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	<updated>2026-07-18T11:45:35Z</updated>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Tao_of_Linden&amp;diff=173543</id>
		<title>Talk:Tao of Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Tao_of_Linden&amp;diff=173543"/>
		<updated>2008-12-12T22:54:42Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: added release notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Release Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Release Notes:  December 2008 ===&lt;br /&gt;
&lt;br /&gt;
* Number of principles reduced from seven to five, in order to provide a shorter list that is easier to remember.&lt;br /&gt;
&lt;br /&gt;
* Principle on collaborative work edited for emphasis on importance of achieving closure after discussion, and moving forward together even where there was once dissent.&lt;br /&gt;
&lt;br /&gt;
* New principle emphasizing customer (Resident) perspective recognizes our substantial obligations and benefits from our substantial user base, which we did not have as a development stage company.&lt;br /&gt;
&lt;br /&gt;
* New principle condenses many of the &#039;soft&#039; human values formerly spread across multiple principles, and places choice in the context of improving colleagues.&lt;br /&gt;
&lt;br /&gt;
* Principle on transparency updated to scale better with the larger size of our organization, emphasizing communication across functions and with sufficient context.&lt;br /&gt;
&lt;br /&gt;
* Principle on politics expressed in terms of requirement to honor rather than threat of termination, keeping the same intent while providing better aspirational language.&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Tao_of_Linden&amp;diff=173533</id>
		<title>Tao of Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Tao_of_Linden&amp;diff=173533"/>
		<updated>2008-12-12T22:54:29Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: update Dec 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vision and Mission == &lt;br /&gt;
&amp;lt;b&amp;gt;To connect us all to an online world that improves the human condition.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Company Principles ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are engaged in a wildly ambitious and complex endeavor.  We need to take on risk and accept the occasional failure. But we dream, stumble and win only together.   This requires a level of creative collaboration you won’t find in many companies. You must not only respect but actively seek out differing views, and then find closure after dissent to move forward together.  When you look back, do so to find ways to improve rather than to blame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walk in our Residents’ shoes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are blessed by some of the most informed, passionate, committed customers imaginable.  They are our reason for being, they are our world, and we call them Residents.  They are an insuperable source of advantage and an awesome responsibility.  In every choice you make, consider how your choice will impact their experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good People Make Good Choices . . . &#039;&#039;and vice versa&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There’s love in the spirit of our mission, the enjoyment we take in each others’ company, the style and humor we have at our best.  We’re here because we’re open to all the wonders of the world and the goodness in each other; even the cynics among us harbor the begrudging belief that all things are possible.  This is a place where you can be you, and we ask you to make the choices that enable your colleagues to bring out the best in themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be thoughtful and transparent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We build trust through transparent and open communication.  Be prolific in your communication but thoughtful, and remember that context is key.  Report on your progress regularly and in language that benefits the widest possible range of your colleagues.  You are responsible for ensuring that your messages reach your intended audience - make sure your signal does not become noise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Politics.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sharing our mission requires that you honor this rule at all times:   Never act to advance your own interests or someone else’s interests at the expense of the interests of the company.&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Business_Articles&amp;diff=67952</id>
		<title>Business Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Business_Articles&amp;diff=67952"/>
		<updated>2008-05-18T23:09:28Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: /* 2008 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2008 ==&lt;br /&gt;
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft&#039;s Second Life],William F. Zachmann, Redmond Developer News, May 2008&lt;br /&gt;
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008&lt;br /&gt;
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 &lt;br /&gt;
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008&lt;br /&gt;
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine&lt;br /&gt;
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008&lt;br /&gt;
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;amp;STORY=/www/story/02-28-2008/0004764438&amp;amp;EDATE= Siemens PLM Software Adds Interactive Tool to its &#039;Innovation Connection&#039; Second Life Island], PR Newswire, 28 February 2008&lt;br /&gt;
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&amp;amp;ndmConfigId=1000001&amp;amp;newsId=20080225006228&amp;amp;newsLang=en  Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008&lt;br /&gt;
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008&lt;br /&gt;
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008&lt;br /&gt;
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007&lt;br /&gt;
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007&lt;br /&gt;
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007&lt;br /&gt;
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007&lt;br /&gt;
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007&lt;br /&gt;
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]&lt;br /&gt;
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007&lt;br /&gt;
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007&lt;br /&gt;
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer&#039;s Trade Show in the Second Life Metaverse], PR.com, 16 October 2007&lt;br /&gt;
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007&lt;br /&gt;
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007&lt;br /&gt;
* [http://www.onedegree.ca/2007/09/30/evian-enters-second-life-with-free-skin-giveaway Evian Enters Second Life with Free Skin Giveaway], Kate Trgovac, Onedegree.ca, 30 September 2007&lt;br /&gt;
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007&lt;br /&gt;
* [http://tinyurl.com/2e4kg9 Armani opens store in virtual world&#039;s Second Life], Reuters, 26 September 2007&lt;br /&gt;
* [http://www.indystar.com/apps/pbcs.dll/article?AID=/20070915/BUSINESS/709150442/-1/LOCAL17 Meeting Room of the Future? Companies explore uses for the virtual world of Second Life], Indianapolis Star, 15 September 2007&lt;br /&gt;
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 &lt;br /&gt;
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007&lt;br /&gt;
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007&lt;br /&gt;
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007&lt;br /&gt;
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007&lt;br /&gt;
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007&lt;br /&gt;
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007&lt;br /&gt;
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;amp;newsId=20070829005728&amp;amp;newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007&lt;br /&gt;
* [http://www.marketwire.com/mw/release.do?id=765119 We&#039;re Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007&lt;br /&gt;
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007&lt;br /&gt;
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007&lt;br /&gt;
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007&lt;br /&gt;
* [http://money.cnn.com/news/newsfeeds/articles/marketwire/0293959.htm IBM to Staff Virtual Business Center 24 Hours Five Days a Week With Addition of Live Sales Avatars From Australia, Singapore and Malaysia], CNNMoney.com, 22 August 2007&lt;br /&gt;
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007&lt;br /&gt;
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007&lt;br /&gt;
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.&lt;br /&gt;
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007&lt;br /&gt;
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film&#039;s Imax 3D showing], The Hollywood Reporter, 3 August 2007&lt;br /&gt;
* [http://www.abcnews.go.com/Technology/story?id=3437446&amp;amp;page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007&lt;br /&gt;
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007&lt;br /&gt;
* [http://www.msnbc.msn.com/id/19876812/site/newsweek/ Alternate Universe] Jessica Bennett and Malcolm Beith, Newsweek International, 30 July 2007&lt;br /&gt;
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007&lt;br /&gt;
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&amp;amp;SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007&lt;br /&gt;
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007&lt;br /&gt;
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007&lt;br /&gt;
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007&lt;br /&gt;
* [http://http://www.urb.com/features/191/SecondLifeTwoLivestoLive.php?PageId=1 Second Life: Two Lives to Live], URB, 24 May 2007&lt;br /&gt;
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner &lt;br /&gt;
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog  &lt;br /&gt;
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007&lt;br /&gt;
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007&lt;br /&gt;
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) &lt;br /&gt;
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007&lt;br /&gt;
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands  &lt;br /&gt;
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins&lt;br /&gt;
*  [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger&lt;br /&gt;
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007.  &lt;br /&gt;
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007&lt;br /&gt;
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It&#039;s Not a Game], Fortune 22 January 2007&lt;br /&gt;
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 &lt;br /&gt;
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to &#039;Second Life Business Group&amp;quot;], CNET.com, 12 December 2006&lt;br /&gt;
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 &lt;br /&gt;
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life&#039;s PR Avatar], TheStreet.com, 11/29/06&lt;br /&gt;
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) &lt;br /&gt;
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&amp;amp;cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06&lt;br /&gt;
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06&lt;br /&gt;
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06&lt;br /&gt;
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 &lt;br /&gt;
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger&lt;br /&gt;
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, &lt;br /&gt;
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 &lt;br /&gt;
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital &#039;Second Life&#039; Has Its Own Culture and Economy] Red Orbit, 10/17/06 &lt;br /&gt;
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 &lt;br /&gt;
* [http://biz.yahoo.com/seekingalpha/061017/18638_id.html?.v=1 Second Life for Amazon], Yahoo Finance, 10/17/06 &lt;br /&gt;
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 &lt;br /&gt;
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 &lt;br /&gt;
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 &lt;br /&gt;
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 &lt;br /&gt;
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice&#039;s How to Learn about Second Life...], March 2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Marketing]]&lt;br /&gt;
[[Category:Marketing]]&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Videos&amp;diff=66462</id>
		<title>Videos</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Videos&amp;diff=66462"/>
		<updated>2008-05-07T17:52:12Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: /* Governement &amp;amp; Non-profit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SLV header.jpg]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Second Life Video Sites==&lt;br /&gt;
* [http://www.secondlifevideo.com/ New site of Second Life Videos]&lt;br /&gt;
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with &amp;quot;Second Life&amp;quot;]&lt;br /&gt;
* [http://www.koinup.com/ Koinup, social network for videos and other user generated content from Second Life and other worlds]&lt;br /&gt;
&lt;br /&gt;
==Intro to Second Life==&lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life Getone]  &lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier &amp;amp; Puff Final]&lt;br /&gt;
&lt;br /&gt;
==Business==&lt;br /&gt;
*[http://www.blip.tv/file/74378/ Intro to Second Life] &lt;br /&gt;
*[http://www.youtube.com/watch?v=synxFmQJ_0A&amp;amp;eurl Text100&#039;s intro to Second Life] &lt;br /&gt;
*[http://easylink.playstream.com/lts/progressive/leadingbrands.mov Intercontinental Hotels/ Business uses of Second Life] &lt;br /&gt;
*[http://www.antoniodipietro.com/en/2007/07/first_meeting_in_second_life_1/index.htm Minister of Infrastructure, Italy]&lt;br /&gt;
*[http://taotakashi.blip.tv/ Tao Takashi&#039;s Machinima on BllipTV]&lt;br /&gt;
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]&lt;br /&gt;
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet &amp;amp; Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]&lt;br /&gt;
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab&#039;s Second Life Mission]&lt;br /&gt;
*[http://www.openforum.com/thread.jspa?threadID=300000821 Business Opportunities in Second Life (focusing on small business)]&lt;br /&gt;
*[http://www.openforum.com/thread.jspa?threadID=300000840 Retail opportunity in Second Life (focusing on small business, but good advice for any business)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System]  &lt;br /&gt;
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]&lt;br /&gt;
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] &lt;br /&gt;
*[http://youtube.com/watch?v=ZUNAhzwZkdU Harvard Prof. Charles Nesson and CyberOne class]&lt;br /&gt;
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=6117726917684965691&amp;amp;q=video+games+in+education&amp;amp;hl=en  Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group.  Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)&lt;br /&gt;
*[http://globalkids.org/olp/pod/05.mov Barry Joseph introducing SL and GlobalKids]&lt;br /&gt;
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State&#039;s Second Life Campus Tour]&lt;br /&gt;
&lt;br /&gt;
==Government &amp;amp; Non-profit==&lt;br /&gt;
* [http://www.youtube.com/watch?v=6ywl8x_m3Fs Lunar take 2 - NASA &amp;amp; Second Life]&lt;br /&gt;
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]&lt;br /&gt;
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]&lt;br /&gt;
&lt;br /&gt;
==Events/Entertainment==&lt;br /&gt;
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]&lt;br /&gt;
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]&lt;br /&gt;
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]&lt;br /&gt;
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]&lt;br /&gt;
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]&lt;br /&gt;
&lt;br /&gt;
==Building Objects in Second Life==&lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life]  &lt;br /&gt;
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega&#039;s Guitar]&lt;br /&gt;
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] &lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2]  &lt;br /&gt;
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver  Bells &amp;amp; Golden Spurs]&lt;br /&gt;
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella]  &lt;br /&gt;
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)&lt;br /&gt;
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) &lt;br /&gt;
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)&lt;br /&gt;
*[http://youtube.com/watch?v=MHFACUbMIeU 191]&lt;br /&gt;
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]&lt;br /&gt;
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&amp;amp;NR=1 Streaming live presentation into SL with Veodia]&lt;br /&gt;
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]&lt;br /&gt;
&lt;br /&gt;
==Machinima resources in Second Life==&lt;br /&gt;
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]&lt;br /&gt;
*[http://slurl.com/secondlife/Djork/192/227/25/?title=Djorkman%27s%20Chinese%20Theatre Djorkman&#039;s Chinese Theatre, Djork]&lt;br /&gt;
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi&#039;s Machinima Gallery] - Ochreous&lt;br /&gt;
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Twalib Kwaleh’s virtual Brooklyn crib] - not machinima, but it&#039;s cool&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
===Italian===&lt;br /&gt;
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&amp;amp;IDalbum=6426&amp;amp;tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] &lt;br /&gt;
Back to [[Marketing]]&lt;br /&gt;
[[Category:Marketing]]&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_Interface_Improvements&amp;diff=40286</id>
		<title>User Interface Improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_Interface_Improvements&amp;diff=40286"/>
		<updated>2007-11-13T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes a proposed project to design and implement an improved User Interface for the Second Life Viewer. The intention of posting this proposal to the Wiki is to increase transparency by including Residents in the project definition and design.&lt;br /&gt;
&lt;br /&gt;
=== Project Goal ===&lt;br /&gt;
&lt;br /&gt;
The Second Life Viewer is a complex, multi-layered application, consisting of many sub-systems (such as Inventory, Building, Scripting). The current user interface (UI) is intimidating to new users and cumbersome even for power users. The goal of this project is to create a new Viewer UI that is less intimidating for new users yet still flexible enough for power users. The design objective is to improve access to frequently-used features while exposing advanced functionality in a task- or context-sensitive manner. Specific goals include:&lt;br /&gt;
&lt;br /&gt;
* Eliminate the current menu system as the primary mechanism for accessing features&lt;br /&gt;
* Minimize the amount of UI &amp;quot;chrome&amp;quot; displayed at any given time to provide an uninterrupted view of the Second Life world&lt;br /&gt;
* Improve users&#039; ability to learn and use avatar and camera movement controls&lt;br /&gt;
&lt;br /&gt;
=== Project Scope ===&lt;br /&gt;
&lt;br /&gt;
Recognizing that it is not feasible to address usability issues across the full range of the Viewer&#039;s sub-systems in the course of a single project, this project is limited to re-organizing existing Viewer functionality. Insofar as possible, the project will not affect the following:&lt;br /&gt;
&lt;br /&gt;
* Existing &amp;quot;sub-applications&amp;quot; (Inventory, Search, Map, etc)&lt;br /&gt;
* Design and behavior of child windows (&amp;quot;floaters&amp;quot;)&lt;br /&gt;
* Pop-up notification system&lt;br /&gt;
* &amp;quot;Out of box&amp;quot; experience (registration, download, orientation)&lt;br /&gt;
&lt;br /&gt;
Visual design will be limited to new functionality as outlined below and should conform to the latest art assets and color palettes.&lt;br /&gt;
&lt;br /&gt;
=== Proposed Solution ===&lt;br /&gt;
&lt;br /&gt;
We propose a browser-like concept which has regions of the screen (&amp;quot;zones of control&amp;quot;) that summon UI when the user moves the mouse to that area. The UI in these regions could be fixed using a gesture (such as a pushpin) or autohide such that they only appear when summoned. The preliminary design has five zones: Navigation, Search/Status, Communication, Movement, and Tools (for accessing the rest of the SL sub-applications - Inventory, Appearance, Map, Preferences, etc).&lt;br /&gt;
&lt;br /&gt;
The concept is illustrated in this high-level mockup (note that the mockup is not intended to illustrate actual visual design or intended functionality):&lt;br /&gt;
&lt;br /&gt;
[[Image:ZonesConcept.jpg|thumb|none|600px|Mockup of proposed design]]&lt;br /&gt;
&lt;br /&gt;
=== Required Design &amp;amp; Development Work ===&lt;br /&gt;
&lt;br /&gt;
===== Preliminary design tasks =====&lt;br /&gt;
* Stakeholder interviews/discovery&lt;br /&gt;
* User research/ethnography&lt;br /&gt;
* Personas/scenarios (as appropriate)&lt;br /&gt;
* Information architecture design&lt;br /&gt;
&lt;br /&gt;
===== General components =====&lt;br /&gt;
* Interaction design for auto-hiding &amp;amp; pinning UI elements&lt;br /&gt;
* Visual design of pinning affordance&lt;br /&gt;
* Implementation of auto-hide behavior and pinning UI controls&lt;br /&gt;
&lt;br /&gt;
===== Navigation components =====&lt;br /&gt;
* Interaction design for navigating between recent locations (History)&lt;br /&gt;
* Interaction design for bookmarking/organizing locations (Landmarks)&lt;br /&gt;
* Visual design of Navigation panel&lt;br /&gt;
** Back/Forward controls&lt;br /&gt;
** Location bar, region/parcel name, rating, etc&lt;br /&gt;
** Landmarks UI&lt;br /&gt;
* Implementation of History features&lt;br /&gt;
* Implementation of Landmarks features&lt;br /&gt;
&lt;br /&gt;
===== Search/Status components =====&lt;br /&gt;
* Interaction design for Search bar (mostly complete)&lt;br /&gt;
* Visual design of Search/Status panel&lt;br /&gt;
** Search bar/icon&lt;br /&gt;
** Help button&lt;br /&gt;
** Visual design of status information (L$ balance, time, parcel state, etc)&lt;br /&gt;
* Implementation of overall panel layout&lt;br /&gt;
&lt;br /&gt;
===== Communication components =====&lt;br /&gt;
* Interaction design for expanding in-world chat into full-featured chat console&lt;br /&gt;
* Visual design of panel and related elements&lt;br /&gt;
* Implementation of panel layout and new UI affordances (as required)&lt;br /&gt;
&lt;br /&gt;
===== Movement components =====&lt;br /&gt;
* Interaction design for on-screen controls for moving avatar and camera&lt;br /&gt;
* Visual design of on-screen controls for each mode (walk, fly, camera)&lt;br /&gt;
* Implementation of on-screen movement panel and controls&lt;br /&gt;
* Possibility of purely mouse-driven [[Mouse Navigation]]&lt;br /&gt;
&lt;br /&gt;
===== Tools/extensibility component =====&lt;br /&gt;
* Interaction design of mechanism for accessing tools as required by the user&lt;br /&gt;
* Visual design of minimized/hidden tools and expand/collapse affordances&lt;br /&gt;
* Implementation of UI behavior&lt;br /&gt;
&lt;br /&gt;
[[Category:Feature Requests]]&lt;br /&gt;
[[Category:Design Documents]]&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Conferences&amp;diff=33863</id>
		<title>Conferences</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Conferences&amp;diff=33863"/>
		<updated>2007-09-30T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for highlighting which conferences Lindens are going to be speaking at (list is very incomplete as of this writing on September 25, 2007):&lt;br /&gt;
&lt;br /&gt;
*  October 1, 2007: [http://exchange.diamondconsultants.com/events/agenda.asp?section=enterprise dx enterprise 3.0] - [[User:Zero Linden|Zero Linden]]&lt;br /&gt;
*  October 3, 2007: [http://www.oecd.org/FutureInternet/Participativeweb OECD Canada Forum on Participative Web] - [[User:Ginsu Linden|Ginsu Linden]]&lt;br /&gt;
*  October 11, 2007: [http://www.virtualworlds2007.com/schedule/design.html Virtual Worlds Conference and Expo] - [[User:Sardonyx Linden|Sardonyx Linden]]&lt;br /&gt;
*  October 16, 2007: [http://www.trainingsolutionsconference.com/learninggroup/3480/index.jsp Training Tech Solutions] - [[User:Claudia Linden|Claudia Linden]]&lt;br /&gt;
*  October 18, 2007: [http://www.wkforum.org World Knowledge Forum, Seoul] - [[User:Ginsu Linden|Ginsu Linden]]&lt;br /&gt;
*  October 23, 2007: [http://www.oopsla.org/oopsla2007/ OOPSLA 2007] - [[User:Zero Linden|Zero Linden]], [[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
*  November 5-7, 2007: [http://www.dux2007.org ACM DUX07 - Designing for User Experience] - [[User:Stephany Linden|Stephany Linden]]&lt;br /&gt;
*  November 20, 2007: [http://www.metaverse07.com Metaverse07 - European Second Life Conference and Expo] - [[User:Jean Linden|Jean Linden]]&lt;br /&gt;
&lt;br /&gt;
If you have ideas for conferences Lindens &#039;&#039;should&#039;&#039; be speaking at, please put them on [[Talk:Conferences]].&lt;br /&gt;
&lt;br /&gt;
If you are interested in having a Linden Lab speaker at your event, please use the [http://lindenlab.com/press/speakers speaker request form].&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=How_to_Localize_Your_World&amp;diff=29658</id>
		<title>How to Localize Your World</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=How_to_Localize_Your_World&amp;diff=29658"/>
		<updated>2007-08-30T07:53:46Z</updated>

		<summary type="html">&lt;p&gt;Ginsu Linden: /* All Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Linden Lab sincerely appreciates Resident interest in translating Second Life&#039;s user interface and in helping to support the growing International community of Second Life.  We&#039;ve been working on figuring out the best way to incorporate Resident translation work and share it with the rest of the community.&lt;br /&gt;
&lt;br /&gt;
This page describes translation procedures for formally supported languages, and all other languages.&lt;br /&gt;
&lt;br /&gt;
==Supported Languages==&lt;br /&gt;
We have received extensive interest in localization in the last few months, and we have been working on guidelines for processing the translation submissions we have already received. At this time, we are focusing on updating and maintaining the current seven languages in the viewer: &lt;br /&gt;
* Chinese (Simplified Chinese)&lt;br /&gt;
* French&lt;br /&gt;
* German&lt;br /&gt;
* Japanese&lt;br /&gt;
* Korean&lt;br /&gt;
* Portuguese&lt;br /&gt;
* Spanish (Latin American)&lt;br /&gt;
&lt;br /&gt;
For these seven, formally supported languages, we&#039;ve created the following, semi-step-by-step recommended method for completing translations.&lt;br /&gt;
&lt;br /&gt;
==Review the Style Guide and Glossary==&lt;br /&gt;
We have created a Style Guide and Glossary for each of the seven languages we support.  These contain the translation recommendations for each language.  Reviewing this before beginning translation will save translation time and error, and make changes easier for us to QA and incorporate in a new viewer.  &lt;br /&gt;
&lt;br /&gt;
For the moment, all of the below Style Guide documents are in Word (.doc) format, and all of the Glossary documents are in Excel (.xls) format.&lt;br /&gt;
&lt;br /&gt;
* Chinese (Simplified Chinese)&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/zh_CN/zh_CN_StyleGuide_Linden_Lab.doc Chinese Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/zh_CN/Simplified_Chinese_Glossary_080807.xls Chinese Glossary] &lt;br /&gt;
* French &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/fr_FR/fr_FR_StyleGuide_Linden_Lab.doc French Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/fr_FR/French_Glossary_080807.xls French Glossary] &lt;br /&gt;
* German &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/Germany/de_DE_StyleGuide_Linden_Lab.doc German Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/Germany/German_Glossary_071907_DE_fromLL.xls German Glossary] &lt;br /&gt;
* Japanese &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/japanese/ja_JP_StyleGuide_Linden_Lab.doc Japanese Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/japanese/Japanese_Glossary_FromReview_052107_FINALIZED.xls Japanese Glossary] &lt;br /&gt;
* Korean &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/korea/ko_KR_StyleGuide_Linden_Lab_FINAL.doc Korean Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/korea/Korean_Glossary_Sorted_0507.xls Korean Glossary] &lt;br /&gt;
* Portuguese (Brazil) &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/pt_BR/pt_BR_StyleGuide_Linden_Lab.doc Portuguese Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/pt_BR/Portuguese_Brazil_Glossary_080807.xls Portuguese Glossary]&lt;br /&gt;
* Spanish (Latin America) &lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/es_LA/es_LA_StyleGuide_Linden_Lab.doc Spanish Style Guide]&lt;br /&gt;
** [http://s3.amazonaws.com/i18n-de-second-life/es_LA/Spanish_Latin_America_Glossary_080807.xls Spanish Glossary]&lt;br /&gt;
&lt;br /&gt;
==Make Language Changes to the Viewer==&lt;br /&gt;
&lt;br /&gt;
This document describes how to conduct linguistic QA within the Second Life (SL) Viewer. It also provides instructions on how to make, save, and send changes to linguistic XML files (meaning, files in various languages other than English) that are part of Second Life. Localization and linguistic QA in the SL Viewer is completed with a set of editing tools called “XUI”, which stands for “XML User Interface” and is pronounced “zoo-ey”. Localization can be facilitated more easily with XUI because translators can adjust text and layout within the context of the Viewer. The XUI tools also make it easier to find and fix truncation issues in context, and quickly see what changes effectively correct truncation.&lt;br /&gt;
&lt;br /&gt;
The remainder of this document describes four primary steps that must&lt;br /&gt;
be taken to complete linguistic QA in the SL Viewer:&lt;br /&gt;
* Download and Install the latest SL Viewer&lt;br /&gt;
* Find and Enable XUI in the Viewer&lt;br /&gt;
* Find and Edit Linguistic XML Files&lt;br /&gt;
* Save and Post Changes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before beginning this process, please clear your Second Life cache.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Download and Install the SL Viewer===&lt;br /&gt;
&lt;br /&gt;
Having the latest SL Viewer is important for accurate linguistic QA. The Viewer must contain the correct linguistic strings for QA, and these change at least every couple of weeks.  If you are not using the latest viewer, you may find yourself translating or fixing things that have already been fixed in a more recent version.&lt;br /&gt;
&lt;br /&gt;
*Run the program you downloaded to install Second Life on your computer. Install the Viewer in a location that is easy to remember, like your Desktop. If you have an earlier version of Second Life on your machine, please move it or uninstall it to ensure you are using the correct Viewer.&lt;br /&gt;
&lt;br /&gt;
*When the Second Life software is installed, double-click the Second Life icon (a green hand) to open the Viewer.&lt;br /&gt;
&lt;br /&gt;
*You will see the login screen. Enter your Second Life first and last name and your account password, then click Log In.&lt;br /&gt;
&lt;br /&gt;
===Find and Enable XUI in the SL Viewer===&lt;br /&gt;
&lt;br /&gt;
The SL Viewer can be placed in debug mode. In debug mode, tool bar options appear that aren’t visible otherwise. These tool bar options are needed in order to find and enable the XUI tools for linguistic QA, so place the Viewer in debug mode via Ctrl-Alt-D (PC) or Apple-Alt-D (Mac). The menu options “Client” and “Server” should now appear on the tool bar, to the right of “Help.” Now, find and enable the XUI tools by clicking:&lt;br /&gt;
* “Client” on the tool bar&lt;br /&gt;
* “Show XUI Names”&lt;br /&gt;
An “x” should appear beside “Show XUI Names” in the menu indicating that XUI is enabled.&lt;br /&gt;
&lt;br /&gt;
===Find and Edit Linguistic XML Files===&lt;br /&gt;
&lt;br /&gt;
Begin linguistic editing by opening menus, etc. and looking for truncation issues. If something needs to be changed, hover over the item in question with the mouse to find the name of the corresponding XML file. Hovering over “View” in the tool bar, for example, displays a context of&lt;br /&gt;
“/menu_viewer.xml/View”. Next, find the XML file “menu_viewer.xml” to make changes by taking the&lt;br /&gt;
following steps:&lt;br /&gt;
* During the Second Life installation, a Second Life folder was also installed. It contains a subfolder named “XUI”, which contains a folder for each language. &lt;br /&gt;
** &amp;lt;b&amp;gt;On a PC&amp;lt;/b&amp;gt;, the XUI folder can be found at: C:\Program Files\SecondLife\skins\xui (on a PC).&lt;br /&gt;
** &amp;lt;b&amp;gt;On a Mac&amp;lt;/b&amp;gt;, right-click on the Second Life (green hand) icon. Double-click through Show Package Contents &amp;gt; Contents &amp;gt; Resources &amp;gt; Skins &amp;gt; XUI. The XUI folder contains subfolders of XML files for each localization language.&lt;br /&gt;
* Open the folder of the language currently in QA and find the file that corresponds to the “hover display”. In keeping with the above example, open the Japanese folder (“Ja”) and find the menu_viewer.xml file.&lt;br /&gt;
* At this point, use an XML editor to make and save changes.&lt;br /&gt;
* &amp;lt;b&amp;gt;DO NOT EVER&amp;lt;/b&amp;gt; change any “name” fields.&lt;br /&gt;
* &amp;lt;b&amp;gt;DO NOT EVER&amp;lt;/b&amp;gt; change the XML file name. The Viewer looks for XML files with their given names and won’t find them otherwise.&lt;br /&gt;
* Make change(s) and save them without changing the file name.&lt;br /&gt;
* Return to the Viewer.  Your changes should be reflected immediately in the corresponding spot in the Viewer (in this example, the “View” menu). If changes are not displayed, close Second Life, open it, and log in again. Changes should be reflected now.  &lt;br /&gt;
* We recommend making batch changes and closing Second Life, logging in, and verifying them.&lt;br /&gt;
&lt;br /&gt;
===Adjust the Size of Widgets and Interface Elements===&lt;br /&gt;
You will see the following information in XML files as well.  This is what it means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Width and Height&amp;lt;/b&amp;gt;&lt;br /&gt;
* width=&amp;quot;100&amp;quot;  // sets the width of the widget to be 100 pixels &lt;br /&gt;
** Note: This is the entire width of the widget, not just the label.&lt;br /&gt;
* height=&amp;quot;20&amp;quot; // sets the height of the widget to be 20 pixels &lt;br /&gt;
** Note: This is the entire width of the widget, not just the label.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Left&amp;lt;/b&amp;gt;&lt;br /&gt;
* left=&amp;quot;10&amp;quot; // sets the horizontal position of the left edge of the widget to be 10 pixels from the left edge of the panel or floater&lt;br /&gt;
* left_delta=&amp;quot;100&amp;quot; // sets the horizontal position of the left edge of the widget to be 100 pixels from the left edge of previously listed widget&lt;br /&gt;
** Note: Use left *or* left_delta, never both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bottom&amp;lt;/b&amp;gt;&lt;br /&gt;
* bottom=&amp;quot;300&amp;quot; // sets the vertical position of the bottom edge of the widget to be 300 pixels from the bottom edge of the panel or floater&lt;br /&gt;
* bottom=&amp;quot;-30&amp;quot; // sets the vertical position of the bottom edge of the widget to be 30 pixels from the top edge of the panel or floater&lt;br /&gt;
* bottom_delta=&amp;quot;-30&amp;quot; // sets the vertical position of the bottom edge of widget to be 30 pixels from the bottom edge of previously listed widget&lt;br /&gt;
** Note: Use bottom *or* bottom_delta, never both.&lt;br /&gt;
&lt;br /&gt;
In the future, we will change the XUI layout language to be easier to use. When we do, we will create a tool to convert all of our XUI files (including translations) at that time.  We will make this tool publicly available so that externally created XUI files can be converted.&lt;br /&gt;
&lt;br /&gt;
==Save and Post Changes==&lt;br /&gt;
Once you complete your translation, please post it to the public JIRA[https://jira.secondlife.com/secure/Dashboard.jspa].&lt;br /&gt;
&lt;br /&gt;
==Translation Review by Linden==&lt;br /&gt;
Once uploaded, we will review your translations and comment on the public JIRA about their status. Unfortunately, posting your submission to the public JIRA does not mean your language will be automatically uploaded. However, for the seven languages currently in the viewer, we will do our best to ensure that updates and improvements for translations occur as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==All Other Languages==&lt;br /&gt;
By &amp;quot;all other languages,&amp;quot; we mean &amp;quot;languages we do not currently support in the viewer.&amp;quot;  These are all languages other than:&lt;br /&gt;
* Chinese (Simplified Chinese)&lt;br /&gt;
* French&lt;br /&gt;
* German&lt;br /&gt;
* Japanese&lt;br /&gt;
* Korean&lt;br /&gt;
* Portuguese&lt;br /&gt;
* Spanish (Latin American)&lt;br /&gt;
&lt;br /&gt;
For languages &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; listed above: &lt;br /&gt;
&lt;br /&gt;
* Feel free to create a new translation following the steps above.  When doing so, please keep in mind that we will not be able to prioritize your submission, but that posting it to the public JIRA may allow you to share your strings with other community members interested in sponsoring or contributing to your localized client.&lt;br /&gt;
&lt;br /&gt;
* We recommend holding tight and waiting for the upcoming [https://wiki.secondlife.com/wiki/Skinning Skinning project] to be completed. When this project is complete, you will be able to host your own translation without fear of losing your hard work when updates come around.  In addition, you will not require a special viewer build (either by us or yourself) in order to share your translation with others.  We recommend that Residents who are interested in languages that are not already available in the viewer stay tuned into the [https://wiki.secondlife.com/wiki/Skinning Skinning project].&lt;br /&gt;
&lt;br /&gt;
==Other Ways to Support Localization==&lt;br /&gt;
There are other ways to participate in and support localization and the International Community:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Translate the Knowledge Base&amp;lt;/b&amp;gt;&lt;br /&gt;
You can help your community greatly by translating Knowledge Base articles and posting them in the SL wiki. More information on this and a wiki page are coming soon...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Host an International Orientation Island&amp;lt;/b&amp;gt;&lt;br /&gt;
You are welcome to host an Orientation Island for your community! In addition, if you implement a Registration API from a localized website that leads residents to your localized Orientation Island, you may qualify to participate in the Community Gateway Beta Program. More information on the Community Gateway Beta Program will be posted to this wiki soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:I18n articles]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Ginsu Linden</name></author>
	</entry>
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