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		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236162</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236162"/>
		<updated>2009-02-12T23:40:48Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Sculpted Prims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.  Physical, Phantom, Temporary, and Locked.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and Unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding relationship of the parent (root) to child prims and the effect on rotation, position, the maximum number of prims in a set for physics-enabled sets and sets not physics-enabled, and distance limits from parent prim. Be familiar with script tools that let you work around link limitations.&lt;br /&gt;
&lt;br /&gt;
===Prim Flicker===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.  Should 3rd party build tools be discussed or simply SL client?&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations (6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom.)  For flexi prims to sync, they need to have the same flexi parameters and the same Z size.&lt;br /&gt;
&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Making a Double Loop Single Prim is probably the ultimate test for prim torture. This kind of test shows skill and knowledge of Path Cut, Hollow, Skew, Twist, Hole Size, Top Sheer, Profile Cuts, Taper and Radius.&lt;br /&gt;
&lt;br /&gt;
Edited By: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Sculpted Prims===&lt;br /&gt;
Because there are so many outside (of Second Life) applications that are able to export sculpted prim any testing for them would have to be limited to texture creation for sculpted prims. &lt;br /&gt;
&lt;br /&gt;
*Will try to create a list of applications that can export sculpted prims although due to rapid changes for 3D applications and scripting development I can&#039;t promise I will have a complete list.*&lt;br /&gt;
&lt;br /&gt;
Some 3D Applications I know have sculpted prim plug ins and scripts for exporting sculpted prim that can be uploaded into Second Life.&lt;br /&gt;
&lt;br /&gt;
AC3D - http://www.inivis.com/&lt;br /&gt;
This one is what I use. It&#039;s a low cost and fairly easy to learn 3D modeling application that works on; PC, Mac and Linux.&lt;br /&gt;
&lt;br /&gt;
Wings - https://wiki.secondlife.com/wiki/Wings_3D_Exporter&lt;br /&gt;
&lt;br /&gt;
Blender - http://www.blender.org&lt;br /&gt;
&lt;br /&gt;
Also seeL https://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide&lt;br /&gt;
&lt;br /&gt;
* Apps that I&#039;ve heard have sculpty export plugins and scripts but haven&#039;t actually looked into it.&lt;br /&gt;
&lt;br /&gt;
Maya&lt;br /&gt;
&lt;br /&gt;
zBrush&lt;br /&gt;
&lt;br /&gt;
Daz Studio&lt;br /&gt;
&lt;br /&gt;
Poser&lt;br /&gt;
&lt;br /&gt;
Hexagon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edited by: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures. Varying texture(s) by prim face for best effect.&lt;br /&gt;
&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc... Understands relationship between rotating objects and high resolution textures on system resources, megaprims effect on drawdistance, etc...&lt;br /&gt;
&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236152</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236152"/>
		<updated>2009-02-12T23:38:35Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Sculpted Prims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.  Physical, Phantom, Temporary, and Locked.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and Unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding relationship of the parent (root) to child prims and the effect on rotation, position, the maximum number of prims in a set for physics-enabled sets and sets not physics-enabled, and distance limits from parent prim. Be familiar with script tools that let you work around link limitations.&lt;br /&gt;
&lt;br /&gt;
===Prim Flicker===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.  Should 3rd party build tools be discussed or simply SL client?&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations (6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom.)  For flexi prims to sync, they need to have the same flexi parameters and the same Z size.&lt;br /&gt;
&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Making a Double Loop Single Prim is probably the ultimate test for prim torture. This kind of test shows skill and knowledge of Path Cut, Hollow, Skew, Twist, Hole Size, Top Sheer, Profile Cuts, Taper and Radius.&lt;br /&gt;
&lt;br /&gt;
Edited By: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Sculpted Prims===&lt;br /&gt;
Because there are so many outside (of Second Life) applications that are able to export sculpted prim any testing for them would have to be limited to texture creation for sculpted prims. &lt;br /&gt;
&lt;br /&gt;
*Will try to create a list of applications that can export sculpted prims although due to rapid changes for 3D applications and scripting development I can&#039;t promise I will have a complete list.*&lt;br /&gt;
&lt;br /&gt;
Some 3D Applications I know have sculpted prim plug ins and scripts for exporting sculpted prim that can be uploaded into Second Life.&lt;br /&gt;
&lt;br /&gt;
AC3D - http://www.inivis.com/&lt;br /&gt;
This one is what I use. It&#039;s a low cost and fairly easy to learn 3D modeling application that works on; PC, Mac and Linux.&lt;br /&gt;
&lt;br /&gt;
Wings - https://wiki.secondlife.com/wiki/Wings_3D_Exporter&lt;br /&gt;
&lt;br /&gt;
Blender - http://www.blender.org&lt;br /&gt;
&lt;br /&gt;
* Apps that I&#039;ve heard have sculpty export plugins and scripts but haven&#039;t actually looked into it.&lt;br /&gt;
&lt;br /&gt;
Maya&lt;br /&gt;
zBrush&lt;br /&gt;
Daz Studio&lt;br /&gt;
Poser&lt;br /&gt;
Hexagon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edited by: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures. Varying texture(s) by prim face for best effect.&lt;br /&gt;
&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc... Understands relationship between rotating objects and high resolution textures on system resources, megaprims effect on drawdistance, etc...&lt;br /&gt;
&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236142</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236142"/>
		<updated>2009-02-12T23:29:07Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Sculpted Prims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.  Physical, Phantom, Temporary, and Locked.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and Unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding relationship of the parent (root) to child prims and the effect on rotation, position, the maximum number of prims in a set for physics-enabled sets and sets not physics-enabled, and distance limits from parent prim. Be familiar with script tools that let you work around link limitations.&lt;br /&gt;
&lt;br /&gt;
===Prim Flicker===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.  Should 3rd party build tools be discussed or simply SL client?&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations (6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom.)  For flexi prims to sync, they need to have the same flexi parameters and the same Z size.&lt;br /&gt;
&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Making a Double Loop Single Prim is probably the ultimate test for prim torture. This kind of test shows skill and knowledge of Path Cut, Hollow, Skew, Twist, Hole Size, Top Sheer, Profile Cuts, Taper and Radius.&lt;br /&gt;
&lt;br /&gt;
Edited By: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Sculpted Prims===&lt;br /&gt;
Because there are so many outside (of Second Life) applications that are able to export sculpted prim any testing for them would have to be limited to texture creation for sculpted prims. &lt;br /&gt;
&lt;br /&gt;
*Will try to create a list of applications that can export sculpted prims although due to rapid changes for 3D applications and scripting development I can&#039;t promise I will have a complete list.*&lt;br /&gt;
&lt;br /&gt;
Some 3D Applications I know have sculpted prim plug ins and scripts for exporting sculpted prim that can be uploaded into Second Life.&lt;br /&gt;
&lt;br /&gt;
AC3D - http://www.inivis.com/&lt;br /&gt;
This one is what I use. It&#039;s a low cost and fairly easy to learn 3D modeling application that works on; PC, Mac and Linux.&lt;br /&gt;
&lt;br /&gt;
Wings - https://wiki.secondlife.com/wiki/Wings_3D_Exporter&lt;br /&gt;
&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures. Varying texture(s) by prim face for best effect.&lt;br /&gt;
&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc... Understands relationship between rotating objects and high resolution textures on system resources, megaprims effect on drawdistance, etc...&lt;br /&gt;
&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236132</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236132"/>
		<updated>2009-02-12T23:26:53Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Sculpted Prims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.  Physical, Phantom, Temporary, and Locked.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and Unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding relationship of the parent (root) to child prims and the effect on rotation, position, the maximum number of prims in a set for physics-enabled sets and sets not physics-enabled, and distance limits from parent prim. Be familiar with script tools that let you work around link limitations.&lt;br /&gt;
&lt;br /&gt;
===Prim Flicker===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.  Should 3rd party build tools be discussed or simply SL client?&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations (6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom.)  For flexi prims to sync, they need to have the same flexi parameters and the same Z size.&lt;br /&gt;
&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Making a Double Loop Single Prim is probably the ultimate test for prim torture. This kind of test shows skill and knowledge of Path Cut, Hollow, Skew, Twist, Hole Size, Top Sheer, Profile Cuts, Taper and Radius.&lt;br /&gt;
&lt;br /&gt;
Edited By: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Sculpted Prims===&lt;br /&gt;
Because there are so many outside (of Second Life) applications that are able to export sculpted prim any testing for them would have to be limited to texture creation for sculpted prims. &lt;br /&gt;
&lt;br /&gt;
*Will try to create a list of applications that can export sculpted prims although due to rapid changes for 3D applications and scripting development I can&#039;t promise I will have a complete list.*&lt;br /&gt;
&lt;br /&gt;
Some 3D Applications I know have sculpted prim plug ins and scripts for exporting sculpted prim that can be uploaded into Second Life.&lt;br /&gt;
&lt;br /&gt;
AC3D - http://www.inivis.com/&lt;br /&gt;
This one is what I use. It&#039;s a low cost and fairly easy to learn 3D modeling application that works on; PC, Mac and Linux.&lt;br /&gt;
&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures. Varying texture(s) by prim face for best effect.&lt;br /&gt;
&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc... Understands relationship between rotating objects and high resolution textures on system resources, megaprims effect on drawdistance, etc...&lt;br /&gt;
&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236102</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=236102"/>
		<updated>2009-02-12T23:16:52Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Prim torture shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.  Physical, Phantom, Temporary, and Locked.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and Unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding relationship of the parent (root) to child prims and the effect on rotation, position, the maximum number of prims in a set for physics-enabled sets and sets not physics-enabled, and distance limits from parent prim. Be familiar with script tools that let you work around link limitations.&lt;br /&gt;
&lt;br /&gt;
===Prim Flicker===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.  Should 3rd party build tools be discussed or simply SL client?&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations (6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom.)  For flexi prims to sync, they need to have the same flexi parameters and the same Z size.&lt;br /&gt;
&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Making a Double Loop Single Prim is probably the ultimate test for prim torture. This kind of test shows skill and knowledge of Path Cut, Hollow, Skew, Twist, Hole Size, Top Sheer, Profile Cuts, Taper and Radius.&lt;br /&gt;
&lt;br /&gt;
Edited By: Emily Darrow&lt;br /&gt;
&lt;br /&gt;
===Sculpted Prims===&lt;br /&gt;
(text goes here)&lt;br /&gt;
&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures. Varying texture(s) by prim face for best effect.&lt;br /&gt;
&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc... Understands relationship between rotating objects and high resolution textures on system resources, megaprims effect on drawdistance, etc...&lt;br /&gt;
&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Modeling_Certification&amp;diff=136062</id>
		<title>Modeling Certification</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Modeling_Certification&amp;diff=136062"/>
		<updated>2008-11-08T21:25:25Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This certification exams consisted objective type questions such as true/false or multiple choice questions and simulated labs for examining a candidate&#039;s expertise. For this reason, it is essential that those aspiring for SL Modeling certification have sufficient hands-on experience.&lt;br /&gt;
&lt;br /&gt;
The holder of a SL Certification has demonstrated competency in basic SL User Interface, [[Permissions Explained|SL Permissions]]&lt;br /&gt;
&lt;br /&gt;
This Certification includes&lt;br /&gt;
* Mechanics of Building&lt;br /&gt;
** Arbitrary Shape Recognition and Duplication&lt;br /&gt;
** Prim Optimization&lt;br /&gt;
Some of the ways to test may use the fallowing styles.&lt;br /&gt;
* Architecture&lt;br /&gt;
* Furnishings/Interior Design&lt;br /&gt;
* Jewelry&lt;br /&gt;
* Weapons and Vehicles&lt;br /&gt;
* Attachment and clothing&lt;br /&gt;
Note: Includes using scripts to animate objects and textures but no writing of scripts&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Areas like vehicles, buildings, and avatar attachments should remain a marketing and portfolio issue.  There&#039;s huge stylistic issues with judging those - camera control, proportions, historical accuracy and realism, etc.  It also prevents claims of bias (I notice a lack of prim hair and womens&#039; footwear on the list.) *All of which are subjective and can be related to personal style which shouldn&#039;t be an issue with testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Certification Topics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Proof that a person can use the edit controls in basic ways.  Create, select, move, rotate, copy, delete.  Hollow, cut, resize, dimple.  Convert one prim type into another.  Resize using the edit window, resize by grabbing the points.  Choosing colors and textures, aligning textures, transparent/opaque, fullbright.  Understanding shiny, bumpmapped, and how alpha affects them.  Grid modes.&lt;br /&gt;
&lt;br /&gt;
*Linking and unlinking.  Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing.  Deleting a prim in a linkset.  Knows that a stable linkset can&#039;t be a mix of phantom and real, etc.  Understanding root vs child prims, and how that affects position, rotation, etc.  Number and distance issues with linking.  The existance of script tools that let you work around those limitations.  The prim limit for physics-enabled objects.&lt;br /&gt;
&lt;br /&gt;
*Knowledge of flexi.  How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom)&lt;br /&gt;
&lt;br /&gt;
*Knowledge of lighting.  How to make them, what you can edit, limitations( 6 sources, no shadows ).&lt;br /&gt;
&lt;br /&gt;
*Alpha flicker and techniques to prevent it.  Positioning, &amp;quot;blacksiding&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
*How to make a prim into an attachment.  Setting it to an attachment point.  Using the edit window&#039;s grid mode for attachments.  Making a basic one-prim HUD.&lt;br /&gt;
&lt;br /&gt;
*Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
&lt;br /&gt;
*Oversized prims.  How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
&lt;br /&gt;
*Prim torture shapes.&lt;br /&gt;
&lt;br /&gt;
*Techniques to minimize your prim count. [[Sculpted Prims]](Sculpted Prims may need it&#039;s own certification and set of testing procedure.)&lt;br /&gt;
&lt;br /&gt;
*Texturing techniques that influence building.  Shadowing, lighting, details, alpha games... texture maps.  Textures and lag.  Size, tiling, alpha channel issues, formats for upload.  Common uses of alpha textures.(Texturing may need it&#039;s own certification and testing procedures.)&lt;br /&gt;
&lt;br /&gt;
*Balancing and minimizing lag.  Textures, shapes, levels of detail, etc...&lt;br /&gt;
&lt;br /&gt;
*Working with curves and organic shapes.  &lt;br /&gt;
&lt;br /&gt;
*Basic script usage, more of a &amp;quot;drop it in and let it run&amp;quot; sort of thing.  Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
&lt;br /&gt;
*Permissions. Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Certification]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mainland_Mentor_Coaches_Class_Schedule&amp;diff=94835</id>
		<title>Mainland Mentor Coaches Class Schedule</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mainland_Mentor_Coaches_Class_Schedule&amp;diff=94835"/>
		<updated>2008-10-08T21:25:03Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The following classes are offered by Second Life Mentor Coaches. These classes are not endorsed or run by Linden Lab.&#039;&#039;&#039;&amp;lt;br&amp;gt;For a list of classes hosted from mentors for mentors, please have a look at the [[Volunteer-sponsored Classes]].&lt;br /&gt;
&lt;br /&gt;
{{feed|http://nonbaryonic.no-ip.org/sl/SLV/mmc/feed.xml}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;((month name))&#039;&#039;  ==&lt;br /&gt;
The following is an example. Please copy and paste it to the right spot in this article and alter the information so they suit your class. Please don&#039;t alter the example itself =)&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Example Class&lt;br /&gt;
 |coach=Example Mentor&lt;br /&gt;
 |date=9/1/2008&lt;br /&gt;
 |sltime=1 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|170|84|Tenera (sandbox)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=This is an example class, just copy and paste this to add your own under the edit tab above :D &lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== October ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Second Life&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Land Ownership - Management&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/5/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=60 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|100|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Topics presented for discussion include access/capabilities, subdividing &amp;amp; joining, group land, terraforming, and parcel media settings.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |coach=Shadow Pidgeon&lt;br /&gt;
 |title=Kids on the Grid&lt;br /&gt;
 |date=10/8/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 min&lt;br /&gt;
 |location={{simpleslurl|Tenera|210|83|70|Tenera Area 1}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=How to deal with under age players on the Adult Grid.&lt;br /&gt;
 |notes=This is NOT about Ageplay or child avatars.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
==Week of Learning @ Tenera October 10-16  ==&lt;br /&gt;
{|&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Image:Area1.png]]&lt;br /&gt;
 |[[Image:Area2.png]]&lt;br /&gt;
 |[[Image:Area3.png]]&lt;br /&gt;
 |-&lt;br /&gt;
 |{{simpleslurl|Tenera|207|96|70|Tenera Area 1}}&lt;br /&gt;
 |{{simpleslurl|Tenera|134|102|70|Tenera Area 2}}&lt;br /&gt;
 |{{simpleslurl|Tenera|98|106|70|Tenera Area 3}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Second Life mentors are hosting a [[Weekend of Learning]] at their Headquarters at Tenera where they share their wealth of information in a week packed full of classes! &lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Scripting from Scratch: Introduction to Scripting 1 &lt;br /&gt;
 |coach=Simon Kline&lt;br /&gt;
 |date=10/10/2008&lt;br /&gt;
 |sltime=2 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|172|85|Scripting / Building Classroom}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=If you&#039;ve always wanted to learn about scripting but been too scared to try or the other classes didn&#039;t make sense then this is the class for you!&lt;br /&gt;
Come along and learn about the basics of scripting in a fun open class where you will get to take home a landmark / notecard you made yourself! &lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Scripting from Scratch: Sitting on Things&lt;br /&gt;
 |coach=Simon Kline&lt;br /&gt;
 |date=10/10/2008&lt;br /&gt;
 |sltime=2 PM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|172|85|Scripting / Building Classroom}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description= If you make chairs or things you sit on this is the class for you! Ever made a chair and you cannot sit on it right? A simple script can fix this! Have you ever made a couch or something you would like several people it sit on but not sure how to have them spaced evenly?&lt;br /&gt;
&lt;br /&gt;
Come join us in a fun filled class where you&#039;ll learn all this and more, as we build and script to create basic examples showing these problems and how to avoid them.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Scripting from Scratch: Playing with Particles&lt;br /&gt;
 |coach=Simon Kline&lt;br /&gt;
 |date=10/11/2008&lt;br /&gt;
 |sltime=2 PM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|172|85|Scripting / Building Classroom}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description= Ever tried to make particles and been scared away because none of it made sense? Come along and learn what all that particle jargon means as we run through some particle basics, scripting them and getting them working as we go. &lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Building in the micro world of prims&lt;br /&gt;
 |coach=Emily Darrow&lt;br /&gt;
 |date=10/12/2008&lt;br /&gt;
 |sltime=1 PM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|170|84|Tenera (sandbox)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Ever wonder how some jewelry designers get some of their prims so small? Well wonder no more and come down for some secrets and tricks to making prims break the size rule by becoming smaller than they capable. Class is one hour long and it&#039;s hands on instruction. Don&#039;t worry though we will make the mini prims at viewable size before shrinking.&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Copyright, &amp;quot;copyleft,&amp;quot; Creative Commons, and the GPL&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/12/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|100|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=What exactly does it mean for something to be copyrighted? Would you like to offer your product under a GPL- or CC-based license?  What are your obligations as a content creator when integrating &amp;quot;open source&amp;quot; elements into your build?&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Edit your profile&lt;br /&gt;
 |coach=Juko Tempel&lt;br /&gt;
 |date=10/14/2008&lt;br /&gt;
 |sltime=11 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|134|102|70|Tenera Area 2}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=What does your avatar profile say about you? A blank profile says you are new or boring (or just very private!) If you want to improve your profile, this class will explain why profiles are useful, and give you the time and ideas you need to get it done :-) &lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== October continued... == &lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Reducing Inventory Without Losing A Thing&lt;br /&gt;
 |coach=CallieDel Boa &amp;amp; Ghost Ulich&lt;br /&gt;
 |date=10/18/2008&lt;br /&gt;
 |sltime=4 PM&lt;br /&gt;
 |length=60 mins&lt;br /&gt;
 |location=[http://slurl.com/secondlife/Honie%20Isle/165/42/26 Classroom]&lt;br /&gt;
 |language=English &amp;amp; Italian&lt;br /&gt;
 |rsvp=&lt;br /&gt;
 |description=A way to File your objects so when you load inventory your inventory count is reduced, yet you can still keep everything and not delete objects or landmarks.&lt;br /&gt;
 |notes=I will Provide the Filing Cabinets and a notecard for reference. &lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Advanced Scripting Techniques - In-world/Out-world Communications&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/26/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|100|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=An overview of some practical techniques.&lt;br /&gt;
 |notes=a moderate understanding of LSL required&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== November  ==&lt;br /&gt;
&lt;br /&gt;
{{wFont|color=purple|text=&#039;&#039;None scheduled at the moment.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Coaching_Template_Links}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Volunteers]]&lt;br /&gt;
[[Category:Second Life Mentor]]&lt;br /&gt;
[[Category:SL Mentor Coach]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=93599</id>
		<title>Volunteer-sponsored Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=93599"/>
		<updated>2008-09-29T04:04:01Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:timezones.jpg|thumb|200px|Timezone Chart to check with your Local Time&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: This chart does not include Daylight Saving Time corrections often used in many countries during summertime)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
== General information ==&lt;br /&gt;
&#039;&#039;&#039;Mentor Coaches&#039;&#039;&#039;: Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Second Life Mentor Coaches]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Apprentices&#039;&#039;&#039;: Please scroll down to view a list of official Orientation sessions that you may take to transfer into the official Mentor group. Feel free to check out the other classes offered by Mentor Coaches as well!&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor Coach Class Request]]&lt;br /&gt;
&lt;br /&gt;
For other events, please review the [[Monthly Mentor Meetings and Events Schedule|Official Linden Meetings and Events Schedule]] and [[Volunteer-sponsored Events]]. For classes hosted by mentors at the mainland, please have a look at the [[Mainland Mentor Coaches Class Schedule]].&lt;br /&gt;
&lt;br /&gt;
{{feed|http://nonbaryonic.no-ip.org/sl/SLV/vsc/feed.xml}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: &#039;&#039;((month name))&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Example Class&lt;br /&gt;
 |coach=Example Mentor&lt;br /&gt;
 |date=9/1/2008&lt;br /&gt;
 |sltime=1 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|170|84|Tenera (sandbox)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=This is an example class, just copy and paste this to add your own under the edit tab above :D &lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: September ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Second Life&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Land Ownership - An Overview&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=9/28/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|100|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Topics presented for discussion include types of land, buying &amp;amp; renting, selling, auctions, and common problems.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Speed Building&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Faster than you think&lt;br /&gt;
 |coach=Emily Darrow&lt;br /&gt;
 |date=9/30/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=45 mins&lt;br /&gt;
 |location={{simpleslurl|SL Volunteer Island|54|138|20|SLVI)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=All the tips and tricks to building fast and keeping prims alined and tight.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: October ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Second Life&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Land Ownership - Management&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/5/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Topics presented for discussion include access/capabilities, subdividing &amp;amp; joining, group land, terraforming, and parcel media settings.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Copyright, &amp;quot;copyleft,&amp;quot; Creative Commons, the GPL and BSD Licenses&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/12/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=What exactly does it mean for something to be copyrighted? Would you like to offer your product under a GPL- or CC-based license?  What are your obligations as a content creator when integrating &amp;quot;open source&amp;quot; elements into your build?&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Advanced Scripting Techniques - In-world/Out-world Communications&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/26/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=An overview of some practical techniques.&lt;br /&gt;
 |notes=a moderate understanding of LSL required&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: November  ==&lt;br /&gt;
&lt;br /&gt;
{{wFont|color=purple|text=&#039;&#039;None scheduled at the moment.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Upcoming Orientation Session Listings: TBD &amp;lt;/font&amp;gt;==&lt;br /&gt;
&#039;&#039;&#039;Attendance at one orientation session and then a shadowing experience are required for Apprentice Mentors in order to be moved into the full Mentor role.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VTEAM OFFICE HOURS:&#039;&#039;&#039;  https://wiki.secondlife.com/wiki/Volunteer_Specialist_Office_Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the SLURL for the location of orientation. There is a Teleport pad located near the port-in location to help you locate the orientation classroom&#039;&#039;&lt;br /&gt;
&#039;&#039;Click the Pad, Click &amp;quot;Classroom!&amp;quot; in the destination list, and finally click the color changing transport cone which arrises above the Pad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/SLVEC/218/204/22 SLVEC Orientation Classroom]&lt;br /&gt;
&lt;br /&gt;
Thanks and welcome aboard!&lt;br /&gt;
&lt;br /&gt;
== Spare classroom / Meetingpoint ==&lt;br /&gt;
&lt;br /&gt;
To facilitate in a steady place for Office Hours, Meetings, as well as a Spare Classroom in the unlikely event of a double booked / Time overlapping Class, There is a Spare Classroom available.&amp;lt;br&amp;gt;&lt;br /&gt;
It can hold up to a grand total of 60 people, (50 visitors and 10 speakers) and does have an &amp;quot;Volunteer Orientation Class Hand Outs Kiosk&amp;quot; (New version), and a MediaPanel.&amp;lt;br&amp;gt;&lt;br /&gt;
The MediaPanel is capable of streaming the movie &amp;quot;The Tao of Volunteers&amp;quot; In-World. ( /9 tao)&amp;lt;br&amp;gt;&lt;br /&gt;
As it is located at 2048 Meters up in the sky, this location is only reachable by Teleport Pad. (MeetPoint)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Volunteer Orientation Class Hand Outs Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Since the original Hand Out Kiosk only hands out the US/EN version of the Hand Outs, Neovo has created a new  Orientation Class Hand Outs Kiosk at SLVEC, next to the Original one. This Kiosk is suited for 16 Languages, where as at this moment, 8 languages are already incorporated. As a result, Neovo masked the original Kiosk with a Notecard Giver, which tells they can obtain the Hand Outs from the Kiosk next to it. Due to an unknown effect, one might NOT see some or all the Language Cubes in this Kiosk when walking towards it from the far side. For that, you may want to notify Apprentices they have to physically walk up close to it and then choose the Language they will understand best. Selecting a language is done by clicking the Cube with the Landcode of choice.&lt;br /&gt;
&lt;br /&gt;
(This is not yet approved by the V-Team. Neovo will restore the Old kiosk in function and will delete this new Kiosk when he receives a denial for it. If approved, this Kiosk will remain the Hand Out Kiosk for Upcoming Classes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Coaching Template Links}}&lt;br /&gt;
[[Category:Second Life Mentor|Classes, volunteer sponsored]]&lt;br /&gt;
[[Category:Second Life Volunteers|Classes, volunteer sponsored]]&lt;br /&gt;
[[Category:SL Mentor Coach| ]]&lt;br /&gt;
[[Category:Orientation Coach| ]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=93598</id>
		<title>Volunteer-sponsored Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=93598"/>
		<updated>2008-09-29T04:03:07Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:timezones.jpg|thumb|200px|Timezone Chart to check with your Local Time&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: This chart does not include Daylight Saving Time corrections often used in many countries during summertime)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
== General information ==&lt;br /&gt;
&#039;&#039;&#039;Mentor Coaches&#039;&#039;&#039;: Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Second Life Mentor Coaches]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Apprentices&#039;&#039;&#039;: Please scroll down to view a list of official Orientation sessions that you may take to transfer into the official Mentor group. Feel free to check out the other classes offered by Mentor Coaches as well!&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor Coach Class Request]]&lt;br /&gt;
&lt;br /&gt;
For other events, please review the [[Monthly Mentor Meetings and Events Schedule|Official Linden Meetings and Events Schedule]] and [[Volunteer-sponsored Events]]. For classes hosted by mentors at the mainland, please have a look at the [[Mainland Mentor Coaches Class Schedule]].&lt;br /&gt;
&lt;br /&gt;
{{feed|http://nonbaryonic.no-ip.org/sl/SLV/vsc/feed.xml}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: &#039;&#039;((month name))&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Example Class&lt;br /&gt;
 |coach=Example Mentor&lt;br /&gt;
 |date=9/1/2008&lt;br /&gt;
 |sltime=1 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|202|170|84|Tenera (sandbox)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=This is an example class, just copy and paste this to add your own under the edit tab above :D &lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: September ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Second Life&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Land Ownership - An Overview&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=9/28/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|100|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Topics presented for discussion include types of land, buying &amp;amp; renting, selling, auctions, and common problems.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Speed Building&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Faster than you think&lt;br /&gt;
 |coach=Emily Darrow&lt;br /&gt;
 |date=9/30/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins with 15 for Q&amp;amp;A&lt;br /&gt;
 |location={{simpleslurl|SL Volunteer Island|54|138|20|SLVI)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=All the tips and tricks to building fast and keeping prims alined and tight.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: October ==&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Second Life&amp;lt;sup style=&#039;font-size:0.75em&#039;&amp;gt;&amp;amp;reg;&amp;lt;/sup&amp;gt; Land Ownership - Management&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/5/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Topics presented for discussion include access/capabilities, subdividing &amp;amp; joining, group land, terraforming, and parcel media settings.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Copyright, &amp;quot;copyleft,&amp;quot; Creative Commons, the GPL and BSD Licenses&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/12/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=What exactly does it mean for something to be copyrighted? Would you like to offer your product under a GPL- or CC-based license?  What are your obligations as a content creator when integrating &amp;quot;open source&amp;quot; elements into your build?&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Advanced Scripting Techniques - In-world/Out-world Communications&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=10/26/2008&lt;br /&gt;
 |sltime=3 PM&lt;br /&gt;
 |length=30 mins&lt;br /&gt;
 |location={{simpleslurl|Mephilo Tor|8|8|1025|Mephilo Tor (educational grounds)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=An overview of some practical techniques.&lt;br /&gt;
 |notes=a moderate understanding of LSL required&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: November  ==&lt;br /&gt;
&lt;br /&gt;
{{wFont|color=purple|text=&#039;&#039;None scheduled at the moment.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Upcoming Orientation Session Listings: TBD &amp;lt;/font&amp;gt;==&lt;br /&gt;
&#039;&#039;&#039;Attendance at one orientation session and then a shadowing experience are required for Apprentice Mentors in order to be moved into the full Mentor role.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VTEAM OFFICE HOURS:&#039;&#039;&#039;  https://wiki.secondlife.com/wiki/Volunteer_Specialist_Office_Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the SLURL for the location of orientation. There is a Teleport pad located near the port-in location to help you locate the orientation classroom&#039;&#039;&lt;br /&gt;
&#039;&#039;Click the Pad, Click &amp;quot;Classroom!&amp;quot; in the destination list, and finally click the color changing transport cone which arrises above the Pad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/SLVEC/218/204/22 SLVEC Orientation Classroom]&lt;br /&gt;
&lt;br /&gt;
Thanks and welcome aboard!&lt;br /&gt;
&lt;br /&gt;
== Spare classroom / Meetingpoint ==&lt;br /&gt;
&lt;br /&gt;
To facilitate in a steady place for Office Hours, Meetings, as well as a Spare Classroom in the unlikely event of a double booked / Time overlapping Class, There is a Spare Classroom available.&amp;lt;br&amp;gt;&lt;br /&gt;
It can hold up to a grand total of 60 people, (50 visitors and 10 speakers) and does have an &amp;quot;Volunteer Orientation Class Hand Outs Kiosk&amp;quot; (New version), and a MediaPanel.&amp;lt;br&amp;gt;&lt;br /&gt;
The MediaPanel is capable of streaming the movie &amp;quot;The Tao of Volunteers&amp;quot; In-World. ( /9 tao)&amp;lt;br&amp;gt;&lt;br /&gt;
As it is located at 2048 Meters up in the sky, this location is only reachable by Teleport Pad. (MeetPoint)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Volunteer Orientation Class Hand Outs Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Since the original Hand Out Kiosk only hands out the US/EN version of the Hand Outs, Neovo has created a new  Orientation Class Hand Outs Kiosk at SLVEC, next to the Original one. This Kiosk is suited for 16 Languages, where as at this moment, 8 languages are already incorporated. As a result, Neovo masked the original Kiosk with a Notecard Giver, which tells they can obtain the Hand Outs from the Kiosk next to it. Due to an unknown effect, one might NOT see some or all the Language Cubes in this Kiosk when walking towards it from the far side. For that, you may want to notify Apprentices they have to physically walk up close to it and then choose the Language they will understand best. Selecting a language is done by clicking the Cube with the Landcode of choice.&lt;br /&gt;
&lt;br /&gt;
(This is not yet approved by the V-Team. Neovo will restore the Old kiosk in function and will delete this new Kiosk when he receives a denial for it. If approved, this Kiosk will remain the Hand Out Kiosk for Upcoming Classes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Coaching Template Links}}&lt;br /&gt;
[[Category:Second Life Mentor|Classes, volunteer sponsored]]&lt;br /&gt;
[[Category:Second Life Volunteers|Classes, volunteer sponsored]]&lt;br /&gt;
[[Category:SL Mentor Coach| ]]&lt;br /&gt;
[[Category:Orientation Coach| ]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=88147</id>
		<title>Volunteer-sponsored Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Volunteer-sponsored_Classes&amp;diff=88147"/>
		<updated>2008-08-26T00:13:27Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Upcoming Optional Classes: August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:timezones.jpg|thumb|200px|Timezone Chart to check with your Local Time&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: This chart does not include Daylight Saving Time corrections often used in many countries during summertime)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
== General information ==&lt;br /&gt;
&#039;&#039;&#039;Mentor Coaches&#039;&#039;&#039;: Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Second Life Mentor Coaches]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Apprentices&#039;&#039;&#039;: Please scroll down to view a list of official Orientation sessions that you may take to transfer into the official Mentor group. Feel free to check out the other classes offered by Mentor Coaches as well!&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor Coach Class Request]]&lt;br /&gt;
&lt;br /&gt;
For other events, please review the [[Monthly Mentor Meetings and Events Schedule|Official Linden Meetings and Events Schedule]] and [[Volunteer-sponsored Events]].&lt;br /&gt;
&lt;br /&gt;
{{feed|http://nonbaryonic.no-ip.org/sl/SLV/vsc/feed.xml}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming Optional Classes: August ==&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Micro Prims, creating and building with mini prims&lt;br /&gt;
 |coach=Emily Darrow&lt;br /&gt;
 |date=8/28/2008&lt;br /&gt;
 |sltime=6 pm&lt;br /&gt;
 |length= 90 minutes&lt;br /&gt;
 |location={{simpleslurl|SL Volunteer Island|67|122|21|SL Volunteer Island}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Micro prim creation and building using tricks of cutting and alpha textures. Some building knowledge needed. Building with micro prims can be a great way to add detail to larger builds and for making jewelry. Class is a Mentor only class for Mentors who want to know more about this kind of building so they can pass on these trick and tips to others.&lt;br /&gt;
 |}}&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Building I.1 Camera Controls, Positioning and Rotating of Prims&lt;br /&gt;
 |coach=Lara Shepherd&lt;br /&gt;
 |date=8/16/2008&lt;br /&gt;
 |sltime=10 AM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|114|180|92|Tenera (Sandbox)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Building I is designed for people who are totally new to building. Today we will learn all about camera controls and positioning prims - an essential skill for all types of building. By the end of class, you will be able to use the camera controls to help you quickly rotate and position many different types of prims!&lt;br /&gt;
 |}}&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |coach=Shadow Pidgeon&lt;br /&gt;
 |title=Kids on the Grid&lt;br /&gt;
 |date=8/16/2008&lt;br /&gt;
 |sltime=6 PM&lt;br /&gt;
 |length=30 min&lt;br /&gt;
 |location={{simpleslurl|Tenera|210|83|70|Tenera Area 1}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=How to deal with under age players on the Adult Grid.&lt;br /&gt;
 |notes=This is NOT about Ageplay or child avatars.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |title=Prims: Invisible, Transparent, and Phantom&lt;br /&gt;
 |coach=Nava Muni&lt;br /&gt;
 |date=8/17/2008&lt;br /&gt;
 |sltime=6 PM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|208|95|71|Tenera (area 1)}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=Invisible? Transparent? Phantom? What kinds of prims are these? Come for an overview of the differences, similarities, and caveats.&lt;br /&gt;
 |notes=There is a mild amount of scripting involved but an in-depth knowledge of scripting is not required.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |coach=Shadow Pidgeon&lt;br /&gt;
 |title=Kids on the Grid&lt;br /&gt;
 |date=8/18/2008&lt;br /&gt;
 |sltime=6 PM&lt;br /&gt;
 |length=30 min&lt;br /&gt;
 |location={{simpleslurl|SLVEC|39|169|23|Theaters at SLVEC}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |description=How to deal with under age players on the Adult Grid.&lt;br /&gt;
 |notes=This is NOT about Ageplay or child avatars.&lt;br /&gt;
 |webcal=*&lt;br /&gt;
 |}}&lt;br /&gt;
{{SLVEC_coaching&lt;br /&gt;
 |coach=Jon Ree&lt;br /&gt;
 |title=Mentor Q &amp;amp; A&lt;br /&gt;
 |date=8/30/08&lt;br /&gt;
 |sltime=4 PM&lt;br /&gt;
 |length=1 hour&lt;br /&gt;
 |location={{simpleslurl|Tenera|210|83|70|Tenera Area 1}}&lt;br /&gt;
 |language=English&lt;br /&gt;
 |rsvp=&lt;br /&gt;
 |description=Whether you&#039;re a new mentor still trying to figure it all out or a seasoned mentoring-machine, here&#039;s an opportunity to ask those questions about mentoring that have been burning a hole in your head. Jon will be joined by his lovely assistant Contessa Marquez for this Q &amp;amp; A session.&lt;br /&gt;
 |notes=Handout notecards will be available. (Date may change.)&lt;br /&gt;
 |webcal=*&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Upcoming Orientation Session Listings: AUGUST &amp;lt;/font&amp;gt;==&lt;br /&gt;
&#039;&#039;&#039;Attendance at one orientation session and then a shadowing experience are required for Apprentice Mentors in order to be moved into the full Mentor role.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Friday, August 15, 2008 - 2PM SL Time - hosted by CallieDel Boa&lt;br /&gt;
&lt;br /&gt;
Sunday, August 17, 2008 - 8AM SL Time - hosted by Ghost Ulich&lt;br /&gt;
&lt;br /&gt;
Sunday, August 17, 2008 - 1PM SL Time - hosted by Shadow Pidgeon&lt;br /&gt;
&lt;br /&gt;
Sunday, August 17, 2008 - 4PM SL Time - hosted by CallieDel Boa&lt;br /&gt;
&lt;br /&gt;
Monday, August 18, 2008 - 3AM SL Time - hosted by Simon Kline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VTEAM OFFICE HOURS:&#039;&#039;&#039;  https://wiki.secondlife.com/wiki/Volunteer_Specialist_Office_Hours&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the SLURL for the location of orientation. There is a Teleport pad located near the port-in location to help you locate the orientation classroom&#039;&#039;&lt;br /&gt;
&#039;&#039;Click the Pad, Click &amp;quot;Classroom!&amp;quot; in the destination list, and finally click the color changing transport cone which arrises above the Pad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/SLVEC/218/204/22 SLVEC Orientation Classroom]&lt;br /&gt;
&lt;br /&gt;
Thanks and welcome aboard!&lt;br /&gt;
&lt;br /&gt;
== Spare classroom / Meetingpoint ==&lt;br /&gt;
&lt;br /&gt;
To facilitate in a steady place for Office Hours, Meetings, as well as a Spare Classroom in the unlikely event of a double booked / Time overlapping Class, There is a Spare Classroom available.&amp;lt;br&amp;gt;&lt;br /&gt;
It can hold up to a grand total of 70 people, (60 visitors and 10 speakers) and does have an &amp;quot;Volunteer Orientation Class Hand Outs Kiosk&amp;quot; (New version), and a MediaPanel.&amp;lt;br&amp;gt;&lt;br /&gt;
The MediaPanel is capable of streaming the movie &amp;quot;The Tao of Volunteers&amp;quot; In-World. ( /9 tao)&amp;lt;br&amp;gt;&lt;br /&gt;
As it is located at 2048 Meters up in the sky, this location is only reachable by Teleport Pad. (MeetPoint)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Volunteer Orientation Class Hand Outs Kiosk ==&lt;br /&gt;
&lt;br /&gt;
Since the original Hand Out Kiosk only hands out the US/EN version of the Hand Outs, Neovo has created a new  Orientation Class Hand Outs Kiosk at SLVEC, next to the Original one. This Kiosk is suited for 16 Languages, where as at this moment, 8 languages are already incorporated. As a result, Neovo masked the original Kiosk with a Notecard Giver, which tells they can obtain the Hand Outs from the Kiosk next to it. Due to an unknown effect, one might NOT see some or all the Language Cubes in this Kiosk when walking towards it from the far side. For that, you may want to notify Apprentices they have to physically walk up close to it and then choose the Language they will understand best. Selecting a language is done by clicking the Cube with the Landcode of choice.&lt;br /&gt;
&lt;br /&gt;
(This is not yet approved by the V-Team. Neovo will restore the Old kiosk in function and will delete this new Kiosk when he receives a denial for it. If approved, this Kiosk will remain the Hand Out Kiosk for Upcoming Classes.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Coaching_Template_Links}}&lt;br /&gt;
[[Category:Second Life Mentors| Volunteer-sponsored Classes]][[Category:Second Life Volunteers]] &lt;br /&gt;
[[Category:SL Mentor Coach| ]]&lt;br /&gt;
[[Category:Orientation Coach| ]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=65514</id>
		<title>User:Emily Darrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=65514"/>
		<updated>2008-04-29T21:05:15Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name=Emily Darrow&lt;br /&gt;
|Greeters=&lt;br /&gt;
|Helpers=&lt;br /&gt;
|Instructors=*&lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=&lt;br /&gt;
|i18n=&lt;br /&gt;
|SL4B=&lt;br /&gt;
|}}&lt;br /&gt;
{{skills&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=&lt;br /&gt;
|}}&lt;br /&gt;
Hello and thank you for checking out my page. &lt;br /&gt;
I&#039;ve been a Second Life Resident since April of 2006. In that time I&#039;ve learned how to be a builder and can build just about anything made of prims. I&#039;ve also developed skills in Sculpty and Testures. Recently I&#039;ve volunteered as a Mentor Coach and will be teaching new and old mentors in many aspects of Second Life. If you are interested in learning Jewelry making, Sculpties, dress and clothing making, furniture and home building please feel free to contact me for class scedules.&lt;br /&gt;
[[Category:SL Certification Participant|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=65513</id>
		<title>User:Emily Darrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=65513"/>
		<updated>2008-04-29T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name=Emily Darrow&lt;br /&gt;
|Greeters=&lt;br /&gt;
|Helpers=&lt;br /&gt;
|Instructors=*&lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=&lt;br /&gt;
|i18n=&lt;br /&gt;
|SL4B=&lt;br /&gt;
|}}&lt;br /&gt;
{{skills&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=&lt;br /&gt;
|}}&lt;br /&gt;
Hello and thank you for checking out my page. &lt;br /&gt;
I&#039;ve been a Second Life Resident since April of 2006. In that time I&#039;ve learned how to be a builder and can build just about anything made of prims. I&#039;ve also developed skills in Sculpty and Testures. Recently I&#039;ve volunteered as a Mentor Coach and will be teaching new and old mentors in many aspects of Second Life. If you are interested in learning Jewelry making, Sculpties, dress and clothing making, furniture and home building please feel free to contact me for class schedules. I&#039;m a graduate with a master&#039;s degree in art and computer graphics.&lt;br /&gt;
[[Category:SL Certification Participant|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Kiss-a-Linden&amp;diff=53708</id>
		<title>Kiss-a-Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Kiss-a-Linden&amp;diff=53708"/>
		<updated>2008-02-12T18:34:35Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Emily Darrow&lt;br /&gt;
*Suz Bumbo&lt;br /&gt;
*Doctor Gascoigne&lt;br /&gt;
*Firehorse Whiplash&lt;br /&gt;
*Redbeard McCellan&lt;br /&gt;
*Thalia Tal&lt;br /&gt;
*Norelen Carter&lt;br /&gt;
*Flux Woyseck&lt;br /&gt;
*Dirk Talamasca&lt;br /&gt;
*Jezzie McCellan&lt;br /&gt;
*Rock Paderborn&lt;br /&gt;
*Jaclyn Iredell&lt;br /&gt;
*Orlandoo Habercom&lt;br /&gt;
*Bulli Schumann&lt;br /&gt;
*Jesica Homewood&lt;br /&gt;
*Monalisa Robbiani&lt;br /&gt;
*Joslyn Bonetto&lt;br /&gt;
*Moon Nikolaidis&lt;br /&gt;
*Yoko Beaumont&lt;br /&gt;
*Lowri Mills&lt;br /&gt;
*Tonya Petrov&lt;br /&gt;
*Deanna Sukra&lt;br /&gt;
*Lum Pfohl&lt;br /&gt;
*aRa Sheridan&lt;br /&gt;
*Thely Anansi&lt;br /&gt;
*Kimber Enoch&lt;br /&gt;
*Roenik Newell&lt;br /&gt;
*Jurin Juran&lt;br /&gt;
*Lozzie Lowe&lt;br /&gt;
*miki22 Voom&lt;br /&gt;
*Ramona Forcella&lt;br /&gt;
*Kryptonia Paperdoll&lt;br /&gt;
*Michel Lemmon&lt;br /&gt;
*Aliceinwire Bleac&lt;br /&gt;
*Shania Humphreys&lt;br /&gt;
*Kwant Capalini&lt;br /&gt;
*Johnny Rambler&lt;br /&gt;
*Helmer Holmer&lt;br /&gt;
*Sylvana Huet&lt;br /&gt;
*Pompeja Rossini&lt;br /&gt;
*Furo Lane&lt;br /&gt;
*Igel Hawks&lt;br /&gt;
*Shinya Tandino&lt;br /&gt;
*Luna Larsen&lt;br /&gt;
*Pumpkin Zenovka&lt;br /&gt;
*Ludmilia Zapedzki&lt;br /&gt;
*CallieDel Boa&lt;br /&gt;
*Marisa Naheed&lt;br /&gt;
*Petronilla Paperdoll&lt;br /&gt;
*Stacy Maracas&lt;br /&gt;
*Brock Fabre&lt;br /&gt;
*Elvis Ireton&lt;br /&gt;
*NorgeTroll Fredriksson&lt;br /&gt;
*Geordie Superior&lt;br /&gt;
*Yukarikat Benelli&lt;br /&gt;
*BeccaLynn Montgomery&lt;br /&gt;
*Grianne Oyen&lt;br /&gt;
*Kati Voss&lt;br /&gt;
*elmiguel Ricardo&lt;br /&gt;
*Dawson &amp;quot;Lips&amp;quot; Murphy&lt;br /&gt;
*RB Vostok&lt;br /&gt;
*Tatanya Dawn&lt;br /&gt;
*Giovannigino Qinan&lt;br /&gt;
*Poppa Heron&lt;br /&gt;
*NABU Dabu&lt;br /&gt;
*IaoNeedle Mayo&lt;br /&gt;
*Meghan Dench&lt;br /&gt;
*Renisenb Beresford&lt;br /&gt;
*Skye Galileo&lt;br /&gt;
*Ryder Dryke&lt;br /&gt;
*Funn Jewell&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=24044</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=24044"/>
		<updated>2007-06-21T22:22:12Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Working with curves and organic shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding parent (root) vs child prims, and how that affects position, rotation, etc. Number and distance issues with linking. The existance of script tools that let you work around those limitations. The prim limit for physics-enabled objects.&lt;br /&gt;
&lt;br /&gt;
===(needs topic)===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations( 6 sources, no shadows ).&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom)&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Double Loop Single Prim is one test idea.&lt;br /&gt;
&lt;br /&gt;
===Sculped Prims===&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
Cutting, twisting, hole size effect, shear, taper, profile cuts, taper, radius delta effects and revolutions and how they shape and effect shapes like torus and ring. Show a working knowledge of combining these tools to get organic and curve shapes.&lt;br /&gt;
&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures.&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc...&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=24042</id>
		<title>ModelingSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=ModelingSkills&amp;diff=24042"/>
		<updated>2007-06-21T22:12:52Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: /* Prim torture shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a summary, with minor edits, of the topics listed on the Modeling Certification page.&lt;br /&gt;
Please use the discussion page if you disagree with this list.&lt;br /&gt;
&lt;br /&gt;
The next step is to define the activity or activities to test each of these topics/skills.  There are two ways to approach this: one is to create an object that demonstrates the requisite knowledge (or to assemble it from existing components); the other is to take something that is broken (i.e., something with alpha flicker) and ask them to fix it.&lt;br /&gt;
&lt;br /&gt;
==Modeling Certification Topics==&lt;br /&gt;
&lt;br /&gt;
===[[BasicPrims|Prim Basics]]===&lt;br /&gt;
Edit Control and basic prim creation and manipulation. Proof that a person can use the edit controls in basic ways. Create, select, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the &#039;handles&#039;. Grid modes.&lt;br /&gt;
&lt;br /&gt;
===Texture Basics===&lt;br /&gt;
Choosing colors and textures, aligning textures, transparent/opaque, fullbright. Understanding shiny, bumpmapped, and how alpha affects them. &lt;br /&gt;
&lt;br /&gt;
===Linking and unlinking===&lt;br /&gt;
Manipulating linked groups of prims (individually and as a group) - moving, texturing, coloring, resizing. Deleting a prim in a linkset. Knows that a stable linkset can&#039;t be a mix of phantom and real, etc. Understanding parent (root) vs child prims, and how that affects position, rotation, etc. Number and distance issues with linking. The existance of script tools that let you work around those limitations. The prim limit for physics-enabled objects.&lt;br /&gt;
&lt;br /&gt;
===(needs topic)===&lt;br /&gt;
Alpha flicker and techniques to prevent it. Positioning, &amp;quot;blacksiding&amp;quot;, Z-fighting, etc.  Rendering priority issues.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
How to make a prim into an attachment. Setting it to an attachment point. Using the edit window&#039;s grid mode for attachments. Making a basic one-prim HUD.&lt;br /&gt;
===Lighting===&lt;br /&gt;
How to make them, what you can edit, limitations( 6 sources, no shadows ).&lt;br /&gt;
===Flexi prims===&lt;br /&gt;
Knowledge of flexi. How to make them, what you can edit, limitations (only some shapes can be flexi, always phantom)&lt;br /&gt;
===Mini Prims===&lt;br /&gt;
Making &amp;quot;mini&amp;quot; prims with different techniques - cutting, dimpling, hollowing with a transparent texture on the outside.&lt;br /&gt;
===Oversized prims===&lt;br /&gt;
How to do the ones that are technique (like flattening a 10M box to create a 15M plane) and best practices with the huge or mega prims that were introduced thru the Havoc hack (phantom is best, don&#039;t make them physical, bounding box and hollowing issues, beware of parcel boundaries).&lt;br /&gt;
===Prim torture shapes===&lt;br /&gt;
Double Loop Single Prim is one test idea.&lt;br /&gt;
&lt;br /&gt;
===Sculped Prims===&lt;br /&gt;
===Working with curves and organic shapes===&lt;br /&gt;
===Texturing techniques===&lt;br /&gt;
Techniques that influence building. Shadowing, lighting, details, alpha games... texture maps. Textures and lag. Size, tiling, alpha channel issues, formats for upload. Common uses of alpha textures.&lt;br /&gt;
===Minimizing Prim Count===&lt;br /&gt;
Techniques to minimize your prim count&lt;br /&gt;
===Balancing and minimizing lag===&lt;br /&gt;
Textures, shapes, levels of detail, etc...&lt;br /&gt;
===Basic script usage===&lt;br /&gt;
More of a &amp;quot;drop it in and let it run&amp;quot; sort of thing. Animating textures, basic sound use, setting sit targets and assembling pose balls, removing hoverscript and particles, basic doors...&lt;br /&gt;
===Permissions===&lt;br /&gt;
Implications of different combinations. Behavior of mixed permission objects &amp;amp; contents. Groups and permissions.&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22045</id>
		<title>User:Emily Darrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22045"/>
		<updated>2007-05-29T20:03:24Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name=Emily Darrow&lt;br /&gt;
|Greeters=&lt;br /&gt;
|Helpers=&lt;br /&gt;
|Instructors=*&lt;br /&gt;
|Mentors=&lt;br /&gt;
|LSL=&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=&lt;br /&gt;
|i18n=&lt;br /&gt;
|SL4B=&lt;br /&gt;
|}}&lt;br /&gt;
From the smallest micro prims to full sim/island development there&#039;s not much I can&#039;t build.&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22043</id>
		<title>User:Emily Darrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22043"/>
		<updated>2007-05-29T20:00:28Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name=Emily Darrow&lt;br /&gt;
|Greeters=&lt;br /&gt;
|Helpers=&lt;br /&gt;
|Instructors=*&lt;br /&gt;
|Mentors=&lt;br /&gt;
|LSL=&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=&lt;br /&gt;
|i18n=&lt;br /&gt;
|SL4B=&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22041</id>
		<title>User:Emily Darrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Emily_Darrow&amp;diff=22041"/>
		<updated>2007-05-29T19:57:18Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name= Emily Darrow&lt;br /&gt;
|Greeters=&lt;br /&gt;
|Helpers=&lt;br /&gt;
|Instructors=*&lt;br /&gt;
|Mentors=&lt;br /&gt;
|LSL=&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=&lt;br /&gt;
|i18n=&lt;br /&gt;
|SL4B=&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL_Certification/List_of_Resident_Participants&amp;diff=20566</id>
		<title>SL Certification/List of Resident Participants</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL_Certification/List_of_Resident_Participants&amp;diff=20566"/>
		<updated>2007-05-16T12:11:16Z</updated>

		<summary type="html">&lt;p&gt;Emily Darrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Certification]]&lt;br /&gt;
Add yourself to the &#039;&#039;&#039;bottom&#039;&#039;&#039; of this list using the following Wiki code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* ~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;!--No, *not* here ... at the *bottom* of the list please! --&amp;gt;&lt;br /&gt;
* [[User:Ceera Murakami|Ceera Murakami]] (Fox and Ground Construction Company) Texture Artist&lt;br /&gt;
* [[User:Elle74 Zaftig|Elle74 Zaftig]] (Bellissima!/Shoppe74) build/model/textures&lt;br /&gt;
* [[User:Keiki Lemieux|Keiki Lemieux]] (HUDDLES Games &amp;amp; Gadgets) Building, Scripting, Animations, Textures&lt;br /&gt;
* [[User:Tre Giles|Tre Giles]] (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography&lt;br /&gt;
* [[User:Alexander Regent|Alexander Regent]] (MageTech LLC) Scripting, website integration, cellphone integration, in-world building&lt;br /&gt;
* [[User:Sitearm Madonna|Sitearm Madonna]] (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping&lt;br /&gt;
* [[User:Hugo Dalgleish|Hugo Dalgleish]]&lt;br /&gt;
* [[User:Kenn Nilsson|Kenn Nilsson]] (NDE)&lt;br /&gt;
* [[User:Ravanne Sullivan|Ravanne Sullivan]] (Ravanne&#039;s Dance Poles and Animations) Animations and Scripting&lt;br /&gt;
* [[User:Fox Diller|Fox Diller]] (Crystal Studio/Magrathean Technologies) Anything Second Life.&lt;br /&gt;
* [[User:MSo Lambert|MSo Lambert]] ([http://www.synthetik-on.net/ Synthetik]) Scripting, Web Integration, project management&lt;br /&gt;
* [[User:Rael Delcon|Rael Delcon]]&lt;br /&gt;
* [[User:Dytska Vieria|Dytska Vieria]] (residential design/builds)&lt;br /&gt;
* [[User:Skye McArdle|Skye McArdle]] - Modeling, Animation, Textures, AV Customization&lt;br /&gt;
* [[User:Eladon Galsworthy|Eladon Galsworthy]] (PondLife - building and scripting)&lt;br /&gt;
* [[User:Oz Spade|Oz Spade]]&lt;br /&gt;
* [[User:Max Case|Max Case]]&lt;br /&gt;
* [[User:Newfie Pendragon|Newfie Pendragon]] (Reality Check, LSL Scripting)&lt;br /&gt;
* [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
* [[User:Peekay Semyorka|Peekay Semyorka]]&lt;br /&gt;
* [[User:Osgeld Barmy|Osgeld Barmy]]  (biulding textures lsl)&lt;br /&gt;
* [[User:Nargus Asturias|Nargus Asturias]] (Avatar building, animations, scripts)&lt;br /&gt;
* [[User:ForestMist Skjellerup|ForestMist Skjellerup]]&lt;br /&gt;
* [[User:Rraven Moonlight|Rraven Moonlight]] (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)&lt;br /&gt;
* [[User:Xylo Quisling|Xylo Quisling]]&lt;br /&gt;
* [[User:Thunderclap Morgridge|Thunderclap Morgridge]] (Texture artist, and nascent builder)&lt;br /&gt;
* [[User:Hiro Pendragon|Hiro Pendragon]] (CTO, Infinite Vision Media) LSL scripting, modeling&lt;br /&gt;
* [[User:Ethan Therian|Ethan Therian]] (Creative Director, Infinite Vision Media) modeling, texturing&lt;br /&gt;
* [[User:Ciemaar Flintoff|Ciemaar Flintoff]] (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting&lt;br /&gt;
* [[User:Nimrodina Wayne|Nimrodina Wayne]] (build, animate, machinima)&lt;br /&gt;
* [[User:Lias Leandros|Lias Leandros]] (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management&lt;br /&gt;
* [[User:Erin Talamasca|Erin Talamasca]]&lt;br /&gt;
* [[User:Till Stirling|Till Stirling]] (Scripter, Builder, Consultant)&lt;br /&gt;
* [[User:Kri Ayakashi|Kri Ayakashi]] (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy&lt;br /&gt;
* [[User:Alison Wheels|Alison Wheels]] ([http://secondlife.creative.org.uk/ Creative Organisation]) Scripting, FL/SL Integration issues, construction, terraforming, design&lt;br /&gt;
* [[User:FlipperPA Peregrine|FlipperPA Peregrine]] (Peregrine Salon/ESC) - LSL Scripting, Web integration, lots of other stuff. Creator of SLBoutique.com and SLTrivia.com.&lt;br /&gt;
* [[User:Strife Onizuka|Strife Onizuka]] (Scripter, Builder, Consultant)&lt;br /&gt;
* [[User:Porky Gorky|Porky Gorky]] - Hydro Homes : Prefabricated &amp;amp; customised building &amp;amp; architectural design.&lt;br /&gt;
* [[User:Bru Yang|Bru Yang]]&lt;br /&gt;
* [[User:Dirk Talamasca|Dirk Talamasca]] (Building, Custom Textures, Land/Estate Management. Internet Abuse Remediation, Sim Scale Layout, Planning and Development)&lt;br /&gt;
* [[User:Aimee Weber|Aimee Weber]]&lt;br /&gt;
* [[User:Banana Stein|Banana Stein]] (SL Brand) Builder, Textures, Sim Scale Project&lt;br /&gt;
* [[User:Linnian Sugar|Linnian Sugar]] (*Lollipop Shop owner* Builder, Clothing and textures, scripting, animations)&lt;br /&gt;
* [[User:Siobhan Taylor|Siobhan Taylor]] Building, Scripting.&lt;br /&gt;
* [[User:Taco Rubio|Taco Rubio]] (Media Management) &lt;br /&gt;
* [[User:RobbyRacoon Olmstead|RobbyRacoon Olmstead]] (Scripting, Building, C:SI Developer)&lt;br /&gt;
* [[User:Dnali Anabuki|Dnali Anabuki]] (Structure,Process,Organizing of Cert) Satorifilmservices.com&lt;br /&gt;
* [[User:Detect Surface|Detect Surface]] - (**D&amp;amp;D Creative Lab/The Brain Game/City of Abaddon** Building, Texturing, Skins, Texture-Mapping/Zoning, AV Design, Clothing, Sim Design and Construction, Architecture, Weapons, Vehicles, Furniture, Animation, Graphic Design, Artist and Pretty Flower Arranging.)&lt;br /&gt;
* [[User:Meade Paravane|Meade Paravane]] (Script monkey, Builder)&lt;br /&gt;
* [[User:Orange Montagne|Orange Montagne]]&lt;br /&gt;
* [[User:Joshua Nightshade|Joshua Nightshade]] (Builder, avatar design - primarily smaller-than-normal avatars)&lt;br /&gt;
* [[User:Zorena Deckard|Zorena Deckard]] (builder,textures,modeling)&lt;br /&gt;
* [[User:Bartiloux Desmoulins|Bartiloux Desmoulins]] (Scripting, modeling and animations)&lt;br /&gt;
* [[User:Ravenelle Zugzwang|Ravenelle Zugzwang]]&lt;br /&gt;
* [[User:Little Penguin|Little Penguin]] Building, Scripting&lt;br /&gt;
* [[User:Pol Tabla|Pol Tabla]]&lt;br /&gt;
* [[User:Jade Opel|Jade Opel]] (Brides &amp;amp; Blooms by Jade Opel)  Building, terra-forming, textures, particles, modeling&lt;br /&gt;
* [[User:Auron Havercamp|Auron Havercamp]] ([http://www.kenthavercamp.com/ Kent-Havercamp Enterprises, Ltd.]) - Scripting, Web Interaction, Data Storage&lt;br /&gt;
* [[User:Schuyler Kent|Schuyler Kent]] ([http://www.kenthavercamp.com/ Kent-Havercamp Enterprises, Ltd.]) - Building, Scripting, Consulting&lt;br /&gt;
* [[User:Vincent Nacon|Vincent Nacon]] (all above)&lt;br /&gt;
* [[User:Aradia Aridian|Aradia Aridian]] (Modeling, Land/Estate Management, Business Management, Marketing to the Virtual Customer)&lt;br /&gt;
* [[User:Scarlet Singer|Scarlet Singer]] (Textures/Graphics) &amp;lt;3&lt;br /&gt;
* [[User:Will Webb|Will Webb]]&lt;br /&gt;
* [[Cocoanut Koala]]  (Coco&#039;s Cottages) Builder&lt;br /&gt;
* Illya Sullivan&lt;br /&gt;
*[[User:Frans Charming|Frans Charming]] ([http://www.thevesuviusgroup.com The Vesuvius Group])Project Planning and Management, 3D Modeling/Building, Scripting, Texturing, etc&lt;br /&gt;
* [[User:Nomasha Syaka|Nomasha Syaka]] build/model/textures&lt;br /&gt;
*[[User:Rhiannon Chatnoir|Rhiannon Chatnoir]] ([http://www.thevesuviusgroup.com The Vesuvius Group])Creative Director of The Vesuvius Group (Project Management, Planning, Textures, Terraforming, machinima), also SL and web dev for Global Kids, Inc. and a RL professional graphic designer.&lt;br /&gt;
* [[User:Shockwave Yareach|Shockwave Yareach]] (Textures/Scripting/Building)&lt;br /&gt;
* [[User:Rebel Television|Rebel Television]] ([http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=147428 Airfoil]) Scripting, Animation, Vehicles, Avatars, Building, In-world RSS Feed Displays&lt;br /&gt;
* [[User:Storm Thunders|Storm Thunders]]&lt;br /&gt;
* [[Rocky Merosi]] (Objects, Furnishings/Interior Design, Weapons and Vehicles, Asset Managment, Movement, Attachments, Setting Properties, Communications)&lt;br /&gt;
*[[User:Moriz Gupte|Moriz Gupte]] ([http://www.play2train.org Play2Train])Producer, Scripter, Builder SL educator&lt;br /&gt;
*([http://homepage.mac.com/salazarjack/ Salazar Jack]) - Kahruvel Design - Environments, Landscapes, Forest Preservation, Terraforming, Architecture, Archeological Restoration, Furnishings/Interior Design, Objects, Textures&lt;br /&gt;
*[[User:Raven Pennyfeather|Raven Pennyfeather]] Owner/operator for House of RFyre LLC,clothing and avatar development, textures building, business analyst, gragphic design.&lt;br /&gt;
*[[User:Thraxis Epsilon|Thraxis Epsilon]] (Resume in Profile)&lt;br /&gt;
*[[User:Angelica Puff|Angelica Puff]] (Communications, External &amp;lt;-&amp;gt; Inworld data, Asset Management)&lt;br /&gt;
*[[User:Jeff Kelley|Jeff Kelley]] (Communications, Networking, Display, Data storage &amp;amp; access)&lt;br /&gt;
*[[User:Ace Albion|Ace Albion]] (Ace&#039;s Spaces)  prefab builder&lt;br /&gt;
*[[User:SunShine Kukulcan|SunShine Kukulcan]] (Mercury Dev Studios - Music and Media Services, Sim planning)&lt;br /&gt;
*[[User:Klink Epsilon|Klink Epsilon]] (Mercury Dev Studios - Builder, Custom Textures, Sim Design and planning, Media Services)&lt;br /&gt;
*[[User:Parker McTeague|Parker McTeague]] (BLIP) building, textures&lt;br /&gt;
*[[Demian Caldera]] Architecture, Furnishings/Interior Design, Objects, Landscaping, Terra Forming, Event Organizing, Event Set Building.&lt;br /&gt;
*[[User:Rainbow Drake|Rainbow Drake]] Director of Education - [http://raindancer.ca/NCI New Citizens Incorporated]&lt;br /&gt;
*[[User:Kamael Xevious|Kamael Xevious]] - Radio Babylonia/Batak Island Traders - Architecture, Furnishings and Interior Design, Media, Community Development and Region Construction, Education.&lt;br /&gt;
*[[User:Pipe Hesse|Pipe Hesse]] Scripting, Building&lt;br /&gt;
* [[User:Abramelin Wolfe|Abramelin Wolfe]] (Abramelin Studios Ltd / Abranimations) script/build/texture/animation/mocap/web integration&lt;br /&gt;
* [[User:katykiwi Moonflower|katykiwi Moonflower]] interior design/furnishings/building/texturing/terraforming&lt;br /&gt;
*[[User:Jade Jensen|Jade Jensen]] (Jaded Visions) Clothing Design, Avatar Creation/Design, Texturing, Graphics Design&lt;br /&gt;
*[[Darien Caldwell]] Builder/Scripter&lt;br /&gt;
*[[User:Azrazael Dhara|Azrazael Dhara]] Building, Terraforming, Sim Design, Landscaping, Instructing, Photography&lt;br /&gt;
*[[User:Andreas Isachenko|Andreas Isachenko]] Building, Scripting, DB access&lt;br /&gt;
*[[User:Jason Keegan|Jason Keegan]] (K-tech) Scripting&lt;br /&gt;
*[[User:Gaius Goodliffe|Gaius Goodliffe]] (Second Skies) Vehicles, scripting, back-end server/website integration&lt;br /&gt;
*[[User:Pericat Aquitaine|Pericat Aquitaine]] (Elf Harbour Boatyard) Vehicles, scripting, terraforming, general building&lt;br /&gt;
*[[User:Karsten Rutledge|Karsten Rutledge]] (Play2Train/K.R. Engineering) Scripting, building.&lt;br /&gt;
*[[User:Bubba Biberman|Bubba Biberman]] Building, textures, machinima&lt;br /&gt;
*[[User:Kerian Bunin|Kerian Bunin]] (uʍop əpı̣sdn) Building, Scripting, Estate Management &lt;br /&gt;
*[[User:Tsukasa Keiko|Tsukasa Keiko]] Building, Scripting&lt;br /&gt;
*[[User:Morph Wollongong|Morph Wollongong]] Gadgets, Scripting&lt;br /&gt;
*[[User:Ordinal Malaprop|Ordinal Malaprop]] - scripting, some building&lt;br /&gt;
*[[User:Donnagh McDonnagh|Donnagh McDonnagh]] - Undergraduate education (School of Communication), machinima, scripting, general building, avatar skins/clothes, 3d textures, animation, web integration, vehicles, huds, event management, orientation, inworld collaboration&lt;br /&gt;
*[[User:Able Whitman|Able Whitman]] - scripting, some building&lt;br /&gt;
*[[User:Adri Saarinen|Adri Saarinen]] - ([http://www.metaversatility.com Metaversatility]) scripting, building, presence development&lt;br /&gt;
*[[User:Curious Rousselot|Curious Rousselot]] - Scripting, Building&lt;br /&gt;
*[[User:otakup0pe Neumann|otakup0pe Neumann]] - Pleiades Consulting &amp;amp; libsecondlife. Rich Educational Content, tech integration, libsl powered services&lt;br /&gt;
*[[User:Damek Tretiak|Damek Tretiak]] - ([http://www.tretiakmedia.com Tretiak Media])/([http://www.slquery.com SLQuery.com]) scripting, building, project management&lt;br /&gt;
* [[User:Jacques Groshomme|Jacques Groshomme]] - Building/Scripting&lt;br /&gt;
* [[User:Iris Bourdeille|Iris Bourdeille]] - Building/Scripting/Texturing/Animation&lt;br /&gt;
* [[User:Fallon Winnfield|Fallon Winnfield]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Business development, building, scripting&lt;br /&gt;
* [[User:Adam Rakosi|Adam Rakosi]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Building/Scripting&lt;br /&gt;
* [[User:Neko Longduk|Neko Longduk]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Business Development, scripting&lt;br /&gt;
* [[User:Weasel Gough|Weasel Gough]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Building/Scripting/Texturing/Animation&lt;br /&gt;
* [[User:Chime Bellman|Chime Bellman]] strategy/build/model/promote&lt;br /&gt;
*[[User:Sage Duncan|Sage Duncan]] - animation/machinima/motion/media management/live performance&lt;br /&gt;
* [[User:Economic Mip|Economic Mip]] -imagine/dream&lt;br /&gt;
* [[User:Talarus Luan|Talarus Luan]] - Archaean Designs / Council of Wyrms - Scripting, Building, Consulting&lt;br /&gt;
* [[User:Dustin Widget|Dustin Widget]] Builder/Scripter/Mentor/Lots More&lt;br /&gt;
* [[User:Tab Scott|Tab Scott]] - Terry Beaubois, Montana State University - College of Art &amp;amp; Architecture - Art, Music, Architecture, Film - Sustainable Community Design&lt;br /&gt;
* [[User:Hiro Market|Hiro Market]] - ([http://www.slicr.net Slicr]) Slicr - Scripting, Consulting&lt;br /&gt;
* [[User:Scorpio Galatea|Scorpio Galatea]] - Builder (Phoenix), Texture Creator&lt;br /&gt;
* [[User:Sylvia Trilling|Sylvia Trilling]] - Modeling, Scripting, Animating, Texturing&lt;br /&gt;
* [[User:Earnest Candour|Earnest Candour]] - ([http://www.metaverseenterprises.com Metaverse Enterprises])&lt;br /&gt;
* [[User:Carl Metropolitan|Carl Metropolitan]] - Building, Site Developement, Project Management, Marketing, Graphic Design, Event Hosting, Terraforming, Teaching&lt;br /&gt;
* [[User:Lecktor Hannibal|Lecktor Hannibal]] - (Landscaping, Estate Management, Modeling, Media Streaming, Event Management)&lt;br /&gt;
* [[User:Destiny Niles|Destiny Niles]] - Scripter/Mentor&lt;br /&gt;
*[[User:Kim Anubis|Kim Anubis]], ([http://www.themagicians.us The Magicians])&lt;br /&gt;
* [[User:Bobble Bertone|Bobble Bertone]] - ([http://www.coolbananas.com.au Cool Bananas Ventures]) - Building, Scripting, Terra forming, Project management, Networking with RL businesses.&lt;br /&gt;
* [[User:Logan Bauer|Logan Bauer]] - Building/Texturing/Scripting/Ect.&lt;br /&gt;
* [[User:In Kenzo|In Kenzo]] ([http://www.amoration.org Amoration]) Design, Building, Machinima, Events, Immersive Experiences for nonprofits and education&lt;br /&gt;
* [[User:Gearsawe Stonecutter|Gearsawe Stonecutter]] - Scripting, HUDs, Building, complex prim transformations, single script simplification&lt;br /&gt;
* [[User:Apollo Case|Apollo Case]] - (Armory Island and Armory Xtreme)- Virtual Weapons, Combat Items and Gadgets - Conceptualization, Testing, Marketing, Communication, Distribution, and Retailing - Combat Sim Owner and Developer&lt;br /&gt;
* [[User:Sindy Tsure|Sindy Tsure]] (Scripting, Buidling)&lt;br /&gt;
* Huns Valen - ([http://valenheavy.com Valen Heavy Industries]) - Aircraft physics &amp;amp; avionics. Efficient interprocess communication. Remote business logic. Heuristic algorithms. Cryptography. User interfaces.&lt;br /&gt;
* [[User:Damanios Thetan|Damanios Thetan]] - ([http://www.damanicorp.com Damani]) - Modeling, Building, Texturing, Scripting, External server comms.&lt;br /&gt;
* [[User:Mary Edison|Mary Edison]] - (Phase 5) - Modeling, Building, Texturing, Design.&lt;br /&gt;
* Catty Loon  - Building/Scripting&lt;br /&gt;
* [[User:Phelan Corrimal|Phelan Corrimal]] - ROCKCLIFFE UNIVERSITY - Please note that we are already more than 50% of the way there to having this already developed as we&#039;ve been working on this since November 2006 when Linden Labs pulled out from financially supporting education. We are most interested in providing full support behind this initiative and would welcome people to come have a look at what we have to offer currently and where we are planning to be come end of August, 2007.&lt;br /&gt;
* [[User:Restorator Ristow|Restorator Ristow]] - Promotion and Marketing, novice builder&lt;br /&gt;
* [[User:Scout Detritus|Scout Detritus]] - Scripting, Building, Sounds, Animations, Clothing/Textures, Marketing, Sim Design.&lt;br /&gt;
* [[User:Nylon Pinkney|Nylon Pinkney]] - Texturing&lt;br /&gt;
* [[User:Alessio0108 Beck|Alessio0108 Beck]] - Nogravity - Full service italian agency - scripting - building - SltoRl web applications - design - sl real estate&lt;br /&gt;
* [[User:Osprey Therian|Osprey Therian]] - building, texturing, machinima&lt;br /&gt;
* [[User:Max Pitre|Max Pitre]] - building, texturing, scripting&lt;br /&gt;
* [[User:Gus Poutine|Gus Poutine]] - Instructional Designer A.S.K. Learning&lt;br /&gt;
* [[User:Lucian Overlord|Lucian Overlord]] - building, texturing,modeling, animations,sim design&lt;br /&gt;
* [[User:Lordfly Digeridoo|Lordfly Digeridoo]] - Digeridoodesigns.com -- building, architecture, sim planning&lt;br /&gt;
* [[User:Jauani Wu|Jauani Wu]] - second life is just like real life ... if you replace &amp;quot;second&amp;quot; with &amp;quot;no&amp;quot;&lt;br /&gt;
* [[User:MadamG Zagato|MadamG Zagato]] - ([http://www.never30.com Never 30 &amp;amp; N30 Studios]) Residential and commercial building, Web &amp;lt;---&amp;gt; LSL Communications, SL to RL Fashion, Furniture and Interior Design [UMPIRE], Photography [N30].&lt;br /&gt;
* [[User:Aradia Dielli|Aradia Dielli]] - Building, Modeling, Interior design, Photography.&lt;br /&gt;
* [[User:PajVar Kerensky|PajVar Kerensky]] - DESHADOW CUSTOMS - Custom Building, Scripting, Sim Development, Business Consultation, Community Development, WWW Portals, WWW Sites, In-World Community tools.&lt;br /&gt;
* [[User:Bobby Berwick|Bobby Berwick]] (QHB - Quality Home Builders) Scripting, Building&lt;br /&gt;
* [[User:SignpostMarv Martin|SignpostMarv Martin]]  - geek. Does all kinds of things.&lt;br /&gt;
* [[User:Dnel DaSilva|D&#039;Nel DaSilva]] (Xessories by D&#039;Nel DaSilva) Builder, specializing in jewelry and other avatar accessories including the scripts used in them.&lt;br /&gt;
* [[User:Joshua Perenti|Joshua Perenti]] - Live Helper, Sim Designer, Landscaper &amp;amp; Builder&lt;br /&gt;
* [[User:Lucius Nesterov|Lucius Nesterov]] - ([http://lucius-games.blogspot.com/ Development Blog]) In-world game development&lt;br /&gt;
* [[User:Lewis Nerd|Lewis Nerd]] - ([http://www.lewisnerd.com website]) - Construction, development, landscaping and consultation&lt;br /&gt;
* [[User:Zal Chevalier|Zal Chevalier]] - Architect&lt;br /&gt;
* [[User:Casu Capra|Casu Capra]]&lt;br /&gt;
* [[User:Dalian Hansen|Dalian Hansen]] - Creative Director  ([http://tretiakmedia.com/ Tretiak Media]) full service sim design and construction, SL &amp;gt; RL integration (advertising, marketing, internet/web design) ([http://www.cafepress.com/hantranslation/ Han Translation])  - Photography, Design/Translation in Japanese/Mandarin&lt;br /&gt;
* [[User:Kami Harbinger|Kami Harbinger]] - Developer of many scripted devices and the Pellucidar adventure game.&lt;br /&gt;
* [[User:Top Tank|Top Tank]] - Scripting, product design&lt;br /&gt;
* [[User:Whispering Hush|Whispering Hush]] Custom scripting boats, cars, push and non push weapons, prim torture, and general building.&lt;br /&gt;
* [[User:Nex Brannan|Nex Brannan]] Brutal Gear [http://gearshop.blogspot.com.com/ GearShop]) Clothing, Hair, Accesories, Building.&lt;br /&gt;
* [[User:HatHead Rickenbacker|HatHead Rickenbacker]] [http://hatheadinc.com/ HatHead Incubators] Modeling, Scripting.&lt;br /&gt;
* [[User:Desideria Stockton|Desideria Stockton]] (Literature Alive!) College Educator, Web 2.0, 3.0&lt;br /&gt;
* [[User:Isandra Willunga|Isandra_Willunga]] - IDS - scripting, texturing, lowprim building, general guidance.&lt;br /&gt;
* [[User:Derin Swenson|Derin Swenson]] ([http://www.olemissbusiness.com/ University of Mississippi, School of Business]) Building, Scripting, RL -&amp;gt; SL integration&lt;br /&gt;
* [[User:Escort DeFarge|Escort DeFarge]] (Together Systems) All aspects of scripting&lt;br /&gt;
* [[User:Davidorban Agnon|Davidorban Agnon]] ([http://www.questar.eu/secondlife Questar] and [http://vulca.no Vulcano])&lt;br /&gt;
* [[User:Mevo Syaka|Mevo Syaka]] - LSL Scripting, Modelling, Texturing, Custom Work&lt;br /&gt;
* [[User:Uccello Poultry|Uccello Poultry]] - Building, Texturing (including sign graphics), Clothing, Landscaping, Contract/On-Demand Work&lt;br /&gt;
* [[User:Itazura Radio|Itazura Radio]] - Modeling Architecture and Furnishings/Interior Design as well as Avatars, Terraforming, and Land/Estate Management. Photoshop and custom graphics skills.&lt;br /&gt;
* [[User:Phish Frye|Phish Frye]] - LSL scripter and expert programmer, specializing in connecting in-world objects to real world servers [http://www.purplestripe.com/ Purple Stripe]&lt;br /&gt;
* [[User:Haterot Okina|Haterot Okina]] - LSL scripter and builder extraordinaire. [http://www.purplestripe.com/ Purple Stripe]&lt;br /&gt;
* Noramyr Gullwing - ExtroVirtual (Flights of Fantasy) Builder, texturer, designer, graphic arts and development&lt;br /&gt;
* [[User:Gregory McLeod|Gregory McLeod]] Scripter of Games.&lt;br /&gt;
* [[User:Timeless Prototype|Timeless Prototype]] - Creator of the Multi Gadget&lt;br /&gt;
* [[User:Zayn Till|Zayn Till]] ([http://www.metaverseunlimited.com/ Metaverse Unlimited]) Building, Texturing, Content &amp;amp; Concept Creation, Sim design &amp;amp; Management, Real life business solutions&lt;br /&gt;
* [[User:Actionworx Pro|Actionworx Pro]] - MySQL, PHP, HTTP, LSL, XML.&lt;br /&gt;
* [[User:Ipenda Keynes|Ipenda Keynes]] ([http://paws-above.com/ Paws Above University]) Founder of PAU, creator of widely accepted &amp;quot;content standards&amp;quot;. Certified, K-12 Educator with skills in LSL, and general SL knowledge.&lt;br /&gt;
* [[User:Yumi Murakami|Yumi Murakami]] - Scripting, Newbie helper volunteer, NCI contributor, RL education experience.&lt;br /&gt;
* [[User:Arthur Fermi|Arthur Fermi]] - Scripting, Building, Fermi Sandbox, Landscaping [http://fermidesigns.com/ Fermi Designs]&lt;br /&gt;
* [[User:Gatz Morang|Gatz Morang]] - Texture artist, builder&lt;br /&gt;
* [[Jessica Ornitz]] - Architecture, Sim Planning, Texturing, Landscaping and Interior design&lt;br /&gt;
* [[User:Fleep Tuque|Fleep Tuque]] - Faculty Educator, Concierge Member, Chilbo Community Building Project&lt;br /&gt;
* [[User:Pumpkin Tripsa|Pumpkin Tripsa]] - (UV Taxidermy/ The Steamed Palette)- Custom Av Texturing and Shaping; Building, Scripting, Texturing&lt;br /&gt;
* [[User:Ro Gastel|Ro Gastel]] - Liquid Prims, Scipting, Builder&lt;br /&gt;
* [[User:AHG Hallard|AHG Hallard]] - Scripting, Design, Content and Concept creation, Building, Real Life educational, training and business solutions&lt;br /&gt;
* [[User:SL Mathilde|SL Mathilde]] - Scripting, Building, Real Life educational, training and business solutions&lt;br /&gt;
* [[Roderick Runo]] Builder/Scripter&lt;br /&gt;
* [[User:Equitus Bosch|Equitus Bosch]] Architect and Planner, Mojo Business Ventures&lt;br /&gt;
* [[Threshin Barnett]] - Terraforming, Building, Decorating, Landscaping, Animations, Design, Texturing, Land/Estate managment&lt;br /&gt;
* [[Laylah Mistral]] ([http://www.get-inkd.com/ Get InkD!]) Tattoos, photography, graphic design/textures, and marketing for SL and RL ([http://www.slmarketing.us/ SL Marketing]).&lt;br /&gt;
* [[Torment Thorn]]  - Wicked, Inc. since 2004, Wicked stuff for Wicked folks.  Childrens to Goreans we have something for everyone.  Avatars, clothing, houses, furniture and more.&lt;br /&gt;
* [[User:Charlene Trudeau|Charlene Trudeau]] - Building/Architecture.&lt;br /&gt;
* [[User:Matthew Dowd|Matthew Dowd]] - Scripting, some building&lt;br /&gt;
* [[User:Fumon Kubo|Fumon Kubo]] Frelance contract and while-you-wait scripter (MySQL, LSL, PHP, HTML, Java, C++), SL educator (RL/SL math + programming), Technical Advisor and Jack of all other trades.&lt;br /&gt;
* [[User:Joker Opus|Joker Opus]] LSL,PHP,vB,BAISIC,Javascript,Perl, CSS scripter. Live Helper, Mentor, Instructor. Linden Test Dummy =P (Kick at will sire ;))&lt;br /&gt;
* [[User:Lothaniel Yellowknife|Lothaniel Yellowknife]] LSL, Design/Texturing. Mentor, Live Helper, Instructor, Estate manager. Freelance Journalist and Photographer.&lt;br /&gt;
* [[User:Grady Echegaray|Grady Echegaray]] - Building/Architecture/Exhibitions and Curatorial&lt;br /&gt;
* [[User:Ceeq Laborde|Ceeq Laborde]] - Developer&lt;br /&gt;
* [[User:Stephanie Misfit|Stephanie Misfit]]&lt;br /&gt;
* [[User:Little Gray|Little Gray]] ([http://slurl.com/secondlife/Jinn/243/110/231/ Little Shop of Scripts &#039;n Things)] - Scripts, Builds, Contractor, &amp;amp; Legal Srvcs.&lt;br /&gt;
* [[User:Dnate Mars|Dnate Mars]] - nobody&lt;br /&gt;
* [[User:Wolf Yohei|Wolf Yohei]] - Builder, scripter, designer, MIB&lt;br /&gt;
* [[User:Geuis Dassin|Geuis Dassin]] (Mannea, Filming Path Studios) Scripter, Machinimatographer, Builder&lt;br /&gt;
* [[User:Rob Arten|Rob Arten]] - Project Management, Architecture.&lt;br /&gt;
* [[User:Cory Edo|Cory Edo]] - building, texture creation, project management&lt;br /&gt;
* [[User:Komuso Tokugawa|Komuso Tokugawa]]&lt;br /&gt;
* [[User:Anna Gulaev|Anna Gulaev]] - builder, scripter, designer, programmer - Vengeance Studio&lt;br /&gt;
* [[User:David Cartier|David Cartier]] - Period Architecture and Interior Design, Landscaping, Texture Designs. Member of the Artist Friends Collaborative.&lt;br /&gt;
* [[User:Upshaw Underhill|Upshaw Underhill]] - Builder and Scripter. Member of the Artist Friends Collaborative.&lt;br /&gt;
* [[User:Roseann Flora|Roseann Flora]] - Buildings, Clothing, Textures and Objects. Member of the Artist Friends Collaborative.&lt;br /&gt;
* [[User:Traven Sachs|Traven Sachs]] ([http://www.wolfhavenproductions.com/ Wolfhaven Productions - Shubelik (128,95,232)]) Scripting, Building, Texturing, Content &amp;amp; Concept Creation, Sim design &amp;amp; Management/Terraforming, Business &amp;amp; Point of Sales Solutions.&lt;br /&gt;
* [[User:Suzanne Zeluco|Suzanne Zeluco]] (SZ Designs) Building, Textures, Scripting, Animations&lt;br /&gt;
* [[User:Tobia Forcella|Tobia Forcella]] (http://www.sltranslator.com - professional translation tool for second life) scripting interests: Communications - Interacting with external data stores &amp;amp; web content - Media Management&lt;br /&gt;
* [[User:Lyr Lobo|Lyr Lobo]] - Colorado Technical University - Professor of Computer Science - Ephemeral Spaces - project and performance management, build, texture, script and game design&lt;br /&gt;
* [[User:Simil Miles|Simil Miles]] - [http://unconwtech.free.fr/ UnConWTech] - Scripting : PSYS, Attachments, Setting Properties, Communications, External data.&lt;br /&gt;
* [[User:Ushuaia Tokugawa|Ushuaia Tokugawa]] - Electric Sheep Company - Scripting&lt;br /&gt;
* [[User:Vitis Obviate|Vitis Obviate]] - [http://www.slicr.net/ Slicr] - Scripting, Fully acronymn compliant system integration&lt;br /&gt;
* [[User:Kriz Dix|Kriz Dix]] ([http://www.plusx.de/ PLUSX.de]) German Marketing Company, Design, Script, Marketing, Consulting&lt;br /&gt;
* [[User:Ronin DeVinna|Ronin DeVinna]] - [http://www.slportugal.com] - Scripting, Building&lt;br /&gt;
* [[User:Andy Rozier|Andy Rozier]]&lt;br /&gt;
* [[User:Samm Submariner|Samm Submariner]]&lt;br /&gt;
* [[User:Jason Hashimoto|Jason Hashimoto]] - ([http://www.hashimotoenterprises.com Hashimoto Enterprises]) - Scripting, Building&lt;br /&gt;
* [[User:Jim Perhaps|Jim Perhaps]] (J&amp;amp;S Aviation) Building&lt;br /&gt;
* [[User: Storm Babeli|Storm Babeli]]- Purple Rose Jewelry - Building and Design&lt;br /&gt;
* [[User:Elzbiet Meili|Elzbiet Meili]] - Graphics, Useability, Building and Landscape Design&lt;br /&gt;
* [[User:Aquarius Paravane|Aquarius Paravane]] - Usability, Buidling / Architecture&lt;br /&gt;
* [[User:Coal Edge|Coal Edge]] - (FixedBit) Scripting&lt;br /&gt;
* [[User:KirstenLee Cinquetti|KirstenLee Cinquetti]] - (Club N Lighting, CNL) - Building,Script, Particle Systems,Texture and lighting effects&lt;br /&gt;
* [[User:Nexus Laguna|Nexus Laguna]] - Nexus Tech - Scripted objects including security and custom scripting.&lt;br /&gt;
* [[User:Robins Hermano|Robins Hermano]] Builder, Scripter, Scripted objects including educational based scripts and scripted objects.&lt;br /&gt;
* [[User:Cherub Spectre|Cherub Spectre]] ([http://www.pixeltrix.org PixelTrix]) (PixelTrix - BioLabs - Red Eye Modeling and Talent Management - Modele) - Builder, Custom Textures, Scripter, Project Management, Business Startup, Developer&lt;br /&gt;
* [[User:Deight Boccara|Deight Boccara]] - Voted 5/Club Extreme - All of scripting but vehicles, building, all modeling, event planning and hosting&lt;br /&gt;
* [[User:Nowun Till|Nowun Till]] - CEO Anarchy in the UK Full service provider&lt;br /&gt;
* [[User:Papalopulus Kobolowski|Papalopulus Kobolowski]]([http://www.wishland.info Wishland Corporation])- Building,texturing,Land management,some scripting,avatar customizacion,skins,atachs etc.&lt;br /&gt;
* [[User:William Harbinger]] - (Experimental Zone), Scripting and Building&lt;br /&gt;
* [[User:Raymond Tuxing]] - building, scripting&lt;br /&gt;
* [[User:Paskis Robinson|Paskis Robinson]] - LSL&lt;br /&gt;
* [[User:Ann Enigma|Ann Enigma]] - (JWU), Scripting/web integration&lt;br /&gt;
* [[User:Simone Stern|Simone Stern]]&lt;br /&gt;
* [[User:Versu Richelieu|Versu Richelieu]] - (Millions of Us/VR Designs) Sim Design, Architecture, Building, Modeling, Textures, Clothing, Skins&lt;br /&gt;
* [[User: Atashi Toshihiko|Atashi Toshihiko]] - Building, Scripting, Land / Estate management, Architecture&lt;br /&gt;
* [[User:Zell Christensen|Zell Christensen]] - Scripting, Building, Tumansky Heavy Industries Engineer&lt;br /&gt;
* [[User:Hunter Stern|Hunter Stern]] - (The Driders Nest,GarHunt Productions LLC)(http://www.garhunt.com/hunter188/html/the_driders_nest.html) Custom Avatars, Scripting, Modeling, Animation, Sound, Textures, Communications, Building, Interface, Marketing&lt;br /&gt;
* [[User:Lexx Greatrex]] - huds, security, LIBSL bots, combat, vehicles, AI, animation, modelling, architecture, secure intra and extra-grid communications, financial systems &amp;amp; vending systems, integeration of SL to offworld systems, scripting mentor, Second Life mentor, marketing, management systems&lt;br /&gt;
* [[User:Fay Tal]] - (Teeka Designs) LSL Scripting, Second Life Mentor&lt;br /&gt;
* [[User:Tygeria Mirabeau|Tygeria Mirabeau]] - (Queen of Hearts) Entertainment and avatar enhancement, Dancing, modelling and games&lt;br /&gt;
* [[User:Rizpah Galatea|Rizpah Galatea]] - (RW Designs) Modeling: Architecture;  Specializing in Residential Custom Homes &amp;amp; Prefabs; Furniture, Boats, Pools, Fountains, Custom Texture Creation, Custom Texturing; Second Life Mentor&lt;br /&gt;
* [[User:Woody Blair|Woody Blair]] - (RW Designs) Building; Architecture; Specializing in Residential Custom Homes &amp;amp; Prefabs, Boats, Pools, Terraforming, Texturing, Limited Custom Texture Creation&lt;br /&gt;
* [[User:Grandma Bates|Grandma Bates]] - Scripting physical objects and physics as well as communications.&lt;br /&gt;
* [[User:Buddy Sprocket|Buddy Sprocket]] - Building, scripting, web integration. RL education&lt;br /&gt;
* [[User:Kedessa Kurri|Kedessa Kurri]]&lt;br /&gt;
* SheOfTheSourSnailSuckers Sellery - (Asian Inspiration) Building, clothing, texturing&lt;br /&gt;
* [[User:Asturkon Jua|Asturkon Jua]] - ([http://www.secondmind.es/ SecondMind.es Marketing, Development and Creations of Virtual Communities - Ibiza The Island]) Content and Concept Creation, Sim design and Management, Business and Sales Solutions, Scripting, Building, Texturing. WebMaster of ([http://www.mundosecondlife.com/ MundoSecondLife.com, Second Life Spanish Community])&lt;br /&gt;
* [[User:Liz Ferlinghetti|Liz Ferlinghetti]] - Landscaper, builder, designer, terraformer&lt;br /&gt;
* Lily Lightcloud - Builder, Architecture, Landscaping, Sim Design and managing, Furniture, Waterfalls, Custom homes, Whispering Pines Island. Live helper and Mentor&lt;br /&gt;
* Francalee Loon&lt;br /&gt;
* [[User:Geetarpicker Kidd|Geetarpicker Kidd]]&lt;br /&gt;
* [[User:Luis Aldrich|Luis Aldrich]] - (Novatierra Network SL)(http://www.novatierra.com) Virtual Architecture, Marketing and Business in the Metaverse, Online Communities Development (http://www.secondlifespain.com)&lt;br /&gt;
* [[User: Edgar Gantenbein|Edgar Gantenbein]]&lt;br /&gt;
* [[User: Talyon Petion|Talyon Petion]]&lt;br /&gt;
* [[User: Cenji Neutra|Cenji Neutra]] - CEO, Apez Corp (http://www.apez.biz) - LSL scripting, back-end DB and web services&lt;br /&gt;
* [[User:Dalavert Sodwind|Dalavert Sodwind]] - Virtual Builder, CEO DISI, systems developer&lt;br /&gt;
* [[User: Happyholly Grigges|Happyholly Grigges]]&lt;br /&gt;
* [[User: Emily Darrow|Emily Darrow]] - Sim Builder, Jewelry, Weapons, Instuctor, developer&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* ~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emily Darrow</name></author>
	</entry>
</feed>