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	<updated>2026-07-26T17:33:21Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Creating_a_mesh&amp;diff=1197369</id>
		<title>Mesh/Creating a mesh</title>
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		<updated>2015-09-05T01:34:17Z</updated>

		<summary type="html">&lt;p&gt;John729 Edison: /* Collada(DAE) Supported Programs for Mesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{Navbox/Mesh|tools}}__NOTOC__ &lt;br /&gt;
You create mesh models using a third-party 3D modeling tool.  If you&#039;re a seasoned content creator, you may already be familiar with tools such as [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410 3ds Max], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google&#039;s [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers.  Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (&#039;&#039;.dae&#039;&#039;) format. &#039;&#039;Note: Second Life uses COLLADA 1.4.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory]&lt;br /&gt;
A very extensive list of 3d software can be found at [http://www.3dlinks.com/ 3Dlinks.com] under the software section.  Which of either the COLLADA or 3Dlinks items&lt;br /&gt;
will work with Second Life is not known, but at least it is a starting point to look.&lt;br /&gt;
&lt;br /&gt;
To learn more about some of the available 3D modeling tools, visit the [[Sculpted_Prims:_3d_Software_Guide|3D software guide]] created for use with [[Sculpted prims|sculpted prims]].  Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.&lt;br /&gt;
&lt;br /&gt;
=== Collada(DAE) Supported Programs for Mesh===&lt;br /&gt;
Notes on mesh support for specific versions of various applications - please update if you have additional information:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! Programs&lt;br /&gt;
! Bone&lt;br /&gt;
! UV Mapping&lt;br /&gt;
! Method&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
|| 3ds Max || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775920 FBX Plug-in ] || 2009 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.inivis.com/ AC3D ] || No|| Yes || Import/Export || V6.7 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Bentley&#039;s MicroStation || No || Yes || Import/Export || V8i and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.blender.org/ Blender ] || Yes || Yes || Import/Export || 2.49 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Cinema 4D || Yes || Yes || Import/Export || R11 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.daz3d.com/ DAZ 3D ] || Yes || Yes || Import/Export || 2.0 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.fragmosoft.com/ Fragmotion ] || Yes || Yes || Import (Only Mesh)/Export via [http://www.fragmosoft.com/forum/index.php?topic=871.0 Collada exporter ] || 1.1.7 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Lightwave || Yes || Yes || Import/Export || 9.5 and up&lt;br /&gt;
|-&lt;br /&gt;
|| Maya || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775920 FBX Plug-in ] || 2009 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://milkshape3d.com/ Milkshape 3D ] || ? || Yes || Export || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.luxology.com/modo/features/modeling/index.aspx Modo] || No || Yes || Import/Export || modo 401, 501. 601. [http://sourceforge.net/projects/colladamodo/ Collada plugin on sourceforge.] 601 has Collada import/export.&lt;br /&gt;
|-&lt;br /&gt;
|| PhotoShop || No || ? || Direct open || Creative Suite 4 (11) and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://sketchup.google.com/ SketchUp ] || No || ? || Import/Export || 5.0 &amp;amp; 7.0 and up (6.0 was not supported)&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.wings3d.com/ Wings3D ] || No || Yes || Import/Export || 1.2 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://www.meshmixer.com/ MeshMixer(FREE) ] || No || Yes || Import obj/Export obj,dae || 5.0 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://kanae.net/secondlife/rokuro.html ROKURO(FREE) ] || No || C-SP || Export [http://kanaemesh-e.blogspot.com/2011/10/mr302-make-mesh-object-by-rokuro-30.html Tutorial] [http://www.youtube.com/watch?v=MYg7xrEEJ_k Video] || 3.0.9 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://kanae.net/secondlife/rokuro_pro.html ROKURO Pro ] || No || C-SP || Export [http://kanaemesh-e.blogspot.com/2011/10/mp302-make-mesh-object-by-rokuro-pro-30.html Tutorial] [http://www.youtube.com/watch?v=sZCFzJ7jrZ8 Video] || 3.0.59 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://kanae.net/secondlife/tatara.html TATARA ] || No || C-SP || Export [http://kanaemesh-e.blogspot.com/2011/10/mt602-make-mesh-object-by-tatara-60.html Tutorial] [http://www.youtube.com/watch?v=HT8Q0eMInUk Video] || 6.0.200 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://kanae.net/secondlife/nomi.html NOMI ] || No || C-SP || Export [http://kanaemesh-e.blogspot.com/2011/10/mn402-make-mesh-object-by-nomi-40.html Tutorial] [http://www.youtube.com/watch?v=W5SQIVqH2TU Video] || 4.0.47 and up&lt;br /&gt;
|-&lt;br /&gt;
|| [http://kanae.net/secondlife/kumiki.html KUMIKI ] || No || C-SP || Export [http://kanaemesh-e.blogspot.com/2011/10/mk102-make-mesh-object-by-kumiki-10.html Tutorial] [http://www.youtube.com/watch?v=RRJNl0oRQGw Video] || 1.0.31 and up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
C-SP: compatible with sculpted prim&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* For the best results, first try outputting individual models before trying whole 3D scenes. &lt;br /&gt;
* If you already have a library of 3D models and need a way to convert them to COLLADA format, try [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855#section7 Autodesk&#039;s FBX Converter] (our preferred converter) or [http://meshlab.sourceforge.net/ MeshLab].&lt;br /&gt;
* Check out the [[Mesh/Troubleshooting|troubleshooting guide]] for more tips.&lt;br /&gt;
* Check out the [http://blog.machinimatrix.org/kettle-quest Kettle-Quest tutorials] for a comparison of Mesh vs. Sculpted Prims&lt;br /&gt;
* [http://www.youtube.com/watch?v=PKejMyeQF_g SL Mesh Clothing/Avatar Scale Issue in Non-Mesh Viewers]&lt;br /&gt;
&lt;br /&gt;
{{KBnote|If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.}}&lt;/div&gt;</summary>
		<author><name>John729 Edison</name></author>
	</entry>
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