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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jusden+Jonstone</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-06-28T23:20:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155589</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155589"/>
		<updated>2011-10-10T11:36:30Z</updated>

		<summary type="html">&lt;p&gt;Jusden Jonstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ 2/208/7/23 MeshHQ 2 on ADITI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer) has been deferred from Sprint 28 to &amp;quot;Someday/Maybe&amp;quot;.  Could you give us the overall priority/status of making attached mesh conform to all avatar appearance sliders?  If making attachments fit is being addressed some other way, please point us to where [DanielRavenNest Noe]&lt;br /&gt;
# Re. SH-2374, the idea of a privately funded solution (i.e. kickstarter) has been suggested and is being considered. If such a thing were to move forward, would you be willing to work with such a project to expedite the process, through the snowstorm devs or other avenue, and if so, to what extent? (Maxwell Graf)&lt;br /&gt;
# CTS transition - Fate of CTS jiras. I saw this messgae on one of my CTS jiras &amp;quot;Please enter your Mesh related bug in project &amp;quot;1. Second Life Viewer - VWR&amp;quot; and set the Component to &amp;quot;Mesh&amp;quot;. Thank you!&amp;quot;. Does this mean they will be eliminated unless we re-enter them? Is there a way of doing this that will preserver comments etc? (Drongle McMahon)&lt;br /&gt;
# I noticed that SH-2435 was marked resolved although the problem remains (albeit not the SL uploader&#039;s fault). In another jira, it was mentioned that an extra option could be added to the the SL uploader to counter the Blender 2.5x rotation issue for joint offsets. Is this still being considered? [Ashasekayi Ra]&lt;br /&gt;
# The date of daily build is not correct. It shows &amp;quot;10/04/2011 8:26:41 (1317684401)&amp;quot;. It is the date of future. [Yuzuru Jewell]&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer), Can you give us users, developers and creators any further information on internal ideas LL is considering for implementing your own fix for this issue? If so, can you tell us whether the options and/or prototypes you may be considering to internally develop solutions for this 1) involve utilizing Havok or other proprietary code; 2) if any LL solution is implemented now or in future can you assure TPV&#039;s and open source developers that LL solution will be available to them for use as open source code and 3) are your potential fixes for this server side, client side, or both? A little transparency and communication to users goes a long way.  (Jusden Jonstone)&lt;br /&gt;
# An ongoing issue of importance and priority all along has been on the stability of Mesh on main grid which I think most all users can agree is important. Can you give us a update on current or ongoing Mesh Server and Client side stability issues that are taking precedence over tackling additional mesh fixes or feature implementation? (Jusden Jonstone)&lt;br /&gt;
# Sample agenda item [SL name]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jusden Jonstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155583</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155583"/>
		<updated>2011-10-10T10:08:09Z</updated>

		<summary type="html">&lt;p&gt;Jusden Jonstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ 2/208/7/23 MeshHQ 2 on ADITI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer) has been deferred from Sprint 28 to &amp;quot;Someday/Maybe&amp;quot;.  Could you give us the overall priority/status of making attached mesh conform to all avatar appearance sliders?  If making attachments fit is being addressed some other way, please point us to where [DanielRavenNest Noe]&lt;br /&gt;
# Re. SH-2374, the idea of a privately funded solution (i.e. kickstarter) has been suggested and is being considered. If such a thing were to move forward, would you be willing to work with such a project to expedite the process, through the snowstorm devs or other avenue, and if so, to what extent? (Maxwell Graf)&lt;br /&gt;
# CTS transition - Fate of CTS jiras. I saw this messgae on one of my CTS jiras &amp;quot;Please enter your Mesh related bug in project &amp;quot;1. Second Life Viewer - VWR&amp;quot; and set the Component to &amp;quot;Mesh&amp;quot;. Thank you!&amp;quot;. Does this mean they will be eliminated unless we re-enter them? Is there a way of doing this that will preserver comments etc? (Drongle McMahon)&lt;br /&gt;
# I noticed that SH-2435 was marked resolved although the problem remains (albeit not the SL uploader&#039;s fault). In another jira, it was mentioned that an extra option could be added to the the SL uploader to counter the Blender 2.5x rotation issue for joint offsets. Is this still being considered? [Ashasekayi Ra]&lt;br /&gt;
# The date of daily build is not correct. It shows &amp;quot;10/04/2011 8:26:41 (1317684401)&amp;quot;. It is the date of future. [Yuzuru Jewell]&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer), Can you give us users, developers and creators any further information on internal ideas LL is considering for implementing your own fix for this issue? If so, can you tell us whether the options and/or prototypes you may be considering to internally develop solutions for this 1) involve utilizing Havok or other proprietary code; 2) if any LL solution is implemented now or in future can you assure TPV&#039;s and open source developers that LL solution will be available to them for use as open source code and 3) are your potential fixes for this server side, client side, or both? A little transparency and communication to users goes a long way.  (Jusden Jonstone)&lt;br /&gt;
# Sample agenda item [SL name]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jusden Jonstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155582</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1155582"/>
		<updated>2011-10-10T09:57:08Z</updated>

		<summary type="html">&lt;p&gt;Jusden Jonstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Aditi/secondlife/MeshHQ 2/208/7/23 MeshHQ 2 on ADITI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer) has been deferred from Sprint 28 to &amp;quot;Someday/Maybe&amp;quot;.  Could you give us the overall priority/status of making attached mesh conform to all avatar appearance sliders?  If making attachments fit is being addressed some other way, please point us to where [DanielRavenNest Noe]&lt;br /&gt;
# Re. SH-2374, the idea of a privately funded solution (i.e. kickstarter) has been suggested and is being considered. If such a thing were to move forward, would you be willing to work with such a project to expedite the process, through the snowstorm devs or other avenue, and if so, to what extent? (Maxwell Graf)&lt;br /&gt;
# CTS transition - Fate of CTS jiras. I saw this messgae on one of my CTS jiras &amp;quot;Please enter your Mesh related bug in project &amp;quot;1. Second Life Viewer - VWR&amp;quot; and set the Component to &amp;quot;Mesh&amp;quot;. Thank you!&amp;quot;. Does this mean they will be eliminated unless we re-enter them? Is there a way of doing this that will preserver comments etc? (Drongle McMahon)&lt;br /&gt;
# I noticed that SH-2435 was marked resolved although the problem remains (albeit not the SL uploader&#039;s fault). In another jira, it was mentioned that an extra option could be added to the the SL uploader to counter the Blender 2.5x rotation issue for joint offsets. Is this still being considered? [Ashasekayi Ra]&lt;br /&gt;
# The date of daily build is not correct. It shows &amp;quot;10/04/2011 8:26:41 (1317684401)&amp;quot;. It is the date of future. [Yuzuru Jewell]&lt;br /&gt;
# SH-2374 (Rigged Mesh Deformer), Can you give us users, developers and creators any further information on internal ideas LL is considering for implementing your own fix for this issue? If so, can you tell us whether the options and/or prototypes you may be considering to internally develop solutions for this 1) involve utilizing Havok or other proprietary code and 2) if any LL solution is implemented now or in future can you assure TPV&#039;s and open source developers that LL solution will be available to them for use as open source code? (Jusden Jonstone)&lt;br /&gt;
# Sample agenda item [SL name]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jusden Jonstone</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1151969</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1151969"/>
		<updated>2011-08-22T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Jusden Jonstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: &#039;&#039;&#039;August 22, 2011&#039;&#039;&#039; &lt;br /&gt;
|location= &lt;br /&gt;
[secondlife://Mesh%20Sandbox%205/107/11/23 Mesh Sandbox 5 on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You must join the group &amp;quot;Mesh Volunteers&amp;quot; in order to access the mesh sandboxes.&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
# How to make terrain with Mesh - Jessica Chung&lt;br /&gt;
# If debug setting &amp;quot;RenderVolumeLODFactor&amp;quot; is not volatile (hence not just a builders&#039; tool), does it mean there is no reference for LOD planning? [Bunnie Mills]&lt;br /&gt;
# Some private estate owners have started implementing policies to prohibit the use of mesh on their land in order to keep the experience enjoyable for users of legacy viewers who see mesh items only as random polygons. While it is entirely within their rights to do so, it also creates a conflict with Linden Lab&#039;s Policy on Third-Party Viewers which states that the use of unsupported viewers must not be detrimental to anyone else&#039;s Second Life experience. Since most SL residents are not familiar with the technical details of mesh, it appears to be only a matter of time until people get banned for taking mesh attachments into regions where they are not allowed. Are there any plans to resolve this conflict, e.g. by stopping the server from sending mesh assets to viewers that cannot render them? [Masami Kuramoto]&lt;br /&gt;
# Can someone here please explain to me why I just worked my ass off for 2 weeks on a project trying to keep it under 32 prims physically. Finally get it working tonight my physics weight is 31.9. PE is 363. I turn physics on and the physics weight jumps up to f***ing 915..?!? which puts the entire object to 916 PE.... what is the point of it listing as 31.9 physics when clearly for some reason its simply NOT? all of the mesh physics models combined are under 200 polygons. Really losing any hope of mesh what so ever (Moo Spyker)&lt;br /&gt;
# There has been some confusion over which LL Convex Decomposition Stub Library TPV&#039;s &amp;amp; Open Source developers should be building from to build viewers either with or without a completed stub convex decomposition library. Currently there are at least two &amp;amp; possibly more including snowstorm development team libraries containing llconvexdecomposition libraries on the LL Bitbucket Repository. Can you please clarify to TPV &amp;amp; Open Source Viewer Developers which library is 1) most up to date, 2) the correct stub library to build from that will build successfully with or without a the stub library completed? [Jusden Jonstone] &lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Jusden Jonstone</name></author>
	</entry>
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