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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dizzy+Banjo</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dizzy+Banjo"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Dizzy_Banjo"/>
	<updated>2026-07-28T06:00:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=1180811</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=1180811"/>
		<updated>2013-08-18T00:22:51Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden/Office_Hours/2007-10-12&amp;diff=1177488</id>
		<title>User:Torley Linden/Office Hours/2007-10-12</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden/Office_Hours/2007-10-12&amp;diff=1177488"/>
		<updated>2013-03-28T16:12:46Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* 6 AM (well, closer to 6:30 AM) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 6 AM (well, closer to 6:30 AM) ==&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh dear! My apologies I am so late!&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: its torley! XD&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: :o&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: \o/&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: tut tut&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: tisk tisk torley&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager laughs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I should&#039;ve slept NEXT to my alarm clock!&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: lol&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Detention for you young man!&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Welcome torley&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Hi, Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *blush*&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: as punishment: we have a Pavlova. without watermelon in it.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Morning ^.=.^&amp;lt;br&amp;gt;&lt;br /&gt;
Qie Niangao: hi Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hi hi! So good to see you guys here... I am SO sorry and will stay later to make it up!&amp;lt;br&amp;gt;&lt;br /&gt;
Fork with Pavlova (worn on right hand) whispers: Yum, Pavlova, a truly aussie tradition&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha...&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: well, its nice to have you here Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Phli Foxchase: :)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Here&#039;s a set for ya.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Pavlova eh? What exactly is that?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: seat, even. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Nice to be here! *looks it up*&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Olmstead gave you The Particle Laboratory Landmark Dispensor v2.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol don&#039;t worry about it fella we just worried slightly :p&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: at least you made it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awwwwe.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: ohh, anyone know why why I cant assing a certain group to an object? it just sits at &amp;quot;finding&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It&#039;s a type of dessert named after a Russian ballerina who was something like the Paris Hilton of early 20th century ballet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah because I try to be good about informing when I can&#039;t make it...&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: some days OK others not.?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: famous for a couple of... erm... decidedly undemure quotes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patchouli, that sounds hecka classy! I think.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Actually, it depends:&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Very Australian&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: Torley, if you arnt too sleapy, can i ask, is the sl client ment to remember the new colours i picked for the pie menu?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve been waking up too late this week, later than usual... OH, I&#039;d like to share that sadly, I won&#039;t be having Office Hours next week because... I&#039;m moving house!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lyndsey, it should remember them... if not, then it&#039;s a bug.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Congratulations :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: woah, nice Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Goos luck with that, that&#039;s a huge challenge&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: are you getting a nice place?&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: congrats torley&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: whoop whoop&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: *good&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: OHHH OK EVA , Wolfie, And Simon send regards as they are detailed or now in bed&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: that means we can all fly over and see you ^_^ paint your house green and pink for a housewarming gift&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lmao&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: detained*&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: hehehe&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Actually, Pavlova is more of a New Zealand recipe.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: scary, DJ.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww, yeah, I hear moving is really stressful, I&#039;m feeling some of the stress...&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: pigs bum&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: yeah its a nightmare - so much stuff to remember&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Congrats on moving, remember it will all be over eventually.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: no wonder your a tad tired&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m going to live with my beloved, Jennifer. Nearer to Seattle, where some of you may know there&#039;s a LL office.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: has no sheep in it ?? can&#039;t be NZ&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: ohhhh very nice&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: that means ull have to go into work more :P&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: LL has a Seattle Office?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha yes we do!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I got panicky when I had to move some of my stuff up from florida and it didn&#039;t show for a few months&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: woahhh, your moving big style torley&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: oh yeah, I can imagine how bad it gets when the grid is really going to hell.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: &amp;quot;Sleepless In Seattle&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Now with TomHanks Linden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I work regularly with a number of the Seattle Lindens and they are awesome.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Man, Seattle just gets cooler and cooler&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patchouli: What a sense of humor. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Torley may I IM you about LL&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: does that mean you will go into the office for work now?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I don&#039;t believe there was ever a LL Canada office right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m sorry I can&#039;t do IMs while having OFfice Hours, too much going on and I&#039;d like to focus on open chat. You can certainly email me about it (torley@lindenlab.com), my IMs tend to be difficult to manage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; No, never a formal LL Canada... and very few Canadian Lindens on the whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: yep understand&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: :(... boo that&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: ahh I went and emailed your Gmail instead (doh)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: On the bright side, if the grid goes bad they can&#039;t Blame Canada.&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: we&#039;ll see if i get in tho... *crosses fingers&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: I have applied to be a IW helper&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: YOu mean we don&#039;t get to sing? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: well Torley, wish you lost of happiness with jennifer - and that your move goes well&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I&#039;ve tried, believe me, if you&#039;re Australian your chances seem to be a tad slimmer than they should be.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Jennifer = Ravanell Zugswang?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso cheers to moving onward and upward in life&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; PatchoulI: Yup, says in her profile, so I hope I&#039;m not giving away too much RL info there. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Very much so!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lyndsey: Thank you so much!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: nah, you&#039;re good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha I remember that South Park movie!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Personally, I prefer to blame San Francisco these days.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lolol&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Hey... dun blame SF!&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: Torley whatever happend to the Yahoo Time Capsule?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Hiya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; But yeah, we are also building out a DNOC team... Prospero (who has office hours to and is my mentee) is on it... stands for Distributed Network Operations Centre... to provide more global, round-the-clock coverage of grid crises.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Hi Marianne&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: Hiya Mrianne :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; and other things which MUST BE DONE (TM).&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Yahoo has a what? :o&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Daten: I do not know, was that the one buried at Chichen Itza? Or am I thinking of another?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Rather, had&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: im not sure i havent been able to pull up to much info about it&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Torley: I dunno. would a DNOC team have any room for a fresh graduate out of University?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann waits for the world to load&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Torley can you tell us any more specifics on the IBM partnership announcement this week?&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; PatchoulI: I don&#039;t know, but it&#039;d be best to ask someone on the team or someone like Ian, Charity, or Mark, who are Ops veterans.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I don&#039;t believe Chichen Itza was meant to be a grave, but more a celebration of life.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I suppose I should.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; DJ: I wish I knew more but past the official announcement I haven&#039;t heard many &amp;quot;juicy details&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Ian@secondlife.com, and stuff?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Juicy is for oranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: and watermelons.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: it sounds fabby torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patchouli: Yes, or I just use @lindenlab.com ... same thing though for the most part.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mmmm watermelons.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: Hey Torley is there a way to get a personalized surname and choose who can use it?? I know some big businesses have them like reuters&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I dunno, how do our prims carry over to other worlds?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; There has been so much going on, it&#039;s amazing.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Chaley: speak to BIlling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patchouli: I&#039;d like to know how that works myself!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: thanks anyway, oh and Torley to make you feel at home in office hours, I better ask this - Whens Windlight Due ?&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: hehe&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann laughs&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: customised Lastnames in SL are available, but the cost may have changed since I first saw the option.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We do have a Names program in the works... I&#039;m not involved with that but, hmmm... Jesse is.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: Patchouli you know how much that costs?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: Torley, did you ever have sweets called &amp;quot;Jolly Rancher&amp;quot; in watermelon flavour?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I believe it is a all-you-can-name option for a flat fee every month.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; YES I have Lyndsey!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: So we should just chant windlight windlight windlight at Torlet? ;p&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra sucks on some sherbet from Woollahra, NSW&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: yes&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: you used to get jolly ranchers in scotland&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann loves the Jolly Ranchers, but prefers the sour apple ones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And Lyndsey I&#039;m posting an update to my SLTotW saying that sadly, pie menu colors don&#039;t persist after login. Gosh, they should.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: LOL&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I haven&#039;t had one of those in ages.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha Amphithetre, my profile says it all... some of it, anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: they were awesome but Cremola Foam was SOOOO much better&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Go Balmain&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: i wishthey did, hey are so pretty&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: Torley from my exsperiance, if u want something in the debug menu to stick u need to edit the XML file&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: Oohhhhh Cremola Foam, i would love a foamy fizzy glass&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: I cant believe they took it off the shelf for the chemicals in it :(&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: Torley can we get any way from LL to recognize us as having SL businesses?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: the recipie was sold to nestle and they dropped the brand&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: I want to set up a business but need a business account&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Cremola Foam btw for those outside scotland - was a powder substance you add to water and it made a very fizzy and sweet drink&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: DJ: yeah, sad innit?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Oooh, I had something like that in germany&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: what&#039;s the world coming to when parents won&#039;t let their kids experiment with chemical poisoning?&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: so sweet it singlehandedly was blamed for the state of childrens teeth in scotland lolol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: cremola foam, just add water&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: just not fizzy. Used to eat it raw 8D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve never had Cremola Foam.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Nothing is singularly responsible for tooth decay... except maybe consumption of excessive amounts of citric acid.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Patc - dat they&#039;re not bein fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: its like sherbet added to water&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: what can I say Marianne?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chaley: I&#039;d recommend contacting support about those arrangements too.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann grins&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The era of personal responsibility is dead in most parts of this world and that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; EWWWW tooth decay!&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: i used to suck a finger and dip it in the cremola foam tin and suck it off my finger, mmm yummy&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: hehee&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden gets all freaked out seeing gingivitis pictures and whatnot.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol Lyndsey you radge&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: Torley why cant more lindens be a little more sociable like this lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Daten: because most Lindens don&#039;t have autism to help them around in world.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: stuffs the image?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso chuckles&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: ah we now have touse on our cigarette packets&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: like canada&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: those&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Autistics have a significant edge when communicating in Second Life as it reduces the non-verbalistic cues we rely on so much in real life.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Patch: That&#039;s one way to look at it.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It also helps that he has a sense of humor.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: MELON SNOOOOW&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: chocolate rain&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan is also an Aspie and can definitely sympathise.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: yum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Daten: How do ya mean? Some other Lindens have Offices Hours too in case you&#039;re curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awwwe.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra is looking for some good places to film landscapes at.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: Thanks for filling that in!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Hrm&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: torley - lol, u arent a part of the torley fan group, and yes u do have one...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I plan to spend the first few hours of the next Windlight beta shooting.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: My rent plot...oy&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I found a beautiful song to pair it with.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Patch: Straylight. Livingtree.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I have a nice view off of the hill on my plot&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane has his ears stuffed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like photographing new regions with nothing on them...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Australian band Pendulum: Hold Your Colors.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: woahhhh, blast off, what was that&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: ¬_¬&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: can never find where to contact in world about support&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Torley - I&#039;ve sent you an email, when you have free time could you give me your advice on it :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: dod someone fart lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Okay okay please don&#039;t blow us up!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann laughs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; DJ: I&#039;ll have a look and try! :D&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Chaley: I recommend the f1-accessible support portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: came from behind me but they dissapeared from the minimap&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: thanks :D&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: coward D:&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: If possible have a premium subscription ready, or a concierge level holding.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: ah tnx Patch&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I dare say that people should hold premium accounts for at least their first few months in Second Life even if they never use the land.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The main problem is that cancelling costs money.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I only went premium to buy land&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: and the fact that all it dose is open up support, wich isent realy fait&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: cancelling a premium account dont cost money i dont think&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: fair*&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It does.&amp;lt;br&amp;gt;&lt;br /&gt;
Phli Foxchase: I stoped my Premium account cause of VAT&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: I hear the cost of having land is going up, on top of the additional vat, im just glad i rent&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: i cancelled mine&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: it only does to reactivate it&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: or did rent till i got eveicted&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Me too&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: ah.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: renting, that is&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: rentals are dangerously risky.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Why&#039;s that, patch?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Bad landlords?&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: hehe even with VAT ive been able to avoide m prices going up lol&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Seriously. Maybe not bank risky, but close!&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: only with the wrong folk&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: the main issue is that there is no real law behind them, only the ethical bona fides of the landlord.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: i cancelled mine for VAT too looking solutions before i can buy anything now&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: the landowned couldnt afford the island i was told, then her eveicted everyone and is redeveloping&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: patch: True.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso &#039;s been lucky mit renting so far&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: I was thinking of starting a sale on bank in a box&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: I need SL to recognise SL businesses and see me as a business customer not a consumer&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: charging VAT on what is essentially one of the biggest groups in SL has proven to be a trite bit problematic.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: oh yes&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager dosent like VAT&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: this is going to look nasty when it comes out of the lag spike :O&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: That&#039;s the problem. at what point does a person stop being a occasional trader and start selling for a living?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Big financial changes like that, I can sympathize.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lag spike? :O&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Lag spike!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: We&#039;re looking at offering rentals someting in the first part of next year, an tryin to figgure out what our policies will be&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: that&#039;s what they did at the last griefing.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Yeah, just got big packet loss myself&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Spike Linden attended.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: im reguarly hit by the lag tsunami&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden notes that some Lindens are working on a Lag-O-Meter for the viewer... still tentative but it&#039;s useful.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Lag-O-Meter... does it include a choking bunny?&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: Its easy really.. I can look around SL and see what is business and what is homes and if they are rented or not&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The grid is run on bunniez!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Been seeing a lot of dat latey, Patch. Lag Spikes an all sorts of funness&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: i think most of SL is businesses&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Chaley: at a personal level, yes.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Chaley: now try passing that judgement at a macro level.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Even Meta and the statistics teams are still fumbling a lot on that aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I&#039;d say to go by incorporation, but I understand that can be crazy expensive in Europe?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We are continuing to work on more metrics too... about Service Quality...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: and it&#039;s not for want of competence, though the fact that Crystal Reports sucks for massive number juggling helps.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ya, anyting dat increase the info, I tink&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: I think its easy to do Patch&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: There&#039;s the question: if it is easy to do, why hasn&#039;t it been done?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t have too much familiarity with Crystal Reports like our metrics gurus (like Meta!), but why do you think it sucks, Patch?&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: for how much money LL will lose now they can easily afford new lindens to investigate the use of lands&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Maybe it&#039;s not really easy.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: you dont neet to pay much to be a Ltd. Compay but it is expensive to be a PLC and floated on the stock market&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: and create sepreate business accounts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: Sometimes because there are many other easy-to-do things which get done first.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Torley: Working more than six columns with it has tended to be like juggling with fiery lead boxing gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: I just dont think everything is thought of&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Lyndsey -- when you say &amp;quot;not much&amp;quot; would it be feasible for people to get those designations?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: There&#039;s easy, and then there&#039;s easier.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: easier to get the easier stuff done first.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Patch: Now THERE&#039;s a vivid image. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: ohh, anyone know why why I cant assign a certain group to an object? it just sits at &amp;quot;finding&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: oh yes, you can buy a LTD Company for a couple of hundred pounds&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: I got the feeling from the Zee meeting that they wasnt looking for solutions in the right place.. mainly pointing elsewhere rather than what LL can do&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Cabsav: lookup issues :(&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Lag? Switch sims or relog :/&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: duhh me !&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I think we need to start remembering that at some point, LL wants to be a development company, not a government.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann nods&amp;lt;br&amp;gt;&lt;br /&gt;
Chaley May: yes LL should be devoloping its way to a solution&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Cabsav: Hmmm... which parcel is this on, how long has it been happening? I&#039;m investigating an issue where parcel group shows as &amp;quot;(???)&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: yep&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: well, i must be going, i am off to pick up my first ever pair of contact lenses :)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The days of mad colorshifting LOLcubes riding explosions and firing watermelon cannons is long over.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; So if you see the dreaded &amp;quot;(???)&amp;quot;, send me coordinates, I&#039;ll share them with Wiggo Linden, our developer who&#039;s working on that.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Bye Lyndsay, have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Huh, I&#039;ve had that happen at my rental plot&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: Torley will send you info.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Have a good one Lyndsey, good to see you!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Have fun, Lyndsey!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: mad Lindens I mean. riding LOLcubes on explosions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hope you see better too, I&#039;m looking forward to better glasses myself.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s a tradition for Lindens to grief each other at the end of a Liaison meeting.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Where do I send coordinates to?&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: Torley ahve u heard of any problems with the about land objects box showing items as (loading) or (hippo)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I&#039;ll bet that&#039;s something to see. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: you too torley, see ya all&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra is still thinking of her cooking.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Amphithetre: Email me or comment in the issue... sec, I&#039;ll get the #...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I&#039;m baking smething tomorrow, and it&#039;s gorgeous..&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: torley@lindenlab.com&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra sniffs.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Yes, but do you AR each other?&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: later lyndsey&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I love it when a Flan comes together.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanx Cabsav.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; How punny is that!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It&#039;s only griefing when not everyone has given their implicit approval at least.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I love it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Amphithetre: https://jira.secondlife.com/browse/VWR-882&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; AKA &amp;quot;Group name showing as (???) in About Land, IM tabs, and object edit window&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: o7&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Orbital parties are okay if everyone agrees that getting orbited is fun and a good time.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: LOLcubes. ditto.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We&#039;d like to stomp that out.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: got it, I&#039;ll get right on it&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: weeee !&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s crazy , some of these annoying sound cubes I hear in the sandbox...&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Yay hlping to fix things&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I should point out that that&#039;s one of the reasons why Somethingawful Goons are buying their own private region.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I was thinking of doing one with Bjork&#039;s &amp;quot;Triumph of the Heart&amp;quot; but then stopped myself.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yayzerama. =)&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Are they really now?&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: the tiny ahhh&#039;s ?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Torley: the zombies, the batmanbox, or the elderly gay porn cubes?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Also: the IWorld team has been experimenting with some cool new ideas in Orientation.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: We had the &amp;quot;stop racism&amp;quot; ones in our home sim for like two days&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: There&#039;s another one that has a sort of Mega Man beat and a vocal intonation similar to the Batman one...&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: they have elderly gay porn cubes now?? geese, it&#039;s been a while since ive been there&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; @_@&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Jman: it happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: I&#039;ll rez one for demo , Torley feel free to delet it after&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Elderly gay pr0n. 90% of us don&#039;t need it.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: lol, intarwebz, Really&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; BRACE YOURSELF.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: With a very choppy &amp;quot;Hava Nagila&amp;quot; loop&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Suddenly I&#039;m glad the speakers on my PC don&#039;t currently work.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: It&#039;s the internet. I&#039;m _always_ braced&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it can&#039;t be a coincidence that my first airplane works by curling the pilot into a ball.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Hadda get an Anshe Chung person out because the dgriefing objects were stuck on her plot&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: one of those lil buggers&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline searching for the AR option on his menu&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OK that&#039;s horrible!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s definitely horrible!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *returns it*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :O&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: yea the vis is worse&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: vid*&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: desu? D:&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: cheers&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: boku?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; At least no one has made a noise out of Merzbow yet...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: baka.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; we&#039;d all be deaf.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :|&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: what just screamed?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Merzbow = &amp;quot;noise artist&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ick!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: well, it could be worse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Amphithetre: Gumby put out an &amp;quot;AHHH!&amp;quot; object to demonstrate and I promptly returned it.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: we had a zombie outbreak at Kuula a fortnight ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Phew&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan hasn&#039;t seen the zombies yet.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I know I&#039;m tired, but not _that_ tired&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Jes get some Raid Ant and Zombie spray&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: is there such a thing , arts is new to me since SL:&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It&#039;s amazing what you can do with a poorly configured particle rezzer. really.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: indeed&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Art + SL = love&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra is still working on the new cliche versus pairing.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: So serious, what are these zombies?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Army Ants Versus Navy Seals!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What&#039;s the &amp;quot;new cliche versus pairing&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohhh.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: yes but a noise artist?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Totally, Amphithetre&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Well welly well.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Well, to get technical, all music is just controlled noise ;p&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Gumby: If people can make money off of heavy metal, then taking distortion to extremes is possible too!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Fuzzy warbles?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: zombie fish.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: some more controled than others&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Is it music or noise?&amp;quot; That is a longtime philosophical question for sure.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: hehehe true point n case&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Usually according to people&#039;s subjectivity, if someone likes it, it&#039;s music. If they dislike it, it&#039;s noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Oh yes, very true&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Especially if you have kids. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: i thaught i had seen everything untill i saw a theremin the other day1 lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Theremins are fun!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: &amp;lt;3 theremins&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Oooo, theramins.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I have never played one but I saw a YouTube video of a robot playing a theremin.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: have a question about About Land-&amp;gt;Ban-&amp;gt;Banned Residents! will the avatars be removed if their accounts are no longer around or removed?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I met my first one at a children&#039;s museum&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Theremins is great&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The Portishead track &amp;quot;Mysterons&amp;quot; samples a theremin.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: BTW, here&#039;s a youtube clip of the Pendulum song I wanted to set a Windlight video to: http://www.youtube.com/watch?v=nfFnU0FUGno&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: look up the be happy one of it lol&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: giant, piano sized&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Such spooky sounds... I think Clara Rockmore was one of the great pioneers.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Theremins are hard to control, but once you get the hang of them, they can be very good at spooky.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: or gnarls barkley lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it can&#039;t be a coincidence that the sound of a theremin conjures up fears of the unknown.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: OH Captain Scarlet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Randal: Hmmm, good question, I&#039;m not sure if the disabled account avatar names disappear from that list, but they do disappear from the Search &amp;gt; People tab if they&#039;re cancelled/banned.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *checks out YouTube link, digs Pendulum*&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: It dosen&#039;t do that with me&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: ive seen them not appear ya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OMG YES, &amp;quot;HOLD YOUR COLOR&amp;quot; is one of my faves!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Mostly just *prick ears* oooh, theremin!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Wonderful version of Vocalise on theramin: http://youtube.com/watch?v=3btSH5cOxlc&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I believe that&#039;s the case, or if a Linden decides he needs the privacy while working enough to do a invisible login.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Frontier Linden does that a lot these days for example.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; If it wasn&#039;t illegal or if could get the rights easily, I&#039;d totally do a WindLight clip to &amp;quot;Hold Your Color&amp;quot;...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah Frontier, busy-busy-busy, we had a good brief chat yesterday.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I often am swamped in stuff myself, I can relate.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: How&#039;s the crazy cat and his kitten anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I haven&#039;t spoken to him for AGES.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Torley: did you try asking?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Doing well, and wearing A LOT OF PINK!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: PINK.&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: oh, btw, torley, lol, i saw governor linden yesterday, lol... that was quite unexpected&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Jman: Governor Linden is a mule.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: The Gov is someone I ain&#039;t never spotted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chase: I don&#039;t know the best way to contact them. In my wistful mind, I keep hoping I&#039;ll talk to them directly and not have to negotiate with record labels...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: at any time it could be any one of several dozen Lindens.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Oops&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve controlled Governor Linden myself, it&#039;s mainly Guy Linden and a few others who pilot the Gov nowadays. I hope that doesn&#039;t spoil any Santa Claus-esque fantasies. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: lol, but still... always wondered what av they would choose..&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Actually, they&#039;re based in the same city as me.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: heheheh... I&#039;ll bet you could. I&#039;ve tracked down some contacts here and there. I&#039;ll see if I can find something.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I could try to say hello.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: They&#039;re Perth-based aren&#039;t they?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I eagerly await their 2nd album!&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Ah before I trundle off Torley. you presence has been requested at the ABC to look at the lane ways project, LM to follow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I want Pendulum + DJ Fresh to collaborate, that&#039;d be the rockingest drum &#039;n&#039; bass!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohh thanks for the heads-up Gumby.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: in any case, it can&#039;t hurt to drop them an email about it.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: http://www.myspace.com/officialpendulum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah... :D at least to say I&#039;m a fan, where&#039;s their addy Patch? On their site? (I haven&#039;t visited in awhile.)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: There you you! :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Don&#039;t try to save yourself... the circle is complete.&amp;quot; What does that even MEAN? But I think it&#039;s wonderful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: go, even. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *gets landmark from Gumby*&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo gave you ABC SANDBOX  TOWER, ABC Island (234, 207, 41).&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Gary Hazlitt made the construct&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Speaking of music, I just re discovered Astral Projection&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Drum &#039;n&#039; bass is great driving music.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: *purrs*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohhh goa/psytrance?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Goa/psytrance ish, yesyes&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: now back to D&amp;amp;B&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Maybe you could ask someone from the LL Brighton offices to attend their gig in Brighton on 07 Nov 2007?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ya, I was a big fan of 187, far as Drum an Bass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, yeah, I&#039;d like to hear a psytrance/DnB hybrid.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Hawt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: Hmmm I wonder who is already a fan, Jeska met one of the Hartnoll brothers in England awhile ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; She just ran into him near the LL Brighton offices!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Apparently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, &amp;quot;hawt&amp;quot; as a spelling makes me smile.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: They&#039;re based in London these days.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: That&#039;s why I use it ^.=.^&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Maybe you could relay that request through Brighton?&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden is always up for any music vids that show Second Life or some recognizable tip-of-the-hat to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Perhaps I could!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We sure are getting international.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra thought about it only because of a really sweet fanhack of World of Warcraft content to a happy happy sort of mood.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Always amazes me, the number of Int&#039;l visitors I get comin&#039; through&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso got typed at in japanese a few days ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oooh.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Very ooh&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: The Babbler is almost a requirement anymore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Amphithetre, I like the code streaming upwards from you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Apparently, the article on Unicode characters is one of the longest, if not THE longest, in Wikipedia.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I wish it did Korean, because the island seem to get a large contingent of Korean users&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I was feeling matrix-y, thank you :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm... any particular reason why The Babbler doesn&#039;t do Korean yet... ?&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden thinks Matrix code is pretty neat graphic design.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Dunno&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I does Pirate, after all&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: It&#039;s getting to be overused :/ designers think lolmatrix is still edgy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mari: Hahaha I didn&#039;t know it did Pirate-talk!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Yes it does :3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Anyone else here familiar with the work of Keep Adding? Freakin&#039; awesome blend of computer graphics and street graffiti.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ya - used it all day on the 19th&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh, that&#039;d be the best day, arrr.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: bloody hell I need an up grade them&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann giggles&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Then*&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: graffiti&#039;s so underappreciated :(&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I was running a big treasure hunt dat day, an kinda hadda!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I think graffiti&#039;s appreciation is sometimes a large question of &amp;quot;where?&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch your group title cracks me up.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: You should see the one I had for a while.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: &amp;quot;NotPatchLinden&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: tee&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: hahahahaha&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: seriously.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Heh!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I&#039;m getting a lot of IMs meant for Patch, and Patch is getting a lot of IMs meant for me.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Patch.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh my!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I wonder why the mixup...&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I need a &amp;quot;not RobinSojourner&#039;s Alt&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; your avatars and otherwise are quite different I think...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; How come you get mistaken for Robin Sojourner, Mari?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Yes, but Patch here is so helpful, I think people assume she&#039;s a Linden.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: We&#039;re both involved with Livingtree, an they know she has a kid alt&amp;lt;br&amp;gt;&lt;br /&gt;
Entering god mode, level 200&amp;lt;br&amp;gt;&lt;br /&gt;
Removal of the object &#039;Object&#039; from the simulator is disallowed by the permissions system.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: So people put 2 an 2 together an get 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ah yes, the helpfulness is shared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ahhh.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I have to remind myself occasionally that you&#039;re not, Patch.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann giggles&amp;lt;br&amp;gt;&lt;br /&gt;
Removal of the object &#039;Object&#039; from the simulator is disallowed by the permissions system.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohhh I see.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I wouldn&#039;t mind being in IWorld, but Mick has explictly invited me not to reapply for the position.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: So I suppose I should respect his decisions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aw.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Mind, at the risk of offending him, I think he&#039;s making a mistake.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: and I know those are fighting words with him, but I don&#039;t care.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You sure have a lot of belief/tenacity in yourself Patch.&amp;lt;br&amp;gt;&lt;br /&gt;
Cabsav Lane: sorry everyone, I have been called away in RL.. must shoot off .. Thanks everyone, good discussion...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I KNOW I&#039;m good, dammit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Have a godo one Cabsav!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Bye Cabsav&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: take care Cabsav.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol hopelessly late..&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: howdy all&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: See ya Cabsav&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Yes, Patch, you are.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: o/, Cabsav&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: See? There is ALWAYS someone later than Torley :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; While I&#039;m not in a position to determine who&#039;s best-qualified there, Patch, last I heard, Mick was transitioning to QA?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: He is?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *checks my notes*&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i was lost in awe at the Orange Box ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: :) Hi, Dizzy&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hi :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; AFAIK when I work with IWorld, it&#039;s often Maurice I talk to.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I was early, myself. I showed up yesterday for office hours&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: :wrinkles her nose.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m not the savviest on team organization but that&#039;s my personal experience.&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Almost midnight here, HHUgs Toeley and see you next friday if not before&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yup, Mick is in QA right now. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Dizzy: The Orange Box is cool is it not?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: wait&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Heya Dizzy!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: very&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Peggle Extreme ftw!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: orange box?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: See ya Gumby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Have a good one Gumby!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: bye gumby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Bye! *hug*&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hi Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: ahhh back to work&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: More games should have unicorns with Headcrab infestations!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Valve are just the doods&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Unicorns &amp;gt; Watermelons, sadly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Portal looks SO fun, I saw a Flash rendition of it, unofficial.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Oh! THAT orange box. Yes. oH my yes&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ick!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Headcrabs...&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: Later all thanks for sharing&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: im so excited today.. i just got the commision for a new PSP, 360, DS and Wii game !! :D&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: There&#039;s a thought: we should have a Portal-like introduction to Teleporting in second life one of these days.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Dizzy: what, no PC?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: &#039;grats, Dizzy!&amp;lt;br&amp;gt;&lt;br /&gt;
Gumby Roffo: ( apart from head crabs)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh the teleports are awesome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Why do they call it &amp;quot;The Orange Box&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: dunno really&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Because it&#039;s eye catching?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: Grrr, for me, Watermelons &amp;gt; Unicorns! Or at least, unicorn WITH A watermelon on the horn, as in the case of Torse Jr.! ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Because Doctor Freeman&#039;s suit is violently yellow.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra made the Torley Headcrab screech! &amp;quot;Watermenlons... goood...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I saw a store the other day with HL2 goodies. The exploding oil barrels were great&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: haha score&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Exploding barrels rock&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I even have some in my inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: OK, what&#039;s this portal we&#039;re talking about?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the G-Man&#039;s delivery, I&#039;d like to voice-act a villain like him.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso dives for cover&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chase: The Portal game with unorthodox tunneling transportation that&#039;s part of The Orange Box.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Portal is a very cool game Chase.. based in the Half Life universe.. which uses Portals to teleport you between locations&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: OK that explains it. What&#039;s the Orange Box? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I missed this morning&#039;s video, if that would explain it. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Icky, Patch!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: its kind of like the portal between worlds in the Croquet demos..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://en.wikipedia.org/wiki/The_Orange_Box&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; A collection of games from Valve.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You&#039;re welcome!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it&#039;s a collection of Halflife 2&#039;s first three episodes, plus Portal, Team Fortress 2 and CounterStrike Source.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: nom nom nom&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: AH! OK, thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: And if you order now, they&#039;ll throw in Peggle Extreme.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan is no longer int he dark. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: which is Peggle. with headcrabs, striders and other Orange Box exclusives.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Peggle Extreme sounds fun...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Then preorder dammit.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: Maybe the box is orange because it&#039;s a gamer&#039;s breakfast of champions?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Oh, saw dis link this morning. I wonder if someday this sort of thing with avatar interaction will be wed to an SL environment: http://www.engadget.com/2007/10/12/u-tsu-shi-o-mi/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe always great to learn more stuff, Chase.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Amphithetre: HAHAHAHAHA...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OMG...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; THAT CRACKS ME UP.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: also had some very interesting news from Nat Mandlebrot from Cruxy this week : http://dizzybanjo.wordpress.com/&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: ^.=.^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That just appealed to my sense of humor so spontaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *checks out Dizzy&#039;s blog again*&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i didnt believe this when he told me..&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Torley: That&#039;s the name of the game! :)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: BTW, this is the video that got me thinking about a Windlight intro video with the song: http://www.youtube.com/watch?v=b-OkZgfyU4s&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: but it plays long streams of audio segments quite successfully&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The guy who made most of it hacked his WoW art files and turned half of Azeroth&#039;s ugliest places all pretty.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I&#039;m being good an not even bringinsg up Windlight. I wined enough on Snapz&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann smiles&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Breakfast of champions&amp;quot; is a phrase I find irresistably funny.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: woot dident realise u can change the default prim texture from the debug menu lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; WHEATIES...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch, gosh, I want a watermelon headcrab.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Please.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: tee&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Until I hit level 70 this morning, every piece of armor on my Gnomish warrior was postfixed with &amp;quot;Of The Champion&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i like how WoW always has this clunky cartoon feel..&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: sort of rich clunkyness&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I gave you one in Feburary. didn&#039;t you take it out to feed on watermelon occasionally?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; BY GOSH...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s... crawling out of my inventory...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; and...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; ARGHHHHHHHHHH!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: haha&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: do a search for Torley Lamarr.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann giggles&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: o_o&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I didn&#039;t feed it enough.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lmao&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; For that, I am suffering re-percussions.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The Pink And Green Box.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: bwahahahahaha....&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden looks guiltily into the maw (?) of the headcrab.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: its eating all that Torley brain&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: BTW, has everyone in here tried Dying Like Marat yet?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha why not just call it &amp;quot;The Watermelon Box&amp;quot;? Do we need to explicitly name colors?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Yup, Patch&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol patch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes Patch, I died for awhile, what art.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: It&#039;s cool&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: How about Rezzable Halloucinogen?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra died in there as well.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: no, I haven&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I think &amp;quot;Everyone Wants To Die Like Marat&amp;quot; is a great name for an art rock song in SL.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m not familiar with that, Mari, landmark please?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: me too, please?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I am thankful for landmarks to art installations!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Sure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Art rock&amp;quot; makes me think of... &amp;quot;math rock&amp;quot;. Anyone else know Atlas&#039; &amp;quot;Battles&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: What, rezzable hallucinogen like the acid you can wear as a hud?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: It&#039;s the new site by Light Waves/Starax&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hey Torley did you check out Adam Ramona&#039;s stuff the other day ?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Also: while I was talking to Char Linden for a while, I caught this fish.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: (He came out a week or two ago)&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: It&#039;s a Gundam Fish.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: cool&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: BTW, is Char&#039;s other surname &amp;quot;Aznable&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: I&#039;m trying to figure out a pun there... is that meant to be serious?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks Mari.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Dizzy, YES I DID.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: No, it&#039;s not.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol patch i want that for my pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I went with Ravi, it was a lot of fun, we took some pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
Jman Udet: kk, it&#039;s been fun to listen :) i gotta go continue work on my sim b4 i fall too much behind, lol. Cya&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann gave you Rezzable Hallucinogen (245, 126, 39).&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh supercool isnt it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hallucinogen... okay, I reckon that&#039;ll be trippy.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Oh, (but what about) the huge manatee?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Jman, have a good time doing that! Which is your region?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann cams around to find Chase&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: maybe they will eat each other ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: Manatee that haz bucket? What am I missing here?&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso needs to get to work on her plot too&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Oh! The hug Manatee!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Patch gave me a vast Manatee for over my pool&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: huge*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; HAHAHAHAHA.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OH MY GOSH.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: hahahaha....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s freakin&#039; funneh.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: User to supply own burning tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: Torley is there any chance that we can get a RAW file editor 3d style for windows and linux, not just Mac lol took me 4 hours to get my regions right lol&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo feels at home now&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I wondered what that thing over your pool was. :)P&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it&#039;s a huge manatee!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann loves a good sight gag&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I see that now. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Daten: Hmmm I wish there were easier RAW file editors, I think that Cadroe Murphy created one for Windows...&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: its the &amp;quot;influence of patch&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t remember its name offhand.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: ;o i will have to search&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: One of the dev Lindens also did a Mac RAW Terrain Editor.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I gave you an LM to the art show, ya Torley?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: His old lastname was Vantongerloo, I&#039;m not sure who he is or was.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes Mari I haven&#039;t been there yet, thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I gotta go take care of my grandfather, excuse me while I go AFK so as to not lose the log. See you all in 2 weeks...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Zarf Vantongerloo and he created a WICKED Mac RAW editor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; WICKED, WICKED, WICKED. Of course he&#039;s a brilliant programmer and nice guy so that really helps.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I preferred his notary service.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hope everythings ok chase&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I use that a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: take care&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: yea i saw the RAW editor for mac, even tryed getting windows to run a mac emulator to use it&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it&#039;s as close to a legalistic and formal contract signing as I can get in Second LIfe.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I wish there was RAW layer for controlling land textures&amp;lt;br&amp;gt;&lt;br /&gt;
Qie Niangao decides to flee, lest he be attacked by another Vast Manatee of Death (and to get some work done). He *poofs*, waving happily.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Doesn&#039;t anyone here use Photoshop?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://www.notabene-sl.com/Backhoe/&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: FLEE!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I use Photoshop too, but it&#039;s meh for RAW...&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol cya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; at least that&#039;s what I think.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Patch - constantly&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt agrees with torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahah Qie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What a way to emote that!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Spontaneous encounters are fun.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: its nice to have a 3d view for it so that u can actualy see the changes in real time&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: instead of having to upload it all the time to see&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: alternatively, consider using Vue D&#039;Esprit.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann thinks someone fishes in a Neo-Realms place&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it&#039;s also got a heightfield generator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes Daten, I totally agree.&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden wonders about Vue D&#039;Esprit.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: The main issue here is that SL uses a odd format for terrain, as opposed to a standard like DSGS or some of the other alternatives.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: have i like lost an hour.. or is your office hour running over by 34 mins ? :S..&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: He was late. eh.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo is lost as usual..&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol ah ok&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, I apologize for my tardiness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; No worries.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: i would love to just even have a tool to set the terain to a spasific hight&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: better to be lost and found than merely lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Time tends to be funny around me.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i was tarded too :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; LOL!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Time is like a watermelon.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it can last as long or as short as you want.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mari those are a lot of watermelons on your dress.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the pattern!&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: can it be square, too?&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: also, about Tarding...&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I have a heck of a time with the ground textures is all&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ya! Dat&#039;s why I wore dis one!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann giggles&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: sort of Tardis&#039;d.. rather than RETarded.. well this time anyway for me..&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: lol mad av patch&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol god patch ..&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I want your piano, your sheet music and your sense of rhythm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe, THE TARDIS...&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: What happeend to the watermelon tardis around here? :(&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *dances in my seat*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I took it off but I can put it back. *sings Dr. Who theme*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *or at least, hums it*&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: &amp;lt;cue scene of Dizzy Linden being rendered naked and kicked out of a pub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: tee&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Dizzy Banjo I mean.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: What are those lyrics. &amp;quot;Da da duuuuummm.... da da duunnnn&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra used to have a &amp;quot;ReTardis&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; There we go, THE TARDIS...&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: I heard a cool remix of the dr who theme by orbital&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol.. unfortunately.. been kicked out many times.. but never naked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Patch: That sounds so wrong on some level.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it&#039;s a bit larger on the inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ah yes! There are actually several Orbital variations...&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: can I has sonic hedgehog?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the beat on them tho, very crisp stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso nods&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo was gutted when they split&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ya&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: they...? noooo&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: havent heard phils album tho&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The Hartnoll brothers are still making music tho, eh? Just not together.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hes done a solo&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra goes back to waiting for GameTap to come to Australia.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i met them once.. had a joint with them at megadog in the early 90s in london&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: urgh. apparently I can&#039;t subscribe to play games that are 20 years old.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :(&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember when GameTap came to Canada.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; LOL Dizzy!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What a memory.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: only in Canada and America.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: a very young Alison Goldfrapp was there too&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: ooh&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: more colorful too?&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: &amp;lt;3 the Strict Machine video&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra never really got the black and white stuff they used to do.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Goldfrapp = great singer.&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden remembers her haunting vocals over several Orbital tracks.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra gave you Kruge For Linden.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra has a photo of Kruge Linden on the Map panel btw.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *looks at the image Patch just sent me... haha you&#039;ve got your Tardimal av on*&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: nom nom namedropping hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Who is Kruge Linden?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann laughs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I also liked Frou Frou very much, Imogen Heap + Guy Sigsworth. &amp;quot;Must Be Dreaming&amp;quot; is a goldmine of melody.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: some Rezzable builder wishes Kruge WAS a Linden.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: oh yeh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohh.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Torley: The amv for Must Be Dreaming is a classic, paired with visuals from Eureka Seven.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo loves Torley&#039;s hours cos he can get away with chatting endlessly about music !!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I loved the alternate version even more.&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: it has visuals from Azumanga Daioh. same forma.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehehe we can sure relate to that, Dizzy.&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: x3&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: actually, sculpties aren&#039;t everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: whereas at Zero&#039;s he just gets slapped down for it !! lol&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: I once saw a Giraffee in SL having problems with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Alas, my apologies for stating this abruptly, but I must be going for now... I promise to make my 2 PM office hour on time today if you&#039;d like to come!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra gave you Giraffe Swallows Basketball aka failed sculpty download.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Patch - being on an older system, they are often just pretty spheres to me&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Such is life... and Second Life. Thanks to each and all of you for visiting with me today!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Have fun, Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: take care Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
Daten Thielt: bye bye&amp;lt;br&amp;gt;&lt;br /&gt;
Amphithetre Andalso: See you later Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh i expect ill prise myself out of HL2 for it :D&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: At least that&#039;s better than THIS&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: cya Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: tata&amp;lt;br&amp;gt;&lt;br /&gt;
Patchouli Woollahra: Giraffe swallows Basketball!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Torley&#039;s hat has been spheres, for me, the entire time here.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: strange&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Have a lovely day all, do great things... and t&#039;care! =D *waves* And yeah, sculpties need to load faster!&lt;br /&gt;
&lt;br /&gt;
== 2 PM ==&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; HELLO :D&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: torley!!!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: hi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I was late this morning so now, I come early!&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: Hello!!&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: Hey Torley!! Hello!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Wow nice to see all of you here already.&amp;lt;br&amp;gt;&lt;br /&gt;
Sabre Applemoor: hello torley&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: hello&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Greetings Torley. ^_^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I have a meeting right after this too, about our new &amp;quot;Dazzle&amp;quot; project to revamp the UI, so I didn&#039;t want to cut our time short!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Greetings!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: How the heck are ya? :P&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; HAHA I&#039;m doing fab thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aside from the late start this morning.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: good, good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Daed, I read your title and then Squirrel&#039;s... then I combined then as &amp;quot;Photo Nuteater. Beware!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; How the heck are YA?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; How is everyone?&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Not bad at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: &amp;lt;= doing good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Good to hear it.&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline is good :)) munchin on some breakfast!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Earlier today, I attended a class on how to use the new JIRA system internally at Linden Lab... we&#039;ve been reorganizing how we keep track of work. It&#039;s a bit puzzling but I reckon it&#039;ll make more sense to me over time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mmmm breakfast.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Food good, I had lunch already.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The magic of time zones!&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: Doing great tks.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: I noticed a watchlist on the PJIRA too a while ago, that&#039;s great&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe I haven&#039;t spelt &amp;quot;Thanks&amp;quot; as &amp;quot;Tks&amp;quot; in awhile.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Morning Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; YES!!!! Big news, now we can watch issues to be informed of update, big kudos to Rob Linden for figuring that out and enduring with it...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Morning!&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Torley: print it out and put it onto the in-stack on each desk? .P&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: hello :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The main catch tho, is, the database of email addresses has to be updated manually... so new Residents won&#039;t be able to get updated until the database gets synced...&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: good work rob!!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; but I&#039;m counting on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Tillie: Hehe, well hopefully being aware of watching issues will make for less weak points in the chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s such a pain when someone contributes info but the Linden dev or whoever doesn&#039;t know...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; so it&#039;s like the issue gets forgotten, I hate that.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: speaking of JIRA, I have a fun image I made a while ago&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I regularly check 100-150 JIRA issues, internal + public combined.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s daily.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohhh. *looks*&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young gave you DaedalusYoung - IM IN UR JIRA.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: =)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s rezzing... this is gonna be good I hope!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: for everyone&#039;s enjoyment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; HAHAHA &amp;quot;FILNG UR BUGS&amp;quot;, this is great.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom eeps!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh gosh you gotta show this to Lindens at other triages you attend.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: There are important and high voted entries... :) Like &amp;quot;being able to remove prims sticking into your land from the neighbour parcel&amp;quot; ...&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: Hullow everybody =) ... loading .....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s that old Mac sound! When did that originate... System 6?&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: hehe, I&#039;ll upload it to the wiki&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Tillie: Yes, that would be useful to have; as the discussion shows though, there&#039;s not a clear way to go about it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Our Abuse &amp;amp; Governance Team has thought a lot about that one... and wanted it too...&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: or &amp;quot;mute visual content&amp;quot; ...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Who were the Residents working on visual mute?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awhile back, I suggested if Hide Selected would persist, it&#039;d provide some of that functionality.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: That&#039;s one of the most voted entried in the new feature wish list&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: er, Able. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We did have some open source contributors... Dale Glass maybe? Who were really interested.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: hi :)&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: In his Able client&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Able Whitman!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; AH YES.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: ummm....&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: whee.&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: But I heard he was not seen for some days... weeks?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I salute them and their ingenuity.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I haven&#039;t talked to him recently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Whee!&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: ah okay.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: have you had a good week torley?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I do hope he&#039;s okay.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes I have on the whole Handmadeandroid! :)&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Maybe you can go give Qarl Linden a slap to the head, he didnt show up for his meeting. .P&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And just FYI, I alas won&#039;t be having an Office Hour next week because I&#039;m moving house, but I hope to be back the week after!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Tillie: Oh my, did you IM him already to let him know?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t know offhand when Qarl has his meetings at present.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Moving house? That&#039;s easy... just edit the x,y,z and w000sh. .P&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: good luck in your new residents&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: eek.. moving house!! i remember hving nightmares of boxes everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Tillie, if only it were the same &amp;quot;IRL&amp;quot;!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: yes, save as coalesced object and re-rez`&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: .D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t have a LOT to take but... it&#039;s still going to be quite a process.&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; LOL Daed, yes, that&#039;s precisely what I do inworld.&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: it would be nice if moving house was as easy as packing it in your inventory and unpacking it irl&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: now we know how, it&#039;ll be much easier&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: you can sit on my kneww hermit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, and if we could teleport... much cheaper.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: knee*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww sorry I don&#039;t have more chairs in here...&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: and rez your furniture out&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Lag ridden&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: hehehe indeed torley!!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I can stand up and sit on the watermelon in the middle tho...&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Hello Hermit. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm I bet I could make this circle like, 15 seats without much trouble tho... 20 might be pushing it...&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Hi Tillie :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: you need a stadium&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Torley: I come right from the Dr Dobbs meeting about VW conference.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Squirrel, thanks for showing me your terraformer the other day, did you figure out what was causing the speed issues?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh really Tillie, how was it?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha a stadium, maybe someday. I like cozy spaces...&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Nope. Had not had a chance to work on it yet&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: They said Whyville will have 3 million people soon.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: If we don&#039;t hurry they will catch up. .P&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: I need a sim where I can terraform to fix that&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: there u go Hermit ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: free place&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: there was an open region a while ago&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: where everybody could build and terraform&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: as a school study I think it was&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol the university experiment?&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: I&#039;m going to try a clear and relog&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Maybe that CSI movie thingy will bring a big number of new residents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m looking forward to the CSI thing...&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: but of course the region was filled with prims soon enough&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I wonder if they&#039;re actually going to show Second Life during the episode.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: I only managed to play with the land a bit&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: oh I forgot to visit ESC&#039;s sim.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Which one, Nock?&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: I am Legend SIM. &amp;quot;IAL orientation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OHHHH is that based on the movie? :D&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: just opened.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I gotta see that then, I&#039;m all for a good post-apocalypse!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; NICE. *makes a note*&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: haha&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: wb hermit&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden really likes cyberpunk environments too.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: ahh, I&#039;m involved in a new 3D CG movie with post-apocalyptic scenes&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: you&#039;ll like that then&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh really Daed, tell us more about it!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: we just started script-writing phase&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: it&#039;s called the Open World Film&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: goal is to create a movie with mainly free tools, such as Gimp and Blender&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oooh.&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: That woudl be an incredible step, Daedalus&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: also see http://openworldfilm.com/ :)&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: I got that Filming Path HUD, it&#039;s quite interesting...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Free or open source, or both? Since some free stuff is proprietary.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: for making movies.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *looks at the URL*&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: yeah, of course there&#039;s Elephants Dream, which is a short film with no real plot all made with open source software&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: but that&#039;s only 11 minutes&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember hearing about that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haven&#039;t seen it tho.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: that was a great project also for Blender development&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: Machinema, I heard some interesting link.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I wish I was more comfy with Blender, I tried it but couldn&#039;t get the hang...&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: they encountered so many things they could change&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: http://laughingfelix.blogspot.com/2007/10/blog-post_12.html&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: its a bit dauting&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: daunting*&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Blender is quite complicated to use.&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: i&#039;m the same torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: It&#039;s scripted in-world roleplay movie.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: ive seen interfaces like clay, where you use your handies to mould on the screen&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: ya blender.. i spent weeks learning it last year then never used it and couldnt figure out how again this last month&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Handmadeandroid: That sounds kinda like... ZBrush?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: You can download the HD version via bittorrent&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i think it is probably&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: ZBrush is pretty cool, but expensive. :-/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like it when I can&#039;t necessarily read a blog but it has nice pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: those shots on your page of windlight are awesome&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: And as I am not sure how much it is work for sculpties I didnt dare to invest. .)&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: work -&amp;gt; worth&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: (sorry written in Japanese).&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Blender is different. I found my comforet level with it was completely dependent on the degree of desperation I had for a tool with its capabilities under *nix with no budget. But it made what I was after, an animated logo, possible after 3 days of battling the 1st time I used it.g.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: hehe, about WindLight: http://secondarts.wordpress.com/2007/10/11/its-official-torley-linden-is-a-windlight-tease/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve been trying to use PloppSL for sculpties. Some nasty artifacts but it&#039;s an early version and very easy to use.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha Daed, let me see that!&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: ploppsl?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh gosh, I gotta reply to that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :D HAHAHA.&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: PloppSL... have a link??&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: hehe&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Torleyu, as I said when he first mentioned it to me, there was a Will Vinton product on the Amiga and later the PC called &amp;quot;Playmation&amp;quot; that used that interface.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *clips and saves it* Thanks Daed!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Will Vinton, the name sounds familiar...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; He did a lot of claymation stuff didn&#039;t he?&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Gadget v1.52.0 by Timeless Prototype&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Titler: Couldn&#039;t find script Dragon Titler - assist&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Yes Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: He is Mr Claymation&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: http://www.secondplopp.com/&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: tks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks for that link Handmadeandroid...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; there&#039;s also a NWN story with more info...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://nwn.blogs.com/nwn/2007/10/sculpties-made-.html&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i thought you had made it uo, whod call anything plopp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, well it&#039;s meant to be a kid&#039;s tool, so the interface is very childlike...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; which has strengths and drawbacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Anyother Pavarotti enthuisiasts here? Google has a nice tribute on their home page.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ohh RIP Pavarotti.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww that&#039;s a cool modified Google logo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like Google logo art a lot, so many variations.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: he was around for so long, part of our collective soundscape&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Me too.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Some of it brilliant.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: just like the different SL suns and moons we&#039;ve had&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: And its &amp;quot;just a programmer&amp;quot; doing it - or it was.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: Martin Luther King&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I forget the name of the guy who did the Google art.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember TechTV had an interview with him, way back.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Am I missing Torley .. there now I see em&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Collective soundscape&amp;quot; is a beautiful term.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes I&#039;m right here Kooky!&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Hello :)&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: google the amen break torley&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: and watch the docu&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ahhh yes that Amen Break movie?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember that. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: oh, that&#039;s a great video&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden used to cut and loop Amen breaks.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: yeah&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s funny how a brief section like that could be propagated so widely. Amazing.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: I like the underlying message about copyrights and public domain :)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley, I don&#039;t know what the topic is, but I have to say this and since your here, I&#039;m just gonna let you have it...... Is a sampling of the first 100 people who can get a comment on the blog regarding the good the bad and the ugly of Megaprims the best way to solicit for opinions?&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: you couldnt plan it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; No, Kooky.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: there will be some underlying mathematical reason about timing etc what makes it so perfect&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; There have been related Issue Tracker issues about it tho...&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Oh boy, what a time to come in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; that would be a good place for discussion.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Ok... then someone slap Michael for doing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; if it pertains to a specific feature request or bug.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *reads the blog*&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: If noone else knows what I&#039;m talking about, check the blog.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: ahh, then they really ask people for comments, people still complain :P&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Which blog?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: blog.sl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; First, let me state I&#039;m not a specialist in Abuse &amp;amp; Governance like Michael is...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: the only blog wyn :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *reads the post carefully*&amp;lt;br&amp;gt;&lt;br /&gt;
Scout Detritus gave you Siege Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: What have I missed.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: &amp;quot;The Big Prim Problem&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: blog.secondlife.com&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: after the fold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The reason why I said &amp;quot;no&amp;quot; is because the answers will largely be the same what they were before... if anything, I&#039;d dig up past forum posts too...&amp;lt;br&amp;gt;&lt;br /&gt;
Scout Detritus gave you Ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: I knew this was going to happen. I warned people.... but noooo.... what do I know ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: :-)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; but if Michael feels it&#039;s most useful to his purposes, then I gotta go with that.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: oh, there&#039;s 106 comments now and it&#039;s still open&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I think that would be the kind of question that should be asked at office hours of appropriate peeps for like a week&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: so there&#039;s room for more than 100 comments on this one&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: I say no. They are very useful and can be used appropriately - although the amount of disinformation out there means that learning is a trial and error process.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Daed: Oh, the limit was upped to 150... we changed something where commenters don&#039;t have to have a pre-approved comment now...&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: a while ago there was a post with I think it was 200+ comments&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: they used to be capped at 500&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: ahh ok&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; and then we looked at an average of past blog posts to the see the over-queue flow... and it was ~150, so it was boosted a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: but given all the rants etc that happen&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I understand dropping to 100&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, some posts could have &amp;gt;100 depending on the mod queue.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Yeah, at some point its too much to read anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: yes, I&#039;ve also have it happen it wasn&#039;t closed for comments yet, but it was while I was typing, so it ended up over 100 too&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, it becomes not so much a discussion but a shouting match.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: and I read the same things often&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: enable megacomments for mega prims?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: heh&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: you should allow a new prim shape thats large, but limit the number allowed per area&amp;lt;br&amp;gt;&lt;br /&gt;
Simon Kline: lol Orzga&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, I&#039;m not so interested in the redundant stuff since I&#039;ve heard it before (like TV reruns), I tend to focus on actionable and intriguing and eclectic things.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: in the build tools&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: a creative solution&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: My idea, which I&#039;ve been pitching is allow a 40x40x40 max prim size, restricted similar to transparencies&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: accompanied with the advanced UI setup I&#039;ve proposed&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: The problem is worse than that. Prims overlapping onto other peoples parcels, people wearing them on their AV. Prims too big for the parcel, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: Hi @all&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: hi&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: So it isnt easy to solve.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: (http://jira.secondlife.com/browse/VWR-2438 if you would like to read.. if you like the idea, I&#039;d gladly appreciate your vote.)&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: gene replacement&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awhile back we thought of restricting megaprims to private estates... but that poses problems too...&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: yes, but if you link 4 10m prims together, you get effectively the same thing for 4 times the prims&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: one avatar can change the face of sl&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: it&#039;s easy enough to fix. let owners return any object that&#039;s at least partly on their property.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: the thing is, you can&#039;t link 40 cubic meters&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: but even lindens have them in their builds&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: They do have a use, such as those used by Tree in his builds, you saw his forest right Torley? But on the other hand one needs to balance that the system has problems with them.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I have a feeling that gene replacement was spoofed on that blog comment.. but&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s interesting how megaprims have become like bootleg goods...&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: If you allow too many comments, then people tend to write too many, no one can read them all. And THEN exactly those go complain &amp;quot;You dont listen to us!&amp;quot; .P&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: half of hearts garden centre would go poof&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: haha&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: all those lindens that people have spent there&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: thats would be bad&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I think this would have been something handled far better by a short survey&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: If something is important to you, do it on the jira.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: I tend to prefer dedicated survey systems...&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: 131&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: survey on the login page... if it actually worked :P&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Enough other lindens (Robin, Everett) have been asking about surveys the past couple weeks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; a poll with &amp;quot;Yes/No/Other&amp;quot; with a comment box...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: so I have to feel somethings in the back ground&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: The floors and some walls of my first build. I&#039;ve slowly been replacing them in the castle. Sky boxes would go poof.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Yeah, the last poll didnt work for me.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: I thought Gene Replacement suggesting they should be banned hilarious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Carl: The Resident Satisfaction survey on the login screen?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Exosius - is that from AotS or ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Or another one?&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: He&#039;s being scarcastic.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Nods&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Right. I couldn&#039;t enter text. Somewhat ironic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Exosius, that&#039;s a great head.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: well, I&#039;m a member of Reperes SL, a team that works with people&#039;s opinions all the time, I suppose LL could ask them to do the surveys for them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Carl, yeah, known bug, I dislike that one.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh really Daed, you sure are involved in a lot!&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Can you put a survey on the login page?&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Maybe group proposals should be expanded a bit so people have more say than just a vote of no/yes&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: well I only do their surveys&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Wyn: Yes, there is one that comes up time to time, a random sampling I believe.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: &amp;gt; SORRY i WAS JUST PASSING BY AND i LOVE TO INVESTIGATE &amp;quot;GREEN DOT&amp;quot; CLUSTERS.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: oops&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OH I SEE VERY FASCINATING.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: ^_^&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: heehee&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: sry.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: so much multitasking.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I personally think &amp;quot;remove all megaprims&amp;quot; is unworkable because of the amount of existing content it&#039;d damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: agreed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s why we decided against it before... and there&#039;s been more megaprims rezzed since then.&amp;lt;br&amp;gt;&lt;br /&gt;
Runitai Linden gave you new water.&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: not to mention, they can be useful for saving prims... :)&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Small world Daedalus :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Check out the SS Galaxy.. they have some Megaprims in use there&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: thats weird how Gene Replacement is number 2 on the comments&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Flats are easy to reproduce with more prims.. its not so easy to replicate a 150m sphere&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: SS Galaxy... nice sim&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Pardon me, Torley, but is there anything that can be done about a number of physics enabled objects that are bringing a sim to a crawl without the estate owner or officers who can return other users&#039; objects? I know of one sim that is down to under 10 sim FPS and an average of a 0.20 time dilation, or that&#039;s what it looks like when I observed the sim statistics for a while.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: it&#039;s a small world after all&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: (Galaxy, Teal)&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Handmade: That&#039;s the people that have nothing to do all day. .P&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Whoa... Runitai Linden sent me a picture of NEW WATER... lemme rez it on a prim...&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i saw a picture of him in a crash test dummy avatar signed into sl looking at a picture of his banned account&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: new water!&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hehe coool&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: rocks :D&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Yeah, I have a large sphere on my parcel up around 700M. Its textured with trees and sky etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Theres a few &amp;quot;Moons&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Callipygian Christensen: I hope I am not standing on anyones head&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; BEHOLD!&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: water?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: oh niceeee&amp;lt;br&amp;gt;&lt;br /&gt;
Callipygian Christensen: unless its Daedalus&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i never include them in my builds just incase&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s in the newest WindLight I presume, newer than what I have... gotta upgrade builds...&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Yay! =D&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: what&#039;s me Calli?&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: wow&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I have so got to suggest to someone to give us a way to put water on a prim&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: That rocks. .)&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: Wooooo, that&#039;s cool!&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: yeah thats nice&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - who else is working on WL?&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: what GPU?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Graphics Processing Unit&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kyra: Hmmm depends, first you should contact people who can return those objects... but if objects are constantly slowing a region, then that&#039;s likely a case to report abuse against the people who&#039;re rezzing them.&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: :( Will have to go... unfortunatelly....&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: heh, nice its a modded multi-gadget table.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Very pretty&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Bye Niky&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Take care Niky!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: bye&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: Bye Tillie, Torley &amp;amp; everyone!!&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: The water looks wonderful&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye waves&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: byeee&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: Take care&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: Thanks... u all too!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Carl, yes it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith added her comment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I had a lot of fun changing the shape of the crates.&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: hey where&#039;s the water .. i&#039;m lost here&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: Freeing a sit... if anyone wish... lol&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Gracias, Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: snag!!&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: its chewtelly&amp;lt;br&amp;gt;&lt;br /&gt;
Niky Zenovka: 3.2.1.poof&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: now the SL terrain is looking fakish&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: There should be something like a water texture, that would be cool.&amp;lt;br&amp;gt;&lt;br /&gt;
Ravenelle Zugzwang accepted your inventory offer.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Exosius: you turkey butt.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - you should leave that up here, I have a few people that might like to see that&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Linden water, not a simple texture. :) Like the media texture, special thingy...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky, okay, I can do that... I&#039;ll move it off to the side...&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: it&#039;s really obscure. it&#039;s a monster fromt he Car&#039;s video for You Might Think.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Tought you look familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Of course, the ship would instantly make like ther Mary Rose given that it seems to be balancing on its keel.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Excentually, I think they plan to allow shaders. (The linden water is a shader effect).&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lol hermit&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: *eventually&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Carl, yes, we are hoping for a versatile materials system in the future...&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: However... I want to see and use water not only on the zero level of my sim...&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: you mean a pixel shader?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; and hoping to extend the quality and selection of post-process effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mhmmm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That is correct.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Tillie - I was just gonna jira that&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: The ability to put water on a prim&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Kooky: you&#039;ll get my vote. .P&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: would that work?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I r emember making friends with a Resi long ago who wanted pixelshaders in SL but she left, and I never saw her again. She&#039;d be happy to hear the latest news and see WindLight.&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden wonders whatever became of her.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: shame that hobo lady left this week&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: will it be possible to put text on a prim in any meaningful way?&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: Arcadia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Which hobo lady? Arcadia Asylum?&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Think of a flexy tentacle like prim with a water shading on top. .)&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: yes&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: Like, formatted text that will display on a prim surface.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Exosius: We are continuing to work on parcel-based HTML... I don&#039;t have the details but that hasn&#039;t been forgotten.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh no, Arcadia left? So sad. :(&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: You could create almost real waterfalls...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: kind of a comprimise&amp;lt;br&amp;gt;&lt;br /&gt;
Scout Detritus gave you Snapshot : Siege Guild &amp;lt;-----------&amp;lt;&amp;lt;&amp;lt;  Ene, Siege Guild (139, .&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Arcadia left/&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: oh like the video thing&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Damn. Know why?&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: after her inventory was lost, even though it&#039;s been retrieved&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: replacing a texture with a page?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: crapola, I should go and start copying the open source stuff&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: im gonna give copies of my content to my alt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Exosius: Yes, but meant to be interactive too...&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: what ive created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; it&#039;s still very tenative...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *tentative&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Speaking of Inventory loss, had another instance again today&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve seen some great sculptie water too.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: and its not perceieved loss.....&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: &amp;quot;Missing from database&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: yes at the sculpty garden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m really glad Hamilton posted about inventory loss this morning, did everyone see that already?&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: thts a great idea, it will bring the web more inworld rather than through web browsers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: That message terrifies me...&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: And you can use the media texture to animate the sculpties.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: they have worked out how to animate the sculpt maps&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: it seems difficult to retrieve lost inventory .. why?&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden hates &amp;quot;missing from database&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Try having it with things you&#039;ve bought&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: ...cause it&#039;s lost? :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Orgza: A number of reasons, depending on the cause of it... you should see Hamilton&#039;s post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Oh it&#039;s happened a number of times!&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: where&#039;d that be Ham&#039;s post?&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: if it were easy to retrieve, it wouldn&#039;t quite be lost..... :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://blog.secondlife.com/2007/10/12/inventory-loss-reduction-initiaitive/&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: ok all you smark alecks (lol)&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Torley: Kris has some nice scultie water on his sim.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I&#039;m looking now&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; THE TITLE SAYS IT ALL... well, some of it, but... read on.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: sculptie&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Any word on the &amp;quot;enhanced&amp;quot; error messages?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah I like the Straylight water a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: yes&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: animated sculpty water with waves?&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: animated sculpties through media texture - last I heard it works, but the sculpty needs to be refreshed each frame and it doesn&#039;t look quite right&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hehe walk on water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Yes, still being worked on, some of Hamilton&#039;s post touches on that — that&#039;s related to furthering our metrics too so we can track what went wrong wehen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Anyone else here like Polyphonic Spree? Such great harmony.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Region Crash loss is completly avoidable, if they spent the time and made it a priorty to impliment journaling&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: groupies unite!&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: Yes Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Why did Arcadia Asylum leave?&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: Do you like Daft Punk?&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: 98 terrabytes is like 400 250gb discs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like some Daft Punk, I thought the 3rd album sucked.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: im out-of-date on the music scene&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I really like Discovery tho.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Hi Sai!&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: I guess I&#039;m lucky. I&#039;ve never lost any invenyory or anything. I&#039;ve had it happen to friends though.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: that is the one that is the best.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i saw them in the early days live&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yup, there are a lot of assets here @ LL.&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: I only ever lost a freebie too, so no problem there&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: I wanted to make a set of robot avatars based on daft punkj&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: I have a couple things that wont rez because it &amp;quot; not in the database&amp;quot; or something&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve lost a number of sentimental things, I don&#039;t like when some people assume that inventory loss doesn&#039;t happen to Lindens, because it most certainly does.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: As far as I know, its communication problem, not a actual server problem.&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: Thx god. I have only one part till now&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley hugs Torley in sympathy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awwwwe. And we don&#039;t all run supercomputers either. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Torley Linden looks at the new Lag-O-Meter in WindLight.&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: :-))&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Meep. http://blog.secondlife.com/2007/10/12/the-big-prim-problem/ (megaprim blog post...)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Still in testing but I hope this will be useful.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: Lag-O-Meter :D&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: nice ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, it shows you Client, Network, and Server lag... with traffic light-style buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And shows you explanatory messages if conditions aren&#039;t satisfactory.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: but i bet you have great network connections :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; My own network connection is just average DSL.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: oh yeah, that definetly a useful thing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Out here in Canada that can be rather flakey at times.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley, if I can give you a pat on the back to pass on to Hamilton&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: That was an excellent way to do a request for feedback in that post&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I make do with what I have, I really do, hehe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww I&#039;m sure Hamilton would appreciate the direct feedback too, Kooky!&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: I look forward to my 100Mbps fibre to the door connection at the beginning of next month :-) In the middle of rural mid west!&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: lols&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That sounds pretty phat and nice, Hermit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Are you really a hermit? :)&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: My broadband connection is as bad as dialup&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: Torley, wil there ever be a change to the avatar meh or rigging?&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: My Hubby is.&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: mesh&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye imagines a fibre acrossthe prarie to Mermit&#039;s house&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: He laid it out, set aside a time for people to come and comment. Thats what Mike should have done / should do.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: I need a tail.&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: hermits created an amazing build&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: good being a Hermit as long as connectivity is fine lol&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: THen I could be a Mermit&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: for example, adding a tail&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Exosius: The future is open-ended, so I&#039;d hope so. =)&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: or making a quadriped&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some of these big questions, we don&#039;t have answers for yet, but there&#039;s definitely a possibility for them to exist.&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: ethyl mermit?&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: hmmm&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Heh, that would be cool.&amp;lt;br&amp;gt;&lt;br /&gt;
MizMandi Mesyats: MANDI SMACKDOWN !!!&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And I mean, heck, with things coming into public view like Havok4 now...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; it&#039;s an exciting time.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: That&#039;s what I want to be a Hermit with a highspeed connection to SL and the rest of the Internet&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: LAG!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And then people can look back and say, &amp;quot;Remember when we asked for Havok2 and it didn&#039;t come for years?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: Sl and &amp;quot;the rest of the internet&amp;quot;, lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know Andrew, Kelly, Sidewinder, and others have sure been working hard on it...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith grins, &amp;quot;I meant that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: is there an increase in vehicle prim counts with it?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh cool, this Lag-O-Meter tells me what I need to do to make things better...&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: ORANGES BETTER THAN MELONS TORLEY!&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: What is going to improve with Havok4?&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: we don&#039;t lag&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OH GOSH THAT CRASH HURT.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: just put on his Sr. freebie outfit :)&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: gosh I hope we can get rid of these stack heap collisions that are becomming more and more frequent&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: we crashed Torley Oops&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: UHOH&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Initially LSL will run (800x faster) on mono. But hopefully we will be able to put LSL in the trash where it belongs and use python/C#/Perl and all the other real languages with object handling instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: the 16kb limit is very very fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I dunno what crashed me.&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: should i take off my hair?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; But uh I&#039;m back. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: group crash&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: there she is&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: hi there&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Last thing I saw was something about oranges, Gareth. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: he&#039;s back!&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hehe =)&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: wb dear&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Kitten - 16kb for bytecode And memory!&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: welcome back ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: variables, etc&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: Torley: i done the female av thing!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: that just got a lot smaller&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oranges may be my 3rd fave fruit, after Watermelon and Strawberry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha.&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: eh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I am Torley Jr. now... on my tester account.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Well, I think mono is supposed to help with the llGetFreeMemory() issues.&amp;lt;br&amp;gt;&lt;br /&gt;
No room to sit here, try another spot.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: eh is right, thats why we hate it.&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: now that....sucks..lol&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: Torley ... (sorry i asked allready) .... is there maybe allready a timestamp for the new windlight 1st-look? A week, a month ... two or three till release of the 1st-look?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ll take a seat on the melon.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: rofl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh wow so much chat!&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Err, that should have been 8000 times faster.&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: the first place you will see it is speed for certain kinds of script&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: like math oriented and AI/logic&amp;lt;br&amp;gt;&lt;br /&gt;
JayR Cela: dont even get me started on the cross-gender role play issue&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: although what already works will work a whole lot better&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: the only other time i&#039;ve been here it was MUCH more quiet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Theodore: I am hoping within a few weeks, but that&#039;s tentative... we&#039;ve been playing whack-a-mole with some nasty bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Sheilds &amp;amp; weapons will be the first to utilize the new speed, I&#039;m sure of it Sai&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: kk ty ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: bless my legacy ware&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; But we are getting really close, and it&#039;s encouraging.&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Cool.&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: yay ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: is physics a big chokepoint on the sims currently?&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: anything with a throttled function call will stay throttled&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Everyone interested in WindLight should definitely see my project updates @ http://wiki.secondlife.com/wiki/User:Torley_Linden as we get closer and cloer. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: for the first time ever, scripters who right the worlds laggiest code won&#039;t be at an instant disadvantage&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: tease!&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: torley did you see that URL for Windlight pluss proosals?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Right, but events will happen much faster&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Saijanai, not yet, where are those?&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: https://wiki.secondlife.com/wiki/Use_Cases#Extended_Capability_Clients&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *looks*&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Kooky, laggiest code is an advantage right now :(&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: heh. personally, i think maybe they ought to be at a disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *reads*&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: How is that Gigs?&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Kooky: the scripter that puts a script in each prim, or uses 10 scripts to accomplish what 1 could do, gets that much more resources.&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Kooky: the way that the script resources are allocated right now encourages lag&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: Torley: isn&#039;t the current lag due to sim single-threading and network bottlenecks?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: true&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh yeah, a lot of the basic meat of those ideas there are definitely yummy... some of them are planned for future phases of WindLight for us.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Gigs: really.. i hope that is changed&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Yeah. People use lots of scripts to get around the artifical delays imposed.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: No, currently lag is caused more by cruddy code... like the LSL engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: JetZep, maybe sometime in the distant future :)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: thats true Carl&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Gareth: I don&#039;t know the technical specifics; someone like Zero could fill you in better. But there is a fair amount of lag complained about due to physics which Havok4 should improve. Depends what kind of &amp;quot;lag&amp;quot; you&#039;re talking about, let&#039;s break it down...&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: I do custom scripts so I know a lot about that... heh :E.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I have a newb ejecter that uses 10 scripts to do that.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Time for cuddly code not cruddy code.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Good to have you all here with me. :)&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: people should be rewarded for efficiency, not the laggy coders rewarded with resources&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: heh&amp;lt;br&amp;gt;&lt;br /&gt;
JayR Cela: well the data-base code seems to be working fairly well / past week or so&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: i remember wong&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t like resource hogs! ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Morgaine Dinova: You&#039;ve been Slashdotted by the Groupies, Torley ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: so....ermm.....question. when the whole mono thing finally does happen....what happens to the existing lsl code? especially the scripts that work right now, but have their source code &amp;quot;missing from database&amp;quot;? :P&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I&#039;ll admit it&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hehe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; LOL Morgaine.&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: some how i really can&#039;t see these scripts being that much of a burden&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: AWGied&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: some of my objects arn&#039;t the cleanest code&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: just think of a php script .. on an apache engine&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: everyone here isn&#039;t wearing their tag&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Ooooohhhhh good question&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Old LSL will work fine, but everything has to be recompiled.&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: we should wear a &amp;quot;crashing torley&amp;quot; tag&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm I mouseover on Grasmere and it says &amp;quot;1 person&amp;quot;, that&#039;s definitely wrong on the World Map. Anyone else seeing the same thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahah Gareth.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Torley: i get that bug often&amp;lt;br&amp;gt;&lt;br /&gt;
Kerutsen Sellery: i see 25&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Yep Torley&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: amount of people in sim isnt displayed properly&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: i&#039;m still on the old viewer&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: i&#039;m seeing accurate details&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: Thats one reason mono has taken so long. Its going to take a lot of testing to make sure they dont beak scripts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; At first, I thought you guys were Active Worlds Groupies, but thank heavens you&#039;re not, because I kept getting kicked there!&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Orzga, PHP is 1000 times more efficient than LSL, not to mention, not many web servers have 3293 scripts running on them at the same time... but this sim does.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Map&#039;s screwed up again, someone call the monkeys&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: I see 25 too&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OK thanks for sharing your experiences... 25... nice number. =o)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I&#039;m on RC+NE-BE-s&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: i won&#039;t update until the latest viewer has been forced upon us or has been fully audited by billions of people&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: LSL recompile can be done on a &amp;quot;selected prim&amp;quot; basis&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: map is not working .. oh my /sarcasm/&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: php scripts don&#039;t run for a very long time either, few milliseconds&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: AW Groupies. Zha Ewry&#039;s inworld AWG group&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: heh, no active worlds&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: individual events on LSL scripts don&#039;t run a long time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yup I was kinda joking.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I would hope in the future we get a dev who takes ownership of the map and rulez it, because currently there isn&#039;t... and I know, I know... lots of loose ends.&amp;lt;br&amp;gt;&lt;br /&gt;
Hermit Barber: Kerutsen: LSL runs much better under mono. Its just that real sestems people would move on to languages where you don&#039;t spend more time figuring out how to code past the obstacles (deliberate and accidental) than solving trhe problem at hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: https://wiki.secondlife.com/wiki/Use_Cases#Extended_Capability_Clients&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: right andost php&#039;s scripts typically are hunderds of liens.&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: oops&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: The map refresshes too much considering it doesn&#039;t update but once ever couple weeks or so&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Sai - thats definatly a question we should raise next week, perhaps hit Zero with it?&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: the scheduler has to poll every script every frame to see if it has events.&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: sad but true&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; JetZep: I wish it cached better too!&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: https://wiki.secondlife.com/wiki/AW_Groupies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like having more Lindens inworld doing office hours.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: because I have some objects that have scripts that are lost, but still execute due to the bytecode is still in place&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh you guys even got a wiki page, right on...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *checks it out*&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: the sim is single-threaded and nasty last i heard&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: So they can&#039;t be recompile&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Sure we have. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: recompiled&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: we thought we&#039;d say hellow to you en masse&amp;lt;br&amp;gt;&lt;br /&gt;
Carl Omlet: heh&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: apparently named after the wikiwiki dance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That is so nice of you!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I sometimes see some of ya at other triages...&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: there are a few closet members here&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: which i would perform if i wasn&#039;t lagged out&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; and I&#039;m continuing to co-host Ben&#039;s and Bridie&#039;s (currently Aric and I do those while Bridie is OOO).&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Saijanai: Sounds like you have the makings of a secret society, only more open source! Haha.&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: tied up a a closet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;lt;.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: :P&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: i would hate to see Zero&#039;s office hours at the same time as yours&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: OW&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Whoa Nock, that&#039;s a nice chair, where&#039;d you get it from?&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: Torley - ever pondered cutting bits of melon out and dropping prim count?&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: yeah. Most of us are ZEro groupies cause his work is so AW oriented&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Gareth: Which ones though? :D&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: it&#039;s Herman Miller&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Object does not appear to be for sale.&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Not sure if you have seen this, Torley, but it involes watermelons. http://www.innocentenglish.com/funny-pics/lolcats/funny-cat-swallow-watermelon.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: of course, all i done with my orange was sat in there cuddling a bunny&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Torley: I always tell people that Linden Lab threw that economist into the bay to dispose of the evidence :)&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: They officially came in to SL @ Avalon SIM.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Nock: Which region? AHHH Avalon eh? OK... thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *makes a note*&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: and then randomly inviting people to see how cool it was&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: replace with a big friendly orange like i used to have in Garethland a long time ago&amp;lt;br&amp;gt;&lt;br /&gt;
Gigs Taggart: Torley: not many people remember the economist now though hehe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Memoriiiies...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - we&#039;re gonna have to upgrade your meeting area too&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *looks at the link Kyra sent*&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: out of order chat sucks&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I thought just Zero&#039;s was overcrowded&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Maybe someday I&#039;d have like a Roger Dean-style floating island but I thrive on more modern means for now.&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t think I could deal with a stadium yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
JayR Cela: bye-byee everyone&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Torley you need a watermelon jack-0-lantern&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: mleons are modern?&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: i have a signed roger dean :P&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha... I&#039;ve seen that WUTERMLON pic before.&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: get with the orangey times torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: Wait til you see morgaine&#039;s plans for a 10,000 avatar sim&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Er, &amp;quot;modest&amp;quot;, not &amp;quot;modern&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What the heck is wrong with me.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: gigs will strangle me for this but aspie fruit wars!&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;d like to see so many avatars to crowd the battlefield a la 300...&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: 10K avatar sim.. omg&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: err, region != sim&amp;lt;br&amp;gt;&lt;br /&gt;
Exosius Woolley: Thank you all for a lovely time. Torley, nice to finally meet you, I&#039;m a big fan of your fabulousness. Have a great time!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve got to stay with watermelon. I&#039;m not budging on that... loyalty counts for something ya know. =D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awww nice to meet you too and thanks for coming Exosius!&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: sim == simulator process&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: and the lemon&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: region, sim, something that can hold avatars&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 6&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel rang Theodore&#039;s bell.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Watermellons are the best.&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: Torley: the orange and the pear will fight thee!&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: region == virtual land, sim == the server daemon that hosts bits of it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh my gosh, pardon me for leaving right on the dot, I know I normally stay longer but I have a meeting with our Resident eXperience group, and so I must bid adieu for now... remember, I won&#039;t have office hours next week, but the week after that I hope to resume &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Best food, best color, always means a party or a picnic even when there isn&#039;t one...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: SEe you in 2 weeks Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Animation Overide - Modified: Couldn&#039;t find animation ---*MM* Model pose 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thus, I teleport out for now, and graciously thank each and all of you for coming to my watermelony Office Hour!&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Bye Torley good luck with everything&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: ahh, have fun and say hi to RX Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Saijanai Kuhn: take care&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: thanks for holding hours today Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Or perhaps sooner, if you see me at another office hour!&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: well, hopefully next week it&#039;ll be more than just &amp;quot;hey, look at your office&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: B-bye!!! :D&amp;lt;br&amp;gt;&lt;br /&gt;
Theodore Folsom: Torley =)&amp;lt;br&amp;gt;&lt;br /&gt;
Kyra Vixen: Take care, Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You&#039;re welcome, thanx for being with me!&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: and see you next Triage :P&amp;lt;br&amp;gt;&lt;br /&gt;
Wyn Galbraith: Take care, thanks Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
Nock Forager: bye Torley-. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Igel Hawks: Bye Torley and thanks for your time&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
Orzga Aabye: the tripping w/ torley hour&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha. Take care all... tata for now and have a lovely, fun-filled weekend! =)&amp;lt;br&amp;gt;&lt;br /&gt;
Gareth Ellison: goodbye&amp;lt;br&amp;gt;&lt;br /&gt;
Handmadeandroid Zenovka: bye bye torley, safe move&amp;lt;br&amp;gt;&lt;br /&gt;
Tillie Ariantho: Bye Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
Daedalus Young: bye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *smiles and waves*&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=453413</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=453413"/>
		<updated>2009-08-09T12:08:07Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ( Rez Day : Jan 30 2005 ) or Robert Thomas, is a reactive music composer who has worked on a number of innovative projects in various digital environments. He created the first major virtual world soundtrack for Mexico&#039;s official presence in SL - Visit Mexico. He has also created a large scale soundtrack for Costa Rica in SL.&lt;br /&gt;
&lt;br /&gt;
He is currently working at RJDJ : [http://rjdj.me/] A company who make a revolutionary iPhone app which creates reactive music from your surroundings and actions.&lt;br /&gt;
&lt;br /&gt;
His music installation work often explores non linear musical methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes, mouse gestures and avatar movement.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant. [http://secondlife.com/solution_providers/listings.php?id=1876]&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
During its time of activity, Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=137712</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=137712"/>
		<updated>2008-11-10T00:59:16Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ( Rez Day : Jan 30 2005 ) or Robert Thomas ( born May 17, 1974 near London, UK ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes, mouse gestures and avatar movement.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant. [http://secondlife.com/solution_providers/listings.php?id=1876]&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=135952</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=135952"/>
		<updated>2008-11-08T19:17:12Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ( Rez Day : Jan 30 2005 ) or Robert Thomas ( born May 17, 1974 in Welwyn Garden City, England ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes, mouse gestures and avatar movement.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant. [http://secondlife.com/solution_providers/listings.php?id=1876]&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=131482</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=131482"/>
		<updated>2008-11-06T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ( Rez Day : Jan 30 2005 ) or Robert Thomas ( born May 17, 1974 in Welwyn Garden City, England ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant. [http://secondlife.com/solution_providers/listings.php?id=1876]&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124482</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124482"/>
		<updated>2008-10-30T23:09:18Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ( Rez Day : Jan 30 2005 ) or Robert Thomas ( born May 17, 1974 in Welwyn Garden City, England ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124462</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124462"/>
		<updated>2008-10-30T23:00:59Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 or Robert Thomas ( born May 17, 1974 in Welwyn Garden City, England ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software, keystrokes and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124442</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124442"/>
		<updated>2008-10-30T23:00:16Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 or Robert Thomas ( born May 17, 1974 in Welwyn Garden City, England ) is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124432</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124432"/>
		<updated>2008-10-30T22:59:22Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 / Robert Thomas born May 17, 1974 in Welwyn Garden City, England is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from them - including unusual uses of VOIP software and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124422</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=124422"/>
		<updated>2008-10-30T22:54:52Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 is a composer and sound designer best known for his work on virtual world soundtracks, installation art and machinima soundtracks. He work often explores non linear soundtrack methods and some of his projects have pioneered new ways of tracking group behaviour and creating musical soundtracks from it - including unusual uses of VOIP software and mouse gestures.&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo is the avatar of Robert Thomas, a London based composer. Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=122242</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=122242"/>
		<updated>2008-10-29T20:34:30Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). &lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo is the avatar of Robert Thomas, a London based composer. Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
====Musical Sound design for SCDA Estates====&lt;br /&gt;
Dizzy provided sound design for a series of interactive vendors for this, Scope Cleaver Design&#039;s rental estate in Second Life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=120782</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=120782"/>
		<updated>2008-10-29T00:08:24Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; Rez Day : Jan 30 2005 is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). &lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo is the avatar of Robert Thomas, a London based composer. Dizzy Banjo Music and Sound, also the name of his music company, works in various other fields of media composition, including radio, advertising and video game soundtracks. &lt;br /&gt;
&lt;br /&gt;
Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
Dizzy Banjo : Seeing with our Ears&lt;br /&gt;
Deja-Vu International Magazine lifestyle article&lt;br /&gt;
December 08 Issue http://dejavu-intl.com/&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=119832</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=119832"/>
		<updated>2008-10-28T13:25:56Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle Machinima====&lt;br /&gt;
This machinima of the SL5B Message in a Bottle project was featured on the Linden blog homepage and was used as part of the SLCC 2008 presentation given by Philip Linden / Rosedale. It has had over 3000 views on youtube and other video sites. It was also voted as one of the top 15 machinima in Second Life for the 2008 Rezzable Machinima Festival. Watch it here : [http://uk.youtube.com/watch?v=t_Pz6M9p_Og]&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108893</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108893"/>
		<updated>2008-10-23T15:14:41Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* PARSEC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q1 2009 by Manning Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108883</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108883"/>
		<updated>2008-10-23T15:13:53Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Passage to Zhong Fu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 64,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108873</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108873"/>
		<updated>2008-10-23T15:13:22Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Equanimity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass. BBC article here : [http://news.bbc.co.uk/1/hi/world/europe/jersey/4479032.stm]&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108863</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108863"/>
		<updated>2008-10-23T15:07:31Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Everything is a Tribute to Mozart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installation by Eshi Otawara hosted on Tivona for a number of months, the SL music community hub island.&lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108853</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108853"/>
		<updated>2008-10-23T15:06:18Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Breather Surface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima with piano music inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108843</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=108843"/>
		<updated>2008-10-23T14:59:00Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
===September 2008===&lt;br /&gt;
====IO at Burning Life 08====&lt;br /&gt;
Dizzy was chosen for one of the juried artist plots at Burning Life 08, for which he created an immersive interactive ride like installation called IO. The installation teleported residents high above the playa, up into a ethereal heavenly mothership space, from which they could take a capsule ride way up to over 1000m through a giant glowing nebula. The build, whilst occupying over 600m of total height used no megaprims. It featured physics scripting by Chase Marellan. IO was also set to a haunting score comissioned by the piano and singing saw duet Alpha Walker and David Weiss, which Dizzy composed specifically for the installation. The movement of the capsules was timed to synchronise with the evolition of the music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=90077</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=90077"/>
		<updated>2008-09-07T04:07:14Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Explodemon! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios. Exhibited at the Game Developers Conference [http://gdconf.com/] in San Francisco Feb 2008&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=89779</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=89779"/>
		<updated>2008-09-05T11:59:37Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks. Dizzy is an official Second Life Linden Lab (R) Solution Provider (SLDEV) - Music and Sound Consultant.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Residents]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=87513</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=87513"/>
		<updated>2008-08-21T22:12:30Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
===August 2008===&lt;br /&gt;
====Gestural Music 01====&lt;br /&gt;
An interactive exhibit for 3 avatars which allows users to create music through mouse gestures. Exhibited at the SLART® Summer Festival 2008. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=80794</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=80794"/>
		<updated>2008-07-26T19:35:20Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
====Triptych====&lt;br /&gt;
Soundtrack to an installation of the same name by Poid Mahovlich, on Princeton University&#039;s Princeton North sim.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76843</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76843"/>
		<updated>2008-07-07T23:00:37Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Message in a Bottle for SL5B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : [http://www.youtube.com/watch?v=5xLt-vyKQoc] ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76842</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76842"/>
		<updated>2008-07-07T23:00:05Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Selected other press==&lt;br /&gt;
&lt;br /&gt;
====Company websites====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
====Metaverse blogs====&lt;br /&gt;
PARSEC : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/01/speaking-in-lig.html#more&lt;br /&gt;
MEXICO : &lt;br /&gt;
http://nwn.blogs.com/nwn/2008/04/music-for-the-m.html&lt;br /&gt;
http://npirl.blogspot.com/2008/04/dizzy-banjos-designs-on-music-for.html&lt;br /&gt;
DYNAFLEUR :&lt;br /&gt;
http://npirl.blogspot.com/2008/01/dynafleur-dynamics-of-group.html&lt;br /&gt;
MESSAGE IN A BOTTLE :&lt;br /&gt;
http://secondslog.blogspot.com/2008/06/lillie-yifu-and-dizzy-banjos-message-in.html&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video. Watch here : [http://mor.myslipod.com/morejrobotsanddonuts.mp4]&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76834</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76834"/>
		<updated>2008-07-07T22:31:58Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN.&lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
====Metaverse Week in Review on Operator 11====&lt;br /&gt;
Dizzy often contributes to Metaverse Week in Review, an Operator 11 show hosted by Malburns Writer and Tara Yeats : &lt;br /&gt;
&lt;br /&gt;
==Other Press==&lt;br /&gt;
&lt;br /&gt;
====Interview for Orange Island====&lt;br /&gt;
Official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
Official site of vBusiness Expo : http://vbusinessexpo.com/&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76829</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76829"/>
		<updated>2008-07-07T22:12:49Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
&lt;br /&gt;
Interview for Orange Island, official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
====ColeMarie Soleil Live at SL5B Machinima====&lt;br /&gt;
Short machinima of Second Life musician ColeMarie Soleil performing at the finale concert of Second Life&#039;s 5th birthday. Featured on CNN&#039;s iReport site : Watch here :[http://www.ireport.com/docs/DOC-43389]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76823</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76823"/>
		<updated>2008-07-07T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
&lt;br /&gt;
Interview for Orange Island, official blog of Orange in SL : [http://www.orange-island.com/?p=420]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76282</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76282"/>
		<updated>2008-07-04T19:11:46Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008. He is also creating a series of Metamusic video podcasts documenting various sound and music installtion projects around the SL Grid. The first ( on Bid Messmer&#039;s &amp;quot;Remedy Exploration&amp;quot; ) can be found here : [http://www.youtube.com/watch?v=dXPJb_KdRGw]&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76281</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76281"/>
		<updated>2008-07-04T19:09:30Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Breather Surface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s 14000+ prim sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76280</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=76280"/>
		<updated>2008-07-04T19:08:10Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
===July 2008===&lt;br /&gt;
====Breather Surface====&lt;br /&gt;
Music and short machinima inspired by Miki Gymnast&#039;s sculpture of the same name briefly hosted on Rezzable Collectors Gallery. Watch here : [http://www.youtube.com/watch?v=vjKSewAdR4g]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75417</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75417"/>
		<updated>2008-06-30T16:01:23Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews and Panel Discussions==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
====SL Musicians building RL Careers at SL5B====&lt;br /&gt;
Panel : Nexeus Fatale, Keiko Takamura, Hep Shepherd, Slim Warrior, Dizzy Banjo, Benton Wunderlich. Panel hosted by Blondin Linden.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75169</id>
		<title>SL5B/Locations of Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75169"/>
		<updated>2008-06-28T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a quick guide of Places to Visit at SL5B. Taken from a Forum Thread on the Second Life Forums which can be found [http://forums.secondlife.com/showthread.php?t=267010 Here]. Want your exhibit listed? Post the name, SLurl and Details onto that thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visit [http://wiki.secondlife.com/wiki/SL5B the SL5B Wiki] for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [https://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates Click here] for the SLUrl to the SL5B Main Stage (and welcome area) and the other Live Performance Stages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Exhibit Name&lt;br /&gt;
! Exhibit Description&lt;br /&gt;
! SL5B Sim&lt;br /&gt;
! SLUrl&lt;br /&gt;
! Group&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Message in a Bottle || By Dizzy Banjo, Lillie Yifu &amp;amp; residents of SL || SL5B Copy || &lt;br /&gt;
[http://slurl.com/secondlife/SL5B%20Copy/11/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Greenies Exhibit || The Greenies Plot || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/106/131/23 Click Here]|| Greenies &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Down the Rabbit Hole || By LittleToe Bartlett &amp;amp; Pavig Lok || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/10/183/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Flying Tribe Sculpties || Showcase || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/6/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kids5B Exhibit || Gateway to the offsite Kids5B event || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/251/27/23 Click Here] || Kids5B&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Marianne McCann | Marianne McCann]]: A Second Childhood || Photography exhibit under a kinetic sculpture || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/6/137/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Childhood Dreams || Master work directed by Loki Eliot; a pop-up storybook inside a geodesic dome || SL5B move || [http://slurl.com/secondlife/SL5B%20Move/13/102/23 Click Here] || Second Life Children&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robin Sojourner | Robin Sojourner]]: Creativity in Second Life || Educational Exhibit on content creation in [[Second Life]] || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/8/113/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Youthful Creativity and Roleplay || Ceera and Reisuki&#039;s sandcastle under seige by adult worries|| SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/93/1/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Caledon || Steampunk Victorian Caledon - a Second Life micronation! || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/78/120/23 Click Here] || Caledon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linden Lab Exhibit || Showcase || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/5/61/23 Click Here] || Linden Lab&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eshi Otawara&#039;s Phoenix dress || Click the center to wear it! || SL5B Delegoose || [http://slurl.com/secondlife/SL5B%20Delegoose/42/48/42 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Undiscovered Florida || none || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/172/250/22 Click Here] || none &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:bladyblue Bommerang | bladyblue Bommerang]] : CLUB SCHOOL || International Appeal of Virtual DJing || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/114/93/23 Click Here] || CLUB SCHOOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Camp Duck Itch || Campground for Second Life&#039;s virtual Boy Scouts || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/69/118/21 Click Here] || Boy Scouts of Second Life&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clipeze Jazz Lounge || Dance to Martini in the Morning radio stream || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/109/197/23 Click Here] || Clipeze inSL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Imagination || Art and Photography || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/116/133/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Lesbos || Showcase || SL5B Physical || [http://slurl.com/secondlife/SL5B%20Physical/228/17/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Wyrms Exhibit || Here Be Dragons || SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/28/222/26 Click Here] || Isle of Wyrms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Norjo/ SoNiC SuBWaY || Representing the Electronic DJ Scene || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/155/75/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Second Life Music Community || Music || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/123/175/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation || PopulationAlert.org || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/250/6/28 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Visualizing ODEs || Mathematics || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/122/89/23 Click Here] || none&lt;br /&gt;
|- &lt;br /&gt;
| The Photo Institute || none || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/160/30/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Brooklyn is Watching || none || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/49/183/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Graphics art Display || Art || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/161/197/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| A replica of the Church of Saint Donatus, Zadar, Croatia || none || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/60/166/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Second Life Paganism || A celebration || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/99/41/23 Click Here] || none &lt;br /&gt;
|-&lt;br /&gt;
| The Prims Abuser || Showcase || SL5B Flexi || [http://slurl.com/secondlife/SL5B%20Flexi/118/222/23/ Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| ZA Motors &amp;amp; ZA Marine || Low prim high detail sculpted object exhibition || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/186/52/25 Click Here] || ZA Marine &lt;br /&gt;
|-&lt;br /&gt;
| Take a Walk on the Tiny Side! || Tinies! : D || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/79/110/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Want to be On YouTube? || Recording the Visitors! : D || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/134/16/22/ Click Here] || none &lt;br /&gt;
|- &lt;br /&gt;
| Psoulocybe || Art In A Digital World || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/138/116/22 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Through the Looking Glass&amp;quot; || A MUST see || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/160/123/23 Click Here] || Scarlet Creative &lt;br /&gt;
|-&lt;br /&gt;
| Second Life Portuguese Speaking Mentor Group  || Education, Language &amp;amp; Volunteering || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/133/66/23 Click Here] || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75168</id>
		<title>SL5B/Locations of Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75168"/>
		<updated>2008-06-28T17:00:00Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a quick guide of Places to Visit at SL5B. Taken from a Forum Thread on the Second Life Forums which can be found [http://forums.secondlife.com/showthread.php?t=267010 Here]. Want your exhibit listed? Post the name, SLurl and Details onto that thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visit [http://wiki.secondlife.com/wiki/SL5B the SL5B Wiki] for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [https://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates Click here] for the SLUrl to the SL5B Main Stage (and welcome area) and the other Live Performance Stages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Exhibit Name&lt;br /&gt;
! Exhibit Description&lt;br /&gt;
! SL5B Sim&lt;br /&gt;
! SLUrl&lt;br /&gt;
! Group&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Message in a Bottle || By Dizzy Banjo, Lillie Yifu and the residents of SL || SL5B Copy || &lt;br /&gt;
[http://slurl.com/secondlife/SL5B%20Copy/11/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Greenies Exhibit || The Greenies Plot || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/106/131/23 Click Here]|| Greenies &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Down the Rabbit Hole || By LittleToe Bartlett &amp;amp; Pavig Lok || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/10/183/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Flying Tribe Sculpties || Showcase || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/6/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kids5B Exhibit || Gateway to the offsite Kids5B event || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/251/27/23 Click Here] || Kids5B&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Marianne McCann | Marianne McCann]]: A Second Childhood || Photography exhibit under a kinetic sculpture || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/6/137/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Childhood Dreams || Master work directed by Loki Eliot; a pop-up storybook inside a geodesic dome || SL5B move || [http://slurl.com/secondlife/SL5B%20Move/13/102/23 Click Here] || Second Life Children&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robin Sojourner | Robin Sojourner]]: Creativity in Second Life || Educational Exhibit on content creation in [[Second Life]] || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/8/113/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Youthful Creativity and Roleplay || Ceera and Reisuki&#039;s sandcastle under seige by adult worries|| SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/93/1/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Caledon || Steampunk Victorian Caledon - a Second Life micronation! || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/78/120/23 Click Here] || Caledon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linden Lab Exhibit || Showcase || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/5/61/23 Click Here] || Linden Lab&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eshi Otawara&#039;s Phoenix dress || Click the center to wear it! || SL5B Delegoose || [http://slurl.com/secondlife/SL5B%20Delegoose/42/48/42 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Undiscovered Florida || none || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/172/250/22 Click Here] || none &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:bladyblue Bommerang | bladyblue Bommerang]] : CLUB SCHOOL || International Appeal of Virtual DJing || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/114/93/23 Click Here] || CLUB SCHOOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Camp Duck Itch || Campground for Second Life&#039;s virtual Boy Scouts || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/69/118/21 Click Here] || Boy Scouts of Second Life&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clipeze Jazz Lounge || Dance to Martini in the Morning radio stream || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/109/197/23 Click Here] || Clipeze inSL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Imagination || Art and Photography || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/116/133/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Lesbos || Showcase || SL5B Physical || [http://slurl.com/secondlife/SL5B%20Physical/228/17/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Wyrms Exhibit || Here Be Dragons || SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/28/222/26 Click Here] || Isle of Wyrms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Norjo/ SoNiC SuBWaY || Representing the Electronic DJ Scene || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/155/75/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Second Life Music Community || Music || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/123/175/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation || PopulationAlert.org || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/250/6/28 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Visualizing ODEs || Mathematics || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/122/89/23 Click Here] || none&lt;br /&gt;
|- &lt;br /&gt;
| The Photo Institute || none || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/160/30/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Brooklyn is Watching || none || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/49/183/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Graphics art Display || Art || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/161/197/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| A replica of the Church of Saint Donatus, Zadar, Croatia || none || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/60/166/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Second Life Paganism || A celebration || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/99/41/23 Click Here] || none &lt;br /&gt;
|-&lt;br /&gt;
| The Prims Abuser || Showcase || SL5B Flexi || [http://slurl.com/secondlife/SL5B%20Flexi/118/222/23/ Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| ZA Motors &amp;amp; ZA Marine || Low prim high detail sculpted object exhibition || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/186/52/25 Click Here] || ZA Marine &lt;br /&gt;
|-&lt;br /&gt;
| Take a Walk on the Tiny Side! || Tinies! : D || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/79/110/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Want to be On YouTube? || Recording the Visitors! : D || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/134/16/22/ Click Here] || none &lt;br /&gt;
|- &lt;br /&gt;
| Psoulocybe || Art In A Digital World || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/138/116/22 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Through the Looking Glass&amp;quot; || A MUST see || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/160/123/23 Click Here] || Scarlet Creative &lt;br /&gt;
|-&lt;br /&gt;
| Second Life Portuguese Speaking Mentor Group  || Education, Language &amp;amp; Volunteering || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/133/66/23 Click Here] || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75167</id>
		<title>SL5B/Locations of Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75167"/>
		<updated>2008-06-28T16:59:43Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a quick guide of Places to Visit at SL5B. Taken from a Forum Thread on the Second Life Forums which can be found [http://forums.secondlife.com/showthread.php?t=267010 Here]. Want your exhibit listed? Post the name, SLurl and Details onto that thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visit [http://wiki.secondlife.com/wiki/SL5B the SL5B Wiki] for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [https://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates Click here] for the SLUrl to the SL5B Main Stage (and welcome area) and the other Live Performance Stages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Exhibit Name&lt;br /&gt;
! Exhibit Description&lt;br /&gt;
! SL5B Sim&lt;br /&gt;
! SLUrl&lt;br /&gt;
! Group&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Message in a Bottle || By Dizzy Banjo, Lillie Yifu and the residents of SL || SL5B Copy || &lt;br /&gt;
[http://slurl.com/secondlife/SL5B%20Copy/11/139/23 Click Here]|| SL Residents&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Greenies Exhibit || The Greenies Plot || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/106/131/23 Click Here]|| Greenies &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Down the Rabbit Hole || By LittleToe Bartlett &amp;amp; Pavig Lok || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/10/183/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Flying Tribe Sculpties || Showcase || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/6/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kids5B Exhibit || Gateway to the offsite Kids5B event || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/251/27/23 Click Here] || Kids5B&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Marianne McCann | Marianne McCann]]: A Second Childhood || Photography exhibit under a kinetic sculpture || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/6/137/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Childhood Dreams || Master work directed by Loki Eliot; a pop-up storybook inside a geodesic dome || SL5B move || [http://slurl.com/secondlife/SL5B%20Move/13/102/23 Click Here] || Second Life Children&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robin Sojourner | Robin Sojourner]]: Creativity in Second Life || Educational Exhibit on content creation in [[Second Life]] || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/8/113/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Youthful Creativity and Roleplay || Ceera and Reisuki&#039;s sandcastle under seige by adult worries|| SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/93/1/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Caledon || Steampunk Victorian Caledon - a Second Life micronation! || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/78/120/23 Click Here] || Caledon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linden Lab Exhibit || Showcase || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/5/61/23 Click Here] || Linden Lab&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eshi Otawara&#039;s Phoenix dress || Click the center to wear it! || SL5B Delegoose || [http://slurl.com/secondlife/SL5B%20Delegoose/42/48/42 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Undiscovered Florida || none || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/172/250/22 Click Here] || none &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:bladyblue Bommerang | bladyblue Bommerang]] : CLUB SCHOOL || International Appeal of Virtual DJing || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/114/93/23 Click Here] || CLUB SCHOOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Camp Duck Itch || Campground for Second Life&#039;s virtual Boy Scouts || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/69/118/21 Click Here] || Boy Scouts of Second Life&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clipeze Jazz Lounge || Dance to Martini in the Morning radio stream || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/109/197/23 Click Here] || Clipeze inSL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Imagination || Art and Photography || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/116/133/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Lesbos || Showcase || SL5B Physical || [http://slurl.com/secondlife/SL5B%20Physical/228/17/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Wyrms Exhibit || Here Be Dragons || SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/28/222/26 Click Here] || Isle of Wyrms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Norjo/ SoNiC SuBWaY || Representing the Electronic DJ Scene || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/155/75/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Second Life Music Community || Music || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/123/175/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation || PopulationAlert.org || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/250/6/28 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Visualizing ODEs || Mathematics || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/122/89/23 Click Here] || none&lt;br /&gt;
|- &lt;br /&gt;
| The Photo Institute || none || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/160/30/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Brooklyn is Watching || none || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/49/183/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Graphics art Display || Art || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/161/197/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| A replica of the Church of Saint Donatus, Zadar, Croatia || none || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/60/166/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Second Life Paganism || A celebration || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/99/41/23 Click Here] || none &lt;br /&gt;
|-&lt;br /&gt;
| The Prims Abuser || Showcase || SL5B Flexi || [http://slurl.com/secondlife/SL5B%20Flexi/118/222/23/ Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| ZA Motors &amp;amp; ZA Marine || Low prim high detail sculpted object exhibition || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/186/52/25 Click Here] || ZA Marine &lt;br /&gt;
|-&lt;br /&gt;
| Take a Walk on the Tiny Side! || Tinies! : D || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/79/110/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Want to be On YouTube? || Recording the Visitors! : D || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/134/16/22/ Click Here] || none &lt;br /&gt;
|- &lt;br /&gt;
| Psoulocybe || Art In A Digital World || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/138/116/22 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Through the Looking Glass&amp;quot; || A MUST see || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/160/123/23 Click Here] || Scarlet Creative &lt;br /&gt;
|-&lt;br /&gt;
| Second Life Portuguese Speaking Mentor Group  || Education, Language &amp;amp; Volunteering || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/133/66/23 Click Here] || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75166</id>
		<title>SL5B/Locations of Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B/Locations_of_Interest&amp;diff=75166"/>
		<updated>2008-06-28T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a quick guide of Places to Visit at SL5B. Taken from a Forum Thread on the Second Life Forums which can be found [http://forums.secondlife.com/showthread.php?t=267010 Here]. Want your exhibit listed? Post the name, SLurl and Details onto that thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visit [http://wiki.secondlife.com/wiki/SL5B the SL5B Wiki] for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; [https://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates Click here] for the SLUrl to the SL5B Main Stage (and welcome area) and the other Live Performance Stages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Exhibit Name&lt;br /&gt;
! Exhibit Description&lt;br /&gt;
! SL5B Sim&lt;br /&gt;
! SLUrl&lt;br /&gt;
! Group&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Message in a Bottle || By Dizzy Banjo, Lillie Yifu and the residents of SL || SL5B Copy || &lt;br /&gt;
[http://slurl.com/secondlife/SL5B%20Copy/11/139/23 Click Here] || SL Residents&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Greenies Exhibit || The Greenies Plot || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/106/131/23 Click Here]|| Greenies &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Down the Rabbit Hole || By LittleToe Bartlett &amp;amp; Pavig Lok || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/10/183/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Flying Tribe Sculpties || Showcase || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/6/139/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kids5B Exhibit || Gateway to the offsite Kids5B event || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/251/27/23 Click Here] || Kids5B&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Marianne McCann | Marianne McCann]]: A Second Childhood || Photography exhibit under a kinetic sculpture || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/6/137/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Childhood Dreams || Master work directed by Loki Eliot; a pop-up storybook inside a geodesic dome || SL5B move || [http://slurl.com/secondlife/SL5B%20Move/13/102/23 Click Here] || Second Life Children&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robin Sojourner | Robin Sojourner]]: Creativity in Second Life || Educational Exhibit on content creation in [[Second Life]] || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/8/113/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Youthful Creativity and Roleplay || Ceera and Reisuki&#039;s sandcastle under seige by adult worries|| SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/93/1/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Caledon || Steampunk Victorian Caledon - a Second Life micronation! || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/78/120/23 Click Here] || Caledon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Linden Lab Exhibit || Showcase || Second Life Birthday || [http://slurl.com/secondlife/Second%20Life%20Birthday/5/61/23 Click Here] || Linden Lab&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eshi Otawara&#039;s Phoenix dress || Click the center to wear it! || SL5B Delegoose || [http://slurl.com/secondlife/SL5B%20Delegoose/42/48/42 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Undiscovered Florida || none || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/172/250/22 Click Here] || none &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[User:bladyblue Bommerang | bladyblue Bommerang]] : CLUB SCHOOL || International Appeal of Virtual DJing || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/114/93/23 Click Here] || CLUB SCHOOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Camp Duck Itch || Campground for Second Life&#039;s virtual Boy Scouts || SL5B Move || [http://slurl.com/secondlife/SL5B%20Move/69/118/21 Click Here] || Boy Scouts of Second Life&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clipeze Jazz Lounge || Dance to Martini in the Morning radio stream || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/109/197/23 Click Here] || Clipeze inSL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Imagination || Art and Photography || SL5B Sculpty || [http://slurl.com/secondlife/SL5B%20Sculpty/116/133/23 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Lesbos || Showcase || SL5B Physical || [http://slurl.com/secondlife/SL5B%20Physical/228/17/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Wyrms Exhibit || Here Be Dragons || SL5B Copy || [http://slurl.com/secondlife/SL5B%20Copy/28/222/26 Click Here] || Isle of Wyrms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Norjo/ SoNiC SuBWaY || Representing the Electronic DJ Scene || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/155/75/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Second Life Music Community || Music || SL5B Rezzed || [http://slurl.com/secondlife/SL5B%20Rezzed/123/175/24 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation || PopulationAlert.org || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/250/6/28 Click Here] || none&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Visualizing ODEs || Mathematics || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/122/89/23 Click Here] || none&lt;br /&gt;
|- &lt;br /&gt;
| The Photo Institute || none || SL5B Rotate || [http://slurl.com/secondlife/SL5B%20Rotate/160/30/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Brooklyn is Watching || none || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/49/183/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Graphics art Display || Art || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/161/197/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| A replica of the Church of Saint Donatus, Zadar, Croatia || none || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/60/166/24 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Second Life Paganism || A celebration || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/99/41/23 Click Here] || none &lt;br /&gt;
|-&lt;br /&gt;
| The Prims Abuser || Showcase || SL5B Flexi || [http://slurl.com/secondlife/SL5B%20Flexi/118/222/23/ Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| ZA Motors &amp;amp; ZA Marine || Low prim high detail sculpted object exhibition || SL5B Edit || [http://slurl.com/secondlife/SL5B%20Edit/186/52/25 Click Here] || ZA Marine &lt;br /&gt;
|-&lt;br /&gt;
| Take a Walk on the Tiny Side! || Tinies! : D || SL5B Ruthed || [http://slurl.com/secondlife/SL5B%20Ruthed/79/110/23 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| Want to be On YouTube? || Recording the Visitors! : D || SL5B Rebake || [http://slurl.com/secondlife/SL5B%20Rebake/134/16/22/ Click Here] || none &lt;br /&gt;
|- &lt;br /&gt;
| Psoulocybe || Art In A Digital World || SL5B Render || [http://slurl.com/secondlife/SL5B%20Render/138/116/22 Click Here] || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Through the Looking Glass&amp;quot; || A MUST see || SL5B Stretch || [http://slurl.com/secondlife/SL5B%20Stretch/160/123/23 Click Here] || Scarlet Creative &lt;br /&gt;
|-&lt;br /&gt;
| Second Life Portuguese Speaking Mentor Group  || Education, Language &amp;amp; Volunteering || SL5B Dwell || [http://slurl.com/secondlife/SL5B%20Dwell/133/66/23 Click Here] || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75004</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75004"/>
		<updated>2008-06-27T18:21:02Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machinima. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75003</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=75003"/>
		<updated>2008-06-27T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Interviews==&lt;br /&gt;
&lt;br /&gt;
====Tonight Live with Paisley Beebe====&lt;br /&gt;
[http://slcn.tv/tonight-live-paisley-beebe-16mar08]&lt;br /&gt;
&lt;br /&gt;
====Music Academy OnLive with Benton Wunderlich====&lt;br /&gt;
[http://slcn.tv/music-academy-dizzy-banjo]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=74995</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=74995"/>
		<updated>2008-06-27T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured [[User:Poid Mahovlich|Poid Mahovlich]] and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by [[User:Poid Mahovlich|Poid Mahovlich]]. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by [[User:Poid Mahovlich|Poid Mahovlich]]. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraform Artist====&lt;br /&gt;
Dizzy terraformed a large proportion of the 20 sim SL5B event.&lt;br /&gt;
&lt;br /&gt;
====Message in a Bottle for SL5B====&lt;br /&gt;
Together with Lillie Yifu, Dizzy created a huge bottle installation on SL5B Copy sim. The bottle contains many messages to Second Life on its 5th birthday from the residents of Second Life. Represented as both audio recordings ( dizzy created a video tutorial of how to submit here : http://www.youtube.com/watch?v=5xLt-vyKQoc ) and as text messages submitted to him in notecard form.&lt;br /&gt;
&lt;br /&gt;
====Museum of Robots in SL Promotional Music====&lt;br /&gt;
Dizzy provided music for the Museum of Robots in SL promotional video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71204</id>
		<title>SL5B</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71204"/>
		<updated>2008-06-12T01:30:20Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Terraform Artists: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event.&lt;br /&gt;
&lt;br /&gt;
== Important Dates ==&lt;br /&gt;
* (To be updated)&lt;br /&gt;
* Second Life&#039;s 5th Birthday Event begins Jun 23, 2008 9:00 am (Monday) to Jul 7, 2008 11:59 pm (Monday)&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
* (draft version) [http://forums.slopenid.net/topic/sl5b-draft-policy?replies=3 Draft Policies for SL5B]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]] &amp;lt;small&amp;gt;(previously [[User:Trinity Coulter|Trinity Coulter]], originally [[User:SignpostMarv Martin|SignpostMarv Martin]] )&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]]&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild| Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Trinity Coulter| Trinity Coulter]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe| DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench|Meghan Dench]] &lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden| Dusty Linden]]&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead | Meghan&#039;s Official SL5B Nerfinger]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
* (To be updated)&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
* (Information being developed)&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
== Supplemental Information ==&lt;br /&gt;
* See [[http://forum.slbirthday.info/ for more information]].&lt;br /&gt;
&lt;br /&gt;
== Office Hours ==&lt;br /&gt;
The following heads are currently running office hours:&lt;br /&gt;
&lt;br /&gt;
{{:SL5B/Office Hours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SL5B]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71203</id>
		<title>SL5B</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71203"/>
		<updated>2008-06-12T01:27:04Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Terraform Artists: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event.&lt;br /&gt;
&lt;br /&gt;
== Important Dates ==&lt;br /&gt;
* (To be updated)&lt;br /&gt;
* Second Life&#039;s 5th Birthday Event begins Jun 23, 2008 9:00 am (Monday) to Jul 7, 2008 11:59 pm (Monday)&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
* (draft version) [http://forums.slopenid.net/topic/sl5b-draft-policy?replies=3 Draft Policies for SL5B]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]] &amp;lt;small&amp;gt;(previously [[User:Trinity Coulter|Trinity Coulter]], originally [[User:SignpostMarv Martin|SignpostMarv Martin]] )&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]]&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild| Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Trinity Coulter| Trinity Coulter]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe| DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench|Meghan Dench]] &lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden| Dusty Linden]]&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead | Meghan&#039;s Official SL5B Nerfinger]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
* (To be updated)&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
* (Information being developed)&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
== Supplemental Information ==&lt;br /&gt;
* See [[http://forum.slbirthday.info/ for more information]].&lt;br /&gt;
&lt;br /&gt;
== Office Hours ==&lt;br /&gt;
The following heads are currently running office hours:&lt;br /&gt;
&lt;br /&gt;
{{:SL5B/Office Hours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SL5B]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69947</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69947"/>
		<updated>2008-06-03T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
Dizzy is also a contributing Second Life arts editor with SLNN. &lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured Poid Mahovlich and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by Poid Mahovlich. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by Poid Mahovlich. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
===June 2008===&lt;br /&gt;
&lt;br /&gt;
====SL5B Terraforming Assistant====&lt;br /&gt;
Dizzy assisted with the terraforming for the SL5B celebrations&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69727</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69727"/>
		<updated>2008-06-01T23:52:01Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured Poid Mahovlich and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by Poid Mahovlich. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by Poid Mahovlich. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69726</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69726"/>
		<updated>2008-06-01T23:51:05Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured Poid Mahovlich and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by Poid Mahovlich. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
===May 2008===&lt;br /&gt;
&lt;br /&gt;
====Ephemeral====&lt;br /&gt;
Soundtrack to this short term project on Princeton University&#039;s WWS Sim by Poid Mahovlich. A mysterious dark wooded landscape with howling wolves and thunder clouds.&lt;br /&gt;
&lt;br /&gt;
====Everything is a Tribute to Mozart====&lt;br /&gt;
Soundtrack to this installtion by Eshi Otawara on Tivona, the SL music community hub island. &lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69723</id>
		<title>User:Dizzy Banjo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Dizzy_Banjo&amp;diff=69723"/>
		<updated>2008-06-01T23:43:37Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: New page: &amp;#039;&amp;#039;&amp;#039;Dizzy Banjo&amp;#039;&amp;#039;&amp;#039; (January 30 2005) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, installation art and machanima. He i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dizzy Banjo&#039;&#039;&#039; ([[January 30]] [[2005]]) is a composer and sound designer in Second Life, best known for his work on metaversal soundtracks, [[installation art]] and [[machanima]]. He is also a multi instrumentalist and performs in Second Life ( very rarely ). Dizzy Banjo Music and Sound, his RL company, also works in various other fields of media composition, including radio, advertising and video game soundtracks.&lt;br /&gt;
&lt;br /&gt;
He was featured on the official Linden Lab showcase blog on Mon 28th Jan 2008 :&lt;br /&gt;
[http://secondlife.com/showcase/blog.php?blog_category=5]&lt;br /&gt;
&lt;br /&gt;
He also writes a blog investigating soundtracking virtual worlds here : [http://dizzybanjo.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
Dizzy also organises &#039;&#039;&#039;Metamusic&#039;&#039;&#039;, a SL group of musicians, scripters, builders and designers interested in pushing the boundaries of what is possible with music and sound in Second Life. This group had a series of text based discussions in late 2007, and Dizzy plans to host a series of voice based panels, in conjunction with some members of Linden Lab at some point in 2008.&lt;br /&gt;
&lt;br /&gt;
==Recent Projects==&lt;br /&gt;
&lt;br /&gt;
===Done in 2007===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Chichen Itza====&lt;br /&gt;
Promotional Machinima Score for Advanced Virtual.&lt;br /&gt;
Soundtrack to this machinima made to promote the first stage of Mexico&#039;s official presence in Second Life. The Visit Mexico 1 sim was built to promote Chichen Itza&#039;s bid to be come a new wonder of the world. Dizzy Banjo also provided a series of voiceover audio tours, which accompany the visitors as they explore the island riding a giant butterfly. The machinima was made by Planet Video.&lt;br /&gt;
Watch the machinima here : [http://blip.tv/file/331317]&lt;br /&gt;
 &lt;br /&gt;
====Revlon - Love your Lips====&lt;br /&gt;
Commercial music for Revlon, with Sugar Cube Studios.&lt;br /&gt;
watch here [http://www.dizzybanjo.com/REVLON.mov]&lt;br /&gt;
&lt;br /&gt;
====Action Movie Trailers====&lt;br /&gt;
Confidential Client [http://www.dizzybanjo.com/The%20Prime%20Radiant%20final%20m.mp3]&lt;br /&gt;
&lt;br /&gt;
====Czech national radio themes (Cesky Rohzlas)====&lt;br /&gt;
&lt;br /&gt;
====Tales from the Green Man&#039;s Daughter====&lt;br /&gt;
60 minute audiobook score (Red Silk Arts)&lt;br /&gt;
&lt;br /&gt;
====Confidential Title====&lt;br /&gt;
Curve Studios / Playstation 3 game in development&lt;br /&gt;
&lt;br /&gt;
====Equanimity====&lt;br /&gt;
Music / sound assistant on this official soundtrack to the first holographic portrait of HRH Queen of England - in conjunction with Jersey Heritage Trust and sound artist Leanda Brass.&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
====Passage to Zhong Fu====&lt;br /&gt;
A machinima originally made for the 48 hour film festival in Second Life [http://www.48hourfilm.com/secondlife/] directed by Verdi Millionsofus, and music by Dizzy Banjo. The film also featured Poid Mahovlich and Duckyfresh Watanabe in various roles. A directors cut of the film was screened on Princeton&#039;s sims in Second Life in February 2008. Since this showing the film has become somewhat of a cult SL Machinima, with over 60,000 views on youtube.&lt;br /&gt;
Watch here ( high quality ) : [http://reportsfromthefuture.com/2008/01/30/passage-to-zhong-fu/]&lt;br /&gt;
Watch here ( youtube ) : &lt;br /&gt;
[http://www.youtube.com/watch?v=aFG4W5-ThwA]&lt;br /&gt;
&lt;br /&gt;
====DynaFleur====&lt;br /&gt;
DynaFleur is an interactive installation by Douglas Story and Desdemona Enfield, with music and sound by Dizzy Banjo and terraforming by Poid Mahovlich. It develops and expands Keystone Bouchard&#039;s open source Reflexive Architecture scripts. The DynaFleur scripts ( by Desdemona Enfield ) are also now opensourced. It was commissioned by Princeton University.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Princeton%20South/217/210/66]&lt;br /&gt;
&lt;br /&gt;
====vBusiness Expo====&lt;br /&gt;
Machinima promo soundtrack for a business conference happening in Q2 2008 in Second Life. Machinima directed by Kronos Kirkorian. vBusiness Expo is organised by the opensource content provider&#039;s Clever Zebra, ( formerly metaversed.com )&lt;br /&gt;
Watch here : [http://www.youtube.com/watch?v=bHB2QmEVQ2A]&lt;br /&gt;
&lt;br /&gt;
====Explodemon!====&lt;br /&gt;
Promotional video soundtrack for this Xbox 360/PlayStation®3 console game in development by Curve studios.&lt;br /&gt;
[http://www.curve-studios.com/explodemon/]&lt;br /&gt;
&lt;br /&gt;
===February 2008===&lt;br /&gt;
&lt;br /&gt;
====Pangaea Island Herbie Hancock Remix====&lt;br /&gt;
Pangaea Island ( Herbie Hancock&#039;s official presence in Second Life ), organised a competition to remix his music. Dizzy Banjo entered this competition with Funk Shepherd. The resulting track was shortlisted and given special mention on the website here : [http://www.pangaea-island.de/contest_en.html]&lt;br /&gt;
The track features many references to Second Life in the lyrics and user interface sounds from Second Life, as well as many samples of various Herbie Hancock tracks, and much meticulously replayed content. &lt;br /&gt;
Download the track here : [http://vudyo.com/view_video.php?viewkey=b42948b3960b8f6b82e7]&lt;br /&gt;
Listen to the track ( streaming ) here :&lt;br /&gt;
[http://media.universal-music.de/caj/_jazz/_download/A_Whitener_H_Hancock(remix)/A_Whitener_H_Hancock07.mp3]&lt;br /&gt;
&lt;br /&gt;
====PARSEC====&lt;br /&gt;
A giant interactive virtual instrument / installation, playable by 7 Second Life avatars with their voice alone. This project pioneered the concept of controlling Second Life objects and sounds with SL voice. Through this approach it creates a non linear soundtrack.&lt;br /&gt;
&lt;br /&gt;
This project, with builder / artist / fashion designer Eshi Otawara and scripter Chase Marellan, was completed as part of a book about Second Life due to published in Q2 2008 by Intersection Press.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/InterSection/204/53/129]&lt;br /&gt;
PARSEC blog ( with many links to many media articles ) here : [http://parsec.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
===March 2008===&lt;br /&gt;
&lt;br /&gt;
====Visit Mexico - Ruta Maya====&lt;br /&gt;
A 30 minute in world orchestral score with additional Mayan instrumentation, specifically composed for the 2 sim extension of Mexico&#039;s official presence in Second Life, implemented by Advanced Virtual. The music of Ruta Maya changes with user exploration. Ruta Maya also features a very dense highly immersive environmental soundscape.&lt;br /&gt;
Visit here : [http://slurl.com/secondlife/Visit%20Mexico%202/201/95/30]&lt;br /&gt;
&lt;br /&gt;
====Promotional machinima score for Millions of Us====&lt;br /&gt;
Confidential&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Musicians]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden/Office_Hours/2008-01-18&amp;diff=69433</id>
		<title>User:Torley Linden/Office Hours/2008-01-18</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden/Office_Hours/2008-01-18&amp;diff=69433"/>
		<updated>2008-05-30T14:09:18Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 6 AM ==&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hello my good people!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: hey torley&amp;lt;br&amp;gt;&lt;br /&gt;
Yang Oyen: Hello !&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: nice hat torley&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: hola Torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Hi, all&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Hi, Torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I was going for a SORT OF Indiana Jones-look.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Hi Chase&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hey Lyndsey, Yang, DJ, Chase!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Good to see ya.&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Hi Torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What&#039;s new and severely exciting?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: its so long since ive been here - so much has happened&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: &amp;quot;severely exciting&amp;quot; Now that&#039;s something to live up to. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: We are back from Italy!!!!!!!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: yay&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: How was it?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :D&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: Hi Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: AMAZING&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Italy sounds like a very nice place to visit, I&#039;ve never been there myself.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol different, a very different culture to get used to lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: yeah, i like the idea of a 3 hour lunch break&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: but the food was incredible the people were so friendly and i made some $$$$$ so thats always good lmdao&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: and, you were amazing and the people loved your music&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh rock on!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s great! You performed shows there?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: once they were properly educated by dj jenns&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Congratulations&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: you used 5 $ so its a 5-figure sum i suppose&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: yeah it took a week or two for them to change their tastes but by new year they were bouncing about&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha... what were you DJing? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: they were begging for more some nights&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: mainly funky/electro house&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: I had trance with me but i didnt want to push my luck heheh&amp;lt;br&amp;gt;&lt;br /&gt;
Damani Roadster 0.50 - watermelon: You are not the owner...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ahhh.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: so yeah anything exciting happen over the festive period in sl ?&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: =)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sometimes what&#039;s funny is mixing a single track, or one with isolated frequencies to make some choice hybrids.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Work has been crazy for me! I&#039;m hoping to relax this weekend.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: how was the review?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: great, I&#039;m sure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Er, I meant, &amp;quot;mixing in&amp;quot;, like putting a trance arpeggio on top of an electro house groove. =)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chase, haven&#039;t gotten all my feedback back yet but hopefully soon, thanks for asking!&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: hello! everyone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I have a lot of supportive and very delightful coworkers.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: friendly greetings&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Heya aliceinwire! Friendly greetings. :D&amp;lt;br&amp;gt;&lt;br /&gt;
NagL Harbour: hello&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: hey hey nagL&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac gave you torley gift box 1.0.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm that&#039;s weird, I coulda sworn I had a couch on the other side...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; what happened to it... @_@&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: anyone seen this vid yet about Alien Speech Found in NASA&#039;s Saturn Radio Signal (http://www.youtube.com/watch?v=pGeWBiLVn8g)&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: O_O&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: is vanished O_O&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: what, your melon couch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; One sec... *checks if it&#039;s really missing*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, that&#039;s the one!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Randal - let me check that&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OH MY GOSH, it&#039;s gone!!!&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: yes, it&#039;s really missing!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What in blazes!??&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: wow is really messing&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hmm it was there when i arrived&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: torley, report a bug!&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: we have to call X-Files&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: call molder and scully&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lolol A linden affected by inventory loss, bittersweet irony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Okay, I&#039;m not gonna freak out... haha... I&#039;m going to be rational about this...&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: i know a nice tutorial how to report&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: LOL, isnt this wierd&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: please call Support or leave a ticket&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i see the alien come also in SL&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha Isabell.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :D&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: that is strange&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh I see what happened, it&#039;s back in my inventory, not Lost and Found tho. Maybe I accidentally took it.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: wonder who stoled it&amp;lt;br&amp;gt;&lt;br /&gt;
Failed to place object at specified location.  Please try again.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: its still there! though we cant see it&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: ihih&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: oh good hehe&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: oooh is returned&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: apparently it happens to the best of us :)&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: strange things happen in torley land&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah I have had bona fide inventory loss before, it&#039;s horrible.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: the first page of tomorrow torley magazine&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: only yesterday I &#039;purged&#039; instead of &#039;restored&#039;... ugh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I do think it&#039;s important for Lindens to experience inworld problems like that... hearing about it is one thing, experiencing it is another.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :(&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: yeah i agree&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Harleen, I notice your group title! I last visited Science Friday some weeks ago... I know Prospero Linden attends regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: SL ALWAYS asks me if i am sura bout this or that, but not when I purge...&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Randal thats a bit odd&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he, i subconsciously bought a pink and green bobble hat when i was in italy&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: yep&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Yes, he is tehre most weeks :) It has gotten really big, they have tehre own sim and all now&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i had know too prosper&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: it even asked me just now &amp;quot;Are you sure you want to go to Watermelinden Land?&amp;quot; ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: Jenns: whats odd?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: is this chat lag hell or what? Or is it just my 486 not coping? ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: is it quiet or is it chat lag?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: hehe Lyndsey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Testing testing, gotta keep chatting!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: snap&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: quietness i believe&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: jet lag&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lolol&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: well it&#039;s 6 AM for Torley.... I would not be chatty&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: its funny how not being in sl for 5 weeks, everything seams different&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: test 123 test&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: lag is my usual speed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like to wake up early!&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: stop IMing folks lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lyndsey: Better, brighter, how different? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: just, like you forgot how it is&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: yeah i like to wake up early too like 12 am&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: :D&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I know, I hate it, i wojuld have a shooting hour instead of an office hour lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: you know, even my rl house looks different&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Shooting with guns or cameras or something else, Laetizia? ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: good point&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: &amp;quot;Come to Coronet Discussion Hour and get orbited for opening yer trap&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Early is the only time I can get anything done in my house&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: i get up reel early about mignight ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Laetizia: If only I could do that in real life...&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: so, did anyone else have black rings round them in windlight?&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: i noticed in when i logged in beriefly from rome&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i had a problem with the new relase&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: that is a bug...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: not the windlight one&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: the normal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lyndsey, yeah, we fixed that bug...&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ...darned if I know the solution&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: ahhh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Brad got right on it, in 78668 it&#039;s fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: i stoped going to bed every day; it´s only waste of time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I mean, 76886.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Got my 6&#039;s and 8&#039;s mixed up.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: he he&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: after my first crash i have see a green banner in the bottom and don&#039;t load nothing&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: so i have do to reinstall it&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: it lookes like a spaceship was using ring technology to beam us up&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: i like the new windlight, the environment rezzes better now&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and it coem the same things&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: that sounds a bit severe :-s&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i have delete second life&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and reistall it&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: for go good&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: i have deleted first life :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I have deleted First Life...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, those black rings reminded me of a Tim Burton movie.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: lol&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: I bet theres some people that like those black rings&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Carbon, grab a seat, there&#039;s one free next to Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: are the black rings on the screen or on the eyes&#039; bags?&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: yeps unhappy they were removed lol&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: it was certainly different&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ah you have your own&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: she has a seat of her own :-)&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: torley milk :D&amp;lt;br&amp;gt;&lt;br /&gt;
Carbon Sirbu: oh, right, thx, i was just loading&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Come and have a seat! =)&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: that sounds so wrong lol&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: torley milk lol&amp;lt;br&amp;gt;&lt;br /&gt;
Carbon Sirbu: ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I wonder what they say at Seat dealerships&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i got torley milk !!!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol, would it be pinky green or greeny pink&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I like my milk white, thanks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mmmm.&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: sounds kinds like an eggnog&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I need to see that.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I had some eggnog over the holidays.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: if your milks green then you really need a new carton&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: especially green is very suspect in milk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t have it with alcohol but it has such a weird alien taste.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: i like my milk think, chocolate and shakey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, green in milk is usually like, MOLDEEEEEE.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: argghhh nooooo egg-nog is vile vile vile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ewwwww.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;lt;.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: How come it cost $10 to partner yet $100 to form a group, 10 partners=1 group ?&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: partners only cost $L10? wow&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: you&#039;ll see why its so cheap to partner in time&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Moard, a group has many more possibilities like Group IM&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: trust me&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, I&#039;m not sure exactly *why* but I&#039;ve long wished that partnership had practical benefits and wasn&#039;t just &amp;quot;in name&amp;quot; only.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: hey!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lolol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Groups have practical benefits.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Yeha partners are hjust dead weight&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I agree on partnership&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I think divorce costs more than partnering...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: my milk is white only in a wrong pack&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: it does in real life, anyway&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: lol it costs $25 to tone who does it&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: they should make it possible to have titles without all the group accoutrements&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: yip, it always does&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You guys are sharp.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: for nobos that is a lot of camping&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: who gets custody of the prim puppy&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: :)&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: :D&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: I bought him!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: paws off!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lolol&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: oh is strowberry milk :O&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Bring your puppies to me then... I have a firing range :P&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: LOL!&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i love strowberry milk&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: erase me from your logs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember in the early days when I was in SL, some people who didn&#039;t want to pay for a group to get a title, used a hovertext gadget instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some still do.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: My daughter finally turned 13 and all she wanted for her birthday was to get on the teen grid.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: omg laet - hands off ma puppies&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: oh yes I have one&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: the titler&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: fliptitle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, I like the font on the milk cartoon. Very nicely stylized.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aww really Chase! :D&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: to show the langiuages I speak when helping people&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: coffe and tv ?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Yep&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: she&#039;s SO excited.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: great video&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: coffee and tv&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: When i was really newb I totally looked up to people who had tags&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: now she is a second life addicted ihih&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: idk why&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: She wants to be a fashion designer in real life -- she actually has some talent -- so she&#039;s been absolutely salivating over it :)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: JetZep, me too!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: wow thats great Chase&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: is not good show SL to child ihihih&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: does she know about rollign restarts !&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I don&#039;t frequent the areas I wouldn&#039;t show to her. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: depends what they see&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: Second Life will be like an open canvas for her then&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: defintely&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: as if being &amp;quot;member&amp;quot; was fantastic, or &amp;quot;Organza Mall Vip&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: I showed my cousin SL, he&#039;s never even really seen a computer before&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: she can use plopper&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: she&#039;s thinking about her business and how she&#039;s going to run it and everything&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and make simple 3d sculpt&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: see you can already see how thats going to work out&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: aliceinwire: yes&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: is a cool program&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the fancy group titles with a little ASCII art in them.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: blaze better watch out when she turns 18&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Well, she can see that nobody on the teen grid has money, fo rht emost part.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: sometime i use it too and i say wow i&#039;m a artist ahahaahah&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: teh equivalent of interail here must be treasure quest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chase, it sounds like she&#039;s really enthusiastic and already has a lot of ideas!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: totally! thing is she has all this time to hone her skills&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s fantastic. :D&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Yes, definitely!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lol, chase will never get on the computer anymore&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: somehow this office always overtaxes my graph card...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm I wonder why Laetizia.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: oh i have forget the milk mouth lol&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: how long before she says this LM is far too kewl for you mum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Isabell, great minimalist avatar.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: hahaha No, she has to wait until there&#039;s one free; that&#039;s how we limit her addiction. :P)&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: thx:-)&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: lo&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I have a slow older laptop&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: is a sad avi !!!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: ouch&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: but more important is the content :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: should turn of shiny even&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: awwwww&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: *off&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i&#039;m sad&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: i like happy milk better&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: why are you sad, aliceinwire? Are you missing?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet drinks lots of milk&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: sad milk cause his girlfriend got squished&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: awwwww&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: what format should you present your vids to YouTube as for maximum goodness&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: maximum goodness... lol I like that&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: dont be sad, watermelon milk is yummy&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: but i have no answer, I just watch vids on YouTube&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, do you want technical info on that?&amp;lt;br&amp;gt;&lt;br /&gt;
JetZep Zabelin: i think it is =P&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I can tell you what I do.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Infact, I&#039;m more than happy to share!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: i presuem SL is so detailed that youtube will artifact anything&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: pls do big t&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, it does Moard. So having a well-compressed and very crisp source file helps.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: oh torley i have see you have commented the video of camomille :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; One of the easiest ways is to export the movie from QuickTime Player if you have QuickTime Pro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Export it as H.264... there are several presets.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: lol mm2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; https://wiki.secondlife.com/wiki/User:Torley_Linden/Vidtut_process&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; ^ I use that.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: H.264 &amp;lt;3&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: http://it.youtube.com/watch?v=b2H5tkxpbf4&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: http://www.youtube.com/watch?v=K6aIyjKPrp0 is what i did&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: is so cool this video&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; #3 on that page is &amp;quot;Upload to YouTube&amp;quot;, I hope it helps. And always, always have an original source file which is MUCH higher-quality than what YouTube crunches it down to.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That way, you can upload it to other sites, even make the full thing available for download.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *checks out links*&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: do you work with compressed vid ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, I work with a variety of compressed video formats.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire: I really liked the usage of Joystick Flycam in that one.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: bizarrely youtube works very well with Mpeg1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Very very smooth!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: especially if the video is under 10minutes&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: yeah and i love that place :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; As long as the original file looks good, YouTube shouldn&#039;t damage it TOO badly.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: come here sometime ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, do you know what joystick was used to make that video?&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: how big is a 5 min tut bvefore you upload it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oooh The Rails... concert...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i can ask torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, hmmm... well I have exact filesizes via the DOWNLOAD links here: http://wiki.secondlife.com/wiki/Video_Tutorials&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and i say to you when i know&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; But yesterday, Tip of the Week #18 is almost 15-and-a-half min. and 88-or-so megs.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: http://it.youtube.com/watch?v=xFsHJQllrb8 my live performance ihihih&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I prefer H.264 for its high quality and small filesizes.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: wow download tutorials is tahtt new&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The main downside is it takes a LONG time to encode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; YES MOARD!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I just added them recently!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: cool !&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You can download all Tip of the Weeks in hifi.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: have you heard the tragic news, vera duckworth dies tonight in coronation street&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: mutiple viewers love them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :O I have never watched coronation street, only heard of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: sheesh Lindsey&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: why for me don-t work ctrl shift F1&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, what are you trying to do?&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: you mean ctrl+alt+f1 ?&amp;lt;br&amp;gt;&lt;br /&gt;
Damani Roadster 0.50 - watermelon: You are not the owner...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: yes sorry&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: that is why it does not work :D&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: ctrl alt F1&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: don&#039;t work for me&amp;lt;br&amp;gt;&lt;br /&gt;
Yang Oyen: I&#039;m using SL on Ubuntu Linux and when i clic on a URL, the Opera navigator is choose. I would like to use Firefox, is there a solution ?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: what should it do?&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: hide the UI&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: whats good about shooting movies in SL is you can guarantee to get free passers by&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hmmm sorry Yang, I don&#039;t know how to check the default browser on Linux.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Does anyone?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Yang, isn&#039;t that a setting iin Ubuntu? Standard browser?&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: don&#039;t work :(&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Moard, I dig that spontaneity.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: deafult is the word yes&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: If you start firefox, it should ask if it should be the default browser.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: if you say &amp;quot;yes&amp;quot; then it should come up when you click on links.&amp;lt;br&amp;gt;&lt;br /&gt;
Yang Oyen: Laetizia : No my default browser is Firefox on ubuntu :x&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: for me don&#039;t work ctrl alt f1 any idea?&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: can check firefox options&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: if it doesn&#039;t ask, there&#039;s a setting in the preferences to make it check.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ctrl alt F1 doesv nothing for me&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Pardon, I&#039;ll be back in a few min! Talk amongst yourselves. =)&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: should have a setting to set it to default browser&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: woooo thats sexy&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: hide&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: hide ui&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: always wanted a key to function lookup map in apps&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: if i click on hide ui manually&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: hides jack sh*t for me&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: hide ui&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i can&#039; return back&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: as well as hiding ui&amp;lt;br&amp;gt;&lt;br /&gt;
Yang Oyen: Is seem to be a SL preference.&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: no dopey press ctrl alt f1 for it&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: you gotta deselect selction beams&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: turn down enviromntal sounds etc&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: ohhhh&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: very cool&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: ???&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: thats so awesome!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: i used to just crop out the menu in vegas&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: don&#039;t work for me :(&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: you used print screen or snapshot?&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: no&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: is tehre soem kind fo fucntioopn loc on the fcuntoion keys&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: nevw kb have strange defaults fro them&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: how about trying the Client menu method alicewire&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: could be a faulty keyboard&#039;s key&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: it work with it&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: but i can-t come back&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: howdy :D&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Dizzy!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hey chase&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: does f1 do F1y htign sin other apps&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: well, i am afraid i have to go back to work, lunch time is over, hope you all enjoy the rest of your day&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: see you Lyndsey!&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: take care hon see you soon&amp;lt;br&amp;gt;&lt;br /&gt;
DJ Jenns: xxx&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: take care&amp;lt;br&amp;gt;&lt;br /&gt;
Lyndsey Forager: mwa mwa xxx&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: bye bye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sorry about the interruption!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m back!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: what re trhe chances of hitting 10 rollign restarst in row ?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ugh... laundry machine... brb&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aw I just missed Lyndsey!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Hi Torley :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, pretty high if you&#039;re teleporting to the East or West instead of going North.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: very slim?&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: how do i knwo which way i am tping&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, the World Map. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: we have a map for that&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: any chance of getting the sl map in to you tube for location&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: best is to hop across the line of restarts to a region which has already restarted&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: maps!&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: there is one on slurl.com I believe, no?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I thought they&#039;re doing the &amp;quot;random restarts&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: as in not proceding as a wave?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: no those are called random crashes lol&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: hahahah No, that&#039;s every day. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: it&#039;s getting better, let&#039;s be fair. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: every giog i went to was *weclome back* or *i must be going*&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: i thought the latest one was a random one&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, http://www.slurl.com has a webmap.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, that depends on how inter-world they wanna get. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The webmap for me tends to load faster than the inworld map. Strange yet true.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Youtube you can enter location infor for your vid&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: it would be cool if you could surf the restart wave :)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo gave you PARSEC Press Release.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: cooler if you can film yourself doing that&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: yes&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: have you tried wanderign round as ruth recently ppl give you all sorts fo stuff !&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I think was just thrown off of Combat Sandbox for a restart but there you are never sure lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia, if the WindLight guys ever get any time, we earlier discussed having apocalyptic effects for rolling restarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Yang Oyen: I was Firefox as my default browser (in firefox preferences and ubuntu preferences too). But all the URL was launching Opera. I just try to delete Opera on my system and now Firefox is launching xD&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: cool!&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Moard, i think i have most of the stuff people give away alreadsy lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *watches nametags bounce around*&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: that would get people to anticipate rolling restarts :)&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: arew the going to be the 4 lindens of the apolcapyse&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, that kinda reminds me of a Highlander episode.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: that is a good one, I can use that for a blog... the Four Lindens of the Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: haha&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: nice&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: that was aun unrated series&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo has to bring up the SL according to Hitler video...&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: and Philip on a chair, separating the good from the bad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Dizzy, that was funny... I&#039;ve seen some other variations on that too.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I haven&#039;t seen that&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Oh my&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: the good guys to the left, the others follow me!&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: yes that was funny... but turn off sound if you understand German&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: oh chase its so good&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: but I love the apocolyptic effects idea&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: those naughty folks at Magrathean...&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: URL somebody? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: http://www.youtube.com/watch?v=Gy9hQDT6fhI&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: thanks. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: ty&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I was happy with the rOrientation island coment. That OI sucks like a bloody hoover&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Heya, everyone.....uhm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Heya Pinky!&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: http://it.youtube.com/watch?v=ceNo_6pFh2s&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: baseball :D&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Heya, Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: i need to film at OI how can i do that ?&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: has philip seen that one yet lol&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: is there an inworld version&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, use of Flycam is REALLY nice in that, aliceinwire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Randal, not sure, but I know a lot of Lindens have.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Moard.. no inworld version of the present OI. You could contact Blue Linden for permission&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Wow Pinky, you really like pink!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s good!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Thanks for the place to sit!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i got some wonderful mario kit yesterday&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I sure am, thanks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard, yeah... odd thing is there&#039;s an Orientation Island Public but it&#039;s a copy of the OLD OI that preceded the current one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: This is like MystiTools, keeps making benches&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: which was, in my view, a better OI than the present one&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe yes Pinky, I believe it&#039;s a similar concept.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: Why do you feel that way?&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Glad to finally meet, and to meet everyone here :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Torley, the OI is too confusing. A linear concept works better than all this moving about and HUD stuff&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Sorry ot interrupt the conversation&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I prefer the ones at Orientation Station&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: plus, OI look like Disneyland - how could someone convince their CEO of the seriousness of SL businesses like that?&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: they fit the colour scheme too&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ahhh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *nods*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia, interestingly, you may know that some Resident-created orientation experiences opted for the linear route.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: we cant go into the new OI right?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Torlewy, I work for Metaverse :)&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: *get&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: and I prefer itr&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :D&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: no Randal, noot unless you are a mentor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OK full disclosure then! Haha.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh the current initial orientation is actual off grid i think isnt it.. or rather you cannot TP directly out&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: you can TP out but not in&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I think you can tp out&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh but only from one sign&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I&#039;ve &amp;quot;rescued&amp;quot; new people I&#039;ve sent in. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: nowadays you can TP either to a Help Island or to some info/welcome areas&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: In my opinion, you shouldn&#039;t TP out unless you learn some things, hmm?&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: For all the new ones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Pinky, yeah, or unless you already know &#039;em.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: well you can&#039;t force people Pinky&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I know, I know&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: tough tho if you are just creating a testing alt&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Many have alts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Whoa Pinky, you&#039;re a hobbit-leopard hybrid?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: if you&#039;re being brought in by somebody who knows what they&#039;re doing, you shouldn&#039;t have to go through all that&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Yes, I&#039;m from other servers, Pinky is about 4 years old&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: and if you&#039;re smart enough to figure out as you go, you shouldn&#039;t have to be able to master all the tiny little details to get out of there&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I am a hobbit, very short, I&#039;m 5 foot tall here&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ChASE... I disagree, being that I have to explain *the most basic* things to some newbs. Like where Search is&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I&#039;mn a neko&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Let me tell you, when I brought my wife in for the first time, I had to help her out to get out of there, and if that had been my first experience, I wuld NEVER have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: give pple options when creating a new acccount. eg Are you an ALT? or Are you a new account?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I had to be so harsh, but it&#039;s true.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: hate*&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: it would be nice if they *had to* do some basic training&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: My first account was in April 2007&amp;lt;br&amp;gt;&lt;br /&gt;
blogHUD Messenger: Your image post has arrived at blogHUD.com []: see http://bloghud.com/id/17703 &amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Brand new, so this is an alt&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: For an example&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I have no alt&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: what would be nice is if you could get out right away but if you got stuck one of the &amp;quot;help&amp;quot; options was a hud that taught you the basics.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some say etiquette should be taught as part of the orientation experience, what do you guys think?&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: YES&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Some are one avie kind of people, others have many avies&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: torley, etiquette is personal and cultural&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I think so, Torley, yes!!&amp;lt;br&amp;gt;&lt;br /&gt;
Carbon Sirbu: yes, this would be great&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: I believe in it&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: people will be assholes, you can&#039;t change that&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: You can&#039;t force people, but I think people would be more comortable if they knew what was expected&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: I know I would be&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: but then I&#039;m not a very good people person. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Hey Torley this JIRA tutorial is really good&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I guess tolerance is better - shouting at noobs for leaving their airplane somewhere is not the right thing to do&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: its mega useful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks Dizzy! :-)&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: respect other resident&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: that&#039;s part of ettiquette,t hough&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know it had been requested for many weeks, so I had to do it eventually.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i really hope it engages more people with the Jira&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Of course you cannot force people, but I&#039;ve created an alt and have been IM&#039;ed immediately with messages of sexual desire in orientation village, some see it as this, others see it as a social place, etc, you cannot change people&#039;s personalities&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: not shouting at newbies, I mean&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I fear that people will take the etiquette and use it as a rule book to throw at each other&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, jerks will always be jerks... but some people don&#039;t know the guidelines/rules and come off like jerks, simply because they aren&#039;t aware.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Dizzy: I hope so too. :D&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Torley: true&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Torley, if i want to do a survey among Lindens, it&#039;s best to.... e-mail? notecard? IM?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Like, there are some specific things which are unique to SL... others which are more Internet-general... e.g., CAPS IS SHOUTING.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Laetizia: not that people should be sanctioned for bad ettiquette, just that they should know what good ettiquete is&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ehi my ear! lol&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: :)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hahaha &amp;quot;this doesnt tell me much.. therefore its CRAP! ill delete it!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Chase, people learn that, or not&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: Hmmm you would likely need to contact Catherine Linden (Director of Marketing).&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: http://mobie.jp/view.cgi?id=2639&amp;amp;btnsearch=search&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: brilliant.. lol&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Torley, hm, marketing?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: it is for a blog,nothing serious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Marketing/PR, related to getting opinions from Lindens.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: Laetizia: eventually, but it would be great to give people a foothold so they&#039;re not lost in the wildreness, so to speak&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Caps is shouting, always has been to me, since I&#039;ve been on social boards, for the last 20+ years, before organized internet, back when Compuserve was the only thing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We currently have a new unified Communication Policy underway and she asked that stuff like that be sent to her. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: blaaaagh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: If you disagree with that too, you can let her know why.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; She&#039;s friendly! =)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: forget it, I want to do a little human interest, not a corporate slick story&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: torley: &amp;quot;she&amp;quot; would be...?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I can give you my off-the-cuff opinion here as long as it&#039;s something I&#039;m informed about... I can&#039;t talk about my ignorance!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Chase: Catherine Linden.&amp;lt;br&amp;gt;&lt;br /&gt;
Chase Marellan: ty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; ^_^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;We cannot achieve what we do not know.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I belino Torley it is a short survey, some questions, nothing which asks an opinion evenj&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: &amp;gt;_&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: hm that came out borked&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo has always wondered where that SL log in screen image was taken....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: Part of the reason why we (Linden Lab) have been moving in this direction is because of inconsistent info that got out there... you know how Lindens get misquoted and their words get spliced up and misinterpreted, and then controversy erupts, etc. I don&#039;t want to sound overcautious but I don&#039;t like being paraphrased badly myself (it&#039;s happened a number of times, personally).&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Catherine has Office Hours too on Thursday&#039;s at 10 AM&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: i am interested to find out who are those in this pic(http://secondlife.com/forums/images/hdr_avs.jpg)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Even if you have an AWESOME survey with the BEST of intentions. =D&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Ohh, Torley, I&#039;ve always followed your Tips of the Week, and enjoyed them greatly, I love em! just wanted to say that :-)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks so much Pinky!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: You&#039;re very welcome&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I understand that but i hate corporatism.. it&#039;s like everyone&#039;s in a cramp.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Randal: I know some of them... on the left, Obscuro Valkyrie, then Marcos Fonzarelli. On the far right, Aimee Weber. The green-haired girl and pink-top girl I don&#039;t know.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I work on my own for a very good reason&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: What are some examples of successful companies you think have good, un-corporatey communication?&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I have no idea&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Don&#039;t ask me, I work for AT&amp;amp;T, I will say that, ack!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Oh my&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: the army ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know part of the problem here are legal issues, which I&#039;m not an expert in... but with Lindens being quoted by irresponsible &amp;quot;press&amp;quot; (which ends up hurting casual questioning), it&#039;s important to be consistent for a reason.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: &amp;quot;Success&amp;quot; should not *always* be the reasonj for doing or not doing something.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage nods to Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: thx torley. 3 down, 3 to go&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Sometimes, especially in this &amp;quot;game&amp;quot;, you need to be just a bunch of humans&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: Well, I mentioned &amp;quot;successful&amp;quot; because presumably, successful communication is good communication.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Randal: 3 of what? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: ha no... you said succesful *companhy* which is something else&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know each person has their own personality... not everyone will go crazy like me... I hope I never have to clamp down on that here!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Laetizia: A successful company with successful communication, then. :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: the avatars in the pic&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: iarent all succesful comaopniues run like dictatorships ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Randal: O yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Ohh, Torley, I love your personality&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Moard: Well, here&#039;s where it gets tricky...&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: communction is soemthign ionvented by managemtnn to keep engineeers in check&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: succesful communication? The NSDAP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Adobe, which is one of the most well-known computer companies... I don&#039;t know what their internal rules on communication are, but they have some awfully candid blogs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://blogs.adobe.com/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; John Nack, for example.&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: that&#039;s good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And Russell Brown is TOTALLY my video tutorial inspiration!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; He&#039;s so lively. And Adobe hasn&#039;t turned him into a mindless sock puppet.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: better to go thru proper channel(s), even if you manage to send the surveys to the lindens, most likely they wont be filling them&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; http://russellbrown.com/&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: and Robin Linden told me last year already that &amp;quot;lawyers&amp;quot; had decided something. pot the difference&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: *Spot&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: We have absolutely no communications within our own company where I work&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage sighs&amp;lt;br&amp;gt;&lt;br /&gt;
blogHUD Messenger: Your image post has arrived at blogHUD.com []: see http://bloghud.com/id/17702 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We&#039;ve had some bad experiences lately with &amp;quot;SL tabloids&amp;quot; where Linden quotes were HORRIBLY mangled. I hate when that happens to me, and they really do spoil the fun for good people.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: torley how you can put photo in flickr when you are in the meeting session O_O you have 4 hand ???&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage nods&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: anyway I ned to communicate with my translation here... I guess i won&#039;t survey or mail it to Lindens individually&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s why I don&#039;t reply to most of those requests myself now, it&#039;s a waste of time and an unpleasant experience.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: why aren all quotes given in world&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: in inworld press confercnes&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: publish the vid&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: I only quote straight from history, with context&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *nods to Laetizia* Even if you mail it individually though, it&#039;s likely one or more will, as I have, get the attention of our Marketing/PR to check if it&#039;s okay to answer it.&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: alicewire:you are right. maybe more hands&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: anyway this is to be anonymous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire: Oh, I have a keyboard shortcut for that...&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: i know that he have 2 monitors or more but not that he have 4 hand&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage only wants to build and do animations&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: also windows want make her photo format&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: wmp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sorry about that, I crashz0red!&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: Torley was pulled out by the marketing people lol&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: if i remember correct&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh no, not a conspiracy!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: wb, Torley&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: windows say that is lot better of jpg&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and only for windows user lol&amp;lt;br&amp;gt;&lt;br /&gt;
Laetizia Coronet: anyway, thanks for your time, arrivederci everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks for your concerns, Laetizia!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Take care, Laetizia&amp;lt;br&amp;gt;&lt;br /&gt;
Randal Kline: take care&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like how we can send big postcards now...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I remember when that wasn&#039;t so...&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Always judge a comnpany by its canteen&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: torley you use the jpg client patch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; several Lindens, including Zen, fixed that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire: No, I don&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage grins to Moard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; But I&#039;m looking forward to being able to save snapshots in PNG.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; This BMP stuff is shamefully wasteful.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: and what you do so ???&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh png would be lovely&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: you put it in bmp on flickr?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, right now, I email to Flickr... via http://www.slbuzz.com&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: my pic archive is insanely big&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; They have a crossposting service.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Dizzy: Aye... when I have time, I&#039;m gonna run a batch script...&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo notes to do a batch convert soon...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; gonna compress all the BMPs I have on HD...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I just got a new 1 TB hard drive at a good price...&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: lol great minds Torley.. great minds.. lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m going to archive my video tutorial (the original work files) on there...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; GMTA indeed!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Omg, I don&#039;t think I have enough to fill that large of a HD&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage grins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Video files, even compressed ones, really start eating up gigabytes of space.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And with hard drives getting so jumbo and cheaper and cheaper, I can&#039;t help but expand my storage!&amp;lt;br&amp;gt;&lt;br /&gt;
Kade Hudson: Hi everyone :)&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Heya, Kade&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Jumbo where&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Like they say, to move forward, you must backup. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hiya Kade!&amp;lt;br&amp;gt;&lt;br /&gt;
Kade Hudson: Hi Pinky! Hi Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: yeh my sound library pretty scary too.. its across 4 PCs with loads of externals.. i havent ever counted how big it is..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the 1up mushrooms. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hehe yeh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Those are cute, I can hear those Super Mario SFX right now.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh wow Dizzy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That sounds quite vast.&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: they are created by Zrephel Tokugawa&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Was Yoshi multi coloured or was it a family&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i really like his stuff&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i think there was a family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I always thought it was a family...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; at least from the sequels.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: stopped at super famicom&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: Yoshi&#039;s Island has the most insane music in it in any game&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: torley&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: so you send snapshot ???&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: i swear it will actually make you go insane&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: you have lotmoney to trash&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: or for you is free&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, that&#039;s right... I send a postcard from the viewer to SLBuzz, which then processes it and sends it to Flickr with tags.&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: teh roginal gameboy always has awesoem music&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: batman ...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like the Contra 4 (on Nintendo DS) music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s seriously rockin&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Great takes on the old tunes and new ones too!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: Turrican&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: so for linden is free?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire: Yes, sending a postcard is free. L$0!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Turrican and other Amiga classics, oh how I like them.&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: carbon crashed; =expected: she should not crash&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Oh really, Torley?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *wants to see more cool Flycam videos*&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: im doing music for an xbox trailer at the mo for a thing called *EDIT* removed to avoid potential client confusion!**&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Pinky: &amp;quot;Oh really&amp;quot; to what? =)&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: i´m able to learn :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: The postcards&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Explode + Demon? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Never tried that&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Nice portmanteau.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, Pinky.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Thank you :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: hes a fun character... he thinks he is saving the world.. but is actually destroying it.. lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; HAHAHAHAH.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s the kind of irony I like!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: like Primevil series 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like games where you get to play the villains too.&amp;lt;br&amp;gt;&lt;br /&gt;
aliceinwire Bleac: for me is 10L$ is not right :(&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: yeah i agree AiW&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh, it&#039;s been good... and it&#039;s also the end of my office hour and I have to go, but I&#039;ll be back here at 2 PM PST. Thanks each and all for coming!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: you can get a partner for that&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; aliceinwire, make sure &amp;quot;Send a postcard&amp;quot; is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: For me, I vote for being able to take a slice of that watermelon, hmmm :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: But I cannot :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: tc Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: :) take care Torley :) gimme a shout about that thing any time thats convenient&amp;lt;br&amp;gt;&lt;br /&gt;
Isabell Ewing: bye torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mmmm. I wish these were freely distributable, the ones on the box in the middle.&amp;lt;br&amp;gt;&lt;br /&gt;
Carbon Sirbu: bb Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage: Take care, Torley, nice to meet you!&amp;lt;br&amp;gt;&lt;br /&gt;
Pinky Ebbage smiles&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Dizzy: I hope to learn more soon... I need to unswamp myself from *CRUSHING LOAD* of work this week! Thanx for the heads-up!&amp;lt;br&amp;gt;&lt;br /&gt;
Moard Ling: witrh Midora&amp;lt;br&amp;gt;&lt;br /&gt;
Dizzy Banjo: cool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Take care all, byebye!&lt;br /&gt;
&lt;br /&gt;
== 2 PM ==&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh my gosh I&#039;m here!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: then you won&#039;t be able to hear yourself think&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: oh wait&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: she&#039;s here&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: nevermind&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m not late am I? :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Well, you asked for watermelon, you got iy, Kooky&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: he&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m too human today!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hi everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Hey Torley!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I was tellin Kooky dat these seats have got to be the worst camping chairs ever&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Glad to see ya all here already!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh that is TOO FUNNEH.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann smiles&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: You know Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I think that SL will be the downfall of the English Language.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: IRC has /nothing/ on SL&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Kooky - really?&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Well at least we&#039;ll have Americans learning to use Meters...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: darn touch sits&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hahahaha.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann scratches the link to the place with the cuddle bunneys off her list of LMs to dump&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: meter.. 3 feet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Those left-click actions, OH SNAP!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: close enough&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe Mari, what else ya got that&#039;s kewl? Ravie got me this bunneh... so ADORABLE.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I&#039;ll hafta check my LM folder... an ya, those is cuuute&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Spended most of the week building, not splorin for a change&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *nods*&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Wow... eine kleine kaninchen... sehr suss...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I need more splorin&#039; time, work has been crazy busy, even moreso in the last week... I&#039;m becoming a resource &#039;round LL to do more video tutorials so there&#039;s a good chance that in the future, in addition to Tip of the Week, I&#039;ll be doing other series.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I wish I could speak more languages too!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Wow.. that will keep ya hoppin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Harleen, did you attend Science Friday today?&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic has his random moments he practices his German.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I still need to watch the latest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It would be nice to focus on vidtuts more...&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I also hadda do MacWorld this week. Shame LL dun have a presence there!&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Sure did, great show. Prospero and Green were there&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awesome. What were the topics?&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: A lot of astonaomy ones today, which I love, like teh messenger mission to Mercury&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Yep, love those MESSENGER photos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Astronomy makes me think of Carl Sagan...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; the Cosmos!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Gotta love Sagan&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Grew up with him&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Cosmos is reairing on The Science Channel&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: if you have digi cable, Tuesdays, at 9 I think&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh is it? I don&#039;t really watch TV nor do I have that channel but thanks for the tip!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Cosmos the show ended up influencing me musically. Got into Vangelins thanks to it&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: My high school science teacher made us watch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I may get Cosmos via NetFlix.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I have the DVD&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: lol, a fanatic&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: rezrezrez&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann giggles&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent, thanks a lot for your comments on the vidtut ideas page too, I am going to take a closer look at followup on those.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Nice skates, Birdie&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: Ty!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Hi Bridie :)&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Hi Bridie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Heya Bridie!&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: Hi Kooky, Harleen, Squirrel!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Great to see ya here... the skates are looking gr8.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: hiya&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Those two debug settings are very useful. Especially the folders one&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: hi Torley! have see your vids they are really good&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Hellu ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann loves them Moopf Murray skates&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Rob and Soft were looking for comments on movies in SL at the Open Source meeting&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: *nod* I&#039;d imagine so... I&#039;ve been thinking doing a &amp;quot;REALLY SHORT TIPS&amp;quot; series that could be done in 1-2 min. ... had some suggestions from folks who were following Apple&#039;s tip of the week podcast...&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel&#039;s Fortune Cookie: Here&#039;s some wisdom for you:&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel&#039;s Fortune Cookie: Misquotation is -- Hesketh Pearson, &amp;quot;Common Misquotations&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some Debug Settings would be ideal for that.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel agrees&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: oh ya&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Yes, I imagine there are a few taht would be good to know&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And BTW, for anyone who hasn&#039;t seen it yet... https://wiki.secondlife.com/wiki/User:Torley_Linden/Vidtut_ideas&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; That&#039;s what I was referring to, where Sougent commented.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: cool&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: AN thanks for the tip on doin yer own wiki pages, too&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel&#039;s Fortune Cookie: Here&#039;s some wisdom for you:&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel&#039;s Fortune Cookie: If it pours before seven, it has rained by eleven.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And Sougent, re: &amp;quot;New User Packs&amp;quot;, the NUE Team has been discussing how to better do our registration flow... Lindens like Jesse are working on that.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: yeah i&#039;m about to run mentor classes on that&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: nice timing lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh, excellent! What else have you been teaching recently, Juko?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I&#039;d love to get a chance to catch their office hour, but it&#039;s hard to do....but new user packs would be helpful, I think.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: i haven&#039;t yet.. just starting lol&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: One thing for new users: start them out with an empty inventory (hide the library) and unlock the parts of the library as they complete or start specific tutorials ?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: but debug menu is a possibility&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Squirrel: There&#039;s an idea... and, we gotta remove some useless old stuff from the Library too.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;Library&amp;quot; the name itself has caused some historical confusion.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: and put some decent clothes in it lol&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: It has?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yes, there&#039;s a general misunderstanding that the Library contains... help.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Oh yes. The library needs an update :)&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The problem with the library is taht one doesn&#039;t think to look there after say the first week or so&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Which it does to *some* degree.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And it&#039;s not eminently discoverable, as Sougent points out.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: a very small degree lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; There&#039;s also that &amp;quot;HELP!&amp;quot; notecard which is gonna get deleted soon...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; =)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; that&#039;s a nice little piece of cleanup.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: And there is actually some good stuff in there, like the waterfall /water textures and scripts&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: it does have some nice surprises :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: hello everybody&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: There&#039;s a seat for ya Rex...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Can there be some work put in to expand the library? More objects, scripts, etc...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: Yeah, I imagine if some of that was updated/expanded it&#039;d be great.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Examples really help people get started, to connect the dots.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Sougent - ya, I already head to it for textures. Like the Atoll set&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: thinks, i am waiting for thing to rezz, is still see gray people:)&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Good basics&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We had suggestions long ago to make the Library a networkable freebie store... Adam Zaius had a vision of this in... 2005 I think. But that didn&#039;t come to pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: yep&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Hobo city had a ton of open source stuff, all that would be great to add to the Library.... LL could even go through clean and optimize the code&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: One thing that I didn&#039;t like about the water stuff is it ddn&#039;t say how to use it, and there is an apparent scheme to using them.&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Yeah too bad about that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Part of the problem is the functional disconnect between what&#039;s inworld and what&#039;s in your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; For example, no visual preview for inventory objects unless they&#039;re rezzed.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: aah&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: good point&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; My understanding is that this is non-trivial and very, very hard to rearchitecture well.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: ya. THat&#039;s always a challenge&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: pics maybe?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know some folks have done clever things like temp rezzers... if we could better associate pictures with objects, that might be an idea...&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Here&#039;s an idea, take the library from the inventory and create an in world library where people could go and get the stuff&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: not always possible&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Even some way the user could attach a JPG to an item or someting&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know right now, some folks put textures of objects in folders with them. Clothes and outfits you buy is a common example of this.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: yeah very useful&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: especially in ahem big inventories&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime can&#039;t help but think of the Construct program...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Kooky, that is an excellent visual.&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Hm. How great it would be to have an image preview right in the Properties window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I liked the scene with white backdrop and all those weapons whizzing past.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Oh ya, Al. Jes,... somewhere&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Al, I concur. Sorta like how for Profiles, you can see a picture in there.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: How greate would it be to be able to search on more of the properties of itmes in inventory&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: yeah more info space in Properties would be good&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - how hard would it be t oreally make an 3D visualizer?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah Sougent!&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: An advanced search, create date, owner, creator&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I&#039;d even like wildcards in search there, too&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel gave you SLASS Promo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Depends what you mean by &amp;quot;3D visualizer&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Its all locally rendered anyways. Just request the object params from the asset server, open a black (or white) window, and render the object.&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Client-side rezzing sorta?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Kind of like the texture upload does for stuff&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Its all client side really&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: hi *mews*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t know how easy that would be to do.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hiya Guen!&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: hi&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: What&#039;s a 3-d Visualizer?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: take a seat Mono&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: But instead of rendering the object in the active world from the server stream, it would be a client side server stream.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Hiya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I do think spinning around a 3D preview would be more useful than a picture (which can&#039;t cover all angles adequately).&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Already sitting. XD&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Harleen - a random conglomeration of words to make me sound like I know what I&#039;m talking about.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Well, when you upload a texture such as a sculptie or a clothing item, the dropdown allows you to see a repersentation of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: a window in which u can preview the objects from your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - it shouldn&#039;t be hard at all, considering the entire SL window is a 3D render anyways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Do you think there are any security implications?&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: How easy that would be to implement, of course depends whether there&#039;s something that the viewer would be doing that it&#039;s used to having the sim do for it.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: No&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: ok sorry my bad view lol&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Why would there be? Your getting the same information from the asset server that you receieve if you render it in the active world, or in the side box.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe Squirrel, I like the &amp;quot;Yayzerama&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Just checkin&#039;! Often with &amp;quot;it sounds like a great idea!&amp;quot;, all too often, there&#039;s downside(s) that aren&#039;t initially considered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha Squirrel, too fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Like Kooky, for example... a resource request throttle...&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - if anything one might consider it more secure, as you don&#039;t necessarilly need to cache the information, as once its closed it won&#039;t be needed anymore&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood gave you Prim Chatter manual.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; since I&#039;d imagine some folks would try to preview things repeatedly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks for the info-notecard, Squirrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: May make 3D previews of selling objects more.... appealing if the client doesn&#039;t cache anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - seems that it would take less resources directly requesting from the asset server than it takes to repeatedly rez objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know some folks have tried to get around prim limits before and &amp;quot;preview&amp;quot; things via temp-rezzers but aggregate usage of that can be harsh on region performance, especially with complex and many-primmed objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; So I was just curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I don&#039;t know technically how taxing the &amp;quot;3D visualizer&amp;quot; you suggest might be, Kooky... it does sound like it&#039;d be wayyyy convenient.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: And how much do resources really occupy, a few Kb for the prim specs, textures are more intensive but you could also have an option for 3-D only preview (no textures)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I know sometimes just being able to see an object, even if just the raw prims would be useful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *nod* That&#039;s a good point.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: especially if they&#039;re still called &#039;object&#039; lol&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: i think the idea of having pictures associated with objets, is a good one, as the pictures can be stored in the local cache&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Rex, hmmm... there was someone a little while ago who tried to make an offline inventory viewer...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I forget who that was, tho.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood wants bigger local cache actually&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And I think they included an option to have pictures linked with inv. items.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Squirrel - I would just be happy with a Cache that actually worked..&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: cache right now is limited to 1.5 gbyte or so&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The cache doesn&#039;t seem very persistent.&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: and, what happened with that?&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: Eddy Styker is currently working on one with libSL&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Squirrel - the cache size is probably big enough, its just that it doesn&#039;t work.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I have thate viewer Torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Been awhile since I looked at Eddy&#039;s work!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: And I don&#039;t think anyones really worked on the cache lately have they Torley?&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: u can restrict the image size to 64x64&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Not to my knowledge, Kooky.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Last Linden I actually asked about it was Steve.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh thanks to Yeah Iwish for pointing out to me the inventory viewer I was referring to: http://shop.onrez.com/item/322204&amp;lt;br&amp;gt;&lt;br /&gt;
blogHUD Messenger: Your image post has arrived at blogHUD.com []: see http://bloghud.com/id/17713 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; By Seneca Taliaferro.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I was at a store awhile back, drew the entire building, had everything on screen, rezzed, etc, so presumably in my cache. (Maxed out for size). I teleported home for 2 minutes, and returned to the same part of the store I was in and was looking at Grey boxes for over 10 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: 17,000+ textures in my cache.. yet loading takes an eternity and a half&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: All that should have been in the cache.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: but it was redownloading everything.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: http://code.google.com/p/slmiv/&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Comes with code too&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Feels slow to retrieve too...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; (Referring to the cache.)&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I&#039;ve sometimes wondered if its even polling the cache.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky, I&#039;ve had similar experience.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden hmmms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;ve had times where I thought to myself, &amp;quot;No way it could&#039;ve downloaded enough data to exceed the cache limit! Why&#039;s it all gray again?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What do you think, Bridie? =)&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: I have seen it happen that an object emitted particles with a given texture for a couple seconds, then stopped for a bit, then emitted particles again - with grey texture for about 2-3 seconds before the proper texture was shown.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Not to mention when you TP into frequently visited sims, and half of the prims are missing&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Speaking of texutres,it&#039;d be nice if sculptie textures had priority on download&amp;lt;br&amp;gt;&lt;br /&gt;
lufpleh Obstreperous: lots of people noticing its a greyer world for longer these days&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: This reminds me of a time where some folks requested a way to &amp;quot;freeze&amp;quot; certain scenes so that they were always cached.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: nicely put lufpleh :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: the whole cache needs a serious overhaul&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: True Sougent. That way I&#039;d see, for example, Torley&#039;s hat&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: can somone learn me a littlebit Script?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I can&#039;t go anywhere without having to &amp;quot;force&amp;quot; teh pictures to rez&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And by the way, the new Orientation Island sort of does this... most of the textures are included in the viewer.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: especially since the client has to hunt down the split up texture files in the cache&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I think I&#039;ve come up with a way to speed up redrawing a sim even on arrival after logout, provided the cache does work.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Which is why the OI HUD should load faster.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Can anyone confirm that the OI hud is loading faster?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Squirrel: It makes me wonder if a bigger cache would only be slower that way, since there&#039;s more to hunt through?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: which would help a lot&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: btw, talking about sculpties. i qarl ok? he hasn&#039;t had any office hours in a while&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: I think our OI Team (awhile ago) did. I haven&#039;t verified myself.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - and could someone post a SL download link that does not contain the OI cache stuff.. IT knocks like 6M+ off the download.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Rex: Last I checked he was; have you IMed him?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: I wish we had smaller patchers!&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: textures are split into a header and data portion. the data portion is easy to find but the headers are all stored in one big file which gets a bit chaotic and disorganized after some time&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I think they need a whole new installer.. I&#039;m tired of having to delete the SL shortcut on my desktop.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Finally, my avatar is all patched up.&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: I remember seeing an Issue Tracker request that asked to make that shortcut an option.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know most apps on NSIS do that, eh?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: I might just go and write up a wiki page about an updater system that would work well with SL ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: torley - why doesn&#039;t SL switch to MSI like most other programs?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I know tis a sin to mention MS anything but...&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: Thx Romeo Donovan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Not sure why exactly offhand. But a general hope that&#039;s been carried around is that we make the firsttime process (from registration to installing the viewer) a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Therefore, if we can simplify anything to benefit many newcomers while not majorly off-putting veteran Residents, that&#039;s good.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Because new resis have feelings too. :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s a tricky balance because I&#039;ve observed the divide at time, e.g., someone very advanced and skilled says &amp;quot;Add more options! Make more checkboxes!&amp;quot; but they fail to consider a new Resi would be puzzled and bewildered by SO MANY CHOICES.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aye Mono.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We were all new once.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Yep.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: basic / advanced layout / UI =&amp;gt; you switch when you think you&#039;re ready ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m fond of including more esoteric options like Debug Settings so those who want it enough can still get there without much trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Squirrel, yes, or something like that.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel nods good thinking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; &amp;quot;If you don&#039;t need these yet, don&#039;t see &#039;em!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The key is to add the extra functionality but present a simple interface to begine with.....which is why the Client menu is nice&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: exactly&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Anyways, my idea for &amp;quot;faster loading&amp;quot; sims refers to persistent objects. Have a SIM send any new users a list of all rezzed prims. Since you will have in a cache all the prims, your system can just rez everything it alread has.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Or &amp;quot;advanceed&amp;quot; buttones&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Squirrel - are you talking about my Advanced jira? 2438 I believe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some programs have a single master &amp;quot;Advanced&amp;quot; button in the Preferences...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; which enables advanced stuff across the whole app.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Kinda like the &amp;quot;more&amp;quot; in build, maybe?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The Windlight setings are good....&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: sims do that to a point already for anything that has been rezzed for more than three weeks or so&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: meow  ニャ～♪&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: The More button is my friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know some video encoders are like this. Video encoding is one of those areas where it&#039;s very hard to get right for a newcomer — to arm them with powerful presets that aren&#039;t too dumbed down.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - VWR-2438&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: My biggest issue with rezzing is the textures&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: 10 votes so far.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Mine too, Mono&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent, aye, how WindLight is done may set a precedent for other UI conventions.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood can bring a sim to run 4 million script instructions per second ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The objects rezz fairly quickly, assuming the sim is good, but textures.......&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky, thanks. It&#039;d be a big project, but I think, making the UI more dynamic that way (and we are cleaning up related code this quarter to improve usability/accessibility) would be a big boon.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: Kooky, Squirrel re: gray boxes/long delays loading...are you able to repro consistently?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: or the other way round: I can make scripts run slower ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: we do indeed poll the cache&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Bridie - I havn&#039;t tried to reproduce lately but I could try&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: gray boxes/long loading times: Yes. Happens every day&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - I started working on remapping the entire menu system into something more... structured.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: but I abanonded it from lack of motivation......&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: You got bored with it?&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden: Kooky/Squirrel - is there a PJIRA filed?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - yep :) give me a minute to find the file&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; If so, I understand... we&#039;ve had some internal experiments to that effect but they weren&#039;t completed either.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: also when you ctrl-shift-3 to see the texture loading you see only few being fetched from the cache... most look to be streamed from the sim&amp;lt;br&amp;gt;&lt;br /&gt;
Object: Hello, Avatar!&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic has his Firefox browser set up to automatically go to the JIRA page when he enters, say, &amp;quot;SVC 123&amp;quot; or &amp;quot;VWR 1234&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Someone&#039;s object said hello to me. :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehehe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Al, me too! Do you do a Quicksearch or something else?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: You should say hello back then ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: And when you look at the texture loading, even though everything you see is loaded, that sucker is still downloding stuff , what is it downloading the entire SIM?&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: yea that.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - lot me send you a notecard.. its the new layout (as much as I&#039;ve gotten so far), but it still needs to be translated to the XML&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow &#039;s patasol talks...but only to Mono.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Quicksearches are BELOVED.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: parasol&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Object: Hello, Avatar!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime gave you Menu Redesign - Kooky Jetaime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks Kooky!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ambitious task, this is.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Hey, Torley, why did you get rid of the music here?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: In one instance when watching textures download, I&#039;v e noticed occasions when one seems to &amp;quot;hang&amp;quot; Even when I&#039;m cammed in to it to make it dowload.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Well, the current menu sounds completly.. tossed up&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: I can hear music&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Its a pinano&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: piano&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mono, I was testing bugs... there should still be parcel loops but I removed the MP3 because I&#039;m playing video tutorials here.&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: So... I actually like Windlight&#039;s glow so much that I decided to go into Debug Settings and toy with it... I discovered RenderGlowMinLuminance, and have it now set to .996.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Ah, makes sense, yes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; (I was looking for an easy way to load all my video tutorial URLs into a kiosk of sorts and change between them.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Al: That&#039;s great for wedding photography!&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: that would be very very useful lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ha ha ha!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Some of my other faves... http://wiki.secondlife.com/wiki/User:Torley_Linden/Debug_Settings&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: did you figure that out Torley? the rotating videos?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; If you have any faves that I should make a video about, let me know!&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: There is a free TV that has channels based on a website&amp;lt;br&amp;gt;&lt;br /&gt;
Object: Hello, Avatar!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Juko: Not yet... I previously played with FreeView and some others but haven&#039;t looked at them closely recently.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: You just make a video about the stuff in the Object tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Maybe I should revisit that. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: that might work Sougent&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Part of my advanced (2438) involves moving stuff out of the debug menus.... Debugs should be just that, debug options..anything that mainline users use and need should be in the main menus.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Freeview...&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Or maybe even the whole More menu period.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Yes, over time there&#039;ve been a few very useful things which&#039;ve migrated... like Force Sun. :)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *remembers when Force Sun was in Client menu, then-Debug... before Richard moved it out*&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The freeview TV and webstie would work for your tutorials&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: great for newbies and a Mentors resource too, if we could rotate throught them easily&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Rebake should be moved...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: I&#039;d need to setup a custom playlist, do you remember if it can do that? I&#039;ll inspect closer later... thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Where&#039;s the commericals?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Kooky = ya, I&#039;ve noticed that lately too. Or having to relog twice after a failed one&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: *looks over debug faves* oh yeah, DoubleClickAutoPilot has been quite useful when trying to walk while my framerate is suffering.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I would like to be able to log back in after I&#039;ve been forced to log out without having to restart the viewer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Pardon, I crashed!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; SL was eating up 1.2 GB of RAM... oh sigh!&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: ouch&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: eep&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - new leak?&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: 1.2 GB? Yow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What did I miss?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: banning ruth&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *wonders what fave Debug Settings I missed*&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: We solved all your problems for you&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Banish Ruth to the cornfield!&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: hehe&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Holy Cow.. I&#039;ve been logged in for hours, and SL is only using 314MB for me!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Haha, &amp;quot;Damn you Ruth, to the fires of a fate worse than death itself, begone!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: You should do a video tutorial on the More menu, Torley.&amp;lt;br&amp;gt;&lt;br /&gt;
Bridie Linden just learned about Quicksearches&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky, which viewer?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: that works?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I&#039;m on WindLight... I&#039;ve had similar problems on RC tho.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Torley - Nick, BE-v&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mono: Which &amp;quot;More&amp;quot; menu? :)&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: aah :-) quicksearches are cool&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: In Build, sorry. XD&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: You know with the General tab, Objects, Features, all that.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh yes. That!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Awhile back aside from space-saving reasons, I felt there shouldn&#039;t even be a &amp;quot;More&amp;quot; tab.&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Yay! My stuff won&#039;t let me delete it&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Er, button.&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: SL always uses around 1GB on my box&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: it wants to stay lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You can&#039;t even really build without the tabs underneath.&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: isn&#039;t this normal?&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: Guen - SL used to use it...&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Well the only &amp;quot;debug&amp;quot; comment in your absence was my &amp;quot;[14:43] &#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; *looks over debug faves* oh yeah, DoubleClickAutoPilot has been quite useful when trying to walk while my framerate is suffering.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Guen, you look kind of anime-like!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks Al!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: but I&#039;ve been to 3 sims, 4 locale&#039;s, and I&#039;m less than 350MB.. I&#039;m impressed&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I dun even have 1GB&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel agrees with Torley.. show them all the time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I wonder if that would be easier for newcomers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kooky: Hmmm... purty good.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: That&#039;s true, but a lot of the new resis don&#039;t know about the More button and it&#039;s power.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mono: That&#039;s true.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: The more button is useful for getting it out of the way for a bit, but should default open&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Part of the reason why I felt it should be shown all the time is some peeps might never think to click on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Understandable.&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: Torly yes i&#039;m an anime catgirl ^^ *mews*&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, default to open!&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: cool&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Exactly, thus make a video tutorial on it. :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Hehe. That WOULD be a good quick tip. *makes a note*&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: Yeah Torley has made a few nice vidtuts on building. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: it sticks though, once you&#039;ve done it once.. makes it a minor point really&amp;lt;br&amp;gt;&lt;br /&gt;
Night Hunter Chopper 2.7: Say &#039;start&#039; to start the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
Night Hunter Chopper 2.7: Use mouselook to steer.&amp;lt;br&amp;gt;&lt;br /&gt;
Night Hunter Chopper 2.7: Use WASD to fly.&amp;lt;br&amp;gt;&lt;br /&gt;
Night Hunter Chopper 2.7: Use Page Up/Page Down to increase/decrease altitude.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: yeah a very quick one!&amp;lt;br&amp;gt;&lt;br /&gt;
Object: Hello, Avatar!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And if you have any ideas when I&#039;m not around, make sure to add &#039;em to https://wiki.secondlife.com/wiki/User:Torley_Linden/Vidtut_ideas , I really appreciate it.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Mmmk.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanx.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Of course.&amp;lt;br&amp;gt;&lt;br /&gt;
Object: Hello, Avatar!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; There&#039;s so much to see and do, learn and teach!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; We cannot achieve what we do not know. :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: That there is. There&#039;s so many cool features about SL people don&#039;t know, even old people now.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Meta was sayin today dat there&#039;s moren 16k regions now. Dat&#039;s amazing to me&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: And I show them, they&#039;re like &amp;quot;Wgoa, that&#039;s freaking maazing.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Whoa&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: One has tto get out and about, and poke into things&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah Mono, REALLY good point!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; What are some of your fave examples of that?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: The asset server is juggling more than 100 terrabyte of data by now ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I like helping to show off underrated and underexposed features.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Of course, I try menu optiosn I dont&#039; know what will happen with, but hey, no pain, no gain&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Well, actually, a newbie showed me how to cell shade and I never knew about it, heh heh.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: But someone showed her.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Still.&amp;lt;br&amp;gt;&lt;br /&gt;
windindicator: Couldn&#039;t find script Sea Yacht Wind Indicator&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: It always amazed me t&#039; tink about how when I started, the grid gorand with more than 10k people on it. Now it could do a Sunday at 61k without failing too badly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; :D&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Ahhh yes those cel shading tricks...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; those look really neat on some avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: I remember dying at 24K&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: That they do, thoguh I don&#039;t use it.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: I should though.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: NO!&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Kooky - ya, I remember &amp;quot;oh We hit 13k! Batten down the hatches!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: heh&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: i saw a teeny weeny tiny cell shaded panda the other day&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: hmm, what is cell shading? ^^&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Then again, my friend Robin talks of &amp;quot;pile ons&amp;quot; of 3k&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Guen: It&#039;s kind of a flat, cartoon look...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; like an anime or Looney Tunes. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Yep.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: With a black outline kinda thing&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Yep.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Yeah, sometimes dark brown or something else for variation, but that&#039;s the general idea.&amp;lt;br&amp;gt;&lt;br /&gt;
Ninatchka Markova: permission to come aboard&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: cell shaded sphere?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: sort of&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: oh, the outside transparent, inside visible, trick:)&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: A board?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; You&#039;re welcome aboard, Ninatchka!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Come on down!&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Just don&#039;t poke my parasol. &amp;gt;.&amp;lt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tea Gumbo: hi&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: somone want the elemental had v2?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: beam her in Torley lol&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: hud*&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: inside black, outside invisible and another smaller prim textured inside&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: What&#039;s dat, Cymond?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Hmmm, still downloading textures......&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: elemental thing&amp;lt;br&amp;gt;&lt;br /&gt;
Ninatchka Markova: nica flat torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Thanks Ninatchka!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I built it with mine own hands... muhahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime sees the hour drawing to a close&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Cymond I like your group tag. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Of course, I&#039;m more than slightly biased.&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: but somone want the pack?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I have a Marketing meeting after this, whee!&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: and spare watermelons that were lying around..&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: free&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: eeek&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; OK Cymond I&#039;ll have a pack. :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Marketing meeting?&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: YAY! (yay!)&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Ooh, Marketing. ONe of my backgrounds. Have... fun?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: selling SL?&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: hehe&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: My keyboard doesn&#039;t like me.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Aww... all keyboards and their controllers should be friends.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Yes they should and I thought we were. O.o&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: torley, i have question about what happens when a av gets perm banned, is this the right time and place to ask it?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; It&#039;s kinda funny and ironic, some folks used to think I was in Marketing/PR at Linden Lab... when I wasn&#039;t. Now, I find myself moving in that direction.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Maybe it&#039;s mad cause I built my parasol for flying so I sue it less.&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: very very sad lol&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Rex, sorry, that&#039;s not my area of expertise at all. That&#039;s a good one for Governance Office Hours tho.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: use&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: thanks Torley, gotta go guys&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Have a good one Juko! :)&amp;lt;br&amp;gt;&lt;br /&gt;
Jason Swain: Maybe its a talent that you just can&#039;t hide Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: See ya Juko&amp;lt;br&amp;gt;&lt;br /&gt;
Ninatchka Markova: bye&amp;lt;br&amp;gt;&lt;br /&gt;
Juko Tempel: you too, even in the marketing meeting lol&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: does governance happen to have office hours&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: bye juko&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Rex - M-0F @ 10 in Kremer&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: i mean when&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: M-F*&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn&#039;s Elemental :: Cymond Blackburn whispers: Combat Control OFF. You are no longer attackable&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: ops&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: I&#039;m gonna hafta go back to my workshop soon, too. Gotta get done by the end of the week next&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Jason, haha... well I can&#039;t resist doing the video tutorials, this is true. And I&#039;m motivated to do them because the community — and in a less-abstract way — you who come to my office hours enjoy them. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: thank u:) i suppose kremer is a sim&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Yup, Rex. Jes search for it in the Map&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; So I may find myself taking more responsibility with Resident-facing education... we&#039;ll see.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Kremer is an island!&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Need to put them on iTunes as video podcasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Lighthouse, deck chairs, can&#039;t miss it!&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: thank u again&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Only one place there, realy, aside from water&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: You&#039;re right. I should. It&#039;s on my to-do list.&amp;lt;br&amp;gt;&lt;br /&gt;
kris Farrjones: hi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; After Cornelius moves some backend stuff around...&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Oh, that would rock, havin em in the iTunes podcasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Cornelius helped get video tutorials featured on the front of secondlife.com via links too.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I&#039;ll hve to start cleaning off my iPod then&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I know we have a Second Life podcast... we haven&#039;t used it that much.&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Torley, how is it possible to make a script that bypasses the land secrity itself to eject people? My friend had a trouble maker the other day that had a script that ejected me and my friend whenever we got close to the parcel.&amp;lt;br&amp;gt;&lt;br /&gt;
Jason Swain: Well I really hope that your careea goes in a direction that you find interesting and simulating, but most importantly one that means we all still get to see you at the office hours ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; The new downloadable versions I&#039;m providing are standard MP4 files, iPod-compatible... just gotta make &#039;em RSSable.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Why don&#039;t you start sig it Torley?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Mono, sounds like a push script? Like a weapon?&amp;lt;br&amp;gt;&lt;br /&gt;
Multi Chair Crate v1.0.42 (TORLEY MOD) whispers: Maximum number of chairs reached, please rez another Multi Chair table.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: &amp;quot;start sig it&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: ShoopedLife ?&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: No, it ACTUALLY ejected it us.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: start using the podcast&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: It had the message in blue at the bottom like you&#039;ve actually been ejected.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop types too fast for sl&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Sougent: I need to wait for some backend work to be done so I can put my video files in the proper place.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; So that&#039;s a dependency.&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: I mean audio too&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; And I wish text appeared faster in SL, even when the rest of the FPS was done... ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Heh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I would be open to doing audio podcasts.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Mono - dat&#039;s weird&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: An SL related one&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: It is, but it happened.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Oh pardon me, it&#039;s been delightful! Thanks for your ideas and inspiration and for being with me. I gotta go to Marketing meet now!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; I hopes ya have a tremendous weekend. :)&amp;lt;br&amp;gt;&lt;br /&gt;
Sougent Harrop: Have fun&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: bye torley&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Each and all of ya!&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: u too&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: somone want the rlrmrntal hud V2???&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Good to see ya Bridie.&amp;lt;br&amp;gt;&lt;br /&gt;
Marianne McCann: Bye Bye!!&amp;lt;br&amp;gt;&lt;br /&gt;
Jason Swain: Thanks again Torley have a lovely weekend&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: *mews*&amp;lt;br&amp;gt;&lt;br /&gt;
Squirrel Wood: Have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: tc Torley&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: tc bridie&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Yes and remeber the little black fuzzy thing with the parasol! :D&amp;lt;br&amp;gt;&lt;br /&gt;
Jason Swain: *waves over to Bridie*&amp;lt;br&amp;gt;&lt;br /&gt;
Rex Cronon: bye everybody else, i am going to toher sim. have fun&amp;lt;br&amp;gt;&lt;br /&gt;
Cymond Blackburn: if somone want i set up a box&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Torley Linden:&#039;&#039;&#039; Bye Al, lufpleh, Guen, Mono, Cymond, Kam, Rex, Squirrel, Harleen, Ninatchka, Squirrel, Mari, Kooky, Yeah, Sougent, Jason, pardon if I missed anyone!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: pl&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Al Sonic: G&#039;bye!&amp;lt;br&amp;gt;&lt;br /&gt;
Kooky Jetaime: bye&amp;lt;br&amp;gt;&lt;br /&gt;
Mono Flow: Later.&amp;lt;br&amp;gt;&lt;br /&gt;
Ninatchka Markova: bye nice mtg u&amp;lt;br&amp;gt;&lt;br /&gt;
Guen Shan: bye *mews*&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Parcel_media&amp;diff=34495</id>
		<title>Parcel media</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Parcel_media&amp;diff=34495"/>
		<updated>2007-10-06T12:18:25Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Use cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Media On A Parcel&#039;&#039;&#039;=&lt;br /&gt;
==Overview==&lt;br /&gt;
This document has been rewritten to focus on higher level design details.  More specific implementation details are available upon request.&lt;br /&gt;
&lt;br /&gt;
The purpose of this project is to shore up and expand support for Media within Second Life.  Currently we support a single Quicktime URL per parcel, which is used in place of a given texture.  We plan to rewrite the underlying Media Library and expand it to support a wide variety of Internet Media types, such as HTML and Flash.  Also we will support Media display in other areas of Second Life, such as the HUD and on individual Prims.&lt;br /&gt;
&lt;br /&gt;
The Project will deploy in several milestones.  The first of these will deliver the underlying re-architecture of the Media Library and support for HTML on a parcel.  Subsequent milestones will provide for Media in the HUD, multiple URLs per parcel, and implement new Media Type support.&lt;br /&gt;
&lt;br /&gt;
* [[MediaForum |Transcript of SLDev Forum, 2 Oct 07]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project Justification==&lt;br /&gt;
===Problems We Are Solving===&lt;br /&gt;
* The current system will scale poorly given our long-term goal of a media-rich environment.&lt;br /&gt;
* The media type to media decoder associations are hard coded.&lt;br /&gt;
* The system is dependent on the Viewer, which contributes to viewer complexity and hampers viewer abstraction initiatives.&lt;br /&gt;
* It&#039;s currently only possible to have one media URL per parcel even if your system can support more.&lt;br /&gt;
* Current location of embedded browser (hosted in client UI code via LLWebBrowserCtrl) cannot be used as a media source. A better approach is to move the implementation to the media library and replace the &amp;quot;Web Browser Control&amp;quot; widget with a more generalized &amp;quot;Media Widget&amp;quot;.&lt;br /&gt;
* Current implementation is strongly coupled to parcel concept. Long term goals require more flexible support so that media can be used anywhere in client - for example, the HUD.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* Rewriting and documenting the Media Library API will allow for easier integration of new media types, which hopefully will involve our open source community.&lt;br /&gt;
* Extricating the media library from the Viewer as much as possible will decrease Viewer complexity and hopefully contribute to greater Viewer stability long term.  Debugging the Media Library will be easier as well.  &lt;br /&gt;
* Creating a data-driven media association path will remove the compile requirements for changing media type to impl associations. &lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Any change to this code has the potential to introduce bugs and break functionality.  &lt;br /&gt;
* This project does conceive of new features, and therefore is not purely a refactoring of existing code.  &lt;br /&gt;
* While media support on a parcel does address long-term goals, it is less relevant to near-term stability and new-user experience initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
The new system will:&lt;br /&gt;
&lt;br /&gt;
* Support a wider variety of media types.&lt;br /&gt;
* Provide a plug-in like architecture for adding new media type support.&lt;br /&gt;
* Allow residents to specify more than one URL per parcel.&lt;br /&gt;
* Allow the viewer to display URLs in HUD and on prims&lt;br /&gt;
* Support a shared interaction experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
* The Media Library will use common MIME types to map URLs to specific decoders in the Library. &lt;br /&gt;
* These will all be part of the SL Viewer Open Source project. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Media Setup===&lt;br /&gt;
* The parcel owner will initially set the URL in the About Land dialog, and will add information such as Type and Media Size if applicable.&lt;br /&gt;
* They also specify the ID of the Texture to replace with this URL.&lt;br /&gt;
* This information is stored on the server side with the rest of the Parcel information.&lt;br /&gt;
* If the parcel owner is unsure of the media type a lookup can be done of the URL header.&lt;br /&gt;
[[Image:AboutLandMedia.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Playing Media===&lt;br /&gt;
* When a resident enters a parcel which has a media URL defined, an appropriate UI control pops up allowing the resident to load the media.&lt;br /&gt;
* When the resident invokes the media control the Media Library begins decoding the media based on the MIME type for the media.&lt;br /&gt;
* Frames will appear on any face displaying the texture ID specified in the Media Setup.&lt;br /&gt;
* Milestone 2 will also add support for displaying media in the HUD, so rather than being drawn in world, the media would appear on a UI widget displayed in the HUD.&lt;br /&gt;
&lt;br /&gt;
===Supported Media Types===&lt;br /&gt;
* Implemented in Milestone 1&lt;br /&gt;
** QuickTime (refactor existing one and make sure we&#039;re using the latest version of the QuickTime SDK)&lt;br /&gt;
** Mozilla (Will use existing version that&#039;s in the client - updating that is another project)&lt;br /&gt;
&lt;br /&gt;
* Implemented in Milestone 2&lt;br /&gt;
** Opera (Alternative impl for handling Web based content - based on Opera browser 9.5)&lt;br /&gt;
** Flash&lt;br /&gt;
&lt;br /&gt;
* Implemented sometime in the future by us or ideally, by residents:&lt;br /&gt;
** PDF (perhaps via this cross platform SDK http://www.foxitsoftware.com/pdf/sdk/dll/)&lt;br /&gt;
** Ultra lightweight text renderer (perhaps via AntiGrain http://www.antigrain.com/demo/index.html)&lt;br /&gt;
** Ultra lightweight SVG renderer (perhaps via AntiGrain http://www.antigrain.com/svg/index.html)&lt;br /&gt;
** Flickr -e.g. flickr://keyword/dog/rand  or flickr://interestiness/date/20070410/rand&lt;br /&gt;
** VNC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
Please feel free to add any use cases which are not already covered.  We want to make this system address Resident needs as much as possible.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to use a number of web hosted sounds to form a parcel wide soundtrack which doesnt rely on inworld uploaded sounds&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to display some static signage on his parcel&lt;br /&gt;
** This can be done but the visitor will have to hit &#039;start&#039; before they see it.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to display dynamic content on his parcel - e.g. Twitter stream&lt;br /&gt;
** (once visitor presses &#039;start&#039;, this will work as expected&lt;br /&gt;
&lt;br /&gt;
* Parcel owner puts a Web page containing a slide show that has transport controls built into the Web page&lt;br /&gt;
** This works but each parcel visitor will see the slide show independently. If one user presses &#039;NEXT SLIDE&#039; control, no one else will see it.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner puts a Web page containing a slide show that has transport controls via a scripted object on the parcel&lt;br /&gt;
** Each parcel visitor will see the same URL&lt;br /&gt;
&lt;br /&gt;
* Parcel owner puts a Web page containing a slide show that has transport controls via a scripted object on the parcel and wants to disallow visitors changing the URL&lt;br /&gt;
** [My lack of knowledge of LSL here means I can&#039;t answer this but I think it should be possible to only allow the transport control object (and therefore the URL) to be used by the parcel owner]&lt;br /&gt;
&lt;br /&gt;
* Parcel owner puts a Web page containing a Flash game on his parcel&lt;br /&gt;
** The current version of LLMozLib doesn&#039;t support Flash interaction so this won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner puts a Web page containing a Javascript game on his parcel&lt;br /&gt;
** This milestone doesn&#039;t support interaction with parcel media so this won&#039;t work&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to hide content behind a username/password set via .htaccess&lt;br /&gt;
** Won&#039;t work since we don&#039;t support username/password dialog - will have to implement using Web content&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants a movie screen and a Web page with movie details on the same parcel.&lt;br /&gt;
** Works - raises some interesting questions about transport controls that appear at the bottom of the screen&lt;br /&gt;
* Parcel owner wants to hand out personal, attachable media viewers for visitors to interact with their own chosen media streams: museum guide, lecture, mall&lt;br /&gt;
* User has a personal device which they want permission to set their own media texture for even when on a parcel which they do not have permission for - aka personalized radio, video viewer that works globally&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to leave a Web browser on their parcel so that visitors can browser&lt;br /&gt;
** Works as expected&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to create a controlled shared experience - viewing a sequence of images with next/previous links in the page itself&lt;br /&gt;
** Works as expected&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wants to join his fellow &#039;parcelees&#039; and browse the Internet together&lt;br /&gt;
** Will work depending on the content but any page that is generated dynamically based on time, cookies etc. will most likely not work as expected.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner runs a class discussing literature/essays/work. Wants to distribute notecard with content AND discuss from a screen, possibly with editing and notes done pseudo live.&lt;br /&gt;
** Will need to be able to read more than 255 characters per line from dataserver/llGetNotecardLine. Formatting instructions&lt;br /&gt;
&lt;br /&gt;
* Parcel owner wishes to run a class where students complete a standard form and have their material visibly displayed.&lt;br /&gt;
&lt;br /&gt;
* Parcel owner runs scripting class and would like to be able to display, share and edit scripts live! (not currently even on the map), save possibly by cutting and pasting to a notecard.&lt;br /&gt;
&lt;br /&gt;
Also: some ideas here: http://wiki.secondlife.com/wiki/User:Zero_Linden/Office_Hours/HTML_on_a_Prim_Use_Cases&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=HTML_on_a_Prim_Use_Cases&amp;diff=34494</id>
		<title>HTML on a Prim Use Cases</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=HTML_on_a_Prim_Use_Cases&amp;diff=34494"/>
		<updated>2007-10-06T12:13:21Z</updated>

		<summary type="html">&lt;p&gt;Dizzy Banjo: /* Use Cases for HTML on a prim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for listing actual use cases for HTML on a Prim.  Write up a section for what you would use HTML on a Prim for.  Please only add a section for what an actual use you have, not something you could imagine using.  A good metric is if you have a project that would be substantially improved, or that you could actually do now if you had the feature.  Please don&#039;t add seconds for uses that you might imagine someone building.  We want to know what &#039;&#039;&#039;you&#039;&#039;&#039; would do.  If you have several different things, add several sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There have been many interesting use cases discussed in [[User:Zero_Linden | Zero&#039;s office hours]].  If talked about one there, please extract your use case and summarize it here.&lt;br /&gt;
&lt;br /&gt;
It is okay, even preferable, for  you to add your use case, even if there is another similar one here.  By see all the particular details of each use case, we can begin to extract the common needed features.&lt;br /&gt;
&lt;br /&gt;
See also: [[User:Zero Linden/Office Hours/HTML on a Prim Taxonomy | HTML on a Prim Taxonomy]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tree Kyomoon ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I received this in world on a notecard from Tree.  Hope he doesn&#039;t mind me posting it here. -- Zero&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.  get content hosted externally into SL , just images so we dont have to pay L$10 for each mistake&lt;br /&gt;
&lt;br /&gt;
2. get text into SL via http, not linked text just plain text&lt;br /&gt;
&lt;br /&gt;
3. an interactive browser on a 3d surface is nerdy and cool, but unnecessary, as is flash for a while&lt;br /&gt;
&lt;br /&gt;
4. fix HTTPRequest so it is more transparent and compliant with web systems, I have 200,000 users I could bring into SL via our learning management system if I could properly authenticate them and grab the course XML.  I can render it with objects, I just need to get the data in and out :)&lt;br /&gt;
&lt;br /&gt;
==Use Cases for HTML on a prim==&lt;br /&gt;
# Presently, to make a presentation within SL I have to create the &#039;slides&#039; or &#039;flipcharts&#039; as a matrix on a single image which I can then put on a prim (usually 4x4) and upload. The cost is negligible, clearly, but the ease of use is lacking. I can&#039;t easily take different paths through the slides, nor jump to a different presentation easily if required. Direct use of HTML would greatly ease this. I did try using Flash but found through testing that it was not possible to co-ordinate which state was displayed to each user so that they all say the same &#039;side&#039; together. --[[User:Alison Wheels|Alison Wheels]]&lt;br /&gt;
# To bring in live news updates from outside in an easier manner than a headline and an off-SL browser link. Being able to display the latest SL Blog entry on a prim in the Infohub I operate would also be nicer than sending someone off to an external browser as it would keep the resident within SL rather than probably hiding the SL window (where they might miss someone talking to them, etc) --[[User:Alison Wheels|Alison Wheels]]&lt;br /&gt;
# Additionally, many items are scripted to do texture changes - which causes an element of sim lag - whereas moving that script+image off-SL to an externally hosted image (animated gif, whatever) will help all residents. --[[User:Alison Wheels|Alison Wheels]] 06:36, 21 March 2007 (PDT)&lt;br /&gt;
# Display current score for an interactive game where the game is controlled entirely by LSL scripts --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Display a list of high scores - user names plus scores for a game written entirely in LSL --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Display a list of high scores for a game whose score tracking is performed outside of SL/LSL --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Display information about the world in a HUD, or about a game written in LSL (nearby avatars, augmented reality, game stats) --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Display information about a game run on servers outside SL/LSL in a HUD, with multiple HUD components --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Implement advanced user addons in the HUD - a HUD that is your AIM/YAHOO/MSN contact list and IM interface --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# An in world console to display information about a game and allow interaction with the game --[[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
# Interactive Movies/Stories. [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# Puzzle Games [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# In world &amp;quot;cameras&amp;quot;.  By using a scripted client, we could have &amp;quot;camera screens&amp;quot; into other parts of the world. [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# Morphed Text Displays/Captcha [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# 2D Action Games.  If the client caches the textures, flipping between them might happen a lot more quickly.  [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# Ads.  Some people might serve web based ads. [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# Web cams without relying on quicktime. [[User:Gigs Taggart|Gigs Taggart]] 13:26, 27 March 2007 (PDT)&lt;br /&gt;
# http textures: get product images into Second Life, such as books, CDs etc. and make them exchangable automatically. Dynamic search results from Amazon with images are another usecase --[[User:Tao Takashi|Tao Takashi]]&lt;br /&gt;
# text on a prim: for any device like RSS readers, search results again and so on. --[[User:Tao Takashi|Tao Takashi]]&lt;br /&gt;
# creating better HUD userinterfaces with HTML-on-a-prim. UI scripting could happen server side and buttons are more easily exchangable etc. --[[User:Tao Takashi|Tao Takashi]]&lt;br /&gt;
# For basic whiteboarding, use HTML-on-a-prim as the backdrop (in our case we were doing a design review of concept sketches) then meeting participants can move small prims around on the surface of the presentation prim to highlight areas of interest (while discussing in voice chat). Maybe we could add a &amp;quot;web projector screen&amp;quot; object to the library? [[User:Benjamin Linden|Benjamin Linden]] 10:31, 30 March 2007 (PDT)&lt;br /&gt;
# Collaborative text document editing [[User:Ryan Linden|Ryan Linden]]&lt;br /&gt;
# Collaborative spreadsheet editing [[User:Ryan Linden|Ryan Linden]]&lt;br /&gt;
# Gallery2 to SL photo sharing; for example, for an in-world picture gallery of RL photos, complete with RL ordering and delivery [[User:Dr Scofield|Dr Scofield]]&lt;br /&gt;
# displaying and entering data into ANY kind of form without having a browser window over the &amp;quot;worldview&amp;quot; [[User:Pham Neutra|Pham Neutra]]&lt;br /&gt;
# having a usable way to input TEXT into an application (doing this by chat is a joke) [[User:Pham Neutra|Pham Neutra]]&lt;br /&gt;
# a usable collaborative whiteboard for inworld meetings (in discussion with one of our clients) [[User:Pham Neutra|Pham Neutra]]&lt;br /&gt;
# creating interactive UIs for many RL/SL applications [[User:Pham Neutra|Pham Neutra]] &lt;br /&gt;
## coupling web based shops and inworld shops more effectively and with better usability&lt;br /&gt;
## selling land and managing land (in discussion with one of our clients)&lt;br /&gt;
## creating a reputation system with an inworld interface (in discussion with one of our clients)&lt;br /&gt;
## creating a better/alternative inworld search engine or many different specialized ones&lt;br /&gt;
## creating a better/alternative inworld classifieds system or (in discussion with one of our clients)&lt;br /&gt;
## creating an information/management system for inworld groups (in discussion with one of our clients)&lt;br /&gt;
# creating a custom soundtrack / long streams of sound effects for an area by enabling numerous media streams from objects across a parcel [[User:Dizzy Banjo|Dizzy Banjo]]&lt;br /&gt;
&lt;br /&gt;
for many of these applications a set of APIs, which can interface the server based app or a javascript app with inworld information, would be extremely useful (getting information about the avatar interacting, the inworld location of the prim etc. etc.)&lt;br /&gt;
# Currently for the Historical Museum I&#039;m using notecards to give information out to people, while this is great for spreading information it&#039;s a disaster to update each card to provide new information when the same article is updated on the History Wiki. So I&#039;d love to use HTML on a prim to replace the current notecard based system with just HTML prims that show the wiki page. I could also maybe create a HUD that makes use of the wiki, providing more information with less inventory filling content. [[User:Oz Spade|Oz Spade]] 17:55, 22 June 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==TrustNet==&lt;br /&gt;
I run an in-world reputation system. The current capabilities of SL limit what can be done. Here&#039;s what I&#039;d add:&lt;br /&gt;
* Screens (near doors for example), that display information on why exactly somebody wasn&#039;t allowed in. Moderated areas could contain a small area with a screen that could be used to display the reason why somebody isn&#039;t welcome. &lt;br /&gt;
* Use it as a part of an avatar scanner HUD, to represent information like graphs and tables that are difficult to represent well in LSL.&lt;br /&gt;
* System status display, with information about system load, service availability, etc.&lt;br /&gt;
* Make it possible to access the website directly from SL, which has functionality that is currently very impractical to implement in-world, such as tables with hundreds of rows.&lt;br /&gt;
* It would make it possible to create an in-world demonstration of how the system works. Currently assembling such a thing from prims seems to be fairly complicated.&lt;br /&gt;
[[User:Dale Glass|Dale Glass]] 11:02, 25 March 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Dizzy Banjo</name></author>
	</entry>
</feed>