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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joker+Opus</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-07-02T19:55:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=687012</id>
		<title>User:Joker Opus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=687012"/>
		<updated>2009-12-14T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name= Joker Opus&lt;br /&gt;
|Terraforming=*&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{visl ... and ending with }} &lt;br /&gt;
{{skills&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|deu}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|fra}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|nld}}&lt;br /&gt;
&lt;br /&gt;
== Joker Opus ==&lt;br /&gt;
 [[Image:jokeiroo(small).jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Hello there, my name is Joker Opus, I do a variety of things in [http://www.secondlife.com SecondLife]that occupy most of my time in Real Life aswell as SecondLife...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentoring&#039;&#039;&#039;: This is an activity that I have had a passion for, for a very long time. I visit Help Island and Orientation Island often to help out new users to the game - this is a very rewarding passtime and responsibility I have, and every day I try to find new ways to help out other members of [http://www.secondlife.com SecondLife]and the company that runs it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Live Helping&#039;&#039;&#039;: Before the program got depreciated, I used to love patroling the Live Help channel, helping out whoever I could, It was a very rewarding responcibility!&lt;br /&gt;
[[Image:sl_logo.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scripting&#039;&#039;&#039;: Since the very beginning I have loved to script random objects, tinker with freebies, and create new inovations that have profited me and the consumer. Ever since I started LSL, I began to learn external programming - LSL was a great jumping off point for me.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Qualifications&lt;br /&gt;
! Titles: !! Mentoring !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Quick, cool headed, and patient with all residents. A lot of knowledge of the game || Great with English and grammar, can format very well, and I always get the job done.&lt;br /&gt;
|-&lt;br /&gt;
! Experience&lt;br /&gt;
|I have been in SecondLife since May 2006, and Mentoring since Feb 2007&lt;br /&gt;
|Editing the Wikipedia since the dawn of time, and I have great knowledge of WikiCode and WikiFormating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mentor Scribe ==&lt;br /&gt;
I hope to become a Mentor Scribe - Every day when I am mentoring I always hope to do more for SecondLife and it&#039;s users. Mentor Scribe would be very important to me because I could give back in another way, aswell as in-world mentoring. I am very used to editing and writing wiki pages, I do this all the time on the [http://www.wikipedia.org Wikipedia], and I am also great with English (aswell as French).&lt;br /&gt;
&lt;br /&gt;
Please consider me in for the Mentor Scribe position, I will not let you down!&lt;br /&gt;
[[Image:Jokerlogo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;UPDATE&amp;lt;/font&amp;gt;:&#039;&#039;&#039; I recently became a mentor scribe - thank you Lexie for approving my application!&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
{{flag|union jack | 200px}}&lt;br /&gt;
{{wikilover}}&lt;br /&gt;
{{secondlifer}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Joker Opus|Joker Opus]] 15:29, 16 October 2007 (PDT)&lt;br /&gt;
[[Category:SL Certification Participant|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Alert&amp;diff=38343</id>
		<title>Template:Alert</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Alert&amp;diff=38343"/>
		<updated>2007-10-28T01:11:55Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: &amp;lt;onlyinclude&amp;gt;&amp;lt;div class=&amp;quot;AlertBox&amp;quot; style=&amp;quot;     BORDER-RIGHT: #330033 2px solid;     PADDING-RIGHT: 3px;     BORDER-TOP: #330033 2px solid;     PADDING-LEFT: 3px;     Z-INDEX: 1;     FONT-F...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div class=&amp;quot;AlertBox&amp;quot; style=&amp;quot;&lt;br /&gt;
    BORDER-RIGHT: #330033 2px solid;&lt;br /&gt;
    PADDING-RIGHT: 3px;&lt;br /&gt;
    BORDER-TOP: #330033 2px solid;&lt;br /&gt;
    PADDING-LEFT: 3px;&lt;br /&gt;
    Z-INDEX: 1;&lt;br /&gt;
    FONT-FAMILY: Trebuchet MS;&lt;br /&gt;
    FLOAT: none;&lt;br /&gt;
    VISIBILITY: visible;&lt;br /&gt;
    PADDING-BOTTOM: 3px;&lt;br /&gt;
    MARGIN: 10px;&lt;br /&gt;
    FONT-SIZE: 14px;&lt;br /&gt;
    FONT-WEIGHT: bold;&lt;br /&gt;
    BORDER-LEFT: #330033 2px solid;&lt;br /&gt;
    PADDING-TOP: 3px;&lt;br /&gt;
    BORDER-BOTTOM: #330033 2px solid;&lt;br /&gt;
    POSITION: absolute;&lt;br /&gt;
    BACKGROUND-COLOR: #ffffcc&amp;quot;&amp;gt;{{{1|&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Some alert message.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;}}}&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38159</id>
		<title>Classes Offered By Mentors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38159"/>
		<updated>2007-10-25T22:32:21Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;Mentor Coaches! Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Mentors Teaching Mentors]]:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Please read [[Template:Classes]] for help on how to use the template used in this article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor_Coach_Class_Request]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upcoming Class Listings: ==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Teacher(s)&lt;br /&gt;
! Class Title&lt;br /&gt;
! Start Time&lt;br /&gt;
! Length&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Chaos Mohr|Chaos Mohr]]&lt;br /&gt;
|Land Terraforming - Introduction&lt;br /&gt;
|TBA November - Sign up required&lt;br /&gt;
|60 minutes approx&lt;br /&gt;
|This class will cover basic land terraforming and will be a &#039;hands on&#039; learning class. The class will start with a short discussion about the use of the land terraforming tools, and then we will practice using different techniques to terraform land. We will be using the Linden Estate Services Terraform Me Island for this class which will allow all participants to actually work on their terraforming skills. &lt;br /&gt;
&lt;br /&gt;
This class will require pre-registration and will be limited to 8 people per class. Since I have to reserve the Terraform ME Island before hand, I want to make sure that the time is available before confirming. The first class will be held on a weekend between 8am PDT and 4 PM PDT, so please drop me a notecard in-world with your name and what times/dates you are available - I am shooting for the first weekend in November for the first class so please include those dates if you want in on this class. Once I have 8 signups with times that work, and I have reserved the Island, I will send out confirmations. Any questions, please IM me in-world&lt;br /&gt;
|Linden Estate Services - Terraform Me Island&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Teacher(s)&lt;br /&gt;
! Class Title&lt;br /&gt;
! Start Time&lt;br /&gt;
! Length&lt;br /&gt;
! Location&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Joker Opus|Joker Opus]]&lt;br /&gt;
|Mentoring Breakdown 101&lt;br /&gt;
|October 27th - 2:00pm PST&lt;br /&gt;
|30/60 minutes&lt;br /&gt;
|Break down on all you need to know as a mentor. Apprentice mentor? Come to this class to learn all the tecniques and skills you should know when being an official Second Life Mentor!&lt;br /&gt;
|Mentoring Info&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Mentors| Classes Offered]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38158</id>
		<title>Classes Offered By Mentors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38158"/>
		<updated>2007-10-25T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: /* Upcoming Class Listings: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;Mentor Coaches! Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Mentors Teaching Mentors]]:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Please read [[Template:Classes]] for help on how to use the template used in this article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor_Coach_Class_Request]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upcoming Class Listings: ==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Teacher(s)&lt;br /&gt;
! Class Title&lt;br /&gt;
! Start Time&lt;br /&gt;
! Length&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Chaos Mohr|Chaos Mohr]]&lt;br /&gt;
|Land Terraforming - Introduction&lt;br /&gt;
|TBA November - Sign up required&lt;br /&gt;
|60 minutes approx&lt;br /&gt;
|This class will cover basic land terraforming and will be a &#039;hands on&#039; learning class. The class will start with a short discussion about the use of the land terraforming tools, and then we will practice using different techniques to terraform land. We will be using the Linden Estate Services Terraform Me Island for this class which will allow all participants to actually work on their terraforming skills. &lt;br /&gt;
&lt;br /&gt;
This class will require pre-registration and will be limited to 8 people per class. Since I have to reserve the Terraform ME Island before hand, I want to make sure that the time is available before confirming. The first class will be held on a weekend between 8am PDT and 4 PM PDT, so please drop me a notecard in-world with your name and what times/dates you are available - I am shooting for the first weekend in November for the first class so please include those dates if you want in on this class. Once I have 8 signups with times that work, and I have reserved the Island, I will send out confirmations. Any questions, please IM me in-world&lt;br /&gt;
|Linden Estate Services - Terraform Me Island&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Joker Opus|Joker Opus]]&lt;br /&gt;
|Mentoring Breakdown 101&lt;br /&gt;
|October 27th - 2:00pm PST&lt;br /&gt;
|30/60 minutes&lt;br /&gt;
|Break down on all you need to know as a mentor. Apprentice mentor? Come to this class to learn all the tecniques and skills you should know when being an official Second Life Mentor!&lt;br /&gt;
|Mentoring Info&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Teacher(s)&lt;br /&gt;
! Class Title&lt;br /&gt;
! Start Time&lt;br /&gt;
! Length&lt;br /&gt;
! Location&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Joker Opus|Joker Opus]]&lt;br /&gt;
|Mentoring Breakdown 101&lt;br /&gt;
|October 27th - 2:00pm PST&lt;br /&gt;
|30/60 minutes&lt;br /&gt;
|Break down on all you need to know as a mentor. Apprentice mentor? Come to this class to learn all the tecniques and skills you should know when being an official Second Life Mentor!&lt;br /&gt;
|Mentoring Info&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Mentors| Classes Offered]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38157</id>
		<title>Classes Offered By Mentors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Classes_Offered_By_Mentors&amp;diff=38157"/>
		<updated>2007-10-25T22:30:24Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: /* Upcoming Class Listings: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;Mentor Coaches! Please list the class you intend to teach on this page in the following format below the line after reviewing the guidelines for hosting the sessions at [[Mentors Teaching Mentors]]:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Please read [[Template:Classes]] for help on how to use the template used in this article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can request a class at: [[Mentor_Coach_Class_Request|Mentor_Coach_Class_Request]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upcoming Class Listings: ==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Teacher(s)&lt;br /&gt;
! Class Title&lt;br /&gt;
! Start Time&lt;br /&gt;
! Length&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Chaos Mohr|Chaos Mohr]]&lt;br /&gt;
|Land Terraforming - Introduction&lt;br /&gt;
|TBA November - Sign up required&lt;br /&gt;
|60 minutes approx&lt;br /&gt;
|This class will cover basic land terraforming and will be a &#039;hands on&#039; learning class. The class will start with a short discussion about the use of the land terraforming tools, and then we will practice using different techniques to terraform land. We will be using the Linden Estate Services Terraform Me Island for this class which will allow all participants to actually work on their terraforming skills. &lt;br /&gt;
&lt;br /&gt;
This class will require pre-registration and will be limited to 8 people per class. Since I have to reserve the Terraform ME Island before hand, I want to make sure that the time is available before confirming. The first class will be held on a weekend between 8am PDT and 4 PM PDT, so please drop me a notecard in-world with your name and what times/dates you are available - I am shooting for the first weekend in November for the first class so please include those dates if you want in on this class. Once I have 8 signups with times that work, and I have reserved the Island, I will send out confirmations. Any questions, please IM me in-world&lt;br /&gt;
|Linden Estate Services - Terraform Me Island&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes|render=tr&lt;br /&gt;
|[[User:Joker Opus|Joker Opus]]&lt;br /&gt;
|Mentoring Breakdown 101&lt;br /&gt;
|October 27th - 2:00pm PST&lt;br /&gt;
|30/60 minutes&lt;br /&gt;
|Break down on all you need to know as a mentor. Apprentice mentor? Come to this class to learn all the tecniques and skills you should know when being an official Second Life Mentor!&lt;br /&gt;
|Mentoring Info&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Mentors| Classes Offered]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36856</id>
		<title>Template:Message</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36856"/>
		<updated>2007-10-19T01:03:29Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:question2.JPG|35px]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Question2.JPG&amp;diff=36855</id>
		<title>File:Question2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Question2.JPG&amp;diff=36855"/>
		<updated>2007-10-19T01:03:00Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36208</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36208"/>
		<updated>2007-10-17T14:30:36Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}}Heya Jana, isnt this cool. I made a new message icon when you want to talk to someone in user-talk. This way you can separate the posts, without all the clutter. It also makes the posts look better dontcha think? IM me in-world if you think it is cool. Also if you want to do it just put &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt; before you post..&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 22:48, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} :P Its good [[User:Jana Kamachi|Jana Kamachi]] 22:55, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
{{message}}If you&#039;ll support me adding a lsl syntax parser to the SL wiki, sign your SL name below. Template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{message}}&amp;lt;A short message, if you want&amp;gt;~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jana Kamachi|Jana Kamachi]] 23:33, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Hell yea i support ya girl keep up the good work.[[User:Maydaysos Young|Maydaysos Young]] 01:02, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana is the greatest, I support her. -[[User:Rei Hax|Rei Hax]] 23:37, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana&#039;s scripting contributions to the wiki is awesome. I support her :) - [[User:Domo Kungfu|Domo Kungfu]] 23:38, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} A built-in code highlighter for LSL would be great. Why not? Let it be done! Thanks Jana - [[User:PulseBurst Flow|PulseBurst Flow]]  00:11, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Go for it! If they haven&#039;t fixed the forum hilighter maybe getting this going quickly will provide some motivation! [[User:Errafel Eccleston|Errafel Eccleston]] 00:58, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Yay for syntax highlighters, get it implemented! What you should do is script an example, that way if LL says they dont have the recources, or they dont have the script, just whip out the script.&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 07:30, 17 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36206</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36206"/>
		<updated>2007-10-17T14:30:12Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}}Heya Jana, isnt this cool. I made a new message icon when you want to talk to someone in user-talk. This way you can separate the posts, without all the clutter. It also makes the posts look better dontcha think? IM me in-world if you think it is cool. Also if you want to do it just put &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt; before you post..&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 22:48, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} :P Its good [[User:Jana Kamachi|Jana Kamachi]] 22:55, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
{{message}}If you&#039;ll support me adding a lsl syntax parser to the SL wiki, sign your SL name below. Template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{message}}&amp;lt;A short message, if you want&amp;gt;~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jana Kamachi|Jana Kamachi]] 23:33, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Hell yea i support ya girl keep up the good work.[[User:Maydaysos Young|Maydaysos Young]] 01:02, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana is the greatest, I support her. -[[User:Rei Hax|Rei Hax]] 23:37, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana&#039;s scripting contributions to the wiki is awesome. I support her :) - [[User:Domo Kungfu|Domo Kungfu]] 23:38, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} A built-in code highlighter for LSL would be great. Why not? Let it be done! Thanks Jana - [[User:PulseBurst Flow|PulseBurst Flow]]  00:11, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Go for it! If they haven&#039;t fixed the forum hilighter maybe getting this going quickly will provide some motivation! [[User:Errafel Eccleston|Errafel Eccleston]] 00:58, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Yay for syntax highlighters, get it implemented! What you should do is script an example, that way if LL says they dont have the recources, or they dont have the script, just whip out the script.&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 07:30, 17 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36209</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36209"/>
		<updated>2007-10-17T14:29:13Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}}Heya Jana, isnt this cool. I made a new message icon when you want to talk to someone in user-talk. This way you can separate the posts, without all the clutter. It also makes the posts look better dontcha think? IM me in-world if you think it is cool. Also if you want to do it just put &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt; before you post..&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 22:48, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} :P Its good [[User:Jana Kamachi|Jana Kamachi]] 22:55, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
{{message}}If you&#039;ll support me adding a lsl syntax parser to the SL wiki, sign your SL name below. Template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{message}}&amp;lt;A short message, if you want&amp;gt;~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jana Kamachi|Jana Kamachi]] 23:33, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Hell yea i support ya girl keep up the good work.[[User:Maydaysos Young|Maydaysos Young]] 01:02, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana is the greatest, I support her. -[[User:Rei Hax|Rei Hax]] 23:37, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana&#039;s scripting contributions to the wiki is awesome. I support her :) - [[User:Domo Kungfu|Domo Kungfu]] 23:38, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} A built-in code highlighter for LSL would be great. Why not? Let it be done! Thanks Jana - [[User:PulseBurst Flow|PulseBurst Flow]]  00:11, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Go for it! If they haven&#039;t fixed the forum hilighter maybe getting this going quickly will provide some motivation! [[User:Errafel Eccleston|Errafel Eccleston]] 00:58, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Yay for syntax highlighters, get it implemented! What you should do is script an example, that way if LL says they dont have the recources, or they dont have the script, just whip out the script.&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 07:29, 17 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36207</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36207"/>
		<updated>2007-10-17T14:29:13Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}}Heya Jana, isnt this cool. I made a new message icon when you want to talk to someone in user-talk. This way you can separate the posts, without all the clutter. It also makes the posts look better dontcha think? IM me in-world if you think it is cool. Also if you want to do it just put &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt; before you post..&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 22:48, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} :P Its good [[User:Jana Kamachi|Jana Kamachi]] 22:55, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Signatures==&lt;br /&gt;
{{message}}If you&#039;ll support me adding a lsl syntax parser to the SL wiki, sign your SL name below. Template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{message}}&amp;lt;A short message, if you want&amp;gt;~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jana Kamachi|Jana Kamachi]] 23:33, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Hell yea i support ya girl keep up the good work.[[User:Maydaysos Young|Maydaysos Young]] 01:02, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana is the greatest, I support her. -[[User:Rei Hax|Rei Hax]] 23:37, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}}Jana&#039;s scripting contributions to the wiki is awesome. I support her :) - [[User:Domo Kungfu|Domo Kungfu]] 23:38, 16 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} A built-in code highlighter for LSL would be great. Why not? Let it be done! Thanks Jana - [[User:PulseBurst Flow|PulseBurst Flow]]  00:11, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Go for it! If they haven&#039;t fixed the forum hilighter maybe getting this going quickly will provide some motivation! [[User:Errafel Eccleston|Errafel Eccleston]] 00:58, 17 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{message}} Yay for syntax highlighters, get it implemented! What you should do is script an example, that way if LL says they dont have the recources, or they dont have the script, just whip out the script.&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 07:29, 17 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36140</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36140"/>
		<updated>2007-10-17T05:58:29Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stub.JPG]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36139</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36139"/>
		<updated>2007-10-17T05:57:55Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;stub.JPG&amp;quot; alt=&amp;quot;This article is a STUB!&amp;quot; align=&amp;quot;top&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36136</id>
		<title>Snapshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36136"/>
		<updated>2007-10-17T05:53:52Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:http://userpics-12.hi5.com/userpics/512/233/233570512.img.jpg]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36135</id>
		<title>Snapshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36135"/>
		<updated>2007-10-17T05:52:42Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{snub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:http://userpics-12.hi5.com/userpics/512/233/233570512.img.jpg]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36134</id>
		<title>Snapshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Snapshot&amp;diff=36134"/>
		<updated>2007-10-17T05:52:27Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{snub}}&lt;br /&gt;
[[Image:http://userpics-12.hi5.com/userpics/512/233/233570512.img.jpg]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36133</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36133"/>
		<updated>2007-10-17T05:48:32Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}}Heya Jana, isnt this cool. I made a new message icon when you want to talk to someone in user-talk. This way you can separate the posts, without all the clutter. It also makes the posts look better dontcha think? IM me in-world if you think it is cool. Also if you want to do it just put &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt; before you post..&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 22:48, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_Infinity&amp;diff=36132</id>
		<title>User talk:Surreal Infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_Infinity&amp;diff=36132"/>
		<updated>2007-10-17T05:46:42Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: {{message}} Isnt this icon cool? Its only a test to see if it looks good when you are messaging someone, but I think it should be cool for the SL wiki portal, what do you think? AWESOME IS...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}} Isnt this icon cool? Its only a test to see if it looks good when you are messaging someone, but I think it should be cool for the SL wiki portal, what do you think? AWESOME IS WHAT I THINK!&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_infinity&amp;diff=36131</id>
		<title>User talk:Surreal infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_infinity&amp;diff=36131"/>
		<updated>2007-10-17T05:44:01Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}} How do you like the new message Icon I made.. Its useful for design, and segrigating the messages. The same as on the [http://www.wikipedia.org wikipedia]- Call me back soon! I wanna see it in action just say &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icon ==&lt;br /&gt;
&lt;br /&gt;
{{message}} How do you like the new icon I made for chatting? I think it will work great with the wiki messaging system - just like the wikipedia it makes writing stylish. Just write out before the message &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36130</id>
		<title>Template:Message</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36130"/>
		<updated>2007-10-17T05:42:14Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:question.JPG|35px]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_infinity&amp;diff=36129</id>
		<title>User talk:Surreal infinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Surreal_infinity&amp;diff=36129"/>
		<updated>2007-10-17T05:41:39Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: {{message}} How do you like the new message Icon I made.. Its useful for design, and segrigating the messages. The same as on the [http://www.wikipedia.org wikipedia]- Call me back soon! I...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{message}} How do you like the new message Icon I made.. Its useful for design, and segrigating the messages. The same as on the [http://www.wikipedia.org wikipedia]- Call me back soon! I wanna see it in action just say &amp;lt;nowiki&amp;gt;{{message}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36127</id>
		<title>Template:Message</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Message&amp;diff=36127"/>
		<updated>2007-10-17T05:39:23Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: 45px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:question.JPG|45px]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Question.JPG&amp;diff=36126</id>
		<title>File:Question.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Question.JPG&amp;diff=36126"/>
		<updated>2007-10-17T05:36:23Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36118</id>
		<title>User:Joker Opus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36118"/>
		<updated>2007-10-17T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl&lt;br /&gt;
|name= Joker Opus&lt;br /&gt;
|Helpers=*&lt;br /&gt;
|Mentors=*&lt;br /&gt;
|Builder=*&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|Terraforming=*&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joker Opus ==&lt;br /&gt;
 [[Image:jokeiroo(small).jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Hello there, my name is Joker Opus, I do a variety of things in [http://www.secondlife.com SecondLife]that occupy most of my time in Real Life aswell as SecondLife...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentoring&#039;&#039;&#039;: This is an activity that I have had a passion for, for a very long time. I visit Help Island and Orientation Island often to help out new users to the game - this is a very rewarding passtime and responsibility I have, and every day I try to find new ways to help out other members of [http://www.secondlife.com SecondLife]and the company that runs it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Live Helping&#039;&#039;&#039;: Before the program got depreciated, I used to love patroling the Live Help channel, helping out whoever I could, It was a very rewarding responcibility!&lt;br /&gt;
[[Image:sl_logo.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scripting&#039;&#039;&#039;: Since the very beginning I have loved to script random objects, tinker with freebies, and create new inovations that have profited me and the consumer. Ever since I started LSL, I began to learn external programming - LSL was a great jumping off point for me.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Qualifications&lt;br /&gt;
! Titles: !! Mentoring !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Quick, cool headed, and patient with all residents. A lot of knowledge of the game || Great with English and grammar, can format very well, and I always get the job done.&lt;br /&gt;
|-&lt;br /&gt;
! Experience&lt;br /&gt;
|I have been in SecondLife since May 2006, and Mentoring since Feb 2007&lt;br /&gt;
|Editing the Wikipedia since the dawn of time, and I have great knowledge of WikiCode and WikiFormating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mentor Scribe ==&lt;br /&gt;
I hope to become a Mentor Scribe - Every day when I am mentoring I always hope to do more for SecondLife and it&#039;s users. Mentor Scribe would be very important to me because I could give back in another way, aswell as in-world mentoring. I am very used to editing and writing wiki pages, I do this all the time on the [http://www.wikipedia.org Wikipedia], and I am also great with English (aswell as French).&lt;br /&gt;
&lt;br /&gt;
Please consider me in for the Mentor Scribe position, I will not let you down!&lt;br /&gt;
[[Image:Jokerlogo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;UPDATE&amp;lt;/font&amp;gt;:&#039;&#039;&#039; I recently became a mentor scribe - thank you Lexie for approving my application!&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
{{flag|union jack | 200px}}&lt;br /&gt;
{{wikilover}}&lt;br /&gt;
{{secondlifer}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Joker Opus|Joker Opus]] 15:29, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_kamachi&amp;diff=36104</id>
		<title>User talk:Jana kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_kamachi&amp;diff=36104"/>
		<updated>2007-10-17T04:47:29Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: Hello Moto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello Moto ==&lt;br /&gt;
&lt;br /&gt;
Whats up Jana :P&lt;br /&gt;
{{wikilover}}&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36099</id>
		<title>User talk:Jana Kamachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Jana_Kamachi&amp;diff=36099"/>
		<updated>2007-10-17T04:44:23Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: Hello Moto! Whatcha upta&amp;gt;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Moto! Whatcha upta&amp;gt;?&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Box&amp;diff=36094</id>
		<title>Template:Box</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Box&amp;diff=36094"/>
		<updated>2007-10-17T04:28:14Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: Added example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== {{{1|}}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{2|}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{box|How-To| To create a box with this script simply type the following as a base template:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{box|Title|Contents}}&amp;lt;/nowiki&amp;gt; }}&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36090</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36090"/>
		<updated>2007-10-17T04:12:35Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controller of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controlling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthrough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundaries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;br /&gt;
&lt;br /&gt;
== Terrain Tab ==&lt;br /&gt;
The terrain tab is a basic tab used to format terrain and sun limits and statistics. You can use this whenever you want to set limits for tennants on your sim, or set a fixed sun, if you want your sim to look a certain (sunny, dark, ect.).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Terrain1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Terrain Tab&lt;br /&gt;
[[Image:Terrain2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Limits&amp;lt;/font&amp;gt;: With this, you can set the water height, and the terrain raise/lower limit. This is good for constricting may-be tennants on your sim, to not terraform too high or low - it all depends on your preferance and will of restriction.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Sun Tool&amp;lt;/font&amp;gt;: This is used for implementing a certain type of sun, or leaving it as a default. If you choose to make it sunny, or night time, it will appear that way to all users, regaurdless of the time of day. If you want it to change sun throughout the day, have it on &#039;Estate Sun&#039;. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Bake/Raw terrain&amp;lt;/font&amp;gt;: Only estate owners can access this feature. With download/upload RAW terrain, you can implement your terrain format based on a RAW file. You can also Bake the terrain, making it saved in the current shape it is in.&lt;br /&gt;
&lt;br /&gt;
== Estate Tab ==&lt;br /&gt;
The estate tab is used for global action. If you own multiple sims tied into one estate, you can use this to act on all of them at once. It is good if you want to say send a message to everyone in every sim you own, or ban someone. Hey! You can even add people to help you manage your estate from here! This is one of the most useful tabs on the menu, if you own multiple sims you will be using it alot.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Estate1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Estate Tab&lt;br /&gt;
[[Image:Estate2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Estate Managers&amp;lt;/font&amp;gt;: Only estate owners can access this, however this is used to allow other &#039;&#039;&#039;trusted&#039;&#039;&#039; users to manage your estate. These users will have access to most of your estate, so please be careful who you choose. There is a max of 10, estate managers cannot kick off anyone or allow anyone to the list.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Estate Access&amp;lt;/font&amp;gt;: With this, you can set a list of people who are only allowed to enter your estate. It is only available when &#039;Visible from mainland&#039; is not checked. Be careful who you allow access to your estate.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Estate Sun&amp;lt;/font&amp;gt;: This is the same as the Terrain Tab&#039;s sun, however it applies for the whole estate&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Ban List&amp;lt;/font&amp;gt;: This is a list of users who are unallowed to access any region tied to the estate. When you ban someone it will ask if you want to ban them from the current estate, or all estates.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Restrictions&amp;lt;/font&amp;gt;: This will allow you to give restrictions on all the people who are able to be on your estate, or how to get to your estate. You can deny people by payment type, and you can allow/restrict things like direct teleport and public access.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Message/Kick&amp;lt;/font&amp;gt;: With these buttons, you can send a message to the estate, and kick any user on your estate, from the estate. With the message, you can send a similiar formatted blue-box message to everyone just like on the region message, only to ever sim tied onto the estate, and the Kick User is similiar to the Teleport home on the Region tab, only applies to the whole estate.&lt;br /&gt;
&lt;br /&gt;
== Covenant ==&lt;br /&gt;
The covenant is a simple gadget used to bind future buyers/tennants to codes of conduct. The users must read this and agree with this covenant before they purchase land on your estate. Be careful what you write in this, it is viewable by everyone. To edit the covenant, simply write out what you want it to display inside a notecard, then drop it in the covenant box in the Covenant Tab.&lt;br /&gt;
[[Image:cov1.JPG | 200px]]&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
So that was my small tutorial on the Region/Estate menu. If you found it helpful, let me know. If you didnt, let me know in order to try to further explain it. And if you found any mistakes in the tutorial, please go ahead and edit it! &lt;br /&gt;
Thank you all!&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 21:12, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36088</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36088"/>
		<updated>2007-10-17T04:12:00Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{underconstruction}}&lt;br /&gt;
== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controller of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controlling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthrough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundaries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;br /&gt;
&lt;br /&gt;
== Terrain Tab ==&lt;br /&gt;
The terrain tab is a basic tab used to format terrain and sun limits and statistics. You can use this whenever you want to set limits for tennants on your sim, or set a fixed sun, if you want your sim to look a certain (sunny, dark, ect.).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Terrain1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Terrain Tab&lt;br /&gt;
[[Image:Terrain2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Limits&amp;lt;/font&amp;gt;: With this, you can set the water height, and the terrain raise/lower limit. This is good for constricting may-be tennants on your sim, to not terraform too high or low - it all depends on your preferance and will of restriction.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Sun Tool&amp;lt;/font&amp;gt;: This is used for implementing a certain type of sun, or leaving it as a default. If you choose to make it sunny, or night time, it will appear that way to all users, regaurdless of the time of day. If you want it to change sun throughout the day, have it on &#039;Estate Sun&#039;. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Bake/Raw terrain&amp;lt;/font&amp;gt;: Only estate owners can access this feature. With download/upload RAW terrain, you can implement your terrain format based on a RAW file. You can also Bake the terrain, making it saved in the current shape it is in.&lt;br /&gt;
&lt;br /&gt;
== Estate Tab ==&lt;br /&gt;
The estate tab is used for global action. If you own multiple sims tied into one estate, you can use this to act on all of them at once. It is good if you want to say send a message to everyone in every sim you own, or ban someone. Hey! You can even add people to help you manage your estate from here! This is one of the most useful tabs on the menu, if you own multiple sims you will be using it alot.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Estate1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Estate Tab&lt;br /&gt;
[[Image:Estate2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Estate Managers&amp;lt;/font&amp;gt;: Only estate owners can access this, however this is used to allow other &#039;&#039;&#039;trusted&#039;&#039;&#039; users to manage your estate. These users will have access to most of your estate, so please be careful who you choose. There is a max of 10, estate managers cannot kick off anyone or allow anyone to the list.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Estate Access&amp;lt;/font&amp;gt;: With this, you can set a list of people who are only allowed to enter your estate. It is only available when &#039;Visible from mainland&#039; is not checked. Be careful who you allow access to your estate.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Estate Sun&amp;lt;/font&amp;gt;: This is the same as the Terrain Tab&#039;s sun, however it applies for the whole estate&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Ban List&amp;lt;/font&amp;gt;: This is a list of users who are unallowed to access any region tied to the estate. When you ban someone it will ask if you want to ban them from the current estate, or all estates.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Restrictions&amp;lt;/font&amp;gt;: This will allow you to give restrictions on all the people who are able to be on your estate, or how to get to your estate. You can deny people by payment type, and you can allow/restrict things like direct teleport and public access.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Message/Kick&amp;lt;/font&amp;gt;: With these buttons, you can send a message to the estate, and kick any user on your estate, from the estate. With the message, you can send a similiar formatted blue-box message to everyone just like on the region message, only to ever sim tied onto the estate, and the Kick User is similiar to the Teleport home on the Region tab, only applies to the whole estate.&lt;br /&gt;
&lt;br /&gt;
== Covenant ==&lt;br /&gt;
The covenant is a simple gadget used to bind future buyers/tennants to codes of conduct. The users must read this and agree with this covenant before they purchase land on your estate. Be careful what you write in this, it is viewable by everyone. To edit the covenant, simply write out what you want it to display inside a notecard, then drop it in the covenant box in the Covenant Tab.&lt;br /&gt;
[[Image:cov1.JPG | 200px]]&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
So that was my small tutorial on the Region/Estate menu. If you found it helpful, let me know. If you didnt, let me know in order to try to further explain it. And if you found any mistakes in the tutorial, please go ahead and edit it! &lt;br /&gt;
Thank you all!&lt;br /&gt;
--[[User:Joker Opus|JokerOpus]] 21:12, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36087</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36087"/>
		<updated>2007-10-17T04:08:33Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{underconstruction}}&lt;br /&gt;
== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controler of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;br /&gt;
&lt;br /&gt;
== Terrain Tab ==&lt;br /&gt;
The terrain tab is a basic tab used to format terrain and sun limits and statistics. You can use this whenever you want to set limits for tennants on your sim, or set a fixed sun, if you want your sim to look a certain (sunny, dark, ect.).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Terrain1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Terrain Tab&lt;br /&gt;
[[Image:Terrain2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Limits&amp;lt;/font&amp;gt;: With this, you can set the water height, and the terrain raise/lower limit. This is good for constricting may-be tennants on your sim, to not terraform too high or low - it all depends on your preferance and will of restriction.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Sun Tool&amp;lt;/font&amp;gt;: This is used for implementing a certain type of sun, or leaving it as a default. If you choose to make it sunny, or night time, it will appear that way to all users, regaurdless of the time of day. If you want it to change sun throughout the day, have it on &#039;Estate Sun&#039;. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Bake/Raw terrain&amp;lt;/font&amp;gt;: Only estate owners can access this feature. With download/upload RAW terrain, you can implement your terrain format based on a RAW file. You can also Bake the terrain, making it saved in the current shape it is in.&lt;br /&gt;
&lt;br /&gt;
== Estate Tab ==&lt;br /&gt;
The estate tab is used for global action. If you own multiple sims tied into one estate, you can use this to act on all of them at once. It is good if you want to say send a message to everyone in every sim you own, or ban someone. Hey! You can even add people to help you manage your estate from here! This is one of the most useful tabs on the menu, if you own multiple sims you will be using it alot.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Estate1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Estate Tab&lt;br /&gt;
[[Image:Estate2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Estate Managers&amp;lt;/font&amp;gt;: Only estate owners can access this, however this is used to allow other &#039;&#039;&#039;trusted&#039;&#039;&#039; users to manage your estate. These users will have access to most of your estate, so please be careful who you choose. There is a max of 10, estate managers cannot kick off anyone or allow anyone to the list.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Estate Access&amp;lt;/font&amp;gt;: With this, you can set a list of people who are only allowed to enter your estate. It is only available when &#039;Visible from mainland&#039; is not checked. Be careful who you allow access to your estate.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Estate Sun&amp;lt;/font&amp;gt;: This is the same as the Terrain Tab&#039;s sun, however it applies for the whole estate&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Ban List&amp;lt;/font&amp;gt;: This is a list of users who are unallowed to access any region tied to the estate. When you ban someone it will ask if you want to ban them from the current estate, or all estates.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Restrictions&amp;lt;/font&amp;gt;: This will allow you to give restrictions on all the people who are able to be on your estate, or how to get to your estate. You can deny people by payment type, and you can allow/restrict things like direct teleport and public access.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Message/Kick&amp;lt;/font&amp;gt;: With these buttons, you can send a message to the estate, and kick any user on your estate, from the estate. With the message, you can send a similiar formatted blue-box message to everyone just like on the region message, only to ever sim tied onto the estate, and the Kick User is similiar to the Teleport home on the Region tab, only applies to the whole estate.&lt;br /&gt;
&lt;br /&gt;
== Covenant ==&lt;br /&gt;
The covenant is a simple gadget used to bind future buyers/tennants to codes of conduct. The users must read this and agree with this covenant before they purchase land on your estate. Be careful what you write in this, it is viewable by everyone. To edit the covenant, simply write out what you want it to display inside a notecard, then drop it in the covenant box in the Covenant Tab.&lt;br /&gt;
[[Image:cov1.JPG | 200px]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Cov1.JPG&amp;diff=36086</id>
		<title>File:Cov1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Cov1.JPG&amp;diff=36086"/>
		<updated>2007-10-17T04:08:15Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36084</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36084"/>
		<updated>2007-10-17T04:02:13Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{underconstruction}}&lt;br /&gt;
== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controler of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;br /&gt;
&lt;br /&gt;
== Terrain Tab ==&lt;br /&gt;
The terrain tab is a basic tab used to format terrain and sun limits and statistics. You can use this whenever you want to set limits for tennants on your sim, or set a fixed sun, if you want your sim to look a certain (sunny, dark, ect.).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Terrain1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Terrain Tab&lt;br /&gt;
[[Image:Terrain2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Limits&amp;lt;/font&amp;gt;: With this, you can set the water height, and the terrain raise/lower limit. This is good for constricting may-be tennants on your sim, to not terraform too high or low - it all depends on your preferance and will of restriction.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Sun Tool&amp;lt;/font&amp;gt;: This is used for implementing a certain type of sun, or leaving it as a default. If you choose to make it sunny, or night time, it will appear that way to all users, regaurdless of the time of day. If you want it to change sun throughout the day, have it on &#039;Estate Sun&#039;. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Bake/Raw terrain&amp;lt;/font&amp;gt;: Only estate owners can access this feature. With download/upload RAW terrain, you can implement your terrain format based on a RAW file. You can also Bake the terrain, making it saved in the current shape it is in.&lt;br /&gt;
&lt;br /&gt;
== Estate Tab ==&lt;br /&gt;
The estate tab is used for global action. If you own multiple sims tied into one estate, you can use this to act on all of them at once. It is good if you want to say send a message to everyone in every sim you own, or ban someone. Hey! You can even add people to help you manage your estate from here! This is one of the most useful tabs on the menu, if you own multiple sims you will be using it alot.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Estate1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Estate Tab&lt;br /&gt;
[[Image:Estate2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Estate Managers&amp;lt;/font&amp;gt;: Only estate owners can access this, however this is used to allow other &#039;&#039;&#039;trusted&#039;&#039;&#039; users to manage your estate. These users will have access to most of your estate, so please be careful who you choose. There is a max of 10, estate managers cannot kick off anyone or allow anyone to the list.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Estate Access&amp;lt;/font&amp;gt;: With this, you can set a list of people who are only allowed to enter your estate. It is only available when &#039;Visible from mainland&#039; is not checked. Be careful who you allow access to your estate.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Estate Sun&amp;lt;/font&amp;gt;: This is the same as the Terrain Tab&#039;s sun, however it applies for the whole estate&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Ban List&amp;lt;/font&amp;gt;: This is a list of users who are unallowed to access any region tied to the estate. When you ban someone it will ask if you want to ban them from the current estate, or all estates.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Restrictions&amp;lt;/font&amp;gt;: This will allow you to give restrictions on all the people who are able to be on your estate, or how to get to your estate. You can deny people by payment type, and you can allow/restrict things like direct teleport and public access.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;Message/Kick&amp;lt;/font&amp;gt;: With these buttons, you can send a message to the estate, and kick any user on your estate, from the estate. With the message, you can send a similiar formatted blue-box message to everyone just like on the region message, only to ever sim tied onto the estate, and the Kick User is similiar to the Teleport home on the Region tab, only applies to the whole estate.&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Estate2.JPG&amp;diff=36083</id>
		<title>File:Estate2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Estate2.JPG&amp;diff=36083"/>
		<updated>2007-10-17T03:56:23Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Estate1.JPG&amp;diff=36082</id>
		<title>File:Estate1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Estate1.JPG&amp;diff=36082"/>
		<updated>2007-10-17T03:48:48Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36080</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36080"/>
		<updated>2007-10-17T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{underconstruction}}&lt;br /&gt;
== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controler of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;br /&gt;
&lt;br /&gt;
== Terrain Tab ==&lt;br /&gt;
The terrain tab is a basic tab used to format terrain and sun limits and statistics. You can use this whenever you want to set limits for tennants on your sim, or set a fixed sun, if you want your sim to look a certain (sunny, dark, ect.).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Terrain1.JPG|200px]]&lt;br /&gt;
This is the basic look of the Terrain Tab&lt;br /&gt;
[[Image:Terrain2.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Limits&amp;lt;/font&amp;gt;: With this, you can set the water height, and the terrain raise/lower limit. This is good for constricting may-be tennants on your sim, to not terraform too high or low - it all depends on your preferance and will of restriction.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Sun Tool&amp;lt;/font&amp;gt;: This is used for implementing a certain type of sun, or leaving it as a default. If you choose to make it sunny, or night time, it will appear that way to all users, regaurdless of the time of day. If you want it to change sun throughout the day, have it on &#039;Estate Sun&#039;. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Bake/Raw terrain&amp;lt;/font&amp;gt;: Only estate owners can access this feature. With download/upload RAW terrain, you can implement your terrain format based on a RAW file. You can also Bake the terrain, making it saved in the current shape it is in.&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Terrain2.JPG&amp;diff=36079</id>
		<title>File:Terrain2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Terrain2.JPG&amp;diff=36079"/>
		<updated>2007-10-17T03:42:30Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Terrain1.JPG&amp;diff=36077</id>
		<title>File:Terrain1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Terrain1.JPG&amp;diff=36077"/>
		<updated>2007-10-17T03:41:38Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36075</id>
		<title>Estate Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Estate_Menu&amp;diff=36075"/>
		<updated>2007-10-17T03:37:47Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{underconstruction}}&lt;br /&gt;
== The Estate Menu (overview) ==&lt;br /&gt;
&lt;br /&gt;
When you purchase your very own sim, you then become not only controler of all the land (65,536 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) But you also become the Estate Owner. This means you control every aspect of the server your sim is on; You can restart the region, change the texture, give limits, send server messages ECT. The Estate Menu was created as a tool to help sim owners better control their land without the limits of About Land. The estate menu allows you to control things, to make reselling easier, and to allow more control over the things you might need your sim for (i.e tennant limits, texture design) This tutorial was designed to help you grasp the concept of the Region/Estate menu, and we hope this will help you on your way to Estate Management - Either as an Estate Manager, or Estate Owner.&lt;br /&gt;
If you have any questions about the specific Estate Manager, or Estate Owner position please see their specific pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting to the Estate Menu ==&lt;br /&gt;
&lt;br /&gt;
Before you can do anything with the Region/Estate menu, you must know how to access it. If you are the Region owner, or have access to the menu, it should be as easy as &#039;&#039;two clicks of the mouse&#039;&#039;...&lt;br /&gt;
[[Image:Beginning1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Firstly you hit &#039;World&#039; on your top toolbar&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beginning2.JPG|100px]]&lt;br /&gt;
&#039;&#039;Once you hit &#039;World&#039; you should get a drop-down menu that looks like the following. Once you get that menu, skip down and click on the &#039;Region/Estate&#039;, this will take you to the menu where it all starts, and you can start controling and exploring your region!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Tab ==&lt;br /&gt;
&lt;br /&gt;
So you pulled up the region menu, now its time to start learning how to do everything within the menu. The following is a small walkthough around the Region Tab; the first tab in the Menu. You will probably be using this tab the &#039;&#039;&#039;most&#039;&#039;&#039; in your region affairs, it is the general place to go for region control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beginning3.JPG|200px]]&lt;br /&gt;
This is the basic look of the region tab&lt;br /&gt;
[[Image:Region1.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Permissions&amp;lt;/font&amp;gt;: These are the Permissions that residents on your region have. Weather it is selling or the terraform/water limits, you can check boxes, and apply the rules and boundries that you would want.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Teleport/Message&amp;lt;/font&amp;gt;: You can teleport users home using the Singular teleport home, or global. These tools will be good for completely kicking the user from the region, as eject only sends them to the region-corner. The message is used for sending a vibrant notice to everyone in the region, it will appear in a blue box almost like a dialog.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Manage TeleHUB&amp;lt;/font&amp;gt;: This will allow you to set a teleHUB on your region. A teleHUB will make it so that destination is the central spawning point for everyone in the region, it will also make your region available to be teleported to from mainland areas. When you open the teleHUB manager, you will be able to damp the HUB to a prim, set the location, then delete the object.&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
The debug tab is very useful for disabling lag, or any simulator performance issues. This tab is central for all your technical issues including &#039;&#039;Low FPS, Low Script Performance, Physics Lag&#039;&#039;. The debug tab gives you all the tools and options nessisary to stop almost anything that can come your way.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Region2.JPG|200px]]&lt;br /&gt;
This is the basic look of the debug tab&lt;br /&gt;
[[Image:Region3.JPG|200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Boundries&amp;lt;/font&amp;gt;: If the region starts getting really laggy, you might want to try disabling some of these. The first to go would be scripts - this disables the ability to allocate server memory. Second would be Collisions; this would make it so all physical objects cannot collide, meaning they would be phantom in a sence - this would also take off a load on the server. Lastly would be Physics - this isnt that encouraged because it disables all physics, meaning NO ONE can move at all untill you disable.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Object Debug&amp;lt;/font&amp;gt;: With this tool, you can get a menu of high lagging script or object, and disable it. You can also do this by selected person or object name.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Region Restarts&amp;lt;/font&amp;gt;: Restarting the region can be iffy at times. You have to know when it is appropriate to do so. The truth is it is never a jump-to kind of action - you should only do a restart when informed to do so by a Linden Lab employee, make sure you have debugged first ect. Once you Restart a region, it will go down and come back up within 2 minutes. You can also hit delay restart, and delay it to 60 minutes.&lt;br /&gt;
&lt;br /&gt;
== Ground Textures Tab ==&lt;br /&gt;
The ground textures tab is used to implement differant looks you want your region terrain to look like; say you wanted a beachy sim, grassland, ect. The ground texture tab is what you will be using to style your sim (&#039;&#039;if you will&#039;&#039;). This may be hard to master at first, but you will learn, and get better with it in time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Gt1.JPG | 200px]]&lt;br /&gt;
This is the basic look of the ground texture tab&lt;br /&gt;
[[Image:Gt2.JPG | 200px]]&lt;br /&gt;
*&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Texture Mapping&amp;lt;/font&amp;gt;: When you want to implement a ground texture, the first thing you want to do is select the certain textures you want to work with - the limit is 4. Once you select the differant textures you want on your sim, you need to map them on your sim using the highs and lows in the little boxes. When you make something high, it will overlap a low, and low will let the highs dominate, mapping itself is a bit tricky, but you can get the hang of it after a while.&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Gt2.JPG&amp;diff=36073</id>
		<title>File:Gt2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Gt2.JPG&amp;diff=36073"/>
		<updated>2007-10-17T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Gt1.JPG&amp;diff=36072</id>
		<title>File:Gt1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Gt1.JPG&amp;diff=36072"/>
		<updated>2007-10-17T03:33:32Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Secondlifer.JPG&amp;diff=36066</id>
		<title>File:Secondlifer.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Secondlifer.JPG&amp;diff=36066"/>
		<updated>2007-10-17T03:25:38Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36068</id>
		<title>User:Joker Opus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36068"/>
		<updated>2007-10-17T03:24:56Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl|name=Joker Opus|Helpers=*|Mentors=*|}}&lt;br /&gt;
&lt;br /&gt;
== Joker Opus ==&lt;br /&gt;
 [[Image:jokeiroo(small).jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Hello there, my name is Joker Opus, I do a variety of things in [http://www.secondlife.com SecondLife]that occupy most of my time in Real Life aswell as SecondLife...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentoring&#039;&#039;&#039;: This is an activity that I have had a passion for, for a very long time. I visit Help Island and Orientation Island often to help out new users to the game - this is a very rewarding passtime and responsibility I have, and every day I try to find new ways to help out other members of [http://www.secondlife.com SecondLife]and the company that runs it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Live Helping&#039;&#039;&#039;: Before the program got depreciated, I used to love patroling the Live Help channel, helping out whoever I could, It was a very rewarding responcibility!&lt;br /&gt;
[[Image:sl_logo.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scripting&#039;&#039;&#039;: Since the very beginning I have loved to script random objects, tinker with freebies, and create new inovations that have profited me and the consumer. Ever since I started LSL, I began to learn external programming - LSL was a great jumping off point for me.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Qualifications&lt;br /&gt;
! Titles: !! Mentoring !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Quick, cool headed, and patient with all residents. A lot of knowledge of the game || Great with English and grammar, can format very well, and I always get the job done.&lt;br /&gt;
|-&lt;br /&gt;
! Experience&lt;br /&gt;
|I have been in SecondLife since May 2006, and Mentoring since Feb 2007&lt;br /&gt;
|Editing the Wikipedia since the dawn of time, and I have great knowledge of WikiCode and WikiFormating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mentor Scribe ==&lt;br /&gt;
I hope to become a Mentor Scribe - Every day when I am mentoring I always hope to do more for SecondLife and it&#039;s users. Mentor Scribe would be very important to me because I could give back in another way, aswell as in-world mentoring. I am very used to editing and writing wiki pages, I do this all the time on the [http://www.wikipedia.org Wikipedia], and I am also great with English (aswell as French).&lt;br /&gt;
&lt;br /&gt;
Please consider me in for the Mentor Scribe position, I will not let you down!&lt;br /&gt;
[[Image:Jokerlogo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;UPDATE&amp;lt;/font&amp;gt;:&#039;&#039;&#039; I recently became a mentor scribe - thank you Lexie for approving my application!&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
{{flag|union jack | 200px}}&lt;br /&gt;
{{wikilover}}&lt;br /&gt;
{{secondlifer}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Joker Opus|Joker Opus]] 15:29, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Secondlifer&amp;diff=36067</id>
		<title>Template:Secondlifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Secondlifer&amp;diff=36067"/>
		<updated>2007-10-17T03:24:53Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: Image:secondlifer.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:secondlifer.JPG]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Wikilover&amp;diff=36065</id>
		<title>Template:Wikilover</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Wikilover&amp;diff=36065"/>
		<updated>2007-10-17T03:18:31Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: New page: Image:wikilover.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:wikilover.JPG]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Wikilover.JPG&amp;diff=36064</id>
		<title>File:Wikilover.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Wikilover.JPG&amp;diff=36064"/>
		<updated>2007-10-17T03:17:20Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36063</id>
		<title>User:Joker Opus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36063"/>
		<updated>2007-10-17T03:09:02Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl|name=Joker Opus|Helpers=*|Mentors=*|}}&lt;br /&gt;
&lt;br /&gt;
== Joker Opus ==&lt;br /&gt;
 [[Image:jokeiroo(small).jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Hello there, my name is Joker Opus, I do a variety of things in [http://www.secondlife.com SecondLife]that occupy most of my time in Real Life aswell as SecondLife...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentoring&#039;&#039;&#039;: This is an activity that I have had a passion for, for a very long time. I visit Help Island and Orientation Island often to help out new users to the game - this is a very rewarding passtime and responsibility I have, and every day I try to find new ways to help out other members of [http://www.secondlife.com SecondLife]and the company that runs it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Live Helping&#039;&#039;&#039;: Before the program got depreciated, I used to love patroling the Live Help channel, helping out whoever I could, It was a very rewarding responcibility!&lt;br /&gt;
[[Image:sl_logo.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scripting&#039;&#039;&#039;: Since the very beginning I have loved to script random objects, tinker with freebies, and create new inovations that have profited me and the consumer. Ever since I started LSL, I began to learn external programming - LSL was a great jumping off point for me.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Qualifications&lt;br /&gt;
! Titles: !! Mentoring !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Quick, cool headed, and patient with all residents. A lot of knowledge of the game || Great with English and grammar, can format very well, and I always get the job done.&lt;br /&gt;
|-&lt;br /&gt;
! Experience&lt;br /&gt;
|I have been in SecondLife since May 2006, and Mentoring since Feb 2007&lt;br /&gt;
|Editing the Wikipedia since the dawn of time, and I have great knowledge of WikiCode and WikiFormating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mentor Scribe ==&lt;br /&gt;
I hope to become a Mentor Scribe - Every day when I am mentoring I always hope to do more for SecondLife and it&#039;s users. Mentor Scribe would be very important to me because I could give back in another way, aswell as in-world mentoring. I am very used to editing and writing wiki pages, I do this all the time on the [http://www.wikipedia.org Wikipedia], and I am also great with English (aswell as French).&lt;br /&gt;
&lt;br /&gt;
Please consider me in for the Mentor Scribe position, I will not let you down!&lt;br /&gt;
[[Image:Jokerlogo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;UPDATE&amp;lt;/font&amp;gt;:&#039;&#039;&#039; I recently became a mentor scribe - thank you Lexie for approving my application!&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
{{flag|union jack | 200px}}&lt;br /&gt;
&lt;br /&gt;
--[[User:Joker Opus|Joker Opus]] 15:29, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36062</id>
		<title>User:Joker Opus</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joker_Opus&amp;diff=36062"/>
		<updated>2007-10-17T03:07:27Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{visl|name=Joker Opus|Helpers=*|Mentors=*|}}&lt;br /&gt;
&lt;br /&gt;
== Joker Opus ==&lt;br /&gt;
 [[Image:jokeiroo(small).jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Hello there, my name is Joker Opus, I do a variety of things in [http://www.secondlife.com SecondLife]that occupy most of my time in Real Life aswell as SecondLife...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentoring&#039;&#039;&#039;: This is an activity that I have had a passion for, for a very long time. I visit Help Island and Orientation Island often to help out new users to the game - this is a very rewarding passtime and responsibility I have, and every day I try to find new ways to help out other members of [http://www.secondlife.com SecondLife]and the company that runs it!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Live Helping&#039;&#039;&#039;: Before the program got depreciated, I used to love patroling the Live Help channel, helping out whoever I could, It was a very rewarding responcibility!&lt;br /&gt;
[[Image:sl_logo.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scripting&#039;&#039;&#039;: Since the very beginning I have loved to script random objects, tinker with freebies, and create new inovations that have profited me and the consumer. Ever since I started LSL, I began to learn external programming - LSL was a great jumping off point for me.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Qualifications&lt;br /&gt;
! Titles: !! Mentoring !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Quick, cool headed, and patient with all residents. A lot of knowledge of the game || Great with English and grammar, can format very well, and I always get the job done.&lt;br /&gt;
|-&lt;br /&gt;
! Experience&lt;br /&gt;
|I have been in SecondLife since May 2006, and Mentoring since Feb 2007&lt;br /&gt;
|Editing the Wikipedia since the dawn of time, and I have great knowledge of WikiCode and WikiFormating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mentor Scribe ==&lt;br /&gt;
I hope to become a Mentor Scribe - Every day when I am mentoring I always hope to do more for SecondLife and it&#039;s users. Mentor Scribe would be very important to me because I could give back in another way, aswell as in-world mentoring. I am very used to editing and writing wiki pages, I do this all the time on the [http://www.wikipedia.org Wikipedia], and I am also great with English (aswell as French).&lt;br /&gt;
&lt;br /&gt;
Please consider me in for the Mentor Scribe position, I will not let you down!&lt;br /&gt;
[[Image:Jokerlogo.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;UPDATE&amp;lt;/font&amp;gt;:&#039;&#039;&#039; I recently became a mentor scribe - thank you Lexie for approving my application!&lt;br /&gt;
&lt;br /&gt;
--[[User:Joker Opus|Joker Opus]] 15:29, 16 October 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Gambling&amp;diff=36061</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Gambling&amp;diff=36061"/>
		<updated>2007-10-17T02:57:41Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not allowed in Secondlife.&lt;br /&gt;
&lt;br /&gt;
http://blog.secondlife.com/2007/07/25/wagering-in-second-life-new-policy/&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36056</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Stub&amp;diff=36056"/>
		<updated>2007-10-17T02:47:09Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:stub.JPG]]&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Stub.JPG&amp;diff=36055</id>
		<title>File:Stub.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Stub.JPG&amp;diff=36055"/>
		<updated>2007-10-17T02:45:34Z</updated>

		<summary type="html">&lt;p&gt;Joker Opus: Stub Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stub Template&lt;/div&gt;</summary>
		<author><name>Joker Opus</name></author>
	</entry>
</feed>