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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bloodsong+Termagant</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-06-25T15:11:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1151402</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1151402"/>
		<updated>2011-08-15T19:35:11Z</updated>

		<summary type="html">&lt;p&gt;Bloodsong Termagant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;August 15, 2011&#039;&#039;&#039; &lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Mesh%20Sandbox%205/107/11/23 Mesh Sandbox 5 on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You must join the group &amp;quot;Mesh Volunteers&amp;quot; in order to access the mesh sandboxes.&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
# Charlar Linden &amp;quot;I do not expect resource weights calculations to change&amp;quot;. I heard from at least 3 Linden over the past 2 weeks that they started the PE limits high because its easier to lower them down later... and obviously now they are not being lowered at all I and MANY others are not satisfied at all.  With the current costs and no hope for them coming down sculpties seems vastly superior to anything non AV related... So I guess my question is why did you guys even make mesh if it is inferior to the current stuff in SL? (Moo Spyker)&lt;br /&gt;
# Status on maptilegenerator, is the result i see in aditi the final way you want to render meshobjects on maps? (the bunny)&lt;br /&gt;
# Which viewer should we test? Which is the latest maintained viewer? Is it mesh-development or snowstorm_viewer-development or Second Life Beta Viewer? [Yuzuru Jewell]&lt;br /&gt;
# WE WANT NYX BEARS [Dahlia Trimble]&lt;br /&gt;
# I am now on Viewer 3 and, as with the last mesh viewer, there is no mesh upload in mesh enable areas, nor am i able to IM, tp without crashing, or view profiles.  This is preventing me from moving forward with mesh.  https://jira.secondlife.com/browse/CTS-768 I don&#039;t know how many more are in this situation, but it is major for those of us experiencing it. [Eleanora Newell]&lt;br /&gt;
# When you say that you can change the joint position, does that mean you can scale the bone? I&#039;ve tried translating a bone to a different position and that didn&#039;t seem to work. [Ashasekayi Ra]&lt;br /&gt;
# What is the purpose of the SLM file generated upon upload? After having problems, I found I needed to delete this manually, or else the problems got worse. (Tiberious)&lt;br /&gt;
# OS Lib update (Wplfpup Lowenhar / Jusden Jonstone)&lt;br /&gt;
# Any chance of CTS-631 being considered after release? It can solve the big mesh = big PE problem.&lt;br /&gt;
# (insert question here)&lt;br /&gt;
#  Explain again the joint offsets/bone lengths, or lack thereof, or how you cant move or rotate bones in a rig...?  you can&#039;t make quads or anything unless they are in human T-position?  you can&#039;t make creatures with shortened legs or lengthened arms?&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Bloodsong Termagant</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1150675</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1150675"/>
		<updated>2011-08-05T15:00:09Z</updated>

		<summary type="html">&lt;p&gt;Bloodsong Termagant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;July 18, 2011&#039;&#039;&#039; &lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ%201/214/243/23 Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Simball and Mesh - I am an avid Simball player. Simball is a Second Life sport that can be described as a kind of Hockey on hover boards, created by Sean Martin under the Trademark Vetox. It has gained some popularity, and a lot of popularity with the Japanese who have a league of their own. How will the new simulators that mesh introduces affect this game? Can Simball benefit from Mesh ramps that the board doesn&#039;t snag on in laggy conditions, like they sometimes do on the prim ramps? [Davido Chrome]&lt;br /&gt;
#Deformers:  Since joint offsets/bone lengths aren&#039;t going to be supported by the mesh uploader at release, and since the latest mesh viewers do not support uploading BVH files where the hip is not the root joint, does this mean there will be a window of time where no new deformers are able to be created?  (And did you mean to do that?) (Bloodsong Termagant)&lt;br /&gt;
#Deformers, Multiple:  If an avatar wears more than one rigged mesh with joint offsets/bone lengths (when we get those ::nudgenudge::), which offsets/lengths will the avatar inherit?  The ones from the first worn rig?  The ones from the last worn rig?  The ones from all partial rigs that don&#039;t overlap (ie: arm lengths from a sweater, shin lengths from a boot)?  (Bloodsong Termagant)&lt;br /&gt;
#Agenda Item (Your name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Bloodsong Termagant</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation,_Mesh_Import,_Scripting_User_Group&amp;diff=1145133</id>
		<title>Content Creation, Mesh Import, Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation,_Mesh_Import,_Scripting_User_Group&amp;diff=1145133"/>
		<updated>2011-06-02T13:54:43Z</updated>

		<summary type="html">&lt;p&gt;Bloodsong Termagant: added 2 rig/bone length questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Although the header says &amp;quot;Content Creation/Mesh Import/Scripting&amp;quot;, currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;June 7, 2011&#039;&#039;&#039;  *note delay due to memorial day (US holiday)*&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ%201/251/250/24 Mesh HQ on Aditi]&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
# What&#039;s the current focus for the Mesh team? Where should residents focus to assist with testing new features?&lt;br /&gt;
# Bone lengths! Please give us an update on this.&lt;br /&gt;
# Presently, decomposing physics shape with multiple objects greys out upload button and prevents upload. Is this restriction intended? Will it remain through release? [Drongle McMahon]&lt;br /&gt;
# Will the mesh beta regions remain after release? If not, at which stage will they disappear? If so, for how long? [Drongle]&lt;br /&gt;
# Ensure physics type stays consistent between rezzes. Some meshes default to Convex Hull (even with a physics shape) when spawned by an object.&lt;br /&gt;
# When creating a partially-rigged mesh (ie: a shirt), how much of the skeleton rig is required in the dae?  The whole thing? The relevant bones only?  Everything from the hip up through the relevant bones? [bloodsong]&lt;br /&gt;
# If two rigged meshes are worn and both have custom bone length/positions, which settings will be used? [bloodsong]&lt;br /&gt;
# please add your agenda items here&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
* [[Content Creation, Mesh Import, Scripting User Group/Archive]]&lt;br /&gt;
*   [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|Older archives]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Bloodsong Termagant</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation,_Mesh_Import,_Scripting_User_Group&amp;diff=1142916</id>
		<title>Content Creation, Mesh Import, Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation,_Mesh_Import,_Scripting_User_Group&amp;diff=1142916"/>
		<updated>2011-05-09T13:40:32Z</updated>

		<summary type="html">&lt;p&gt;Bloodsong Termagant: added 2 questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Although the header says &amp;quot;Content Creation/Mesh Import/Scripting&amp;quot;, currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at 11 AM in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;May 9, 2011&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ%201/251/250/24 Mesh HQ on Aditi]&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 10:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
# Can you explain how undecomposed prim-type physics shapes are made? In physics shape display I see one-sided surfaces, missing sides of solids, and small small features absent. Decomposed surfaces are 2-sided. [Drongle McMahon]&lt;br /&gt;
# Can you update us on recent progress and tell us what your current priorities are? [Vivienne Daguerre]&lt;br /&gt;
# Is there anything in particular you need us to test? [Vivienne Daguerre]&lt;br /&gt;
# Please give an update on re-adding bone length recognition to the importer.&lt;br /&gt;
# Why do some cts jiras get spirited off into Shining, leaving no trace in cts? [Drongle]&lt;br /&gt;
# Will LL support or quash the XML hack that allows sculpties to have texture faces? [Bloodsong Termagant]&lt;br /&gt;
# I am working on rideables.  If one mesh leg costs about 20 prims, and at least 6 alpha iterations are needed to animate each of the 4 legs, that would be 480 prims for the legs alone (and not account for the body, head, neck, and all those flexiprims needed for manes and tails).  While scripts are happy, because each mesh object is one link in a set, and avatars don&#039;t care because they don&#039;t (yet) have a prim limit on what they can wear; wouldn&#039;t such a mesh rideable cause a huge amount of prim lag?  Should I shelve this project, at least until/unless independantly rigged animated mesh items are supported?  If independantly rigged meshes are introduced at some later date, will they still work when worn by an avatar (and not try to glom onto the avatar&#039;s armature)? [Bloodsong Termagant]&lt;br /&gt;
# please add your agenda items here&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
* [[Mesh_User_Group/Archive|Agenda and notes archive]]&lt;br /&gt;
*   [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|Older archives]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Bloodsong Termagant</name></author>
	</entry>
</feed>