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		<id>https://wiki.secondlife.com/w/index.php?title=Texture_Tools&amp;diff=57980</id>
		<title>Texture Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Texture_Tools&amp;diff=57980"/>
		<updated>2008-03-10T16:06:16Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The purpose of this page is to increase awareness of resources that&#039;ll help you texture better in Second Life.&#039;&#039;&#039; Texturing is a fundamental part of a building skillset, as evidenced when you put [http://www.flickr.com/photos/torley/405541024/ that dang plywood texture] on everything.&lt;br /&gt;
&lt;br /&gt;
This list includes but isn&#039;t limited to: programs, tutorials, and packs of textures themselves. I ([[User:Torley Linden|Torley Linden]]) am starting with what I know and have actually experienced — please share what you&#039;ve found useful!&lt;br /&gt;
&lt;br /&gt;
== Texture-making programs ==&lt;br /&gt;
* &#039;&#039;&#039;[http://www.gimp.org/ Gimp] (Free Software/Open Source)&#039;&#039;&#039; - The Gimp, or GNU Image Manipulation Program,  is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages and is available for Linux, Mac OSX, Unix and Windows. Powerful, with many tutorials on the web - great links for the main site. Best bang for the buck. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.filterforge.com/ Filter Forge] (90-day trial, [http://www.filterforge.com/buy/ pricing info here], with the [http://www.filterforge.com/more/freecopy.html possibility to get it for free], Windows only)&#039;&#039;&#039; - It&#039;s the very spicy (because it&#039;s so diverse), no-holds-barred plugin which allows &#039;&#039;you&#039;&#039; to &#039;&#039;make your own Photoshop filters!&#039;&#039; This isn&#039;t some crummy, unintuitive rubbish either: it&#039;s top-drawer, with a wealth of presets, [http://www.filterforge.com/filters/ many free filters] already created by the [http://www.filterforge.com/forum/ FF community] to download. I&#039;m particularly hoping to see builds inworld use some wall and tile sets made from this. Have you done such a thing? LET ME KNOW OK? :o)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mediachance.com/pseam/ PhotoSEAM] (30-day demo, US$35, Windows only)&#039;&#039;&#039;  - Helps you make textures seamless like a superstar! Often, after sketching raw 768x768 chunks in ArtRage 2, I&#039;ll bring &#039;em into PhotoSEAM to master as 512x512s, with some buffer &#039;round the edges so I can cross borders smoothly. What&#039;s more, you can apply touch-up effects to come up with some radical variants of your source material. Caveats: it hasn&#039;t been updated in 6+ years and it&#039;s prone to crashing, but it&#039;s the best I&#039;ve found thus far!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.artrage.com/artrage.html ArtRage 2] (free edition available, US$19.95 for full version, Windows and Mac)&#039;&#039;&#039; - Simple, superb, sexy. It&#039;s a painting program with a snazzy user interface and minimal controls. Nope, it doesn&#039;t even have Copy OR Paste, but the brush tones are lush. Did I mention the glitter tool adds &#039;&#039;so&#039;&#039; much amazing depth? I can almost feel the grains get layered down when working with it. On 2007-02-04, I created some [http://www2.ambientdesign.com/forums/viewtopic.php?t=4492 free ArtRage canvases]; they&#039;re based on some of my textures.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.contextfreeart.org/download.html Context Free] (free, Windows and Mac and *nix)&#039;&#039;&#039; - An elegant, refreshing program to mathematically generate art — see the [http://www.contextfreeart.org/gallery/ gallery] for many examples. Starting with the [http://www.contextfreeart.org/download.html 2.1], you can specify tiled rendering. Even if you don&#039;t know programming languages, it&#039;s very easy to get into Context Free by changing a few numbers around, then [http://www.contextfreeart.org/mediawiki/index.php/CFDG_HOWTO learn more]. I&#039;ve made textures like [http://www.flickr.com/photos/torley/390740477/ &amp;quot;Context Free Trees&amp;quot;] and [http://www.flickr.com/photos/torley/390740372/ &amp;quot;Context Free Flowers&amp;quot;] using this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.getpaint.net Paint.NET] (free, Windows only)&#039;&#039;&#039; - Paint.NET is free image editing and photo manipulation software. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.i-tex.de/news.php Texture Maker] (Basic version €29.95, Advanced version €64.95, Professional version €99.95, free demo, Windows only)&#039;&#039;&#039; - By Reichert Software Engineering. Texture Maker is a seamless texture generator and designer. The application contains everything needed to create seamless textures for use in 3D modeling. It can create procedural and hand painted textures from scratch, remove visible seams from existing images, crop textures from photos by applying a perspective correction, render seamless tiles from structure sample patches and combine existing textures and height maps with realistic illumination. It can create animated textures and seamless animation loops. Texture Maker can be extended with plugins and automates complex operations with its scripting abilities. Nearly all functions take advantage of multiple CPUs in the system. There is also a free plugin to use the program within Photoshop. Not easy to use, unless you have a good understanding on how to work with images. The info provided on the help online is rather skimpy and don&#039;t expect to get much help from the support forum. [http://www.texturemaker.com/help/misc/features.htm See the matrix for a list of all the features].&lt;br /&gt;
&lt;br /&gt;
== Texture utilities ==&lt;br /&gt;
Here&#039;s some stuff you may never of heard of; I hope it&#039;ll make your Second Life texturing easier!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.purplestatic.com/texCalc.zip Texture calculator] (free, Windows only, 4.9 MB download)&#039;&#039;&#039; - By Adrian Eisenberg. If you&#039;ve ever wanted to map multiple textures onto a single one for greater efficiency, also known as [http://sldevelopers.com/blogs/julianfate/archive/2006/03/29/168.aspx texture zones], give this a spin. It&#039;ll save you the headache of working out the offsets. You can [http://detect.vox.com/library/post/texture-mapping-design.html see an actual example] by Detect Surface and [http://forums.secondlife.com/showthread.php?t=90527 learn more].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.notabene-sl.com/Backhoe/ Backhoe terrain editor] (free, Mac only, 0.6 MB download).&#039;&#039;&#039; - By Zarf Vantongerloo. A simple and elegant terraforming tool for whole regions. It may save you the pain of wrestling with [http://secondlife.com/knowledgebase/article.php?id=288 RAW files] in Photoshop. For more terrain editors, [http://forums.secondlife.com/showthread.php?t=170687 see this forum thread].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.texturemaker.com/download.php Texture Discovery] (free, Windows only, 0.48 MB download).&#039;&#039;&#039; - By Reichert Software Engineering. A simple utility to browse texture files on your disk. Display and tiles a texture image on your screen. It has a texture mapping preview to view a texture mapped on ground and on a sphere. Very simple commands but with a dated interface that makes browsing textures in deeply nested folders a bit inconvenient.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.PeregrineSalon.com/anim/ GIF to SL Animated Texture Creator] (free, web-based).&#039;&#039;&#039; - By Peregrine Salon. This utility allows you to convert an animated GIF file into a SL-compliant texture, and even outputs the LSL code you&#039;ll need to animate it on an object face. There are some known issues: the number of frames will affect how the SL animated texture is laid out in a grid, and there are issues carrying transparency. However, it works with most animated GIF files.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://picasa.google.com/ Picasa] (free, Windows only, 5.2 MB download).&#039;&#039;&#039; - By Google. Picasa is a free software download from Google that helps you keep your textures organized in folders. Locate and organise all the photos on your computer, edit and add effects to your photos with a few simple clicks, share your photos with others through email, prints and on the web.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tigercolor.com/ ColorImpact] ($49.95 for a limited time, $59.95 regular, free demo, Windows only, 8.90 MB download).&#039;&#039;&#039; - By Tiger Color. Need a color scheme for your textures? ColorImpact can help you select matching colors and create color harmonies. Select a color that pleases you and the visual color wheel instantly displays a selection of perfectly matching colors. Play with different color harmonies, add shades and tints and visually fine tune your color scheme to perfection. Large selection of test patterns, test your color schemes on real designs. Export your color schemes to most popular paint programs. Built-in color theory tutorial. Many features help you experiment with color harmonies. Excellent interface. Compatible with Windows Vista. Web site with support, tutorials, forums.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.colorschemer.com/ Color Schemer Studio] ($49.99, free demo, Windows and Mac).&#039;&#039;&#039; - Need a color scheme for your textures? Color Schemer Studio is a professional color matching application for anyone from hobbyists to advanced professionals. Work with a dynamic visual color wheel, instantly explore harmony relationships and even let Color Schemer Studio intelligently suggest color schemes for you!. Use Color Schemer Studio to explore color using a dynamic visual color wheel, actually see harmony relationships, mix colors, create gradient blends, and even analyze contrast and readability. Use the Export Wizard to export your color schemes to a number of popular applications and formats. Use the PhotoSchemer tool to build unique color schemes based on any picture, image or photograph. Windows version compatible with Vista. Web site with support, tutorials, scheme gallery, forums.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tigercolor.com/ Transparent Screen Ruler] ($19.95, Windows only).&#039;&#039;&#039; - By Tiger Color. With the Transparent Screen Ruler you can measure anything on your monitor — web pages, drawings, images, user interfaces etc. The program features a visual and intuitive user interface, and the screen magnifier window makes it easy to get exact measurements. Unit of measure: pixels, inches, centimeters, picas, custom. Close to tray. Easy to use.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.colorschemer.com/ ColorPix] (free, Windows only).&#039;&#039;&#039; - ColorPix is a neat little application that will let you grab the color values and screen coordinates at any pixel on your screen. ColorPix automatically translates any screen color into RGB, HEX, HSB and CMYK color values, and comes with a zoom-able magnifier built in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.colorschemer.com/ Color Schemer Galleria] (free, Mac only).&#039;&#039;&#039; - Put a gallery of over 1,000 color schemes on your Dashboard with the free Galleria Dashboard widget. Browse color schemes, find inspiration, and copy your favorite hex color values without ever leaving your Dashboard.&lt;br /&gt;
&lt;br /&gt;
== Texture tutorials ==&lt;br /&gt;
[[Image:Texturetutorial.jpg|thumb|Texture tutorial and library]]* &#039;&#039;&#039;[http://slurl.com/secondlife/Livingtree/127/99/25 Robin (Sojourner) Wood&#039;s Texture Tutorial] (inworld)&#039;&#039;&#039; - A step by step presentation on textures within Second Life, for both beginner and expert, by [[user:Robin Sojourner|Robin Sojourner]]. Also features a reading room with advanced information presented in book form. A second set of tutorials are also available on [http://robinwood.com/Catalog/Technical/SL-Tuts/SLTutSet.html her personal website].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/ Texture tutorial series]&#039;&#039;&#039; - By Cory Edo. Fun and well-illustrated — more coming!&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=27 Making tileable textures, part 1]&#039;&#039;&#039; - Answers the often-asked question: &amp;quot;how the hell do I make textures tileable and seamless?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=26 Quick and dirty depth trick for floors]&#039;&#039;&#039; - How to unflat your floor textures.&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=22 Ice texture tutorial]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=19 Accidental land texture trick]&#039;&#039;&#039; - How to use a darker, less saturated texture to add gradiated depth to your terrain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://slurl.com/secondlife/Idea%20City/70/193/40 Idea City&#039;s Design Center] (inworld)&#039;&#039;&#039; - Follow this [http://slurl.com/ SLURL] to TP into an intermediate-level set of building and texture tutorials by Forseti Svarog. A fine place to go after you&#039;ve mastered Lumiere Noir&#039;s [http://slurl.com/secondlife/Natoma/210/164/27 The Ivory Tower of Primitives] lessons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.onona3d.com/tutorials.htm &amp;quot;Texturing for Dummies&amp;quot; and some others] (PDF)&#039;&#039;&#039; - Not Second Life-specific, but it&#039;s a beautifully-published guide with key principles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://flapjack.modwest.com/twenty-second-photoshop-clothing-texture-tutorial Twenty Second Photoshop Clothing Texture Tutorial]&#039;&#039;&#039; - By Sol Columbia. How to quickly make a simple cloth texture.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://flapjack.modwest.com/photoshop-tutorial-how-to-make-buttons-for-clothing Photoshop Tutorial: How to make buttons for clothing]&#039;&#039;&#039; - By Sol Columbia. Intriguing how you can combine a few basic elements to make a polished button.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://taunt.com/ Photoshop video tutorial series] (most in WMV format)&#039;&#039;&#039; - Look under the left sidebar under the &amp;quot;PHOTOSHOP VIDEOS&amp;quot; header. By Twiddler &amp;quot;Frisky Pirate&amp;quot; Thereian.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://detect.vox.com/library/post/tutorial---texture-mapping-and-application.html/ Texture Mapping Tutorial]&#039;&#039;&#039;- Creating texture maps for objects/products/builds in SL. Content-rich designs. Piccies to come soon as well as advanced Photoshop techniques. By Detect Surface aka &amp;quot;The Prim Hog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://slnatalia.blogspot.com/2006/11/build.html Various Tutorials]&#039;&#039;&#039; - Many building tutorials which touch on textural aspects of content creation, such as how to make clothes. By Natalia Zelmanov.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://secondslog.blogspot.com/2005/09/tutorial-texture-of-our-world.html &amp;quot;Tutorial: the texture of our world&amp;quot;]&#039;&#039;&#039; - This is a general guide from &#039;05, but what you learn here will help you in related areas — they&#039;re &#039;&#039;all&#039;&#039; interconnected. A tidy, very-easy-to-understand piece o&#039; work explaining the benefits of fine texture control in SL.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://slink.mmoportraits.com/?p=119 Creating transparent textures with PNGs in Photoshop]&#039;&#039;&#039; - If you&#039;ve found it tricky and time-consuming to use 32-bit TGAs to make your transparencies, check this out for a more streamlined way to get results.&lt;br /&gt;
&lt;br /&gt;
== Texture books and DVDs ==&lt;br /&gt;
Books and DVDs on the art of texturing:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=17 Book learnin&#039;]&#039;&#039;&#039; - Where Cory Edo announces the texture-related books she&#039;s going to read and review.&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=18 Book Learnin’ Review #1 - “3D Game Textures” ]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://blogs.electricsheepcompany.com/cory/?p=20 Book Learnin’ Review #2 - “The Dark Side of Game Texturing”]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.kurvstudios.com/photoshop/advanced_photoshop_texturing.php &amp;quot;Advanced Photoshop Texturing&amp;quot;]&#039;&#039;&#039; - A DVD with more than 9 hours of Photoshop Texturing training designed to show how to make textures and get the most out of Photoshop CS. The tutorials are based on the Windows version of Photoshop. Particurarly well suited to people who are new to Photoshop or have limited experience with it. Priced for a limited time at US$39.95 at &#039;&#039;&#039;[http://www.kurvstudios.com/photoshop/advanced_photoshop_texturing.php Kurv Studios&#039; web site]&#039;&#039;&#039; or at US$44.95 at &#039;&#039;&#039;[http://www.amazon.com/Advanced-Photoshop-Texturing-Andrew-Britton/dp/B00095M4Q4/ Amazon.com]&#039;&#039;&#039; (prices may vary).&lt;br /&gt;
&lt;br /&gt;
== Texture packs and libraries ==&lt;br /&gt;
[[Image:watermelinden-land.jpg|thumb|240px|Watermelinden Land, home of Torley Textures.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://tinyurl.com/2aujlm Torley Textures] (inworld)&#039;&#039;&#039; - Fully-permissive in a variety of surreal, sketchy, painterly, organic, cyberiffic, etc. styles. [http://torley.com/textures/ More info here.] Also take note of the [http://torley.com/torley-textures-love LOVE TEXTURES], a &#039;07 Valentine&#039;s Day special! If you make kewl stuff, let me know!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://slurl.com/secondlife/Lozi/226/110/32 Harbinger&#039;s Haven - Builders sandbox] (inworld)&#039;&#039;&#039; - &amp;quot;No push, no scripts. All builders welcome. No weapons, vehicles, selling or advertising.  Cleared daily.Free Textures&amp;quot; A pleasant place to build. You&#039;ll land right in front of free texture kiosks, sorted into a variety of categories.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://lemog.fr/lemog_v6/index.php?cat=4 Lemog3d texture collection ]&#039;&#039;&#039; - One of my favoritest free texture resources on a well-organized French site. High-quality, seamlessly-tiling, assorted goods. These are at 512x512 resolution, which is just peachy for uploading straight into SL. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://forums.cgsociety.org/showthread.php?f=46&amp;amp;t=77484 CGTalk&#039;s Online Texture Libraries links]&#039;&#039;&#039; - Also includes links to tutorials. Note that some of the links are broken — it&#039;s still worth a look. Note that most of them &#039;&#039;aren&#039;t&#039;&#039; seamlessly tiling, so if that&#039;s your intention, you&#039;ll need to do extra editing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://noctua-graphics.de/english/freetex_e.htm NOCTUA Graphics textures]&#039;&#039;&#039; - 459 free textures in the usual categories. Most are 512x512 and seamlessly tileable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.imageafter.com/ Image*After textures]&#039;&#039;&#039; - Image*After is a large online free photo collection. You can download and use any image or texture from the site and use it in your own work, either personal or commercial. Large image collection, well organized. Forums.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mayang.com/textures/ Mayang Free Textures]&#039;&#039;&#039; - Very popular site with over 3400 good quality textures to date. You can download a limited number of images per day, or you can order the entire collection on DVD.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://blender-archi.tuxfamily.org/Textures Blender for Architecture]&#039;&#039;&#039; - A wiki site dedicated to Blender users involved with architectural work. It includes a page with several free images of good quality. Of particular interest is the section on wood with many varities from all over the world. Please note that there are two wood sections on the page, the one with the world varities is at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.sharecg.com shareCG]&#039;&#039;&#039; - A web site dedicated to computer games with a vast library of free textures, some of very good quality.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://en.margraf.it/ Margraf]&#039;&#039;&#039; - This Italian marble company offers a library of 180 high resolution, free marble textures to download. Excellent quality. Requires registration to the site with a valid email address. Web site in Italian, English and French.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.texturebits.blogspot Texturebits]&#039;&#039;&#039; - Royalty free textures. For personal or commercial use.&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
These don&#039;t fit under a single category.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://forums.secondlife.com/forumdisplay.php?f=109 Second Life Design &amp;amp; Textures forum]&#039;&#039;&#039; - Where I started out. Discuss texturing tips &amp;amp; tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://secondlife.com/developers/resources/matrix.php#textures Developers Resource Matrix]&#039;&#039;&#039; - It&#039;s kinda hard to find on our website, but it&#039;s got lots of helpful links I refer to regularly. If you&#039;re a content creator or looking to Do-It-Yourself, bookmark it and keep it close. Some additional resources are listed which I&#039;m not going to overlap here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://browse.deviantart.com/resources/ Deviantart.com Resources]&#039;&#039;&#039; - Ready-to-use textures, as well as application-specific brushes, patterns, and other tools for making textures. Click on the &amp;quot;Categories&amp;quot; button to get a list of the different sections. Be sure you read about crediting requirements before using a resource! (Most artists just want to know what you did with their work.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://morris-photographics.com/photoshop/shortcuts/downloads/PSCS2_Keyboard_Shortcuts_PC.pdf Photoshop CS2 Keyboard shortcuts]&#039;&#039;&#039; - A &amp;quot;cheat sheet&amp;quot; with all the keyboard shortcuts for the Windows version of Photoshop CS2. PDF file, Adobe Reader is required.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:FlipperPA_Peregrine&amp;diff=57979</id>
		<title>User:FlipperPA Peregrine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:FlipperPA_Peregrine&amp;diff=57979"/>
		<updated>2008-03-10T16:01:37Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SL Certification Participant|{{PAGENAME}}]]&lt;br /&gt;
FlipperPA Peregrine is the avatar of Tim Allen, a virtual worlds enthusiast. Tim first tried Second Life in July, 2003, but the laptop being used at the time wasn&#039;t really up for the challenge. On November 14th, 2003, and energized with a new laptop, Tim saw an article on Slashdot, talking about how Linden Lab had granted the intellectual property rights to anything created in their virtual world to the creator. Having written much of his senior thesis in college on emerging 3-D technologies, this was intriguing. Tim joined Second Life that day as FlipperPA Peregrine, and for the next month, his wife Jenn could often be heard saying, &amp;quot;Are you playing that STUPID game again?&amp;quot; Apparently, the &amp;quot;typing&amp;quot; sound annoyed her as much as it annoys many of the other residents!&lt;br /&gt;
&lt;br /&gt;
Jennifer&#039;s graduated from Moore College of Art and Design, and had initially been majoring in fashion design. The part of fashion design that frustrated her was the cutting and sewing; the creative process was what she loved. Knowing this, Tim encouraged Jenn to join Second Life (as Jennyfur Peregrine), and soon Jenn was one of the better known clothing designers in Second Life.&lt;br /&gt;
&lt;br /&gt;
Both are employed full time and consult on the side; Tim is Head of Technology for Crompco, LLC in Plymouth Meeting, PA. Crompco is the largest independent environmental tester of gas stations, with a footprint from Maine to Florida, and as far west as Ohio, working for companies such as Hess Corporation, Sunoco, ExxonMobil, and Lukoil. Crompco is known for being the most technically innovative company in the environmental testing field, having been featured for their corporate training in Second Life and field solutions several times. Jennifer works with the development office at her alma mater, the Moore College of Art and Design. There she helps run large yearly alumnae events, as well as spearheading major fund raising efforts.&lt;br /&gt;
&lt;br /&gt;
Tim and Jenn live in Lafayette Hill, PA, just outside Philadelphia, with their three cats.&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL_Certification&amp;diff=17844</id>
		<title>SL Certification</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL_Certification&amp;diff=17844"/>
		<updated>2007-04-24T12:44:42Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: /* Resident Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overarching Goal==&lt;br /&gt;
* Create Second Life Certification as an in-world resource for Residents&lt;br /&gt;
==Immediate Goal==&lt;br /&gt;
* Develop certification criteria for modeling and scripting&lt;br /&gt;
** We are looking for members of the Developer, Instructor, and Volunteer communities to work with Lindens in creating the skills list and certification tasks for those skills in Modeling and in Scripting. &lt;br /&gt;
==Description==&lt;br /&gt;
Linden Lab is developing certification for the use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes to use Second Life by clearly identifying both key skills and the holders of those skills. This will also enable the creation of training to build the skills required for certification.&lt;br /&gt;
It is Linden Lab&#039;s intent to work with an external certification provider to offer certification testing and maintain a list of those Residents who have been certified.&lt;br /&gt;
==Linden Participants==&lt;br /&gt;
* Glenn Linden&lt;br /&gt;
* Eric Linden&lt;br /&gt;
* Blue Linden&lt;br /&gt;
* Heretic Linden &lt;br /&gt;
==Resident Participants==&lt;br /&gt;
If you are interested in participating, please add your name below.&lt;br /&gt;
* Ceera Murakami (Fox and Ground Construction Company) Texture Artist&lt;br /&gt;
* Elle74 Zaftig (Bellissima!/Shoppe74) build/model/textures&lt;br /&gt;
* Keiki Lemieux (HUDDLES Games &amp;amp; Gadgets) Building, Scripting, Animations, Textures&lt;br /&gt;
* Tre Giles (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography&lt;br /&gt;
* Alexander Regent (MageTech LLC) Scripting, website integration, cellphone integration, in-world building&lt;br /&gt;
* Sitearm Madonna (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping&lt;br /&gt;
* Hugo Dalgleish&lt;br /&gt;
* Kenn Nilsson (NDE)&lt;br /&gt;
* Ravanne Sullivan (Ravanne&#039;s Dance Poles and Animations) Animations and Scripting&lt;br /&gt;
* Fox Diller (Crystal Studio/Magrathean Technologies) Anything Second Life.&lt;br /&gt;
* MSo Lambert&lt;br /&gt;
* Rael Delcon&lt;br /&gt;
* Dytska Vieria (residential design/builds)&lt;br /&gt;
* Skye McArdle - Modeling, Animation, Textures, AV Customization&lt;br /&gt;
* Eladon Galsworthy (PondLife - building and scripting)&lt;br /&gt;
* Oz Spade&lt;br /&gt;
* Max Case&lt;br /&gt;
* Newfie Pendragon (Reality Check, LSL Scripting)&lt;br /&gt;
* Gigs Taggart&lt;br /&gt;
* Peekay Semyorka&lt;br /&gt;
* Osgeld Barmy  (biulding textures lsl)&lt;br /&gt;
* Nargus Asturias (Avatar building, animations, scripts)&lt;br /&gt;
* ForestMist Skjellerup&lt;br /&gt;
* Rraven Moonlight (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)&lt;br /&gt;
* Xylo Quisling&lt;br /&gt;
* Thunderclap Morgridge (Texture artist, and nascent builder)&lt;br /&gt;
* Hiro Pendragon (CTO, Infinite Vision Media) LSL scripting, modeling&lt;br /&gt;
* Ethan Therian (Creative Director, Infinite Vision Media) modeling, texturing&lt;br /&gt;
* Ciemaar Flintoff (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting&lt;br /&gt;
* Nimrodina Wayne (build, animate, machinima)&lt;br /&gt;
* Lias Leandros (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management&lt;br /&gt;
* Erin Talamasca&lt;br /&gt;
* Till Stirling (Scripter, Builder, Consultant)&lt;br /&gt;
* Kri Ayakashi (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy&lt;br /&gt;
* Alison Wheels (Creative Organisation) Scripting, FL/SL Integration issues, construction, terraforming, design&lt;br /&gt;
* FlipperPA Peregrine (Peregrine Salon/ESC) - LSL Scripting, Web integration, lots of other stuff. Creator of SLBoutique.com and SLTrivia.com.&lt;br /&gt;
&lt;br /&gt;
==Target Date==&lt;br /&gt;
Ready to launch by fall, 2007&lt;br /&gt;
&lt;br /&gt;
==Certification Categories==&lt;br /&gt;
Initially, we plan to develop certification for Modeling and Scripting.  If these two categories are successful, we will develop, in accordance with your feedback, future areas including but not limited to: Avatar Customization, Terrain/Land Editing, and Land/Estate Management. &lt;br /&gt;
===Modeling===&lt;br /&gt;
* Architecture&lt;br /&gt;
* Furnishings/Interior Design&lt;br /&gt;
* Objects&lt;br /&gt;
* Weapons and Vehicles&lt;br /&gt;
Note: Includes using scripts to animate objects and textures but no writing of scripts&lt;br /&gt;
===Scripting===&lt;br /&gt;
* Animation&lt;br /&gt;
** Note: Animation includes object animation, texture animation and particle systems&lt;br /&gt;
* Attachments &lt;br /&gt;
* Movement &lt;br /&gt;
* Physics &amp;amp; Collisions &lt;br /&gt;
* Detection &amp;amp; Sensing &lt;br /&gt;
* Asset Management &lt;br /&gt;
* Setting Properties &lt;br /&gt;
* Communications&lt;br /&gt;
* Interacting with external data stores &amp;amp; web content &lt;br /&gt;
* Media Management&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15424</id>
		<title>LlLoadURL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15424"/>
		<updated>2007-03-14T20:37:27Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=297|func_sleep=10.0|func_energy=10.0&lt;br /&gt;
|sort=LoadURL|func=llLoadURL&lt;br /&gt;
|p1_type=key|p1_name=avatar_id&lt;br /&gt;
|p2_type=string|p2_name=message&lt;br /&gt;
|p3_type=string|p3_name=url&lt;br /&gt;
|func_footnote=The &#039;&#039;&#039;url&#039;&#039;&#039; is truncated to 255 characters and &#039;&#039;&#039;message&#039;&#039;&#039; is truncated to 254 characters. Introduced in version 1.6, this function was disabled for group deeded items. As of version ~1.9, the function was enabled for group deeded items. In the server upgrade released on 2007-03-14, it appears that the function is again disabled for group deeded items (please change it back!).&lt;br /&gt;
|func_desc=Shows dialog to avatar &#039;&#039;&#039;avatar_id&#039;&#039;&#039; offering to load web page at &#039;&#039;&#039;url&#039;&#039;&#039; with &#039;&#039;&#039;message&#039;&#039;&#039;.&amp;lt;br/&amp;gt;If user clicks yes, launches their web browser.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_tests&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Dialog&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15423</id>
		<title>LlLoadURL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15423"/>
		<updated>2007-03-14T20:37:00Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=297|func_sleep=10.0|func_energy=10.0&lt;br /&gt;
|sort=LoadURL|func=llLoadURL&lt;br /&gt;
|p1_type=key|p1_name=avatar_id&lt;br /&gt;
|p2_type=string|p2_name=message&lt;br /&gt;
|p3_type=string|p3_name=url&lt;br /&gt;
|func_footnote=The &#039;&#039;&#039;url&#039;&#039;&#039; is truncated to 255 characters and &#039;&#039;&#039;message&#039;&#039;&#039; is truncated to 254 characters. Introduced in version 1.6, this function was disabled in group deeded items. As of version ~1.9, the function was enabled on group deeded items. In the server upgrade released on 2007-03-14, it appears that the function is again disabled for group deeded items (please change it back!).&lt;br /&gt;
|func_desc=Shows dialog to avatar &#039;&#039;&#039;avatar_id&#039;&#039;&#039; offering to load web page at &#039;&#039;&#039;url&#039;&#039;&#039; with &#039;&#039;&#039;message&#039;&#039;&#039;.&amp;lt;br/&amp;gt;If user clicks yes, launches their web browser.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_tests&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Dialog&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15422</id>
		<title>LlLoadURL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15422"/>
		<updated>2007-03-14T20:36:11Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=297|func_sleep=10.0|func_energy=10.0&lt;br /&gt;
|sort=LoadURL|func=llLoadURL&lt;br /&gt;
|p1_type=key|p1_name=avatar_id&lt;br /&gt;
|p2_type=string|p2_name=message&lt;br /&gt;
|p3_type=string|p3_name=url&lt;br /&gt;
|func_footnote=The &#039;&#039;&#039;url&#039;&#039;&#039; is truncated to 255 characters and &#039;&#039;&#039;message&#039;&#039;&#039; is truncated to 254 characters. Initially, this function was disabled in group deeded items. As of version ~1.9, the function was enabled on group deeded items. In the server upgrade released on 2007-03-14, it appears that the function is again disabled for group deeded items (please change it back!).&lt;br /&gt;
|func_desc=Shows dialog to avatar &#039;&#039;&#039;avatar_id&#039;&#039;&#039; offering to load web page at &#039;&#039;&#039;url&#039;&#039;&#039; with &#039;&#039;&#039;message&#039;&#039;&#039;.&amp;lt;br/&amp;gt;If user clicks yes, launches their web browser.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_tests&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Dialog&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15421</id>
		<title>LlLoadURL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlLoadURL&amp;diff=15421"/>
		<updated>2007-03-14T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;FlipperPA Peregrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=297|func_sleep=10.0|func_energy=10.0&lt;br /&gt;
|sort=LoadURL|func=llLoadURL&lt;br /&gt;
|p1_type=key|p1_name=avatar_id&lt;br /&gt;
|p2_type=string|p2_name=message&lt;br /&gt;
|p3_type=string|p3_name=url&lt;br /&gt;
|func_footnote=The &#039;&#039;&#039;url&#039;&#039;&#039; is truncated to 255 characters and &#039;&#039;&#039;message&#039;&#039;&#039; is truncated to 254 characters. Initially, this function was disabled in group deeded items. As of version ~1.9, the function was enabled on group deeded items. In the server upgrade released on 2007-03-14, it appears that the function is again disabled in group deeded items (please change it back!).&lt;br /&gt;
|func_desc=Shows dialog to avatar &#039;&#039;&#039;avatar_id&#039;&#039;&#039; offering to load web page at &#039;&#039;&#039;url&#039;&#039;&#039; with &#039;&#039;&#039;message&#039;&#039;&#039;.&amp;lt;br/&amp;gt;If user clicks yes, launches their web browser.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_tests&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Dialog&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FlipperPA Peregrine</name></author>
	</entry>
</feed>