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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erica+Linden</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erica+Linden"/>
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	<updated>2026-06-22T00:10:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetClickAction&amp;diff=1151111</id>
		<title>LlSetClickAction</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetClickAction&amp;diff=1151111"/>
		<updated>2011-08-10T23:21:19Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Issues/VWR-640}}{{Issues/VWR-10829}}{{LSL_Function&lt;br /&gt;
|func_id=333|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llSetClickAction&lt;br /&gt;
|p1_type=integer|p1_name=action|p1_desc=CLICK_ACTION_* flag&lt;br /&gt;
|func_desc=Sets the action performed when a prim is clicked upon (aka [[click action]]).&lt;br /&gt;
|func_footnote=When the cursor hovers over the prim, its image changes to reflect the action.&lt;br /&gt;
|caveats= *When set in the root of an object the chosen CLICK_ACTION_* will be that for the children also even if they have their own [[llSetClickAction]] set (it will be over-ridden). However (in the case of [[touch]] for example) if the CLICK_ACTION_* is set in the root but not at all in the children (including not having [[touch]] [[event]] [[script]]s in them (this creates a default CLICK_ACTION_TOUCH)) the effect of the roots CLICK_ACTION_* is not &#039;&#039;seen&#039;&#039; but the CLICK_ACTION_* is &#039;&#039;used&#039;&#039; on clicking. To both use &#039;&#039;&#039;and see&#039;&#039;&#039; the correct cursor the CLICK_ACTION_* flags must match in the children and root.&lt;br /&gt;
*If [[llSetClickAction]] is [[CLICK_ACTION_PAY]] then you must have a  [[money]] event, or it will revert to [[CLICK_ACTION_NONE]].&lt;br /&gt;
|examples= This is a great way to create a user interface that evolves with the process the script is taking the user through.&amp;lt;lsl&amp;gt;key sitter;&lt;br /&gt;
&lt;br /&gt;
list up_up_and_away;&lt;br /&gt;
&lt;br /&gt;
CoughsAndLolz()&lt;br /&gt;
{&lt;br /&gt;
    integer count = 0;&lt;br /&gt;
    vector XYZ = llGetPos();&lt;br /&gt;
    float X = XYZ.x;&lt;br /&gt;
    float Y = XYZ.y;&lt;br /&gt;
    do&lt;br /&gt;
        up_up_and_away = up_up_and_away + [PRIM_POSITION, &amp;lt;X,Y,4000.0&amp;gt;];&lt;br /&gt;
    while((++count) &amp;lt; 400);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetClickAction(CLICK_ACTION_SIT); // Set in state entry to be sit on click.&lt;br /&gt;
        llSitTarget(&amp;lt;0.0,0.0,0.01&amp;gt;, ZERO_ROTATION);&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_LINK)&lt;br /&gt;
        {&lt;br /&gt;
            sitter = llAvatarOnSitTarget();&lt;br /&gt;
            if(sitter)&lt;br /&gt;
            { // Someone is upon us.&lt;br /&gt;
                CoughsAndLolz();&lt;br /&gt;
                llSetClickAction(CLICK_ACTION_TOUCH);// And so we change the click action to allow the touch_start.&lt;br /&gt;
                llSay(0, &amp;quot;Click me for a thrill&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer detected)&lt;br /&gt;
    {&lt;br /&gt;
        if(sitter)&lt;br /&gt;
        {&lt;br /&gt;
            llSetLinkPrimitiveParams(LINK_SET, up_up_and_away);&lt;br /&gt;
            llUnSit(sitter);&lt;br /&gt;
            llDie();&lt;br /&gt;
        }        &lt;br /&gt;
    }           &lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|spec&lt;br /&gt;
|constants=&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==Constants==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! {{!}} Flag&lt;br /&gt;
! title=&amp;quot;Value&amp;quot; {{!}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; {{!}} Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; {{!}} Cursor&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_NONE|integer|0|c=Performs the default action: when the prim is touched, touch events are triggered}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}&amp;lt;!--[[Image:]]--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_TOUCH|integer|0|c=When the prim is touched, touch events are triggered}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}&amp;lt;!--[[Image:]]--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_SIT|integer|1|c=When the prim is touched, the avatar sits upon it}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[File:SitActionCursor.png‎]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_BUY|integer|2|c=When the prim is touched, the buy dialog is opened}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[File:SaleOneclickCursor.png]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_PAY|integer|3|c=When the prim is touched, the pay dialog is opened}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[File:SaleOneclickCursor.png]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_OPEN|integer|4|c=When the prim is touched, the object inventory dialog is opened}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[File:OpenOneclickCursor.png]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_PLAY|integer|5|c=Play or pause parcel media on touch}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[Image:Toolplay.png]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_OPEN_MEDIA|integer|6|c=Play parcel media on touch, no pause}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}}&lt;br /&gt;
{{!}}[[Image:Toolmediaopen.png]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{LSL Const|CLICK_ACTION_ZOOM|integer|7|c=Zoom}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{!}}{{#var:comment}} ([[Viewer_2_Help|Viewer 2]])&lt;br /&gt;
{{!}}[[Image:Toolzoom.png]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llPassTouches]]}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events=&lt;br /&gt;
{{LSL DefineRow||[[touch_start]]}}&lt;br /&gt;
{{LSL DefineRow||[[touch]]}}&lt;br /&gt;
{{LSL DefineRow||[[touch_end]]}}&lt;br /&gt;
|also_articles={{LSL DefineRow||{{LSLGC|Detected}}}}&lt;br /&gt;
&lt;br /&gt;
|history=&lt;br /&gt;
* Introduced in SL Client 1.19.1(0)&lt;br /&gt;
* [[CLICK_ACTION_ZOOM]] added in SL Server 1.32 and [[Viewer_2_Help|Viewer 2]]&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2=Touch&lt;br /&gt;
|cat3=Sit&lt;br /&gt;
|cat4=Money&lt;br /&gt;
|cat5=Media&lt;br /&gt;
|cat6=Effects&lt;br /&gt;
|cat7&lt;br /&gt;
|cat8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:SaleOneclickCursor.png&amp;diff=1151110</id>
		<title>File:SaleOneclickCursor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:SaleOneclickCursor.png&amp;diff=1151110"/>
		<updated>2011-08-10T23:19:36Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:OpenOneclickCursor.png&amp;diff=1151109</id>
		<title>File:OpenOneclickCursor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:OpenOneclickCursor.png&amp;diff=1151109"/>
		<updated>2011-08-10T23:18:52Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:SitActionCursor.png&amp;diff=1151107</id>
		<title>File:SitActionCursor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:SitActionCursor.png&amp;diff=1151107"/>
		<updated>2011-08-10T23:17:22Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=History/WindLight&amp;diff=1035812</id>
		<title>History/WindLight</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=History/WindLight&amp;diff=1035812"/>
		<updated>2010-09-14T22:45:48Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help |Glossary=*}}&lt;br /&gt;
WindLight was the code name for Second Life&#039;s &amp;quot;physically-accurate atmospheric rendering &amp;amp; lighting&amp;quot; project, which was [http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/ released with the 1.19.1 viewer]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Some of the information below no longer applies but is kept for historical purposes.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also want to listen to our &#039;&#039;&#039;[http://blog.secondlife.com/2008/04/07/inside-the-lab-podcast-with-the-windlight-team/ Team WindLight Podcast]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;[http://bit.ly/windlight Click here] for 100s of &#039;&#039;FREE&#039;&#039; WindLight sky &amp;amp; water settings! &#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[Image:Windlight_suns.jpg|256px|right|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WindLight is a revolutionary atmospheric lighting and rendering system. What does that all mean?  Gorgeous new Second Life visuals!!!&#039;&#039;&#039; Watch these demo videos:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;h4BMmq4dono&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;Ctp1Uh-D034&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page provides information on the project, as well as useful information that will help us all make sure that WindLight is well-tested before it&#039;s integrated into the main Second Life viewer.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://blog.secondlife.com/author/pastramilinden/ Release Notes] for the latest features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Using the WindLight-powered viewer ==&lt;br /&gt;
For starters, make sure you read the [http://secondlife.com/community/support.php?folderID=161 WindLight Documentation] — a lot has changed in this new viewer, and you want to make sure you&#039;re up to speed on WindLight&#039;s usage, as well as that of the other new components, like high-end water, glow, and the new Graphics Preferences tab.&lt;br /&gt;
&lt;br /&gt;
== How can I participate in WindLight testing? ==&lt;br /&gt;
You can participate in WindLight testing with a few easy steps:&lt;br /&gt;
# &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[http://secondlife.com/community/downloads-optional.php Download the newest Release Candidate viewer which includes WindLight].&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
# Read the &#039;&#039;&#039;[http://secondlife.com/community/support.php?folderID=161 Documentation]&#039;&#039;&#039; to get started — you&#039;ll need to login with your Second Life account info before you can read it.&lt;br /&gt;
# Play around with all the new features! Check out your land, other Residents&#039; land, your favorite places — and see what&#039;s now possible. Once you find settings you like, take some screenshots and [http://youtube.com/watch?v=iFzbvZc1BX4 send them to your friends!]&lt;br /&gt;
# If you find any issues, login to the [https://wiki.secondlife.com/wiki/Issue_tracker public Issue Tracker] to tell us about problems you find. [VWR-960 See an example.] &#039;&#039;Make sure&#039;&#039; to set &amp;quot;Affects Version/s&amp;quot; correctly.&lt;br /&gt;
&lt;br /&gt;
=== A note on features ===&lt;br /&gt;
Many of the new features can really benefit (and some can only be used!) with newer graphics hardware. Not unlike popular games on the market, &#039;&#039;&#039;WindLight&#039;s advanced effects require a graphics card with [http://en.wikipedia.org/wiki/Shader_model Shader Model 2.0 (DirectX9 shader)] support.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We strongly suggest looking at our [http://secondlife.com/corporate/sysreqs.php System Recommendations] to ensure you&#039;re up-to-date!&lt;br /&gt;
&lt;br /&gt;
=== What to test? ===&lt;br /&gt;
Make sure that all of your content, creation creation, and experiences work with this new viewer.  Bear in mind that WindLight is client-side only for now- that means nothing is changing on the servers or in any of the data- just what&#039;s being shown on your screen.  You will notice some aesthetic differences, especially in some of the material properties and lighting.  Some of these are intentional (like more dramatic sunsets) and some are still being worked on (like the desaturation of some textures).  Have a go at it, and tell us what you think either through the Public Issue Tracker or at our office hours (see below).&lt;br /&gt;
&lt;br /&gt;
=== Also see ===&lt;br /&gt;
* &#039;&#039;&#039;[http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=10970 Open bugs by # of votes]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=10352 Fixed issues]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
Hot stuff we keep getting asked — &#039;&#039;we&#039;re here to help!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Is WindLight more laggy than the main viewer? ===&lt;br /&gt;
Let&#039;s be more specific to have a worthwhile answer here, since &amp;quot;lag&amp;quot; can refer to many things. In this case, since WindLight is viewer-side, we&#039;re focusing on viewer — also called &amp;quot;client&amp;quot; or &amp;quot;local&amp;quot; because it&#039;s on &#039;&#039;your&#039;&#039; side, and not our servers — performance.&lt;br /&gt;
&lt;br /&gt;
Long story short, &#039;&#039;&#039;our goal is for the WindLight viewer to have equal or better performance than the main &amp;quot;release&amp;quot; viewer at equivalent settings&#039;&#039;&#039;. There&#039;s a lot of code cleanup (which we&#039;ve wanted to do for ages and finally found an opportunity to!), various optimizations, &#039;&#039;and&#039;&#039; some new features to boost speed which made it into this viewer. For example, Avatar Impostors renders distant avatars more &amp;quot;cheaply&amp;quot;, increasing your viewer frames-per-second (FPS) in crowd scenes — which translates to &amp;quot;less viewer-side lag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That being said, we &#039;&#039;are&#039;&#039; aware of specific performance slowdown bugs limited to certain hardware, some of which are in [http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=10970 our Issue Tracker list] — we &#039;&#039;highly&#039;&#039; recommend checking that list and reporting new issues not already on there.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind some of the new graphical beauty, especially water reflections, may incur a significant performance hit depending on your hardware, and this is expected.&lt;br /&gt;
&lt;br /&gt;
Of related interest and featuring WindLight and the Lag Meter, watch the &amp;quot;&#039;&#039;&#039;[http://blog.secondlife.com/2007/11/22/tip-of-the-week-12-how-to-easily-boost-viewer-performance/ How to easily boost viewer performance]&#039;&#039;&#039;&amp;quot; video tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Will WindLight make the System Requirements higher? ===&lt;br /&gt;
At the time of this writing (2007-12-04), no. &#039;&#039;&#039;We&#039;re working to support existing supported systems as much as possible while providing extra visual beauty for higher-end systems which meet our System Recommendations.&#039;&#039;&#039; [http://secondlife.com/corporate/sysreqs.php See the System Requirements/Recommendations page] for further details. &#039;&#039;Do&#039;&#039; note that we &#039;&#039;did&#039;&#039; update that page to list an expanded range of supported cards, as well as [[Windows Vista]] compatibility.&lt;br /&gt;
&lt;br /&gt;
If you have a lower-end system, you can set WindLight&#039;s Edit menu &amp;gt; Preferences &amp;gt; Graphics tab to &amp;quot;Low&amp;quot; or &amp;quot;Mid&amp;quot; and as emphasized above, your performance shouldn&#039;t be less, and may even be better.&lt;br /&gt;
&lt;br /&gt;
=== What are you doing about WindLight looking &amp;quot;wrong&amp;quot;? ===&lt;br /&gt;
First, it&#039;s important to understand that aesthetic concerns fall into several categories, so any discussion involving them should be specific. We&#039;ve also started {{jira|VWR-3463}} to track your valuable feedback.&lt;br /&gt;
&lt;br /&gt;
Second, &#039;&#039;education is essential!&#039;&#039; Many concerns &amp;amp; complaints we get are a result of not knowing how to change WindLight settings to make things look the way &#039;&#039;you&#039;&#039; want! There&#039;ve already been some [[Windlight#What.27s_our_community_doing_with_WindLight.3F|great Resident tips about this]], so please be sure to familiarize yourself with the powerful-yet-easy-to-use Environmental Editor (found under World menu &amp;gt; Environment Settings), and [http://secondlife.com/community/support.php?folderID=161 read our documentation].&lt;br /&gt;
&lt;br /&gt;
The following isn&#039;t all-inclusive, but:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[UPDATE @ 2008-02-08]&#039;&#039; We&#039;ve continued to tweak the day cycle. We&#039;ve reached a point where almost no textures (noticeably light ones like sand and snow) get washed out at midday, save for the absolute very lightest that are near-white. As for the longtime local lighting strength concerns in {{jira|VWR-3171}}, we&#039;re making them stronger, and in the next update, you&#039;ll be able to boost them back up to 100% brightness via a debug setting, RenderSunDynamicRange, if you want. This should serve the purposes of both casual and specialized usage.&lt;br /&gt;
&lt;br /&gt;
Remember that historically, avatars were treated differently than their surroundings, hence why they tended to look &amp;quot;flatter&amp;quot; compared to WindLight. WindLight, of course, has a more unified, cohesive, and realistic (or unrealistic if you want) lighting model with an expanded dynamic range, so there&#039;s understandably inevitable change which will likely lead to creators making avatars slightly brighter over time. This isn&#039;t the first time a new feature has introduced a gradual shift, but we&#039;ve certainly taken a lot into consideration and explored many possibilities in order to retain the &amp;quot;essence&amp;quot; of existing content while enabling it to be richer through WindLight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[UPDATE @ 2008-01-10]&#039;&#039; We still aren&#039;t happy with the &amp;quot;washed-out/too bright textures at noon&amp;quot; and similar situations. We understand your concerns, and we&#039;re going to keep grinding on this so things are expectedly brighter, but not harshly (e.g., obliterated detail on snowy regions) so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[UPDATE @ 2008-01-03]&#039;&#039; The following have been substantially improved. &#039;&#039;&#039;[http://blog.secondlife.com/2007/12/21/the-new-windlight-viewer-pondering-aesthetics-76116/ See this]&#039;&#039;&#039; for an indepth explanation. WindLight is nearing Release Candidate status; we welcome continued issue discussion at [[Windlight#Visit_our_inworld_Office_Hours|our Office Hours]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;WindLight in general may be too bright&#039;&#039;&#039; - &#039;&#039;Yes!&#039;&#039; This is on our list of things-to-do. Specifically, WindLight Team Leader Pastrami Linden observes, &amp;quot;I believe the haze and/or direct light contributions can wash out colors, but am not 100% convinced this is a problem.&amp;quot; We&#039;ll investigate the causes further.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The default day cycle is too bright&#039;&#039;&#039; - We&#039;re definitely going to tweak settings like gamma so the end result is more balanced. Also, remember that when WindLight goes server-side, any region owner can customize WindLight to &#039;&#039;their&#039;&#039; tastes. In addition, every Resident can still override environments locally (World menu &amp;gt; Environment Settings). And unlike the current way things are, WindLight on the server-side with custom day cycles means there&#039;ll be a variety of &amp;quot;looks&amp;quot; which are extensively Resident-customizable, so any fears of a single generic day cycle spoiling everything are moot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Avatars look like crap&#039;&#039;&#039; - Strongly arguable, and &#039;&#039;severely&#039;&#039; dependent on the specific sky settings. We&#039;ve seen a variety of Resident-taken snapshots featuring avatars that look awesome. Lighting is more realistic and has a higher dynamic range now, which &#039;&#039;we understand&#039;&#039; may take time to get used to, but it&#039;s ultimately more realistic, and if you want it to be, unrealistic too. We emphasize that you have a &#039;&#039;lot&#039;&#039; more control over how &#039;&#039;you&#039;&#039; see Second Life &#039;&#039;AND&#039;&#039; how you look — to yourself, and eventually, how others will see you — so if you&#039;re basing your judgment without delving into the Advanced Sky Editor, we recommend you give it a go, and give it time. It&#039;s kind of like seeing the naked sun after living in a cave all your life. &#039;&#039;Also&#039;&#039; consider that improving some of the other things on this list will hopefully have a positive effect on avatar lighting too.&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;TIP:&#039;&#039;&#039; The primary difference between old and new lighting is the level of ambient lighting. Try going to World menu &amp;gt; Environment Settings &amp;gt; Environment Editor and click &amp;quot;Advanced Sky Editor&amp;quot; button. Then, in the Lighting tab, increase Ambient sliders uniformly towards &amp;quot;1.00&amp;quot;. You may also want to lower Scene Gamma (also found in the same tab) a touch. Also see Caliah Lyon&#039;s &amp;quot;[http://secondsoigne.wordpress.com/2008/04/10/optimising-windlight-for-avatars-20/ Optimising Windlight for Avatars]&amp;quot; guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Local lighting is too weak during the daytime ({{jira|VWR-3171}})&#039;&#039;&#039; - We deliberately toned this down because WindLight effectively has a &#039;&#039;new&#039;&#039;, bright light: THE SUN. Local lighting is now weakest at noon, and strongest at sunset — its brightness approaches &amp;quot;normal&amp;quot; strength as the sun gets lower to the horizon, with dusk being full local light brightness. More realistic solar modeling and increased dynamic range means that it&#039;d be too easy to wash out your surroundings, which is why we need a balance (see &amp;quot;The default day cycle is too bright&amp;quot; above). Also think of how much a flashlight would affect its surroundings in daylight. &#039;&#039;Remember&#039;&#039;, we&#039;re continuing to fine-tune light levels and gamma while optimizing the default day cycle, so local lighting is still subject to change.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tree lighting appears uneven and harsh during certain times ({{jira|VWR-3287}})&#039;&#039;&#039; - AKA &amp;quot;Linden trees look like 2D cardboard cutouts&amp;quot;. We thought we fixed this internally (as of 2007-11-29) so that trees have more even lighting overall but we&#039;re aware of the ugly transition between low-polygon and high-polygon trees... so this is still ongoing...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shiny is too shiny (and other shiny stuff in {{jira|VWR-3133}})&#039;&#039;&#039; - The main issue was [http://blog.secondlife.com/2007/12/04/super-cool-new-windlight-first-look-viewer/ fixed in the 2007-12-04 update]. [[User:Torley_Linden/Project_updates/2007-08-20_to_2007-11-30#.5B2007-11-28.5D_Shiny_is_less_shiny|More context to our progress.]] The future holds possibilities for a more versatile &amp;quot;materials&amp;quot; system, which will retain backward compatibility yet offers a lot more options. (We might even say it&#039;ll do for object surfaces what WindLight does for skies &amp;amp; water!)&lt;br /&gt;
&lt;br /&gt;
For more of our direct responses, &#039;&#039;&#039;[[Windlight#Transcripts|read our office hours transcripts]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s already been fixed in WindLight? ===&lt;br /&gt;
&amp;lt;font size=4&amp;gt;&#039;&#039;&#039;[http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=10352 See this big list!]&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How do I turn off classic (old-skool) clouds? ===&lt;br /&gt;
* Go to World menu &amp;gt; Environment Settings.&lt;br /&gt;
* Click Advanced Sky button.&lt;br /&gt;
* In the Advanced Sky Editor, click Clouds tab.&lt;br /&gt;
* Uncheck &amp;quot;Draw Classic Clouds&amp;quot;. (This applies across &#039;&#039;all&#039;&#039; your sky settings, and isn&#039;t currently saved per-preset.)&lt;br /&gt;
&lt;br /&gt;
=== Why are avatars so blocky? ===&lt;br /&gt;
If you think avatars look like 16-bit Nintendo characters, that&#039;s because Avatar Impostors, which boosts performance by rendering distant avatars like sprites, is on. You can either:&lt;br /&gt;
&lt;br /&gt;
* Go to Preferences &amp;gt; Graphics tab and uncheck &amp;quot;Avatar Impostors&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
OR if you want to keep it on but increase the distance at which impostors takes effect, minimizing the blockyness, then:&lt;br /&gt;
&lt;br /&gt;
* In Preferences &amp;gt; Graphics tab, move the &amp;quot;Avatars Mesh Detail&amp;quot; slider towards the right to &amp;quot;High&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can easily find a crowd, zoom your camera, and adjust this to taste.&lt;br /&gt;
&lt;br /&gt;
=== How do I take awesome snapshots with WindLight? ===&lt;br /&gt;
You may&#039;ve seen [http://flickr.com/search/?q=windlight&amp;amp;s=rec&amp;amp;ct=6&amp;amp;ss=2&amp;amp;z=t Flickr], [http://slpics.com/ Snapzilla], or another site where WindLight beauty abounds. Try leaving a gracious comment on snapshots you really enjoy in hopes of the photographer getting back to you!&lt;br /&gt;
&lt;br /&gt;
In addition, Torley Linden&#039;s created a [[User:Torley_Linden/Snapshot_tips|Guide to High-Quality Photography]] you&#039;ll enjoy, including a [[User:Torley_Linden/Snapshot_tips#WindLight-specific_Debug_Settings|WindLight-specific Debug Settings]] section.&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the future of WindLight? ===&lt;br /&gt;
WindLight is currently viewer-side only, which means, among other things, that when you change sky settings, &#039;&#039;only you&#039;&#039; will see those changes. Longer-term, WindLight will &#039;&#039;replace&#039;&#039; server-side functionality, meaning:&lt;br /&gt;
&lt;br /&gt;
* Estate owners can take advantage of WindLight to create custom skies &amp;amp; water their visitors will automatically see upon visiting their regions.&lt;br /&gt;
* You&#039;ll be able to use skies &amp;amp; water as tradeable assets (similar to how you can currently share objects, clothes, etc.).&lt;br /&gt;
* The current day cycle (and other environmental effects) will be replaced by WindLight. (Those who prefer to have a blander atmosphere more similar to the present look can disable shaders in Preferences &amp;gt; Graphics tab.)&lt;br /&gt;
&lt;br /&gt;
So, &#039;&#039;when&#039;&#039; will this happen? &#039;&#039;&#039;Tentatively, near-mid 2008.&#039;&#039;&#039; We don&#039;t have a specific date yet, as it depends on successfully fixing the bugs in the current [http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/ WindLight-powered main viewer] first and doing other work which preempts the server-side phase, but we promise to announce more news as it becomes available.&lt;br /&gt;
&lt;br /&gt;
=== When will we get scriptable glow? ===&lt;br /&gt;
It&#039;s arrived! See [[PRIM_GLOW]] for usage information.&lt;br /&gt;
&lt;br /&gt;
=== Are you ever going to add [INSERT COOL FEATURE HERE]? ===&lt;br /&gt;
&#039;&#039;Re: dynamic shadows (including objects &amp;quot;blocking&amp;quot; light), non-water reflections, materials, reworking Linden trees, etc...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have a lot of exciting plans for a progressively better-looking and faster-performing Second Life that depends on our present work — the first phase of integrating WindLight into the main viewer — to be done. &#039;&#039;&#039;Some of the most popular feature requests we&#039;ve heard we hope to do &#039;&#039;eventually someday&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re anxious and think that sounds too vague, that&#039;s because we&#039;d rather not promise [http://en.wikipedia.org/wiki/Vaporware vaporware], and &#039;&#039;&#039;we&#039;ll give you specific details of implementation when work on each project is actually underway&#039;&#039;&#039; — until then, we welcome the inspiration that comes from your suggestions because it helps shape our future!&lt;br /&gt;
&lt;br /&gt;
In them meantime, we encourage you to put your feature requests on the [[Issue Tracker|public Issue Tracker]] so we can keep easier track of &#039;em.&lt;br /&gt;
&lt;br /&gt;
== How do I stay &amp;quot;In the loop&amp;quot; with WindLight? ==&lt;br /&gt;
=== Visit our inworld Office Hours ===&lt;br /&gt;
[[Image:WindLight_Office_Hour.jpg|256px|right]]&lt;br /&gt;
&lt;br /&gt;
WindLight issues are now discussed at [[Bug triage|Bridie&#039;s Wednesday Bug Triages]].&lt;br /&gt;
&lt;br /&gt;
==== Transcripts ====&lt;br /&gt;
Check these out if you&#039;re curious or if you missed out!&lt;br /&gt;
&lt;br /&gt;
* 2007-11-&#039;&#039;&#039;[[WindLight/Office_Hours/2007-11-15|15]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-11-20|20]]&#039;&#039;&#039; / &#039;&#039;&#039;22&#039;&#039;&#039; was cancelled due to Turkey Day / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-11-27|27]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-11-29|29]]&#039;&#039;&#039;&lt;br /&gt;
* 2007-12-&#039;&#039;&#039;[[WindLight/Office_Hours/2007-12-04|04]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-12-06|06]]&#039;&#039;&#039; / &#039;&#039;&#039;11&#039;&#039;&#039; was cancelled due to [http://blog.secondlife.com/2007/12/11/grid-service-outage-planned-for-11-december/ a service outage] / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-12-13|13]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-12-18|18]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2007-12-20|20]]&#039;&#039;&#039; / &#039;&#039;&#039;25 &amp;amp; 27&#039;&#039;&#039; were cancelled due to holidays&lt;br /&gt;
* 2008-01-&#039;&#039;&#039;01&#039;&#039;&#039; was cancelled due to New Year&#039;s Day / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-03|03]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-08|08]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-10|10]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-15|15]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-17|17]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-22|22]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-24|24]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-29|29]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-01-31|31]]&#039;&#039;&#039;&lt;br /&gt;
* 2008-02-&#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-05|05]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-07|07]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-12|12]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-14|14]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-19|19]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-21|21]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-26|26]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-02-28|28]]&#039;&#039;&#039;&lt;br /&gt;
* 2008-03-&#039;&#039;&#039;[[WindLight/Office_Hours/2008-03-04|04]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-03-06|06]]&#039;&#039;&#039; / &#039;&#039;&#039;[[WindLight/Office_Hours/2008-03-13|13]]&#039;&#039;&#039; (last WL-only office hour!)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[WindLight/Office Hours/2008-04-10|2008-04-10 (Super Mega Office Hours - 4 hours long - covering EVERYTHING! 100+ Resis!!)]]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[http://static-secondlife-com.s3.amazonaws.com/community/transcript/WindLight_Office_Hours_2008-04-10.txt UNEDITED 2008-04-10 (Super Mega Office Hours - 4 hours long - covering EVERYTHING! 100+ Resis!!)]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== [http://blog.secondlife.com Read the Official Linden Blog] ===&lt;br /&gt;
We&#039;ve communicated frequently! &#039;&#039;&#039;[http://blog.secondlife.com/author/pastramilinden/ See Team WindLight leader Pastrami Linden&#039;s posts.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Related, in reverse-chronological order:&lt;br /&gt;
&lt;br /&gt;
* 2009-05-18 - &#039;&#039;&#039;[http://blogs.secondlife.com/community/community/tnt/blog/2009/05/18/video-change-how-your-glub-glub-water-looks Change how your *glub glub* water looks]&#039;&#039;&#039; - The water &amp;quot;normal map&amp;quot; can be replaced with any texture, but you can optimize one to make realistic (or unrealistic) ripples.&lt;br /&gt;
* 2009-04-22 - &#039;&#039;&#039;[http://blogs.secondlife.com/community/community/tnt/blog/2009/04/22/video-windlight-using-the-day-cycle-editor WINDLIGHT: Using the Day Cycle Editor]&#039;&#039;&#039; - You can use custom WindLight settings to make your own Day Cycle, and save it so you&#039;ll see it on future logins.&lt;br /&gt;
* 2007-11-22 - &#039;&#039;&#039;[http://blog.secondlife.com/2007/11/22/tip-of-the-week-12-how-to-easily-boost-viewer-performance/ Tip of the Week #12: How to easily boost viewer performance]&#039;&#039;&#039; (featuring the simplified Graphics Preferences and Avatar Impostors)&lt;br /&gt;
* 2007-11-15 - &#039;&#039;&#039;[http://blog.secondlife.com/2007/11/15/tip-of-the-week-11-welcome-to-windlight/ Tip of the Week #11: Welcome to WindLight!]&#039;&#039;&#039;&lt;br /&gt;
* 2007-11-14 - &#039;&#039;&#039;[http://blog.secondlife.com/2007/11/14/knowledge-base-article-of-the-week-windlight-fever/ Knowledge Base Article of the Week: WindLight Fever!]&#039;&#039;&#039;&lt;br /&gt;
* 2007-06-01 - &#039;&#039;&#039;[http://blog.secondlife.com/2007/06/01/first-look-windlight-update-beauty-bugs/ First Look: WindLight update - beauty &amp;amp; bugs!]&#039;&#039;&#039;&lt;br /&gt;
* 2007-05-29 - &#039;&#039;&#039;[http://blog.secondlife.com/2007/05/29/windlight-first-look-viewer-released/ WindLight First Look viewer released!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also [http://blogs.secondlife.com/search.jspa?q=windlight&amp;amp;resultTypes=BLOG_POST&amp;amp;resultTypes=DOCUMENT&amp;amp;resultTypes=MESSAGE&amp;amp;resultTypes=BLOG&amp;amp;resultTypes=COMMUNITY&amp;amp;resultTypes=COMMENT&amp;amp;peopleEnabled=true&amp;amp;dateRange=all&amp;amp;communityID=&amp;amp;username=&amp;amp;numResults=15&amp;amp;rankBy=10001 search for posts mentioning &amp;quot;WindLight&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== What&#039;s our community doing with WindLight? ==&lt;br /&gt;
&#039;&#039;Amazing things!&#039;&#039; Like:&lt;br /&gt;
&lt;br /&gt;
* WindLight snapshots on:&lt;br /&gt;
** &#039;&#039;&#039;[http://www.flickr.com/search/?q=windlight&amp;amp;s=rec&amp;amp;ct=6&amp;amp;ss=2&amp;amp;z=t Flickr]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.sluniverse.com/pics/ Snapzilla]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.koinup.com/works/tag/windlight/ Koinup]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[:Category:WindLight Images|A category on this wiki]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.vintfalken.com/windlight-comparison-project/ &amp;quot;WindLight Comparison Project&amp;quot;]&#039;&#039;&#039; - Resi-initiated project to compare WL aesthetics across different systems.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/ &amp;quot;WindLight How To - Avatar Impostors Settings&amp;quot;]&#039;&#039;&#039; - Vint Falken&#039;s helpful explanation that Avatars Mesh Detail affects the distance at which avatars become impostors.&lt;br /&gt;
* &#039;&#039;&#039;[http://secondsoigne.wordpress.com/2008/04/10/optimising-windlight-for-avatars-20/ &amp;quot;Optimising Windlight for Avatars&amp;quot;]&#039;&#039;&#039; - By Caliah Lyon, a great educational primer for &amp;quot;lighting is yucky&amp;quot; concerns.&lt;br /&gt;
* &#039;&#039;&#039;[http://technorati.com/search/windlight?authority=a4&amp;amp;language=en Misc. mentions of &amp;quot;WindLight&amp;quot; in the blogosphere.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[WindLight_settings|Torley&#039;s WindLight settings]] ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;^ We&#039;ve moved to our own page! Click through!&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:WindLight]] [[Category:Linden Lab Projects]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Appearance_Editor&amp;diff=1002172</id>
		<title>Appearance Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Appearance_Editor&amp;diff=1002172"/>
		<updated>2010-08-12T23:46:52Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* New features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
To get into the Appearance Editor and &#039;&#039;&#039;customize how your avatar looks&#039;&#039;&#039;, click the the &#039;&#039;&#039;My Appearance&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
&lt;br /&gt;
: [[File:My_Appearance_sidebar_tab.png|192px|thumb|none|Click this to enter the wonderful world of avatar customization.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new to all of this, watch this video:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|E4q8Mg1z-LM|320|253|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a blow-by-blow list of what&#039;s changed, new, and some tips for the &amp;quot;Appearance Editor&amp;quot; in Viewer 2.1 — along with pictures and videos to help show you how it all works in action.&#039;&#039;&#039; The Appearance Editor has already seen numerous changes from [[Release_Notes/Second_Life_Release/2.00|2.0]] to [[Release_Notes/Second_Life_Release/2.1.0|2.1]], and we plan to continue improving it, so if you spot something outdated on this page, please update!&lt;br /&gt;
&lt;br /&gt;
The Appearance Editor can take some time to get used to due to its nested layers. This video shows you how to find your way:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|xyCWq05oVzw|320|253|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
* You can create &#039;&#039;&#039;New Clothes&#039;&#039;&#039; and &#039;&#039;&#039;New Body Parts&#039;&#039;&#039; from the gear (&amp;quot;additional options&amp;quot;) menu.&lt;br /&gt;
* A new &amp;quot;edit&amp;quot; icon that looks like a wrench and screwdriver is introduced. (It can also be found when setting an object to group.)&lt;br /&gt;
*: [[File:Wrench_and_screwdriver_edit_icon.png|256px|thumb|none|Not to be mistaken for a fork and knife.]]&lt;br /&gt;
* When in &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039; mode (click that now-familiar wrench and screwdriver icon), the inventory search box is hidden by default. To open it, click &#039;&#039;&#039;Add More&#039;&#039;&#039;, then click the magnifying glass.&lt;br /&gt;
* &#039;&#039;&#039;Replace&#039;&#039;&#039; no longer embarrassingly leaves you naked! Context: replacing one outfit with another used to leave you partially naked if the new outfit didn&#039;t contain, say, pants. Now, when you choose to wear an outfit, the system doesn&#039;t remove items you were wearing unless the new outfit contains a replacement.&lt;br /&gt;
* Known design flaw: the {{win|Wearing}} tab only provides an &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039; option when items are right-clicked. [https://jira.secondlife.com/browse/VWR-20107 See Erica Linden&#039;s explanation in VWR-20107.]&lt;br /&gt;
&lt;br /&gt;
== New features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inventory links]]&#039;&#039;&#039; - An outfit is made of &#039;&#039;links&#039;&#039; to items in your inventory, so you can have a single no-copy item in as many outfits as you want. This is a big deal for experienced Residents, who&#039;ve been asking for this for years! Introduced in Viewer 2.0 and continues to be refined.&lt;br /&gt;
* &#039;&#039;&#039;Multi-wearables&#039;&#039;&#039; - &#039;&#039;Big one!&#039;&#039; - You can wear up to 5 layers of each clothing item type, as shown in this video:&lt;br /&gt;
*: {{KBvideo|aZOG6LDw5pg|320|253|type=youtube}}&lt;br /&gt;
** When wearing an item, choose either Add or Replace. When you&#039;re wearing the maximum of 5 layers, &#039;&#039;&#039;Add&#039;&#039;&#039; is disabled.&lt;br /&gt;
** &#039;&#039;&#039;Replace&#039;&#039;&#039; automatically replaces the outermost item of the same type. If you want to add the item instead, right-click it and choose &#039;&#039;&#039;Add&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Outfit hover options&#039;&#039;&#039; - Quickly remove an item from an outfit by hovering over it in &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039; and click the circled X, or if applicable, click the edit (wrench and screwdriver) icon to make finer changes.&lt;br /&gt;
** Layers are swappable. Hovering also lets you move items towards the inside or outside of your outfit, such as when you&#039;re wearing more than one shirt.&lt;br /&gt;
**: {{KBvideo|lNxAw1nwE7Y|320|253|type=youtube}}&lt;br /&gt;
* &#039;&#039;&#039;Add More panel&#039;&#039;&#039; - Shown when in &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039; mode. Quickly sort through your inventory for items you can wear (you may prefer this to flipping back to the &#039;&#039;&#039;My Inventory&#039;&#039;&#039; sidebar tab).&lt;br /&gt;
*: {{KBvideo|aHLtyRp3Wvk|320|253|type=youtube}}&lt;br /&gt;
** Double-click an item in the &#039;&#039;&#039;Add More&#039;&#039;&#039; panel to wear it.&lt;br /&gt;
** The Add More panel shows you the same type of items as the one you have selected. For example, if you click socks, the smart filters show all your socks.&lt;br /&gt;
** Hide &#039;&#039;&#039;Add More&#039;&#039;&#039; by clicking it a second time.&lt;br /&gt;
** Folder/list view. Click these buttons next to the gear when in &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039;. The Appearance Editor remembers your choice for next time. {{red|No, it doesn&#039;t in 2.1.1 — bug?}}&lt;br /&gt;
** You can drag the bar dividing the top &#039;&#039;&#039;Clothing/Attachments/Body Parts&#039;&#039;&#039; and bottom &#039;&#039;&#039;Add More&#039;&#039;&#039; part to choose how much space you want each part to have.&lt;br /&gt;
*: [[File:Edit_Outfit_-_Folder_and_List_views.png|192px|thumb|none|Click &#039;&#039;&#039;Add More&#039;&#039;&#039;, then explore those buttons!]]&lt;br /&gt;
* &#039;&#039;&#039;Height in Meters/Feet&#039;&#039;&#039; - Shown when &#039;&#039;&#039;Editing Shape&#039;&#039;&#039;. (Quick way to get there is right-click your avatar and choose &#039;&#039;&#039;Edit My Shape&#039;&#039;&#039;.)&lt;br /&gt;
* &#039;&#039;&#039;Library avatars appear as outfits&#039;&#039;&#039; - These outfits only appear for new accounts, since you probably don&#039;t want the viewer adding stuff to your inventory. &lt;br /&gt;
* &#039;&#039;&#039;Make changes without saving, and have them appear the next time you login&#039;&#039;&#039; - This also means changes to what you&#039;re wearing won&#039;t alter the base outfit unless you click &#039;&#039;&#039;Save&#039;&#039;&#039;. In case you want to undo the changes, click &#039;&#039;&#039;Undo Changes&#039;&#039;&#039; as shown in this video:&lt;br /&gt;
*: {{KBvideo|uydLBU-KqsU|320|253|type=youtube}}&lt;br /&gt;
** Right-click your avatar and choose &#039;&#039;&#039;Edit My Outfit&#039;&#039;&#039;.&lt;br /&gt;
** In the lower-right of &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039;, click &#039;&#039;&#039;Undo Changes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Privately preview outfit changes&#039;&#039;&#039; - Changes to an outfit only appear to others once you leave &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039; mode. Better than a dressing room, so don&#039;t be shy.&lt;br /&gt;
* &#039;&#039;&#039;Add to existing outfit&#039;&#039;&#039; - You can merge two outfits by wearing one, then selecting a second outfit and choosing &#039;&#039;&#039;Wear - Add to existing outfit&#039;&#039;&#039; from either the context (right-click) menu or the gear menu.&lt;br /&gt;
* &#039;&#039;&#039;Save over an existing outfit&#039;&#039;&#039; - You can either &#039;&#039;&#039;Save&#039;&#039;&#039; an outfit to replace the older version in seconds, or &#039;&#039;&#039;Save As&#039;&#039;&#039; to make a copy.&lt;br /&gt;
* &#039;&#039;&#039;Smart Shop button&#039;&#039;&#039; - In &#039;&#039;&#039;Edit Outfit&#039;&#039;&#039;, click a clothing item layer, then click the shopping cart to look for items of that specific type on the [http://marketplace.secondlife.com Marketplace].&lt;br /&gt;
* &#039;&#039;&#039;{{win|Wearing}} tab&#039;&#039;&#039; - A simple list of everything you&#039;re wearing: {{xref|body part|body parts}}, {{xref|clothing}}, and {{xref|attachment|attached objects}}.&lt;br /&gt;
&lt;br /&gt;
== Misc. tips ==&lt;br /&gt;
&lt;br /&gt;
* Inventory folders &#039;&#039;don&#039;t&#039;&#039; automatically become Outfit folders — that would leave you with some pretty strange outfits! To convert a folder into an outfit:&lt;br /&gt;
*: {{KBvideo|WF4Upa71vZA|320|253|type=youtube}}&lt;br /&gt;
*# Click &#039;&#039;&#039;My Inventory&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
*# Navigate to the folder you want to wear, then right-click the folder and choose &#039;&#039;&#039;Replace Current Outfit&#039;&#039;&#039;.&lt;br /&gt;
*# Click &#039;&#039;&#039;My Appearance&#039;&#039;&#039; sidebar tab.&lt;br /&gt;
*# Click &#039;&#039;&#039;Save As&#039;&#039;&#039; and give your new outfit an awesome name.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inventory links]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=882202</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=882202"/>
		<updated>2010-04-26T22:57:26Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Watch the Video [[File:Torley-favicon.png]] [http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Viewer 2 Transition Tutorial: Menus]&lt;br /&gt;
&lt;br /&gt;
== Me  ==&lt;br /&gt;
* [[Preferences_window|Preferences]] (Ctl-P) &lt;br /&gt;
* [[Dashboard|My Dashboard]] &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* [[Profile|My Profile]] &lt;br /&gt;
* [[How_do_I_change_my_avatar%27s_appearance%3F|My Appearance]] &lt;br /&gt;
* [[:Category:Inventory_Management|My Inventory]] (Ctl-I) &lt;br /&gt;
* [[Gestures|My Gestures]] (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** [[Preferences_window#Away_Timeout|Away]] &lt;br /&gt;
** [[Preferences_window#Busy_Mode_Response|Busy]] &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide/Make_friends My Friends] (Ctl-Shift-F) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/What_are_groups%3F My Groups] &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide/Local_chat_and_voice Nearby Chat] (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Category:Shared_Media Nearby Media] (Ctl-Alt-N)&lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Mini-Map Mini-Map] (Ctl-Shift-M) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide/Location World Map] (Ctl-M) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Help:Snapshots Snapshot] (Ctl-Shift-S) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/How_do_I_use_Landmarks%3F Landmark] This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;br /&gt;
[[Category:Viewer 2]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=882192</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=882192"/>
		<updated>2010-04-26T22:51:47Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* Communicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Watch the Video [[File:Torley-favicon.png]] [http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Viewer 2 Transition Tutorial: Menus]&lt;br /&gt;
&lt;br /&gt;
== Me  ==&lt;br /&gt;
* [[Preferences_window|Preferences]] (Ctl-P) &lt;br /&gt;
* [[Dashboard|My Dashboard]] &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* [[Profile|My Profile]] &lt;br /&gt;
* [[How_do_I_change_my_avatar%27s_appearance%3F|My Appearance]] &lt;br /&gt;
* [[:Category:Inventory_Management|My Inventory]] (Ctl-I) &lt;br /&gt;
* [[Gestures|My Gestures]] (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** [[Preferences_window#Away_Timeout|Away]] &lt;br /&gt;
** [[Preferences_window#Busy_Mode_Response|Busy]] &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide/Make_friends My Friends] (Ctl-Shift-F) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/What_are_groups%3F My Groups] &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide/Local_chat_and_voice Nearby Chat] (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Category:Shared_Media Nearby Media] (Ctl-Alt-N)&lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* Mini-Map (Ctl-Shift-M) &lt;br /&gt;
* World Map (Ctl-M) &lt;br /&gt;
* Snapshot (Ctl-Shift-S) &lt;br /&gt;
* Landmark This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;br /&gt;
[[Category:Viewer 2]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872392</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872392"/>
		<updated>2010-04-20T20:42:50Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Watch the Video [[File:Torley-favicon.png]] [http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Viewer 2 Transition Tutorial: Menus]&lt;br /&gt;
&lt;br /&gt;
== Me  ==&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Preferences_window Preferences] (Ctl-P) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Dashboard My Dashboard] &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Profile My Profile] &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/How_do_I_change_my_avatar%27s_appearance%3F My Appearance] &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Category:Inventory_Management My Inventory] (Ctl-I)&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Gestures My Gestures] (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** [https://wiki.secondlife.com/wiki/Preferences_window#Away_Timeout Away] &lt;br /&gt;
** [https://wiki.secondlife.com/wiki/Preferences_window#Busy_Mode_Response Busy] &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* My Friends (Ctl-Shift-F) &lt;br /&gt;
* My Groups &lt;br /&gt;
* Nearby Chat (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* Nearby Media (Ctl-Alt-N) &lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* Mini-Map (Ctl-Shift-M) &lt;br /&gt;
* World Map (Ctl-M) &lt;br /&gt;
* Snapshot (Ctl-Shift-S) &lt;br /&gt;
* Landmark This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;br /&gt;
[[Category:Viewer 2]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872342</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872342"/>
		<updated>2010-04-20T20:33:15Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Watch the Video [[File:Torley-favicon.png]] [http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Viewer 2 Transition Tutorial: Menus]&lt;br /&gt;
&lt;br /&gt;
== Me  ==&lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Preferences_window Preferences] (Ctl-P) &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Dashboard My Dashboard] &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* [https://wiki.secondlife.com/wiki/Filling_in_your_profile My Profile] &lt;br /&gt;
* My Appearance &lt;br /&gt;
* My Inventory (Ctl-I)&amp;amp;nbsp; &lt;br /&gt;
* My Gestures (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** Away &lt;br /&gt;
** Busy &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* My Friends (Ctl-Shift-F) &lt;br /&gt;
* My Groups &lt;br /&gt;
* Nearby Chat (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* Nearby Media (Ctl-Alt-N) &lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* Mini-Map (Ctl-Shift-M) &lt;br /&gt;
* World Map (Ctl-M) &lt;br /&gt;
* Snapshot (Ctl-Shift-S) &lt;br /&gt;
* Landmark This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;br /&gt;
[[Category:Viewer 2]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872332</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872332"/>
		<updated>2010-04-20T20:28:48Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Watch the Video [[File:Torley-favicon.png]] [http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Viewer 2 Transition Tutorial: Menus]&lt;br /&gt;
&lt;br /&gt;
== Me  ==&lt;br /&gt;
* Preferences (Ctl-P) &lt;br /&gt;
* My Dashboard &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* My Profile &lt;br /&gt;
* My Appearance &lt;br /&gt;
* My Inventory (Ctl-I)&amp;amp;nbsp; &lt;br /&gt;
* My Gestures (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** Away &lt;br /&gt;
** Busy &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* My Friends (Ctl-Shift-F) &lt;br /&gt;
* My Groups &lt;br /&gt;
* Nearby Chat (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* Nearby Media (Ctl-Alt-N) &lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* Mini-Map (Ctl-Shift-M) &lt;br /&gt;
* World Map (Ctl-M) &lt;br /&gt;
* Snapshot (Ctl-Shift-S) &lt;br /&gt;
* Landmark This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;br /&gt;
[[Category:Viewer 2]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872232</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=872232"/>
		<updated>2010-04-20T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=0JLB90-SEDw&amp;amp;feature=PlayList&amp;amp;p=8CD27770C0EC55DF&amp;amp;index=1 Menus - Viewer 2 Transition Tutorial]&lt;br /&gt;
== Me  ==&lt;br /&gt;
* Preferences (Ctl-P) &lt;br /&gt;
* My Dashboard &lt;br /&gt;
* Buy L$ &lt;br /&gt;
* My Profile &lt;br /&gt;
* My Appearance &lt;br /&gt;
* My Inventory (Ctl-I)&amp;amp;nbsp; &lt;br /&gt;
* My Gestures (Ctl-G) &lt;br /&gt;
* My Status &amp;gt;&lt;br /&gt;
** Away &lt;br /&gt;
** Busy &lt;br /&gt;
* Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
== Communicate  ==&lt;br /&gt;
* My Friends (Ctl-Shift-F) &lt;br /&gt;
* My Groups &lt;br /&gt;
* Nearby Chat (Ctl-H) &lt;br /&gt;
* Nearby People (Ctl-Shift-A) &lt;br /&gt;
* Nearby Media (Ctl-Alt-N) &lt;br /&gt;
&lt;br /&gt;
== World  ==&lt;br /&gt;
* Mini-Map (Ctl-Shift-M) &lt;br /&gt;
* World Map (Ctl-M) &lt;br /&gt;
* Snapshot (Ctl-Shift-S) &lt;br /&gt;
* Landmark This Place &lt;br /&gt;
* About This Place &amp;gt; &lt;br /&gt;
** About Land &lt;br /&gt;
** Region/Estate &lt;br /&gt;
* Buy This Land &lt;br /&gt;
* My Land &lt;br /&gt;
* Show &amp;gt; &lt;br /&gt;
** Move Controls &lt;br /&gt;
** View Controls &lt;br /&gt;
** Ban Lines &lt;br /&gt;
** Beacons (Ctl-Alt-Shift-N) &lt;br /&gt;
** Property Lines (Ctl-Alt-Shift-P) &lt;br /&gt;
** Land Owners &lt;br /&gt;
* Teleport Home (Ctl-Shift-H) &lt;br /&gt;
* Set Home to Here &lt;br /&gt;
* Sun &amp;gt; &lt;br /&gt;
** Sunrise &lt;br /&gt;
** Midday (Ctl-Shift-Y) &lt;br /&gt;
** Sunset (Ctl-Shift-N) &lt;br /&gt;
** Midnight &lt;br /&gt;
** Estate Time&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
== Build  ==&lt;br /&gt;
* Build (Ctl-B) &lt;br /&gt;
* Select Build Tool &amp;gt; &lt;br /&gt;
** Focus Tool (Ctl-1) &lt;br /&gt;
** Move Tool (Ctl-2) &lt;br /&gt;
** Edit Tool (Ctl-3) &lt;br /&gt;
** Create Tool (Ctl-4) &lt;br /&gt;
** Land Tool (Ctl-5) &lt;br /&gt;
* Edit &amp;gt; &lt;br /&gt;
** Undo (Ctl-Z) &lt;br /&gt;
** Redo (Ctl-Y) &lt;br /&gt;
** Cut (Ctl-X) &lt;br /&gt;
** Copy (Ctl-C) &lt;br /&gt;
** Paste (Ctl-V) &lt;br /&gt;
** Delete (Del) &lt;br /&gt;
** Duplicate (Ctl-D) &lt;br /&gt;
** Select All (Ctl-A) &lt;br /&gt;
** Deselect (Ctl-E) &lt;br /&gt;
* Link (Ctl-L) &lt;br /&gt;
* Unlink (Ctl-Shift-L) &lt;br /&gt;
* Edit Linked Parts &lt;br /&gt;
* Focus on Selection (H) &lt;br /&gt;
* Zoom to Selection (Shift H) &lt;br /&gt;
* Objects &amp;gt; &lt;br /&gt;
** Take &lt;br /&gt;
** Take Copy &lt;br /&gt;
** Save Back to My Inventory &lt;br /&gt;
** Save Back to Object Contents &lt;br /&gt;
* Scripts &amp;gt; &lt;br /&gt;
** Recompile Scripts (Mono) &lt;br /&gt;
** Recompile Scripts (LSL) &lt;br /&gt;
** Reset Scripts &lt;br /&gt;
** Set Scripts to Running &lt;br /&gt;
** Set Scripts to Not Running &lt;br /&gt;
* Options &amp;gt; &lt;br /&gt;
** Set Default Upload Permissions &lt;br /&gt;
** Show Advanced Permissions &lt;br /&gt;
** Select Only My Objects &lt;br /&gt;
** Select Only Movable Objects &lt;br /&gt;
** Select By Surrounding &lt;br /&gt;
** Show Hidden Selection &lt;br /&gt;
** Show Light Radius for Selection &lt;br /&gt;
** Show Selection Beam &lt;br /&gt;
** Snap to Grid (G) &lt;br /&gt;
** Snap Object XY to Grid (SHIFT-X) &lt;br /&gt;
** Use Seletion for Grid (SHIFT-G) &lt;br /&gt;
** Grid Options (CTL-SHIFT-B) &lt;br /&gt;
* Select Linked Parts &amp;gt; &lt;br /&gt;
** Select Next Part (CTL + .) &lt;br /&gt;
** Select Previous Part (CTL + ,) &lt;br /&gt;
** Include Next Part (CTL+SHIFT+ .) &lt;br /&gt;
** Include Previous Part (CTL+SHIFT + ,) &lt;br /&gt;
&lt;br /&gt;
== Help  ==&lt;br /&gt;
* Second Life Help (F1) &lt;br /&gt;
* Report Abuse &lt;br /&gt;
* Report Bug &lt;br /&gt;
* About Second Life &lt;br /&gt;
&lt;br /&gt;
==  Advanced  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Stop Animating Me &lt;br /&gt;
* Rebake Textures (Ctl-Alt-R) &lt;br /&gt;
* Set UI Size to Default&amp;amp;nbsp; &lt;br /&gt;
* Set Window Size... &lt;br /&gt;
* Limit Select Distance &lt;br /&gt;
* Disable Camera Constraints &lt;br /&gt;
* High-res Snapshot&amp;amp;nbsp; &lt;br /&gt;
* Quiet Snapshots to Disk&amp;amp;nbsp; &lt;br /&gt;
* Compress Snapshots to Disk &lt;br /&gt;
* Performance Tools &amp;gt; &lt;br /&gt;
** Lag Meter &lt;br /&gt;
** Statistics Bar (Ctl-Shift-1) &lt;br /&gt;
** Show Avatar Rendering Cost &lt;br /&gt;
* Highlighting and Visibility &amp;gt; &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Hide Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Hide Selected &lt;br /&gt;
** Highlight Transparent (Ctl-Opt-T) &lt;br /&gt;
** Show HUD Attachments (Opt-Shift-H) &lt;br /&gt;
** Show Mouselook Crosshairs &lt;br /&gt;
* Show Land Tooltips &lt;br /&gt;
* Rendering Types &amp;gt; &lt;br /&gt;
** Simple (Ctl-Opt-Shift-1) &lt;br /&gt;
** Alpha (Ctl-Opt-Shift-2) &lt;br /&gt;
** Tree (Ctl-Opt-Shift-3) &lt;br /&gt;
** Avatars (Ctl-Opt-Shift-4) &lt;br /&gt;
** SurfacePath (Ctl-Opt-Shift-5) &lt;br /&gt;
** Sky (Ctl-Opt-Shift-6) &lt;br /&gt;
** Water (Ctl-Opt-Shift-7) &lt;br /&gt;
** Ground (Ctl-Opt-Shift-8) &lt;br /&gt;
** Volume (Ctl-Opt-Shift-9) &lt;br /&gt;
** Grass (Ctl-Opt-Shift-0) &lt;br /&gt;
** Clouds (Ctl-Opt-Shift- - ) &lt;br /&gt;
** Particles (Ctl-Opt-Shift-=) &lt;br /&gt;
** Bump (Ctl-Opt-Shift-\) &lt;br /&gt;
* Rendering Features &amp;gt; &lt;br /&gt;
** UI (Ctl-Opt-F1) &lt;br /&gt;
** Selected (Ctl-Opt-F2) &lt;br /&gt;
** Highlighted (Ctl-Opt-F3) &lt;br /&gt;
** Dynamic Features (Ctl-Opt-F4) &lt;br /&gt;
** Foot Shadows (Ctl-Opt-F5) &lt;br /&gt;
** Fog (Ctl-Opt-F6) &lt;br /&gt;
** Test FRInfo (Ctl-Opt-F8) &lt;br /&gt;
** Flexible Objects (Ctl-Opt-F9) &lt;br /&gt;
* Run Multiple Threads &lt;br /&gt;
* Clear Group Cache &lt;br /&gt;
* Mouse Smoothing &lt;br /&gt;
* Show IMs in Nearby Chat &lt;br /&gt;
* Shortcuts &amp;gt; &lt;br /&gt;
** Search (CTL-F) &lt;br /&gt;
** Release Keys &lt;br /&gt;
** Set UI Size to Default &lt;br /&gt;
** Always Run (CTL-R) &lt;br /&gt;
** Fly (HOME) &lt;br /&gt;
** Close Window (CTL-W) &lt;br /&gt;
** Close All Windows (CTL-SHIFT-W) &lt;br /&gt;
** Snapshot to Disk (CTL~) &lt;br /&gt;
** Mouselook (M) &lt;br /&gt;
** Joystick Flycam (CTL-SHIFT-F) &lt;br /&gt;
** Reset View (ESC) &lt;br /&gt;
** Look at Last Chatter (CTL-\) &lt;br /&gt;
** Select Build Tool &amp;gt; &lt;br /&gt;
*** Focus Tool (CTL-1) &lt;br /&gt;
*** Move Tool (CTL-2) &lt;br /&gt;
*** Edit Tool (CTL-3) &lt;br /&gt;
*** Create Tool (CTL-4) &lt;br /&gt;
*** Land Tool (CTL-5) &lt;br /&gt;
** Zoom In (CTL-0) &lt;br /&gt;
** Zoom Default (CTL-9) &lt;br /&gt;
** Zoom Out (CTL-8) &lt;br /&gt;
** Toggle Fullscreen &lt;br /&gt;
* Show Debug Settings &lt;br /&gt;
* Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
== Develop  ==&lt;br /&gt;
{{Note|The Develop menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Consoles &amp;gt;&amp;amp;nbsp; &lt;br /&gt;
** Texture Console (CTL-SHIFT-3) &lt;br /&gt;
** Debug Console (CTL-SHIFT-4) &lt;br /&gt;
** Notifications Console (CMD-SHIFT-5) &lt;br /&gt;
** Texture Size Console (CMD-SHIFT-6) &lt;br /&gt;
** Texture Category Console (CMD-SHIFT-7) &lt;br /&gt;
** Fast Timers (CTL-SHIFT-9)  &lt;br /&gt;
** Region Info to Debug Console &lt;br /&gt;
** Group Info to Debug Console &lt;br /&gt;
** Capabilities Info to Debug Console &lt;br /&gt;
** Camera &lt;br /&gt;
** Wind &lt;br /&gt;
** FOV&lt;br /&gt;
* Show Info &amp;gt; &lt;br /&gt;
** Show Time &lt;br /&gt;
** Show Render Info &lt;br /&gt;
** Show Matrices &lt;br /&gt;
** Show Color Under Cursor &lt;br /&gt;
** Show Updates to Objects (CMD-OPT-SHIFT-U) &lt;br /&gt;
* Force an Error &amp;gt; &lt;br /&gt;
** Force Breakpoint (CMD-OPT-SHIFT-B) &lt;br /&gt;
** Force LLError and Crash &lt;br /&gt;
** Force Bad Memory Access &lt;br /&gt;
** Force Infinite Loop &lt;br /&gt;
** Force Driver Crash &lt;br /&gt;
** Force Software Exception &lt;br /&gt;
** Force Disconnect Viewer &lt;br /&gt;
** Simulate a Memory Leak &lt;br /&gt;
* Render Tests &amp;gt; &lt;br /&gt;
** Camera Offset &lt;br /&gt;
** Randomize Framerate &lt;br /&gt;
** Periodic Slow Frame &lt;br /&gt;
** Frame Test &lt;br /&gt;
* Render Metadata &amp;gt; &lt;br /&gt;
** Bounding Boxes &lt;br /&gt;
** Octree &lt;br /&gt;
** Shadow Frusta &lt;br /&gt;
** Occlusion &lt;br /&gt;
** Render Batches &lt;br /&gt;
** Texture Anim &lt;br /&gt;
** Texture Priority &lt;br /&gt;
** Texture Area &lt;br /&gt;
** Face Area &lt;br /&gt;
** Lights &lt;br /&gt;
** Collision Skeleton &lt;br /&gt;
** Raycast &lt;br /&gt;
* Rendering &amp;gt; &lt;br /&gt;
** Axes &lt;br /&gt;
** Tangent Basis &lt;br /&gt;
** Selected Texture Info Basis (CMD-OPT-SHIFT-T) &lt;br /&gt;
** Wireframe (CMD-SHIFT-R) &lt;br /&gt;
** Object-Object Occlusion (CMD-SHIFT-0) &lt;br /&gt;
** Framebuffer Objects &lt;br /&gt;
** Deferred Rendering &lt;br /&gt;
** Global Illumination &lt;br /&gt;
** Debug GL &lt;br /&gt;
** Debug Pipeline &lt;br /&gt;
** Fast Alpha &lt;br /&gt;
** Animation Textures &lt;br /&gt;
** Disable Textures &lt;br /&gt;
** Full Res Textures &lt;br /&gt;
** Audit Textures &lt;br /&gt;
** Texture Atlas &lt;br /&gt;
** Render Attached Lights &lt;br /&gt;
** Render Attached Particles &lt;br /&gt;
** Hover Glow Objects &lt;br /&gt;
* Network &amp;gt; &lt;br /&gt;
** Pause Agent &lt;br /&gt;
** Enable Message Log &lt;br /&gt;
** Disable Message Log &lt;br /&gt;
** Velocity Interpolate Objects &lt;br /&gt;
** Ping Interpolate Object Positions &lt;br /&gt;
** Drop a Packet (CMD-OPT-L) &lt;br /&gt;
* Dump Scripted Camera &lt;br /&gt;
* Bumps, Pushes &amp;amp; Hits &lt;br /&gt;
* Recorder &amp;gt; &lt;br /&gt;
** Start Playback &lt;br /&gt;
** Stop Playback &lt;br /&gt;
** Loop Playback &lt;br /&gt;
** Start Record &lt;br /&gt;
** Stop Record &lt;br /&gt;
* World &lt;br /&gt;
** Sim Sun Override &lt;br /&gt;
** Cheesy Beacon &lt;br /&gt;
** Fixed Weather &lt;br /&gt;
** Dump Region Object Cache &lt;br /&gt;
* UI &amp;gt; &lt;br /&gt;
** Web Browser Test &lt;br /&gt;
** Dump SelectMgr &lt;br /&gt;
** Dump Inventory &lt;br /&gt;
** Dump Timers &lt;br /&gt;
** Dump Focus Holder (CMD-OPT-F) &lt;br /&gt;
** Print Selected Object Info (CMD-SHIFT-P) &lt;br /&gt;
** Print Agent Info (SHIFT-P) &lt;br /&gt;
** Memory Stats (CMD-OPT-SHIFT-M) &lt;br /&gt;
** Double-ClickAuto-Pilot &lt;br /&gt;
** Debug SelectMgr &lt;br /&gt;
** Debug Clicks &lt;br /&gt;
** Debug Views &lt;br /&gt;
** Debug Name Tooltips &lt;br /&gt;
** Debug Mouse Events &lt;br /&gt;
** Debug Keys &lt;br /&gt;
** Debug WindowProc &lt;br /&gt;
* XUI &amp;gt; &lt;br /&gt;
** Reload Color Settings &lt;br /&gt;
** Show Font Test &lt;br /&gt;
** Load from XML &lt;br /&gt;
** Save to XML &lt;br /&gt;
** Show XUI Names &lt;br /&gt;
** Send Test IMs &lt;br /&gt;
* Avatar &amp;gt; &lt;br /&gt;
** Grab Baked Texture &amp;gt; &lt;br /&gt;
*** Iris &lt;br /&gt;
*** Head &lt;br /&gt;
*** Upper Body &lt;br /&gt;
*** Lower Body &lt;br /&gt;
*** Skirt &lt;br /&gt;
** Character Tests &amp;gt; &lt;br /&gt;
*** Appearance To XML &lt;br /&gt;
*** Toggle Character Geometry &lt;br /&gt;
*** Test Male &lt;br /&gt;
*** Test Female &lt;br /&gt;
*** Toggle PG &lt;br /&gt;
*** Allow Select Avatar &lt;br /&gt;
** Force Params to Default &lt;br /&gt;
** Animation Info &lt;br /&gt;
** Slow Motion Animations &lt;br /&gt;
** Show Look At &lt;br /&gt;
** Show Point At &lt;br /&gt;
** Debug Joint Updates &lt;br /&gt;
** Disable LOD &lt;br /&gt;
** Debug Character Vis &lt;br /&gt;
** Show Collision Skeleton &lt;br /&gt;
** Display Agent Target &lt;br /&gt;
** Dump Attachments &lt;br /&gt;
** Debug Avatar Textures (CMD-OPT-SHIFT-A) &lt;br /&gt;
** Dump Local Textures (OPT-SHIFT-M) &lt;br /&gt;
* HTTP Textures &lt;br /&gt;
* Compress Images &lt;br /&gt;
* Output Debug Minidump &lt;br /&gt;
* Console Window on Next Run &lt;br /&gt;
* Show Admin Menu &lt;br /&gt;
* Request Admin Status (CMD-OPT-G) &lt;br /&gt;
* Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
== Admin  ==&lt;br /&gt;
&lt;br /&gt;
{{Note|The Advanced menu is not for general use.  It provides access to unsupported features that may change at any time.}}&lt;br /&gt;
&lt;br /&gt;
* Object &amp;gt; &lt;br /&gt;
** Take Copy (CMD-ALT-SHIFT-O) &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Force Owner Permissive &lt;br /&gt;
** Delete (CMD-ALT-SHIFT-DEL) &lt;br /&gt;
** Lock (CMD-ALT-SHIFT-L) &lt;br /&gt;
** Get Asset IDs (CMD-ALT-SHIFT-I) &lt;br /&gt;
* Parcel &amp;gt; &lt;br /&gt;
** Force Owner To Me &lt;br /&gt;
** Set to Linden Content (CMD-ALT-SHIFT-C) &lt;br /&gt;
** Claim Public Land &lt;br /&gt;
* Region &amp;gt; &lt;br /&gt;
** Dump Temp Asset Data &lt;br /&gt;
** Save Region State &lt;br /&gt;
* God Tools&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=871953</id>
		<title>Viewer 2 Menus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Viewer_2_Menus&amp;diff=871953"/>
		<updated>2010-04-20T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Top Level Menu Items==&lt;br /&gt;
The top level menu items have been simplified into the following set:&lt;br /&gt;
&lt;br /&gt;
    * Me&lt;br /&gt;
    * Communicate&lt;br /&gt;
    * World&lt;br /&gt;
    * Landmarks (*Deferred for Viewer 2.0)&lt;br /&gt;
    * Build&lt;br /&gt;
    * Help&lt;br /&gt;
    * Advanced (HIDDEN)&lt;br /&gt;
    * Develop (HIDDEN - combine debug/dev)&lt;br /&gt;
    * Admin (HIDDEN)&lt;br /&gt;
&lt;br /&gt;
3.1 Me&lt;br /&gt;
&lt;br /&gt;
    * Preferences (Ctl-P)&lt;br /&gt;
    * My Dashboard&lt;br /&gt;
    * Buy L$&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * My Profile&lt;br /&gt;
    * My Appearance&lt;br /&gt;
    * My Inventory (Ctl-I) &lt;br /&gt;
    * My Gestures (Ctl-G)&lt;br /&gt;
    * My Status &amp;gt; &lt;br /&gt;
          o Away&lt;br /&gt;
          o Busy&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Quit Second Life (Ctl-Q)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2 Communicate&lt;br /&gt;
&lt;br /&gt;
    * My Friends (Ctl-Shift-F)&lt;br /&gt;
    * My Groups&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Nearby Chat (Ctl-H)&lt;br /&gt;
    * Nearby People (Ctl-Shift-A)&lt;br /&gt;
    * Nearby Media (Ctl-Alt-N)&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * (Legacy) Communicate (Ctl-T) (when will these be removed?)&lt;br /&gt;
    * (Temp) Media Remote Ctrl (Ctl-Alt-M) (when will these be removed?)&lt;br /&gt;
&lt;br /&gt;
3.3 World&lt;br /&gt;
&lt;br /&gt;
    * Mini-Map (Ctl-Shift-M)&lt;br /&gt;
    * World Map (Ctl-M)&lt;br /&gt;
    * Snapshot (Ctl-Shift-S)&lt;br /&gt;
    * Landmark This Place&lt;br /&gt;
    * About This Place &amp;gt;&lt;br /&gt;
          o About Land&lt;br /&gt;
          o Region/Estate&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Buy This Land&lt;br /&gt;
    * My Land&lt;br /&gt;
    * Show &amp;gt;&lt;br /&gt;
          o Move Controls&lt;br /&gt;
          o View Controls&lt;br /&gt;
          o Ban Lines&lt;br /&gt;
          o Beacons (Ctl-Alt-Shift-N)&lt;br /&gt;
          o Property Lines (Ctl-Alt-Shift-P)&lt;br /&gt;
          o Land Owners&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Teleport Home (Ctl-Shift-H)&lt;br /&gt;
    * Set Home to Here&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Sun &amp;gt;&lt;br /&gt;
          o Sunrise&lt;br /&gt;
          o Midday (Ctl-Shift-Y)&lt;br /&gt;
          o Sunset (Ctl-Shift-N)&lt;br /&gt;
          o Midnight&lt;br /&gt;
          o Estate Time &lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Advanced Settings [WAS Environment Editor] (wait on this -Erica) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4 Landmarks (Deferred)&lt;br /&gt;
This section has been deferred for Viewer 2.0 and needs more thought before implementation.&lt;br /&gt;
&lt;br /&gt;
    * Create Landmark Here&lt;br /&gt;
    * Set Home to Here&lt;br /&gt;
    * Teleport Home (Ctl-Shift-H)&lt;br /&gt;
    * My Landmarks&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * [listing of the resident&#039;s Landmarks. Whatever appears within &amp;quot;My Inventory/Landmarks&amp;quot;] TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5 Build&lt;br /&gt;
&lt;br /&gt;
    * Build (Ctl-B)&lt;br /&gt;
&lt;br /&gt;
    * Select Build Tool &amp;gt;&lt;br /&gt;
          o Focus Tool (Ctl-1)&lt;br /&gt;
          o Move Tool (Ctl-2)&lt;br /&gt;
          o Edit Tool (Ctl-3)&lt;br /&gt;
          o Create Tool (Ctl-4)&lt;br /&gt;
          o Land Tool (Ctl-5)&lt;br /&gt;
    * Edit &amp;gt;&lt;br /&gt;
          o Undo (Ctl-Z)&lt;br /&gt;
          o Redo (Ctl-Y)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Cut (Ctl-X)&lt;br /&gt;
          o Copy (Ctl-C)&lt;br /&gt;
          o Paste (Ctl-V)&lt;br /&gt;
          o Delete (Del)&lt;br /&gt;
          o Duplicate (Ctl-D)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Select All (Ctl-A)&lt;br /&gt;
          o Deselect (Ctl-E)&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Link (Ctl-L)&lt;br /&gt;
    * Unlink (Ctl-Shift-L)&lt;br /&gt;
    * Edit Linked Parts&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Focus on Selection (H)&lt;br /&gt;
    * Zoom to Selection (Shift H)&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Objects &amp;gt;&lt;br /&gt;
          o Take&lt;br /&gt;
          o Take Copy&lt;br /&gt;
          o Save Back to My Inventory&lt;br /&gt;
          o Save Back to Object Contents&lt;br /&gt;
    * Scripts &amp;gt;&lt;br /&gt;
          o Recompile Scripts (Mono)&lt;br /&gt;
          o Recompile Scripts (LSL)&lt;br /&gt;
          o Reset Scripts&lt;br /&gt;
          o Set Scripts to Running&lt;br /&gt;
          o Set Scripts to Not Running&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Options &amp;gt;&lt;br /&gt;
          o Set Default Upload Permissions&lt;br /&gt;
          o Show Advanced Permissions&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Select Only My Objects&lt;br /&gt;
          o Select Only Movable Objects&lt;br /&gt;
          o Select By Surrounding&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Show Hidden Selection&lt;br /&gt;
          o Show Light Radius for Selection&lt;br /&gt;
          o Show Selection Beam&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Snap to Grid (G)&lt;br /&gt;
          o Snap Object XY to Grid (SHIFT-X)&lt;br /&gt;
          o Use Seletion for Grid (SHIFT-G)&lt;br /&gt;
          o Grid Options (CTL-SHIFT-B)&lt;br /&gt;
    * Select Linked Parts &amp;gt;&lt;br /&gt;
          o Select Next Part (CTL + .)&lt;br /&gt;
          o Select Previous Part (CTL + ,)&lt;br /&gt;
          o Include Next Part (CTL+SHIFT+ .)&lt;br /&gt;
          o Include Previous Part (CTL+SHIFT + ,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6 Help&lt;br /&gt;
&lt;br /&gt;
    * Second Life Help (F1)&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Report Abuse&lt;br /&gt;
    * Report Bug&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * About Second Life &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7 Advanced&lt;br /&gt;
&lt;br /&gt;
    * Set Away After 30 Minutes (removed and placed into Preferences)&lt;br /&gt;
    * Stop Animating Me&lt;br /&gt;
    * Rebake Textures (Ctl-Alt-R)&lt;br /&gt;
    * Set UI Size to Default &lt;br /&gt;
    * Set Window Size...&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Limit Select Distance&lt;br /&gt;
    * Disable Camera Constraints&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * High-res Snapshot &lt;br /&gt;
    * Quiet Snapshots to Disk &lt;br /&gt;
    * Compress Snapshots to Disk&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Performance Tools &amp;gt;&lt;br /&gt;
          o Lag Meter&lt;br /&gt;
          o Statistics Bar (Ctl-Shift-1)&lt;br /&gt;
          o Show Avatar Rendering Cost&lt;br /&gt;
    * Highlighting and Visibility &amp;gt;&lt;br /&gt;
          o Cheesy Beacon&lt;br /&gt;
          o Hide Particles (Ctl-Opt-Shift-=)&lt;br /&gt;
          o Hide Selected&lt;br /&gt;
          o Highlight Transparent (Ctl-Opt-T)&lt;br /&gt;
          o Show HUD Attachments (Opt-Shift-H)&lt;br /&gt;
          o Show Mouselook Crosshairs&lt;br /&gt;
&lt;br /&gt;
    * Show Land Tooltips&lt;br /&gt;
&lt;br /&gt;
    * Rendering Types &amp;gt;&lt;br /&gt;
          o Simple (Ctl-Opt-Shift-1)&lt;br /&gt;
          o Alpha (Ctl-Opt-Shift-2)&lt;br /&gt;
          o Tree (Ctl-Opt-Shift-3)&lt;br /&gt;
          o Avatars (Ctl-Opt-Shift-4)&lt;br /&gt;
          o SurfacePath (Ctl-Opt-Shift-5)&lt;br /&gt;
          o Sky (Ctl-Opt-Shift-6)&lt;br /&gt;
          o Water (Ctl-Opt-Shift-7)&lt;br /&gt;
          o Ground (Ctl-Opt-Shift-8)&lt;br /&gt;
          o Volume (Ctl-Opt-Shift-9)&lt;br /&gt;
          o Grass (Ctl-Opt-Shift-0)&lt;br /&gt;
          o Clouds (Ctl-Opt-Shift- - )&lt;br /&gt;
          o Particles (Ctl-Opt-Shift-=)&lt;br /&gt;
          o Bump (Ctl-Opt-Shift-\)&lt;br /&gt;
    * Rendering Features &amp;gt;&lt;br /&gt;
          o UI (Ctl-Opt-F1)&lt;br /&gt;
          o Selected (Ctl-Opt-F2)&lt;br /&gt;
          o Highlighted (Ctl-Opt-F3)&lt;br /&gt;
          o Dynamic Features (Ctl-Opt-F4)&lt;br /&gt;
          o Foot Shadows (Ctl-Opt-F5)&lt;br /&gt;
          o Fog (Ctl-Opt-F6)&lt;br /&gt;
          o Test FRInfo (Ctl-Opt-F8)&lt;br /&gt;
          o Flexible Objects (Ctl-Opt-F9)&lt;br /&gt;
    * Run Multiple Threads&lt;br /&gt;
    * Clear Group Cache&lt;br /&gt;
    * Mouse Smoothing&lt;br /&gt;
    * Show IMs in Nearby Chat&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Shortcuts &amp;gt;&lt;br /&gt;
          o Search (CTL-F)&lt;br /&gt;
          o Release Keys&lt;br /&gt;
          o Set UI Size to Default&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Always Run (CTL-R)&lt;br /&gt;
          o Fly (HOME)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Close Window (CTL-W)&lt;br /&gt;
          o Close All Windows (CTL-SHIFT-W)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Snapshot to Disk (CTL~)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Mouselook (M)&lt;br /&gt;
          o Joystick Flycam (CTL-SHIFT-F)&lt;br /&gt;
          o Reset View (ESC)&lt;br /&gt;
          o Look at Last Chatter (CTL-\)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Select Build Tool &amp;gt;&lt;br /&gt;
                + Focus Tool (CTL-1)&lt;br /&gt;
                + Move Tool (CTL-2)&lt;br /&gt;
                + Edit Tool (CTL-3)&lt;br /&gt;
                + Create Tool (CTL-4)&lt;br /&gt;
                + Land Tool (CTL-5)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Zoom In (CTL-0)&lt;br /&gt;
          o Zoom Default (CTL-9)&lt;br /&gt;
          o Zoom Out (CTL-8)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Toggle Fullscreen&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Show Debug Settings&lt;br /&gt;
    * Show Develop Menu (Ctrl-Alt-Q)&lt;br /&gt;
&lt;br /&gt;
3.8 Develop&lt;br /&gt;
&lt;br /&gt;
    * Consoles &amp;gt; &lt;br /&gt;
          o Texture Console (CTL-SHIFT-3)&lt;br /&gt;
          o Debug Console (CTL-SHIFT-4)&lt;br /&gt;
          o Notifications Console (CMD-SHIFT-5)&lt;br /&gt;
          o Texture Size Console (CMD-SHIFT-6)&lt;br /&gt;
          o Texture Category Console (CMD-SHIFT-7)&lt;br /&gt;
          o Fast Timers (CTL-SHIFT-9)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Region Info to Debug Console&lt;br /&gt;
          o Group Info to Debug Console&lt;br /&gt;
          o Capabilities Info to Debug Console&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Camera&lt;br /&gt;
          o Wind&lt;br /&gt;
          o FOV&lt;br /&gt;
&lt;br /&gt;
    * Show Info &amp;gt;&lt;br /&gt;
          o Show Time&lt;br /&gt;
          o Show Render Info&lt;br /&gt;
          o Show Matrices&lt;br /&gt;
          o Show Color Under Cursor&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Show Updates to Objects (CMD-OPT-SHIFT-U)&lt;br /&gt;
    * &amp;lt;separator&amp;gt; &lt;br /&gt;
    * Force an Error &amp;gt;&lt;br /&gt;
          o Force Breakpoint (CMD-OPT-SHIFT-B)&lt;br /&gt;
          o Force LLError and Crash&lt;br /&gt;
          o Force Bad Memory Access&lt;br /&gt;
          o Force Infinite Loop&lt;br /&gt;
          o Force Driver Crash&lt;br /&gt;
          o Force Software Exception&lt;br /&gt;
          o Force Disconnect Viewer&lt;br /&gt;
          o Simulate a Memory Leak&lt;br /&gt;
    * Render Tests &amp;gt;&lt;br /&gt;
          o Camera Offset&lt;br /&gt;
          o Randomize Framerate&lt;br /&gt;
          o Periodic Slow Frame&lt;br /&gt;
          o Frame Test&lt;br /&gt;
    * Render Metadata &amp;gt;&lt;br /&gt;
          o Bounding Boxes&lt;br /&gt;
          o Octree&lt;br /&gt;
          o Shadow Frusta&lt;br /&gt;
          o Occlusion&lt;br /&gt;
          o Render Batches&lt;br /&gt;
          o Texture Anim&lt;br /&gt;
          o Texture Priority&lt;br /&gt;
          o Texture Area&lt;br /&gt;
          o Face Area&lt;br /&gt;
          o Lights&lt;br /&gt;
          o Collision Skeleton&lt;br /&gt;
          o Raycast&lt;br /&gt;
    * Rendering &amp;gt;&lt;br /&gt;
          o Axes&lt;br /&gt;
          o Tangent Basis&lt;br /&gt;
          o Selected Texture Info Basis (CMD-OPT-SHIFT-T)&lt;br /&gt;
          o Wireframe (CMD-SHIFT-R)&lt;br /&gt;
          o Object-Object Occlusion (CMD-SHIFT-0)&lt;br /&gt;
          o Framebuffer Objects&lt;br /&gt;
          o Deferred Rendering&lt;br /&gt;
          o Global Illumination&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Debug GL&lt;br /&gt;
          o Debug Pipeline&lt;br /&gt;
          o Fast Alpha&lt;br /&gt;
          o Animation Textures&lt;br /&gt;
          o Disable Textures&lt;br /&gt;
          o Full Res Textures&lt;br /&gt;
          o Audit Textures&lt;br /&gt;
          o Texture Atlas&lt;br /&gt;
          o Render Attached Lights&lt;br /&gt;
          o Render Attached Particles&lt;br /&gt;
          o Hover Glow Objects&lt;br /&gt;
    * Network &amp;gt;&lt;br /&gt;
          o Pause Agent&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Enable Message Log&lt;br /&gt;
          o Disable Message Log&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Velocity Interpolate Objects&lt;br /&gt;
          o Ping Interpolate Object Positions&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Drop a Packet (CMD-OPT-L) &lt;br /&gt;
    * Dump Scripted Camera&lt;br /&gt;
    * Bumps, Pushes &amp;amp; Hits&lt;br /&gt;
    * Recorder &amp;gt;&lt;br /&gt;
          o Start Playback&lt;br /&gt;
          o Stop Playback&lt;br /&gt;
          o Loop Playback&lt;br /&gt;
          o Start Record&lt;br /&gt;
          o Stop Record&lt;br /&gt;
    * World&lt;br /&gt;
          o Sim Sun Override&lt;br /&gt;
          o Cheesy Beacon&lt;br /&gt;
          o Fixed Weather&lt;br /&gt;
          o Dump Region Object Cache&lt;br /&gt;
    * UI &amp;gt;&lt;br /&gt;
          o Web Browser Test&lt;br /&gt;
          o Dump SelectMgr&lt;br /&gt;
          o Dump Inventory&lt;br /&gt;
          o Dump Timers&lt;br /&gt;
          o Dump Focus Holder (CMD-OPT-F)&lt;br /&gt;
          o Print Selected Object Info (CMD-SHIFT-P)&lt;br /&gt;
          o Print Agent Info (SHIFT-P)&lt;br /&gt;
          o Memory Stats (CMD-OPT-SHIFT-M)&lt;br /&gt;
          o Double-ClickAuto-Pilot&lt;br /&gt;
          o &amp;lt;selector&amp;gt;&lt;br /&gt;
          o Debug SelectMgr&lt;br /&gt;
          o Debug Clicks&lt;br /&gt;
          o Debug Views&lt;br /&gt;
          o Debug Name Tooltips&lt;br /&gt;
          o Debug Mouse Events&lt;br /&gt;
          o Debug Keys&lt;br /&gt;
          o Debug WindowProc&lt;br /&gt;
    * XUI &amp;gt;&lt;br /&gt;
          o Reload Color Settings&lt;br /&gt;
          o Show Font Test&lt;br /&gt;
          o Load from XML&lt;br /&gt;
          o Save to XML&lt;br /&gt;
          o Show XUI Names&lt;br /&gt;
          o Send Test IMs&lt;br /&gt;
    * Avatar &amp;gt;&lt;br /&gt;
          o Grab Baked Texture &amp;gt;&lt;br /&gt;
                + Iris&lt;br /&gt;
                + Head&lt;br /&gt;
                + Upper Body&lt;br /&gt;
                + Lower Body&lt;br /&gt;
                + Skirt&lt;br /&gt;
          o Character Tests &amp;gt;&lt;br /&gt;
                + Appearance To XML&lt;br /&gt;
                + Toggle Character Geometry&lt;br /&gt;
                + Test Male&lt;br /&gt;
                + Test Female&lt;br /&gt;
                + Toggle PG&lt;br /&gt;
                + Allow Select Avatar&lt;br /&gt;
          o Force Params to Default&lt;br /&gt;
          o Animation Info&lt;br /&gt;
          o Slow Motion Animations&lt;br /&gt;
          o Show Look At&lt;br /&gt;
          o Show Point At&lt;br /&gt;
          o Debug Joint Updates&lt;br /&gt;
          o Disable LOD&lt;br /&gt;
          o Debug Character Vis&lt;br /&gt;
          o Show Collision Skeleton&lt;br /&gt;
          o Display Agent Target&lt;br /&gt;
          o Dump Attachments&lt;br /&gt;
          o Debug Avatar Textures (CMD-OPT-SHIFT-A)&lt;br /&gt;
          o Dump Local Textures (OPT-SHIFT-M)&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * HTTP Textures&lt;br /&gt;
    * Compress Images&lt;br /&gt;
    * Output Debug Minidump&lt;br /&gt;
    * Console Window on Next Run&lt;br /&gt;
    * &amp;lt;separator&amp;gt;&lt;br /&gt;
    * Show Admin Menu&lt;br /&gt;
    * Request Admin Status (CMD-OPT-G)&lt;br /&gt;
    * Leave Admin Status (CMD-OPT-SHIFT-G)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.9 Admin&lt;br /&gt;
Same as in the past&lt;br /&gt;
&lt;br /&gt;
    * Object &amp;gt;&lt;br /&gt;
          o Take Copy (CMD-ALT-SHIFT-O)&lt;br /&gt;
          o Force Owner To Me&lt;br /&gt;
          o Force Owner Permissive&lt;br /&gt;
          o Delete (CMD-ALT-SHIFT-DEL)&lt;br /&gt;
          o Lock (CMD-ALT-SHIFT-L)&lt;br /&gt;
          o Get Asset IDs (CMD-ALT-SHIFT-I)&lt;br /&gt;
    * Parcel &amp;gt;&lt;br /&gt;
          o Force Owner To Me&lt;br /&gt;
          o Set to Linden Content (CMD-ALT-SHIFT-C)&lt;br /&gt;
          o Claim Public Land&lt;br /&gt;
    * Region &amp;gt;&lt;br /&gt;
          o Dump Temp Asset Data&lt;br /&gt;
          o Save Region State&lt;br /&gt;
    * God Tools&lt;br /&gt;
&lt;br /&gt;
4. Login Screen Menu Items&lt;br /&gt;
&lt;br /&gt;
    * Me&lt;br /&gt;
          o Preferences (Ctl-P)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o Quit Second Life (Ctl-Q) &lt;br /&gt;
    * Help&lt;br /&gt;
          o Help (F1)&lt;br /&gt;
          o &amp;lt;separator&amp;gt;&lt;br /&gt;
          o About Second Life &lt;br /&gt;
    * Debug&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=741343</id>
		<title>All keyboard shortcut keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=All_keyboard_shortcut_keys&amp;diff=741343"/>
		<updated>2010-02-24T21:56:13Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* View */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}&lt;br /&gt;
This page contains a comprehensive list of keyboard shortcut keys in the Second Life Viewer, even ones that are rarely used. &lt;br /&gt;
&lt;br /&gt;
For a list of only the most commonly-used keyboard shortcut keys, see [[Keyboard shortcut keys]]. For consideration of new shortcuts, look at [[Shortcuts SL-UX]] to minimize trouble in different operating systems.&lt;br /&gt;
&lt;br /&gt;
== Menus ==&lt;br /&gt;
&lt;br /&gt;
=== File ===&lt;br /&gt;
&lt;br /&gt;
  Ctrl-U        --&amp;gt;  File &amp;gt; Upload Image...&lt;br /&gt;
  Ctrl-W        --&amp;gt;  File &amp;gt; Close Window&lt;br /&gt;
  Ctrl-Shift-W  --&amp;gt;  File &amp;gt; Close All Windows&lt;br /&gt;
  Ctrl-Shift-S  --&amp;gt;  File &amp;gt; Take or Refresh Snapshot&lt;br /&gt;
  Ctrl-`        --&amp;gt;  File &amp;gt; Snapshot to Disk&lt;br /&gt;
  Ctrl-Q        --&amp;gt;  File &amp;gt; Quit&lt;br /&gt;
&lt;br /&gt;
=== Edit ===&lt;br /&gt;
&lt;br /&gt;
  Ctrl-Z        --&amp;gt;  Edit &amp;gt; Undo&lt;br /&gt;
  Ctrl-Y        --&amp;gt;  Edit &amp;gt; Redo&lt;br /&gt;
  Ctrl-X        --&amp;gt;  Edit &amp;gt; Cut&lt;br /&gt;
  Ctrl-C        --&amp;gt;  Edit &amp;gt; Copy&lt;br /&gt;
  Ctrl-V        --&amp;gt;  Edit &amp;gt; Paste&lt;br /&gt;
  Del           --&amp;gt;  Edit &amp;gt; Delete&lt;br /&gt;
  Ctrl-F        --&amp;gt;  Edit &amp;gt; Search...&lt;br /&gt;
  Ctrl-A        --&amp;gt;  Edit &amp;gt; Select All&lt;br /&gt;
  Ctrl-E        --&amp;gt;  Edit &amp;gt; Deselect&lt;br /&gt;
  Ctrl-D        --&amp;gt;  Edit &amp;gt; Duplicate&lt;br /&gt;
  Ctrl-G        --&amp;gt;  Edit &amp;gt; Gestures...&lt;br /&gt;
  Ctrl-Shift-F  --&amp;gt;  Edit &amp;gt; Friends...&lt;br /&gt;
  Ctrl-P        --&amp;gt;  Edit &amp;gt; Preferences...&lt;br /&gt;
&lt;br /&gt;
=== View ===&lt;br /&gt;
&lt;br /&gt;
  M                 --&amp;gt;  View &amp;gt; Mouselook&lt;br /&gt;
  B                 --&amp;gt;  View &amp;gt; Build&lt;br /&gt;
  Alt-Shift-F       --&amp;gt;  View &amp;gt; Joystick Flycam&lt;br /&gt;
  Esc               --&amp;gt;  View &amp;gt; Reset View&lt;br /&gt;
  Ctrl-\            --&amp;gt;  View &amp;gt; Look at Last Chatter&lt;br /&gt;
  Ctrl-H            --&amp;gt;  View &amp;gt; Local Chat&lt;br /&gt;
  Ctrl-T            --&amp;gt;  View &amp;gt; Communicate&lt;br /&gt;
  Ctrl-I            --&amp;gt;  View &amp;gt; Inventory&lt;br /&gt;
  Ctrl-M            --&amp;gt;  View &amp;gt; World Map&lt;br /&gt;
  Ctrl-Shift-M      --&amp;gt;  View &amp;gt; Mini-Map&lt;br /&gt;
  Ctrl-Shift-1      --&amp;gt;  View &amp;gt; Statistics Bar&lt;br /&gt;
  Ctrl-Alt-Shift-P  --&amp;gt;  View &amp;gt; Property Lines&lt;br /&gt;
  Ctrl-Shift-T      --&amp;gt;  View &amp;gt; Hover Tips &amp;gt; Show Tips&lt;br /&gt;
  Ctrl-Alt-T        --&amp;gt;  View &amp;gt; Highlight Transparent&lt;br /&gt;
  Ctrl-Alt-Shift-N  --&amp;gt;  View &amp;gt; Beacons&lt;br /&gt;
  Alt-Shift-H       --&amp;gt;  View &amp;gt; Show HUD Attachments&lt;br /&gt;
  Ctrl-0            --&amp;gt;  View &amp;gt; Zoom In&lt;br /&gt;
  Ctrl-9            --&amp;gt;  View &amp;gt; Zoom Default&lt;br /&gt;
  Ctrl-8            --&amp;gt;  View &amp;gt; Zoom Out&lt;br /&gt;
  Alt-Enter         --&amp;gt;  View &amp;gt; Toggle Fullscreen  (tied to crashes - removed in 2.0)&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
&lt;br /&gt;
  Enter         --&amp;gt;  World &amp;gt; Chat&lt;br /&gt;
  Ctrl-R        --&amp;gt;  World &amp;gt; Always Run&lt;br /&gt;
  Home          --&amp;gt;  World &amp;gt; Fly&lt;br /&gt;
  Ctrl-Shift-H  --&amp;gt;  World &amp;gt; Teleport Home&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Shift-Y  --&amp;gt;  World &amp;gt; Environment Settings &amp;gt; Midday&lt;br /&gt;
  Ctrl-Shift-N  --&amp;gt;  World &amp;gt; Environment Settings &amp;gt; Sunset&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
  Ctrl-1        --&amp;gt;  Tools &amp;gt; Select Tool &amp;gt; Focus&lt;br /&gt;
  Ctrl-2        --&amp;gt;  Tools &amp;gt; Select Tool &amp;gt; Move&lt;br /&gt;
  Ctrl-3        --&amp;gt;  Tools &amp;gt; Select Tool &amp;gt; Edit&lt;br /&gt;
  Ctrl-4        --&amp;gt;  Tools &amp;gt; Select Tool &amp;gt; Create&lt;br /&gt;
  Ctrl-5        --&amp;gt;  Tools &amp;gt; Select Tool &amp;gt; Land&lt;br /&gt;
  &lt;br /&gt;
  G             --&amp;gt;  Tools &amp;gt; Snap to Grid&lt;br /&gt;
  Shift-X       --&amp;gt;  Tools &amp;gt; Snap Object XY to Grid&lt;br /&gt;
  Shift-G       --&amp;gt;  Tools &amp;gt; Use Selection for Grid&lt;br /&gt;
  Ctrl-Shift-B  --&amp;gt;  Tools &amp;gt; Grid Options...&lt;br /&gt;
  Ctrl-L        --&amp;gt;  Tools &amp;gt; Link&lt;br /&gt;
  Ctrl-Shift-L  --&amp;gt;  Tools &amp;gt; Unlink&lt;br /&gt;
  H             --&amp;gt;  Tools &amp;gt; Focus on Selection&lt;br /&gt;
  Shift-H       --&amp;gt;  Tools &amp;gt; Zoom to Selection&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
  F1  --&amp;gt;  Help &amp;gt; Second Life Help&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
  Ctrl-Shift-2      --&amp;gt;  Advanced &amp;gt; Consoles &amp;gt; Frame Console&lt;br /&gt;
  Ctrl-Shift-3      --&amp;gt;  Advanced &amp;gt; Consoles &amp;gt; Texture Console&lt;br /&gt;
  Ctrl-Shift-4      --&amp;gt;  Advanced &amp;gt; Consoles &amp;gt; Debug Console&lt;br /&gt;
  Ctrl-Shift-9      --&amp;gt;  Advanced &amp;gt; Consoles &amp;gt; Fast Timers&lt;br /&gt;
  Ctrl-Shift-0      --&amp;gt;  Advanced &amp;gt; Consoles &amp;gt; Memory&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Shift-F2     --&amp;gt;  Advanced &amp;gt; Reload personal settings overrides&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-Shift-1  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Simple&lt;br /&gt;
  Ctrl-Alt-Shift-2  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Alpha&lt;br /&gt;
  Ctrl-Alt-Shift-3  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Tree&lt;br /&gt;
  Ctrl-Alt-Shift-4  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Character&lt;br /&gt;
  Ctrl-Alt-Shift-5  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; SurfacePatch&lt;br /&gt;
  Ctrl-Alt-Shift-6  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Sky&lt;br /&gt;
  Ctrl-Alt-Shift-7  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Water&lt;br /&gt;
  Ctrl-Alt-Shift-8  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Ground&lt;br /&gt;
  Ctrl-Alt-Shift-9  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Volume&lt;br /&gt;
  Ctrl-Alt-Shift-0  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Grass&lt;br /&gt;
  Ctrl-Alt-Shift--  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Clouds&lt;br /&gt;
  Ctrl-Alt-Shift-=  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Particles&lt;br /&gt;
  Ctrl-Alt-Shift-\  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Types &amp;gt; Bump&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-F1       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; UI&lt;br /&gt;
  Ctrl-Alt-F2       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Selected&lt;br /&gt;
  Ctrl-Alt-F3       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Highlighted&lt;br /&gt;
  Ctrl-Alt-F4       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Dynamic Textures&lt;br /&gt;
  Ctrl-Alt-F5       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Foot Shadows&lt;br /&gt;
  Ctrl-Alt-F6       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Fog&lt;br /&gt;
  Ctrl-Alt-F7       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Palletized Textures&lt;br /&gt;
  Ctrl-Alt-F8       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Test FRInfo&lt;br /&gt;
  Ctrl-Alt-F9       --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Features &amp;gt; Flexible Objects&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-Shift-T  --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Selected Texture Info&lt;br /&gt;
  Ctrl-Shift-R      --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Wireframe&lt;br /&gt;
  Ctrl-Shift-O      --&amp;gt;  Advanced &amp;gt; Rendering &amp;gt; Object-Object Occlusion&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-F        --&amp;gt;  Advanced &amp;gt; UI &amp;gt; Dump Focus Holder&lt;br /&gt;
  Ctrl-Shift-P      --&amp;gt;  Advanced &amp;gt; UI &amp;gt; Print Selected Object Info&lt;br /&gt;
  Shift-P           --&amp;gt;  Advanced &amp;gt; UI &amp;gt; Print Agent Info&lt;br /&gt;
  Ctrl-Alt-Shift-M  --&amp;gt;  Advanced &amp;gt; UI &amp;gt; Memory Stats&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-R        --&amp;gt;  Advanced &amp;gt; Character &amp;gt; Rebake Textures&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-L        --&amp;gt;  Advanced &amp;gt; Network &amp;gt; Drop a Packet&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-Shift-U  --&amp;gt;  Advanced &amp;gt; Show Updates &#039;&#039;(* Shortcut removed in SL 1.21)&#039;&#039;&lt;br /&gt;
  Ctrl-Alt-V        --&amp;gt;  Advanced &amp;gt; View Admin Options&lt;br /&gt;
  Ctrl-Alt-G        --&amp;gt;  Advanced &amp;gt; Request Admin Status&lt;br /&gt;
  Ctrl-Alt-Shift-G  --&amp;gt;  Advanced &amp;gt; Leave Admin Status&lt;br /&gt;
&lt;br /&gt;
=== Admin ===&lt;br /&gt;
&lt;br /&gt;
  Ctrl-Alt-Shift-O    --&amp;gt;  Admin &amp;gt; Object &amp;gt; Take Copy&lt;br /&gt;
  Ctrl-Alt-Shift-Del  --&amp;gt;  Admin &amp;gt; Object &amp;gt; Delete&lt;br /&gt;
  Ctrl-Alt-Shift-L    --&amp;gt;  Admin &amp;gt; Object &amp;gt; Lock&lt;br /&gt;
  Ctrl-Alt-Shift-I    --&amp;gt;  Admin &amp;gt; Object &amp;gt; Get Asset IDs&lt;br /&gt;
  &lt;br /&gt;
  Ctrl-Alt-Shift-C    --&amp;gt;  Admin &amp;gt; Parcel &amp;gt; Set to Linden Content&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
  A and Left --&amp;gt; Turn left&lt;br /&gt;
  Shift-A and Shift-Left --&amp;gt; Move left&lt;br /&gt;
  C and PgDown --&amp;gt; Crouch / Fly down&lt;br /&gt;
  D and Right --&amp;gt; Turn right&lt;br /&gt;
  Shift-D and Shift-Right --&amp;gt; Move right&lt;br /&gt;
  E and PgUp --&amp;gt; Jump / Fly up&lt;br /&gt;
  F and Home --&amp;gt; Fly on/off&lt;br /&gt;
  S and Down --&amp;gt; Walk backward&lt;br /&gt;
  W and Up --&amp;gt; Walk forward&lt;br /&gt;
  Ctrl-Alt-D --&amp;gt; Toggle &amp;quot;Advanced&amp;quot; Menu on/off&lt;br /&gt;
  Ctrl-Alt-Shift-H  --&amp;gt;  Hippos!&lt;br /&gt;
  Ctrl-Enter --&amp;gt; Shout&lt;br /&gt;
  Ctrl-Up --&amp;gt; Recall previous chat/IM input line.&lt;br /&gt;
  Ctrl-Down --&amp;gt; Recall next chat/IM input line.&lt;br /&gt;
  Ctrl-S --&amp;gt; Save notecard/script.&lt;br /&gt;
&lt;br /&gt;
=== Login Screen ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Ctrl-Shift-G --&amp;gt; Grid selection pulldown&lt;br /&gt;
Ctrl-T --&amp;gt; Test floater&lt;br /&gt;
F2 --&amp;gt; TOS window&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340853</id>
		<title>Debug Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340853"/>
		<updated>2009-04-30T17:50:34Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*|BugFixes=*}}__NOTOC__{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Access debug settings from [[Advanced menu]] &amp;gt; Debug Settings.  The debug settings include unsupported hidden features that are not exposed in the standard user interface, in addition to settings that are exposed through the Preferences window.&lt;br /&gt;
&lt;br /&gt;
Most of the setting values persist between sessions, but some are not persistent.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[How_preferences_work]] &lt;br /&gt;
&lt;br /&gt;
* {{slkb|4238|Preferences Window Guide}} &lt;br /&gt;
&lt;br /&gt;
* Some of  the [[Video Tutorials]] in the &#039;&#039;tech&#039;&#039; category cover debug settings.&lt;br /&gt;
&lt;br /&gt;
== Settings reference ==&lt;br /&gt;
Because of the very large number of these settings, they are divided in the following tables alphabetically to make them more manageable.&lt;br /&gt;
&lt;br /&gt;
This information was dervied from the &amp;lt;code&amp;gt;app_settings/settings.xml&amp;lt;/code&amp;gt; file of Viewer 1.21.6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See {{DSGC||Debug Settings Categories}} for a categorized list of Debug Settings.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Debug All Settings/Key}}&lt;br /&gt;
&amp;lt;!-- Commented out until links transferred to tables below.&lt;br /&gt;
{{Debug All Settings|name|key=*}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
  &lt;br /&gt;
|---&lt;br /&gt;
| AdvanceSnapshot&lt;br /&gt;
| Display advanced parameter settings in snaphot interface&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AFKTimeout&lt;br /&gt;
| Time before automatically setting AFK (away from keyboard) mode (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 300.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AgentChatColor&lt;br /&gt;
| Color of chat messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
| 1.0, 1.0, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowIdleAFK&lt;br /&gt;
| Automatically set AFK (away from keyboard) mode when idle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowMultipleViewers&lt;br /&gt;
| Allow multiple viewers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowTapTapHoldRun&lt;br /&gt;
| Tapping a direction key twice and holding it down makes avatar run&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimateTextures&lt;br /&gt;
| Enable texture animation (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimationDebug&lt;br /&gt;
| Show active animations in a bubble above avatars head&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AppearanceCameraMovement&lt;br /&gt;
| When entering appearance editing mode, camera zooms in on currently selected portion of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyColorImmediately&lt;br /&gt;
| Preview selections in color picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyTextureImmediately&lt;br /&gt;
| Preview selections in texture picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ArrowKeysMoveAvatar&lt;br /&gt;
| While cursor is in chat entry box, arrow keys still control your avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AskedAboutCrashReports&lt;br /&gt;
| Turns off dialog asking if you want to enable crash reporting&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AsyncKeyboard&lt;br /&gt;
| Improves responsiveness to keyboard input when at low framerates&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AuctionShowFence&lt;br /&gt;
| When auctioning land, include parcel boundary marker in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelAmbient&lt;br /&gt;
| Audio level of environment sounds&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDistance&lt;br /&gt;
| Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDoppler&lt;br /&gt;
| Scale of doppler effect on moving audio sources (1.0 = normal, &amp;amp;lt;1.0 = diminished doppler effect, &amp;amp;gt;1.0 = enhanced doppler effect)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMaster&lt;br /&gt;
| Master audio level, or overall volume&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMedia&lt;br /&gt;
| Audio level of Quicktime movies&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMic&lt;br /&gt;
| Audio level of microphone input&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMusic&lt;br /&gt;
| Audio level of streaming music&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelRolloff&lt;br /&gt;
| Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelSFX&lt;br /&gt;
| Audio level of in-world sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelUI&lt;br /&gt;
| Audio level of UI sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelVoice&lt;br /&gt;
| Audio level of voice chat&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingMusic&lt;br /&gt;
| Enable streaming audio&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingVideo&lt;br /&gt;
| Enable streaming video&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoAcceptNewInventory&lt;br /&gt;
| Automatically accept new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLeveling&lt;br /&gt;
| Keep Flycam level.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLoadWebProfiles&lt;br /&gt;
| Automatically load ALL profile webpages without asking first.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLogin&lt;br /&gt;
| Login automatically using last username/password combination&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoMimeDiscovery&lt;br /&gt;
| Enable viewer mime type discovery of media URLs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoPilotLocksCamera&lt;br /&gt;
| Keep camera position locked when avatar walks to selected position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoSnapshot&lt;br /&gt;
| Update snapshot when camera stops moving, or any parameter changes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutomaticFly&lt;br /&gt;
| Fly by holding jump key or using &amp;quot;Fly&amp;quot; command (FALSE = fly by using &amp;quot;Fly&amp;quot; command only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone0&lt;br /&gt;
| Avatar axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone1&lt;br /&gt;
| Avatar axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone2&lt;br /&gt;
| Avatar axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone3&lt;br /&gt;
| Avatar axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone4&lt;br /&gt;
| Avatar axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone5&lt;br /&gt;
| Avatar axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale0&lt;br /&gt;
| Avatar axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale1&lt;br /&gt;
| Avatar axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale2&lt;br /&gt;
| Avatar axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale3&lt;br /&gt;
| Avatar axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale4&lt;br /&gt;
| Avatar axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale5&lt;br /&gt;
| Avatar axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarBacklight&lt;br /&gt;
| Add rim lighting to avatar rendering to approximate shininess of skin&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarCompositeLimit&lt;br /&gt;
| Maximum number of avatars to display appearance changes on the fly&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarFeathering&lt;br /&gt;
| Avatar feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarPickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[AvatarSex]]&lt;br /&gt;
| &lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundChatColor&lt;br /&gt;
| Color of chat bubble background&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 0.0, 1.0)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundYieldTime&lt;br /&gt;
| Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| (45, 29, 66, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BasicHelpRect&lt;br /&gt;
| Rectangle for help window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 404, 467, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BeaconAlwaysOn&lt;br /&gt;
| Beacons / highlighting always on&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserHomePage&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| http://www.secondlife.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BlockAvatarAppearanceMessages&lt;br /&gt;
| Ignore&#039;s appearance messages (for simulating Ruth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyAddress&lt;br /&gt;
| Address for the Web Proxy&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyEnabled&lt;br /&gt;
| Use Web Proxy&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyExclusions&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyPort&lt;br /&gt;
| Port for Web Proxy&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3128&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxySocks45&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone0&lt;br /&gt;
| Build axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone1&lt;br /&gt;
| Build axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone2&lt;br /&gt;
| Build axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone3&lt;br /&gt;
| Build axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone4&lt;br /&gt;
| Build axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone5&lt;br /&gt;
| Build axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale0&lt;br /&gt;
| Build axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale1&lt;br /&gt;
| Build axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale2&lt;br /&gt;
| Build axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale3&lt;br /&gt;
| Build axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale4&lt;br /&gt;
| Build axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale5&lt;br /&gt;
| Build axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildBtnState&lt;br /&gt;
| N/A&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildFeathering&lt;br /&gt;
| Build feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashBgColor&lt;br /&gt;
| Button Flash color&lt;br /&gt;
| Color&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashCount&lt;br /&gt;
| Number of flashes after which flashing buttons stay lit up&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashRate&lt;br /&gt;
| Frequency at which buttons flash (hz)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHPad&lt;br /&gt;
| Default horizontal spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeight&lt;br /&gt;
| Default height for normal buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeightSmall&lt;br /&gt;
| Default height for small buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 16&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonImageColor&lt;br /&gt;
| Button Image Color&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelColor&lt;br /&gt;
| Button Label Color - Color of text on top of buttons&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelDisbledColor&lt;br /&gt;
| Button Label Color for disabled buttons&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelSelectedColor&lt;br /&gt;
| Button Label Selected Color - Text color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonLabelSelectedDisabledColor&lt;br /&gt;
| Button Label Selected Disabled Color - Text color for currently Selected disabled buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonSelectedBgColor&lt;br /&gt;
| Button Selected Background Color - Background color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonSelectedColor&lt;br /&gt;
| Button Selected Color - Color for currently Selected buttons and tabs&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonUnselectedBgColor&lt;br /&gt;
| Button Unselected Background Color&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonUnselectedFgColor&lt;br /&gt;
| Button Unselected Foreground Color &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonVPad&lt;br /&gt;
| Default vertical spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheLocation&lt;br /&gt;
| Controls the location of the local disk cache&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheSize&lt;br /&gt;
| Controls amount of hard drive space reserved for local file caching in MB&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheValidateCounter&lt;br /&gt;
| Used to distribute cache validation&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraMouseWheelZoom&lt;br /&gt;
| Camera zooms in and out with mousewheel&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffset&lt;br /&gt;
| Render with camera offset from view frustum (rendering debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetBuild&lt;br /&gt;
| Default camera position relative to focus point when entering build mode&lt;br /&gt;
| Vector3&lt;br /&gt;
| ( -6.0, 0.0, 6.0 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetDefault&lt;br /&gt;
| Default camera offset from avatar&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( -3.0,  0.0,  0.75 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPosOnLogout&lt;br /&gt;
| Camera position when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
|  ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPositionSmoothing&lt;br /&gt;
| Smooths camera position over time&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBarStealsFocus&lt;br /&gt;
| Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBubbleOpacity&lt;br /&gt;
| Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFontSize&lt;br /&gt;
| Size of chat text in chat console (0 = small, 1 = big)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFullWidth&lt;br /&gt;
| Chat console takes up full width of SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatHistoryTornOff&lt;br /&gt;
| Show chat history window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatOnlineNotification&lt;br /&gt;
| Provide notifications for when friend log on and off of SL&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatPersistTime&lt;br /&gt;
| Time for which chat stays visible in console (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatShowTimestamps&lt;br /&gt;
| Show timestamps in chat&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatVisible&lt;br /&gt;
| Chat bar is visible&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatterboxRect&lt;br /&gt;
| Rectangle for chatterbox window&lt;br /&gt;
| Rect&lt;br /&gt;
|  (0, 400, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CheesyBeacon&lt;br /&gt;
| Enable cheesy beacon effects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClientSettingsFile&lt;br /&gt;
| Persisted client settings file name (per install).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseChatOnReturn&lt;br /&gt;
| Close chat after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseSnapshotOnKeep&lt;br /&gt;
| Close snapshot window after saving snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClothingBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineDisableVoice&lt;br /&gt;
| Disable Voice.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineGridChoice&lt;br /&gt;
| The user&#039;s grid choice or ip address.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineHelperURI&lt;br /&gt;
| Command line specified helper web CGI prefix to use.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineLoginURI&lt;br /&gt;
| Command line specified login server and CGI prefix to use.&lt;br /&gt;
| 0&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry01&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0,  0.0, 0.0,  1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry02&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.5, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry03&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry04&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry05&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry06&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry07&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry08&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry09&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.5, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry10&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.25, 0.25, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry11&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.5, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry12&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.0, 0.25, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry13&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry14&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( .5, 0.25, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry15&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry16&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry17&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry18&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.75, 0.75, 0.75, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry19&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry20&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry21&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry22&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry23&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry24&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry25&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry26&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry27&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
&lt;br /&gt;
|   (0.5, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry28&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (0.5, 0.5, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry29&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry30&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry31&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry32&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColumnHeaderDropDownDelay&lt;br /&gt;
| Time in seconds of mouse click before column header shows sort options list&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompileOutputRect&lt;br /&gt;
| Rectangle for script Recompile Everything output window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompressSnapshotsToDisk&lt;br /&gt;
| Compress snapshots saved to disk (Using JPEG 2000)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectAsGod&lt;br /&gt;
| Log in a god if you have god access.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPort&lt;br /&gt;
| Custom connection port number&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 13000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPortEnabled&lt;br /&gt;
| Use the custom connection port?&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBackgroundOpacity&lt;br /&gt;
| Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBufferSize&lt;br /&gt;
| Size of chat console history (lines of chat)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleMaxLines&lt;br /&gt;
| Max number of lines of chat text visible in console.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ContactsTornOff&lt;br /&gt;
| Show contacts window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CookiesEnabled&lt;br /&gt;
| Accept cookies from Web sites?&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyCenters&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyRotates&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopySelection&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolKeepSelected&lt;br /&gt;
| After using create tool, keep the create tool active&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Cursor3D&lt;br /&gt;
| Tread Joystick values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CustomServer&lt;br /&gt;
| Specifies IP address or hostname of grid to which you connect&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugBeaconLineWidth&lt;br /&gt;
| Size of lines for Debug Beacons&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugInventoryFilters&lt;br /&gt;
| Turn on debugging display for inventory filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugPermissions&lt;br /&gt;
| Log permissions for selected inventory items&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowColor&lt;br /&gt;
| Show color under cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowRenderInfo&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowTime&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugViews&lt;br /&gt;
| Display debugging info for views.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugWindowProc&lt;br /&gt;
| Log windows messages&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DefaultObjectTexture&lt;br /&gt;
| Texture used as &#039;Default&#039; in texture picker. (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 89556747-24cb-43ed-920b-47caed15465f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableCameraConstraints&lt;br /&gt;
| Disable the normal bounds put on the camera by avatar position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableRendering&lt;br /&gt;
| Disable GL rendering and GUI (load testing)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableVerticalSync&lt;br /&gt;
| Update frames as fast as possible (FALSE = update frames between display scans)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayAvatarAgentTarget&lt;br /&gt;
| Show avatar positioning locators (animation debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayChat&lt;br /&gt;
| Display Latest Chat message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebug&lt;br /&gt;
| Display Network Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebugConsole&lt;br /&gt;
| Display Console Debug Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayIM&lt;br /&gt;
| Display Latest IM message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayLinden&lt;br /&gt;
| Display Account Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayRegion&lt;br /&gt;
| Display Location information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayTimecode&lt;br /&gt;
| Display timecode on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard128DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 128 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard96DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 96 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DoubleClickAutoPilot&lt;br /&gt;
| Enable double-click auto pilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DragAndDropToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when performing drag and drop operation&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.10000000149&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowButton&lt;br /&gt;
| Drop shadow width for buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowFloater&lt;br /&gt;
| Drop shadow width for floaters (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowSlider&lt;br /&gt;
| Drop shadow width for sliders (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowTooltip&lt;br /&gt;
| Drop shadow width for tooltips (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DynamicCameraStrength&lt;br /&gt;
| Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditCameraMovement&lt;br /&gt;
| When entering build mode, camera moves up above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditLinkedParts&lt;br /&gt;
| Select individual parts of linked objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EffectColor&lt;br /&gt;
| Particle effects color&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableRippleWater&lt;br /&gt;
| Whether to use ripple water shader or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableVoiceChat&lt;br /&gt;
| Enable talking to other residents with a microphone&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyFromTop&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 175&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FilterItemsPerFrame&lt;br /&gt;
| Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandArea&lt;br /&gt;
| Enables filtering of land search results by area&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandPrice&lt;br /&gt;
| Enables filtering of land search results by price&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandType&lt;br /&gt;
| Controls which type of land you are searching for in Find Land interface (&amp;quot;All&amp;quot;, &amp;quot;Auction&amp;quot;, &amp;quot;For Sale&amp;quot;)&lt;br /&gt;
| String&lt;br /&gt;
| All&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPeopleOnline&lt;br /&gt;
| Limits people search to only users who are logged on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPlacesPictures&lt;br /&gt;
| Display only results of find places that have pictures&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstLoginThisInstall&lt;br /&gt;
| Specifies that you have not successfully logged in since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstName&lt;br /&gt;
| Login first name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonAvatarVisible&lt;br /&gt;
| Display avatar and attachments below neck while in mouselook&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstRunThisInstall&lt;br /&gt;
| Specifies that you have not run the viewer since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FixedWeather&lt;br /&gt;
| Weather effects do not change over time&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAboutRect&lt;br /&gt;
| Rectangle for About window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersRect&lt;br /&gt;
| Rectangle for active speakers window&lt;br /&gt;
| ( 0, 300, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortAscending&lt;br /&gt;
| Whether to sort up or down&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortColumn&lt;br /&gt;
| Column name to sort on&lt;br /&gt;
| String&lt;br /&gt;
| speaking_status&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedSkyRect&lt;br /&gt;
| Rectangle for Advanced Sky Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedWaterRect&lt;br /&gt;
| Rectangle for Advanced Water Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAudioVolumeRect&lt;br /&gt;
| Rectangle for Audio Volume window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuildOptionsRect&lt;br /&gt;
| Rectangle for build options window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBumpRect&lt;br /&gt;
| Rectangle for Bumps/Hits window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 180, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyContentsRect&lt;br /&gt;
| Rectangle for Buy Contents window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyRect&lt;br /&gt;
| Rectangle for buy window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCameraRect3&lt;br /&gt;
| Rectangle for camera control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 64, 176, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterChatRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 172, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterClothingRect&lt;br /&gt;
| Rectangle for clothing window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 480, 320, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterContactsRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 390, 395, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCustomizeAppearanceRect&lt;br /&gt;
| Rectangle for avatar customization window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 540, 494, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterDayCycleRect&lt;br /&gt;
| Rectangle for Day Cycle Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 450, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterEnvRect&lt;br /&gt;
| Rectangle for Environment Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,150, 650, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFindRect2&lt;br /&gt;
| Rectangle for Find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 570, 780, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFriendsRect&lt;br /&gt;
| Rectangle for friends window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterGestureRect2&lt;br /&gt;
| Rectangle for gestures window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 465, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHUDRect2&lt;br /&gt;
| Rectangle for HUD Floater window. NOTE: Height and width must match values in settings.xml for FloaterHUDRect because this floater is resized to those values in LLViewerWindow initialization.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 292, 362, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHtmlRect&lt;br /&gt;
| Rectangle for HTML window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 100, 460, 370, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterIMRect&lt;br /&gt;
| Rectangle for IM window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 160, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInspectRect&lt;br /&gt;
| Rectangle for Object Inspect window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInventoryRect&lt;br /&gt;
| Rectangle for inventory window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterJoystickRect&lt;br /&gt;
| Rectangle for joystick controls window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLagMeter&lt;br /&gt;
| Rectangle for lag meter&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 142, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandRect5&lt;br /&gt;
| Rectangle for About Land window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 370, 460, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandmarkRect&lt;br /&gt;
| Rectangle for landmark picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 310, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMediaRect&lt;br /&gt;
| Rectangle for media browser window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMiniMapRect&lt;br /&gt;
| Rectangle for world map&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 225, 200, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMoveRect2&lt;br /&gt;
| Rectangle for avatar control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 58, 135, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMuteRect3&lt;br /&gt;
| Rectangle for mute window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 300, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterOpenObjectRect&lt;br /&gt;
| Rectangle for Open Object window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 350, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterPayRectB&lt;br /&gt;
| Rectangle for pay window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 150, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterRegionInfo&lt;br /&gt;
| Rectangle for region info window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 512, 480, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterScriptDebugRect&lt;br /&gt;
| Rectangle for Script Error/Debug window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 130, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterSnapshotRect&lt;br /&gt;
| Rectangle for snapshot window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 200, 200, 400)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterViewBottom&lt;br /&gt;
| [DO NOT MODIFY] Controls layout of floating windows within SL window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterWorldMapRect2&lt;br /&gt;
| Rectangle for world map window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAbsolute&lt;br /&gt;
| Treat Flycam values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone0&lt;br /&gt;
| Flycam axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone1&lt;br /&gt;
| Flycam axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone2&lt;br /&gt;
| Flycam axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone3&lt;br /&gt;
| Flycam axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone4&lt;br /&gt;
| Flycam axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone5&lt;br /&gt;
| Flycam axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone6&lt;br /&gt;
| Flycam axis 6 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale0&lt;br /&gt;
| Flycam axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale1&lt;br /&gt;
| Flycam axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale2&lt;br /&gt;
| Flycam axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale3&lt;br /&gt;
| Flycam axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale4&lt;br /&gt;
| Flycam axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale5&lt;br /&gt;
| Flycam axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale6&lt;br /&gt;
| Flycam axis 6 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamFeathering&lt;br /&gt;
| Flycam feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamZoomDirect&lt;br /&gt;
| Map flycam zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyingAtExit&lt;br /&gt;
| Was flying when last logged out, so fly when logging in&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusOffsetDefault&lt;br /&gt;
| Default focus point offset relative to avatar (x-axis is forward)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusPosOnLogout&lt;br /&gt;
| Camera focus point when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
| ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderAutoOpenDelay&lt;br /&gt;
| Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderLoadingMessageWaitTime&lt;br /&gt;
| Seconds to wait before showing the LOADING... text in folder views&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontMonospace&lt;br /&gt;
| Name of monospace font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| profontwindows.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerif&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBkLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifBold&lt;br /&gt;
| Name of bold font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBdLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallback&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallbackScale&lt;br /&gt;
| Scale of fallback font relative to huge font (fraction of huge font size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontScreenDPI&lt;br /&gt;
| Font resolution, higher is bigger (pixels per inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 96.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeHuge&lt;br /&gt;
| Size of huge font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeLarge&lt;br /&gt;
| Size of large font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMedium&lt;br /&gt;
| Size of medium font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMonospace&lt;br /&gt;
| Size of monospaced font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeSmall&lt;br /&gt;
| Size of small font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForceShowGrid&lt;br /&gt;
| Always show grid dropdown on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 45, 54, 66, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FPSLogFrequency&lt;br /&gt;
| Seconds between display of FPS in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FreezeTime&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreen&lt;br /&gt;
| Run SL in fullscreen mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAspectRatio&lt;br /&gt;
| Aspect ratio of fullscreen display (width / height)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.33329999447&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAutoDetectAspectRatio&lt;br /&gt;
| Automatically detect proper aspect ratio for fullscreen display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenHeight&lt;br /&gt;
| Fullscreen resolution in height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenWidth&lt;br /&gt;
| Fullscreen resolution in width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridCrossSections&lt;br /&gt;
| Highlight cross sections of prims with grid manipulation plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridDrawSize&lt;br /&gt;
| Visible extent of 2D snap grid (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridMode&lt;br /&gt;
| Snap grid reference frame (0 = world, 1 = local, 2 = reference object)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridOpacity&lt;br /&gt;
| Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridResolution&lt;br /&gt;
| Size of single grid step (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubUnit&lt;br /&gt;
| Display fractional grid steps, relative to grid size&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubdivision&lt;br /&gt;
| Maximum number of times to divide single snap grid unit when GridSubUnit is true&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxHeight&lt;br /&gt;
| Height of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 260&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxWidth&lt;br /&gt;
| Width of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpHomeURL&lt;br /&gt;
| URL of initial help page&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpLastVisitedURL&lt;br /&gt;
| URL of last help page, will be shown next time help is accessed&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HighResSnapshot&lt;br /&gt;
| Double resolution of snapshot from current window resolution&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlFindRect&lt;br /&gt;
| Rectangle for HTML find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpLastPage&lt;br /&gt;
| Last URL visited via help system&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpRect&lt;br /&gt;
| Rectangle for HTML help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HTMLLinkColor&lt;br /&gt;
| Color of hyperlinks&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.600000023842, 0.600000023842, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlReleaseMessage&lt;br /&gt;
| Rectangle for HTML Release Message Floater window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 46, 520, 400, 128&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IgnorePixelDepth&lt;br /&gt;
| Ignore pixel depth settings.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMChatColor&lt;br /&gt;
| Color of instant messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
|   1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMInChatHistory&lt;br /&gt;
| Copy IM into chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMShowTimestamps&lt;br /&gt;
| Show timestamps in IM&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ImagePipelineUseHTTP&lt;br /&gt;
| If TRUE use HTTP GET to fetch textures from the server &#039;&#039;(feature is disabled in versions current as of February 2009)&#039;&#039;&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InBandwidth&lt;br /&gt;
| Incoming bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventoryAutoOpenDelay&lt;br /&gt;
| Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventorySortOrder&lt;br /&gt;
| Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InvertMouse&lt;br /&gt;
| When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAvatarEnabled&lt;br /&gt;
| Enables the Joystick to control Avatar movmement.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis0&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 0 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis1&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 1 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis2&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 2 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis3&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 3 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis4&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 4 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis5&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 5 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis6&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 6 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickBuildEnabled&lt;br /&gt;
| Enables the Joystick to move edited objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickEnabled&lt;br /&gt;
| Enables Joystick Input.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickFlycamEnabled&lt;br /&gt;
| Enables the Joystick to control the flycam.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickInitialized&lt;br /&gt;
| Whether or not a joystick has been detected and initiailized.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K - L ===&lt;br /&gt;
{{anchor|K}}{{anchor|L}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| KeepAspectForSnapshot&lt;br /&gt;
| Use full window when taking snapshot, regardless of requested image size&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LagMeterShrunk&lt;br /&gt;
| Last large/small state for lag meter&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LandBrushForce&lt;br /&gt;
| Multiplier for land modification brush force.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Language&lt;br /&gt;
| Language specifier (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LanguageIsPublic&lt;br /&gt;
| Let other residents see our language information&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LastFeatureVersion&lt;br /&gt;
| [DO NOT MODIFY] Version number for tracking hardware changes&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastFindPanel&lt;br /&gt;
| Controls which find operation appears by default when clicking &amp;quot;Find&amp;quot; button &lt;br /&gt;
| String&lt;br /&gt;
| find_all_panel&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastName&lt;br /&gt;
| Login last name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastPrefTab&lt;br /&gt;
| Last selected tab in preferences window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastRunVersion&lt;br /&gt;
| Version number of last instance of the viewer that you ran&lt;br /&gt;
| String&lt;br /&gt;
| 0.0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotHeight&lt;br /&gt;
| The height of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotType&lt;br /&gt;
| Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotWidth&lt;br /&gt;
| The width of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LCDDestination&lt;br /&gt;
| Which LCD to use&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LeftClickShowMenu&lt;br /&gt;
| Left click opens pie menu (FALSE = left click touches or grabs object)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitDragDistance&lt;br /&gt;
| Limit translation of object via translate tool&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitSelectDistance&lt;br /&gt;
| Disallow selection of objects beyond max select distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAah&lt;br /&gt;
| Aah (jaw opening) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 257998776531013446642343&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAahPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to aah lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0000123456789&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncEnabled&lt;br /&gt;
| 0 disable lip-sync, 1 enable babble loop&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOoh&lt;br /&gt;
| Ooh (mouth width) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 1247898743223344444443200000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohAahRate&lt;br /&gt;
| Rate to babble Ooh and Aah (/sec)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 24.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to ooh lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0012345566778899&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| llOwnerSayChatColor&lt;br /&gt;
| Color of chat messages from objects only visible to the owner&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.990000009537, 0.990000009537, 0.689999997616, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LocalCacheVersion&lt;br /&gt;
| Version number of cache&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LogMessages&lt;br /&gt;
| Log network traffic&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginAsGod&lt;br /&gt;
| Attempt to login with god powers (Linden accounts only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginLastLocation&lt;br /&gt;
| Login at same location you last logged out&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginPage&lt;br /&gt;
| Login authentication page.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LosslessJ2CUpload&lt;br /&gt;
| Use lossless compression for small image uploads&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLFindCaseInsensitivity&lt;br /&gt;
| Use case insensitivity when searching in LSL editor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpRect&lt;br /&gt;
| Rectangle for LSL help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpURL&lt;br /&gt;
| URL that points to LSL help files, with &amp;lt;LSL_STRING&amp;gt; corresponding to the referenced LSL function or keyword&lt;br /&gt;
| String&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;https://wiki.secondlife.com/wiki/&amp;lt;LSL_STRING&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MapOverlayIndex&lt;br /&gt;
| Currently selected world map type&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapScale&lt;br /&gt;
| World map zoom level (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowEvents&lt;br /&gt;
| Show events on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowInfohubs&lt;br /&gt;
| Show infohubs on the world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowLandForSale&lt;br /&gt;
| Show land for sale on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowPeople&lt;br /&gt;
| Show other users on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowTelehubs&lt;br /&gt;
| Show telehubs on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Marker&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxDragDistance&lt;br /&gt;
| Maximum allowed translation distance in a single operation of translate tool (meters from start point)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 48.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxSelectDistance&lt;br /&gt;
| Maximum allowed selection distance (meters from avatar)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 64.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionBump&lt;br /&gt;
| You have experienced an abuse of being bumped by an object or avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPhysical&lt;br /&gt;
| You have experienced an abuse from a physical object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPushObject&lt;br /&gt;
| You have experienced an abuse of being pushed by a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionScripted&lt;br /&gt;
| You have experienced an abuse from a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionSelected&lt;br /&gt;
| You have experienced an abuse of being pushed via a selected object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MemoryLogFrequency&lt;br /&gt;
| Seconds between display of Memory in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 600.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MenuAccessKeyTime&lt;br /&gt;
| Time (seconds) in which the menu key must be tapped to move focus to the menu bar&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 18&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 410&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapRotate&lt;br /&gt;
| Rotate miniature world map to avatar direction&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapScale&lt;br /&gt;
| Miniature world map zoom levle (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSensitivity&lt;br /&gt;
| Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 3.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSmooth&lt;br /&gt;
| Smooths out motion of mouse when in mouselook mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSun&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouselookBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveDownBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 29, 116, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveUpBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 54, 116, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAmbient&lt;br /&gt;
| Ambient sound effects, such as wind noise, play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAudio&lt;br /&gt;
| All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMedia&lt;br /&gt;
| Media plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMusic&lt;br /&gt;
| Music plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteSounds&lt;br /&gt;
| Sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteUI&lt;br /&gt;
| UI sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteVoice&lt;br /&gt;
| Voice plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteWhenMinimized&lt;br /&gt;
| Mute audio when SL window is minimized&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NewCacheLocation&lt;br /&gt;
| Change the location of the local disk cache to this&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NextLoginLocation&lt;br /&gt;
| Location to log into by default.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoAudio&lt;br /&gt;
| Disable audio playback.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoHardwareProbe&lt;br /&gt;
| Disable hardware probe.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoInventoryLibrary&lt;br /&gt;
| Do not request inventory library.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoPreload&lt;br /&gt;
| Disable sound and image preload.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoVerifySSLCert&lt;br /&gt;
| Do not verify SSL peers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotecardEditorRect&lt;br /&gt;
| Rectangle for notecard editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxHeight&lt;br /&gt;
| Height of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxWidth&lt;br /&gt;
| Width of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 350&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyMoneyChange&lt;br /&gt;
| Pop up notifications for all L$ transactions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyTipDuration&lt;br /&gt;
| Length of time that notification tips stay on screen (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumSessions&lt;br /&gt;
| Number of successful logins to Second Life&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumpadControl&lt;br /&gt;
| How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ObjectChatColor&lt;br /&gt;
| Color of chat messages from objects&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.699999988079, 0.899999976158, 0.699999988079, 1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatAdvanced&lt;br /&gt;
| Expand advanced performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatBasic&lt;br /&gt;
| Expand basic performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatNet&lt;br /&gt;
| Expand network stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatRender&lt;br /&gt;
| Expand render stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatSim&lt;br /&gt;
| Expand simulator performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OutBandwidth&lt;br /&gt;
| Outgoing bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverdrivenColor&lt;br /&gt;
| Color of various indicators when resident is speaking too loud.&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverlayTitle&lt;br /&gt;
| Controls watermark text message displayed on screen when &amp;quot;ShowOverlayTitle&amp;quot; is enabled (one word, underscores become spaces)&lt;br /&gt;
| String&lt;br /&gt;
| Set_via_OverlayTitle_in_settings.xml&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PacketDropPercentage&lt;br /&gt;
| Percentage of packets dropped by the client.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| particlesbeacon&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ParcelMediaAutoPlayEnable&lt;br /&gt;
| Auto play parcel media when available&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PerAccountSettingsFile&lt;br /&gt;
| Persisted client settings file name (per user).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionEnabled&lt;br /&gt;
| When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionNotifyBoxHeight&lt;br /&gt;
| Height of caution-style notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 344&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsManagerRect&lt;br /&gt;
| Rectangle for permissions manager window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| physicalbeacon&lt;br /&gt;
| Beacon / Highlight physical objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PickerContextOpacity&lt;br /&gt;
| Controls overall opacity of context frustrum connecting color and texture pickers with their swatches&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.34999999404&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseMoving&lt;br /&gt;
| How often to perform hover picks while the mouse is moving (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 5.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseStationary&lt;br /&gt;
| How often to perform hover picks while the mouse is stationary (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PieMenuLineWidth&lt;br /&gt;
| Width of lines in pie menu display (pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PinTalkViewOpen&lt;br /&gt;
| Stay in IM after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PingInterpolate&lt;br /&gt;
| Extrapolate object position along velocity vector based on ping delay&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PitchFromMousePosition&lt;br /&gt;
| Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PlayTypingAnim&lt;br /&gt;
| Your avatar plays the typing animation whenever you type in the chat bar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PrecachingDelay&lt;br /&gt;
| Delay when logging in to load world before showing it (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 6.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewAnimRect&lt;br /&gt;
| Rectangle for animation preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewClassifiedRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewEventRect&lt;br /&gt;
| Rectangle for Event preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewLandmarkRect&lt;br /&gt;
| Rectangle for landmark preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewObjectRect&lt;br /&gt;
| Rectangle for object preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewScriptRect&lt;br /&gt;
| Rectangle for script preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 550, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewSoundRect&lt;br /&gt;
| Rectangle for sound preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewTextureRect&lt;br /&gt;
| Rectangle for texture preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewURLRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewWearableRect&lt;br /&gt;
| Rectangle for wearable preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ProbeHardwareOnStartup&lt;br /&gt;
| Query current hardware configuration on application startup&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PropertiesRect&lt;br /&gt;
| Rectangle for inventory item properties window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 320, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PTTCurrentlyEnabled&lt;br /&gt;
| Use Push to Talk mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnNextStartup&lt;br /&gt;
| Clear local file cache next time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnStartup&lt;br /&gt;
| Clear local file cache every time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkButton&lt;br /&gt;
| Which button or keyboard key is used for push-to-talk&lt;br /&gt;
| String&lt;br /&gt;
| MiddleMouse&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkToggle&lt;br /&gt;
| Should the push-to-talk button behave as a toggle&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q - R ===&lt;br /&gt;
{{anchor|Q}}{{anchor|R}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QAMode&lt;br /&gt;
| Enable Testing Features.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[QuietSnapshotsToDisk]]&lt;br /&gt;
| Take snapshots to disk without playing animation or sound&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QuitAfterSeconds&lt;br /&gt;
| The duration allowed before quitting.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushAction&lt;br /&gt;
| Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushSize&lt;br /&gt;
| Size of land modification brush (0 = small, 1 = medium, 2 = large)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RecentItemsSortOrder&lt;br /&gt;
| Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RectangleSelectInclusive&lt;br /&gt;
| Select objects that have at least one vertex inside selection rectangle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RegionTextureSize&lt;br /&gt;
| Terrain texture dimensions (power of 2)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 256&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RememberPassword&lt;br /&gt;
| Keep password (in encrypted form) for next login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAnisotropic&lt;br /&gt;
| Render textures using anisotropic filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAppleUseMultGL&lt;br /&gt;
| Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedLights&lt;br /&gt;
| Render lighted prims that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedParticles&lt;br /&gt;
| Render particle systems that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| RenderAvatarCloth&lt;br /&gt;
| Controls if avatars use wavy cloth&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarLODFactor&lt;br /&gt;
| Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarMaxVisible&lt;br /&gt;
| Maximum number of avatars to display at any one time&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarVP&lt;br /&gt;
| Use vertex programs to perform hardware skinning of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderbeacons&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderBumpmapMinDistanceSquared&lt;br /&gt;
| Maximum distance at which to render bumpmapped primitives (distance in meters, squared)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 100.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCubeMap&lt;br /&gt;
| Whether we can render the cube map or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCustomSettings&lt;br /&gt;
| Do you want to set the graphics settings yourself&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugGL&lt;br /&gt;
| Enable strict GL debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugPipeline&lt;br /&gt;
| Enable strict pipeline debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugTextureBind&lt;br /&gt;
| Enable texture bind performance test.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDeferred&lt;br /&gt;
| Use deferred rendering pipeline.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDynamicLOD&lt;br /&gt;
| Dynamically adjust level of detail.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFSAASamples&lt;br /&gt;
| Number of samples to use for FSAA (0 = no AA).&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFarClip&lt;br /&gt;
| Distance of far clip plane from camera (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 256.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastAlpha&lt;br /&gt;
| Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastUI&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFlexTimeFactor&lt;br /&gt;
| Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFogRatio&lt;br /&gt;
| Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGamma&lt;br /&gt;
| Sets gamma exponent for renderer&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGammaFull&lt;br /&gt;
| Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlow&lt;br /&gt;
| Render bloom post effect.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowIterations&lt;br /&gt;
| Number of times to iterate the glow (higher = wider and smoother but slower)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowLumWeights&lt;br /&gt;
| Weights for each color channel to be used in calculating luminance (should add up to 1.0)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 0.299, 0.587, 0.114)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMaxExtractAlpha&lt;br /&gt;
| Max glow alpha value for brightness extraction to auto-glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.065&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMinLuminance&lt;br /&gt;
| Min luminance intensity necessary to consider an object bright enough to automatically glow. (Gets clamped to 0 - 1.0 range)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowResolutionPow&lt;br /&gt;
| Glow map resolution power of two.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowStrength&lt;br /&gt;
| Additive strength of glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthAmount&lt;br /&gt;
| Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthWeights&lt;br /&gt;
| Weight of each color channel used before finding the max warmth&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.5, 0.7)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWidth&lt;br /&gt;
| Glow sample size (higher = wider and softer but eventually more pixelated)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHUDInSnapshot&lt;br /&gt;
| Display HUD attachments in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHiddenSelections&lt;br /&gt;
| Show selection lines on objects that are behind other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitle&lt;br /&gt;
| Don&#039;t show my group title in my name label&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitleAll&lt;br /&gt;
| Show group titles in name labels&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderhighlights&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderInitError&lt;br /&gt;
| Error occured while initializing GL&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightRadius&lt;br /&gt;
| Render the radius of selected lights&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightingDetail&lt;br /&gt;
| Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxPartCount&lt;br /&gt;
| Maximum number of particles to display on screen&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4096&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxVBOSize&lt;br /&gt;
| Maximum size of a vertex buffer (in KB).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderName&lt;br /&gt;
| Controls display of names above avatars (0 = never, 1 = fade, 2 = always)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameFadeDuration&lt;br /&gt;
| Time interval over which to fade avatar names (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameHideSelf&lt;br /&gt;
| Don&#039;t display own name above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameShowTime&lt;br /&gt;
| Fade avatar names after specified time (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderObjectBump&lt;br /&gt;
| Show bumpmapping on primitives&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderQualityPerformance&lt;br /&gt;
| Which graphics settings you&#039;ve chosen&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionDetail&lt;br /&gt;
| Detail of reflection render pass.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionRes&lt;br /&gt;
| Reflection map resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderResolutionDivisor&lt;br /&gt;
| Divisor for rendering 3D scene at reduced resolution.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderLODThreshold&lt;br /&gt;
| Fraction of draw distance defining the switch to a different shader LOD&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderParticleThreshold&lt;br /&gt;
| Fraction of draw distance to not use shader on particles&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderSunDynamicRange&lt;br /&gt;
| Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainDetail&lt;br /&gt;
| Detail applied to terrain texturing (0 = none, 1 or 2 = full)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainLODFactor&lt;br /&gt;
| Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainScale&lt;br /&gt;
| Terrain detail texture scale&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTextureMemoryMultiple&lt;br /&gt;
| Multiple of texture memory value to use (should fit: 0 &amp;amp;lt; value &amp;amp;lt;= 1.0)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTreeLODFactor&lt;br /&gt;
| Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUIInSnapshot&lt;br /&gt;
| Display user interface in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[Ruth#Reanimate_old_Ruth|RenderUnloadedAvatar]]&lt;br /&gt;
| Show avatars which haven&#039;t finished loading&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFBO&lt;br /&gt;
| Whether we want to use GL_EXT_framebuffer_objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFarClip&lt;br /&gt;
| If false, frustum culling will ignore far clip plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseImpostors&lt;br /&gt;
| Whether we want to use impostors for far away avatars.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderLOD&lt;br /&gt;
| Whether we want to have different shaders for LOD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderNearParticles&lt;br /&gt;
| Whether we want to use shaders on near particles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVBOEnable&lt;br /&gt;
| Use GL Vertex Buffer Objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVolumeLODFactor&lt;br /&gt;
| Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWater&lt;br /&gt;
| Display water&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterMipNormal&lt;br /&gt;
| Use mip maps for water normal map.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterRefResolution&lt;br /&gt;
| Water planar reflection resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 512&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterReflections&lt;br /&gt;
| Reflect the environment in the water.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotateRight&lt;br /&gt;
| Make the agent rotate to its right.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotationStep&lt;br /&gt;
| All rotations via rotation tool are constrained to multiples of this unit (degrees)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunMultipleThreads&lt;br /&gt;
| If TRUE keep background threads active during render&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SafeMode&lt;br /&gt;
| Reset preferences, run in safe mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SaveMinidump&lt;br /&gt;
| Save minidump for developer debugging on crash&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleShowAxes&lt;br /&gt;
| Show indicator of selected scale axis when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleStretchTextures&lt;br /&gt;
| Stretch textures along with object when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleUniform&lt;br /&gt;
| Scale selected objects evenly about center of selection&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorColor&lt;br /&gt;
| Color of script error messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.8235294117, 0.2745098039, 0.2745098039, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorsAsChat&lt;br /&gt;
| Display script errors and warning in chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptHelpFollowsCursor&lt;br /&gt;
| Scripting help window updates contents based on script editor contents under text cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scripttouchbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scriptsbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLDefault&lt;br /&gt;
| URL to load for empty searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/index.php?&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLQuery&lt;br /&gt;
| URL to use for searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/search_proxy.php?q=[QUERY]&amp;amp;amp;s=[COLLECTION]&amp;amp;amp;&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLSuffix2&lt;br /&gt;
| Parameters added to end of search queries&lt;br /&gt;
| String&lt;br /&gt;
| lang=[LANG]&amp;amp;amp;m=[MATURE]&amp;amp;amp;t=[TEEN]&amp;amp;amp;region=[REGION]&amp;amp;amp;x=[X]&amp;amp;amp;y=[Y]&amp;amp;amp;z=[Z]&amp;amp;amp;session=[SESSION]&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectMovableOnly&lt;br /&gt;
| Select only objects you can move&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectOwnedOnly&lt;br /&gt;
| Select only objects you own&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlpha&lt;br /&gt;
| Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlphaTest&lt;br /&gt;
| Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightThickness&lt;br /&gt;
| Thickness of selection highlight line (fraction of view distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.00999999977648&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUAnim&lt;br /&gt;
| Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVAnim&lt;br /&gt;
| Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ServerChoice&lt;br /&gt;
| [DO NOT MODIFY] Controls which grid you connect to&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowActiveSpeakers&lt;br /&gt;
| Display active speakers list on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAllObjectHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAxes&lt;br /&gt;
| Render coordinate frame at your position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCameraControls&lt;br /&gt;
| Display camera controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowChatHistory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCommunicate&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowConsoleWindow&lt;br /&gt;
| Show log in separate OS window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCrosshairs&lt;br /&gt;
| Display crosshairs when in mouselook mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugConsole&lt;br /&gt;
| Show log in SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugStats&lt;br /&gt;
| Show performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDirectory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowEmptyFoldersWhenSearching&lt;br /&gt;
| Shows folders that do not have any visible contents when applying a filter to inventory&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowHoverTips&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over items in world&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInventory&lt;br /&gt;
| Open inventory window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLandHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over land&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLeaders&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureClassifieds&lt;br /&gt;
| Display results of find classifieds that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureEvents&lt;br /&gt;
| Display results of find events that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureFindAll&lt;br /&gt;
| Display results of find all that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureGroups&lt;br /&gt;
| Display results of find groups that are in flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureSims&lt;br /&gt;
| Display results of find places or find popular that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMiniMap&lt;br /&gt;
| Display mini map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMovementControls&lt;br /&gt;
| Display movement controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNearClip&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNewInventory&lt;br /&gt;
| Automatically views new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInInventory&lt;br /&gt;
| Automatically opens inventory to show accepted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowObjectUpdates&lt;br /&gt;
| Show when update messages are received for individual objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowOverlayTitle&lt;br /&gt;
| Prints watermark text message on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowParcelOwners&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPermissions&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPropertyLines&lt;br /&gt;
| Show line overlay demarking property boundaries&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSearchBar&lt;br /&gt;
| Show the Search Bar in the Status Overlay&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSelectionBeam&lt;br /&gt;
| Show selection particle beam when selecting or interacting with objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowStartLocation&lt;br /&gt;
| Display starting location menu on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTangentBasis&lt;br /&gt;
| Render normal and binormal (debugging bump mapping)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowToolBar&lt;br /&gt;
| Show toolbar at bottom of screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTools&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowTutorial&lt;br /&gt;
| Show tutorial window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| Falsoe&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowVoiceChannelPopup&lt;br /&gt;
| Controls visibility of the current voice channel popup above the voice tab&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowVolumeSettingsPopup&lt;br /&gt;
| Show individual volume slider for voice, sound effects, etc&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowWorldMap&lt;br /&gt;
| Display world map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowXUINames&lt;br /&gt;
| Display XUI Names as Tooltips&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SitBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkinCurrent&lt;br /&gt;
| The currently selected skin.&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyAmbientScale&lt;br /&gt;
| Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyEditPresets&lt;br /&gt;
| Whether to be able to edit the sky defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyNightColorShift&lt;br /&gt;
| Controls moonlight color (base color applied to moon as light source)&lt;br /&gt;
| Color3 (r, g, b)&lt;br /&gt;
| ( 0.699999988079, 0.699999988079, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyOverrideSimSunPosition&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkySunDefaultPosition&lt;br /&gt;
| Default position of sun in sky (direction in world coordinates)&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.0, 0.1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyUseClassicClouds&lt;br /&gt;
| Whether to use the old Second Life particle clouds or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 54, 45, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideRightBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 54, 91, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SmallAvatarNames&lt;br /&gt;
| Display avatar name text in smaller font&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapEnabled&lt;br /&gt;
| Enable snapping to grid&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapMargin&lt;br /&gt;
| Controls maximum distance between windows before they auto-snap together (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapToMouseCursor&lt;br /&gt;
| When snapping to grid, center object on nearest grid point to mouse cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotFormat&lt;br /&gt;
| Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
  &lt;br /&gt;
|--&lt;br /&gt;
| SnapshotLocalLastResolution&lt;br /&gt;
| Take next local snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotPostcardLastResolution&lt;br /&gt;
| Take next postcard snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotQuality&lt;br /&gt;
| Quality setting of postcard JPEGs (0 = worst, 100 = best)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotTextureLastResolution&lt;br /&gt;
| Take next texture snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| soundsbeacon&lt;br /&gt;
| Beacon / Highlight sound generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeakingColor&lt;br /&gt;
| Color of various indicators when resident is speaking on a voice channel.&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeedTest&lt;br /&gt;
| Performance testing mode, no network&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsAutoRun&lt;br /&gt;
| Play back autopilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsFile&lt;br /&gt;
| Filename for stats logging output&lt;br /&gt;
| String&lt;br /&gt;
| fs.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsNumRuns&lt;br /&gt;
| Loop autopilot playback this number of times&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsPilotFile&lt;br /&gt;
| Filename for stats logging autopilot path&lt;br /&gt;
| String&lt;br /&gt;
| pilot.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsQuitAfterRuns&lt;br /&gt;
| Quit application after this number of autopilot playback runs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSessionTrackFrameStats&lt;br /&gt;
| Track rendering and network statistics&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSummaryFile&lt;br /&gt;
| Filename for stats logging summary&lt;br /&gt;
| String&lt;br /&gt;
| fss.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarHeight&lt;br /&gt;
| Height of menu/status bar at top of screen (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 26&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarPad&lt;br /&gt;
| Spacing between popup buttons at bottom of screen (Stand up, Release Controls)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemChatColor&lt;br /&gt;
| Color of chat messages from SL System&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.800000011921, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemLanguage&lt;br /&gt;
| Language indicated by system settings (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| en-us&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TabToTextFieldsOnly&lt;br /&gt;
| TAB key takes you to next text entry field, instead of next widget&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorHeightRange&lt;br /&gt;
| Altitude range over which a given terrain texture has effect (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorStartHeight&lt;br /&gt;
| Starting altitude for terrain texturing (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TextureMemory&lt;br /&gt;
| Amount of memory to use for textures in MB (0 = autodetect)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerRect&lt;br /&gt;
| Rectangle for texture picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerShowFolders&lt;br /&gt;
| Show folders with no texures in texture picker&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThirdPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThrottleBandwidthKBPS&lt;br /&gt;
| Maximum allowable downstream bandwidth (kilo bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 500.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolHelpRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 8, 178, 75, 162)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when mouse stops over UI element&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxAutoMove&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxRect&lt;br /&gt;
| Rectangle for tools window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 100, 100, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxShowMore&lt;br /&gt;
| Whether to show additional build tool controls&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TrackFocusObject&lt;br /&gt;
| Camera tracks last object zoomed on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 29, 45, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnRightBtnRect&lt;br /&gt;
|&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 29, 91, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TutorialURL&lt;br /&gt;
| URL for tutorial menu item, set automatically during login&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TypeAheadTimeout&lt;br /&gt;
| Time delay before clearing type-ahead buffer in lists (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIAutoScale&lt;br /&gt;
| Keep UI scale consistent across different resolutions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIFloaterTestBool&lt;br /&gt;
| Example saved setting for the test floater&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 779e4fa3-9b13-f74a-fba9-3886fe9c86ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnClosePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 54197a61-f5d1-4c29-95d2-c071d08849cb&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a0eb4021-1b20-4a53-892d-8faa9265a6f5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3c18c87e-5f50-14e2-e744-f44734aa365f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7dabc040-ec13-2309-ddf7-4f161f6de2f4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ff9a71eb-7414-4cf8-866e-a701deb7c3cf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 95463c78-aaa6-464d-892d-3a805b6bb7bf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 13a93910-6b44-45eb-ad3a-4d1324c59bac&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 34c9398d-bb78-4643-9633-46a2fa3e9637&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6e72abba-1378-437f-bf7a-f0c15f3e99a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 39801651-26cb-4926-af57-7af9352c273c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b92a70b9-c841-4c94-b4b3-cee9eb460d48&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownOutUUID&lt;br /&gt;
|&lt;br /&gt;
| String&lt;br /&gt;
| b5abc9fa-9e62-4e03-bc33-82c4c1b6b689&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 49b4b357-e430-4b56-b9e0-05b8759c3c82&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| f887146d-829f-4e39-9211-cf872b78f97c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 111b39de-8928-4690-b7b2-e17d5c960277&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0eafa471-70af-4882-b8c1-40a310929744&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestorePressedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90a0ed5c-2e7b-4845-9958-a64a1b30f312&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5e616d0d-4335-476f-9977-560bccd009da&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5a44fd04-f52b-4c30-8b00-4a31e27614bd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2421bab-2eaf-4863-b8f6-5e4c52519247&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4ecdecf-5c8d-44e7-b882-17a77e88ed55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ea137a32-6718-4d05-9c22-7d570d27b2cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 43773e8d-49aa-48e0-80f3-a04715f4677a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b749de64-e903-4c3c-ac0b-25fb6fa39cb5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3d700d19-e708-465d-87f2-46c8c0ee7938&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a93abdf3-27b5-4e22-a8fa-c48216cd2e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| dad084d7-9a46-452a-b0ff-4b9f1cefdde9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 724996f5-b956-46f6-9844-4fcfce1d5e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 82476321-0374-4c26-9567-521535ab4cd7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7eeb57d2-3f37-454d-a729-8b217b8be443&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1fbe4e60-0607-44d1-a50a-032eff56ae75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| a985ac71-052f-48e6-9c33-d931c813ac92&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b6d240dd-5602-426f-b606-bbb49a30726d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c8450082-96a0-4319-8090-d3ff900b4954&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 56576e6e-6710-4e66-89f9-471b59122794&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c001d8fd-a869-4b6f-86a1-fdcb106df9c7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| bf0a8779-689b-48c3-bb9a-6af546366ef4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| eb0b0904-8c91-4f24-b500-1180b91140de&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 8dca716c-b29c-403a-9886-91c028357d6e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 16d032e8-817b-4368-8a4e-b7b947ae3889&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1ed83f57-41cf-4052-a3b4-2e8bb78d8191&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7c6c6c26-0e25-4438-89bd-30d8b8e9d704&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 932ad585-0e45-4a57-aa23-4cf81beeb7b0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffPressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2524c13-4ba6-af7c-e305-8ac6cc18d86a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| cf4a2ed7-1533-4686-9dde-df9a37ddca55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 05bb64ee-96fd-4243-b74e-f40a41bc53ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| c817c642-9abd-4236-9287-ae0513fe7d2b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7d94cb59-32a2-49bf-a516-9e5a2045f9d9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0098b015-3daf-4cfe-a72f-915369ea97c2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCrosshairsUUID&lt;br /&gt;
| Image to use for crosshair display (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 6e1a3980-bf2d-4274-8970-91e60d85fb52&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultEyesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6522e74d-1660-4e7f-b601-6f48c1659a77&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultGlovesUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultHairUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultJacketUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultPantsUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShoesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSkirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSocksUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultUnderwearUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDirectionArrowUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 586383e8-4d9b-4fba-9196-2b5938e79c2c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4870163-6208-42a9-9801-93133bf9a6cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ce15fd63-b0b6-463c-a37d-ea6393208b3e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ab6a730e-ddfd-4982-9a32-c6de3de6d31d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 57bc39d1-288c-4519-aea6-6d1786a5c274&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c1e21504-f136-451d-b8e9-929037812f1d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c63f124c-6340-4fbf-b59e-0869a44adb64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 46f17c7b-8381-48c3-b628-6a406e060dd6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 2fa5dc06-bcdd-4e09-a426-f9f262d4fa65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 52f09e07-5816-4052-953c-94c6c10479b7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1975db39-aa29-4251-aea0-409ac09d414d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90688481-67ff-4af0-be69-4aa084bcad1e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgResizeBottomRightUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| e3690e25-9690-4f6c-a745-e7dcd885285a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| cdfb7fde-0d13-418a-9d89-2bd91019fc95&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c34b1eaa-aae3-4351-b082-e26c0b636779&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 55aa57ef-508a-47f7-8867-85d21c5a810d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 88a90fef-b448-4883-9344-ecf378a60433&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgWhiteUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIScaleFactor&lt;br /&gt;
| Size of UI relative to default layout on 1024x768 screen&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndAlert&lt;br /&gt;
| Sound file for alerts (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| ed124764-705d-d497-167a-182cd9fa2e6c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndBadKeystroke&lt;br /&gt;
| Sound file for invalid keystroke (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2ca849ba-2885-4bc3-90ef-d4987a5b983a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClick&lt;br /&gt;
| Sound file for mouse click (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClickRelease&lt;br /&gt;
| Sound file for mouse button release (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndDebugSpamToggle&lt;br /&gt;
| Log UI sound effects as they are played&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionF&lt;br /&gt;
| Sound file for female pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 219c5d93-6c09-31c5-fb3f-c5fe7495c115&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionM&lt;br /&gt;
| Sound file for male pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| e057c244-5768-1056-c37e-1537454eeb62&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionThreshold&lt;br /&gt;
| Amount of health reduction required to trigger &amp;quot;pain&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndInvalidOp&lt;br /&gt;
| Sound file for invalid operations (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4174f859-0d3d-c517-c424-72923dc21f65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeDown&lt;br /&gt;
| Sound file for L$ balance increase (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 104974e3-dfda-428b-99ee-b0d4e748d3a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeThreshold&lt;br /&gt;
| Amount of change in L$ balance required to trigger &amp;quot;money&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeUp&lt;br /&gt;
| Sound file for L$ balance decrease(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 77a018af-098e-c037-51a6-178f05877c6f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndNewIncomingIMSession&lt;br /&gt;
| Sound file for new instant message session(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 67cc2844-00f3-2b3c-b991-6418d01e1bb7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectCreate&lt;br /&gt;
| Sound file for object creation (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f4a0660f-5446-dea2-80b7-6482a082803c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectDelete&lt;br /&gt;
| Sound file for object deletion (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 0cb7b00a-4c10-6948-84de-a93c09af2ba9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezIn&lt;br /&gt;
| Sound file for rezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3c8fc726-1fd6-862d-fa01-16c5b2568db6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezOut&lt;br /&gt;
| Sound file for derezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuAppear&lt;br /&gt;
| Sound file for opening pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 8eaed61f-92ff-6485-de83-4dcc938a478e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuHide&lt;br /&gt;
| Sound file for closing pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight0&lt;br /&gt;
| Sound file for selecting pie menu item 0 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d9f73cf8-17b4-6f7a-1565-7951226c305d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight1&lt;br /&gt;
| Sound file for selecting pie menu item 1 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f6ba9816-dcaf-f755-7b67-51b31b6233e5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight2&lt;br /&gt;
| Sound file for selecting pie menu item 2 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 7aff2265-d05b-8b72-63c7-dbf96dc2f21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight3&lt;br /&gt;
| Sound file for selecting pie menu item 3 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 09b2184e-8601-44e2-afbb-ce37434b8ba1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight4&lt;br /&gt;
| Sound file for selecting pie menu item 4 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| bbe4c7fc-7044-b05e-7b89-36924a67593c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight5&lt;br /&gt;
| Sound file for selecting pie menu item 5 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d166039b-b4f5-c2ec-4911-c85c727b016c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight6&lt;br /&gt;
| Sound file for selecting pie menu item 6 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 242af82b-43c2-9a3b-e108-3b0c7e384981&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight7&lt;br /&gt;
| Sound file for selecting pie menu item 7 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c1f334fb-a5be-8fe7-22b3-29631c21cf0b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndSnapshot&lt;br /&gt;
| Sound file for taking a snapshot (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3d09f582-3851-c0e0-f5ba-277ac5c73fb4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndStartIM&lt;br /&gt;
| Sound file for starting a new IM session (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c825dfbc-9827-7e02-6507-3713d18916c1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTeleportOut&lt;br /&gt;
| Sound file for teleporting (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d7a9a565-a013-2a69-797d-5332baa1a947&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTyping&lt;br /&gt;
| Sound file for starting to type a chat message (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 5e191c7b-8996-9ced-a177-b2ac32bfea06&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowClose&lt;br /&gt;
| Sound file for closing a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2c346eda-b60c-ab33-1119-b8941916a499&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowOpen&lt;br /&gt;
| Sound file for opening a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c80260ba-41fd-8a46-768a-6bf236360e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseAltKeyForMenus&lt;br /&gt;
| Access menus via keyboard by tapping Alt&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseChatBubbles&lt;br /&gt;
| Show chat above avatars head in chat bubbles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugLogin&lt;br /&gt;
| Provides extra control over which grid to connect to&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugMenus&lt;br /&gt;
| Turns on &amp;quot;Debug&amp;quot; menu&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDefaultColorPicker&lt;br /&gt;
| Use color picker supplied by operating system&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseEnergy&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseExternalBrowser&lt;br /&gt;
| Use default browser when opening web pages instead of in-world browser.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseFreezeFrame&lt;br /&gt;
| Freeze time when taking snapshots.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseOcclusion&lt;br /&gt;
| Enable object culling based on occlusion (coverage) by other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserChatColor&lt;br /&gt;
| Color of your chat messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0196078431372, 0.6862745098039, 0.9803921568627)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseStartScreen&lt;br /&gt;
| Whether to load a start screen image or not.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseWebPagesOnPrims&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserConnectionPort&lt;br /&gt;
| Port that this client transmits on.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLogFile&lt;br /&gt;
| User specified log file name.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLoginInfo&lt;br /&gt;
| Users loging data.&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeEnable&lt;br /&gt;
| Enable general vector operations and data alignment.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizePerfTest&lt;br /&gt;
| Test SSE/vectorization performance and choose fastest version.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeProcessor&lt;br /&gt;
| 0=Compiler Default, 1=SSE, 2=SSE2, autodetected&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeSkin&lt;br /&gt;
| Enable vector operations for avatar skinning.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VelocityInterpolate&lt;br /&gt;
| Extrapolate object motion from last packet based on received velocity&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VerboseLogs&lt;br /&gt;
| Display source file and line number for each log item for debugging purposes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VersionChannelName&lt;br /&gt;
| Versioning Channel Name.&lt;br /&gt;
| String&lt;br /&gt;
| Second Life Release&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VertexShaderEnable&lt;br /&gt;
| Enable/disable all GLSL shaders (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSOldSize&lt;br /&gt;
| [DO NOT MODIFY] Controls resizing of local file cache&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSSalt&lt;br /&gt;
| [DO NOT MODIFY] Controls local file caching behavior&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugLevel&lt;br /&gt;
| Logging level to use when launching the vivox daemon&lt;br /&gt;
| String&lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugServerName&lt;br /&gt;
| Hostname of the vivox account server to use for voice when not connected to Agni.&lt;br /&gt;
| String&lt;br /&gt;
| bhd.vivox.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceCallsFriendsOnly&lt;br /&gt;
| Only accept voice calls from residents on your friends list&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceEarLocation&lt;br /&gt;
| Location of the virtual ear for voice&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceHost&lt;br /&gt;
| Client SLVoice host to connect to&lt;br /&gt;
| String&lt;br /&gt;
| 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel0&lt;br /&gt;
| Texture UUID for voice image level 0&lt;br /&gt;
| String&lt;br /&gt;
| 041ee5a0-cb6a-9ac5-6e49-41e9320507d5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel1&lt;br /&gt;
| Texture UUID for voice image level 1&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel2&lt;br /&gt;
| Texture UUID for voice image level 2&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel3&lt;br /&gt;
| Texture UUID for voice image level 3&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel4&lt;br /&gt;
| Texture UUID for voice image level 4&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel5&lt;br /&gt;
| Texture UUID for voice image level 5&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel6&lt;br /&gt;
| Texture UUID for voice image level 6&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceInputAudioDevice&lt;br /&gt;
| Audio input device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceOutputAudioDevice&lt;br /&gt;
| Audio output device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoicePort&lt;br /&gt;
| Client SLVoice port to connect to&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 44124&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutBadPCI&lt;br /&gt;
| Enables AboutBadPCI warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutDirectX9&lt;br /&gt;
| Enables AboutDirectX9 warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutOldGraphicsDriver&lt;br /&gt;
| Enables AboutOldGraphicsDriver warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutPCIGraphics&lt;br /&gt;
| Enables AboutPCIGraphics warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnBrowserLaunch&lt;br /&gt;
| Enables BrowserLaunch warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnDeedObject&lt;br /&gt;
| Enables DeedObject warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAppearance&lt;br /&gt;
| Enables FirstAppearance warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAttach&lt;br /&gt;
| Enables FirstAttach warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceDecrease&lt;br /&gt;
| Enables FirstBalanceDecrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceIncrease&lt;br /&gt;
| Enables FirstBalanceIncrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBuild&lt;br /&gt;
| Enables FirstBuild warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstDebugMenus&lt;br /&gt;
| Enables FirstDebugMenus warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstFlexible&lt;br /&gt;
| Enables FirstFlexible warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstGoTo&lt;br /&gt;
| Enables FirstGoTo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstInventory&lt;br /&gt;
| Enables FirstInventory warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstLeftClickNoHit&lt;br /&gt;
| Enables FirstLeftClickNoHit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMap&lt;br /&gt;
| Enables FirstMap warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMedia&lt;br /&gt;
| Enables FirstMedia warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstOverrideKeys&lt;br /&gt;
| Enables FirstOverrideKeys warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSandbox&lt;br /&gt;
| Enables FirstSandbox warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSculptedPrim&lt;br /&gt;
| Enables FirstSculptedPrim warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSit&lt;br /&gt;
| Enables FirstSit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingMusic&lt;br /&gt;
| Enables FirstStreamingMusic warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingVideo&lt;br /&gt;
| Enables FirstStreamingVideo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstTeleport&lt;br /&gt;
| Enables FirstTeleport warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstVoice&lt;br /&gt;
| Enables FirstVoice warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnNewClassified&lt;br /&gt;
| Enables NewClassified warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnQuickTimeInstalled&lt;br /&gt;
| Enables QuickTimeInstalled warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnReturnToOwner&lt;br /&gt;
| Enables ReturnToOwner warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WatchdogEnabled&lt;br /&gt;
| Controls whether the thread watchdog timer is activated.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterEditPresets&lt;br /&gt;
| Whether to be able to edit the water defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDensityScale&lt;br /&gt;
| Maps shader water fog density to gl fog density&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.02&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthFloor&lt;br /&gt;
| Controls how dark water gl fog can get&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthScale&lt;br /&gt;
| Controls how quickly gl fog gets dark under water&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindLightUseAtmosShaders&lt;br /&gt;
| Whether to enable or disable WindLight atmospheric shaders.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowHeight&lt;br /&gt;
| SL viewer window height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowMaximized&lt;br /&gt;
| SL viewer window maximized on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowWidth&lt;br /&gt;
| SL viewer window width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowX&lt;br /&gt;
| X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowY&lt;br /&gt;
| Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WLSkyDetail&lt;br /&gt;
| Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X -Z ===&lt;br /&gt;
{{anchor|X}}{{anchor|Y}}{{anchor|Z}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| XferThrottle&lt;br /&gt;
| Maximum allowable downstream bandwidth for asset transfers (bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 150000.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YawFromMousePosition&lt;br /&gt;
| Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YieldTime&lt;br /&gt;
| Yield some time to the local host.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomDirect&lt;br /&gt;
| Map Joystick zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomTime&lt;br /&gt;
| Time of transition between different camera modes (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced menu]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340833</id>
		<title>Debug Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340833"/>
		<updated>2009-04-30T17:39:51Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*|BugFixes=*}}__NOTOC__{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Access debug settings from [[Advanced menu]] &amp;gt; Debug Settings.  The debug settings include unsupported hidden features that are not exposed in the standard user interface, in addition to settings that are exposed through the Preferences window.&lt;br /&gt;
&lt;br /&gt;
Most of the setting values persist between sessions, but some are not persistent.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[How_preferences_work]] &lt;br /&gt;
&lt;br /&gt;
* {{slkb|4238|Preferences Window Guide}} &lt;br /&gt;
&lt;br /&gt;
* Some of  the [[Video Tutorials]] in the &#039;&#039;tech&#039;&#039; category cover debug settings.&lt;br /&gt;
&lt;br /&gt;
== Settings reference ==&lt;br /&gt;
Because of the very large number of these settings, they are divided in the following tables alphabetically to make them more manageable.&lt;br /&gt;
&lt;br /&gt;
This information was dervied from the &amp;lt;code&amp;gt;app_settings/settings.xml&amp;lt;/code&amp;gt; file of Viewer 1.21.6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See {{DSGC||Debug Settings Categories}} for a categorized list of Debug Settings.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Debug All Settings/Key}}&lt;br /&gt;
&amp;lt;!-- Commented out until links transferred to tables below.&lt;br /&gt;
{{Debug All Settings|name|key=*}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
  &lt;br /&gt;
|---&lt;br /&gt;
| AdvanceSnapshot&lt;br /&gt;
| Display advanced parameter settings in snaphot interface&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AFKTimeout&lt;br /&gt;
| Time before automatically setting AFK (away from keyboard) mode (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 300.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AgentChatColor&lt;br /&gt;
| Color of chat messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
| 1.0, 1.0, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowIdleAFK&lt;br /&gt;
| Automatically set AFK (away from keyboard) mode when idle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowMultipleViewers&lt;br /&gt;
| Allow multiple viewers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowTapTapHoldRun&lt;br /&gt;
| Tapping a direction key twice and holding it down makes avatar run&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimateTextures&lt;br /&gt;
| Enable texture animation (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimationDebug&lt;br /&gt;
| Show active animations in a bubble above avatars head&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AppearanceCameraMovement&lt;br /&gt;
| When entering appearance editing mode, camera zooms in on currently selected portion of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyColorImmediately&lt;br /&gt;
| Preview selections in color picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyTextureImmediately&lt;br /&gt;
| Preview selections in texture picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ArrowKeysMoveAvatar&lt;br /&gt;
| While cursor is in chat entry box, arrow keys still control your avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AskedAboutCrashReports&lt;br /&gt;
| Turns off dialog asking if you want to enable crash reporting&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AsyncKeyboard&lt;br /&gt;
| Improves responsiveness to keyboard input when at low framerates&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AuctionShowFence&lt;br /&gt;
| When auctioning land, include parcel boundary marker in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelAmbient&lt;br /&gt;
| Audio level of environment sounds&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDistance&lt;br /&gt;
| Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDoppler&lt;br /&gt;
| Scale of doppler effect on moving audio sources (1.0 = normal, &amp;amp;lt;1.0 = diminished doppler effect, &amp;amp;gt;1.0 = enhanced doppler effect)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMaster&lt;br /&gt;
| Master audio level, or overall volume&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMedia&lt;br /&gt;
| Audio level of Quicktime movies&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMic&lt;br /&gt;
| Audio level of microphone input&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMusic&lt;br /&gt;
| Audio level of streaming music&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelRolloff&lt;br /&gt;
| Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelSFX&lt;br /&gt;
| Audio level of in-world sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelUI&lt;br /&gt;
| Audio level of UI sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelVoice&lt;br /&gt;
| Audio level of voice chat&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingMusic&lt;br /&gt;
| Enable streaming audio&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingVideo&lt;br /&gt;
| Enable streaming video&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoAcceptNewInventory&lt;br /&gt;
| Automatically accept new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLeveling&lt;br /&gt;
| Keep Flycam level.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLoadWebProfiles&lt;br /&gt;
| Automatically load ALL profile webpages without asking first.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLogin&lt;br /&gt;
| Login automatically using last username/password combination&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoMimeDiscovery&lt;br /&gt;
| Enable viewer mime type discovery of media URLs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoPilotLocksCamera&lt;br /&gt;
| Keep camera position locked when avatar walks to selected position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoSnapshot&lt;br /&gt;
| Update snapshot when camera stops moving, or any parameter changes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutomaticFly&lt;br /&gt;
| Fly by holding jump key or using &amp;quot;Fly&amp;quot; command (FALSE = fly by using &amp;quot;Fly&amp;quot; command only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone0&lt;br /&gt;
| Avatar axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone1&lt;br /&gt;
| Avatar axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone2&lt;br /&gt;
| Avatar axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone3&lt;br /&gt;
| Avatar axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone4&lt;br /&gt;
| Avatar axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone5&lt;br /&gt;
| Avatar axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale0&lt;br /&gt;
| Avatar axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale1&lt;br /&gt;
| Avatar axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale2&lt;br /&gt;
| Avatar axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale3&lt;br /&gt;
| Avatar axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale4&lt;br /&gt;
| Avatar axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale5&lt;br /&gt;
| Avatar axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarBacklight&lt;br /&gt;
| Add rim lighting to avatar rendering to approximate shininess of skin&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarCompositeLimit&lt;br /&gt;
| Maximum number of avatars to display appearance changes on the fly&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarFeathering&lt;br /&gt;
| Avatar feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarPickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[AvatarSex]]&lt;br /&gt;
| &lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundChatColor&lt;br /&gt;
| Color of chat bubble background&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 0.0, 1.0)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundYieldTime&lt;br /&gt;
| Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| (45, 29, 66, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BasicHelpRect&lt;br /&gt;
| Rectangle for help window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 404, 467, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BeaconAlwaysOn&lt;br /&gt;
| Beacons / highlighting always on&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserHomePage&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| http://www.secondlife.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BlockAvatarAppearanceMessages&lt;br /&gt;
| Ignore&#039;s appearance messages (for simulating Ruth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyAddress&lt;br /&gt;
| Address for the Web Proxy&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyEnabled&lt;br /&gt;
| Use Web Proxy&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyExclusions&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyPort&lt;br /&gt;
| Port for Web Proxy&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3128&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxySocks45&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone0&lt;br /&gt;
| Build axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone1&lt;br /&gt;
| Build axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone2&lt;br /&gt;
| Build axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone3&lt;br /&gt;
| Build axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone4&lt;br /&gt;
| Build axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone5&lt;br /&gt;
| Build axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale0&lt;br /&gt;
| Build axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale1&lt;br /&gt;
| Build axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale2&lt;br /&gt;
| Build axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale3&lt;br /&gt;
| Build axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale4&lt;br /&gt;
| Build axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale5&lt;br /&gt;
| Build axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildBtnState&lt;br /&gt;
| N/A&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildFeathering&lt;br /&gt;
| Build feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashBgColor&lt;br /&gt;
| Button Flash color&lt;br /&gt;
| Color&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashCount&lt;br /&gt;
| Number of flashes after which flashing buttons stay lit up&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashRate&lt;br /&gt;
| Frequency at which buttons flash (hz)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHPad&lt;br /&gt;
| Default horizontal spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeight&lt;br /&gt;
| Default height for normal buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeightSmall&lt;br /&gt;
| Default height for small buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 16&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonVPad&lt;br /&gt;
| Default vertical spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheLocation&lt;br /&gt;
| Controls the location of the local disk cache&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheSize&lt;br /&gt;
| Controls amount of hard drive space reserved for local file caching in MB&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheValidateCounter&lt;br /&gt;
| Used to distribute cache validation&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraMouseWheelZoom&lt;br /&gt;
| Camera zooms in and out with mousewheel&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffset&lt;br /&gt;
| Render with camera offset from view frustum (rendering debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetBuild&lt;br /&gt;
| Default camera position relative to focus point when entering build mode&lt;br /&gt;
| Vector3&lt;br /&gt;
| ( -6.0, 0.0, 6.0 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetDefault&lt;br /&gt;
| Default camera offset from avatar&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( -3.0,  0.0,  0.75 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPosOnLogout&lt;br /&gt;
| Camera position when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
|  ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPositionSmoothing&lt;br /&gt;
| Smooths camera position over time&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBarStealsFocus&lt;br /&gt;
| Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBubbleOpacity&lt;br /&gt;
| Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFontSize&lt;br /&gt;
| Size of chat text in chat console (0 = small, 1 = big)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFullWidth&lt;br /&gt;
| Chat console takes up full width of SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatHistoryTornOff&lt;br /&gt;
| Show chat history window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatOnlineNotification&lt;br /&gt;
| Provide notifications for when friend log on and off of SL&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatPersistTime&lt;br /&gt;
| Time for which chat stays visible in console (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatShowTimestamps&lt;br /&gt;
| Show timestamps in chat&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatVisible&lt;br /&gt;
| Chat bar is visible&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatterboxRect&lt;br /&gt;
| Rectangle for chatterbox window&lt;br /&gt;
| Rect&lt;br /&gt;
|  (0, 400, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CheesyBeacon&lt;br /&gt;
| Enable cheesy beacon effects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClientSettingsFile&lt;br /&gt;
| Persisted client settings file name (per install).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseChatOnReturn&lt;br /&gt;
| Close chat after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseSnapshotOnKeep&lt;br /&gt;
| Close snapshot window after saving snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClothingBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineDisableVoice&lt;br /&gt;
| Disable Voice.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineGridChoice&lt;br /&gt;
| The user&#039;s grid choice or ip address.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineHelperURI&lt;br /&gt;
| Command line specified helper web CGI prefix to use.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineLoginURI&lt;br /&gt;
| Command line specified login server and CGI prefix to use.&lt;br /&gt;
| 0&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry01&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0,  0.0, 0.0,  1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry02&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.5, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry03&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry04&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry05&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry06&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry07&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry08&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry09&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.5, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry10&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.25, 0.25, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry11&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.5, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry12&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.0, 0.25, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry13&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry14&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( .5, 0.25, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry15&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry16&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry17&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry18&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.75, 0.75, 0.75, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry19&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry20&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry21&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry22&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry23&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry24&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry25&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry26&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry27&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
&lt;br /&gt;
|   (0.5, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry28&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (0.5, 0.5, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry29&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry30&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry31&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry32&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColumnHeaderDropDownDelay&lt;br /&gt;
| Time in seconds of mouse click before column header shows sort options list&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompileOutputRect&lt;br /&gt;
| Rectangle for script Recompile Everything output window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompressSnapshotsToDisk&lt;br /&gt;
| Compress snapshots saved to disk (Using JPEG 2000)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectAsGod&lt;br /&gt;
| Log in a god if you have god access.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPort&lt;br /&gt;
| Custom connection port number&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 13000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPortEnabled&lt;br /&gt;
| Use the custom connection port?&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBackgroundOpacity&lt;br /&gt;
| Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBufferSize&lt;br /&gt;
| Size of chat console history (lines of chat)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleMaxLines&lt;br /&gt;
| Max number of lines of chat text visible in console.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ContactsTornOff&lt;br /&gt;
| Show contacts window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CookiesEnabled&lt;br /&gt;
| Accept cookies from Web sites?&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyCenters&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyRotates&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopySelection&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolKeepSelected&lt;br /&gt;
| After using create tool, keep the create tool active&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Cursor3D&lt;br /&gt;
| Tread Joystick values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CustomServer&lt;br /&gt;
| Specifies IP address or hostname of grid to which you connect&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugBeaconLineWidth&lt;br /&gt;
| Size of lines for Debug Beacons&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugInventoryFilters&lt;br /&gt;
| Turn on debugging display for inventory filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugPermissions&lt;br /&gt;
| Log permissions for selected inventory items&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowColor&lt;br /&gt;
| Show color under cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowRenderInfo&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowTime&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugViews&lt;br /&gt;
| Display debugging info for views.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugWindowProc&lt;br /&gt;
| Log windows messages&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DefaultObjectTexture&lt;br /&gt;
| Texture used as &#039;Default&#039; in texture picker. (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 89556747-24cb-43ed-920b-47caed15465f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableCameraConstraints&lt;br /&gt;
| Disable the normal bounds put on the camera by avatar position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableRendering&lt;br /&gt;
| Disable GL rendering and GUI (load testing)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableVerticalSync&lt;br /&gt;
| Update frames as fast as possible (FALSE = update frames between display scans)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayAvatarAgentTarget&lt;br /&gt;
| Show avatar positioning locators (animation debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayChat&lt;br /&gt;
| Display Latest Chat message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebug&lt;br /&gt;
| Display Network Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebugConsole&lt;br /&gt;
| Display Console Debug Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayIM&lt;br /&gt;
| Display Latest IM message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayLinden&lt;br /&gt;
| Display Account Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayRegion&lt;br /&gt;
| Display Location information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayTimecode&lt;br /&gt;
| Display timecode on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard128DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 128 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard96DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 96 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DoubleClickAutoPilot&lt;br /&gt;
| Enable double-click auto pilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DragAndDropToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when performing drag and drop operation&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.10000000149&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowButton&lt;br /&gt;
| Drop shadow width for buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowFloater&lt;br /&gt;
| Drop shadow width for floaters (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowSlider&lt;br /&gt;
| Drop shadow width for sliders (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowTooltip&lt;br /&gt;
| Drop shadow width for tooltips (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DynamicCameraStrength&lt;br /&gt;
| Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditCameraMovement&lt;br /&gt;
| When entering build mode, camera moves up above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditLinkedParts&lt;br /&gt;
| Select individual parts of linked objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EffectColor&lt;br /&gt;
| Particle effects color&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableRippleWater&lt;br /&gt;
| Whether to use ripple water shader or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableVoiceChat&lt;br /&gt;
| Enable talking to other residents with a microphone&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyFromTop&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 175&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FilterItemsPerFrame&lt;br /&gt;
| Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandArea&lt;br /&gt;
| Enables filtering of land search results by area&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandPrice&lt;br /&gt;
| Enables filtering of land search results by price&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandType&lt;br /&gt;
| Controls which type of land you are searching for in Find Land interface (&amp;quot;All&amp;quot;, &amp;quot;Auction&amp;quot;, &amp;quot;For Sale&amp;quot;)&lt;br /&gt;
| String&lt;br /&gt;
| All&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPeopleOnline&lt;br /&gt;
| Limits people search to only users who are logged on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPlacesPictures&lt;br /&gt;
| Display only results of find places that have pictures&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstLoginThisInstall&lt;br /&gt;
| Specifies that you have not successfully logged in since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstName&lt;br /&gt;
| Login first name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonAvatarVisible&lt;br /&gt;
| Display avatar and attachments below neck while in mouselook&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstRunThisInstall&lt;br /&gt;
| Specifies that you have not run the viewer since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FixedWeather&lt;br /&gt;
| Weather effects do not change over time&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAboutRect&lt;br /&gt;
| Rectangle for About window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersRect&lt;br /&gt;
| Rectangle for active speakers window&lt;br /&gt;
| ( 0, 300, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortAscending&lt;br /&gt;
| Whether to sort up or down&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortColumn&lt;br /&gt;
| Column name to sort on&lt;br /&gt;
| String&lt;br /&gt;
| speaking_status&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedSkyRect&lt;br /&gt;
| Rectangle for Advanced Sky Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedWaterRect&lt;br /&gt;
| Rectangle for Advanced Water Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAudioVolumeRect&lt;br /&gt;
| Rectangle for Audio Volume window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuildOptionsRect&lt;br /&gt;
| Rectangle for build options window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBumpRect&lt;br /&gt;
| Rectangle for Bumps/Hits window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 180, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyContentsRect&lt;br /&gt;
| Rectangle for Buy Contents window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyRect&lt;br /&gt;
| Rectangle for buy window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCameraRect3&lt;br /&gt;
| Rectangle for camera control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 64, 176, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterChatRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 172, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterClothingRect&lt;br /&gt;
| Rectangle for clothing window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 480, 320, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterContactsRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 390, 395, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCustomizeAppearanceRect&lt;br /&gt;
| Rectangle for avatar customization window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 540, 494, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterDayCycleRect&lt;br /&gt;
| Rectangle for Day Cycle Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 450, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterEnvRect&lt;br /&gt;
| Rectangle for Environment Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,150, 650, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFindRect2&lt;br /&gt;
| Rectangle for Find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 570, 780, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFriendsRect&lt;br /&gt;
| Rectangle for friends window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterGestureRect2&lt;br /&gt;
| Rectangle for gestures window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 465, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHUDRect2&lt;br /&gt;
| Rectangle for HUD Floater window. NOTE: Height and width must match values in settings.xml for FloaterHUDRect because this floater is resized to those values in LLViewerWindow initialization.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 292, 362, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHtmlRect&lt;br /&gt;
| Rectangle for HTML window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 100, 460, 370, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterIMRect&lt;br /&gt;
| Rectangle for IM window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 160, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInspectRect&lt;br /&gt;
| Rectangle for Object Inspect window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInventoryRect&lt;br /&gt;
| Rectangle for inventory window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterJoystickRect&lt;br /&gt;
| Rectangle for joystick controls window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLagMeter&lt;br /&gt;
| Rectangle for lag meter&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 142, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandRect5&lt;br /&gt;
| Rectangle for About Land window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 370, 460, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandmarkRect&lt;br /&gt;
| Rectangle for landmark picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 310, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMediaRect&lt;br /&gt;
| Rectangle for media browser window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMiniMapRect&lt;br /&gt;
| Rectangle for world map&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 225, 200, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMoveRect2&lt;br /&gt;
| Rectangle for avatar control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 58, 135, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMuteRect3&lt;br /&gt;
| Rectangle for mute window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 300, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterOpenObjectRect&lt;br /&gt;
| Rectangle for Open Object window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 350, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterPayRectB&lt;br /&gt;
| Rectangle for pay window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 150, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterRegionInfo&lt;br /&gt;
| Rectangle for region info window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 512, 480, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterScriptDebugRect&lt;br /&gt;
| Rectangle for Script Error/Debug window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 130, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterSnapshotRect&lt;br /&gt;
| Rectangle for snapshot window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 200, 200, 400)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterViewBottom&lt;br /&gt;
| [DO NOT MODIFY] Controls layout of floating windows within SL window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterWorldMapRect2&lt;br /&gt;
| Rectangle for world map window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAbsolute&lt;br /&gt;
| Treat Flycam values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone0&lt;br /&gt;
| Flycam axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone1&lt;br /&gt;
| Flycam axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone2&lt;br /&gt;
| Flycam axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone3&lt;br /&gt;
| Flycam axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone4&lt;br /&gt;
| Flycam axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone5&lt;br /&gt;
| Flycam axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone6&lt;br /&gt;
| Flycam axis 6 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale0&lt;br /&gt;
| Flycam axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale1&lt;br /&gt;
| Flycam axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale2&lt;br /&gt;
| Flycam axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale3&lt;br /&gt;
| Flycam axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale4&lt;br /&gt;
| Flycam axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale5&lt;br /&gt;
| Flycam axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale6&lt;br /&gt;
| Flycam axis 6 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamFeathering&lt;br /&gt;
| Flycam feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamZoomDirect&lt;br /&gt;
| Map flycam zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyingAtExit&lt;br /&gt;
| Was flying when last logged out, so fly when logging in&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusOffsetDefault&lt;br /&gt;
| Default focus point offset relative to avatar (x-axis is forward)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusPosOnLogout&lt;br /&gt;
| Camera focus point when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
| ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderAutoOpenDelay&lt;br /&gt;
| Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderLoadingMessageWaitTime&lt;br /&gt;
| Seconds to wait before showing the LOADING... text in folder views&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontMonospace&lt;br /&gt;
| Name of monospace font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| profontwindows.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerif&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBkLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifBold&lt;br /&gt;
| Name of bold font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBdLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallback&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallbackScale&lt;br /&gt;
| Scale of fallback font relative to huge font (fraction of huge font size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontScreenDPI&lt;br /&gt;
| Font resolution, higher is bigger (pixels per inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 96.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeHuge&lt;br /&gt;
| Size of huge font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeLarge&lt;br /&gt;
| Size of large font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMedium&lt;br /&gt;
| Size of medium font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMonospace&lt;br /&gt;
| Size of monospaced font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeSmall&lt;br /&gt;
| Size of small font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForceShowGrid&lt;br /&gt;
| Always show grid dropdown on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 45, 54, 66, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FPSLogFrequency&lt;br /&gt;
| Seconds between display of FPS in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FreezeTime&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreen&lt;br /&gt;
| Run SL in fullscreen mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAspectRatio&lt;br /&gt;
| Aspect ratio of fullscreen display (width / height)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.33329999447&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAutoDetectAspectRatio&lt;br /&gt;
| Automatically detect proper aspect ratio for fullscreen display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenHeight&lt;br /&gt;
| Fullscreen resolution in height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenWidth&lt;br /&gt;
| Fullscreen resolution in width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridCrossSections&lt;br /&gt;
| Highlight cross sections of prims with grid manipulation plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridDrawSize&lt;br /&gt;
| Visible extent of 2D snap grid (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridMode&lt;br /&gt;
| Snap grid reference frame (0 = world, 1 = local, 2 = reference object)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridOpacity&lt;br /&gt;
| Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridResolution&lt;br /&gt;
| Size of single grid step (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubUnit&lt;br /&gt;
| Display fractional grid steps, relative to grid size&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubdivision&lt;br /&gt;
| Maximum number of times to divide single snap grid unit when GridSubUnit is true&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxHeight&lt;br /&gt;
| Height of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 260&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxWidth&lt;br /&gt;
| Width of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpHomeURL&lt;br /&gt;
| URL of initial help page&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpLastVisitedURL&lt;br /&gt;
| URL of last help page, will be shown next time help is accessed&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HighResSnapshot&lt;br /&gt;
| Double resolution of snapshot from current window resolution&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlFindRect&lt;br /&gt;
| Rectangle for HTML find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpLastPage&lt;br /&gt;
| Last URL visited via help system&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpRect&lt;br /&gt;
| Rectangle for HTML help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HTMLLinkColor&lt;br /&gt;
| Color of hyperlinks&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.600000023842, 0.600000023842, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlReleaseMessage&lt;br /&gt;
| Rectangle for HTML Release Message Floater window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 46, 520, 400, 128&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IgnorePixelDepth&lt;br /&gt;
| Ignore pixel depth settings.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMChatColor&lt;br /&gt;
| Color of instant messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
|   1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMInChatHistory&lt;br /&gt;
| Copy IM into chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMShowTimestamps&lt;br /&gt;
| Show timestamps in IM&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ImagePipelineUseHTTP&lt;br /&gt;
| If TRUE use HTTP GET to fetch textures from the server &#039;&#039;(feature is disabled in versions current as of February 2009)&#039;&#039;&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InBandwidth&lt;br /&gt;
| Incoming bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventoryAutoOpenDelay&lt;br /&gt;
| Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventorySortOrder&lt;br /&gt;
| Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InvertMouse&lt;br /&gt;
| When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAvatarEnabled&lt;br /&gt;
| Enables the Joystick to control Avatar movmement.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis0&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 0 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis1&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 1 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis2&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 2 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis3&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 3 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis4&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 4 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis5&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 5 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis6&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 6 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickBuildEnabled&lt;br /&gt;
| Enables the Joystick to move edited objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickEnabled&lt;br /&gt;
| Enables Joystick Input.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickFlycamEnabled&lt;br /&gt;
| Enables the Joystick to control the flycam.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickInitialized&lt;br /&gt;
| Whether or not a joystick has been detected and initiailized.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K - L ===&lt;br /&gt;
{{anchor|K}}{{anchor|L}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| KeepAspectForSnapshot&lt;br /&gt;
| Use full window when taking snapshot, regardless of requested image size&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LagMeterShrunk&lt;br /&gt;
| Last large/small state for lag meter&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LandBrushForce&lt;br /&gt;
| Multiplier for land modification brush force.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Language&lt;br /&gt;
| Language specifier (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LanguageIsPublic&lt;br /&gt;
| Let other residents see our language information&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LastFeatureVersion&lt;br /&gt;
| [DO NOT MODIFY] Version number for tracking hardware changes&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastFindPanel&lt;br /&gt;
| Controls which find operation appears by default when clicking &amp;quot;Find&amp;quot; button &lt;br /&gt;
| String&lt;br /&gt;
| find_all_panel&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastName&lt;br /&gt;
| Login last name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastPrefTab&lt;br /&gt;
| Last selected tab in preferences window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastRunVersion&lt;br /&gt;
| Version number of last instance of the viewer that you ran&lt;br /&gt;
| String&lt;br /&gt;
| 0.0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotHeight&lt;br /&gt;
| The height of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotType&lt;br /&gt;
| Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotWidth&lt;br /&gt;
| The width of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LCDDestination&lt;br /&gt;
| Which LCD to use&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LeftClickShowMenu&lt;br /&gt;
| Left click opens pie menu (FALSE = left click touches or grabs object)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitDragDistance&lt;br /&gt;
| Limit translation of object via translate tool&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitSelectDistance&lt;br /&gt;
| Disallow selection of objects beyond max select distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAah&lt;br /&gt;
| Aah (jaw opening) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 257998776531013446642343&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAahPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to aah lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0000123456789&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncEnabled&lt;br /&gt;
| 0 disable lip-sync, 1 enable babble loop&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOoh&lt;br /&gt;
| Ooh (mouth width) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 1247898743223344444443200000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohAahRate&lt;br /&gt;
| Rate to babble Ooh and Aah (/sec)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 24.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to ooh lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0012345566778899&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| llOwnerSayChatColor&lt;br /&gt;
| Color of chat messages from objects only visible to the owner&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.990000009537, 0.990000009537, 0.689999997616, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LocalCacheVersion&lt;br /&gt;
| Version number of cache&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LogMessages&lt;br /&gt;
| Log network traffic&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginAsGod&lt;br /&gt;
| Attempt to login with god powers (Linden accounts only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginLastLocation&lt;br /&gt;
| Login at same location you last logged out&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginPage&lt;br /&gt;
| Login authentication page.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LosslessJ2CUpload&lt;br /&gt;
| Use lossless compression for small image uploads&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLFindCaseInsensitivity&lt;br /&gt;
| Use case insensitivity when searching in LSL editor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpRect&lt;br /&gt;
| Rectangle for LSL help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpURL&lt;br /&gt;
| URL that points to LSL help files, with &amp;lt;LSL_STRING&amp;gt; corresponding to the referenced LSL function or keyword&lt;br /&gt;
| String&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;https://wiki.secondlife.com/wiki/&amp;lt;LSL_STRING&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MapOverlayIndex&lt;br /&gt;
| Currently selected world map type&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapScale&lt;br /&gt;
| World map zoom level (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowEvents&lt;br /&gt;
| Show events on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowInfohubs&lt;br /&gt;
| Show infohubs on the world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowLandForSale&lt;br /&gt;
| Show land for sale on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowPeople&lt;br /&gt;
| Show other users on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowTelehubs&lt;br /&gt;
| Show telehubs on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Marker&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxDragDistance&lt;br /&gt;
| Maximum allowed translation distance in a single operation of translate tool (meters from start point)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 48.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxSelectDistance&lt;br /&gt;
| Maximum allowed selection distance (meters from avatar)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 64.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionBump&lt;br /&gt;
| You have experienced an abuse of being bumped by an object or avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPhysical&lt;br /&gt;
| You have experienced an abuse from a physical object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPushObject&lt;br /&gt;
| You have experienced an abuse of being pushed by a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionScripted&lt;br /&gt;
| You have experienced an abuse from a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionSelected&lt;br /&gt;
| You have experienced an abuse of being pushed via a selected object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MemoryLogFrequency&lt;br /&gt;
| Seconds between display of Memory in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 600.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MenuAccessKeyTime&lt;br /&gt;
| Time (seconds) in which the menu key must be tapped to move focus to the menu bar&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 18&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 410&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapRotate&lt;br /&gt;
| Rotate miniature world map to avatar direction&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapScale&lt;br /&gt;
| Miniature world map zoom levle (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSensitivity&lt;br /&gt;
| Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 3.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSmooth&lt;br /&gt;
| Smooths out motion of mouse when in mouselook mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSun&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouselookBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveDownBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 29, 116, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveUpBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 54, 116, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAmbient&lt;br /&gt;
| Ambient sound effects, such as wind noise, play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAudio&lt;br /&gt;
| All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMedia&lt;br /&gt;
| Media plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMusic&lt;br /&gt;
| Music plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteSounds&lt;br /&gt;
| Sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteUI&lt;br /&gt;
| UI sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteVoice&lt;br /&gt;
| Voice plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteWhenMinimized&lt;br /&gt;
| Mute audio when SL window is minimized&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NewCacheLocation&lt;br /&gt;
| Change the location of the local disk cache to this&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NextLoginLocation&lt;br /&gt;
| Location to log into by default.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoAudio&lt;br /&gt;
| Disable audio playback.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoHardwareProbe&lt;br /&gt;
| Disable hardware probe.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoInventoryLibrary&lt;br /&gt;
| Do not request inventory library.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoPreload&lt;br /&gt;
| Disable sound and image preload.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoVerifySSLCert&lt;br /&gt;
| Do not verify SSL peers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotecardEditorRect&lt;br /&gt;
| Rectangle for notecard editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxHeight&lt;br /&gt;
| Height of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxWidth&lt;br /&gt;
| Width of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 350&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyMoneyChange&lt;br /&gt;
| Pop up notifications for all L$ transactions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyTipDuration&lt;br /&gt;
| Length of time that notification tips stay on screen (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumSessions&lt;br /&gt;
| Number of successful logins to Second Life&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumpadControl&lt;br /&gt;
| How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ObjectChatColor&lt;br /&gt;
| Color of chat messages from objects&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.699999988079, 0.899999976158, 0.699999988079, 1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatAdvanced&lt;br /&gt;
| Expand advanced performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatBasic&lt;br /&gt;
| Expand basic performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatNet&lt;br /&gt;
| Expand network stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatRender&lt;br /&gt;
| Expand render stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatSim&lt;br /&gt;
| Expand simulator performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OutBandwidth&lt;br /&gt;
| Outgoing bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverdrivenColor&lt;br /&gt;
| Color of various indicators when resident is speaking too loud.&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverlayTitle&lt;br /&gt;
| Controls watermark text message displayed on screen when &amp;quot;ShowOverlayTitle&amp;quot; is enabled (one word, underscores become spaces)&lt;br /&gt;
| String&lt;br /&gt;
| Set_via_OverlayTitle_in_settings.xml&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PacketDropPercentage&lt;br /&gt;
| Percentage of packets dropped by the client.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| particlesbeacon&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ParcelMediaAutoPlayEnable&lt;br /&gt;
| Auto play parcel media when available&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PerAccountSettingsFile&lt;br /&gt;
| Persisted client settings file name (per user).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionEnabled&lt;br /&gt;
| When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionNotifyBoxHeight&lt;br /&gt;
| Height of caution-style notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 344&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsManagerRect&lt;br /&gt;
| Rectangle for permissions manager window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| physicalbeacon&lt;br /&gt;
| Beacon / Highlight physical objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PickerContextOpacity&lt;br /&gt;
| Controls overall opacity of context frustrum connecting color and texture pickers with their swatches&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.34999999404&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseMoving&lt;br /&gt;
| How often to perform hover picks while the mouse is moving (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 5.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseStationary&lt;br /&gt;
| How often to perform hover picks while the mouse is stationary (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PieMenuLineWidth&lt;br /&gt;
| Width of lines in pie menu display (pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PinTalkViewOpen&lt;br /&gt;
| Stay in IM after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PingInterpolate&lt;br /&gt;
| Extrapolate object position along velocity vector based on ping delay&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PitchFromMousePosition&lt;br /&gt;
| Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PlayTypingAnim&lt;br /&gt;
| Your avatar plays the typing animation whenever you type in the chat bar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PrecachingDelay&lt;br /&gt;
| Delay when logging in to load world before showing it (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 6.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewAnimRect&lt;br /&gt;
| Rectangle for animation preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewClassifiedRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewEventRect&lt;br /&gt;
| Rectangle for Event preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewLandmarkRect&lt;br /&gt;
| Rectangle for landmark preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewObjectRect&lt;br /&gt;
| Rectangle for object preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewScriptRect&lt;br /&gt;
| Rectangle for script preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 550, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewSoundRect&lt;br /&gt;
| Rectangle for sound preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewTextureRect&lt;br /&gt;
| Rectangle for texture preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewURLRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewWearableRect&lt;br /&gt;
| Rectangle for wearable preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ProbeHardwareOnStartup&lt;br /&gt;
| Query current hardware configuration on application startup&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PropertiesRect&lt;br /&gt;
| Rectangle for inventory item properties window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 320, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PTTCurrentlyEnabled&lt;br /&gt;
| Use Push to Talk mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnNextStartup&lt;br /&gt;
| Clear local file cache next time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnStartup&lt;br /&gt;
| Clear local file cache every time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkButton&lt;br /&gt;
| Which button or keyboard key is used for push-to-talk&lt;br /&gt;
| String&lt;br /&gt;
| MiddleMouse&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkToggle&lt;br /&gt;
| Should the push-to-talk button behave as a toggle&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q - R ===&lt;br /&gt;
{{anchor|Q}}{{anchor|R}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QAMode&lt;br /&gt;
| Enable Testing Features.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[QuietSnapshotsToDisk]]&lt;br /&gt;
| Take snapshots to disk without playing animation or sound&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QuitAfterSeconds&lt;br /&gt;
| The duration allowed before quitting.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushAction&lt;br /&gt;
| Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushSize&lt;br /&gt;
| Size of land modification brush (0 = small, 1 = medium, 2 = large)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RecentItemsSortOrder&lt;br /&gt;
| Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RectangleSelectInclusive&lt;br /&gt;
| Select objects that have at least one vertex inside selection rectangle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RegionTextureSize&lt;br /&gt;
| Terrain texture dimensions (power of 2)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 256&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RememberPassword&lt;br /&gt;
| Keep password (in encrypted form) for next login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAnisotropic&lt;br /&gt;
| Render textures using anisotropic filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAppleUseMultGL&lt;br /&gt;
| Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedLights&lt;br /&gt;
| Render lighted prims that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedParticles&lt;br /&gt;
| Render particle systems that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| RenderAvatarCloth&lt;br /&gt;
| Controls if avatars use wavy cloth&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarLODFactor&lt;br /&gt;
| Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarMaxVisible&lt;br /&gt;
| Maximum number of avatars to display at any one time&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarVP&lt;br /&gt;
| Use vertex programs to perform hardware skinning of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderbeacons&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderBumpmapMinDistanceSquared&lt;br /&gt;
| Maximum distance at which to render bumpmapped primitives (distance in meters, squared)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 100.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCubeMap&lt;br /&gt;
| Whether we can render the cube map or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCustomSettings&lt;br /&gt;
| Do you want to set the graphics settings yourself&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugGL&lt;br /&gt;
| Enable strict GL debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugPipeline&lt;br /&gt;
| Enable strict pipeline debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugTextureBind&lt;br /&gt;
| Enable texture bind performance test.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDeferred&lt;br /&gt;
| Use deferred rendering pipeline.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDynamicLOD&lt;br /&gt;
| Dynamically adjust level of detail.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFSAASamples&lt;br /&gt;
| Number of samples to use for FSAA (0 = no AA).&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFarClip&lt;br /&gt;
| Distance of far clip plane from camera (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 256.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastAlpha&lt;br /&gt;
| Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastUI&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFlexTimeFactor&lt;br /&gt;
| Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFogRatio&lt;br /&gt;
| Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGamma&lt;br /&gt;
| Sets gamma exponent for renderer&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGammaFull&lt;br /&gt;
| Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlow&lt;br /&gt;
| Render bloom post effect.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowIterations&lt;br /&gt;
| Number of times to iterate the glow (higher = wider and smoother but slower)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowLumWeights&lt;br /&gt;
| Weights for each color channel to be used in calculating luminance (should add up to 1.0)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 0.299, 0.587, 0.114)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMaxExtractAlpha&lt;br /&gt;
| Max glow alpha value for brightness extraction to auto-glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.065&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMinLuminance&lt;br /&gt;
| Min luminance intensity necessary to consider an object bright enough to automatically glow. (Gets clamped to 0 - 1.0 range)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowResolutionPow&lt;br /&gt;
| Glow map resolution power of two.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowStrength&lt;br /&gt;
| Additive strength of glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthAmount&lt;br /&gt;
| Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthWeights&lt;br /&gt;
| Weight of each color channel used before finding the max warmth&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.5, 0.7)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWidth&lt;br /&gt;
| Glow sample size (higher = wider and softer but eventually more pixelated)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHUDInSnapshot&lt;br /&gt;
| Display HUD attachments in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHiddenSelections&lt;br /&gt;
| Show selection lines on objects that are behind other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitle&lt;br /&gt;
| Don&#039;t show my group title in my name label&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitleAll&lt;br /&gt;
| Show group titles in name labels&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderhighlights&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderInitError&lt;br /&gt;
| Error occured while initializing GL&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightRadius&lt;br /&gt;
| Render the radius of selected lights&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightingDetail&lt;br /&gt;
| Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxPartCount&lt;br /&gt;
| Maximum number of particles to display on screen&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4096&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxVBOSize&lt;br /&gt;
| Maximum size of a vertex buffer (in KB).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderName&lt;br /&gt;
| Controls display of names above avatars (0 = never, 1 = fade, 2 = always)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameFadeDuration&lt;br /&gt;
| Time interval over which to fade avatar names (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameHideSelf&lt;br /&gt;
| Don&#039;t display own name above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameShowTime&lt;br /&gt;
| Fade avatar names after specified time (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderObjectBump&lt;br /&gt;
| Show bumpmapping on primitives&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderQualityPerformance&lt;br /&gt;
| Which graphics settings you&#039;ve chosen&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionDetail&lt;br /&gt;
| Detail of reflection render pass.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionRes&lt;br /&gt;
| Reflection map resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderResolutionDivisor&lt;br /&gt;
| Divisor for rendering 3D scene at reduced resolution.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderLODThreshold&lt;br /&gt;
| Fraction of draw distance defining the switch to a different shader LOD&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderParticleThreshold&lt;br /&gt;
| Fraction of draw distance to not use shader on particles&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderSunDynamicRange&lt;br /&gt;
| Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainDetail&lt;br /&gt;
| Detail applied to terrain texturing (0 = none, 1 or 2 = full)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainLODFactor&lt;br /&gt;
| Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainScale&lt;br /&gt;
| Terrain detail texture scale&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTextureMemoryMultiple&lt;br /&gt;
| Multiple of texture memory value to use (should fit: 0 &amp;amp;lt; value &amp;amp;lt;= 1.0)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTreeLODFactor&lt;br /&gt;
| Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUIInSnapshot&lt;br /&gt;
| Display user interface in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[Ruth#Reanimate_old_Ruth|RenderUnloadedAvatar]]&lt;br /&gt;
| Show avatars which haven&#039;t finished loading&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFBO&lt;br /&gt;
| Whether we want to use GL_EXT_framebuffer_objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFarClip&lt;br /&gt;
| If false, frustum culling will ignore far clip plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseImpostors&lt;br /&gt;
| Whether we want to use impostors for far away avatars.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderLOD&lt;br /&gt;
| Whether we want to have different shaders for LOD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderNearParticles&lt;br /&gt;
| Whether we want to use shaders on near particles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVBOEnable&lt;br /&gt;
| Use GL Vertex Buffer Objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVolumeLODFactor&lt;br /&gt;
| Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWater&lt;br /&gt;
| Display water&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterMipNormal&lt;br /&gt;
| Use mip maps for water normal map.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterRefResolution&lt;br /&gt;
| Water planar reflection resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 512&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterReflections&lt;br /&gt;
| Reflect the environment in the water.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotateRight&lt;br /&gt;
| Make the agent rotate to its right.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotationStep&lt;br /&gt;
| All rotations via rotation tool are constrained to multiples of this unit (degrees)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunMultipleThreads&lt;br /&gt;
| If TRUE keep background threads active during render&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SafeMode&lt;br /&gt;
| Reset preferences, run in safe mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SaveMinidump&lt;br /&gt;
| Save minidump for developer debugging on crash&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleShowAxes&lt;br /&gt;
| Show indicator of selected scale axis when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleStretchTextures&lt;br /&gt;
| Stretch textures along with object when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleUniform&lt;br /&gt;
| Scale selected objects evenly about center of selection&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorColor&lt;br /&gt;
| Color of script error messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.8235294117, 0.2745098039, 0.2745098039, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorsAsChat&lt;br /&gt;
| Display script errors and warning in chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptHelpFollowsCursor&lt;br /&gt;
| Scripting help window updates contents based on script editor contents under text cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scripttouchbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scriptsbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLDefault&lt;br /&gt;
| URL to load for empty searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/index.php?&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLQuery&lt;br /&gt;
| URL to use for searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/search_proxy.php?q=[QUERY]&amp;amp;amp;s=[COLLECTION]&amp;amp;amp;&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLSuffix2&lt;br /&gt;
| Parameters added to end of search queries&lt;br /&gt;
| String&lt;br /&gt;
| lang=[LANG]&amp;amp;amp;m=[MATURE]&amp;amp;amp;t=[TEEN]&amp;amp;amp;region=[REGION]&amp;amp;amp;x=[X]&amp;amp;amp;y=[Y]&amp;amp;amp;z=[Z]&amp;amp;amp;session=[SESSION]&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectMovableOnly&lt;br /&gt;
| Select only objects you can move&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectOwnedOnly&lt;br /&gt;
| Select only objects you own&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlpha&lt;br /&gt;
| Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlphaTest&lt;br /&gt;
| Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightThickness&lt;br /&gt;
| Thickness of selection highlight line (fraction of view distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.00999999977648&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUAnim&lt;br /&gt;
| Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVAnim&lt;br /&gt;
| Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ServerChoice&lt;br /&gt;
| [DO NOT MODIFY] Controls which grid you connect to&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowActiveSpeakers&lt;br /&gt;
| Display active speakers list on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAllObjectHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAxes&lt;br /&gt;
| Render coordinate frame at your position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCameraControls&lt;br /&gt;
| Display camera controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowChatHistory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCommunicate&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowConsoleWindow&lt;br /&gt;
| Show log in separate OS window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCrosshairs&lt;br /&gt;
| Display crosshairs when in mouselook mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugConsole&lt;br /&gt;
| Show log in SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugStats&lt;br /&gt;
| Show performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDirectory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowEmptyFoldersWhenSearching&lt;br /&gt;
| Shows folders that do not have any visible contents when applying a filter to inventory&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowHoverTips&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over items in world&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInventory&lt;br /&gt;
| Open inventory window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLandHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over land&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLeaders&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureClassifieds&lt;br /&gt;
| Display results of find classifieds that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureEvents&lt;br /&gt;
| Display results of find events that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureFindAll&lt;br /&gt;
| Display results of find all that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureGroups&lt;br /&gt;
| Display results of find groups that are in flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureSims&lt;br /&gt;
| Display results of find places or find popular that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMiniMap&lt;br /&gt;
| Display mini map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMovementControls&lt;br /&gt;
| Display movement controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNearClip&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNewInventory&lt;br /&gt;
| Automatically views new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInInventory&lt;br /&gt;
| Automatically opens inventory to show accepted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowObjectUpdates&lt;br /&gt;
| Show when update messages are received for individual objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowOverlayTitle&lt;br /&gt;
| Prints watermark text message on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowParcelOwners&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPermissions&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPropertyLines&lt;br /&gt;
| Show line overlay demarking property boundaries&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSearchBar&lt;br /&gt;
| Show the Search Bar in the Status Overlay&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSelectionBeam&lt;br /&gt;
| Show selection particle beam when selecting or interacting with objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowStartLocation&lt;br /&gt;
| Display starting location menu on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTangentBasis&lt;br /&gt;
| Render normal and binormal (debugging bump mapping)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowToolBar&lt;br /&gt;
| Show toolbar at bottom of screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTools&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowTutorial&lt;br /&gt;
| Show tutorial window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| Falsoe&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowVoiceChannelPopup&lt;br /&gt;
| Controls visibility of the current voice channel popup above the voice tab&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowVolumeSettingsPopup&lt;br /&gt;
| Show individual volume slider for voice, sound effects, etc&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowWorldMap&lt;br /&gt;
| Display world map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowXUINames&lt;br /&gt;
| Display XUI Names as Tooltips&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SitBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkinCurrent&lt;br /&gt;
| The currently selected skin.&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyAmbientScale&lt;br /&gt;
| Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyEditPresets&lt;br /&gt;
| Whether to be able to edit the sky defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyNightColorShift&lt;br /&gt;
| Controls moonlight color (base color applied to moon as light source)&lt;br /&gt;
| Color3 (r, g, b)&lt;br /&gt;
| ( 0.699999988079, 0.699999988079, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyOverrideSimSunPosition&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkySunDefaultPosition&lt;br /&gt;
| Default position of sun in sky (direction in world coordinates)&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.0, 0.1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyUseClassicClouds&lt;br /&gt;
| Whether to use the old Second Life particle clouds or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 54, 45, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideRightBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 54, 91, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SmallAvatarNames&lt;br /&gt;
| Display avatar name text in smaller font&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapEnabled&lt;br /&gt;
| Enable snapping to grid&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapMargin&lt;br /&gt;
| Controls maximum distance between windows before they auto-snap together (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapToMouseCursor&lt;br /&gt;
| When snapping to grid, center object on nearest grid point to mouse cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotFormat&lt;br /&gt;
| Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
  &lt;br /&gt;
|--&lt;br /&gt;
| SnapshotLocalLastResolution&lt;br /&gt;
| Take next local snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotPostcardLastResolution&lt;br /&gt;
| Take next postcard snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotQuality&lt;br /&gt;
| Quality setting of postcard JPEGs (0 = worst, 100 = best)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotTextureLastResolution&lt;br /&gt;
| Take next texture snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| soundsbeacon&lt;br /&gt;
| Beacon / Highlight sound generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeakingColor&lt;br /&gt;
| Color of various indicators when resident is speaking on a voice channel.&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeedTest&lt;br /&gt;
| Performance testing mode, no network&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsAutoRun&lt;br /&gt;
| Play back autopilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsFile&lt;br /&gt;
| Filename for stats logging output&lt;br /&gt;
| String&lt;br /&gt;
| fs.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsNumRuns&lt;br /&gt;
| Loop autopilot playback this number of times&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsPilotFile&lt;br /&gt;
| Filename for stats logging autopilot path&lt;br /&gt;
| String&lt;br /&gt;
| pilot.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsQuitAfterRuns&lt;br /&gt;
| Quit application after this number of autopilot playback runs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSessionTrackFrameStats&lt;br /&gt;
| Track rendering and network statistics&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSummaryFile&lt;br /&gt;
| Filename for stats logging summary&lt;br /&gt;
| String&lt;br /&gt;
| fss.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarHeight&lt;br /&gt;
| Height of menu/status bar at top of screen (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 26&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarPad&lt;br /&gt;
| Spacing between popup buttons at bottom of screen (Stand up, Release Controls)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemChatColor&lt;br /&gt;
| Color of chat messages from SL System&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.800000011921, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemLanguage&lt;br /&gt;
| Language indicated by system settings (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| en-us&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TabToTextFieldsOnly&lt;br /&gt;
| TAB key takes you to next text entry field, instead of next widget&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorHeightRange&lt;br /&gt;
| Altitude range over which a given terrain texture has effect (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorStartHeight&lt;br /&gt;
| Starting altitude for terrain texturing (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TextureMemory&lt;br /&gt;
| Amount of memory to use for textures in MB (0 = autodetect)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerRect&lt;br /&gt;
| Rectangle for texture picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerShowFolders&lt;br /&gt;
| Show folders with no texures in texture picker&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThirdPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThrottleBandwidthKBPS&lt;br /&gt;
| Maximum allowable downstream bandwidth (kilo bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 500.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolHelpRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 8, 178, 75, 162)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when mouse stops over UI element&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxAutoMove&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxRect&lt;br /&gt;
| Rectangle for tools window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 100, 100, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxShowMore&lt;br /&gt;
| Whether to show additional build tool controls&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TrackFocusObject&lt;br /&gt;
| Camera tracks last object zoomed on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 29, 45, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnRightBtnRect&lt;br /&gt;
|&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 29, 91, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TutorialURL&lt;br /&gt;
| URL for tutorial menu item, set automatically during login&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TypeAheadTimeout&lt;br /&gt;
| Time delay before clearing type-ahead buffer in lists (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIAutoScale&lt;br /&gt;
| Keep UI scale consistent across different resolutions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIFloaterTestBool&lt;br /&gt;
| Example saved setting for the test floater&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 779e4fa3-9b13-f74a-fba9-3886fe9c86ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnClosePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 54197a61-f5d1-4c29-95d2-c071d08849cb&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a0eb4021-1b20-4a53-892d-8faa9265a6f5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3c18c87e-5f50-14e2-e744-f44734aa365f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7dabc040-ec13-2309-ddf7-4f161f6de2f4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ff9a71eb-7414-4cf8-866e-a701deb7c3cf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 95463c78-aaa6-464d-892d-3a805b6bb7bf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 13a93910-6b44-45eb-ad3a-4d1324c59bac&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 34c9398d-bb78-4643-9633-46a2fa3e9637&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6e72abba-1378-437f-bf7a-f0c15f3e99a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 39801651-26cb-4926-af57-7af9352c273c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b92a70b9-c841-4c94-b4b3-cee9eb460d48&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownOutUUID&lt;br /&gt;
|&lt;br /&gt;
| String&lt;br /&gt;
| b5abc9fa-9e62-4e03-bc33-82c4c1b6b689&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 49b4b357-e430-4b56-b9e0-05b8759c3c82&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| f887146d-829f-4e39-9211-cf872b78f97c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 111b39de-8928-4690-b7b2-e17d5c960277&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0eafa471-70af-4882-b8c1-40a310929744&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestorePressedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90a0ed5c-2e7b-4845-9958-a64a1b30f312&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5e616d0d-4335-476f-9977-560bccd009da&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5a44fd04-f52b-4c30-8b00-4a31e27614bd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2421bab-2eaf-4863-b8f6-5e4c52519247&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4ecdecf-5c8d-44e7-b882-17a77e88ed55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ea137a32-6718-4d05-9c22-7d570d27b2cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 43773e8d-49aa-48e0-80f3-a04715f4677a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b749de64-e903-4c3c-ac0b-25fb6fa39cb5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3d700d19-e708-465d-87f2-46c8c0ee7938&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a93abdf3-27b5-4e22-a8fa-c48216cd2e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| dad084d7-9a46-452a-b0ff-4b9f1cefdde9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 724996f5-b956-46f6-9844-4fcfce1d5e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 82476321-0374-4c26-9567-521535ab4cd7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7eeb57d2-3f37-454d-a729-8b217b8be443&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1fbe4e60-0607-44d1-a50a-032eff56ae75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| a985ac71-052f-48e6-9c33-d931c813ac92&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b6d240dd-5602-426f-b606-bbb49a30726d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c8450082-96a0-4319-8090-d3ff900b4954&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 56576e6e-6710-4e66-89f9-471b59122794&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c001d8fd-a869-4b6f-86a1-fdcb106df9c7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| bf0a8779-689b-48c3-bb9a-6af546366ef4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| eb0b0904-8c91-4f24-b500-1180b91140de&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 8dca716c-b29c-403a-9886-91c028357d6e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 16d032e8-817b-4368-8a4e-b7b947ae3889&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1ed83f57-41cf-4052-a3b4-2e8bb78d8191&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7c6c6c26-0e25-4438-89bd-30d8b8e9d704&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 932ad585-0e45-4a57-aa23-4cf81beeb7b0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffPressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2524c13-4ba6-af7c-e305-8ac6cc18d86a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| cf4a2ed7-1533-4686-9dde-df9a37ddca55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 05bb64ee-96fd-4243-b74e-f40a41bc53ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| c817c642-9abd-4236-9287-ae0513fe7d2b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7d94cb59-32a2-49bf-a516-9e5a2045f9d9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0098b015-3daf-4cfe-a72f-915369ea97c2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCrosshairsUUID&lt;br /&gt;
| Image to use for crosshair display (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 6e1a3980-bf2d-4274-8970-91e60d85fb52&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultEyesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6522e74d-1660-4e7f-b601-6f48c1659a77&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultGlovesUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultHairUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultJacketUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultPantsUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShoesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSkirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSocksUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultUnderwearUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDirectionArrowUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 586383e8-4d9b-4fba-9196-2b5938e79c2c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4870163-6208-42a9-9801-93133bf9a6cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ce15fd63-b0b6-463c-a37d-ea6393208b3e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ab6a730e-ddfd-4982-9a32-c6de3de6d31d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 57bc39d1-288c-4519-aea6-6d1786a5c274&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c1e21504-f136-451d-b8e9-929037812f1d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c63f124c-6340-4fbf-b59e-0869a44adb64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 46f17c7b-8381-48c3-b628-6a406e060dd6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 2fa5dc06-bcdd-4e09-a426-f9f262d4fa65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 52f09e07-5816-4052-953c-94c6c10479b7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1975db39-aa29-4251-aea0-409ac09d414d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90688481-67ff-4af0-be69-4aa084bcad1e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgResizeBottomRightUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| e3690e25-9690-4f6c-a745-e7dcd885285a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| cdfb7fde-0d13-418a-9d89-2bd91019fc95&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c34b1eaa-aae3-4351-b082-e26c0b636779&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 55aa57ef-508a-47f7-8867-85d21c5a810d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 88a90fef-b448-4883-9344-ecf378a60433&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgWhiteUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIScaleFactor&lt;br /&gt;
| Size of UI relative to default layout on 1024x768 screen&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndAlert&lt;br /&gt;
| Sound file for alerts (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| ed124764-705d-d497-167a-182cd9fa2e6c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndBadKeystroke&lt;br /&gt;
| Sound file for invalid keystroke (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2ca849ba-2885-4bc3-90ef-d4987a5b983a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClick&lt;br /&gt;
| Sound file for mouse click (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClickRelease&lt;br /&gt;
| Sound file for mouse button release (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndDebugSpamToggle&lt;br /&gt;
| Log UI sound effects as they are played&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionF&lt;br /&gt;
| Sound file for female pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 219c5d93-6c09-31c5-fb3f-c5fe7495c115&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionM&lt;br /&gt;
| Sound file for male pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| e057c244-5768-1056-c37e-1537454eeb62&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionThreshold&lt;br /&gt;
| Amount of health reduction required to trigger &amp;quot;pain&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndInvalidOp&lt;br /&gt;
| Sound file for invalid operations (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4174f859-0d3d-c517-c424-72923dc21f65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeDown&lt;br /&gt;
| Sound file for L$ balance increase (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 104974e3-dfda-428b-99ee-b0d4e748d3a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeThreshold&lt;br /&gt;
| Amount of change in L$ balance required to trigger &amp;quot;money&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeUp&lt;br /&gt;
| Sound file for L$ balance decrease(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 77a018af-098e-c037-51a6-178f05877c6f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndNewIncomingIMSession&lt;br /&gt;
| Sound file for new instant message session(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 67cc2844-00f3-2b3c-b991-6418d01e1bb7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectCreate&lt;br /&gt;
| Sound file for object creation (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f4a0660f-5446-dea2-80b7-6482a082803c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectDelete&lt;br /&gt;
| Sound file for object deletion (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 0cb7b00a-4c10-6948-84de-a93c09af2ba9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezIn&lt;br /&gt;
| Sound file for rezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3c8fc726-1fd6-862d-fa01-16c5b2568db6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezOut&lt;br /&gt;
| Sound file for derezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuAppear&lt;br /&gt;
| Sound file for opening pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 8eaed61f-92ff-6485-de83-4dcc938a478e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuHide&lt;br /&gt;
| Sound file for closing pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight0&lt;br /&gt;
| Sound file for selecting pie menu item 0 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d9f73cf8-17b4-6f7a-1565-7951226c305d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight1&lt;br /&gt;
| Sound file for selecting pie menu item 1 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f6ba9816-dcaf-f755-7b67-51b31b6233e5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight2&lt;br /&gt;
| Sound file for selecting pie menu item 2 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 7aff2265-d05b-8b72-63c7-dbf96dc2f21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight3&lt;br /&gt;
| Sound file for selecting pie menu item 3 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 09b2184e-8601-44e2-afbb-ce37434b8ba1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight4&lt;br /&gt;
| Sound file for selecting pie menu item 4 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| bbe4c7fc-7044-b05e-7b89-36924a67593c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight5&lt;br /&gt;
| Sound file for selecting pie menu item 5 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d166039b-b4f5-c2ec-4911-c85c727b016c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight6&lt;br /&gt;
| Sound file for selecting pie menu item 6 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 242af82b-43c2-9a3b-e108-3b0c7e384981&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight7&lt;br /&gt;
| Sound file for selecting pie menu item 7 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c1f334fb-a5be-8fe7-22b3-29631c21cf0b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndSnapshot&lt;br /&gt;
| Sound file for taking a snapshot (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3d09f582-3851-c0e0-f5ba-277ac5c73fb4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndStartIM&lt;br /&gt;
| Sound file for starting a new IM session (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c825dfbc-9827-7e02-6507-3713d18916c1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTeleportOut&lt;br /&gt;
| Sound file for teleporting (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d7a9a565-a013-2a69-797d-5332baa1a947&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTyping&lt;br /&gt;
| Sound file for starting to type a chat message (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 5e191c7b-8996-9ced-a177-b2ac32bfea06&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowClose&lt;br /&gt;
| Sound file for closing a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2c346eda-b60c-ab33-1119-b8941916a499&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowOpen&lt;br /&gt;
| Sound file for opening a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c80260ba-41fd-8a46-768a-6bf236360e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseAltKeyForMenus&lt;br /&gt;
| Access menus via keyboard by tapping Alt&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseChatBubbles&lt;br /&gt;
| Show chat above avatars head in chat bubbles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugLogin&lt;br /&gt;
| Provides extra control over which grid to connect to&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugMenus&lt;br /&gt;
| Turns on &amp;quot;Debug&amp;quot; menu&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDefaultColorPicker&lt;br /&gt;
| Use color picker supplied by operating system&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseEnergy&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseExternalBrowser&lt;br /&gt;
| Use default browser when opening web pages instead of in-world browser.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseFreezeFrame&lt;br /&gt;
| Freeze time when taking snapshots.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseOcclusion&lt;br /&gt;
| Enable object culling based on occlusion (coverage) by other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserChatColor&lt;br /&gt;
| Color of your chat messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0196078431372, 0.6862745098039, 0.9803921568627)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseStartScreen&lt;br /&gt;
| Whether to load a start screen image or not.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseWebPagesOnPrims&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserConnectionPort&lt;br /&gt;
| Port that this client transmits on.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLogFile&lt;br /&gt;
| User specified log file name.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLoginInfo&lt;br /&gt;
| Users loging data.&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeEnable&lt;br /&gt;
| Enable general vector operations and data alignment.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizePerfTest&lt;br /&gt;
| Test SSE/vectorization performance and choose fastest version.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeProcessor&lt;br /&gt;
| 0=Compiler Default, 1=SSE, 2=SSE2, autodetected&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeSkin&lt;br /&gt;
| Enable vector operations for avatar skinning.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VelocityInterpolate&lt;br /&gt;
| Extrapolate object motion from last packet based on received velocity&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VerboseLogs&lt;br /&gt;
| Display source file and line number for each log item for debugging purposes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VersionChannelName&lt;br /&gt;
| Versioning Channel Name.&lt;br /&gt;
| String&lt;br /&gt;
| Second Life Release&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VertexShaderEnable&lt;br /&gt;
| Enable/disable all GLSL shaders (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSOldSize&lt;br /&gt;
| [DO NOT MODIFY] Controls resizing of local file cache&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSSalt&lt;br /&gt;
| [DO NOT MODIFY] Controls local file caching behavior&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugLevel&lt;br /&gt;
| Logging level to use when launching the vivox daemon&lt;br /&gt;
| String&lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugServerName&lt;br /&gt;
| Hostname of the vivox account server to use for voice when not connected to Agni.&lt;br /&gt;
| String&lt;br /&gt;
| bhd.vivox.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceCallsFriendsOnly&lt;br /&gt;
| Only accept voice calls from residents on your friends list&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceEarLocation&lt;br /&gt;
| Location of the virtual ear for voice&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceHost&lt;br /&gt;
| Client SLVoice host to connect to&lt;br /&gt;
| String&lt;br /&gt;
| 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel0&lt;br /&gt;
| Texture UUID for voice image level 0&lt;br /&gt;
| String&lt;br /&gt;
| 041ee5a0-cb6a-9ac5-6e49-41e9320507d5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel1&lt;br /&gt;
| Texture UUID for voice image level 1&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel2&lt;br /&gt;
| Texture UUID for voice image level 2&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel3&lt;br /&gt;
| Texture UUID for voice image level 3&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel4&lt;br /&gt;
| Texture UUID for voice image level 4&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel5&lt;br /&gt;
| Texture UUID for voice image level 5&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel6&lt;br /&gt;
| Texture UUID for voice image level 6&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceInputAudioDevice&lt;br /&gt;
| Audio input device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceOutputAudioDevice&lt;br /&gt;
| Audio output device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoicePort&lt;br /&gt;
| Client SLVoice port to connect to&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 44124&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutBadPCI&lt;br /&gt;
| Enables AboutBadPCI warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutDirectX9&lt;br /&gt;
| Enables AboutDirectX9 warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutOldGraphicsDriver&lt;br /&gt;
| Enables AboutOldGraphicsDriver warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutPCIGraphics&lt;br /&gt;
| Enables AboutPCIGraphics warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnBrowserLaunch&lt;br /&gt;
| Enables BrowserLaunch warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnDeedObject&lt;br /&gt;
| Enables DeedObject warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAppearance&lt;br /&gt;
| Enables FirstAppearance warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAttach&lt;br /&gt;
| Enables FirstAttach warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceDecrease&lt;br /&gt;
| Enables FirstBalanceDecrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceIncrease&lt;br /&gt;
| Enables FirstBalanceIncrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBuild&lt;br /&gt;
| Enables FirstBuild warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstDebugMenus&lt;br /&gt;
| Enables FirstDebugMenus warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstFlexible&lt;br /&gt;
| Enables FirstFlexible warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstGoTo&lt;br /&gt;
| Enables FirstGoTo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstInventory&lt;br /&gt;
| Enables FirstInventory warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstLeftClickNoHit&lt;br /&gt;
| Enables FirstLeftClickNoHit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMap&lt;br /&gt;
| Enables FirstMap warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMedia&lt;br /&gt;
| Enables FirstMedia warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstOverrideKeys&lt;br /&gt;
| Enables FirstOverrideKeys warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSandbox&lt;br /&gt;
| Enables FirstSandbox warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSculptedPrim&lt;br /&gt;
| Enables FirstSculptedPrim warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSit&lt;br /&gt;
| Enables FirstSit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingMusic&lt;br /&gt;
| Enables FirstStreamingMusic warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingVideo&lt;br /&gt;
| Enables FirstStreamingVideo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstTeleport&lt;br /&gt;
| Enables FirstTeleport warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstVoice&lt;br /&gt;
| Enables FirstVoice warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnNewClassified&lt;br /&gt;
| Enables NewClassified warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnQuickTimeInstalled&lt;br /&gt;
| Enables QuickTimeInstalled warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnReturnToOwner&lt;br /&gt;
| Enables ReturnToOwner warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WatchdogEnabled&lt;br /&gt;
| Controls whether the thread watchdog timer is activated.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterEditPresets&lt;br /&gt;
| Whether to be able to edit the water defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDensityScale&lt;br /&gt;
| Maps shader water fog density to gl fog density&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.02&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthFloor&lt;br /&gt;
| Controls how dark water gl fog can get&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthScale&lt;br /&gt;
| Controls how quickly gl fog gets dark under water&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindLightUseAtmosShaders&lt;br /&gt;
| Whether to enable or disable WindLight atmospheric shaders.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowHeight&lt;br /&gt;
| SL viewer window height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowMaximized&lt;br /&gt;
| SL viewer window maximized on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowWidth&lt;br /&gt;
| SL viewer window width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowX&lt;br /&gt;
| X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowY&lt;br /&gt;
| Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WLSkyDetail&lt;br /&gt;
| Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X -Z ===&lt;br /&gt;
{{anchor|X}}{{anchor|Y}}{{anchor|Z}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| XferThrottle&lt;br /&gt;
| Maximum allowable downstream bandwidth for asset transfers (bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 150000.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YawFromMousePosition&lt;br /&gt;
| Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YieldTime&lt;br /&gt;
| Yield some time to the local host.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomDirect&lt;br /&gt;
| Map Joystick zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomTime&lt;br /&gt;
| Time of transition between different camera modes (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced menu]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340823</id>
		<title>Debug Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Debug_Settings&amp;diff=340823"/>
		<updated>2009-04-30T17:36:20Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: /* Settings reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*|BugFixes=*}}__NOTOC__{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Access debug settings from [[Advanced menu]] &amp;gt; Debug Settings.  The debug settings include unsupported hidden features that are not exposed in the standard user interface, in addition to settings that are exposed through the Preferences window.&lt;br /&gt;
&lt;br /&gt;
Most of the setting values persist between sessions, but some are not persistent.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[How_preferences_work]] &lt;br /&gt;
&lt;br /&gt;
* {{slkb|4238|Preferences Window Guide}} &lt;br /&gt;
&lt;br /&gt;
* Some of  the [[Video Tutorials]] in the &#039;&#039;tech&#039;&#039; category cover debug settings.&lt;br /&gt;
&lt;br /&gt;
== Settings reference ==&lt;br /&gt;
Because of the very large number of these settings, they are divided in the following tables alphabetically to make them more manageable.&lt;br /&gt;
&lt;br /&gt;
This information was dervied from the &amp;lt;code&amp;gt;app_settings/settings.xml&amp;lt;/code&amp;gt; file of Viewer 1.21.6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See {{DSGC||Debug Settings Categories}} for a categorized list of Debug Settings.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Debug All Settings/Key}}&lt;br /&gt;
&amp;lt;!-- Commented out until links transferred to tables below.&lt;br /&gt;
{{Debug All Settings|name|key=*}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
  &lt;br /&gt;
|---&lt;br /&gt;
| AdvanceSnapshot&lt;br /&gt;
| Display advanced parameter settings in snaphot interface&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AFKTimeout&lt;br /&gt;
| Time before automatically setting AFK (away from keyboard) mode (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 300.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AgentChatColor&lt;br /&gt;
| Color of chat messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
| 1.0, 1.0, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowIdleAFK&lt;br /&gt;
| Automatically set AFK (away from keyboard) mode when idle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowMultipleViewers&lt;br /&gt;
| Allow multiple viewers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AllowTapTapHoldRun&lt;br /&gt;
| Tapping a direction key twice and holding it down makes avatar run&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimateTextures&lt;br /&gt;
| Enable texture animation (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AnimationDebug&lt;br /&gt;
| Show active animations in a bubble above avatars head&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AppearanceCameraMovement&lt;br /&gt;
| When entering appearance editing mode, camera zooms in on currently selected portion of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyColorImmediately&lt;br /&gt;
| Preview selections in color picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ApplyTextureImmediately&lt;br /&gt;
| Preview selections in texture picker immediately&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ArrowKeysMoveAvatar&lt;br /&gt;
| While cursor is in chat entry box, arrow keys still control your avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AskedAboutCrashReports&lt;br /&gt;
| Turns off dialog asking if you want to enable crash reporting&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AsyncKeyboard&lt;br /&gt;
| Improves responsiveness to keyboard input when at low framerates&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AuctionShowFence&lt;br /&gt;
| When auctioning land, include parcel boundary marker in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelAmbient&lt;br /&gt;
| Audio level of environment sounds&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDistance&lt;br /&gt;
| Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelDoppler&lt;br /&gt;
| Scale of doppler effect on moving audio sources (1.0 = normal, &amp;amp;lt;1.0 = diminished doppler effect, &amp;amp;gt;1.0 = enhanced doppler effect)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMaster&lt;br /&gt;
| Master audio level, or overall volume&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMedia&lt;br /&gt;
| Audio level of Quicktime movies&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMic&lt;br /&gt;
| Audio level of microphone input&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelMusic&lt;br /&gt;
| Audio level of streaming music&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelRolloff&lt;br /&gt;
| Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelSFX&lt;br /&gt;
| Audio level of in-world sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelUI&lt;br /&gt;
| Audio level of UI sound effects&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioLevelVoice&lt;br /&gt;
| Audio level of voice chat&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingMusic&lt;br /&gt;
| Enable streaming audio&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AudioStreamingVideo&lt;br /&gt;
| Enable streaming video&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoAcceptNewInventory&lt;br /&gt;
| Automatically accept new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLeveling&lt;br /&gt;
| Keep Flycam level.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLoadWebProfiles&lt;br /&gt;
| Automatically load ALL profile webpages without asking first.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoLogin&lt;br /&gt;
| Login automatically using last username/password combination&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoMimeDiscovery&lt;br /&gt;
| Enable viewer mime type discovery of media URLs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoPilotLocksCamera&lt;br /&gt;
| Keep camera position locked when avatar walks to selected position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutoSnapshot&lt;br /&gt;
| Update snapshot when camera stops moving, or any parameter changes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AutomaticFly&lt;br /&gt;
| Fly by holding jump key or using &amp;quot;Fly&amp;quot; command (FALSE = fly by using &amp;quot;Fly&amp;quot; command only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone0&lt;br /&gt;
| Avatar axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone1&lt;br /&gt;
| Avatar axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone2&lt;br /&gt;
| Avatar axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone3&lt;br /&gt;
| Avatar axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone4&lt;br /&gt;
| Avatar axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisDeadZone5&lt;br /&gt;
| Avatar axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale0&lt;br /&gt;
| Avatar axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale1&lt;br /&gt;
| Avatar axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale2&lt;br /&gt;
| Avatar axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale3&lt;br /&gt;
| Avatar axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale4&lt;br /&gt;
| Avatar axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarAxisScale5&lt;br /&gt;
| Avatar axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarBacklight&lt;br /&gt;
| Add rim lighting to avatar rendering to approximate shininess of skin&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarCompositeLimit&lt;br /&gt;
| Maximum number of avatars to display appearance changes on the fly&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarFeathering&lt;br /&gt;
| Avatar feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| AvatarPickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[AvatarSex]]&lt;br /&gt;
| &lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundChatColor&lt;br /&gt;
| Color of chat bubble background&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 0.0, 1.0)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackgroundYieldTime&lt;br /&gt;
| Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BackwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| (45, 29, 66, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BasicHelpRect&lt;br /&gt;
| Rectangle for help window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 404, 467, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BeaconAlwaysOn&lt;br /&gt;
| Beacons / highlighting always on&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserHomePage&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| http://www.secondlife.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BlockAvatarAppearanceMessages&lt;br /&gt;
| Ignore&#039;s appearance messages (for simulating Ruth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyAddress&lt;br /&gt;
| Address for the Web Proxy&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyEnabled&lt;br /&gt;
| Use Web Proxy&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyExclusions&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxyPort&lt;br /&gt;
| Port for Web Proxy&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3128&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BrowserProxySocks45&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone0&lt;br /&gt;
| Build axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone1&lt;br /&gt;
| Build axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone2&lt;br /&gt;
| Build axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone3&lt;br /&gt;
| Build axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone4&lt;br /&gt;
| Build axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisDeadZone5&lt;br /&gt;
| Build axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale0&lt;br /&gt;
| Build axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale1&lt;br /&gt;
| Build axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale2&lt;br /&gt;
| Build axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale3&lt;br /&gt;
| Build axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale4&lt;br /&gt;
| Build axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildAxisScale5&lt;br /&gt;
| Build axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildBtnState&lt;br /&gt;
| N/A&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| BuildFeathering&lt;br /&gt;
| Build feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashCount&lt;br /&gt;
| Number of flashes after which flashing buttons stay lit up&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 8&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonFlashRate&lt;br /&gt;
| Frequency at which buttons flash (hz)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHPad&lt;br /&gt;
| Default horizontal spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeight&lt;br /&gt;
| Default height for normal buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonHeightSmall&lt;br /&gt;
| Default height for small buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 16&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ButtonVPad&lt;br /&gt;
| Default vertical spacing between buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheLocation&lt;br /&gt;
| Controls the location of the local disk cache&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheSize&lt;br /&gt;
| Controls amount of hard drive space reserved for local file caching in MB&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CacheValidateCounter&lt;br /&gt;
| Used to distribute cache validation&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraMouseWheelZoom&lt;br /&gt;
| Camera zooms in and out with mousewheel&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffset&lt;br /&gt;
| Render with camera offset from view frustum (rendering debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetBuild&lt;br /&gt;
| Default camera position relative to focus point when entering build mode&lt;br /&gt;
| Vector3&lt;br /&gt;
| ( -6.0, 0.0, 6.0 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraOffsetDefault&lt;br /&gt;
| Default camera offset from avatar&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( -3.0,  0.0,  0.75 )&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPosOnLogout&lt;br /&gt;
| Camera position when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
|  ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CameraPositionSmoothing&lt;br /&gt;
| Smooths camera position over time&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBarStealsFocus&lt;br /&gt;
| Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatBubbleOpacity&lt;br /&gt;
| Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFontSize&lt;br /&gt;
| Size of chat text in chat console (0 = small, 1 = big)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatFullWidth&lt;br /&gt;
| Chat console takes up full width of SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatHistoryTornOff&lt;br /&gt;
| Show chat history window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatOnlineNotification&lt;br /&gt;
| Provide notifications for when friend log on and off of SL&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatPersistTime&lt;br /&gt;
| Time for which chat stays visible in console (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatShowTimestamps&lt;br /&gt;
| Show timestamps in chat&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatVisible&lt;br /&gt;
| Chat bar is visible&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ChatterboxRect&lt;br /&gt;
| Rectangle for chatterbox window&lt;br /&gt;
| Rect&lt;br /&gt;
|  (0, 400, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CheesyBeacon&lt;br /&gt;
| Enable cheesy beacon effects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClientSettingsFile&lt;br /&gt;
| Persisted client settings file name (per install).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseChatOnReturn&lt;br /&gt;
| Close chat after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CloseSnapshotOnKeep&lt;br /&gt;
| Close snapshot window after saving snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ClothingBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineDisableVoice&lt;br /&gt;
| Disable Voice.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineGridChoice&lt;br /&gt;
| The user&#039;s grid choice or ip address.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineHelperURI&lt;br /&gt;
| Command line specified helper web CGI prefix to use.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CmdLineLoginURI&lt;br /&gt;
| Command line specified login server and CGI prefix to use.&lt;br /&gt;
| 0&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry01&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0,  0.0, 0.0,  1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry02&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.5, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry03&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry04&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry05&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry06&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 0.5, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry07&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry08&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry09&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.5, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry10&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.25, 0.25, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry11&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   0.0, 0.5, 1.0, 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry12&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.0, 0.25, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry13&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.5, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry14&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( .5, 0.25, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry15&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry16&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry17&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry18&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  (0.75, 0.75, 0.75, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry19&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry20&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry21&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry22&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry23&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry24&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry25&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry26&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.0, 1.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry27&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
&lt;br /&gt;
|   (0.5, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry28&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (0.5, 0.5, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry29&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 0.0, 0.5, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry30&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 0.5, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry31&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColorPaletteEntry32&lt;br /&gt;
| Color picker palette entry&lt;br /&gt;
| Color4&lt;br /&gt;
|   (1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ColumnHeaderDropDownDelay&lt;br /&gt;
| Time in seconds of mouse click before column header shows sort options list&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompileOutputRect&lt;br /&gt;
| Rectangle for script Recompile Everything output window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CompressSnapshotsToDisk&lt;br /&gt;
| Compress snapshots saved to disk (Using JPEG 2000)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectAsGod&lt;br /&gt;
| Log in a god if you have god access.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPort&lt;br /&gt;
| Custom connection port number&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 13000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConnectionPortEnabled&lt;br /&gt;
| Use the custom connection port?&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBackgroundOpacity&lt;br /&gt;
| Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleBufferSize&lt;br /&gt;
| Size of chat console history (lines of chat)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ConsoleMaxLines&lt;br /&gt;
| Max number of lines of chat text visible in console.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ContactsTornOff&lt;br /&gt;
| Show contacts window separately from Communicate window.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CookiesEnabled&lt;br /&gt;
| Accept cookies from Web sites?&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyCenters&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopyRotates&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolCopySelection&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CreateToolKeepSelected&lt;br /&gt;
| After using create tool, keep the create tool active&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Cursor3D&lt;br /&gt;
| Tread Joystick values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| CustomServer&lt;br /&gt;
| Specifies IP address or hostname of grid to which you connect&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugBeaconLineWidth&lt;br /&gt;
| Size of lines for Debug Beacons&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugInventoryFilters&lt;br /&gt;
| Turn on debugging display for inventory filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugPermissions&lt;br /&gt;
| Log permissions for selected inventory items&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowColor&lt;br /&gt;
| Show color under cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowRenderInfo&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugShowTime&lt;br /&gt;
| Show depth buffer contents&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugViews&lt;br /&gt;
| Display debugging info for views.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DebugWindowProc&lt;br /&gt;
| Log windows messages&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DefaultObjectTexture&lt;br /&gt;
| Texture used as &#039;Default&#039; in texture picker. (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 89556747-24cb-43ed-920b-47caed15465f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableCameraConstraints&lt;br /&gt;
| Disable the normal bounds put on the camera by avatar position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableRendering&lt;br /&gt;
| Disable GL rendering and GUI (load testing)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisableVerticalSync&lt;br /&gt;
| Update frames as fast as possible (FALSE = update frames between display scans)&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayAvatarAgentTarget&lt;br /&gt;
| Show avatar positioning locators (animation debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayChat&lt;br /&gt;
| Display Latest Chat message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebug&lt;br /&gt;
| Display Network Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayDebugConsole&lt;br /&gt;
| Display Console Debug Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayIM&lt;br /&gt;
| Display Latest IM message on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayLinden&lt;br /&gt;
| Display Account Information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayRegion&lt;br /&gt;
| Display Location information on LCD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DisplayTimecode&lt;br /&gt;
| Display timecode on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard128DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 128 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Disregard96DefaultDrawDistance&lt;br /&gt;
| Whether to use the auto default to 96 draw distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DoubleClickAutoPilot&lt;br /&gt;
| Enable double-click auto pilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DragAndDropToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when performing drag and drop operation&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.10000000149&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowButton&lt;br /&gt;
| Drop shadow width for buttons (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowFloater&lt;br /&gt;
| Drop shadow width for floaters (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowSlider&lt;br /&gt;
| Drop shadow width for sliders (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DropShadowTooltip&lt;br /&gt;
| Drop shadow width for tooltips (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| DynamicCameraStrength&lt;br /&gt;
| Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditCameraMovement&lt;br /&gt;
| When entering build mode, camera moves up above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EditLinkedParts&lt;br /&gt;
| Select individual parts of linked objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EffectColor&lt;br /&gt;
| Particle effects color&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableRippleWater&lt;br /&gt;
| Whether to use ripple water shader or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnableVoiceChat&lt;br /&gt;
| Enable talking to other residents with a microphone&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyFromTop&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 20&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 40&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| EnergyWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 175&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FilterItemsPerFrame&lt;br /&gt;
| Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 500&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandArea&lt;br /&gt;
| Enables filtering of land search results by area&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandPrice&lt;br /&gt;
| Enables filtering of land search results by price&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindLandType&lt;br /&gt;
| Controls which type of land you are searching for in Find Land interface (&amp;quot;All&amp;quot;, &amp;quot;Auction&amp;quot;, &amp;quot;For Sale&amp;quot;)&lt;br /&gt;
| String&lt;br /&gt;
| All&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPeopleOnline&lt;br /&gt;
| Limits people search to only users who are logged on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FindPlacesPictures&lt;br /&gt;
| Display only results of find places that have pictures&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstLoginThisInstall&lt;br /&gt;
| Specifies that you have not successfully logged in since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstName&lt;br /&gt;
| Login first name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonAvatarVisible&lt;br /&gt;
| Display avatar and attachments below neck while in mouselook&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FirstRunThisInstall&lt;br /&gt;
| Specifies that you have not run the viewer since you installed the latest update&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FixedWeather&lt;br /&gt;
| Weather effects do not change over time&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAboutRect&lt;br /&gt;
| Rectangle for About window&lt;br /&gt;
| Rect&lt;br /&gt;
| (0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersRect&lt;br /&gt;
| Rectangle for active speakers window&lt;br /&gt;
| ( 0, 300, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortAscending&lt;br /&gt;
| Whether to sort up or down&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterActiveSpeakersSortColumn&lt;br /&gt;
| Column name to sort on&lt;br /&gt;
| String&lt;br /&gt;
| speaking_status&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedSkyRect&lt;br /&gt;
| Rectangle for Advanced Sky Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAdvancedWaterRect&lt;br /&gt;
| Rectangle for Advanced Water Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 220, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterAudioVolumeRect&lt;br /&gt;
| Rectangle for Audio Volume window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 440, 470, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuildOptionsRect&lt;br /&gt;
| Rectangle for build options window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBumpRect&lt;br /&gt;
| Rectangle for Bumps/Hits window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 180, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyContentsRect&lt;br /&gt;
| Rectangle for Buy Contents window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterBuyRect&lt;br /&gt;
| Rectangle for buy window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 250, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCameraRect3&lt;br /&gt;
| Rectangle for camera control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 64, 176, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterChatRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 172, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterClothingRect&lt;br /&gt;
| Rectangle for clothing window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 480, 320, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterContactsRect&lt;br /&gt;
| Rectangle for chat history&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 390, 395, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterCustomizeAppearanceRect&lt;br /&gt;
| Rectangle for avatar customization window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 540, 494, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterDayCycleRect&lt;br /&gt;
| Rectangle for Day Cycle Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50, 450, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterEnvRect&lt;br /&gt;
| Rectangle for Environment Editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 50,150, 650, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFindRect2&lt;br /&gt;
| Rectangle for Find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 570, 780, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterFriendsRect&lt;br /&gt;
| Rectangle for friends window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 250, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterGestureRect2&lt;br /&gt;
| Rectangle for gestures window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 465, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHUDRect2&lt;br /&gt;
| Rectangle for HUD Floater window. NOTE: Height and width must match values in settings.xml for FloaterHUDRect because this floater is resized to those values in LLViewerWindow initialization.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 292, 362, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterHtmlRect&lt;br /&gt;
| Rectangle for HTML window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 100, 460, 370, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterIMRect&lt;br /&gt;
| Rectangle for IM window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 160, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInspectRect&lt;br /&gt;
| Rectangle for Object Inspect window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterInventoryRect&lt;br /&gt;
| Rectangle for inventory window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterJoystickRect&lt;br /&gt;
| Rectangle for joystick controls window.&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLagMeter&lt;br /&gt;
| Rectangle for lag meter&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 142, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandRect5&lt;br /&gt;
| Rectangle for About Land window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 370, 460, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterLandmarkRect&lt;br /&gt;
| Rectangle for landmark picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 310, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMediaRect&lt;br /&gt;
| Rectangle for media browser window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMiniMapRect&lt;br /&gt;
| Rectangle for world map&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 225, 200, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMoveRect2&lt;br /&gt;
| Rectangle for avatar control window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 58, 135, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterMuteRect3&lt;br /&gt;
| Rectangle for mute window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 300, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterOpenObjectRect&lt;br /&gt;
| Rectangle for Open Object window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 350, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterPayRectB&lt;br /&gt;
| Rectangle for pay window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 150, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterRegionInfo&lt;br /&gt;
| Rectangle for region info window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 512, 480, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterScriptDebugRect&lt;br /&gt;
| Rectangle for Script Error/Debug window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 130, 450, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterSnapshotRect&lt;br /&gt;
| Rectangle for snapshot window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 200, 200, 400)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterViewBottom&lt;br /&gt;
| [DO NOT MODIFY] Controls layout of floating windows within SL window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FloaterWorldMapRect2&lt;br /&gt;
| Rectangle for world map window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 0, 0, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAbsolute&lt;br /&gt;
| Treat Flycam values as absolute positions (not deltas).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone0&lt;br /&gt;
| Flycam axis 0 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone1&lt;br /&gt;
| Flycam axis 1 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone2&lt;br /&gt;
| Flycam axis 2 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone3&lt;br /&gt;
| Flycam axis 3 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone4&lt;br /&gt;
| Flycam axis 4 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone5&lt;br /&gt;
| Flycam axis 5 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisDeadZone6&lt;br /&gt;
| Flycam axis 6 dead zone.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale0&lt;br /&gt;
| Flycam axis 0 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale1&lt;br /&gt;
| Flycam axis 1 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale2&lt;br /&gt;
| Flycam axis 2 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale3&lt;br /&gt;
| Flycam axis 3 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale4&lt;br /&gt;
| Flycam axis 4 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale5&lt;br /&gt;
| Flycam axis 5 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamAxisScale6&lt;br /&gt;
| Flycam axis 6 scaler.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamFeathering&lt;br /&gt;
| Flycam feathering (less is softer)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlycamZoomDirect&lt;br /&gt;
| Map flycam zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FlyingAtExit&lt;br /&gt;
| Was flying when last logged out, so fly when logging in&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusOffsetDefault&lt;br /&gt;
| Default focus point offset relative to avatar (x-axis is forward)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FocusPosOnLogout&lt;br /&gt;
| Camera focus point when last logged out (global coordinates)&lt;br /&gt;
| Vector3D&lt;br /&gt;
| ( 0.0, 0.0, 0.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderAutoOpenDelay&lt;br /&gt;
| Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FolderLoadingMessageWaitTime&lt;br /&gt;
| Seconds to wait before showing the LOADING... text in folder views&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontMonospace&lt;br /&gt;
| Name of monospace font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| profontwindows.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerif&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBkLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifBold&lt;br /&gt;
| Name of bold font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| MtBdLfRg.ttf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallback&lt;br /&gt;
| Name of san-serif font (Truetype file name)&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSansSerifFallbackScale&lt;br /&gt;
| Scale of fallback font relative to huge font (fraction of huge font size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontScreenDPI&lt;br /&gt;
| Font resolution, higher is bigger (pixels per inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 96.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeHuge&lt;br /&gt;
| Size of huge font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 16.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeLarge&lt;br /&gt;
| Size of large font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMedium&lt;br /&gt;
| Size of medium font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeMonospace&lt;br /&gt;
| Size of monospaced font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FontSizeSmall&lt;br /&gt;
| Size of small font (points, or 1/72 of an inch)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 9.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForceShowGrid&lt;br /&gt;
| Always show grid dropdown on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ForwardBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 45, 54, 66, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FPSLogFrequency&lt;br /&gt;
| Seconds between display of FPS in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FreezeTime&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreen&lt;br /&gt;
| Run SL in fullscreen mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAspectRatio&lt;br /&gt;
| Aspect ratio of fullscreen display (width / height)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.33329999447&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenAutoDetectAspectRatio&lt;br /&gt;
| Automatically detect proper aspect ratio for fullscreen display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenHeight&lt;br /&gt;
| Fullscreen resolution in height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| FullScreenWidth&lt;br /&gt;
| Fullscreen resolution in width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridCrossSections&lt;br /&gt;
| Highlight cross sections of prims with grid manipulation plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridDrawSize&lt;br /&gt;
| Visible extent of 2D snap grid (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridMode&lt;br /&gt;
| Snap grid reference frame (0 = world, 1 = local, 2 = reference object)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridOpacity&lt;br /&gt;
| Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridResolution&lt;br /&gt;
| Size of single grid step (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubUnit&lt;br /&gt;
| Display fractional grid steps, relative to grid size&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GridSubdivision&lt;br /&gt;
| Maximum number of times to divide single snap grid unit when GridSubUnit is true&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxHeight&lt;br /&gt;
| Height of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 260&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| GroupNotifyBoxWidth&lt;br /&gt;
| Width of group notice messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpHomeURL&lt;br /&gt;
| URL of initial help page&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HelpLastVisitedURL&lt;br /&gt;
| URL of last help page, will be shown next time help is accessed&lt;br /&gt;
| String&lt;br /&gt;
| help/index.html&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HighResSnapshot&lt;br /&gt;
| Double resolution of snapshot from current window resolution&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlFindRect&lt;br /&gt;
| Rectangle for HTML find window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpLastPage&lt;br /&gt;
| Last URL visited via help system&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlHelpRect&lt;br /&gt;
| Rectangle for HTML help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 16, 650, 600, 128)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HTMLLinkColor&lt;br /&gt;
| Color of hyperlinks&lt;br /&gt;
| Color4&lt;br /&gt;
|  ( 0.600000023842, 0.600000023842, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| HtmlReleaseMessage&lt;br /&gt;
| Rectangle for HTML Release Message Floater window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 46, 520, 400, 128&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IgnorePixelDepth&lt;br /&gt;
| Ignore pixel depth settings.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMChatColor&lt;br /&gt;
| Color of instant messages from other residents&lt;br /&gt;
| Color4&lt;br /&gt;
|   1.0, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMInChatHistory&lt;br /&gt;
| Copy IM into chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| IMShowTimestamps&lt;br /&gt;
| Show timestamps in IM&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ImagePipelineUseHTTP&lt;br /&gt;
| If TRUE use HTTP GET to fetch textures from the server &#039;&#039;(feature is disabled in versions current as of February 2009)&#039;&#039;&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InBandwidth&lt;br /&gt;
| Incoming bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventoryAutoOpenDelay&lt;br /&gt;
| Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InventorySortOrder&lt;br /&gt;
| Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| InvertMouse&lt;br /&gt;
| When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAvatarEnabled&lt;br /&gt;
| Enables the Joystick to control Avatar movmement.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis0&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 0 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis1&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 1 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis2&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 2 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis3&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 3 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis4&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 4 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis5&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 5 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickAxis6&lt;br /&gt;
| Flycam hardware axis mapping for internal axis 6 ([0, 5]).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickBuildEnabled&lt;br /&gt;
| Enables the Joystick to move edited objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickEnabled&lt;br /&gt;
| Enables Joystick Input.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickFlycamEnabled&lt;br /&gt;
| Enables the Joystick to control the flycam.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| JoystickInitialized&lt;br /&gt;
| Whether or not a joystick has been detected and initiailized.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K - L ===&lt;br /&gt;
{{anchor|K}}{{anchor|L}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| KeepAspectForSnapshot&lt;br /&gt;
| Use full window when taking snapshot, regardless of requested image size&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LagMeterShrunk&lt;br /&gt;
| Last large/small state for lag meter&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LandBrushForce&lt;br /&gt;
| Multiplier for land modification brush force.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Language&lt;br /&gt;
| Language specifier (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LanguageIsPublic&lt;br /&gt;
| Let other residents see our language information&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LastFeatureVersion&lt;br /&gt;
| [DO NOT MODIFY] Version number for tracking hardware changes&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastFindPanel&lt;br /&gt;
| Controls which find operation appears by default when clicking &amp;quot;Find&amp;quot; button &lt;br /&gt;
| String&lt;br /&gt;
| find_all_panel&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastName&lt;br /&gt;
| Login last name&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastPrefTab&lt;br /&gt;
| Last selected tab in preferences window&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastRunVersion&lt;br /&gt;
| Version number of last instance of the viewer that you ran&lt;br /&gt;
| String&lt;br /&gt;
| 0.0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotHeight&lt;br /&gt;
| The height of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 768&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotType&lt;br /&gt;
| Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LastSnapshotWidth&lt;br /&gt;
| The width of the last snapshot, in px&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1024&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LCDDestination&lt;br /&gt;
| Which LCD to use&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LeftClickShowMenu&lt;br /&gt;
| Left click opens pie menu (FALSE = left click touches or grabs object)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitDragDistance&lt;br /&gt;
| Limit translation of object via translate tool&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LimitSelectDistance&lt;br /&gt;
| Disallow selection of objects beyond max select distance&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAah&lt;br /&gt;
| Aah (jaw opening) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 257998776531013446642343&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncAahPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to aah lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0000123456789&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncEnabled&lt;br /&gt;
| 0 disable lip-sync, 1 enable babble loop&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOoh&lt;br /&gt;
| Ooh (mouth width) babble loop&lt;br /&gt;
| String&lt;br /&gt;
| 1247898743223344444443200000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohAahRate&lt;br /&gt;
| Rate to babble Ooh and Aah (/sec)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 24.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LipSyncOohPowerTransfer&lt;br /&gt;
| Transfer curve for Voice Interface power to ooh lip sync amplitude&lt;br /&gt;
| String&lt;br /&gt;
| 0012345566778899&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| llOwnerSayChatColor&lt;br /&gt;
| Color of chat messages from objects only visible to the owner&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.990000009537, 0.990000009537, 0.689999997616, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LocalCacheVersion&lt;br /&gt;
| Version number of cache&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LogMessages&lt;br /&gt;
| Log network traffic&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginAsGod&lt;br /&gt;
| Attempt to login with god powers (Linden accounts only)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginLastLocation&lt;br /&gt;
| Login at same location you last logged out&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LoginPage&lt;br /&gt;
| Login authentication page.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LosslessJ2CUpload&lt;br /&gt;
| Use lossless compression for small image uploads&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLFindCaseInsensitivity&lt;br /&gt;
| Use case insensitivity when searching in LSL editor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpRect&lt;br /&gt;
| Rectangle for LSL help window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| LSLHelpURL&lt;br /&gt;
| URL that points to LSL help files, with &amp;lt;LSL_STRING&amp;gt; corresponding to the referenced LSL function or keyword&lt;br /&gt;
| String&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;https://wiki.secondlife.com/wiki/&amp;lt;LSL_STRING&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MainloopTimeoutDefault&lt;br /&gt;
| Timeout duration for mainloop lock detection, in seconds.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MapOverlayIndex&lt;br /&gt;
| Currently selected world map type&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapScale&lt;br /&gt;
| World map zoom level (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowEvents&lt;br /&gt;
| Show events on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowInfohubs&lt;br /&gt;
| Show infohubs on the world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowLandForSale&lt;br /&gt;
| Show land for sale on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowPeople&lt;br /&gt;
| Show other users on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MapShowTelehubs&lt;br /&gt;
| Show telehubs on world map&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| Marker&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxDragDistance&lt;br /&gt;
| Maximum allowed translation distance in a single operation of translate tool (meters from start point)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 48.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MaxSelectDistance&lt;br /&gt;
| Maximum allowed selection distance (meters from avatar)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 64.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionBump&lt;br /&gt;
| You have experienced an abuse of being bumped by an object or avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPhysical&lt;br /&gt;
| You have experienced an abuse from a physical object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionPushObject&lt;br /&gt;
| You have experienced an abuse of being pushed by a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionScripted&lt;br /&gt;
| You have experienced an abuse from a scripted object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MeanCollisionSelected&lt;br /&gt;
| You have experienced an abuse of being pushed via a selected object&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MemoryLogFrequency&lt;br /&gt;
| Seconds between display of Memory in log (0 for never)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 600.0&lt;br /&gt;
    &lt;br /&gt;
|--&lt;br /&gt;
| MenuAccessKeyTime&lt;br /&gt;
| Time (seconds) in which the menu key must be tapped to move focus to the menu bar&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarHeight&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 18&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MenuBarWidth&lt;br /&gt;
| &lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 410&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapRotate&lt;br /&gt;
| Rotate miniature world map to avatar direction&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MiniMapScale&lt;br /&gt;
| Miniature world map zoom levle (pixels per region)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 128.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSensitivity&lt;br /&gt;
| Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 3.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSmooth&lt;br /&gt;
| Smooths out motion of mouse when in mouselook mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouseSun&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MouselookBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveDownBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 29, 116, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MoveUpBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 91, 54, 116, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAmbient&lt;br /&gt;
| Ambient sound effects, such as wind noise, play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteAudio&lt;br /&gt;
| All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMedia&lt;br /&gt;
| Media plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteMusic&lt;br /&gt;
| Music plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteSounds&lt;br /&gt;
| Sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteUI&lt;br /&gt;
| UI sound effects play at 0 volume&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteVoice&lt;br /&gt;
| Voice plays at 0 volume (streaming audio still takes up bandwidth)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| MuteWhenMinimized&lt;br /&gt;
| Mute audio when SL window is minimized&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NewCacheLocation&lt;br /&gt;
| Change the location of the local disk cache to this&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NextLoginLocation&lt;br /&gt;
| Location to log into by default.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoAudio&lt;br /&gt;
| Disable audio playback.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoHardwareProbe&lt;br /&gt;
| Disable hardware probe.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoInventoryLibrary&lt;br /&gt;
| Do not request inventory library.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoPreload&lt;br /&gt;
| Disable sound and image preload.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NoVerifySSLCert&lt;br /&gt;
| Do not verify SSL peers.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotecardEditorRect&lt;br /&gt;
| Rectangle for notecard editor&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxHeight&lt;br /&gt;
| Height of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyBoxWidth&lt;br /&gt;
| Width of notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 350&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyMoneyChange&lt;br /&gt;
| Pop up notifications for all L$ transactions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NotifyTipDuration&lt;br /&gt;
| Length of time that notification tips stay on screen (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumSessions&lt;br /&gt;
| Number of successful logins to Second Life&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| NumpadControl&lt;br /&gt;
| How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ObjectChatColor&lt;br /&gt;
| Color of chat messages from objects&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.699999988079, 0.899999976158, 0.699999988079, 1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatAdvanced&lt;br /&gt;
| Expand advanced performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatBasic&lt;br /&gt;
| Expand basic performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatNet&lt;br /&gt;
| Expand network stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatRender&lt;br /&gt;
| Expand render stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OpenDebugStatSim&lt;br /&gt;
| Expand simulator performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OutBandwidth&lt;br /&gt;
| Outgoing bandwidth throttle (bps)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverdrivenColor&lt;br /&gt;
| Color of various indicators when resident is speaking too loud.&lt;br /&gt;
| Color4&lt;br /&gt;
| (1.0, 0.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| OverlayTitle&lt;br /&gt;
| Controls watermark text message displayed on screen when &amp;quot;ShowOverlayTitle&amp;quot; is enabled (one word, underscores become spaces)&lt;br /&gt;
| String&lt;br /&gt;
| Set_via_OverlayTitle_in_settings.xml&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PacketDropPercentage&lt;br /&gt;
| Percentage of packets dropped by the client.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| particlesbeacon&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ParcelMediaAutoPlayEnable&lt;br /&gt;
| Auto play parcel media when available&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PerAccountSettingsFile&lt;br /&gt;
| Persisted client settings file name (per user).&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionEnabled&lt;br /&gt;
| When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsCautionNotifyBoxHeight&lt;br /&gt;
| Height of caution-style notification messages&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 344&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PermissionsManagerRect&lt;br /&gt;
| Rectangle for permissions manager window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| physicalbeacon&lt;br /&gt;
| Beacon / Highlight physical objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PickerContextOpacity&lt;br /&gt;
| Controls overall opacity of context frustrum connecting color and texture pickers with their swatches&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.34999999404&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseMoving&lt;br /&gt;
| How often to perform hover picks while the mouse is moving (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 5.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PicksPerSecondMouseStationary&lt;br /&gt;
| How often to perform hover picks while the mouse is stationary (picks per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PieMenuLineWidth&lt;br /&gt;
| Width of lines in pie menu display (pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 2.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PinTalkViewOpen&lt;br /&gt;
| Stay in IM after hitting return&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PingInterpolate&lt;br /&gt;
| Extrapolate object position along velocity vector based on ping delay&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PitchFromMousePosition&lt;br /&gt;
| Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PlayTypingAnim&lt;br /&gt;
| Your avatar plays the typing animation whenever you type in the chat bar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PrecachingDelay&lt;br /&gt;
| Delay when logging in to load world before showing it (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 6.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewAnimRect&lt;br /&gt;
| Rectangle for animation preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewClassifiedRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewEventRect&lt;br /&gt;
| Rectangle for Event preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 530, 420, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewLandmarkRect&lt;br /&gt;
| Rectangle for landmark preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewObjectRect&lt;br /&gt;
| Rectangle for object preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewScriptRect&lt;br /&gt;
| Rectangle for script preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 550, 500, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewSoundRect&lt;br /&gt;
| Rectangle for sound preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewTextureRect&lt;br /&gt;
| Rectangle for texture preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 400, 400, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewURLRect&lt;br /&gt;
| Rectangle for URL preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 90, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PreviewWearableRect&lt;br /&gt;
| Rectangle for wearable preview window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 85, 300, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ProbeHardwareOnStartup&lt;br /&gt;
| Query current hardware configuration on application startup&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PropertiesRect&lt;br /&gt;
| Rectangle for inventory item properties window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 320, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PTTCurrentlyEnabled&lt;br /&gt;
| Use Push to Talk mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnNextStartup&lt;br /&gt;
| Clear local file cache next time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PurgeCacheOnStartup&lt;br /&gt;
| Clear local file cache every time viewer is run&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkButton&lt;br /&gt;
| Which button or keyboard key is used for push-to-talk&lt;br /&gt;
| String&lt;br /&gt;
| MiddleMouse&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| PushToTalkToggle&lt;br /&gt;
| Should the push-to-talk button behave as a toggle&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q - R ===&lt;br /&gt;
{{anchor|Q}}{{anchor|R}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QAMode&lt;br /&gt;
| Enable Testing Features.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[QuietSnapshotsToDisk]]&lt;br /&gt;
| Take snapshots to disk without playing animation or sound&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| QuitAfterSeconds&lt;br /&gt;
| The duration allowed before quitting.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushAction&lt;br /&gt;
| Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RadioLandBrushSize&lt;br /&gt;
| Size of land modification brush (0 = small, 1 = medium, 2 = large)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RecentItemsSortOrder&lt;br /&gt;
| Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RectangleSelectInclusive&lt;br /&gt;
| Select objects that have at least one vertex inside selection rectangle&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RegionTextureSize&lt;br /&gt;
| Terrain texture dimensions (power of 2)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 256&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RememberPassword&lt;br /&gt;
| Keep password (in encrypted form) for next login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAnisotropic&lt;br /&gt;
| Render textures using anisotropic filtering&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAppleUseMultGL&lt;br /&gt;
| Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedLights&lt;br /&gt;
| Render lighted prims that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAttachedParticles&lt;br /&gt;
| Render particle systems that are attached to avatars&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| RenderAvatarCloth&lt;br /&gt;
| Controls if avatars use wavy cloth&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarLODFactor&lt;br /&gt;
| Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarMaxVisible&lt;br /&gt;
| Maximum number of avatars to display at any one time&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderAvatarVP&lt;br /&gt;
| Use vertex programs to perform hardware skinning of avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderbeacons&lt;br /&gt;
| Beacon / Highlight particle generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderBumpmapMinDistanceSquared&lt;br /&gt;
| Maximum distance at which to render bumpmapped primitives (distance in meters, squared)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 100.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCubeMap&lt;br /&gt;
| Whether we can render the cube map or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderCustomSettings&lt;br /&gt;
| Do you want to set the graphics settings yourself&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugGL&lt;br /&gt;
| Enable strict GL debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugPipeline&lt;br /&gt;
| Enable strict pipeline debugging.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDebugTextureBind&lt;br /&gt;
| Enable texture bind performance test.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDeferred&lt;br /&gt;
| Use deferred rendering pipeline.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderDynamicLOD&lt;br /&gt;
| Dynamically adjust level of detail.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFSAASamples&lt;br /&gt;
| Number of samples to use for FSAA (0 = no AA).&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFarClip&lt;br /&gt;
| Distance of far clip plane from camera (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 256.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastAlpha&lt;br /&gt;
| Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFastUI&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFlexTimeFactor&lt;br /&gt;
| Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderFogRatio&lt;br /&gt;
| Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 4.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGamma&lt;br /&gt;
| Sets gamma exponent for renderer&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGammaFull&lt;br /&gt;
| Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlow&lt;br /&gt;
| Render bloom post effect.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowIterations&lt;br /&gt;
| Number of times to iterate the glow (higher = wider and smoother but slower)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowLumWeights&lt;br /&gt;
| Weights for each color channel to be used in calculating luminance (should add up to 1.0)&lt;br /&gt;
| Vector3&lt;br /&gt;
|  ( 0.299, 0.587, 0.114)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMaxExtractAlpha&lt;br /&gt;
| Max glow alpha value for brightness extraction to auto-glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.065&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowMinLuminance&lt;br /&gt;
| Min luminance intensity necessary to consider an object bright enough to automatically glow. (Gets clamped to 0 - 1.0 range)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowResolutionPow&lt;br /&gt;
| Glow map resolution power of two.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowStrength&lt;br /&gt;
| Additive strength of glow.&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.35&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthAmount&lt;br /&gt;
| Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWarmthWeights&lt;br /&gt;
| Weight of each color channel used before finding the max warmth&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.5, 0.7)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderGlowWidth&lt;br /&gt;
| Glow sample size (higher = wider and softer but eventually more pixelated)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHUDInSnapshot&lt;br /&gt;
| Display HUD attachments in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHiddenSelections&lt;br /&gt;
| Show selection lines on objects that are behind other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitle&lt;br /&gt;
| Don&#039;t show my group title in my name label&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderHideGroupTitleAll&lt;br /&gt;
| Show group titles in name labels&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| renderhighlights&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderInitError&lt;br /&gt;
| Error occured while initializing GL&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightRadius&lt;br /&gt;
| Render the radius of selected lights&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderLightingDetail&lt;br /&gt;
| Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxPartCount&lt;br /&gt;
| Maximum number of particles to display on screen&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 4096&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderMaxVBOSize&lt;br /&gt;
| Maximum size of a vertex buffer (in KB).&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 32&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderName&lt;br /&gt;
| Controls display of names above avatars (0 = never, 1 = fade, 2 = always)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameFadeDuration&lt;br /&gt;
| Time interval over which to fade avatar names (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameHideSelf&lt;br /&gt;
| Don&#039;t display own name above avatar&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderNameShowTime&lt;br /&gt;
| Fade avatar names after specified time (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderObjectBump&lt;br /&gt;
| Show bumpmapping on primitives&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderQualityPerformance&lt;br /&gt;
| Which graphics settings you&#039;ve chosen&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionDetail&lt;br /&gt;
| Detail of reflection render pass.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderReflectionRes&lt;br /&gt;
| Reflection map resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderResolutionDivisor&lt;br /&gt;
| Divisor for rendering 3D scene at reduced resolution.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderLODThreshold&lt;br /&gt;
| Fraction of draw distance defining the switch to a different shader LOD&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderShaderParticleThreshold&lt;br /&gt;
| Fraction of draw distance to not use shader on particles&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderSunDynamicRange&lt;br /&gt;
| Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainDetail&lt;br /&gt;
| Detail applied to terrain texturing (0 = none, 1 or 2 = full)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainLODFactor&lt;br /&gt;
| Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTerrainScale&lt;br /&gt;
| Terrain detail texture scale&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 12.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTextureMemoryMultiple&lt;br /&gt;
| Multiple of texture memory value to use (should fit: 0 &amp;amp;lt; value &amp;amp;lt;= 1.0)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderTreeLODFactor&lt;br /&gt;
| Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUIInSnapshot&lt;br /&gt;
| Display user interface in snapshot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| [[Ruth#Reanimate_old_Ruth|RenderUnloadedAvatar]]&lt;br /&gt;
| Show avatars which haven&#039;t finished loading&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFBO&lt;br /&gt;
| Whether we want to use GL_EXT_framebuffer_objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseFarClip&lt;br /&gt;
| If false, frustum culling will ignore far clip plane.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseImpostors&lt;br /&gt;
| Whether we want to use impostors for far away avatars.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderLOD&lt;br /&gt;
| Whether we want to have different shaders for LOD&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderUseShaderNearParticles&lt;br /&gt;
| Whether we want to use shaders on near particles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVBOEnable&lt;br /&gt;
| Use GL Vertex Buffer Objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderVolumeLODFactor&lt;br /&gt;
| Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWater&lt;br /&gt;
| Display water&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterMipNormal&lt;br /&gt;
| Use mip maps for water normal map.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterRefResolution&lt;br /&gt;
| Water planar reflection resolution.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 512&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RenderWaterReflections&lt;br /&gt;
| Reflect the environment in the water.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotateRight&lt;br /&gt;
| Make the agent rotate to its right.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RotationStep&lt;br /&gt;
| All rotations via rotation tool are constrained to multiples of this unit (degrees)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| RunMultipleThreads&lt;br /&gt;
| If TRUE keep background threads active during render&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SafeMode&lt;br /&gt;
| Reset preferences, run in safe mode.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SaveMinidump&lt;br /&gt;
| Save minidump for developer debugging on crash&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleShowAxes&lt;br /&gt;
| Show indicator of selected scale axis when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleStretchTextures&lt;br /&gt;
| Stretch textures along with object when scaling&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScaleUniform&lt;br /&gt;
| Scale selected objects evenly about center of selection&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorColor&lt;br /&gt;
| Color of script error messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.8235294117, 0.2745098039, 0.2745098039, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptErrorsAsChat&lt;br /&gt;
| Display script errors and warning in chat history&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ScriptHelpFollowsCursor&lt;br /&gt;
| Scripting help window updates contents based on script editor contents under text cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scripttouchbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects with touch function&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| scriptsbeacon&lt;br /&gt;
| Beacon / Highlight scripted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLDefault&lt;br /&gt;
| URL to load for empty searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/index.php?&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLQuery&lt;br /&gt;
| URL to use for searches&lt;br /&gt;
| String&lt;br /&gt;
| http://secondlife.com/app/search/search_proxy.php?q=[QUERY]&amp;amp;amp;s=[COLLECTION]&amp;amp;amp;&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SearchURLSuffix2&lt;br /&gt;
| Parameters added to end of search queries&lt;br /&gt;
| String&lt;br /&gt;
| lang=[LANG]&amp;amp;amp;m=[MATURE]&amp;amp;amp;t=[TEEN]&amp;amp;amp;region=[REGION]&amp;amp;amp;x=[X]&amp;amp;amp;y=[Y]&amp;amp;amp;z=[Z]&amp;amp;amp;session=[SESSION]&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectMovableOnly&lt;br /&gt;
| Select only objects you can move&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectOwnedOnly&lt;br /&gt;
| Select only objects you own&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlpha&lt;br /&gt;
| Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightAlphaTest&lt;br /&gt;
| Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightThickness&lt;br /&gt;
| Thickness of selection highlight line (fraction of view distance)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.00999999977648&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUAnim&lt;br /&gt;
| Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightUScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVAnim&lt;br /&gt;
| Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SelectionHighlightVScale&lt;br /&gt;
| Scale of texture display on selection highlight line (fraction of texture size)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ServerChoice&lt;br /&gt;
| [DO NOT MODIFY] Controls which grid you connect to&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowActiveSpeakers&lt;br /&gt;
| Display active speakers list on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAllObjectHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowAxes&lt;br /&gt;
| Render coordinate frame at your position&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCameraControls&lt;br /&gt;
| Display camera controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowChatHistory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCommunicate&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowConsoleWindow&lt;br /&gt;
| Show log in separate OS window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowCrosshairs&lt;br /&gt;
| Display crosshairs when in mouselook mode&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugConsole&lt;br /&gt;
| Show log in SL window&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDebugStats&lt;br /&gt;
| Show performance stats display&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowDirectory&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowEmptyFoldersWhenSearching&lt;br /&gt;
| Shows folders that do not have any visible contents when applying a filter to inventory&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowHoverTips&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over items in world&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInventory&lt;br /&gt;
| Open inventory window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLandHoverTip&lt;br /&gt;
| Show descriptive tooltip when mouse hovers over land&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowLeaders&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureClassifieds&lt;br /&gt;
| Display results of find classifieds that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureEvents&lt;br /&gt;
| Display results of find events that are flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureFindAll&lt;br /&gt;
| Display results of find all that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureGroups&lt;br /&gt;
| Display results of find groups that are in flagged as mature&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMatureSims&lt;br /&gt;
| Display results of find places or find popular that are in mature sims&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMiniMap&lt;br /&gt;
| Display mini map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowMovementControls&lt;br /&gt;
| Display movement controls on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNearClip&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowNewInventory&lt;br /&gt;
| Automatically views new notecards/textures/landmarks&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowInInventory&lt;br /&gt;
| Automatically opens inventory to show accepted objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowObjectUpdates&lt;br /&gt;
| Show when update messages are received for individual objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowOverlayTitle&lt;br /&gt;
| Prints watermark text message on screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowParcelOwners&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPermissions&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowPropertyLines&lt;br /&gt;
| Show line overlay demarking property boundaries&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSearchBar&lt;br /&gt;
| Show the Search Bar in the Status Overlay&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowSelectionBeam&lt;br /&gt;
| Show selection particle beam when selecting or interacting with objects.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowStartLocation&lt;br /&gt;
| Display starting location menu on login screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTangentBasis&lt;br /&gt;
| Render normal and binormal (debugging bump mapping)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowToolBar&lt;br /&gt;
| Show toolbar at bottom of screen&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowTools&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowTutorial&lt;br /&gt;
| Show tutorial window on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| Falsoe&lt;br /&gt;
&lt;br /&gt;
|---&lt;br /&gt;
| ShowVoiceChannelPopup&lt;br /&gt;
| Controls visibility of the current voice channel popup above the voice tab&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowVolumeSettingsPopup&lt;br /&gt;
| Show individual volume slider for voice, sound effects, etc&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowWorldMap&lt;br /&gt;
| Display world map on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ShowXUINames&lt;br /&gt;
| Display XUI Names as Tooltips&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SitBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkinCurrent&lt;br /&gt;
| The currently selected skin.&lt;br /&gt;
| String&lt;br /&gt;
| default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyAmbientScale&lt;br /&gt;
| Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.300000011921&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyEditPresets&lt;br /&gt;
| Whether to be able to edit the sky defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyNightColorShift&lt;br /&gt;
| Controls moonlight color (base color applied to moon as light source)&lt;br /&gt;
| Color3 (r, g, b)&lt;br /&gt;
| ( 0.699999988079, 0.699999988079, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyOverrideSimSunPosition&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkySunDefaultPosition&lt;br /&gt;
| Default position of sun in sky (direction in world coordinates)&lt;br /&gt;
| Vector3&lt;br /&gt;
| (1.0, 0.0, 0.1)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SkyUseClassicClouds&lt;br /&gt;
| Whether to use the old Second Life particle clouds or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 54, 45, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SlideRightBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 54, 91, 29)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SmallAvatarNames&lt;br /&gt;
| Display avatar name text in smaller font&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapEnabled&lt;br /&gt;
| Enable snapping to grid&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapMargin&lt;br /&gt;
| Controls maximum distance between windows before they auto-snap together (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapToMouseCursor&lt;br /&gt;
| When snapping to grid, center object on nearest grid point to mouse cursor&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotFormat&lt;br /&gt;
| Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
  &lt;br /&gt;
|--&lt;br /&gt;
| SnapshotLocalLastResolution&lt;br /&gt;
| Take next local snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotPostcardLastResolution&lt;br /&gt;
| Take next postcard snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotQuality&lt;br /&gt;
| Quality setting of postcard JPEGs (0 = worst, 100 = best)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SnapshotTextureLastResolution&lt;br /&gt;
| Take next texture snapshot at this resolution&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| soundsbeacon&lt;br /&gt;
| Beacon / Highlight sound generators&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeakingColor&lt;br /&gt;
| Color of various indicators when resident is speaking on a voice channel.&lt;br /&gt;
| Color4&lt;br /&gt;
| ( 0.0, 1.0, 0.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SpeedTest&lt;br /&gt;
| Performance testing mode, no network&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsAutoRun&lt;br /&gt;
| Play back autopilot&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsFile&lt;br /&gt;
| Filename for stats logging output&lt;br /&gt;
| String&lt;br /&gt;
| fs.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsNumRuns&lt;br /&gt;
| Loop autopilot playback this number of times&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsPilotFile&lt;br /&gt;
| Filename for stats logging autopilot path&lt;br /&gt;
| String&lt;br /&gt;
| pilot.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsQuitAfterRuns&lt;br /&gt;
| Quit application after this number of autopilot playback runs&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSessionTrackFrameStats&lt;br /&gt;
| Track rendering and network statistics&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatsSummaryFile&lt;br /&gt;
| Filename for stats logging summary&lt;br /&gt;
| String&lt;br /&gt;
| fss.txt&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarHeight&lt;br /&gt;
| Height of menu/status bar at top of screen (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 26&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| StatusBarPad&lt;br /&gt;
| Spacing between popup buttons at bottom of screen (Stand up, Release Controls)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemChatColor&lt;br /&gt;
| Color of chat messages from SL System&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.800000011921, 1.0, 1.0, 1.0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| SystemLanguage&lt;br /&gt;
| Language indicated by system settings (for XUI)&lt;br /&gt;
| String&lt;br /&gt;
| en-us&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TabToTextFieldsOnly&lt;br /&gt;
| TAB key takes you to next text entry field, instead of next widget&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorHeightRange&lt;br /&gt;
| Altitude range over which a given terrain texture has effect (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 60.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TerrainColorStartHeight&lt;br /&gt;
| Starting altitude for terrain texturing (meters)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 20.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TextureMemory&lt;br /&gt;
| Amount of memory to use for textures in MB (0 = autodetect)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerRect&lt;br /&gt;
| Rectangle for texture picker&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 290, 350, 0)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerShowFolders&lt;br /&gt;
| Show folders with no texures in texture picker&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TexturePickerSortOrder&lt;br /&gt;
| Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThirdPersonBtnState&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ThrottleBandwidthKBPS&lt;br /&gt;
| Maximum allowable downstream bandwidth (kilo bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 500.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolHelpRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 8, 178, 75, 162)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolTipDelay&lt;br /&gt;
| Seconds before displaying tooltip when mouse stops over UI element&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.699999988079&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxAutoMove&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxRect&lt;br /&gt;
| Rectangle for tools window&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 0, 100, 100, 100)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ToolboxShowMore&lt;br /&gt;
| Whether to show additional build tool controls&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TrackFocusObject&lt;br /&gt;
| Camera tracks last object zoomed on&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnLeftBtnRect&lt;br /&gt;
| &lt;br /&gt;
| Rect&lt;br /&gt;
| ( 20, 29, 45, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TurnRightBtnRect&lt;br /&gt;
|&lt;br /&gt;
| Rect&lt;br /&gt;
| ( 66, 29, 91, 4)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TutorialURL&lt;br /&gt;
| URL for tutorial menu item, set automatically during login&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| TypeAheadTimeout&lt;br /&gt;
| Time delay before clearing type-ahead buffer in lists (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.5&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIAutoScale&lt;br /&gt;
| Keep UI scale consistent across different resolutions&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIFloaterTestBool&lt;br /&gt;
| Example saved setting for the test floater&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnCloseInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 779e4fa3-9b13-f74a-fba9-3886fe9c86ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnClosePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 54197a61-f5d1-4c29-95d2-c071d08849cb&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnForwardOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a0eb4021-1b20-4a53-892d-8faa9265a6f5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3c18c87e-5f50-14e2-e744-f44734aa365f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7dabc040-ec13-2309-ddf7-4f161f6de2f4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnJumpRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ff9a71eb-7414-4cf8-866e-a701deb7c3cf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 95463c78-aaa6-464d-892d-3a805b6bb7bf&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 13a93910-6b44-45eb-ad3a-4d1324c59bac&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 34c9398d-bb78-4643-9633-46a2fa3e9637&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizeInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6e72abba-1378-437f-bf7a-f0c15f3e99a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMinimizePressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 39801651-26cb-4926-af57-7af9352c273c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b92a70b9-c841-4c94-b4b3-cee9eb460d48&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveDownOutUUID&lt;br /&gt;
|&lt;br /&gt;
| String&lt;br /&gt;
| b5abc9fa-9e62-4e03-bc33-82c4c1b6b689&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 49b4b357-e430-4b56-b9e0-05b8759c3c82&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnMoveUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| f887146d-829f-4e39-9211-cf872b78f97c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| e5821134-23c0-4bd0-af06-7fa95b9fb01a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnPanUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 47a8c844-cd2a-4b1a-be01-df8b1612fe5d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 111b39de-8928-4690-b7b2-e17d5c960277&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestoreInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0eafa471-70af-4882-b8c1-40a310929744&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRestorePressedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90a0ed5c-2e7b-4845-9958-a64a1b30f312&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5e616d0d-4335-476f-9977-560bccd009da&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5a44fd04-f52b-4c30-8b00-4a31e27614bd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2421bab-2eaf-4863-b8f6-5e4c52519247&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4ecdecf-5c8d-44e7-b882-17a77e88ed55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| ea137a32-6718-4d05-9c22-7d570d27b2cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 43773e8d-49aa-48e0-80f3-a04715f4677a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| b749de64-e903-4c3c-ac0b-25fb6fa39cb5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 3d700d19-e708-465d-87f2-46c8c0ee7938&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| a93abdf3-27b5-4e22-a8fa-c48216cd2e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnScrollUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| dad084d7-9a46-452a-b0ff-4b9f1cefdde9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 724996f5-b956-46f6-9844-4fcfce1d5e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideLeftOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 82476321-0374-4c26-9567-521535ab4cd7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightInUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7eeb57d2-3f37-454d-a729-8b217b8be443&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSlideRightOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1fbe4e60-0607-44d1-a50a-032eff56ae75&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| a985ac71-052f-48e6-9c33-d931c813ac92&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinDownOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b6d240dd-5602-426f-b606-bbb49a30726d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c8450082-96a0-4319-8090-d3ff900b4954&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnSpinUpOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 56576e6e-6710-4e66-89f9-471b59122794&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c001d8fd-a869-4b6f-86a1-fdcb106df9c7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| bf0a8779-689b-48c3-bb9a-6af546366ef4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| eb0b0904-8c91-4f24-b500-1180b91140de&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabBottomPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 8dca716c-b29c-403a-9886-91c028357d6e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 16d032e8-817b-4368-8a4e-b7b947ae3889&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopOutUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1ed83f57-41cf-4052-a3b4-2e8bb78d8191&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialInUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7c6c6c26-0e25-4438-89bd-30d8b8e9d704&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTabTopPartialOutUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 932ad585-0e45-4a57-aa23-4cf81beeb7b0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 74e1a96f-4833-a24d-a1bb-1bce1468b0e7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgBtnTearOffPressedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| d2524c13-4ba6-af7c-e305-8ac6cc18d86a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| cf4a2ed7-1533-4686-9dde-df9a37ddca55&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxActiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 05bb64ee-96fd-4243-b74e-f40a41bc53ba&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| c817c642-9abd-4236-9287-ae0513fe7d2b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCheckboxInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7d94cb59-32a2-49bf-a516-9e5a2045f9d9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 0098b015-3daf-4cfe-a72f-915369ea97c2&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCreateUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgCrosshairsUUID&lt;br /&gt;
| Image to use for crosshair display (UUID texture reference)&lt;br /&gt;
| String&lt;br /&gt;
| 6e1a3980-bf2d-4274-8970-91e60d85fb52&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultEyesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 6522e74d-1660-4e7f-b601-6f48c1659a77&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultGlovesUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultHairUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultJacketUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultPantsUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultShoesUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSkirtUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultSocksUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDefaultUnderwearUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgDirectionArrowUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 586383e8-4d9b-4fba-9196-2b5938e79c2c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| b4870163-6208-42a9-9801-93133bf9a6cd&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFaceUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ce15fd63-b0b6-463c-a37d-ea6393208b3e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| ab6a730e-ddfd-4982-9a32-c6de3de6d31d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgFocusUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 57bc39d1-288c-4519-aea6-6d1786a5c274&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c1e21504-f136-451d-b8e9-929037812f1d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgGrabUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c63f124c-6340-4fbf-b59e-0869a44adb64&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 46f17c7b-8381-48c3-b628-6a406e060dd6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgMoveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 2fa5dc06-bcdd-4e09-a426-f9f262d4fa65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 52f09e07-5816-4052-953c-94c6c10479b7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioActiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 1975db39-aa29-4251-aea0-409ac09d414d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRadioInactiveUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 90688481-67ff-4af0-be69-4aa084bcad1e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgResizeBottomRightUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| e3690e25-9690-4f6c-a745-e7dcd885285a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| cdfb7fde-0d13-418a-9d89-2bd91019fc95&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgRotateUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| c34b1eaa-aae3-4351-b082-e26c0b636779&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleSelectedUUID&lt;br /&gt;
| &lt;br /&gt;
| String&lt;br /&gt;
| 55aa57ef-508a-47f7-8867-85d21c5a810d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgScaleUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 88a90fef-b448-4883-9344-ecf378a60433&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIImgWhiteUUID&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| String&lt;br /&gt;
| 5748decc-f629-461c-9a36-a35a221fe21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UIScaleFactor&lt;br /&gt;
| Size of UI relative to default layout on 1024x768 screen&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 1.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndAlert&lt;br /&gt;
| Sound file for alerts (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| ed124764-705d-d497-167a-182cd9fa2e6c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndBadKeystroke&lt;br /&gt;
| Sound file for invalid keystroke (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2ca849ba-2885-4bc3-90ef-d4987a5b983a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClick&lt;br /&gt;
| Sound file for mouse click (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndClickRelease&lt;br /&gt;
| Sound file for mouse button release (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndDebugSpamToggle&lt;br /&gt;
| Log UI sound effects as they are played&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionF&lt;br /&gt;
| Sound file for female pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 219c5d93-6c09-31c5-fb3f-c5fe7495c115&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionM&lt;br /&gt;
| Sound file for male pain (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| e057c244-5768-1056-c37e-1537454eeb62&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndHealthReductionThreshold&lt;br /&gt;
| Amount of health reduction required to trigger &amp;quot;pain&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 10.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndInvalidOp&lt;br /&gt;
| Sound file for invalid operations (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 4174f859-0d3d-c517-c424-72923dc21f65&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeDown&lt;br /&gt;
| Sound file for L$ balance increase (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 104974e3-dfda-428b-99ee-b0d4e748d3a3&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeThreshold&lt;br /&gt;
| Amount of change in L$ balance required to trigger &amp;quot;money&amp;quot; sound&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndMoneyChangeUp&lt;br /&gt;
| Sound file for L$ balance decrease(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 77a018af-098e-c037-51a6-178f05877c6f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndNewIncomingIMSession&lt;br /&gt;
| Sound file for new instant message session(uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 67cc2844-00f3-2b3c-b991-6418d01e1bb7&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectCreate&lt;br /&gt;
| Sound file for object creation (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f4a0660f-5446-dea2-80b7-6482a082803c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectDelete&lt;br /&gt;
| Sound file for object deletion (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 0cb7b00a-4c10-6948-84de-a93c09af2ba9&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezIn&lt;br /&gt;
| Sound file for rezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3c8fc726-1fd6-862d-fa01-16c5b2568db6&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndObjectRezOut&lt;br /&gt;
| Sound file for derezzing objects (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuAppear&lt;br /&gt;
| Sound file for opening pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 8eaed61f-92ff-6485-de83-4dcc938a478e&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuHide&lt;br /&gt;
| Sound file for closing pie menu (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 00000000-0000-0000-0000-000000000000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight0&lt;br /&gt;
| Sound file for selecting pie menu item 0 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d9f73cf8-17b4-6f7a-1565-7951226c305d&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight1&lt;br /&gt;
| Sound file for selecting pie menu item 1 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| f6ba9816-dcaf-f755-7b67-51b31b6233e5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight2&lt;br /&gt;
| Sound file for selecting pie menu item 2 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 7aff2265-d05b-8b72-63c7-dbf96dc2f21f&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight3&lt;br /&gt;
| Sound file for selecting pie menu item 3 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 09b2184e-8601-44e2-afbb-ce37434b8ba1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight4&lt;br /&gt;
| Sound file for selecting pie menu item 4 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| bbe4c7fc-7044-b05e-7b89-36924a67593c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight5&lt;br /&gt;
| Sound file for selecting pie menu item 5 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d166039b-b4f5-c2ec-4911-c85c727b016c&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight6&lt;br /&gt;
| Sound file for selecting pie menu item 6 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 242af82b-43c2-9a3b-e108-3b0c7e384981&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndPieMenuSliceHighlight7&lt;br /&gt;
| Sound file for selecting pie menu item 7 (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c1f334fb-a5be-8fe7-22b3-29631c21cf0b&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndSnapshot&lt;br /&gt;
| Sound file for taking a snapshot (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 3d09f582-3851-c0e0-f5ba-277ac5c73fb4&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndStartIM&lt;br /&gt;
| Sound file for starting a new IM session (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c825dfbc-9827-7e02-6507-3713d18916c1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTeleportOut&lt;br /&gt;
| Sound file for teleporting (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| d7a9a565-a013-2a69-797d-5332baa1a947&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndTyping&lt;br /&gt;
| Sound file for starting to type a chat message (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 5e191c7b-8996-9ced-a177-b2ac32bfea06&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowClose&lt;br /&gt;
| Sound file for closing a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| 2c346eda-b60c-ab33-1119-b8941916a499&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UISndWindowOpen&lt;br /&gt;
| Sound file for opening a window (uuid for sound asset)&lt;br /&gt;
| String&lt;br /&gt;
| c80260ba-41fd-8a46-768a-6bf236360e3a&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseAltKeyForMenus&lt;br /&gt;
| Access menus via keyboard by tapping Alt&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseChatBubbles&lt;br /&gt;
| Show chat above avatars head in chat bubbles&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugLogin&lt;br /&gt;
| Provides extra control over which grid to connect to&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDebugMenus&lt;br /&gt;
| Turns on &amp;quot;Debug&amp;quot; menu&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseDefaultColorPicker&lt;br /&gt;
| Use color picker supplied by operating system&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseEnergy&lt;br /&gt;
| &lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseExternalBrowser&lt;br /&gt;
| Use default browser when opening web pages instead of in-world browser.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseFreezeFrame&lt;br /&gt;
| Freeze time when taking snapshots.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseOcclusion&lt;br /&gt;
| Enable object culling based on occlusion (coverage) by other objects&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserChatColor&lt;br /&gt;
| Color of your chat messages&lt;br /&gt;
| Color4&lt;br /&gt;
| (0.0196078431372, 0.6862745098039, 0.9803921568627)&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseStartScreen&lt;br /&gt;
| Whether to load a start screen image or not.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UseWebPagesOnPrims&lt;br /&gt;
| [NOT USED]&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserConnectionPort&lt;br /&gt;
| Port that this client transmits on.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLogFile&lt;br /&gt;
| User specified log file name.&lt;br /&gt;
| String&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| UserLoginInfo&lt;br /&gt;
| Users loging data.&lt;br /&gt;
| LLSD&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeEnable&lt;br /&gt;
| Enable general vector operations and data alignment.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizePerfTest&lt;br /&gt;
| Test SSE/vectorization performance and choose fastest version.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeProcessor&lt;br /&gt;
| 0=Compiler Default, 1=SSE, 2=SSE2, autodetected&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VectorizeSkin&lt;br /&gt;
| Enable vector operations for avatar skinning.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VelocityInterpolate&lt;br /&gt;
| Extrapolate object motion from last packet based on received velocity&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VerboseLogs&lt;br /&gt;
| Display source file and line number for each log item for debugging purposes&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VersionChannelName&lt;br /&gt;
| Versioning Channel Name.&lt;br /&gt;
| String&lt;br /&gt;
| Second Life Release&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VertexShaderEnable&lt;br /&gt;
| Enable/disable all GLSL shaders (debug)&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSOldSize&lt;br /&gt;
| [DO NOT MODIFY] Controls resizing of local file cache&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VFSSalt&lt;br /&gt;
| [DO NOT MODIFY] Controls local file caching behavior&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugLevel&lt;br /&gt;
| Logging level to use when launching the vivox daemon&lt;br /&gt;
| String&lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VivoxDebugServerName&lt;br /&gt;
| Hostname of the vivox account server to use for voice when not connected to Agni.&lt;br /&gt;
| String&lt;br /&gt;
| bhd.vivox.com&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceCallsFriendsOnly&lt;br /&gt;
| Only accept voice calls from residents on your friends list&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceEarLocation&lt;br /&gt;
| Location of the virtual ear for voice&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceHost&lt;br /&gt;
| Client SLVoice host to connect to&lt;br /&gt;
| String&lt;br /&gt;
| 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel0&lt;br /&gt;
| Texture UUID for voice image level 0&lt;br /&gt;
| String&lt;br /&gt;
| 041ee5a0-cb6a-9ac5-6e49-41e9320507d5&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel1&lt;br /&gt;
| Texture UUID for voice image level 1&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel2&lt;br /&gt;
| Texture UUID for voice image level 2&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel3&lt;br /&gt;
| Texture UUID for voice image level 3&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel4&lt;br /&gt;
| Texture UUID for voice image level 4&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel5&lt;br /&gt;
| Texture UUID for voice image level 5&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceImageLevel6&lt;br /&gt;
| Texture UUID for voice image level 6&lt;br /&gt;
| String&lt;br /&gt;
| 29de489d-0491-fb00-7dab-f9e686d31e83&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceInputAudioDevice&lt;br /&gt;
| Audio input device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoiceOutputAudioDevice&lt;br /&gt;
| Audio output device to use for voice&lt;br /&gt;
| String&lt;br /&gt;
| Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| VoicePort&lt;br /&gt;
| Client SLVoice port to connect to&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 44124&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutBadPCI&lt;br /&gt;
| Enables AboutBadPCI warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutDirectX9&lt;br /&gt;
| Enables AboutDirectX9 warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutOldGraphicsDriver&lt;br /&gt;
| Enables AboutOldGraphicsDriver warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnAboutPCIGraphics&lt;br /&gt;
| Enables AboutPCIGraphics warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnBrowserLaunch&lt;br /&gt;
| Enables BrowserLaunch warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnDeedObject&lt;br /&gt;
| Enables DeedObject warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAppearance&lt;br /&gt;
| Enables FirstAppearance warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstAttach&lt;br /&gt;
| Enables FirstAttach warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceDecrease&lt;br /&gt;
| Enables FirstBalanceDecrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBalanceIncrease&lt;br /&gt;
| Enables FirstBalanceIncrease warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstBuild&lt;br /&gt;
| Enables FirstBuild warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstDebugMenus&lt;br /&gt;
| Enables FirstDebugMenus warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstFlexible&lt;br /&gt;
| Enables FirstFlexible warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstGoTo&lt;br /&gt;
| Enables FirstGoTo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstInventory&lt;br /&gt;
| Enables FirstInventory warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstLeftClickNoHit&lt;br /&gt;
| Enables FirstLeftClickNoHit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMap&lt;br /&gt;
| Enables FirstMap warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstMedia&lt;br /&gt;
| Enables FirstMedia warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstOverrideKeys&lt;br /&gt;
| Enables FirstOverrideKeys warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSandbox&lt;br /&gt;
| Enables FirstSandbox warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSculptedPrim&lt;br /&gt;
| Enables FirstSculptedPrim warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstSit&lt;br /&gt;
| Enables FirstSit warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingMusic&lt;br /&gt;
| Enables FirstStreamingMusic warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstStreamingVideo&lt;br /&gt;
| Enables FirstStreamingVideo warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstTeleport&lt;br /&gt;
| Enables FirstTeleport warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnFirstVoice&lt;br /&gt;
| Enables FirstVoice warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnNewClassified&lt;br /&gt;
| Enables NewClassified warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnQuickTimeInstalled&lt;br /&gt;
| Enables QuickTimeInstalled warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WarnReturnToOwner&lt;br /&gt;
| Enables ReturnToOwner warning dialog&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WatchdogEnabled&lt;br /&gt;
| Controls whether the thread watchdog timer is activated.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterEditPresets&lt;br /&gt;
| Whether to be able to edit the water defaults or not&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDensityScale&lt;br /&gt;
| Maps shader water fog density to gl fog density&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.02&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthFloor&lt;br /&gt;
| Controls how dark water gl fog can get&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.25&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WaterGLFogDepthScale&lt;br /&gt;
| Controls how quickly gl fog gets dark under water&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 50.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindLightUseAtmosShaders&lt;br /&gt;
| Whether to enable or disable WindLight atmospheric shaders.&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowHeight&lt;br /&gt;
| SL viewer window height&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 700&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowMaximized&lt;br /&gt;
| SL viewer window maximized on login&lt;br /&gt;
| Boolean&lt;br /&gt;
| True&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowWidth&lt;br /&gt;
| SL viewer window width&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 1000&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowX&lt;br /&gt;
| X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WindowY&lt;br /&gt;
| Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| 10&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| WLSkyDetail&lt;br /&gt;
| Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.&lt;br /&gt;
| Unsigned 32-bit integer&lt;br /&gt;
| 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X -Z ===&lt;br /&gt;
{{anchor|X}}{{anchor|Y}}{{anchor|Z}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-{{Hl2}}&lt;br /&gt;
!Setting !! Description !! Data type !! Default&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| XferThrottle&lt;br /&gt;
| Maximum allowable downstream bandwidth for asset transfers (bits per second)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 150000.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YawFromMousePosition&lt;br /&gt;
| Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 90.0&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| YieldTime&lt;br /&gt;
| Yield some time to the local host.&lt;br /&gt;
| Signed 32-bit integer &lt;br /&gt;
| -1&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomDirect&lt;br /&gt;
| Map Joystick zoom axis directly to camera zoom.&lt;br /&gt;
| Boolean&lt;br /&gt;
| False&lt;br /&gt;
&lt;br /&gt;
|--&lt;br /&gt;
| ZoomTime&lt;br /&gt;
| Time of transition between different camera modes (seconds)&lt;br /&gt;
| Floating&amp;amp;nbsp;point&lt;br /&gt;
| 0.40000000596&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{ArticleTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced menu]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:EricaLinden.jpg&amp;diff=321733</id>
		<title>File:EricaLinden.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:EricaLinden.jpg&amp;diff=321733"/>
		<updated>2009-04-16T23:02:10Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erica Linden&lt;br /&gt;
{{categorize-image|| of Lindens}}&lt;br /&gt;
{{categorize-image|| of Second Life Avatars}}&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Bug_Tracker&amp;diff=210873</id>
		<title>Bug Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Bug_Tracker&amp;diff=210873"/>
		<updated>2009-01-26T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Bug Fixes=*}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
First, two notes:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 70%; background-color: #f9f9f7; vertical-align: top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#fff;&amp;quot; width=&amp;quot;0&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width=&amp;quot;30%&amp;quot;; font-size:95%; text-align:left; padding:-2px; background:none&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; colspan=&amp;quot;2&amp;quot; height=&amp;quot;37px&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#fff; border:2px solid #ABCDEF; border-bottom:0; padding:0; padding-right:1em; margin:0; -moz-border-radius-topright:1em&amp;quot; | [[Image:cartella_blu.jpg|none]] &amp;lt;div style=&amp;quot;margin-top:-37px; padding-left:5px&amp;quot;&amp;gt;[[Image:Info.png|36px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;padding-left:45px; margin-top:-29px; font-size:130%&amp;quot;&amp;gt;&#039;&#039;&#039;Contributions&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #ABCDEF; background:#f9f9f7;&amp;quot; width=&amp;quot;8&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #ABCDEF; background:#f9f9f7;&amp;quot; width=&amp;quot;100%&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:.5em; font-size:95%; text-align:left; padding:-2px; background:none&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:2px solid #ABCDEF; border-bottom:0; border-top:0; padding:0; margin:0&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; text-align: justify;&amp;quot;&amp;gt;&lt;br /&gt;
All submissions to the site (JIRA included) are governed by the [[Project:Contribution_Agreement|Second Life Project Contribution Agreement]].  By submitting patches and other information using this site, you acknowledge that you&#039;ve read, understood, and agreed to those terms.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;radius_bottom&amp;quot; style=&amp;quot;background:#CFF; border:2px solid #ABCDEF&amp;quot; | &amp;lt;div style=&amp;quot;font-size:0&amp;quot;&amp;gt;[[image:pix.gif|6px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 70%; background-color: #f9f9f7; vertical-align: top;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#fff;&amp;quot; width=&amp;quot;0&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width=&amp;quot;30%&amp;quot;; font-size:95%; text-align:left; padding:-2px; background:none&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; colspan=&amp;quot;2&amp;quot; height=&amp;quot;37px&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#fff; border:2px solid #ABCDEF; border-bottom:0; padding:0; padding-right:1em; margin:0; -moz-border-radius-topright:1em&amp;quot; | [[Image:cartella_blu.jpg|none]] &amp;lt;div style=&amp;quot;margin-top:-37px; padding-left:5px&amp;quot;&amp;gt;[[Image:Info.png|36px]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;padding-left:45px; margin-top:-29px; font-size:130%&amp;quot;&amp;gt;&#039;&#039;&#039;Not a method for support&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #ABCDEF; background:#f9f9f7;&amp;quot; width=&amp;quot;8&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid #ABCDEF; background:#f9f9f7;&amp;quot; width=&amp;quot;100%&amp;quot;| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:.5em; font-size:95%; text-align:left; padding:-2px; background:none&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:2px solid #ABCDEF; border-bottom:0; border-top:0; padding:0; margin:0&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; text-align: justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;The JIRA Issue Tracker is &#039;&#039;not&#039;&#039; for technical support&amp;lt;/span&amp;gt;, so please do &#039;&#039;&#039;not&#039;&#039;&#039; enter issues which would require a response tailored to your individual situation. If you&#039;re looking for account-specific help, please use our [http://secondlife.com/support support resources].&lt;br /&gt;
&lt;br /&gt;
Examples: for support, not the Issue Tracker:&lt;br /&gt;
* &amp;quot;I can&#039;t change my tier&amp;quot;&lt;br /&gt;
* &amp;quot;I lost part of my inventory&amp;quot;&lt;br /&gt;
* &amp;quot;Someone stole my L$&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;radius_bottom&amp;quot; style=&amp;quot;background:#CFF; border:2px solid #ABCDEF&amp;quot; | &amp;lt;div style=&amp;quot;font-size:0&amp;quot;&amp;gt;[[image:pix.gif|6px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Public issue tracker&#039;&#039;&#039; is located at http://jira.secondlife.com.  It is a searchable database used to organize issues (i.e. bugs and feature requests) submitted by the Second Life community.  There, you can help to provide information about issues you find when using the open source or standard versions of Second Life.  The information on this page will help you become familiar with this tool.&lt;br /&gt;
&lt;br /&gt;
More precisely, JIRA is an issue-tracking project management tool made by [http://www.atlassian.com/software/jira Atlassian].  It is primarily used by the Second Life open source community and may be referred to as the &amp;quot;Public JIRA&amp;quot;, &amp;quot;PJIRA&amp;quot;, or just &amp;quot;JIRA&amp;quot;, depending on the context.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
There are two main types of issues: bug reports and new features.&lt;br /&gt;
* A &#039;&#039;&#039;bug report&#039;&#039;&#039; is composed of a description of the problem AND a way to reproduce it.&lt;br /&gt;
* A &#039;&#039;&#039;new feature&#039;&#039;&#039; request is composed of a description and how the proposed feature should work.&lt;br /&gt;
&lt;br /&gt;
# Both types of issues then get attention from other Residents, who can add better or simpler descriptions and reproductions.&lt;br /&gt;
# Popular issues will accumulate Votes from other residents.&lt;br /&gt;
# Programmers in the open source community can attach &amp;quot;patches&amp;quot;, or changes to the source code which address the issue.&lt;br /&gt;
# Votes, as well as events like [[bug triage]]s, help prioritize the issues.&lt;br /&gt;
# Those issues which are acknowledged by Linden Lab are &amp;quot;imported&amp;quot; into the Linden Lab internal copy of JIRA.  &#039;&#039;&#039;This means a bug will be investigated and worked on.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the issue gets Linden attention, others can still follow along what is the status of the issue:&lt;br /&gt;
&lt;br /&gt;
* Once the changes are completed and awaiting release to the public, the bug is resolved to show &#039;&#039;&#039;&amp;quot;Fix Pending&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* When the change is available in a new version of Second Life, it is resolved as &#039;&#039;&#039;&amp;quot;Fixed&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Generally, after being confirmed as fixed &amp;amp; done by Linden Lab&#039;s [[QA Portal|Quality Assurance Team]] and our community, the status is changed from &amp;quot;Resolved&amp;quot; to &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to &amp;quot;Fix Pending&amp;quot; and &amp;quot;Fixed&amp;quot;, an issue can also be resolved if it appears to be a Duplicate of another issue, Unreproducible, Misfiled, not a bug, incomplete, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Create a bug report / feature request ==&lt;br /&gt;
If you feel lost and don&#039;t know where to begin, watch this 15-minute video tour:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;videoflash&amp;gt;Jofq8ClPfNg&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guidelines for a bug report ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#fffff0; width:85%; border:3px dashed #ABCDEF; padding:15px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Always, always provide steps.&#039;&#039;&#039; (Number them!) We can ONLY investigate a bug if we can see how it happens. The easier we can reproduce the bug, the more quickly it can get fixed.&lt;br /&gt;
** For example, instead of saying &amp;quot;I crash when I upload things&amp;quot;, the reproduction should be laid out in specific steps:&lt;br /&gt;
**: &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;1. I clicked File &amp;gt; Upload Image ($L10)...&lt;br /&gt;
**: 2. I chose a .TXT file instead of a .JPG file&lt;br /&gt;
**: 3. Click the Open button&lt;br /&gt;
**: 4. OBSERVE: I crash to my desktop.  No crash window comes up.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Try sending your writeup to a friend, to see if they can follow it. If your friend can follow the steps, chances are we can too!&lt;br /&gt;
&lt;br /&gt;
* Consider attaching a screenshot, videos, crash logs, or any other related files (10MB limit each).  In the above example, you might consider attaching the file you tried to upload that caused the crash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not&#039;&#039;&#039; try to explain more than 1 issue in a single report.  Each separate bug needs its OWN report to be tracked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do&#039;&#039;&#039; search through other issues first, to ensure yours is not a duplicate.&lt;br /&gt;
&lt;br /&gt;
* When describing the bug, omit Resident names or other personally-identifying information.  If the bug seems to affect only yourself or very few people, you should consider other ways to find technical support via the [http://support.secondlife.com support portal].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stay up-to-date ===&lt;br /&gt;
# You can check the [[Release Notes]] to stay current with recent changes to Second Life.  Sometimes, you can discover the context around a new bug, or find that a change was intentional.  For example, not being able to sell your land for L$0 is a feature, not a bug!&lt;br /&gt;
# Also, you should [https://support.secondlife.com/ics/support/default.asp?deptID=4417&amp;amp;task=knowledge&amp;amp;questionID=3884 make sure your video drivers are up to date]. Hint for advanced users: The [http://www.omegadrivers.net/ Omega Drivers] are often-used modified versions of those drivers.&lt;br /&gt;
&lt;br /&gt;
=== Determine if the issue has already been submitted ===&lt;br /&gt;
&lt;br /&gt;
Before reporting issues of widespread system breakage, you should first see if there is any existing information by searching the [http://secondlife.com/community/support.php support resources], and look for the latest status reports on the [http://status.secondlifegrid.net/ Status Reports page].&lt;br /&gt;
&lt;br /&gt;
Avoiding duplicate issues is very important.  Sorting through duplicates wastes time and effort (for both Linden Lab staff and fellow residents), and it causes bugs and feature proposals to seem like they are getting less attention than they actually are.  It is more effective to concentrate efforts about the same problem in the same reported issue, especially since more-active issues receive greater priority.&lt;br /&gt;
&lt;br /&gt;
After logging in, you will see the Dashboard. Here you have access to some search filters which give you access to the most up-to-date information on submitted issues. For example, you can click on ones which show all unresolved issues within each project, then begin a text search from there (by editing the filter). Of course you may simply run a new search from the &#039;&#039;&#039;Quick Search:&#039;&#039;&#039; box. Either way, it is best practice to search for issues you wish to report in several ways before submitting them!&lt;br /&gt;
&lt;br /&gt;
::If you find that your issue was already submitted, you can still do several things to help:&lt;br /&gt;
::* Leave a comment containing additional information or details&lt;br /&gt;
::* If it&#039;s a bug, possibly explain another way to reproduce the bug&lt;br /&gt;
::* Vote for the issue to express that you feel it is important.&lt;br /&gt;
::The more good, SPECIFIC information there is about an issue, the better chance it has for a quick resolution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== To submit a bug ===&lt;br /&gt;
To create a new bug, do the following:&lt;br /&gt;
# Click the &amp;quot;Create New Issue&amp;quot; link in the blue navigation bar towards the top of the screen.  (If you don&#039;t see this, make sure you are [[Issue_tracker/FAQ#How_do_I_log_in_to_the_Tracker.3F|logged in to JIRA]].)&lt;br /&gt;
# On the first page:&lt;br /&gt;
#* Select a &#039;&#039;&#039;Project&#039;&#039;&#039; that most closely matches the kind of bug you are submitting - see [[Issue_tracker/FAQ#What_are_Projects_and_Components.3F|Projects and Components]].&lt;br /&gt;
#* Select &amp;quot;Bug&amp;quot; as your &#039;&#039;&#039;Issue type&#039;&#039;&#039;.&lt;br /&gt;
#* Click &amp;quot;Next&amp;quot;.&lt;br /&gt;
# On the second page:&lt;br /&gt;
## Enter a concise but informative &#039;&#039;&#039;summary&#039;&#039;&#039; (title) for the issue&lt;br /&gt;
## Select the &#039;&#039;&#039;priority&#039;&#039;&#039; (severity) of the bug.  For example, a &amp;quot;Showstopper&amp;quot; bug might render the program useless, but a &amp;quot;small&amp;quot; bug might be merely cosmetic.  Click the Help icon next to the dropdown for more details.&lt;br /&gt;
## Select &#039;&#039;&#039;components&#039;&#039;&#039; that narrow the scope of the bug.  You can select multiple components by Ctrl-clicking.&lt;br /&gt;
## Choose the &#039;&#039;&#039;versions&#039;&#039;&#039; that the bug effects.  You should only select those versions where you have observed the bug, and only select a &amp;quot;First Look&amp;quot; version if the bug &#039;&#039;only&#039;&#039; applies to First Look.&lt;br /&gt;
## Describe the computer &#039;&#039;&#039;environment&#039;&#039;&#039; in which the problem occured.  For example, if you have noticed that the bug only occurs with certain hardware or software configurations.&lt;br /&gt;
##* The best way to report this information is to paste the info that comes from inside Second Life viewer.  (Help menu &amp;gt; [[:Image:About_Second_Life_-_1.17.2.png|About Second Life...]])  Certain facts might be relevant (Windows vs Mac vs Linux machine, or graphics card model, or headset models for voice features).  If configuration truly doesn&#039;t matter, you can leave it blank.&lt;br /&gt;
##* For example, &amp;quot;Only happens with Mac OS X 10.4.1,&amp;quot; or &amp;quot;Seen only with NVIDIA GeForce Go 7800 card,&amp;quot; etc.&lt;br /&gt;
## Enter a detailed &#039;&#039;&#039;description&#039;&#039;&#039; of the issue, and be sure to include:&lt;br /&gt;
##* Steps (1,2,3...) to reliably reproduce the bug-- How to make the bug happen.  If you cannot identify the specific steps, describe what seems to lead to the bug.  Try to make this as simple as possible while still being specific enough to reproduce the bug.  Simpler reproductions make it easier to narrow down the causes.&lt;br /&gt;
##* OBSERVED results (what happens when the bug occurs)&lt;br /&gt;
##* EXPECTED results (what behavior you would have expected instead)&lt;br /&gt;
##* As a reminder: be as detailed as possible without including personal information!&lt;br /&gt;
## If you have a screenshot or video of the bug, or any other relevant file, you can attach it under &#039;&#039;&#039;attachment&#039;&#039;&#039;.  Note that it has a 10MB size limit per file.  You can also attach additional files later. (See [[Debug Help]] for various ways to hunt for such additional information.)&lt;br /&gt;
## If you are a programmer and are attaching a patch for the source code, enter the &#039;&#039;&#039;source version&#039;&#039;&#039; the patch is against and check the &#039;&#039;&#039;patch attached&#039;&#039;&#039; box.&lt;br /&gt;
# Finally, click &amp;quot;Create&amp;quot; to create the new issue.&lt;br /&gt;
&lt;br /&gt;
=== To submit a new feature ===&lt;br /&gt;
The process is similar to submitting a bug, with the following differences:&lt;br /&gt;
&lt;br /&gt;
* Select &amp;quot;New Feature&amp;quot; instead of &amp;quot;Bug&amp;quot; as your &#039;&#039;&#039;Issue type&#039;&#039;&#039;.&lt;br /&gt;
* Instead of a description how to reproduce, instead clearly describe the desired implementation and functionality that you would like in the new feature. Make sure it hasn&#039;t already been done — you can [http://blog.secondlife.com/ read our blog] to learn more about what we&#039;re doing next.&lt;br /&gt;
&lt;br /&gt;
=== To submit a Security Issue! ===&lt;br /&gt;
* Please submit security-related issues and exploits directly to the security team.  (&amp;quot;Exploits&amp;quot; are bugs that could be used to get an advantage over others, unauthorized access to scripts, unauthorized copying or transferring or modifying of objects that you didn&#039;t create (also called &#039;permissions bugs&#039;), and other bugs that could potentially cause a compromise of the grid or a resident&#039;s privacy.)&lt;br /&gt;
* For the fastest results, e-mail your security report to security@lindenlab.com.  See the article on [[security issues]].&lt;br /&gt;
&lt;br /&gt;
== Be courteous ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Second Life [http://secondlife.com/corporate/cs.php Community Standards] apply to all areas of Second Life, including the Second Life Public Issue Tracker. Any Resident who disregards these guidelines may be banned from future use of the issue tracker.&lt;br /&gt;
&lt;br /&gt;
Examples of specific behavior or actions which may result in removal from the Issue Tracker:&lt;br /&gt;
* Using the Issue Tracker to promote a business, cause, blog, website or anything not directly related to the issue at hand.&lt;br /&gt;
* Flaming - The act of posting a message that is intended to incite anger or directly attack a person or persons is called &amp;quot;Flaming&amp;quot; and it not appropriate for the Issue Tracker. Please keep to the facts of the issue at hand. Posts that disregard this may be deleted.&lt;br /&gt;
* Private Discussions - Blogging your personal opinions or off-topic rants. The issue tracker is about finding solutions to bugs and problems. We love productive feedback. Please stick to the technical details of the matter at hand.&lt;br /&gt;
* Editing Wars - Repeated changes to a resolution, priority or classification of an issue within the issue tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote for issues ==&lt;br /&gt;
You can vote for new features and bugs that you wish to see fixed by Linden Lab, and [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=10071 view all issues by # of votes]. JIRA uses [http://en.wikipedia.org/wiki/Approval_voting approval voting], so you can vote for as many (or few) issues as you&#039;d like, and you get 1 vote per issue.&lt;br /&gt;
&lt;br /&gt;
Votes are readily used as part of our prioritization process. Note that since we need to look at aspects such as feasibility and the time required for development, a highly-voted issue isn&#039;t necessarily going to be resolved ahead of a lesser-voted, but more doable one.&lt;br /&gt;
&lt;br /&gt;
== Return to check on issue status ==&lt;br /&gt;
Linden Lab will review issues submitted to jira.secondlife.com on a regular basis. The engineering team may require additional information from the issue reporter, or other contributors.  Check back to see if your issue has received comments or questions from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
When your issue has been fixed internally, it will be updated as well in the Issue Tracker (even before it is ready to ship in a new version).  So check your issues for changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status of your Issue ==&lt;br /&gt;
&lt;br /&gt;
=== Available states ===&lt;br /&gt;
&lt;br /&gt;
Here is how Linden Lab uses the various resolution states:&lt;br /&gt;
&lt;br /&gt;
; Open : This is an issue that belongs to the Assignee to resolve.  The Assignee may fix the issue, or kick the issue back to the person who reported it, by marking it &amp;quot;Resolved&amp;quot; (see below)&lt;br /&gt;
&lt;br /&gt;
; In Progress : This is how a developer signals to everyone that he/she is working on the issue.&lt;br /&gt;
&lt;br /&gt;
; Reopened : same as &amp;quot;Open&amp;quot;. Even though it was closed before, it is now reported as still a problem that needs attention.&lt;br /&gt;
&lt;br /&gt;
; Resolved : This is an implicit assignment back to the reporter of the issue.  It is not closed yet, but rather in a state of limbo that depends on the resolution.  It&#039;s up to the Reporter to decide whether to reopen an issue, or close it.&lt;br /&gt;
:; Fixed : means that the bug is fixed in a public release of Second Life.&lt;br /&gt;
:; Fix Pending: means that the bug is fixed in a version of the code that should soon be publicly available.&lt;br /&gt;
:; Contact Support : the issue in the Pjira is one that needs to be handled through the support team and the resident needs to fill out a support ticket.&lt;br /&gt;
:; Won&#039;t Finish : means that the assignee or Linden Lab doesn&#039;t believe this issue should or will be fixed in any foreseeable future.&lt;br /&gt;
:; Duplicate : means that there&#039;s some other issue that describes the same problem/idea.&lt;br /&gt;
:; Expected Behavior : the issue being discussed is not a bug and functions as it does by design.&lt;br /&gt;
:; Needs More Info : this issue lacks enough information.  Please add that information or it CANNOT be investigated further.&lt;br /&gt;
:; Under Advisement : this is used by Linden Lab for issues that tend to fall more in the category of Policy rather than being just a technical bug.  This is used to let the community know that the Pjira has been viewed and is being discussed.&lt;br /&gt;
:; Cannot Reproduce : this means that following the stated steps still does not show the problem.  Perhaps there is additional settings/actions or factors that need to be true in order for the problem to occur.  Please provide an even more detailed description of how to reproduce a problem.  Issues that can&#039;t be reproduced will eventually be closed.&lt;br /&gt;
:; Misfiled : this issue doesn&#039;t belong in this issue tracker.&lt;br /&gt;
&lt;br /&gt;
; Closed : The final resting place.  It&#039;s done!&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
See the [[Issue tracker/FAQ]] for answers to common questions!&lt;br /&gt;
&lt;br /&gt;
== Searching ==&lt;br /&gt;
&lt;br /&gt;
See the [[Issue tracker/Searching]] page for more help!&lt;br /&gt;
&lt;br /&gt;
== How can I help Linden Lab track its bugs? ==&lt;br /&gt;
&lt;br /&gt;
Glad you asked!  &lt;br /&gt;
&lt;br /&gt;
=== Marking Duplicates ===&lt;br /&gt;
If you notice an newer issue that is a duplicate of an existing issue with a lot more comments, patches, or votes, feel free to choose &amp;quot;Resolve&amp;quot; and choose &amp;quot;Duplicate&amp;quot;.  But when you do this, please also choose &amp;quot;Link&amp;quot;, and then say &amp;quot;This issue duplicates&amp;quot; and enter the main bug number.  This lets everyone keep track of which bugs are duplicates of each other, and which bugs are reported more than others.  This ensures that bugs that are often reported get the most attention, and also allows the duplicates to be reviewed from one central location, to ensure they are truly duplicates.&lt;br /&gt;
&lt;br /&gt;
=== Resolving support issues ===&lt;br /&gt;
This one is best left to technically adept users that can spot the difference between a support issue and a bug -- it&#039;s not always a simple matter to figure out.  You should at most &amp;quot;Resolve&amp;quot; a report that seems to be a support issue.  &amp;quot;Resolving&amp;quot; an issue puts the responsibility back on the reporter to provide more information on why the report isn&#039;t a support issue, and is indeed a reproducible bug that an entire class of user experiences.&lt;br /&gt;
&lt;br /&gt;
=== Resolving bugs that you can&#039;t reproduce ===&lt;br /&gt;
If you do exactly what they say in the bug, with the same environment, and can&#039;t reproduce the bug, you should resolve the bug.  Be careful, if a bug is related to graphics rendering, and you do not have the same video card, for example, that is not the same environment and you can&#039;t make this determination.  Again this is also best left to technically adept users.&lt;br /&gt;
&lt;br /&gt;
=== Reproducing bugs ===&lt;br /&gt;
This one is very important!  If you can create a step-by-step list to reproduce the bug in the bug report, this helps Linden Lab concentrate on bugs that can be verifiably fixed.  Unless a bug can be reproduced, it is impossible to know if it has been fixed or not.  Do what the bug reporter said they were doing, write a detailed step-by-step list of things you did to cause the bug to happen, and add it to the bug saying that you have successfully reproduced the bug.  Such bugs with solid reproductions get higher priority in the development process, and help the Bug Triage Team work more efficiently.&lt;br /&gt;
&lt;br /&gt;
=== Sorting issues in the wrong categories ===&lt;br /&gt;
&lt;br /&gt;
If an issue is in the wrong category (i.e. a VWR issue that belongs in SVC) it should never be resolved as &amp;quot;misfiled.&amp;quot; Instead, a comment should be left on [http://jira.secondlife.com/browse/WEB-566 WEB-566] listing the issue and where it should be belong. A JIRA volunteer will make sure it gets moved to the appropriate place.&lt;br /&gt;
&lt;br /&gt;
== Related resources ==&lt;br /&gt;
Want to learn more about our Issue Tracker?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Issue Tracker Forum Transcript]]&#039;&#039;&#039; - Info from Rob and Aric Linden on why we have an Issue Tracker, its behind-the-scenes workings, and answers to various questions. &lt;br /&gt;
* [http://www.atlassian.com/software/jira/docs/latest/introduction.html JIRA user&#039;s guide] by Atlassian, creaters of JIRA&lt;br /&gt;
&lt;br /&gt;
[[Category: Issue Tracker]]&lt;/div&gt;</summary>
		<author><name>Erica Linden</name></author>
	</entry>
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		<updated>2008-09-08T05:18:13Z</updated>

		<summary type="html">&lt;p&gt;Erica Linden: &lt;/p&gt;
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		<author><name>Erica Linden</name></author>
	</entry>
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