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	<updated>2026-06-19T22:25:50Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198119</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
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		<updated>2015-12-07T18:28:46Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* Another javascript boot strapping method (Vegas Silverweb) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198118</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198118"/>
		<updated>2015-12-07T18:28:31Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* DHTML / Javascript (Tali Rosca) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198117</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198117"/>
		<updated>2015-12-07T18:28:14Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* The Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198116</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198116"/>
		<updated>2015-12-07T18:27:57Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* llSetPrimMediaParams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198115</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198115"/>
		<updated>2015-12-07T18:27:43Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* HTTP-In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198114</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198114"/>
		<updated>2015-12-07T18:27:32Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* llSetPrimMediaParams for data: urls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198113</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198113"/>
		<updated>2015-12-07T18:26:52Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* llSetPrimMediaParams for data: urls that link back to HTTP-In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198112</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198112"/>
		<updated>2015-12-07T18:26:18Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* llSetPrimMediaParams for data: urls that link back to HTTP-In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198111</id>
		<title>User:Ama Omega/archive/lsl hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Ama_Omega/archive/lsl_hacks&amp;diff=1198111"/>
		<updated>2015-12-07T18:21:15Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Undo revision 1142711 by Ama Omega (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shared Media and HTTP-In ==&lt;br /&gt;
Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites.  With Shared Media that all changes.&lt;br /&gt;
&lt;br /&gt;
One step at a time .......&lt;br /&gt;
=== llSetPrimMediaParams ===&lt;br /&gt;
* Use llSetPrimMediaParams to set the url and various parameters on the face of a prim via LSL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimMediaParams(0,                             // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,                     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,&amp;quot;http://google.com&amp;quot;,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,&amp;quot;http://google.com&amp;quot;,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,                  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);                 //   rounded up to nearest power of 2.&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== data: urls ===&lt;br /&gt;
There is a special url type: &amp;quot;data:&amp;quot; that lets you send the html &#039;&#039;in the url&#039;&#039;.  Paste the below into your browser&#039;s address bar.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls ===&lt;br /&gt;
* Thus you can build arbitrary html in your LSL script and display it on the face of the prim&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HTTP-In ===&lt;br /&gt;
* Scripts can become web servers via HTTP-In&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL is: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;Received page request.&amp;quot;);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;OK&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== llSetPrimMediaParams for data: urls that link back to HTTP-In ===&lt;br /&gt;
* Which means you can make web pages that trigger other page views via http-in links&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html);&lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        show(&amp;quot;&amp;lt;h1&amp;gt;This is a test&amp;lt;/h1&amp;gt;&amp;lt;h2&amp;gt;This is a test&amp;lt;/h2&amp;gt;&amp;lt;h3&amp;gt;This is a test&amp;lt;/h3&amp;gt;&amp;quot;);&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            show(&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=owner&#039;&amp;gt;Owner ID&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;&amp;quot; + body + &amp;quot;/?get=object&#039;&amp;gt;Object ID&amp;lt;/a&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string get = get_query(id,&amp;quot;get&amp;quot;);&lt;br /&gt;
            if (get == &amp;quot;owner&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Owner is: &amp;quot; + (string)llGetOwner());&lt;br /&gt;
            }&lt;br /&gt;
            else if (get == &amp;quot;object&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;Object is: &amp;quot; + (string)llGetKey());&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {            &lt;br /&gt;
                llHTTPResponse(id,400,&amp;quot;huh?&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
* You can put forms in data: urls&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
data:text/html,&amp;lt;form action=&amp;quot;http://google.com/search&amp;quot; method=&amp;quot;GET&amp;quot;&amp;gt;Search:&amp;lt;input type=&amp;quot;text&amp;quot; name=&amp;quot;q&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;submit&amp;quot; value=&amp;quot;Submit&amp;quot;&amp;gt;&amp;lt;/form&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Magic ===&lt;br /&gt;
* You can set the script HTTP-In url as the form action to get the results of the form sent back to the script&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string html_base = &lt;br /&gt;
&amp;quot;&amp;lt;h1&amp;gt;&amp;lt;form action=&#039;%url%&#039; method=&#039;GET&#039;&amp;gt;&lt;br /&gt;
Floating Text:&amp;lt;input type=&#039;text&#039; name=&#039;text&#039;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;input type=&#039;submit&#039; value=&#039;Set&#039;&amp;gt;&lt;br /&gt;
&amp;lt;/form&amp;gt;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
&lt;br /&gt;
integer r;&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html = &amp;quot;data:text/html,&amp;quot; + llEscapeURL(html) + &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string replace_all(string src, string target, string replace)&lt;br /&gt;
{&lt;br /&gt;
    return llDumpList2String(llParseString2List(src,[target],[]),replace);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string get_query(key id, string name)&lt;br /&gt;
{&lt;br /&gt;
    string query = llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;);&lt;br /&gt;
    query = replace_all(query,&amp;quot;+&amp;quot;,&amp;quot; &amp;quot;);&lt;br /&gt;
    query = llUnescapeURL(query);&lt;br /&gt;
    list q = llParseString2List(query,[&amp;quot;=&amp;quot;,&amp;quot;&amp;amp;&amp;quot;,&amp;quot;;&amp;quot;],[]);&lt;br /&gt;
    integer i = llListFindList(q,[name]);&lt;br /&gt;
    if (i != -1)&lt;br /&gt;
    {&lt;br /&gt;
        return llList2String(q,i+1);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return &amp;quot;&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llSetText(get_query(id,&amp;quot;text&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            show(replace_all(html_base,&amp;quot;%url%&amp;quot;,url));&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Loading....&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Limits ===&lt;br /&gt;
* 1024 bytes per url&lt;br /&gt;
* llEscapeURLs means non-alphanumeric characters are 3 bytes (ouch)&lt;br /&gt;
** I&#039;m actually not clear on if this is really needed.  I seem to sometimes get blank pages if I don&#039;t but some pages render fine with out it.  Maybe there is a subset of symbols that must be escaped and escaping only those would ease some of the space constraints?&lt;br /&gt;
* Must force another page view after form submission since HTTP-In can&#039;t generate HTML&lt;br /&gt;
* No real way of knowing which avatar is interacting with the HTML&lt;br /&gt;
&lt;br /&gt;
=== The Tricks ===&lt;br /&gt;
* &amp;lt;base href=&amp;quot;&amp;lt;http-in-url&amp;gt;/&amp;quot;&amp;gt;&lt;br /&gt;
** HTTP-In urls are long, especially if escaped.  In a page that includes more than a single link back to the script, or more than a single form, this can save a lot of space.&lt;br /&gt;
* Tiny urls&lt;br /&gt;
** You can use url shortening services to create short links to long data urls.  In theory this should let you get past the 1k limit quite nicely, however there is overhead in setting up the tiny url.&lt;br /&gt;
=== The future? ===&lt;br /&gt;
I think there is a lot more potential here than what I have outlined .... if you have ideas or work out great new hacks let me know!  Also let me know if it is ok to share those hacks with others. :)&lt;br /&gt;
* svg?&lt;br /&gt;
* javascript?&lt;br /&gt;
* ajax?&lt;br /&gt;
&lt;br /&gt;
=== DHTML / Javascript (Tali Rosca) ===&lt;br /&gt;
Tali Rosca sent me the code to render the output of HTTP-In directly. I&#039;ve wrapped her magic into the build_url and build_response functions in the example below.  This example renders a page that is around 3.5k bytes - well past the 1k limit of urls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;:&lt;br /&gt;
* Navigation is much smoother and feels more natural&lt;br /&gt;
* Only limited by script memory&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;:  &lt;br /&gt;
* Links are extremely large: 296 bytes for a link to just the base http-in url.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string url; // Our base http-in url&lt;br /&gt;
integer r;  // Used for uniqueness in PrimMedia urls&lt;br /&gt;
integer page;  // The page number.&lt;br /&gt;
&lt;br /&gt;
show(string html)&lt;br /&gt;
{&lt;br /&gt;
    html += &amp;quot;&amp;lt;span &amp;quot; + (string)((++r) % 10) + &amp;quot;/&amp;gt;&amp;quot;;&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,                  // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,      // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,html,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,html,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,512,   // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,512]);  //   rounded up to nearest power of 2.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This creates a data: url that will render the output of the http-in url &lt;br /&gt;
// given.&lt;br /&gt;
string build_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;data:text/html,&amp;quot; &lt;br /&gt;
        + llEscapeURL(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;script src=&#039;&amp;quot; + url &lt;br /&gt;
        + &amp;quot;&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body onload=&#039;init()&#039;&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// This wraps the html you want to display so that it will be shown from links &lt;br /&gt;
// made with build_url&lt;br /&gt;
string build_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;function init() {document.getElementsByTagName(&#039;body&#039;)[0].innerHTML=&#039;&amp;quot; + body + &amp;quot;&#039;;}&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body + &amp;quot;/&amp;quot;;&lt;br /&gt;
            &lt;br /&gt;
            show(build_url(url + &amp;quot;page&amp;quot; + (string)(page)));&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            string content = &amp;quot;&amp;lt;h1&amp;gt;path: &amp;quot; + path + &amp;quot;&amp;lt;/h1&amp;gt;&amp;quot;;&lt;br /&gt;
            page = (integer)llGetSubString(path,5,5);&lt;br /&gt;
            if (page &amp;gt; 0) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page - 1)) + &amp;quot;\&amp;quot;&amp;gt;Previous&amp;lt;/a&amp;gt; &amp;quot;;&lt;br /&gt;
            if (page &amp;lt; 9) content += &amp;quot;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(page + 1)) + &amp;quot;\&amp;quot;&amp;gt;Next&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
            integer k;&lt;br /&gt;
            for(;k&amp;lt;10;++k)&lt;br /&gt;
            {&lt;br /&gt;
                if (k == page)&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;Page &amp;quot; + (string)k;&lt;br /&gt;
                else&lt;br /&gt;
                    content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;a href=\&amp;quot;&amp;quot; + build_url(url + &amp;quot;page&amp;quot; + (string)(k)) + &amp;quot;\&amp;quot;&amp;gt;Page &amp;quot; + (string)k + &amp;quot;&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            content += &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This page is &amp;quot; + (string)(llStringLength(build_response(content)) + 37) + &amp;quot; bytes long.&amp;quot;;&lt;br /&gt;
            llHTTPResponse(id,200,build_response(content));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* I&#039;m not quite sure if it is possible to hook up a form using this method. Ideas?&lt;br /&gt;
&lt;br /&gt;
=== Another javascript boot strapping method (Vegas Silverweb) ===&lt;br /&gt;
This one makes it pretty easy to build out some arbitrary length web pages, using http-in&#039;s output directly. Loading between pages is kinda slow.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string URL;&lt;br /&gt;
&lt;br /&gt;
string get(string page)&lt;br /&gt;
{&lt;br /&gt;
    if (page == &amp;quot;index&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Index&amp;lt;/h1&amp;gt;This is the index page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href=&#039;page1.html&#039;&amp;gt;Link to page 1&amp;lt;/a&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    else if (page == &amp;quot;page1&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;&amp;lt;h1&amp;gt;Page 1&amp;lt;/h1&amp;gt;This is page 1!.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;a href =&#039;index.html&#039;&amp;gt;Link to the index page.&amp;lt;/a&amp;gt;&amp;quot;;   &lt;br /&gt;
    }&lt;br /&gt;
    else return &amp;quot;Unknown page.&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
string serve(string page)&lt;br /&gt;
{&lt;br /&gt;
    return &amp;quot;document.write(atob(&#039;&amp;quot;+llStringToBase64(get(page))+&amp;quot;&#039;));&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
integer R;&lt;br /&gt;
load(string page)&lt;br /&gt;
{&lt;br /&gt;
    string content=&amp;quot;data:text/html;base64,&amp;quot;&lt;br /&gt;
        +llStringToBase64(&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;base href=&#039;&amp;quot;+URL+&amp;quot;/&#039;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;script src=&#039;&amp;quot;+page+&amp;quot;.js&#039; type=&#039;text/javascript&#039;&amp;gt;&amp;quot;+&lt;br /&gt;
                        &amp;quot;&amp;lt;/script&amp;gt;&amp;lt;span r=&#039;&amp;quot;+(string)(++R%10)+&amp;quot;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;);&lt;br /&gt;
    &lt;br /&gt;
    llSetPrimMediaParams(0,[&lt;br /&gt;
                    PRIM_MEDIA_CURRENT_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_HOME_URL,content,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_ZOOM,FALSE,&lt;br /&gt;
                    PRIM_MEDIA_FIRST_CLICK_INTERACT,TRUE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_ANYONE,&lt;br /&gt;
                    PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE,&lt;br /&gt;
                    PRIM_MEDIA_AUTO_PLAY,TRUE&lt;br /&gt;
                    ]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            URL = body;&lt;br /&gt;
            load(&amp;quot;index&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Unable to get url!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            string path_raw = llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;);&lt;br /&gt;
            if (path_raw == &amp;quot;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                // No path, assume index.html&lt;br /&gt;
                path_raw = &amp;quot;/index.html&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            list path = llParseString2List(llGetSubString(path_raw,1,-1),[&amp;quot;.&amp;quot;],[]);&lt;br /&gt;
            string page = llList2String(path,0);&lt;br /&gt;
            string type = llList2String(path,1);&lt;br /&gt;
            &lt;br /&gt;
            if (type == &amp;quot;js&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,200,serve(page));&lt;br /&gt;
            }&lt;br /&gt;
            else if (type == &amp;quot;html&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                llHTTPResponse(id,100,&amp;quot;&amp;quot;);&lt;br /&gt;
                load(page);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Json_usage_in_LSL&amp;diff=1180992</id>
		<title>Json usage in LSL</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Json_usage_in_LSL&amp;diff=1180992"/>
		<updated>2013-08-28T16:52:12Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[http://www.json.org/ JSON] (JavaScript Object Notation) is a language and architecture independent, lightweight text format used for [http://en.wikipedia.org/wiki/Serialization serializing data structures], much as [http://en.wikipedia.org/wiki/XML XML] does for documents but in a much more compact form. At its most basic level JSON text is merely a string, but one that follows a [http://tools.ietf.org/html/rfc4627 set of rules] in it&#039;s construction. These rules allow the encoding, manipulation, storing, transmission and decoding of complex data structures in a terse, readable form. JSON text can be used for interacting with other applications that are json aware and is commonly used for web client-server communications.&lt;br /&gt;
&lt;br /&gt;
JSON text can also be used to implement [http://en.wikipedia.org/wiki/Object_(computer_science) primitive objects], [http://en.wikipedia.org/wiki/Database databases], complex data structures such as [http://en.wikipedia.org/wiki/Array_data_type multi-dimensional arrays] and [http://en.wikipedia.org/wiki/Associative_array associative arrays], as well as abstract data types such as [http://en.wikipedia.org/wiki/LIFO_(computing) stacks], [http://en.wikipedia.org/wiki/FIFO_(computing) queues] and [http://en.wikipedia.org/wiki/Linked_list linked lists]. Of course, lacking native support in LSL for any of that, such implementations would be somewhat primitive and require coding of the necessary functionality (such as getAllKeys(), getArrayLength(), deleteItem(), as well as iterator operators etc). But these limitations should not stop anyone from considering adding JSON text to their &amp;quot;coding toolbelt&amp;quot;, since there are possible benefits such as data encapsulation, lessened memory footprint of lengthy lists, as well as nesting of compound data structures, to name a few.&lt;br /&gt;
&lt;br /&gt;
An LSL based test script of these functions can be found at [[Json_usage_in_LSL/TestScript]].&lt;br /&gt;
&lt;br /&gt;
==Type Conversions==&lt;br /&gt;
&lt;br /&gt;
Json has native representation for:&lt;br /&gt;
* numbers - directly mappable to LSL Integer and Float (json numbers without a decimal point are assumed to be Integers, those with a decimal point are Floats)&lt;br /&gt;
* strings - identical to LSL [[String]]&lt;br /&gt;
* arrays - a list of values of any type: directly analogous to an LSL [[List]]&lt;br /&gt;
* objects - represented in LSL as a strided list of name/value pairs (see below re: values)&lt;br /&gt;
* the constants &#039;true&#039; and &#039;false&#039; - directly mapped to and from the LSL constants [[JSON_TRUE]] and [[JSON_FALSE]]&lt;br /&gt;
* the constant &#039;null&#039; - directly mapped to and from the LSL constant [[JSON_NULL]]&lt;br /&gt;
* All other LSL types (Key, Rotation, and Vector) are implicitly converted to their string representation when converting to Json; when converting from Json to LSL, these values are returned as String values, so the script must explicitly convert using the existing conversion methods.&lt;br /&gt;
&lt;br /&gt;
==New LSL Methods==&lt;br /&gt;
===Specifying Json Elements===&lt;br /&gt;
&lt;br /&gt;
[[llJsonGetValue]], [[llJsonValueType]] and [[llJsonSetValue]] each take the same first two arguments:&lt;br /&gt;
  1. a JSON value in the form of a [[String|string]], and   &lt;br /&gt;
  2. a set of specifiers in the form of a [[List|list]].&lt;br /&gt;
[[llJsonSetValue]] additionally takes a third an argument: &lt;br /&gt;
  3. a JSON value in the form of a [[String|string]]. &lt;br /&gt;
&lt;br /&gt;
To understand specifiers one must generally understand that JSON data is structured in a [http://en.wikipedia.org/wiki/Nested_set_model nested set model]. LSL&#039;s built-in JSON parser uses the supplied &amp;quot;specifiers&amp;quot; list to perform [http://en.wikipedia.org/wiki/Tree_traversal tree traversal] on the nodes of the supplied JSON [http://en.wikipedia.org/wiki/Tree_(data_structure) tree data structure]. A JSON tree may be visualized as a set of hierarchical levels of parents and children. Each level is contained within &#039;&#039;&#039;curly braces {for objects, which are lists of members, that are defined as key-value pairs}&#039;&#039;&#039; or &#039;&#039;&#039;square braces [for arrays of elements, that are defined as single values]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When JSON is presented in human-readable form, it is traditionally formatted such that the first parent level of organization is indented farthest to the left, and each more deeply-nested child level of organization is indented farther and farther to the right. The left-most level of nodes have no parents, only children. They begin with the very first member that appears after the initial &amp;quot;{&amp;quot; character of the JSON string (if it starts as an object), or the first element that appears after the initial &amp;quot;[&amp;quot; character (if it starts as an array). A node is considered as being a parent only if it has a non-null JSON object or array as its value.&lt;br /&gt;
&lt;br /&gt;
With that parent-child tree data structure in mind, the specifiers list that you supply in the above functions tell LSL&#039;s JSON parser how to [http://en.wikipedia.org/wiki/Tree_(data_structure)#Traversal_methods walk the tree] of the JSON data that you have supplied with the first argument of the function. The first specifier in the list tells the LSL JSON parser which node to walk to first. The next specifier tells it which of that node&#039;s children to walk to. Once the LSL parser has &amp;quot;walked&amp;quot; to the last destination node specified by your list of specifiers, it will then perform the function on the JSON value that it finds there. &lt;br /&gt;
&lt;br /&gt;
If, anywhere along the line, any of the specified nodes do not exist, [[llJsonGetValue]] and [[llJsonValueType]] will almost always return [[JSON_INVALID]]. However there is a rare exception: if any specifier in the list leads to a node that has no characters in its JSON string value, [[JSON_NULL]] will be returned instead of [[JSON_INVALID]]—no matter what might come after it in the specifiers list. For example in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string example = &amp;quot;{\&amp;quot;parent\&amp;quot;:,}&amp;quot;; &lt;br /&gt;
string test1 = llJsonGetValue(example,[&amp;quot;parent&amp;quot;]);&lt;br /&gt;
string test2 = llJsonGetValue(example,[&amp;quot;parent&amp;quot;,&amp;quot;child that doesn&#039;t exist&amp;quot;,&amp;quot;etc.&amp;quot;]);&lt;br /&gt;
&amp;lt;/lsl&amp;gt; &lt;br /&gt;
test1 and test2 will both be [[JSON_NULL]]. &lt;br /&gt;
&lt;br /&gt;
The same is true for arrays: a specifier pointing to any element of a valid array will return [[JSON_NULL]] anywhere there is no JSON value specified at given position in the array:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string example = &amp;quot;{\&amp;quot;parent\&amp;quot;:[ , ,  , , ]}&amp;quot;;&lt;br /&gt;
string test1 = llJsonGetValue(example,[&amp;quot;parent&amp;quot;,2]);&lt;br /&gt;
string test2 = llJsonGetValue(example,[&amp;quot;parent&amp;quot;,1,&amp;quot;child that does not exist&amp;quot;,&amp;quot;etc.&amp;quot;]);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
test1 and test2 will also both be [[JSON_NULL]]. &lt;br /&gt;
&lt;br /&gt;
These types of scenarios may be useful in determining valid JSON paths for the setter: in all the scenarios where [[JSON_NULL]] is returned, the same set of specifiers is able to be successfully used for [[llJsonSetValue]]. However if [[JSON_INVALID]] is returned, there is no guarantee the setter won&#039;t return an error.&lt;br /&gt;
&lt;br /&gt;
For [[llJsonGetValue]], if a JSON value is present at the specified node, it will be returned by the function. The value may an object that contains no valid JSON data, so be careful. Such an object will be deemed a [[JSON_OBJECT]] by [[llJsonValueType]], even if its contents are not valid JSON. Therefore it&#039;s always best to check the [[llJsonValueType]] of any specified value to make sure it&#039;s valid before using the information in your script. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LSL Tip|Counter-intuitiveness warning! If there exist multiple members with the same name in the same object at the same child-level, a specifier that points to that name will be interpreted by LSL as pointing to the member closest to the end of the string! This behavior is opposite from the behavior of [[llListFindList]] and [[llSubStringIndex]], which always find the match that is closest to the beginning of the list or string, respectively!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specifiers list may only consist of strings/keys (for object member keys), and integers (for array element positions), which define a path to the desired value in a JSON compound object.&lt;br /&gt;
&lt;br /&gt;
* An empty list specifies the entire Json value.&lt;br /&gt;
* If the list is not empty, each element of the list is used to select the element at the same level of nesting in the JSON value:&lt;br /&gt;
** if the specifier list element is a string, then the corresponding element in the json value must be an object and the list element selects the value whose JSON name exactly matches the string.&lt;br /&gt;
** if the specifier list element is an integer, then the corresponding element in the json value must be an array and the list element is used as a zero-based index into the Json array.&lt;br /&gt;
* Additionally llJsonSetValue accepts [[JSON_APPEND]] as a specifier to indicate appending the value to the end of the array at that level. Be careful because If the value at that level is not an array, it will be overwritten and replaced with the array you&#039;re setting! &lt;br /&gt;
&lt;br /&gt;
For example, given the JSON value:&lt;br /&gt;
&amp;lt;javascript&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;alpha&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;beta&amp;quot;: [&lt;br /&gt;
       &amp;quot;x&amp;quot;,&lt;br /&gt;
       &amp;quot;y&amp;quot;,&lt;br /&gt;
       &amp;quot;z&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;gamma&amp;quot;: {&lt;br /&gt;
       &amp;quot;a&amp;quot;: 3.2,&lt;br /&gt;
       &amp;quot;b&amp;quot;: true&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/javascript&amp;gt;&lt;br /&gt;
the contents of the string returned would be:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
llJsonGetValue ( value, [ &amp;quot;alpha&amp;quot; ] )        ⇒    1&lt;br /&gt;
llJsonGetValue ( value, [ &amp;quot;beta&amp;quot; ] )         ⇒    [ &amp;quot;x&amp;quot;, &amp;quot;y&amp;quot;, &amp;quot;z&amp;quot; ]&lt;br /&gt;
llJsonGetValue ( value, [ &amp;quot;beta&amp;quot;, 2 ] )      ⇒    z&lt;br /&gt;
llJsonGetValue ( value, [ &amp;quot;gamma&amp;quot;, &amp;quot;a&amp;quot; ] )   ⇒    3.2&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
llJsonSetValue(string json, list specifiers, string value_to_set) will force the resulting JSON to conform with the specifiers supplied, as long as the specified path is traversable.&lt;br /&gt;
&lt;br /&gt;
==Json Interrogation and Validation==&lt;br /&gt;
&lt;br /&gt;
To determine the type of a json value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;string type = llJsonValueType( string json, list specifiers );&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:returns one of several following special constants (see table below). Each constant has a name, JSON_XXXX, which unlike most LSL constants is not an integer—instead, it&#039;s a single-character string. The single character is not printable but has a specific escape value (if run through llEscapeURL) in the range of  %EF%B7%90–97. The below table shows each constant&#039;s invocation and escape code:&lt;br /&gt;
&lt;br /&gt;
{{LSL Constants/JSON}}&lt;br /&gt;
&lt;br /&gt;
==Json to LSL Conversion==&lt;br /&gt;
&lt;br /&gt;
To directly extract a Json value to an LSL string:&lt;br /&gt;
&lt;br /&gt;
 string value = llJsonGetValue( string json, list specifiers );&lt;br /&gt;
* &#039;&#039;json&#039;&#039; is a string containing a valid json array or object value&lt;br /&gt;
* &#039;&#039;specifiers&#039;&#039; is a list of specifiers (see Specifying Json Elements)&lt;br /&gt;
* returns a json string&lt;br /&gt;
* if the specifiers do not indicate a value that exists in the input, [[JSON_INVALID]] is returned&lt;br /&gt;
&lt;br /&gt;
To convert a json compound value (either an array or an object) to an LSL List:&lt;br /&gt;
&lt;br /&gt;
 list values = llJson2List( string json );&lt;br /&gt;
* &#039;&#039;json&#039;&#039; is a string containing a valid json array or object value&lt;br /&gt;
* If the string in json is not a valid json object or array a list with a single item matching the conversion above is returned.&lt;br /&gt;
&lt;br /&gt;
==Recursive Parsing==&lt;br /&gt;
&lt;br /&gt;
Since any value in a Json array or object may be any arbitrary type, including an array or object, the parsing methods must handle nested values.  Nested arrays or objects are not converted, but remain LSL String values.  If an LSL script needs to use the components in such a nested value, it must explicitly pass that string to the appropriate method.  For example, the following json value is passed to llJson2List:&lt;br /&gt;
&amp;lt;javascript&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;alpha&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;beta&amp;quot;: [&lt;br /&gt;
       &amp;quot;x&amp;quot;,&lt;br /&gt;
       &amp;quot;y&amp;quot;,&lt;br /&gt;
       &amp;quot;z&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;gamma&amp;quot;: {&lt;br /&gt;
       &amp;quot;a&amp;quot;: 3.2,&lt;br /&gt;
       &amp;quot;b&amp;quot;: true&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/javascript&amp;gt;&lt;br /&gt;
The result would be an LSL list with a stride of 2: the first elements of the 3 strides would be &amp;quot;alpha&amp;quot;, &amp;quot;beta&amp;quot;, and &amp;quot;gamma&amp;quot;.  The second element of the first stride would be the integer 1, but the second elements of the other two strides would be LSL strings containing the json representation of the array &#039;[ &amp;quot;x&amp;quot;, &amp;quot;y&amp;quot;, &amp;quot;z&amp;quot; ]&#039; and object &#039;{ a: 3.2, b: true }&#039; respectively.&lt;br /&gt;
&lt;br /&gt;
==LSL to Json==&lt;br /&gt;
&lt;br /&gt;
To convert a list to json:&lt;br /&gt;
 string json = llList2Json( string type, list values );&lt;br /&gt;
* &#039;&#039;type&#039;&#039; must be either [[JSON_ARRAY]] or [[JSON_OBJECT]]&lt;br /&gt;
* &#039;&#039;values&#039;&#039; is the list to be converted to json.&lt;br /&gt;
&lt;br /&gt;
:Produces an LSL String containing a Json compound value, either an array or an object depending on type, containing the values in the input list.  &lt;br /&gt;
&lt;br /&gt;
:If type is [[JSON_ARRAY]], the list may contain values of any LSL type; they are converted as described in Type Conversions above.  &lt;br /&gt;
&lt;br /&gt;
:If type is [[JSON_OBJECT]], the list must have a stride of 2.  The first value of each stride must be a string.  The second value of each stride may be any LSL type, and are converted as described in Type Conversions above. [[JSON_INVALID]] is returned if the stride is not 2.&lt;br /&gt;
&lt;br /&gt;
:[[JSON_INVALID]] is returned if any other string or json type is specified as the type.&lt;br /&gt;
&lt;br /&gt;
To directly set a Json value within a string:&lt;br /&gt;
&lt;br /&gt;
 string jsonresult = llJsonSetValue( string json, list specifiers, string value );&lt;br /&gt;
* &#039;&#039;json&#039;&#039; is a string containing a valid json array or object value&lt;br /&gt;
* &#039;&#039;specifiers&#039;&#039; is a list of specifiers (see [[#Specifying Json Elements]])&lt;br /&gt;
* &#039;&#039;value&#039;&#039; the value to be inserted into the specified place in json&lt;br /&gt;
* Returns the newly modified json string&lt;br /&gt;
&lt;br /&gt;
:The only failure mode for llJsonSetValue is if an array index is specified in specifiers that is negative (but not [[JSON_APPEND]]) or more greater than the list size. In all other cases the json is modified so that the set can succeed. For example if an integer is specified for a level that is an object, the object will be removed completely and replaced with an array. If the object key does not exist it will be added, and [[JSON_APPEND]] or an index one larger than the last item in an array can be used to append to an array. These features are to allow building a Json string with llJsonSetValue.&lt;br /&gt;
&lt;br /&gt;
==Recursive Construction of Compound Json Values==&lt;br /&gt;
&lt;br /&gt;
Since LSL does not support nested lists, the construction method may only be used to convert a single level; to create a Json array or object whose values are nested arrays or objects, the LSL script must first construct the nested values and then pass those values as strings to another construction method call.  For example, to construct the Json value:&lt;br /&gt;
&amp;lt;javascript&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;alpha&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;beta&amp;quot;: [&lt;br /&gt;
       &amp;quot;x&amp;quot;,&lt;br /&gt;
       &amp;quot;y&amp;quot;,&lt;br /&gt;
       &amp;quot;z&amp;quot;&lt;br /&gt;
    ],&lt;br /&gt;
    &amp;quot;gamma&amp;quot;: {&lt;br /&gt;
       &amp;quot;a&amp;quot;: 3.2,&lt;br /&gt;
       &amp;quot;b&amp;quot;: true&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/javascript&amp;gt;&lt;br /&gt;
The following sequence could be used:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string gamma_value = llList2Json( JSON_OBJECT, [ &amp;quot;a&amp;quot;, 3.2, &amp;quot;b&amp;quot;, JSON_TRUE ] );&lt;br /&gt;
string beta_value  = llList2Json( JSON_ARRAY, [ &amp;quot;x&amp;quot;, &amp;quot;y&amp;quot;, &amp;quot;z&amp;quot; ] );&lt;br /&gt;
string value       = llList2Json( JSON_OBJECT,[ &amp;quot;alpha&amp;quot;, 1, &amp;quot;beta&amp;quot;, beta_value, &amp;quot;gamma&amp;quot;, gamma_value ] );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or the equivalent without the intermediate variables:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
string value =&lt;br /&gt;
    llList2Json( JSON_OBJECT,&lt;br /&gt;
        [&amp;quot;alpha&amp;quot;, 1,&lt;br /&gt;
         &amp;quot;beta&amp;quot;, llList2Json( JSON_ARRAY, [ &amp;quot;x&amp;quot;, &amp;quot;y&amp;quot;, &amp;quot;z&amp;quot; ] ),&lt;br /&gt;
         &amp;quot;gamma&amp;quot;, llList2Json( JSON_OBJECT, [ &amp;quot;a&amp;quot;, 3.2, &amp;quot;b&amp;quot;, JSON_TRUE ] )]&lt;br /&gt;
    );&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039; the use of the &#039;&#039;&#039;JSON_TRUE&#039;&#039;&#039; constant in the above to obtain the bare word &#039;true&#039; for the value of [&amp;quot;gamma&amp;quot;, &amp;quot;b&amp;quot;]. If one had used the LSL constant TRUE, they would&#039;ve incorrectly obtained an integer &#039;1&#039;. The same applies for &#039;false&#039; and &#039;null&#039;, do not encode them as strings or use the LSL values, use the correct JSON_* type constants.&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Json_usage_in_LSL/TestScript&amp;diff=1180991</id>
		<title>Json usage in LSL/TestScript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Json_usage_in_LSL/TestScript&amp;diff=1180991"/>
		<updated>2013-08-28T16:51:08Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== JSON Test Framework == &amp;lt;lsl&amp;gt; // This is just the framework for creating new tests for LSL JSON functions without the tests. integer tests; integer fails;       string typeName…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== JSON Test Framework ==&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This is just the framework for creating new tests for LSL JSON functions without the tests.&lt;br /&gt;
integer tests;&lt;br /&gt;
integer fails;&lt;br /&gt;
     &lt;br /&gt;
string typeName(string type)&lt;br /&gt;
{&lt;br /&gt;
    if (type == JSON_NUMBER) return &amp;quot;JSON_NUMBER&amp;quot;;&lt;br /&gt;
    if (type == JSON_INVALID) return &amp;quot;JSON_INVALID&amp;quot;;&lt;br /&gt;
    if (type == JSON_OBJECT) return &amp;quot;JSON_OBJECT&amp;quot;;&lt;br /&gt;
    if (type == JSON_ARRAY) return &amp;quot;JSON_ARRAY&amp;quot;;&lt;br /&gt;
    if (type == JSON_TRUE) return &amp;quot;JSON_TRUE&amp;quot;;&lt;br /&gt;
    if (type == JSON_FALSE) return &amp;quot;JSON_FALSE&amp;quot;;&lt;br /&gt;
    if (type == JSON_STRING) return &amp;quot;JSON_STRING&amp;quot;;&lt;br /&gt;
    if (type == JSON_NULL) return &amp;quot;JSON_NULL&amp;quot;;&lt;br /&gt;
    return type;&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
string listEntryTypeName(integer type)&lt;br /&gt;
{&lt;br /&gt;
    list list_type_names = [&amp;quot;TYPE_INVALID&amp;quot;, &amp;quot;TYPE_INTEGER&amp;quot;, &amp;quot;TYPE_FLOAT&amp;quot;, &amp;quot;TYPE_STRING&amp;quot;, &amp;quot;TYPE_KEY&amp;quot;, &amp;quot;TYPE_VECTOR&amp;quot;, &amp;quot;TYPE_ROTATION&amp;quot;];&lt;br /&gt;
    if(type &amp;gt;= llGetListLength(list_type_names)) return &amp;quot;UNKNOWN_LIST_TYPE&amp;quot;;&lt;br /&gt;
    return llList2String(list_type_names, type);&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
integer max(integer x, integer y) {&lt;br /&gt;
    if( y &amp;gt; x ) return y;&lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
     &lt;br /&gt;
integer verify(string message, string result, string expected)&lt;br /&gt;
{&lt;br /&gt;
    ++tests;&lt;br /&gt;
    if (expected != result)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;FAIL test &amp;quot; + message  + &amp;quot;, expected: &amp;quot; + typeName(expected) + &amp;quot;, result: &amp;quot; + typeName(result));&lt;br /&gt;
        ++fails;&lt;br /&gt;
        return 0;&lt;br /&gt;
    }&lt;br /&gt;
    return 1;&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
verify_list(string message, list result, list expected)&lt;br /&gt;
{&lt;br /&gt;
    // First verify that the list lengths match before looking at the data types&lt;br /&gt;
    verify(message + &amp;quot;: list length&amp;quot;, (string)llGetListLength(result), (string)llGetListLength(expected));&lt;br /&gt;
       &lt;br /&gt;
   // the CSV string comparison is probably enough to verify that the values stored are correct, but I want to check data type too.&lt;br /&gt;
   integer i = max(llGetListLength(expected), llGetListLength(result));&lt;br /&gt;
   while(--i &amp;gt;= 0)&lt;br /&gt;
   {&lt;br /&gt;
        verify(message + &amp;quot;: on list entry type comparison on index &amp;quot; + (string)i, listEntryTypeName(llGetListEntryType(result, i)),&lt;br /&gt;
            listEntryTypeName(llGetListEntryType(expected, i)));&lt;br /&gt;
        verify(message + &amp;quot;: on list value comparison on index &amp;quot; + (string)i, typeName(llList2String(result, i)), typeName(llList2String(expected, i)));&lt;br /&gt;
    }&lt;br /&gt;
    verify(message + &amp;quot;: llList2CSV comparison&amp;quot;,llList2CSV(result),llList2CSV(expected));&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
run_tests()&lt;br /&gt;
{&lt;br /&gt;
    // Add new tests here.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Starting tests.&amp;quot;);&lt;br /&gt;
        run_tests();&lt;br /&gt;
        llOwnerSay(&amp;quot;Tests complete. Ran &amp;quot; + (string)tests + &amp;quot; tests with &amp;quot; + (string)fails + &amp;quot; failures.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
          &lt;br /&gt;
    touch_start(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Starting tests.&amp;quot;);&lt;br /&gt;
        tests = 0;&lt;br /&gt;
        fails = 0;&lt;br /&gt;
        run_tests();&lt;br /&gt;
        llOwnerSay(&amp;quot;Tests complete. Ran &amp;quot; + (string)tests + &amp;quot; tests with &amp;quot; + (string)fails + &amp;quot; failures.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
== Full Test Script ==&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This test script verifies expected behavior or LSL JSON functions&lt;br /&gt;
&lt;br /&gt;
integer tests;&lt;br /&gt;
integer fails;&lt;br /&gt;
     &lt;br /&gt;
string typeName(string type)&lt;br /&gt;
{&lt;br /&gt;
    if (type == JSON_NUMBER) return &amp;quot;JSON_NUMBER&amp;quot;;&lt;br /&gt;
    if (type == JSON_INVALID) return &amp;quot;JSON_INVALID&amp;quot;;&lt;br /&gt;
    if (type == JSON_OBJECT) return &amp;quot;JSON_OBJECT&amp;quot;;&lt;br /&gt;
    if (type == JSON_ARRAY) return &amp;quot;JSON_ARRAY&amp;quot;;&lt;br /&gt;
    if (type == JSON_TRUE) return &amp;quot;JSON_TRUE&amp;quot;;&lt;br /&gt;
    if (type == JSON_FALSE) return &amp;quot;JSON_FALSE&amp;quot;;&lt;br /&gt;
    if (type == JSON_STRING) return &amp;quot;JSON_STRING&amp;quot;;&lt;br /&gt;
    if (type == JSON_NULL) return &amp;quot;JSON_NULL&amp;quot;;&lt;br /&gt;
    return type;&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
string listEntryTypeName(integer type)&lt;br /&gt;
{&lt;br /&gt;
    list list_type_names = [&amp;quot;TYPE_INVALID&amp;quot;, &amp;quot;TYPE_INTEGER&amp;quot;, &amp;quot;TYPE_FLOAT&amp;quot;, &amp;quot;TYPE_STRING&amp;quot;, &amp;quot;TYPE_KEY&amp;quot;, &amp;quot;TYPE_VECTOR&amp;quot;, &amp;quot;TYPE_ROTATION&amp;quot;];&lt;br /&gt;
    if(type &amp;gt;= llGetListLength(list_type_names)) return &amp;quot;UNKNOWN_LIST_TYPE&amp;quot;;&lt;br /&gt;
    return llList2String(list_type_names, type);&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
integer max(integer x, integer y) {&lt;br /&gt;
    if( y &amp;gt; x ) return y;&lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
     &lt;br /&gt;
integer verify(string message, string result, string expected)&lt;br /&gt;
{&lt;br /&gt;
    ++tests;&lt;br /&gt;
    if (expected != result)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;FAIL test &amp;quot; + message  + &amp;quot;, expected: &amp;quot; + typeName(expected) + &amp;quot;, result: &amp;quot; + typeName(result));&lt;br /&gt;
        ++fails;&lt;br /&gt;
        return 0;&lt;br /&gt;
    }&lt;br /&gt;
    return 1;&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
verify_list(string message, list result, list expected)&lt;br /&gt;
{&lt;br /&gt;
    // First verify that the list lengths match before looking at the data types&lt;br /&gt;
    verify(message + &amp;quot;: list length&amp;quot;, (string)llGetListLength(result), (string)llGetListLength(expected));&lt;br /&gt;
       &lt;br /&gt;
   // the CSV string comparison is probably enough to verify that the values stored are correct, but I want to check data type too.&lt;br /&gt;
   integer i = max(llGetListLength(expected), llGetListLength(result));&lt;br /&gt;
   while(--i &amp;gt;= 0)&lt;br /&gt;
   {&lt;br /&gt;
        verify(message + &amp;quot;: on list entry type comparison on index &amp;quot; + (string)i, listEntryTypeName(llGetListEntryType(result, i)),&lt;br /&gt;
            listEntryTypeName(llGetListEntryType(expected, i)));&lt;br /&gt;
        verify(message + &amp;quot;: on list value comparison on index &amp;quot; + (string)i, typeName(llList2String(result, i)), typeName(llList2String(expected, i)));&lt;br /&gt;
    }&lt;br /&gt;
    verify(message + &amp;quot;: llList2CSV comparison&amp;quot;,llList2CSV(result),llList2CSV(expected));&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
test_types()&lt;br /&gt;
{&lt;br /&gt;
    verify(&amp;quot;Type of string&amp;quot;,llJsonValueType(&amp;quot;\&amp;quot;test\&amp;quot;&amp;quot;,[]),JSON_STRING);&lt;br /&gt;
    verify(&amp;quot;Type of string, unquoted&amp;quot;,llJsonValueType(&amp;quot;test&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of invalid&amp;quot;,llJsonValueType(&amp;quot;test&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of integer&amp;quot;,llJsonValueType((string)12,[]),JSON_NUMBER);&lt;br /&gt;
    verify(&amp;quot;Type of float&amp;quot;,llJsonValueType((string)12.3,[]),JSON_NUMBER);&lt;br /&gt;
    verify(&amp;quot;Type of Inf (is unsupported by JSON standard)&amp;quot;,llJsonValueType(&amp;quot;Inf&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of NaN (is unsupported by JSON standard)&amp;quot;,llJsonValueType(&amp;quot;NaN&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of number&amp;quot;,llJsonValueType(&amp;quot;-123.4e-5&amp;quot;,[]),JSON_NUMBER);&lt;br /&gt;
    verify(&amp;quot;Type of object&amp;quot;,llJsonValueType(&amp;quot;{\&amp;quot;a\&amp;quot;:\&amp;quot;b\&amp;quot;}&amp;quot;,[]),JSON_OBJECT);&lt;br /&gt;
    // Expected to be OBJECT, since we don&#039;t do deep validation on input&lt;br /&gt;
    //verify(&amp;quot;Type of object, invalid/unquoted key&amp;quot;,llJsonValueType(&amp;quot;{a:\&amp;quot;b\&amp;quot;}&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    // Expected to be OBJECT, since we don&#039;t do deep validation on input&lt;br /&gt;
    //verify(&amp;quot;Type of object, invalid/unquoted value&amp;quot;,llJsonValueType(&amp;quot;{\&amp;quot;a\&amp;quot;:b}&amp;quot;,[]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of array&amp;quot;,llJsonValueType(&amp;quot;[1,2,3]&amp;quot;,[]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of array padded front&amp;quot;,llJsonValueType(&amp;quot; [1,2,3]&amp;quot;,[]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of array padded back&amp;quot;,llJsonValueType(&amp;quot;[1,2,3] &amp;quot;,[]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of array padded&amp;quot;,llJsonValueType(&amp;quot; [1,2,3] &amp;quot;,[]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of true&amp;quot;,llJsonValueType(&amp;quot;true&amp;quot;,[]),JSON_TRUE);&lt;br /&gt;
    verify(&amp;quot;Type of false&amp;quot;,llJsonValueType(&amp;quot;false&amp;quot;,[]),JSON_FALSE);&lt;br /&gt;
    verify(&amp;quot;Type of null&amp;quot;,llJsonValueType(&amp;quot;null&amp;quot;,[]),JSON_NULL);&lt;br /&gt;
         &lt;br /&gt;
    // test traversal of llJsonValueType&lt;br /&gt;
    string json = &amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6],\&amp;quot;c\&amp;quot;:\&amp;quot;true\&amp;quot;,\&amp;quot;d\&amp;quot;:false}]&amp;quot;;&lt;br /&gt;
    verify(&amp;quot;Type of [0]&amp;quot;,llJsonValueType(json,[0]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of [0,1]&amp;quot;,llJsonValueType(json,[0,1]),JSON_NUMBER);&lt;br /&gt;
    verify(&amp;quot;Type of [1]&amp;quot;,llJsonValueType(json,[1]),JSON_OBJECT);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;]&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;]),JSON_ARRAY);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;,0]&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;,0]),JSON_TRUE);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;,1]&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;,1]),JSON_STRING);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;,2]&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;,2]),JSON_NUMBER);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;c\&amp;quot;]&amp;quot;,llJsonValueType(json,[1,&amp;quot;c&amp;quot;]),JSON_STRING);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;d\&amp;quot;]&amp;quot;,llJsonValueType(json,[1,&amp;quot;d&amp;quot;]),JSON_FALSE);&lt;br /&gt;
    verify(&amp;quot;Type of [3] (invalid index at level 0)&amp;quot;,llJsonValueType(json,[3]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [-1] (invalid index at level 0)&amp;quot;,llJsonValueType(json,[-1]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;c\&amp;quot;,3] (invalid index at level 1), MAINT-2670&amp;quot;,llJsonValueType(json,[1,&amp;quot;c&amp;quot;,3]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;,3] (invalid index at level 2)&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;,3]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;,2,0,1] (invalid index at level 3) MAINT-2670&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;,2, 0, 1]),JSON_INVALID);&lt;br /&gt;
       &lt;br /&gt;
    // some invalid cases where keys are uncoded&lt;br /&gt;
    json = &amp;quot;[[1,2,3],{a:3,b:[true,\&amp;quot;test\&amp;quot;,6],c:\&amp;quot;true\&amp;quot;,\&amp;quot;d\&amp;quot;:false}]&amp;quot;;&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;a\&amp;quot;] where key is unquoted&amp;quot;,llJsonValueType(json,[1,&amp;quot;a&amp;quot;]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;b\&amp;quot;] where key is unquoted&amp;quot;,llJsonValueType(json,[1,&amp;quot;b&amp;quot;]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;Type of [1,\&amp;quot;c\&amp;quot;] where key is unquoted&amp;quot;,llJsonValueType(json,[1,&amp;quot;c&amp;quot;]),JSON_INVALID);&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
test_get_value()&lt;br /&gt;
{&lt;br /&gt;
    string json = &amp;quot;[[1,2,3,4.0],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}]&amp;quot;;&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [0]&amp;quot;,llJsonGetValue(json,[0]),&amp;quot;[1,2,3,4.0]&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [0,1]&amp;quot;,llJsonGetValue(json,[0,1]),&amp;quot;2&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1]&amp;quot;,llJsonGetValue(json,[1]),&amp;quot;{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;]&amp;quot;,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;]),&amp;quot;[true,\&amp;quot;test\&amp;quot;,6]&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;,0]&amp;quot;,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;,0]),JSON_TRUE);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;,1]&amp;quot;,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;,1]),&amp;quot;test&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;,2]&amp;quot;,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;,2]),&amp;quot;6&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [0,3]&amp;quot;,llJsonGetValue(json,[0,3]), &amp;quot;4.0&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [2] (invalid index at level 0)&amp;quot;,llJsonGetValue(json,[2]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [-1] (invalid index at level 0)&amp;quot;,llJsonGetValue(json,[-1]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [0,4] (invalid index within array)&amp;quot;,llJsonGetValue(json,[0,4]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [\&amp;quot;f\&amp;quot;] (look for missing object within array, depth=0) MAINT-2671&amp;quot;,llJsonGetValue(json,[&amp;quot;f&amp;quot;]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [0,\&amp;quot;f\&amp;quot;] (look for missing object within array, depth=1) MAINT-2671&amp;quot;,llJsonGetValue(json,[0,&amp;quot;f&amp;quot;]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,2] (specify index within object - disallowed)&amp;quot;,llJsonGetValue(json,[1,2]),JSON_INVALID);&lt;br /&gt;
       &lt;br /&gt;
    // invalid input json - missing quotes around &#039;a&#039; and &#039;test&#039;&lt;br /&gt;
    json = &amp;quot;[[1,2,3,4.0],{a:3,\&amp;quot;b\&amp;quot;:[true,test,6]}]&amp;quot;;&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;,1], unquoted/invalid string value&amp;quot;,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;,1]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue [1,\&amp;quot;a\&amp;quot;], unquoted/invalid string for key&amp;quot;,llJsonGetValue(json,[1,&amp;quot;a&amp;quot;]),JSON_INVALID);&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
test_set_value()&lt;br /&gt;
{&lt;br /&gt;
    // Test building from scratch&lt;br /&gt;
    string json;&lt;br /&gt;
    json = llJsonSetValue(json,[0,0],(string)1);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1]]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[0,1],(string)2);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1,2]]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[0,2],(string)3);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1,2,3]]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;a&amp;quot;],(string)3);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;,0],JSON_TRUE);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true]}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;,1],&amp;quot;test&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue build json&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;]}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;,2],&amp;quot;6&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue completed json&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}]&amp;quot;);&lt;br /&gt;
     &lt;br /&gt;
    // Test replacing&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;,1],&amp;quot;foo&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue completed json&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;foo\&amp;quot;,6]}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;],JSON_TRUE);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue completed json, true&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:true}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;],&amp;quot;true&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue completed json, alt true&amp;quot;,json,&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:true}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,0,0],JSON_FALSE);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue completed json&amp;quot;,json,&amp;quot;[[1,2,3],[[false]]]&amp;quot;);&lt;br /&gt;
        &lt;br /&gt;
    // Test appending&lt;br /&gt;
    json = llJsonSetValue(&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}]&amp;quot;,[0,JSON_APPEND], &amp;quot;4.0&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to first array&amp;quot;,json,&amp;quot;[[1,2,3,4.0],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[1,&amp;quot;b&amp;quot;,JSON_APPEND], &amp;quot;5.0&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to array withhin object&amp;quot;,json,&amp;quot;[[1,2,3,4.0],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6,5.0]}]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(json,[JSON_APPEND], &amp;quot;6.0&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to outer array&amp;quot;,json,&amp;quot;[[1,2,3,4.0],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6,5.0]},6.0]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(&amp;quot;[]&amp;quot;,[JSON_APPEND], &amp;quot;\&amp;quot;alone\&amp;quot;&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to empty array (MAINT-2684)&amp;quot;,json,&amp;quot;[\&amp;quot;alone\&amp;quot;]&amp;quot;);&lt;br /&gt;
    json = llJsonSetValue(&amp;quot;[]&amp;quot;,[1], &amp;quot;\&amp;quot;alone\&amp;quot;&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to empty array at invalid index (MAINT-2684)&amp;quot;,json,JSON_INVALID);&lt;br /&gt;
    json = llJsonSetValue(&amp;quot;[]&amp;quot;,[0], &amp;quot;\&amp;quot;alone\&amp;quot;&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue append to empty array at first index (MAINT-2684)&amp;quot;,json,&amp;quot;[\&amp;quot;alone\&amp;quot;]&amp;quot;);&lt;br /&gt;
       &lt;br /&gt;
       &lt;br /&gt;
    // this is the only failure mode that should exist.&lt;br /&gt;
    json = &amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;foo\&amp;quot;,6]}]&amp;quot;;&lt;br /&gt;
    json = llJsonSetValue(json,[3],JSON_FALSE);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue fail to insert data into invalid array index (MAINT-2675)&amp;quot;,json,JSON_INVALID);&lt;br /&gt;
}&lt;br /&gt;
     &lt;br /&gt;
test_json_to_list()&lt;br /&gt;
{&lt;br /&gt;
    list l = llJson2List(&amp;quot;[[1,2,3],{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}]&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;llJson2List first&amp;quot;,l,[&amp;quot;[1,2,3]&amp;quot;,&amp;quot;{\&amp;quot;a\&amp;quot;:3,\&amp;quot;b\&amp;quot;:[true,\&amp;quot;test\&amp;quot;,6]}&amp;quot;]);&lt;br /&gt;
    list n = llJson2List(llList2String(l,0));&lt;br /&gt;
    verify_list(&amp;quot;llJson2List l,0&amp;quot;,n,[1,2,3]);&lt;br /&gt;
    n = llJson2List(llList2String(l,1));&lt;br /&gt;
    verify_list(&amp;quot;llJson2List l,0&amp;quot;,n,[&amp;quot;a&amp;quot;,3,&amp;quot;b&amp;quot;,&amp;quot;[true,\&amp;quot;test\&amp;quot;,6]&amp;quot;]);&lt;br /&gt;
    n = llJson2List(llList2String(n,3));&lt;br /&gt;
    verify_list(&amp;quot;llJson2List l,0&amp;quot;,n,[JSON_TRUE, &amp;quot;test&amp;quot;, 6]);&lt;br /&gt;
    n = llJson2List(llList2String(n,1));&lt;br /&gt;
    verify_list(&amp;quot;llJson2List l,0&amp;quot;,n,[&amp;quot;test&amp;quot;]);&lt;br /&gt;
    n = llJson2List(&amp;quot;&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;Empty JSON string becomes empty list&amp;quot;,n,[]);&lt;br /&gt;
    n = llJson2List(&amp;quot;[]&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;Empty JSON array becomes empty list (MAINT-2678)&amp;quot;,n,[]);&lt;br /&gt;
    n = llJson2List(&amp;quot;{}&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;Empty JSON object becomes empty list (MAINT-2678)&amp;quot;,n,[]);&lt;br /&gt;
    n = llJson2List(&amp;quot;Non-JSON string, with comma&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;llJson2List for non-JSON string is stored as a single object&amp;quot;,n,[&amp;quot;Non-JSON string, with comma&amp;quot;]);&lt;br /&gt;
    n = llJson2List(&amp;quot;[malformed}&amp;quot;);&lt;br /&gt;
    verify_list(&amp;quot;llJson2List, malformed input&amp;quot;,n,[&amp;quot;[malformed}&amp;quot;]);&lt;br /&gt;
}&lt;br /&gt;
      &lt;br /&gt;
test_list_to_json()&lt;br /&gt;
{&lt;br /&gt;
    // test objects&lt;br /&gt;
    string json = llList2Json(JSON_OBJECT,[&amp;quot;a&amp;quot;,1,&amp;quot;b&amp;quot;,2.5,&amp;quot;c&amp;quot;,&amp;quot;test&amp;quot;,&amp;quot;d&amp;quot;,&amp;quot;true&amp;quot;,&amp;quot;e&amp;quot;,&amp;quot;[1,2,3]&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json object&amp;quot;,json,&amp;quot;{\&amp;quot;a\&amp;quot;:1,\&amp;quot;b\&amp;quot;:2.500000,\&amp;quot;c\&amp;quot;:\&amp;quot;test\&amp;quot;,\&amp;quot;d\&amp;quot;:true,\&amp;quot;e\&amp;quot;:[1,2,3]}&amp;quot;);&lt;br /&gt;
         &lt;br /&gt;
    // test arrays&lt;br /&gt;
    json = llList2Json(JSON_ARRAY,[1,2.5,&amp;quot;test&amp;quot;,&amp;quot;true&amp;quot;,&amp;quot;[1,2,3]&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json array&amp;quot;,json,&amp;quot;[1,2.500000,\&amp;quot;test\&amp;quot;,true,[1,2,3]]&amp;quot;);&lt;br /&gt;
       &lt;br /&gt;
    // test arrays&lt;br /&gt;
    json = llList2Json(JSON_ARRAY,[1,2.5,&amp;quot;test&amp;quot;,JSON_TRUE,&amp;quot;[1,2,3]&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json array, alternative true representation&amp;quot;,json,&amp;quot;[1,2.500000,\&amp;quot;test\&amp;quot;,true,[1,2,3]]&amp;quot;);&lt;br /&gt;
       &lt;br /&gt;
    // test objects, with empty input&lt;br /&gt;
    json = llList2Json(JSON_OBJECT,[]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json object with empty input (MAINT-2681)&amp;quot;,json,&amp;quot;{}&amp;quot;);&lt;br /&gt;
         &lt;br /&gt;
    // test arrays, with empty input&lt;br /&gt;
    json = llList2Json(JSON_ARRAY,[]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json array with empty input (MAINT-2681)&amp;quot;,json,&amp;quot;[]&amp;quot;);&lt;br /&gt;
       &lt;br /&gt;
    // test objects which are truncated&lt;br /&gt;
    json = llList2Json(JSON_OBJECT,[&amp;quot;a&amp;quot;,1,&amp;quot;b&amp;quot;,2.5,&amp;quot;c&amp;quot;,&amp;quot;test&amp;quot;,&amp;quot;d&amp;quot;,&amp;quot;true&amp;quot;,&amp;quot;e&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json object, truncated&amp;quot;,json,JSON_INVALID);&lt;br /&gt;
       &lt;br /&gt;
    // test objects which has a non-string identifier somewhere&lt;br /&gt;
    json = llList2Json(JSON_OBJECT,[&amp;quot;a&amp;quot;,1,TRUE,2.5,&amp;quot;c&amp;quot;,&amp;quot;test&amp;quot;,&amp;quot;d&amp;quot;,&amp;quot;true&amp;quot;,&amp;quot;e&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json object, non-string in one of the first stride values&amp;quot;,json,JSON_INVALID);&lt;br /&gt;
       &lt;br /&gt;
    // test invalid type&lt;br /&gt;
    json = llList2Json(&amp;quot;foo&amp;quot;,[&amp;quot;a&amp;quot;,1,&amp;quot;b&amp;quot;,2.5,&amp;quot;c&amp;quot;,&amp;quot;test&amp;quot;,&amp;quot;d&amp;quot;,&amp;quot;true&amp;quot;,&amp;quot;e&amp;quot;,&amp;quot;[1,2,3]&amp;quot;]);&lt;br /&gt;
    verify(&amp;quot;llList2Json, json invalid type&amp;quot;,json,JSON_INVALID);&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
test_strings_with_escaped_chars()&lt;br /&gt;
{&lt;br /&gt;
    list escaped_pairs = [&lt;br /&gt;
        &amp;quot;funky\&amp;quot;string&amp;quot;, &amp;quot;funky\\\&amp;quot;string&amp;quot;, &amp;quot;quote in middle&amp;quot;,&lt;br /&gt;
        &amp;quot;funkystr\&amp;quot;ing&amp;quot;, &amp;quot;funkystr\\\&amp;quot;ing&amp;quot;, &amp;quot;quote in middle, other position&amp;quot;,&lt;br /&gt;
        // note that we have to double-up backslashes to assign them to strings..&lt;br /&gt;
        &amp;quot;funky\\string&amp;quot;, &amp;quot;funky\\\\string&amp;quot;, &amp;quot;backslashes in middle&amp;quot;,&lt;br /&gt;
        &amp;quot;\\funkystring&amp;quot;, &amp;quot;\\\\funkystring&amp;quot;, &amp;quot;backslashes at beginning&amp;quot;,&lt;br /&gt;
        &amp;quot;funky\nstring&amp;quot;, &amp;quot;funky\\nstring&amp;quot;, &amp;quot;newline in string&amp;quot;,&lt;br /&gt;
        &amp;quot;funky/string&amp;quot;, &amp;quot;funky\\/string&amp;quot;, &amp;quot;forward slash in string&amp;quot;,&lt;br /&gt;
        // TAB (\t) fails, because it seems that LSL automatically converts any tab into 4 consecutive spaces.&lt;br /&gt;
        // * &amp;quot;funky\tstring&amp;quot;, &amp;quot;funky\\tstring&amp;quot;, &amp;quot;tab in string&amp;quot;,&lt;br /&gt;
        // these cases fail; it seems that LSL doesn&#039;t support these characters, and strips the &#039;\&#039;&lt;br /&gt;
        // * &amp;quot;funky\bstring&amp;quot;, &amp;quot;funky\\\bstring&amp;quot;, &amp;quot;backspace in middle&amp;quot;,&lt;br /&gt;
        // * &amp;quot;funky\fstring&amp;quot;, &amp;quot;funky\\\fstring&amp;quot;, &amp;quot;form feed in middle&amp;quot;,&lt;br /&gt;
        // * &amp;quot;funky\rstring&amp;quot;, &amp;quot;funky\\rstring&amp;quot;, &amp;quot;carriage return in string&amp;quot;,&lt;br /&gt;
        // note that the following case can&#039;t be supported, since strings starting with \&amp;quot; can&#039;t be escaped&lt;br /&gt;
        // * &amp;quot;\&amp;quot;funkystring&amp;quot;, &amp;quot;\\\&amp;quot;funkystring&amp;quot;, &amp;quot;quote in beginning&amp;quot;,&lt;br /&gt;
        &amp;quot;vanilla string&amp;quot;, &amp;quot;vanilla string&amp;quot;, &amp;quot;nothing that needs to be escaped..&amp;quot;&lt;br /&gt;
    ];&lt;br /&gt;
    integer i;&lt;br /&gt;
    for(i=0; i &amp;lt; llGetListLength(escaped_pairs); i+=3)&lt;br /&gt;
    {&lt;br /&gt;
        string funky_string = llList2String(escaped_pairs, i);&lt;br /&gt;
        string funky_string_escaped = llList2String(escaped_pairs, i+1);&lt;br /&gt;
        string escaped_desc = &amp;quot; &#039;&amp;quot; + llList2String(escaped_pairs, i+2) + &amp;quot;&#039;&amp;quot;;&lt;br /&gt;
     &lt;br /&gt;
        verify(&amp;quot;Type of string with escaped char (for MAINT-2698),&amp;quot;+escaped_desc,llJsonValueType(&amp;quot;\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;&amp;quot;,[]),JSON_STRING);&lt;br /&gt;
           &lt;br /&gt;
        string json = &amp;quot;[[1,2,3,4.0],{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:3,\&amp;quot;b\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value&amp;quot;+&amp;quot;\&amp;quot;}]&amp;quot;;&lt;br /&gt;
        verify(&amp;quot;llJsonGetValue [1,\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;] (for MAINT-2698),&amp;quot;+escaped_desc,&lt;br /&gt;
            llJsonGetValue(json,[1,funky_string]),&amp;quot;3&amp;quot;);&lt;br /&gt;
        verify(&amp;quot;llJsonGetValue [1,\&amp;quot;b\&amp;quot;] (for MAINT-2698),&amp;quot;+escaped_desc,llJsonGetValue(json,[1,&amp;quot;b&amp;quot;]),funky_string+&amp;quot;value&amp;quot;);&lt;br /&gt;
        &lt;br /&gt;
        //llSay(0, &amp;quot;DEBUG: &#039;&amp;quot; + llEscapeURL(json) + &amp;quot;&#039; is input for test &amp;quot; + escaped_desc);&lt;br /&gt;
        json = llJsonSetValue(json,[0],funky_string);&lt;br /&gt;
        verify(&amp;quot;llJsonSetValue with escaped string as value (for MAINT-2698),&amp;quot;+escaped_desc,json,&lt;br /&gt;
            &amp;quot;[\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;,{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:3,\&amp;quot;b\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value&amp;quot;+&amp;quot;\&amp;quot;}]&amp;quot;);&lt;br /&gt;
         &lt;br /&gt;
        json = llJsonSetValue(json,[0],funky_string);&lt;br /&gt;
        verify(&amp;quot;llJsonSetValue with escaped string as value (for MAINT-2698),&amp;quot;+escaped_desc,json,&lt;br /&gt;
            &amp;quot;[\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;,{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:3,\&amp;quot;b\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value&amp;quot;+&amp;quot;\&amp;quot;}]&amp;quot;);&lt;br /&gt;
         &lt;br /&gt;
        json = llJsonSetValue(json,[0,funky_string], funky_string+&amp;quot;value&amp;quot;);&lt;br /&gt;
        verify(&amp;quot;llJsonSetValue with escaped string as key&#039;s value (for MAINT-2698),&amp;quot;+escaped_desc,json,&lt;br /&gt;
            &amp;quot;[{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value\&amp;quot;},{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:3,\&amp;quot;b\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value&amp;quot;+&amp;quot;\&amp;quot;}]&amp;quot;);&lt;br /&gt;
             &lt;br /&gt;
        list l = llJson2List(json);&lt;br /&gt;
        verify_list(&amp;quot;llJson2List extracting object containing escaped string (for MAINT-2698),&amp;quot;+escaped_desc, l,&lt;br /&gt;
            [&amp;quot;{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value\&amp;quot;}&amp;quot;,&amp;quot;{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:3,\&amp;quot;b\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value&amp;quot;+&amp;quot;\&amp;quot;}&amp;quot;]);&lt;br /&gt;
        list n = llJson2List(llList2String(l, 0));&lt;br /&gt;
        verify_list(&amp;quot;llJson2List extracting escaped strings (for MAINT-2698),&amp;quot;+escaped_desc, n,&lt;br /&gt;
            [funky_string,funky_string+&amp;quot;value&amp;quot;]);   &lt;br /&gt;
         &lt;br /&gt;
        json = llList2Json(JSON_ARRAY,n);&lt;br /&gt;
        verify(&amp;quot;llList2Json from escaped-containing string to array (for MAINT-2698),&amp;quot;+escaped_desc,json,&lt;br /&gt;
            &amp;quot;[\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;,\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value\&amp;quot;]&amp;quot;);&lt;br /&gt;
           &lt;br /&gt;
        json = llList2Json(JSON_OBJECT,n);&lt;br /&gt;
        verify(&amp;quot;llList2Json from escaped-containing string to object (for MAINT-2698),&amp;quot;+escaped_desc,json,&lt;br /&gt;
            &amp;quot;{\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;\&amp;quot;:\&amp;quot;&amp;quot;+funky_string_escaped+&amp;quot;value\&amp;quot;}&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
maint3070()&lt;br /&gt;
{&lt;br /&gt;
    verify(&amp;quot;Set value &#039;messa[g]e&#039;&amp;quot;, llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;toast&amp;quot;],&amp;quot;messa[g]e&amp;quot;), &amp;quot;{\&amp;quot;toast\&amp;quot;:\&amp;quot;messa[g]e\&amp;quot;}&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;Set value &#039;messag[e]&#039;&amp;quot;, llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;toast&amp;quot;],&amp;quot;messag[e]&amp;quot;), &amp;quot;{\&amp;quot;toast\&amp;quot;:\&amp;quot;messag[e]\&amp;quot;}&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;Set value &#039;messag\[e\]&#039;&amp;quot;, llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;toast&amp;quot;],&amp;quot;messag\[e\]&amp;quot;), &amp;quot;{\&amp;quot;toast\&amp;quot;:\&amp;quot;messag[e]\&amp;quot;}&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
maint3053()&lt;br /&gt;
{&lt;br /&gt;
    string jT1 = &amp;quot;[1, 2]&amp;quot;; // A JSON array&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[2],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[2],&amp;quot;t&amp;quot;),&amp;quot;[1,2,\&amp;quot;t\&amp;quot;]&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[3],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[3],&amp;quot;t&amp;quot;),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[0, 0],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[0, 0],&amp;quot;t&amp;quot;),&amp;quot;[[\&amp;quot;t\&amp;quot;],2]&amp;quot;); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[0, 0, 2, \&amp;quot;t\&amp;quot;, 75],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[0, 0, 2, &amp;quot;t&amp;quot;, 75],&amp;quot;t&amp;quot;),JSON_INVALID); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[0, 1],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[0, 1],&amp;quot;t&amp;quot;),JSON_INVALID); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT1,[0, 1, 2, \&amp;quot;t\&amp;quot;, 75],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT1,[0, 1, 2, &amp;quot;t&amp;quot;, 75],&amp;quot;t&amp;quot;),JSON_INVALID); &lt;br /&gt;
    &lt;br /&gt;
    string jT2 = &amp;quot;[ [\&amp;quot;A\&amp;quot;, \&amp;quot;B\&amp;quot;, \&amp;quot;C\&amp;quot;], 2]&amp;quot;; &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT2,[0, 3],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT2,[0, 3],&amp;quot;t&amp;quot;),&amp;quot;[[\&amp;quot;A\&amp;quot;,\&amp;quot;B\&amp;quot;,\&amp;quot;C\&amp;quot;,\&amp;quot;t\&amp;quot;],2]&amp;quot;); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT2,[0, 4],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT2,[0, 4],&amp;quot;t&amp;quot;),JSON_INVALID); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT2,[0, 1, 0],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT2,[0, 1, 0],&amp;quot;t&amp;quot;),&amp;quot;[[\&amp;quot;A\&amp;quot;,[\&amp;quot;t\&amp;quot;],\&amp;quot;C\&amp;quot;],2]&amp;quot;); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT2,[0, 1, 1],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT2,[0, 1, 1],&amp;quot;t&amp;quot;),JSON_INVALID); &lt;br /&gt;
    &lt;br /&gt;
    string jT3 = &amp;quot;{\&amp;quot;1\&amp;quot;:2}&amp;quot;; &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT3,[\&amp;quot;1\&amp;quot;],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT3,[&amp;quot;1&amp;quot;],&amp;quot;t&amp;quot;),&amp;quot;{\&amp;quot;1\&amp;quot;:\&amp;quot;t\&amp;quot;}&amp;quot;); &lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT3,[\&amp;quot;1\&amp;quot;,0],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT3,[&amp;quot;1&amp;quot;,0],&amp;quot;t&amp;quot;),&amp;quot;{\&amp;quot;1\&amp;quot;:[\&amp;quot;t\&amp;quot;]}&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue(jT3,[\&amp;quot;1\&amp;quot;,1],\&amp;quot;t\&amp;quot;)&amp;quot;,llJsonSetValue(jT3,[&amp;quot;1&amp;quot;,1],&amp;quot;t&amp;quot;),JSON_INVALID);&lt;br /&gt;
    &lt;br /&gt;
    string jGood = &amp;quot;[null, 2]&amp;quot;;&lt;br /&gt;
    verify(&amp;quot;llJsonValueType(jGood, [0])&amp;quot;,llJsonValueType(jGood, [0]),JSON_NULL);&lt;br /&gt;
    verify(&amp;quot;llJsonValueType(jGood, [0, 0])&amp;quot;,llJsonValueType(jGood, [0, 0]),JSON_INVALID);&lt;br /&gt;
    &lt;br /&gt;
    string jBad = &amp;quot;[, 2]&amp;quot;; &lt;br /&gt;
    verify(&amp;quot;llJsonValueType(jBad,[0])&amp;quot;,llJsonValueType(jBad,[0]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonValueType(jBad,[0, 0, 2, \&amp;quot;t\&amp;quot;, 75])&amp;quot;,llJsonValueType(jBad,[0, 0, 2, &amp;quot;t&amp;quot;, 75]),JSON_INVALID);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue(jBad,[1, 0, 2, \&amp;quot;t\&amp;quot;, 75])&amp;quot;,llJsonGetValue(jBad,[1, 0, 2, &amp;quot;t&amp;quot;, 75]),JSON_INVALID);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
maint3081()&lt;br /&gt;
{&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue blank string&amp;quot;,llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;test&amp;quot;],&amp;quot;&amp;quot;),&amp;quot;{\&amp;quot;test\&amp;quot;:\&amp;quot;\&amp;quot;}&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonSetValue JSON_NULL&amp;quot;,llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;test&amp;quot;],JSON_NULL),&amp;quot;{\&amp;quot;test\&amp;quot;:null}&amp;quot;);       &lt;br /&gt;
    verify(&amp;quot;llJsonGetValue blank string&amp;quot;,llJsonGetValue(&amp;quot;{\&amp;quot;test\&amp;quot;:\&amp;quot;\&amp;quot;}&amp;quot;,[&amp;quot;test&amp;quot;]),&amp;quot;&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;llJsonGetValue JSON_NULL&amp;quot;,llJsonGetValue(&amp;quot;{\&amp;quot;test\&amp;quot;:null}&amp;quot;,[&amp;quot;test&amp;quot;]),JSON_NULL);&lt;br /&gt;
    verify(&amp;quot;Identity (set-&amp;gt;get) blank string&amp;quot;,llJsonGetValue(llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;test&amp;quot;],&amp;quot;&amp;quot;),[&amp;quot;test&amp;quot;]),&amp;quot;&amp;quot;);&lt;br /&gt;
    verify(&amp;quot;Identity (set-&amp;gt;get) JSON_NULL&amp;quot;,llJsonGetValue(llJsonSetValue(&amp;quot;&amp;quot;,[&amp;quot;test&amp;quot;],JSON_NULL),[&amp;quot;test&amp;quot;]),JSON_NULL);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
test_jira_fixes()&lt;br /&gt;
{&lt;br /&gt;
    maint3070();&lt;br /&gt;
    maint3053();&lt;br /&gt;
    maint3081();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Starting tests.&amp;quot;);&lt;br /&gt;
        test_types();&lt;br /&gt;
        test_get_value();&lt;br /&gt;
        test_set_value();&lt;br /&gt;
        test_json_to_list();&lt;br /&gt;
        test_list_to_json();&lt;br /&gt;
        test_strings_with_escaped_chars();&lt;br /&gt;
        test_jira_fixes();&lt;br /&gt;
        llOwnerSay(&amp;quot;Tests complete. Ran &amp;quot; + (string)tests + &amp;quot; tests with &amp;quot; + (string)fails + &amp;quot; failures.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
          &lt;br /&gt;
    touch_start(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Starting tests.&amp;quot;);&lt;br /&gt;
        tests = 0;&lt;br /&gt;
        fails = 0;&lt;br /&gt;
        test_types();&lt;br /&gt;
        test_get_value();&lt;br /&gt;
        test_set_value();&lt;br /&gt;
        test_json_to_list();&lt;br /&gt;
        test_list_to_json();&lt;br /&gt;
        test_strings_with_escaped_chars();&lt;br /&gt;
        test_jira_fixes();&lt;br /&gt;
        llOwnerSay(&amp;quot;Tests complete. Ran &amp;quot; + (string)tests + &amp;quot; tests with &amp;quot; + (string)fails + &amp;quot; failures.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonValueType&amp;diff=1179064</id>
		<title>LlJsonValueType</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonValueType&amp;diff=1179064"/>
		<updated>2013-06-10T22:16:29Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonValueType|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Returns the type constant for the value in [http://json.org json] string indicated by specifiers. &lt;br /&gt;
|return_text=The type of the json value in string specified by specifiers.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants=*[[JSON_INVALID]]&lt;br /&gt;
* [[JSON_OBJECT]]&lt;br /&gt;
* [[JSON_ARRAY]]&lt;br /&gt;
* [[JSON_NUMBER]]&lt;br /&gt;
* [[JSON_STRING]]&lt;br /&gt;
* [[JSON_NULL]]&lt;br /&gt;
* [[JSON_TRUE]]&lt;br /&gt;
* [[JSON_FALSE]] &lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonValueType&amp;diff=1179063</id>
		<title>LlJsonValueType</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonValueType&amp;diff=1179063"/>
		<updated>2013-06-10T22:16:11Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;{{LSL Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llJsonValueType|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers |func_footnote |func…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonValueType|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Returns the type constant for the value in [http://json.org json] string indicated by specifiers. &lt;br /&gt;
|return_text=The type of the json value in string specified by specifiers.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants=*[[JSON_INVALID]]&lt;br /&gt;
* [[JSON_OBJECT]]&lt;br /&gt;
* [[JSON_ARRAY]]&lt;br /&gt;
* [[JSON_NUMBER]]&lt;br /&gt;
* [[JSON_STRING]]&lt;br /&gt;
* [[JSON_NULL]]&lt;br /&gt;
* [[JSON_TRUE]]&lt;br /&gt;
* [[JSON_FALSE]] &lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179062</id>
		<title>LlJsonSetValue</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179062"/>
		<updated>2013-06-10T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonSetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers|p3_type=string|p3_name=value&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Returns a new [http://json.org JSON] string which is &#039;&#039;string&#039;&#039; with the value indicated by specifiers set to &#039;&#039;value&#039;&#039;.&lt;br /&gt;
|return_text=&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179061</id>
		<title>LlJsonSetValue</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179061"/>
		<updated>2013-06-10T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers|p3_type=string|p3_name=value&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Returns a new [http://json.org JSON] string which is &#039;&#039;string&#039;&#039; with the value indicated by specifiers set to &#039;&#039;value&#039;&#039;.&lt;br /&gt;
|return_text=&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179060</id>
		<title>LlJsonSetValue</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonSetValue&amp;diff=1179060"/>
		<updated>2013-06-10T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;{{LSL Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers|p3_type=string|p3_nam…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers|p3_type=string|p3_name=value&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Returns a new [http://json.org JSON] string which is &#039;&#039;string&#039;&#039; with the value indicated by specifiers set to &#039;&#039;value&#039;&#039;.&lt;br /&gt;
|return_text=&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonGetValue&amp;diff=1179059</id>
		<title>LlJsonGetValue</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonGetValue&amp;diff=1179059"/>
		<updated>2013-06-10T22:10:44Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Gets the value indicated by specifiers from the [http://json.org json] string.&lt;br /&gt;
|return_text=made by parsing &#039;&#039;&#039;json&#039;&#039;&#039;, a string representing json and traversing as specified by specifiers.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJsonGetValue&amp;diff=1179058</id>
		<title>LlJsonGetValue</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJsonGetValue&amp;diff=1179058"/>
		<updated>2013-06-10T22:10:20Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;{{LSL Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers |func_footnote |func_…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJsonGetValue|return_type=string|p1_type=string|p1_name=json|p2_type=list|p2_name=specifiers&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Gets the value indicated by specifiers from the [http://json.org json] string.&lt;br /&gt;
|return_text=made by parsing &#039;&#039;&#039;json&#039;&#039;&#039;, a string representing json and traversing as specified by specifiers.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlList2Json&amp;diff=1179057</id>
		<title>LlList2Json</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlList2Json&amp;diff=1179057"/>
		<updated>2013-06-10T22:07:24Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;{{LSL Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llList2Json|return_type=string|p1_type=string|p1_name=type|p2_type=list|p2_name=values |func_footnote= To convert a…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llList2Json|return_type=string|p1_type=string|p1_name=type|p2_type=list|p2_name=values&lt;br /&gt;
|func_footnote=&lt;br /&gt;
To convert a json formatted string into a list use [[llJson2List]].&lt;br /&gt;
|func_desc=This function takes a list and returns a [http://json.org JSON] string of that list as either a json object or json array.&lt;br /&gt;
|return_text=made by parsing &#039;&#039;&#039;src&#039;&#039;&#039;, a string representing json.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
* If type is JSON_OBJECT the list must be a strided list of key, value pairs and a string representing a json object will be returned.&lt;br /&gt;
* If type is JSON_ARRAY then a string representing a json array will be returned.&lt;br /&gt;
* If type is any other string then JSON_INVALID will be returned.&lt;br /&gt;
|constants=*[[JSON_ARRAY]]&lt;br /&gt;
*[[JSON_OBJECT]]&lt;br /&gt;
*[[JSON_INVALID]]&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llJson2List]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlJson2List&amp;diff=1179056</id>
		<title>LlJson2List</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlJson2List&amp;diff=1179056"/>
		<updated>2013-06-10T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;{{LSL Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llJson2List|return_type=list|p1_type=string|p1_name=src |func_footnote= To convert a list into a json formatted str…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llJson2List|return_type=list|p1_type=string|p1_name=src&lt;br /&gt;
|func_footnote=&lt;br /&gt;
To convert a list into a json formatted string use [[llList2Json]].&lt;br /&gt;
|func_desc=This function takes a string representing [http://json.org JSON], and returns a list of the top level.&lt;br /&gt;
|return_text=made by parsing &#039;&#039;&#039;src&#039;&#039;&#039;, a string representing json.&lt;br /&gt;
|spec=See [[Json_usage_in_LSL]]&lt;br /&gt;
* If the json represents a single item (number, string, true, false or null) then a list with 1 item will be returned.&lt;br /&gt;
* If the json represents an object then a strided list of key, value pairs is returned. All values that are objects or arrays are returned as json strings.&lt;br /&gt;
* If the json represents an array then a list of all items is returned. All values that are objects or arrays are returned as json strings.&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llList2Json]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonGetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonSetValue]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llJsonValueType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Typecast]]|}}&lt;br /&gt;
|notes=&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|sort=CSV2List&lt;br /&gt;
|cat1=List&lt;br /&gt;
|cat2=String&lt;br /&gt;
|cat3=Data Conversion&lt;br /&gt;
|cat4=Json&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetAnimationOverride&amp;diff=1177447</id>
		<title>LlSetAnimationOverride</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetAnimationOverride&amp;diff=1177447"/>
		<updated>2013-03-26T17:50:40Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2=&lt;br /&gt;
{{LSL_Function/permission|PERMISSION_OVERRIDE_ANIMATIONS}}&lt;br /&gt;
{{LSL_Function/inventory|anim|uuid=false|type=animation}}&lt;br /&gt;
|func_id=?|func_sleep=0.0|func_energy=?&lt;br /&gt;
|func=llSetAnimationOverride|sort=SetAnimationOverride&lt;br /&gt;
|p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden&lt;br /&gt;
|p2_type=string|p2_name=anim|p2_desc=&amp;amp;#32;or the name of a [[Internal Animations|built-in animation]]|p2_hover=&amp;amp;#32;or the name of a built-in animation&lt;br /&gt;
|func_footnote=Note: Animation overrides survive script reset / removal but not relog.&lt;br /&gt;
|func_desc=Set the animation ({{LSLPT|anim}}) that will play for the given animation state ({{LSLPT|anim_state}}). &lt;br /&gt;
|spec&lt;br /&gt;
|caveats=* Animation overrides survive script reset / removal but not relog.&lt;br /&gt;
* State &amp;quot;Sit on Ground&amp;quot; will play the default animation in addition to any override set. This is required for correct viewer behavior.&lt;br /&gt;
* Some states are transitional and have undefined behavior if set to continuously looping animations. These states are &amp;quot;PreJumping&amp;quot;, &amp;quot;Landing&amp;quot;, &amp;quot;Soft Landing&amp;quot; and &amp;quot;Standing Up&amp;quot;.&lt;br /&gt;
|constants={{LSL Animation States}}&lt;br /&gt;
|examples&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llGetAnimationOverride]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llResetAnimationOverride]]|}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles={{LSL DefineRow||[[Internal_Animations]]|lists internal Animations always available}}&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Animation&lt;br /&gt;
|cat2=Animation/Override&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1171260</id>
		<title>Simulator User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1171260"/>
		<updated>2012-07-30T16:49:03Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.&lt;br /&gt;
|date-time= &lt;br /&gt;
* Tuesdays 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33, &lt;br /&gt;
* Fridays 16:00-17:00 (general) http://slurl.com/secondlife/Denby/220/41/33&lt;br /&gt;
Meetings are&lt;br /&gt;
|location= &#039;&#039;&#039;Denby/225/25/25&#039;&#039;&#039;&lt;br /&gt;
|agenda= LL developer news then open discussion.&lt;br /&gt;
* Resident Proposed Agenda Items&lt;br /&gt;
** {{JiraIssue|SVC-914|CHANGED_TEXTURE is not triggered when texture is changed via script}} Are those broken vendors still in use (that would break if we fixed the bug)? If not, can this be fixed yet? ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Physical Memory leak {{JiraIssue|SVC-7749|Rez of vehicle gets message &amp;quot;Unable to create item &#039;&amp;lt;object name&amp;gt;&#039; that has caused problems on this region. Other vehicles are forced non-phys on enter.}} Is this a HAVOK bug? What are the plans for dealing with it?&lt;br /&gt;
** Regression tester is regression-y! {{JiraIssue|SVC-7357|Terrain RAW file round-trip inversion error}}&lt;br /&gt;
** Can we get LL to look at {{JiraIssue|SVC-4933|Ability to Allow / Disallow Changes to Public Access Across Entire Estate}} &lt;br /&gt;
** Does the [[RevokePermissions]] message still work? It doesn&#039;t seem to now.&lt;br /&gt;
** What is the status of {{JiraIssue|SVC-472|Region Crossings Fail}}?&lt;br /&gt;
** Could people volunteer to post the transcripts more regularly? There are 3 weeks full of missing logs now and it hits hard, since it affects the ability to make references to factual answers by lindens, visiting transcripts of topics you couldn&#039;t attend, etc.&lt;br /&gt;
** In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome] &lt;br /&gt;
** Lets get some action on {{JiraIssue|SCR-37|llGiveMoney() method needs a money_given() event handler.}}&lt;br /&gt;
** {{JiraIssue|VWR-28609|Please add PRIM_NAME and PRIM_DESC to keywords.ini}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|SVC-7779|changed() reports CHANGE_LOCOMOTION_STATE}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|VWR-28634|The build-(tools-)window pops open if the dragged object under your mouse dies or gets deleted.}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Place four 1x1x1m sized default prims on top of each other and make them physical. Give them a slight kick. They will keep wobbling/swinging back and forth forever!  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** How does the simulator handle avatar animations? I assume whether the viewer uses a HUD or built-in AO the walk script one is using must be conveyed to others so they can see it. Does the region&#039;s server remember that, cache the animation or send others to the asset server to get it... how does it work on the server side? [[User:Nalates Urriah|Nalates Urriah]] 10:15, 13 April 2012 (PDT)&lt;br /&gt;
*** Correct me if I&#039;m wrong, but I believe the simulator attaches each new animation triggered to the agent&#039;s stack of active animations and triggers an update to viewers, each viewer then checks for this animation in their cache and either plays it, or sends a request to download (then plays it once it&#039;s ready). ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
** What happened to {{JiraIssue|VWR-14674}}? ([[User:Motor Loon|Motor Loon]])&lt;br /&gt;
** {{jiraIssue|SVC-8031|stipend tax is flat, not progressive}} (originally: &amp;quot;Why is no region named [http://www.poynter.org/latest-news/mediawire/130485/claim-krugman-is-top-prognosticator-cal-thomas-is-the-worst/ Krugman]?) Fund the stipend with a two-bracket progressive income tax, where anyone making x% above median income pays y% on the excess, which is distributed in equal proportion to those eligible for the stipend with less than L$z who has logged in over the past w days, where (x, y, z, w) are optimized for [http://dwellonit.taterunino.net/sl-statistical-charts-testing/ economic growth], instead of the flat L$ purchase transaction tax, which is regressive.&lt;br /&gt;
*** Improperly closed, reopened, improperly archived, escalated, Twitter campaign to @rodvik and @mkapor pending Linden resolution. I continue to propose that the effect on user retention and spending of lessening the transaction fee on low income earners and raising it on high income earners should be measured. Concurrency and cashflow are decoupled from [http://research.stlouisfed.org/fred2/series/EMRATIO the world economy], so action is needed to stimulate growth. All of the existing L$ taxes (transaction, VAT) are flat, and therefore regressive. [http://www.bloomberg.com/quote/GFRN10:IND Bond rates in France are down 0.2% since Sarcozy lost to a constitution-amending Socialist supermajority.]&lt;br /&gt;
*** There is some question as to whether this is seen as a new tax, or a correction of the existing flat transaction fee tax.&lt;br /&gt;
**{{JiraIssue|SVC-6189|Have crouching affect avatar&#039;s collision box.}} ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
**Can someone (anyone with perms) please mark {{JiraIssue|SCR-345|llSetKeyframedMotion() does not support inter-region motion}} as &amp;quot;Fixed&amp;quot;. Currently marked as Cannot Reproduce as that&#039;s the closest regular users can get on SCR issue =( ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
**{{JiraIssue|SCR-11|string llGetInventoryDesc(string name)}} ([[User:haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
|team= &lt;br /&gt;
* [[User:Andrew Linden|Andrew Linden]]&lt;br /&gt;
* [[User:Simon Linden|Simon Linden]]&lt;br /&gt;
* [[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
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2011.11  &#039;&#039;&#039;November&#039;&#039;&#039;&lt;br /&gt;
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2011.10  &#039;&#039;&#039;October&#039;&#039;&#039;&lt;br /&gt;
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2011.09  &#039;&#039;&#039;September&#039;&#039;&#039;&lt;br /&gt;
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2011.08  &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
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2011.07  &#039;&#039;&#039;July&#039;&#039;&#039;&lt;br /&gt;
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2011.06  &#039;&#039;&#039;June&#039;&#039;&#039;&lt;br /&gt;
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2011.05  &#039;&#039;&#039;May&#039;&#039;&#039;&lt;br /&gt;
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2011.04  &#039;&#039;&#039;April&#039;&#039;&#039;&lt;br /&gt;
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2011.03  &#039;&#039;&#039;March&#039;&#039;&#039;&lt;br /&gt;
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2011.02  &#039;&#039;&#039;February&#039;&#039;&#039;&lt;br /&gt;
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| [[User:Kelly_Linden/Office Hours/2011-02-07|07]]&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1171259</id>
		<title>Simulator User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1171259"/>
		<updated>2012-07-30T16:48:38Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.&lt;br /&gt;
|date-time= &lt;br /&gt;
* Tuesdays 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33, &lt;br /&gt;
* Fridays 16:00-17:00 (general) http://slurl.com/secondlife/Denby/220/41/33&lt;br /&gt;
Mon. scripting meetings are at &#039;&#039;&#039;Ambleside/160/66/33&#039;&#039;&#039; while the Tues. and Fri. general meetings are&lt;br /&gt;
|location= &#039;&#039;&#039;Denby/225/25/25&#039;&#039;&#039;&lt;br /&gt;
|agenda= LL developer news then open discussion.&lt;br /&gt;
* Resident Proposed Agenda Items&lt;br /&gt;
** {{JiraIssue|SVC-914|CHANGED_TEXTURE is not triggered when texture is changed via script}} Are those broken vendors still in use (that would break if we fixed the bug)? If not, can this be fixed yet? ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Physical Memory leak {{JiraIssue|SVC-7749|Rez of vehicle gets message &amp;quot;Unable to create item &#039;&amp;lt;object name&amp;gt;&#039; that has caused problems on this region. Other vehicles are forced non-phys on enter.}} Is this a HAVOK bug? What are the plans for dealing with it?&lt;br /&gt;
** Regression tester is regression-y! {{JiraIssue|SVC-7357|Terrain RAW file round-trip inversion error}}&lt;br /&gt;
** Can we get LL to look at {{JiraIssue|SVC-4933|Ability to Allow / Disallow Changes to Public Access Across Entire Estate}} &lt;br /&gt;
** Does the [[RevokePermissions]] message still work? It doesn&#039;t seem to now.&lt;br /&gt;
** What is the status of {{JiraIssue|SVC-472|Region Crossings Fail}}?&lt;br /&gt;
** Could people volunteer to post the transcripts more regularly? There are 3 weeks full of missing logs now and it hits hard, since it affects the ability to make references to factual answers by lindens, visiting transcripts of topics you couldn&#039;t attend, etc.&lt;br /&gt;
** In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome] &lt;br /&gt;
** Lets get some action on {{JiraIssue|SCR-37|llGiveMoney() method needs a money_given() event handler.}}&lt;br /&gt;
** {{JiraIssue|VWR-28609|Please add PRIM_NAME and PRIM_DESC to keywords.ini}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|SVC-7779|changed() reports CHANGE_LOCOMOTION_STATE}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|VWR-28634|The build-(tools-)window pops open if the dragged object under your mouse dies or gets deleted.}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Place four 1x1x1m sized default prims on top of each other and make them physical. Give them a slight kick. They will keep wobbling/swinging back and forth forever!  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** How does the simulator handle avatar animations? I assume whether the viewer uses a HUD or built-in AO the walk script one is using must be conveyed to others so they can see it. Does the region&#039;s server remember that, cache the animation or send others to the asset server to get it... how does it work on the server side? [[User:Nalates Urriah|Nalates Urriah]] 10:15, 13 April 2012 (PDT)&lt;br /&gt;
*** Correct me if I&#039;m wrong, but I believe the simulator attaches each new animation triggered to the agent&#039;s stack of active animations and triggers an update to viewers, each viewer then checks for this animation in their cache and either plays it, or sends a request to download (then plays it once it&#039;s ready). ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
** What happened to {{JiraIssue|VWR-14674}}? ([[User:Motor Loon|Motor Loon]])&lt;br /&gt;
** {{jiraIssue|SVC-8031|stipend tax is flat, not progressive}} (originally: &amp;quot;Why is no region named [http://www.poynter.org/latest-news/mediawire/130485/claim-krugman-is-top-prognosticator-cal-thomas-is-the-worst/ Krugman]?) Fund the stipend with a two-bracket progressive income tax, where anyone making x% above median income pays y% on the excess, which is distributed in equal proportion to those eligible for the stipend with less than L$z who has logged in over the past w days, where (x, y, z, w) are optimized for [http://dwellonit.taterunino.net/sl-statistical-charts-testing/ economic growth], instead of the flat L$ purchase transaction tax, which is regressive.&lt;br /&gt;
*** Improperly closed, reopened, improperly archived, escalated, Twitter campaign to @rodvik and @mkapor pending Linden resolution. I continue to propose that the effect on user retention and spending of lessening the transaction fee on low income earners and raising it on high income earners should be measured. Concurrency and cashflow are decoupled from [http://research.stlouisfed.org/fred2/series/EMRATIO the world economy], so action is needed to stimulate growth. All of the existing L$ taxes (transaction, VAT) are flat, and therefore regressive. [http://www.bloomberg.com/quote/GFRN10:IND Bond rates in France are down 0.2% since Sarcozy lost to a constitution-amending Socialist supermajority.]&lt;br /&gt;
*** There is some question as to whether this is seen as a new tax, or a correction of the existing flat transaction fee tax.&lt;br /&gt;
**{{JiraIssue|SVC-6189|Have crouching affect avatar&#039;s collision box.}} ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
**Can someone (anyone with perms) please mark {{JiraIssue|SCR-345|llSetKeyframedMotion() does not support inter-region motion}} as &amp;quot;Fixed&amp;quot;. Currently marked as Cannot Reproduce as that&#039;s the closest regular users can get on SCR issue =( ([[User:Haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
**{{JiraIssue|SCR-11|string llGetInventoryDesc(string name)}} ([[User:haravikk Mistral|Haravikk Mistral]])&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
|team= &lt;br /&gt;
* [[User:Andrew Linden|Andrew Linden]]&lt;br /&gt;
* [[User:Simon Linden|Simon Linden]]&lt;br /&gt;
* [[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
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2011.11  &#039;&#039;&#039;November&#039;&#039;&#039;&lt;br /&gt;
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2011.10  &#039;&#039;&#039;October&#039;&#039;&#039;&lt;br /&gt;
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2011.09  &#039;&#039;&#039;September&#039;&#039;&#039;&lt;br /&gt;
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2011.08  &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
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2011.07  &#039;&#039;&#039;July&#039;&#039;&#039;&lt;br /&gt;
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2011.06  &#039;&#039;&#039;June&#039;&#039;&#039;&lt;br /&gt;
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2011.05  &#039;&#039;&#039;May&#039;&#039;&#039;&lt;br /&gt;
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2011.04  &#039;&#039;&#039;April&#039;&#039;&#039;&lt;br /&gt;
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2011.03  &#039;&#039;&#039;March&#039;&#039;&#039;&lt;br /&gt;
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2011.02  &#039;&#039;&#039;February&#039;&#039;&#039;&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2011.02.04|04]] &lt;br /&gt;
| 05&lt;br /&gt;
|-&lt;br /&gt;
| 06&lt;br /&gt;
| [[User:Kelly_Linden/Office Hours/2011-02-07|07]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.08|08]] &lt;br /&gt;
| 09&lt;br /&gt;
| 10&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.11|11]] &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-02-14|14]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.15|15]] &lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.18|18]] &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;del&amp;gt;21&amp;lt;/del&amp;gt;&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.22|22]] &lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.25|25]]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-02-28|28]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:User_Groups&amp;diff=1171257</id>
		<title>Linden Lab Official:User Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:User_Groups&amp;diff=1171257"/>
		<updated>2012-07-30T16:41:19Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: /* Public User Group Meetings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Current Events Nav}}&lt;br /&gt;
== About Second Life User Groups ==&lt;br /&gt;
&lt;br /&gt;
User groups are product or community focused and each one is led by the product manager or community manager. Our goals are to make it easier for you to find the user group, or groups, that you want to participate in and for us to listen more closely to your needs and ideas. The user group program is about opening up more lines of communication. Most user groups are public and include inworld meetings, JIRA sections, and sometimes a Twitter feed, an SL Forum, or an SL email list. It&#039;s up to the user group lead and the core Resident team how they want to communicate with one another. The discussions will be open, direct, and focus more on your needs, new features, and be more forward-looking.&lt;br /&gt;
&lt;br /&gt;
All Residents who join user groups must comply with the new [[Linden_Lab_Official:Community_Participation_Guidelines| Community Participation Guidelines]], in addition to our [http://secondlife.com/corporate/tos.php Terms of Service]. These guidelines ensure that all conversations are constructive, courteous, respectful, and in the spirit of collaboration. &lt;br /&gt;
&lt;br /&gt;
{{KBnote|User groups &#039;&#039;aren&#039;t&#039;&#039; for support help.  Instead, use the  [http://secondlife.com/support Support Portal].}}&lt;br /&gt;
&lt;br /&gt;
== Public User Group Meetings  ==&lt;br /&gt;
&lt;br /&gt;
For information on dates and times of user group meetings, see the user groups meeting schedule. And, each User Group has an individual page where agendas and archives reside. The program is still getting up to speed, so give each User Group leader time to fill in their content. Check back often!&lt;br /&gt;
&lt;br /&gt;
All times listed are [http://www.timeanddate.com/worldclock/city.html?n=224 Pacific Time].&lt;br /&gt;
&lt;br /&gt;
NOTE: By default, the table below is sorted chronologically by day of the week.  To sort alphabetically on any other column, click the icon in the column heading.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;lltable sortable&amp;quot; border=1&lt;br /&gt;
!width=120|User Group&lt;br /&gt;
!width=200|Description&lt;br /&gt;
!width=120|User Group Leader&lt;br /&gt;
!Frequency &lt;br /&gt;
!width=120|Days of Week&lt;br /&gt;
!width=100|Time (PT)&lt;br /&gt;
!Location (SLurl)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Adult Content}}&lt;br /&gt;
| Issues concerning adult content and other adult-related issues.&lt;br /&gt;
| Viale Linden&lt;br /&gt;
| Monthly - 3rd week of the month&lt;br /&gt;
| Monday&lt;br /&gt;
| 10:00-11:00&lt;br /&gt;
| [http://maps.secondlife.com/secondlife/Bronlen/113/224/36 SLurl]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Content Creation/Mesh Import}}&lt;br /&gt;
| Discussion on content creation, currently focused on mesh import.&lt;br /&gt;
| Nyx Linden&amp;lt;br&amp;gt;&lt;br /&gt;
| Weekly&lt;br /&gt;
| Monday&lt;br /&gt;
| 12:00-1:00&lt;br /&gt;
| [http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 SLurl]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Server/Sim/Scripting}}&lt;br /&gt;
| Simulator issues and technology.&lt;br /&gt;
| Andrew Linden&lt;br /&gt;
| Weekly&lt;br /&gt;
| Tuesday&lt;br /&gt;
| 12:00-13:00&lt;br /&gt;
| [http://maps.secondlife.com/secondlife/Denby/225/25/25 SLurl]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Open Development}}&lt;br /&gt;
| Open source policies, resources for contributors, and progressing contributions through the Snowstorm process; for open source contributors.&lt;br /&gt;
| Oz Linden&lt;br /&gt;
| Twice Weekly&lt;br /&gt;
| Monday&amp;lt;br/&amp;gt;Thursday&lt;br /&gt;
| 07:00-08:00&amp;lt;br/&amp;gt;13:00-14:00&lt;br /&gt;
| {{SLurl|region=Hippotropolis|x=209|y=90|z=24|title=Oz&#039;s Raft}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Pathfinding in Second Life|Pathfinding]]&lt;br /&gt;
| Pathfinding project&lt;br /&gt;
| Lorca Linden&lt;br /&gt;
| Weekly&lt;br /&gt;
| Thursday&lt;br /&gt;
| 4:00-5:00pm&lt;br /&gt;
| &#039;&#039;&#039;On Aditi:&#039;&#039;&#039; [http://slurl.com/secondlife/PathTest1/128/128/23/?&amp;amp;title=PathTest1 PathTest1]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Server Beta}} &lt;br /&gt;
| Anything pertaining to server changes and public beta testing. &lt;br /&gt;
| Oskar Linden&lt;br /&gt;
| Weekly&lt;br /&gt;
| Thursday&lt;br /&gt;
| 15:00-16:00&lt;br /&gt;
| &#039;&#039;&#039;On Aditi&#039;&#039;&#039;:  [http://slurl.com/secondlife/Morris/210/250/35/?&amp;amp;title=Morris SLurl]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{User Group|Server/Sim/Scripting}}&lt;br /&gt;
| Simulator issues and technology.&lt;br /&gt;
| Andrew Linden&lt;br /&gt;
| Weekly&lt;br /&gt;
| Friday&lt;br /&gt;
| 16:00-17:00&lt;br /&gt;
| [http://maps.secondlife.com/secondlife/Denby/225/25/25 SLurl]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{KBnote|Community suggestion or idea, please email the community team [mailto:community@lindenlab.com email the Community team].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User Groups]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User Groups]]&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1170639</id>
		<title>Simulator User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simulator_User_Group&amp;diff=1170639"/>
		<updated>2012-07-16T16:20:41Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.&lt;br /&gt;
|date-time= &lt;br /&gt;
* Mondays 09:00-10:00 (scripting) http://slurl.com/secondlife/Ambleside/160/66/37, &lt;br /&gt;
* Tuesdays 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33, &lt;br /&gt;
* Fridays 16:00-17:00 (general) http://slurl.com/secondlife/Denby/220/41/33&lt;br /&gt;
Mon. scripting meetings are at &#039;&#039;&#039;Ambleside/160/66/33&#039;&#039;&#039; while the Tues. and Fri. general meetings are&lt;br /&gt;
|location= &#039;&#039;&#039;Denby/225/25/25&#039;&#039;&#039;&lt;br /&gt;
|agenda= LL developer news then open discussion.&lt;br /&gt;
* Resident Proposed Agenda Items&lt;br /&gt;
** {{JiraIssue|SVC-914|CHANGED_TEXTURE is not triggered when texture is changed via script}} Are those broken vendors still in use (that would break if we fixed the bug)? If not, can this be fixed yet? ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Physical Memory leak https://jira.secondlife.com/browse/SVC-7749 Is this a HAVOK bug? What are the plans for dealing with it?&lt;br /&gt;
** Regression tester is regression-y! https://jira.secondlife.com/browse/SVC-7357&lt;br /&gt;
** Can we get LL to look at https://jira.secondlife.com/browse/SVC-4933 &lt;br /&gt;
** Does the [[RevokePermissions]] message still work? It doesn&#039;t seem to now.&lt;br /&gt;
** What is the status of SVC 472?&lt;br /&gt;
** Could people volunteer to post the transcripts more regularly? There are 3 weeks full of missing logs now and it hits hard, since it affects the ability to make references to factual answers by lindens, visiting transcripts of topics you couldn&#039;t attend, etc.&lt;br /&gt;
** In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome] &lt;br /&gt;
** Lets get some action on https://jira.secondlife.com/browse/SCR-37&lt;br /&gt;
** {{JiraIssue|VWR-28609|Please add PRIM_NAME and PRIM_DESC to keywords.ini}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|SVC-7779|changed() reports CHANGE_LOCOMOTION_STATE}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** {{JiraIssue|VWR-28634|The build-(tools-)window pops open if the dragged object under your mouse dies or gets deleted.}}  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** Place four 1x1x1m sized default prims on top of each other and make them physical. Give them a slight kick. They will keep wobbling/swinging back and forth forever!  ([[User:MartinRJ Fayray|MartinRJ]])&lt;br /&gt;
** How does the simulator handle avatar animations? I assume whether the viewer uses a HUD or built-in AO the walk script one is using must be conveyed to others so they can see it. Does the region&#039;s server remember that, cache the animation or send others to the asset server to get it... how does it work on the server side? [[User:Nalates Urriah|Nalates Urriah]] 10:15, 13 April 2012 (PDT)&lt;br /&gt;
** What happened to VWR-14674 ? ([[User:Motor Loon|Motor Loon]])&lt;br /&gt;
** {{jiraIssue|SVC-8031|stipend tax is flat, not progressive}} (originally: &amp;quot;Why is no region named [http://www.poynter.org/latest-news/mediawire/130485/claim-krugman-is-top-prognosticator-cal-thomas-is-the-worst/ Krugman]?) Fund the stipend with a two-bracket progressive income tax, where anyone making x% above median income pays y% on the excess, which is distributed in equal proportion to those eligible for the stipend with less than L$z who has logged in over the past w days, where (x, y, z, w) are optimized for [http://dwellonit.taterunino.net/sl-statistical-charts-testing/ economic growth], instead of the flat L$ purchase transaction tax, which is regressive.&lt;br /&gt;
*** Improperly closed, reopened, improperly archived, escalated, Twitter campaign to @rodvik and @mkapor pending Linden resolution. I continue to propose that the effect on user retention and spending of lessening the transaction fee on low income earners and raising it on high income earners should be measured. Concurrency and cashflow are decoupled from [http://research.stlouisfed.org/fred2/series/EMRATIO the world economy], so action is needed to stimulate growth. All of the existing L$ taxes (transaction, VAT) are flat, and therefore regressive. [http://www.bloomberg.com/quote/GFRN10:IND Bond rates in France are down 0.2% since Sarcozy lost to a constitution-amending Socialist supermajority.]&lt;br /&gt;
*** There is some question as to whether this is seen as a new tax, or a correction of the existing flat transaction fee tax.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
|team= &lt;br /&gt;
* [[User:Andrew Linden|Andrew Linden]]&lt;br /&gt;
* [[User:Simon Linden|Simon Linden]]&lt;br /&gt;
* [[User:Kelly Linden|Kelly Linden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
2012.07  &#039;&#039;&#039;July&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
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|-&lt;br /&gt;
| 01&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.03|03]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.06|06]]&lt;br /&gt;
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| 09&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2012.07.10|10]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.13|13]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.17|17]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.20|20]]&lt;br /&gt;
| 21&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.07.24|24]]&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2012.07.27|27]]&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2012.07.31|31]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2012.06  &#039;&#039;&#039;June&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.01|01]]&lt;br /&gt;
| 02&lt;br /&gt;
|-&lt;br /&gt;
| 03&lt;br /&gt;
| &amp;lt;del&amp;gt;04&amp;lt;/del&amp;gt;&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2012.06.05|05]]&lt;br /&gt;
| 06&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.08|08]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.12|12]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.15|15]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.19|19]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.22|22]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.26|26]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.06.29|29]]&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2012.05  &#039;&#039;&#039;May&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.01|01]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.04|04]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.08|08]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.15|15]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.22|22]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.05.29|29]]&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2012.04  &#039;&#039;&#039;April&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
| Thu &lt;br /&gt;
| Fri&lt;br /&gt;
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|-&lt;br /&gt;
| 01&lt;br /&gt;
| 02&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2012.04.03|03]]&lt;br /&gt;
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| [[Simulator_User_Group/Transcripts/2012.04.24|24]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
2012.03  &#039;&#039;&#039;March&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
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| 01&lt;br /&gt;
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2012.02  &#039;&#039;&#039;February&#039;&#039;&#039;&lt;br /&gt;
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2012.01  &#039;&#039;&#039;January&#039;&#039;&#039;&lt;br /&gt;
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2011.12  &#039;&#039;&#039;December&#039;&#039;&#039;&lt;br /&gt;
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2011.11  &#039;&#039;&#039;November&#039;&#039;&#039;&lt;br /&gt;
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2011.06  &#039;&#039;&#039;June&#039;&#039;&#039;&lt;br /&gt;
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2011.05  &#039;&#039;&#039;May&#039;&#039;&#039;&lt;br /&gt;
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| 15&lt;br /&gt;
| 16&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.05.17|17]]&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.05.20|20]]&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.05.24|24]]&lt;br /&gt;
| 25&lt;br /&gt;
| 26&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.05.27|27]]&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 30&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.05.31|31]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2011.04  &#039;&#039;&#039;April&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
| Thu &lt;br /&gt;
| Fri&lt;br /&gt;
| Sat&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.01|01]]&lt;br /&gt;
| 02 &lt;br /&gt;
|-&lt;br /&gt;
| 03&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011.04.04|04]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.05|05]]&lt;br /&gt;
| 06&lt;br /&gt;
| 07&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.08|08]]&lt;br /&gt;
| 09 &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011.04.11|11]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.12|12]]&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.15|15]]&lt;br /&gt;
| 16 &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011.04.18|18]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.19|19]]&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.22|22]]&lt;br /&gt;
| 23 &lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011.04.25|25]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.26|26]]&lt;br /&gt;
| 27&lt;br /&gt;
| 28&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.04.29|29]]&lt;br /&gt;
| 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2011.03  &#039;&#039;&#039;March&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
| Thu &lt;br /&gt;
| Fri&lt;br /&gt;
| Sat&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.01|01]]&lt;br /&gt;
| 02&lt;br /&gt;
| 03&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.04|04]]&lt;br /&gt;
| 05&lt;br /&gt;
|-&lt;br /&gt;
| 06&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-03-07|07]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.08|08]]&lt;br /&gt;
| 09&lt;br /&gt;
| 10&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.11|11]]&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-03-14|14]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.15|15]]&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.18|18]]&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-03-21|21]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.22|22]]&lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.25|25]]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-03-28|28]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.03.29|29]]&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2011.02  &#039;&#039;&#039;February&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| Sun&lt;br /&gt;
| Mon &lt;br /&gt;
| Tue &lt;br /&gt;
| Wed &lt;br /&gt;
| Thu &lt;br /&gt;
| Fri&lt;br /&gt;
| Sat&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 01&lt;br /&gt;
| 02&lt;br /&gt;
| 03&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.04|04]] &lt;br /&gt;
| 05&lt;br /&gt;
|-&lt;br /&gt;
| 06&lt;br /&gt;
| [[User:Kelly_Linden/Office Hours/2011-02-07|07]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.08|08]] &lt;br /&gt;
| 09&lt;br /&gt;
| 10&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.11|11]] &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-02-14|14]]&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.15|15]] &lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.18|18]] &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;del&amp;gt;21&amp;lt;/del&amp;gt;&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.22|22]] &lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
| [[Simulator_User_Group/Transcripts/2011.02.25|25]]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [[Scripting_User_group/Transcripts/2011-02-28|28]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1170638</id>
		<title>Content Creation/Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1170638"/>
		<updated>2012-07-16T16:20:21Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Redirected page to Simulator User Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simulator_User_Group]]&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Content_Creation/Scripting_User_Group&amp;diff=1170637</id>
		<title>Talk:Content Creation/Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Content_Creation/Scripting_User_Group&amp;diff=1170637"/>
		<updated>2012-07-16T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Radar_HUD_Demo&amp;diff=1169775</id>
		<title>Radar HUD Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Radar_HUD_Demo&amp;diff=1169775"/>
		<updated>2012-06-25T16:21:03Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Radar hud.png|200px|thumb|top|screenshots]]&lt;br /&gt;
&lt;br /&gt;
What:&lt;br /&gt;
* Single prim, single script HUD that shows dots for nearby avatars on a map image.&lt;br /&gt;
* Less useful than the mini map.&lt;br /&gt;
* Uses LSL&#039;s HTTP-In, html 5 canvas and ajax.&lt;br /&gt;
* Currently under 16k memory as mono.&lt;br /&gt;
To use:&lt;br /&gt;
* Create a box, attach it to a HUD point, scale and position as you like.&lt;br /&gt;
* Drop this script in it.&lt;br /&gt;
* Requires media on a prim be enabled.&lt;br /&gt;
Bugs:&lt;br /&gt;
* Sometimes it just sits there blank. Not sure how/why. Requires a script restart usually to fix.&lt;br /&gt;
TODO:&lt;br /&gt;
* Add hover text for people (names)&lt;br /&gt;
* Add click action for people (profiles?)&lt;br /&gt;
* Rotate the map&lt;br /&gt;
* Zoom the map&lt;br /&gt;
* Options: scan different things, use different colors.&lt;br /&gt;
* Make the dots look better&lt;br /&gt;
* Add direction indicator to &#039;me&#039; dot.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// License: &lt;br /&gt;
// This script itself is free to share, modify and use without restriction.&lt;br /&gt;
// Any linked or referenced files are not included in this license and are licensed by their respective owners under their own respective copyright and other licenses. &lt;br /&gt;
// Created by Kelly Linden, 2011.&lt;br /&gt;
 &lt;br /&gt;
integer display_face = 4;&lt;br /&gt;
 &lt;br /&gt;
string index_html;&lt;br /&gt;
 &lt;br /&gt;
build_index(string url)&lt;br /&gt;
{&lt;br /&gt;
    vector rc = llGetRegionCorner();&lt;br /&gt;
    string bg_url = &amp;quot;http://map.secondlife.com/map-1-&amp;quot; + (string)((integer)(rc.x / 256)) + &amp;quot;-&amp;quot; + (string)((integer)(rc.y / 256))  + &amp;quot;-objects.jpg&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
    // Build the index page.&lt;br /&gt;
    index_html = &lt;br /&gt;
&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&lt;br /&gt;
&amp;lt;script src=&#039;http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js&#039; /&amp;gt;&lt;br /&gt;
&amp;lt;script type=&#039;text/javascript&#039; language=&#039;javascript&#039;&amp;gt;&lt;br /&gt;
var me;var req_me = false;&lt;br /&gt;
var people;var req_people = false;&lt;br /&gt;
 &lt;br /&gt;
function plot(ctx, points, color, border, size) {&lt;br /&gt;
  if (points != undefined) {&lt;br /&gt;
    ctx.fillStyle=color;&lt;br /&gt;
    for ( p in points ) {&lt;br /&gt;
      ctx.fillStyle=border;&lt;br /&gt;
      ctx.fillRect(points[p][0] - 2,points[p][1] - 2,size,size);&lt;br /&gt;
      ctx.fillStyle=color;&lt;br /&gt;
      ctx.fillRect(points[p][0] - 1,points[p][1] - 1,size - 2,size -2); &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
function updateMap() {&lt;br /&gt;
  canvas = document.getElementById( &#039;myCanvas&#039; );&lt;br /&gt;
  ctx = canvas.getContext( &#039;2d&#039; );&lt;br /&gt;
  img = new Image();&lt;br /&gt;
  img.src = &#039;&amp;quot; + bg_url + &amp;quot;&#039;;&lt;br /&gt;
 &lt;br /&gt;
  if (!req_me) {&lt;br /&gt;
      req_me = true;&lt;br /&gt;
      $.getJSON(&#039;mypos&#039;,function(data){me = data;req_me=false;});&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  if (!req_people) {&lt;br /&gt;
    req_people = true;&lt;br /&gt;
    $.getJSON(&#039;avatars&#039;,function(data){people = data;req_people=false;});&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  ctx.save();&lt;br /&gt;
  if (img.complete) {&lt;br /&gt;
    ctx.drawImage( img, 0, 0, canvas.getAttribute(&#039;width&#039;), canvas.getAttribute(&#039;height&#039;) );&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  plot(ctx,people,&#039;#FF0000&#039;,&#039;#FFFFFF&#039;,5);&lt;br /&gt;
  plot(ctx,me,&#039;#FFFFFF&#039;,&#039;#000000&#039;,7);&lt;br /&gt;
  ctx.restore();&lt;br /&gt;
  setTimeout( updateMap, 500 ); &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/script&amp;gt;&amp;lt;base href=&#039;&amp;quot; + url + &amp;quot;/&#039; /&amp;gt;&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body style=&#039;background: #FFFFFF; width:  100%; height: 100%; margin: 0px;&#039; onLoad=&#039;updateMap();&#039;&amp;gt;&lt;br /&gt;
&amp;lt;canvas id=&#039;myCanvas&#039; width=&#039;256&#039; height=&#039;256&#039; style=&#039;position:fixed; top:0px; left:0px;&#039;&amp;gt;&lt;br /&gt;
Canvas unsupported.&lt;br /&gt;
&amp;lt;/canvas&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;;   &lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
set_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    build_index(url);&lt;br /&gt;
 &lt;br /&gt;
    llSetLinkMedia(LINK_THIS, display_face,              // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,url,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,url,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,256,  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,256,   //   rounded up to nearest power of 2.&lt;br /&gt;
             PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE]);&lt;br /&gt;
 &lt;br /&gt;
    llOwnerSay(&amp;quot;Mem: &amp;quot; + (string)llGetUsedMemory());&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() { llRequestURL(); }&lt;br /&gt;
    on_rez(integer i) { llResetScript(); }&lt;br /&gt;
    changed(integer c)&lt;br /&gt;
    {&lt;br /&gt;
        if (c &amp;amp; (CHANGED_REGION | CHANGED_TELEPORT | CHANGED_OWNER))&lt;br /&gt;
        { llResetScript(); }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            set_url(body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Failed to get url: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            list path = llParseString2List(llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;),[&amp;quot;/&amp;quot;],[]);&lt;br /&gt;
 &lt;br /&gt;
            if (llGetListLength(path) == 0)&lt;br /&gt;
            {&lt;br /&gt;
                llSetContentType(id,CONTENT_TYPE_HTML);&lt;br /&gt;
 &lt;br /&gt;
                llHTTPResponse(id,200,index_html);&lt;br /&gt;
            }&lt;br /&gt;
            else if (llList2String(path,0) == &amp;quot;mypos&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                vector my_pos = llGetPos();&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;[[&amp;quot; +  (string)((integer)my_pos.x) + &amp;quot;,&amp;quot; + (string)(256 - (integer)my_pos.y) + &amp;quot;]]&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else if (llList2String(path,0) == &amp;quot;avatars&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                list avatars = llGetAgentList(AGENT_LIST_REGION,[]);&lt;br /&gt;
            &lt;br /&gt;
                string body = &amp;quot;[&amp;quot;;&lt;br /&gt;
                integer i;&lt;br /&gt;
                integer n = llGetListLength(avatars);&lt;br /&gt;
                for(i=0;i&amp;lt;n;++i)&lt;br /&gt;
                {&lt;br /&gt;
                    if (i != 0) body += &amp;quot;,&amp;quot;;&lt;br /&gt;
                    vector pos = llList2Vector(llGetObjectDetails(llList2Key(avatars,i),[OBJECT_POS]),0);&lt;br /&gt;
                    body += &amp;quot;[&amp;quot; + (string)((integer)pos.x) + &amp;quot;,&amp;quot; + (string)(256 - (integer)pos.y) + &amp;quot;]&amp;quot;;&lt;br /&gt;
                }&lt;br /&gt;
                body += &amp;quot; ]&amp;quot;;&lt;br /&gt;
                 llHTTPResponse(id,200,body);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Radar_HUD_Demo&amp;diff=1169774</id>
		<title>Radar HUD Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Radar_HUD_Demo&amp;diff=1169774"/>
		<updated>2012-06-25T16:20:44Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Radar hud.png|200px|thumb|top|screenshots]]&lt;br /&gt;
&lt;br /&gt;
What:&lt;br /&gt;
* Single prim, single script HUD that shows dots for nearby avatars on a map image.&lt;br /&gt;
* Less useful than the mini map.&lt;br /&gt;
* Uses LSL&#039;s HTTP-In, html 5 canvas and ajax.&lt;br /&gt;
* Currently under 16k memory as mono.&lt;br /&gt;
To use:&lt;br /&gt;
* Create a box, attach it to a HUD point, scale and position as you like.&lt;br /&gt;
* Drop this script in it.&lt;br /&gt;
* Requires media on a prim be enabled.&lt;br /&gt;
Bugs:&lt;br /&gt;
* Sometimes it just sits there blank. Not sure how/why. Requires a script restart usually to fix.&lt;br /&gt;
TODO:&lt;br /&gt;
* Add hover text for people (names)&lt;br /&gt;
* Add click action for people (profiles?)&lt;br /&gt;
* Rotate the map&lt;br /&gt;
* Zoom the map&lt;br /&gt;
* Better scans (&amp;gt;16 people)&lt;br /&gt;
* Options: scan different things, use different colors.&lt;br /&gt;
* Make the dots look better&lt;br /&gt;
* Add direction indicator to &#039;me&#039; dot.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// License: &lt;br /&gt;
// This script itself is free to share, modify and use without restriction.&lt;br /&gt;
// Any linked or referenced files are not included in this license and are licensed by their respective owners under their own respective copyright and other licenses. &lt;br /&gt;
// Created by Kelly Linden, 2011.&lt;br /&gt;
 &lt;br /&gt;
integer display_face = 4;&lt;br /&gt;
 &lt;br /&gt;
string index_html;&lt;br /&gt;
 &lt;br /&gt;
build_index(string url)&lt;br /&gt;
{&lt;br /&gt;
    vector rc = llGetRegionCorner();&lt;br /&gt;
    string bg_url = &amp;quot;http://map.secondlife.com/map-1-&amp;quot; + (string)((integer)(rc.x / 256)) + &amp;quot;-&amp;quot; + (string)((integer)(rc.y / 256))  + &amp;quot;-objects.jpg&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
    // Build the index page.&lt;br /&gt;
    index_html = &lt;br /&gt;
&amp;quot;&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&lt;br /&gt;
&amp;lt;script src=&#039;http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js&#039; /&amp;gt;&lt;br /&gt;
&amp;lt;script type=&#039;text/javascript&#039; language=&#039;javascript&#039;&amp;gt;&lt;br /&gt;
var me;var req_me = false;&lt;br /&gt;
var people;var req_people = false;&lt;br /&gt;
 &lt;br /&gt;
function plot(ctx, points, color, border, size) {&lt;br /&gt;
  if (points != undefined) {&lt;br /&gt;
    ctx.fillStyle=color;&lt;br /&gt;
    for ( p in points ) {&lt;br /&gt;
      ctx.fillStyle=border;&lt;br /&gt;
      ctx.fillRect(points[p][0] - 2,points[p][1] - 2,size,size);&lt;br /&gt;
      ctx.fillStyle=color;&lt;br /&gt;
      ctx.fillRect(points[p][0] - 1,points[p][1] - 1,size - 2,size -2); &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
function updateMap() {&lt;br /&gt;
  canvas = document.getElementById( &#039;myCanvas&#039; );&lt;br /&gt;
  ctx = canvas.getContext( &#039;2d&#039; );&lt;br /&gt;
  img = new Image();&lt;br /&gt;
  img.src = &#039;&amp;quot; + bg_url + &amp;quot;&#039;;&lt;br /&gt;
 &lt;br /&gt;
  if (!req_me) {&lt;br /&gt;
      req_me = true;&lt;br /&gt;
      $.getJSON(&#039;mypos&#039;,function(data){me = data;req_me=false;});&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  if (!req_people) {&lt;br /&gt;
    req_people = true;&lt;br /&gt;
    $.getJSON(&#039;avatars&#039;,function(data){people = data;req_people=false;});&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  ctx.save();&lt;br /&gt;
  if (img.complete) {&lt;br /&gt;
    ctx.drawImage( img, 0, 0, canvas.getAttribute(&#039;width&#039;), canvas.getAttribute(&#039;height&#039;) );&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  plot(ctx,people,&#039;#FF0000&#039;,&#039;#FFFFFF&#039;,5);&lt;br /&gt;
  plot(ctx,me,&#039;#FFFFFF&#039;,&#039;#000000&#039;,7);&lt;br /&gt;
  ctx.restore();&lt;br /&gt;
  setTimeout( updateMap, 500 ); &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/script&amp;gt;&amp;lt;base href=&#039;&amp;quot; + url + &amp;quot;/&#039; /&amp;gt;&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body style=&#039;background: #FFFFFF; width:  100%; height: 100%; margin: 0px;&#039; onLoad=&#039;updateMap();&#039;&amp;gt;&lt;br /&gt;
&amp;lt;canvas id=&#039;myCanvas&#039; width=&#039;256&#039; height=&#039;256&#039; style=&#039;position:fixed; top:0px; left:0px;&#039;&amp;gt;&lt;br /&gt;
Canvas unsupported.&lt;br /&gt;
&amp;lt;/canvas&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&amp;quot;;   &lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
set_url(string url)&lt;br /&gt;
{&lt;br /&gt;
    build_index(url);&lt;br /&gt;
 &lt;br /&gt;
    llSetLinkMedia(LINK_THIS, display_face,              // Side to display the media on.&lt;br /&gt;
            [PRIM_MEDIA_AUTO_PLAY,TRUE,     // Show this page immediately&lt;br /&gt;
             PRIM_MEDIA_CURRENT_URL,url,    // The url if they hit &#039;home&#039;&lt;br /&gt;
             PRIM_MEDIA_HOME_URL,url,       // The url currently showing&lt;br /&gt;
             PRIM_MEDIA_HEIGHT_PIXELS,256,  // Height/width of media texture will be&lt;br /&gt;
             PRIM_MEDIA_WIDTH_PIXELS,256,   //   rounded up to nearest power of 2.&lt;br /&gt;
             PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE]);&lt;br /&gt;
 &lt;br /&gt;
    llOwnerSay(&amp;quot;Mem: &amp;quot; + (string)llGetUsedMemory());&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() { llRequestURL(); }&lt;br /&gt;
    on_rez(integer i) { llResetScript(); }&lt;br /&gt;
    changed(integer c)&lt;br /&gt;
    {&lt;br /&gt;
        if (c &amp;amp; (CHANGED_REGION | CHANGED_TELEPORT | CHANGED_OWNER))&lt;br /&gt;
        { llResetScript(); }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            set_url(body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Failed to get url: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            list path = llParseString2List(llGetHTTPHeader(id,&amp;quot;x-path-info&amp;quot;),[&amp;quot;/&amp;quot;],[]);&lt;br /&gt;
 &lt;br /&gt;
            if (llGetListLength(path) == 0)&lt;br /&gt;
            {&lt;br /&gt;
                llSetContentType(id,CONTENT_TYPE_HTML);&lt;br /&gt;
 &lt;br /&gt;
                llHTTPResponse(id,200,index_html);&lt;br /&gt;
            }&lt;br /&gt;
            else if (llList2String(path,0) == &amp;quot;mypos&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                vector my_pos = llGetPos();&lt;br /&gt;
                llHTTPResponse(id,200,&amp;quot;[[&amp;quot; +  (string)((integer)my_pos.x) + &amp;quot;,&amp;quot; + (string)(256 - (integer)my_pos.y) + &amp;quot;]]&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else if (llList2String(path,0) == &amp;quot;avatars&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                list avatars = llGetAgentList(AGENT_LIST_REGION,[]);&lt;br /&gt;
            &lt;br /&gt;
                string body = &amp;quot;[&amp;quot;;&lt;br /&gt;
                integer i;&lt;br /&gt;
                integer n = llGetListLength(avatars);&lt;br /&gt;
                for(i=0;i&amp;lt;n;++i)&lt;br /&gt;
                {&lt;br /&gt;
                    if (i != 0) body += &amp;quot;,&amp;quot;;&lt;br /&gt;
                    vector pos = llList2Vector(llGetObjectDetails(llList2Key(avatars,i),[OBJECT_POS]),0);&lt;br /&gt;
                    body += &amp;quot;[&amp;quot; + (string)((integer)pos.x) + &amp;quot;,&amp;quot; + (string)(256 - (integer)pos.y) + &amp;quot;]&amp;quot;;&lt;br /&gt;
                }&lt;br /&gt;
                body += &amp;quot; ]&amp;quot;;&lt;br /&gt;
                 llHTTPResponse(id,200,body);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1165336</id>
		<title>Content Creation/Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1165336"/>
		<updated>2012-04-09T16:15:58Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
This meeting is focused on scripting in Second Life. Meetings alternate between Jira triage of the SCR project and general discussion of scripting issues.&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at 9 in Pacific time (SL standard time)&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Ambleside/157/91/30 Ambleside]&lt;br /&gt;
|team=&lt;br /&gt;
Kelly Linden and Charlar Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Schedule:&#039;&#039;&#039;&lt;br /&gt;
*9:00 -  9:05: Welcome&lt;br /&gt;
*9:05 -  9:15: News&lt;br /&gt;
*9:15 - 10:00: Triage or Discussion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jira Triage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First and Third Monday&#039;s of each month are Jira Triage.&lt;br /&gt;
: We will work from [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=14052 this jira filter] on issues in the SCR project to discuss severity and complexity of bug reports and general feasibility and usability of feature requests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Discussion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Second, Fourth and Fifth Monday&#039;s of each month are general discussion.&lt;br /&gt;
: Open discussion for specific jiras or topics brought up by attendees. Occasionally the Linden hosts may have specific topics as well.&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
* [[Content_Creation/Scripting_User_Group/Transcripts]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:LSL]]&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164464</id>
		<title>LlGetAgentList</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164464"/>
		<updated>2012-03-21T21:13:18Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{Issues/Svc-5488}}{{Issues/MISC-243}}{{LSL_Function/avatar|avatar|sim=*}}&lt;br /&gt;
|func=llGetAgentList&lt;br /&gt;
|sort=GetAgentList&lt;br /&gt;
|func_id=0&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=0&lt;br /&gt;
|func_desc=Requests a list of agents currently in the region, limited by the scope parameter.&lt;br /&gt;
|func_footnote=&lt;br /&gt;
|return_type=list&lt;br /&gt;
|return_text=[key id0, key id1, ..., key idn] or [string error_msg] -  returns avatar keys for all agents in the region limited to the area(s) specified by scope&lt;br /&gt;
|spec=&lt;br /&gt;
|p1_type=integer|p1_name=scope|p1_desc=selection scope&lt;br /&gt;
* AGENT_LIST_PARCEL - returns only agents on the same parcel where the script is running.&lt;br /&gt;
* AGENT_LIST_PARCEL_OWNER - returns only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.&lt;br /&gt;
* AGENT_LIST_REGION - returns any/all agents in the region.&lt;br /&gt;
|p2_type=list|p2_name=options|p2_desc=Unused.&lt;br /&gt;
|p2_hover=selection flags&lt;br /&gt;
|constants=&lt;br /&gt;
|caveats=&lt;br /&gt;
* There is no guaranteed understandable order or randomness to the list returned.&lt;br /&gt;
* Will only return up to 100 agents.&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;//Displays up to 100 avatar key: name pairs detected in the entire region&lt;br /&gt;
list gaAgents;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        integer  i;&lt;br /&gt;
        integer  liCount;&lt;br /&gt;
				&lt;br /&gt;
        gaAgents = llGetAgentList(AGENT_LIST_REGION, []);&lt;br /&gt;
        liCount = llGetListLength(gaAgents);&lt;br /&gt;
        if (liCount &amp;gt; 0)&lt;br /&gt;
            if (llGetListEntryType(gaAgents,0) == TYPE_STRING)&lt;br /&gt;
                llOwnerSay(&amp;quot;Error: &amp;quot;+llList2String(gaAgents,0));&lt;br /&gt;
            else&lt;br /&gt;
                for (i=0; i &amp;lt; liCount; ++i)&lt;br /&gt;
                    llOwnerSay(llList2String(gaAgents,i)+&amp;quot;: &amp;quot;+llKey2Name(llList2String(gaAgents,i)));&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_header&lt;br /&gt;
|also_functions=*[[llGetRegionAgentCount]]&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|notes=&lt;br /&gt;
|mode=pre-release&lt;br /&gt;
|deprecated&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Functions&lt;br /&gt;
|cat2=Avatar&lt;br /&gt;
|cat3=Owner&lt;br /&gt;
|cat4=Parcel&lt;br /&gt;
|cat5=Region&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164312</id>
		<title>LlGetAgentList</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164312"/>
		<updated>2012-03-20T20:42:43Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{Issues/Svc-5488}}{{Issues/MISC-243}}{{LSL_Function/avatar|avatar|sim=*}}&lt;br /&gt;
|func=llGetAgentList&lt;br /&gt;
|sort=GetAgentList&lt;br /&gt;
|func_id=0&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=0&lt;br /&gt;
|func_desc=Requests a list of agents currently in the region, limited by the flags parameter.&lt;br /&gt;
* AGENT_LIST_PARCEL - returns only agents on the same parcel where the script is running.&lt;br /&gt;
* AGENT_LIST_PARCEL_OWNER - returns only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.&lt;br /&gt;
* AGENT_LIST_REGION - returns any/all agents in the region.&lt;br /&gt;
|func_footnote=&lt;br /&gt;
|return_type=list&lt;br /&gt;
|return_text=[key id0, key id1, ..., key idn] or [string error_msg] -  returns avatar keys for all agents in the region limited to the area specified by flags&lt;br /&gt;
|spec=&lt;br /&gt;
|p1_type=integer|p1_name=max_agents|p1_desc=Maximum number of agents to return in the list. Must be greater than 0 and less than 200. |p1_hover=max agents to return&lt;br /&gt;
|p2_type=integer|p2_name=flags|p2_desc=selection flags|p2_hover=selection flags&lt;br /&gt;
|constants=&lt;br /&gt;
|caveats=&lt;br /&gt;
* There is no guaranteed understandable order or randomness to the list returned.&lt;br /&gt;
* If there are more agents than max_agents, the agents returned will not be random nor meaningfully ordered. &lt;br /&gt;
* If no agents enter or leave the list returned will probably not change.&lt;br /&gt;
** Example: in a region with 20 agents, llGetAgentList(5,AGENT_LIST_REGION) will return 5 arbitrary agents. It will probably return the same 5 as long as no one enters or leaves the region, but that is not guaranteed. It will not cycle through the agents in any way and the 5 agents returned are not random.&lt;br /&gt;
** Example: llGetAgentList(1,AGENT_LIST_PARCEL) is &#039;&#039;&#039;NOT&#039;&#039;&#039; a good way to get 1 random resident on a parcel because the result is &#039;&#039;&#039;not random&#039;&#039;&#039;.&lt;br /&gt;
* It is recommended to set max_agents as high as needed for the possible number of agents to process and low enough that a list with that many UUIDs would not cause a Stack-Heap Collision error.&lt;br /&gt;
* Examples and shared code should use 100 for max_agents unless specifically required to be something else: this will ensure that the script will work in all current regions in Second Life.&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;//Displays up to 100 avatar key: name pairs detected in the entire region&lt;br /&gt;
list gaAgents;&lt;br /&gt;
integer giMaxAgentsToReturn = 100;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        integer  i;&lt;br /&gt;
        integer  liCount;&lt;br /&gt;
				&lt;br /&gt;
        gaAgents = llGetAgentList(giMaxAgentsToReturn,AGENT_LIST_REGION);&lt;br /&gt;
        liCount = llGetListLength(gaAgents);&lt;br /&gt;
        if (liCount &amp;gt; 0)&lt;br /&gt;
            if (llGetListEntryType(gaAgents,0) == TYPE_STRING)&lt;br /&gt;
                llOwnerSay(&amp;quot;Error: &amp;quot;+llList2String(gaAgents,0));&lt;br /&gt;
            else&lt;br /&gt;
                for (i=0; i &amp;lt; liCount; ++i)&lt;br /&gt;
                    llOwnerSay(llList2String(gaAgents,i)+&amp;quot;: &amp;quot;+llKey2Name(llList2String(gaAgents,i)));&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_header&lt;br /&gt;
|also_functions=&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|notes=&lt;br /&gt;
|mode=request&lt;br /&gt;
|deprecated&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Functions&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164311</id>
		<title>LlGetAgentList</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164311"/>
		<updated>2012-03-20T20:32:04Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{Issues/Svc-5488}}{{Issues/MISC-243}}{{LSL_Function/avatar|avatar|sim=*}}&lt;br /&gt;
|func=llGetAgentList&lt;br /&gt;
|sort=GetAgentList&lt;br /&gt;
|func_id=0&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=0&lt;br /&gt;
|func_desc=Requests a list of agents currently in the region, limited by the flags parameter.&lt;br /&gt;
* AGENT_LIST_PARCEL - returns only agents on the same parcel where the script is running.&lt;br /&gt;
* AGENT_LIST_PARCEL_OWNER - returns only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.&lt;br /&gt;
* AGENT_LIST_REGION - returns any/all agents in the region.&lt;br /&gt;
|func_footnote=&lt;br /&gt;
|return_type=list&lt;br /&gt;
|return_text=[key id0, key id1, ..., key idn] or [string error_msg] -  returns avatar keys for all agents in the region limited to the area specified by flags&lt;br /&gt;
|spec=&lt;br /&gt;
|p1_type=integer|p1_name=max_agents|p1_desc=Maximum number of agents to return in the list. Must be greater than 0 and less than 200. |p1_hover=max agents to return&lt;br /&gt;
|p2_type=integer|p2_name=flags|p2_desc=selection flags|p2_hover=selection flags&lt;br /&gt;
|constants=&lt;br /&gt;
|caveats=&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;//Displays up to 50 avatar key: name pairs detected in the entire region&lt;br /&gt;
list gaAgents;&lt;br /&gt;
integer giMaxAgentsToReturn = 50;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        integer  i;&lt;br /&gt;
        integer  liCount;&lt;br /&gt;
				&lt;br /&gt;
        gaAgents = llGetAgentList(giMaxAgentsToReturn,AGENT_LIST_REGION);&lt;br /&gt;
        liCount = llGetListLength(gaAgents);&lt;br /&gt;
        if (liCount &amp;gt; 0)&lt;br /&gt;
            if (llGetListEntryType(gaAgents,0) == TYPE_STRING)&lt;br /&gt;
                llOwnerSay(&amp;quot;Error: &amp;quot;+llList2String(gaAgents,0));&lt;br /&gt;
            else&lt;br /&gt;
                for (i=0; i &amp;lt; liCount; ++i)&lt;br /&gt;
                    llOwnerSay(llList2String(gaAgents,i)+&amp;quot;: &amp;quot;+llKey2Name(llList2String(gaAgents,i)));&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_header&lt;br /&gt;
|also_functions=&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|notes=&lt;br /&gt;
|mode=request&lt;br /&gt;
|deprecated&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Functions&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164310</id>
		<title>LlGetAgentList</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetAgentList&amp;diff=1164310"/>
		<updated>2012-03-20T20:29:20Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{Issues/Svc-5488}}{{Issues/MISC-243}}{{LSL_Function/avatar|avatar|sim=*}}&lt;br /&gt;
|func=llGetAgentList&lt;br /&gt;
|sort=GetAgentList&lt;br /&gt;
|func_id=0&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=0&lt;br /&gt;
|func_desc=Requests a list of agents currently in the region, limited by the flags parameter.&lt;br /&gt;
* AGENT_LIST_PARCEL - returns only agents on the same parcel where the script is running.&lt;br /&gt;
* AGENT_LIST_PARCEL_OWNER - returns only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.&lt;br /&gt;
* AGENT_LIST_REGION - returns any/all agents in the region.&lt;br /&gt;
|func_footnote=&lt;br /&gt;
|return_type=list&lt;br /&gt;
|return_text=[key id0, key id1, ..., key idn] or [string error_msg] -  returns avatar keys for all agents in the region limited to the area specified by flags&lt;br /&gt;
|spec=&lt;br /&gt;
|p1_type=integer|p1_name=max_agents|p1_desc=Maximum number of agents to return in the list.|p1_hover=max agents to return&lt;br /&gt;
|p2_type=integer|p2_name=flags|p2_desc=selection flags|p2_hover=selection flags&lt;br /&gt;
|constants=&lt;br /&gt;
|caveats=&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;//Displays up to 50 avatar key: name pairs detected in the entire region&lt;br /&gt;
list gaAgents;&lt;br /&gt;
integer giMaxAgentsToReturn = 50;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        integer  i;&lt;br /&gt;
        integer  liCount;&lt;br /&gt;
				&lt;br /&gt;
        gaAgents = llGetAgentList(giMaxAgentsToReturn,AGENT_LIST_REGION);&lt;br /&gt;
        liCount = llGetListLength(gaAgents);&lt;br /&gt;
        if (liCount &amp;gt; 0)&lt;br /&gt;
            if (llGetListEntryType(gaAgents,0) == TYPE_STRING)&lt;br /&gt;
                llOwnerSay(&amp;quot;Error: &amp;quot;+llList2String(gaAgents,0));&lt;br /&gt;
            else&lt;br /&gt;
                for (i=0; i &amp;lt; liCount; ++i)&lt;br /&gt;
                    llOwnerSay(llList2String(gaAgents,i)+&amp;quot;: &amp;quot;+llKey2Name(llList2String(gaAgents,i)));&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_header&lt;br /&gt;
|also_functions=&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|notes=&lt;br /&gt;
|mode=request&lt;br /&gt;
|deprecated&lt;br /&gt;
|location&lt;br /&gt;
|cat1=Functions&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1160972</id>
		<title>Content Creation/Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1160972"/>
		<updated>2012-01-10T18:25:06Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
This meeting is focused on scripting in Second Life. Meetings alternate between Jira triage of the SCR project and general discussion of scripting issues.&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at 9 in Pacific time (SL standard time)&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Ambleside/157/91/30 Ambleside]&lt;br /&gt;
|team=&lt;br /&gt;
Kelly Linden and Charlar Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Schedule:&#039;&#039;&#039;&lt;br /&gt;
*9:00 -  9:05: Welcome&lt;br /&gt;
*9:05 -  9:15: News&lt;br /&gt;
*9:15 - 10:00: Triage or Discussion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jira Triage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First and Third Monday&#039;s of each month are Jira Triage.&lt;br /&gt;
: We will work from [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=14052 this jira filter] on issues in the SCR project to discuss severity and complexity of bug reports and general feasibility and usability of feature requests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Discussion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Second, Fourth and Fifth Monday&#039;s of each month are general discussion.&lt;br /&gt;
: Open discussion for specific jiras or topics brought up by attendees. Occasionally the Linden hosts may have specific topics as well.&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
* [[Content_Creation/Scripting_User_Group/Transcripts]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1160971</id>
		<title>Content Creation/Scripting User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group&amp;diff=1160971"/>
		<updated>2012-01-10T18:23:57Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
This meeting is focused on scripting in Second Life. Meetings alternate between Jira triage of the SCR project and general discussion of scripting issues.&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at 9 in Pacific time (SL standard time)&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Ambleside/157/91/30 Ambleside]&lt;br /&gt;
|team=&lt;br /&gt;
Kelly Linden and Charlar Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Schedule:&#039;&#039;&#039;&lt;br /&gt;
*9:00 -  9:05: Welcome&lt;br /&gt;
*9:05 -  9:15: News&lt;br /&gt;
*9:15 - 10:00: Triage or Discussion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jira Triage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First and Third Monday&#039;s of each month are Jira Triage.&lt;br /&gt;
: We will work from [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;amp;requestId=14052 this jira filter] on issues in the SCR project to discuss severity and complexity of bug reports and general feasibility and usability of feature requests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General Discussion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Second, Fourth and Fifth Monday&#039;s of each month are general discussion.&lt;br /&gt;
: Open discussion for specific jiras or topics brought up by attendees. Occasionally the Linden hosts may have specific topics as well.&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
https://wiki.secondlife.com/wiki/Content_Creation/Scripting_User_Group/Transcripts&lt;br /&gt;
&lt;br /&gt;
* [[Content Creation, Mesh Import, Scripting User Group/Archive]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts&amp;diff=1160970</id>
		<title>Content Creation/Scripting User Group/Transcripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts&amp;diff=1160970"/>
		<updated>2012-01-10T18:23:23Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;2011&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;January&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 3 &amp;lt;/del&amp;gt; || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 10 &amp;lt;/del&amp;gt; || 11 || 12|| 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 17 &amp;lt;/del&amp;gt; || 18 || 19 || 20 || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 24 &amp;lt;/del&amp;gt; || 25 || 26 || 26 || 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 31 &amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Feburary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|   || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;del&amp;gt; 7 &amp;lt;/del&amp;gt;  || 8 || 9 || 10 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_02_14 | 14]] || 15 || 16 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 21 &amp;lt;/del&amp;gt; || 22 || 23 || 24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 28 &amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;align: center; text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;March&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|   || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_03_07 | 7]] || 8 || 9 || 10 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_03_14 | 14]] || 15 || 16 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_03_21 | 21]] || 22 || 23 || 24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 28 &amp;lt;/del&amp;gt; || 29 || 30 || 31&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;April&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|   || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt;4 &amp;lt;/del&amp;gt; || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt;11 &amp;lt;/del&amp;gt; || 12 || 13 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_04_18 | 18]] || 19 || 20 || 21 || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt;25 &amp;lt;/del&amp;gt; || 26 || 27 || 28&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;May&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|  [[/2011_05_02 | 2]] || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_05_09 | 9]] || 10 || 11 || 12 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_05_16 | 16]] || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_05_23 | 23]] || 24 || 25 || 26 || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 30 &amp;lt;/del&amp;gt; || 31 ||  || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;align: center; text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;June&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_06_06 | 6]] || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_06_13 | 13]] || 14 || 15 || 16 || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_06_20 | 20]] || 21 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_06_27 | 27]] || 28 || 29 || 30 || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;July&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 04 &amp;lt;/del&amp;gt; || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_07_11 | 11]] || 12 || 13 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 18 &amp;lt;/del&amp;gt; || 19 || 20 || 21 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_07_25 | 25]] || 26 || 27 || 28 || 29&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 1 &amp;lt;/del&amp;gt; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_08_08 | 8]] || 9 || 10 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_08_15 | 15]] || 16 || 17 || 18 || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 22 &amp;lt;/del&amp;gt; || 23 || 24 || 25 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_08_29 | 29]] || 30 || 31 || &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;September&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 5 &amp;lt;/del&amp;gt; || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_09_12 | 12]] || 13 || 14 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_09_19 | 19]] || 20 || 21 || 22 || 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 26 &amp;lt;/del&amp;gt; || 26 || 27 || 28 || 29&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;October&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 3 &amp;lt;/del&amp;gt; || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 10 &amp;lt;/del&amp;gt; || 11 || 12 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 17 &amp;lt;/del&amp;gt; || 18 || 19 || 20 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_10_24 | 24]] || 25 || 26 || 27 || 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 31 &amp;lt;/del&amp;gt; ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;November&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
|  || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_11_07 | 7]] || 8 || 9 || 10 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_11_14 | 14]] || 15 || 16 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 21 &amp;lt;/del&amp;gt; || 22 || 23 || 24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_11_28 | 28]] || 29 || 30 || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;December&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_12_05 | 5]] || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_12_12 | 12]] || 13 || 14 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[/2011_12_19 | 19]] || 20 || 21 || 22 || 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 26 &amp;lt;/del&amp;gt; || 27 || 28 || 29 || 30&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;2012&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;January&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;del&amp;gt; 2 &amp;lt;/del&amp;gt; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_01_09 | 9]] || 10 || 11 || 12 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_01_16 | 16]] || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_01_23 | 23]] || 24 || 25 || 26 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_01_30 | 30]] || 31 ||  || &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;text-align: center; width: 150px; height: 150px;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;February&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | M &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tu &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | W &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Th&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_ _ | ]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_ _ | ]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_ _ | ]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_ _ | ]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[/2012_ _ | ]] ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2012_01_09&amp;diff=1160962</id>
		<title>Content Creation/Scripting User Group/Transcripts/2012 01 09</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2012_01_09&amp;diff=1160962"/>
		<updated>2012-01-10T17:58:58Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: its all Kelly&#039;s fault&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: always&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Here comes the messiah! :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hardly messiah...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think I like Leonel&#039;s better&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: they are saying that it is all your fault&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: he&#039;s too boney for that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ave Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I hope everyone has had a good weekend, and a good new year if I didn&#039;t see you at any of the other groups last week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, you saw most of us from friday anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We&#039;re all UG addicts...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: UG?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: User Group...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The new name or OH&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we are addict to a break from our real jobs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh ok, scared me into thinking you meant &amp;quot;underground&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not that it&#039;s implied&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Lets see what I have on the news front.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I suspects news on Falcon&#039;s progress&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We should get the new server-maintenance up on RC this week. For scripting this means llSetRegionPos and &amp;quot;region_idle&amp;quot; for llGetEnv and some llSetKeyframedMotion bug fixes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Region_idle?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Never heard of this one!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: typo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;frame_number&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s a big typo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: haha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah! hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: region_idle = false&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And that&#039;s that?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No PRIM_POS_REGION?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what for?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry I was thinking about sim stats. There is a back-end feature in this release that relates to scripting but will require new viewers to see - I&#039;ve added&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve added a % scripts run stat&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: To do the same thing that llSetRegionPos() but with llSLPPF()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is no PRIM_POS_REGION at this time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: gotch ya.... you can&#039;t use it in linkset&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, you can... llSLPPF(LINK_THIS or LINK_ROOT...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kekkz, which viweer would we see it in?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This was discussed at Andrew&#039;s meeting -- there is a good reason for not being able to pack too much into 1 call&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, you could.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well... hmm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kellz^ sorry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Could you pass me the change to the stats structure so I can pass it on to the firestorm devs.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nal, none yet. It hasn&#039;t made it through the pipeline yet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ROOT_REGION_POS? would take any link number&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what is the good reason?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: k&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: could but might be problematic before it can be safely avoid the call&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if otherwise&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wait... nevermind... carry on&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The more you put into a call the longer it takes...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: New stat number 35 is the average % of scripts run during a frame. 100% means that all scripts are getting a chance to run every frame, and less than that means that fewer scripts are.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The compiler removes all the things that makes it readable anyway? So putting a separate llSetRP wouldn&#039;t be any difference?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, will you write a little note about this on opensource-dev, so people can make necessary changes?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A curious drop point you chose there Kelly. =p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We can not split up an llSPPF call across multiple frames, so if you do enough to use up more than the time slice (which isn&#039;t that hard) then you can impact performance perhaps significantly. This is something we need to addres really but have not.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can someone IM me what I&#039;ve missed?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: figured&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Has someone ever compiled a wiki page with tips and tricks of optimizing scripts?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hmmm... PRIM_LINK_TARGET should be use very cautiously then...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: used*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, it should.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just like walking agents, should not walk too much, better to ride NPV :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks, got the backlog now&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Especially since changing child prim positions or shapes are some of the most expensive things LSL can do.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hum, mind if a rez something?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve optimlized a few scripts to use only 1 llSLPPF() call instead of several... Hmmm... Maybe I should undo it...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: naa just wait bit longer&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura; &amp;lt;/nowiki&amp;gt;http://lslwiki.net/lslwiki/wakka.php?wakka=boolean&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is a balancing act, fewer calls is a bit better for the individual script but reduces the simulator&#039;s ability to manage script times.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think nesting a lot is one way. As the number of possible results for many integers rise exponentially with every new individual integer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In this specific case setting the region wide position for the entire object is a significant act that we don&#039;t really want happening dozens of times in a single call. The way updates are applied it is actually difficult to reduce it down to the single effective action&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea i just redid all the meeroo animations to pack everytyhing into a single call every chance it could&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Am I off topic?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: IF we were to add an llSPPF constant for it, we would probably need to add extra restrictions - like failing the call if used twice.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: naa David, you just blew their mind&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No problem with me... It would be stupid to do several region pos in one line...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so the llSPPF can&#039;t be &amp;quot;interrupted&amp;quot;?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I cant see a legitimate use for regionpos being used more than once in a single frame like that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: most of the people who i have been talking to, have said that they will not edit theri scripts to use llSetRegionPos, but instead they are waiting for the llSPPF call&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: that is their choice. No such functionality has been promised though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh there are few, Fasut&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Faust*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why would they wait?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: weapons jumping across the grids&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: to sync the movement with rotation, for example&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: Correctish. We can interrupt it and stop processing any more rules - ie break out of it. We can&#039;t currently continue where we left off.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nods&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Stop != interrupt&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you need to sync movement with rotation to the point that a single frame matters - do you really need the region-wide position set?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s just OCDin&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe for some fast bullets&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is either that, one 5 lines of code to determine if we need to use long range or short range movement&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or 5lines *&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: say you teleport, you don&#039;t want to see you moving and rotating in different frames&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do the current hacks that llSetRegionPos replaces work inside lists of other changes in llSPPF?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Exactly...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Doesn&#039;t llSetRegioPos bypass the place inbewteen?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yep they do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: it does.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also posJump ignore the space inbetween, but LL broke it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: WarpPos however strains memory pretty hard so not sure exactly how much more you can do in a single call&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Then I can only see it as a viable weapon in Space opera sims where they have hyperspace mines and stuff.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: broke? more like fixed!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: WarpPos is obsolete... JumpPos replaced it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I stuck to Warp because of how often Jump&#039;s cornerstone bug was fixed and reverted.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Figured I could just wait for the official&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can llTargetOmega be used in llSetLinkPrimFast?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: PRIM_OMEGA&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah yeah, a -reason- for failure would be nice.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Some failures are permanent, others are more transitory&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry, it is only success or failure.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What failures are transitory?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nice. Would it be better to take the wheel spin scripts out of the tires and put PRIM_OMEGA in the main script instead?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Failure to cross into a new region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Less likely: failure to enter a parcel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right so next on news&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oy... kept more news from us, eh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We are always building the next sever maint project, even as one enters QA. I do have something from the one coming up after the one going to RC tomorrow that I&#039;d like to share.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I went though some of the more expensive list and string operation library calls to improve their performance for mono scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wow!!!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;3 (Platonic ofcourse)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Specifically: llList2List, llDeleteSubList, llGetListEntryType, llListInsertList, llListFindList, llDumpList2String, llListReplaceList&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And llVecMag, llVecNorm, llVecDist, llDeleteSubString, llStringLength, llInsertString, llSubStringIndex&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sweet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sounds like a fun job there, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Most are at least 2x faster, except llDumpList2String which isn&#039;t much faster at all - maybe 40%.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What amount of improvement were you able to wring out of them?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m impressed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The biggest wins are llList2List at ~100x better, llGetListEntryType at ~150x&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: !&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sdlkjafl&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wow. Gonna have to get ready to replace some llGetSubString with llDeleteSubString ins a number of places.... And holy hell on that List2List&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llDeleteSubString is about 20x, llStringLength ~50x&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think some heads exploded...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sounds good, next the complex string operations to the tuning table?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;FooBar (data.landau)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llInsertString ~20x&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My head exploded...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llDeleteSubList also about 20x&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, could you publish this data somewhere?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For most of these the performance improvement is more significant the larger the list or string being worked on?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not really surprised by the speed since Mono is mostly made up of those speed anyway.. just some minor polishing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: er no ? needed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Considering noone has even posted Kelly&#039;s transcripts since last April... I figured all this stuff was a &amp;quot;if you arent here to see it, you miss it.&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Honestly, could we get a wikipage that is all about optimizing? Saying things like &amp;quot;this solution is better than this solution&amp;quot; and stuff like that?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: are you compiling to more direct arrays?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think we do have a page about that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe not with Mono counterpart&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah the page is all old LSO stuff&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: there have been some, I&#039;m not quite yet to open discussion.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do you mean about that topic or that we are still on the news part of the meeting?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: still in the news part.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Aah.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: First time here.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: np&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For these numbers I was counting number of calls I could do in 5 seconds on two dataset sizes 100 chars or list items and 1000 chars or list items and averaged the two.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: when lists grow they seem to become really slow, is it still true?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was happy with the results.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: for these functions now it is much less true.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or will be when this is released.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, do you have a &amp;quot;busy&amp;quot; test region you can try these changes on, to see how much overall performance is affected?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Somewhat surprised theres no change on the llList2 set at all.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Even when I have a busy region to test it rarely matches the load characteristics of a region actually in use.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The llList2 set is alreayd optimized.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Too bad you do not have some way to record and playback data from a &amp;quot;in use&amp;quot; region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We have in the past tried products that promise such features at the network level. They have historically been unable to cope with our data set.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay, that is all the news I have. The currently outstanding topic is a community effort to document script optimizations.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know there have been efforts for this in the past, but I&#039;d believe they are out dated.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And many (&amp;lt;cough&amp;gt;strife&amp;lt;/cough&amp;gt;) sacrifice readability so much many probably end up writing worse scripts trying to use the optimizations.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Its kinda nice that LL is fixing and improving things so fast the docs can&#039;t keep up.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I prefer readability to 2ms optimizations...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If anyone wants to start a page, gather some tricks, I&#039;d be happy to comment and edit and discuss at one of these meetings.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would love such information. Wouldn&#039;t it be in LL interest to actually do such a project themselves? Lag is a big issue that i think turn new users away.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: those 2ms optimizations should be kept for those that make automated preprocesors&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The junction set of people who write good clean code and the set of people who write good clear English is NULL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There are relatively few things scripts can do that will cause sim lag. Most of what scripts do will only effect script performance.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: finally a linden i can quote saying that, cuz noone believes me when i say it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m adding this in quotes ofthe century...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The exceptions being llSPPF and rezing objects - mostly. There are exceptions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But, from a user viewpoint, a badly Ã¥performing vehicle script is the same thing as sim lag.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Essentially the lag comes from what the script causes the simulator to do, not from running the script itself.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also any shape change lags the physics&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Optimizing your list initialization isn&#039;t going to effect the sim&#039;s lag.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Does this include ojects that are phantom?`Or completely inclosed in a collision prim?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: phantom shape doesn&#039;t matter&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s so hard to convince people of that (scripts qua scripts, don&#039;t cause lag)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It all boils down to what the script causes the sim to do. If the script causes computationally expensive things then it will cause sim lag. In fact if you optimize the rest of your script to be super fast it is possible you could be calling &#039;expensive&#039; functions quicker or more frequently and cause more lag! (though I expect that would be very rare)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:43] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but they do, you have to see people playing something in a sim without scripts, and a sim with scripts and they naturally start to shout &amp;quot;LAAAGGGG&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The physics stuff is why I moved toward being one of the people pushing llCastRay for certain things, heh.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: shame about that accounting bug right now though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... And its inability to cross border...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ok, so things like Vendors don&#039;t really cause any lag at all?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:46] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: they cause a lot of lag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vendors can cause lag, especially if they do rapid off-world communications&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I dont think it would even be possible for llCastRay to cross borders without handing off a request to the target sim, which becomes a resource accounting nightmare.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh vendors, not likley. Now the fact that vendors tend to be very texture rich,and change textures a lot... now that can cause viewers to bogg down.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why the semantic distinction that it isn&#039;y scripts that cause lag, it&#039;s the calls they do?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vendors cause lag even if you are in a skybox 3000 meters away&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: speaking of vendors, any chance of ever seeing a llTransferInventory() function with getting an event back with the results along the lines of llTransferLindenDollars() with the event of the direct delivery project?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There are some script events that can cause lag.. Creating objects and making objects move are the biggies&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m sure there is some chance Tiger. But not near term. llTransferLindenDollars was made possible by some back end changes. Until a similar thing happens to the back end of inventory transfers we won&#039;t be seeing llTransferInventory.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We holding our breath... :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Doesn&#039;t all lines in a script call for a computation?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: if you have a script that just sits there computing all the digits of PI it won&#039;t lag the sim. In fact you should be able to have hundreds of those without lagging anything except maybe how fast other scripts run. But if you have a single script constantly rezzing bullets you can effect the overall simulator&#039;s performance.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Effecting the general simulation causes the simulator to do work outside of the script&#039;s time box, which is how general lag can be caused.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alive, the sim schedules scripts to run, it&#039;s when other parts of the simulator code are activated that you might get lag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah. So LLtargetOmega for instance, isn&#039;t that calculated viewerside?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well if you could put the idea in the heads of whoever is doing the backend changes for direct delivery, perhaps they can sneak it in&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: can vendor&#039;s textures traffic to other viewers lag you even if you are 3000 meters away?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct, target omega is a paramer on a box (like it&#039;s name or description) and the effect is viewer side.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: I&#039;m not up to date on the viewer&#039;s handling of texture requests.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The distance doesn&#039;t matter if you&#039;re in the same sim...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the sim has to fetch and send textures to agents wanting to see them, but I don&#039;t see how a vendor&#039;s operations are any different than an avatar walking around seeing new things&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes Kaluura but maybe there is plenty of traffic to use, and it won&#039;t lag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Tiger: When direct delivery is complete (and probably after it has been out for a while so the bugs have been found/fixed) then we may revisit the llTransferInventory feature to see how or what is possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would that mean that if I make a mesh wheel and then have a not round collision box, with mor detail on the underside, I would get a less laggy bike because it&#039;s ground contacts have a les complex surface shape, all the while the wheels spin using llTargetOmega?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Tiger (levio.serenity)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also on my vendors i would love to be able to view/set the default left click action from a script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alve: Yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, it was announced publically on Friday roughly when DD is going to be released&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;not before St. Valentine&#039;s Day&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan: oh, cool. I didn&#039;t see that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do the built-in AO in viewers reduce lag by unlosing scripts or does the viewer to server communication for animation runing cause ore Lag?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can do that already Tiger&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: unlosing=unloading&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I.e., the collision box won&#039;t spin. ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have not inspected the various viewer-side AO implementations Nal. I can imagine ways they could be better and ways they could be worse. Though probably they are better than the LSL based solutions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Just making sure I understand you correctly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thx&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you are correct Davido&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The collision box of objects only rotates if they are physical&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (That was for Alve)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ... but BB does not rotate if the rotating prim is a child on a physical linkset&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Martin RJ (martinrj.fayray)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: DD?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: DD=Direct Delivery&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or DrawDistance&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Martin RJ (martinrj.fayray)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ty&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: as for AO in TPVs they&#039;re all shared the same library source&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Talking about AOs, there was discussions a long time ago about functions to simply replace the default anims...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: do you like Kelly the future of LSL? or do you think you have to take LSO off in orther to improve&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is an interesting idea Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Martin RJ (martinrj.fayray)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just found the Direct Delivery FAQ: &amp;lt;/nowiki&amp;gt;http://goo.gl/ahsal&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think its been said before that LSO holds -alot- back.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LSO should be illegal by now&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It does, but it is probably a topic that deservs more than the 30 seconds left in this meeting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LSO will be killed eventually, some day... We can&#039;t keep the compatibilty ball-and-chain forever....&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe we should create a movement to take LSO down once for all&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, too many outdated scripts all over the SL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so new features can be created for MONO&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: One thing you could do is force all scripts to be saved as LSL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Isn&#039;t it better to pull tghe plug as soon as possible?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right meeting is over! I have another I must jump to.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *MONO&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The longer you wait, the more content you&#039;re gonna break.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yup take care&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thank you everyone. Great discussion today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: bye Kelly, thanks a lot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Most people have a thing in thier head about the whole Mono Bug thing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everyone&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: gonna need more coffee for Mesh&#039;s meeting&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ã„lveKatt (davido.chrome)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: TC&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Faust Vollmar&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That conception isnt going away&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vincent, me too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_19&amp;diff=1160961</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 12 19</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_19&amp;diff=1160961"/>
		<updated>2012-01-10T17:58:42Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Eddi Decosta&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Eddi Decosta&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That will teach you to run iTunes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, hello...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Eddi Decosta&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey Kelly, good morning to ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah Kelly! U over came the computer!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Eddi Decosta&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hug lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Kelly. Deep breaths. Small steps. PUNT!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Apparently itunes had been stalled since I turned on my computer more or less an hour ago and I just didn&#039;t realize it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And SL couldn&#039;t get past initializing vfs while it was.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: iTunes was probably inspecting your cache and things.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Was iTunes gobbling all your memory as if it was Silvalco?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I dunno.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anyway.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lil*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is Win7 64bit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: iTunes on windows? ok, that is the suprising part&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But, I have become a mac person this year. My personal computer is a mac, and I have i devices.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ^^&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: iTunes steal resourses in Win since I remember&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hope everyone had a good weekend.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good enough&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t remember... Must have been good... =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We got that last maint-server project out last week, and things seem pretty good so far.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeay!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (Kaluura dont forget because of alcohol, he dont use it, he forget stuff cause he is so old, grows moss)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: haha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So for LSL that means llTransferLindenDollars is grid wide, and llGetParcelMusicURL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No comment...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What&#039;s your take on all the &amp;quot;region crossings fail&amp;quot; complaints buzzing around?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SOme folks want to blame the viewers now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There have always been region crossings fail complaints. I&#039;m not sure what is new now. I know we are working on projects to make it better.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have no problem... Long time a border crossing ever failed on me...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I am curious if the people that say they are low-script and still have problems are really low-script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s been a while since I crossed a region border.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The worse I&#039;ve seen happening at border crossing is a bit of drift... And it has been so for such a long time!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know there is going to be variability due to conditions such as network load/congestion, host load, service process uptime, etc.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I remember a while back .... A network infrastructure project called LL-Net was being talked about a lot.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We are trying to address the uptime related (ie bloat) issues. In fact this last server maintenance branch had several fixes for that in it. And there are a few already in the next maint-server.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LLNet was completed quite a while ago.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know a lot of the details but it is essentially a private network between our colos.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: One thing that has been nice of the weekly Rolls is that the bloat issue hasn&#039;t been a big deal.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It was described as a dedicated optical path to replace VPN tunnels over shared Internet paths.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: liisa, what in the world are you?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ardy that sounds like what it is.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: im some kind of space insect&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With a stylin hat and hand bag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, im classy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Feminine touch...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol Liisa, your bag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you forgot to leave it at home, you are not very scary with it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kraft (kraftman.gearhead)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: depends, every get hit by grandma&#039;s purse? ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you just need to get to know me better to star tto fear me&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kraft (kraftman.gearhead)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *ever*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So let me see if there is anything interesting in the *next* maint server which should hit RC shortly after the new year.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Now if we could get some of the memory-bloat the viewer addressed .... it&#039;s been pretty bad recently. I had to cheat and set LAA (large address aware).&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSetRegionPos(), of course...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;frame_number&amp;quot; option for llGetEnv()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SVC-7466&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-7466&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-7466] A notecard holds more data than a script can read&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSLPPFast(LINK_ROOT,[REGION_POS&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yay, more script mem ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Fix for the bug that causes the viewer to show a -1 balance if a script causes a L$ transfer error&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I do think simon was planning on getting llSetRegionPos in there, but I don&#039;t see it linked yet. I&#039;ll talk to him about that later today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Simon said something about it last week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: TEll him not to forget PRIM_POS_REGION... We need to be able to do pos and rot at the same time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think we may not be doing that one on the first pass.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you need pos and rot on the same frame you may be limited to 10 meters.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You better hurry... You&#039;ll soon have a riot with all the broken PosJumps...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: PosJump can be combined with a rot. Very useful for fake TP...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Honestly, for the use case here of posjump I am not convinced you need same-frame pos and rot changes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You know, we don&#039;t really need things to happen in 1 frame... 2 frames is fine.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Everything in a llSPPF happens in a single frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, is there a way for a script to detect when the texture on a prim face has changed without having to periodicaly get the texture UUID and compare that with the results of the previous check?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Then if you combine PosJump and a rot... One frame... It&#039;s possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ardy: Unfortunately not. We tried to fix that once and trigger a &#039;changed&#039; event and broke a lot of stuff.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh, poorly written vendor scripts?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think I remember that mess.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: If you do llSetRot(); llSetRegionPos(); it will probably almost always happen in a single frame anyway.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was disappointed that rollback had to happen.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I seem to recall that in the discussion of llPosjump() they were coniddering having the script give up the processor fro the rest of the frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So were we, ardy. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: Yes, I think that is the current plan.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be a good thing, I think&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 1 or 2 frames, we won&#039;t see the difference. All that matters is that we get something to replace the broken PosJump...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, right, I forgot about another feature I added to the next maint server - a new stat that will be sent to viewers.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;% of scripts run in a frame&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Will have to work on getting viewers to show it later.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can we have that infos tranmitted to scripts too?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: -s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is that % of all scripts in a region?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: transmitted*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So if your region is lightly loaded it will report 100%, if you have so many scripts it takes 2 frames to run them all it will report something around 50%&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Of available for retrieval?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nice stat&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is of the scripts running in the region.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would be very appreciate by all the scripters obsessed with lagmeters...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It probably won&#039;t be available to LSL just yet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llGetScriptPercent( float runpercent);&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good luck getting anything ADDED to the viewer UI. User Experience keeps ripping stuff out that I was using.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We got spare time back in the ctrl-shift-1 window&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Should be able to get a % scripts run in there.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if ((scripts_run &amp;lt; 100%) &amp;amp;&amp;amp; (Spare_time &amp;gt; 0)) {server is brocen, automatically summon a techie linden to investigate&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ardy it&#039;ll be in Firestorm on the next release cycle after the spec is announced, I&#039;ll bet l$1&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I won&#039;t be using Firestorm.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: right, though I&#039;m not sure that is true with homesteads.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I hate homesteads...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Homesteads have a baked in extra large spare time to share with the other homesteads.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That ain&#039;t true with Homesteads&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i wonder if i have ever seen a homestead&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think a lot of the mainland water regions are Homesteads, or is that Openspace?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for a Honestead it would be Spare_time &amp;gt; 10E-6&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In any case, this stat is not designed to tell &amp;quot;is the sim loaded&amp;quot;, the spare time works fairly well for that. The idea is more to show how heavily loaded it is once you reach the point that spare time is used up.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: At least for normal regions. For homesteads this could be a better stat to watch than spare time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, it will be neat lil piece of info&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d still like to get script reporting working in the viewer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: people get more tools to whine about scripts of neighbor while they roll their 50 physical breedables on the terrain&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-133&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-133&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-133] Script Info reporting on discontiguous parcels is not working as expected.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: VWR-23393&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/VWR-23393&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#VWR-23393] Viewer reports script info for the wrong parcel, in some cases&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 133 is a viewer bug.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Move it please?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah. The server sends all the right data when asked the right questions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know it has been batted back and forth some.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm, actually 133 could be server. I&#039;d have to look more.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Mumbles&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry I was delayed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think it is the same issue as that viewer issue you aleady linked, which is already linked to this issue&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Eddi Decosta&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey Charlar, long time no see ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning charlar.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, maybe my issue got cloned.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Several of my old JIRA issues now have other names in the reporter field.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is odd.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 48 of them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: have an example?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Most of them were about stuff that got removed from the viewer so it&#039;s not your problem. ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hmm... One moment.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I just got in, what&#039;s the topic?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No topic today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We&#039;re talking about the reproduction of the Jiras in closed space...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I hopped in because there were a few Jiras of mine that were closed that I was double checking. Reopened two. One is marked incomplete, but was actually fixed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which jiras?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I just lost it. I arched the email, and my window got closed. Somehow. Looking them up again.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Archived.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/VWR-1125&amp;lt;nowiki&amp;gt; Here&#039;s the guy that&#039;s actually fixed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#VWR-1125] Clicking Title Bar While Mouselook&#039;d Repositions SL Window&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that was one of my first bugs. I was so happy when I found it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hmm, Kelly, there were in BTEST and apparently got moved to EXT, archived off and a few were cloned back into VWR.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah the cloning can cause a new creator, while moving doesn&#039;t&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Here&#039;s an interesting one that&#039;s script related, Kelly. &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/VWR-6387&amp;lt;nowiki&amp;gt; Should that be moved to the scripting category?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#VWR-6387] multi-prim attachments designed to move on command DO move but DO NOT show as moved when avatar&#039;s Z &amp;gt;= 420m&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My links to them don&#039;t work now. :-(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A new issue Just for fun: SVC-7552&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-7552&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-7552] World map tile generator  renders mesh objects as marshmallows.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: scripting bugs without examples scripts are pretty close to useless.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah the map servers don&#039;t know how to render meshes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unfortunately, the &amp;gt;420m bug is difficult to reproduce. I haven&#039;t found a consistent reproduction.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: have you got the IM I sent you last week Kelly? about the changes with LSO&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if clicking on it pops it, then it sounds like an update isn&#039;t getting sent to the viewer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I saw them Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Clicking on it used to. But doesn&#039;t anymore.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 3.2.4&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I couln&#039;t reproduce the &amp;quot;labels&amp;quot; change, I would have to dig in lots of bakups to get it back&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and I press Ctrl S every two secs, and it generates a backup every time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: For that discussion (which there isn&#039;t enough time now to bring up today) I&#039;m actually more interested in things you can do in LSL but can&#039;t in mono. Most of the issues you sent me are things we probably really can&#039;t change.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And times up!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I will not be hosting a meeting next week, as it is a holiday, nor the following week, as it is also a holiday.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks for fixing that Jira resolution, Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you next year, then... :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: damn holidays&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everybod&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which puts the next scripting meeting at the 9th. I should be at the server meeting tomorrow, but not this Friday.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you next year kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: +y&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know about next tuesday.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Have a good holiday(s) everyone.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: good bye all,&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_12&amp;diff=1160960</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 12 12</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_12&amp;diff=1160960"/>
		<updated>2012-01-10T17:58:27Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;/font…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly!!!!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey Nal&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I plan to upgrade to a quad core next week. It will be a while before I can upgrade the MB.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Charlar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What CPU you planning to get?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hiyas everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Evening...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It has to fit in my existing MB so a quad core2&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ahh.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: best to get new Mobo with new CPU to avoid slot type requirement in upgrading&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Another great improvement you can make is to get a good SSD&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeeeah, I did what Vincent said.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: instead of one at a time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I agree Vin, its a matter of money.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: AMD X4, new motherboard, 8GiB RAM = Â£242.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: then save up and wait&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: Good morning (UGT) &amp;lt;/nowiki&amp;gt;http://thinkmoult.com/ugt.html&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol... wait me wait... I don&#039;t need no stinking wait!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah but it&#039;ll save you money&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And you&#039;ll get more performance doing so.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Its total expenditure vs cash flow.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay! Scripting user group time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: \o/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: be sure to check in for Newegg.com&#039;s sales&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ty&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hope everyone had a good weekend. I think the plan is to get LeTigre&#039;s server-maintenance promoted to server-release tomorrow.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hopefully no sex beds will break.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That can be soooo embarassing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, quit breaking sex beds!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That depends on how they break&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sex beds... The most vital component of SL... -.-&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Haha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey its how we get new users&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: After this week there is a 2 week &amp;quot;no change window&amp;quot; so no new releases until next year I believe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so asking for new features before christmas isn&#039;t going to happen? awwww...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Le Tiger has SVC-5927 right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-5927&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-5927] Temp on Rezzed objects get queued&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nope... List to Santa is closed!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we won&#039;t be stopping coding Vincent, will see how crowded the release pipe gets come new years&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yup&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: it looks like it does.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I hope LR are in the pipes for 2012...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (although that said, vincent, it is a popular time to take vacation)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh I know, just figured to poke about it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I believe we are still working out the details on that Kaluura. I will be sure to bring it up as soon as I have news about it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I just want TP on collision... I don&#039;t ask much...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: TP on collision?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like... death?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nah, teleport to location, like for stargates.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no, to the cornfield&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: on collisions, or what ever event, just llTPAgent&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, being able to TP somebody on collision... Which means llTeleportAgent() or whatever name it will have.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah that one is going to be tricky, as we all know.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: tricky? tad of an understatement&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;veheard the idea of only allow those functions for Premium users. Is that possible Kelly?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: To me, that&#039;s pretty much the only thing visible in LR... The rest I can do with all the existing functions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anything is possible Nal, but I haven&#039;t heard that yet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh, I&#039;ve been meaning to ask Falcon... which is SL using now? Havok 2011.2 VS2010 or VS2008?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Will TpAgent also work on avatar(s) on a vehicle, or is that something else?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it will&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but vehicles will not get TP&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We still compile the server on windows with 2005. However all production is linux.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I like your confidence, Liisa... hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah ok&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan: I&#039;m not sure how it works there.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: been trying to read up some of the library source in Havok&#039;s engine&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I guess we&#039;d need the official version of warpPos for the vehicle condition&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also, when you got the permission system done for the TP and attach like in LR, would also be very usefull to get scripted sit on object&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Without having to have RLV&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not fond with kinky part, eh? I see.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The official warppos may not be able to cross region borders.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and why should it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be real pity....&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so we need to check if we are attempting to go over the border, before every lil movement, lots of wasted resources there&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, would that drop the move entirely, or stop at the border?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sure... The official version won&#039;t be used if it doesn&#039;t do all that the unofficial one does.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thats why I mentioned it, to get some feedback. There is benefits internally to making it same-region only.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i guess LL know better if those benefits are worth the trouble of doing the checks in LSL side&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima: If it takes absolute positions it may drop the move entirely? I&#039;m not sure. Remember that this is a theoretical and not promised future feature. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m sure that it is simpler to be intraregion.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but interregion is , in the end, more useful.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: makes sense for absolute coords&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any way, no need to rush anything on PosJump... llTeleportAgent() is much more interesting....&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: However if being same region-only is a dealbreaker, what would work? How far must you be able to get into the neighboring region.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i dont need to go very far, as long as i can go there, i can spam it more once im in&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, are we assuming it will be limited to the same owners land?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Part of the problem is sorting out parcel options for the parcels in the neighboring region to know if the move can succeed before the object changes regions&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima: No, but the object must be able to enter and stay on the destination parcel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If one can cross a region boundary, what happens if one tries to cross multiple regions?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A single call won&#039;t work for multiple region cross, there is too much overhead in sorting out any kind of object transfer that isn&#039;t to a neighboring region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good question... Never tested to jump over regions... yet!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i have tested, works as good as warp, llSetPos might be lil more reliable, but all nonphys moves over the border is better done with helmet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and what comes to the parcel permissions, only test that makes any difference is the check if the agent can enter the parcel, object restrictions never worked anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We would rather they did work. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you only work here, you dont live here ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Remember &amp;quot;Thou shalt not break existing content.&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah speaking of - yesterday was my 9 year rez day for my alt! \o/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: congrats&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Happy rez day&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Happy late Rezday&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 9 years! Gaaaah! A veteran!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i forgot the name of your ALT though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ama Omega, it is in my profile.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wow, you cannot have a rezz day much earlier&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It was pretty early beta.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Though I have some friends who were in alpha.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The world was a (much smaller) different place then. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Philip is 2002-03-14&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Andrew is probably old too.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Andrew: 2002-06-04&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anddrew has sexy UUID&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve met a really old resident with the name &amp;quot;a Apple&amp;quot;, too bad he&#039;s not search-able because of the requirement of letters to make the search.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m having a hard time imagining SL with only 16 regions...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heh, yes, you could pick your UUID back then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think doug got the 0001 uuid though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think when I joined we didn&#039;t even have 16.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Though we did shortly after.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It was a big deal when they brought the &#039;color&#039; regions online - doubling the size of the grid!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^= You&#039;re starting to show your SL age...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and that&#039;s bad?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: At that point in beta the grid wasn&#039;t even open 24hours.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It closed at night, though they just blocked logins so you could stay logged in as long as they weren&#039;t pushing out new code / restarting regions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think it was Wednesday.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was there too... Black wednesdays...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I once signed on after a reboot Wednesday and the whole grid had about 800 people on it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, I could remenice for the next half hour, unless anyone has any scripting topics they&#039;d like to discuss?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And you had to download a new viewer every wee&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how about sounds and particles?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I remember when 800 peak concurrency was a big deal.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it was wednesday, I used to stay offline all Thursday just to let the grid recover ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We used to log in (internally) and jump around the grid trying to cause the caches to preload before we let &#039;normal&#039; users in.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: bet you didn&#039;t know that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we are all scripters, we know lots of things ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: one semi related thing kelly, script load/save is making it&#039;s way through QA, should make it into the viewer soon&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Teh good old days of hair and boot up your rump&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve ... -never-, experienced that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahh 2007, don&#039;t remind me that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I really don&#039;t miss that and the Ruth av...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ruth is still around&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Great Ima, I was watching your code reviews on the mailing list. That is a good feature.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I had a gallery of mt ruthed avatars. I was a cute ruth&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, I&#039;d like to add it at the Build/Upload level, but that may take some doing ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: messing with inventory directly is a minefield&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have been saving VWR-25835 to look at some day, but don&#039;t understand how some of those switches would work&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/VWR-25835&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#VWR-25835] Support more %x options for debug setting externalEditor&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima, feel free to take that on if you are looking for something to do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: looking at it now Jonathon, wasn&#039;t aware of it before ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Probably a low-use case, not worth the effort&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I wouldn&#039;t mind being able to export my scripts directly from inventory... Opening them one by one might turn out to be a real PITA&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You want a SaveAs type button?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Have you talked to the Firestone/Phoenix team about this?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d like that...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura, in that case try Radegast viewer&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oz is recruiting patches from TPVs, maybe bring it to his attention&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heyas.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heya&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Too many TPVs! No enough time///&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No time!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:40] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey, can I ask some questions about the underlying list implementation in mono?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes, ask&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay! A script topic! heehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Speaking of whch is there a different external LSL editor than Alphon&#039;s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:41] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes, but I&#039;d not bet against the answer being &amp;quot;it&#039;s slow, clunky and a mystery&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:41] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Previously, I was under the impression that lists are immutable, both from LSL&#039;s perspective and from the VM&#039;s perspective.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kalista, sevetal external editors. Any reason you want one other than LSLEdiotr?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thus, every time you changed the list, the whole thing was discarded and a new one was made.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not very far from the truth...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh hey Argent. Mono has had optimizations in that regard for a long time to help address some performance and memory size issues it has.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:42] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was running the memory profiler, however, and it seems that either this is no longer the case, or the script memory profiler doesn&#039;t track data that&#039;s sitting around, waiting for GC.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:43] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sweet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The profiler only tracks memory assigned to the script, but this is the same as what we track for triggering &#039;stack-heap collision&#039; errors.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:43] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What kind of optimizations are we talking about here? I&#039;d like some perspective on how much the various list functions currently cost.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So it is also true that there could be memory waiting for GC that isn&#039;t counted by your script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It varies by function call.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Many of the list functions were re-implented entirely in C#/mono to handle memory better than if we had to convert to the c++ type and deal with it then pass the result back.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I ended up with almost no extra memory usage when constructing a list of random integers via appending, but putting them at the start left me with a much larger used memory that went back down a few seconds later.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Also to be higher performance.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: appending to the end will be faster and more memory efficient.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yaay.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:46] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, when I call llListReplaceList on the mid-section of a list, how much data am I causing to be discarded?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (or llDeleteSubList, etc)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Technically we must duplicate the list since you can use a different src list than you are assigning to&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: list new_foo = llListReplaceList(old_foo,replace,index); // would be bad to change old_foo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:48] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hm.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: operators like += get to be special.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:49] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My colleague has been worried about using large lists too heavily, out of concerns about generating mounds of garbage data for the GC.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would not worry about the GC in general.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:50] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I heard once upon a time that the backend was a linked list. Is that true?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It will do what it will do, and won&#039;t usually count against your script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The lists are ArrayList objects in mono, or singly linked lists in LSO - however any time the list has to pass into a C++ function (one that hasn&#039;t been converted to be entirely in mono or one that can&#039;t be like llSetPrimitiveParams) it gets converted.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:52] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah, very interesting. OK, that would make appending far more efficient.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:52] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And, most of the ll*List functions still duplicate the list?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: They must, yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: aw~&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And, I guess there&#039;s no way for me to tell them not to. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nope.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:54] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Some of this is because we were looking at memory usage, related to a system we intend to rebuild to replace one in a current product.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:55] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All the talk about lists make me dream of more script mem.... When we get it? and dont say &amp;quot;after we get script limits&amp;quot;. Griefers already dont have limit and still they raraly use mem to grief, they use phys cubes from 2005. The rest of us would end up using less total mem and scripts if we could get more mem. It is super annoying to ping pong data between scripts just to get access to lil more mem.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:55] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s a weapons targetting manager. It has various weapons banks, and each of them can have different targets in them, although they may be the same targets as others.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:56] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We were thinking of giving each target key an integer id in a parallel list, then putting those in the list of banks.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually Liisa you are incorrect in one thing. Griefers *are* using memory to grief, in a recent new method of attack.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (that is a modified version of a previous method we blocked)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Agent: I think it will take some experimenting on your end to figure out which algorithms are the most efficient for what you need to accomplish.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:57] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We realized this could also be used for other data, including nested lists, if we included another parallel list of integers - starting indices.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok ok, maybe couple griefers actually learn new tricks, but still. They will fool around no matter what limits we have, is it really worth lagging the rest of the grid with stupid ping pong mess to get lil more mem&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:58] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But, if that means discarding or duplicating lots of lists, that could be troublesome for the sim. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: We can&#039;t just give a blanket amount of more ram, the hardware won&#039;t support it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that list optimization in mono something the underlying VM is doing?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi tansiel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: What we can give is a better way to decide where script memory will be used by the content creators and land owners.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so, now hardware can handle 10000 scripts, but cant handle one script with qarter megabyte of mem&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:01] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think he means it can&#039;t handle 10,000 scripts with a quarter megabyte of memory. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What agent says.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:01] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Without the limiter system in place, there&#039;s nothing to prevent just requesting tons of memory for all your scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeh 10K * 256K is still a lot of memory&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: only what, 2.6g?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tansie1234567&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes its still a lot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, do you have any feelings on how much help a sim gets from shared bycode?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: only asshats try to use 10000 scripts anyway, and they will do what ever to get attention, i dont think it is worth ruining the fun for everyone else&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *bytecode&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan - probably not as much as you expect.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ^ 4(7) regions per machine&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the bytecode is usually a realtively small portion of the memory.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It seems like many of my scripts are using more than half their memory for bytecode.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay, it will vary by script, and no I don&#039;t have a great feeling on how much it is helping.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: BUT!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We&#039;ve been attempting to consolidate them, however, so we should be able to start lowering memory requirements in the &amp;quot;client&amp;quot; scripts throughout our starships.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The hour is up! (4 minutes ago)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also, LL makes 500million dollars of pure profit every year, i dont mind if LL buy better hardware&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And I need to run to another meeting. :) Thanks everyone for coming.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you Kelly &amp;amp; Mumbles.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah I was wondering if you noticed that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Agent Tairov&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks for answering my list question. Should be helpful.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: by folks!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thank you Kellly and Mumbles&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: bye Kelly, tc&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: I have doubts about your numbers. ;) Take care everyonne.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_05&amp;diff=1160959</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 12 05</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_12_05&amp;diff=1160959"/>
		<updated>2012-01-10T17:58:16Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Rehman Polanski&amp;lt;/b&amp;gt;&amp;lt;/font…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Rehman Polanski&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Morning...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hope everyone had a good weekend&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Rehman Polanski&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oooops&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: News first.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Last week we had some issues on the server side. We promoted LeTigre then rolled it back, and merged what was on LeTigre with what was going to go on LeTigre.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: New LeTigre has llTransferLindenDollars and llGetParcelMusicURL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But also has a bug with the timer event on object rez.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That bug is fixed and tested internally so will go out to LeTigre this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pity... I was hoping the temp rezzers would become broken gridwide...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: cause temp r3ezzers are evil and LL fail to ban them with policy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Temp rezzers as they are scripted right now are murdering the sims...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know I made one of those and it doesn&#039;t seem to lag anything&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or just bad scripters&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If they are throttled what would break?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If anyone notices strange LSL behavior please don&#039;t hesitate to report it in SVC or SCR. We do triage those lists and investigate them pretty quickly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Think what it represent for the sim to re-rez the prims and the scripts every minute... Hmmm...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is one script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: say goodbye to happy-trigger gun folks?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If the items being rezzed are unscripted the load is significantly lower than if they are scripted. But still not optimal.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Very sub-optimal...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just one item temp rezzed is not causing very visible lag, but some people temp rez 1000 objects, and some even make those horrible temp rezzers that use chat to function&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: even 1000 prims doesn&#039;t lag anything in a homestead&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: using chat to function, on an otherwise quiet channel, isn&#039;t that bad of a thing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Although they could update to llRegionSayTo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is when you need 0 chat messages to get the same behavior and functionality&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any way, LL should ban them just because they are used to stay over quota.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why should we pay a full tier when we can temp rez half of a sim?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can&#039;t&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there is a limit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the limit does seem absurdly generous, though, for any practical purpose.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: old scripters that already left SL + clueless residents that use their scripts = LL&#039;s problems.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Indeed there is still a limit on temp objects. It is a % bonus&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, there is a limit, 1000 temp prims on a parcel, so with lil parcel cutting, you can put 10000 prims to 400m2 area&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Very generous... And I was exaggerating when I said &amp;quot;half sim&amp;quot;. I don&#039;t know the exact numbers. I just hate temp rezzers...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa, there are two limits&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: one is 1000 prims for a big parcel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and there is onother which is a % of the land&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what ever the parcel size, it never go under 1000&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so if you put a very small parcel you won&#039;t get many prims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you do, tested&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I tested it last year&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;    Kelly Linden&#039;s BLING Land: (2032 m2)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;            Total prims: 1097 - Used: 110 - Free: 987&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;            Normal prims: 465 - Used: 110 - Free: 355&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;                            Used by owner: 85&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;                            Used by group: 0&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;                            Used by others: 1&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;                            Selected or salt on: 24&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;            Extra prims: 632 - Used: 0 - Free: 632&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: guess i need to test again, anyway, not the best topic for this OH, Kelly cant change the policy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: this parcel allows 632&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: extra prims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Looks like the formula is 400 + 50% normal prims up to 1000&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that sounds familiar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which matches what Leonel&#039;s object reports.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe that 400 is the too generous part&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yup&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Possibly. There is also a region wide limit of 2000&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that sounds new&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s new to me too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So temp + regular can only go to 17000&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: on a full region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Never hear of a simwide limit...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So too many temp rezzers in the same region would partially disable each other&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heard*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah jonathan.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good to know... Now, I have a new plan... Fill my sim with temp rezzer to kill the one of the neighbors.... Muhahaha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hahahahah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Every rez checks parcel limits then the region limit. The region limit gets a 2k bonus on this check if the rez is temp.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, i will totally use that to fuckup the neighbors temp shit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Don&#039;t tell me about that kind of thing. :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah, so actually, can rez more as long as there are spare non-temp prims available too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sshhh, charlar is here.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so their house or whatnot will stat to fliker in and out?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you see the server code, you know very well how big drain the temp rezzing cause&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what is going on here!?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hiya charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Char, if I punch you, do I get wood?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not sure how to answer that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wait, the Adult user group is *next* hour :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Mumbles (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was here before, just had to jump away for a sec.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah it isn&#039;t a limit on temp specifically at 2000. It is that a full region can have 17k temp+normal, a homestead could have 5.7k temp+normal. (if I did my math right)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry, played too much Minecraft&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you mean mindcrack?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes... mindcraft&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also, people who use temp rezzing are cheating money from LL, that is away from your x-mas bonus, you should hate temp rezzers as much as we do who see them cut out 10% of the juice on our sims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: minecrack&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: mindcrack *&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: @RYT@%&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So that is all the &#039;news&#039; I&#039;ve had, though we&#039;ve strayed from news a bit already.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how are they cheating again, Lisa?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I did have an interesting question to discuss though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ask away&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: cheating = getting something for free that you are suppesed to pay for&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A while ago I added some code, disabled now, to do dynamic timeslicing for scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Currently scripts get a max timeslice of 150us, or 1 event.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (they won&#039;t process more than 1 event in a given time slice)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t see how it&#039;s cheating when it&#039;s already given to begin with.... anywho&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Does a script waiting for, say, a touch, take up any time?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It takes up a very, very small amount Jonathan. Generally less than 1ms.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: er&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 1us&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is that 0.0001 or 0.0000001?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: given? what you mean given? given like the possibility to dump toxic waste to a lake in RL? possible but not very nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 0.001 is 1 ms, 0.000001 is 1us&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: rightly so, Liisa&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, focus!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: on what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, there is a bit of a cliff when you get past the number of scripts you can run in a single sim frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is when script performance starts to drop.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anything below a ms time... doesn&#039;t simply exist to me&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What dynamic timeslicing does is make that 150us more flexible to attempt to get all the scripts into a single timeslice.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you mean it goes down?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It also potentially stretches the other way to give scripts in regions with fewer scripts more time per slice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, I had this idea a while ago about scripts being able to set their priority. Ones you know don&#039;t have to act quickly could be marked and so give more resouces to ones that need to act faster&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The dynamic timeslices I&#039;m talking about do not have a priority consideration.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This discussion just triggered that memory, carry on :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Who is losing in this battle? If more time is given to the script... What get slower instead?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: scripts*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: spare time get slower&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: less time is given to busy sims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: spare time gets lower.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: when you need more time than is available in a frame you lose&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but it sounds well to me, you don&#039;t have the time anyway for them all at the end&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why is the code deactivated if it&#039;s so interesting... on the surface?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: seems there should be some overhead in switching between scripts, so if more scripts get processing in a frame, it might slightly reduce total time productively processing scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The dynamic ones would adjust to the available time, with some histeresis. So if you had slow frames then scripts would adjust to smaller slices and if the sim became more idle they would get more time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Qie: That is true.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: currently if your scripts takes 151us, does it run only one event in 2 frames, or it starts with another event?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: It needs significant testing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If it takes 151us to run it will do 150us one frame then 1us the next.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and doesn&#039;t run any other event with those 149 left?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: correct - the next script will get time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With slicing how would the behavior be different (assuming TD is constant)?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: However changing it so that scripts can run as many events as they want in a frame would have *drastic* effects on some content.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With the static slicing for example you could have a region with 5k scripts and no spare time - it is actually running 4k scripts a frame so not every script gets run every frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: EVents being queued, it shouldn&#039;t change much for a script.... Except that things may go much faster.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: this reminds me.. lately i have seen this one disposable griefer do something to cause sim to go to 0.1TD and 0.1FPS, the script time jumps to 200.0ms and it stays like this. i wonder if some linden would like to investigate?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With the dynamic timeslicing the max slice for each script would drop to maybe 110us to allow all scripts to run at least some in the same frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: Any script that uses llSleep(0.0001) to skip to the next frame may change behavior, right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do the scripts that don&#039;t get time in the current system get moved to the top of the to-run list for the next frame, or is it catch-as-catch-can every frame?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: I&#039;d need a lot of details to come up with a repro. He may be adding a slew of mono scripts to objects for example.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so scripts wouldn&#039;t lose anything in slow sims, but would gain in fast sims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan: we continue where we left off from the end of the previous frame&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so no help if i just give time and location and object owner so LL can look at the logs?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: doh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry, that doh was for the wrong chat&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If it was recent I may be able to get something from the logs.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it happens every day, ill just get the time and stuff next time it happens and ill send them to you&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you are intrested&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sure&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: to me it seems quite unnatural that script tim can go that high, and override phys time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, it is unnatural.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It would take a lot of doing something that makes the sim slow, like rezzing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: scripts always override physics&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know you say otherwise, but..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I thought it was the other way&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: physics have priority over scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually they don&#039;t.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you say that, but you put 10k scripts and you cannot run&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is, you cannot move well when running&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe it overrides comunications with the client stuff, and I see lag.. but it is the same effect&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve done tests with &amp;gt;10k non-physics involving scripts without issues. If the scripts are doing things that involve physics it is an entirely different story&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, maybe your viewer is being swamped with object updates of some kind&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If they are rezzing or changing physics shape (ie child prims changing relative position) then we are getting into physics and sim performance.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Object update floods could also be an issue.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll try to make controlled tests, thanks for the tip&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: floods like temp rezzing :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The biggest performance issue with scripts is that most meaningful scripts interact with the sim, the physics system or viewers.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you they are just sitting there calculating the nth digit of pi, you should be able to have as many of them as you want without effecting the performance of the rest of the sim. Unless you push the memory into swap or something.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you push the memory into swap all bets are off.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think they are houses and chairs..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but I&#039;ll make my own tests&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay 15 minutes left - any pressing issues we haven&#039;t discussed?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anything from Falcon?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: our xmas gift, more script mem, and lists shared between several scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t have anything from falcon.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: alright&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa: not this xmas.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan idea was nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would like to set some scripts to use less priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: other than changing llMinEventDelay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The easiest way to do that is manually to llSleep and use llMinEventDelay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Me too... A script which is waiting for a touch doesn&#039;t need to run every frame...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the problem with llMinEventDelay is that it throws away nice user interation&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All we do if it is waiting for a touch is check if any touches have happened. We don&#039;t actually load or &#039;run&#039; the script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: EVen that is too much...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or use start_touch instead of plain touch&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We don&#039;t run the script when the touch happens, we add a pending event. If there are no pending events we don&#039;t &#039;run&#039; the script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Honestly you really can&#039;t get much lower load than that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you do with control event&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah and that causes lots of problems actually&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: priorities sure would be usefull, for example with scripts that need to run on a tight timer, but that are not really that important, would be cool to be able to put those to lower priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But is too ingrained to change at this point.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What would you expect the behavior of a low priority script to be?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: give less us in your dinamic project&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: snoozing?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for example, get run only once in the time when normal priority script get run 4 times&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would expect a low priority script to defer to higher priority ones, except they would get a minimum amount of time so they are not stalled out&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but when spare time, get run as fast as others&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: only in slow sims, that is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so you have all houses and chairs with low priority at least&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: of course I already can see how any beginner will use high priority for everything, and they are probably who lag the sims.. but at least the tool exist&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Should any script be able to set high/low priority? Should any scripts automatically get a higher or lower priority based on some factor like owner?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or on how much time they&#039;ve been consuming? Less time == higher priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Owner gets higher prority on their land... That makes sense.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would let a script lower it&#039;s priority. If it was just waiting for a brief event the scheduler could bump the priority up, but as the script started to need more resources it would drop back to its base priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista I don&#039;t agree&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i can see stuff rezzed with the land group tag being able to run in high priority, and nothing else...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Phoenix, you need some huds&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: would help minimize accidental or intentional side effects of a higher priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why not.. Scripts that use low cpu time should hve hight priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i have huds&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My suggestion was to only lower your priority from a base level, that way you are not going to be subject to griefers, hogs, etc&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well written script should get better access.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe give script its score like prim with its PE?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Phoenix-FirestormViewer Rocks (tankmaster.finesmith)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how&#039;s going to determan how well a script is written?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Scripts not &amp;quot;doing&amp;quot; very much could get a brief priority boost so are serviced faster&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan, for that they have to priority for the load script threads, not script themselves&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There would be a benifit for good code&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not with limit but as ranking&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: personally i would just take ability to manually lower the priority, simple and effective in good hands, noobs would not be affected, they would still set everything to normal priority&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe but best let Sim(or parcel?) owners set the priority?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and or let them set priority based on scripts&#039;s ranking score?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it sounds fair Liisa, and with the functions made they can tweak and add conditions in the future&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the ranking will not be the truth, it will be a lie just like ARC is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well of course, I do mean a well thought out ranking system&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but yea, sure we could have totally separate ability for parcel owners to have their own script on high priority, but i think that is different from any script set to lower priority, different purposes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: based on logical wise instead of how often&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, all very interesting thoughts. Anyone interested in writing up a jira proposal?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think it is a good idea to give parcel owners a preference, it could be too easily abused&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not really, I should be working on my car and Avatar 2.0 wiki&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Time is up and I have another meeting I need to get to. Thanks for coming everyone.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you next week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: np&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kellz&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: take care Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thank kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_28&amp;diff=1160958</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 11 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_28&amp;diff=1160958"/>
		<updated>2012-01-10T17:58:04Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |-…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry about missing last week&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was crushed... :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry, was in the wrong place&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My daughter decided to be allergic to her penecillin that morning. :-/ Anyway, all better now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Eep.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wow... glad she is ok&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m in a bit late this morning sorry. Trying to gather what news I have.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Monday after a holiday... it is probably a bit hectic&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think we have a new &#039;drtsim&#039; 116, which is 111++, for server maintenance probably going to RC this week&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It has a lot of stuff in it actually&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: omg, Charlie isn&#039;t a tree.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: huh.... not a tree anymore, eh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh, was doing some things that needed legs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and arms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Jonathan took over his job as one.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So 116 has: llTransferLindenDollars, llGetParcelMusicURL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah... now I can&#039;t tease a tree&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-230&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-230&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-230] llSetPhysicsMaterial() fails if you don&#039;t have modify perms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-147&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-147&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-147] Timer event fails to trigger following heavy amounts of linked messages&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-225 (I think)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-225&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-225] ERROR: Failed to set physics shape type&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SVC-7422&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-7422&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-7422] llSetLinkMedia do nothing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I always want to please the residents...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SVC-7413&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-7413&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-7413] Bug in Control Event&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And a whole bunch of server crash and memory leak fixes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s just not the same anymore&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And thar be tree again.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Was the llSetMemoryMemory bug that causes the viewer and scripts to read an avatar&#039;s total memory incorrectly not fixed?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m still seeing it on the stable branch.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SetMemoryLimit*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not THAT tired, jebus.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that was thought fixed a while ago. If you are still seeing it could you file a new jira?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sure.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh, reproed by resetting my tail script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that is all the news I have.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Table is open for other topics.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llGetGender :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sounds.... sounds! ssssssssouund!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: was wondering if it&#039;s ever possible to improve sounds LSL function options?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or maybe like FMOD?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What do you want improved?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not really the best person to ask but I know there&#039;s alot of people wanted to see better sound functions&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: stuff like blend, fade, pitch change, etc etc&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or FMOD&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I actually have a JIRA somewhere for parcel-based settings such as echo and reverb.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Viewer uses FMOD on Windows and OS X, OpenAL on Linux. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: FYI, Storm-591 is in the pipline&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/STORM-591&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#STORM-591] As a music fan, I want audio to fade in gently so my immersion is increased&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Echo and reverb would require some low-level coding to work with fmod and openal&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not really an expert on sound.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, FMOD already supports those functions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OpenAL I think via extensions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right now the viewer plays what you send it, with volume adjusted for distance&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was thinking more like upload FPD files&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: audio to fade in, uhh wouldn&#039;t that just come down to the original sound files?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s a FMOD Designer saved file, I know... but I meant as one whole package&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: storm-591 is about music streams&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a scripted sound file&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In general adding new types of assets to upload is tricky, and making sure scripts, the server and viewers all know how to deal with them is also tricky&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: aye&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also something like llPlaySoundAt()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you have some more solid ideas it would be good to get them into a SCR feature request jira to gather thoughts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: do we have the ability to request parcle information yet? :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: instead of starting from beginning... could start playing from a given timeline in MS&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ms*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kopilo: What parcel information do you want?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: media stream&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You can get reverb now by playing the same sound in several locations at the same time.  Each source starts playing at a slightly different starting time, so you get some kind of effet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve definitely seen jiras for ways to synch sounds.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SVC-7490&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SVC-7490] llSetMemoryLimit causing viewer and scripts to read avatar memory total incorrectly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Koli&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, to synch sounds I think you&#039;d need 1 &amp;quot;play&amp;quot; packet from the server that points to multiple sound sources&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you do llPlaySoundAt it would be nice to play a sound at one side for a hud (only to the owner)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Koli: That is definitely a different repro than the other bug.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llPlaySoundAt would help me with engine sound to play them based on RPM&#039;s range&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right. Last call for topics before I bring up triage.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah.... can&#039;t play half way of a wave file to switch RPM&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hmm that&#039;s all I got&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SCR-239&amp;lt;nowiki&amp;gt; ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SCR-239] llGiveInventory() with feedback&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Really, really hard.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Coming soon...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SCR-242&amp;lt;nowiki&amp;gt; ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SCR-242] llResetOtherScript has no effect on a script stopped with llSetScriptState&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, it used to be that the money one was hard, then we added new technology - a new backend we called L$ API - that made it pretty easy.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s not a feature though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahhh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The inventory transaction is in a similar place - right now it is really really hard and will take new back end technology being in place to be made possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but getting feedback about items being recieved is difficult?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kopilo: With the current system, yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Jonathan (jonathan.yap)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Part of the issue with scr-239 is that declined inventory no longer goes into the Trash folder&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Because the actual transfer doesn&#039;t occur until the person is logged in to accept or decline it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how about running a query post &amp;quot;payment&amp;quot;?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, there is a new api for those folders of marketplace right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: That is the kind of thing that will help. Once that system is fully in place we will have to take a look at how it can be integrated with LSL. It is likely to behave differently than current llGiveInventory* functions&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Probably mostly in good ways.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I made a tweak for SCR-242 semi recently. I think the last maint-server project.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It should work for some cases of crashed scripts now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But not all, and not for manually disabled scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: awesome&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: probably best if it is unable to restart manually stopped scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh wait&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was thinking of the wrong jira&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahhjh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;walter789&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It does sound like a bug.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;walter789&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oiiiiii&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;walter789&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no inglÃªs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: k I acknowledged it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But it isn&#039;t gonna make it onto a priority backlog for a while.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, I&#039;m gonna close SVC-5040&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-5040&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-5040] Script performance dropped on regions deployed on class 7 hardware since rolling restart (12 nov 2009)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Old stuff...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m pretty sure script performance is better than it has ever been now. though it is possible class 5s still outperfrom class 7s for script performance.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thought I&#039;d bring it up one last time to hear if there were any loud objections before I closed it. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the LAG! it&#039;s so bad!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: naa close it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Done! Glad to have that one cleared off my assigned list.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: okay, 19 minutes left. Guess we can get a couple triage issues: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/secure/IssueNavigator.jspa?requestId=14052&amp;lt;nowiki&amp;gt;&amp;amp;mode=hide&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m sure that one was tricky&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Skip the first 3 as usual.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: RayCast?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: err CastRay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-199 . Yes cast ray&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-199&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-199] Reduction/removal of llCastRay limitations&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That one is still falcon&#039;s, I&#039;m gonna pop it off this list.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-79&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-79&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-79] llMatchGroup() - Checks if an object or agent is active in a specified group.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Could be useful... Or else if OBJECT_GROUP could work on avatar, we could write the needed function in LSL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OBJECT_GROUP doesn&#039;t work for avatars because that isn&#039;t information that is generally available.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would prefer a way to know if they _have_ the group, not just actived.. I think activating groups for doing things is old fashoned&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not really sure that requiring the script to know the UUID first is that different though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The group people are currently on isn&#039;t a private info... It&#039;s visible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Me too... Knowing if somebody is in a group is what is really useful...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is much more invasive.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can do it by opening the group...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and searching the list of members&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you have access to the member list&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the script requesting should have the group&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If the check is limited to the group of the object, it&#039;s no big deal to me... Either the ppl are in the group or not. They don&#039;t need to hide to the group they belong... that they belong...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So that would be llInSameGroup(key target) ? Don&#039;t allow the object to specify the group?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be a big step forward!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: These feature suggestions are kinda muddled. I don&#039;t see an existing one for that suggestion, or am I missing it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I can&#039;t even understand it yet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LL should get rid of actived groups... for everything! having to change the group to build in a land that is ours has no much sense&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pretty much, all scripters want the same thing: Not to have to tell to ppl that they must specifically activate a group to be able to use a group-only object.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: even that I can understand&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I meant I don&#039;t understand why it haven&#039;t been like that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe instead of creating a new function, you could modify the existing one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSameGroup()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My client overrides that. I always rez in the group of the land... If I&#039;m in it, of course.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura, it doesn&#039;t work in all lands, for some reason&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is a nice feature Kaluura&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SOme times we want our items rezzed to be subjected to auto-return.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Changing the group of the object some times would be a lesser burden...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would content break if llSameGroup changed to check all groups and not active group? Are there cases where you really *do* care that the group is active specifically?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can change the group of the object to none, and make copies Ardy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think so Kelly, the only thing that changes is the title&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Our land has been in use by us for longer than 8 years. We do not like having temporary playthings fill it up because they got away before would could untag them.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I doubt there would be much of a breakage, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 8 years is quite a run.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Could someone write up that proposal then - for llSameGroup to change behavior? We&#039;d need to gather quite a bit of feedback to make sure we aren&#039;t missing an important use case.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 2 minute warning. Any parting shots?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for the last 5 years, I don&#039;t even recall anything that would justifty in being active group at all&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Me neither... Being in a group is what really matters.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: having it &#039;see&#039; all the users groups would make things much easier&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Avoiding all kinds of ugly hacks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Will the ugly hacks start to break? It seems like anything with ugly hacks would just start working on the shorter path that would have worked if they had the group active now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Perhaps you want a scripted item to warn someone that they have the land ownership group active when entering a private sandbox area. &amp;quot;Danger! The junk you are about to rez MAY require manual cleanup!&amp;quot; :-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would think that the ugly hacks would most likley be bupassed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heheeheh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay! Thanks all for coming out this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you next week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: np, take care&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thank you Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Perhaps next week I&#039;ll be on time...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_14&amp;diff=1160957</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 11 14</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_14&amp;diff=1160957"/>
		<updated>2012-01-10T17:57:45Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |&amp;lt;fon…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Susie Chaffe&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yo Kelly man&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: greetings kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: May I ask &amp;quot;why&amp;quot; as well?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, hello...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nimh (nimh20.vandeverre)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SVC-7251?&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SVC-7251] Remove the automatic logout of agents that are Away too long&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why are you upset about not getting force-logged-out&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: MAny people didn&#039;t like it, so it was removed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is setting for that in all the viewers that I know...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I pay nothing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Most viewers can disable that anyway Nimh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: whats the reason for keeping it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And it&#039;s off-topic for this UG...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nimh (nimh20.vandeverre)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Now you turn voice off&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We don&#039;t keep a list of every person that requests a feature&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nimh (nimh20.vandeverre)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: jeez&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is a chat-only UG&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And the focus is scripting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is a strong desire *by many* to be able to be in world AND be AFK. I can understand the desire to get auto logged off and if you feel strongly about it (it appears you do) then please file a jira in the SVC project.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Theoretically you could modify a viewer so it does log you off for being idle too long. It&#039;s not that you&#039;re no longer &amp;quot;allowed&amp;quot; to auto log off, you&#039;re no longer &amp;quot;forced&amp;quot; to auto log off&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning everyone. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Afternoon!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nimh (nimh20.vandeverre)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ok so now that they have disabled it server side--how would you modify the viewer to override that?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know how much news I am going to have. I&#039;ve been working from home to take care of a sick family pretty much the entire last week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: viewer can close the connection anytime Nimh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ...Even commit suicide...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Awww&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Guess its cold and flu season and whatnot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah. just a cold but a long lasting one.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: To stay in SL and avoid people prevents the cold and flu...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Airborn and Zicam...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The server maintenance project on LeTigre (I think) is not getting promoted this week due to a bug with objects (non-vehicle) crossing region borders.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The llTransferLindenDollars and transaction_result are on a few regions on aditi now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wunderbar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanx for doing that one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I haven&#039;t heard any complaints, but I just got in this morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mucho needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Charlar Linden has arrived!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: working fine for me so far&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And I think that is all I have for news this morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey all&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If that&#039;s all, just tell us all you know about the LF functions...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anyone else have any topics or questions?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since I learn that it&#039;s not lTeleportAgent() which is used... The used function seems to require a LM...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anything on framed motion drift?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m afraid I don&#039;t have anything on that Nal&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In the forums, Simon explained a bit...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kal, I&#039;ll find it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You must use times which are multiples of 1/45 because llSKfM is based on frames&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *integer multiples of 1/45&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And I added this on the wiki already.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Susie Chaffe&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219&amp;lt;nowiki&amp;gt; is the thread&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah interesting&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It really improves things...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No other questions? I think today is topic day but we can jump to jira triage if it is this quiet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: seems rather quiet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Monday morning...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I haven&#039;t been doing any scripting lately so have nothing new.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: triage is good, I don&#039;t recall we did any last week any how&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: same&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah I think we just did discussion last week. All right. &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/secure/IssueNavigator.jspa?requestId=14052&amp;lt;nowiki&amp;gt;&amp;amp;mode=hide&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Skip the first three. I need to tell jira not to put subtasks first.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-31&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-31&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-31] New LSL function: llGetParcelMusicURL()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oohh one of my favourite entries&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: scripted parcle controls mmm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-199&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-199&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-199] Reduction/removal of llCastRay limitations&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I imported 31.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think 199 is done already?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: At the very least it is already acknowledged, it even has falcon assigned to it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know he made changes and I&#039;m pretty sure those were released.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But maybe he plans more? I&#039;ll follow up with him later today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-154&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-154&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-154] llRezObjectFast() and llRezAtRootFast(), rezzing functions with zero delay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not a chance...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Somebody must tell it...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Dont really see a reason why not to.... since people just use multiple scripts to do it anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The problem I see with rez is we have a lot of &#039;grey goo fence&#039; logic that may rely on the current behavior to be effective.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Rez also is one of the few (only?) script actions that still uses &amp;quot;energy&amp;quot; which further rate limits.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: throttle it and limit it to grey goo as a maximum?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And such a function is a door widely open to abuse...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wouldnt it be enough to have the goofence work on the object thats rezzing... while the scripts itself didnt have a limitation&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: When I talked to andrew about this last the conversation quickly turned to a bit more radical an idea - llNoFunctionSleeps to disable function sleeps entirely instead of continuing the piecemeal function at a time approach.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: limit/owner rather than by objct&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The goo fence is a complex system that takes a LOT of factors into account to attempt to differentiate good goo (ALife) from bad goo (grief attack)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Go ahead! Nobody will complain if delays disappear... Well not many ppl will...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: dem griefers will be happy happy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Some of the factors used by the goo fence is the number of different rezzers and the generation of the objects. Reducing the need to split scripts will have an effect on the fence.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so it isn&#039;t that we can&#039;t do it, it is just that it really needs to be well thought out and there may be unintended consequences.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so unsurprisingly, the goo is a sticky subject&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alert community ground protection units, local unrest structure detected. Assemble, administer, pacify.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since we&#039;re kinda sorta starting to use Aditi for things again, try it out over there?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That fence has evolved over many many years in a constant battle between &amp;quot;ack they took out my sim&amp;quot; and &amp;quot;but my fish need to breed!&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Personally, I see nothing bad about a removal of function sleeps&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It would be opt-in so it wouldn&#039;t break legacy content.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wont give greifers &amp;quot;tools&amp;quot; they dont always have (via workarounds)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The exception is things like the grey goo fence that take the number of scripts involved into accoubnt&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: perhaps a per script setting ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, it would be a new function call.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like you can throttle the events&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so much concern over &amp;quot;griefers&amp;quot; oh for the grid to have such attention again :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Griefers always ruin everything.... Even when they&#039;re not here...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is still very much an active issue.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (off topic: any chance we&#039;ll ever see an increase on the per sim prim limit?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why not a tier reduction?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m going to close this one as Deferred, it is complex and we don&#039;t have time to look into it now unfortunately&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know squirrely. I obviously don&#039;t want to get into &#039;prim equivalence&#039; but I think we had kind of hoped a smarter accounting system would allow us to do better on that front. There are lots of ways that 15k prims is already too many, but a reevaluation of that is probably not on the table near or mid term&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: okay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Upping it to 18k or 20k would cause problems, but being smarter about what kind of content there was to better balance it would be great.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 10 trees for 1 prim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 1 ugly house cost 9000 prims even if it looks like 50 prims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is there a set limit to the number of scripts a task can contain?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In theory... Over 4 billions...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I ask because somebody entered my place, created a prim, then created scrips in it until the region went down.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m pretty sure you&#039;d hit some memory limits in the region before then.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ardy: How recently?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: About 8 months ago.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I recall a bug about that being fixed. Yes, definitely since then.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:41] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think if you have more than 1k scripts you won&#039;t be able to rez the object.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: dont matter if its already rezzed Â°?Â°&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: He created the scripts in the object while it existed in the simulator.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yup. We blocked that as well.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i am a bit worried that with all this tweaking of the current scripting system, many &amp;quot;radical&amp;quot; improvements to the SL architecture are not on the table for a long long time ... stuff like hierarchical linking, which seems to be essential for a 3d environment, for example ... i wonder how much better of a virtual world we could get if Lindens, with all their experience, could come up with if they would start over from scratch&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Kopilo Hallard&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: passing out&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: TheBlack Box, that worked SOOO well with viewer 2 ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :) There is a great article about starting over from scratch and some of the fallacies involved.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But I can&#039;t find it right now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: O.O I would expect a start over project to take years to reach a useable point.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: at best&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:45] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i know it is just a dream :) but still some improvements seem to be impossible as long as it all has to be small incremental additions to the existing system&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heirarchical linking is not impossible in the current system.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It isn&#039;t trivial, but it isn&#039;t impossible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes ... Andrew mentioned that he looked into hierarchies when he started to help on mesh ... nbut i think he gave up again&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What does H-Linking do for a 3D world, if you&#039;ll answer a sort of newbie question?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nal: I usually think of a robot.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just really makes life easyer for soo many things&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nalates: Joints&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah! ok Thx&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nal: You want to move the arm and have the hand move with it. Right now the hand and arm are both linked to the &#039;root&#039;.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the thigh bone is connect to the knee bone...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:47] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry, little late&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was thinking date and objects rather movement&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: data^&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: object-animation in general is and will remain yucky until we have hierarchies&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It would also be nice to have say a dining room set and be able to unlink a chair from the table and have it still be a chair (kind of a bad example but that kind of idea - take a piece off without taking it all to pieces)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That too!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the best analogy i can come up with is that the current system is like doing 2D image-manipulation without having layers&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And the other way around too..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: some form of &amp;quot;grouping&amp;quot; might do too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Basically Heirarchy allows/enables grouping.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but we&#039;d need better pivot controls too then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for it to be really useful&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Havok has a lot of pivot controls we could hook into.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:51] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It does... problem is... not breaking all the old shit Â°?Â°&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: As far as I understand at least.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes Motor ... a real hierarchy would involve relative pos, rot and scale at each sub-node .. just like it is in a collada-scene-tree&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You would have to build new things to use the new features of course&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ooh... and lets have it used that wonderful new mesh accounting too then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 13 PE per joint! Motor requested it!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/sarcasm&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Falcon and Andrew still want to add heierarchy for vehicle and other things&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ....not sure if anyone asked but anything on llSetKeyFramedMotion()?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I did early on... want a note card&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that has the comment from Falcon&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vehicles with working suspension is a longtime dream in sl.... sighs...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: patience, Motor&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe once Qarl is done with his current mesh-deformer project we could let him come up with a master-plan for hierarchies ? :) he understands the subject really well&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And look at the caveats on the wiki page... The part about time...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I want it too but we can&#039;t bug them into it yet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sure we can afford that Black? ,.-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not till we have hierarchy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 5 minute warning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Before it&#039;s too late... SCR-79&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-79&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-79] llMatchGroup() - Checks if an object or agent is active in a specified group.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: gonna take more than 5 mins to get thru that list&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that function would be nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-30 is before that ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-30&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-30] llGive* feedback and transaction event&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: don&#039;t we have something like that, Flexi?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-30 I need to decide how to deal with since I&#039;ve done part of it (on aditi now)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and it&#039;s half acknolwedged ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And there are duplicates&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yep... Half-done already.... That&#039;s why I skipped it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: THis group thing has been bugging me for years.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would atleast be nice to be able for a script to check if an avatar is in a certain group&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehe, I&#039;d like a llInGroup(), which just checks if the Avatar is a member of the objects group&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *IN* a group... Not if the group tag is active...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: workaround needs bots and crap... and really a pain&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima: Don&#039;t we have that already?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSameGroup or something?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: most easy way would be to just unblock llGetObjectDetails to give group key also for agents&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Same group than the object...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not that I&#039;m aware, only SameGroup which require you be ACTIVE&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llsamegroup is useless&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah the difference would be active vs. all groups they are in.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t see what&#039;s wrong with it? maybe bad coder&#039;s logic in handling that?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well only the one the object is set to, but yes it would check against ANY group they&#039;re members of&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The sim already knows that... It knows where we can rez, where we can enter... Even with not tag over our head... That&#039;s what a script needs to know too.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the MatchGroup function would mak eit redundant though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why not take it a step further and let us check against any groupkey and not just what the object is currently set to&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-79 wouldn&#039;t solve that as described since it only checks the active group as well&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Just because the sim knows doesn&#039;t mean other people should know.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Motor, there are privacy concerns about that extra step ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think this is a thorny issue because of the strong desire for privacy around SL and things in SL. I can definitely see people not wanting others to know some of the groups they are in.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nothing I&#039;d be concerned about Â°?Â°&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Still, that a bit stupid that an object in the group to which ppl belong can&#039;t know that they belong...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And there is stricter requirements for an object being in a group than just knowing the UUID of the group.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No privacy concern here... You&#039;re belong or not.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: -re&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes Kaluura, which is why I&#039;d propose there isn&#039;t a privacy issue as they &#039;both&#039; belong to the same group ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The check for whether or not they are in (as opposed to have active) a group that matches the objects group seems a bit easier.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But that isn&#039;t SCR-79&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what I don&#039;t understand what do you need it for? not securiy check, right? because you should have copy of those UUID check anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: can we edit SCR-79 to fit our &amp;quot;needs&amp;quot; ? Â°?Â°&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All the jira about groups turn around the same problem... This is the right answer, whatever this jira says...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Vincent, because that list of UUIDs can get VERY long and out of date&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ...and?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s.... good?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I mean group don&#039;t change&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, 5 minutes past time!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks for coming out everyone.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: later Kelly!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: damn he noticed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you kelly &amp;amp; Charlie.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: see you&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: group membership does change though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh come on now, he&#039;s only human&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;TheBlack Box&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks for the oh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Next week is Turkey week in the US. I think I&#039;ll still be here monday though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: both people joining and leaving&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Turkey week, nice way to put it. xP&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And Cranberry Sauce week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:06] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima, I just don&#039;t understand what you&#039;re trying to do or gain from it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_07&amp;diff=1160956</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 11 07</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_11_07&amp;diff=1160956"/>
		<updated>2012-01-10T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kall, fixing some minor things may seem simple but isn&#039;t always that simple&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: may lead to another bigger issue in the code work&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like Havok&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Kallista&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey there&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: evening&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sailors will be along shortly, I told them their problem was a scripting bug ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;gt;_&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: haha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ban Ima&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ebil Ima&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m well aware of the issues involved in fixing things. Telling us to use the non extant llCastRay() for 16 months was not a solution... Nuff said&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: of course... he&#039;d have to suggest something like that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: because he really can&#039;t help you straight away&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so he gave you a &amp;quot;work around&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The work around was not yet implemented.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, that&#039;s the irony of it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, Kelly, ready to spill the beans about the new functions in the LR regions or should we prepare the torture instruments?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: in other words.... wait up.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura heh.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LR regions?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The game regions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://community.secondlife.com/t5/English-Knowledge-Base/Project-LR-Frequently-Asked-Questions/ta-p/1057471&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Silliest thing is that CastRay isn&#039;t even really implimented even now, because the limitations make it only useful for one-time use.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh you don&#039;t need any torture equipment, just light up a match and tross it over to Char&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Meany. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: he&#039;ll grow back&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Char is not whom were interrogating&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I need to get a Smokey the Bear avi to come talk to Vincent&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah yes, I saw a youtube video on that this morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LOL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how would you know if Kelly doesn&#039;t care about Char? ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hahaha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So briefly on the server front, Blue Steel is getting promoted this week and the server maintenance branch on LeTigre will get another week on RC.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anywho&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: don&#039;t worry Charlar, there&#039;s plenty of tree-huggers to protect you ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: BTW how many people find Hanze Christian Anderson&#039;s fair tails to be really depressing?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: fire won&#039;t protect you&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There are a couple of oddities in some scripts on letrigre - particularly some that take controls. we have some adjustments going in this week for that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Liisa and Ima&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think I&#039;m allowed to let you all actually hug me, but you can do it in your minds...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh Poop you mean we have to wait another week for the SVC-5927 fix?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-5927&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-5927] Temp on Rezzed objects get queued&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what are the oddities&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you can wait 18 months for it... you can wait another week&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The responsiveness is &amp;quot;off&amp;quot; - it looks like control events are maybe firing too often&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know I know...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve been waiting for other things as well&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Our next server maintenance is coming along nicely and should get frozen early this week&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Liisa RunoLiisa Runo holds breath&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i hear that viewer 9 will be cool one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The next server maintenance has SCR-37&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-37&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-37] llGiveMoney() method needs a money_given() event handler.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And SCR-230&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-230&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-230] llSetPhysicsMaterial() fails if you don&#039;t have modify perms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: woo hoo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And SCR-147&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-147&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-147] Timer event fails to trigger following heavy amounts of linked messages&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa that&#039;s the one that connects directly to Facebook?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wait what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And something fo0r SVC-7324&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-7324&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-7324] Physics stalls every 20-30 seconds&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: will that go to aditi once it&#039;s frozen Kelly?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (no that is v4, but around v6 facebook get banned by international laws so after that one we dont need to worry about that)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ima: yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: this week?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is the plan, subject to change.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: excellent&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-37 has some changes since I last talked about it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly I read a couple of weeks ago that you made something to improve performance when many people using control events at the same time, can you specify how it works?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: money_given event? does event include result code, agent and amount?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The call is llTransferLindenDollars, which triggers a transaction_result event. The key used will match what shows in transaction history on secondlife.com if the transaction is successful&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: event has ID, status, and message&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The transaction_result(key id, integer success, string message) The message is a short identifier string like INVALID_AGENT&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: On success the message key a CSV &amp;lt;dest_id&amp;gt;,&amp;lt;amount&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llTransferLindenDollars - returns ID?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the message is a*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but it&#039;s llTransferMoney, isn&#039;t it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (leonel I heard you, will talk about that next)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is llTransferLindenDollars&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: key llTransferLindenDollars(key id, integer amount)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahh, changed damn, I&#039;ll have to update my LSL Editor now&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Needs a new call, because of different behaivior&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: augh... awkward function name&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Next step is llTransferInventory()... Right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kind of assumes SL&#039;s currency will always be called Linden Dollars&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which might be a safe assumption&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or, might not...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is but still&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llTransferInventory is significantly harder&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: money is better&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If there is ever something besides L$ transfered with LSL it will need a new function any way&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: agree, ...Money is beter (and shorter)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In the super distant future, people might be like&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that that (L$) is a very safe assumption&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, what were &amp;quot;Dollars&amp;quot;?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ... maybe we will someday get different kind credits - like &amp;quot;gaming&amp;quot; credits...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: can&#039;t use $ in code work&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s against code ethic&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ((short hand for Linden Dollars) ))&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I know but we can&#039;t use it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Whatever the name... We should just be happy something exists. It&#039;s always better that nothing...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if we do, we&#039;d just call them Credit @Imaze ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Please tell that to the DEC VMS people&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llTransferLindenDollars is what it is and what it will be. :) If there are credits or something else it will need a new call.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: don&#039;t make me set Char on fire, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What are the challenges with TransInventory?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s what he&#039;s there for Vincent&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We can always make up our own functions like &amp;quot;TransferMoney&amp;quot; that calls the other function&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Of course that&#039;s much easier on a viewer with&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LSL Preprocessor&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: They make a fireproofer spray for chistmas trees...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nal: A money transfer happens within a few seconds, if it takes more than a minute it won&#039;t happen (gets cancelled). The entire thing is transactional and works well for giving a dedicated success callback&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: he&#039;s a cartoon tree, made of plastic&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Inventory gives on the other hand are closer to putting something in the mail. You don&#039;t know when they will get it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or IF&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you put a link on the email you know it :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It also has tougher choices involved, such as should the script know if they decline it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nope&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Easy answer&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Return Reciept Requested.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The answer is clearly no.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx, Kelly. oviously we need an intant gratification function to help that along...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not our problem is ppl decline what they buy...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, one of the causes of lost inventory is people who accidentally decline, or were in busy mode&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not directly, but through transaction_result it would be useful to have a USER_REFUSED result&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What Ima said&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Will the change to Direct Delivery remove those problems?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe the safest way would be to create vendors that use the &amp;quot;output folder&amp;quot; like marketplace will do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Additionally any callback that takes so long the region is very likely to have been restarted is very difficult.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and that will get to the incoming folder&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Let&#039;s hope somebody thought about straightening the pipes for direct delivery...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not vendors, but a function that doe sit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is hard to find the script again when the host may change&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: script doesn&#039;t know if customer receives inventory - but it should know if item delivery fails because of some technical reason (but not when user presses cancel button)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So a response of Received, Failed, Failed_refused, Failed_busy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Some places I go to automatically give you a rules notecard or something. I accept it once, but not every time so my inventory doesn&#039;t fill with notecards&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t want them to be able to be like&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You must accept our rules!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No soup for you!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no. no. NO. NO  NO NO NO,NO ATHOUSAND F**ING TIMES NO!!!!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Lols&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ooopsies&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pretend that didn&#039;t happen&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Gyaahaahah ooooh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Me neither... I hate that...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so the answer to the question is just that it is harder.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah 40 copies of Siba Region rules 23.75 is 39 too many&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So lets jump back: Leonel Iceghost: Kelly I read a couple of weeks ago that you made something to improve performance when many people using control events at the same time, can you specify how it works?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: be able to use the marketplace api could solve it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there should be some alternative for notecard rules&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is warning to refrain from buying during rolling restarts... It&#039;s safe to assume that such a call would fail after a restart.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There were a couple of changes made.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: These are on LeTigre now I believe.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how there affect scripts, or sims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: those*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: imaze, region rules can be quite complex amounting to 10 or more pages.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If I had a region the rules would be &amp;quot;Don&#039;t do anything stupid&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No notecard needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unfortunatly stipd is not well defined.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you could name your sim that way&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We put a cap on the total time the scripts for an agent can trigger. This is the time outside normal script time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I would need two - &amp;quot;Imaze is allways right. Don&#039;t do anything stupid.&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so script start to fire less times per second?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: FLIP, added to which: Stupid is at the discretion of the region owner&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: As the region owner you get to define stupid&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: When you press a key we give your scripts that have control an extra chance to run. This happens in &#039;agent time&#039;. To prevent abuse we added a cap per framer per agent. It is pretty large right now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: AHHHHHHHHHHHHHHHH much is explained.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how much is large?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Let me check&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that why scripts that take controls still run if scripts are disabled? Because it&#039;s only scripts that actually use &amp;quot;script time&amp;quot; that are disabled?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *oh*... &amp;quot;agent time&amp;quot; -- yeah, that does explain a lot.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right, disabling scripts on a parcel only stops the script time block.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: 1ms per frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So... Taking controls allows your script to work in no-script areas and gives it a boost in speed if you press a key... Interesting...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Per agent?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wait... why?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The changes make it so you get at most 1 extra script run per frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not for vehicle, right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Vincent for responsiveness of AOs and vehicles.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok but.. only control event?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Weapon scripts already take controls&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: controls give speed boost even when keys are not pressed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: most vehicles need timer event as well&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually mot gorean regions explicitly disallow wapons to have controls&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and again what was the problem with llControlEventMode( ONLY_AT_CHANGE );? it seems a flag to look before the event, why it get complicated in the process?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or did you mean only script that has control event is allowed to whole?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not only the control event. They get an extra chance to run.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: still sounds like potential griefing abuse&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel because scripts are complicated. Anything that adds more data to serialize per script is difficult.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is some potential to use a lot of script time but the recent changes on letigre limit that severely.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: still don&#039;t like the sound of that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And the 1ms is adjustable and we may drop it later.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I expect that some weapons makers are going to be upset.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is how it has always been. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: with what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: this isn&#039;t really about the vehicle and AO, is it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly and can you limit is depending if the object is actually using the event or not? most take controls but don&#039;t handle them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m sure that some of them take controls&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so that they have quicker response under lag.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: That is an interesting idea.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In general, weapons take controls... How to detect fire button otherwise?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right - but why do you think they are going to be upset?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: current take controls have some useful scenarions in noscript zone - like hiding HUD when user enters to noscript parcel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is it general control or motion controls?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There&#039;s no difference...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: personally, I&#039;d hold off this idea till Vehicle get a new API from Falcon and Havok&#039;s library source and till *hint* all viewers have AO built-in client.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not sure what you guys think is happening.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry I&#039;ve not delvd into that part of LSL yet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You&#039;ll take my AO from dead cold hands...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No script should be no script, simple as that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 1ms per frame is enough time that only poorly designed or abusive items should be affected.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 1ms is generally enough time to run ~20 scripts. More if they are &#039;quick&#039;.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no script is just a relic from the old times when LL didnt know what to do about SL, later LL realised that noÃ¤-script is a stupid thing and made control scripts ignore it. better to just remove option to ruin land with no-script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there&#039;s a very good chance that people are gonna get setup about control in no script zone&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: agreed: no-script is obsolete&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It does make it more difficult for script kiddies to grief&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: even if it doesn&#039;t spam much... still could make people angry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Vincent: Could you explain?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like posting mature pictures?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We are not changing how scripts act in no-script zones.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: particle spam?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, scripts that take controls have been able to run in &amp;quot;no script&amp;quot; parcels for years now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sounds spam?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: come on...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it isn&#039;t hard&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 20 scripts, 22 events per second, 20 avatars = 8800 events per second... it too much already to me&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I mean, what upcoming change are you complaining about.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: allowing scripts work in no-script?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Script kiddie are usually technotwits&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh, that&#039;s not a change.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s nothing new...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Vincent: that isn&#039;t changing. We have existing behavior that is going to continue to be the same as it already is on the entire grid.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ... next item agenda?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah but it doesn&#039;t mean the potential isn&#039;t there&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anywho&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that covers the topics I had.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any one else have pressing questions or topics?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Now, LR functions! Spill it!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ya... and when we get more memory for Mono scripts?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Haha.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: more mem ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and of course... it&#039;s really a good idea to get people on Client-side AO already.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: imaze: I don&#039;t know. It isn&#039;t currently in development and requires memory limits to be in place.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Speaking of which the Firestorm AO is very good.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In 2050... That&#039;s soon enough... Not important...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: aye&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vincent: I&#039;d love to see non-LSL AOs. Or at least AOs easier on the system.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: grab it from TPV&#039;s library&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: bleh... I guess I am forced to split my HUD script to multiple and waste lot&#039;s of memory to linked messages :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup. We are well aware of the disadvantages imaze.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: One event to detect animation changes would eliminate the need for a timer...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, Have you looked at FS/PH&#039;s AO? And how it affects performance?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and llMessageLinkedTo would help us in the meanwhile :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: +1 Kaluura&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah and plus the bridge needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have kind of an abstract question...is it possible for a region to like...&amp;quot;Mega Crash&amp;quot;, and not come back up until someone manually starts it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: +1 Leonel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And if so, is there a way to tell the difference between that and a region that&#039;s just been deleted&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip: yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-184&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-184&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-184] llMessageLinkedTo( &amp;quot;script name&amp;quot;...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leon, you can just assigned link number instead of whole&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You&#039;re derailling the conversation... Kelly was about to talk about the LR functions...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: scr 184 is a nice idea.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh script name hmm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What would llRequestSimulator data show for a deleted region? &amp;quot;down&amp;quot; or &amp;quot;unknown&amp;quot;? (Or something else)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe not script name but with key?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if llMessageLinkedTo is someday implemented - I want to have list type parameter on it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: As described it will still use the link_message event and thus not have a list type parameter&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why not wscript name? lot more easy compared to key&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: list for sending to many strings? or list as a param to pass&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: because... I could drop in a script with same nam.... err actually... hmm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: list as param to pass&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: names on object contents are unique&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: could remove the script and replace it with my script with same name&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is that a problem?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you say I could make the prim no mod.... then we wouldn&#039;t need it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s not different from the spying on link messages that you can do right now... No need to worry about it. If you do that, you just break the object too.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: some time you have to break something to hack&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is certainly no worse than the current version that sends the message to all scripts in the prim in that regard Vincent.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: eh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anyway the Kaluura idea to make a animation change event would help things that are not AOs, like custom weapons and sport games&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any way, targetting one specific script would be any improvement... Even if it does not improve the &amp;quot;security&amp;quot;... which is any way all relative.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right now llMessageLinked sends to all scripts in a prim. If you can replace a script with the same name you could add a new script and eaves drop&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For AOs I think I&#039;d rather give a way to replace the default animations and not require an event at all.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that too!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llMessageLinkedTo is not for security, it is for giant performance increase&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Just a way to say &#039;this is now the animation for running&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah! I vote for that too!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes pleazzzzzzzze&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be a HUGE win but where are the default animations stored?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I understand but it&#039;s nice to have some anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: okay... Kelly was just telling us sekret LR information...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: WHAT!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Remind me what LR is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... It&#039;s time now...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s nothing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://community.secondlife.com/t5/English-Knowledge-Base/Project-LR-Frequently-Asked-Questions/ta-p/1057471&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I heard on LR regions there are scripted objects. Top secret info: all scripts on LR regions are compiled to *mono*. I think.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: xD&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oooo...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and it currently has stuff like TP agent and attach that dont require any perms, and Kelly will now tell us more&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I must plead the fifth in this case. For now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pfffrrrrt!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly one thing games need is to know the gender of players? we need llGetGender(Id)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d be happy with llGetSex()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: muhaha!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llGetGender()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: in some languages it is reeeaaaly hard to send a message to someone without proper words, and llGetGender is needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that means an llSetGender()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: should it return float type or integer type?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Reminds me of a comic I read some time ago.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So Kelly there&#039;s a region that I fear was deleted, but Im also looking into the possibility that it just &amp;quot;Mega Crashed&amp;quot;. Is there any way I could determine that on my own?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: float&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no need for that, Kall&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a vector?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: can be detected by shape type&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vector? eeeeeeew, maybe for zindra&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip: I think you need to go to support or concierge.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not really... Shape type is not accurate. A lot of AV have a female shape because it can be smaller.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think he meant script wise&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Gender type should be rotation. ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llRequestSimulatorData shows it to be &amp;quot;down&amp;quot;. Do you know if that&#039;s what a deleted region would show?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If shape type is not accurate, what are you hoping this function would return?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 4 elements?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t know actually flip.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura it can be a new option, or like display language if you don&#039;t want to share it is your choise&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wait what? rotation for what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: He wants to be able to select proper pronouns.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: shape size?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Being &#039;deleted&#039; is more of an account status thing than a region status thing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: vector are 3 elemts Rotarions are 4&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is new debug settings in FUI... I saw it... Something gender something...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: bust, hips, bottom?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh btw it&#039;s a mainland sim...kinda&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: frame of mind&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d still like a MAC function, no not OS X related ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kellz we need to fix the msgs we give in our huds.. in some languages it becomes hard to talk to women, and you end saying things like &amp;quot;you are a good boy&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: McDonald related?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And these are all questions I wanted to ask at last Friday&#039;s meeting but I...couldn&#039;t get in for some reason ?.(?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol no&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The user group on friday was a bit busy. ~120 across 2 regions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, I just bailed out and waited for the transcript.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wasn&#039;t there a reason why we can&#039;t have llGetGender() function? wasn&#039;t it because it had potential sexual harrassment?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ya... I hope that Andrew figures out what is causing problem and how to fix it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Was funny to see my shout at the beginning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well, my theory is that the problem is.. sailors&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 100 Sailors and 20 Working girls&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: get rid of the sailors, no problem ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hahaha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah but with a transcript you can&#039;t retroactively ask a question during the meeting...unless they&#039;re perfected time travel already&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Vincent Nacon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I just told my racing folks about it and told them that I&#039;ve very proud of them not acting like sailors&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Ardy Lay&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My question was answered almost immediatly by Andrew.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For a large meeting it went well.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Times up for today. Thanks everyone for coming. Have a good week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kelly, Charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Charlie&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_10_24&amp;diff=1160955</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 10 24</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_10_24&amp;diff=1160955"/>
		<updated>2012-01-10T17:57:07Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Script Counter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly &amp;amp; Charlie.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ave Kelly Ave Charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning. Hope everyone had a good weekend.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Wolfie Fox (wolfie.waves)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes thanks :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Wolfie Fox (wolfie.waves)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yourself?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wasn&#039;t too bad.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly do you know where I can find a BNF of LSL?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://wiki.secondlife.com/wiki/LSL_Portal&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Everything you ever wanted to know, and then some&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it is a bit wrong the operators precedance&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it the wiki&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Really?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes &amp;lt;/nowiki&amp;gt;http://wiki.secondlife.com/wiki/LSL_Operators&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: || and &amp;amp;&amp;amp; should be the same&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anyway, do you think is there a proper grammar?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unfortunately that part of LSL is very frozen. It appears to be documented that they aren&#039;t the same&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think we have published one, unless it was in the old source.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: do you think you could publish it in the future, or it is not something we shall ask?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think there would be harm in publishing what we have, and I suspect it was probably in our very early viewer source releases.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Lets cover what little news I have and then get back to general discussion today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The estate access list LSL functions are expected to be promoted to release this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not sure what is going into RC - nothing new LSL related as far as I&#039;m aware this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m moving back into server-maintenance this week after a few weeks of helping out other projects.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I did run into an interesting little effect regarding script sleeps, and will be tweaking it in an upcoming release&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;Total Avatar Scripts - 318&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;Highest - Kallista Destiny: 80 (25%)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;Lowest - Jeremy Duport: 3 (1%)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was playing with some scripts this weekend and I wanted to set up a basic i/o channel polling a resource. I *know* that resource isn&#039;t going to change while the script runs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So a while(not_changed()); seems particularly wasteful&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since it will force the script to run for the full time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 100%&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: However if I did the really small sleep - whie(not_changed()) sleep(0.00001); trick the performance dropped in half.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In theory that should let it just check once per sim frame (ie when it might have actually changed)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I dug into the sleep code and found that the way we are doing it will cause a sleep, no matter how small, to skip a frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I also though llSleep was kinda of a resource hog?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d like a really small sleep to ack as a yield.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSleep is not a resource hog.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok, that&#039;s good&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: perhaps it was just a silly rumor&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So a super small sleep would say &#039;I&#039;m done this frame, but I want to continue the next frame&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would be nice if llSleep(-1); would just skip a frame as opposed to do any sort of sleep calculation&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Skipping a frame is not good. llSleep should at a minimum &#039;release the processor for the rest of this frame&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (assuming every script gets run every frame)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So .... that is the change I will be making.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: which it should in a non pathological region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think the general effect will be minimal.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Difficult to think of even an accidental reliance on the old frame-skipping timing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But it means that while(llGetObjectDesc() == &amp;quot;&amp;quot;) llSleep(0.00001); will be just as fast as while(llGetObjectDesc() == &amp;quot;&amp;quot;);&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but the former will be much nicer to the simulator / other scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but will use a lot less processor time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yep, that&#039;ll be useful to remember&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so to skip a frame we will need to put 0.22?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I make use of frame skipping to deal with objects that do llDie(); immediately after doing a regionsay so things like the id in the listen event doesn&#039;t rerturn a null key&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You will need &amp;gt; 0.022&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: still it was a nice feature&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: to check positions and stuff that don&#039;t change while the frame is the same&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It will still skip to the next frame, it just won&#039;t skip to the frame after the next.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hmmmm I wonder if negative llSleep values could be how many frames to skip?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So... &amp;lt;0.022 will skip to every other frame now? ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is the operation on negative vlaues defined?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Less than 0.022 will probably get you a chance to run again next simulator frame&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think it is.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is there no chance we could just get a dedicated frame skip function?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so llSleep(0); has no effect?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: im guessing the limit for the sleep change wont take into consideration the current performance of the sim, as in what if the sim is normally running with lower fps than usual&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSleep(0) has no effect.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSkip(integer frames_to_skip);&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: seems overkill Kallista&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m sure some content use 0.0001 as a feature, they will sudently use a lot more cpu&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Dies it at least give up the processor for this frame?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This change will basically just make sleeps more accurate: right now if you sleep the script will continue running the frame *after* it is determined the sleep is over.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not significantly Leonel, but I will be testing that. If you have some examples besides what I have stated please let me know.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good find though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, llSleep will still give up the cpu for this frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no llSleep(0.) does it give up the frame.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: old content before llSetMotion uses that for rotations and vectors.. other than that I can&#039;t thing something else&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: let me check kallista&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think a dedicated frame skip function be good for those of us that end up having to trap things in loops or to work around odd behaviours in LSL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think llSleep(0) gives up the frame&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh Kelly, what would you consider the least &amp;quot;proper&amp;quot; llSetTimerEvent() value?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What do you mean?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 0.05&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: from a resource standpoint..... any value thats so small it&#039;d not do as intended anyway, or use more resources than we &amp;quot;should&amp;quot; ..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve used llSetTimerEvent(0.001); before thinking it was less agressive than such a while() method you mentioned earlier...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can llSetTimerEvent() even be executed multiple times in a single frame?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ash - yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ahhhhhh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what? isn&#039;t the minimum capped at 0.04?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Motor: Yes, llSetTimerEvent(0.001) is less aggressive than while(). Anything less than ~0.02 is the same&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: minimum what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: minimum rate at which timer() will be run...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I thought llSetTimerEvent(0.001) works at is 0.04&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It probably has a similar check to sleep - a 2 frame minimum or 0.045s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m a little more hesitant to play with that one as fast-as-you-can timers are more common than really low sleeps.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: isn&#039;t there maximum 25 script events per second?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is why I thought llSetTimerEvent less than 0.04 had no effect&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think there is a maximum of ~45 or 1 per frame, but I&#039;d have to verify that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that events like touch_start or functions like llGetPos?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: events like touch_start&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do functions have a particular limit?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There&#039;s a maximum number of timer events a single script can have per second, but that&#039;s directly because of the minimum value enforced on timers rather than because of an event cap.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so the real difference is that while() would block any events from happening while it loops, and timer() would allow them?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That and while is far more intensive if there is no sleep.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: with sleep ofcourse, and at same rates&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is no explicit limit on timer rate.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :o&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is no explicit limit on number of timer events a single script can have per second. I&#039;m sure there is an implicit limit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The &amp;quot;0.04s&amp;quot; makes me think it is a similar off-by-one issue as sleeps - otherwise it would be 0.02s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: testing gives 22 scripts events with timer at 0.00001&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [09:39] Object: 4.468671 101 22.601800e/s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 4.466899 101 22.610770e/s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 4.468441 101 22.602960e/s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the limit is that a timer running at 0.04 requires you to use only few lines of code. Essentially not more than can be handled within the time. Otherwise things will be slower :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm. Okay we won&#039;t queue a timer event if you are in a timer event or have one pending. I think this leads to a cycle of one frame add, next frame run, next frame add.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Like, using commands that force a script to sleep for a certain time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: kelly it would be great to have a new timer event that works 45 times per second.. there are very difficult workarounds for testing things every frame that could be fixed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: where in testing you need timers?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: to check the pos of something in a game, that moves 15m/s its like 0.75m.. for a game it is a lot.. the workaround is a while and modify the desc of the object to comunicate with other scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With the sleep change an llSleep(0.001) will let you run every frame. It will be just as performant as an every-frame timer would be.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m managed to use nearly 3/4 of the time with this. Much more than I expected, but the discussion is very good. Before we run out of time - are there any other hot topics or general issues to discuss?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My coffee is cold :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You need a better mug! Mine is still warm and I made it at 7:15 this morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Loading scripts from objects that you don&#039;t own.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ooh I need a mug like that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: as opposed to requiring that you own the prime&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ... Huh. I -do- need a mug like that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What do you mean Kallista?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah for llRemoteLoadScriptPin?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: currently to yuse the load script call you hve to own the prime that is th source of the script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it turns out that it would be really really useful to have a single prim with the scripts in a region that everyone could load from&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that in reference to editing scripts in other user&#039;s objects with the viewer, or specifically loading scripts via other scripts?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It would require a new system - a single integer isn&#039;t enough to prevent brute force attacks, especially when they could be happening just wherever you are&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The publishing of the pin and name should be sufficient&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly checking the creator would be nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Generate a UUID on the fly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Would be pretty tough to bruteforce&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well that would be a different call&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, a UUID would be much harder to brute force.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llRemoteLoadScriptUUID()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hournest it sounds kinda scary&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But still, one would want to force an explicit permissions query, I think.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No because the owrn of the deliverying prime would not be the creator of the cripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Wolfie Fox (wolfie.waves)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is there any news on llSetMemoryLimit?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but the&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wolfie: What word are you looking for? That function is available now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is there a problem with setmemorylimit ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I use it in a few of my scripts and it works fine. :o&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Wolfie Fox (wolfie.waves)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: As I remember it was broken where it would not persist when region crossing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That was fixed weeks ago.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, that should be fixed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh thank god... I&#039;ve been using that alot too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Wolfie Fox (wolfie.waves)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, guess no one told me about it :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Y&#039; probably never asked. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: any notice of those plans for using it for more than 64k?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, speaking of llSetMemoryLimit()... just to confirm, this really has no beneficial effect for the sim, right? It just helps us &amp;quot;promise&amp;quot; others about what our scripts use -- the sims can&#039;t actually do anything with that to save on garbage collection or anything, right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not right now Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s not a feature I&#039;ve really used much, but is XML-RPC safe to use? There&#039;s still a note on the wiki that says it&#039;s sort of deprecated, and a blog post of yours (Kelly) from 2009 saying that it was being worked on at least in some capacity.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct Qie. Except your script will crash if it goes past it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right. thanks.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry what?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: setting the limit wont actually make the script use less memory on the server?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I use it for scripts that use less than 16kb while on Mono. That way it uses less than an LSO script. :3&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It works as good now as it ever will and I have no announcements to make about really deprecating it Jeremy.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Xentha: yes, that is the intent.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay! :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it can use more resourses if it hits the garbage collector actually&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I guess..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: are you kidding me?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So long as you get yourself a reliable reading of how much memory the script is likely to use, and give it a little extra, it shouldn&#039;t go past the limit / crash / revert.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, I know. I&#039;ve used xml-rpc for one project, something like four years ago. I was just interested.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right. Motor: Mono scripts use only the memory they need, unlike LSL which always uses a fixed 16k. The &#039;limit&#039; is the promised cieling.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so basically using setmemorylimit is a waste of time...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I heard mono reserved the full amount of memory on the server&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is not the case.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mono is dynamic in terms of memory usage.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: setmemorylimit affects the value returned by the getobjectdetails OBJECT_SCRIPT_MEMORY flag, yes?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hm.. I thought &amp;quot;they&amp;quot; never got that working and it just reserved the full amount anyway... damn..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct Jeremy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s LSO/LSL scripts that reserve their full amount, Motor.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Then it has psychological worth. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Motor: No, mono memory use has always been dynamic.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct Jeremy.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: okies... I&#039;ll just use mono and stop worrying about memorylimit then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that actually saves alot of time on my end&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it will be a concern when they implement per avatar limits or like that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Also, when/if we move forward with memory pooling and memory limits the reported cieling for mono scripts is what will be used in the accounting - same as the reporting now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was running profilers and crap in my stuff to find memory use and setting the limits to use the least possible resources...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: pointless then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually setting the memory limit keeps the script nazis (much like ARC nazis) from getting on your customers case.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ^&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Jeremy Duport&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Exactly. :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s why I use it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any odds on whether LL will move to meory limits or just stay with Land Impact to limit it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well, true&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Turn off display names scrub. (wolfgang.senizen)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but but ARC means soooo much&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So it is a worthwhile effort&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And it is 10!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thank you everyone for coming out.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Motor Loon&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but if it wont make my simcrossing faster... there&#039;s not much point for my point of view&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good discussion today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_09_19&amp;diff=1160954</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 09 19</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_09_19&amp;diff=1160954"/>
		<updated>2012-01-10T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ape Piaggio&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ape Piaggio&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Sera Lok&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[08:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Morning, Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: good morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:56] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: afternoon&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Evening...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or well afternoon, heh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, actually it is evening here&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://www.talklikeapirate.com/piratehome.html&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is it that time of the year already?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Apparently so&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh dear.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Small group today. Give it a few more minutes for people to wander in.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, lets get started then.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Sera Lok&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi^^ hi everyone&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Ape Piaggio&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hello&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &#039;Scuse me.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks we alreadyhave fire:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I got the food on a stick here...:-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For some reason I just can&#039;t find the wiki page for this user group this morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: got it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/Content_Creation/Scripting_User_Group&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anyway! News first.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;DRTSIM-92&amp;quot; (server maintenance) seems to be doing okay in RC, but I don&#039;t think is getting promoted this week. I think the mesh maintenance project is.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 92 is on Le Tigre now and I think Blue Steel is what will be promoted.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Andrew&#039;s script performance work is in DRTSIM-96 which is on deck for an RC this week or next, I&#039;m not sure.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: While not technically part of this meeting&#039;s topic, there is a fix for &#039;timewarps&#039; that we are testing this week on the beta grid I believe. A kernal upgrade. Hopefully that goes well.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :o&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m still wondering what those time warp are...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: +s&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is about all the release news I have. Aside from Andrew&#039;s changes nothing immediately pending for scripting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The whole host seems to stall.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: They aren&#039;t fun.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura, they take a jump to the right...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Never seen...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve been tp to regines that had one or two agents, good .99 TD and then suddelly start spiking in UDP traffice sent, buying stuff gets delayed and so on, but TD remains .99. Starnge.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is kinda rare but particular to some hosts which may have them frequently.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: On Friday I built another HTML Hud demo: &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/Radar_HUD_Demo&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This one uses javascript, ajax/jquery and html5/canvas&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is more of a base for something useful than really useful by itself.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is it reasonable to think that one day we&#039;ll be able to use semi-transparent background for MoaP?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But pretty small. Updates in real time (~ 2hz)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: I dunno. I don&#039;t think it is being actively worked on, and it would be a viewer feature.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: would be nice though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Very useful for HUDs...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I agree.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m eager to find other html huds, and to encourage their creation if I can.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: got any comment on SCR-199 ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-199&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-199] Reduction/removal of llCastRay limitations&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Falcon took a look at that. &amp;quot;server-maintenance next&amp;quot; has adjustments that allow more cpu time for cast rays.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: good&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That one isn&#039;t ready for internal QA yet though so it will be a bit before it sees a release&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: frien also said he found a bug in ray, but i have not found time to look at it yet, ill JIRA it if it is real bug&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: k&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Apart from some combat sims, it&#039;s not as if a ton of ppl will use it all at the same time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Who came with this idea of limitation?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: when i use rays, i will need several rays on every cycle, for example 9 rays for a critter to wander around, or 4 rays for NPV car&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Some limits are necessary else you could eat up all the script time with cast rays from very few scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think he erred on the side of restrictive so that we could adjust them later with less risk of breaking content.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And that new how?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sercially, there are more CPU hogging commands then cast ray that have less restrictions on them.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;he&amp;quot;? Names, we want names! :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sounds like it was Falcon himself. Which seems odd.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll get the lynching sticks. We can start before we have facts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually there aren&#039;t more cpu hogging commands.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Depending on how you use llCastRay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It will be better. :) I just reviewed the change this morning.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it will be fine&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that most of the time ppl will just want the first hit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In that case you should use almost no time and you should be able to do lots of those.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The idea with this limit is to distinguish between the easy and hard calls.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Rather than some hard # of calls limit that would have to take the expensive ones into account&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is too restrictive now, but that will be fixed. If the next adjustment isn&#039;t enough we will adjust again.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OK... We&#039;ll keep on complaining until the limits are lifted. :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any other super hot issues before triage?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;lt;nowiki&amp;gt;&amp;amp;requestId=14052&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Let&#039;s triage!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Apparently thats the first thing on triage.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ^^&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve bugged lots of people. Is it fixed on BlueSteel do you know?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: good to hear&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: next&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm. No I don&#039;t see anything for it in bluesteel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Bienvenue à bord&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alright I acknowledged it, imported it and I will bug more people about it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-172&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-172&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-172] need scripts to compile with accented character strings&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can&#039;t reproduce. Must be OS specific...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ...or viewer specific.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i cant repro it eitehr&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Bienvenue à bord&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: reported 2007, maybe it was bugged back then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: okay, next.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: moon just moved it over so maybe they can still repro it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-133&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-133&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-133] Script Info reporting on discontiguous parcels is not working as expected.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: arg&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that one is a viewer bug.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: viewer but!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well I imported it. We do need to fix that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-115 is next.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-115&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-115] State changes considerably slower under Mono-LSL than LSO-LSL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 0.022222 seconds/state-change&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 0.000326 seconds/state-change&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Still true. Not sure that is going to get fixed though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve never noticed any spectacular slow downs...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Under the hood state changes are much more involved in mono.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i noticed with one toy that got around limits with state change spam, but nowdays we dont have those limits anymore, but still tthe state change is slower, and easy to confirm with the provided script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I like this one because it is easy to confirm and I like investigating easy to repro performance issues.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Though I&#039;m skeptical about my ability to do much about it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The numbers are impressive...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: switching states in LSL is just a couple pointer changes, mono isn&#039;t designed for states so it involves self-inspection, looking at all the defined functions and assigning them as event handlers as appropriate.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is one case where C# (and writing code designed to be C#) would be faster.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ok, solution found, introduce c#&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Just about anything would be better the the current LSL. LUA comes to mind.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LUA doesn&#039;t meet our concurrency requirements.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-112&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-112&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-112] Using PARCEL_MEDIA_COMMAND_AGENT with llParcelMediaCommandList() when parcel&#039;s media URL is set causes previous video replay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: interesting, very specific&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Qucik google shows a lot of reports on LUA concurrency.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I need to go. bye all.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: cya techwolf&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay I imported that one so normal server triage will see it .&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Next is SCR-107.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-107&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-107]  llTakeControls(0, TRUE, TRUE);  triggers unexpected error msg&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not sure either. Are they trying to release controls?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i guess it is just part of an experiment to do wild things and see what happens, sometimes you just have to divide by zero to see if anyting new happens&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: every now and then we find neat haxes this way&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: seems they use it to force the permission aquisition, and specify actual controls desired later&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like pushing self with zero force, makes no sense, but result is good and usefull&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I suppose they are trying to take no control in a HUD just to make the script work on no-script parcels.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: HUD or attachment...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Looks like they thought you had to do something when permissions were granted to hold them. But you don&#039;t.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llTakeControls(0,FALSE,TRUE) will work still though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or trying to take perms, and then take controls later when needed, without triggering new request to give perms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but you don&#039;t need to for that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I mean you can request perms, then call llTakeControls whenever you want after you have them.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: NMI...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nmi?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: NeedMoreInfo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Need More Info&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or just make it emit some silly error message and mark it as resolved&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: O, 0, 1 should work the same as 0, 1, 1.. I wonder why it is different&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay. For the last few minutes I&#039;d like some feedback, if you have any, on these triages. Are the useful? Boring? Just biding your time until we get down to the feature request ones?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: mixture of useful and biding time ;-)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Useful, some times even fun...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: they are good, if it helps to figure out something.. otherwise they have their own discussion&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry, gotta run. Thanks Kelly for doing such a great job owning this group.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i kinda like the triages, maybe not as intresting as some steamy debate over some specific issue, but gives me the feeling that every JIRA get atleast some attention.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: although I&#039;d say more biding time for pet entries more than features specifically&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Stickman Ingmann&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d like it if they went a little faster. Cover more issues. But if we&#039;re going to cover things well, that may not be possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m gonna try and do my own quick triage before the next public one. I think it will be better if I clear out some of the obvious ones.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Once we get to the bugs with 0 votes we can decide if we want to skip to the feature requests.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yay, some golden things in feature requests&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks everyone for coming.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you next week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and we can actually get there some day, not that many bugs in LSL,&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you, Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Sera Lok&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ty take care&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_09_12&amp;diff=1160953</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 09 12</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_09_12&amp;diff=1160953"/>
		<updated>2012-01-10T17:56:34Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/fon…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: only 830 years? thats hard..:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Evening...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa you forget inflation, and the company&#039;s return on its investment.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i didnt&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good Morning Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just my wings.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: don&#039;t burn your wings!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So last week shoulda been triage, but was a holiday so we are back to general discussion.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: News first. I don&#039;t really have any.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Can you make something up?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: great.... then I should mention llTeleportAgent - just to be sure that is totally visible in transcript :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No news for llCastRay()... Stuck in the pipes?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llCastRay is enabled in &amp;quot;DRTSIM-92&amp;quot; which is the next server maintenance project. It should hit RC this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay! At last...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I *think* DRTSIM-91, the current server maintenance project should get promoted this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It has the fixes for llSetMemoryLimit and PRIM_LINK_TARGET&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: DRTSIM-92 has SVC-34&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-34&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-34] Right-clicking another Resident&#039;s moving object freezes it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And cast ray.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks for svc-34 :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Seriously? Griefers won&#039;t be able to stop vehicles at random?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And SCR-53&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-53&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-53] llSensorRepeat not triggering no_sensor unless a sensor event handler is present&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And llGetMassMKS&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What is that?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And some stuff for setting the physics materials and shapte types.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Real Mass&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llGetMass() reports in units of 100kg, for example if an cube is 1m to a side and the density is at the default of 1000kg/m^3 (the same as water), llGetMass() reports 10. Falcon has added a new function, llGetMassMKS(), which reports the mass in kg instead.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is this going to apply to Avatars?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: why MKS and not Kg&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;The MKS system of units is a physical system of units that expresses any given measurement using fundamental units of the metre, kilogram, and/or second (MKS).&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay Wikipedia&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What Flip said&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Avatars change whether they are in ground or flying right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no mass should remain constant&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we need llGetWeight function to simulate zero g situations :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So, we&#039;ve covered the upcoming releases. The floor is open.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SVC-3713&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-3713&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-3713] Inter-sim version of llRemoteLoadScriptPin()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;SCR-90&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;llGetScale()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;2.00000, 64.00000, 2.00000&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;llGetBoundingBox()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;0.99992, 0.00000, 1.00000&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;SCR-90&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;llGetScale()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;2.00000, 64.00000, 2.00000&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;llGetBoundingBox()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;0.99992, 0.00000, 1.00000&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that megaprim or new 64 prim?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Both are the same...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 64 normal prim, but it give zero for any size, from 0.01 to 65Km prims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What I think would be reasonable is to remove the ownership and in the local region requirements. If the owner has set a pin (implying permission to load) the system should not set additiona restrictions on the transfer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: in particular loading a script remotly keeps the load on the region down , for scripts that are rarely acessed. they don&#039;t need to be there.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;local region requirements&amp;quot; are not just arbitrary or just a flag we check. It is *significantly* harder to do things cross region.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Permission to load if you *know* the PIN, but someone could *guess* it...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Fancy Detector&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Charlar Linden has arrived!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the pin and the UUID of the containing prim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it should have a flag to check creator, instead of owner...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a bit more difficult to guess. and at 3 seconds a guess...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s still fast enough to update the scripts of all the meeros in one day...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not 3 seconds if a n array of serice scripts is used to attemp RemoteLoad&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [service]&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Very rarely, someone&#039;s object somewhere could get a script added to it that it didn&#039;t ask for&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is fixed by allow only the same creator&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The prim would need to ask for it by UUID+PIN+Script name&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That opens the door to &amp;quot;software copybot&amp;quot; if you can load scripts in somebody else&#039;s objects at random.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think remoteloadscriptpin is really very great, especially for the product update case. Once we get to the point of &amp;quot;enabling&amp;quot; it for cross region behavior we might as well be building a whole new feature.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: New feature sounds good B^D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That too...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll check to see if i have some spare resources t help out there ...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OK, new, properly implemented feature&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why not just &#039;llReplaceScript(key id)&#039; that used the ID of a script? But is that really what you want?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or do you want &#039;llReplaceObject(key id)&#039; to update the whole object?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It should probably be something that just acts on the script or object itself, and not other objects.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Designed for (1) updates and (2)Dynamicly loading rarely used scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A set of flags that alows many permutations B^D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: YEs it need to be a load me&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Both are interesting...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Those are two *very* different uses that I&#039;m not sure should be solved the same way.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pull, not push&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we want to make &amp;quot;autoupdates&amp;quot; without bothering the user that much like now we do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: both cases have issues with permissions, since permissions are not part of the asset.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A new permission that is request first time owner rezzes product, like opting into updates of software for operating system?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I wasn&#039;t even thinking that kind of permission.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well the issuance of a pin on the script in question is an explicit permission to upload.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For same owner, yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it sounds like that you need something that integrates to user account, inventory system and viewer - instead of scripting solution&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: o the actual script could be no-mod no-copy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also a way to &amp;quot;give inventory&amp;quot; inter sim would solve the problem too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but we need a way to allow only the creator, if script creator == object creator&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And may provide broader utility, Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: give inventory won&#039;t start scripts though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: many of us have given out modable prims and modable scripts, so just checking for script/object creator is not real security&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but it gives objects&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that can be rezzed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: with scripts working&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ..if there are enough free prims...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The idea is the there is a prduct X that has a master script (which is prettly large) and several very rarely used (alos large) helper scripts it could load them as needed at the cost of a 3 second delay have the do their things and then remove them, freeing up region resources&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the cost of fully loading and fully unloading a script is high. It is probably rarely better to do it that way than leave the script idle.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: once a day or week?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: maybe in that case.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: given that even an idle script still uses cpu time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and memory&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So it can self-delete once it&#039;s done.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: exactly, or after a certain amount of idle time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s how the SLRR switches work. They are loaded by a master script, make the routing change, then self delete.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is a generalization fo that feature&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Let the script decide on idle time before self-delete, or a parameter to control?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is up to the devloper&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: CPU time for idle scripts now really is very very low&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But not idle if Timer running?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So low in fact that they stop showing in the &#039;top scripts&#039; estate tools&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes but it is still there...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so low it might as well not be. really.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no a timer just posts an event to occur at some future time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Less than 1 us&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so the statistics are broken kelly?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which statistics?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it says it fills 20ms with 10,000 scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: with 300Mb of ram, it should allow 100,000 scripts without summing one single ms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 100,000 hellow world scripts that is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so that is 3.8 CPU seconds a day&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is 2us per script, which is still incredibly small.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: per idle script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is a low to me&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a lot*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sorry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is not a lot.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ah where are the old days where one could squeeze 4 million iops out of a lsl2 sim... (pre mono)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you should be able to have 100,000 hello world scripts and 20ms spare time, and we are talking about 10,000 to fill 20ms&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: with 7000 scripts that is a cppl of CPU minutes a day&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh hell no you should not.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: How often do you run 100k programs on your computer?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 4kb a hello world script, you have 300mb right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: they are not running...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There is some reasonable amount of time to determin weither a script could be dispached, a no 0 time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: which is why we should be bale to purge unused scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and reload as needed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Couldn&#039;t fit 100,000 hello world scripts in a region anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not very useful in the first place...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nods&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you have only 100 avatars per region... if you want one day to have 1000 like any other game you should start to change your mind&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The region will perform fine and scripts should continue to perform fine even if scripts don&#039;t get to run every frame&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, this is not WoW, with a fixed environemnt&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (SL is not a game)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: o.O How exactly would you fit that many people into one place for any particular reason aside from the welcome hubs?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: this is not because these silly limitations all over&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a war Xentha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a party, anything&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there would be 64 m²&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not even proper games have that many people in one place for something like that. Most I&#039;ve heard is like, 24 v 24 things or whatever.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: per user&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you never played multiplayer games Xentha&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And for things like WoW, people just idle in town for the most part.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s why it&#039;s so crowded there.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s not true&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prove me wrong. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (we can also get SL to perform like games do, but that means we only have 32 different shirts in SL. 8 different vehicles, 12 different houses, and we cant modify them)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wars make people more every seconds&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and in any case that is not the discussion here&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ima Mechanique (nielarcher)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, I&#039;ll bet you&#039;ve never played a Multiplayer game with 1,000 peeps in a 256m x 256 area&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I did&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lineage, wow...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Then that&#039;s where you should play, Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the client just renders 200&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but they 1000 are in a small place&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Everyone play nice please&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is one of the very few virtual platforms that target Creators,as much as if not more than Players.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You can&#039;t compare a game to a dynamically changing environment.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: More than...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista, i always suggest to clients that they use the apprpriate tool for the job. No disrespect is ever intended.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I do agree we need to do more to enable game like experiences. But I think constantly working towards more and more scripts is probably not the best way. Instead we should be looking at ways to reduce the need for as many scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I like SL, Moundsa.. I&#039;m trying to see it improved.. no need to go other games if this is the future&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SL is not the future of combat simulators.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: To better enable access and control from outside sources - either other server or the participants&#039; computers etc&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But no platform can ever serve very disparate needs equally.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And to move some of the things that really shouldn&#039;t require scripts out to other systems - like AOs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Maybe if we could warp form SL to a game platform, then back, more easily.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that&#039;s a 10 years old thinking Moundsa, now we have clouds platforms...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: any plans to reincarnate C# project?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, TPVs have had AO&#039;s built into them for a long while.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: imaze: No announced plans at this time.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since this is listed in your scripting JIRA category, is there any chance we&#039;ll ever get any of the things contained in SCR-91&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-91&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-91] llRequestAgentKey (llName2Key)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No, I&#039;m thinking right now, leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Random thought though. Has there ever been the notion to give the temporary setting a specifiable time?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: AOs in TPV are user-hostile at best...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip: There is always a chance, always hope.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 10minute warning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura - I meant more of the underlining system it&#039;s self, not the UI for it. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I like from Firestorm&#039;s AO - wasn&#039;t too hard to setup&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Still the concept of AO is an horror. Whe should be able to just replace the anims, not crush them...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right. exactly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli DeAllura Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s true.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we need a saw without configuring notecards, we should be able to throw al animations in folders and go&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llReplaceAnimation(), Kelly?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What would be nice, is simply a section of the inventory that has the default animations, and a way to replace them with others from your inventory.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t imagine the server likes being asked if I&#039;m walking 10 times a second...for example &amp;lt;.&amp;lt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That way instead of an overrider, you simply replace the defaults with the already set system.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: Something like that. llSetAnimation(integer state, key animation)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Popcorn! (female) whispers&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Use Mouselook (press &#039;M&#039;) to throw popcorn.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Popcorn! (female) whispers&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Choose &#039;Detach&#039; from my menu to take me off.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Though as SCR-26 made apparent, there are a LOT of states, not all immediately useful.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-26&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-26] llGetAnimation constant transparency&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Altho key animation, I think you&#039;ll make yourself mortal enemies with that...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSetDefaultAnimation(Animation_type, animation_key) ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think you want &#039;default&#039; in there. You kinda want llSetAnimationForState but that is wordy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wait.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And llSetAnimation isn&#039;t currently used.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;?????-----o-----????? (imaze.rhiano)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llSetStateAnimation&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Xentha Contepomi (questar.utu)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You&#039;re worried about wordiness when we have llSetLinkPrimitiveParamsFast?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Please, no more llFunctionWithASuperLongFancyNameYouCannotRemember()!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Squirrely Wrath (squirrel.wood)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Like, LlWinTheGameImmediatelyBecauseYouAreSoCoolToday? ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m still trying to get over 6-character assembler labels ...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llRemoveAllBugs()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So I personally err on the side of hyper-wordiness.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Moundsa Mayo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Helps in team work, though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually the firestorm AO is quite good and non intrusive&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You want to minimize confusion, maximize clarity and minimize key strokes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: make the wordly functions and add autocompletion, and things like that built in in SL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a more consistent way toname functions would also have been nice&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so we no longer have to ctrl a ctrl c alt tab ctrl a ctrl v every two seconds :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Times up! Thanks everyone for coming out.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_29&amp;diff=1160952</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 08 29</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_29&amp;diff=1160952"/>
		<updated>2012-01-10T17:56:20Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Here he comes!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Kelly!!!!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Kelly...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And here he is for real.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: morning kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Everyone have a good weekend?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[08:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not bad, thanks. Your self?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;oobscure (opensource.obscure)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: very hot here in italy but yes thanks!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mostly rain here in England.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sunny where I was in the UK.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Was pretty nice weather out here. A bit on the warm side maybe.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: rain and wind, but fine otherwise in pa&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Going to be hot here in SoCal&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not as hot as last week though&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Did someone give you a cookie Flip?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mhmmmmmm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, this is another discussion week - 5th monday of the month. Back to Triage next week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t have a lot of news.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What do we do on the 6th Monday of the month?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;oobscure (opensource.obscure)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: we divide by zero&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Freak out at how there could be a 6th monday&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve been sharing this HTML HUD demo I did last week: &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/HTML_HUD_Demo&amp;lt;nowiki&amp;gt; to show off llSetContentType that came out in the script maintenance release&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;werqa0&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: chuj wam w dupe xD&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OO put up a nice screenshot in case anyone is wondering what it looks like.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks for that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;oobscure (opensource.obscure)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thank you for the code :D&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip we have an imprecise floating point devide by Zero at or before Location 0x00034fb0&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll look forward to that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;oobscure (opensource.obscure)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I love how it interacts with the viewer, sort of&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heh, yeah it is just secondlife:///app urls&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The version up there now has a configuration page to demo forms as well, which isn&#039;t in the screenshots.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i love app urls, but too bad they are borked in v2/3 and cant copy paste them onward like i can with v1 clients&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hrm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: They work well in the hud demo at least.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Charlar Linden has arrived!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;oobscure (opensource.obscure)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hey Charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi all!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Charlie&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey Charlie&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Charlie: I was just discussing / sharing my HTML HUD demo: &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/HTML_HUD_Demo&amp;lt;nowiki&amp;gt; not sure if I showed that to you yet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry to be late Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Techwolf Lupindo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think firestorm undid that b0rk liisa, but I have to double check that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no - wow, so many words...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks for the link, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was looking at SCR-176 this morning and think I have a fix. It definitely never worked right.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-176&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-176] llAvatarOnLinkSitTarget is not working properly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And that is about all I have. Table is open.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So anyone who thought it worked was just hallucinating?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is the llSetMemoryLimit fixes getting rolled out this week?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since it&#039;s rather useless right now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yay for the fix, and if it never worked, then i just had too many marbles lost when i tested it first time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah flip.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No Koli&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Aw.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And the PRIM_LINK_TARGET not working in child prims thing?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually hold on.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Might be that people have been testing it sitting on the Root Prim?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh it does look like both the link target and max memory bug fixes will probably get to RC this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: \o/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: woot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Speaking of llSetMemoryLimit... what lies between us and raising the max limit above 64KB ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llAvatarOnSitLinkTarget would only ever work if the script was in the prim the person sat on and you asked for the correct link number for that prim.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: NO if you set the man memory, and it works the you TP to a non compliant region does it still have effect&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Qie: enforcing memory limits.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Now*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lols&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh. heh.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista hm? Can you rephrase?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Typos. if you set max memory on a RC region the TP to one that dosn&#039;t have the fix, is the lower max in effect?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: then TP*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: it may revert to the larger max in that case. I&#039;m not 100% sure though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nods.....&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i re-opened SCR-90 Cant edit the JIRA so look at the 2 comments i made. (dont hold a cup of hot coffee while reading or you might burn your lap)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-90&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-90] llGetBoundingBox() returns wrong values on Magnum RC&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm. I&#039;ll point maestro back at it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *chuckles*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Totally unrelated... I was wondering if it would be possible to make a script aware of the position where an AV clicks to sit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be difficult&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it already says the position for touch right?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: new params at least&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No... No touch event when you sit. Only changed().&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: any hopes of getting the new functions to show up in the upper column of &amp;lt;/nowiki&amp;gt;http://wiki.secondlife.com/wiki/Category:LSL_Functions&amp;lt;nowiki&amp;gt; with pretty new tags next to them?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: first click to detect the pos, then script enable click to sit and tell the clicker to click again. not very practical but a way to do it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s the ugly solution I&#039;d like to avoid...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve done that same thing and yeah, it&#039;s fugly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: draconis: I&#039;ll see if I can add them there today.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yay&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You need to know the u/v/face position of the touch for the sit?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be interesting too...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or what are you asking for?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually both... The position of the AV when they click and where the click happens.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and it would be nice to know the pos and rot the avatar had before sitting&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you could use llGetObjectDetails to get their position&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right... you&#039;ve have to poll for it, ahead of time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Except that we would get the position of the AV already sitting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh, right, I see.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Knowing the position when the AV is would allow us to prevent ppl from clicking from the other side of the sim...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And knowing where they click would make sit-TP with a map very easy.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, maximum sit distance&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lols&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and would allow for correct &amp;quot;bar chairs&amp;quot; those where you should sit pointing where you want.. instead of a prefixed looking at sit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hrm. interesting ideas. Would take some thinking to get the interface right.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and would know on what side of the door was the agent on sit type animated doors, nowdays they have timer to poll or are 2 prims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: IMHO, it might be complicate...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nice understatement&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also teleports right now, leave you looking always to the same point.. and if you where backwards you lose where you at for a bit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: draconis: I have no idea how that wiki page is populated. It is template magic.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I hate templates in the wiki!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Literally this is the entirety of the functions section: {{LSL All Functions|name|key=*}}&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you are in lab, shout and ask, some linden in the cubicle labyrint knows&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not in my office. I&#039;ll see if I can figure it out though. Probably just need to make sure the wiki pages for the functions are correct.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh here it is &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/Template:LSL_All_Functions&amp;lt;nowiki&amp;gt; ..... which just includes more templates&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Templates hell... =^_^=&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-179&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I thought that was all Strife magic, not meant for mere mortals.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-179&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-179] New feature: llManipulateLindenFlora()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Interesting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I wonder if we should just allow scripts in plants.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I thought for a moment that was referring to Linden body parts...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be much easier...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LOL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you want us to have 4000 more scripts in the sim, sure, allow us to script them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hehehe&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: every needle on that spruce... eeek!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Except you can move grass to 4068 on the z, then never be able to select it again&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Moving grass would be scary.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah it would be tricky, it would need to maintain all of the current restrictions (only on land you own, height restrictions etc)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: an Ent ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well, Ent&#039;s move. :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: have you think about the llOnlyFireControlEventAtChangedKey()?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or control_start / end, that is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I took a look. It is trickier than I thought it might be&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: isn&#039;t it just an added check if !changed don&#039;t schedule this event? :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: At a theoretical level yes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s kinda already possible to simulate it with what control() event provides...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how do you simulate it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: integer pressed = (held &amp;amp; change); integer release = (~held &amp;amp; change):&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ;*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a hud per avie, a meter, a couple of weapons, a flight assistant.. a fight between 20 avies.. and you get a laggy sim with 3000 events per second, and there are bigger fights..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right he just wants the optimization to not fire the events he doesn&#039;t want.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if (pressed) { control_start(); } else if (released) { control_end(); }&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: no need of fights.. any game with 20 avies moving and you get those eps&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But I was reading between the lines that what he wants it less overhead in the sim and script scheduler.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But it&#039;s true not having the unwanted events would be nice...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: to get rid of useless control stuff. we should get something like llAllowThisScriptToRunOnAnnoyingNoScriptLandWithoutTakingControls(TRUE); ... im guessing that about 96% of the scripts that take controls just do it to run in no script, and they dont actually use controls for anything else.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa, taking controls don&#039;t fire events&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That too...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa, we need that too.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: kelly, jfi, i wrote a feature request for the regionsayto listener stuff&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Cool Cale.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the problem are scripts using the controls... like AOs, meters, weapons, flight assistants.. those are the more laggier problems&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sure&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: guess its 177:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-177&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-177&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#005ab5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-177] Extension to llListen and listen for llRegionSayTo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that s it:) hit and run:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d like an llListenOwner() to listen to llOWnerSay() too...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llOwnerSay is special - it avoids all the normal chat stuff and goes striaght to the viewer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: normal... as in distance calculations ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hooking it up to the general system so scripts could listen would be complicated, also I&#039;m not sure we want objects you own arbitrarily listening in to that channel&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: New events, new functions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: normal as in distance and More(tm) that allow scripts to get chat.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: listen_2&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s true that could open a can of worms if OwnerSay could be intercepted...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;tm&amp;quot; :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: soo bette ronly open the can of carrots:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;JB Hancroft&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: time for me to head out... enjoyed it.... thanks. take care, all :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: o/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh and also llMessageLinkedTo( &amp;quot;script name&amp;quot;.. would be amazing, I would bet many objects ussing linked_message are firing more than needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm. Interesting idea.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i want that!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Me too!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sounds like it needs a jira then.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that would be a very big win&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I make it if I figure out how&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: IM me and ill help you or write the jira for you if you cant figure it out&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i walso want ShareScriptMemoryWith(&amp;quot;scriptname&amp;quot;); so i dont need to use link message to deliver tata from script to another&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i also*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: -typos*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: brother.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d like a llLoadScriptUUID(key); tht loaded a script even if it was not in the region as longs as it was copyable.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that would be cool too, especially if we could still change the script without the UUID changing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unfortunately assets don&#039;t contain permissions, inventory does, so there is no way to determine copyability&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If it were somewhere inworld and had been marked as exportable?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The Idea is to keep from having to have a copy of a dynamically loadabe script in the same region.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This sounds convuluted, honestly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah. What people really want is better version control and better update abilities for scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: on a Prim owned by the loader even.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it just sounds like an extension of remoteloadscript pin for intersim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think that is the easiest or clearest way to get that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes in essence&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Lifting the region limit on llRemoteLoadScriptPin() would be start.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the problem with remote load script is that you have to own the prim from which the script is loaded&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or a script editor which dont mark wrong at copy paste or do tabs right&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be a complete overhaul of how remoteloadscript works.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m missing something or anyone can try every pin till it works in you prim with that system?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ...And on all object to object transfers, while you&#039;re at it... :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Touched.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay, times up. Thanks everyone for coming.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No the script has to be marked as exportable just like in remoteload...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: With 4+ billions pins and 1 second delay... Good luck!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: then it can be no mod&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Check out my hud demo if you haven&#039;t, and if you make a cool html hud I&#039;d love to see it: &amp;lt;/nowiki&amp;gt;https://wiki.secondlife.com/wiki/HTML_HUD_Demo&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;NeoBokrug Elytis&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That was a cool HUD Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll talk with my firends and se if w cn cup up with an Idea for next week or the week after... Perhaps even a JIRA.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: tnanks kelly and charlar please take a peek on your im tabs:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_15&amp;diff=1160951</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 08 15</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_15&amp;diff=1160951"/>
		<updated>2012-01-10T17:56:05Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;WolfGang Senizen&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hey kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hiya Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oooh a chart&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: may i ask, i was searching for transcripts in the wiki.... and the archive lead me to mesh archive...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: How was everyone&#039;s weekend?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have a large backlog of transcripts I have been meaning to upload.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so there is hope, good:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: was only irritated to find me in mesh:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Spent most of it trying to track down a bug with llRegionSayTo - not sure if it is a real bug yet, still need to repro it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Helena point me or Simon to the jira once you have a repro&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Will do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Was hoping to have done it in time for here but got distracted by Google+&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any go to SLCC, physically or virtually?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I saw the web feed of Rod&#039;s speach&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t actually remember what I watched from the live stream yesterday.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:06] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot;memorable&amp;quot; I guess.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anyway! Welcome to the content creators user group, scripting meeting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: News up first.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The chart behind me shows the sim performance improvement grid wide for &amp;quot;DRTSIM-75&amp;quot; which was the simulator / scripting performance fixes that went out a couple of weeks ago.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is always nice to be able to see a visible improvement.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;RaithSphere Enyo Darkstone (raithsphere.enyo)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thtas site a difference&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;RaithSphere Enyo Darkstone (raithsphere.enyo)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *quite&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:08] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m gettting transparency issues from the prim behind it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Umm whats with the giant dip&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: neither is transparent. hm&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;RaithSphere Enyo Darkstone (raithsphere.enyo)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: PNG Transparancy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: release day is just wonky&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:09] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the texture has alpha channel, use TGA next time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ah. my screenshot tool does png, I&#039;ll have to convert it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: png works fine for me..- normally&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I dunno why a screenshot tool would add transparency to a desktop screenshot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: aero?:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Moving on&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: On the BlueSteel channel this week is the Scripting Maintenance which has a bunch of scripting features and another set of performance improvements.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t see Moon here, so I hope she doesn&#039;t mind but I&#039;m gonna quote the jira comment she made this morning&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This server version can handle double the amount of scripts, compared to pre-mono2 versions.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#808080&amp;gt;&amp;lt;nowiki&amp;gt;A very impressive result, this is a major breakthrough.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wow&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: neat&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah... Interesting...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yikes. Does that mean I&#039;ll have to write twice as many scripts now?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also the new LSL stuff is awesome. Even my most negative friend was stunned and jumped in joy&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is a 3-4x improvement over current versions, if she stated that right, since the current server seems to be doing around half what pre-mono2 did&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Her comment is here: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SCR-120&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SCR-120] Idle scripts still take server time&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 11k idle scripts / 19k sleeping scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Honestly though her tests found results much higher than mine did. I only saw ~8-9k idle&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Sammy (ayamo.nozaki)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: P:&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which is still a few thousand more than reported for pre-mono2 (5-6k idle)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so, will this go grid wide this week?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If not I&#039;ll cry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It is a good possibility. There are some high priority fixes that may get first shot, but as of right now the script maintenance is looking good for it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Woo.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And we wouldn&#039;t want to make flip cry&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Especially since tomorrow&#039;s my birthday. Scripting maintenance would be a great gift&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Gyahahhah ooooh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: heh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think that is all I have as far as news goes.&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wondering... Mesh test sims will pick up the scripting maintenance stuff, too? if it goes to general release, I mean.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, if the script maintenance gets promoted it should be on all regions by the end of the week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: cool&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: wohoo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And for anyone not up to date, the release notes for the script maintenance are here: &amp;lt;/nowiki&amp;gt;http://wiki.secondlife.com/wiki/Beta/BlueSteel&amp;lt;nowiki&amp;gt;#11.08.10.238207&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the performance degradation drop is very goo&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so all the things on that page for the 11.08.10 are going to be coming to the main grid tomorrow?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, this release is just full of crunchy goodness!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: indeed, NOM NOM NOM&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hopefully it will&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, any super hot issues before we start triage?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: When will we get slice in prim params?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ...If ever...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not soon.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;lt;nowiki&amp;gt;&amp;amp;requestId=14052&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: First up looks like SCR-98&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-98&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-98] Scripts not loaded create script errors when interacted with&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is there a chance we may see a function to change the frequancy of a sound?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: like, to make a better engine?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Brins0 I haven&#039;t seen any requests like that pass my radar before. If you want to write up some details in an SCR jira we can take a look.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i&#039;ll add it at some point then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Dantee Eliot (dantee.soulstar)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What about PRIM_SOUND in llSetLinkPrimitiveParams?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i&#039;m surprised it&#039;s not been brought up before&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right. Today is triage day. Next monday is bring-your-own topics / general discussion. I&#039;d file a jira if you can&#039;t find one that already exists, or comment on an existing one and bring it next week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-98&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Any opinions?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i think i hit on this once. could not repro, but this is the only reason i can imagine that would have caused the error&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Seems like this is indeed a serious , if transent, issue&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that happens sometimes in homestead sims&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm. Okay. I&#039;ll add it to the backlog. It may not be too hard with some of the other recent mono changes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve never encountered it in the wild before, but never tested for it either.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and it explains some odditys that occurr on login&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-26&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-26&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-26] llGetAnimation constant transparency&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I happened to me, in homestead sims when something is just rezzed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: A documentation request?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hold on...gotta wait 20 minutes to connect to google-analytics ?.(?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:32] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Looks like it...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I must admit, I&#039;ve wondered if there are some undocumented retrun values from that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Sammy (ayamo.nozaki)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ?(????) google y u so slow?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ll do that one just to close it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;quot; it&#039;s essentially impossible for the community to do this definitively.&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-64&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-64&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-64] llKey2Name returns avatar names with double space between first and last (sometimes)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:33] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sometimes it;s easier to look at the source code...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That seems pretty bad...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We can&#039;t expect google to mine our personal information in a timely manner&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Never seen...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: not seen it either.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But I have never seen it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: me neither&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i have not seen it eiter, but it would surely breaka pile of content&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For the record by display name actually has 2 spaces between each letter...but as far as that JIRA, no never seen it either&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: my*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think I saw that once... when I was working on the llSensorRepeat issue&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Charlar Linden has arrived!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I actually think we&#039;ve cleaned up that code since the last comment. I&#039;m gonna ask for more info to see if it is still happening&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello Charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hi all!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I wonder if, when it happens, it only happens of &amp;quot;Resident&amp;quot;s (or if it makes a difference)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;exNeko Kohime (exneko.andel)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nice outfit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: afternoon&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Possible flip.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-93&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-93&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-93] llDetectedType() does not return AGENT for avatars sitting on objects&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Charlie (charlar.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sigh, wish ambleside was mesh enabled.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :p&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Tons of problems are caused by sitting avatars ?.(?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: fix this one please, it is annoying&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s kinda a bigger issue, though, as Strife points out in the comments&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there is workaround, but i rather waste limited juice to something else in the script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, annoying at the least&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Actually I believe the behavior currently is as designed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Collisions always detect the root prim, which for sitting avatars is the object they are on.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m trying to refresh my memory on the collision system.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hmm, not sure, but i think it might affect to other llDetectedType things, maybe even sensor. cant remember&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think you can still find sitting agents with llSensor&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s correct&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: find, yes, but then to get proper flag for detectedType might be wrong&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: as sometimes we want to sense agents and objects in same sense call, and then separate them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is true, because GM weapons uses llSensor to detect who they are near ad they work on sitting avatars&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly I&#039;m just reading the script with the SCR-98, it does llResetOtherScript() and llSetScriptState() right the next line, and only happened in a homestand, never in a normal sim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right. I mean, the most consistent thing would be to return multiple num_detected for collision with a seated avatar, but god only knows how much existing content that would break.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llResetOtherScript() and llSetScriptState() to a not loaded script in state_entry, that is&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it would&#039;t break properly scripted items (that itterste across num_detected&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ill experiment with this one and see if it affects to other llDetected thingies&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip Idlemind is of type AGENT PASSIVE&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But Im trying to be more assertive&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so sensors still count agents found as type agent&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello, Avatar!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Sammy (ayamo.nozaki)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: AGENT_PASSIVE_AGRESSIVE&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Object&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Flip Idlemind is of type AGENT PASSIVE AGGRESSIVE&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This is how rumors start&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: SCR-94&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-94&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-94] llVolumeDetect collision_start/collision_end undependable&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: This has always been the case&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Brins0 (brins0.blackheart)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve been affected by this in the past too&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Since the jira is nearly 3 years old, that is probable.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I had had to implement workarounds that force collisions to fire off again. Such as changing some parameter of the prim to do so.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah. dunno how possible it is to fix, though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llVolumeDetect is a tricky beast&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If it can be fixed, it should be&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We are asking the physics engine to do something it really doesn&#039;t want to do&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: for physics?:)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Sammy (ayamo.nozaki)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: report collisions to something nonphysical&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: One of the primary jobs of the physics engine is to keep things from interpenetrating.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Speculation: is it detecting another surfce crossing the volume boundries&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: tht is anoter surface of the bounding box?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I can import this as it seems legitimate, however it is unlikely to get much attention.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: metaphysics&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: s/import/acknowledge&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also when using VolumeDetect cause object to be pushed a bit, I wonder if there is any to improve efficiency there&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Maybe, I don&#039;t really know.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Next is SCR-108 probably the last we have time for.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-108&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-108] llRezObject() fails when owner not present&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you seen this happen lately Leonel? i have seen it isn the past, but not lately. i think it is maybe fixed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa, I didn&#039;t test lately no&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;WolfGang Senizen&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i experianced this about a year ago&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;WolfGang Senizen&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: but havent since&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m glad then, I&#039;ll start to use it again :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Isn&#039;t this the same issue that I queried last week? That the documentation in the wiki wasn&#039;t clear?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Perhaps we could let people do some testing and then readdress it next triage?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llRezObject() fails on land that is set to group only&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And the owner of the group is in the same group, but not on sim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But when they are on sim, it rezzes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unless the owner is in the same sim or a child agent thereof&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah this is expected behavior&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: seems to be the same issue than last week&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which was just a documentation problem&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s the only reproducable case I&#039;ve seen of rez failing&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Okay.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 3 minutes left.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i would kill for scr-21 :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SCR-21&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000b5&amp;gt;&amp;lt;nowiki&amp;gt;[#SCR-21] llResetOtherScript() will not reset other scripts that have stack-heaped&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or the llResetOnCrash() flag&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i would kill anyone using script to reset bugged script instead of fixing the bugged script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if it is easier, now that we are going to work more with the limits with the new memory limit function&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Liisa, LL may change something to use more memory in the future.. like it happened in the past&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it&#039;s not always bugs&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it just happen when user managed data&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sometimes it&#039;s external bugs, or odd events&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There are more features now to detect memory usage and hopefully prevent stack heap collisions&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yea, LL breaks stuff, we just have to adapt, not wrap a boken script in duct tape&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: duct tape is a useful tool&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ans is bailing wire&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Still seems like llResetOtherScript()&#039;s job is to reset other scripts, that should apply even (or, especially) when the script needs to be reset because of stack heap collision&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: orbit is usefull toool too when someoen is spamming script errors&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well if ind it usefull, bec memory chekcing isnt easy, we will see wht the new function makes possible, but if i delete in a list it can axplode and i dont know how to forsee that exctly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well... there is llRemoteLoadScriptPin()... which might get a freshly reset script into the prim, if you&#039;ve got another prim and some patience.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lols&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that is a nifty hack, that should not be required&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also I&#039;m sure we are going to see a lot more crashed objects now.. we never needed a way to work in the memory limits before.. and that is trouble for no mod objects&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, thank you all for coming. Next week is general discussion. Have a good week everyone.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: See you, Kelly &amp;amp; Charlie.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash DeAllura Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks kelly and Charlar&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: is there a my list uses x bytes memory function? that woulod help in detectig that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llGetListSize( (list) foo)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or a enough space todo delte function?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Cale Flanagan&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thats count not byte?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It looks like llRezObject has the right caveats for group land in it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (in the wiki)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_08&amp;diff=1160950</id>
		<title>Content Creation/Scripting User Group/Transcripts/2011 08 08</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Scripting_User_Group/Transcripts/2011_08_08&amp;diff=1160950"/>
		<updated>2012-01-10T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Kelly Linden: Created page with &amp;quot;== List of Speakers == {| |&amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |&amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; |- |&amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Speakers ==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Roberto Salubrius&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Siana Gearz&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nothing impossible for LL... -.-&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: up to 2.7 i loved the viewerss&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t think there&#039;s anything regarding the UI like from v1 to v2.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think it&#039;s just for the mesh movement.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: well it depends on of they&#039;re just playing name games or what&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The viewer tag databases and whatnot will have to be updated&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Roberto Salubrius&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it could have an ultrabasic mode, where... no idea it launches an app that places SL in a flash plugin in your browser&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &#039;ello Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if V3.0 is really V 2.8.x then *shrugs*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hello kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#b500b5&amp;gt;&amp;lt;b&amp;gt;Roberto Salubrius&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: aup&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Namtase Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:01] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hiya Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi folks :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly is lost in a ton of opened windows&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well good morning. :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hope everyone had a good weekend.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 50E6 IM&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There was a weekend!? ?.(?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Good for some vale of good&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, but then someone hit the week reset button&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Then they rolled in Monday :(&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All right, lets get started then.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: News first.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Siana Gearz&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: many bugs on Magnum? :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The &amp;quot;scripting maintenance&amp;quot; project has been looking good on aditi and I think is likely to get an RC this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yay!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: woot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :o&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Magnum has Mesh right now - I&#039;d jump to their User Group later today to bring up bugs there.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: so does LeTiger&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:05] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: magnum and le tigre&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: jinx&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:05] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup. Mesh RC, Mesh_RC, Magnum and LeTigre all have mesh based code.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which only leaves BlueSteel which has the latest server maintenance project on it. I haven&#039;t been watching closely but I don&#039;t see any new issues filed against it so maybe it will get promoted this week.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kichi (kichi.flux)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: o:&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Do you know if Mesh will alos get promoted?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:07] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve got 3 or 4 BlueSteel regions, all seems to have been smooth on them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:07] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m pretty sure mesh is not ready to be promoted this week, but I&#039;m not 100% on that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We only ever promote 1 thing at a time, so it will be Bluesteel (server maintenance) OR Mesh OR nothing.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:08] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d be extremely unhappy to see mesh promoted this week, tbh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: nods Will it at leasr stay on Magnum and LeTigre?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:08] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It will stay on 1 at least, I dunno which.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: PE calculations aren&#039;t ready for public consumption...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It will only stay on 2 if we don&#039;t have other things to put in RC.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ahhh, OK&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:09] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: PE?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prim Equivalence&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prim Equivalence&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prim Equivalence&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prim Equivalence&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;RaithSphere Enyo Darkstone (raithsphere.enyo)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Prim Equivlance&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup, there&#039;s a fair number of folks in the Concierge group that are a bit horrified at the risk of mass-return of innocent objects if someone goofs when editing a mesh object&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#005ab5&amp;gt;&amp;lt;b&amp;gt;Siana Gearz&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: should i chime in or it is too late?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 5 way jinx&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:10] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (or if a griefer makes use of it)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s also a fairly complex number which I think&#039;s going to confuse a lot of people&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: one would hope that only the changed objext would get tossed back, or the changes would jut be disallowed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Confusion is Second Life&#039;s middle name...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ppl will lose up to their prim hair, trying to find heads and tails&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:11] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right now, the changed object can possibly stay, kicking off unrelated objects owned by other people&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i read for somewere in the wiki that LL is planning to get the latest edited item being returned instead of the newe&#039;st to prevent this problem&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well that is a huge showstopper. Has anyne actually seen this occur?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It works in this order: We first attempt to block all actions if they would make us go over. However if we still end up over we return the last thing that changed. If we are *still* over (honestly I think this requires you cuting up and selling part of your parcel) then we do the same autoreturn that happens pre-mesh if you end up over the limit.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I haven&#039;t dared try it on my sim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:12] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I don&#039;t want to see my home in ruins&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you have repros that cause the wrong things to get returned please do file some jiras.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:13] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: OK, so the behaivior is predictable and basically unchanged from the past.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:13] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If the example given at Friday&#039;s OH is accurate (given by Latif, I think), there&#039;s a case where a no-mesh prim object can bloat to 10x PE approx, that&#039;s potentially 2500-ish prims suddenly appearing on your quota in the worst case&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What makes it tricky is that for mesh objects, the objects can change their cost dynamically in some situations (such as rescaling). Which adds a new exciting edge case that we have attempted to cover.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;ve seen a greater than 10x increase&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: at which point (see above) ith change would be disallowed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: started with a 25 prim object and link a 2 PE mesh to it and the resultant object was 450 PE&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:14] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Fancy trying that link experiment with a 200 prim object, Helena? ;)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The non-mesh object bloated because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be due to the &#039;size&#039; change?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:15] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: basically don&#039;t do that.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:15] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: No thanks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:15] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There was no size change but it limits the use of meshes in vehicles&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Quirina: please file jiras. :) I can&#039;t act on notecards.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think the the PE math needs to be clearly explained.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: * cough cough* Can we go back to scripts now... This isn&#039;t mesh UG.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :) Yes. Lets jump back to scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, that&#039;s later&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:16] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I have a question someone might be able to help me with&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mesh UG is in 2.75 hours from now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Today is open discussion and I&#039;m done with news.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The bit that has me and other Concierge folks very concerned over it is not what we might do ourselves, but what a nooby tenant might do with an object that has an older rez date (so newer stuff could well get evicted), particularly where the rental is via a sim-wide land group&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was setting up a scripted rezzer and fell foul of the cavaets listed in the wiki&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: any updaet on when llCastRay() will be enabled?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline: that shouldn&#039;t happen.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:17] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: However I think there&#039;s a caveat not listed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kallista: no update. I think sometime after mesh ships probably.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Helena: oh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, that&#039;s not the impression I got from Andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m not sure whether to file a JIRA about it though because the caveat seems sensible&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, the caveats about the owner of the object having to be online&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, How much do you think llCastRay() will affect combat games in SL?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: helena was it group owned land&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It seemed that not only did I have to be online but in the same sim (or as a child agent of the sim)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Anyway, yes, don&#039;t want to derail this session from scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Nal: I don&#039;t know since I don&#039;t program combat games in SL. It all depends on how it is used.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:18] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah thats why&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But if I was online more more than 1 sim away the thing stoppe dworking&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Fair enough.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if the parcel is set to group, and the owner has a prim not set to group it cant rez when they are offline&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Which isn&#039;t a listed caveat&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: LIsten&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I was online&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But not in a nearby sim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I KNOW about being online&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Are you talking set-to-group or group-owned parcels?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:19] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hmm, odd&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Old bug...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The object was rezed and set to group but not deeded (I later got it deeded)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But the thing stopped working when I wasn&#039;t on the sim or an adjacent sim, which is what I wasn&#039;t expecting&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: castray is likely going to be used in situations like rendering blood spatters behind people when shooting them, or ensuring when you lie mines they don&#039;t go under the prim and thus &#039;hide&#039;. It&#039;s unlikely you&#039;re going to see Linden-combat use llcastray in weapons for weapons fire, because of the whole thing about bullets having a velocity rule and likely sims don&#039;t want to see lasers everywhere that you zero chance of dodging or see.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:20] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: group roles have never worked properly for scripts when the object owner is not in-sim, as far as I&#039;m aware (and don&#039;t really work anyway other than to avoid autoreturn on set-to-group land)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: So does anyone know anything about this? Should the wiki be updated with a new caveat or is this a bug?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it needs to be understood properly before being listed as a caveat i would think&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i would say it is a bug&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:21] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sounds possibly like expected behaviour, tbh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: In terms of group roles not being expected to work for scripts&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s what I suspect but it&#039;s not documented behaviour&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you rely on group roles for the ability to rez then you will need to be online.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I could see it being implemented for additional anti-griefer protection (although it&#039;s still annoying)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;RaithSphere Enyo Darkstone (raithsphere.enyo)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I am curious whats the situation with the ability to set how much memory a script uses?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:22] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you can see into the region then you have a &#039;child agent&#039; there and will count as online to that region.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: also object to object inv transfer fail when owner of sender object is not nearby. prolly related bug&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Otherwise it doesn&#039;t count. So it isn&#039;t that you have to be online it is that you must be &#039;in the region&#039; for group role permission checks to succeed.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup, it&#039;s not just being online, you have to be visible to the region running the script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is a general caveat of group roles.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:23] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly are you saying that &amp;quot;online&amp;quot; actually means online in that region (or a child agent of that region)?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For group roles you must be in the region or have a child agent in the region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Because the wiki doesn&#039;t say that&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Helena, either in the region (or having only just left it), or very close to it in an adjacent region&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: here&#039;s a relevant reference (from llGetParcelPrimOwners jira, long ago): &amp;lt;/nowiki&amp;gt;https://jira.secondlife.com/browse/SVC-25?focusedCommentId=35361&amp;lt;nowiki&amp;gt;&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-35361&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: [#SVC-25] llGetParcelPrimOwners() only works when the script owner is in sim and shortly there after.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I think the llRezObject and llRezAtRoot wiki pages need updating then&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:24] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i can update the wiki if you like&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would be helpful.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It might help others (in my case I was able to get my rezzer deeded so no problem)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, I&#039;ve been watching lag when people play some games, and one of the problems is that they seem to have 3, 4, 5 things taking controls.. so even in well controled sims when 20 people move at the same time there are 2000-3000 script events per second&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The rezzing bug: SVC-3793&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:25] &amp;lt;font color=#00b55a&amp;gt;&amp;lt;b&amp;gt;flexi campfire&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;http://jira.secondlife.com/browse/SVC-3793&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00b55a&amp;gt;&amp;lt;nowiki&amp;gt;[#SVC-3793] &amp;quot;Always allow &#039;Create Objects&#039;&amp;quot; only applies to object-rezzing scripts when owner is online within same sim&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is a lot of events Leonel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Doesn&#039;t deeding it to group still work?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: even if they only have if(changed) else return.. it is more than 2000 integer comparison per second just for scripts.. without counting the events &amp;quot;preparation&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:26] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that sort of event rate is going to start hurting your region a lot!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:26] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, that&#039;s not a lot, 25 events 4 attachemnts 20 avatar.. its the usual&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:27] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: sadly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:27] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Regardless of how it happens or how common - 2k-3k events per second is a lot.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:27] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: if you can make a &amp;quot;control_changed&amp;quot; event instead, it may fix a part of the lag in those games, most script only do stuff when some key change actually&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:28] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just by pressint the mouse.. which is common in most games, it raises fast eps&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That is an interesting idea.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I thought adding new events was a no-no...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:28] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, I like the sound of that, the control event has always struck me as being kinda horrible in terms of activity compared to what&#039;s actually needed&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:28] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: might also finally be time for llAllowThisScriptToRunInNoScriptParcelsWithoutWastingResourcesToTakeControls();&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: basically a &#039;control_start&#039;/&#039;control_end&#039; kind of pattern like touches.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:28] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: They added a new event, http_request (I think?) not too long ago (I think?)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that would make a difference kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#5ab500&amp;gt;&amp;lt;b&amp;gt;Fancy Greeter&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Andrew Linden has arrived!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We are limited to 64 events. I think we are around 30 now.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Heh, I just want the control event to recognise when the Home key is pressed *giggles*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hiay Andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hmmm... maybe alternatively, change the kind of control events to which they subscribe... so it could still be the same control() event, but only generated on leading / trailing edge, if that&#039;s what they ask for.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: More keys is another wish on the list.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:29] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;F  L  I  P (flip.idlemind)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What makes you limited to 64 events :O&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:30] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hi Andrew :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Koli Contepomi (sahkolihaa.contepomi)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh hey Andrew.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Adding new keys to the control event is far more difficult&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:30] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hello. I&#039;ve been meaning to attend this UG. Thought I would drop in for the last half.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:30] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: For legacy LSL - the events are registered in a unsigned-64 bit integer.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:30] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But it would help greatly with multi-mode vehicles, like simulation walking and flying&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:31] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: any single key you can add, it would be great.. at least R for reload :P&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:31] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yes, being able to specify when we actually want to see a control event could well work on top of the existing one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:31] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: llControlChangesOnly(TRUE);&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Unfortunately we really can&#039;t add *any* with a significant overhaul of how SL in general handles keys and movement.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:31] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that sounds nice too Pauline&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: without*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:31] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: or llTakeControlEdges()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:32] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: edges, who invented that variable name!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:32] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You can sort of detect Ctrl+R ising llGetAgentInfo... unless tap-tap-hold-to-run is enabled&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:33] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the name edges pretty much comes from terminology for things like clock &amp;amp; data signals&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:34] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Easier to just use a gesture that does a say on some specific script channel.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:34] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: oh ok, as a non english speaker, that word confused me a lot when learning lsl&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:34] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Not really when you&#039;ve actually operating the vehicle&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:35] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why not?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:35] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The alpha ordering bug stops me from seeing the display at the front :/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:35] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: gestures are not really secure also.. you open your channel for any griefer to send 1000k llRegionSay there.. and crash you&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:35] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you&#039;re trying to get a vehicle to emulate standard SL movement then the Ctrl+R and Home keys are intuitive ket actions&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:36] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: turn on Fast Alpha, Aleric&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:36] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: how?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:36] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Oh, not sure if Singularity has it, but check in Advanced-&amp;gt;Rendering for it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:36] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, what&#039;s so difficult about setting up a llisten exclusively to the pilot&#039;s avatar?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:36] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why because I&#039;m using a vehicle should I suddenly not be able to use the Home key to start flying, when I can use the Home key when I&#039;m not using a vehicle?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:36] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: k, works :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:37] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ash, sometimes users want your script to crash..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
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[09:37] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, so, how would it crash the script that listens to the pilot only again?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: the pilot is the user..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:37] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: There&#039;s something wrong with your script if 1000k llRegionSays crash it&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline, ok..&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: i beleive the event queue is.. 64 events. Right Kelly?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Is that true? 100k llRegionSay()&#039;s will crash something? Maybe it should be throttled.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can crash it in different ways&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: All chat stuff is capped at 1023 characters, so either you&#039;ve got too little memory free, or are not filtering properly, or have some other issue where you&#039;re just not processing chat properly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: there is a bug with a single character crash your script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:38] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;d be kinda surprised if a single object can do that may llRegionSays without hitting an existing throttle somewhere?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: just one message can crash stuff depending how the stuff is written. Badly made scripts crash, properly made dont. that is how it has always been&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I believe you can only queue up 64 events for a script at any single time at most?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah ash&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, I doubt the crash thing. My point was purely for a standard user interface. if I can fly by pressing the Home key, then why can&#039;t a vehicle be controlled in the same way?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:39] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, 64 pending events max&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: it would take a number of frames to emit that much&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: a large number of frames&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and also gestures share the keys.. if you put three F1 of different games.. I wish you luck with costumer support&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:40] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you can certainly disrupt a script by chat flooding it, but I strongly believe that if you can cause it to stack/heap then the problem is bad coding&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The &amp;quot;Home&amp;quot; key is interpreted by the viewer to send &amp;quot;I am flying&amp;quot; info to the server.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *bad coding in that individual script&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, I deal with that in the SL combat scene. &amp;quot;Right click your my inventory folder and click detatch to ensure other gestures are removed.&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: However, the state of pressed keys that control movement, and which are captured by scripts for vehicles, does not currently include the &amp;quot;Home&amp;quot; key.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Or just organise you bloody gestures&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Gesture issues though seem more like a viewer problem than LSL though.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks andrew.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:41] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: My question Andrew was, why can&#039;t it be included?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mor like a user issue&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: gestures are gestures.. it&#039;s not something designed to control stuff, it is a pain for the users&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It would require reworking how the viewer tells the server about movement and/or reworking how the control event works.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mosty they just end up chatting on some channel anyway&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:42] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: leonel, most of sl is not used what it is designed for&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It isn&#039;t *impossible* but it is difficult, especially if we don&#039;t want to break existing scripts.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: What about adding a bit to AgentInfo or some other function to trap it?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The home key isn&#039;t sent like other keys.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Another bit in the changed()&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel, the fact they support script channels seems intentional to me?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:43] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, what about adding a new control event from scratch.. existing script could use the legacy one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Leonel: that is a possibility, but clearly a non-trivial project.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sitting/attachee user is flying not flying&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: that would take a lot of viewer code to do, implimenting a new one&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Especially since we would probably want to collect as many improvements for the new version as possible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and server&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, it&#039;s not something we want to be changing twice, if possible&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:44] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:45] &amp;lt;font color=#00b500&amp;gt;&amp;lt;b&amp;gt;Leonel Iceghost&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yes, I undestand&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Hrm... IIRC the movement keys are sent in the AgentUpdate::ControlFlags field of a UDP packet&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That UDP packet could (in theory) have data added to the end of it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Cool?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And that wouldn&#039;t break existing things?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:46] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: you should come to these more often andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That would mean that only new viewers can use the feature... Old ones would be anaware of the change.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: unaware*&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:47] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right. It could be done in a way that would not break existing stuff, but you&#039;d need a new viewer to take advantage of it.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thats not really an issue, forcing people to newer stuff is good, supportable&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Except that resistance to V2 will be as strong for V3...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And... there may be a problem with the server trying to read data that doesn&#039;t exist in the packet... I can&#039;t remember how that is handled off the top of my head.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: yeah, just having an easy path forwards that doesn&#039;t turn the lights out on existing stuff is the key there&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: lol no commit&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:48] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Well LL release new viewers all the time and many TPVs are updated regularly. So as long as people coded backward compatibility into their new vehicles for people who use legacy viewers, there shouldn&#039;t be a problem&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Except many TPVs haven&#039;t even implemented media on prim which has been out.. how long now?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:49] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: People just need to be clear in advertising for products, which features are requirements for them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That&#039;s because of the excellent documentation that LL writes.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: But as it stands now, I have to code odd key combos to simulate distinguish between flying and jumping and some laptopkeyboards can&#039;t handle multiple cursor key actions properly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If you&#039;re not happy with the wiki... Fix it! You can.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: MoaP is an unacceptable security risk for some of us, Ash (holes in Adobe Flash, etc)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:50] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Requires XP sp3 or better,&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (flash is terrible, and always will be)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: 9 minutes left, if there are any burning questions / topics we haven&#039;t got to yet.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Top Scripts. It&#039;s much better, but times are still a bit odd, tbh&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:51] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Odd how?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It&#039;s now giving what I think are realistic numbers on a lightly loaded class 5, but they seem low on a heavily loaded C5&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline, I can do the same with parcel media honestly. Kelly, will prim_sound for llsetlinkprimitiveparamsfast ever see day light?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: what changesin the new viewers in the invintory part have been done and is their a way to turn them on and off to get the performance of say 2.7 viewer ?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: It isn&#039;t currently on my radar Ash.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline: interesting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:52] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ash, yes, parcel media has almost the same risk, but not as severe, as it is restricted to just landowners&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I.e. an AV with 600 scripts is showing as 0.400ms-ish&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: On the heavily loaded C5&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I do not know Mastorian. Sorry.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:53] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: are we allowed to modifi our viewers?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline: that does seem pretty low.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: An IP-flood to ping you off is a lot less attractive when it hit people who visit a griefers parcel, then when they can ping off random people anywhere by just walking passed them&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You make it sound like it&#039;s impossible to turn off auto play.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:54] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I&#039;m also slightly concerned that the 30m average might actually be too long. E.g. an object can basically sleep for 29m, then be horrible for 1m, but be hard to spot&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Mastorian, look through the Kirsten forum for more info on the inventory delay/lag thing. Kirsten says it is related to Direct Delivery being incomplete.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The old behaviour was too spiky, no argument there, and it was tedious to have to refresh 5 times, then use Zen to interpret the numbers, but it did let us spot stuff which was spiking to high load over short periods&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Pauline: Hrm, that is a valid point. That length is easily adjustible.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If I&#039;d implement media on a prim, I&#039;d only have implemented it for ipv6 :p. In an environment like this you really can&#039;t give out ipv4 IP# between users (unfortunately). :/&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:55] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Tbh, and this needs a viewer &amp;amp; comms change, what we really need is 2 or 3 averages&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: About detecting flying/landing in a vehicle Add two more bits to the changed() event CHANGED_FLIGHT (0X1000) and CHANGED_I(0X2000)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Something like 5s, 60s, 5m, and 30m, or something&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kelly, with regards to Mono2, do you think it&#039;s come to a sufficient point when the new memory limitation functions become supported to actually use them in bullet rounds in weapons. Or would it be better off to continue using LSO in the meantime?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: CHANGED_ISFLYING&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: We can&#039;t reasonably track that much data per script.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yup, it would need to be done with reasonable overhead&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:56] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ash: I don&#039;t really know.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Alrighty. :3&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The Script Maintenance branch does have some more script engine improvements.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (Found it!) I wanted to ask if llSetContentType() will really be limited to the internal browser. That&#039;s very limitative... borderline useless.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:57] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: im sure Kelly will know later. Ask him the same question later&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura: It will.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Bleeeehhhh! Why?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Sorry if that makes it useless. You can fake it by adding SecondLife to your user-agent string.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:58] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why? Can&#039;t I just send a red &amp;quot;Access denied&amp;quot;?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: hunh?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: You can send a 403 response with LSL HTTP-in&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Why can&#039;t I just send a red &amp;quot;Access denied&amp;quot;?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: (I think)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I mean, it would be more useful for outside browser than for the internal that pretty much nobody uses.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: As Pauline says, you can detect in the script via the user-agent if they need to be blocked and just do a 403&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[09:59] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Kaluura is speaking about using HTML for non-Secondlife user agents I guess.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: The intent is for HUDs and for scripts in world to be able to server HTML content to in-client browsers.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right now, if I access http-in from my borwser, I can have only text.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Correct.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Wow!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:00] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: right, I think the question is *why* the limitation. Why would it be bad to be able to do the same to an external browser?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kaluura (kaluura.boa)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: That isn&#039;t so uninteresting after all...&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: I suspect media on prim not working by default when an attachments/hud may cause a stunt in usage for some scenarios.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Ash Weststar (ash.qin)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: *on attachments/huds&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:01] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Second Life servers, and LSL, make poor HTML servers to the general world. They have ugly urls and it is difficult to track down the actual owner past &#039;Second Life&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Yeah, it would also be useful to be able to specify the correct content type on things like JSON, XML, etc, for clean and standard-compliant integration between off-world servers that pull from SL&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: If the object is in world and you are viewing it in world it is possible to get the SL owner information.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ugly URLS nice understatement&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:02] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thinking for the RPC case of an off-world app pulling data from a SL object there, nothing to do with browsers that users look at&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Right Pauline - adding those kinds of content types is not out of the question and shouldn&#039;t be too hard.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Ok, it is past the end of the meeting.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks everyone for coming!&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Qie (qie.niangao)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks, Kelly.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#00b5b5&amp;gt;&amp;lt;b&amp;gt;Liisa Runo&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks everybody&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Programmtest&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: ohhhh again im to late -.-&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks, Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;draconis.neurocam (draconis.neurocam)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: thanks kelly and andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:03] &amp;lt;font color=#b5b500&amp;gt;&amp;lt;b&amp;gt;Aleric Inglewood&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: When you say &amp;quot;internal browser&amp;quot; I think that pop-up floater that is over my view to the world... then I want to use an &amp;quot;external&amp;quot; browser that I can use on another monitor... I guess I&#039;m misunstanding here why external browsers are not considered interesting for this by LL?&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks again Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#0000b5&amp;gt;&amp;lt;b&amp;gt;Pauline Darkfury&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: And thanks, Andrew :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#5a00b5&amp;gt;&amp;lt;b&amp;gt;Helena Lycia&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thanks Kelly and Andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Nal (nalates.urriah)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Thx Kelly&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;Kallista Arliss (kallista.destiny)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: and andrew&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#4c0039&amp;gt;&amp;lt;b&amp;gt;Andrew Linden&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Cheers.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#b5005a&amp;gt;&amp;lt;b&amp;gt;Mastorian Kingsford&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: :)&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[10:04] &amp;lt;font color=#808080&amp;gt;&amp;lt;b&amp;gt;tehKellz (kelly.linden)&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;: Aleric: I will think about that. I could possibly make it work for all browsers on your computer. It already only works on content you own. Anyway I have a busy day and must run. Thanks again everyone.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kelly Linden</name></author>
	</entry>
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