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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1176721</id>
		<title>Breedables Guide For Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1176721"/>
		<updated>2013-02-14T04:21:59Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: /* Snuffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{help|Misc=*}}&lt;br /&gt;
&lt;br /&gt;
[[File:Snuffles_site_promo.png|frame|alt=breedable animal second life|[http://www.goldtokens.net/index.php?title=Snuffles Snuffles] are one of several varieties of breedable animals in Second life.]]&lt;br /&gt;
&lt;br /&gt;
= Breedable Animals Guide For Second Life =&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes in Second Life is the caring for, feeding and breeding of virtual animals in Second Life. Over the years these animals have developed and a whole community of breeders and traders has emerged. Some players become so good at breeding animals that they are able to earn linden dollar profits from the buying and selling of them.&lt;br /&gt;
&lt;br /&gt;
= Breedables List =&lt;br /&gt;
&lt;br /&gt;
== ADS Company == &lt;br /&gt;
&lt;br /&gt;
====Snuffles====&lt;br /&gt;
&lt;br /&gt;
Most aptly described as squirrel type creatures, [http://www.snufflesbreedables.com Snuffles] are a breedable animal in Second Life with a thriving secondary market for the breeding and trading of Snuffle Burrows.&lt;br /&gt;
&lt;br /&gt;
====Shubbies====&lt;br /&gt;
&lt;br /&gt;
[http://www.goldtokens.net/index.php?title=Shubbies Shubbies] are a breedable pet that act as companions in the [http://www.goldtokens.net/index.php?title=Fish_Hunt Fish Hunt]&lt;br /&gt;
&lt;br /&gt;
== Amaretto Horses == &lt;br /&gt;
&lt;br /&gt;
[http://amarettobreedables.com/ Amaretto Horses] are a type of breedable, breading features are primarily coat and appearance.&lt;br /&gt;
&lt;br /&gt;
== CritterBreeds ==&lt;br /&gt;
&lt;br /&gt;
[http://www.critterbreeds.com/ CritterBreeds] are a variety of breedable pets for all ages.&lt;br /&gt;
&lt;br /&gt;
The Main Store is located [http://maps.secondlife.com/secondlife/Sensation%20Island/251/225/23 here].&lt;br /&gt;
&lt;br /&gt;
== Fennux ==&lt;br /&gt;
&lt;br /&gt;
The [http://www.fennux.com/ Fennux] Fennux are breedable pets that feature dueling, crafting of adapted Fennux with rare coats, community events and more. You can walk your Fennux, wear them on your shoulder, carry them around, feed them, breed them, and even duel your friends (or enemies). Come see The Fennux in-world by visiting the main sim location today!&lt;br /&gt;
&lt;br /&gt;
Online market for Fennux: [http://www.fennux.com/market Fennux Market].&lt;br /&gt;
[[File:Square_kitty.png|right]]&lt;br /&gt;
&lt;br /&gt;
== KittyCatS ==&lt;br /&gt;
&lt;br /&gt;
[http://kittycats.biz/blog/ KittyCatS] are highly interactive cats that can be petted, cuddled and held. Owners and non-owners alike can interact with the adorable cats. KittyCatS are the first{{fact}} to take breeding OUTSIDE of SL with their [http://kittycats.biz/manual/index.php?title=Cattery KittyCatS Cattery]. The Cattery is is a section of their website thus making breeding available to internet browsing devices, such as iPads.&lt;br /&gt;
&lt;br /&gt;
KittyCatS won the [http://slchristmasexpo.wordpress.com/avi-choice-awards/ Avi Choice Award 2012] for Favorite Breedable in Second Life. &lt;br /&gt;
&lt;br /&gt;
== Krafties ==&lt;br /&gt;
&lt;br /&gt;
[http://krafties.com Krafties] are a type of combat pet. Krafties allow you to fight against different owners and craft items.&lt;br /&gt;
&lt;br /&gt;
== Meeroos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofmeeroos.com/ Meeroos] are a fantasy animal somewhat resembling a meerkat, with an elaborate backstory of their mythological origins. The first chapter of the story introduced the ground-based diurnal Meeroos, the second chapter introduces nocturnal Meeroos who emerged from caverns. &lt;br /&gt;
&lt;br /&gt;
There is a third-party market for Meeroos: [http://meeroos.net/ Meeroo Market].&lt;br /&gt;
&lt;br /&gt;
== Oceania Breedables ==&lt;br /&gt;
&lt;br /&gt;
[http://www.oceaniabreedables.com ~Oceania Breedables~] are a 100% [[Mesh]] aquatic breedable, featuring creatures such as sharks, fish, and other aquatic creatures both large and small.   &lt;br /&gt;
&lt;br /&gt;
There is a fishing game associated with the breedable, as well as a &#039;tanking&#039; system which can be used to [[Create_Objects|build]] custom tanks that Oceania Breedables creatures can detect the boundaries of while swimming.&lt;br /&gt;
&lt;br /&gt;
== Ozimals ==&lt;br /&gt;
&lt;br /&gt;
====Bunnies====&lt;br /&gt;
[http://blog.ozimals.com/ Ozimals]&#039; flagship [http://wiki.ozimals.com/index.php?title=Bunnies_Manual Bunny product] was officially released on Jan 9 2010. The product was the first successful breedable product to rely upon real genetic principles as part of its gameplay.&lt;br /&gt;
&lt;br /&gt;
====Pufflings====&lt;br /&gt;
[http://wiki.ozimals.com/index.php?title=Pufflings_Manual Pufflings] are small stylized birds which can be raised and bred for rare traits using similar genetic breeding principles as the other Ozimals product, bunnies. &lt;br /&gt;
&lt;br /&gt;
== Papillon Breedables ==&lt;br /&gt;
&lt;br /&gt;
[http://papillon.wikidot.com Papillons] are a collection of breedable butterflies, dragonflies, fireflies and plants. All the various insects and plants interact, along with accessories, to create an interdependent ecosystem. There is also an optional Adventure Game that can be played with the flutters.&lt;br /&gt;
&lt;br /&gt;
== WildWood Kitties ==&lt;br /&gt;
&lt;br /&gt;
[http://breedablesinc.com/2012/03/09/wildwood-breedablesimaginimals/ Wildwood] Kitties are a type of breedable cat.&lt;br /&gt;
&lt;br /&gt;
= External Articles &amp;amp; Sites =&lt;br /&gt;
&lt;br /&gt;
Lawsuits between Ozimals and Amaretto have been in progress since 2010. Wikipedia has an article on [http://en.wikipedia.org/wiki/Amaretto_Ranch_Breedables,_LLC_v._Ozimals,_Inc. Amaretto Ranch Breedables, LLC v. Ozimals, Inc.]&lt;br /&gt;
&lt;br /&gt;
Aywren Sojourner&#039;s [http://www.sygnus.org/secondlifepets/resources/ My Second Life (With Pets)] is a long-running blog with a focus on breedables. Check out the [http://www.sygnus.org/secondlifepets/resources/ Resources page].&lt;br /&gt;
&lt;br /&gt;
[http://metaverse.mitsi.com/Secondlife/Posts/Breedable-pet-robot/ Make your own open-source breedable pets] with a tutorial by Ferd Frederix.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1175811</id>
		<title>Breedables Guide For Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1175811"/>
		<updated>2013-01-04T04:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: /* Snuffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{help|Misc=*}}&lt;br /&gt;
&lt;br /&gt;
[[File:Snuffles_site_promo.png|frame|alt=breedable animal second life|[http://www.goldtokens.net/index.php?title=Snuffles Snuffles] are one of several varieties of breedable animals in Second life.]]&lt;br /&gt;
&lt;br /&gt;
= Breedable Animals Guide For Second Life =&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes in Second Life is the caring for, feeding and breeding of virtual animals in Second Life. Over the years these animals have developed and a whole community of breeders and traders has emerged. Some players become so good at breeding animals that they are able to earn linden dollar profits from the buying and selling of them.&lt;br /&gt;
&lt;br /&gt;
= Breedables List =&lt;br /&gt;
&lt;br /&gt;
== Snuffles ==&lt;br /&gt;
&lt;br /&gt;
Most aptly described as squirrel type createures, [http://www.snufflesbreedables.com Snuffles] are a breedable animal in Second Life with a thriving secondary market for the breeding and trading of Snuffle Burrows. &lt;br /&gt;
&lt;br /&gt;
Snuffles were the first breedables [[Citation Needed]] to support the new [[Pathfinding in Second Life|pathfinding navigation system]] which reduces the lag that they produce when compared to older generations of breedables.&lt;br /&gt;
&lt;br /&gt;
== Amaretto Horses == &lt;br /&gt;
&lt;br /&gt;
[http://amarettobreedables.com/ Amaretto Horses] are a type of breedable, breading features are primarily coat and appearance.&lt;br /&gt;
&lt;br /&gt;
== Oceania Breedables ==&lt;br /&gt;
&lt;br /&gt;
[http://www.oceaniabreedables.com ~Oceania Breedables~] are a 100% [[Mesh|Mesh]] aquatic breedable, featuring creatures such as sharks, fish, and other aquatic creatures both large and small.   &lt;br /&gt;
&lt;br /&gt;
There is a fishing game associated with the breedable, as well as a &#039;tanking&#039; system which can be used to [[Create_Objects|build]] custom tanks that Oceania Breedables creatures can detect the boundaries of while swimming.&lt;br /&gt;
&lt;br /&gt;
== Meeroos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofmeeroos.com/ Meeroos]] are a ferret type breedable animal.&lt;br /&gt;
&lt;br /&gt;
There is a third-party market for meeroos: [http://meeroos.net/ Meeroo Market].&lt;br /&gt;
&lt;br /&gt;
== Ozimals ==&lt;br /&gt;
&lt;br /&gt;
[http://blog.ozimals.com/ Ozimals] are a breedable rabbit. &lt;br /&gt;
&lt;br /&gt;
== WildWood Kitties ==&lt;br /&gt;
&lt;br /&gt;
[http://www.wildwoodbreedables.com Wildwood] Kitties are a type of breedable cat.&lt;br /&gt;
&lt;br /&gt;
== Krafties ==&lt;br /&gt;
&lt;br /&gt;
[http://krafties.com Krafties] are a type of combat pet. Krafties allow you to fight against different owners and craft items.&lt;br /&gt;
&lt;br /&gt;
== Fennux ==&lt;br /&gt;
&lt;br /&gt;
[http://www.fennux.com/ Fennux] are a type of combat pet.&lt;br /&gt;
&lt;br /&gt;
= External Articles &amp;amp; Sites =&lt;br /&gt;
&lt;br /&gt;
Please add your external articles and sites related to Second Life breedables here:&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1175810</id>
		<title>Breedables Guide For Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Breedables_Guide_For_Second_Life&amp;diff=1175810"/>
		<updated>2013-01-04T04:17:40Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: /* Snuffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{help|Misc=*}}&lt;br /&gt;
&lt;br /&gt;
[[File:Snuffles_site_promo.png|frame|alt=breedable animal second life|[http://www.goldtokens.net/index.php?title=Snuffles Snuffles] are one of several varieties of breedable animals in Second life.]]&lt;br /&gt;
&lt;br /&gt;
= Breedable Animals Guide For Second Life =&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes in Second Life is the caring for, feeding and breeding of virtual animals in Second Life. Over the years these animals have developed and a whole community of breeders and traders has emerged. Some players become so good at breeding animals that they are able to earn linden dollar profits from the buying and selling of them.&lt;br /&gt;
&lt;br /&gt;
= Breedables List =&lt;br /&gt;
&lt;br /&gt;
== Snuffles ==&lt;br /&gt;
&lt;br /&gt;
Most aptly described as squirrel type createures, [http://www.snufflesbreedables.com Snuffles] are a breedable animal in Second Life with a thriving secondary market for the breeding and trading of Snuffle Burrows. &lt;br /&gt;
&lt;br /&gt;
Snuffles were the first breedables [[Citation Needed]]to support the new [[Pathfinding in Second Life|pathfinding navigation system]] which reduces the lag that they produce when compared to older generations of breedables.&lt;br /&gt;
&lt;br /&gt;
== Amaretto Horses == &lt;br /&gt;
&lt;br /&gt;
[http://amarettobreedables.com/ Amaretto Horses] are a type of breedable, breading features are primarily coat and appearance.&lt;br /&gt;
&lt;br /&gt;
== Oceania Breedables ==&lt;br /&gt;
&lt;br /&gt;
[http://www.oceaniabreedables.com ~Oceania Breedables~] are a 100% [[Mesh|Mesh]] aquatic breedable, featuring creatures such as sharks, fish, and other aquatic creatures both large and small.   &lt;br /&gt;
&lt;br /&gt;
There is a fishing game associated with the breedable, as well as a &#039;tanking&#039; system which can be used to [[Create_Objects|build]] custom tanks that Oceania Breedables creatures can detect the boundaries of while swimming.&lt;br /&gt;
&lt;br /&gt;
== Meeroos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofmeeroos.com/ Meeroos]] are a ferret type breedable animal.&lt;br /&gt;
&lt;br /&gt;
There is a third-party market for meeroos: [http://meeroos.net/ Meeroo Market].&lt;br /&gt;
&lt;br /&gt;
== Ozimals ==&lt;br /&gt;
&lt;br /&gt;
[http://blog.ozimals.com/ Ozimals] are a breedable rabbit. &lt;br /&gt;
&lt;br /&gt;
== WildWood Kitties ==&lt;br /&gt;
&lt;br /&gt;
[http://www.wildwoodbreedables.com Wildwood] Kitties are a type of breedable cat.&lt;br /&gt;
&lt;br /&gt;
== Krafties ==&lt;br /&gt;
&lt;br /&gt;
[http://krafties.com Krafties] are a type of combat pet. Krafties allow you to fight against different owners and craft items.&lt;br /&gt;
&lt;br /&gt;
== Fennux ==&lt;br /&gt;
&lt;br /&gt;
[http://www.fennux.com/ Fennux] are a type of combat pet.&lt;br /&gt;
&lt;br /&gt;
= External Articles &amp;amp; Sites =&lt;br /&gt;
&lt;br /&gt;
Please add your external articles and sites related to Second Life breedables here:&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Kira_Komarov&amp;diff=1165920</id>
		<title>User talk:Kira Komarov</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Kira_Komarov&amp;diff=1165920"/>
		<updated>2012-04-19T21:07:17Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Undo revision 1165670 by Kira Komarov (Talk)-No Privacy or License issues exist, restoring public content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A word from the shamed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been wandering through the Wizardry and Steamworks code. I think what you are doing is a good thing but I want to pass along a cautionary tale I swear to you is true, as it happened to me last week. For years I have scripted in LSL and until recently I was confident in my ability and skill at coding, to the point that I felt I wrote code without syntax errors and that if I spent enough time reviewing the logic I wouldn&#039;t ever need to run the code. So in 2008 I expanded the article [[Right Shift]] posting the optimal code for doing an unsigned right shift. Last week someone edited the article saying my code didn&#039;t work, I couldn&#039;t believe it, I had even included a test script in the article which predicted the correct answer in it&#039;s comments. I knew my logic to beyond reproach. I thought it was a bug, some breaking change, I posted a JIRA. A Linden responded asking for more details. Then I ran the test script. I had apparently never ran the test script before. I soon found the problem. It never worked.&lt;br /&gt;
&lt;br /&gt;
What unnerved me so about this was that my logic was flawed. I code in logical building blocks and then I manipulate and optimize them. I love coding, I love the logic, it&#039;s one thing to overlook an edge case, it&#039;s another thing altogether to be wrong. I am now left questioning all the code I have written in the last 4 if not 5 years. A take it you are someone like me who takes pride their work. Do yourself the favor of testing every bit of code you post, save yourself from having 4 years of shame coming home to roost all at once. When it came to [[Right Shift]] there were only two options, I could either fix the article or revert it to before I had contributed. There was really only one option I had, I had to fix it, if I didn&#039;t I would be then denying there were other better ways to solve the problem but fixing it would be admitting I was wrong. If I had only been in the habit of running my code, I would have spotted the flaw, I would have avoided all of this. At any time during the first six months I could have run the code and it wouldn&#039;t have hurt so. The code I posted was supposed to help people.&lt;br /&gt;
&lt;br /&gt;
Not all the examples on [[Wizardry_and_Steamworks/Full_Spectrum_Re-Channeling]] compile (ignoring that you define functions later in the article). Take my advice on this and you will never be shamed like I was, your pride will be unblemished. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:44, 27 November 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
P.S. I&#039;m enjoying reading [[Wizardry_and_Steamworks/Full_Spectrum_Re-Channeling]], the issue of having to parse events not intended for the script and discarding them resulting in event-queue backup and eventual dropping of events is a serious problem. I have seen it happen with link_messages, the solution to which is to put your scripts in different prims and then send the message to the specific prim instead of LINK_SET etc. If the simulator is busy it just makes the problem all that much worse.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=A Reply From The Shameless=&lt;br /&gt;
&lt;br /&gt;
Yes, I have gone through your activities, probably just as much as you have gone through mine. I have seen the error correction and the exchange of words. I have also barely grazed the surface of how highly you think about yourself.&lt;br /&gt;
&lt;br /&gt;
I must say that on that note, we differ greatly! I could give you a similar example of one well-known scientist that committed suicide (and others, for sure) when he found out that his whole life&#039;s work was under the question of a simple, yet tricky, argument.&lt;br /&gt;
&lt;br /&gt;
I do not take any of your kind of &amp;quot;pride&amp;quot; in my work! That, of course, does not necessarily imply that I do not care about it. However, I always work under the assumption that there is always a bigger, wiser, faster and more intelligent fish and whenever that fish crosses my path and corrects me, instead of committing ritualistic suicide, I smile broadly and correct it.&lt;br /&gt;
&lt;br /&gt;
Perhaps if this (an object reference) would not crash every hour or so, nor require a super computer to run, one might have the leniency of accepting debates on professionalism or efficiency. Otherwise, it is pretty funny from where we&#039;re standing...&lt;br /&gt;
&lt;br /&gt;
Whereas you (sorry, if this is just conjecture, I inferred this phrase from your story following your turmoil about &amp;quot;having to admit it&amp;quot;) take pride in the sense that an essential correction to your code shatters your pride (as your comment would imply), we take &amp;quot;pride&amp;quot; in the fact that any correction is an addition to our (and all the other people&#039;s) knowledge and see it in our minds as two or more people shaking hands.&lt;br /&gt;
&lt;br /&gt;
My suggestion to everybody is to keep an open mind as opposed to being prone to developing a compulsive-obsessive behavior based on the fear that, at some point, you may simply be proven wrong...  Which, you will notice that, down the road it will hamper all your progress and grind you down to a halt, as most compulsive-obsessive behaviors do.&lt;br /&gt;
&lt;br /&gt;
That is why I (or the group) never claim to be professional, but instead [WaS] claims to be a think-tank group. We express ideas, they might be flawed, they might not work at all and for sure, they may be further optimized to the maximum possible efficiency of the platform they might be implemented on. For what the group cares, and for what I care, I am sure that somebody accustomed to the specifics (let&#039;s pick something, hmm...) of C# and mono-core processors might take those ideas and further optimize them to the brim of that context. That is the difference between industry and research. In research, you work under the assumption that at some point in time you will invariably be proven wrong.&lt;br /&gt;
&lt;br /&gt;
Consequently this might be the best answer to your comment about the code in the Full-Spectrum Re-Channeling article which does not compile - except that I already know that and will revisit it later: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life isn&#039;t about finding yourself. Life is about creating yourself.&amp;quot;  - Bernard Shaw&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Laife isnt abut findng yourslf. Life is about creatin&#039; yerrself.&amp;quot;  - Bernard Shaw&lt;br /&gt;
&lt;br /&gt;
Do you think that the second phrase is less meaningful because the syntax has been abused?&lt;br /&gt;
&lt;br /&gt;
That is where the greatest distinction between syntax and semantics is made. You may worship syntax, but we are more tickled by the semantics.&lt;br /&gt;
&lt;br /&gt;
For what I care, I could express the article in pseudo-code! Give me two weeks and I will express it in any language of your choice. Otherwise, the group already thought about writing code in reverse-engineered lso. We just thought that it would be too cool and might make us look too good.&lt;br /&gt;
&lt;br /&gt;
That being said, your indignation and assumption that I am in any way shamed is inapplicable and misplaced. Based on the above, I simply do not subscribe to your notion of shame. Thank you for the comment though, we sure could use it as a reference when answering similar comments!&lt;br /&gt;
&lt;br /&gt;
That being said, feel free (although you&#039;ve already corrected the dot to a comma, so you don&#039;t need our permission to correct us - making you, similar to us in what regards shamelessness) to correct the code in the Full-Spectrum Re-Channeling article to one that compiles. We would only be thankful! Please though, do not efficentize it too much, it is purposefully expanded so that people tickled by semantics (and who do not know, nor care too much about LSL) may understand it.&lt;br /&gt;
&lt;br /&gt;
P.S. If you need any help on what appears to be an attempt at a theoretical approach on states of states, the group will gladly help - we love the title! Until then, let&#039;s tone down the ethics and the first-name assumptions about each-other, shall we? ;-)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The oldest (in SL age) [WaS] member has been scripting in LSL for less than half of [[User:Kira Komarov|Kira Komarov]]&#039;s age displayed on her profile as opposed to your years and years of LSL scripting. We&#039;re just not as good or profound as you, that is why you should perhaps first read the very first section and the numbered list on the Wizardry and Steamworks section so that you won&#039;t be considered by us the [http://xkcd.com/386/ perfect example of a person we do not wish to interact with].&lt;br /&gt;
&lt;br /&gt;
Kira Komarov 18:54, 27 November 2011 (PST) Signed off by [WaS-K]&lt;br /&gt;
&lt;br /&gt;
:You need not worry about me optimizing your articles (or anyone elses), I recognize that it is not always appreciated and I honestly don&#039;t have the time or passion for it (once in a while it&#039;s fun but not for every random script). The wiki is a teaching resource, and as such {{LSLGC|Examples}} should work and if they don&#039;t handle edge cases those edge cases should be documented. I have seen scripts posted that don&#039;t work (ignoring syntax errors) because the script is logically flawed. More often than not, those authors have more pride in their skills than in scripting and suggesting there is a problem with the script let alone fixing it for them is contentious. Pride isn&#039;t the problem, it&#039;s getting them to recognize that the wiki is a collaborative platform where ownership conveys no rights. So I try to relate with them early on and get them to see the folly of their ways, at the risk of misjudging the situation. For that I am sorry.&lt;br /&gt;
&lt;br /&gt;
: I agree, there is nothing better than someone taking the time to show a better way to do something. I relish the input of others, to confirm or contradict my work. How else do we improve if not to have the flaws pointed out? In the before mentioned case, while a minor article, it was a pet topic, something I though I was an expert in. It was a shock to be so wrong.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t mind fixing syntax or even doing simple optimizations with the understanding that it improves the readability and correctness. I honestly want to help make the content better. Optimizing examples in anything but an article on optimization is counter productive, it makes it harder to read.&lt;br /&gt;
&lt;br /&gt;
:*laughs* Oh the dark ages of SL were worse than you know. The client would crash and you would loose your script, the simulator would crash and loose several hours of content... and your script. And almost every session your client would crash. If you wanted to do anything really fancy in LSL you became painfully aware of the 16k script memory space. I didn&#039;t get into optimizing LSL because I wanted to. I had projects that required it. *laughs and cries a bit*&lt;br /&gt;
&lt;br /&gt;
:Please don&#039;t stop posting, your content is unique and novel. I wouldn&#039;t give advice if I didn&#039;t think so. I saw your redacted comment, if you think a suggestion is beyond the scope of an article please tell me so. However if you would rather I ignore your content, I will. There is quite a bit of content on the wiki I ignore. I don&#039;t like to but I don&#039;t have the time to read everything. The sea is big, fish swim where they like.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t want to end on that note but I must for now, work calls. I will return later and finish this properly. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:12, 28 November 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
=A Further Reply from The Awed=&lt;br /&gt;
&lt;br /&gt;
Whew, the [WaS] group was already gathering money to buy you [http://www.amazon.co.uk/Hemorrhoids-How-cure-Naturally-ebook/dp/B005F7LQBK/ref=sr_1_fkmr1_1?ie=UTF8&amp;amp;qid=1322508695&amp;amp;sr=8-1-fkmr1 some documentation] for Christmas. We still might, if you&#039;re going to continue sprouting nonsense - this one sucked more than the last one did. [Was] is glad though, that we are making progress and slowly establishing some respect. We are disappointed though, that we must fight for it.&lt;br /&gt;
&lt;br /&gt;
Here are a few points that might jog your interest:&lt;br /&gt;
&lt;br /&gt;
* First of all, concerning &amp;quot;Pride isn&#039;t the problem, it&#039;s getting them to recognize that the wiki is a collaborative platform where ownership conveys no rights.&amp;quot; (although I understood pride was the problem in your last story o.O are you Rick Rolling me?) and since you appear to be a wiki-guru, you might want to find out that ownership does very much convey rights on a case by case basis. Do not tell me you have ripped stuff from other wikis you are a member of and reused them without being aware about this... You created a page for yourself on wikipedia (omg, the vanity! Boltzmann, Fermi, Einstein AND Strife) but have you taken the time to click on a file and see that it does have a license provided by the author of that file? &lt;br /&gt;
&lt;br /&gt;
On the Second Life wiki, quoted from [[Project:Contribution Agreement]], all work, unless indicated is your work is under a Creative Common license:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By contributing content to the Second Life Wiki, you indicate your agreement to the [[Editing_Guidelines|Editing Guidelines]] for acceptable Wiki content and you license your contributed content under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike 3.0 license].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Furthermore, anything a person produces may be licensed under their own license. If I have a (let&#039;s say commercial, perhaps that will make the argument stronger for you if you ever were under the delusion that GPLv3, being supplied by a free organization, is less legal) license and post stuff on this wiki, then Linden cannot override that license with another license! Can you fathom what could happen if that were the case? Think about it, hard, and long...&lt;br /&gt;
&lt;br /&gt;
It is one of those international laws that has nothing to do with federal laws (the useless ones you waved at [[User:Anylyn Hax|Anylyn Hax]] to patronize her, who is probably German, given her writing style) but rather with copyright laws which, unlike federal jurisdiction, have a global jurisdiction (this is one of the fundamental concepts of the logic you systematically prove you have no clue about).&lt;br /&gt;
&lt;br /&gt;
If you do not believe me, try to submit a piece of work to a journal working under your original assumption that content taken from the wiki is subject to &amp;quot;ownership conveys no rights&amp;quot; and watch yourself being torn apart by the following force vector: &amp;lt;reputation, legality, hemorrhoids&amp;gt;. Although hemorrhoids might be an implication thereof, an effect, rather than a cause.&lt;br /&gt;
&lt;br /&gt;
Let me also get you up to speed, that, &#039;&#039;even if&#039;&#039; some creator does not explicitly license their work and provided that you will be attempting to reuse that work in some reputable context (ie: your &amp;quot;buds&amp;quot; won&#039;t mind if you stole it) you will still be torn apart by the same force vector. Yes, if something doesn&#039;t have my name on it, it does not mean that you may steal it, or worse, declare that you are the inventor or creator of it.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you put a basket on the street and label it &amp;quot;anybody who dumps stuff here, gives up their rights to it&amp;quot;, then it does not mean that if you drop something in it that you will be giving up your rights to it (think about that one - it&#039;s interesting, with some political correctness consequences since you dabble in those domains as well).&lt;br /&gt;
&lt;br /&gt;
It is shocking to find out that you worked under the the assumption that &amp;quot;ownership conveys no right&amp;quot;. It is also why [WaS] prefers not to obtain prizes - well if a true hacker that doesn&#039;t use bubble sort wants to give us a compliment or Knuth wants to tap us on the back, we&#039;ll blush and gladly accept. :-) &lt;br /&gt;
&lt;br /&gt;
It is even more shocking that you are &amp;quot;getting them to recognize&amp;quot; that fact. It is so shocking it is worrying.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s your first lesson in fundamental logic (contexts):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SL |- SL laws, Kentucky state law, USA federal law, international laws&lt;br /&gt;
Kentucky |- Kentucky state law, USA federal law, international laws&lt;br /&gt;
USA |- USA federal law, international laws&lt;br /&gt;
...&lt;br /&gt;
Germany |- Germany&#039;s laws, international laws&lt;br /&gt;
...&lt;br /&gt;
China |- China&#039;s laws, international laws&lt;br /&gt;
...&lt;br /&gt;
world |- international laws&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
providing Kentucky (I chose that, because of the chicken, it bears no logic except that it is a state of the USA federation) is the state in which SL is legally registered in.&lt;br /&gt;
&lt;br /&gt;
That is, SL has to satisfy a &#039;&#039;stronger condition&#039;&#039;, the &#039;&#039;union of all law&#039;&#039; contexts. Not JUST its own laws, JUST the laws of the state it is registered in or JUST USA&#039;s federal laws. &lt;br /&gt;
&lt;br /&gt;
If you commit genocide, you infringe international law and should be trialled under all the laws contexts that subscribe to the international laws.&lt;br /&gt;
&lt;br /&gt;
Conversely, if you infringe SL&#039;s local law, by doing something non-TOS, non-EULA or non-TPV compliant, and provided that there is no intersection between those and international laws, the law of the state you&#039;re in (if you&#039;re in the USA) or USA&#039;s federal law (or country if you&#039;re not in the USA), you are just being a silly Second Life resident and may at most be subjected to the social &amp;quot;made-up&amp;quot; laws of the local mob running this inefficient frying pan.&lt;br /&gt;
&lt;br /&gt;
That is, the FBI won&#039;t really care if you infringe the TOS (subset of SL laws) law &amp;quot;Harrassment &amp;gt; User keeps licking finger and touching me&amp;quot;. (taken right now from the Singularity viewer).&lt;br /&gt;
&lt;br /&gt;
You violated those contexts, when you inferred that:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Germany |- USA federal law&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(which does not hold) and used it to justify your claims when snorting back at [[User:Anylyn Hax|Anylyn Hax]] on the [[Talk:LlGetGender]] page. You also violated that even more when you went rambling on (like John Wayne) about congress when she is most probably not from the USA. You are wrong (on various levels) in all cases where she&#039;s not from the USA.&lt;br /&gt;
&lt;br /&gt;
Loads of people (and institutions) do not understand fundamental logic. You most certainly have no clue about it (some vague interpretation thereof making it more like a religion in your case). It is also the unique reason why (holy) wars are started.&lt;br /&gt;
&lt;br /&gt;
I would be careful, if I were you, with bold declarations about stuff you do not comprehend thoroughly. For starters, I would drop the perpetual patronizing tone. &lt;br /&gt;
&lt;br /&gt;
And please, as a personal favor, do not lecture me on logic. :-) (And if you felt the urge to call me &amp;quot;hun&amp;quot;, sing me a lullaby instead.)&lt;br /&gt;
&lt;br /&gt;
* The [WaS] Category page is synced forward (sometimes backward) between the [WaS] wiki and this one. The problem is not only that your blatant disregard for etiquette (see the force vector mentioned above) might mess-up the sync and we either end up including your fixes on our wiki (thereby having no clue who contributed the &amp;quot;fix&amp;quot; and unable to attribute work) but that we might end up overwriting your own fixes on the SL wiki, thereby involuntarily mucking up your work.&lt;br /&gt;
&lt;br /&gt;
Generally, in ALL cases, as a general etiquette rule (although it is true that you do not have to necessarily subscribe), when you are unsure whether to touch other people&#039;s stuff, please consider watching the following instructional video from youtube which I think should be either part everybody&#039;s elementary education or taught to them later on:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;wd2Eyumtj4s&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Finally, yes... I think that obsessing over optimizations of a CIL language (one that my students could write in a jiffy and make other people break their heads over nonsense like optimizations) that sorts lists by using bubblesort is... a misplaced obsession, albeit amusing. However, that is not the only problem. The other problem is that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if((flag=1)) { &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will not compile under the OpenSIM platform, whereas:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if(1) {&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will.&lt;br /&gt;
&lt;br /&gt;
I hate to send bad news (in case you care) but all the optimizations that you have done and posted on your user page (and perhaps others elsewhere) will hardly compile under OpenSIM (I haven&#039;t checked, see, I can be an ignorant hillbilly too), let alone work as expected (as optimized?). Nor do some of my scripts (aaaaah, but you see, here you should not infer that that fact is not intentional ;-) I will not infer that yours isn&#039;t, I&#039;m just saying that mine might be.).&lt;br /&gt;
&lt;br /&gt;
Generally, in ALL cases, as a general etiquette rule with a global context (perhaps culturally restricted, but we are not all that different from that perspective, you and me), you either watch Maddoxs&#039; video again to figure out what you should do, OR you leave the optimizations up to the compiler. Conversely, reasons derived from the above, are also part of the set of reasons why the linux kernel should be compiled with -Os instead of -O3. &lt;br /&gt;
&lt;br /&gt;
To conclude:&lt;br /&gt;
&lt;br /&gt;
* You may choose to be a hillbilly and work under the &amp;quot;your seat underneath your gluteus maximus&amp;quot; context. In which case, most of the above will not apply to you and you may even start calling [[User:Anylyn Hax|Anylyn Hax]] &amp;quot;hun&amp;quot;, &amp;quot;sweets&amp;quot; or &amp;quot;darling&amp;quot; (you were not far from it given that cheeky, patronizing tone of yours). In which case, everybody will turn a blind eye to your limited scope (perhaps thinking like Napoleon: &amp;quot;these are the soldiers, these are the ones we will march with&amp;quot; - quite a logician that chap, when I ponder that phrase now).&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
* You may choose to work on a global scope, take heed of the the above and additionally (we politely plead) learn what a &amp;quot;parser&amp;quot; really is and remove the &amp;quot;parsing states&amp;quot;, &amp;quot;parsing events&amp;quot; from your pages because the fact that somebody so clueless corrects us might indeed hurt that &amp;quot;pride&amp;quot; you mentioned even more (provided we subscribe to it, of course). It also makes you more of an amateur scripter rather than a professional amateur scripter. After that, we&#039;ll be more than happy to accept your comments.&lt;br /&gt;
&lt;br /&gt;
TIP: pssssst (as my favorite pirate once interjected) [[llParseString2List]] shows the &amp;quot;mob&amp;quot; might understand it as little as you do, or at most, as much as they understand copyright - hush hush, wink wink, giggle giggle, say no more, say no more.&lt;br /&gt;
&lt;br /&gt;
As a preference of the format of submission of your comments, we would prefer a decent, low-bollox and more happy-happy joy-joy tone. We are not to blame that the little you know makes you consider yourself superior to the people of Second Life, however you will get spanked if if you try that on us and it will not be the way you might like to be spanked. As stated on the [WaS] page, we are inferior to any member, including you. We have never turned our backs on anybody asking us to fix something or create something for them (charging nothing, as the contributions speak for themselves) and to those that even corrected us, where we failed to see the light.&lt;br /&gt;
&lt;br /&gt;
If you need proof, check all the change-logs of all articles written by [[User:Kira Komarov|Kira Komarov]]. Those are all mentioned people that had found bugs in the scripts she made. Have you seen any of those people patronizing her as you are failing to do? [[User:Kira Komarov|Kira Komarov]] and the [WaS] group has never been more insulted by your lack of dignity as well as your lack of tact in thanking her, and us, in that cheeky and patronizing tone of yours. Sometimes, it is not what you say, but how you say it - check the merchant FAQ on the wiki to find out more about that.&lt;br /&gt;
&lt;br /&gt;
As a consequence of the above, we won&#039;t stop posting (but not because you ask us to), we will correct the bugs in that article your like (but not because you are some deity that generates work for us and dictates our schedules), we removed the talk-back from your discussions page (because there is no intention to make you feel or look bad), you are free to contribute independently even to our pages, provided you have thoroughly understood the reasoning above (OpenSIM in mind, optimizations made by compiler, wiki syncing back and forth on the main page and we do have a license, it&#039;s the one, the only, in all its splendor, The GNU General Public License Version 3 - not you, not Linden, not the FBI, not the KGB, not the Pope nor all the deities may violate that license unless they are violating our international rights).&lt;br /&gt;
&lt;br /&gt;
Last thing, before I have other things to care of as well, if you agree, I, [[User:Kira Komarov|Kira Komarov]] would like to wipe this whole discussion page clean of this ridiculous stuff elementary stuff that just makes me look mean (when I&#039;m, quite contrarily, a true fuzzball, at heart).&lt;br /&gt;
&lt;br /&gt;
Kira Komarov 16:16, 28 November 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
== Heads up ==&lt;br /&gt;
&lt;br /&gt;
I was perusing [[Wizardry_and_Steamworks/Population_Genetics_and_Selection#Communication]] and spotted a significant LSL error that the compiler will silently ignore, produce the wrong code and not tell you (first Caveat on [[jump]]). In this case you lucked out as the second jump to @next is superfluous but since you are using jumps, you may want to check the rest of you code for this bug. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:03, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Shaking Heads ==&lt;br /&gt;
&lt;br /&gt;
Cool, you like it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        jump next;//first jump&lt;br /&gt;
@next;&lt;br /&gt;
        llOwnerSay(&amp;quot;I&#039;m ok...&amp;quot;);&lt;br /&gt;
        jump next;//second jump - BUG never gets executed&lt;br /&gt;
        llOwnerSay(&amp;quot;I&#039;m bugged.&amp;quot;);&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0, &amp;quot;Touched.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
Object: I&#039;m ok...&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Works fine here, I can supply screenshots. The bug report is bugged. Sort of a circular client-patronage bug. Conventionally denoted as major communication fuckup. It&#039;s ok now... Might want to remove that notice... Mind doing the honors? :-)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There ain&#039;t no bugs on me! There may be bugs on the rest of you mugs, but there ain&#039;t no bugs on me!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;C3aFjQ8Emc4&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kira Komarov 12:53, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Half Right ==&lt;br /&gt;
&lt;br /&gt;
They said they weren&#039;t going to fix this *grinds teeth* but at as you point out, they went and fixed. Would you mind testing if they fixed it in LSO as well? Upon review of the LSLWiki [http://lslwiki.net/lslwiki/wakka.php?wakka=KnownBugs KnownBugs] article, it was found to have been fixed in Mono only. I hate bifurcating the documentation but it looks like it&#039;s unavoidable in this case. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:13, 21 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
=== No. You seem to be entirely wrong, again! ===&lt;br /&gt;
&lt;br /&gt;
Spare bifurcations, it works in LSO just as well. Might it be a client-error instead of a patronage error? If what you say is true, the LSL wiki must be wrong as well...&lt;br /&gt;
&lt;br /&gt;
Strife... When you claim to have discovered a serious &#039;&#039;breaking&#039;&#039; bug in some code, you must also seriously and &#039;&#039;breakingly&#039;&#039; justify it (proofs, examples, &amp;quot;something&amp;quot;...). Not just throw some broken documentation at them, along with some bold words... Even now, I have showed you that you are wrong and yet you come back with &#039;&#039;&#039;Half Right&#039;&#039;&#039;? What is going on? What is this, an auction?&lt;br /&gt;
&lt;br /&gt;
Most of the documentation you have is written by the residents of Second Life and some of it is imprecise or broken (as you can very well see)... After all, we are just people typing on a wiki, we did not design the compiler nor write the language semantics, did we?&lt;br /&gt;
&lt;br /&gt;
How about your optimisations? What do you base them on? Can you show me some proof that they work as you claim they do? Or should I follow in your footsteps and take every single one of your posts and dismantle them piece by piece? Trust me, I am quite able, yet reluctant, to do so...&lt;br /&gt;
&lt;br /&gt;
How about you worry about your own code, for a change, instead of &amp;quot;debugging&amp;quot; other people&#039;s code? Or, if you still claim you are professional, how about you fix the API documentation instead, such as the [[llList2ListStrided]]? I can give you more examples (I am sure every scripter can, just that some are shy to face your morality issues). &lt;br /&gt;
&lt;br /&gt;
What are you trying to accomplish? You want WaS to give you a medal? I can make one quickly in a paint program... It can say whatever you want it to say. That is why I made [[Profile Generator]] so you can take self-indulgence to the next level...&lt;br /&gt;
&lt;br /&gt;
Several people already started asking me why you insist with this nonsense and why I still bother replying. So far you have no clue what a parser is, you have no idea about determinism, you base your assumptions on broken documentation, without even checking if you are right, you talk about maths but the wiki itself cannot even display maths like a wiki should, your examples are &amp;quot;pretty&amp;quot; but I certainly have no clue what they do ([[User:Strife_Onizuka/Float_Functions]], what is that? what do they do? examples? documentation? ...proofs? ... ... at least some reasoning?)... No references either... Benchmarks? Just &#039;&#039;coz Strife sez so&#039;&#039;? xD&lt;br /&gt;
&lt;br /&gt;
On the 12:18, 20 January 2012 you modified the [[jump]] page to include one of the XKCD links I provided while you were reading my articles. Very well done. It is a nice one. But, no reference to us or from where you got it from? :-) Nothing? I mean, if you want to do us up the exhaust type, you might as well give us the courtesy of a reach-around, no? That&#039;s, just... sad... Do you do that with all your content? Don&#039;t answer that, I&#039;ll take the blue pill and the world will be nicer without that information.&lt;br /&gt;
&lt;br /&gt;
In some ways, I can see why the people asking me why I bother, do have a fair point... Is there some sort of ego problem where you try to redeem yourself by checking every new article if it contains errors (even if it is declared as not being final) in order to prove me or my associates wrong? I&#039;m at a complete loss... Do you want to be cited or something? xD&lt;br /&gt;
&lt;br /&gt;
You tried this gig several times, it is getting old considering you just get owned every time. Seriously. Very old. I am starting to feel embarrassed to disprove you every time. Perhaps I should just ignore you? You just throw some &#039;&#039;stuff&#039;&#039;, and then I have to spend time proving you are completely wrong, which I do, in the end... If you want to prove something, then do so. Do not waste my time with what you think and what may be. I understand that you are a busy person. Well, so am I.&lt;br /&gt;
&lt;br /&gt;
EDIT: As far as I am concerned, it could have never been broken and just dumped there. It could even be that Linden did not even bother to check if it is broken in the first place and just gave you some generic answer. How am I supposed to know? Too bad Linden cannot spare some staff, because as I see it, the API pages should be protected and only people with a clue (an internal one, not self-proclaimed experts) should be allowed to edit them. The other articles created by users are not essential. The LSL wiki is another matter as well, that is private. The owner decides... Just like the WaS wiki.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Resize_-_BadCrunch.png&amp;diff=1165881</id>
		<title>File:Resize - BadCrunch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Resize_-_BadCrunch.png&amp;diff=1165881"/>
		<updated>2012-04-19T20:57:54Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Undo revision 1165714 by Kira Komarov (Talk)-No Privacy or License issues exist, restoring public content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wizardry and Steamworks]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Resize_-_Comparison.png&amp;diff=1165880</id>
		<title>File:Resize - Comparison.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Resize_-_Comparison.png&amp;diff=1165880"/>
		<updated>2012-04-19T20:57:42Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Undo revision 1165715 by Kira Komarov (Talk)-No Privacy or License issues exist, restoring public content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wizardry and Steamworks]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Resize_-_GoodCrunch.png&amp;diff=1165879</id>
		<title>File:Resize - GoodCrunch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Resize_-_GoodCrunch.png&amp;diff=1165879"/>
		<updated>2012-04-19T20:57:34Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Undo revision 1165716 by Kira Komarov (Talk)-No Privacy or License issues exist, restoring public content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wizardry and Steamworks]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Partytime.jpg&amp;diff=1165878</id>
		<title>File:Partytime.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Partytime.jpg&amp;diff=1165878"/>
		<updated>2012-04-19T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Undo revision 1165717 by Kira Komarov (Talk)-No Privacy or License issues exist, restoring public content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go To Statement Considered Playful! ~ Kira Komarov&lt;br /&gt;
&lt;br /&gt;
Source: [http://uncyclopedia.wikia.com/wiki/File:Partytime!.jpg Partytime!.jpg], [http://uncyclopedia.wikia.com/wiki/Mr._T Mr. T] considers them legal as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizardry and Steamworks]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Volunteer_Portal/es&amp;diff=649023</id>
		<title>Volunteer Portal/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Volunteer_Portal/es&amp;diff=649023"/>
		<updated>2009-11-07T15:51:59Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
== ¡Bienvenido al Portal de los Voluntarios de Second Life! ==&lt;br /&gt;
&lt;br /&gt;
Los Voluntarios son aquellos Residentes participantes en nuestro [https://secondlife.com/community/volunteer.php Programa Oficial del Voluntario] que proporcionan guía y asistencia a Residentes en todo Second Life.  Este wiki es un recurso para Voluntarios, tanto para encontrar como para compartir conocimientos desde un lugar centralizado.  En aras de la transparencia, también es accesible por todo el mundo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; &#039;&#039;&#039;Si usted está buscando información sobre cómo renovar su pertenencia al grupo Second Life Mentor, por favor, vea la página de [[Second Life Mentor Membership Renewal/es|Renovación de la Pertenencia al grupo Second Life Mentor]].&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; &#039;&#039;&#039;Ha empezado a reorganizarse este portal de Voluntarios. ¡En breve, nuevas páginas!&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Encuentros y Comunicaciones Oficiales para Voluntarios ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Monthly Mentor Meetings and Events Schedule|Calendario de Encuentros y Eventos Oficiales]] (en)&lt;br /&gt;
* [https://blogs.secondlife.com/community/community/volunteers/blog Blog del VTeam]&lt;br /&gt;
* [[Volunteer-sponsored Classes|Orientación para Voluntarios de Second Life]] (en)&lt;br /&gt;
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/slvolunteers Lista de Correos del Voluntario]&lt;br /&gt;
* [[VTeam Office Hours|Horario de Oficina de los Especialistas en el Voluntariado]] (en)&lt;br /&gt;
* [[SL Volunteer Island/es|Isla del Voluntario de SL]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Biblioteca del VTeam - ¡Debe leerse! ==&lt;br /&gt;
* [[Volunteer Group IM Guidelines/es|Pautas del MI del Grupo de Voluntarios]] &#039;&#039;&#039;*ACTUALIZADO*&#039;&#039;&#039;&lt;br /&gt;
* [[Volunteer Mailing List Guidelines/es|Pautas de la Lista de Correo del Voluntario]]&lt;br /&gt;
* [[Volunteer Freebie Store Guidelines/es|Pautas de la Tienda de Objetos Gratis de los Voluntarios]] (en)&lt;br /&gt;
* [[Tao of Volunteers/es|Tao del Voluntario]]&lt;br /&gt;
* [[Tao of Volunteers/es#Consecuencias del No Seguimiento del Tao |Consecuencias del No Seguimiento del Tao]] &lt;br /&gt;
* [[Volunteer Title Activation / Conditions/es|Condiciones de Activación del Título de Voluntario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Centro de Interés especiales para Voluntarios ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Resource Toolbox/es|Listado de Recursos Básicos]]&lt;br /&gt;
* [[Volunteer-sponsored Events|Eventos gestionados por Voluntarios]] (en)&lt;br /&gt;
* [[Volunteer-sponsored Classes|Clases impartidas por Voluntarios]] (en)&lt;br /&gt;
* [[SL Mentors and Other Class Locations|Mentores de SL y Otras Clases]] (en)&lt;br /&gt;
* [[SL Volunteer Education Center/es|Centro de Formación del Voluntario de SL]]&lt;br /&gt;
* [[SL Mentor Special Surveys|Encuestas Especiales para Mentores de SL]] (en)&lt;br /&gt;
* [[Recognition_Survey|Encuesta sobre el reconocimiento]] (en)&lt;br /&gt;
* [[Quickie Wiki Intro/es|Referencia rápida del Wiki]]&lt;br /&gt;
* [[Basic Questions and Answers for Volunteer Candidates|Colabioración básica con Q&amp;amp;A]] (en)&lt;br /&gt;
* [[Recent JIRAs concerning Volunteers|Entradas recientes al JIRA]] (en)&lt;br /&gt;
* [[Mentor-Managed Event Organizing|Organizando Eventos Gestionados por Mentores]] (en) &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;¡NUEVO!&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
* [[Second Life Success Story Reports|Relatos de Historias de Triunfo en Second Life]] (en) &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;¡NUEVO!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Biblioteca del Voluntario ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
¡Vea en la Biblioteca del Voluntario muchas página recogidas por los Voluntarios con información útil! &lt;br /&gt;
* [http://www.kippiefriedkin.com/resources/secondlife-viewer-cheatsheet.pdf Referencia rápida de atajos de teclado] (Archivo PDF de 1.2 Mb por Kippie Friedkin) &amp;lt;font color=&amp;quot;red&amp;quot; font size=1&amp;gt;&#039;&#039;&#039;¡NUEVO!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Hot Topics|Temas candentes]] (en)&lt;br /&gt;
* [[The_Volunteer_Library| ¡Más aquí!]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Comités actuales de Mentores ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Mentor Ongoing Committees|Comités en funcionamiento]] (en)&lt;br /&gt;
* [[Volunteer Event Planning Committee|Comité de Planificación de Eventos de Voluntarios]] (en)&lt;br /&gt;
* [[Mentor Special Committees|Comités especiales]] (en)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Quienes somos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:VTeam|VTeam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;[[:Category:Second Life Volunteers|Subcategorías de Voluntarios]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
Los Voluntarios pueden tomar parte activa en el programa con unos roles de grupo predefinidos, o por unos roles opcionales adicionales.  Los voluntarios también pueden establecer comités para colaborar con proyectos en marcha o especiales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grupos:&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Second Life Mentor|Mentores]]&lt;br /&gt;
* Greeters - ¡Próximamente!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Blog del VTeam ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Ultimos mensajes en [https://blogs.secondlife.com/community/community/volunteers/blog VTeamBlog.com]:&lt;br /&gt;
{{#widget:Feed&lt;br /&gt;
|feedurl=https://blogs.secondlife.com/community/community/volunteers/blog/&lt;br /&gt;
|chan=n&lt;br /&gt;
|num=3&lt;br /&gt;
|date=n&lt;br /&gt;
|targ=n&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Información sobre los Roles del Grupo de Mentores:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rol de &#039;&#039;Second Life Mentor Linguist&#039;&#039; ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Volunteer Mentor Linguists/es|Mentores Lingüistas]]&lt;br /&gt;
&lt;br /&gt;
*¿Necesita ayuda para hablar con residentes que no hablan su idioma? Mire la lista de [[:Category:Languages spoken by Volunteers|todos los idiomas hablados por Voluntarios]]. (¿No está en esta lista y debería estar? Por favor, ¡inclúyase usted mismo en ella!)&lt;br /&gt;
&#039;&#039;&#039;Proyectos para Lingüistas:&#039;&#039;&#039;&lt;br /&gt;
* [[Community Translation Project]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;¡Alemán, Francés, y más!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Mentor Linguist Scribe Translation Project]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Idiomas - Recursos Alternativos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Portales del Voluntario Traducidos:&#039;&#039;&#039; [[Volunteer Portal/de|Alemán]] [[Volunteer Portal/es|Español]] [[Volunteer Portal/fr|Francés]] [[Volunteer_Portal/ja|Japonés]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estos recursos en otros idiomas no son oficiales ni están vinculados con Linden Lab&#039;&#039;&lt;br /&gt;
* [[Italian Resources|Recursos en italiano]] (en)&lt;br /&gt;
* [[Spanish Resources|Recursos en español]] (en)&lt;br /&gt;
* [[Japanese Resources|Recursos en japonés]] (en)&lt;br /&gt;
&lt;br /&gt;
* [[Orientation_Areas|Areas de Orientación]] (en) - Islas de Orientación en Inglés y otros idiomas.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Second Life Mentor Scribe Role ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Volunteer Mentor Scribes|Mentores Escribanos]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== ¿Buscando un Voluntario con un conocimiento específico? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Si usted necesita un Voluntario con una habilidad específica para ayudarle, mire en las siguiente lista de habilidades. Voluntarios, pinchen en el enlace de la habilidad correspodiente para ver las directrices para añadir su nombre a la lista.&lt;br /&gt;
* [[:Category:Builder|Constructor]], [[:Category:Scripter|&#039;&#039;Scripter&#039;&#039;]], [[:Category:SL Mentor Scribes|Escribano]], [[:Category:SL Mentor Linguists|Lingüista]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Enlaces a Recursos de Ayuda ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
¿Es usted un Voluntario?  ¿Tiene o conoce un sitio web con información de ayuda útil para otros Voluntarios?  ¡Inclúyalo en la siguiente lista!&lt;br /&gt;
* [http://www.gimp.org/windows/ Gimp; un editor de imágenes de código abierto similar a Photoshop (enlace a los binarios para Windows)]&lt;br /&gt;
* [http://secondlife.com/developers/resources/matrix.php Tabla de Recursos para Desarrolladores - una variedad útil de herramientas de creación de contenidos]&lt;br /&gt;
* [http://www.getpaint.net/index2.html Paint.net - Software de edición de imagen gratuito similar a Photoshop]&lt;br /&gt;
* [http://www.google.com/coop/cse?cx=013315800880477478359%3Aafqkv0hzdt8 Búsqueda combinada en Google sobre la Base de Conocimientos y Ayuda del Programa]&lt;br /&gt;
* [http://secondlife.com/knowledgebase/ Base de datos de conocimientos oficial de Second Life]&lt;br /&gt;
* [http://secondlife.com/app/help/index.php Ayuda del Programa]&lt;br /&gt;
* [http://sliki.info/ Antiguo wiki de información, gestionado por Voluntarios]&lt;br /&gt;
* [http://sliktionary.sliki.info/ SLiktionary — una lista de términos y definiciones siempre en crecimiento] (todavía muy incompleta)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Traducción del Portal del Voluntario de Second Life al Español ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Si bien existe un [[Mentor Linguist Scribe Translation Project/es|Proyecto de Traducción del Portal]], hay muchos artículos que siguen estando en inglés. Los enlaces a dichos artículos se han marcado con el sufijo &#039;&#039;&#039;(en)&#039;&#039;&#039;. Si desea contribuir en la traducción del Portal y páginas relacionadas, elija una de estas páginas y siga las pautas indicadas en el enlace del Proyecto. Una vez traducida la página, modifique el enlace correspondiente y borre la marca &#039;&#039;&#039;(en)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Se ha creado una categoría para visualizar las páginas que están en proceso o a las que ya se les ha creado una subpágina pero no se ha empezado la traducción. Puede consultarla [[:Category:Articles for Spanish translation|aquí]] y seguir sus instrucciones sobre los procesos a seguir si desea colaborar en su traducción&lt;br /&gt;
&lt;br /&gt;
Los enlaces a páginas de categorías o a sitios externos son siempre en inglés y no se han marcado. Por razones obvias, no resulta factible la traducción de la mayoría de estos enlaces.&lt;br /&gt;
&lt;br /&gt;
Para más información, consulte las actividades que se están realizando sobre la [[Spanish speaking Mentors/es#Traducción del wiki de Second Life|traducción del wiki de Second Life]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Second Life Volunteers| ]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Volunteer_Portal/fr&amp;diff=649013</id>
		<title>Volunteer Portal/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Volunteer_Portal/fr&amp;diff=649013"/>
		<updated>2009-11-07T15:50:45Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
&lt;br /&gt;
== Bienvenue sur le Portail des Résidents-Volontaires de Second Life! ==&lt;br /&gt;
&lt;br /&gt;
Les Résidents-Volontaires sont les participants à notre &lt;br /&gt;
[https://secondlife.com/community/volunteer.php Programme Officiel de Volontariat]. Ils guident et assistent les Résidents au sein de Second Life. Ce wiki est une ressource mise à disposition des volontaires pour centraliser et partager leurs connaissances. Dans un souci de transparence, il est également accessible publiquement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; &#039;&#039;&#039;Si vous recherchez des informations sur le renouvellement de l&#039;adhésion des actuels mentors, consultez  [[Second Life Mentor Membership Renewal/fr|le procédure de renouvellement]].&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Communication et rencontres officielles des volontaires ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Monthly Mentor Meetings and Events Schedule|Programme des rencontres et des évènements mensuels]]&lt;br /&gt;
* [https://blogs.secondlife.com/community/community/volunteers/blog Blog de la VTeam]&lt;br /&gt;
* [[Volunteer-sponsored Classes|Rôles des volontaires]]&lt;br /&gt;
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/slvolunteers Mailing list des volontaires]&lt;br /&gt;
* [[VTeam Office Hours|Horaire de disponibilité de la Vteam]]&lt;br /&gt;
* [[SL Volunteer Island|Ile des volontaires]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Bibliothèque de la VTeam ==&lt;br /&gt;
* [[Volunteer Group IM Guidelines|Utilisation des IM de groupe]] &#039;&#039;&#039;*MIS A JOUR*&#039;&#039;&#039;&lt;br /&gt;
* [[Volunteer Mailing List Guidelines|Utilisation de la mailing list]]&lt;br /&gt;
* [[Volunteer Freebie Store Guidelines|Utilisation du magasin à freebies]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Tao of Volunteers|Tao des volontaires]]&lt;br /&gt;
* [[Tao of Volunteers#Consequences of Not Following Tao|Conséquences du non respect du Tao]] &lt;br /&gt;
* [[Volunteer Title Activation / Conditions|Condition et règles d’activation du rôle de volontaires]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Documentation spécifique pour les volontaires==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Resource Toolbox|Boite à outil]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;NOUVEAU!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Mentor Linguist Scribe Translation Project|Projet de traduction pilotés par les mentors]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Hot Topic!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Community Translation Project|Projets de traduction pilotés par Linden Lab]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039; français &amp;amp; allemands !&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Volunteer-sponsored Events|Evènement organisés par les volontaires]]&lt;br /&gt;
* [[Volunteer-sponsored Classes|Formation organisées par les volontaires]]&lt;br /&gt;
* [[SL Mentors and Other Class Locations|Lieu de déroulement des cours]]&lt;br /&gt;
* [[SL Volunteer Education Center|Centre d’éducation des volontaires]]&lt;br /&gt;
* [[Second Life Mentor Goals|Objectif des Mentors]]&lt;br /&gt;
* [[SL Mentor Special Surveys|Enquête à destination des mentors]]&lt;br /&gt;
* [[:Category:Challenges|Défis]]&lt;br /&gt;
* [[Recognition_Survey|Enquête à destination des mentors sur la reconnaissance]]&lt;br /&gt;
* [[Quickie_Wiki_Intro|Introduction rapide au wiki]]&lt;br /&gt;
* [[Basic Questions and Answers for Volunteer Candidates|Questions pour les candidats]]&lt;br /&gt;
* [[Q&amp;amp;A Sessions: Can&#039;t Attend? Post Your Question Here!|Une question urgente? Postez la ici!]]&lt;br /&gt;
* [[Recent JIRAs concerning Volunteers|Fiches Jira récentes concernant les volontaires]]&lt;br /&gt;
* [[Mentor-Managed Event Organizing|Organisation d’évènements par les mentors]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;NEW!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Second_Life_Mentor_Inventor_Convention|Organisation de la convention des mentors inventeurs]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;NEW!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[Second_Life_Success_Story_Reports|Les plus grands succès des mentors]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;NEW!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Langues étrangères ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Les langues suivantes ne sont pas officiellement supportées par Linden Lab :&#039;&#039;&lt;br /&gt;
* [[French Resources|Français]]&lt;br /&gt;
* [[Italian Resources|Italien]]&lt;br /&gt;
* [[Spanish Resources|Espagnol]]&lt;br /&gt;
* [[Japanese Resources|Japonnais]]&lt;br /&gt;
&lt;br /&gt;
* [[Orientation_Areas|Iles d’orientation]] (toutes langues confondues).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Bibliothèques des volontaires ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [http://www.kippiefriedkin.com/resources/secondlife-viewer-cheatsheet.pdf Liste des raccourcis clavier] (1.2 Mb) PDF créé par Kippie Friedkin &amp;lt;font color=&amp;quot;red&amp;quot; font size=1&amp;gt;&#039;&#039;&#039;NOUVEAU!&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [[:Image:Flow_of_Residents_into_the_Mentor_Program.jpg|Diagramme des rôles]] Nouveau: [[Volunteer_Roles|Les rôles des volontaires]]&lt;br /&gt;
* [[Second Life Mentor Orientation Sample Session|Exemple de sessions d’orientation]]&lt;br /&gt;
* [[Volunteer Groups|Les groupes de volontaires]] &#039;&#039;&#039;CORRIGE&#039;&#039;&#039;&lt;br /&gt;
* [[Orientation Island Walk Through|Règles des îles d’orientation]]&lt;br /&gt;
* [[:Category:Social Support Services|Assistance Sociale dans SL]]&lt;br /&gt;
* [[Hot Topics|Sujets brûlants !]]&lt;br /&gt;
* [[:Category:Userpages_With_Helpful_Resources_For_Volunteers|Pages de résidents contenant des ressources utiles pour les volontaires]]&lt;br /&gt;
* [[:Category:Text from In-world Notecards|Textes issus de notes SL]]&lt;br /&gt;
* [[Inworld Locations for Volunteers|Emplacements réservés aux volontaires dans SL]]&lt;br /&gt;
* [[Video Tutorials|Tutoriaux vidéo]]&lt;br /&gt;
* [[Texture Tools|Outils pour les textures]]&lt;br /&gt;
* [[Clothing Tutorials|Tutoriaux pour les vêtements]]&lt;br /&gt;
* [[Help:Snapshots|Aide pour les photos]]&lt;br /&gt;
* [[Graphics Cards/fr|Assistance pour les cartes graphiques]]&lt;br /&gt;
* [[Windows Vista|Windows Vista]]&lt;br /&gt;
* [[User:Tid_Kidd|FAQ de Tid]]&lt;br /&gt;
* [[Classifieds FAQ]]&lt;br /&gt;
* [[Land Buying FAQ|FAQ : Acheter un terrain]]&lt;br /&gt;
* [[Getting Linden Dollars FAQ|FAQ : Gagnez des $L]]&lt;br /&gt;
* [[Searching FAQ| FAQ : Chercher quelque chose dans SL]]&lt;br /&gt;
* [[Proposing Features to LL FAQ|FAQ : proposer de nouvelles fonctionnalités à LL]]&lt;br /&gt;
* [[You Know You&#039;re A Mentor When...|Vous savez que vous êtes mentor lorsque...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Prochaines réunions des mentors==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Mentor Ongoing Committees|Réunions régulières]]&lt;br /&gt;
* [[Volunteer Event Planning Committee|Réunions de planification des évènements]]&lt;br /&gt;
* [[Mentor Special Committees|Réunions spéciales]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Qui sommes nous ? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:VTeam|La VTeam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;[[:Category:Second Life Volunteers|Les volontaires]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
Les volontaires peuvent prendre une part active dans le programme des mentors à l’aide de rôles prédéfinis et complémentaires. Les volontaires peuvent également organiser des réunions pour traiter de sujets courants et exceptionnels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groupes :&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Instructors|Instructeurs]]&lt;br /&gt;
* [[:Category:Second Life Mentors|Mentors]]&lt;br /&gt;
* [[Second Life Mentor Q&amp;amp;A|Q&amp;amp;R sur les mentors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==[[SL Apprentice Mentors|Les apprentis]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; &#039;&#039;&#039;NOUVEAU!&#039;&#039;&#039;&amp;lt;/font&amp;gt;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Vous êtes un nouvel apprenti ?! Suivez ces étapes pour intégrer le groupe officiel des mentors !&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Etape 1&#039;&#039;&#039;: Participez à une séance d’orientation ; les horaires sont consultables à la fin de [[Volunteer-sponsored Classes|cet article]]&lt;br /&gt;
* &#039;&#039;&#039;Etape 2&#039;&#039;&#039;: Participez  à une séance de shadowing; Pour plus d’info, lisez [[Introduction to Shadowing for Apprentices|cet article]]&lt;br /&gt;
* &#039;&#039;&#039;Etape 3&#039;&#039;&#039;: Attendez deux semaines avant d’être transféré ! Profitez de ce temps, pour explorez le wiki et apprendre comment le groupe des mentors peut vous soutenir dans vos actions d’assistance !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information sur les rôles des Mentors :&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Rôles des mentors==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Volunteer Mentor Buddies|Les Mentors]]&lt;br /&gt;
**[[Mentor Buddy Guest Speaker Basics|Les bases du &amp;quot;Mentor Buddy Guest Speaker&amp;quot;]]&lt;br /&gt;
**[[Buddy Shadowing|Le &amp;quot;Shadowing&amp;quot;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Rôles des Coachs ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[Second Life Mentor Coaches|Les Coachs 2.0]] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;UPDATE EN COURS&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
**[[Mainland Mentor Coaches Class Schedule|Formations proposées par les coachs.]]&lt;br /&gt;
*[[Orientations Offered By Mentor Coaches|Cours d’orientation proposés par les Coachs]] &lt;br /&gt;
**[[Volunteer-sponsored Classes|Cours d’orientation et de formations proposés par les volontaires]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Rôle des Mentors Greeter ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Mentor Greeters|Les Mentor Greeters]]&lt;br /&gt;
* [[SL_Mentor_Greeter_Best_Practices|Les bonnes pratiques des &amp;quot;Mentors Greeter&amp;quot;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Rôles des Mentors Linguist ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Volunteer Mentor Linguists|Les linguistes]]&lt;br /&gt;
*Besoin de l’aide de résidents parlant une langue étrangère? Consultez la liste des [[:Category:Languages spoken by Volunteers|langues parlées par les volontaires]]. (Vous n’êtes pas sur cette liste alors que vous devriez ? SVP ajoutez vous !)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Roles des Scribes ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[SL Volunteer Mentor Scribes|Les scribes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Vous recherchez un bénévole avec des compétences spécifiques ? ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Si vous recherchez un bénévole avec des compétences spécifiques, jetez un oeil à la liste des compétences. Bénévoles, consultez les pages ci-dessous pour savoir comment ajouter votre nom à la liste.&lt;br /&gt;
* [[:Category:Builder|Buildeurs]]&lt;br /&gt;
* [[:Category:Scripter|Scripteurs]]&lt;br /&gt;
* [[:Category:SL Mentor Scribes|Scribes]]&lt;br /&gt;
* [[:Category:SL Mentor Linguists|Linguistes]]&lt;br /&gt;
* [[:Category:SL Mentor Buddy|Mentors]]&lt;br /&gt;
* [[:Category:Apprentice Buddies|Apprentis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== Ressources utiles : ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Vous êtes volontaires ? Peut être connaissez vous ou possédez vous un site avec des informations utiles pour les autres volontaires ? Ajoutez le ici !&lt;br /&gt;
* [http://www.gimp.org/windows/ The Gimp; Un logiciel de dessin open source équivalent à Photoshop]&lt;br /&gt;
* [http://secondlife.com/developers/resources/matrix.php Tableau des outils de développement – une liste variée d’outils de création très utiles]&lt;br /&gt;
* [http://www.getpaint.net/index2.html Paint.net – Un logiciel de dessin gratuit similaire à Photoshop]&lt;br /&gt;
* [http://www.google.com/coop/cse?cx=013315800880477478359%3Aafqkv0hzdt8 Une aide combinée de la recherche Google dans la base de connaissances SL et de l’aide proposée via la touche F1]&lt;br /&gt;
* [http://secondlife.com/knowledgebase/ Official Second Life Knowledge Base]&lt;br /&gt;
* [http://secondlife.com/app/help/index.php Aide proposée via F1]&lt;br /&gt;
* [http://sliki.info/ The old, Wiki d’information gérée par des volontaires]&lt;br /&gt;
* [http://sliktionary.sliki.info/ SLiktionary — Une liste en évolution constante de termes et de définitions] (mais encore très incomplète)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Second Life Volunteers/fr| ]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=VTeam_Office_Hours&amp;diff=649003</id>
		<title>VTeam Office Hours</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=VTeam_Office_Hours&amp;diff=649003"/>
		<updated>2009-11-07T15:49:50Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page keeps track of [[:Category:VTeam|Vteam]] inworld office hours.  For more information see the [https://blogs.secondlife.com/community/community/volunteers/blog/ VTeam Blog]&lt;br /&gt;
&lt;br /&gt;
Please note &amp;lt;strong style=&amp;quot;color:red&amp;quot;&amp;gt;office hours &amp;lt;em&amp;gt;are not&amp;lt;/em&amp;gt; for support help&amp;lt;/strong&amp;gt; — the right place for those is our [http://secondlife.com/support Support Portal].&lt;br /&gt;
&lt;br /&gt;
{{:Office Hours/VTeam}}&lt;br /&gt;
&lt;br /&gt;
[[Category:VTeam| ]][[Category:Second Life Volunteers]][[Category:Office Hours| ]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Kokoro_Fasching&amp;diff=245012</id>
		<title>User talk:Kokoro Fasching</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Kokoro_Fasching&amp;diff=245012"/>
		<updated>2009-02-18T02:10:51Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pixie... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More about me in the following places.  :)&lt;br /&gt;
&lt;br /&gt;
[http://kokoropixie.wordpress.com/ My shopping blog]&lt;br /&gt;
&lt;br /&gt;
[http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Kokoro%20Fasching  My sluniverse pictures]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Kokoro_Fasching&amp;diff=245002</id>
		<title>User talk:Kokoro Fasching</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Kokoro_Fasching&amp;diff=245002"/>
		<updated>2009-02-18T02:09:59Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: New page: A Pixie...    More about me in the following places.  :)  [http://kokoropixie.wordpress.com/]  [http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Kokoro%20Fasching]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pixie... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More about me in the following places.  :)&lt;br /&gt;
&lt;br /&gt;
[http://kokoropixie.wordpress.com/]&lt;br /&gt;
&lt;br /&gt;
[http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Kokoro%20Fasching]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244992</id>
		<title>Damaged/Non Working Linden Content Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244992"/>
		<updated>2009-02-18T02:05:17Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak Grove Saloon&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1073&lt;br /&gt;
&lt;br /&gt;
This remains damaged. I&#039;ve also noticed troubles with the content at the Theater and Sheriff&#039;s office, and mild prim drift in just about all the buildings in Wild West Town. The land office still has notecards from 2003 or so about the &amp;quot;Resident Work Project&amp;quot; that was Wild West Town Parcel description lists this as the Murray Infohub (which the Murray sim might disagree with) and the &amp;quot;pushing up&amp;quot; of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that this will be eventually demolished rather than repaired, as much of the missing content is likely lost to the digital sands of time.&lt;br /&gt;
&lt;br /&gt;
Morris Archery Range&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1074&lt;br /&gt;
&lt;br /&gt;
This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save this sign via the beta grid copy before yesterday&#039;s refresh. My suggestion would be to move and the range to Rizal.&lt;br /&gt;
&lt;br /&gt;
The Great Wall&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1081&lt;br /&gt;
&lt;br /&gt;
Still stops at Athetis. This will be worked on as a mole project sometime in the future. No ETA.&lt;br /&gt;
&lt;br /&gt;
Aside: Moles are not fully equipped for maintenance of builds. They can build new stuff, but legacy stuff typically requires the hand of a Linden to repair. As such, moles can build huge projects like the Blake Sea or the cities with a lot more ease than they can fix even simple legacy content. Anyways...&lt;br /&gt;
&lt;br /&gt;
Ambleside balloon tour&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1097&lt;br /&gt;
&lt;br /&gt;
A new balloon has replaced the old one, and tours have restarted. There is no spiel though. Prob&#039;ly too hard to maintain. That and really, this is about as small potatoes as the fixes get!&lt;br /&gt;
&lt;br /&gt;
Mount G&#039;al&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1139&lt;br /&gt;
&lt;br /&gt;
Still not lethal. The newish mole volcano in Ichelus is lethal, or at least damage inducing. Certainly G&#039;al can be fixed!&lt;br /&gt;
&lt;br /&gt;
Vehicle sims&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1140&lt;br /&gt;
&lt;br /&gt;
Still heavily damaged. This will require major work -- or possibly scrapping and redoing. Shame its in such bad shape, as it would be a great spot for a lot of things. Then again, it would also be a great spot for a small Linden airstrip, boat launch, and so on for people to test their vehicles from.&lt;br /&gt;
&lt;br /&gt;
Wengen Infohub and chairlift&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1141&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1142&lt;br /&gt;
&lt;br /&gt;
Infohub is largely fixed, and the chairlift is fixed and operating better than ever.&lt;br /&gt;
&lt;br /&gt;
Iris Infohub&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1143&lt;br /&gt;
&lt;br /&gt;
Moth lamps are still missing&lt;br /&gt;
&lt;br /&gt;
De Haro Archery Range&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1279&lt;br /&gt;
&lt;br /&gt;
Largely fixed, in part due to a resident hosting the aforementioned missing Archery signage.&lt;br /&gt;
&lt;br /&gt;
Waterhead Infohub&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1353&lt;br /&gt;
&lt;br /&gt;
Resident Advertising and Linden Freebies were simply removed from this location, rather than repaired.&lt;br /&gt;
&lt;br /&gt;
Yamato/Shangri La&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1609&lt;br /&gt;
&lt;br /&gt;
Wall and floor was fixed after roughly four years. There are some other issues with the build I will have to write about. I hope this won&#039;t talk to 2013.&lt;br /&gt;
&lt;br /&gt;
Jessie Wall&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1911&lt;br /&gt;
&lt;br /&gt;
About half the wall is just &amp;quot;gone.&amp;quot; No idea on a fix, though I do have a copy of the wall in my inventory that might fill in at least some of the missing pieces.&lt;br /&gt;
&lt;br /&gt;
Luna to Dore Trolley&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1836&lt;br /&gt;
&lt;br /&gt;
Remains down, and will likely be looked at late in the rebuilding of the SLRR, currently underway. Luna to Dore is a bit more complex than the SLRR, even thought hey came form the same Linden initially. I suspect this will have to be scrapped and rebuilt from scratch. :-/&lt;br /&gt;
&lt;br /&gt;
Shermerville Park and lamps&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2245&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2306&lt;br /&gt;
&lt;br /&gt;
Park area will likely have to be all-but-gutted and rebuilt, as much of that content is badly damaged and simply not working (a couple victims of Havok 4, for example). Cities lamps feature missing textures.&lt;br /&gt;
&lt;br /&gt;
Luna Oaks Galleria&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1893&lt;br /&gt;
&lt;br /&gt;
some of the buildings have simply gone missing. A quick fix, but still wonky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kokoro Fasching|Kokoro Fasching]] 02:05, 18 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244972</id>
		<title>Damaged/Non Working Linden Content Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244972"/>
		<updated>2009-02-18T02:01:46Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak Grove Saloon&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1073&lt;br /&gt;
&lt;br /&gt;
This remains damaged. I&#039;ve also noticed troubles with the content at the Theater and Sheriff&#039;s office, and mild prim drift in just about all the buildings in Wild West Town. The land office still has notecards from 2003 or so about the &amp;quot;Resident Work Project&amp;quot; that was Wild West Town Parcel description lists this as the Murray Infohub (which the Murray sim might disagree with) and the &amp;quot;pushing up&amp;quot; of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that this will be eventually demolished rather than repaired, as much of the missing content is likely lost to the digital sands of time.&lt;br /&gt;
&lt;br /&gt;
Morris Archery Range&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1074&lt;br /&gt;
&lt;br /&gt;
This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save this sign via the beta grid copy before yesterday&#039;s refresh. My suggestion would be to move and the range to Rizal.&lt;br /&gt;
&lt;br /&gt;
The Great Wall&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1081&lt;br /&gt;
&lt;br /&gt;
Still stops at Athetis. This will be worked on as a mole project sometime in the future. No ETA.&lt;br /&gt;
&lt;br /&gt;
Aside: Moles are not fully equipped for maintenance of builds. They can build new stuff, but legacy stuff typically requires the hand of a Linden to repair. As such, moles can build huge projects like the Blake Sea or the cities with a lot more ease than they can fix even simple legacy content. Anyways...&lt;br /&gt;
&lt;br /&gt;
Ambleside balloon tour&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1097&lt;br /&gt;
&lt;br /&gt;
A new balloon has replaced the old one, and tours have restarted. There is no spiel though. Prob&#039;ly too hard to maintain. That and really, this is about as small potatoes as the fixes get!&lt;br /&gt;
&lt;br /&gt;
Mount G&#039;al&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1139&lt;br /&gt;
&lt;br /&gt;
Still not lethal. The newish mole volcano in Ichelus is lethal, or at least damage inducing. Certainly G&#039;al can be fixed!&lt;br /&gt;
&lt;br /&gt;
Vehicle sims&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1140&lt;br /&gt;
&lt;br /&gt;
Still heavily damaged. This will require major work -- or possibly scrapping and redoing. Shame its in such bad shape, as it would be a great spot for a lot of things. Then again, it would also be a great spot for a small Linden airstrip, boat launch, and so on for people to test their vehicles from.&lt;br /&gt;
&lt;br /&gt;
Wengen Infohub and chairlift&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1141&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1142&lt;br /&gt;
&lt;br /&gt;
Infohub is largely fixed, and the chairlift is fixed and operating better than ever.&lt;br /&gt;
&lt;br /&gt;
Iris Infohub&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1143&lt;br /&gt;
&lt;br /&gt;
Moth lamps are still missing&lt;br /&gt;
&lt;br /&gt;
De Haro Archery Range&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1279&lt;br /&gt;
&lt;br /&gt;
Largely fixed, in part due to a resident hosting the aforementioned missing Archery signage.&lt;br /&gt;
&lt;br /&gt;
Waterhead Infohub&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1353&lt;br /&gt;
&lt;br /&gt;
Resident Advertising and Linden Freebies were simply removed from this location, rather than repaired.&lt;br /&gt;
&lt;br /&gt;
Yamato/Shangri La&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1609&lt;br /&gt;
&lt;br /&gt;
Wall and floor was fixed after roughly four years. There are some other issues with the build I will have to write about. I hope this won&#039;t talk to 2013.&lt;br /&gt;
&lt;br /&gt;
Jessie Wall&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1911&lt;br /&gt;
&lt;br /&gt;
About half the wall is just &amp;quot;gone.&amp;quot; No idea on a fix, though I do have a copy of the wall in my inventory that might fill in at least some of the missing pieces.&lt;br /&gt;
&lt;br /&gt;
Luna to Dore Trolley&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1836&lt;br /&gt;
&lt;br /&gt;
Remains down, and will likely be looked at late in the rebuilding of the SLRR, currently underway. Luna to Dore is a bit more complex than the SLRR, even thought hey came form the same Linden initially. I suspect this will have to be scrapped and rebuilt from scratch. :-/&lt;br /&gt;
&lt;br /&gt;
Shermerville Park and lamps&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2245&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2306&lt;br /&gt;
&lt;br /&gt;
Park area will likely have to be all-but-gutted and rebuilt, as much of that content is badly damaged and simply not working (a couple victims of Havok 4, for example). Cities lamps feature missing textures.&lt;br /&gt;
&lt;br /&gt;
Luna Oaks Galleria&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1893&lt;br /&gt;
&lt;br /&gt;
some of the buildings have simply gone missing. A quick fix, but still wonky.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244952</id>
		<title>Damaged/Non Working Linden Content Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244952"/>
		<updated>2009-02-18T02:00:37Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak Grove Saloon&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1073&lt;br /&gt;
This remains damaged. I&#039;ve also noticed troubles with the content at the Theater and Sheriff&#039;s office, and mild prim drift in just about all the buildings in Wild West Town. The land office still has notecards from 2003 or so about the &amp;quot;Resident Work Project&amp;quot; that was Wild West Town Parcel description lists this as the Murray Infohub (which the Murray sim might disagree with) and the &amp;quot;pushing up&amp;quot; of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that this will be eventually demolished rather than repaired, as much of the missing content is likely lost to the digital sands of time.&lt;br /&gt;
&lt;br /&gt;
Morris Archery Range[/url]&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1074&lt;br /&gt;
This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save this sign via the beta grid copy before yesterday&#039;s refresh. My suggestion would be to move and the range to Rizal.&lt;br /&gt;
&lt;br /&gt;
The Great Wall&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1081&lt;br /&gt;
Still stops at Athetis. This will be worked on as a mole project sometime in the future. No ETA.&lt;br /&gt;
&lt;br /&gt;
Aside: Moles are not fully equipped for maintenance of builds. They can build new stuff, but legacy stuff typically requires the hand of a Linden to repair. As such, moles can build huge projects like the Blake Sea or the cities with a lot more ease than they can fix even simple legacy content. Anyways...&lt;br /&gt;
&lt;br /&gt;
Ambleside balloon tour&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1097&lt;br /&gt;
A new balloon has replaced the old one, and tours have restarted. There is no spiel though. Prob&#039;ly too hard to maintain. That and really, this is about as small potatoes as the fixes get!&lt;br /&gt;
&lt;br /&gt;
Mount G&#039;al&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1139&lt;br /&gt;
Still not lethal. The newish mole volcano in Ichelus is lethal, or at least damage inducing. Certainly G&#039;al can be fixed!&lt;br /&gt;
&lt;br /&gt;
Vehicle sims&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1140&lt;br /&gt;
Still heavily damaged. This will require major work -- or possibly scrapping and redoing. Shame its in such bad shape, as it would be a great spot for a lot of things. Then again, it would also be a great spot for a small Linden airstrip, boat launch, and so on for people to test their vehicles from.&lt;br /&gt;
&lt;br /&gt;
Wengen Infohub and chairlift&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1141&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1142&lt;br /&gt;
Infohub is largely fixed, and the chairlift is fixed and operating better than ever.&lt;br /&gt;
&lt;br /&gt;
Iris Infohub&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1143&lt;br /&gt;
Moth lamps are still missing&lt;br /&gt;
&lt;br /&gt;
De Haro Archery Range&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1279&lt;br /&gt;
Largely fixed, in part due to a resident hosting the aforementioned missing Archery signage.&lt;br /&gt;
&lt;br /&gt;
Waterhead Infohub&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1353&lt;br /&gt;
Resident Advertising and Linden Freebies were simply removed from this location, rather than repaired.&lt;br /&gt;
&lt;br /&gt;
Yamato/Shangri La&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1609&lt;br /&gt;
Wall and floor was fixed after roughly four years. There are some other issues with the build I will have to write about. I hope this won&#039;t talk to 2013.&lt;br /&gt;
&lt;br /&gt;
Jessie Wall&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1911&lt;br /&gt;
About half the wall is just &amp;quot;gone.&amp;quot; No idea on a fix, though I do have a copy of the wall in my inventory that might fill in at least some of the missing pieces.&lt;br /&gt;
&lt;br /&gt;
Luna to Dore Trolley&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1836&lt;br /&gt;
Remains down, and will likely be looked at late in the rebuilding of the SLRR, currently underway. Luna to Dore is a bit more complex than the SLRR, even thought hey came form the same Linden initially. I suspect this will have to be scrapped and rebuilt from scratch. :-/&lt;br /&gt;
&lt;br /&gt;
Shermerville Park and lamps&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2245&lt;br /&gt;
&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2306&lt;br /&gt;
Park area will likely have to be all-but-gutted and rebuilt, as much of that content is badly damaged and simply not working (a couple victims of Havok 4, for example). Cities lamps feature missing textures.&lt;br /&gt;
&lt;br /&gt;
Luna Oaks Galleria&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1893&lt;br /&gt;
some of the buildings have simply gone missing. A quick fix, but still wonky.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244942</id>
		<title>Damaged/Non Working Linden Content Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244942"/>
		<updated>2009-02-18T01:59:48Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak Grove Saloon&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1073&lt;br /&gt;
This remains damaged. I&#039;ve also noticed troubles with the content at the Theater and Sheriff&#039;s office, and mild prim drift in just about all the buildings in Wild West Town. The land office still has notecards from 2003 or so about the &amp;quot;Resident Work Project&amp;quot; that was Wild West Town Parcel description lists this as the Murray Infohub (which the Murray sim might disagree with) and the &amp;quot;pushing up&amp;quot; of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that this will be eventually demolished rather than repaired, as much of the missing content is likely lost to the digital sands of time.&lt;br /&gt;
&lt;br /&gt;
Morris Archery Range[/url]&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1074&lt;br /&gt;
This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save this sign via the beta grid copy before yesterday&#039;s refresh. My suggestion would be to move and the range to Rizal.&lt;br /&gt;
&lt;br /&gt;
The Great Wall&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1081&lt;br /&gt;
Still stops at Athetis. This will be worked on as a mole project sometime in the future. No ETA.&lt;br /&gt;
&lt;br /&gt;
Aside: Moles are not fully equipped for maintenance of builds. They can build new stuff, but legacy stuff typically requires the hand of a Linden to repair. As such, moles can build huge projects like the Blake Sea or the cities with a lot more ease than they can fix even simple legacy content. Anyways...&lt;br /&gt;
&lt;br /&gt;
Ambleside balloon tour&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1097&lt;br /&gt;
A new balloon has replaced the old one, and tours have restarted. There is no spiel though. Prob&#039;ly too hard to maintain. That and really, this is about as small potatoes as the fixes get!&lt;br /&gt;
&lt;br /&gt;
Mount G&#039;al&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1139&lt;br /&gt;
Still not lethal. The newish mole volcano in Ichelus is lethal, or at least damage inducing. Certainly G&#039;al can be fixed!&lt;br /&gt;
&lt;br /&gt;
Vehicle sims&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1140&lt;br /&gt;
Still heavily damaged. This will require major work -- or possibly scrapping and redoing. Shame its in such bad shape, as it would be a great spot for a lot of things. Then again, it would also be a great spot for a small Linden airstrip, boat launch, and so on for people to test their vehicles from.&lt;br /&gt;
&lt;br /&gt;
Wengen Infohub and chairlift&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1141&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1142&lt;br /&gt;
Infohub is largely fixed, and the chairlift is fixed and operating better than ever.&lt;br /&gt;
&lt;br /&gt;
Iris Infohub&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1143&lt;br /&gt;
Moth lamps are still missing&lt;br /&gt;
&lt;br /&gt;
De Haro Archery Range&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1279&lt;br /&gt;
Largely fixed, in part due to a resident hosting the aforementioned missing Archery signage.&lt;br /&gt;
&lt;br /&gt;
Waterhead Infohub&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1353&lt;br /&gt;
Resident Advertising and Linden Freebies were simply removed from this location, rather than repaired.&lt;br /&gt;
&lt;br /&gt;
Yamato/Shangri La&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1609&lt;br /&gt;
Wall and floor was fixed after roughly four years. There are some other issues with the build I will have to write about. I hope this won&#039;t talk to 2013.&lt;br /&gt;
&lt;br /&gt;
Jessie Wall&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1911&lt;br /&gt;
About half the wall is just &amp;quot;gone.&amp;quot; No idea on a fix, though I do have a copy of the wall in my inventory that might fill in at least some of the missing pieces.&lt;br /&gt;
&lt;br /&gt;
Luna to Dore Trolley&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1836&lt;br /&gt;
Remains down, and will likely be looked at late in the rebuilding of the SLRR, currently underway. Luna to Dore is a bit more complex than the SLRR, even thought hey came form the same Linden initially. I suspect this will have to be scrapped and rebuilt from scratch. :-/&lt;br /&gt;
&lt;br /&gt;
Shermerville Park and lamps&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2245&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-2306&lt;br /&gt;
Park area will likely have to be all-but-gutted and rebuilt, as much of that content is badly damaged and simply not working (a couple victims of Havok 4, for example). Cities lamps feature missing textures.&lt;br /&gt;
&lt;br /&gt;
Luna Oaks Galleria&lt;br /&gt;
https://jira.secondlife.com/browse/MISC-1893&lt;br /&gt;
some of the buildings have simply gone missing. A quick fix, but still wonky.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244932</id>
		<title>Damaged/Non Working Linden Content Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Damaged/Non_Working_Linden_Content_Locations&amp;diff=244932"/>
		<updated>2009-02-18T01:57:44Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: New page: Oak Grove Saloon [url]https://jira.secondlife.com/browse/MISC-1073[/url] This remains damaged. I&amp;#039;ve also noticed troubles with the content at the Theater and Sheriff&amp;#039;s office, and mild pri...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak Grove Saloon&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1073[/url]&lt;br /&gt;
This remains damaged. I&#039;ve also noticed troubles with the content at the Theater and Sheriff&#039;s office, and mild prim drift in just about all the buildings in Wild West Town. The land office still has notecards from 2003 or so about the &amp;quot;Resident Work Project&amp;quot; that was Wild West Town Parcel description lists this as the Murray Infohub (which the Murray sim might disagree with) and the &amp;quot;pushing up&amp;quot; of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that this will be eventually demolished rather than repaired, as much of the missing content is likely lost to the digital sands of time.&lt;br /&gt;
&lt;br /&gt;
Morris Archery Range&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1074[/url]&lt;br /&gt;
This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save this sign via the beta grid copy before yesterday&#039;s refresh. My suggestion would be to move and the range to Rizal.&lt;br /&gt;
&lt;br /&gt;
The Great Wall&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1081[/url]&lt;br /&gt;
Still stops at Athetis. This will be worked on as a mole project sometime in the future. No ETA.&lt;br /&gt;
&lt;br /&gt;
Aside: Moles are not fully equipped for maintenance of builds. They can build new stuff, but legacy stuff typically requires the hand of a Linden to repair. As such, moles can build huge projects like the Blake Sea or the cities with a lot more ease than they can fix even simple legacy content. Anyways...&lt;br /&gt;
&lt;br /&gt;
Ambleside balloon tour&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1097[/url]&lt;br /&gt;
A new balloon has replaced the old one, and tours have restarted. There is no spiel though. Prob&#039;ly too hard to maintain. That and really, this is about as small potatoes as the fixes get!&lt;br /&gt;
&lt;br /&gt;
Mount G&#039;al&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1139[/url]&lt;br /&gt;
Still not lethal. The newish mole volcano in Ichelus is lethal, or at least damage inducing. Certainly G&#039;al can be fixed!&lt;br /&gt;
&lt;br /&gt;
Vehicle sims&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1140[/url]&lt;br /&gt;
Still heavily damaged. This will require major work -- or possibly scrapping and redoing. Shame its in such bad shape, as it would be a great spot for a lot of things. Then again, it would also be a great spot for a small Linden airstrip, boat launch, and so on for people to test their vehicles from.&lt;br /&gt;
&lt;br /&gt;
Wengen Infohub and chairlift&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1141[/url]&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1142[/url]&lt;br /&gt;
Infohub is largely fixed, and the chairlift is fixed and operating better than ever.&lt;br /&gt;
&lt;br /&gt;
Iris Infohub&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1143[/url]&lt;br /&gt;
Moth lamps are still missing&lt;br /&gt;
&lt;br /&gt;
De Haro Archery Range&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1279[/url]&lt;br /&gt;
Largely fixed, in part due to a resident hosting the aforementioned missing Archery signage.&lt;br /&gt;
&lt;br /&gt;
Waterhead Infohub&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1353[/url]&lt;br /&gt;
Resident Advertising and Linden Freebies were simply removed from this location, rather than repaired.&lt;br /&gt;
&lt;br /&gt;
Yamato/Shangri La&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1609[/url]&lt;br /&gt;
Wall and floor was fixed after roughly four years. There are some other issues with the build I will have to write about. I hope this won&#039;t talk to 2013.&lt;br /&gt;
&lt;br /&gt;
Jessie Wall&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1911[/url]&lt;br /&gt;
About half the wall is just &amp;quot;gone.&amp;quot; No idea on a fix, though I do have a copy of the wall in my inventory that might fill in at least some of the missing pieces.&lt;br /&gt;
&lt;br /&gt;
Luna to Dore Trolley&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1836[/url]&lt;br /&gt;
Remains down, and will likely be looked at late in the rebuilding of the SLRR, currently underway. Luna to Dore is a bit more complex than the SLRR, even thought hey came form the same Linden initially. I suspect this will have to be scrapped and rebuilt from scratch. :-/&lt;br /&gt;
&lt;br /&gt;
Shermerville Park and lamps&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-2245[/url]&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-2306[/url]&lt;br /&gt;
Park area will likely have to be all-but-gutted and rebuilt, as much of that content is badly damaged and simply not working (a couple victims of Havok 4, for example). Cities lamps feature missing textures.&lt;br /&gt;
&lt;br /&gt;
Luna Oaks Galleria&lt;br /&gt;
[url]https://jira.secondlife.com/browse/MISC-1893[/url]&lt;br /&gt;
some of the buildings have simply gone missing. A quick fix, but still wonky.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:Portals&amp;diff=244892</id>
		<title>Category:Portals</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:Portals&amp;diff=244892"/>
		<updated>2009-02-18T01:55:47Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Linden Content Portal]]&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Kokoro_Fasching&amp;diff=42012</id>
		<title>User:Kokoro Fasching</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Kokoro_Fasching&amp;diff=42012"/>
		<updated>2007-11-28T15:16:35Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: Chocolate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;posed to practice the Wiki edits here and all, which I&#039;ll do.  Just not sure what to put in here yet.  I&#039;ll go find all the neat Wiki commands and set up the links and paths and stuffs.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:MDStyle_Orientation_Island&amp;diff=37194</id>
		<title>Talk:MDStyle Orientation Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:MDStyle_Orientation_Island&amp;diff=37194"/>
		<updated>2007-10-20T14:28:30Z</updated>

		<summary type="html">&lt;p&gt;Kokoro Fasching: /* Diary of Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Diary of Events==&lt;br /&gt;
I noticed two things during my time at the MDS OI:&lt;br /&gt;
&lt;br /&gt;
1.  Need Language Kiosks for Chinese, Italian and Spanish (if they are there I did not see them).  I am not sure of all the other countries we cover so there may be other languages needed as well.&lt;br /&gt;
&lt;br /&gt;
2.  Some Newbies, when they come in, immediately hit the FLY button and go out through the opening in the roof at the entry way.  I don&#039;t know if the Newbies ever come back through to complete the Orientation.  Could this opening be changed to one way or closed off?  Tinsel Silvera 10-12-07 &lt;br /&gt;
&lt;br /&gt;
*  October 9, 2007 -- I have been stopping by the MDStyle OI for the past couple weeks, however now I&#039;ve observed the MDStyle OIs to begin with population.  Concentrating just on the inside experience mainly, I found it to be very linear which is a plus and imo needed.  Keeping a new resident focused on the task and not having to choose from paths will make them less overwhelmed and confused.  I do wonder if in future redesign of LL on OI, if the staging or activity areas such as Appearance, etc. should be larger.  I am seeing several residents grouped very close to the appearance sign and almost walking over eachother.  Since the new resident won&#039;t be able to compare their OI experience from LL to MD styles, further observation on how they grasp the basic activities will be needed.  [https://wiki.secondlife.com/wiki/User:McPhenius_Swain McPhenius Swain]&lt;br /&gt;
&lt;br /&gt;
* --[[User:Destiny Niles|Destiny Niles]] 21:33, 9 October 2007 (PDT) - Three things I noticed. 1) The landmark givers right after they leave the building are in a bad stop. Many new residents TP without seeing the rest of the island. 2) The &#039;free item tower&#039; is not self explanatory and the new residents don&#039;t know how to use the floor teleporter nor how to purchase items. 3) The new linear (really old) is much better then the current OI. The building preventing new residents from flying off is effective, but the current OI did have some good points too that should be incorporated into this island, such as move city.&lt;br /&gt;
&lt;br /&gt;
* --[[User:Neovo Geesink|Neovo Geesink]] 12:33, 10 October 2007 (CET) - To me, it occured that the Dutch translation of quite some infopanels were not quite logic or even plain in error.&lt;br /&gt;
I have heard from fellow Mentors that other languages meight be allso not that precise.&lt;br /&gt;
I have checked those panels and sent a new Dutch translation of the panels in a notecard to&lt;br /&gt;
the owner. (He / She is a Linden)&lt;br /&gt;
I have not yet seen the new translation in place (Up to 10/09/2007), nor did I got a response&lt;br /&gt;
for that, other then the Acknowledgement that the Notecard is Accepted.&lt;br /&gt;
I allso noticed that there is no translation in Dutch on the panels outside the building,&lt;br /&gt;
except the one of the Building area.&lt;br /&gt;
I do subscribe with the comments of Destiny Niles, regarding the &#039;free item tower&#039;.&lt;br /&gt;
 &lt;br /&gt;
* --[[User:Shiva Aabye|Shiva Aabye]] 03:47 AM, 10 October 2007 (PDT) - I agree, the landmark givers are a little bit misplaced, there is still so much space on the island...I would work over some translations, I can say this only for the german ones. And, there is something strange in the &amp;quot;sandbox&amp;quot;: You can&#039;t edit something by using the pie menu, Ctrl+3 and select works.&lt;br /&gt;
&lt;br /&gt;
* --[[User:Patchouli Woollahra|Patchouli Woollahra]] 10:18, 10 October 2007 (PDT) The inability to use &amp;quot;Build&amp;quot; menus or &amp;quot;Edit&amp;quot; in the MDstyle OIs is partially caused by the island being flagged explictly as a Orientation Islands. Regions flagged as such by Linden Lab will stop teleports not powered by a landmark, and gray out the &amp;quot;Build&amp;quot; button. This behaviour was beneficial in older LL OIs which had no such thing as a sandbox, but this needs to be corrected if rollout of the MDstyle is to continue. In any case, I believe teaching of lowest-level topics relating to SL navigation the way MeltingDots does it is the correct way to progress.&lt;br /&gt;
&lt;br /&gt;
* --[[User:Edward Griffith|Edward Griffith]] 13:54, 10 October 2007 (PDT)  Fist and most important - I think the general idea is wonderful.  The path analogy is far superior to the hub and spoke model.  Your design is clean and un cluttered, and the instructions clear.   &lt;br /&gt;
&lt;br /&gt;
My comment on the front &amp;quot;in the building&amp;quot; part of the orientation introduction is that there is none of the quirky fun stuff that marks SL.  For instance - after the plain sign instructing us to chat how about implementing something like the &amp;quot;Well&amp;quot; from the Pencil Factory on The Port?  In that exhibit, what you say in chat appears as solid letters in a well.  My point is - something brief but interesting in the form of a task directed exercise that reacts to the avatar would be a welcome &amp;quot;warmer&amp;quot; at the communication site. &lt;br /&gt;
&lt;br /&gt;
I would recommend the same in avatar appearance - provide a few directed exercises - demonstrating the relationship between shape and skin and how folders can be used to quickly change appearance.  I also recommend information that shapes skins and avatar appearance are huge markets in SL and that before someone spends hours trying to tweak their default - they might want to get through the rest of the orientation, THEN see what is available and base their modifications on that.  &lt;br /&gt;
&lt;br /&gt;
Second - My BIG question is: Why are the green landmarks signs right outside the intro building?   I watched several totally unprepared newbies TP to Yadni&#039;s in mid chat sentence.  Yes they can get to Help Island Public . . . but with no clue yet about search, groups, the map or even IM&#039;s - I have no idea how they are going to find it - as the average resident isn&#039;t very aware of HI or OI Public. &lt;br /&gt;
&lt;br /&gt;
The idea of directed destinations is splendid.  My suggestion would be to move move those signs to the END of the path.  Use the space instead for teaching people what their search tool and their map is. Have folks find Help resources in SL, and some classes they might be interested in using the search tool. That will serve to teach them the tool - and serve to get them aware of further help available all at the same time.  For the map - Have them find the free store right by them on the map, see the beacon and understand it.  &lt;br /&gt;
&lt;br /&gt;
Next we come to the Freebie store.  I&#039;m afraid I am NOT fond of the vertical design.  Without signs or indications what to do, the place feels cold, empty, and confusing.  Some labels on product and the teleporter are needed.  A few more signs here and a LOT more product would help.  Again, directed actions would improve the experience.   A simple exercise in un-boxing new product, finding it in inventory,  and using a pose stand would make sense.  &lt;br /&gt;
&lt;br /&gt;
The location of the sand box and the cow pasture should be swapped, and your arrow path should go through the sandbox.  Again, I suggest a directed activity here - one with obvious practical importance to residents.   Provide a living room with furniture and have folks arrange and resize the furniture.   Also - provide an avatar attachment like a belt, and have folks resize, move and adjust the belt.  That will give camera, edit, pose stand and avatar appearance skill practice all in one simple exercise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
--[[User:Theodore Folsom|Theodore Folsom]] 19:08, 10 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* All signs and boards are done well and also have translations into the common languages on them. &#039;&#039;&#039;Minus:&#039;&#039;&#039; Only the description was translated - not the full text. Non-english residents could read the description of the station in their language but not what to do and how to do it on that station ....&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Time to fly&#039;&#039;&#039;&amp;quot; ... i recognized that a lot of new residents were trying to walk up the walls and follow the arrows in that way hehe. Barriers in front of the red arrows may avoid that a bit. Also a lot of new residents were typing a lot of &amp;quot;E&amp;quot;´s while trying to fly. It seems to be confusing. That could be avoided by showing them only one possibility of flying for the beginning (maybe the &amp;quot;page up, page down&amp;quot; - method).&lt;br /&gt;
&lt;br /&gt;
* Also i recognized, that (like on the old-style OIs) a lot of new residents keep asking &#039;&#039;&#039;how to get away&#039;&#039;&#039; from the OI. I know, there´s a sign which guides them to Help-Island and other places but maybe there´s a possibility to make it a bit more clear. Like a sign whith big red capital letters on it which says &amp;quot;CLICK HERE IF YOU WANT TO LEAVE THIS PLACE&amp;quot; or so ...&lt;br /&gt;
&lt;br /&gt;
Beside of that i think those MDStyle-OIs are a great improvement of the new users SL experience. I really like them. They´re very well structured, linear and they do really guide the user through his first steps in Second Life.&lt;br /&gt;
&lt;br /&gt;
Ok, thats it so far. Keep up the good work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* --[[User:Richard Noonan|Richard Noonan]] - 10 OCT 2007&lt;br /&gt;
Overall view of the MDStyle was originally made few weeks ago. I think it has it&#039;s advantages to some but while there are several areas that need some special  attention and more user friendly standards need to be reviewed and applied. Those observations are listed below;&lt;br /&gt;
*Editing items&lt;br /&gt;
You cannot edit your own building items or anything you rez from inventory. I don&#039;t know if this was an oversight, but needs to be corrected. Also, there is no scripting allowed.&lt;br /&gt;
*Orientation Labyrinth of Learning&lt;br /&gt;
There is no access of entering these areas unless you start from the end or the beginning. This labyrinth of key locations should have administrative entrances and exits from it to facilitate those Mentors&#039; or key personell to access those areas of need; most ideally the new residents.&lt;br /&gt;
*Kiosks&lt;br /&gt;
The Kiosks need to be alternated or on some kind of alternating selector. The first one most all seen was the Babbler location on Phreak Island, and where most teleported to.&lt;br /&gt;
*The club/dance floor&lt;br /&gt;
There is no music in this area, for that matter I did not see anywhere there was an option to hear streaming music.&lt;br /&gt;
*MeltingDots Theme&lt;br /&gt;
The name of the theme The Meltingdots eludes me. I suppose I need to get out more because I have no idea what this is. I did some research on it and found a youtube link to some teenagers melting Dots [candy] in the microwave. Hince the word MeltingDots.&lt;br /&gt;
&lt;br /&gt;
*Conclusion I can understand why a lot of confusion of some of the residents would warrant such issues of the theme. Overall it is a workable enviroment with the suggestions and guidence the Mentors have suggested. After all they will be in attendance more than any other Second Life Resident.&lt;br /&gt;
I received more questions on &amp;quot;how do I get out of here&amp;quot; or &amp;quot;help me im stuck&amp;quot; comments than any other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* --[[User:* --Zack Preminger|Zack Preminger]] I agree with the remarks about the freebie tower.&lt;br /&gt;
But overall I think the team who designed the MDStyle OI did a great job, as it solved many issues that the previous version caused (like not knowing which tutorial to choose, residents not getting the HUD, etc..)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been walking around those new OI&#039;s for about two days now. I think what is still needed is a clearer explanation on the fact that once residents leave the OI they can&#039;t come back, Maybe this should be placed around the &amp;quot;Go out and have fun&amp;quot; board, while we still have their attention on learning things.&lt;br /&gt;
After this point, there is only 2 questions I still heard more than any others. &amp;quot;How do we get out/travel?&amp;quot;&lt;br /&gt;
I really think it would help having a board showing the use of Search and Map somewhere, and it would also save mentors the trouble of having to repeat it to almost every resident.&lt;br /&gt;
The second question is &amp;quot;How do we get money?&amp;quot; I don&#039;t think it&#039;s necessary to place a board for this one on the OI, but my idea for mentors who read this is to create a detailed notecard. I got one I can send you if you feel tired of going over that question as well.&lt;br /&gt;
&lt;br /&gt;
I think that&#039;s all, keep up the good work everyone :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
--[[User:Odysseus Fairymeadow|Odysseus Fairymeadow]] 10:03, 11 October 2007 (PDT) Okay, first time looking at the MDStyle, impressions&lt;br /&gt;
&lt;br /&gt;
* Could someone set these islands to be group owned?  A common problem with both this and the standard OI is prim litter hanging about (when I visited there I saw two vehicles floating about at various altitudes).  Turning on auto-return would be great, but looking at the land stats half the place would disappear...&lt;br /&gt;
&lt;br /&gt;
* People don&#039;t know how to use the elevator.  The (empty) first floor would be a great tutorial on how to use them (they&#039;re gonna have to figure it out sometime) but setting the default action on the buttons to &amp;quot;sit&amp;quot; would enable them to start working on left-click.  Also bring back more fun stuff, I still give the Unidentified Fun Object to random newbies.&lt;br /&gt;
&lt;br /&gt;
* The teleport locations after the initial tutorial are badly inappropriate.  Should only link to Help Island or someplace that would work as a Welcome Area.  A link to the Babbler store is not one of these, nor is the Tower of Prims (especially so far away from the sandbox).  An on-island Babbler vendor would be great (or mentors trying to stumble over themselves pushing the &amp;quot;gift&amp;quot; button before the newbie disappears).  Some of these signs would work great in WA&#039;s I would think (sign with rotating textures?).  Replace the non-WA links with ones to other languages (like the links we received for international-friendly places)&lt;br /&gt;
&lt;br /&gt;
--[[User:RobertKlein Dogpatch|RobertKlein Dogpatch]] 12:14, 11 October 2007 (PDT) The MDStyle Island appears to be an attempt at combining the Orientation Island with the Help Island into one neat package. To this end the design team seems to be well on its way towards accomplishing this goal. Some major and minor tweaks are needed and will be found in the “Ideas to Try” section. After spending quite a few weeks on these islands I have observed newbies seem to congregate in areas of the terminus and never come out. They will make it all the way to the end after the fly zone, turn around, and wander back into the terminus again. They prefer the larger area at the editing appearance section. If there are 10 people on the island, 7 of them will stay only in the terminus chatting. After emerging from the terminus they usually blow right past the signs since they can fly and head straight for the tower. Afterwards they just seem to wander around and not understand what to do next, but they are really good at chatting. :) Eventually they discover a sign that allows them to teleport and they do. I have not seen anyone click on the large spinning green disks.&lt;br /&gt;
&lt;br /&gt;
--[[User:RobertKlein Dogpatch|RobertKlein Dogpatch]] 10:54, 12 October 2007 (PDT) Found the hole in the ceiling above the landing pad in the terminus (love it) which makes it easier to get in and out to help people. Noticed quite a few people getting to the last sign outside the terminus and poofing. They did not spend any time exploring the island. I really like that many of the signs do not have to interlace into focus. Makes reading them so much easier. The game area (except the dance pad game) is cool and contains some fun challenges. Not exactly sure what the Japanese festival area is for at this time. It’s cute but not sure if it belongs. The inside of the terminus is decidedly “hospital” like, even the signs are red and white. Like Shrek would say, “Very very clean… too clean.” :)&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I thing I see that might cause some issues is the Arrow on the begginning sign is red and the floor is blue.  I agree that the space is too narrow, a couple of times my camera would move outside the building as I was walking.  The hole in the ceiling- great idea but too accessible by new players by mistake?  For the flight tutorial, possibly hide the stairs behind the sign? We want players to take it so why have visable stairs?  After leaving the tutorials there needs to be a map, the area is large and it took me a while to find everything.  The Freebie Store looks bare and is very hard to navigate, personally i liked the InfoNode versions better.  For the landmark signs they need to be more expanation for them, I&#039;ve had as has always been the case had people asking me where do I go now.  The sandbox and gaming area and such should be more round shapped, like said above posibly &#039;drop&#039; them in the middle so they can turn around and see everything avalible off the bat. - Garn Conover&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* --[[User:Nock Forager|Nock Forager]] 17:51, 13 October 2007 (PDT) - Hi I&#039;m still not a Mentor (on wainting list really), but I&#039;m one of the original Meltingdots SIM&#039;s support staff. I recommend you to visit current &amp;quot;Meltingdots&amp;quot; SIM too. Some points you all mentioned are already reviced to new interface, so it would be helpfull for you to visit there and find current style. If you need some translation from Japanese language, IM me up.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--[[User:Kokoro Fasching|Kokoro Fasching]] 07:28, 20 October 2007 (PDT) Auto Return needs to be set outside of the sandbox.  The MD Islands are starting to get prim trash around the area.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
===Ideas to try===&lt;br /&gt;
*  I have found that standing at the landing point can be pretty crowded when several new residents arrive.  Plus, they haven&#039;t learned how to chat, so they may become fustrated even with a nice &amp;quot;Hi, welcome to Second Life&amp;quot; if they don&#039;t know how to respond.  Although I am sure the greetings are well taken :)  I&#039;ve been standing near the chat sign or further into the building by appearance or flying.  It&#039;s almost fun to see what a new resident types after reading the sign on how to chat.  If they don&#039;t see you at first and you give them a response, it might just make there day! -- McPhenius Swain&lt;br /&gt;
&lt;br /&gt;
* Yes, the landing area needs to be larger and placed higher in elevation to the rest of the terminus. The next area would be a level down connected by stairs and so on. This will &amp;quot;funnel&amp;quot; people in a natural downward progression. The closed in feeling of the terminus is nice but encourages people to stay in that area like a bunch of gerbils. A larger opening at the end of the fly zone would help to usher them out. Even better would be to drop them out of the fly zone right in the middle of the island like a big faucet. -- RobertKlein Dogpatch&lt;br /&gt;
 &lt;br /&gt;
* The &amp;quot;sign alley&amp;quot; is a bit overwhelming and needs to be sprinkled along the way in the terminus like airports do, just no teleporting items until after they get out of the terminus.  -- RobertKlein Dogpatch&lt;br /&gt;
 &lt;br /&gt;
* A nice teleport pad that will poof them to various areas about the island would be nice. The only one I found was in the tower and it is not very easy to understand. Something bigger and more elementary with primary colors would be nice.  -- RobertKlein Dogpatch&lt;br /&gt;
&lt;br /&gt;
* Have not been able to get the dance pad games to work, they need to be fixed or removed. -- RobertKlein Dogpatch&lt;br /&gt;
&lt;br /&gt;
--[[User:RobertKlein Dogpatch|RobertKlein Dogpatch]] 10:57, 12 October 2007 (PDT) Mentors might want to position themselves just outside the terminus to provide help before new residents get to the signs. Speaking of the terminus building, de-sanitize it just a bit so the people don’t feel like they are wandering around an expensive asylum. Maybe some well placed organic types of objects or graffiti on the walls, or even some land/seascape murals?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
..JanKRO Kubrick. October 18 2007&lt;br /&gt;
I think the run option should be disabled since newbies tend to run past important information signs, and the FLY board should maybe be a phantom, so the mentors can use the stairs, because only they know that it is a phantom, if that is not possible please remove the stairs, so newbies must really fly to get past this barier.&lt;br /&gt;
Other than these rearks i only have praise for the MDStyle, although it is a bit to unnatural for my taste. &lt;br /&gt;
Me personally love the natural approach from the OI and HI when i came into SL.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for corrections at the new OI&#039;s (MDStyle) ==&lt;br /&gt;
&lt;br /&gt;
First.. great job! This will help the newbies to find there way!&lt;br /&gt;
&lt;br /&gt;
Here are something you COULD :-) change for a better unterstanding: &lt;br /&gt;
&lt;br /&gt;
The board &amp;quot;Move the camera to change your view&amp;quot; there is a german translations with the words &amp;quot;Ändern Sie Ihre Ansicht&amp;quot;.. that&#039;s sound not very good and isn&#039;t a correct translation. Better you cange this in &amp;quot;Ändern Sie Ihre Sichtweise&amp;quot; or instead of &amp;quot;Sichtweise&amp;quot; you could also use &amp;quot;Ändern Sie Ihren Blickwinkel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The board &amp;quot;Another way to change your view&amp;quot; there is a german translations with the words &amp;quot;Verschieben Sie Ihren Anblick&amp;quot;.. that&#039;s sound not very good, too and isn&#039;t a meaningful translation. Better you change this in &amp;quot;Ändern Sie Ihre Blickrichtung&amp;quot;.&lt;br /&gt;
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The board &amp;quot;Chat&amp;quot; there is a translations with the words &amp;quot;Chatten&amp;quot;.. not really a translation ;) but everybody will understand this, i think. But if you want to use german word, you could use &amp;quot;Miteinander reden&amp;quot;.. but only a suggestion :)&lt;br /&gt;
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The board &amp;quot;Keep going up&amp;quot; there is a german translations with the words &amp;quot;Steigen Sie nach oben&amp;quot;.. that&#039;s sound not very good, too and if you want a short form, which means the same, you could use &amp;quot;Hochfliegen&amp;quot; or &amp;quot;Aufsteigen&amp;quot;.&lt;br /&gt;
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The board &amp;quot;Come over here, then fly down&amp;quot; you could use the short form &amp;quot;Runter fliegen&amp;quot;.&lt;br /&gt;
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Hope it will help you for your multilingual boards.. if you need anymore help, fell free to contact me.. &lt;br /&gt;
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Regards, &lt;br /&gt;
NorgeTroll&lt;br /&gt;
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I did my best to pretend I was a new resident. First, I noticed the &amp;quot;Let&#039;s Move&amp;quot; sign. I don&#039;t recall having move controls enabled by default my first time in SL. Plus, the sign shows to [right-click]+[move controls]. I enabled my move controls and right-clicked all over, but I only got the pie menu if I clicked anywhere. At the bottom, it suggested to &amp;quot;click &#039;R&#039; to run&amp;quot;. I couldn&#039;t make that work either. Anyway, down the corridor to the alt-zoom camera sign. It showed [left mouse click] + [alt key] + [slide mouse]. Ok... I got a zoom cursor, but the camera didn&#039;t move. After some experimentation, I realized I have to hold [alt key] first, then click... doesn&#039;t work the other way around. -- DoteDote&lt;br /&gt;
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== About translations again: Italian ==&lt;br /&gt;
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--[[User:Petronilla Paperdoll|Petronilla Paperdoll]] 06:25, 14 October 2007 (PDT)  Here you have some suggestions about Italian translations (boards inside the building - more to come...).&lt;br /&gt;
I gave the short sentences a more friendly, less formal sound and corrected some mistakes.Some of the Italian translations you can see now in MDStyle OI are only a part of the English sentences: my proposals are about the Italian words I actually see on the boards, not a whole translation. Feel free to ask more, if needed!&lt;br /&gt;
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&amp;quot;Segui le frecce&amp;quot; (the first board on the left: &amp;quot;Follow the arrows...&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cambia modo di guardare&amp;quot; (all the boards about camera controls)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cambia il tuo aspetto&amp;quot; (boards about appearance)&lt;br /&gt;
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&amp;quot;Sali!&amp;quot; (Keep going up)&lt;br /&gt;
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&amp;quot;Vola!&amp;quot; (Time to fly)&lt;br /&gt;
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&amp;quot;Scendi!&amp;quot; (Fly down)&lt;br /&gt;
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&amp;quot;Esci e divertiti!&amp;quot; (Go out and have fun)&lt;br /&gt;
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== Better Job on Content. poor job on design and appearance. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve not yet had time to finish writing what is rapidly becoming a thesis/dissertation on suggestions for the new user experience (Only up to 5 pages so far on a rough outline that&#039;s incomplete), but I have found some of the issues I&#039;d be writing about partially addressed in the newer orientation island, as well as the MDStyle island. I figured I might as well post a few since some folks got hot and bothered by my mentioning some of my concerns in world.&lt;br /&gt;
To start, there are improvements in the content provided (both the linden and mdstyle OIs), but the MDstyle island is visually unappealing and doesn&#039;t visually demonstrate the concept of &amp;quot;Second Life&amp;quot;. &lt;br /&gt;
After getting out of the building section, it&#039;s very confusing to some residents. I do like that it is enclosed and essentially &amp;quot;forces&amp;quot; the new residents to learn the basics. As I believe it&#039;s been stated before, MDStyle needs more room for the editing appearance section. The signs with directions are a great idea, but are visually unappealing. The document I&#039;m currently working on focuses more on a HUD/bot/interactive approach rather than signs as a means to better involve and explain things to the new user, as well as demonstrate the power of Second Life as a viable medium for a variety of tasks. Signs are, in my opinion, the &amp;quot;easy way&amp;quot; to get it done and far less intuitive than an automated, well scripted HUD or bots that could walk residents through a more thorough and elaborate tutorial.&lt;br /&gt;
In general, I get the distinct impression that a lot more thought could have been put into the presentation and &amp;quot;selling&amp;quot; of Second Life and the amount and ease of educational material in the orientation island. I&#039;m not feeling a unified graphic theme or themes across the whole MDStyle OI, and I think even those without a degree in design might feel similarly.&lt;br /&gt;
I&#039;ve been trying to find time to work on further documenting suggestions, as well as a space large enough to build some models in world, but it&#039;s been slow going in between two jobs while building my portfolio/job hunting. I&#039;ll try to post more as things get ironed out a bit.&lt;/div&gt;</summary>
		<author><name>Kokoro Fasching</name></author>
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