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	<updated>2026-07-28T07:07:00Z</updated>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh_Import_Mods_Test&amp;diff=1191245</id>
		<title>Mesh Import Mods Test</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh_Import_Mods_Test&amp;diff=1191245"/>
		<updated>2014-06-11T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Graham Linden: Created page with &amp;quot;[Category:Test Plans]] Category:Mesh  ==Purpose== Verify that models with properly named LOD and Phys content upload correctly and that new features for debugging mesh upload…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category:Test Plans]]&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
Verify that models with properly named LOD and Phys content upload correctly&lt;br /&gt;
and that new features for debugging mesh upload function correctly.&lt;br /&gt;
&lt;br /&gt;
==Test Plan==&lt;br /&gt;
&lt;br /&gt;
* Optional? We can start at whatever point in the art pipeline that makes sense so this may be overkill...&lt;br /&gt;
* [https://jira.secondlife.com/secure/attachment/69/some.mb some.mb]&lt;br /&gt;
* Load into Maya DCC tool.&lt;br /&gt;
* &#039;&#039;&#039;Verify&#039;&#039;&#039; the Maya binary contains a main mesh, LOD meshes,&lt;br /&gt;
and a mesh for the Phys rep of the object.&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/secure/attachment/69/some.dae some.dae]&lt;br /&gt;
* Upload with default options and rez it.&lt;br /&gt;
* &#039;&#039;&#039;Verify&#039;&#039;&#039; it looks like a duck, is sitting upright, and is about 1.5m tall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/secure/attachment/48152/Seymour.dae Seymour.dae]&lt;br /&gt;
* Check the &amp;quot;Include: Textures, Skin weight, and Joint positions&amp;quot; check boxes in the Modifiers tab.&lt;br /&gt;
* Verify the Upload button will not enable (because some joints are invalid)&lt;br /&gt;
* Uncheck the &amp;quot;Include: Skin weight, and Joint positions&amp;quot; check boxes in the Modifiers tab.&lt;br /&gt;
* Upload and rez the model, taking care to note where you rez it because it will be very small.&lt;br /&gt;
* Scale the model up to avatar size.&lt;br /&gt;
* &#039;&#039;&#039;Verify&#039;&#039;&#039; it looks like a boy with goggles.&lt;br /&gt;
* Click &amp;quot;Select Face&amp;quot; in the edit tools, then click the goggles, then pick a different color in the Texture tab of the edit tools.&lt;br /&gt;
* &#039;&#039;&#039;Verify&#039;&#039;&#039; you can change the color of the goggles while the rest of the model remains white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/secure/attachment/48153/simplebot.dae simplebot.dae]&lt;br /&gt;
* Check the &amp;quot;Include: Skin weight, and Joint positions&amp;quot; check boxes in the Modifiers tab.&lt;br /&gt;
* Upload and rez the model.&lt;br /&gt;
* Attach the model to your avatar.&lt;br /&gt;
* Hide your avatar skin by wearing &amp;quot;Library/Body Parts/Alpha Masks/Invisible Avatar&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Verify&#039;&#039;&#039; the simplebot model is the size of your avatar.&lt;br /&gt;
* Walk forward and &#039;&#039;&#039;verify&#039;&#039;&#039; the simplebot model animates just as your avatar does.&lt;br /&gt;
* (You can restore your avatar skin by opening the Current Outfit folder, right clicking &amp;quot;Invisible Avatar&amp;quot; and Take Off.)&lt;/div&gt;</summary>
		<author><name>Graham Linden</name></author>
	</entry>
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