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		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/PrimitiveParams/ja&amp;diff=1209814</id>
		<title>Template:LSL Constants/PrimitiveParams/ja</title>
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		<updated>2021-01-07T15:28:24Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang}}&amp;lt;/noinclude&amp;gt;{{#if:&lt;br /&gt;
{{:PRIM_NAME/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_DESC/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SLICE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_COLOR/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_GLOW/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXTURE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_FULLBRIGHT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXGEN/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_BUMP_SHINY/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_MATERIAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE_BOX/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE_SCULPT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHANTOM/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEMP_ON_REZ/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHYSICS/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SIZE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POSITION/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POS_LOCAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ROTATION/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ROT_LOCAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_FLEXIBLE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POINT_LIGHT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_OMEGA/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHYSICS_SHAPE_TYPE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_NORMAL|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SPECULAR|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ALPHA_MODE|{{{1|}}}}}&lt;br /&gt;
{{#ifeq:{{{1|set}}}|set|{{#vardefine:caveats|{{#var:caveats}}&lt;br /&gt;
* {{LSLG/ja|PRIM_PHANTOM}}, {{LSLG/ja|PRIM_PHYSICS}} と {{LSLG/ja|PRIM_TEMP_ON_REZ}} はオブジェクト全体（リンクセット）に適用されます。&lt;br /&gt;
* 値はズレたり、切り捨てられたり、上限があったりすることもあります。描画の前にデシリアライゼーションの過程でクライアントがかける制限もあれば、SIM が値を格納する前にかける制限もあります。&lt;br /&gt;
** {{LSLG/ja|vector}} と {{LSLG/ja|rotation}} をテストする時には、(それぞれ) {{LSLG/ja|llVecDist}} と {{LSLG/ja|llAngleBetween}} を使ってファジングを行いましょう。}}}}&lt;br /&gt;
&lt;br /&gt;
{{:PRIM_LINK_TARGET/ja|{{{1|}}}|{{{2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{LSL_Function/color/ja|color}}&lt;br /&gt;
{{LSL_Function/alpha/ja|alpha}}&lt;br /&gt;
{{LSL_Function/boolean/ja|boolean}}&lt;br /&gt;
{{LSL_Function/face/ja|face|flag|!footer=*|return={{#ifeq:{{{1|get}}}|get|...&lt;br /&gt;
:{{{!}}{{Prettytable}}&lt;br /&gt;
{{!}}-{{Hl2}}&lt;br /&gt;
!{{HoverText|flag|PRIM_* フラグ}}&lt;br /&gt;
!無効な面の場合に返します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#var:facetable}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{1|&amp;lt;noinclude&amp;gt;set&amp;lt;/noinclude&amp;gt;}}}|set|&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable|style=margin: 0px 0px 10px 1pt;}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; {{!}}フラグ&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; title=&amp;quot;Value&amp;quot; style=&amp;quot;cursor: help;&amp;quot; {{!}}&amp;lt;span style=&amp;quot;border-bottom: 1px dotted;&amp;quot;&amp;gt;値&amp;lt;/span&amp;gt;&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; {{!}}説明&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; {{!}}使い方&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_NAME|PRIM_NAME]]&lt;br /&gt;
{{!}} 27&lt;br /&gt;
{{!}} プリムの名前を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_NAME|integer|27}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|name}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_DESC|PRIM_DESC]]&lt;br /&gt;
{{!}} 28&lt;br /&gt;
{{!}} プリムの説明を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_DESC|integer|28}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|description}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TYPE|PRIM_TYPE]]&lt;br /&gt;
{{!}} 9&lt;br /&gt;
{{!}} プリムの形状を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TYPE|integer|9}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}&amp;amp;nbsp;]&amp;amp;nbsp;+ {{HoverLink|#PRIM_TYPE_flag_parameters|フラグによって要求される付与パラメータ|フラグパラメータ}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SLICE|PRIM_SLICE]]&lt;br /&gt;
{{!}} 35&lt;br /&gt;
{{!}} プリム属性のスライスを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_SLICE|vector|35}}, [[vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|slice}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHYSICS_SHAPE_TYPE|PRIM_PHYSICS_SHAPE_TYPE]]&lt;br /&gt;
{{!}} 30&lt;br /&gt;
{{!}} プリムの物理形状タイプを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHYSICS_SHAPE_TYPE|integer|30}}, [[integer]]&amp;amp;nbsp;{{LSL Param/ja|pstype|type}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_MATERIAL|PRIM_MATERIAL]]&lt;br /&gt;
{{!}} 2&lt;br /&gt;
{{!}} プリムの素材を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_MATERIAL|integer|2}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_MATERIAL_* flag}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHYSICS|PRIM_PHYSICS]]&lt;br /&gt;
{{!}} 3&lt;br /&gt;
{{!}} プリムの物理状態を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHYSICS|integer|3}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEMP_ON_REZ|PRIM_TEMP_ON_REZ]]&lt;br /&gt;
{{!}} 4&lt;br /&gt;
{{!}} {{LSLGC/ja|Temporary|臨時}} 属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TEMP_ON_REZ|integer|4}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHANTOM|PRIM_PHANTOM]]&lt;br /&gt;
{{!}} 5&lt;br /&gt;
{{!}} オブジェクトのファントム状態を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHANTOM|integer|5}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POSITION|PRIM_POSITION]]&lt;br /&gt;
{{!}} 6&lt;br /&gt;
{{!}} プリムの位置を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POSITION|integer|6}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POS_LOCAL|PRIM_POS_LOCAL]]&lt;br /&gt;
{{!}} 33&lt;br /&gt;
{{!}} プリムのローカル位置を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POS_LOCAL|integer|33}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ROTATION|PRIM_ROTATION]]&lt;br /&gt;
{{!}} 8&lt;br /&gt;
{{!}} プリムの回転を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_ROTATION|integer|8}}, [[rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ROT_LOCAL|PRIM_ROT_LOCAL]]&lt;br /&gt;
{{!}} 29&lt;br /&gt;
{{!}} プリムのローカル回転を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_ROT_LOCAL|integer|29}}, [[rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SIZE|PRIM_SIZE]]&lt;br /&gt;
{{!}} 7&lt;br /&gt;
{{!}} プリムの大きさを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_SIZE|integer|7}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|size}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXTURE|PRIM_TEXTURE]]&lt;br /&gt;
{{!}} 17&lt;br /&gt;
{{!}} プリムのテキスチャ属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:texture_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXT|PRIM_TEXT]]&lt;br /&gt;
{{!}} 26&lt;br /&gt;
{{!}} プリムのフローティングテキストを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:text_const}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|text}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_COLOR|PRIM_COLOR]]&lt;br /&gt;
{{!}} 18&lt;br /&gt;
{{!}} 面の色を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:color_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_BUMP_SHINY|PRIM_BUMP_SHINY]]&lt;br /&gt;
{{!}} 19&lt;br /&gt;
{{!}} 面の輝きと凹凸を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:bumpshiny_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|shiny}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|bump}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POINT_LIGHT|PRIM_POINT_LIGHT]]&lt;br /&gt;
{{!}} 23&lt;br /&gt;
{{!}} プリムをポイントライトとして設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POINT_LIGHT|integer|23}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|radius}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|falloff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_FULLBRIGHT|PRIM_FULLBRIGHT]]&lt;br /&gt;
{{!}} 20&lt;br /&gt;
{{!}} 表面の明るさ全開フラグを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:fullbright_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_FLEXIBLE|PRIM_FLEXIBLE]]&lt;br /&gt;
{{!}} 21&lt;br /&gt;
{{!}} プリムをフレキシブルに設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_FLEXIBLE|integer|21}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|softness}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|gravity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|friction}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|wind}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|tension}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|force}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXGEN|PRIM_TEXGEN]]&lt;br /&gt;
{{!}} 22&lt;br /&gt;
{{!}} 表面のテクスチャモードを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TEXGEN|integer|22}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|type|PRIM_TEXGEN_* flag}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_GLOW|PRIM_GLOW]]&lt;br /&gt;
{{!}} 25&lt;br /&gt;
{{!}} 表面のグロー属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:glow_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_OMEGA|PRIM_OMEGA]]&lt;br /&gt;
{{!}} 32&lt;br /&gt;
{{!}} プリムの回転軸と回転速度を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_OMEGA|integer|32}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|axis}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|spinrate}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|gain}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_NORMAL|PRIM_NORMAL]]&lt;br /&gt;
{{!}} 37&lt;br /&gt;
{{!}} ノーマルマップを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:normal_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SPECULAR|PRIM_SPECULAR]]&lt;br /&gt;
{{!}} 36&lt;br /&gt;
{{!}} スペキュラーマップを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:specular_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|glossiness}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|environment}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ALPHA_MODE|PRIM_ALPHA_MODE]]&lt;br /&gt;
{{!}} 38&lt;br /&gt;
{{!}} アルファーレンダリングモードを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:alpha_mode_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|alpha_mode}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|mask_cutoff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_LINK_TARGET|PRIM_LINK_TARGET]]&lt;br /&gt;
{{!}} 34&lt;br /&gt;
{{!}} リンクセットの中で使用するリンク番号を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_LINK_TARGET|integer|34}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|link_target}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_CAST_SHADOWS|PRIM_CAST_SHADOWS]]&lt;br /&gt;
{{!}} 24&lt;br /&gt;
{{!}} プリムのキャストシャドウ属性を設定します。(&#039;&#039;&#039;廃止予定&#039;&#039;&#039;)&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_CAST_SHADOWS|integer|24}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TYPE_LEGACY|PRIM_TYPE_LEGACY]]&lt;br /&gt;
{{!}} 1&lt;br /&gt;
{{!}} プリムの形状を設定します。(レガシー項目, &#039;&#039;&#039;廃止予定&#039;&#039;&#039;)&lt;br /&gt;
{{!}} [&amp;amp;nbsp;1, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}&amp;amp;nbsp;]&amp;amp;nbsp;+ {{HoverLink|#PRIM_TYPE_LEGACY_flag_parameters|Additional parameters required by the flag|flag_parameters}}	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_ALLOW_UNSIT]]&lt;br /&gt;
{{!}} 39&lt;br /&gt;
{{!}} Avatars are allowed to manually stand up when seated on this prim.  Only valid for prims in a valid experience.&lt;br /&gt;
{{!}} [ PRIM_ALLOW_UNSIT, [[integer]]&amp;amp;nbsp;flag ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_SCRIPTED_SIT_ONLY]]&lt;br /&gt;
{{!}} 40&lt;br /&gt;
{{!}} Avatars are not permitted to manually sit on this prim.&lt;br /&gt;
{{!}} [ PRIM_SCRIPTED_SIT_ONLY, [[integer]]&amp;amp;nbsp;flag ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_SIT_TARGET]]&lt;br /&gt;
{{!}} 41&lt;br /&gt;
{{!}} The sit target, if any defined for this prim.&lt;br /&gt;
{{!}} [ PRIM_SIT_TARGET, [[integer]]&amp;amp;nbsp;active,&amp;amp;nbsp;[[vector]]&amp;amp;nbsp;offset,&amp;amp;nbsp;[[rotation]]&amp;amp;nbsp;rot ]&lt;br /&gt;
{{!}}} }}&lt;br /&gt;
{{{!}} {{Prettytable|style=margin: 0px 0px 10px 1pt;}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC/ja|Light}}}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} パラメータ&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{GetSet|{{{1|}}}|返り値|付与パラメータ}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; {{!}} 説明&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_NAME|integer|27|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_NAME&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|name}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの名前を{{GetSet|{{{1|}}}|[[llGetObjectName/ja|取得]]|[[llSetObjectName/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_DESC|integer|28|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_DESC&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|description}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの説明を{{GetSet|{{{1|}}}|[[llGetObjectDesc/ja|取得]]|[[llSetObjectDesc/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE|integer|9|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;21&amp;quot;|s1=id=&amp;quot;PRIM_TYPE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}} ]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの形状を{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/type/ja|{{{1|}}}}}&lt;br /&gt;
{{!}}- style=&amp;quot;background-color: rgba(0, 0, 0, 0.1);&amp;quot; &lt;br /&gt;
{{!}} colspan=&amp;quot;10&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SLICE|integer|35|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SLICE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|slice}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリム属性のスライスを{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHYSICS_SHAPE_TYPE|integer|30|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;5&amp;quot;|s1=id=&amp;quot;PRIM_PHYSICS_SHAPE_TYPE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer]]&amp;amp;nbsp;{{LSL Param|pstype|type}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの物理形状タイプを{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#var:physics_shape_type_rows}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_MATERIAL|integer|2|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;10&amp;quot;|s1=id=&amp;quot;PRIM_MATERIAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|material}}]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの素材を{{GetSet|{{{1|}}}|取得|設定}}します。素材は標準の [[llCollisionSound/ja|衝突音]] と [[llCollisionSprite/ja|スプライト]] を決定します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/materials/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHYSICS|integer|3|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_PHYSICS&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 物理状態を{{GetSet|{{{1|}}}|[[llGetStatus/ja|取得]]|[[llSetStatus/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEMP_ON_REZ|integer|4|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEMP_ON_REZ&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} {{LSLGC/ja|Temporary|テンポラリ}}属性&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHANTOM|integer|5|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_PHANTOM&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ファントム状態を{{GetSet|{{{1|}}}|[[llGetStatus/ja|取得]]|[[llSetStatus/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POSITION|integer|6|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POSITION&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 位置を{{GetSet|{{{1|}}}|[[llGetPos/ja|取得]]|[[llSetPos/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POS_LOCAL|integer|33|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POS_LOCAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ローカル位置を{{GetSet|{{{1|}}}|[[llGetPos/ja|取得]]|[[llSetPos/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ROTATION|integer|8|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ROTATION&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[rotation/ja|rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 回転を{{GetSet|{{{1|}}}|[[llGetRot/ja|取得]]|[[llSetRot/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ROT_LOCAL|integer|29|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ROT_LOCAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[rotation/ja|rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ローカル回転を{{GetSet|{{{1|}}}|[[llGetLocalRot/ja|取得]]|[[llSetLocalRot/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SIZE|integer|7|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SIZE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|size}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 大きさを{{GetSet|{{{1|}}}|[[llGetScale/ja|取得]]|[[llSetScale/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXTURE|integer|17|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEXTURE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!}}{{!}}{{LSLGC/ja|Texture|テクスチャ}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture/ja|llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture/ja|llSetTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}繰り返し: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale/ja|llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture/ja|llScaleTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}オフセット: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset/ja|llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture/ja|llOffsetTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}回転: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot/ja|llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture/ja|llRotateTexture]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXT|integer|26|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEXT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[string]]&amp;amp;nbsp;{{LSL Param|text}}, [[vector]]&amp;amp;nbsp;{{LSL Param|color}}, [[float]]&amp;amp;nbsp;{{LSL Param|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!}}{{!}}{{LSLGC/ja|Text}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|なし}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetText]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_COLOR|integer|18|b=[&amp;amp;nbsp;|e=, [[integer]]&amp;amp;nbsp;{{LSL Param|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_COLOR&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector]]&amp;amp;nbsp;{{LSL Param|color}}, [[float]]&amp;amp;nbsp;{{LSL Param|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!!}}{{LSLGC/ja|Alpha|透過}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetAlpha/ja|llGetAlpha]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetAlpha/ja|llSetAlpha]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}{{LSLGC/ja|Color|色}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetColor/ja|llGetColor]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetColor/ja|llSetColor]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_BUMP_SHINY|integer|19|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s=rowspan=&amp;quot;25&amp;quot;|s1=id=&amp;quot;PRIM_BUMP_SHINY&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|shiny}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|bump}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL_Constants/PrimitiveParams/bumpshiny/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_FULLBRIGHT|integer|20|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_FULLBRIGHT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_FLEXIBLE|integer|21|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_FLEXIBLE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|softness}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|gravity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|friction}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|wind}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|tension}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|force}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXGEN|integer|22|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s=rowspan=&amp;quot;4&amp;quot;|s1=id=&amp;quot;PRIM_TEXGEN&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|tg_type|mode}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/texgen/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POINT_LIGHT|integer|23|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POINT_LIGHT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|radius}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|falloff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_GLOW|integer|25|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_GLOW&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_OMEGA|integer|32|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_OMEGA&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|axis}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|spinrate}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|gain}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} [[llTargetOmega/ja|llTargetOmega]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_NORMAL|integer|37|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_NORMAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SPECULAR|integer|36|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SPECULAR&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|glossiness}} [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|environment}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ALPHA_MODE|integer|38|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ALPHA_MODE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|alpha_mode}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|mask_cutoff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_LINK_TARGET|integer|34|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_LINK_TARGET&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|link_target}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} 複数の{{GetSet|{{{1|}}}|[[llGetLinkPrimitiveParams/ja|llGetLinkPrimitiveParams]]|[[llSetLinkPrimitiveParams/ja|llSetLinkPrimitiveParams]]}}を呼び出します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_CAST_SHADOWS|integer|24|b=[&amp;amp;nbsp;&amp;lt;s&amp;gt;|e=&amp;lt;/s&amp;gt;&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_CAST_SHADOWS&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} &#039;&#039;&#039;廃止予定&#039;&#039;&#039;: プリミティブに影を割り付ける&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#ifeq:{{{1|set}}}|set|&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; id=&amp;quot;PRIM_TYPE_LEGACY&amp;quot;{{!}} [ 1 ]&amp;lt;br/&amp;gt;&amp;lt;s&amp;gt;{{LSL Const|PRIM_TYPE_LEGACY|integer|1|nolink=*}}&amp;lt;/s&amp;gt;&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} {{#var:value}}&lt;br /&gt;
{{!}} colspan=&amp;quot;8&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}, paramaters ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} 定数&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; id=&amp;quot;PRIM_TYPE_LEGACY_flag_parameters&amp;quot;{{!}} フラグパラメータ&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_BOX|integer|0}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_CYLINDER|integer|1}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_PRISM|integer|2}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_SPHERE|integer|3}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|dimple}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_TORUS|integer|4}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hole_size_y}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|advanced_cut}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_TUBE|integer|5}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|topshear_x}}&amp;amp;nbsp;]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_ALLOW_UNSIT|integer|39|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ALLOW_UNSIT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_SCRIPTED_SIT_ONLY|integer|40|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SCRIPTED_SIT_ONLY&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_SIT_TARGET|integer|41|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SIT_TARGET&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== 警告 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
{{#var:caveats}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/PrimitiveParams/ja&amp;diff=1209813</id>
		<title>Template:LSL Constants/PrimitiveParams/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/PrimitiveParams/ja&amp;diff=1209813"/>
		<updated>2021-01-07T15:23:24Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: new flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang}}&amp;lt;/noinclude&amp;gt;{{#if:&lt;br /&gt;
{{:PRIM_NAME/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_DESC/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SLICE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_COLOR/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_GLOW/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXTURE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_FULLBRIGHT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEXGEN/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_BUMP_SHINY/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_MATERIAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE_BOX/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TYPE_SCULPT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHANTOM/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_TEMP_ON_REZ/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHYSICS/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SIZE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POSITION/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POS_LOCAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ROTATION/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ROT_LOCAL/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_FLEXIBLE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_POINT_LIGHT/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_OMEGA/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_PHYSICS_SHAPE_TYPE/ja|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_NORMAL|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_SPECULAR|{{{1|}}}}}&lt;br /&gt;
{{:PRIM_ALPHA_MODE|{{{1|}}}}}&lt;br /&gt;
{{#ifeq:{{{1|set}}}|set|{{#vardefine:caveats|{{#var:caveats}}&lt;br /&gt;
* {{LSLG/ja|PRIM_PHANTOM}}, {{LSLG/ja|PRIM_PHYSICS}} と {{LSLG/ja|PRIM_TEMP_ON_REZ}} はオブジェクト全体（リンクセット）に適用されます。&lt;br /&gt;
* 値はズレたり、切り捨てられたり、上限があったりすることもあります。描画の前にデシリアライゼーションの過程でクライアントがかける制限もあれば、SIM が値を格納する前にかける制限もあります。&lt;br /&gt;
** {{LSLG/ja|vector}} と {{LSLG/ja|rotation}} をテストする時には、(それぞれ) {{LSLG/ja|llVecDist}} と {{LSLG/ja|llAngleBetween}} を使ってファジングを行いましょう。}}}}&lt;br /&gt;
&lt;br /&gt;
{{:PRIM_LINK_TARGET/ja|{{{1|}}}|{{{2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{LSL_Function/color/ja|color}}&lt;br /&gt;
{{LSL_Function/alpha/ja|alpha}}&lt;br /&gt;
{{LSL_Function/boolean/ja|boolean}}&lt;br /&gt;
{{LSL_Function/face/ja|face|flag|!footer=*|return={{#ifeq:{{{1|get}}}|get|...&lt;br /&gt;
:{{{!}}{{Prettytable}}&lt;br /&gt;
{{!}}-{{Hl2}}&lt;br /&gt;
!{{HoverText|flag|PRIM_* フラグ}}&lt;br /&gt;
!無効な面の場合に返します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#var:facetable}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#ifeq:{{{1|&amp;lt;noinclude&amp;gt;set&amp;lt;/noinclude&amp;gt;}}}|set|&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable|style=margin: 0px 0px 10px 1pt;}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; {{!}}フラグ&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; title=&amp;quot;Value&amp;quot; style=&amp;quot;cursor: help;&amp;quot; {{!}}&amp;lt;span style=&amp;quot;border-bottom: 1px dotted;&amp;quot;&amp;gt;値&amp;lt;/span&amp;gt;&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; {{!}}説明&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; {{!}}使い方&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_NAME|PRIM_NAME]]&lt;br /&gt;
{{!}} 27&lt;br /&gt;
{{!}} プリムの名前を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_NAME|integer|27}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|name}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_DESC|PRIM_DESC]]&lt;br /&gt;
{{!}} 28&lt;br /&gt;
{{!}} プリムの説明を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_DESC|integer|28}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|description}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TYPE|PRIM_TYPE]]&lt;br /&gt;
{{!}} 9&lt;br /&gt;
{{!}} プリムの形状を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TYPE|integer|9}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}&amp;amp;nbsp;]&amp;amp;nbsp;+ {{HoverLink|#PRIM_TYPE_flag_parameters|フラグによって要求される付与パラメータ|フラグパラメータ}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SLICE|PRIM_SLICE]]&lt;br /&gt;
{{!}} 35&lt;br /&gt;
{{!}} プリム属性のスライスを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_SLICE|vector|35}}, [[vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|slice}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHYSICS_SHAPE_TYPE|PRIM_PHYSICS_SHAPE_TYPE]]&lt;br /&gt;
{{!}} 30&lt;br /&gt;
{{!}} プリムの物理形状タイプを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHYSICS_SHAPE_TYPE|integer|30}}, [[integer]]&amp;amp;nbsp;{{LSL Param/ja|pstype|type}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_MATERIAL|PRIM_MATERIAL]]&lt;br /&gt;
{{!}} 2&lt;br /&gt;
{{!}} プリムの素材を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_MATERIAL|integer|2}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_MATERIAL_* flag}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHYSICS|PRIM_PHYSICS]]&lt;br /&gt;
{{!}} 3&lt;br /&gt;
{{!}} プリムの物理状態を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHYSICS|integer|3}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEMP_ON_REZ|PRIM_TEMP_ON_REZ]]&lt;br /&gt;
{{!}} 4&lt;br /&gt;
{{!}} {{LSLGC/ja|Temporary|臨時}} 属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TEMP_ON_REZ|integer|4}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_PHANTOM|PRIM_PHANTOM]]&lt;br /&gt;
{{!}} 5&lt;br /&gt;
{{!}} オブジェクトのファントム状態を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_PHANTOM|integer|5}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POSITION|PRIM_POSITION]]&lt;br /&gt;
{{!}} 6&lt;br /&gt;
{{!}} プリムの位置を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POSITION|integer|6}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POS_LOCAL|PRIM_POS_LOCAL]]&lt;br /&gt;
{{!}} 33&lt;br /&gt;
{{!}} プリムのローカル位置を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POS_LOCAL|integer|33}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ROTATION|PRIM_ROTATION]]&lt;br /&gt;
{{!}} 8&lt;br /&gt;
{{!}} プリムの回転を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_ROTATION|integer|8}}, [[rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ROT_LOCAL|PRIM_ROT_LOCAL]]&lt;br /&gt;
{{!}} 29&lt;br /&gt;
{{!}} プリムのローカル回転を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_ROT_LOCAL|integer|29}}, [[rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SIZE|PRIM_SIZE]]&lt;br /&gt;
{{!}} 7&lt;br /&gt;
{{!}} プリムの大きさを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_SIZE|integer|7}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|size}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXTURE|PRIM_TEXTURE]]&lt;br /&gt;
{{!}} 17&lt;br /&gt;
{{!}} プリムのテキスチャ属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:texture_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXT|PRIM_TEXT]]&lt;br /&gt;
{{!}} 26&lt;br /&gt;
{{!}} プリムのフローティングテキストを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:text_const}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|text}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_COLOR|PRIM_COLOR]]&lt;br /&gt;
{{!}} 18&lt;br /&gt;
{{!}} 面の色を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:color_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_BUMP_SHINY|PRIM_BUMP_SHINY]]&lt;br /&gt;
{{!}} 19&lt;br /&gt;
{{!}} 面の輝きと凹凸を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:bumpshiny_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|shiny}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|bump}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_POINT_LIGHT|PRIM_POINT_LIGHT]]&lt;br /&gt;
{{!}} 23&lt;br /&gt;
{{!}} プリムをポイントライトとして設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_POINT_LIGHT|integer|23}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|radius}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|falloff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_FULLBRIGHT|PRIM_FULLBRIGHT]]&lt;br /&gt;
{{!}} 20&lt;br /&gt;
{{!}} 表面の明るさ全開フラグを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:fullbright_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_FLEXIBLE|PRIM_FLEXIBLE]]&lt;br /&gt;
{{!}} 21&lt;br /&gt;
{{!}} プリムをフレキシブルに設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_FLEXIBLE|integer|21}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|softness}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|gravity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|friction}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|wind}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|tension}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|force}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TEXGEN|PRIM_TEXGEN]]&lt;br /&gt;
{{!}} 22&lt;br /&gt;
{{!}} 表面のテクスチャモードを設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_TEXGEN|integer|22}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|type|PRIM_TEXGEN_* flag}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_GLOW|PRIM_GLOW]]&lt;br /&gt;
{{!}} 25&lt;br /&gt;
{{!}} 表面のグロー属性を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:glow_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_OMEGA|PRIM_OMEGA]]&lt;br /&gt;
{{!}} 32&lt;br /&gt;
{{!}} プリムの回転軸と回転速度を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_OMEGA|integer|32}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|axis}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|spinrate}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|gain}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_NORMAL|PRIM_NORMAL]]&lt;br /&gt;
{{!}} 37&lt;br /&gt;
{{!}} ノーマルマップを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:normal_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_SPECULAR|PRIM_SPECULAR]]&lt;br /&gt;
{{!}} 36&lt;br /&gt;
{{!}} スペキュラーマップを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:specular_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|glossiness}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|environment}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_ALPHA_MODE|PRIM_ALPHA_MODE]]&lt;br /&gt;
{{!}} 38&lt;br /&gt;
{{!}} アルファーレンダリングモードを設定します&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{#var:alpha_mode_const}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|alpha_mode}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|mask_cutoff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_LINK_TARGET|PRIM_LINK_TARGET]]&lt;br /&gt;
{{!}} 34&lt;br /&gt;
{{!}} リンクセットの中で使用するリンク番号を設定します。&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_LINK_TARGET|integer|34}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|link_target}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_CAST_SHADOWS|PRIM_CAST_SHADOWS]]&lt;br /&gt;
{{!}} 24&lt;br /&gt;
{{!}} プリムのキャストシャドウ属性を設定します。(&#039;&#039;&#039;廃止予定&#039;&#039;&#039;)&lt;br /&gt;
{{!}} [&amp;amp;nbsp;{{LSL Const|PRIM_CAST_SHADOWS|integer|24}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[#PRIM_TYPE_LEGACY|PRIM_TYPE_LEGACY]]&lt;br /&gt;
{{!}} 1&lt;br /&gt;
{{!}} プリムの形状を設定します。(レガシー項目, &#039;&#039;&#039;廃止予定&#039;&#039;&#039;)&lt;br /&gt;
{{!}} [&amp;amp;nbsp;1, [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}&amp;amp;nbsp;]&amp;amp;nbsp;+ {{HoverLink|#PRIM_TYPE_LEGACY_flag_parameters|Additional parameters required by the flag|flag_parameters}}	&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_ALLOW_UNSIT]]&lt;br /&gt;
{{!}} 39&lt;br /&gt;
{{!}} Avatars are allowed to manually stand up when seated on this prim.  Only valid for prims in a valid experience.&lt;br /&gt;
{{!}} [ PRIM_ALLOW_UNSIT, [[integer]]&amp;amp;nbsp;flag ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_SCRIPTED_SIT_ONLY]]&lt;br /&gt;
{{!}} 40&lt;br /&gt;
{{!}} Avatars are not permitted to manually sit on this prim.&lt;br /&gt;
{{!}} [ PRIM_SCRIPTED_SIT_ONLY, [[integer]]&amp;amp;nbsp;flag ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[PRIM_SIT_TARGET]]&lt;br /&gt;
{{!}} 41&lt;br /&gt;
{{!}} The sit target, if any defined for this prim.&lt;br /&gt;
{{!}} [ PRIM_SIT_TARGET, [[integer]]&amp;amp;nbsp;active,&amp;amp;nbsp;[[vector]]&amp;amp;nbsp;offset,&amp;amp;nbsp;[[rotation]]&amp;amp;nbsp;rot ]&lt;br /&gt;
{{!}}} }}&lt;br /&gt;
{{{!}} {{Prettytable|style=margin: 0px 0px 10px 1pt;}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC/ja|Light}}}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} パラメータ&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{GetSet|{{{1|}}}|返り値|付与パラメータ}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; {{!}} 説明&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_NAME|integer|27|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_NAME&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|name}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの名前を{{GetSet|{{{1|}}}|[[llGetObjectName/ja|取得]]|[[llSetObjectName/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_DESC|integer|28|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_DESC&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|description}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの説明を{{GetSet|{{{1|}}}|[[llGetObjectDesc/ja|取得]]|[[llSetObjectDesc/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE|integer|9|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;21&amp;quot;|s1=id=&amp;quot;PRIM_TYPE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}} ]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの形状を{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/type/ja|{{{1|}}}}}&lt;br /&gt;
{{!}}- style=&amp;quot;background-color: rgba(0, 0, 0, 0.1);&amp;quot; &lt;br /&gt;
{{!}} colspan=&amp;quot;10&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SLICE|integer|35|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SLICE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|slice}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリム属性のスライスを{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHYSICS_SHAPE_TYPE|integer|30|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;5&amp;quot;|s1=id=&amp;quot;PRIM_PHYSICS_SHAPE_TYPE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer]]&amp;amp;nbsp;{{LSL Param|pstype|type}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの物理形状タイプを{{GetSet|{{{1|}}}|取得|設定}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#var:physics_shape_type_rows}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_MATERIAL|integer|2|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s=rowspan=&amp;quot;10&amp;quot;|s1=id=&amp;quot;PRIM_MATERIAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|material}}]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} プリムの素材を{{GetSet|{{{1|}}}|取得|設定}}します。素材は標準の [[llCollisionSound/ja|衝突音]] と [[llCollisionSprite/ja|スプライト]] を決定します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/materials/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHYSICS|integer|3|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_PHYSICS&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 物理状態を{{GetSet|{{{1|}}}|[[llGetStatus/ja|取得]]|[[llSetStatus/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEMP_ON_REZ|integer|4|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEMP_ON_REZ&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} {{LSLGC/ja|Temporary|テンポラリ}}属性&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_PHANTOM|integer|5|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_PHANTOM&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ファントム状態を{{GetSet|{{{1|}}}|[[llGetStatus/ja|取得]]|[[llSetStatus/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POSITION|integer|6|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POSITION&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 位置を{{GetSet|{{{1|}}}|[[llGetPos/ja|取得]]|[[llSetPos/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POS_LOCAL|integer|33|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POS_LOCAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|position{{{1|}}}|position}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ローカル位置を{{GetSet|{{{1|}}}|[[llGetPos/ja|取得]]|[[llSetPos/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ROTATION|integer|8|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ROTATION&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[rotation/ja|rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 回転を{{GetSet|{{{1|}}}|[[llGetRot/ja|取得]]|[[llSetRot/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ROT_LOCAL|integer|29|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ROT_LOCAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[rotation/ja|rotation]]&amp;amp;nbsp;{{LSL Param/ja|rot}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} ローカル回転を{{GetSet|{{{1|}}}|[[llGetLocalRot/ja|取得]]|[[llSetLocalRot/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SIZE|integer|7|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SIZE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|size}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} 大きさを{{GetSet|{{{1|}}}|[[llGetScale/ja|取得]]|[[llSetScale/ja|設定]]}}します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXTURE|integer|17|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEXTURE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!}}{{!}}{{LSLGC/ja|Texture|テクスチャ}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture/ja|llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture/ja|llSetTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}繰り返し: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale/ja|llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture/ja|llScaleTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}オフセット: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset/ja|llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture/ja|llOffsetTexture]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}回転: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot/ja|llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture/ja|llRotateTexture]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXT|integer|26|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_TEXT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[string]]&amp;amp;nbsp;{{LSL Param|text}}, [[vector]]&amp;amp;nbsp;{{LSL Param|color}}, [[float]]&amp;amp;nbsp;{{LSL Param|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!}}{{!}}{{LSLGC/ja|Text}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|なし}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetText]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_COLOR|integer|18|b=[&amp;amp;nbsp;|e=, [[integer]]&amp;amp;nbsp;{{LSL Param|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_COLOR&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[vector]]&amp;amp;nbsp;{{LSL Param|color}}, [[float]]&amp;amp;nbsp;{{LSL Param|alpha}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{{!}} style=&amp;quot;background-color:#F9F9F9;&amp;quot;&lt;br /&gt;
{{!!}}{{LSLGC/ja|Alpha|透過}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetAlpha/ja|llGetAlpha]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetAlpha/ja|llSetAlpha]]}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}{{LSLGC/ja|Color|色}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetColor/ja|llGetColor]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetColor/ja|llSetColor]]}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_BUMP_SHINY|integer|19|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s=rowspan=&amp;quot;25&amp;quot;|s1=id=&amp;quot;PRIM_BUMP_SHINY&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|shiny}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|bump}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL_Constants/PrimitiveParams/bumpshiny/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_FULLBRIGHT|integer|20|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_FULLBRIGHT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_FLEXIBLE|integer|21|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_FLEXIBLE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|softness}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|float|gravity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|float|friction}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|float|wind}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|flex_float/ja|float|tension}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|force}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TEXGEN|integer|22|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s=rowspan=&amp;quot;4&amp;quot;|s1=id=&amp;quot;PRIM_TEXGEN&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|tg_type|mode}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL Constants/PrimitiveParams/texgen/ja}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_POINT_LIGHT|integer|23|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_POINT_LIGHT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|radius}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|falloff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_GLOW|integer|25|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_GLOW&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [ [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|intensity}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_OMEGA|integer|32|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_OMEGA&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|axis}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|spinrate}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|gain}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} [[llTargetOmega/ja|llTargetOmega]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_NORMAL|integer|37|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_NORMAL&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_SPECULAR|integer|36|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SPECULAR&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[string/ja|string]]&amp;amp;nbsp;{{LSL Param/ja|texture}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|repeats}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|offsets}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|rotation_in_radians}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|color}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|glossiness}} [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|environment}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_ALPHA_MODE|integer|38|b=[&amp;amp;nbsp;|e=, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|face}}&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ALPHA_MODE&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|alpha_mode}}, [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|mask_cutoff}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_LINK_TARGET|integer|34|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_LINK_TARGET&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} [&amp;amp;nbsp;[[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|link_target}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;4&amp;quot; {{!}} 複数の{{GetSet|{{{1|}}}|[[llGetLinkPrimitiveParams/ja|llGetLinkPrimitiveParams]]|[[llSetLinkPrimitiveParams/ja|llSetLinkPrimitiveParams]]}}を呼び出します。&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_CAST_SHADOWS|integer|24|b=[&amp;amp;nbsp;&amp;lt;s&amp;gt;|e=&amp;lt;/s&amp;gt;&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_CAST_SHADOWS&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{LSL Param/ja|boolean}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} &#039;&#039;&#039;廃止予定&#039;&#039;&#039;: プリミティブに影を割り付ける&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#ifeq:{{{1|set}}}|set|&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; id=&amp;quot;PRIM_TYPE_LEGACY&amp;quot;{{!}} [ 1 ]&amp;lt;br/&amp;gt;&amp;lt;s&amp;gt;{{LSL Const|PRIM_TYPE_LEGACY|integer|1|nolink=*}}&amp;lt;/s&amp;gt;&lt;br /&gt;
{{!}} rowspan=&amp;quot;8&amp;quot; {{!}} {{#var:value}}&lt;br /&gt;
{{!}} colspan=&amp;quot;8&amp;quot; {{!}} [ [[integer/ja|integer]]&amp;amp;nbsp;{{HoverText|flag|PRIM_TYPE_* flag}}, paramaters ]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} 定数&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; id=&amp;quot;PRIM_TYPE_LEGACY_flag_parameters&amp;quot;{{!}} フラグパラメータ&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_BOX|integer|0}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_CYLINDER|integer|1}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_PRISM|integer|2}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_size}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_SPHERE|integer|3}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|dimple}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_TORUS|integer|4}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hole_size_y}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|top_shear}}, [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut|advanced_cut}}&amp;amp;nbsp;]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB/ja|PRIM_TYPE_TUBE|integer|5}}&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; {{!}} [ [[vector/ja|vector]]&amp;amp;nbsp;{{LSL Param/ja|cut}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|hollow}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|twist_end}}, [[float/ja|float]]&amp;amp;nbsp;{{LSL Param/ja|topshear_x}}&amp;amp;nbsp;]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_ALLOW_UNSIT|integer|39|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_ALLOW_UNSIT&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_SCRIPTED_SIT_ONLY|integer|40|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SCRIPTED_SIT_ONLY&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{LSL ConstTB|PRIM_SIT_TARGET|integer|41|b=[&amp;amp;nbsp;|e=&amp;amp;nbsp;]|s1=id=&amp;quot;PRIM_SIT_TARGET&amp;quot;}}&lt;br /&gt;
{{!}} colspan=&amp;quot;5&amp;quot; {{!}} &lt;br /&gt;
{{!}} colspan=&amp;quot;3&amp;quot; {{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
== 警告 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
{{#var:caveats}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Get_source_and_compile/ja&amp;diff=1209812</id>
		<title>Get source and compile/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Get_source_and_compile/ja&amp;diff=1209812"/>
		<updated>2021-01-06T19:44:01Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{multi-lang|Get source and compile|ja}}&lt;br /&gt;
{{OSWikiContribBox}}&lt;br /&gt;
&lt;br /&gt;
この情報は、ビューアのソースコードを使って何かしたい人に向けて書かれたものです。&lt;br /&gt;
&lt;br /&gt;
== Snowstorm プロジェクト ==&lt;br /&gt;
&lt;br /&gt;
こちらにあるのが、最新のビューアのソースコードとなります。&lt;br /&gt;
ビューアのソースコードは、オープンソースのリポジトリサイト、[https://bitbucket.org/lindenlab bitbucket] の [https://en.wikipedia.org/wiki/Git Git]リポジトリにあります。そこにはたくさんのバージョンがありますが、多くの人が関心があるのは、おそらく以下のバージョンでしょう。&lt;br /&gt;
&lt;br /&gt;
* [https://bitbucket.org/lindenlab/viewer Second Life Viewer]&lt;br /&gt;
&lt;br /&gt;
普通の Web ブラウザでソースコードをブラウズすることもできますし、パソコンにダウンロードすることもできますし、Mercurial を使って好きなように操作することもできます。&lt;br /&gt;
&lt;br /&gt;
Viewer-Development ブランチの面白い特徴の一つに、Linden の担当者がバグフィックスや新しい機能を目の前で追加していくのを文字通り観察できる、というのがあります。&lt;br /&gt;
&lt;br /&gt;
それ以外にソースコードをブラウズするやり方として、[http://dimentox.com/snowstorm/ Doxygen] を使う方法があります。この方法では、UML ダイアグラムも参照することができます。&lt;br /&gt;
&lt;br /&gt;
必ず [[Creating a version control repository]] をご一読ください。&lt;br /&gt;
&lt;br /&gt;
=== バージョン管理 ===&lt;br /&gt;
&lt;br /&gt;
ビューアの開発には Gitバージョン管理システムを利用しています。現在のリリースのリポジトリをクローンするには、以下のコマンドを使ってください。&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;git clone git@bitbucket.org:lindenlab/viewer.git&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== コンパイル ==&lt;br /&gt;
&lt;br /&gt;
プラットフォームごとのコンパイル手順が、以下のページに記載されています。&lt;br /&gt;
* [[Microsoft Windows Builds/ja|Microsoft Windowsの場合]]&lt;br /&gt;
* [[Compiling the viewer (Mac OS X)/ja|Mac OS Xの場合]]&lt;br /&gt;
* [[Compiling the viewer (Linux)|Linuxの場合]]&lt;br /&gt;
&lt;br /&gt;
=== 補足 ===&lt;br /&gt;
&lt;br /&gt;
*  [[Common compilation problems]] ビルドでエラーが発生した場合はこちら&lt;br /&gt;
*  [[Improving compilation time]] もっと高速にコンンパイルする方法&lt;br /&gt;
*  [[LLMozLib2]] LLMozLib2 のビルド&lt;br /&gt;
&lt;br /&gt;
=== Autobuild ===&lt;br /&gt;
[[Autobuild]] は、ビューアからサードパーティーのライブラリまで、あらゆるものを管理／ビルドする Linden Lab の新しいフレームワークです。&lt;br /&gt;
&lt;br /&gt;
手順の説明:&lt;br /&gt;
* [[Building the Viewer with Autobuild/ja]]&lt;br /&gt;
* [[Build_3rd_Party_lib_with_Autobuild]]&lt;br /&gt;
&lt;br /&gt;
== 実行する際のヒント ==&lt;br /&gt;
&lt;br /&gt;
=== チャネルとバージョンについて ===&lt;br /&gt;
&lt;br /&gt;
チャネルというものは、単にバージョンをグループ化したものです。Linden Lab ではチャネルを使い、 Project、Beta、Release Vewers のそれぞれに対してアップデートの追跡／提供を行っています。&lt;br /&gt;
&lt;br /&gt;
自分でコンパイルしたビューアを起動したときに強制アップデートを伝えるメッセージが出ても、あわてる必要はありません。自分が作ったものは全く消えません。(通常は)新しいソースリリースに対して変更を適用しなくても、自分のソースコードをテストできます。ここで、チャネルの出番です。&lt;br /&gt;
&lt;br /&gt;
ログインするときに、チャネル名とバージョンの組み合わせが、リストと照合されます。チャネルごとに、特定のバージョンのログインが許可されたり、ブロックされたりします。ブロックされるビューアは、危険なビューア (セキュリティ問題があるもの)、非互換なビューア (プロトコルが著しく変更されたもの)、サポートが打ち切られたビューア (古すぎてサポートの提供が割に合わないとリンデン社が判断したもの)、(ここで最も関係あるものとして)テストチャネルにあるビューア(Release Candidate, First Look) です。Linden Lab は、最新バージョンのビューアで生成されるデータだけをテストしたいと考えています。&lt;br /&gt;
&lt;br /&gt;
[[Channel_and_Version_Requirements#Setting_a_Channel_and_Version_for_an_Open_Source_Viewer | Setting a Channel and Version for an Open Source Viewer]] に、ソースコードでこれを行う方法が説明されています。&lt;br /&gt;
&lt;br /&gt;
[[Channel and Version Requirements]] に、Linden Lab が Second Life でチャネルとバージョンを扱う際の公式なポリシーが詳細に説明されています。&lt;br /&gt;
&lt;br /&gt;
The Third Party Viewer Policy で、全てのビューアには一意のチャネル名を付けなければならない旨が規定されています。詳細は [http://secondlife.com/corporate/tpv.php こちら]を参照してください。&lt;br /&gt;
&lt;br /&gt;
[[Category:Compiling viewer]]&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Macalon_Resident&amp;diff=1209729</id>
		<title>User:Macalon Resident</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Macalon_Resident&amp;diff=1209729"/>
		<updated>2020-11-14T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name Changed to Non Vanilla&lt;br /&gt;
&lt;br /&gt;
secondlife:///app/agent/afcbb332-2c6c-4ea7-909e-d75cb17625ee/about&lt;br /&gt;
&lt;br /&gt;
Game Scripter &amp;amp; Mesh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twitter&lt;br /&gt;
https://twitter.com/Vanilla_Non&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Macalon_Resident&amp;diff=1209728</id>
		<title>User:Macalon Resident</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Macalon_Resident&amp;diff=1209728"/>
		<updated>2020-11-14T23:53:30Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: Created page with &amp;quot;Name Changed to Non Vanilla  secondlife:///app/agent/afcbb332-2c6c-4ea7-909e-d75cb17625ee/about&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name Changed to Non Vanilla&lt;br /&gt;
&lt;br /&gt;
secondlife:///app/agent/afcbb332-2c6c-4ea7-909e-d75cb17625ee/about&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlPlaySound/ja&amp;diff=1209727</id>
		<title>LlPlaySound/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlPlaySound/ja&amp;diff=1209727"/>
		<updated>2020-11-14T23:49:50Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja&lt;br /&gt;
|func_id=86|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llPlaySound|sort=PlaySound&lt;br /&gt;
|p1_type=string|p1_name=sound&lt;br /&gt;
|p2_type=float|p2_name=volume&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc={{HoverText|付随した|サウンドはプリムと一緒に移動します}} &#039;&#039;&#039;sound&#039;&#039;&#039; を &#039;&#039;&#039;volume&#039;&#039;&#039; で一度再生します。&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*{{LSLG/ja|llPlaySound}}を呼び出すと、他のサウンドが置き換えられます（つまり、同じプリムから同時に1つのサウンドしか再生できません）。ただし、廃止された{{LSLG/ja|llSound}}で開始されたサウンドは、常に最後までサウンドファイルを再生します。&lt;br /&gt;
*サウンドファイルは10秒以内にする必要があります&lt;br /&gt;
*サウンドフォーマットは 44.1KHz, 16-bit, モノラル (ステレオの場合はアップロード時に結合されます)&lt;br /&gt;
*音を再生しているオブジェクトが {{HoverLink|HUD|Heads Up Display}} の場合、その HUD を装着したユーザだけがサウンドを聴くことができます。&lt;br /&gt;
**HUD からインワールドのサウンドを再生するには、{{LSLG/ja|llTriggerSound}} を使用します。&lt;br /&gt;
*2 個 (以上) のサウンドを同時に再生して、同じ時間に再生を開始するようにすることはできません。 ~ {{JIRA|VWR-15663}}&lt;br /&gt;
**複数のサウンド出力装置が全く同じサウンドをビューワの範囲内で再生した場合、エコー音響が発生します。&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
     state_entry()&lt;br /&gt;
     {&lt;br /&gt;
          llPlaySound(&amp;quot;some_sound&amp;quot;,1.0);&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
||also_functions={{LSL DefineRow||{{LSLG/ja|llTriggerSound}}|3={{HoverText|付随しない|サウンドはプリムと一緒に移動しません}}サウンドを再生します。.}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llTriggerSoundLimited}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llLoopSound}}|3={{HoverText|付随した|サウンドはプリムと一緒に移動します}}サウンドを再生します。}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llLoopSoundMaster}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llLoopSoundSlave}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llPlaySoundSlave}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llSetSoundQueueing}}}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Sound&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetDamage/ja&amp;diff=1209590</id>
		<title>LlSetDamage/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetDamage/ja&amp;diff=1209590"/>
		<updated>2020-10-03T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: Link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/ja&lt;br /&gt;
|func_id=157|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|sort=SetDamage&lt;br /&gt;
|func=llSetDamage|p1_type=float|p1_name=damage|p1_desc=範囲: 0.0 ([[damage/ja|ダメージ]] 無し) ~ 100.0 (即座に [[death/ja|死亡]])&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=オブジェクトがアバターに命中したときのダメージ量を &#039;&#039;&#039;damage&#039;&#039;&#039; として設定します。&lt;br /&gt;
|return_text&lt;br /&gt;
|spec=&lt;br /&gt;
このオブジェクトがアバターに衝突した際、アバターがダメージを受けるには以下の条件が必要です:&lt;br /&gt;
* オブジェクトが物理属性であり、かつ&lt;br /&gt;
* 命中したアバターの居る土地が &amp;quot;安全(ダメージ無し)&amp;quot; 無効に設定されている&lt;br /&gt;
これらの前提が満たされたとき、アバターはダメージを受け、オブジェクトは {{LSLG/ja|collision}} イベントを引き起こさずに [[llDie/ja|消滅]] します。&lt;br /&gt;
|caveats=&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; が [0, 100] の範囲を外れている場合、命中したアバターは即死します。&lt;br /&gt;
* ダメージ設定無効の土地で衝突した場合、オブジェクトは消滅&#039;&#039;せず&#039;&#039;、{{LSLG/ja|collision}} イベントもしくは {{LSLG/ja|land_collision}} イベントがキューに追加されます。&lt;br /&gt;
*オブジェクトが物理属性を持たない場合、それが物理属性を持った時点でオブジェクトのダメージ設定が有効になります。; it will however not be physical while it is not damage enabled.&lt;br /&gt;
* ダメージを受けることのできるオブジェクトが、アバターが座っている物理属性が有効のオブジェクトに命中した場合、アバターは自身に命中した場合と同様のダメージを受けます。&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
// 単純な自動殺人弾: &lt;br /&gt;
// rez されると、一番近くにいるアバターを検知し、&lt;br /&gt;
// そこへ移動して殺します。&lt;br /&gt;
// (弾がアバターと接触するため)&lt;br /&gt;
default {&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llSetTimerEvent(10.0);&lt;br /&gt;
        llSensor(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, PI, 96.0);&lt;br /&gt;
    }&lt;br /&gt;
    timer() { llDie(); }&lt;br /&gt;
    sensor(integer num) {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS, TRUE);&lt;br /&gt;
        llSetDamage(100.0);&lt;br /&gt;
        llMoveToTarget(llDetectedPos(0), 1.0);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlRot2Fwd/ja&amp;diff=1209568</id>
		<title>LlRot2Fwd/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlRot2Fwd/ja&amp;diff=1209568"/>
		<updated>2020-09-29T21:49:27Z</updated>

		<summary type="html">&lt;p&gt;Macalon Resident: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/ja&lt;br /&gt;
|func_id=18|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llRot2Fwd|sort=Rot2Fwd&lt;br /&gt;
|return_type=vector|p1_type=rotation|p1_name=q&lt;br /&gt;
|func_desc={{HoverText|ローカル X 軸|プリム前方}} の {{HoverLink|Viewer_coordinate_frames/ja#Global|グローバル位置システム|地球}} に対する方向を計算します。&amp;lt;br/&amp;gt;&lt;br /&gt;
|return_text=&#039;&#039;&#039;q&#039;&#039;&#039; で定義される前方ベクトル、言い換えれば、ローカルの正の X 方向を指す単位ベクトル&lt;br /&gt;
|func_footnote=プリムのローカル{{HoverText|正面|局所平面}}の方向を知るのに便利です。X 軸は常にこの正面に対して垂直ですので。&lt;br /&gt;
|spec=計算上同じ結果となります:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;ret = llVecNorm(&amp;lt;1., 0., 0.&amp;gt; * q);&amp;lt;/source&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;q&#039;&#039;&#039; が単位ベクトルであるとわかっているなら、シンプルにできます:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;ret = &amp;lt;1., 0., 0.&amp;gt; * q;&amp;lt;/source&amp;gt;&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
// タッチした時に、X軸に沿って5メートル前方に進みます&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        vector v = llRot2Fwd( llGetLocalRot() );&lt;br /&gt;
        llSetPos( llGetLocalPos() + v * 5 );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llRot2Left}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llRot2Up}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llRot2Axis}}}}&lt;br /&gt;
{{LSL DefineRow||{{LSLG/ja|llRot2Angle}}}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Rotation&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Macalon Resident</name></author>
	</entry>
</feed>