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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DoNot+Release</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-06-06T22:55:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1152015</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1152015"/>
		<updated>2011-08-22T19:11:39Z</updated>

		<summary type="html">&lt;p&gt;DoNot Release: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;August 22, 2011&#039;&#039;&#039; &lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Mesh%20Sandbox%205/107/11/23 Mesh Sandbox 5 on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You must join the group &amp;quot;Mesh Volunteers&amp;quot; in order to access the mesh sandboxes.&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
# How to make terrain with Mesh - Jessica Chung&lt;br /&gt;
# If debug setting &amp;quot;RenderVolumeLODFactor&amp;quot; is not volatile (hence not just a builders&#039; tool), does it mean there is no reference for LOD planning? [Bunnie Mills]&lt;br /&gt;
# Some private estate owners have started implementing policies to prohibit the use of mesh on their land in order to keep the experience enjoyable for users of legacy viewers who see mesh items only as random polygons. While it is entirely within their rights to do so, it also creates a conflict with Linden Lab&#039;s Policy on Third-Party Viewers which states that the use of unsupported viewers must not be detrimental to anyone else&#039;s Second Life experience. Since most SL residents are not familiar with the technical details of mesh, it appears to be only a matter of time until people get banned for taking mesh attachments into regions where they are not allowed. Are there any plans to resolve this conflict, e.g. by stopping the server from sending mesh assets to viewers that cannot render them? [Masami Kuramoto]&lt;br /&gt;
# Can someone here please explain to me why I just worked my ass off for 2 weeks on a project trying to keep it under 32 prims physically. Finally get it working tonight my physics weight is 31.9. PE is 363. I turn physics on and the physics weight jumps up to f***ing 915..?!? which puts the entire object to 916 PE.... what is the point of it listing as 31.9 physics when clearly for some reason its simply NOT? all of the mesh physics models combined are under 200 polygons. Really losing any hope of mesh what so ever (Moo Spyker)&lt;br /&gt;
# There has been some confusion over which LL Convex Decomposition Stub Library TPV&#039;s &amp;amp; Open Source developers should be building from to build viewers either with or without a completed stub convex decomposition library. Currently there are at least two &amp;amp; possibly more including snowstorm development team libraries containing llconvexdecomposition libraries on the LL Bitbucket Repository. Can you please clarify to TPV &amp;amp; Open Source Viewer Developers which library is 1) most up to date, 2) the correct stub library to build from that will build successfully with or without a the stub library completed? [Jusden Jonstone] &lt;br /&gt;
# Will Linked Rigged Mesh be supported? Currently theres a critical bug that causes a Update to a linked rigged mesh to revert all attached rigged mesh to the updated rigged mesh&#039;s upload default for a single game frame, per each llSetLinkPrimitiveParams event (CTS-759, The Bug in action can be seen in http://www.youtube.com/watch?v=X-fCaFXFevE , Thought I believe the case may have been directed to a internal JIRA, could I also have a confirmation on that?) [Matti Deigan]&lt;br /&gt;
# After experimenting with rigged mesh in Blender 2.59 after the last mesh meeting, I found that a rigged mesh without joint offsets still works fine. But, a mesh with joint offsets still comes into SL mangled [Ashasekayi Ra]: http://community.secondlife.com/t5/Mesh/Joint-Offsets-in-Blender-2-59/td-p/1040777&lt;br /&gt;
# Are we there yet? Are you rolling mesh out to the whole grid this week? [Vivienne Daguerre]&lt;br /&gt;
# Please provide us with more information about upcoming ARC? Things like: default limits, ways of alerting users etc. Information in advance will help creators to plan their meshes better. [Maniac Choche]&lt;br /&gt;
# Prim costs for large mesh objects seems a little strange.  It makes sense for objects which are extremely complex (15k+ polys) due to drawing a lot of detail at longer ranges, but it seems less sensible when you take into account the rendering cost of classic prims.  Is there any way that prim costs based on size can be much more strongly influenced by complexity so that large, lower poly builds are not significantly more expensive than smaller ones?  And for that matter, is it possible that in the future we can specify ideal ranges at which each LoD can be viewed (influenced of course by the viewer&#039;s own settings), as well as linked build LoDs so all mesh pieces linked together show the appropriate matching LoDs? [Feynt Mistral]&lt;br /&gt;
#where did you hide cts-670, cant find it in shining, too, so not moved there (was autoscaling in importer between lodlevels) and whats status on this[the bunny]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>DoNot Release</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1152014</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1152014"/>
		<updated>2011-08-22T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;DoNot Release: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;August 22, 2011&#039;&#039;&#039; &lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Mesh%20Sandbox%205/107/11/23 Mesh Sandbox 5 on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You must join the group &amp;quot;Mesh Volunteers&amp;quot; in order to access the mesh sandboxes.&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
# How to make terrain with Mesh - Jessica Chung&lt;br /&gt;
# If debug setting &amp;quot;RenderVolumeLODFactor&amp;quot; is not volatile (hence not just a builders&#039; tool), does it mean there is no reference for LOD planning? [Bunnie Mills]&lt;br /&gt;
# Some private estate owners have started implementing policies to prohibit the use of mesh on their land in order to keep the experience enjoyable for users of legacy viewers who see mesh items only as random polygons. While it is entirely within their rights to do so, it also creates a conflict with Linden Lab&#039;s Policy on Third-Party Viewers which states that the use of unsupported viewers must not be detrimental to anyone else&#039;s Second Life experience. Since most SL residents are not familiar with the technical details of mesh, it appears to be only a matter of time until people get banned for taking mesh attachments into regions where they are not allowed. Are there any plans to resolve this conflict, e.g. by stopping the server from sending mesh assets to viewers that cannot render them? [Masami Kuramoto]&lt;br /&gt;
# Can someone here please explain to me why I just worked my ass off for 2 weeks on a project trying to keep it under 32 prims physically. Finally get it working tonight my physics weight is 31.9. PE is 363. I turn physics on and the physics weight jumps up to f***ing 915..?!? which puts the entire object to 916 PE.... what is the point of it listing as 31.9 physics when clearly for some reason its simply NOT? all of the mesh physics models combined are under 200 polygons. Really losing any hope of mesh what so ever (Moo Spyker)&lt;br /&gt;
# There has been some confusion over which LL Convex Decomposition Stub Library TPV&#039;s &amp;amp; Open Source developers should be building from to build viewers either with or without a completed stub convex decomposition library. Currently there are at least two &amp;amp; possibly more including snowstorm development team libraries containing llconvexdecomposition libraries on the LL Bitbucket Repository. Can you please clarify to TPV &amp;amp; Open Source Viewer Developers which library is 1) most up to date, 2) the correct stub library to build from that will build successfully with or without a the stub library completed? [Jusden Jonstone] &lt;br /&gt;
# Will Linked Rigged Mesh be supported? Currently theres a critical bug that causes a Update to a linked rigged mesh to revert all attached rigged mesh to the updated rigged mesh&#039;s upload default for a single game frame, per each llSetLinkPrimitiveParams event (CTS-759, The Bug in action can be seen in http://www.youtube.com/watch?v=X-fCaFXFevE , Thought I believe the case may have been directed to a internal JIRA, could I also have a confirmation on that?) [Matti Deigan]&lt;br /&gt;
# After experimenting with rigged mesh in Blender 2.59 after the last mesh meeting, I found that a rigged mesh without joint offsets still works fine. But, a mesh with joint offsets still comes into SL mangled [Ashasekayi Ra]: http://community.secondlife.com/t5/Mesh/Joint-Offsets-in-Blender-2-59/td-p/1040777&lt;br /&gt;
# Are we there yet? Are you rolling mesh out to the whole grid this week? [Vivienne Daguerre]&lt;br /&gt;
# Please provide us with more information about upcoming ARC? Things like: default limits, ways of alerting users etc. Information in advance will help creators to plan their meshes better. [Maniac Choche]&lt;br /&gt;
# Prim costs for large mesh objects seems a little strange.  It makes sense for objects which are extremely complex (15k+ polys) due to drawing a lot of detail at longer ranges, but it seems less sensible when you take into account the rendering cost of classic prims.  Is there any way that prim costs based on size can be much more strongly influenced by complexity so that large, lower poly builds are not significantly more expensive than smaller ones?  And for that matter, is it possible that in the future we can specify ideal ranges at which each LoD can be viewed (influenced of course by the viewer&#039;s own settings), as well as linked build LoDs so all mesh pieces linked together show the appropriate matching LoDs? [Feynt Mistral]&lt;br /&gt;
#where did you hide cts-670, cant find it in shining, too, so not moved there (was autoscaling in importer between lodlevels) [the bunny]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>DoNot Release</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132890</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132890"/>
		<updated>2011-01-31T17:44:00Z</updated>

		<summary type="html">&lt;p&gt;DoNot Release: /* January 31, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: January 31, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== January 31, 2011 ==&lt;br /&gt;
# Can you give us an update on recent progress, what your priorities are right now, and what (if anything) you need us to test and report on right now?&lt;br /&gt;
# Are we there yet?&lt;br /&gt;
# Skeleton import issues... AKA: I Own A Horse.&lt;br /&gt;
# Could someone fix the links for changesets in the automatic build page from the non-working codeticket.lindenlab.com back to hg.secondlife.com links?&lt;br /&gt;
# Your topic here&lt;/div&gt;</summary>
		<author><name>DoNot Release</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132436</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132436"/>
		<updated>2011-01-24T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;DoNot Release: /* January 24, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: January 24, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== January 24, 2011 ==&lt;br /&gt;
# your topic here!&lt;br /&gt;
* what happens with the special shiny setting, which was removed for open beta? also is it planned to make a better standard shiny in deferred mode which does not differ so much from normal mode (metallic look)?&lt;br /&gt;
* status on missing meshes (cts-395 and cts-406)&lt;br /&gt;
* any news to cts-381?&lt;/div&gt;</summary>
		<author><name>DoNot Release</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh&amp;diff=1132427</id>
		<title>Mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh&amp;diff=1132427"/>
		<updated>2011-01-24T18:13:27Z</updated>

		<summary type="html">&lt;p&gt;DoNot Release: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid black; margin: 0px 10px 5px 0px; display: inline-table; -moz-border-radius: 1px 1px 2px 2px; -webkit-border-radius: 0px 0px 2px 2px; padding-bottom: 2px; background-color: #000000; border-style: outset; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 18px; font-weight: bold; background: black; color: white; text-align: center; height:8px;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFAA;&amp;quot;&amp;gt;Status&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;font color=&amp;quot;#333333&amp;quot; size=&amp;quot;3px;&amp;quot;&amp;gt;Mesh Import&amp;lt;/font&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 10px;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFFAA; color=black&amp;quot; colspan=2 |&lt;br /&gt;
* The Mesh Project viewer and mesh support on aditi are still under development and are considered &amp;quot;Early Beta&amp;quot; stability: Issues such as crashes or loss of mesh content may occur.&lt;br /&gt;
* 10/14/10 : Mesh has entered Open Beta status.  The Mesh Project Beta Viewer is now available for download.  See [http://blogs.secondlife.com/community/technology/blog/2010/10/13/mesh-import-open-beta-starts-today 10-13-10 blog] for announcement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox/Mesh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{KBvideo|wel81CfKgRw|640|505|type=youtube}}&lt;br /&gt;
The Mesh Project Viewer is a chance for all Second Life Residents to try an early implementation of &#039;&#039;mesh import&#039;&#039;, an upcoming feature that enables creators to model objects using external tools and bring them into Second Life.  To participate:&lt;br /&gt;
# [[Mesh/Upload_overview#Installation|Download and install the mesh project viewer]].&lt;br /&gt;
# Enable your account on our Aditi grid (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).&lt;br /&gt;
# Connect to an appropriate [[Mesh/Mesh regions | mesh-enabled region]].&lt;br /&gt;
&lt;br /&gt;
Detailed instructions on downloading and installing the mesh beta Viewer are on [[Mesh/Setup | the setup page]].&lt;br /&gt;
&lt;br /&gt;
== Feedback ==&lt;br /&gt;
We would love to hear your feedback on any part of the mesh project.  The primary means of giving feedback is by filing bugs, but you can also participate in our forums:&lt;br /&gt;
* [https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10160&amp;amp;issuetype=1 Public JIRA Tracker] Report bugs here (be sure to login first using your Second Life account).&lt;br /&gt;
* [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=13620 Unresolved Mesh Beta issues] List of known issues.&lt;br /&gt;
* [http://blogs.secondlife.com/community/forums/mesh Mesh Forum] Participate in discussions of Mesh on our public forum.&lt;br /&gt;
* [[User:Nyx_Linden/Mesh_Office_Hours_Agenda|Mesh Office Hour Agenda]]&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mesh-Splash-2.png|250px|right]]&lt;br /&gt;
==== Understanding Mesh ====&lt;br /&gt;
* [[What is mesh|What is Mesh]]?&lt;br /&gt;
* [[Mesh costs|Understanding Mesh costs]]&lt;br /&gt;
* [[Mesh Help Resources]] What kind of help and support is available for Mesh?&lt;br /&gt;
* [[Mesh/FAQs|Mesh FAQ]]&lt;br /&gt;
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions.&lt;br /&gt;
* [[Mesh/Creating_and_converting_meshes|Applications for creating and converting meshes]]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
==== Sample Mesh Files ====&lt;br /&gt;
* [[Mesh/Sample Content|Sample Content Page]] : Current list of Mesh files you can download and try out.&lt;br /&gt;
&lt;br /&gt;
==== Latest Mesh Viewer Installers ====&lt;br /&gt;
* [http://download.cloud.secondlife.com/project-viewers/mesh/Second_Life_2-4-0-215383_ProjectViewer-Mesh_Setup.exe Windows Mesh Viewer]&lt;br /&gt;
* [http://download.cloud.secondlife.com/project-viewers/mesh/SecondLife_2_4_0_215383_PROJECTVIEWER-MESH.dmg Mac Mesh Viewer]&lt;br /&gt;
* [http://download.cloud.secondlife.com/project-viewers/mesh/SecondLife-i686-2.4.0.215383.tar.bz2 Linux Mesh Viewer]&lt;br /&gt;
* [http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html Development Snapshot] ! Build snapshots are completely untested.  They are built from the tip of the mesh development source code repository automatically whenever a developer submits a code change.  Use with caution. !&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
==== Transcripts ====&lt;br /&gt;
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-15|Nyx&#039;s 15 September 2010 office hour, with Falcon and some closed-beta folks]]&lt;br /&gt;
* [[Doc_Team/2010-09-15|Jeremy&#039;s September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden]]&lt;br /&gt;
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-22|Nyx&#039;s 22 September 2010 office hour]]&lt;br /&gt;
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-29|Nyx&#039;s 29 September 2010 office hour]]&lt;br /&gt;
* [[Mesh Streaming Cost]]&lt;br /&gt;
* [[Why UUID Flipping is Bad]]&lt;br /&gt;
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&amp;amp;q=slmesh&amp;amp;m=tags search Flickr for the &amp;quot;slmesh&amp;quot; tag]&lt;br /&gt;
* [[Depth of Field]]&lt;br /&gt;
&lt;br /&gt;
==== Archives ====&lt;br /&gt;
* [[Mesh/Getting started|Getting started]]&lt;br /&gt;
* [[Mesh/Creating and converting meshes|Creating and converting meshes]]&lt;br /&gt;
* [[Mesh/Uploading a mesh|Uploading a mesh]]&lt;br /&gt;
* [[Mesh/Rezzing a mesh|Rezzing a mesh]]&lt;br /&gt;
* [[Mesh/Texturing a mesh|Texturing a mesh]]&lt;br /&gt;
&lt;br /&gt;
== QA and Bugs ==&lt;br /&gt;
* [[Mesh/Mesh Tests|Mesh Tests]] : Current and pending test plans.&lt;/div&gt;</summary>
		<author><name>DoNot Release</name></author>
	</entry>
</feed>