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	<updated>2026-07-24T21:38:37Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=Creating_HUDs&amp;diff=179003</id>
		<title>Creating HUDs</title>
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		<updated>2008-12-18T10:40:37Z</updated>

		<summary type="html">&lt;p&gt;Cometfish Dragonash: /* HUD is invisible */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help |Glossary=*|BugFixes=*}} Heads up display (abbreviated HUD) is a control panel for an AO or other devices that appears (only) on the screen of the avatar wearing them.&lt;br /&gt;
&lt;br /&gt;
Most scripted functionality works with HUDs, with the following exceptions. (The list ist not exhaustive!)&lt;br /&gt;
&lt;br /&gt;
* Particles do not work. Don&#039;t have HUD [[prim]]s generate them. If a HUD attempts to generate particles, they appear at &amp;lt;0,0,0&amp;gt; in the current sim, annoying your neighbors.&lt;br /&gt;
&lt;br /&gt;
* If a sound is triggered using [[llPlaySound]](), only the HUD wearer will hear it. If the land parcel they&#039;re over restricts sound entry/exit, the sound will not play.&lt;br /&gt;
** If a sound is triggered using [[llTriggerSound]](), the wearer and any bystanders will hear it.&lt;br /&gt;
* The [[Sensor]] will not detect the avatar wearing the HUD.&lt;br /&gt;
&lt;br /&gt;
Scripted movement of HUD pieces is relative to the attachment points. The position vector used by [[llSetPos]]() is interpreted as . A depth of -1 will render in front of a depth of 0.&lt;br /&gt;
&lt;br /&gt;
Since HUD attachments cannot be clicked thru even if they&#039;re invisible, the common solutions to getting them out of the way are moving them and shrinking them.&lt;br /&gt;
&lt;br /&gt;
If you are trying to move the HUD around relative to its current position, use [[llGetLocalPos]]() rather than [[llGetPos]]().&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
llSetPos(llGetLocalPos() + (&amp;lt;0.25,0,0&amp;gt; * llGetLocalRot()));&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solving problems with HUDs ==&lt;br /&gt;
&lt;br /&gt;
==== HUD is invisible ====&lt;br /&gt;
This problem arises when the person who made the HUD (or gave it to you) has a screen resolution greater than yours: The HUD is attached at the position that it had on their screen, but that is outside your field of view. The solution is:&lt;br /&gt;
# Attach another HUD (one that you know works properly for you).&lt;br /&gt;
# Right-click it and select &amp;quot;Edit&amp;quot;.&lt;br /&gt;
# Zoom out until you can see the other HUD.&lt;br /&gt;
# Left-click on the stray and move it back within the white rectangle marking your viewer&#039;s screen size. &#039;&#039;&#039;Note&#039;&#039;&#039;: use the arrowheads to move the HUD, clicking on the arrows&#039; tails sometimes drops you out of edit mode.&lt;br /&gt;
# Close the Edit window to return to normal viewing.&lt;/div&gt;</summary>
		<author><name>Cometfish Dragonash</name></author>
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