<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashiri+Sands</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashiri+Sands"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Ashiri_Sands"/>
	<updated>2026-07-26T17:49:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1071433</id>
		<title>Mesh/Creating a mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1071433"/>
		<updated>2010-10-23T06:30:12Z</updated>

		<summary type="html">&lt;p&gt;Ashiri Sands: Added table entry for Wing3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mesh models must be created outside Second Life using a third-party 3D modeling tool.  If you&#039;re a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410 3D Studio], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google&#039;s [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers.  Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (&#039;&#039;.dae&#039;&#039;) format.&lt;br /&gt;
&lt;br /&gt;
A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory]&lt;br /&gt;
A very extensive list of 3d software can be found at [http://www.3dlinks.com/ 3Dlinks.com] under the software section.  Which of either the COLLADA or 3Dlinks items&lt;br /&gt;
will work with Second Life is not known, but at least it is a starting point to look.&lt;br /&gt;
&lt;br /&gt;
To learn more about some of the available 3D modeling tools, visit the [[Sculpted_Prims:_3d_Software_Guide|3D software guide]] created for use with [[Sculpted prims|sculpted prims]].  Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.&lt;br /&gt;
&lt;br /&gt;
=== Collada(DAE) Supported Programs for Mesh===&lt;br /&gt;
Notes on mesh support for specific versions of various applications - please update if you have additional information:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! Programs&lt;br /&gt;
! Bone&lt;br /&gt;
! Method&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
|| 3Ds Max Studio || Yes || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2009 or higher, No support for bones or UV mapping&lt;br /&gt;
|-&lt;br /&gt;
|| Bentley&#039;s MicroStation || No || Import/Export || V8i and up&lt;br /&gt;
|-&lt;br /&gt;
|| Blender || Yes || Import/Export || 2.49 and up&lt;br /&gt;
|-&lt;br /&gt;
|| DAZ 3D || Yes || Import/Export || 2.0 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Lightwave || Yes || Import/Export || 9.5 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || ? || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2008 or higher, No support for bones or UV mapping&lt;br /&gt;
|-&lt;br /&gt;
|| Modo || ? || Import/Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| PhotoShop || No || Direct open || Creative Suite 4 (11) and up&lt;br /&gt;
|-&lt;br /&gt;
|| SketchUp || No || Import/Export || 5.0 &amp;amp; 7.0 and up (6.0 was not supported)&lt;br /&gt;
|-&lt;br /&gt;
|| Wings3D || No || Import/Export || 1.2 and up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* For the best results, first try outputting individual models before trying whole 3D scenes. &lt;br /&gt;
* If you already have a library of 3D models and need a way to convert them to COLLADA format, try [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855#section7 Autodesk&#039;s FBX Converter] (our preferred converter) or [http://meshlab.sourceforge.net/ MeshLab].&lt;br /&gt;
&lt;br /&gt;
{{KBnote|If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.}}&lt;br /&gt;
&lt;br /&gt;
===Specific Software Tips===&lt;br /&gt;
&lt;br /&gt;
====Autodesk 3ds Max====&lt;br /&gt;
&lt;br /&gt;
Tests of moderate complexity models worked with the following conditions:&lt;br /&gt;
&lt;br /&gt;
- 3ds Max 2010 with Connection Extension and OpenCOLLADA plugin.&lt;br /&gt;
&lt;br /&gt;
- Object was Editable Poly, with other items removed (dummy objects, lights, rigging, etc)&lt;br /&gt;
&lt;br /&gt;
- Units was Metric cm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Ashiri Sands</name></author>
	</entry>
</feed>