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	<updated>2026-07-25T13:33:11Z</updated>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSculpt_mel&amp;diff=65294</id>
		<title>Talk:LlSculpt mel</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSculpt_mel&amp;diff=65294"/>
		<updated>2008-04-27T00:25:44Z</updated>

		<summary type="html">&lt;p&gt;Karl Reisman: /* php a big mistake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? [[User:Eddy Stryker|Eddy Stryker]] 02:23, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== question... ==&lt;br /&gt;
&lt;br /&gt;
Is this a Python script?&lt;br /&gt;
&lt;br /&gt;
It is a [http://en.wikipedia.org/wiki/Maya_Embedded_Language Maya Embedded Language] script [[User:Eddy Stryker|Eddy Stryker]] 22:06, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Maya 8.5 ==&lt;br /&gt;
&lt;br /&gt;
In Maya 8.5 it gives me an error of &lt;br /&gt;
// Error: Error evaluating argument at position 1 in procedure &amp;quot;llFirst&amp;quot;.&lt;br /&gt;
when trying to run this script&lt;br /&gt;
&lt;br /&gt;
This generally happens if you have no object selected. Select it before you press export. --[[User:Blakar Ogre|Blakar Ogre]] 08:09, 10 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Suggestion for changes to the script ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to try to alter the script in the article as I&#039;m no Maya scripting guru but:&amp;lt;BR&amp;gt;&lt;br /&gt;
Line 17: the duplicate should have -renameChildren as parameter as otherwise script can fail next time you refer to object_copy if parent and child have same name (they can still be addressed correctly by |name and |name|name but it&#039;s pointless to cover for that in the script if you can avoid it) --[[User:Blakar Ogre|Blakar Ogre]] 15:30, 11 May 2007 (PDT)&amp;lt;BR&amp;gt;&lt;br /&gt;
Line 247: scrollable should be 0 instead of 1 in order to have the UI properly render in Maya 8.5. If not the checkbox for &amp;quot;Correct Orientation&amp;quot; is not displayed but a (useless) scrollbar is there. --[[User:Blakar Ogre|Blakar Ogre]] 14:43, 11 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
I&#039;ve added a reverseSurface on U for NURBS, to make the script compatible with the last changes in SL and the main grid version of sculpted prims --[[User:Damanios Thetan|Damanios Thetan]] 20:48, 25 May 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I am using 6.5 and this is the error message I am getting:&lt;br /&gt;
&lt;br /&gt;
llSculptEditor;&lt;br /&gt;
;&lt;br /&gt;
// Error: 	if (size($parents) != 0) //&lt;br /&gt;
// Error: Syntax error //&lt;br /&gt;
// Error: 			(($shape != &amp;quot;&amp;quot;) &amp;amp;&amp;amp; (nodeType($shape) == &amp;quot;nurbsSurface&amp;quot;))) //&lt;br /&gt;
// Error: &amp;quot;$shape &amp;quot; is an undeclared variable. //&lt;br /&gt;
// Error: 			if ($i != size($tokens) - 2) //&lt;br /&gt;
// Error: &amp;quot;$i &amp;quot; is an undeclared variable. //&lt;br /&gt;
&lt;br /&gt;
== Maya 8.5 Duplication error ==&lt;br /&gt;
&lt;br /&gt;
Sometimes , some nurbs, for some strange reason will not convert to texture files after i hit the Mel script button. The error I get is : &lt;br /&gt;
Error: More than one object matches name: MY_NURB&lt;br /&gt;
Error: Cannot use data of type no type in a scalar operation&lt;br /&gt;
this also resaults in a strange duplication event. The Nurb i attempted to convert to a texture produces an additional nurb object in maya. The 2nd duplicated nurb is usually smaller and in another location, not directly duplicated at the same location.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t always happen, typically when i work with a nurb i can convert to texture a few times. At some point the between modifying it&#039;s surface and saveing the file as multiple instances It seems the nurb becomes &amp;quot;stale&amp;quot; and unusable. At this point my only option is to make a &amp;quot;new&amp;quot; nurbs sphere and copy the other one manually. This is extremely tedius and doesn&#039;t make sense.--[[User:Iris Bourdeille |Iris Bourdeille]] 12:59, 9 Aug 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== php a big mistake ==&lt;br /&gt;
&lt;br /&gt;
If I may. The recent linking to the melscript as a php page destroyed the formatting of the  script in IE, also causing my machine to lanch Dreamweaver. For simplicitiy&#039;s sake, the script should be formatted as a cut &amp;amp; paste-able  simple lage if possible. I was nly able to get the script to work properly in Maya 8.5 using a previous history page, and cutting and pasting from there. Karl Reisman 04/26/2008 5:25 PDT&lt;/div&gt;</summary>
		<author><name>Karl Reisman</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSculpt_mel&amp;diff=65293</id>
		<title>Talk:LlSculpt mel</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSculpt_mel&amp;diff=65293"/>
		<updated>2008-04-27T00:24:34Z</updated>

		<summary type="html">&lt;p&gt;Karl Reisman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? [[User:Eddy Stryker|Eddy Stryker]] 02:23, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== question... ==&lt;br /&gt;
&lt;br /&gt;
Is this a Python script?&lt;br /&gt;
&lt;br /&gt;
It is a [http://en.wikipedia.org/wiki/Maya_Embedded_Language Maya Embedded Language] script [[User:Eddy Stryker|Eddy Stryker]] 22:06, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Maya 8.5 ==&lt;br /&gt;
&lt;br /&gt;
In Maya 8.5 it gives me an error of &lt;br /&gt;
// Error: Error evaluating argument at position 1 in procedure &amp;quot;llFirst&amp;quot;.&lt;br /&gt;
when trying to run this script&lt;br /&gt;
&lt;br /&gt;
This generally happens if you have no object selected. Select it before you press export. --[[User:Blakar Ogre|Blakar Ogre]] 08:09, 10 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Suggestion for changes to the script ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to try to alter the script in the article as I&#039;m no Maya scripting guru but:&amp;lt;BR&amp;gt;&lt;br /&gt;
Line 17: the duplicate should have -renameChildren as parameter as otherwise script can fail next time you refer to object_copy if parent and child have same name (they can still be addressed correctly by |name and |name|name but it&#039;s pointless to cover for that in the script if you can avoid it) --[[User:Blakar Ogre|Blakar Ogre]] 15:30, 11 May 2007 (PDT)&amp;lt;BR&amp;gt;&lt;br /&gt;
Line 247: scrollable should be 0 instead of 1 in order to have the UI properly render in Maya 8.5. If not the checkbox for &amp;quot;Correct Orientation&amp;quot; is not displayed but a (useless) scrollbar is there. --[[User:Blakar Ogre|Blakar Ogre]] 14:43, 11 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
I&#039;ve added a reverseSurface on U for NURBS, to make the script compatible with the last changes in SL and the main grid version of sculpted prims --[[User:Damanios Thetan|Damanios Thetan]] 20:48, 25 May 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I am using 6.5 and this is the error message I am getting:&lt;br /&gt;
&lt;br /&gt;
llSculptEditor;&lt;br /&gt;
;&lt;br /&gt;
// Error: 	if (size($parents) != 0) //&lt;br /&gt;
// Error: Syntax error //&lt;br /&gt;
// Error: 			(($shape != &amp;quot;&amp;quot;) &amp;amp;&amp;amp; (nodeType($shape) == &amp;quot;nurbsSurface&amp;quot;))) //&lt;br /&gt;
// Error: &amp;quot;$shape &amp;quot; is an undeclared variable. //&lt;br /&gt;
// Error: 			if ($i != size($tokens) - 2) //&lt;br /&gt;
// Error: &amp;quot;$i &amp;quot; is an undeclared variable. //&lt;br /&gt;
&lt;br /&gt;
== Maya 8.5 Duplication error ==&lt;br /&gt;
&lt;br /&gt;
Sometimes , some nurbs, for some strange reason will not convert to texture files after i hit the Mel script button. The error I get is : &lt;br /&gt;
Error: More than one object matches name: MY_NURB&lt;br /&gt;
Error: Cannot use data of type no type in a scalar operation&lt;br /&gt;
this also resaults in a strange duplication event. The Nurb i attempted to convert to a texture produces an additional nurb object in maya. The 2nd duplicated nurb is usually smaller and in another location, not directly duplicated at the same location.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t always happen, typically when i work with a nurb i can convert to texture a few times. At some point the between modifying it&#039;s surface and saveing the file as multiple instances It seems the nurb becomes &amp;quot;stale&amp;quot; and unusable. At this point my only option is to make a &amp;quot;new&amp;quot; nurbs sphere and copy the other one manually. This is extremely tedius and doesn&#039;t make sense.--[[User:Iris Bourdeille |Iris Bourdeille]] 12:59, 9 Aug 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== php a big mistake ==&lt;br /&gt;
&lt;br /&gt;
If I may. The recent linking to the melscript as a php page destroyed the formatting of the  script in IE, also causing my machien to lanch Dreamweaver. For simplicitiy&#039;s sake, the script should be formatted as a cut &amp;amp; paste-able  simple lage if possible. I was nly able to get the script to work properly in Maya 8.5 using a previous history page, and cutting and pasting from there.&lt;/div&gt;</summary>
		<author><name>Karl Reisman</name></author>
	</entry>
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