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	<updated>2026-07-26T21:46:49Z</updated>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205717</id>
		<title>Free Flights to Italy/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205717"/>
		<updated>2017-05-21T05:49:27Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (français: &#039;&#039;&#039;Vols Gratuits en Italie&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, est une organisation internationale non gouvernementale à but non lucratif, ayant son siège en Italie.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opère sous les auspices du président de la République italienne. La plupart des membres de l&#039;organisation, qui sont tous volontaires inscrits à l&#039;[http://www.consparigi.esteri.it/consolato_parigi/fr/i_servizi/per_i_cittadini/anagrafe/p1-iscrizione-aire.html AIRE], souhaitent renforcer leurs liens culturelles avec l&#039;Italie grâce à des bourses, à l&#039;apprentissage de la langue, aux voyages (voler gratuitement vers et depuis l&#039;Italie), à la généalogie, à l&#039;étude de l&#039;histoire italienne et de l&#039;art italien, etc. L&#039;adhésion est toujours gratuite. Le siège se trouve à Rome, en Italie.&lt;br /&gt;
{{KBtip|Des billets d&#039;avion gratuits sont déjà disponibles! Vous pouvez recevoir immédiatement des instructions spécifiques de [https://www.freeflightstoitaly.ngo Free Flights to Italy ONG].}}&lt;br /&gt;
L&#039;Italie est l&#039;une des destinations les plus belles du monde, mais y aller n&#039;est pas bon marché. Les chambres d&#039;hôtel ou les appartements, la nourriture, les entrées aux musées, etc. peuvent coûter cher, donc vous ne voudriez pas dépenser une fortune pour un vol en plus de tout cela. Vous pouvez obtenir des billets d&#039;avion moins chers en visitant l&#039;Italie hors saison, en étant flexible en ce qui concerne les jours de vol ou en considérant un itinéraire de vol plus longue via d&#039;autres aéroports européens. Mais notre solution est beaucoup mieux: plus rapide, sans escales supplémentaires, et surtout sans perdre de l&#039;argent. En effet, voler gratuitement en Italie est possible! C&#039;est pourquoi nous voulons adopter un programme pluriannuel par le biais du Parlement italien et votre soutien est essentiel: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Une liste des pays, des villes et des aéroports où le service est disponible se trouve dans la version anglaise de cette page: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Site officiel: https://www.freeflightstoitaly.ngo&lt;br /&gt;
&lt;br /&gt;
Président: [[Giuseppe Macario]]&lt;br /&gt;
&lt;br /&gt;
[[File:Free-flights-to-italy.png]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205716</id>
		<title>Free Flights to Italy/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205716"/>
		<updated>2017-05-21T05:48:52Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (español: &#039;&#039;&#039;Vuelos Gratuitos a Italia&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, es una organización internacional no gubernamental sin fines de lucro, con sede en Italia.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opera bajo los auspicios de la presidencia de la República Italiana. La mayoría de los miembros de la organización, que son todos voluntarios inscritos en el [http://www.consmadrid.esteri.it/consolato_madrid/es/i-servizi/domande-frequenti/faq-anagrafe.html AIRE], desean fortalecer sus lazos culturales con Italia mediante becas, aprendizaje del idioma, viajes (volar gratis hacia y desde Italia), genealogía, estudio de la historia italiana y del arte italiano, etc. La membresía es siempre gratuita. La sede se encuentra en Roma, Italia.&lt;br /&gt;
{{KBtip|¡Los billetes de avión gratis ya están disponibles! Ustedes pueden recibir instrucciones específicas inmediatamente de [https://www.freeflightstoitaly.ngo Free Flights to Italy ONG].}}&lt;br /&gt;
Italia es uno de los destinos más bellos del mundo, pero llegar allí no es barato. Las habitaciones del hotel o los apartamentos, la comida, las entradas a museos, etc., pueden ser caros, por tanto no querrían gastar una fortuna en vuelos además de todo esto. Ustedes podrían conseguir billetes de avión más baratos visitando Italia en temporada baja, siendo flexible con respecto a los días que vuelan o considerando una ruta de vuelo más larga a través de otros aeropuertos europeos. Pero nuestra solución es mucho mejor: más rápida, sin escalas adicionales y, lo que es más importante, sin perder dinero. De hecho, volar gratis a Italia es posible! Por eso queremos adoptar un programa plurianual a través del Parlamento italiano, y su apoyo es esencial: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Una lista de países, ciudades y aeropuertos donde el servicio está disponible, está en la versión inglesa de esta página: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Sitio oficial: https://www.freeflightstoitaly.ngo&lt;br /&gt;
&lt;br /&gt;
Presidente: [[Giuseppe Macario]]&lt;br /&gt;
&lt;br /&gt;
[[File:Free-flights-to-italy.png]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Free-flights-to-italy.png&amp;diff=1205714</id>
		<title>File:Free-flights-to-italy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Free-flights-to-italy.png&amp;diff=1205714"/>
		<updated>2017-05-21T05:41:49Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205711</id>
		<title>Free Flights to Italy/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205711"/>
		<updated>2017-05-20T02:47:27Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (español: &#039;&#039;&#039;Vuelos Gratuitos a Italia&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, es una organización internacional no gubernamental sin fines de lucro, con sede en Italia.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opera bajo los auspicios de la presidencia de la República Italiana. La mayoría de los miembros de la organización, que son todos voluntarios inscritos en el [http://www.consmadrid.esteri.it/consolato_madrid/es/i-servizi/domande-frequenti/faq-anagrafe.html AIRE], desean fortalecer sus lazos culturales con Italia mediante becas, aprendizaje del idioma, viajes (volar gratis hacia y desde Italia), genealogía, estudio de la historia italiana y del arte italiano, etc. La membresía es siempre gratuita. La sede se encuentra en Roma, Italia.&lt;br /&gt;
{{KBtip|¡Los billetes de avión gratis ya están disponibles! Ustedes pueden recibir instrucciones específicas inmediatamente de [https://www.freeflightstoitaly.ngo Free Flights to Italy ONG].}}&lt;br /&gt;
Italia es uno de los destinos más bellos del mundo, pero llegar allí no es barato. Las habitaciones del hotel o los apartamentos, la comida, las entradas a museos, etc., pueden ser caros, por tanto no querrían gastar una fortuna en vuelos además de todo esto. Ustedes podrían conseguir billetes de avión más baratos visitando Italia en temporada baja, siendo flexible con respecto a los días que vuelan o considerando una ruta de vuelo más larga a través de otros aeropuertos europeos. Pero nuestra solución es mucho mejor: más rápida, sin escalas adicionales y, lo que es más importante, sin perder dinero. De hecho, volar gratis a Italia es posible! Por eso queremos adoptar un programa plurianual a través del Parlamento italiano, y su apoyo es esencial: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Una lista de países, ciudades y aeropuertos donde el servicio está disponible, está en la versión inglesa de esta página: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Sitio oficial: https://www.freeflightstoitaly.ngo&lt;br /&gt;
&lt;br /&gt;
Presidente: [[Giuseppe Macario]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205710</id>
		<title>Free Flights to Italy/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205710"/>
		<updated>2017-05-20T02:45:56Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (français: &#039;&#039;&#039;Vols Gratuits en Italie&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, est une organisation internationale non gouvernementale à but non lucratif, ayant son siège en Italie.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opère sous les auspices du président de la République italienne. La plupart des membres de l&#039;organisation, qui sont tous volontaires inscrits à l&#039;[http://www.consparigi.esteri.it/consolato_parigi/fr/i_servizi/per_i_cittadini/anagrafe/p1-iscrizione-aire.html AIRE], souhaitent renforcer leurs liens culturelles avec l&#039;Italie grâce à des bourses, à l&#039;apprentissage de la langue, aux voyages (voler gratuitement vers et depuis l&#039;Italie), à la généalogie, à l&#039;étude de l&#039;histoire italienne et de l&#039;art italien, etc. L&#039;adhésion est toujours gratuite. Le siège se trouve à Rome, en Italie.&lt;br /&gt;
{{KBtip|Des billets d&#039;avion gratuits sont déjà disponibles! Vous pouvez recevoir immédiatement des instructions spécifiques de [https://www.freeflightstoitaly.ngo Free Flights to Italy ONG].}}&lt;br /&gt;
L&#039;Italie est l&#039;une des destinations les plus belles du monde, mais y aller n&#039;est pas bon marché. Les chambres d&#039;hôtel ou les appartements, la nourriture, les entrées aux musées, etc. peuvent coûter cher, donc vous ne voudriez pas dépenser une fortune pour un vol en plus de tout cela. Vous pouvez obtenir des billets d&#039;avion moins chers en visitant l&#039;Italie hors saison, en étant flexible en ce qui concerne les jours de vol ou en considérant un itinéraire de vol plus longue via d&#039;autres aéroports européens. Mais notre solution est beaucoup mieux: plus rapide, sans escales supplémentaires, et surtout sans perdre de l&#039;argent. En effet, voler gratuitement en Italie est possible! C&#039;est pourquoi nous voulons adopter un programme pluriannuel par le biais du Parlement italien et votre soutien est essentiel: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Une liste des pays, des villes et des aéroports où le service est disponible se trouve dans la version anglaise de cette page: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Site officiel: https://www.freeflightstoitaly.ngo&lt;br /&gt;
&lt;br /&gt;
Président: [[Giuseppe Macario]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205709</id>
		<title>Free Flights to Italy/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/es&amp;diff=1205709"/>
		<updated>2017-05-20T02:33:35Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: Created page with &amp;quot;{{Multi-lang}}  &amp;#039;&amp;#039;&amp;#039;Free Flights to Italy&amp;#039;&amp;#039;&amp;#039; (español: &amp;#039;&amp;#039;&amp;#039;Vuelos Gratuitos a Italia&amp;#039;&amp;#039;&amp;#039;), https://www.freeflightstoitaly.ngo, es una organización internacional no gubernamenta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (español: &#039;&#039;&#039;Vuelos Gratuitos a Italia&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, es una organización internacional no gubernamental sin fines de lucro, con sede en Italia.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opera bajo los auspicios de la presidencia de la República Italiana. La mayoría de los miembros de la organización, que son todos voluntarios inscritos en el [http://www.consmadrid.esteri.it/consolato_madrid/es/i-servizi/domande-frequenti/faq-anagrafe.html AIRE], desean fortalecer sus lazos culturales con Italia mediante becas, aprendizaje del idioma, viajes (volar gratis hacia y desde Italia), genealogía, estudio de la historia italiana y del arte italiano, etc. La membresía es siempre gratuita. La sede se encuentra en Roma, Italia.&lt;br /&gt;
{{KBtip|¡Los billetes de avión gratis ya están disponibles! Ustedes pueden recibir instrucciones específicas inmediatamente de [https://www.freeflightstoitaly.ngo Free Flights to Italy].}}&lt;br /&gt;
Italia es uno de los destinos más bellos del mundo, pero llegar allí no es barato. Las habitaciones del hotel o los apartamentos, la comida, las entradas a museos, etc., pueden ser caros, por tanto no querrían gastar una fortuna en vuelos además de todo esto. Ustedes podrían conseguir billetes de avión más baratos visitando Italia en temporada baja, siendo flexible con respecto a los días que vuelan o considerando una ruta de vuelo más larga a través de otros aeropuertos europeos. Pero nuestra solución es mucho mejor: más rápida, sin escalas adicionales y, lo que es más importante, sin perder dinero. De hecho, volar gratis a Italia es posible! Por eso queremos adoptar un programa plurianual a través del Parlamento italiano, y su apoyo es esencial: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Una lista de países, ciudades y aeropuertos donde el servicio está disponible, está en la versión inglesa de esta página: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Sitio oficial: https://www.freeflightstoitaly.ngo&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205708</id>
		<title>Free Flights to Italy/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Free_Flights_to_Italy/fr&amp;diff=1205708"/>
		<updated>2017-05-20T02:05:57Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: Created page with &amp;quot;{{Multi-lang}}  &amp;#039;&amp;#039;&amp;#039;Free Flights to Italy&amp;#039;&amp;#039;&amp;#039; (français: &amp;#039;&amp;#039;&amp;#039;Vols Gratuits en Italie&amp;#039;&amp;#039;&amp;#039;), https://www.freeflightstoitaly.ngo, est une organisation internationale non gouvernemen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flights to Italy&#039;&#039;&#039; (français: &#039;&#039;&#039;Vols Gratuits en Italie&#039;&#039;&#039;), https://www.freeflightstoitaly.ngo, est une organisation internationale non gouvernementale à but non lucratif, ayant son siège en Italie.&lt;br /&gt;
&lt;br /&gt;
Free Flights to Italy opère sous les auspices du président de la République italienne. La plupart des membres de l&#039;organisation, qui sont tous volontaires inscrits à l&#039;[http://www.consparigi.esteri.it/consolato_parigi/fr/i_servizi/per_i_cittadini/anagrafe/p1-iscrizione-aire.html AIRE], souhaitent renforcer leurs liens culturelles avec l&#039;Italie grâce à des bourses, à l&#039;apprentissage de la langue, aux voyages (voler gratuitement vers et depuis l&#039;Italie), à la généalogie, à l&#039;étude de l&#039;histoire italienne et de l&#039;art italien, etc. L&#039;adhésion est toujours gratuite. Le siège se trouve à Rome, en Italie.&lt;br /&gt;
{{KBtip|Des billets d&#039;avion gratuits sont déjà disponibles! Vous pouvez recevoir immédiatement des instructions spécifiques de [https://www.freeflightstoitaly.ngo Free Flights to Italy].}}&lt;br /&gt;
L&#039;Italie est l&#039;une des destinations les plus belles du monde, mais y aller n&#039;est pas bon marché. Les chambres d&#039;hôtel ou les appartements, la nourriture, les entrées aux musées, etc. peuvent coûter cher, donc vous ne voudriez pas dépenser une fortune pour un vol en plus de tout cela. Vous pouvez obtenir des billets d&#039;avion moins chers en visitant l&#039;Italie hors saison, en étant flexible en ce qui concerne les jours de vol ou en considérant un itinéraire de vol plus longue via d&#039;autres aéroports européens. Mais notre solution est beaucoup mieux: plus rapide, sans escales supplémentaires, et surtout sans perdre de l&#039;argent. En effet, voler gratuitement en Italie est possible! C&#039;est pourquoi nous voulons adopter un programme pluriannuel par le biais du Parlement italien et votre soutien est essentiel: https://www.linkedin.com/pulse/how-get-free-flights-italy-europe-voting-italian-abroad-macario&lt;br /&gt;
{{KBnote|Une liste des pays, des villes et des aéroports où le service est disponible se trouve dans la version anglaise de cette page: [[Free Flights to Italy#Free flights to Italy from the US, Canada and Central America]]}}&lt;br /&gt;
Site officiel: https://www.freeflightstoitaly.ngo&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205492</id>
		<title>Come posso usare la chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205492"/>
		<updated>2017-04-12T16:17:18Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster|1=How do I chat?|2=/it}}&lt;br /&gt;
In Second Life, ci sono diverse modalità di comunicazione testuale istantanea (oltre a quella vocale):&lt;br /&gt;
; chat testuale locale : in cui tutti gli [[avatar]] nelle vicinanze leggono ciò che scrivi&lt;br /&gt;
; messaggio istantaneo ([[IM]]) : che può essere letto solo dall&#039;utente destinatario&lt;br /&gt;
; chat testuale di gruppo : in cui tutti i membri del gruppo leggono ciò che scrivi (salvo diverse impostazioni da parte dei moderatori).&lt;br /&gt;
{{KBwarning|Non sono criptate né le chat testuali né gli IM.}}&lt;br /&gt;
In questo articolo ci soffermeremo sulla chat testuale locale, che è lo strumento con cui comunichi pubblicamente [[inworld]] con gli altri Residenti (avatar). Essa è diversa dalla messaggistica immediata (IM) perché può essere &amp;quot;ascoltata&amp;quot; da chiunque si trovi nelle vicinanze, inclusi gli oggetti scriptati.&lt;br /&gt;
&lt;br /&gt;
Fai clic sul pulsante &#039;&#039;&#039;Chat&#039;&#039;&#039;, che di default si trova in basso nel Viewer di Second Life (oppure seleziona &#039;&#039;&#039;Comunica &amp;gt; Chat&#039;&#039;&#039;). Digita quello che vuoi dire, quindi fai clic sul pulsante &#039;&#039;&#039;Parla&#039;&#039;&#039; per comunicare il tuo messaggio. Chiunque si trovi a una distanza di 20 metri dal tuo avatar vedrà il tuo messaggio.&lt;br /&gt;
&lt;br /&gt;
[[Image:kb_text-chat.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Altre modalità di chat==&lt;br /&gt;
&lt;br /&gt;
* Premi il tasto &#039;&#039;&#039;Invio&#039;&#039;&#039; sulla tastiera per aprire la barra della chat. Digita il tuo messaggio, quindi premi &#039;&#039;&#039;Invio&#039;&#039;&#039; per comunicarlo.&lt;br /&gt;
* Fai clic sul menu a discesa &#039;&#039;&#039;Parla&#039;&#039;&#039; dopo aver digitato il tuo messaggio per cambiare la distanza:&lt;br /&gt;
** &#039;&#039;&#039;Grida&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia emtro 100 m di distanza. Puoi anche premere &#039;&#039;&#039;Ctrl-Invia&#039;&#039;&#039; per gridare.&lt;br /&gt;
** &#039;&#039;&#039;Sussurra&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia entro 10 m di distanza.&lt;br /&gt;
* Per interrompere il rumore di battitura e l&#039;animazione del movimento delle mani, apri la finestra Preferenze (seleziona &#039;&#039;&#039;Modifica&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Preferenze&#039;&#039;&#039;), fai clic sulla scheda &#039;&#039;&#039;Chat scritta&#039;&#039;&#039; e rimuovi il segno di spunta da &#039;&#039;&#039;Simula la battitura tasti quando sei in chat&#039;&#039;&#039;.&lt;br /&gt;
* Per parlare su un canale diverso da quello standard, inizia il tuo messaggio con &amp;quot;&amp;lt;code&amp;gt;/n° canale&amp;lt;/code&amp;gt;&amp;quot;. Per esempio, per parlare sul canale 4, digita &amp;quot;&amp;lt;code&amp;gt;/4 Ciao!&amp;lt;/code&amp;gt;&amp;quot; Analogamente alle frequenze radio, può ascoltare solo chi è sintonizzato sul canale. I canali sono usati spesso per fornire in maniera discreta comandi a oggetti scriptati. Per informazioni tecniche, [[Chat_channel|vedi &amp;quot;Canale chat&amp;quot; nella wiki di Second Life]].&lt;br /&gt;
&lt;br /&gt;
Per parlare in privato con una persona, vedi &amp;quot;[[How do I Instant Message (IM) someone?|Come posso mandare messaggi IM a qualcuno?]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Se usi la versione 1.20 o una successiva del Viewer di Second Life, puoi fare clic su un nome nella cronologia di chat per aprire il profilo di quella persona.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|1=puoi anche esprimere emozioni digitando &amp;quot;&amp;lt;code&amp;gt;/me&amp;lt;/code&amp;gt;&amp;quot;, seguito da un&#039;azione. Per esempio &amp;quot;&amp;lt;code&amp;gt;/me sorride&amp;lt;/code&amp;gt;&amp;quot; diventa &amp;quot;&amp;lt;code&amp;gt;&amp;lt;il tuo nome&amp;gt; sorride&amp;lt;/code&amp;gt;&amp;quot;. Puoi anche attivare [[How do I perform a gesture|gesture]] con i comandi di testo.}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205491</id>
		<title>Come posso usare la chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205491"/>
		<updated>2017-04-12T16:11:06Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster|1=How do I chat?|2=/it}}&lt;br /&gt;
In Second Life, ci sono diverse modalità di comunicazione testuale istantanea (oltre a quella vocale):&lt;br /&gt;
; chat testuale locale : in cui tutti gli [[avatar]] nelle vicinanze leggono ciò che scrivi&lt;br /&gt;
; messaggio istantaneo ([[IM]]) : che può essere letto solo dall&#039;utente destinatario&lt;br /&gt;
; chat testuale di gruppo : in cui tutti i membri del gruppo leggono ciò che scrivi (salvo diverse impostazioni da parte dei moderatori).&lt;br /&gt;
{{KBwarning|Non sono criptate né le chat testali né gli IM.}}&lt;br /&gt;
In questo articolo ci soffermeremo sulla chat testuale locale, che è lo strumento con cui comunichi pubblicamente [[inworld]] con gli altri Residenti (avatar). Essa è diversa dalla messaggistica immediata (IM) perché può essere &amp;quot;ascoltata&amp;quot; da chiunque si trovi nelle vicinanze, inclusi gli oggetti scriptati.&lt;br /&gt;
&lt;br /&gt;
Fai clic sul pulsante &#039;&#039;&#039;Chat&#039;&#039;&#039; in basso nel Viewer di Second Life. Digita quello che vuoi dire, quindi fai clic sul pulsante &#039;&#039;&#039;Parla&#039;&#039;&#039; per comunicare il tuo messaggio. Chiunque si trovi a una distanza di 20 metri dal tuo avatar vedrà il tuo messaggio.&lt;br /&gt;
&lt;br /&gt;
[[Image:kb_text-chat.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Altre modalità di chat==&lt;br /&gt;
&lt;br /&gt;
* Premi il tasto &#039;&#039;&#039;Invio&#039;&#039;&#039; sulla tastiera per aprire la barra della chat. Digita il tuo messaggio, quindi premi &#039;&#039;&#039;Invio&#039;&#039;&#039; per comunicarlo.&lt;br /&gt;
* Fai clic sul menu a discesa &#039;&#039;&#039;Parla&#039;&#039;&#039; dopo aver digitato il tuo messaggio per cambiare la distanza:&lt;br /&gt;
** &#039;&#039;&#039;Grida&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia emtro 100 m di distanza. Puoi anche premere &#039;&#039;&#039;Ctrl-Invia&#039;&#039;&#039; per gridare.&lt;br /&gt;
** &#039;&#039;&#039;Sussurra&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia entro 10 m di distanza.&lt;br /&gt;
* Per interrompere il rumore di battitura e l&#039;animazione del movimento delle mani, apri la finestra Preferenze (seleziona &#039;&#039;&#039;Modifica&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Preferenze&#039;&#039;&#039;), fai clic sulla scheda &#039;&#039;&#039;Chat scritta&#039;&#039;&#039; e rimuovi il segno di spunta da &#039;&#039;&#039;Simula la battitura tasti quando sei in chat&#039;&#039;&#039;.&lt;br /&gt;
* Per parlare su un canale diverso da quello standard, inizia il tuo messaggio con &amp;quot;&amp;lt;code&amp;gt;/n° canale&amp;lt;/code&amp;gt;&amp;quot;. Per esempio, per parlare sul canale 4, digita &amp;quot;&amp;lt;code&amp;gt;/4 Ciao!&amp;lt;/code&amp;gt;&amp;quot; Analogamente alle frequenze radio, può ascoltare solo chi è sintonizzato sul canale. I canali sono usati spesso per fornire in maniera discreta comandi a oggetti scriptati. Per informazioni tecniche, [[Chat_channel|vedi &amp;quot;Canale chat&amp;quot; nella wiki di Second Life]].&lt;br /&gt;
&lt;br /&gt;
Per parlare in privato con una persona, vedi &amp;quot;[[How do I Instant Message (IM) someone?|Come posso mandare messaggi IM a qualcuno?]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Se usi la versione 1.20 o una successiva del Viewer di Second Life, puoi fare clic su un nome nella cronologia di chat per aprire il profilo di quella persona.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|1=puoi anche esprimere emozioni digitando &amp;quot;&amp;lt;code&amp;gt;/me&amp;lt;/code&amp;gt;&amp;quot;, seguito da un&#039;azione. Per esempio &amp;quot;&amp;lt;code&amp;gt;/me sorride&amp;lt;/code&amp;gt;&amp;quot; diventa &amp;quot;&amp;lt;code&amp;gt;&amp;lt;il tuo nome&amp;gt; sorride&amp;lt;/code&amp;gt;&amp;quot;. Puoi anche attivare [[How do I perform a gesture|gesture]] con i comandi di testo.}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205490</id>
		<title>Come posso usare la chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Come_posso_usare_la_chat&amp;diff=1205490"/>
		<updated>2017-04-12T16:00:14Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster|1=How do I chat?|2=/it}}&lt;br /&gt;
{{KBmaster|1=How do I chat?|2=/it}}&lt;br /&gt;
In Second Life, ci sono diverse modalità di comunicazione testuale istantanea (oltre a quella vocale):&lt;br /&gt;
; chat testuale locale : in cui tutti gli [[avatar]] nelle vicinanze leggono ciò che scrivi&lt;br /&gt;
; messaggio istantaneo ([[IM]]) : che può essere letto solo dall&#039;utente destinatario&lt;br /&gt;
; chat testuale di gruppo : in cui tutti i membri del gruppo leggono ciò che scrivi (salvo diverse impostazioni da parte dei moderatori).&lt;br /&gt;
&lt;br /&gt;
La chat di testo è lo strumento con cui comunichi con altri Residenti in Second Life. La chat è diversa dalla messaggistica immediata (IM), in quanto può essere &amp;quot;ascoltata&amp;quot; da chiunque si trovi nelle vicinanze (inclusi oggetti scriptati).&lt;br /&gt;
&lt;br /&gt;
Fai clic sul pulsante &#039;&#039;&#039;Chat&#039;&#039;&#039; in basso nel Viewer di Second Life. Digita quello che vuoi dire, quindi fai clic sul pulsante &#039;&#039;&#039;Parla&#039;&#039;&#039; per comunicare il tuo messaggio. Chiunque si trovi a una distanza di 20 metri dal tuo avatar vedrà il tuo messaggio.&lt;br /&gt;
&lt;br /&gt;
[[Image:kb_text-chat.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Altre modalità di chat==&lt;br /&gt;
&lt;br /&gt;
* Premi il tasto &#039;&#039;&#039;Invio&#039;&#039;&#039; sulla tastiera per aprire la barra della chat. Digita il tuo messaggio, quindi premi &#039;&#039;&#039;Invio&#039;&#039;&#039; per comunicarlo.&lt;br /&gt;
* Fai clic sul menu a discesa &#039;&#039;&#039;Parla&#039;&#039;&#039; dopo aver digitato il tuo messaggio per cambiare la distanza:&lt;br /&gt;
** &#039;&#039;&#039;Grida&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia emtro 100 m di distanza. Puoi anche premere &#039;&#039;&#039;Ctrl-Invia&#039;&#039;&#039; per gridare.&lt;br /&gt;
** &#039;&#039;&#039;Sussurra&#039;&#039;&#039; - Il messaggio è visibile a chiunque sia entro 10 m di distanza.&lt;br /&gt;
* Per interrompere il rumore di battitura e l&#039;animazione del movimento delle mani, apri la finestra Preferenze (seleziona &#039;&#039;&#039;Modifica&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Preferenze&#039;&#039;&#039;), fai clic sulla scheda &#039;&#039;&#039;Chat scritta&#039;&#039;&#039; e rimuovi il segno di spunta da &#039;&#039;&#039;Simula la battitura tasti quando sei in chat&#039;&#039;&#039;.&lt;br /&gt;
* Per parlare su un canale diverso da quello standard, inizia il tuo messaggio con &amp;quot;&amp;lt;code&amp;gt;/n° canale&amp;lt;/code&amp;gt;&amp;quot;. Per esempio, per parlare sul canale 4, digita &amp;quot;&amp;lt;code&amp;gt;/4 Ciao!&amp;lt;/code&amp;gt;&amp;quot; Analogamente alle frequenze radio, può ascoltare solo chi è sintonizzato sul canale. I canali sono usati spesso per fornire in maniera discreta comandi a oggetti scriptati. Per informazioni tecniche, [[Chat_channel|vedi &amp;quot;Canale chat&amp;quot; nella wiki di Second Life]].&lt;br /&gt;
&lt;br /&gt;
Per parlare in privato con una persona, vedi &amp;quot;[[How do I Instant Message (IM) someone?|Come posso mandare messaggi IM a qualcuno?]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Se usi la versione 1.20 o una successiva del Viewer di Second Life, puoi fare clic su un nome nella cronologia di chat per aprire il profilo di quella persona.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|1=puoi anche esprimere emozioni digitando &amp;quot;&amp;lt;code&amp;gt;/me&amp;lt;/code&amp;gt;&amp;quot;, seguito da un&#039;azione. Per esempio &amp;quot;&amp;lt;code&amp;gt;/me sorride&amp;lt;/code&amp;gt;&amp;quot; diventa &amp;quot;&amp;lt;code&amp;gt;&amp;lt;il tuo nome&amp;gt; sorride&amp;lt;/code&amp;gt;&amp;quot;. Puoi anche attivare [[How do I perform a gesture|gesture]] con i comandi di testo.}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Pagina_Principale/Benvenuto&amp;diff=1205489</id>
		<title>Template:Pagina Principale/Benvenuto</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Pagina_Principale/Benvenuto&amp;diff=1205489"/>
		<updated>2017-04-12T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang|1=Template:Main Page/Welcome|2=/it}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;margin-top:0;background-color:#fcfcfc;border:1px solid #ccc&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%;color:#000&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;width:280px;border:solid 0px;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:280px;text-align:center;white-space:nowrap;color:#000&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;Benvenuti nel wiki di [http://secondlife.com Second Life&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;®&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em;font-size: 95%&amp;quot;&amp;gt; Si prega di leggere le [[Editing Guidelines|linee guida per contribuire]] al progetto.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articoli creati.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;!-- Portals Follow --&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:11%;font-size:95%;color:#000&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Portals|Tutti i portali]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:11%;font-size:95%&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width:11%;font-size:95%&amp;quot;|&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;diff=1196718</id>
		<title>User talk:Oz Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;diff=1196718"/>
		<updated>2015-06-09T05:17:10Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: /* Mobile-friendly view */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Project:Contribution Agreement]]==&lt;br /&gt;
Hello Oz,&amp;lt;br&amp;gt;&lt;br /&gt;
I noticed that you moved [[Project:Contribution Agreement]] to [[LLO:Contribution Agreement]] and that you [https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official%3AContribution_Agreement&amp;amp;diff=1104282&amp;amp;oldid=413443 changed the wording to fit the SL Viewer project]. I think that you&#039;re mistaken about the original intention of the page, as it isn&#039;t (or wasn&#039;t) related to the SL Viewer, but to the SL Wiki. The &amp;quot;Project&amp;quot; namespace is a meta namespace that&#039;s supposed to contain Wiki-rules / guidelines. When you edit any page in the Wiki, the following text is displayed by default above the &#039;&#039;summary&#039;&#039; field and the save/preview buttons:&lt;br /&gt;
{{Quotation|All content submitted to Second Life Wiki is contributed to Linden Lab under the Second Life Wiki Contribution Agreement (see [[Project:Contribution Agreement]] for details). Linden Lab will make your contribution available under the Creative Commons Creative Commons Attribution-Share Alike 3.0 license (see [[Project:Copyrights]] for details). If you don&#039;t want your writing to be edited mercilessly and redistributed at will, then don&#039;t submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. &#039;&#039;&#039;DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!&#039;&#039;&#039;}}&lt;br /&gt;
With your change, this message isn&#039;t correct anymore. I think you should either revert your change, or adjust the text shown above. You can access it at [[MediaWiki:Copyrightwarning]]. You&#039;d also have to change it at other spots, like [[Project:Terms of Use]], [[Project:Editing Guidelines]], etc.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Special:WhatLinksHere/Project:Contribution Agreement]] for a list of potentially affected pages.&amp;lt;br&amp;gt;&lt;br /&gt;
Cheers,&amp;lt;br&amp;gt; --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:00, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is more on the wiki then just viewer documentation. Several SL communities use it to help organize, coordinate and document themselves; not just the viewer. This feels a bit like a rescoping of the wiki; that it isn&#039;t to be used for anything that doesn&#039;t pertain directly to the viewer. It makes me uncomfortable. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:32, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you both for your comments... what you saw was a transitional condition.  As you&#039;ll see now, we&#039;ve replaced that page with one that is more appropriate.&lt;br /&gt;
- Oz&lt;br /&gt;
&lt;br /&gt;
:Hi Oz,&lt;br /&gt;
:I&#039;m not sure if you realize that, by replacing the CA with the [[Project:Terms of Use|Terms of Use]], you just changed the licensing for all upcoming contributions to this Wiki... Rob created the Contribution Agreement in order to do the same as with the Viewer: To allow LL to gain shared ownership in the contributions so they can re-license and re-use them at will. As of today (in case the changes stick), all upcoming contributions to this Wiki are just CC BY-SA 3.0. No shared ownership anymore. I welcome that change, as the shared ownership made it hard to import most other content without violating copyright... In case it was intentional, then I applaud it. :)&lt;br /&gt;
:OK, enough smart-alecing. Going back under my rock now.&lt;br /&gt;
:Cheers, --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:49, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Third Party Icons ==&lt;br /&gt;
&lt;br /&gt;
Since LL doesn&#039;t own the icons, should they really be Protecting them? Can LL even legally upload them, is the CC compatible with the GPL or does the Contributer Agreement cover this? Just thinking aloud. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:29, 21 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Those icons are provided to us by the authors for this express purpose.  They are protected so that ordinary wiki users cannot change them and so change the Third Party Viewer Directory.  There is a process for the viewer author to provide an updated icon should they wish to use them. &#039;&#039;&#039;- Oz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::I probably could have found that out if I hadn&#039;t flow off the handle and instead done some research. I assumed ill and I&#039;m sorry. I&#039;m glad that this was all well thought out. Thank you for taking the time to answer. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:38, 21 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== llemployee, email, tweeter templates ==&lt;br /&gt;
&lt;br /&gt;
Hi Oz, I added an (empty) llemployee template to the bottom of your user page. Hope that&#039;s fine. &lt;br /&gt;
&lt;br /&gt;
You may also want to consider this template for inclusion:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; {{#widget:Email|email=&amp;quot;oz@lindenlab.com&amp;quot;}} &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
which produces:&lt;br /&gt;
&amp;lt;BR&amp;gt; {{#widget:Email|email=&amp;quot;oz@lindenlab.com&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
With regard to Twitter, some LL employees added themselves to [[Linden_Lab_Official:Twitter]], while other just used the &amp;lt;nowiki&amp;gt; {{tweeter}} &amp;lt;/nowiki&amp;gt;template, and others manually added something like this:&lt;br /&gt;
 Can be found [http://twitter.com/OzLinden on twitter].&lt;br /&gt;
--[[User:Opensource Obscure|oobscure]] 01:59, 29 April 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Then the spammers just need to glean the [https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;amp;action=raw raw&#039;s] to get the email address. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:31, 22 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Beta/* articles need update ==&lt;br /&gt;
&lt;br /&gt;
The [[Beta/BlueSteel]], [[Beta/LeTigre]], [[Beta/Magnum]] all need to be updated so they include 2012 release notes. It&#039;s a 10 sec fix for each but they are all protected ~_~ so I have to poke someone else to do it. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:21, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== [[Havok_Viewer_Sublicense|HVsL]] ==&lt;br /&gt;
&lt;br /&gt;
Maybe move the HVsL into the &amp;quot;Linden Lab Official&amp;quot; namespace? &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;6 months seems a bit long for a first offense -_-&#039;&amp;lt;/span&amp;gt; -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:24, 22 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
There should not be any need to put something like that in a protected namespace; it is completely clear that page is a communication regarding our programs and policies, and the change contributed absolutely nothing to anyones understanding (especially since it was absolutely false).  As for the duration... those who want to tear down what we are trying to build here in the open source community will find that I am going to be increasingly intolerant of incivility and destructiveness. [[User:Oz Linden|Oz Linden]]&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
=)&amp;lt;br/&amp;gt;-- &#039;&#039;&#039;[[User:Void_Singer|Void]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User_talk:Void_Singer|talk]]|[[Special:Contributions/Void_Singer|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:21, 25 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:43, 25 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== {{JIRA|BUG-2708}}: ==&lt;br /&gt;
Hi, I&#039;ve been trying to [[User_talk:Torley_Linden|talk to Torley ages ago]] and to [[User_talk:Jeremy_Linden|talk to Jeremy for a very, very long time]] about {{Jira|BUG-2708|BUG-2708: Issues with the syntax-highlighting}} on the wiki and in the viewer. I&#039;ve got a [https://github.com/buildersbrewery/lsl-for-geshi file on github] updating it for the wiki. Could you do me and anybody else looking up LSL code on the wiki a huge favor and upload the file I linked to the wiki for us? I got your name from [[:Project:About]] where it says Jeremy and you are in charge here for the wiki. -- [[User:Kireji Haiku|Kireji Haiku]] 10:31, 8 October 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Twitter widget ==&lt;br /&gt;
&lt;br /&gt;
Hello Oz,&lt;br /&gt;
this wiki supports [[Widget:Twitter]], but the template doesn&#039;t work ([http://www.mediawikiwidgets.org/Twitter instructions]). Since we have an old version here, is it possible to upgrade? Thank you!--[[User:Joseph MacAlpine|Joseph MacAlpine]] 03:08, 29 August 2014 (PDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are working on an upgrade of the mediawiki software; once that is done, I&#039;ll ask about this. -- Oz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:DID SOMEONE SAY UPGRADE?! *breaks out the champagne* -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:37, 3 September 2014 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Oh, nice! &#039;&#039;&#039;[[User:Kireji_Haiku|Kireji Haiku]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Kireji_Haiku|talk]]|[[Special:Contributions/Kireji_Haiku|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:17, 3 September 2014 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Mobile-friendly view ==&lt;br /&gt;
&lt;br /&gt;
It would be great if this site could be easily viewable on smartphones and tablets. At the moment, all the pages have tiny characters. How about adding the [http://www.mediawiki.org/wiki/Extension:MobileFrontend MobileFrontend extension]? Thank you! [[User:Joseph MacAlpine|Joseph MacAlpine]] ([[User talk:Joseph MacAlpine|talk]]) 22:17, 8 June 2015 (PDT)&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:Tweeter&amp;diff=1193137</id>
		<title>Template:Tweeter</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:Tweeter&amp;diff=1193137"/>
		<updated>2014-08-30T05:47:27Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: Twitter uses SSL by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{#explode:{{{user|{{PAGENAME}}}}}| |1}}|Linden||{{#if:{{{1|}}}|[https://twitter.com/{{{1}}} {{{2|{{{1}}}}}}]}}[[Category:{{{type|Residents}}} using Twitter|{{{user|{{PAGENAME}}}}}]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please see [[Linden Lab Official:Twitter]] for the official list of Lindens using Twitter.&lt;br /&gt;
== Usage ==&lt;br /&gt;
Basic usage is to just include &amp;lt;nowiki&amp;gt;{{Tweeter}}&amp;lt;/nowiki&amp;gt; on the user-page. Lindens are excempt from the usage of this template, as they should add themself to [[Linden Lab Official:Twitter]], wheras everyone else is categorised under [[:Category:Residents using Twitter]].&lt;br /&gt;
&lt;br /&gt;
=== Linking ===&lt;br /&gt;
To link to a twitter account while also categorising the article, use the first and second parameters.&lt;br /&gt;
&lt;br /&gt;
* Quick link: &amp;lt;nowiki&amp;gt;{{Tweeter|twitter name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Custom link text: &amp;lt;nowiki&amp;gt;{{Tweeter|twitter name|display text}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Overrides ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;user&#039;&#039;&#039; parameter can be used to override the automatic user detection, whereas the &#039;&#039;&#039;type&#039;&#039;&#039; parameter can be used to override the automatic type detection (e.g. Linden vs Resident).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{Tweeter|SignpostMarv Martin}}&amp;lt;/nowiki&amp;gt; produces &amp;lt;nowiki&amp;gt;[[Category:Residents using Twitter|SignpostMarv Martin]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{Tweeter|Torley Linden}}&amp;lt;/nowiki&amp;gt; produces nothing, as Lindens shouldn&#039;t use this template, but add themself to [[Linden Lab Official:Twitter]].&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{Tweeter|Office Hours|type=Bots}}&amp;lt;/nowiki&amp;gt; produces &amp;lt;nowiki&amp;gt;[[Category:Bots using Twitter|Office Hours]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;diff=1193116</id>
		<title>User talk:Oz Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;diff=1193116"/>
		<updated>2014-08-29T10:08:53Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: /* Twitter widget */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Project:Contribution Agreement]]==&lt;br /&gt;
Hello Oz,&amp;lt;br&amp;gt;&lt;br /&gt;
I noticed that you moved [[Project:Contribution Agreement]] to [[LLO:Contribution Agreement]] and that you [https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official%3AContribution_Agreement&amp;amp;diff=1104282&amp;amp;oldid=413443 changed the wording to fit the SL Viewer project]. I think that you&#039;re mistaken about the original intention of the page, as it isn&#039;t (or wasn&#039;t) related to the SL Viewer, but to the SL Wiki. The &amp;quot;Project&amp;quot; namespace is a meta namespace that&#039;s supposed to contain Wiki-rules / guidelines. When you edit any page in the Wiki, the following text is displayed by default above the &#039;&#039;summary&#039;&#039; field and the save/preview buttons:&lt;br /&gt;
{{Quotation|All content submitted to Second Life Wiki is contributed to Linden Lab under the Second Life Wiki Contribution Agreement (see [[Project:Contribution Agreement]] for details). Linden Lab will make your contribution available under the Creative Commons Creative Commons Attribution-Share Alike 3.0 license (see [[Project:Copyrights]] for details). If you don&#039;t want your writing to be edited mercilessly and redistributed at will, then don&#039;t submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. &#039;&#039;&#039;DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!&#039;&#039;&#039;}}&lt;br /&gt;
With your change, this message isn&#039;t correct anymore. I think you should either revert your change, or adjust the text shown above. You can access it at [[MediaWiki:Copyrightwarning]]. You&#039;d also have to change it at other spots, like [[Project:Terms of Use]], [[Project:Editing Guidelines]], etc.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Special:WhatLinksHere/Project:Contribution Agreement]] for a list of potentially affected pages.&amp;lt;br&amp;gt;&lt;br /&gt;
Cheers,&amp;lt;br&amp;gt; --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:00, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is more on the wiki then just viewer documentation. Several SL communities use it to help organize, coordinate and document themselves; not just the viewer. This feels a bit like a rescoping of the wiki; that it isn&#039;t to be used for anything that doesn&#039;t pertain directly to the viewer. It makes me uncomfortable. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:32, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you both for your comments... what you saw was a transitional condition.  As you&#039;ll see now, we&#039;ve replaced that page with one that is more appropriate.&lt;br /&gt;
- Oz&lt;br /&gt;
&lt;br /&gt;
:Hi Oz,&lt;br /&gt;
:I&#039;m not sure if you realize that, by replacing the CA with the [[Project:Terms of Use|Terms of Use]], you just changed the licensing for all upcoming contributions to this Wiki... Rob created the Contribution Agreement in order to do the same as with the Viewer: To allow LL to gain shared ownership in the contributions so they can re-license and re-use them at will. As of today (in case the changes stick), all upcoming contributions to this Wiki are just CC BY-SA 3.0. No shared ownership anymore. I welcome that change, as the shared ownership made it hard to import most other content without violating copyright... In case it was intentional, then I applaud it. :)&lt;br /&gt;
:OK, enough smart-alecing. Going back under my rock now.&lt;br /&gt;
:Cheers, --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:49, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Third Party Icons ==&lt;br /&gt;
&lt;br /&gt;
Since LL doesn&#039;t own the icons, should they really be Protecting them? Can LL even legally upload them, is the CC compatible with the GPL or does the Contributer Agreement cover this? Just thinking aloud. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:29, 21 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Those icons are provided to us by the authors for this express purpose.  They are protected so that ordinary wiki users cannot change them and so change the Third Party Viewer Directory.  There is a process for the viewer author to provide an updated icon should they wish to use them. &#039;&#039;&#039;- Oz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::I probably could have found that out if I hadn&#039;t flow off the handle and instead done some research. I assumed ill and I&#039;m sorry. I&#039;m glad that this was all well thought out. Thank you for taking the time to answer. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:38, 21 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== llemployee, email, tweeter templates ==&lt;br /&gt;
&lt;br /&gt;
Hi Oz, I added an (empty) llemployee template to the bottom of your user page. Hope that&#039;s fine. &lt;br /&gt;
&lt;br /&gt;
You may also want to consider this template for inclusion:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; {{#widget:Email|email=&amp;quot;oz@lindenlab.com&amp;quot;}} &amp;lt;/nowiki&amp;gt; &lt;br /&gt;
which produces:&lt;br /&gt;
&amp;lt;BR&amp;gt; {{#widget:Email|email=&amp;quot;oz@lindenlab.com&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
With regard to Twitter, some LL employees added themselves to [[Linden_Lab_Official:Twitter]], while other just used the &amp;lt;nowiki&amp;gt; {{tweeter}} &amp;lt;/nowiki&amp;gt;template, and others manually added something like this:&lt;br /&gt;
 Can be found [http://twitter.com/OzLinden on twitter].&lt;br /&gt;
--[[User:Opensource Obscure|oobscure]] 01:59, 29 April 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
:Then the spammers just need to glean the [https://wiki.secondlife.com/w/index.php?title=User_talk:Oz_Linden&amp;amp;action=raw raw&#039;s] to get the email address. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:31, 22 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Beta/* articles need update ==&lt;br /&gt;
&lt;br /&gt;
The [[Beta/BlueSteel]], [[Beta/LeTigre]], [[Beta/Magnum]] all need to be updated so they include 2012 release notes. It&#039;s a 10 sec fix for each but they are all protected ~_~ so I have to poke someone else to do it. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:21, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== [[Havok_Viewer_Sublicense|HVsL]] ==&lt;br /&gt;
&lt;br /&gt;
Maybe move the HVsL into the &amp;quot;Linden Lab Official&amp;quot; namespace? &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;6 months seems a bit long for a first offense -_-&#039;&amp;lt;/span&amp;gt; -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:24, 22 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
There should not be any need to put something like that in a protected namespace; it is completely clear that page is a communication regarding our programs and policies, and the change contributed absolutely nothing to anyones understanding (especially since it was absolutely false).  As for the duration... those who want to tear down what we are trying to build here in the open source community will find that I am going to be increasingly intolerant of incivility and destructiveness. [[User:Oz Linden|Oz Linden]]&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
=)&amp;lt;br/&amp;gt;-- &#039;&#039;&#039;[[User:Void_Singer|Void]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User_talk:Void_Singer|talk]]|[[Special:Contributions/Void_Singer|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:21, 25 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:43, 25 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== {{JIRA|BUG-2708}}: ==&lt;br /&gt;
Hi, I&#039;ve been trying to [[User_talk:Torley_Linden|talk to Torley ages ago]] and to [[User_talk:Jeremy_Linden|talk to Jeremy for a very, very long time]] about {{Jira|BUG-2708|BUG-2708: Issues with the syntax-highlighting}} on the wiki and in the viewer. I&#039;ve got a [https://github.com/buildersbrewery/lsl-for-geshi file on github] updating it for the wiki. Could you do me and anybody else looking up LSL code on the wiki a huge favor and upload the file I linked to the wiki for us? I got your name from [[:Project:About]] where it says Jeremy and you are in charge here for the wiki. -- [[User:Kireji Haiku|Kireji Haiku]] 10:31, 8 October 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Twitter widget ==&lt;br /&gt;
&lt;br /&gt;
Hello Oz,&lt;br /&gt;
this wiki supports [[Widget:Twitter]], but the template doesn&#039;t work ([http://www.mediawikiwidgets.org/Twitter instructions]). Since we have an old version here, is it possible to upgrade? Thank you!--[[User:Joseph MacAlpine|Joseph MacAlpine]] 03:08, 29 August 2014 (PDT)&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Scripting_Language/it&amp;diff=1192268</id>
		<title>Linden Scripting Language/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Scripting_Language/it&amp;diff=1192268"/>
		<updated>2014-07-19T14:26:37Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: Created page with &amp;quot;{{Help/it|Parent=Linden Scripting Language|Glossary=*}}  Il Linden Scripting Language (LSL) è il linguaggio di programmazione usato dai residenti di Second Life. Gli script LSL …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help/it|Parent=Linden Scripting Language|Glossary=*}}&lt;br /&gt;
&lt;br /&gt;
Il Linden Scripting Language (LSL) è il linguaggio di programmazione usato dai residenti di Second Life. Gli script LSL attribuiscono un comportamento agli oggetti in-world. LSL ha una sintassi simile al C.&lt;br /&gt;
&lt;br /&gt;
Tutte le informazioni sul Linden Scripting Language sono disponibili nel [[portale LSL]].&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Scripting_Language&amp;diff=1192267</id>
		<title>Linden Scripting Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Scripting_Language&amp;diff=1192267"/>
		<updated>2014-07-19T14:22:40Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help |Glossary=*}}&lt;br /&gt;
&lt;br /&gt;
Linden Scripting Language (LSL) is the programming language used by [[resident]]s in Second Life. LSL scripts can control the behavior of in-world objects. LSL has syntax similar to C.&lt;br /&gt;
&lt;br /&gt;
All information about the Linden Scripting Language is available in the [[LSL Portal]].&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192266</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192266"/>
		<updated>2014-07-19T14:14:52Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039; is a scripter/programmer. He has been in Second Life since 2006, taking part in complex projects and volunteering as a senior [[mentor]] in several Italian [[region]]s. In addition to maintaining high standards of excellence and pursuing long-term strategic goals, he has always been a firm believer in the importance and the potential value of virtual worlds and Second Life.&lt;br /&gt;
&lt;br /&gt;
See the [[:it:User:Joseph MacAlpine|Italian page]] to learn more about Joseph&#039;s scripting classes.&lt;br /&gt;
&lt;br /&gt;
He can be contacted via an [[IM]] [[inworld]].&lt;br /&gt;
&lt;br /&gt;
External links:&lt;br /&gt;
* http://my.secondlife.com/joseph.macalpine&lt;br /&gt;
* http://marketplace.secondlife.com/stores/28374&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|eng}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192265</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192265"/>
		<updated>2014-07-19T14:13:17Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039; is a scripter/programmer. He has been in Second Life since 2006, taking part in complex projects and volunteering as a senior [[mentor]] in several Italian [[region]]s. In addition to maintaining high standards of excellence and pursuing long-term strategic goals, he has always been a firm believer in the importance and the potential value of virtual worlds and Second Life.&lt;br /&gt;
&lt;br /&gt;
See the [[:it:Joseph MacAlpine|Italian page]] to learn more about Joseph&#039;s scripting classes.&lt;br /&gt;
&lt;br /&gt;
He can be contacted via an [[IM]] [[inworld]].&lt;br /&gt;
&lt;br /&gt;
External links:&lt;br /&gt;
* http://my.secondlife.com/joseph.macalpine&lt;br /&gt;
* http://marketplace.secondlife.com/stores/28374&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|eng}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192251</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1192251"/>
		<updated>2014-07-19T10:26:54Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039; is a scripter/programmer. He has been in Second Life since 2006, taking part in complex projects and volunteering as a senior mentor in several Italian regions. In addition to maintaining high standards of excellence and pursuing long-term strategic goals, Joseph has always been a firm believer in the importance and the potential value of virtual worlds and Second Life.&lt;br /&gt;
&lt;br /&gt;
See the [[/it|Italian page]] to learn more about Joseph&#039;s scripting classes.&lt;br /&gt;
&lt;br /&gt;
External links:&lt;br /&gt;
* http://my.secondlife.com/joseph.macalpine&lt;br /&gt;
* http://marketplace.secondlife.com/stores/28374&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|eng}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191330</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191330"/>
		<updated>2014-06-16T12:18:13Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039; is a scripter/programmer. He has been in Second Life since 2006, taking part in complex projects and volunteering as a senior mentor in several Italian regions. In addition to maintaining high standards of excellence and pursuing long-term strategic goals, Joseph has always been a firm believer in the importance and potential value of virtual worlds and Second Life.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|eng}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191329</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191329"/>
		<updated>2014-06-16T10:04:40Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039; is a scripter/programmer. He has been in Second Life since 2006, taking part in complex projects and volunteering as a senior mentor in several Italian regions.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|eng}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191326</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191326"/>
		<updated>2014-06-16T09:59:32Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&#039;&#039;&#039;Joseph MacAlpine&#039;&#039;&#039;: scripter/programmatore in Second life dal 2006.&lt;br /&gt;
{{KBnote|I miei corsi collettivi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero sufficiente di partecipanti. A causa dell&#039;elevato numero di richieste, non fornisco più assistenza individuale gratuita, essendo obbligato a dare precedenza a chi chiede script su commissione.}}&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome degli interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191325</id>
		<title>User:Joseph MacAlpine</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine&amp;diff=1191325"/>
		<updated>2014-06-16T09:56:04Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: moved User:Joseph MacAlpine to User:Joseph MacAlpine/it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Joseph MacAlpine/it]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191324</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191324"/>
		<updated>2014-06-16T09:56:04Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: moved User:Joseph MacAlpine to User:Joseph MacAlpine/it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBnote|I miei corsi collettivi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero sufficiente di partecipanti. A causa dell&#039;elevato numero di richieste, non fornisco più assistenza individuale gratuita, essendo obbligato a dare precedenza a chi chiede script su commissione.}}&lt;br /&gt;
&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome degli interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking|eng}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191316</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1191316"/>
		<updated>2014-06-15T13:06:23Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBnote|I miei corsi collettivi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero sufficiente di partecipanti. A causa dell&#039;elevato numero di richieste, non fornisco più assistenza individuale gratuita, essendo obbligato a dare precedenza a chi chiede script su commissione.}}&lt;br /&gt;
&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome degli interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking|eng}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=1189335</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=1189335"/>
		<updated>2014-04-10T11:44:46Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: /* Other Third Party Viewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
= Linden Lab Viewers =&lt;br /&gt;
&lt;br /&gt;
The following viewer is available on the official &#039;&#039;&#039;[https://secondlife.com/support/downloads/index.php Downloads]&#039;&#039;&#039; page:&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Second Life Viewer&#039;&#039;&#039; (a.k.a. the official Viewer, regular Viewer, official viewer etc.)&lt;br /&gt;
&lt;br /&gt;
== Official Alternate Viewers ==&lt;br /&gt;
&lt;br /&gt;
When Linden Lab viewer projects are nearing release they will often initially release a Project Viewer, and subsequently a Release Candidate Viewer (marked as &#039;Release&#039;) as they are nearing formal release.  Occasionally a Beta Viewer may also be released for a particular project.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;[[Linden Lab Official:Alternate Viewers]]&#039;&#039;&#039;&lt;br /&gt;
: All the various official alternate viewers are listed here.&lt;br /&gt;
; &#039;&#039;&#039;[[Downloading test builds|Development Viewer]]&#039;&#039;&#039;&lt;br /&gt;
: Features and fixes that are still warm from the creative fires of development.&lt;br /&gt;
&lt;br /&gt;
== Old Releases ==&lt;br /&gt;
The [[Release Notes]] pages for many past versions contain links to the corresponding downloads. Note that some of these may be blocked from accessing the Second Life Grid because of their lack of support for new features.&lt;br /&gt;
{{KBwarning|width=600px|Past Viewer versions might have &#039;&#039;&#039;known security issues&#039;&#039;&#039;, can be partially or fully &#039;&#039;&#039;incompatible to current server versions&#039;&#039;&#039; and obviously will be &#039;&#039;&#039;lacking newer features&#039;&#039;&#039;. Use them at your own risk.}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|non-linden}} &amp;lt;!-- target for [[Alternate viewers]] redirect --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Third Party Directory Viewers =&lt;br /&gt;
&lt;br /&gt;
{{:Third Party Viewer Directory}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Other Third Party Viewers =&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|The following viewers have either not applied for or have been denied listings in the Third Party Viewer Directory.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether or not a viewer developer chooses to self-certify by applying for listing in the directory, all viewers connecting to Second Life must comply with the [https://secondlife.com/corporate/tpv.php Policy on Third-Party Viewers]; listing in the directory is not a requirement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note to authors: If you make a viewer available make sure to include platform, version numbers and dates.&#039;&#039;&lt;br /&gt;
{{Anchor|Viewers}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable collapsible&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;click the boxed arrows to sort on columns&#039;&#039;&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Name !! {{HoverText|Type|Graphic/Text}} !! {{HoverText|First release|Specified in YYYY-MM-DD}} !! {{HoverText|Latest Release|Specified in YYYY-MM-DD}} !! {{HoverText|Status|Active/Inactive/Discontinued}} !! {{HoverText|W|For Windows}} &amp;lt;ref name=&amp;quot;available&amp;quot;&amp;gt;&amp;quot;X&amp;quot;: Available with binary distribution&amp;lt;/ref&amp;gt;!! {{HoverText|M|For Macintosh}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt; !! {{HoverText|L|For Linux(Ubuntu, Debian or so)}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt; !! {{HoverText|i|For iPhone/iPod Touch}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[#AjaxLife]] || Text || || 2008-09-15 || Inactive ||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Cool VL Viewer]] || Graphic || 2007-11-16 || 2014-04-05 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Combat Cubed]] || Graphic || || 2010-06-16 || Inactive ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hippo OpenSim Viewer]] || Graphic || || 2010-04-24 || Inactive ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#MetaPay for iPhone and iPod Touch]] || Text || ||  || || || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Milk Release Client]] || Graphic || || 2010-01-20 || Inactive || ||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#omvviewer-light]] || Text || || 2009-08-25 || Retired ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rainbow Viewer / Cool Viewer]] || Graphic || || 2011-07-10 || Inactive ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#RealXtend Edition]] || Graphic || || 2008-07-28 || Inactive ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#SLiteChat]] || Text || || 2011-04-21 || Inactive ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#TEKSTUFF Viewers]] || Graphic || || 2010-04-20 || ? ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Whisper (SlXSLChat)]] || Text || || 2010-05-09 || ? ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphical Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Cool VL Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer was created and is maintained by {{User|Henri Beauchamp}} (This viewer was formerly known as the &amp;quot;Cool SL Viewer&amp;quot; and its first public release was v1.18.4.3, released on 2007-11-16). It combines elements of several of the other viewers, as well as extra features, bug fixes and extra patches, all very carefully tested.&lt;br /&gt;
&lt;br /&gt;
It puts emphasis on high UI coherency from one version to the other (meaning no bad surprise for &amp;quot;old timers&amp;quot;) while staying in sync with Linden Lab&#039;s official viewer features, high stability and reliability, and a high reactivity to new patches and bug fixes provided by the Open Source community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cool VL Viewer is TPV policy compliant.&#039;&#039;&#039; Please see [http://sldev.free.fr/CoolVLViewerReadme.html its TPV TOS].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reverses many of the unpopular interface changes, restoring separate friends and groups floaters and reinstating the packet loss and bandwidth indicators, the old toolbar and buttons layouts, the old/normal commands layout in the pie menus, the &amp;quot;All(old)&amp;quot; search tab, the old style (name-sortable) &amp;quot;Groups&amp;quot; search tab, the &amp;quot;Fly&amp;quot; button in the movement controls floater, and &#039;&#039;&#039;optionally&#039;&#039;&#039; reinstating the old, more visible, status bar icons and/or tracking dots in the mini-map, and the old chat history floater (without chat input line). Also fixes some UI regressions (missing buttons in some floaters, or visited landmarks tracking in inventory for example).&lt;br /&gt;
* Implements the &amp;quot;RestrainedLove&amp;quot; API (formerly known as &amp;quot;RestrainedLife&amp;quot;), based on Marine Kelley&#039;s reference patch (switchable and disabled by default).&lt;br /&gt;
* Allows to configure the date and time formats to match your locale or personal preferences (including with optional seconds for chat and IM timestamps).&lt;br /&gt;
* Allows to wear/remove attachments and clothing items on double-click in inventory.&lt;br /&gt;
* Allows to optionally prevent notifications to show and be logged in the main chat.&lt;br /&gt;
* Allows to disable typing sounds.&lt;br /&gt;
* MUD/MUSH/MUCK/MUX style &amp;quot;poses&amp;quot; (i.e. you can type &amp;quot;:&amp;quot; instead of &amp;quot;/me &amp;quot; to emote), and OOC double parenthesis auto-close (i.e. you can type: &amp;quot;((phone, BRB&amp;quot; and it will show as &amp;quot;((phone, BRB))&amp;quot;).&lt;br /&gt;
* Allows to hide the &amp;quot;Master volume&amp;quot; when not needed in the panel overlay.&lt;br /&gt;
* Allows to build large prims (up to 256m in any or all dimensions) on OpenSim (not on SL, because of server-side limitations).&lt;br /&gt;
* Improved friends list floater (with info about what your friends allow you to see: tehri online status and/or their position on the map).&lt;br /&gt;
* Improved build tools floater (smaller increments in several parameters, extra &amp;quot;slice&amp;quot; parameter for some prims, transparency up to 100%, check box toggle for drag distance limit, adjustable number of decimals in Object tab for the position/size/rotation parameters, &amp;quot;Align&amp;quot; tool). Also allows to set the &amp;quot;invisible&amp;quot; texture from the texture picker (for invisi-prims).&lt;br /&gt;
* Improved texture preview floater (with aspect ratio combo).&lt;br /&gt;
* Improved notecard floater (with Edit menu and Search/replace feature).&lt;br /&gt;
* Improved mini-map with panning, larger zooming range, specific symbol for avatars above 1024m (work around for a limitation of current server and viewer versions), etc...&lt;br /&gt;
* Improved beacons: can filter beacons based on owner (you, others or anyone), can highlight attachments, can dissociate non-object sound sources, can keep beacons &amp;quot;always on&amp;quot; even when the beacons floater is closed.&lt;br /&gt;
* Allows to export and import objects you own and created as XML files (for backup and restore purpose, or to transfer objects from one grid to another).&lt;br /&gt;
* Allows to connect to all existing grids (and not only LL&#039;s) from the login screen.&lt;br /&gt;
* Allows network bandwidth up to 10000Kbps.&lt;br /&gt;
* Allows to save/compile scripts present in the inventory as Mono scripts.&lt;br /&gt;
* Allows to teleport to double-clicked locations on screen.&lt;br /&gt;
* Allows to sit anywhere &amp;quot;on the ground&amp;quot;.&lt;br /&gt;
* Allows to adjust the Z offset (height above the floor) for playing animations.&lt;br /&gt;
* Allows to cache the inventory in the background after login (for faster inventory operations).&lt;br /&gt;
* Allows to preview animations on your avatar prior to uploading them.&lt;br /&gt;
* Implements a group titles floater.&lt;br /&gt;
* Implements a radar floater.&lt;br /&gt;
* Implements a teleports history floater.&lt;br /&gt;
* Implements a &amp;quot;Worn&amp;quot; tab in the inventory floater, and a search/filter by item name, description or creator.&lt;br /&gt;
* Implements &amp;quot;speed rezzing&amp;quot; on login and TPs.&lt;br /&gt;
* Implements an object &amp;quot;area search&amp;quot; floater.&lt;br /&gt;
* Implements spell-checking.&lt;br /&gt;
* Implements a resizable text input floater (for para-RPers).&lt;br /&gt;
* Implements the newest LSL functions, highlighting them properly (with tooltips) in the script editor and allowing to compile them. Also implements fully llTextBox() and the AGENT_AUTOPILOT flag with llGetAgentInfo().&lt;br /&gt;
* Allows to ignore (and not only decline) friendship and calling card offers.&lt;br /&gt;
* Allows to change how minimized floaters are stacked (top/bottom, bottom/top, left/right, right/left, fraction of the screen width to use for the stack).&lt;br /&gt;
* Shows avatar keys in profile (in &amp;quot;My notes&amp;quot; tab).&lt;br /&gt;
* Shows the avatar true height in the appearance floater.&lt;br /&gt;
* Renders properly objects worn on the illegal attachment points defined in some hacked third parties viewers.&lt;br /&gt;
* &#039;&#039;&#039;Provides Mesh rendering support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides Mesh upload support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides Mesh deformer (rigged mesh tailoring) support in OpenSim&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides full support for the new Alpha and Tattoo wearables !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides multi-layered clothes support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides inventory item links support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides multiple attachments per point support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides display names support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Full support for the Merchant Outbox !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides navmesh and pathfinding objects support and tools !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides full shared media (AKA &amp;quot;media on a prim&amp;quot;) support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides server-side baking support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides materials support ! (not for the legacy v1.26.8 branch)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provides ribbon particles support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;NEW: provides fitted mesh support !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;NEW: provides GetMesh2 capability support (i.e. with the new llcorehttp-based mesh data fetching) !&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;NEW: provides AISv3 capability support ! (experimental branch only for now)&#039;&#039;&#039;&lt;br /&gt;
* Provides Avatar Physics support.&lt;br /&gt;
* Provides the new SL web search engine as an option.&lt;br /&gt;
* Provides access to web profiles.&lt;br /&gt;
* Provides support for setting the new parcel flags (avatar visibility, sounds playing restrictions).&lt;br /&gt;
* Allows to filter (Allow/Deny/BlackList/Whitelist) media and audio streams URLs to protect your privacy against IP snatchers.&lt;br /&gt;
* Many bugfixes by Henri Beauchamp, Nicholaz Beresford, Gigs Taggart, McCabe Maxsted and others.&lt;br /&gt;
* More minor features and improvements, to be discovered on the [http://sldev.free.fr/ website]...&lt;br /&gt;
* All switchable extra features easily configurable via a &amp;quot;Cool features&amp;quot; tab in the preferences floater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://sldev.free.fr/ The Cool VL Viewer homepage]&lt;br /&gt;
* Message board: [http://sldev.free.fr/forum/ Cool VL Viewer forum]&lt;br /&gt;
* Linux viewer: see the [http://sldev.free.fr/index.php?page=download download section on the Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* Windows viewer: see the [http://sldev.free.fr/index.php?page=download download section on the Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* MacOS X viewer: see the [http://sldev.free.fr/forum/viewtopic.php?f=3&amp;amp;t=14 MacOS-X Announcement forum] for files and instructions.&lt;br /&gt;
* Source code: see the [http://sldev.free.fr/index.php?page=download download section on the Cool VL Viewer homepage].&lt;br /&gt;
* Screen shots: [http://sldev.free.fr/index.php?page=features Key features and screen shots]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Current stable version (v3.6 renderer with materials support): 1.26.10.17 Date: 05 April 2014&lt;br /&gt;
* Legacy stable version (v3.5 renderer: no materials): 1.26.8.54 Date: 05 April 2014&lt;br /&gt;
* Experimental version (same as v1.26.10, but with the new objects caching scheme backported from LL&#039;s Interesting Project viewer and the AISv3 API backported from the Sunshine Project viewer) 1.26.11.17 Date: 05 April 2014&lt;br /&gt;
* Status: Active.&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Hippo OpenSim Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hippo OpenSim Viewer is a modified Second Life viewer, targeted at OpenSim users. It allows building up to a height of 10,000 meters, scaling prims up to 256 x 256 x 256 meters and other exciting features. More specific OpenSim features are under development.&lt;br /&gt;
The last developer blog commented: Releasing Hippo OpenSim Viewer Version 0.6.3. This release adds a Windows uninstaller and small changes to comply to the Linden Lab Policy on Third-Party Viewers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Availability &#039;&#039;&#039;&lt;br /&gt;
Is currently available for Linux and Windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://mjm-labs.com/viewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version: 0.6.3&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for Windows and Linux&lt;br /&gt;
** Source available (unspecified)&lt;br /&gt;
* Date: April 24, 2010&lt;br /&gt;
* Status: Discontinued, website offline.&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Meerkat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Goals &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To create a fully GPL viewer (no proprietary dependencies)&lt;br /&gt;
* To encourage a community of developers that will submit patches for prompt integration&lt;br /&gt;
* To have the freedom to make the sort of changes that Linden Lab has traditionally been unable to integrate (translation patches, refactoring, fixing intentionally crippled features, changes that touch many files)&lt;br /&gt;
* To retain compatibility with Linden Lab&#039;s grid and protocols, present and future&lt;br /&gt;
* To implement a loosely coupled cross-grid functionality that requires no central authentication authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Log out and back in without quitting&lt;br /&gt;
* Loosely coupled intergrid teleport -- In Process&lt;br /&gt;
* Most of the other changes common to third party viewers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;del&amp;gt;Website: [http://www.meerkatviewer.org/ Meerkat Viewer]&amp;lt;/del&amp;gt; (note: the Meerkat site is down)&lt;br /&gt;
* Direct download link: [http://code.google.com/p/meerkat-viewer/downloads/list Download versions of this viewer]&lt;br /&gt;
* Source code: svn checkout http://meerkat-viewer.googlecode.com/svn/trunk/ meerkat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.2.x&lt;br /&gt;
* Date : September 6, 2009&lt;br /&gt;
* Status : Discontinued, website offline. Source and binary downloads still available on google code (see above).&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Nicholaz Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are Windows viewer based on SL builds with a focus on stability, usability and performance (see [http://www.blueflash.cc/users/nicholaz/EyeCandy/!!Installation.txt Installation.txt] for homebrew disclaimer). Mac and Linux variants are available through other open sourcers (links on the website).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Improved stability.&lt;br /&gt;
* Lower memory footprint.&lt;br /&gt;
* GUI redesigns.&lt;br /&gt;
* Workarounds for common annoyances. (Group IM Filtering, &amp;quot;Release Key&amp;quot; button, etc.)&lt;br /&gt;
* see [http://nicholaz-beresford.blogspot.com/2008/05/version-overview.html this entry] for an overview of different versions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://nicholaz-beresford.blogspot.com/ Nicholaz Beresford on Blogspot]&lt;br /&gt;
* Direct download link: [http://www.blueflash.cc/users/nicholaz Download versions of this viewer]&lt;br /&gt;
* Source code: Look at the [http://www.blueflash.cc/users/nicholaz download site] for the source-xxx-zip files in the respective folders and see the readme.txt inside the archives&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date: September 7, 2009&lt;br /&gt;
* Status: Discontinued&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Onrez Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Onrez viewer was made by the Onrez company in connection with a Second Life themed story on the high tech forensics based TV show &amp;quot;CSI: New York&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* A back and history button for teleports&lt;br /&gt;
* In-viewer web browsing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Comment &#039;&#039;&#039;&lt;br /&gt;
The source code for this viewer is closed source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Status : Discontinued, download no longer available.&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Viewer / Cool Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the offical SecondLife sourcecode licensed under GPL2, this speedy Metaverse Client can connect you to a huge variety of exciting Virtual Worlds! It incorporates a lot of improved, new, up- and backported features and fixes that make the fast and rock stable RV/CV the client of choice for many users.&lt;br /&gt;
&lt;br /&gt;
This viewer includes many patches and changes from a lot of different people and sources which I am very grateful to be able to use. Credits are given to everyone I know, in case I missed someone I sincerely apologize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rainbow / Cool are TPV compliant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to Henri Beauchamp who laid the foundation for this viewer with his Cool SL Viewer. Special thanks to Winter Ventura for the Cool Viewer logo and Jacek Antonelli and Peter Stindberg for the Rainbow Viewer logo :). And to all the others who helped and supported me, especially the people involved and behind Imprudence!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Some incomprehensive list of features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major improvement is an up-to-date OpenGL implementation that especially helps users plagued by ATI&#039;s Catalyst drivers but also leads to measurable improvements of overall graphics performance by 30...100% compared to the official viewer; depending on your system. Rainbow Viewer features the current user interface whereas Cool Viewer spots the leaner cleaner and more configurable legacy UI. It&#039;s all about choice :).&lt;br /&gt;
&lt;br /&gt;
* New 1.22.12.0 code baseline&lt;br /&gt;
* CV&#039;s legacy User interface with a clean, simple and userfriendly layout or Rainbow Viewers current official UI, you choose!&lt;br /&gt;
* Improved Graphics rendering, especially for ATI users (measured &amp;gt; 1/3 faster than the official viewer)&lt;br /&gt;
* Alpha and Tattoo Layer support from Second Life Viewer 2.x&lt;br /&gt;
* Updated tested list of Virtual World grids&lt;br /&gt;
* Marine Kelley&#039;s RestrainedLove (off per default)&lt;br /&gt;
* Full Adult Compliance&lt;br /&gt;
* Redesigned and &amp;quot;up-ported&amp;quot; search functionality, probably the best search in any viewer nowadays&lt;br /&gt;
* Enhanced Breast Physics&lt;br /&gt;
* Temporary texture and animation upload&lt;br /&gt;
* Better inventory search for content, description and creator&lt;br /&gt;
* Low lag radar and AV management tools&lt;br /&gt;
* Viewer skinning&lt;br /&gt;
* Object and Shape export/import, limited to creator&lt;br /&gt;
* Bulk permission editing&lt;br /&gt;
* Last owner display to track content theft&lt;br /&gt;
* &amp;quot;Worn&amp;quot; tab in inventory&lt;br /&gt;
* Double click to wear attachments&lt;br /&gt;
* Enhanced building tools&lt;br /&gt;
* Flexible Sculpties&lt;br /&gt;
* Large Prims (currently only for Opensim grids due to SL limitations)&lt;br /&gt;
* Maximized Network Bandwidth&lt;br /&gt;
* Flexible Grid selection at login for SL and all OpenSims&lt;br /&gt;
* Teleport History and speedy doubleclick teleport&lt;br /&gt;
* Avatar UUID in profiles&lt;br /&gt;
* Features tab in Preferences for easy switching of features&lt;br /&gt;
* Optimized latest OpenJPEG 1.3&lt;br /&gt;
* A large number of other goodies and stability fixes that improve your overall experience. Please check the [http://code.google.com/p/coolviewer/wiki/ReleaseNotes Release Notes] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://my.opera.com/boylane Rainbow Viewers for  Virtual Worlds]&lt;br /&gt;
* Direct download link: [http://coolviewer.googlecode.com Binary versions on Google Code]&lt;br /&gt;
* Source code: [http://github.com/boy Sources on Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rainbow Viewer 1.22.12 R7&lt;br /&gt;
* Rainbow Viewer Cool Edition (Cool Viewer) 1.22.12 R13&lt;br /&gt;
* Rainbow Viewer Netbook Edition Version 1.2 (speedy pre-Windlight 1.19.0.5)&lt;br /&gt;
* Date: July 10, 2011&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== RealXtend Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The realXtend viewer is a heavily modified version of the Linden Lab&#039;s Second Life client by a partnership of two Finnish companies, ADMINO technologies and LudoCraft.&lt;br /&gt;
&lt;br /&gt;
The successor to the realXtend viewer is Naali (release 0.4.0 on 21st January 2011, download from http://code.google.com/p/realxtend-naali/downloads/list).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Features &#039;&#039;&#039;&lt;br /&gt;
    * Second life compatibility mode for use in SL and Opensim worlds&lt;br /&gt;
    * Teleports between realXtend and Secondlife&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.realxtend.org/&lt;br /&gt;
* Direct download link: http://www.realxtend.org/downloads.html&lt;br /&gt;
* Source code: http://sourceforge.net/projects/realxtendviewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version: 0.4.2&lt;br /&gt;
* Date: September 24, 2009&lt;br /&gt;
* Status: Discontinued, replaced by Naali.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Combat Cubed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This client is aimed mostly at the SL Military, but sports quite a few interesting improvements that make it worth taking a look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Originally known as Vertical Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Enhanced Look &amp;amp; Feel, for example flexible camera movement&lt;br /&gt;
* Prototype Script API, secure and parallel&lt;br /&gt;
* Slimmed down for FPS combat&lt;br /&gt;
* Identification, Friend versus Foe, mostly under the hood now but soon exposed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Splash: http://bit.ly/cXOcDX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.0&lt;br /&gt;
* Date: June 16, 2010&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== TEKSTUFF Viewers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The TEKSTUFF viewers are created to enable Youtube movies on TEKSTUFF media screens inside Second Life. The TEKSTUFF viewers are slight modifications of already available viewers like the regular SL 1.23.5 viewer and the Emerald 1634 viewer. Apart from that, the Emerald based viewer is fixed so it can be used in Opensim grids as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Web presence: http://www.tekstuff.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Make a Linux viewer&lt;br /&gt;
* Make a Mac OS viewer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* All the functionality of the viewer it was based upon (Linden Lab 1.23.5 or Emerald 1634)&lt;br /&gt;
* Will allow you to view Youtube movies on TEKSTUFF media screens&lt;br /&gt;
* The Emerald based viewer can also be used in OpenSim grids (texture loading is fixed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.23.5 (Linden Lab &amp;amp; Emerald)&lt;br /&gt;
* Date: April 20, 2010&lt;br /&gt;
* Status: Discontinued&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
==Text-Only Viewers==&lt;br /&gt;
&lt;br /&gt;
===AjaxLife ===&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
Browser based Second Life client, created by Katharine Berry. The only web-browser client which made it a lifeline for residents who could not use a full graphical viewer, or who could not download other text-only clients because of limitations such as corporate firewalls.&lt;br /&gt;
&lt;br /&gt;
(No longer working)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: &amp;lt;del&amp;gt;http://ajaxlife.net/&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version: 0.6.1.2&lt;br /&gt;
* Date: May 21, 2010&lt;br /&gt;
* Platform: Platform-Independant&lt;br /&gt;
* Status: Inactive&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== omvviewer-light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Text client for the 3D Metaverse &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
omvviewer-light is a text client for the 3D Metaverse including SecondLife, written from Scratch (but using the libomv library for protocol handling). It&#039;s GUI is created in Gtk# which is cross-platform making this the only current Text client that is still active and cross platform. Tested on Linux (32/64 bit) and Windows (not 64-bit windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
To many to list here in detail please see the project page below but in summary, Full inventory control, Full Chat/IM/Group IM&#039;s. Object search and interaction. Realtime local maps. Parcel displays. Read and Edit NoteCards and Scripts. View profiles. Friends Lists etc .....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://omvviewer-light.byteme.org.uk/ Project page]&lt;br /&gt;
* Source code: [http://omvviewer-light.byteme.org.uk/source.shtml Source details]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date: August 25, 2009&lt;br /&gt;
* Version: 0.48.0.6&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Whisper (SlXSLChat) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A light-weight yet feature rich text-only Second Life client &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
Whisper is a text-only Second Life client that comes in two parts. The client is written in Java (so it can run on many platforms). The client connects to a &amp;quot;transport&amp;quot;, which is written in C# and uses LibOpenMetaVerse. The idea behind this architecture is that if you don&#039;t like the client, you can write your own and not have to worry about implementing the Second Life protocol yourself. The entire project is open source and published under the GPLv3 licence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Public chat&lt;br /&gt;
* Instant messaging&lt;br /&gt;
* Group chat&lt;br /&gt;
* Search/join/leave groups&lt;br /&gt;
* Search for avatars&lt;br /&gt;
* Image retrieval&lt;br /&gt;
* Profile retrieval&lt;br /&gt;
* Notifications / popups as you would get in Second Life (e.g. group notices, balance changes, inventory offers)&lt;br /&gt;
* Teleportation (home, to area within current sim, to nearby avatar)&lt;br /&gt;
* Nearby avatar tracking on map of Sim&lt;br /&gt;
* Autopilot navigation to nearby avatars&lt;br /&gt;
* URL highlighting&lt;br /&gt;
* Encrypted traffic between client and transport&lt;br /&gt;
* Transport can be run anywhere, the client connects via TCP/IP&lt;br /&gt;
* Client only sends MD5 hashed password to transport&lt;br /&gt;
* On April 20, 2010, SlXSLChat has rebranded to “Whisper”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://whisper.slx.cc/ Whisper]&lt;br /&gt;
* SourceForce Project Page: [https://sourceforge.net/projects/slxslchat/ Project Page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Date: May 9, 2010&lt;br /&gt;
* Version: 1.3&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== SLeek ===&lt;br /&gt;
First text only viewer ever, mentioned for completeness, not actively maintained anymore. MetaBolt is based on SLeek.&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SLiteChat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Lite IM/Chat Text-only Client for Second Life &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
SLiteChat (pronounced &amp;quot;slight-chat&amp;quot;) is a completely open source text-only IM/chat client for use with Second Life. Use it to talk to your friends without having to load up all of those heavy graphic goodies. Useful for those at work times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Communicate in-world with people on your friends list. Full adding/removing and search for Residents supported.&lt;br /&gt;
* Group chat is supported (however at this writing you cannot leave a group or search for to join).&lt;br /&gt;
* Local chat and IM history is supported.&lt;br /&gt;
* Can log into other grids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://www.slitechat.org/ Project page]&lt;br /&gt;
* Source code: [http://www.slitechat.org/download/ Source details]&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== MetaPay for iPhone and iPod Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Send L$ with a simple to use and free iPhone App. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MetaPay is a simple and fun way to send Linden Dollars from your iPhone and iPod touch for FREE! Out with friends and want to pay your part of the tab but have no cash? Use MetaPay to send L$ to your friends in Second Life® instead. Or use it to send L$ for any in-world use without firing up the full Second Life® client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Free in the AppStore: [http://bit.ly/metapay Open in iTunes]&lt;br /&gt;
&lt;br /&gt;
[[#Other Third Party Viewers|[Back to the list]]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Second_Life_Education/FAQs&amp;diff=1181108</id>
		<title>Second Life Education/FAQs</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Second_Life_Education/FAQs&amp;diff=1181108"/>
		<updated>2013-08-31T10:28:47Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: /* How much does a typical Second Life work environment cost? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==              &lt;br /&gt;
===I have students that are under 18 years old? Can I use Second Life?===&lt;br /&gt;
Second Life is an environment for people 16 and older. However, educators working with teens ages 13-15 do have the option to create secure, private estates on which their younger (13-15 years old) students can be limited. &lt;br /&gt;
For more information, see {{LLOlink|Teens in Second Life}}.&lt;br /&gt;
For information on pricing, see https://land.secondlife.com/.&lt;br /&gt;
&lt;br /&gt;
===Where can I find educational best practices for using Second Life?===&lt;br /&gt;
Hundreds of educational institution use Second Life for education, and we recommend new organizational users to leverage the existing community to learn how to get the most from their Second Life experience.  There are many ways to communicate with other organizations using Second Life, but the most direct is using the Second Life Education (or SLED) forum at [http://community.secondlife.com/t5/Second-Life-Education/bd-p/SLEDU http://community.secondlife.com/t5/Second-Life-Education/bd-p/SLEDU].&lt;br /&gt;
&lt;br /&gt;
==Cost and Billing==              &lt;br /&gt;
===What does it cost to register for Second Life, and what can I expect immediately upon registration?===&lt;br /&gt;
Joining Second Life is free. After completing a short registration form and choosing an avatar, you can then explore Welcome Island —a specialized doorway into Second Life where you can learn the basics of using the Second Life platform. Today, an organization follows the same registration process that consumers do.&lt;br /&gt;
&lt;br /&gt;
===How much does a typical Second Life work environment cost?===&lt;br /&gt;
{{KBtip|Educators and Non-Profits may be eligible for a discount from the standard rates.  See [[Linden_Lab_Official:Education_and_Non-Profit_Discount_Terms_and_Conditions|Education and Non-Profit Discount Terms and Conditions]] for details.}}&lt;br /&gt;
If you decide to become a landowner, see https://land.secondlife.com/ for details. In general, for one private region in Second Life (or what is sometimes called an “island”), the initial one-time set-up fee is $1,000 USD and then $295 USD a month in maintenance costs, per region. One region is the equivalent of roughly 0.025 square miles—or 16 square acres—in the physical world. Once your organization owns virtual land, you can then create buildings, meeting spaces, and social spaces yourself (if your organization has Second Life building skills in-house). You can also choose from one of 300 [[Linden_Lab_Official:Solution_Provider_Program|Solution Providers]], or inworld developers, who can help you plan, design, and create your space. Depending on the size and sophistication of your space, you can think of it like the cost of building a website; it can range anywhere from a few thousand dollars to the mid-six figures and beyond.&lt;br /&gt;
&lt;br /&gt;
===How can I buy land?===&lt;br /&gt;
See https://land.secondlife.com/ for details.&lt;br /&gt;
&lt;br /&gt;
===What billing options do I have?===&lt;br /&gt;
You can either make your purchase on a credit card or your organization can be billed directly via invoice.&lt;br /&gt;
        &lt;br /&gt;
==Security==&lt;br /&gt;
===How can I control who is permitted to enter my region, campus, classroom, or events?===&lt;br /&gt;
Any organization or individual can buy a [http://secondlife.com/land/privatepricing.php Region] in Second Life which gives your Second Life administrator the option of opening the space to the public or setting it to private. The Region’s standard administrative tools enable its owner (and designated managers) to create an access list, by individual or group, ensuring that only approved users can enter the Region. A Private Region is also secure from eavesdropping; the Region is surrounded by a secure perimeter (represented by water at the edge of the region) that cannot be crossed by walking, running, flying, or zooming a camera.&lt;br /&gt;
&lt;br /&gt;
===How can my students best avoid inappropriate environments and content?===&lt;br /&gt;
Second Life is a 3D technology platform that can accommodate all kinds of activities — for both work and play. The existence of non-educational content in Second Life does not mean that it will effect your virtual campus or classroom, particularly with the administrative controls granted to private regions as described above. You should also know that Linden Lab has recently taken steps to move [https://blogs.secondlife.com/community/land/blog/2009/06/15/welcome-to-zindra adult content] from the mainland to a separate continent and to filter Adult search results. These initiatives mean that those who wish to avoid Adult content in Second Life can do so just as easily as they can on the Internet at large.&lt;br /&gt;
&lt;br /&gt;
===I want my students to go directly to my school&#039;s space in Second Life. How do I do set this up?===&lt;br /&gt;
Once your students are registered as Second Life users, then you can send them directly to your region with a SLurl — or a Second Life URL — a link that teleports avatars directly to a specific place (based on latitude, longitude, and altitude coordinates). It works just like a standard web URL, but instead of clicking and taking you to a web page, it takes you to a destination within Second Life.&lt;br /&gt;
&lt;br /&gt;
===How secure is my data (text chat, voice, login, etc.) in Second Life?===&lt;br /&gt;
Linden Lab does not distribute account information, per our [http://secondlife.com/corporate/tos.php Terms of Service]. Regarding login, the Second Life Viewer login uses password-only authentication over an encrypted secure HTTP connection. We do not have access to your password itself. The Second Life Viewer provides a connection to Second Life that does not compromise your computer’s security. Text chat and voice chat are not currently encrypted. We keep chat logs for less than two weeks and voice is not saved by our servers. Linden Lab’s servers reside in secure hosted facilities. It is impossible to impersonate other clients or accounts, and we restrict multiple concurrent logins for the same account. Your work environment runs on servers hosted specifically for Linden Lab, as do all backbone data services, including inventory, server logs, communication, and other content. One item of note: Linden Lab employees can go anywhere within Second Life, including your region. However, we make every effort to only enter your region upon request. If a Linden is in your area, the avatar name will show up in the attendee list; no one can go “invisible” in Second Life. For additional details, please see this [http://wiki.secondlife.com/wiki/Linden_Lab_Official:An_Overview_of_Second_Life_Security Knowledge Base] article.&lt;br /&gt;
&lt;br /&gt;
===How do I grant estate rights to other avatars so they can collaborate on building and other aspects of sharing space?===&lt;br /&gt;
The land and group tools in Second Life enable you and colleagues to collaborate on content creation and editing in a shared space. By setting objects to group ownership, you give any member of a specific group permission to edit content. Additionally, you can also set land permissions to enable or disable content creation. This comes in handy when you open a region to the public and you don&#039;t want anyone leaving objects behind. For more information, see [[The Region/Estate window]].&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
===What is an avatar and how do I create mine?===&lt;br /&gt;
An avatar is a digital, animated representation of yourself in Second Life. When you join Second Life, you have a standard set of avatars to choose from. Once you receive your avatar, then you can go into “appearance mode” and change your hair, skin, shape, and clothing. We encourage you to personalize your inworld representation by purchasing new skin, clothes, and other accessories from thousands of Second Life retailers on the [http://marketplace.secondlife.com/ Second Life Marketplace]. To view a series of video tutorials about how to create your avatar, click [http://www.youtube.com/watch?v=-v7LnVe3vqQ&amp;amp;feature=player_embedded here].&lt;br /&gt;
&lt;br /&gt;
===Can my avatar have my real name? Is it possible for my group to share one surname?===&lt;br /&gt;
Upon registration, Second Life users choose a “username” (unique to each user) and a “display name” (which can be changed, and is not unique to that particular user).  If your organization would like to share a surname, this can best be done by altering each avatar’s “display name.”  For example, although one of your students might register as sally.johnson, their display name can be changed to Sally USC or Sally FloridaState (or another name that aligns with the common surname you would like for your organization).  For more information, see [http://community.secondlife.com/t5/English-Knowledge-Base/Display-names/ta-p/700173 Display Names].&lt;br /&gt;
&lt;br /&gt;
===Are there rules about how avatars can behave inworld?===&lt;br /&gt;
When joining Second Life, every new member must agree to the Second Life Terms of Service, which outline the rules that all avatars must follow. Some organizations choose to adopt the standard Second Life Terms of Service alone and some opt to create additional terms that outline a specific group, or organization’s rules, such as prohibiting access to inappropriate materials or only allowing human avatars.&lt;br /&gt;
&lt;br /&gt;
===How many students/avatars can I get into one Second Life working environment?===&lt;br /&gt;
Each region can run optimally with roughly 60 avatars before performance suffers and 100 is the recommended limit. Factors that can affect performance include how complicated the environment is and the intricacy of avatar clothing. To create an environment that can hold more people, we suggest that conference spaces are built at a four-corners area of four separate regions. Doing this, an event can hold roughly 200-300 avatars. If you require more employees to participate in an inworld event, Second Life can easily be streamed live to the web, which means that thousands of people globally can participate in an inworld event through both video and chat.&lt;br /&gt;
&lt;br /&gt;
===How do I move around in Second Life?===&lt;br /&gt;
Although operating within the Second Life environment might be challenging at first, it’s easy to get the hang of all of the movements that you’ll be using in a business environment—walking, sitting, teleporting, etc.  &lt;br /&gt;
         &lt;br /&gt;
==Communication and Collaboration==&lt;br /&gt;
===How do avatars communicate in Second Life?===&lt;br /&gt;
Second Life is a rich-immersive environment that enables a wide variety of communication channels, including both text chat, and 3D spatial voice. There are other more interesting and dynamic ways that teams can communicate such as virtual brainstorming tools, document sharing, whiteboarding, 3D mind mapping, and many other educational tools that take full advantage of virtual spaces.&lt;br /&gt;
&lt;br /&gt;
===What languages does Second Life support?===&lt;br /&gt;
You’ll find members from over 150 countries and you’ll find hundreds of different languages spoken in Second Life. Linden Lab, the makers of Second Life, has customized [http://secondlife.com/support/downloads/?lang=en-US Viewer 2], or the 3D browser software that allows you to enter Second Life, for the following languages: French, German, Japanese, Chinese, Korean, Portuguese, Dutch, and Italian. Once inworld, Second Life supports most languages used typically used within global organizations. Additionally, team members who speak different languages can communicate via several inworld text translation tools.&lt;br /&gt;
&lt;br /&gt;
===What 3D business applications are available today for use in learning environments in Second Life?===&lt;br /&gt;
Today, there is a wide assortment of business productivity and creativity applications within Second Life. These include widgets for: running Powerpoint presentations, white boarding, brainstorming, dynamic audience polling, and many others. To find business applications, you can search the [http://marketplace.secondlife.com SL Marketplace].&lt;br /&gt;
&lt;br /&gt;
===How is collaboration in Second Life different from sharing a conference call, Webex, or video conferencing technologies?===&lt;br /&gt;
Teleconferencing, Webex, LMSs and video conferencing technologies are all important collaboration tools that organizations use every day for distance learning and collaboration. Second Life provides a sense of presence that many people find more engaging and compelling than many other types of conferencing, as well as providing a 3D space to share information. In addition, informal discussions are easy to have after a meeting or class, since your Second Life experience doesn’t end when the moderator terminates a session.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
===How robust and stable is the Second Life technology platform and how can I find out about scheduled outages?===&lt;br /&gt;
The Second Life technology platform is very stable and has significantly better up-time than in previous years. We do regularly take regions down for maintenance. If you would like to view a current schedule of planned downtime, and view recent platform performance, please visit the [http://status.secondlifegrid.net/ Second Life Grid Status] page.&lt;br /&gt;
&lt;br /&gt;
===What computer hardware, software, and network bandwidth requirements are necessary to run Second Life?===&lt;br /&gt;
Your organization’s computers and network must meet a certain set of minimum requirements to run successfully Second Life. Visit the [http://secondlife.com/support/sysreqs.php Systems Requirements] page for additional details.&lt;br /&gt;
&lt;br /&gt;
===How do I know if my organization will permit me to access Second Life within my corporate firewall?===&lt;br /&gt;
Second Life runs on a UDP protocol, as opposed to a standard web protocol such as http. Sometimes, network administrators within large organizations prevent employees from accessing UDP protocols. Please check with your IT department and ask about accessing Second Life for work through the firewall via UDP ports.               &lt;br /&gt;
&lt;br /&gt;
==Building==            &lt;br /&gt;
===How easy is it to build objects in Second Life and can I train my team to do this?===&lt;br /&gt;
Building objects in Second Life is easy to do. Highly flexible building tools allow manipulation of geometric primitives in a simple interface. Stretch these “prims” into new shapes, change their texture and physical qualities, link them to other prims. From this easy–to–learn process, you can create objects of all kinds and sizes, from a simple box to a five hundred meter skyscraper. Then, you can overlay textures on top of these prims—such as a wood texture to make a wood box or a brick texture for a brick wall. There are may tutorials and inworld lessons that you can find—both from Lindens and inworld experts—that can help you get started.&lt;br /&gt;
&lt;br /&gt;
===How can I find someone to help create my organization’s workspace in Second Life?===&lt;br /&gt;
Today, there are over 300 [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Solution_Provider_Program Solution Providers], or inworld developers and services firms, that can help you strategize, plan, design, and develop Second Life content—from buildings to avatars to customized training environments.&lt;br /&gt;
&lt;br /&gt;
===Do you have best practices for working with developers, or solution providers, regarding IP ownership?===&lt;br /&gt;
We recommend that you are very clear about what IP you own and what the Solution Provider owns. For example, if a Solution Provider builds you a chair, they should grant you IP rights to it. However, tools like voting boxes, presentation screens, or announcers are often used by Solution Providers in multiple projects and will only grant you the rights to use the tool, but not IP ownership. When in doubt, ask questions and make sure that you get specific answers, in writing when possible.&lt;br /&gt;
[[Category:Second Life Education]]&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1138158</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1138158"/>
		<updated>2011-03-22T14:23:58Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I miei corsi collettivi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero&amp;lt;br&amp;gt;sufficiente di partecipanti.&amp;lt;br&amp;gt;A causa dell&#039;elevato numero di richieste, non fornisco più assistenza individuale gratuita, essendo obbligato&amp;lt;br&amp;gt;a dare precedenza a chi chiede script su commissione.&lt;br /&gt;
&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome degli interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking|eng}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1137989</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1137989"/>
		<updated>2011-03-19T09:41:40Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I miei corsi collettivi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero&amp;lt;br&amp;gt;sufficiente di partecipanti.&amp;lt;br&amp;gt;Per ovvie ragioni di tempo, non posso fornire assistenza individuale gratuita a tutti, perché sono obbligato&amp;lt;br&amp;gt;a dare precedenza a chi richiede script a pagamento.&lt;br /&gt;
&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome, o nomi, dei partecipanti interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking|eng}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1137236</id>
		<title>User:Joseph MacAlpine/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Joseph_MacAlpine/it&amp;diff=1137236"/>
		<updated>2011-03-10T13:02:56Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: Created page with &amp;quot; I miei corsi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero sufficiente di&amp;lt;br /&amp;gt;partecipanti.&amp;lt;br /&amp;gt;Per ovvie ragioni di tempo, non posso …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I miei corsi di scripting sono gratuiti e in italiano, ma si svolgono solo in presenza di un numero sufficiente di&amp;lt;br /&amp;gt;partecipanti.&amp;lt;br /&amp;gt;Per ovvie ragioni di tempo, non posso fornire assistenza individuale. Vi prego di non farmi ulteriori richieste in tal senso.&lt;br /&gt;
&lt;br /&gt;
Gli interessati possono inviarmi una notecard, indicando con chiarezza:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;nome, o nomi, dei partecipanti interessati al corso;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;livello di conoscenza del linguaggio LSL (&#039;&#039;principiante&#039;&#039;, &#039;&#039;intermedio&#039;&#039;, &#039;&#039;avanzato&#039;&#039;);&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;giorni in cui si è presenti su Second life.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Vi chiedo la cortesia di non contattarmi se non siete realmente disposti a seguire assiduamente il corso. Nessuno di noi può permettersi di perdere tempo prezioso! Tenete presente, inoltre, che lo scripting non è un&#039;attività propriamente &amp;quot;ludica&amp;quot;. Si tratta a tutti gli effetti di programmazione (in LSL, nella fattispecie), e in quanto tale richiede molto studio e applicazione.&lt;br /&gt;
&lt;br /&gt;
L&#039;accesso ai livelli &#039;&#039;intermedio&#039;&#039; e &#039;&#039;avanzato&#039;&#039; è subordinato alla verifica del sorgente dei lavori originali già prodotti dall&#039;utente o, in alternativa, al superamento di un test su nozioni di programmazione ad eventi e programmazione a stati. In assenza di tali requisiti, l&#039;utente viene automaticamente inserito nel livello &#039;&#039;principiante&#039;&#039;. L&#039;obiettivo è creare gruppi di partecipanti che siano il più possibile omogenei dal punto di vista della familiarità con il linguaggio.&lt;br /&gt;
&lt;br /&gt;
Nel livello &#039;&#039;avanzato&#039;&#039; verrà proposto un progetto da realizzare in collaborazione con me.&lt;br /&gt;
&lt;br /&gt;
I corsi si terranno in sim di proprietà della Linden o di uno dei gruppi del RHN. Se siete owner e avete degli utenti interessati al corso, possiamo accordarci per organizzare il corso presso la vostra land.&lt;br /&gt;
&lt;br /&gt;
Attenzione: io parlerò esclusivamente in voice. I partecipanti potranno porre domande, attendendo il loro turno, nella modalità che preferiscono (scritto/voice). Evitate quindi di iscrivervi se siete privi di casse o cuffie.&lt;br /&gt;
{{skills&lt;br /&gt;
|Scripter=*&lt;br /&gt;
|}}&lt;br /&gt;
{{visl &lt;br /&gt;
|Mentors=*&lt;br /&gt;
|LSL=*&lt;br /&gt;
}}&lt;br /&gt;
{{ISO 639-3/cat-speaking|eng}}&lt;br /&gt;
{{ISO 639-3/cat-speaking/Volunteers|ita}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSensor&amp;diff=368482</id>
		<title>LlSensor</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSensor&amp;diff=368482"/>
		<updated>2009-05-22T07:12:16Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/uuid|id|object=*|sim=*}}{{LSL Constants/Sensing|type}}{{LSL_Function&lt;br /&gt;
|func_id=28|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|sort=Sensor|func=llSensor&lt;br /&gt;
|func_desc=Performs a single scan for &#039;&#039;&#039;name&#039;&#039;&#039; and &#039;&#039;&#039;id&#039;&#039;&#039; with &#039;&#039;&#039;type&#039;&#039;&#039; within &#039;&#039;&#039;range&#039;&#039;&#039; meters and &#039;&#039;&#039;arc&#039;&#039;&#039; radians of forward vector&lt;br /&gt;
|p1_type=string|p1_name=name|p1_desc=object or avatar name&lt;br /&gt;
|p2_type=key|p2_name=id|p2_desc=&lt;br /&gt;
|p3_type=integer|p3_name=type|p3_desc=mask ({{#var:AGENT}}, {{#var:ACTIVE}}, {{#var:PASSIVE}}, and/or {{#var:SCRIPTED}})|p3_hover=mask (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED)&lt;br /&gt;
|p4_type=float|p4_name=range|p4_desc=range 0.0 to 96.0m&lt;br /&gt;
|p5_type=float|p5_name=arc|p5_desc=the max angle between the local x-axis of the prim and detectable objects, range 0.0 to {{#var:PI}}|p5_hover=the max angle between the local x-axis of the prim and detectable objects, range 0.0 to PI&lt;br /&gt;
|func_footnote=If &#039;&#039;&#039;name&#039;&#039;&#039; or &#039;&#039;&#039;id&#039;&#039;&#039; is empty then that empty constraint is ignored.&amp;lt;br/&amp;gt;If &#039;&#039;&#039;id&#039;&#039;&#039; is an invalid key or [[NULL_KEY]] it is treated as empty.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
*Attachments cannot detect their wearer (this includes HUD attachments).&lt;br /&gt;
*If &#039;&#039;&#039;type&#039;&#039;&#039; is zero, the sensor will silently fail, neither [[sensor]] or [[no_sensor]] will be triggered.&lt;br /&gt;
*Only 16 objects will be scanned each time.&lt;br /&gt;
|examples=&lt;br /&gt;
This sensor scans a 45 degree cone about the x-axis.  ([[PI]]/2 or [[PI_BY_TWO]] scans a hemisphere. [[PI]] is a spherical scan.)&lt;br /&gt;
&amp;lt;lsl&amp;gt;llSensor( &amp;quot;Gigs Taggart&amp;quot;, NULL_KEY, AGENT, 96.0, PI/4 );&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This sensor detects all prims and agents with a given name within 15m of the sensor.  (AGENT, PASSIVE and ACTIVE behave inclusively.  SCRIPTED is not inclusive and will exclude non-scripted targets (like avatars) from the detected set.)&lt;br /&gt;
&amp;lt;lsl&amp;gt;llSensor( &amp;quot;&amp;quot;, NULL_KEY, ( AGENT | PASSIVE | ACTIVE ), 15.0, PI );&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llSensorRepeat]]| Runs a sensor on a timer}}&lt;br /&gt;
{{LSL DefineRow||[[llSensorRemove]]| Stops the llSensorRepeat timer}}&lt;br /&gt;
|also_events=&lt;br /&gt;
{{LSL DefineRow||[[sensor]]|Triggered when a sensor detects something}}&lt;br /&gt;
{{LSL DefineRow||[[no_sensor]]|Triggered when a sensor detects nothing}}&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Sensor&lt;br /&gt;
|cat2=Detected&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSensor&amp;diff=268182</id>
		<title>LlSensor</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSensor&amp;diff=268182"/>
		<updated>2009-03-07T13:52:55Z</updated>

		<summary type="html">&lt;p&gt;Joseph MacAlpine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/object|id|object or avatar|sim=*}}{{#vardefine:constants_nb|{{LSL Constants/Sensing|type}}}}{{LSL_Function&lt;br /&gt;
|func_id=28|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|sort=Sensor|func=llSensor&lt;br /&gt;
|func_desc=Performs a single scan for &#039;&#039;&#039;name&#039;&#039;&#039; and &#039;&#039;&#039;id&#039;&#039;&#039; with &#039;&#039;&#039;type&#039;&#039;&#039; within &#039;&#039;&#039;range&#039;&#039;&#039; meters and &#039;&#039;&#039;arc&#039;&#039;&#039; radians of forward vector&lt;br /&gt;
|p1_type=string|p1_name=name|p1_desc=object or avatar name&lt;br /&gt;
|p2_type=key|p2_name=id|p2_desc=&lt;br /&gt;
|p3_type=integer|p3_name=type|p3_desc=mask ({{#var:AGENT}}, {{#var:ACTIVE}}, {{#var:PASSIVE}}, and/or {{#var:SCRIPTED}})|p3_hover=mask (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED)&lt;br /&gt;
|p4_type=float|p4_name=range|p4_desc=range 0.0 to 96.0m&lt;br /&gt;
|p5_type=float|p5_name=arc|p5_desc=the max angle between the local x-axis of the prim and detectable objects, range 0.0 to {{#var:PI}}|p5_hover=the max angle between the local x-axis of the prim and detectable objects, range 0.0 to PI&lt;br /&gt;
|func_footnote=If &#039;&#039;&#039;name&#039;&#039;&#039; or &#039;&#039;&#039;id&#039;&#039;&#039; is empty then that empty constraint is ignored.&amp;lt;br/&amp;gt;If &#039;&#039;&#039;id&#039;&#039;&#039; is an invalid key or [[NULL_KEY]] it is treated as empty.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
* Attachments cannot not detect their wearer (this includes HUD attachments).&lt;br /&gt;
*If &#039;&#039;&#039;type&#039;&#039;&#039; is zero, the sensor will silently fail, neither [[sensor]] or [[no_sensor]] will be triggered.&lt;br /&gt;
|examples=&lt;br /&gt;
This sensor scans a 45 degree cone about the x-axis.  ([[PI]]/2 or [[PI_BY_TWO]] scans a hemisphere. [[PI]] is a spherical scan.)&lt;br /&gt;
&amp;lt;lsl&amp;gt;llSensor( &amp;quot;Gigs Taggart&amp;quot;, NULL_KEY, AGENT, 96.0, PI/4 );&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This sensor detects all prims and agents with a given name within 15m of the sensor.  (AGENT, PASSIVE and ACTIVE behave inclusively.  SCRIPTED is not inclusive and will exclude non-scripted targets (like avatars) from the detected set.)&lt;br /&gt;
&amp;lt;lsl&amp;gt;llSensor( &amp;quot;&amp;quot;, NULL_KEY, ( AGENT | PASSIVE | ACTIVE ), 15.0, PI );&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llSensorRepeat]]| Runs a sensor on a timer}}&lt;br /&gt;
{{LSL DefineRow||[[llSensorRemove]]| Stops the llSensorRepeat timer}}&lt;br /&gt;
|also_events=&lt;br /&gt;
{{LSL DefineRow||[[sensor]]|Triggered when a sensor detects something}}&lt;br /&gt;
{{LSL DefineRow||[[no_sensor]]|Triggered when a sensor detects nothing}}&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Sensor&lt;br /&gt;
|cat2=Detected&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joseph MacAlpine</name></author>
	</entry>
</feed>