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	<updated>2026-07-14T09:57:48Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=Mesh&amp;diff=1059413</id>
		<title>Mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh&amp;diff=1059413"/>
		<updated>2010-10-12T20:39:51Z</updated>

		<summary type="html">&lt;p&gt;Jack Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
&lt;br /&gt;
The Mesh Project Viewer (Open Beta) is [http://blogs.secondlife.com/community/features/blog/2010/09/28/mesh-open-beta-begins-on-october-13th coming October 13].  We will be updating documentation here to help everyone get started.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|The Mesh Project viewer and mesh support on aditi are not fully polished, release-ready software.  Part of the reason for making this software available is to help us identify and fix remaining issues. Please be aware that issues such as crashes or loss of mesh content are possible.}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Mesh Project Viewer is a chance for everyone to try out an early implementation of mesh import, an upcoming feature that will allow creators to model objects in external tools and bring them into Second Life.  To try out mesh you will need to:&lt;br /&gt;
# Wait until October 13, 2010!  Before that date, the mesh-enabled regions will not be accessible.&lt;br /&gt;
# Download the Mesh Project viewer at &amp;lt;LINK&amp;gt;.&lt;br /&gt;
# Log on using the Mesh Project viewer. By default, the Mesh First Look viewer will connect you to the [[Preview_Grid|aditi developer grid]]; as the region, specify any of the active [[MeshRegions|mesh regions]], for example, Mesh City.  If you have any problems logging in, see [[Preview_Grid#Updating_Your_Account_on_Aditi|these instructions]] on getting your account set up on aditi.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=1fb2LP1n-Lk&amp;amp;feature=player_embedded Exporting Autodesk Maya mesh data and importing mesh data into Second Life]&lt;br /&gt;
* [http://blog.machinimatrix.org/2010/09/15/meshes-i-a-preliminary-tutorial-about-meshes/ A preliminary tutorial about meshes in Blender]&lt;br /&gt;
* [http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/ updated beta tutorials for meshes with blender]&lt;br /&gt;
&lt;br /&gt;
== Test Plans ==&lt;br /&gt;
Current and pending test plans can be found [[Mesh Tests|here]].&lt;br /&gt;
&lt;br /&gt;
== Understanding Mesh ==&lt;br /&gt;
* [[What is mesh|What is mesh]]?&lt;br /&gt;
* [[Mesh costs|Understanding mesh costs]]&lt;br /&gt;
* [[Mesh Help Resources|What kind of help and support is available for mesh]]?&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-15|Nyx&#039;s 15 September 2010 office hour, with Falcon and some closed-beta folks]]&lt;br /&gt;
&lt;br /&gt;
[[Doc_Team/2010-09-15|Jeremy&#039;s September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden]]&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-22|Nyx&#039;s 22 September 2010 office hour]]&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-29|Nyx&#039;s 29 September 2010 office hour]]&lt;br /&gt;
&lt;br /&gt;
[[Mesh Streaming Cost]]&lt;br /&gt;
&lt;br /&gt;
[http://www.flickr.com/groups/secondlife3dmesh/ Mesh images flickr group]&lt;br /&gt;
&lt;br /&gt;
== Article archive ==&lt;br /&gt;
Here are some slightly outdated documents that may yet prove useful:&lt;br /&gt;
&lt;br /&gt;
# [[Mesh/Getting started|&#039;&#039;&#039;Getting started&#039;&#039;&#039;]]&lt;br /&gt;
# [[Mesh/Creating and converting meshes|&#039;&#039;&#039;Creating and converting meshes&#039;&#039;&#039;]]&lt;br /&gt;
# [[Mesh/Uploading a mesh|&#039;&#039;&#039;Uploading a mesh&#039;&#039;&#039;]]&lt;br /&gt;
# [[Mesh/Rezzing a mesh|&#039;&#039;&#039;Rezzing a mesh&#039;&#039;&#039;]]&lt;br /&gt;
# [[Mesh/Texturing a mesh|&#039;&#039;&#039;Texturing a mesh&#039;&#039;&#039;]]&lt;br /&gt;
# [[Mesh/FAQs|&#039;&#039;&#039;FAQ&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jack Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Getting_started&amp;diff=1059403</id>
		<title>Mesh/Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Getting_started&amp;diff=1059403"/>
		<updated>2010-10-12T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;Jack Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Mesh Project Viewer!  This guide is intended to help you get started using mesh objects in Second Life.  Here are a few terms you&#039;ll need to know before we continue.&lt;br /&gt;
&lt;br /&gt;
== Mesh glossary ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mesh -&#039;&#039;&#039; A collection of triangles with a single transformation matrix, roughly equivalent to a &amp;quot;Prim&amp;quot; in SL.&lt;br /&gt;
* &#039;&#039;&#039;Submesh -&#039;&#039;&#039; A subset of a mesh, equivalent to a &amp;quot;Face&amp;quot; in SL. Associated with a texture entry.&lt;br /&gt;
* &#039;&#039;&#039;Model -&#039;&#039;&#039; A collection of meshes, equivalent to a &amp;quot;Coalesced Object&amp;quot; in SL.&lt;br /&gt;
* &#039;&#039;&#039;Project Viewer -&#039;&#039;&#039; A special version of the Second Life viewer that allows you to test new features before they are officially released.&lt;br /&gt;
* &#039;&#039;&#039;Aditi -&#039;&#039;&#039; A separate grid from the main Second Life world, where you can test new features and ideas without risk to any of your Second Life assets.  You can read more about Aditi at: [[Preview Grid]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
To get started with mesh, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
# Download and install the Project viewer for your OS.  You can find the latest version of the viewer at [http://www.wwwdotcom.com link goes here].&lt;br /&gt;
# Log into Second Life using the Project viewer.  This viewer logs you by default into Aditi, a preview grid where you can test new features with no risk of affecting your Second Life account.&lt;br /&gt;
# Teleport to one of Aditi&#039;s mesh-enabled regions: [http://www.wwwdotcom.com link back to main wiki&#039;s list of mesh regions]&lt;br /&gt;
&lt;br /&gt;
From here, you can experiment with all the upcoming mesh features Second Life has to offer.  Remember that this is only a preview of these new features, and they are subject to change before final release.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Mesh features won&#039;t work on every region on Aditi.  If mesh objects don&#039;t seem to be working for you, make sure you&#039;re in one of the regions listed in this article.  For more information on how this process works, see: [[Het-Grid_FAQ]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jack Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Getting_started&amp;diff=1059393</id>
		<title>Mesh/Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Getting_started&amp;diff=1059393"/>
		<updated>2010-10-12T20:36:51Z</updated>

		<summary type="html">&lt;p&gt;Jack Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox/Mesh_QSG}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Mesh Project Viewer!  This guide is intended to help you get started using mesh objects in Second Life.  Here are a few terms you&#039;ll need to know before we continue.&lt;br /&gt;
&lt;br /&gt;
== Mesh glossary ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mesh -&#039;&#039;&#039; A collection of triangles with a single transformation matrix, roughly equivalent to a &amp;quot;Prim&amp;quot; in SL.&lt;br /&gt;
* &#039;&#039;&#039;Submesh -&#039;&#039;&#039; A subset of a mesh, equivalent to a &amp;quot;Face&amp;quot; in SL. Associated with a texture entry.&lt;br /&gt;
* &#039;&#039;&#039;Model -&#039;&#039;&#039; A collection of meshes, equivalent to a &amp;quot;Coalesced Object&amp;quot; in SL.&lt;br /&gt;
* &#039;&#039;&#039;Project Viewer -&#039;&#039;&#039; A special version of the Second Life viewer that allows you to test new features before they are officially released.&lt;br /&gt;
* &#039;&#039;&#039;Aditi -&#039;&#039;&#039; A separate grid from the main Second Life world, where you can test new features and ideas without risk to any of your Second Life assets.  You can read more about Aditi at: [[Preview Grid]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
To get started with mesh, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
# Download and install the Project viewer for your OS.  You can find the latest version of the viewer at [http://www.wwwdotcom.com link goes here].&lt;br /&gt;
# Log into Second Life using the Project viewer.  First Look logs you by default into Aditi, a preview grid where you can test new features with no risk of affecting your Second Life account.&lt;br /&gt;
# Teleport to one of Aditi&#039;s mesh-enabled regions: [http://www.wwwdotcom.com link back to main wiki&#039;s list of mesh regions]&lt;br /&gt;
&lt;br /&gt;
From here, you can experiment with all the upcoming mesh features Second Life has to offer.  Remember that this is only a preview of these new features, and they are subject to change before final release.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Mesh features won&#039;t work on every region on Aditi.  If mesh objects don&#039;t seem to be working for you, make sure you&#039;re in one of the regions listed in this article.  For more information on how this process works, see: [[Het-Grid_FAQ]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jack Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Jack_Linden/Office_Hours/Thursday&amp;diff=995032</id>
		<title>User:Jack Linden/Office Hours/Thursday</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Jack_Linden/Office_Hours/Thursday&amp;diff=995032"/>
		<updated>2010-08-04T23:40:55Z</updated>

		<summary type="html">&lt;p&gt;Jack Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hCalendar event/Office Hours&lt;br /&gt;
|mode={{{mode|}}}&lt;br /&gt;
|Resident=Jack Linden&lt;br /&gt;
|weekday=Thursday&lt;br /&gt;
|start=11am {{SLT}}&lt;br /&gt;
|end=12pm {{SLT}}&lt;br /&gt;
|description=Topics: Jack is Exec Director of Product, so any issues relating to the main products such as Marketplace, Search, Content, Profiles or Land. [[:Category:Jack_Linden_Office_Hours|Office Hour Transcripts]]&lt;br /&gt;
|location=[http://slurl.com/secondlife/Linden%20Estate%20Services/213/107/49?title=Jack%27s%20Office Jack&#039;s Office]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jack Linden</name></author>
	</entry>
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