; using the pie menu and look up the covenant tab. The information there will tell you if you&#039;re looking at a private estate area or a mainland area. If you&#039;re just browsing the land sales listings, then the &#039;show on map&#039; button helps - just click it to find the area for sale, and zoom in/out to check if it is part of the big mainland continent or not.&lt;br /&gt;
&lt;br /&gt;
The second trick is negotiation. The smaller the company you are dealing with, the easier it is to negotiate. You can&#039;t negotiate with big companies like Linden Lab, but you can with your neighbour next door who is thinking of selling his parcel. Trying to negotiate with a big company or established land dealers isn&#039;t productive, as you have virtually nil negotiating power. On the other hand, negotiating with individual people, especially people you buy parcels from, is a good idea if you have the time to do it. You can save yourself money that way. If you can&#039;t negotiate then you can at least send feedback ( e.g. telling a big company they charge too much) but it is up to them whether they should listen to this feedback or not.&lt;br /&gt;
&lt;br /&gt;
=== End of FAQ, thanks for reading this, hope it helped you. -Angel ===&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=32680</id>
		<title>Searching FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=32680"/>
		<updated>2007-09-25T15:54:09Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: correcting a SPAG or two, replacing link to SC with link to SLU.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Lab or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
===  Angel Fluffy&#039;s Searching / Finding Products FAQ ===&lt;br /&gt;
This page is intended to help answer the age old-question of &amp;quot;how do I find the product I want in SL?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Put bluntly, there are 3 main ways of finding the items you want :&lt;br /&gt;
# Look in-world.&lt;br /&gt;
# Look at websites about SL products.&lt;br /&gt;
# Ask others for help.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll cover each below.&lt;br /&gt;
&lt;br /&gt;
==== Look in-world.====&lt;br /&gt;
&lt;br /&gt;
===== Use the Search tool =====&lt;br /&gt;
In the SL client, you have a &amp;quot;Search&amp;quot; button at the bottom of your screen.&lt;br /&gt;
This search button should be your first port of call when attempting to find anything in Second Life.&lt;br /&gt;
The two most important things about using the search tool are searching under the right window, and using the right search terms.&lt;br /&gt;
In general, start out as specific as possible, and gradually become more general in your searches if you do not find what you are looking for.&lt;br /&gt;
====== Searching the right tab ======&lt;br /&gt;
Most obvious searches have their own tab, for example, if you&#039;re searching for a person, use the &amp;quot;people&amp;quot; tab.&lt;br /&gt;
However, some searches use multiple tabs.  For example, if you are searching for clothes, you should probably use both the &amp;quot;places&amp;quot; (stores will have &#039;clothes&#039; as a keyword) and also the &#039;classifieds&#039; tab (stores will advertise there).&lt;br /&gt;
In general, if you don&#039;t find what you&#039;re looking for under the tab you expect, try other tabs. Use the &amp;quot;All&amp;quot; tab last, for it can return a LOT of irrelevant results.&lt;br /&gt;
====== Using the right search terms ======&lt;br /&gt;
Identify the few words that best describe what you are looking for. Avoid using common, or irrelevant words, such as &#039;the&#039;, &#039;a&#039;, &#039;and&#039;, &#039;it&#039;, &#039;will&#039;, or &#039;does&#039;. Use only keywords that summarise what the object is or what it does. Good keywords for objects describe the thing you want as much as possible in the shortest time, and are specific. For example, &#039;tuna&#039; is better than &#039;fish&#039;, &#039;suit&#039; is better than &#039;clothes&#039;, &#039;rental&#039; is better than &#039;property&#039; and &#039;panther&#039; is better than &#039;cat&#039;.&lt;br /&gt;
Start with the most specific keywords you can think of, and broaden out if a search on those doesn&#039;t find what you&#039;re looking for. For example, if you&#039;re searching for a an object that looks like a tuna fish, search for &#039;tuna&#039;, then &#039;fish&#039;, then &#039;animals&#039;, becoming more general each time you don&#039;t find what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
===== Ask vendors who make similar things. =====&lt;br /&gt;
If you can find someone who makes something very close to what you want, check if they do custom work, by looking around their main store, and checking *all* the areas of their profile.&lt;br /&gt;
If they make something similar to what you want, and their store/profile doesn&#039;t clearly say that they don&#039;t do custom work, it may be worth asking them if they would do a custom version of their product, just for you, to get it exactly how you want it.&lt;br /&gt;
Be warned, most product makers will charge for this - and the bigger the changes you want made, the more they will charge.&lt;br /&gt;
Rates for custom work are sometimes negotiable. If the price you are quoted for custom work seems too high, say so, and offer what you think is a more reasonable price.&lt;br /&gt;
If they won&#039;t do custom work, or they would charge too much for doing it, or it simply can&#039;t be done, then try asking someone else who makes products similar to what you want.&lt;br /&gt;
Never hold it against a creator that they won&#039;t do custom work for you. Often creators are both creators and business owners, and this makes them very busy. Just like you, they want to enjoy their Second Life, and custom work takes a lot of time. Many of them therefore choose to not do any custom work on their products, even if you are prepared to offer them money for doing it.&lt;br /&gt;
Don&#039;t be offended if they say no - it is almost never personal - they&#039;re usually just too busy.&lt;br /&gt;
&lt;br /&gt;
===== Ask your friends. =====&lt;br /&gt;
Make sure to ask those friends of yours who may also be interested in the same thing. For example, if you like to parachute in SL, and you want to find a prim parachute, then it makes sense to ask your friends who also like parachuting where parachutes can be found.&lt;br /&gt;
&lt;br /&gt;
===== Ask the community leaders. =====&lt;br /&gt;
These people can be identified as they&#039;ve been in SL a long time and tend to own or run the popular locations or groups for people with that interest. For example, if you were looking for a copy of Cloud&#039;s Ultima Sword (an item from a Final Fantasy video game) you might go to FF fan clubs and ask the people who seem to know the most about FF.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you were looking for a good set of lights for your house, you might want to ask someone who advertises as a builder or interior designer. Find the places associated with FF, using the above search techniques, then find the people who own/run those places, and (if they don&#039;t mind) ask them.&lt;br /&gt;
&lt;br /&gt;
==== Use product-exchange sites. ====&lt;br /&gt;
&lt;br /&gt;
Go to sites like [http://www.slexchange.com SLExchange] and [http://shop.onrez.com Shop OnRez] - and search them, too, looking for items with the keywords you picked out above. Sites like this are a quick way to search through a lot of different products and zero in on the ones you want, without having to spend time teleporting from store to store... or time wandering around stores looking for where the product you want is sold.&lt;br /&gt;
Be warned, however, that many content creators (including myself) sometimes refuse to list things for sale on SLX and similar sites, due to their high listing fees. There are many vendors who can only be found inside Second Life, and if you use SLX/etc instead of searching in-world you will miss out on these. SLX and similar sites are good places to look if you want to browse products on the web, but they cannot replace in-world searching.&lt;br /&gt;
&lt;br /&gt;
==== When to post in [http://forums.secondlife.com/forumdisplay.php?f=147 the SL new products forum]. ====&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find it in-world using the above methods, then your best option may be to post to this forum. There are other similar forums, such as the one at [http://www.sluniverse.com], however these tend to have much lower traffic than the main forum, so they should probably be the last place you look.&lt;br /&gt;
&lt;br /&gt;
Before you post to any forum, asking where you can find something, you should make sure that :&lt;br /&gt;
&lt;br /&gt;
===== You have already looked in-world. =====&lt;br /&gt;
Looking in-world is faster than posting to this forum, and more effective in most cases.&lt;br /&gt;
Be sure to look in-world first, and when you post, say that you have already looked in-world. Saying that makes it more likely others will help you.&lt;br /&gt;
&lt;br /&gt;
===== You know what you want. =====&lt;br /&gt;
Quite simply, if you don&#039;t understand what you want, you will have a hard time finding it.&lt;br /&gt;
Make sure you know what you want BEFORE you post here.&lt;br /&gt;
The process of looking at existing products often helps you figure out what you want. If in doubt, try some of the existing products similar to what you think you want, and then build up a list of ways you think they could be improved. Use the description of that product and the list of ways it could be improved, to come up with a description of the product you really want.&lt;br /&gt;
If you come up with a list of suggested improvements for a product, try sending that list to the product&#039;s creator, so they can improve their product. The creator might be inspired to improve his product, or might tell you where you can get a product which is more like what you want.&lt;br /&gt;
&lt;br /&gt;
===== You can describe what you want clearly. =====&lt;br /&gt;
For anything you want, you should describe as much as possible of its appearance, its function and purpose.&lt;br /&gt;
Describing its appearance is necessary because otherwise you may end up with a lot of objects which you don&#039;t like the look of. Describing its function is necessary because otherwise you may well end up with an object that doesn&#039;t work, or doesn&#039;t do the thing you want it to do. Describing its purpose is also a good idea, because by describing its purpose you help people understand *why* you want the object, and thus, both potentially gather support from other consumers.&lt;br /&gt;
If other people understand why you want the object, they may see the need the object addresses, and thus may want the object too. If they also want the object, you can group together and try to get someone to make it for you - both spreading the costs if making the object takes custom work, and also being more likely to get the attention of creators by showing that demand for the object is there.&lt;br /&gt;
Telling people why you want the object is also a good idea because then they can suggest new features or changes to the object that would make it better at its purpose. For example, if you say you want a light for your home, with an on/off switch, people may suggest places where you can buy these lights. If on the other hand you say that *and* you say that you want this on/off switch so that the light can be turned off when nobody is around, then someone may suggest that instead of having a light with an on/off switch, you consider a light that turns on when you touch it, and turns off automatically once you leave the area.&lt;br /&gt;
Thus, telling people *why* you want a certain product often enables them to see your problem, and thus propose better solutions to your problem. The net result is that you discover new and better ways of solving your problem - ways you might not have thought up yourself.&lt;br /&gt;
So, for these reasons, always give clear and accurate details on the appearance, function and purpose of products you request.&lt;br /&gt;
&lt;br /&gt;
===== You know how it differs from what already exists. =====&lt;br /&gt;
If there is a well-known product that already exists which is similar to what you want, make sure that you mention this and explain the differences.&lt;br /&gt;
The reason for this is simple : it helps explain what you want clearly, and means people are less likely to just refer you back to that well-known product.&lt;br /&gt;
&lt;br /&gt;
===== You have some idea of what you&#039;d be willing to pay for it. =====&lt;br /&gt;
Often, different examples of the same basic idea can vary wildly in price. A simple glowing box &#039;light&#039; for example, may be free and easy to make within about 10 seconds. A very complex prim &#039;light&#039; with off/on commands, or which turns off/on automatically when people enter the room, for example, might cost a fair bit of money. The classic case of this is permissions : the more permissions the object comes with, the more it typically costs. Have a think about what you&#039;d be willing to pay for the product. Some things cost a lot more than you&#039;d expect.&lt;br /&gt;
To prevent yourself spending more than you can afford, I suggest having a budget, and avoiding spending money on non-essential things unless you have cash to spare. When you do come to buy non-essential things, you should still have a budget there too - aim to get value for money. Value for money does NOT mean buying the cheapest thing. Value for money means spending your money such that you get the most use out of it. Effectively, it means spending your money on the things which you&#039;d enjoy most, the things you&#039;d use most, the things which mean the most to you.&lt;br /&gt;
As with anything related to money, the best way to deal with it is by making a plan in advance, to make sure that if surprises come up that you&#039;re equipped to deal with them.&lt;br /&gt;
&lt;br /&gt;
===== You are prepared to work with other people. =====&lt;br /&gt;
Put simply, this forum is based around the idea of Residents helping each other find things. So, you&#039;ll have more luck here if you&#039;re polite and tactful.&lt;br /&gt;
Avoid saying : &amp;quot;______ sucks! If I had made a ______, I would have done ______&amp;quot;.&lt;br /&gt;
Instead, try saying : &amp;quot;______ does ______ well, but isn&#039;t so good at doing _____. I&#039;d really like it to do _______. Can anyone please point me to a product that does _____?&amp;quot;&lt;br /&gt;
Bear in mind people replying to your posts on this forum are usually trying to help you. So, if you help them by being as clear and polite as possible, you greatly increase your chances of getting what you want.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=28730</id>
		<title>Getting Linden Dollars FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=28730"/>
		<updated>2007-08-18T20:51:35Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: updated info to tell people not to give stock exchanges / banks any money.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Disclaimer ====&lt;br /&gt;
&lt;br /&gt;
* What is said here is my opinion, not that of Linden Lab.&lt;br /&gt;
* It does not constitute financial or tax advice.&lt;br /&gt;
* This advice is intended to be useful, and factually accurate, but neither of these things are in any way guaranteed.&lt;br /&gt;
* If you have any ideas about how to improve this helpfile, please send them to me.&lt;br /&gt;
&lt;br /&gt;
==== Warning: jobs in SL pay little compared to jobs in RL ==== &lt;br /&gt;
Before we begin, there is one thing about L$ in SL that you absolutely must know. This is that jobs in SL typically do not pay as much as jobs in Real Life do. Therefore the most effective way (in terms of time) to get L$ is usually to get a good real life job and buy L$ on the [http://secondlife.com/currency LindeX] or various other currency exchanges, such as [http://www.slexchange.com/modules.php?name=Currency&amp;amp;file=easybuy SLX]. There are various currency exchanges, I suggest using [http://www.google.com Google] with the terms &amp;quot;buy L$&amp;quot;, then shopping around to get the best rate.&lt;br /&gt;
&lt;br /&gt;
==== Caveats to the &amp;quot;buy it for USD&amp;quot; rule ==== &lt;br /&gt;
There are cases where it might be a good idea to seek a job in SL anyway :&lt;br /&gt;
* you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities.&lt;br /&gt;
* you have a decent real life job, but the banks where you live will not give you a credit or debit card, and you can&#039;t get a paypal account. Thus you have no way of buying L$ for RL money. In this case I would urge you to talk to very good, close, *trustworthy* friends about other ways of buying L$ - for example, in exchange for cheques in the post.&lt;br /&gt;
* you already have a good real life job, and you just want a job in SL to have something fun and rewarding to do.&lt;br /&gt;
* you have other priorities in your Real Life, such as saving for your kid&#039;s college fund.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== How to spot low-income jobs ==== &lt;br /&gt;
The first thing everyone should read on the subject of jobs in SL is : [http://secondlife.com/tiki/tiki-index.php?page=GJSL the jobs page on the SL wiki that lists common jobs in SL]. This gives you an idea of many of the basic job categories in SL. Typically most of these jobs are identifiable because :&lt;br /&gt;
* they require a lot of &amp;quot;low intensity time&amp;quot; - that is, time you&#039;re around the computer waiting for something to happen, or otherwise not doing much. Examples : a security guard waiting for griefers to show up, a dancer/escort using animations and sometimes talking to customers waiting to get hired, etc.&lt;br /&gt;
* require relatively little skill. Examples : a security guard in *some* cases needs only to know who to ban and how to ban them. The &#039;who to ban&#039; is usually covered by a set of rules given to them, and the &#039;how to ban&#039; is usually as simple as shouting &amp;quot;/8 addt NAME&amp;quot; or similar to add them to the ban list of a security orb nearby.&lt;br /&gt;
* very similar jobs to them are done for free. For example, at many clubs, there are quite a lot of regular customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people in SL who are willing to have av-sex for free, indeed, some of the most popular locations in SL are based around the idea of free sex. Therefore, it is hard to earn L$ that way in Second Life because there are so many people willing to have sex for free.&lt;br /&gt;
* tend to be &#039;service&#039; oriented. That is, if you&#039;re trying really hard to do something for someone else, you&#039;re probably in a much weaker position than someone who has people come to *them* for help.&lt;br /&gt;
&lt;br /&gt;
==== How to earn more L$ and enjoy doing it ==== &lt;br /&gt;
There are many jobs in SL that are low-paying and fall into the above category.&lt;br /&gt;
The SL wiki article above covers most of them. I do not mean to demean dancers, escorts, security guards, etc.... I am simply pointing out that if you want to be rich, they are probably not the jobs for you. Personally, I think of becoming rich as rather like becoming happy - it&#039;s a background goal in life that you accomplish best by doing other things. For example, if you&#039;re always thinking about how unhappy you are, becoming happy becomes your goal, and then you start looking for short-term ways to become happy, like drugs or casual sex. Invariably these provide a quick-fix but leave the longer-term problem unsolved, and soon you are back where you started, even more unhappy because you remember that for a few moments you were happy. The effective way to become happy is to put unhappiness out of your mind - refuse to be unhappy - and settle down doing something you enjoy, something that helps you in the long term, something that challenges and distracts and motivates you and generally gets you interested in life again.&lt;br /&gt;
Similarly, the best way to earn L$ is not to be always focused on earning L$ - rather, it is to do things which have as side effects producing lots of L$, and to be so focused on doing these things well that you don&#039;t notice the amount of L$ you make. This has two advantages - firstly as you&#039;re not so distracted with L$ you can focus on your work and thus produce better quality work, thus earning more L$..... and secondly if you&#039;re focused on your work all the time your L$ tends to build up because you&#039;re so focused on your work you do not have time to spend it.&lt;br /&gt;
So, to summarise : the best way of making L$ is to pick something that you enjoy doing anyway and are good at, and try to find a way of making L$ from that. Develop your natural skills and try to use them to address a want or need people have. Use your mind (or hire someone else&#039;s!) to do the things you can&#039;t do - for example if you come up with a great new idea for a product, sell it to a company that makes products like that. If you make products but are stuck for new ideas, hire some creative thinkers to get you back on track. Develop your own skills to a high level, and co-operate with other people who have other skills to make something that people will buy, then split the profits.&lt;br /&gt;
&lt;br /&gt;
Of course, as with any capitalist system, the most lucrative job is the one where you come up with an idea of how to make something quickly and cheaply, yet this thing you make is in high demand and can be sold for lots of L$. By the time everyone else figures out that they could make this too, you&#039;ve sold a ton of them and made a lot of L$.&lt;br /&gt;
&lt;br /&gt;
Unfortunately these jobs are the hardest to get, because they require you to :&lt;br /&gt;
# be able to identify what consumers need or want, before most of them are even aware of it themselves.&lt;br /&gt;
# be able to design a solution to their problem that is both effective, appealing and cost-effective to produce.&lt;br /&gt;
# be able to make people aware of your product and convince them to buy it.&lt;br /&gt;
&lt;br /&gt;
The key to getting this kind of job is that you :&lt;br /&gt;
# Identify what skills you have.&lt;br /&gt;
# Identify what needs or wants other people have which are not yet met by any existing product.&lt;br /&gt;
# Figure out a way to meet a need or want that people have with one or more of your skills.&lt;br /&gt;
&lt;br /&gt;
For example : In my case, I identified that I&#039;m a good writer and researcher. I realised that a lot of people in SL like or are curious about how to do good roleplay - but they don&#039;t know much about it because information like that just wasn&#039;t written down anywhere in SL that I or anyone I asked could find. I saw a way to help people learn and thus improve the quality of their lives, by researching roleplay and them teaching them how to do it well. &lt;br /&gt;
I could have tutored them one on one, but it is a far better use of my time to have a vendor selling my work 24/7 while I am off doing other things.&lt;br /&gt;
My point is that I saw a way I could be useful to many people by making something for them - I made it - I started selling it and it is selling well.&lt;br /&gt;
&lt;br /&gt;
To make a product that sells well, you have to match your existing skills to what consumers want. Develop your skills, identify what consumers want, make it, sell it, and profit from doing so. Try to make something that you *enjoy* making - as that will keep you motivated to do a better job and result in a better product more people want to buy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Why you should always sell something you&#039;re personally interested in ==== &lt;br /&gt;
Your peers and friends, the people you hang around with, are probably interested in roughly the same things as you are. If you use your skills on things you are interested in and thus make a product that people want, it will thus probably be tied to your interests, and thus be a way you get involved in the community as a businessperson. This is a good thing because it gives you social status amongst your friends as well as L$... and opens the door to opportunities in your business. For example, if your friends are interested in the same things as you, they might be interested in your product. If they&#039;re interested in your product then they might help you develop it in various ways like pointing out its flaws so you can fix them, or advertising it for you by telling their friends. You can encourage this sort of benefit by giving free samples of your finished product to your friends - if your product is good, they will recommend it to their friends and this is a great way to launch your product onto the market.&lt;br /&gt;
Thus, building a product based on your interests :&lt;br /&gt;
# gets you social status if done well&lt;br /&gt;
# is a great way to meet new people who share your interests&lt;br /&gt;
# provides a great excuse *not* to meet people you don&#039;t like (&amp;quot;sorry, busy with business stuff atm&amp;quot;, for example)&lt;br /&gt;
# taps the resources your friends have, like the ability to give you feedback and help you develop your product, that may naturally lead to working together and thus building better friendships&lt;br /&gt;
# allows you to make use of the community by using people you know to give you free advertising via free samples, for example.&lt;br /&gt;
# motivates you - as you&#039;re MUCH more likely to work hard on a product you care about then one you don&#039;t care about.&lt;br /&gt;
# makes your product better - as you can draw on your knowledge and experience when making it.... plus that of your friends.&lt;br /&gt;
...etc&lt;br /&gt;
&lt;br /&gt;
In short, always try to combine your skills and your interests to fill a gap in the market - produce something that addresses the wants/needs consumers have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Identify and Use free resources ==== &lt;br /&gt;
As an example : creating some things tends to cost more than creating others. Sound files, textures, etc, tend to cost L$10 per upload. This means that :&lt;br /&gt;
# if you&#039;re going to use lots of them, make sure you budget for this cost.&lt;br /&gt;
# you want to use as few of them as possible, unless you project to sell so much product the upload cost is tiny in comparison.&lt;br /&gt;
&lt;br /&gt;
There are other things, however, which are free to create (and thus, you can experiment with creating products on them for free - so even if your product fails you have not lost L$!). My favourite example of these is notecards. I saw an opportunity to sell notecards full of information in Second Life... it was perfect for me because I had the information anyway (so wouldn&#039;t spend anything to obtain it), creating the product cost next to nothing (because creation of notecards is free), and I could sell it for free too (because it really isn&#039;t that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that&#039;s free too. Plus I found some malls that were just opening and gave me vendor space without needing to pay rent).&lt;br /&gt;
So, in summary, I worked out that I could create this product without needing to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.&lt;br /&gt;
I created my product for a grand total of $0L, and started selling it, making L$ right off the bat, because it cost me nothing to make but people were buying it at between L$49 and L$199 per copy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not suggesting that everyone should scribble down anything they want on a notecard and try to sell it.&lt;br /&gt;
I&#039;m simply saying that if you have a skill, or some knowledge about a special topic that you think might be useful to other people... try to find a way to turn it into a solution to one of their problems (even one they did not know they had) - and they may start paying you for being so helpful.&lt;br /&gt;
Business is built on the principle of getting paid for being helpful - if you can help someone do something, and nobody else can, you are in a good position to say &amp;quot;I will only do this for you if you pay me&amp;quot;. Obviously you need to do a lot of helpful things for free *before* you can say that, but once you have a reputation for helping people solve their problems, it is only natural that you start charging for this as you have a valuable product/service which other people can&#039;t do as well as you... and you need some way to choose who you will help. Why not the person that pays the most? That&#039;s a quick way of deciding it that&#039;s impartial and turns the deals into both a win for the customer (they get what they want) and a win for you (you get the most L$ one can fairly demand for that product/service).&lt;br /&gt;
&lt;br /&gt;
So, to summarise :&lt;br /&gt;
# Identify your skills, knowledge, and assets. Identify the free resources around you.&lt;br /&gt;
# Identify how to use what you have to meet a want/need that other people have, in the cheapest way possible. Look in places like the [http://forums.secondlife.com/forumdisplay.php?f=147 products wanted forum] first for ideas about what people might find useful - then try to find a way to meet that need at the minimum cost to you.&lt;br /&gt;
# Try to get some feedback from other people who know about relevant topics such as your skills and how much demand there really is for your product.&lt;br /&gt;
# If the startup cost is low or you reasonably expect to make a lot of L$ at this, and you have the free time, go for it.&lt;br /&gt;
&lt;br /&gt;
==== Very quick ways to save/make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# If you&#039;re going to buy or sell Lindens, use a limit buy or sell. If possible, time this order to make the most of the exchange rate. Also, if you&#039;re going to buy/sell L$, you should check out the different currency exchange sites listed at the top of this article, as their fees vary, and you can save yourself money by shopping around. The principle of &amp;quot;shop around&amp;quot; works in your favour here. Other principles such as &amp;quot;where possible, cut out the middleman&amp;quot;, and &amp;quot;buy low, sell high&amp;quot; may help, but they depend on shopping around... you don&#039;t know what&#039;s out there unless you shop around.&lt;br /&gt;
# &#039;&#039;&#039;Don&#039;t give SL &amp;quot;Banks&amp;quot; like Ginko, &amp;quot;My SL Bank&amp;quot;, Allenvest, etc, any of your money&#039;&#039;&#039;. You will NOT be able to withdraw your money when you need it, and will probably end up losing most of it. Ginko, for example, promised investors up to 50% a year interest, but recently suffered a collapse where 75-90% of the money people had put in Ginko was lost. DO NOT GIVE ANY MONEY TO SL &amp;quot;BANKS&amp;quot;!&lt;br /&gt;
# Similarly, avoid stock exchanges like WSE, AVIX, SLCapex, ISE, etc. They are prone to scandals which wipe out huge amounts of investor money. For example, when Linden Lab changed the rules to prohibit gambling in SL, the many companies on the World Stock Exchange which were based on gambling pretty much collapsed instantly. As a result, all their investors lost pretty much every penny they invested. This can happen at any time and with any company. Even entire exchanges such as the WSE can be &#039;closed&#039; or have their trading &#039;halted&#039; at any time. If you insist on buying shares, buy only a VERY SMALL amount and treat it like a game. Do NOT kid yourself into thinking you can make any serious money this way! Lots of very smart people have thought that before, and they ended up losing a LOT of money. DO NOT BUY ANYTHING ON SL STOCK EXCHANGES!&lt;br /&gt;
# Encourage your customers to pay you in L$, rather than using sites like PayPal. There are several reasons for this. Firstly, PayPal are more expensive to use for business transactions - they charge a 2.5% fee for handling currency exchange, for example, which can be very significant if you&#039;re running a business in SL but aren&#039;t based in the USA. Secondly, PayPal will share your RL name with your customers unless you pay them extra for a business account. Thirdly, PayPal effectively lock up your money for awhile by taking what I consider to be far too long to process withdrawals. Fourthly, I used to use PayPal to process payments for another online business I have, but I pulled all of my money out of my PayPal account and then closed it completely after they charged me substantial fees for something that I felt was very unfair. Finally, people are more open to spending L$ than they are to spending USD, because they don&#039;t consider L$ to be &#039;real money&#039;, psychologically. Getting people to buy your product with cash is hard. Getting them to buy it with a credit or debit card is easier, because it doesn&#039;t *feel* so much like they&#039;re handing over money. Getting them to buy it with L$ is even easier still, as to them it feels like they&#039;re dealing with something akin to monopoly money... &amp;quot;game money&amp;quot; that isn&#039;t serious. So, when you can, set prices in L$. The only exception to this is when you are dealing with large-value items, in which case you don&#039;t want to set prices in L$ because the resulting numbers are huge, and it shatters the illusion. It is also rather unethical, as frankly if you&#039;re setting your prices in L$ to disguise the fact that you&#039;re asking for a lot of USD, you probably ought to be spending your time improving your product, rather than trying to fool people with marketing. So, to put it simply : set your prices in L$ where it is convenient, and especially for low value items. For high value items, setting them in USD is probably more ethical and protects you from market fluctuations.&lt;br /&gt;
# Never, ever enter &amp;quot;lotteries&amp;quot;. Similarly, never gamble. The reason is simple : the odds are always against you in the long term. The longer you play, the more and more likely it is you will lose a lot of L$ this way. Ultimately, in gambling, the house *always* takes your money in the long term. Remember : if you gamble - don&#039;t expect to win!&lt;br /&gt;
Lotteries are similar : at most they pay all funds paid into the lottery to a single lottery winner. Usually they pay a portion of what is paid into them. That means that when you enter a lottery you are trading L$1 for a ticket that is worth much less than L$1. You almost always lose money *and* value instantly, as soon as you buy a lottery ticket. For this reason, I would suggest that you never gamble and never buy lottery tickets, ever. I personally consider lotteries and gambling in general to be nothing more than a waste of money. I can see their appeal - they give you hope of a better situation in future - but it is false hope - they make sure you end up poorer than when you started. In order to buy enough tickets to be in with a meaningful chance of winning a lottery, you have to spend so much on tickets that it is not worth entering. For example, lets say a lottery pays out 90% of its ticket sales in a jackpot. To be in with a 50% chance of winning a L$90 jackpot, you&#039;d have to pay $50 in tickets. It&#039;s pretty easy to see why buying 50% of the tickets in that lottery is a bad idea : you have a 50% chance of getting L$90 and a 50% chance of getting L$0. That averages out to L$45, which is less than what you paid in the first place. Effectively, any time you are buying a lottery ticket, or gambling, you are trading L$ or real USD money for a &#039;chance&#039; which is worth less than what you are paying for it in terms of L$ or (in the real world) USD value. There is a reason that gambling is known as &amp;quot;a tax on people who can&#039;t do math&amp;quot;.&lt;br /&gt;
Put simply : don&#039;t gamble or enter lotteries unless you enjoy losing lots of money.&lt;br /&gt;
&lt;br /&gt;
==== Ethical Business ==== &lt;br /&gt;
&lt;br /&gt;
Put simply, most human respond to kindness with kindness and unkindness with unkindness. As a business owner, you are dependant upon your customers. Therefore, you should always treat them well, because if you don&#039;t they will leave you in the lurch.&lt;br /&gt;
Basically, you&#039;re dependant on your customers, and so if you wrong your customers, your business will suffer. Always be nice to your customers - without them your business will fail.&lt;br /&gt;
&lt;br /&gt;
A few ethical business tips :&lt;br /&gt;
# Be honest and accurate. Avoid mis-representing your product, your fees, or anything else about your business. Never, ever lie to a customer. You can emphasise the good qualities of your product, but you can never lie. You can say that &amp;quot;in my opinion, this is the best product for ______&amp;quot;, but you cannot say &amp;quot;everyone thinks this is the best product&amp;quot;, unless you have some kind of independent proof that *everyone*, without exception, really does think that.&lt;br /&gt;
# Be reliable. Keep your prices steady to hold customer confidence. Make sure you or someone you appoint can handle customer enquiries in a reasonable time. Make sure if you promise anything, you keep your promises!&lt;br /&gt;
# Be a team player. Work with other businesses. Try to learn from them... ask &amp;quot;what can I learn from _____?&amp;quot;. Same with your customers. A lot of customers have this idea that the maker/customer relationship ends when they hand over the money. It shouldn&#039;t. You should give your customers an incentive to keep you in mind - that way they&#039;re more likely to mention you to other people and give you free advertising, and much more likely to feel like they had an enjoyable buying experience. Being cold and distant is not good for you emotionally or for the sales of your product. Personally, I reach out to my customers by offering them L$, from L$50 to L$500 for pointing out ways in which I could improve my product. I basically pay them to tell me what needs to be improved in my product, then I improve it along those lines. I also reach out to other businesspeople in SL. If I can&#039;t do a job, and it needs to be done, I look to hire someone with a reputation for quality results to do the work for me. I pay them to do it, too, and the price I pay them is based on a combination of what I can afford, what I think is a fair price for the work, what they think is a fair price for the work, and how much a similar service would cost elsewhere.&lt;br /&gt;
# If you screw up, admit it, find out how to fix the problem and fix it. Don&#039;t let your pride get in the way of doing the right thing. A lot of people actually give a great deal of respect to a person who is mature enough to admit their mistakes and learn from them.&lt;br /&gt;
# Make sure you have a few people who are both customers and friends. Typically, do this by giving free samples of your work to your friends in the early stages of development (they&#039;re the ideal beta testers as hopefully they share your interests, and your product is based on your interests). Once you do have a few customers who are also friends, try to encourage them to give you honest feedback on your product. A friend who says your product is great when it really sucks does you no favours. A friend who tells you it sucks because it does really suck when you think it is great does you a big favour. A friend who tells you it is great because it really is great, even when you think it sucks, is the most valuable of all as these are the people that really help you through even the hard times of running a business.&lt;br /&gt;
&lt;br /&gt;
==== Unexpected costs ==== &lt;br /&gt;
A tip for those considering starting a small business in SL : you face many unexpected costs.&lt;br /&gt;
For example :&lt;br /&gt;
# The cost of the time you spend making your product and doing business-related activities. (reduce this by working on something you enjoy, and don&#039;t forget the community you&#039;re selling to!)&lt;br /&gt;
# The cost of the land you buy/rent for your vendors or business-related activities. (reduce this by getting free placement in malls where possible, and seeking out value for L$ in terms of exposure to good potential customers versus cost of the advertising)&lt;br /&gt;
# The cost of selling L$ on the Lindex or other currency exchange sites, to recoup any USD investment (currently 3.5% of value sold, IIRC).&lt;br /&gt;
# The cost of getting LL/PayPal/etc to let you withdraw the USD value of Lindens you sell (up to $15USD per withdrawal if you use LindeX).&lt;br /&gt;
# The cost of changing that USD back into your local currency (can be up to 5% in places, depending on your bank).&lt;br /&gt;
# The time cost of how long it takes you to get L$ back that you&#039;ve put into SL - and if you can afford to have your RL money tied up in SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The top 10 ways to make sure you make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# Pick wisely from your skills, talents, knowledge, friends and business contacts - use all together to make a product that fills a consumer need/want.&lt;br /&gt;
# Make it *popular* - general use items sell much better than niche items, unless you&#039;re SURE a niche is big enough to support your product *AND* that most people in the nice will and can buy it.&lt;br /&gt;
# Market your product the right way. NEVER SPAM ANYONE. Instead, put your product info in your profile and ask permission to advertise it in places/groups/IMs about related topics. Target your audience and market towards them in a way they find USEFUL, not annoying.&lt;br /&gt;
# Budget. Remember to translate your L$ profits/losses back into USD so you can see how much you&#039;re making *at most* - before fees as above are deducted.&lt;br /&gt;
# If in doubt, get more feedback from other people. Try to get feedback from multiple TYPES of people too - coders on your scripts, artists on your art, builders on your builds/textures, marketing people on your advertising, etc etc etc.&lt;br /&gt;
# Protect your product. Never give someone else enough information about the whole of your product/business that they could copy it and replicate your product themselves. Similarly, each industry is prone to a certain amount of illegal copying/piracy, which hurts creators in that industry. Consider how vulnurable your products are to copying, and if possible take steps to limit the risk of your products being pirated. You can give out free samples for advertising, and you can choose not to have copy-protection because many consumers are against it. Those are OK choices, but you should still be aware of the vulnurability of your product and *consider* what you can do to reduce the risk of piracy.&lt;br /&gt;
# Don&#039;t expect to EVER make a lot of USD playing SL. SL is not geared for that! Ignore the myths and the hype. IMHO, Second Life is best treated as a game - a place you pay a bit of money for some (unusually self-directed) entertainment. If you walk into Second Life on your first day thinking you can make your fortune here, you&#039;re far more likely to lose a fortune than make one!&lt;br /&gt;
SL is geared so you can make a bit of L$ doing something you enjoy. It&#039;s not geared to make mega-bucks unless you&#039;re prepared to invest mega-bucks and have mega-bucks worth of skill. For example : say the rate of return on your investment was 10%. You&#039;d need to invest 1000 USD to make 100 USD. If you have 1000 USD at your fingertips, then there is really no need for you to take on risky investments in SL, because you&#039;re probably well off already in Real Life! If on the other hand you&#039;d struggle to find even 100 USD, then you probably can&#039;t afford to take risk with that money - you can&#039;t afford to risk it all on a &amp;quot;get rich quick&amp;quot; scheme because you risk losing everything, and you can&#039;t afford to lose everything. So... as a general rule, only invest in SL what you can afford to lose - and make sure you&#039;re doing it for your own enjoyment and education. Remember to balance what you have, what you can make, and what you risk/lose by making it. Remember that making a lot of USD in SL is hard (otherwise everyone would be doing it) and it takes serious thought/skill to do. If this fact bothers you, then remember that even playing SL itself is a luxury item (only 1% of the world&#039;s population own a computer). Again, it is usually best to make money with a RL job, and to spend some of it in SL. If you want to be a creator in SL, and get paid for your work, then remember : DON&#039;T DO IT FOR THE MONEY. Do it because you love it (you&#039;ll do a better job *and* enjoy it more *and* get paid more that way).... and don&#039;t expect to make money. Plan for the worst and hope for the best.&lt;br /&gt;
# Remember your friends and the community. They&#039;re INVALUABLE sources of feedback, people to beta-tester your product, and so on.&lt;br /&gt;
# If it all goes down the pan, and you&#039;ve tried hard at making something that makes L$ but it just doesn&#039;t work...... then release free, all-permissions copies of it to everyone who you think might be interested, so at the very least it helps them anyway and a future product might be made from it (and... it&#039;ll help build your reputation!).&lt;br /&gt;
# Remember, the best ways to make L$ depend on hard work, and investment of time, skill and L$. Making L$ isn&#039;t easy - if it was, everyone would do it! It is, however, possible if you keep trying to do it the smart way - eventually, if you learn from your experience - you will hit upon an idea. If you don&#039;t... then that doesn&#039;t matter, because you&#039;ve been sensible and remembered point #4 (Budget) - so you&#039;ve kept your losses to a safe minimum that you can afford.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=27655</id>
		<title>Getting Linden Dollars FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=27655"/>
		<updated>2007-08-08T22:37:38Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: added warning about Ginko and WSE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Disclaimer ====&lt;br /&gt;
&lt;br /&gt;
* What is said here is my opinion, not that of Linden Lab.&lt;br /&gt;
* It does not constitute financial or tax advice.&lt;br /&gt;
* This advice is intended to be useful, and factually accurate, but neither of these things are in any way guaranteed.&lt;br /&gt;
* If you have any ideas about how to improve this helpfile, please send them to me.&lt;br /&gt;
&lt;br /&gt;
==== Warning: jobs in SL pay little compared to jobs in RL ==== &lt;br /&gt;
Before we begin, there is one thing about L$ in SL that you absolutely must know. This is that jobs in SL typically do not pay as much as jobs in Real Life do. Therefore the most effective way (in terms of time) to get L$ is usually to get a good real life job and buy L$ on the [http://secondlife.com/currency LindeX] or various other currency exchanges, such as [http://www.slexchange.com/modules.php?name=Currency&amp;amp;file=easybuy SLX]. There are various currency exchanges, I suggest using [http://www.google.com Google] with the terms &amp;quot;buy L$&amp;quot;, then shopping around to get the best rate.&lt;br /&gt;
&lt;br /&gt;
==== Caveats to the &amp;quot;buy it for USD&amp;quot; rule ==== &lt;br /&gt;
There are cases where it might be a good idea to seek a job in SL anyway :&lt;br /&gt;
* you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities.&lt;br /&gt;
* you have a decent real life job, but the banks where you live will not give you a credit or debit card, and you can&#039;t get a paypal account. Thus you have no way of buying L$ for RL money. In this case I would urge you to talk to very good, close, *trustworthy* friends about other ways of buying L$ - for example, in exchange for cheques in the post.&lt;br /&gt;
* you already have a good real life job, and you just want a job in SL to have something fun and rewarding to do.&lt;br /&gt;
* you have other priorities in your Real Life, such as saving for your kid&#039;s college fund.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== How to spot low-income jobs ==== &lt;br /&gt;
The first thing everyone should read on the subject of jobs in SL is : [http://secondlife.com/tiki/tiki-index.php?page=GJSL the jobs page on the SL wiki that lists common jobs in SL]. This gives you an idea of many of the basic job categories in SL. Typically most of these jobs are identifiable because :&lt;br /&gt;
* they require a lot of &amp;quot;low intensity time&amp;quot; - that is, time you&#039;re around the computer waiting for something to happen, or otherwise not doing much. Examples : a security guard waiting for griefers to show up, a dancer/escort using animations and sometimes talking to customers waiting to get hired, etc.&lt;br /&gt;
* require relatively little skill. Examples : a security guard in *some* cases needs only to know who to ban and how to ban them. The &#039;who to ban&#039; is usually covered by a set of rules given to them, and the &#039;how to ban&#039; is usually as simple as shouting &amp;quot;/8 addt NAME&amp;quot; or similar to add them to the ban list of a security orb nearby.&lt;br /&gt;
* very similar jobs to them are done for free. For example, at many clubs, there are quite a lot of regular customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people in SL who are willing to have av-sex for free, indeed, some of the most popular locations in SL are based around the idea of free sex. Therefore, it is hard to earn L$ that way in Second Life because there are so many people willing to have sex for free.&lt;br /&gt;
* tend to be &#039;service&#039; oriented. That is, if you&#039;re trying really hard to do something for someone else, you&#039;re probably in a much weaker position than someone who has people come to *them* for help.&lt;br /&gt;
&lt;br /&gt;
==== How to earn more L$ and enjoy doing it ==== &lt;br /&gt;
There are many jobs in SL that are low-paying and fall into the above category.&lt;br /&gt;
The SL wiki article above covers most of them. I do not mean to demean dancers, escorts, security guards, etc.... I am simply pointing out that if you want to be rich, they are probably not the jobs for you. Personally, I think of becoming rich as rather like becoming happy - it&#039;s a background goal in life that you accomplish best by doing other things. For example, if you&#039;re always thinking about how unhappy you are, becoming happy becomes your goal, and then you start looking for short-term ways to become happy, like drugs or casual sex. Invariably these provide a quick-fix but leave the longer-term problem unsolved, and soon you are back where you started, even more unhappy because you remember that for a few moments you were happy. The effective way to become happy is to put unhappiness out of your mind - refuse to be unhappy - and settle down doing something you enjoy, something that helps you in the long term, something that challenges and distracts and motivates you and generally gets you interested in life again.&lt;br /&gt;
Similarly, the best way to earn L$ is not to be always focused on earning L$ - rather, it is to do things which have as side effects producing lots of L$, and to be so focused on doing these things well that you don&#039;t notice the amount of L$ you make. This has two advantages - firstly as you&#039;re not so distracted with L$ you can focus on your work and thus produce better quality work, thus earning more L$..... and secondly if you&#039;re focused on your work all the time your L$ tends to build up because you&#039;re so focused on your work you do not have time to spend it.&lt;br /&gt;
So, to summarise : the best way of making L$ is to pick something that you enjoy doing anyway and are good at, and try to find a way of making L$ from that. Develop your natural skills and try to use them to address a want or need people have. Use your mind (or hire someone else&#039;s!) to do the things you can&#039;t do - for example if you come up with a great new idea for a product, sell it to a company that makes products like that. If you make products but are stuck for new ideas, hire some creative thinkers to get you back on track. Develop your own skills to a high level, and co-operate with other people who have other skills to make something that people will buy, then split the profits.&lt;br /&gt;
&lt;br /&gt;
Of course, as with any capitalist system, the most lucrative job is the one where you come up with an idea of how to make something quickly and cheaply, yet this thing you make is in high demand and can be sold for lots of L$. By the time everyone else figures out that they could make this too, you&#039;ve sold a ton of them and made a lot of L$.&lt;br /&gt;
&lt;br /&gt;
Unfortunately these jobs are the hardest to get, because they require you to :&lt;br /&gt;
# be able to identify what consumers need or want, before most of them are even aware of it themselves.&lt;br /&gt;
# be able to design a solution to their problem that is both effective, appealing and cost-effective to produce.&lt;br /&gt;
# be able to make people aware of your product and convince them to buy it.&lt;br /&gt;
&lt;br /&gt;
The key to getting this kind of job is that you :&lt;br /&gt;
# Identify what skills you have.&lt;br /&gt;
# Identify what needs or wants other people have which are not yet met by any existing product.&lt;br /&gt;
# Figure out a way to meet a need or want that people have with one or more of your skills.&lt;br /&gt;
&lt;br /&gt;
For example : In my case, I identified that I&#039;m a good writer and researcher. I realised that a lot of people in SL like or are curious about how to do good roleplay - but they don&#039;t know much about it because information like that just wasn&#039;t written down anywhere in SL that I or anyone I asked could find. I saw a way to help people learn and thus improve the quality of their lives, by researching roleplay and them teaching them how to do it well. &lt;br /&gt;
I could have tutored them one on one, but it is a far better use of my time to have a vendor selling my work 24/7 while I am off doing other things.&lt;br /&gt;
My point is that I saw a way I could be useful to many people by making something for them - I made it - I started selling it and it is selling well.&lt;br /&gt;
&lt;br /&gt;
To make a product that sells well, you have to match your existing skills to what consumers want. Develop your skills, identify what consumers want, make it, sell it, and profit from doing so. Try to make something that you *enjoy* making - as that will keep you motivated to do a better job and result in a better product more people want to buy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Why you should always sell something you&#039;re personally interested in ==== &lt;br /&gt;
Your peers and friends, the people you hang around with, are probably interested in roughly the same things as you are. If you use your skills on things you are interested in and thus make a product that people want, it will thus probably be tied to your interests, and thus be a way you get involved in the community as a businessperson. This is a good thing because it gives you social status amongst your friends as well as L$... and opens the door to opportunities in your business. For example, if your friends are interested in the same things as you, they might be interested in your product. If they&#039;re interested in your product then they might help you develop it in various ways like pointing out its flaws so you can fix them, or advertising it for you by telling their friends. You can encourage this sort of benefit by giving free samples of your finished product to your friends - if your product is good, they will recommend it to their friends and this is a great way to launch your product onto the market.&lt;br /&gt;
Thus, building a product based on your interests :&lt;br /&gt;
# gets you social status if done well&lt;br /&gt;
# is a great way to meet new people who share your interests&lt;br /&gt;
# provides a great excuse *not* to meet people you don&#039;t like (&amp;quot;sorry, busy with business stuff atm&amp;quot;, for example)&lt;br /&gt;
# taps the resources your friends have, like the ability to give you feedback and help you develop your product, that may naturally lead to working together and thus building better friendships&lt;br /&gt;
# allows you to make use of the community by using people you know to give you free advertising via free samples, for example.&lt;br /&gt;
# motivates you - as you&#039;re MUCH more likely to work hard on a product you care about then one you don&#039;t care about.&lt;br /&gt;
# makes your product better - as you can draw on your knowledge and experience when making it.... plus that of your friends.&lt;br /&gt;
...etc&lt;br /&gt;
&lt;br /&gt;
In short, always try to combine your skills and your interests to fill a gap in the market - produce something that addresses the wants/needs consumers have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Identify and Use free resources ==== &lt;br /&gt;
As an example : creating some things tends to cost more than creating others. Sound files, textures, etc, tend to cost L$10 per upload. This means that :&lt;br /&gt;
# if you&#039;re going to use lots of them, make sure you budget for this cost.&lt;br /&gt;
# you want to use as few of them as possible, unless you project to sell so much product the upload cost is tiny in comparison.&lt;br /&gt;
&lt;br /&gt;
There are other things, however, which are free to create (and thus, you can experiment with creating products on them for free - so even if your product fails you have not lost L$!). My favourite example of these is notecards. I saw an opportunity to sell notecards full of information in Second Life... it was perfect for me because I had the information anyway (so wouldn&#039;t spend anything to obtain it), creating the product cost next to nothing (because creation of notecards is free), and I could sell it for free too (because it really isn&#039;t that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that&#039;s free too. Plus I found some malls that were just opening and gave me vendor space without needing to pay rent).&lt;br /&gt;
So, in summary, I worked out that I could create this product without needing to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.&lt;br /&gt;
I created my product for a grand total of $0L, and started selling it, making L$ right off the bat, because it cost me nothing to make but people were buying it at between L$49 and L$199 per copy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not suggesting that everyone should scribble down anything they want on a notecard and try to sell it.&lt;br /&gt;
I&#039;m simply saying that if you have a skill, or some knowledge about a special topic that you think might be useful to other people... try to find a way to turn it into a solution to one of their problems (even one they did not know they had) - and they may start paying you for being so helpful.&lt;br /&gt;
Business is built on the principle of getting paid for being helpful - if you can help someone do something, and nobody else can, you are in a good position to say &amp;quot;I will only do this for you if you pay me&amp;quot;. Obviously you need to do a lot of helpful things for free *before* you can say that, but once you have a reputation for helping people solve their problems, it is only natural that you start charging for this as you have a valuable product/service which other people can&#039;t do as well as you... and you need some way to choose who you will help. Why not the person that pays the most? That&#039;s a quick way of deciding it that&#039;s impartial and turns the deals into both a win for the customer (they get what they want) and a win for you (you get the most L$ one can fairly demand for that product/service).&lt;br /&gt;
&lt;br /&gt;
So, to summarise :&lt;br /&gt;
# Identify your skills, knowledge, and assets. Identify the free resources around you.&lt;br /&gt;
# Identify how to use what you have to meet a want/need that other people have, in the cheapest way possible. Look in places like the [http://forums.secondlife.com/forumdisplay.php?f=147 products wanted forum] first for ideas about what people might find useful - then try to find a way to meet that need at the minimum cost to you.&lt;br /&gt;
# Try to get some feedback from other people who know about relevant topics such as your skills and how much demand there really is for your product.&lt;br /&gt;
# If the startup cost is low or you reasonably expect to make a lot of L$ at this, and you have the free time, go for it.&lt;br /&gt;
&lt;br /&gt;
==== Very quick ways to save/make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# If you&#039;re going to buy or sell Lindens, use a limit buy or sell. If possible, time this order to make the most of the exchange rate. Also, if you&#039;re going to buy/sell L$, you should check out the different currency exchange sites listed at the top of this article, as their fees vary, and you can save yourself money by shopping around. The principle of &amp;quot;shop around&amp;quot; works in your favour here. Other principles such as &amp;quot;where possible, cut out the middleman&amp;quot;, and &amp;quot;buy low, sell high&amp;quot; may help, but they depend on shopping around... you don&#039;t know what&#039;s out there unless you shop around.&lt;br /&gt;
# Don&#039;t give SL &amp;quot;Banks&amp;quot; like Ginko, &amp;quot;My SL Bank&amp;quot;, etc, any of your money. They offer up to 10 times as much interest as a high street bank, but they could disappear at any time and take all your money with them. Ginko is (as of writing on Aug 8th, 2007) accepting all deposits but rejecting almost all withdrawal requests. This means you can put your money in, but if you do, at the very least you won&#039;t get it back for a year. More likely, you will never see it again. Avoid.&lt;br /&gt;
# Similarly, avoid stock exchanges like WSE, AVIX, ISE, etc. They are prone to scandals which wipe out huge amounts of investor money. For example, when Linden Lab changed the rules to prohibit gambling in SL, the many companies on the World Stock Exchange which were based on gambling pretty much collapsed instantly. As a result, all their investors lost pretty much every penny they invested. This can happen at any time and with any company. Even entire exchanges such as the WSE can be &#039;closed&#039; or have their trading &#039;halted&#039; at any time. If you insist on buying shares, buy only a VERY SMALL amount and treat it like a game. Do NOT kid yourself into thinking you can make any serious money this way! Lots of very smart people have thought that before, and they ended up losing a LOT of money.&lt;br /&gt;
# Encourage your customers to pay you in L$, rather than using sites like PayPal. There are several reasons for this. Firstly, PayPal are more expensive to use for business transactions - they charge a 2.5% fee for handling currency exchange, for example, which can be very significant if you&#039;re running a business in SL but aren&#039;t based in the USA. Secondly, PayPal will share your RL name with your customers unless you pay them extra for a business account. Thirdly, PayPal effectively lock up your money for awhile by taking what I consider to be far too long to process withdrawals. Fourthly, I used to use PayPal to process payments for another online business I have, but I pulled all of my money out of my PayPal account and then closed it completely after they charged me substantial fees for something that I felt was very unfair. Finally, people are more open to spending L$ than they are to spending USD, because they don&#039;t consider L$ to be &#039;real money&#039;, psychologically. Getting people to buy your product with cash is hard. Getting them to buy it with a credit or debit card is easier, because it doesn&#039;t *feel* so much like they&#039;re handing over money. Getting them to buy it with L$ is even easier still, as to them it feels like they&#039;re dealing with something akin to monopoly money... &amp;quot;game money&amp;quot; that isn&#039;t serious. So, when you can, set prices in L$. The only exception to this is when you are dealing with large-value items, in which case you don&#039;t want to set prices in L$ because the resulting numbers are huge, and it shatters the illusion. It is also rather unethical, as frankly if you&#039;re setting your prices in L$ to disguise the fact that you&#039;re asking for a lot of USD, you probably ought to be spending your time improving your product, rather than trying to fool people with marketing. So, to put it simply : set your prices in L$ where it is convenient, and especially for low value items. For high value items, setting them in USD is probably more ethical and protects you from market fluctuations.&lt;br /&gt;
# Never, ever enter &amp;quot;lotteries&amp;quot;. Similarly, never gamble. The reason is simple : the odds are always against you in the long term. The longer you play, the more and more likely it is you will lose a lot of L$ this way. Ultimately, in gambling, the house *always* takes your money in the long term. Remember : if you gamble - don&#039;t expect to win!&lt;br /&gt;
Lotteries are similar : at most they pay all funds paid into the lottery to a single lottery winner. Usually they pay a portion of what is paid into them. That means that when you enter a lottery you are trading L$1 for a ticket that is worth much less than L$1. You almost always lose money *and* value instantly, as soon as you buy a lottery ticket. For this reason, I would suggest that you never gamble and never buy lottery tickets, ever. I personally consider lotteries and gambling in general to be nothing more than a waste of money. I can see their appeal - they give you hope of a better situation in future - but it is false hope - they make sure you end up poorer than when you started. In order to buy enough tickets to be in with a meaningful chance of winning a lottery, you have to spend so much on tickets that it is not worth entering. For example, lets say a lottery pays out 90% of its ticket sales in a jackpot. To be in with a 50% chance of winning a L$90 jackpot, you&#039;d have to pay $50 in tickets. It&#039;s pretty easy to see why buying 50% of the tickets in that lottery is a bad idea : you have a 50% chance of getting L$90 and a 50% chance of getting L$0. That averages out to L$45, which is less than what you paid in the first place. Effectively, any time you are buying a lottery ticket, or gambling, you are trading L$ or real USD money for a &#039;chance&#039; which is worth less than what you are paying for it in terms of L$ or (in the real world) USD value. There is a reason that gambling is known as &amp;quot;a tax on people who can&#039;t do math&amp;quot;.&lt;br /&gt;
Put simply : don&#039;t gamble or enter lotteries unless you enjoy losing lots of money.&lt;br /&gt;
&lt;br /&gt;
==== Ethical Business ==== &lt;br /&gt;
&lt;br /&gt;
Put simply, most human respond to kindness with kindness and unkindness with unkindness. As a business owner, you are dependant upon your customers. Therefore, you should always treat them well, because if you don&#039;t they will leave you in the lurch.&lt;br /&gt;
Basically, you&#039;re dependant on your customers, and so if you wrong your customers, your business will suffer. Always be nice to your customers - without them your business will fail.&lt;br /&gt;
&lt;br /&gt;
A few ethical business tips :&lt;br /&gt;
# Be honest and accurate. Avoid mis-representing your product, your fees, or anything else about your business. Never, ever lie to a customer. You can emphasise the good qualities of your product, but you can never lie. You can say that &amp;quot;in my opinion, this is the best product for ______&amp;quot;, but you cannot say &amp;quot;everyone thinks this is the best product&amp;quot;, unless you have some kind of independent proof that *everyone*, without exception, really does think that.&lt;br /&gt;
# Be reliable. Keep your prices steady to hold customer confidence. Make sure you or someone you appoint can handle customer enquiries in a reasonable time. Make sure if you promise anything, you keep your promises!&lt;br /&gt;
# Be a team player. Work with other businesses. Try to learn from them... ask &amp;quot;what can I learn from _____?&amp;quot;. Same with your customers. A lot of customers have this idea that the maker/customer relationship ends when they hand over the money. It shouldn&#039;t. You should give your customers an incentive to keep you in mind - that way they&#039;re more likely to mention you to other people and give you free advertising, and much more likely to feel like they had an enjoyable buying experience. Being cold and distant is not good for you emotionally or for the sales of your product. Personally, I reach out to my customers by offering them L$, from L$50 to L$500 for pointing out ways in which I could improve my product. I basically pay them to tell me what needs to be improved in my product, then I improve it along those lines. I also reach out to other businesspeople in SL. If I can&#039;t do a job, and it needs to be done, I look to hire someone with a reputation for quality results to do the work for me. I pay them to do it, too, and the price I pay them is based on a combination of what I can afford, what I think is a fair price for the work, what they think is a fair price for the work, and how much a similar service would cost elsewhere.&lt;br /&gt;
# If you screw up, admit it, find out how to fix the problem and fix it. Don&#039;t let your pride get in the way of doing the right thing. A lot of people actually give a great deal of respect to a person who is mature enough to admit their mistakes and learn from them.&lt;br /&gt;
# Make sure you have a few people who are both customers and friends. Typically, do this by giving free samples of your work to your friends in the early stages of development (they&#039;re the ideal beta testers as hopefully they share your interests, and your product is based on your interests). Once you do have a few customers who are also friends, try to encourage them to give you honest feedback on your product. A friend who says your product is great when it really sucks does you no favours. A friend who tells you it sucks because it does really suck when you think it is great does you a big favour. A friend who tells you it is great because it really is great, even when you think it sucks, is the most valuable of all as these are the people that really help you through even the hard times of running a business.&lt;br /&gt;
&lt;br /&gt;
==== Unexpected costs ==== &lt;br /&gt;
A tip for those considering starting a small business in SL : you face many unexpected costs.&lt;br /&gt;
For example :&lt;br /&gt;
# The cost of the time you spend making your product and doing business-related activities. (reduce this by working on something you enjoy, and don&#039;t forget the community you&#039;re selling to!)&lt;br /&gt;
# The cost of the land you buy/rent for your vendors or business-related activities. (reduce this by getting free placement in malls where possible, and seeking out value for L$ in terms of exposure to good potential customers versus cost of the advertising)&lt;br /&gt;
# The cost of selling L$ on the Lindex or other currency exchange sites, to recoup any USD investment (currently 3.5% of value sold, IIRC).&lt;br /&gt;
# The cost of getting LL/PayPal/etc to let you withdraw the USD value of Lindens you sell (up to $15USD per withdrawal if you use LindeX).&lt;br /&gt;
# The cost of changing that USD back into your local currency (can be up to 5% in places, depending on your bank).&lt;br /&gt;
# The time cost of how long it takes you to get L$ back that you&#039;ve put into SL - and if you can afford to have your RL money tied up in SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The top 10 ways to make sure you make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# Pick wisely from your skills, talents, knowledge, friends and business contacts - use all together to make a product that fills a consumer need/want.&lt;br /&gt;
# Make it *popular* - general use items sell much better than niche items, unless you&#039;re SURE a niche is big enough to support your product *AND* that most people in the nice will and can buy it.&lt;br /&gt;
# Market your product the right way. NEVER SPAM ANYONE. Instead, put your product info in your profile and ask permission to advertise it in places/groups/IMs about related topics. Target your audience and market towards them in a way they find USEFUL, not annoying.&lt;br /&gt;
# Budget. Remember to translate your L$ profits/losses back into USD so you can see how much you&#039;re making *at most* - before fees as above are deducted.&lt;br /&gt;
# If in doubt, get more feedback from other people. Try to get feedback from multiple TYPES of people too - coders on your scripts, artists on your art, builders on your builds/textures, marketing people on your advertising, etc etc etc.&lt;br /&gt;
# Protect your product. Never give someone else enough information about the whole of your product/business that they could copy it and replicate your product themselves. Similarly, each industry is prone to a certain amount of illegal copying/piracy, which hurts creators in that industry. Consider how vulnurable your products are to copying, and if possible take steps to limit the risk of your products being pirated. You can give out free samples for advertising, and you can choose not to have copy-protection because many consumers are against it. Those are OK choices, but you should still be aware of the vulnurability of your product and *consider* what you can do to reduce the risk of piracy.&lt;br /&gt;
# Don&#039;t expect to EVER make a lot of USD playing SL. SL is not geared for that! Ignore the myths and the hype. IMHO, Second Life is best treated as a game - a place you pay a bit of money for some (unusually self-directed) entertainment. If you walk into Second Life on your first day thinking you can make your fortune here, you&#039;re far more likely to lose a fortune than make one!&lt;br /&gt;
SL is geared so you can make a bit of L$ doing something you enjoy. It&#039;s not geared to make mega-bucks unless you&#039;re prepared to invest mega-bucks and have mega-bucks worth of skill. For example : say the rate of return on your investment was 10%. You&#039;d need to invest 1000 USD to make 100 USD. If you have 1000 USD at your fingertips, then there is really no need for you to take on risky investments in SL, because you&#039;re probably well off already in Real Life! If on the other hand you&#039;d struggle to find even 100 USD, then you probably can&#039;t afford to take risk with that money - you can&#039;t afford to risk it all on a &amp;quot;get rich quick&amp;quot; scheme because you risk losing everything, and you can&#039;t afford to lose everything. So... as a general rule, only invest in SL what you can afford to lose - and make sure you&#039;re doing it for your own enjoyment and education. Remember to balance what you have, what you can make, and what you risk/lose by making it. Remember that making a lot of USD in SL is hard (otherwise everyone would be doing it) and it takes serious thought/skill to do. If this fact bothers you, then remember that even playing SL itself is a luxury item (only 1% of the world&#039;s population own a computer). Again, it is usually best to make money with a RL job, and to spend some of it in SL. If you want to be a creator in SL, and get paid for your work, then remember : DON&#039;T DO IT FOR THE MONEY. Do it because you love it (you&#039;ll do a better job *and* enjoy it more *and* get paid more that way).... and don&#039;t expect to make money. Plan for the worst and hope for the best.&lt;br /&gt;
# Remember your friends and the community. They&#039;re INVALUABLE sources of feedback, people to beta-tester your product, and so on.&lt;br /&gt;
# If it all goes down the pan, and you&#039;ve tried hard at making something that makes L$ but it just doesn&#039;t work...... then release free, all-permissions copies of it to everyone who you think might be interested, so at the very least it helps them anyway and a future product might be made from it (and... it&#039;ll help build your reputation!).&lt;br /&gt;
# Remember, the best ways to make L$ depend on hard work, and investment of time, skill and L$. Making L$ isn&#039;t easy - if it was, everyone would do it! It is, however, possible if you keep trying to do it the smart way - eventually, if you learn from your experience - you will hit upon an idea. If you don&#039;t... then that doesn&#039;t matter, because you&#039;ve been sensible and remembered point #4 (Budget) - so you&#039;ve kept your losses to a safe minimum that you can afford.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=26760</id>
		<title>Land Buying FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=26760"/>
		<updated>2007-07-29T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: removed first land references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* This article is meant as a supplement for the existing knowledge base article at http://secondlife.com/knowledgebase/article.php?id=090 which covers the same topic.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
== Angel Fluffy&#039;s buying/renting land FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Q1) Why do I need land? ===&lt;br /&gt;
&lt;br /&gt;
Put simply, land is space for you to put stuff so that other people can see it and interact with it.&lt;br /&gt;
If you want to put stuff down that other people can see and interact with, then you will need land to put it on.&lt;br /&gt;
The stuff you put down is up to you - it can be anything you own, make yourself or buy from someone else.&lt;br /&gt;
The most common uses for land are houses (a private space for you and your selected guests), stores/malls, and &#039;public attractions&#039; such as parks or places where special events happen.&lt;br /&gt;
You can use SL just fine without ever owning land, however land does increase the number of things you can do by giving you a little space to call your own and use as you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q2) What types of land are there? ===&lt;br /&gt;
&lt;br /&gt;
There are various ways of sorting land. One such way is climate. In terms of climate land can vary from grassy fields to snowy mountains, from sandy beaches to rocky deserts.&lt;br /&gt;
In this FAQ though, I want to focus on one particular way of sorting land - in terms of the rules that govern what you can/can&#039;t do with the land, and in terms of what the land costs.&lt;br /&gt;
I&#039;m doing it this way because I figure that land in SL is a luxury commodity, like most virtual goods.&lt;br /&gt;
I think people typically decide how much land to buy in SL based on a combination of what they can afford and what will allow them to realise their dreams.&lt;br /&gt;
&lt;br /&gt;
So, I&#039;m going to break down the land in SL according to the rules that govern how you use it, and how much it costs.&lt;br /&gt;
There are two big categories of land with very different rules and costs.&lt;br /&gt;
They&#039;re called &#039;mainland&#039; land and &#039;private estate&#039; (&#039;island&#039;) land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q3) What is the difference between land on a private estate, and land on the mainland? ===&lt;br /&gt;
&lt;br /&gt;
The difference between them is that &#039;mainland&#039; land is run on powerful computers (called &amp;quot;servers&amp;quot;) which Linden Lab (the company behind Second Life) owns and runs, whereas &#039;private estate&#039; land is run on servers which residents in SL (such as myself) lease from Linden Lab.&lt;br /&gt;
Any resident can lease one or more servers from Linden Lab, and run them pretty much as they see fit. Together, the servers that are leased are called a &#039;private estate&#039;.&lt;br /&gt;
&lt;br /&gt;
So, the mainland is run by Linden Lab, and private estates are run by whoever leases them from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q4) What is the difference between buying, and renting? ===&lt;br /&gt;
&lt;br /&gt;
When you buy land you pay money to buy it first, and then you also pay a monthly fee (usually called &amp;quot;tier&amp;quot;) to Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
When you rent land, you don&#039;t pay money to buy it, but you do pay a monthly fee for each month you&#039;re renting it. Again, this fee is paid to  Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
&lt;br /&gt;
The important things to note here are :&lt;br /&gt;
* Buying land is cheaper in the long term than renting land, but does require you to pay a lot more up front.&lt;br /&gt;
* If you are buying land, always check if you will get your money back when you move out (like a deposit) or if you have to re-sell the land to someone else to get back the money you paid for it.&lt;br /&gt;
* If you are renting land, always check how long you can keep renting it for. Sometimes, rentals are for fixed periods, and sometimes they will keep on billing you until you cancel the agreement.&lt;br /&gt;
* If you are on a private estate, you need to know who the estate owner is, because this person is responsible for looking after you and collecting money from you. To find this out, right click the land, select &amp;quot;about land&amp;quot;, go to the &amp;quot;Covenant&amp;quot; tab, and look at the name next to &amp;quot;Estate Owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All in all, I would suggest that buying is better than renting, so long as :&lt;br /&gt;
A) you trust the person you&#039;re buying from.&lt;br /&gt;
B) you trust the estate owner the parcel is on, and have confirmed with them that the sale is OK&lt;br /&gt;
C) you plan to be there for a long time, AND you are ok with having that money tied up in SL until you resell the parcel later.&lt;br /&gt;
D) you can really afford the up-front cost of buying the land.&lt;br /&gt;
If A or B above is not true, find a different place with sellers / estate owners you trust.&lt;br /&gt;
If C or D above is not true, I would suggest that you rent instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q5) Should I get land on the mainland, or on a private estate? ===&lt;br /&gt;
&lt;br /&gt;
Each has its own advantages and disadvantages. Which one you should go for ultimately depends on what you want from your land.&lt;br /&gt;
&lt;br /&gt;
Estate owners can change pretty much everything on their estates. Here are some examples of some of the things they can do :&lt;br /&gt;
* increase or decrease the number of prims a parcel can have on it&lt;br /&gt;
* set the sun to any time of the day or night, and/or stop it moving&lt;br /&gt;
* ban people from being able to enter the estate at all&lt;br /&gt;
* terraform as much as they like, anywhere, even on land they have sold to someone else&lt;br /&gt;
* set the limits as to what renters/landowners can do with the land they rented/bought, such as if they can allow push-guns on their parcel, or how much they can terraform&lt;br /&gt;
* generally set the rules that people on the sim live under, and enforce these rules as they see fit&lt;br /&gt;
* give certain other people (called &#039;estate managers&#039;) the powers to do some of the above things&lt;br /&gt;
As you can see, estate owners have a lot of power to change things for the good or for the ill. For example, they can give you extra prims for free, or they can take away prims from a parcel after you have bought it.&lt;br /&gt;
They can set the whole sim to midnight briefly for your grand opening.... or they can keep the sim in darkness all the time. They can ban griefers from the whole estate, so they can&#039;t just sit outside your parcel and harass you, or they can ban *you* if you break their rules.&lt;br /&gt;
They can use their ability to terraform to correct problems on the sim and remove eyesores, or they can literally bury your house. They can set rules which are fair and prevent your neighbours causing you problems, or they can take your land away from you for no reason and with no refund.&lt;br /&gt;
They can use their ability to delete/return objects to return ugly things left on the prim, and to delete the &#039;toys&#039; griefers use to lag/crash the sim.... or they can just delete everything you own and there&#039;s nothing you can do about it.&lt;br /&gt;
They can appoint an ass to be an estate manager who causes you problems.... or.... they can make *you* an estate manager so you can sort out pretty much any problems on the sim yourself.&lt;br /&gt;
In short... living on a private estate can be the best experience in SL, or it can be the worst experience in SL. It simply depends... on how nice your estate owner is and how well you follow the rules they set.&lt;br /&gt;
I&#039;ve known estate owners who have given land worth many hundreds of dollars away free as gifts. I&#039;ve also known estate owners who have deleted hundreds of dollars worth of other peoples&#039; property for no good reason.&lt;br /&gt;
&lt;br /&gt;
It all depends on the estate owner really. If they&#039;re nice, living on a private estate can be wonderful, and if they&#039;re nasty it can be a nightmare. Most estate owners are neither especially nice, nor especially nasty, they are just &#039;fair&#039;.&lt;br /&gt;
&lt;br /&gt;
The mainland on the other hand is much more constant. It doesn&#039;t matter much if Linden Lab like you or not. The rules for use of the mainland are very clear. They&#039;re more limiting in many cases, but they&#039;re also more clear.&lt;br /&gt;
My personal point of view is that the best land is private estate land with a kind and helpful estate owner, and the worst land is private estate land with a mean estate owner. Mainland falls in the middle.&lt;br /&gt;
Of course, I&#039;m highly biased here because I&#039;m an estate owner who used to own land on the mainland before I moved to private estates, and I like to consider myself a *nice* estate owner.&lt;br /&gt;
Bias or not though, it&#039;s still what I believe after owning land on both private estates and the mainland, then spending a few months in the land business.&lt;br /&gt;
&lt;br /&gt;
That said, I always advise newbies to go for the mainland, for two reasons :&lt;br /&gt;
# Island land can be more expensive in some places, due to its higher quality. &lt;br /&gt;
# Buying/renting land on a private estate requires you to know how good the estate owner is. Newbies often find this hard to tell, because they don&#039;t actually know how to check if the estate owner is a nice/fair person or not. Some unscrupulous estate owners might take advantage of their ignorance, so it is safer for them to get mainland.&lt;br /&gt;
There are definitely things you can do to make sure you get a good estate owner though, such as :&lt;br /&gt;
* Asking them to provide a reference of at least one person who really loves their service. A good estate owner should have lots of happy customers.&lt;br /&gt;
* Ask around other people you know, to see if they know anything about this estate owner. Some of them may have heard stories about them. Always check out stories/rumours you hear - don&#039;t just assume they are true, but do follow them up to see if there is something substantial there.&lt;br /&gt;
* Compare their prices against what other estate owners charge. If they are substantially different, then ask *why* they are different. If they are higher, ask what justifies the extra cost. If they are lower verify that they offer the same features as the more expensive alternative, and are not cutting corners.&lt;br /&gt;
* Check that they have a written covenant (a document which should list what they charge and what their rules are if you live on their servers), and ask how long they have been in business.&lt;br /&gt;
There is always some element of risk involved with getting land on a private estate. You can hugely reduce the risk by checking out the estate owner and their company first, but there is always some risk.&lt;br /&gt;
Personally I think so long as you check out the estate owner and they seem like a good person (not just profitable, but actually nice and kind) you&#039;re unlikely to get burned.&lt;br /&gt;
On the other hand, if you don&#039;t have time to check out the estate owners because you need land right now this minute, or you&#039;re totally averse to taking any kind of risk whatsoever even if doing so can get rewards, then I suggest the mainland is better for you.&lt;br /&gt;
&lt;br /&gt;
The risk associated with private estates is exaggerated. People get far more worried about it than is justified, I think. There is some risk but provided you do a little research you can greatly reduce the risk.&lt;br /&gt;
&lt;br /&gt;
I personally suggest private estates give a better experience to the person with land on them than the mainland does, so long as the buyer is willing to do a little research and pick decent estate owners.&lt;br /&gt;
&lt;br /&gt;
=== Q6) So, overall, what sort of land would you suggest? ===&lt;br /&gt;
&lt;br /&gt;
Have you had land before? If not, you should probably buy a small (1024sqm or so) parcel on the Mainland, as IMHO that is the best option for newbies wanting to own land.&lt;br /&gt;
Are you able and willing to check out the various different private estates, what they offer, and how trustworthy their owners are? If not, you should get a parcel on the mainland.&lt;br /&gt;
Can you do without any of the special features that private estates offer, like themed areas (such as a theme for furries, a tropical island theme, or parcels with especially high prims)? If you can&#039;t then obviously you *may* need to go to the private estates if what you want isn&#039;t possible on the mainland.&lt;br /&gt;
If none of the above apply to you, then it comes down to choice of what you value more.... are you prepared for the adventure of a private estate, which can be complicated, challenging at times and more risky, but where you can get much more freedom, or do you want the consistency, simplicity and reliability of the mainland?&lt;br /&gt;
&lt;br /&gt;
Personally, I&#039;m for the private estates, so I&#039;m biased, obviously, but I do believe each choice is a valid one. There are plenty of people who just play SL one or two days a week and really don&#039;t want to spend the time finding a private estate that is right for them. Similarly there are other people who simply hate having to live by anyone else&#039;s rules at all, no matter what the rules are, or who hate depending on other people. These people choose the mainland because they see estate owners as scary &amp;quot;big brother&amp;quot; figures, and it is probably a good thing that they do. They&#039;re happy there, whereas not only would they not be happy on private estates but some of them would probably also make the lives of other people unpleasant by violating the rules of the estate.&lt;br /&gt;
&lt;br /&gt;
The choice is also slightly effected by your preference in terms of renting or buying. Rentals are better on private estates, because the estate owner can deed the land to your group (they can do this safely because they can always take the land back after you leave), whereas this is not possible on the mainland (nobody but the Lindens can take back parcels on the mainland once they are sold). So, if you&#039;re a renter, renting on a private island makes more sense as you get more control of your land that way.&lt;br /&gt;
&lt;br /&gt;
Buyers on the other hand may put a lot of money into their investment in land, and worry that the estate owners on private estates could steal their land out from under them after they paid for it. Frankly I&#039;ve never seen an estate owner do this, though I have heard two stories of it happening. I think that so long as you go with a trustworthy estate owner, it won&#039;t happen, however nobody wants to be worried all the time, so I suggest that people who still have this as a serious worry use the mainland instead.&lt;br /&gt;
&lt;br /&gt;
=== Q7) Any other things I really need to know? ===&lt;br /&gt;
&lt;br /&gt;
Yes. There are two &#039;recent&#039; news items that are relevant about land.&lt;br /&gt;
&lt;br /&gt;
First is that on Nov 15th, Linden Lab increased the price of each new private island bought from $1250 one off and $195 per month to $1675 and $295 per month. The effect of this is that a whole bunch of people ordered islands in that time, and they&#039;re coming online in December, 2006. This means that there will be many new estates and many new estate owners. Thus, competition may well force estate owners to cut the prices they charge, so there may be some deals to be had. On the other hand, there will also be many new estate owners who don&#039;t have the experience necessary to run an estate well. So, overall I&#039;d suggest being a bit more careful than usual, shopping around and giving increased priority to the personal testimony of the people who have lived on the estate you are considering living on.&lt;br /&gt;
&lt;br /&gt;
The second major news item is that Linden Lab has announced it *might* raise the tier prices charged on mainland land. If it raises them in line with the raise on private estate prices, then they will jump about 50%. The raise is estimated to be in the first half of the year of 2007. That is why there is so much mainland for sale right now - people are moving away from the mainland because they fear the impending price rises. Existing private estates won&#039;t be affected by a price rise from Linden Lab until at least the end of 2007 though.&lt;br /&gt;
All in all, there is a bunch of land on the market right now. People are getting *out* of land because they fear price rises. This means you can pick up some good deals, but I would urge caution - don&#039;t buy more land then you can afford as prices may rise, and beware newbie estate owners if you&#039;re getting land on a private estate.&lt;br /&gt;
&lt;br /&gt;
There is also a trick or two you should know.&lt;br /&gt;
&lt;br /&gt;
The first trick is about how to tell if land is on a private estate or not. If you&#039;re on the land, you can go to &#039;about land&#039; using the pie menu and look up the covenant tab. The information there will tell you if you&#039;re looking at a private estate area or a mainland area. If you&#039;re just browsing the land sales listings, then the &#039;show on map&#039; button helps - just click it to find the area for sale, and zoom in/out to check if it is part of the big mainland continent or not.&lt;br /&gt;
&lt;br /&gt;
The second trick is negotiation. The smaller the company you are dealing with, the easier it is to negotiate. You can&#039;t negotiate with big companies like Linden Lab, but you can with your neighbour next door who is thinking of selling his parcel. Trying to negotiate with a big company or established land dealers isn&#039;t productive, as you have virtually nil negotiating power. On the other hand, negotiating with individual people, especially people you buy parcels from, is a good idea if you have the time to do it. You can save yourself money that way. If you can&#039;t negotiate then you can at least send feedback ( e.g. telling a big company they charge too much) but it is up to them whether they should listen to this feedback or not.&lt;br /&gt;
&lt;br /&gt;
=== End of FAQ, thanks for reading this, hope it helped you. -Angel ===&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=26759</id>
		<title>Land Buying FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=26759"/>
		<updated>2007-07-29T00:44:58Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: removed first land references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* This article is meant as a supplement for the existing knowledge base article at http://secondlife.com/knowledgebase/article.php?id=090 which covers the same topic.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
== Angel Fluffy&#039;s buying/renting land FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Q1) Why do I need land? ===&lt;br /&gt;
&lt;br /&gt;
Put simply, land is space for you to put stuff so that other people can see it and interact with it.&lt;br /&gt;
If you want to put stuff down that other people can see and interact with, then you will need land to put it on.&lt;br /&gt;
The stuff you put down is up to you - it can be anything you own, make yourself or buy from someone else.&lt;br /&gt;
The most common uses for land are houses (a private space for you and your selected guests), stores/malls, and &#039;public attractions&#039; such as parks or places where special events happen.&lt;br /&gt;
You can use SL just fine without ever owning land, however land does increase the number of things you can do by giving you a little space to call your own and use as you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q2) What types of land are there? ===&lt;br /&gt;
&lt;br /&gt;
There are various ways of sorting land. One such way is climate. In terms of climate land can vary from grassy fields to snowy mountains, from sandy beaches to rocky deserts.&lt;br /&gt;
In this FAQ though, I want to focus on one particular way of sorting land - in terms of the rules that govern what you can/can&#039;t do with the land, and in terms of what the land costs.&lt;br /&gt;
I&#039;m doing it this way because I figure that land in SL is a luxury commodity, like most virtual goods.&lt;br /&gt;
I think people typically decide how much land to buy in SL based on a combination of what they can afford and what will allow them to realise their dreams.&lt;br /&gt;
&lt;br /&gt;
So, I&#039;m going to break down the land in SL according to the rules that govern how you use it, and how much it costs.&lt;br /&gt;
There are two big categories of land with very different rules and costs.&lt;br /&gt;
They&#039;re called &#039;mainland&#039; land and &#039;private estate&#039; (&#039;island&#039;) land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q3) What is the difference between land on a private estate, and land on the mainland? ===&lt;br /&gt;
&lt;br /&gt;
The difference between them is that &#039;mainland&#039; land is run on powerful computers (called &amp;quot;servers&amp;quot;) which Linden Lab (the company behind Second Life) owns and runs, whereas &#039;private estate&#039; land is run on servers which residents in SL (such as myself) lease from Linden Lab.&lt;br /&gt;
Any resident can lease one or more servers from Linden Lab, and run them pretty much as they see fit. Together, the servers that are leased are called a &#039;private estate&#039;.&lt;br /&gt;
&lt;br /&gt;
So, the mainland is run by Linden Lab, and private estates are run by whoever leases them from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q4) What is the difference between buying, and renting? ===&lt;br /&gt;
&lt;br /&gt;
When you buy land you pay money to buy it first, and then you also pay a monthly fee (usually called &amp;quot;tier&amp;quot;) to Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
When you rent land, you don&#039;t pay money to buy it, but you do pay a monthly fee for each month you&#039;re renting it. Again, this fee is paid to  Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
&lt;br /&gt;
The important things to note here are :&lt;br /&gt;
* Buying land is cheaper in the long term than renting land, but does require you to pay a lot more up front.&lt;br /&gt;
* If you are buying land, always check if you will get your money back when you move out (like a deposit) or if you have to re-sell the land to someone else to get back the money you paid for it.&lt;br /&gt;
* If you are renting land, always check how long you can keep renting it for. Sometimes, rentals are for fixed periods, and sometimes they will keep on billing you until you cancel the agreement.&lt;br /&gt;
* If you are on a private estate, you need to know who the estate owner is, because this person is responsible for looking after you and collecting money from you. To find this out, right click the land, select &amp;quot;about land&amp;quot;, go to the &amp;quot;Covenant&amp;quot; tab, and look at the name next to &amp;quot;Estate Owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All in all, I would suggest that buying is better than renting, so long as :&lt;br /&gt;
A) you trust the person you&#039;re buying from.&lt;br /&gt;
B) you trust the estate owner the parcel is on, and have confirmed with them that the sale is OK&lt;br /&gt;
C) you plan to be there for a long time, AND you are ok with having that money tied up in SL until you resell the parcel later.&lt;br /&gt;
D) you can really afford the up-front cost of buying the land.&lt;br /&gt;
If A or B above is not true, find a different place with sellers / estate owners you trust.&lt;br /&gt;
If C or D above is not true, I would suggest that you rent instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q5) Should I get land on the mainland, or on a private estate? ===&lt;br /&gt;
&lt;br /&gt;
Each has its own advantages and disadvantages. Which one you should go for ultimately depends on what you want from your land.&lt;br /&gt;
&lt;br /&gt;
Estate owners can change pretty much everything on their estates. Here are some examples of some of the things they can do :&lt;br /&gt;
* increase or decrease the number of prims a parcel can have on it&lt;br /&gt;
* set the sun to any time of the day or night, and/or stop it moving&lt;br /&gt;
* ban people from being able to enter the estate at all&lt;br /&gt;
* terraform as much as they like, anywhere, even on land they have sold to someone else&lt;br /&gt;
* set the limits as to what renters/landowners can do with the land they rented/bought, such as if they can allow push-guns on their parcel, or how much they can terraform&lt;br /&gt;
* generally set the rules that people on the sim live under, and enforce these rules as they see fit&lt;br /&gt;
* give certain other people (called &#039;estate managers&#039;) the powers to do some of the above things&lt;br /&gt;
As you can see, estate owners have a lot of power to change things for the good or for the ill. For example, they can give you extra prims for free, or they can take away prims from a parcel after you have bought it.&lt;br /&gt;
They can set the whole sim to midnight briefly for your grand opening.... or they can keep the sim in darkness all the time. They can ban griefers from the whole estate, so they can&#039;t just sit outside your parcel and harass you, or they can ban *you* if you break their rules.&lt;br /&gt;
They can use their ability to terraform to correct problems on the sim and remove eyesores, or they can literally bury your house. They can set rules which are fair and prevent your neighbours causing you problems, or they can take your land away from you for no reason and with no refund.&lt;br /&gt;
They can use their ability to delete/return objects to return ugly things left on the prim, and to delete the &#039;toys&#039; griefers use to lag/crash the sim.... or they can just delete everything you own and there&#039;s nothing you can do about it.&lt;br /&gt;
They can appoint an ass to be an estate manager who causes you problems.... or.... they can make *you* an estate manager so you can sort out pretty much any problems on the sim yourself.&lt;br /&gt;
In short... living on a private estate can be the best experience in SL, or it can be the worst experience in SL. It simply depends... on how nice your estate owner is and how well you follow the rules they set.&lt;br /&gt;
I&#039;ve known estate owners who have given land worth many hundreds of dollars away free as gifts. I&#039;ve also known estate owners who have deleted hundreds of dollars worth of other peoples&#039; property for no good reason.&lt;br /&gt;
&lt;br /&gt;
It all depends on the estate owner really. If they&#039;re nice, living on a private estate can be wonderful, and if they&#039;re nasty it can be a nightmare. Most estate owners are neither especially nice, nor especially nasty, they are just &#039;fair&#039;.&lt;br /&gt;
&lt;br /&gt;
The mainland on the other hand is much more constant. It doesn&#039;t matter much if Linden Lab like you or not. The rules for use of the mainland are very clear. They&#039;re more limiting in many cases, but they&#039;re also more clear.&lt;br /&gt;
My personal point of view is that the best land is private estate land with a kind and helpful estate owner, and the worst land is private estate land with a mean estate owner. Mainland falls in the middle.&lt;br /&gt;
Of course, I&#039;m highly biased here because I&#039;m an estate owner who used to own land on the mainland before I moved to private estates, and I like to consider myself a *nice* estate owner.&lt;br /&gt;
Bias or not though, it&#039;s still what I believe after owning land on both private estates and the mainland, then spending a few months in the land business.&lt;br /&gt;
&lt;br /&gt;
That said, I always advise newbies to go for the mainland, for two reasons :&lt;br /&gt;
A) Linden Lab offer HIGHLY discounted parcels of land for newbies called &#039;First Land&#039;. They are an amazing bargain - I have never seen anything near this good value on a private estate. Read http://secondlife.com/knowledgebase/article.php?id=274 for more details on this.&lt;br /&gt;
B) Buying/renting land on a private estate requires you to know how good the estate owner is. Newbies often find this hard to tell, because they don&#039;t actually know how to check if the estate owner is a nice/fair person or not. Some unscrupulous estate owners might take advantage of their ignorance, so it is safer for them to get mainland, especially if they can get first land.&lt;br /&gt;
There are definitely things you can do to make sure you get a good estate owner though, such as :&lt;br /&gt;
A) Asking them to provide a reference of at least one person who really loves their service. A good estate owner should have lots of happy customers.&lt;br /&gt;
B) Ask around other people you know, to see if they know anything about this estate owner. Some of them may have heard stories about them. Always check out stories/rumours you hear - don&#039;t just assume they are true, but do follow them up to see if there is something substantial there.&lt;br /&gt;
C) Compare their prices against what other estate owners charge. If they are substantially different, then ask *why* they are different. If they are higher, ask what justifies the extra cost. If they are lower verify that they offer the same features as the more expensive alternative, and are not cutting corners.&lt;br /&gt;
D) Check that they have a written covenant (a document which should list what they charge and what their rules are if you live on their servers), and ask how long they have been in business.&lt;br /&gt;
There is always some element of risk involved with getting land on a private estate. You can hugely reduce the risk by checking out the estate owner and their company first, but there is always some risk.&lt;br /&gt;
Personally I think so long as you check out the estate owner and they seem like a good person (not just profitable, but actually nice and kind) you&#039;re unlikely to get burned.&lt;br /&gt;
On the other hand, if you don&#039;t have time to check out the estate owners because you need land right now this minute, or you&#039;re totally averse to taking any kind of risk whatsoever even if doing so can get rewards, then I suggest the mainland is better for you.&lt;br /&gt;
&lt;br /&gt;
The risk associated with private estates is exaggerated. People get far more worried about it than is justified, I think. There is some risk but provided you do a little research you can greatly reduce the risk.&lt;br /&gt;
&lt;br /&gt;
I personally suggest private estates give a better experience to the person with land on them than the mainland does, so long as the buyer is willing to do a little research and pick decent estate owners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q6) So, overall, what sort of land would you suggest? ===&lt;br /&gt;
&lt;br /&gt;
Have you had land before? If not, you should probably buy a small (1024sqm or so) parcel on the Mainland, as IMHO that is the best option for newbies wanting to own land.&lt;br /&gt;
Are you able and willing to check out the various different private estates, what they offer, and how trustworthy their owners are? If not, you should get a parcel on the mainland.&lt;br /&gt;
Can you do without any of the special features that private estates offer, like themed areas (such as a theme for furries, a tropical island theme, or parcels with especially high prims)? If you can&#039;t then obviously you *may* need to go to the private estates if what you want isn&#039;t possible on the mainland.&lt;br /&gt;
If none of the above apply to you, then it comes down to choice of what you value more.... are you prepared for the adventure of a private estate, which can be complicated, challenging at times and more risky, but where you can get much more freedom, or do you want the consistency, simplicity and reliability of the mainland?&lt;br /&gt;
&lt;br /&gt;
Personally, I&#039;m for the private estates, so I&#039;m biased, obviously, but I do believe each choice is a valid one. There are plenty of people who just play SL one or two days a week and really don&#039;t want to spend the time finding a private estate that is right for them. Similarly there are other people who simply hate having to live by anyone else&#039;s rules at all, no matter what the rules are, or who hate depending on other people. These people choose the mainland because they see estate owners as scary &amp;quot;big brother&amp;quot; figures, and it is probably a good thing that they do. They&#039;re happy there, whereas not only would they not be happy on private estates but some of them would probably also make the lives of other people unpleasant by violating the rules of the estate.&lt;br /&gt;
&lt;br /&gt;
The choice is also slightly effected by your preference in terms of renting or buying. Rentals are better on private estates, because the estate owner can deed the land to your group (they can do this safely because they can always take the land back after you leave), whereas this is not possible on the mainland (nobody but the Lindens can take back parcels on the mainland once they are sold). So, if you&#039;re a renter, renting on a private island makes more sense as you get more control of your land that way.&lt;br /&gt;
&lt;br /&gt;
Buyers on the other hand may put a lot of money into their investment in land, and worry that the estate owners on private estates could steal their land out from under them after they paid for it. Frankly I&#039;ve never seen an estate owner do this, though I have heard two stories of it happening. I think that so long as you go with a trustworthy estate owner, it won&#039;t happen, however nobody wants to be worried all the time, so I suggest that people who still have this as a serious worry use the mainland instead.&lt;br /&gt;
&lt;br /&gt;
=== Q7) Any other things I really need to know? ===&lt;br /&gt;
&lt;br /&gt;
Yes. There are two &#039;recent&#039; news items that are relevant about land.&lt;br /&gt;
&lt;br /&gt;
First is that on Nov 15th, Linden Lab increased the price of each new private island bought from $1250 one off and $195 per month to $1675 and $295 per month. The effect of this is that a whole bunch of people ordered islands in that time, and they&#039;re coming online in December, 2006. This means that there will be many new estates and many new estate owners. Thus, competition may well force estate owners to cut the prices they charge, so there may be some deals to be had. On the other hand, there will also be many new estate owners who don&#039;t have the experience necessary to run an estate well. So, overall I&#039;d suggest being a bit more careful than usual, shopping around and giving increased priority to the personal testimony of the people who have lived on the estate you are considering living on.&lt;br /&gt;
&lt;br /&gt;
The second major news item is that Linden Lab has announced it *might* raise the tier prices charged on mainland land. If it raises them in line with the raise on private estate prices, then they will jump about 50%. The raise is estimated to be in the first half of the year of 2007. That is why there is so much mainland for sale right now - people are moving away from the mainland because they fear the impending price rises. Existing private estates won&#039;t be affected by a price rise from Linden Lab until at least the end of 2007 though.&lt;br /&gt;
All in all, there is a bunch of land on the market right now. People are getting *out* of land because they fear price rises. This means you can pick up some good deals, but I would urge caution - don&#039;t buy more land then you can afford as prices may rise, and beware newbie estate owners if you&#039;re getting land on a private estate.&lt;br /&gt;
&lt;br /&gt;
There is also a trick or two you should know.&lt;br /&gt;
&lt;br /&gt;
The first trick is about how to tell if land is on a private estate or not. If you&#039;re on the land, you can go to &#039;about land&#039; using the pie menu and look up the covenant tab. The information there will tell you if you&#039;re looking at a private estate area or a mainland area. If you&#039;re just browsing the land sales listings, then the &#039;show on map&#039; button helps - just click it to find the area for sale, and zoom in/out to check if it is part of the big mainland continent or not.&lt;br /&gt;
&lt;br /&gt;
The second trick is negotiation. The smaller the company you are dealing with, the easier it is to negotiate. You can&#039;t negotiate with big companies like Linden Lab, but you can with your neighbour next door who is thinking of selling his parcel. Trying to negotiate with a big company or established land dealers isn&#039;t productive, as you have virtually nil negotiating power. On the other hand, negotiating with individual people, especially people you buy parcels from, is a good idea if you have the time to do it. You can save yourself money that way. If you can&#039;t negotiate then you can at least send feedback ( e.g. telling a big company they charge too much) but it is up to them whether they should listen to this feedback or not.&lt;br /&gt;
&lt;br /&gt;
=== End of FAQ, thanks for reading this, hope it helped you. -Angel ===&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Making_L$_/_Earning_L$_/_Buying_L$_FAQ&amp;diff=26758</id>
		<title>Making L$ / Earning L$ / Buying L$ FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Making_L$_/_Earning_L$_/_Buying_L$_FAQ&amp;diff=26758"/>
		<updated>2007-07-29T00:44:04Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: Making L$ / Earning L$ / Buying L$ FAQ moved to Getting Linden Dollars FAQ: old name was cumbersome and had horribly formatted URL that nobody could read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Getting Linden Dollars FAQ]]&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=26757</id>
		<title>Getting Linden Dollars FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=26757"/>
		<updated>2007-07-29T00:44:04Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: Making L$ / Earning L$ / Buying L$ FAQ moved to Getting Linden Dollars FAQ: old name was cumbersome and had horribly formatted URL that nobody could read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Disclaimer ====&lt;br /&gt;
&lt;br /&gt;
* What is said here is my opinion, not that of Linden Lab.&lt;br /&gt;
* It does not constitute financial or tax advice.&lt;br /&gt;
* This advice is intended to be useful, and factually accurate, but neither of these things are in any way guaranteed.&lt;br /&gt;
* If you have any ideas about how to improve this helpfile, please send them to me.&lt;br /&gt;
&lt;br /&gt;
==== Warning: jobs in SL pay little compared to jobs in RL ==== &lt;br /&gt;
Before we begin, there is one thing about L$ in SL that you absolutely must know. This is that jobs in SL typically do not pay as much as jobs in Real Life do. Therefore the most effective way (in terms of time) to get L$ is usually to get a good real life job and buy L$ on the [http://secondlife.com/currency LindeX] or various other currency exchanges, such as [http://www.slexchange.com/modules.php?name=Currency&amp;amp;file=easybuy SLX]. There are various currency exchanges, I suggest using [http://www.google.com Google] with the terms &amp;quot;buy L$&amp;quot;, then shopping around to get the best rate.&lt;br /&gt;
&lt;br /&gt;
==== Caveats to the &amp;quot;buy it for USD&amp;quot; rule ==== &lt;br /&gt;
There are cases where it might be a good idea to seek a job in SL anyway :&lt;br /&gt;
* you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities.&lt;br /&gt;
* you have a decent real life job, but the banks where you live will not give you a credit or debit card, and you can&#039;t get a paypal account. Thus you have no way of buying L$ for RL money. In this case I would urge you to talk to very good, close, *trustworthy* friends about other ways of buying L$ - for example, in exchange for cheques in the post.&lt;br /&gt;
* you already have a good real life job, and you just want a job in SL to have something fun and rewarding to do.&lt;br /&gt;
* you have other priorities in your Real Life, such as saving for your kid&#039;s college fund.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== How to spot low-income jobs ==== &lt;br /&gt;
The first thing everyone should read on the subject of jobs in SL is : [http://secondlife.com/tiki/tiki-index.php?page=GJSL the jobs page on the SL wiki that lists common jobs in SL]. This gives you an idea of many of the basic job categories in SL. Typically most of these jobs are identifiable because :&lt;br /&gt;
* they require a lot of &amp;quot;low intensity time&amp;quot; - that is, time you&#039;re around the computer waiting for something to happen, or otherwise not doing much. Examples : a security guard waiting for griefers to show up, a dancer/escort using animations and sometimes talking to customers waiting to get hired, etc.&lt;br /&gt;
* require relatively little skill. Examples : a security guard in *some* cases needs only to know who to ban and how to ban them. The &#039;who to ban&#039; is usually covered by a set of rules given to them, and the &#039;how to ban&#039; is usually as simple as shouting &amp;quot;/8 addt NAME&amp;quot; or similar to add them to the ban list of a security orb nearby.&lt;br /&gt;
* very similar jobs to them are done for free. For example, at many clubs, there are quite a lot of regular customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people in SL who are willing to have av-sex for free, indeed, some of the most popular locations in SL are based around the idea of free sex. Therefore, it is hard to earn L$ that way in Second Life because there are so many people willing to have sex for free.&lt;br /&gt;
* tend to be &#039;service&#039; oriented. That is, if you&#039;re trying really hard to do something for someone else, you&#039;re probably in a much weaker position than someone who has people come to *them* for help.&lt;br /&gt;
&lt;br /&gt;
==== How to earn more L$ and enjoy doing it ==== &lt;br /&gt;
There are many jobs in SL that are low-paying and fall into the above category.&lt;br /&gt;
The SL wiki article above covers most of them. I do not mean to demean dancers, escorts, security guards, etc.... I am simply pointing out that if you want to be rich, they are probably not the jobs for you. Personally, I think of becoming rich as rather like becoming happy - it&#039;s a background goal in life that you accomplish best by doing other things. For example, if you&#039;re always thinking about how unhappy you are, becoming happy becomes your goal, and then you start looking for short-term ways to become happy, like drugs or casual sex. Invariably these provide a quick-fix but leave the longer-term problem unsolved, and soon you are back where you started, even more unhappy because you remember that for a few moments you were happy. The effective way to become happy is to put unhappiness out of your mind - refuse to be unhappy - and settle down doing something you enjoy, something that helps you in the long term, something that challenges and distracts and motivates you and generally gets you interested in life again.&lt;br /&gt;
Similarly, the best way to earn L$ is not to be always focused on earning L$ - rather, it is to do things which have as side effects producing lots of L$, and to be so focused on doing these things well that you don&#039;t notice the amount of L$ you make. This has two advantages - firstly as you&#039;re not so distracted with L$ you can focus on your work and thus produce better quality work, thus earning more L$..... and secondly if you&#039;re focused on your work all the time your L$ tends to build up because you&#039;re so focused on your work you do not have time to spend it.&lt;br /&gt;
So, to summarise : the best way of making L$ is to pick something that you enjoy doing anyway and are good at, and try to find a way of making L$ from that. Develop your natural skills and try to use them to address a want or need people have. Use your mind (or hire someone else&#039;s!) to do the things you can&#039;t do - for example if you come up with a great new idea for a product, sell it to a company that makes products like that. If you make products but are stuck for new ideas, hire some creative thinkers to get you back on track. Develop your own skills to a high level, and co-operate with other people who have other skills to make something that people will buy, then split the profits.&lt;br /&gt;
&lt;br /&gt;
Of course, as with any capitalist system, the most lucrative job is the one where you come up with an idea of how to make something quickly and cheaply, yet this thing you make is in high demand and can be sold for lots of L$. By the time everyone else figures out that they could make this too, you&#039;ve sold a ton of them and made a lot of L$.&lt;br /&gt;
&lt;br /&gt;
Unfortunately these jobs are the hardest to get, because they require you to :&lt;br /&gt;
# be able to identify what consumers need or want, before most of them are even aware of it themselves.&lt;br /&gt;
# be able to design a solution to their problem that is both effective, appealing and cost-effective to produce.&lt;br /&gt;
# be able to make people aware of your product and convince them to buy it.&lt;br /&gt;
&lt;br /&gt;
The key to getting this kind of job is that you :&lt;br /&gt;
# Identify what skills you have.&lt;br /&gt;
# Identify what needs or wants other people have which are not yet met by any existing product.&lt;br /&gt;
# Figure out a way to meet a need or want that people have with one or more of your skills.&lt;br /&gt;
&lt;br /&gt;
For example : In my case, I identified that I&#039;m a good writer and researcher. I realised that a lot of people in SL like or are curious about how to do good roleplay - but they don&#039;t know much about it because information like that just wasn&#039;t written down anywhere in SL that I or anyone I asked could find. I saw a way to help people learn and thus improve the quality of their lives, by researching roleplay and them teaching them how to do it well. &lt;br /&gt;
I could have tutored them one on one, but it is a far better use of my time to have a vendor selling my work 24/7 while I am off doing other things.&lt;br /&gt;
My point is that I saw a way I could be useful to many people by making something for them - I made it - I started selling it and it is selling well.&lt;br /&gt;
&lt;br /&gt;
To make a product that sells well, you have to match your existing skills to what consumers want. Develop your skills, identify what consumers want, make it, sell it, and profit from doing so. Try to make something that you *enjoy* making - as that will keep you motivated to do a better job and result in a better product more people want to buy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Why you should always sell something you&#039;re personally interested in ==== &lt;br /&gt;
Your peers and friends, the people you hang around with, are probably interested in roughly the same things as you are. If you use your skills on things you are interested in and thus make a product that people want, it will thus probably be tied to your interests, and thus be a way you get involved in the community as a businessperson. This is a good thing because it gives you social status amongst your friends as well as L$... and opens the door to opportunities in your business. For example, if your friends are interested in the same things as you, they might be interested in your product. If they&#039;re interested in your product then they might help you develop it in various ways like pointing out its flaws so you can fix them, or advertising it for you by telling their friends. You can encourage this sort of benefit by giving free samples of your finished product to your friends - if your product is good, they will recommend it to their friends and this is a great way to launch your product onto the market.&lt;br /&gt;
Thus, building a product based on your interests :&lt;br /&gt;
# gets you social status if done well&lt;br /&gt;
# is a great way to meet new people who share your interests&lt;br /&gt;
# provides a great excuse *not* to meet people you don&#039;t like (&amp;quot;sorry, busy with business stuff atm&amp;quot;, for example)&lt;br /&gt;
# taps the resources your friends have, like the ability to give you feedback and help you develop your product, that may naturally lead to working together and thus building better friendships&lt;br /&gt;
# allows you to make use of the community by using people you know to give you free advertising via free samples, for example.&lt;br /&gt;
# motivates you - as you&#039;re MUCH more likely to work hard on a product you care about then one you don&#039;t care about.&lt;br /&gt;
# makes your product better - as you can draw on your knowledge and experience when making it.... plus that of your friends.&lt;br /&gt;
...etc&lt;br /&gt;
&lt;br /&gt;
In short, always try to combine your skills and your interests to fill a gap in the market - produce something that addresses the wants/needs consumers have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Identify and Use free resources ==== &lt;br /&gt;
As an example : creating some things tends to cost more than creating others. Sound files, textures, etc, tend to cost L$10 per upload. This means that :&lt;br /&gt;
# if you&#039;re going to use lots of them, make sure you budget for this cost.&lt;br /&gt;
# you want to use as few of them as possible, unless you project to sell so much product the upload cost is tiny in comparison.&lt;br /&gt;
&lt;br /&gt;
There are other things, however, which are free to create (and thus, you can experiment with creating products on them for free - so even if your product fails you have not lost L$!). My favourite example of these is notecards. I saw an opportunity to sell notecards full of information in Second Life... it was perfect for me because I had the information anyway (so wouldn&#039;t spend anything to obtain it), creating the product cost next to nothing (because creation of notecards is free), and I could sell it for free too (because it really isn&#039;t that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that&#039;s free too. Plus I found some malls that were just opening and gave me vendor space without needing to pay rent).&lt;br /&gt;
So, in summary, I worked out that I could create this product without needing to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.&lt;br /&gt;
I created my product for a grand total of $0L, and started selling it, making L$ right off the bat, because it cost me nothing to make but people were buying it at between L$49 and L$199 per copy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not suggesting that everyone should scribble down anything they want on a notecard and try to sell it.&lt;br /&gt;
I&#039;m simply saying that if you have a skill, or some knowledge about a special topic that you think might be useful to other people... try to find a way to turn it into a solution to one of their problems (even one they did not know they had) - and they may start paying you for being so helpful.&lt;br /&gt;
Business is built on the principle of getting paid for being helpful - if you can help someone do something, and nobody else can, you are in a good position to say &amp;quot;I will only do this for you if you pay me&amp;quot;. Obviously you need to do a lot of helpful things for free *before* you can say that, but once you have a reputation for helping people solve their problems, it is only natural that you start charging for this as you have a valuable product/service which other people can&#039;t do as well as you... and you need some way to choose who you will help. Why not the person that pays the most? That&#039;s a quick way of deciding it that&#039;s impartial and turns the deals into both a win for the customer (they get what they want) and a win for you (you get the most L$ one can fairly demand for that product/service).&lt;br /&gt;
&lt;br /&gt;
So, to summarise :&lt;br /&gt;
# Identify your skills, knowledge, and assets. Identify the free resources around you.&lt;br /&gt;
# Identify how to use what you have to meet a want/need that other people have, in the cheapest way possible. Look in places like the [http://forums.secondlife.com/forumdisplay.php?f=147 products wanted forum] first for ideas about what people might find useful - then try to find a way to meet that need at the minimum cost to you.&lt;br /&gt;
# Try to get some feedback from other people who know about relevant topics such as your skills and how much demand there really is for your product.&lt;br /&gt;
# If the startup cost is low or you reasonably expect to make a lot of L$ at this, and you have the free time, go for it.&lt;br /&gt;
&lt;br /&gt;
==== Very quick ways to save/make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# If you&#039;re going to buy or sell Lindens, use a limit buy or sell. If possible, time this order to make the most of the exchange rate. Also, if you&#039;re going to buy/sell L$, you should check out the different currency exchange sites listed at the top of this article, as their fees vary, and you can save yourself money by shopping around. The principle of &amp;quot;shop around&amp;quot; works in your favour here. Other principles such as &amp;quot;where possible, cut out the middleman&amp;quot;, and &amp;quot;buy low, sell high&amp;quot; may help, but they depend on shopping around... you don&#039;t know what&#039;s out there unless you shop around.&lt;br /&gt;
# If you&#039;re not going to sell your lindens, yet, and you can afford to lose them entirely, stick them in Ginko or another high risk / high gain savings account. You might lose your money, there is always a chance of that. On the other hand, if you use it right, you can earn 3.3% interest per month on your balance, which almost offsets the 3.5% fee for selling L$. I&#039;m not sure if this is a good way to make money or not on its own, but I think that if you get that 3.3% interest on all L$s before you sell them, AND you time your selling of L$ to sell when the market is right, using a limit sell, I think your chances of making money are much better. Know however that any investments you make in Ginko are liable to disappear at any time... so don&#039;t put in more than you can afford to write off!&lt;br /&gt;
# Encourage your customers to pay you in L$, rather than using sites like PayPal. There are several reasons for this. Firstly, PayPal are more expensive to use for business transactions - they charge a 2.5% fee for handling currency exchange, for example, which can be very significant if you&#039;re running a business in SL but aren&#039;t based in the USA. Secondly, PayPal will share your RL name with your customers unless you pay them extra for a business account. Thirdly, PayPal effectively lock up your money for awhile by taking what I consider to be far too long to process withdrawals. Fourthly, I used to use PayPal to process payments for another online business I have, but I pulled all of my money out of my PayPal account and then closed it completely after they charged me substantial fees for something that I felt was very unfair. Finally, people are more open to spending L$ than they are to spending USD, because they don&#039;t consider L$ to be &#039;real money&#039;, psychologically. Getting people to buy your product with cash is hard. Getting them to buy it with a credit or debit card is easier, because it doesn&#039;t *feel* so much like they&#039;re handing over money. Getting them to buy it with L$ is even easier still, as to them it feels like they&#039;re dealing with something akin to monopoly money... &amp;quot;game money&amp;quot; that isn&#039;t serious. So, when you can, set prices in L$. The only exception to this is when you are dealing with large-value items, in which case you don&#039;t want to set prices in L$ because the resulting numbers are huge, and it shatters the illusion. It is also rather unethical, as frankly if you&#039;re setting your prices in L$ to disguise the fact that you&#039;re asking for a lot of USD, you probably ought to be spending your time improving your product, rather than trying to fool people with marketing. So, to put it simply : set your prices in L$ where it is convenient, and especially for low value items. For high value items, setting them in USD is probably more ethical and protects you from market fluctuations.&lt;br /&gt;
# Never, ever enter &amp;quot;lotteries&amp;quot;. Similarly, never gamble. The reason is simple : the odds are always against you in the long term. The longer you play, the more and more likely it is you will lose a lot of L$ this way. Ultimately, in gambling, the house *always* takes your money in the long term. Remember : if you gamble - don&#039;t expect to win!&lt;br /&gt;
Lotteries are similar : at most they pay all funds paid into the lottery to a single lottery winner. Usually they pay a portion of what is paid into them. That means that when you enter a lottery you are trading L$1 for a ticket that is worth much less than L$1. You almost always lose money *and* value instantly, as soon as you buy a lottery ticket. For this reason, I would suggest that you never gamble and never buy lottery tickets, ever. I personally consider lotteries and gambling in general to be nothing more than a waste of money. I can see their appeal - they give you hope of a better situation in future - but it is false hope - they make sure you end up poorer than when you started. In order to buy enough tickets to be in with a meaningful chance of winning a lottery, you have to spend so much on tickets that it is not worth entering. For example, lets say a lottery pays out 90% of its ticket sales in a jackpot. To be in with a 50% chance of winning a L$90 jackpot, you&#039;d have to pay $50 in tickets. It&#039;s pretty easy to see why buying 50% of the tickets in that lottery is a bad idea : you have a 50% chance of getting L$90 and a 50% chance of getting L$0. That averages out to L$45, which is less than what you paid in the first place. Effectively, any time you are buying a lottery ticket, or gambling, you are trading L$ or real USD money for a &#039;chance&#039; which is worth less than what you are paying for it in terms of L$ or (in the real world) USD value. There is a reason that gambling is known as &amp;quot;a tax on people who can&#039;t do math&amp;quot;.&lt;br /&gt;
Put simply : don&#039;t gamble or enter lotteries unless you enjoy losing lots of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ethical Business ==== &lt;br /&gt;
&lt;br /&gt;
Put simply, most human respond to kindness with kindness and unkindness with unkindness. As a business owner, you are dependant upon your customers. Therefore, you should always treat them well, because if you don&#039;t they will leave you in the lurch.&lt;br /&gt;
Basically, you&#039;re dependant on your customers, and so if you wrong your customers, your business will suffer. Always be nice to your customers - without them your business will fail.&lt;br /&gt;
&lt;br /&gt;
A few ethical business tips :&lt;br /&gt;
# Be honest and accurate. Avoid mis-representing your product, your fees, or anything else about your business. Never, ever lie to a customer. You can emphasise the good qualities of your product, but you can never lie. You can say that &amp;quot;in my opinion, this is the best product for ______&amp;quot;, but you cannot say &amp;quot;everyone thinks this is the best product&amp;quot;, unless you have some kind of independent proof that *everyone*, without exception, really does think that.&lt;br /&gt;
# Be reliable. Keep your prices steady to hold customer confidence. Make sure you or someone you appoint can handle customer enquiries in a reasonable time. Make sure if you promise anything, you keep your promises!&lt;br /&gt;
# Be a team player. Work with other businesses. Try to learn from them... ask &amp;quot;what can I learn from _____?&amp;quot;. Same with your customers. A lot of customers have this idea that the maker/customer relationship ends when they hand over the money. It shouldn&#039;t. You should give your customers an incentive to keep you in mind - that way they&#039;re more likely to mention you to other people and give you free advertising, and much more likely to feel like they had an enjoyable buying experience. Being cold and distant is not good for you emotionally or for the sales of your product. Personally, I reach out to my customers by offering them L$, from L$50 to L$500 for pointing out ways in which I could improve my product. I basically pay them to tell me what needs to be improved in my product, then I improve it along those lines. I also reach out to other businesspeople in SL. If I can&#039;t do a job, and it needs to be done, I look to hire someone with a reputation for quality results to do the work for me. I pay them to do it, too, and the price I pay them is based on a combination of what I can afford, what I think is a fair price for the work, what they think is a fair price for the work, and how much a similar service would cost elsewhere.&lt;br /&gt;
# If you screw up, admit it, find out how to fix the problem and fix it. Don&#039;t let your pride get in the way of doing the right thing. A lot of people actually give a great deal of respect to a person who is mature enough to admit their mistakes and learn from them.&lt;br /&gt;
# Make sure you have a few people who are both customers and friends. Typically, do this by giving free samples of your work to your friends in the early stages of development (they&#039;re the ideal beta testers as hopefully they share your interests, and your product is based on your interests). Once you do have a few customers who are also friends, try to encourage them to give you honest feedback on your product. A friend who says your product is great when it really sucks does you no favours. A friend who tells you it sucks because it does really suck when you think it is great does you a big favour. A friend who tells you it is great because it really is great, even when you think it sucks, is the most valuable of all as these are the people that really help you through even the hard times of running a business.&lt;br /&gt;
&lt;br /&gt;
==== Unexpected costs ==== &lt;br /&gt;
A tip for those considering starting a small business in SL : you face many unexpected costs.&lt;br /&gt;
For example :&lt;br /&gt;
# The cost of the time you spend making your product and doing business-related activities. (reduce this by working on something you enjoy, and don&#039;t forget the community you&#039;re selling to!)&lt;br /&gt;
# The cost of the land you buy/rent for your vendors or business-related activities. (reduce this by getting free placement in malls where possible, and seeking out value for L$ in terms of exposure to good potential customers versus cost of the advertising)&lt;br /&gt;
# The cost of selling L$ on the Lindex or other currency exchange sites, to recoup any USD investment (currently 3.5% of value sold, IIRC).&lt;br /&gt;
# The cost of getting LL/PayPal/etc to let you withdraw the USD value of Lindens you sell (up to $15USD per withdrawal if you use LindeX).&lt;br /&gt;
# The cost of changing that USD back into your local currency (can be up to 5% in places, depending on your bank).&lt;br /&gt;
# The time cost of how long it takes you to get L$ back that you&#039;ve put into SL - and if you can afford to have your RL money tied up in SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The top 10 ways to make sure you make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# Pick wisely from your skills, talents, knowledge, friends and business contacts - use all together to make a product that fills a consumer need/want.&lt;br /&gt;
# Make it *popular* - general use items sell much better than niche items, unless you&#039;re SURE a niche is big enough to support your product *AND* that most people in the nice will and can buy it.&lt;br /&gt;
# Market your product the right way. NEVER SPAM ANYONE. Instead, put your product info in your profile and ask permission to advertise it in places/groups/IMs about related topics. Target your audience and market towards them in a way they find USEFUL, not annoying.&lt;br /&gt;
# Budget. Remember to translate your L$ profits/losses back into USD so you can see how much you&#039;re making *at most* - before fees as above are deducted.&lt;br /&gt;
# If in doubt, get more feedback from other people. Try to get feedback from multiple TYPES of people too - coders on your scripts, artists on your art, builders on your builds/textures, marketing people on your advertising, etc etc etc.&lt;br /&gt;
# Protect your product. Never give someone else enough information about the whole of your product/business that they could copy it and replicate your product themselves. Similarly, each industry is prone to a certain amount of illegal copying/piracy, which hurts creators in that industry. Consider how vulnurable your products are to copying, and if possible take steps to limit the risk of your products being pirated. You can give out free samples for advertising, and you can choose not to have copy-protection because many consumers are against it. Those are OK choices, but you should still be aware of the vulnurability of your product and *consider* what you can do to reduce the risk of piracy.&lt;br /&gt;
# Don&#039;t expect to EVER make a lot of USD playing SL. SL is not geared for that! Ignore the myths and the hype. IMHO, Second Life is best treated as a game - a place you pay a bit of money for some (unusually self-directed) entertainment. If you walk into Second Life on your first day thinking you can make your fortune here, you&#039;re far more likely to lose a fortune than make one!&lt;br /&gt;
SL is geared so you can make a bit of L$ doing something you enjoy. It&#039;s not geared to make mega-bucks unless you&#039;re prepared to invest mega-bucks and have mega-bucks worth of skill. For example : say the rate of return on your investment was 10%. You&#039;d need to invest 1000 USD to make 100 USD. If you have 1000 USD at your fingertips, then there is really no need for you to take on risky investments in SL, because you&#039;re probably well off already in Real Life! If on the other hand you&#039;d struggle to find even 100 USD, then you probably can&#039;t afford to take risk with that money - you can&#039;t afford to risk it all on a &amp;quot;get rich quick&amp;quot; scheme because you risk losing everything, and you can&#039;t afford to lose everything. So... as a general rule, only invest in SL what you can afford to lose - and make sure you&#039;re doing it for your own enjoyment and education. Remember to balance what you have, what you can make, and what you risk/lose by making it. Remember that making a lot of USD in SL is hard (otherwise everyone would be doing it) and it takes serious thought/skill to do. If this fact bothers you, then remember that even playing SL itself is a luxury item (only 1% of the world&#039;s population own a computer). Again, it is usually best to make money with a RL job, and to spend some of it in SL. If you want to be a creator in SL, and get paid for your work, then remember : DON&#039;T DO IT FOR THE MONEY. Do it because you love it (you&#039;ll do a better job *and* enjoy it more *and* get paid more that way).... and don&#039;t expect to make money. Plan for the worst and hope for the best.&lt;br /&gt;
# Remember your friends and the community. They&#039;re INVALUABLE sources of feedback, people to beta-tester your product, and so on.&lt;br /&gt;
# If it all goes down the pan, and you&#039;ve tried hard at making something that makes L$ but it just doesn&#039;t work...... then release free, all-permissions copies of it to everyone who you think might be interested, so at the very least it helps them anyway and a future product might be made from it (and... it&#039;ll help build your reputation!).&lt;br /&gt;
# Remember, the best ways to make L$ depend on hard work, and investment of time, skill and L$. Making L$ isn&#039;t easy - if it was, everyone would do it! It is, however, possible if you keep trying to do it the smart way - eventually, if you learn from your experience - you will hit upon an idea. If you don&#039;t... then that doesn&#039;t matter, because you&#039;ve been sensible and remembered point #4 (Budget) - so you&#039;ve kept your losses to a safe minimum that you can afford.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=26755</id>
		<title>Getting Linden Dollars FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Getting_Linden_Dollars_FAQ&amp;diff=26755"/>
		<updated>2007-07-29T00:39:32Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: fixing wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Disclaimer ====&lt;br /&gt;
&lt;br /&gt;
* What is said here is my opinion, not that of Linden Lab.&lt;br /&gt;
* It does not constitute financial or tax advice.&lt;br /&gt;
* This advice is intended to be useful, and factually accurate, but neither of these things are in any way guaranteed.&lt;br /&gt;
* If you have any ideas about how to improve this helpfile, please send them to me.&lt;br /&gt;
&lt;br /&gt;
==== Warning: jobs in SL pay little compared to jobs in RL ==== &lt;br /&gt;
Before we begin, there is one thing about L$ in SL that you absolutely must know. This is that jobs in SL typically do not pay as much as jobs in Real Life do. Therefore the most effective way (in terms of time) to get L$ is usually to get a good real life job and buy L$ on the [http://secondlife.com/currency LindeX] or various other currency exchanges, such as [http://www.slexchange.com/modules.php?name=Currency&amp;amp;file=easybuy SLX]. There are various currency exchanges, I suggest using [http://www.google.com Google] with the terms &amp;quot;buy L$&amp;quot;, then shopping around to get the best rate.&lt;br /&gt;
&lt;br /&gt;
==== Caveats to the &amp;quot;buy it for USD&amp;quot; rule ==== &lt;br /&gt;
There are cases where it might be a good idea to seek a job in SL anyway :&lt;br /&gt;
* you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities.&lt;br /&gt;
* you have a decent real life job, but the banks where you live will not give you a credit or debit card, and you can&#039;t get a paypal account. Thus you have no way of buying L$ for RL money. In this case I would urge you to talk to very good, close, *trustworthy* friends about other ways of buying L$ - for example, in exchange for cheques in the post.&lt;br /&gt;
* you already have a good real life job, and you just want a job in SL to have something fun and rewarding to do.&lt;br /&gt;
* you have other priorities in your Real Life, such as saving for your kid&#039;s college fund.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== How to spot low-income jobs ==== &lt;br /&gt;
The first thing everyone should read on the subject of jobs in SL is : [http://secondlife.com/tiki/tiki-index.php?page=GJSL the jobs page on the SL wiki that lists common jobs in SL]. This gives you an idea of many of the basic job categories in SL. Typically most of these jobs are identifiable because :&lt;br /&gt;
* they require a lot of &amp;quot;low intensity time&amp;quot; - that is, time you&#039;re around the computer waiting for something to happen, or otherwise not doing much. Examples : a security guard waiting for griefers to show up, a dancer/escort using animations and sometimes talking to customers waiting to get hired, etc.&lt;br /&gt;
* require relatively little skill. Examples : a security guard in *some* cases needs only to know who to ban and how to ban them. The &#039;who to ban&#039; is usually covered by a set of rules given to them, and the &#039;how to ban&#039; is usually as simple as shouting &amp;quot;/8 addt NAME&amp;quot; or similar to add them to the ban list of a security orb nearby.&lt;br /&gt;
* very similar jobs to them are done for free. For example, at many clubs, there are quite a lot of regular customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people in SL who are willing to have av-sex for free, indeed, some of the most popular locations in SL are based around the idea of free sex. Therefore, it is hard to earn L$ that way in Second Life because there are so many people willing to have sex for free.&lt;br /&gt;
* tend to be &#039;service&#039; oriented. That is, if you&#039;re trying really hard to do something for someone else, you&#039;re probably in a much weaker position than someone who has people come to *them* for help.&lt;br /&gt;
&lt;br /&gt;
==== How to earn more L$ and enjoy doing it ==== &lt;br /&gt;
There are many jobs in SL that are low-paying and fall into the above category.&lt;br /&gt;
The SL wiki article above covers most of them. I do not mean to demean dancers, escorts, security guards, etc.... I am simply pointing out that if you want to be rich, they are probably not the jobs for you. Personally, I think of becoming rich as rather like becoming happy - it&#039;s a background goal in life that you accomplish best by doing other things. For example, if you&#039;re always thinking about how unhappy you are, becoming happy becomes your goal, and then you start looking for short-term ways to become happy, like drugs or casual sex. Invariably these provide a quick-fix but leave the longer-term problem unsolved, and soon you are back where you started, even more unhappy because you remember that for a few moments you were happy. The effective way to become happy is to put unhappiness out of your mind - refuse to be unhappy - and settle down doing something you enjoy, something that helps you in the long term, something that challenges and distracts and motivates you and generally gets you interested in life again.&lt;br /&gt;
Similarly, the best way to earn L$ is not to be always focused on earning L$ - rather, it is to do things which have as side effects producing lots of L$, and to be so focused on doing these things well that you don&#039;t notice the amount of L$ you make. This has two advantages - firstly as you&#039;re not so distracted with L$ you can focus on your work and thus produce better quality work, thus earning more L$..... and secondly if you&#039;re focused on your work all the time your L$ tends to build up because you&#039;re so focused on your work you do not have time to spend it.&lt;br /&gt;
So, to summarise : the best way of making L$ is to pick something that you enjoy doing anyway and are good at, and try to find a way of making L$ from that. Develop your natural skills and try to use them to address a want or need people have. Use your mind (or hire someone else&#039;s!) to do the things you can&#039;t do - for example if you come up with a great new idea for a product, sell it to a company that makes products like that. If you make products but are stuck for new ideas, hire some creative thinkers to get you back on track. Develop your own skills to a high level, and co-operate with other people who have other skills to make something that people will buy, then split the profits.&lt;br /&gt;
&lt;br /&gt;
Of course, as with any capitalist system, the most lucrative job is the one where you come up with an idea of how to make something quickly and cheaply, yet this thing you make is in high demand and can be sold for lots of L$. By the time everyone else figures out that they could make this too, you&#039;ve sold a ton of them and made a lot of L$.&lt;br /&gt;
&lt;br /&gt;
Unfortunately these jobs are the hardest to get, because they require you to :&lt;br /&gt;
# be able to identify what consumers need or want, before most of them are even aware of it themselves.&lt;br /&gt;
# be able to design a solution to their problem that is both effective, appealing and cost-effective to produce.&lt;br /&gt;
# be able to make people aware of your product and convince them to buy it.&lt;br /&gt;
&lt;br /&gt;
The key to getting this kind of job is that you :&lt;br /&gt;
# Identify what skills you have.&lt;br /&gt;
# Identify what needs or wants other people have which are not yet met by any existing product.&lt;br /&gt;
# Figure out a way to meet a need or want that people have with one or more of your skills.&lt;br /&gt;
&lt;br /&gt;
For example : In my case, I identified that I&#039;m a good writer and researcher. I realised that a lot of people in SL like or are curious about how to do good roleplay - but they don&#039;t know much about it because information like that just wasn&#039;t written down anywhere in SL that I or anyone I asked could find. I saw a way to help people learn and thus improve the quality of their lives, by researching roleplay and them teaching them how to do it well. &lt;br /&gt;
I could have tutored them one on one, but it is a far better use of my time to have a vendor selling my work 24/7 while I am off doing other things.&lt;br /&gt;
My point is that I saw a way I could be useful to many people by making something for them - I made it - I started selling it and it is selling well.&lt;br /&gt;
&lt;br /&gt;
To make a product that sells well, you have to match your existing skills to what consumers want. Develop your skills, identify what consumers want, make it, sell it, and profit from doing so. Try to make something that you *enjoy* making - as that will keep you motivated to do a better job and result in a better product more people want to buy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Why you should always sell something you&#039;re personally interested in ==== &lt;br /&gt;
Your peers and friends, the people you hang around with, are probably interested in roughly the same things as you are. If you use your skills on things you are interested in and thus make a product that people want, it will thus probably be tied to your interests, and thus be a way you get involved in the community as a businessperson. This is a good thing because it gives you social status amongst your friends as well as L$... and opens the door to opportunities in your business. For example, if your friends are interested in the same things as you, they might be interested in your product. If they&#039;re interested in your product then they might help you develop it in various ways like pointing out its flaws so you can fix them, or advertising it for you by telling their friends. You can encourage this sort of benefit by giving free samples of your finished product to your friends - if your product is good, they will recommend it to their friends and this is a great way to launch your product onto the market.&lt;br /&gt;
Thus, building a product based on your interests :&lt;br /&gt;
# gets you social status if done well&lt;br /&gt;
# is a great way to meet new people who share your interests&lt;br /&gt;
# provides a great excuse *not* to meet people you don&#039;t like (&amp;quot;sorry, busy with business stuff atm&amp;quot;, for example)&lt;br /&gt;
# taps the resources your friends have, like the ability to give you feedback and help you develop your product, that may naturally lead to working together and thus building better friendships&lt;br /&gt;
# allows you to make use of the community by using people you know to give you free advertising via free samples, for example.&lt;br /&gt;
# motivates you - as you&#039;re MUCH more likely to work hard on a product you care about then one you don&#039;t care about.&lt;br /&gt;
# makes your product better - as you can draw on your knowledge and experience when making it.... plus that of your friends.&lt;br /&gt;
...etc&lt;br /&gt;
&lt;br /&gt;
In short, always try to combine your skills and your interests to fill a gap in the market - produce something that addresses the wants/needs consumers have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Identify and Use free resources ==== &lt;br /&gt;
As an example : creating some things tends to cost more than creating others. Sound files, textures, etc, tend to cost L$10 per upload. This means that :&lt;br /&gt;
# if you&#039;re going to use lots of them, make sure you budget for this cost.&lt;br /&gt;
# you want to use as few of them as possible, unless you project to sell so much product the upload cost is tiny in comparison.&lt;br /&gt;
&lt;br /&gt;
There are other things, however, which are free to create (and thus, you can experiment with creating products on them for free - so even if your product fails you have not lost L$!). My favourite example of these is notecards. I saw an opportunity to sell notecards full of information in Second Life... it was perfect for me because I had the information anyway (so wouldn&#039;t spend anything to obtain it), creating the product cost next to nothing (because creation of notecards is free), and I could sell it for free too (because it really isn&#039;t that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that&#039;s free too. Plus I found some malls that were just opening and gave me vendor space without needing to pay rent).&lt;br /&gt;
So, in summary, I worked out that I could create this product without needing to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.&lt;br /&gt;
I created my product for a grand total of $0L, and started selling it, making L$ right off the bat, because it cost me nothing to make but people were buying it at between L$49 and L$199 per copy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not suggesting that everyone should scribble down anything they want on a notecard and try to sell it.&lt;br /&gt;
I&#039;m simply saying that if you have a skill, or some knowledge about a special topic that you think might be useful to other people... try to find a way to turn it into a solution to one of their problems (even one they did not know they had) - and they may start paying you for being so helpful.&lt;br /&gt;
Business is built on the principle of getting paid for being helpful - if you can help someone do something, and nobody else can, you are in a good position to say &amp;quot;I will only do this for you if you pay me&amp;quot;. Obviously you need to do a lot of helpful things for free *before* you can say that, but once you have a reputation for helping people solve their problems, it is only natural that you start charging for this as you have a valuable product/service which other people can&#039;t do as well as you... and you need some way to choose who you will help. Why not the person that pays the most? That&#039;s a quick way of deciding it that&#039;s impartial and turns the deals into both a win for the customer (they get what they want) and a win for you (you get the most L$ one can fairly demand for that product/service).&lt;br /&gt;
&lt;br /&gt;
So, to summarise :&lt;br /&gt;
# Identify your skills, knowledge, and assets. Identify the free resources around you.&lt;br /&gt;
# Identify how to use what you have to meet a want/need that other people have, in the cheapest way possible. Look in places like the [http://forums.secondlife.com/forumdisplay.php?f=147 products wanted forum] first for ideas about what people might find useful - then try to find a way to meet that need at the minimum cost to you.&lt;br /&gt;
# Try to get some feedback from other people who know about relevant topics such as your skills and how much demand there really is for your product.&lt;br /&gt;
# If the startup cost is low or you reasonably expect to make a lot of L$ at this, and you have the free time, go for it.&lt;br /&gt;
&lt;br /&gt;
==== Very quick ways to save/make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# If you&#039;re going to buy or sell Lindens, use a limit buy or sell. If possible, time this order to make the most of the exchange rate. Also, if you&#039;re going to buy/sell L$, you should check out the different currency exchange sites listed at the top of this article, as their fees vary, and you can save yourself money by shopping around. The principle of &amp;quot;shop around&amp;quot; works in your favour here. Other principles such as &amp;quot;where possible, cut out the middleman&amp;quot;, and &amp;quot;buy low, sell high&amp;quot; may help, but they depend on shopping around... you don&#039;t know what&#039;s out there unless you shop around.&lt;br /&gt;
# If you&#039;re not going to sell your lindens, yet, and you can afford to lose them entirely, stick them in Ginko or another high risk / high gain savings account. You might lose your money, there is always a chance of that. On the other hand, if you use it right, you can earn 3.3% interest per month on your balance, which almost offsets the 3.5% fee for selling L$. I&#039;m not sure if this is a good way to make money or not on its own, but I think that if you get that 3.3% interest on all L$s before you sell them, AND you time your selling of L$ to sell when the market is right, using a limit sell, I think your chances of making money are much better. Know however that any investments you make in Ginko are liable to disappear at any time... so don&#039;t put in more than you can afford to write off!&lt;br /&gt;
# Encourage your customers to pay you in L$, rather than using sites like PayPal. There are several reasons for this. Firstly, PayPal are more expensive to use for business transactions - they charge a 2.5% fee for handling currency exchange, for example, which can be very significant if you&#039;re running a business in SL but aren&#039;t based in the USA. Secondly, PayPal will share your RL name with your customers unless you pay them extra for a business account. Thirdly, PayPal effectively lock up your money for awhile by taking what I consider to be far too long to process withdrawals. Fourthly, I used to use PayPal to process payments for another online business I have, but I pulled all of my money out of my PayPal account and then closed it completely after they charged me substantial fees for something that I felt was very unfair. Finally, people are more open to spending L$ than they are to spending USD, because they don&#039;t consider L$ to be &#039;real money&#039;, psychologically. Getting people to buy your product with cash is hard. Getting them to buy it with a credit or debit card is easier, because it doesn&#039;t *feel* so much like they&#039;re handing over money. Getting them to buy it with L$ is even easier still, as to them it feels like they&#039;re dealing with something akin to monopoly money... &amp;quot;game money&amp;quot; that isn&#039;t serious. So, when you can, set prices in L$. The only exception to this is when you are dealing with large-value items, in which case you don&#039;t want to set prices in L$ because the resulting numbers are huge, and it shatters the illusion. It is also rather unethical, as frankly if you&#039;re setting your prices in L$ to disguise the fact that you&#039;re asking for a lot of USD, you probably ought to be spending your time improving your product, rather than trying to fool people with marketing. So, to put it simply : set your prices in L$ where it is convenient, and especially for low value items. For high value items, setting them in USD is probably more ethical and protects you from market fluctuations.&lt;br /&gt;
# Never, ever enter &amp;quot;lotteries&amp;quot;. Similarly, never gamble. The reason is simple : the odds are always against you in the long term. The longer you play, the more and more likely it is you will lose a lot of L$ this way. Ultimately, in gambling, the house *always* takes your money in the long term. Remember : if you gamble - don&#039;t expect to win!&lt;br /&gt;
Lotteries are similar : at most they pay all funds paid into the lottery to a single lottery winner. Usually they pay a portion of what is paid into them. That means that when you enter a lottery you are trading L$1 for a ticket that is worth much less than L$1. You almost always lose money *and* value instantly, as soon as you buy a lottery ticket. For this reason, I would suggest that you never gamble and never buy lottery tickets, ever. I personally consider lotteries and gambling in general to be nothing more than a waste of money. I can see their appeal - they give you hope of a better situation in future - but it is false hope - they make sure you end up poorer than when you started. In order to buy enough tickets to be in with a meaningful chance of winning a lottery, you have to spend so much on tickets that it is not worth entering. For example, lets say a lottery pays out 90% of its ticket sales in a jackpot. To be in with a 50% chance of winning a L$90 jackpot, you&#039;d have to pay $50 in tickets. It&#039;s pretty easy to see why buying 50% of the tickets in that lottery is a bad idea : you have a 50% chance of getting L$90 and a 50% chance of getting L$0. That averages out to L$45, which is less than what you paid in the first place. Effectively, any time you are buying a lottery ticket, or gambling, you are trading L$ or real USD money for a &#039;chance&#039; which is worth less than what you are paying for it in terms of L$ or (in the real world) USD value. There is a reason that gambling is known as &amp;quot;a tax on people who can&#039;t do math&amp;quot;.&lt;br /&gt;
Put simply : don&#039;t gamble or enter lotteries unless you enjoy losing lots of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ethical Business ==== &lt;br /&gt;
&lt;br /&gt;
Put simply, most human respond to kindness with kindness and unkindness with unkindness. As a business owner, you are dependant upon your customers. Therefore, you should always treat them well, because if you don&#039;t they will leave you in the lurch.&lt;br /&gt;
Basically, you&#039;re dependant on your customers, and so if you wrong your customers, your business will suffer. Always be nice to your customers - without them your business will fail.&lt;br /&gt;
&lt;br /&gt;
A few ethical business tips :&lt;br /&gt;
# Be honest and accurate. Avoid mis-representing your product, your fees, or anything else about your business. Never, ever lie to a customer. You can emphasise the good qualities of your product, but you can never lie. You can say that &amp;quot;in my opinion, this is the best product for ______&amp;quot;, but you cannot say &amp;quot;everyone thinks this is the best product&amp;quot;, unless you have some kind of independent proof that *everyone*, without exception, really does think that.&lt;br /&gt;
# Be reliable. Keep your prices steady to hold customer confidence. Make sure you or someone you appoint can handle customer enquiries in a reasonable time. Make sure if you promise anything, you keep your promises!&lt;br /&gt;
# Be a team player. Work with other businesses. Try to learn from them... ask &amp;quot;what can I learn from _____?&amp;quot;. Same with your customers. A lot of customers have this idea that the maker/customer relationship ends when they hand over the money. It shouldn&#039;t. You should give your customers an incentive to keep you in mind - that way they&#039;re more likely to mention you to other people and give you free advertising, and much more likely to feel like they had an enjoyable buying experience. Being cold and distant is not good for you emotionally or for the sales of your product. Personally, I reach out to my customers by offering them L$, from L$50 to L$500 for pointing out ways in which I could improve my product. I basically pay them to tell me what needs to be improved in my product, then I improve it along those lines. I also reach out to other businesspeople in SL. If I can&#039;t do a job, and it needs to be done, I look to hire someone with a reputation for quality results to do the work for me. I pay them to do it, too, and the price I pay them is based on a combination of what I can afford, what I think is a fair price for the work, what they think is a fair price for the work, and how much a similar service would cost elsewhere.&lt;br /&gt;
# If you screw up, admit it, find out how to fix the problem and fix it. Don&#039;t let your pride get in the way of doing the right thing. A lot of people actually give a great deal of respect to a person who is mature enough to admit their mistakes and learn from them.&lt;br /&gt;
# Make sure you have a few people who are both customers and friends. Typically, do this by giving free samples of your work to your friends in the early stages of development (they&#039;re the ideal beta testers as hopefully they share your interests, and your product is based on your interests). Once you do have a few customers who are also friends, try to encourage them to give you honest feedback on your product. A friend who says your product is great when it really sucks does you no favours. A friend who tells you it sucks because it does really suck when you think it is great does you a big favour. A friend who tells you it is great because it really is great, even when you think it sucks, is the most valuable of all as these are the people that really help you through even the hard times of running a business.&lt;br /&gt;
&lt;br /&gt;
==== Unexpected costs ==== &lt;br /&gt;
A tip for those considering starting a small business in SL : you face many unexpected costs.&lt;br /&gt;
For example :&lt;br /&gt;
# The cost of the time you spend making your product and doing business-related activities. (reduce this by working on something you enjoy, and don&#039;t forget the community you&#039;re selling to!)&lt;br /&gt;
# The cost of the land you buy/rent for your vendors or business-related activities. (reduce this by getting free placement in malls where possible, and seeking out value for L$ in terms of exposure to good potential customers versus cost of the advertising)&lt;br /&gt;
# The cost of selling L$ on the Lindex or other currency exchange sites, to recoup any USD investment (currently 3.5% of value sold, IIRC).&lt;br /&gt;
# The cost of getting LL/PayPal/etc to let you withdraw the USD value of Lindens you sell (up to $15USD per withdrawal if you use LindeX).&lt;br /&gt;
# The cost of changing that USD back into your local currency (can be up to 5% in places, depending on your bank).&lt;br /&gt;
# The time cost of how long it takes you to get L$ back that you&#039;ve put into SL - and if you can afford to have your RL money tied up in SL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The top 10 ways to make sure you make L$ ==== &lt;br /&gt;
&lt;br /&gt;
# Pick wisely from your skills, talents, knowledge, friends and business contacts - use all together to make a product that fills a consumer need/want.&lt;br /&gt;
# Make it *popular* - general use items sell much better than niche items, unless you&#039;re SURE a niche is big enough to support your product *AND* that most people in the nice will and can buy it.&lt;br /&gt;
# Market your product the right way. NEVER SPAM ANYONE. Instead, put your product info in your profile and ask permission to advertise it in places/groups/IMs about related topics. Target your audience and market towards them in a way they find USEFUL, not annoying.&lt;br /&gt;
# Budget. Remember to translate your L$ profits/losses back into USD so you can see how much you&#039;re making *at most* - before fees as above are deducted.&lt;br /&gt;
# If in doubt, get more feedback from other people. Try to get feedback from multiple TYPES of people too - coders on your scripts, artists on your art, builders on your builds/textures, marketing people on your advertising, etc etc etc.&lt;br /&gt;
# Protect your product. Never give someone else enough information about the whole of your product/business that they could copy it and replicate your product themselves. Similarly, each industry is prone to a certain amount of illegal copying/piracy, which hurts creators in that industry. Consider how vulnurable your products are to copying, and if possible take steps to limit the risk of your products being pirated. You can give out free samples for advertising, and you can choose not to have copy-protection because many consumers are against it. Those are OK choices, but you should still be aware of the vulnurability of your product and *consider* what you can do to reduce the risk of piracy.&lt;br /&gt;
# Don&#039;t expect to EVER make a lot of USD playing SL. SL is not geared for that! Ignore the myths and the hype. IMHO, Second Life is best treated as a game - a place you pay a bit of money for some (unusually self-directed) entertainment. If you walk into Second Life on your first day thinking you can make your fortune here, you&#039;re far more likely to lose a fortune than make one!&lt;br /&gt;
SL is geared so you can make a bit of L$ doing something you enjoy. It&#039;s not geared to make mega-bucks unless you&#039;re prepared to invest mega-bucks and have mega-bucks worth of skill. For example : say the rate of return on your investment was 10%. You&#039;d need to invest 1000 USD to make 100 USD. If you have 1000 USD at your fingertips, then there is really no need for you to take on risky investments in SL, because you&#039;re probably well off already in Real Life! If on the other hand you&#039;d struggle to find even 100 USD, then you probably can&#039;t afford to take risk with that money - you can&#039;t afford to risk it all on a &amp;quot;get rich quick&amp;quot; scheme because you risk losing everything, and you can&#039;t afford to lose everything. So... as a general rule, only invest in SL what you can afford to lose - and make sure you&#039;re doing it for your own enjoyment and education. Remember to balance what you have, what you can make, and what you risk/lose by making it. Remember that making a lot of USD in SL is hard (otherwise everyone would be doing it) and it takes serious thought/skill to do. If this fact bothers you, then remember that even playing SL itself is a luxury item (only 1% of the world&#039;s population own a computer). Again, it is usually best to make money with a RL job, and to spend some of it in SL. If you want to be a creator in SL, and get paid for your work, then remember : DON&#039;T DO IT FOR THE MONEY. Do it because you love it (you&#039;ll do a better job *and* enjoy it more *and* get paid more that way).... and don&#039;t expect to make money. Plan for the worst and hope for the best.&lt;br /&gt;
# Remember your friends and the community. They&#039;re INVALUABLE sources of feedback, people to beta-tester your product, and so on.&lt;br /&gt;
# If it all goes down the pan, and you&#039;ve tried hard at making something that makes L$ but it just doesn&#039;t work...... then release free, all-permissions copies of it to everyone who you think might be interested, so at the very least it helps them anyway and a future product might be made from it (and... it&#039;ll help build your reputation!).&lt;br /&gt;
# Remember, the best ways to make L$ depend on hard work, and investment of time, skill and L$. Making L$ isn&#039;t easy - if it was, everyone would do it! It is, however, possible if you keep trying to do it the smart way - eventually, if you learn from your experience - you will hit upon an idea. If you don&#039;t... then that doesn&#039;t matter, because you&#039;ve been sensible and remembered point #4 (Budget) - so you&#039;ve kept your losses to a safe minimum that you can afford.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=26754</id>
		<title>Searching FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=26754"/>
		<updated>2007-07-29T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: fixing wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
===  Angel Fluffy&#039;s Searching / Finding Products FAQ ===&lt;br /&gt;
This page is intended to help answer the age old-question of &amp;quot;how do I find the product I want in SL?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Put bluntly, there are 3 main ways of finding the items you want :&lt;br /&gt;
# Look in-world.&lt;br /&gt;
# Look at websites about SL products.&lt;br /&gt;
# Ask others for help.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll cover each below.&lt;br /&gt;
&lt;br /&gt;
==== Look in-world.====&lt;br /&gt;
&lt;br /&gt;
===== Use the Search tool =====&lt;br /&gt;
In the SL client, you have a &amp;quot;Search&amp;quot; button at the bottom of your screen.&lt;br /&gt;
This search button should be your first port of call when attempting to find anything in Second Life.&lt;br /&gt;
The two most important things about using the search tool are searching under the right window, and using the right search terms.&lt;br /&gt;
In general, start out as specific as possible, and gradually become more general in your searches if you do not find what you are looking for.&lt;br /&gt;
====== Searching the right tab ======&lt;br /&gt;
Most obvious searches have their own tab, for example, if you&#039;re searching for a person, use the &amp;quot;people&amp;quot; tab.&lt;br /&gt;
However, some searches use multiple tabs.  For example, if you are searching for clothes, you should probably use both the &amp;quot;places&amp;quot; (stores will have &#039;clothes&#039; as a keyword) and also the &#039;classifieds&#039; tab (stores will advertise there).&lt;br /&gt;
In general, if you don&#039;t find what you&#039;re looking for under the tab you expect, try other tabs. Use the &amp;quot;All&amp;quot; tab last, for it can return a LOT of irrelevant results.&lt;br /&gt;
====== Using the right search terms ======&lt;br /&gt;
Identify the few words that best describe what you are looking for. Avoid using common, or irrelevant words, such as &#039;the&#039;, &#039;a&#039;, &#039;and&#039;, &#039;it&#039;, &#039;will&#039;, or &#039;does&#039;. Use only keywords that summarise what the object is or what it does. Good keywords for objects describe the thing you want as much as possible in the shortest time, and are specific. For example, &#039;tuna&#039; is better than &#039;fish&#039;, &#039;suit&#039; is better than &#039;clothes&#039;, &#039;rental&#039; is better than &#039;property&#039; and &#039;panther&#039; is better than &#039;cat&#039;.&lt;br /&gt;
Start with the most specific keywords you can think of, and broaden out if a search on those doesn&#039;t find what you&#039;re looking for. For example, if you&#039;re searching for a an object that looks like a tuna fish, search for &#039;tuna&#039;, then &#039;fish&#039;, then &#039;animals&#039;, becoming more general each time you don&#039;t find what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
===== Ask vendors who make similar things. =====&lt;br /&gt;
If you can find someone who makes something very close to what you want, check if they do custom work, by looking around their main store, and checking *all* the areas of their profile.&lt;br /&gt;
If they make something similar to what you want, and their store/profile doesn&#039;t clearly say that they don&#039;t do custom work, it may be worth asking them if they would do a custom version of their product, just for you, to get it exactly how you want it.&lt;br /&gt;
Be warned, most product makers will charge for this - and the bigger the changes you want made, the more they will charge.&lt;br /&gt;
Rates for custom work are sometimes negotiable. If the price you are quoted for custom work seems too high, say so, and offer what you think is a more reasonable price.&lt;br /&gt;
If they won&#039;t do custom work, or they would charge too much for doing it, or it simply can&#039;t be done, then try asking someone else who makes products similar to what you want.&lt;br /&gt;
Never hold it against a creator that they won&#039;t do custom work for you. Often creators are both creators and business owners, and this makes them very busy. Just like you, they want to enjoy their Second Life, and custom work takes a lot of time. Many of them therefore choose to not do any custom work on their products, even if you are prepared to offer them money for doing it.&lt;br /&gt;
Don&#039;t be offended if they say no - it is almost never personal - they&#039;re usually just too busy.&lt;br /&gt;
&lt;br /&gt;
===== Ask your friends. =====&lt;br /&gt;
Make sure to ask those friends of yours who may also be interested in the same thing. For example, if you like to parachute in SL, and you want to find a prim parachute, then it makes sense to ask your friends who also like parachuting where parachutes can be found.&lt;br /&gt;
&lt;br /&gt;
===== Ask the community leaders. =====&lt;br /&gt;
These people can be identified as they&#039;ve been in SL a long time and tend to own or run the popular locations or groups for people with that interest. For example, if you were looking for a copy of Cloud&#039;s Ultima Sword (an item from a Final Fantasy video game) you might go to FF fan clubs and ask the people who seem to know the most about FF.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you were looking for a good set of lights for your house, you might want to ask someone who advertises as a builder or interior designer. Find the places associated with FF, using the above search techniques, then find the people who own/run those places, and (if they don&#039;t mind) ask them.&lt;br /&gt;
&lt;br /&gt;
==== Use product-exchange sites. ====&lt;br /&gt;
&lt;br /&gt;
Go to sites like [http://www.slexchange.com SLExchange] and [http://www.slboutique.com SLBoutique] - and search them, too, looking for items with the keywords you picked out above. Sites like this are a quick way to search through a lot of different products and zero in on the ones you want, without having to spend time teleporting from store to store... or time wandering around stores looking for where the product you want is sold.&lt;br /&gt;
Be warned, however, that many content creators (including myself) sometimes refuse to list things for sale on SLX and similar sites, due to their high listing fees. There are many vendors who can only be found inside Second Life, and if you use SLX/etc instead of searching in-world you will miss out on these. SLX and similar sites are good places to look if you want to browse products on the web, but they cannot replace in-world searching.&lt;br /&gt;
&lt;br /&gt;
==== When to post in [http://forums.secondlife.com/forumdisplay.php?f=147 the SL new products forum]. ====&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find it in-world using the above methods, then your best option may be to post to this forum. There are other similar forums, such as the one at [http://www.secondcitizen.com Second Citizen], however these tend to have even lower traffic than the main forum, so they should probably be the last place you look.&lt;br /&gt;
&lt;br /&gt;
Before you post to any forum, asking where you can find something, you should make sure that :&lt;br /&gt;
&lt;br /&gt;
===== You have already looked in-world. =====&lt;br /&gt;
Looking in-world is faster than posting to this forum, and more effective in most cases.&lt;br /&gt;
Be sure to look in-world first, and when you post, say that you have already looked in-world. Saying that makes it more likely others will help you.&lt;br /&gt;
&lt;br /&gt;
===== You know what you want. =====&lt;br /&gt;
Quite simply, if you don&#039;t understand what you want, you will have a hard time finding it.&lt;br /&gt;
Make sure you know what you want BEFORE you post here.&lt;br /&gt;
The process of looking at existing products often helps you figure out what you want. If in doubt, try some of the existing products similar to what you think you want, and then build up a list of ways you think they could be improved. Use the description of that product and the list of ways it could be improved, to come up with a description of the product you really want.&lt;br /&gt;
If you come up with a list of suggested improvements for a product, try sending that list to the product&#039;s creator, so they can improve their product. The creator might be inspired to improve his product, or might tell you where you can get a product which is more like what you want.&lt;br /&gt;
&lt;br /&gt;
===== You can describe what you want clearly. =====&lt;br /&gt;
For anything you want, you should describe as much as possible of its appearance, its function and purpose.&lt;br /&gt;
Describing its appearance is necessary because otherwise you may end up with a lot of objects which you don&#039;t like the look of. Describing its function is necessary because otherwise you may well end up with an object that doesn&#039;t work, or doesn&#039;t do the thing you want it to do. Describing its purpose is also a good idea, because by describing its purpose you help people understand *why* you want the object, and thus, both potentially gather support from other consumers.&lt;br /&gt;
If other people understand why you want the object, they may see the need the object addresses, and thus may want the object too. If they also want the object, you can group together and try to get someone to make it for you - both spreading the costs if making the object takes custom work, and also being more likely to get the attention of creators by showing that demand for the object is there.&lt;br /&gt;
Telling people why you want the object is also a good idea because then they can suggest new features or changes to the object that would make it better at its purpose. For example, if you say you want a light for your home, with an on/off switch, people may suggest places where you can buy these lights. If on the other hand you say that *and* you say that you want this on/off switch so that the light can be turned off when nobody is around, then someone may suggest that instead of having a light with an on/off switch, you consider a light that turns on when you touch it, and turns off automatically once you leave the area.&lt;br /&gt;
Thus, telling people *why* you want a certain product often enables them to see your problem, and thus propose better solutions to your problem. The net result is that you discover new and better ways of solving your problem - ways you might not have thought up yourself.&lt;br /&gt;
So, for these reasons, always give clear and accurate details on the appearance, function and purpose of products you request.&lt;br /&gt;
&lt;br /&gt;
===== You know how it differs from what already exists. =====&lt;br /&gt;
If there is a well-known product that already exists which is similar to what you want, make sure that you mention this and explain the differences.&lt;br /&gt;
The reason for this is simple : it helps explain what you want clearly, and means people are less likely to just refer you back to that well-known product.&lt;br /&gt;
&lt;br /&gt;
===== You have some idea of what you&#039;d be willing to pay for it. =====&lt;br /&gt;
Often, different examples of the same basic idea can vary wildly in price. A simple glowing box &#039;light&#039; for example, may be free and easy to make within about 10 seconds. A very complex prim &#039;light&#039; with off/on commands, or which turns off/on automatically when people enter the room, for example, might cost a fair bit of money. The classic case of this is permissions : the more permissions the object comes with, the more it typically costs. Have a think about what you&#039;d be willing to pay for the product. Some things cost a lot more than you&#039;d expect.&lt;br /&gt;
To prevent yourself spending more than you can afford, I suggest having a budget, and avoiding spending money on non-essential things unless you have cash to spare. When you do come to buy non-essential things, you should still have a budget there too - aim to get value for money. Value for money does NOT mean buying the cheapest thing. Value for money means spending your money such that you get the most use out of it. Effectively, it means spending your money on the things which you&#039;d enjoy most, the things you&#039;d use most, the things which mean the most to you.&lt;br /&gt;
As with anything related to money, the best way to deal with it is by making a plan in advance, to make sure that if surprises come up that you&#039;re equipped to deal with them.&lt;br /&gt;
&lt;br /&gt;
===== You are prepared to work with other people. =====&lt;br /&gt;
Put simply, this forum is based around the idea of Residents helping each other find things. So, you&#039;ll have more luck here if you&#039;re polite and tactful.&lt;br /&gt;
Avoid saying : &amp;quot;______ sucks! If I had made a ______, I would have done ______&amp;quot;.&lt;br /&gt;
Instead, try saying : &amp;quot;______ does ______ well, but isn&#039;t so good at doing _____. I&#039;d really like it to do _______. Can anyone please point me to a product that does _____?&amp;quot;&lt;br /&gt;
Bear in mind people replying to your posts on this forum are usually trying to help you. So, if you help them by being as clear and polite as possible, you greatly increase your chances of getting what you want.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Proposing_Features_to_LL_FAQ&amp;diff=26753</id>
		<title>Proposing Features to LL FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Proposing_Features_to_LL_FAQ&amp;diff=26753"/>
		<updated>2007-07-29T00:34:36Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: fixing wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
=== Before we begin... ===&lt;br /&gt;
&lt;br /&gt;
==== Disclaimer ====&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
==== What is this topic? ====&lt;br /&gt;
This topic is a unofficial FAQ about the process of making feature suggestions for Second Life. It was written by a resident, and is not necessarily endorsed by Linden Lab.&lt;br /&gt;
It was based on [http://forums.secondlife.com/showthread.php?t=150327 my 2nd FAQ on proposing features for SL], but has been updated since then.&lt;br /&gt;
&lt;br /&gt;
==== A note about Bug Reports ====&lt;br /&gt;
If you encounter something in Second Life which does not work as it was designed to work, then this is a &#039;bug&#039;. THIS IS NOT A FEATURE PROPOSAL. They are *different* things!&lt;br /&gt;
To report a bug :&lt;br /&gt;
# Check that it is not already a known issue on [http://secondlife.com/support/known-issues.php the known issues page]. Also check the [http://blog.secondlife.com SL Blog] and the [http://forums.secondlife.com SL Forums] to be sure that the Lindens don&#039;t already know about it.&lt;br /&gt;
# If you think that it&#039;s a bug the Lindens are not aware of already, go to the [http://jira.secondlife.com LL Issue Tracker], checking the [http://tinyurl.com/2jropp popular issues] page first to make sure that this issue is not one the Lindens are already aware of and working on.&lt;br /&gt;
# If it does not appear on the popular issues page, then try doing a search for the key terms related to the issue. For example, if avatar attachments are not working, put &amp;quot;avatar attachments&amp;quot; in the search box. Click on the votes/date headers to sort the results. If one of the issues reported neatly sums up the bug you have been experiencing, then VOTE for this issue to be fixed, instead of creating a new issue. If you notice two bug reports are really reporting the same bug, then put a comment on each stating so.&lt;br /&gt;
# If you&#039;ve searched and searched, and you can&#039;t find any issue already created to track this bug, then use the &amp;quot;create a new issue&amp;quot; link to create a new issue to track the bug.&lt;br /&gt;
# When writing the bug&#039;s description, give ALL RELEVANT INFORMATION. This means if the bug is graphics-related, write in the make of your graphics card, your computer specs, etc. If the bug is related to SL permissions, state what permissions you normally have on the land. If at all possible, include a step-by-step howto which neatly explains how to reproduce the bug.&lt;br /&gt;
# If it would help, feel free to attach screenshots or text logs which illustrate the bug.&lt;br /&gt;
# If the bug refers to what you might call a &amp;quot;hack&amp;quot; or &amp;quot;exploit&amp;quot;, then read the [http://wiki.secondlife.com/wiki/Security_issues important information on security issues] before creating a new issue describing the bug.&lt;br /&gt;
&lt;br /&gt;
==== A note about policy change requests ==== &lt;br /&gt;
There are times when residents disagree with the Lindens about how Second Life should be run. One example is the Linden policy of &amp;quot;open registration&amp;quot;, which was challenged by many residents. Challenging policy isn&#039;t covered in this FAQ. If any Linden reads this and does know the right way for residents to suggest policy changes, please edit it into this article, or start a new article  on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Angel Fluffy&#039;s FAQ on proposing new features to LL ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 1 : Having an idea! ==== &lt;br /&gt;
&lt;br /&gt;
Often, ideas for feature suggestions come as a result of simply doing what you enjoy.&lt;br /&gt;
Most people are busy doing what they love (or trying to!) and they have an idea for some tool they wish they could use : &amp;quot;I wish there was a tool to _____&amp;quot;. This &amp;quot;tool to _____&amp;quot; is a feature idea.&lt;br /&gt;
&lt;br /&gt;
Once you have that idea, write it down, so you don&#039;t loose it!&lt;br /&gt;
Once it&#039;s written down, think about it. Develop it. Ask yourself &#039;how would this work?&#039;, ask &#039;how would it fit with the other tools in SL?&#039;. Ask questions, and try to get a more fleshed out idea of it in your mind. If you feel like it, go from &amp;quot;I want a tool to _____&amp;quot;, to &amp;quot;how would I design a tool to _____?&amp;quot;. You don&#039;t have to design the tool in detail, but it helps to have some thoughts about how your idea could be put into practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 2 : Checking... is it original? ====&lt;br /&gt;
&lt;br /&gt;
Most ideas that are suggested have already been suggested before by someone else.&lt;br /&gt;
You need to know if your idea has been suggested before, and what the response to it was.&lt;br /&gt;
There are many reasons for this :&lt;br /&gt;
* There might have been a killer objection which showed that following through on the idea was impossible or very unwise. If you don&#039;t check if your idea has been proposed before, you risk the same killer objection taking you by surprise and wiping out your idea.&lt;br /&gt;
* Many of the people that are familiar with the feature proposals process have seen a LOT of ideas come and go. If you propose the same thing again, without taking the previously killer objection into account, then your proposal may be ignored or closed, and you told to go back and do the required searching/research before submitting a proposal.&lt;br /&gt;
* Your idea may be a popular one that many others have thought of before. If this is the case, then you posting links to the previous places this has been suggested can quickly gather traction behind the idea. It can turn the idea from your own pet project into a long-standing request from the resident community, making it much more likely Linden Lab will consider the idea.&lt;br /&gt;
* Your idea may be one that was brought up before and faced some criticism, but had no killer objections made to it. If this is the case, then awareness of these criticisms will allow you to bear them in mind when drafting your version of the idea, so you can make it tougher and immune to those criticisms.&lt;br /&gt;
&lt;br /&gt;
So, search the [http://jira.secondlife.com Issue Tracker] and the old [http://www.secondlife.com/vote Feature Voting Tool] for similar proposals. Check the [http://forums.secondlife.com SL Forums], especially the [http://forums.secondlife.com/forumdisplay.php?f=13 feature suggestions forum].&lt;br /&gt;
&lt;br /&gt;
If someone else has exactly the same idea as you already up as a proposal on the Issue Tracker, then you should probably vote for it, comment in favor of it, and otherwise support it, rather than proposing it again. Remember, one proposal with 2 people in support of it is much more powerful than 2 proposals each with one person in support of them.&lt;br /&gt;
&lt;br /&gt;
If you have found that the idea has been proposed before, then make sure you make a note of where. You will need information about the idea&#039;s history to make a compelling case for it. Make a special note of any criticisms the idea has faced in the past, and try to make a compelling case for why the idea is a good one anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 3 : Posting to the Feature Suggestions forum, feedback sessions ====&lt;br /&gt;
&lt;br /&gt;
Posting your proposal to the [http://forums.secondlife.com/forumdisplay.php?f=13 feature suggestions forum] is very important. Not only will this help get your ideas noticed, but it is also the main place where yourself and other residents can debate and discuss your idea. Bear in mind that these residents want the same thing as you: they want to improve Second Life for everyone. Thus, you&#039;re on the same side. Don&#039;t let a debate over your proposals turn into a personal argument. That is bad form and reflects badly both on you and on your idea. Instead, work together with other residents, identifying potential problems and adapting your idea as needed to try to counter these problems. If there is a big flaw in your idea, and you can see it, then FIX the flaw, and post a modified version that fixes the flaw.&lt;br /&gt;
Don&#039;t expect to be able to create a flawless proposal. Almost every proposal has some flaw or drawback, even if this flaw is only that it takes up Linden time that could be better spent on more urgent or more important things.&lt;br /&gt;
&lt;br /&gt;
Once you have posted your feature idea up, you should send the link privately to people you know are interested in this topic or problem. This is a very good way to get helpful suggestions for improving the proposal. You can also send it to your friends - they might know someone who is interested.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the more constructive criticism you have early on, the faster you can adapt your proposal, toughening it up so it has a better chance of being implemented later.&lt;br /&gt;
&lt;br /&gt;
When posting your proposal, explain why your proposals are wanted/needed. Give some examples of practical uses they could be put to. Give some examples of resident wants/needs they would address. Summarise what you&#039;d change. Don&#039;t waste time describing what already exists, unless it is unfamiliar to most residents and needs to be explained for the proposal to make sense. Be clear.&lt;br /&gt;
Link your forum topic to other places in which people express support for similar ideas. Make sure you tie your proposal directly to other topics that demonstrate why it is wanted/needed.&lt;br /&gt;
If Lindens have posted about this idea before, then quote the ones who support you (and provide links so people can verify the quotes). Also quote the ones who don&#039;t support you but give reasons, and show how your version of the proposal avoids the objections the Lindens have posted against previous versions.&lt;br /&gt;
If your proposal is long, it may be helpful to include a short summary at the top and/or bottom of it, for the people who want to skim-read.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the SL forums are much less active than they used to be.&lt;br /&gt;
So, if you want a ton of comments, or a ton of support for your idea, then you should advertise it!&lt;br /&gt;
&lt;br /&gt;
Once it is advertised more, people may join in the discussion on it. If you keep trying to get people interested and nobody seems interested, it may be worth making sure that you can find other people who share your problem, or who think the idea is cool. For example, if your idea is about a new kind of prim, then contact other builders. Ask for a group notice to be posted to the 1000+ members of the &amp;quot;Builders of Second Life&amp;quot; group. Be creative in finding ways to reach the people you know would support your proposal.&lt;br /&gt;
&lt;br /&gt;
They may be more interested in it than the general population of SL. If you&#039;ve tried this and you still can&#039;t find anyone else interested, then it may be time to abandon the proposal, or at least consider ways to make it relevant to more people.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened if this happens. There are many features we all wish Second Life had, and Linden Lab can only work on so much at once. If your idea isn&#039;t quickly supported, it might just be that everyone is focused on other things.&lt;br /&gt;
&lt;br /&gt;
Here are some ways to advertise your proposal:&lt;br /&gt;
* Put a link in your forum signature for all SL-related forums you use. Use a short, punchy title for the link text.&lt;br /&gt;
* Put a link in your in-world profile.&lt;br /&gt;
* Post about it on the SL forum, especially the feature suggestions forum.&lt;br /&gt;
* Hold in-world meetings to discuss it and organise a group of people to lobby for it.&lt;br /&gt;
* Use email to send the proposal link to people who you think would be interested in it.&lt;br /&gt;
* Forming an in-world group to advertise the proposal and show who supports it.&lt;br /&gt;
* ... many more, use your imagination!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 4: Final Version / Posting on the Issue Tracker ====&lt;br /&gt;
&lt;br /&gt;
Once you are happy that your idea is as clear, useful, and free of problems as it can be, you should consider tabling it as a new feature proposal in the SL [http://jira.secondlife.com JIRA Issue Tracker]. Don&#039;t rush to put your proposal up on the issue tracker before it is ready, though, as this will ultimately not work out as well as if you had waited, processed the feedback, and took more time over the drafting of your proposal.&lt;br /&gt;
Once you have decided your proposal is ready, post it up there. &lt;br /&gt;
&lt;br /&gt;
The basic tips about writing a good proposal are :&lt;br /&gt;
* Make sure you consider all the feedback you have got thus far. Ask for clarification on anything you don&#039;t understand. Work with your critics to develop the best proposal possible. Try to address any problems that are thrown up in debate. Note that you don&#039;t have to bend over backwards to please everyone. There will always be some people who are impossible to please and who will whine and complain no matter what you do. Ignore these people, and instead focus on making sure that the final version of your proposal expresses the important ideas clearly.&lt;br /&gt;
* Make sure your proposal title is clear and punchy. Best results, I find, are gained with short but memorable proposal names with some specific detail, such as &amp;quot;Stop Alt-Abuse, give landowners the ability to ban all alts used by a specific person!&amp;quot; and &amp;quot;Give us more prims! Increase the prim limits on land by 20%&amp;quot;. These are better than &amp;quot;a proposal on SL security&amp;quot; and &amp;quot;increase per-sqm prim count for SL simulators&amp;quot;, because they are clearer and more memorable. Vague is bad, as is forgettable. Specific is good, as is memorable.&lt;br /&gt;
* Make SURE you put the link to the proposal&#039;s forum topic in its description, so people can find the forum topic. Make sure you put a link to the Issue Tracker proposal in the forum topic, so people who support you can formally register their support. &lt;br /&gt;
* Clearly and succinctly explain your proposal in the &amp;quot;description&amp;quot; box. Remember, this is what Lindens are most likely to read, so outline the ways your proposal would be helpful to ordinary Second Life residents. Suggest ways of implementing it with as little hassle to the Lindens as possible. If previous ideas like it were rejected, then clearly state why it is different to those and does not suffer from the same problems they did. Remember : you have very few words to use in your description of a proposal on the FVT. Outline the main points, and then post your forum discussion URL to explain it in detail. You can use tinyurl.com to shrink your forum URL down to size, too. If you have a very long proposal, ask a writer to proofread it before you post - just in case there are unclear bits or mistakes you didn&#039;t spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 5 : Getting the Lindens to look at your idea ====&lt;br /&gt;
&lt;br /&gt;
The Lindens (it seems) are most likely to consider proposals on the Issue Tracker which have :&lt;br /&gt;
* Many votes&lt;br /&gt;
* Many comments&lt;br /&gt;
* Other Lindens commenting on them&lt;br /&gt;
&lt;br /&gt;
The first two (votes and comments) you can get by getting other people who support your proposal to vote for it and place supportive comments on it. This really comes down to your ability to advertise the proposal and get people to sign on as supporting it.&lt;br /&gt;
&lt;br /&gt;
The last, Linden comments/views, tends only to happen when you already have many votes/comments.&lt;br /&gt;
&lt;br /&gt;
IMHO, you should use *all* the ways to advertise it that you used back in step 3. By now, thanks to debating and discussing your proposal with other Second Life residents, you should have a few people (or, hopefully, more) who support your proposal. Once the proposal is up on the Issue Tracker, contact all of these people and encourage them to vote! At this point, your aim is to maximise the number of votes placed for your proposal, so that it stands the best chance of rising to the top and getting looked at.&lt;br /&gt;
&lt;br /&gt;
Another way to increase the exposure your ideas get is to link them to the right &amp;quot;meta-issue&amp;quot;. A list of meta-issues can be found [http://tinyurl.com/38b4q6 here]. Find the right meta-issue beneath this which relates to your proposal (e.g. proposals about increasing the number of attachment points per avatar should go under the &#039;Meta-Issue : Avatar Improvements&#039;) and go there. Once there, you should use the &amp;quot;Link&amp;quot; button to &amp;quot;relate&amp;quot; this meta issue to your proposal. This will cause your proposal to be linked to from a high-traffic place on the Issue Tracker, resulting in more people seeing it and hopefully voting for it.&lt;br /&gt;
&lt;br /&gt;
You generally need at least a few dozen votes, plus a few comments, in order to get a proposal looked at.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the Lindens usually take *months* to comment on proposals, even after they have lots of votes. Actually implementing proposals may take *years*. Therefore, once you have built a critical mass of support around your proposal and the Lindens have acknowledged it, then it may be in your best interest not to hold your breath waiting for it to happen. By all means feel free to occasionally remind them that it remains to be done, but don&#039;t wait for them to do it.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Proposing_Features_to_LL_FAQ&amp;diff=26752</id>
		<title>Proposing Features to LL FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Proposing_Features_to_LL_FAQ&amp;diff=26752"/>
		<updated>2007-07-29T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: created page, initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
=== Before we begin... ===&lt;br /&gt;
&lt;br /&gt;
==== Disclaimer ====&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
==== What is this topic? ====&lt;br /&gt;
This topic is a unofficial FAQ about the process of making feature suggestions for Second Life. It was written by a resident, and is not necessarily endorsed by Linden Lab.&lt;br /&gt;
It was based on [http://forums.secondlife.com/showthread.php?t=150327 my 2nd FAQ on proposing features for SL], but has been updated since then.&lt;br /&gt;
&lt;br /&gt;
==== A note about Bug Reports ====&lt;br /&gt;
If you encounter something in Second Life which does not work as it was designed to work, then this is a &#039;bug&#039;. THIS IS NOT A FEATURE PROPOSAL. They are *different* things!&lt;br /&gt;
To report a bug :&lt;br /&gt;
&lt;br /&gt;
1) Check that it is not already a known issue on [http://secondlife.com/support/known-issues.php the known issues page]. Also check the [http://blog.secondlife.com SL Blog] and the [http://forums.secondlife.com SL Forums] to be sure that the Lindens don&#039;t already know about it.&lt;br /&gt;
&lt;br /&gt;
2) If you think that it&#039;s a bug the Lindens are not aware of already, go to the [http://jira.secondlife.com LL Issue Tracker], checking the [http://tinyurl.com/2jropp popular issues] page first to make sure that this issue is not one the Lindens are already aware of and working on.&lt;br /&gt;
&lt;br /&gt;
3) If it does not appear on the popular issues page, then try doing a search for the key terms related to the issue. For example, if avatar attachments are not working, put &amp;quot;avatar attachments&amp;quot; in the search box. Click on the votes/date headers to sort the results. If one of the issues reported neatly sums up the bug you have been experiencing, then VOTE for this issue to be fixed, instead of creating a new issue. If you notice two bug reports are really reporting the same bug, then put a comment on each stating so.&lt;br /&gt;
 &lt;br /&gt;
4) If you&#039;ve searched and searched, and you can&#039;t find any issue already created to track this bug, then use the &amp;quot;create a new issue&amp;quot; link to create a new issue to track the bug.&lt;br /&gt;
&lt;br /&gt;
5) When writing the bug&#039;s description, give ALL RELEVANT INFORMATION. This means if the bug is graphics-related, write in the make of your graphics card, your computer specs, etc. If the bug is related to SL permissions, state what permissions you normally have on the land. If at all possible, include a step-by-step howto which neatly explains how to reproduce the bug.&lt;br /&gt;
&lt;br /&gt;
6) If it would help, feel free to attach screenshots or text logs which illustrate the bug.&lt;br /&gt;
&lt;br /&gt;
7) If the bug refers to what you might call a &amp;quot;hack&amp;quot; or &amp;quot;exploit&amp;quot;, then read the [http://wiki.secondlife.com/wiki/Security_issues important information on security issues] before creating a new issue describing the bug.&lt;br /&gt;
&lt;br /&gt;
==== A note about policy change requests ==== &lt;br /&gt;
There are times when residents disagree with the Lindens about how Second Life should be run. One example is the Linden policy of &amp;quot;open registration&amp;quot;, which was challenged by many residents. Challenging policy isn&#039;t covered in this FAQ. If any Linden reads this and does know the right way for residents to suggest policy changes, please edit it into this article, or start a new article  on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Angel Fluffy&#039;s FAQ on proposing new features to LL ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 1 : Having an idea! ==== &lt;br /&gt;
&lt;br /&gt;
Often, ideas for feature suggestions come as a result of simply doing what you enjoy.&lt;br /&gt;
Most people are busy doing what they love (or trying to!) and they have an idea for some tool they wish they could use : &amp;quot;I wish there was a tool to _____&amp;quot;. This &amp;quot;tool to _____&amp;quot; is a feature idea.&lt;br /&gt;
&lt;br /&gt;
Once you have that idea, write it down, so you don&#039;t loose it!&lt;br /&gt;
Once it&#039;s written down, think about it. Develop it. Ask yourself &#039;how would this work?&#039;, ask &#039;how would it fit with the other tools in SL?&#039;. Ask questions, and try to get a more fleshed out idea of it in your mind. If you feel like it, go from &amp;quot;I want a tool to _____&amp;quot;, to &amp;quot;how would I design a tool to _____?&amp;quot;. You don&#039;t have to design the tool in detail, but it helps to have some thoughts about how your idea could be put into practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 2 : Checking... is it original? ====&lt;br /&gt;
&lt;br /&gt;
Most ideas that are suggested have already been suggested before by someone else.&lt;br /&gt;
You need to know if your idea has been suggested before, and what the response to it was.&lt;br /&gt;
There are many reasons for this :&lt;br /&gt;
* There might have been a killer objection which showed that following through on the idea was impossible or very unwise. If you don&#039;t check if your idea has been proposed before, you risk the same killer objection taking you by surprise and wiping out your idea.&lt;br /&gt;
* Many of the people that are familiar with the feature proposals process have seen a LOT of ideas come and go. If you propose the same thing again, without taking the previously killer objection into account, then your proposal may be ignored or closed, and you told to go back and do the required searching/research before submitting a proposal.&lt;br /&gt;
* Your idea may be a popular one that many others have thought of before. If this is the case, then you posting links to the previous places this has been suggested can quickly gather traction behind the idea. It can turn the idea from your own pet project into a long-standing request from the resident community, making it much more likely Linden Lab will consider the idea.&lt;br /&gt;
* Your idea may be one that was brought up before and faced some criticism, but had no killer objections made to it. If this is the case, then awareness of these criticisms will allow you to bear them in mind when drafting your version of the idea, so you can make it tougher and immune to those criticisms.&lt;br /&gt;
&lt;br /&gt;
So, search the [http://jira.secondlife.com Issue Tracker] and the old [http://www.secondlife.com/vote Feature Voting Tool] for similar proposals. Check the [http://forums.secondlife.com SL Forums], especially the [http://forums.secondlife.com/forumdisplay.php?f=13 feature suggestions forum].&lt;br /&gt;
&lt;br /&gt;
If someone else has exactly the same idea as you already up as a proposal on the Issue Tracker, then you should probably vote for it, comment in favor of it, and otherwise support it, rather than proposing it again. Remember, one proposal with 2 people in support of it is much more powerful than 2 proposals each with one person in support of them.&lt;br /&gt;
&lt;br /&gt;
If you have found that the idea has been proposed before, then make sure you make a note of where. You will need information about the idea&#039;s history to make a compelling case for it. Make a special note of any criticisms the idea has faced in the past, and try to make a compelling case for why the idea is a good one anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 3 : Posting to the Feature Suggestions forum, feedback sessions ====&lt;br /&gt;
&lt;br /&gt;
Posting your proposal to the [http://forums.secondlife.com/forumdisplay.php?f=13 feature suggestions forum] is very important. Not only will this help get your ideas noticed, but it is also the main place where yourself and other residents can debate and discuss your idea. Bear in mind that these residents want the same thing as you: they want to improve Second Life for everyone. Thus, you&#039;re on the same side. Don&#039;t let a debate over your proposals turn into a personal argument. That is bad form and reflects badly both on you and on your idea. Instead, work together with other residents, identifying potential problems and adapting your idea as needed to try to counter these problems. If there is a big flaw in your idea, and you can see it, then FIX the flaw, and post a modified version that fixes the flaw.&lt;br /&gt;
Don&#039;t expect to be able to create a flawless proposal. Almost every proposal has some flaw or drawback, even if this flaw is only that it takes up Linden time that could be better spent on more urgent or more important things.&lt;br /&gt;
&lt;br /&gt;
Once you have posted your feature idea up, you should send the link privately to people you know are interested in this topic or problem. This is a very good way to get helpful suggestions for improving the proposal. You can also send it to your friends - they might know someone who is interested.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the more constructive criticism you have early on, the faster you can adapt your proposal, toughening it up so it has a better chance of being implemented later.&lt;br /&gt;
&lt;br /&gt;
When posting your proposal, explain why your proposals are wanted/needed. Give some examples of practical uses they could be put to. Give some examples of resident wants/needs they would address. Summarise what you&#039;d change. Don&#039;t waste time describing what already exists, unless it is unfamiliar to most residents and needs to be explained for the proposal to make sense. Be clear.&lt;br /&gt;
Link your forum topic to other places in which people express support for similar ideas. Make sure you tie your proposal directly to other topics that demonstrate why it is wanted/needed.&lt;br /&gt;
If Lindens have posted about this idea before, then quote the ones who support you (and provide links so people can verify the quotes). Also quote the ones who don&#039;t support you but give reasons, and show how your version of the proposal avoids the objections the Lindens have posted against previous versions.&lt;br /&gt;
If your proposal is long, it may be helpful to include a short summary at the top and/or bottom of it, for the people who want to skim-read.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the SL forums are much less active than they used to be.&lt;br /&gt;
So, if you want a ton of comments, or a ton of support for your idea, then you should advertise it!&lt;br /&gt;
&lt;br /&gt;
Once it is advertised more, people may join in the discussion on it. If you keep trying to get people interested and nobody seems interested, it may be worth making sure that you can find other people who share your problem, or who think the idea is cool. For example, if your idea is about a new kind of prim, then contact other builders. Ask for a group notice to be posted to the 1000+ members of the &amp;quot;Builders of Second Life&amp;quot; group. Be creative in finding ways to reach the people you know would support your proposal.&lt;br /&gt;
&lt;br /&gt;
They may be more interested in it than the general population of SL. If you&#039;ve tried this and you still can&#039;t find anyone else interested, then it may be time to abandon the proposal, or at least consider ways to make it relevant to more people.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened if this happens. There are many features we all wish Second Life had, and Linden Lab can only work on so much at once. If your idea isn&#039;t quickly supported, it might just be that everyone is focused on other things.&lt;br /&gt;
&lt;br /&gt;
Here are some ways to advertise your proposal:&lt;br /&gt;
* Put a link in your forum signature for all SL-related forums you use. Use a short, punchy title for the link text.&lt;br /&gt;
* Put a link in your in-world profile.&lt;br /&gt;
* Post about it on the SL forum, especially the feature suggestions forum.&lt;br /&gt;
* Hold in-world meetings to discuss it and organise a group of people to lobby for it.&lt;br /&gt;
* Use email to send the proposal link to people who you think would be interested in it.&lt;br /&gt;
* Forming an in-world group to advertise the proposal and show who supports it.&lt;br /&gt;
* ... many more, use your imagination!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Step 4: Final Version / Posting on the Issue Tracker ====&lt;br /&gt;
&lt;br /&gt;
Once you are happy that your idea is as clear, useful, and free of problems as it can be, you should consider tabling it as a new feature proposal in the SL [http://jira.secondlife.com JIRA Issue Tracker]. Don&#039;t rush to put your proposal up on the issue tracker before it is ready, though, as this will ultimately not work out as well as if you had waited, processed the feedback, and took more time over the drafting of your proposal.&lt;br /&gt;
Once you have decided your proposal is ready, post it up there. &lt;br /&gt;
&lt;br /&gt;
The basic tips about writing a good proposal are :&lt;br /&gt;
* Make sure you consider all the feedback you have got thus far. Ask for clarification on anything you don&#039;t understand. Work with your critics to develop the best proposal possible. Try to address any problems that are thrown up in debate. Note that you don&#039;t have to bend over backwards to please everyone. There will always be some people who are impossible to please and who will whine and complain no matter what you do. Ignore these people, and instead focus on making sure that the final version of your proposal expresses the important ideas clearly.&lt;br /&gt;
* Make sure your proposal title is clear and punchy. Best results, I find, are gained with short but memorable proposal names with some specific detail, such as &amp;quot;Stop Alt-Abuse, give landowners the ability to ban all alts used by a specific person!&amp;quot; and &amp;quot;Give us more prims! Increase the prim limits on land by 20%&amp;quot;. These are better than &amp;quot;a proposal on SL security&amp;quot; and &amp;quot;increase per-sqm prim count for SL simulators&amp;quot;, because they are clearer and more memorable. Vague is bad, as is forgettable. Specific is good, as is memorable.&lt;br /&gt;
* Make SURE you put the link to the proposal&#039;s forum topic in its description, so people can find the forum topic. Make sure you put a link to the Issue Tracker proposal in the forum topic, so people who support you can formally register their support. &lt;br /&gt;
* Clearly and succinctly explain your proposal in the &amp;quot;description&amp;quot; box. Remember, this is what Lindens are most likely to read, so outline the ways your proposal would be helpful to ordinary Second Life residents. Suggest ways of implementing it with as little hassle to the Lindens as possible. If previous ideas like it were rejected, then clearly state why it is different to those and does not suffer from the same problems they did. Remember : you have very few words to use in your description of a proposal on the FVT. Outline the main points, and then post your forum discussion URL to explain it in detail. You can use tinyurl.com to shrink your forum URL down to size, too. If you have a very long proposal, ask a writer to proofread it before you post - just in case there are unclear bits or mistakes you didn&#039;t spot.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 : Getting the Lindens to look at your idea ====&lt;br /&gt;
&lt;br /&gt;
The Lindens (it seems) are most likely to consider proposals on the Issue Tracker which have :&lt;br /&gt;
* Many votes&lt;br /&gt;
* Many comments&lt;br /&gt;
* Other Lindens commenting on them&lt;br /&gt;
&lt;br /&gt;
The first two (votes and comments) you can get by getting other people who support your proposal to vote for it and place supportive comments on it. This really comes down to your ability to advertise the proposal and get people to sign on as supporting it.&lt;br /&gt;
&lt;br /&gt;
The last, Linden comments/views, tends only to happen when you already have many votes/comments.&lt;br /&gt;
&lt;br /&gt;
IMHO, you should use *all* the ways to advertise it that you used back in step 3. By now, thanks to debating and discussing your proposal with other Second Life residents, you should have a few people (or, hopefully, more) who support your proposal. Once the proposal is up on the Issue Tracker, contact all of these people and encourage them to vote! At this point, your aim is to maximise the number of votes placed for your proposal, so that it stands the best chance of rising to the top and getting looked at.&lt;br /&gt;
&lt;br /&gt;
Another way to increase the exposure your ideas get is to link them to the right &amp;quot;meta-issue&amp;quot;. A list of meta-issues can be found [http://tinyurl.com/38b4q6 here]. Find the right meta-issue beneath this which relates to your proposal (e.g. proposals about increasing the number of attachment points per avatar should go under the &#039;Meta-Issue : Avatar Improvements&#039;) and go there. Once there, you should use the &amp;quot;Link&amp;quot; button to &amp;quot;relate&amp;quot; this meta issue to your proposal. This will cause your proposal to be linked to from a high-traffic place on the Issue Tracker, resulting in more people seeing it and hopefully voting for it.&lt;br /&gt;
&lt;br /&gt;
You generally need at least a few dozen votes, plus a few comments, in order to get a proposal looked at.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the Lindens usually take *months* to comment on proposals, even after they have lots of votes. Actually implementing proposals may take *years*. Therefore, once you have built a critical mass of support around your proposal and the Lindens have acknowledged it, then it may be in your best interest not to hold your breath waiting for it to happen. By all means feel free to occasionally remind them that it remains to be done, but don&#039;t wait for them to do it.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=26746</id>
		<title>Searching FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Searching_FAQ&amp;diff=26746"/>
		<updated>2007-07-28T21:53:08Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: created page, initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
===  Angel Fluffy&#039;s Searching / Finding Products FAQ ===&lt;br /&gt;
This page is intended to help answer the age old-question of &amp;quot;how do I find the product I want in SL?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Put bluntly, there are 3 main ways of finding the items you want :&lt;br /&gt;
1) Look in-world.&lt;br /&gt;
2) Look at websites about SL products.&lt;br /&gt;
3) Ask others for help.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll cover each below.&lt;br /&gt;
&lt;br /&gt;
==== Look in-world.====&lt;br /&gt;
&lt;br /&gt;
===== Use the Search tool =====&lt;br /&gt;
In the SL client, you have a &amp;quot;Search&amp;quot; button at the bottom of your screen.&lt;br /&gt;
This search button should be your first port of call when attempting to find anything in Second Life.&lt;br /&gt;
The two most important things about using the search tool are searching under the right window, and using the right search terms.&lt;br /&gt;
In general, start out as specific as possible, and gradually become more general in your searches if you do not find what you are looking for.&lt;br /&gt;
====== Searching the right tab ======&lt;br /&gt;
Most obvious searches have their own tab, for example, if you&#039;re searching for a person, use the &amp;quot;people&amp;quot; tab.&lt;br /&gt;
However, some searches use multiple tabs.  For example, if you are searching for clothes, you should probably use both the &amp;quot;places&amp;quot; (stores will have &#039;clothes&#039; as a keyword) and also the &#039;classifieds&#039; tab (stores will advertise there).&lt;br /&gt;
In general, if you don&#039;t find what you&#039;re looking for under the tab you expect, try other tabs. Use the &amp;quot;All&amp;quot; tab last, for it can return a LOT of irrelevant results.&lt;br /&gt;
====== Using the right search terms ======&lt;br /&gt;
Identify the few words that best describe what you are looking for. Avoid using common, or irrelevant words, such as &#039;the&#039;, &#039;a&#039;, &#039;and&#039;, &#039;it&#039;, &#039;will&#039;, or &#039;does&#039;. Use only keywords that summarise what the object is or what it does. Good keywords for objects describe the thing you want as much as possible in the shortest time, and are specific. For example, &#039;tuna&#039; is better than &#039;fish&#039;, &#039;suit&#039; is better than &#039;clothes&#039;, &#039;rental&#039; is better than &#039;property&#039; and &#039;panther&#039; is better than &#039;cat&#039;.&lt;br /&gt;
Start with the most specific keywords you can think of, and broaden out if a search on those doesn&#039;t find what you&#039;re looking for. For example, if you&#039;re searching for a an object that looks like a tuna fish, search for &#039;tuna&#039;, then &#039;fish&#039;, then &#039;animals&#039;, becoming more general each time you don&#039;t find what you&#039;re looking for.&lt;br /&gt;
&lt;br /&gt;
===== Ask vendors who make similar things. =====&lt;br /&gt;
If you can find someone who makes something very close to what you want, check if they do custom work, by looking around their main store, and checking *all* the areas of their profile.&lt;br /&gt;
If they make something similar to what you want, and their store/profile doesn&#039;t clearly say that they don&#039;t do custom work, it may be worth asking them if they would do a custom version of their product, just for you, to get it exactly how you want it.&lt;br /&gt;
Be warned, most product makers will charge for this - and the bigger the changes you want made, the more they will charge.&lt;br /&gt;
Rates for custom work are sometimes negotiable. If the price you are quoted for custom work seems too high, say so, and offer what you think is a more reasonable price.&lt;br /&gt;
If they won&#039;t do custom work, or they would charge too much for doing it, or it simply can&#039;t be done, then try asking someone else who makes products similar to what you want.&lt;br /&gt;
Never hold it against a creator that they won&#039;t do custom work for you. Often creators are both creators and business owners, and this makes them very busy. Just like you, they want to enjoy their Second Life, and custom work takes a lot of time. Many of them therefore choose to not do any custom work on their products, even if you are prepared to offer them money for doing it.&lt;br /&gt;
Don&#039;t be offended if they say no - it is almost never personal - they&#039;re usually just too busy.&lt;br /&gt;
&lt;br /&gt;
===== Ask your friends. =====&lt;br /&gt;
Make sure to ask those friends of yours who may also be interested in the same thing. For example, if you like to parachute in SL, and you want to find a prim parachute, then it makes sense to ask your friends who also like parachuting where parachutes can be found.&lt;br /&gt;
&lt;br /&gt;
===== Ask the community leaders. =====&lt;br /&gt;
These people can be identified as they&#039;ve been in SL a long time and tend to own or run the popular locations or groups for people with that interest. For example, if you were looking for a copy of Cloud&#039;s Ultima Sword (an item from a Final Fantasy video game) you might go to FF fan clubs and ask the people who seem to know the most about FF.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you were looking for a good set of lights for your house, you might want to ask someone who advertises as a builder or interior designer. Find the places associated with FF, using the above search techniques, then find the people who own/run those places, and (if they don&#039;t mind) ask them.&lt;br /&gt;
&lt;br /&gt;
==== Use product-exchange sites. ====&lt;br /&gt;
&lt;br /&gt;
Go to sites like [http://www.slexchange.com SLExchange] and [http://www.slboutique.com SLBoutique] - and search them, too, looking for items with the keywords you picked out above. Sites like this are a quick way to search through a lot of different products and zero in on the ones you want, without having to spend time teleporting from store to store... or time wandering around stores looking for where the product you want is sold.&lt;br /&gt;
Be warned, however, that many content creators (including myself) sometimes refuse to list things for sale on SLX and similar sites, due to their high listing fees. There are many vendors who can only be found inside Second Life, and if you use SLX/etc instead of searching in-world you will miss out on these. SLX and similar sites are good places to look if you want to browse products on the web, but they cannot replace in-world searching.&lt;br /&gt;
&lt;br /&gt;
==== When to post in [http://forums.secondlife.com/forumdisplay.php?f=147 the SL new products forum]. ====&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find it in-world using the above methods, then your best option may be to post to this forum. There are other similar forums, such as the one at [http://www.secondcitizen.com Second Citizen], however these tend to have even lower traffic than the main forum, so they should probably be the last place you look.&lt;br /&gt;
&lt;br /&gt;
Before you post to any forum, asking where you can find something, you should make sure that :&lt;br /&gt;
&lt;br /&gt;
===== You have already looked in-world. =====&lt;br /&gt;
Looking in-world is faster than posting to this forum, and more effective in most cases.&lt;br /&gt;
Be sure to look in-world first, and when you post, say that you have already looked in-world. Saying that makes it more likely others will help you.&lt;br /&gt;
&lt;br /&gt;
===== You know what you want. =====&lt;br /&gt;
Quite simply, if you don&#039;t understand what you want, you will have a hard time finding it.&lt;br /&gt;
Make sure you know what you want BEFORE you post here.&lt;br /&gt;
The process of looking at existing products often helps you figure out what you want. If in doubt, try some of the existing products similar to what you think you want, and then build up a list of ways you think they could be improved. Use the description of that product and the list of ways it could be improved, to come up with a description of the product you really want.&lt;br /&gt;
If you come up with a list of suggested improvements for a product, try sending that list to the product&#039;s creator, so they can improve their product. The creator might be inspired to improve his product, or might tell you where you can get a product which is more like what you want.&lt;br /&gt;
&lt;br /&gt;
===== You can describe what you want clearly. =====&lt;br /&gt;
For anything you want, you should describe as much as possible of its appearance, its function and purpose.&lt;br /&gt;
Describing its appearance is necessary because otherwise you may end up with a lot of objects which you don&#039;t like the look of. Describing its function is necessary because otherwise you may well end up with an object that doesn&#039;t work, or doesn&#039;t do the thing you want it to do. Describing its purpose is also a good idea, because by describing its purpose you help people understand *why* you want the object, and thus, both potentially gather support from other consumers.&lt;br /&gt;
If other people understand why you want the object, they may see the need the object addresses, and thus may want the object too. If they also want the object, you can group together and try to get someone to make it for you - both spreading the costs if making the object takes custom work, and also being more likely to get the attention of creators by showing that demand for the object is there.&lt;br /&gt;
Telling people why you want the object is also a good idea because then they can suggest new features or changes to the object that would make it better at its purpose. For example, if you say you want a light for your home, with an on/off switch, people may suggest places where you can buy these lights. If on the other hand you say that *and* you say that you want this on/off switch so that the light can be turned off when nobody is around, then someone may suggest that instead of having a light with an on/off switch, you consider a light that turns on when you touch it, and turns off automatically once you leave the area.&lt;br /&gt;
Thus, telling people *why* you want a certain product often enables them to see your problem, and thus propose better solutions to your problem. The net result is that you discover new and better ways of solving your problem - ways you might not have thought up yourself.&lt;br /&gt;
So, for these reasons, always give clear and accurate details on the appearance, function and purpose of products you request.&lt;br /&gt;
&lt;br /&gt;
===== You know how it differs from what already exists. =====&lt;br /&gt;
If there is a well-known product that already exists which is similar to what you want, make sure that you mention this and explain the differences.&lt;br /&gt;
The reason for this is simple : it helps explain what you want clearly, and means people are less likely to just refer you back to that well-known product.&lt;br /&gt;
&lt;br /&gt;
===== You have some idea of what you&#039;d be willing to pay for it. =====&lt;br /&gt;
Often, different examples of the same basic idea can vary wildly in price. A simple glowing box &#039;light&#039; for example, may be free and easy to make within about 10 seconds. A very complex prim &#039;light&#039; with off/on commands, or which turns off/on automatically when people enter the room, for example, might cost a fair bit of money. The classic case of this is permissions : the more permissions the object comes with, the more it typically costs. Have a think about what you&#039;d be willing to pay for the product. Some things cost a lot more than you&#039;d expect.&lt;br /&gt;
To prevent yourself spending more than you can afford, I suggest having a budget, and avoiding spending money on non-essential things unless you have cash to spare. When you do come to buy non-essential things, you should still have a budget there too - aim to get value for money. Value for money does NOT mean buying the cheapest thing. Value for money means spending your money such that you get the most use out of it. Effectively, it means spending your money on the things which you&#039;d enjoy most, the things you&#039;d use most, the things which mean the most to you.&lt;br /&gt;
As with anything related to money, the best way to deal with it is by making a plan in advance, to make sure that if surprises come up that you&#039;re equipped to deal with them.&lt;br /&gt;
&lt;br /&gt;
===== You are prepared to work with other people. =====&lt;br /&gt;
Put simply, this forum is based around the idea of Residents helping each other find things. So, you&#039;ll have more luck here if you&#039;re polite and tactful.&lt;br /&gt;
Avoid saying : &amp;quot;______ sucks! If I had made a ______, I would have done ______&amp;quot;.&lt;br /&gt;
Instead, try saying : &amp;quot;______ does ______ well, but isn&#039;t so good at doing _____. I&#039;d really like it to do _______. Can anyone please point me to a product that does _____?&amp;quot;&lt;br /&gt;
Bear in mind people replying to your posts on this forum are usually trying to help you. So, if you help them by being as clear and polite as possible, you greatly increase your chances of getting what you want.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=19516</id>
		<title>Land Buying FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=19516"/>
		<updated>2007-05-02T21:04:58Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: created page based on my FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* This article is meant as a supplement for the existing knowledge base article at http://secondlife.com/knowledgebase/article.php?id=090 which covers the same topic.&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
== Angel Fluffy&#039;s buying/renting land FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Q1) Why do I need land? ===&lt;br /&gt;
&lt;br /&gt;
Put simply, land is space for you to put stuff so that other people can see it and interact with it.&lt;br /&gt;
If you want to put stuff down that other people can see and interact with, then you will need land to put it on.&lt;br /&gt;
The stuff you put down is up to you - it can be anything you own, make yourself or buy from someone else.&lt;br /&gt;
The most common uses for land are houses (a private space for you and your selected guests), stores/malls, and &#039;public attractions&#039; such as parks or places where special events happen.&lt;br /&gt;
You can use SL just fine without ever owning land, however land does increase the number of things you can do by giving you a little space to call your own and use as you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q2) What types of land are there? ===&lt;br /&gt;
&lt;br /&gt;
There are various ways of sorting land. One such way is climate. In terms of climate land can vary from grassy fields to snowy mountains, from sandy beaches to rocky deserts.&lt;br /&gt;
In this FAQ though, I want to focus on one particular way of sorting land - in terms of the rules that govern what you can/can&#039;t do with the land, and in terms of what the land costs.&lt;br /&gt;
I&#039;m doing it this way because I figure that land in SL is a luxury commodity, like most virtual goods.&lt;br /&gt;
I think people typically decide how much land to buy in SL based on a combination of what they can afford and what will allow them to realise their dreams.&lt;br /&gt;
&lt;br /&gt;
So, I&#039;m going to break down the land in SL according to the rules that govern how you use it, and how much it costs.&lt;br /&gt;
There are two big categories of land with very different rules and costs.&lt;br /&gt;
They&#039;re called &#039;mainland&#039; land and &#039;private estate&#039; (&#039;island&#039;) land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q3) What is the difference between land on a private estate, and land on the mainland? ===&lt;br /&gt;
&lt;br /&gt;
The difference between them is that &#039;mainland&#039; land is run on powerful computers (called &amp;quot;servers&amp;quot;) which Linden Lab (the company behind Second Life) owns and runs, whereas &#039;private estate&#039; land is run on servers which residents in SL (such as myself) lease from Linden Lab.&lt;br /&gt;
Any resident can lease one or more servers from Linden Lab, and run them pretty much as they see fit. Together, the servers that are leased are called a &#039;private estate&#039;.&lt;br /&gt;
&lt;br /&gt;
So, the mainland is run by Linden Lab, and private estates are run by whoever leases them from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q4) What is the difference between buying, and renting? ===&lt;br /&gt;
&lt;br /&gt;
When you buy land you pay money to buy it first, and then you also pay a monthly fee (usually called &amp;quot;tier&amp;quot;) to Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
When you rent land, you don&#039;t pay money to buy it, but you do pay a monthly fee for each month you&#039;re renting it. Again, this fee is paid to  Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
&lt;br /&gt;
The important things to note here are :&lt;br /&gt;
* Buying land is cheaper in the long term than renting land, but does require you to pay a lot more up front.&lt;br /&gt;
* If you are buying land, always check if you will get your money back when you move out (like a deposit) or if you have to re-sell the land to someone else to get back the money you paid for it.&lt;br /&gt;
* If you are renting land, always check how long you can keep renting it for. Sometimes, rentals are for fixed periods, and sometimes they will keep on billing you until you cancel the agreement.&lt;br /&gt;
* If you are on a private estate, you need to know who the estate owner is, because this person is responsible for looking after you and collecting money from you. To find this out, right click the land, select &amp;quot;about land&amp;quot;, go to the &amp;quot;Covenant&amp;quot; tab, and look at the name next to &amp;quot;Estate Owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All in all, I would suggest that buying is better than renting, so long as :&lt;br /&gt;
A) you trust the person you&#039;re buying from.&lt;br /&gt;
B) you trust the estate owner the parcel is on, and have confirmed with them that the sale is OK&lt;br /&gt;
C) you plan to be there for a long time, AND you are ok with having that money tied up in SL until you resell the parcel later.&lt;br /&gt;
D) you can really afford the up-front cost of buying the land.&lt;br /&gt;
If A or B above is not true, find a different place with sellers / estate owners you trust.&lt;br /&gt;
If C or D above is not true, I would suggest that you rent instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q5) Should I get land on the mainland, or on a private estate? ===&lt;br /&gt;
&lt;br /&gt;
Each has its own advantages and disadvantages. Which one you should go for ultimately depends on what you want from your land.&lt;br /&gt;
&lt;br /&gt;
Estate owners can change pretty much everything on their estates. Here are some examples of some of the things they can do :&lt;br /&gt;
* increase or decrease the number of prims a parcel can have on it&lt;br /&gt;
* set the sun to any time of the day or night, and/or stop it moving&lt;br /&gt;
* ban people from being able to enter the estate at all&lt;br /&gt;
* terraform as much as they like, anywhere, even on land they have sold to someone else&lt;br /&gt;
* set the limits as to what renters/landowners can do with the land they rented/bought, such as if they can allow push-guns on their parcel, or how much they can terraform&lt;br /&gt;
* generally set the rules that people on the sim live under, and enforce these rules as they see fit&lt;br /&gt;
* give certain other people (called &#039;estate managers&#039;) the powers to do some of the above things&lt;br /&gt;
As you can see, estate owners have a lot of power to change things for the good or for the ill. For example, they can give you extra prims for free, or they can take away prims from a parcel after you have bought it.&lt;br /&gt;
They can set the whole sim to midnight briefly for your grand opening.... or they can keep the sim in darkness all the time. They can ban griefers from the whole estate, so they can&#039;t just sit outside your parcel and harass you, or they can ban *you* if you break their rules.&lt;br /&gt;
They can use their ability to terraform to correct problems on the sim and remove eyesores, or they can literally bury your house. They can set rules which are fair and prevent your neighbours causing you problems, or they can take your land away from you for no reason and with no refund.&lt;br /&gt;
They can use their ability to delete/return objects to return ugly things left on the prim, and to delete the &#039;toys&#039; griefers use to lag/crash the sim.... or they can just delete everything you own and there&#039;s nothing you can do about it.&lt;br /&gt;
They can appoint an ass to be an estate manager who causes you problems.... or.... they can make *you* an estate manager so you can sort out pretty much any problems on the sim yourself.&lt;br /&gt;
In short... living on a private estate can be the best experience in SL, or it can be the worst experience in SL. It simply depends... on how nice your estate owner is and how well you follow the rules they set.&lt;br /&gt;
I&#039;ve known estate owners who have given land worth many hundreds of dollars away free as gifts. I&#039;ve also known estate owners who have deleted hundreds of dollars worth of other peoples&#039; property for no good reason.&lt;br /&gt;
&lt;br /&gt;
It all depends on the estate owner really. If they&#039;re nice, living on a private estate can be wonderful, and if they&#039;re nasty it can be a nightmare. Most estate owners are neither especially nice, nor especially nasty, they are just &#039;fair&#039;.&lt;br /&gt;
&lt;br /&gt;
The mainland on the other hand is much more constant. It doesn&#039;t matter much if Linden Lab like you or not. The rules for use of the mainland are very clear. They&#039;re more limiting in many cases, but they&#039;re also more clear.&lt;br /&gt;
My personal point of view is that the best land is private estate land with a kind and helpful estate owner, and the worst land is private estate land with a mean estate owner. Mainland falls in the middle.&lt;br /&gt;
Of course, I&#039;m highly biased here because I&#039;m an estate owner who used to own land on the mainland before I moved to private estates, and I like to consider myself a *nice* estate owner.&lt;br /&gt;
Bias or not though, it&#039;s still what I believe after owning land on both private estates and the mainland, then spending a few months in the land business.&lt;br /&gt;
&lt;br /&gt;
That said, I always advise newbies to go for the mainland, for two reasons :&lt;br /&gt;
A) Linden Lab offer HIGHLY discounted parcels of land for newbies called &#039;First Land&#039;. They are an amazing bargain - I have never seen anything near this good value on a private estate. Read http://secondlife.com/knowledgebase/article.php?id=274 for more details on this.&lt;br /&gt;
B) Buying/renting land on a private estate requires you to know how good the estate owner is. Newbies often find this hard to tell, because they don&#039;t actually know how to check if the estate owner is a nice/fair person or not. Some unscrupulous estate owners might take advantage of their ignorance, so it is safer for them to get mainland, especially if they can get first land.&lt;br /&gt;
There are definitely things you can do to make sure you get a good estate owner though, such as :&lt;br /&gt;
A) Asking them to provide a reference of at least one person who really loves their service. A good estate owner should have lots of happy customers.&lt;br /&gt;
B) Ask around other people you know, to see if they know anything about this estate owner. Some of them may have heard stories about them. Always check out stories/rumours you hear - don&#039;t just assume they are true, but do follow them up to see if there is something substantial there.&lt;br /&gt;
C) Compare their prices against what other estate owners charge. If they are substantially different, then ask *why* they are different. If they are higher, ask what justifies the extra cost. If they are lower verify that they offer the same features as the more expensive alternative, and are not cutting corners.&lt;br /&gt;
D) Check that they have a written covenant (a document which should list what they charge and what their rules are if you live on their servers), and ask how long they have been in business.&lt;br /&gt;
There is always some element of risk involved with getting land on a private estate. You can hugely reduce the risk by checking out the estate owner and their company first, but there is always some risk.&lt;br /&gt;
Personally I think so long as you check out the estate owner and they seem like a good person (not just profitable, but actually nice and kind) you&#039;re unlikely to get burned.&lt;br /&gt;
On the other hand, if you don&#039;t have time to check out the estate owners because you need land right now this minute, or you&#039;re totally averse to taking any kind of risk whatsoever even if doing so can get rewards, then I suggest the mainland is better for you.&lt;br /&gt;
&lt;br /&gt;
The risk associated with private estates is exaggerated. People get far more worried about it than is justified, I think. There is some risk but provided you do a little research you can greatly reduce the risk.&lt;br /&gt;
&lt;br /&gt;
I personally suggest private estates give a better experience to the person with land on them than the mainland does, so long as the buyer is willing to do a little research and pick decent estate owners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q6) So, overall, what sort of land would you suggest? ===&lt;br /&gt;
&lt;br /&gt;
Have you had land before? If not, you should get first land on the mainland, as IMHO that is the best option for newbies wanting to own land.&lt;br /&gt;
Are you able and willing to check out the various different private estates, what they offer, and how trustworthy their owners are? If not, you should get a parcel on the mainland.&lt;br /&gt;
Can you do without any of the special features that private estates offer, like themed areas (such as a theme for furries, a tropical island theme, or parcels with especially high prims)? If you can&#039;t then obviously you *may* need to go to the private estates if what you want isn&#039;t possible on the mainland.&lt;br /&gt;
If none of the above apply to you, then it comes down to choice of what you value more.... are you prepared for the adventure of a private estate, which can be complicated, challenging at times and more risky, but where you can get much more freedom, or do you want the consistency, simplicity and reliability of the mainland?&lt;br /&gt;
&lt;br /&gt;
Personally, I&#039;m for the private estates, so I&#039;m biased, obviously, but I do believe each choice is a valid one. There are plenty of people who just play SL one or two days a week and really don&#039;t want to spend the time finding a private estate that is right for them. Similarly there are other people who simply hate having to live by anyone else&#039;s rules at all, no matter what the rules are, or who hate depending on other people. These people choose the mainland because they see estate owners as scary &amp;quot;big brother&amp;quot; figures, and it is probably a good thing that they do. They&#039;re happy there, whereas not only would they not be happy on private estates but some of them would probably also make the lives of other people unpleasant by violating the rules of the estate.&lt;br /&gt;
&lt;br /&gt;
The choice is also slightly effected by your preference in terms of renting or buying. Rentals are better on private estates, because the estate owner can deed the land to your group (they can do this safely because they can always take the land back after you leave), whereas this is not possible on the mainland (nobody but the Lindens can take back parcels on the mainland once they are sold). So, if you&#039;re a renter, renting on a private island makes more sense as you get more control of your land that way.&lt;br /&gt;
&lt;br /&gt;
Buyers on the other hand may put a lot of money into their investment in land, and worry that the estate owners on private estates could steal their land out from under them after they paid for it. Frankly I&#039;ve never seen an estate owner do this, though I have heard two stories of it happening. I think that so long as you go with a trustworthy estate owner, it won&#039;t happen, however nobody wants to be worried all the time, so I suggest that people who still have this as a serious worry use the mainland instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q7) Any other things I really need to know? ===&lt;br /&gt;
&lt;br /&gt;
Yes. There are two &#039;recent&#039; news items that are relevant about land.&lt;br /&gt;
&lt;br /&gt;
First is that on Nov 15th, Linden Lab increased the price of each new private island bought from $1250 one off and $195 per month to $1675 and $295 per month. The effect of this is that a whole bunch of people ordered islands in that time, and they&#039;re coming online in December, 2006. This means that there will be many new estates and many new estate owners. Thus, competition may well force estate owners to cut the prices they charge, so there may be some deals to be had. On the other hand, there will also be many new estate owners who don&#039;t have the experience necessary to run an estate well. So, overall I&#039;d suggest being a bit more careful than usual, shopping around and giving increased priority to the personal testimony of the people who have lived on the estate you are considering living on.&lt;br /&gt;
&lt;br /&gt;
The second major news item is that Linden Lab has announced it *might* raise the tier prices charged on mainland land. If it raises them in line with the raise on private estate prices, then they will jump about 50%. The raise is estimated to be in the first half of the year of 2007. That is why there is so much mainland for sale right now - people are moving away from the mainland because they fear the impending price rises. Existing private estates won&#039;t be affected by a price rise from Linden Lab until at least the end of 2007 though.&lt;br /&gt;
All in all, there is a bunch of land on the market right now. People are getting *out* of land because they fear price rises. This means you can pick up some good deals, but I would urge caution - don&#039;t buy more land then you can afford as prices may rise, and beware newbie estate owners if you&#039;re getting land on a private estate.&lt;br /&gt;
&lt;br /&gt;
There is also a trick or two you should know.&lt;br /&gt;
&lt;br /&gt;
The first trick is about how to tell if land is on a private estate or not. If you&#039;re on the land, you can go to &#039;about land&#039; using the pie menu and look up the covenant tab. The information there will tell you if you&#039;re looking at a private estate area or a mainland area. If you&#039;re just browsing the land sales listings, then the &#039;show on map&#039; button helps - just click it to find the area for sale, and zoom in/out to check if it is part of the big mainland continent or not.&lt;br /&gt;
&lt;br /&gt;
The second trick is negotiation. The smaller the company you are dealing with, the easier it is to negotiate. You can&#039;t negotiate with big companies like Linden Lab, but you can with your neighbour next door who is thinking of selling his parcel. Trying to negotiate with a big company or established land dealers isn&#039;t productive, as you have virtually nil negotiating power. On the other hand, negotiating with individual people, especially people you buy parcels from, is a good idea if you have the time to do it. You can save yourself money that way. If you can&#039;t negotiate then you can at least send feedback ( e.g. telling a big company they charge too much) but it is up to them whether they should listen to this feedback or not.&lt;br /&gt;
&lt;br /&gt;
=== End of FAQ, thanks for reading this, hope it helped you. -Angel ===&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Classifieds_FAQ&amp;diff=19514</id>
		<title>Classifieds FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Classifieds_FAQ&amp;diff=19514"/>
		<updated>2007-05-02T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: fixed wiki formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer ===&lt;br /&gt;
* This tip-sheet is not necessarily endorsed by Linden Lab, its employees, or any other people, avatars or goldfish, be they living, dead, online, offline, or MIA after crossing a sim border.&lt;br /&gt;
* It is intended to be useful, but your mileage may vary, even if fuel prices stay constant.&lt;br /&gt;
* It is not intended to be used as a replacement for thinking, benchmarking, experimentation or any other good business practices. It is meant as a helpful basic tip sheet only.&lt;br /&gt;
* Constructive feedback (including criticism) via IM / talk page is welcome. :)&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then. If you edit this page a lot, please remove the &amp;quot;Angel Fluffy&#039;s&amp;quot; from the title, to make it clear the page is a community effort.&lt;br /&gt;
&lt;br /&gt;
== Angel Fluffy&#039;s Classifieds&#039; FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== Tips for all classifieds posts... ===&lt;br /&gt;
# Keep it as short, simple and clear as possible. If a picture would explain it better, then include one, using a URL or the the Additional Options-&amp;gt;Manage Attachments section of the page you use to post.&lt;br /&gt;
# Spellcheck your text before posting it.&lt;br /&gt;
# If you need to use more than one paragraph, use the first paragraph as a short, sharp overview covering all the main points, then go into detail in later paragraphs.&lt;br /&gt;
# Search the forum for other, similar ads, and learn from their techniques.&lt;br /&gt;
# Post in the right forum. If you&#039;re not sure which is the right one, find out before posting!&lt;br /&gt;
# Don&#039;t &amp;quot;bump&amp;quot; your posts to keep them at the top. People can see it and they aren&#039;t impressed. Either re-post it at intervals, or encourage people to reply so their replies bump it.&lt;br /&gt;
# After you have got the result you want from the ad, consider going back and editing/removing the ad to avoid getting further IMs.&lt;br /&gt;
# Give some indication of how much you charge or are willing to pay. Make sure you state if the price is in USD or L$.&lt;br /&gt;
# If unsure about your ad, make it a little vague, and ask the people who contact you what they thought of it. You can get valuable feedback this way. For example, if you&#039;re not sure of your pricing, then give a estimate with some leeway.&lt;br /&gt;
# Don&#039;t forget to advertise in-world too, using the in-world classified ad system. Far more people see the classified ads in-world than see the ones on these forums.&lt;br /&gt;
&lt;br /&gt;
=== Tips for offering a new product/service... ===&lt;br /&gt;
# State exactly what your product or service is, emphasising the features which are in demand and/or unique.&lt;br /&gt;
# Offer examples of ways your offering can save your customers time, money, or effort.&lt;br /&gt;
# If advertising yourself as for hire, then give evidence that you can do the job well, such as examples of your past work, or testimonials. State how long you&#039;ve been doing the job, because people value experience.&lt;br /&gt;
# Don&#039;t promise things you can&#039;t deliver. When people find out (and they will), your reputation will go south faster than a duck in winter.&lt;br /&gt;
&lt;br /&gt;
=== Tips for requesting something be made or done for you... ===&lt;br /&gt;
# State clearly exactly what it is you want made or done, and how flexible you are about the details of how it is made/done.&lt;br /&gt;
# State clearly when you want (or need) the work done by.&lt;br /&gt;
# State clearly what permissions you want on the resulting object (if it is an object). Be aware that objects (especially scripted objects) with full-permissions may cost extra.&lt;br /&gt;
# Give some indication of how long the work will take to complete. For example, if you&#039;re hiring staff for a club, state how many hours a week they will have to be at the club.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=19509</id>
		<title>Land Buying FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Land_Buying_FAQ&amp;diff=19509"/>
		<updated>2007-05-02T20:46:20Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: created page based on my FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-= Disclaimer =-&lt;br /&gt;
* This article is my opinion. It is not necessarily backed by Linden Labs or anyone else.&lt;br /&gt;
* I welcome feedback on the article, and am especially keen on constructive suggestions. I will however ignore flames, trolling, personal attacks, etc.&lt;br /&gt;
* This article is intended to be very helpful, useful, insightful and generally good, however it is offered &#039;as is&#039; and I do not guarantee that it is any of these.&lt;br /&gt;
* This article is meant as a supplement for the existing knowledge base article at http://secondlife.com/knowledgebase/article.php?id=090 which covers the same topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-= Angel Fluffy&#039;s buying/renting land FAQ =-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1) Why do I need land?&lt;br /&gt;
&lt;br /&gt;
Put simply, land is space for you to put stuff so that other people can see it and interact with it.&lt;br /&gt;
If you want to put stuff down that other people can see and interact with, then you will need land to put it on.&lt;br /&gt;
The stuff you put down is up to you - it can be anything you own, make yourself or buy from someone else.&lt;br /&gt;
The most common uses for land are houses (a private space for you and your selected guests), stores/malls, and &#039;public attractions&#039; such as parks or places where special events happen.&lt;br /&gt;
You can use SL just fine without ever owning land, however land does increase the number of things you can do by giving you a little space to call your own and use as you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q2) What types of land are there?&lt;br /&gt;
&lt;br /&gt;
There are various ways of sorting land. One such way is climate. In terms of climate land can vary from grassy fields to snowy mountains, from sandy beaches to rocky deserts.&lt;br /&gt;
In this FAQ though, I want to focus on one particular way of sorting land - in terms of the rules that govern what you can/can&#039;t do with the land, and in terms of what the land costs.&lt;br /&gt;
I&#039;m doing it this way because I figure that land in SL is a luxury commodity, like most virtual goods.&lt;br /&gt;
I think people typically decide how much land to buy in SL based on a combination of what they can afford and what will allow them to realise their dreams.&lt;br /&gt;
&lt;br /&gt;
So, I&#039;m going to break down the land in SL according to the rules that govern how you use it, and how much it costs.&lt;br /&gt;
There are two big categories of land with very different rules and costs.&lt;br /&gt;
They&#039;re called &#039;mainland&#039; land and &#039;private estate&#039; (&#039;island&#039;) land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q3) What is the difference between land on a private estate, and land on the mainland?&lt;br /&gt;
&lt;br /&gt;
The difference between them is that &#039;mainland&#039; land is run on powerful computers (called &amp;quot;servers&amp;quot;) which Linden Lab (the company behind Second Life) owns and runs, whereas &#039;private estate&#039; land is run on servers which residents in SL (such as myself) lease from Linden Lab.&lt;br /&gt;
Any resident can lease one or more servers from Linden Lab, and run them pretty much as they see fit. Together, the servers that are leased are called a &#039;private estate&#039;.&lt;br /&gt;
&lt;br /&gt;
So, the mainland is run by Linden Lab, and private estates are run by whoever leases them from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q4) What is the difference between buying, and renting?&lt;br /&gt;
&lt;br /&gt;
When you buy land you pay money to buy it first, and then you also pay a monthly fee (usually called &amp;quot;tier&amp;quot;) to Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
When you rent land, you don&#039;t pay money to buy it, but you do pay a monthly fee for each month you&#039;re renting it. Again, this fee is paid to  Linden Lab (if you&#039;re on the mainland) or the estate owner (if you&#039;re on a private estate).&lt;br /&gt;
&lt;br /&gt;
The important things to note here are :&lt;br /&gt;
* Buying land is cheaper in the long term than renting land, but does require you to pay a lot more up front.&lt;br /&gt;
* If you are buying land, always check if you will get your money back when you move out (like a deposit) or if you have to re-sell the land to someone else to get back the money you paid for it.&lt;br /&gt;
* If you are renting land, always check how long you can keep renting it for. Sometimes, rentals are for fixed periods, and sometimes they will keep on billing you until you cancel the agreement.&lt;br /&gt;
* If you are on a private estate, you need to know who the estate owner is, because this person is responsible for looking after you and collecting money from you. To find this out, right click the land, select &amp;quot;about land&amp;quot;, go to the &amp;quot;Covenant&amp;quot; tab, and look at the name next to &amp;quot;Estate Owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All in all, I would suggest that buying is better than renting, so long as :&lt;br /&gt;
A) you trust the person you&#039;re buying from.&lt;br /&gt;
B) you trust the estate owner the parcel is on, and have confirmed with them that the sale is OK&lt;br /&gt;
C) you plan to be there for a long time, AND you are ok with having that money tied up in SL until you resell the parcel later.&lt;br /&gt;
D) you can really afford the up-front cost of buying the land.&lt;br /&gt;
If A or B above is not true, find a different place with sellers / estate owners you trust.&lt;br /&gt;
If C or D above is not true, I would suggest that you rent instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q5) Should I get land on the mainland, or on a private estate?&lt;br /&gt;
&lt;br /&gt;
Each has its own advantages and disadvantages. Which one you should go for ultimately depends on what you want from your land.&lt;br /&gt;
&lt;br /&gt;
Estate owners can change pretty much everything on their estates. Here are some examples of some of the things they can do :&lt;br /&gt;
* increase or decrease the number of prims a parcel can have on it&lt;br /&gt;
* set the sun to any time of the day or night, and/or stop it moving&lt;br /&gt;
* ban people from being able to enter the estate at all&lt;br /&gt;
* terraform as much as they like, anywhere, even on land they have sold to someone else&lt;br /&gt;
* set the limits as to what renters/landowners can do with the land they rented/bought, such as if they can allow push-guns on their parcel, or how much they can terraform&lt;br /&gt;
* generally set the rules that people on the sim live under, and enforce these rules as they see fit&lt;br /&gt;
* give certain other people (called &#039;estate managers&#039;) the powers to do some of the above things&lt;br /&gt;
As you can see, estate owners have a lot of power to change things for the good or for the ill. For example, they can give you extra prims for free, or they can take away prims from a parcel after you have bought it.&lt;br /&gt;
They can set the whole sim to midnight briefly for your grand opening.... or they can keep the sim in darkness all the time. They can ban griefers from the whole estate, so they can&#039;t just sit outside your parcel and harass you, or they can ban *you* if you break their rules.&lt;br /&gt;
They can use their ability to terraform to correct problems on the sim and remove eyesores, or they can literally bury your house. They can set rules which are fair and prevent your neighbours causing you problems, or they can take your land away from you for no reason and with no refund.&lt;br /&gt;
They can use their ability to delete/return objects to return ugly things left on the prim, and to delete the &#039;toys&#039; griefers use to lag/crash the sim.... or they can just delete everything you own and there&#039;s nothing you can do about it.&lt;br /&gt;
They can appoint an ass to be an estate manager who causes you problems.... or.... they can make *you* an estate manager so you can sort out pretty much any problems on the sim yourself.&lt;br /&gt;
In short... living on a private estate can be the best experience in SL, or it can be the worst experience in SL. It simply depends... on how nice your estate owner is and how well you follow the rules they set.&lt;br /&gt;
I&#039;ve known estate owners who have given land worth many hundreds of dollars away free as gifts. I&#039;ve also known estate owners who have deleted hundreds of dollars worth of other peoples&#039; property for no good reason.&lt;br /&gt;
&lt;br /&gt;
It all depends on the estate owner really. If they&#039;re nice, living on a private estate can be wonderful, and if they&#039;re nasty it can be a nightmare. Most estate owners are neither especially nice, nor especially nasty, they are just &#039;fair&#039;.&lt;br /&gt;
&lt;br /&gt;
The mainland on the other hand is much more constant. It doesn&#039;t matter much if Linden Lab like you or not. The rules for use of the mainland are very clear. They&#039;re more limiting in many cases, but they&#039;re also more clear.&lt;br /&gt;
My personal point of view is that the best land is private estate land with a kind and helpful estate owner, and the worst land is private estate land with a mean estate owner. Mainland falls in the middle.&lt;br /&gt;
Of course, I&#039;m highly biased here because I&#039;m an estate owner who used to own land on the mainland before I moved to private estates, and I like to consider myself a *nice* estate owner.&lt;br /&gt;
Bias or not though, it&#039;s still what I believe after owning land on both private estates and the mainland, then spending a few months in the land business.&lt;br /&gt;
&lt;br /&gt;
That said, I always advise newbies to go for the mainland, for two reasons :&lt;br /&gt;
A) Linden Lab offer HIGHLY discounted parcels of land for newbies called &#039;First Land&#039;. They are an amazing bargain - I have never seen anything near this good value on a private estate. Read http://secondlife.com/knowledgebase/article.php?id=274 for more details on this.&lt;br /&gt;
B) Buying/renting land on a private estate requires you to know how good the estate owner is. Newbies often find this hard to tell, because they don&#039;t actually know how to check if the estate owner is a nice/fair person or not. Some unscrupulous estate owners might take advantage of their ignorance, so it is safer for them to get mainland, especially if they can get first land.&lt;br /&gt;
There are definitely things you can do to make sure you get a good estate owner though, such as :&lt;br /&gt;
A) Asking them to provide a reference of at least one person who really loves their service. A good estate owner should have lots of happy customers.&lt;br /&gt;
B) Ask around other people you know, to see if they know anything about this estate owner. Some of them may have heard stories about them. Always check out stories/rumours you hear - don&#039;t just assume they are true, but do follow them up to see if there is something substantial there.&lt;br /&gt;
C) Compare their prices against what other estate owners charge. If they are substantially different, then ask *why* they are different. If they are higher, ask what justifies the extra cost. If they are lower verify that they offer the same features as the more expensive alternative, and are not cutting corners.&lt;br /&gt;
D) Check that they have a written covenant (a document which should list what they charge and what their rules are if you live on their servers), and ask how long they have been in business.&lt;br /&gt;
There is always some element of risk involved with getting land on a private estate. You can hugely reduce the risk by checking out the estate owner and their company first, but there is always some risk.&lt;br /&gt;
Personally I think so long as you check out the estate owner and they seem like a good person (not just profitable, but actually nice and kind) you&#039;re unlikely to get burned.&lt;br /&gt;
On the other hand, if you don&#039;t have time to check out the estate owners because you need land right now this minute, or you&#039;re totally averse to taking any kind of risk whatsoever even if doing so can get rewards, then I suggest the mainland is better for you.&lt;br /&gt;
&lt;br /&gt;
The risk associated with private estates is exaggerated. People get far more worried about it than is justified, I think. There is some risk but provided you do a little research you can greatly reduce the risk.&lt;br /&gt;
&lt;br /&gt;
I personally suggest private estates give a better experience to the person with land on them than the mainland does, so long as the buyer is willing to do a little research and pick decent estate owners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q6) So, overall, what sort of land would you suggest?&lt;br /&gt;
&lt;br /&gt;
- Hide quoted text -&lt;br /&gt;
Have you had land before? If not, you should get first land on the mainland, as IMHO that is the best option for newbies wanting to own land.&lt;br /&gt;
Are you able and willing to check out the various different private estates, what they offer, and how trustworthy their owners are? If not, you should get a parcel on the mainland.&lt;br /&gt;
Can you do without any of the special features that private estates offer, like themed areas (such as a theme for furries, a tropical island theme, or parcels with especially high prims)? If you can&#039;t then obviously you *may* need to go to the private estates if what you want isn&#039;t possible on the mainland.&lt;br /&gt;
If none of the above apply to you, then it comes down to choice of what you value more.... are you prepared for the adventure of a private estate, which can be complicated, challenging at times and more risky, but where you can get much more freedom, or do you want the consistency, simplicity and reliability of the mainland?&lt;br /&gt;
&lt;br /&gt;
Personally, I&#039;m for the private estates, so I&#039;m biased, obviously, but I do believe each choice is a valid one. There are plenty of people who just play SL one or two days a week and really don&#039;t want to spend the time finding a private estate that is right for them. Similarly there are other people who simply hate having to live by anyone else&#039;s rules at all, no matter what the rules are, or who hate depending on other people. These people choose the mainland because they see estate owners as scary &amp;quot;big brother&amp;quot; figures, and it is probably a good thing that they do. They&#039;re happy there, whereas not only would they not be happy on private estates but some of them would probably also make the lives of other people unpleasant by violating the rules of the estate.&lt;br /&gt;
&lt;br /&gt;
The choice is also slightly effected by your preference in terms of renting or buying. Rentals are better on private estates, because the estate owner can deed the land to your group (they can do this safely because they can always take the land back after you leave), whereas this is not possible on the mainland (nobody but the Lindens can take back parcels on the mainland once they are sold). So, if you&#039;re a renter, renting on a private island makes more sense as you get more control of your land that way.&lt;br /&gt;
&lt;br /&gt;
Buyers on the other hand may put a lot of money into their investment in land, and worry that the estate owners on private estates could steal their land out from under them after they paid for it. Frankly I&#039;ve never seen an estate owner do this, though I have heard two stories of it happening. I think that so long as you go with a trustworthy estate owner, it won&#039;t happen, however nobody wants to be worried all the time, so I suggest that people who still have this as a serious worry use the mainland instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q7) Any other things I really need to know?&lt;br /&gt;
&lt;br /&gt;
Yes. There are two &#039;recent&#039; news items that are relevant about land.&lt;br /&gt;
&lt;br /&gt;
First is that on Nov 15th, Linden Lab increased the price of each new private island bought from $1250 one off and $195 per month to $1675 and $295 per month. The effect of this is that a whole bunch of people ordered islands in that time, and they&#039;re coming online in December, 2006. This means that there will be many new estates and many new estate owners. Thus, competition may well force estate owners to cut the prices they charge, so there may be some deals to be had. On the other hand, there will also be many new estate owners who don&#039;t have the experience necessary to run an estate well. So, overall I&#039;d suggest being a bit more careful than usual, shopping around and giving increased priority to the personal testimony of the people who have lived on the estate you are considering living on.&lt;br /&gt;
&lt;br /&gt;
The second major news item is that Linden Lab has announced it *might* raise the tier prices charged on mainland land. If it raises them in line with the raise on private estate prices, then they will jump about 50%. The raise is estimated to be in the first half of the year of 2007. That is why there is so much mainland for sale right now - people are moving away from the mainland because they fear the impending price rises. Existing private estates won&#039;t be affected by a price rise from Linden Lab until at least the end of 2007 though.&lt;br /&gt;
All in all, there is a bunch of land on the market right now. People are getting *out* of land because they fear price rises. This means you can pick up some good deals, but I would urge caution - don&#039;t buy more land then you can afford as prices may rise, and beware newbie estate owners if you&#039;re getting land on a private estate.&lt;br /&gt;
&lt;br /&gt;
There is also a trick or two you should know.&lt;br /&gt;
&lt;br /&gt;
The first trick is about how to tell if land is on a private estate or not. If you&#039;re on the land, you can go to &#039;about land&#039; using the pie menu and look up the covenant tab. The information there will tell you if you&#039;re looking at a private estate area or a mainland area. If you&#039;re just browsing the land sales listings, then the &#039;show on map&#039; button helps - just click it to find the area for sale, and zoom in/out to check if it is part of the big mainland continent or not.&lt;br /&gt;
&lt;br /&gt;
The second trick is negotiation. The smaller the company you are dealing with, the easier it is to negotiate. You can&#039;t negotiate with big companies like Linden Lab, but you can with your neighbour next door who is thinking of selling his parcel. Trying to negotiate with a big company or established land dealers isn&#039;t productive, as you have virtually nil negotiating power. On the other hand, negotiating with individual people, especially people you buy parcels from, is a good idea if you have the time to do it. You can save yourself money that way. If you can&#039;t negotiate then you can at least send feedback ( e.g. telling a big company they charge too much) but it is up to them whether they should listen to this feedback or not.&lt;br /&gt;
&lt;br /&gt;
==== End of FAQ, thanks for reading this, hope it helped you. -Angel ====&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Classifieds_FAQ&amp;diff=19508</id>
		<title>Classifieds FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Classifieds_FAQ&amp;diff=19508"/>
		<updated>2007-05-02T20:40:12Z</updated>

		<summary type="html">&lt;p&gt;Angel Fluffy: created page based on my FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disclaimer &lt;br /&gt;
* This tip-sheet is not necessarily endorsed by Linden Lab, its employees, or any other people, avatars or goldfish, be they living, dead, online, offline, or MIA after crossing a sim border.&lt;br /&gt;
* It is intended to be useful, but your mileage may vary, even if fuel prices stay constant.&lt;br /&gt;
* It is not intended to be used as a replacement for thinking, benchmarking, experimentation or any other good business practices. It is meant as a helpful basic tip sheet only.&lt;br /&gt;
* Constructive feedback (including criticism) via IM / talk page is welcome. :)&lt;br /&gt;
* The original version of this FAQ was written by Angel Fluffy, but has probably been edited/changed since then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips for all classifieds posts...&lt;br /&gt;
# Keep it as short, simple and clear as possible. If a picture would explain it better, then include one, using a URL or the the Additional Options-&amp;gt;Manage Attachments section of the page you use to post.&lt;br /&gt;
# Spellcheck your text before posting it.&lt;br /&gt;
# If you need to use more than one paragraph, use the first paragraph as a short, sharp overview covering all the main points, then go into detail in later paragraphs.&lt;br /&gt;
# Search the forum for other, similar ads, and learn from their techniques.&lt;br /&gt;
# Post in the right forum. If you&#039;re not sure which is the right one, find out before posting!&lt;br /&gt;
# Don&#039;t &amp;quot;bump&amp;quot; your posts to keep them at the top. People can see it and they aren&#039;t impressed. Either re-post it at intervals, or encourage people to reply so their replies bump it.&lt;br /&gt;
# After you have got the result you want from the ad, consider going back and editing/removing the ad to avoid getting further IMs.&lt;br /&gt;
# Give some indication of how much you charge or are willing to pay. Make sure you state if the price is in USD or L$.&lt;br /&gt;
# If unsure about your ad, make it a little vague, and ask the people who contact you what they thought of it. You can get valuable feedback this way. For example, if you&#039;re not sure of your pricing, then give a estimate with some leeway.&lt;br /&gt;
# Don&#039;t forget to advertise in-world too, using the in-world classified ad system. Far more people see the classified ads in-world than see the ones on these forums.&lt;br /&gt;
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Tips for offering a new product/service...&lt;br /&gt;
# State exactly what your product or service is, emphasising the features which are in demand and/or unique.&lt;br /&gt;
# Offer examples of ways your offering can save your customers time, money, or effort.&lt;br /&gt;
# If advertising yourself as for hire, then give evidence that you can do the job well, such as examples of your past work, or testimonials. State how long you&#039;ve been doing the job, because people value experience.&lt;br /&gt;
# Don&#039;t promise things you can&#039;t deliver. When people find out (and they will), your reputation will go south faster than a duck in winter.&lt;br /&gt;
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Tips for requesting something be made or done for you...&lt;br /&gt;
# State clearly exactly what it is you want made or done, and how flexible you are about the details of how it is made/done.&lt;br /&gt;
# State clearly when you want (or need) the work done by.&lt;br /&gt;
# State clearly what permissions you want on the resulting object (if it is an object). Be aware that objects (especially scripted objects) with full-permissions may cost extra.&lt;br /&gt;
# Give some indication of how long the work will take to complete. For example, if you&#039;re hiring staff for a club, state how many hours a week they will have to be at the club.&lt;/div&gt;</summary>
		<author><name>Angel Fluffy</name></author>
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