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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1088322</id>
		<title>Mesh/Creating a mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1088322"/>
		<updated>2010-11-03T11:01:47Z</updated>

		<summary type="html">&lt;p&gt;Herbert Freck: /* Collada(DAE) Supported Programs for Mesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mesh models must be created outside Second Life using a third-party 3D modeling tool.  If you&#039;re a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410 3D Studio], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google&#039;s [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers.  Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (&#039;&#039;.dae&#039;&#039;) format.&lt;br /&gt;
&lt;br /&gt;
A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory]&lt;br /&gt;
A very extensive list of 3d software can be found at [http://www.3dlinks.com/ 3Dlinks.com] under the software section.  Which of either the COLLADA or 3Dlinks items&lt;br /&gt;
will work with Second Life is not known, but at least it is a starting point to look.&lt;br /&gt;
&lt;br /&gt;
To learn more about some of the available 3D modeling tools, visit the [[Sculpted_Prims:_3d_Software_Guide|3D software guide]] created for use with [[Sculpted prims|sculpted prims]].  Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.&lt;br /&gt;
&lt;br /&gt;
=== Collada(DAE) Supported Programs for Mesh===&lt;br /&gt;
Notes on mesh support for specific versions of various applications - please update if you have additional information:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! Programs&lt;br /&gt;
! Bone&lt;br /&gt;
! UV Mapping&lt;br /&gt;
! Method&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
|| 3Ds Max Studio || &#039;&#039;&#039;NO&#039;&#039;&#039; || &#039;&#039;&#039;NO&#039;&#039;&#039; || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2009 or higher&lt;br /&gt;
|-&lt;br /&gt;
|| 3Ds Max Studio || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.inivis.com/ AC3D ] || No|| Yes || Import/Export || V6.7 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Bentley&#039;s MicroStation || No || Yes || Import/Export || V8i and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.blender.org/ Blender ] || Yes || Yes || Import/Export || 2.49 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Cinema 4D || Yes || Yes || Import/Export || R11 and up&lt;br /&gt;
|-&lt;br /&gt;
|| DAZ 3D || Yes || Yes || Import/Export || 2.0 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Lightwave || Yes || Yes || Import/Export || 9.5 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || &#039;&#039;&#039;NO&#039;&#039;&#039; || &#039;&#039;&#039;NO&#039;&#039;&#039; || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2008 or higher&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE&lt;br /&gt;
|-&lt;br /&gt;
|| [http://chumbalum.swissquake.ch/ms3d/index.html Milkshape 3D ] || ? || YES || Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| Modo || ? || ? || Import/Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| PhotoShop || No || ? || Direct open || Creative Suite 4 (11) and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://sketchup.google.com/ SketchUp ] || No || ? || Import/Export || 5.0 &amp;amp; 7.0 and up (6.0 was not supported)&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.wings3d.com/ Wings3D ] || No || Yes || Import/Export || 1.2 and up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* For the best results, first try outputting individual models before trying whole 3D scenes. &lt;br /&gt;
* If you already have a library of 3D models and need a way to convert them to COLLADA format, try [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855#section7 Autodesk&#039;s FBX Converter] (our preferred converter) or [http://meshlab.sourceforge.net/ MeshLab].&lt;br /&gt;
&lt;br /&gt;
{{KBnote|If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.}}&lt;br /&gt;
&lt;br /&gt;
===Specific Software Tips===&lt;br /&gt;
&lt;br /&gt;
====Autodesk 3ds Max====&lt;br /&gt;
&lt;br /&gt;
Tests of moderate complexity models worked with the following conditions:&lt;br /&gt;
&lt;br /&gt;
- 3ds Max 2010 with Connection Extension and OpenCOLLADA plugin.&lt;br /&gt;
&lt;br /&gt;
- Object was Editable Poly, with other items removed (dummy objects, lights, rigging, etc)&lt;br /&gt;
&lt;br /&gt;
- Units was Metric cm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Herbert Freck</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1088312</id>
		<title>Mesh/Creating a mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1088312"/>
		<updated>2010-11-03T11:00:58Z</updated>

		<summary type="html">&lt;p&gt;Herbert Freck: /* Collada(DAE) Supported Programs for Mesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Mesh models must be created outside Second Life using a third-party 3D modeling tool.  If you&#039;re a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410 3D Studio], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google&#039;s [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers.  Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (&#039;&#039;.dae&#039;&#039;) format.&lt;br /&gt;
&lt;br /&gt;
A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory]&lt;br /&gt;
A very extensive list of 3d software can be found at [http://www.3dlinks.com/ 3Dlinks.com] under the software section.  Which of either the COLLADA or 3Dlinks items&lt;br /&gt;
will work with Second Life is not known, but at least it is a starting point to look.&lt;br /&gt;
&lt;br /&gt;
To learn more about some of the available 3D modeling tools, visit the [[Sculpted_Prims:_3d_Software_Guide|3D software guide]] created for use with [[Sculpted prims|sculpted prims]].  Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.&lt;br /&gt;
&lt;br /&gt;
=== Collada(DAE) Supported Programs for Mesh===&lt;br /&gt;
Notes on mesh support for specific versions of various applications - please update if you have additional information:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! Programs&lt;br /&gt;
! Bone&lt;br /&gt;
! UV Mapping&lt;br /&gt;
! Method&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
|| 3Ds Max Studio || &#039;&#039;&#039;NO&#039;&#039;&#039; || &#039;&#039;&#039;NO&#039;&#039;&#039; || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2009 or higher&lt;br /&gt;
|-&lt;br /&gt;
|| 3Ds Max Studio || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE&lt;br /&gt;
|-&lt;br /&gt;
|| AC3D|| No|| Yes || Import/Export || V6.7 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Bentley&#039;s MicroStation || No || Yes || Import/Export || V8i and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.blender.org/ Blender ] || Yes || Yes || Import/Export || 2.49 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Cinema 4D || Yes || Yes || Import/Export || R11 and up&lt;br /&gt;
|-&lt;br /&gt;
|| DAZ 3D || Yes || Yes || Import/Export || 2.0 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Lightwave || Yes || Yes || Import/Export || 9.5 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || &#039;&#039;&#039;NO&#039;&#039;&#039; || &#039;&#039;&#039;NO&#039;&#039;&#039; || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2008 or higher&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE&lt;br /&gt;
|-&lt;br /&gt;
|| [http://chumbalum.swissquake.ch/ms3d/index.html Milkshape 3D ] || ? || YES || Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| Modo || ? || ? || Import/Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| PhotoShop || No || ? || Direct open || Creative Suite 4 (11) and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://sketchup.google.com/ SketchUp ] || No || ? || Import/Export || 5.0 &amp;amp; 7.0 and up (6.0 was not supported)&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.wings3d.com/ Wings3D ] || No || Yes || Import/Export || 1.2 and up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* For the best results, first try outputting individual models before trying whole 3D scenes. &lt;br /&gt;
* If you already have a library of 3D models and need a way to convert them to COLLADA format, try [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855#section7 Autodesk&#039;s FBX Converter] (our preferred converter) or [http://meshlab.sourceforge.net/ MeshLab].&lt;br /&gt;
&lt;br /&gt;
{{KBnote|If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.}}&lt;br /&gt;
&lt;br /&gt;
===Specific Software Tips===&lt;br /&gt;
&lt;br /&gt;
====Autodesk 3ds Max====&lt;br /&gt;
&lt;br /&gt;
Tests of moderate complexity models worked with the following conditions:&lt;br /&gt;
&lt;br /&gt;
- 3ds Max 2010 with Connection Extension and OpenCOLLADA plugin.&lt;br /&gt;
&lt;br /&gt;
- Object was Editable Poly, with other items removed (dummy objects, lights, rigging, etc)&lt;br /&gt;
&lt;br /&gt;
- Units was Metric cm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Herbert Freck</name></author>
	</entry>
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