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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aznavour+Wolfe</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aznavour+Wolfe"/>
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	<updated>2026-06-22T14:23:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSay&amp;diff=1170700</id>
		<title>LlSay</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSay&amp;diff=1170700"/>
		<updated>2012-07-18T02:44:14Z</updated>

		<summary type="html">&lt;p&gt;Aznavour Wolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{LSL_Function/chat|channel|msg}}&lt;br /&gt;
|func_id=23&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=10.0&lt;br /&gt;
|func=llSay&lt;br /&gt;
|sort=Say&lt;br /&gt;
|p1_type=integer|p1_name=channel&lt;br /&gt;
|p2_type=string|p2_name=msg&lt;br /&gt;
|func_desc=Says the text supplied in string {{LSLP|msg}} on channel supplied in integer {{LSLP|channel}}.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|constants&lt;br /&gt;
|caveats=&lt;br /&gt;
*Text spoken can only be heard within 20 meters of the speaking prim (rather than the root). This is contrary to how the event [[listen]] works, where a message can only be heard by any prim in the object if and only if the root prim is capable of hearing it.&lt;br /&gt;
*Text can only be a maximum of 1023 bytes.&lt;br /&gt;
*A prim can &#039;&#039;&#039;not&#039;&#039;&#039; hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0,&amp;quot;Hello, Avatar!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
To avoid making your object spam its neighborhood, use [[llInstantMessage]], [[llOwnerSay]] or [[llRegionSayTo]].&lt;br /&gt;
|helpers&lt;br /&gt;
|also_events=&lt;br /&gt;
{{LSL DefineRow||[[listen]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|Receives chat}}&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llListen]]|Ask for listen events}}&lt;br /&gt;
{{LSL DefineRow||[[llInstantMessage]]|Sends chat to the owner only (or to some other user only) to avoid spamming the {{#var:PUBLIC_CHANNEL}}}}&lt;br /&gt;
{{LSL DefineRow||[[llOwnerSay]]|Sends chat to the owner only to avoid spamming the PUBLIC_CHANNEL}}&lt;br /&gt;
{{LSL DefineRow||[[llRegionSay]]|Sends chat region wide}}&lt;br /&gt;
{{LSL DefineRow||[[llShout]]|Sends chat limited to 100 meters}}&lt;br /&gt;
{{LSL DefineRow||[[llWhisper]]|Sends chat limited to 10 meters}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles=&lt;br /&gt;
{{LSL DefineRow||[[Hello Avatar]]}}&lt;br /&gt;
|helpers=&lt;br /&gt;
* [[User:Anylyn_Hax#echo.2C_im.2C_imme_and_debug|echo, im, imme and debug]] as custom functions by {{User|Anylyn Hax}}.&lt;br /&gt;
|notes=&lt;br /&gt;
* Channel {{HoverText|0|Zero}} is the {{#var:PUBLIC_CHANNEL}}. Everyone can hear chat transmitted on this channel. All other channels are private channels (not sent to users, with the exception of {{#var:DEBUG_CHANNEL}}).&lt;br /&gt;
* Consider using llInstantMessage, llOwnerSay, or the {{#var:DEBUG_CHANNEL}} for debugging purposes. If {{#var:DEBUG_CHANNEL}} is used as {{LSLP|channel}}, the script will say {{LSLP|msg}} to the Script Warning/Error window. &lt;br /&gt;
* If one object &#039;says&#039; something to another object (&#039;&#039;e.g&#039;&#039;., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, &#039;&#039;e.g.&#039;&#039;,&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    llSay(-5243212,&amp;quot;turn on&amp;quot;);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Negative channels are popular for script communications because the client is unable to chat directly on those channels (&amp;quot;/-xxxx message&amp;quot; won&#039;t chat &amp;quot;message&amp;quot; on channel &amp;quot;-xxxx&amp;quot;, it will chat &amp;quot;/-xxxx message&amp;quot; on channel zero). The only way to do so prior to [[llTextBox]] was to use [[llDialog]] which was limited to 24 bytes.&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aznavour Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlParticleSystem&amp;diff=938942</id>
		<title>Talk:LlParticleSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlParticleSystem&amp;diff=938942"/>
		<updated>2010-06-09T08:40:46Z</updated>

		<summary type="html">&lt;p&gt;Aznavour Wolfe: /* PSYS_SRC_EMITTER_FACING vector? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Publish Notes==&lt;br /&gt;
I&#039;m experimenting with the table layout. I wanted to try and see how embedding the value constants in the rule table would look. So far, I think it looks good, but want to know what everyone else thinks. Now, the question is, how to embed the table into the template; having some issues there. [[User:Talarus Luan|Talarus Luan]] 13:49, 28 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
If you are going to embed the template you have to use the old style &amp;lt;nowiki&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/nowiki&amp;gt; tags. Or you have to escape all of your {{!}} with the &amp;lt;nowiki&amp;gt;{{!}}&amp;lt;/nowiki&amp;gt; template. It&#039;s why all of the Template:LSL_Constants_* templates use the old style tags. Looks really good. [[User:Strife Onizuka|Strife Onizuka]] 15:31, 28 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I got a bit impulsive ~_~ [[User:Strife Onizuka|Strife Onizuka]] 16:35, 28 January 2007 (PST)&lt;br /&gt;
:Cool. Works for me. Now I know what I have to do to make it work, I can do some more like it. :) [[User:Talarus Luan|Talarus Luan]] 18:11, 28 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:Please Please Please do. It is a very time consuming task I do not look forward to doing all myself. Oh, I don&#039;t foresee any changes to the templates, I am toying with the idea for a template for constant pages but that probably won&#039;t be tied into the main LSL_Generic (constants just don&#039;t need all the fields; even if it was I would change the derived template interfaces). I fixed a few small issues with the templates earlier. Your use of return_text to make the box go surprised me. I&#039;ve fixed the error messages so they give the right names (more specifically I duplicated them and put them in the higher up templates). Keep up the good work. [[User:Strife Onizuka|Strife Onizuka]] 01:22, 29 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I see at the bottom about how the rendering limit is 4096 particles within draw distance. Is this a new limit? If it is, why do edit-preferences go to over 8000? Is this to eliminate the issue of griefer particle weapons crashing clients? If you have the slider over 4096 can your client still be crashed by too many particles?[[User:IntLibber Brautigan|IntLibber Brautigan]] 10:34, 8 July 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== type ==&lt;br /&gt;
&lt;br /&gt;
hmm... there seems to be a bug in the table that makes [[Template:LSLG]] break (variable type isn&#039;t linked) but I can&#039;t figure out where it comes from... o.O&amp;lt;br&amp;gt;[[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 20:19, 25 October 2008 (UTC)&lt;br /&gt;
:I was in the progress of fixing that, but the power went out mid update (I was doing it in parts because I was updating the table). Should be fixed now, (LSLG isn&#039;t needed anymore). -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:59, 26 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSYS_SRC_OMEGA emitter rotation caveat ==&lt;br /&gt;
&lt;br /&gt;
I discovered this and found no mention so added it. To test this (if you didn&#039;t already know about it) make a simple particle display and set any single axis spinning with PSYS_SRC_OMEGA e.g. &amp;lt;0.0,0.0,3.0&amp;gt;. Take note of the display. In the saved and running script change the vector to e.g. &amp;lt;0.5,0.0,3.0&amp;gt; then save. Take note again. Then change the vector back to &amp;lt;0.0,0.0,3.0&amp;gt;. You&#039;ll note that the last of these three displays is not the same as the first (even though the script is). This is because the emitter has been rotated on the X axis briefly. Now put the script into a fresh prim and see that the result is the same as the first of the three displays and is quite different from the display seen from the last of the old prims displays. [[User:Fred Gandt|Fred Gandt]] 08:29, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry for the mistake you had to fix due to my last edit regarding this caveat Strife. I didn&#039;t see the internal links. I&#039;ll try to keep my eyes peeled next time. Thanks for fixing without making a fuss. Very gentlemanly of you. -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[User:Fred_Gandt/Scripts|scripts]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:10, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:np, you didn&#039;t know. No the big upcoming problem will be {{jira|SVC-5169|llLinkParticleSystem}}. Most of this article is going to need to be moved into a template. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:28, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve pushed just about everything into a template. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:50, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible to change shape of Particles ==&lt;br /&gt;
&lt;br /&gt;
I would like to know if it was possible to change the shape of the particles to things like stars or leaves. If this was possible, a particle emitter could do many more things than if the particles were just circles. If it is in this article, I must have overlooked it. -- [[User:Ocram Steampunk|Ocram Steampunk]] 19:05, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You can make a white star (or everything else) on a  texture with transparent background and use PSYS_SRC_TEXTURE then each particle looks like your texture. [[User:Kuraiko Yoshikawa|Kuraiko Yoshikawa]] 19:27, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSYS_SRC_EMITTER_FACING vector? ==&lt;br /&gt;
&lt;br /&gt;
Has anyone put up a request for this feature to be included? It&#039;s really silly that you can&#039;t get a sphere to emit particles from the dimple (which is aligned with the local X-axis, I think), for instance.&lt;br /&gt;
&lt;br /&gt;
Anyone got a workaround which doesn&#039;t involve using more prims? I&#039;m making a vehicle, so primcount is at a premium here.&lt;br /&gt;
&lt;br /&gt;
--[[User:Aznavour Wolfe|Aznavour Wolfe]] 08:40, 9 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Aznavour Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Get_source_and_compile&amp;diff=846142</id>
		<title>Talk:Get source and compile</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Get_source_and_compile&amp;diff=846142"/>
		<updated>2010-04-09T04:07:47Z</updated>

		<summary type="html">&lt;p&gt;Aznavour Wolfe: /* Trying to build Snowglobe 2: it is driving me nuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Linux section of this page was a mess.  It looked like it might have been created by a browser bug or something, since it seemed to grow on every edit, with duplicated text from the windows section.  I nuked it when I split the page out. -- [[User:Rob Linden|Rob Linden]] 22:47, 12 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m just starting out with open source projects and I&#039;ve managed to re-compile a project or two--but only in knoppix linux. I don&#039;t have the suite that is seems needed for the windows compile but I have cygwin and MinGW installed and have downloaded all the necessary includes for the sl source--but following the linux instructions in windows doesn&#039;t seem a plausible experiment to try. Anyone got some compile instructions for people who want to recompile in windows with open source tools? [[User:Dom DaSilva|Dom DaSilva]] 8:14P 01.09.07.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
After compiling a debug build of the viewer I noticed that there is a server selection drop down of some sort to the right of the preferences button.  Which of these should I be selecting to login?  The only one that does anything interesting is &amp;quot;Aditi&amp;quot; and it just tells me that I need to download a newer version of the client and quits.&lt;br /&gt;
&lt;br /&gt;
If I need to be connecting to the beta grid that&#039;s fine, but it would be helpful to know what each of these servers are.  I suspect that &amp;quot;DMZ&amp;quot; and &amp;quot;local&amp;quot; are internal to Linden Labs, and that &amp;quot;Aditi&amp;quot; is likely the live grid, but what about the others?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;ndash; [[User:Kage Pixel|Kage Pixel]] 17:33, 11 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: This is probably too late, but you can just change your channel to get to the main grid: see [[Channel and Version Requirements]]. [[User:Celierra Darling|Celierra Darling]] 14:58, 8 March 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== VC++ 2008 Express ==&lt;br /&gt;
&lt;br /&gt;
I have posted a synopsis of the steps I took to successfully compile the 1-21-r99587 source using VS C++ 2008 EXPRESS at the link below:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/User:Jodiah_Jensen How I Compiled SL Source w/ VC++ 2008 Express Edition ]&lt;br /&gt;
&lt;br /&gt;
Hope it helps someone. &lt;br /&gt;
&lt;br /&gt;
--[[User:Jodiah Jensen|Jodiah Jensen]] 15:14, 29 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trying to build Snowglobe 2: it is driving me nuts ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been trying to get Snowglobe 2 to build for the past several days, and it still refuses to work. Have successfully built older versions of Snowglobe before.&lt;br /&gt;
Some background: I&#039;m using VC++2005 Express on XP.&lt;br /&gt;
&lt;br /&gt;
(1) First few times I tried, VC++ failed to build 2 projects. It generated an executable which worked - sort of. HTML display wouldn&#039;t work at all because the MIME type was unrecognized for some reason.&lt;br /&gt;
&lt;br /&gt;
(2) After that, the next time I did a test build and ran it, Snowglobe popped up an EULA window. No HTML = no EULA = no way to continue.&lt;br /&gt;
&lt;br /&gt;
(3) I thought it could be because I had installed VC++ to the default directory, so I uninstalled it and installed it to a directory with no spaces in the path. That was when everything started to go even more pear-shaped.&lt;br /&gt;
&lt;br /&gt;
(4) Attempted to build, and half the unit tests failed. The executable itself refused to run - &amp;quot;incorrect application configuration&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
(5) Was wondering if it was because I hadn&#039;t installed NSIS Unicode. Installed it. Nothing changed.&lt;br /&gt;
&lt;br /&gt;
(6) Wiped the whole source directory, reconstructed it from scratch, ran cmake again, attempted to build. Same problem.&lt;br /&gt;
&lt;br /&gt;
Help!&lt;br /&gt;
&lt;br /&gt;
Edit: Just realised that the net installer for VC++ does not automatically update with SP1. Updated it with SP1. Unit tests are still failing. Just noticed the error code: -1072365566.&lt;br /&gt;
&lt;br /&gt;
--[[User:Aznavour Wolfe|Aznavour Wolfe]] 03:51, 9 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Aznavour Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Get_source_and_compile&amp;diff=846132</id>
		<title>Talk:Get source and compile</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Get_source_and_compile&amp;diff=846132"/>
		<updated>2010-04-09T03:51:36Z</updated>

		<summary type="html">&lt;p&gt;Aznavour Wolfe: /* Trying to build Snowglobe 2: it is driving me nuts */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Linux section of this page was a mess.  It looked like it might have been created by a browser bug or something, since it seemed to grow on every edit, with duplicated text from the windows section.  I nuked it when I split the page out. -- [[User:Rob Linden|Rob Linden]] 22:47, 12 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m just starting out with open source projects and I&#039;ve managed to re-compile a project or two--but only in knoppix linux. I don&#039;t have the suite that is seems needed for the windows compile but I have cygwin and MinGW installed and have downloaded all the necessary includes for the sl source--but following the linux instructions in windows doesn&#039;t seem a plausible experiment to try. Anyone got some compile instructions for people who want to recompile in windows with open source tools? [[User:Dom DaSilva|Dom DaSilva]] 8:14P 01.09.07.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
After compiling a debug build of the viewer I noticed that there is a server selection drop down of some sort to the right of the preferences button.  Which of these should I be selecting to login?  The only one that does anything interesting is &amp;quot;Aditi&amp;quot; and it just tells me that I need to download a newer version of the client and quits.&lt;br /&gt;
&lt;br /&gt;
If I need to be connecting to the beta grid that&#039;s fine, but it would be helpful to know what each of these servers are.  I suspect that &amp;quot;DMZ&amp;quot; and &amp;quot;local&amp;quot; are internal to Linden Labs, and that &amp;quot;Aditi&amp;quot; is likely the live grid, but what about the others?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;ndash; [[User:Kage Pixel|Kage Pixel]] 17:33, 11 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: This is probably too late, but you can just change your channel to get to the main grid: see [[Channel and Version Requirements]]. [[User:Celierra Darling|Celierra Darling]] 14:58, 8 March 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== VC++ 2008 Express ==&lt;br /&gt;
&lt;br /&gt;
I have posted a synopsis of the steps I took to successfully compile the 1-21-r99587 source using VS C++ 2008 EXPRESS at the link below:&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/User:Jodiah_Jensen How I Compiled SL Source w/ VC++ 2008 Express Edition ]&lt;br /&gt;
&lt;br /&gt;
Hope it helps someone. &lt;br /&gt;
&lt;br /&gt;
--[[User:Jodiah Jensen|Jodiah Jensen]] 15:14, 29 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trying to build Snowglobe 2: it is driving me nuts ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been trying to get Snowglobe 2 to build for the past several days, and it still refuses to work. Have successfully built older versions of Snowglobe before.&lt;br /&gt;
Some background: I&#039;m using VC++2005 Express on XP.&lt;br /&gt;
&lt;br /&gt;
(1) First few times I tried, VC++ failed to build 2 projects. It generated an executable which worked - sort of. HTML display wouldn&#039;t work at all because the MIME type was unrecognized for some reason.&lt;br /&gt;
&lt;br /&gt;
(2) After that, the next time I did a test build and ran it, Snowglobe popped up an EULA window. No HTML = no EULA = no way to continue.&lt;br /&gt;
&lt;br /&gt;
(3) I thought it could be because I had installed VC++ to the default directory, so I uninstalled it and installed it to a directory with no spaces in the path. That was when everything started to go even more pear-shaped.&lt;br /&gt;
&lt;br /&gt;
(4) Attempted to build, and half the unit tests failed. The executable itself refused to run - &amp;quot;incorrect application configuration&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
(5) Was wondering if it was because I hadn&#039;t installed NSIS Unicode. Installed it. Nothing changed.&lt;br /&gt;
&lt;br /&gt;
(6) Wiped the whole source directory, reconstructed it from scratch, ran cmake again, attempted to build. Same problem.&lt;br /&gt;
&lt;br /&gt;
Help!&lt;br /&gt;
&lt;br /&gt;
--[[User:Aznavour Wolfe|Aznavour Wolfe]] 03:51, 9 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Aznavour Wolfe</name></author>
	</entry>
</feed>