<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fennec+Wind</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fennec+Wind"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Fennec_Wind"/>
	<updated>2026-07-26T20:10:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15595</id>
		<title>LSL Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15595"/>
		<updated>2007-03-17T14:22:56Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* LSL Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}} __NOTOC__&lt;br /&gt;
== Welcome to the Second Life LSL Portal! ==&lt;br /&gt;
This is a community effort to provide accurate documentation for the scripting language of {{LL|SL}}: {{HoverText|LSL|Linden Scripting Language}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is intended as an open documentation resource to help scripters of all skill levels. Please feel free to edit and add to the documentation.  See also [[How to choose a wiki]].&lt;br /&gt;
&lt;br /&gt;
Want to learn LSL? Try one of the [[LSL Tutorial|Tutorials]]&lt;br /&gt;
&lt;br /&gt;
See [[Getting Started]] for information on how to contribute and use the LSL Portal.&lt;br /&gt;
Please do not copy information here from other sources unless you are sure about the copyright issues.&lt;br /&gt;
See [[Talk:LSL Portal]] for more information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[LSL Portal Guidelines|Portal Guidelines]]&lt;br /&gt;
* [[LSL Portal To-do|Portal To-Do]]&lt;br /&gt;
* [[LSL Tutorial|Tutorials]]&lt;br /&gt;
* [[:Category:LSL Teachers|LSL Teachers]]&lt;br /&gt;
* [[:Category:LSL Mentors|LSL Mentors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code Resources ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Examples|Examples]]&lt;br /&gt;
* [[:Category:LSL Library|Script Library]]&lt;br /&gt;
* [[LSL Protocol|Protocol Exchange]]&lt;br /&gt;
* [[LSL Useful Function WishList|Useful Function WishList]]&lt;br /&gt;
* [[LSL Style Guide]]&lt;br /&gt;
* [[LSL_Alternate_Editors | Alternate Editors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
{{LSL News}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== LSL Language Reference ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Constants|Constants]]&lt;br /&gt;
* [[:Category:LSL Events|Events]]&lt;br /&gt;
* {{LSLGC|Flow Control}}&lt;br /&gt;
*:[[for]], [[if]], [[while]], [[do-while]], [[jump]], [[return]], [[state]]&lt;br /&gt;
* [[:Category:LSL Functions|Functions]]&lt;br /&gt;
* [[LSL Operators|Operators]]&lt;br /&gt;
* [[LSL States|States]]&lt;br /&gt;
* [[:Category:LSL Types|Types]]&lt;br /&gt;
*:[[integer]], [[float]], [[string]], [[key]], [[list]], [[vector]], [[rotation]]&lt;br /&gt;
* [[LSL Variables|Variables]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== LSL Categories ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Animation|Animation]]&lt;br /&gt;
* [[:Category:LSL Attachment|Attachments]]&lt;br /&gt;
* [[:Category:LSL Avatar|Avatar]]&lt;br /&gt;
* [[:Category:LSL Camera|Camera]]&lt;br /&gt;
* [[:Category:LSL Collision|Collision]]&lt;br /&gt;
* [[:Category:LSL Controls|Controls]]&lt;br /&gt;
* [[:Category:LSL Communications|Communication]]&lt;br /&gt;
* [[:Category:LSL Detected|Detection]]&lt;br /&gt;
* [[:Category:LSL Inventory|Inventory]]&lt;br /&gt;
* [[:Category:LSL Link|Link]]&lt;br /&gt;
* [[:Category:LSL List|List]]&lt;br /&gt;
* [[:Category:LSL Math|Math]]&lt;br /&gt;
* [[:Category:LSL Permissions|Permissions]]&lt;br /&gt;
** [[:Category:LSL Permissions/Asset|Asset]]&lt;br /&gt;
**[[:Category:LSL Permissions/Script|Script]]&lt;br /&gt;
* [[:Category:LSL Physics|Physics]]&lt;br /&gt;
* [[:Category:LSL Prim|Primitive]]&lt;br /&gt;
** [[:Category:LSL Alpha|Alpha]]&lt;br /&gt;
** [[:Category:LSL Color|Color]]&lt;br /&gt;
** [[:Category:LSL Face|Face]]&lt;br /&gt;
** [[:Category:LSL Texture|Texture]]&lt;br /&gt;
* [[:Category:LSL Rotation|Rotations]]&lt;br /&gt;
* [[:Category:LSL Sensor|Sensor]]&lt;br /&gt;
* [[:Category:LSL Sound|Sound]]&lt;br /&gt;
* [[:Category:LSL String|String]]&lt;br /&gt;
* [[:Category:LSL Time|Time]]&lt;br /&gt;
* [[:Category:LSL Video|Video]]&lt;br /&gt;
* [[:Category:LSL World|World]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
{{LSL Bugs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other LSL Wikis ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* The original [http://www.lslwiki.net LSL Wiki] is back!&lt;br /&gt;
* [http://www.lslwiki.org LSL Wiki Mirror / Redirect / Portal Mirror]&lt;br /&gt;
* [http://www.rpgstats.com LSL Wiki Mirror]&lt;br /&gt;
* [http://www.cheesefactory.us/lslwm LSL Wiki Mirror 01-05-2007]&lt;br /&gt;
* [http://sha.dtm-network.com/lslwm/ LSL Wiki Mirror 01-05-2007 Alternative]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15594</id>
		<title>LSL Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15594"/>
		<updated>2007-03-17T14:03:48Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* LSL Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}} __NOTOC__&lt;br /&gt;
== Welcome to the Second Life LSL Portal! ==&lt;br /&gt;
This is a community effort to provide accurate documentation for the scripting language of {{LL|SL}}: {{HoverText|LSL|Linden Scripting Language}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is intended as an open documentation resource to help scripters of all skill levels. Please feel free to edit and add to the documentation.  See also [[How to choose a wiki]].&lt;br /&gt;
&lt;br /&gt;
Want to learn LSL? Try one of the [[LSL Tutorial|Tutorials]]&lt;br /&gt;
&lt;br /&gt;
See [[Getting Started]] for information on how to contribute and use the LSL Portal.&lt;br /&gt;
Please do not copy information here from other sources unless you are sure about the copyright issues.&lt;br /&gt;
See [[Talk:LSL Portal]] for more information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;35%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[LSL Portal Guidelines|Portal Guidelines]]&lt;br /&gt;
* [[LSL Portal To-do|Portal To-Do]]&lt;br /&gt;
* [[LSL Tutorial|Tutorials]]&lt;br /&gt;
* [[:Category:LSL Teachers|LSL Teachers]]&lt;br /&gt;
* [[:Category:LSL Mentors|LSL Mentors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code Resources ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Examples|Examples]]&lt;br /&gt;
* [[:Category:LSL Library|Script Library]]&lt;br /&gt;
* [[LSL Protocol|Protocol Exchange]]&lt;br /&gt;
* [[LSL Useful Function WishList|Useful Function WishList]]&lt;br /&gt;
* [[LSL Style Guide]]&lt;br /&gt;
* [[LSL_Alternate_Editors | Alternate Editors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
{{LSL News}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== LSL Language Reference ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Constants|Constants]]&lt;br /&gt;
* [[:Category:LSL Events|Events]]&lt;br /&gt;
* {{LSLGC|Flow Control}}&lt;br /&gt;
*:[[for]], [[if]], [[while]], [[do-while]], [[jump]], [[return]], [[state]]&lt;br /&gt;
* [[:Category:LSL Functions|Functions]]&lt;br /&gt;
* [[LSL Operators|Operators]]&lt;br /&gt;
* [[LSL States|States]]&lt;br /&gt;
* [[:Category:LSL Types|Types]]&lt;br /&gt;
*:[[integer]], [[float]], [[string]], [[key]], [[list]], [[vector]], [[rotation]]&lt;br /&gt;
* [[LSL Variables|Variables]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== LSL Categories ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Animation|Animation]]&lt;br /&gt;
* [[:Category:LSL Attachment|Attachments]]&lt;br /&gt;
* [[:Category:LSL Avatar|Avatar]]&lt;br /&gt;
* [[:Category:LSL Camera|Camera]]&lt;br /&gt;
* [[:Category:LSL Collision|Collision]]&lt;br /&gt;
* [[:Category:LSL Controls|Controls]]&lt;br /&gt;
* [[:Category:LSL Communications|Communication]]&lt;br /&gt;
* [[:Category:LSL Detected|Detection]]&lt;br /&gt;
* [[:Category:LSL Inventory|Inventory]]&lt;br /&gt;
* [[:Category:LSL Link|Link]]&lt;br /&gt;
* [[:Category:LSL Math|Math]]&lt;br /&gt;
* [[:Category:LSL Permissions|Permissions]]&lt;br /&gt;
** [[:Category:LSL Permissions/Asset|Asset]]&lt;br /&gt;
**[[:Category:LSL Permissions/Script|Script]]&lt;br /&gt;
* [[:Category:LSL Physics|Physics]]&lt;br /&gt;
* [[:Category:LSL Prim|Primitive]]&lt;br /&gt;
** [[:Category:LSL Alpha|Alpha]]&lt;br /&gt;
** [[:Category:LSL Color|Color]]&lt;br /&gt;
** [[:Category:LSL Face|Face]]&lt;br /&gt;
** [[:Category:LSL Texture|Texture]]&lt;br /&gt;
* [[:Category:LSL Rotation|Rotations]]&lt;br /&gt;
* [[:Category:LSL Sensor|Sensor]]&lt;br /&gt;
* [[:Category:LSL Sound|Sound]]&lt;br /&gt;
* [[:Category:LSL String|String]]&lt;br /&gt;
* [[:Category:LSL Time|Time]]&lt;br /&gt;
* [[:Category:LSL Video|Video]]&lt;br /&gt;
* [[:Category:LSL World|World]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
{{LSL Bugs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other LSL Wikis ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* The original [http://www.lslwiki.net LSL Wiki] is back!&lt;br /&gt;
* [http://www.lslwiki.org LSL Wiki Mirror / Redirect / Portal Mirror]&lt;br /&gt;
* [http://www.rpgstats.com LSL Wiki Mirror]&lt;br /&gt;
* [http://www.cheesefactory.us/lslwm LSL Wiki Mirror 01-05-2007]&lt;br /&gt;
* [http://sha.dtm-network.com/lslwm/ LSL Wiki Mirror 01-05-2007 Alternative]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LSL_Alternate_Editors&amp;diff=15006</id>
		<title>Talk:LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LSL_Alternate_Editors&amp;diff=15006"/>
		<updated>2007-03-07T05:24:09Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==commercial indicator==&lt;br /&gt;
As the list of editors grows, a marker of some kind next to commercial editors would be useful.  I checked some Wikipedia entries and other sources, but haven&#039;t seen any common marker yet.  Is there some standard, or could we just add a dollar sign ($) after some names?  Something more international would be nice.  &#039;&#039;--Adam Marker  (02:23, 2 March 2007)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed it to &amp;quot;C&amp;quot; for commercial software, I couldn&#039;t think of any character that would really do. [[User:Fennec Wind|Fennec Wind]] 20:22, 5 March 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
The dollar sign is more suggestive of what is intended. [[User:Strife Onizuka|Strife Onizuka]] 21:20, 5 March 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I agree, but it is rather USA-specific. [[User:Fennec Wind|Fennec Wind]] 21:24, 6 March 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LSL_Alternate_Editors&amp;diff=14802</id>
		<title>Talk:LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LSL_Alternate_Editors&amp;diff=14802"/>
		<updated>2007-03-06T04:22:41Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==commercial indicator==&lt;br /&gt;
As the list of editors grows, a marker of some kind next to commercial editors would be useful.  I checked some Wikipedia entries and other sources, but haven&#039;t seen any common marker yet.  Is there some standard, or could we just add a dollar sign ($) after some names?  Something more international would be nice.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed it to &amp;quot;C&amp;quot; for commercial software, I couldn&#039;t think of any character that would really do. [[User:Fennec Wind|Fennec Wind]] 20:22, 5 March 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14727</id>
		<title>LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14727"/>
		<updated>2007-03-06T00:08:20Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: Formatting fix, different indicator for commercial products and mention of trial version of TextPad &amp;amp; TextMate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
You are not limited to the in-world editor for editing your scripts; there are many editors available for free or purchase.  Many of these editors have syntax highlighting for LSL that will make your code easier to follow.  Below are some of the more popular editors for use with LSL.  &lt;br /&gt;
&lt;br /&gt;
If you have a favorite that is missing from the list, &#039;&#039;&#039;please&#039;&#039;&#039; feel free to add it.&lt;br /&gt;
&lt;br /&gt;
For some of the editors mentioned here, the [http://adammarker.org/shill Shill] project may have more up-to-date syntax files.&lt;br /&gt;
&lt;br /&gt;
==Multi-platform Editors==&lt;br /&gt;
===ByronStar SL===&lt;br /&gt;
Based on [http://eclipse.org Eclipse], the [http://byronstar-sl.sourceforge.net/ ByronStar SL IDE] includes most modern program editor features.  It also includes custom features for LSL, such as variable checking, error markers, and code formatting.  Eclipse is available for Macintosh, Linux, Windows, and many UNIX flavors.&lt;br /&gt;
&lt;br /&gt;
==Windows Editors==&lt;br /&gt;
&amp;lt;!-- Add your text editors in the following format --&amp;gt;&lt;br /&gt;
===ConTEXT===&lt;br /&gt;
[http://www.context.cx/component/option,com_frontpage/Itemid,1/ ConTEXT] is a small, fast and powerful freeware text editor, developed mainly to serve as secondary tool for software developers.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for ConTEXT.&lt;br /&gt;
* [http://forum.context.cx/index.php?action=dlattach;topic=1775.0;id=359 Shyan Graves] Last updated March 01, 2007.&lt;br /&gt;
* [http://adammarker.org/shill/context/lsl.chl Sir.Grelling] Last updated July 10, 2006.&lt;br /&gt;
&lt;br /&gt;
===Crimson Editor===&lt;br /&gt;
[http://www.crimsoneditor.com/ Crimson Editor] is a professional source code editor for Windows.&lt;br /&gt;
The following syntax files are available for Crimson Editor.&lt;br /&gt;
* [http://www.crimsoneditor.com/english/board/CrazyWWWBoard.cgi?db=file3&amp;amp;mode=read&amp;amp;num=1791 Aakanaar] Last updated September 10, 2006 for Second Life version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
===SciTE===&lt;br /&gt;
[http://sl.sdfjkl.org/secondlife/scite/ SciTE-ez]&lt;br /&gt;
&lt;br /&gt;
===TextPad [{{HoverText|&#039;&#039;C&#039;&#039;|Commercial Software}}]===&lt;br /&gt;
[http://www.textpad.com/products/textpad/index.html TextPad] is a powerful, but easy to use general purpose text editor.  It is a commercial product, but there is a 30 day trial version available for free on the website.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for TextPad.&lt;br /&gt;
* [[LSL_Editor_TextPad_Syntax | Prodigal Maeterlinck &amp;amp; Patrick2 Chama]] Last updated February 20, 2007.  Extracted from the Second Life viewer source code.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl_.zip Ben Gray] Last updated August 23, 2006. As of version 1.12.0, with the deprecated functions in a separate keyword list.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl.zip Matthias Huber] Last updated September 23, 2004.&lt;br /&gt;
* [[LSL_Editor_TextPad_ClipBook_Events | Events ClipBook]] Last updated March 5, 2007.  Based on the LSL Portal event entries.&lt;br /&gt;
&lt;br /&gt;
==Macintosh Editors==&lt;br /&gt;
===TextMate [{{HoverText|&#039;&#039;C&#039;&#039;|Commercial Software}}]===&lt;br /&gt;
You can find details about Piero Padar&#039;s well-maintained TextMate bundle in the [http://forums.secondlife.com/showthread.php?p=1041958#post1041958 Scripting Tips forum].  TextMate is a commercial Mac OS X text/program editor from [http://macromates.com/ Macromates].&lt;br /&gt;
&lt;br /&gt;
There is a 30 day trial version available on their website.&lt;br /&gt;
&lt;br /&gt;
==Linux Editors==&lt;br /&gt;
===Emacs===&lt;br /&gt;
You can find the LSL major mode, by Gary Evans, [http://www.cs.iastate.edu/~leavens/emacs/lsl-mode.el here]. Emacs is also available for the Mac and Windows.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also [[Emacs LSL Mode]] available on this wiki, which provides better syntax highlighting and indentation features.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14726</id>
		<title>LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14726"/>
		<updated>2007-03-06T00:03:34Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: Added different indicator for commercial products&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
You are not limited to the in-world editor for editing your scripts; there are many editors available for free or purchase.  Many of these editors have syntax highlighting for LSL that will make your code easier to follow.  Below are some of the more popular editors for use with LSL.  &lt;br /&gt;
&lt;br /&gt;
If you have a favorite that is missing from the list, &#039;&#039;&#039;please&#039;&#039;&#039; feel free to add it.&lt;br /&gt;
&lt;br /&gt;
For some of the editors mentioned here, the [http://adammarker.org/shill Shill] project may have more up-to-date syntax files.&lt;br /&gt;
&lt;br /&gt;
==Multi-platform Editors==&lt;br /&gt;
===ByronStar SL===&lt;br /&gt;
Based on [http://eclipse.org Eclipse], the [http://byronstar-sl.sourceforge.net/ ByronStar SL IDE] includes most modern program editor features.  It also includes custom features for LSL, such as variable checking, error markers, and code formatting.  Eclipse is available for Macintosh, Linux, Windows, and many UNIX flavors.&lt;br /&gt;
&lt;br /&gt;
==Windows Editors==&lt;br /&gt;
&amp;lt;!-- Add your text editors in the following format --&amp;gt;&lt;br /&gt;
===ConTEXT===&lt;br /&gt;
[http://www.context.cx/component/option,com_frontpage/Itemid,1/ ConTEXT] is a small, fast and powerful freeware text editor, developed mainly to serve as secondary tool for software developers.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for ConTEXT.&lt;br /&gt;
* [http://forum.context.cx/index.php?action=dlattach;topic=1775.0;id=359 Shyan Graves] Last updated March 01, 2007.&lt;br /&gt;
* [http://adammarker.org/shill/context/lsl.chl Sir.Grelling] Last updated July 10, 2006.&lt;br /&gt;
&lt;br /&gt;
===Crimson Editor===&lt;br /&gt;
[http://www.crimsoneditor.com/ Crimson Editor] is a professional source code editor for Windows.&lt;br /&gt;
The following syntax files are available for Crimson Editor.&lt;br /&gt;
* [http://www.crimsoneditor.com/english/board/CrazyWWWBoard.cgi?db=file3&amp;amp;mode=read&amp;amp;num=1791 Aakanaar] Last updated September 10, 2006 for Second Life version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
===SciTE===&lt;br /&gt;
[http://sl.sdfjkl.org/secondlife/scite/ SciTE-ez]&lt;br /&gt;
&lt;br /&gt;
===TextPad [{{HoverText|&#039;&#039;C&#039;&#039;|Commercial Software}}===&lt;br /&gt;
[http://www.textpad.com/products/textpad/index.html TextPad] is a powerful, but easy to use general purpose text editor.  It is a commercial product, but there is a 30 day demo version available for free on the website.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for TextPad.&lt;br /&gt;
* [[LSL_Editor_TextPad_Syntax | Prodigal Maeterlinck &amp;amp; Patrick2 Chama]] Last updated February 20, 2007.  Extracted from the Second Life viewer source code.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl_.zip Ben Gray] Last updated August 23, 2006. As of version 1.12.0, with the deprecated functions in a separate keyword list.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl.zip Matthias Huber] Last updated September 23, 2004.&lt;br /&gt;
* [[LSL_Editor_TextPad_ClipBook_Events | Events ClipBook]] Last updated March 5, 2007.  Based on the LSL Portal event entries.&lt;br /&gt;
&lt;br /&gt;
==Macintosh Editors==&lt;br /&gt;
===TextMate {{HoverText|$|commercial}}===&lt;br /&gt;
You can find details about Piero Padar&#039;s well-maintained TextMate bundle in the [http://forums.secondlife.com/showthread.php?p=1041958#post1041958 Scripting Tips forum].  TextMate is a commercial Mac OS X text/program editor from [http://macromates.com/ Macromates].&lt;br /&gt;
&lt;br /&gt;
==Linux Editors==&lt;br /&gt;
===Emacs===&lt;br /&gt;
You can find the LSL major mode, by Gary Evans, [http://www.cs.iastate.edu/~leavens/emacs/lsl-mode.el here]. Emacs is also available for the Mac and Windows.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also [[Emacs LSL Mode]] available on this wiki, which provides better syntax highlighting and indentation features.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14722</id>
		<title>LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14722"/>
		<updated>2007-03-05T23:49:14Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
You are not limited to the in-world editor for editing your scripts; there are many editors available for free or purchase.  Many of these editors have syntax highlighting for LSL that will make your code easier to follow.  Below are some of the more popular editors for use with LSL.  &lt;br /&gt;
&lt;br /&gt;
If you have a favorite that is missing from the list, &#039;&#039;&#039;please&#039;&#039;&#039; feel free to add it.&lt;br /&gt;
&lt;br /&gt;
For some of the editors mentioned here, the [http://adammarker.org/shill Shill] project may have more up-to-date syntax files.&lt;br /&gt;
&lt;br /&gt;
==Multi-platform Editors==&lt;br /&gt;
===ByronStar SL===&lt;br /&gt;
Based on [http://eclipse.org Eclipse], the [http://byronstar-sl.sourceforge.net/ ByronStar SL IDE] includes most modern program editor features.  It also includes custom features for LSL, such as variable checking, error markers, and code formatting.  Eclipse is available for Macintosh, Linux, Windows, and many UNIX flavors.&lt;br /&gt;
&lt;br /&gt;
==Windows Editors==&lt;br /&gt;
&amp;lt;!-- Add your text editors in the following format --&amp;gt;&lt;br /&gt;
===ConTEXT===&lt;br /&gt;
[http://www.context.cx/component/option,com_frontpage/Itemid,1/ ConTEXT] is a small, fast and powerful freeware text editor, developed mainly to serve as secondary tool for software developers.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for ConTEXT.&lt;br /&gt;
* [http://forum.context.cx/index.php?action=dlattach;topic=1775.0;id=359 Shyan Graves] Last updated March 01, 2007.&lt;br /&gt;
* [http://adammarker.org/shill/context/lsl.chl Sir.Grelling] Last updated July 10, 2006.&lt;br /&gt;
&lt;br /&gt;
===Crimson Editor===&lt;br /&gt;
[http://www.crimsoneditor.com/ Crimson Editor] is a professional source code editor for Windows.&lt;br /&gt;
The following syntax files are available for Crimson Editor.&lt;br /&gt;
* [http://www.crimsoneditor.com/english/board/CrazyWWWBoard.cgi?db=file3&amp;amp;mode=read&amp;amp;num=1791 Aakanaar] Last updated September 10, 2006 for Second Life version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
===SciTE===&lt;br /&gt;
[http://sl.sdfjkl.org/secondlife/scite/ SciTE-ez]&lt;br /&gt;
&lt;br /&gt;
===TextPad {{HoverText|$|Shareware}} [[Image:C.gif]]===&lt;br /&gt;
[http://www.textpad.com/products/textpad/index.html TextPad] is a powerful, but easy to use general purpose text editor.  It is a commercial product, but there is a demo version available on the website.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for TextPad.&lt;br /&gt;
* [[LSL_Editor_TextPad_Syntax | Prodigal Maeterlinck &amp;amp; Patrick2 Chama]] Last updated February 20, 2007.  Extracted from the Second Life viewer source code.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl_.zip Ben Gray] Last updated August 23, 2006. As of version 1.12.0, with the deprecated functions in a separate keyword list.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl.zip Matthias Huber] Last updated September 23, 2004.&lt;br /&gt;
* [[LSL_Editor_TextPad_ClipBook_Events | Events ClipBook]] Last updated March 5, 2007.  Based on the LSL Portal event entries.&lt;br /&gt;
&lt;br /&gt;
==Macintosh Editors==&lt;br /&gt;
===TextMate {{HoverText|$|commercial}}===&lt;br /&gt;
You can find details about Piero Padar&#039;s well-maintained TextMate bundle in the [http://forums.secondlife.com/showthread.php?p=1041958#post1041958 Scripting Tips forum].  TextMate is a commercial Mac OS X text/program editor from [http://macromates.com/ Macromates].&lt;br /&gt;
&lt;br /&gt;
==Linux Editors==&lt;br /&gt;
===Emacs===&lt;br /&gt;
You can find the LSL major mode, by Gary Evans, [http://www.cs.iastate.edu/~leavens/emacs/lsl-mode.el here]. Emacs is also available for the Mac and Windows.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also [[Emacs LSL Mode]] available on this wiki, which provides better syntax highlighting and indentation features.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:IconC.gif&amp;diff=14721</id>
		<title>File:IconC.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:IconC.gif&amp;diff=14721"/>
		<updated>2007-03-05T23:48:50Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: The letter C.
Used for indicating commercial software.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The letter C.&lt;br /&gt;
Used for indicating commercial software.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Editor_TextPad_Syntax&amp;diff=14716</id>
		<title>LSL Editor TextPad Syntax</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Editor_TextPad_Syntax&amp;diff=14716"/>
		<updated>2007-03-05T22:46:52Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: No saving stuff in the Samples folder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
The following is a complete syntax file for use in TextPad, a Windows text editor.&lt;br /&gt;
&lt;br /&gt;
To install it, create a new text file in your Syntax folder and name it lsl.syn. Paste the following into it and then follow the directions on the [http://www.textpad.com/add-ons/syna2g.html#instructions TextPad website].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
; Syntax file for lsl&lt;br /&gt;
&lt;br /&gt;
C=1&lt;br /&gt;
&lt;br /&gt;
[Syntax]&lt;br /&gt;
Namespace1 = 6&lt;br /&gt;
IgnoreCase = No&lt;br /&gt;
KeyWordLength = 0&lt;br /&gt;
BracketChars = {([])}&lt;br /&gt;
OperatorChars = -+*/&amp;lt;&amp;gt;!~%^&amp;amp;|=&lt;br /&gt;
SingleComment = //&lt;br /&gt;
StringsSpanLines = Yes&lt;br /&gt;
StringStart = &amp;quot;&lt;br /&gt;
StringEnd = &amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Statements&lt;br /&gt;
[Keywords 1] &lt;br /&gt;
default&lt;br /&gt;
do&lt;br /&gt;
else&lt;br /&gt;
event&lt;br /&gt;
for&lt;br /&gt;
if&lt;br /&gt;
jump&lt;br /&gt;
return&lt;br /&gt;
state&lt;br /&gt;
while&lt;br /&gt;
&lt;br /&gt;
; Types&lt;br /&gt;
[Keywords 2]&lt;br /&gt;
float&lt;br /&gt;
integer&lt;br /&gt;
key&lt;br /&gt;
list&lt;br /&gt;
quaternion&lt;br /&gt;
rotation&lt;br /&gt;
string&lt;br /&gt;
vector&lt;br /&gt;
&lt;br /&gt;
; Events&lt;br /&gt;
[Keywords 3] &lt;br /&gt;
at_rot_target&lt;br /&gt;
at_target&lt;br /&gt;
attach&lt;br /&gt;
changed&lt;br /&gt;
collision&lt;br /&gt;
collision_end&lt;br /&gt;
collision_start&lt;br /&gt;
control&lt;br /&gt;
dataserver&lt;br /&gt;
email&lt;br /&gt;
http_response&lt;br /&gt;
land_collision&lt;br /&gt;
land_collision_end&lt;br /&gt;
land_collision_start&lt;br /&gt;
link_message&lt;br /&gt;
listen&lt;br /&gt;
money&lt;br /&gt;
moving_end&lt;br /&gt;
moving_start&lt;br /&gt;
no_sensor&lt;br /&gt;
not_at_rot_target&lt;br /&gt;
not_at_target&lt;br /&gt;
object_rez&lt;br /&gt;
on_rez&lt;br /&gt;
print&lt;br /&gt;
remote_data&lt;br /&gt;
run_time_permissions&lt;br /&gt;
sensor&lt;br /&gt;
state_entry&lt;br /&gt;
state_exit&lt;br /&gt;
timer&lt;br /&gt;
touch&lt;br /&gt;
touch_end&lt;br /&gt;
touch_start&lt;br /&gt;
&lt;br /&gt;
; Internal Functions&lt;br /&gt;
[Keywords 4] &lt;br /&gt;
llSin&lt;br /&gt;
llCos&lt;br /&gt;
llTan&lt;br /&gt;
llAtan2&lt;br /&gt;
llSqrt&lt;br /&gt;
llPow&lt;br /&gt;
llAbs&lt;br /&gt;
llFabs&lt;br /&gt;
llFrand&lt;br /&gt;
llFloor&lt;br /&gt;
llCeil&lt;br /&gt;
llRound&lt;br /&gt;
llVecMag&lt;br /&gt;
llVecNorm&lt;br /&gt;
llVecDist&lt;br /&gt;
llRot2Euler&lt;br /&gt;
llEuler2Rot&lt;br /&gt;
llAxes2Rot&lt;br /&gt;
llRot2Fwd&lt;br /&gt;
llRot2Left&lt;br /&gt;
llRot2Up&lt;br /&gt;
llRotBetween&lt;br /&gt;
llWhisper&lt;br /&gt;
llSay&lt;br /&gt;
llShout&lt;br /&gt;
llListen&lt;br /&gt;
llListenControl&lt;br /&gt;
llListenRemove&lt;br /&gt;
llSensor&lt;br /&gt;
llSensorRepeat&lt;br /&gt;
llSensorRemove&lt;br /&gt;
llDetectedName&lt;br /&gt;
llDetectedKey&lt;br /&gt;
llDetectedOwner&lt;br /&gt;
llDetectedType&lt;br /&gt;
llDetectedPos&lt;br /&gt;
llDetectedVel&lt;br /&gt;
llDetectedGrab&lt;br /&gt;
llDetectedRot&lt;br /&gt;
llDetectedGroup&lt;br /&gt;
llDetectedLinkNumber&lt;br /&gt;
llDie&lt;br /&gt;
llGround&lt;br /&gt;
llCloud&lt;br /&gt;
llWind&lt;br /&gt;
llSetStatus&lt;br /&gt;
llGetStatus&lt;br /&gt;
llSetScale&lt;br /&gt;
llGetScale&lt;br /&gt;
llSetColor&lt;br /&gt;
llGetAlpha&lt;br /&gt;
llSetAlpha&lt;br /&gt;
llGetColor&lt;br /&gt;
llSetTexture&lt;br /&gt;
llScaleTexture&lt;br /&gt;
llOffsetTexture&lt;br /&gt;
llRotateTexture&lt;br /&gt;
llGetTexture&lt;br /&gt;
llSetPos&lt;br /&gt;
llGetPos&lt;br /&gt;
llGetLocalPos&lt;br /&gt;
llSetRot&lt;br /&gt;
llGetRot&lt;br /&gt;
llGetLocalRot&lt;br /&gt;
llSetForce&lt;br /&gt;
llGetForce&lt;br /&gt;
llTarget&lt;br /&gt;
llTargetRemove&lt;br /&gt;
llRotTarget&lt;br /&gt;
llRotTargetRemove&lt;br /&gt;
llMoveToTarget&lt;br /&gt;
llStopMoveToTarget&lt;br /&gt;
llApplyImpulse&lt;br /&gt;
llApplyRotationalImpulse&lt;br /&gt;
llSetTorque&lt;br /&gt;
llGetTorque&lt;br /&gt;
llSetForceAndTorque&lt;br /&gt;
llGetVel&lt;br /&gt;
llGetAccel&lt;br /&gt;
llGetOmega&lt;br /&gt;
llGetTimeOfDay&lt;br /&gt;
llGetWallclock&lt;br /&gt;
llGetTime&lt;br /&gt;
llResetTime&lt;br /&gt;
llGetAndResetTime&lt;br /&gt;
llSound&lt;br /&gt;
llPlaySound&lt;br /&gt;
llLoopSound&lt;br /&gt;
llLoopSoundMaster&lt;br /&gt;
llLoopSoundSlave&lt;br /&gt;
llPlaySoundSlave&lt;br /&gt;
llTriggerSound&lt;br /&gt;
llStopSound&lt;br /&gt;
llPreloadSound&lt;br /&gt;
llGetSubString&lt;br /&gt;
llDeleteSubString&lt;br /&gt;
llInsertString&lt;br /&gt;
llToUpper&lt;br /&gt;
llToLower&lt;br /&gt;
llGiveMoney&lt;br /&gt;
llMakeExplosion&lt;br /&gt;
llMakeFountain&lt;br /&gt;
llMakeSmoke&lt;br /&gt;
llMakeFire&lt;br /&gt;
llRezObject&lt;br /&gt;
llLookAt&lt;br /&gt;
llStopLookAt&lt;br /&gt;
llSetTimerEvent&lt;br /&gt;
llSleep&lt;br /&gt;
llGetMass&lt;br /&gt;
llCollisionFilter&lt;br /&gt;
llTakeControls&lt;br /&gt;
llReleaseControls&lt;br /&gt;
llAttachToAvatar&lt;br /&gt;
llDetachFromAvatar&lt;br /&gt;
llTakeCamera&lt;br /&gt;
llReleaseCamera&lt;br /&gt;
llGetOwner&lt;br /&gt;
llInstantMessage&lt;br /&gt;
llEmail&lt;br /&gt;
llGetNextEmail&lt;br /&gt;
llGetKey&lt;br /&gt;
llSetBuoyancy&lt;br /&gt;
llSetHoverHeight&lt;br /&gt;
llStopHover&lt;br /&gt;
llMinEventDelay&lt;br /&gt;
llSoundPreload&lt;br /&gt;
llRotLookAt&lt;br /&gt;
llStringLength&lt;br /&gt;
llStartAnimation&lt;br /&gt;
llStopAnimation&lt;br /&gt;
llPointAt&lt;br /&gt;
llStopPointAt&lt;br /&gt;
llTargetOmega&lt;br /&gt;
llGetStartParameter&lt;br /&gt;
llGodLikeRezObject&lt;br /&gt;
llRequestPermissions&lt;br /&gt;
llGetPermissionsKey&lt;br /&gt;
llGetPermissions&lt;br /&gt;
llGetLinkNumber&lt;br /&gt;
llSetLinkColor&lt;br /&gt;
llCreateLink&lt;br /&gt;
llBreakLink&lt;br /&gt;
llBreakAllLinks&lt;br /&gt;
llGetLinkKey&lt;br /&gt;
llGetLinkName&lt;br /&gt;
llGetInventoryNumber&lt;br /&gt;
llGetInventoryName&lt;br /&gt;
llSetScriptState&lt;br /&gt;
llGetEnergy&lt;br /&gt;
llGiveInventory&lt;br /&gt;
llRemoveInventory&lt;br /&gt;
llSetText&lt;br /&gt;
llWater&lt;br /&gt;
llPassTouches&lt;br /&gt;
llRequestAgentData&lt;br /&gt;
llRequestInventoryData&lt;br /&gt;
llSetDamage&lt;br /&gt;
llTeleportAgentHome&lt;br /&gt;
llModifyLand&lt;br /&gt;
llCollisionSound&lt;br /&gt;
llCollisionSprite&lt;br /&gt;
llGetAnimation&lt;br /&gt;
llResetScript&lt;br /&gt;
llMessageLinked&lt;br /&gt;
llPushObject&lt;br /&gt;
llPassCollisions&lt;br /&gt;
llGetScriptName&lt;br /&gt;
llGetNumberOfSides&lt;br /&gt;
llAxisAngle2Rot&lt;br /&gt;
llRot2Axis&lt;br /&gt;
llRot2Angle&lt;br /&gt;
llAcos&lt;br /&gt;
llAsin&lt;br /&gt;
llAngleBetween&lt;br /&gt;
llGetInventoryKey&lt;br /&gt;
llAllowInventoryDrop&lt;br /&gt;
llGetSunDirection&lt;br /&gt;
llGetTextureOffset&lt;br /&gt;
llGetTextureScale&lt;br /&gt;
llGetTextureRot&lt;br /&gt;
llSubStringIndex&lt;br /&gt;
llGetOwnerKey&lt;br /&gt;
llGetCenterOfMass&lt;br /&gt;
llListSort&lt;br /&gt;
llGetListLength&lt;br /&gt;
llList2Integer&lt;br /&gt;
llList2Float&lt;br /&gt;
llList2String&lt;br /&gt;
llList2Key&lt;br /&gt;
llList2Vector&lt;br /&gt;
llList2Rot&lt;br /&gt;
llList2List&lt;br /&gt;
llDeleteSubList&lt;br /&gt;
llGetListEntryType&lt;br /&gt;
llList2CSV&lt;br /&gt;
llCSV2List&lt;br /&gt;
llListRandomize&lt;br /&gt;
llList2ListStrided&lt;br /&gt;
llGetRegionCorner&lt;br /&gt;
llListInsertList&lt;br /&gt;
llListFindList&lt;br /&gt;
llGetObjectName&lt;br /&gt;
llSetObjectName&lt;br /&gt;
llGetDate&lt;br /&gt;
llEdgeOfWorld&lt;br /&gt;
llGetAgentInfo&lt;br /&gt;
llAdjustSoundVolume&lt;br /&gt;
llSetSoundQueueing&lt;br /&gt;
llSetSoundRadius&lt;br /&gt;
llKey2Name&lt;br /&gt;
llSetTextureAnim&lt;br /&gt;
llTriggerSoundLimited&lt;br /&gt;
llEjectFromLand&lt;br /&gt;
llParseString2List&lt;br /&gt;
llOverMyLand&lt;br /&gt;
llGetLandOwnerAt&lt;br /&gt;
llGetNotecardLine&lt;br /&gt;
llGetAgentSize&lt;br /&gt;
llSameGroup&lt;br /&gt;
llUnSit&lt;br /&gt;
llGroundSlope&lt;br /&gt;
llGroundNormal&lt;br /&gt;
llGroundContour&lt;br /&gt;
llGetAttached&lt;br /&gt;
llGetFreeMemory&lt;br /&gt;
llGetRegionName&lt;br /&gt;
llGetRegionTimeDilation&lt;br /&gt;
llGetRegionFPS&lt;br /&gt;
&lt;br /&gt;
llParticleSystem&lt;br /&gt;
llGroundRepel&lt;br /&gt;
llGiveInventoryList&lt;br /&gt;
&lt;br /&gt;
llSetVehicleType&lt;br /&gt;
llSetVehicleFloatParam&lt;br /&gt;
llSetVehicleVectorParam&lt;br /&gt;
llSetVehicleRotationParam&lt;br /&gt;
llSetVehicleFlags&lt;br /&gt;
llRemoveVehicleFlags&lt;br /&gt;
llSitTarget&lt;br /&gt;
llAvatarOnSitTarget&lt;br /&gt;
llAddToLandPassList&lt;br /&gt;
llSetTouchText&lt;br /&gt;
llSetSitText&lt;br /&gt;
llSetCameraEyeOffset&lt;br /&gt;
llSetCameraAtOffset&lt;br /&gt;
&lt;br /&gt;
llDumpList2String&lt;br /&gt;
llScriptDanger&lt;br /&gt;
llDialog&lt;br /&gt;
llVolumeDetect&lt;br /&gt;
llResetOtherScript&lt;br /&gt;
llGetScriptState&lt;br /&gt;
llRemoteLoadScript&lt;br /&gt;
&lt;br /&gt;
llSetRemoteScriptAccessPin&lt;br /&gt;
llRemoteLoadScriptPin&lt;br /&gt;
	&lt;br /&gt;
llOpenRemoteDataChannel&lt;br /&gt;
llSendRemoteData&lt;br /&gt;
llRemoteDataReply&lt;br /&gt;
llCloseRemoteDataChannel&lt;br /&gt;
&lt;br /&gt;
llMD5String&lt;br /&gt;
llSetPrimitiveParams&lt;br /&gt;
llStringToBase64&lt;br /&gt;
llBase64ToString&lt;br /&gt;
llXorBase64Strings&lt;br /&gt;
llRemoteDataSetRegion&lt;br /&gt;
llLog10&lt;br /&gt;
llLog&lt;br /&gt;
llGetAnimationList&lt;br /&gt;
llSetParcelMusicURL&lt;br /&gt;
	&lt;br /&gt;
llGetRootPosition&lt;br /&gt;
llGetRootRotation&lt;br /&gt;
&lt;br /&gt;
llGetObjectDesc&lt;br /&gt;
llSetObjectDesc&lt;br /&gt;
llGetCreator&lt;br /&gt;
llGetTimestamp&lt;br /&gt;
llSetLinkAlpha&lt;br /&gt;
llGetNumberOfPrims&lt;br /&gt;
llGetNumberOfNotecardLines&lt;br /&gt;
&lt;br /&gt;
llGetBoundingBox&lt;br /&gt;
llGetGeometricCenter&lt;br /&gt;
llGetPrimitiveParams&lt;br /&gt;
llIntegerToBase64&lt;br /&gt;
llBase64ToInteger&lt;br /&gt;
llGetGMTclock&lt;br /&gt;
llGetSimulatorHostname&lt;br /&gt;
	&lt;br /&gt;
llSetLocalRot&lt;br /&gt;
&lt;br /&gt;
llParseStringKeepNulls&lt;br /&gt;
llRezAtRoot&lt;br /&gt;
&lt;br /&gt;
llGetObjectPermMask&lt;br /&gt;
llSetObjectPermMask&lt;br /&gt;
&lt;br /&gt;
llGetInventoryPermMask&lt;br /&gt;
llSetInventoryPermMask&lt;br /&gt;
llGetInventoryCreator&lt;br /&gt;
llOwnerSay&lt;br /&gt;
llRequestSimulatorData&lt;br /&gt;
llForceMouselook&lt;br /&gt;
llGetObjectMass&lt;br /&gt;
llListReplaceList&lt;br /&gt;
llLoadURL&lt;br /&gt;
&lt;br /&gt;
llParcelMediaCommandList&lt;br /&gt;
llParcelMediaQuery&lt;br /&gt;
&lt;br /&gt;
llModPow&lt;br /&gt;
	&lt;br /&gt;
llGetInventoryType&lt;br /&gt;
llSetPayPrice&lt;br /&gt;
llGetCameraPos&lt;br /&gt;
llGetCameraRot&lt;br /&gt;
	&lt;br /&gt;
llSetPrimURL&lt;br /&gt;
llRefreshPrimURL&lt;br /&gt;
	&lt;br /&gt;
llEscapeURL&lt;br /&gt;
llUnescapeURL&lt;br /&gt;
&lt;br /&gt;
llMapDestination&lt;br /&gt;
llAddToLandBanList&lt;br /&gt;
llRemoveFromLandPassList&lt;br /&gt;
llRemoveFromLandBanList&lt;br /&gt;
&lt;br /&gt;
llSetCameraParams&lt;br /&gt;
llClearCameraParams&lt;br /&gt;
	&lt;br /&gt;
llListStatistics&lt;br /&gt;
llGetUnixTime&lt;br /&gt;
llGetParcelFlags&lt;br /&gt;
llGetRegionFlags&lt;br /&gt;
llXorBase64StringsCorrect&lt;br /&gt;
&lt;br /&gt;
llHTTPRequest&lt;br /&gt;
&lt;br /&gt;
llResetLandBanList&lt;br /&gt;
llResetLandPassList&lt;br /&gt;
&lt;br /&gt;
llGetObjectPrimCount&lt;br /&gt;
llGetParcelPrimOwners&lt;br /&gt;
llGetParcelPrimCount&lt;br /&gt;
llGetParcelMaxPrims&lt;br /&gt;
llGetParcelDetails&lt;br /&gt;
	&lt;br /&gt;
llSetCamPitch&lt;br /&gt;
llSetCamVerticalOffset&lt;br /&gt;
llSetCamPositionLag&lt;br /&gt;
llSetCamFocusLag&lt;br /&gt;
llSetCamDistance&lt;br /&gt;
llSetCamBehindnessAngle&lt;br /&gt;
llSetCamBehindnessLag&lt;br /&gt;
llSetCamPositionThreshold&lt;br /&gt;
llSetCamFocusThreshold&lt;br /&gt;
llSetCamScriptControl&lt;br /&gt;
llSetCamPosition&lt;br /&gt;
llSetCamFocus&lt;br /&gt;
llSetCamPositionLocked&lt;br /&gt;
llSetCamFocusLocked&lt;br /&gt;
&lt;br /&gt;
llSetLinkPrimitiveParams&lt;br /&gt;
llSetLinkTexture&lt;br /&gt;
llSetForSale&lt;br /&gt;
&lt;br /&gt;
; Internal Constants&lt;br /&gt;
[Keywords 5]&lt;br /&gt;
DEBUG_CHANNEL&lt;br /&gt;
DEG_TO_RAD&lt;br /&gt;
EOF&lt;br /&gt;
FALSE&lt;br /&gt;
NULL_KEY&lt;br /&gt;
PI&lt;br /&gt;
PI_BY_TWO&lt;br /&gt;
RAD_TO_DEG&lt;br /&gt;
SQRT2&lt;br /&gt;
TRUE&lt;br /&gt;
TWO_PI&lt;br /&gt;
ZERO_ROTATION&lt;br /&gt;
ZERO_VECTOR&lt;br /&gt;
&lt;br /&gt;
; Internal Function Constants&lt;br /&gt;
[Keywords 6]&lt;br /&gt;
STATUS_PHYSICS&lt;br /&gt;
STATUS_ROTATE_X&lt;br /&gt;
STATUS_ROTATE_Y&lt;br /&gt;
STATUS_ROTATE_Z&lt;br /&gt;
STATUS_PHANTOM&lt;br /&gt;
STATUS_SANDBOX&lt;br /&gt;
STATUS_BLOCK_GRAB&lt;br /&gt;
STATUS_DIE_AT_EDGE&lt;br /&gt;
STATUS_RETURN_AT_EDGE&lt;br /&gt;
STATUS_CAST_SHADOWS&lt;br /&gt;
&lt;br /&gt;
AGENT_FLYING&lt;br /&gt;
AGENT_ATTACHMENTS&lt;br /&gt;
AGENT_SCRIPTED&lt;br /&gt;
AGENT_MOUSELOOK&lt;br /&gt;
AGENT_SITTING&lt;br /&gt;
AGENT_ON_OBJECT&lt;br /&gt;
AGENT_AWAY&lt;br /&gt;
AGENT_WALKING&lt;br /&gt;
AGENT_IN_AIR&lt;br /&gt;
AGENT_TYPING&lt;br /&gt;
AGENT_CROUCHING&lt;br /&gt;
AGENT_BUSY&lt;br /&gt;
AGENT_ALWAYS_RUN&lt;br /&gt;
&lt;br /&gt;
CAMERA_PITCH&lt;br /&gt;
CAMERA_FOCUS_OFFSET&lt;br /&gt;
CAMERA_POSITION_LAG&lt;br /&gt;
CAMERA_FOCUS_LAG&lt;br /&gt;
CAMERA_DISTANCE&lt;br /&gt;
CAMERA_BEHINDNESS_ANGLE&lt;br /&gt;
CAMERA_BEHINDNESS_LAG&lt;br /&gt;
CAMERA_POSITION_THRESHOLD&lt;br /&gt;
CAMERA_FOCUS_THRESHOLD&lt;br /&gt;
CAMERA_ACTIVE&lt;br /&gt;
CAMERA_POSITION&lt;br /&gt;
CAMERA_FOCUS&lt;br /&gt;
CAMERA_POSITION_LOCKED&lt;br /&gt;
CAMERA_FOCUS_LOCKED&lt;br /&gt;
&lt;br /&gt;
ANIM_ON&lt;br /&gt;
LOOP&lt;br /&gt;
REVERSE&lt;br /&gt;
PING_PONG&lt;br /&gt;
SMOOTH&lt;br /&gt;
ROTATE&lt;br /&gt;
SCALE&lt;br /&gt;
&lt;br /&gt;
ALL_SIDES&lt;br /&gt;
LINK_ROOT&lt;br /&gt;
LINK_SET&lt;br /&gt;
LINK_ALL_OTHERS&lt;br /&gt;
LINK_ALL_CHILDREN&lt;br /&gt;
LINK_THIS&lt;br /&gt;
&lt;br /&gt;
AGENT&lt;br /&gt;
ACTIVE&lt;br /&gt;
PASSIVE&lt;br /&gt;
SCRIPTED&lt;br /&gt;
&lt;br /&gt;
CONTROL_FWD&lt;br /&gt;
CONTROL_BACK&lt;br /&gt;
CONTROL_LEFT&lt;br /&gt;
CONTROL_RIGHT&lt;br /&gt;
CONTROL_ROT_LEFT&lt;br /&gt;
CONTROL_ROT_RIGHT&lt;br /&gt;
CONTROL_UP&lt;br /&gt;
CONTROL_DOWN&lt;br /&gt;
CONTROL_LBUTTON&lt;br /&gt;
CONTROL_ML_LBUTTON&lt;br /&gt;
&lt;br /&gt;
PERMISSION_DEBIT&lt;br /&gt;
PERMISSION_TAKE_CONTROLS&lt;br /&gt;
PERMISSION_REMAP_CONTROLS&lt;br /&gt;
PERMISSION_TRIGGER_ANIMATION&lt;br /&gt;
PERMISSION_ATTACH&lt;br /&gt;
PERMISSION_RELEASE_OWNERSHIP&lt;br /&gt;
PERMISSION_CHANGE_LINKS&lt;br /&gt;
PERMISSION_CHANGE_JOINTS&lt;br /&gt;
PERMISSION_CHANGE_PERMISSIONS&lt;br /&gt;
PERMISSION_TRACK_CAMERA&lt;br /&gt;
PERMISSION_CONTROL_CAMERA&lt;br /&gt;
&lt;br /&gt;
INVENTORY_TEXTURE&lt;br /&gt;
INVENTORY_SOUND&lt;br /&gt;
INVENTORY_OBJECT&lt;br /&gt;
INVENTORY_SCRIPT&lt;br /&gt;
INVENTORY_LANDMARK&lt;br /&gt;
INVENTORY_CLOTHING&lt;br /&gt;
INVENTORY_NOTECARD&lt;br /&gt;
INVENTORY_BODYPART&lt;br /&gt;
INVENTORY_ANIMATION&lt;br /&gt;
INVENTORY_GESTURE&lt;br /&gt;
INVENTORY_ALL&lt;br /&gt;
INVENTORY_NONE&lt;br /&gt;
&lt;br /&gt;
CHANGED_INVENTORY&lt;br /&gt;
CHANGED_COLOR&lt;br /&gt;
CHANGED_SHAPE&lt;br /&gt;
CHANGED_SCALE&lt;br /&gt;
CHANGED_TEXTURE&lt;br /&gt;
CHANGED_LINK&lt;br /&gt;
CHANGED_ALLOWED_DROP&lt;br /&gt;
CHANGED_OWNER&lt;br /&gt;
CHANGED_REGION&lt;br /&gt;
CHANGED_TELEPORT&lt;br /&gt;
&lt;br /&gt;
TYPE_INTEGER&lt;br /&gt;
TYPE_FLOAT&lt;br /&gt;
TYPE_STRING&lt;br /&gt;
TYPE_KEY&lt;br /&gt;
TYPE_VECTOR&lt;br /&gt;
TYPE_ROTATION&lt;br /&gt;
TYPE_INVALID&lt;br /&gt;
&lt;br /&gt;
PUBLIC_CHANNEL&lt;br /&gt;
&lt;br /&gt;
ATTACH_CHEST&lt;br /&gt;
ATTACH_HEAD&lt;br /&gt;
ATTACH_LSHOULDER&lt;br /&gt;
ATTACH_RSHOULDER&lt;br /&gt;
ATTACH_LHAND&lt;br /&gt;
ATTACH_RHAND&lt;br /&gt;
ATTACH_LFOOT&lt;br /&gt;
ATTACH_RFOOT&lt;br /&gt;
ATTACH_BACK&lt;br /&gt;
ATTACH_PELVIS&lt;br /&gt;
ATTACH_MOUTH&lt;br /&gt;
ATTACH_CHIN&lt;br /&gt;
ATTACH_LEAR&lt;br /&gt;
ATTACH_REAR&lt;br /&gt;
ATTACH_LEYE&lt;br /&gt;
ATTACH_REYE&lt;br /&gt;
ATTACH_NOSE&lt;br /&gt;
ATTACH_RUARM&lt;br /&gt;
ATTACH_RLARM&lt;br /&gt;
ATTACH_LUARM&lt;br /&gt;
ATTACH_LLARM&lt;br /&gt;
ATTACH_RHIP&lt;br /&gt;
ATTACH_RULEG&lt;br /&gt;
ATTACH_RLLEG&lt;br /&gt;
ATTACH_LHIP&lt;br /&gt;
ATTACH_LULEG&lt;br /&gt;
ATTACH_LLLEG&lt;br /&gt;
ATTACH_BELLY&lt;br /&gt;
ATTACH_RPEC&lt;br /&gt;
ATTACH_LPEC&lt;br /&gt;
ATTACH_HUD_CENTER_2&lt;br /&gt;
ATTACH_HUD_TOP_RIGHT&lt;br /&gt;
ATTACH_HUD_TOP_CENTER&lt;br /&gt;
ATTACH_HUD_TOP_LEFT&lt;br /&gt;
ATTACH_HUD_CENTER_1&lt;br /&gt;
ATTACH_HUD_BOTTOM_LEFT&lt;br /&gt;
ATTACH_HUD_BOTTOM&lt;br /&gt;
ATTACH_HUD_BOTTOM_RIGHT&lt;br /&gt;
&lt;br /&gt;
LAND_LEVEL&lt;br /&gt;
LAND_RAISE&lt;br /&gt;
LAND_LOWER&lt;br /&gt;
LAND_SMOOTH&lt;br /&gt;
LAND_NOISE&lt;br /&gt;
LAND_REVERT&lt;br /&gt;
	&lt;br /&gt;
LAND_SMALL_BRUSH&lt;br /&gt;
LAND_MEDIUM_BRUSH&lt;br /&gt;
LAND_LARGE_BRUSH&lt;br /&gt;
	&lt;br /&gt;
DATA_ONLINE&lt;br /&gt;
DATA_NAME&lt;br /&gt;
DATA_BORN&lt;br /&gt;
DATA_RATING&lt;br /&gt;
DATA_SIM_POS&lt;br /&gt;
DATA_SIM_STATUS&lt;br /&gt;
DATA_SIM_RATING&lt;br /&gt;
DATA_PAYINFO&lt;br /&gt;
&lt;br /&gt;
PAYMENT_INFO_ON_FILE&lt;br /&gt;
PAYMENT_INFO_USED&lt;br /&gt;
&lt;br /&gt;
REMOTE_DATA_CHANNEL&lt;br /&gt;
REMOTE_DATA_REQUEST&lt;br /&gt;
REMOTE_DATA_REPLY&lt;br /&gt;
&lt;br /&gt;
PSYS_PART_FLAGS&lt;br /&gt;
PSYS_PART_START_COLOR&lt;br /&gt;
PSYS_PART_START_ALPHA&lt;br /&gt;
PSYS_PART_START_SCALE&lt;br /&gt;
PSYS_PART_END_COLOR&lt;br /&gt;
PSYS_PART_END_ALPHA&lt;br /&gt;
PSYS_PART_END_SCALE&lt;br /&gt;
PSYS_PART_MAX_AGE&lt;br /&gt;
&lt;br /&gt;
PSYS_PART_WIND_MASK&lt;br /&gt;
PSYS_PART_INTERP_COLOR_MASK&lt;br /&gt;
PSYS_PART_INTERP_SCALE_MASK&lt;br /&gt;
PSYS_PART_BOUNCE_MASK&lt;br /&gt;
PSYS_PART_FOLLOW_SRC_MASK&lt;br /&gt;
PSYS_PART_FOLLOW_VELOCITY_MASK&lt;br /&gt;
PSYS_PART_TARGET_POS_MASK&lt;br /&gt;
PSYS_PART_EMISSIVE_MASK&lt;br /&gt;
PSYS_PART_TARGET_LINEAR_MASK&lt;br /&gt;
&lt;br /&gt;
PSYS_SRC_MAX_AGE&lt;br /&gt;
PSYS_SRC_PATTERN&lt;br /&gt;
PSYS_SRC_INNERANGLE&lt;br /&gt;
PSYS_SRC_OUTERANGLE&lt;br /&gt;
PSYS_SRC_ANGLE_BEGIN&lt;br /&gt;
PSYS_SRC_ANGLE_END&lt;br /&gt;
PSYS_SRC_BURST_RATE&lt;br /&gt;
PSYS_SRC_BURST_PART_COUNT&lt;br /&gt;
PSYS_SRC_BURST_RADIUS&lt;br /&gt;
PSYS_SRC_BURST_SPEED_MIN&lt;br /&gt;
PSYS_SRC_BURST_SPEED_MAX&lt;br /&gt;
PSYS_SRC_ACCEL&lt;br /&gt;
PSYS_SRC_TEXTURE&lt;br /&gt;
PSYS_SRC_TARGET_KEY&lt;br /&gt;
PSYS_SRC_OMEGA&lt;br /&gt;
&lt;br /&gt;
PSYS_SRC_OBJ_REL_MASK&lt;br /&gt;
&lt;br /&gt;
PSYS_SRC_PATTERN_DROP&lt;br /&gt;
PSYS_SRC_PATTERN_EXPLODE&lt;br /&gt;
PSYS_SRC_PATTERN_ANGLE&lt;br /&gt;
PSYS_SRC_PATTERN_ANGLE_CONE&lt;br /&gt;
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY&lt;br /&gt;
&lt;br /&gt;
VEHICLE_TYPE_NONE&lt;br /&gt;
VEHICLE_TYPE_SLED&lt;br /&gt;
VEHICLE_TYPE_CAR&lt;br /&gt;
VEHICLE_TYPE_BOAT&lt;br /&gt;
VEHICLE_TYPE_AIRPLANE&lt;br /&gt;
VEHICLE_TYPE_BALLOON&lt;br /&gt;
&lt;br /&gt;
VEHICLE_REFERENCE_FRAME&lt;br /&gt;
VEHICLE_LINEAR_FRICTION_TIMESCALE&lt;br /&gt;
VEHICLE_ANGULAR_FRICTION_TIMESCALE&lt;br /&gt;
VEHICLE_LINEAR_MOTOR_DIRECTION&lt;br /&gt;
VEHICLE_ANGULAR_MOTOR_DIRECTION&lt;br /&gt;
VEHICLE_LINEAR_MOTOR_OFFSET&lt;br /&gt;
&lt;br /&gt;
VEHICLE_HOVER_HEIGHT&lt;br /&gt;
VEHICLE_HOVER_EFFICIENCY&lt;br /&gt;
VEHICLE_HOVER_TIMESCALE&lt;br /&gt;
VEHICLE_BUOYANCY&lt;br /&gt;
&lt;br /&gt;
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
VEHICLE_LINEAR_DEFLECTION_TIMESCALE&lt;br /&gt;
VEHICLE_LINEAR_MOTOR_TIMESCALE&lt;br /&gt;
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
&lt;br /&gt;
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&lt;br /&gt;
VEHICLE_ANGULAR_MOTOR_TIMESCALE&lt;br /&gt;
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
&lt;br /&gt;
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&lt;br /&gt;
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE&lt;br /&gt;
&lt;br /&gt;
VEHICLE_BANKING_EFFICIENCY&lt;br /&gt;
VEHICLE_BANKING_MIX&lt;br /&gt;
VEHICLE_BANKING_TIMESCALE&lt;br /&gt;
&lt;br /&gt;
VEHICLE_FLAG_NO_FLY_UP&lt;br /&gt;
VEHICLE_FLAG_NO_DEFLECTION_UP&lt;br /&gt;
VEHICLE_FLAG_LIMIT_ROLL_ONLY&lt;br /&gt;
VEHICLE_FLAG_HOVER_WATER_ONLY&lt;br /&gt;
VEHICLE_FLAG_HOVER_TERRAIN_ONLY&lt;br /&gt;
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT&lt;br /&gt;
VEHICLE_FLAG_HOVER_UP_ONLY&lt;br /&gt;
VEHICLE_FLAG_LIMIT_MOTOR_UP&lt;br /&gt;
VEHICLE_FLAG_MOUSELOOK_STEER&lt;br /&gt;
VEHICLE_FLAG_MOUSELOOK_BANK&lt;br /&gt;
VEHICLE_FLAG_CAMERA_DECOUPLED&lt;br /&gt;
&lt;br /&gt;
PRIM_TYPE&lt;br /&gt;
PRIM_MATERIAL&lt;br /&gt;
PRIM_PHYSICS&lt;br /&gt;
PRIM_FLEXIBLE&lt;br /&gt;
PRIM_POINT_LIGHT&lt;br /&gt;
PRIM_TEMP_ON_REZ&lt;br /&gt;
PRIM_PHANTOM&lt;br /&gt;
PRIM_CAST_SHADOWS&lt;br /&gt;
PRIM_POSITION&lt;br /&gt;
PRIM_SIZE&lt;br /&gt;
PRIM_ROTATION&lt;br /&gt;
PRIM_TEXTURE&lt;br /&gt;
PRIM_COLOR&lt;br /&gt;
PRIM_BUMP_SHINY&lt;br /&gt;
PRIM_FULLBRIGHT&lt;br /&gt;
PRIM_TEXGEN&lt;br /&gt;
&lt;br /&gt;
PRIM_TYPE_BOX&lt;br /&gt;
PRIM_TYPE_CYLINDER&lt;br /&gt;
PRIM_TYPE_PRISM&lt;br /&gt;
PRIM_TYPE_SPHERE&lt;br /&gt;
PRIM_TYPE_TORUS&lt;br /&gt;
PRIM_TYPE_TUBE&lt;br /&gt;
PRIM_TYPE_RING&lt;br /&gt;
&lt;br /&gt;
PRIM_HOLE_DEFAULT&lt;br /&gt;
PRIM_HOLE_CIRCLE&lt;br /&gt;
PRIM_HOLE_SQUARE&lt;br /&gt;
PRIM_HOLE_TRIANGLE&lt;br /&gt;
&lt;br /&gt;
PRIM_MATERIAL_STONE&lt;br /&gt;
PRIM_MATERIAL_METAL&lt;br /&gt;
PRIM_MATERIAL_GLASS&lt;br /&gt;
PRIM_MATERIAL_WOOD&lt;br /&gt;
PRIM_MATERIAL_FLESH&lt;br /&gt;
PRIM_MATERIAL_PLASTIC&lt;br /&gt;
PRIM_MATERIAL_RUBBER&lt;br /&gt;
PRIM_MATERIAL_LIGHT&lt;br /&gt;
&lt;br /&gt;
PRIM_SHINY_NONE&lt;br /&gt;
PRIM_SHINY_LOW&lt;br /&gt;
PRIM_SHINY_MEDIUM&lt;br /&gt;
PRIM_SHINY_HIGH&lt;br /&gt;
&lt;br /&gt;
PRIM_BUMP_NONE&lt;br /&gt;
PRIM_BUMP_BRIGHT&lt;br /&gt;
PRIM_BUMP_DARK&lt;br /&gt;
PRIM_BUMP_WOOD&lt;br /&gt;
PRIM_BUMP_BARK&lt;br /&gt;
PRIM_BUMP_BRICKS&lt;br /&gt;
PRIM_BUMP_CHECKER&lt;br /&gt;
PRIM_BUMP_CONCRETE&lt;br /&gt;
PRIM_BUMP_TILE&lt;br /&gt;
PRIM_BUMP_STONE&lt;br /&gt;
PRIM_BUMP_DISKS&lt;br /&gt;
PRIM_BUMP_GRAVEL&lt;br /&gt;
PRIM_BUMP_BLOBS&lt;br /&gt;
PRIM_BUMP_SIDING&lt;br /&gt;
PRIM_BUMP_LARGETILE&lt;br /&gt;
PRIM_BUMP_STUCCO&lt;br /&gt;
PRIM_BUMP_SUCTION&lt;br /&gt;
PRIM_BUMP_WEAVE&lt;br /&gt;
&lt;br /&gt;
PRIM_TEXGEN_DEFAULT&lt;br /&gt;
PRIM_TEXGEN_PLANAR&lt;br /&gt;
&lt;br /&gt;
MASK_BASE&lt;br /&gt;
MASK_OWNER&lt;br /&gt;
MASK_GROUP&lt;br /&gt;
MASK_EVERYONE&lt;br /&gt;
MASK_NEXT&lt;br /&gt;
&lt;br /&gt;
PERM_TRANSFER&lt;br /&gt;
PERM_MODIFY&lt;br /&gt;
PERM_COPY&lt;br /&gt;
PERM_MOVE&lt;br /&gt;
PERM_ALL&lt;br /&gt;
&lt;br /&gt;
PARCEL_MEDIA_COMMAND_STOP&lt;br /&gt;
PARCEL_MEDIA_COMMAND_PAUSE&lt;br /&gt;
PARCEL_MEDIA_COMMAND_PLAY&lt;br /&gt;
PARCEL_MEDIA_COMMAND_LOOP&lt;br /&gt;
PARCEL_MEDIA_COMMAND_TEXTURE&lt;br /&gt;
PARCEL_MEDIA_COMMAND_URL&lt;br /&gt;
PARCEL_MEDIA_COMMAND_TIME&lt;br /&gt;
PARCEL_MEDIA_COMMAND_AGENT&lt;br /&gt;
PARCEL_MEDIA_COMMAND_UNLOAD&lt;br /&gt;
PARCEL_MEDIA_COMMAND_AUTO_ALIGN&lt;br /&gt;
&lt;br /&gt;
LIST_STAT_MAX&lt;br /&gt;
LIST_STAT_MIN&lt;br /&gt;
LIST_STAT_MEAN&lt;br /&gt;
LIST_STAT_MEDIAN&lt;br /&gt;
LIST_STAT_STD_DEV&lt;br /&gt;
LIST_STAT_SUM&lt;br /&gt;
LIST_STAT_SUM_SQUARES&lt;br /&gt;
LIST_STAT_NUM_COUNT&lt;br /&gt;
LIST_STAT_GEOMETRIC_MEAN&lt;br /&gt;
LIST_STAT_RANGE&lt;br /&gt;
&lt;br /&gt;
PAY_HIDE&lt;br /&gt;
PAY_DEFAULT&lt;br /&gt;
&lt;br /&gt;
PARCEL_FLAG_ALLOW_FLY&lt;br /&gt;
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS&lt;br /&gt;
PARCEL_FLAG_ALLOW_SCRIPTS&lt;br /&gt;
PARCEL_FLAG_ALLOW_LANDMARK&lt;br /&gt;
PARCEL_FLAG_ALLOW_TERRAFORM&lt;br /&gt;
PARCEL_FLAG_ALLOW_DAMAGE&lt;br /&gt;
PARCEL_FLAG_ALLOW_CREATE_OBJECTS&lt;br /&gt;
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS&lt;br /&gt;
PARCEL_FLAG_USE_ACCESS_GROUP&lt;br /&gt;
PARCEL_FLAG_USE_ACCESS_LIST&lt;br /&gt;
PARCEL_FLAG_USE_BAN_LIST&lt;br /&gt;
PARCEL_FLAG_USE_LAND_PASS_LIST&lt;br /&gt;
PARCEL_FLAG_LOCAL_SOUND_ONLY&lt;br /&gt;
PARCEL_FLAG_RESTRICT_PUSHOBJECT&lt;br /&gt;
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY&lt;br /&gt;
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY&lt;br /&gt;
&lt;br /&gt;
REGION_FLAG_ALLOW_DAMAGE&lt;br /&gt;
REGION_FLAG_FIXED_SUN&lt;br /&gt;
REGION_FLAG_BLOCK_TERRAFORM&lt;br /&gt;
REGION_FLAG_SANDBOX&lt;br /&gt;
REGION_FLAG_DISABLE_COLLISIONS&lt;br /&gt;
REGION_FLAG_DISABLE_PHYSICS&lt;br /&gt;
REGION_FLAG_BLOCK_FLY&lt;br /&gt;
REGION_FLAG_ALLOW_DIRECT_TELEPORT&lt;br /&gt;
REGION_FLAG_RESTRICT_PUSHOBJECT&lt;br /&gt;
&lt;br /&gt;
HTTP_METHOD&lt;br /&gt;
HTTP_MIMETYPE&lt;br /&gt;
HTTP_BODY_MAXLENGTH&lt;br /&gt;
HTTP_BODY_TRUNCATED&lt;br /&gt;
HTTP_VERIFY_CERT&lt;br /&gt;
&lt;br /&gt;
PARCEL_COUNT_TOTAL&lt;br /&gt;
PARCEL_COUNT_OWNER&lt;br /&gt;
PARCEL_COUNT_GROUP&lt;br /&gt;
PARCEL_COUNT_OTHER&lt;br /&gt;
PARCEL_COUNT_SELECTED&lt;br /&gt;
PARCEL_COUNT_TEMP&lt;br /&gt;
&lt;br /&gt;
PARCEL_DETAILS_NAME&lt;br /&gt;
PARCEL_DETAILS_DESC&lt;br /&gt;
PARCEL_DETAILS_OWNER&lt;br /&gt;
PARCEL_DETAILS_GROUP&lt;br /&gt;
PARCEL_DETAILS_AREA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Editor_TextPad_ClipBook_Events&amp;diff=14715</id>
		<title>LSL Editor TextPad ClipBook Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Editor_TextPad_ClipBook_Events&amp;diff=14715"/>
		<updated>2007-03-05T22:42:56Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
The following is a clip book file of events for use in TextPad, a Windows text editior.&lt;br /&gt;
&lt;br /&gt;
To install it, bring up your Clip Library (CTRL+F3) and right-click on the drop down menu of clip books.  Select &amp;quot;New book...&amp;quot; save it  and give it a title.  Next, select your new clip book and right-click on the title and select &amp;quot;Edit book&amp;quot;.  Paste the following into the  document that comes up after the first line (keep the first line of the document, it&#039;s important).  Refresh the Clip Library and your clip library is ready for use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
!TITLE=LSL Events&lt;br /&gt;
!SORT=Y&lt;br /&gt;
!CHARSET=ANSI&lt;br /&gt;
&lt;br /&gt;
!TEXT=at_rot_target()&lt;br /&gt;
	at_rot_target(integer tnum, rotation targetrot, rotation ourrot)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=at_target()&lt;br /&gt;
	at_target(integer tnum, vector targetpos, vector ourpos)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=attach()&lt;br /&gt;
	attach(key id)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=money()&lt;br /&gt;
	money(key id, integer amount)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=changed()&lt;br /&gt;
	changed(integer change)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=collision()&lt;br /&gt;
	collision(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
!&lt;br /&gt;
!TEXT=collision_end()&lt;br /&gt;
	collision_end(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=collision_start()&lt;br /&gt;
	collision_start(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=control()&lt;br /&gt;
	control(key id, integer level, integer edge)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=dataserver()&lt;br /&gt;
	dataserver(key queryid, string data)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=email()&lt;br /&gt;
	email(string time, string address, string subj, string message, integer num_left)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=http_response()&lt;br /&gt;
	http_response(key request_id, integer status, list metadata, string body)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=land_collision()&lt;br /&gt;
	land_collision(vector pos)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=land_collision_end()&lt;br /&gt;
	land_collision_end(vector pos)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=land_collision_start()&lt;br /&gt;
	land_collision_start(vector pos)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=link_message()&lt;br /&gt;
	link_message(integer sender_num, integer num, string str, key id)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=listen()&lt;br /&gt;
	listen(integer channel, string name, key id, string message)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=moving_end()&lt;br /&gt;
	moving_end()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=moving_start()&lt;br /&gt;
	moving_start()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=touch()&lt;br /&gt;
	touch(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=no_sensor()&lt;br /&gt;
	no_sensor()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=not_at_rot_target()&lt;br /&gt;
	not_at_rot_target()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=not_at_target()&lt;br /&gt;
	not_at_target()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=object_rez()&lt;br /&gt;
	object_rez(key id)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=on_rez()&lt;br /&gt;
	on_rez(integer start_param)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=remote_data()&lt;br /&gt;
	remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=run_time_permissions()&lt;br /&gt;
	run_time_permissions(integer perm)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=sensor()&lt;br /&gt;
	sensor(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=state_entry()&lt;br /&gt;
	state_entry()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=state_exit()&lt;br /&gt;
	state_exit()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=timer()&lt;br /&gt;
	timer()&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=touch_end()&lt;br /&gt;
	touch_end(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
!TEXT=touch_start()&lt;br /&gt;
	touch_start(integer num_detected)&lt;br /&gt;
	{&lt;br /&gt;
	}&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14714</id>
		<title>LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14714"/>
		<updated>2007-03-05T22:33:47Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* TextPad {{HoverText|$|Shareware}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
You are not limited to the in-world editor for editing your scripts; there are many editors available for free or purchase.  Many of these editors have syntax highlighting for LSL that will make your code easier to follow.  Below are some of the more popular editors for use with LSL.  &lt;br /&gt;
&lt;br /&gt;
If you have a favorite that is missing from the list, &#039;&#039;&#039;please&#039;&#039;&#039; feel free to add it.&lt;br /&gt;
&lt;br /&gt;
For some of the editors mentioned here, the [http://adammarker.org/shill Shill] project may have more up-to-date syntax files.&lt;br /&gt;
&lt;br /&gt;
==Multi-platform Editors==&lt;br /&gt;
===ByronStar SL===&lt;br /&gt;
Based on [http://eclipse.org Eclipse], the [http://byronstar-sl.sourceforge.net/ ByronStar SL IDE] includes most modern program editor features.  It also includes custom features for LSL, such as variable checking, error markers, and code formatting.  Eclipse is available for Macintosh, Linux, Windows, and many UNIX flavors.&lt;br /&gt;
&lt;br /&gt;
==Windows Editors==&lt;br /&gt;
&amp;lt;!-- Add your text editors in the following format --&amp;gt;&lt;br /&gt;
===ConTEXT===&lt;br /&gt;
[http://www.context.cx/component/option,com_frontpage/Itemid,1/ ConTEXT] is a small, fast and powerful freeware text editor, developed mainly to serve as secondary tool for software developers.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for ConTEXT.&lt;br /&gt;
* [http://forum.context.cx/index.php?action=dlattach;topic=1775.0;id=359 Shyan Graves] Last updated March 01, 2007.&lt;br /&gt;
* [http://adammarker.org/shill/context/lsl.chl Sir.Grelling] Last updated July 10, 2006.&lt;br /&gt;
&lt;br /&gt;
===Crimson Editor===&lt;br /&gt;
[http://www.crimsoneditor.com/ Crimson Editor] is a professional source code editor for Windows.&lt;br /&gt;
The following syntax files are available for Crimson Editor.&lt;br /&gt;
* [http://www.crimsoneditor.com/english/board/CrazyWWWBoard.cgi?db=file3&amp;amp;mode=read&amp;amp;num=1791 Aakanaar] Last updated September 10, 2006 for Second Life version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
===SciTE===&lt;br /&gt;
[http://sl.sdfjkl.org/secondlife/scite/ SciTE-ez]&lt;br /&gt;
&lt;br /&gt;
===TextPad {{HoverText|$|Shareware}}===&lt;br /&gt;
[http://www.textpad.com/products/textpad/index.html TextPad] is a powerful, but easy to use general purpose text editor.  It is a commercial product, but there is a demo version available on the website.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for TextPad.&lt;br /&gt;
* [[LSL_Editor_TextPad_Syntax | Prodigal Maeterlinck &amp;amp; Patrick2 Chama]] Last updated February 20, 2007.  Extracted from the Second Life viewer source code.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl_.zip Ben Gray] Last updated August 23, 2006. As of version 1.12.0, with the deprecated functions in a separate keyword list.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl.zip Matthias Huber] Last updated September 23, 2004.&lt;br /&gt;
* [[LSL_Editor_TextPad_ClipBook_Events | Events ClipBook]] Last updated March 5, 2007.  Based on the LSL Portal event entries.&lt;br /&gt;
&lt;br /&gt;
==Macintosh Editors==&lt;br /&gt;
===TextMate {{HoverText|$|commercial}}===&lt;br /&gt;
You can find details about Piero Padar&#039;s well-maintained TextMate bundle in the [http://forums.secondlife.com/showthread.php?p=1041958#post1041958 Scripting Tips forum].  TextMate is a commercial Mac OS X text/program editor from [http://macromates.com/ Macromates].&lt;br /&gt;
&lt;br /&gt;
==Linux Editors==&lt;br /&gt;
===Emacs===&lt;br /&gt;
You can find the LSL major mode, by Gary Evans, [http://www.cs.iastate.edu/~leavens/emacs/lsl-mode.el here]. Emacs is also available for the Mac and Windows.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also [[Emacs LSL Mode]] available on this wiki, which provides better syntax highlighting and indentation features.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14713</id>
		<title>LSL Alternate Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Alternate_Editors&amp;diff=14713"/>
		<updated>2007-03-05T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* TextPad {{HoverText|$|Shareware}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
You are not limited to the in-world editor for editing your scripts; there are many editors available for free or purchase.  Many of these editors have syntax highlighting for LSL that will make your code easier to follow.  Below are some of the more popular editors for use with LSL.  &lt;br /&gt;
&lt;br /&gt;
If you have a favorite that is missing from the list, &#039;&#039;&#039;please&#039;&#039;&#039; feel free to add it.&lt;br /&gt;
&lt;br /&gt;
For some of the editors mentioned here, the [http://adammarker.org/shill Shill] project may have more up-to-date syntax files.&lt;br /&gt;
&lt;br /&gt;
==Multi-platform Editors==&lt;br /&gt;
===ByronStar SL===&lt;br /&gt;
Based on [http://eclipse.org Eclipse], the [http://byronstar-sl.sourceforge.net/ ByronStar SL IDE] includes most modern program editor features.  It also includes custom features for LSL, such as variable checking, error markers, and code formatting.  Eclipse is available for Macintosh, Linux, Windows, and many UNIX flavors.&lt;br /&gt;
&lt;br /&gt;
==Windows Editors==&lt;br /&gt;
&amp;lt;!-- Add your text editors in the following format --&amp;gt;&lt;br /&gt;
===ConTEXT===&lt;br /&gt;
[http://www.context.cx/component/option,com_frontpage/Itemid,1/ ConTEXT] is a small, fast and powerful freeware text editor, developed mainly to serve as secondary tool for software developers.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for ConTEXT.&lt;br /&gt;
* [http://forum.context.cx/index.php?action=dlattach;topic=1775.0;id=359 Shyan Graves] Last updated March 01, 2007.&lt;br /&gt;
* [http://adammarker.org/shill/context/lsl.chl Sir.Grelling] Last updated July 10, 2006.&lt;br /&gt;
&lt;br /&gt;
===Crimson Editor===&lt;br /&gt;
[http://www.crimsoneditor.com/ Crimson Editor] is a professional source code editor for Windows.&lt;br /&gt;
The following syntax files are available for Crimson Editor.&lt;br /&gt;
* [http://www.crimsoneditor.com/english/board/CrazyWWWBoard.cgi?db=file3&amp;amp;mode=read&amp;amp;num=1791 Aakanaar] Last updated September 10, 2006 for Second Life version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
===SciTE===&lt;br /&gt;
[http://sl.sdfjkl.org/secondlife/scite/ SciTE-ez]&lt;br /&gt;
&lt;br /&gt;
===TextPad {{HoverText|$|Shareware}}===&lt;br /&gt;
[http://www.textpad.com/products/textpad/index.html TextPad] is a powerful, but easy to use general purpose text editor.  It is a commercial product, but there is a demo version available on the website.&lt;br /&gt;
&lt;br /&gt;
The following syntax files are available for TextPad.&lt;br /&gt;
* [[LSL_Editor_TextPad_Syntax | Prodigal Maeterlinck &amp;amp; Patrick2 Chama]] Last updated February 20, 2007.  Extracted from the Second Life viewer source code.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl_.zip Ben Gray] Last updated August 23, 2006. As of version 1.12.0, with the deprecated functions in a separate keyword list.&lt;br /&gt;
* [http://www.textpad.com/add-ons/files/syntax/lsl.zip Matthias Huber] Last updated September 23, 2004.&lt;br /&gt;
* [[LSL_Editor_TextPad_ClipBook_Events | Events ClipBook] Last updated March 5, 2007.  Based on the LSL Portal event entries.&lt;br /&gt;
&lt;br /&gt;
==Macintosh Editors==&lt;br /&gt;
===TextMate {{HoverText|$|commercial}}===&lt;br /&gt;
You can find details about Piero Padar&#039;s well-maintained TextMate bundle in the [http://forums.secondlife.com/showthread.php?p=1041958#post1041958 Scripting Tips forum].  TextMate is a commercial Mac OS X text/program editor from [http://macromates.com/ Macromates].&lt;br /&gt;
&lt;br /&gt;
==Linux Editors==&lt;br /&gt;
===Emacs===&lt;br /&gt;
You can find the LSL major mode, by Gary Evans, [http://www.cs.iastate.edu/~leavens/emacs/lsl-mode.el here]. Emacs is also available for the Mac and Windows.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also [[Emacs LSL Mode]] available on this wiki, which provides better syntax highlighting and indentation features.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14687</id>
		<title>Internal Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14687"/>
		<updated>2007-03-05T19:03:41Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* Animation Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
This is a complete listing of the animations built into Second Life.  This information was extracted from the Second Life client source code(llanimationstates.cpp, llanimationstates.h and viewerart.ini) with some missing filenames filled in from in-world testing.  It should be complete as of 1.13.4.3.&lt;br /&gt;
&lt;br /&gt;
==Animation Names==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|{{Hl2}}|Animation Name&lt;br /&gt;
|{{Hl2}}|Key&lt;br /&gt;
|{{Hl2}}|Filename&lt;br /&gt;
|{{Hl2}}|Description&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid&lt;br /&gt;
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca&lt;br /&gt;
|avatar_express_afraid.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_bazooka&lt;br /&gt;
|b5b4a67d-0aee-30d2-72cd-77b333e932ef&lt;br /&gt;
|avatar_aim_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_l_bow&lt;br /&gt;
|46bb4359-de38-4ed8-6a22-f1f52fe8f506&lt;br /&gt;
|avatar_aim_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_handgun&lt;br /&gt;
|3147d815-6338-b932-f011-16b56d9ac18b&lt;br /&gt;
|avatar_aim_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_rifle&lt;br /&gt;
|ea633413-8006-180a-c3ba-96dd1d756720&lt;br /&gt;
|avatar_aim_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ANGRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger&lt;br /&gt;
|5747a48e-073e-c331-f6f3-7c2149613d3e&lt;br /&gt;
|avatar_express_anger.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AWAY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|away&lt;br /&gt;
|fd037134-85d4-f241-72c6-4f42164fedee&lt;br /&gt;
|avatar_away.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BACKFLIP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|backflip&lt;br /&gt;
|c4ca6188-9127-4f31-0158-23c4e2f93304&lt;br /&gt;
|avatar_backflip.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BELLY_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh&lt;br /&gt;
|18b3a4b5-b463-bd48-e4b6-71eaac76c515&lt;br /&gt;
|avatar_express_laugh.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BLOW_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|blowkiss&lt;br /&gt;
|db84829b-462c-ee83-1e27-9bbee66bd624&lt;br /&gt;
|avatar_blowkiss.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored&lt;br /&gt;
|b906c4ba-703b-1940-32a3-0c7f7d791510&lt;br /&gt;
|avatar_express_bored.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bow&lt;br /&gt;
|82e99230-c906-1403-4d9c-3889dd98daba&lt;br /&gt;
|avatar_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BRUSH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|brush&lt;br /&gt;
|349a3801-54f9-bf2c-3bd0-1ac89772af01&lt;br /&gt;
|avatar_brush.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BUSY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|busy&lt;br /&gt;
|efcf670c-2d18-8128-973a-034ebc806b67&lt;br /&gt;
|&lt;br /&gt;
|This animation appears to do nothing, may be a place holder for busy mode.&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CLAP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|clap&lt;br /&gt;
|9b0c1c4e-8ac7-7969-1494-28c874c4f668&lt;br /&gt;
|avatar_clap.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_COURTBOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|courtbow&lt;br /&gt;
|9ba1c942-08be-e43a-fb29-16ad440efc50&lt;br /&gt;
|avatar_courtbow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouch&lt;br /&gt;
|201f3fdf-cb1f-dbec-201f-7333e328ae7c&lt;br /&gt;
|avatar_crouch.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCHWALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouchwalk&lt;br /&gt;
|47f5f6fb-22e5-ae44-f871-73aaaf4a6022&lt;br /&gt;
|avatar_crouchwalk.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry&lt;br /&gt;
|92624d3e-1068-f1aa-a5ec-8244585193ed&lt;br /&gt;
|avatar_express_cry.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turn_180&lt;br /&gt;
|038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53&lt;br /&gt;
|avatar_turn_180.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE_DONE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnback_180&lt;br /&gt;
|6883a61a-b27b-5914-a61e-dda118a9ee2c&lt;br /&gt;
|avatar_turnback_180.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance1&lt;br /&gt;
|b68a3d7c-de9e-fc87-eec8-543d787e5b0d&lt;br /&gt;
|avatar_dance1.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance2&lt;br /&gt;
|928cae18-e31d-76fd-9cc9-2f55160ff818&lt;br /&gt;
|avatar_dance2.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance3&lt;br /&gt;
|30047778-10ea-1af7-6881-4db7a3a5a114&lt;br /&gt;
|avatar_dance3.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance4&lt;br /&gt;
|951469f4-c7b2-c818-9dee-ad7eea8c30b7&lt;br /&gt;
|avatar_dance4.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance5&lt;br /&gt;
|4bd69a1d-1114-a0b4-625f-84e0a5237155&lt;br /&gt;
|avatar_dance5.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance6&lt;br /&gt;
|cd28b69b-9c95-bb78-3f94-8d605ff1bb12&lt;br /&gt;
|avatar_dance6.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance7&lt;br /&gt;
|a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6&lt;br /&gt;
|avatar_dance7.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE8 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance8&lt;br /&gt;
|b0dc417c-1f11-af36-2e80-7e7489fa7cdc&lt;br /&gt;
|avatar_dance8.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DEAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dead&lt;br /&gt;
|57abaae6-1d17-7b1b-5f98-6d11a6411276&lt;br /&gt;
|avatar_dead.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DRINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|drink&lt;br /&gt;
|0f86e355-dd31-a61c-fdb0-3a96b9aad05f&lt;br /&gt;
|avatar_drink.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrased&lt;br /&gt;
|514af488-9051-044a-b3fc-d4dbf76377c6&lt;br /&gt;
|avatar_express_embarrased.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid_emote&lt;br /&gt;
|aa2df84d-cf8f-7218-527b-424a52de766e&lt;br /&gt;
|avatar_express_afraid_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_ANGER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger_emote&lt;br /&gt;
|1a03b575-9634-b62a-5767-3a679e81f4de&lt;br /&gt;
|avatar_express_anger_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored_emote&lt;br /&gt;
|214aa6c1-ba6a-4578-f27c-ce7688f61d0d&lt;br /&gt;
|avatar_express_bored_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry_emote&lt;br /&gt;
|d535471b-85bf-3b4d-a542-93bea4f59d33&lt;br /&gt;
|avatar_express_cry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_DISDAIN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_disdain&lt;br /&gt;
|d4416ff1-09d3-300f-4183-1b68a19b9fc1&lt;br /&gt;
|avatar_express_disdain_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrassed_emote&lt;br /&gt;
|0b8c8211-d78c-33e8-fa28-c51a9594e424&lt;br /&gt;
|avatar_express_embarrassed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_FROWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_frown&lt;br /&gt;
|fee3df48-fa3d-1015-1e26-a205810e3001&lt;br /&gt;
|avatar_express_frown.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_kiss&lt;br /&gt;
|1e8d90cc-a84e-e135-884c-7c82c8b03a14&lt;br /&gt;
|avatar_express_kiss.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh_emote&lt;br /&gt;
|62570842-0950-96f8-341c-809e65110823&lt;br /&gt;
|avatar_express_laugh_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_OPEN_MOUTH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_open_mouth&lt;br /&gt;
|d63bc1f9-fc81-9625-a0c6-007176d82eb7&lt;br /&gt;
|avatar_express_open_mouth.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed_emote&lt;br /&gt;
|f76cda94-41d4-a229-2872-e0296e58afe1&lt;br /&gt;
|avatar_express_repulsed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad_emote&lt;br /&gt;
|eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7&lt;br /&gt;
|avatar_express_sad_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug_emote&lt;br /&gt;
|a351b1bc-cc94-aac2-7bea-a7e6ebad15ef&lt;br /&gt;
|avatar_express_shrug_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_smile&lt;br /&gt;
|b7c7c833-e3d3-c4e3-9fc0-131237446312&lt;br /&gt;
|avatar_express_smile.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise_emote&lt;br /&gt;
|728646d9-cc79-08b2-32d6-937f0a835c24&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TONGUE_OUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_tongue_out&lt;br /&gt;
|835965c6-7f2f-bda2-5deb-2478737f91bf&lt;br /&gt;
|avatar_express_tongue_out.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TOOTHSMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_toothsmile&lt;br /&gt;
|b92ec1a5-e7ce-a76b-2b05-bcdb9311417e&lt;br /&gt;
|avatar_express_toothsmile.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink_emote&lt;br /&gt;
|da020525-4d94-59d6-23d7-81fdebf33148&lt;br /&gt;
|avatar_express_wink_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry_emote&lt;br /&gt;
|9c05e5c7-6f07-6ca4-ed5a-b230390c3950&lt;br /&gt;
|avatar_express_worry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FALLDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|falldown&lt;br /&gt;
|666307d9-a860-572d-6fd4-c3ab8865c094&lt;br /&gt;
|avatar_falldown.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FEMALE_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|female_walk&lt;br /&gt;
|f5fc7433-043d-e819-8298-f519a119b688&lt;br /&gt;
|avatar_female_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FINGER_WAG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_fingerwag&lt;br /&gt;
|c1bc7f36-3ba0-d844-f93c-93be945d644f&lt;br /&gt;
|avatar_angry_fingerwag.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FIST_PUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fist_pump&lt;br /&gt;
|7db00ccd-f380-f3ee-439d-61968ec69c8a&lt;br /&gt;
|avatar_fist_pump.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fly&lt;br /&gt;
|aec4610c-757f-bc4e-c092-c6e9caf18daf&lt;br /&gt;
|avatar_fly.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLYSLOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|flyslow&lt;br /&gt;
|2b5a38b2-5e00-3a97-a495-4c826bc443e6&lt;br /&gt;
|avatar_flyslow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HELLO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hello&lt;br /&gt;
|9b29cd61-c45b-5689-ded2-91756b8d76a9&lt;br /&gt;
|avatar_hello.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_bazooka&lt;br /&gt;
|ef62d355-c815-4816-2474-b1acc21094a6&lt;br /&gt;
|avatar_hold_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_l_bow&lt;br /&gt;
|8b102617-bcba-037b-86c1-b76219f90c88&lt;br /&gt;
|avatar_hold_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_handgun&lt;br /&gt;
|efdc1727-8b8a-c800-4077-975fc27ee2f2&lt;br /&gt;
|avatar_hold_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_rifle&lt;br /&gt;
|3d94bad0-c55b-7dcc-8763-033c59405d33&lt;br /&gt;
|avatar_hold_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_throw_r&lt;br /&gt;
|7570c7b5-1f22-56dd-56ef-a9168241bbb6&lt;br /&gt;
|avatar_hold_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover&lt;br /&gt;
|4ae8016b-31b9-03bb-c401-b1ea941db41d&lt;br /&gt;
|avatar_hover.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_down&lt;br /&gt;
|20f063ea-8306-2562-0b07-5c853b37b31e&lt;br /&gt;
|avatar_hover_down.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_UP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_up&lt;br /&gt;
|62c5de58-cb33-5743-3d07-9e4cd4352864&lt;br /&gt;
|avatar_hover_up.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_IMPATIENT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|impatient&lt;br /&gt;
|5ea3991f-c293-392e-6860-91dfa01278a3&lt;br /&gt;
|avatar_impatient.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|2305bd75-1ca9-b03b-1faa-b176b8a8c49e&lt;br /&gt;
|avatar_jump.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP_FOR_JOY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jumpforjoy&lt;br /&gt;
|709ea28e-1573-c023-8bf8-520c8bc637fa&lt;br /&gt;
|avatar_jumpforjoy.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_KISS_MY_BUTT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kissmybutt&lt;br /&gt;
|19999406-3a3a-d58c-a2ac-d72e555dcf51&lt;br /&gt;
|avatar_kissmybutt.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|land&lt;br /&gt;
|7a17b059-12b2-41b1-570a-186368b6aa6f&lt;br /&gt;
|avatar_land.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAUGH_SHORT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|laugh_short&lt;br /&gt;
|ca5b3f14-3194-7a2b-c894-aa699b718d1f&lt;br /&gt;
|avatar_laugh_short.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MEDIUM_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|soft_land&lt;br /&gt;
|f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57&lt;br /&gt;
|avatar_soft_land.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MOTORCYCLE_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|motorcycle_sit&lt;br /&gt;
|08464f78-3a8e-2944-cba5-0c94aff3af29&lt;br /&gt;
|avatar_motorcycle_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MUSCLE_BEACH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|musclebeach&lt;br /&gt;
|315c3a41-a5f3-0ba4-27da-f893f769e69b&lt;br /&gt;
|avatar_musclebeach.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_head&lt;br /&gt;
|5a977ed9-7f72-44e9-4c4c-6e913df8ae74&lt;br /&gt;
|avatar_no_head.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO_UNHAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_unhappy&lt;br /&gt;
|d83fa0e5-97ed-7eb2-e798-7bd006215cb4&lt;br /&gt;
|avatar_no_unhappy.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NYAH_NYAH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|nyanya&lt;br /&gt;
|f061723d-0a18-754f-66ee-29a44795a32f&lt;br /&gt;
|avatar_nyanya.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ONETWO_PUNCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_onetwo&lt;br /&gt;
|eefc79be-daae-a239-8c04-890f5d23654a&lt;br /&gt;
|avatar_punch_onetwo.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PEACE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|peace&lt;br /&gt;
|b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9&lt;br /&gt;
|avatar_peace.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_ME --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_me&lt;br /&gt;
|17c024cc-eef2-f6a0-3527-9869876d7752&lt;br /&gt;
|avatar_point_me.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_YOU --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_you&lt;br /&gt;
|ec952cca-61ef-aa3b-2789-4d1344f016de&lt;br /&gt;
|avatar_point_you.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PRE_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|prejump&lt;br /&gt;
|7a4e87fe-de39-6fcb-6223-024b00893244&lt;br /&gt;
|avatar_prejump.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_LEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_l&lt;br /&gt;
|f3300ad9-3462-1d07-2044-0fef80062da0&lt;br /&gt;
|avatar_punch_l.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_RIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_r&lt;br /&gt;
|c8e42d32-7310-6906-c903-cab5d4a34656&lt;br /&gt;
|avatar_punch_r.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed&lt;br /&gt;
|36f81a92-f076-5893-dc4b-7c3795e487cf&lt;br /&gt;
|avatar_express_repulsed.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ROUNDHOUSE_KICK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kick_roundhouse_r&lt;br /&gt;
|49aea43b-5ac3-8a44-b595-96100af0beda&lt;br /&gt;
|avatar_kick_roundhouse_r.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_COUNTDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_countdown&lt;br /&gt;
|35db4f7e-28c2-6679-cea9-3ee108f7fc7f&lt;br /&gt;
|avatar_rps_countdown.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_PAPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_paper&lt;br /&gt;
|0836b67f-7f7b-f37b-c00a-460dc1521f5a&lt;br /&gt;
|avatar_rps_paper.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_ROCK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_rock&lt;br /&gt;
|42dd95d5-0bc6-6392-f650-777304946c0f&lt;br /&gt;
|avatar_rps_rock.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_SCISSORS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_scissors&lt;br /&gt;
|16803a9f-5140-e042-4d7b-d28ba247c325&lt;br /&gt;
|avatar_rps_scissors.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RUN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|run&lt;br /&gt;
|05ddbff8-aaa9-92a1-2b74-8fe77a29b445&lt;br /&gt;
|avatar_run.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad&lt;br /&gt;
|0eb702e2-cc5a-9a88-56a5-661a55c0676a&lt;br /&gt;
|avatar_express_sad.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SALUTE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salute&lt;br /&gt;
|cd7668a6-7011-d7e2-ead8-fc69eff1a104&lt;br /&gt;
|avatar_salute.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOOT_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shoot_l_bow&lt;br /&gt;
|e04d450d-fdb5-0432-fd68-818aaf5935f8&lt;br /&gt;
|avatar_shoot_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shout&lt;br /&gt;
|6bd01860-4ebd-127a-bb3d-d1427e8e0c42&lt;br /&gt;
|avatar_shout.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug&lt;br /&gt;
|70ea714f-3a97-d742-1b01-590a8fcd1db5&lt;br /&gt;
|avatar_express_shrug.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|1a5fe8ac-a804-8a5d-7cbd-56bd83184568&lt;br /&gt;
|avatar_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_FEMALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_female&lt;br /&gt;
|b1709c8d-ecd3-54a1-4f28-d55ac0840782&lt;br /&gt;
|avatar_sit_female.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground&lt;br /&gt;
|1c7600d6-661f-b87b-efe2-d7421eb93c86&lt;br /&gt;
|avatar_sit_ground.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND_CONSTRAINED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground_constrained&lt;br /&gt;
|1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e&lt;br /&gt;
|avatar_sit_ground_constrained.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GENERIC --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_generic&lt;br /&gt;
|245f3c54-f1c0-bf2e-811f-46d8eeb386e7&lt;br /&gt;
|avatar_sit_generic.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_TO_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_to_stand&lt;br /&gt;
|a8dee56f-2eae-9e7a-05a2-6fb92b97e21e&lt;br /&gt;
|avatar_sit_to_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SLEEP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|f2bed5f9-9d44-39af-b0cd-257b2a17fe40&lt;br /&gt;
|avatar_sleep.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_IDLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_idle&lt;br /&gt;
|d2f2ee58-8ad1-06c9-d8d3-3827ba31567a&lt;br /&gt;
|avatar_smoke_idle.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_INHALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_inhale&lt;br /&gt;
|6802d553-49da-0778-9f85-1599a2266526&lt;br /&gt;
|avatar_smoke_inhale.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_THROW_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_throw_down&lt;br /&gt;
|0a9fb970-8b44-9114-d3a9-bf69cfe804d6&lt;br /&gt;
|avatar_smoke_throw_down.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SNAPSHOT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|snapshot&lt;br /&gt;
|eae8905b-271a-99e2-4c0e-31106afd100c&lt;br /&gt;
|avatar_snapshot.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand&lt;br /&gt;
|2408fe9e-df1d-1d7d-f4ff-1384fa7b350f&lt;br /&gt;
|avatar_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STANDUP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|3da1d753-028a-5446-24f3-9c9b856d9422&lt;br /&gt;
|avatar_standup.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_1&lt;br /&gt;
|15468e00-3400-bb66-cecc-646d7c14458e&lt;br /&gt;
|avatar_stand_1.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_2&lt;br /&gt;
|370f3a20-6ca6-9971-848c-9a01bc42ae3c&lt;br /&gt;
|avatar_stand_2.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_3&lt;br /&gt;
|42b46214-4b44-79ae-deb8-0df61424ff4b&lt;br /&gt;
|avatar_stand_3.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_4&lt;br /&gt;
|f22fed8b-a5ed-2c93-64d5-bdd8b93c889f&lt;br /&gt;
|avatar_stand_4.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRETCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stretch&lt;br /&gt;
|80700431-74ec-a008-14f8-77575e73693f&lt;br /&gt;
|avatar_stretch.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRIDE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stride&lt;br /&gt;
|1cb562b0-ba21-2202-efb3-30f82cdf9595&lt;br /&gt;
|avatar_stride.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURF --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|surf&lt;br /&gt;
|41426836-7437-7e89-025d-0aa4d10f1d69&lt;br /&gt;
|avatar_surf.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise&lt;br /&gt;
|313b9881-4302-73c0-c7d0-0e7a36b6c224&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SWORD_STRIKE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sword_strike_r&lt;br /&gt;
|85428680-6bf9-3e64-b489-6f81087c24bd&lt;br /&gt;
|avatar_sword_strike_r.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|talk&lt;br /&gt;
|5c682a95-6da4-a463-0bf6-0f5b7be129d1&lt;br /&gt;
|avatar_talk.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TANTRUM --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_tantrum&lt;br /&gt;
|11000694-3f41-adc2-606b-eee1d66f3724&lt;br /&gt;
|avatar_angry_tantrum.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|throw_r&lt;br /&gt;
|aa134404-7dac-7aca-2cba-435f9db875ca&lt;br /&gt;
|avatar_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TRYON_SHIRT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|tryon_shirt&lt;br /&gt;
|83ff59fe-2346-f236-9009-4e3608af64c1&lt;br /&gt;
|avatar_tryon_shirt.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNLEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnleft&lt;br /&gt;
|56e0ba0d-4a9f-7f27-6117-32f2ebbf6135&lt;br /&gt;
|avatar_turnleft.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNRIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnright&lt;br /&gt;
|2d6daa51-3192-6794-8e2e-a15f8338ec30&lt;br /&gt;
|avatar_turnright.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TYPE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|c541c47f-e0c0-058b-ad1a-d6ae3a4584d9&lt;br /&gt;
|avatar_type.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|walk&lt;br /&gt;
|6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0&lt;br /&gt;
|avatar_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whisper&lt;br /&gt;
|7693f268-06c7-ea71-fa21-2b30d6533f8f&lt;br /&gt;
|avatar_whisper.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISTLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whistle&lt;br /&gt;
|b1ed7982-c68e-a982-7561-52a88a5298c0&lt;br /&gt;
|avatar_whistle.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink&lt;br /&gt;
|869ecdad-a44b-671e-3266-56aef2e3ac2e&lt;br /&gt;
|avatar_express_wink.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK_HOLLYWOOD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|wink_hollywood&lt;br /&gt;
|c0c4030f-c02b-49de-24ba-2331f43fe41c&lt;br /&gt;
|avatar_wink_hollywood.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry&lt;br /&gt;
|9f496bd2-589a-709f-16cc-69bf7df1d36c&lt;br /&gt;
|avatar_express_worry.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_head&lt;br /&gt;
|15dd911d-be82-2856-26db-27659b142875&lt;br /&gt;
|avatar_yes_head.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES_HAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_happy&lt;br /&gt;
|b8c8b2a3-9008-1771-3bfc-90924955ab2d&lt;br /&gt;
|avatar_yes_happy.bvh&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YOGA_FLOAT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yoga_float&lt;br /&gt;
|42ecd00b-9947-a97c-400a-bbc9174c7aeb&lt;br /&gt;
|avatar_yoga_float.bvh&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL_Animation]]&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14686</id>
		<title>Internal Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14686"/>
		<updated>2007-03-05T18:59:00Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
This is a complete listing of the animations built into Second Life.  This information was extracted from the Second Life client source code(llanimationstates.cpp, llanimationstates.h and viewerart.ini) with some missing filenames filled in from in-world testing.  It should be complete as of 1.13.4.3.&lt;br /&gt;
&lt;br /&gt;
==Animation Names==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|{{Hl2}}|Animation Name&lt;br /&gt;
|{{Hl2}}|Key&lt;br /&gt;
|{{Hl2}}|Filename&lt;br /&gt;
|{{Hl2}}|Priority&lt;br /&gt;
|{{Hl2}}|Description&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid&lt;br /&gt;
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca&lt;br /&gt;
|avatar_express_afraid.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_bazooka&lt;br /&gt;
|b5b4a67d-0aee-30d2-72cd-77b333e932ef&lt;br /&gt;
|avatar_aim_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_l_bow&lt;br /&gt;
|46bb4359-de38-4ed8-6a22-f1f52fe8f506&lt;br /&gt;
|avatar_aim_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_handgun&lt;br /&gt;
|3147d815-6338-b932-f011-16b56d9ac18b&lt;br /&gt;
|avatar_aim_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_rifle&lt;br /&gt;
|ea633413-8006-180a-c3ba-96dd1d756720&lt;br /&gt;
|avatar_aim_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ANGRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger&lt;br /&gt;
|5747a48e-073e-c331-f6f3-7c2149613d3e&lt;br /&gt;
|avatar_express_anger.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AWAY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|away&lt;br /&gt;
|fd037134-85d4-f241-72c6-4f42164fedee&lt;br /&gt;
|avatar_away.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BACKFLIP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|backflip&lt;br /&gt;
|c4ca6188-9127-4f31-0158-23c4e2f93304&lt;br /&gt;
|avatar_backflip.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BELLY_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh&lt;br /&gt;
|18b3a4b5-b463-bd48-e4b6-71eaac76c515&lt;br /&gt;
|avatar_express_laugh.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BLOW_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|blowkiss&lt;br /&gt;
|db84829b-462c-ee83-1e27-9bbee66bd624&lt;br /&gt;
|avatar_blowkiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored&lt;br /&gt;
|b906c4ba-703b-1940-32a3-0c7f7d791510&lt;br /&gt;
|avatar_express_bored.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bow&lt;br /&gt;
|82e99230-c906-1403-4d9c-3889dd98daba&lt;br /&gt;
|avatar_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BRUSH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|brush&lt;br /&gt;
|349a3801-54f9-bf2c-3bd0-1ac89772af01&lt;br /&gt;
|avatar_brush.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BUSY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|busy&lt;br /&gt;
|efcf670c-2d18-8128-973a-034ebc806b67&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CLAP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|clap&lt;br /&gt;
|9b0c1c4e-8ac7-7969-1494-28c874c4f668&lt;br /&gt;
|avatar_clap.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_COURTBOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|courtbow&lt;br /&gt;
|9ba1c942-08be-e43a-fb29-16ad440efc50&lt;br /&gt;
|avatar_courtbow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouch&lt;br /&gt;
|201f3fdf-cb1f-dbec-201f-7333e328ae7c&lt;br /&gt;
|avatar_crouch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCHWALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouchwalk&lt;br /&gt;
|47f5f6fb-22e5-ae44-f871-73aaaf4a6022&lt;br /&gt;
|avatar_crouchwalk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry&lt;br /&gt;
|92624d3e-1068-f1aa-a5ec-8244585193ed&lt;br /&gt;
|avatar_express_cry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turn_180&lt;br /&gt;
|038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53&lt;br /&gt;
|avatar_turn_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE_DONE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnback_180&lt;br /&gt;
|6883a61a-b27b-5914-a61e-dda118a9ee2c&lt;br /&gt;
|avatar_turnback_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance1&lt;br /&gt;
|b68a3d7c-de9e-fc87-eec8-543d787e5b0d&lt;br /&gt;
|avatar_dance1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance2&lt;br /&gt;
|928cae18-e31d-76fd-9cc9-2f55160ff818&lt;br /&gt;
|avatar_dance2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance3&lt;br /&gt;
|30047778-10ea-1af7-6881-4db7a3a5a114&lt;br /&gt;
|avatar_dance3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance4&lt;br /&gt;
|951469f4-c7b2-c818-9dee-ad7eea8c30b7&lt;br /&gt;
|avatar_dance4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance5&lt;br /&gt;
|4bd69a1d-1114-a0b4-625f-84e0a5237155&lt;br /&gt;
|avatar_dance5.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance6&lt;br /&gt;
|cd28b69b-9c95-bb78-3f94-8d605ff1bb12&lt;br /&gt;
|avatar_dance6.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance7&lt;br /&gt;
|a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6&lt;br /&gt;
|avatar_dance7.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE8 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance8&lt;br /&gt;
|b0dc417c-1f11-af36-2e80-7e7489fa7cdc&lt;br /&gt;
|avatar_dance8.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DEAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dead&lt;br /&gt;
|57abaae6-1d17-7b1b-5f98-6d11a6411276&lt;br /&gt;
|avatar_dead.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DRINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|drink&lt;br /&gt;
|0f86e355-dd31-a61c-fdb0-3a96b9aad05f&lt;br /&gt;
|avatar_drink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrased&lt;br /&gt;
|514af488-9051-044a-b3fc-d4dbf76377c6&lt;br /&gt;
|avatar_express_embarrased.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid_emote&lt;br /&gt;
|aa2df84d-cf8f-7218-527b-424a52de766e&lt;br /&gt;
|avatar_express_afraid_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_ANGER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger_emote&lt;br /&gt;
|1a03b575-9634-b62a-5767-3a679e81f4de&lt;br /&gt;
|avatar_express_anger_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored_emote&lt;br /&gt;
|214aa6c1-ba6a-4578-f27c-ce7688f61d0d&lt;br /&gt;
|avatar_express_bored_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry_emote&lt;br /&gt;
|d535471b-85bf-3b4d-a542-93bea4f59d33&lt;br /&gt;
|avatar_express_cry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_DISDAIN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_disdain&lt;br /&gt;
|d4416ff1-09d3-300f-4183-1b68a19b9fc1&lt;br /&gt;
|avatar_express_disdain_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrassed_emote&lt;br /&gt;
|0b8c8211-d78c-33e8-fa28-c51a9594e424&lt;br /&gt;
|avatar_express_embarrassed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_FROWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_frown&lt;br /&gt;
|fee3df48-fa3d-1015-1e26-a205810e3001&lt;br /&gt;
|avatar_express_frown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_kiss&lt;br /&gt;
|1e8d90cc-a84e-e135-884c-7c82c8b03a14&lt;br /&gt;
|avatar_express_kiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh_emote&lt;br /&gt;
|62570842-0950-96f8-341c-809e65110823&lt;br /&gt;
|avatar_express_laugh_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_OPEN_MOUTH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_open_mouth&lt;br /&gt;
|d63bc1f9-fc81-9625-a0c6-007176d82eb7&lt;br /&gt;
|avatar_express_open_mouth.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed_emote&lt;br /&gt;
|f76cda94-41d4-a229-2872-e0296e58afe1&lt;br /&gt;
|avatar_express_repulsed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad_emote&lt;br /&gt;
|eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7&lt;br /&gt;
|avatar_express_sad_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug_emote&lt;br /&gt;
|a351b1bc-cc94-aac2-7bea-a7e6ebad15ef&lt;br /&gt;
|avatar_express_shrug_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_smile&lt;br /&gt;
|b7c7c833-e3d3-c4e3-9fc0-131237446312&lt;br /&gt;
|avatar_express_smile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise_emote&lt;br /&gt;
|728646d9-cc79-08b2-32d6-937f0a835c24&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TONGUE_OUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_tongue_out&lt;br /&gt;
|835965c6-7f2f-bda2-5deb-2478737f91bf&lt;br /&gt;
|avatar_express_tongue_out.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TOOTHSMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_toothsmile&lt;br /&gt;
|b92ec1a5-e7ce-a76b-2b05-bcdb9311417e&lt;br /&gt;
|avatar_express_toothsmile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink_emote&lt;br /&gt;
|da020525-4d94-59d6-23d7-81fdebf33148&lt;br /&gt;
|avatar_express_wink_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry_emote&lt;br /&gt;
|9c05e5c7-6f07-6ca4-ed5a-b230390c3950&lt;br /&gt;
|avatar_express_worry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FALLDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|falldown&lt;br /&gt;
|666307d9-a860-572d-6fd4-c3ab8865c094&lt;br /&gt;
|avatar_falldown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FEMALE_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|female_walk&lt;br /&gt;
|f5fc7433-043d-e819-8298-f519a119b688&lt;br /&gt;
|avatar_female_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FINGER_WAG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_fingerwag&lt;br /&gt;
|c1bc7f36-3ba0-d844-f93c-93be945d644f&lt;br /&gt;
|avatar_angry_fingerwag.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FIST_PUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fist_pump&lt;br /&gt;
|7db00ccd-f380-f3ee-439d-61968ec69c8a&lt;br /&gt;
|avatar_fist_pump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fly&lt;br /&gt;
|aec4610c-757f-bc4e-c092-c6e9caf18daf&lt;br /&gt;
|avatar_fly.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLYSLOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|flyslow&lt;br /&gt;
|2b5a38b2-5e00-3a97-a495-4c826bc443e6&lt;br /&gt;
|avatar_flyslow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HELLO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hello&lt;br /&gt;
|9b29cd61-c45b-5689-ded2-91756b8d76a9&lt;br /&gt;
|avatar_hello.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_bazooka&lt;br /&gt;
|ef62d355-c815-4816-2474-b1acc21094a6&lt;br /&gt;
|avatar_hold_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_l_bow&lt;br /&gt;
|8b102617-bcba-037b-86c1-b76219f90c88&lt;br /&gt;
|avatar_hold_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_handgun&lt;br /&gt;
|efdc1727-8b8a-c800-4077-975fc27ee2f2&lt;br /&gt;
|avatar_hold_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_rifle&lt;br /&gt;
|3d94bad0-c55b-7dcc-8763-033c59405d33&lt;br /&gt;
|avatar_hold_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_throw_r&lt;br /&gt;
|7570c7b5-1f22-56dd-56ef-a9168241bbb6&lt;br /&gt;
|avatar_hold_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover&lt;br /&gt;
|4ae8016b-31b9-03bb-c401-b1ea941db41d&lt;br /&gt;
|avatar_hover.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_down&lt;br /&gt;
|20f063ea-8306-2562-0b07-5c853b37b31e&lt;br /&gt;
|avatar_hover_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_UP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_up&lt;br /&gt;
|62c5de58-cb33-5743-3d07-9e4cd4352864&lt;br /&gt;
|avatar_hover_up.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_IMPATIENT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|impatient&lt;br /&gt;
|5ea3991f-c293-392e-6860-91dfa01278a3&lt;br /&gt;
|avatar_impatient.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|2305bd75-1ca9-b03b-1faa-b176b8a8c49e&lt;br /&gt;
|avatar_jump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP_FOR_JOY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jumpforjoy&lt;br /&gt;
|709ea28e-1573-c023-8bf8-520c8bc637fa&lt;br /&gt;
|avatar_jumpforjoy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_KISS_MY_BUTT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kissmybutt&lt;br /&gt;
|19999406-3a3a-d58c-a2ac-d72e555dcf51&lt;br /&gt;
|avatar_kissmybutt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|land&lt;br /&gt;
|7a17b059-12b2-41b1-570a-186368b6aa6f&lt;br /&gt;
|avatar_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAUGH_SHORT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|laugh_short&lt;br /&gt;
|ca5b3f14-3194-7a2b-c894-aa699b718d1f&lt;br /&gt;
|avatar_laugh_short.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MEDIUM_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|soft_land&lt;br /&gt;
|f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57&lt;br /&gt;
|avatar_soft_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MOTORCYCLE_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|motorcycle_sit&lt;br /&gt;
|08464f78-3a8e-2944-cba5-0c94aff3af29&lt;br /&gt;
|avatar_motorcycle_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MUSCLE_BEACH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|musclebeach&lt;br /&gt;
|315c3a41-a5f3-0ba4-27da-f893f769e69b&lt;br /&gt;
|avatar_musclebeach.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_head&lt;br /&gt;
|5a977ed9-7f72-44e9-4c4c-6e913df8ae74&lt;br /&gt;
|avatar_no_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO_UNHAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_unhappy&lt;br /&gt;
|d83fa0e5-97ed-7eb2-e798-7bd006215cb4&lt;br /&gt;
|avatar_no_unhappy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NYAH_NYAH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|nyanya&lt;br /&gt;
|f061723d-0a18-754f-66ee-29a44795a32f&lt;br /&gt;
|avatar_nyanya.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ONETWO_PUNCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_onetwo&lt;br /&gt;
|eefc79be-daae-a239-8c04-890f5d23654a&lt;br /&gt;
|avatar_punch_onetwo.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PEACE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|peace&lt;br /&gt;
|b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9&lt;br /&gt;
|avatar_peace.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_ME --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_me&lt;br /&gt;
|17c024cc-eef2-f6a0-3527-9869876d7752&lt;br /&gt;
|avatar_point_me.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_YOU --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_you&lt;br /&gt;
|ec952cca-61ef-aa3b-2789-4d1344f016de&lt;br /&gt;
|avatar_point_you.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PRE_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|prejump&lt;br /&gt;
|7a4e87fe-de39-6fcb-6223-024b00893244&lt;br /&gt;
|avatar_prejump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_LEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_l&lt;br /&gt;
|f3300ad9-3462-1d07-2044-0fef80062da0&lt;br /&gt;
|avatar_punch_l.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_RIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_r&lt;br /&gt;
|c8e42d32-7310-6906-c903-cab5d4a34656&lt;br /&gt;
|avatar_punch_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed&lt;br /&gt;
|36f81a92-f076-5893-dc4b-7c3795e487cf&lt;br /&gt;
|avatar_express_repulsed.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ROUNDHOUSE_KICK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kick_roundhouse_r&lt;br /&gt;
|49aea43b-5ac3-8a44-b595-96100af0beda&lt;br /&gt;
|avatar_kick_roundhouse_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_COUNTDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_countdown&lt;br /&gt;
|35db4f7e-28c2-6679-cea9-3ee108f7fc7f&lt;br /&gt;
|avatar_rps_countdown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_PAPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_paper&lt;br /&gt;
|0836b67f-7f7b-f37b-c00a-460dc1521f5a&lt;br /&gt;
|avatar_rps_paper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_ROCK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_rock&lt;br /&gt;
|42dd95d5-0bc6-6392-f650-777304946c0f&lt;br /&gt;
|avatar_rps_rock.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_SCISSORS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_scissors&lt;br /&gt;
|16803a9f-5140-e042-4d7b-d28ba247c325&lt;br /&gt;
|avatar_rps_scissors.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RUN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|run&lt;br /&gt;
|05ddbff8-aaa9-92a1-2b74-8fe77a29b445&lt;br /&gt;
|avatar_run.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad&lt;br /&gt;
|0eb702e2-cc5a-9a88-56a5-661a55c0676a&lt;br /&gt;
|avatar_express_sad.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SALUTE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salute&lt;br /&gt;
|cd7668a6-7011-d7e2-ead8-fc69eff1a104&lt;br /&gt;
|avatar_salute.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOOT_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shoot_l_bow&lt;br /&gt;
|e04d450d-fdb5-0432-fd68-818aaf5935f8&lt;br /&gt;
|avatar_shoot_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shout&lt;br /&gt;
|6bd01860-4ebd-127a-bb3d-d1427e8e0c42&lt;br /&gt;
|avatar_shout.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug&lt;br /&gt;
|70ea714f-3a97-d742-1b01-590a8fcd1db5&lt;br /&gt;
|avatar_express_shrug.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|1a5fe8ac-a804-8a5d-7cbd-56bd83184568&lt;br /&gt;
|avatar_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_FEMALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_female&lt;br /&gt;
|b1709c8d-ecd3-54a1-4f28-d55ac0840782&lt;br /&gt;
|avatar_sit_female.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground&lt;br /&gt;
|1c7600d6-661f-b87b-efe2-d7421eb93c86&lt;br /&gt;
|avatar_sit_ground.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND_CONSTRAINED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground_constrained&lt;br /&gt;
|1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e&lt;br /&gt;
|avatar_sit_ground_constrained.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GENERIC --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_generic&lt;br /&gt;
|245f3c54-f1c0-bf2e-811f-46d8eeb386e7&lt;br /&gt;
|avatar_sit_generic.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_TO_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_to_stand&lt;br /&gt;
|a8dee56f-2eae-9e7a-05a2-6fb92b97e21e&lt;br /&gt;
|avatar_sit_to_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SLEEP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|f2bed5f9-9d44-39af-b0cd-257b2a17fe40&lt;br /&gt;
|avatar_sleep.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_IDLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_idle&lt;br /&gt;
|d2f2ee58-8ad1-06c9-d8d3-3827ba31567a&lt;br /&gt;
|avatar_smoke_idle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_INHALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_inhale&lt;br /&gt;
|6802d553-49da-0778-9f85-1599a2266526&lt;br /&gt;
|avatar_smoke_inhale.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_THROW_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_throw_down&lt;br /&gt;
|0a9fb970-8b44-9114-d3a9-bf69cfe804d6&lt;br /&gt;
|avatar_smoke_throw_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SNAPSHOT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|snapshot&lt;br /&gt;
|eae8905b-271a-99e2-4c0e-31106afd100c&lt;br /&gt;
|avatar_snapshot.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand&lt;br /&gt;
|2408fe9e-df1d-1d7d-f4ff-1384fa7b350f&lt;br /&gt;
|avatar_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STANDUP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|3da1d753-028a-5446-24f3-9c9b856d9422&lt;br /&gt;
|avatar_standup.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_1&lt;br /&gt;
|15468e00-3400-bb66-cecc-646d7c14458e&lt;br /&gt;
|avatar_stand_1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_2&lt;br /&gt;
|370f3a20-6ca6-9971-848c-9a01bc42ae3c&lt;br /&gt;
|avatar_stand_2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_3&lt;br /&gt;
|42b46214-4b44-79ae-deb8-0df61424ff4b&lt;br /&gt;
|avatar_stand_3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_4&lt;br /&gt;
|f22fed8b-a5ed-2c93-64d5-bdd8b93c889f&lt;br /&gt;
|avatar_stand_4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRETCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stretch&lt;br /&gt;
|80700431-74ec-a008-14f8-77575e73693f&lt;br /&gt;
|avatar_stretch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRIDE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stride&lt;br /&gt;
|1cb562b0-ba21-2202-efb3-30f82cdf9595&lt;br /&gt;
|avatar_stride.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURF --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|surf&lt;br /&gt;
|41426836-7437-7e89-025d-0aa4d10f1d69&lt;br /&gt;
|avatar_surf.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise&lt;br /&gt;
|313b9881-4302-73c0-c7d0-0e7a36b6c224&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SWORD_STRIKE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sword_strike_r&lt;br /&gt;
|85428680-6bf9-3e64-b489-6f81087c24bd&lt;br /&gt;
|avatar_sword_strike_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|talk&lt;br /&gt;
|5c682a95-6da4-a463-0bf6-0f5b7be129d1&lt;br /&gt;
|avatar_talk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TANTRUM --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_tantrum&lt;br /&gt;
|11000694-3f41-adc2-606b-eee1d66f3724&lt;br /&gt;
|avatar_angry_tantrum.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|throw_r&lt;br /&gt;
|aa134404-7dac-7aca-2cba-435f9db875ca&lt;br /&gt;
|avatar_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TRYON_SHIRT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|tryon_shirt&lt;br /&gt;
|83ff59fe-2346-f236-9009-4e3608af64c1&lt;br /&gt;
|avatar_tryon_shirt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNLEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnleft&lt;br /&gt;
|56e0ba0d-4a9f-7f27-6117-32f2ebbf6135&lt;br /&gt;
|avatar_turnleft.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNRIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnright&lt;br /&gt;
|2d6daa51-3192-6794-8e2e-a15f8338ec30&lt;br /&gt;
|avatar_turnright.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TYPE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|c541c47f-e0c0-058b-ad1a-d6ae3a4584d9&lt;br /&gt;
|avatar_type.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|walk&lt;br /&gt;
|6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0&lt;br /&gt;
|avatar_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whisper&lt;br /&gt;
|7693f268-06c7-ea71-fa21-2b30d6533f8f&lt;br /&gt;
|avatar_whisper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISTLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whistle&lt;br /&gt;
|b1ed7982-c68e-a982-7561-52a88a5298c0&lt;br /&gt;
|avatar_whistle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink&lt;br /&gt;
|869ecdad-a44b-671e-3266-56aef2e3ac2e&lt;br /&gt;
|avatar_express_wink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK_HOLLYWOOD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|wink_hollywood&lt;br /&gt;
|c0c4030f-c02b-49de-24ba-2331f43fe41c&lt;br /&gt;
|avatar_wink_hollywood.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry&lt;br /&gt;
|9f496bd2-589a-709f-16cc-69bf7df1d36c&lt;br /&gt;
|avatar_express_worry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_head&lt;br /&gt;
|15dd911d-be82-2856-26db-27659b142875&lt;br /&gt;
|avatar_yes_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES_HAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_happy&lt;br /&gt;
|b8c8b2a3-9008-1771-3bfc-90924955ab2d&lt;br /&gt;
|avatar_yes_happy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YOGA_FLOAT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yoga_float&lt;br /&gt;
|42ecd00b-9947-a97c-400a-bbc9174c7aeb&lt;br /&gt;
|avatar_yoga_float.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL_Animation]]&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14685</id>
		<title>User:Fennec Wind</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14685"/>
		<updated>2007-03-05T18:42:39Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Me==&lt;br /&gt;
[[Image:screen_last_small.jpg|Fennec Wind|right]]&lt;br /&gt;
Long time computer programmer, was programming in BASIC before preschool and learning assembly language by first grade, yep I was an uber geek.&lt;br /&gt;
&lt;br /&gt;
You can learn more about me from my [http://slprofiles.com/slprofiles.asp?id=7050 SLProfiles] page.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
===ZHAO===&lt;br /&gt;
Currently enhancing the ZHAO animation override, adding in a few needed features and banging my head against the wall trying to get the memory usage down.&lt;br /&gt;
&lt;br /&gt;
===Unnamed AO===&lt;br /&gt;
While working on ZHAO, I&#039;m also slowly designing a new animation override that will eliminate the problems I&#039;m noticing, especially the memory usage and notecard format.  Still in extreamly early beta.&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
I have too many projects that are nowhere near complete, I really need to finish up a few of them.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14684</id>
		<title>User:Fennec Wind</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14684"/>
		<updated>2007-03-05T18:40:17Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Me==&lt;br /&gt;
[[Image:screen_last_small.jpg|Fennec Wind|right]]&lt;br /&gt;
Long time computer programmer, was programming in BASIC before preschool and learning assembly language by first grade, yep I was an uber geek.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
===ZHAO===&lt;br /&gt;
Currently enhancing the ZHAO animation override, adding in a few needed features and banging my head against the wall trying to get the memory usage down.&lt;br /&gt;
&lt;br /&gt;
===Unnamed AO===&lt;br /&gt;
While working on ZHAO, I&#039;m also slowly designing a new animation override that will eliminate the problems I&#039;m noticing, especially the memory usage and notecard format.  Still in extreamly early beta.&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
I have too many projects that are nowhere near complete, I really need to finish up a few of them.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Screen_last_small.jpg&amp;diff=14683</id>
		<title>File:Screen last small.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Screen_last_small.jpg&amp;diff=14683"/>
		<updated>2007-03-05T18:35:49Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: My photo that SL took for me when I logged out one day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My photo that SL took for me when I logged out one day.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14682</id>
		<title>User:Fennec Wind</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Fennec_Wind&amp;diff=14682"/>
		<updated>2007-03-05T18:34:43Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: Me, Myself &amp;amp; Eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Me==&lt;br /&gt;
[[Image:screen_last_small.jpg]]&lt;br /&gt;
Long time computer programmer, was programming in BASIC before preschool and learning assembly language by first grade, yep I was an uber geek.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
===ZHAO===&lt;br /&gt;
Currently enhancing the ZHAO animation override, adding in a few needed features and banging my head against the wall trying to get the memory usage down.&lt;br /&gt;
&lt;br /&gt;
===Unnamed AO===&lt;br /&gt;
While working on ZHAO, I&#039;m also slowly designing a new animation override that will eliminate the problems I&#039;m noticing, especially the memory usage and notecard format.  Still in extreamly early beta.&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
I have too many projects that are nowhere near complete, I really need to finish up a few of them.&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Internal_Animations&amp;diff=14673</id>
		<title>Talk:Internal Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Internal_Animations&amp;diff=14673"/>
		<updated>2007-03-05T10:25:32Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have not figured out how to get the priority levels for the animations.  If someone knows how, please update this list.  Descriptions would help as well. [[User:Fennec Wind|Fennec Wind]]&lt;br /&gt;
&lt;br /&gt;
:The priorities for the built in animations are complicated, each bone has it&#039;s own priority. [[User:Strife Onizuka|Strife Onizuka]] 20:42, 4 March 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Ok, that makes sense, I guess I should just remove the column then.  Thanks for putting this in the comments section, I&#039;m not used to this wiki software yet. [[User:Fennec Wind|Fennec Wind]] 02:25, 5 March 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14653</id>
		<title>Internal Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14653"/>
		<updated>2007-03-05T00:57:53Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
This is a complete listing of the animations built into Second Life.  This information was extracted from the Second Life client source code(llanimationstates.cpp, llanimationstates.h and viewerart.ini) with some missing filenames filled in from in-world testing.  It should be complete as of 1.13.3.&lt;br /&gt;
&lt;br /&gt;
I have not figured out how to get the priority levels for the animations.  If someone knows how, please update this list.  Descriptions would help as well.&lt;br /&gt;
&lt;br /&gt;
==Animation Names==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|{{Hl2}}|Animation Name&lt;br /&gt;
|{{Hl2}}|Key&lt;br /&gt;
|{{Hl2}}|Filename&lt;br /&gt;
|{{Hl2}}|Priority&lt;br /&gt;
|{{Hl2}}|Description&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid&lt;br /&gt;
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca&lt;br /&gt;
|avatar_express_afraid.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_bazooka&lt;br /&gt;
|b5b4a67d-0aee-30d2-72cd-77b333e932ef&lt;br /&gt;
|avatar_aim_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_l_bow&lt;br /&gt;
|46bb4359-de38-4ed8-6a22-f1f52fe8f506&lt;br /&gt;
|avatar_aim_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_handgun&lt;br /&gt;
|3147d815-6338-b932-f011-16b56d9ac18b&lt;br /&gt;
|avatar_aim_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_rifle&lt;br /&gt;
|ea633413-8006-180a-c3ba-96dd1d756720&lt;br /&gt;
|avatar_aim_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ANGRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger&lt;br /&gt;
|5747a48e-073e-c331-f6f3-7c2149613d3e&lt;br /&gt;
|avatar_express_anger.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AWAY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|away&lt;br /&gt;
|fd037134-85d4-f241-72c6-4f42164fedee&lt;br /&gt;
|avatar_away.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BACKFLIP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|backflip&lt;br /&gt;
|c4ca6188-9127-4f31-0158-23c4e2f93304&lt;br /&gt;
|avatar_backflip.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BELLY_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh&lt;br /&gt;
|18b3a4b5-b463-bd48-e4b6-71eaac76c515&lt;br /&gt;
|avatar_express_laugh.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BLOW_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|blowkiss&lt;br /&gt;
|db84829b-462c-ee83-1e27-9bbee66bd624&lt;br /&gt;
|avatar_blowkiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored&lt;br /&gt;
|b906c4ba-703b-1940-32a3-0c7f7d791510&lt;br /&gt;
|avatar_express_bored.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bow&lt;br /&gt;
|82e99230-c906-1403-4d9c-3889dd98daba&lt;br /&gt;
|avatar_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BRUSH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|brush&lt;br /&gt;
|349a3801-54f9-bf2c-3bd0-1ac89772af01&lt;br /&gt;
|avatar_brush.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BUSY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|busy&lt;br /&gt;
|efcf670c-2d18-8128-973a-034ebc806b67&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CLAP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|clap&lt;br /&gt;
|9b0c1c4e-8ac7-7969-1494-28c874c4f668&lt;br /&gt;
|avatar_clap.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_COURTBOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|courtbow&lt;br /&gt;
|9ba1c942-08be-e43a-fb29-16ad440efc50&lt;br /&gt;
|avatar_courtbow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouch&lt;br /&gt;
|201f3fdf-cb1f-dbec-201f-7333e328ae7c&lt;br /&gt;
|avatar_crouch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCHWALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouchwalk&lt;br /&gt;
|47f5f6fb-22e5-ae44-f871-73aaaf4a6022&lt;br /&gt;
|avatar_crouchwalk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry&lt;br /&gt;
|92624d3e-1068-f1aa-a5ec-8244585193ed&lt;br /&gt;
|avatar_express_cry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turn_180&lt;br /&gt;
|038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53&lt;br /&gt;
|avatar_turn_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE_DONE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnback_180&lt;br /&gt;
|6883a61a-b27b-5914-a61e-dda118a9ee2c&lt;br /&gt;
|avatar_turnback_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance1&lt;br /&gt;
|b68a3d7c-de9e-fc87-eec8-543d787e5b0d&lt;br /&gt;
|avatar_dance1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance2&lt;br /&gt;
|928cae18-e31d-76fd-9cc9-2f55160ff818&lt;br /&gt;
|avatar_dance2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance3&lt;br /&gt;
|30047778-10ea-1af7-6881-4db7a3a5a114&lt;br /&gt;
|avatar_dance3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance4&lt;br /&gt;
|951469f4-c7b2-c818-9dee-ad7eea8c30b7&lt;br /&gt;
|avatar_dance4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance5&lt;br /&gt;
|4bd69a1d-1114-a0b4-625f-84e0a5237155&lt;br /&gt;
|avatar_dance5.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance6&lt;br /&gt;
|cd28b69b-9c95-bb78-3f94-8d605ff1bb12&lt;br /&gt;
|avatar_dance6.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance7&lt;br /&gt;
|a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6&lt;br /&gt;
|avatar_dance7.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE8 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance8&lt;br /&gt;
|b0dc417c-1f11-af36-2e80-7e7489fa7cdc&lt;br /&gt;
|avatar_dance8.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DEAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dead&lt;br /&gt;
|57abaae6-1d17-7b1b-5f98-6d11a6411276&lt;br /&gt;
|avatar_dead.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DRINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|drink&lt;br /&gt;
|0f86e355-dd31-a61c-fdb0-3a96b9aad05f&lt;br /&gt;
|avatar_drink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrased&lt;br /&gt;
|514af488-9051-044a-b3fc-d4dbf76377c6&lt;br /&gt;
|avatar_express_embarrased.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid_emote&lt;br /&gt;
|aa2df84d-cf8f-7218-527b-424a52de766e&lt;br /&gt;
|avatar_express_afraid_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_ANGER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger_emote&lt;br /&gt;
|1a03b575-9634-b62a-5767-3a679e81f4de&lt;br /&gt;
|avatar_express_anger_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored_emote&lt;br /&gt;
|214aa6c1-ba6a-4578-f27c-ce7688f61d0d&lt;br /&gt;
|avatar_express_bored_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry_emote&lt;br /&gt;
|d535471b-85bf-3b4d-a542-93bea4f59d33&lt;br /&gt;
|avatar_express_cry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_DISDAIN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_disdain&lt;br /&gt;
|d4416ff1-09d3-300f-4183-1b68a19b9fc1&lt;br /&gt;
|avatar_express_disdain_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrassed_emote&lt;br /&gt;
|0b8c8211-d78c-33e8-fa28-c51a9594e424&lt;br /&gt;
|avatar_express_embarrassed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_FROWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_frown&lt;br /&gt;
|fee3df48-fa3d-1015-1e26-a205810e3001&lt;br /&gt;
|avatar_express_frown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_kiss&lt;br /&gt;
|1e8d90cc-a84e-e135-884c-7c82c8b03a14&lt;br /&gt;
|avatar_express_kiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh_emote&lt;br /&gt;
|62570842-0950-96f8-341c-809e65110823&lt;br /&gt;
|avatar_express_laugh_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_OPEN_MOUTH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_open_mouth&lt;br /&gt;
|d63bc1f9-fc81-9625-a0c6-007176d82eb7&lt;br /&gt;
|avatar_express_open_mouth.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed_emote&lt;br /&gt;
|f76cda94-41d4-a229-2872-e0296e58afe1&lt;br /&gt;
|avatar_express_repulsed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad_emote&lt;br /&gt;
|eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7&lt;br /&gt;
|avatar_express_sad_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug_emote&lt;br /&gt;
|a351b1bc-cc94-aac2-7bea-a7e6ebad15ef&lt;br /&gt;
|avatar_express_shrug_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_smile&lt;br /&gt;
|b7c7c833-e3d3-c4e3-9fc0-131237446312&lt;br /&gt;
|avatar_express_smile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise_emote&lt;br /&gt;
|728646d9-cc79-08b2-32d6-937f0a835c24&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TONGUE_OUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_tongue_out&lt;br /&gt;
|835965c6-7f2f-bda2-5deb-2478737f91bf&lt;br /&gt;
|avatar_express_tongue_out.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TOOTHSMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_toothsmile&lt;br /&gt;
|b92ec1a5-e7ce-a76b-2b05-bcdb9311417e&lt;br /&gt;
|avatar_express_toothsmile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink_emote&lt;br /&gt;
|da020525-4d94-59d6-23d7-81fdebf33148&lt;br /&gt;
|avatar_express_wink_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry_emote&lt;br /&gt;
|9c05e5c7-6f07-6ca4-ed5a-b230390c3950&lt;br /&gt;
|avatar_express_worry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FALLDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|falldown&lt;br /&gt;
|666307d9-a860-572d-6fd4-c3ab8865c094&lt;br /&gt;
|avatar_falldown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FEMALE_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|female_walk&lt;br /&gt;
|f5fc7433-043d-e819-8298-f519a119b688&lt;br /&gt;
|avatar_female_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FINGER_WAG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_fingerwag&lt;br /&gt;
|c1bc7f36-3ba0-d844-f93c-93be945d644f&lt;br /&gt;
|avatar_angry_fingerwag.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FIST_PUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fist_pump&lt;br /&gt;
|7db00ccd-f380-f3ee-439d-61968ec69c8a&lt;br /&gt;
|avatar_fist_pump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fly&lt;br /&gt;
|aec4610c-757f-bc4e-c092-c6e9caf18daf&lt;br /&gt;
|avatar_fly.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLYSLOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|flyslow&lt;br /&gt;
|2b5a38b2-5e00-3a97-a495-4c826bc443e6&lt;br /&gt;
|avatar_flyslow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HELLO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hello&lt;br /&gt;
|9b29cd61-c45b-5689-ded2-91756b8d76a9&lt;br /&gt;
|avatar_hello.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_bazooka&lt;br /&gt;
|ef62d355-c815-4816-2474-b1acc21094a6&lt;br /&gt;
|avatar_hold_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_l_bow&lt;br /&gt;
|8b102617-bcba-037b-86c1-b76219f90c88&lt;br /&gt;
|avatar_hold_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_handgun&lt;br /&gt;
|efdc1727-8b8a-c800-4077-975fc27ee2f2&lt;br /&gt;
|avatar_hold_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_rifle&lt;br /&gt;
|3d94bad0-c55b-7dcc-8763-033c59405d33&lt;br /&gt;
|avatar_hold_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_throw_r&lt;br /&gt;
|7570c7b5-1f22-56dd-56ef-a9168241bbb6&lt;br /&gt;
|avatar_hold_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover&lt;br /&gt;
|4ae8016b-31b9-03bb-c401-b1ea941db41d&lt;br /&gt;
|avatar_hover.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_down&lt;br /&gt;
|20f063ea-8306-2562-0b07-5c853b37b31e&lt;br /&gt;
|avatar_hover_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_UP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_up&lt;br /&gt;
|62c5de58-cb33-5743-3d07-9e4cd4352864&lt;br /&gt;
|avatar_hover_up.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_IMPATIENT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|impatient&lt;br /&gt;
|5ea3991f-c293-392e-6860-91dfa01278a3&lt;br /&gt;
|avatar_impatient.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|2305bd75-1ca9-b03b-1faa-b176b8a8c49e&lt;br /&gt;
|avatar_jump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP_FOR_JOY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jumpforjoy&lt;br /&gt;
|709ea28e-1573-c023-8bf8-520c8bc637fa&lt;br /&gt;
|avatar_jumpforjoy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_KISS_MY_BUTT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kissmybutt&lt;br /&gt;
|19999406-3a3a-d58c-a2ac-d72e555dcf51&lt;br /&gt;
|avatar_kissmybutt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|land&lt;br /&gt;
|7a17b059-12b2-41b1-570a-186368b6aa6f&lt;br /&gt;
|avatar_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAUGH_SHORT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|laugh_short&lt;br /&gt;
|ca5b3f14-3194-7a2b-c894-aa699b718d1f&lt;br /&gt;
|avatar_laugh_short.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MEDIUM_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|soft_land&lt;br /&gt;
|f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57&lt;br /&gt;
|avatar_soft_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MOTORCYCLE_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|motorcycle_sit&lt;br /&gt;
|08464f78-3a8e-2944-cba5-0c94aff3af29&lt;br /&gt;
|avatar_motorcycle_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MUSCLE_BEACH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|musclebeach&lt;br /&gt;
|315c3a41-a5f3-0ba4-27da-f893f769e69b&lt;br /&gt;
|avatar_musclebeach.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_head&lt;br /&gt;
|5a977ed9-7f72-44e9-4c4c-6e913df8ae74&lt;br /&gt;
|avatar_no_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO_UNHAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_unhappy&lt;br /&gt;
|d83fa0e5-97ed-7eb2-e798-7bd006215cb4&lt;br /&gt;
|avatar_no_unhappy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NYAH_NYAH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|nyanya&lt;br /&gt;
|f061723d-0a18-754f-66ee-29a44795a32f&lt;br /&gt;
|avatar_nyanya.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ONETWO_PUNCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_onetwo&lt;br /&gt;
|eefc79be-daae-a239-8c04-890f5d23654a&lt;br /&gt;
|avatar_punch_onetwo.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PEACE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|peace&lt;br /&gt;
|b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9&lt;br /&gt;
|avatar_peace.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_ME --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_me&lt;br /&gt;
|17c024cc-eef2-f6a0-3527-9869876d7752&lt;br /&gt;
|avatar_point_me.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_YOU --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_you&lt;br /&gt;
|ec952cca-61ef-aa3b-2789-4d1344f016de&lt;br /&gt;
|avatar_point_you.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PRE_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|prejump&lt;br /&gt;
|7a4e87fe-de39-6fcb-6223-024b00893244&lt;br /&gt;
|avatar_prejump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_LEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_l&lt;br /&gt;
|f3300ad9-3462-1d07-2044-0fef80062da0&lt;br /&gt;
|avatar_punch_l.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_RIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_r&lt;br /&gt;
|c8e42d32-7310-6906-c903-cab5d4a34656&lt;br /&gt;
|avatar_punch_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed&lt;br /&gt;
|36f81a92-f076-5893-dc4b-7c3795e487cf&lt;br /&gt;
|avatar_express_repulsed.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ROUNDHOUSE_KICK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kick_roundhouse_r&lt;br /&gt;
|49aea43b-5ac3-8a44-b595-96100af0beda&lt;br /&gt;
|avatar_kick_roundhouse_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_COUNTDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_countdown&lt;br /&gt;
|35db4f7e-28c2-6679-cea9-3ee108f7fc7f&lt;br /&gt;
|avatar_rps_countdown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_PAPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_paper&lt;br /&gt;
|0836b67f-7f7b-f37b-c00a-460dc1521f5a&lt;br /&gt;
|avatar_rps_paper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_ROCK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_rock&lt;br /&gt;
|42dd95d5-0bc6-6392-f650-777304946c0f&lt;br /&gt;
|avatar_rps_rock.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_SCISSORS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_scissors&lt;br /&gt;
|16803a9f-5140-e042-4d7b-d28ba247c325&lt;br /&gt;
|avatar_rps_scissors.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RUN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|run&lt;br /&gt;
|05ddbff8-aaa9-92a1-2b74-8fe77a29b445&lt;br /&gt;
|avatar_run.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad&lt;br /&gt;
|0eb702e2-cc5a-9a88-56a5-661a55c0676a&lt;br /&gt;
|avatar_express_sad.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SALUTE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salute&lt;br /&gt;
|cd7668a6-7011-d7e2-ead8-fc69eff1a104&lt;br /&gt;
|avatar_salute.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOOT_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shoot_l_bow&lt;br /&gt;
|e04d450d-fdb5-0432-fd68-818aaf5935f8&lt;br /&gt;
|avatar_shoot_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shout&lt;br /&gt;
|6bd01860-4ebd-127a-bb3d-d1427e8e0c42&lt;br /&gt;
|avatar_shout.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug&lt;br /&gt;
|70ea714f-3a97-d742-1b01-590a8fcd1db5&lt;br /&gt;
|avatar_express_shrug.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|1a5fe8ac-a804-8a5d-7cbd-56bd83184568&lt;br /&gt;
|avatar_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_FEMALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_female&lt;br /&gt;
|b1709c8d-ecd3-54a1-4f28-d55ac0840782&lt;br /&gt;
|avatar_sit_female.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground&lt;br /&gt;
|1c7600d6-661f-b87b-efe2-d7421eb93c86&lt;br /&gt;
|avatar_sit_ground.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND_CONSTRAINED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground_constrained&lt;br /&gt;
|1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e&lt;br /&gt;
|avatar_sit_ground_constrained.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GENERIC --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_generic&lt;br /&gt;
|245f3c54-f1c0-bf2e-811f-46d8eeb386e7&lt;br /&gt;
|avatar_sit_generic.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_TO_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_to_stand&lt;br /&gt;
|a8dee56f-2eae-9e7a-05a2-6fb92b97e21e&lt;br /&gt;
|avatar_sit_to_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SLEEP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|f2bed5f9-9d44-39af-b0cd-257b2a17fe40&lt;br /&gt;
|avatar_sleep.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_IDLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_idle&lt;br /&gt;
|d2f2ee58-8ad1-06c9-d8d3-3827ba31567a&lt;br /&gt;
|avatar_smoke_idle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_INHALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_inhale&lt;br /&gt;
|6802d553-49da-0778-9f85-1599a2266526&lt;br /&gt;
|avatar_smoke_inhale.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_THROW_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_throw_down&lt;br /&gt;
|0a9fb970-8b44-9114-d3a9-bf69cfe804d6&lt;br /&gt;
|avatar_smoke_throw_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SNAPSHOT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|snapshot&lt;br /&gt;
|eae8905b-271a-99e2-4c0e-31106afd100c&lt;br /&gt;
|avatar_snapshot.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand&lt;br /&gt;
|2408fe9e-df1d-1d7d-f4ff-1384fa7b350f&lt;br /&gt;
|avatar_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STANDUP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|3da1d753-028a-5446-24f3-9c9b856d9422&lt;br /&gt;
|avatar_standup.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_1&lt;br /&gt;
|15468e00-3400-bb66-cecc-646d7c14458e&lt;br /&gt;
|avatar_stand_1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_2&lt;br /&gt;
|370f3a20-6ca6-9971-848c-9a01bc42ae3c&lt;br /&gt;
|avatar_stand_2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_3&lt;br /&gt;
|42b46214-4b44-79ae-deb8-0df61424ff4b&lt;br /&gt;
|avatar_stand_3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_4&lt;br /&gt;
|f22fed8b-a5ed-2c93-64d5-bdd8b93c889f&lt;br /&gt;
|avatar_stand_4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRETCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stretch&lt;br /&gt;
|80700431-74ec-a008-14f8-77575e73693f&lt;br /&gt;
|avatar_stretch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRIDE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stride&lt;br /&gt;
|1cb562b0-ba21-2202-efb3-30f82cdf9595&lt;br /&gt;
|avatar_stride.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURF --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|surf&lt;br /&gt;
|41426836-7437-7e89-025d-0aa4d10f1d69&lt;br /&gt;
|avatar_surf.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise&lt;br /&gt;
|313b9881-4302-73c0-c7d0-0e7a36b6c224&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SWORD_STRIKE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sword_strike_r&lt;br /&gt;
|85428680-6bf9-3e64-b489-6f81087c24bd&lt;br /&gt;
|avatar_sword_strike_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|talk&lt;br /&gt;
|5c682a95-6da4-a463-0bf6-0f5b7be129d1&lt;br /&gt;
|avatar_talk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TANTRUM --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_tantrum&lt;br /&gt;
|11000694-3f41-adc2-606b-eee1d66f3724&lt;br /&gt;
|avatar_angry_tantrum.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|throw_r&lt;br /&gt;
|aa134404-7dac-7aca-2cba-435f9db875ca&lt;br /&gt;
|avatar_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TRYON_SHIRT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|tryon_shirt&lt;br /&gt;
|83ff59fe-2346-f236-9009-4e3608af64c1&lt;br /&gt;
|avatar_tryon_shirt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNLEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnleft&lt;br /&gt;
|56e0ba0d-4a9f-7f27-6117-32f2ebbf6135&lt;br /&gt;
|avatar_turnleft.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNRIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnright&lt;br /&gt;
|2d6daa51-3192-6794-8e2e-a15f8338ec30&lt;br /&gt;
|avatar_turnright.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TYPE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|c541c47f-e0c0-058b-ad1a-d6ae3a4584d9&lt;br /&gt;
|avatar_type.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|walk&lt;br /&gt;
|6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0&lt;br /&gt;
|avatar_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whisper&lt;br /&gt;
|7693f268-06c7-ea71-fa21-2b30d6533f8f&lt;br /&gt;
|avatar_whisper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISTLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whistle&lt;br /&gt;
|b1ed7982-c68e-a982-7561-52a88a5298c0&lt;br /&gt;
|avatar_whistle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink&lt;br /&gt;
|869ecdad-a44b-671e-3266-56aef2e3ac2e&lt;br /&gt;
|avatar_express_wink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK_HOLLYWOOD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|wink_hollywood&lt;br /&gt;
|c0c4030f-c02b-49de-24ba-2331f43fe41c&lt;br /&gt;
|avatar_wink_hollywood.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry&lt;br /&gt;
|9f496bd2-589a-709f-16cc-69bf7df1d36c&lt;br /&gt;
|avatar_express_worry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_head&lt;br /&gt;
|15dd911d-be82-2856-26db-27659b142875&lt;br /&gt;
|avatar_yes_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES_HAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_happy&lt;br /&gt;
|b8c8b2a3-9008-1771-3bfc-90924955ab2d&lt;br /&gt;
|avatar_yes_happy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YOGA_FLOAT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yoga_float&lt;br /&gt;
|42ecd00b-9947-a97c-400a-bbc9174c7aeb&lt;br /&gt;
|avatar_yoga_float.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL_Animation]]&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14652</id>
		<title>Internal Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Internal_Animations&amp;diff=14652"/>
		<updated>2007-03-05T00:38:52Z</updated>

		<summary type="html">&lt;p&gt;Fennec Wind: Start of internal animations page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
This is a complete listing of the animations built into Second Life.  This information was extracted from the Second Life client source code(llanimationstates.cpp, llanimationstates.h and viewerart.ini) with some missing filenames filled in from in-world testing.  It should be complete as of 1.13.3.&lt;br /&gt;
&lt;br /&gt;
I have not figured out how to get the priority levels for the animations.  If someone knows how, please update this list.  Descriptions would help as well.&lt;br /&gt;
&lt;br /&gt;
==Animation Names==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|{{Hl2}}|Animation Name&lt;br /&gt;
|{{Hl2}}|Key&lt;br /&gt;
|{{Hl2}}|Filename&lt;br /&gt;
|{{Hl2}}|Priority&lt;br /&gt;
|{{Hl2}}|Description&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid&lt;br /&gt;
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca&lt;br /&gt;
|avatar_express_afraid.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_bazooka&lt;br /&gt;
|b5b4a67d-0aee-30d2-72cd-77b333e932ef&lt;br /&gt;
|avatar_aim_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_l_bow&lt;br /&gt;
|46bb4359-de38-4ed8-6a22-f1f52fe8f506&lt;br /&gt;
|avatar_aim_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_handgun&lt;br /&gt;
|3147d815-6338-b932-f011-16b56d9ac18b&lt;br /&gt;
|avatar_aim_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AIM_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|aim_r_rifle&lt;br /&gt;
|ea633413-8006-180a-c3ba-96dd1d756720&lt;br /&gt;
|avatar_aim_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ANGRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger&lt;br /&gt;
|5747a48e-073e-c331-f6f3-7c2149613d3e&lt;br /&gt;
|avatar_express_anger.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_AWAY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|away&lt;br /&gt;
|fd037134-85d4-f241-72c6-4f42164fedee&lt;br /&gt;
|avatar_away.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BACKFLIP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|backflip&lt;br /&gt;
|c4ca6188-9127-4f31-0158-23c4e2f93304&lt;br /&gt;
|avatar_backflip.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BELLY_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh&lt;br /&gt;
|18b3a4b5-b463-bd48-e4b6-71eaac76c515&lt;br /&gt;
|avatar_express_laugh.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BLOW_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|blowkiss&lt;br /&gt;
|db84829b-462c-ee83-1e27-9bbee66bd624&lt;br /&gt;
|avatar_blowkiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored&lt;br /&gt;
|b906c4ba-703b-1940-32a3-0c7f7d791510&lt;br /&gt;
|avatar_express_bored.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bow&lt;br /&gt;
|82e99230-c906-1403-4d9c-3889dd98daba&lt;br /&gt;
|avatar_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BRUSH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|brush&lt;br /&gt;
|349a3801-54f9-bf2c-3bd0-1ac89772af01&lt;br /&gt;
|avatar_brush.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_BUSY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|busy&lt;br /&gt;
|efcf670c-2d18-8128-973a-034ebc806b67&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CLAP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|clap&lt;br /&gt;
|9b0c1c4e-8ac7-7969-1494-28c874c4f668&lt;br /&gt;
|avatar_clap.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_COURTBOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|courtbow&lt;br /&gt;
|9ba1c942-08be-e43a-fb29-16ad440efc50&lt;br /&gt;
|avatar_courtbow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouch&lt;br /&gt;
|201f3fdf-cb1f-dbec-201f-7333e328ae7c&lt;br /&gt;
|avatar_crouch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CROUCHWALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|crouchwalk&lt;br /&gt;
|47f5f6fb-22e5-ae44-f871-73aaaf4a6022&lt;br /&gt;
|avatar_crouchwalk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry&lt;br /&gt;
|92624d3e-1068-f1aa-a5ec-8244585193ed&lt;br /&gt;
|avatar_express_cry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turn_180&lt;br /&gt;
|038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53&lt;br /&gt;
|avatar_turn_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_CUSTOMIZE_DONE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnback_180&lt;br /&gt;
|6883a61a-b27b-5914-a61e-dda118a9ee2c&lt;br /&gt;
|avatar_turnback_180.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance1&lt;br /&gt;
|b68a3d7c-de9e-fc87-eec8-543d787e5b0d&lt;br /&gt;
|avatar_dance1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance2&lt;br /&gt;
|928cae18-e31d-76fd-9cc9-2f55160ff818&lt;br /&gt;
|avatar_dance2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance3&lt;br /&gt;
|30047778-10ea-1af7-6881-4db7a3a5a114&lt;br /&gt;
|avatar_dance3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance4&lt;br /&gt;
|951469f4-c7b2-c818-9dee-ad7eea8c30b7&lt;br /&gt;
|avatar_dance4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance5&lt;br /&gt;
|4bd69a1d-1114-a0b4-625f-84e0a5237155&lt;br /&gt;
|avatar_dance5.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance6&lt;br /&gt;
|cd28b69b-9c95-bb78-3f94-8d605ff1bb12&lt;br /&gt;
|avatar_dance6.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance7&lt;br /&gt;
|a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6&lt;br /&gt;
|avatar_dance7.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DANCE8 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dance8&lt;br /&gt;
|b0dc417c-1f11-af36-2e80-7e7489fa7cdc&lt;br /&gt;
|avatar_dance8.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DEAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|dead&lt;br /&gt;
|57abaae6-1d17-7b1b-5f98-6d11a6411276&lt;br /&gt;
|avatar_dead.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_DRINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|drink&lt;br /&gt;
|0f86e355-dd31-a61c-fdb0-3a96b9aad05f&lt;br /&gt;
|avatar_drink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrased&lt;br /&gt;
|514af488-9051-044a-b3fc-d4dbf76377c6&lt;br /&gt;
|avatar_express_embarrased.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_AFRAID --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_afraid_emote&lt;br /&gt;
|aa2df84d-cf8f-7218-527b-424a52de766e&lt;br /&gt;
|avatar_express_afraid_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_ANGER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_anger_emote&lt;br /&gt;
|1a03b575-9634-b62a-5767-3a679e81f4de&lt;br /&gt;
|avatar_express_anger_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_BORED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_bored_emote&lt;br /&gt;
|214aa6c1-ba6a-4578-f27c-ce7688f61d0d&lt;br /&gt;
|avatar_express_bored_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_CRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_cry_emote&lt;br /&gt;
|d535471b-85bf-3b4d-a542-93bea4f59d33&lt;br /&gt;
|avatar_express_cry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_DISDAIN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_disdain&lt;br /&gt;
|d4416ff1-09d3-300f-4183-1b68a19b9fc1&lt;br /&gt;
|avatar_express_disdain_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_EMBARRASSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_embarrassed_emote&lt;br /&gt;
|0b8c8211-d78c-33e8-fa28-c51a9594e424&lt;br /&gt;
|avatar_express_embarrassed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_FROWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_frown&lt;br /&gt;
|fee3df48-fa3d-1015-1e26-a205810e3001&lt;br /&gt;
|avatar_express_frown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_KISS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_kiss&lt;br /&gt;
|1e8d90cc-a84e-e135-884c-7c82c8b03a14&lt;br /&gt;
|avatar_express_kiss.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_LAUGH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_laugh_emote&lt;br /&gt;
|62570842-0950-96f8-341c-809e65110823&lt;br /&gt;
|avatar_express_laugh_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_OPEN_MOUTH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_open_mouth&lt;br /&gt;
|d63bc1f9-fc81-9625-a0c6-007176d82eb7&lt;br /&gt;
|avatar_express_open_mouth.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed_emote&lt;br /&gt;
|f76cda94-41d4-a229-2872-e0296e58afe1&lt;br /&gt;
|avatar_express_repulsed_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad_emote&lt;br /&gt;
|eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7&lt;br /&gt;
|avatar_express_sad_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug_emote&lt;br /&gt;
|a351b1bc-cc94-aac2-7bea-a7e6ebad15ef&lt;br /&gt;
|avatar_express_shrug_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_smile&lt;br /&gt;
|b7c7c833-e3d3-c4e3-9fc0-131237446312&lt;br /&gt;
|avatar_express_smile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise_emote&lt;br /&gt;
|728646d9-cc79-08b2-32d6-937f0a835c24&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TONGUE_OUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_tongue_out&lt;br /&gt;
|835965c6-7f2f-bda2-5deb-2478737f91bf&lt;br /&gt;
|avatar_express_tongue_out.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_TOOTHSMILE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_toothsmile&lt;br /&gt;
|b92ec1a5-e7ce-a76b-2b05-bcdb9311417e&lt;br /&gt;
|avatar_express_toothsmile.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink_emote&lt;br /&gt;
|da020525-4d94-59d6-23d7-81fdebf33148&lt;br /&gt;
|avatar_express_wink_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_EXPRESS_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry_emote&lt;br /&gt;
|9c05e5c7-6f07-6ca4-ed5a-b230390c3950&lt;br /&gt;
|avatar_express_worry_emote.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FALLDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|falldown&lt;br /&gt;
|666307d9-a860-572d-6fd4-c3ab8865c094&lt;br /&gt;
|avatar_falldown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FEMALE_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|female_walk&lt;br /&gt;
|f5fc7433-043d-e819-8298-f519a119b688&lt;br /&gt;
|avatar_female_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FINGER_WAG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_fingerwag&lt;br /&gt;
|c1bc7f36-3ba0-d844-f93c-93be945d644f&lt;br /&gt;
|avatar_angry_fingerwag.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FIST_PUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fist_pump&lt;br /&gt;
|7db00ccd-f380-f3ee-439d-61968ec69c8a&lt;br /&gt;
|avatar_fist_pump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|fly&lt;br /&gt;
|aec4610c-757f-bc4e-c092-c6e9caf18daf&lt;br /&gt;
|avatar_fly.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_FLYSLOW --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|flyslow&lt;br /&gt;
|2b5a38b2-5e00-3a97-a495-4c826bc443e6&lt;br /&gt;
|avatar_flyslow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HELLO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hello&lt;br /&gt;
|9b29cd61-c45b-5689-ded2-91756b8d76a9&lt;br /&gt;
|avatar_hello.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BAZOOKA_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_bazooka&lt;br /&gt;
|ef62d355-c815-4816-2474-b1acc21094a6&lt;br /&gt;
|avatar_hold_r_bazooka.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_l_bow&lt;br /&gt;
|8b102617-bcba-037b-86c1-b76219f90c88&lt;br /&gt;
|avatar_hold_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_HANDGUN_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_handgun&lt;br /&gt;
|efdc1727-8b8a-c800-4077-975fc27ee2f2&lt;br /&gt;
|avatar_hold_r_handgun.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_RIFLE_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_r_rifle&lt;br /&gt;
|3d94bad0-c55b-7dcc-8763-033c59405d33&lt;br /&gt;
|avatar_hold_r_rifle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOLD_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hold_throw_r&lt;br /&gt;
|7570c7b5-1f22-56dd-56ef-a9168241bbb6&lt;br /&gt;
|avatar_hold_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover&lt;br /&gt;
|4ae8016b-31b9-03bb-c401-b1ea941db41d&lt;br /&gt;
|avatar_hover.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_down&lt;br /&gt;
|20f063ea-8306-2562-0b07-5c853b37b31e&lt;br /&gt;
|avatar_hover_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_HOVER_UP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hover_up&lt;br /&gt;
|62c5de58-cb33-5743-3d07-9e4cd4352864&lt;br /&gt;
|avatar_hover_up.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_IMPATIENT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|impatient&lt;br /&gt;
|5ea3991f-c293-392e-6860-91dfa01278a3&lt;br /&gt;
|avatar_impatient.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|2305bd75-1ca9-b03b-1faa-b176b8a8c49e&lt;br /&gt;
|avatar_jump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_JUMP_FOR_JOY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|jumpforjoy&lt;br /&gt;
|709ea28e-1573-c023-8bf8-520c8bc637fa&lt;br /&gt;
|avatar_jumpforjoy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_KISS_MY_BUTT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kissmybutt&lt;br /&gt;
|19999406-3a3a-d58c-a2ac-d72e555dcf51&lt;br /&gt;
|avatar_kissmybutt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|land&lt;br /&gt;
|7a17b059-12b2-41b1-570a-186368b6aa6f&lt;br /&gt;
|avatar_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_LAUGH_SHORT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|laugh_short&lt;br /&gt;
|ca5b3f14-3194-7a2b-c894-aa699b718d1f&lt;br /&gt;
|avatar_laugh_short.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MEDIUM_LAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|soft_land&lt;br /&gt;
|f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57&lt;br /&gt;
|avatar_soft_land.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MOTORCYCLE_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|motorcycle_sit&lt;br /&gt;
|08464f78-3a8e-2944-cba5-0c94aff3af29&lt;br /&gt;
|avatar_motorcycle_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_MUSCLE_BEACH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|musclebeach&lt;br /&gt;
|315c3a41-a5f3-0ba4-27da-f893f769e69b&lt;br /&gt;
|avatar_musclebeach.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_head&lt;br /&gt;
|5a977ed9-7f72-44e9-4c4c-6e913df8ae74&lt;br /&gt;
|avatar_no_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NO_UNHAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|no_unhappy&lt;br /&gt;
|d83fa0e5-97ed-7eb2-e798-7bd006215cb4&lt;br /&gt;
|avatar_no_unhappy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_NYAH_NYAH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|nyanya&lt;br /&gt;
|f061723d-0a18-754f-66ee-29a44795a32f&lt;br /&gt;
|avatar_nyanya.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ONETWO_PUNCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_onetwo&lt;br /&gt;
|eefc79be-daae-a239-8c04-890f5d23654a&lt;br /&gt;
|avatar_punch_onetwo.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PEACE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|peace&lt;br /&gt;
|b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9&lt;br /&gt;
|avatar_peace.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_ME --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_me&lt;br /&gt;
|17c024cc-eef2-f6a0-3527-9869876d7752&lt;br /&gt;
|avatar_point_me.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_POINT_YOU --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|point_you&lt;br /&gt;
|ec952cca-61ef-aa3b-2789-4d1344f016de&lt;br /&gt;
|avatar_point_you.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PRE_JUMP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|prejump&lt;br /&gt;
|7a4e87fe-de39-6fcb-6223-024b00893244&lt;br /&gt;
|avatar_prejump.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_LEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_l&lt;br /&gt;
|f3300ad9-3462-1d07-2044-0fef80062da0&lt;br /&gt;
|avatar_punch_l.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_PUNCH_RIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|punch_r&lt;br /&gt;
|c8e42d32-7310-6906-c903-cab5d4a34656&lt;br /&gt;
|avatar_punch_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_REPULSED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_repulsed&lt;br /&gt;
|36f81a92-f076-5893-dc4b-7c3795e487cf&lt;br /&gt;
|avatar_express_repulsed.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_ROUNDHOUSE_KICK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|kick_roundhouse_r&lt;br /&gt;
|49aea43b-5ac3-8a44-b595-96100af0beda&lt;br /&gt;
|avatar_kick_roundhouse_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_COUNTDOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_countdown&lt;br /&gt;
|35db4f7e-28c2-6679-cea9-3ee108f7fc7f&lt;br /&gt;
|avatar_rps_countdown.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_PAPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_paper&lt;br /&gt;
|0836b67f-7f7b-f37b-c00a-460dc1521f5a&lt;br /&gt;
|avatar_rps_paper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_ROCK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_rock&lt;br /&gt;
|42dd95d5-0bc6-6392-f650-777304946c0f&lt;br /&gt;
|avatar_rps_rock.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RPS_SCISSORS --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rps_scissors&lt;br /&gt;
|16803a9f-5140-e042-4d7b-d28ba247c325&lt;br /&gt;
|avatar_rps_scissors.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_RUN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|run&lt;br /&gt;
|05ddbff8-aaa9-92a1-2b74-8fe77a29b445&lt;br /&gt;
|avatar_run.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SAD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_sad&lt;br /&gt;
|0eb702e2-cc5a-9a88-56a5-661a55c0676a&lt;br /&gt;
|avatar_express_sad.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SALUTE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salute&lt;br /&gt;
|cd7668a6-7011-d7e2-ead8-fc69eff1a104&lt;br /&gt;
|avatar_salute.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOOT_BOW_L --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shoot_l_bow&lt;br /&gt;
|e04d450d-fdb5-0432-fd68-818aaf5935f8&lt;br /&gt;
|avatar_shoot_l_bow.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHOUT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|shout&lt;br /&gt;
|6bd01860-4ebd-127a-bb3d-d1427e8e0c42&lt;br /&gt;
|avatar_shout.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SHRUG --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_shrug&lt;br /&gt;
|70ea714f-3a97-d742-1b01-590a8fcd1db5&lt;br /&gt;
|avatar_express_shrug.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|1a5fe8ac-a804-8a5d-7cbd-56bd83184568&lt;br /&gt;
|avatar_sit.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_FEMALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_female&lt;br /&gt;
|b1709c8d-ecd3-54a1-4f28-d55ac0840782&lt;br /&gt;
|avatar_sit_female.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground&lt;br /&gt;
|1c7600d6-661f-b87b-efe2-d7421eb93c86&lt;br /&gt;
|avatar_sit_ground.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GROUND_CONSTRAINED --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_ground_constrained&lt;br /&gt;
|1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e&lt;br /&gt;
|avatar_sit_ground_constrained.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_GENERIC --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_generic&lt;br /&gt;
|245f3c54-f1c0-bf2e-811f-46d8eeb386e7&lt;br /&gt;
|avatar_sit_generic.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SIT_TO_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sit_to_stand&lt;br /&gt;
|a8dee56f-2eae-9e7a-05a2-6fb92b97e21e&lt;br /&gt;
|avatar_sit_to_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SLEEP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|f2bed5f9-9d44-39af-b0cd-257b2a17fe40&lt;br /&gt;
|avatar_sleep.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_IDLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_idle&lt;br /&gt;
|d2f2ee58-8ad1-06c9-d8d3-3827ba31567a&lt;br /&gt;
|avatar_smoke_idle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_INHALE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_inhale&lt;br /&gt;
|6802d553-49da-0778-9f85-1599a2266526&lt;br /&gt;
|avatar_smoke_inhale.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SMOKE_THROW_DOWN --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|smoke_throw_down&lt;br /&gt;
|0a9fb970-8b44-9114-d3a9-bf69cfe804d6&lt;br /&gt;
|avatar_smoke_throw_down.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SNAPSHOT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|snapshot&lt;br /&gt;
|eae8905b-271a-99e2-4c0e-31106afd100c&lt;br /&gt;
|avatar_snapshot.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand&lt;br /&gt;
|2408fe9e-df1d-1d7d-f4ff-1384fa7b350f&lt;br /&gt;
|avatar_stand.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STANDUP --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|3da1d753-028a-5446-24f3-9c9b856d9422&lt;br /&gt;
|avatar_standup.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_1&lt;br /&gt;
|15468e00-3400-bb66-cecc-646d7c14458e&lt;br /&gt;
|avatar_stand_1.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_2&lt;br /&gt;
|370f3a20-6ca6-9971-848c-9a01bc42ae3c&lt;br /&gt;
|avatar_stand_2.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_3&lt;br /&gt;
|42b46214-4b44-79ae-deb8-0df61424ff4b&lt;br /&gt;
|avatar_stand_3.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STAND_4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stand_4&lt;br /&gt;
|f22fed8b-a5ed-2c93-64d5-bdd8b93c889f&lt;br /&gt;
|avatar_stand_4.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRETCH --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stretch&lt;br /&gt;
|80700431-74ec-a008-14f8-77575e73693f&lt;br /&gt;
|avatar_stretch.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_STRIDE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|stride&lt;br /&gt;
|1cb562b0-ba21-2202-efb3-30f82cdf9595&lt;br /&gt;
|avatar_stride.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURF --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|surf&lt;br /&gt;
|41426836-7437-7e89-025d-0aa4d10f1d69&lt;br /&gt;
|avatar_surf.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SURPRISE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_surprise&lt;br /&gt;
|313b9881-4302-73c0-c7d0-0e7a36b6c224&lt;br /&gt;
|avatar_express_surprise.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_SWORD_STRIKE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sword_strike_r&lt;br /&gt;
|85428680-6bf9-3e64-b489-6f81087c24bd&lt;br /&gt;
|avatar_sword_strike_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|talk&lt;br /&gt;
|5c682a95-6da4-a463-0bf6-0f5b7be129d1&lt;br /&gt;
|avatar_talk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TANTRUM --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|angry_tantrum&lt;br /&gt;
|11000694-3f41-adc2-606b-eee1d66f3724&lt;br /&gt;
|avatar_angry_tantrum.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_THROW_R --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|throw_r&lt;br /&gt;
|aa134404-7dac-7aca-2cba-435f9db875ca&lt;br /&gt;
|avatar_throw_r.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TRYON_SHIRT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|tryon_shirt&lt;br /&gt;
|83ff59fe-2346-f236-9009-4e3608af64c1&lt;br /&gt;
|avatar_tryon_shirt.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNLEFT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnleft&lt;br /&gt;
|56e0ba0d-4a9f-7f27-6117-32f2ebbf6135&lt;br /&gt;
|avatar_turnleft.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TURNRIGHT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|turnright&lt;br /&gt;
|2d6daa51-3192-6794-8e2e-a15f8338ec30&lt;br /&gt;
|avatar_turnright.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_TYPE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|c541c47f-e0c0-058b-ad1a-d6ae3a4584d9&lt;br /&gt;
|avatar_type.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WALK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|walk&lt;br /&gt;
|6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0&lt;br /&gt;
|avatar_walk.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISPER --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whisper&lt;br /&gt;
|7693f268-06c7-ea71-fa21-2b30d6533f8f&lt;br /&gt;
|avatar_whisper.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WHISTLE --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|whistle&lt;br /&gt;
|b1ed7982-c68e-a982-7561-52a88a5298c0&lt;br /&gt;
|avatar_whistle.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_wink&lt;br /&gt;
|869ecdad-a44b-671e-3266-56aef2e3ac2e&lt;br /&gt;
|avatar_express_wink.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WINK_HOLLYWOOD --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|wink_hollywood&lt;br /&gt;
|c0c4030f-c02b-49de-24ba-2331f43fe41c&lt;br /&gt;
|avatar_wink_hollywood.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_WORRY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|express_worry&lt;br /&gt;
|9f496bd2-589a-709f-16cc-69bf7df1d36c&lt;br /&gt;
|avatar_express_worry.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_head&lt;br /&gt;
|15dd911d-be82-2856-26db-27659b142875&lt;br /&gt;
|avatar_yes_head.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YES_HAPPY --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yes_happy&lt;br /&gt;
|b8c8b2a3-9008-1771-3bfc-90924955ab2d&lt;br /&gt;
|avatar_yes_happy.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- ANIM_AGENT_YOGA_FLOAT --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|yoga_float&lt;br /&gt;
|42ecd00b-9947-a97c-400a-bbc9174c7aeb&lt;br /&gt;
|avatar_yoga_float.bvh&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fennec Wind</name></author>
	</entry>
</feed>