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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fem+Darcy</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-06-28T20:30:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1166540</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1166540"/>
		<updated>2012-04-30T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;Fem Darcy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
# JIRA VWR-6713 - &#039;Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking)&#039; is now four years old and has still not been reviewed. Is there any chance this could be pushed, considering how broken the automatic alpha masking system is and how glitchy alpha textures are in deferred rendering? [[User:Sahkolihaa Contepomi|Sahkolihaa Contepomi]] 06:42, 29 April 2012 (PDT)&lt;br /&gt;
# In the log of Friday Server/Scripting group, Falcon said &amp;quot;We&#039;re changing streaming cost for prims to be capped at 1.0...&amp;quot;. The example linkset did not contain mesh. Officially, mesh are a kind of prim. However, it seems unlikely that the cap will be applied to mesh prims. Can you confirm that it will not apply to mesh prims. Further, the statement is unconditional, implying that the cap will still apply to legacy prims that are in a linkset that also contains mesh prims. Can you confirm whether this is the case? [[User:Drongle McMahon|Drongle McMahon]]&lt;br /&gt;
# A couple of weeks ago, I asked for an explicit description of the algorithm that determines the point at which the behaviour and physics weight of a mesh with physics shape type &amp;quot;Prim&amp;quot; is slently switched from that expected for physics shape type &amp;quot;Prim&amp;quot; to that expected for physics shape type &amp;quot;Convex Hull&amp;quot;, as its size is shrunk. Did I miss the answer?[[User:Drongle McMahon|Drongle McMahon]]&lt;br /&gt;
# Why do spikes appear on lower LOD rigged meshes when they don&#039;t if it&#039;s uploaded by itself?[[User:Tiberious Neruda|Tiberious Neruda]]&lt;br /&gt;
# When uploading a specific .dae for the physics shape it will get scaled to fit &#039;the bounding box&#039; of the main .dae you are uploading. If you create furniture with a cylinder with a plane under it that will be the shadow, and you make the .dae for physics just the cylinder... the cylinder gets wider to fit all the shadow and doesn&#039;t keep the size it should to cover only the part that should be physical. Will there be a way to disable that feature?[[User:Fem Darcy|Fem Darcy]]&lt;br /&gt;
# your topic here! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Fem Darcy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=491642</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=491642"/>
		<updated>2009-09-16T19:16:29Z</updated>

		<summary type="html">&lt;p&gt;Fem Darcy: /* September 16, 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: September 16, 2009.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
==September 16, 2009==&lt;br /&gt;
# just to get it out of the way, when can we have avatar alpha mask?&lt;br /&gt;
# Can we have the sim crashme back, and or is there a reason its no longer on the grid, and if so, where can we go to stress test the sim code?&lt;br /&gt;
# Any morsels of information regarding Region/Estate windlight? / What current features are being actively discussed with plans for implementation?&lt;br /&gt;
# Modularization: All Lindens who have expressed an opinion about this have agreed that the viewer would benefit from greater modularization.  (i) Do you agree with this too?  (ii) Is increasing modularity a general goal in LL, or does it require a special project?  (iii) Are you currently working on this, or asking for dev time to do so?  (iv) Do you have any personal ideas on how graphics could be modularized that you could promote in LL?&lt;br /&gt;
# Text on a prim face - We Need It! :(&lt;br /&gt;
# Is there going to be crop on textures?&lt;br /&gt;
# Improvements to the particle system.&lt;/div&gt;</summary>
		<author><name>Fem Darcy</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=491632</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=491632"/>
		<updated>2009-09-16T19:14:04Z</updated>

		<summary type="html">&lt;p&gt;Fem Darcy: /* September 16, 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: September 16, 2009.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
==September 16, 2009==&lt;br /&gt;
# just to get it out of the way, when can we have avatar alpha mask?&lt;br /&gt;
# Can we have the sim crashme back, and or is there a reason its no longer on the grid, and if so, where can we go to stress test the sim code?&lt;br /&gt;
# Any morsels of information regarding Region/Estate windlight? / What current features are being actively discussed with plans for implementation?&lt;br /&gt;
# Modularization: All Lindens who have expressed an opinion about this have agreed that the viewer would benefit from greater modularization.  (i) Do you agree with this too?  (ii) Is increasing modularity a general goal in LL, or does it require a special project?  (iii) Are you currently working on this, or asking for dev time to do so?  (iv) Do you have any personal ideas on how graphics could be modularized that you could promote in LL?&lt;br /&gt;
# Text on a prim face - We Need It! :(&lt;br /&gt;
# Is there going to be tile on textures?&lt;/div&gt;</summary>
		<author><name>Fem Darcy</name></author>
	</entry>
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