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	<updated>2026-05-26T10:27:20Z</updated>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1198871</id>
		<title>Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1198871"/>
		<updated>2016-01-17T23:44:22Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Glossary=*}}&lt;br /&gt;
== Second Life Slang ==&lt;br /&gt;
This section lists Second Life specific slang (&#039;&#039;&#039;SL&#039;&#039;&#039;ang). Link to this page with http://bit.ly/SLAcronyms&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #A3B1BF; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Acronym&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Meaning&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|ALT&lt;br /&gt;
|[[Alternate Account]]&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|[[Animation Override]]&lt;br /&gt;
|-&lt;br /&gt;
|AR&lt;br /&gt;
|[[Abuse Report]]&lt;br /&gt;
|-&lt;br /&gt;
|ARC&lt;br /&gt;
|[[Avatar Rendering Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|AV&lt;br /&gt;
|[[Avatar]]&lt;br /&gt;
|-&lt;br /&gt;
|CG&lt;br /&gt;
|[[Community Gateway]]&lt;br /&gt;
|-&lt;br /&gt;
|CS&lt;br /&gt;
|[[LL:Second Life Community Standards|Community Standards]]&lt;br /&gt;
|-&lt;br /&gt;
|DMCA&lt;br /&gt;
|[http://secondlife.com/corporate/dmca.php Digital Millennium Copyright Act]&lt;br /&gt;
|-&lt;br /&gt;
|FEF&lt;br /&gt;
|Fast, Easy and Fun (Philip Linden)&lt;br /&gt;
|-&lt;br /&gt;
|HI(P)&lt;br /&gt;
|[[Help Island]] ([[Help Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
|HUD&lt;br /&gt;
|[[Head-up display]]&lt;br /&gt;
|-&lt;br /&gt;
|IM&lt;br /&gt;
|[[Instant Message]]&lt;br /&gt;
|-&lt;br /&gt;
|KB&lt;br /&gt;
|Knowledge Base; see [[Old Knowledge Base]]&lt;br /&gt;
|-&lt;br /&gt;
|KBAotW&lt;br /&gt;
|[[KB Article of the Week|Knowledge Base Article of the Week]]&lt;br /&gt;
|-&lt;br /&gt;
|LAG&lt;br /&gt;
|[[Lag]] fail to keep up with ...&lt;br /&gt;
|-&lt;br /&gt;
|LDPW&lt;br /&gt;
|[[Linden Department of Public Works]]&lt;br /&gt;
|-&lt;br /&gt;
|LL&lt;br /&gt;
|[[Linden Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|LOD&lt;br /&gt;
|Level of Detail for e.g. in [[Mesh_and_LOD]]&lt;br /&gt;
|-&lt;br /&gt;
|LSL&lt;br /&gt;
|[[Linden Scripting Language]]&lt;br /&gt;
|-&lt;br /&gt;
|LM&lt;br /&gt;
|[[Landmark]]&lt;br /&gt;
|-&lt;br /&gt;
|MG&lt;br /&gt;
|[[Main Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|MotD&lt;br /&gt;
|[[Message of the Day]]&lt;br /&gt;
|-&lt;br /&gt;
|NC&lt;br /&gt;
|[[Notecard]]&lt;br /&gt;
|-&lt;br /&gt;
|OGP&lt;br /&gt;
|[[Open Grid Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
|OH&lt;br /&gt;
|[[Office Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|OI(P)&lt;br /&gt;
|[[Orientation Island]] ([[Orientation Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
|PyOGP&lt;br /&gt;
|[[PyOGP|Python Open Grid Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
|RC&lt;br /&gt;
|[[Release Candidate]]&lt;br /&gt;
|-&lt;br /&gt;
|RL&lt;br /&gt;
|[[Real Life|Real-(First-)Life]]&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Second Life]]&lt;br /&gt;
|-&lt;br /&gt;
|SLB&lt;br /&gt;
|[[Second Life Birthday]]&lt;br /&gt;
|-&lt;br /&gt;
|SLRR&lt;br /&gt;
|[[SLRR|Second Life Railroad]]&lt;br /&gt;
|-&lt;br /&gt;
|SLT&lt;br /&gt;
|[[SLT|Second Life Time]]&lt;br /&gt;
|-&lt;br /&gt;
|SLurl&lt;br /&gt;
|[[SLurl|Second Life URL]]&amp;lt;ref&amp;gt;URL is an acronym for &#039;&#039;&#039;U&#039;&#039;&#039;niform &#039;&#039;&#039;R&#039;&#039;&#039;esource &#039;&#039;&#039;L&#039;&#039;&#039;ocator, see [http://de.wikipedia.org/wiki/Uniform_Resource_Locator Wikipedia: URL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TG&lt;br /&gt;
|[[Teen Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|ToS&lt;br /&gt;
|[[LL:Second Life Terms of Service|Second Life Terms of Service]]&lt;br /&gt;
|-&lt;br /&gt;
|TotW&lt;br /&gt;
|[[Video Tutorials/TotW|Tip of the Week]]&lt;br /&gt;
|-&lt;br /&gt;
|TP&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|-&lt;br /&gt;
|TSL&lt;br /&gt;
|[[Teen Second Life]]&lt;br /&gt;
|-&lt;br /&gt;
|WA&lt;br /&gt;
|[[Welcome Area]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Internet Slang ==&lt;br /&gt;
For general Internet slang, see: http://en.wiktionary.org/wiki/Appendix:Internet_slang&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1198870</id>
		<title>Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1198870"/>
		<updated>2016-01-17T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Glossary=*}}&lt;br /&gt;
== Second Life Slang ==&lt;br /&gt;
This section lists Second Life specific slang (&#039;&#039;&#039;SL&#039;&#039;&#039;ang). Link to this page with http://bit.ly/SLAcronyms&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #A3B1BF; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Acronym&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Meaning&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|ALT&lt;br /&gt;
|[[Alternate Account]]&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|[[Animation Override]]&lt;br /&gt;
|-&lt;br /&gt;
|AR&lt;br /&gt;
|[[Abuse Report]]&lt;br /&gt;
|-&lt;br /&gt;
|ARC&lt;br /&gt;
|[[Avatar Rendering Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|AV&lt;br /&gt;
|[[Avatar]]&lt;br /&gt;
|-&lt;br /&gt;
|CG&lt;br /&gt;
|[[Community Gateway]]&lt;br /&gt;
|-&lt;br /&gt;
|CS&lt;br /&gt;
|[[LL:Second Life Community Standards|Community Standards]]&lt;br /&gt;
|-&lt;br /&gt;
|DMCA&lt;br /&gt;
|[http://secondlife.com/corporate/dmca.php Digital Millennium Copyright Act]&lt;br /&gt;
|-&lt;br /&gt;
|FEF&lt;br /&gt;
|Fast, Easy and Fun (Philip Linden)&lt;br /&gt;
|-&lt;br /&gt;
|HI(P)&lt;br /&gt;
|[[Help Island]] ([[Help Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
|HUD&lt;br /&gt;
|[[Head-up display]]&lt;br /&gt;
|-&lt;br /&gt;
|IM&lt;br /&gt;
|[[Instant Message]]&lt;br /&gt;
|-&lt;br /&gt;
|KB&lt;br /&gt;
|Knowledge Base; see [[Old Knowledge Base]]&lt;br /&gt;
|-&lt;br /&gt;
|KBAotW&lt;br /&gt;
|[[KB Article of the Week|Knowledge Base Article of the Week]]&lt;br /&gt;
|-&lt;br /&gt;
|LAG&lt;br /&gt;
|[[Lag]] fail to keep up with ...&lt;br /&gt;
|-&lt;br /&gt;
|LDPW&lt;br /&gt;
|[[Linden Department of Public Works]]&lt;br /&gt;
|-&lt;br /&gt;
|LL&lt;br /&gt;
|[[Linden Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|LOD&lt;br /&gt;
|Level of Detail for e.g. in [[Mesh_and_LOD]]&lt;br /&gt;
|-&lt;br /&gt;
|LSL&lt;br /&gt;
|[[Linden Scripting Language]]&lt;br /&gt;
|-&lt;br /&gt;
|LM&lt;br /&gt;
|[[Landmark]]&lt;br /&gt;
|-&lt;br /&gt;
|MG&lt;br /&gt;
|[[Main Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|MotD&lt;br /&gt;
|[[Message of the Day]]&lt;br /&gt;
|-&lt;br /&gt;
|NC&lt;br /&gt;
|[[Notecard]]&lt;br /&gt;
|-&lt;br /&gt;
|OGP&lt;br /&gt;
|[[Open Grid Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
|OH&lt;br /&gt;
|[[Office Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|OI(P)&lt;br /&gt;
|[[Orientation Island]] ([[Orientation Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
|PyOGP&lt;br /&gt;
|[[PyOGP|Python Open Grid Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
|RC&lt;br /&gt;
|[[Release Candidate]]&lt;br /&gt;
|-&lt;br /&gt;
|RL&lt;br /&gt;
|Real-(First-)Life&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|[[Second Life]]&lt;br /&gt;
|-&lt;br /&gt;
|SLB&lt;br /&gt;
|[[Second Life Birthday]]&lt;br /&gt;
|-&lt;br /&gt;
|SLRR&lt;br /&gt;
|[[SLRR|Second Life Railroad]]&lt;br /&gt;
|-&lt;br /&gt;
|SLT&lt;br /&gt;
|[[SLT|Second Life Time]]&lt;br /&gt;
|-&lt;br /&gt;
|SLurl&lt;br /&gt;
|[[SLurl|Second Life URL]]&amp;lt;ref&amp;gt;URL is an acronym for &#039;&#039;&#039;U&#039;&#039;&#039;niform &#039;&#039;&#039;R&#039;&#039;&#039;esource &#039;&#039;&#039;L&#039;&#039;&#039;ocator, see [http://de.wikipedia.org/wiki/Uniform_Resource_Locator Wikipedia: URL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TG&lt;br /&gt;
|[[Teen Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|ToS&lt;br /&gt;
|[[LL:Second Life Terms of Service|Second Life Terms of Service]]&lt;br /&gt;
|-&lt;br /&gt;
|TotW&lt;br /&gt;
|[[Video Tutorials/TotW|Tip of the Week]]&lt;br /&gt;
|-&lt;br /&gt;
|TP&lt;br /&gt;
|[[Teleport]]&lt;br /&gt;
|-&lt;br /&gt;
|TSL&lt;br /&gt;
|[[Teen Second Life]]&lt;br /&gt;
|-&lt;br /&gt;
|WA&lt;br /&gt;
|[[Welcome Area]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Internet Slang ==&lt;br /&gt;
For general Internet slang, see: http://en.wiktionary.org/wiki/Appendix:Internet_slang&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Private_Land_Geography_Research&amp;diff=1192966</id>
		<title>Private Land Geography Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Private_Land_Geography_Research&amp;diff=1192966"/>
		<updated>2014-08-23T19:37:54Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Water presence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geography Symbol.png|200px|thumb|right|Second Life Geography]]&lt;br /&gt;
Private-owned sims are the vast majority of land on the grid. They show a high diversity in Geographic features: land features, ground texture, vegetation and buildings. In many cases, they also have a complex system of skyboxes. But, a classification of these land features is possible and it shows in fact what are the aspirations of the people behind the scene.&lt;br /&gt;
&lt;br /&gt;
Private sims are found in the following places:&lt;br /&gt;
*Private [[Subcontinent|Subcontinents]] (attached to Sansara and Nautilus continents)&lt;br /&gt;
*Private [[Continent|Continents]] (smaller then the Linden-owned ones)&lt;br /&gt;
*Private [[Microcontinent|Microcontinents]] (the vast majority)&lt;br /&gt;
*Private [[Sim Cluster|Sim Clusters]] (the vast majority)&lt;br /&gt;
*Private [[Sim Group|Sim Groups]] (almost all of them)&lt;br /&gt;
*[[Unassociated Sims]] (100% of them)&lt;br /&gt;
*[[Isolated Sim|Isolated Sims]] (all of them).&lt;br /&gt;
&lt;br /&gt;
The following listings are the data collected by &#039;&#039;Second Life Geography&#039;&#039; team by visiting private-owned sims.&lt;br /&gt;
&lt;br /&gt;
== Geographic features ==&lt;br /&gt;
&lt;br /&gt;
=== Land fragmentation ===&lt;br /&gt;
&lt;br /&gt;
*Undivided: 42.2%&lt;br /&gt;
*Divided by mountains: 5.1%&lt;br /&gt;
*Divided by objects: 4.4%&lt;br /&gt;
*Divided by parcel lines: 13.3%&lt;br /&gt;
*Divided by roads: 4.0%&lt;br /&gt;
*Divided by water: 14.6%&lt;br /&gt;
*Unknown: 16.5%&lt;br /&gt;
&lt;br /&gt;
=== Geographic type ===&lt;br /&gt;
&lt;br /&gt;
*Artificial &amp;amp; skyboxes: 5.1%&lt;br /&gt;
*Hills: 11.5%&lt;br /&gt;
*Mountains: 13.2%&lt;br /&gt;
*Plain: 22.8%&lt;br /&gt;
*Plateaus: 9.2%&lt;br /&gt;
*Tropical beach paradise: 18.0%&lt;br /&gt;
*Water: 3.8%&lt;br /&gt;
*Unknown: 16.4%&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
*Air: 0.5&lt;br /&gt;
*Inside buildings: 4.8&lt;br /&gt;
*None: 23.9&lt;br /&gt;
*Paths: 6.8&lt;br /&gt;
*Railways: 0.8&lt;br /&gt;
*Roads: 7.1&lt;br /&gt;
*Water: 6.3&lt;br /&gt;
*Unknown: 10.7&lt;br /&gt;
&lt;br /&gt;
=== Water presence ===&lt;br /&gt;
&lt;br /&gt;
*No water: 19.6%&lt;br /&gt;
*&amp;lt;40% water: 41.0%&lt;br /&gt;
*~50% water: 13.9%&lt;br /&gt;
*&amp;gt;60% water: 9.4%&lt;br /&gt;
*Complete flooded: 1.3%&lt;br /&gt;
*Unknown: 14.7%&lt;br /&gt;
&lt;br /&gt;
== Ground texture ==&lt;br /&gt;
&lt;br /&gt;
*Covered ground: 4.9%&lt;br /&gt;
*Designed special: 0.8%&lt;br /&gt;
*Empty ground: 4.0%&lt;br /&gt;
*Grass: 49.8%&lt;br /&gt;
*Sand: 23.9%&lt;br /&gt;
*White: 0.6%&lt;br /&gt;
*Unknown: 15.9%&lt;br /&gt;
&lt;br /&gt;
== Vegetation ==&lt;br /&gt;
&lt;br /&gt;
*Colored plants: 3.9%&lt;br /&gt;
*Dead plants &amp;amp; desert: 0.3%&lt;br /&gt;
*Forest: 12.0%&lt;br /&gt;
*None: 19.7%&lt;br /&gt;
*Parks: 2.4%&lt;br /&gt;
*Small plants: 3.4%&lt;br /&gt;
*Temperate, not forest: 15.4%&lt;br /&gt;
*Tropical: 23.3%&lt;br /&gt;
*Water submerged plants: 0.8%&lt;br /&gt;
*Unknown: 18.8%&lt;br /&gt;
&lt;br /&gt;
== Building style ==&lt;br /&gt;
&lt;br /&gt;
*Advertise (large): 5.3%&lt;br /&gt;
*Advertise (small): 5.2%&lt;br /&gt;
*Antiquity: 1.0%&lt;br /&gt;
*Beach style: 15.5%&lt;br /&gt;
*Exposition: 1.0%&lt;br /&gt;
*Fantasy: 1.9%&lt;br /&gt;
*Far East &amp;amp; East: 1.5%&lt;br /&gt;
*Industrial: 0.5%&lt;br /&gt;
*Later then medieval: 2.4%&lt;br /&gt;
*Medieval: 5.0%&lt;br /&gt;
*Modern: 7.8%&lt;br /&gt;
*None: 6.8%&lt;br /&gt;
*Not quite buildings: 1.8%&lt;br /&gt;
*Ruins: 0.6%&lt;br /&gt;
*Rural: 4.9%&lt;br /&gt;
*Rustic: 7.9%&lt;br /&gt;
*Sci-fi: 1.8%&lt;br /&gt;
*Suburbs: 7.4%&lt;br /&gt;
*Under water: 0.2%&lt;br /&gt;
*Urban: 3.6%&lt;br /&gt;
*Unknown: 18.0%&lt;br /&gt;
&lt;br /&gt;
== Land destination ==&lt;br /&gt;
&lt;br /&gt;
*Club/party: 4.4%&lt;br /&gt;
*Commercial, not shops: 3.4%&lt;br /&gt;
*For sale, rent: 9.3%&lt;br /&gt;
*Institution: 2.3%&lt;br /&gt;
*Not used: 2.1%&lt;br /&gt;
*Private sandbox: 0.3%&lt;br /&gt;
*Recreation: 20.8%&lt;br /&gt;
*Residential: 25.6%&lt;br /&gt;
*Roleplay: 6.3%&lt;br /&gt;
*Shops: 7.8%&lt;br /&gt;
*Unknown: 17.7%&lt;br /&gt;
&lt;br /&gt;
== Access restrictions ==&lt;br /&gt;
&lt;br /&gt;
*None found: 67.0%&lt;br /&gt;
*Themed outfit: 1.8%&lt;br /&gt;
*Ban lines: 9.4%&lt;br /&gt;
*Entity orbs: 4.5%&lt;br /&gt;
*Skybox limited: 3.4%&lt;br /&gt;
*No access: 13.9%&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
&lt;br /&gt;
These results are made after visiting (or attempting to visit) 682 private sims at random with an avatar. Results are calculated based on what was found on each sim. If access was limited, other possible resources were used (like world map). When no information could be obtained, the sim was noted as &#039;unknown&#039; features.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;land fragmentation&#039;&#039;, it was important if that is visible. For example, if land is divided but used by the same person, it was not count. Or, if land is used by two persons and it is not a visible separation, also it was considered undivided. In some cases, land separation is done by multiple ways: by water channels and mountains at the same time (for the same separation line or for two different borders). The dominant feature was counted.&lt;br /&gt;
&lt;br /&gt;
Also, for &#039;&#039;Geographic style&#039;&#039;, the dominant feature was considered. It is known that a single sim can host at the same time all types of land. The only exception is that a flatland separated by mountain ranges, where almost all land is flat, was considered a plateau, because a plain must be almost completely flat.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;Transportation&#039;&#039;, the dominant transport way was considered. This, because sometimes in the same sim you might find roads, railways and waterways. In some places, transport ways are only decorative, but were still noted.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;Water presence&#039;&#039; all is very clear: water surface was measured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ground texture&#039;&#039; varies from sim to sim. There are a few categories listed here. Please note that there are many subcategories, not listed. For example, when ground looks like grass, it cound be lighter, darker or covered with flowers. Only main categories were listed to avoid confusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vegetation&#039;&#039; includes the main type found in a sim. It was not required that a sim is completely covered with trees to be listed as a &#039;forest&#039;. And also, forests are over 95% made of temperate trees. Palm trees only on rare occasions form a forest. So, dominant type of vegetation is of temperate origin, tropical vegetation is second, but only at a few percents difference.&lt;br /&gt;
&lt;br /&gt;
Including a sim in a different category based on its &#039;&#039;Building style&#039;&#039; was the hardest challenge. Again, the dominant feature was considered representative. In the following, each category is explained:&lt;br /&gt;
*Advertise (large) - might be a shop or a place for gambling, but not inside a building.&lt;br /&gt;
*Advertise (small) - usually found at places set for sale or for rent&lt;br /&gt;
*Antiquity - ancient buildings&lt;br /&gt;
*Beach style - from wooden to modern buildings, but connected to water&lt;br /&gt;
*Exposition - expositions&lt;br /&gt;
*Fantasy - as its name say, something out of this world&lt;br /&gt;
*Far East &amp;amp; East - Arabic, Chinese and other Asian&lt;br /&gt;
*Industrial - as its name says&lt;br /&gt;
*Later then medieval - steampunk and related&lt;br /&gt;
*Medieval - middle ages and also Western&lt;br /&gt;
*Modern - usually modern buildings&lt;br /&gt;
*None - no building&lt;br /&gt;
*Not quite buildings - statues, fences for animals and other things that are not buildings&lt;br /&gt;
*Ruins - as its name says&lt;br /&gt;
*Rural - rural communities&lt;br /&gt;
*Rustic - buildings in nature, but not rural&lt;br /&gt;
*Sci-fi - tomorrow style&lt;br /&gt;
*Suburbs - something between a city and a rural building&lt;br /&gt;
*Under water - rare, as its name says&lt;br /&gt;
*Urban - both dark-urban and towns&lt;br /&gt;
*Unknown - no information available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land destination&#039;&#039; is listed as follows:&lt;br /&gt;
&lt;br /&gt;
*Club/party - when a large part of a sim is made for this&lt;br /&gt;
*Commercial, not shops - for example a place for gambling&lt;br /&gt;
*For sale, rent - as its name says&lt;br /&gt;
*Institution - as its name says&lt;br /&gt;
*Not used - nothing built&lt;br /&gt;
*Private sandbox - rare&lt;br /&gt;
*Recreation - this includes wilderness places, decorative things, hangout, expositions and estate protected land&lt;br /&gt;
*Residential - all what looks residential&lt;br /&gt;
*Roleplay - includes also combat places&lt;br /&gt;
*Shops - inworld shops (if they are large)&lt;br /&gt;
*Unknown - places that could not be visited and no data is available.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Access restrictions&#039;&#039;, only what the visitor avatar encountered is listed. This is better, because it shouldn&#039;t be fair to list an entire sim to have ban lines or entity orbs if only a tiny parcel has these restrictive devices. Please note that some places allow a single parcel for access (the tier box). In other places, access is granted, but there is no parcel that allows direct teleport. so, it might be possible to visit a sim from another nearby sim, if they are connected.&lt;br /&gt;
&lt;br /&gt;
Estimated errors are about 5% of each value. For example, if for a category the measured value is 10%, error is 0.5%. At this, an error of 0.2% must be added for any value.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Sims]]&lt;br /&gt;
*[[Desert Sims]]&lt;br /&gt;
*[[Gorean Sims]]&lt;br /&gt;
*[[Private Wilderness Sims]]&lt;br /&gt;
*[[Sex In Second Life]]&lt;br /&gt;
*[[Tropical Beach Paradise]]&lt;br /&gt;
*[[Unconventional Private Land Geography]]&lt;br /&gt;
*[[Unused Private Sim]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Keyboard_mapping&amp;diff=1186935</id>
		<title>Keyboard mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Keyboard_mapping&amp;diff=1186935"/>
		<updated>2014-01-15T19:02:33Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Format of keys.xml */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{KBmaster}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keyboard mapping&#039;&#039; refers to the Second Life Viewer&#039;s shortcut keys that you use to move, change your view, and so on.&lt;br /&gt;
&lt;br /&gt;
You may want to change the default keyboard mapping for the Second Life Viewer, for example if:&lt;br /&gt;
&lt;br /&gt;
* You&#039;re using a non-QWERTY keyboard.&lt;br /&gt;
* You want to change how keys respond in {{xref|mouselook}} (first-person view).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBwarning| Changing the Viewer&#039;s initialization files can result in unexpected behavior or loss of functionality in Second Life. Proceed at your own risk; Linden Lab will &#039;&#039;not&#039;&#039; support issues that arise as a result of altered program files. &#039;&#039;Always&#039;&#039; make a backup copy before making edits.}}&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
To change the default keyboard mappings, edit the Viewer&#039;s &amp;lt;code&amp;gt;keys.xml&amp;lt;/code&amp;gt; file.  &lt;br /&gt;
&lt;br /&gt;
Follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Find the Second Life &amp;lt;code&amp;gt;app_settings&amp;lt;/code&amp;gt; directory:&lt;br /&gt;
#* On Windows, it is &amp;lt;code&amp;gt;C:\Program Files\SecondLifeViewer2\app_settings&amp;lt;/code&amp;gt; by default (&amp;lt;code&amp;gt;C:\Program Files (x86)\SecondLifeViewer2\app_settings&amp;lt;/code&amp;gt; on 64-bit Windows).&lt;br /&gt;
#* On Mac OS, right-click the Second Life application package and choose &#039;&#039;&#039;Show Package Contents&#039;&#039;&#039;. Then, open &amp;lt;code&amp;gt;Contents &amp;gt; Resources &amp;gt; app_settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: Make a backup copy of &amp;lt;code&amp;gt;keys.xml&amp;lt;/code&amp;gt;. so you can restore the original configuration if something goes wrong.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;keys.xml&amp;lt;/code&amp;gt; in a text editor.  &lt;br /&gt;
# Change the keyboard mappings as desired.&lt;br /&gt;
#* If you want a binding to be consistent between third-person and first-person views, you need to change the same control for both modes.&lt;br /&gt;
# Save and close &amp;lt;code&amp;gt;keys.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Restart the Viewer and test your new controls!&lt;br /&gt;
&lt;br /&gt;
== Format of keys.xml ==&lt;br /&gt;
&lt;br /&gt;
The file has sections that define the key mappings for:&lt;br /&gt;
* First-person mode (known as &#039;Mouselook View&#039; in SL)&lt;br /&gt;
* Third-person mode&lt;br /&gt;
* Edit mode&lt;br /&gt;
* Sitting&lt;br /&gt;
* Edit avatar mode&lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;&lt;br /&gt;
&amp;lt;keys&amp;gt;&lt;br /&gt;
    &amp;lt;first_person&amp;gt;&lt;br /&gt;
        ... &#039;&#039;key bindings for first person mode&#039;&#039; ...&lt;br /&gt;
    &amp;lt;/first_person&amp;gt;&lt;br /&gt;
    &amp;lt;third_person&amp;gt;&lt;br /&gt;
        ... &#039;&#039;key bindings for third person mode&#039;&#039; ...&lt;br /&gt;
    &amp;lt;/third_person&amp;gt;&lt;br /&gt;
    &amp;lt;edit&amp;gt;&lt;br /&gt;
        ... &#039;&#039;key bindings for edit mode&#039;&#039; ...&lt;br /&gt;
    &amp;lt;/edit&amp;gt;&lt;br /&gt;
    &amp;lt;sitting&amp;gt;&lt;br /&gt;
        ... &#039;&#039;key bindings for sitting&#039;&#039; ...&lt;br /&gt;
    &amp;lt;/sitting&amp;gt;&lt;br /&gt;
    &amp;lt;edit_avatar&amp;gt;&lt;br /&gt;
        ... &#039;&#039;key bindings for avatar editing mode&#039;&#039; ...&lt;br /&gt;
    &amp;lt;/edit_avatar&amp;gt;&lt;br /&gt;
&amp;lt;/keys&amp;gt;&lt;br /&gt;
&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each key binding has the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;&lt;br /&gt;
&amp;lt;binding key=&amp;quot;&#039;&#039;key&#039;&#039;&amp;quot; mask=&amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; command=&amp;quot;&#039;&#039;command&#039;&#039;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;key&#039;&#039; is the physical key ([[options]])&lt;br /&gt;
* &#039;&#039;mask&#039;&#039; is the modifier key:  NONE, SHIFT, CTL, ALT, CTL_ALT, CTL_ALT_SHIFT, CTL_SHIFT, or ALT_SHIFT&lt;br /&gt;
* &#039;&#039;command&#039;&#039; is the command to which the key combination maps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference]]&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186897</id>
		<title>Stalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186897"/>
		<updated>2014-01-13T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* International Legal Advice on Internet Stalking */ the old link were gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Community=*}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Second Life is a wonderful place to meet people, work together on projects, make friends, find partners, and so forth, but once in a while you do get someone who will just not leave you alone, no matter how much you try to tell them that their attentions are not welcome.&lt;br /&gt;
&lt;br /&gt;
== Making FULL Use of the Abuse Reporting (AR) System ==&lt;br /&gt;
&lt;br /&gt;
In order for Linden Lab to make full use of any evidence or reports you send in, please make sure you include all the listed items below.  Without this information they are unable to act on or report to authorities or even to ISP providers.&lt;br /&gt;
&lt;br /&gt;
1.  Chat log (be sure [http://community.secondlife.com/t5/English-Knowledge-Base/Text-chat-and-instant-messages/ta-p/700155/comment-id/413#Section_.3.1 they are enabled]) complete with date, time, and what region you were in at the time.  File each incident as it happens and always include the name of the offender and mention that it is a continual event so that LL is aware that it is ongoing.&lt;br /&gt;
&lt;br /&gt;
2.  A list of all Avatars if any that you know of that the offender has used, or you suspect they are using.  Be sure to include chat logs or times and places as proof. A he-said she-said will not do.&lt;br /&gt;
&lt;br /&gt;
3.  A list of other people who have reported the offender, and be sure to include the AR IDs for EACH report filed.&lt;br /&gt;
&lt;br /&gt;
Once you have filed all the ARs MUTE the offender and all its alts that you are aware of and instruct your friends to do the same.  Very important:  If you do not you will only be adding to the problem.  Stalkers can only be fueled by what is given to them so don&#039;t give them anything to use.  &lt;br /&gt;
&lt;br /&gt;
Be sure to ban the offender from all land you own.  If the offender follows you around in places you have no control over -- AR and teleport away.  Do not attempt to say anything or acknowledge a stalker -- that only fuels them.  They are opportunists so don&#039;t give them an opportunity.  Just AR and leave.&lt;br /&gt;
&lt;br /&gt;
== International Legal Advice on Internet Stalking ==&lt;br /&gt;
&lt;br /&gt;
to be edited - please only people with an actual legal professional background make new pages here detailing the laws regarding Internet Stalking in your country...&lt;br /&gt;
&lt;br /&gt;
*(https://www.wiredsafety.org/subjects/cyberbullying.php): A general overview of what legal actions can be taken against Cyberstalkers within the United Kingdom of Great Britain and Northern Ireland (GB or UK). Again, in such cases professional legal advice is necessary, either through a solicitor or through your local Law Enforcement Agency (AKA the police).&lt;br /&gt;
&lt;br /&gt;
== General Tips for Online Safety ==&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t post private information publicly. Don&#039;t give email addresss, phone numbers, and real life adresses to people unless you know them. Be careful, too, of exposing details about your life unintentionally by talking about your family, job or neighborhood. &lt;br /&gt;
&lt;br /&gt;
*Don&#039;t give your credit card number to anyone. Remember the old adage, &#039;&#039;if it sounds too good to be true, it probably is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you get threatening message, especially more than once from the same person or someone you think is the same, file an abuse report in-world, or fill out a [https://support.secondlife.com/ support ticket on the secondlife.com site]. You can also authorize them to turn it over to the law enforcement authorities or even to monitor your communication. However, if you authorize them to read your chat, it is advisable that you stipulate exactly what rights you&#039;re giving them, how extensively and for how long. &lt;br /&gt;
&lt;br /&gt;
*Do not respond to disturbing communications, whether it&#039;s simply flaming or all the way to threatening. There&#039;s no fight if there&#039;s nobody to hit.&lt;br /&gt;
&lt;br /&gt;
*Always remember that you&#039;re in a public place. Be cautious of strangers you meet online. It&#039;s just like going to the newsstand, the library or the mall. You are going out in public. It&#039;s safer online, in that the contact is electronic, not physical. Online, you can turn off the machine. The person sitting at the computer is always in control unless they choose to make that otherwise.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Remember that your account password is not to be given out to anyone at all, not even to a Linden or one claiming to work for Linden Lab. Lindens will NEVER ask for such information in world or through email communication (they have all this on database anyhow). Abuse Report anyone who is phishing for such information from you under the Disclosure heading.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186896</id>
		<title>Stalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186896"/>
		<updated>2014-01-13T19:28:04Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Making FULL Use of the Abuse Reporting (AR) System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Community=*}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Second Life is a wonderful place to meet people, work together on projects, make friends, find partners, and so forth, but once in a while you do get someone who will just not leave you alone, no matter how much you try to tell them that their attentions are not welcome.&lt;br /&gt;
&lt;br /&gt;
== Making FULL Use of the Abuse Reporting (AR) System ==&lt;br /&gt;
&lt;br /&gt;
In order for Linden Lab to make full use of any evidence or reports you send in, please make sure you include all the listed items below.  Without this information they are unable to act on or report to authorities or even to ISP providers.&lt;br /&gt;
&lt;br /&gt;
1.  Chat log (be sure [http://community.secondlife.com/t5/English-Knowledge-Base/Text-chat-and-instant-messages/ta-p/700155/comment-id/413#Section_.3.1 they are enabled]) complete with date, time, and what region you were in at the time.  File each incident as it happens and always include the name of the offender and mention that it is a continual event so that LL is aware that it is ongoing.&lt;br /&gt;
&lt;br /&gt;
2.  A list of all Avatars if any that you know of that the offender has used, or you suspect they are using.  Be sure to include chat logs or times and places as proof. A he-said she-said will not do.&lt;br /&gt;
&lt;br /&gt;
3.  A list of other people who have reported the offender, and be sure to include the AR IDs for EACH report filed.&lt;br /&gt;
&lt;br /&gt;
Once you have filed all the ARs MUTE the offender and all its alts that you are aware of and instruct your friends to do the same.  Very important:  If you do not you will only be adding to the problem.  Stalkers can only be fueled by what is given to them so don&#039;t give them anything to use.  &lt;br /&gt;
&lt;br /&gt;
Be sure to ban the offender from all land you own.  If the offender follows you around in places you have no control over -- AR and teleport away.  Do not attempt to say anything or acknowledge a stalker -- that only fuels them.  They are opportunists so don&#039;t give them an opportunity.  Just AR and leave.&lt;br /&gt;
&lt;br /&gt;
== International Legal Advice on Internet Stalking ==&lt;br /&gt;
&lt;br /&gt;
to be edited - please only people with an actual legal professional background make new pages here detailing the laws regarding Internet Stalking in your country...&lt;br /&gt;
&lt;br /&gt;
*(http://www.wiredsafety.org/gb/stalking/): A general overview of what legal actions can be taken against Cyberstalkers within the United Kingdom of Great Britain and Northern Ireland (GB or UK). Again, in such cases professional legal advice is necessary, either through a solicitor or through your local Law Enforcement Agency (AKA the police).&lt;br /&gt;
&lt;br /&gt;
== General Tips for Online Safety ==&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t post private information publicly. Don&#039;t give email addresss, phone numbers, and real life adresses to people unless you know them. Be careful, too, of exposing details about your life unintentionally by talking about your family, job or neighborhood. &lt;br /&gt;
&lt;br /&gt;
*Don&#039;t give your credit card number to anyone. Remember the old adage, &#039;&#039;if it sounds too good to be true, it probably is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you get threatening message, especially more than once from the same person or someone you think is the same, file an abuse report in-world, or fill out a [https://support.secondlife.com/ support ticket on the secondlife.com site]. You can also authorize them to turn it over to the law enforcement authorities or even to monitor your communication. However, if you authorize them to read your chat, it is advisable that you stipulate exactly what rights you&#039;re giving them, how extensively and for how long. &lt;br /&gt;
&lt;br /&gt;
*Do not respond to disturbing communications, whether it&#039;s simply flaming or all the way to threatening. There&#039;s no fight if there&#039;s nobody to hit.&lt;br /&gt;
&lt;br /&gt;
*Always remember that you&#039;re in a public place. Be cautious of strangers you meet online. It&#039;s just like going to the newsstand, the library or the mall. You are going out in public. It&#039;s safer online, in that the contact is electronic, not physical. Online, you can turn off the machine. The person sitting at the computer is always in control unless they choose to make that otherwise.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Remember that your account password is not to be given out to anyone at all, not even to a Linden or one claiming to work for Linden Lab. Lindens will NEVER ask for such information in world or through email communication (they have all this on database anyhow). Abuse Report anyone who is phishing for such information from you under the Disclosure heading.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186850</id>
		<title>Stalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Stalkers&amp;diff=1186850"/>
		<updated>2014-01-12T17:53:13Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* General Tips for Online Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Community=*}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Second Life is a wonderful place to meet people, work together on projects, make friends, find partners, and so forth, but once in a while you do get someone who will just not leave you alone, no matter how much you try to tell them that their attentions are not welcome.&lt;br /&gt;
&lt;br /&gt;
== Making FULL Use of the Abuse Reporting (AR) System ==&lt;br /&gt;
&lt;br /&gt;
In order for Linden Lab to make full use of any evidence or reports you send in, please make sure you include all the listed items below.  Without this information they are unable to act on or report to authorities or even to ISP providers.&lt;br /&gt;
&lt;br /&gt;
1.  Chat log complete with date, time, and what region you were in at the time.  File each incident as it happens and always include the name of the offender and mention that it is a continual event so that LL is aware that it is ongoing.&lt;br /&gt;
&lt;br /&gt;
2.  A list of all Avatars if any that you know of that the offender has used, or you suspect they are using.  Be sure to include chat logs or times and places as proof. A he-said she-said will not do.&lt;br /&gt;
&lt;br /&gt;
3.  A list of other people who have reported the offender, and be sure to include the AR IDs for EACH report filed.&lt;br /&gt;
&lt;br /&gt;
Once you have filed all the ARs MUTE the offender and all its alts that you are aware of and instruct your friends to do the same.  Very important:  If you do not you will only be adding to the problem.  Stalkers can only be fueled by what is given to them so don&#039;t give them anything to use.  &lt;br /&gt;
&lt;br /&gt;
Be sure to ban the offender from all land you own.  If the offender follows you around in places you have no control over -- AR and teleport away.  Do not attempt to say anything or acknowledge a stalker -- that only fuels them.  They are opportunists so don&#039;t give them an opportunity.  Just AR and leave.&lt;br /&gt;
&lt;br /&gt;
== International Legal Advice on Internet Stalking ==&lt;br /&gt;
&lt;br /&gt;
to be edited - please only people with an actual legal professional background make new pages here detailing the laws regarding Internet Stalking in your country...&lt;br /&gt;
&lt;br /&gt;
*(http://www.wiredsafety.org/gb/stalking/): A general overview of what legal actions can be taken against Cyberstalkers within the United Kingdom of Great Britain and Northern Ireland (GB or UK). Again, in such cases professional legal advice is necessary, either through a solicitor or through your local Law Enforcement Agency (AKA the police).&lt;br /&gt;
&lt;br /&gt;
== General Tips for Online Safety ==&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t post private information publicly. Don&#039;t give email addresss, phone numbers, and real life adresses to people unless you know them. Be careful, too, of exposing details about your life unintentionally by talking about your family, job or neighborhood. &lt;br /&gt;
&lt;br /&gt;
*Don&#039;t give your credit card number to anyone. Remember the old adage, &#039;&#039;if it sounds too good to be true, it probably is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you get threatening message, especially more than once from the same person or someone you think is the same, file an abuse report in-world, or fill out a [https://support.secondlife.com/ support ticket on the secondlife.com site]. You can also authorize them to turn it over to the law enforcement authorities or even to monitor your communication. However, if you authorize them to read your chat, it is advisable that you stipulate exactly what rights you&#039;re giving them, how extensively and for how long. &lt;br /&gt;
&lt;br /&gt;
*Do not respond to disturbing communications, whether it&#039;s simply flaming or all the way to threatening. There&#039;s no fight if there&#039;s nobody to hit.&lt;br /&gt;
&lt;br /&gt;
*Always remember that you&#039;re in a public place. Be cautious of strangers you meet online. It&#039;s just like going to the newsstand, the library or the mall. You are going out in public. It&#039;s safer online, in that the contact is electronic, not physical. Online, you can turn off the machine. The person sitting at the computer is always in control unless they choose to make that otherwise.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Remember that your account password is not to be given out to anyone at all, not even to a Linden or one claiming to work for Linden Lab. Lindens will NEVER ask for such information in world or through email communication (they have all this on database anyhow). Abuse Report anyone who is phishing for such information from you under the Disclosure heading.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=1186463</id>
		<title>All keyboard shortcut keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=1186463"/>
		<updated>2014-01-06T00:34:29Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Menus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}&lt;br /&gt;
This page contains a comprehensive list of keyboard shortcut keys in the Second Life Viewer 3.6.13, even ones that are rarely used. &lt;br /&gt;
&lt;br /&gt;
For a list of only the most commonly-used keyboard shortcut keys, see [[Viewer 2 Quick Start Guide/Appendix - Keyboard Shortcuts]]. For consideration of new shortcuts, look at [[Shortcuts SL-UX]] to minimize trouble in different operating systems.&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table colspan=2&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Me&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|I}}&lt;br /&gt;
{{K|Ctrl|Shift|I}}&lt;br /&gt;
| Inventory&lt;br /&gt;
second Inventory floater&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|S}} || Movement &amp;gt; Sit Down&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Home}} || Movement &amp;gt; Fly&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|R}} || Movement &amp;gt; Always Run&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|P}} || Preferences&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|U}} || Hide all controls&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|H}} || Show HUD attachments&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Q}} || Exit Second Life&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Communicate&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|T}} || Conversations&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|H}} || Nearby Chat&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|G}} || Gestures&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|F}} || Friends&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|G}} || Groups&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|A}} || Nearby People&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|World&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|M}} || World Map&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|M}} || Mini-Map&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|F}} || Search&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|H}} || Teleport Home&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|S}} || Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|N}} || Show &amp;gt; Beacons&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|P}} || Show &amp;gt; Property Lines&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|D}} || Show &amp;gt; Advanced Menu&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|Y}} || Sun &amp;gt; Midday&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|N}} || Sun &amp;gt; Sunset&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Build&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|B}} || Build&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|1}} || Select Build Tool &amp;gt; Focus Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|2}} || Select Build Tool &amp;gt; Move Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|3}} || Select Build Tool &amp;gt; Edit Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|4}} || Select Build Tool &amp;gt; Create Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|5}} || Select Build Tool &amp;gt; Land Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|L}} || Link&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|L}} || Unlink&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|.}} || Select Linked Parts &amp;gt; Select Next Part&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|,}} || Select Linked Parts &amp;gt; Select Previous Part&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|.}} || Select Linked Parts &amp;gt; Include Next Part&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|,}} || Select Linked Parts &amp;gt; Include Previous Part&lt;br /&gt;
|-&lt;br /&gt;
| {{K|H}} || Focus on Selection&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|H}} || Zoom to Selection&lt;br /&gt;
|-&lt;br /&gt;
| {{K|G}} || Options &amp;gt; Snap to Grid&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|X}} || Options &amp;gt; Snap Object XY to Grid&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|G}} || Options &amp;gt; Use Selection for Grid&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|B}} || Options &amp;gt; Grid Options&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|U}} || Upload &amp;gt; Image&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Z}} || Undo&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Y}} || Redo&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Help&lt;br /&gt;
|-&lt;br /&gt;
| {{K|F1}} || How to...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Advanced&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|R}} || Rebake Textures&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|1}} || Performance Tools &amp;gt; Statistics Bar&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|2}} || Performance Tools &amp;gt; Scene Load Statistics&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|{{=}}}} || Highlighting and Visibility &amp;gt; Hide Particles&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|T}} || Highlighting and Visibility &amp;gt; Highlight Transparent&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|1}} || Rendering Types &amp;gt; Simple&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|2}} || Rendering Types &amp;gt; Alpha&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|3}} || Rendering Types &amp;gt; Tree&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|4}} || Rendering Types &amp;gt; Avatars&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|5}} || Rendering Types &amp;gt; Surface Patch&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|6}} || Rendering Types &amp;gt; Sky&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|7}} || Rendering Types &amp;gt; Water&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|8}} || Rendering Types &amp;gt; Ground&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|9}} || Rendering Types &amp;gt; Volume&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|0}} || Rendering Types &amp;gt; Grass&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|-}} || Rendering Types &amp;gt; Clouds&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|{{=}}}} || Rendering Types &amp;gt; Particles&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|\}} || Rendering Types &amp;gt; Bump&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F1}} || Rendering Features &amp;gt; UI&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F2}} || Rendering Features &amp;gt; Selected&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F3}} || Rendering Features &amp;gt; Highlighted&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F4}} || Rendering Features &amp;gt; Dynamic Textures&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F5}} || Rendering Features &amp;gt; Foot Shadows&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F6}} || Rendering Features &amp;gt; Fog&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F8}} || Rendering Features &amp;gt; Test FRInfo&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F9}} || Rendering Features &amp;gt; Flexible Objects&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|D}} || Shortcuts &amp;gt; Show Advanced Menu - legacy shortcut&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|W}} || Shortcuts &amp;gt; Close Window&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|W}} || Shortcuts &amp;gt; Close All Windows&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|`}} || Shortcuts &amp;gt; Snapshot to Disk&lt;br /&gt;
|-&lt;br /&gt;
| {{K|M}} || Shortcuts &amp;gt; Mouselook&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|F}} || Shortcuts &amp;gt; Joystick Flycam&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}} || Shortcuts &amp;gt; Reset View&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|\}} || Shortcuts &amp;gt; Look at Last Chatter&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|0}} || Shortcuts &amp;gt; Zoom In&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|9}} || Shortcuts &amp;gt; Zoom Default&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|8}} || Shortcuts &amp;gt; Zoom Out&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Q}} || Show Develop Menu&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Develop&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|3}} || Consoles &amp;gt; Texture Console&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|4}} || Consoles &amp;gt; Debug Console&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|5}} || Consoles &amp;gt; Notifications Console&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|9}} || Consoles &amp;gt; Fast Timers&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|H}} || Consoles &amp;gt; Badge&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|U}} || Show Info &amp;gt; Show Updates to Objects&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|B}} || Force an Error &amp;gt; Force Breakpoint&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|T}} || Rendering &amp;gt; Selected Texture Info&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|M}} || Rendering &amp;gt; Selected Material Info&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|R}} || Rendering &amp;gt; Wireframe&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|O}} || Rendering &amp;gt; Object-Object Occlusion&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|L}} || Network &amp;gt; Drop a Packet&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|Z}} || UI &amp;gt; Web Content Browser&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|P}} || UI &amp;gt; Print Selected Object Info&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|P}} || UI &amp;gt; Print Agent Info&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|`}} || UI &amp;gt; Region Debug Console&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|A}} || Avatar &amp;gt; Debug Avatar Textures&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|M}} || Avatar &amp;gt; Dump Local Textures&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|G}} || Request Admin Status&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|G}} || Leave Admin Status&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
!colspan=2|Admin&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|O}} || Object &amp;gt; Take Copy&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|Del}} || Object &amp;gt; Delete&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|L}} || Object &amp;gt; Lock&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|I}} || Object &amp;gt; Get Asset IDs&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|C}} || Parcel &amp;gt; Set to Linden Content&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Z}} || Undo&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|X}} || Cut&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|C}} || Copy&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|V}} || Paste&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Y}} || Redo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| {{K|Del}} || Delete object or delete character forward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|A}} || Select All&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|E}} || Deselect&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|D}} || Duplicate&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|S}} || Save notecard/script.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation  and Camera ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{K|W}} &#039;&#039;or&#039;&#039; {{K|Up}} || Move forward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|S}} &#039;&#039;or&#039;&#039; {{K|Down}} || Move backward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|A}} &#039;&#039;or&#039;&#039; {{K|Left}} || Turn left &#039;&#039;(normal view)&#039;&#039;&lt;br /&gt;
Move left &#039;&#039;(mouselook)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|D}} &#039;&#039;or&#039;&#039; {{K|Right}} || Turn right &#039;&#039;(normal view)&#039;&#039;&lt;br /&gt;
Move right &#039;&#039;(mouselook)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|A}} &#039;&#039;or&#039;&#039; {{K|Shift|Left}} || Move left&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|D}} &#039;&#039;or&#039;&#039; {{K|Shift|Right}} || Move right&lt;br /&gt;
|-&lt;br /&gt;
| {{K|E}} &#039;&#039;or&#039;&#039; {{K|PgUp}} || Jump / Fly up&lt;br /&gt;
|-&lt;br /&gt;
| {{K|C}} &#039;&#039;or&#039;&#039; {{K|PgDown}} || Crouch / Fly down&lt;br /&gt;
|-&lt;br /&gt;
| {{K|F}} &#039;&#039;or&#039;&#039; {{K|Home}} || Fly on/off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|W}} &#039;&#039;or&#039;&#039; {{K|Alt|Up}} || Zoom in&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|S}} &#039;&#039;or&#039;&#039; {{K|Alt|Down}} || Zoom out&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|A}} &#039;&#039;or&#039;&#039; {{K|Alt|Left}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Left}} || Orbit clockwise&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|D}} &#039;&#039;or&#039;&#039; {{K|Alt|Right}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Right}} || Orbit anticlockwise&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|E}} &#039;&#039;or&#039;&#039; {{K|Alt|PgUp}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Up}} || Orbit forward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|C}} &#039;&#039;or&#039;&#039; {{K|Alt|PgDown}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Down}} || Orbit back&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|W}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Up}} || Pan up&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|S}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Down}} || Pan down&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|A}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Left}} || Pan left&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|D}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Right}} || Pan right&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}} || Reset camera position and focus&lt;br /&gt;
|}&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Bar ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Enter}} || Say, also open chat&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|Enter}} || Whisper&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Enter}} || Shout&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Up}} || Recall previous chat/IM input line.&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Down }} || Recall next chat/IM input line.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Login window ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|P}} || Me &amp;gt; Preferences&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Q}} || Me &amp;gt; Exit Second Life&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|T}} || Debug &amp;gt; XUI Preview Tool&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|1}} || Debug &amp;gt; UI Tests &amp;gt; Textbox&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|2}} || Debug &amp;gt; UI Tests &amp;gt; Text Editor&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|T}} || Debug &amp;gt; UI Tests &amp;gt; Widgets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:User interface]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184877</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184877"/>
		<updated>2013-12-07T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life. Many Yacht Clubs are active and doing weekly races and some times a year there are huge regattas. At least twice a week there is are cruising, often with a cool party afterwards on the final destination.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;] Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boat-builders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;] New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org/forum/ &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information(gone) plus former forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
[[Water]] - an article from [[Second Life Geography]]&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ &#039;&#039;&#039;Second Life Sailing, Ships &amp;amp; Boats&#039;&#039;&#039;] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ &#039;&#039;&#039;sl sail&#039;&#039;&#039;] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ &#039;&#039;&#039;SL - Beauty of Sailing&#039;&#039;&#039;] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ &#039;&#039;&#039;Second Life Sports&#039;&#039;&#039;] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184367</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184367"/>
		<updated>2013-12-01T17:24:51Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life. Many Yacht Clubs are active and doing weekly races and some times a year there are huge regattas. At least twice a week there is are cruising, often with a cool party afterwards on the final destination.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;] Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boat-builders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;] New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ &#039;&#039;&#039;Second Life Sailing, Ships &amp;amp; Boats&#039;&#039;&#039;] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ &#039;&#039;&#039;sl sail&#039;&#039;&#039;] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ &#039;&#039;&#039;SL - Beauty of Sailing&#039;&#039;&#039;] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ &#039;&#039;&#039;Second Life Sports&#039;&#039;&#039;] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184366</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184366"/>
		<updated>2013-12-01T17:16:52Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Yacht Clubs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;] Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;] New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ &#039;&#039;&#039;Second Life Sailing, Ships &amp;amp; Boats&#039;&#039;&#039;] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ &#039;&#039;&#039;sl sail&#039;&#039;&#039;] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ &#039;&#039;&#039;SL - Beauty of Sailing&#039;&#039;&#039;] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ &#039;&#039;&#039;Second Life Sports&#039;&#039;&#039;] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184365</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1184365"/>
		<updated>2013-12-01T17:14:30Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Places to Sail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;] Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ &#039;&#039;&#039;Second Life Sailing, Ships &amp;amp; Boats&#039;&#039;&#039;] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ &#039;&#039;&#039;sl sail&#039;&#039;&#039;] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ &#039;&#039;&#039;SL - Beauty of Sailing&#039;&#039;&#039;] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ &#039;&#039;&#039;Second Life Sports&#039;&#039;&#039;] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sea_of_Fables&amp;diff=1184362</id>
		<title>Sea of Fables</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sea_of_Fables&amp;diff=1184362"/>
		<updated>2013-12-01T17:04:52Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Sea of Fables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sea of Fables ==&lt;br /&gt;
&lt;br /&gt;
Just East of Ice Bay, the Sea of Fables is a sailors dream with many points of interest and stopping off areas. &#039;&#039;Some&#039;&#039; areas of interest are noted in red on the map. A nice point to launch is the friendly [http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] &lt;br /&gt;
&lt;br /&gt;
[[Image:Sea_of_Fables_wiki_map.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Mount Olympus ===&lt;br /&gt;
[[Image:SOF_mount_olympus.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Come climb Mount Olympus, the home of the twelve Olympians of the classical Greek world.&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Bohai/139/156/106}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bacchus Island ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_Apple.png|right|100px]]&lt;br /&gt;
[[Image:Serpent_Tree.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Visit Hera&#039;s Garden where Hercules battles the guardian of the golden apples and negotiates with Atlas.&lt;br /&gt;
&lt;br /&gt;
Watch Athena, Aphrodite, and Hera argue over who is the prettiest of them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Baffin/68/207/29}}&lt;br /&gt;
&lt;br /&gt;
Public rezzing area:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Hudson/194/164/21}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Island ===&lt;br /&gt;
[[Image:Hephaestus_Ruins.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The ruins of a legendary time, some remnants of the mighty Forge are still visible.&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Banda/153/83/22}}&lt;br /&gt;
&lt;br /&gt;
Public Rezzing Zone:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Banda/201/71/20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Perseus Island ===&lt;br /&gt;
[[Image:Perseus_Island.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
(more info here)&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Bering/210/112/48}}&lt;br /&gt;
&lt;br /&gt;
Public rezzing area:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Bering/200/35/21}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Joppa Island ===&lt;br /&gt;
[[Image:Joppa_Island.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
(more info here)&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Okhotsk/62/156/28}}&lt;br /&gt;
&lt;br /&gt;
Public rezzing area:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Okhotsk/101/129/21}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gorgon Island ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Gorgon_Island.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The legend of Medusa.&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Okhotsk/150/61/25}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Seriphos Island ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Seriphos_Island.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
(more info here)&lt;br /&gt;
&lt;br /&gt;
Slurl to the island and public rezzing area:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Cortez/139/69/21}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poseidon Island ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poseidon_Island.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sleepy Greek fishing village.&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Bohol/219/65/23}}&lt;br /&gt;
&lt;br /&gt;
Public rezzing zone:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Bohol/212/85/23}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Isles of The Blessed ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Isles_of_the_Blessed.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Everlasting paradise for the favored heroes of the Gods.&lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Mirtoon/150/168/26}}&lt;br /&gt;
&lt;br /&gt;
Public rezzing area:&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Mirtoon/93/163/21}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Labyrinth.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
A few pointers for the intrepid explorer:&lt;br /&gt;
&lt;br /&gt;
Get your diving equipment on the docks at [http://maps.secondlife.com/secondlife/Celebes/123/36/22 Celebes].&lt;br /&gt;
&lt;br /&gt;
Head [http://maps.secondlife.com/secondlife/Celebes/127/1/11 South] to find the entrance to the Labyrinth and grab a navigation tool.&lt;br /&gt;
&lt;br /&gt;
Keep track of your location by checking your HUD.&lt;br /&gt;
&lt;br /&gt;
The Minotaur awaits!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Siren&#039;s Grotto ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sirens_grotto.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Visit the wreckage caused by the Siren&#039;s irresistible song. &lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Sidra/98/62/1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wreck of King Midas ===&lt;br /&gt;
&lt;br /&gt;
[[Image:King_Midas.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
Legend has it that King Midas was given the gift of the Golden Touch by Bacchus. &lt;br /&gt;
&lt;br /&gt;
{{SLURL2|http://slurl.com/secondlife/Marmara/174/146/5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1183705</id>
		<title>Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Acronyms&amp;diff=1183705"/>
		<updated>2013-11-20T02:42:50Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Second Life Slang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Glossary=*}}&lt;br /&gt;
== Second Life Slang ==&lt;br /&gt;
This section lists Second Life specific slang (&#039;&#039;&#039;SL&#039;&#039;&#039;ang). Link to this page with http://bit.ly/SLAcronyms&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #A3B1BF; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Acronym&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #cee0f2; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Meaning&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|ALT&lt;br /&gt;
|[[Alternate Account]]&lt;br /&gt;
|-&lt;br /&gt;
|AO&lt;br /&gt;
|[[Animation Override]]&lt;br /&gt;
|-&lt;br /&gt;
|AR&lt;br /&gt;
|[[Abuse Report]]&lt;br /&gt;
|-&lt;br /&gt;
|ARC&lt;br /&gt;
|[[Avatar Rendering Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|AV&lt;br /&gt;
|[[Avatar]]&lt;br /&gt;
|-&lt;br /&gt;
|CG&lt;br /&gt;
|[[Community Gateway]]&lt;br /&gt;
|-&lt;br /&gt;
|CS&lt;br /&gt;
|[[LL:Second Life Community Standards|Community Standards]]&lt;br /&gt;
|-&lt;br /&gt;
|DMCA&lt;br /&gt;
|[http://secondlife.com/corporate/dmca.php Digital Millennium Copyright Act]&lt;br /&gt;
|-&lt;br /&gt;
|FEF&lt;br /&gt;
|Fast, Easy and Fun (Philip Linden)&lt;br /&gt;
|-&lt;br /&gt;
|HI(P)&lt;br /&gt;
|[[Help Island]] ([[Help Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
|HUD&lt;br /&gt;
|[[Head-up display]]&lt;br /&gt;
|-&lt;br /&gt;
|IM&lt;br /&gt;
|[[Instant Message]]&lt;br /&gt;
|-&lt;br /&gt;
|KB&lt;br /&gt;
|Knowledge Base; see [[Old Knowledge Base]]&lt;br /&gt;
|-&lt;br /&gt;
|KBAotW&lt;br /&gt;
|[[KB Article of the Week|Knowledge Base Article of the Week]]&lt;br /&gt;
|-&lt;br /&gt;
|LAG&lt;br /&gt;
|[[Lag]] fail to keep up with ...&lt;br /&gt;
|-&lt;br /&gt;
|LDPW&lt;br /&gt;
|[[Linden Department of Public Works]]&lt;br /&gt;
|-&lt;br /&gt;
|LL&lt;br /&gt;
|[[Linden Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|LOD&lt;br /&gt;
|Level of Detail for e.g. in [[Mesh_and_LOD]]&lt;br /&gt;
|-&lt;br /&gt;
|LSL&lt;br /&gt;
|[[Linden Scripting Language]]&lt;br /&gt;
|-&lt;br /&gt;
|LM&lt;br /&gt;
|[[Landmark]]&lt;br /&gt;
|-&lt;br /&gt;
|MG&lt;br /&gt;
|[[Main Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|MotD&lt;br /&gt;
|[[Message of the Day]]&lt;br /&gt;
|-&lt;br /&gt;
|NC&lt;br /&gt;
|[[Notecard]]&lt;br /&gt;
|-&lt;br /&gt;
|OGP&lt;br /&gt;
|[[Open Grid Protocol]]&lt;br /&gt;
|-&lt;br /&gt;
|OH&lt;br /&gt;
|[[Office Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|OI(P)&lt;br /&gt;
|[[Orientation Island]] ([[Orientation Island Public|Public]])&lt;br /&gt;
|-&lt;br /&gt;
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|[[Release Candidate]]&lt;br /&gt;
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|[[Second Life]]&lt;br /&gt;
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|[[SLT|Second Life Time]]&lt;br /&gt;
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|SLurl&lt;br /&gt;
|[[SLurl|Second Life URL]]&amp;lt;ref&amp;gt;URL is an acronym for &#039;&#039;&#039;U&#039;&#039;&#039;niform &#039;&#039;&#039;R&#039;&#039;&#039;esource &#039;&#039;&#039;L&#039;&#039;&#039;ocator, see [http://de.wikipedia.org/wiki/Uniform_Resource_Locator Wikipedia: URL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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|TG&lt;br /&gt;
|[[Teen Grid]]&lt;br /&gt;
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|[[LL:Second Life Terms of Service|Second Life Terms of Service]]&lt;br /&gt;
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|TotW&lt;br /&gt;
|[[Video Tutorials/TotW|Tip of the Week]]&lt;br /&gt;
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|[[Teen Second Life]]&lt;br /&gt;
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|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Internet Slang ==&lt;br /&gt;
For general Internet slang, see: http://en.wiktionary.org/wiki/Appendix:Internet_slang&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183676</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183676"/>
		<updated>2013-11-19T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* SL Sailing Pictures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ &#039;&#039;&#039;Second Life Sailing, Ships &amp;amp; Boats&#039;&#039;&#039;] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ &#039;&#039;&#039;sl sail&#039;&#039;&#039;] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ &#039;&#039;&#039;SL - Beauty of Sailing&#039;&#039;&#039;] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ &#039;&#039;&#039;Second Life Sports&#039;&#039;&#039;] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183675</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183675"/>
		<updated>2013-11-19T17:26:03Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Do&amp;#039;s &amp;amp; Don&amp;#039;ts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183674</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183674"/>
		<updated>2013-11-19T17:25:05Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org/wiki/index.php &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing.&amp;lt;br&amp;gt; [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183673</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183673"/>
		<updated>2013-11-19T17:23:20Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL. areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183672</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183672"/>
		<updated>2013-11-19T17:22:44Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc &#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org &#039;&#039;&#039;Sailing Wiki&#039;&#039;&#039;] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org &#039;&#039;&#039;slSailing.org&#039;&#039;&#039;] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ &#039;&#039;&#039;slSailing.co&#039;&#039;&#039;] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net &#039;&#039;&#039;slSjp.net&#039;&#039;&#039;] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ &#039;&#039;&#039;Metaverse Sailing&#039;&#039;&#039;] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183671</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183671"/>
		<updated>2013-11-19T17:22:01Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc slTYC.com] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ slSailing.co] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183465</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183465"/>
		<updated>2013-11-10T20:47:31Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Sail Boats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23?img=http%3A%2F%2Ffarm4.staticflickr.com%2F3579%2F3496714515_d51d7e4d4f_m.jpg&amp;amp;title=Tradewind%20Yacht%20Club&amp;amp;msg=free%20Boats%20and%20a%20wonderful%20boat-building%20tradition%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Trudeau%20Classic%20Yachts/222/68/23 &#039;&#039;&#039;Trudeau warft&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21?img=http%3A%2F%2Ffarm9.staticflickr.com%2F8340%2F8194517183_27ab2d1b97_m.jpg&amp;amp;title=Nantucket%20Yacht%20Club&amp;amp;msg=free%20Boats%20also%20here&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ slSailing.co] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183464</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183464"/>
		<updated>2013-11-10T20:14:52Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Yacht Clubs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;]In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Isla%20de%20Jacqinda/53/57/23 &#039;&#039;&#039;Trudeau shop&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondsailing.org/wiki/index.php/Fishers_Island_Yacht_Club &#039;&#039;&#039;Fishers Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.org/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ slSailing.co] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183305</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183305"/>
		<updated>2013-11-03T00:24:44Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Places to Sail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the wonderful [[Sea_of_Fables]] or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;]In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Isla%20de%20Jacqinda/53/57/23 &#039;&#039;&#039;Trudeau shop&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=23 &#039;&#039;&#039;Fisher Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ slSailing.co] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183304</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183304"/>
		<updated>2013-11-03T00:18:10Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;]In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Isla%20de%20Jacqinda/53/57/23 &#039;&#039;&#039;Trudeau shop&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=23 &#039;&#039;&#039;Fisher Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsailing.co/ slSailing.co] sailing in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183303</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1183303"/>
		<updated>2013-11-03T00:09:50Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mhindepinde/106/165/24/ &#039;&#039;&#039;Gulf of Lauren&#039;&#039;&#039;]Just to the north of [[Bay City]], the gulf offers several lightly-themed water regions for sailing, as well as access to the northern and southern channels towards ANWR and Abbotts.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Arianti/117/129/22/ &#039;&#039;&#039;Puerto Arianti&#039;&#039;&#039;]  A free use marina with sailing information, a maritime museum and some free sailing and nautical items.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. [http://slurl.com/secondlife/Dex/189/33/23&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;]In the Sim of Dex has regular boat shows and works extensively with boat builders. Tradewinds is home to the Free BWind boat (a fantastic beginner and intermediate sailboat) along with the Free Flying Fizz.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many clubs have boat stores and vendors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Moose%20Beach/189/138/24/ &#039;&#039;&#039;Another simple, free boat&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Isla%20de%20Jacqinda/53/57/23 &#039;&#039;&#039;Trudeau shop&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
(alphabetically)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=23 &#039;&#039;&#039;Fisher Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at the beautiful tropical area of the Fruit Islands with over 100 sims for Sailing.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/New%20Port/46/106/24/ &#039;&#039;&#039;New Port Yacht Club (NPYC)&#039;&#039;&#039;]New Port Yacht Club is part of [[Bay City]], and provides access to their nearby waterways&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Pslande/111/96/25 &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Over 1,000 members, over 300 sims to sail though, free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://sites.google.com/site/tradewindsyc&#039;&#039;&#039;slTYC.com&#039;&#039;&#039;] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LDPW]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Script_Vitality_plug-in&amp;diff=1177705</id>
		<title>Script Vitality plug-in</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Script_Vitality_plug-in&amp;diff=1177705"/>
		<updated>2013-04-07T21:03:24Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are so-called dead areas around SL where scripts are not allowed to run. There are always reasons for the land owner to set their land that way but this can brak some devices. This is a work-around the dead areas. The idea is to use vehicle technology: As soon a script takes avatar control (like vehicle do) the script and all other scripts in same prim keep running.&lt;br /&gt;
&lt;br /&gt;
However, this solution increases lag a few, and must be used with care. Use it only for devices that must &#039;&#039;&#039;really&#039;&#039;&#039; keep running at any place, and do not use this tecnology already by themselves.&lt;br /&gt;
&lt;br /&gt;
For lag reasons, only the control of the PageUp key is taken (this key is seldom used) and the control event handler is empty, i.e. no code is executed whenever the key is hit. Also the refreshing timer is set on low rate (15 seconds) which makes the script vulnerable agains releasing conrols by mistake, but in most cases the script retakes the avatar control in time before entering dead area.&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
&lt;br /&gt;
You can use this script in your project, if commercial or not. If you modify the script, please extend the script header by your name and update notes. &lt;br /&gt;
&lt;br /&gt;
This script is provided as is. Although tested and found as error-free, no responsibility is taken for any misuse of the script, or damage caused by using it.&lt;br /&gt;
&lt;br /&gt;
=Plugin script=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//----------------------------------------------------------------------------&lt;br /&gt;
// Script Vitality - keeps the script itself and all scripts in same prim &lt;br /&gt;
// running also in &#039;dead&#039; areas, those areas where scrpts are not allowed.&lt;br /&gt;
// This works simply by taking avatar controls. Should the resident click&lt;br /&gt;
// the &amp;quot;Release Controls&amp;quot; button, the vitality feature will break.&lt;br /&gt;
//&lt;br /&gt;
// To prevent this failure, if releasing controls hapened in an &#039;alive&#039;&lt;br /&gt;
// area, i.e. where scripts are allowed, it retakes the control after 15&lt;br /&gt;
// seconds. If that hapened in a dead area, there is no option for the&lt;br /&gt;
// script to become alive.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just put the sctipt in the prim running scripts you want keep&lt;br /&gt;
// alive and avoid klicking the &amp;quot;Release Controls&amp;quot; button :) Please also&lt;br /&gt;
// keep in mind that this solution increases lag a bit. Every vehicle takes&lt;br /&gt;
// controls (it is how they work) and some AOs use also this technology.&lt;br /&gt;
// This script is hence not necessary for that devices. Thus, do not simply&lt;br /&gt;
// put this script in every scripted device, but check first if the device&lt;br /&gt;
// stops working in dead areas, and use this script than.&lt;br /&gt;
//&lt;br /&gt;
// Dead areas are not for fun no script areas, please respect it too.&lt;br /&gt;
//&lt;br /&gt;
// This script is universal, You will have to remove parts of the code&lt;br /&gt;
// depends on the special script purpose:&lt;br /&gt;
// &lt;br /&gt;
// * Remove the section [On/Off] (the event link_message) if you want the&lt;br /&gt;
//   script to run permanently.&lt;br /&gt;
//&lt;br /&gt;
// * Remove the section [Owner change] completelly if you&#039;l release the&lt;br /&gt;
//   device without transfer permission. Otherwise remove one of the&lt;br /&gt;
//   event handlers depend on if the owner always changes while the device&lt;br /&gt;
//   is not rezzed/worn or not.&lt;br /&gt;
//&lt;br /&gt;
// More info in the sections.&lt;br /&gt;
//&lt;br /&gt;
// Author  Jenna Felton&lt;br /&gt;
// Version 1.0&lt;br /&gt;
//----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
key kOwner;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    //--- [Core] -------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    // Core section, basical script functionality.&lt;br /&gt;
    &lt;br /&gt;
    state_entry() {&lt;br /&gt;
        kOwner = llGetOwner();&lt;br /&gt;
        llRequestPermissions(kOwner, PERMISSION_TAKE_CONTROLS);&lt;br /&gt;
        llSetTimerEvent(15.0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    run_time_permissions(integer perm) {&lt;br /&gt;
        if(perm &amp;amp; PERMISSION_TAKE_CONTROLS) llTakeControls(CONTROL_DOWN, TRUE, TRUE);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    timer() {&lt;br /&gt;
        if(llGetPermissions() &amp;amp; PERMISSION_TAKE_CONTROLS) return;&lt;br /&gt;
        llRequestPermissions(kOwner, PERMISSION_TAKE_CONTROLS);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // This is the magic. Even if empty the event handler makes the script&lt;br /&gt;
    // to keep the avatar&#039;s control. The script itself does not use it.&lt;br /&gt;
    control(key name, integer levels, integer edges) {;}&lt;br /&gt;
    &lt;br /&gt;
    //--- [On/Off] -----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    // Allows to toggle the script (the vitality) on and off. You can&lt;br /&gt;
    // remove the event handler if you want the script run permanently.&lt;br /&gt;
    // If you keep this event, than you can use this code in other&lt;br /&gt;
    // script to toggle vitality on and off:&lt;br /&gt;
    //&lt;br /&gt;
    // llMessageLinked(LINK_SET, -1006192203, &amp;quot;1&amp;quot;, &amp;quot;&amp;quot;); // vitality ON&lt;br /&gt;
    // llMessageLinked(LINK_SET, -1006192203, &amp;quot;0&amp;quot;, &amp;quot;&amp;quot;); // vitality OFF&lt;br /&gt;
    //&lt;br /&gt;
    link_message(integer sender, integer number, string message, key id) {&lt;br /&gt;
        if (number != -1006192203) return; // JFSVC&lt;br /&gt;
&lt;br /&gt;
        if (message == &amp;quot;1&amp;quot;) {&lt;br /&gt;
            llRequestPermissions(kOwner, PERMISSION_TAKE_CONTROLS);&lt;br /&gt;
            llSetTimerEvent(15.0);&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
            llReleaseControls();&lt;br /&gt;
            llSetTimerEvent(0.0);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //--- [Owner change] -----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    // The changed and on_rez event handlers are used to notice the&lt;br /&gt;
    // owner change of the object. If you plan to make the object&lt;br /&gt;
    // no transfer, you can even remove both events. Handling the&lt;br /&gt;
    // owner change is important to keep control of right avatar.&lt;br /&gt;
    // Please use also one of the both handlers, never both. If you&lt;br /&gt;
    // are not sure what event handler to use, use the changed and&lt;br /&gt;
    // remove on_rez event handler.&lt;br /&gt;
    &lt;br /&gt;
    // The changed event is triggered if the object changes the&lt;br /&gt;
    // owner, but also if the object changes the shape or the&lt;br /&gt;
    // inventory or is simply moved to other sim. Use this event&lt;br /&gt;
    // if the device can be transferred to other avatar while it&lt;br /&gt;
    // is rezzed inworld, like a furniture or a scripted animal.&lt;br /&gt;
    changed(integer what) {&lt;br /&gt;
        if (what &amp;amp; CHANGED_OWNER) {&lt;br /&gt;
            llReleaseControls();&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    // on_rez is triggered if the object is worn from inventory&lt;br /&gt;
    // or rezzed. Use this event if you build an attachment or&lt;br /&gt;
    // another device that is given between avatars or objects&lt;br /&gt;
    // but is never given/sold while it is rezzed inworld.&lt;br /&gt;
    on_rez(integer start)   {&lt;br /&gt;
        if (llGetOwner() != kOwner) {&lt;br /&gt;
            llReleaseControls();&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to use=&lt;br /&gt;
&lt;br /&gt;
Copy the code in a new script, use a mono script engine (the script takes less than 16kB memory). The script is universal, so you will have to remove parts of the script later in your real projects:&lt;br /&gt;
&lt;br /&gt;
* You not need the &#039;&#039;On/Off&#039;&#039; section if you want run the script permanently.&lt;br /&gt;
* You not need the &#039;&#039;Owner change&#039;&#039; section if you will not give the device away, otherwise&lt;br /&gt;
** You can remove the &#039;&#039;on_rez&#039;&#039; event if the device might be sold/given while being inworld,&lt;br /&gt;
** otherwise you can remove the &#039;&#039;changed&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=Test script=&lt;br /&gt;
&lt;br /&gt;
The test script also demonstrates how to toggle the vitality plugin on and off. To test the (unchanged) plugin script abowe, create a wodden box and put this scirpt into:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetTimerEvent(0.0);&lt;br /&gt;
        llSetPrimitiveParams([&lt;br /&gt;
            PRIM_SIZE, &amp;lt;.15, .15, .15&amp;gt;,&lt;br /&gt;
            PRIM_TEXTURE, ALL_SIDES, &amp;quot;e470eec7-0c82-98b2-ac3c-dee6e2b3b4e7&amp;quot;, &amp;lt;1.0, 1.0, .0&amp;gt;, ZERO_VECTOR, .0]);&lt;br /&gt;
&lt;br /&gt;
        state ON;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
state ON {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;--- ON ---&amp;quot;);&lt;br /&gt;
        llSetTimerEvent(10.0);&lt;br /&gt;
        llSetColor(&amp;lt;1.0, 1.0, .0&amp;gt;, ALL_SIDES);&lt;br /&gt;
&lt;br /&gt;
        llMessageLinked(LINK_SET, -1006192203, &amp;quot;1&amp;quot;, &amp;quot;&amp;quot;); // vitality ON&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    timer() {&lt;br /&gt;
        llOwnerSay(&amp;quot;--- alive ---&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer number) {&lt;br /&gt;
        state OFF;&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
state OFF {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;--- OFF ---&amp;quot;);&lt;br /&gt;
        llSetTimerEvent(10.0);&lt;br /&gt;
        llSetColor(&amp;lt;.5, .5, .0&amp;gt;, ALL_SIDES);&lt;br /&gt;
&lt;br /&gt;
        llMessageLinked(LINK_SET, -1006192203, &amp;quot;0&amp;quot;, &amp;quot;&amp;quot;); // vitality OFF&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    timer() {&lt;br /&gt;
        llOwnerSay(&amp;quot;--- alive ---&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer number) {&lt;br /&gt;
        state ON;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pick the box into your inventory and attach it to HUD. The box will say &#039;&#039;alive&#039;&#039; every 10 seconds and response on touches. Do not use the plugin script yet, but teleport in any dead area. The test script will stop reporting and response on touches, it is dead. &lt;br /&gt;
&lt;br /&gt;
Now teleport back to a place where scripts are allowed to run, klick the test box until it says &#039;&#039;ON&#039;&#039; and put the vitality plugin into the test box. The vitality plugin is running by default, so it is in sync with the test script that is in ON state.&lt;br /&gt;
&lt;br /&gt;
Now teleport back into dead area. The test script contonues running. If you klick the test box now, the test script sends a deactivating message to the plugin script. The script deactivates and the test script stops running. &lt;br /&gt;
&lt;br /&gt;
To reactivate the plugin script, you have to go back to an alive area and click the test box again. Hence, if you want keep the script toggle-able, do not toggle it off in a no-script area.&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=WindLight_settings&amp;diff=1176375</id>
		<title>WindLight settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=WindLight_settings&amp;diff=1176375"/>
		<updated>2013-01-27T11:31:32Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: site rating: http://www.mywot.com/en/scorecard/mescaline.fileave.com?utm_source=addon&amp;amp;utm_content=rw-viewsc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Resident-created [[WindLight]] settings ==&lt;br /&gt;
Made WindLight settings you wanna share? Add &#039;em here! (And feel free to use Torley&#039;s guide below as a template for your own installation instructions.)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;&#039;&#039;&#039;[http://www.flickr.com/photos/mescalinetammas/3513305333/ Mesc&#039;s Sunglasses]&#039;&#039;&amp;lt;/strike&amp;gt;&#039; - 11 skies which look awesome with shadows (download links on the page are broken and the site the sets are supposed to be on has a real bad rating).&lt;br /&gt;
* &amp;lt;strike&amp;gt;&#039;&#039;&#039;[http://www.flickr.com/photos/40086474@N05/3752888920/ Maroon]&#039;&#039;&#039;&amp;lt;/strike&amp;gt; - By Miranda Kingmaker (link is broken, Miranda&#039;s presets can be found in Phoenix or Firestorm viewers)&lt;br /&gt;
* &#039;&#039;&#039;[http://dorks.wordpress.com/category/photography/windlight-settings/ Windlight Settings]&#039;&#039;&#039; - By Paulina Oceanlane.&lt;br /&gt;
* &#039;&#039;&#039;[http://chicatphilsplace.blogspot.com/search/label/places Places by Chic]&#039;&#039;&#039; - By Chic Aeon. Look for the bullseye at the end of each post to download. Download all 37 in a zipped file [http://www.mediafire.com/?nyzlyzaiw2z HERE].&lt;br /&gt;
* &#039;&#039;&#039;[http://lunajubilee.com/category/bootcamp/windlight-settings/ Luna&#039;s Windlight Settings]&#039;&#039;&#039; - By Luna Jubilee&lt;br /&gt;
* &#039;&#039;&#039;[http://strawberrysingh.com/tutorials/windlight-settings StrawberrySingh.com WindLight Settings]&#039;&#039;&#039; - By Strawberry Singh&lt;br /&gt;
&lt;br /&gt;
== Torley&#039;s WindLight Settings ==&lt;br /&gt;
[[Image:Many-skies.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|These settings are &#039;&#039;bonus goodies&#039;&#039; and &#039;&#039;not&#039;&#039; officially supported by Linden Lab. I can&#039;t guarantee support for them, but if you have questions, [[User:Torley_Linden/Contact |contact Torley]].}}&lt;br /&gt;
&lt;br /&gt;
I ([[User:Torley_Linden|Torley]]) have popularly been asked to share the very same settings I&#039;ve used in [http://www.flickr.com/photos/torley/sets/72157605740036376/ so many WindLight-powered snapshots]. I decided to share these with you for sheer enjoyment. I don&#039;t have any use restrictions on &#039;em, so go wild and let me know the beauty you build upon — &#039;&#039;&#039;[http://www.flickr.com/groups/torley/ add your pictures &amp;amp; video to the Inspired by Torley Flickr group!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Version 3 [http://blogs.secondlife.com/community/community/tnt/blog/2009/08/21/windlight-download-300-free-sky-water-settings released] (August 2009) with more skies and sorted categories!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download|name=Torley&#039;s WindLight Settings|link=http://bit.ly/torleywl3}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KBvideo|6199232|640|360}}&lt;br /&gt;
&lt;br /&gt;
Want more previews? [http://kero.s326.xrea.com/WLPreset/wl.html See Kero Nishi&#039;s thumbnails], last updated for Version 2.&lt;br /&gt;
&lt;br /&gt;
=== Important to know ===&lt;br /&gt;
* If you&#039;ve installed previous versions of Torley&#039;s WindLight Settings, you should &#039;&#039;DELETE THEM ALL&#039;&#039; before installing Version 3. The filenames are different.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
First, quit the Second Life Viewer. Then:&lt;br /&gt;
&lt;br /&gt;
# [http://en.wikipedia.org/wiki/Unzip Unzip] &amp;lt;code&amp;gt;torleys-windlight-settings-3.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;skies&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;water&amp;lt;/code&amp;gt; folders, and drag their &amp;lt;code&amp;gt;.xml&amp;lt;/code&amp;gt; file contents into the &amp;lt;code&amp;gt;skies&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;water&amp;lt;/code&amp;gt; subdirectories within the right &amp;lt;code&amp;gt;windlight&amp;lt;/code&amp;gt; folder, depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
These are the usual install directories, yours may look different but similar:&lt;br /&gt;
&lt;br /&gt;
==== Windows XP ====&lt;br /&gt;
* &#039;&#039;&#039;Skies&#039;&#039;&#039; - &amp;lt;code&amp;gt;C:\Documents and Settings\&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;USERNAME&amp;lt;/font&amp;gt;\Application Data\SecondLife\user_settings\windlight\skies&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; - &amp;lt;code&amp;gt;C:\Documents and Settings\&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;USERNAME&amp;lt;/font&amp;gt;\Application Data\SecondLife\user_settings\windlight\water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Windows Vista and 7 ====&lt;br /&gt;
* &#039;&#039;&#039;Skies&#039;&#039;&#039; - &amp;lt;code&amp;gt;C:\Users\&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;USERNAME&amp;lt;/font&amp;gt;\AppData\Roaming\SecondLife\user_settings\windlight\skies&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; - &amp;lt;code&amp;gt;C:\Users\&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;USERNAME&amp;lt;/font&amp;gt;\AppData\Roaming\SecondLife\user_settings\windlight\water&amp;lt;/code&amp;gt;&lt;br /&gt;
: [[Image:App_settings-windlight-skies.png|320px]]&lt;br /&gt;
&lt;br /&gt;
{{KBtip|[http://www.voidtools.com/ Everything], a lightweight search utility, makes it easy to find these directories. Search for &amp;quot;&amp;lt;code&amp;gt;windlight&amp;lt;/code&amp;gt;&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== Mac ====&lt;br /&gt;
* &#039;&#039;&#039;Skies&#039;&#039;&#039; - In the Finder, use &#039;&#039;&#039;Go&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Go to Folder&#039;&#039;&#039; and paste in: &amp;lt;code&amp;gt;~/Library/Application Support/SecondLife/user_settings/windlight/skies&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; - Again, use &#039;&#039;&#039;Go&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Go to Folder&#039;&#039;&#039; and paste in: &amp;lt;code&amp;gt;~/Library/Application Support/SecondLife/user_settings/windlight/water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Linux==== &lt;br /&gt;
* &#039;&#039;&#039;Skies&#039;&#039;&#039; - &amp;lt;code&amp;gt;~/.secondlife/user_settings/windlight/skies/&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; - &amp;lt;code&amp;gt;~/.secondlife/user_settings/windlight/water/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to use ===&lt;br /&gt;
# Login to Second Life.&lt;br /&gt;
# Go to &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# Click the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Set &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; to &#039;&#039;&#039;High&#039;&#039;&#039; or &#039;&#039;&#039;Ultra&#039;&#039;&#039;.&lt;br /&gt;
#* If you click &#039;&#039;&#039;Advanced&#039;&#039;&#039;, you&#039;ll see that both &#039;&#039;&#039;High&#039;&#039;&#039; and &#039;&#039;&#039;Ultra&#039;&#039;&#039; have &#039;&#039;&#039;Atmospheric shaders&#039;&#039;&#039; checked, so you can fully see WindLight.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;&lt;br /&gt;
# Go to &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Sun&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Environment Editor&#039;&#039;&#039;.&lt;br /&gt;
# Click the &#039;&#039;&#039;Advanced Sky&#039;&#039;&#039; button.&lt;br /&gt;
#* If you want to change water settings, click &#039;&#039;&#039;Advanced Water&#039;&#039;&#039; instead.&lt;br /&gt;
# Next to &#039;&#039;&#039;Sky Presets&#039;&#039;&#039;, click the dropdown and select a preset. The sky changes instantly.&lt;br /&gt;
#* If you&#039;re changing a water setting, next to &#039;&#039;&#039;Water Presets&#039;&#039;&#039;, click the dropdown and select a preset. The water changes instantly.&lt;br /&gt;
&lt;br /&gt;
This video tutorial shows you the above steps:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|JqgrKnrT-wM|640|505|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;ENJOY!&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KBtip|You can [http://blogs.secondlife.com/community/community/tnt/blog/2009/04/22/video-windlight-using-the-day-cycle-editor save a sequence of skies for future logins]. (That guide predates Viewer 2 but the principles are the same, because the Advanced Sky and Water editors are functionally the same.)}}&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
Here&#039;s what all the sorted categories for skies in Torley&#039;s WindLight Settings V3 mean:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BIG SUN&#039;&#039;&#039; - The sun has been exaggerated and would love to shine on your boating expedition. In a few cases like &amp;quot;[TOR] BIG SUN - Good for marriage&amp;quot;, the .xml file was modified to go beyond what you can do with the Advanced Sky Editor sliders.&lt;br /&gt;
*: [[Image:-TOR-_BIG_SUN_-_Slips_through_walls.jpg|320px|none|thumb|[TOR] BIG SUN - Slips through walls 1 &#039;&#039;(slightly modded)&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;DUSK&#039;&#039;&#039; - Ah, that magic time when the night is young. I like a few of these for mellowing out on [[Here|Here island]], and you might, too.&lt;br /&gt;
*: [[Image:-TOR-_DUSK_-_Blue_hour.jpg|320px|none|thumb|[TOR] DUSK - Blue hour]]&lt;br /&gt;
* &#039;&#039;&#039;FOGGY&#039;&#039;&#039; - &amp;quot;AHHH! MY EYES!&amp;quot; Vision is obscured and sliders such as Haze Density and Density Multiplier are racheted up. In particular, try &amp;quot;[TOR] FOGGY - Silent heck&amp;quot; in an already-unsettling town. The name&#039;s not a coincidence.&lt;br /&gt;
*: [[Image:-TOR-_FOGGY_-_Das_Fog.jpg|320px|none|thumb|[TOR] FOGGY - Das fog]]&lt;br /&gt;
* &#039;&#039;&#039;HORROR&#039;&#039;&#039; - More along the creepy lines, these were inspired by various slasher and suspense flicks. &amp;quot;[TOR] HORROR - Profondo rosso&amp;quot; is &#039;&#039;that&#039;&#039; terror from your darkroom which you never forget. If you make scary [[machinima]] with these, lemme know.&lt;br /&gt;
*: [[Image:-TOR-_HORROR_-_Profondo_rosso.jpg|320px|none|thumb|[TOR] HORROR - Profondo rosso]]&lt;br /&gt;
* &#039;&#039;&#039;MIDDAY&#039;&#039;&#039; - And sometimes you want to be normal. Or close to that. The sun is up high and you can see most things clearly. I use &amp;quot;[TOR] MIDDAY - Nostalgika&amp;quot; as my default Midday replacement. ([http://www.youtube.com/watch?v=zFy-xRWH3yw This tutorial] shows you how to do that.)&lt;br /&gt;
*: [[Image:-TOR-_MIDDAY_-_Nostalgika.jpg|320px|none|thumb|[TOR] MIDDAY - Nostalgika]]&lt;br /&gt;
* &#039;&#039;&#039;NIGHT&#039;&#039;&#039; - The moon is out. I did some creative stuff here including using the sun to simulate a faux moon in the cases of &amp;quot;[TOR] NIGHT - Under a yellow moon&amp;quot; and the &amp;quot;[TOR] NIGHT - That spells moon&amp;quot; miniseries . If you want a really dark night, try &amp;quot;[TOR] NIGHT - Nocturne&amp;quot;.&lt;br /&gt;
*: [[Image:-TOR-_NIGHT-_Under_a_yellow_moon.jpg|320px|none|thumb|[TOR] NIGHT - Under a yellow moon]]&lt;br /&gt;
* &#039;&#039;&#039;SCIFI&#039;&#039;&#039; - Surreal and wild settings for your next fantasy romp or voyage onto an alien planet. A diverse assortment across the rainbow, and the biggest category. Good gosh, I wish server-side WindLight would come around already so these could be fully used.&lt;br /&gt;
*: [[Image:-TOR-_SCIFI_-_Blue_sun_warmed.jpg|320px|none|thumb|[TOR] SCIFI - Blue sun warmed]]&lt;br /&gt;
* &#039;&#039;&#039;SPECIAL&#039;&#039;&#039; - Extremely... &#039;&#039;extreme&#039;&#039; settings which mess with the sliders in experimental ways, from lowering Scene Gamma to induce posterization to the self-explanatory-ness of &amp;quot;[TOR] SPECIAL - Use with full bright&amp;quot;.&lt;br /&gt;
*: [[Image:-TOR-_SPECIAL_-_Threshold.jpg|320px|none|thumb|[TOR] SPECIAL - Threshold]]&lt;br /&gt;
* &#039;&#039;&#039;SUNRISE&#039;&#039;&#039; - Dawn is here again, and some of these could be used as sunsets too — the technical difference is usually in the Sun/Moon Position slider. For an epic wake-me-up, try &amp;quot;[TOR] SUNRISE - Ultimate!&amp;quot; I don&#039;t claim it&#039;s the best but it sure is &#039;&#039;sweeeet&#039;&#039;.&lt;br /&gt;
*: [[Image:-TOR-_SUNRISE_-_Across_process.jpg|320px|none|thumb|[TOR] SUNRISE - Across process]]&lt;br /&gt;
* &#039;&#039;&#039;SUNSET&#039;&#039;&#039; - One of my fave times of day. Again, a variety, but some of my fave sunsets happen to be warm and loaded with emotional resonance. Sit in a beach chair and bliss out to &amp;quot;[TOR] SUNSET - Vacation&amp;quot;. :)&lt;br /&gt;
*: [[Image:-TOR-_SUNSET_-_Vacation.jpg|320px|none|thumb|[TOR] SUNSET - Vacation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WindLight]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1176245</id>
		<title>Limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1176245"/>
		<updated>2013-01-18T21:14:40Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: animation length can be now 60 sec.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{KBmaster}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{RightToc}}&lt;br /&gt;
The Second Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Handle locations of objects.&lt;br /&gt;
* Get velocities and other physics information, and does simple physics to keep track of what is moving where.&lt;br /&gt;
&lt;br /&gt;
The simulator&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Run the physics engine.&lt;br /&gt;
* Detect collisions.&lt;br /&gt;
* Keep track of where everything is&lt;br /&gt;
* Send locations of content to the Viewer along with updates when certain changes occur.&lt;br /&gt;
&lt;br /&gt;
Limits are necessary for all of these components to work together. The list below outlines many of the &#039;&#039;&#039;Second Life numerical limits that affect your inworld experience&#039;&#039;&#039;. Some of these will likely change over time, so if you spot something incorrect/outdated, please take a moment to update it.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|1=The scope of this page is focused on Linden Lab&#039;s official Viewers, keeping in mind [[Third_Party_Viewer_Directory|3rd-party viewers may differ]]. Cite sources and provide substantiation for limits that aren&#039;t provided by Linden Lab. Also, unconfirmed speculation [[Talk:Limits|goes on this discussion page]]. Don&#039;t add data without a hard limit, and don&#039;t add obscure trivia that doesn&#039;t practically affect the general inworld experience.|width=80%}}&lt;br /&gt;
&lt;br /&gt;
== [[Avatar]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. # of attachments&#039;&#039;&#039; - 38 combined [[HUD]] or body attachments.&lt;br /&gt;
** They can be viewed by right-clicking your avatar and choosing &#039;&#039;&#039;Take Off&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;HUD&#039;&#039;&#039; or &#039;&#039;&#039;Detach&#039;&#039;&#039;.&lt;br /&gt;
** With the formal introduction of [[multiple attachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. &lt;br /&gt;
* &#039;&#039;&#039;Max. # of clothing layers per slot&#039;&#039;&#039; - 5 (this includes alpha and Tattoo Layers)&lt;br /&gt;
* &#039;&#039;&#039;Max. unassisted fly height&#039;&#039;&#039; - Stable hover at 4096m.&lt;br /&gt;
** You can easily acquire a flight attachment to fly high. Also see [[flight limit]] and [[Limits#Navigation|the Navigation section]] below.&lt;br /&gt;
* &#039;&#039;&#039;Common shoe sizes&#039;&#039;&#039; - Most women&#039;s shoes are designed for a size 0 (zero) foot. Men&#039;s generally scale up to 14.&lt;br /&gt;
** You can check this by going to Edit menu &amp;gt; Appearance and clicking on the Shape &amp;gt; Legs tab.&lt;br /&gt;
&amp;lt;!--Can someone verify the following?&lt;br /&gt;
* &#039;&#039;&#039;Min. length of avatar name&#039;&#039;&#039; - 2 for first name, 2 for last name, 5 in total (including the space).--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max. length of avatar name&#039;&#039;&#039; - 31 for first name, 31 for last name, 63 in total (including the space).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. length of {{LSLGC|Username}}&#039;&#039;&#039; - All lower case and a maximum of 63 including the &#039;.&#039;(eg; firstname.lastname)&lt;br /&gt;
**Older account user names are a combination of the First and last name in lower case separated by a period(.)(eg; lilmix.pixelmaid)&lt;br /&gt;
**Modern user names are a single name(no period)(eg; john1234) - &#039;&#039;&#039;Max.&#039;&#039;&#039; length is 31 characters&lt;br /&gt;
**The {{LSLGC|Legacy Name}}s for modern user names always shows Resident as the last name. So the Max is 40 characters in total for a new avatar&#039;s legacy name(including the space and last name &#039;Resident&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Min. length of [[Display_Names]]&#039;&#039;&#039; - At least one script character&lt;br /&gt;
*&#039;&#039;&#039;Max. length of Display Names&#039;&#039;&#039; - 31 characters&lt;br /&gt;
**Display Names can include most Unicode script characters, spaces, and some punctuation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. avatar speed&#039;&#039;&#039; - 250m/s (with only attachments to assist)&lt;br /&gt;
* &#039;&#039;&#039;Max. teleport speed&#039;&#039;&#039;&amp;lt;!-- - 3 teleports per 15 seconds (server 1.27.0) and 10 teleports per 15 seconds (server 1.27.1)--&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Server 1.27.1&#039;&#039;&#039; - 10 teleports per 15 seconds&lt;br /&gt;
** &#039;&#039;&#039;Server 1.27.0&#039;&#039;&#039; - 3 teleports per 15 seconds&lt;br /&gt;
&lt;br /&gt;
== [[Animation]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Animation]]&lt;br /&gt;
||Length of animation&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|60.0 seconds}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Animation]]&lt;br /&gt;
||animation priority&lt;br /&gt;
| {{yes|0}}&lt;br /&gt;
| {{yes|4, with custom tools 5}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|[[Animation_Priority]]}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Animation]]&lt;br /&gt;
||Number of unique joints per animation&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|32}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||[[Prim]] dimensions&lt;br /&gt;
| {{yes|&amp;lt;0.01, 0.01, 0.01&amp;gt;}}&lt;br /&gt;
| {{yes|&amp;lt;64.0, 64.0, 64.0&amp;gt;}}&lt;br /&gt;
| {{yes|Used to be &amp;lt;10.0, 10.0, 10.0&amp;gt; prior to Second Life Server version 11.08.17.238770}}&lt;br /&gt;
| {{yes|[[llSetScale]] and [[PRIM_SIZE]] and [[Megaprim]]}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Number of prims in a linkset&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|256 prims}}&lt;br /&gt;
| {{yes|Used to be 255 prior to Second Life Server version 1.26}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Linking distance&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|[[Linkability_Rules]]}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Physics weight for a physical object&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|32.0}}&lt;br /&gt;
||Additional notes:&lt;br /&gt;
* If you try to link more, it&#039;ll either say &amp;quot;Can&#039;t enable physics for objects with more than 32 primitives&amp;quot; or &amp;quot;Object has too many primitives -- its dynamics have been disabled.&amp;quot;.&lt;br /&gt;
* On server versions 1.38 and below, each sitting avatar counted as 1 prim. From 1.40.2 the limit is only on actual prims.&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Build or rez height&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|4096.0 meters}}&lt;br /&gt;
| {{yes|768.0 meters for Viewers prior to version 1.20}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Prim name length&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|63 bytes UTF-8 [[String|string]]}}&lt;br /&gt;
| {{yes|same limit for avatar names, although the character set for avatar names is significantly limited.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Prim description length&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|127 bytes UTF-8 [[String|string]]}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Temporary prims&#039; lifetime&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|up to around 60 seconds}}&lt;br /&gt;
| {{yes|depends on when the next garbage collector cycle is.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Number of temporary prims&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|RegionPrimLimit - NumberOfPrimsInRegion + Minimum(0.5*RegionPrimLimit, 1000)}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;BUILDING&#039;&#039;&#039;&lt;br /&gt;
||Length of hovertext&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|a UTF-8 [[String|string]] with 254 bytes or single-byte characters}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|[[llSetText]] and [[PRIM_TEXT]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Communication]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Whisper distance&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|10 meters}}&lt;br /&gt;
| {{yes|&amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; as the first few characters in a message can be used in viewer-2-code based viewers in local chat.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Chat distance&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|20 meters}}&lt;br /&gt;
| {{yes|text spoken as a &amp;quot;chat&amp;quot; step &#039;&#039;&#039;within gestures&#039;&#039;&#039; cannot be shouted or whispered.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Shout distance&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|100 meters}}&lt;br /&gt;
| {{yes|&amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; as the first few characters in a message can be used in viewer-2-code based viewers in local chat.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Length of a chat message and whether or not it is truncated&lt;br /&gt;
| {{yes|1 byte or single-byte character}}&lt;br /&gt;
| {{yes|1024 bytes or single-byte characters}}&lt;br /&gt;
| {{yes|Limit does not apply to instant messages via [[llInstantMessage]] and communication between IM and email, the limit there is 1180 bytes or single-byte characters. This is true as of 2012-08-13.}}&lt;br /&gt;
| {{yes|[[llInstantMessage]]}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Number of offline messages&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|Capped at 25 messages.}}&lt;br /&gt;
| {{yes|Number of offline messages (involving [[IM|IMs]], inventory offers, group notices, group invitations) received before messages get capped.}}&lt;br /&gt;
| {{yes|[[IM]]}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Length of a properly delivered email reply to an [[IM]]&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|1023 bytes or single-byte characters}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Time after which a reply to an [[IM]] can be sent via email.&lt;br /&gt;
| {{yes|when receiving the IM via email.}}&lt;br /&gt;
| {{yes|5 days after receiving the offline IM via email.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|[https://blogs.secondlife.com/community/features/blog/2007/02/06/im-to-e-mail-return-addresses-changing Second Life Blogs]}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Time period for which [[IM|IMs]] are stored within Second Life.&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|31 days after receiving the [[IM]]}}&lt;br /&gt;
| {{yes|[[User:Torley_Linden|Torley Linden]] confirmed this with [[User:Kelly_Linden|Kelly Linden]]}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Communication]]&lt;br /&gt;
||Number of [[IM|IMs]] sent by an object within an hour&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|5000 per hour}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Gesture]]s ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Gesture]]&lt;br /&gt;
||Shortcut key mappings&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|33 unique combinations, since {{K|F2}}&amp;amp;ndash;{{K|F12}} can be used with the {{K|Ctrl}} or {{K|Shift}} modifiers.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|[[All_keyboard_shortcut_keys]] and [[Viewer_2_Quick_Start_Guide/Appendix_-_Keyboard_Shortcuts]]}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Gesture]]&lt;br /&gt;
||Chat step length&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|127 bytes or single-byte characters}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Gesture]]&lt;br /&gt;
||Wait time&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|3600 seconds (which is one hour)}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Group]]s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of groups you can belong to:&#039;&#039;&#039; 42&lt;br /&gt;
** Roles within groups are sort of like sub-groups. In many cases, you can use them instead of creating new groups.&lt;br /&gt;
* &#039;&#039;&#039;Minimum number of members in a group:&#039;&#039;&#039; 2&lt;br /&gt;
** A group with only 1 person for 48 hours will be disbanded (cancelled). Unless the group owns land.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of roles allowed in a group:&#039;&#039;&#039; 10 (including &amp;quot;Owners&amp;quot; and &amp;quot;Everyone&amp;quot;, which cannot be deleted)&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Name:&#039;&#039;&#039; 35 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Title:&#039;&#039;&#039; 20 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Length of a Group Notice:&#039;&#039;&#039; 512 single-byte characters.&lt;br /&gt;
&lt;br /&gt;
== [[Inventory]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items that can be sent in a folder:&#039;&#039;&#039; 42&lt;br /&gt;
** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references.&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard line:&#039;&#039;&#039; None, but scripts can only read the first 255 bytes.&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard size:&#039;&#039;&#039; 65,536 bytes&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 1,248 as of 2010-06-17&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 2,210 as of 2012-11-04&lt;br /&gt;
** Verified by [[How_does_the_Library_work|hiding the Library]] and counting the difference.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items Displayed in an Inventory Folder:&#039;&#039;&#039; Approximately 10,000.&lt;br /&gt;
** This was discussed during [http://wiki.secondlife.com/wiki/Simulator_User_Group/Transcripts/2011.03.08] &amp;quot;the folder will load up to the limit number of items, and remaining ones won&#039;t show up in the viewer. you still own then, they aren&#039;t lost, but they will be hidden until the folder size is reduced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Land]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum [[Land#Parcel|parcel]] size:&#039;&#039;&#039; 65,536 meters²&lt;br /&gt;
** Covering a whole region, or square on the World Map.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel size:&#039;&#039;&#039; 16 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel name length:&#039;&#039;&#039; 63 single-byte characters&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel description length:&#039;&#039;&#039; 255 characters&lt;br /&gt;
* &#039;&#039;&#039;Region name length:&#039;&#039;&#039; Under Linden Concierge policy, minimum of 3 characters, and a maximum of 25 characters (including spaces). See [[Linden Lab Official:Guidelines for Private Region Naming|Guidelines for Private Region Naming]].&lt;br /&gt;
** Rare exceptions exist, like [http://slurl.com/secondlife/Q/128/128/24 Q].&lt;br /&gt;
* &#039;&#039;&#039;Maximum &amp;quot;NO ENTRY&amp;quot; ban line height:&#039;&#039;&#039; is for all options 80 meter. Only the option &#039;Banned Residents&#039; (named) has a 5020 meter ban line high, which is visible up to a high of 800 meter above the terrain mesh.&lt;br /&gt;
* &#039;&#039;&#039;Maximum prims in a [[Land#Region|region]]:&#039;&#039;&#039;&lt;br /&gt;
** Full region: 15,000&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 3,750&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 750&lt;br /&gt;
* &#039;&#039;&#039;Maximum auto return value&#039;&#039;&#039;: Besides &amp;quot;0&amp;quot; (which means &#039;&#039;never&#039;&#039;), {{HoverText|999,999|Almost 23 months}} minutes is the highest auto return value.&lt;br /&gt;
* &#039;&#039;&#039;Terraforming limits:&#039;&#039;&#039;&lt;br /&gt;
** Most mainland can be raised/lowered by 4 meters (+/-).&lt;br /&gt;
** Some mainland cannot be terraformed, including: Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, and West Haven.&lt;br /&gt;
** A few, very old mainland Regions like Da Boom have a terraform range of 40 meters (+/-).&lt;br /&gt;
** Estate (private island) terraformability is settable to a maximum of 100 meters (+/-) by the estate owner or managers.&lt;br /&gt;
* &#039;&#039;&#039;Maximum water height:&#039;&#039;&#039; 100 meters using inworld controls (mainland limit), 255 meters by using a *.raw file upload.&lt;br /&gt;
** Region water height is usually 20 meters, and adjacent regions should have the same water height, or else they will look discontinuous.&lt;br /&gt;
* &#039;&#039;&#039;Maximum terrain height:&#039;&#039;&#039; 255 meters using inworld controls (mainland limit), 510 meters by using a *.raw file upload.&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous estate limits:&#039;&#039;&#039; You can have a maximum of 10 estate managers, 500 allowed Residents, 63 allowed groups, and 500 banned Residents.&lt;br /&gt;
** See World menu &amp;gt; Region/Estate &amp;gt; Estate tab.&lt;br /&gt;
* &#039;&#039;&#039;Mainland maximum number of agents&#039;&#039;&#039;&lt;br /&gt;
** Full region: 100 (Historically set to 40 by LL but this does vary. Some meeting areas have this set to 60 and higher.)&lt;br /&gt;
*** Recent server performance improvements make regions with 60 agents in them perform quite well.&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 20&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 10&lt;br /&gt;
* &#039;&#039;&#039;Island maximum number of agents:&#039;&#039;&#039;&lt;br /&gt;
** Full region: 100&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 20&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 10&lt;br /&gt;
* &#039;&#039;&#039;Freeze Time:&#039;&#039;&#039; Land owners can [[freeze]] other Residents for up to 30 seconds.  Members of land owning groups can also be granted this ability.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Places or All search:&#039;&#039;&#039; 144 meters² &amp;lt;!-- 128 and under are disabled --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Events:&#039;&#039;&#039; 512 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum altitude for event listings:&#039;&#039;&#039;  768 meters ({{JIRA|WEB-814}})&lt;br /&gt;
* &#039;&#039;&#039;Maximum heights that objects can be seen on the [[World Map]]:&#039;&#039;&#039; 400.005m&lt;br /&gt;
* &#039;&#039;&#039;[[Classic clouds]] layer:&#039;&#039;&#039; Approximately 150-225 meters, although the edges of particles can appear to exceed that.&lt;br /&gt;
&lt;br /&gt;
== [[Mesh]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||Number of vertices&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|65536 vertices per LOD for each [[mesh]]}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||COLLADA file size&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|Maximum mesh asset size after compression is 8 MB, roughly equivalent to a 256 MB Raw COLLADA file.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||Bone influence weights per vertex&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|4}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||Number of materials per mesh&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|8}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||Number of materials per face&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|1}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh]]&lt;br /&gt;
||Physics weight for a vehicle&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|32.0}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://secondlife.com/currency/describe-limits.php Billing and Trading Limits]&#039;&#039;&#039; - Includes [https://secondlife.com/whatis/economy-market.php LindeX] currency exchange limits.&lt;br /&gt;
*&#039;&#039;&#039;Contacts in Communication &amp;gt; Friends tab &#039;&#039;&#039; - A maximum of 20 simultaneous contacts can be selected to change permissions, remove, or invite for a conference chat.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Max Alt.jpg|thumb|right|435px|&#039;&#039;&#039;Height counter error above 2147483647 meters&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;Absolute height limit:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/2147483647#2147483647_in_computing 2147483647]&amp;amp;nbsp;=&amp;amp;nbsp;2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;&amp;amp;nbsp;−&amp;amp;nbsp;1 meters, which causes the altitude counter to roll over. Altitudes well below this cause graphics errors probably due to limited floating point number precision.&lt;br /&gt;
* &#039;&#039;&#039;Highest z-value of an [[SLurl]], that will still teleport you to a positive altitude:&#039;&#039;&#039; 2147483583&lt;br /&gt;
** This is lower than the &#039;&#039;Absolute height limit&#039;&#039; above probably because of precision issues. Any value higher than 2147483583 would be rounded up to something beyond 2147483647 and thus cause an [http://en.wikipedia.org/wiki/Arithmetic_overflow overflow], while 2147483583 will still be rounded down to 2147483520 (see below).&lt;br /&gt;
* &#039;&#039;&#039;Highest altitude you can teleport to with an SLurl:&#039;&#039;&#039; 2147483520 meters&lt;br /&gt;
&lt;br /&gt;
== [[Profile]] ==&lt;br /&gt;
&lt;br /&gt;
Each 7-bit ASCII character is encoded in one byte. International characters might need more bytes. When pasting text instead of typing, you can get in one byte more into each of the below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Life tab&#039;s About field&#039;&#039;&#039; - 510 bytes&lt;br /&gt;
* &#039;&#039;&#039;Picks tab&#039;&#039;&#039; - 10 picks with 1022 bytes each&lt;br /&gt;
* &#039;&#039;&#039;1st Life tab&#039;s Info field&#039;&#039;&#039; - 253 bytes&lt;br /&gt;
* &#039;&#039;&#039;Classified tab&#039;&#039;&#039; - 100 listings with x bytes each&lt;br /&gt;
* &#039;&#039;&#039;My Notes&#039;&#039;&#039; - 1022 bytes&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healthy Viewer FPS&#039;&#039;&#039; - Generally, FPS above 15 is good. The higher it gets, the smoother. You can check via Help menu &amp;gt; Lag Meter, or for more advanced usage, see View menu &amp;gt; Statistics Bar.&lt;br /&gt;
* &#039;&#039;&#039;Avatar Rendering Cost scores&#039;&#039;&#039; - [[Avatar Rendering Cost|Learn all about it!]]&lt;br /&gt;
&lt;br /&gt;
== [[Scripting]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Height at which scripts reactivate on a no-script parcel&#039;&#039;&#039; - 50 m above terrain mesh. Scripted objects that take controls continue to remain active when you fly down or enter a no-script parcel.&lt;br /&gt;
* &#039;&#039;&#039;Maximum height where scripts can run&#039;&#039;&#039; - none, as long as the object remains rezzed or attached.&lt;br /&gt;
* &#039;&#039;&#039;Maximum script source code size&#039;&#039;&#039; - 65536 single byte characters.&lt;br /&gt;
* For specific scripting limits, lookup calls in the &#039;&#039;&#039;[[LSL Portal]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Sound]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Sound]]&lt;br /&gt;
||Soung length&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
| {{yes|10.0 seconds}}&lt;br /&gt;
| {{yes|You&#039;re advised to cut longer sounds into 9.9-second-pieces.}}&lt;br /&gt;
| {{no|n/a}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Textures]] ==&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Aspect_ratio Aspect ratios]&#039;&#039;&#039; of profile, place, etc. pictures — all of these were measured at UI size (Edit menu &amp;gt; Preferences &amp;gt; General tab &amp;gt; UI Size) = 1.000:&lt;br /&gt;
&lt;br /&gt;
=== 1.x Series Viewers ===&lt;br /&gt;
&lt;br /&gt;
(official Viewer up to 1.23.5, most [[Alternate viewers|Third Party Viewers]])&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; All for &amp;quot;Classifieds&amp;quot;, &amp;quot;People&amp;quot;, and &amp;quot;Places&amp;quot;&#039;&#039;&#039; - 4:3 (256&amp;amp;times;192 pi&amp;amp;times;els)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Places and Classified tabs&#039;&#039;&#039; - ~7:5 (398&amp;amp;times;282 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Land tab&#039;&#039;&#039; - ~7:5 (358&amp;amp;times;252 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 2nd Life tab&#039;&#039;&#039; - ~4:3 (178&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks tab&#039;&#039;&#039; - 16:9 (288&amp;amp;times;162 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 1st Life tab&#039;&#039;&#039; - 1:1 (133&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Classifieds tab&#039;&#039;&#039; - ~3:2 (206&amp;amp;times;137 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Web tab&#039;&#039;&#039; - 1:1 (400&amp;amp;times;400 pixels)&lt;br /&gt;
** A scrollbar uses 15 pixels on the right-hand side.&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~3:2 (178&amp;amp;times;117 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Group Information &amp;gt; General tab&#039;s &amp;quot;Group Insignia&amp;quot;&#039;&#039;&#039; - 1:1 (126&amp;amp;times;126 pixels)&lt;br /&gt;
** Some of these textures are shared (for example, Search &amp;gt; All place pages, Search &amp;gt; Places, and About Land &amp;gt; Options use the same image), so you should pick a well-balanced ratio and size.&lt;br /&gt;
** [[Texture_aspect_ratios|Learn how to get correct texture aspect ratios when editing images.]]&lt;br /&gt;
&lt;br /&gt;
=== 2.x Series Viewers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds thumbnail&#039;&#039;&#039; - 4:3 (60&amp;amp;times;45 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded&#039;&#039;&#039; - ~4:3 (252&amp;amp;times;188 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded &amp;gt; Details&#039;&#039;&#039; - 17:7 (272&amp;amp;times;112 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; People&#039;&#039;&#039; - 4:3 (188&amp;amp;times;141 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide thumbnail&#039;&#039;&#039; - ~4:3 (45&amp;amp;times;34 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide expanded&#039;&#039;&#039; - 5:3 (250&amp;amp;times;150 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 2nd Life tab&#039;&#039;&#039; - ~1:1 (100&amp;amp;times;99 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks thumbnail&#039;&#039;&#039; - 8:5 (88&amp;amp;times;55 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Pick expanded&#039;&#039;&#039; - ~5:3 (285&amp;amp;times;172 pixels)&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~20:13 (193&amp;amp;times;125 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Places &amp;gt; More information&#039;&#039;&#039; - ~11:7 (272&amp;amp;times;173 pixels)&lt;br /&gt;
&lt;br /&gt;
=== All Viewers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum texture size&#039;&#039;&#039; - 1024&amp;amp;times;1024 pixels&lt;br /&gt;
** All Second Life textures are constrained to [http://en.wikipedia.org/wiki/Power_of_2 powers of 2] (e.g., 128, 256, 512).&lt;br /&gt;
** Some textures inworld have a resolution as high as 2048&amp;amp;times;2048; this is due to a previous limit that was higher.&lt;br /&gt;
** We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.&lt;br /&gt;
** Where large textures are being forced by import to only 512&amp;amp;times;512, lower your ...&amp;gt; Preferences &amp;gt;...&amp;gt; UI Size under 1.0, to increase import size to the max 1024&amp;amp;times;1024.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]] [[Category:Tutorials]] [[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
In general 1 byte is enough to contain one character.&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Lslurl&amp;diff=1168446</id>
		<title>Lslurl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Lslurl&amp;diff=1168446"/>
		<updated>2012-06-04T00:39:12Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory==&lt;br /&gt;
[[File:LSLurllogo.png|300px|right|LSLurl]] &lt;br /&gt;
[http://LSLurl.com LSLurl] (domain do not response atm) is a [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] service focused primarily on the in-world script event, [[http_request]] (Article: [[LSL_http_server]]). LSLurl provides an extensively featured and flexible [http://en.wikipedia.org/wiki/API API] system and the solution to [[LSL_http_server#URL_Lifetime_Limitations|URL Lifetime Limitations]]. LSLurl also provides an online dynamic storage database. Domains and their content can be created, updated, and deleted via in-world scripts. Users of LSLurl are provided with numerous options for customizing their domains. Optionally, API keys are provided to utterly secure users&#039; domains from unwanted access.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
*Optional API-key security (Viewing and/or editing)&lt;br /&gt;
*Permanent domains&lt;br /&gt;
*Optional temporary domains (6 hour prune interval)&lt;br /&gt;
*Create, edit, delete, and search domains via in-world scripts&lt;br /&gt;
*Online storage database&lt;br /&gt;
*Automatic URL Parsing (&amp;quot;\n&amp;quot;, spaces, ANSII characters, etc.)&lt;br /&gt;
*Web-based control panel &amp;amp; account management&lt;br /&gt;
*[[#Domain Types|Domain types]]: URL (redirects) and DATA (stores data)&lt;br /&gt;
*Unlimited domains&lt;br /&gt;
*Unlimited subdomains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future features&#039;&#039;&#039;:&lt;br /&gt;
*Firewall (IP filtering, blocking, etc.)&lt;br /&gt;
*Custom sub-domains. Example: http://yourname.lslurl.com/domain&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Closed beta.&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
To begin using LSLurl, visit an in-world [http://lslurl.com/ci/index.php/lslurl/terminals terminal]. By clicking the in-world terminal, you will be given a password to use at LSLurl. Log in with your Second Life username and the password given.&lt;br /&gt;
&lt;br /&gt;
===Creating a domain===&lt;br /&gt;
[[File:LSLurlUserStats.PNG|left|LSLurl User Stats]] To create a domain, you must first be logged in. Click the &#039;Create a new domain&#039; link as shown in the image.&lt;br /&gt;
&lt;br /&gt;
[[File:LSLurlCreateDomain.png|200px|right|thumb|LSLurl Domain Creation]]Creating a domain is essentially direct. Simply fill out the creation form and click &#039;Create&#039;. Sub-domains created via in-world scripts will inherit the settings as the main domain by default.&lt;br /&gt;
&lt;br /&gt;
Note: API keys are limited to 32 characters, and the characters: &#039;a-z&#039;, &#039;0-9&#039;, &#039;-&#039;, and &#039;_&#039;.&lt;br /&gt;
&lt;br /&gt;
==Domain Types==&lt;br /&gt;
Domains are either one of the two types: DATA or URL. DATA is used for text storage. The domain will return the text of the domain&#039;s value. URL is used for in-world http servers as a static URL proxy (or redirect) and solving the [[LSL_http_server#URL_Lifetime_Limitations|URL Lifetime Limitation]].&lt;br /&gt;
&lt;br /&gt;
==In-world Usage==&lt;br /&gt;
The LSLurl API system is composed of two scripts. The LSLurl API script, and the core script that handles all of the HTTP-related functions.&lt;br /&gt;
&lt;br /&gt;
===Script API===&lt;br /&gt;
&#039;&#039;&#039;LSLurl API v0.26&#039;&#039;&#039; by The Wikifoo&lt;br /&gt;
&amp;lt;lsl&amp;gt;//LSLurl API v. 0.26 BETA&lt;br /&gt;
&lt;br /&gt;
string      MY_DOMAIN       = &amp;quot;test&amp;quot;;&lt;br /&gt;
string      MY_APIKEY       = &amp;quot;&amp;quot;;&lt;br /&gt;
string      MY_TYPE         = &amp;quot;&amp;quot;; //URL or DATA. By leaving this blank you will not update the type.&lt;br /&gt;
&lt;br /&gt;
string lslurl_cmd(string command,string domain,string value,string apikey,string type) {&lt;br /&gt;
    /* SHORT DESCRIPTION:&lt;br /&gt;
    response: response acts like a callback identifier which is used to identify the response from your requests&lt;br /&gt;
    command:  UPDATE_VALUE, CREATE_SUB, GET_VALUE, FIND_DOMAIN, DELETE_DOMAIN ...&lt;br /&gt;
    url:      the domain you&#039;re trying to perform an action to. (only the domain name, i.e., &#039;test&#039; (without the quotes)&lt;br /&gt;
              subdomains works too, however, you will have to use, &#039;test.subdomain&#039; (again, without the quotes)&lt;br /&gt;
    value:    whatever value you want to set in your domain&lt;br /&gt;
    apikey:   your private apikey - only required if you have &amp;quot;require apikey&amp;quot; in read- or writemode.&lt;br /&gt;
    type:     set your urls type to DATA or URL. leaving it blank will not update the type.&lt;br /&gt;
    */&lt;br /&gt;
    string response = llMD5String((string)llGetUnixTime() + (string)llGetTime() + (string)llFrand(100.0),0);&lt;br /&gt;
    if(apikey == &amp;quot;&amp;quot;) apikey = MY_APIKEY;&lt;br /&gt;
    else if(~llSubStringIndex(domain,&amp;quot;.&amp;quot;)) apikey = lslurl_sub(domain,apikey);&lt;br /&gt;
    llMessageLinked(LINK_SET,500,llList2CSV([response,command,domain,&amp;quot;&amp;quot;,apikey,&amp;quot;&amp;quot;,type]),(string)value);&lt;br /&gt;
    return response; }&lt;br /&gt;
&lt;br /&gt;
string lslurl_sub(string subdomain,string apikey) {&lt;br /&gt;
    if(~llSubStringIndex(subdomain,&amp;quot;.&amp;quot;)) subdomain = llGetSubString(subdomain,llSubStringIndex(subdomain,&amp;quot;.&amp;quot;)+1,-1);&lt;br /&gt;
    return llMD5String(apikey+subdomain,0); }&lt;br /&gt;
&lt;br /&gt;
string lslurl(string domain,string subdomain,string apikey) {&lt;br /&gt;
    if(apikey != &amp;quot;&amp;quot;) apikey = &amp;quot;/&amp;quot; + llEscapeURL(apikey);&lt;br /&gt;
    domain = llEscapeURL(domain);&lt;br /&gt;
    if(subdomain) domain += &amp;quot;.&amp;quot; + llEscapeURL(subdomain);&lt;br /&gt;
    return &amp;quot;http://lslurl.com/i/&amp;quot;+domain+apikey; }&lt;br /&gt;
&lt;br /&gt;
string my_test_callback_string;&lt;br /&gt;
string my_create_callback_string;&lt;br /&gt;
string my_update_callback_string;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        &lt;br /&gt;
        //This is a dummy test domain; let&#039;s try update its value:&lt;br /&gt;
        my_test_callback_string = lslurl_cmd(&amp;quot;UPDATE_VALUE&amp;quot;,MY_DOMAIN,&amp;quot;Hello, world!&amp;quot;,&amp;quot;&amp;quot;,MY_TYPE);&lt;br /&gt;
        &lt;br /&gt;
        //Let&#039;s create a subdomain too&lt;br /&gt;
        &lt;br /&gt;
        //Create:&lt;br /&gt;
        my_create_callback_string = lslurl_cmd(&amp;quot;CREATE_SUB&amp;quot;,MY_DOMAIN+&amp;quot;.hello&amp;quot;,&amp;quot;Have to call update-sub RIGHT after.&amp;quot;,&amp;quot;&amp;quot;,MY_TYPE);&lt;br /&gt;
        //Update (ALWAYS call this right after creating a sub (note the MY_APIKEY!)):&lt;br /&gt;
        my_update_callback_string = lslurl_cmd(&amp;quot;CREATE_SUB&amp;quot;,MY_DOMAIN+&amp;quot;.hello&amp;quot;,&amp;quot;Ohai there!&amp;quot;,MY_APIKEY,MY_TYPE);&lt;br /&gt;
        &lt;br /&gt;
        llOwnerSay(&amp;quot;You can view the dummy test domains here: &amp;quot;+lslurl(MY_DOMAIN,&amp;quot;&amp;quot;,MY_APIKEY)+&amp;quot; and &amp;quot;+lslurl(MY_DOMAIN,&amp;quot;hello&amp;quot;,MY_APIKEY));&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    link_message(integer sender,integer num,string str,key id) {&lt;br /&gt;
        if(num == 501) {&lt;br /&gt;
            string response = (string)id;&lt;br /&gt;
            if(response == my_test_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the request: &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
            else if(response == my_create_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the CREATE_SUB: &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
            else if(response == my_update_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the CREATE_SUB (update): &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LSLurl Core v0.25&#039;&#039;&#039; by The Wikifoo&lt;br /&gt;
&amp;lt;lsl&amp;gt;//LSLurl API v. 0.25 BETA&lt;br /&gt;
&lt;br /&gt;
//This shouldn&#039;t be edited, really.&lt;br /&gt;
&lt;br /&gt;
integer debug = FALSE;&lt;br /&gt;
&lt;br /&gt;
list cache; &lt;br /&gt;
&lt;br /&gt;
string current_url; &lt;br /&gt;
string current_key; &lt;br /&gt;
string current_has; &lt;br /&gt;
string current_val;&lt;br /&gt;
string current_typ;&lt;br /&gt;
&lt;br /&gt;
string response;&lt;br /&gt;
&lt;br /&gt;
string mainurl  = &amp;quot;http://lslurl.com&amp;quot;;&lt;br /&gt;
string seturl   = &amp;quot;/s/&amp;quot;; //set&lt;br /&gt;
string geturl   = &amp;quot;/i/&amp;quot;; //get&lt;br /&gt;
string finurl   = &amp;quot;/f/&amp;quot;; //find&lt;br /&gt;
string delurl   = &amp;quot;/d/&amp;quot;; //delete&lt;br /&gt;
&lt;br /&gt;
url_do(string what) { //what being set-, get-, or finurl&lt;br /&gt;
    if(current_key != &amp;quot;&amp;quot;) current_key = &amp;quot;/&amp;quot; + current_key;&lt;br /&gt;
    //if(current_val != &amp;quot;&amp;quot;) current_val = &amp;quot;/&amp;quot; + llEscapeURL(current_val);&lt;br /&gt;
    if(current_typ != &amp;quot;&amp;quot;) current_typ = &amp;quot;TYPE=&amp;quot;+llToUpper(current_typ);&lt;br /&gt;
    if(current_val != &amp;quot;&amp;quot;) { &lt;br /&gt;
        current_val = &amp;quot;VALUE=&amp;quot; + llEscapeURL(current_val); &lt;br /&gt;
        if(current_typ != &amp;quot;&amp;quot;) current_val = &amp;quot;&amp;amp;&amp;quot; + current_val;&lt;br /&gt;
    }&lt;br /&gt;
    http(mainurl + what + llToLower(current_url) + current_key); // + current_val);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
http(string url) {&lt;br /&gt;
    if(debug) llOwnerSay(&amp;quot;DEBUG REQUEST: &amp;quot;+url);&lt;br /&gt;
    key request = llHTTPRequest(url,[HTTP_METHOD,&amp;quot;POST&amp;quot;,HTTP_MIMETYPE,&amp;quot;application/x-www-form-urlencoded&amp;quot;],current_typ+current_val);&lt;br /&gt;
    cache += [request, response];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    link_message(integer sender,integer num,string str,key id) {&lt;br /&gt;
        if(num == 500) {&lt;br /&gt;
            list t = llCSV2List(str);&lt;br /&gt;
            &lt;br /&gt;
            response    = llList2String(t,0);&lt;br /&gt;
            str         = llList2String(t,1);&lt;br /&gt;
            current_url = llList2String(t,2);&lt;br /&gt;
            current_val = (string)id;//llList2String(t,3);&lt;br /&gt;
            current_key = llList2String(t,4);&lt;br /&gt;
            current_has = llList2String(t,5);&lt;br /&gt;
            current_typ = llList2String(t,6);&lt;br /&gt;
            &lt;br /&gt;
            if(str == &amp;quot;UPDATE_VALUE&amp;quot; || str == &amp;quot;CREATE_SUB&amp;quot;) url_do(seturl);&lt;br /&gt;
            else if(str == &amp;quot;GET_VALUE&amp;quot;)                      url_do(geturl);&lt;br /&gt;
            else if(str == &amp;quot;FIND_DOMAIN&amp;quot;)                    url_do(finurl);&lt;br /&gt;
            else if(str == &amp;quot;DELETE_DOMAIN&amp;quot;)                  url_do(delurl);&lt;br /&gt;
            &lt;br /&gt;
            llSetTimerEvent(120.0); //reset cache in two minutes, in case the http_response fails&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_response(key query,integer status,list metadata,string body) {&lt;br /&gt;
        integer pos = llListFindList(cache,[query]);&lt;br /&gt;
        if(~pos) {&lt;br /&gt;
            if(debug) llOwnerSay(&amp;quot;DEBUG RESPONSE: &amp;quot;+body);&lt;br /&gt;
            llMessageLinked(LINK_SET,501,body,llList2String(cache,pos+1));&lt;br /&gt;
            cache = llDeleteSubList(cache,pos,pos+1);&lt;br /&gt;
            &lt;br /&gt;
            //Current possible error responses (probably forgot to add some.):&lt;br /&gt;
            // ---------------------------------&lt;br /&gt;
            // cap not found: &#039;SOME UUID HERE&#039;&lt;br /&gt;
            // error: value is write-only, need key&lt;br /&gt;
            // error: can&#039;t write, data is static&lt;br /&gt;
            // error: can&#039;t create sub, master is static&lt;br /&gt;
            // error: name too long, max length is %MAX LENGTH%&lt;br /&gt;
            // error: master value is write-only, need key&lt;br /&gt;
            // error: unknown master write-level (%NUM%)&lt;br /&gt;
            // error: unknown write-level (%NUM%)&lt;br /&gt;
            // error: %NAME% doesn&#039;t exist&lt;br /&gt;
            // error: invalid name, can&#039;t create&lt;br /&gt;
            // error: could not find domain&lt;br /&gt;
            // error: invalid apikey&lt;br /&gt;
            // error: can only delete subs&lt;br /&gt;
            // deleted&lt;br /&gt;
            // updated&lt;br /&gt;
            // created&lt;br /&gt;
            // ---------------------------------&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    timer() { cache = []; }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Lslurl&amp;diff=1168445</id>
		<title>Lslurl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Lslurl&amp;diff=1168445"/>
		<updated>2012-06-04T00:37:57Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory==&lt;br /&gt;
[[File:LSLurllogo.png|300px|right|LSLurl]] &lt;br /&gt;
[http://LSLurl.com LSLurl] (server do not response atm) is a [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] service focused primarily on the in-world script event, [[http_request]] (Article: [[LSL_http_server]]). LSLurl provides an extensively featured and flexible [http://en.wikipedia.org/wiki/API API] system and the solution to [[LSL_http_server#URL_Lifetime_Limitations|URL Lifetime Limitations]]. LSLurl also provides an online dynamic storage database. Domains and their content can be created, updated, and deleted via in-world scripts. Users of LSLurl are provided with numerous options for customizing their domains. Optionally, API keys are provided to utterly secure users&#039; domains from unwanted access.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
*Optional API-key security (Viewing and/or editing)&lt;br /&gt;
*Permanent domains&lt;br /&gt;
*Optional temporary domains (6 hour prune interval)&lt;br /&gt;
*Create, edit, delete, and search domains via in-world scripts&lt;br /&gt;
*Online storage database&lt;br /&gt;
*Automatic URL Parsing (&amp;quot;\n&amp;quot;, spaces, ANSII characters, etc.)&lt;br /&gt;
*Web-based control panel &amp;amp; account management&lt;br /&gt;
*[[#Domain Types|Domain types]]: URL (redirects) and DATA (stores data)&lt;br /&gt;
*Unlimited domains&lt;br /&gt;
*Unlimited subdomains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future features&#039;&#039;&#039;:&lt;br /&gt;
*Firewall (IP filtering, blocking, etc.)&lt;br /&gt;
*Custom sub-domains. Example: http://yourname.lslurl.com/domain&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Closed beta.&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
To begin using LSLurl, visit an in-world [http://lslurl.com/ci/index.php/lslurl/terminals terminal]. By clicking the in-world terminal, you will be given a password to use at LSLurl. Log in with your Second Life username and the password given.&lt;br /&gt;
&lt;br /&gt;
===Creating a domain===&lt;br /&gt;
[[File:LSLurlUserStats.PNG|left|LSLurl User Stats]] To create a domain, you must first be logged in. Click the &#039;Create a new domain&#039; link as shown in the image.&lt;br /&gt;
&lt;br /&gt;
[[File:LSLurlCreateDomain.png|200px|right|thumb|LSLurl Domain Creation]]Creating a domain is essentially direct. Simply fill out the creation form and click &#039;Create&#039;. Sub-domains created via in-world scripts will inherit the settings as the main domain by default.&lt;br /&gt;
&lt;br /&gt;
Note: API keys are limited to 32 characters, and the characters: &#039;a-z&#039;, &#039;0-9&#039;, &#039;-&#039;, and &#039;_&#039;.&lt;br /&gt;
&lt;br /&gt;
==Domain Types==&lt;br /&gt;
Domains are either one of the two types: DATA or URL. DATA is used for text storage. The domain will return the text of the domain&#039;s value. URL is used for in-world http servers as a static URL proxy (or redirect) and solving the [[LSL_http_server#URL_Lifetime_Limitations|URL Lifetime Limitation]].&lt;br /&gt;
&lt;br /&gt;
==In-world Usage==&lt;br /&gt;
The LSLurl API system is composed of two scripts. The LSLurl API script, and the core script that handles all of the HTTP-related functions.&lt;br /&gt;
&lt;br /&gt;
===Script API===&lt;br /&gt;
&#039;&#039;&#039;LSLurl API v0.26&#039;&#039;&#039; by The Wikifoo&lt;br /&gt;
&amp;lt;lsl&amp;gt;//LSLurl API v. 0.26 BETA&lt;br /&gt;
&lt;br /&gt;
string      MY_DOMAIN       = &amp;quot;test&amp;quot;;&lt;br /&gt;
string      MY_APIKEY       = &amp;quot;&amp;quot;;&lt;br /&gt;
string      MY_TYPE         = &amp;quot;&amp;quot;; //URL or DATA. By leaving this blank you will not update the type.&lt;br /&gt;
&lt;br /&gt;
string lslurl_cmd(string command,string domain,string value,string apikey,string type) {&lt;br /&gt;
    /* SHORT DESCRIPTION:&lt;br /&gt;
    response: response acts like a callback identifier which is used to identify the response from your requests&lt;br /&gt;
    command:  UPDATE_VALUE, CREATE_SUB, GET_VALUE, FIND_DOMAIN, DELETE_DOMAIN ...&lt;br /&gt;
    url:      the domain you&#039;re trying to perform an action to. (only the domain name, i.e., &#039;test&#039; (without the quotes)&lt;br /&gt;
              subdomains works too, however, you will have to use, &#039;test.subdomain&#039; (again, without the quotes)&lt;br /&gt;
    value:    whatever value you want to set in your domain&lt;br /&gt;
    apikey:   your private apikey - only required if you have &amp;quot;require apikey&amp;quot; in read- or writemode.&lt;br /&gt;
    type:     set your urls type to DATA or URL. leaving it blank will not update the type.&lt;br /&gt;
    */&lt;br /&gt;
    string response = llMD5String((string)llGetUnixTime() + (string)llGetTime() + (string)llFrand(100.0),0);&lt;br /&gt;
    if(apikey == &amp;quot;&amp;quot;) apikey = MY_APIKEY;&lt;br /&gt;
    else if(~llSubStringIndex(domain,&amp;quot;.&amp;quot;)) apikey = lslurl_sub(domain,apikey);&lt;br /&gt;
    llMessageLinked(LINK_SET,500,llList2CSV([response,command,domain,&amp;quot;&amp;quot;,apikey,&amp;quot;&amp;quot;,type]),(string)value);&lt;br /&gt;
    return response; }&lt;br /&gt;
&lt;br /&gt;
string lslurl_sub(string subdomain,string apikey) {&lt;br /&gt;
    if(~llSubStringIndex(subdomain,&amp;quot;.&amp;quot;)) subdomain = llGetSubString(subdomain,llSubStringIndex(subdomain,&amp;quot;.&amp;quot;)+1,-1);&lt;br /&gt;
    return llMD5String(apikey+subdomain,0); }&lt;br /&gt;
&lt;br /&gt;
string lslurl(string domain,string subdomain,string apikey) {&lt;br /&gt;
    if(apikey != &amp;quot;&amp;quot;) apikey = &amp;quot;/&amp;quot; + llEscapeURL(apikey);&lt;br /&gt;
    domain = llEscapeURL(domain);&lt;br /&gt;
    if(subdomain) domain += &amp;quot;.&amp;quot; + llEscapeURL(subdomain);&lt;br /&gt;
    return &amp;quot;http://lslurl.com/i/&amp;quot;+domain+apikey; }&lt;br /&gt;
&lt;br /&gt;
string my_test_callback_string;&lt;br /&gt;
string my_create_callback_string;&lt;br /&gt;
string my_update_callback_string;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        &lt;br /&gt;
        //This is a dummy test domain; let&#039;s try update its value:&lt;br /&gt;
        my_test_callback_string = lslurl_cmd(&amp;quot;UPDATE_VALUE&amp;quot;,MY_DOMAIN,&amp;quot;Hello, world!&amp;quot;,&amp;quot;&amp;quot;,MY_TYPE);&lt;br /&gt;
        &lt;br /&gt;
        //Let&#039;s create a subdomain too&lt;br /&gt;
        &lt;br /&gt;
        //Create:&lt;br /&gt;
        my_create_callback_string = lslurl_cmd(&amp;quot;CREATE_SUB&amp;quot;,MY_DOMAIN+&amp;quot;.hello&amp;quot;,&amp;quot;Have to call update-sub RIGHT after.&amp;quot;,&amp;quot;&amp;quot;,MY_TYPE);&lt;br /&gt;
        //Update (ALWAYS call this right after creating a sub (note the MY_APIKEY!)):&lt;br /&gt;
        my_update_callback_string = lslurl_cmd(&amp;quot;CREATE_SUB&amp;quot;,MY_DOMAIN+&amp;quot;.hello&amp;quot;,&amp;quot;Ohai there!&amp;quot;,MY_APIKEY,MY_TYPE);&lt;br /&gt;
        &lt;br /&gt;
        llOwnerSay(&amp;quot;You can view the dummy test domains here: &amp;quot;+lslurl(MY_DOMAIN,&amp;quot;&amp;quot;,MY_APIKEY)+&amp;quot; and &amp;quot;+lslurl(MY_DOMAIN,&amp;quot;hello&amp;quot;,MY_APIKEY));&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    link_message(integer sender,integer num,string str,key id) {&lt;br /&gt;
        if(num == 501) {&lt;br /&gt;
            string response = (string)id;&lt;br /&gt;
            if(response == my_test_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the request: &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
            else if(response == my_create_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the CREATE_SUB: &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
            else if(response == my_update_callback_string) {&lt;br /&gt;
                llOwnerSay(&amp;quot;This is the response from the CREATE_SUB (update): &amp;quot;+str);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LSLurl Core v0.25&#039;&#039;&#039; by The Wikifoo&lt;br /&gt;
&amp;lt;lsl&amp;gt;//LSLurl API v. 0.25 BETA&lt;br /&gt;
&lt;br /&gt;
//This shouldn&#039;t be edited, really.&lt;br /&gt;
&lt;br /&gt;
integer debug = FALSE;&lt;br /&gt;
&lt;br /&gt;
list cache; &lt;br /&gt;
&lt;br /&gt;
string current_url; &lt;br /&gt;
string current_key; &lt;br /&gt;
string current_has; &lt;br /&gt;
string current_val;&lt;br /&gt;
string current_typ;&lt;br /&gt;
&lt;br /&gt;
string response;&lt;br /&gt;
&lt;br /&gt;
string mainurl  = &amp;quot;http://lslurl.com&amp;quot;;&lt;br /&gt;
string seturl   = &amp;quot;/s/&amp;quot;; //set&lt;br /&gt;
string geturl   = &amp;quot;/i/&amp;quot;; //get&lt;br /&gt;
string finurl   = &amp;quot;/f/&amp;quot;; //find&lt;br /&gt;
string delurl   = &amp;quot;/d/&amp;quot;; //delete&lt;br /&gt;
&lt;br /&gt;
url_do(string what) { //what being set-, get-, or finurl&lt;br /&gt;
    if(current_key != &amp;quot;&amp;quot;) current_key = &amp;quot;/&amp;quot; + current_key;&lt;br /&gt;
    //if(current_val != &amp;quot;&amp;quot;) current_val = &amp;quot;/&amp;quot; + llEscapeURL(current_val);&lt;br /&gt;
    if(current_typ != &amp;quot;&amp;quot;) current_typ = &amp;quot;TYPE=&amp;quot;+llToUpper(current_typ);&lt;br /&gt;
    if(current_val != &amp;quot;&amp;quot;) { &lt;br /&gt;
        current_val = &amp;quot;VALUE=&amp;quot; + llEscapeURL(current_val); &lt;br /&gt;
        if(current_typ != &amp;quot;&amp;quot;) current_val = &amp;quot;&amp;amp;&amp;quot; + current_val;&lt;br /&gt;
    }&lt;br /&gt;
    http(mainurl + what + llToLower(current_url) + current_key); // + current_val);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
http(string url) {&lt;br /&gt;
    if(debug) llOwnerSay(&amp;quot;DEBUG REQUEST: &amp;quot;+url);&lt;br /&gt;
    key request = llHTTPRequest(url,[HTTP_METHOD,&amp;quot;POST&amp;quot;,HTTP_MIMETYPE,&amp;quot;application/x-www-form-urlencoded&amp;quot;],current_typ+current_val);&lt;br /&gt;
    cache += [request, response];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    link_message(integer sender,integer num,string str,key id) {&lt;br /&gt;
        if(num == 500) {&lt;br /&gt;
            list t = llCSV2List(str);&lt;br /&gt;
            &lt;br /&gt;
            response    = llList2String(t,0);&lt;br /&gt;
            str         = llList2String(t,1);&lt;br /&gt;
            current_url = llList2String(t,2);&lt;br /&gt;
            current_val = (string)id;//llList2String(t,3);&lt;br /&gt;
            current_key = llList2String(t,4);&lt;br /&gt;
            current_has = llList2String(t,5);&lt;br /&gt;
            current_typ = llList2String(t,6);&lt;br /&gt;
            &lt;br /&gt;
            if(str == &amp;quot;UPDATE_VALUE&amp;quot; || str == &amp;quot;CREATE_SUB&amp;quot;) url_do(seturl);&lt;br /&gt;
            else if(str == &amp;quot;GET_VALUE&amp;quot;)                      url_do(geturl);&lt;br /&gt;
            else if(str == &amp;quot;FIND_DOMAIN&amp;quot;)                    url_do(finurl);&lt;br /&gt;
            else if(str == &amp;quot;DELETE_DOMAIN&amp;quot;)                  url_do(delurl);&lt;br /&gt;
            &lt;br /&gt;
            llSetTimerEvent(120.0); //reset cache in two minutes, in case the http_response fails&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_response(key query,integer status,list metadata,string body) {&lt;br /&gt;
        integer pos = llListFindList(cache,[query]);&lt;br /&gt;
        if(~pos) {&lt;br /&gt;
            if(debug) llOwnerSay(&amp;quot;DEBUG RESPONSE: &amp;quot;+body);&lt;br /&gt;
            llMessageLinked(LINK_SET,501,body,llList2String(cache,pos+1));&lt;br /&gt;
            cache = llDeleteSubList(cache,pos,pos+1);&lt;br /&gt;
            &lt;br /&gt;
            //Current possible error responses (probably forgot to add some.):&lt;br /&gt;
            // ---------------------------------&lt;br /&gt;
            // cap not found: &#039;SOME UUID HERE&#039;&lt;br /&gt;
            // error: value is write-only, need key&lt;br /&gt;
            // error: can&#039;t write, data is static&lt;br /&gt;
            // error: can&#039;t create sub, master is static&lt;br /&gt;
            // error: name too long, max length is %MAX LENGTH%&lt;br /&gt;
            // error: master value is write-only, need key&lt;br /&gt;
            // error: unknown master write-level (%NUM%)&lt;br /&gt;
            // error: unknown write-level (%NUM%)&lt;br /&gt;
            // error: %NAME% doesn&#039;t exist&lt;br /&gt;
            // error: invalid name, can&#039;t create&lt;br /&gt;
            // error: could not find domain&lt;br /&gt;
            // error: invalid apikey&lt;br /&gt;
            // error: can only delete subs&lt;br /&gt;
            // deleted&lt;br /&gt;
            // updated&lt;br /&gt;
            // created&lt;br /&gt;
            // ---------------------------------&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    timer() { cache = []; }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1167202</id>
		<title>Limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1167202"/>
		<updated>2012-05-14T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{KBmaster}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{RightToc}}&lt;br /&gt;
The Second Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Handle locations of objects.&lt;br /&gt;
* Get velocities and other physics information, and does simple physics to keep track of what is moving where.&lt;br /&gt;
&lt;br /&gt;
The simulator&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Run the physics engine.&lt;br /&gt;
* Detect collisions.&lt;br /&gt;
* Keep track of where everything is&lt;br /&gt;
* Send locations of content to the Viewer along with updates when certain changes occur.&lt;br /&gt;
&lt;br /&gt;
Limits are necessary for all of these components to work together. The list below outlines many of the &#039;&#039;&#039;Second Life numerical limits that affect your inworld experience&#039;&#039;&#039;. Some of these will likely change over time, so if you spot something incorrect/outdated, please take a moment to update it.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|1=The scope of this page is focused on Linden Lab&#039;s official Viewers, keeping in mind [[Third_Party_Viewer_Directory|3rd-party viewers may differ]]. Cite sources and provide substantiation for limits that aren&#039;t provided by Linden Lab. Also, unconfirmed speculation [[Talk:Limits|goes on this discussion page]]. Don&#039;t add data without a hard limit, and don&#039;t add obscure trivia that doesn&#039;t practically affect the general inworld experience.}}&lt;br /&gt;
&lt;br /&gt;
== [[Avatar]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. # of attachment points&#039;&#039;&#039; - 30 for avatar, 8 for [[HUD]].&lt;br /&gt;
** They can be viewed by right-clicking your avatar and choosing &#039;&#039;&#039;Take Off&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;HUD&#039;&#039;&#039; or &#039;&#039;&#039;Detach&#039;&#039;&#039;.&lt;br /&gt;
** With the formal introduction of [[multiple attachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. &lt;br /&gt;
* &#039;&#039;&#039;Max. unassisted fly height&#039;&#039;&#039; - Stable hover almost 150m above the ground (terrain mesh).&lt;br /&gt;
** You can easily acquire a flight attachment to fly high. Also see [[flight limit]] and [[Limits#Navigation|the Navigation section]] below.&lt;br /&gt;
* &#039;&#039;&#039;Common shoe sizes&#039;&#039;&#039; - Most women&#039;s shoes are designed for a size 0 (zero) foot. Men&#039;s generally scale up to 14.&lt;br /&gt;
** You can check this by going to Edit menu &amp;gt; Appearance and clicking on the Shape &amp;gt; Legs tab.&lt;br /&gt;
&amp;lt;!--Can someone verify the following?&lt;br /&gt;
* &#039;&#039;&#039;Min. length of avatar name&#039;&#039;&#039; - 2 for first name, 2 for last name, 5 in total (including the space).--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max. length of avatar name&#039;&#039;&#039; - 31 for first name, 31 for last name, 63 in total (including the space).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. length of {{LSLGC|Username}}&#039;&#039;&#039; - All lower case and a maximum of 63 including the &#039;.&#039;(eg; firstname.lastname)&lt;br /&gt;
**Older account user names are a combination of the First and last name in lower case separated by a period(.)(eg; lilmix.pixelmaid)&lt;br /&gt;
**Modern user names are a single name(no period)(eg; john1234) - &#039;&#039;&#039;Max.&#039;&#039;&#039; length is 31 characters&lt;br /&gt;
**The {{LSLGC|Legacy Name}}s for modern user names always shows Resident as the last name. So the Max is 40 characters in total for a new avatar&#039;s legacy name(including the space and last name &#039;Resident&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Min. length of [[Display_Names]]&#039;&#039;&#039; - At least one script character&lt;br /&gt;
*&#039;&#039;&#039;Max. length of Display Names&#039;&#039;&#039; - 31 characters&lt;br /&gt;
**Display Names can include most Unicode script characters, spaces, and some punctuation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. avatar speed&#039;&#039;&#039; - 250m/s (with only attachments to assist)&lt;br /&gt;
* &#039;&#039;&#039;Max. teleport speed&#039;&#039;&#039;&amp;lt;!-- - 3 teleports per 15 seconds (server 1.27.0) and 10 teleports per 15 seconds (server 1.27.1)--&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Server 1.27.1&#039;&#039;&#039; - 10 teleports per 15 seconds&lt;br /&gt;
** &#039;&#039;&#039;Server 1.27.0&#039;&#039;&#039; - 3 teleports per 15 seconds&lt;br /&gt;
&lt;br /&gt;
== [[Animation]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. length of animation:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
* &#039;&#039;&#039;Min. animation priority:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Max. animation priority:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. [[prim]] dimensions (non-[[megaprim]])&#039;&#039;&#039; - 64&amp;amp;times;64&amp;amp;times;64m&lt;br /&gt;
** it was 10&amp;amp;times;10&amp;amp;times;10m before SL Server 3.0.0 (238864) &lt;br /&gt;
* &#039;&#039;&#039;Min. prim dimensions&#039;&#039;&#039; - 0.01&amp;amp;times;0.01&amp;amp;times;0.01m&lt;br /&gt;
* &#039;&#039;&#039;Max. # of prims in a linkset&#039;&#039;&#039; - 256 &lt;br /&gt;
** It was 255 before SL Server 1.26.&lt;br /&gt;
* &#039;&#039;&#039;Max. link distance&#039;&#039;&#039; - See [[Linkability Rules]].&lt;br /&gt;
* &#039;&#039;&#039;Max. # of prims in a physical object&#039;&#039;&#039; - 32&lt;br /&gt;
** If you try to link more, it&#039;ll either say &amp;quot;Can&#039;t enable physics for objects with more than 32 primitives&amp;quot; or &amp;quot;Object has too many primitives -- its dynamics have been disabled.&amp;quot;.&lt;br /&gt;
** On server versions 1.38 and below, each sitting avatar counted as 1 prim. From 1.40.2 the limit is only on actual prims.&lt;br /&gt;
* &#039;&#039;&#039;Max. build or rez height&#039;&#039;&#039; - 4,096m&lt;br /&gt;
** This is 768m for Viewers prior to SL 1.20&lt;br /&gt;
* &#039;&#039;&#039;Max. prim name length&#039;&#039;&#039; - 63 bytes UTF-8 [[string]]&lt;br /&gt;
** Note: This is the same total character limit as avatar names.&lt;br /&gt;
* &#039;&#039;&#039;Max. prim description length&#039;&#039;&#039; - 127 bytes UTF-8 [[string]]&lt;br /&gt;
** Note: &lt;br /&gt;
* &#039;&#039;&#039;Temporary prim lifetime&#039;&#039;&#039; - around 60 seconds&lt;br /&gt;
* &#039;&#039;&#039;Max. number of temporary prims&#039;&#039;&#039; - regular_prim_limit - current_regular_prims + minimum(0.5 * regular_prim_limit + 400, 1000)&lt;br /&gt;
** From [http://forums-archive.secondlife.com/8/cd/305651/1.html Andrew Linden&#039;s February 2009 discussion])&lt;br /&gt;
* &#039;&#039;&#039;Max. length of hovertext (via [[llSetText]] or [[PRIM_TEXT]])&#039;&#039;&#039; - 254 bytes UTF-8 [[string]]&lt;br /&gt;
&lt;br /&gt;
== Chat (text) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Whisper distance&#039;&#039;&#039; - 10 m&lt;br /&gt;
* &#039;&#039;&#039;Chat distance&#039;&#039;&#039; - 20 m&lt;br /&gt;
* &#039;&#039;&#039;Shout distance&#039;&#039;&#039; - 100 m&lt;br /&gt;
** &#039;&#039;Rule of thumb:&#039;&#039; when you&#039;re at default zoom (&#039;&#039;&#039;View&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Reset View&#039;&#039;&#039;), if you can see another person&#039;s nametag, they can see your chat. If they&#039;re far enough away that you don&#039;t see a nametag, they won&#039;t &amp;quot;hear&amp;quot; you unless you shout.&lt;br /&gt;
** Text spoken as a &amp;quot;Chat&amp;quot; step in a gesture cannot be shouted or whispered&lt;br /&gt;
** Text spoken as &amp;quot;Replace with&amp;quot; text in a gesture can be whispered or shouted in Viewer 2 either by putting &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; at the start of the &amp;quot;Replace with&amp;quot; text or by typing &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; at the beginning of the nearby chat input bar, followed by the gesture&#039;s trigger text. (Though, if you do both, or if a gesture with built-in &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; is used mid-sentence, the &amp;quot;/whisper&amp;quot; or &amp;quot;/shout&amp;quot; will appear literally.) Viewer 1 does not honor &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; and will always send them literally.&lt;br /&gt;
* &#039;&#039;&#039;Max. length of a chat message&#039;&#039;&#039; - 1023 bytes/single-byte characters&lt;br /&gt;
** The same holds true for an IM &amp;lt;-&amp;gt; email replies.&lt;br /&gt;
*** When the receiver is offline, if they set an IM to Email feature (&#039;&#039;&#039;Edit&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039; (or press {{K|Ctrl|P}}), go to the &#039;&#039;&#039;Communication&#039;&#039;&#039; tab and check the &#039;&#039;&#039;Send IM to Email&#039;&#039;&#039; checkbox), it will send offline messages directly to the mailbox connected to your account. When an offline message is received via Email, this message can also be answered via Email again. The length of properly delivered Email replies is limited to 1023 bytes/single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Capped&#039;&#039;&#039; - Maximum number of offline messages (involving [[IM]]s, inventory offers, group notices and group invitations) received before messages get capped is 25.&lt;br /&gt;
** Senders can&#039;t know whether their messages were capped or not.&lt;br /&gt;
* &#039;&#039;&#039;Email -&amp;gt; IM&#039;&#039;&#039; replies can be sent up to 5 days after receiving the offline IM the email is meant to answer.&amp;lt;sup&amp;gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://blogs.secondlife.com/community/features/blog/2007/02/06/im-to-e-mail-return-addresses-changing blog]&amp;lt;/span&amp;gt;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;IMs&#039;&#039;&#039; are retained on Linden Lab&#039;s servers for up to 31 days before being discarded. For example, if someone sends you an Instant Message and the next time you login is 33 days later, you won&#039;t get it.&lt;br /&gt;
** Torley confirmed this with Kelly Linden.&lt;br /&gt;
* The number of &#039;&#039;&#039;IMs&#039;&#039;&#039; an object can send in one hour is 5000.&lt;br /&gt;
&lt;br /&gt;
== [[Gesture]]s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shortcut key mapping:&#039;&#039;&#039; 33 unique combinations, since {{K|F2}}&amp;amp;ndash;{{K|F12}} can be used with the {{K|Ctrl}} or {{K|Shift}} modifiers.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Chat step length:&#039;&#039;&#039; 127 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Wait time:&#039;&#039;&#039; 3600 seconds (one hour).&lt;br /&gt;
&lt;br /&gt;
== [[Group]]s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of groups you can belong to:&#039;&#039;&#039; 42&lt;br /&gt;
** Roles within groups are sort of like sub-groups. In many cases, you can use them instead of creating new groups.&lt;br /&gt;
* &#039;&#039;&#039;Minimum number of members in a group:&#039;&#039;&#039; 2&lt;br /&gt;
** A group with only 1 person for 48 hours will be disbanded (cancelled). Unless the group owns land.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of roles allowed in a group:&#039;&#039;&#039; 10 (including &amp;quot;Owners&amp;quot; and &amp;quot;Everyone&amp;quot;, which cannot be deleted)&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Name:&#039;&#039;&#039; 35 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Title:&#039;&#039;&#039; 20 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Length of a Group Notice:&#039;&#039;&#039; 512 single-byte characters.&lt;br /&gt;
&lt;br /&gt;
== [[Inventory]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items that can be sent in a folder:&#039;&#039;&#039; 42&lt;br /&gt;
** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references.&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard line:&#039;&#039;&#039; None, but scripts can only read the first 255 bytes.&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard size:&#039;&#039;&#039; 65,536 bytes&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 1,248 as of 2010-06-17&lt;br /&gt;
** Verified by [[How_does_the_Library_work|hiding the Library]] and counting the difference.&lt;br /&gt;
&lt;br /&gt;
== [[Land]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum [[Land#Parcel|parcel]] size:&#039;&#039;&#039; 65,536 meters²&lt;br /&gt;
** Covering a whole region, or square on the World Map.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel size:&#039;&#039;&#039; 16 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel name length:&#039;&#039;&#039; 63 single-byte characters&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel description length:&#039;&#039;&#039; 255 characters&lt;br /&gt;
* &#039;&#039;&#039;Region name length:&#039;&#039;&#039; Under Linden Concierge policy, minimum of 3 characters, and a maximum of 25 characters (including spaces). See [[Linden Lab Official:Guidelines for Private Region Naming|Guidelines for Private Region Naming]].&lt;br /&gt;
** Rare exceptions exist, like [http://slurl.com/secondlife/Q/128/128/24 Q].&lt;br /&gt;
* &#039;&#039;&#039;Maximum &amp;quot;NO ENTRY&amp;quot; ban line height:&#039;&#039;&#039; is for all options 80 meter. Only the option &#039;Banned Residents&#039; (named) has a 5020 meter ban line high, which is visible up to a high of 800 meter above the terrain mesh.&lt;br /&gt;
* &#039;&#039;&#039;Maximum prims in a [[Land#Region|region]]:&#039;&#039;&#039;&lt;br /&gt;
** Full region: 15,000&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 3,750&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 750&lt;br /&gt;
* &#039;&#039;&#039;Maximum auto return value&#039;&#039;&#039;: Besides &amp;quot;0&amp;quot; (which means &#039;&#039;never&#039;&#039;), {{HoverText|999,999|Almost 23 months}} minutes is the highest auto return value.&lt;br /&gt;
* &#039;&#039;&#039;Terraforming limits:&#039;&#039;&#039;&lt;br /&gt;
** Most mainland can be raised/lowered by 4 meters (+/-).&lt;br /&gt;
** Some mainland cannot be terraformed, including: Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, and West Haven.&lt;br /&gt;
** A few, very old mainland Regions like Da Boom have a terraform range of 40 meters (+/-).&lt;br /&gt;
** Estate (private island) terraformability is settable to a maximum of 100 meters (+/-) by the estate owner or managers.&lt;br /&gt;
* &#039;&#039;&#039;Maximum water height:&#039;&#039;&#039; 100 meters using inworld controls (mainland limit), 255 meters by using a *.raw file upload.&lt;br /&gt;
** Region water height is usually 20 meters, and adjacent regions should have the same water height, or else they will look discontinuous.&lt;br /&gt;
* &#039;&#039;&#039;Maximum terrain height:&#039;&#039;&#039; 255 meters using inworld controls (mainland limit), 510 meters by using a *.raw file upload.&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous estate limits:&#039;&#039;&#039; You can have a maximum of 10 estate managers, 500 allowed Residents, 63 allowed groups, and 500 banned Residents.&lt;br /&gt;
** See World menu &amp;gt; Region/Estate &amp;gt; Estate tab.&lt;br /&gt;
* &#039;&#039;&#039;Mainland maximum number of agents&#039;&#039;&#039;&lt;br /&gt;
** Full region: 100 (Historically set to 40 by LL but this does vary. Some meeting areas have this set to 60 and higher.)&lt;br /&gt;
*** Recent server performance improvements make regions with 60 agents in them perform quite well excepting the issue described in {{JIRA|SVC-3895}}.&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 20&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 10&lt;br /&gt;
* &#039;&#039;&#039;Island maximum number of agents:&#039;&#039;&#039;&lt;br /&gt;
** Full region: 100&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 20&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 10&lt;br /&gt;
* &#039;&#039;&#039;Freeze Time:&#039;&#039;&#039; Land owners can [[freeze]] other Residents for up to 30 seconds.  Members of land owning groups can also be granted this ability.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Places or All search:&#039;&#039;&#039; 144 meters² &amp;lt;!-- 128 and under are disabled --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Events:&#039;&#039;&#039; 512 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum altitude for event listings:&#039;&#039;&#039;  768 meters ({{JIRA|WEB-814}})&lt;br /&gt;
* &#039;&#039;&#039;Maximum heights that objects can be seen on the [[World Map]]:&#039;&#039;&#039; 400.005m&lt;br /&gt;
* &#039;&#039;&#039;[[Classic clouds]] layer:&#039;&#039;&#039; Approximately 150-225 meters, although the edges of particles can appear to exceed that.&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://secondlife.com/currency/describe-limits.php Billing and Trading Limits]&#039;&#039;&#039; - Includes [https://secondlife.com/whatis/economy-market.php LindeX] currency exchange limits.&lt;br /&gt;
*&#039;&#039;&#039;Contacts in Communication &amp;gt; Friends tab &#039;&#039;&#039; - A maximum of 20 simultaneous contacts can be selected to change permissions, remove, or invite for a conference chat.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Max Alt.jpg|thumb|right|435px|&#039;&#039;&#039;Height counter error above 2147483647 meters&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;Absolute height limit:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/2147483647#2147483647_in_computing 2147483647]&amp;amp;nbsp;=&amp;amp;nbsp;2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;&amp;amp;nbsp;−&amp;amp;nbsp;1 meters, which causes the altitude counter to roll over. Altitudes well below this cause graphics errors probably due to limited floating point number precision.&lt;br /&gt;
* &#039;&#039;&#039;Highest z-value of an [[SLurl]], that will still teleport you to a positive altitude:&#039;&#039;&#039; 2147483583&lt;br /&gt;
** This is lower than the &#039;&#039;Absolute height limit&#039;&#039; above probably because of precision issues. Any value higher than 2147483583 would be rounded up to something beyond 2147483647 and thus cause an [http://en.wikipedia.org/wiki/Arithmetic_overflow overflow], while 2147483583 will still be rounded down to 2147483520 (see below).&lt;br /&gt;
* &#039;&#039;&#039;Highest altitude you can teleport to with an SLurl:&#039;&#039;&#039; 2147483520 meters&lt;br /&gt;
&lt;br /&gt;
== [[Profile]] ==&lt;br /&gt;
&lt;br /&gt;
Each 7-bit ASCII character is encoded in one byte. International characters might need more bytes. When pasting text instead of typing, you can get in one byte more into each of the below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Life tab&#039;s About field&#039;&#039;&#039; - 510 bytes&lt;br /&gt;
* &#039;&#039;&#039;Picks tab&#039;&#039;&#039; - 10 picks with 1022 bytes each&lt;br /&gt;
* &#039;&#039;&#039;1st Life tab&#039;s Info field&#039;&#039;&#039; - 253 bytes&lt;br /&gt;
* &#039;&#039;&#039;Classified tab&#039;&#039;&#039; - 100 listings with x bytes each&lt;br /&gt;
* &#039;&#039;&#039;My Notes&#039;&#039;&#039; - 1022 bytes&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healthy Viewer FPS&#039;&#039;&#039; - Generally, FPS above 15 is good. The higher it gets, the smoother. You can check via Help menu &amp;gt; Lag Meter, or for more advanced usage, see View menu &amp;gt; Statistics Bar.&lt;br /&gt;
* &#039;&#039;&#039;Avatar Rendering Cost scores&#039;&#039;&#039; - [[Avatar Rendering Cost|Learn all about it!]]&lt;br /&gt;
&lt;br /&gt;
== [[Scripting]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Height at which scripts reactivate on a no-script parcel&#039;&#039;&#039; - 50 m above terrain mesh. Scripted objects that take controls continue to remain active when you fly down or enter a no-script parcel.&lt;br /&gt;
* &#039;&#039;&#039;Maximum height where scripts can run&#039;&#039;&#039; - none, as long as the object remains rezzed or attached.&lt;br /&gt;
* &#039;&#039;&#039;Maximum script source code size&#039;&#039;&#039; - 65536 single byte characters.&lt;br /&gt;
* For specific scripting limits, lookup calls in the &#039;&#039;&#039;[[LSL Portal]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Textures]] ==&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Aspect_ratio Aspect ratios]&#039;&#039;&#039; of profile, place, etc. pictures — all of these were measured at UI size (Edit menu &amp;gt; Preferences &amp;gt; General tab &amp;gt; UI Size) = 1.000:&lt;br /&gt;
&lt;br /&gt;
=== 1.x Series Viewers ===&lt;br /&gt;
&lt;br /&gt;
(official Viewer up to 1.23.5, most [[Alternate viewers|Third Party Viewers]])&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; All for &amp;quot;Classifieds&amp;quot;, &amp;quot;People&amp;quot;, and &amp;quot;Places&amp;quot;&#039;&#039;&#039; - 4:3 (256&amp;amp;times;192 pi&amp;amp;times;els)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Places and Classified tabs&#039;&#039;&#039; - ~7:5 (398&amp;amp;times;282 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Land tab&#039;&#039;&#039; - ~7:5 (358&amp;amp;times;252 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 2nd Life tab&#039;&#039;&#039; - ~4:3 (178&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks tab&#039;&#039;&#039; - 16:9 (288&amp;amp;times;162 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 1st Life tab&#039;&#039;&#039; - 1:1 (133&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Classifieds tab&#039;&#039;&#039; - ~3:2 (206&amp;amp;times;137 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Web tab&#039;&#039;&#039; - 1:1 (400&amp;amp;times;400 pixels)&lt;br /&gt;
** A scrollbar uses 15 pixels on the right-hand side.&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~3:2 (178&amp;amp;times;117 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Group Information &amp;gt; General tab&#039;s &amp;quot;Group Insignia&amp;quot;&#039;&#039;&#039; - 1:1 (126&amp;amp;times;126 pixels)&lt;br /&gt;
** Some of these textures are shared (for example, Search &amp;gt; All place pages, Search &amp;gt; Places, and About Land &amp;gt; Options use the same image), so you should pick a well-balanced ratio and size.&lt;br /&gt;
** [[Texture_aspect_ratios|Learn how to get correct texture aspect ratios when editing images.]]&lt;br /&gt;
&lt;br /&gt;
=== 2.x Series Viewers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds thumbnail&#039;&#039;&#039; - 4:3 (60&amp;amp;times;45 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded&#039;&#039;&#039; - ~4:3 (252&amp;amp;times;188 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded &amp;gt; Details&#039;&#039;&#039; - 17:7 (272&amp;amp;times;112 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; People&#039;&#039;&#039; - 4:3 (188&amp;amp;times;141 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide thumbnail&#039;&#039;&#039; - ~4:3 (45&amp;amp;times;34 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide expanded&#039;&#039;&#039; - 5:3 (250&amp;amp;times;150 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 2nd Life tab&#039;&#039;&#039; - ~1:1 (100&amp;amp;times;99 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks thumbnail&#039;&#039;&#039; - 8:5 (88&amp;amp;times;55 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Pick expanded&#039;&#039;&#039; - ~5:3 (285&amp;amp;times;172 pixels)&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~20:13 (193&amp;amp;times;125 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Places &amp;gt; More information&#039;&#039;&#039; - ~11:7 (272&amp;amp;times;173 pixels)&lt;br /&gt;
&lt;br /&gt;
=== All Viewers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum texture size&#039;&#039;&#039; - 1024&amp;amp;times;1024 pixels&lt;br /&gt;
** All Second Life textures are constrained to [http://en.wikipedia.org/wiki/Power_of_2 powers of 2] (e.g., 128, 256, 512).&lt;br /&gt;
** Some textures inworld have a resolution as high as 2048&amp;amp;times;2048; this is due to a previous limit that was higher.&lt;br /&gt;
** We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.&lt;br /&gt;
** Where large textures are being forced by import to only 512&amp;amp;times;512, lower your ...&amp;gt; Preferences &amp;gt;...&amp;gt; UI Size under 1.0, to increase import size to the max 1024&amp;amp;times;1024.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]] [[Category:Tutorials]] [[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
In general 1 byte is enough to contain one character.&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=1160670</id>
		<title>All keyboard shortcut keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=1160670"/>
		<updated>2012-01-06T23:38:08Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: removed the dead linked page Keyboard shortcut keys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}&lt;br /&gt;
This page contains a comprehensive list of keyboard shortcut keys in the Second Life Viewer, even ones that are rarely used. &lt;br /&gt;
&lt;br /&gt;
For a list of only the most commonly-used keyboard shortcut keys, see &#039;Viewer 3.2 Keyboard Shortcuts&#039;. For consideration of new shortcuts, look at [[Shortcuts SL-UX]] to minimize trouble in different operating systems.&lt;br /&gt;
&lt;br /&gt;
== Viewer 3.2 Keyboard Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
[[File:Viewer3KeyboardShortcuts.png]]&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable collapsible&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;click the boxed arrows to sort on columns&#039;&#039;&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|P}} || Me &amp;gt; Preferences|| Edit &amp;gt; Preferences... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|I}} || Me &amp;gt; My Inventory &#039;&#039;(sidebar)&#039;&#039;|| View &amp;gt; Inventory &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|I}} || {{Icon Gear}} &amp;gt; New inventory Window &#039;&#039;(inventory floaters)&#039;&#039; || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|G}} || Me &amp;gt; My Gestures|| Edit &amp;gt; Gestures... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|S}} || Me &amp;gt; Movement &amp;gt; Sit Down|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Home}} || Me &amp;gt; Movement &amp;gt; Fly|| World &amp;gt; Fly &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|R}} || Me &amp;gt; Movement &amp;gt; Always Run|| World &amp;gt; Always Run &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Q}} || Me &amp;gt; Quit|| File &amp;gt; Quit &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|F}} || Communicate &amp;gt; My Friends|| Edit &amp;gt; Friends... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|G}} || Communicate &amp;gt; My Groups|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|H}} || Communicate &amp;gt; Nearby Chat|| View &amp;gt; Local Chat &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|A}} || Communicate &amp;gt; Nearby People|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|M}} || World &amp;gt; Mini-Map|| View &amp;gt; Mini-Map &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|M}} || World &amp;gt; World Map|| View &amp;gt; World Map &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|F}} || World &amp;gt; Search&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Search|| Edit &amp;gt; Search... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|S}} || World &amp;gt; Snapshot|| File &amp;gt; Take or Refresh Snapshot &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|N}} || World &amp;gt; Show &amp;gt; Beacons|| View &amp;gt; Beacons &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|P}} || World &amp;gt; Show &amp;gt; Property Lines|| View &amp;gt; Property Lines &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|D}}&amp;lt;br /&amp;gt;{{K|Ctrl|Alt|Shift|D}} || World &amp;gt; Show &amp;gt; Advanced Menu&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Show Advanced Menu - legacy shortcut|| &#039;&#039;(keyboard only)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|H}} || World &amp;gt; Teleport Home|| World &amp;gt; Teleport Home &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|Y}} || World &amp;gt; Sun &amp;gt; Midday|| World &amp;gt; Environment Settings &amp;gt; Midday &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|N}} || World &amp;gt; Sun &amp;gt; Sunset|| World &amp;gt; Environment Settings &amp;gt; Sunset &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|B}} || Build &amp;gt; Build|| &#039;&#039;see {{K|B}}&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|1}} || Build &amp;gt; Select Build Tool &amp;gt; Focus Tool&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Focus Tool|| Tools &amp;gt; Select Tool &amp;gt; Focus &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|2}} || Build &amp;gt; Select Build Tool &amp;gt; Move Tool&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Move Tool|| Tools &amp;gt; Select Tool &amp;gt; Move &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|3}} || Build &amp;gt; Select Build Tool &amp;gt; Edit Tool&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Edit Tool|| Tools &amp;gt; Select Tool &amp;gt; Edit &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|4}} || Build &amp;gt; Select Build Tool &amp;gt; Create Tool&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Create Tool|| Tools &amp;gt; Select Tool &amp;gt; Create &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|5}} || Build &amp;gt; Select Build Tool &amp;gt; Land Tool&amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Land Tool|| Tools &amp;gt; Select Tool &amp;gt; Land &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|L}} || Build &amp;gt; Link|| Tools &amp;gt; Link &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|L}} || Build &amp;gt; Unlink|| Tools &amp;gt; Unlink &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|.}} || Build &amp;gt; Select Linked Parts &amp;gt; Select Next Part|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|,}} || Build &amp;gt; Select Linked Parts &amp;gt; Select Previous Part|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|.}} || Build &amp;gt; Select Linked Parts &amp;gt; Include Next Part|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|,}} || Build &amp;gt; Select Linked Parts &amp;gt; Include Previous Part|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|H}} || Build &amp;gt; Focus on Selection|| Tools &amp;gt; Focus on Selection &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|H}} || Build &amp;gt; Zoom to Selection|| Tools &amp;gt; Zoom to Selection &lt;br /&gt;
|-&lt;br /&gt;
| {{K|G}} || Build &amp;gt; Options &amp;gt; Snap to Grid|| Tools &amp;gt; Snap to Grid &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|X}} || Build &amp;gt; Options &amp;gt; Snap Object XY to Grid|| Tools &amp;gt; Snap Object XY to Grid &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|G}} || Build &amp;gt; Options &amp;gt; Use Selection for Grid|| Tools &amp;gt; Use Selection for Grid &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|B}} || Build &amp;gt; Options &amp;gt; Grid Options|| Tools &amp;gt; Grid Options... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|U}} || Build &amp;gt; Upload &amp;gt; Image&amp;lt;br /&amp;gt;{{Icon Add Item}} &amp;gt; Upload &amp;gt; Image &#039;&#039;(inventory floaters)&#039;&#039; &amp;lt;br /&amp;gt;Advanced &amp;gt; Shortcuts &amp;gt; Image|| File &amp;gt; Upload Image... &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Z}} || Build &amp;gt; Undo|| Edit &amp;gt; Undo &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Y}} || Build &amp;gt; Redo|| Edit &amp;gt; Redo &lt;br /&gt;
|-&lt;br /&gt;
| {{K|F1}} || Help &amp;gt; Second Life Help|| Help &amp;gt; Second Life Help &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|R}} || Advanced &amp;gt; Rebake Textures|| Advanced &amp;gt; Character &amp;gt; Rebake Textures &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|1}} || Advanced &amp;gt; Performance Tools &amp;gt; Statistics Bar|| View &amp;gt; Statistics Bar &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|T}} || Advanced &amp;gt; Highlighting and Visibility &amp;gt; Highlight Transparent|| View &amp;gt; Highlight Transparent &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|H}} || Advanced &amp;gt; Highlighting and Visibility &amp;gt; Show HUD Attachments|| View &amp;gt; Show HUD Attachments &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|1}} || Advanced &amp;gt; Rendering Types &amp;gt; Simple|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Simple &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|2}} || Advanced &amp;gt; Rendering Types &amp;gt; Alpha|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Alpha &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|3}} || Advanced &amp;gt; Rendering Types &amp;gt; Tree|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Tree &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|4}} || Advanced &amp;gt; Rendering Types &amp;gt; Character|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Character &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|5}} || Advanced &amp;gt; Rendering Types &amp;gt; SurfacePatch|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; SurfacePatch &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|6}} || Advanced &amp;gt; Rendering Types &amp;gt; Sky|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Sky &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|7}} || Advanced &amp;gt; Rendering Types &amp;gt; Water|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Water &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|8}} || Advanced &amp;gt; Rendering Types &amp;gt; Ground|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Ground &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|9}} || Advanced &amp;gt; Rendering Types &amp;gt; Volume|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Volume &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|0}} || Advanced &amp;gt; Rendering Types &amp;gt; Grass|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Grass &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|-}} || Advanced &amp;gt; Rendering Types &amp;gt; Clouds|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Clouds &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|{{=}}}} || Advanced &amp;gt; Rendering Types &amp;gt; Particles&amp;lt;br /&amp;gt;Advanced &amp;gt; Highlighting and Visibility &amp;gt; Hide Particles|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Particles &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|\}} || Advanced &amp;gt; Rendering Types &amp;gt; Bump|| Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Bump &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F1}} || Advanced &amp;gt; Rendering Features &amp;gt; UI|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; UI &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F2}} || Advanced &amp;gt; Rendering Features &amp;gt; Selected|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Selected &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F3}} || Advanced &amp;gt; Rendering Features &amp;gt; Highlighted|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Highlighted &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F4}} || Advanced &amp;gt; Rendering Features &amp;gt; Dynamic Textures|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Dynamic Textures &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F5}} || Advanced &amp;gt; Rendering Features &amp;gt; Foot Shadows|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Foot Shadows &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F6}} || Advanced &amp;gt; Rendering Features &amp;gt; Fog|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Fog &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F8}} || Advanced &amp;gt; Rendering Features &amp;gt; Test FRInfo|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Test FRInfo &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F9}} || Advanced &amp;gt; Rendering Features &amp;gt; Flexible Objects|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Flexible Objects  &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|W}} || Advanced &amp;gt; Shortcuts &amp;gt; Close Window|| File &amp;gt; Close Window &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|W}} || Advanced &amp;gt; Shortcuts &amp;gt; Close All Windows|| File &amp;gt; Close All Windows &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|`}} || Advanced &amp;gt; Shortcuts &amp;gt; Snapshot to Disk|| File &amp;gt; Snapshot to Disk &lt;br /&gt;
|-&lt;br /&gt;
| {{K|M}} || Advanced &amp;gt; Shortcuts &amp;gt; Mouselook|| View &amp;gt; Mouselook &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|F}} || Advanced &amp;gt; Shortcuts &amp;gt; Joystick Flycam|| View &amp;gt; Joystick Flycam &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}} || Advanced &amp;gt; Shortcuts &amp;gt; Reset View|| View &amp;gt; Reset View &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|\}} || Advanced &amp;gt; Shortcuts &amp;gt; Look at Last Chatter|| View &amp;gt; Look at Last Chatter &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|0}} || Advanced &amp;gt; Shortcuts &amp;gt; Zoom In|| View &amp;gt; Zoom In &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|9}} || Advanced &amp;gt; Shortcuts &amp;gt; Zoom Default|| View &amp;gt; Zoom Default &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|8}} || Advanced &amp;gt; Shortcuts &amp;gt; Zoom Out|| View &amp;gt; Zoom Out &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Q}} || Advanced &amp;gt; Show Develop Menu|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used) &#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|3}} || Develop &amp;gt; Consoles &amp;gt; Texture Console|| Advanced &amp;gt; Consoles &amp;gt; Texture Console &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|4}} || Develop &amp;gt; Consoles &amp;gt; Debug Console|| Advanced &amp;gt; Consoles &amp;gt; Debug Console &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|5}} || Develop &amp;gt; Consoles &amp;gt; Notifications Console|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|6}} || Develop &amp;gt; Consoles &amp;gt; Texture Size Console|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|7}} || Develop &amp;gt; Consoles &amp;gt; Texture Category Console|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|9}} || Develop &amp;gt; Consoles &amp;gt; Fast Timers|| Advanced &amp;gt; Consoles &amp;gt; Fast Timers &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|H}} || Develop &amp;gt; Consoles &amp;gt; Badge|| &#039;&#039;(keyboard only)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|U}} || Develop &amp;gt; Show Info &amp;gt; Show Updates to Objects|| Advanced &amp;gt; Show Updates &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|B}} || Force Breakpoint|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|T}} || Develop &amp;gt; Rendering &amp;gt; Selected Texture Info|| Advanced &amp;gt; Rendering &amp;gt; Selected Texture Info &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|R}} || Develop &amp;gt; Rendering &amp;gt; Wireframe|| Advanced &amp;gt; Rendering &amp;gt; Wireframe &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|O}} || Develop &amp;gt; Rendering &amp;gt; Object-Object Occlusion || Advanced &amp;gt; Rendering &amp;gt; Object-Object Occlusion &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|L}} || Develop &amp;gt; Network &amp;gt; Drop a Packet|| Advanced &amp;gt; Network &amp;gt; Drop a Packet &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|Z}} || Develop &amp;gt; UI &amp;gt; Web Content Browser|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|P}} || Develop &amp;gt; UI &amp;gt; Print Selected Object Info || Advanced &amp;gt; UI &amp;gt; Print Selected Object Info &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|P}} || Develop &amp;gt; UI &amp;gt; Print Agent Info|| Advanced &amp;gt; UI &amp;gt; Print Agent Info &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|M}} || Develop &amp;gt; UI &amp;gt; Memory Stats|| Advanced &amp;gt; UI &amp;gt; Memory Stats &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|`}} || Develop &amp;gt; UI &amp;gt; Region Debug Console|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|A}} || Develop &amp;gt; Avatar &amp;gt; Debug Avatar Textures|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Shift|M}} || Develop &amp;gt; Avatar &amp;gt; Dump Local Textures|| &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|G}} || Develop &amp;gt; Request Admin Status|| Advanced &amp;gt; Request Admin Status &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|G}} || Develop &amp;gt; Leave Admin Status|| Advanced &amp;gt; Leave Admin Status &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|O}} || Admin &amp;gt; Object &amp;gt; Take Copy|| Admin &amp;gt; Object &amp;gt; Take Copy &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|Del}} || Admin &amp;gt; Object &amp;gt; Delete|| Admin &amp;gt; Object &amp;gt; Delete &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|L}} || Admin &amp;gt; Object &amp;gt; Lock|| Admin &amp;gt; Object &amp;gt; Lock &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|I}} || Admin &amp;gt; Object &amp;gt; Get Asset IDs|| Admin &amp;gt; Object &amp;gt; Get Asset IDs &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|C}} || Admin &amp;gt; Parcel &amp;gt; Set to Linden Content|| Admin &amp;gt; Parcel &amp;gt; Set to Linden Content &amp;lt;!-- ********** --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|X}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Cut &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|C}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Copy &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|V}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Paste &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Del}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Delete &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|A}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Select All &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|E}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Deselect &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|D}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(keyboard only)&#039;&#039;|| Edit &amp;gt; Duplicate &lt;br /&gt;
|-&lt;br /&gt;
| {{K|B}} || &#039;&#039;see {{K|Ctrl|B}}&#039;&#039;|| View &amp;gt; Build &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|T}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039;|| View &amp;gt; Communicate &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|T}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used, use ShowHoverTips debug setting)&#039;&#039;|| View &amp;gt; Hover Tips &amp;gt; Show Tips&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|Enter}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039;|| View &amp;gt; Toggle Fullscreen &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Enter}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(focus to chat bar)&#039;&#039;|| World &amp;gt; Chat &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|2}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039;|| Advanced &amp;gt; Consoles &amp;gt; Frame Console &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|0}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039;|| Advanced &amp;gt; Consoles &amp;gt; Memory &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|F2}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used?)&#039;&#039;|| Advanced &amp;gt; Reload personal settings overrides &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F7}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used)&#039;&#039;|| Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Palletized Textures &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|F}} || &#039;&#039;Develop &amp;gt; UI &amp;gt; Dump Focus Holder (no shortcut)&#039;&#039;|| Advanced &amp;gt; UI &amp;gt; Dump Focus Holder &lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|V}} || &#039;&#039;Develop &amp;gt; Show Admin Menu (no shortcut)&#039;&#039;|| Advanced &amp;gt; View Admin Options &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|W}} &#039;&#039;or&#039;&#039; {{K|Up}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Move forward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|S}} &#039;&#039;or&#039;&#039; {{K|Down}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Move backward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|A}} &#039;&#039;or&#039;&#039; {{K|Left}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Turn left &#039;&#039;(normal view)&#039;&#039;&amp;lt;br /&amp;gt;Move left &#039;&#039;(mouselook)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|D}} &#039;&#039;or&#039;&#039; {{K|Right}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Turn right &#039;&#039;(normal view)&#039;&#039;&amp;lt;br /&amp;gt;Move right&#039;&#039;(mouselook)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|A}} &#039;&#039;or&#039;&#039; {{K|Shift|Left}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Move left&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Shift|D}} &#039;&#039;or&#039;&#039; {{K|Shift|Right}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Move right&lt;br /&gt;
|-&lt;br /&gt;
| {{K|E}} &#039;&#039;or&#039;&#039; {{K|PgUp}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Jump / Fly up&lt;br /&gt;
|-&lt;br /&gt;
| {{K|C}} &#039;&#039;or&#039;&#039; {{K|PgDown}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Crouch / Fly down&lt;br /&gt;
|-&lt;br /&gt;
| {{K|F}} &#039;&#039;or&#039;&#039; {{K|Home}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Fly on/off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|W}} &#039;&#039;or&#039;&#039; {{K|Alt|Up}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Zoom in&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|S}} &#039;&#039;or&#039;&#039; {{K|Alt|Down}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Zoom out&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|A}} &#039;&#039;or&#039;&#039; {{K|Alt|Left}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Left}}|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Orbit clockwise&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|D}} &#039;&#039;or&#039;&#039; {{K|Alt|Right}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Right}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Orbit anticlockwise&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|E}} &#039;&#039;or&#039;&#039; {{K|Alt|PgUp}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Up}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Orbit forward&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Alt|C}} &#039;&#039;or&#039;&#039; {{K|Alt|PgDown}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Down}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Orbit back&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|W}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Up}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Pan up&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|S}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Down}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Pan down&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|A}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Left}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Pan left&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Alt|Shift|D}} &#039;&#039;or&#039;&#039; {{K|Ctrl|Alt|Shift|Right}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Pan right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Bar ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Enter}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Shout&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Up}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Recall previous chat/IM input line.&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Down }}|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Recall next chat/IM input line.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|S}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Save notecard/script.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Login window ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Key !!Viewer 2.8 !! Viewer 1.23&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|Shift|G}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Grid selection pulldown&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Ctrl|T}} || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Test floater&lt;br /&gt;
|-&lt;br /&gt;
| {{K|F2}} || &amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;&#039;&#039;(not used?)&#039;&#039; || TOS window&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036613</id>
		<title>Different ways to do the same thing</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036613"/>
		<updated>2010-09-15T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Camera controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}} {{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;There are often &amp;quot;different ways to do the same thing&amp;quot; in Second Life, or in other words, various paths to one goal.&#039;&#039;&#039; For example, a newcomer may prefer using the mouse to clicking menu options, but when you know there are keyboard shortcuts — which &amp;quot;[http://en.wikipedia.org/wiki/Power_user power users]&amp;quot; generally prefer — you can graduate to those. Here are some quick examples and check out the [[#See also|&amp;quot;See also&amp;quot; links to more info]] at the bottom.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|The below video shows Mac shortcuts, but you can easily &amp;quot;translate&amp;quot; to PC shortcuts. [[PC and Mac shortcut key differences|See &amp;quot;PC and Mac shortcut key differences&amp;quot;.]]}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|NRrUxXplmuY|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== Right-clicking ==&lt;br /&gt;
&lt;br /&gt;
A simple rule of thumb: &#039;&#039;right-click everywhere&#039;&#039;. You may discover quicker access to options you normally would have to travel further for. Here&#039;s a video that readily illustrates this:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|vV6fRuPpO2k|640|505|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
{{KBtip|If you&#039;re on an older Mac, [[PC_and_Mac_shortcut_key_differences|as explained here]], you should get a multi-button mouse, which will save you the pain of repeatedly {{K|Cmd}}-clicking.}}&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
Many menu items, especially broadly useful ones, have keyboard shortcuts listed next to them. These shortcuts differ depending on your operating system (Windows, Mac, Linux).&lt;br /&gt;
&lt;br /&gt;
Keyboard shortcuts that are single letters (for example, {{k|G}} for &#039;&#039;&#039;Build&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Snap to Grid&#039;&#039;&#039;) only work if inworld — instead of the chat bar — has focus. Press {{k|Esc}} or simply click inworld, like near your avatar, to give inworld focus.&lt;br /&gt;
&lt;br /&gt;
== Sidebar ==&lt;br /&gt;
&lt;br /&gt;
Most of the sidebar stuff can be accessed through the top bar and context menu:&lt;br /&gt;
&lt;br /&gt;
* Most of the sidebar tabs&#039; menu equivalents are in the &#039;&#039;&#039;Me&#039;&#039;&#039; menu. For example, &#039;&#039;&#039;Me&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;My Profile&#039;&#039;&#039; does the same thing as clicking the &#039;&#039;&#039;My Profile&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
* Right-click your avatar to show some of the same sidebar tab options.&lt;br /&gt;
&lt;br /&gt;
== Movement controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Move&#039;&#039;&#039; controls. All of these have keyboard equivalents, which is the more common usage. Advanced users can [[remap keys]].&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special&amp;quot; keys&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter&amp;quot; keys (when chat bar doesn&#039;t have focus)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn left (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn right (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly down (or crouch, when on the ground)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Down}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|C}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If You want to change the walking path while walking You could press and hold the left mouse button on Yourself and press  {{k|↑}} or use most other direction keys described in combination.&lt;br /&gt;
&lt;br /&gt;
If you want the arrow keys to &#039;&#039;always&#039;&#039; move your avatar (in other words, the arrow keys won&#039;t move the [http://en.wikipedia.org/wiki/I_beam I-beam cursor] when it&#039;s in the chat bar and certain other places):&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# Click the &#039;&#039;&#039;Advanced&#039;&#039;&#039; tab.&lt;br /&gt;
# Check &#039;&#039;&#039;Arrow keys always move me&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Camera controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Camera&#039;&#039;&#039; controls. Like &#039;&#039;&#039;Move&#039;&#039;&#039;, all camera controls have keyboard equivalents. These shortcuts are more complicated than movement controls because they require pressing several keys (and/or the left mouse button) simultaneously, so there&#039;s a healthy proportion of Residents using one way or the other — or both.&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Mouse-inclusive equivalent&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Change focus point (and center it in the Viewer window)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + left-click&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move cam in&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move cam out&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Crtl|0}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom default&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Crtl|9}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Crtl|8}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctr|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrlk|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|A}} (This conflicts with the shortcut for Debug Avatar Textures)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|D}} (This conflicts with the shortcut for enabling the [[Advanced menu]])&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another variant of the camera controls is found in &#039;&#039;&#039;Build&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Focus Tool&#039;&#039;&#039;, where the keyboard shortcuts are different because of the following subtleties in build mode:&lt;br /&gt;
&lt;br /&gt;
* Only mouse-inclusive shortcuts will work because the build tools&#039; fields have focus.&lt;br /&gt;
* You don&#039;t need to hold down {{k|Alt}}.&lt;br /&gt;
* If you prefer, you can simply click &#039;&#039;&#039;Zoom&#039;&#039;&#039;, &#039;&#039;&#039;Orbit&#039;&#039;&#039;, or &#039;&#039;&#039;Pan&#039;&#039;&#039; and not have to use any keys.&lt;br /&gt;
&lt;br /&gt;
For example, to orbit up in build mode, instead of {{k|Alt|Ctrl|↑}}, you do {{k|Ctrl|↑}} + hold left mouse button and drag up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
These pages have more info about the above. Note some of it is outdated from Viewer 1.23 and needs to be updated for Viewer 2, so if you&#039;re feeling like making contributions, go ahead!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Shortcut keys]]&#039;&#039;&#039;, which relates to:&lt;br /&gt;
** &#039;&#039;&#039;[[PC and Mac shortcut key differences]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[All keyboard shortcut keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Remap keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Camera]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036603</id>
		<title>Different ways to do the same thing</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036603"/>
		<updated>2010-09-15T22:32:25Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Movement controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}} {{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;There are often &amp;quot;different ways to do the same thing&amp;quot; in Second Life, or in other words, various paths to one goal.&#039;&#039;&#039; For example, a newcomer may prefer using the mouse to clicking menu options, but when you know there are keyboard shortcuts — which &amp;quot;[http://en.wikipedia.org/wiki/Power_user power users]&amp;quot; generally prefer — you can graduate to those. Here are some quick examples and check out the [[#See also|&amp;quot;See also&amp;quot; links to more info]] at the bottom.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|The below video shows Mac shortcuts, but you can easily &amp;quot;translate&amp;quot; to PC shortcuts. [[PC and Mac shortcut key differences|See &amp;quot;PC and Mac shortcut key differences&amp;quot;.]]}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|NRrUxXplmuY|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== Right-clicking ==&lt;br /&gt;
&lt;br /&gt;
A simple rule of thumb: &#039;&#039;right-click everywhere&#039;&#039;. You may discover quicker access to options you normally would have to travel further for. Here&#039;s a video that readily illustrates this:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|vV6fRuPpO2k|640|505|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
{{KBtip|If you&#039;re on an older Mac, [[PC_and_Mac_shortcut_key_differences|as explained here]], you should get a multi-button mouse, which will save you the pain of repeatedly {{K|Cmd}}-clicking.}}&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
Many menu items, especially broadly useful ones, have keyboard shortcuts listed next to them. These shortcuts differ depending on your operating system (Windows, Mac, Linux).&lt;br /&gt;
&lt;br /&gt;
Keyboard shortcuts that are single letters (for example, {{k|G}} for &#039;&#039;&#039;Build&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Snap to Grid&#039;&#039;&#039;) only work if inworld — instead of the chat bar — has focus. Press {{k|Esc}} or simply click inworld, like near your avatar, to give inworld focus.&lt;br /&gt;
&lt;br /&gt;
== Sidebar ==&lt;br /&gt;
&lt;br /&gt;
Most of the sidebar stuff can be accessed through the top bar and context menu:&lt;br /&gt;
&lt;br /&gt;
* Most of the sidebar tabs&#039; menu equivalents are in the &#039;&#039;&#039;Me&#039;&#039;&#039; menu. For example, &#039;&#039;&#039;Me&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;My Profile&#039;&#039;&#039; does the same thing as clicking the &#039;&#039;&#039;My Profile&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
* Right-click your avatar to show some of the same sidebar tab options.&lt;br /&gt;
&lt;br /&gt;
== Movement controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Move&#039;&#039;&#039; controls. All of these have keyboard equivalents, which is the more common usage. Advanced users can [[remap keys]].&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special&amp;quot; keys&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter&amp;quot; keys (when chat bar doesn&#039;t have focus)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn left (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn right (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly down (or crouch, when on the ground)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Down}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|C}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If You want to change the walking path while walking You could press and hold the left mouse button on Yourself and press  {{k|↑}} or use most other direction keys described in combination.&lt;br /&gt;
&lt;br /&gt;
If you want the arrow keys to &#039;&#039;always&#039;&#039; move your avatar (in other words, the arrow keys won&#039;t move the [http://en.wikipedia.org/wiki/I_beam I-beam cursor] when it&#039;s in the chat bar and certain other places):&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# Click the &#039;&#039;&#039;Advanced&#039;&#039;&#039; tab.&lt;br /&gt;
# Check &#039;&#039;&#039;Arrow keys always move me&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Camera controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Camera&#039;&#039;&#039; controls. Like &#039;&#039;&#039;Move&#039;&#039;&#039;, all camera controls have keyboard equivalents. These shortcuts are more complicated than movement controls because they require pressing several keys (and/or the left mouse button) simultaneously, so there&#039;s a healthy proportion of Residents using one way or the other — or both.&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Mouse-inclusive equivalent&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Change focus point (and center it in the Viewer window)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + left-click&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctr|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrlk|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|A}} (This conflicts with the shortcut for Debug Avatar Textures)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|D}} (This conflicts with the shortcut for enabling the [[Advanced menu]])&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another variant of the camera controls is found in &#039;&#039;&#039;Build&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Focus Tool&#039;&#039;&#039;, where the keyboard shortcuts are different because of the following subtleties in build mode:&lt;br /&gt;
&lt;br /&gt;
* Only mouse-inclusive shortcuts will work because the build tools&#039; fields have focus.&lt;br /&gt;
* You don&#039;t need to hold down {{k|Alt}}.&lt;br /&gt;
* If you prefer, you can simply click &#039;&#039;&#039;Zoom&#039;&#039;&#039;, &#039;&#039;&#039;Orbit&#039;&#039;&#039;, or &#039;&#039;&#039;Pan&#039;&#039;&#039; and not have to use any keys.&lt;br /&gt;
&lt;br /&gt;
For example, to orbit up in build mode, instead of {{k|Alt|Ctrl|↑}}, you do {{k|Ctrl|↑}} + hold left mouse button and drag up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
These pages have more info about the above. Note some of it is outdated from Viewer 1.23 and needs to be updated for Viewer 2, so if you&#039;re feeling like making contributions, go ahead!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Shortcut keys]]&#039;&#039;&#039;, which relates to:&lt;br /&gt;
** &#039;&#039;&#039;[[PC and Mac shortcut key differences]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[All keyboard shortcut keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Remap keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Camera]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036602</id>
		<title>Different ways to do the same thing</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Different_ways_to_do_the_same_thing&amp;diff=1036602"/>
		<updated>2010-09-15T22:17:49Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Movement controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}} {{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;There are often &amp;quot;different ways to do the same thing&amp;quot; in Second Life, or in other words, various paths to one goal.&#039;&#039;&#039; For example, a newcomer may prefer using the mouse to clicking menu options, but when you know there are keyboard shortcuts — which &amp;quot;[http://en.wikipedia.org/wiki/Power_user power users]&amp;quot; generally prefer — you can graduate to those. Here are some quick examples and check out the [[#See also|&amp;quot;See also&amp;quot; links to more info]] at the bottom.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|The below video shows Mac shortcuts, but you can easily &amp;quot;translate&amp;quot; to PC shortcuts. [[PC and Mac shortcut key differences|See &amp;quot;PC and Mac shortcut key differences&amp;quot;.]]}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|NRrUxXplmuY|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== Right-clicking ==&lt;br /&gt;
&lt;br /&gt;
A simple rule of thumb: &#039;&#039;right-click everywhere&#039;&#039;. You may discover quicker access to options you normally would have to travel further for. Here&#039;s a video that readily illustrates this:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|vV6fRuPpO2k|640|505|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
{{KBtip|If you&#039;re on an older Mac, [[PC_and_Mac_shortcut_key_differences|as explained here]], you should get a multi-button mouse, which will save you the pain of repeatedly {{K|Cmd}}-clicking.}}&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
Many menu items, especially broadly useful ones, have keyboard shortcuts listed next to them. These shortcuts differ depending on your operating system (Windows, Mac, Linux).&lt;br /&gt;
&lt;br /&gt;
Keyboard shortcuts that are single letters (for example, {{k|G}} for &#039;&#039;&#039;Build&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Snap to Grid&#039;&#039;&#039;) only work if inworld — instead of the chat bar — has focus. Press {{k|Esc}} or simply click inworld, like near your avatar, to give inworld focus.&lt;br /&gt;
&lt;br /&gt;
== Sidebar ==&lt;br /&gt;
&lt;br /&gt;
Most of the sidebar stuff can be accessed through the top bar and context menu:&lt;br /&gt;
&lt;br /&gt;
* Most of the sidebar tabs&#039; menu equivalents are in the &#039;&#039;&#039;Me&#039;&#039;&#039; menu. For example, &#039;&#039;&#039;Me&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;My Profile&#039;&#039;&#039; does the same thing as clicking the &#039;&#039;&#039;My Profile&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
* Right-click your avatar to show some of the same sidebar tab options.&lt;br /&gt;
&lt;br /&gt;
== Movement controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Move&#039;&#039;&#039; controls. All of these have keyboard equivalents, which is the more common usage. Advanced users can [[remap keys]].&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special&amp;quot; keys&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter&amp;quot; keys (when chat bar doesn&#039;t have focus)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run forward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run backward&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap tap {{k|S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn left (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Turn right (strafe left in {{xref|mouselook}})&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Move right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|A}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Run right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Shift}} tap tap {{k|D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tap {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Up}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|E}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly down (or crouch, when on the ground)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|Page Down}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hold {{k|C}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want the arrow keys to &#039;&#039;always&#039;&#039; move your avatar (in other words, the arrow keys won&#039;t move the [http://en.wikipedia.org/wiki/I_beam I-beam cursor] when it&#039;s in the chat bar and certain other places):&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# Click the &#039;&#039;&#039;Advanced&#039;&#039;&#039; tab.&lt;br /&gt;
# Check &#039;&#039;&#039;Arrow keys always move me&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Camera controls ==&lt;br /&gt;
&lt;br /&gt;
In the Viewer&#039;s user interface, there&#039;s the &#039;&#039;&#039;Camera&#039;&#039;&#039; controls. Like &#039;&#039;&#039;Move&#039;&#039;&#039;, all camera controls have keyboard equivalents. These shortcuts are more complicated than movement controls because they require pressing several keys (and/or the left mouse button) simultaneously, so there&#039;s a healthy proportion of Residents using one way or the other — or both.&lt;br /&gt;
&lt;br /&gt;
{| {{KBtable}}&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Special keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | &amp;quot;Letter keys&amp;quot; keyboard shortcut&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Mouse-inclusive equivalent&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Change focus point (and center it in the Viewer window)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;n/a&#039;&#039; &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + left-click&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom in&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Zoom out&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctr|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orbit right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrlk|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan up&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↑}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|W}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag down&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan down&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|↓}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|S}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan left&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|←}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|A}} (This conflicts with the shortcut for Debug Avatar Textures)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + hold left mouse button and drag right&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pan right&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|→}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift|D}} (This conflicts with the shortcut for enabling the [[Advanced menu]])&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{k|Alt|Ctrl|Shift}} + + hold left mouse button and drag left&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another variant of the camera controls is found in &#039;&#039;&#039;Build&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Focus Tool&#039;&#039;&#039;, where the keyboard shortcuts are different because of the following subtleties in build mode:&lt;br /&gt;
&lt;br /&gt;
* Only mouse-inclusive shortcuts will work because the build tools&#039; fields have focus.&lt;br /&gt;
* You don&#039;t need to hold down {{k|Alt}}.&lt;br /&gt;
* If you prefer, you can simply click &#039;&#039;&#039;Zoom&#039;&#039;&#039;, &#039;&#039;&#039;Orbit&#039;&#039;&#039;, or &#039;&#039;&#039;Pan&#039;&#039;&#039; and not have to use any keys.&lt;br /&gt;
&lt;br /&gt;
For example, to orbit up in build mode, instead of {{k|Alt|Ctrl|↑}}, you do {{k|Ctrl|↑}} + hold left mouse button and drag up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
These pages have more info about the above. Note some of it is outdated from Viewer 1.23 and needs to be updated for Viewer 2, so if you&#039;re feeling like making contributions, go ahead!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Shortcut keys]]&#039;&#039;&#039;, which relates to:&lt;br /&gt;
** &#039;&#039;&#039;[[PC and Mac shortcut key differences]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[All keyboard shortcut keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Remap keys]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Camera]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1014562</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=1014562"/>
		<updated>2010-08-22T14:20:25Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Sail Boats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Gumtree/110/17 &#039;&#039;&#039;Gaeta&#039;&#039;&#039;] is a sailing-friendly mainland continent with tens of sims to sail around the huge island.&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various quality and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Isla%20de%20Jacqinda/53/57/23 &#039;&#039;&#039;Trudeau shop&#039;&#039;&#039;] has all the famous boats created by Jacqueline Trudeau for sale.&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=23 &#039;&#039;&#039;Fisher Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at a 82 sim&#039;s beautiful tropical area of the Fruit Islands.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Tiga/69/107/25/ &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=35 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats] - Pictures about all kinds of boats, even RL ones&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail] - Pictures about everything related to sailing in SL&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl_beauty_of_sailing/ SL - Beauty of Sailing] - Emphasis on artistic SL sailing pictures&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports] - Different SL sports, including sailing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=955782</id>
		<title>Debug Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=955782"/>
		<updated>2010-07-03T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: added a &amp;#039;bugs&amp;#039; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*|BugFixes=*}}__NOTOC__{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Access debug settings from [[Advanced menu]] &amp;gt; Debug Settings.  The debug settings include unsupported hidden features that are not exposed in the standard user interface, in addition to settings that are exposed through the Preferences window.&lt;br /&gt;
&lt;br /&gt;
Most of the setting values persist between sessions, but some are not persistent.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[How_preferences_work]] &lt;br /&gt;
&lt;br /&gt;
* [[Preferences Window Guide|Preferences Window Guide]] &lt;br /&gt;
&lt;br /&gt;
* Some of  the [[Video Tutorials]] in the &#039;&#039;tech&#039;&#039; category cover debug settings.&lt;br /&gt;
&lt;br /&gt;
* tentative listing of Debug Settings in Viewer 2 Beta: [[User:Opensource_Obscure/Debug_Settings-Viewer2]]&lt;br /&gt;
&lt;br /&gt;
== Settings reference ==&lt;br /&gt;
Because of the very large number of these settings, they are divided in the following tables alphabetically to make them more manageable.&lt;br /&gt;
&lt;br /&gt;
This information was dervied from the &amp;lt;code&amp;gt;app_settings/settings.xml&amp;lt;/code&amp;gt; file of Viewer 1.21.6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See {{DSGC||Debug Settings Categories}} for a categorized list of Debug Settings.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Debug All Settings/Key}}&lt;br /&gt;
&amp;lt;!-- Commented out until links transferred to tables below.&lt;br /&gt;
{{Debug All Settings|name|key=*}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
  &lt;br /&gt;
|---&lt;br /&gt;
| AdvanceSnapshot&lt;br /&gt;
| Display advanced parameter settings in snaphot interface&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AFKTimeout&lt;br /&gt;
| Time before automatically setting AFK (away from keyboard) mode (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 300.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AgentChatColor&lt;br /&gt;
| Color of chat messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
| 1.0, 1.0, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowIdleAFK&lt;br /&gt;
| Automatically set AFK (away from keyboard) mode when idle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowMultipleViewers&lt;br /&gt;
| Allow multiple viewers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowTapTapHoldRun&lt;br /&gt;
| Tapping a direction key twice and holding it down makes avatar run&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimateTextures&lt;br /&gt;
| Enable texture animation (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimationDebug&lt;br /&gt;
| Show active animations in a bubble above avatars head&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AppearanceCameraMovement&lt;br /&gt;
| When entering appearance editing mode, camera zooms in on currently selected portion of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyColorImmediately&lt;br /&gt;
| Preview selections in color picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyTextureImmediately&lt;br /&gt;
| Preview selections in texture picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ArrowKeysMoveAvatar&lt;br /&gt;
| While cursor is in chat entry box, arrow keys still control your avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AskedAboutCrashReports&lt;br /&gt;
| Turns off dialog asking if you want to enable crash reporting&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AsyncKeyboard&lt;br /&gt;
| Improves responsiveness to keyboard input when at low framerates&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AuctionShowFence&lt;br /&gt;
| When auctioning land, include parcel boundary marker in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelAmbient&lt;br /&gt;
| Audio level of environment sounds&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDistance&lt;br /&gt;
| Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDoppler&lt;br /&gt;
| Scale of doppler effect on moving audio sources (1.0 = normal, &amp;amp;lt;1.0 = diminished doppler effect, &amp;amp;gt;1.0 = enhanced doppler effect)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMaster&lt;br /&gt;
| Master audio level, or overall volume&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMedia&lt;br /&gt;
| Audio level of Quicktime movies&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMic&lt;br /&gt;
| Audio level of microphone input&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMusic&lt;br /&gt;
| Audio level of streaming music&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelRolloff&lt;br /&gt;
| Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelSFX&lt;br /&gt;
| Audio level of in-world sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelUI&lt;br /&gt;
| Audio level of UI sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelVoice&lt;br /&gt;
| Audio level of voice chat&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingMusic&lt;br /&gt;
| Enable streaming audio&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingVideo&lt;br /&gt;
| Enable streaming video&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoAcceptNewInventory&lt;br /&gt;
| Automatically accept new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLeveling&lt;br /&gt;
| Keep Flycam level.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLoadWebProfiles&lt;br /&gt;
| Automatically load ALL profile webpages without asking first.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLogin&lt;br /&gt;
| Login automatically using last username/password combination&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoMimeDiscovery&lt;br /&gt;
| Enable viewer mime type discovery of media URLs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoPilotLocksCamera&lt;br /&gt;
| Keep camera position locked when avatar walks to selected position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoSnapshot&lt;br /&gt;
| Update snapshot when camera stops moving, or any parameter changes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutomaticFly&lt;br /&gt;
| Fly by holding jump key or using &amp;quot;Fly&amp;quot; command (FALSE = fly by using &amp;quot;Fly&amp;quot; command only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone0&lt;br /&gt;
| Avatar axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone1&lt;br /&gt;
| Avatar axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone2&lt;br /&gt;
| Avatar axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone3&lt;br /&gt;
| Avatar axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone4&lt;br /&gt;
| Avatar axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone5&lt;br /&gt;
| Avatar axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale0&lt;br /&gt;
| Avatar axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale1&lt;br /&gt;
| Avatar axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale2&lt;br /&gt;
| Avatar axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale3&lt;br /&gt;
| Avatar axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale4&lt;br /&gt;
| Avatar axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale5&lt;br /&gt;
| Avatar axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarBacklight&lt;br /&gt;
| Add rim lighting to avatar rendering to approximate shininess of skin&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarCompositeLimit&lt;br /&gt;
| Maximum number of avatars to display appearance changes on the fly&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarFeathering&lt;br /&gt;
| Avatar feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarPickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[AvatarSex]]&lt;br /&gt;
| &lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundChatColor&lt;br /&gt;
| Color of chat bubble background&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 0.0, 1.0)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundYieldTime&lt;br /&gt;
| Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| (45, 29, 66, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BasicHelpRect&lt;br /&gt;
| Rectangle for help window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 404, 467, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BeaconAlwaysOn&lt;br /&gt;
| Beacons / highlighting always on&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserHomePage&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| http://www.secondlife.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BlockAvatarAppearanceMessages&lt;br /&gt;
| Ignore&#039;s appearance messages (for simulating Ruth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyAddress&lt;br /&gt;
| Address for the Web Proxy&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyEnabled&lt;br /&gt;
| Use Web Proxy&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyExclusions&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyPort&lt;br /&gt;
| Port for Web Proxy&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3128&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxySocks45&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone0&lt;br /&gt;
| Build axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone1&lt;br /&gt;
| Build axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone2&lt;br /&gt;
| Build axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone3&lt;br /&gt;
| Build axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone4&lt;br /&gt;
| Build axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone5&lt;br /&gt;
| Build axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale0&lt;br /&gt;
| Build axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale1&lt;br /&gt;
| Build axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale2&lt;br /&gt;
| Build axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale3&lt;br /&gt;
| Build axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale4&lt;br /&gt;
| Build axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale5&lt;br /&gt;
| Build axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildBtnState&lt;br /&gt;
| N/A&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildFeathering&lt;br /&gt;
| Build feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashBgColor&lt;br /&gt;
| Button Flash color&lt;br /&gt;
| Color&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashCount&lt;br /&gt;
| Number of flashes after which flashing buttons stay lit up&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashRate&lt;br /&gt;
| Frequency at which buttons flash (hz)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHPad&lt;br /&gt;
| Default horizontal spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeight&lt;br /&gt;
| Default height for normal buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeightSmall&lt;br /&gt;
| Default height for small buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 16&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonImageColor&lt;br /&gt;
| Button Image Color&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelColor&lt;br /&gt;
| Button Label Color - Color of text on top of buttons&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelDisbledColor&lt;br /&gt;
| Button Label Color for disabled buttons&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelSelectedColor&lt;br /&gt;
| Button Label Selected Color - Text color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelSelectedDisabledColor&lt;br /&gt;
| Button Label Selected Disabled Color - Text color for currently Selected disabled buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonSelectedBgColor&lt;br /&gt;
| Button Selected Background Color - Background color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonSelectedColor&lt;br /&gt;
| Button Selected Color - Color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonUnselectedBgColor&lt;br /&gt;
| Button Unselected Background Color&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonUnselectedFgColor&lt;br /&gt;
| Button Unselected Foreground Color &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonVPad&lt;br /&gt;
| Default vertical spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheLocation&lt;br /&gt;
| Controls the location of the local disk cache&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheSize&lt;br /&gt;
| Controls amount of hard drive space reserved for local file caching in MB&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheValidateCounter&lt;br /&gt;
| Used to distribute cache validation&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraMouseWheelZoom&lt;br /&gt;
| Camera zooms in and out with mousewheel&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffset&lt;br /&gt;
| Render with camera offset from view frustum (rendering debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetBuild&lt;br /&gt;
| Default camera position relative to focus point when entering build mode&lt;br /&gt;
| Vector3&lt;br /&gt;
| ( -6.0, 0.0, 6.0 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetDefault&lt;br /&gt;
| Default camera offset from avatar&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( -3.0,  0.0,  0.75 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPosOnLogout&lt;br /&gt;
| Camera position when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
|  ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPositionSmoothing&lt;br /&gt;
| Smooths camera position over time&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBarStealsFocus&lt;br /&gt;
| Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBubbleOpacity&lt;br /&gt;
| Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFontSize&lt;br /&gt;
| Size of chat text in chat console (0 = small, 1 = big)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFullWidth&lt;br /&gt;
| Chat console takes up full width of SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatHistoryTornOff&lt;br /&gt;
| Show chat history window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatOnlineNotification&lt;br /&gt;
| Provide notifications for when friend log on and off of SL&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatPersistTime&lt;br /&gt;
| Time for which chat stays visible in console (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatShowTimestamps&lt;br /&gt;
| Show timestamps in chat&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatVisible&lt;br /&gt;
| Chat bar is visible&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatterboxRect&lt;br /&gt;
| Rectangle for chatterbox window&lt;br /&gt;
| Rect&lt;br /&gt;
|  (0, 400, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CheesyBeacon&lt;br /&gt;
| Enable cheesy beacon effects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClientSettingsFile&lt;br /&gt;
| Persisted client settings file name (per install).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseChatOnReturn&lt;br /&gt;
| Close chat after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseSnapshotOnKeep&lt;br /&gt;
| Close snapshot window after saving snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClothingBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineDisableVoice&lt;br /&gt;
| Disable Voice.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineGridChoice&lt;br /&gt;
| The user&#039;s grid choice or ip address.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineHelperURI&lt;br /&gt;
| Command line specified helper web CGI prefix to use.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineLoginURI&lt;br /&gt;
| Command line specified login server and CGI prefix to use.&lt;br /&gt;
| 0&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry01&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0,  0.0, 0.0,  1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry02&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.5, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry03&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry04&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry05&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry06&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry07&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry08&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry09&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.5, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry10&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.25, 0.25, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry11&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.5, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry12&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.0, 0.25, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry13&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry14&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( .5, 0.25, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry15&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry16&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry17&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry18&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.75, 0.75, 0.75, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry19&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry20&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry21&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry22&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry23&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry24&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry25&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry26&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry27&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
&lt;br /&gt;
|   (0.5, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry28&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (0.5, 0.5, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry29&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry30&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry31&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry32&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColumnHeaderDropDownDelay&lt;br /&gt;
| Time in seconds of mouse click before column header shows sort options list&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompileOutputRect&lt;br /&gt;
| Rectangle for script Recompile Everything output window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompressSnapshotsToDisk&lt;br /&gt;
| Compress snapshots saved to disk (Using JPEG 2000)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectAsGod&lt;br /&gt;
| Log in a god if you have god access.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPort&lt;br /&gt;
| Custom connection port number&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 13000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPortEnabled&lt;br /&gt;
| Use the custom connection port?&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBackgroundOpacity&lt;br /&gt;
| Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBufferSize&lt;br /&gt;
| Size of chat console history (lines of chat)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleMaxLines&lt;br /&gt;
| Max number of lines of chat text visible in console.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ContactsTornOff&lt;br /&gt;
| Show contacts window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CookiesEnabled&lt;br /&gt;
| Accept cookies from Web sites?&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyCenters&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyRotates&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopySelection&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolKeepSelected&lt;br /&gt;
| After using create tool, keep the create tool active&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Cursor3D&lt;br /&gt;
| Tread Joystick values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CustomServer&lt;br /&gt;
| Specifies IP address or hostname of grid to which you connect&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugBeaconLineWidth&lt;br /&gt;
| Size of lines for Debug Beacons&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugInventoryFilters&lt;br /&gt;
| Turn on debugging display for inventory filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugPermissions&lt;br /&gt;
| Log permissions for selected inventory items&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowColor&lt;br /&gt;
| Show color under cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowRenderInfo&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowTime&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugViews&lt;br /&gt;
| Display debugging info for views.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugWindowProc&lt;br /&gt;
| Log windows messages&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DefaultObjectTexture&lt;br /&gt;
| Texture used as &#039;Default&#039; in texture picker. (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 89556747-24cb-43ed-920b-47caed15465f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableCameraConstraints&lt;br /&gt;
| Disable the normal bounds put on the camera by avatar position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableRendering&lt;br /&gt;
| Disable GL rendering and GUI (load testing)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableVerticalSync&lt;br /&gt;
| Update frames as fast as possible (FALSE = update frames between display scans)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayAvatarAgentTarget&lt;br /&gt;
| Show avatar positioning locators (animation debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayChat&lt;br /&gt;
| Display Latest Chat message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebug&lt;br /&gt;
| Display Network Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebugConsole&lt;br /&gt;
| Display Console Debug Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayIM&lt;br /&gt;
| Display Latest IM message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayLinden&lt;br /&gt;
| Display Account Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayRegion&lt;br /&gt;
| Display Location information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayTimecode&lt;br /&gt;
| Display timecode on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard128DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 128 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard96DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 96 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DoubleClickAutoPilot&lt;br /&gt;
| Enable double-click auto pilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DragAndDropToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when performing drag and drop operation&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.10000000149&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowButton&lt;br /&gt;
| Drop shadow width for buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowFloater&lt;br /&gt;
| Drop shadow width for floaters (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowSlider&lt;br /&gt;
| Drop shadow width for sliders (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowTooltip&lt;br /&gt;
| Drop shadow width for tooltips (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DynamicCameraStrength&lt;br /&gt;
| Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditCameraMovement&lt;br /&gt;
| When entering build mode, camera moves up above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditLinkedParts&lt;br /&gt;
| Select individual parts of linked objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EffectColor&lt;br /&gt;
| Particle effects color&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableRippleWater&lt;br /&gt;
| Whether to use ripple water shader or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableVoiceChat&lt;br /&gt;
| Enable talking to other residents with a microphone&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyFromTop&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 175&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FilterItemsPerFrame&lt;br /&gt;
| Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandArea&lt;br /&gt;
| Enables filtering of land search results by area&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandPrice&lt;br /&gt;
| Enables filtering of land search results by price&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandType&lt;br /&gt;
| Controls which type of land you are searching for in Find Land interface (&amp;quot;All&amp;quot;, &amp;quot;Auction&amp;quot;, &amp;quot;For Sale&amp;quot;)&lt;br /&gt;
| String&lt;br /&gt;
| All&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPeopleOnline&lt;br /&gt;
| Limits people search to only users who are logged on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPlacesPictures&lt;br /&gt;
| Display only results of find places that have pictures&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstLoginThisInstall&lt;br /&gt;
| Specifies that you have not successfully logged in since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstName&lt;br /&gt;
| Login first name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonAvatarVisible&lt;br /&gt;
| Display avatar and attachments below neck while in mouselook&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstRunThisInstall&lt;br /&gt;
| Specifies that you have not run the viewer since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FixedWeather&lt;br /&gt;
| Weather effects do not change over time&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAboutRect&lt;br /&gt;
| Rectangle for About window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersRect&lt;br /&gt;
| Rectangle for active speakers window&lt;br /&gt;
| ( 0, 300, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortAscending&lt;br /&gt;
| Whether to sort up or down&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortColumn&lt;br /&gt;
| Column name to sort on&lt;br /&gt;
| String&lt;br /&gt;
| speaking_status&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedSkyRect&lt;br /&gt;
| Rectangle for Advanced Sky Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedWaterRect&lt;br /&gt;
| Rectangle for Advanced Water Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAudioVolumeRect&lt;br /&gt;
| Rectangle for Audio Volume window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuildOptionsRect&lt;br /&gt;
| Rectangle for build options window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBumpRect&lt;br /&gt;
| Rectangle for Bumps/Hits window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 180, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyContentsRect&lt;br /&gt;
| Rectangle for Buy Contents window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyRect&lt;br /&gt;
| Rectangle for buy window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCameraRect3&lt;br /&gt;
| Rectangle for camera control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 64, 176, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterChatRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 172, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterClothingRect&lt;br /&gt;
| Rectangle for clothing window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 480, 320, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterContactsRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 390, 395, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCustomizeAppearanceRect&lt;br /&gt;
| Rectangle for avatar customization window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 540, 494, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterDayCycleRect&lt;br /&gt;
| Rectangle for Day Cycle Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 450, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterEnvRect&lt;br /&gt;
| Rectangle for Environment Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,150, 650, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFindRect2&lt;br /&gt;
| Rectangle for Find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 570, 780, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFriendsRect&lt;br /&gt;
| Rectangle for friends window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterGestureRect2&lt;br /&gt;
| Rectangle for gestures window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 465, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHUDRect2&lt;br /&gt;
| Rectangle for HUD Floater window. NOTE: Height and width must match values in settings.xml for FloaterHUDRect because this floater is resized to those values in LLViewerWindow initialization.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 292, 362, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHtmlRect&lt;br /&gt;
| Rectangle for HTML window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 100, 460, 370, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterIMRect&lt;br /&gt;
| Rectangle for IM window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 160, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInspectRect&lt;br /&gt;
| Rectangle for Object Inspect window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInventoryRect&lt;br /&gt;
| Rectangle for inventory window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterJoystickRect&lt;br /&gt;
| Rectangle for joystick controls window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLagMeter&lt;br /&gt;
| Rectangle for lag meter&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 142, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandRect5&lt;br /&gt;
| Rectangle for About Land window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 370, 460, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandmarkRect&lt;br /&gt;
| Rectangle for landmark picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 310, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMediaRect&lt;br /&gt;
| Rectangle for media browser window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMiniMapRect&lt;br /&gt;
| Rectangle for world map&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 225, 200, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMoveRect2&lt;br /&gt;
| Rectangle for avatar control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 58, 135, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMuteRect3&lt;br /&gt;
| Rectangle for mute window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 300, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterOpenObjectRect&lt;br /&gt;
| Rectangle for Open Object window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 350, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterPayRectB&lt;br /&gt;
| Rectangle for pay window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 150, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterRegionInfo&lt;br /&gt;
| Rectangle for region info window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 512, 480, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterScriptDebugRect&lt;br /&gt;
| Rectangle for Script Error/Debug window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 130, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterSnapshotRect&lt;br /&gt;
| Rectangle for snapshot window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 200, 200, 400)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterViewBottom&lt;br /&gt;
| [DO NOT MODIFY] Controls layout of floating windows within SL window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterWorldMapRect2&lt;br /&gt;
| Rectangle for world map window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAbsolute&lt;br /&gt;
| Treat Flycam values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone0&lt;br /&gt;
| Flycam axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone1&lt;br /&gt;
| Flycam axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone2&lt;br /&gt;
| Flycam axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone3&lt;br /&gt;
| Flycam axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone4&lt;br /&gt;
| Flycam axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone5&lt;br /&gt;
| Flycam axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone6&lt;br /&gt;
| Flycam axis 6 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale0&lt;br /&gt;
| Flycam axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale1&lt;br /&gt;
| Flycam axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale2&lt;br /&gt;
| Flycam axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale3&lt;br /&gt;
| Flycam axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale4&lt;br /&gt;
| Flycam axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale5&lt;br /&gt;
| Flycam axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale6&lt;br /&gt;
| Flycam axis 6 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamFeathering&lt;br /&gt;
| Flycam feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamZoomDirect&lt;br /&gt;
| Map flycam zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyingAtExit&lt;br /&gt;
| Was flying when last logged out, so fly when logging in&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusOffsetDefault&lt;br /&gt;
| Default focus point offset relative to avatar (x-axis is forward)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusPosOnLogout&lt;br /&gt;
| Camera focus point when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
| ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderAutoOpenDelay&lt;br /&gt;
| Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderLoadingMessageWaitTime&lt;br /&gt;
| Seconds to wait before showing the LOADING... text in folder views&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontMonospace&lt;br /&gt;
| Name of monospace font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| profontwindows.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerif&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBkLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifBold&lt;br /&gt;
| Name of bold font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBdLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallback&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallbackScale&lt;br /&gt;
| Scale of fallback font relative to huge font (fraction of huge font size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontScreenDPI&lt;br /&gt;
| Font resolution, higher is bigger (pixels per inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 96.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeHuge&lt;br /&gt;
| Size of huge font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeLarge&lt;br /&gt;
| Size of large font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMedium&lt;br /&gt;
| Size of medium font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMonospace&lt;br /&gt;
| Size of monospaced font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeSmall&lt;br /&gt;
| Size of small font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForceShowGrid&lt;br /&gt;
| Always show grid dropdown on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 45, 54, 66, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FPSLogFrequency&lt;br /&gt;
| Seconds between display of FPS in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FreezeTime&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreen&lt;br /&gt;
| Run SL in fullscreen mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAspectRatio&lt;br /&gt;
| Aspect ratio of fullscreen display (width / height)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.33329999447&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAutoDetectAspectRatio&lt;br /&gt;
| Automatically detect proper aspect ratio for fullscreen display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenHeight&lt;br /&gt;
| Fullscreen resolution in height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenWidth&lt;br /&gt;
| Fullscreen resolution in width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridCrossSections&lt;br /&gt;
| Highlight cross sections of prims with grid manipulation plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridDrawSize&lt;br /&gt;
| Visible extent of 2D snap grid (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridMode&lt;br /&gt;
| Snap grid reference frame (0 = world, 1 = local, 2 = reference object)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridOpacity&lt;br /&gt;
| Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridResolution&lt;br /&gt;
| Size of single grid step (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubUnit&lt;br /&gt;
| Display fractional grid steps, relative to grid size&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubdivision&lt;br /&gt;
| Maximum number of times to divide single snap grid unit when GridSubUnit is true&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxHeight&lt;br /&gt;
| Height of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 260&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxWidth&lt;br /&gt;
| Width of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpHomeURL&lt;br /&gt;
| URL of initial help page&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpLastVisitedURL&lt;br /&gt;
| URL of last help page, will be shown next time help is accessed&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HighResSnapshot&lt;br /&gt;
| Double resolution of snapshot from current window resolution&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlFindRect&lt;br /&gt;
| Rectangle for HTML find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpLastPage&lt;br /&gt;
| Last URL visited via help system&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpRect&lt;br /&gt;
| Rectangle for HTML help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HTMLLinkColor&lt;br /&gt;
| Color of hyperlinks&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.600000023842, 0.600000023842, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlReleaseMessage&lt;br /&gt;
| Rectangle for HTML Release Message Floater window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 46, 520, 400, 128&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IgnorePixelDepth&lt;br /&gt;
| Ignore pixel depth settings.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMChatColor&lt;br /&gt;
| Color of instant messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
|   1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMInChatHistory&lt;br /&gt;
| Copy IM into chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMShowTimestamps&lt;br /&gt;
| Show timestamps in IM&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ImagePipelineUseHTTP&lt;br /&gt;
| If TRUE use HTTP GET to fetch textures from the server &#039;&#039;(feature is disabled in versions current as of February 2009)&#039;&#039;&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InBandwidth&lt;br /&gt;
| Incoming bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventoryAutoOpenDelay&lt;br /&gt;
| Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventorySortOrder&lt;br /&gt;
| Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InvertMouse&lt;br /&gt;
| When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAvatarEnabled&lt;br /&gt;
| Enables the Joystick to control Avatar movmement.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis0&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 0 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis1&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 1 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis2&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 2 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis3&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 3 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis4&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 4 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis5&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 5 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis6&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 6 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickBuildEnabled&lt;br /&gt;
| Enables the Joystick to move edited objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickEnabled&lt;br /&gt;
| Enables Joystick Input.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickFlycamEnabled&lt;br /&gt;
| Enables the Joystick to control the flycam.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickInitialized&lt;br /&gt;
| Whether or not a joystick has been detected and initiailized.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K - L ===&lt;br /&gt;
{{anchor|K}}{{anchor|L}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| KeepAspectForSnapshot&lt;br /&gt;
| Use full window when taking snapshot, regardless of requested image size&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LagMeterShrunk&lt;br /&gt;
| Last large/small state for lag meter&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LandBrushForce&lt;br /&gt;
| Multiplier for land modification brush force.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Language&lt;br /&gt;
| Language specifier (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LanguageIsPublic&lt;br /&gt;
| Let other residents see our language information&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LastFeatureVersion&lt;br /&gt;
| [DO NOT MODIFY] Version number for tracking hardware changes&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastFindPanel&lt;br /&gt;
| Controls which find operation appears by default when clicking &amp;quot;Find&amp;quot; button &lt;br /&gt;
| String&lt;br /&gt;
| find_all_panel&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastName&lt;br /&gt;
| Login last name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastPrefTab&lt;br /&gt;
| Last selected tab in preferences window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastRunVersion&lt;br /&gt;
| Version number of last instance of the viewer that you ran&lt;br /&gt;
| String&lt;br /&gt;
| 0.0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotHeight&lt;br /&gt;
| The height of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotType&lt;br /&gt;
| Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotWidth&lt;br /&gt;
| The width of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LCDDestination&lt;br /&gt;
| Which LCD to use&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LeftClickShowMenu&lt;br /&gt;
| Left click opens pie menu (FALSE = left click touches or grabs object)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitDragDistance&lt;br /&gt;
| Limit translation of object via translate tool&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitSelectDistance&lt;br /&gt;
| Disallow selection of objects beyond max select distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAah&lt;br /&gt;
| Aah (jaw opening) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 257998776531013446642343&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAahPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to aah lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0000123456789&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncEnabled&lt;br /&gt;
| 0 disable lip-sync, 1 enable babble loop&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOoh&lt;br /&gt;
| Ooh (mouth width) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 1247898743223344444443200000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohAahRate&lt;br /&gt;
| Rate to babble Ooh and Aah (/sec)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 24.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to ooh lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0012345566778899&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| llOwnerSayChatColor&lt;br /&gt;
| Color of chat messages from objects only visible to the owner&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.990000009537, 0.990000009537, 0.689999997616, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LocalCacheVersion&lt;br /&gt;
| Version number of cache&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LogMessages&lt;br /&gt;
| Log network traffic&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginAsGod&lt;br /&gt;
| Attempt to login with god powers (Linden accounts only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginLastLocation&lt;br /&gt;
| Login at same location you last logged out&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginPage&lt;br /&gt;
| Login authentication page.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LosslessJ2CUpload&lt;br /&gt;
| Use lossless compression for small image uploads&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLFindCaseInsensitivity&lt;br /&gt;
| Use case insensitivity when searching in LSL editor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpRect&lt;br /&gt;
| Rectangle for LSL help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpURL&lt;br /&gt;
| URL that points to LSL help files, with &amp;lt;LSL_STRING&amp;gt; corresponding to the referenced LSL function or keyword&lt;br /&gt;
| String&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;https://wiki.secondlife.com/wiki/&amp;lt;LSL_STRING&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MapOverlayIndex&lt;br /&gt;
| Currently selected world map type&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapScale&lt;br /&gt;
| World map zoom level (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowEvents&lt;br /&gt;
| Show events on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowInfohubs&lt;br /&gt;
| Show infohubs on the world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowLandForSale&lt;br /&gt;
| Show land for sale on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowPeople&lt;br /&gt;
| Show other users on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowTelehubs&lt;br /&gt;
| Show telehubs on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Marker&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxDragDistance&lt;br /&gt;
| Maximum allowed translation distance in a single operation of translate tool (meters from start point)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 48.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxSelectDistance&lt;br /&gt;
| Maximum allowed selection distance (meters from avatar)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 64.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionBump&lt;br /&gt;
| You have experienced an abuse of being bumped by an object or avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPhysical&lt;br /&gt;
| You have experienced an abuse from a physical object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPushObject&lt;br /&gt;
| You have experienced an abuse of being pushed by a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionScripted&lt;br /&gt;
| You have experienced an abuse from a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionSelected&lt;br /&gt;
| You have experienced an abuse of being pushed via a selected object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MemoryLogFrequency&lt;br /&gt;
| Seconds between display of Memory in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 600.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MenuAccessKeyTime&lt;br /&gt;
| Time (seconds) in which the menu key must be tapped to move focus to the menu bar&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 18&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 410&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapRotate&lt;br /&gt;
| Rotate miniature world map to avatar direction&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapScale&lt;br /&gt;
| Miniature world map zoom levle (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSensitivity&lt;br /&gt;
| Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 3.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSmooth&lt;br /&gt;
| Smooths out motion of mouse when in mouselook mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSun&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouselookBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveDownBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 29, 116, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveUpBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 54, 116, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAmbient&lt;br /&gt;
| Ambient sound effects, such as wind noise, play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAudio&lt;br /&gt;
| All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMedia&lt;br /&gt;
| Media plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMusic&lt;br /&gt;
| Music plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteSounds&lt;br /&gt;
| Sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteUI&lt;br /&gt;
| UI sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteVoice&lt;br /&gt;
| Voice plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteWhenMinimized&lt;br /&gt;
| Mute audio when SL window is minimized&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NewCacheLocation&lt;br /&gt;
| Change the location of the local disk cache to this&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NextLoginLocation&lt;br /&gt;
| Location to log into by default.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoAudio&lt;br /&gt;
| Disable audio playback.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoHardwareProbe&lt;br /&gt;
| Disable hardware probe.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoInventoryLibrary&lt;br /&gt;
| Do not request inventory library.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoPreload&lt;br /&gt;
| Disable sound and image preload.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoVerifySSLCert&lt;br /&gt;
| Do not verify SSL peers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotecardEditorRect&lt;br /&gt;
| Rectangle for notecard editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxHeight&lt;br /&gt;
| Height of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxWidth&lt;br /&gt;
| Width of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 350&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyMoneyChange&lt;br /&gt;
| Pop up notifications for all L$ transactions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyTipDuration&lt;br /&gt;
| Length of time that notification tips stay on screen (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumSessions&lt;br /&gt;
| Number of successful logins to Second Life&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumpadControl&lt;br /&gt;
| How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ObjectChatColor&lt;br /&gt;
| Color of chat messages from objects&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.699999988079, 0.899999976158, 0.699999988079, 1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatAdvanced&lt;br /&gt;
| Expand advanced performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatBasic&lt;br /&gt;
| Expand basic performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatNet&lt;br /&gt;
| Expand network stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatRender&lt;br /&gt;
| Expand render stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatSim&lt;br /&gt;
| Expand simulator performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OutBandwidth&lt;br /&gt;
| Outgoing bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverdrivenColor&lt;br /&gt;
| Color of various indicators when resident is speaking too loud.&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverlayTitle&lt;br /&gt;
| Controls watermark text message displayed on screen when &amp;quot;ShowOverlayTitle&amp;quot; is enabled (one word, underscores become spaces)&lt;br /&gt;
| String&lt;br /&gt;
| Set_via_OverlayTitle_in_settings.xml&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PacketDropPercentage&lt;br /&gt;
| Percentage of packets dropped by the client.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| particlesbeacon&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ParcelMediaAutoPlayEnable&lt;br /&gt;
| Auto play parcel media when available&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PerAccountSettingsFile&lt;br /&gt;
| Persisted client settings file name (per user).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionEnabled&lt;br /&gt;
| When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionNotifyBoxHeight&lt;br /&gt;
| Height of caution-style notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 344&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsManagerRect&lt;br /&gt;
| Rectangle for permissions manager window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| physicalbeacon&lt;br /&gt;
| Beacon / Highlight physical objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PickerContextOpacity&lt;br /&gt;
| Controls overall opacity of context frustrum connecting color and texture pickers with their swatches&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.34999999404&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseMoving&lt;br /&gt;
| How often to perform hover picks while the mouse is moving (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 5.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseStationary&lt;br /&gt;
| How often to perform hover picks while the mouse is stationary (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PieMenuLineWidth&lt;br /&gt;
| Width of lines in pie menu display (pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PinTalkViewOpen&lt;br /&gt;
| Stay in IM after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PingInterpolate&lt;br /&gt;
| Extrapolate object position along velocity vector based on ping delay&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PitchFromMousePosition&lt;br /&gt;
| Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PlayTypingAnim&lt;br /&gt;
| Your avatar plays the typing animation whenever you type in the chat bar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PrecachingDelay&lt;br /&gt;
| Delay when logging in to load world before showing it (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 6.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewAnimRect&lt;br /&gt;
| Rectangle for animation preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewClassifiedRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewEventRect&lt;br /&gt;
| Rectangle for Event preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewLandmarkRect&lt;br /&gt;
| Rectangle for landmark preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewObjectRect&lt;br /&gt;
| Rectangle for object preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewScriptRect&lt;br /&gt;
| Rectangle for script preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 550, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewSoundRect&lt;br /&gt;
| Rectangle for sound preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewTextureRect&lt;br /&gt;
| Rectangle for texture preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewURLRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewWearableRect&lt;br /&gt;
| Rectangle for wearable preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ProbeHardwareOnStartup&lt;br /&gt;
| Query current hardware configuration on application startup&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PropertiesRect&lt;br /&gt;
| Rectangle for inventory item properties window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 320, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PTTCurrentlyEnabled&lt;br /&gt;
| Use Push to Talk mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnNextStartup&lt;br /&gt;
| Clear local file cache next time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnStartup&lt;br /&gt;
| Clear local file cache every time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkButton&lt;br /&gt;
| Which button or keyboard key is used for push-to-talk&lt;br /&gt;
| String&lt;br /&gt;
| MiddleMouse&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkToggle&lt;br /&gt;
| Should the push-to-talk button behave as a toggle&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q - R ===&lt;br /&gt;
{{anchor|Q}}{{anchor|R}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QAMode&lt;br /&gt;
| Enable Testing Features.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[QuietSnapshotsToDisk]]&lt;br /&gt;
| Take snapshots to disk without playing animation or sound&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QuitAfterSeconds&lt;br /&gt;
| The duration allowed before quitting.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushAction&lt;br /&gt;
| Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushSize&lt;br /&gt;
| Size of land modification brush (0 = small, 1 = medium, 2 = large)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RecentItemsSortOrder&lt;br /&gt;
| Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RectangleSelectInclusive&lt;br /&gt;
| Select objects that have at least one vertex inside selection rectangle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RegionTextureSize&lt;br /&gt;
| Terrain texture dimensions (power of 2)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 256&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RememberPassword&lt;br /&gt;
| Keep password (in encrypted form) for next login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAnisotropic&lt;br /&gt;
| Render textures using anisotropic filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAppleUseMultGL&lt;br /&gt;
| Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedLights&lt;br /&gt;
| Render lighted prims that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedParticles&lt;br /&gt;
| Render particle systems that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| RenderAvatarCloth&lt;br /&gt;
| Controls if avatars use wavy cloth&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarLODFactor&lt;br /&gt;
| Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarMaxVisible&lt;br /&gt;
| Maximum number of avatars to display at any one time&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarVP&lt;br /&gt;
| Use vertex programs to perform hardware skinning of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderbeacons&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderBumpmapMinDistanceSquared&lt;br /&gt;
| Maximum distance at which to render bumpmapped primitives (distance in meters, squared)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 100.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCubeMap&lt;br /&gt;
| Whether we can render the cube map or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCustomSettings&lt;br /&gt;
| Do you want to set the graphics settings yourself&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugGL&lt;br /&gt;
| Enable strict GL debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugPipeline&lt;br /&gt;
| Enable strict pipeline debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugTextureBind&lt;br /&gt;
| Enable texture bind performance test.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDeferred&lt;br /&gt;
| Use deferred rendering pipeline.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDynamicLOD&lt;br /&gt;
| Dynamically adjust level of detail.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFSAASamples&lt;br /&gt;
| Number of samples to use for FSAA (0 = no AA).&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFarClip&lt;br /&gt;
| Distance of far clip plane from camera (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 256.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastAlpha&lt;br /&gt;
| Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastUI&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFlexTimeFactor&lt;br /&gt;
| Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFogRatio&lt;br /&gt;
| Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGamma&lt;br /&gt;
| Sets gamma exponent for renderer&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGammaFull&lt;br /&gt;
| Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlow&lt;br /&gt;
| Render bloom post effect.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowIterations&lt;br /&gt;
| Number of times to iterate the glow (higher = wider and smoother but slower)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowLumWeights&lt;br /&gt;
| Weights for each color channel to be used in calculating luminance (should add up to 1.0)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 0.299, 0.587, 0.114)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMaxExtractAlpha&lt;br /&gt;
| Max glow alpha value for brightness extraction to auto-glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.065&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMinLuminance&lt;br /&gt;
| Min luminance intensity necessary to consider an object bright enough to automatically glow. (Gets clamped to 0 - 1.0 range)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowResolutionPow&lt;br /&gt;
| Glow map resolution power of two.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowStrength&lt;br /&gt;
| Additive strength of glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthAmount&lt;br /&gt;
| Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthWeights&lt;br /&gt;
| Weight of each color channel used before finding the max warmth&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.5, 0.7)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWidth&lt;br /&gt;
| Glow sample size (higher = wider and softer but eventually more pixelated)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHUDInSnapshot&lt;br /&gt;
| Display HUD attachments in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHiddenSelections&lt;br /&gt;
| Show selection lines on objects that are behind other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitle&lt;br /&gt;
| Don&#039;t show my group title in my name label&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitleAll&lt;br /&gt;
| Show group titles in name labels&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderhighlights&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderInitError&lt;br /&gt;
| Error occured while initializing GL&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightRadius&lt;br /&gt;
| Render the radius of selected lights&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightingDetail&lt;br /&gt;
| Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxPartCount&lt;br /&gt;
| Maximum number of particles to display on screen&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4096&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxVBOSize&lt;br /&gt;
| Maximum size of a vertex buffer (in KB).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderName&lt;br /&gt;
| Controls display of names above avatars (0 = never, 1 = fade, 2 = always)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameFadeDuration&lt;br /&gt;
| Time interval over which to fade avatar names (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameHideSelf&lt;br /&gt;
| Don&#039;t display own name above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameShowTime&lt;br /&gt;
| Fade avatar names after specified time (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderObjectBump&lt;br /&gt;
| Show bumpmapping on primitives&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderQualityPerformance&lt;br /&gt;
| Which graphics settings you&#039;ve chosen&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionDetail&lt;br /&gt;
| Detail of reflection render pass.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionRes&lt;br /&gt;
| Reflection map resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderResolutionDivisor&lt;br /&gt;
| Divisor for rendering 3D scene at reduced resolution.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderLODThreshold&lt;br /&gt;
| Fraction of draw distance defining the switch to a different shader LOD&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderParticleThreshold&lt;br /&gt;
| Fraction of draw distance to not use shader on particles&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderSunDynamicRange&lt;br /&gt;
| Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainDetail&lt;br /&gt;
| Detail applied to terrain texturing (0 = none, 1 or 2 = full)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainLODFactor&lt;br /&gt;
| Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainScale&lt;br /&gt;
| Terrain detail texture scale&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTextureMemoryMultiple&lt;br /&gt;
| Multiple of texture memory value to use (should fit: 0 &amp;amp;lt; value &amp;amp;lt;= 1.0)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTreeLODFactor&lt;br /&gt;
| Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUIInSnapshot&lt;br /&gt;
| Display user interface in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[Ruth#Reanimate_old_Ruth|RenderUnloadedAvatar]]&lt;br /&gt;
| Show avatars which haven&#039;t finished loading&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFBO&lt;br /&gt;
| Whether we want to use GL_EXT_framebuffer_objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFarClip&lt;br /&gt;
| If false, frustum culling will ignore far clip plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseImpostors&lt;br /&gt;
| Whether we want to use impostors for far away avatars.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderLOD&lt;br /&gt;
| Whether we want to have different shaders for LOD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderNearParticles&lt;br /&gt;
| Whether we want to use shaders on near particles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVBOEnable&lt;br /&gt;
| Use GL Vertex Buffer Objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVolumeLODFactor&lt;br /&gt;
| Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWater&lt;br /&gt;
| Display water&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterMipNormal&lt;br /&gt;
| Use mip maps for water normal map.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterRefResolution&lt;br /&gt;
| Water planar reflection resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 512&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterReflections&lt;br /&gt;
| Reflect the environment in the water.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotateRight&lt;br /&gt;
| Make the agent rotate to its right.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotationStep&lt;br /&gt;
| All rotations via rotation tool are constrained to multiples of this unit (degrees)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunMultipleThreads&lt;br /&gt;
| If TRUE keep background threads active during render&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SafeMode&lt;br /&gt;
| Reset preferences, run in safe mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SaveMinidump&lt;br /&gt;
| Save minidump for developer debugging on crash&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleShowAxes&lt;br /&gt;
| Show indicator of selected scale axis when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleStretchTextures&lt;br /&gt;
| Stretch textures along with object when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleUniform&lt;br /&gt;
| Scale selected objects evenly about center of selection&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorColor&lt;br /&gt;
| Color of script error messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.8235294117, 0.2745098039, 0.2745098039, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorsAsChat&lt;br /&gt;
| Display script errors and warning in chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptHelpFollowsCursor&lt;br /&gt;
| Scripting help window updates contents based on script editor contents under text cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scripttouchbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scriptsbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLDefault&lt;br /&gt;
| URL to load for empty searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/index.php?&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLQuery&lt;br /&gt;
| URL to use for searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/search_proxy.php?q=[QUERY]&amp;amp;amp;s=[COLLECTION]&amp;amp;amp;&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLSuffix2&lt;br /&gt;
| Parameters added to end of search queries&lt;br /&gt;
| String&lt;br /&gt;
| lang=[LANG]&amp;amp;amp;m=[MATURE]&amp;amp;amp;t=[TEEN]&amp;amp;amp;region=[REGION]&amp;amp;amp;x=[X]&amp;amp;amp;y=[Y]&amp;amp;amp;z=[Z]&amp;amp;amp;session=[SESSION]&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectMovableOnly&lt;br /&gt;
| Select only objects you can move&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectOwnedOnly&lt;br /&gt;
| Select only objects you own&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlpha&lt;br /&gt;
| Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlphaTest&lt;br /&gt;
| Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightThickness&lt;br /&gt;
| Thickness of selection highlight line (fraction of view distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.00999999977648&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUAnim&lt;br /&gt;
| Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVAnim&lt;br /&gt;
| Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ServerChoice&lt;br /&gt;
| [DO NOT MODIFY] Controls which grid you connect to&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowActiveSpeakers&lt;br /&gt;
| Display active speakers list on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAllObjectHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAxes&lt;br /&gt;
| Render coordinate frame at your position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCameraControls&lt;br /&gt;
| Display camera controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowChatHistory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCommunicate&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowConsoleWindow&lt;br /&gt;
| Show log in separate OS window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCrosshairs&lt;br /&gt;
| Display crosshairs when in mouselook mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugConsole&lt;br /&gt;
| Show log in SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugStats&lt;br /&gt;
| Show performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDirectory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowEmptyFoldersWhenSearching&lt;br /&gt;
| Shows folders that do not have any visible contents when applying a filter to inventory&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowHoverTips&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over items in world&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInventory&lt;br /&gt;
| Open inventory window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLandHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over land&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLeaders&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureClassifieds&lt;br /&gt;
| Display results of find classifieds that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureEvents&lt;br /&gt;
| Display results of find events that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureFindAll&lt;br /&gt;
| Display results of find all that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureGroups&lt;br /&gt;
| Display results of find groups that are in flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureSims&lt;br /&gt;
| Display results of find places or find popular that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMiniMap&lt;br /&gt;
| Display mini map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMovementControls&lt;br /&gt;
| Display movement controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNearClip&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNewInventory&lt;br /&gt;
| Automatically views new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInInventory&lt;br /&gt;
| Automatically opens inventory to show accepted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowObjectUpdates&lt;br /&gt;
| Show when update messages are received for individual objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowOverlayTitle&lt;br /&gt;
| Prints watermark text message on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowParcelOwners&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPermissions&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPropertyLines&lt;br /&gt;
| Show line overlay demarking property boundaries&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSearchBar&lt;br /&gt;
| Show the Search Bar in the Status Overlay&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSelectionBeam&lt;br /&gt;
| Show selection particle beam when selecting or interacting with objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowStartLocation&lt;br /&gt;
| Display starting location menu on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTangentBasis&lt;br /&gt;
| Render normal and binormal (debugging bump mapping)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowToolBar&lt;br /&gt;
| Show toolbar at bottom of screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTools&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowTutorial&lt;br /&gt;
| Show tutorial window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| Falsoe&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowVoiceChannelPopup&lt;br /&gt;
| Controls visibility of the current voice channel popup above the voice tab&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowVolumeSettingsPopup&lt;br /&gt;
| Show individual volume slider for voice, sound effects, etc&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowWorldMap&lt;br /&gt;
| Display world map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowXUINames&lt;br /&gt;
| Display XUI Names as Tooltips&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SitBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkinCurrent&lt;br /&gt;
| The currently selected skin.&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyAmbientScale&lt;br /&gt;
| Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyEditPresets&lt;br /&gt;
| Whether to be able to edit the sky defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyNightColorShift&lt;br /&gt;
| Controls moonlight color (base color applied to moon as light source)&lt;br /&gt;
| Color3 (r, g, b)&lt;br /&gt;
| ( 0.699999988079, 0.699999988079, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyOverrideSimSunPosition&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkySunDefaultPosition&lt;br /&gt;
| Default position of sun in sky (direction in world coordinates)&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.0, 0.1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyUseClassicClouds&lt;br /&gt;
| Whether to use the old Second Life particle clouds or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 54, 45, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideRightBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 54, 91, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SmallAvatarNames&lt;br /&gt;
| Display avatar name text in smaller font&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapEnabled&lt;br /&gt;
| Enable snapping to grid&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapMargin&lt;br /&gt;
| Controls maximum distance between windows before they auto-snap together (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapToMouseCursor&lt;br /&gt;
| When snapping to grid, center object on nearest grid point to mouse cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotFormat&lt;br /&gt;
| Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
  &lt;br /&gt;
|--&lt;br /&gt;
| SnapshotLocalLastResolution&lt;br /&gt;
| Take next local snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotPostcardLastResolution&lt;br /&gt;
| Take next postcard snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotQuality&lt;br /&gt;
| Quality setting of postcard JPEGs (0 = worst, 100 = best)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotTextureLastResolution&lt;br /&gt;
| Take next texture snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| soundsbeacon&lt;br /&gt;
| Beacon / Highlight sound generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeakingColor&lt;br /&gt;
| Color of various indicators when resident is speaking on a voice channel.&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeedTest&lt;br /&gt;
| Performance testing mode, no network&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsAutoRun&lt;br /&gt;
| Play back autopilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsFile&lt;br /&gt;
| Filename for stats logging output&lt;br /&gt;
| String&lt;br /&gt;
| fs.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsNumRuns&lt;br /&gt;
| Loop autopilot playback this number of times&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsPilotFile&lt;br /&gt;
| Filename for stats logging autopilot path&lt;br /&gt;
| String&lt;br /&gt;
| pilot.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsQuitAfterRuns&lt;br /&gt;
| Quit application after this number of autopilot playback runs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSessionTrackFrameStats&lt;br /&gt;
| Track rendering and network statistics&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSummaryFile&lt;br /&gt;
| Filename for stats logging summary&lt;br /&gt;
| String&lt;br /&gt;
| fss.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarHeight&lt;br /&gt;
| Height of menu/status bar at top of screen (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 26&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarPad&lt;br /&gt;
| Spacing between popup buttons at bottom of screen (Stand up, Release Controls)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemChatColor&lt;br /&gt;
| Color of chat messages from SL System&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.800000011921, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemLanguage&lt;br /&gt;
| Language indicated by system settings (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| en-us&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TabToTextFieldsOnly&lt;br /&gt;
| TAB key takes you to next text entry field, instead of next widget&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorHeightRange&lt;br /&gt;
| Altitude range over which a given terrain texture has effect (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorStartHeight&lt;br /&gt;
| Starting altitude for terrain texturing (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TextureMemory&lt;br /&gt;
| Amount of memory to use for textures in MB (0 = autodetect)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerRect&lt;br /&gt;
| Rectangle for texture picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerShowFolders&lt;br /&gt;
| Show folders with no texures in texture picker&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThirdPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThrottleBandwidthKBPS&lt;br /&gt;
| Maximum allowable downstream bandwidth (kilo bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 500.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolHelpRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 8, 178, 75, 162)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when mouse stops over UI element&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxAutoMove&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxRect&lt;br /&gt;
| Rectangle for tools window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 100, 100, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxShowMore&lt;br /&gt;
| Whether to show additional build tool controls&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TrackFocusObject&lt;br /&gt;
| Camera tracks last object zoomed on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 29, 45, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnRightBtnRect&lt;br /&gt;
|&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 29, 91, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TutorialURL&lt;br /&gt;
| URL for tutorial menu item, set automatically during login&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TypeAheadTimeout&lt;br /&gt;
| Time delay before clearing type-ahead buffer in lists (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIAutoScale&lt;br /&gt;
| Keep UI scale consistent across different resolutions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIFloaterTestBool&lt;br /&gt;
| Example saved setting for the test floater&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 779e4fa3-9b13-f74a-fba9-3886fe9c86ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnClosePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 54197a61-f5d1-4c29-95d2-c071d08849cb&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a0eb4021-1b20-4a53-892d-8faa9265a6f5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3c18c87e-5f50-14e2-e744-f44734aa365f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7dabc040-ec13-2309-ddf7-4f161f6de2f4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ff9a71eb-7414-4cf8-866e-a701deb7c3cf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 95463c78-aaa6-464d-892d-3a805b6bb7bf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 13a93910-6b44-45eb-ad3a-4d1324c59bac&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 34c9398d-bb78-4643-9633-46a2fa3e9637&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6e72abba-1378-437f-bf7a-f0c15f3e99a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 39801651-26cb-4926-af57-7af9352c273c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b92a70b9-c841-4c94-b4b3-cee9eb460d48&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownOutUUID&lt;br /&gt;
|&lt;br /&gt;
| String&lt;br /&gt;
| b5abc9fa-9e62-4e03-bc33-82c4c1b6b689&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 49b4b357-e430-4b56-b9e0-05b8759c3c82&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| f887146d-829f-4e39-9211-cf872b78f97c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 111b39de-8928-4690-b7b2-e17d5c960277&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0eafa471-70af-4882-b8c1-40a310929744&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestorePressedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90a0ed5c-2e7b-4845-9958-a64a1b30f312&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5e616d0d-4335-476f-9977-560bccd009da&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5a44fd04-f52b-4c30-8b00-4a31e27614bd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2421bab-2eaf-4863-b8f6-5e4c52519247&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4ecdecf-5c8d-44e7-b882-17a77e88ed55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ea137a32-6718-4d05-9c22-7d570d27b2cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 43773e8d-49aa-48e0-80f3-a04715f4677a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b749de64-e903-4c3c-ac0b-25fb6fa39cb5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3d700d19-e708-465d-87f2-46c8c0ee7938&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a93abdf3-27b5-4e22-a8fa-c48216cd2e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| dad084d7-9a46-452a-b0ff-4b9f1cefdde9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 724996f5-b956-46f6-9844-4fcfce1d5e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 82476321-0374-4c26-9567-521535ab4cd7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7eeb57d2-3f37-454d-a729-8b217b8be443&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1fbe4e60-0607-44d1-a50a-032eff56ae75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| a985ac71-052f-48e6-9c33-d931c813ac92&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b6d240dd-5602-426f-b606-bbb49a30726d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c8450082-96a0-4319-8090-d3ff900b4954&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 56576e6e-6710-4e66-89f9-471b59122794&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c001d8fd-a869-4b6f-86a1-fdcb106df9c7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| bf0a8779-689b-48c3-bb9a-6af546366ef4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| eb0b0904-8c91-4f24-b500-1180b91140de&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 8dca716c-b29c-403a-9886-91c028357d6e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 16d032e8-817b-4368-8a4e-b7b947ae3889&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1ed83f57-41cf-4052-a3b4-2e8bb78d8191&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7c6c6c26-0e25-4438-89bd-30d8b8e9d704&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 932ad585-0e45-4a57-aa23-4cf81beeb7b0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffPressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2524c13-4ba6-af7c-e305-8ac6cc18d86a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| cf4a2ed7-1533-4686-9dde-df9a37ddca55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 05bb64ee-96fd-4243-b74e-f40a41bc53ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| c817c642-9abd-4236-9287-ae0513fe7d2b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7d94cb59-32a2-49bf-a516-9e5a2045f9d9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0098b015-3daf-4cfe-a72f-915369ea97c2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCrosshairsUUID&lt;br /&gt;
| Image to use for crosshair display (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 6e1a3980-bf2d-4274-8970-91e60d85fb52&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultEyesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6522e74d-1660-4e7f-b601-6f48c1659a77&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultGlovesUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultHairUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultJacketUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultPantsUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShoesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSkirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSocksUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultUnderwearUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDirectionArrowUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 586383e8-4d9b-4fba-9196-2b5938e79c2c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4870163-6208-42a9-9801-93133bf9a6cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ce15fd63-b0b6-463c-a37d-ea6393208b3e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ab6a730e-ddfd-4982-9a32-c6de3de6d31d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 57bc39d1-288c-4519-aea6-6d1786a5c274&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c1e21504-f136-451d-b8e9-929037812f1d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c63f124c-6340-4fbf-b59e-0869a44adb64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 46f17c7b-8381-48c3-b628-6a406e060dd6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 2fa5dc06-bcdd-4e09-a426-f9f262d4fa65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 52f09e07-5816-4052-953c-94c6c10479b7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1975db39-aa29-4251-aea0-409ac09d414d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90688481-67ff-4af0-be69-4aa084bcad1e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgResizeBottomRightUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| e3690e25-9690-4f6c-a745-e7dcd885285a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| cdfb7fde-0d13-418a-9d89-2bd91019fc95&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c34b1eaa-aae3-4351-b082-e26c0b636779&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 55aa57ef-508a-47f7-8867-85d21c5a810d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 88a90fef-b448-4883-9344-ecf378a60433&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgWhiteUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIScaleFactor&lt;br /&gt;
| Size of UI relative to default layout on 1024x768 screen&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndAlert&lt;br /&gt;
| Sound file for alerts (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| ed124764-705d-d497-167a-182cd9fa2e6c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndBadKeystroke&lt;br /&gt;
| Sound file for invalid keystroke (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2ca849ba-2885-4bc3-90ef-d4987a5b983a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClick&lt;br /&gt;
| Sound file for mouse click (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClickRelease&lt;br /&gt;
| Sound file for mouse button release (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndDebugSpamToggle&lt;br /&gt;
| Log UI sound effects as they are played&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionF&lt;br /&gt;
| Sound file for female pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 219c5d93-6c09-31c5-fb3f-c5fe7495c115&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionM&lt;br /&gt;
| Sound file for male pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| e057c244-5768-1056-c37e-1537454eeb62&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionThreshold&lt;br /&gt;
| Amount of health reduction required to trigger &amp;quot;pain&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndInvalidOp&lt;br /&gt;
| Sound file for invalid operations (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4174f859-0d3d-c517-c424-72923dc21f65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeDown&lt;br /&gt;
| Sound file for L$ balance increase (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 104974e3-dfda-428b-99ee-b0d4e748d3a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeThreshold&lt;br /&gt;
| Amount of change in L$ balance required to trigger &amp;quot;money&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeUp&lt;br /&gt;
| Sound file for L$ balance decrease(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 77a018af-098e-c037-51a6-178f05877c6f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndNewIncomingIMSession&lt;br /&gt;
| Sound file for new instant message session(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 67cc2844-00f3-2b3c-b991-6418d01e1bb7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectCreate&lt;br /&gt;
| Sound file for object creation (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f4a0660f-5446-dea2-80b7-6482a082803c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectDelete&lt;br /&gt;
| Sound file for object deletion (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 0cb7b00a-4c10-6948-84de-a93c09af2ba9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezIn&lt;br /&gt;
| Sound file for rezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3c8fc726-1fd6-862d-fa01-16c5b2568db6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezOut&lt;br /&gt;
| Sound file for derezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuAppear&lt;br /&gt;
| Sound file for opening pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 8eaed61f-92ff-6485-de83-4dcc938a478e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuHide&lt;br /&gt;
| Sound file for closing pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight0&lt;br /&gt;
| Sound file for selecting pie menu item 0 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d9f73cf8-17b4-6f7a-1565-7951226c305d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight1&lt;br /&gt;
| Sound file for selecting pie menu item 1 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f6ba9816-dcaf-f755-7b67-51b31b6233e5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight2&lt;br /&gt;
| Sound file for selecting pie menu item 2 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 7aff2265-d05b-8b72-63c7-dbf96dc2f21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight3&lt;br /&gt;
| Sound file for selecting pie menu item 3 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 09b2184e-8601-44e2-afbb-ce37434b8ba1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight4&lt;br /&gt;
| Sound file for selecting pie menu item 4 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| bbe4c7fc-7044-b05e-7b89-36924a67593c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight5&lt;br /&gt;
| Sound file for selecting pie menu item 5 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d166039b-b4f5-c2ec-4911-c85c727b016c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight6&lt;br /&gt;
| Sound file for selecting pie menu item 6 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 242af82b-43c2-9a3b-e108-3b0c7e384981&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight7&lt;br /&gt;
| Sound file for selecting pie menu item 7 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c1f334fb-a5be-8fe7-22b3-29631c21cf0b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndSnapshot&lt;br /&gt;
| Sound file for taking a snapshot (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3d09f582-3851-c0e0-f5ba-277ac5c73fb4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndStartIM&lt;br /&gt;
| Sound file for starting a new IM session (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c825dfbc-9827-7e02-6507-3713d18916c1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTeleportOut&lt;br /&gt;
| Sound file for teleporting (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d7a9a565-a013-2a69-797d-5332baa1a947&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTyping&lt;br /&gt;
| Sound file for starting to type a chat message (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 5e191c7b-8996-9ced-a177-b2ac32bfea06&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowClose&lt;br /&gt;
| Sound file for closing a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2c346eda-b60c-ab33-1119-b8941916a499&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowOpen&lt;br /&gt;
| Sound file for opening a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c80260ba-41fd-8a46-768a-6bf236360e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseAltKeyForMenus&lt;br /&gt;
| Access menus via keyboard by tapping Alt&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseChatBubbles&lt;br /&gt;
| Show chat above avatars head in chat bubbles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugLogin&lt;br /&gt;
| Provides extra control over which grid to connect to&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugMenus&lt;br /&gt;
| Turns on &amp;quot;Debug&amp;quot; menu&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDefaultColorPicker&lt;br /&gt;
| Use color picker supplied by operating system&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseEnergy&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseExternalBrowser&lt;br /&gt;
| Use default browser when opening web pages instead of in-world browser.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseFreezeFrame&lt;br /&gt;
| Freeze time when taking snapshots.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseOcclusion&lt;br /&gt;
| Enable object culling based on occlusion (coverage) by other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserChatColor&lt;br /&gt;
| Color of your chat messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0196078431372, 0.6862745098039, 0.9803921568627)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseStartScreen&lt;br /&gt;
| Whether to load a start screen image or not.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseWebPagesOnPrims&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserConnectionPort&lt;br /&gt;
| Port that this client transmits on.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLogFile&lt;br /&gt;
| User specified log file name.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLoginInfo&lt;br /&gt;
| Users loging data.&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeEnable&lt;br /&gt;
| Enable general vector operations and data alignment.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizePerfTest&lt;br /&gt;
| Test SSE/vectorization performance and choose fastest version.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeProcessor&lt;br /&gt;
| 0=Compiler Default, 1=SSE, 2=SSE2, autodetected&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeSkin&lt;br /&gt;
| Enable vector operations for avatar skinning.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VelocityInterpolate&lt;br /&gt;
| Extrapolate object motion from last packet based on received velocity&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VerboseLogs&lt;br /&gt;
| Display source file and line number for each log item for debugging purposes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VersionChannelName&lt;br /&gt;
| Versioning Channel Name.&lt;br /&gt;
| String&lt;br /&gt;
| Second Life Release&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VertexShaderEnable&lt;br /&gt;
| Enable/disable all GLSL shaders (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSOldSize&lt;br /&gt;
| [DO NOT MODIFY] Controls resizing of local file cache&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSSalt&lt;br /&gt;
| [DO NOT MODIFY] Controls local file caching behavior&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugLevel&lt;br /&gt;
| Logging level to use when launching the vivox daemon&lt;br /&gt;
| String&lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugServerName&lt;br /&gt;
| Hostname of the vivox account server to use for voice when not connected to Agni.&lt;br /&gt;
| String&lt;br /&gt;
| bhd.vivox.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceCallsFriendsOnly&lt;br /&gt;
| Only accept voice calls from residents on your friends list&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceEarLocation&lt;br /&gt;
| Location of the virtual ear for voice&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceHost&lt;br /&gt;
| Client SLVoice host to connect to&lt;br /&gt;
| String&lt;br /&gt;
| 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel0&lt;br /&gt;
| Texture UUID for voice image level 0&lt;br /&gt;
| String&lt;br /&gt;
| 041ee5a0-cb6a-9ac5-6e49-41e9320507d5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel1&lt;br /&gt;
| Texture UUID for voice image level 1&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel2&lt;br /&gt;
| Texture UUID for voice image level 2&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel3&lt;br /&gt;
| Texture UUID for voice image level 3&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel4&lt;br /&gt;
| Texture UUID for voice image level 4&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel5&lt;br /&gt;
| Texture UUID for voice image level 5&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel6&lt;br /&gt;
| Texture UUID for voice image level 6&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceInputAudioDevice&lt;br /&gt;
| Audio input device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceOutputAudioDevice&lt;br /&gt;
| Audio output device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoicePort&lt;br /&gt;
| Client SLVoice port to connect to&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 44124&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutBadPCI&lt;br /&gt;
| Enables AboutBadPCI warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutDirectX9&lt;br /&gt;
| Enables AboutDirectX9 warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutOldGraphicsDriver&lt;br /&gt;
| Enables AboutOldGraphicsDriver warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutPCIGraphics&lt;br /&gt;
| Enables AboutPCIGraphics warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnBrowserLaunch&lt;br /&gt;
| Enables BrowserLaunch warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnDeedObject&lt;br /&gt;
| Enables DeedObject warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAppearance&lt;br /&gt;
| Enables FirstAppearance warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAttach&lt;br /&gt;
| Enables FirstAttach warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceDecrease&lt;br /&gt;
| Enables FirstBalanceDecrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceIncrease&lt;br /&gt;
| Enables FirstBalanceIncrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBuild&lt;br /&gt;
| Enables FirstBuild warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstDebugMenus&lt;br /&gt;
| Enables FirstDebugMenus warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstFlexible&lt;br /&gt;
| Enables FirstFlexible warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstGoTo&lt;br /&gt;
| Enables FirstGoTo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstInventory&lt;br /&gt;
| Enables FirstInventory warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstLeftClickNoHit&lt;br /&gt;
| Enables FirstLeftClickNoHit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMap&lt;br /&gt;
| Enables FirstMap warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMedia&lt;br /&gt;
| Enables FirstMedia warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstOverrideKeys&lt;br /&gt;
| Enables FirstOverrideKeys warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSandbox&lt;br /&gt;
| Enables FirstSandbox warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSculptedPrim&lt;br /&gt;
| Enables FirstSculptedPrim warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSit&lt;br /&gt;
| Enables FirstSit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingMusic&lt;br /&gt;
| Enables FirstStreamingMusic warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingVideo&lt;br /&gt;
| Enables FirstStreamingVideo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstTeleport&lt;br /&gt;
| Enables FirstTeleport warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstVoice&lt;br /&gt;
| Enables FirstVoice warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnNewClassified&lt;br /&gt;
| Enables NewClassified warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnQuickTimeInstalled&lt;br /&gt;
| Enables QuickTimeInstalled warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnReturnToOwner&lt;br /&gt;
| Enables ReturnToOwner warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WatchdogEnabled&lt;br /&gt;
| Controls whether the thread watchdog timer is activated.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterEditPresets&lt;br /&gt;
| Whether to be able to edit the water defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDensityScale&lt;br /&gt;
| Maps shader water fog density to gl fog density&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.02&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthFloor&lt;br /&gt;
| Controls how dark water gl fog can get&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthScale&lt;br /&gt;
| Controls how quickly gl fog gets dark under water&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindLightUseAtmosShaders&lt;br /&gt;
| Whether to enable or disable WindLight atmospheric shaders.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowHeight&lt;br /&gt;
| SL viewer window height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowMaximized&lt;br /&gt;
| SL viewer window maximized on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowWidth&lt;br /&gt;
| SL viewer window width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowX&lt;br /&gt;
| X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowY&lt;br /&gt;
| Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WLSkyDetail&lt;br /&gt;
| Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X -Z ===&lt;br /&gt;
{{anchor|X}}{{anchor|Y}}{{anchor|Z}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| XferThrottle&lt;br /&gt;
| Maximum allowable downstream bandwidth for asset transfers (bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 150000.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YawFromMousePosition&lt;br /&gt;
| Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YieldTime&lt;br /&gt;
| Yield some time to the local host.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomDirect&lt;br /&gt;
| Map Joystick zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomTime&lt;br /&gt;
| Time of transition between different camera modes (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced menu]]&lt;br /&gt;
&lt;br /&gt;
=== bugs ===&lt;br /&gt;
There is an [http://jira.secondlife.com/browse/VWR-20084 interface bug] in the &#039;Debug Setting&#039;-window, so the &#039;Reset to default&#039;-button don`t work on all functions as expected.&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Toolzoom.png&amp;diff=935153</id>
		<title>File:Toolzoom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Toolzoom.png&amp;diff=935153"/>
		<updated>2010-06-03T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: in Viewer 2.x is the zoom-in on top of the media&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in Viewer 2.x is the zoom-in on top of the media&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=727443</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=727443"/>
		<updated>2010-02-13T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: new paragraph for the Yacht Clubs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] friendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various quality and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;simple first boat for free&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several Yacht Clubs have vendors of boatbuilders on their land&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] as well as several other clubs offer the Shelly Fizz for free.  The Shelly is a realistic sailboat, for beginners.&amp;lt;br&amp;gt;&lt;br /&gt;
At [http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;] in Hollywood, you can get a free Shelly Fizz, a demo Fizz, a demo Jangars, AND a demo Tako. SYC is on the shores of the Blake Sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yacht Clubs==&lt;br /&gt;
[http://danshireyachtclub.wordpress.com/ &#039;&#039;&#039;Danshire Yacht Club (DYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=23 &#039;&#039;&#039;Fisher Island Yacht Club (FIYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=10 &#039;&#039;&#039;Kazenojin Seiringu (KS)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=38 &#039;&#039;&#039;Les Glénans (LG)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Mango/227/63/21 &#039;&#039;&#039;Mango Yacht Club (MYC)&#039;&#039;&#039;] Located at a 82 sim&#039;s beautiful tropical area of the Fruit Islands.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=20 &#039;&#039;&#039;Mowry Bay Yacht Club (MBYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Nantucket%20Yacht%20Club/60/22/21 &#039;&#039;&#039;Nantucket Yacht Club (NYC)&#039;&#039;&#039;] Located on the edge of Blake Sea and close to Nautilus Continent, NYC exists to encourage sailing in Second life.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Tiga/69/107/25/ &#039;&#039;&#039;Schiffsratten Yacht Club (SrYC)&#039;&#039;&#039;] A German Yacht Club that organizes training courses and races. See [http://schiffsratten.de/blog/ Schiffsratten Blog] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Hollywood/81/140/22 &#039;&#039;&#039;Starboards Yacht Club (SYC)&#039;&#039;&#039;]is the oldest (formed in August of 2005) and largest Yacht Club in Second Life. Every Sunday at noon you can join a free Learn to Sail class.  After a brief lecture, you will go &amp;quot;on the water&amp;quot; with a sailing coach.  This is a great way to get into the sailing scene in Second Life. You can rezz your boat here and sail directly to the Blake Sea.  There is a large marina and a marine mall for your shopping pleasure.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=35 &#039;&#039;&#039;Tradewinds Yacht Club (TYC)&#039;&#039;&#039;] Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum. [http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=39 &#039;&#039;&#039;Triumphal Yacht Club (TrYC)&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.net/forum/viewforum.php?f=26 &#039;&#039;&#039;WayPoint Yacht Club (WYV)&#039;&#039;&#039;] WayPoint Yacht Club is dedicated mainly to supporting Japanese sailors and helping them join the SL Sailing community. Through sailing and racing, provide opportunities to communicate with people all over&lt;br /&gt;
the world. [http://slurl.com/secondlife/Santa%20Cruz/80/47/22 SLurl]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://metaversesailing.wordpress.com/ Metaverse Sailing] Exciting commentary&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*keep all alphabetic sorted&lt;br /&gt;
*fill up &#039;Places to sail&#039;,&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**&amp;lt;del&amp;gt;Yacht clubs&amp;lt;/del&amp;gt;&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
&lt;br /&gt;
Due this should be a informative wiki and less advertising the general sort order must be alphabetically.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:05, 13 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Academies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open government seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circumnavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=474133</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=474133"/>
		<updated>2009-08-28T18:17:17Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* SL Sailing Pictures */ &amp;quot;Sailors Cove Sims in Second Life&amp;quot; removed, because last picture is 18month old and has only 3 members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. &#039;&#039;&#039;Tradewinds Yacht Club &#039;&#039;&#039;] Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] fliendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various qualitys and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 simple first boat for free] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
*under Top &#039;Places to sail&#039;, all in alphabetic order, with links:&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**Yacht clubs&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:37, 27 August 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Acadamies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open goverment seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circunavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=474123</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=474123"/>
		<updated>2009-08-28T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: slSjp.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. &#039;&#039;&#039;Tradewinds Yacht Club &#039;&#039;&#039;] Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] fliendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various qualitys and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 simple first boat for free] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing [http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slsjp.net slSjp.net] Second Life Sailing Japan.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SL Sailing Pictures==&lt;br /&gt;
[http://www.flickr.com/groups/secondlifesailingshipsboats/ Second Life Sailing, Ships &amp;amp; Boats]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/sl-sail/ sl sail]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/slsports/ Second Life Sports]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.flickr.com/groups/677939@N20/ Sailors Cove Sims in Second Life]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
*under Top &#039;Places to sail&#039;, all in alphabetic order, with links:&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**Yacht clubs&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:37, 27 August 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Acadamies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open goverment seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circunavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473533</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473533"/>
		<updated>2009-08-27T18:37:22Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. &#039;&#039;&#039;Tradewinds Yacht Club &#039;&#039;&#039;] Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/121/52/24/?img=http%3A//farm4.static.flickr.com/3572/3321895768_5ce77116a6_m.jpg&amp;amp;title=Blake%20Sea%20-%20Half%20Hitch&amp;amp;msg=nice%20place%20to%20start%20sailing&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Blake Sea - Half Hitch&#039;&#039;&#039;] This is a nice start to sail.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Grant/186/12/24/?img=http%3A//farm4.static.flickr.com/3118/2835200868_7a7d4970e5_m.jpg&amp;amp;title=Grant&amp;amp;msg=friendly%20Marina%20%22Free%20Adriatic%22.%20One%20of%20the%20oldes%20mainland%20sail%20areas%20many%20sailed&amp;amp;u=9292eb26efa2288db9c748c352f2af94 &#039;&#039;&#039;Marina &amp;quot;Free Adriatic&amp;quot; in Grant&#039;&#039;&#039;] fliendly Marina, it&#039;s always nice to do a fast fun race in the south or just cruise up to the north with some friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various qualitys and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 simple first boat for free] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s &amp;amp; Don&#039;ts==&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Do&amp;quot;&#039;&#039;&#039; is have fun! &lt;br /&gt;
Be nice when possible and helpful.&lt;br /&gt;
&lt;br /&gt;
The ultimative &#039;&#039;&#039;&amp;quot;Don&#039;t&amp;quot;&#039;&#039;&#039; is never ever click on moving vessels! That would stop them and may the sailor make forget the &amp;quot;Do&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;todo&#039;s&#039;&#039;&#039;&lt;br /&gt;
*under Top &#039;Places to sail&#039;, all in alphabetic order, with links:&lt;br /&gt;
**start point for sailing, &lt;br /&gt;
**routes,&lt;br /&gt;
**Groups,&lt;br /&gt;
**Yacht clubs&lt;br /&gt;
*under vessels, alphabetic order of SL shipyard (slURLs)&lt;br /&gt;
--[[User:Dil_Spitz|Dil Spitz]] 18:37, 27 August 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Acadamies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open goverment seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circunavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473302</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473302"/>
		<updated>2009-08-27T16:10:55Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many very active groups of people involved with sailing in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. &#039;&#039;&#039;Tradewinds Yacht Club &#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various qualitys and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 simple first boat for free]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Acadamies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open goverment seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circunavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473292</id>
		<title>Sailing in Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sailing_in_Second_Life&amp;diff=473292"/>
		<updated>2009-08-27T16:08:28Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: Boats, need to be filled up as alphabethic sorted list with slURLs of the SL-warfts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Community=*}}&lt;br /&gt;
{{vital-info|More informations needed}}&lt;br /&gt;
&lt;br /&gt;
There is a very active group of people involved with sailing in Second Life&lt;br /&gt;
&lt;br /&gt;
==Places to Sail==&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Dex/177/35//?img=http%3A//farm4.static.flickr.com/3574/3497535300_801516f72d_m.jpg&amp;amp;title=Tradewinds%20Yacht%20Club&amp;amp;msg=Free%20to%20rezz%20your%20boat.%20SL%20Sailing%20History%20Museum. &#039;&#039;&#039;Tradewinds Yacht Club &#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
Is free to rezz your boat. Located at the north end of a huge body of water on the Mainland, has a boat store, is active with many boat builders and is home of the SL Sailing History Museum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sail Boats==&lt;br /&gt;
&#039;&#039;&#039;Where to get a boat?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a real active boat builder scene. Boat types of various qualitys and prices are available.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://slurl.com/secondlife/Barbarossa/185/59//?img=http%3A//farm4.static.flickr.com/3355/3207403594_504c3a9413_m.jpg&amp;amp;title=Barbarossa&amp;amp;msg=free%20first%20boat%20vendor&amp;amp;u=9292eb26efa2288db9c748c352f2af94 simple first boat for free]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[http://www.slsailing.org slSailing.org] General Sailing Information plus forums.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.slsailing.com slSailing.com] Sailing News, reviews, blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.secondsailing.org Sailing Wiki] A wiki with information about sailing in Second Life. Available boats, sailing areas and clubs, .... Answers some of the questions below.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://sltyc.com slTYC.com] Boat Builders news, Boat Shows, and Race Information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Post &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I have started this link and/or blog to Help us Novice Sailors in SL as to where in the SL world is the best place for Sailing.  What are the best boats? Where is the quality water for sailing?  What are the sailing resources in SL?  What is the Sailing Community in SL?  Are their and Sailing Schools?   Instructors?  Acadamies? Navies?  :-).  I have several boats (errmm &amp;quot;Vessels&amp;quot;) both powered and sailing.  But my interest lies mostly with sailing.  I spent a fortune to find a piece of land which was big enough for a house and water property for a dock for my boats.  I thought I was clever enough, by ensuring that my water opened into (or bordered) open goverment seas.   But, I have found I can only sail for a short distance before I hit the proverbial end-of-the-World.  I was hoping to Circunavigate SL and I can&#039;t even get out of my Region.  Oh well, I digress.  Any thoughts, help, or input for the Newbie Sailor?&lt;br /&gt;
&lt;br /&gt;
JaeTee Oh&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dil_Spitz&amp;diff=473272</id>
		<title>User:Dil Spitz</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dil_Spitz&amp;diff=473272"/>
		<updated>2009-08-27T16:04:58Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: Created page with &amp;#039;Sorry, here is nothing special to see. &amp;lt;br&amp;gt;Please keep going.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; --~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, here is nothing special to see. &amp;lt;br&amp;gt;Please keep going.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Dil Spitz|Dil Spitz]] 16:04, 27 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Second_Life_FAQ/de&amp;diff=473242</id>
		<title>Second Life FAQ/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Second_Life_FAQ/de&amp;diff=473242"/>
		<updated>2009-08-27T15:49:44Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Was bedeuten diese Abkürzungen ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help/de&lt;br /&gt;
|Parent=Second Life FAQ&lt;br /&gt;
|Misc=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wenn Sie neu in Second Life sind, finden Sie hier Antworten zu den am Häufigsten gestellten Fragen.  Wenn Sie schon ein Veteran sind, dann halten Sie bitte diese Informationen für neue Bewohner bereit.&lt;br /&gt;
&lt;br /&gt;
*[[Was kann ich hier machen]]?&lt;br /&gt;
*[[Wie kann ich Geld verdienen?]]&lt;br /&gt;
*[[Wie man SL schneller machen kann|Warum ist es so langsam ?]]&lt;br /&gt;
*[[Wie entferne ich etwas von meinem Avatar?|Wie entferne ich etwas von meinem Kopf ? (oder einem anderen Körperteil)]]&lt;br /&gt;
*[[Wie und wo kaufe ich neue Sachen?|Wo kaufe ich neue Kleidung ? (oder andere Dinge)]]&lt;br /&gt;
*[[Wie benutzt man Verkaufsautomaten?]]&lt;br /&gt;
&lt;br /&gt;
== Ich habe Kleidung gekauft, aber alles was ich sehe ist eine Box. Wie trage Ich die Kleidung ? ==&lt;br /&gt;
&lt;br /&gt;
Manchmal wird Kleidung in Boxen verkauft, welche es erforderlich machen, dass Sie diese öffnen um an den Inhalt zu gelangen. Wenn Sie Kleidung kaufen, die in einer Box geliefert wird, müssen Sie diese Kleidungsstücke bevor Sie diese tragen können aus der Box in ihr Inventar transferieren. &lt;br /&gt;
&lt;br /&gt;
Um Ihre Produkte aus der Box zu erhalten, befolgen Sie die folgenden Schritte:&lt;br /&gt;
# Begeben Sie sich in ein Gebiet wo Sie bauen können (d.h. nobuild ist nicht aktiviert und die &amp;quot;Bauen&amp;quot; (&amp;quot;Build&amp;quot;) Schaltfläche ist nicht grau hinterlegt), da Sie das Objekt rezzen müssen um damit interagieren zu können - dies ist nicht möglioch, wenn die Box in Ihrem Inventar verbleibt.&lt;br /&gt;
# Suchen Sie nach dem Objekt das Ihnen beim Einkauf gegeben wurde, und rezzen Sie es in die Welt indem Sie es bei gedrückter Maustaste aus Ihrem Inventar auf eine sichtbare Oberfläche in der Welt ziehen. Idealerweise sollte diese Oberfläche der Boden sein, aber nichts hält Sie davon ab Ihre Produkte gegen Wände zu rezzen, an die Decke, oder nehmen Sie ein Objekt in dern Nähe zur Hilfe!&lt;br /&gt;
#Klicken Sie die Box mit der rechten Maustaste, und wählen Sie &amp;quot;Öffnen&amp;quot; (&amp;quot;Open&amp;quot;) aus dem ersten Torten-Menü das sich öffnet.&lt;br /&gt;
#Diese Aktion wird ein &amp;quot;Objektinhalte&amp;quot; (&amp;quot;Object Inventory&amp;quot;) Fenster öffnen, welches eine &amp;quot;In Inventar kopieren&amp;quot; (&amp;quot;Copy to Inventory&amp;quot;) und eine &amp;quot;Kopieren und anziehen&amp;quot; (&amp;quot;Copy And Wear&amp;quot;) Schaltfläche zeigt.&lt;br /&gt;
#&amp;quot;In Inventar kopieren&amp;quot; (&amp;quot;Copy to Inventory&amp;quot;) wird dies tun: alles aus der Box wird in einen neuen Ordner in Ihrem Inventar kopiert, der Ordner trägt den Namen der Box damit er später leichter zu finden ist, (HINWEIS: Gelegentlich finden Sie Objecte die als &amp;quot;no copy&amp;quot; gekennzeichnet sind in einer Box. &#039;Copy to Inventory&#039; wird auch hier die Gegenstände in ihr Inventar transferieren, aber Sie bekommen einen Warnhinweis, dass die als NO COPY gekennzeichneten Gegenstände in Ihr Inventar Verschoben werden.) Wenn Sie diese Schaltfläche verwenden werden alle Objekte den Ordner in Ihr inventar transferiert und Sie können Sie tragen wann es Ihnen recht ist.&lt;br /&gt;
#&amp;quot;Kopieren und anziehen&amp;quot; (&amp;quot;Copy And Wear&amp;quot;)  ist das gleiche wie die vorige Funktion mit dem einzigen Unterschied das hier auch versucht wird die Kleidung Ihrem Avatar anzuziehen. Das Resultat hängt hierbei vom jeweiligen Inhalt der Box ab. (Es wird geraten diese Option mit gewisser Vorsicht zu verwenden, besonders bei Freebie-Boxen und Objekten die grundsätzlich nicht dazu gedacht sind, von Avataren getragen zu werden. Unvorsichtiger Umgang mit dieser Option hat schon das &amp;quot;box-on-head&amp;quot; Syndrom hervorgerufen (eine Box wird auf dem Kopf getragen), box-handing (Boxen an beiden Händen) verursacht, und schon zu anderen störenden und peinlichen Ereignissen in Bezug auf das Geschlecht geführt --[[User:Patchouli Woollahra|Patchouli Woollahra]] 00:00, 21 January 2007 (PST))&lt;br /&gt;
&lt;br /&gt;
== Wie werde ich ein Landbesitzer ? ==&lt;br /&gt;
&lt;br /&gt;
Hinter dem Besitz von Land stehen generell zwei Konzepte -- der Kauf und die laufenden Instandhaltungskosten. Der Prozess des Landerwerbs bleibt immer der gleiche, egal ob es sich um Mainland handelt oder um eine private island sim (Private Insel), aber es gibt Unterschiede zwischen der Instandhaltungsgebühr vom mainland und der Instandhaltungsgebühr auf private islands, sowie dem Erwerb von gesamten private islands, worauf später eingegangen wird.&lt;br /&gt;
&lt;br /&gt;
===Warum muss ich zahlen um Land zu besitzen?===&lt;br /&gt;
&lt;br /&gt;
Sie können sich die Ersteller von Second Life - Linden Lab - als einen &amp;quot;3D Dienstleister&amp;quot; vorstellen. Ihre Aufgabe ist es ein &amp;quot;grid&amp;quot; zu betreiben welches aus tausenden von Computern besteht (welche Regionen mit der Größe von 256x256m hosten). Stellen Sie sich diese als 3D Web Server vor. &amp;quot;Land&amp;quot; ist nur eine abstrakte Darstellung von Festplattenspeicherplatz, CPU Belastubg, und Bandbreite. Je mehr Resourcen Sie benötigen, desto größer ist ihr &amp;quot;Land&amp;quot;. Dies ist das gleiche Konzept wie bei Websites und höheren Kosten für mehr MegaBytes an Speicherplatz, oder mehr GigaBytes and Bandbreite je Monat, u.s.w. je mehr Resourcen Sie verwenden, desto mehr müssen Sie dafür zahlen.&lt;br /&gt;
&lt;br /&gt;
Erinnern Sie sich daran, dies ist die Art wie LindenLab Geld verdient, gemessen daran das ein Basic Account kostenlos ist und Sie nichts für die Zugangssoftware, den Second Life Viewer, zahlen müssen. Wenn Sie es kategorisch nicht wünschen je eine Zahlung an LindenLab durchzuführen können Sie Land von anderen Bewohnern mieten -- diese stellen Ihnen einen gewissen L$-Betrag pro Woche in Rechnung und erlauben Ihnen dann auf ihrem Land Geschäfte oder ein zu Hause zu errichten. Sie müssen kein Land besitzen um Second Life zu genießen, obwohl LindenLab darauf hofft Sie zum Landkauf zu begeistern, so dass die Programmierer besser bezahlt werden können um bessere Features zu programmieren, schnellere Server installiert werden können um das Grid zu betreiben, und so weiter :)&lt;br /&gt;
&lt;br /&gt;
=== Erwerb ===&lt;br /&gt;
&lt;br /&gt;
==== Generelles zum Landerwerb ====&lt;br /&gt;
Der Landerwerb verursacht einmalige Kosten die fällig werden sobald Sie Land für sich beanspruchen(kaufen). &lt;br /&gt;
&lt;br /&gt;
Sie können Land von anderen Bewohnern kaufen, indem Sie die &amp;quot;Suchen&amp;quot;-Schaltflläche &amp;quot;&amp;quot;Search&amp;quot;) im unteren Bildschirmbereich klicken und dann den &amp;quot;Landverkauf&amp;quot;-Tab (&amp;quot;Land Sales&amp;quot;)  auswählen. Oder Sie können neues Land auf einer Second Life Auktion erstehen, die Autkionen finden sie hier http://secondlife.com/auctions&lt;br /&gt;
&lt;br /&gt;
Stellen Sie sicher, dass Sie die Preise von zur Verfügung stehendem Land mit denen der Auktionen vergleichen.  Im Regelfall werden Sie feststellen, dass die Preise bei den Auktionen günstiger sind, da das in-world bereitstehende Land zumeist schon durch die Vornutzung im Preis teurer ist.&lt;br /&gt;
&lt;br /&gt;
Um ein Stück Land zu erwerben, dass verfügbar ist, müssen Sie sich zuerst auf das Land begeben, dann klicken Sie mit der rechten Maustaste auf das Land (drücken Sie &#039;P&#039; um die Grundstücksgrenzen anzuzeigen), wählen Sie &amp;quot;Land Info&amp;quot; (&amp;quot;About Land&amp;quot;).  Wenn Sie die Angaben überprüft haben und sich sicher sind, dass sie das Land erwerben möchten, betätigen Sie die &amp;quot;Land Kaufen&amp;quot; Schaltfläche  (&amp;quot;Buy Land&amp;quot;) um das Land zu erwerben.&lt;br /&gt;
&lt;br /&gt;
==== Erwerb von Boden auf dem Mainland ====&lt;br /&gt;
Bevor Sie auf dem Mainland Land erwerben können, ist es notwendig, dass Sie bei LindenLab eine Zahlungsmethode hinterlegt haben. Dies ermöglicht es LindenLab die notwendig Transaktionen durchzuführen, um die Instandhaltungsgebühren für Ihr Land einzuziehen. Sollten vor dem Kauf Sie noch kein Land auf dem mainland von Second Life besessen haben, wird Linden Labs Sie weiter darauf hinweisen, dass Sie einen Premium Account benötigen, um Teile vom Mainland besitzen zu können. Linden Lab wird Sie weiter darüber informieren, dass sich unter Umständen ihre monatliche Tier erhöht.&lt;br /&gt;
&lt;br /&gt;
==== Landerwerb auf Private Islands ====&lt;br /&gt;
Alle Private Islands erlauben es Ihren Eignern einen Vertrag (&amp;quot;Covenant&amp;quot;) festzulegen: eine Notecard die zu den Second Life ToS und Community Standards weitere Regeln hinzufügt, welche der Käufer befolgen muss, wenn er Land auf dem Private Island besitzen möchte. Diese Verträge können eingesehen werden, indem man mit der rechten Maustaste auf den Grund der Parzelle die Sie zu erweben wünschen klickt (wirklicher Boden - keine auf Prims basierenden Bodenabdeckungen!), dann im Torten-Mnü &amp;quot;Land Info&amp;quot; auswählt und den &amp;quot;Vertrag&amp;quot;-Tab einsieht.  Es ist von absoluter Dringlichkeit, dass Sie den jeweiligen Vertrag vor dem Erwerb sorgfältig lesen, da jeder Vertrag Regeln beinhält, die es dem Private Island Besitzer erlauben das Land ohne Rückerstattung zurück in seinen Besitzt zu nehmen wenn es zu einen erheblichen Verstoß oder wiederholten Verstößen der im Vertrag festgelegten Regeln kommt! Häufig sind diese Private Island mit leicht strengeren Regeln als in den ToS und CS festgelegt versehen, welches dazu dient ein gewisses Thema zu wahren oder eine Dienstleistung bestmöglich anzubieten.&lt;br /&gt;
&lt;br /&gt;
==== Erwerb von Private Islands ====&lt;br /&gt;
Der Erwerb von Private Islands setzt einen Premium Account voraus oder eine vorherige Absprache über die Zahlungsmodalitäten mit Linden Lab ist nötig, und kann im [https://secure-web6.secondlife.com/apps/mapapps/buy Land Store] durchgeführt werden (SL Benutzerkonto erforderlich).&lt;br /&gt;
Beim Login in den Land Store öffnet sich eine Karte des Grid, welche Ihnen Auskunft darüber gibt, welche Teile des Grid für neue Inseln zu Verfügung stehen. Durch klicken auf einzelne Regionen des Grid können einzelne Plätze mit einer Reservierung gesichert werden. Bitte besuchen Sie den Land Store um Informationen über die jeweiligen Kosten zu erhalten.&lt;br /&gt;
&lt;br /&gt;
==Instandhaltungskosten==&lt;br /&gt;
Die Instandhaltungskosten sind davon Abhängig, ob sich das Land auf dem Mainland befindet oder auf einem Private Island.&lt;br /&gt;
&lt;br /&gt;
=== Instandhaltungskosten auf dem Mainland ===&lt;br /&gt;
Für Grundbesitz auf dem Mainland, sind die Instandhaltungskosten die monatliche Zahlung die Sie an LindenLab durchführen, diese ist vom maximalen Landbesitz in der Abrechnungsperiode (dem jeweiligen Monat) abbhängig. Das heißt Sie zahlen für den größten Landbesitz den Sie in einem Monat hatten, selbst wenn Sie im Verlauf des Monats Land verkaufen und somit die monatlichen Kosten sinken würden.&lt;br /&gt;
&lt;br /&gt;
Ein Premium Account gibt Ihnen das Recht auf kostenfreie Instandhaltung von 512m², deckt jedoch nicht die Kosten für den Landerwerb ab.&lt;br /&gt;
&lt;br /&gt;
Wenn sie mehr Land als die 512m² welche Sie mit der Premium Mitgliedschaft erhalten, oder wenn Sie einen einfache Mitgliedschaft haben und etwas Land besitzen möchten, können  Sie die der dem Kaufwunsch entsprechende &amp;quot;land tier&amp;quot; auswählen, Sie müssen dann eine  &amp;quot;land tier&amp;quot; auf https://secondlife.com/account/landfees.php einsehen.  Land Tiers errechnen sich von einer Landgröße von 512m² bis zu 65,536m² (eine ganze Region).&lt;br /&gt;
&lt;br /&gt;
Bitte beachten Sie, dass Sie im regelfall Ihre Tier mit realem Geld bezahlen, wenn Sie ein Grundstück erworben haben und das null-Tier Limit überschritten wird, so werden die jeweiligen Kosten mit Ihrer Zahlung des Abonnements abgebucht.&lt;br /&gt;
&lt;br /&gt;
=== Private Island Instandhaltungskosten ===&lt;br /&gt;
In Bezug auf die monatlichen Kosten unterscheidet sicher der Erwerb von Land auf Private Islands von dem Landerwerb auf dem Mainland.  Wenn Sie der Besitzer des Private Island (auch genannt &amp;quot;estate owner&amp;quot;) sind, dann zahlen Sie einen festgelegten monatlichen Betrag an Linden Lab. Wenn Sie Lind von einem Estate Owner, dem Inhaber eines Private Islands, gekauft haben, dann wird keine monatliche Instandhaltungsgebühr gegenüber Linden Lab fällig, aber Sie müssen einen vom Private Island Besitzer festgelegten Betrag an diesen Entrichten (Ausnahme: der Estate Owner ist überaus großzügig).&lt;br /&gt;
&lt;br /&gt;
Die Besitzer eines Private Islands zahlen zur Zeit eine monatliche Gbühr in Höhe von $295 pro Insel an Linden Labs (Stand: Februar 2008). Buildungsträger und profitlose Organisationen die eine Estate besitzen zahlen $150 pro Insel.  Der Besitz eines Private Island hat keinen Effekt auf die Tier-zahlungen die für Landbesitz auf dem Mainland gelten. Weiter hat Ihre Tier für Mainland Land keinen Einfluss auf Ihre Private Island Gebühren. Schauen Sie stets auf der [http://secondlife.com/whatis/landpricing.php Official Land Pricing] Website nach, um Auskunft über die neuesten Gebühren zu erhalten. Estate Owner legen die Gebühren für Personen die bei ihnen Land kaufen selber gest. Abhängig von den Bedürfnissen des Estate owners, kann Ihre Tier an diesen direkt, entweder in L$ bezahlt werden oder in US$ unter der Verwendung einer externen Bezahlmethode wie PayPal. Oft werden diese Gebühren auf dem für das Land gültigen Covenant angezeigt, oder auf einer Website die im Covenant bekanntgegeben wird.  Sie sollten den Covenant immer auf diese Details, und Fragen Sie den Estate Owner wenn die Zahlungen unklar sind oder Sie die entsprechenden Informationen nicht finden können.&lt;br /&gt;
&lt;br /&gt;
=== Ausnahmefälle beim Landbesitz ===&lt;br /&gt;
&lt;br /&gt;
==== Charter Mitgliedschaften ====&lt;br /&gt;
Gelegentlich kann es vorkommen, dass im Profil eines älteren Mitglieds &#039;Charter Member&#039; angezeigt wird. Dies ist ein Privileg welches an die ältesten Bewohner (vor Version 1.2) von Second Life gegeben wurde, welche bereit waren eine höhere Einmalzahlung in Kauf zu nehmen und keine weiteren Kosten für den Account (nicht Tiers!) zu haben. Mit der Einführung des Tier Bonus für Premium Mitgliedschaften wurde für Chatered Member ein Tier-freier Grundbesitz von 4069m² eingeräumt.&lt;br /&gt;
&lt;br /&gt;
== Wie weit können Leute hören was ich sage ? ==&lt;br /&gt;
&lt;br /&gt;
Ein normales Gespräch kann in einem Radius von 20m mitgehört werden, die Reichweite beim Rufen beträgt 100m.  &lt;br /&gt;
&lt;br /&gt;
Sie werden auch feststellen, dass Teile des Chat grau sind, wobei andere Teile als weiß erscheinen.  Der graue Text stammt von Leuten die weiter von Ihnen entfernt sind.&lt;br /&gt;
&lt;br /&gt;
Sie können auch anderen Leuten eine Sofortnachricht (IM = Instant Message) über die ganze SL Welt hinweg schicken, klicken Sie hierfür auf die Communicate Schaltfläche im unteren Bildschirmbereich, wählen Sie den &amp;quot;Contacts&amp;quot;-Tab aus und doppel klicken Sie dann in der Kontaktliste (Friendslist) auf den Namen des Kontaktes dem Sie eine Sofortnachricht schicken möchten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Was sind die grundlegenden sozialen Regeln ? ==&lt;br /&gt;
&lt;br /&gt;
Second Life teilt sich in zwei verschiedene Grids und Gemeinschaften auf:&lt;br /&gt;
&lt;br /&gt;
* Teen Grid - für Teenager im Alter von 13 bis 17 Jahren. Erwachsene haben nur als Linden zutritt, oder wenn es sich um Lehrer handelt (nur nach Erhalt entsprechender Erklärungen und Bescheinigungen)&lt;br /&gt;
* Main Grid - für jeden der mindestens 18 Jahre alt ist.&lt;br /&gt;
&lt;br /&gt;
Egal auf welchem Grid sich der jeweilige Benutzer befindet, sollte er seinen Mitmenschen gegenüber ein verantwortungsvolles und respektvolles Verhalten zeigen. Hier einige Richtlinien zur Etiquette in Second Life:&lt;br /&gt;
&lt;br /&gt;
* Nicht jugendfreies Verhalten sowie nicht jugendfreie Sprache sollten nur in Region an den Tag gelegt werden, die als Mature gekennzeichnet sind. (angezeigt duch ein (M) neben dem Regionsnamen im oberenen Bereich des Second Life Viewers).  Wenn Sie sich in einer als (PG) gekennzeichneten Region befinden, sollten Sie Abstand von Sprache, Verhalten, Tönen, oder Bildern nehmen, die nicht für ein generelles Auditorium gestimmt sind (vergleichbar mit &amp;quot;ohne FSK&amp;quot; freigegebenen Filmen). Auf dem Teen Grid stehen generell keine (M) Regionen zur Verfügung - alle Region sind als (PG) eingestuft und das Verhalten sollte entsprechend angepasst sein.&lt;br /&gt;
&lt;br /&gt;
* Sie dürfen keinen anderen Avatar schubsen (&amp;quot;push&amp;quot;), nicht durch Vorsätzliches in den anderen Avatar hineinlaufen, genausowenig wie durch die Anwendung von Waffen oder für diesen Bedarf programmierte Objekte.  Wenn Sie aus versehen jemanden schubsen, ist es üblich sich hierfür zu entschuldigen. =)&lt;br /&gt;
&lt;br /&gt;
* Kämpfe bei denen Waffen verwendet werden, sollten ausschließlich in &amp;quot;Non Safe&amp;quot; Regionen wie Jessie, Rausch, oder von Residents besessene Parzellen die als Kampfzone gekennzeichnet sind (angezeigt durch ein Herz-Symbol im oberen Bildschirmbereich) ausgetragen werden.  Schießen Sie nicht auf Leute, die nicht ihre Einverständnis dazu abgegegeben haben.Um die genauen Regeln zu erfahren lesen sie die &amp;quot;Terms of Service&amp;quot; und die &amp;quot;Community Standards&amp;quot; Seiten auf der Second Life Website.&lt;br /&gt;
&lt;br /&gt;
== Was bedeuten diese Abkürzungen ? ==&lt;br /&gt;
&lt;br /&gt;
Hier sind einige der geläufigsten Abkürzungen aus dem Sprachgebrauch von Second Life:&lt;br /&gt;
&lt;br /&gt;
*afk - AwayFromKeyboard, gerade nicht vorm Computer.&lt;br /&gt;
*AO - AnimationOverrider, um die Standardanimationen fürs laufen usw. durch andere auszutauschen&lt;br /&gt;
*AV - Avatar, Ihr Second Life &amp;quot;Körper&amp;quot;&lt;br /&gt;
*FL - das gleiche wie RL (außer der US-Staat Florida ist gemeint)&lt;br /&gt;
*IM - InstantMessage&lt;br /&gt;
*L$ - Linden Dollars; die viirtuelle Währung&lt;br /&gt;
*LL - Linden Lab; das Unternehmen welches Second Life erstellte&lt;br /&gt;
*LM - LandMark&lt;br /&gt;
*LSL - Linden Scripting Language; die Scriptsprache mit der Objekte in Second Life programmiert werden&lt;br /&gt;
*NC - NoteCard&lt;br /&gt;
*PG - Bewertung für Regionen auf denen nicht jugendfreie Inhalte und Objekte untersagt sind&lt;br /&gt;
*RL - Real Life; dieser Zwischenraum wo man Essen, Schlaf und so weiter benötigt&lt;br /&gt;
*SL - Second Life&lt;br /&gt;
*TP - TelePort&lt;br /&gt;
&lt;br /&gt;
==Was bedeuten diese Wörter über meinem Namen?==&lt;br /&gt;
Diese Wörter sind Gruppentitel (&amp;quot;group title&amp;quot;). Gruppen sinde eine Möglichkeit in Second Life Interessengemeinschaften zu gründen. Andere Gruppen dienen aber auch einfach nur dazu sich land zu teilen. Sie können die verfügbaren Gruppen durchstöbern indem Sie unter &amp;quot;Search&amp;quot; und dann &amp;quot;Groups&amp;quot; mit einem entsprechenden Schlüsselwort suchen.&lt;br /&gt;
&lt;br /&gt;
Alle Mitglieder haben einen Titel, welcher über dem Namen angezeigt wird. Hier gibt es zwei Mitgliedsarten: einfache Mitglieder und &amp;quot;officers&amp;quot;, welche auf erweiterte Werkzeuge zum Gruppenmanagement zurückgreifen können (sie können zum Beispiel die Title ändern, Land für die Gruppe kaufen, Mitglieder der Gruppe verweisen, usw).&lt;br /&gt;
&lt;br /&gt;
===  Ich bin einer Gruppe beigetreten und haben jetzt einen Titel über meinem Namen, wie entferne ich diesen ? ===&lt;br /&gt;
&lt;br /&gt;
# Öffnen Sie das &amp;quot;Bearbeiten&amp;quot;-Menü.&lt;br /&gt;
# Wählen Sie &amp;quot;Gruppen...&amp;quot;&lt;br /&gt;
# Scrollen die Gruppenliste zu deren Anfang.&lt;br /&gt;
# Wählen Sie &amp;quot;none&amp;quot; aus.&lt;br /&gt;
# Drücken Sie die &amp;quot;Aktivieren&amp;quot; Schaltfläche.&lt;br /&gt;
&lt;br /&gt;
== Wie kann ich das Bild in meinem Profil festlegen? ==&lt;br /&gt;
&lt;br /&gt;
# Über das &amp;quot;Datei&amp;quot; Menü können Sie ein Bild hochladen (&amp;quot;Bild hochladen&amp;quot;), dieser Vorgang kostet L$10.&lt;br /&gt;
# Alternativ können Sie auch über das &amp;quot;Datei&amp;quot; Menü einen Schnappschuß aufnehmen (&amp;quot;Foto machen&amp;quot;), wählen Sie in dem öffnenden Fenster &amp;quot;Foto hochladen&amp;quot; aus. Dieser Vorgang kostet wie das Hochladen eines Bildes L$10.&lt;br /&gt;
# Suchen Sie das Bild welches Sie hochgeladen haben in Ihrem Inventar.  Es sollte in dem &amp;quot;Textures&amp;quot; Ordner zu finden sein. Wenn Sie einen Schnappschuß mit &#039;Upload to Snapshot&#039; gemacht haben, finden Sie das Bild im Ordner &amp;quot;Photo Album&amp;quot; die Datei heißt dann &amp;quot;Snapshot: &amp;quot; gefolgt von der Position an der Sie die Aufnahme gemacht haben. Sie sollten in Betracht ziehen die Datei umzubenennen, sobald Sie diese gefunden haben, damit Sie Datei später einfacher finden können.&lt;br /&gt;
# Öffnen Sie Ihr Profil indem Sie auf &amp;quot;Profil...&amp;quot; im &amp;quot;Bearbeiten&amp;quot; Menü klicken.&lt;br /&gt;
# Ziehen Sie bei gedrückter linker Maustaste das Bild aus Ihrem Inventar auf den dafür vorgesehenen Platz im Profil.&lt;br /&gt;
&lt;br /&gt;
== Wie kann ich meine Einstellungen verändern ? ==&lt;br /&gt;
&lt;br /&gt;
Um das Einstellungs-Fenster zu öffnen, drücken Sie STRG-P oder wählen Sie &amp;quot;Einstellungen&amp;quot; im &amp;quot;Bearbeiten&amp;quot;-Menü aus.&lt;br /&gt;
&lt;br /&gt;
== Was sind Calling Cards (Visitenkarten) ? ==&lt;br /&gt;
In Second Life können Ihnen andere Bewohner Ihre Calling Card geben. Wenn Sie die Calling Card von jemandem besitzen:&lt;br /&gt;
&lt;br /&gt;
- können Sie einfach das Profil der Person durch Ihr Inventar öffnen.  Durch das Profil können Sie mehr über die jeweilige Person herausfinden, wie zum Beispiel die Lieblingsplätze.&lt;br /&gt;
&lt;br /&gt;
- Wenn Sie Second Life über einen Link beigetreten sind, den Ihnen ein Benutzer zu Anmeldung gab, wird dessen Calling Card die erste sein, die Sie je empfangen. Gleichzeitig erhält der Benutzer auch automatisch Ihre Calling Card...&lt;br /&gt;
&lt;br /&gt;
Calling Cards können übergeben werden, wenn Sie jemanden mit der rechten Maustaste anklicken und im erscheinendnem Kontextmenü &amp;quot;more&amp;quot;, dann &amp;quot;give Card&amp;quot; klicken.&lt;br /&gt;
&lt;br /&gt;
== Was passiert mit nicht bezahlten Accounts ? ==&lt;br /&gt;
&lt;br /&gt;
Linden Lab wird eine erneute Buching des offenen Betrags nach Ablauf von 7 Tagen versuchen. In dieser Zeit kann sich der Benutzer noch normal in Second Life anmelden.&lt;br /&gt;
&lt;br /&gt;
Am achten Tag wird der Benutzerzugang für 30 Tage deaktiviert. Eine Zahlung in diesem Zeitraum stellt den Benutzerzugang wieder her.&lt;br /&gt;
&lt;br /&gt;
Am 31sten Tag (oder 38sten Tag, abhängig von der Sichtweise), wird das Benutzerkonto geschlossen und jeglicher Landbesitz wird Governor Linden zugeteilt.&lt;br /&gt;
&lt;br /&gt;
== Was sind HUD Objekte ? ==&lt;br /&gt;
&lt;br /&gt;
In Kampfflugzeugen und Ego-Shootern, zeigt das HUD (oder Heads-Up Display) Dem Benutzer wichtige Informationen direkt in dessen Sichtfeld an. In Second Life, wurden Punkte eingerichtet, über die Sie mittels des Rechtsklick-Tortennmenüs oder das Inventar HUD Objekte einrichten können. Um ein HUD zu tragen öffnen Sie Inventar, rechst-klicken das entsprechende Objekt, wählen die Option &#039;An HUD hängen &amp;gt;&#039; und wählen dann einen der 8 Punkte aus, an denen das HUD angezeigt werden kann. Das Objekt wird dann Ihrem Viewer zugefügt, und nur Sie können es sehen. Der größte Vorteil von HUD Objekten ist, dass andere Benutzer nicht sehen können welche HUD Sie tragen. Hier gibt es Sich viele Anwendungsgebiete wie zum Beipsiel Spiele wo der andere Spieler nicht sehen soll, was Sie haben; Informationsanzeigen wie zum Beispiel Geschwindgkeitsmesser, Simulator Statistiken, Radars, verbleibende Munition, u.s.w. und vielleicht auch etwas via Diavorführung vom letzten Saunabesuch mit Ihrer Großmutter =)  Anderen dieses zu zeigen könnte zu einem Abuse Report führen. Behalten Sie sowas auf der HUD!&lt;br /&gt;
&lt;br /&gt;
HUD-Objekte können unter Verwendung von LSL erstellt werden, es gibt hierbei jedoch einige Einschränkungen. Partikeleffekte funktionieren nicht mit HUD Elementen. Weiter gibt es mit HUDs noch kleinere bekannte Probleme. So können HUDs zum Beispiel Chat Nachrichten überlagen. Durch HUDs hindurch kann mach auch nicht mit anderen Objekten interagieren (diese anklicken) da HUDs selber angeklickt werden können, wenn dieses im Design vorgesehen ist. HUDs werden nur in Schnappschüssen angezeigt wenn vorab die &#039;HUD Objekte auf Foto anzeigen&#039; Option aktiviert worden ist.&lt;br /&gt;
&lt;br /&gt;
== Was bedeutet &amp;quot;Freund hinzufügen&amp;quot; ? ==&lt;br /&gt;
&lt;br /&gt;
In Second Life können Sie andere Leute zu Ihren Freunden machen, indem Sie mit der rechten Mausttaste auf deren Avatar klicken und im Torten-Menü die Option &amp;quot;Freund hinzufügen&amp;quot; auswählen, oder das Freundschaftsangebot einer anderen Person akzeptieren. Mit jemandem befreundet zu sein bedeutet, dass:&lt;br /&gt;
&lt;br /&gt;
* Der Name der Person in der &amp;quot;Kontakte&amp;quot; Liste erscheint.&lt;br /&gt;
* Sie sich auf der Karte finden können, wenn diese Option aktiviert wurde.&lt;br /&gt;
* Sie informiert werden wenn Ihr Freund sich an- oder abmeldet (kann deaktiviert werden).&lt;br /&gt;
* Sie Ihre Freunde die Online sind über die Webseite abrufen können.&lt;br /&gt;
* Sie Freunden die Erlaubnis geben können Ihre Objekte zu modifizieren.&lt;br /&gt;
&lt;br /&gt;
==Sind Sie NPCs oder künstliche Intelligenz?==&lt;br /&gt;
&lt;br /&gt;
Nein, wir sind alles Menschen. Wirklich, vertrauen Sie mir. In Second Life gibt es keine NPCs, einige Leute haben jedoch Objekte mit künstlicher Intelligenz erstellt.&lt;br /&gt;
&lt;br /&gt;
==Warum gibt es so viele weibliche Bewohner in Second Life??==&lt;br /&gt;
&lt;br /&gt;
Obwohl Second Life mit einem weiblichen Bevölkerungsanteil von rund 50% höher liegt als andere virtuelle Welten -- gewöhnlich sind diese Benuter zwischen 35 und 55 Jahren alt (der Durchschnitt liegt bei 33 Jahren), und sich diese Bevölkerungsgruppe häufiger in Second Life anmeldet als Männer --  sollten Sie nicht das &amp;quot;Aussehen&amp;quot; (in-world) mit dem &amp;quot;Geschlecht&amp;quot; (im RL) verwechseln oder gleichsetzen, Sie sind gewarnt :)&lt;br /&gt;
&lt;br /&gt;
==Ermm, kann man in Second Life auch Sex haben ?==&lt;br /&gt;
&lt;br /&gt;
Ja, natürlich können Sie -- cybersex ist hier recht üblich. denken Sie daran, wenn Sie diese Notecard lesen, dann sind Sie ein Volljähriger und zwischen Volljährigen sind solche Handlungen erlaubt. Sie sollten sich jedoch in einer als Mature (M) gekennzeichneten Region aufhalten (jede Region zeigt an ob sie Mature (M) oder PG (PG) ist). Seien Sie gewarnt, obwohl Cybersex hauptsächlich durch den Chat vorangetrieben werden in Second Life auch gerne Objekte verwendet -- viele dieser Objekte &amp;quot;bewegen&amp;quot; ihren Körper, und die Auslöser für diese Animationen befinden sich in sogenannten &amp;quot;pose balls&amp;quot;, die man dann für gewöhnlich auf Möbeln findet. Ein blauer &amp;quot;pose-ball&amp;quot; ist hierbei meistens für männliche Avatare gedacht, der pink-farbene für weibliche Avatare, einige Hersteller verwenden jedoch auch andere Farben :)&lt;br /&gt;
&lt;br /&gt;
Bitte respektieren Sie auch den Lebensstil von anderen Mitgliedern der Gemeinschaft. Sie werden sämtliche Arten von sexuellem Verhalten hier vorfinden -- Urteilen Sie nicht grob über andere. Erinnern Sie sich daran, dass zwischen Erwachsenen es wenige Grenzen gibt, und hier in Second Life sind wir ein recht lebhaftes Volk :)&lt;br /&gt;
&lt;br /&gt;
==Wie viele Objekte gibt es? Warum muss ich dafür etwas bezahlen?==&lt;br /&gt;
{{vital-info|list of locations offering freebies}}&lt;br /&gt;
&lt;br /&gt;
Es wurde einmal geschätzt, dass es in Second Life etwas 300 Millionen Objekte gibt. Über diese Daten wird zur Zeit keine wirkliche Statistik geführt. Erinnern Sie sich daran, dass jegliche Inhalte von den Benutzern von Second Life erstellt werden und nicht von &lt;br /&gt;
&lt;br /&gt;
Linden Lab (den Erstellern). Etwas zu erstellen benäötigt viel Geduld und Zeit, und Qualitätsprodukte werden von sehr erfahrenen Baumeistern, Künstlern und Programmierern erstellt. Sie erwarten eine Gegenleistung für den Zeitaufwand, und deshalb verlangen sie für die erstellten Objekte Geld.&lt;br /&gt;
&lt;br /&gt;
==Ich habe bei der Registrierung mit meinem Spielernamen einen Fehler gemacht. Kann ich diesen ändern?==&lt;br /&gt;
&lt;br /&gt;
Nein, leider ist dies nicht Möglich.Sie werden &amp;quot;nie&amp;quot; die Möglichkeit haben Ihren Namen zu ändern -- hiermit wird Griefing vorgebeugt. Wenn sie Ihren absolut nicht mögen, dann ist es die beste Idee das Benutzerkonto zu annulieren und ein neues mit dem richtigen Namen anzulegen.&lt;br /&gt;
&lt;br /&gt;
==Warum habe ich eine Box auf meinem Kopf/ an meiner Hand?==&lt;br /&gt;
&lt;br /&gt;
Keine Sorge, das passiert uns allen! Einige Objekte beinhalten andere Objekte (wie zum Beispiel Freebie Boxen, oder Pakete die Kleidung, Fahrzeuge, oder Ähnliches beinhalten). Diese Boxen müssen in der Welt gerezzt werden, anstatt direkt an ihrem Körper getragen zu werden. Rechts klicken Sie auf eine Box dies Sie tragen und wählen Sie im Torten Menü &amp;quot;Fallen lassen&amp;quot; aus. Das wird Ihnen weiterhelfen. Das nächste mal öffnen Sie dann einfach ihr Inventar, wählen die Box aus und ziehen sie auf den Boden und klicken dann mit der rechten Mausttaste darauf um im Torten-Menü &amp;quot;Öffnen&amp;quot; auszuwählen. Das wars!&lt;br /&gt;
&lt;br /&gt;
==Warum kann ich nicht von diesem Sofa aufstehen?==&lt;br /&gt;
&lt;br /&gt;
Nun gut, sie sollten eigentlich immer in der Lage sein von einem Objekt aufzustehen indem Sie die &amp;quot;Stand Up&amp;quot; Schaltfläche verwenden, die Sich über der Texteingabe-Box für Chatnachrichten befindet. Wenn dies warum auch immer nicht funktioneren sollte (sehr sehr selten), machen Sie bitte einen Relog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wo finde ich im Inventar meinen Avatar?==&lt;br /&gt;
&lt;br /&gt;
Auch wenn dies etwas befremdent klingen mag, Sie finden Ihn unter &amp;quot;Body Parts&amp;quot; oder gar &amp;quot;Clothing&amp;quot;, und gewöhnlich in einem Ordner mit der Bezeichnung &amp;quot;Male/Female Shape &amp;amp; Clothing&amp;quot;, es kann jedoch auch sein, dass Sie den Namen verändert haben. Seltsam genug, Avatare sind nichts anderes als eine Sammlung von texturen die einem Polygon Mesh (aus Polygonen gerendertes Objekt) zugeordnet werden, und das Aussehen zu verändern ist lediglich eine Frage dessen welche Skin, welche Kleidung oder welche Augen (und vieles mehr) mit diesem Polygon Mesh kombiniert werden!&lt;br /&gt;
&lt;br /&gt;
Ach übrigens, Sie können so viele verschiedene Avatare haben (männlich, weiblich oder ähnliches) wie Sie wünschen, hier gibt es keine Begrenzung.&lt;br /&gt;
&lt;br /&gt;
==HILFE! Das bin nicht ich! Das ist ein häßlicher Avatar mit kurzem braunen Haar! (Und der ist WEIBLICH, igitt!)==&lt;br /&gt;
&lt;br /&gt;
Keine Sorge! Vielleicht haben Sie eine schlechte Verbindung ins Internet oder befinden sich auf einem sehr langsamen . Alle Avatare (ja, auch die männlichen) werden aus einem &amp;quot;basis&amp;quot; Polygon Mesh erstellt, und der &amp;quot;standard&amp;quot; Avatar, aus ungeklärter Ursache &amp;quot;Ruth&amp;quot; geannt wird (die Legende besagt das Ruth eine der ersten Bewohner in Second Life war, lange vor der ersten Alpha...), ist eine häßliche abgemagerte Frau mit kurzem braunen Haar. Warten Sie einfach ein bisschen und Sie sollten sobald ihr Viewer alle Daten geladen hat wieder &amp;quot;normal&amp;quot; aussehen.&lt;br /&gt;
&lt;br /&gt;
Wenn es *lange* dauert, würde ich vorschlagen einen Relog zu machen. Manchmal verschlimmert sich die Situation sogar, wenn Sie versuchen Ihren Avatar zu wechseln während Sie ruthed sind!  (sie schaffen es eventuell das System zu verwirren und alle Ihre Avatars werden vermischt)&lt;br /&gt;
&lt;br /&gt;
Ein schneller Lösungsansatz dieses Problem ohne Neustart von Second Life zu beheben ist es das &amp;quot;Aussehen&amp;quot;-Menü aufzurufen. Das Menü wird sich verhalten als hätten Sie Änderungen an Ihrem Avatar vorgenommen udn wird nachfragen ob Sie diese Änderungen speichern möchten, sobald Sie das &amp;quot;Edit Appearance&amp;quot; - Fenster schließen. DRÜCKEN SIE UNTER KEINEN UMSTÄNDEN AUF &amp;quot;SAVE&amp;quot;!!!  Klicken Sie einfach auf &amp;quot;NO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Warum sehen Sie besser als ich aus? Warum sehe ich aus als hätte ich Gummihaut und Baumwollhaare?==&lt;br /&gt;
&lt;br /&gt;
Die Skins von den Standard-Avataren haben nur eine geringe Auflösung, und das reguläre &amp;quot;Linden&amp;quot;-Hair ist sehr einfach und hat keine großen Details. Sehr kreative Benutzer haben neue hochauflösende Skins erstellt, die man anstatt der Standard Skin verwenden kann, und Sie können komplexes Haar aus Objekten erstellen (grundlegend wird dies durch die Veränderung der vorgegebenen Strukturen (Box, Sphere, Torus) erzielt indem man diese verdreht bis man eine schönere Frisur erstellt hat). Einige dieser Frisuren benutzen sogar flexible Prims!&lt;br /&gt;
&lt;br /&gt;
Auch die Kleidung die von guten Designern erstellt wird, können meistens nur ausserhalb der Freebie-Stores gefunden werden.&lt;br /&gt;
&lt;br /&gt;
Alle diese Gegenstände sind in der Regel recht teuer (sie sind sehr aufwendig herzustellen) und werden in vielen verschiedenen Läden über das ganze Grid verteilt verkauft. Klicken Sie einfach auf &amp;quot;Suchen&amp;quot; wählen Sie den &amp;quot;Orte&amp;quot; Tab und suchen Sie nach &amp;quot;clothes&amp;quot; (Kleidung), &amp;quot;skin&amp;quot; (Haut) oder &amp;quot;hair&amp;quot; (Haar) um zu sehen was der Markt bietet.&lt;br /&gt;
&lt;br /&gt;
==Wie finde ich eine Party? Wie kann ich Schulungen besuchen?==&lt;br /&gt;
&lt;br /&gt;
Einen Einblick in das gesellschaftliche Leben in Second Life erhalten Sie indem Sie die Schaltfläche &amp;quot;Suchen&amp;quot; klicken und dann unter dem &amp;quot;Events&amp;quot; Tab nach dem gewünschten Event suchen. Sie können ebensogut einen Einblick in die SL Foren nehmen (http://forums.secondlife.com) wo oft spezielle Ereignisse angekündigt werden.&lt;br /&gt;
&lt;br /&gt;
Schauen Sie nach der Uhrzeit zu der die Veranstaltungen stattfinden und beachten Sie, dass die angegebenen Zeiten in der Pacific Standard Time (PST) oder Pacific Daylight Savings Time (PDT) in der Regel ist es daher am einfachsten sich nach der Uhr Ihres Viewers zu richten.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[Help:CopyBot]]&lt;br /&gt;
* [[Help:Traffic]]&lt;br /&gt;
* [[Help:When and how to file an Abuse Report|When and how to file an Abuse Report]]&lt;br /&gt;
* [[Help:Where Am I?]]&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
* [[User:Kex Godel|Kex Godel]]&lt;br /&gt;
* [[User:Chage McCoy|Chage McCoy]]&lt;br /&gt;
* [[User:Essence Lumin|Essence Lumin]]&lt;br /&gt;
* [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]]&lt;br /&gt;
* [[User:Tom32 Anatine|Translated by / Übersetzt von Tom32 Anatine]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Freundschaft&amp;diff=473232</id>
		<title>Freundschaft</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Freundschaft&amp;diff=473232"/>
		<updated>2009-08-27T15:42:46Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help/de|Parent=Friendship|Community=*|Glossary=*}}&lt;br /&gt;
===Freunde===&lt;br /&gt;
&lt;br /&gt;
Freunde findest du schnell, wenn du bereit bist, mit anderen zu sprechen. Du kannst jemandem deine Freundschaft anbieten, indem du mit rechts auf ihn klickst und &amp;quot;Add friend&amp;quot; wählst. Wenn der andere annimmt, dann habt ihr nun beide einen neuen Eintrag in der Freundesliste, die du mit dem Knopf in der Leiste unten aufrufen kannst. &lt;br /&gt;
Bitte beachte, dass Freundschaften, wie im [http://de.wikipedia.org/wiki/Freundschaft realen Leben], etwas besonderes sind und nicht wie Spam verteilt werden sollten.&lt;br /&gt;
&lt;br /&gt;
Du kannst die Position deiner Freunde auf der Karte sehen. &lt;br /&gt;
ACHTUNG: Viele Freunde mögen es gar nicht, wenn man ungefragt plötzlich neben ihnen erscheint. Also lieber erst einmal anfragen, ob es gerade passt.&lt;br /&gt;
Dazu schickst du eine &amp;quot;Instant Message&amp;quot; (Knopf links unten). Das ist eine Kurznachricht, die über die ganze Welt hinweg funktioniert und einen privaten Kommunikationskanal öffnet (wie ICQ oder MS-Messenger).&lt;br /&gt;
&lt;br /&gt;
===Liebe===&lt;br /&gt;
&lt;br /&gt;
Manchmal wird in SL aus Freundschaft sogar Liebe. Dabei müssen die beiden selbst klären, ob das nun noch fiktional oder schon real ist. Beides gibt es hier. Man kann auch heiraten und den anderen Einwohner für eine kleine Gebühr im Profil als &amp;quot;Partner&amp;quot; eintragen lassen. &lt;br /&gt;
&lt;br /&gt;
===Sex===&lt;br /&gt;
&lt;br /&gt;
Es gibt hier *alles*. Und mehr.&lt;br /&gt;
Sex funktioniert entweder nur in der Fantasie oder aber sehr explizit mit Attachments, das sind Dinge, die man dem eigenen Körpermodell hinzufügt. Sie sind z.T. programmiert und reagieren aufeinander.&lt;br /&gt;
Einzige Empfehlung: Toleranz. &lt;br /&gt;
Alles andere wirst du schnell herausfinden.&lt;br /&gt;
&lt;br /&gt;
== Ersteller/Contributor ==&lt;br /&gt;
* [[User:Funaria Moose|Funaria Moose]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Text from In-world Notecards (German)]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471763</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471763"/>
		<updated>2009-08-24T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help&lt;br /&gt;
|BugFixes=&lt;br /&gt;
|Avatar=&lt;br /&gt;
|Object=&lt;br /&gt;
|LandSim=&lt;br /&gt;
|Community=&lt;br /&gt;
|Viewer=&lt;br /&gt;
|Communication=&lt;br /&gt;
|Multimedia=*&lt;br /&gt;
|Navigation=&lt;br /&gt;
|Misc=&lt;br /&gt;
|Description=&lt;br /&gt;
|Wiki=&lt;br /&gt;
|Glossary=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Also see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039; — some of the following info overlaps and it may be a good idea to merge content into it.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;DGiG&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima [http://wiki.magrathean.ca/index.php?title=DGiG]&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;iShowU&#039;&#039;&#039; - fine video capture tool (Mac OS X) [http://www.shinywhitebox.com/home/home.html]&lt;br /&gt;
* &#039;&#039;&#039;SnapzProX&#039;&#039;&#039; - real time video capturing tool (MacOS) [http://www.ambrosiasw.com/utilities/snapzprox/]&lt;br /&gt;
* &#039;&#039;&#039;ScreenFlow&#039;&#039;&#039; - real time video capturing and effects tool (MacOS) (Mac OS X) [http://www.flip4mac.com/screenflow.htm]&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;glc&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux [http://nullkey.ath.cx/projects/glc]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Audio Recorder for Free&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality [http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html]&lt;br /&gt;
* &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
* &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;Camtasia&#039;&#039;&#039; - Capturing and editing software that works great for tutorials [http://www.techsmith.com/]&lt;br /&gt;
* &#039;&#039;&#039;FRAPS&#039;&#039;&#039; - real time video capturing tool / screenshots to disk (Windows) [http://www.fraps.com/]&lt;br /&gt;
* &#039;&#039;&#039;HyperCam&#039;&#039;&#039; - Video capturing tool [http://www.hyperionics.com/hc/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;oRipa Screen Recorder&#039;&#039;&#039; (Windows) [http://www.ejoystudio.com/oripa-screen-recorder/index.htm] &lt;br /&gt;
* &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing Software [http://www.sonycreativesoftware.com/products/vegasfamily.asp?keycode=3138-3000]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
* &#039;&#039;&#039;recordMyDesktop&#039;&#039;&#039; - video capturing tool (Linux) [http://recordmydesktop.iovar.org/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL, dead link] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471753</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471753"/>
		<updated>2009-08-24T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Events */&lt;/p&gt;
&lt;hr /&gt;
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{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Also see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039; — some of the following info overlaps and it may be a good idea to merge content into it.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;DGiG&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima [http://wiki.magrathean.ca/index.php?title=DGiG]&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;iShowU&#039;&#039;&#039; - fine video capture tool (Mac OS X) [http://www.shinywhitebox.com/home/home.html]&lt;br /&gt;
* &#039;&#039;&#039;SnapzProX&#039;&#039;&#039; - real time video capturing tool (MacOS) [http://www.ambrosiasw.com/utilities/snapzprox/]&lt;br /&gt;
* &#039;&#039;&#039;ScreenFlow&#039;&#039;&#039; - real time video capturing and effects tool (MacOS) (Mac OS X) [http://www.flip4mac.com/screenflow.htm]&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;glc&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux [http://nullkey.ath.cx/projects/glc]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Audio Recorder for Free&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality [http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html]&lt;br /&gt;
* &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
* &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;Camtasia&#039;&#039;&#039; - Capturing and editing software that works great for tutorials [http://www.techsmith.com/]&lt;br /&gt;
* &#039;&#039;&#039;FRAPS&#039;&#039;&#039; - real time video capturing tool / screenshots to disk (Windows) [http://www.fraps.com/]&lt;br /&gt;
* &#039;&#039;&#039;HyperCam&#039;&#039;&#039; - Video capturing tool [http://www.hyperionics.com/hc/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;oRipa Screen Recorder&#039;&#039;&#039; (Windows) [http://www.ejoystudio.com/oripa-screen-recorder/index.htm] &lt;br /&gt;
* &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing Software [http://www.sonycreativesoftware.com/products/vegasfamily.asp?keycode=3138-3000]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
* &#039;&#039;&#039;recordMyDesktop&#039;&#039;&#039; - video capturing tool (Linux) [http://recordmydesktop.iovar.org/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL. (dead link)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471743</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=471743"/>
		<updated>2009-08-24T21:00:31Z</updated>

		<summary type="html">&lt;p&gt;Dil Spitz: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help&lt;br /&gt;
|BugFixes=&lt;br /&gt;
|Avatar=&lt;br /&gt;
|Object=&lt;br /&gt;
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|Community=&lt;br /&gt;
|Viewer=&lt;br /&gt;
|Communication=&lt;br /&gt;
|Multimedia=*&lt;br /&gt;
|Navigation=&lt;br /&gt;
|Misc=&lt;br /&gt;
|Description=&lt;br /&gt;
|Wiki=&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Also see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039; — some of the following info overlaps and it may be a good idea to merge content into it.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;DGiG&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima [http://wiki.magrathean.ca/index.php?title=DGiG]&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;iShowU&#039;&#039;&#039; - fine video capture tool (Mac OS X) [http://www.shinywhitebox.com/home/home.html]&lt;br /&gt;
* &#039;&#039;&#039;SnapzProX&#039;&#039;&#039; - real time video capturing tool (MacOS) [http://www.ambrosiasw.com/utilities/snapzprox/]&lt;br /&gt;
* &#039;&#039;&#039;ScreenFlow&#039;&#039;&#039; - real time video capturing and effects tool (MacOS) (Mac OS X) [http://www.flip4mac.com/screenflow.htm]&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;glc&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux [http://nullkey.ath.cx/projects/glc]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Audio Recorder for Free&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality [http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html]&lt;br /&gt;
* &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
* &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;Camtasia&#039;&#039;&#039; - Capturing and editing software that works great for tutorials [http://www.techsmith.com/]&lt;br /&gt;
* &#039;&#039;&#039;FRAPS&#039;&#039;&#039; - real time video capturing tool / screenshots to disk (Windows) [http://www.fraps.com/]&lt;br /&gt;
* &#039;&#039;&#039;HyperCam&#039;&#039;&#039; - Video capturing tool [http://www.hyperionics.com/hc/index.asp]&lt;br /&gt;
* &#039;&#039;&#039;oRipa Screen Recorder&#039;&#039;&#039; (Windows) [http://www.ejoystudio.com/oripa-screen-recorder/index.htm] &lt;br /&gt;
* &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing Software [http://www.sonycreativesoftware.com/products/vegasfamily.asp?keycode=3138-3000]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
* &#039;&#039;&#039;recordMyDesktop&#039;&#039;&#039; - video capturing tool (Linux) [http://recordmydesktop.iovar.org/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Dil Spitz</name></author>
	</entry>
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