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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kami+Harbinger</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-07-26T01:50:54Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.secondlife.com/w/index.php?title=SL_Certification/List_of_Resident_Participants&amp;diff=18326</id>
		<title>SL Certification/List of Resident Participants</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL_Certification/List_of_Resident_Participants&amp;diff=18326"/>
		<updated>2007-04-25T11:07:19Z</updated>

		<summary type="html">&lt;p&gt;Kami Harbinger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add yourself to the bottom of this list using the following Wiki code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;* ~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Ceera Murakami|Ceera Murakami]] (Fox and Ground Construction Company) Texture Artist&lt;br /&gt;
* [[User:Elle74 Zaftig|Elle74 Zaftig]] (Bellissima!/Shoppe74) build/model/textures&lt;br /&gt;
* [[User:Keiki Lemieux|Keiki Lemieux]] (HUDDLES Games &amp;amp; Gadgets) Building, Scripting, Animations, Textures&lt;br /&gt;
* [[User:Tre Giles|Tre Giles]] (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography&lt;br /&gt;
* [[User:Alexander Regent|Alexander Regent]] (MageTech LLC) Scripting, website integration, cellphone integration, in-world building&lt;br /&gt;
* [[User:Sitearm Madonna|Sitearm Madonna]] (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping&lt;br /&gt;
* [[User:Hugo Dalgleish|Hugo Dalgleish]]&lt;br /&gt;
* [[User:Kenn Nilsson|Kenn Nilsson]] (NDE)&lt;br /&gt;
* [[User:Ravanne Sullivan|Ravanne Sullivan]] (Ravanne&#039;s Dance Poles and Animations) Animations and Scripting&lt;br /&gt;
* [[User:Fox Diller|Fox Diller]] (Crystal Studio/Magrathean Technologies) Anything Second Life.&lt;br /&gt;
* [[User:MSo Lambert|MSo Lambert]]&lt;br /&gt;
* [[User:Rael Delcon|Rael Delcon]]&lt;br /&gt;
* [[User:Dytska Vieria|Dytska Vieria]] (residential design/builds)&lt;br /&gt;
* [[User:Skye McArdle|Skye McArdle]] - Modeling, Animation, Textures, AV Customization&lt;br /&gt;
* [[User:Eladon Galsworthy|Eladon Galsworthy]] (PondLife - building and scripting)&lt;br /&gt;
* [[User:Oz Spade|Oz Spade]]&lt;br /&gt;
* [[User:Max Case|Max Case]]&lt;br /&gt;
* [[User:Newfie Pendragon|Newfie Pendragon]] (Reality Check, LSL Scripting)&lt;br /&gt;
* [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
* [[User:Peekay Semyorka|Peekay Semyorka]]&lt;br /&gt;
* [[User:Osgeld Barmy|Osgeld Barmy]]  (biulding textures lsl)&lt;br /&gt;
* [[User:Nargus Asturias|Nargus Asturias]] (Avatar building, animations, scripts)&lt;br /&gt;
* [[User:ForestMist Skjellerup|ForestMist Skjellerup]]&lt;br /&gt;
* [[User:Rraven Moonlight|Rraven Moonlight]] (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)&lt;br /&gt;
* [[User:Xylo Quisling|Xylo Quisling]]&lt;br /&gt;
* [[User:Thunderclap Morgridge|Thunderclap Morgridge]] (Texture artist, and nascent builder)&lt;br /&gt;
* [[User:Hiro Pendragon|Hiro Pendragon]] (CTO, Infinite Vision Media) LSL scripting, modeling&lt;br /&gt;
* [[User:Ethan Therian|Ethan Therian]] (Creative Director, Infinite Vision Media) modeling, texturing&lt;br /&gt;
* [[User:Ciemaar Flintoff|Ciemaar Flintoff]] (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting&lt;br /&gt;
* [[User:Nimrodina Wayne|Nimrodina Wayne]] (build, animate, machinima)&lt;br /&gt;
* [[User:Lias Leandros|Lias Leandros]] (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management&lt;br /&gt;
* [[User:Erin Talamasca|Erin Talamasca]]&lt;br /&gt;
* [[User:Till Stirling|Till Stirling]] (Scripter, Builder, Consultant)&lt;br /&gt;
* [[User:Kri Ayakashi|Kri Ayakashi]] (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy&lt;br /&gt;
* [[User:Alison Wheels|Alison Wheels]] ([http://secondlife.creative.org.uk/ Creative Organisation]) Scripting, FL/SL Integration issues, construction, terraforming, design&lt;br /&gt;
* [[User:FlipperPA Peregrine|FlipperPA Peregrine]] (Peregrine Salon/ESC) - LSL Scripting, Web integration, lots of other stuff. Creator of SLBoutique.com and SLTrivia.com.&lt;br /&gt;
* [[User:Strife Onizuka|Strife Onizuka]] (Scripter, Builder, Consultant)&lt;br /&gt;
* [[User:Porky Gorky|Porky Gorky]] - Hydro Homes : Prefabricated &amp;amp; customised building &amp;amp; architectural design.&lt;br /&gt;
* [[User:Bru Yang|Bru Yang]]&lt;br /&gt;
* [[User:Dirk Talamasca|Dirk Talamasca]] (Building, Custom Textures, Land/Estate Management. Internet Abuse Remediation, Sim Scale Layout, Planning and Development)&lt;br /&gt;
* [[User:Aimee Weber|Aimee Weber]]&lt;br /&gt;
* [[User:Banana Stein|Banana Stein]] (SL Brand) Builder, Textures, Sim Scale Project&lt;br /&gt;
* [[User:Linnian Sugar|Linnian Sugar]] (*Lollipop Shop owner* Builder, Clothing and textures, scripting, animations)&lt;br /&gt;
* [[User:Siobhan Taylor|Siobhan Taylor]] Building, Scripting.&lt;br /&gt;
* [[User:Taco Rubio|Taco Rubio]] (Media Management) &lt;br /&gt;
* [[User:RobbyRacoon Olmstead|RobbyRacoon Olmstead]] (Scripting, Building, C:SI Developer)&lt;br /&gt;
* [[User:Dnali Anabuki|Dnali Anabuki]] (Structure,Process,Organizing of Cert) Satorifilmservices.com&lt;br /&gt;
* [[User:Detect Surface|Detect Surface]] - (**D&amp;amp;D Creative Lab/The Brain Game/City of Abaddon** Building, Texturing, Skins, Texture-Mapping/Zoning, AV Design, Clothing, Sim Design and Construction, Architecture, Weapons, Vehicles, Furniture, Animation, Graphic Design, Artist and Pretty Flower Arranging.)&lt;br /&gt;
* [[User:Meade Paravane|Meade Paravane]] (Script monkey, Builder)&lt;br /&gt;
* [[User:Richie Waves|Richie Waves]] (Builder, Textures)&lt;br /&gt;
* [[User:Orange Montagne|Orange Montagne]]&lt;br /&gt;
* [[User:Joshua Nightshade|Joshua Nightshade]] (Builder, avatar design - primarily smaller-than-normal avatars)&lt;br /&gt;
* [[User:Zorena Deckard|Zorena Deckard]] (builder,textures,modeling)&lt;br /&gt;
* [[User:Bartiloux Desmoulins|Bartiloux Desmoulins]] (Scripting, modeling and animations)&lt;br /&gt;
* [[User:Ravenelle Zugzwang|Ravenelle Zugzwang]]&lt;br /&gt;
* [[User:Little Penguin|Little Penguin]] Building, Scripting&lt;br /&gt;
* [[User:Pol Tabla|Pol Tabla]]&lt;br /&gt;
* [[User:Jade Opel|Jade Opel]] (Brides &amp;amp; Blooms by Jade Opel)  Building, terra-forming, textures, particles, modeling&lt;br /&gt;
* [[User:Auron Havercamp|Auron Havercamp]] ([http://www.kenthavercamp.com/ Kent-Havercamp Enterprises, Ltd.]) - Scripting, Web Interaction, Data Storage&lt;br /&gt;
* [[User:Schuyler Kent|Schuyler Kent]] ([http://www.kenthavercamp.com/ Kent-Havercamp Enterprises, Ltd.]) - Building, Scripting, Consulting&lt;br /&gt;
* [[User:Vincent Nacon|Vincent Nacon]] (all above)&lt;br /&gt;
* [[User:Aradia Aridian|Aradia Aridian]] (Modeling, Land/Estate Management, Business Management, Marketing to the Virtual Customer)&lt;br /&gt;
* [[User:Scarlet Singer|Scarlet Singer]] (Textures/Graphics) &amp;lt;3&lt;br /&gt;
* [[User:Will Webb|Will Webb]]&lt;br /&gt;
* [[Cocoanut Koala]]  (Coco&#039;s Cottages) Builder&lt;br /&gt;
* Illya Sullivan&lt;br /&gt;
*[[User:Frans Charming|Frans Charming]] ([http://www.thevesuviusgroup.com The Vesuvius Group])Project Planning and Management, 3D Modeling/Building, Scripting, Texturing, etc&lt;br /&gt;
* [[User:Nomasha Syaka|Nomasha Syaka]] build/model/textures&lt;br /&gt;
*[[User:Rhiannon Chatnoir|Rhiannon Chatnoir]] ([http://www.thevesuviusgroup.com The Vesuvius Group])Creative Director of The Vesuvius Group (Project Management, Planning, Textures, Terraforming, machinima), also SL and web dev for Global Kids, Inc. and a RL professional graphic designer.&lt;br /&gt;
* [[User:Shockwave Yareach|Shockwave Yareach]] (Textures/Scripting/Building)&lt;br /&gt;
* [[User:Rebel Television|Rebel Television]] ([http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=147428 Airfoil]) Scripting, Animation, Vehicles, Avatars, Building, In-world RSS Feed Displays&lt;br /&gt;
* [[User:Storm Thunders|Storm Thunders]]&lt;br /&gt;
* [[Rocky Merosi]] (Objects, Furnishings/Interior Design, Weapons and Vehicles, Asset Managment, Movement, Attachments, Setting Properties, Communications)&lt;br /&gt;
*[[User:Moriz Gupte|Moriz Gupte]] ([http://www.play2train.org Play2Train])Producer, Scripter, Builder SL educator&lt;br /&gt;
*([http://homepage.mac.com/salazarjack/ Salazar Jack]) - Kahruvel Design - Environments, Landscapes, Forest Preservation, Terraforming, Architecture, Archeological Restoration, Furnishings/Interior Design, Objects, Textures&lt;br /&gt;
*[[User:Raven Pennyfeather|Raven Pennyfeather]] Owner/operator for House of RFyre LLC,clothing and avatar development, textures building, business analyst, gragphic design.&lt;br /&gt;
*[[User:Thraxis Epsilon|Thraxis Epsilon]] (Resume in Profile)&lt;br /&gt;
*[[User:Angelica Puff|Angelica Puff]] (Communications, External &amp;lt;-&amp;gt; Inworld data, Asset Management)&lt;br /&gt;
*[[User:Jeff Kelley|Jeff Kelley]] (Communications, Networking, Display, Data storage &amp;amp; access)&lt;br /&gt;
*[[User:Ace Albion|Ace Albion]] (Ace&#039;s Spaces)  prefab builder&lt;br /&gt;
*[[User:SunShine Kukulcan|SunShine Kukulcan]] (Mercury Dev Studios - Music and Media Services, Sim planning)&lt;br /&gt;
*[[User:Klink Epsilon|Klink Epsilon]] (Mercury Dev Studios - Builder, Custom Textures, Sim Design and planning, Media Services)&lt;br /&gt;
*[[User:Parker McTeague|Parker McTeague]] (BLIP) building, textures&lt;br /&gt;
*[[Demian Caldera]] Architecture, Furnishings/Interior Design, Objects, Landscaping, Terra Forming, Event Organizing, Event Set Building.&lt;br /&gt;
*[[User:Rainbow Drake|Rainbow Drake]] Director of Education - [http://raindancer.ca/NCI New Citizens Incorporated]&lt;br /&gt;
*[[User:Kamael Xevious|Kamael Xevious]] - Radio Babylonia/Batak Island Traders - Architecture, Furnishings and Interior Design, Media, Community Development and Region Construction, Education.&lt;br /&gt;
*[[User:Pipe Hesse|Pipe Hesse]] Scripting, Building&lt;br /&gt;
* [[User:Abramelin Wolfe|Abramelin Wolfe]] (Abramelin Studios Ltd / Abranimations) script/build/texture/animation/mocap/web integration&lt;br /&gt;
* [[User:katykiwi Moonflower|katykiwi Moonflower]] interior design/furnishings/building/texturing/terraforming&lt;br /&gt;
*[[User:Jade Jensen|Jade Jensen]] (Jaded Visions) Clothing Design, Avatar Creation/Design, Texturing, Graphics Design&lt;br /&gt;
*[[Darien Caldwell]] Builder/Scripter&lt;br /&gt;
*[[User:Azrazael Dhara|Azrazael Dhara]] Building, Terraforming, Sim Design, Landscaping, Instructing, Photography&lt;br /&gt;
*[[User:Andreas Isachenko|Andreas Isachenko]] Building, Scripting, DB access&lt;br /&gt;
*[[User:Jason Keegan|Jason Keegan]] (K-tech) Scripting&lt;br /&gt;
*[[User:Gaius Goodliffe|Gaius Goodliffe]] (Second Skies) Vehicles, scripting, back-end server/website integration&lt;br /&gt;
*[[User:Pericat Aquitaine|Pericat Aquitaine]] (Elf Harbour Boatyard) Vehicles, scripting, terraforming, general building&lt;br /&gt;
*[[User:Karsten Rutledge|Karsten Rutledge]] (Play2Train/K.R. Engineering) Scripting, building.&lt;br /&gt;
*[[User:Bubba Biberman|Bubba Biberman]] Building, textures, machinima&lt;br /&gt;
*[[User:Kerian Bunin|Kerian Bunin]] (uʍop əpı̣sdn) Building, Scripting, Estate Management &lt;br /&gt;
*[[User:Tsukasa Keiko|Tsukasa Keiko]] Building, Scripting&lt;br /&gt;
*[[User:Morph Wollongong|Morph Wollongong]] Gadgets, Scripting&lt;br /&gt;
*[[User:Ordinal Malaprop|Ordinal Malaprop]] - scripting, some building&lt;br /&gt;
*[[User:Donnagh McDonnagh|Donnagh McDonnagh]] - Undergraduate education (School of Communication), machinima, scripting, general building, avatar skins/clothes, 3d textures, animation, web integration, vehicles, huds, event management, orientation, inworld collaboration&lt;br /&gt;
*[[User:Able Whitman|Able Whitman]] - scripting, some building&lt;br /&gt;
*[[User:Adri Saarinen|Adri Saarinen]] - ([http://www.metaversatility.com Metaversatility]) scripting, building, presence development&lt;br /&gt;
*[[User:Curious Rousselot|Curious Rousselot]] - Scripting, Building&lt;br /&gt;
*[[User:otakup0pe Neumann|otakup0pe Neumann]] - Pleiades Consulting &amp;amp; libsecondlife. Rich Educational Content, tech integration, libsl powered services&lt;br /&gt;
*[[User:Damek Tretiak|Damek Tretiak]] - ([http://www.tretiakmedia.com Tretiak Media])/([http://www.slquery.com SLQuery.com]) scripting, building, project management&lt;br /&gt;
* [[User:Jacques Groshomme|Jacques Groshomme]] - Building/Scripting&lt;br /&gt;
* [[User:Iris Bourdeille|Iris Bourdeille]] - Building/Scripting/Texturing/Animation&lt;br /&gt;
* [[User:Fallon Winnfield|Fallon Winnfield]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Business development, building, scripting&lt;br /&gt;
* [[User:Adam Rakosi|Adam Rakosi]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Building/Scripting&lt;br /&gt;
* [[User:Neko Longduk|Neko Longduk]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Business Development, scripting&lt;br /&gt;
* [[User:Weasel Gough|Weasel Gough]] - ([http://www.centric.com Centric])/([http://www.secondtalk.com Second Talk]) - Building/Scripting/Texturing/Animation&lt;br /&gt;
* [[User:Chime Bellman|Chime Bellman]] strategy/build/model/promote&lt;br /&gt;
*[[User:Sage Duncan|Sage Duncan]] - animation/machinima/motion/media management/live performance&lt;br /&gt;
* [[User:Economic Mip|Economic Mip]] -imagine/dream&lt;br /&gt;
* [[User:Talarus Luan|Talarus Luan]] - Archaean Designs / Council of Wyrms - Scripting, Building, Consulting&lt;br /&gt;
* [[User:Dustin Widget|Dustin Widget]] Builder/Scripter/Mentor/Lots More&lt;br /&gt;
* [[User:Tab Scott|Tab Scott]] - Terry Beaubois, Montana State University - College of Art &amp;amp; Architecture - Art, Music, Architecture, Film - Sustainable Community Design&lt;br /&gt;
* [[User:Hiro Market|Hiro Market]] - ([http://www.slicr.net Slicr]) Slicr - Scripting, Consulting&lt;br /&gt;
* [[User:Scorpio Galatea|Scorpio Galatea]] - Builder (Phoenix), Texture Creator&lt;br /&gt;
* [[User:Sylvia Trilling|Sylvia Trilling]] - Modeling, Scripting, Animating, Texturing&lt;br /&gt;
* [[User:Earnest Candour|Earnest Candour]] - ([http://www.metaverseenterprises.com Metaverse Enterprises])&lt;br /&gt;
* [[User:Carl Metropolitan|Carl Metropolitan]] - Building, Site Developement, Project Management, Marketing, Graphic Design, Event Hosting, Terraforming, Teaching&lt;br /&gt;
* [[User:Lecktor Hannibal|Lecktor Hannibal]] - (Landscaping, Estate Management, Modeling, Media Streaming, Event Management)&lt;br /&gt;
* [[User:Destiny Niles|Destiny Niles]] - Scripter/Mentor&lt;br /&gt;
*[[User:Kim Anubis|Kim Anubis]], ([http://www.themagicians.us The Magicians])&lt;br /&gt;
* [[User:Bobble Bertone|Bobble Bertone]] - ([http://www.coolbananas.com.au Cool Bananas Ventures]) - Building, Scripting, Terra forming, Project management, Networking with RL businesses.&lt;br /&gt;
* [[User:Logan Bauer|Logan Bauer]] - Building/Texturing/Scripting/Ect.&lt;br /&gt;
* [[User:In Kenzo|In Kenzo]] ([http://www.amoration.org Amoration]) Design, Building, Machinima, Events, Immersive Experiences for nonprofits and education&lt;br /&gt;
* [[User:Gearsawe Stonecutter|Gearsawe Stonecutter]] - Scripting, HUDs, Building, complex prim transformations, single script simplification&lt;br /&gt;
* [[User:Apollo Case|Apollo Case]] - (Armory Island and Armory Xtreme)- Virtual Weapons, Combat Items and Gadgets - Conceptualization, Testing, Marketing, Communication, Distribution, and Retailing - Combat Sim Owner and Developer&lt;br /&gt;
* Sindy Tsure (Scripting, Buidling)&lt;br /&gt;
* Huns Valen - ([http://valenheavy.com Valen Heavy Industries]) - Aircraft physics &amp;amp; avionics. Efficient interprocess communication. Remote business logic. Heuristic algorithms. Cryptography. User interfaces.&lt;br /&gt;
* [[User:Damanios Thetan|Damanios Thetan]] - ([http://www.damanicorp.com Damani]) - Modeling, Building, Texturing, Scripting, External server comms.&lt;br /&gt;
* [[User:Mary Edison|Mary Edison]] - (Phase 5) - Modeling, Building, Texturing, Design.&lt;br /&gt;
* Catty Loon  - Building/Scripting&lt;br /&gt;
* [[User:Phelan Corrimal|Phelan Corrimal]] - ROCKCLIFFE UNIVERSITY - Please note that we are already more than 50% of the way there to having this already developed as we&#039;ve been working on this since November 2006 when Linden Labs pulled out from financially supporting education. We are most interested in providing full support behind this initiative and would welcome people to come have a look at what we have to offer currently and where we are planning to be come end of August, 2007.&lt;br /&gt;
* [[User:Restorator Ristow|Restorator Ristow]] - Promotion and Marketing, novice builder&lt;br /&gt;
* [[User:Scout Detritus|Scout Detritus]] - Scripting, Building, Sounds, Animations, Clothing/Textures, Marketing, Sim Design.&lt;br /&gt;
* [[User:Nylon Pinkney|Nylon Pinkney]] - Texturing&lt;br /&gt;
* [[User:Alessio0108 Beck|Alessio0108 Beck]] - Nogravity - Full service italian agency - scripting - building - SltoRl web applications - design - sl real estate&lt;br /&gt;
* [[User:Osprey Therian|Osprey Therian]] - building, texturing, machinima&lt;br /&gt;
* [[User:Max Pitre|Max Pitre]] - building, texturing, scripting&lt;br /&gt;
* [[User:Gus Poutine|Gus Poutine]] - Instructional Designer A.S.K. Learning&lt;br /&gt;
* [[User:Lucian Overlord|Lucian Overlord]] - building, texturing,modeling, animations,sim design&lt;br /&gt;
* [[User:Lordfly Digeridoo|Lordfly Digeridoo]] - Digeridoodesigns.com -- building, architecture, sim planning&lt;br /&gt;
* [[User:Jauani Wu|Jauani Wu]] - second life is just like real life ... if you replace &amp;quot;second&amp;quot; with &amp;quot;no&amp;quot;&lt;br /&gt;
* [[User:MadamG Zagato|MadamG Zagato]] - ([http://www.never30.com Never 30 &amp;amp; N30 Studios]) Residential and commercial building, Web &amp;lt;---&amp;gt; LSL Communications, SL to RL Fashion, Furniture and Interior Design [UMPIRE], Photography [N30].&lt;br /&gt;
* [[User:Aradia Dielli|Aradia Dielli]] - Building, Modeling, Interior design, Photography.&lt;br /&gt;
* [[User:PajVar Kerensky|PajVar Kerensky]] - DESHADOW CUSTOMS - Custom Building, Scripting, Sim Development, Business Consultation, Community Development, WWW Portals, WWW Sites, In-World Community tools.&lt;br /&gt;
* [[User:Bobby Berwick|Bobby Berwick]] (QHB - Quality Home Builders) Scripting, Building&lt;br /&gt;
* [[User:SignpostMarv Martin|SignpostMarv Martin]]  - geek. Does all kinds of things.&lt;br /&gt;
* [[User:Dnel DaSilva|D&#039;Nel DaSilva]] (Xessories by D&#039;Nel DaSilva) Builder, specializing in jewelry and other avatar accessories including the scripts used in them.&lt;br /&gt;
* [[User:Joshua Perenti|Joshua Perenti]] - Live Helper, Sim Designer, Landscaper &amp;amp; Builder&lt;br /&gt;
* [[User:Lucius Nesterov|Lucius Nesterov]] - ([http://lucius-games.blogspot.com/ Development Blog]) In-world game development&lt;br /&gt;
* [[User:Lewis Nerd|Lewis Nerd]] - ([http://www.lewisnerd.com website]) - Construction, development, landscaping and consultation&lt;br /&gt;
* [[User:Zal Chevalier|Zal Chevalier]] - Architect&lt;br /&gt;
* [[User:Casu Capra|Casu Capra]]&lt;br /&gt;
* [[User:Dalian Hansen|Dalian Hansen]] - Creative Director  ([http://tretiakmedia.com/ Tretiak Media]) full service sim design and construction, SL &amp;gt; RL integration (advertising, marketing, internet/web design) ([http://www.cafepress.com/hantranslation/ Han Translation])  - Photography, Design/Translation in Japanese/Mandarin&lt;br /&gt;
* [[User:Kami Harbinger|Kami Harbinger]] - Developer of many scripted devices and the Pellucidar adventure game.&lt;/div&gt;</summary>
		<author><name>Kami Harbinger</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetTexture&amp;diff=8306</id>
		<title>LlSetTexture</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetTexture&amp;diff=8306"/>
		<updated>2007-02-05T07:31:39Z</updated>

		<summary type="html">&lt;p&gt;Kami Harbinger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function|func_id=53|func_sleep=0.2|func_energy=10.0|func=llSetTexture|p1_type=string|p1_name=texture|p2_type=integer|p2_name=face|func_footnote=sets the texture of face|return_text|sort=SetTexture|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]&lt;/div&gt;</summary>
		<author><name>Kami Harbinger</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Compiling_the_viewer_(Mac_OS_X)&amp;diff=3803</id>
		<title>Compiling the viewer (Mac OS X)</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Compiling_the_viewer_(Mac_OS_X)&amp;diff=3803"/>
		<updated>2007-01-08T14:41:01Z</updated>

		<summary type="html">&lt;p&gt;Kami Harbinger: /* Installing Proprietary Libraries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompileNav}}&lt;br /&gt;
&lt;br /&gt;
The following are instructions for building the Second Life viewer on Mac OS X.  For other platforms, see [[Compiling the viewer]]&lt;br /&gt;
&lt;br /&gt;
= Development Environment =&lt;br /&gt;
We use XCode 2.4.1 for building on Macintosh computers. For simplicity, we suggest installing everything from the mpkg.&lt;br /&gt;
&lt;br /&gt;
You will need to install the proprietary libraries as well as all of the other third party libraries below. For convenience, we package up the libraries we are allowed to distribute so you can either download that package and unpack it into your development working directory or install all of the libraries from scratch.&lt;br /&gt;
&lt;br /&gt;
= Installing Proprietary Libraries =&lt;br /&gt;
&lt;br /&gt;
We do not distribute these libraries, so you will need to fetch and install these even if you download the libraries packages.&lt;br /&gt;
&lt;br /&gt;
== Fmod ==&lt;br /&gt;
* Download &amp;amp; extract [http://www.fmod.org/ifmoddownload.html fmod 3.75 programmers api for macintosh].&lt;br /&gt;
* Copy the extracted files. &amp;lt;em&amp;gt;Note the name change for the x86 library.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cp -p fmodapi375mac/api/inc/*.h linden/libraries/include&lt;br /&gt;
$ cp -p fmodapi375mac/api/lib/libfmod.a linden/libraries/powerpc-darwin/lib_debug&lt;br /&gt;
$ cp -p fmodapi375mac/api/lib/libfmod.a linden/libraries/powerpc-darwin/lib_release&lt;br /&gt;
$ cp -p fmodapi375mac/api/lib/libfmodx86.a linden/libraries/i386-darwin/lib_debug/libfmod.a&lt;br /&gt;
$ cp -p fmodapi375mac/api/lib/libfmodx86.a linden/libraries/i386-darwin/lib_release/libfmod.a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Installing Libraries =&lt;br /&gt;
We supply a package of the required libraries and binaries on the [[compiling the viewer]] page.&lt;br /&gt;
&lt;br /&gt;
= Installing Libraries From Scratch =&lt;br /&gt;
We recommend creating a separate third party library directory named &#039;lindenlib&#039; on the same level as the &#039;linden&#039; tree in your directory structure. Download, unpack, and build from there and copy the files specified to their final location.&lt;br /&gt;
&lt;br /&gt;
Most of the libs built here are architecture specific, so these instructions will refer to &amp;lt;em&amp;gt;$PLATFORM&amp;lt;/em&amp;gt; to denote that. You can set an environment variable to make it so copy &amp;amp; paste from these instructions will work:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ PLATFORM=`uname -p`-darwin&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Building the Universal target requires that you have built the i386 and ppc libraries.&lt;br /&gt;
&lt;br /&gt;
Using gcc 4.0 on a ppc box when building many of these libraries will insert an undefined reference to _fprintf$LBDLStub which then fails to link later. Until we have a better solution to this issue, you will need to use an earlier version of gcc. Some of the instructions below will include a call to &amp;lt;em&amp;gt;gcc_select&amp;lt;/em&amp;gt; which is only necessary if you are building on a ppc box.&lt;br /&gt;
&lt;br /&gt;
== Boost ==&lt;br /&gt;
Download &amp;amp; extract [http://sourceforge.net/project/showfiles.php?group_id=7586&amp;amp;package_id=8041 Boost] source.&lt;br /&gt;
The viewer does not link to the boost libraries, so much of this is not necessary. You can simply copy the header files if you have problems getting the boost package to build.&lt;br /&gt;
=== Copy the Headers ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cp -r lindenlib/boost-1.33.0/boost linden/libraries/include/boost&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Build Boost.Jam ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd boost-1.33.0/tools/build/jam_src&lt;br /&gt;
$ ./build.sh&lt;br /&gt;
$ cp bin.macosxppc/bjam ../../..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Build Boost ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd boost-1.33.0/libs&lt;br /&gt;
$ export PYTHON_ROOT=/System/Library/Frameworks/Python.framework/Versions/2.3/&lt;br /&gt;
$ export PYTHON_VERSION=2.3&lt;br /&gt;
$ ./bjam stage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Copy the Libraries ===&lt;br /&gt;
Assuming you are running on a powerpc mac, this will work. If you are working from an intel mac, replace PLATFORM with &#039;i386-darwin&#039;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 4.0&lt;br /&gt;
$ cd boost-1.33.0&lt;br /&gt;
$ export PLATFORM=powerpc-darwin&lt;br /&gt;
$ cp src/stage/lib/libboost_python-gcc.a \&lt;br /&gt;
libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp src/stage/lib/libboost_python-gcc-d.a \ &lt;br /&gt;
libraries/$PLATFORM/lib_debug/libboost_python-gcc.a&lt;br /&gt;
$ cp src/stage/lib/libboost_python-gcc-mt.a \&lt;br /&gt;
libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp src/stage/lib/libboost_python-gcc-mt-d.a \&lt;br /&gt;
libraries/$PLATFORM/lib_debug/libboost_python-gcc-mt.a&lt;br /&gt;
$ cp src/stage/lib/libboost_regex-gcc.a \&lt;br /&gt;
libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp src/stage/lib/libboost_regex-gcc-d.a \&lt;br /&gt;
libraries/$PLATFORM/lib_debug/libboost_regex-gcc.a&lt;br /&gt;
$ cp src/stage/lib/libboost_regex-gcc-mt.a \&lt;br /&gt;
libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp src/stage/lib/libboost_regex-gcc-mt-d.a \&lt;br /&gt;
libraries/$PLATFORM/lib_debug/libboost_regex-gcc-mt.a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Apache Portable Runtime ==&lt;br /&gt;
* Download &amp;amp; extract [http://apr.apache.org/download.cgi apr and apr-util].&lt;br /&gt;
* Build and install the headers and lib files using a terminal.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd lindenlib/apr-1.2.8&lt;br /&gt;
$ ./configure --disable-shared --disable-lfs --prefix=/tmp/apr&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/apr/include/apr-1 linden/libraries/$PLATFORM/include&lt;br /&gt;
$ cp /tmp/apr/lib/libapr-1.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp /tmp/apr/lib/libapr-1.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
&lt;br /&gt;
$ cd lindenlib/apr-util-1.2.8&lt;br /&gt;
$ ./configure --disable-shared --disable-lfs --with-apr=/tmp/apr --prefix=/tmp/apr-util&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/apr-util/include/apr-1 linden/libraries/$PLATFORM/include&lt;br /&gt;
$ cp /tmp/apr-util/lib/*.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp /tmp/apr-util/lib/*.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
$ sudo gcc_select 4.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== zlib ==&lt;br /&gt;
* Download and extract [http://www.zlib.net/ zlib].&lt;br /&gt;
* Build and install it.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd zlib-1.2.3&lt;br /&gt;
$ ./configure --prefix=/tmp/zlib&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -Rp /tmp/zlib/include linden/libraries/include/zlib&lt;br /&gt;
$ cp cp -p /tmp/zlib/lib/libz.a linden/libraries/$PLATFORM/lib_debug/libllz.a&lt;br /&gt;
$ cp cp -p /tmp/zlib/lib/libz.a linden/libraries/$PLATFORM/lib_release/libllz.a&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
* Note that the library has a different name in the libraries directory.&lt;br /&gt;
&lt;br /&gt;
== Expat ==&lt;br /&gt;
* Download an extract the 1.95.8 version of [http://sourceforge.net/projects/expat/ expat].&lt;br /&gt;
* Build and install the library&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd expat-1.95.8&lt;br /&gt;
$ ./configure --prefix=/tmp/expat&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/expat/include linden/libraries/include/expat&lt;br /&gt;
$ cp -p /tmp/expat/lib/libexpat.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp -p /tmp/expat/lib/libexpat.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XMLRPC-epi ==&lt;br /&gt;
* Download a source package for [http://xmlrpc-epi.sourceforge.net/ xmlrpc-epi].&lt;br /&gt;
* Apply patch 1 and 2 from the instructions in [[patch xmlrpc-epi]].&lt;br /&gt;
* Configure the project:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd xmlrpc-epi-0.51&lt;br /&gt;
$ ./configure --disable-shared --prefix=/tmp/xmlrpc-epi&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Apply patch 3 from the instructions in [[patch xmlrpc-epi]].&lt;br /&gt;
* Finish the removal of expat, build, and install&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ rm -rf expat&lt;br /&gt;
$ mkdir expat&lt;br /&gt;
$ cp /tmp/expat/include/* expat&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/xmlrpc-epi/include linden/libraries/include/xmlrpc-epi&lt;br /&gt;
$ cp -p /tmp/xmlrpc-epi/lib/libxmlrpc.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp -p /tmp/xmlrpc-epi/lib/libxmlrpc.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== JPEGlib ==&lt;br /&gt;
* Download &amp;amp; extract [http://www.ijg.org/ jpeglib]. You will minimally need jpegsrc.v6b.tar.gz.&lt;br /&gt;
* Build and install the library:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd jpeg-6b&lt;br /&gt;
$ ./configure&lt;br /&gt;
$ make&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ mkdir linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/jconfig.h linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/jerror.h linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/jinclude.h linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/jmorecfg.h linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/jpeglib.h linden/libraries/include/jpeglib&lt;br /&gt;
$ cp lindenlib/jpeg-6b/libjpeg.a linden/libraries/$PLATFORM/lib_debug/liblljpeg.a&lt;br /&gt;
$ cp lindenlib/jpeg-6b/libjpeg.a linden/libraries/$PLATFORM/lib_release/liblljpeg.a&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Note that the library has a different name in the libraries directory.&lt;br /&gt;
* If you plan to use the header file from windows, you will need to [[patch jpeglib]] using any terminal.&lt;br /&gt;
&lt;br /&gt;
== OpenJPEG ==&lt;br /&gt;
* Download and extract [http://www.openjpeg.org/index.php?menu=download openjpeg] source.&lt;br /&gt;
* Copy the [[make openjpeg|linden openjpeg makefiles]] into the openjpeg source top level directory. We do this to maintain 10.3.9 compatibility.&lt;br /&gt;
* Build and install the library&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ mkdir ../../linden/libraries/include/openjpeg&lt;br /&gt;
$ cp -p libopenjpeg/openjpeg.h ../../linden/libraries/include/openjpeg&lt;br /&gt;
$ make -f Makefile-i386.ppc libopenjpeg.a&lt;br /&gt;
$ cp libopenjpeg.a ../../linden/libraries/ppc-darwin/lib_debug&lt;br /&gt;
$ cp libopenjpeg.a ../../linden/libraries/ppc-darwin/lib_release&lt;br /&gt;
$ make -f Makefile-i386.ppc clean&lt;br /&gt;
$ make -f Makefile-i386.osx libopenjpeg.a&lt;br /&gt;
$ cp libopenjpeg.a ../../linden/libraries/i386-darwin/lib_debug&lt;br /&gt;
$ cp libopenjpeg.a ../../linden/libraries/i386-darwin/lib_release&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Freetype ==&lt;br /&gt;
* Download and extract [http://freetype.sourceforge.net/download.html#stable FreeType].&lt;br /&gt;
* Build and install the FreeType library:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd freetype-2.2.1&lt;br /&gt;
$ ./configure --prefix=/tmp/freetype&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/freetype/include/freetype2/freetype linden/libraries/include&lt;br /&gt;
$ cp -p /tmp/freetype/include/freetype2/ft2build.h linden/libraries/include&lt;br /&gt;
$ cp -p /tmp/freetype/lib/libfreetype.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
$ cp -p /tmp/freetype/lib/libfreetype.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vorbis &amp;amp; Ogg ==&lt;br /&gt;
* Download &amp;amp; extract [http://www.xiph.org/downloads/ libvorbis].&lt;br /&gt;
* Download &amp;amp; extract [http://www.xiph.org/downloads/ libogg].&lt;br /&gt;
* Build &amp;amp; copy libogg first:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd libogg-1.1.3&lt;br /&gt;
$ ./configure --prefix=/tmp/ogg&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ cp -pR /tmp/ogg/include/ogg linden/libraries/include&lt;br /&gt;
$ cp -p /tmp/ogg/lib/libogg.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
$ cp -p /tmp/ogg/lib/libogg.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Build &amp;amp; copy libvorbis:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 3.3&lt;br /&gt;
$ cd libvorbis-1.1.2&lt;br /&gt;
$ ./configure --prefix=/tmp/vorbis --with-ogg=/tmp/ogg&lt;br /&gt;
$ make&lt;br /&gt;
$ make install&lt;br /&gt;
$ ../..&lt;br /&gt;
$ cp -pR /tmp/vorbis/include/vorbis linden/libraries/include&lt;br /&gt;
$ cp -p /tmp/vorbis/lib/libvorbis*.a linden/libraries/$PLATFORM/lib_debug&lt;br /&gt;
$ cp -p /tmp/vorbis/lib/libvorbis*.a linden/libraries/$PLATFORM/lib_release&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== TUT ==&lt;br /&gt;
* Download [http://tut-framework.sourceforge.net/download/ tut] into lindenlib&lt;br /&gt;
* Move it into a sub-directory, extract, and copy the headers&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ mkdir tut&lt;br /&gt;
$ mv TUT-2006-11-04.tar.gz tut&lt;br /&gt;
$ cd tut&lt;br /&gt;
$ tar xvzf TUT-2006-11-04.tar.gz&lt;br /&gt;
$ cd ../..&lt;br /&gt;
$ mkdir linden/libraries/include/tut&lt;br /&gt;
$ cp -p lindenlib/tut/tut.h lindenlib/tut/tut_reporter.h lindenlib/tut/tut_restartable.h linden/libraries/include/tut&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mozilla ==&lt;br /&gt;
&amp;lt;b&amp;gt;*FIX:&amp;lt;/b&amp;gt; It&#039;s really hard to build the mozilla libs. Instructions coming.&lt;br /&gt;
&lt;br /&gt;
= Building the Viewer =&lt;br /&gt;
Launch XCode, open the project file &#039;linden/indra/newview/macview.xcodeproj&#039;, set &#039;newview&#039; as the active target, select an active build configuration, and build the project.&lt;br /&gt;
&lt;br /&gt;
If you had to change gcc versions for a ppc build, restore gcc back to 4.0.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ sudo gcc_select 4.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Build Configurations ==&lt;br /&gt;
* &amp;lt;em&amp;gt;Development&amp;lt;/em&amp;gt;: This configuration is more suitable for debugging. The build process will create the SecondLife application targeted for your host architecture.&lt;br /&gt;
* &amp;lt;em&amp;gt;Deployment&amp;lt;/em&amp;gt;: This configuration is faster than the development version at the cost of some ability to debug. The build process will create the SecondLife application targeted for your host architecture.&lt;br /&gt;
* &amp;lt;em&amp;gt;Universal&amp;lt;/em&amp;gt;: This configuration is the same as the Deployment target except that all supported architectures - ppc and i386 - are built.&lt;br /&gt;
&lt;br /&gt;
= Building the Unit Tests =&lt;br /&gt;
From XCode, open the project &#039;linden/indra/test/MacTester.xcodeproj&#039;, set &#039;MacTester&#039; as the active target, and build.&lt;/div&gt;</summary>
		<author><name>Kami Harbinger</name></author>
	</entry>
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