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	<updated>2026-06-10T02:24:49Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=PosJump&amp;diff=92031</id>
		<title>PosJump</title>
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		<updated>2008-09-20T03:11:26Z</updated>

		<summary type="html">&lt;p&gt;Gonta Maltz: exponential notation IS SO SEXY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an interesting method for bypassing the 10m limitation in Non-Physical movement.  It has its similarities to [[warpPos]], but with minimal overhead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// An alternative to the warpPos trick without all the overhead.&lt;br /&gt;
// Trickery discovered by Uchi Desmoulins and Gonta Maltz.&lt;br /&gt;
&lt;br /&gt;
posJump(vector destpos)&lt;br /&gt;
{&lt;br /&gt;
	vector infinity = &amp;lt;1.84e+19, 1.84e+19, 1.84e+19&amp;gt;;&lt;br /&gt;
	llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gonta Maltz</name></author>
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