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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Karzita+Zabaleta</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-05-30T09:04:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_MATERIAL&amp;diff=63525</id>
		<title>PRIM MATERIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_MATERIAL&amp;diff=63525"/>
		<updated>2008-04-14T19:50:25Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_MATERIAL&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=2&lt;br /&gt;
|desc=Sets the prim material. Material does not affect mass, but does affect friction, bounce (elasticity), and collision sound. (See http://youtube.com/watch?v=6OXYO61kQCA for bounce and sound.) On a wood incline of 33 degrees, the example script below gave the following results:&lt;br /&gt;
&lt;br /&gt;
STONE reached maximum velocity of 0.453181 and travelled 0.361655 metres.&lt;br /&gt;
&lt;br /&gt;
METAL reached maximum velocity of 5.475444 and travelled 10.211180 metres.&lt;br /&gt;
&lt;br /&gt;
GLASS reached maximum velocity of 6.483150 and travelled 11.678304 metres.&lt;br /&gt;
&lt;br /&gt;
WOOD reached maximum velocity of 2.154549 and travelled 9.433724 metres.&lt;br /&gt;
&lt;br /&gt;
FLESH reached maximum velocity of 0.351543 and travelled 0.188043 metres.&lt;br /&gt;
&lt;br /&gt;
PLASTIC reached maximum velocity of 4.502428 and travelled 9.590952 metres.&lt;br /&gt;
&lt;br /&gt;
RUBBER reached maximum velocity of 0.374964 and travelled 0.187106 metres.&lt;br /&gt;
&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// © 2008 by Karzita Zabaleta&lt;br /&gt;
// Author of Scripting Your World, Wiley, October 2008.&lt;br /&gt;
&lt;br /&gt;
list gMaterialTypes = [&lt;br /&gt;
  &amp;quot;STONE&amp;quot;,&lt;br /&gt;
  &amp;quot;METAL&amp;quot;,&lt;br /&gt;
  &amp;quot;GLASS&amp;quot;,&lt;br /&gt;
  &amp;quot;WOOD&amp;quot;,&lt;br /&gt;
  &amp;quot;FLESH&amp;quot;,&lt;br /&gt;
  &amp;quot;PLASTIC&amp;quot;,&lt;br /&gt;
  &amp;quot;RUBBER&amp;quot;&lt;br /&gt;
];&lt;br /&gt;
&lt;br /&gt;
vector   gHomePosition;&lt;br /&gt;
rotation gHomeRotation;&lt;br /&gt;
integer  gWaitCount = 0; &lt;br /&gt;
float    gMaxVelMag;&lt;br /&gt;
integer  gPrimMaterial;&lt;br /&gt;
&lt;br /&gt;
moveTo(vector origin, vector destination) {&lt;br /&gt;
    float dist = llVecDist(origin, destination);&lt;br /&gt;
    integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );&lt;br /&gt;
    integer i;&lt;br /&gt;
    list params = [PRIM_POSITION, destination];&lt;br /&gt;
    for (i=0; i&amp;lt;passes; i++) {&lt;br /&gt;
        params = (params=[]) + params + params;&lt;br /&gt;
    }&lt;br /&gt;
    // actually move the prim, now&lt;br /&gt;
    llSetPrimitiveParams(params);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
returnHome()&lt;br /&gt;
{&lt;br /&gt;
    llSetStatus(STATUS_PHYSICS, FALSE);&lt;br /&gt;
    moveTo(llGetPos(),gHomePosition);&lt;br /&gt;
    llSetTimerEvent(0);&lt;br /&gt;
    llSetRot(gHomeRotation);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
calculate_velocity()&lt;br /&gt;
{&lt;br /&gt;
    float velMag = llVecMag(llGetVel());&lt;br /&gt;
    if (velMag &amp;gt; gMaxVelMag) {&lt;br /&gt;
        gMaxVelMag = velMag;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        gHomePosition = llGetPos();&lt;br /&gt;
        gHomeRotation = llGetRot();&lt;br /&gt;
    }&lt;br /&gt;
    on_rez(integer _n) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        gMaxVelMag = 0;&lt;br /&gt;
        llSetPrimitiveParams([PRIM_MATERIAL, gPrimMaterial]);&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS,TRUE);&lt;br /&gt;
        llSetTimerEvent(0.1);&lt;br /&gt;
        llResetTime();&lt;br /&gt;
        gWaitCount=0;&lt;br /&gt;
        gPrimMaterial++;&lt;br /&gt;
        if (gPrimMaterial ==7 ) gPrimMaterial=(0);&lt;br /&gt;
    }&lt;br /&gt;
    timer() {&lt;br /&gt;
        calculate_velocity();&lt;br /&gt;
        gWaitCount++;&lt;br /&gt;
        if (gWaitCount &amp;gt; 100) { // 10 seconds&lt;br /&gt;
            string type = llList2String( gMaterialTypes, gPrimMaterial-1 );&lt;br /&gt;
            llOwnerSay(type+&amp;quot; reached maximum velocity of &amp;quot;+(string)gMaxVelMag+&amp;quot; and travelled &amp;quot;+(string)llVecMag(llGetPos()-gHomePosition)+&amp;quot; metres.&amp;quot;);&lt;br /&gt;
            returnHome();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_FLESH}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_GLASS}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_METAL}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_PLASTIC}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_RUBBER}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_STONE}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_WOOD}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_MATERIAL&amp;diff=63524</id>
		<title>PRIM MATERIAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_MATERIAL&amp;diff=63524"/>
		<updated>2008-04-14T19:15:25Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_MATERIAL&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=2&lt;br /&gt;
|desc=Sets the prim material. Material affects only friction, not mass, bounce, elasticity, or collision sound. On a wood incline of 33 degrees, the example script below gave the following results:&lt;br /&gt;
&lt;br /&gt;
STONE reached maximum velocity of 0.453181 and travelled 0.361655 metres.&lt;br /&gt;
&lt;br /&gt;
METAL reached maximum velocity of 5.475444 and travelled 10.211180 metres.&lt;br /&gt;
&lt;br /&gt;
GLASS reached maximum velocity of 6.483150 and travelled 11.678304 metres.&lt;br /&gt;
&lt;br /&gt;
WOOD reached maximum velocity of 2.154549 and travelled 9.433724 metres.&lt;br /&gt;
&lt;br /&gt;
FLESH reached maximum velocity of 0.351543 and travelled 0.188043 metres.&lt;br /&gt;
&lt;br /&gt;
PLASTIC reached maximum velocity of 4.502428 and travelled 9.590952 metres.&lt;br /&gt;
&lt;br /&gt;
RUBBER reached maximum velocity of 0.374964 and travelled 0.187106 metres.&lt;br /&gt;
&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// © 2008 by Karzita Zabaleta&lt;br /&gt;
// Author of Scripting Your World, Wiley, October 2008.&lt;br /&gt;
&lt;br /&gt;
list gMaterialTypes = [&lt;br /&gt;
  &amp;quot;STONE&amp;quot;,&lt;br /&gt;
  &amp;quot;METAL&amp;quot;,&lt;br /&gt;
  &amp;quot;GLASS&amp;quot;,&lt;br /&gt;
  &amp;quot;WOOD&amp;quot;,&lt;br /&gt;
  &amp;quot;FLESH&amp;quot;,&lt;br /&gt;
  &amp;quot;PLASTIC&amp;quot;,&lt;br /&gt;
  &amp;quot;RUBBER&amp;quot;&lt;br /&gt;
];&lt;br /&gt;
&lt;br /&gt;
vector   gHomePosition;&lt;br /&gt;
rotation gHomeRotation;&lt;br /&gt;
integer  gWaitCount = 0; &lt;br /&gt;
float    gMaxVelMag;&lt;br /&gt;
integer  gPrimMaterial;&lt;br /&gt;
&lt;br /&gt;
moveTo(vector origin, vector destination) {&lt;br /&gt;
    float dist = llVecDist(origin, destination);&lt;br /&gt;
    integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );&lt;br /&gt;
    integer i;&lt;br /&gt;
    list params = [PRIM_POSITION, destination];&lt;br /&gt;
    for (i=0; i&amp;lt;passes; i++) {&lt;br /&gt;
        params = (params=[]) + params + params;&lt;br /&gt;
    }&lt;br /&gt;
    // actually move the prim, now&lt;br /&gt;
    llSetPrimitiveParams(params);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
returnHome()&lt;br /&gt;
{&lt;br /&gt;
    llSetStatus(STATUS_PHYSICS, FALSE);&lt;br /&gt;
    moveTo(llGetPos(),gHomePosition);&lt;br /&gt;
    llSetTimerEvent(0);&lt;br /&gt;
    llSetRot(gHomeRotation);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
calculate_velocity()&lt;br /&gt;
{&lt;br /&gt;
    float velMag = llVecMag(llGetVel());&lt;br /&gt;
    if (velMag &amp;gt; gMaxVelMag) {&lt;br /&gt;
        gMaxVelMag = velMag;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        gHomePosition = llGetPos();&lt;br /&gt;
        gHomeRotation = llGetRot();&lt;br /&gt;
    }&lt;br /&gt;
    on_rez(integer _n) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        gMaxVelMag = 0;&lt;br /&gt;
        llSetPrimitiveParams([PRIM_MATERIAL, gPrimMaterial]);&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS,TRUE);&lt;br /&gt;
        llSetTimerEvent(0.1);&lt;br /&gt;
        llResetTime();&lt;br /&gt;
        gWaitCount=0;&lt;br /&gt;
        gPrimMaterial++;&lt;br /&gt;
        if (gPrimMaterial ==7 ) gPrimMaterial=(0);&lt;br /&gt;
    }&lt;br /&gt;
    timer() {&lt;br /&gt;
        calculate_velocity();&lt;br /&gt;
        gWaitCount++;&lt;br /&gt;
        if (gWaitCount &amp;gt; 100) { // 10 seconds&lt;br /&gt;
            string type = llList2String( gMaterialTypes, gPrimMaterial-1 );&lt;br /&gt;
            llOwnerSay(type+&amp;quot; reached maximum velocity of &amp;quot;+(string)gMaxVelMag+&amp;quot; and travelled &amp;quot;+(string)llVecMag(llGetPos()-gHomePosition)+&amp;quot; metres.&amp;quot;);&lt;br /&gt;
            returnHome();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_FLESH}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_GLASS}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_METAL}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_PLASTIC}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_RUBBER}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_STONE}}&lt;br /&gt;
{{LSL ConstRow|PRIM_MATERIAL_WOOD}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_STD_DEV&amp;diff=62838</id>
		<title>LIST STAT STD DEV</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_STD_DEV&amp;diff=62838"/>
		<updated>2008-04-10T19:50:35Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_STD_DEV&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=5&lt;br /&gt;
|desc=Calculates the &#039;&#039;sample&#039;&#039; standard deviation of a list of numbers. Standard deviation is a measure of how spread out the values are, and is defined as the square root of the average of the squares of the numbers:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer n = llListStatistics( LIST_STAT_NUM_COUNT, numList );&lt;br /&gt;
1/n * llSqrt( llListStatistics( LIST_STAT_SUM_SQUARES , numList ) );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
The sample standard deviation is used when the list doesn&#039;t (or can&#039;t) include the &#039;&#039;entire&#039;&#039; set of numbers, like the mass of &#039;&#039;every&#039;&#039; prim in SL. The true standard deviation is therefore estimated by using the sample standard deviation, which is defined by,&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer n = llListStatistics( LIST_STAT_NUM_COUNT, numList );&lt;br /&gt;
1/(n-1) * llSqrt( llListStatistics( LIST_STAT_SUM_SQUARES , numList ) );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Another way to calculate the sample standard deviation is &lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    list numList = [1,1,1,2,1000,1000,1000];&lt;br /&gt;
    integer n = llGetListLength( numList );&lt;br /&gt;
    float sum = 0;&lt;br /&gt;
    integer i;&lt;br /&gt;
    float mean = llListStatistics( LIST_STAT_MEAN, numList );&lt;br /&gt;
    for (i=0; i&amp;lt;n; i++) {&lt;br /&gt;
        float val = llList2Float( numList, i );&lt;br /&gt;
        float diff = val-mean;&lt;br /&gt;
        sum += ( diff )*( diff);&lt;br /&gt;
    }&lt;br /&gt;
    float sample_stdev = llSqrt( sum/((float)(n-1)) ); &lt;br /&gt;
    float true_stdev = llSqrt( sum/((float)n) ); &lt;br /&gt;
    llOwnerSay((string)true_stdev);&lt;br /&gt;
    llOwnerSay((string)sample_stdev);&lt;br /&gt;
    llOwnerSay((string)llListStatistics( LIST_STAT_STD_DEV, numList ));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_STD_DEV&amp;diff=62837</id>
		<title>LIST STAT STD DEV</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_STD_DEV&amp;diff=62837"/>
		<updated>2008-04-10T19:43:34Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_STD_DEV&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=5&lt;br /&gt;
|desc=Calculates the &#039;&#039;sample&#039;&#039; standard deviation of a list of numbers. Standard deviation is a measure of how spread out the values are, and is defined as the square root of the average of the squares of the numbers:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer n = llListStatistics( LIST_STAT_NUM_COUNT, numList );&lt;br /&gt;
1/n * llSqrt( llListStatistics( LIST_STAT_SUM_SQUARES , numList ) );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
The sample standard deviation is used when the list doesn&#039;t include the &#039;&#039;entire&#039;&#039; set of numbers. The true standard deviation is therefore estimated by using the sample standard deviation, which is defined by,&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer n = llListStatistics( LIST_STAT_NUM_COUNT, numList );&lt;br /&gt;
1/(n-1) * llSqrt( llListStatistics( LIST_STAT_SUM_SQUARES , numList ) );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_GEOMETRIC_MEAN&amp;diff=62832</id>
		<title>LIST STAT GEOMETRIC MEAN</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_GEOMETRIC_MEAN&amp;diff=62832"/>
		<updated>2008-04-10T19:23:39Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_GEOMETRIC_MEAN&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=9&lt;br /&gt;
|desc=Returns the geometric mean of a list of numbers. For two numbers, &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;, the geometric mean is llSqrt(a*b). For a list of &#039;&#039;n&#039;&#039; numbers, the geometric mean is the n-th root of their product. It indicates the central tendency or typical value to expect. It only works for positive numbers.&lt;br /&gt;
&lt;br /&gt;
In comparison, the arithmetic mean (known as the average) is the sum of the numbers divided by how many numbers there are.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_SUM_SQUARES&amp;diff=62828</id>
		<title>LIST STAT SUM SQUARES</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_SUM_SQUARES&amp;diff=62828"/>
		<updated>2008-04-10T19:19:13Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_SUM_SQUARES&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=7&lt;br /&gt;
|desc=Calculates the sum of the squares of the numbers in a list. That is, for each number &#039;&#039;N_i&#039;&#039; in a list of &#039;&#039;k&#039;&#039; elements, it calculates &#039;&#039;N_1*N_1 + N_2*N_2 + ... + N_k * N_k&#039;&#039;.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_SUM&amp;diff=62825</id>
		<title>LIST STAT SUM</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_SUM&amp;diff=62825"/>
		<updated>2008-04-10T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_SUM&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=6&lt;br /&gt;
|desc=Calculates the sum of the numbers in a list.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MEDIAN&amp;diff=62823</id>
		<title>LIST STAT MEDIAN</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MEDIAN&amp;diff=62823"/>
		<updated>2008-04-10T19:07:21Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_MEDIAN&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=4&lt;br /&gt;
|desc=Calculates the median number in the list. The median is the number for which half the values are less and half are greater. For example, the median of [1,1,1,2,1000,1000,1000] is 2, while the mean is 429.3.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MEAN&amp;diff=62822</id>
		<title>LIST STAT MEAN</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MEAN&amp;diff=62822"/>
		<updated>2008-04-10T19:05:58Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_MEAN&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=3&lt;br /&gt;
|desc=Calculates the mean (average) of the numbers in the list.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MAX&amp;diff=62820</id>
		<title>LIST STAT MAX</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MAX&amp;diff=62820"/>
		<updated>2008-04-10T19:05:42Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_MAX&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=2&lt;br /&gt;
|desc=Retrieves the largest number in the list.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MIN&amp;diff=62819</id>
		<title>LIST STAT MIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_MIN&amp;diff=62819"/>
		<updated>2008-04-10T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_MIN&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=1&lt;br /&gt;
|desc=Retrieves the smallest number in the list.&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LIST_STAT_RANGE&amp;diff=62818</id>
		<title>LIST STAT RANGE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LIST_STAT_RANGE&amp;diff=62818"/>
		<updated>2008-04-10T19:05:27Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=LIST_STAT_RANGE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0&lt;br /&gt;
|desc=Calculates the range of the list. (max - min)&lt;br /&gt;
|pa=&lt;br /&gt;
|text=&lt;br /&gt;
|pb=&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
&amp;lt;!--{{LSL ConstRow|CHANGED_SHAPE}}--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llListStatistics]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|location&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TORUS&amp;diff=62514</id>
		<title>PRIM TYPE TORUS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TORUS&amp;diff=62514"/>
		<updated>2008-04-08T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_TYPE_TORUS&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=4&lt;br /&gt;
|desc=PRIM_TYPE_TORUS is a parameter of [[PRIM_TYPE]] used to make prim into a torus and to change specific properties that define the shape of that torus.&lt;br /&gt;
|pa={{LSL Constant/List|i_front=[ {{LSL_Const|PRIM_TYPE|integer|9}}, [[PRIM_TYPE_TORUS]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]&lt;br /&gt;
|text={{LSL_Constants/PrimitiveParams/hole_shape}}&lt;br /&gt;
|i1_type=integer|i1_name=hole_shape&lt;br /&gt;
|i2_type=vector|i2_name=cut&lt;br /&gt;
|i3_type=float|i3_name=hollow&lt;br /&gt;
|i4_type=float|i4_name=twist&lt;br /&gt;
|i5_type=vector|i5_name=hole_size&lt;br /&gt;
|i6_type=vector|i6_name=top_shear&lt;br /&gt;
|i7_type=vector|i7_name=advanced_cut&lt;br /&gt;
|i8_type=vector|i8_name=taper&lt;br /&gt;
|i9_type=float|i9_name=radius_offset&lt;br /&gt;
|i10_type=float|i10_name=skew&lt;br /&gt;
}}&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// this makes a nice expanding spiral &lt;br /&gt;
float hollow = 0.0;                    // 0.0 to 0.95&lt;br /&gt;
vector twist = &amp;lt;0, 0.0, 0.0&amp;gt;;          // -1.0 to 1.0&lt;br /&gt;
vector holesize = &amp;lt;1.0, 0.05, 0.0&amp;gt;;    // max X:1.0 Y:0.5&lt;br /&gt;
vector topshear = &amp;lt;0.0, 0.0, 0.0&amp;gt;;     // -0.5 to 0.5&lt;br /&gt;
vector profilecut = &amp;lt;0.0, 0.0, 0.0&amp;gt;;   // 0.0 to 1.0&lt;br /&gt;
vector taper_a = &amp;lt;0.0, 0.0, 0.0&amp;gt;;      // 0.0 to 1.0&lt;br /&gt;
float revolutions = 3.0;               // 1.0 to 4.0&lt;br /&gt;
float radiusoffset = 1.0;              // -1.0 to 1.0&lt;br /&gt;
float skew = 0.0;                      // &lt;br /&gt;
llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_TORUS, PRIM_HOLE_DEFAULT,&lt;br /&gt;
                        cut, hollow, twist, holesize, topshear,&lt;br /&gt;
                        profilecut, taper_a, revolutions, &lt;br /&gt;
                        radiusoffset, skew] );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_TYPE}}&lt;br /&gt;
{{LSL ConstRow|CHANGED_SHAPE}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_GLOW&amp;diff=62516</id>
		<title>PRIM GLOW</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_GLOW&amp;diff=62516"/>
		<updated>2008-04-08T18:48:05Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_GLOW&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=25&lt;br /&gt;
|desc=PRIM_GLOW is used to get and set the configure the glow status of the {{LSL Param|face}}. Use the integer number 25 if the compiler rejects the named constant.&lt;br /&gt;
|pa={{LSL Constant/List|i_front=[&amp;amp;#32;[[PRIM_GLOW]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]&lt;br /&gt;
|text=When used with [[llSetPrimitiveParams]] &amp;amp; [[llSetLinkPrimitiveParams]]&lt;br /&gt;
|i1_type=integer|i1_name=face&lt;br /&gt;
|i2_type=float|i2_name=intensity}}&lt;br /&gt;
|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([&amp;amp;nbsp;[[PRIM_GLOW]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]);|&lt;br /&gt;
|r_front=Returns the list [&amp;amp;nbsp;|r_end=&amp;amp;nbsp;]&lt;br /&gt;
|text&lt;br /&gt;
|i1_type=integer|i1_name=face&lt;br /&gt;
|r1_type=float|r1_name=intensity&lt;br /&gt;
}}&lt;br /&gt;
|examples&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|CHANGED_TEXTURE}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Face&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TUBE&amp;diff=62515</id>
		<title>PRIM TYPE TUBE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TUBE&amp;diff=62515"/>
		<updated>2008-04-08T18:47:38Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_TYPE_TUBE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=5&lt;br /&gt;
|desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that tube.&lt;br /&gt;
|pa={{LSL Constant/List|i_front=[ {{LSL_Const|PRIM_TYPE|integer|9}}, [[PRIM_TYPE_TUBE]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]&lt;br /&gt;
|text={{LSL_Constants/PrimitiveParams/hole_shape}}&lt;br /&gt;
|i1_type=integer|i1_name=hole_shape&lt;br /&gt;
|i2_type=vector|i2_name=cut&lt;br /&gt;
|i3_type=float|i3_name=hollow&lt;br /&gt;
|i4_type=float|i4_name=twist&lt;br /&gt;
|i5_type=vector|i5_name=hole_size&lt;br /&gt;
|i6_type=vector|i6_name=top_shear&lt;br /&gt;
|i7_type=vector|i7_name=advanced_cut&lt;br /&gt;
|i8_type=vector|i8_name=taper&lt;br /&gt;
|i9_type=float|i9_name=radius_offset&lt;br /&gt;
|i10_type=float|i10_name=skew&lt;br /&gt;
}}&lt;br /&gt;
|examples=&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_TYPE}}&lt;br /&gt;
{{LSL ConstRow|CHANGED_SHAPE}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TORUS&amp;diff=62513</id>
		<title>PRIM TYPE TORUS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_TORUS&amp;diff=62513"/>
		<updated>2008-04-08T18:43:55Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_TYPE_TORUS&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=4&lt;br /&gt;
|desc=PRIM_TYPE_TORUS is a parameter of [[PRIM_TYPE]] used to make prim into a torus and to change specific properties that define the shape of that torus.&lt;br /&gt;
|pa={{LSL Constant/List|i_front=[ {{LSL_Const|PRIM_TYPE|integer|9}}, [[PRIM_TYPE_TORUS]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]&lt;br /&gt;
|text={{LSL_Constants/PrimitiveParams/hole_shape}}&lt;br /&gt;
|i1_type=integer|i1_name=hole_shape&lt;br /&gt;
|i2_type=vector|i2_name=cut&lt;br /&gt;
|i3_type=float|i3_name=hollow&lt;br /&gt;
|i4_type=float|i4_name=twist&lt;br /&gt;
|i5_type=vector|i5_name=hole_size&lt;br /&gt;
|i6_type=vector|i6_name=top_shear&lt;br /&gt;
|i7_type=vector|i7_name=advanced_cut&lt;br /&gt;
|i8_type=vector|i8_name=taper&lt;br /&gt;
|i9_type=float|i9_name=radius_offset&lt;br /&gt;
|i10_type=float|i10_name=skew&lt;br /&gt;
}}&lt;br /&gt;
|examples=&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_TYPE}}&lt;br /&gt;
{{LSL ConstRow|CHANGED_SHAPE}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_SPHERE&amp;diff=62510</id>
		<title>PRIM TYPE SPHERE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PRIM_TYPE_SPHERE&amp;diff=62510"/>
		<updated>2008-04-08T17:47:20Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{LSL_Constants/PrimitiveParams}}&lt;br /&gt;
}}{{LSL Constant&lt;br /&gt;
|name=PRIM_TYPE_SPHERE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=3&lt;br /&gt;
|desc=PRIM_TYPE_SPHERE is a parameter of [[PRIM_TYPE]] used to make prim into a sphere and to change specific properties that define the shape of that prism.&lt;br /&gt;
|pa={{LSL Constant/List|i_front=[ {{LSL_Const|PRIM_TYPE|integer|9}}, [[PRIM_TYPE_SPHERE]],&amp;amp;#32;|i_end=&amp;amp;nbsp;]&lt;br /&gt;
|text=&lt;br /&gt;
|i1_type=vector|i1_name=cut&lt;br /&gt;
|i2_type=float|i2_name=hollow&lt;br /&gt;
|i3_type=vector|i3_name=dimple&lt;br /&gt;
}}&lt;br /&gt;
|examples=&lt;br /&gt;
|constants=&lt;br /&gt;
{{LSL ConstRow|PRIM_TYPE}}&lt;br /&gt;
{{LSL ConstRow|CHANGED_SHAPE}}&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
{{LSL DefineRow||[[changed]]|}}&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Karzita_Zabaleta&amp;diff=62489</id>
		<title>User talk:Karzita Zabaleta</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Karzita_Zabaleta&amp;diff=62489"/>
		<updated>2008-04-08T15:15:30Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: /* Constants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You really should fill in the &amp;quot;desc&amp;quot; value for constants. -- [[User:Strife Onizuka|Strife Onizuka]] 20:54, 7 April 2008 (PDT)&lt;br /&gt;
:Also could you wait a week before doing any more? It&#039;s going to take me a week atleast to fill in examples, descriptions and other interesting bits of information. Also, the LSLG template should not be used anymore, just use a regular wiki link instead (don&#039;t bother going back and fixing it, it&#039;s really not that important). -- [[User:Strife Onizuka|Strife Onizuka]] 20:57, 7 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Constants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to create a &amp;quot;complete&amp;quot; list of all the constants for the appendix of the book &amp;quot;Scripting Your World&amp;quot; (http://www.amazon.com/Scripting-Your-World-Official-Second/dp/0470339837/). Rather than just creating a list for the book, I decided to update the wiki Constants list -- hopefully that will be of use to everyone. To make it faster to input them, I wanted the most simple of cut-and-paste modifications (hence very little for the &amp;quot;desc&amp;quot; and other items). I intend to go back at a more leisurely pace and do the things that are more manual (which is easier once an initial template is in place).&lt;br /&gt;
&lt;br /&gt;
Anyway, I believe I&#039;ve finished, except for the Particle System parameters -- if you spot any other missing ones, please add them... I&#039;ll be spidering the wiki Constants page on Friday April 8.&lt;br /&gt;
&lt;br /&gt;
BTW, regarding the template... I have been unable to find a &amp;quot;canonical&amp;quot; template here on the wiki, so I copy from other ones that are out there.&lt;br /&gt;
&lt;br /&gt;
K.&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/Vehicle&amp;diff=62485</id>
		<title>Template:LSL Constants/Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/Vehicle&amp;diff=62485"/>
		<updated>2008-04-08T15:04:07Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#vardefine:display_type|{{#switch:{{{type|}}}|float=|rotation=|vector=|t}}}}{{#if:{{{no_wrapper|}}}||{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! {{!}}Constant&lt;br /&gt;
! title=&amp;quot;value&amp;quot; {{!}}&lt;br /&gt;
{{#if:{{#var:display_type}}|!Type}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; {{!}}Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY|integer|32}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between 0 (no deflection) and 1 (maximum strength)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_DEFLECTION_TIMESCALE|integer|33}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the vehicle to achieve full angular deflection&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|vector}}}|vector|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_FRICTION_TIMESCALE|integer|17}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}&lt;br /&gt;
{{!}} vector of timescales for exponential decay of angular velocity about the three vehicle axes&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE|integer|35}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the angular motor&amp;amp;#39;s effectiveness to decay toward zero&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|vector}}}|vector|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_DIRECTION|integer|19}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}&lt;br /&gt;
{{!}} angular velocity that the vehicle will try to achieve&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_ANGULAR_MOTOR_TIMESCALE|integer|34}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the vehicle to achive its full angular motor velocity&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_BANKING_EFFICIENCY|integer|38}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_BANKING_COEF|integer|?}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} the angle of the roll rotation, and sometimes the vehicle&#039;s velocity along its preferred axis of motion. Range between -1 and 1.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_BANKING_MIX|integer|39}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between 0 (static banking) and 1 (dynamic banking)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_BANKING_TIMESCALE|integer|40}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the banking behavior to take full effect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_BUOYANCY|integer|27}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between -1 (double-[[gravity]]) and 1 (full anti-gravity)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_HOVER_HEIGHT|integer|24}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} height the vehicle will try to hover.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_HOVER_EFFICIENCY|integer|25}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between 0 (bouncy) and 1 (critically damped) hover behavior&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_HOVER_TIMESCALE|integer|26}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} period of time for the vehicle to achieve its hover height&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_EFFICIENCY|integer|28}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between 0 (no deflection) and 1 (maximum strength)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_DEFLECTION_TIMESCALE|integer|29}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the vehicle to redirect its velocity to be along its x-axis&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|vector}}}|vector|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_FRICTION_TIMESCALE|integer|16}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}&lt;br /&gt;
{{!}} vector of timescales for exponential decay of linear velocity along the three vehicle axes&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE|integer|31}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the linear motor&amp;amp;#39;s effectiveness to decay toward zero&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|vector}}}|vector|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_DIRECTION|integer|18}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}&lt;br /&gt;
{{!}} linear velocity that the vehicle will try to achieve&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_TIMESCALE|integer|30}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the vehicle to achive its full linear motor velocity&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|vector}}}|vector|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_LINEAR_MOTOR_OFFSET|integer|20}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[vector]]}}&lt;br /&gt;
{{!}} [[offset]] from the [[llGetCenterOfMass|center of mass]] of the vehicle where the linear motor is applied.&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|rotation}}}|rotation|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_REFERENCE_FRAME|integer|44}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[rotation]]}}&lt;br /&gt;
{{!}} rotation of vehicle axes relative to local frame&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#ifeq:{{{type|float}}}|float|&amp;lt;span style=&amp;quot;visibility:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY|integer|36}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} slider between 0 (bouncy) and 1 (critically damped) attraction of &#039;&#039;vehicle&#039;&#039; z-axis to [[world]] z-axis (vertical)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{LSL Const|VEHICLE_VERTICAL_ATTRACTION_TIMESCALE|integer|37}}&lt;br /&gt;
{{!}}{{#var:value}}&lt;br /&gt;
{{#if:{{#var:display_type}}|{{!}} [[float]]}}&lt;br /&gt;
{{!}} exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{no_wrapper|}}}||{{!}}} }}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{{{FULLPAGENAME}}|type=rotation}}{{{{FULLPAGENAME}}|type=vector}}{{{{FULLPAGENAME}}|type=float}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_COEF&amp;diff=62478</id>
		<title>VEHICLE BANKING COEF</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_COEF&amp;diff=62478"/>
		<updated>2008-04-08T14:54:23Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BANKING_COEF&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=?&lt;br /&gt;
|desc=VEHICLE_BANKING_COEF, the angle of the roll rotation, and sometimes the vehicle&#039;s velocity along its preferred axis of motion. The VEHICLE_BANKING_COEF can vary between -1 and +1. When it is positive then any positive rotation (by the right-hand rule) about the roll-axis will effect a (negative) torque around the yaw-axis, making it turn to the right--that is the vehicle will lean into the turn, which is how real airplanes and motorcycle&#039;s work. Negating the banking coefficient will make it so that the vehicle leans to the outside of the turn (not very &amp;quot;physical&amp;quot; but might allow interesting vehicles so why not?). &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|constants=&lt;br /&gt;
{{!}} {{LSL Constants/Vehicle}}&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_COEF&amp;diff=62477</id>
		<title>VEHICLE BANKING COEF</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_COEF&amp;diff=62477"/>
		<updated>2008-04-08T14:53:29Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_BANKING_EFFICIENCY |type=integer |value=? |desc=VEHICLE_BANKING_COEF, the angle of the roll rotation, and sometimes the vehicle&amp;#039;s velocity along its preferred ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BANKING_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=?&lt;br /&gt;
|desc=VEHICLE_BANKING_COEF, the angle of the roll rotation, and sometimes the vehicle&#039;s velocity along its preferred axis of motion. The VEHICLE_BANKING_COEF can vary between -1 and +1. When it is positive then any positive rotation (by the right-hand rule) about the roll-axis will effect a (negative) torque around the yaw-axis, making it turn to the right--that is the vehicle will lean into the turn, which is how real airplanes and motorcycle&#039;s work. Negating the banking coefficient will make it so that the vehicle leans to the outside of the turn (not very &amp;quot;physical&amp;quot; but might allow interesting vehicles so why not?). &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|constants=&lt;br /&gt;
{{!}} {{LSL Constants/Vehicle}}&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_TYPE_NONE&amp;diff=62475</id>
		<title>VEHICLE TYPE NONE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_TYPE_NONE&amp;diff=62475"/>
		<updated>2008-04-08T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_TYPE_NONE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0&lt;br /&gt;
|desc=Turns off vehicle support &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleType]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|constants={{!}} {{LSL Constants/Vehicle Types}}&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_FLAG_CAMERA_DECOUPLED&amp;diff=62474</id>
		<title>VEHICLE FLAG CAMERA DECOUPLED</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_FLAG_CAMERA_DECOUPLED&amp;diff=62474"/>
		<updated>2008-04-08T14:30:49Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_FLAG_CAMERA_DECOUPLED |type=integer |value=0x200 |desc=Makes mouselook camera rotate independently of the vehicle. By default the client mouselook camera will ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_FLAG_CAMERA_DECOUPLED&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0x200&lt;br /&gt;
|desc=Makes mouselook camera rotate independently of the vehicle. By default the client mouselook camera will rotate about with the vehicle, however when this flag is set the camera direction is independent of the vehicle&#039;s rotation.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFlags]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llRemoveVehicleFlags]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_DIRECTION&amp;diff=62469</id>
		<title>VEHICLE LINEAR MOTOR DIRECTION</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_DIRECTION&amp;diff=62469"/>
		<updated>2008-04-08T14:26:36Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_MOTOR_DIRECTION |type=integer |value=18 |desc=vector of linear velocity that the vehicle will try to achieve &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL De...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_MOTOR_DIRECTION&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=18&lt;br /&gt;
|desc=vector of linear velocity that the vehicle will try to achieve&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleVectorParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_TYPE_NONE&amp;diff=62472</id>
		<title>VEHICLE TYPE NONE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_TYPE_NONE&amp;diff=62472"/>
		<updated>2008-04-08T14:26:26Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_TYPE_NONE |type=integer |value=0 |desc=Turns off vehicle support  &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL DefineRow||llSetVehicleType|}} |events= &amp;lt;!--{{LSL...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_TYPE_NONE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0&lt;br /&gt;
|desc=Turns off vehicle support &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleType]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_OFFSET&amp;diff=62470</id>
		<title>VEHICLE LINEAR MOTOR OFFSET</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_OFFSET&amp;diff=62470"/>
		<updated>2008-04-08T14:26:14Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_MOTOR_OFFSET |type=integer |value=20 |desc=vector of offset from the center of mass of the vehicle where the linear motor is applied. &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_MOTOR_OFFSET&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=20&lt;br /&gt;
|desc=vector of offset from the center of mass of the vehicle where the linear motor is applied.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleVectorParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_DIRECTION&amp;diff=62467</id>
		<title>VEHICLE ANGULAR MOTOR DIRECTION</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_DIRECTION&amp;diff=62467"/>
		<updated>2008-04-08T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_MOTOR_DIRECTION |type=integer |value=19 |desc=vector of angular velocity that the vehicle will try to achieve &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL D...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_MOTOR_DIRECTION&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=19&lt;br /&gt;
|desc=vector of angular velocity that the vehicle will try to achieve&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleVectorParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_FRICTION_TIMESCALE&amp;diff=62468</id>
		<title>VEHICLE LINEAR FRICTION TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_FRICTION_TIMESCALE&amp;diff=62468"/>
		<updated>2008-04-08T14:22:44Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_FRICTION_TIMESCALE |type=integer |value=16 |desc=vector of timescales for exponential decay of linear velocity about the three vehicle axes &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_FRICTION_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=16&lt;br /&gt;
|desc=vector of timescales for exponential decay of linear velocity about the three vehicle axes&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleVectorParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_VERTICAL_ATTRACTION_TIMESCALE&amp;diff=62465</id>
		<title>VEHICLE VERTICAL ATTRACTION TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_VERTICAL_ATTRACTION_TIMESCALE&amp;diff=62465"/>
		<updated>2008-04-08T14:22:17Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY |type=integer |value=37 |desc=exponential timescale forthe vehicle to align its z-axis to the world z-axis &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=37&lt;br /&gt;
|desc=exponential timescale forthe vehicle to align its z-axis to the world z-axis&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_FRICTION_TIMESCALE&amp;diff=62466</id>
		<title>VEHICLE ANGULAR FRICTION TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_FRICTION_TIMESCALE&amp;diff=62466"/>
		<updated>2008-04-08T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_FRICTION_TIMESCALE |type=integer |value=17 |desc=vector of timescales for exponential decay of angular velocity about the three vehicle axes &amp;lt;!-- &amp;lt;lsl&amp;gt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_FRICTION_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=17&lt;br /&gt;
|desc=vector of timescales for exponential decay of angular velocity about the three vehicle axes&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleVectorParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_TIMESCALE&amp;diff=62463</id>
		<title>VEHICLE LINEAR MOTOR TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_TIMESCALE&amp;diff=62463"/>
		<updated>2008-04-08T14:21:13Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_MOTOR_TIMESCALE |type=integer |value=30 |desc=exponential timescale for the vehicle to achieve its full linear motor velocity &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |fun...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_MOTOR_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=30&lt;br /&gt;
|desc=exponential timescale for the vehicle to achieve its full linear motor velocity&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&amp;diff=62462</id>
		<title>VEHICLE LINEAR MOTOR DECAY TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&amp;diff=62462"/>
		<updated>2008-04-08T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE |type=integer |value=31 |desc=exponential timescale for the linear motor&amp;#039;s effictiveness to decay toward zero &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=31&lt;br /&gt;
|desc=exponential timescale for the linear motor&#039;s effictiveness to decay toward zero&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&amp;diff=62460</id>
		<title>VEHICLE LINEAR DEFLECTION EFFICIENCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&amp;diff=62460"/>
		<updated>2008-04-08T14:19:10Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_DEFLECTION_EFFICIENCY |type=integer |value=28 |desc=slider between 0 (no deflection) and 1 (maximum strength) &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL De...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=28&lt;br /&gt;
|desc=slider between 0 (no deflection) and 1 (maximum strength)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&amp;diff=62464</id>
		<title>VEHICLE VERTICAL ATTRACTION EFFICIENCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&amp;diff=62464"/>
		<updated>2008-04-08T14:18:38Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY |type=integer |value=36 |desc=slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle&amp;#039;s z-axis to orient to th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=36&lt;br /&gt;
|desc=slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle&#039;s z-axis to orient to the world&#039;s z axis (up)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_HOVER_EFFICIENCY&amp;diff=62459</id>
		<title>VEHICLE HOVER EFFICIENCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_HOVER_EFFICIENCY&amp;diff=62459"/>
		<updated>2008-04-08T14:18:34Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_HOVER_EFFICIENCY |type=integer |value=25 |desc=slider between 0 (bouncy) and 1 (critically damped) hover behaviour &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL Defi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_HOVER_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=25&lt;br /&gt;
|desc=slider between 0 (bouncy) and 1 (critically damped) hover behaviour&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_HOVER_HEIGHT&amp;diff=62458</id>
		<title>VEHICLE HOVER HEIGHT</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_HOVER_HEIGHT&amp;diff=62458"/>
		<updated>2008-04-08T14:18:24Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_HOVER_HEIGHT |type=integer |value=24 |desc=height the vehicle will try to hover above ground &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL DefineRow||[[llSetVehicleF...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_HOVER_HEIGHT&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=24&lt;br /&gt;
|desc=height the vehicle will try to hover above ground&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_DEFLECTION_TIMESCALE&amp;diff=62461</id>
		<title>VEHICLE LINEAR DEFLECTION TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_LINEAR_DEFLECTION_TIMESCALE&amp;diff=62461"/>
		<updated>2008-04-08T14:18:03Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_LINEAR_DEFLECTION_TIMESCALE |type=integer |value=31 |desc=exponential timescale for the vehicle to redirect its velocity to its x-axis &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |f...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_LINEAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=31&lt;br /&gt;
|desc=exponential timescale for the vehicle to redirect its velocity to its x-axis&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_TIMESCALE&amp;diff=62456</id>
		<title>VEHICLE BANKING TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_TIMESCALE&amp;diff=62456"/>
		<updated>2008-04-08T14:17:10Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_BANKING_TIMESCALE |type=integer |value=40 |desc=exponential timescale for the banking behaviour to take full effect &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL Def...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BANKING_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=40&lt;br /&gt;
|desc=exponential timescale for the banking behaviour to take full effect&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_MIX&amp;diff=62455</id>
		<title>VEHICLE BANKING MIX</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_MIX&amp;diff=62455"/>
		<updated>2008-04-08T14:16:38Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_BANKING_MIX |type=integer |value=39 |desc=slider between 0 (static banking) and 1 (dynamic banking) &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL DefineRow||[[llSetV...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BANKING_MIX&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=39&lt;br /&gt;
|desc=slider between 0 (static banking) and 1 (dynamic banking)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_EFFICIENCY&amp;diff=62454</id>
		<title>VEHICLE BANKING EFFICIENCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BANKING_EFFICIENCY&amp;diff=62454"/>
		<updated>2008-04-08T14:16:16Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_BANKING_EFFICIENCY |type=integer |value=38 |desc=slider between -1 (leans out of turns), 0 (no banking) and +1 (leans into turns) &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BANKING_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=38&lt;br /&gt;
|desc=slider between -1 (leans out of turns), 0 (no banking) and +1 (leans into turns)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&amp;diff=62449</id>
		<title>VEHICLE ANGULAR DEFLECTION EFFICIENCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&amp;diff=62449"/>
		<updated>2008-04-08T14:14:48Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY |type=integer |value=32 |desc=slider between 0 (no deflection) and 1 (maximum strength) &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL D...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=32&lt;br /&gt;
|desc=slider between 0 (no deflection) and 1 (maximum strength)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_BUOYANCY&amp;diff=62457</id>
		<title>VEHICLE BUOYANCY</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_BUOYANCY&amp;diff=62457"/>
		<updated>2008-04-08T14:14:23Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_BUOYANCY |type=integer |value=27 |desc=slider between -1 (double gravity) and 1 (full anti-gravity) &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL DefineRow||[[llSetV...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_BUOYANCY&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=27&lt;br /&gt;
|desc=slider between -1 (double gravity) and 1 (full anti-gravity)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&amp;diff=62452</id>
		<title>VEHICLE ANGULAR MOTOR DECAY TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&amp;diff=62452"/>
		<updated>2008-04-08T14:13:33Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE |type=integer |value=35 |desc=exponential timescale for the angular motor&amp;#039;s effectiveness to decay toward zero &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=35&lt;br /&gt;
|desc=exponential timescale for the angular motor&#039;s effectiveness to decay toward zero&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&amp;diff=62451</id>
		<title>VEHICLE ANGULAR DEFLECTION TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&amp;diff=62451"/>
		<updated>2008-04-08T14:13:06Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_DEFLECTION_TIMESCALE |type=integer |value=33 |desc=exponential timescale for the vehicle to achieve full angular deflection &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |func...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_DEFLECTION_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=33&lt;br /&gt;
|desc=exponential timescale for the vehicle to achieve full angular deflection&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_TIMESCALE&amp;diff=62453</id>
		<title>VEHICLE ANGULAR MOTOR TIMESCALE</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VEHICLE_ANGULAR_MOTOR_TIMESCALE&amp;diff=62453"/>
		<updated>2008-04-08T14:12:46Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=VEHICLE_ANGULAR_MOTOR_TIMESCALE |type=integer |value=34 |desc=exponential timescale for the angular motor to achieve full power &amp;lt;!-- &amp;lt;lsl&amp;gt; &amp;lt;/lsl&amp;gt; --&amp;gt; |functions= {{LSL...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=VEHICLE_ANGULAR_MOTOR_TIMESCALE&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=34&lt;br /&gt;
|desc=exponential timescale for the angular motor to achieve full power&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llSetVehicleFloatParam]]|}}&lt;br /&gt;
|events=&lt;br /&gt;
&amp;lt;!--{{LSL DefineRow||[[changed]]|}}--&amp;gt;&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Karzita_Zabaleta&amp;diff=62445</id>
		<title>User talk:Karzita Zabaleta</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Karzita_Zabaleta&amp;diff=62445"/>
		<updated>2008-04-08T14:08:33Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New section: Constants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You really should fill in the &amp;quot;desc&amp;quot; value for constants. -- [[User:Strife Onizuka|Strife Onizuka]] 20:54, 7 April 2008 (PDT)&lt;br /&gt;
:Also could you wait a week before doing any more? It&#039;s going to take me a week atleast to fill in examples, descriptions and other interesting bits of information. Also, the LSLG template should not be used anymore, just use a regular wiki link instead (don&#039;t bother going back and fixing it, it&#039;s really not that important). -- [[User:Strife Onizuka|Strife Onizuka]] 20:57, 7 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Constants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I need to create a &amp;quot;complete&amp;quot; list of all the constants for the appendix of the book &amp;quot;Scripting Your World&amp;quot; (http://www.amazon.com/Scripting-Your-World-Official-Second/dp/0470339837/). Rather than just creating a list for the book, I decided to update the wiki Constants list -- hopefully that will be of use to everyone.&lt;br /&gt;
&lt;br /&gt;
To make it faster to input them, I wanted the most simple of cut-and-paste modifications (hence very little for the &amp;quot;desc&amp;quot; and other items). I intend to go back at a more leisurely pace and do the things that are more manual (which is easier once an initial template is in place).&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m going to keep adding, even if mostly empty. I think just Vehicles and Particles are left -- if you spot any other missing ones, please add them... I&#039;ll be spidering the wiki Constants page on Friday.&lt;br /&gt;
&lt;br /&gt;
BTW, regarding the template... I have been unable to find a &amp;quot;canonical&amp;quot; template here on the wiki, so I copy from other ones that are out there.&lt;br /&gt;
&lt;br /&gt;
K.&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=STRING_TRIM&amp;diff=62397</id>
		<title>STRING TRIM</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=STRING_TRIM&amp;diff=62397"/>
		<updated>2008-04-08T01:56:34Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=STRING_TRIM&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0x03&lt;br /&gt;
|desc=Trim spaces off the beginning and the end. Equal to &amp;lt;lsl&amp;gt;STRING_TRIM_HEAD | STRING_TRIM_TAIL&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|examples&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llStringTrim]]|}}&lt;br /&gt;
|events&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|self&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=STRING_TRIM&amp;diff=62395</id>
		<title>STRING TRIM</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=STRING_TRIM&amp;diff=62395"/>
		<updated>2008-04-08T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=STRING_TRIM |type=integer |value=0x03 |desc=Trim spaces off the beginning and the end. Equal to STRING_TRIM_HEAD | STRING_TRIM_TAIL |examples |functions= {{LSL DefineR...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=STRING_TRIM&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0x03&lt;br /&gt;
|desc=Trim spaces off the beginning and the end. Equal to STRING_TRIM_HEAD | STRING_TRIM_TAIL&lt;br /&gt;
|examples&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llStringTrim]]|}}&lt;br /&gt;
|events&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|self&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=STRING_TRIM_TAIL&amp;diff=62393</id>
		<title>STRING TRIM TAIL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=STRING_TRIM_TAIL&amp;diff=62393"/>
		<updated>2008-04-08T01:52:21Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=STRING_TRIM_TAIL |type=integer |value=0x02 |desc=Trim spaces off the end |examples |functions= {{LSL DefineRow||llStringTrim|}} |events |cat1 |cat2 |cat3 |cat4 |se...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=STRING_TRIM_TAIL&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0x02&lt;br /&gt;
|desc=Trim spaces off the end&lt;br /&gt;
|examples&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llStringTrim]]|}}&lt;br /&gt;
|events&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|self&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=STRING_TRIM_HEAD&amp;diff=62392</id>
		<title>STRING TRIM HEAD</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=STRING_TRIM_HEAD&amp;diff=62392"/>
		<updated>2008-04-08T01:50:35Z</updated>

		<summary type="html">&lt;p&gt;Karzita Zabaleta: New page: {{LSL Constant |name=STRING_TRIM_HEAD |type=integer |value=0x01 |desc=Trim spaces off the beginning |examples |functions= {{LSL DefineRow||llStringTrim|}} |events |cat1 |cat2 |cat3 |ca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Constant&lt;br /&gt;
|name=STRING_TRIM_HEAD&lt;br /&gt;
|type=integer&lt;br /&gt;
|value=0x01&lt;br /&gt;
|desc=Trim spaces off the beginning&lt;br /&gt;
|examples&lt;br /&gt;
|functions=&lt;br /&gt;
{{LSL DefineRow||[[llStringTrim]]|}}&lt;br /&gt;
|events&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|self&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Karzita Zabaleta</name></author>
	</entry>
</feed>