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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maggie+Linden</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-05-23T01:39:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues/de&amp;diff=1218806</id>
		<title>Template:LSL Generic/Issues/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues/de&amp;diff=1218806"/>
		<updated>2026-04-21T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang}}&amp;lt;/noinclude&amp;gt;{{#if:&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{#vardefine:issues|* Lorum Ipsum}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-issues|{{#ifeq:{{{issues}}}|{{{issues|}}}|{{{issues|}}}|{{#var:issues{{#var:direction|{{{dir|}}}}}}}{{#vardefine:issues{{#var:direction|{{{dir|}}}}}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-line|{{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Nach Canny suchen, die sich hierauf beziehen}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#if:{{#pos:{{#var:moded}}|u}}||{{#if:{{#var:gi-issues}}|&amp;lt;h4 style=&amp;quot;display:inline; line-height:2em;&amp;quot;&amp;gt;Alle Issues &amp;lt;/h4&amp;gt;&amp;lt;span style=&amp;quot;vertical-align:1px;&amp;quot;&amp;gt; ~ {{#var:gi-line}}&amp;lt;/span&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;font-size:80%; line-height:1.1em; background-color:transparent;&amp;quot; &lt;br /&gt;
{{#var:gi-issues}}&lt;br /&gt;
{{!}}}|{{PBR}}{{#var:gi-line}}}}}}{{#vardefine:gi-issues}}{{#vardefine:gi-line}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Caveats/de&amp;diff=1218805</id>
		<title>Template:LSL Generic/Caveats/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Caveats/de&amp;diff=1218805"/>
		<updated>2026-04-21T18:08:17Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang}}&amp;lt;/noinclude&amp;gt;{{#if:&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{#vardefine:caveats|* Lorum Ipsum}}&lt;br /&gt;
{{#vardefine:bugs|* Lorum Ipsum}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gc-caveats|{{#ifeq:{{{caveats}}}|{{{caveats|}}}|{{{caveats|}}}|{{#var:caveats{{#var:direction|{{{dir|}}}}}}}{{#vardefine:caveats{{#var:direction|{{{dir|}}}}}}}}}}}&lt;br /&gt;
{{#vardefine:gc-bugs|{{#ifeq:{{{bugs}}}|{{{bugs|}}}|{{{bugs|}}}|{{#var:bugs{{#var:direction|{{{dir|}}}}}}}{{#vardefine:bugs{{#var:direction|{{{dir|}}}}}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gc-line|[[#All_Issues|Alle Issues]] ~ {{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Nach Canny suchen, die sich hierauf beziehen}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#if:{{#var:gc-caveats}}|{{#if:{{{title|}}}|&amp;lt;h{{{h|3}}}&amp;gt;{{{title-pre|}}} Anmerkungen {{{title-post|}}}&amp;lt;/h{{{h|3}}}&amp;gt;&lt;br /&gt;
}}&amp;lt;div&amp;gt;&lt;br /&gt;
{{#var:gc-caveats}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}{{#if:{{#pos:{{#var:moded}}|u}}||{{#if:{{#var:gc-bugs}}|&amp;lt;h4 style=&amp;quot;display:inline; line-height:2em;&amp;quot;&amp;gt;Wichtige Issues &amp;lt;/h4&amp;gt;&amp;lt;span style=&amp;quot;vertical-align:1px;&amp;quot;&amp;gt; ~ {{#var:gc-line}}&amp;lt;/span&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;font-size:80%; line-height:1.1em; background-color:transparent;&amp;quot; &lt;br /&gt;
{{#var:gc-bugs}}&lt;br /&gt;
{{!}}}|{{PBR}}{{#var:gc-line}}}}}}{{#vardefine:gc-caveats}}{{#vardefine:gc-bugs}}{{#vardefine:gc-line}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Caveats/ja&amp;diff=1218804</id>
		<title>Template:LSL Generic/Caveats/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Caveats/ja&amp;diff=1218804"/>
		<updated>2026-04-21T18:05:29Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{#vardefine:caveats|* Lorum Ipsum}}&lt;br /&gt;
{{#vardefine:bugs|* Lorum Ipsum}} --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gc-caveats|{{#ifeq:{{{caveats}}}|{{{caveats|}}}|{{{caveats|}}}|{{#var:caveats}}{{#vardefine:caveats}}}}}}&lt;br /&gt;
{{#vardefine:gc-bugs|{{#ifeq:{{{bugs}}}|{{{bugs|}}}|{{{bugs|}}}|{{#var:bugs}}{{#vardefine:bugs}}}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#if:{{#var:gc-caveats}}|{{#if:{{{title|}}}|&amp;lt;h3&amp;gt;警告&amp;lt;/h3&amp;gt;&lt;br /&gt;
}}&amp;lt;div&amp;gt;&lt;br /&gt;
{{#var:gc-caveats}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}{{#ifeq:{{#var:mode}}|user||{{#if:{{#var:gc-bugs}}|&amp;lt;h4 style=&amp;quot;display:inline; line-height:2em;&amp;quot;&amp;gt;重要事項 &amp;lt;/h4&amp;gt;~ {{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Canny で関連バグを検索する}}&lt;br /&gt;
{{{!}} style=&amp;quot;font-size:80%; line-height:1.1em;&amp;quot; &lt;br /&gt;
{{#var:gc-bugs}}&lt;br /&gt;
{{!}}}|{{PBR}}{{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Canny で関連バグを検索する}}}}}}{{#vardefine:gc-caveats}}{{#vardefine:gc-bugs}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues/ja&amp;diff=1218803</id>
		<title>Template:LSL Generic/Issues/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues/ja&amp;diff=1218803"/>
		<updated>2026-04-21T18:02:27Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{#vardefine:issues|* Lorum Ipsum}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-issues|{{#ifeq:{{{issues}}}|{{{issues|}}}|{{{issues|}}}|{{#var:issues}}{{#vardefine:issues}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-line|{{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Canny で関連バグを検索}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#if:{{#var:gi-issues}}|&lt;br /&gt;
&amp;lt;h{{{h|4}}} style=&amp;quot;display:inline; line-height:2em;&amp;quot;&amp;gt; 全ての記事 &amp;lt;/h{{{h|4}}}&amp;gt;&amp;lt;span style=&amp;quot;vertical-align:1px;&amp;quot;&amp;gt; ~ {{CannySearch|1={{{keywords|}}}|2=Canny で関連記事を検索}}&amp;lt;/span&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;font-size:90%; line-height:1.1em;&amp;quot;&lt;br /&gt;
{{#var:gi-issues}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;|&amp;lt;h4&amp;gt;全ての記事&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{CannySearch|1={{{keywords|}}}|2=Canny で関連記事を検索}}&lt;br /&gt;
}}{{#vardefine:gi-issues}}{{#vardefine:gi-line}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues&amp;diff=1218802</id>
		<title>Template:LSL Generic/Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Generic/Issues&amp;diff=1218802"/>
		<updated>2026-04-21T17:43:48Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{multi-lang}}&amp;lt;/noinclude&amp;gt;{{#if:&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{#vardefine:issues|* Lorum Ipsum}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-issues|{{#ifeq:{{{issues}}}|{{{issues|}}}|{{{issues|}}}|{{#var:issues{{#var:direction|{{{dir|}}}}}}}{{#vardefine:issues{{#var:direction|{{{dir|}}}}}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:gi-line|{{CannySearch|1={{{keywords|}}} {{#var:name}}|2=Search Canny for related Issues}}}}&lt;br /&gt;
&lt;br /&gt;
}}{{#if:{{#pos:{{#var:moded}}|u}}||{{#if:{{#var:gi-issues}}|&amp;lt;h4 style=&amp;quot;display:inline; line-height:2em;&amp;quot;&amp;gt;All Issues &amp;lt;/h4&amp;gt;&amp;lt;span style=&amp;quot;vertical-align:1px;&amp;quot;&amp;gt; ~ {{#var:gi-line}}&amp;lt;/span&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;font-size:80%; line-height:1.1em; background-color:transparent;&amp;quot; &lt;br /&gt;
{{#var:gi-issues}}&lt;br /&gt;
{{!}}}|{{PBR}}{{#var:gi-line}}}}}}{{#vardefine:gi-issues}}{{#vardefine:gi-line}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:CannySearch&amp;diff=1218801</id>
		<title>Template:CannySearch</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:CannySearch&amp;diff=1218801"/>
		<updated>2026-04-21T17:37:54Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; {{Documentation |content= This template searches Second Life&amp;#039;s Canny feedback system.  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; : &amp;lt;nowiki&amp;gt;{{CannySearch|search term|link text}}&amp;lt;/nowiki&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; : {{CannySearch|bakes on mesh|Search for BoM bugs}} }} &amp;lt;/noinclude&amp;gt;[https://secondlife.canny.io/?search={{urlencode:{{{1}}}}} {{{2|}}}]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation&lt;br /&gt;
|content=&lt;br /&gt;
This template searches Second Life&#039;s Canny feedback system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;{{CannySearch|search term|link text}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
: {{CannySearch|bakes on mesh|Search for BoM bugs}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;[https://secondlife.canny.io/?search={{urlencode:{{{1}}}}} {{{2|}}}]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218800</id>
		<title>PBR Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218800"/>
		<updated>2026-04-21T17:16:07Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Reverted edit by Maggie Linden (talk) to last revision by Quinn Elara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:glTF]]&lt;br /&gt;
&lt;br /&gt;
== What is it? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_mountain_pass.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
PBR Terrain is a feature which allows applying [[PBR_Materials|PBR materials]] to the [[Terrain]] in Second Life.&lt;br /&gt;
&lt;br /&gt;
PBR Terrain was released in the [https://releasenotes.secondlife.com/viewer/7.1.8.9375512768.html Second Life Featurettes viewer] on June 10, 2024, which also added 2K textures and mirrors. &lt;br /&gt;
&lt;br /&gt;
A few important notes about using PBR materials on terrain:&lt;br /&gt;
&lt;br /&gt;
* Unlike PBR materials on objects, PBR terrain does not provide a Blinn-Phong (non-PBR) fallback. Older viewers that do not support PBR materials will see grey terrain.&lt;br /&gt;
* PBR Terrain supports all of the features of SL PBR material assets, with the exception of double-sided and alpha blend. Material assets with these unsupported features cannot be applied to terrain (and the viewer will warn you about the unsupported features in the error message).&lt;br /&gt;
* Due to a limitation on the number of textures supported by MacOS and some lower graphic settings, emissive PBR material elements are not currently displayed on these systems when used for terrain. PBR materials will still be visible, but will lack the glow of emissive elements in the material. (Basically, on MacOS and lower end machines, emissive PBR materials will lack glowing or light elements but will otherwise display as expected -- just dimly)&lt;br /&gt;
* Triplanar mapping is enabled by default on PBR terrain when the graphics quality setting is set to &amp;quot;High&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
[[File:EmissiveTerrain WindowsVMacOS.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== How to apply PBR Terrain ==&lt;br /&gt;
&lt;br /&gt;
Before you can apply PBR terrain, you will need to acquire some PBR material items.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches&lt;br /&gt;
# Click Apply&lt;br /&gt;
# To go back to using terrain textures, uncheck &amp;quot;PBR Metallic Roughness&amp;quot;, and apply the desired textures&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# Copy the material UUID you want from your inventory to your clipboard&lt;br /&gt;
# Set LocalTerrainAsset1, LocalTerrainAsset2, etc to the material UUIDs you want to use&lt;br /&gt;
# To go back to using the real terrain textures/materials, set LocalTerrainAsset1, LocalTerrainAsset2, etc all back to their defaults, or restart your viewer&lt;br /&gt;
&lt;br /&gt;
=== Texture Transforms ===&lt;br /&gt;
&lt;br /&gt;
{{hint&lt;br /&gt;
 |mode=warning&lt;br /&gt;
 |title_desc=Future feature&lt;br /&gt;
 |desc=This feature will be supported in the upcoming &amp;quot;Barbecue&amp;quot; simulator release.&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;Currently it will only work in supported testing areas with a supported viewer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Custom texture transforms can be applied to PBR terrain, allowing for custom scale, rotation, or offset. There is one texture transform per material swatch (4 total). Applying a texture transform to each individual texture info is not supported.&lt;br /&gt;
&lt;br /&gt;
The transforms are thus compliant with a subset of the [https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform KHR_texture_transform] specification. The [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#images UV origin] is defined as the Southwest corner of the region, with positive U facing East and positive V facing South.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches as desired&lt;br /&gt;
# Go to the &amp;quot;Transforms&amp;quot; sub-tab, and set texture transform parameters for each material as desired&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# &#039;&#039;&#039;Important&#039;&#039;&#039;: Ensure LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, even if the region terrain uses PBR)&lt;br /&gt;
# Look for debug settings prefixed with, &amp;quot;LocalTerrainTransform&amp;quot;, and set their values as desired. For example, LocalTerrainTransform1Rotation sets the rotation for material 1.&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
== Graphics support ==&lt;br /&gt;
&lt;br /&gt;
=== Emissive texture ===&lt;br /&gt;
&lt;br /&gt;
When possible, PBR terrain respects all parameters of version 1.1 of the [[PBR_Materials|SL Material asset]], with the exception of double-sided.&lt;br /&gt;
&lt;br /&gt;
[[File:PBR_Terrain_with_all_textures.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
On graphics drivers that do not support binding more than 16 textures, the emissive textures will be dropped, in accordance with the [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures GLTF specification].&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_no_emissive.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Other textures ===&lt;br /&gt;
&lt;br /&gt;
Further terrain textures may be dropped at low graphics settings to maintain performance.&lt;br /&gt;
&lt;br /&gt;
== Developer Information ==&lt;br /&gt;
&lt;br /&gt;
The Second Life viewer determines the terrain type via a double-lookup of the asset IDs.&lt;br /&gt;
&lt;br /&gt;
For PBR terrain, texture repeats are sent both ways as [[GLTF_Overrides|GLTF overrides]] in LSL notation format.&lt;br /&gt;
&lt;br /&gt;
Further implementation details of PBR terrain can be found in the following test documents:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/terrain_loading.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_appearance.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_composition.md&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218799</id>
		<title>PBR Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218799"/>
		<updated>2026-04-21T17:14:55Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Reverted edit by Quinn Elara (talk) to last revision by Maggie Linden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:glTF]]&lt;br /&gt;
&lt;br /&gt;
== What is it? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_mountain_pass.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
PBR Terrain is a feature which allows applying [[PBR_Materials|PBR materials]] to the [[Terrain]] in Second Life.&lt;br /&gt;
&lt;br /&gt;
PBR Terrain was released in the [https://releasenotes.secondlife.com/viewer/7.1.8.9375512768.html Second Life Featurettes viewer] on June 10, 2024, which also added 2K textures and mirrors. &lt;br /&gt;
&lt;br /&gt;
A few important notes about using PBR materials on terrain:&lt;br /&gt;
&lt;br /&gt;
* Unlike PBR materials on objects, PBR terrain does not provide a non-PBR fallback. Older viewers that do not support PBR materials will see grey terrain.&lt;br /&gt;
* PBR Terrain supports all of the features of SL PBR material assets, with the exception of double-sided and alpha blend. Material assets with these unsupported features cannot be applied to terrain (and the viewer will warn you about the unsupported features in the error message).&lt;br /&gt;
* Due to a limitation on the number of textures supported by MacOS and some lower graphic settings, emissive PBR material elements are not currently displayed on these systems when used for terrain. PBR materials will still be visible, but will lack the glow of emissive elements in the material. (Basically, on MacOS and lower end machines, emissive PBR materials will lack glowing or light elements but will otherwise display as expected -- just dimly)&lt;br /&gt;
* Triplanar mapping is enabled by default on PBR terrain when the graphics quality setting is set to &amp;quot;High&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
[[File:EmissiveTerrain WindowsVMacOS.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== How to apply PBR Terrain ==&lt;br /&gt;
&lt;br /&gt;
Before you can apply PBR terrain, you will need to acquire some PBR material items.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches&lt;br /&gt;
# Click Apply&lt;br /&gt;
# To go back to using terrain textures, uncheck &amp;quot;PBR Metallic Roughness&amp;quot;, and apply the desired textures&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# Copy the material UUID you want from your inventory to your clipboard&lt;br /&gt;
# Set LocalTerrainAsset1, LocalTerrainAsset2, etc to the material UUIDs you want to use&lt;br /&gt;
# To go back to using the real terrain textures/materials, set LocalTerrainAsset1, LocalTerrainAsset2, etc all back to their defaults, or restart your viewer&lt;br /&gt;
&lt;br /&gt;
=== Texture Transforms ===&lt;br /&gt;
&lt;br /&gt;
{{hint&lt;br /&gt;
 |mode=warning&lt;br /&gt;
 |title_desc=Future feature&lt;br /&gt;
 |desc=This feature will be supported in the upcoming &amp;quot;Barbecue&amp;quot; simulator release.&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;Currently it will only work in supported testing areas with a supported viewer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Custom texture transforms can be applied to PBR terrain, allowing for custom scale, rotation, or offset. There is one texture transform per material swatch (4 total). Applying a texture transform to each individual texture info is not supported.&lt;br /&gt;
&lt;br /&gt;
The transforms are thus compliant with a subset of the [https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform KHR_texture_transform] specification. The [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#images UV origin] is defined as the Southwest corner of the region, with positive U facing East and positive V facing South.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches as desired&lt;br /&gt;
# Go to the &amp;quot;Transforms&amp;quot; sub-tab, and set texture transform parameters for each material as desired&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# &#039;&#039;&#039;Important&#039;&#039;&#039;: Ensure LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, even if the region terrain uses PBR)&lt;br /&gt;
# Look for debug settings prefixed with, &amp;quot;LocalTerrainTransform&amp;quot;, and set their values as desired. For example, LocalTerrainTransform1Rotation sets the rotation for material 1.&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
== Graphics support ==&lt;br /&gt;
&lt;br /&gt;
=== Emissive texture ===&lt;br /&gt;
&lt;br /&gt;
When possible, PBR terrain respects all parameters of version 1.1 of the [[PBR_Materials|SL Material asset]], with the exception of double-sided.&lt;br /&gt;
&lt;br /&gt;
[[File:PBR_Terrain_with_all_textures.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
On graphics drivers that do not support binding more than 16 textures, the emissive textures will be dropped, in accordance with the [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures GLTF specification].&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_no_emissive.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Other textures ===&lt;br /&gt;
&lt;br /&gt;
Further terrain textures may be dropped at low graphics settings to maintain performance.&lt;br /&gt;
&lt;br /&gt;
== Developer Information ==&lt;br /&gt;
&lt;br /&gt;
The Second Life viewer determines the terrain type via a double-lookup of the asset IDs.&lt;br /&gt;
&lt;br /&gt;
For PBR terrain, texture repeats are sent both ways as [[GLTF_Overrides|GLTF overrides]] in LSL notation format.&lt;br /&gt;
&lt;br /&gt;
Further implementation details of PBR terrain can be found in the following test documents:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/terrain_loading.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_appearance.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_composition.md&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218784</id>
		<title>PBR Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1218784"/>
		<updated>2026-04-14T18:27:55Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:glTF]]&lt;br /&gt;
&lt;br /&gt;
== What is it? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_mountain_pass.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
PBR Terrain is a feature which allows applying [[PBR_Materials|PBR materials]] to the [[Terrain]] in Second Life.&lt;br /&gt;
&lt;br /&gt;
PBR Terrain was released in the [https://releasenotes.secondlife.com/viewer/7.1.8.9375512768.html Second Life Featurettes viewer] on June 10, 2024, which also added 2K textures and mirrors. &lt;br /&gt;
&lt;br /&gt;
A few important notes about using PBR materials on terrain:&lt;br /&gt;
&lt;br /&gt;
* Unlike PBR materials on objects, PBR terrain does not provide a non-PBR fallback. Older viewers that do not support PBR materials will see grey terrain.&lt;br /&gt;
* PBR Terrain supports all of the features of SL PBR material assets, with the exception of double-sided and alpha blend. Material assets with these unsupported features cannot be applied to terrain (and the viewer will warn you about the unsupported features in the error message).&lt;br /&gt;
* Due to a limitation on the number of textures supported by MacOS and some lower graphic settings, emissive PBR material elements are not currently displayed on these systems when used for terrain. PBR materials will still be visible, but will lack the glow of emissive elements in the material. (Basically, on MacOS and lower end machines, emissive PBR materials will lack glowing or light elements but will otherwise display as expected -- just dimly)&lt;br /&gt;
* Triplanar mapping is enabled by default on PBR terrain when the graphics quality setting is set to &amp;quot;High&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
[[File:EmissiveTerrain WindowsVMacOS.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== How to apply PBR Terrain ==&lt;br /&gt;
&lt;br /&gt;
Before you can apply PBR terrain, you will need to acquire some PBR material items.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches&lt;br /&gt;
# Click Apply&lt;br /&gt;
# To go back to using terrain textures, uncheck &amp;quot;PBR Metallic Roughness&amp;quot;, and apply the desired textures&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# Copy the material UUID you want from your inventory to your clipboard&lt;br /&gt;
# Set LocalTerrainAsset1, LocalTerrainAsset2, etc to the material UUIDs you want to use&lt;br /&gt;
# To go back to using the real terrain textures/materials, set LocalTerrainAsset1, LocalTerrainAsset2, etc all back to their defaults, or restart your viewer&lt;br /&gt;
&lt;br /&gt;
=== Texture Transforms ===&lt;br /&gt;
&lt;br /&gt;
{{hint&lt;br /&gt;
 |mode=warning&lt;br /&gt;
 |title_desc=Future feature&lt;br /&gt;
 |desc=This feature will be supported in the upcoming &amp;quot;Barbecue&amp;quot; simulator release.&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;Currently it will only work in supported testing areas with a supported viewer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Custom texture transforms can be applied to PBR terrain, allowing for custom scale, rotation, or offset. There is one texture transform per material swatch (4 total). Applying a texture transform to each individual texture info is not supported.&lt;br /&gt;
&lt;br /&gt;
The transforms are thus compliant with a subset of the [https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform KHR_texture_transform] specification. The [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#images UV origin] is defined as the Southwest corner of the region, with positive U facing East and positive V facing South.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (requires region terrain composition edit permission)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches as desired&lt;br /&gt;
# Go to the &amp;quot;Transforms&amp;quot; sub-tab, and set texture transform parameters for each material as desired&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# &#039;&#039;&#039;Important&#039;&#039;&#039;: Ensure LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, even if the region terrain uses PBR)&lt;br /&gt;
# Look for debug settings prefixed with, &amp;quot;LocalTerrainTransform&amp;quot;, and set their values as desired. For example, LocalTerrainTransform1Rotation sets the rotation for material 1.&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
&lt;br /&gt;
== Graphics support ==&lt;br /&gt;
&lt;br /&gt;
=== Emissive texture ===&lt;br /&gt;
&lt;br /&gt;
When possible, PBR terrain respects all parameters of version 1.1 of the [[PBR_Materials|SL Material asset]], with the exception of double-sided.&lt;br /&gt;
&lt;br /&gt;
[[File:PBR_Terrain_with_all_textures.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
On graphics drivers that do not support binding more than 16 textures, the emissive textures will be dropped, in accordance with the [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures GLTF specification].&lt;br /&gt;
&lt;br /&gt;
[[File:Pbr_terrain_no_emissive.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Other textures ===&lt;br /&gt;
&lt;br /&gt;
Further terrain textures may be dropped at low graphics settings to maintain performance.&lt;br /&gt;
&lt;br /&gt;
== Developer Information ==&lt;br /&gt;
&lt;br /&gt;
The Second Life viewer determines the terrain type via a double-lookup of the asset IDs.&lt;br /&gt;
&lt;br /&gt;
For PBR terrain, texture repeats are sent both ways as [[GLTF_Overrides|GLTF overrides]] in LSL notation format.&lt;br /&gt;
&lt;br /&gt;
Further implementation details of PBR terrain can be found in the following test documents:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/terrain_loading.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_appearance.md&lt;br /&gt;
* https://github.com/secondlife/viewer/blob/develop/doc/testplans/pbr_terrain_composition.md&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:EmissiveTerrain_WindowsVMacOS.jpg&amp;diff=1218783</id>
		<title>File:EmissiveTerrain WindowsVMacOS.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:EmissiveTerrain_WindowsVMacOS.jpg&amp;diff=1218783"/>
		<updated>2026-04-14T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Comparison image of PBR material terrain with emissive feature on a Windows viewer vs MacOS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Comparison image of PBR material terrain with emissive feature on a Windows viewer vs MacOS&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218777</id>
		<title>Try Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218777"/>
		<updated>2026-04-07T20:48:20Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Try Out Lua in Second Life on the Beta Grid!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience the next evolution of scripting in Second Life with Lua. Follow these steps to dive in:&lt;br /&gt;
&lt;br /&gt;
== 1. Create an Account ==&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Sign up for your free Second Life account.&lt;br /&gt;
&lt;br /&gt;
== 2. Install the Alpha Client ==&lt;br /&gt;
# Visit [https://second.life/alternate-viewers second.life/alternate-viewers].&lt;br /&gt;
# Download and install &#039;&#039;&#039;Second Life Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 3. (Optional) Connect to the Beta Grid ==&lt;br /&gt;
# Launch &#039;&#039;&#039;Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
# Go to &#039;&#039;&#039;Me &amp;gt; Preferences &amp;gt; Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Show Grid Selection at login&#039;&#039;&#039;.&lt;br /&gt;
# At the login screen, select &#039;&#039;&#039;Beta Test Grid (Aditi)&#039;&#039;&#039; from the drop-down menu.&lt;br /&gt;
# Click &#039;&#039;&#039;Log In&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is now optional, as there are multiple regions on the main (default) grid of Second Life that can be used with the Lua alpha viewer. Simply open the World Map (Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button, type &#039;&#039;&#039;Control-M&#039;&#039;&#039; or select &#039;&#039;&#039;World &amp;gt; Map&#039;&#039;&#039;) and type &#039;&#039;&#039;SLua&#039;&#039;&#039; in the Region Name field to locate an available testing region.&lt;br /&gt;
&lt;br /&gt;
== 4. Teleport to a Lua-enabled Region ==&lt;br /&gt;
# Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button.&lt;br /&gt;
# Search for &#039;&#039;&#039;&amp;quot;SLua&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
# Select a region and click &#039;&#039;&#039;Teleport&#039;&#039;&#039; to enter a sandbox area.&lt;br /&gt;
&lt;br /&gt;
== 5. Start Scripting in Lua ==&lt;br /&gt;
# Enter Build mode (&#039;&#039;&#039;Build &amp;gt; Build&#039;&#039;&#039;).&lt;br /&gt;
# Rez a box, then open its &#039;&#039;&#039;Content&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;New Script&#039;&#039;&#039; and start coding in &#039;&#039;&#039;Lua&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
For more information about scripting with Lua, visit [[Lua Alpha]].&lt;br /&gt;
&lt;br /&gt;
=== Additional Resources ===&lt;br /&gt;
* [https://second.life/accessing-aditi Beta grid (Aditi) instructions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Try_SLua&amp;diff=1218776</id>
		<title>Try SLua</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Try_SLua&amp;diff=1218776"/>
		<updated>2026-04-07T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page Try SLua to Try Lua: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Try Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218775</id>
		<title>Try Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218775"/>
		<updated>2026-04-07T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page Try SLua to Try Lua: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Try Out SLua (Lua in Second Life) on the Beta Grid!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience the next evolution of scripting in Second Life with SLua. Follow these steps to dive in:&lt;br /&gt;
&lt;br /&gt;
== 1. Create an Account ==&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Sign up for your free Second Life account.&lt;br /&gt;
&lt;br /&gt;
== 2. Install the Alpha Client ==&lt;br /&gt;
# Visit [https://second.life/alternate-viewers second.life/alternate-viewers].&lt;br /&gt;
# Download and install &#039;&#039;&#039;Second Life Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 3. (Optional) Connect to the Beta Grid ==&lt;br /&gt;
# Launch &#039;&#039;&#039;Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
# Go to &#039;&#039;&#039;Me &amp;gt; Preferences &amp;gt; Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Show Grid Selection at login&#039;&#039;&#039;.&lt;br /&gt;
# At the login screen, select &#039;&#039;&#039;Beta Test Grid (Aditi)&#039;&#039;&#039; from the drop-down menu.&lt;br /&gt;
# Click &#039;&#039;&#039;Log In&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is now optional, as there are multiple regions on the main (default) grid of Second Life that can be used with the Lua alpha viewer. Simply open the World Map (Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button, type &#039;&#039;&#039;Control-M&#039;&#039;&#039; or select &#039;&#039;&#039;World &amp;gt; Map&#039;&#039;&#039;) and type &#039;&#039;&#039;Slua&#039;&#039;&#039; in the Region Name field to locate an available testing region.&lt;br /&gt;
&lt;br /&gt;
== 4. Teleport to an SLua Region ==&lt;br /&gt;
# Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button.&lt;br /&gt;
# Search for &#039;&#039;&#039;&amp;quot;SLua&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
# Select a region and click &#039;&#039;&#039;Teleport&#039;&#039;&#039; to enter a sandbox area.&lt;br /&gt;
&lt;br /&gt;
== 5. Start Scripting in SLua ==&lt;br /&gt;
# Enter Build mode (&#039;&#039;&#039;Build &amp;gt; Build&#039;&#039;&#039;).&lt;br /&gt;
# Rez a box, then open its &#039;&#039;&#039;Content&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;New Script&#039;&#039;&#039; and start coding in &#039;&#039;&#039;SLua&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
For more information about scripting with SLua, visit [[SLua Alpha]].&lt;br /&gt;
&lt;br /&gt;
=== Additional Resources ===&lt;br /&gt;
* [https://second.life/accessing-aditi Beta grid (Aditi) instructions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLua_Alpha&amp;diff=1218774</id>
		<title>SLua Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLua_Alpha&amp;diff=1218774"/>
		<updated>2026-04-07T20:45:20Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page SLua Alpha to Lua Alpha: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lua Alpha]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Lua_Alpha&amp;diff=1218773</id>
		<title>Lua Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Lua_Alpha&amp;diff=1218773"/>
		<updated>2026-04-07T20:45:17Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page SLua Alpha to Lua Alpha: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|This functionality is in alpha. Instability is to be expected, and there may be very sharp edges. At this point it is expected that Luau can crash regions and perform other types of undesirable behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;🚨 PLEASE NOTE Memory and performance characteristics, and API specifics may change! Scripts are currently being run in unoptimized form for development purposes.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
= Second Life Lua (SLua) Alpha =&lt;br /&gt;
&lt;br /&gt;
[[File:Luau.png|720px|thumb|right|Luau logo]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re thrilled to announce the launch of the SLua Alpha* for Second Life! This significant update introduces the [https://lua.org Lua scripting language], offering creators enhanced performance, improved memory efficiency, higher memory limit (128 KB), and a more versatile scripting environment.&lt;br /&gt;
&lt;br /&gt;
To get started, [[Try SLua|read the instructions here.]]&lt;br /&gt;
&lt;br /&gt;
Slua has entered its Beta phase in December 2025. It&#039;s available in parts of the main grid! See below for a list of SLua regions.&lt;br /&gt;
&lt;br /&gt;
== What is SLua? ==&lt;br /&gt;
&lt;br /&gt;
SLua is scripting for Second Life based on [https://luau.org Luau], a fast, small, safe, and gradually typed embeddable scripting language derived from Lua. It is designed to be backwards compatible with Lua 5.1, incorporating features from future Lua releases and expanding the feature set with type annotations and a state-of-the-art type inference system. Luau is largely implemented from scratch, with the language runtime being a heavily modified version of the Lua 5.1 runtime, featuring a completely rewritten interpreter and other performance innovations.&lt;br /&gt;
&lt;br /&gt;
== Why Lua? ==&lt;br /&gt;
&lt;br /&gt;
The decision to integrate Lua into Second Life was driven by its ability to meet all the requirements for a scripting engine within the platform. Lua offers a high-quality scripting experience to creators, addressing many of the limitations present in the current LSL (Linden Scripting Language) environment. Its lightweight nature and performance optimizations make it an ideal choice for enhancing the scripting capabilities in Second Life. For more information on why Lua was chosen, please see the [[Lua FAQ]].&lt;br /&gt;
&lt;br /&gt;
== How to Get Started with SLua ==&lt;br /&gt;
&lt;br /&gt;
In order to play with SLua, you&#039;ll need to download our Lua project viewer, and either log onto our [https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi Aditi beta grid] or go to the SLua-enabled beta regions on the main grid.&lt;br /&gt;
&lt;br /&gt;
* Access the latest build of the SLua-enabled Second Life Viewer from [https://releasenotes.secondlife.com/viewer.html here].&lt;br /&gt;
&lt;br /&gt;
SLua-enabled regions on the main grid:&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Landing/128/128/2 SLua Beta Landing]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Porridge/128/128/2 SLua Beta Porridge]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Eraserhead/128/128/2 SLua Beta Eraserhead]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Glass/128/128/2 SLua Beta Glass]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Void/128/128/2 SLua Beta Void]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Anderson/128/128/2 SLua Beta Anderson]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Snausage/128/128/2 SLua Beta Snausage (Adult)]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20Nicolse/128/128/2 SLua Beta Nicolse]&lt;br /&gt;
* [secondlife:///secondlife/SLua%20Beta%20IsNeat/128/128/2 SLua Beta IsNeat]&lt;br /&gt;
&lt;br /&gt;
SLua-enabled regions on the beta grid:&lt;br /&gt;
* [secondlife://Aditi/secondlife/SLua%20Yardang/241/235/27 SLua Yardang]&lt;br /&gt;
* [secondlife://Aditi/secondlife/SLua%20Tombolo/241/235/27 SLua Tombolo]&lt;br /&gt;
* [secondlife://Aditi/secondlife/SLua%20Mesa/241/235/27 SLua Mesa]&lt;br /&gt;
* [secondlife://Aditi/secondlife/SLua%20Tideland/241/235/27 SLua Tideland]&lt;br /&gt;
&lt;br /&gt;
When editing a script in the new Lua project viewer, you&#039;ll notice a new &#039;&#039;&#039;Compiler&#039;&#039;&#039; drop-down near the save button. This drop-down will allow you to select which compiler will be used, as well as which script runtime will be used (LSO2, Mono, Luau).&lt;br /&gt;
&lt;br /&gt;
[[File:Compiler_dropdown.png|Compiler selection dropdown]]&lt;br /&gt;
&lt;br /&gt;
Compiler drop-down options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LSL: Legacy (LSO2)&#039;&#039;&#039; - Scripts written in LSL, to be run on the old LSO2 VM&lt;br /&gt;
* &#039;&#039;&#039;LSL: Mono&#039;&#039;&#039;- Scripts written in LSL, to be run on the Mono VM&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; - Scripts written in Lua, to be run on the SLua VM&lt;br /&gt;
* &#039;&#039;&#039;LSL: 2025 VM&#039;&#039;&#039;- Scripts written in LSL, to be run on the SLua VM&lt;br /&gt;
&lt;br /&gt;
=== Transitioning from LSL to SLua ===&lt;br /&gt;
* &#039;&#039;&#039;Function Namespacing:&#039;&#039;&#039;&lt;br /&gt;
** In SLua, Linden Lab functions have been moved under the &#039;&#039;&#039;ll&#039;&#039;&#039; namespace.&lt;br /&gt;
** For example:&lt;br /&gt;
*** &#039;&#039;llSay&#039;&#039; becomes &#039;&#039;ll.Say&#039;&#039;&lt;br /&gt;
*** &#039;&#039;llGetPos&#039;&#039; becomes &#039;&#039;ll.GetPos&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lists&#039;&#039;&#039;&lt;br /&gt;
** Lua indexes begin from 1, unlike LSL where indexes begin from 0.&lt;br /&gt;
** Lua uses &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;{}&amp;lt;/syntaxhighlight&amp;gt; for &#039;&#039;tables&#039;&#039;, unlike LSL where &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;[]&amp;lt;/syntaxhighlight&amp;gt; is used for &#039;&#039;lists&#039;&#039;.&lt;br /&gt;
* Types&lt;br /&gt;
** SLua doesn&#039;t support the usual vector/rotation syntax &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;&amp;lt;x, y, z&amp;gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*** Instead, these values are created with the functions &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;vector(x, y, z)&amp;lt;/syntaxhighlight&amp;gt;, &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;rotation(x, y, z, s)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*** Similar functions exist for &#039;&#039;&#039;uuid&#039;&#039;&#039; (key) and &#039;&#039;&#039;integer&#039;&#039;&#039; (distinct from the built-in &#039;&#039;&#039;number&#039;&#039;&#039; type)&lt;br /&gt;
&lt;br /&gt;
=== SLua Libraries ===&lt;br /&gt;
* &#039;&#039;&#039;Coroutines:&#039;&#039;&#039;&lt;br /&gt;
** SLua supports coroutines, allowing for cooperative multitasking within scripts.&lt;br /&gt;
** Key functions include:&lt;br /&gt;
*** &#039;&#039;coroutine.create&#039;&#039;&lt;br /&gt;
*** &#039;&#039;coroutine.status&#039;&#039;&lt;br /&gt;
*** &#039;&#039;coroutine.resume&#039;&#039;&lt;br /&gt;
** Refer to the [https://luau.org/library#coroutine-library coroutine library documentation] for more details.&lt;br /&gt;
* &#039;&#039;&#039;Bitwise Operations:&#039;&#039;&#039;&lt;br /&gt;
** SLua includes a &#039;&#039;bit32&#039;&#039; library for bitwise operations, enabling more efficient data manipulation.&lt;br /&gt;
** Refer to the [https://luau.org/library#bit32-library bit32 library documentation] for more details.&lt;br /&gt;
* &#039;&#039;&#039;JSON to Table Translation:&#039;&#039;&#039;&lt;br /&gt;
** SLua includes a modified [https://github.com/openresty/lua-cjson lua-cjson library] that translates tables into JSON objects and arrays and back.&lt;br /&gt;
** Vectors and quaternions are converted to strings, which may be changed back using the &#039;&#039;tovector&#039;&#039; and &#039;&#039;toquaternion&#039;&#039; functions, respectfully.&lt;br /&gt;
** Buffers are encoded as Base64 strings. They may be decoded using the &#039;&#039;llbase64.decode&#039;&#039; function.&lt;br /&gt;
** Functions:&lt;br /&gt;
*** &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;json_text = lljson.encode(some_table)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*** &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;some_table = lljson.decode(json_text)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Base64 Encoding:&#039;&#039;&#039;&lt;br /&gt;
** A Base64 library capable of handling SLua strings and binary buffers, unlike classic &#039;&#039;ll&#039;&#039; namespace functions.&lt;br /&gt;
** Leveraged by the JSON functionality, but can also be called separately.&lt;br /&gt;
** Functions:&lt;br /&gt;
*** &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;base64string = llbase64.encode(string_or_buffer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
*** &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;str = llbase64.decode(base64string)&amp;lt;/syntaxhighlight&amp;gt; for strings&lt;br /&gt;
*** &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;buf = llbase64.decode(base64string, true)&amp;lt;/syntaxhighlight&amp;gt; for buffers&lt;br /&gt;
* &#039;&#039;&#039;Standard Library:&#039;&#039;&#039;&lt;br /&gt;
** SLua comes equipped with a standard library of functions designed to manipulate built-in data types.&lt;br /&gt;
** Explore the [https://luau.org/library Luau Standard Library] for a comprehensive list of available functions.&lt;br /&gt;
&lt;br /&gt;
== Feedback and Support ==&lt;br /&gt;
&lt;br /&gt;
We encourage all creators to explore the new scripting capabilities and provide feedback. Your insights are invaluable in refining and enhancing this feature. For more information and to share your experiences, please refer to our [[Lua FAQ]].&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
&lt;br /&gt;
To help you get started, we&#039;ve assembled some example scripts that demonstrate the capabilities of SLua. These scripts cover various functionalities and can serve as a foundation for your own creations. Please feel free to propose changes to these scripts, or modify them to your heart&#039;s desire!&lt;br /&gt;
&lt;br /&gt;
=== default_script.lua ===&lt;br /&gt;
This script is roughly equivalent to the default &amp;quot;new script&amp;quot; that gets created for LSL.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function state_entry()&lt;br /&gt;
   ll.Say(0, &amp;quot;Hello, Avatar!&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
LLEvents:on(&amp;quot;touch_start&amp;quot;, function(detected: {DetectedEvent})&lt;br /&gt;
   ll.Say(0, &amp;quot;Touched.&amp;quot;)&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
-- Simulate the state_entry event&lt;br /&gt;
state_entry()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== dialog.lua ===&lt;br /&gt;
This script demonstrates how one can interact with dialog menus.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Define the menu buttons and dialog message.&lt;br /&gt;
local buttons = {&amp;quot;-&amp;quot;, &amp;quot;Red&amp;quot;, &amp;quot;Green&amp;quot;, &amp;quot;Yellow&amp;quot;}&lt;br /&gt;
local dialogInfo = &amp;quot;\nPlease make a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local ToucherID = nil&lt;br /&gt;
local dialogChannel = nil&lt;br /&gt;
local listenHandle = nil&lt;br /&gt;
local timerHandle = nil&lt;br /&gt;
&lt;br /&gt;
-- This function is called when the script first starts.&lt;br /&gt;
function state_entry()&lt;br /&gt;
    -- Get the object&#039;s key and compute a dialog channel number.&lt;br /&gt;
    local key = ll.GetKey()&lt;br /&gt;
    -- Extract the last 7 characters of the key and convert it from hex.&lt;br /&gt;
    dialogChannel = -1 - tonumber(string.sub(tostring(key), -7, -1), 16)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Called when the object is touched.&lt;br /&gt;
LLEvents:on(&amp;quot;touch_start&amp;quot;, function(detected: {DetectedEvent})&lt;br /&gt;
    ToucherID = detected[1]:getKey()&lt;br /&gt;
    -- If there is already a listen handle, then remove it&lt;br /&gt;
    if listenHandle then&lt;br /&gt;
        ll.ListenRemove(listenHandle)&lt;br /&gt;
    end&lt;br /&gt;
    listenHandle = ll.Listen(dialogChannel, &amp;quot;&amp;quot;, ToucherID, &amp;quot;&amp;quot;)&lt;br /&gt;
    ll.Dialog(ToucherID, dialogInfo, buttons, dialogChannel)&lt;br /&gt;
    -- Set a 60-second timer for response.&lt;br /&gt;
    if timerHandle then&lt;br /&gt;
        LLTimers:off(timerHandle)&lt;br /&gt;
    end&lt;br /&gt;
    timerHandle = LLTimers:once(60,timeoutListen)&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
-- Called when a dialog response is received.&lt;br /&gt;
LLEvents:on(&amp;quot;listen&amp;quot;, function(channel, name, sender_id, message)&lt;br /&gt;
    if message == &amp;quot;-&amp;quot; then&lt;br /&gt;
        -- Redisplay the dialog if the &amp;quot;-&amp;quot; option is selected.&lt;br /&gt;
        ll.Dialog(ToucherID, dialogInfo, buttons, dialogChannel)&lt;br /&gt;
        return&lt;br /&gt;
    end&lt;br /&gt;
    -- Stop the timer, and stop the listening handler.&lt;br /&gt;
    ll.ListenRemove(listenHandle)&lt;br /&gt;
    listenHandle = nil&lt;br /&gt;
    if timerHandle then&lt;br /&gt;
        LLTimers:off(timerHandle)&lt;br /&gt;
    end&lt;br /&gt;
    -- Let the user know what they selected&lt;br /&gt;
    ll.Say(0, `You selected {message}`)&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
-- Called when the timer expires.&lt;br /&gt;
function timeoutListen()&lt;br /&gt;
    -- Stop the timer and clean up the listener.&lt;br /&gt;
    if listenHandle then&lt;br /&gt;
        ll.ListenRemove(listenHandle)&lt;br /&gt;
        ll.Whisper(0, &amp;quot;Sorry. You snooze; you lose.&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Invoke state_entry on startup, since simulator doesn&#039;t invoke &lt;br /&gt;
-- it like it does in LSL&lt;br /&gt;
state_entry()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== user_input_coroutine.lua ===&lt;br /&gt;
This script demonstrates [https://www.lua.org/pil/9.html coroutines] and how they can simplify the overarching logic of a script, enabling us to write the bulk of our multi-event code within a centralized function instead of fragmenting across separate event handlers.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Wait for user input mid-function before doing something useful with it.&lt;br /&gt;
main = function(toucher)&lt;br /&gt;
    local handle = ll.Listen(0, &amp;quot;&amp;quot;, toucher, &amp;quot;&amp;quot;)&lt;br /&gt;
    local event = touch_start   -- save function for later&lt;br /&gt;
    touch_start = nil           -- disable touch_start&lt;br /&gt;
&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Do you want pants or gloves?&amp;quot;)&lt;br /&gt;
    local clothing = coroutine.yield() -- pause the routine&#039;s execution here&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;For men or women?&amp;quot;)&lt;br /&gt;
    local gender = coroutine.yield()&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Favorite color?&amp;quot;)&lt;br /&gt;
    local color = coroutine.yield()&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Here&#039;s &amp;quot;..color..&amp;quot; &amp;quot;..clothing..&amp;quot; for &amp;quot;..gender)&lt;br /&gt;
&lt;br /&gt;
    ll.ListenRemove(handle)&lt;br /&gt;
    touch_start = event -- restore touch_start&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
LLEvents:on(&amp;quot;touch_start&amp;quot;,function(detected: {DetectedEvent})&lt;br /&gt;
    local toucher = detected[1]:getKey()&lt;br /&gt;
    routine = coroutine.create(main)    -- new coroutine&lt;br /&gt;
    coroutine.resume(routine, toucher)  -- run coroutine (with one argument)&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
-- When the coroutine is suspended, incoming events can be handled&lt;br /&gt;
-- and we can resume() execution of the routine&lt;br /&gt;
-- and pass any number of arguments to be returned by yield()&lt;br /&gt;
LLEvents:on(&amp;quot;listen&amp;quot;, function(channel, name, id, message)&lt;br /&gt;
    coroutine.resume(routine, message)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== multi_user_input_coroutine.lua ===&lt;br /&gt;
Following from the above example, how can we handle multiple users? This is where coroutines shine.&lt;br /&gt;
&lt;br /&gt;
Instead of disabling touches to prevent others from interacting with the object, we can create new copies of the coroutine each time an avatar touches the object. We can then resume whichever coroutine is needed, based on the avatar, while all of them track their own progress separately and automagically.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Key: avatar uuid; Value: coroutine thread&lt;br /&gt;
routines = {}&lt;br /&gt;
&lt;br /&gt;
main = function(toucher)&lt;br /&gt;
    local handle = ll.Listen(0, &amp;quot;&amp;quot;, toucher, &amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Do you want pants or gloves?&amp;quot;)&lt;br /&gt;
    local clothing = coroutine.yield()&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;For men or women?&amp;quot;)&lt;br /&gt;
    local gender = coroutine.yield()&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Favorite color?&amp;quot;)&lt;br /&gt;
    local color = coroutine.yield()&lt;br /&gt;
    ll.RegionSayTo(toucher, 0, &amp;quot;Here&#039;s &amp;quot;..color..&amp;quot; &amp;quot;..clothing..&amp;quot; for &amp;quot;..gender)&lt;br /&gt;
&lt;br /&gt;
    ll.ListenRemove(handle)&lt;br /&gt;
    routines[toucher] = nil -- Remove from collection&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
LLEvents:on(&amp;quot;touch_start&amp;quot;,function(detected: {DetectedEvent})&lt;br /&gt;
    local toucher = detected[1]:getKey()&lt;br /&gt;
    local routine = routines[toucher]&lt;br /&gt;
    if not routine then -- New user needs new routine&lt;br /&gt;
        routine = coroutine.create(main)&lt;br /&gt;
        routines[toucher] = routine -- Add to collection&lt;br /&gt;
        coroutine.resume(routine, toucher)&lt;br /&gt;
    end&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
LLEvents:on(&amp;quot;listen&amp;quot;, function(channel, name, id, message)&lt;br /&gt;
    coroutine.resume(routines[id], message) -- Resume a specific coroutine&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== More Examples ===&lt;br /&gt;
&lt;br /&gt;
* Find more example scripts at [[Luau Example Scripts]]&lt;br /&gt;
&lt;br /&gt;
* [https://roblox.github.io/lua-style-guide/gotchas/ Lua Gotchas, Footguns and Other Hazards]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:SLua_FAQ&amp;diff=1218772</id>
		<title>Talk:SLua FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:SLua_FAQ&amp;diff=1218772"/>
		<updated>2026-04-07T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page Talk:SLua FAQ to Talk:Lua FAQ over redirect: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Lua FAQ]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Lua_FAQ&amp;diff=1218771</id>
		<title>Talk:Lua FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Lua_FAQ&amp;diff=1218771"/>
		<updated>2026-04-07T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page Talk:SLua FAQ to Talk:Lua FAQ over redirect: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really love the LSL Portal and so would appreciate if Lua can get the same treatment or coexist without causing confusion to existing or new scripters.&lt;br /&gt;
&lt;br /&gt;
So I&#039;m wondering about technical documentation and conflicts with LSL. Perhaps a) it might be wisest to create a &amp;quot;Lua Portal&amp;quot; that mirrors the LSL Portal but then is expanded over time. And/Or b) would all LSL functions pages (and the LSL Function template) be updated to show the Lua version? c) What if there is Lua-only function later or syntactical differences esp with functions that use or return lists as lists may not exist in Lua or work differently to Lua tables? And d) would a lot of the function documentation diverge too much due to differences in the languages in how they may need to treat types, operators and example code?&lt;br /&gt;
&lt;br /&gt;
It seems a [[Lua Portal]] will be inevitable anyway, because there needs to be a central location where all the Lua-specific pages can be accessed from easily, such as developer resources (tutorials, guides and script examples and libraries), and Lua language reference just as easily as for LSL and also avoid confusing beginners dealing with two different languages on the platform.&lt;br /&gt;
&lt;br /&gt;
Another thing to look at might be that there are a lot of LSL-specific pages that may need to be prefixed with LSL_ in their pages still, e.g. [[State]], [[While]], [[If]], etc since Lua will have differences to LSL. On the other hand there are also some other portals that also invade the global namespace e.g. [[Coding Standard]], [[Features]], [[Glossary]]. All of this affects search functionality. A disambiguation page or template akin to wikipedia may be necessary in place of some of the existing redirects. If someone searches for &amp;quot;string&amp;quot; or &amp;quot;if&amp;quot; they get fed with LSL currently.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Nexii Malthus|&amp;lt;span style=&amp;quot;color: #111; text-shadow:-1px -1px #ddd, 1px 1px #888;&amp;quot;&amp;gt;Nexii Malthus&amp;lt;/span&amp;gt;]] 14:19, 4 July 2024 (PDT)&lt;br /&gt;
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: Hear, hear. I foresee a lot of work ahead of us SLWikians. If there is a direct 1:1 correspondence between LSL and Lua, well, in that case, we could do something similar to what Microsoft does on its documentation for .NET, where you get, for the same function, the C# and the VisualBasic variants — the idea being that the function is the &#039;&#039;same&#039;&#039;, it&#039;s just the language construct that uses the function that will change.&lt;br /&gt;
: Other similar cases are those explaining, say, a RESTful API. The overall parameters are described, and then you get code snippets for implementing that call in several different programming languages, e.g. cURL/JavaScript/Python/PHP/Go, for instance.&lt;br /&gt;
: However, I can imagine that this simplistic approach will fail in our case, especially if we start getting some divergence between actual functions (i.e., new functions that only make sense in Lua, such as those dealing with JSON; and old functions that only make sense in LSL, such as those to retrieve values from a List). While (speculatively) Lua could have its own &amp;quot;List-like&amp;quot; type — it shouldn&#039;t be hard to implement — I can imagine that accessing its members will look quite different. Or perhaps not. In any case, there will be differences. It might make more sense to have a &amp;quot;Lua portal&amp;quot; instead, and just link together equivalent functionality (so that you can look up something and see both its LSL and Lua equivalents).&lt;br /&gt;
: Exciting times ahead :-) Lots of work to do as well. — [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 01:39, 29 August 2024 (PDT)&lt;br /&gt;
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:: A friend suggested moving to github with markdown files for LSL. At first I was against it, I mean I really, really like the wiki you know? Its quirks and editing, the powerful template system. All the awesome content and contributed scripts.&lt;br /&gt;
:: But in hindsight, looking at MDN Web Docs and other community efforts out there, it looks like that&#039;s the way to go these days for documentation sites. There&#039;s also the huge issue around having to gain wiki editing access which added to moving away.&lt;br /&gt;
:: At least for Lua I think it will make sense going forward. I really don&#039;t think there is a nice way to layer another language on a mediawiki that has tons of legacy content centered around one scripting language.&lt;br /&gt;
:: The Lua Portal will be at most a convenient jumping off point to the technical documentation. -- [[User:Nexii Malthus|&amp;lt;span style=&amp;quot;color: #111; text-shadow:-1px -1px #ddd, 1px 1px #888;&amp;quot;&amp;gt;Nexii Malthus&amp;lt;/span&amp;gt;]] 05:50, 1 September 2024 (PDT)&lt;br /&gt;
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== I 💙 Lua (well, not really, but ok)! Here are a few suggestions but also some questions: ==&lt;br /&gt;
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All right, so I stumbled upon this page just today, after the general announcements posted on the forums. While I was aware of the effort of doing client-side Lua scripting, I had zero knowledge of the amazing work having been done &amp;quot;under the hood&amp;quot; to get LSL running on top of Luau — that idea never even crossed my simple mind, and aye, it &#039;&#039;does&#039;&#039; sound crazy indeed.&lt;br /&gt;
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On the other hand, perhaps it&#039;s not so surprising. As I&#039;m fond to quote all over the place, Lua was &#039;&#039;designed&#039;&#039; to be an embedded programming language for games and other applications. The keyword here is &amp;quot;designed for embedding&amp;quot;. Obviously, you &#039;&#039;can&#039;&#039; embed JavaScript, or Python, or LIST (a popular choice in the recent past!), or naturally Java, and you can even embed C#, and there are several other languages that I&#039;m sure that someone, somewhere, has written an &amp;quot;embeddable&amp;quot; version of whatever programming language has been invented out there. Since I saw that the OpenSimulator code included an embedded Prolog interpreter written in C# just to do &#039;&#039;one&#039;&#039; function, I can believe that anything is possible!&lt;br /&gt;
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That does not mean that it&#039;s efficient, clean, easy, with a small footprint, etc. It just means that these embedded languages &#039;&#039;work&#039;&#039;. That&#039;s the goal, after all.&lt;br /&gt;
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Lua, by contrast, is not merely &amp;quot;the programming language&amp;quot;. Syntax-wise, it has a wonderful long list of awesome features and concepts that make things insanely easy to do — aye, even compared to JavaScript. But it also has some terribly annoying quirks which make zero sense and are just a stupid way of &amp;quot;differentiating&amp;quot; the language from others in the same family. It&#039;s stupid to use &amp;lt;code&amp;gt;~=&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;!=&amp;lt;/code&amp;gt;. Indeed, I find it even stranger due to Lua&#039;s Brazilian origin — the key for the tilde &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; is a dead key (used for the Portuguese vowels ã and õ), which means that, on a Portuguese keyboard, you need to press &#039;&#039;three&#039;&#039; keys to get the negation symbol!&lt;br /&gt;
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Comments are also awful. I know that the &amp;quot;proper&amp;quot; way of doing comments is open to debate, but, at the end of the day, C&#039;s 50+-years-legacy of &amp;lt;code&amp;gt;/* ... */&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt; (the latter &amp;quot;borrowed&amp;quot; from C++ and &amp;quot;backported&amp;quot; to C as well) is what everybody uses, at least on languages that are sensible enough not to consider whitespace as syntactically relevant (Python, I&#039;m looking at &#039;&#039;you&#039;&#039;).&lt;br /&gt;
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And arrays starting at 1? Really? Why did you guys think that this is a good idea? Not to mention the mixed approach you&#039;ve taken for delimiting blocks of code. I mean, there are a few schools of thought on this, and from the perspective of the programmer, you have two main choices: using a symbol (usually the curly braces; parenthesis in LISP or Prolog or perhaps a few other purely functional languages), which has the disadvantage of being hard to figure out (without tooling) to which code block a closing curly brace/parenthesis belongs to. Or there is the horrible — but useful! — idea of using reverse keywords to begin and start code blocks, e.g. &amp;lt;code&amp;gt;if ... fi&amp;lt;/code&amp;gt;, which are aesthetically ugly but they do the job well. Alternatively, you always have &amp;lt;code&amp;gt;if ... endif&amp;lt;/code&amp;gt; and similar constructs — giving the code some structure at the expense of having to type more. But &amp;lt;code&amp;gt;if... end&amp;lt;/code&amp;gt; (and everything else ending with, well, &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt;...) just means typing 3 characters instead of just one, but with the same lack of semantics. If you see an &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; in Lua, it can belong to &amp;lt;em&amp;gt;anything&amp;lt;/em&amp;gt;, so it has no semantical meaning by itself (unlike a &amp;lt;code&amp;gt;fi&amp;lt;/code&amp;gt; which can &#039;&#039;only&#039;&#039; terminate a conditional block started with &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt;).&lt;br /&gt;
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That said (and I wish I could have added the sentence &amp;quot;besides all the above, the rest is fine!&amp;quot;, but I cannot — the list of oddities and quirks in Lua go on and on), the whole point of &amp;quot;Lua&amp;quot; is that it&#039;s not &#039;&#039;just&#039;&#039; the programming language. That&#039;s what the developer interacts with. Lua, however, is worthless by itself; the concept &#039;&#039;always&#039;&#039; includes the notion of an interpreter/JIT/full compiler that runs embedded into an application. And &#039;&#039;that&#039;s&#039;&#039; where Lua shines: it may have its oddities, but it was &#039;&#039;designed&#039;&#039; for having all these oddities (and so much more) getting efficiently and quickly run by any &#039;host&#039;. That also means the ease of passing information between the host application and the Lua engine, in a safe (and sandboxed!) way. Again: you &#039;&#039;could&#039;&#039; do it on any other language via its own embedded mechanism. It&#039;s just that Lua happens to be especially good at such interfaces. I can imagine that getting Lua to access the vast library of LSL functionality is an almost trivial exercise; it&#039;s &#039;&#039;supposed&#039;&#039; to be simple to do that, after all. In other words: it&#039;s often less about the end users (those that will ultimately write code in Lua) and much more about the environment surrounding Lua, and how its highly portable embedded engine interfaces with such an environment.&lt;br /&gt;
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Perhaps ironically, around 2020 or so, I struggled with the same issues, although at a much tinier (and less important!) scale. While developing some code that allowed full control over groups of independent agents (let&#039;s call them &#039;bots), I went through the usual phases of sloppy programming: first, figure out what functionality is common to all (say, logging in, moving around...) and implement those. Then essentially have a list (or a database table) with all the independent agents, and, for each, follow a sequence of operations, all of which hard-coded, That was fine, until the edge cases started to pop in — such as different agents requiring different settings. That quickly became unmanageable, so the next approach was to use more fields on the table, such as keeping track of the agent&#039;s location. To deal with different orders of execution, another table was created, listing, for each agent, what the sequence of operations for that agent was instructed to perform. This essentially describes a very crude state machine, where the entries are indexed by the function call to be made next.&lt;br /&gt;
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And then, the inevitable happens. How to deal with conditionals? How to deal with loops? Oh, and wouldn&#039;t it be great to have some place to store some results separately for each function? (it could be &amp;quot;registers&amp;quot;, or a classic stack with push/pop operations...)&lt;br /&gt;
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In essence, I was asking the wrong questions: what I needed wasn&#039;t to &amp;quot;reinvent the wheel&amp;quot; and creating what ultimately would become an embedded language, designed from scratch. Instead, what I &#039;&#039;really&#039;&#039; needed was an embedded language!&lt;br /&gt;
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At that time, I wanted just something &#039;&#039;very simple&#039;&#039; which could be &#039;&#039;quickly&#039;&#039; implemented (and its functions mapped to those on the host application). Since I usually work (on my own) with Go, I started looking for Go-specific solutions. And sure, there are a few, but they have the disadvantage that they&#039;re even less known (or used) than LSL. The obvious choice was naturally embedding a JavaScript engine, of which the best of the best is, allegedly, Google&#039;s own. It is also... massive, to say the least. Never mind that our contemporary Chromium-based browsers use this massive engine (even the SL Viewer does!); it might make sense if you have a need to access the vast library of JavaScript code all over the place; but that wasn&#039;t my case. I just wanted something &#039;&#039;familiar&#039;&#039; and having a community of a decent number of people that are able to provide libraries and have some availability to answer questions. That&#039;s when I came up with the idea of testing out Lua. There was a semi-decent effort to write a Lua engine completely in Go (as opposed to linking it to an externally-compiled C/C++ library, which would be the &amp;quot;usual&amp;quot; choice for most solutions), and I thought it would be a nice idea to experiment with.&lt;br /&gt;
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As it happens, there are a few people writing some helper functions on top of what the &amp;quot;raw&amp;quot; library supports, which make exposing functions to Lua (and vice-versa) an almost banal exercise. It works admirably well. In fact, the &#039;&#039;only&#039;&#039; thing that really works &#039;&#039;well&#039;&#039; in my meagre coding attempts are the bits running on Lua — the rest of the much more complex effort of integrating the core application with the control of the independent agents is (for me!) much, much harder. In other words: by using Lua as the choice for the embedded language, I solved one problem — the user-facing aspect of dealing with the actual agent scripting, using a high-level language — and didn&#039;t need to ever worry with it again. It just works. Now I can switch the focus to &amp;quot;everything else&amp;quot; instead.&lt;br /&gt;
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I was super-excited (and to be truthful, I had never programmed in Lua before, and know little more than the basics; think of my level of experience as being that of a 12-year-old who learned Lua to do interactive objects in Roblox — that&#039;s pretty much how much I know) and astonished at how well this worked. Not in terms of performance (frankly, I didn&#039;t really make benchmarks — all the bottlenecks occur &#039;&#039;outside&#039;&#039; the Lua environment, anyway; Lua scripts are spending most of their time waiting for the rest of the code to produce results and feed them back to Lua — but even the Go developers who did this Lua engine port admit that it&#039;s not &#039;&#039;that&#039;&#039; fast or optimised), but rather in terms of &#039;&#039;integration&#039;&#039;. Now, nobody knows how the LL server code looks like, but we can at least assume that it shares some vague similarities with OpenSimulator code, for the simple reason that both technologies needs to handle functions called by LSL. While there are potentially many ways to implement that, and nobody can know if LL&#039;s code uses the &amp;quot;same&amp;quot; way as OpenSimulator (while, of course, the reverse is true!), it&#039;s worth speculating about the trouble in making &#039;&#039;&#039;every library function&#039;&#039;&#039; accessible from Lua as well. My belief is that this &#039;&#039;will&#039;&#039; be little more than a trivial exercise; compiling LSL to the Luau VM will be much more challenging, I think :)&lt;br /&gt;
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That said, looking back, it&#039;s obvious that I shouldn&#039;t have been so &amp;quot;surprised&amp;quot; that everything worked so well. &#039;&#039;&#039;Lua is &#039;&#039;supposed&#039;&#039; to be embedded.&#039;&#039;&#039; It&#039;s one of its design features. In fact, although you &#039;&#039;can&#039;&#039; run Lua from the command line (or even compile things into executables), there is little incentive to do so: Lua will not be especially good, or fast, or &amp;quot;trendy&amp;quot;, for independent, self-contained, command-line utilities. For that you already have C/C++, Python, and more recently Rust, Node.js and a bit of Go. That pretty much covers all the needs. On the other hand, the increasing number of applications using Lua as an &#039;&#039;embedded&#039;&#039; language is frankly astonishing. On my &#039;personal&#039; bare metal server hosted on a remote data center, I have been running software that I never thought that they included an embedded Lua engine — such as one of the anti-spam services (!). Even the webserver itself (the lightweight nginx) can now have a module to allow its configuration files to be Lua programmes, as opposed to, well, configuration files.&lt;br /&gt;
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I also have no idea, in the battle for the embedded programming languages, where Lua stands against the &amp;quot;competition&amp;quot;. These days, even though LL tested out a very impressive array of choices, the truth is that JavaScript is highly likely the &#039;&#039;most&#039;&#039; used embedded language, since &#039;&#039;every&#039;&#039; browser uses it, and that means close to 5 billion users (who, of course, only &#039;&#039;benefit&#039;&#039; from JavaScript, they don&#039;t interact with it in any way). Python was once quite popular as an embedded language, but I guess that its maintenance chores are a nuisance to deal with. LISP was quite popular as an embedded language, and has probably been made famous because it used to be the embedded language used by Richard Stallman&#039;s Unix-based Emacs as well as Autodesk&#039;s AutoCAD, each running their specific dialects of LISP. Because of the widespread usage of LISP in the early days of embedded languages, I can imagine that it&#039;s still more popular than many other solutions out there. The only trouble with LISP is that it requires a very specific mindset to work with it (or else all things AI-related would be written in LISP and not in Python, which is hardly the &amp;quot;best&amp;quot; choice for that — but who am I to contradict millions of users?)&lt;br /&gt;
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That said...&lt;br /&gt;
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And that was the longest introduction ever...&lt;br /&gt;
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I have a few questions that the original article didn&#039;t explain!&lt;br /&gt;
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# Will SL-Lua also support external libraries (&amp;quot;external&amp;quot; meaning: any other Lua-asset to which we have permissions to access)? This is a crucial requirement, which LSL does not satisfy in the least; but it would make millions of lines of LSL code irrelevant, to the great relief of those needing to support the ever-increasing complexity put into LSL to allow it to do very complex tasks indeed. Imagine, for instance, a HUD library that can be easily distributed, with which 90% of the functionality would be packaged inside the library; you&#039;d only need to add a bit of &amp;quot;glue code&amp;quot; on top of that. Or imagine the same thing for vendor machines — such as Casper&#039;s — which could therefore have a much cleaner way of integrating with &amp;quot;external&amp;quot; scripts, without needing to expose anything.&lt;br /&gt;
# In the same vein: except for the cases mentioned in the main article, does this mean that LL will essentially provide all (or most) standard libraries for Lua? This is relevant for those who really don&#039;t want to reinvent the wheel; the Lua standard libraries already do a &#039;&#039;lot&#039;&#039; of useful work, there is no need to redo everything — so long as these libraries can be used, of course. Even with limitations. It also means that a lot of LSL functionality which LL had to develop from scratch might not be necessary as well (when &#039;&#039;LSL&#039;&#039; needs access to those specific functions, it would just call them — via Lua!). I&#039;m thinking about things such as the math library functions, for instance.&lt;br /&gt;
# Still on the issue of libraries: the article talks about a &amp;lt;code&amp;gt;ll&amp;lt;/code&amp;gt; namespace, which in Lua can have different meanings and implementations (&amp;quot;everything is a table&amp;quot;). Does that imply that there will be &#039;&#039;one&#039;&#039; LL library with &#039;&#039;all&#039;&#039; the functions we have today for LSL — or that the LL library will be split according to different kinds of functionality, and just loaded on demand if needed? I&#039;m thinking about how worthless it is for me to know that there are functions for dealing with Pathfinding, or all the vehicles and physics systems, when all I&#039;ve got is an Animation Overrider to worry about. A much cleaner way to do things would be to encapsulate related functionality under different libraries or objects. Maybe that&#039;s exactly what is going to be done, and that&#039;s what will happen &amp;quot;under the hood&amp;quot; when we call a Lua function with &amp;lt;code&amp;gt;ll.someFunction()&amp;lt;/code&amp;gt;. I&#039;m not sufficiently familiar with Lua to know if there is a way to do that or not. My reason for asking that is just because I see the vastness of never-ending functions getting a bit out of hand, and it would be far better to aggregate them under different compartments — be they namespaces, libraries, tables/objects, whatever fits the concept best. The end-user (we, the scripters!) will probably never need to worry about that. Or maybe they would — by explicitly calling the libraries they need. This would also allow for more error-checking, i.e. you won&#039;t be able to call a similarly-named function by mistake if you have checked in a different library. A typical example are the two key/value pair stores, one implemented in one way for Experiences, the other implemented for any script running in a prim. Sometimes, it&#039;s easy to forget which is which, but if I haven&#039;t checked in the Experiences library explicitly, I will get an error for a &amp;quot;missing function&amp;quot; — a good hint that I&#039;m probably trying to do something which isn&#039;t intended.&lt;br /&gt;
# Will Lua scripts be versioned, i.e. will there be a way to automatically let the programmer release a new version, and all existing copies of that asset would automatically &amp;quot;migrate&amp;quot; to the new version instead? This is becoming a more important requirement all the time, as the complexity of scripts continues to increase, and the need to get rid of obsolete versions and replace them automagically is a must; however, I&#039;m quite aware that only a fraction of the users actually bother to do the upgrades. That happens for several reasons, but I can imagine that a lot has to do with the whole complex procedure of getting an &amp;quot;upgrade box&amp;quot;, rezzing it on the ground (assuming you&#039;ve got the correct permissions), then do the same with your HUD, clothing, device, etc., activate the upgrade box, and hope that it works...&lt;br /&gt;
# And how about a (better) integration with an &#039;&#039;external&#039;&#039; debugger? Having an internal one, of course, is great effort that you&#039;ve done (or are in the process of doing). But let&#039;s just say that the internal code editor is not really up to modern standards... that said, I wish that the integration wt &lt;br /&gt;
# Will you include an official Lua &amp;lt;abbr title=&amp;quot;Language Server Protocol&amp;quot;&amp;gt;LSP&amp;lt;/abbr&amp;gt; server? (There are plenty of those around! It&#039;s just that none will come with LL&#039;s library functions,  of course...). This is mostly for those using external editors, since, internally, you already have something similar for LSL (similar... not quite the same, though...)&lt;br /&gt;
# While I understand that, for several reasons, mixing and matching code from LSL and Lua is, in general, a Bad Thing™, I wonder if you guys have thought about the possibility of LSL to call functions in Lua. This is mostly important if the Lua support allows external libraries (which could be Lua scripts) as described above; this could be a way to allow LSL to be &amp;quot;expanded&amp;quot; with libraries as well (namely, with Lua libraries, that is). That might matter most during a transition phase, of course.&lt;br /&gt;
# Some people that I talked to about Lua, who are themselves not programmers, asked me if, with Lua, there could be an (embedded) visual programming editor, such as you have in, say, Blender (or any other complex application, especially in the 3D rendering business; but even Filter Forge filters are visually programmed that way). While such options certainly exist and could be deployed over whatever Lua-based infrastructure, the question is if LL has considered that possibility at some point?&lt;br /&gt;
# And finally, just for the sake of curiosity, will the prevailing conceptual model for Lua also be a glorified state machine, like LSL? Or will a completely different model? The state machine model was actually a quite clever concept, even though most scripts I&#039;ve come across rarely employ more than 1-2 states, which defeats the purpose. I&#039;d think that the move to Lua would imply the end of the state machine model; but, on the other hand, this would also mean a much harder effort in adapting old LSL scripts and converting them to Lua (manually, that is!). Thus my curiosity!&lt;br /&gt;
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That said, I&#039;m looking forward to see what you guys have come up with :)&lt;br /&gt;
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— [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 02:32, 1 September 2024 (PDT)&lt;br /&gt;
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== I like Lua a lot! (compared to LSL). Here are some more thoughts and questions: ==&lt;br /&gt;
As a scripting instructor, my focus is on how to effectively teach Lua, particularly to those whose main language is LSL, and the challenges that they may encounter while learning and practicing Lua. I plan to start teaching Lua as soon as it becomes available on the beta grid.&lt;br /&gt;
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: - Lua often has multiple ways to achieve the same result. Will you be providing guidelines or best practices to ensure a consistent approach? With thousands of scripters learning Lua, teaching them consistently would be highly beneficial.&lt;br /&gt;
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: - One challenge for beginners is Lua&#039;s use of dynamic variables without assigned types, which can lead to issues like typos in variable names and unintended mixing of types. It would be helpful if the Lua editor or a pre-processor could include features such as:&lt;br /&gt;
# Warning if a variable name appears only once in the script, as this might indicate a typo.&lt;br /&gt;
# Warnings about undeclared variables. For instance, adding the &amp;quot;declaration&amp;quot; of global variables using a comment like: -- global variableName, anotherVariable, etc., to make it possible.&lt;br /&gt;
# Warnings about type mixing. For instance, adding prefixes like: nCounter, sMessage, bIsOn, or xMultiType (with &amp;quot;x&amp;quot; for variables expected to hold multiple types), to make it possible.&lt;br /&gt;
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: At least, implementing the option 1 could be not too difficult and extremely helpful.&lt;br /&gt;
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: - Will there be an option to translate from LSL user-code to Lua user-code? This would be incredibly valuable for reusing existing LSL scripts without manually rewriting them in Lua.&lt;br /&gt;
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: - The only aspect of Lua that I dislike is the use of ~= (inequality operator instead of !=). On some keyboards requires multiple key presses  (in mine, for instance, is AltGr+4+spacebar). It would be convenient if the editor could, when we type !=, replace it with ~=.&lt;br /&gt;
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Expecting to see Lua in the beta grid in a few months :)&lt;br /&gt;
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-- [[User:SuzannaLinn Resident|SuzannaLinn Resident]] ([[User talk:SuzannaLinn Resident|talk]]) 09:34, 10 September 2024 (PDT)&lt;br /&gt;
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: I&#039;d recommend a JSDoc style of comments for the Lua code rather than using a complex naming convention to variables. I&#039;ve never seeng the single letter typing convention pass the test of time.&lt;br /&gt;
: It was mentioned in a recent user meeting that there will be no transpiler for LSL-&amp;gt;Lua code. You will still be able to write LSL like normal, you don&#039;t have to use Lua. LSL is fine, no need to convert scripts. Link messages, listeners and all will also still work between different types of scripts. So you could send a link message from an LSL script to a Luau script.&lt;br /&gt;
: Linting would be good but there are linters already out there. See extensions in Visual Studio Code, there are some that provide lint and type warnings for Luau. I&#039;m not sure the script editor in the SL client will ever do more than the minimum, if anything I&#039;d like better integration with external editors, such as opening up the external editor directly on double-clicking a script instead of the script editor window. -- [[User:Nexii Malthus|&amp;lt;span style=&amp;quot;color: #111; text-shadow:-1px -1px #ddd, 1px 1px #888;&amp;quot;&amp;gt;Nexii Malthus&amp;lt;/span&amp;gt;]] 23:34, 13 September 2024 (PDT)&lt;br /&gt;
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After further investigation and asking at the SUG meetings, I have some answers:&lt;br /&gt;
: - LuaSL will have the same type-checking and linting capabilities as Luau:&lt;br /&gt;
:: - Type checking automatically infers types from the values assigned to variables or manually by adding type annotations. These annotations can define types, combinations of types, or subtypes. There are directives that allow to control the level of type checking in each script, ranging from none to stricter than LSL.&lt;br /&gt;
:: - Linting identifies possible issues like uninitialized or unused variables, duplicated functions, mismatched parameter counts, return values, and many more. There are also directives to enable or disable specific linting checks.&lt;br /&gt;
:- There are no plans for a transpiler from LSL to Lua. Since LSL scripts can remain in LSL, the need for a transpiler is not significant enough (as previously commented). But not in my case, as a scripting teacher: I have around 60 classes with LSL scripts that I will need to change to Lua, so I will be working in my own transpiler.&lt;br /&gt;
-- [[User:SuzannaLinn Resident|SuzannaLinn Resident]] ([[User talk:SuzannaLinn Resident|talk]]) 07:38, 18 September 2024 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m gathering information about Lua on my userpage for my students and anyone interested in it: &#039;&#039;&#039;[[User:SuzannaLinn_Resident/Lua | Introducing Lua index page]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-- [[User:SuzannaLinn Resident|SuzannaLinn Resident]] ([[User talk:SuzannaLinn Resident|talk]]) 05:52, 3 October 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SLua_FAQ&amp;diff=1218770</id>
		<title>SLua FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SLua_FAQ&amp;diff=1218770"/>
		<updated>2026-04-07T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page SLua FAQ to Lua FAQ over redirect: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lua FAQ]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Lua_FAQ&amp;diff=1218769</id>
		<title>Lua FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Lua_FAQ&amp;diff=1218769"/>
		<updated>2026-04-07T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Maggie Linden moved page SLua FAQ to Lua FAQ over redirect: Terminology update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Can I keep using LSL? ===&lt;br /&gt;
&lt;br /&gt;
Yep! LSL should work exactly the same as before, and a lot of testing work has been done (and is being done) to ensure that is the case. Even if you’re an LSL pro and rely on things like &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;(some_list != [])&amp;lt;/syntaxhighlight&amp;gt; for getting the list length, or strange things like &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;((largestring=&amp;quot;&amp;quot;) + largestring)&amp;lt;/syntaxhighlight&amp;gt;, you’re fully covered. Those still work, and now have optimized implementations.&lt;br /&gt;
&lt;br /&gt;
In fact, LSL will get better than ever before, running faster, and using less memory! The generated bytecode for an LSL script in [https://lua.org Lua] is generally half the size of a Mono script, and most strings take up half as much memory by virtue of using UTF-8 instead of UTF-16.&lt;br /&gt;
&lt;br /&gt;
We’ve taken a lot of care in writing the new LSL compiler to make the scripting experience for people who prefer LSL better than it was before.&lt;br /&gt;
&lt;br /&gt;
=== Are you going to stop adding functions / events to LSL? ===&lt;br /&gt;
&lt;br /&gt;
In the general case, no. A big part of the work we’ve done is making it easy to share functions between LSL and Lua without much extra effort. For events and functions that can be reasonably exposed to LSL (i.e., they only use simple types that LSL has anyway) then LSL should still get those.&lt;br /&gt;
&lt;br /&gt;
For more advanced features, the idea is that there should still be a path for exposing them to LSL. Obviously, with Lua it’s possible to have object-oriented APIs that would not be possible in LSL, but those objects will generally be written in a way that calling a method on a “special” object we introduce in Lua will really boil down to a function call that can be expressed in LSL.&lt;br /&gt;
&lt;br /&gt;
Not a real example, but &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;some_object:giveInventoryList(&amp;quot;folder_name&amp;quot;, inventory_list)&amp;lt;/syntaxhighlight&amp;gt; might really boil down to a &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;llGiveInventoryList(some_object_id, &amp;quot;folder_name&amp;quot;, &amp;quot;inventory_list&amp;quot;);&amp;lt;/syntaxhighlight&amp;gt; call. In that way, most additional Lua functionality will be a fancy “easier” wrapper around functions shared with LSL!&lt;br /&gt;
&lt;br /&gt;
The caveat is if functions are added that use new types that aren&#039;t in LSL (like functions that take in a &amp;lt;code&amp;gt;key -&amp;gt; value&amp;lt;/code&amp;gt; map) likely won&#039;t be exposed to LSL, as there&#039;s no way to represent them in LSL anyway.&lt;br /&gt;
&lt;br /&gt;
=== Wait, LSL can run on Lua now? How? Why would you do that? ===&lt;br /&gt;
&lt;br /&gt;
A reasonable question! It sounds crazy at first, but as it turns out, LSL maps really well to Lua bytecode, and we already have a compiler that can output both Mono and legacy LSO2 bytecode. Writing a compiler that could output Lua bytecode wasn&#039;t terribly difficult, and it allows LSL scripts to run faster, and be more memory-efficient. Most importantly, it allows us to test behavior of the new scripting engine against the behavior of the existing Mono scripting engine. This helps us make sure we&#039;re doing an apples-to-apples comparison on our benchmarks, and that all the nice things that Mono currently gets us will also work correctly under the new scripting engine.&lt;br /&gt;
&lt;br /&gt;
Additionally, for better or for worse, LSL is here to stay. People have been writing scripts in it for 20 years, and they&#039;re going to be running on the servers for years to come. Performance and memory usage issues with LSL scripts will continue to matter for the foreseeable future. The faster the server can run existing LSL scripts, the more time it can dedicate to running newer Lua scripts. Memory usage has been a particular problem with the existing Mono scripting engine, and this would help us address this.&lt;br /&gt;
&lt;br /&gt;
=== What about running scripts on the viewer-side if I want viewer-side effects? Does this have any interaction with the work adding Lua addons into the viewer? ===&lt;br /&gt;
&lt;br /&gt;
No, the work on adding Lua addons to the viewer is a separate effort. Lua scripts on SL will strictly run on the region, and not on the people&#039;s viewers. We&#039;re focused on providing a high-quality replacement to the existing server-side scripts before we look at anything else.&lt;br /&gt;
&lt;br /&gt;
Note that we are all too aware of the current difficulty of scripting HUD UIs for Second Life (we make a lot of our own) and we&#039;re thinking of ways we can make things better, but there are no definite plans, and it wouldn&#039;t involve running scripts on the viewer in the near-term. The current UI tooling exposed to Lua viewer addons isn&#039;t tooled for being called from untrusted code either way, so lack of &amp;quot;client-side&amp;quot; scripts is unlikely to hinder any effort to create a better API for HUDs for in-world systems.&lt;br /&gt;
&lt;br /&gt;
=== You said Lua runs LSL faster than Mono? It uses less memory? How? I&#039;m suspicious. ===&lt;br /&gt;
&lt;br /&gt;
A reasonable suspicion! We were also suspicious and suspected that Lua would be slightly slower, but in reality, yes, Lua can run LSL scripts quite a bit faster than the custom-patched Mono 2.6 we currently use. The best LSL on Mono has performed compared to Luau in our internal tests is 10% slower than Luau. Similarly, most LSL on Luau scripts end up being around half the size of Mono scripts. That means much more memory to play with in your LSL scripts.&lt;br /&gt;
&lt;br /&gt;
The reason why isn&#039;t intuitive, after all, Mono is a lot more intricate and has a lot of fancy performance optimizations like a JIT optimizer, but it becomes clear when you look at the bytecode that&#039;s generated for LSL on each scripting engine.&lt;br /&gt;
&lt;br /&gt;
Consider the following LSL function as an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
float loudSubtract(float val, float sub) {&lt;br /&gt;
    // subtract, telling the owner what we did&lt;br /&gt;
	float new_val = val - sub;&lt;br /&gt;
	llOwnerSay(&amp;quot;New val is &amp;quot; + (string)new_val);&lt;br /&gt;
	return new_val;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This compiles to the following Luau bytecode (subject to further optimization):&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible autocollapse mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Lua bytecode&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
Function 0 (_floudSubtract):&lt;br /&gt;
SUB R2 R0 R1&lt;br /&gt;
GETIMPORT R3 2 [ll.OwnerSay]&lt;br /&gt;
GETIMPORT R6 5 [lsl.cast]&lt;br /&gt;
MOVE R7 R2&lt;br /&gt;
LOADN R8 3&lt;br /&gt;
CALL R6 2 1&lt;br /&gt;
LOADK R5 K6 [&#039;New val is &#039;]&lt;br /&gt;
CONCAT R4 R5 R6&lt;br /&gt;
CALL R3 1 0&lt;br /&gt;
RETURN R2 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Okay, that&#039;s pretty decent. Some places where things could be more optimized, but no big deal. The equivalent Mono bytecode is (and bear with us, this is long:)&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible autocollapse mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Mono bytecode&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
 .class public auto ansi serializable beforefieldinit&lt;br /&gt;
  LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame&lt;br /&gt;
    extends [UThread]LindenLab.SecondLife.UThread.UThreadStackFrame&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  .field public int32 &#039; pc&#039;&lt;br /&gt;
&lt;br /&gt;
  .field public class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575 &#039; instance&#039;&lt;br /&gt;
&lt;br /&gt;
  .field public float32 val&lt;br /&gt;
&lt;br /&gt;
  .field public float32 &#039;sub&#039;&lt;br /&gt;
&lt;br /&gt;
  .field public float32 &#039; l0&#039;&lt;br /&gt;
&lt;br /&gt;
  .field public int32 &#039; l1&#039;&lt;br /&gt;
&lt;br /&gt;
  .method compilercontrolled specialname rtspecialname instance void&lt;br /&gt;
    .ctor(&lt;br /&gt;
      int32 _param1,&lt;br /&gt;
      class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575 _param2,&lt;br /&gt;
      float32 _param3,&lt;br /&gt;
      float32 _param4,&lt;br /&gt;
      float32 _param5,&lt;br /&gt;
      int32 _param6&lt;br /&gt;
    ) cil managed&lt;br /&gt;
  {&lt;br /&gt;
    .maxstack 4&lt;br /&gt;
&lt;br /&gt;
    IL_0000: ldarg.0      // this&lt;br /&gt;
    IL_0001: call         instance void [UThread]LindenLab.SecondLife.UThread.UThreadStackFrame::.ctor()&lt;br /&gt;
&lt;br /&gt;
    // [29 5 - 29 28]&lt;br /&gt;
    IL_0006: ldarg.0      // this&lt;br /&gt;
    IL_0007: ldarg.s      _param1&lt;br /&gt;
    IL_0009: nop&lt;br /&gt;
    IL_000a: nop&lt;br /&gt;
    IL_000b: nop&lt;br /&gt;
    IL_000c: stfld        int32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; pc&#039;&lt;br /&gt;
&lt;br /&gt;
    // [30 5 - 30 34]&lt;br /&gt;
    IL_0011: ldarg.0      // this&lt;br /&gt;
    IL_0012: ldarg.s      _param2&lt;br /&gt;
    IL_0014: nop&lt;br /&gt;
    IL_0015: nop&lt;br /&gt;
    IL_0016: nop&lt;br /&gt;
    IL_0017: stfld        class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; instance&#039;&lt;br /&gt;
&lt;br /&gt;
    // [31 5 - 31 23]&lt;br /&gt;
    IL_001c: ldarg.0      // this&lt;br /&gt;
    IL_001d: ldarg.s      _param3&lt;br /&gt;
    IL_001f: nop&lt;br /&gt;
    IL_0020: nop&lt;br /&gt;
    IL_0021: nop&lt;br /&gt;
    IL_0022: stfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::val&lt;br /&gt;
&lt;br /&gt;
    // [32 5 - 32 23]&lt;br /&gt;
    IL_0027: ldarg.0      // this&lt;br /&gt;
    IL_0028: ldarg.s      _param4&lt;br /&gt;
    IL_002a: nop&lt;br /&gt;
    IL_002b: nop&lt;br /&gt;
    IL_002c: nop&lt;br /&gt;
    IL_002d: stfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039;sub&#039;&lt;br /&gt;
&lt;br /&gt;
    // [33 5 - 33 28]&lt;br /&gt;
    IL_0032: ldarg.0      // this&lt;br /&gt;
    IL_0033: ldarg.s      _param5&lt;br /&gt;
    IL_0035: nop&lt;br /&gt;
    IL_0036: nop&lt;br /&gt;
    IL_0037: nop&lt;br /&gt;
    IL_0038: stfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; l0&#039;&lt;br /&gt;
&lt;br /&gt;
    // [34 5 - 34 28]&lt;br /&gt;
    IL_003d: ldarg.0      // this&lt;br /&gt;
    IL_003e: ldarg.s      _param6&lt;br /&gt;
    IL_0040: nop&lt;br /&gt;
    IL_0041: nop&lt;br /&gt;
    IL_0042: nop&lt;br /&gt;
    IL_0043: stfld        int32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; l1&#039;&lt;br /&gt;
    IL_0048: ret&lt;br /&gt;
&lt;br /&gt;
  } // end of method LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::.ctor&lt;br /&gt;
&lt;br /&gt;
  .method public virtual instance object&lt;br /&gt;
    Resume() cil managed&lt;br /&gt;
  {&lt;br /&gt;
    .maxstack 8&lt;br /&gt;
&lt;br /&gt;
    // [37 37 - 37 99]&lt;br /&gt;
    IL_0000: ldarg.0      // this&lt;br /&gt;
    IL_0001: ldfld        class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; instance&#039;&lt;br /&gt;
    IL_0006: ldarg.0      // this&lt;br /&gt;
    IL_0007: ldfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::val&lt;br /&gt;
    IL_000c: ldarg.0      // this&lt;br /&gt;
    IL_000d: ldfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039;sub&#039;&lt;br /&gt;
    IL_0012: call         instance float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575::gloudSubtract(float32, float32)&lt;br /&gt;
    IL_0017: box          [mscorlib]System.Single&lt;br /&gt;
    IL_001c: ret&lt;br /&gt;
&lt;br /&gt;
  } // end of method LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::Resume&lt;br /&gt;
} // end of class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 // ... Within the actual script class&lt;br /&gt;
&lt;br /&gt;
 .method public hidebysig instance float32&lt;br /&gt;
    gloudSubtract(&lt;br /&gt;
      float32 val,&lt;br /&gt;
      float32 &#039;sub&#039;&lt;br /&gt;
    ) cil managed&lt;br /&gt;
  {&lt;br /&gt;
    .maxstack 16&lt;br /&gt;
    .locals init (&lt;br /&gt;
      [0] float32 num1,&lt;br /&gt;
      [1] int32 &#039;l1[34-35], num2[69-151], num2[151-152]&#039;,&lt;br /&gt;
      [2] class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame c9eec9e37575gloudSubtractFrame,&lt;br /&gt;
      [3] float32 num3&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
    // [17 5 - 17 60]&lt;br /&gt;
    IL_0000: call         bool [UThread]LindenLab.SecondLife.UThread.UThread::IsRestoring()&lt;br /&gt;
    IL_0005: brfalse      IL_0036&lt;br /&gt;
&lt;br /&gt;
    // [19 7 - 19 202]&lt;br /&gt;
    IL_000a: call         class [UThread]LindenLab.SecondLife.UThread.UThreadStackFrame [UThread]LindenLab.SecondLife.UThread.UThread::Pop()&lt;br /&gt;
    IL_000f: castclass    LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame&lt;br /&gt;
    IL_0014: stloc.2      // c9eec9e37575gloudSubtractFrame&lt;br /&gt;
&lt;br /&gt;
    // [20 7 - 20 53]&lt;br /&gt;
    IL_0015: ldloc.2      // c9eec9e37575gloudSubtractFrame&lt;br /&gt;
    IL_0016: ldfld        float32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; l0&#039;&lt;br /&gt;
    IL_001b: stloc.0      // num1&lt;br /&gt;
&lt;br /&gt;
    // [21 7 - 21 55]&lt;br /&gt;
    IL_001c: ldloc.2      // c9eec9e37575gloudSubtractFrame&lt;br /&gt;
    IL_001d: ldfld        int32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; l1&#039;&lt;br /&gt;
    IL_0022: stloc.1      // l1&lt;br /&gt;
&lt;br /&gt;
    // [22 7 - 22 55]&lt;br /&gt;
    IL_0023: ldloc.2      // c9eec9e37575gloudSubtractFrame&lt;br /&gt;
    IL_0024: ldfld        int32 LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::&#039; pc&#039;&lt;br /&gt;
    IL_0029: switch       (IL_0085, IL_004b)&lt;br /&gt;
&lt;br /&gt;
    // [31 5 - 31 58]&lt;br /&gt;
    IL_0036: call         bool [UThread]LindenLab.SecondLife.UThread.UThread::IsSaveDue()&lt;br /&gt;
    IL_003b: brfalse      IL_004b&lt;br /&gt;
&lt;br /&gt;
    // [33 7 - 33 15]&lt;br /&gt;
    IL_0040: ldc.i4       1 // 0x00000001&lt;br /&gt;
    IL_0045: stloc.1      // num2&lt;br /&gt;
&lt;br /&gt;
    // [34 7 - 34 20]&lt;br /&gt;
    IL_0046: br           IL_0087&lt;br /&gt;
&lt;br /&gt;
    // [37 5 - 37 70]&lt;br /&gt;
    IL_004b: ldarg.s      &#039;sub&#039;&lt;br /&gt;
    IL_004d: nop&lt;br /&gt;
    IL_004e: nop&lt;br /&gt;
    IL_004f: nop&lt;br /&gt;
    IL_0050: ldarg.s      val&lt;br /&gt;
    IL_0052: nop&lt;br /&gt;
    IL_0053: nop&lt;br /&gt;
    IL_0054: nop&lt;br /&gt;
    IL_0055: call         float64 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(float64, float64)&lt;br /&gt;
    IL_005a: stloc.0      // num1&lt;br /&gt;
&lt;br /&gt;
    // [38 5 - 38 84]&lt;br /&gt;
    IL_005b: ldloc.0      // num1&lt;br /&gt;
    IL_005c: call         string [LslLibrary]LindenLab.SecondLife.LslRunTime::ToString(float32)&lt;br /&gt;
    IL_0061: ldstr        &amp;quot;New val is &amp;quot;&lt;br /&gt;
    IL_0066: call         string [LslUserScript]LindenLab.SecondLife.LslUserScript::Add(string, string)&lt;br /&gt;
    IL_006b: call         void [LslLibrary]LindenLab.SecondLife.Library::llOwnerSay(string)&lt;br /&gt;
&lt;br /&gt;
    // [39 5 - 39 58]&lt;br /&gt;
    IL_0070: call         bool [UThread]LindenLab.SecondLife.UThread.UThread::IsSaveDue()&lt;br /&gt;
    IL_0075: brfalse      IL_0085&lt;br /&gt;
&lt;br /&gt;
    // [41 7 - 41 15]&lt;br /&gt;
    IL_007a: ldc.i4       0 // 0x00000000&lt;br /&gt;
    IL_007f: stloc.1      // num2&lt;br /&gt;
&lt;br /&gt;
    // [42 7 - 42 20]&lt;br /&gt;
    IL_0080: br           IL_0087&lt;br /&gt;
&lt;br /&gt;
    // [45 5 - 45 17]&lt;br /&gt;
    IL_0085: ldloc.0      // num1&lt;br /&gt;
    IL_0086: ret&lt;br /&gt;
    IL_0087: nop&lt;br /&gt;
&lt;br /&gt;
    // [47 5 - 47 194]&lt;br /&gt;
    IL_0088: ldloc.1      // num2&lt;br /&gt;
    IL_0089: ldarg.0      // this&lt;br /&gt;
    IL_008a: ldarg        val&lt;br /&gt;
    IL_008e: nop&lt;br /&gt;
    IL_008f: nop&lt;br /&gt;
    IL_0090: ldarg        &#039;sub&#039;&lt;br /&gt;
    IL_0094: nop&lt;br /&gt;
    IL_0095: nop&lt;br /&gt;
    IL_0096: ldloc.0      // num1&lt;br /&gt;
    IL_0097: ldloc.1      // num2&lt;br /&gt;
    IL_0098: newobj       instance void LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575gloudSubtractFrame::.ctor(int32, class LSL_a26e2aa2_c02b_c23e_06be_c9eec9e37575, float32, float32, float32, int32)&lt;br /&gt;
    IL_009d: pop&lt;br /&gt;
&lt;br /&gt;
    // [49 5 - 49 17]&lt;br /&gt;
    IL_009e: ldloc.3      // num3&lt;br /&gt;
    IL_009f: ret&lt;br /&gt;
&lt;br /&gt;
  } // end of method&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While this might look unreasonably large, this is also pretty similar to how &amp;lt;code&amp;gt;async&amp;lt;/code&amp;gt; C# functions that have &amp;lt;code&amp;gt;await&amp;lt;/code&amp;gt;s get compiled. The code required to allow a function to pause in the middle to let other things run is necessarily very large, and our Mono bytecode instrumentation is essentially a special variant of that which optimizes for cases where the function won&#039;t have to pause. Try pasting the following code into sharplab.io (while decompiling to IL) and you&#039;ll see something very similar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C#&amp;quot;&amp;gt;&lt;br /&gt;
using System.Threading.Tasks;&lt;br /&gt;
public class Example {&lt;br /&gt;
    public async Task llOwnerSay(string val)&lt;br /&gt;
    {&lt;br /&gt;
        // stub&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    public async Task&amp;lt;float&amp;gt; loudSubtract(float val, float sub) {&lt;br /&gt;
        float new_val = val - sub;&lt;br /&gt;
        await llOwnerSay(&amp;quot;New val is &amp;quot; + new_val.ToString());&lt;br /&gt;
        return new_val;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lua bytecode ends up being a lot smaller, because the Lua scripting engine itself knows how to handle this case, and doesn&#039;t need to add any special code to your scripts to allow them to be paused and resumed in the middle of a function.&lt;br /&gt;
&lt;br /&gt;
Even though Mono has a JIT optimizer, which should in theory make the script run faster, this sort of code is very unusual, and the JIT optimizer isn&#039;t able to optimize it very well. That means that even though Luau itself is in theory slower, it&#039;s able to run LSL much faster than Mono can. &lt;br /&gt;
&lt;br /&gt;
You might also notice things like call &amp;lt;code&amp;gt;float64 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(float64, float64)&amp;lt;/code&amp;gt; in the Mono code. Those are necessary because of LSL&#039;s weird operand evaluation order, but are unnecessary in Luau because of the more efficient form of bytecode that Luau uses.&lt;br /&gt;
&lt;br /&gt;
In general, C# doesn&#039;t aim at producing very small bytecode for async functions, which is important for something like Second Life where you might have thousands of different individual scripts running within a region. Luau does generate small bytecode, while still having decent performance, making it a good choice for Second Life. And hey, strings are UTF-8 in Lua instead of UTF-16 as in Mono, so they use much less memory for most data as well.&lt;br /&gt;
&lt;br /&gt;
=== Are we going to get a higher memory limit in scripts? ===&lt;br /&gt;
&lt;br /&gt;
Not at first, Luau uses less memory than Mono, so you shouldn&#039;t really miss it. You&#039;re not going to start hitting script memory limits just because you converted your script to Lua. Using Lua proper should allow you to more precisely control memory usage in your scripts, e.g. by being able to handle memory allocation errors in &amp;lt;code&amp;gt;pcall()&amp;lt;/code&amp;gt; and access to the mutable &amp;lt;code&amp;gt;buffer&amp;lt;/code&amp;gt; class for byte-packing.&lt;br /&gt;
&lt;br /&gt;
There is some interest in giving specific scripts a little more memory if they&#039;re designated &amp;quot;high priority&amp;quot;, like a main &amp;quot;game manager&amp;quot; object for an experience, but there are no specific plans for this at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Are my existing LSL scripts going to run on Lua Automatically? ===&lt;br /&gt;
&lt;br /&gt;
While we can test running LSL in Lua now, and the idea is to eventually phase out Mono, there’s no immediate plans to transparently migrate existing scripts over to Lua. There are ideas about how this could be done safely without breaking existing content, but we want to make sure we have everything right before we start work on this.&lt;br /&gt;
&lt;br /&gt;
=== How does interoperation with LSL work? ===&lt;br /&gt;
&lt;br /&gt;
Everything that you expect from LSL should have some equivalent in Lua. There’s &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;key&amp;lt;/syntaxhighlight&amp;gt;s, &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;rotation&amp;lt;/syntaxhighlight&amp;gt;s and &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;vector&amp;lt;/syntaxhighlight&amp;gt;s and something like &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;some_vec * some_rot&amp;lt;/syntaxhighlight&amp;gt; in LSL is the exact same in Lua scripts.&lt;br /&gt;
&lt;br /&gt;
All LSL functions will be available in Lua, and something like &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;llSay(0, “hi!”)&amp;lt;/syntaxhighlight&amp;gt; is just &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;ll.Say(0, “hi!”)&amp;lt;/syntaxhighlight&amp;gt; now. What about &amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;llSetPos(llGetPos() + &amp;lt;0, 0, 1&amp;gt;);&amp;lt;/syntaxhighlight&amp;gt;? Just &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;ll.SetPos(ll.GetPos() + vector(0, 0, 1))&amp;lt;/syntaxhighlight&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
No special magic required here, and you can write whatever fancy wrappers you want around the existing LSL functions. We’ll be looking at how residents actually write these wrappers to inform the design of “official” higher-level Lua APIs, so we’re excited to see your ideas!&lt;br /&gt;
&lt;br /&gt;
=== Can I mix LSL and Lua in the same script? ===&lt;br /&gt;
&lt;br /&gt;
No, although most things should be a direct translation. At some point we may make a tool to help you do this, but there are no specific plans at the moment.&lt;br /&gt;
&lt;br /&gt;
If your object has multiple scripts, you can mix LSL and Lua within the same object, though.&lt;br /&gt;
&lt;br /&gt;
=== Can we use all of Lua? Is anything not there? ===&lt;br /&gt;
&lt;br /&gt;
Most everything will be there, except for two notable exceptions:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;getfenv()&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;setfenv()&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;_ENV&amp;lt;/code&amp;gt; are not accessible because they necessarily make the script harder to optimize. Usually people only use this for mocking in test code, and this can be accomplished by passing in a parameter with a table of function references rather than pretending you have different global variable values for certain functions.&lt;br /&gt;
* &amp;lt;code&amp;gt;loadstring()&amp;lt;/code&amp;gt; is not supported since it has a huge impact on performance. For those not familiar, this is equivalent to eval() in other languages. Every single time you call &amp;lt;code&amp;gt;loadstring()&amp;lt;/code&amp;gt; the compiler has to go over what you passed in, compile it, and then load the generated bytecode. The Lua compiler isn’t particularly fast, and doing this can cause your script to halt in a way that we can’t interrupt to give other scripts time to run. This is a big part of why &amp;lt;code&amp;gt;eval()&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;loadstring()&amp;lt;/code&amp;gt; are generally considered poor programming practice.&lt;br /&gt;
&lt;br /&gt;
The one real use-case we could think of for &amp;lt;code&amp;gt;loadstring()&amp;lt;/code&amp;gt; is a debugger, and we’re looking at implementing a “real” debugger that lets you step through your code. Note that this won’t happen with the initial release, but watch this space!&lt;br /&gt;
&lt;br /&gt;
One thing that is planned, but will likely not be in the initial release is the coroutine library. This is one we’d really like to have in there, so you can do fancy things like have multiple “timers” in a script by just having coroutines that sleep every so often, but multiple running coroutines within the same script doesn’t fit well with the existing scripting architecture the Second Life server uses. Rest assured, this will be in there soon™ after Lua is released, but in the meantime you can still use something like the &amp;lt;code&amp;gt;Promise&amp;lt;/code&amp;gt; chaining that JavaScript uses to write asynchronous event handlers.&lt;br /&gt;
&lt;br /&gt;
We’ll have code demonstrating &amp;quot;proper&amp;quot; usage of Lua around the time that the public beta starts.&lt;br /&gt;
&lt;br /&gt;
=== Why Lua? I wanted C#! ===&lt;br /&gt;
&lt;br /&gt;
Great question!&lt;br /&gt;
&lt;br /&gt;
The server Lua scripting initiative actually started off as an attempt to get C# working on Second Life, basically as a revival of the work started in the 2000s. The initial thought was “this should be pretty easy, most of the work was already done getting everything onto Mono!” A lot of effort was put in over several months to:&lt;br /&gt;
&lt;br /&gt;
* Understand the Mono and .NET Core runtimes&lt;br /&gt;
* Observe how other Engines and Virtual Worlds have embedded C# and scripting in general&lt;br /&gt;
* Understand how recent advancements in scripting technologies (like WebAssembly) might make this integration easier&lt;br /&gt;
* Whether unique properties of how scripting / content creation works on Second Life would make this harder to implement&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the reasons we were ultimately unable to do this were very technical, so there’s no side-stepping a whole lot of tech-speak here, but there were several key properties that made integrating C# in Second Life rather difficult to implement:&lt;br /&gt;
&lt;br /&gt;
==== Sandboxing with reflection is hard ====&lt;br /&gt;
&lt;br /&gt;
Previous proof-of-concept code for C# in Second Life relied on CoreCLR sandboxing in Mono. This approach has fallen out of favor in recent years, because similar approaches led to many, many security holes in Java’s browser plugin. This sandboxing method is not possible in .NET Core, and has been totally removed.&lt;br /&gt;
Since this sandboxing is no longer in .NET, we need to rely on the ability to look at code to determine if it looks “dangerous” before running it. Some people have done this, but it can only be done properly by disabling reflection, which is a core part of C# and .NET! Without reflection, you’re unable to use the fancy third-party Newtonsoft.JSON libraries or whatnot that you would have otherwise been able to use.&lt;br /&gt;
&lt;br /&gt;
Big portions of .NET’s standard library use reflection in a way that would be unsafe to expose to residents for scripting facilities, so you essentially have to maintain a list of functions and classes that are “safe” to use, and write alternatives to functions that are “unsafe” to call, but provide useful functionality. At this point, the scripting language that you’re exposing is a pretty bare-bones C# that needs to be scripted fundamentally differently from how you would write C# in Unity, for example.&lt;br /&gt;
&lt;br /&gt;
Allowing the use of modern C# features would require migration off of Mono and onto .NET core, which would be more involved than integrating Lua. Mono is in maintenance mode at the moment, and only supports the legacy .NET framework&lt;br /&gt;
Ensuring that we’re able to correctly limit each script’s memory usage in a low-impact way is a bit of an unsolved problem in .NET Core. Generally, memory allocation tracking is something that you only do for debugging, but we need to do it for all scripts! What happens if you declare a static global in a C# script? Is the memory usage counted against all scripts of that type? Do all scripts share the data in that static variable?&lt;br /&gt;
&lt;br /&gt;
What about if there’s a function in the standard library that keeps a static cache of data? How do we penalize (or not penalize) scripts for allocations that they didn’t even control? How do we make sure that data remains consistent across script unloads / reloads?&lt;br /&gt;
&lt;br /&gt;
These are problems that most people embedding C# don’t need to solve, and the solutions that do exist are not generally workable into Second Life’s scripting model without multiple months of work. Most other virtual worlds do script sandboxing on a per-parcel or per-region level and put everything into the same logical scripting sandbox, which Second Life does not do. People would be rightly annoyed if someone’s HUD or attachments caused their parcel to go over the memory limit and things stopped working.&lt;br /&gt;
&lt;br /&gt;
==== Making everything micro-threaded with extreme size constraints is hard ====&lt;br /&gt;
&lt;br /&gt;
We need to be able to temporarily pause scripts in the middle of running an event handler so we can ensure we fairly schedule code execution. Previously, we wrote a script to do some quite clever binary instrumentation of .NET assemblies to inject yield points. This works quite well for for LSL scripts, but there are issues with C# in particular.&lt;br /&gt;
&lt;br /&gt;
One is that it doesn’t handle the &amp;lt;code&amp;gt;try&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;finally&amp;lt;/code&amp;gt; construct in C#. While not impossible to handle, this would be a difficult undertaking. Something that would be much more difficult is allowing pausing execution inside a constructor or other such special constructs in C#. While the stack induction and bytecode manipulation done by our current system is very cool, it is quite complex to update, relies on outdated tools that don’t work with new .NET versions, and necessarily requires making the bytecode quite a bit larger than it would otherwise be by injecting hooks.&lt;br /&gt;
&lt;br /&gt;
But that’s not a huge deal, our .NET instrumentation library was written when &amp;lt;code&amp;gt;async&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;await&amp;lt;/code&amp;gt; was not a thing in C#, so we should be able to inject &amp;lt;code&amp;gt;async&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;await&amp;lt;/code&amp;gt; into user-provided source code instead to make it possible to transparently pause scripts right? Ehhhh, sort of. There are certain functions that cannot be made &amp;lt;code&amp;gt;async&amp;lt;/code&amp;gt; in C# without breaking things. Object constructors are one of those, we have no way to pause and resume inside those. The situation is similar inside &amp;lt;code&amp;gt;ToString()&amp;lt;/code&amp;gt; overloads. If we make a user-provided &amp;lt;code&amp;gt;ToString()&amp;lt;/code&amp;gt; overload async, it’ll just never get called in cases where ToString() would normally get called! And what about implementing &amp;lt;code&amp;gt;IEnumerable.GetIterator()&amp;lt;/code&amp;gt;? That might work… if you did a lot of work of replacing &amp;lt;code&amp;gt;IEnumerable&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;IAsyncEnumerable&amp;lt;/code&amp;gt;., and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;await foreach&amp;lt;/code&amp;gt;... sometimes.&lt;br /&gt;
&lt;br /&gt;
Suffice to say, that if you go this route, you end up with something that’s sort-of C# but is missing a lot of things people expect of C#, and may not behave the same as the regular C# that it pretends to be.&lt;br /&gt;
&lt;br /&gt;
==== Saving script state ====&lt;br /&gt;
&lt;br /&gt;
But let’s not forget one of the most important cases where SL is unique: Scripts can move into your inventory, across region boundaries, etc, without having to care too much that it even happened. Even if your script runs forever in a single function, that’s totally fine! For example, this is a valid LSL script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
  default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
      integer i;&lt;br /&gt;
      while(TRUE) {&lt;br /&gt;
        llSetText(&amp;quot;Run Number &amp;quot; + (string)(i++), &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All it does is run forever in the same function, incrementing a number in the floating text above an object. It still works if you take the object into your inventory, it still works if you move the object to another region, as a scripter you don&#039;t really have to care except in limited circumstances.&lt;br /&gt;
&lt;br /&gt;
That&#039;s a pretty contrived example, but there are tons of scripts with a structure like this! Probably a more common example is a math-heavy function that just takes a while to run. Under the current model, you can interrupt what&#039;s going on by just picking up the object, then plop it back down later and let it continue on. There are a number of ways you can handle this without serializing the whole runtime state, like raising an exception in the middle of executing the function, but what are the chances that people will handle this correctly? How many command-line scripts have you used that do something really weird when you pressed &amp;lt;code&amp;gt;CTRL+C&amp;lt;/code&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
To keep things simple for creators, we wanted to keep this nice property of LSL in whatever language we chose. This seemingly simple feature requires a lot of work because, think about it, how many programming languages let you seamlessly halt a program in the middle of it doing something, move it over to another computer, then resume whatever it was doing? Can you do that without doing a full-memory snapshot that would be gigabytes in size? That&#039;s not really a thing that people generally do, but it&#039;s required for us to not have sharp edges on our script creation experience!&lt;br /&gt;
&lt;br /&gt;
We have a version of this in our Mono scripting engine, which was all written in-house. It works very well for LSL, but it has trouble with more complex structures. As it turns out, taking all the state of a running program, serializing it, then transparently deserializing it is a difficult problem, even with data that &amp;lt;i&amp;gt;looks&amp;lt;/i&amp;gt; simple.&lt;br /&gt;
&lt;br /&gt;
Suppose we have something like &amp;lt;syntaxhighlight lang=&amp;quot;C#&amp;quot; inline&amp;gt;Dictionary&amp;lt;SomeObject, int&amp;gt;&amp;lt;/syntaxhighlight&amp;gt; that we use as a counter for how many times we&#039;ve seen each &amp;lt;code&amp;gt;SomeObject&amp;lt;/code&amp;gt;. What do you do if the &amp;lt;code&amp;gt;GetHashCode()&amp;lt;/code&amp;gt; bucketing changes after the script deserializes and the memory increases? Can you prevent that from happening? Will live &amp;lt;code&amp;gt;IEnumerator&amp;lt;/code&amp;gt;s still work correctly? How can you be sure of this? .NET makes no guarantees about any of this behavior, and good luck digging through the .NET source code to figure out if any of this is even the case.&lt;br /&gt;
&lt;br /&gt;
What about types that aren&#039;t marked &amp;lt;code&amp;gt;[Serializable]&amp;lt;/code&amp;gt;, including types in the standard library? Can people just not use those? Do we have to write special custom serializers for them? Could they just randomly break when the script is deserialized and we accept that as a consequence?&lt;br /&gt;
&lt;br /&gt;
As you can see, there are a lot of hidden sharp edges involved in transparently moving scripts across servers, and the general answer provided when you ask about doing this is &amp;quot;That&#039;s very hard, make users write more intricate scripts that explicitly handle their own serialization and save their own state.&amp;quot; This is fine if most of your users are professional programmers, not so if you have a mix of professional programmers and regular users who just want an object that counts how many people have clicked on their head.&lt;br /&gt;
&lt;br /&gt;
==== Wrapping it up ====&lt;br /&gt;
&lt;br /&gt;
This is a very small subset of the issues we ran into while trying to design a satisfactory C#-based scripting system that fits Second Life&#039;s needs. Seriously, there&#039;s about 20 pages of notes.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Lua makes most of these things easy. Want to halt a script mid-execution? Okay, set an interrupt handler. Want to serialize your script while it&#039;s running and have it move to another server? Okay, there are libraries that have existed for decades that can do this. Fable&#039;s save file system was based on this. Quite a lot of scripting engine integration problems we have that would rise to the level of extremely difficult and relatively novel Computer Science research in .NET (and by extension, C#) are relatively simple to do with Lua.&lt;br /&gt;
&lt;br /&gt;
=== Okay, but seriously, why Lua specifically? Because it&#039;s popular for games? Because &amp;lt;other platform&amp;gt; uses it? Why not &amp;lt;X&amp;gt;? ===&lt;br /&gt;
&lt;br /&gt;
Actually, no. Neither other users of Lua, or a specific love of the language had anything to do with the decision. If you prefer a different programming language, there&#039;s a good chance we considered it. We actually looked at quite a lot of different languages and their associated engines, including JavaScript and WebAssembly, Lua was considered fairly late in the process. The ones below are just a small subset of the ones that we looked at:&lt;br /&gt;
&lt;br /&gt;
[[File:Lsl_vm_comparison.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
As you can see, Luau was the only scripting runtime that fulfilled all of our requirements for a scripting engine within Second Life, and we arrived at it quite late in the decision process. We wanted something that we knew could deliver a high-quality scripting experience to creators, and we believe that Lua can best provide it.&lt;br /&gt;
&lt;br /&gt;
=== I genuinely hate Lua and refuse to use it ===&lt;br /&gt;
&lt;br /&gt;
A lot of people feel the same about LSL! Kidding aside, this is a totally defensible position, Lua can be a quirky language. Yes, it&#039;s strange that array indices start at 1. Yes, sometimes you can forget that you join strings with &amp;lt;code&amp;gt;..&amp;lt;/code&amp;gt; and not &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;. It can take some getting used to.&lt;br /&gt;
&lt;br /&gt;
A big part of the reason why we&#039;re using Luau is due to the quality of the scripting engine itself, not specifically the language. A lot of issues people had with older versions of Lua have been addressed in Luau, and ones that haven&#039;t been for one reason or another can be easily dealt with since we have such a high degree of control over the scripting engine now. Luau is very easy to modify. If we find that there are real quality-of-life issues with Lua that people run into while writing scripts, we can just change how it works, assuming the benefits outweigh the cost of breaking interoperability with Lua scripts from elsewhere.&lt;br /&gt;
&lt;br /&gt;
But hey, maybe you really still hate the idea of using Lua. That&#039;s fine! The nice thing about having Lua instead of just LSL is there are a number of languages that can compile down to Lua code that could potentially work in Second Life! People have done work to get TypeScript and C# compiling to Lua, and it works pretty well for them, and there&#039;s also more exotic languages like MoonScript that target Lua specifically. See this GitHub repo for a listing: https://github.com/hengestone/lua-languages&lt;br /&gt;
&lt;br /&gt;
If you&#039;re so inclined, you can go as far as to take the Luau transpiler and hack it up to support &amp;lt;code&amp;gt;!=&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt; comments and really whatever you want. So long as it can take that source and output it to standard Lua, you&#039;re good.&lt;br /&gt;
&lt;br /&gt;
=== Are you going to be using Lua 5.1? Why not 5.4? ===&lt;br /&gt;
&lt;br /&gt;
We&#039;re using [https://luau.org Luau] as the base, which is &#039;&#039;compatible&#039;&#039; with Lua 5.1 but not necessarily Lua 5.1. It includes various features of PUC-Rio&#039;s Lua implementation up to and including 5.4. The Luau Compatibility reference is a good guide for which features are taken from which versions of PUC-Rio Lua: https://luau.org/compatibility&lt;br /&gt;
&lt;br /&gt;
=== Are there going to be integer types in SL&#039;s Lua implementation? ===&lt;br /&gt;
&lt;br /&gt;
We have added 32-bit integers but they are strictly for compatibility with existing LSL APIs where integer type identity is important within a list (&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot; inline&amp;gt;llSetPrimitiveParams()&amp;lt;/syntaxhighlight&amp;gt; and friends.) They don&#039;t have a literal form in Luau scripts and in general you should just use regular Lua numbers if you care about performance, since the Luau VM optimizes for their use, but technically you can use them. The Luau project discussions have some explanation as to why integers aren&#039;t a first-class user-facing type in Luau https://github.com/luau-lang/luau/discussions/242#discussioncomment-1707387.&lt;br /&gt;
&lt;br /&gt;
==== Are integer operations supported at all, then? (i.e. bitwise operators) ====&lt;br /&gt;
&lt;br /&gt;
Yes, through the &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot; inline&amp;gt;bit32&amp;lt;/syntaxhighlight&amp;gt; library. In fact, &#039;&#039;more&#039;&#039; integer operations than are currently supported in LSL, like logical shift right and rotate operations. See https://luau.org/library#bit32-library .&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
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		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218768"/>
		<updated>2026-04-02T16:56:51Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Covenant updated to remove &amp;#039;All items for sale and vendors need to be owned by the account that owns the parcel&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|720px|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district, including rules and guidelines for signage and decor outside of commercial buildings&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
** No part of a Ridgewood Enclave Commercial District property may be used for residential purposes, and no security systems can be set to eject people instantly from the store (though you may ban or eject specific people individually) &lt;br /&gt;
** Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
** The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=RECD Information Notecard=&lt;br /&gt;
The information included on this notecard is provided to Residents when they click on the Available sign of one of the commercial buildings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ridgewood Enclave Commercial properties cover several regions of stores that are available for use by Premium Plus members. These are the only areas in Bellisseria where commercial activity is allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available parcels are marked with a sign that says, &amp;quot;Available&amp;quot;. If you are a Premium Plus member and do not already own another RE Commercial parcel, just click on the sign. &lt;br /&gt;
&lt;br /&gt;
You will be presented with a blue dialog box that gives you options to either receive information or claim the parcel.  When you click “Claim”, you will have the right to buy it.  &lt;br /&gt;
* The system will set the land available for you to buy for L$0. &lt;br /&gt;
* Stand in the parcel and select World &amp;gt;&amp;gt; About Land&lt;br /&gt;
* Click the &amp;quot;Buy Land&amp;quot; button to claim it.&lt;br /&gt;
* Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
* The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Available&amp;quot; sign will reappear if you abandon the parcel later, so that it is available for a new owner.&lt;br /&gt;
&lt;br /&gt;
Please take time to review the Covenant that you have just agreed to. In particular, note that:&lt;br /&gt;
&lt;br /&gt;
* It has specific statements regarding signage and decor outside commercial buildings, as well as the provisions that apply to residential property in Bellisseria.    &lt;br /&gt;
* However, commercial regions are public. You cannot use any part of your parcel as a residence. This also means that you cannot have a security device that removes people from your store automatically (although you may ban or eject specific people individually).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all sited on 1024 sq m parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it.&lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures. They cannot be removed or replaced. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from.&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the landowner, you are able to operate the building&#039;s Outside and Inside control panels. They will only respond to you and people that you have added to the building&#039;s access list. (Only you, the owner, can operate the Access controls, described below.)&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;nowiki&amp;gt;------ Outside Controls ------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
These controls are located outside, in the panel to the left side of the front door.&lt;br /&gt;
  &lt;br /&gt;
STYLE ::  Clicking on the style button opens a second menu that offers eight options for decorative elements on the walls inside the building (Basic, Slabway, Fortress, Keystone, Foundation, Quarry, Solidus, and Monolith). DO NOT ENTER the building while its new style is being applied and stabilized. This takes 30 seconds.&lt;br /&gt;
&lt;br /&gt;
CONTENT KIT :: Clicking on the Content Kit button signals a central server to deliver a large collection of free furniture and lighting pieces that you may want to use for decorating the interior.&lt;br /&gt;
&lt;br /&gt;
INFO CARD :: Clicking on the Info Card button delivers a copy of this notecard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------ Inside Controls ------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These controls are located inside, in the panel to the right side of the front door.  &lt;br /&gt;
&lt;br /&gt;
COLORING :: Clicking on the Coloring button opens a second menu from which you may choose to color either the walls or the light panel at ceiling level. You have nine preset options on each of the submenus for those surfaces. [Note that the light panel does not emit light. It merely changes the color of the panel itself, as a design accent.]&lt;br /&gt;
&lt;br /&gt;
ACCESS :: Clicking the Access button opens a menu that will be familiar to you if you have owned a Linden Home in Bellisseria, although this menu is simpler. You may either choose to be the only person allowed to manage controls (by selecting ONLY ME), or you may add other people to a whitelist (by selecting the ADD NAME button). If your whitelist contains at least one name, the Access button will then offer you three additional buttons:&lt;br /&gt;
&lt;br /&gt;
* REMOVE NAME :: Clicking the Remove Name button will let you remove anyone who is already on the whitelist.&lt;br /&gt;
* VIEW LIST :: Clicking the View List button lets you review the whitelist.&lt;br /&gt;
* USE LIST :: Clicking the Use List button activates the whitelist, giving everyone on it the ability to change the building&#039;s Style and Color properties. Although you manage the names on the building&#039;s whitelist with the Add Name, Remove Name, and Review List buttons, you must click the Use List button to make the list active. &lt;br /&gt;
&lt;br /&gt;
Most of the people who help in your business will not need to be on a whitelist, of course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated: April 1, 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of April 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders and subject to availability.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
# Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
# Select the Land and Region ticket type.&lt;br /&gt;
# Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
**This includes store sharing such as consignment, shared store spaces etc. &lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers (objects that continuously rerez objects set to temporary to simulate permanence) or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a retail-style mercantile type commercial business open to the public. &lt;br /&gt;
* Stores must be visibly set up and offering items or services for sale within 7 days of parcel acquisition. Empty or placeholder builds are not permitted. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Event based businesses are not permitted, for example nightclubs.&lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
* All content must remain within the confines of the store, with the exception of: &lt;br /&gt;
** One branding sign placed on the front of the store.&lt;br /&gt;
** The ground area in front of your store may be used for limited decorative items that complement the building style. Decorations must be non-commercial, low-density, and not obstruct walkways, sightlines, or neighboring parcels.  &lt;br /&gt;
** Build platforms are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
** Vending, items for sale, or additional signage, are not permitted outside of the store.&lt;br /&gt;
* Making modifications to the appearance of the exterior of the building, extending the building, covering the roof, or adding any objects to the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account and subject to availability.&lt;br /&gt;
* The exterior must visually align with the architectural style, scale, and color palette of the provided building model. Content that is visually disruptive, excessively bright, animated, or inconsistent with the theme aesthetic may be removed.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights, sounds, or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets, breedables or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a narrow (16m wide) or wide (32m wide) location based on availability.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change without notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Covenant Revised: 2 April, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218767</id>
		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218767"/>
		<updated>2026-04-01T17:45:36Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Added RECD Notecard &amp;amp; reformatted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|720px|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district, including rules and guidelines for signage and decor outside of commercial buildings&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
** No part of a Ridgewood Enclave Commercial District property may be used for residential purposes, and no security systems can be set to eject people instantly from the store (though you may ban or eject specific people individually) &lt;br /&gt;
** Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
** The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=RECD Information Notecard=&lt;br /&gt;
The information included on this notecard is provided to Residents when they click on the Available sign of one of the commercial buildings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ridgewood Enclave Commercial properties cover several regions of stores that are available for use by Premium Plus members. These are the only areas in Bellisseria where commercial activity is allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available parcels are marked with a sign that says, &amp;quot;Available&amp;quot;. If you are a Premium Plus member and do not already own another RE Commercial parcel, just click on the sign. &lt;br /&gt;
&lt;br /&gt;
You will be presented with a blue dialog box that gives you options to either receive information or claim the parcel.  When you click “Claim”, you will have the right to buy it.  &lt;br /&gt;
* The system will set the land available for you to buy for L$0. &lt;br /&gt;
* Stand in the parcel and select World &amp;gt;&amp;gt; About Land&lt;br /&gt;
* Click the &amp;quot;Buy Land&amp;quot; button to claim it.&lt;br /&gt;
* Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
* The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Available&amp;quot; sign will reappear if you abandon the parcel later, so that it is available for a new owner.&lt;br /&gt;
&lt;br /&gt;
Please take time to review the Covenant that you have just agreed to. In particular, note that:&lt;br /&gt;
&lt;br /&gt;
* It has specific statements regarding signage and decor outside commercial buildings, as well as the provisions that apply to residential property in Bellisseria.    &lt;br /&gt;
* However, commercial regions are public. You cannot use any part of your parcel as a residence. This also means that you cannot have a security device that removes people from your store automatically (although you may ban or eject specific people individually).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all sited on 1024 sq m parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it.&lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures. They cannot be removed or replaced. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from.&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;nowiki&amp;gt;================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the landowner, you are able to operate the building&#039;s Outside and Inside control panels. They will only respond to you and people that you have added to the building&#039;s access list. (Only you, the owner, can operate the Access controls, described below.)&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;nowiki&amp;gt;------ Outside Controls ------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
These controls are located outside, in the panel to the left side of the front door.&lt;br /&gt;
  &lt;br /&gt;
STYLE ::  Clicking on the style button opens a second menu that offers eight options for decorative elements on the walls inside the building (Basic, Slabway, Fortress, Keystone, Foundation, Quarry, Solidus, and Monolith). DO NOT ENTER the building while its new style is being applied and stabilized. This takes 30 seconds.&lt;br /&gt;
&lt;br /&gt;
CONTENT KIT :: Clicking on the Content Kit button signals a central server to deliver a large collection of free furniture and lighting pieces that you may want to use for decorating the interior.&lt;br /&gt;
&lt;br /&gt;
INFO CARD :: Clicking on the Info Card button delivers a copy of this notecard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------ Inside Controls ------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These controls are located inside, in the panel to the right side of the front door.  &lt;br /&gt;
&lt;br /&gt;
COLORING :: Clicking on the Coloring button opens a second menu from which you may choose to color either the walls or the light panel at ceiling level. You have nine preset options on each of the submenus for those surfaces. [Note that the light panel does not emit light. It merely changes the color of the panel itself, as a design accent.]&lt;br /&gt;
&lt;br /&gt;
ACCESS :: Clicking the Access button opens a menu that will be familiar to you if you have owned a Linden Home in Bellisseria, although this menu is simpler. You may either choose to be the only person allowed to manage controls (by selecting ONLY ME), or you may add other people to a whitelist (by selecting the ADD NAME button). If your whitelist contains at least one name, the Access button will then offer you three additional buttons:&lt;br /&gt;
&lt;br /&gt;
* REMOVE NAME :: Clicking the Remove Name button will let you remove anyone who is already on the whitelist.&lt;br /&gt;
* VIEW LIST :: Clicking the View List button lets you review the whitelist.&lt;br /&gt;
* USE LIST :: Clicking the Use List button activates the whitelist, giving everyone on it the ability to change the building&#039;s Style and Color properties. Although you manage the names on the building&#039;s whitelist with the Add Name, Remove Name, and Review List buttons, you must click the Use List button to make the list active. &lt;br /&gt;
&lt;br /&gt;
Most of the people who help in your business will not need to be on a whitelist, of course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated: April 1, 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of March 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders and subject to availability.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
# Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
# Select the Land and Region ticket type.&lt;br /&gt;
# Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
**This includes store sharing such as consignment, shared store spaces etc. All items for sale and vendors need to be owned by the account that owns the parcel&lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers (objects that continuously rerez objects set to temporary to simulate permanence) or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a retail-style mercantile type commercial business open to the public. &lt;br /&gt;
* Stores must be visibly set up and offering items or services for sale within 7 days of parcel acquisition. Empty or placeholder builds are not permitted. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Event based businesses are not permitted, for example nightclubs.&lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
* All content must remain within the confines of the store, with the exception of: &lt;br /&gt;
** One branding sign placed on the front of the store.&lt;br /&gt;
** The ground area in front of your store may be used for limited decorative items that complement the building style. Decorations must be non-commercial, low-density, and not obstruct walkways, sightlines, or neighboring parcels.  &lt;br /&gt;
** Build platforms are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
** Vending, items for sale, or additional signage, are not permitted outside of the store.&lt;br /&gt;
* Making modifications to the appearance of the exterior of the building, extending the building, covering the roof, or adding any objects to the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account and subject to availability.&lt;br /&gt;
* The exterior must visually align with the architectural style, scale, and color palette of the provided building model. Content that is visually disruptive, excessively bright, animated, or inconsistent with the theme aesthetic may be removed.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights, sounds, or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets, breedables or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a narrow (16m wide) or wide (32m wide) location based on availability.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change without notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Covenant Revised: 31 March, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218753</id>
		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218753"/>
		<updated>2026-03-31T19:09:17Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Added consignment guideline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district, including rules and guidelines for signage and decor outside of commercial buildings&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
** No part of a Ridgewood Enclave Commercial District property may be used for residential purposes, and no security systems can be set to eject people instantly from the store (though you may ban or eject specific people individually) &lt;br /&gt;
** Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
** The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of March 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders and subject to availability.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
# Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
# Select the Land and Region ticket type.&lt;br /&gt;
# Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
**This includes store sharing such as consignment, shared store spaces etc. All items for sale and vendors need to be owned by the account that owns the parcel&lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers (objects that continuously rerez objects set to temporary to simulate permanence) or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a retail-style mercantile type commercial business open to the public. &lt;br /&gt;
* Stores must be visibly set up and offering items or services for sale within 7 days of parcel acquisition. Empty or placeholder builds are not permitted. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Event based businesses are not permitted, for example nightclubs.&lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
* All content must remain within the confines of the store, with the exception of: &lt;br /&gt;
** One branding sign placed on the front of the store.&lt;br /&gt;
** The ground area in front of your store may be used for limited decorative items that complement the building style. Decorations must be non-commercial, low-density, and not obstruct walkways, sightlines, or neighboring parcels.  &lt;br /&gt;
** Build platforms are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
** Vending, items for sale, or additional signage, are not permitted outside of the store.&lt;br /&gt;
* Making modifications to the appearance of the exterior of the building, extending the building, covering the roof, or adding any objects to the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account and subject to availability.&lt;br /&gt;
* The exterior must visually align with the architectural style, scale, and color palette of the provided building model. Content that is visually disruptive, excessively bright, animated, or inconsistent with the theme aesthetic may be removed.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights, sounds, or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets, breedables or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a narrow (16m wide) or wide (32m wide) location based on availability.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change without notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&lt;br /&gt;
Revised 31 March, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218743</id>
		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218743"/>
		<updated>2026-03-26T19:04:47Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district, including rules and guidelines for signage and decor outside of commercial buildings&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
** No part of a Ridgewood Enclave Commercial District property may be used for residential purposes, and no security systems can be set to eject people instantly from the store (though you may ban or eject specific people individually) &lt;br /&gt;
** Stores must be set-up and operational within 7 days of acquisition of parcel.&lt;br /&gt;
** The name of your parcel must be the same as the name of your store. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of March 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders and subject to availability.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
# Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
# Select the Land and Region ticket type.&lt;br /&gt;
# Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers (objects that continuously rerez objects set to temporary to simulate permanence) or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a retail-style mercantile type commercial business open to the public. &lt;br /&gt;
* Stores must be visibly set up and offering items or services for sale within 7 days of parcel acquisition. Empty or placeholder builds are not permitted. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Event based businesses are not permitted, for example nightclubs.&lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
* All content must remain within the confines of the store, with the exception of: &lt;br /&gt;
** One branding sign placed on the front of the store.&lt;br /&gt;
** The ground area in front of your store may be used for limited decorative items that complement the building style. Decorations must be non-commercial, low-density, and not obstruct walkways, sightlines, or neighboring parcels.  &lt;br /&gt;
** Build platforms are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
** Vending, items for sale, or additional signage, are not permitted outside of the store.&lt;br /&gt;
* Making modifications to the appearance of the exterior of the building, extending the building, covering the roof, or adding any objects to the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account and subject to availability.&lt;br /&gt;
* The exterior must visually align with the architectural style, scale, and color palette of the provided building model. Content that is visually disruptive, excessively bright, animated, or inconsistent with the theme aesthetic may be removed.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights, sounds, or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets, breedables or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a narrow (16m wide) or wide (32m wide) location based on availability.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change without notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&lt;br /&gt;
Revised 26 March, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218742</id>
		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218742"/>
		<updated>2026-03-26T19:00:53Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Updated covenant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of March 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders and subject to availability.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
# Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
# Select the Land and Region ticket type.&lt;br /&gt;
# Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers (objects that continuously rerez objects set to temporary to simulate permanence) or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a retail-style mercantile type commercial business open to the public. &lt;br /&gt;
* Stores must be visibly set up and offering items or services for sale within 7 days of parcel acquisition. Empty or placeholder builds are not permitted. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Event based businesses are not permitted, for example nightclubs.&lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
* All content must remain within the confines of the store, with the exception of: &lt;br /&gt;
** One branding sign placed on the front of the store.&lt;br /&gt;
** The ground area in front of your store may be used for limited decorative items that complement the building style. Decorations must be non-commercial, low-density, and not obstruct walkways, sightlines, or neighboring parcels.  &lt;br /&gt;
** Build platforms are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
** Vending, items for sale, or additional signage, are not permitted outside of the store.&lt;br /&gt;
* Making modifications to the appearance of the exterior of the building, extending the building, covering the roof, or adding any objects to the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account and subject to availability.&lt;br /&gt;
* The exterior must visually align with the architectural style, scale, and color palette of the provided building model. Content that is visually disruptive, excessively bright, animated, or inconsistent with the theme aesthetic may be removed.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights, sounds, or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets, breedables or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a narrow (16m wide) or wide (32m wide) location based on availability.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change without notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&lt;br /&gt;
Revised 26 March, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218716</id>
		<title>Linden Lab Official:Ridgewood Enclave Commercial District</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Ridgewood_Enclave_Commercial_District&amp;diff=1218716"/>
		<updated>2026-03-20T19:20:35Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;  none  =Overview=  Welcome to the Ridgewood Enclave Commercial District!  These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria con...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LHRECommercialFeatured-1024.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ridgewood Enclave Commercial District!&lt;br /&gt;
&lt;br /&gt;
These stylish regions are designed with merchants and creators in mind, with modern, ready-to-use commercial buildings in multiple designs available for Premium Plus members to set up shop on the Bellisseria continent. These exclusive areas are the only place on the Bellisseria continent where commercial activity is allowed, and the use of a commercial building during a Premium Plus membership comes at no additional setup or ongoing monthly fee (just like a Linden Home).&lt;br /&gt;
&lt;br /&gt;
Commercial District properties are a standard size of 1024 square meters and come in two parcel shapes -- a square 32m x 32m parcel or a rectangular 16m x 64m parcel, and each of the different building designs is available on each shape of parcel.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
&lt;br /&gt;
Unlike standard residential Linden Homes, Ridgewood Enclave Commercial District properties are selected in-world by visiting the commercial district regions and locating a place you&#039;d like to set up shop. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found the commercial building you&#039;d like:&lt;br /&gt;
* On the building, look for an &#039;&#039;&#039;Available&#039;&#039;&#039; sign.&lt;br /&gt;
* Click the Available sign; the land will be set For Sale to you for L$0.&lt;br /&gt;
* While standing on the property, click &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039;.&lt;br /&gt;
* On the General tab of the About Land window, click &#039;&#039;&#039;Buy Land&#039;&#039;&#039; to purchase the property.&lt;br /&gt;
** Be sure to review the popup window closely, as it includes the covenant for commercial properties -- specific rules and guidelines for the commercial district&lt;br /&gt;
** Ridgewood Enclave Commercial District properties &#039;&#039;&#039;do not count towards your land allowance limits&#039;&#039;&#039; and are free of any extra land fees; they are included with your Premium Plus membership at no extra cost.&lt;br /&gt;
&lt;br /&gt;
Please note, you must have an active Premium Plus membership to select a commercial property. Residents may own only one commercial property in the Commercial District at a time -- if you&#039;d like to switch to a different location, you must release (abandon) your currently owned commercial property before selecting a new one. (Sorry for the trouble!)&lt;br /&gt;
&lt;br /&gt;
==Commercial District Region List==&lt;br /&gt;
&lt;br /&gt;
Looking for a home for your new shop, or want to check out the store offerings in your local commercial districts? Here are a list of regions available as commercial districts for your convenience:&lt;br /&gt;
&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Big%20Toque/128/128/25 Big Toque]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Broadstreet/128/128/25 Broadstreet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Brubeck/128/128/25 Brubeck]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Downbeat/128/128/25 Downbeat]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Fortune%20Hills/128/128/25 Fortune Hills]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Highlight/128/128/25 Highlight]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Scherzo/128/128/25 Scherzo]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Sidewall/128/128/25 Sidewall]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/West%20Martinet/128/128/25 West Martinet]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Yellow%20Brick/128/128/25 Yellow Brick]&lt;br /&gt;
&lt;br /&gt;
=Commercial District Building Styles=&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Edgeworks_32x32.jpg|frame|none|The Edgeworks (32m x 32m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
The commercial regions offer seven unique external building styles (Cityview, Vault, Edgeworks, Bridgecrest, Seamstone, Overlook, and Gridline), all situated on 1024sqm parcels. When you buy a commercial parcel, you have exclusive use of the building that comes with it. &lt;br /&gt;
&lt;br /&gt;
Unlike residential Linden Homes, these buildings are all permanent structures, and cannot be removed or replaced using a house controller or rezzer. However, each of the seven building styles is available on either a square 32 m x 32 m structure or a narrow rectangular one that measures 16 m x 64 m. There are therefore 14 unique building models to choose from. When you&#039;re looking for a new property for your shop, keep in mind the building&#039;s style as well as its layout and location to make sure it suits your needs.&lt;br /&gt;
&lt;br /&gt;
[[File:RECD_Bridgecrest_16x64.jpg|frame|none|The Bridgecrest (16m x 64m parcel version)]]&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Commercial Property==&lt;br /&gt;
&lt;br /&gt;
Commercial property buildings come with both an Inside and an Outside controller, which lets the owner and anyone they&#039;ve specifically added to the inner control panel&#039;s Access list change certain features of the building.&lt;br /&gt;
&lt;br /&gt;
The Outside controller (near the front door) has options to alter certain decorative elements on the inside of the building -- please wait outside for at least 30 seconds while the decorations load before entering. The Outside controller can also be used to receive a Content Kit featuring free furniture and lighting designed for your building&#039;s interior, along with texture and tint options to help you match your building&#039;s design with newly created objects if you wish.&lt;br /&gt;
&lt;br /&gt;
The Inside controller is located just to the right after entering the building through the front door, and can be used to adjust the coloring of the walls and central light feature, as well as to add individuals to the panel&#039;s Access list. This will let those individuals make changes to the store as well (such as adjusting the coloring), so be careful when granting panel access. Non-owners with panel Access cannot change access settings for themselves or others, or otherwise alter the parcel itself -- they can only access the controllers.&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District Covenant=&lt;br /&gt;
&lt;br /&gt;
All Residents who acquire a commercial district property agree to the specific covenant for the commercial district at the time of purchase. To view the most up to date version of the covenant, click &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Covenant&#039;&#039;&#039; while standing on a parcel in a commercial district region.&lt;br /&gt;
&lt;br /&gt;
As of March 2026, the covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes Commercial. Linden Homes Commercial is a residential/commercial community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes Commercial is to provide an opportunity for Premium Plus account Residents of the Second Life virtual world to quickly own a business and belong to a community of businesses. Linden Homes are available to Premium Plus account holders.&lt;br /&gt;
&lt;br /&gt;
As a Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home Commercial parcel:&lt;br /&gt;
&lt;br /&gt;
    1. Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
    2. Select the Land and Region ticket type.&lt;br /&gt;
    3. Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
==Linden Home Restrictions (Commercial)==&lt;br /&gt;
&lt;br /&gt;
Linden Homes Commercial has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home Commercial store, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
* Your parcel must be named the same as the name of your store/brand.&lt;br /&gt;
* Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to a group.&lt;br /&gt;
* Land cannot be restricted to group access only.&lt;br /&gt;
* Land cannot contain temp-rezzers or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
* Your store must be used as a commercial business open to the public. &lt;br /&gt;
* Using a store parcel as a personal or private residence is prohibited.&lt;br /&gt;
* Nightclubs are prohibited. &lt;br /&gt;
* Your store must be in the building provided and not in a skybox. Modification of the building itself beyond what is built into the controls is not possible. &lt;br /&gt;
** Build platforms or other floating objects are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
* The area in front of your store on your parcel is intended to be used for signage, branding, advertising or displays as long as items rezzed there are within your parcel boundaries and do not block access in, out, through or around your parcel. &lt;br /&gt;
* Extending the building above the roof of the building or covering the top of the roof is not allowed.&lt;br /&gt;
* Exterior walls or fences are not allowed.&lt;br /&gt;
* Parcels cannot be used as sandboxes.&lt;br /&gt;
* Ownership is limited to one per Premium Plus Account.&lt;br /&gt;
* The exterior should always remain presentable and in theme out of consideration for your neighbors.&lt;br /&gt;
* Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
* Lights or particles on your parcel should not extend into your neighbors parcels.&lt;br /&gt;
* Hovertext should never be visible from outside your parcel.&lt;br /&gt;
* Scripted objects may not spam residents outside of your parcel.&lt;br /&gt;
* Off parcel decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
* Advertisements on the exterior sides or back of your building are not allowed.&lt;br /&gt;
* Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted. &lt;br /&gt;
* Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
* Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
* Store parcels cannot be used for production of pets or consumable products.&lt;br /&gt;
* Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
* Any items that do not follow this Covenant may be returned without warning or notice at the discretion of a representative of Linden Lab.&lt;br /&gt;
&lt;br /&gt;
==Seasonal &amp;amp; Holiday Content==&lt;br /&gt;
&lt;br /&gt;
* Seasonal and holiday decorations are permitted as long as they are tastefully applied. &lt;br /&gt;
* Outdoor holiday decorations should be in accordance with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
* Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
* Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and should be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
* Linden Home Commercial Stores must accommodate the public. You can still personally eject and ban people manually by name at your discretion at any time for whatever reason, but security devices may not automatically remove people indiscriminately from your store parcel.&lt;br /&gt;
&lt;br /&gt;
==Linden Home Commercial Benefits==&lt;br /&gt;
&lt;br /&gt;
* Ready-to-move-in stores on 1024m2 parcels. &lt;br /&gt;
* Multiple ready made interiors in each store.&lt;br /&gt;
* Choose from a small (16m wide) or big (32m wide) location.&lt;br /&gt;
* Set your Home location at your Linden Home Commercial store. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
* Set land to a store management group.&lt;br /&gt;
&lt;br /&gt;
==Linden Home Etiquette==&lt;br /&gt;
&lt;br /&gt;
Here are some guidelines for etiquette in Linden Home Commercial regions:&lt;br /&gt;
&lt;br /&gt;
* Use local chat say, rather than shout.&lt;br /&gt;
* Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
* Respect your neighbors.&lt;br /&gt;
* Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
* https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home Commercial Store!&lt;br /&gt;
&lt;br /&gt;
Revised 12 March, 2026&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:RECD_Edgeworks_32x32.jpg&amp;diff=1218714</id>
		<title>File:RECD Edgeworks 32x32.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:RECD_Edgeworks_32x32.jpg&amp;diff=1218714"/>
		<updated>2026-03-20T19:01:41Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: The Edgeworks model of Ridgewood Enclave Commercial District buildings, seen on a 32mx32m parcel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Edgeworks model of Ridgewood Enclave Commercial District buildings, seen on a 32mx32m parcel.&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:RECD_Bridgecrest_16x64.jpg&amp;diff=1218713</id>
		<title>File:RECD Bridgecrest 16x64.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:RECD_Bridgecrest_16x64.jpg&amp;diff=1218713"/>
		<updated>2026-03-20T18:59:14Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: The Bridgecrest model of Ridgewood Enclave Commercial District buildings, seen on a 16x64 narrow lot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Bridgecrest model of Ridgewood Enclave Commercial District buildings, seen on a 16x64 narrow lot.&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:LHRECommercialFeatured-1024.jpg&amp;diff=1218709</id>
		<title>File:LHRECommercialFeatured-1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:LHRECommercialFeatured-1024.jpg&amp;diff=1218709"/>
		<updated>2026-03-20T01:17:24Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Ridgewood Enclave Commercial District banner image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ridgewood Enclave Commercial District banner image&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1218708</id>
		<title>Linden Lab Official:New Linden Homes 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1218708"/>
		<updated>2026-03-20T01:11:26Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image1.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Linden Home is your introduction to home ownership as a Premium member of Second Life. Many Residents live in their Linden Home for years.  Others use it as a private space to decorate and entertain in for a shorter time while they explore long term options, becoming familiar with all that Second Life has to offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Linden Homes were first introduced in 2010 and were available in several large themed communities. They are no longer available. The second generation of Linden Homes -- the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039; -- are becoming available, starting in the Spring of 2019.  They occupy a large continent named Bellisseria with over 2800 regions of residential land and navigable waterways, a network of roads, and community areas, with more being created all the time.  Your new home may be in the mountains or along the shore or in a rolling landscape of low hills and river valleys. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike the first generation of Linden Homes, which offered themed areas on separate Regions, the New Linden Homes blend themes across the entire continent. Depending on the theme you choose to live in, your home’s parcel may be either 1024 or 512 sqm, or 2048 sqm for Premium Plus exclusive themes. Your house might overlook houseboats along the ocean or might be inland in a traditional suburban neighborhood. Wherever you live, you will be within range of recreational and shopping areas and will be able to travel around the continent by car or boat if you wish.&lt;br /&gt;
&lt;br /&gt;
This guide describes your options and opportunities in the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=A brief overview=&lt;br /&gt;
Your premium membership fee entitles you to an automatic waiver of the monthly land fees for up to 1024 (or 2048 for Premium Plus) sqm of land anywhere on the mainland. You are free to use that waiver to pay the land fees for parcels that you own or you may use them for a Linden Home.  What’s the difference?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you decide to live on your own parcel:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You need to buy the parcel first. You may choose any parcel that is available, either for sale by Linden Lab or by another Resident. Your land fee waiver covers the monthly fees, but not the initial purchase price of the land.&lt;br /&gt;
* You may put anything you wish on the land, provided that its Land Impact falls within the land capacity for the parcel.&lt;br /&gt;
* If you decide to put a home on the parcel, you may build one yourself or may buy a prefab model from a builder. The home’s Land Impact counts as part of the parcel’s total capacity.&lt;br /&gt;
* You may use the land for any purpose, and you may deed the land to a group or may sell the land when you no longer want it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you decide to have a &#039;&#039;&#039;&#039;&#039;New Linden Home&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is no initial purchase price for the home. It remains the property of Linden Lab, but you have exclusive use of it as long as you wish. * Your land fees are paid automatically each month at no extra cost to you.&lt;br /&gt;
* Choose your theme and  request a prefab home: &lt;br /&gt;
** Traditional&lt;br /&gt;
** Houseboat&lt;br /&gt;
** Camping Trailers&lt;br /&gt;
** Victorians&lt;br /&gt;
** Log Homes&lt;br /&gt;
** Stilt Homes&lt;br /&gt;
** Chalets&lt;br /&gt;
** Fantasy&lt;br /&gt;
** Newbrooke&lt;br /&gt;
** Sakura&lt;br /&gt;
** Ranch&lt;br /&gt;
** Mediterranean&lt;br /&gt;
** Thousand Islands&lt;br /&gt;
** Aspen Ridge&lt;br /&gt;
** Ridgewood Enclave&lt;br /&gt;
** Copperfield Heights&lt;br /&gt;
* You will be assigned a parcel in a neighborhood in the theme you have chosen.  You may not request a specific parcel. However, up to five times per day you may abandon the one you were assigned and request a new one. &lt;br /&gt;
* Homes in some themes are on 512 sqm parcels, but most are on 1024 sq m parcels. Ranch, Mediterranean, Ridgewood Enclave, Thousand Island, and some Copperfield Heights theme homes are on 2048 sq m parcels.&lt;br /&gt;
* If your Linden Home is on a 512 sq m parcel, rather than a larger one, you may apply the remaining half of your monthly Premium land fee waiver on land that you own elsewhere on the mainland.  You may not have two Linden Homes on the same account, however.&lt;br /&gt;
* Within each theme, there are at least four different home models. You select a model by using the House Controller at the edge of your parcel. You may make a different selection any time you wish.  You may also customize your home by using the control panel just inside the front door. &lt;br /&gt;
* Your home’s Land Impact does not count against the parcel’s land capacity, so you may rez more objects in your Linden Home than you could on a parcel that you own elsewhere.&lt;br /&gt;
* You may &#039;&#039;&#039;&#039;&#039;set&#039;&#039;&#039;&#039;&#039; your Linden Home’s parcel to a group that you own and you may use that group’s roles to give members of the group abilities, such as rezzing objects and changing the parcel’s media stream.&lt;br /&gt;
* You may not:&lt;br /&gt;
** Remove or replace the Linden Home completely, except with the house control panel. However, you may customize it by adding tasteful extensions, as long as they are compatible with the theme and style of the house.&lt;br /&gt;
** Deed the land to a group or sell it to another Resident. If you no longer want the home, you may abandon it to Linden Lab.&lt;br /&gt;
** Use the home or parcel for an in-world shop or other business, except in areas where commercial activity is specifically allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will give more details as you read through the rest of this guide, but that’s a high-level summary of the basic options that you have as a Plus, Premium, or Premium Plus member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Requesting a Linden Home=&lt;br /&gt;
You can get a Linden Home when you sign up for a plus, premium, or premium plus account, or upgrade your basic account to one of these, or if you already have a premium account and have not claimed your Linden Home yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
If you have a premium account and you have at least 512 sqm of available tier, then you qualify for a Linden Home.  For example, if you have a new premium account — you&#039;ve just joined Second Life as a premium account or upgraded from a basic account — and haven&#039;t changed your land usage, then you have exactly 1024 sqm of available tier.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is tier?===&lt;br /&gt;
&#039;&#039;Tier&#039;&#039; is a land ownership bracket.   The tier that your Second Life account is in determines how much you pay per month in land fees -- similar to a condominium fee or property tax in real life -- and how much more land you may own without increasing your monthly fee. For example, as shown in the table below, a Resident who owns more than 512 sqm of land but less than 1024 sqm (the Resident is therefore in the &#039;&#039;1024 sq m tier&#039;&#039;) pays $7 per month in land fees. If that Resident owned even 1 sq m more land but less than 2048 sq m, the land fees would be $13 per month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When we speak of “available tier,” we mean the amount of additional land that you can own without stepping into the next higher tier.  So, when you join as a Premium member, you have 1024 sqm of available tier because your Premium membership automatically pays the $7 land fee for occupying up to that much land, whether you use it or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image3.png|frame|none|]]&lt;br /&gt;
{{KBnote|You don&#039;t have to use your premium account’s 1024 sqm land tier for a Linden Home.  You can use it instead towards other mainland purchases or you can contribute it to group tier allocations.  Also, if you abandon your Linden Home, you can use your 1024 sqm  tier to pay for land fees on other mainland parcels.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Checking if you have enough land tier available===&lt;br /&gt;
If you don&#039;t have any land already in Second Life, then you will always have enough land tier, because each premium account comes with 1024 sqm of land tier.  There are two ways to check if you have enough available tier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Inworld:  From the Viewer menus, choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039; your available land tier is listed in &#039;&#039;&#039;Available for land purchases&#039;&#039;&#039;.&lt;br /&gt;
* Website:  If you already own land, then you can also check if you have enough land tier on the Second Life website:&lt;br /&gt;
*# Go to “[http://secondlife.com/my/account Your Account]”.&lt;br /&gt;
*# On the left side of the page, click on “Account Summary”.&lt;br /&gt;
*# Find the section called “Land Holdings”.&lt;br /&gt;
*# Available square meters for purchase at your current tier is listed under “Available for purchase”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing up==&lt;br /&gt;
The Linden Home registration process offers options for theme, home type, and home name. Once you submit your registration, you are immediately assigned the next available parcel within your selected theme. You cannot request a specific Region or parcel location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New premium accounts===&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Complete your registration.&lt;br /&gt;
# Upgrade to premium as prompted.&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Existing basic accounts===&lt;br /&gt;
# Go to [http://secondlife.com/landing/premium Premium Membership registration] and login with your Second Life account.&lt;br /&gt;
# Follow the account upgrade process.&lt;br /&gt;
# Once your account is upgraded to Premium Membership, the page will redirect to Linden Home registration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Existing premium accounts===&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
# View the six themed communities and home options within each theme.&lt;br /&gt;
# Name your home.&lt;br /&gt;
# Click &#039;&#039;&#039;Next&#039;&#039;&#039;.&lt;br /&gt;
# Read the Terms and Conditions (the Covenant) and check the box agreeing to them.&lt;br /&gt;
# Click &#039;&#039;&#039;Accept&#039;&#039;&#039;.&lt;br /&gt;
# Review your Linden Home information on the confirmation page.&lt;br /&gt;
# Click &#039;&#039;&#039;Go to your Home&#039;&#039;&#039; or use the SLurl provided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBnote|Confirmation is sent to the email address you provided to register your Second Life account.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
If you haven&#039;t received your email confirmation, be sure to check your email application&#039;s spam folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible that there has been an error in the email process, and your Linden Home is ready and waiting for you. If your Linden Home is ready, a [https://community.secondlife.com/t5/English-Knowledge-Base/Navigating-the%20world/ta-p/700123 landmark] is sent to you inworld. If there appears to be such a problem, head to the [http://secondlife.com/support Support Portal] and submit a case. Identify whether the email did not go through and your home is actually available, or whether there was a problem with the registration process overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Finding your Linden Home=&lt;br /&gt;
Your welcome email will provide the location of  your Linden Home.  If you lost or did not receive your welcome email, then there are two ways to locate your Linden Home:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the [http://secondlife.com/ Second Life website]:&#039;&#039;&#039;    &lt;br /&gt;
# Login using your Second Life username and password.    &lt;br /&gt;
# Go to your [https://secondlife.com/my/?lang=en-US Account Dashboard].&lt;br /&gt;
# On the left, click &#039;&#039;&#039;Land Manager&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;My Mainland&#039;&#039;&#039;.&lt;br /&gt;
# Look for the name of the Linden Home that you chose when you registered. Click the link in the &#039;&#039;&#039;Location&#039;&#039;&#039; column to teleport there.              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inworld:&#039;&#039;&#039;&lt;br /&gt;
# Login to Second Life with the Second Life Viewer.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039;&lt;br /&gt;
# Select the parcel that matches your chosen Linden Home name.&lt;br /&gt;
# Click &#039;&#039;&#039;Teleport&#039;&#039;&#039;.  You will be teleported to your Linden Home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Abandoning or changing your Linden Home=&lt;br /&gt;
To change your choice of Linden Home type, you must abandon your current Linden Home and then register for a new one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To abandon your Linden Home:&lt;br /&gt;
# &#039;&#039;&#039;Take&#039;&#039;&#039; all of the objects that you have rezzed on the parcel, so that they return to your inventory.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; and click the &#039;&#039;&#039;General&#039;&#039;&#039; tab.     &lt;br /&gt;
# Click &#039;&#039;&#039;Abandon Land&#039;&#039;&#039;.  After you confirm your choice, the land is removed from your account. Now if you wish, you can register for another Linden Home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|Please use this reasonably: if you abandon and choose a new Linden Home five times in 24 hours, you are temporarily blocked from choosing another. You will need to wait 24 hours before registering again.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Themes=&lt;br /&gt;
==Traditional Homes==&lt;br /&gt;
Traditional suburban homes are arranged along tree-lined streets on 1024 sq m parcels. The homes are reminiscent of houses that were popular in the United States in the mid-20th Century and are still found in many rural and suburban communities. They are one and two-story buildings with shingle roofs, and in most models, a porch or patio area. A typical home has a two or more large rooms on the main floor and may have one or two upstairs. Each of the four main styles shown here is also available in an Open Plan version that has few interior dividing walls, so you can add your own walls to shape your living space. As described in a later section of this guide, you may use the House Controller on your parcel to choose among the styles pictured here, and you may use the house controller to change colors and details both inside and on the outside of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image4.png|frame|none|Continental / Canterbury]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image5.png|frame|none|Winchester / Westminster]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image6.png|frame|none|Adams / Ansel]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image20.jpg|frame|none|Alderley / Adelaide]]&lt;br /&gt;
&lt;br /&gt;
A traditional home is set back from the sidewalk and may have a hedge, a wall, or a low fence to set it apart from its neighbors. You may add to the planting or other landscaping elements on the parcel .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traditional homes are all within a convenient distance from communal park areas where you can join your friends for picnics, sports, or family activities.  Some communal areas offer a dining or dance area, or a pool where you can relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image7.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Houseboats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a houseboat home, you can enjoy life in coves and inlets around the perimeter of the continent or the large nearby island, or along rivers or around the large bay in the center of the continent. You cannot travel on a houseboat, but each houseboat parcel has room for you to moor your own sailboat or other watercraft. All water areas around the New Linden Homes continent are navigable and public.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The houseboat models have large rooms with a high ceiling and skylighting, plus a deck area outside for you to relax or entertain on. &lt;br /&gt;
&lt;br /&gt;
[[File:Evening_Star.jpg|frame|none|Evening Star]]&lt;br /&gt;
[[File:Barnacle.jpg|frame|none|Barnacle]]&lt;br /&gt;
[[File:Wallower.jpg|frame|none|Wallower]]&lt;br /&gt;
[[File:Windlass.jpg|frame|none|Windlass]]&lt;br /&gt;
[[File:Dock_Holiday.jpg|frame|none|Dock Holiday]]&lt;br /&gt;
[[File:Jolly_Roger.jpg|frame|none|Jolly Roger]]&lt;br /&gt;
[[File:Knot_Shore.jpg|frame|none|Knot Shore]]&lt;br /&gt;
[[File:Shore_Thing_Entrance.jpg|frame|none|Shore Thing]]&lt;br /&gt;
&lt;br /&gt;
Most houseboats are on 16 m x 64 m water parcels. Some are on square 32 m x 32 m parcels. Therefore, all have an area of 1024 sq m. All are accessible by open water. You may also walk easily from one place to another, along wooden docks that divide the parcels, or along sandbars and spits from the mainland.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Houseboats are all within convenient reach of community areas and cultural venues (lighthouses, beaches, and community buildings where you may gather with friends).&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image8.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image9.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Campers==&lt;br /&gt;
Experience the country life while you sit back and relax in your own Linden Homes camping trailer.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_1.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Spacious trailers -- 8 different models in all -- are all set on 512 sqm (16m X 32m) parcels in beautiful wooded regions. Depending on the model you choose, your home can be a sleek, aerodynamically designed trailer, or one that looks more like a Roma caravan, or one of several other designs. Take a look:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_2.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_3.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_4.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_5.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_6.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_7.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_8.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_9.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
To encourage you to get out and enjoy the area, camping trailer homes are in a rolling landscape with roaring streams and waterfalls nearby. There are plenty of hiking trails and places to sit around a campfire or have a picnic lunch. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_10.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
For large-scale socializing, visit the Campwich Lodge, which offers large areas for dancing or games, plus an expansive overlook of the nearby lake. Rez your pleasure boat or jet skis, or explore as a mermaid.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_11.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Visit camping trailer regions by teleport or your own favorite ground or air transportation or, a brand new option with this Linden Homes theme, by rail.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_12.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Victorian Homes==&lt;br /&gt;
Be prepared for late 19th century living when you choose a spacious Victorian-themed home. All homes in this theme are on 32 x 32m parcels and sited in the sort of small community that would have been new 150 years ago -- complete with cobblestone streets and wrought iron street lamps. By using your House Controller, you may select any of four models or their open plan equivalents:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Shelley.png|frame|none|The Shelley / The Somerley]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Doyle.png|frame|none|The Doyle / The Derby]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Hardy.png|frame|none|The Hardy / The Hamilton]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Verne.png|frame|none|The Verne / The Victoria ]]&lt;br /&gt;
&lt;br /&gt;
As in the other themed areas of Linden Homes, you have plenty of places to explore, enjoy the scenery, and gather with friends. Regions with Victorian homes have parks with fountains and reflecting pools as well as quiet neighborhood gathering spots. Enjoy a stroll on gaslit cobblestone streets at night. Rub a giant bronze frog statue for good luck. Rez a small boat and spend the afternoon on one of many lakes with a special friend.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_1.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_2.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Victorian_3.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Tour the Victorian regions by rail. The extensive railway system offers a scenic way to travel in this corner of Bellisseria and connect to other parts of the continent.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_4.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Log Homes==&lt;br /&gt;
The log homes are your opportunity to enjoy comfortable country living.  Nestled in forested hills and valleys, these upscale log homes bring you close to nature and still let you enjoy the clean, modern lines of a house that you can live in year-round. Eight styles each offer high ceilings and both upstairs and downstairs rooms. Other amenities include balconies, large windows, a porch, and (only in the Timberline home) a fireplace. &lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Lincoln.jpg ‎|frame|none|The Lincoln]]&lt;br /&gt;
[[File:New Linden Homes 2019 Overlook.jpg|frame|none|The Overlook]]&lt;br /&gt;
[[File:New Linden Homes 2019 Grand View.jpg |frame|none|The Grand View]]&lt;br /&gt;
[[File:New Linden Homes 2019 Mountaineer.jpg |frame|none|The Mountaineer]]&lt;br /&gt;
[[File:1k_House 5 Log.jpg |frame|none|Pinecone]]&lt;br /&gt;
[[File:1k_House 6 Log.jpg |frame|none|Bearstone]]&lt;br /&gt;
[[File:1k_House 7 Log.jpg |frame|none|Timberline]]&lt;br /&gt;
[[File:1k_House 8 Log.jpg |frame|none|Oakridge]]&lt;br /&gt;
&lt;br /&gt;
Outside the home, you will find some breathtaking scenery, with forested hills and plenty of lakes and ponds for boating and swimming. There are community areas for large gatherings, and park areas where you may picnic or lie on the grass and watch the clouds.&lt;br /&gt;
&lt;br /&gt;
Dirt roads, lined with stone or split rail fences and flowering shrubbery, make it easy to travel by car, bicycle, or horseback, and hiking trails give you access to the back country. Bellisseria’s rail system connects you to the rest of the continent as well. &lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Community lodge 8.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Community lodge 5.jpg ‎|frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 6.jpg |frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Stilt Homes==&lt;br /&gt;
The stilt homes offer upscale living along the coasts of Bellisseria. Homes are raised on stilts, well above sea level, in the style of many shoreline homes in the Southeastern USA. Some homes are placed along or very near to the beach. Others are over water, attached to wooden piers. Others still are freestanding over water, only accessible by boat. Enjoy the luxury of home on a full-sized 1024 sq m parcel and access to nearby shared public recreation areas.&lt;br /&gt;
&lt;br /&gt;
You may choose any one of the four following one- or two-story styles from your house controller, regardless of where your stilt home parcel lies. Each has a large deck, where you can enjoy an evening meal or watch the waves. &lt;br /&gt;
(Note: some land-based parcels may still have a small amount of water within the parcel lines, while some water/pier-based parcels may have a small amount of land in them.)&lt;br /&gt;
&lt;br /&gt;
[[File:Havana_(on_land).jpg ‎|frame|none|Havana - Land]]&lt;br /&gt;
[[File:Havana_(on_pier).jpg ‎|frame|none|Havana - Pier]]&lt;br /&gt;
[[File:Havana_(on_water).jpg ‎|frame|none|Havana - Water]]&lt;br /&gt;
[[File:Tortuga_(on_land).jpg ‎|frame|none|Tortuga - Land]]&lt;br /&gt;
[[File:Tortuga_(on_pier).jpg ‎|frame|none|Tortuga - Pier]]&lt;br /&gt;
[[File:Tortuga_(on_water).jpg ‎|frame|none|Tortuga - Water]]&lt;br /&gt;
[[File:Santiago_(on_land).jpg ‎|frame|none|Santiago - Land]]&lt;br /&gt;
[[File:Santiago_(on_pier).jpg ‎|frame|none|Santiago - Pier]]&lt;br /&gt;
[[File:Santiago_(on_water).jpg ‎|frame|none|Santiago - Water]]&lt;br /&gt;
[[File:Lauderdale_(on_land).jpg ‎|frame|none|Lauderdale - Land]]&lt;br /&gt;
[[File:Lauderdale_(on_pier).jpg ‎|frame|none|Lauderdale - Pier]]&lt;br /&gt;
[[File:Lauderdale_(on_water).jpg ‎|frame|none|Lauderdale - Water]]&lt;br /&gt;
As you walk around neighborhoods in the stilt home regions, you will see palm trees and other tropical vegetation, and be greeted by sounds of exotic birds and the sound of the nearby surf.  This truly is a beach-lover’s environment.  Wander a bit and find beach bars and other places to meet friends and relax.  And, of course, places where you can launch a boat and explore the coast.  If your home is over the water, either freestanding or off the pier, you will be able to moor a boat permanently on your own parcel.&lt;br /&gt;
[[File:Stilts_home_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilts_home_region_8.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_16.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Chalets==&lt;br /&gt;
Chalet theme homes are modeled after stylized European alpine wood-timbered houses (Fachwerkhaus), of a type that you might expect to find in mountains of Germany, Austria, Switzerland, Slovenia, Croatia, or northern Italy. These are not rustic buildings, but contemporary homes ready for 21st century living. There are four basic models, named Reizend, Edelweiss, Matterhorn, and Alpenrose.  Each is also available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Ravensburg, Eikelen, Moritzburg, and Albus.&lt;br /&gt;
&lt;br /&gt;
[[File:Reizend_Ravensburg.jpg ‎|frame|none|Reizend/Ravensburg]]&lt;br /&gt;
[[File:Edelweiss_Eikelen.jpg ‎|frame|none|Edelweiss/Eikelen]]&lt;br /&gt;
[[File:Matterhorn_Moritzburg.jpg ‎|frame|none|Matterhorn/Moritzburg]]&lt;br /&gt;
[[File:Alpenrose_Albus.jpg ‎|frame|none|Alpenrose/Albus]]&lt;br /&gt;
The chalet homes are set on 1024 sq m parcels in regions with craggy hills and mountain streams, among tall hardwood and coniferous trees. Imagine yourself living in a small village, somewhere far removed from the busy life of the city. Sounds of small birds and gurgling streams are around you, and if you close your eyes you can sense the mountain breeze and the smell of alpine flowers.&lt;br /&gt;
[[File:chalet_6.jpg |frame|none|]]&lt;br /&gt;
Winding streets with brick sidewalks are interrupted here and there by small town squares where you can sit to enjoy conversation or bring lunch to share with a friend. Or you can just sit and contemplate some amazing bronze statuary.&lt;br /&gt;
[[File:chalet_12.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_10.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_9.jpg |frame|none|]]&lt;br /&gt;
And for a special outing, visit one of several windmills in the chalet regions to watch how wheat and other grains are stone-ground to produce artisan flour. (No, we don’t have any for sale.)&lt;br /&gt;
[[File:chalet_4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Fantasy Homes==&lt;br /&gt;
The Fantasy theme is designed to appeal to residents with a flair for the magical and mystic side of Second Life.  Homes are situated on an isolated subcontinent, accessible only by teleportation or through the misty seaway from the coast at Rigamarole.  There, you can wander among fanciful giant mushrooms and glowing crystals or take a silent ride on a huge moth. Streets and regional parks are full of bioluminescent trees that come alive after dark with a fairy-like glow, as do the streets, the rocks, and even the roof of your home. You can imagine yourself in a world populated by faeries, wizards, and mythical creatures, a place where anything is possible.&lt;br /&gt;
&lt;br /&gt;
There are six basic models, named Amberbrooke, Fairybrooke, Mistbrooke, Fairybrooke, Rosebrooke, and Stonebrooke. Each is available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Angelspell, Fairyspell, Moonspell, Pixiespell, Ragespell, and Steepspell.&lt;br /&gt;
&lt;br /&gt;
[[File:Amberbrooke_-_Angelspell.jpg ‎|frame|none|Amberbrooke/Angelspell]]&lt;br /&gt;
[[File:Mistbrooke_-_Moonspell.jpg ‎|frame|none|Mistbrooke/Moonspell]]&lt;br /&gt;
[[File:Rosebrooke_-_Ragespell.jpg ‎|frame|none|Rosebrooke/Ragespell]]&lt;br /&gt;
[[File:Stonebrooke_-_Steepspell.jpg ‎|frame|none|Stonebrooke/Steepspell]]&lt;br /&gt;
[[File:fairybrooke_-_fairyspell.jpg ‎|frame|none|Fairybrooke/Fairyspell]]&lt;br /&gt;
[[File:pixiebrook_-_pixiespell.jpg ‎|frame|none|Pixiebrooke/Pixiespell]]&lt;br /&gt;
The Fantasy homes are set on 1024 sq m parcels in a watery part of Bellisseria, overgrown by fanciful trees, giant mushrooms, and glowing flowers.  You can travel the regions in this part of the world on a series of shallow intertwining canals, or on paved roads and narrow pathways.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_7.png |frame|none|]]&lt;br /&gt;
It is never fully daylight here, nor does it ever get truly dark after the pale sun goes down. (Be sure to set your viewer’s daylight to see the region default to get the full effect.) You can imagine faeries and small fanciful creatures rustling in the underbrush.  You can even hear them if you stand still and listen carefully.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_5.png |frame|none|]]&lt;br /&gt;
When you fly over this part of Bellisseria, you can see that this truly is a different corner of the world. Here will you not only find fanciful homes along the waterways but also in the treetops. It’s a land where your imagination can play tricks. Is that a gryphon rustling in the underbrush?&lt;br /&gt;
&lt;br /&gt;
[[File:Region_treehouses_fantasy_2.jpg |frame|none|]]&lt;br /&gt;
At night, the world begins to glow with an ethereal shimmer. Leaves, rocks, roads, mushrooms, and even the water display faint faerie colors to guide your way. You may want to remember where you see giant crystals -- handy landmarks -- to keep from getting lost in the mystic lands.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_8.png |frame|none|]]&lt;br /&gt;
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&lt;br /&gt;
As always in Bellisseria, there are plenty of open areas to gather with friends or just enjoy quiet time. There are small parks in many neighborhoods, and occasional larger areas where you can wander on horseback (or moth, or dragon, maybe).&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_1.png |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Newbrooke Homes==&lt;br /&gt;
The Newbrooke neighborhoods recall one of the most popular themes in the original Linden Homes regions, the Meadowbrook homes. There are eight house models, each designed with sleek, modern lines and plenty of windows. These are homes for today&#039;s suburban lifestyle. As a homeowner, you can customize the exterior of any home by choosing wood, stucco, or metal siding and you can select among preset colors to tint the siding, trim, and brickwork. &lt;br /&gt;
&lt;br /&gt;
Four of the models (Aldridge, Bradbury, Coniston, and Heaton) are designed to fit on 32 m x 32 m (1024 sq m) parcels. You may choose any of the other four (Denver, Ender, Faraday, and Gatewood) for either a 1024 sq m parcel or a smaller 32 m x 16 m (512 sq m) parcel.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke Aldrige_stucco.jpg ‎|frame|none|Aldridge]]&lt;br /&gt;
[[File:newbrooke bradbury_metal.jpg ‎|frame|none|Bradbury]]&lt;br /&gt;
[[File:newbrooke coniston_wood.jpg ‎|frame|none|Coniston]]&lt;br /&gt;
[[File:newbrooke Denver_wood.jpg ‎|frame|none|Denver]]&lt;br /&gt;
[[File:newbrooke Ender_metal.jpg ‎|frame|none|Ender]]&lt;br /&gt;
[[File:newbrooke Faraday_stucco.jpg ‎|frame|none|Faraday]]&lt;br /&gt;
[[File:newbrooke Gatewood_metal.jpg ‎|frame|none|Gatewood]]&lt;br /&gt;
[[File:newbrooke heaton_stucco.jpg ‎|frame|none|Heaton]]&lt;br /&gt;
You and your Newbrooke neighbors will enjoy the tree-lined streets in this part of Bellisseria. These are places to take a stroll in the evening, walk the dog, or take the family exploring by bicycle. Thanks to the rolling landscape, each part of your region feels intimate and unique. Vegetation and architectural details add to the charm.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke region_010.jpg |frame|none|]]&lt;br /&gt;
While you’re out walking, plan on visiting a nearby public park. Let the dog run. Toss a ball with friends or relax in a picnic area and enjoy conversation around a fire pit while you watch the sun go down. Lie back and listen to the sound of birds and the whispering of wind in the trees.&lt;br /&gt;
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[[File:newbrooke region_009.jpg |frame|none|]]&lt;br /&gt;
Like so much of Bellisseria, the Newbrooke regions are home to many lakes and ponds where you may enjoy boating or just splashing among the reeds on the shoreline. These water areas also add to the local feel of the neighborhoods between them.&lt;br /&gt;
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[[File:newbrooke region_007.jpg |frame|none|]]&lt;br /&gt;
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These homes and neighborhoods are more than a new incarnation of the Meadowbrook regions from years ago, but they draw on principles that made those earlier homes popular. Their design balances the clean, modern lines of contemporary housing with soft sculptural landscaping to make this a truly comfortable place to live.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke region_004.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sakura Homes==&lt;br /&gt;
The word “sakura” means “cherry blossom” in Japanese – an appropriate name for this part of Bellisseria, where there are cherry trees everywhere you look. When you live or visit here, you are stepping into neighborhoods inspired by Japanese communities, a mix of modern architecture that respects classical design concepts. Homes are set on land that is gently rolling – although occasionally surprisingly high – and full of small parks and canals. &lt;br /&gt;
&lt;br /&gt;
Homes have traditional tile roofs and stucco exterior walls with wood trim.  There are eight basic models: Shion, Ajisai, Renge, Kaneshon, Kosumosu, Tenjikubotan, Botan, and Himawari. The first four of those models are designed for 32m x 32m (1024 sq m) parcels; the other four may be rezzed on either 1024 sq m or 16m x 32m (512 sq m) parcels. In addition, each of the eight basic models is also available in an “open plan” version that has fewer interior walls, so you can customize the interior space easily. The open plan versions are named Sumire, Asagao, Rabenda, Kuchinashi, Kinmokusei, Tsubaki, Benibara, and Haibisukasu. Altogether, then, you may choose among 16 homes.&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura Ajisai-Asago.jpg ‎|frame|none|Ajisai/Asago]]&lt;br /&gt;
[[File:Sakura Botan-Benibara.jpg ‎|frame|none|Botan/Benibara]]&lt;br /&gt;
[[File:Sakura Himawari-Haibisukasu.jpg ‎|frame|none|Himawari/Haibisukasu]]&lt;br /&gt;
[[File:Sakura Kaneshon-Kuchinashi.jpg ‎|frame|none|Kaneshon/Kuchinashi]]&lt;br /&gt;
[[File:Sakura Kosumosu-Kinmokusei.jpg ‎|frame|none|Kosumosu/Kinmokusei]]&lt;br /&gt;
[[File:Sakura Rabenda-Renge.jpg ‎|frame|none|Rabenda/Renge]]&lt;br /&gt;
[[File:Sakura Shion-Sumire.jpg ‎|frame|none|Shion/Sumire]]&lt;br /&gt;
[[File:Sakura Tenjikubotan-Tsubaki.jpg ‎|frame|none|Tenjikubotan/Tsubaki]]&lt;br /&gt;
When you are in the Sakura regions, you will be struck by their graceful blend of shared community spaces and private home areas. Houses are placed along tree-lined streets, often separated from each other by wood or masonry screens and walls. Many are adjacent to public areas or waterways lined with bamboo and ornamental trees.&lt;br /&gt;
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[[File:Sakura_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_10.jpg |frame|none|]]&lt;br /&gt;
If you choose one of the smaller house models, you’ll find that there is plenty of room to create a peaceful garden, especially if you place it on a 1024 sq m parcel. Enjoy the quiet sounds of birds and flowing water nearby, and hear the breeze rustle leaves in the trees. No matter which style you prefer, you will be able to design a quiet, contemplative space to live in and entertain friends. The Shion and Sumire homes even have an atrium in which you can create a meditation garden inside the home. &lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_18.jpg |frame|none|]]&lt;br /&gt;
You will enjoy exploring public spaces, perhaps getting some exercise on long walks up forested hillsides or along the banks of the larger streams and lakes. Not only are the open areas filled with flowering shrubs and trees, they also hold small nooks where you may find statuary or lighting that invite you to sit and relax.  &lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_12.jpg |frame|none|]]&lt;br /&gt;
You can also get around by car, of course. The road system makes it possible to get anywhere, even to the awe-inspiring ring road around Mount Soji, the tallest peak in all of Second Life. If you would rather travel by rail, there are rail lines and occasional stations throughout the Sakura regions as well. Here’s one near the foot of Mount Soji:&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_9.jpg |frame|none|]]&lt;br /&gt;
The real jewel in Sakura is the community region, Shobu, which is a walled region built around a building large enough to host many dances, musical events, weddings, or meetings. Beyond the building, explore dozens of small gardens where you can read a book or sit with a friend, watch koi in the ponds, listen to wind chimes in the trees, or stand on a footbridge and watch the sunset.&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_2.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_7.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Ranch Homes==&lt;br /&gt;
The ranch theme is your invitation to step into life on the grasslands of central North America. This is farm country, a land of rolling prairie and big sky. It’s a place where you can imagine raising wheat or corn or soybeans and having a few cattle, a horse or two, and a flock of chickens. You might have a barn stocked with hay bales and a tractor and harvest machinery. Or, perhaps, you could have the large garden for vegetables and flowers that you always wanted. &lt;br /&gt;
&lt;br /&gt;
Ranch homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels. These are wood frame homes with wide porches and shingle roofs and wide eaves. All are designed as open plan homes, so there is at least one large room that you can divide with add-on walls to create your own floor plan. Some styles are small – meant for simple country living – and some are larger two-story homes that are suited for people who need room to spread out.&lt;br /&gt;
[[File:small_House_1.jpg |frame|none|Stable View]]&lt;br /&gt;
[[File:small_House_2.jpg |frame|none|Knotty Pine]]&lt;br /&gt;
[[File:small_House_3.jpg |frame|none|Grizzly Point]]&lt;br /&gt;
[[File:small_House_4.jpg |frame|none|Silver Spurs]]&lt;br /&gt;
[[File:small_House_5.jpg |frame|none|Spring View]]&lt;br /&gt;
[[File:small_House_6.jpg |frame|none|Buffalo Pastures]]&lt;br /&gt;
[[File:small_House_7.jpg |frame|none|Creek Stone]]&lt;br /&gt;
&lt;br /&gt;
There are some large barnyard elms, oaks and birch here, but this is not forest country. You’ll be surrounded by grass and low shrubbery. You’ll learn to recognize landmarks like silos and grain bins. As you drive along gravel roads, you’ll measure distance by counting telephone poles and sections of barbed wire or split rail fence. (Watch for pigeons on some of those electrical wires.)  And look at the sky. This is open sky country, where you can see for miles and watch sunrises that fill the horizon.&lt;br /&gt;
[[File:ranch_regions_1.jpg |frame|none|]]&lt;br /&gt;
The landscape varies in ranch country. Some of it is fairly level. Other places have low, rolling hills with occasional rock knobs and small lakes or farm ponds. Others are quite rocky. These regions are places to look for prairie dogs and deer. If you don’t already own a horse, this is the time to get one. Or, of course, you could get yourself a motorcycle so you can explore the winding back roads. And do listen for the birds and for the sound of wind in the trees. Ranch country is alive with sounds that you will not experience in the cities or along the shore.&lt;br /&gt;
[[File:ranch_regions_6.jpg |frame|none|]]&lt;br /&gt;
You are never out of sight from your neighbors but because these homes are on 2048 sq m parcels the neighbors are farther away than in most parts of Bellisseria. You not only have more land to enjoy but you also have more L.I. to work with. If you like photography, you will also have more ways to frame images for creative shots.&lt;br /&gt;
[[File:ranch_regions_9.jpg |frame|none|]]&lt;br /&gt;
As in other theme regions in Bellisseria, you will be able to find areas of public land where you can hike, swim, or meet with friends for a social event.  &lt;br /&gt;
[[File:ranch_regions_2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Mediterranean Homes==&lt;br /&gt;
Get ready for life in SL’s version of one of the most popular global environments, the Mediterranean climate. In the real world, this is a warm, low humidity climate found near mid-latitude coastlines, and the same is true in Bellisseria.  Regions have names that remind you of the west coast of the Americas and around the Mediterranean Sea. Here, the soil is sandy and the plants are a mix of grasses, cacti, trees and shrubs adapted to land that sees sunshine most of the year. Pastel colors are dominated by roses and ochres, and the primary building materials are stone and adobe.&lt;br /&gt;
Mediterranean homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels with ample room for you to create gardens and recreational space. There are four basic home styles, available with up to eleven rooms or in an open plan version that allows you to design your own floor plan. They have tile roofs, large windows and doors, and – in half of the homes – a new feature, functional fireplaces that you can rez or derez as you wish. (See the section below on House Control Panels for more information.)&lt;br /&gt;
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[[File:Favola-Felicita.jpg |frame|none|Favola / Felicita]]&lt;br /&gt;
[[File:BellaRosa-BellaVista.jpg |frame|none|Bella Rosa / Bella Vista]]&lt;br /&gt;
[[File:Primavera-Precioso.jpg |frame|none|Primavera / Precioso]]&lt;br /&gt;
[[File:GrandeVista-GranPalma.jpg |frame|none|Grande Vista / Gran Palma]]&lt;br /&gt;
The homes in this part of Bellisseria are set back from the roads, often marked by masonry walls and ironwork and the decorative planting that you have come to expect elsewhere. Wide streets are paved with brick, and houses have their own red brick patios where you can welcome guests or enjoy a family barbeque. These are country estates, designed for open land and big sky.&lt;br /&gt;
[[File:Med_region_4.jpg |frame|none|]]&lt;br /&gt;
There are no forests here, but you will find tall trees with high canopies on all of the regions. They are distinctive to this theme, not found elsewhere in Bellisseria. They do as much as the architecture to define a light, open feel. They are also home to birds and other creatures that you can hear occasionally chirping and rustling in the background.&lt;br /&gt;
[[File:Med_region_2.jpg |frame|none|]]&lt;br /&gt;
Just because the climate is dry, don’t assume that there is no water. If your region is right on the coast, you can relax on the beach or launch a small boat from a public rez area. If it’s farther inland, you will still find public areas with ponds, lakes, and streams, where you can swim and enjoy water sports, or lounge under a tree with a friend or a good book. This theme encourages you to be outdoors.&lt;br /&gt;
[[File:Med_region_1.jpg |frame|none|]]&lt;br /&gt;
As the sun sets and the sky turns a warm sepia tone, take one last stroll around the neighborhood. The gentle, rolling landscape is ideal for hiking or biking and if you are a photographer – who isn’t, in SL? – for taking pictures to add to your album and show off for your friends. Then head indoors. If your house has a fireplace, light it up and snuggle in a soft chair. You are home.&lt;br /&gt;
[[File:Med_region_3.jpg |frame|none|]]&lt;br /&gt;
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==Thousand Islands Homes==&lt;br /&gt;
If you love the sea, this theme’s for you. Six floating home models are built in a modern tiki style with thatch roofs and plenty of windows. Another two are rocky, one-room grottos on the seafloor, designed for merfolk or those who just enjoy extremely humid environments. &lt;br /&gt;
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These homes also have some new features. They can be rotated through 90 degrees in any direction, giving you the ability to pick which direction you want your home to face as you set it up. You can look out your front door at the tropical sunset, or you can turn the house to face a friendly neighbor. As in other themes, you can customize the appearance of the home with familiar control panel functions. You’ll find that new technology has made the custom color option more versatile, though. You don&#039;t have to keep the color RGB values on sticky notes any more, ready to reapply when you rez a different house. Now, any custom colors that a parcel owner creates are stored in the &amp;quot;system&amp;quot; (actually in the mailbox) and are automatically made available if the owner rezzes a new house on the parcel.&lt;br /&gt;
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Perhaps the most unusual features in this theme are the parcels themselves. You have two options:  shallow (4m deep) parcels are nestled against an island for added privacy; deep water (17.5m deep) ones are meant for mer homes and for people who prefer the open sea. They are all 2048 sq m, designed for Premium Plus residents. These are not just spacious, though. They are round, unlike the square ones in other themes. To help you keep your things within your parcel, we&#039;ve added an easy to use tool to the house controller that will show you just how far you can build, park your boat or frolic in the water outside your house.&lt;br /&gt;
[[File:Ohana_1k_v2.jpg |frame|none|Ohana]]&lt;br /&gt;
[[File:Puka_1k_v2.jpg |frame|none|Puka]]&lt;br /&gt;
[[File:Lanai_1k_v2.jpg |frame|none|Lanai]]&lt;br /&gt;
[[File:Hula_1k_v2.jpg |frame|none|Hula]]&lt;br /&gt;
[[File:Makai_1k_v2.jpg |frame|none|Makai]]&lt;br /&gt;
[[File:Luau_1k_v2.jpg |frame|none|Luau]]&lt;br /&gt;
[[File:Scallop_1k_v2.jpg |frame|none|Scallop]]&lt;br /&gt;
[[File:Abalone_1k_v2.jpg |frame|none|Abalone]]&lt;br /&gt;
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Get ready for a relaxed tropical life. Homes in this theme are nestled along the shores of sandy, palm-covered islands. You can enjoy a day on the beach with friends and family or you take a hike up a small volcanic peak. Or you can raise anchor and take your sailboat for a lazy cruise. &lt;br /&gt;
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[[File:Thousand_Islands_Regions_2_v2.jpg |frame|none|]]&lt;br /&gt;
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With a 2048 sq m parcel, you have plenty of room between yourself and the next neighbor, but not so much that you will lose the community feel that is important anywhere in Bellisseria. Some homes are close to shore in shallow water; others are farther out in the lagoonal waters. The skies are blue and the water is clear here. And the sunsets? They are spectacular.&lt;br /&gt;
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[[File:Thousand_Islands_Regions_5_v2.jpg |frame|none|]]&lt;br /&gt;
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Thousand Islands also offers you a chance to explore and live under the water. Specially-designed homes were made for residents who prefer submarine surroundings. The rocky forms of these homes make them blend in naturally with outcrops of volcanic rock on the seafloor.&lt;br /&gt;
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[[File:Thousand_Islands_Regions_1_v2.jpg |frame|none|]]&lt;br /&gt;
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Merfolk and their friends can frolic among the corals and marvel at schools of colorful reef fish. If you live down here, you can create your own seaweed garden in the gentle sands.&lt;br /&gt;
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[[File:Thousand_Island_Underwater_4.jpg |frame|none|]]&lt;br /&gt;
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==Aspen Ridge Homes==&lt;br /&gt;
The Aspen Ridge homes are set among mixed hardwood and coniferous trees, the sort of biome that is associated with northern temperate woodlands outside of Second Life. As you explore, you’ll find abundant ferns, shrubbery, and wildflowers among the trees in this theme’s rolling hills and rugged peaks. This is a wonderful place for hiking and horseback riding.&lt;br /&gt;
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The most striking feature in Aspen Ridge, though, is that it has real seasons. Leaves and flowers change color from spring to summer and into fall. The land underfoot changes color as grass matures. As fall arrives, colorful leaves start to fall from the aspens and they accumulate on the ground and in the streets. And in winter, everything is covered with a light dusting of snow. Even the sounds change during the year. Listen for songbirds, crickets, and the way leaves rustle in the breeze.&lt;br /&gt;
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Homes are set on 1024 sq m parcels, designed for Premium members so there’s plenty of room (and land impact allowance) to personalize your parcel with theme-compatible plants and recreational features. You may choose among six home styles, each with large windows and an airy floor plan that invites you to let your creative decorating skills run wild.&lt;br /&gt;
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[[File:1k_0003_House_1_AP_fall.jpg |frame|none|Peakstone]]&lt;br /&gt;
[[File:1k_0001_House_2_AP_spring.jpg |frame|none|Ridgeway]]&lt;br /&gt;
[[File:1k_0002_House_3_AP_spring.jpg |frame|none|Highpoint]]&lt;br /&gt;
[[File:1kHouse_4_AP_Spring.jpg |frame|none|Summitview]]&lt;br /&gt;
[[File:1k_0003_House_5_AP_winter.jpg |frame|none|Elkridge]]&lt;br /&gt;
[[File:1k_0002_House_6_AP_Fall_002.jpg |frame|none|Crestwood]]&lt;br /&gt;
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Your house may be next to a bubbling mountain stream like this one, and you may look out your windows to see the sharp peaks of a nearby ridge in the foothills. You can enjoy the pleasures of country life right in your own backyard.&lt;br /&gt;
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[[File:Region_1_smaller.jpg |frame|none|]]&lt;br /&gt;
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Riding a bicycle in these rolling hills is fun. There’s plenty of up and down for exercise, and there are occasional arched stone bridges where you can stop to take in a panoramic view of the neighborhoods. Think of the opportunities for photography!&lt;br /&gt;
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[[File:Region_7_smaller.jpg |frame|none|]]&lt;br /&gt;
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As in each of the themes in Bellisseria, your home is never far from open public land. You might be lucky enough to have a home near a small pond where you can dangle your feet in the cool water or let the kids sail a toy boat. This one, nestled among tall pines and ferns, would be a fine place for a picnic.&lt;br /&gt;
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[[File:Region_10_summer_smaller.jpg |frame|none|]]&lt;br /&gt;
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As the seasons change in Aspen Ridge, so do your options for decorating and for different kinds of outdoor recreation. Imagine the opportunities for winter hiking and cross-country skiing right outside your front door. Or, if you would rather stay inside where it’s warm, invite a friend to join you for a cup of cocoa while you take in the view from your cozy den. &lt;br /&gt;
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[[File:Region_8_winter_smaller.jpg |frame|none|]]&lt;br /&gt;
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==Ridgewood Enclave Homes==&lt;br /&gt;
This theme follows the Brutalist approach to architecture: bold and grounded, fusing sculptural form with natural integration. It celebrates the expressive character of concrete while introducing natural textures and filtered light. This vision for Linden Homes delivers a modernism that feels both permanent and peaceful. It should appeal to those who want design without excess; it’s ideal for artists, architects, modernists, and minimalists. Inside, the homes provide a canvas for statement decoration. Outside, their clean silhouettes and muted tones allow them blend naturally with the landscape – a marriage of quiet modern simplicity.&lt;br /&gt;
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You may choose among six basic home styles and an equal number of open plan models. The walls are raw concrete with wood accents and flooring. Low-gloss textures absorb highlights and offer shadowed areas for creative furnishings and localized lighting. Recessed windows provide gently framed views of the outdoors, and balconies and patios invite you to enjoy the neutral earth-toned landscaping of the Ridgewood Enclave regions. Some house models incorporate planters that can hold vegetation or serve as water features. (See the section below on &#039;House Control Panels&#039; for more information.) All homes are on 2048 sqm parcels, and are designed for Premium Plus members.&lt;br /&gt;
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[[File:House_1.jpg |frame|none|Crestline/Veilstone]]&lt;br /&gt;
[[File:REHouse_2.jpg |frame|none|Stonemont/Claystone]]&lt;br /&gt;
[[File:REHouse_3.jpg |frame|none|Slatefall/Shadowline]]&lt;br /&gt;
[[File:REHouse_4.jpg |frame|none|Hardcastle/Cragspire]]&lt;br /&gt;
[[File:REHouse_5.jpg |frame|none|Greyledge/Duskledge]]&lt;br /&gt;
[[File:REHouse_6.jpg |frame|none|Brackenrock/Verdemont]]&lt;br /&gt;
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From your rooftop or – even better – from a bird’s-eye view 100 m in the air, Ridgewood Enclave is a lovely, green community. Homes are set among Royal Palms and rosewood trees in a lush, rolling landscape of semitropical shrubbery and flowers. The simple architectural lines and earth tones of the homes make them a natural fit here. These are not neighborhoods that you speed through; their curved streets invite slow, leisurely drives and long bike rides.&lt;br /&gt;
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[[File:RE_regions_6_(1).jpg|frame|none|]]&lt;br /&gt;
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Ridgewood is designed for leisure, for families and for relaxed times with your friends. &lt;br /&gt;
As you explore, you’ll discover small neighborhood parks, local lakes, and low ridges where you can hike or just lie in the sun and listen to the birds. There are flowering azaleas, bromeliads, and plumeria; many varieties of ferns and bushes; beds of calla lilies to enjoy; and fascinating walking palm trees that make good hide-and-seek spots for kids and pets.&lt;br /&gt;
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[[File:RE_regions_5_(1).jpg|frame|none|]]&lt;br /&gt;
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Homes in Ridgewood Enclave are built with automotive owners in mind. Sure, you can fly or teleport anywhere, but wouldn’t you really rather drive? All homes have wide driveways where you can park your sports car or motor home, and some models have a covered area as well.&lt;br /&gt;
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[[File:RE_regions_3_(1).jpg|frame|none|]]&lt;br /&gt;
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At the end of the day, can you imagine a more peaceful, attractive place to live in Bellisseria? Take a final stroll down your street, watch the lights come on in the houses, take a long, deep breath to smell the flowers, and head in for dinner. Later, you can go out on the balcony or up to the roof to watch the sunset. This is the life.&lt;br /&gt;
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[[File:RE_regions_8_(2).jpg|frame|none|]]&lt;br /&gt;
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==Copperfield Heights Homes==&lt;br /&gt;
This theme draws on the Craftsman style of architecture that became popular in many North American towns in the mid-20th Century and is still enjoyed there. There’s a familiar comfort in a Craftsman home — a wide porch and front steps that welcome you in, natural wood details that bring warmth indoors, and a layout that makes everyday living easier. It’s a style that feels handcrafted, genuine, and built to last, yet unpretentious. It’s a house to grow in, to modernise or to decorate with features that harken to simpler times. &lt;br /&gt;
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You may choose among models that fit on a 512 sqm, 1024 sqm, or 2048 sqm parcel, depending on your membership level and your desire for space. There are four models designed for anyone to rez on any parcel, another eight for Premium and Premium Plus members, and a final set of eight available only for Premium Plus. Half of the 1024 and 2048 models are open plan versions, giving you more flexibility for adding your own interior walls to shape living space. That’s a total of twenty models in all. &lt;br /&gt;
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As in all recent themes, you may choose from a set of nine preset colors for interior walls and may create and save up to another nine custom colors. Craftsman homes add the option of applying any one of eight wallpaper textures to your walls. By combining your color and wallpaper possibilities, you can create a unique personal decor palette.&lt;br /&gt;
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Finally, some Craftsman models have fireplaces with easy controls for creating the ambiance that suits your mood and lifestyle. Some larger homes have a conservatory wing, where large windows and a glass roof may suggest opportunities for cultivating indoor plants or for holding parties for friends and family.&lt;br /&gt;
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[[File:512_-_Laurl_-.jpg |frame|none|Laurel - 512 sqm]]&lt;br /&gt;
[[File:512_-_Maple_Grove_-.jpg |frame|none|Maple Grove - 512 sqm]]&lt;br /&gt;
[[File:512_-_Prairie_-.jpg |frame|none|Prairie - 512 sqm]]&lt;br /&gt;
[[File:512_-_Glenwood_-.jpg |frame|none|Glenwood - 512 sqm]]&lt;br /&gt;
[[File:1024_-_Blueridge_-.jpg |frame|none|Blueridge / Sunridge (Open Plan) – 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Cedarwood_-.jpg |frame|none|Cedarwood / Hazelwood (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Hollowdale_-.jpg |frame|none|Sunnydale / Hollowdale (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Meadowbrook_-.jpg |frame|none|Meadowbrook / Millbrook (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:2048_-_Prairieview_-.jpg |frame|none|Prairieview / Lakeview (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Pinecrest_-.jpg |frame|none|Pinecrest / Maplecrest (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Oakridge_-.jpg |frame|none|Oakridge / Willowridge (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Oakland_-.jpg |frame|none|Woodland / Oakland (Open Plan) - 2048 sqm]]&lt;br /&gt;
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You’ll love to decorate the inside of your Craftsman home, but plan to spend lots of time outside too. This theme is meant for small town living in all four seasons. Drive around and enjoy the view. Even better, take a slower bike ride or hike through the rolling landscape. Tall pines and maples bring the horizon close, creating a friendly local community feeling. This is a place where you’ll want to meet the neighbors.  Maybe have a block party.&lt;br /&gt;
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[[File:_0004_General_regions_11_seasons.jpg|frame|none|]]&lt;br /&gt;
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Curved roads wind through neighborhoods here, reminding visitors to relax and explore slowly. The community is picturesque in a comfortable, lived-in way. This a place where a kid can ride a bike safely or look for tadpoles in a pond. You may want to invest in a porch swing or a couple of Adirondack chairs so you can watch the world go by on a quiet evening.&lt;br /&gt;
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[[File:_0014_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
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Do you like gardening? Do you have a dog that likes to run? Do you want to lounge in the sun around the pool? (Did you always want a place to have a pool?) You’ll have room, especially if you are Premium Plus and choose a home on a 2048 sqm parcel.  Build a patio, add a small greenhouse, maybe a doghouse for Fido. With 2048 sqm, you’ll have 703 units of land impact to work with. &lt;br /&gt;
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[[File:_0012_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
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Welcome to Copperfield Heights! You’ll want to live here for a long time.&lt;br /&gt;
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[[File:_0016_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
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=Ridgewood Enclave Commercial District=&lt;br /&gt;
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In March 2026, the Ridgewood Enclave Commercial District was added as an option for Premium Plus members who wished to establish commercial businesses and shops on the Bellisseria continent. These exclusive areas are the only place in Bellisseria where commercial activity is permitted. Premium Plus members who are interested in getting started with a commercial property in the commercial district can visit [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill] to get started. For more information, check out the [[Linden_Lab_Official:Ridgewood Enclave Commercial District|Ridgewood Enclave Commercial District&#039;s information page]] and our Featured News blog post [https://community.secondlife.com/news/featured-news/shoppers-look-whats-come-to-bellisseria-r11256/ Shoppers! Look what&#039;s coming to Bellisseria!].&lt;br /&gt;
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=House controllers=&lt;br /&gt;
Each Linden Homes parcel is equipped with a House Controller like the one shown here. It is just outside the parcel boundary, often near a street or sidewalk or on the dock next to a houseboat or stilt home parcel. The house controller for a stilt home over water may be in the water in front of your house. In the Thousand Island theme, the controller is on a small raft at the edge of your parcel. Yours may look like a mailbox or some other marker appropriate to the neighborhood. &lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image10.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image11.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_13.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_House_Controller.png|frame|none|]]&lt;br /&gt;
[[File:Log Home Mailbox.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilt_Home_house_controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Chalet_House_Controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Fantasy_House_Controller.png |frame|none|]]&lt;br /&gt;
[[File:Newbrooke_Mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Sakura_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Ranch_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Mediterranean mailbox 1.jpg|frame|none|]]&lt;br /&gt;
[[File:Thousand_Islands_Mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Aspen_Ridge_mailbox_001_copy.jpg|frame|none|]]&lt;br /&gt;
[[File:Ridgewood_Enclave_Mailbox_2025-09-08_12260801.jpg|frame|none|]]&lt;br /&gt;
[[File:CH Mailbox_2026-02-20.jpg|frame|none|]]&lt;br /&gt;
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A House Controller is your tool for selecting the specific model of home you want to erect on the parcel. In addition, you can use it to get a notecard with summary instructions for your home, a Content Pack with materials you may use for decor or for designing add-on features, a copy of the Linden Homes Security System and a link to the Bellisseria covenant. Some themes have additional functions available through the controller. To use it, simply left-click on it. The House Controller will only respond if you are the current owner of the parcel.  It will not respond to guests, friends, or strangers.&lt;br /&gt;
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When you rez a new home, we advise you to wait for 30 seconds before using the house’s internal Control Panel (see the next section). This will allow time for the home to download important information about its decor and access permissions.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image12.png|frame|none|]]&lt;br /&gt;
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Choose a home from one of the available models by clicking one of the numbered buttons.  Your new home will appear near the center of the parcel, replacing whichever home was there before. You cannot rotate the home (except for Thousand Islands homes, Camping Trailers and one of the Log home models) or move it to another spot on the parcel. Linden Homes are always rezzed with the front door facing the House Controller. &lt;br /&gt;
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You may replace the model on your parcel at any time. Homes within a theme all fit in the same parcel area, so they will not interfere with vegetation, fencing, or other objects that Linden Lab has placed on land next to your parcel.  However, because each model has a different floor plan, you will usually need to move furniture or other items that you have placed in a previous home so that it is arranged well in your new home. &lt;br /&gt;
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If you select the notecard option, you will receive an instructional notecard. It will explain the features of your house in greater detail than they are covered in this guide.&lt;br /&gt;
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If you select the &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039; option, you will receive a folder of items that you may use to landscape your parcel and decorate your home.  These are discussed more fully in another section of this guide.&lt;br /&gt;
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=House control panels=&lt;br /&gt;
As you enter a Linden Home, you will find a Control Panel just inside the front door. The control panel is your tool for customizing the appearance of your home and for controlling access. The layout of menu buttons for a Control Panel varies slightly from one theme to another, but all Linden Homes have the same basic set of functions described here.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image13.png|frame|none|]]&lt;br /&gt;
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Click on the Control Panel to see the main menu of your options:&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image14.png|frame|none|]]&lt;br /&gt;
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When you make most changes with the Control Panel, you will receive confirmation in chat.  You will see a notice within a few seconds to tell you that the new information has been recorded in the system.&lt;br /&gt;
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The &#039;&#039;&#039;Door&#039;&#039;&#039; button offers you a choice between allowing your doors to &#039;&#039;&#039;&#039;&#039;Stay Open&#039;&#039;&#039;&#039;&#039; when you click on them, or to &#039;&#039;&#039;&#039;&#039;AutoClose&#039;&#039;&#039;&#039;&#039; within ten seconds after they are opened.&lt;br /&gt;
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The &#039;&#039;&#039;Windows&#039;&#039;&#039; button on the main menu toggles the window covering (blinds) up or down. Using this button in the Control Panel toggles all windows in the house at once, so that they are all either up or down at the same time. If you (or a person you have granted access to) want to raise or lower a single window covering, you can do that by simply left-clicking on the window covering (Note: Some house models also offer the option to open and close individual windows.  Where that option is available, it is not managed in the Control Panel. To open a window, you just left-click on it).&lt;br /&gt;
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The &#039;&#039;&#039;My Colors&#039;&#039;&#039; button is used to create a palette of custom colors for the interior walls in your home. This will be discussed in detail below in the section on the &#039;&#039;&#039;Redecorate&#039;&#039;&#039; menu.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image15.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button, which is only visible to you as the parcel owner, will let you give additional people permission to use the Control Panel menus. Using its &#039;&#039;&#039;&#039;&#039;Add Name&#039;&#039;&#039;&#039;&#039; menu option, you create a whitelist and add anyone you choose.  The person does not need to belong to a special group.   You may remove the person’s access permission at any time by clicking this same &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button and using the &#039;&#039;&#039;&#039;&#039;Remove Name&#039;&#039;&#039;&#039;&#039; option.  If you have created a whitelist, you may check to see who is on it by using the &#039;&#039;&#039;&#039;&#039;View List&#039;&#039;&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Access menus allow you to control who has permission to use some features in your home. There are three access levels:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ONLY ME is the highest level.  If you click that menu button, nobody else may use the Control Panel, operate the window blinds, or open doors.&lt;br /&gt;
* LIST is the middle level. If you have created a whitelist, selecting LIST gives people on the list permission to operate window and door functions, and most functions in the Control Panel (but not the &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; functions).&lt;br /&gt;
* ANYONE is the lowest level. If you click that button, anybody may open doors or operate the blinds.  Only you and people on the whitelist may use the Control Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that the Access menu does not control permission to rez objects in your home, or change its music stream. Manage those permissions by creating a group for your home, as discussed later in this guide. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image16.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Redecorate&#039;&#039;&#039; button offers options which are different in each home theme, although some features are found in all themes.&lt;br /&gt;
* The &#039;&#039;&#039;Outside&#039;&#039;&#039; button lets you change the color of some surfaces on the outside of your home. &lt;br /&gt;
* The &#039;&#039;&#039;Wall&#039;&#039;&#039; button lets you change the color of the walls inside your home.&lt;br /&gt;
* The &#039;&#039;&#039;Floor&#039;&#039;&#039; button lets you choose among options for flooring inside the home, so you may opt for carpeting or different types of wood flooring.&lt;br /&gt;
* Submenu buttons on some themed homes include options for changing the color of the &#039;&#039;&#039;Roof&#039;&#039;&#039;, &#039;&#039;&#039;Trim&#039;&#039;&#039;, &#039;&#039;&#039;Deck&#039;&#039;&#039;, or other parts of the home that are special for that theme.&lt;br /&gt;
&lt;br /&gt;
Starting with the Victorian Homes, introduced in late 2019, the Control Panel includes a new option for decor, the ability to create  up to nine custom colors to apply to interior walls in your home. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_1.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Clicking on the &#039;&#039;&#039;My Colors&#039;&#039;&#039; button in either the Main menu or the &#039;&#039;&#039;Redecorate &amp;gt; Walls&#039;&#039;&#039; menu opens a submenu that lets you decide whether to create a New Color or apply one that you have created before:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_2.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
You may then use either a Color Picker (graphic interface) or may type in RGB values for a color that you may have designed elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The Color Picker is similar to the interface that you will find in your SL viewer’s &#039;&#039;&#039;Edit &amp;gt; Texture &amp;gt; Color&#039;&#039;&#039; panel:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_4.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
If you choose the &#039;&#039;&#039;Type &amp;lt;RGB&amp;gt;&#039;&#039;&#039; option instead, it opens a text box where you may enter numerical values for the Red, Green, and Blue components of a color&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_5.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Once you have created a color using either method, you may apply it to the walls in any room in the house. In the Thousand Islands, Ridgewood Enclave, and Copperfield Heights themes, custom colors are saved automatically so that they are available for tinting interior walls on any house you rez on your parcel. You may also apply any of nine preset colors if you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most menus in your Control Panel also contain two other buttons.  The &#039;&#039;&#039;Done&#039;&#039;&#039; button closes the Control Panel menus and saves your most recent changes in the system’s memory.  The &#039;&#039;&#039;Back&#039;&#039;&#039; button opens the previous dialog menu.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Controls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some homes have a separate control panel that manages the functions for rezzing or derezzing a fireplace, tinting its stonework, and lighting or extinguishing the fire. Just click on the panel to access its dialog menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Mediterranean_Fireplace_control.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Also, some house models in the Ridgewood Enclave theme have planters.. Using a special button just below the main control panel button in the house, you can choose to plant a hedge, have a pool (with or without lily pads), or have soil to plant your own flowers in. Or, if you wish, you can leave the planter empty.&lt;br /&gt;
&lt;br /&gt;
[[File:REPlantersv2.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
=Content creation packs=&lt;br /&gt;
As a homeowner, you may want to personalize your parcel by adding vegetation, pathways, rocks, or other decorative items.  Please remember to stay within the theme of your neighborhood.  For more specific details, refer to the covenant in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; when you are standing in your parcel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an aid, your Linden Home comes with a free &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039;.  In it, you will find items that you may use to spruce up your home/parcel -- items such as decor items, textures, wall/fence kits and lighting may be included.  Unlike the house itself, which does not add to the Land Impact on your parcel, these extra objects and anything else that you rez will add Land impact, so be careful to stay within your limit.  Refer to &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Objects&#039;&#039;&#039; to verify your available L.I.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may receive the Content Creation Pack by clicking on the appropriate menu option in your House Controller.   &lt;br /&gt;
&lt;br /&gt;
=Privacy=&lt;br /&gt;
&lt;br /&gt;
Total privacy in an open community like Linden Homes is not possible, but there are ways that you can manage access to your home and its features. As noted above, for example, you can use your home’s Control Panel to control who may enter your home and use its redecorate functions.  You may also use the Options tab in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; to determine who is allowed to rez objects on your parcel and whether people outside the parcel can see and hear what you are doing.&lt;br /&gt;
&lt;br /&gt;
You may not use selections in the Access tab of About Land to set ban lines around your parcel, but you may use the &#039;&#039;Linden Homes Security System&#039;&#039; (available in your House Controller) to eject unwanted visitors from your parcel.  You may not use other security systems that have a shorter warning time or a greater detection range than the Linden Homes Security System.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Security_System.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The security system is designed to be wall-mounted.  When activated, it scans your parcel as much as 400m above and below the control unit, provides a warning to unauthorized visitors, and then ejects them from the parcel.  It does not detect people in neighboring parcels. You may adjust the system’s range and the amount of warning time (minimum 15 seconds), and may tell the system to ignore members of your group or specific people that you have added to its whitelist. The system will not function if it is placed at an altitude between 100m and 2000m above sea level, but can be used in your Linden Home or in a skybox above 2000m.  Instructions for setting up the system and operating it are provided on a notecard with the unit, and in shortened form, by clicking on the system’s help &#039;&#039;&#039;(?)&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=Sharing your Home=&lt;br /&gt;
As noted earlier in this guide, you may use the home’s Control Panel to create a list of people who will have permission to operate the doors and to redecorate the home.  In addition, you may want to give a partner or a friend permission to rez objects on your parcel or to control the music stream or other features. To do that, they will need to belong to a group that manages those options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a group for the Linden Home==&lt;br /&gt;
In Second Life, we use groups to identify people who share a common interest.  You may create one to include all people who are welcome in your home and who may be allowed to share some privileges that you have as the owner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Communicate &amp;gt; Groups&#039;&#039;&#039; or right-click on your avatar and choose &#039;&#039;&#039;My Groups&#039;&#039;&#039;.     &lt;br /&gt;
# Click the &#039;&#039;&#039;+&#039;&#039;&#039; button, then choose &#039;&#039;&#039;New Group...&#039;&#039;&#039;&lt;br /&gt;
# Enter the name of the group.  The name must be at least four characters, and fewer than 36 characters long.  Every group name must be unique in Second Life; you won&#039;t be allowed to create a group that has the same name as an existing group.     &lt;br /&gt;
# Optionally, create a group insignia (image) by clicking on the image thumbnail and then choosing a texture from your inventory.&lt;br /&gt;
# Optionally, write a brief description of the group.     &lt;br /&gt;
# To make the group open (anyone can join without an invitation), select &#039;&#039;&#039;Anyone can join&#039;&#039;&#039;.  If you don&#039;t select this, then only those invited will be able to join.     &lt;br /&gt;
# If you want the group to have a cost to join, select &#039;&#039;&#039;Cost to join&#039;&#039;&#039; and choose a number of L$.     &lt;br /&gt;
# Select the group&#039;s [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating].      &lt;br /&gt;
# Click &#039;&#039;&#039;Create Group&#039;&#039;&#039; and confirm your choice when prompted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/creating-managing-moderating-and-disbanding-groups-r48/ Creating, Managing, Moderating, and Disbanding Groups] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBnote|A group will be disbanded within 48 hours unless it has at least &#039;&#039;&#039;two members&#039;&#039;&#039;.  Therefore, invite someone else to join as soon as you have created the group.  We do not suggest making anyone else a co-owner of the group, because you can never remove an owner.  Instead, invite members to the Everyone role or to some other role with abilities other than those of an owner.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To invite someone to the group==&lt;br /&gt;
# Right-click their avatar and choose &#039;&#039;&#039;Invite to Group&#039;&#039;&#039;. The GROUPS window opens, displaying all the groups to which you have permission to invite people.     &lt;br /&gt;
# Select the desired group.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The person immediately sees a group invitation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set your Linden Home to the group==&lt;br /&gt;
# Stand in your parcel.&lt;br /&gt;
# Select &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; General&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Set&#039;&#039;&#039; and select your group.  Do not select the &#039;&#039;&#039;Deed&#039;&#039;&#039; option.&lt;br /&gt;
# Select the &#039;&#039;&#039;Options&#039;&#039;&#039; tab, and then click on specific permissions that you want group members to have (some options, such as terraforming, are grayed out on a Linden Homes parcel).  Also, decide whether to restrict people outside the parcel from seeing or hearing what goes on inside it.&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/managing-your-parcel-r49/ Managing Your Parcel] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Etiquette=&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home Regions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Use local chat &#039;&#039;&#039;say&#039;&#039;&#039;, rather than &#039;&#039;&#039;shout&#039;&#039;&#039;.&lt;br /&gt;
* Adhere to the [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating] for the Linden Home Region you are in.    &lt;br /&gt;
* Respect your neighbors&#039; privacy.     &lt;br /&gt;
* Review general Second Life [https://wiki.secondlife.com/wiki/SLetiquette etiquette] suggestions and incorporate them into your Linden Home experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Help=&lt;br /&gt;
As a premium account holder, you&#039;re eligible for live chat and case support from the [http://secondlife.com/support Support Portal]. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal] and choose &#039;&#039;&#039;Submit a Support Case&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;Land and Region&#039;&#039;&#039; from the first dropdown menu.&lt;br /&gt;
# Select &#039;&#039;&#039;Linden Home Issues&#039;&#039;&#039; from the second dropdown menu.&lt;br /&gt;
# Fill out the required fields; make sure to include as much relevant information as possible when describing your issue.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
=Requesting terraforming of adjoining land=&lt;br /&gt;
If there is an issue with the terraforming of your parcel or nearby land that you suspect is an error:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal].&lt;br /&gt;
# Click &#039;&#039;&#039;Contact Support&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit a Support Case form&#039;&#039;&#039;.&lt;br /&gt;
# From the dropdown menus, choose:    &lt;br /&gt;
## &#039;&#039;&#039;Land and Region&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Linden Home Issues - Terrain or Content&#039;&#039;&#039;&lt;br /&gt;
# Fill in the rest of the required fields.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bellisseria Fairgrounds=&lt;br /&gt;
[[File:Bellisseria_fairgrounds.png|frame|none]]&lt;br /&gt;
The Bellisseria Fairgrounds is open to all Premium Residents of Second Life to use for their events. Private events that require the Fairgrounds to be restricted to a certain list or group of people are not a good use for the space; however, if you are happy to welcome anyone to your events then the Bellisseria Fairgrounds is a great place to choose to plan your next party, get together, shindig or whatever!&lt;br /&gt;
&lt;br /&gt;
Any Premium member can reserve the Bellisseria Fairgrounds for their event, though preference will be given to members of Bellisseria Resident groups. While any public event is welcome at the Fairgrounds, we encourage the planning of events that contribute to and support the Bellisseria community spirit.&lt;br /&gt;
&lt;br /&gt;
Use this form to reserve the Bellisseria Fairground to host an event: [http://bit.ly/BellisseriaFairgroundsCalendar http://bit.ly/BellisseriaFairgroundsCalendar]&lt;br /&gt;
&lt;br /&gt;
=Linden Homes Covenant=&lt;br /&gt;
Revised 3 February 2025, the text of the Linden Homes Covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes for Premium account holders. Linden Homes is a residential community, Welcome to Linden Homes for Premium and Premium Plus account holders. Linden Homes is a residential community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes is to provide an opportunity for Premium account Residents of the Second Life virtual world to quickly own a home and belong to a community. Linden Homes are available to Premium account holders with 1024m2 of available tier or Premium Plus account holders with 2048m2 of available tier. Premium accounts are provided 1024m2 available tier at no additional cost. Premium Plus accounts are provided 2048m2 available tier at no additional cost.&lt;br /&gt;
&lt;br /&gt;
As a Premium or Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
    1. Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
    2. Select the Land and Region ticket type.&lt;br /&gt;
    3. Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Restrictions ==&lt;br /&gt;
&lt;br /&gt;
Linden Home has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
  *Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to group.&lt;br /&gt;
  *Land cannot contain temp-rezzers, or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
  *Skyboxes, platforms or other floating objects are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
  *Your Linden Home may not be removed, modified, exchanged, set or deeded to group, or transferred. &lt;br /&gt;
  *Residents must use one of the houses provided. Modification of the house itself beyond what is built into the controls is not possible. Additional buildings or structures are allowed as long as they are in theme and meet the height restrictions.&lt;br /&gt;
  *Privacy walls or fences should match the theme and extend no more than 4m above ground level. All other structures should not extend higher than 15m above ground level or sea level, whichever is higher. Add-ons to homes themselves should not be taller than 5m above the tallest point of the roofline of the home.&lt;br /&gt;
  *Linden Homes should be kept presentable and in-theme to their unique areas.&lt;br /&gt;
  *Linden Homes can not be used as sandboxes.&lt;br /&gt;
  *Linden Homes do not include traffic tracking.&lt;br /&gt;
  *Linden Homes can not be shown in search.&lt;br /&gt;
  *Ownership is limited to one Linden Home per Premium Account.&lt;br /&gt;
  *Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
  *Objects that extend outside of your parcel can be returned without warning or notice. &lt;br /&gt;
  *Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
  *Residents may decorate the interior of their house to their liking. The exterior should always remain in theme out of consideration for your neighbors.&lt;br /&gt;
  *Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
  *Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
  *Lights or particles on your parcel should not extend into your neighbors parcels or houses.&lt;br /&gt;
  *Off region decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
  *Public space outside your parcel lines is just that… public space. Please do not extend objects outside of your parcel in a way that will block, wall off, or seem to claim public areas for yourself or to the exclusion of other residents.&lt;br /&gt;
  *Activities and items that could be construed by Linden Lab as commercial and for profit are not permitted in the residential homes and houseboats in Bellisseria. This includes using parcels for storing delivery servers, dropboxes or working vendors. Tipping/Donations are allowed at functions held in Community Regions only.&lt;br /&gt;
  *Non-commercial roleplay business conversions of homes in Bellisseria are allowed as long as they match the theme in which they reside and do not alter the residential community atmosphere.&lt;br /&gt;
  *Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted in Bellisseria.&lt;br /&gt;
  *Terrain in the Stilt Home theme is not intended to be flat throughout the parcel. Requests to flatten, smooth, or add/remove water on the parcel will not be considered. &lt;br /&gt;
  *Islands may not be built on Thousand Island deep ocean open water parcels in conjunction with a Mer Home.&lt;br /&gt;
  *Prim or mesh pads immediately under your Stilt home on land are allowed. &lt;br /&gt;
  *Small islands under Stilt or Thousand Island homes (in shallow water) are allowed within reason. Any resident owned mesh or prim land or other objects on Stilt water or Thousand Island parcels must not extend outside the parcel into waterways blocking or obscuring them in any fashion. This also applies to any vehicles parked or moored on the parcel as well as phantom objects such as rocks, waves or surf.&lt;br /&gt;
  *All objects (phantom or otherwise) on Thousand Island parcels should be completely within a 26m radius of the parcel center and not extend past the Parcel Area Guide at sea level (this tool is accessible from your house controller mailbox). Decorating the TI house controller raft is allowed.&lt;br /&gt;
  *Filling or paving over all or most of your Stilt or Thousand Island parcel with a simple block or cylinder of rock, concrete, dirt, grass, sand etc is not allowed and is considered out of theme. &lt;br /&gt;
  *Privacy screens, fences, or other parcel perimeter barriers are not allowed on the water in the Stilt Home or Thousand Island Home themes. &lt;br /&gt;
  *Excessively overt or system resource-intensive interactive systems consisting of in-world scripted objects that communicate with one another to procreate (e.g. breedables) or grow  (e.g. farming) to produce other products or consumables are only allowed under the following conditions:&lt;br /&gt;
    -They are limited to two (2) active units with food/water rezzed out at any given time.&lt;br /&gt;
     (Premium Plus Homes are allowed four (4) active units)&lt;br /&gt;
    -Hovertext is OFF or is not visible from outside the parcel.&lt;br /&gt;
    -They are within the theme if visible outside the home. &lt;br /&gt;
    -They do not involve the constant re-rezzing of temp objects.&lt;br /&gt;
(i.e.) Linden Homes parcels cannot be used for large scale production of pets or consumable products.&lt;br /&gt;
  *Additions to Newbrooke houses must be in the Newbrooke style (flat roof shipping container homes) and blend in seamlessly with the neighborhood theme.  Garage and room additions are permitted while maintaining architectural consistency with the theme (eg. roof line, colors, trim, etc).&lt;br /&gt;
  *Newbrooke homes should not be modified architecturally with exterior add-ons, such as roof altering additions or changes that are out of theme.  Items such as roof top gardens, decks, porch and overhang extensions are permitted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seasonal &amp;amp; Holiday Content ==&lt;br /&gt;
&lt;br /&gt;
  *Seasonal and holiday decorations are permitted as long as they are tastefully applied.&lt;br /&gt;
  *Natural seasonal elements are permitted if they are applied subtly, such as a light dusting of snow or a scatter of leaves. &lt;br /&gt;
  *Outdoor holiday decorations should be congruent with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
  *Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
  *Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and must be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripted Agents ==&lt;br /&gt;
&lt;br /&gt;
  *Scripted Agents (aka ‘bots’) are not allowed in Linden Homes regions, either as a ‘home’ or canvasing the estate for the purpose of collecting data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
  *Linden Homes do not have the ability to set your parcel access to group access only (which creates ban lines for everyone else). You can still eject and manually ban people by name in the parcel access settings in About Land options.&lt;br /&gt;
  *Security devices are only allowed if they comply with the following restrictions:&lt;br /&gt;
     -Minimum of 15 seconds warning time (no shorter)&lt;br /&gt;
     -Eject from parcel only (not teleport them home)&lt;br /&gt;
     -Effective range cannot include the airspace between 400m and 2000m (to allow for people to fly overhead but not in the airspace where skyboxes are allowed)&lt;br /&gt;
     -Does not automatically add avatars to the parcel ban list or security system blacklist (not banning or blacklisting indiscriminately)&lt;br /&gt;
&lt;br /&gt;
If you are uncertain, there is a free security system provided in the Linden Homes Content Pack. It does not have the ability to be set in a manner that does not comply with these restrictions. Click on the house controller outside of your parcel (the one used for changing house models) to get the most current content pack sent to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Benefits ==&lt;br /&gt;
&lt;br /&gt;
  *Use your Premium or Premium Plus account&#039;s included land tier allocation towards your Linden Home.&lt;br /&gt;
  *Ready-to-move-in themed home on a 512, 1024 or 2048m2 parcel. &lt;br /&gt;
  *Select your own Linden Home theme.&lt;br /&gt;
  *Decorate your home with furnishings.&lt;br /&gt;
  *Invite your friends to your home.&lt;br /&gt;
  *Meet your neighbors and make friends.&lt;br /&gt;
  *1024m2 parcel Linden Homes are allocated 351 Land Impact.&lt;br /&gt;
  *2048m2 parcel Linden Homes are allocated 703 Land Impact.&lt;br /&gt;
  *Set Home to here at your Linden Home location. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
  *Set land to group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home regions:&lt;br /&gt;
&lt;br /&gt;
  *Use local chat say, rather than shout.&lt;br /&gt;
  *Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
  *Respect your neighbors&#039; privacy.&lt;br /&gt;
  *Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
     » https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home!&lt;br /&gt;
&lt;br /&gt;
Revised 3 February, 2025  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1218707</id>
		<title>Linden Lab Official:New Linden Homes 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1218707"/>
		<updated>2026-03-20T01:10:20Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Ridgewood Enclave Commercial District addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1024px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image1.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Linden Home is your introduction to home ownership as a Premium member of Second Life. Many Residents live in their Linden Home for years.  Others use it as a private space to decorate and entertain in for a shorter time while they explore long term options, becoming familiar with all that Second Life has to offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Linden Homes were first introduced in 2010 and were available in several large themed communities. They are no longer available. The second generation of Linden Homes -- the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039; -- are becoming available, starting in the Spring of 2019.  They occupy a large continent named Bellisseria with over 2800 regions of residential land and navigable waterways, a network of roads, and community areas, with more being created all the time.  Your new home may be in the mountains or along the shore or in a rolling landscape of low hills and river valleys. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike the first generation of Linden Homes, which offered themed areas on separate Regions, the New Linden Homes blend themes across the entire continent. Depending on the theme you choose to live in, your home’s parcel may be either 1024 or 512 sqm, or 2048 sqm for Premium Plus exclusive themes. Your house might overlook houseboats along the ocean or might be inland in a traditional suburban neighborhood. Wherever you live, you will be within range of recreational and shopping areas and will be able to travel around the continent by car or boat if you wish.&lt;br /&gt;
&lt;br /&gt;
This guide describes your options and opportunities in the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=A brief overview=&lt;br /&gt;
Your premium membership fee entitles you to an automatic waiver of the monthly land fees for up to 1024 (or 2048 for Premium Plus) sqm of land anywhere on the mainland. You are free to use that waiver to pay the land fees for parcels that you own or you may use them for a Linden Home.  What’s the difference?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you decide to live on your own parcel:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You need to buy the parcel first. You may choose any parcel that is available, either for sale by Linden Lab or by another Resident. Your land fee waiver covers the monthly fees, but not the initial purchase price of the land.&lt;br /&gt;
* You may put anything you wish on the land, provided that its Land Impact falls within the land capacity for the parcel.&lt;br /&gt;
* If you decide to put a home on the parcel, you may build one yourself or may buy a prefab model from a builder. The home’s Land Impact counts as part of the parcel’s total capacity.&lt;br /&gt;
* You may use the land for any purpose, and you may deed the land to a group or may sell the land when you no longer want it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you decide to have a &#039;&#039;&#039;&#039;&#039;New Linden Home&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There is no initial purchase price for the home. It remains the property of Linden Lab, but you have exclusive use of it as long as you wish. * Your land fees are paid automatically each month at no extra cost to you.&lt;br /&gt;
* Choose your theme and  request a prefab home: &lt;br /&gt;
** Traditional&lt;br /&gt;
** Houseboat&lt;br /&gt;
** Camping Trailers&lt;br /&gt;
** Victorians&lt;br /&gt;
** Log Homes&lt;br /&gt;
** Stilt Homes&lt;br /&gt;
** Chalets&lt;br /&gt;
** Fantasy&lt;br /&gt;
** Newbrooke&lt;br /&gt;
** Sakura&lt;br /&gt;
** Ranch&lt;br /&gt;
** Mediterranean&lt;br /&gt;
** Thousand Islands&lt;br /&gt;
** Aspen Ridge&lt;br /&gt;
** Ridgewood Enclave&lt;br /&gt;
** Copperfield Heights&lt;br /&gt;
* You will be assigned a parcel in a neighborhood in the theme you have chosen.  You may not request a specific parcel. However, up to five times per day you may abandon the one you were assigned and request a new one. &lt;br /&gt;
* Homes in some themes are on 512 sqm parcels, but most are on 1024 sq m parcels. Ranch, Mediterranean, Ridgewood Enclave, Thousand Island, and some Copperfield Heights theme homes are on 2048 sq m parcels.&lt;br /&gt;
* If your Linden Home is on a 512 sq m parcel, rather than a larger one, you may apply the remaining half of your monthly Premium land fee waiver on land that you own elsewhere on the mainland.  You may not have two Linden Homes on the same account, however.&lt;br /&gt;
* Within each theme, there are at least four different home models. You select a model by using the House Controller at the edge of your parcel. You may make a different selection any time you wish.  You may also customize your home by using the control panel just inside the front door. &lt;br /&gt;
* Your home’s Land Impact does not count against the parcel’s land capacity, so you may rez more objects in your Linden Home than you could on a parcel that you own elsewhere.&lt;br /&gt;
* You may &#039;&#039;&#039;&#039;&#039;set&#039;&#039;&#039;&#039;&#039; your Linden Home’s parcel to a group that you own and you may use that group’s roles to give members of the group abilities, such as rezzing objects and changing the parcel’s media stream.&lt;br /&gt;
* You may not:&lt;br /&gt;
** Remove or replace the Linden Home completely, except with the house control panel. However, you may customize it by adding tasteful extensions, as long as they are compatible with the theme and style of the house.&lt;br /&gt;
** Deed the land to a group or sell it to another Resident. If you no longer want the home, you may abandon it to Linden Lab.&lt;br /&gt;
** Use the home or parcel for an in-world shop or other business, except in areas where commercial activity is specifically allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will give more details as you read through the rest of this guide, but that’s a high-level summary of the basic options that you have as a Plus, Premium, or Premium Plus member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Requesting a Linden Home=&lt;br /&gt;
You can get a Linden Home when you sign up for a plus, premium, or premium plus account, or upgrade your basic account to one of these, or if you already have a premium account and have not claimed your Linden Home yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
If you have a premium account and you have at least 512 sqm of available tier, then you qualify for a Linden Home.  For example, if you have a new premium account — you&#039;ve just joined Second Life as a premium account or upgraded from a basic account — and haven&#039;t changed your land usage, then you have exactly 1024 sqm of available tier.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is tier?===&lt;br /&gt;
&#039;&#039;Tier&#039;&#039; is a land ownership bracket.   The tier that your Second Life account is in determines how much you pay per month in land fees -- similar to a condominium fee or property tax in real life -- and how much more land you may own without increasing your monthly fee. For example, as shown in the table below, a Resident who owns more than 512 sqm of land but less than 1024 sqm (the Resident is therefore in the &#039;&#039;1024 sq m tier&#039;&#039;) pays $7 per month in land fees. If that Resident owned even 1 sq m more land but less than 2048 sq m, the land fees would be $13 per month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When we speak of “available tier,” we mean the amount of additional land that you can own without stepping into the next higher tier.  So, when you join as a Premium member, you have 1024 sqm of available tier because your Premium membership automatically pays the $7 land fee for occupying up to that much land, whether you use it or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image3.png|frame|none|]]&lt;br /&gt;
{{KBnote|You don&#039;t have to use your premium account’s 1024 sqm land tier for a Linden Home.  You can use it instead towards other mainland purchases or you can contribute it to group tier allocations.  Also, if you abandon your Linden Home, you can use your 1024 sqm  tier to pay for land fees on other mainland parcels.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Checking if you have enough land tier available===&lt;br /&gt;
If you don&#039;t have any land already in Second Life, then you will always have enough land tier, because each premium account comes with 1024 sqm of land tier.  There are two ways to check if you have enough available tier:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Inworld:  From the Viewer menus, choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039; your available land tier is listed in &#039;&#039;&#039;Available for land purchases&#039;&#039;&#039;.&lt;br /&gt;
* Website:  If you already own land, then you can also check if you have enough land tier on the Second Life website:&lt;br /&gt;
*# Go to “[http://secondlife.com/my/account Your Account]”.&lt;br /&gt;
*# On the left side of the page, click on “Account Summary”.&lt;br /&gt;
*# Find the section called “Land Holdings”.&lt;br /&gt;
*# Available square meters for purchase at your current tier is listed under “Available for purchase”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Signing up==&lt;br /&gt;
The Linden Home registration process offers options for theme, home type, and home name. Once you submit your registration, you are immediately assigned the next available parcel within your selected theme. You cannot request a specific Region or parcel location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New premium accounts===&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Complete your registration.&lt;br /&gt;
# Upgrade to premium as prompted.&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Existing basic accounts===&lt;br /&gt;
# Go to [http://secondlife.com/landing/premium Premium Membership registration] and login with your Second Life account.&lt;br /&gt;
# Follow the account upgrade process.&lt;br /&gt;
# Once your account is upgraded to Premium Membership, the page will redirect to Linden Home registration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Existing premium accounts===&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
# View the six themed communities and home options within each theme.&lt;br /&gt;
# Name your home.&lt;br /&gt;
# Click &#039;&#039;&#039;Next&#039;&#039;&#039;.&lt;br /&gt;
# Read the Terms and Conditions (the Covenant) and check the box agreeing to them.&lt;br /&gt;
# Click &#039;&#039;&#039;Accept&#039;&#039;&#039;.&lt;br /&gt;
# Review your Linden Home information on the confirmation page.&lt;br /&gt;
# Click &#039;&#039;&#039;Go to your Home&#039;&#039;&#039; or use the SLurl provided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBnote|Confirmation is sent to the email address you provided to register your Second Life account.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
If you haven&#039;t received your email confirmation, be sure to check your email application&#039;s spam folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible that there has been an error in the email process, and your Linden Home is ready and waiting for you. If your Linden Home is ready, a [https://community.secondlife.com/t5/English-Knowledge-Base/Navigating-the%20world/ta-p/700123 landmark] is sent to you inworld. If there appears to be such a problem, head to the [http://secondlife.com/support Support Portal] and submit a case. Identify whether the email did not go through and your home is actually available, or whether there was a problem with the registration process overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Finding your Linden Home=&lt;br /&gt;
Your welcome email will provide the location of  your Linden Home.  If you lost or did not receive your welcome email, then there are two ways to locate your Linden Home:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the [http://secondlife.com/ Second Life website]:&#039;&#039;&#039;    &lt;br /&gt;
# Login using your Second Life username and password.    &lt;br /&gt;
# Go to your [https://secondlife.com/my/?lang=en-US Account Dashboard].&lt;br /&gt;
# On the left, click &#039;&#039;&#039;Land Manager&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;My Mainland&#039;&#039;&#039;.&lt;br /&gt;
# Look for the name of the Linden Home that you chose when you registered. Click the link in the &#039;&#039;&#039;Location&#039;&#039;&#039; column to teleport there.              &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inworld:&#039;&#039;&#039;&lt;br /&gt;
# Login to Second Life with the Second Life Viewer.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039;&lt;br /&gt;
# Select the parcel that matches your chosen Linden Home name.&lt;br /&gt;
# Click &#039;&#039;&#039;Teleport&#039;&#039;&#039;.  You will be teleported to your Linden Home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Abandoning or changing your Linden Home=&lt;br /&gt;
To change your choice of Linden Home type, you must abandon your current Linden Home and then register for a new one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To abandon your Linden Home:&lt;br /&gt;
# &#039;&#039;&#039;Take&#039;&#039;&#039; all of the objects that you have rezzed on the parcel, so that they return to your inventory.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; and click the &#039;&#039;&#039;General&#039;&#039;&#039; tab.     &lt;br /&gt;
# Click &#039;&#039;&#039;Abandon Land&#039;&#039;&#039;.  After you confirm your choice, the land is removed from your account. Now if you wish, you can register for another Linden Home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|Please use this reasonably: if you abandon and choose a new Linden Home five times in 24 hours, you are temporarily blocked from choosing another. You will need to wait 24 hours before registering again.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Themes=&lt;br /&gt;
==Traditional Homes==&lt;br /&gt;
Traditional suburban homes are arranged along tree-lined streets on 1024 sq m parcels. The homes are reminiscent of houses that were popular in the United States in the mid-20th Century and are still found in many rural and suburban communities. They are one and two-story buildings with shingle roofs, and in most models, a porch or patio area. A typical home has a two or more large rooms on the main floor and may have one or two upstairs. Each of the four main styles shown here is also available in an Open Plan version that has few interior dividing walls, so you can add your own walls to shape your living space. As described in a later section of this guide, you may use the House Controller on your parcel to choose among the styles pictured here, and you may use the house controller to change colors and details both inside and on the outside of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image4.png|frame|none|Continental / Canterbury]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image5.png|frame|none|Winchester / Westminster]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image6.png|frame|none|Adams / Ansel]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image20.jpg|frame|none|Alderley / Adelaide]]&lt;br /&gt;
&lt;br /&gt;
A traditional home is set back from the sidewalk and may have a hedge, a wall, or a low fence to set it apart from its neighbors. You may add to the planting or other landscaping elements on the parcel .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traditional homes are all within a convenient distance from communal park areas where you can join your friends for picnics, sports, or family activities.  Some communal areas offer a dining or dance area, or a pool where you can relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image7.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Houseboats==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a houseboat home, you can enjoy life in coves and inlets around the perimeter of the continent or the large nearby island, or along rivers or around the large bay in the center of the continent. You cannot travel on a houseboat, but each houseboat parcel has room for you to moor your own sailboat or other watercraft. All water areas around the New Linden Homes continent are navigable and public.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The houseboat models have large rooms with a high ceiling and skylighting, plus a deck area outside for you to relax or entertain on. &lt;br /&gt;
&lt;br /&gt;
[[File:Evening_Star.jpg|frame|none|Evening Star]]&lt;br /&gt;
[[File:Barnacle.jpg|frame|none|Barnacle]]&lt;br /&gt;
[[File:Wallower.jpg|frame|none|Wallower]]&lt;br /&gt;
[[File:Windlass.jpg|frame|none|Windlass]]&lt;br /&gt;
[[File:Dock_Holiday.jpg|frame|none|Dock Holiday]]&lt;br /&gt;
[[File:Jolly_Roger.jpg|frame|none|Jolly Roger]]&lt;br /&gt;
[[File:Knot_Shore.jpg|frame|none|Knot Shore]]&lt;br /&gt;
[[File:Shore_Thing_Entrance.jpg|frame|none|Shore Thing]]&lt;br /&gt;
&lt;br /&gt;
Most houseboats are on 16 m x 64 m water parcels. Some are on square 32 m x 32 m parcels. Therefore, all have an area of 1024 sq m. All are accessible by open water. You may also walk easily from one place to another, along wooden docks that divide the parcels, or along sandbars and spits from the mainland.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Houseboats are all within convenient reach of community areas and cultural venues (lighthouses, beaches, and community buildings where you may gather with friends).&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image8.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image9.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Campers==&lt;br /&gt;
Experience the country life while you sit back and relax in your own Linden Homes camping trailer.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_1.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Spacious trailers -- 8 different models in all -- are all set on 512 sqm (16m X 32m) parcels in beautiful wooded regions. Depending on the model you choose, your home can be a sleek, aerodynamically designed trailer, or one that looks more like a Roma caravan, or one of several other designs. Take a look:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_2.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_3.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_4.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_5.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_6.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_7.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_8.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_9.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
To encourage you to get out and enjoy the area, camping trailer homes are in a rolling landscape with roaring streams and waterfalls nearby. There are plenty of hiking trails and places to sit around a campfire or have a picnic lunch. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_10.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
For large-scale socializing, visit the Campwich Lodge, which offers large areas for dancing or games, plus an expansive overlook of the nearby lake. Rez your pleasure boat or jet skis, or explore as a mermaid.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_11.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Visit camping trailer regions by teleport or your own favorite ground or air transportation or, a brand new option with this Linden Homes theme, by rail.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_12.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Victorian Homes==&lt;br /&gt;
Be prepared for late 19th century living when you choose a spacious Victorian-themed home. All homes in this theme are on 32 x 32m parcels and sited in the sort of small community that would have been new 150 years ago -- complete with cobblestone streets and wrought iron street lamps. By using your House Controller, you may select any of four models or their open plan equivalents:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Shelley.png|frame|none|The Shelley / The Somerley]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Doyle.png|frame|none|The Doyle / The Derby]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Hardy.png|frame|none|The Hardy / The Hamilton]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_The_Verne.png|frame|none|The Verne / The Victoria ]]&lt;br /&gt;
&lt;br /&gt;
As in the other themed areas of Linden Homes, you have plenty of places to explore, enjoy the scenery, and gather with friends. Regions with Victorian homes have parks with fountains and reflecting pools as well as quiet neighborhood gathering spots. Enjoy a stroll on gaslit cobblestone streets at night. Rub a giant bronze frog statue for good luck. Rez a small boat and spend the afternoon on one of many lakes with a special friend.  &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_1.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_2.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_3.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Tour the Victorian regions by rail. The extensive railway system offers a scenic way to travel in this corner of Bellisseria and connect to other parts of the continent.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_4.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Log Homes==&lt;br /&gt;
The log homes are your opportunity to enjoy comfortable country living.  Nestled in forested hills and valleys, these upscale log homes bring you close to nature and still let you enjoy the clean, modern lines of a house that you can live in year-round. Eight styles each offer high ceilings and both upstairs and downstairs rooms. Other amenities include balconies, large windows, a porch, and (only in the Timberline home) a fireplace. &lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Lincoln.jpg ‎|frame|none|The Lincoln]]&lt;br /&gt;
[[File:New Linden Homes 2019 Overlook.jpg|frame|none|The Overlook]]&lt;br /&gt;
[[File:New Linden Homes 2019 Grand View.jpg |frame|none|The Grand View]]&lt;br /&gt;
[[File:New Linden Homes 2019 Mountaineer.jpg |frame|none|The Mountaineer]]&lt;br /&gt;
[[File:1k_House 5 Log.jpg |frame|none|Pinecone]]&lt;br /&gt;
[[File:1k_House 6 Log.jpg |frame|none|Bearstone]]&lt;br /&gt;
[[File:1k_House 7 Log.jpg |frame|none|Timberline]]&lt;br /&gt;
[[File:1k_House 8 Log.jpg |frame|none|Oakridge]]&lt;br /&gt;
&lt;br /&gt;
Outside the home, you will find some breathtaking scenery, with forested hills and plenty of lakes and ponds for boating and swimming. There are community areas for large gatherings, and park areas where you may picnic or lie on the grass and watch the clouds.&lt;br /&gt;
&lt;br /&gt;
Dirt roads, lined with stone or split rail fences and flowering shrubbery, make it easy to travel by car, bicycle, or horseback, and hiking trails give you access to the back country. Bellisseria’s rail system connects you to the rest of the continent as well. &lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Community lodge 8.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:New Linden Homes 2019 Community lodge 5.jpg ‎|frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 6.jpg |frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Stilt Homes==&lt;br /&gt;
The stilt homes offer upscale living along the coasts of Bellisseria. Homes are raised on stilts, well above sea level, in the style of many shoreline homes in the Southeastern USA. Some homes are placed along or very near to the beach. Others are over water, attached to wooden piers. Others still are freestanding over water, only accessible by boat. Enjoy the luxury of home on a full-sized 1024 sq m parcel and access to nearby shared public recreation areas.&lt;br /&gt;
&lt;br /&gt;
You may choose any one of the four following one- or two-story styles from your house controller, regardless of where your stilt home parcel lies. Each has a large deck, where you can enjoy an evening meal or watch the waves. &lt;br /&gt;
(Note: some land-based parcels may still have a small amount of water within the parcel lines, while some water/pier-based parcels may have a small amount of land in them.)&lt;br /&gt;
&lt;br /&gt;
[[File:Havana_(on_land).jpg ‎|frame|none|Havana - Land]]&lt;br /&gt;
[[File:Havana_(on_pier).jpg ‎|frame|none|Havana - Pier]]&lt;br /&gt;
[[File:Havana_(on_water).jpg ‎|frame|none|Havana - Water]]&lt;br /&gt;
[[File:Tortuga_(on_land).jpg ‎|frame|none|Tortuga - Land]]&lt;br /&gt;
[[File:Tortuga_(on_pier).jpg ‎|frame|none|Tortuga - Pier]]&lt;br /&gt;
[[File:Tortuga_(on_water).jpg ‎|frame|none|Tortuga - Water]]&lt;br /&gt;
[[File:Santiago_(on_land).jpg ‎|frame|none|Santiago - Land]]&lt;br /&gt;
[[File:Santiago_(on_pier).jpg ‎|frame|none|Santiago - Pier]]&lt;br /&gt;
[[File:Santiago_(on_water).jpg ‎|frame|none|Santiago - Water]]&lt;br /&gt;
[[File:Lauderdale_(on_land).jpg ‎|frame|none|Lauderdale - Land]]&lt;br /&gt;
[[File:Lauderdale_(on_pier).jpg ‎|frame|none|Lauderdale - Pier]]&lt;br /&gt;
[[File:Lauderdale_(on_water).jpg ‎|frame|none|Lauderdale - Water]]&lt;br /&gt;
As you walk around neighborhoods in the stilt home regions, you will see palm trees and other tropical vegetation, and be greeted by sounds of exotic birds and the sound of the nearby surf.  This truly is a beach-lover’s environment.  Wander a bit and find beach bars and other places to meet friends and relax.  And, of course, places where you can launch a boat and explore the coast.  If your home is over the water, either freestanding or off the pier, you will be able to moor a boat permanently on your own parcel.&lt;br /&gt;
[[File:Stilts_home_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilts_home_region_8.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_16.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Chalets==&lt;br /&gt;
Chalet theme homes are modeled after stylized European alpine wood-timbered houses (Fachwerkhaus), of a type that you might expect to find in mountains of Germany, Austria, Switzerland, Slovenia, Croatia, or northern Italy. These are not rustic buildings, but contemporary homes ready for 21st century living. There are four basic models, named Reizend, Edelweiss, Matterhorn, and Alpenrose.  Each is also available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Ravensburg, Eikelen, Moritzburg, and Albus.&lt;br /&gt;
&lt;br /&gt;
[[File:Reizend_Ravensburg.jpg ‎|frame|none|Reizend/Ravensburg]]&lt;br /&gt;
[[File:Edelweiss_Eikelen.jpg ‎|frame|none|Edelweiss/Eikelen]]&lt;br /&gt;
[[File:Matterhorn_Moritzburg.jpg ‎|frame|none|Matterhorn/Moritzburg]]&lt;br /&gt;
[[File:Alpenrose_Albus.jpg ‎|frame|none|Alpenrose/Albus]]&lt;br /&gt;
The chalet homes are set on 1024 sq m parcels in regions with craggy hills and mountain streams, among tall hardwood and coniferous trees. Imagine yourself living in a small village, somewhere far removed from the busy life of the city. Sounds of small birds and gurgling streams are around you, and if you close your eyes you can sense the mountain breeze and the smell of alpine flowers.&lt;br /&gt;
[[File:chalet_6.jpg |frame|none|]]&lt;br /&gt;
Winding streets with brick sidewalks are interrupted here and there by small town squares where you can sit to enjoy conversation or bring lunch to share with a friend. Or you can just sit and contemplate some amazing bronze statuary.&lt;br /&gt;
[[File:chalet_12.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_10.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_9.jpg |frame|none|]]&lt;br /&gt;
And for a special outing, visit one of several windmills in the chalet regions to watch how wheat and other grains are stone-ground to produce artisan flour. (No, we don’t have any for sale.)&lt;br /&gt;
[[File:chalet_4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Fantasy Homes==&lt;br /&gt;
The Fantasy theme is designed to appeal to residents with a flair for the magical and mystic side of Second Life.  Homes are situated on an isolated subcontinent, accessible only by teleportation or through the misty seaway from the coast at Rigamarole.  There, you can wander among fanciful giant mushrooms and glowing crystals or take a silent ride on a huge moth. Streets and regional parks are full of bioluminescent trees that come alive after dark with a fairy-like glow, as do the streets, the rocks, and even the roof of your home. You can imagine yourself in a world populated by faeries, wizards, and mythical creatures, a place where anything is possible.&lt;br /&gt;
&lt;br /&gt;
There are six basic models, named Amberbrooke, Fairybrooke, Mistbrooke, Fairybrooke, Rosebrooke, and Stonebrooke. Each is available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Angelspell, Fairyspell, Moonspell, Pixiespell, Ragespell, and Steepspell.&lt;br /&gt;
&lt;br /&gt;
[[File:Amberbrooke_-_Angelspell.jpg ‎|frame|none|Amberbrooke/Angelspell]]&lt;br /&gt;
[[File:Mistbrooke_-_Moonspell.jpg ‎|frame|none|Mistbrooke/Moonspell]]&lt;br /&gt;
[[File:Rosebrooke_-_Ragespell.jpg ‎|frame|none|Rosebrooke/Ragespell]]&lt;br /&gt;
[[File:Stonebrooke_-_Steepspell.jpg ‎|frame|none|Stonebrooke/Steepspell]]&lt;br /&gt;
[[File:fairybrooke_-_fairyspell.jpg ‎|frame|none|Fairybrooke/Fairyspell]]&lt;br /&gt;
[[File:pixiebrook_-_pixiespell.jpg ‎|frame|none|Pixiebrooke/Pixiespell]]&lt;br /&gt;
The Fantasy homes are set on 1024 sq m parcels in a watery part of Bellisseria, overgrown by fanciful trees, giant mushrooms, and glowing flowers.  You can travel the regions in this part of the world on a series of shallow intertwining canals, or on paved roads and narrow pathways.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_7.png |frame|none|]]&lt;br /&gt;
It is never fully daylight here, nor does it ever get truly dark after the pale sun goes down. (Be sure to set your viewer’s daylight to see the region default to get the full effect.) You can imagine faeries and small fanciful creatures rustling in the underbrush.  You can even hear them if you stand still and listen carefully.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_5.png |frame|none|]]&lt;br /&gt;
When you fly over this part of Bellisseria, you can see that this truly is a different corner of the world. Here will you not only find fanciful homes along the waterways but also in the treetops. It’s a land where your imagination can play tricks. Is that a gryphon rustling in the underbrush?&lt;br /&gt;
&lt;br /&gt;
[[File:Region_treehouses_fantasy_2.jpg |frame|none|]]&lt;br /&gt;
At night, the world begins to glow with an ethereal shimmer. Leaves, rocks, roads, mushrooms, and even the water display faint faerie colors to guide your way. You may want to remember where you see giant crystals -- handy landmarks -- to keep from getting lost in the mystic lands.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_8.png |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As always in Bellisseria, there are plenty of open areas to gather with friends or just enjoy quiet time. There are small parks in many neighborhoods, and occasional larger areas where you can wander on horseback (or moth, or dragon, maybe).&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_1.png |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Newbrooke Homes==&lt;br /&gt;
The Newbrooke neighborhoods recall one of the most popular themes in the original Linden Homes regions, the Meadowbrook homes. There are eight house models, each designed with sleek, modern lines and plenty of windows. These are homes for today&#039;s suburban lifestyle. As a homeowner, you can customize the exterior of any home by choosing wood, stucco, or metal siding and you can select among preset colors to tint the siding, trim, and brickwork. &lt;br /&gt;
&lt;br /&gt;
Four of the models (Aldridge, Bradbury, Coniston, and Heaton) are designed to fit on 32 m x 32 m (1024 sq m) parcels. You may choose any of the other four (Denver, Ender, Faraday, and Gatewood) for either a 1024 sq m parcel or a smaller 32 m x 16 m (512 sq m) parcel.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke Aldrige_stucco.jpg ‎|frame|none|Aldridge]]&lt;br /&gt;
[[File:newbrooke bradbury_metal.jpg ‎|frame|none|Bradbury]]&lt;br /&gt;
[[File:newbrooke coniston_wood.jpg ‎|frame|none|Coniston]]&lt;br /&gt;
[[File:newbrooke Denver_wood.jpg ‎|frame|none|Denver]]&lt;br /&gt;
[[File:newbrooke Ender_metal.jpg ‎|frame|none|Ender]]&lt;br /&gt;
[[File:newbrooke Faraday_stucco.jpg ‎|frame|none|Faraday]]&lt;br /&gt;
[[File:newbrooke Gatewood_metal.jpg ‎|frame|none|Gatewood]]&lt;br /&gt;
[[File:newbrooke heaton_stucco.jpg ‎|frame|none|Heaton]]&lt;br /&gt;
You and your Newbrooke neighbors will enjoy the tree-lined streets in this part of Bellisseria. These are places to take a stroll in the evening, walk the dog, or take the family exploring by bicycle. Thanks to the rolling landscape, each part of your region feels intimate and unique. Vegetation and architectural details add to the charm.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke region_010.jpg |frame|none|]]&lt;br /&gt;
While you’re out walking, plan on visiting a nearby public park. Let the dog run. Toss a ball with friends or relax in a picnic area and enjoy conversation around a fire pit while you watch the sun go down. Lie back and listen to the sound of birds and the whispering of wind in the trees.&lt;br /&gt;
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&lt;br /&gt;
[[File:newbrooke region_009.jpg |frame|none|]]&lt;br /&gt;
Like so much of Bellisseria, the Newbrooke regions are home to many lakes and ponds where you may enjoy boating or just splashing among the reeds on the shoreline. These water areas also add to the local feel of the neighborhoods between them.&lt;br /&gt;
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[[File:newbrooke region_007.jpg |frame|none|]]&lt;br /&gt;
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&lt;br /&gt;
These homes and neighborhoods are more than a new incarnation of the Meadowbrook regions from years ago, but they draw on principles that made those earlier homes popular. Their design balances the clean, modern lines of contemporary housing with soft sculptural landscaping to make this a truly comfortable place to live.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke region_004.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sakura Homes==&lt;br /&gt;
The word “sakura” means “cherry blossom” in Japanese – an appropriate name for this part of Bellisseria, where there are cherry trees everywhere you look. When you live or visit here, you are stepping into neighborhoods inspired by Japanese communities, a mix of modern architecture that respects classical design concepts. Homes are set on land that is gently rolling – although occasionally surprisingly high – and full of small parks and canals. &lt;br /&gt;
&lt;br /&gt;
Homes have traditional tile roofs and stucco exterior walls with wood trim.  There are eight basic models: Shion, Ajisai, Renge, Kaneshon, Kosumosu, Tenjikubotan, Botan, and Himawari. The first four of those models are designed for 32m x 32m (1024 sq m) parcels; the other four may be rezzed on either 1024 sq m or 16m x 32m (512 sq m) parcels. In addition, each of the eight basic models is also available in an “open plan” version that has fewer interior walls, so you can customize the interior space easily. The open plan versions are named Sumire, Asagao, Rabenda, Kuchinashi, Kinmokusei, Tsubaki, Benibara, and Haibisukasu. Altogether, then, you may choose among 16 homes.&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura Ajisai-Asago.jpg ‎|frame|none|Ajisai/Asago]]&lt;br /&gt;
[[File:Sakura Botan-Benibara.jpg ‎|frame|none|Botan/Benibara]]&lt;br /&gt;
[[File:Sakura Himawari-Haibisukasu.jpg ‎|frame|none|Himawari/Haibisukasu]]&lt;br /&gt;
[[File:Sakura Kaneshon-Kuchinashi.jpg ‎|frame|none|Kaneshon/Kuchinashi]]&lt;br /&gt;
[[File:Sakura Kosumosu-Kinmokusei.jpg ‎|frame|none|Kosumosu/Kinmokusei]]&lt;br /&gt;
[[File:Sakura Rabenda-Renge.jpg ‎|frame|none|Rabenda/Renge]]&lt;br /&gt;
[[File:Sakura Shion-Sumire.jpg ‎|frame|none|Shion/Sumire]]&lt;br /&gt;
[[File:Sakura Tenjikubotan-Tsubaki.jpg ‎|frame|none|Tenjikubotan/Tsubaki]]&lt;br /&gt;
When you are in the Sakura regions, you will be struck by their graceful blend of shared community spaces and private home areas. Houses are placed along tree-lined streets, often separated from each other by wood or masonry screens and walls. Many are adjacent to public areas or waterways lined with bamboo and ornamental trees.&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_10.jpg |frame|none|]]&lt;br /&gt;
If you choose one of the smaller house models, you’ll find that there is plenty of room to create a peaceful garden, especially if you place it on a 1024 sq m parcel. Enjoy the quiet sounds of birds and flowing water nearby, and hear the breeze rustle leaves in the trees. No matter which style you prefer, you will be able to design a quiet, contemplative space to live in and entertain friends. The Shion and Sumire homes even have an atrium in which you can create a meditation garden inside the home. &lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_18.jpg |frame|none|]]&lt;br /&gt;
You will enjoy exploring public spaces, perhaps getting some exercise on long walks up forested hillsides or along the banks of the larger streams and lakes. Not only are the open areas filled with flowering shrubs and trees, they also hold small nooks where you may find statuary or lighting that invite you to sit and relax.  &lt;br /&gt;
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[[File:Sakura_region_12.jpg |frame|none|]]&lt;br /&gt;
You can also get around by car, of course. The road system makes it possible to get anywhere, even to the awe-inspiring ring road around Mount Soji, the tallest peak in all of Second Life. If you would rather travel by rail, there are rail lines and occasional stations throughout the Sakura regions as well. Here’s one near the foot of Mount Soji:&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_9.jpg |frame|none|]]&lt;br /&gt;
The real jewel in Sakura is the community region, Shobu, which is a walled region built around a building large enough to host many dances, musical events, weddings, or meetings. Beyond the building, explore dozens of small gardens where you can read a book or sit with a friend, watch koi in the ponds, listen to wind chimes in the trees, or stand on a footbridge and watch the sunset.&lt;br /&gt;
&lt;br /&gt;
[[File:Sakura_region_2.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_7.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Ranch Homes==&lt;br /&gt;
The ranch theme is your invitation to step into life on the grasslands of central North America. This is farm country, a land of rolling prairie and big sky. It’s a place where you can imagine raising wheat or corn or soybeans and having a few cattle, a horse or two, and a flock of chickens. You might have a barn stocked with hay bales and a tractor and harvest machinery. Or, perhaps, you could have the large garden for vegetables and flowers that you always wanted. &lt;br /&gt;
&lt;br /&gt;
Ranch homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels. These are wood frame homes with wide porches and shingle roofs and wide eaves. All are designed as open plan homes, so there is at least one large room that you can divide with add-on walls to create your own floor plan. Some styles are small – meant for simple country living – and some are larger two-story homes that are suited for people who need room to spread out.&lt;br /&gt;
[[File:small_House_1.jpg |frame|none|Stable View]]&lt;br /&gt;
[[File:small_House_2.jpg |frame|none|Knotty Pine]]&lt;br /&gt;
[[File:small_House_3.jpg |frame|none|Grizzly Point]]&lt;br /&gt;
[[File:small_House_4.jpg |frame|none|Silver Spurs]]&lt;br /&gt;
[[File:small_House_5.jpg |frame|none|Spring View]]&lt;br /&gt;
[[File:small_House_6.jpg |frame|none|Buffalo Pastures]]&lt;br /&gt;
[[File:small_House_7.jpg |frame|none|Creek Stone]]&lt;br /&gt;
&lt;br /&gt;
There are some large barnyard elms, oaks and birch here, but this is not forest country. You’ll be surrounded by grass and low shrubbery. You’ll learn to recognize landmarks like silos and grain bins. As you drive along gravel roads, you’ll measure distance by counting telephone poles and sections of barbed wire or split rail fence. (Watch for pigeons on some of those electrical wires.)  And look at the sky. This is open sky country, where you can see for miles and watch sunrises that fill the horizon.&lt;br /&gt;
[[File:ranch_regions_1.jpg |frame|none|]]&lt;br /&gt;
The landscape varies in ranch country. Some of it is fairly level. Other places have low, rolling hills with occasional rock knobs and small lakes or farm ponds. Others are quite rocky. These regions are places to look for prairie dogs and deer. If you don’t already own a horse, this is the time to get one. Or, of course, you could get yourself a motorcycle so you can explore the winding back roads. And do listen for the birds and for the sound of wind in the trees. Ranch country is alive with sounds that you will not experience in the cities or along the shore.&lt;br /&gt;
[[File:ranch_regions_6.jpg |frame|none|]]&lt;br /&gt;
You are never out of sight from your neighbors but because these homes are on 2048 sq m parcels the neighbors are farther away than in most parts of Bellisseria. You not only have more land to enjoy but you also have more L.I. to work with. If you like photography, you will also have more ways to frame images for creative shots.&lt;br /&gt;
[[File:ranch_regions_9.jpg |frame|none|]]&lt;br /&gt;
As in other theme regions in Bellisseria, you will be able to find areas of public land where you can hike, swim, or meet with friends for a social event.  &lt;br /&gt;
[[File:ranch_regions_2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Mediterranean Homes==&lt;br /&gt;
Get ready for life in SL’s version of one of the most popular global environments, the Mediterranean climate. In the real world, this is a warm, low humidity climate found near mid-latitude coastlines, and the same is true in Bellisseria.  Regions have names that remind you of the west coast of the Americas and around the Mediterranean Sea. Here, the soil is sandy and the plants are a mix of grasses, cacti, trees and shrubs adapted to land that sees sunshine most of the year. Pastel colors are dominated by roses and ochres, and the primary building materials are stone and adobe.&lt;br /&gt;
Mediterranean homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels with ample room for you to create gardens and recreational space. There are four basic home styles, available with up to eleven rooms or in an open plan version that allows you to design your own floor plan. They have tile roofs, large windows and doors, and – in half of the homes – a new feature, functional fireplaces that you can rez or derez as you wish. (See the section below on House Control Panels for more information.)&lt;br /&gt;
&lt;br /&gt;
[[File:Favola-Felicita.jpg |frame|none|Favola / Felicita]]&lt;br /&gt;
[[File:BellaRosa-BellaVista.jpg |frame|none|Bella Rosa / Bella Vista]]&lt;br /&gt;
[[File:Primavera-Precioso.jpg |frame|none|Primavera / Precioso]]&lt;br /&gt;
[[File:GrandeVista-GranPalma.jpg |frame|none|Grande Vista / Gran Palma]]&lt;br /&gt;
The homes in this part of Bellisseria are set back from the roads, often marked by masonry walls and ironwork and the decorative planting that you have come to expect elsewhere. Wide streets are paved with brick, and houses have their own red brick patios where you can welcome guests or enjoy a family barbeque. These are country estates, designed for open land and big sky.&lt;br /&gt;
[[File:Med_region_4.jpg |frame|none|]]&lt;br /&gt;
There are no forests here, but you will find tall trees with high canopies on all of the regions. They are distinctive to this theme, not found elsewhere in Bellisseria. They do as much as the architecture to define a light, open feel. They are also home to birds and other creatures that you can hear occasionally chirping and rustling in the background.&lt;br /&gt;
[[File:Med_region_2.jpg |frame|none|]]&lt;br /&gt;
Just because the climate is dry, don’t assume that there is no water. If your region is right on the coast, you can relax on the beach or launch a small boat from a public rez area. If it’s farther inland, you will still find public areas with ponds, lakes, and streams, where you can swim and enjoy water sports, or lounge under a tree with a friend or a good book. This theme encourages you to be outdoors.&lt;br /&gt;
[[File:Med_region_1.jpg |frame|none|]]&lt;br /&gt;
As the sun sets and the sky turns a warm sepia tone, take one last stroll around the neighborhood. The gentle, rolling landscape is ideal for hiking or biking and if you are a photographer – who isn’t, in SL? – for taking pictures to add to your album and show off for your friends. Then head indoors. If your house has a fireplace, light it up and snuggle in a soft chair. You are home.&lt;br /&gt;
[[File:Med_region_3.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Thousand Islands Homes==&lt;br /&gt;
If you love the sea, this theme’s for you. Six floating home models are built in a modern tiki style with thatch roofs and plenty of windows. Another two are rocky, one-room grottos on the seafloor, designed for merfolk or those who just enjoy extremely humid environments. &lt;br /&gt;
&lt;br /&gt;
These homes also have some new features. They can be rotated through 90 degrees in any direction, giving you the ability to pick which direction you want your home to face as you set it up. You can look out your front door at the tropical sunset, or you can turn the house to face a friendly neighbor. As in other themes, you can customize the appearance of the home with familiar control panel functions. You’ll find that new technology has made the custom color option more versatile, though. You don&#039;t have to keep the color RGB values on sticky notes any more, ready to reapply when you rez a different house. Now, any custom colors that a parcel owner creates are stored in the &amp;quot;system&amp;quot; (actually in the mailbox) and are automatically made available if the owner rezzes a new house on the parcel.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most unusual features in this theme are the parcels themselves. You have two options:  shallow (4m deep) parcels are nestled against an island for added privacy; deep water (17.5m deep) ones are meant for mer homes and for people who prefer the open sea. They are all 2048 sq m, designed for Premium Plus residents. These are not just spacious, though. They are round, unlike the square ones in other themes. To help you keep your things within your parcel, we&#039;ve added an easy to use tool to the house controller that will show you just how far you can build, park your boat or frolic in the water outside your house.&lt;br /&gt;
[[File:Ohana_1k_v2.jpg |frame|none|Ohana]]&lt;br /&gt;
[[File:Puka_1k_v2.jpg |frame|none|Puka]]&lt;br /&gt;
[[File:Lanai_1k_v2.jpg |frame|none|Lanai]]&lt;br /&gt;
[[File:Hula_1k_v2.jpg |frame|none|Hula]]&lt;br /&gt;
[[File:Makai_1k_v2.jpg |frame|none|Makai]]&lt;br /&gt;
[[File:Luau_1k_v2.jpg |frame|none|Luau]]&lt;br /&gt;
[[File:Scallop_1k_v2.jpg |frame|none|Scallop]]&lt;br /&gt;
[[File:Abalone_1k_v2.jpg |frame|none|Abalone]]&lt;br /&gt;
&lt;br /&gt;
Get ready for a relaxed tropical life. Homes in this theme are nestled along the shores of sandy, palm-covered islands. You can enjoy a day on the beach with friends and family or you take a hike up a small volcanic peak. Or you can raise anchor and take your sailboat for a lazy cruise. &lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Islands_Regions_2_v2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
With a 2048 sq m parcel, you have plenty of room between yourself and the next neighbor, but not so much that you will lose the community feel that is important anywhere in Bellisseria. Some homes are close to shore in shallow water; others are farther out in the lagoonal waters. The skies are blue and the water is clear here. And the sunsets? They are spectacular.&lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Islands_Regions_5_v2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Thousand Islands also offers you a chance to explore and live under the water. Specially-designed homes were made for residents who prefer submarine surroundings. The rocky forms of these homes make them blend in naturally with outcrops of volcanic rock on the seafloor.&lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Islands_Regions_1_v2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Merfolk and their friends can frolic among the corals and marvel at schools of colorful reef fish. If you live down here, you can create your own seaweed garden in the gentle sands.&lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Island_Underwater_4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Aspen Ridge Homes==&lt;br /&gt;
The Aspen Ridge homes are set among mixed hardwood and coniferous trees, the sort of biome that is associated with northern temperate woodlands outside of Second Life. As you explore, you’ll find abundant ferns, shrubbery, and wildflowers among the trees in this theme’s rolling hills and rugged peaks. This is a wonderful place for hiking and horseback riding.&lt;br /&gt;
&lt;br /&gt;
The most striking feature in Aspen Ridge, though, is that it has real seasons. Leaves and flowers change color from spring to summer and into fall. The land underfoot changes color as grass matures. As fall arrives, colorful leaves start to fall from the aspens and they accumulate on the ground and in the streets. And in winter, everything is covered with a light dusting of snow. Even the sounds change during the year. Listen for songbirds, crickets, and the way leaves rustle in the breeze.&lt;br /&gt;
&lt;br /&gt;
Homes are set on 1024 sq m parcels, designed for Premium members so there’s plenty of room (and land impact allowance) to personalize your parcel with theme-compatible plants and recreational features. You may choose among six home styles, each with large windows and an airy floor plan that invites you to let your creative decorating skills run wild.&lt;br /&gt;
&lt;br /&gt;
[[File:1k_0003_House_1_AP_fall.jpg |frame|none|Peakstone]]&lt;br /&gt;
[[File:1k_0001_House_2_AP_spring.jpg |frame|none|Ridgeway]]&lt;br /&gt;
[[File:1k_0002_House_3_AP_spring.jpg |frame|none|Highpoint]]&lt;br /&gt;
[[File:1kHouse_4_AP_Spring.jpg |frame|none|Summitview]]&lt;br /&gt;
[[File:1k_0003_House_5_AP_winter.jpg |frame|none|Elkridge]]&lt;br /&gt;
[[File:1k_0002_House_6_AP_Fall_002.jpg |frame|none|Crestwood]]&lt;br /&gt;
&lt;br /&gt;
Your house may be next to a bubbling mountain stream like this one, and you may look out your windows to see the sharp peaks of a nearby ridge in the foothills. You can enjoy the pleasures of country life right in your own backyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Region_1_smaller.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Riding a bicycle in these rolling hills is fun. There’s plenty of up and down for exercise, and there are occasional arched stone bridges where you can stop to take in a panoramic view of the neighborhoods. Think of the opportunities for photography!&lt;br /&gt;
&lt;br /&gt;
[[File:Region_7_smaller.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
As in each of the themes in Bellisseria, your home is never far from open public land. You might be lucky enough to have a home near a small pond where you can dangle your feet in the cool water or let the kids sail a toy boat. This one, nestled among tall pines and ferns, would be a fine place for a picnic.&lt;br /&gt;
&lt;br /&gt;
[[File:Region_10_summer_smaller.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
As the seasons change in Aspen Ridge, so do your options for decorating and for different kinds of outdoor recreation. Imagine the opportunities for winter hiking and cross-country skiing right outside your front door. Or, if you would rather stay inside where it’s warm, invite a friend to join you for a cup of cocoa while you take in the view from your cozy den. &lt;br /&gt;
&lt;br /&gt;
[[File:Region_8_winter_smaller.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Ridgewood Enclave Homes==&lt;br /&gt;
This theme follows the Brutalist approach to architecture: bold and grounded, fusing sculptural form with natural integration. It celebrates the expressive character of concrete while introducing natural textures and filtered light. This vision for Linden Homes delivers a modernism that feels both permanent and peaceful. It should appeal to those who want design without excess; it’s ideal for artists, architects, modernists, and minimalists. Inside, the homes provide a canvas for statement decoration. Outside, their clean silhouettes and muted tones allow them blend naturally with the landscape – a marriage of quiet modern simplicity.&lt;br /&gt;
&lt;br /&gt;
You may choose among six basic home styles and an equal number of open plan models. The walls are raw concrete with wood accents and flooring. Low-gloss textures absorb highlights and offer shadowed areas for creative furnishings and localized lighting. Recessed windows provide gently framed views of the outdoors, and balconies and patios invite you to enjoy the neutral earth-toned landscaping of the Ridgewood Enclave regions. Some house models incorporate planters that can hold vegetation or serve as water features. (See the section below on &#039;House Control Panels&#039; for more information.) All homes are on 2048 sqm parcels, and are designed for Premium Plus members.&lt;br /&gt;
&lt;br /&gt;
[[File:House_1.jpg |frame|none|Crestline/Veilstone]]&lt;br /&gt;
[[File:REHouse_2.jpg |frame|none|Stonemont/Claystone]]&lt;br /&gt;
[[File:REHouse_3.jpg |frame|none|Slatefall/Shadowline]]&lt;br /&gt;
[[File:REHouse_4.jpg |frame|none|Hardcastle/Cragspire]]&lt;br /&gt;
[[File:REHouse_5.jpg |frame|none|Greyledge/Duskledge]]&lt;br /&gt;
[[File:REHouse_6.jpg |frame|none|Brackenrock/Verdemont]]&lt;br /&gt;
&lt;br /&gt;
From your rooftop or – even better – from a bird’s-eye view 100 m in the air, Ridgewood Enclave is a lovely, green community. Homes are set among Royal Palms and rosewood trees in a lush, rolling landscape of semitropical shrubbery and flowers. The simple architectural lines and earth tones of the homes make them a natural fit here. These are not neighborhoods that you speed through; their curved streets invite slow, leisurely drives and long bike rides.&lt;br /&gt;
&lt;br /&gt;
[[File:RE_regions_6_(1).jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Ridgewood is designed for leisure, for families and for relaxed times with your friends. &lt;br /&gt;
As you explore, you’ll discover small neighborhood parks, local lakes, and low ridges where you can hike or just lie in the sun and listen to the birds. There are flowering azaleas, bromeliads, and plumeria; many varieties of ferns and bushes; beds of calla lilies to enjoy; and fascinating walking palm trees that make good hide-and-seek spots for kids and pets.&lt;br /&gt;
&lt;br /&gt;
[[File:RE_regions_5_(1).jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Homes in Ridgewood Enclave are built with automotive owners in mind. Sure, you can fly or teleport anywhere, but wouldn’t you really rather drive? All homes have wide driveways where you can park your sports car or motor home, and some models have a covered area as well.&lt;br /&gt;
&lt;br /&gt;
[[File:RE_regions_3_(1).jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
At the end of the day, can you imagine a more peaceful, attractive place to live in Bellisseria? Take a final stroll down your street, watch the lights come on in the houses, take a long, deep breath to smell the flowers, and head in for dinner. Later, you can go out on the balcony or up to the roof to watch the sunset. This is the life.&lt;br /&gt;
&lt;br /&gt;
[[File:RE_regions_8_(2).jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Copperfield Heights Homes==&lt;br /&gt;
This theme draws on the Craftsman style of architecture that became popular in many North American towns in the mid-20th Century and is still enjoyed there. There’s a familiar comfort in a Craftsman home — a wide porch and front steps that welcome you in, natural wood details that bring warmth indoors, and a layout that makes everyday living easier. It’s a style that feels handcrafted, genuine, and built to last, yet unpretentious. It’s a house to grow in, to modernise or to decorate with features that harken to simpler times. &lt;br /&gt;
&lt;br /&gt;
You may choose among models that fit on a 512 sqm, 1024 sqm, or 2048 sqm parcel, depending on your membership level and your desire for space. There are four models designed for anyone to rez on any parcel, another eight for Premium and Premium Plus members, and a final set of eight available only for Premium Plus. Half of the 1024 and 2048 models are open plan versions, giving you more flexibility for adding your own interior walls to shape living space. That’s a total of twenty models in all. &lt;br /&gt;
&lt;br /&gt;
As in all recent themes, you may choose from a set of nine preset colors for interior walls and may create and save up to another nine custom colors. Craftsman homes add the option of applying any one of eight wallpaper textures to your walls. By combining your color and wallpaper possibilities, you can create a unique personal decor palette.&lt;br /&gt;
&lt;br /&gt;
Finally, some Craftsman models have fireplaces with easy controls for creating the ambiance that suits your mood and lifestyle. Some larger homes have a conservatory wing, where large windows and a glass roof may suggest opportunities for cultivating indoor plants or for holding parties for friends and family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:512_-_Laurl_-.jpg |frame|none|Laurel - 512 sqm]]&lt;br /&gt;
[[File:512_-_Maple_Grove_-.jpg |frame|none|Maple Grove - 512 sqm]]&lt;br /&gt;
[[File:512_-_Prairie_-.jpg |frame|none|Prairie - 512 sqm]]&lt;br /&gt;
[[File:512_-_Glenwood_-.jpg |frame|none|Glenwood - 512 sqm]]&lt;br /&gt;
[[File:1024_-_Blueridge_-.jpg |frame|none|Blueridge / Sunridge (Open Plan) – 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Cedarwood_-.jpg |frame|none|Cedarwood / Hazelwood (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Hollowdale_-.jpg |frame|none|Sunnydale / Hollowdale (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:1024_-_Meadowbrook_-.jpg |frame|none|Meadowbrook / Millbrook (Open Plan) - 1024 sqm]]&lt;br /&gt;
[[File:2048_-_Prairieview_-.jpg |frame|none|Prairieview / Lakeview (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Pinecrest_-.jpg |frame|none|Pinecrest / Maplecrest (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Oakridge_-.jpg |frame|none|Oakridge / Willowridge (Open Plan) - 2048 sqm]]&lt;br /&gt;
[[File:2048_-_Oakland_-.jpg |frame|none|Woodland / Oakland (Open Plan) - 2048 sqm]]&lt;br /&gt;
&lt;br /&gt;
You’ll love to decorate the inside of your Craftsman home, but plan to spend lots of time outside too. This theme is meant for small town living in all four seasons. Drive around and enjoy the view. Even better, take a slower bike ride or hike through the rolling landscape. Tall pines and maples bring the horizon close, creating a friendly local community feeling. This is a place where you’ll want to meet the neighbors.  Maybe have a block party.&lt;br /&gt;
&lt;br /&gt;
[[File:_0004_General_regions_11_seasons.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Curved roads wind through neighborhoods here, reminding visitors to relax and explore slowly. The community is picturesque in a comfortable, lived-in way. This a place where a kid can ride a bike safely or look for tadpoles in a pond. You may want to invest in a porch swing or a couple of Adirondack chairs so you can watch the world go by on a quiet evening.&lt;br /&gt;
&lt;br /&gt;
[[File:_0014_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Do you like gardening? Do you have a dog that likes to run? Do you want to lounge in the sun around the pool? (Did you always want a place to have a pool?) You’ll have room, especially if you are Premium Plus and choose a home on a 2048 sqm parcel.  Build a patio, add a small greenhouse, maybe a doghouse for Fido. With 2048 sqm, you’ll have 703 units of land impact to work with. &lt;br /&gt;
&lt;br /&gt;
[[File:_0012_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Copperfield Heights! You’ll want to live here for a long time.&lt;br /&gt;
&lt;br /&gt;
[[File:_0016_General_regions_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
=Ridgewood Enclave Commercial District=&lt;br /&gt;
&lt;br /&gt;
In March 2026, the Ridgewood Enclave Commercial District was added as an option for Premium Plus members who wished to establish commercial businesses and shops on the Bellisseria continent. These exclusive areas are the only place in Bellisseria where commercial activity is permitted. Premium Plus members who are interested in getting started with a commercial property in the commercial district can visit [https://maps.secondlife.com/secondlife/Greenbush%20Hill/128/128/25 Greenbush Hill] to get started. For more information, check out the [[Ridgewood Enclave Commercial District|Ridgewood Enclave Commercial District&#039;s information page]] and our Featured News blog post [https://community.secondlife.com/news/featured-news/shoppers-look-whats-come-to-bellisseria-r11256/ Shoppers! Look what&#039;s coming to Bellisseria!].&lt;br /&gt;
&lt;br /&gt;
=House controllers=&lt;br /&gt;
Each Linden Homes parcel is equipped with a House Controller like the one shown here. It is just outside the parcel boundary, often near a street or sidewalk or on the dock next to a houseboat or stilt home parcel. The house controller for a stilt home over water may be in the water in front of your house. In the Thousand Island theme, the controller is on a small raft at the edge of your parcel. Yours may look like a mailbox or some other marker appropriate to the neighborhood. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image10.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image11.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_13.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_House_Controller.png|frame|none|]]&lt;br /&gt;
[[File:Log Home Mailbox.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilt_Home_house_controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Chalet_House_Controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Fantasy_House_Controller.png |frame|none|]]&lt;br /&gt;
[[File:Newbrooke_Mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Sakura_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Ranch_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Mediterranean mailbox 1.jpg|frame|none|]]&lt;br /&gt;
[[File:Thousand_Islands_Mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Aspen_Ridge_mailbox_001_copy.jpg|frame|none|]]&lt;br /&gt;
[[File:Ridgewood_Enclave_Mailbox_2025-09-08_12260801.jpg|frame|none|]]&lt;br /&gt;
[[File:CH Mailbox_2026-02-20.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
A House Controller is your tool for selecting the specific model of home you want to erect on the parcel. In addition, you can use it to get a notecard with summary instructions for your home, a Content Pack with materials you may use for decor or for designing add-on features, a copy of the Linden Homes Security System and a link to the Bellisseria covenant. Some themes have additional functions available through the controller. To use it, simply left-click on it. The House Controller will only respond if you are the current owner of the parcel.  It will not respond to guests, friends, or strangers.&lt;br /&gt;
&lt;br /&gt;
When you rez a new home, we advise you to wait for 30 seconds before using the house’s internal Control Panel (see the next section). This will allow time for the home to download important information about its decor and access permissions.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image12.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Choose a home from one of the available models by clicking one of the numbered buttons.  Your new home will appear near the center of the parcel, replacing whichever home was there before. You cannot rotate the home (except for Thousand Islands homes, Camping Trailers and one of the Log home models) or move it to another spot on the parcel. Linden Homes are always rezzed with the front door facing the House Controller. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may replace the model on your parcel at any time. Homes within a theme all fit in the same parcel area, so they will not interfere with vegetation, fencing, or other objects that Linden Lab has placed on land next to your parcel.  However, because each model has a different floor plan, you will usually need to move furniture or other items that you have placed in a previous home so that it is arranged well in your new home. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you select the notecard option, you will receive an instructional notecard. It will explain the features of your house in greater detail than they are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you select the &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039; option, you will receive a folder of items that you may use to landscape your parcel and decorate your home.  These are discussed more fully in another section of this guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House control panels=&lt;br /&gt;
As you enter a Linden Home, you will find a Control Panel just inside the front door. The control panel is your tool for customizing the appearance of your home and for controlling access. The layout of menu buttons for a Control Panel varies slightly from one theme to another, but all Linden Homes have the same basic set of functions described here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image13.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click on the Control Panel to see the main menu of your options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image14.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you make most changes with the Control Panel, you will receive confirmation in chat.  You will see a notice within a few seconds to tell you that the new information has been recorded in the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Door&#039;&#039;&#039; button offers you a choice between allowing your doors to &#039;&#039;&#039;&#039;&#039;Stay Open&#039;&#039;&#039;&#039;&#039; when you click on them, or to &#039;&#039;&#039;&#039;&#039;AutoClose&#039;&#039;&#039;&#039;&#039; within ten seconds after they are opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Windows&#039;&#039;&#039; button on the main menu toggles the window covering (blinds) up or down. Using this button in the Control Panel toggles all windows in the house at once, so that they are all either up or down at the same time. If you (or a person you have granted access to) want to raise or lower a single window covering, you can do that by simply left-clicking on the window covering (Note: Some house models also offer the option to open and close individual windows.  Where that option is available, it is not managed in the Control Panel. To open a window, you just left-click on it).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;My Colors&#039;&#039;&#039; button is used to create a palette of custom colors for the interior walls in your home. This will be discussed in detail below in the section on the &#039;&#039;&#039;Redecorate&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image15.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button, which is only visible to you as the parcel owner, will let you give additional people permission to use the Control Panel menus. Using its &#039;&#039;&#039;&#039;&#039;Add Name&#039;&#039;&#039;&#039;&#039; menu option, you create a whitelist and add anyone you choose.  The person does not need to belong to a special group.   You may remove the person’s access permission at any time by clicking this same &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button and using the &#039;&#039;&#039;&#039;&#039;Remove Name&#039;&#039;&#039;&#039;&#039; option.  If you have created a whitelist, you may check to see who is on it by using the &#039;&#039;&#039;&#039;&#039;View List&#039;&#039;&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Access menus allow you to control who has permission to use some features in your home. There are three access levels:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ONLY ME is the highest level.  If you click that menu button, nobody else may use the Control Panel, operate the window blinds, or open doors.&lt;br /&gt;
* LIST is the middle level. If you have created a whitelist, selecting LIST gives people on the list permission to operate window and door functions, and most functions in the Control Panel (but not the &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; functions).&lt;br /&gt;
* ANYONE is the lowest level. If you click that button, anybody may open doors or operate the blinds.  Only you and people on the whitelist may use the Control Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that the Access menu does not control permission to rez objects in your home, or change its music stream. Manage those permissions by creating a group for your home, as discussed later in this guide. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image16.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Redecorate&#039;&#039;&#039; button offers options which are different in each home theme, although some features are found in all themes.&lt;br /&gt;
* The &#039;&#039;&#039;Outside&#039;&#039;&#039; button lets you change the color of some surfaces on the outside of your home. &lt;br /&gt;
* The &#039;&#039;&#039;Wall&#039;&#039;&#039; button lets you change the color of the walls inside your home.&lt;br /&gt;
* The &#039;&#039;&#039;Floor&#039;&#039;&#039; button lets you choose among options for flooring inside the home, so you may opt for carpeting or different types of wood flooring.&lt;br /&gt;
* Submenu buttons on some themed homes include options for changing the color of the &#039;&#039;&#039;Roof&#039;&#039;&#039;, &#039;&#039;&#039;Trim&#039;&#039;&#039;, &#039;&#039;&#039;Deck&#039;&#039;&#039;, or other parts of the home that are special for that theme.&lt;br /&gt;
&lt;br /&gt;
Starting with the Victorian Homes, introduced in late 2019, the Control Panel includes a new option for decor, the ability to create  up to nine custom colors to apply to interior walls in your home. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_1.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Clicking on the &#039;&#039;&#039;My Colors&#039;&#039;&#039; button in either the Main menu or the &#039;&#039;&#039;Redecorate &amp;gt; Walls&#039;&#039;&#039; menu opens a submenu that lets you decide whether to create a New Color or apply one that you have created before:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_2.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
You may then use either a Color Picker (graphic interface) or may type in RGB values for a color that you may have designed elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The Color Picker is similar to the interface that you will find in your SL viewer’s &#039;&#039;&#039;Edit &amp;gt; Texture &amp;gt; Color&#039;&#039;&#039; panel:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_4.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
If you choose the &#039;&#039;&#039;Type &amp;lt;RGB&amp;gt;&#039;&#039;&#039; option instead, it opens a text box where you may enter numerical values for the Red, Green, and Blue components of a color&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_5.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Once you have created a color using either method, you may apply it to the walls in any room in the house. In the Thousand Islands, Ridgewood Enclave, and Copperfield Heights themes, custom colors are saved automatically so that they are available for tinting interior walls on any house you rez on your parcel. You may also apply any of nine preset colors if you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most menus in your Control Panel also contain two other buttons.  The &#039;&#039;&#039;Done&#039;&#039;&#039; button closes the Control Panel menus and saves your most recent changes in the system’s memory.  The &#039;&#039;&#039;Back&#039;&#039;&#039; button opens the previous dialog menu.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Controls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some homes have a separate control panel that manages the functions for rezzing or derezzing a fireplace, tinting its stonework, and lighting or extinguishing the fire. Just click on the panel to access its dialog menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Mediterranean_Fireplace_control.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Also, some house models in the Ridgewood Enclave theme have planters.. Using a special button just below the main control panel button in the house, you can choose to plant a hedge, have a pool (with or without lily pads), or have soil to plant your own flowers in. Or, if you wish, you can leave the planter empty.&lt;br /&gt;
&lt;br /&gt;
[[File:REPlantersv2.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
=Content creation packs=&lt;br /&gt;
As a homeowner, you may want to personalize your parcel by adding vegetation, pathways, rocks, or other decorative items.  Please remember to stay within the theme of your neighborhood.  For more specific details, refer to the covenant in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; when you are standing in your parcel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an aid, your Linden Home comes with a free &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039;.  In it, you will find items that you may use to spruce up your home/parcel -- items such as decor items, textures, wall/fence kits and lighting may be included.  Unlike the house itself, which does not add to the Land Impact on your parcel, these extra objects and anything else that you rez will add Land impact, so be careful to stay within your limit.  Refer to &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Objects&#039;&#039;&#039; to verify your available L.I.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may receive the Content Creation Pack by clicking on the appropriate menu option in your House Controller.   &lt;br /&gt;
&lt;br /&gt;
=Privacy=&lt;br /&gt;
&lt;br /&gt;
Total privacy in an open community like Linden Homes is not possible, but there are ways that you can manage access to your home and its features. As noted above, for example, you can use your home’s Control Panel to control who may enter your home and use its redecorate functions.  You may also use the Options tab in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; to determine who is allowed to rez objects on your parcel and whether people outside the parcel can see and hear what you are doing.&lt;br /&gt;
&lt;br /&gt;
You may not use selections in the Access tab of About Land to set ban lines around your parcel, but you may use the &#039;&#039;Linden Homes Security System&#039;&#039; (available in your House Controller) to eject unwanted visitors from your parcel.  You may not use other security systems that have a shorter warning time or a greater detection range than the Linden Homes Security System.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Security_System.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The security system is designed to be wall-mounted.  When activated, it scans your parcel as much as 400m above and below the control unit, provides a warning to unauthorized visitors, and then ejects them from the parcel.  It does not detect people in neighboring parcels. You may adjust the system’s range and the amount of warning time (minimum 15 seconds), and may tell the system to ignore members of your group or specific people that you have added to its whitelist. The system will not function if it is placed at an altitude between 100m and 2000m above sea level, but can be used in your Linden Home or in a skybox above 2000m.  Instructions for setting up the system and operating it are provided on a notecard with the unit, and in shortened form, by clicking on the system’s help &#039;&#039;&#039;(?)&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=Sharing your Home=&lt;br /&gt;
As noted earlier in this guide, you may use the home’s Control Panel to create a list of people who will have permission to operate the doors and to redecorate the home.  In addition, you may want to give a partner or a friend permission to rez objects on your parcel or to control the music stream or other features. To do that, they will need to belong to a group that manages those options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a group for the Linden Home==&lt;br /&gt;
In Second Life, we use groups to identify people who share a common interest.  You may create one to include all people who are welcome in your home and who may be allowed to share some privileges that you have as the owner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Communicate &amp;gt; Groups&#039;&#039;&#039; or right-click on your avatar and choose &#039;&#039;&#039;My Groups&#039;&#039;&#039;.     &lt;br /&gt;
# Click the &#039;&#039;&#039;+&#039;&#039;&#039; button, then choose &#039;&#039;&#039;New Group...&#039;&#039;&#039;&lt;br /&gt;
# Enter the name of the group.  The name must be at least four characters, and fewer than 36 characters long.  Every group name must be unique in Second Life; you won&#039;t be allowed to create a group that has the same name as an existing group.     &lt;br /&gt;
# Optionally, create a group insignia (image) by clicking on the image thumbnail and then choosing a texture from your inventory.&lt;br /&gt;
# Optionally, write a brief description of the group.     &lt;br /&gt;
# To make the group open (anyone can join without an invitation), select &#039;&#039;&#039;Anyone can join&#039;&#039;&#039;.  If you don&#039;t select this, then only those invited will be able to join.     &lt;br /&gt;
# If you want the group to have a cost to join, select &#039;&#039;&#039;Cost to join&#039;&#039;&#039; and choose a number of L$.     &lt;br /&gt;
# Select the group&#039;s [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating].      &lt;br /&gt;
# Click &#039;&#039;&#039;Create Group&#039;&#039;&#039; and confirm your choice when prompted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/creating-managing-moderating-and-disbanding-groups-r48/ Creating, Managing, Moderating, and Disbanding Groups] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBnote|A group will be disbanded within 48 hours unless it has at least &#039;&#039;&#039;two members&#039;&#039;&#039;.  Therefore, invite someone else to join as soon as you have created the group.  We do not suggest making anyone else a co-owner of the group, because you can never remove an owner.  Instead, invite members to the Everyone role or to some other role with abilities other than those of an owner.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To invite someone to the group==&lt;br /&gt;
# Right-click their avatar and choose &#039;&#039;&#039;Invite to Group&#039;&#039;&#039;. The GROUPS window opens, displaying all the groups to which you have permission to invite people.     &lt;br /&gt;
# Select the desired group.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The person immediately sees a group invitation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set your Linden Home to the group==&lt;br /&gt;
# Stand in your parcel.&lt;br /&gt;
# Select &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; General&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Set&#039;&#039;&#039; and select your group.  Do not select the &#039;&#039;&#039;Deed&#039;&#039;&#039; option.&lt;br /&gt;
# Select the &#039;&#039;&#039;Options&#039;&#039;&#039; tab, and then click on specific permissions that you want group members to have (some options, such as terraforming, are grayed out on a Linden Homes parcel).  Also, decide whether to restrict people outside the parcel from seeing or hearing what goes on inside it.&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/managing-your-parcel-r49/ Managing Your Parcel] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Etiquette=&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home Regions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Use local chat &#039;&#039;&#039;say&#039;&#039;&#039;, rather than &#039;&#039;&#039;shout&#039;&#039;&#039;.&lt;br /&gt;
* Adhere to the [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating] for the Linden Home Region you are in.    &lt;br /&gt;
* Respect your neighbors&#039; privacy.     &lt;br /&gt;
* Review general Second Life [https://wiki.secondlife.com/wiki/SLetiquette etiquette] suggestions and incorporate them into your Linden Home experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Help=&lt;br /&gt;
As a premium account holder, you&#039;re eligible for live chat and case support from the [http://secondlife.com/support Support Portal]. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal] and choose &#039;&#039;&#039;Submit a Support Case&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;Land and Region&#039;&#039;&#039; from the first dropdown menu.&lt;br /&gt;
# Select &#039;&#039;&#039;Linden Home Issues&#039;&#039;&#039; from the second dropdown menu.&lt;br /&gt;
# Fill out the required fields; make sure to include as much relevant information as possible when describing your issue.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
=Requesting terraforming of adjoining land=&lt;br /&gt;
If there is an issue with the terraforming of your parcel or nearby land that you suspect is an error:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal].&lt;br /&gt;
# Click &#039;&#039;&#039;Contact Support&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit a Support Case form&#039;&#039;&#039;.&lt;br /&gt;
# From the dropdown menus, choose:    &lt;br /&gt;
## &#039;&#039;&#039;Land and Region&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Linden Home Issues - Terrain or Content&#039;&#039;&#039;&lt;br /&gt;
# Fill in the rest of the required fields.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bellisseria Fairgrounds=&lt;br /&gt;
[[File:Bellisseria_fairgrounds.png|frame|none]]&lt;br /&gt;
The Bellisseria Fairgrounds is open to all Premium Residents of Second Life to use for their events. Private events that require the Fairgrounds to be restricted to a certain list or group of people are not a good use for the space; however, if you are happy to welcome anyone to your events then the Bellisseria Fairgrounds is a great place to choose to plan your next party, get together, shindig or whatever!&lt;br /&gt;
&lt;br /&gt;
Any Premium member can reserve the Bellisseria Fairgrounds for their event, though preference will be given to members of Bellisseria Resident groups. While any public event is welcome at the Fairgrounds, we encourage the planning of events that contribute to and support the Bellisseria community spirit.&lt;br /&gt;
&lt;br /&gt;
Use this form to reserve the Bellisseria Fairground to host an event: [http://bit.ly/BellisseriaFairgroundsCalendar http://bit.ly/BellisseriaFairgroundsCalendar]&lt;br /&gt;
&lt;br /&gt;
=Linden Homes Covenant=&lt;br /&gt;
Revised 3 February 2025, the text of the Linden Homes Covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes for Premium account holders. Linden Homes is a residential community, Welcome to Linden Homes for Premium and Premium Plus account holders. Linden Homes is a residential community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes is to provide an opportunity for Premium account Residents of the Second Life virtual world to quickly own a home and belong to a community. Linden Homes are available to Premium account holders with 1024m2 of available tier or Premium Plus account holders with 2048m2 of available tier. Premium accounts are provided 1024m2 available tier at no additional cost. Premium Plus accounts are provided 2048m2 available tier at no additional cost.&lt;br /&gt;
&lt;br /&gt;
As a Premium or Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
    1. Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
    2. Select the Land and Region ticket type.&lt;br /&gt;
    3. Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Restrictions ==&lt;br /&gt;
&lt;br /&gt;
Linden Home has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
  *Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to group.&lt;br /&gt;
  *Land cannot contain temp-rezzers, or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
  *Skyboxes, platforms or other floating objects are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
  *Your Linden Home may not be removed, modified, exchanged, set or deeded to group, or transferred. &lt;br /&gt;
  *Residents must use one of the houses provided. Modification of the house itself beyond what is built into the controls is not possible. Additional buildings or structures are allowed as long as they are in theme and meet the height restrictions.&lt;br /&gt;
  *Privacy walls or fences should match the theme and extend no more than 4m above ground level. All other structures should not extend higher than 15m above ground level or sea level, whichever is higher. Add-ons to homes themselves should not be taller than 5m above the tallest point of the roofline of the home.&lt;br /&gt;
  *Linden Homes should be kept presentable and in-theme to their unique areas.&lt;br /&gt;
  *Linden Homes can not be used as sandboxes.&lt;br /&gt;
  *Linden Homes do not include traffic tracking.&lt;br /&gt;
  *Linden Homes can not be shown in search.&lt;br /&gt;
  *Ownership is limited to one Linden Home per Premium Account.&lt;br /&gt;
  *Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
  *Objects that extend outside of your parcel can be returned without warning or notice. &lt;br /&gt;
  *Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
  *Residents may decorate the interior of their house to their liking. The exterior should always remain in theme out of consideration for your neighbors.&lt;br /&gt;
  *Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
  *Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
  *Lights or particles on your parcel should not extend into your neighbors parcels or houses.&lt;br /&gt;
  *Off region decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
  *Public space outside your parcel lines is just that… public space. Please do not extend objects outside of your parcel in a way that will block, wall off, or seem to claim public areas for yourself or to the exclusion of other residents.&lt;br /&gt;
  *Activities and items that could be construed by Linden Lab as commercial and for profit are not permitted in the residential homes and houseboats in Bellisseria. This includes using parcels for storing delivery servers, dropboxes or working vendors. Tipping/Donations are allowed at functions held in Community Regions only.&lt;br /&gt;
  *Non-commercial roleplay business conversions of homes in Bellisseria are allowed as long as they match the theme in which they reside and do not alter the residential community atmosphere.&lt;br /&gt;
  *Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted in Bellisseria.&lt;br /&gt;
  *Terrain in the Stilt Home theme is not intended to be flat throughout the parcel. Requests to flatten, smooth, or add/remove water on the parcel will not be considered. &lt;br /&gt;
  *Islands may not be built on Thousand Island deep ocean open water parcels in conjunction with a Mer Home.&lt;br /&gt;
  *Prim or mesh pads immediately under your Stilt home on land are allowed. &lt;br /&gt;
  *Small islands under Stilt or Thousand Island homes (in shallow water) are allowed within reason. Any resident owned mesh or prim land or other objects on Stilt water or Thousand Island parcels must not extend outside the parcel into waterways blocking or obscuring them in any fashion. This also applies to any vehicles parked or moored on the parcel as well as phantom objects such as rocks, waves or surf.&lt;br /&gt;
  *All objects (phantom or otherwise) on Thousand Island parcels should be completely within a 26m radius of the parcel center and not extend past the Parcel Area Guide at sea level (this tool is accessible from your house controller mailbox). Decorating the TI house controller raft is allowed.&lt;br /&gt;
  *Filling or paving over all or most of your Stilt or Thousand Island parcel with a simple block or cylinder of rock, concrete, dirt, grass, sand etc is not allowed and is considered out of theme. &lt;br /&gt;
  *Privacy screens, fences, or other parcel perimeter barriers are not allowed on the water in the Stilt Home or Thousand Island Home themes. &lt;br /&gt;
  *Excessively overt or system resource-intensive interactive systems consisting of in-world scripted objects that communicate with one another to procreate (e.g. breedables) or grow  (e.g. farming) to produce other products or consumables are only allowed under the following conditions:&lt;br /&gt;
    -They are limited to two (2) active units with food/water rezzed out at any given time.&lt;br /&gt;
     (Premium Plus Homes are allowed four (4) active units)&lt;br /&gt;
    -Hovertext is OFF or is not visible from outside the parcel.&lt;br /&gt;
    -They are within the theme if visible outside the home. &lt;br /&gt;
    -They do not involve the constant re-rezzing of temp objects.&lt;br /&gt;
(i.e.) Linden Homes parcels cannot be used for large scale production of pets or consumable products.&lt;br /&gt;
  *Additions to Newbrooke houses must be in the Newbrooke style (flat roof shipping container homes) and blend in seamlessly with the neighborhood theme.  Garage and room additions are permitted while maintaining architectural consistency with the theme (eg. roof line, colors, trim, etc).&lt;br /&gt;
  *Newbrooke homes should not be modified architecturally with exterior add-ons, such as roof altering additions or changes that are out of theme.  Items such as roof top gardens, decks, porch and overhang extensions are permitted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seasonal &amp;amp; Holiday Content ==&lt;br /&gt;
&lt;br /&gt;
  *Seasonal and holiday decorations are permitted as long as they are tastefully applied.&lt;br /&gt;
  *Natural seasonal elements are permitted if they are applied subtly, such as a light dusting of snow or a scatter of leaves. &lt;br /&gt;
  *Outdoor holiday decorations should be congruent with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
  *Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
  *Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and must be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripted Agents ==&lt;br /&gt;
&lt;br /&gt;
  *Scripted Agents (aka ‘bots’) are not allowed in Linden Homes regions, either as a ‘home’ or canvasing the estate for the purpose of collecting data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
  *Linden Homes do not have the ability to set your parcel access to group access only (which creates ban lines for everyone else). You can still eject and manually ban people by name in the parcel access settings in About Land options.&lt;br /&gt;
  *Security devices are only allowed if they comply with the following restrictions:&lt;br /&gt;
     -Minimum of 15 seconds warning time (no shorter)&lt;br /&gt;
     -Eject from parcel only (not teleport them home)&lt;br /&gt;
     -Effective range cannot include the airspace between 400m and 2000m (to allow for people to fly overhead but not in the airspace where skyboxes are allowed)&lt;br /&gt;
     -Does not automatically add avatars to the parcel ban list or security system blacklist (not banning or blacklisting indiscriminately)&lt;br /&gt;
&lt;br /&gt;
If you are uncertain, there is a free security system provided in the Linden Homes Content Pack. It does not have the ability to be set in a manner that does not comply with these restrictions. Click on the house controller outside of your parcel (the one used for changing house models) to get the most current content pack sent to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Benefits ==&lt;br /&gt;
&lt;br /&gt;
  *Use your Premium or Premium Plus account&#039;s included land tier allocation towards your Linden Home.&lt;br /&gt;
  *Ready-to-move-in themed home on a 512, 1024 or 2048m2 parcel. &lt;br /&gt;
  *Select your own Linden Home theme.&lt;br /&gt;
  *Decorate your home with furnishings.&lt;br /&gt;
  *Invite your friends to your home.&lt;br /&gt;
  *Meet your neighbors and make friends.&lt;br /&gt;
  *1024m2 parcel Linden Homes are allocated 351 Land Impact.&lt;br /&gt;
  *2048m2 parcel Linden Homes are allocated 703 Land Impact.&lt;br /&gt;
  *Set Home to here at your Linden Home location. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
  *Set land to group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home regions:&lt;br /&gt;
&lt;br /&gt;
  *Use local chat say, rather than shout.&lt;br /&gt;
  *Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
  *Respect your neighbors&#039; privacy.&lt;br /&gt;
  *Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
     » https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home!&lt;br /&gt;
&lt;br /&gt;
Revised 3 February, 2025  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218683</id>
		<title>Try Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Try_Lua&amp;diff=1218683"/>
		<updated>2026-03-05T02:25:36Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Try Out SLua (Lua in Second Life) on the Beta Grid!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience the next evolution of scripting in Second Life with SLua. Follow these steps to dive in:&lt;br /&gt;
&lt;br /&gt;
== 1. Create an Account ==&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Sign up for your free Second Life account.&lt;br /&gt;
&lt;br /&gt;
== 2. Install the Alpha Client ==&lt;br /&gt;
# Visit [https://second.life/alternate-viewers second.life/alternate-viewers].&lt;br /&gt;
# Download and install &#039;&#039;&#039;Second Life Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 3. (Optional) Connect to the Beta Grid ==&lt;br /&gt;
# Launch &#039;&#039;&#039;Project Lua Editor&#039;&#039;&#039;.&lt;br /&gt;
# Go to &#039;&#039;&#039;Me &amp;gt; Preferences &amp;gt; Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Show Grid Selection at login&#039;&#039;&#039;.&lt;br /&gt;
# At the login screen, select &#039;&#039;&#039;Beta Test Grid (Aditi)&#039;&#039;&#039; from the drop-down menu.&lt;br /&gt;
# Click &#039;&#039;&#039;Log In&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is now optional, as there are multiple regions on the main (default) grid of Second Life that can be used with the Lua alpha viewer. Simply open the World Map (Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button, type &#039;&#039;&#039;Control-M&#039;&#039;&#039; or select &#039;&#039;&#039;World &amp;gt; Map&#039;&#039;&#039;) and type &#039;&#039;&#039;Slua&#039;&#039;&#039; in the Region Name field to locate an available testing region.&lt;br /&gt;
&lt;br /&gt;
== 4. Teleport to an SLua Region ==&lt;br /&gt;
# Click the &#039;&#039;&#039;Map&#039;&#039;&#039; button.&lt;br /&gt;
# Search for &#039;&#039;&#039;&amp;quot;SLua&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
# Select a region and click &#039;&#039;&#039;Teleport&#039;&#039;&#039; to enter a sandbox area.&lt;br /&gt;
&lt;br /&gt;
== 5. Start Scripting in SLua ==&lt;br /&gt;
# Enter Build mode (&#039;&#039;&#039;Build &amp;gt; Build&#039;&#039;&#039;).&lt;br /&gt;
# Rez a box, then open its &#039;&#039;&#039;Content&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;New Script&#039;&#039;&#039; and start coding in &#039;&#039;&#039;SLua&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
For more information about scripting with SLua, visit [[SLua Alpha]].&lt;br /&gt;
&lt;br /&gt;
=== Additional Resources ===&lt;br /&gt;
* [https://second.life/accessing-aditi Beta grid (Aditi) instructions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:What_happens_to_land_I_own_on_the_mainland_if_I_downgrade_from_a_Premium_account_to_Basic%3F&amp;diff=1218672</id>
		<title>Linden Lab Official:What happens to land I own on the mainland if I downgrade from a Premium account to Basic?</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:What_happens_to_land_I_own_on_the_mainland_if_I_downgrade_from_a_Premium_account_to_Basic%3F&amp;diff=1218672"/>
		<updated>2026-02-26T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#Widget:Redirect|url=/knowledgebase/english/premium-membership-r346/#Downgrading_or_canceling_your_Premium_membership__4707df}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:What_happens_to_land_I_own_on_the_mainland_if_I_downgrade_from_a_Premium_account_to_Basic%3F&amp;diff=1218671</id>
		<title>Linden Lab Official:What happens to land I own on the mainland if I downgrade from a Premium account to Basic?</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:What_happens_to_land_I_own_on_the_mainland_if_I_downgrade_from_a_Premium_account_to_Basic%3F&amp;diff=1218671"/>
		<updated>2026-02-26T20:24:23Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#Widget:Redirect|url=/t5/english/premium-membership-r346/#Downgrading_or_canceling_your_Premium_membership__4707df}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Current_Last_Names&amp;diff=1218645</id>
		<title>Linden Lab Official:Current Last Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Current_Last_Names&amp;diff=1218645"/>
		<updated>2026-02-24T20:13:57Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community Resources Nav}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Below is the list of all last names ever used as of 23 February 2026.  Please refer to this list before sending in any last name suggestions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please use the Search function to locate a specific name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
Aabye&lt;br /&gt;
Aarde&lt;br /&gt;
Aaron&lt;br /&gt;
Abair&lt;br /&gt;
Abattoir&lt;br /&gt;
Abbal&lt;br /&gt;
Abbey&lt;br /&gt;
Abbot&lt;br /&gt;
Abbott&lt;br /&gt;
Abdallah&lt;br /&gt;
Abel&lt;br /&gt;
Abernathy&lt;br /&gt;
Abernethy&lt;br /&gt;
Abeyante&lt;br /&gt;
Abilene&lt;br /&gt;
Abismo&lt;br /&gt;
Aboma&lt;br /&gt;
Abonwood&lt;br /&gt;
Aboubakar&lt;br /&gt;
Abraham&lt;br /&gt;
Abrahams&lt;br /&gt;
Abrahamson&lt;br /&gt;
Abramovic&lt;br /&gt;
Abramovich&lt;br /&gt;
Abrams&lt;br /&gt;
Abrastraza&lt;br /&gt;
Abruzzo&lt;br /&gt;
Absent&lt;br /&gt;
Absinthe&lt;br /&gt;
Absolute&lt;br /&gt;
Acacia&lt;br /&gt;
Acajou&lt;br /&gt;
Acanthus&lt;br /&gt;
Accelerator&lt;br /&gt;
Accubee&lt;br /&gt;
Acer&lt;br /&gt;
Acevedo&lt;br /&gt;
Achterbahn&lt;br /&gt;
Acker&lt;br /&gt;
Ackerman&lt;br /&gt;
Ackland&lt;br /&gt;
Ackmann&lt;br /&gt;
Ackroyd&lt;br /&gt;
Acorn&lt;br /&gt;
Acosta&lt;br /&gt;
Acoustic&lt;br /&gt;
Acres&lt;br /&gt;
Acronym&lt;br /&gt;
Acropolis&lt;br /&gt;
ACS&lt;br /&gt;
Actil&lt;br /&gt;
Action&lt;br /&gt;
Actor&lt;br /&gt;
Adagio&lt;br /&gt;
Adair&lt;br /&gt;
Adamant&lt;br /&gt;
Adamczyk&lt;br /&gt;
Adamley&lt;br /&gt;
Adams&lt;br /&gt;
Adamski&lt;br /&gt;
Adasia&lt;br /&gt;
Addams&lt;br /&gt;
Addens&lt;br /&gt;
Adder&lt;br /&gt;
Adderstein&lt;br /&gt;
Addison&lt;br /&gt;
Address&lt;br /&gt;
Adefarasin&lt;br /&gt;
Adelaide&lt;br /&gt;
Ademeit&lt;br /&gt;
Aderdeen&lt;br /&gt;
Adjani&lt;br /&gt;
Adkins&lt;br /&gt;
Adlerstein&lt;br /&gt;
Admiral&lt;br /&gt;
Adonide&lt;br /&gt;
Adonis&lt;br /&gt;
Adored&lt;br /&gt;
Adria&lt;br /&gt;
Adroit&lt;br /&gt;
Adzebills&lt;br /&gt;
Adzior&lt;br /&gt;
Aedipo&lt;br /&gt;
Aeghin&lt;br /&gt;
Aelberts&lt;br /&gt;
Aeon&lt;br /&gt;
Aerallo&lt;br /&gt;
Aero&lt;br /&gt;
Afarensis&lt;br /&gt;
Aferdita&lt;br /&gt;
Affuso&lt;br /&gt;
Aftermath&lt;br /&gt;
Afterthought&lt;br /&gt;
Aghurabor&lt;br /&gt;
Agnomen&lt;br /&gt;
Agnon&lt;br /&gt;
Agrawal&lt;br /&gt;
Agseram&lt;br /&gt;
Aguilar&lt;br /&gt;
Aguirre&lt;br /&gt;
Ah&lt;br /&gt;
Ahmed&lt;br /&gt;
Ahn&lt;br /&gt;
Aho&lt;br /&gt;
Ahren&lt;br /&gt;
AIBot&lt;br /&gt;
Aichi&lt;br /&gt;
Aida&lt;br /&gt;
Aie&lt;br /&gt;
Aima&lt;br /&gt;
Aironaut&lt;br /&gt;
Airy&lt;br /&gt;
Aiten&lt;br /&gt;
Ajax&lt;br /&gt;
Aji&lt;br /&gt;
Akami&lt;br /&gt;
Akebono&lt;br /&gt;
Aker&lt;br /&gt;
Akers&lt;br /&gt;
Akina&lt;br /&gt;
Akins&lt;br /&gt;
Akiri&lt;br /&gt;
Akros&lt;br /&gt;
Akroyd&lt;br /&gt;
Akselbrad&lt;br /&gt;
Akula&lt;br /&gt;
Alabaster&lt;br /&gt;
Alacrity&lt;br /&gt;
Alan&lt;br /&gt;
Alas&lt;br /&gt;
Alba&lt;br /&gt;
Albanese&lt;br /&gt;
Albatros&lt;br /&gt;
Albert&lt;br /&gt;
Alberti&lt;br /&gt;
Albion&lt;br /&gt;
Albright&lt;br /&gt;
Alchemi&lt;br /&gt;
Alcott&lt;br /&gt;
Alcove&lt;br /&gt;
Alder&lt;br /&gt;
Alderbury&lt;br /&gt;
Alderson&lt;br /&gt;
Alderton&lt;br /&gt;
Aldrich&lt;br /&gt;
Aldridge&lt;br /&gt;
Aldrin&lt;br /&gt;
Aldwych&lt;br /&gt;
Aleatory&lt;br /&gt;
Alecto&lt;br /&gt;
Alectoris&lt;br /&gt;
Alegria&lt;br /&gt;
Aleixandre&lt;br /&gt;
Alekseev&lt;br /&gt;
Alemany&lt;br /&gt;
Alena&lt;br /&gt;
Alenquer&lt;br /&gt;
Alex&lt;br /&gt;
Alexander&lt;br /&gt;
Alexandre&lt;br /&gt;
Alexandria&lt;br /&gt;
Alfa&lt;br /&gt;
Alfaro&lt;br /&gt;
Alford&lt;br /&gt;
Algoma&lt;br /&gt;
Alicious&lt;br /&gt;
Alidiana&lt;br /&gt;
Aliev&lt;br /&gt;
Alito&lt;br /&gt;
Aljon&lt;br /&gt;
Allaert&lt;br /&gt;
Allandale&lt;br /&gt;
Allanson&lt;br /&gt;
Allard&lt;br /&gt;
Allardyce&lt;br /&gt;
Allegiere&lt;br /&gt;
Allegrant&lt;br /&gt;
Allen&lt;br /&gt;
Allerhand&lt;br /&gt;
Allison&lt;br /&gt;
Allmenroder&lt;br /&gt;
Allred&lt;br /&gt;
Allstar&lt;br /&gt;
Allure&lt;br /&gt;
Almendros&lt;br /&gt;
Almerico&lt;br /&gt;
Almodovar&lt;br /&gt;
aloft&lt;br /&gt;
Aloix&lt;br /&gt;
Alonzo&lt;br /&gt;
Alpaca&lt;br /&gt;
Alpha&lt;br /&gt;
Alphabeta&lt;br /&gt;
Alphaville&lt;br /&gt;
Alrinach&lt;br /&gt;
Alsop&lt;br /&gt;
Alston&lt;br /&gt;
Altamura&lt;br /&gt;
Altarga&lt;br /&gt;
Alter&lt;br /&gt;
Altgeld&lt;br /&gt;
Althouse&lt;br /&gt;
Altman&lt;br /&gt;
Altneu&lt;br /&gt;
Altney&lt;br /&gt;
Altstatter&lt;br /&gt;
Alturas&lt;br /&gt;
Alucinakis&lt;br /&gt;
Aluveaux&lt;br /&gt;
Alva&lt;br /&gt;
Alvarado&lt;br /&gt;
Alvarez&lt;br /&gt;
Alviso&lt;br /&gt;
Alvord&lt;br /&gt;
Alzael&lt;br /&gt;
Amadeus&lt;br /&gt;
Amaranth&lt;br /&gt;
Amarula&lt;br /&gt;
Amat&lt;br /&gt;
Amaterasu&lt;br /&gt;
Ambassador&lt;br /&gt;
Ambrose&lt;br /&gt;
Amdahl&lt;br /&gt;
AmericanCancer&lt;br /&gt;
Ames&lt;br /&gt;
Amethusela&lt;br /&gt;
Amethyst&lt;br /&gt;
Ametza&lt;br /&gt;
Amiga&lt;br /&gt;
Amiot&lt;br /&gt;
Amore&lt;br /&gt;
Amorosi&lt;br /&gt;
Amorous&lt;br /&gt;
Amos&lt;br /&gt;
Amoufhaz&lt;br /&gt;
Amour&lt;br /&gt;
Ampan&lt;br /&gt;
Amsterdam&lt;br /&gt;
Amulet&lt;br /&gt;
An&lt;br /&gt;
Anabuki&lt;br /&gt;
Anaconda&lt;br /&gt;
Anadyr&lt;br /&gt;
Anansi&lt;br /&gt;
Anatine&lt;br /&gt;
Anatra&lt;br /&gt;
Anaya&lt;br /&gt;
Anbinder&lt;br /&gt;
Andalso&lt;br /&gt;
Andel&lt;br /&gt;
Andersen&lt;br /&gt;
Anderson&lt;br /&gt;
Anderton&lt;br /&gt;
Andolini&lt;br /&gt;
Andrade&lt;br /&gt;
Andree&lt;br /&gt;
Andreessen&lt;br /&gt;
Andretti&lt;br /&gt;
Andrew&lt;br /&gt;
Andrews&lt;br /&gt;
Andric&lt;br /&gt;
Angel&lt;br /&gt;
Angelo&lt;br /&gt;
Angelot&lt;br /&gt;
Angelus&lt;br /&gt;
Angkarn&lt;br /&gt;
Anna&lt;br /&gt;
Annamemnon&lt;br /&gt;
Annenberg&lt;br /&gt;
Ansaldo&lt;br /&gt;
Ansar&lt;br /&gt;
Ansari&lt;br /&gt;
Ansett&lt;br /&gt;
Ansia&lt;br /&gt;
Ansome&lt;br /&gt;
Antelope&lt;br /&gt;
Antfarm&lt;br /&gt;
Anthony&lt;br /&gt;
Antiesse&lt;br /&gt;
Antler&lt;br /&gt;
Anton&lt;br /&gt;
Antonelli&lt;br /&gt;
Antonioni&lt;br /&gt;
Antorian&lt;br /&gt;
Antwerp&lt;br /&gt;
Anubis&lt;br /&gt;
Anvil&lt;br /&gt;
Anwyl&lt;br /&gt;
Anza&lt;br /&gt;
Anzac&lt;br /&gt;
Aoi&lt;br /&gt;
AOL&lt;br /&gt;
Aonifall&lt;br /&gt;
Apfelbaum&lt;br /&gt;
Aphrodite&lt;br /&gt;
Apocalypse&lt;br /&gt;
Apogee&lt;br /&gt;
Apollo&lt;br /&gt;
Appalachia&lt;br /&gt;
Apparatchik&lt;br /&gt;
Appin&lt;br /&gt;
Apple&lt;br /&gt;
Appleby&lt;br /&gt;
Applemoor&lt;br /&gt;
Appletor&lt;br /&gt;
Applewhyte&lt;br /&gt;
Apps&lt;br /&gt;
Aprendiz&lt;br /&gt;
AprilFool&lt;br /&gt;
Aquacade&lt;br /&gt;
Aquila&lt;br /&gt;
Aquitaine&lt;br /&gt;
Arabello&lt;br /&gt;
Arad&lt;br /&gt;
Arado&lt;br /&gt;
Aragon&lt;br /&gt;
Arai&lt;br /&gt;
Arandur&lt;br /&gt;
Arashi&lt;br /&gt;
Aravalli&lt;br /&gt;
Araw&lt;br /&gt;
Arbenlow&lt;br /&gt;
Arbizu&lt;br /&gt;
Arbuckle&lt;br /&gt;
Arbusto&lt;br /&gt;
Arcadia&lt;br /&gt;
Arcana&lt;br /&gt;
Arcane&lt;br /&gt;
Archer&lt;br /&gt;
Arctor&lt;br /&gt;
Ard&lt;br /&gt;
Arellano&lt;br /&gt;
Arencibia&lt;br /&gt;
Arends&lt;br /&gt;
Arentire&lt;br /&gt;
Ares&lt;br /&gt;
Argonaut&lt;br /&gt;
Arguello&lt;br /&gt;
Argus&lt;br /&gt;
Aria&lt;br /&gt;
Ariantho&lt;br /&gt;
Arias&lt;br /&gt;
Arida&lt;br /&gt;
Aridian&lt;br /&gt;
Ariel&lt;br /&gt;
Aries&lt;br /&gt;
Aristocarnas&lt;br /&gt;
Aristocrat&lt;br /&gt;
Arizona&lt;br /&gt;
Arkin&lt;br /&gt;
Arkright&lt;br /&gt;
Arlington&lt;br /&gt;
Arliss&lt;br /&gt;
Armani&lt;br /&gt;
Armastus&lt;br /&gt;
Armendariz&lt;br /&gt;
Armidi&lt;br /&gt;
Armistice&lt;br /&gt;
Armitage&lt;br /&gt;
Armstrong&lt;br /&gt;
Armundsen&lt;br /&gt;
Arna&lt;br /&gt;
Arnahan&lt;br /&gt;
Arnaz&lt;br /&gt;
Arnica&lt;br /&gt;
Arnold&lt;br /&gt;
Arnot&lt;br /&gt;
Arnott&lt;br /&gt;
Aronowicz&lt;br /&gt;
Arouliad&lt;br /&gt;
Arredondo&lt;br /&gt;
Arriaga&lt;br /&gt;
Arrighi&lt;br /&gt;
Arrington&lt;br /&gt;
Arrow&lt;br /&gt;
Arrowmint&lt;br /&gt;
Arroyo&lt;br /&gt;
Arsenault&lt;br /&gt;
Artaud&lt;br /&gt;
Artemesia&lt;br /&gt;
Arten&lt;br /&gt;
Artful&lt;br /&gt;
Arthur&lt;br /&gt;
Artis&lt;br /&gt;
Artizar&lt;br /&gt;
Artness&lt;br /&gt;
Arun&lt;br /&gt;
Arunian&lt;br /&gt;
Asadar&lt;br /&gt;
Asalia&lt;br /&gt;
Asamoah&lt;br /&gt;
Asano&lt;br /&gt;
Asbrink&lt;br /&gt;
Ascot&lt;br /&gt;
Ash&lt;br /&gt;
Ashbourne&lt;br /&gt;
Ashby&lt;br /&gt;
Ashdene&lt;br /&gt;
Ashland&lt;br /&gt;
Ashley&lt;br /&gt;
Ashmoot&lt;br /&gt;
Ashton&lt;br /&gt;
ASIMO&lt;br /&gt;
Aska&lt;br /&gt;
Askari&lt;br /&gt;
Askew&lt;br /&gt;
Askham&lt;br /&gt;
Asp&lt;br /&gt;
Assia&lt;br /&gt;
Aster&lt;br /&gt;
Asteria&lt;br /&gt;
Astermann&lt;br /&gt;
Astonia&lt;br /&gt;
Astral&lt;br /&gt;
Astro&lt;br /&gt;
Asturias&lt;br /&gt;
Asylum&lt;br /&gt;
Aszkenaze&lt;br /&gt;
Atansoff&lt;br /&gt;
Athens&lt;br /&gt;
Atheria&lt;br /&gt;
ATI&lt;br /&gt;
Atisso&lt;br /&gt;
Atkey&lt;br /&gt;
Atkins&lt;br /&gt;
Atkinson&lt;br /&gt;
Atlanta&lt;br /&gt;
Atlantis&lt;br /&gt;
Atlas&lt;br /&gt;
Atlass&lt;br /&gt;
Atolia&lt;br /&gt;
Attenborough&lt;br /&gt;
Attila&lt;br /&gt;
Attis&lt;br /&gt;
Atwoo&lt;br /&gt;
Au&lt;br /&gt;
Aubin&lt;br /&gt;
Aubos&lt;br /&gt;
Aubret&lt;br /&gt;
Aubriot&lt;br /&gt;
Audebarn&lt;br /&gt;
Audeburgh&lt;br /&gt;
Audina&lt;br /&gt;
Audion&lt;br /&gt;
Audran&lt;br /&gt;
Audurburgh&lt;br /&gt;
Auebauch&lt;br /&gt;
Auer&lt;br /&gt;
Auerbach&lt;br /&gt;
Auerbauch&lt;br /&gt;
Aufrecht&lt;br /&gt;
Augapfel&lt;br /&gt;
Augenblick&lt;br /&gt;
Augenblik&lt;br /&gt;
Auggers&lt;br /&gt;
Augustus&lt;br /&gt;
Auk&lt;br /&gt;
Aulder&lt;br /&gt;
Aumenie&lt;br /&gt;
Aumoitte&lt;br /&gt;
Aunerfal&lt;br /&gt;
Aura&lt;br /&gt;
Aurbierre&lt;br /&gt;
Aurelia&lt;br /&gt;
Aurinko&lt;br /&gt;
Auroline&lt;br /&gt;
Aurora&lt;br /&gt;
Aurotharius&lt;br /&gt;
Auster&lt;br /&gt;
Austin&lt;br /&gt;
Austinmer&lt;br /&gt;
Austris&lt;br /&gt;
Austrone&lt;br /&gt;
Autodesk&lt;br /&gt;
Autopoiesis&lt;br /&gt;
Auxarmes&lt;br /&gt;
Auxifur&lt;br /&gt;
Avalanche&lt;br /&gt;
Avalira&lt;br /&gt;
Avary&lt;br /&gt;
AvaStar&lt;br /&gt;
Avedon&lt;br /&gt;
Avelino&lt;br /&gt;
Average&lt;br /&gt;
Avery&lt;br /&gt;
Aviatik&lt;br /&gt;
Aviator&lt;br /&gt;
Avila&lt;br /&gt;
Avindar&lt;br /&gt;
Avis&lt;br /&gt;
Avium&lt;br /&gt;
AvivaUK&lt;br /&gt;
Avon&lt;br /&gt;
Avonside&lt;br /&gt;
Avora&lt;br /&gt;
Avril&lt;br /&gt;
Avro&lt;br /&gt;
Axel&lt;br /&gt;
Axelbrad&lt;br /&gt;
Axelrad&lt;br /&gt;
Axon&lt;br /&gt;
Ay&lt;br /&gt;
Aya&lt;br /&gt;
Ayakashi&lt;br /&gt;
Ayala&lt;br /&gt;
Ayashi&lt;br /&gt;
Aycliffe&lt;br /&gt;
Ayers&lt;br /&gt;
Ayoob&lt;br /&gt;
Ayres&lt;br /&gt;
Azalea&lt;br /&gt;
Azalee&lt;br /&gt;
Azambuja&lt;br /&gt;
Azarov&lt;br /&gt;
Azemus&lt;br /&gt;
Azov&lt;br /&gt;
Azure&lt;br /&gt;
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==B==&lt;br /&gt;
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Baar&lt;br /&gt;
Baarer&lt;br /&gt;
Babad&lt;br /&gt;
Babb&lt;br /&gt;
Babcock&lt;br /&gt;
Babeli&lt;br /&gt;
Babenco&lt;br /&gt;
Babii&lt;br /&gt;
Babka&lt;br /&gt;
Babson&lt;br /&gt;
Baby&lt;br /&gt;
Baca&lt;br /&gt;
Baccarin&lt;br /&gt;
Bach&lt;br /&gt;
Bachem&lt;br /&gt;
Bachman&lt;br /&gt;
Back&lt;br /&gt;
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Backer&lt;br /&gt;
Bacon&lt;br /&gt;
Baddingham&lt;br /&gt;
Bade&lt;br /&gt;
Bader&lt;br /&gt;
Badger&lt;br /&gt;
Bae&lt;br /&gt;
Baez&lt;br /&gt;
Baggio&lt;br /&gt;
Bagley&lt;br /&gt;
Bagration&lt;br /&gt;
Bagshawe&lt;br /&gt;
Baguier&lt;br /&gt;
Bahram&lt;br /&gt;
Bai&lt;br /&gt;
Bailey&lt;br /&gt;
Bailly&lt;br /&gt;
Baily&lt;br /&gt;
Bain&lt;br /&gt;
Bainbridge&lt;br /&gt;
Baird&lt;br /&gt;
Baital&lt;br /&gt;
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Baker&lt;br /&gt;
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Bakhtar&lt;br /&gt;
Bakker&lt;br /&gt;
Balan&lt;br /&gt;
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Baldwin&lt;br /&gt;
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Balestra&lt;br /&gt;
Balfour&lt;br /&gt;
Balhaus&lt;br /&gt;
Ball&lt;br /&gt;
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Bamaisin&lt;br /&gt;
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Bamboo&lt;br /&gt;
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Bandalora&lt;br /&gt;
Bandit&lt;br /&gt;
Bandler&lt;br /&gt;
Banjo&lt;br /&gt;
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Banshee&lt;br /&gt;
Banting&lt;br /&gt;
Banufong&lt;br /&gt;
Banx&lt;br /&gt;
Bao&lt;br /&gt;
Baobob&lt;br /&gt;
Baphomet&lt;br /&gt;
Baragula&lt;br /&gt;
Barajas&lt;br /&gt;
Barak&lt;br /&gt;
Baraka&lt;br /&gt;
Baral&lt;br /&gt;
Baramm&lt;br /&gt;
Baran&lt;br /&gt;
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Barbarossa&lt;br /&gt;
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Barbasz&lt;br /&gt;
Barbecue&lt;br /&gt;
Barbee&lt;br /&gt;
Barber&lt;br /&gt;
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Barbour&lt;br /&gt;
Barcelona&lt;br /&gt;
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Bardeen&lt;br /&gt;
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Bardot&lt;br /&gt;
Barenhaut&lt;br /&gt;
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Barineaux&lt;br /&gt;
Barker&lt;br /&gt;
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Baro&lt;br /&gt;
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Barony&lt;br /&gt;
Baroque&lt;br /&gt;
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Barragar&lt;br /&gt;
Barrera&lt;br /&gt;
Barrett&lt;br /&gt;
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Barthelemy&lt;br /&gt;
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Bartlett&lt;br /&gt;
Bartley&lt;br /&gt;
Barton&lt;br /&gt;
Bartz&lt;br /&gt;
Baryl&lt;br /&gt;
Barzane&lt;br /&gt;
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Bascom&lt;br /&gt;
Basevi&lt;br /&gt;
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Basiat&lt;br /&gt;
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Baskerville&lt;br /&gt;
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Bateman&lt;br /&gt;
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Batista&lt;br /&gt;
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Batra&lt;br /&gt;
Batriani&lt;br /&gt;
Battelle&lt;br /&gt;
Battery&lt;br /&gt;
Battitude&lt;br /&gt;
Battle&lt;br /&gt;
Batty&lt;br /&gt;
Batz&lt;br /&gt;
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Bauleri&lt;br /&gt;
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Baxton&lt;br /&gt;
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Bayliss&lt;br /&gt;
Bayn&lt;br /&gt;
Bayoumi&lt;br /&gt;
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Bazar&lt;br /&gt;
Bazilinski&lt;br /&gt;
Bazilynski&lt;br /&gt;
Bazno&lt;br /&gt;
Bazylinska&lt;br /&gt;
Bazylinski&lt;br /&gt;
Beach&lt;br /&gt;
Beachey&lt;br /&gt;
Beal&lt;br /&gt;
Beale&lt;br /&gt;
Beam&lt;br /&gt;
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Beard&lt;br /&gt;
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Beasley&lt;br /&gt;
Beat&lt;br /&gt;
Beaton&lt;br /&gt;
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Beatty&lt;br /&gt;
Beauchamp&lt;br /&gt;
Beaumont&lt;br /&gt;
Beauty&lt;br /&gt;
Beaver&lt;br /&gt;
Bebb&lt;br /&gt;
Bechauf&lt;br /&gt;
Bechir&lt;br /&gt;
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Becker&lt;br /&gt;
Beckersted&lt;br /&gt;
Beckett&lt;br /&gt;
Beckham&lt;br /&gt;
Becloud&lt;br /&gt;
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Bedlam&lt;br /&gt;
Bedrosian&lt;br /&gt;
Beebe&lt;br /&gt;
Beedit&lt;br /&gt;
Beeks&lt;br /&gt;
Beeper&lt;br /&gt;
Beerbaum&lt;br /&gt;
Beery&lt;br /&gt;
Beese&lt;br /&gt;
Beeswing&lt;br /&gt;
Befana&lt;br /&gt;
Begay&lt;br /&gt;
Begemann&lt;br /&gt;
Begonia&lt;br /&gt;
Behemoth&lt;br /&gt;
Behrend&lt;br /&gt;
Beika&lt;br /&gt;
Beisswenger&lt;br /&gt;
Beitler&lt;br /&gt;
Beizer&lt;br /&gt;
Bekes&lt;br /&gt;
Bekkers&lt;br /&gt;
Bekman&lt;br /&gt;
Belanger&lt;br /&gt;
Belar&lt;br /&gt;
Belargio&lt;br /&gt;
Belavidorico&lt;br /&gt;
Belcastro&lt;br /&gt;
Belcher&lt;br /&gt;
Beleza&lt;br /&gt;
Belfire&lt;br /&gt;
Belford&lt;br /&gt;
Belgar&lt;br /&gt;
Beliveau&lt;br /&gt;
Bell&lt;br /&gt;
Bellah&lt;br /&gt;
Bellambi&lt;br /&gt;
Bellamy&lt;br /&gt;
Bellecoeur&lt;br /&gt;
BellEstates&lt;br /&gt;
Bellflower&lt;br /&gt;
Bellic&lt;br /&gt;
Bellingshausen&lt;br /&gt;
Bellios&lt;br /&gt;
Bellisserian&lt;br /&gt;
Bellman&lt;br /&gt;
Bellow&lt;br /&gt;
Belmo&lt;br /&gt;
Belmonte&lt;br /&gt;
Beltis&lt;br /&gt;
Beltran&lt;br /&gt;
Beltway&lt;br /&gt;
Belvedere&lt;br /&gt;
Belwraith&lt;br /&gt;
Benavente&lt;br /&gt;
Benavides&lt;br /&gt;
Benazzi&lt;br /&gt;
Bendan&lt;br /&gt;
Bender&lt;br /&gt;
Benedek&lt;br /&gt;
Benedict&lt;br /&gt;
Benelli&lt;br /&gt;
Benford&lt;br /&gt;
Bengal&lt;br /&gt;
Benigni&lt;br /&gt;
Beningborough&lt;br /&gt;
Beningbrough&lt;br /&gt;
Beninzap&lt;br /&gt;
Benitez&lt;br /&gt;
Benjamin&lt;br /&gt;
Benmergui&lt;br /&gt;
Bennett&lt;br /&gt;
Benoir&lt;br /&gt;
Benoit&lt;br /&gt;
Benson&lt;br /&gt;
Bentham&lt;br /&gt;
Bentley&lt;br /&gt;
Benton&lt;br /&gt;
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Beorn&lt;br /&gt;
Beornssen&lt;br /&gt;
Berblinger&lt;br /&gt;
Berboral&lt;br /&gt;
Berchot&lt;br /&gt;
Berenhaut&lt;br /&gt;
Berenohn&lt;br /&gt;
Berensohn&lt;br /&gt;
Beres&lt;br /&gt;
Beresford&lt;br /&gt;
Bereznyak&lt;br /&gt;
Berg&lt;br /&gt;
Bergamasco&lt;br /&gt;
Bergan&lt;br /&gt;
Bergbahn&lt;br /&gt;
Berger&lt;br /&gt;
Bergeron&lt;br /&gt;
Berggrun&lt;br /&gt;
Bergiere&lt;br /&gt;
Bergman&lt;br /&gt;
Bergson&lt;br /&gt;
Berhunker&lt;br /&gt;
Berithos&lt;br /&gt;
Berjis&lt;br /&gt;
Berkman&lt;br /&gt;
Berkmans&lt;br /&gt;
Berkowicz&lt;br /&gt;
Berkson&lt;br /&gt;
Berland&lt;br /&gt;
Berlin&lt;br /&gt;
Berliner&lt;br /&gt;
Berman&lt;br /&gt;
Bermann&lt;br /&gt;
Bermudez&lt;br /&gt;
Bernal&lt;br /&gt;
Bernandes&lt;br /&gt;
Bernard&lt;br /&gt;
Bernheim&lt;br /&gt;
Bernitz&lt;br /&gt;
Bernst&lt;br /&gt;
Bernstein&lt;br /&gt;
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Bert&lt;br /&gt;
Berthold&lt;br /&gt;
Bertolucci&lt;br /&gt;
Bertone&lt;br /&gt;
Bertrand&lt;br /&gt;
Berwick&lt;br /&gt;
Berzin&lt;br /&gt;
Bessie&lt;br /&gt;
Best&lt;br /&gt;
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Bethune&lt;br /&gt;
Betsen&lt;br /&gt;
Bettencourt&lt;br /&gt;
Betteridge&lt;br /&gt;
Betts&lt;br /&gt;
Beurling&lt;br /&gt;
Beverly&lt;br /&gt;
Beyaz&lt;br /&gt;
Bezner&lt;br /&gt;
Bhalti&lt;br /&gt;
Bialyk&lt;br /&gt;
Bian&lt;br /&gt;
Bianco&lt;br /&gt;
Biberman&lt;br /&gt;
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Biedermann&lt;br /&gt;
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Bieler&lt;br /&gt;
Bienenstich&lt;br /&gt;
Bienstock&lt;br /&gt;
Bigbear&lt;br /&gt;
Bigboots&lt;br /&gt;
Bigdipper&lt;br /&gt;
Biggles&lt;br /&gt;
Biggs&lt;br /&gt;
Bigwig&lt;br /&gt;
Bijoux&lt;br /&gt;
Bikcin&lt;br /&gt;
Bikergrrl&lt;br /&gt;
Bilan&lt;br /&gt;
Bilasimo&lt;br /&gt;
Bilavio&lt;br /&gt;
Bildt&lt;br /&gt;
Biler&lt;br /&gt;
Bilewicz&lt;br /&gt;
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Billings&lt;br /&gt;
Bimbogami&lt;br /&gt;
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Bing&lt;br /&gt;
Bingham&lt;br /&gt;
Bingyi&lt;br /&gt;
Biniak&lt;br /&gt;
Binolina&lt;br /&gt;
Binstok&lt;br /&gt;
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Biondetti&lt;br /&gt;
Biondi&lt;br /&gt;
Bird&lt;br /&gt;
Birdbrain&lt;br /&gt;
Birdsong&lt;br /&gt;
Birge&lt;br /&gt;
Birgisson&lt;br /&gt;
Birke&lt;br /&gt;
Birkenfeld&lt;br /&gt;
Birks&lt;br /&gt;
Birman&lt;br /&gt;
Birmingham&lt;br /&gt;
Birnbaum&lt;br /&gt;
Birnberg&lt;br /&gt;
Biscuit&lt;br /&gt;
Bishop&lt;br /&gt;
Bisiani&lt;br /&gt;
Bismark&lt;br /&gt;
Bisnovat&lt;br /&gt;
Bissell&lt;br /&gt;
Bitey&lt;br /&gt;
Bixby&lt;br /&gt;
Bizet&lt;br /&gt;
Biziou&lt;br /&gt;
Bjornson&lt;br /&gt;
Blabbermouth&lt;br /&gt;
Blachere&lt;br /&gt;
Black&lt;br /&gt;
Blackadder&lt;br /&gt;
Blackbart&lt;br /&gt;
Blackburn&lt;br /&gt;
Blackcinder&lt;br /&gt;
Blackflag&lt;br /&gt;
Blackhawk&lt;br /&gt;
Blackheart&lt;br /&gt;
Blackman&lt;br /&gt;
Blackmon&lt;br /&gt;
Blackmountain&lt;br /&gt;
Blackmun&lt;br /&gt;
Blackrain&lt;br /&gt;
Blackthorne&lt;br /&gt;
Blackwell&lt;br /&gt;
Blackwood&lt;br /&gt;
Blair&lt;br /&gt;
Blaisdale&lt;br /&gt;
Blake&lt;br /&gt;
Blakewell&lt;br /&gt;
Blanc&lt;br /&gt;
Blanchard&lt;br /&gt;
Blanco&lt;br /&gt;
Bland&lt;br /&gt;
Blankenship&lt;br /&gt;
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Blanton&lt;br /&gt;
Blatchford&lt;br /&gt;
Blaukempt&lt;br /&gt;
Blaustein&lt;br /&gt;
Blausztein&lt;br /&gt;
Blauvelt&lt;br /&gt;
Blaylock&lt;br /&gt;
Blazer&lt;br /&gt;
Blazewood&lt;br /&gt;
Bleac&lt;br /&gt;
Blecher&lt;br /&gt;
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Bleich&lt;br /&gt;
Blep&lt;br /&gt;
Bleriot&lt;br /&gt;
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Blevins&lt;br /&gt;
Blierney&lt;br /&gt;
Bligh&lt;br /&gt;
Blindside&lt;br /&gt;
Bling&lt;br /&gt;
Blinker&lt;br /&gt;
Bliss&lt;br /&gt;
Blister&lt;br /&gt;
Blitz&lt;br /&gt;
Blitzen&lt;br /&gt;
Blitzstein&lt;br /&gt;
Blobel&lt;br /&gt;
Bloch&lt;br /&gt;
Block&lt;br /&gt;
Blogfan&lt;br /&gt;
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Blokke&lt;br /&gt;
Bloobury&lt;br /&gt;
Bloodrose&lt;br /&gt;
Bloodstone&lt;br /&gt;
Bloom&lt;br /&gt;
Blossom&lt;br /&gt;
Blouin&lt;br /&gt;
Blount&lt;br /&gt;
Blowhard&lt;br /&gt;
Bloxome&lt;br /&gt;
Blue&lt;br /&gt;
Bluebird&lt;br /&gt;
Bluecoat&lt;br /&gt;
Bluemood&lt;br /&gt;
Bluestar&lt;br /&gt;
Bluewood&lt;br /&gt;
Blum&lt;br /&gt;
Blumenfeld&lt;br /&gt;
Blumenthal&lt;br /&gt;
Bluxome&lt;br /&gt;
Bly&lt;br /&gt;
Bmovie&lt;br /&gt;
BnT&lt;br /&gt;
Boa&lt;br /&gt;
Boardwalk&lt;br /&gt;
Boas&lt;br /&gt;
Bobair&lt;br /&gt;
Bobak&lt;br /&gt;
Bobbysocks&lt;br /&gt;
Bobicz&lt;br /&gt;
Boccaccio&lt;br /&gt;
Boccara&lt;br /&gt;
Bock&lt;br /&gt;
Bode&lt;br /&gt;
Bodenhall&lt;br /&gt;
Bodikusuma&lt;br /&gt;
Boehm&lt;br /&gt;
Boelcke&lt;br /&gt;
Boethin&lt;br /&gt;
Boffin&lt;br /&gt;
Bogan&lt;br /&gt;
Bogart&lt;br /&gt;
Bogbat&lt;br /&gt;
Bogdanovich&lt;br /&gt;
Boggs&lt;br /&gt;
Bogolubov&lt;br /&gt;
Bogomil&lt;br /&gt;
Bohannes&lt;br /&gt;
Bohemia&lt;br /&gt;
Bohemian&lt;br /&gt;
Bohm&lt;br /&gt;
Boisblanc&lt;br /&gt;
Boissay&lt;br /&gt;
Boissel&lt;br /&gt;
Boivin&lt;br /&gt;
Bokserbaum&lt;br /&gt;
Boksernbaum&lt;br /&gt;
Bolden&lt;br /&gt;
Bolero&lt;br /&gt;
Bolissima&lt;br /&gt;
Bolton&lt;br /&gt;
Bomazi&lt;br /&gt;
Bombacci&lt;br /&gt;
Bombast&lt;br /&gt;
Bombastic&lt;br /&gt;
Bombay&lt;br /&gt;
Bommerang&lt;br /&gt;
Bomse&lt;br /&gt;
Bomze&lt;br /&gt;
Bond&lt;br /&gt;
Bondar&lt;br /&gt;
Bonde&lt;br /&gt;
Bonds&lt;br /&gt;
Bonetto&lt;br /&gt;
Bonham&lt;br /&gt;
Bonilla&lt;br /&gt;
Bonito&lt;br /&gt;
Bonne&lt;br /&gt;
Bonner&lt;br /&gt;
Boo&lt;br /&gt;
Boogiewoogie&lt;br /&gt;
Book&lt;br /&gt;
Booker&lt;br /&gt;
Bookmite&lt;br /&gt;
Boomhauer&lt;br /&gt;
Boomslang&lt;br /&gt;
Boon&lt;br /&gt;
Boone&lt;br /&gt;
Boop&lt;br /&gt;
Booran&lt;br /&gt;
Boorapolchai&lt;br /&gt;
Boorman&lt;br /&gt;
Booth&lt;br /&gt;
Boothroyd&lt;br /&gt;
Boozehound&lt;br /&gt;
Boram&lt;br /&gt;
Borchovski&lt;br /&gt;
Bordiga&lt;br /&gt;
Borel&lt;br /&gt;
Borgin&lt;br /&gt;
Borgnine&lt;br /&gt;
Bork&lt;br /&gt;
Borkotron&lt;br /&gt;
Boronski&lt;br /&gt;
Borrelly&lt;br /&gt;
Borst&lt;br /&gt;
Borsuk&lt;br /&gt;
Borzage&lt;br /&gt;
Bosatsu&lt;br /&gt;
Bosch&lt;br /&gt;
Bosen&lt;br /&gt;
Boshops&lt;br /&gt;
Bosshart&lt;br /&gt;
Bossy&lt;br /&gt;
Boston&lt;br /&gt;
Bostonian&lt;br /&gt;
Boswell&lt;br /&gt;
Boszormeny&lt;br /&gt;
Bot&lt;br /&gt;
Botanical&lt;br /&gt;
Botha&lt;br /&gt;
Bouchard&lt;br /&gt;
Boucher&lt;br /&gt;
Boudreaux&lt;br /&gt;
Bouevier&lt;br /&gt;
Boulder&lt;br /&gt;
Bouras&lt;br /&gt;
Bourdeille&lt;br /&gt;
Bourgeois&lt;br /&gt;
Bourgoin&lt;br /&gt;
Bourgue&lt;br /&gt;
Bourguignon&lt;br /&gt;
Bourjade&lt;br /&gt;
Bourne&lt;br /&gt;
Bournemouth&lt;br /&gt;
Bournewold&lt;br /&gt;
Bouscario&lt;br /&gt;
Bouvier&lt;br /&gt;
Bovarro&lt;br /&gt;
Bowden&lt;br /&gt;
Bowdit&lt;br /&gt;
Bowen&lt;br /&gt;
Bowenford&lt;br /&gt;
Bower&lt;br /&gt;
Bowers&lt;br /&gt;
Bowie&lt;br /&gt;
Bowler&lt;br /&gt;
Bowles&lt;br /&gt;
Bowling&lt;br /&gt;
Bowman&lt;br /&gt;
Box&lt;br /&gt;
Boxen&lt;br /&gt;
Boxer&lt;br /&gt;
Boyau&lt;br /&gt;
Boyce&lt;br /&gt;
Boyd&lt;br /&gt;
Boyer&lt;br /&gt;
Boyington&lt;br /&gt;
Boykin&lt;br /&gt;
Boyle&lt;br /&gt;
Boyoma&lt;br /&gt;
Braathens&lt;br /&gt;
Bracken&lt;br /&gt;
Bracula&lt;br /&gt;
Bradders&lt;br /&gt;
Bradesco&lt;br /&gt;
Bradford&lt;br /&gt;
Bradley&lt;br /&gt;
Bradshaw&lt;br /&gt;
Brady&lt;br /&gt;
Braendle&lt;br /&gt;
Braess&lt;br /&gt;
Bragg&lt;br /&gt;
Braham&lt;br /&gt;
Bramlington&lt;br /&gt;
Branagh&lt;br /&gt;
Branch&lt;br /&gt;
Brand&lt;br /&gt;
Brandeis&lt;br /&gt;
Brandenburg&lt;br /&gt;
Brandes&lt;br /&gt;
Brandi&lt;br /&gt;
Brando&lt;br /&gt;
Brandon&lt;br /&gt;
Brandris&lt;br /&gt;
Brandriss&lt;br /&gt;
Brandt&lt;br /&gt;
Brannan&lt;br /&gt;
Branner&lt;br /&gt;
Brantley&lt;br /&gt;
Braumley&lt;br /&gt;
Braun&lt;br /&gt;
Brautigan&lt;br /&gt;
Braveheart&lt;br /&gt;
BraveNewBot&lt;br /&gt;
Braver&lt;br /&gt;
Bravin&lt;br /&gt;
Bravitz&lt;br /&gt;
Bravo&lt;br /&gt;
Bray&lt;br /&gt;
Breadbin&lt;br /&gt;
Breaker&lt;br /&gt;
Brearly&lt;br /&gt;
Brebenfarm&lt;br /&gt;
Brecher&lt;br /&gt;
Breck&lt;br /&gt;
Breda&lt;br /&gt;
Breed&lt;br /&gt;
Breen&lt;br /&gt;
Bregonis&lt;br /&gt;
Breguet&lt;br /&gt;
Breil&lt;br /&gt;
Breitman&lt;br /&gt;
Breiz&lt;br /&gt;
Bremer&lt;br /&gt;
Bremser&lt;br /&gt;
Brendel&lt;br /&gt;
Brenham&lt;br /&gt;
Brenmann&lt;br /&gt;
Brennan&lt;br /&gt;
Brennen&lt;br /&gt;
Brenner&lt;br /&gt;
Brennman&lt;br /&gt;
Brennon&lt;br /&gt;
Brentano&lt;br /&gt;
Brentley&lt;br /&gt;
Breslaner&lt;br /&gt;
Breslauer&lt;br /&gt;
Bressig&lt;br /&gt;
Breuer&lt;br /&gt;
Breuilly&lt;br /&gt;
Breumann&lt;br /&gt;
Brevity&lt;br /&gt;
Brewer&lt;br /&gt;
Brewster&lt;br /&gt;
Breyer&lt;br /&gt;
Brezoianu&lt;br /&gt;
Briand&lt;br /&gt;
Brianna&lt;br /&gt;
Bricanter&lt;br /&gt;
Bricklin&lt;br /&gt;
Brickworks&lt;br /&gt;
Bridger&lt;br /&gt;
Bridges&lt;br /&gt;
Briebers&lt;br /&gt;
Briegel&lt;br /&gt;
Briers&lt;br /&gt;
Brigadooner&lt;br /&gt;
Briggs&lt;br /&gt;
Bright&lt;br /&gt;
Brightwillow&lt;br /&gt;
Brim&lt;br /&gt;
Brimm&lt;br /&gt;
Brimmer&lt;br /&gt;
Brimsek&lt;br /&gt;
Brindle&lt;br /&gt;
Briner&lt;br /&gt;
Bringholf&lt;br /&gt;
Brink&lt;br /&gt;
Brinner&lt;br /&gt;
Brissot&lt;br /&gt;
Bristol&lt;br /&gt;
Britt&lt;br /&gt;
Britton&lt;br /&gt;
Broadbent&lt;br /&gt;
Broadfoot&lt;br /&gt;
Broadmoor&lt;br /&gt;
Broadway&lt;br /&gt;
Brocco&lt;br /&gt;
Brock&lt;br /&gt;
Brockholst&lt;br /&gt;
Broda&lt;br /&gt;
Broderick&lt;br /&gt;
Broderie&lt;br /&gt;
Brodie&lt;br /&gt;
Brodsky&lt;br /&gt;
Brody&lt;br /&gt;
Broek&lt;br /&gt;
Brokken&lt;br /&gt;
Bromberg&lt;br /&gt;
Bromide&lt;br /&gt;
Bronet&lt;br /&gt;
Bronfman&lt;br /&gt;
Brongniart&lt;br /&gt;
Brooklintolive&lt;br /&gt;
Brooks&lt;br /&gt;
Broom&lt;br /&gt;
Broome&lt;br /&gt;
Broono&lt;br /&gt;
Brophy&lt;br /&gt;
Brotherhood&lt;br /&gt;
Brougham&lt;br /&gt;
Broussard&lt;br /&gt;
Brouwer&lt;br /&gt;
Brown&lt;br /&gt;
Browne&lt;br /&gt;
Browning&lt;br /&gt;
Brucato&lt;br /&gt;
Bruce&lt;br /&gt;
Bruder&lt;br /&gt;
Bruh&lt;br /&gt;
Bruhl&lt;br /&gt;
Bruissardt&lt;br /&gt;
Brule&lt;br /&gt;
Brumer&lt;br /&gt;
Brummer&lt;br /&gt;
Brun&lt;br /&gt;
Brune&lt;br /&gt;
Bruner&lt;br /&gt;
Bruno&lt;br /&gt;
Brunozzi&lt;br /&gt;
Brunsen&lt;br /&gt;
Brunson&lt;br /&gt;
Brunswick&lt;br /&gt;
Bruun&lt;br /&gt;
Bryan&lt;br /&gt;
Bryant&lt;br /&gt;
Brynner&lt;br /&gt;
Bryson&lt;br /&gt;
BT&lt;br /&gt;
Bu&lt;br /&gt;
Buaku&lt;br /&gt;
Bubble&lt;br /&gt;
Bubbles&lt;br /&gt;
Buccaneer&lt;br /&gt;
Buchanan&lt;br /&gt;
Buchsbaum&lt;br /&gt;
Buck&lt;br /&gt;
Buckenburger&lt;br /&gt;
Buckler&lt;br /&gt;
Buckley&lt;br /&gt;
Buckner&lt;br /&gt;
Bucyk&lt;br /&gt;
Budan&lt;br /&gt;
Budich&lt;br /&gt;
Bueller&lt;br /&gt;
Bugaboo&lt;br /&gt;
Bugra&lt;br /&gt;
Bukowski&lt;br /&gt;
Buksbaum&lt;br /&gt;
Bulan&lt;br /&gt;
Bullard&lt;br /&gt;
Bulldog&lt;br /&gt;
Bulloch&lt;br /&gt;
Bullock&lt;br /&gt;
Bulmer&lt;br /&gt;
Bulubate&lt;br /&gt;
Bumblefoot&lt;br /&gt;
Bumbo&lt;br /&gt;
Bumi&lt;br /&gt;
Bumstead&lt;br /&gt;
Bunavad&lt;br /&gt;
Bunch&lt;br /&gt;
Bunderfeld&lt;br /&gt;
Bundy&lt;br /&gt;
Bunin&lt;br /&gt;
Bunjie&lt;br /&gt;
Bunny&lt;br /&gt;
Bunnyhug&lt;br /&gt;
Bunour&lt;br /&gt;
Bunyip&lt;br /&gt;
Burali&lt;br /&gt;
Burbclave&lt;br /&gt;
Burch&lt;br /&gt;
Burckhardt&lt;br /&gt;
Burdeyna&lt;br /&gt;
Burger&lt;br /&gt;
Burgess&lt;br /&gt;
Burgos&lt;br /&gt;
Buridan&lt;br /&gt;
Burke&lt;br /&gt;
Burkett&lt;br /&gt;
Burks&lt;br /&gt;
Burleigh&lt;br /&gt;
Burma&lt;br /&gt;
Burner&lt;br /&gt;
Burnesdean&lt;br /&gt;
Burnett&lt;br /&gt;
Burnette&lt;br /&gt;
Burney&lt;br /&gt;
Burnfield&lt;br /&gt;
Burnham&lt;br /&gt;
Burnholme&lt;br /&gt;
Burns&lt;br /&gt;
Burnstein&lt;br /&gt;
Burr&lt;br /&gt;
Burrel&lt;br /&gt;
Burrell&lt;br /&gt;
Burris&lt;br /&gt;
Burrito&lt;br /&gt;
Burroughs&lt;br /&gt;
Burt&lt;br /&gt;
Burton&lt;br /&gt;
Burum&lt;br /&gt;
Bury&lt;br /&gt;
Busby&lt;br /&gt;
Buscaylet&lt;br /&gt;
Busch&lt;br /&gt;
Bussy&lt;br /&gt;
Buster&lt;br /&gt;
Butcher&lt;br /&gt;
Bute&lt;br /&gt;
Butler&lt;br /&gt;
Butoh&lt;br /&gt;
Buttercup&lt;br /&gt;
Button&lt;br /&gt;
Butts&lt;br /&gt;
Butuzova&lt;br /&gt;
Buwan&lt;br /&gt;
Buxbaum&lt;br /&gt;
Buzzard&lt;br /&gt;
Byers&lt;br /&gt;
Byk&lt;br /&gt;
Bynum&lt;br /&gt;
Byrd&lt;br /&gt;
Byrne&lt;br /&gt;
Byron&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
Caballero&lt;br /&gt;
Cabaret&lt;br /&gt;
Cabassoun&lt;br /&gt;
Caboose&lt;br /&gt;
Cabrera&lt;br /&gt;
Cachin&lt;br /&gt;
Cacoyannis&lt;br /&gt;
Cadell&lt;br /&gt;
Cadienne&lt;br /&gt;
Caedmon&lt;br /&gt;
Caeran&lt;br /&gt;
Caerndow&lt;br /&gt;
Caerntown&lt;br /&gt;
Caffarelli&lt;br /&gt;
Cafine&lt;br /&gt;
Caggles&lt;br /&gt;
Cagney&lt;br /&gt;
Cahill&lt;br /&gt;
Cahir&lt;br /&gt;
Caiben&lt;br /&gt;
Cain&lt;br /&gt;
Calael&lt;br /&gt;
Calamari&lt;br /&gt;
Calamity&lt;br /&gt;
Calavera&lt;br /&gt;
Calavia&lt;br /&gt;
Calayan&lt;br /&gt;
Calcutt&lt;br /&gt;
Caldera&lt;br /&gt;
Calderon&lt;br /&gt;
Calderwood&lt;br /&gt;
Caldwell&lt;br /&gt;
Cale&lt;br /&gt;
Caledonia&lt;br /&gt;
Calhern&lt;br /&gt;
Calhoun&lt;br /&gt;
Caliber&lt;br /&gt;
Caliera&lt;br /&gt;
Caligari&lt;br /&gt;
Call&lt;br /&gt;
Callahan&lt;br /&gt;
Calliope&lt;br /&gt;
Callisto&lt;br /&gt;
Callow&lt;br /&gt;
Calloway&lt;br /&gt;
Calmund&lt;br /&gt;
Calvert&lt;br /&gt;
Camacho&lt;br /&gt;
Cambric&lt;br /&gt;
Camden&lt;br /&gt;
Camel&lt;br /&gt;
Cameron&lt;br /&gt;
Camilo&lt;br /&gt;
Camino&lt;br /&gt;
Camp&lt;br /&gt;
Campbell&lt;br /&gt;
Campese&lt;br /&gt;
CAMPG&lt;br /&gt;
Campos&lt;br /&gt;
Camus&lt;br /&gt;
Canadeo&lt;br /&gt;
Canaille&lt;br /&gt;
Canare&lt;br /&gt;
Candlewick&lt;br /&gt;
Candour&lt;br /&gt;
Candycane&lt;br /&gt;
Canetti&lt;br /&gt;
Canieri&lt;br /&gt;
Canis&lt;br /&gt;
Canning&lt;br /&gt;
Canningham&lt;br /&gt;
Cannned&lt;br /&gt;
Cannoli&lt;br /&gt;
Cannon&lt;br /&gt;
Cannonball&lt;br /&gt;
Canonmill&lt;br /&gt;
Canter&lt;br /&gt;
Canto&lt;br /&gt;
Cantrell&lt;br /&gt;
Cantu&lt;br /&gt;
Canucci&lt;br /&gt;
Cao&lt;br /&gt;
Capalini&lt;br /&gt;
Capelo&lt;br /&gt;
Capps&lt;br /&gt;
Capra&lt;br /&gt;
Caproni&lt;br /&gt;
Captain&lt;br /&gt;
Caramel&lt;br /&gt;
Carami&lt;br /&gt;
Carbenell&lt;br /&gt;
Carbetta&lt;br /&gt;
Cardalines&lt;br /&gt;
Cardboard&lt;br /&gt;
Cardenas&lt;br /&gt;
Cardiff&lt;br /&gt;
Cardozo&lt;br /&gt;
Carducci&lt;br /&gt;
Cardway&lt;br /&gt;
Careless&lt;br /&gt;
Carey&lt;br /&gt;
Carfagno&lt;br /&gt;
Carfield&lt;br /&gt;
Carillon&lt;br /&gt;
Cariou&lt;br /&gt;
Carissa&lt;br /&gt;
Carlberg&lt;br /&gt;
Carling&lt;br /&gt;
Carlisle&lt;br /&gt;
Carlos&lt;br /&gt;
Carlson&lt;br /&gt;
Carlton&lt;br /&gt;
Carlucci&lt;br /&gt;
Carmichael&lt;br /&gt;
Carminucci&lt;br /&gt;
Carmona&lt;br /&gt;
Carnell&lt;br /&gt;
Carney&lt;br /&gt;
Carnot&lt;br /&gt;
Carola&lt;br /&gt;
Carolina&lt;br /&gt;
Caron&lt;br /&gt;
Carousel&lt;br /&gt;
Carpaccio&lt;br /&gt;
Carpathea&lt;br /&gt;
Carpathia&lt;br /&gt;
Carpenter&lt;br /&gt;
Carpool&lt;br /&gt;
Carr&lt;br /&gt;
Carrasco&lt;br /&gt;
Carrier&lt;br /&gt;
Carrillo&lt;br /&gt;
Carripook&lt;br /&gt;
Carroll&lt;br /&gt;
Carson&lt;br /&gt;
Carstensz&lt;br /&gt;
Cartauld&lt;br /&gt;
Carter&lt;br /&gt;
Carteret&lt;br /&gt;
CarterFinancial&lt;br /&gt;
Cartesian&lt;br /&gt;
Carthage&lt;br /&gt;
Cartier&lt;br /&gt;
Cartwheel&lt;br /&gt;
Cartwright&lt;br /&gt;
Carver&lt;br /&gt;
Casaca&lt;br /&gt;
Casanova&lt;br /&gt;
Cascabel&lt;br /&gt;
Cascadeo&lt;br /&gt;
Cascarino&lt;br /&gt;
Case&lt;br /&gt;
Casey&lt;br /&gt;
Cash&lt;br /&gt;
CasperTech&lt;br /&gt;
Cassady&lt;br /&gt;
Cassavetes&lt;br /&gt;
Cassell&lt;br /&gt;
Cassidy&lt;br /&gt;
Cassini&lt;br /&gt;
Cassowary&lt;br /&gt;
Castaignede&lt;br /&gt;
Castanea&lt;br /&gt;
Castaneda&lt;br /&gt;
Castiglione&lt;br /&gt;
Castillo&lt;br /&gt;
Castle&lt;br /&gt;
Castro&lt;br /&gt;
Cataract&lt;br /&gt;
Cates&lt;br /&gt;
Catesby&lt;br /&gt;
Cathaldus&lt;br /&gt;
Cathcart&lt;br /&gt;
Catiria&lt;br /&gt;
Catlyn&lt;br /&gt;
Catnap&lt;br /&gt;
Catron&lt;br /&gt;
Catronis&lt;br /&gt;
Catseye&lt;br /&gt;
Cattaneo&lt;br /&gt;
Catteneo&lt;br /&gt;
Caudill&lt;br /&gt;
Caudron&lt;br /&gt;
Caultard&lt;br /&gt;
Causten&lt;br /&gt;
Cavalieri&lt;br /&gt;
Cavan&lt;br /&gt;
Cave&lt;br /&gt;
Caxton&lt;br /&gt;
Cazalet&lt;br /&gt;
Cazenove&lt;br /&gt;
CCNZ&lt;br /&gt;
Ceawlin&lt;br /&gt;
Cedarbridge&lt;br /&gt;
Cedrus&lt;br /&gt;
CEDSOTA&lt;br /&gt;
Cela&lt;br /&gt;
Celestalis&lt;br /&gt;
Celestia&lt;br /&gt;
Cellardoor&lt;br /&gt;
Celt&lt;br /&gt;
Cent&lt;br /&gt;
Centaur&lt;br /&gt;
Ceres&lt;br /&gt;
Ceriano&lt;br /&gt;
Ceriaptrix&lt;br /&gt;
Cerise&lt;br /&gt;
Cerminara&lt;br /&gt;
Cerna&lt;br /&gt;
Cerner&lt;br /&gt;
Cerulean&lt;br /&gt;
Cervantes&lt;br /&gt;
Cerveau&lt;br /&gt;
Ceryos&lt;br /&gt;
cesari&lt;br /&gt;
Chabrow&lt;br /&gt;
Chacon&lt;br /&gt;
Chadbourne&lt;br /&gt;
Chadilsan&lt;br /&gt;
Chaffe&lt;br /&gt;
Chaika&lt;br /&gt;
Chaiken&lt;br /&gt;
Chajes&lt;br /&gt;
Chajet&lt;br /&gt;
Chajit&lt;br /&gt;
Chakrabarti&lt;br /&gt;
Chalet&lt;br /&gt;
Cham&lt;br /&gt;
Chama&lt;br /&gt;
Chamberlain&lt;br /&gt;
Chambers&lt;br /&gt;
Chamerberlin&lt;br /&gt;
Chaminade&lt;br /&gt;
Champagne&lt;br /&gt;
Champion&lt;br /&gt;
Champollion&lt;br /&gt;
Chan&lt;br /&gt;
Chandler&lt;br /&gt;
Chandra&lt;br /&gt;
Chandrayaan&lt;br /&gt;
Chandru&lt;br /&gt;
Chaney&lt;br /&gt;
Chang&lt;br /&gt;
Changwei&lt;br /&gt;
Chanirra&lt;br /&gt;
Chant&lt;br /&gt;
Chantilly&lt;br /&gt;
Chaos&lt;br /&gt;
Chaparral&lt;br /&gt;
Chaplin&lt;br /&gt;
Chaplynski&lt;br /&gt;
Chapman&lt;br /&gt;
Chappell&lt;br /&gt;
Chardin&lt;br /&gt;
Charik&lt;br /&gt;
Chariot&lt;br /&gt;
Charisma&lt;br /&gt;
Charlan&lt;br /&gt;
Charlegorn&lt;br /&gt;
Charles&lt;br /&gt;
Charlesworth&lt;br /&gt;
Charleville&lt;br /&gt;
Charlotte&lt;br /&gt;
Charlton&lt;br /&gt;
Charman&lt;br /&gt;
Charmann&lt;br /&gt;
Charming&lt;br /&gt;
Charron&lt;br /&gt;
Chase&lt;br /&gt;
Chastity&lt;br /&gt;
Chatman&lt;br /&gt;
Chatnoir&lt;br /&gt;
Chatterbox&lt;br /&gt;
Chattoway&lt;br /&gt;
Chau&lt;br /&gt;
Chauliac&lt;br /&gt;
Chauveau&lt;br /&gt;
Chayoo&lt;br /&gt;
Checchinato&lt;br /&gt;
Checker&lt;br /&gt;
Cheeks&lt;br /&gt;
Cheeky&lt;br /&gt;
Cheetah&lt;br /&gt;
Cheevers&lt;br /&gt;
Chelmsford&lt;br /&gt;
Chemistry&lt;br /&gt;
Chen&lt;br /&gt;
Chenault&lt;br /&gt;
Chenaux&lt;br /&gt;
Chenevert&lt;br /&gt;
Cheney&lt;br /&gt;
Cheng&lt;br /&gt;
Chengpang&lt;br /&gt;
Chenille&lt;br /&gt;
Cheorley&lt;br /&gt;
Cheren&lt;br /&gt;
Cheri&lt;br /&gt;
Cherkasov&lt;br /&gt;
Chernov&lt;br /&gt;
Cherry&lt;br /&gt;
Cherub&lt;br /&gt;
Cheslav&lt;br /&gt;
Chesnokov&lt;br /&gt;
Chester&lt;br /&gt;
Chestnut&lt;br /&gt;
Chevalier&lt;br /&gt;
Cheviot&lt;br /&gt;
Chezquiz&lt;br /&gt;
Chiantelle&lt;br /&gt;
Chibiabos&lt;br /&gt;
Chickenwing&lt;br /&gt;
Chieng&lt;br /&gt;
Chihuly&lt;br /&gt;
Chikuwa&lt;br /&gt;
Childers&lt;br /&gt;
Childress&lt;br /&gt;
Childs&lt;br /&gt;
Chin&lt;br /&gt;
Chingseng&lt;br /&gt;
Chipka&lt;br /&gt;
Chippewa&lt;br /&gt;
Chiuh&lt;br /&gt;
Chiung&lt;br /&gt;
Chiwanga&lt;br /&gt;
Chmelniker&lt;br /&gt;
Cho&lt;br /&gt;
Choche&lt;br /&gt;
Choi&lt;br /&gt;
Choovio&lt;br /&gt;
Choral&lt;br /&gt;
Chordya&lt;br /&gt;
Choudhury&lt;br /&gt;
Chowderhead&lt;br /&gt;
Christen&lt;br /&gt;
Christensen&lt;br /&gt;
Christenson&lt;br /&gt;
Christian&lt;br /&gt;
Christiansen&lt;br /&gt;
Christie&lt;br /&gt;
Christopher&lt;br /&gt;
Christos&lt;br /&gt;
Chrome&lt;br /&gt;
Chronisch&lt;br /&gt;
Chronisz&lt;br /&gt;
Chronometrist&lt;br /&gt;
Chronowire&lt;br /&gt;
Chrousch&lt;br /&gt;
Chrzan&lt;br /&gt;
Chu&lt;br /&gt;
Chun&lt;br /&gt;
Chunes&lt;br /&gt;
Chung&lt;br /&gt;
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Churchill&lt;br /&gt;
Chuwen&lt;br /&gt;
Chuwes&lt;br /&gt;
Chuzen&lt;br /&gt;
Ciaco&lt;br /&gt;
Cianci&lt;br /&gt;
Ciarelien&lt;br /&gt;
CIC&lt;br /&gt;
Cicerone&lt;br /&gt;
Cifuentes&lt;br /&gt;
Cimino&lt;br /&gt;
Cimmelsohn&lt;br /&gt;
Cinder&lt;br /&gt;
Cinderflame&lt;br /&gt;
Cinquetti&lt;br /&gt;
Cioc&lt;br /&gt;
Circadian&lt;br /&gt;
Cirrus&lt;br /&gt;
CiscoSystems&lt;br /&gt;
Cisneros&lt;br /&gt;
Cisse&lt;br /&gt;
Citi&lt;br /&gt;
Citibank&lt;br /&gt;
CitiBusiness&lt;br /&gt;
Citicard&lt;br /&gt;
Citifinancial&lt;br /&gt;
Citigroup&lt;br /&gt;
Citron&lt;br /&gt;
Citylights&lt;br /&gt;
Claar&lt;br /&gt;
Clancy&lt;br /&gt;
Clandesina&lt;br /&gt;
Clanger&lt;br /&gt;
Clapper&lt;br /&gt;
Clapsaddle&lt;br /&gt;
Claremont&lt;br /&gt;
Clarence&lt;br /&gt;
Claridge&lt;br /&gt;
Clarity&lt;br /&gt;
Clark&lt;br /&gt;
Clarke&lt;br /&gt;
Clarrington&lt;br /&gt;
Clary&lt;br /&gt;
Classito&lt;br /&gt;
Clatworthy&lt;br /&gt;
Claus&lt;br /&gt;
Claus&lt;br /&gt;
Clave&lt;br /&gt;
Claveau&lt;br /&gt;
Claven&lt;br /&gt;
Clavenham&lt;br /&gt;
Claw&lt;br /&gt;
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Clayton&lt;br /&gt;
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Cleaver&lt;br /&gt;
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Clellon&lt;br /&gt;
Clemenceau&lt;br /&gt;
Clement&lt;br /&gt;
Clementine&lt;br /&gt;
Clements&lt;br /&gt;
Clemons&lt;br /&gt;
Cleveland&lt;br /&gt;
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Click&lt;br /&gt;
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Clifford&lt;br /&gt;
Clift&lt;br /&gt;
Clifton&lt;br /&gt;
Cline&lt;br /&gt;
Clinquant&lt;br /&gt;
Clinton&lt;br /&gt;
Clio&lt;br /&gt;
Clip&lt;br /&gt;
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Cloetens&lt;br /&gt;
Cloquet&lt;br /&gt;
Clostermann&lt;br /&gt;
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Cloudring&lt;br /&gt;
Clover&lt;br /&gt;
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Cluny&lt;br /&gt;
Clutterbuck&lt;br /&gt;
Clyburn&lt;br /&gt;
Clymer&lt;br /&gt;
Coage&lt;br /&gt;
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Cobb&lt;br /&gt;
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Cochrane&lt;br /&gt;
Codesmith&lt;br /&gt;
Cody&lt;br /&gt;
Coen&lt;br /&gt;
Coeur&lt;br /&gt;
Coeyman&lt;br /&gt;
Coffee&lt;br /&gt;
Coffey&lt;br /&gt;
Coffman&lt;br /&gt;
Cogtail&lt;br /&gt;
Cohen&lt;br /&gt;
Coiffard&lt;br /&gt;
Coignet&lt;br /&gt;
CokePremiere&lt;br /&gt;
CokePremiereGuest&lt;br /&gt;
Coker&lt;br /&gt;
Colasanti&lt;br /&gt;
Colbert&lt;br /&gt;
Colburn&lt;br /&gt;
Colclough&lt;br /&gt;
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Cole&lt;br /&gt;
Coledale&lt;br /&gt;
Coleman&lt;br /&gt;
Coleslaw&lt;br /&gt;
Coley&lt;br /&gt;
Colimacon&lt;br /&gt;
Colinsgrove&lt;br /&gt;
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Collazo&lt;br /&gt;
Collier&lt;br /&gt;
Collingwood&lt;br /&gt;
Collins&lt;br /&gt;
Collinson&lt;br /&gt;
Collishaw&lt;br /&gt;
Colman&lt;br /&gt;
Colo&lt;br /&gt;
Colon&lt;br /&gt;
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Colonial&lt;br /&gt;
Colossus&lt;br /&gt;
Colter&lt;br /&gt;
Columbia&lt;br /&gt;
Columbino&lt;br /&gt;
Columbo&lt;br /&gt;
Colville&lt;br /&gt;
Colvin&lt;br /&gt;
Combs&lt;br /&gt;
Comer&lt;br /&gt;
Comet&lt;br /&gt;
Commander&lt;br /&gt;
Commerce&lt;br /&gt;
Commodore&lt;br /&gt;
Commons&lt;br /&gt;
Composer&lt;br /&gt;
Compton&lt;br /&gt;
Comsys&lt;br /&gt;
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Concord&lt;br /&gt;
Condor&lt;br /&gt;
Cone&lt;br /&gt;
Congrejo&lt;br /&gt;
Conklin&lt;br /&gt;
Conley&lt;br /&gt;
Conn&lt;br /&gt;
Connaught&lt;br /&gt;
ConnectedWomen&lt;br /&gt;
Connell&lt;br /&gt;
Connelly&lt;br /&gt;
Conner&lt;br /&gt;
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Connolly&lt;br /&gt;
Connor&lt;br /&gt;
Connors&lt;br /&gt;
Conover&lt;br /&gt;
Conrad&lt;br /&gt;
Constantine&lt;br /&gt;
Constantineau&lt;br /&gt;
Constellation&lt;br /&gt;
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Continental&lt;br /&gt;
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Control&lt;br /&gt;
Conundrum&lt;br /&gt;
Convair&lt;br /&gt;
Conway&lt;br /&gt;
Cook&lt;br /&gt;
Cooke&lt;br /&gt;
Cookie&lt;br /&gt;
Cooley&lt;br /&gt;
Cooljoke&lt;br /&gt;
Cooper&lt;br /&gt;
Cooperstone&lt;br /&gt;
Coorara&lt;br /&gt;
Cope&lt;br /&gt;
Copeland&lt;br /&gt;
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Copperfield&lt;br /&gt;
Coppola&lt;br /&gt;
Coral&lt;br /&gt;
Corbeau&lt;br /&gt;
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Corbett&lt;br /&gt;
Corbin&lt;br /&gt;
Corcoran&lt;br /&gt;
Cord&lt;br /&gt;
Cordeaux&lt;br /&gt;
Cordero&lt;br /&gt;
Cordoso&lt;br /&gt;
Cordova&lt;br /&gt;
Core&lt;br /&gt;
Corinthian&lt;br /&gt;
Corith&lt;br /&gt;
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Corleone&lt;br /&gt;
Corley&lt;br /&gt;
Cormer&lt;br /&gt;
Cormier&lt;br /&gt;
Cornelius&lt;br /&gt;
Cornell&lt;br /&gt;
Cornett&lt;br /&gt;
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Corona&lt;br /&gt;
Coronet&lt;br /&gt;
Corpalin&lt;br /&gt;
CorporationPop&lt;br /&gt;
Corpur&lt;br /&gt;
Corral&lt;br /&gt;
Correa&lt;br /&gt;
Correia&lt;br /&gt;
Correiado&lt;br /&gt;
Corrigible&lt;br /&gt;
Corrimal&lt;br /&gt;
Corryong&lt;br /&gt;
Cortes&lt;br /&gt;
Cortez&lt;br /&gt;
Cortunix&lt;br /&gt;
Corvale&lt;br /&gt;
Corvinus&lt;br /&gt;
Cosmo&lt;br /&gt;
Cosmos&lt;br /&gt;
Costa&lt;br /&gt;
Costagravas&lt;br /&gt;
Costanza&lt;br /&gt;
Costello&lt;br /&gt;
Coswell&lt;br /&gt;
Cote&lt;br /&gt;
Cotton&lt;br /&gt;
Couch&lt;br /&gt;
Couerblanc&lt;br /&gt;
Couffer&lt;br /&gt;
Coulibaly&lt;br /&gt;
Coulter&lt;br /&gt;
Courier&lt;br /&gt;
Cournoyer&lt;br /&gt;
Courtney&lt;br /&gt;
Courtois&lt;br /&gt;
Couturier&lt;br /&gt;
Coveria&lt;br /&gt;
Covfefe&lt;br /&gt;
Covington&lt;br /&gt;
Cowan&lt;br /&gt;
Cowen&lt;br /&gt;
Cox&lt;br /&gt;
Coy&lt;br /&gt;
Crabe&lt;br /&gt;
Crabgrass&lt;br /&gt;
Crabtree&lt;br /&gt;
Craft&lt;br /&gt;
Craig&lt;br /&gt;
Crain&lt;br /&gt;
Cramer&lt;br /&gt;
Crandall&lt;br /&gt;
Crane&lt;br /&gt;
Cranes&lt;br /&gt;
Crannock&lt;br /&gt;
Crash&lt;br /&gt;
Craven&lt;br /&gt;
Crawford&lt;br /&gt;
Crazyboi&lt;br /&gt;
Creber&lt;br /&gt;
Credicard&lt;br /&gt;
CredicardCiti&lt;br /&gt;
Creeggan&lt;br /&gt;
Creeley&lt;br /&gt;
Creighton&lt;br /&gt;
Cremorne&lt;br /&gt;
Crenshaw&lt;br /&gt;
Crescendo&lt;br /&gt;
Cresci&lt;br /&gt;
Crews&lt;br /&gt;
Criadic&lt;br /&gt;
Crimson&lt;br /&gt;
Crisp&lt;br /&gt;
Crispien&lt;br /&gt;
Criss&lt;br /&gt;
Cristole&lt;br /&gt;
Crocker&lt;br /&gt;
Crockett&lt;br /&gt;
Cromulent&lt;br /&gt;
Cronenwerth&lt;br /&gt;
Cronon&lt;br /&gt;
Croquet&lt;br /&gt;
Crosby&lt;br /&gt;
Crosley&lt;br /&gt;
Cross&lt;br /&gt;
Crossair&lt;br /&gt;
Crossing&lt;br /&gt;
Crouch&lt;br /&gt;
Crow&lt;br /&gt;
Crowder&lt;br /&gt;
Crowe&lt;br /&gt;
Crowell&lt;br /&gt;
Crowley&lt;br /&gt;
Cruddas&lt;br /&gt;
Crum&lt;br /&gt;
Crumb&lt;br /&gt;
Crump&lt;br /&gt;
Crush&lt;br /&gt;
Cruyff&lt;br /&gt;
Cruz&lt;br /&gt;
Cryotank&lt;br /&gt;
Crystal&lt;br /&gt;
Csak&lt;br /&gt;
CSC&lt;br /&gt;
Csiszer&lt;br /&gt;
Cuddihy&lt;br /&gt;
Cuddleclaw&lt;br /&gt;
Cuddles&lt;br /&gt;
Cuevas&lt;br /&gt;
Cukor&lt;br /&gt;
Culcomp&lt;br /&gt;
Culdesac&lt;br /&gt;
Cullen&lt;br /&gt;
Cult&lt;br /&gt;
Culver&lt;br /&gt;
Cumberland&lt;br /&gt;
Cummings&lt;br /&gt;
Cundey&lt;br /&gt;
Cunningham&lt;br /&gt;
Cupid&lt;br /&gt;
Cupola&lt;br /&gt;
Curameyer&lt;br /&gt;
Cure&lt;br /&gt;
Curie&lt;br /&gt;
Curran&lt;br /&gt;
Currie&lt;br /&gt;
Currier&lt;br /&gt;
Curry&lt;br /&gt;
Curtau&lt;br /&gt;
Curtis&lt;br /&gt;
Curtiss&lt;br /&gt;
Curtiz&lt;br /&gt;
Cusack&lt;br /&gt;
Cushing&lt;br /&gt;
Cuthbertsson&lt;br /&gt;
Cutie&lt;br /&gt;
Cuttita&lt;br /&gt;
Cutugno&lt;br /&gt;
Cvercko&lt;br /&gt;
Cyanic&lt;br /&gt;
Cyannis&lt;br /&gt;
Cyberschreiber&lt;br /&gt;
Cyberstar&lt;br /&gt;
Cybertar&lt;br /&gt;
Cyclone&lt;br /&gt;
Cyclops&lt;br /&gt;
Cydrome&lt;br /&gt;
Cygnet&lt;br /&gt;
Cypress&lt;br /&gt;
Cyr&lt;br /&gt;
Cyrado&lt;br /&gt;
Cyriac&lt;br /&gt;
Cyujo&lt;br /&gt;
Czaczke&lt;br /&gt;
Czaczkes&lt;br /&gt;
Czarnobiski&lt;br /&gt;
Czarny&lt;br /&gt;
Czartza&lt;br /&gt;
Czavicevic&lt;br /&gt;
Czeret&lt;br /&gt;
Czervik&lt;br /&gt;
Czukor&lt;br /&gt;
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==D==&lt;br /&gt;
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Daamas&lt;br /&gt;
Dabney&lt;br /&gt;
Dabu&lt;br /&gt;
Dada&lt;br /&gt;
Daddy&lt;br /&gt;
Dae&lt;br /&gt;
Daehlie&lt;br /&gt;
Daemon&lt;br /&gt;
Daffodil&lt;br /&gt;
Daffyd&lt;br /&gt;
Dagenhall&lt;br /&gt;
Dagger&lt;br /&gt;
Dagmar&lt;br /&gt;
Dagostino&lt;br /&gt;
Daguerre&lt;br /&gt;
Dahl&lt;br /&gt;
Dahlgren&lt;br /&gt;
Dahlstrom&lt;br /&gt;
Daidig&lt;br /&gt;
Daikoku&lt;br /&gt;
Daikon&lt;br /&gt;
Dailey&lt;br /&gt;
Daines&lt;br /&gt;
Dakota&lt;br /&gt;
Dakun&lt;br /&gt;
Dal&lt;br /&gt;
Daldry&lt;br /&gt;
Dale&lt;br /&gt;
Dalek&lt;br /&gt;
Daley&lt;br /&gt;
Dalgleish&lt;br /&gt;
Dalglish&lt;br /&gt;
Daligdig&lt;br /&gt;
Dallagio&lt;br /&gt;
Dallas&lt;br /&gt;
Dallin&lt;br /&gt;
Dalton&lt;br /&gt;
Daly&lt;br /&gt;
Damask&lt;br /&gt;
Damdin&lt;br /&gt;
Damiano&lt;br /&gt;
Damone&lt;br /&gt;
Damour&lt;br /&gt;
Dana&lt;br /&gt;
Dancer&lt;br /&gt;
Dangle&lt;br /&gt;
Danick&lt;br /&gt;
Daniel&lt;br /&gt;
Daniels&lt;br /&gt;
Danitz&lt;br /&gt;
Dankner&lt;br /&gt;
Dannitza&lt;br /&gt;
Dannunzio&lt;br /&gt;
Danton&lt;br /&gt;
Danube&lt;br /&gt;
Dapto&lt;br /&gt;
Daralia&lt;br /&gt;
Darby&lt;br /&gt;
Darbyshire&lt;br /&gt;
Darcy&lt;br /&gt;
Darden&lt;br /&gt;
Darkbyrd&lt;br /&gt;
Darkes&lt;br /&gt;
Darkfire&lt;br /&gt;
Darkfold&lt;br /&gt;
Darkfury&lt;br /&gt;
Darkheart&lt;br /&gt;
Darkholme&lt;br /&gt;
Darkmatter&lt;br /&gt;
Darkrose&lt;br /&gt;
Darkspider&lt;br /&gt;
Darkstone&lt;br /&gt;
Darkthief&lt;br /&gt;
Darkthorn&lt;br /&gt;
Darkward&lt;br /&gt;
Darkwatch&lt;br /&gt;
Darkwyr&lt;br /&gt;
Darlandes&lt;br /&gt;
Darling&lt;br /&gt;
Darmoset&lt;br /&gt;
Darnay&lt;br /&gt;
Darnell&lt;br /&gt;
Darracq&lt;br /&gt;
Darragh&lt;br /&gt;
Darrest&lt;br /&gt;
Darrow&lt;br /&gt;
Dartmouth&lt;br /&gt;
Darwin&lt;br /&gt;
Darwinian&lt;br /&gt;
Dash&lt;br /&gt;
Dashrix&lt;br /&gt;
Dashuria&lt;br /&gt;
DaSilva&lt;br /&gt;
Dasmijn&lt;br /&gt;
Dassin&lt;br /&gt;
Dastardly&lt;br /&gt;
Dasyurid&lt;br /&gt;
Datura&lt;br /&gt;
Daugherty&lt;br /&gt;
Daumig&lt;br /&gt;
Davenport&lt;br /&gt;
Davi&lt;br /&gt;
Daviau&lt;br /&gt;
David&lt;br /&gt;
Davidov&lt;br /&gt;
Davidovasic&lt;br /&gt;
Davids&lt;br /&gt;
Davidson&lt;br /&gt;
DavidStern&lt;br /&gt;
Davies&lt;br /&gt;
Davila&lt;br /&gt;
Davis&lt;br /&gt;
Davison&lt;br /&gt;
Davonius&lt;br /&gt;
Davros&lt;br /&gt;
Dawes&lt;br /&gt;
Dawg&lt;br /&gt;
Dawid&lt;br /&gt;
Dawkins&lt;br /&gt;
Dawlish&lt;br /&gt;
Dawn&lt;br /&gt;
Dawner&lt;br /&gt;
Dawodu&lt;br /&gt;
Dawson&lt;br /&gt;
Daxeline&lt;br /&gt;
Daxter&lt;br /&gt;
Day&lt;br /&gt;
Dayafter&lt;br /&gt;
Daylight&lt;br /&gt;
Daysleeper&lt;br /&gt;
Dayton&lt;br /&gt;
Dazy&lt;br /&gt;
Deadlight&lt;br /&gt;
Deakins&lt;br /&gt;
Deal&lt;br /&gt;
Dean&lt;br /&gt;
DeAnda&lt;br /&gt;
Deanimator&lt;br /&gt;
Debbel&lt;br /&gt;
Debevec&lt;br /&gt;
Debruyere&lt;br /&gt;
Debs&lt;br /&gt;
Decatur&lt;br /&gt;
Deceit&lt;br /&gt;
December&lt;br /&gt;
Dechou&lt;br /&gt;
Dechtar&lt;br /&gt;
Deckard&lt;br /&gt;
Decker&lt;br /&gt;
Decosta&lt;br /&gt;
DeCuir&lt;br /&gt;
Decycla&lt;br /&gt;
Deed&lt;br /&gt;
Deemster&lt;br /&gt;
Deepdene&lt;br /&gt;
Deere&lt;br /&gt;
Deerhunter&lt;br /&gt;
Deezul&lt;br /&gt;
DeFarge&lt;br /&gt;
Defiant&lt;br /&gt;
Defroig&lt;br /&gt;
DeGroot&lt;br /&gt;
Deharo&lt;br /&gt;
Deigan&lt;br /&gt;
Deimatov&lt;br /&gt;
Deiqao&lt;br /&gt;
Deir&lt;br /&gt;
Deischer&lt;br /&gt;
Dejavu&lt;br /&gt;
Deka&lt;br /&gt;
Delacroix&lt;br /&gt;
Delacruz&lt;br /&gt;
Delaid&lt;br /&gt;
deLane&lt;br /&gt;
Delaney&lt;br /&gt;
Delarosa&lt;br /&gt;
Delaunay&lt;br /&gt;
Delbonnel&lt;br /&gt;
Delcon&lt;br /&gt;
Delebat&lt;br /&gt;
Delec&lt;br /&gt;
Deledda&lt;br /&gt;
Deleon&lt;br /&gt;
Delgado&lt;br /&gt;
Delicioso&lt;br /&gt;
Delight&lt;br /&gt;
Dell&lt;br /&gt;
Delling&lt;br /&gt;
Deloitte&lt;br /&gt;
Delong&lt;br /&gt;
Delorean&lt;br /&gt;
Delpaso&lt;br /&gt;
Delphin&lt;br /&gt;
Delphis&lt;br /&gt;
Delpiaz&lt;br /&gt;
Deluca&lt;br /&gt;
Deluxe&lt;br /&gt;
Delvalle&lt;br /&gt;
Delvecchio&lt;br /&gt;
Delwood&lt;br /&gt;
Demain&lt;br /&gt;
Demar&lt;br /&gt;
Dembo&lt;br /&gt;
Demen&lt;br /&gt;
Dementulo&lt;br /&gt;
Demina&lt;br /&gt;
Demme&lt;br /&gt;
Demo&lt;br /&gt;
Democracy&lt;br /&gt;
Demonge&lt;br /&gt;
Demonia&lt;br /&gt;
Demonista&lt;br /&gt;
Demonpaws&lt;br /&gt;
Demontrond&lt;br /&gt;
Demozay&lt;br /&gt;
Dempsey&lt;br /&gt;
Demure&lt;br /&gt;
Dench&lt;br /&gt;
Denfu&lt;br /&gt;
Dengaku&lt;br /&gt;
Denimore&lt;br /&gt;
Denja&lt;br /&gt;
Denk&lt;br /&gt;
Denneny&lt;br /&gt;
Dennis&lt;br /&gt;
Dennison&lt;br /&gt;
Denny&lt;br /&gt;
Denothar&lt;br /&gt;
Densmith&lt;br /&gt;
Denton&lt;br /&gt;
Denver&lt;br /&gt;
Derby&lt;br /&gt;
Dereham&lt;br /&gt;
Derryth&lt;br /&gt;
Dertzer&lt;br /&gt;
Desade&lt;br /&gt;
DeSantis&lt;br /&gt;
Descenna&lt;br /&gt;
Deschanel&lt;br /&gt;
Desideri&lt;br /&gt;
Design&lt;br /&gt;
Desire&lt;br /&gt;
Desmoulins&lt;br /&gt;
Desoto&lt;br /&gt;
Despres&lt;br /&gt;
Destiny&lt;br /&gt;
Dethly&lt;br /&gt;
Detritus&lt;br /&gt;
Deutsch&lt;br /&gt;
Devanter&lt;br /&gt;
DeVaux&lt;br /&gt;
deviantART&lt;br /&gt;
DeVille&lt;br /&gt;
Devin&lt;br /&gt;
Devine&lt;br /&gt;
DeVinna&lt;br /&gt;
Devoix&lt;br /&gt;
Devonshire&lt;br /&gt;
Devven&lt;br /&gt;
Dewitt&lt;br /&gt;
Dewoitine&lt;br /&gt;
Dexing&lt;br /&gt;
Dexler&lt;br /&gt;
Dezno&lt;br /&gt;
Dhanhu&lt;br /&gt;
Dhara&lt;br /&gt;
Dharma&lt;br /&gt;
Dharnen&lt;br /&gt;
Diabolito&lt;br /&gt;
Diage&lt;br /&gt;
Diageo&lt;br /&gt;
Diamond&lt;br /&gt;
Dianthus&lt;br /&gt;
Dianzo&lt;br /&gt;
Diavolo&lt;br /&gt;
Diaz&lt;br /&gt;
Dibbell&lt;br /&gt;
diBonaventura&lt;br /&gt;
Dibou&lt;br /&gt;
Dickens&lt;br /&gt;
Dickerson&lt;br /&gt;
Dickey&lt;br /&gt;
Dickins&lt;br /&gt;
Dickinson&lt;br /&gt;
Dickson&lt;br /&gt;
Didero&lt;br /&gt;
Diechter&lt;br /&gt;
Dieffenbach&lt;br /&gt;
Dielli&lt;br /&gt;
Diener&lt;br /&gt;
Diesel&lt;br /&gt;
Dieterle&lt;br /&gt;
Difference&lt;br /&gt;
Digeridoo&lt;br /&gt;
Digfoot&lt;br /&gt;
Diggs&lt;br /&gt;
Diggy&lt;br /&gt;
Dighno&lt;br /&gt;
Digital&lt;br /&gt;
Diglione&lt;br /&gt;
Diglot&lt;br /&gt;
Diker&lt;br /&gt;
Dikes&lt;br /&gt;
Dill&lt;br /&gt;
Dillard&lt;br /&gt;
Diller&lt;br /&gt;
Dilley&lt;br /&gt;
Dillon&lt;br /&gt;
Dilweg&lt;br /&gt;
Dimanovic&lt;br /&gt;
Dimitriaski&lt;br /&gt;
DimondAK&lt;br /&gt;
Dimsum&lt;br /&gt;
Diners&lt;br /&gt;
Dingo&lt;br /&gt;
Dingson&lt;br /&gt;
Dinkin&lt;br /&gt;
Dinosaur&lt;br /&gt;
Dinova&lt;br /&gt;
Dinzel&lt;br /&gt;
Dinzeo&lt;br /&gt;
Dion&lt;br /&gt;
Dionne&lt;br /&gt;
Dionysus&lt;br /&gt;
DiorJoaillerie&lt;br /&gt;
DiPietro&lt;br /&gt;
Diplomat&lt;br /&gt;
DiPrima&lt;br /&gt;
Diqui&lt;br /&gt;
Diranovitz&lt;br /&gt;
Direwytch&lt;br /&gt;
Dirkle&lt;br /&gt;
Dirval&lt;br /&gt;
Discovolante&lt;br /&gt;
Dismantled&lt;br /&gt;
Ditko&lt;br /&gt;
Dittmann&lt;br /&gt;
Diurnal&lt;br /&gt;
Divine&lt;br /&gt;
Divisadero&lt;br /&gt;
Division&lt;br /&gt;
Dix&lt;br /&gt;
Dixon&lt;br /&gt;
Djannovic&lt;br /&gt;
Dligacz&lt;br /&gt;
Dlugacz&lt;br /&gt;
Dmballar&lt;br /&gt;
Dmytryk&lt;br /&gt;
Dobbs&lt;br /&gt;
Doboy&lt;br /&gt;
Dobropan&lt;br /&gt;
Dobson&lt;br /&gt;
Docherty&lt;br /&gt;
Dockal&lt;br /&gt;
Doctorow&lt;br /&gt;
Dod&lt;br /&gt;
Dodd&lt;br /&gt;
Dodge&lt;br /&gt;
Dodo&lt;br /&gt;
Dodonpa&lt;br /&gt;
Dodson&lt;br /&gt;
Doesburg&lt;br /&gt;
Doflug&lt;br /&gt;
Doge&lt;br /&gt;
Doghouse&lt;br /&gt;
Dogpatch&lt;br /&gt;
Doherty&lt;br /&gt;
Doigts&lt;br /&gt;
Doji&lt;br /&gt;
Dojoji&lt;br /&gt;
Dolan&lt;br /&gt;
Dolgov&lt;br /&gt;
Doll&lt;br /&gt;
Dollar&lt;br /&gt;
Dollinger&lt;br /&gt;
Dolores&lt;br /&gt;
Domela&lt;br /&gt;
Domenici&lt;br /&gt;
Domenitzo&lt;br /&gt;
Domhan&lt;br /&gt;
Dominguez&lt;br /&gt;
Dominica&lt;br /&gt;
Domino&lt;br /&gt;
Dominquez&lt;br /&gt;
Domzarjs&lt;br /&gt;
Donahue&lt;br /&gt;
Donaldo&lt;br /&gt;
Donaldson&lt;br /&gt;
Donardson&lt;br /&gt;
Donat&lt;br /&gt;
Donburi&lt;br /&gt;
Donnelly&lt;br /&gt;
Donner&lt;br /&gt;
Donogal&lt;br /&gt;
Donovan&lt;br /&gt;
Doobie&lt;br /&gt;
Dooley&lt;br /&gt;
Doolittle&lt;br /&gt;
Doomdale&lt;br /&gt;
Doowangle&lt;br /&gt;
Dorado&lt;br /&gt;
Doran&lt;br /&gt;
Dorance&lt;br /&gt;
Dorben&lt;br /&gt;
Dorchester&lt;br /&gt;
Dorfler&lt;br /&gt;
Dorival&lt;br /&gt;
Dorn&lt;br /&gt;
Dorsey&lt;br /&gt;
Dosei&lt;br /&gt;
Doss&lt;br /&gt;
Dot&lt;br /&gt;
Dotcheva&lt;br /&gt;
DOTGOV&lt;br /&gt;
Dotson&lt;br /&gt;
Dotterkelch&lt;br /&gt;
Doty&lt;br /&gt;
Dou&lt;br /&gt;
Dougall&lt;br /&gt;
Doughboy&lt;br /&gt;
Dougherty&lt;br /&gt;
Douglas&lt;br /&gt;
Douhet&lt;br /&gt;
Doulton&lt;br /&gt;
Doune&lt;br /&gt;
Douner&lt;br /&gt;
Dove&lt;br /&gt;
Dover&lt;br /&gt;
Dovgal&lt;br /&gt;
Dow&lt;br /&gt;
Dowd&lt;br /&gt;
Dowding&lt;br /&gt;
Dowdy&lt;br /&gt;
Dowler&lt;br /&gt;
Downey&lt;br /&gt;
Downing&lt;br /&gt;
Downs&lt;br /&gt;
Dowren&lt;br /&gt;
Doyle&lt;br /&gt;
Drachios&lt;br /&gt;
Drachnyd&lt;br /&gt;
Draconia&lt;br /&gt;
Draegonne&lt;br /&gt;
Draesia&lt;br /&gt;
Drago&lt;br /&gt;
Dragonash&lt;br /&gt;
Dragonfly&lt;br /&gt;
Dragonheart&lt;br /&gt;
Dragoone&lt;br /&gt;
Dragovar&lt;br /&gt;
Drake&lt;br /&gt;
Draken&lt;br /&gt;
Drakes&lt;br /&gt;
Drammond&lt;br /&gt;
Draper&lt;br /&gt;
Drascol&lt;br /&gt;
Drasilova&lt;br /&gt;
Drathman&lt;br /&gt;
Dratman&lt;br /&gt;
Drayman&lt;br /&gt;
Dreadlow&lt;br /&gt;
Dreamer&lt;br /&gt;
Dreamscape&lt;br /&gt;
DreamSeeker&lt;br /&gt;
Drebin&lt;br /&gt;
Drechsler&lt;br /&gt;
Dreddmor&lt;br /&gt;
Dreier&lt;br /&gt;
Dresler&lt;br /&gt;
Dressler&lt;br /&gt;
Drevnerussky&lt;br /&gt;
Drew&lt;br /&gt;
Drezelan&lt;br /&gt;
Driggs&lt;br /&gt;
Drillon&lt;br /&gt;
Drinkwater&lt;br /&gt;
Dripp&lt;br /&gt;
Driscoll&lt;br /&gt;
Driver&lt;br /&gt;
Droverson&lt;br /&gt;
Droz&lt;br /&gt;
Druart&lt;br /&gt;
Drucker&lt;br /&gt;
Drum&lt;br /&gt;
Drumbeat&lt;br /&gt;
Drumheller&lt;br /&gt;
Drummond&lt;br /&gt;
Drut&lt;br /&gt;
Druth&lt;br /&gt;
Drutman&lt;br /&gt;
Drutmann&lt;br /&gt;
Dryburgh&lt;br /&gt;
Dryke&lt;br /&gt;
Duarte&lt;br /&gt;
Dub&lt;br /&gt;
Dubienski&lt;br /&gt;
Dubois&lt;br /&gt;
Dubratt&lt;br /&gt;
Dubrovna&lt;br /&gt;
DuCasse&lt;br /&gt;
Ducatillon&lt;br /&gt;
Duck&lt;br /&gt;
Ducrot&lt;br /&gt;
Dudek&lt;br /&gt;
Dudley&lt;br /&gt;
Duell&lt;br /&gt;
Duesenburg&lt;br /&gt;
Duettmann&lt;br /&gt;
Dufaux&lt;br /&gt;
Duffield&lt;br /&gt;
Duffy&lt;br /&gt;
Dufour&lt;br /&gt;
Dugan&lt;br /&gt;
Duhamel&lt;br /&gt;
Duke&lt;br /&gt;
Dukes&lt;br /&gt;
Dulce&lt;br /&gt;
Dumart&lt;br /&gt;
Dumas&lt;br /&gt;
Dumont&lt;br /&gt;
Dumouriez&lt;br /&gt;
Dumpling&lt;br /&gt;
Dunbar&lt;br /&gt;
Duncan&lt;br /&gt;
Duncker&lt;br /&gt;
Dunderdale&lt;br /&gt;
Dunham&lt;br /&gt;
Dunheved&lt;br /&gt;
Dunia&lt;br /&gt;
Dunlap&lt;br /&gt;
Dunn&lt;br /&gt;
Dunner&lt;br /&gt;
DuPont&lt;br /&gt;
Duport&lt;br /&gt;
Dupree&lt;br /&gt;
Duran&lt;br /&gt;
DuranDuran&lt;br /&gt;
Duranjaya&lt;br /&gt;
Duranske&lt;br /&gt;
Durant&lt;br /&gt;
Durham&lt;br /&gt;
Durnan&lt;br /&gt;
DuSable&lt;br /&gt;
Dusk&lt;br /&gt;
Dust&lt;br /&gt;
DutchX&lt;br /&gt;
Dutton&lt;br /&gt;
DUUZO&lt;br /&gt;
Duvall&lt;br /&gt;
Dweebie&lt;br /&gt;
Dwi&lt;br /&gt;
Dwyer&lt;br /&gt;
DX&lt;br /&gt;
DXacademy&lt;br /&gt;
Dyden&lt;br /&gt;
Dye&lt;br /&gt;
Dyer&lt;br /&gt;
Dynamo&lt;br /&gt;
Dyrssen&lt;br /&gt;
Dyson&lt;br /&gt;
Dyszel&lt;br /&gt;
Dzieciol&lt;br /&gt;
Dzwigalski&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
Eagle&lt;br /&gt;
Eagleburger&lt;br /&gt;
Eales&lt;br /&gt;
Eames&lt;br /&gt;
Earhal&lt;br /&gt;
Earl&lt;br /&gt;
Earleno&lt;br /&gt;
Early&lt;br /&gt;
EarlyCreator&lt;br /&gt;
Earnshaw&lt;br /&gt;
Earp&lt;br /&gt;
Earst&lt;br /&gt;
Earthboy&lt;br /&gt;
Easley&lt;br /&gt;
Eason&lt;br /&gt;
Easterling&lt;br /&gt;
Easterman&lt;br /&gt;
Easterwood&lt;br /&gt;
Eastkew&lt;br /&gt;
Eastman&lt;br /&gt;
Eaton&lt;br /&gt;
eBay&lt;br /&gt;
Ebbage&lt;br /&gt;
Eber&lt;br /&gt;
Eberdene&lt;br /&gt;
Eberhardt&lt;br /&gt;
Eberhart&lt;br /&gt;
Eberlain&lt;br /&gt;
Ebi&lt;br /&gt;
Ebisu&lt;br /&gt;
Ebnoutalib&lt;br /&gt;
Ebony&lt;br /&gt;
Eccleston&lt;br /&gt;
Echegaray&lt;br /&gt;
Echols&lt;br /&gt;
Eckersley&lt;br /&gt;
Ecksol&lt;br /&gt;
Eclipse&lt;br /&gt;
Ectonite&lt;br /&gt;
Eddenbaum&lt;br /&gt;
Eddingham&lt;br /&gt;
Eddy&lt;br /&gt;
Edelbrock&lt;br /&gt;
Edelman&lt;br /&gt;
Edelmann&lt;br /&gt;
Edelweiss&lt;br /&gt;
Edenbaum&lt;br /&gt;
Edenflower&lt;br /&gt;
EDF&lt;br /&gt;
Edge&lt;br /&gt;
Edgeworth&lt;br /&gt;
Edison&lt;br /&gt;
Edlund&lt;br /&gt;
Edman&lt;br /&gt;
Edmonds&lt;br /&gt;
Edo&lt;br /&gt;
Edring&lt;br /&gt;
Edwards&lt;br /&gt;
Edwardstone&lt;br /&gt;
Edwyn&lt;br /&gt;
Eebes&lt;br /&gt;
Eebus&lt;br /&gt;
Eel&lt;br /&gt;
Eerie&lt;br /&gt;
Effingham&lt;br /&gt;
Egan&lt;br /&gt;
Eggplant&lt;br /&gt;
Eglerion&lt;br /&gt;
Egoyan&lt;br /&gt;
Eguzkia&lt;br /&gt;
Ehrenkranz&lt;br /&gt;
Ehret&lt;br /&gt;
Ehrler&lt;br /&gt;
Ehrlich&lt;br /&gt;
Eichel&lt;br /&gt;
Eilde&lt;br /&gt;
Einarmige&lt;br /&gt;
Eiren&lt;br /&gt;
Eisbar&lt;br /&gt;
Eisenberg&lt;br /&gt;
Eisenhart&lt;br /&gt;
Eisenmann&lt;br /&gt;
Eisman&lt;br /&gt;
Eismann&lt;br /&gt;
Eisner&lt;br /&gt;
Eitelberg&lt;br /&gt;
Eizenberg&lt;br /&gt;
Eizenhart&lt;br /&gt;
Eizenstark&lt;br /&gt;
Ekato&lt;br /&gt;
Eksstein&lt;br /&gt;
Ekstein&lt;br /&gt;
Elan&lt;br /&gt;
Elara&lt;br /&gt;
Elcano&lt;br /&gt;
Elcar&lt;br /&gt;
Elder&lt;br /&gt;
Elderslie&lt;br /&gt;
Eldrich&lt;br /&gt;
Eldridge&lt;br /&gt;
Eldritch&lt;br /&gt;
Electric&lt;br /&gt;
Electricteeth&lt;br /&gt;
Elegy&lt;br /&gt;
Element&lt;br /&gt;
Eleonara&lt;br /&gt;
Elephas&lt;br /&gt;
Eleventhauer&lt;br /&gt;
Elf&lt;br /&gt;
Elfan&lt;br /&gt;
Elfenbeim&lt;br /&gt;
Elfenbein&lt;br /&gt;
Elgund&lt;br /&gt;
Eliot&lt;br /&gt;
Elkhart&lt;br /&gt;
Elkins&lt;br /&gt;
Ella&lt;br /&gt;
Ellenberg&lt;br /&gt;
EllerCollege&lt;br /&gt;
Ellils&lt;br /&gt;
Elliot&lt;br /&gt;
Elliott&lt;br /&gt;
Ellis&lt;br /&gt;
Ellison&lt;br /&gt;
Ellisson&lt;br /&gt;
Ellsberg&lt;br /&gt;
Ellsmere&lt;br /&gt;
Ellsworth&lt;br /&gt;
Elman&lt;br /&gt;
Elmore&lt;br /&gt;
Elska&lt;br /&gt;
Elswit&lt;br /&gt;
Elton&lt;br /&gt;
Elvehjem&lt;br /&gt;
Elwro&lt;br /&gt;
Ely&lt;br /&gt;
Elytis&lt;br /&gt;
Emas&lt;br /&gt;
Ember&lt;br /&gt;
Emerald&lt;br /&gt;
Emerson&lt;br /&gt;
Emert&lt;br /&gt;
Emery&lt;br /&gt;
Emizh&lt;br /&gt;
Emmons&lt;br /&gt;
Emms&lt;br /&gt;
Emodemon&lt;br /&gt;
Emolite&lt;br /&gt;
Emor&lt;br /&gt;
Emoto&lt;br /&gt;
Empero&lt;br /&gt;
Emsbury&lt;br /&gt;
Emu&lt;br /&gt;
Enamour&lt;br /&gt;
EnBW&lt;br /&gt;
Enchanted&lt;br /&gt;
Enchantment&lt;br /&gt;
Encinal&lt;br /&gt;
Encke&lt;br /&gt;
Encore&lt;br /&gt;
Enderfield&lt;br /&gt;
Endersleigh&lt;br /&gt;
Endrizzi&lt;br /&gt;
Endsleigh&lt;br /&gt;
Enersly&lt;br /&gt;
Enfield&lt;br /&gt;
Engawa&lt;br /&gt;
Engebretsen&lt;br /&gt;
Engel&lt;br /&gt;
Engineer&lt;br /&gt;
England&lt;br /&gt;
Engle&lt;br /&gt;
English&lt;br /&gt;
EnglishLearner&lt;br /&gt;
Enigma&lt;br /&gt;
Enimo&lt;br /&gt;
Enjinne&lt;br /&gt;
Ennui&lt;br /&gt;
Eno&lt;br /&gt;
Enoch&lt;br /&gt;
Enriquez&lt;br /&gt;
Enthusiast&lt;br /&gt;
Enyo&lt;br /&gt;
Enzian&lt;br /&gt;
Enzo&lt;br /&gt;
Enzyme&lt;br /&gt;
Eos&lt;br /&gt;
Eourres&lt;br /&gt;
Epin&lt;br /&gt;
Epoch&lt;br /&gt;
Eponym&lt;br /&gt;
Eppenberger&lt;br /&gt;
Eppeston&lt;br /&gt;
Epps&lt;br /&gt;
Epsilon&lt;br /&gt;
Epstein&lt;br /&gt;
Eracktor&lt;br /&gt;
Erato&lt;br /&gt;
Erde&lt;br /&gt;
Erdheim&lt;br /&gt;
Erdhein&lt;br /&gt;
Eretz&lt;br /&gt;
Ergaron&lt;br /&gt;
Ergenthal&lt;br /&gt;
Erickson&lt;br /&gt;
Ericson&lt;br /&gt;
Eriksen&lt;br /&gt;
Erin&lt;br /&gt;
Erlanger&lt;br /&gt;
Ermintrood&lt;br /&gt;
Ernshaw&lt;br /&gt;
Eros&lt;br /&gt;
Ersetu&lt;br /&gt;
Erskine&lt;br /&gt;
Ervin&lt;br /&gt;
Erwin&lt;br /&gt;
Escape&lt;br /&gt;
Escher&lt;br /&gt;
Escobar&lt;br /&gt;
Esharham&lt;br /&gt;
Esiason&lt;br /&gt;
Esparza&lt;br /&gt;
Espinosa&lt;br /&gt;
Espinoza&lt;br /&gt;
Esposito&lt;br /&gt;
Essel&lt;br /&gt;
Essex&lt;br /&gt;
Esslinger&lt;br /&gt;
Estes&lt;br /&gt;
EStrada&lt;br /&gt;
Etchegaray&lt;br /&gt;
Eternal&lt;br /&gt;
Ethaniel&lt;br /&gt;
Ethereal&lt;br /&gt;
Etoile&lt;br /&gt;
Eton&lt;br /&gt;
Etzel&lt;br /&gt;
Eubanks&lt;br /&gt;
Eucken&lt;br /&gt;
Euenstein&lt;br /&gt;
Eulenberg&lt;br /&gt;
Euler&lt;br /&gt;
Eun&lt;br /&gt;
Eureka&lt;br /&gt;
Euromat&lt;br /&gt;
Eusebio&lt;br /&gt;
Evanier&lt;br /&gt;
Evans&lt;br /&gt;
Evelyn&lt;br /&gt;
Evensong&lt;br /&gt;
Everett&lt;br /&gt;
Everfrost&lt;br /&gt;
Evergarden&lt;br /&gt;
Evergreen&lt;br /&gt;
Everidge&lt;br /&gt;
Evermore&lt;br /&gt;
Ewinaga&lt;br /&gt;
Ewing&lt;br /&gt;
Ewry&lt;br /&gt;
Excelsior&lt;br /&gt;
Exelbirth&lt;br /&gt;
Exodus&lt;br /&gt;
Exonar&lt;br /&gt;
Expedition&lt;br /&gt;
Expiento&lt;br /&gt;
Express&lt;br /&gt;
Expunging&lt;br /&gt;
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Francois&lt;br /&gt;
Francoz&lt;br /&gt;
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Franizzi&lt;br /&gt;
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Galatea&lt;br /&gt;
Galaxy&lt;br /&gt;
Galbraith&lt;br /&gt;
Galbreus&lt;br /&gt;
Galdonaldo&lt;br /&gt;
Galewarden&lt;br /&gt;
Galewind&lt;br /&gt;
Galiazzo&lt;br /&gt;
Galicia&lt;br /&gt;
Galileo&lt;br /&gt;
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Gallagher&lt;br /&gt;
Gallais&lt;br /&gt;
Galland&lt;br /&gt;
Gallant&lt;br /&gt;
Gallegos&lt;br /&gt;
Galli&lt;br /&gt;
Galliard&lt;br /&gt;
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Galloway&lt;br /&gt;
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Galthie&lt;br /&gt;
Galtier&lt;br /&gt;
Galuptra&lt;br /&gt;
Galvan&lt;br /&gt;
Galvin&lt;br /&gt;
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Gandini&lt;br /&gt;
Gandt&lt;br /&gt;
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Garnet&lt;br /&gt;
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Garrigus&lt;br /&gt;
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Gonzalez&lt;br /&gt;
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Gordimer&lt;br /&gt;
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Grainger&lt;br /&gt;
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Granman&lt;br /&gt;
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Grashnar&lt;br /&gt;
Grasshopper&lt;br /&gt;
Grau&lt;br /&gt;
Grauman&lt;br /&gt;
Graves&lt;br /&gt;
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Gravois&lt;br /&gt;
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Graycloud&lt;br /&gt;
Grayman&lt;br /&gt;
Graymark&lt;br /&gt;
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Grayson&lt;br /&gt;
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Greatrex&lt;br /&gt;
Greavus&lt;br /&gt;
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Grelling&lt;br /&gt;
Gremlin&lt;br /&gt;
Gremminger&lt;br /&gt;
Grenville&lt;br /&gt;
Gretzky&lt;br /&gt;
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Greycloak&lt;br /&gt;
Greyhound&lt;br /&gt;
Greymoon&lt;br /&gt;
Greymyst&lt;br /&gt;
Greyskin&lt;br /&gt;
Grian&lt;br /&gt;
Gridolfo&lt;br /&gt;
Grier&lt;br /&gt;
Griffin&lt;br /&gt;
Griffis&lt;br /&gt;
Griffith&lt;br /&gt;
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Griggs&lt;br /&gt;
Grigorovich&lt;br /&gt;
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Grimm&lt;br /&gt;
Grindstaff&lt;br /&gt;
Griswold&lt;br /&gt;
Gritzi&lt;br /&gt;
Grizot&lt;br /&gt;
Grockle&lt;br /&gt;
Grommet&lt;br /&gt;
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Groshomme&lt;br /&gt;
Gross&lt;br /&gt;
Grossberg&lt;br /&gt;
Grossman&lt;br /&gt;
Grossmann&lt;br /&gt;
Grosso&lt;br /&gt;
Grot&lt;br /&gt;
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Groves&lt;br /&gt;
Growl&lt;br /&gt;
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Gruber&lt;br /&gt;
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Grun&lt;br /&gt;
Grunbaum&lt;br /&gt;
Grunberg&lt;br /&gt;
Grunfeld&lt;br /&gt;
Grunhaut&lt;br /&gt;
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Grunstein&lt;br /&gt;
Grunszpan&lt;br /&gt;
Gruntled&lt;br /&gt;
Gruppman&lt;br /&gt;
Grut&lt;br /&gt;
GTLLP&lt;br /&gt;
Guardian&lt;br /&gt;
Gudkov&lt;br /&gt;
Guerra&lt;br /&gt;
Guerrero&lt;br /&gt;
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Guffey&lt;br /&gt;
Guffroy&lt;br /&gt;
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Guidry&lt;br /&gt;
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Guildenstern&lt;br /&gt;
Guillaume&lt;br /&gt;
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Guisse&lt;br /&gt;
Gulaev&lt;br /&gt;
Gulick&lt;br /&gt;
Gullwing&lt;br /&gt;
Gully&lt;br /&gt;
Gumbo&lt;br /&gt;
Gummibaum&lt;br /&gt;
Gumshoe&lt;br /&gt;
Gumsing&lt;br /&gt;
Gunawan&lt;br /&gt;
Gundersen&lt;br /&gt;
Gunes&lt;br /&gt;
Gunn&lt;br /&gt;
Gunsberg&lt;br /&gt;
Gunter&lt;br /&gt;
Gunzberg&lt;br /&gt;
Gupta&lt;br /&gt;
Gupte&lt;br /&gt;
Gurbux&lt;br /&gt;
Guru&lt;br /&gt;
Guseynov&lt;br /&gt;
Gustafson&lt;br /&gt;
Gustav&lt;br /&gt;
Guter&lt;br /&gt;
Guthrie&lt;br /&gt;
Gutierrez&lt;br /&gt;
Gutter&lt;br /&gt;
Guy&lt;br /&gt;
Guynemer&lt;br /&gt;
Guyot&lt;br /&gt;
Guzman&lt;br /&gt;
Gwasi&lt;br /&gt;
Gwynneville&lt;br /&gt;
Gyatt&lt;br /&gt;
Gylling&lt;br /&gt;
Gymnast&lt;br /&gt;
Gynoid&lt;br /&gt;
Gyoza&lt;br /&gt;
Gyranaut&lt;br /&gt;
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Haalan&lt;br /&gt;
Haas&lt;br /&gt;
Habana&lt;br /&gt;
Haber&lt;br /&gt;
Habercom&lt;br /&gt;
Habilis&lt;br /&gt;
Habsburg&lt;br /&gt;
Hackett&lt;br /&gt;
Hackl&lt;br /&gt;
Hadazuma&lt;br /&gt;
Haddrath&lt;br /&gt;
Hades&lt;br /&gt;
Hadisson&lt;br /&gt;
Hadlee&lt;br /&gt;
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Haedong&lt;br /&gt;
Haefeli&lt;br /&gt;
Haefnir&lt;br /&gt;
Hafner&lt;br /&gt;
Hagan&lt;br /&gt;
Hagel&lt;br /&gt;
Hagen&lt;br /&gt;
Hager&lt;br /&gt;
Haggwood&lt;br /&gt;
Hagoromo&lt;br /&gt;
Hahn&lt;br /&gt;
Haifisch&lt;br /&gt;
Haigh&lt;br /&gt;
Haight&lt;br /&gt;
Haiku&lt;br /&gt;
Hailey&lt;br /&gt;
Haines&lt;br /&gt;
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Hairston&lt;br /&gt;
HajiIoannou&lt;br /&gt;
Hajtos&lt;br /&gt;
Hak&lt;br /&gt;
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Halberstadt&lt;br /&gt;
Halberstam&lt;br /&gt;
Halcali&lt;br /&gt;
Halderman&lt;br /&gt;
Hale&lt;br /&gt;
Haleti&lt;br /&gt;
Haley&lt;br /&gt;
Halfpint&lt;br /&gt;
Hall&lt;br /&gt;
Hallard&lt;br /&gt;
Halleck&lt;br /&gt;
Hallenbook&lt;br /&gt;
Haller&lt;br /&gt;
Halley&lt;br /&gt;
Hallison&lt;br /&gt;
Hallstrom&lt;br /&gt;
Halostar&lt;br /&gt;
Halpern&lt;br /&gt;
Halpin&lt;br /&gt;
Halsey&lt;br /&gt;
Halster&lt;br /&gt;
Ham&lt;br /&gt;
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Hambleton&lt;br /&gt;
Hamelin&lt;br /&gt;
Hamer&lt;br /&gt;
Hamilton&lt;br /&gt;
Hamlin&lt;br /&gt;
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Hammand&lt;br /&gt;
Hammer&lt;br /&gt;
Hammerer&lt;br /&gt;
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Hammill&lt;br /&gt;
Hammond&lt;br /&gt;
Hampton&lt;br /&gt;
Hamsun&lt;br /&gt;
Han&lt;br /&gt;
Hana&lt;br /&gt;
Hancock&lt;br /&gt;
Hancroft&lt;br /&gt;
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Handayani&lt;br /&gt;
Handrick&lt;br /&gt;
Handschuh&lt;br /&gt;
Handsohn&lt;br /&gt;
Haney&lt;br /&gt;
Hanfoi&lt;br /&gt;
Hankins&lt;br /&gt;
Hanks&lt;br /&gt;
Hanley&lt;br /&gt;
Hanly&lt;br /&gt;
Hanna&lt;br /&gt;
Hannah&lt;br /&gt;
Hanner&lt;br /&gt;
Hanni&lt;br /&gt;
Hannibal&lt;br /&gt;
Hannu&lt;br /&gt;
Hannya&lt;br /&gt;
Hanriot&lt;br /&gt;
Hansen&lt;br /&gt;
Hansmann&lt;br /&gt;
Hanso&lt;br /&gt;
Hansome&lt;br /&gt;
Hanson&lt;br /&gt;
Hansup&lt;br /&gt;
Hao&lt;br /&gt;
Hapmouche&lt;br /&gt;
Hapter&lt;br /&gt;
Haramori&lt;br /&gt;
Harbinger&lt;br /&gt;
Harbour&lt;br /&gt;
Harbrough&lt;br /&gt;
Harcassle&lt;br /&gt;
Harchester&lt;br /&gt;
Harcourt&lt;br /&gt;
Harden&lt;br /&gt;
Hardin&lt;br /&gt;
Harding&lt;br /&gt;
Hardy&lt;br /&gt;
Hare&lt;br /&gt;
Hareshide&lt;br /&gt;
Harford&lt;br /&gt;
Hargrave&lt;br /&gt;
Hargrove&lt;br /&gt;
Harker&lt;br /&gt;
Harlan&lt;br /&gt;
Harlander&lt;br /&gt;
Harlequin&lt;br /&gt;
Harley&lt;br /&gt;
Harlow&lt;br /&gt;
Harmison&lt;br /&gt;
Harmon&lt;br /&gt;
Harmony&lt;br /&gt;
Harmsworth&lt;br /&gt;
Haroldsen&lt;br /&gt;
Harper&lt;br /&gt;
Harpoon&lt;br /&gt;
Harrell&lt;br /&gt;
Harrington&lt;br /&gt;
Harris&lt;br /&gt;
HarrisBroadcast&lt;br /&gt;
Harrison&lt;br /&gt;
Harrop&lt;br /&gt;
Harsley&lt;br /&gt;
Hart&lt;br /&gt;
Hartle&lt;br /&gt;
Hartley&lt;br /&gt;
Hartman&lt;br /&gt;
Hartmann&lt;br /&gt;
Hartnell&lt;br /&gt;
Hartono&lt;br /&gt;
Hartshon&lt;br /&gt;
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Harumabhad&lt;br /&gt;
Harvey&lt;br /&gt;
Harvy&lt;br /&gt;
Hashi&lt;br /&gt;
Hashimoto&lt;br /&gt;
Haskell&lt;br /&gt;
Haskins&lt;br /&gt;
Hasp&lt;br /&gt;
Hassanein&lt;br /&gt;
Hassanov&lt;br /&gt;
Hassoch&lt;br /&gt;
Hastings&lt;br /&gt;
Hatch&lt;br /&gt;
Hatcher&lt;br /&gt;
Hatchuk&lt;br /&gt;
Hatfield&lt;br /&gt;
Hathaway&lt;br /&gt;
Hathor&lt;br /&gt;
Hatley&lt;br /&gt;
Haul&lt;br /&gt;
Hauptmann&lt;br /&gt;
Hausdorff&lt;br /&gt;
Hausmann&lt;br /&gt;
Hausner&lt;br /&gt;
Hauster&lt;br /&gt;
Haustraun&lt;br /&gt;
Haven&lt;br /&gt;
Havercamp&lt;br /&gt;
Haviv&lt;br /&gt;
Havok&lt;br /&gt;
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Hawes&lt;br /&gt;
Hawk&lt;br /&gt;
Hawker&lt;br /&gt;
Hawkeye&lt;br /&gt;
Hawkins&lt;br /&gt;
Hawklord&lt;br /&gt;
Hawks&lt;br /&gt;
Hawksby&lt;br /&gt;
Hawley&lt;br /&gt;
Haworth&lt;br /&gt;
Hawthorne&lt;br /&gt;
Hax&lt;br /&gt;
Hay&lt;br /&gt;
Hayabusa&lt;br /&gt;
Hayashi&lt;br /&gt;
Hayashida&lt;br /&gt;
Hayden&lt;br /&gt;
Hayek&lt;br /&gt;
Hayes&lt;br /&gt;
Haynes&lt;br /&gt;
Hays&lt;br /&gt;
Haystack&lt;br /&gt;
Haywood&lt;br /&gt;
Hazelnut&lt;br /&gt;
Hazlehurst&lt;br /&gt;
Hazlitt&lt;br /&gt;
HBMeU&lt;br /&gt;
Head&lt;br /&gt;
Headey&lt;br /&gt;
Healy&lt;br /&gt;
Heaney&lt;br /&gt;
Heard&lt;br /&gt;
Hearn&lt;br /&gt;
Heart&lt;br /&gt;
Heartsdale&lt;br /&gt;
Heartsong&lt;br /&gt;
Heartstrings&lt;br /&gt;
Heartsy&lt;br /&gt;
Heath&lt;br /&gt;
Heavy&lt;br /&gt;
Heberle&lt;br /&gt;
Hebert&lt;br /&gt;
Hecht&lt;br /&gt;
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Hedouin&lt;br /&gt;
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Hefferman&lt;br /&gt;
Heffernan&lt;br /&gt;
Hegel&lt;br /&gt;
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Heiden&lt;br /&gt;
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Heike&lt;br /&gt;
Heillmann&lt;br /&gt;
Heinkel&lt;br /&gt;
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Heinrichs&lt;br /&gt;
Heir&lt;br /&gt;
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Heita&lt;br /&gt;
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Helfer&lt;br /&gt;
Helgerud&lt;br /&gt;
Helios&lt;br /&gt;
Heliosense&lt;br /&gt;
Helix&lt;br /&gt;
Helle&lt;br /&gt;
Heller&lt;br /&gt;
Hellershanks&lt;br /&gt;
Hellman&lt;br /&gt;
Hellmann&lt;br /&gt;
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Helnwein&lt;br /&gt;
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Helse&lt;br /&gt;
Helsinki&lt;br /&gt;
Helstein&lt;br /&gt;
Helton&lt;br /&gt;
Helvetic&lt;br /&gt;
Hema&lt;br /&gt;
Hemingway&lt;br /&gt;
Hemphill&lt;br /&gt;
Hendachevich&lt;br /&gt;
Henderson&lt;br /&gt;
Hendes&lt;br /&gt;
Hendrassen&lt;br /&gt;
Hendrawan&lt;br /&gt;
Hendricks&lt;br /&gt;
Hendrickson&lt;br /&gt;
Hendrix&lt;br /&gt;
Henhouse&lt;br /&gt;
Henig&lt;br /&gt;
Heninga&lt;br /&gt;
Henley&lt;br /&gt;
Henly&lt;br /&gt;
Hennah&lt;br /&gt;
Hennesy&lt;br /&gt;
Henry&lt;br /&gt;
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Henson&lt;br /&gt;
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Herberg&lt;br /&gt;
Herbert&lt;br /&gt;
Herbit&lt;br /&gt;
Herbst&lt;br /&gt;
Hercules&lt;br /&gt;
Herde&lt;br /&gt;
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Herington&lt;br /&gt;
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HermanMiller&lt;br /&gt;
Hermano&lt;br /&gt;
Hermans&lt;br /&gt;
Hermes&lt;br /&gt;
Hermit&lt;br /&gt;
Hern&lt;br /&gt;
Hernandez&lt;br /&gt;
Hernandoz&lt;br /&gt;
Herndon&lt;br /&gt;
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Herouin&lt;br /&gt;
Herrera&lt;br /&gt;
Herrey&lt;br /&gt;
Herriat&lt;br /&gt;
Herring&lt;br /&gt;
Herrington&lt;br /&gt;
Herron&lt;br /&gt;
Herstein&lt;br /&gt;
Hersztein&lt;br /&gt;
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Herzenstein&lt;br /&gt;
Herzfeld&lt;br /&gt;
Herzog&lt;br /&gt;
Heslop&lt;br /&gt;
Hess&lt;br /&gt;
Hesse&lt;br /&gt;
Hessely&lt;br /&gt;
Hesten&lt;br /&gt;
Hester&lt;br /&gt;
Heston&lt;br /&gt;
Heungsung&lt;br /&gt;
Hewitt&lt;br /&gt;
Hexem&lt;br /&gt;
Hexicola&lt;br /&gt;
Hextall&lt;br /&gt;
Heying&lt;br /&gt;
Heyse&lt;br /&gt;
hg&lt;br /&gt;
HGTCfaculty&lt;br /&gt;
HGTCstudent&lt;br /&gt;
Hian&lt;br /&gt;
Hickey&lt;br /&gt;
Hickman&lt;br /&gt;
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Hidayat&lt;br /&gt;
Hienke&lt;br /&gt;
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Hienzman&lt;br /&gt;
Hiereichler&lt;br /&gt;
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Hifeng&lt;br /&gt;
Higgins&lt;br /&gt;
Highfield&lt;br /&gt;
Highlander&lt;br /&gt;
Highmist&lt;br /&gt;
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Hilbert&lt;br /&gt;
Hildyard&lt;br /&gt;
Hilite&lt;br /&gt;
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Hilliard&lt;br /&gt;
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Himanez&lt;br /&gt;
Himmel&lt;br /&gt;
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Hinchcliffe&lt;br /&gt;
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Hines&lt;br /&gt;
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Hinton&lt;br /&gt;
Hirano&lt;br /&gt;
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Hirschberg&lt;br /&gt;
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Hirschorn&lt;br /&gt;
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Hirszhorn&lt;br /&gt;
Hirvi&lt;br /&gt;
Hispidus&lt;br /&gt;
Hissop&lt;br /&gt;
Hitchcock&lt;br /&gt;
Hiten&lt;br /&gt;
Hitendra&lt;br /&gt;
Hixantapo&lt;br /&gt;
Hladolet&lt;br /&gt;
Ho&lt;br /&gt;
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Hobson&lt;br /&gt;
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Hochbaum&lt;br /&gt;
Hochberg&lt;br /&gt;
Hocho&lt;br /&gt;
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Hodgson&lt;br /&gt;
Hoffman&lt;br /&gt;
Hoffnung&lt;br /&gt;
Hofmann&lt;br /&gt;
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Hogarth&lt;br /&gt;
Hogfather&lt;br /&gt;
Hoggard&lt;br /&gt;
Hogue&lt;br /&gt;
Hogwood&lt;br /&gt;
Hoisan&lt;br /&gt;
Hoisin&lt;br /&gt;
Hokkigai&lt;br /&gt;
Holbrook&lt;br /&gt;
Holcomb&lt;br /&gt;
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Holden&lt;br /&gt;
Holder&lt;br /&gt;
Holfe&lt;br /&gt;
Holgado&lt;br /&gt;
Holiday&lt;br /&gt;
Hollak&lt;br /&gt;
Holland&lt;br /&gt;
Holley&lt;br /&gt;
Holliday&lt;br /&gt;
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Hollis&lt;br /&gt;
Holloman&lt;br /&gt;
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Holloway&lt;br /&gt;
Hollwood&lt;br /&gt;
Hollyberry&lt;br /&gt;
Hollyberry&lt;br /&gt;
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Hollywood&lt;br /&gt;
Holman&lt;br /&gt;
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Holmer&lt;br /&gt;
Holmes&lt;br /&gt;
Holrych&lt;br /&gt;
Holsworthy&lt;br /&gt;
Holt&lt;br /&gt;
Holyoke&lt;br /&gt;
Homebuilder&lt;br /&gt;
Homewood&lt;br /&gt;
Honda&lt;br /&gt;
Honey&lt;br /&gt;
Honeycutt&lt;br /&gt;
Honi&lt;br /&gt;
Honig&lt;br /&gt;
Honua&lt;br /&gt;
Hoobinoo&lt;br /&gt;
Hood&lt;br /&gt;
Hoodoo&lt;br /&gt;
Hoof&lt;br /&gt;
Hooker&lt;br /&gt;
Hooks&lt;br /&gt;
Hooper&lt;br /&gt;
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Hoover&lt;br /&gt;
Hope&lt;br /&gt;
Hopkins&lt;br /&gt;
Hopper&lt;br /&gt;
Horan&lt;br /&gt;
Horatio&lt;br /&gt;
Horbaczewski&lt;br /&gt;
Horberg&lt;br /&gt;
Horches&lt;br /&gt;
Horchester&lt;br /&gt;
Horchier&lt;br /&gt;
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Horczys&lt;br /&gt;
Horees&lt;br /&gt;
Horehier&lt;br /&gt;
Horeies&lt;br /&gt;
Horn&lt;br /&gt;
Hornbridge&lt;br /&gt;
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Horner&lt;br /&gt;
Hornet&lt;br /&gt;
Horngold&lt;br /&gt;
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Hornstein&lt;br /&gt;
Horowitz&lt;br /&gt;
Horsefly&lt;br /&gt;
Horsforth&lt;br /&gt;
Horsley&lt;br /&gt;
Horten&lt;br /&gt;
Horton&lt;br /&gt;
Horus&lt;br /&gt;
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Hosho&lt;br /&gt;
Hoskins&lt;br /&gt;
Hosoi&lt;br /&gt;
Hotaling&lt;br /&gt;
Hotger&lt;br /&gt;
Hotman&lt;br /&gt;
Hotshot&lt;br /&gt;
Houley&lt;br /&gt;
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Howe&lt;br /&gt;
Howell&lt;br /&gt;
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Howlett&lt;br /&gt;
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Hoxley&lt;br /&gt;
Hoyer&lt;br /&gt;
Hoyes&lt;br /&gt;
Hoyt&lt;br /&gt;
Hrachov&lt;br /&gt;
HSBC&lt;br /&gt;
Hua&lt;br /&gt;
Huang&lt;br /&gt;
Hubbard&lt;br /&gt;
Hubbenfluff&lt;br /&gt;
Hubble&lt;br /&gt;
Huber&lt;br /&gt;
Huckleberry&lt;br /&gt;
Huddleston&lt;br /&gt;
Hudson&lt;br /&gt;
Huerta&lt;br /&gt;
Huet&lt;br /&gt;
Huff&lt;br /&gt;
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Huffman&lt;br /&gt;
Huggins&lt;br /&gt;
Huggles&lt;br /&gt;
Hughes&lt;br /&gt;
Hugo&lt;br /&gt;
Hui&lt;br /&gt;
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Huish&lt;br /&gt;
Hula&lt;br /&gt;
Huldschinsky&lt;br /&gt;
Hulka&lt;br /&gt;
Hull&lt;br /&gt;
Hullabaloo&lt;br /&gt;
Hultcrantz&lt;br /&gt;
Humbridge&lt;br /&gt;
Humbug&lt;br /&gt;
Humburg&lt;br /&gt;
Humby&lt;br /&gt;
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Humphrey&lt;br /&gt;
Humphreys&lt;br /&gt;
Hunchke&lt;br /&gt;
Huncke&lt;br /&gt;
Hunghi&lt;br /&gt;
Hunniton&lt;br /&gt;
Hunt&lt;br /&gt;
Hunter&lt;br /&gt;
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Huntsman&lt;br /&gt;
Hurd&lt;br /&gt;
Hurikan&lt;br /&gt;
Hurley&lt;br /&gt;
Hurnung&lt;br /&gt;
Hurricane&lt;br /&gt;
Hurst&lt;br /&gt;
Hurt&lt;br /&gt;
Husar&lt;br /&gt;
Husbando&lt;br /&gt;
Hush&lt;br /&gt;
Huskerdu&lt;br /&gt;
Husky&lt;br /&gt;
Huszar&lt;br /&gt;
Hutchence&lt;br /&gt;
Hutchins&lt;br /&gt;
Hutchinson&lt;br /&gt;
Hutchison&lt;br /&gt;
Hutson&lt;br /&gt;
Hutton&lt;br /&gt;
Huxxely&lt;br /&gt;
Huygens&lt;br /&gt;
Huynh&lt;br /&gt;
Hwasung&lt;br /&gt;
Hyacinth&lt;br /&gt;
Hyandi&lt;br /&gt;
Hyde&lt;br /&gt;
Hydraconis&lt;br /&gt;
Hye&lt;br /&gt;
Hykova&lt;br /&gt;
Hyland&lt;br /&gt;
Hynes&lt;br /&gt;
Hyun&lt;br /&gt;
Hyx&lt;br /&gt;
HzO&lt;br /&gt;
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Kabuki&lt;br /&gt;
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Kaczer&lt;br /&gt;
Kaczmarek&lt;br /&gt;
Kaczor&lt;br /&gt;
Kaestner&lt;br /&gt;
Kaffebaum&lt;br /&gt;
Kaffehbaum&lt;br /&gt;
Kagekiyo&lt;br /&gt;
Kagu&lt;br /&gt;
Kahanamoku&lt;br /&gt;
Kahane&lt;br /&gt;
Kaiousei&lt;br /&gt;
Kaiser&lt;br /&gt;
KAIZEN&lt;br /&gt;
KaizenGames&lt;br /&gt;
Kakapo&lt;br /&gt;
Kalamunda&lt;br /&gt;
Kalchek&lt;br /&gt;
Kaligawa&lt;br /&gt;
Kalil&lt;br /&gt;
Kalinakov&lt;br /&gt;
Kaliopov&lt;br /&gt;
Kalnoky&lt;br /&gt;
Kalok&lt;br /&gt;
Kamaboko&lt;br /&gt;
Kamachi&lt;br /&gt;
Kamala&lt;br /&gt;
Kamchen&lt;br /&gt;
Kamenev&lt;br /&gt;
Kamiguwa&lt;br /&gt;
Kaminski&lt;br /&gt;
Kamloops&lt;br /&gt;
Kamm&lt;br /&gt;
Kammerer&lt;br /&gt;
Kanahoe&lt;br /&gt;
Kanami&lt;br /&gt;
Kanarek&lt;br /&gt;
Kanarik&lt;br /&gt;
Kanashimi&lt;br /&gt;
Kane&lt;br /&gt;
Kangjon&lt;br /&gt;
Kanik&lt;br /&gt;
Kanisz&lt;br /&gt;
Kaniuk&lt;br /&gt;
Kanno&lt;br /&gt;
Kanto&lt;br /&gt;
Kanya&lt;br /&gt;
Kanze&lt;br /&gt;
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Kapelusz&lt;br /&gt;
Kaplan&lt;br /&gt;
Kapor&lt;br /&gt;
Kappa&lt;br /&gt;
Kappler&lt;br /&gt;
Kaptane&lt;br /&gt;
Kapuskas&lt;br /&gt;
Karami&lt;br /&gt;
Kararan&lt;br /&gt;
Karas&lt;br /&gt;
Kardex&lt;br /&gt;
Karfield&lt;br /&gt;
Karillion&lt;br /&gt;
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Karlfeldt&lt;br /&gt;
Karlsbar&lt;br /&gt;
Karlsvalt&lt;br /&gt;
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Karphar&lt;br /&gt;
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Karsin&lt;br /&gt;
Karski&lt;br /&gt;
Karu&lt;br /&gt;
Karuna&lt;br /&gt;
Karura&lt;br /&gt;
Kas&lt;br /&gt;
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Kasshiki&lt;br /&gt;
Kassner&lt;br /&gt;
Katana&lt;br /&gt;
Katayama&lt;br /&gt;
Kato&lt;br /&gt;
Katscher&lt;br /&gt;
Katsu&lt;br /&gt;
Kattun&lt;br /&gt;
Katz&lt;br /&gt;
Kauffman&lt;br /&gt;
Kaufman&lt;br /&gt;
Kaufmann&lt;br /&gt;
Kaufmat&lt;br /&gt;
Kaul&lt;br /&gt;
Kaupas&lt;br /&gt;
Kaur&lt;br /&gt;
Kavanagh&lt;br /&gt;
Kaventipovic&lt;br /&gt;
Kavka&lt;br /&gt;
Kawabata&lt;br /&gt;
Kawadias&lt;br /&gt;
Kawaguichi&lt;br /&gt;
Kawanishi&lt;br /&gt;
Kawashima&lt;br /&gt;
Kay&lt;br /&gt;
Kayamanu&lt;br /&gt;
Kayo&lt;br /&gt;
Kayor&lt;br /&gt;
KaySlay&lt;br /&gt;
Kayvon&lt;br /&gt;
Kazakov&lt;br /&gt;
Kazan&lt;br /&gt;
Kazyanenko&lt;br /&gt;
Kealoha&lt;br /&gt;
Kearby&lt;br /&gt;
Kearney&lt;br /&gt;
Kearny&lt;br /&gt;
Keats&lt;br /&gt;
Keegan&lt;br /&gt;
Keen&lt;br /&gt;
Keenan&lt;br /&gt;
Keene&lt;br /&gt;
Kegel&lt;br /&gt;
Keiko&lt;br /&gt;
Keith&lt;br /&gt;
Keiyrti&lt;br /&gt;
Kelberry&lt;br /&gt;
Kelberwitz&lt;br /&gt;
Keller&lt;br /&gt;
Kelley&lt;br /&gt;
Kellman&lt;br /&gt;
Kellner&lt;br /&gt;
Kelly&lt;br /&gt;
Kembla&lt;br /&gt;
Kemp&lt;br /&gt;
Kemsley&lt;br /&gt;
Kenaan&lt;br /&gt;
Kendal&lt;br /&gt;
Kendall&lt;br /&gt;
Kendrick&lt;br /&gt;
Keneinan&lt;br /&gt;
Keng&lt;br /&gt;
Kenin&lt;br /&gt;
Kennedy&lt;br /&gt;
Kenney&lt;br /&gt;
Kenny&lt;br /&gt;
Kenorland&lt;br /&gt;
Kent&lt;br /&gt;
Kenthauer&lt;br /&gt;
Kentoku&lt;br /&gt;
Kenyon&lt;br /&gt;
Kenzo&lt;br /&gt;
Keon&lt;br /&gt;
Kepferwasser&lt;br /&gt;
Kepler&lt;br /&gt;
Keppel&lt;br /&gt;
Kerang&lt;br /&gt;
Kerbman&lt;br /&gt;
Kerdman&lt;br /&gt;
Kerdmann&lt;br /&gt;
Kerensky&lt;br /&gt;
Keres&lt;br /&gt;
Kern&lt;br /&gt;
Kerns&lt;br /&gt;
Kerouac&lt;br /&gt;
Kerr&lt;br /&gt;
Kesey&lt;br /&gt;
Kessel&lt;br /&gt;
Kessler&lt;br /&gt;
Kesslinger&lt;br /&gt;
Kesstril&lt;br /&gt;
Kesten&lt;br /&gt;
Kestenband&lt;br /&gt;
Kestenbaum&lt;br /&gt;
Kestenberg&lt;br /&gt;
Kestrel&lt;br /&gt;
Ketsugo&lt;br /&gt;
Ketterley&lt;br /&gt;
Kew&lt;br /&gt;
Key&lt;br /&gt;
Keyes&lt;br /&gt;
Keynes&lt;br /&gt;
Keys&lt;br /&gt;
Keystrel&lt;br /&gt;
KGJP&lt;br /&gt;
Khabareli&lt;br /&gt;
Khalamov&lt;br /&gt;
Khalifa&lt;br /&gt;
Khalili&lt;br /&gt;
Khalim&lt;br /&gt;
Khan&lt;br /&gt;
Khandr&lt;br /&gt;
Khaos&lt;br /&gt;
Kharg&lt;br /&gt;
Khergianai&lt;br /&gt;
Khitan&lt;br /&gt;
Khondji&lt;br /&gt;
Khorana&lt;br /&gt;
Khorshid&lt;br /&gt;
Kiama&lt;br /&gt;
Kidd&lt;br /&gt;
Kidomen&lt;br /&gt;
Kiebach&lt;br /&gt;
Kienzle&lt;br /&gt;
Kiergarten&lt;br /&gt;
Kiernan&lt;br /&gt;
Kierstrider&lt;br /&gt;
Kieselstein&lt;br /&gt;
Kiesler&lt;br /&gt;
Kieslowski&lt;br /&gt;
Kiezelstein&lt;br /&gt;
Kiko&lt;br /&gt;
Kikuchiyo&lt;br /&gt;
Kilara&lt;br /&gt;
Kilby&lt;br /&gt;
Kilda&lt;br /&gt;
Kilgore&lt;br /&gt;
Kilian&lt;br /&gt;
Kim&lt;br /&gt;
Kimagawa&lt;br /&gt;
Kimball&lt;br /&gt;
Kimban&lt;br /&gt;
Kimble&lt;br /&gt;
Kimmel&lt;br /&gt;
Kimono&lt;br /&gt;
Kincaid&lt;br /&gt;
Kincess&lt;br /&gt;
Kindley&lt;br /&gt;
King&lt;br /&gt;
KingdomCome&lt;br /&gt;
Kingmaker&lt;br /&gt;
Kingsford&lt;br /&gt;
Kingsley&lt;br /&gt;
Kingstop&lt;br /&gt;
Kinney&lt;br /&gt;
Kinomis&lt;br /&gt;
Kinsei&lt;br /&gt;
Kinsella&lt;br /&gt;
Kiopak&lt;br /&gt;
Kipling&lt;br /&gt;
Kips&lt;br /&gt;
Kira&lt;br /&gt;
Kiranov&lt;br /&gt;
Kirax&lt;br /&gt;
Kirby&lt;br /&gt;
Kirilov&lt;br /&gt;
Kirk&lt;br /&gt;
Kirkland&lt;br /&gt;
Kirkorian&lt;br /&gt;
Kirkpatrick&lt;br /&gt;
Kirktown&lt;br /&gt;
Kirshner&lt;br /&gt;
Kirszner&lt;br /&gt;
Kiser&lt;br /&gt;
Kish&lt;br /&gt;
Kiss&lt;br /&gt;
Kit&lt;br /&gt;
Kita&lt;br /&gt;
Kitaj&lt;br /&gt;
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Kitsune&lt;br /&gt;
Kittaj&lt;br /&gt;
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Kittinger&lt;br /&gt;
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Kleiber&lt;br /&gt;
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Kleinmann&lt;br /&gt;
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Koba&lt;br /&gt;
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Koch&lt;br /&gt;
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Koehler&lt;br /&gt;
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Koga&lt;br /&gt;
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Koi&lt;br /&gt;
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Kryakutnoy&lt;br /&gt;
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Kubo&lt;br /&gt;
Kubrick&lt;br /&gt;
Kuhn&lt;br /&gt;
Kuhr&lt;br /&gt;
Kuiper&lt;br /&gt;
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Kulbaba&lt;br /&gt;
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Kumaki&lt;br /&gt;
Kumel&lt;br /&gt;
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Kumsung&lt;br /&gt;
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Kundiman&lt;br /&gt;
Kungfu&lt;br /&gt;
Kungler&lt;br /&gt;
Kunke&lt;br /&gt;
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Kupferwasser&lt;br /&gt;
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Kuroda&lt;br /&gt;
Kuroe&lt;br /&gt;
Kurosawa&lt;br /&gt;
Kurrajong&lt;br /&gt;
Kurri&lt;br /&gt;
Kurtz&lt;br /&gt;
Kutanaga&lt;br /&gt;
Kutenai&lt;br /&gt;
Kuttelwascher&lt;br /&gt;
Kuu&lt;br /&gt;
Kvetina&lt;br /&gt;
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Kwan&lt;br /&gt;
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Kwasmann&lt;br /&gt;
Kwassman&lt;br /&gt;
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Kweller&lt;br /&gt;
Kwietz&lt;br /&gt;
Kwon&lt;br /&gt;
Kyaw&lt;br /&gt;
Kyger&lt;br /&gt;
Kyle&lt;br /&gt;
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Kyomoon&lt;br /&gt;
Kyong&lt;br /&gt;
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Kyrie&lt;br /&gt;
Kytori&lt;br /&gt;
Kyung&lt;br /&gt;
Kyuzo&lt;br /&gt;
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Laa&lt;br /&gt;
Laasonen&lt;br /&gt;
Lab&lt;br /&gt;
LabCube&lt;br /&gt;
LaBeouf&lt;br /&gt;
Laborde&lt;br /&gt;
Labrada&lt;br /&gt;
Laburnum&lt;br /&gt;
Lacava&lt;br /&gt;
Lacey&lt;br /&gt;
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Lachman&lt;br /&gt;
Lackey&lt;br /&gt;
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Lacrima&lt;br /&gt;
Lacy&lt;br /&gt;
Ladd&lt;br /&gt;
Ladner&lt;br /&gt;
Ladybird&lt;br /&gt;
LAF&lt;br /&gt;
Laffer&lt;br /&gt;
Lafleur&lt;br /&gt;
LaFollette&lt;br /&gt;
LaFontaine&lt;br /&gt;
Lagan&lt;br /&gt;
Lageos&lt;br /&gt;
Lagerkvist&lt;br /&gt;
Lagerlof&lt;br /&gt;
Lagmore&lt;br /&gt;
Lagodadaly&lt;br /&gt;
LaGrassa&lt;br /&gt;
Laguna&lt;br /&gt;
Lahtinen&lt;br /&gt;
Lahtoh&lt;br /&gt;
Laird&lt;br /&gt;
Lake&lt;br /&gt;
Laks&lt;br /&gt;
Laloix&lt;br /&gt;
Lalonde&lt;br /&gt;
Lam&lt;br /&gt;
Lamar&lt;br /&gt;
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Lamb&lt;br /&gt;
Lambeau&lt;br /&gt;
Lambert&lt;br /&gt;
Lamede&lt;br /&gt;
Lament&lt;br /&gt;
Lameth&lt;br /&gt;
Lamilton&lt;br /&gt;
Lamington&lt;br /&gt;
Laminsk&lt;br /&gt;
Lamonica&lt;br /&gt;
Lamont&lt;br /&gt;
LAmoreaux&lt;br /&gt;
Lamourfou&lt;br /&gt;
Lamplight&lt;br /&gt;
Lamplugh&lt;br /&gt;
Lanate&lt;br /&gt;
Lancaster&lt;br /&gt;
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Landers&lt;br /&gt;
Landesbaum&lt;br /&gt;
Landesberg&lt;br /&gt;
Landfall&lt;br /&gt;
Landis&lt;br /&gt;
Landman&lt;br /&gt;
Landmann&lt;br /&gt;
Landry&lt;br /&gt;
Landsmann&lt;br /&gt;
Lane&lt;br /&gt;
Lanfier&lt;br /&gt;
Lang&lt;br /&gt;
Langdon&lt;br /&gt;
Lange&lt;br /&gt;
Langer&lt;br /&gt;
Langford&lt;br /&gt;
Langley&lt;br /&gt;
Langsdorff&lt;br /&gt;
Langset&lt;br /&gt;
Langston&lt;br /&gt;
Langstrumpf&lt;br /&gt;
Languish&lt;br /&gt;
Langwarrin&lt;br /&gt;
Langway&lt;br /&gt;
Lanier&lt;br /&gt;
Lanley&lt;br /&gt;
Lannock&lt;br /&gt;
Lanzet&lt;br /&gt;
Lanzius&lt;br /&gt;
Lapalina&lt;br /&gt;
Laperriere&lt;br /&gt;
Lapis&lt;br /&gt;
Lapointe&lt;br /&gt;
Laprade&lt;br /&gt;
Lara&lt;br /&gt;
Laramide&lt;br /&gt;
Lardack&lt;br /&gt;
Lardner&lt;br /&gt;
Larg&lt;br /&gt;
Larimal&lt;br /&gt;
Larimore&lt;br /&gt;
Larix&lt;br /&gt;
Larkham&lt;br /&gt;
Larkin&lt;br /&gt;
Larkspur&lt;br /&gt;
Larnia&lt;br /&gt;
Laroway&lt;br /&gt;
LarrikinCMS&lt;br /&gt;
Larsen&lt;br /&gt;
Larson&lt;br /&gt;
Larsson&lt;br /&gt;
Larwyck&lt;br /&gt;
Laryukov&lt;br /&gt;
LaSalle&lt;br /&gt;
Lasek&lt;br /&gt;
Lashes&lt;br /&gt;
Lassally&lt;br /&gt;
Lassard&lt;br /&gt;
Lassiter&lt;br /&gt;
Lastchance&lt;br /&gt;
Laszlo&lt;br /&gt;
Later&lt;br /&gt;
Latham&lt;br /&gt;
Lathrop&lt;br /&gt;
Latido&lt;br /&gt;
Latoe&lt;br /&gt;
Latour&lt;br /&gt;
Latrell&lt;br /&gt;
Latte&lt;br /&gt;
Latynina&lt;br /&gt;
Latzo&lt;br /&gt;
Laufer&lt;br /&gt;
Laughton&lt;br /&gt;
Launay&lt;br /&gt;
Laurasia&lt;br /&gt;
Lauren&lt;br /&gt;
Laurent&lt;br /&gt;
Lauria&lt;br /&gt;
Lauridsen&lt;br /&gt;
Laval&lt;br /&gt;
Lavarock&lt;br /&gt;
Lavecchia&lt;br /&gt;
Lavendel&lt;br /&gt;
Lavender&lt;br /&gt;
Laville&lt;br /&gt;
Laviolette&lt;br /&gt;
Laviscu&lt;br /&gt;
Lavochkin&lt;br /&gt;
Lavradorio&lt;br /&gt;
Law&lt;br /&gt;
Lawksley&lt;br /&gt;
Lawl&lt;br /&gt;
Lawrence&lt;br /&gt;
Laws&lt;br /&gt;
Lawson&lt;br /&gt;
Lax&lt;br /&gt;
Laxness&lt;br /&gt;
Lay&lt;br /&gt;
Laysan&lt;br /&gt;
Lazarno&lt;br /&gt;
Lazuli&lt;br /&gt;
LDollarSeller&lt;br /&gt;
Le&lt;br /&gt;
Leach&lt;br /&gt;
Leader&lt;br /&gt;
Leafblower&lt;br /&gt;
Leakey&lt;br /&gt;
Leal&lt;br /&gt;
Leamouth&lt;br /&gt;
Lean&lt;br /&gt;
Leandros&lt;br /&gt;
Lear&lt;br /&gt;
Learner&lt;br /&gt;
Leary&lt;br /&gt;
Leavenworth&lt;br /&gt;
Leavitt&lt;br /&gt;
Lebed&lt;br /&gt;
Leblanc&lt;br /&gt;
Leborski&lt;br /&gt;
Lecker&lt;br /&gt;
Leckrone&lt;br /&gt;
Leclerc&lt;br /&gt;
Lectar&lt;br /&gt;
Lecter&lt;br /&gt;
Ledbetter&lt;br /&gt;
Lederberg&lt;br /&gt;
Ledevre&lt;br /&gt;
Ledford&lt;br /&gt;
Lednev&lt;br /&gt;
Lee&lt;br /&gt;
Leeder&lt;br /&gt;
Leeeroy&lt;br /&gt;
Leeming&lt;br /&gt;
Lefavre&lt;br /&gt;
LeFay&lt;br /&gt;
Lefebvre&lt;br /&gt;
Lefevre&lt;br /&gt;
Leffen&lt;br /&gt;
Lefko&lt;br /&gt;
Legend&lt;br /&gt;
Legendary&lt;br /&gt;
Legien&lt;br /&gt;
Legion&lt;br /&gt;
Lehane&lt;br /&gt;
Lehman&lt;br /&gt;
Lehmann&lt;br /&gt;
Lehrner&lt;br /&gt;
Lehtovaara&lt;br /&gt;
Lei&lt;br /&gt;
Leibstein&lt;br /&gt;
Leichter&lt;br /&gt;
Leider&lt;br /&gt;
Leidesdorff&lt;br /&gt;
Leifstrom&lt;br /&gt;
Leigh&lt;br /&gt;
Leimes&lt;br /&gt;
Leiner&lt;br /&gt;
Leinhardt&lt;br /&gt;
Leirdrow&lt;br /&gt;
Leisen&lt;br /&gt;
Leissa&lt;br /&gt;
Leister&lt;br /&gt;
Leistone&lt;br /&gt;
Leitner&lt;br /&gt;
Lekach&lt;br /&gt;
Lekvoda&lt;br /&gt;
Leleu&lt;br /&gt;
Lelouch&lt;br /&gt;
Lemaire&lt;br /&gt;
LeMay&lt;br /&gt;
Lemeur&lt;br /&gt;
Lemieux&lt;br /&gt;
Lemmon&lt;br /&gt;
Lemon&lt;br /&gt;
Lemondrop&lt;br /&gt;
Lemongrass&lt;br /&gt;
Lempert&lt;br /&gt;
Lemton&lt;br /&gt;
Lemur&lt;br /&gt;
Lemuria&lt;br /&gt;
Lenczyc&lt;br /&gt;
Lenhardt&lt;br /&gt;
Lennie&lt;br /&gt;
Lennier&lt;br /&gt;
Lenoirre&lt;br /&gt;
Lenroy&lt;br /&gt;
Leodhais&lt;br /&gt;
Leominster&lt;br /&gt;
Leon&lt;br /&gt;
Leonard&lt;br /&gt;
Leonoase&lt;br /&gt;
Leonov&lt;br /&gt;
Leopold&lt;br /&gt;
Leratia&lt;br /&gt;
Lerintzo&lt;br /&gt;
Lerner&lt;br /&gt;
Leroux&lt;br /&gt;
Leroy&lt;br /&gt;
Lerwick&lt;br /&gt;
LeSabre&lt;br /&gt;
LeShelle&lt;br /&gt;
Leslie&lt;br /&gt;
Lesnie&lt;br /&gt;
Lesse&lt;br /&gt;
Lessig&lt;br /&gt;
Lester&lt;br /&gt;
LeSuere&lt;br /&gt;
Lethdetter&lt;br /&gt;
Lethecus&lt;br /&gt;
Letlow&lt;br /&gt;
Letord&lt;br /&gt;
Letov&lt;br /&gt;
Leung&lt;br /&gt;
Levane&lt;br /&gt;
Levasseur&lt;br /&gt;
Levee&lt;br /&gt;
LevelTwentyFive&lt;br /&gt;
Leven&lt;br /&gt;
Levenque&lt;br /&gt;
Levertov&lt;br /&gt;
Levi&lt;br /&gt;
Leviathan&lt;br /&gt;
Levine&lt;br /&gt;
Levitsky&lt;br /&gt;
Levitt&lt;br /&gt;
Levy&lt;br /&gt;
Lewellen&lt;br /&gt;
Lewinter&lt;br /&gt;
Lewis&lt;br /&gt;
Lewites&lt;br /&gt;
Lewsey&lt;br /&gt;
Lexenstar&lt;br /&gt;
Lexico&lt;br /&gt;
Lexigle&lt;br /&gt;
Lexington&lt;br /&gt;
Li&lt;br /&gt;
Liadis&lt;br /&gt;
Liamano&lt;br /&gt;
Lian&lt;br /&gt;
Liberty&lt;br /&gt;
Lichlore&lt;br /&gt;
Lichtenstein&lt;br /&gt;
Liddie&lt;br /&gt;
Liebergall&lt;br /&gt;
Liebknecht&lt;br /&gt;
Liebling&lt;br /&gt;
Liebster&lt;br /&gt;
Lierfatte&lt;br /&gt;
Liertow&lt;br /&gt;
Life&lt;br /&gt;
Light&lt;br /&gt;
Lightcloud&lt;br /&gt;
Lightfoot&lt;br /&gt;
Lighthouse&lt;br /&gt;
Lightstone&lt;br /&gt;
Lightworker&lt;br /&gt;
Liguori&lt;br /&gt;
Lilienthal&lt;br /&gt;
Lilliehook&lt;br /&gt;
Lilly&lt;br /&gt;
Lily&lt;br /&gt;
Lim&lt;br /&gt;
Lime&lt;br /&gt;
Limonaxit&lt;br /&gt;
Limondi&lt;br /&gt;
Limpele&lt;br /&gt;
Lin&lt;br /&gt;
Linata&lt;br /&gt;
Lindaprivate1&lt;br /&gt;
Lindaprivate2&lt;br /&gt;
Lindaprivate3&lt;br /&gt;
Lindbergh&lt;br /&gt;
Linden&lt;br /&gt;
Linderot&lt;br /&gt;
Lindgren&lt;br /&gt;
Lindley&lt;br /&gt;
Lindman&lt;br /&gt;
Lindsay&lt;br /&gt;
Lindsey&lt;br /&gt;
Lineker&lt;br /&gt;
Linette&lt;br /&gt;
Ling&lt;br /&gt;
Lingiuan&lt;br /&gt;
Link&lt;br /&gt;
Linnaeus&lt;br /&gt;
Lioncourt&lt;br /&gt;
Lionheart&lt;br /&gt;
Liotta&lt;br /&gt;
Lipfert&lt;br /&gt;
Lipo&lt;br /&gt;
Lippmann&lt;br /&gt;
Lipponen&lt;br /&gt;
Lisa&lt;br /&gt;
Lisle&lt;br /&gt;
Listern&lt;br /&gt;
Lit&lt;br /&gt;
Lithanos&lt;br /&gt;
Little&lt;br /&gt;
Littlebird&lt;br /&gt;
LittleBoots&lt;br /&gt;
Littlepaws&lt;br /&gt;
Littlething&lt;br /&gt;
Litvak&lt;br /&gt;
Liu&lt;br /&gt;
Livadi&lt;br /&gt;
Liveoak&lt;br /&gt;
Livingston&lt;br /&gt;
Liwei&lt;br /&gt;
Llanfair&lt;br /&gt;
Llewellyn&lt;br /&gt;
Llewelyn&lt;br /&gt;
Lloyd&lt;br /&gt;
LLQABot&lt;br /&gt;
Loam&lt;br /&gt;
Lobo&lt;br /&gt;
Locataire&lt;br /&gt;
Lock&lt;br /&gt;
Locke&lt;br /&gt;
Lockett&lt;br /&gt;
Lockhart&lt;br /&gt;
Lockjaw&lt;br /&gt;
Lockwood&lt;br /&gt;
Lodenwald&lt;br /&gt;
Loening&lt;br /&gt;
Logan&lt;br /&gt;
Lohner&lt;br /&gt;
Loire&lt;br /&gt;
Lok&lt;br /&gt;
Lokaria&lt;br /&gt;
Loken&lt;br /&gt;
Loll&lt;br /&gt;
Lollipop&lt;br /&gt;
Lomax&lt;br /&gt;
Lomba&lt;br /&gt;
Lombardi&lt;br /&gt;
Lombardia&lt;br /&gt;
Lomes&lt;br /&gt;
Lomu&lt;br /&gt;
Lonczyc&lt;br /&gt;
London&lt;br /&gt;
Lonergan&lt;br /&gt;
Long&lt;br /&gt;
Longcloth&lt;br /&gt;
Longduk&lt;br /&gt;
Longfall&lt;br /&gt;
Longmeadow&lt;br /&gt;
Longoria&lt;br /&gt;
Longspring&lt;br /&gt;
Longstaff&lt;br /&gt;
Longully&lt;br /&gt;
Longwell&lt;br /&gt;
Looby&lt;br /&gt;
Looming&lt;br /&gt;
Loomslough&lt;br /&gt;
Loon&lt;br /&gt;
Looney&lt;br /&gt;
Loonie&lt;br /&gt;
Loopen&lt;br /&gt;
Loorden&lt;br /&gt;
Loordes&lt;br /&gt;
Loosestrife&lt;br /&gt;
Lopez&lt;br /&gt;
Lorakeet&lt;br /&gt;
Lorber&lt;br /&gt;
Lord&lt;br /&gt;
Lordenwych&lt;br /&gt;
Lordhunter&lt;br /&gt;
Lorefield&lt;br /&gt;
Lorentz&lt;br /&gt;
Lorenz&lt;br /&gt;
Lorgsval&lt;br /&gt;
Loring&lt;br /&gt;
Losaberidze&lt;br /&gt;
Losangeles&lt;br /&gt;
Loschmidt&lt;br /&gt;
Losee&lt;br /&gt;
Lothair&lt;br /&gt;
Lott&lt;br /&gt;
Lotus&lt;br /&gt;
Loudon&lt;br /&gt;
Loudwater&lt;br /&gt;
Louis&lt;br /&gt;
Louloudi&lt;br /&gt;
Loup&lt;br /&gt;
Lourbridge&lt;br /&gt;
Love&lt;br /&gt;
Lovebug&lt;br /&gt;
Lovejoy&lt;br /&gt;
Lovelace&lt;br /&gt;
Loveless&lt;br /&gt;
Lovell&lt;br /&gt;
Lovely&lt;br /&gt;
Lovenkraft&lt;br /&gt;
Lovett&lt;br /&gt;
Lovingood&lt;br /&gt;
Low&lt;br /&gt;
Lowbeam&lt;br /&gt;
Lowden&lt;br /&gt;
Lowe&lt;br /&gt;
Lowell&lt;br /&gt;
Lowenhar&lt;br /&gt;
Lowenhardt&lt;br /&gt;
Lowenhart&lt;br /&gt;
Lowenstark&lt;br /&gt;
Lowensztark&lt;br /&gt;
Lowery&lt;br /&gt;
Lowey&lt;br /&gt;
Lowry&lt;br /&gt;
Lowtide&lt;br /&gt;
Loxely&lt;br /&gt;
Loxingly&lt;br /&gt;
Loxtonian&lt;br /&gt;
Loyton&lt;br /&gt;
Lozano&lt;br /&gt;
LSSAU&lt;br /&gt;
Lu&lt;br /&gt;
Luan&lt;br /&gt;
Lubezki&lt;br /&gt;
Lubianiker&lt;br /&gt;
Lubitsch&lt;br /&gt;
Lucas&lt;br /&gt;
Lucerne&lt;br /&gt;
Lucero&lt;br /&gt;
Luchador&lt;br /&gt;
Luckless&lt;br /&gt;
Luckstone&lt;br /&gt;
Ludd&lt;br /&gt;
Ludlow&lt;br /&gt;
Ludovico&lt;br /&gt;
Ludwig&lt;br /&gt;
Lufbery&lt;br /&gt;
Luftig&lt;br /&gt;
Lugo&lt;br /&gt;
Luik&lt;br /&gt;
Lujan&lt;br /&gt;
Lukas&lt;br /&gt;
Luke&lt;br /&gt;
Lulibub&lt;br /&gt;
Lulu&lt;br /&gt;
Lumet&lt;br /&gt;
Lumiere&lt;br /&gt;
Lumin&lt;br /&gt;
Luminos&lt;br /&gt;
Lumley&lt;br /&gt;
Lumpen&lt;br /&gt;
Luna&lt;br /&gt;
Lunardi&lt;br /&gt;
Lunark&lt;br /&gt;
Lunasea&lt;br /&gt;
Lund&lt;br /&gt;
Lundquist&lt;br /&gt;
Lundy&lt;br /&gt;
Lungu&lt;br /&gt;
Lunsford&lt;br /&gt;
Lunt&lt;br /&gt;
Luo&lt;br /&gt;
Luper&lt;br /&gt;
Lupindo&lt;br /&gt;
Lupino&lt;br /&gt;
Lupis&lt;br /&gt;
Luponox&lt;br /&gt;
Lupus&lt;br /&gt;
Lurra&lt;br /&gt;
Lurton&lt;br /&gt;
Lusch&lt;br /&gt;
Lusk&lt;br /&gt;
Lusso&lt;br /&gt;
Lust&lt;br /&gt;
Lustre&lt;br /&gt;
Lutetia&lt;br /&gt;
Luthardt&lt;br /&gt;
Lutrova&lt;br /&gt;
Lutwag&lt;br /&gt;
Lutwak&lt;br /&gt;
Lutz&lt;br /&gt;
Luukkanen&lt;br /&gt;
Luv&lt;br /&gt;
Luvmore&lt;br /&gt;
Luxemburg&lt;br /&gt;
Luxor&lt;br /&gt;
Lycheborne&lt;br /&gt;
Lycia&lt;br /&gt;
Lycomedes&lt;br /&gt;
Lycour&lt;br /&gt;
Lygon&lt;br /&gt;
Lykin&lt;br /&gt;
Lyle&lt;br /&gt;
Lyles&lt;br /&gt;
Lynagh&lt;br /&gt;
Lynch&lt;br /&gt;
Lyndhurst&lt;br /&gt;
Lyne&lt;br /&gt;
Lynkray&lt;br /&gt;
Lynn&lt;br /&gt;
Lynwood&lt;br /&gt;
Lynx&lt;br /&gt;
Lyon&lt;br /&gt;
Lyons&lt;br /&gt;
Lyre&lt;br /&gt;
Lyric&lt;br /&gt;
Lysette&lt;br /&gt;
Lysios&lt;br /&gt;
Lyter&lt;br /&gt;
Lytham&lt;br /&gt;
Lythi&lt;br /&gt;
Lythrum&lt;br /&gt;
Lytton&lt;br /&gt;
Lyvette&lt;br /&gt;
Lyvingstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
Maa&lt;br /&gt;
Mabellon&lt;br /&gt;
Macabre&lt;br /&gt;
MacAlpine&lt;br /&gt;
Macalroy&lt;br /&gt;
Macarthur&lt;br /&gt;
Macbain&lt;br /&gt;
Macbeth&lt;br /&gt;
Macchi&lt;br /&gt;
MacDiarmid&lt;br /&gt;
Macdonald&lt;br /&gt;
MacFanatic&lt;br /&gt;
MacFound&lt;br /&gt;
Machin&lt;br /&gt;
Macias&lt;br /&gt;
MacIntyre&lt;br /&gt;
Mack&lt;br /&gt;
MacKay&lt;br /&gt;
Mackenzie&lt;br /&gt;
Mackey&lt;br /&gt;
Mackie&lt;br /&gt;
MacMoragh&lt;br /&gt;
Macpherson&lt;br /&gt;
Mactavish&lt;br /&gt;
Maculate&lt;br /&gt;
Maddaloni&lt;br /&gt;
Madden&lt;br /&gt;
Maddox&lt;br /&gt;
Maddux&lt;br /&gt;
Madenwald&lt;br /&gt;
MadeVirtual&lt;br /&gt;
Madeye&lt;br /&gt;
Madfes&lt;br /&gt;
Madfess&lt;br /&gt;
Madison&lt;br /&gt;
Madonna&lt;br /&gt;
Madre&lt;br /&gt;
Madrid&lt;br /&gt;
Madrigal&lt;br /&gt;
Madruga&lt;br /&gt;
Madsen&lt;br /&gt;
Madurta&lt;br /&gt;
Madzuko&lt;br /&gt;
Maeda&lt;br /&gt;
Maelstrom&lt;br /&gt;
Maersk&lt;br /&gt;
Maertens&lt;br /&gt;
Maesar&lt;br /&gt;
Maestro&lt;br /&gt;
Maeterlinck&lt;br /&gt;
Magee&lt;br /&gt;
Magellan&lt;br /&gt;
Mager&lt;br /&gt;
Maggiore&lt;br /&gt;
Maggs&lt;br /&gt;
Magic&lt;br /&gt;
Maginot&lt;br /&gt;
Magne&lt;br /&gt;
Magneto&lt;br /&gt;
Magnifico&lt;br /&gt;
Magnolia&lt;br /&gt;
Magojiro&lt;br /&gt;
Magpie&lt;br /&gt;
Mah&lt;br /&gt;
Mahana&lt;br /&gt;
Maher&lt;br /&gt;
Mahfouz&lt;br /&gt;
Mahina&lt;br /&gt;
Mahogani&lt;br /&gt;
Mahogany&lt;br /&gt;
Mahoney&lt;br /&gt;
Mahovlich&lt;br /&gt;
Mai&lt;br /&gt;
Maidstone&lt;br /&gt;
Maiman&lt;br /&gt;
Maimann&lt;br /&gt;
Mainaky&lt;br /&gt;
Maine&lt;br /&gt;
Mainlander&lt;br /&gt;
Mainline&lt;br /&gt;
Mainsail&lt;br /&gt;
Maitland&lt;br /&gt;
Majestic&lt;br /&gt;
Major&lt;br /&gt;
Makarov&lt;br /&gt;
Maker&lt;br /&gt;
Makira&lt;br /&gt;
Maktoum&lt;br /&gt;
Malachite&lt;br /&gt;
Maladay&lt;br /&gt;
Malan&lt;br /&gt;
Malaprop&lt;br /&gt;
Malaspina&lt;br /&gt;
Maldonado&lt;br /&gt;
Maldor&lt;br /&gt;
Males&lt;br /&gt;
Malheur&lt;br /&gt;
Malibu&lt;br /&gt;
Malice&lt;br /&gt;
Malick&lt;br /&gt;
Malies&lt;br /&gt;
Malifozik&lt;br /&gt;
Malik&lt;br /&gt;
Malinow&lt;br /&gt;
Malisotops&lt;br /&gt;
Malko&lt;br /&gt;
Malle&lt;br /&gt;
Malone&lt;br /&gt;
Maloney&lt;br /&gt;
Malso&lt;br /&gt;
Maltese&lt;br /&gt;
Malthus&lt;br /&gt;
Maltz&lt;br /&gt;
Malus&lt;br /&gt;
Malvogen&lt;br /&gt;
Mama&lt;br /&gt;
Mamacita&lt;br /&gt;
Mammoth&lt;br /&gt;
Man&lt;br /&gt;
Manager&lt;br /&gt;
Manamiko&lt;br /&gt;
Mananguinne&lt;br /&gt;
Manatiso&lt;br /&gt;
Manbi&lt;br /&gt;
Mancilla&lt;br /&gt;
Mandala&lt;br /&gt;
Mandel&lt;br /&gt;
Mandelbrot&lt;br /&gt;
Mandelkern&lt;br /&gt;
Mandelkorn&lt;br /&gt;
Mandrake&lt;br /&gt;
Manen&lt;br /&gt;
Manga&lt;br /&gt;
Mangala&lt;br /&gt;
Mangaroon&lt;br /&gt;
Manhattan&lt;br /&gt;
Manilow&lt;br /&gt;
Manimal&lt;br /&gt;
Manimbo&lt;br /&gt;
Mankiewicz&lt;br /&gt;
Manley&lt;br /&gt;
Mann&lt;br /&gt;
Mannequin&lt;br /&gt;
Manning&lt;br /&gt;
Mannock&lt;br /&gt;
Mannonen&lt;br /&gt;
Manray&lt;br /&gt;
Mansbridge&lt;br /&gt;
Mansfield&lt;br /&gt;
Mantel&lt;br /&gt;
Mantha&lt;br /&gt;
Mantis&lt;br /&gt;
Manuel&lt;br /&gt;
Manx&lt;br /&gt;
Manzo&lt;br /&gt;
Mapholisto&lt;br /&gt;
Mapochi&lt;br /&gt;
Mapp&lt;br /&gt;
Marabana&lt;br /&gt;
Maracas&lt;br /&gt;
Maradona&lt;br /&gt;
Marais&lt;br /&gt;
Marama&lt;br /&gt;
Marat&lt;br /&gt;
Marathon&lt;br /&gt;
Marbach&lt;br /&gt;
Marbles&lt;br /&gt;
Marcelo&lt;br /&gt;
March&lt;br /&gt;
Marchant&lt;br /&gt;
Marchesa&lt;br /&gt;
Marchionne&lt;br /&gt;
Marchlewski&lt;br /&gt;
Marcone&lt;br /&gt;
Marcum&lt;br /&gt;
Marcus&lt;br /&gt;
Marder&lt;br /&gt;
Marellan&lt;br /&gt;
Marenwolf&lt;br /&gt;
Margetts&lt;br /&gt;
Margules&lt;br /&gt;
Margulies&lt;br /&gt;
Margulis&lt;br /&gt;
Marialla&lt;br /&gt;
Mariani&lt;br /&gt;
Mariasz&lt;br /&gt;
Marikh&lt;br /&gt;
Marin&lt;br /&gt;
Mariner&lt;br /&gt;
Marino&lt;br /&gt;
Marioman&lt;br /&gt;
Marion&lt;br /&gt;
Marjeta&lt;br /&gt;
Markenly&lt;br /&gt;
Marker&lt;br /&gt;
Market&lt;br /&gt;
Markova&lt;br /&gt;
Marks&lt;br /&gt;
Marksman&lt;br /&gt;
Markstein&lt;br /&gt;
Markus&lt;br /&gt;
Marlin&lt;br /&gt;
Marlowe&lt;br /&gt;
Marmorek&lt;br /&gt;
Marmurek&lt;br /&gt;
Maroon&lt;br /&gt;
Marques&lt;br /&gt;
Marquette&lt;br /&gt;
Marquez&lt;br /&gt;
Marquis&lt;br /&gt;
Marrero&lt;br /&gt;
Mars&lt;br /&gt;
Marsault&lt;br /&gt;
Marseille&lt;br /&gt;
Marsh&lt;br /&gt;
Marshall&lt;br /&gt;
Marshdevil&lt;br /&gt;
Marsi&lt;br /&gt;
Marten&lt;br /&gt;
Martian&lt;br /&gt;
Martiel&lt;br /&gt;
Martin&lt;br /&gt;
Martinek&lt;br /&gt;
Martinez&lt;br /&gt;
Martini&lt;br /&gt;
Martinkovic&lt;br /&gt;
Martino&lt;br /&gt;
Martinsyde&lt;br /&gt;
Martov&lt;br /&gt;
Martynov&lt;br /&gt;
Maruti&lt;br /&gt;
Marville&lt;br /&gt;
Marvin&lt;br /&gt;
Marx&lt;br /&gt;
Maryfield&lt;br /&gt;
Maryjasz&lt;br /&gt;
Masala&lt;br /&gt;
Masatada&lt;br /&gt;
Mascarenhas&lt;br /&gt;
Mascot&lt;br /&gt;
Masingh&lt;br /&gt;
Maskelyne&lt;br /&gt;
Maslow&lt;br /&gt;
Mason&lt;br /&gt;
Massenberg&lt;br /&gt;
Massey&lt;br /&gt;
Massiel&lt;br /&gt;
Massivitus&lt;br /&gt;
Masters&lt;br /&gt;
Mastroianni&lt;br /&gt;
Masukami&lt;br /&gt;
Mata&lt;br /&gt;
Matador&lt;br /&gt;
Matahari&lt;br /&gt;
Matfield&lt;br /&gt;
Mathews&lt;br /&gt;
Mathieson&lt;br /&gt;
Mathilde&lt;br /&gt;
Mathis&lt;br /&gt;
Mathy&lt;br /&gt;
Mathys&lt;br /&gt;
Matlin&lt;br /&gt;
Matos&lt;br /&gt;
Matova&lt;br /&gt;
Matriarch&lt;br /&gt;
MatrixLearning&lt;br /&gt;
Matsukaze&lt;br /&gt;
Matsuo&lt;br /&gt;
Mattercaster&lt;br /&gt;
Matterhorn&lt;br /&gt;
Matthews&lt;br /&gt;
Matwes&lt;br /&gt;
Matzerath&lt;br /&gt;
Mauclerc&lt;br /&gt;
Maudower&lt;br /&gt;
Mauer&lt;br /&gt;
Maurer&lt;br /&gt;
Mauriac&lt;br /&gt;
Maurishcat&lt;br /&gt;
Mauvaise&lt;br /&gt;
Maven&lt;br /&gt;
Mavendorf&lt;br /&gt;
Maverick&lt;br /&gt;
Mavinelli&lt;br /&gt;
Mavros&lt;br /&gt;
Maximov&lt;br /&gt;
Maximus&lt;br /&gt;
Maxsted&lt;br /&gt;
Maxwell&lt;br /&gt;
May&lt;br /&gt;
Mayako&lt;br /&gt;
Mayberry&lt;br /&gt;
Mayer&lt;br /&gt;
Mayes&lt;br /&gt;
Mayfair&lt;br /&gt;
Mayfield&lt;br /&gt;
Mayflower&lt;br /&gt;
Mayhem&lt;br /&gt;
Maynard&lt;br /&gt;
Mayne&lt;br /&gt;
Mayo&lt;br /&gt;
Mayr&lt;br /&gt;
Mays&lt;br /&gt;
Mazi&lt;br /&gt;
Mazie&lt;br /&gt;
MBS&lt;br /&gt;
MC&lt;br /&gt;
McAllister&lt;br /&gt;
McAlpine&lt;br /&gt;
McAndrews&lt;br /&gt;
McArdle&lt;br /&gt;
McAuley&lt;br /&gt;
McBride&lt;br /&gt;
McCabe&lt;br /&gt;
McCain&lt;br /&gt;
McCall&lt;br /&gt;
McCallen&lt;br /&gt;
McCallister&lt;br /&gt;
McCann&lt;br /&gt;
McCarey&lt;br /&gt;
McCarthy&lt;br /&gt;
McCarty&lt;br /&gt;
McCauley&lt;br /&gt;
McCaw&lt;br /&gt;
McCellan&lt;br /&gt;
McClain&lt;br /&gt;
McClellan&lt;br /&gt;
McClendon&lt;br /&gt;
McClure&lt;br /&gt;
McCollum&lt;br /&gt;
McConach&lt;br /&gt;
McConachie&lt;br /&gt;
McConaught&lt;br /&gt;
McConnell&lt;br /&gt;
McCord&lt;br /&gt;
McCormick&lt;br /&gt;
McCoy&lt;br /&gt;
McCracken&lt;br /&gt;
McCray&lt;br /&gt;
McCudden&lt;br /&gt;
McCullough&lt;br /&gt;
McDavid&lt;br /&gt;
McDermott&lt;br /&gt;
McDonnagh&lt;br /&gt;
McDonnell&lt;br /&gt;
McDonough&lt;br /&gt;
McDowell&lt;br /&gt;
McDowwll&lt;br /&gt;
McDunnough&lt;br /&gt;
McElroy&lt;br /&gt;
McFadden&lt;br /&gt;
McFarland&lt;br /&gt;
McFly&lt;br /&gt;
McGann&lt;br /&gt;
McGee&lt;br /&gt;
McGettigan&lt;br /&gt;
McGhee&lt;br /&gt;
McGill&lt;br /&gt;
McGillivary&lt;br /&gt;
McGimsie&lt;br /&gt;
McGinnis&lt;br /&gt;
McGowan&lt;br /&gt;
McGrath&lt;br /&gt;
McGraw&lt;br /&gt;
McGregor&lt;br /&gt;
McGuire&lt;br /&gt;
McHenry&lt;br /&gt;
McIntyre&lt;br /&gt;
McKay&lt;br /&gt;
McKee&lt;br /&gt;
McKeenan&lt;br /&gt;
McKenna&lt;br /&gt;
McKenzie&lt;br /&gt;
McKinley&lt;br /&gt;
McKinney&lt;br /&gt;
McKinnon&lt;br /&gt;
McKinseyandCompany&lt;br /&gt;
McKnight&lt;br /&gt;
McLaglen&lt;br /&gt;
McLain&lt;br /&gt;
McLean&lt;br /&gt;
McLeod&lt;br /&gt;
McLuhan&lt;br /&gt;
McMahn&lt;br /&gt;
McMahon&lt;br /&gt;
McManus&lt;br /&gt;
McMasters&lt;br /&gt;
McMillan&lt;br /&gt;
McMinnar&lt;br /&gt;
McMullen&lt;br /&gt;
McMurray&lt;br /&gt;
McNair&lt;br /&gt;
McNally&lt;br /&gt;
McNamara&lt;br /&gt;
McNeal&lt;br /&gt;
McNeil&lt;br /&gt;
McNeill&lt;br /&gt;
McPherson&lt;br /&gt;
McQueen&lt;br /&gt;
McRae&lt;br /&gt;
McTeague&lt;br /&gt;
McWilliams&lt;br /&gt;
McWinnie&lt;br /&gt;
Mead&lt;br /&gt;
Meade&lt;br /&gt;
Meadowbrook&lt;br /&gt;
Meadows&lt;br /&gt;
Meads&lt;br /&gt;
Means&lt;br /&gt;
Mearkus&lt;br /&gt;
Mechanique&lt;br /&gt;
Medby&lt;br /&gt;
Medeiros&lt;br /&gt;
mediacityuk&lt;br /&gt;
Medici&lt;br /&gt;
Medier&lt;br /&gt;
Medina&lt;br /&gt;
Medrano&lt;br /&gt;
Medusa&lt;br /&gt;
Meehan&lt;br /&gt;
Meek&lt;br /&gt;
Meeks&lt;br /&gt;
Meersand&lt;br /&gt;
Meerson&lt;br /&gt;
Mefusula&lt;br /&gt;
Megadon&lt;br /&gt;
Mehler&lt;br /&gt;
Mehring&lt;br /&gt;
Mehrtens&lt;br /&gt;
Meidoom&lt;br /&gt;
Meier&lt;br /&gt;
Meijer&lt;br /&gt;
Meiji&lt;br /&gt;
Meiklejohn&lt;br /&gt;
Meiler&lt;br /&gt;
Meili&lt;br /&gt;
Meinster&lt;br /&gt;
Meistrich&lt;br /&gt;
Meiyo&lt;br /&gt;
Mejia&lt;br /&gt;
Mekanic&lt;br /&gt;
Mekong&lt;br /&gt;
Melbourne&lt;br /&gt;
Melchior&lt;br /&gt;
Melendez&lt;br /&gt;
Melgund&lt;br /&gt;
Mellison&lt;br /&gt;
Mellow&lt;br /&gt;
Melnik&lt;br /&gt;
Melnitz&lt;br /&gt;
Melodie&lt;br /&gt;
Melodious&lt;br /&gt;
Melody&lt;br /&gt;
Melson&lt;br /&gt;
Meltingdots&lt;br /&gt;
Melton&lt;br /&gt;
Meltzer&lt;br /&gt;
Melune&lt;br /&gt;
Melville&lt;br /&gt;
Melvin&lt;br /&gt;
Memel&lt;br /&gt;
Memo&lt;br /&gt;
Memorial&lt;br /&gt;
Memotech&lt;br /&gt;
Menatep&lt;br /&gt;
Menczel&lt;br /&gt;
Mendelsohn&lt;br /&gt;
Mendes&lt;br /&gt;
Mendez&lt;br /&gt;
Mendicant&lt;br /&gt;
Mendle&lt;br /&gt;
Mendoza&lt;br /&gt;
Menendez&lt;br /&gt;
Meness&lt;br /&gt;
Meng&lt;br /&gt;
Menges&lt;br /&gt;
Menizah&lt;br /&gt;
Menjou&lt;br /&gt;
Menker&lt;br /&gt;
Menkes&lt;br /&gt;
Menkez&lt;br /&gt;
Menna&lt;br /&gt;
Menoptra&lt;br /&gt;
Mensing&lt;br /&gt;
Mercado&lt;br /&gt;
Mercer&lt;br /&gt;
Merchi&lt;br /&gt;
Merchiston&lt;br /&gt;
Mercier&lt;br /&gt;
Mercury&lt;br /&gt;
Mercy&lt;br /&gt;
Meredith&lt;br /&gt;
Meriadoc&lt;br /&gt;
Meriborne&lt;br /&gt;
Meridoc&lt;br /&gt;
Merilouto&lt;br /&gt;
Meriman&lt;br /&gt;
Merit&lt;br /&gt;
Merkur&lt;br /&gt;
Merlin&lt;br /&gt;
Mermaid&lt;br /&gt;
Merosi&lt;br /&gt;
Merricks&lt;br /&gt;
Merrienboer&lt;br /&gt;
Merrikh&lt;br /&gt;
Merrill&lt;br /&gt;
Merritt&lt;br /&gt;
Merrow&lt;br /&gt;
Merry&lt;br /&gt;
Merryman&lt;br /&gt;
Mersand&lt;br /&gt;
Mersereau&lt;br /&gt;
Mertel&lt;br /&gt;
Mesic&lt;br /&gt;
Meskin&lt;br /&gt;
Mesmer&lt;br /&gt;
Mesmeriser&lt;br /&gt;
Messenger&lt;br /&gt;
Messer&lt;br /&gt;
Messerchmitt&lt;br /&gt;
Messinez&lt;br /&gt;
Messing&lt;br /&gt;
Messioptra&lt;br /&gt;
Messlee&lt;br /&gt;
Messmer&lt;br /&gt;
Mesyats&lt;br /&gt;
Metabirds&lt;br /&gt;
MetaHarper&lt;br /&gt;
Metalhead&lt;br /&gt;
Metall&lt;br /&gt;
Metaller&lt;br /&gt;
Metaluna&lt;br /&gt;
Metaversa&lt;br /&gt;
MetaverseModSquad&lt;br /&gt;
Metcalf&lt;br /&gt;
Metropolitan&lt;br /&gt;
Metty&lt;br /&gt;
Metz&lt;br /&gt;
Metzer&lt;br /&gt;
Mexicola&lt;br /&gt;
Meyer&lt;br /&gt;
Meyers&lt;br /&gt;
Meyersohn&lt;br /&gt;
Meza&lt;br /&gt;
Mfume&lt;br /&gt;
Mhia&lt;br /&gt;
Mialifo&lt;br /&gt;
Miami&lt;br /&gt;
Miasma&lt;br /&gt;
Micciche&lt;br /&gt;
Michabo&lt;br /&gt;
Michael&lt;br /&gt;
Michalak&lt;br /&gt;
Michalske&lt;br /&gt;
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Michaud&lt;br /&gt;
Michel&lt;br /&gt;
Micheline&lt;br /&gt;
Michelson&lt;br /&gt;
Michigan&lt;br /&gt;
Michinaga&lt;br /&gt;
Midal&lt;br /&gt;
Middle&lt;br /&gt;
Middleton&lt;br /&gt;
Midnight&lt;br /&gt;
Mielziner&lt;br /&gt;
Mifflin&lt;br /&gt;
Migdan&lt;br /&gt;
Migden&lt;br /&gt;
Miggins&lt;br /&gt;
Mighty&lt;br /&gt;
Migpalion&lt;br /&gt;
Mikado&lt;br /&gt;
Mikadze&lt;br /&gt;
Mikazuki&lt;br /&gt;
Mikita&lt;br /&gt;
Miklos&lt;br /&gt;
Mikoyan&lt;br /&gt;
Milano&lt;br /&gt;
Milasevic&lt;br /&gt;
Mildor&lt;br /&gt;
Mileman&lt;br /&gt;
Milena&lt;br /&gt;
Miles&lt;br /&gt;
Milestone&lt;br /&gt;
Milev&lt;br /&gt;
Milgrom&lt;br /&gt;
Miliandrovic&lt;br /&gt;
Milk&lt;br /&gt;
Milkic&lt;br /&gt;
Mill&lt;br /&gt;
Milland&lt;br /&gt;
Millar&lt;br /&gt;
Millefiori&lt;br /&gt;
Miller&lt;br /&gt;
Millet&lt;br /&gt;
Millgrove&lt;br /&gt;
Millhouse&lt;br /&gt;
Milligan&lt;br /&gt;
Milling&lt;br /&gt;
Millionaire&lt;br /&gt;
Millions&lt;br /&gt;
Millionsofus&lt;br /&gt;
Mills&lt;br /&gt;
Millvale&lt;br /&gt;
Milneaux&lt;br /&gt;
Milner&lt;br /&gt;
Milo&lt;br /&gt;
Milodanic&lt;br /&gt;
Milos&lt;br /&gt;
Milosz&lt;br /&gt;
Milovat&lt;br /&gt;
Milter&lt;br /&gt;
Milton&lt;br /&gt;
Mimistrobell&lt;br /&gt;
Mimiteh&lt;br /&gt;
Mims&lt;br /&gt;
Mimulus&lt;br /&gt;
Mincemeat&lt;br /&gt;
Mindes&lt;br /&gt;
Mindshift&lt;br /&gt;
Mineff&lt;br /&gt;
Miner&lt;br /&gt;
Ming&lt;br /&gt;
Minghuang&lt;br /&gt;
Minnelli&lt;br /&gt;
Minogue&lt;br /&gt;
Minoptra&lt;br /&gt;
Minor&lt;br /&gt;
Minotaur&lt;br /&gt;
Minotauris&lt;br /&gt;
Mint&lt;br /&gt;
Minton&lt;br /&gt;
Minuet&lt;br /&gt;
Mip&lt;br /&gt;
Miquel&lt;br /&gt;
Mirabeau&lt;br /&gt;
Mirabella&lt;br /&gt;
Mirajkar&lt;br /&gt;
Miranda&lt;br /&gt;
Miranifone&lt;br /&gt;
Mirihi&lt;br /&gt;
Mirrikh&lt;br /&gt;
Mirror&lt;br /&gt;
Misery&lt;br /&gt;
Misfit&lt;br /&gt;
Mishin&lt;br /&gt;
Mission&lt;br /&gt;
MissouriGov&lt;br /&gt;
Mistlefluff&lt;br /&gt;
Mistletoe&lt;br /&gt;
Mistral&lt;br /&gt;
Mistwalker&lt;br /&gt;
Mistwallow&lt;br /&gt;
Mistwood&lt;br /&gt;
Misupor&lt;br /&gt;
Mitchell&lt;br /&gt;
Mitelman&lt;br /&gt;
Mitra&lt;br /&gt;
Mittelman&lt;br /&gt;
Mixemup&lt;br /&gt;
Mixmaster&lt;br /&gt;
Mizin&lt;br /&gt;
Mizser&lt;br /&gt;
MLC&lt;br /&gt;
MLCAmicus&lt;br /&gt;
MLCAU&lt;br /&gt;
MLCFiliae&lt;br /&gt;
MLCLucis&lt;br /&gt;
MLCStaff&lt;br /&gt;
MLCStudent&lt;br /&gt;
Mnemonic&lt;br /&gt;
Moa&lt;br /&gt;
Moana&lt;br /&gt;
Moanalo&lt;br /&gt;
Mobley&lt;br /&gt;
Mocha&lt;br /&gt;
Mochi&lt;br /&gt;
Mock&lt;br /&gt;
Modan&lt;br /&gt;
Mode&lt;br /&gt;
Moderator&lt;br /&gt;
Modesto&lt;br /&gt;
ModularSystems&lt;br /&gt;
Moe&lt;br /&gt;
Moeleneaux&lt;br /&gt;
Mofanui&lt;br /&gt;
Moger&lt;br /&gt;
Mogsi&lt;br /&gt;
Mohegan&lt;br /&gt;
Mohindi&lt;br /&gt;
Mohr&lt;br /&gt;
Moisant&lt;br /&gt;
Mojo&lt;br /&gt;
Mokeev&lt;br /&gt;
Moksung&lt;br /&gt;
Mokusei&lt;br /&gt;
Mole&lt;br /&gt;
Moleno&lt;br /&gt;
Molina&lt;br /&gt;
Molinari&lt;br /&gt;
Molinaro&lt;br /&gt;
Molinaxil&lt;br /&gt;
Molko&lt;br /&gt;
Mollari&lt;br /&gt;
Moller&lt;br /&gt;
Mollor&lt;br /&gt;
Momiji&lt;br /&gt;
Mommsen&lt;br /&gt;
Mommy&lt;br /&gt;
Monacular&lt;br /&gt;
Monaron&lt;br /&gt;
Monczer&lt;br /&gt;
Mondalimare&lt;br /&gt;
Monday&lt;br /&gt;
Monde&lt;br /&gt;
Mondegreen&lt;br /&gt;
Mondrian&lt;br /&gt;
Mondschein&lt;br /&gt;
Monentes&lt;br /&gt;
Money&lt;br /&gt;
Mongrain&lt;br /&gt;
Monigal&lt;br /&gt;
Monitor&lt;br /&gt;
Monk&lt;br /&gt;
Monnett&lt;br /&gt;
Mono&lt;br /&gt;
Monokarlsefni&lt;br /&gt;
Monroe&lt;br /&gt;
Monster&lt;br /&gt;
Monstre&lt;br /&gt;
Montagne&lt;br /&gt;
Montague&lt;br /&gt;
Montale&lt;br /&gt;
Montana&lt;br /&gt;
Montano&lt;br /&gt;
Montes&lt;br /&gt;
Montferrand&lt;br /&gt;
Montgolfier&lt;br /&gt;
Montgomery&lt;br /&gt;
Montoya&lt;br /&gt;
Montpark&lt;br /&gt;
Montpenier&lt;br /&gt;
Montreal&lt;br /&gt;
Moo&lt;br /&gt;
Moody&lt;br /&gt;
Moomintoog&lt;br /&gt;
Moon&lt;br /&gt;
Moonbeam&lt;br /&gt;
Moonchild&lt;br /&gt;
Mooney&lt;br /&gt;
Moonflower&lt;br /&gt;
Moonites&lt;br /&gt;
Moonkill&lt;br /&gt;
Moonlight&lt;br /&gt;
Moonshadow&lt;br /&gt;
Moonsoo&lt;br /&gt;
Moonstone&lt;br /&gt;
Moonwall&lt;br /&gt;
Moonwinder&lt;br /&gt;
Moonwing&lt;br /&gt;
Moore&lt;br /&gt;
Moorhen&lt;br /&gt;
Moorlord&lt;br /&gt;
Moorsider&lt;br /&gt;
Moose&lt;br /&gt;
Mopp&lt;br /&gt;
Mora&lt;br /&gt;
Moraff&lt;br /&gt;
Moraga&lt;br /&gt;
Morahan&lt;br /&gt;
Morales&lt;br /&gt;
Moran&lt;br /&gt;
Morane&lt;br /&gt;
Morang&lt;br /&gt;
Morani&lt;br /&gt;
Morbid&lt;br /&gt;
Mordkamm&lt;br /&gt;
Mordly&lt;br /&gt;
Moreau&lt;br /&gt;
Morehead&lt;br /&gt;
Moreland&lt;br /&gt;
Morellet&lt;br /&gt;
Moreno&lt;br /&gt;
MorenoOcampo&lt;br /&gt;
Morenz&lt;br /&gt;
Morgan&lt;br /&gt;
Morgath&lt;br /&gt;
Morgenrote&lt;br /&gt;
Morgenstern&lt;br /&gt;
Morgridge&lt;br /&gt;
Morgwain&lt;br /&gt;
Moriarty&lt;br /&gt;
Morico&lt;br /&gt;
Morigi&lt;br /&gt;
Moriguchi&lt;br /&gt;
Morimonae&lt;br /&gt;
Morin&lt;br /&gt;
Morlim&lt;br /&gt;
Morningstar&lt;br /&gt;
Mornington&lt;br /&gt;
Morph&lt;br /&gt;
Morphett&lt;br /&gt;
Morpork&lt;br /&gt;
MorrillIslander&lt;br /&gt;
Morris&lt;br /&gt;
Morrisey&lt;br /&gt;
Morrison&lt;br /&gt;
Morrow&lt;br /&gt;
Morse&lt;br /&gt;
Morta&lt;br /&gt;
Mortal&lt;br /&gt;
Mortensen&lt;br /&gt;
Mortenwold&lt;br /&gt;
Mortlock&lt;br /&gt;
Mortmagus&lt;br /&gt;
Morton&lt;br /&gt;
Moseley&lt;br /&gt;
Mosellen&lt;br /&gt;
Mosely&lt;br /&gt;
Moser&lt;br /&gt;
Moses&lt;br /&gt;
Mosienko&lt;br /&gt;
Moskalev&lt;br /&gt;
Moskvitch&lt;br /&gt;
Mosley&lt;br /&gt;
Moss&lt;br /&gt;
Mosswood&lt;br /&gt;
Mostel&lt;br /&gt;
Mosten&lt;br /&gt;
Mosuke&lt;br /&gt;
Mote&lt;br /&gt;
Mothman&lt;br /&gt;
Motion&lt;br /&gt;
Motniak&lt;br /&gt;
Mottershead&lt;br /&gt;
Mougin&lt;br /&gt;
Moulliez&lt;br /&gt;
Mounier&lt;br /&gt;
Mountain&lt;br /&gt;
Mouroutsos&lt;br /&gt;
Mouse&lt;br /&gt;
Mousehold&lt;br /&gt;
MovieTickets&lt;br /&gt;
Mowadeng&lt;br /&gt;
Mowbray&lt;br /&gt;
Mower&lt;br /&gt;
Moxie&lt;br /&gt;
Moxing&lt;br /&gt;
Moy&lt;br /&gt;
Moyer&lt;br /&gt;
Moyet&lt;br /&gt;
Mrigesh&lt;br /&gt;
Msarko&lt;br /&gt;
Mu&lt;br /&gt;
Mubble&lt;br /&gt;
Mueller&lt;br /&gt;
Muggins&lt;br /&gt;
Muggleston&lt;br /&gt;
Muhindra&lt;br /&gt;
Muir&lt;br /&gt;
Muircastle&lt;br /&gt;
Mukaida&lt;br /&gt;
Mukerji&lt;br /&gt;
Mulberry&lt;br /&gt;
Muldoon&lt;br /&gt;
Mule&lt;br /&gt;
Mulford&lt;br /&gt;
Mulgrave&lt;br /&gt;
Muliaina&lt;br /&gt;
Mullen&lt;br /&gt;
Muller&lt;br /&gt;
Mullery&lt;br /&gt;
Mulligan&lt;br /&gt;
Mullins&lt;br /&gt;
Mum&lt;br /&gt;
Mumbhata&lt;br /&gt;
Mumblewood&lt;br /&gt;
Mumfuzz&lt;br /&gt;
Mumsat&lt;br /&gt;
Munforth&lt;br /&gt;
Muni&lt;br /&gt;
Munich&lt;br /&gt;
Muniz&lt;br /&gt;
Munoz&lt;br /&gt;
Munro&lt;br /&gt;
Munson&lt;br /&gt;
Munster&lt;br /&gt;
Munz&lt;br /&gt;
Murakami&lt;br /&gt;
Muramabhad&lt;br /&gt;
Murasaki&lt;br /&gt;
Murdock&lt;br /&gt;
Mureaux&lt;br /&gt;
Murfin&lt;br /&gt;
Murillo&lt;br /&gt;
Muromachi&lt;br /&gt;
Murphy&lt;br /&gt;
Murray&lt;br /&gt;
Murrayforth&lt;br /&gt;
Musashi&lt;br /&gt;
Muscari&lt;br /&gt;
Muse&lt;br /&gt;
Museum&lt;br /&gt;
Musgrave&lt;br /&gt;
Mushtarie&lt;br /&gt;
Musketeer&lt;br /&gt;
Musytari&lt;br /&gt;
MVCTC&lt;br /&gt;
Myanamotu&lt;br /&gt;
Mycron&lt;br /&gt;
Myers&lt;br /&gt;
Myhre&lt;br /&gt;
Myles&lt;br /&gt;
Mynx&lt;br /&gt;
Myoo&lt;br /&gt;
Myriam&lt;br /&gt;
Myrick&lt;br /&gt;
Myrsny&lt;br /&gt;
Myrtle&lt;br /&gt;
Mystakidou&lt;br /&gt;
Mysterio&lt;br /&gt;
Mysterious&lt;br /&gt;
Mystic&lt;br /&gt;
Mystiere&lt;br /&gt;
Myth&lt;br /&gt;
MYWorkLife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
Nabob&lt;br /&gt;
Nacht&lt;br /&gt;
Nachtigal&lt;br /&gt;
Nacon&lt;br /&gt;
Nadeau&lt;br /&gt;
Nadezda&lt;br /&gt;
Nadir&lt;br /&gt;
Naglo&lt;br /&gt;
Nagorski&lt;br /&gt;
Nagy&lt;br /&gt;
Naheed&lt;br /&gt;
Naidoo&lt;br /&gt;
Naimarc&lt;br /&gt;
Naire&lt;br /&gt;
Nakajima&lt;br /&gt;
Nakamichi&lt;br /&gt;
Nakamori&lt;br /&gt;
Nakamura&lt;br /&gt;
Nakanihon&lt;br /&gt;
Nakatani&lt;br /&gt;
Nakim&lt;br /&gt;
Nakizo&lt;br /&gt;
Namanari&lt;br /&gt;
Namiboo&lt;br /&gt;
Naminosaki&lt;br /&gt;
Namir&lt;br /&gt;
Namori&lt;br /&gt;
Nance&lt;br /&gt;
Nandahar&lt;br /&gt;
Nandiwada&lt;br /&gt;
Nansen&lt;br /&gt;
Naopolitana&lt;br /&gt;
Nap&lt;br /&gt;
Napier&lt;br /&gt;
Naquin&lt;br /&gt;
Narayan&lt;br /&gt;
Narcissus&lt;br /&gt;
Narmandakh&lt;br /&gt;
Narrambi&lt;br /&gt;
Narstrom&lt;br /&gt;
Nash&lt;br /&gt;
Nastula&lt;br /&gt;
Nasu&lt;br /&gt;
Nasworthy&lt;br /&gt;
Nateas&lt;br /&gt;
Nathansohn&lt;br /&gt;
NationalKidneyFoundation&lt;br /&gt;
Naughty&lt;br /&gt;
Naumova&lt;br /&gt;
Nava&lt;br /&gt;
Navarathna&lt;br /&gt;
Navarita&lt;br /&gt;
Navarro&lt;br /&gt;
Naverre&lt;br /&gt;
Naxos&lt;br /&gt;
Nayar&lt;br /&gt;
Nayl&lt;br /&gt;
NBA&lt;br /&gt;
Neal&lt;br /&gt;
Neaph&lt;br /&gt;
Nebestanka&lt;br /&gt;
Nebraska&lt;br /&gt;
Nebula&lt;br /&gt;
Neddings&lt;br /&gt;
Nedkov&lt;br /&gt;
Neely&lt;br /&gt;
Nefarious&lt;br /&gt;
Neff&lt;br /&gt;
Negron&lt;br /&gt;
Negulesco&lt;br /&gt;
Neher&lt;br /&gt;
Neiro&lt;br /&gt;
Nelson&lt;br /&gt;
Nemerower&lt;br /&gt;
Nemeth&lt;br /&gt;
Nemo&lt;br /&gt;
Neon&lt;br /&gt;
Neopolitan&lt;br /&gt;
Neox&lt;br /&gt;
Nephilim&lt;br /&gt;
Neptune&lt;br /&gt;
Nerd&lt;br /&gt;
Nereus&lt;br /&gt;
Nerido&lt;br /&gt;
Neruda&lt;br /&gt;
Nervous&lt;br /&gt;
Nesiote&lt;br /&gt;
Nessen&lt;br /&gt;
Nesterov&lt;br /&gt;
Nestler&lt;br /&gt;
Netizen&lt;br /&gt;
Nettle&lt;br /&gt;
Neuman&lt;br /&gt;
Neumann&lt;br /&gt;
Neurocam&lt;br /&gt;
Neutra&lt;br /&gt;
Neutron&lt;br /&gt;
Neva&lt;br /&gt;
Nevadan&lt;br /&gt;
Neville&lt;br /&gt;
Nevzerov&lt;br /&gt;
Newall&lt;br /&gt;
Newbauld&lt;br /&gt;
Newbold&lt;br /&gt;
Newchurch&lt;br /&gt;
Newcomb&lt;br /&gt;
Newell&lt;br /&gt;
Newey&lt;br /&gt;
Newman&lt;br /&gt;
Newquist&lt;br /&gt;
Newsome&lt;br /&gt;
Newswire&lt;br /&gt;
Newt&lt;br /&gt;
Newton&lt;br /&gt;
Nexen&lt;br /&gt;
Neximus&lt;br /&gt;
Ng&lt;br /&gt;
Nguya&lt;br /&gt;
Nguyen&lt;br /&gt;
Ni&lt;br /&gt;
Niangao&lt;br /&gt;
Nicholas&lt;br /&gt;
Nicholls&lt;br /&gt;
Nichols&lt;br /&gt;
Nicholson&lt;br /&gt;
Nickerson&lt;br /&gt;
Nico&lt;br /&gt;
Nicoletti&lt;br /&gt;
Nider&lt;br /&gt;
Nieder&lt;br /&gt;
Niekerk&lt;br /&gt;
Nielsen&lt;br /&gt;
Nielson&lt;br /&gt;
Niemerower&lt;br /&gt;
Nieminen&lt;br /&gt;
Nieuport&lt;br /&gt;
Nieves&lt;br /&gt;
Nighbor&lt;br /&gt;
Night&lt;br /&gt;
Nightfall&lt;br /&gt;
Nightfang&lt;br /&gt;
Nightfire&lt;br /&gt;
Nightingale&lt;br /&gt;
Nightshade&lt;br /&gt;
Nightwish&lt;br /&gt;
Nihilist&lt;br /&gt;
Niki&lt;br /&gt;
Nikita&lt;br /&gt;
Nikitin&lt;br /&gt;
Nikolaidis&lt;br /&gt;
Niles&lt;br /&gt;
Nilsson&lt;br /&gt;
Nimble&lt;br /&gt;
Nimbus&lt;br /&gt;
Ninetails&lt;br /&gt;
Ning&lt;br /&gt;
Ninnymuggins&lt;br /&gt;
Nino&lt;br /&gt;
Niosaki&lt;br /&gt;
Nirpaw&lt;br /&gt;
Nirvana&lt;br /&gt;
Niseru&lt;br /&gt;
Nishi&lt;br /&gt;
Nishizawa&lt;br /&gt;
Nissondorf&lt;br /&gt;
Nitely&lt;br /&gt;
Nitschke&lt;br /&gt;
Niu&lt;br /&gt;
Niven&lt;br /&gt;
Nix&lt;br /&gt;
Nixdorf&lt;br /&gt;
Nixon&lt;br /&gt;
Nizna&lt;br /&gt;
Njaim&lt;br /&gt;
Nkremos&lt;br /&gt;
Noarlunga&lt;br /&gt;
Nobilis&lt;br /&gt;
Noble&lt;br /&gt;
Noc&lt;br /&gt;
Noe&lt;br /&gt;
Noel&lt;br /&gt;
Noelle&lt;br /&gt;
Nogah&lt;br /&gt;
Noh&lt;br /&gt;
Nohkan&lt;br /&gt;
Noir&lt;br /&gt;
Nolan&lt;br /&gt;
Noland&lt;br /&gt;
Nolder&lt;br /&gt;
Noltenius&lt;br /&gt;
Nomad&lt;br /&gt;
Nomura&lt;br /&gt;
Noodle&lt;br /&gt;
Noonan&lt;br /&gt;
Nootan&lt;br /&gt;
Norbert&lt;br /&gt;
Nordberg&lt;br /&gt;
Nordenskiold&lt;br /&gt;
Nordlicht&lt;br /&gt;
Nordwind&lt;br /&gt;
Norfolk&lt;br /&gt;
Nori&lt;br /&gt;
Noriega&lt;br /&gt;
Norman&lt;br /&gt;
Normandy&lt;br /&gt;
Norris&lt;br /&gt;
Norse&lt;br /&gt;
Norsk&lt;br /&gt;
North&lt;br /&gt;
NorthernNet&lt;br /&gt;
Northman&lt;br /&gt;
Northmead&lt;br /&gt;
Northolt&lt;br /&gt;
Northport&lt;br /&gt;
Northrop&lt;br /&gt;
Norton&lt;br /&gt;
Norwood&lt;br /&gt;
Nosferatu&lt;br /&gt;
Nosov&lt;br /&gt;
Nostram&lt;br /&gt;
Nouvelle&lt;br /&gt;
Nova&lt;br /&gt;
Novak&lt;br /&gt;
Novaland&lt;br /&gt;
Novelli&lt;br /&gt;
Novi&lt;br /&gt;
Novikov&lt;br /&gt;
Novo&lt;br /&gt;
Nowhere&lt;br /&gt;
Nowicka&lt;br /&gt;
Nowles&lt;br /&gt;
Nowotny&lt;br /&gt;
Noyes&lt;br /&gt;
Nozaki&lt;br /&gt;
Nozomi&lt;br /&gt;
NPC&lt;br /&gt;
Nubalo&lt;br /&gt;
Numanox&lt;br /&gt;
Numbanumba&lt;br /&gt;
Numbers&lt;br /&gt;
Nunez&lt;br /&gt;
Nungesser&lt;br /&gt;
Nurmi&lt;br /&gt;
Nussbaum&lt;br /&gt;
Nutmeg&lt;br /&gt;
Nuubert&lt;br /&gt;
Nuvolari&lt;br /&gt;
Nuyasaka&lt;br /&gt;
Nuzzle&lt;br /&gt;
Nyak&lt;br /&gt;
Nyanda&lt;br /&gt;
Nykvist&lt;br /&gt;
Nyle&lt;br /&gt;
Nymphea&lt;br /&gt;
Nyn&lt;br /&gt;
Nyoki&lt;br /&gt;
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==O==&lt;br /&gt;
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Oakes&lt;br /&gt;
Oakleaf&lt;br /&gt;
Oakley&lt;br /&gt;
Oaklourne&lt;br /&gt;
Oanomochi&lt;br /&gt;
Oates&lt;br /&gt;
Oatsmill&lt;br /&gt;
Obelyn&lt;br /&gt;
Oberlander&lt;br /&gt;
Oberth&lt;br /&gt;
Oberts&lt;br /&gt;
Oberueng&lt;br /&gt;
Obolensky&lt;br /&gt;
Obscure&lt;br /&gt;
Obstreperous&lt;br /&gt;
Obviate&lt;br /&gt;
Obzina&lt;br /&gt;
Ocean&lt;br /&gt;
Oceanlane&lt;br /&gt;
Ocello&lt;br /&gt;
Ocelot&lt;br /&gt;
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Ock&lt;br /&gt;
Oconnell&lt;br /&gt;
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Octagon&lt;br /&gt;
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Oddson&lt;br /&gt;
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Odisark&lt;br /&gt;
Odriscoll&lt;br /&gt;
Oe&lt;br /&gt;
Ofarrel&lt;br /&gt;
Ofeq&lt;br /&gt;
Offcourse&lt;br /&gt;
OFlynn&lt;br /&gt;
Ogden&lt;br /&gt;
Ogee&lt;br /&gt;
Ogg&lt;br /&gt;
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Ogopogo&lt;br /&gt;
Ogre&lt;br /&gt;
Ogrimund&lt;br /&gt;
Ogura&lt;br /&gt;
Oh&lt;br /&gt;
OHanlon&lt;br /&gt;
Ohara&lt;br /&gt;
OHare&lt;br /&gt;
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Ohl&lt;br /&gt;
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Ohrberg&lt;br /&gt;
Ohrenstein&lt;br /&gt;
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Ohtobide&lt;br /&gt;
Okame&lt;br /&gt;
Okamoto&lt;br /&gt;
Okawa&lt;br /&gt;
Okelli&lt;br /&gt;
Okelly&lt;br /&gt;
Okey&lt;br /&gt;
Oki&lt;br /&gt;
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Oktomica&lt;br /&gt;
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Olafson&lt;br /&gt;
Olaria&lt;br /&gt;
Olbers&lt;br /&gt;
Olbracht&lt;br /&gt;
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Oldrich&lt;br /&gt;
Oleander&lt;br /&gt;
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Olifone&lt;br /&gt;
Olihenge&lt;br /&gt;
Olinger&lt;br /&gt;
Oliphaunt&lt;br /&gt;
Oliva&lt;br /&gt;
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Olkhovsky&lt;br /&gt;
Oller&lt;br /&gt;
Olmstead&lt;br /&gt;
Olrich&lt;br /&gt;
Olsen&lt;br /&gt;
Olson&lt;br /&gt;
Olsonne&lt;br /&gt;
Oluja&lt;br /&gt;
Om&lt;br /&gt;
Omega&lt;br /&gt;
Omegaman&lt;br /&gt;
Omegamu&lt;br /&gt;
Omizu&lt;br /&gt;
Omlet&lt;br /&gt;
Omorfi&lt;br /&gt;
Onassis&lt;br /&gt;
Ondatra&lt;br /&gt;
Ondeko&lt;br /&gt;
Ondrejka&lt;br /&gt;
Ondricek&lt;br /&gt;
Onedin&lt;br /&gt;
Oneiric&lt;br /&gt;
Onizuka&lt;br /&gt;
Onlyone&lt;br /&gt;
Onmura&lt;br /&gt;
Ono&lt;br /&gt;
Onomatopoeia&lt;br /&gt;
onrez&lt;br /&gt;
Onskan&lt;br /&gt;
Ontyne&lt;br /&gt;
Onyett&lt;br /&gt;
Onyx&lt;br /&gt;
Oodles&lt;br /&gt;
Oompa&lt;br /&gt;
Opaline&lt;br /&gt;
Opaque&lt;br /&gt;
Opel&lt;br /&gt;
Operator&lt;br /&gt;
Ophelia&lt;br /&gt;
Ophuls&lt;br /&gt;
Oppenbaum&lt;br /&gt;
Oppental&lt;br /&gt;
Oppewall&lt;br /&gt;
Optera&lt;br /&gt;
Opus&lt;br /&gt;
OracleCorp&lt;br /&gt;
Oran&lt;br /&gt;
OrangeTeam&lt;br /&gt;
Oranos&lt;br /&gt;
Orbit&lt;br /&gt;
Orca&lt;br /&gt;
Orcenhall&lt;br /&gt;
Orchicz&lt;br /&gt;
Orchid&lt;br /&gt;
Orcos&lt;br /&gt;
Ordinary&lt;br /&gt;
Ordram&lt;br /&gt;
Oregon&lt;br /&gt;
Orellana&lt;br /&gt;
Orenberg&lt;br /&gt;
Orenstein&lt;br /&gt;
Orfan&lt;br /&gt;
Orfein&lt;br /&gt;
Organiser&lt;br /&gt;
Oridium&lt;br /&gt;
Orissa&lt;br /&gt;
Orlando&lt;br /&gt;
Orlowski&lt;br /&gt;
Orman&lt;br /&gt;
Ormega&lt;br /&gt;
Ormenthal&lt;br /&gt;
Ormidale&lt;br /&gt;
Ormsby&lt;br /&gt;
Ormstein&lt;br /&gt;
Ornamental&lt;br /&gt;
Ornitz&lt;br /&gt;
Orochi&lt;br /&gt;
Orozco&lt;br /&gt;
Orr&lt;br /&gt;
Orsini&lt;br /&gt;
Ort&lt;br /&gt;
Ortega&lt;br /&gt;
Ortiz&lt;br /&gt;
Oryl&lt;br /&gt;
Osborn&lt;br /&gt;
Osbourne&lt;br /&gt;
Osei&lt;br /&gt;
OShea&lt;br /&gt;
OshkoshTitan&lt;br /&gt;
Oskan&lt;br /&gt;
Oskar&lt;br /&gt;
osMoz&lt;br /&gt;
Osmus&lt;br /&gt;
Ostaschon&lt;br /&gt;
Osterham&lt;br /&gt;
Ostersetzer&lt;br /&gt;
Ostorsetzer&lt;br /&gt;
Ostrich&lt;br /&gt;
Osumi&lt;br /&gt;
Otaared&lt;br /&gt;
Otafuku&lt;br /&gt;
Otawara&lt;br /&gt;
Otero&lt;br /&gt;
Otherlander&lt;br /&gt;
Otis&lt;br /&gt;
Oto&lt;br /&gt;
Otoole&lt;br /&gt;
Otoro&lt;br /&gt;
Otsuka&lt;br /&gt;
Otsuzum&lt;br /&gt;
Ott&lt;br /&gt;
Otterson&lt;br /&gt;
Otto&lt;br /&gt;
Ouachita&lt;br /&gt;
Oud&lt;br /&gt;
Ouellette&lt;br /&gt;
Oughden&lt;br /&gt;
Oumionna&lt;br /&gt;
OurVirtualHolland&lt;br /&gt;
Ousley&lt;br /&gt;
Outlander&lt;br /&gt;
Oval&lt;br /&gt;
Overdrive&lt;br /&gt;
Overland&lt;br /&gt;
Overlord&lt;br /&gt;
Overton&lt;br /&gt;
Ovis&lt;br /&gt;
Owatatsumi&lt;br /&gt;
Owen&lt;br /&gt;
Owens&lt;br /&gt;
OwO&lt;br /&gt;
Oxalis&lt;br /&gt;
Oxbar&lt;br /&gt;
Oxberger&lt;br /&gt;
Oxhall&lt;br /&gt;
Oxide&lt;br /&gt;
Oxidor&lt;br /&gt;
Oximoxi&lt;br /&gt;
Oxygen&lt;br /&gt;
Oyen&lt;br /&gt;
Oysternatz&lt;br /&gt;
Oz&lt;br /&gt;
Ozigard&lt;br /&gt;
OzIslander&lt;br /&gt;
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==P==&lt;br /&gt;
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Pace&lt;br /&gt;
Pacer&lt;br /&gt;
Pacheco&lt;br /&gt;
Pack&lt;br /&gt;
Packbiers&lt;br /&gt;
Padar&lt;br /&gt;
Paderborn&lt;br /&gt;
Padfoot&lt;br /&gt;
Padgett&lt;br /&gt;
Padroclum&lt;br /&gt;
Paean&lt;br /&gt;
Paelus&lt;br /&gt;
Pagan&lt;br /&gt;
Page&lt;br /&gt;
Pahute&lt;br /&gt;
Paige&lt;br /&gt;
Paike&lt;br /&gt;
Paine&lt;br /&gt;
Painter&lt;br /&gt;
Paisley&lt;br /&gt;
Pak&lt;br /&gt;
Paklena&lt;br /&gt;
Pakula&lt;br /&gt;
Palace&lt;br /&gt;
Palacios&lt;br /&gt;
Palen&lt;br /&gt;
Palfrey&lt;br /&gt;
Palianta&lt;br /&gt;
Palisades&lt;br /&gt;
Palletier&lt;br /&gt;
Palliard&lt;br /&gt;
Pallis&lt;br /&gt;
Palmer&lt;br /&gt;
Palmerstone&lt;br /&gt;
Palmira&lt;br /&gt;
Palmyra&lt;br /&gt;
Palou&lt;br /&gt;
Palowakski&lt;br /&gt;
Pan&lt;br /&gt;
Panacek&lt;br /&gt;
Panache&lt;br /&gt;
Pancake&lt;br /&gt;
Paneer&lt;br /&gt;
Pang&lt;br /&gt;
Pangaea&lt;br /&gt;
Panhandle&lt;br /&gt;
Pankhurst&lt;br /&gt;
Pannotia&lt;br /&gt;
Panthar&lt;br /&gt;
Panther&lt;br /&gt;
Paolino&lt;br /&gt;
Papadopoulos&lt;br /&gt;
Paperclip&lt;br /&gt;
Paperdoll&lt;br /&gt;
Papp&lt;br /&gt;
Pappentas&lt;br /&gt;
Pappilomo&lt;br /&gt;
Paquot&lt;br /&gt;
Parabola&lt;br /&gt;
Paragon&lt;br /&gt;
Paragorn&lt;br /&gt;
Paramour&lt;br /&gt;
Paravane&lt;br /&gt;
Parfort&lt;br /&gt;
Parham&lt;br /&gt;
Paris&lt;br /&gt;
Parisi&lt;br /&gt;
Park&lt;br /&gt;
Parker&lt;br /&gt;
Parkes&lt;br /&gt;
Parkin&lt;br /&gt;
Parkinson&lt;br /&gt;
ParkinsonsResearch&lt;br /&gt;
Parks&lt;br /&gt;
Parmelee&lt;br /&gt;
Parnall&lt;br /&gt;
Parnas&lt;br /&gt;
Parnass&lt;br /&gt;
Parnes&lt;br /&gt;
Parness&lt;br /&gt;
Parr&lt;br /&gt;
Parra&lt;br /&gt;
Parrish&lt;br /&gt;
Parrott&lt;br /&gt;
Parson&lt;br /&gt;
Parsons&lt;br /&gt;
Partch&lt;br /&gt;
Partridge&lt;br /&gt;
Parvenu&lt;br /&gt;
Parx&lt;br /&gt;
Pascal&lt;br /&gt;
Pascale&lt;br /&gt;
Pashinin&lt;br /&gt;
Paslong&lt;br /&gt;
Passariello&lt;br /&gt;
Passerine&lt;br /&gt;
Passiflora&lt;br /&gt;
Passion&lt;br /&gt;
Paster&lt;br /&gt;
Pasternak&lt;br /&gt;
Pasteur&lt;br /&gt;
Pastorelli&lt;br /&gt;
Pate&lt;br /&gt;
Patel&lt;br /&gt;
Paterson&lt;br /&gt;
Patetew&lt;br /&gt;
Pathan&lt;br /&gt;
Pathfinder&lt;br /&gt;
Pathlight&lt;br /&gt;
Pathway&lt;br /&gt;
Patpa&lt;br /&gt;
Patrick&lt;br /&gt;
Patrono&lt;br /&gt;
Patrucci&lt;br /&gt;
Patterson&lt;br /&gt;
Pattle&lt;br /&gt;
Patton&lt;br /&gt;
Pau&lt;br /&gt;
Paul&lt;br /&gt;
Paule&lt;br /&gt;
PaulGee&lt;br /&gt;
Paulino&lt;br /&gt;
Paulse&lt;br /&gt;
Paulson&lt;br /&gt;
Pausch&lt;br /&gt;
Paverini&lt;br /&gt;
Pavlova&lt;br /&gt;
Pawlowski&lt;br /&gt;
Pawpad&lt;br /&gt;
Pawpaw&lt;br /&gt;
Pawprint&lt;br /&gt;
Pawtato&lt;br /&gt;
Paxman&lt;br /&gt;
Payne&lt;br /&gt;
Payments&lt;br /&gt;
Paypal&lt;br /&gt;
Payton&lt;br /&gt;
Paz&lt;br /&gt;
Peabody&lt;br /&gt;
Peacock&lt;br /&gt;
Peapod&lt;br /&gt;
Pearce&lt;br /&gt;
Pearl&lt;br /&gt;
Pearse&lt;br /&gt;
Pearson&lt;br /&gt;
Peart&lt;br /&gt;
Pebblepaws&lt;br /&gt;
Peccable&lt;br /&gt;
Pechman&lt;br /&gt;
Pechmann&lt;br /&gt;
Peck&lt;br /&gt;
Peckham&lt;br /&gt;
Peczenyk&lt;br /&gt;
Pedalo&lt;br /&gt;
Pedro&lt;br /&gt;
Peel&lt;br /&gt;
Pegasi&lt;br /&gt;
Pegden&lt;br /&gt;
Pegler&lt;br /&gt;
Pegoud&lt;br /&gt;
Pekli&lt;br /&gt;
Pelazzi&lt;br /&gt;
Pelia&lt;br /&gt;
Peliatropis&lt;br /&gt;
Pelletier&lt;br /&gt;
Pelliot&lt;br /&gt;
Pelous&lt;br /&gt;
Pena&lt;br /&gt;
Penberg&lt;br /&gt;
Pencer&lt;br /&gt;
Pendleton&lt;br /&gt;
Pendragon&lt;br /&gt;
Peng&lt;br /&gt;
Penguin&lt;br /&gt;
Penn&lt;br /&gt;
Pennell&lt;br /&gt;
Pennent&lt;br /&gt;
Pennington&lt;br /&gt;
Pennyfeather&lt;br /&gt;
Penokea&lt;br /&gt;
Pentewyn&lt;br /&gt;
Penucca&lt;br /&gt;
Peony&lt;br /&gt;
Peoples&lt;br /&gt;
Peppermint&lt;br /&gt;
Pera&lt;br /&gt;
Peralta&lt;br /&gt;
Perdide&lt;br /&gt;
Perdiguero&lt;br /&gt;
Perduco&lt;br /&gt;
Perdue&lt;br /&gt;
Peregrine&lt;br /&gt;
Pereira&lt;br /&gt;
Perenti&lt;br /&gt;
Peretz&lt;br /&gt;
Perez&lt;br /&gt;
Perfferle&lt;br /&gt;
Perhaps&lt;br /&gt;
Perian&lt;br /&gt;
Periapse&lt;br /&gt;
Perido&lt;br /&gt;
Peridot&lt;br /&gt;
Perinal&lt;br /&gt;
Perkins&lt;br /&gt;
Perl&lt;br /&gt;
Perlman&lt;br /&gt;
Perlmann&lt;br /&gt;
Perlmutter&lt;br /&gt;
Permisohn&lt;br /&gt;
Perreault&lt;br /&gt;
Perrin&lt;br /&gt;
Perry&lt;br /&gt;
Perse&lt;br /&gt;
Person&lt;br /&gt;
Pertelson&lt;br /&gt;
Perth&lt;br /&gt;
Pertwee&lt;br /&gt;
Perun&lt;br /&gt;
Perway&lt;br /&gt;
Pessoa&lt;br /&gt;
Pestana&lt;br /&gt;
Peterman&lt;br /&gt;
Peters&lt;br /&gt;
Petersen&lt;br /&gt;
Peterson&lt;br /&gt;
Peterzil&lt;br /&gt;
Petion&lt;br /&gt;
Petit&lt;br /&gt;
Petlyakov&lt;br /&gt;
Petras&lt;br /&gt;
Petrel&lt;br /&gt;
Petrichor&lt;br /&gt;
Petrolhead&lt;br /&gt;
Petronius&lt;br /&gt;
Petrov&lt;br /&gt;
Petrova&lt;br /&gt;
Petrovic&lt;br /&gt;
Petshop&lt;br /&gt;
Pettirosso&lt;br /&gt;
Pettit&lt;br /&gt;
Petty&lt;br /&gt;
Petunia&lt;br /&gt;
Pevensey&lt;br /&gt;
Pexie&lt;br /&gt;
Pexington&lt;br /&gt;
Pey&lt;br /&gt;
Pfalz&lt;br /&gt;
Pfeffer&lt;br /&gt;
Pfefferbluth&lt;br /&gt;
Pfetzing&lt;br /&gt;
Pfister&lt;br /&gt;
Pfohl&lt;br /&gt;
Phaeton&lt;br /&gt;
Phantom&lt;br /&gt;
Pharaoh&lt;br /&gt;
Phelan&lt;br /&gt;
Phelps&lt;br /&gt;
Phenomena&lt;br /&gt;
Pheocene&lt;br /&gt;
Pherala&lt;br /&gt;
Phil&lt;br /&gt;
Philbert&lt;br /&gt;
Philbin&lt;br /&gt;
Philemon&lt;br /&gt;
Philgarlic&lt;br /&gt;
Philipp&lt;br /&gt;
PhilipsDesign&lt;br /&gt;
Phillip&lt;br /&gt;
Phillips&lt;br /&gt;
Philly&lt;br /&gt;
Philo&lt;br /&gt;
Philpoco&lt;br /&gt;
Philter&lt;br /&gt;
Phipps&lt;br /&gt;
Phlox&lt;br /&gt;
Phobos&lt;br /&gt;
Phoenix&lt;br /&gt;
Phydeau&lt;br /&gt;
Piaggio&lt;br /&gt;
Piancastellios&lt;br /&gt;
Pianist&lt;br /&gt;
Piccard&lt;br /&gt;
Pichot&lt;br /&gt;
Pick&lt;br /&gt;
Pickens&lt;br /&gt;
Picket&lt;br /&gt;
Pickett&lt;br /&gt;
Pickles&lt;br /&gt;
Picnic&lt;br /&gt;
Pico&lt;br /&gt;
Piddock&lt;br /&gt;
Pidgeon&lt;br /&gt;
Pieck&lt;br /&gt;
Pieczenik&lt;br /&gt;
Piedpiper&lt;br /&gt;
Piek&lt;br /&gt;
Pienaar&lt;br /&gt;
Pierce&lt;br /&gt;
Pierre&lt;br /&gt;
Pierrick&lt;br /&gt;
Piers&lt;br /&gt;
Pierson&lt;br /&gt;
Pierterson&lt;br /&gt;
Pierus&lt;br /&gt;
Piggins&lt;br /&gt;
Pikajuna&lt;br /&gt;
Pike&lt;br /&gt;
Pikholz&lt;br /&gt;
Pikkara&lt;br /&gt;
Pilipenko&lt;br /&gt;
Pilote&lt;br /&gt;
Pimpernel&lt;br /&gt;
Pina&lt;br /&gt;
Pinazzo&lt;br /&gt;
Pinden&lt;br /&gt;
Pineda&lt;br /&gt;
Pinelli&lt;br /&gt;
Ping&lt;br /&gt;
Pinion&lt;br /&gt;
Pink&lt;br /&gt;
Pinkdot&lt;br /&gt;
Pinkenba&lt;br /&gt;
Pinkerton&lt;br /&gt;
Pinklady&lt;br /&gt;
Pinkney&lt;br /&gt;
Pintak&lt;br /&gt;
Pintens&lt;br /&gt;
Piper&lt;br /&gt;
Pippen&lt;br /&gt;
Pippita&lt;br /&gt;
Pirandello&lt;br /&gt;
Piranha&lt;br /&gt;
Pisarek&lt;br /&gt;
Pitney&lt;br /&gt;
Pitre&lt;br /&gt;
Pitt&lt;br /&gt;
Pittman&lt;br /&gt;
Pitts&lt;br /&gt;
Pivot&lt;br /&gt;
Pixel&lt;br /&gt;
Pixelbottom&lt;br /&gt;
Pixelmaid&lt;br /&gt;
Pixels&lt;br /&gt;
Pixie&lt;br /&gt;
Pizzaro&lt;br /&gt;
Pizzicato&lt;br /&gt;
Placebo&lt;br /&gt;
Plaid&lt;br /&gt;
Planer&lt;br /&gt;
PlanetAction&lt;br /&gt;
Plante&lt;br /&gt;
Plasker&lt;br /&gt;
Plasma&lt;br /&gt;
Plassitz&lt;br /&gt;
Platini&lt;br /&gt;
Plato&lt;br /&gt;
Platt&lt;br /&gt;
Platthy&lt;br /&gt;
Platypus&lt;br /&gt;
Platzel&lt;br /&gt;
Platzman&lt;br /&gt;
Platzmann&lt;br /&gt;
Playahead&lt;br /&gt;
Playfair&lt;br /&gt;
Pleides&lt;br /&gt;
Plessis&lt;br /&gt;
Pletzel&lt;br /&gt;
Plisskin&lt;br /&gt;
Plodnaco&lt;br /&gt;
Plotzel&lt;br /&gt;
Plubeau&lt;br /&gt;
Plumday&lt;br /&gt;
Plummer&lt;br /&gt;
Plunkett&lt;br /&gt;
Pluto&lt;br /&gt;
Plutonian&lt;br /&gt;
Pluvences&lt;br /&gt;
Plymouth&lt;br /&gt;
Plympton&lt;br /&gt;
PMS&lt;br /&gt;
Pobieski&lt;br /&gt;
Podhorzer&lt;br /&gt;
Podipus&lt;br /&gt;
Podless&lt;br /&gt;
Podlum&lt;br /&gt;
Podolsky&lt;br /&gt;
Poe&lt;br /&gt;
Pogelmann&lt;br /&gt;
Poggel&lt;br /&gt;
Pohoryles&lt;br /&gt;
Pohorylles&lt;br /&gt;
Pohryles&lt;br /&gt;
Poida&lt;br /&gt;
Poikolainen&lt;br /&gt;
Poindexter&lt;br /&gt;
Pointe&lt;br /&gt;
Poitier&lt;br /&gt;
Pokryshkin&lt;br /&gt;
Polandia&lt;br /&gt;
Polano&lt;br /&gt;
Polanski&lt;br /&gt;
Polar&lt;br /&gt;
Pole&lt;br /&gt;
Polek&lt;br /&gt;
Poleni&lt;br /&gt;
Polgase&lt;br /&gt;
Poliak&lt;br /&gt;
Poliatevska&lt;br /&gt;
Polik&lt;br /&gt;
Polikarpov&lt;br /&gt;
Polk&lt;br /&gt;
Polke&lt;br /&gt;
Polki&lt;br /&gt;
Pollack&lt;br /&gt;
Pollard&lt;br /&gt;
Pollemis&lt;br /&gt;
Pollock&lt;br /&gt;
Polonsky&lt;br /&gt;
Polydactyle&lt;br /&gt;
Pomegranate&lt;br /&gt;
Pomeray&lt;br /&gt;
Pomfret&lt;br /&gt;
Pomilio&lt;br /&gt;
Ponce&lt;br /&gt;
Pond&lt;br /&gt;
Ponnier&lt;br /&gt;
Ponsford&lt;br /&gt;
Pontchartrain&lt;br /&gt;
Pontecorvo&lt;br /&gt;
PontiacGXP&lt;br /&gt;
Ponticelli&lt;br /&gt;
Pontiero&lt;br /&gt;
Pontoppidan&lt;br /&gt;
Pony&lt;br /&gt;
Ponzu&lt;br /&gt;
Pooh&lt;br /&gt;
Pookes&lt;br /&gt;
Pookie&lt;br /&gt;
Pool&lt;br /&gt;
Poole&lt;br /&gt;
Pooley&lt;br /&gt;
Pooraka&lt;br /&gt;
Pootawn&lt;br /&gt;
Pop&lt;br /&gt;
Pope&lt;br /&gt;
Poper&lt;br /&gt;
Popinjay&lt;br /&gt;
Poplin&lt;br /&gt;
Popowicz&lt;br /&gt;
Poppy&lt;br /&gt;
Popstar&lt;br /&gt;
Porchers&lt;br /&gt;
Porta&lt;br /&gt;
Portal&lt;br /&gt;
Portello&lt;br /&gt;
Porter&lt;br /&gt;
Porterfield&lt;br /&gt;
Porthos&lt;br /&gt;
Portilo&lt;br /&gt;
Portland&lt;br /&gt;
Portocarrero&lt;br /&gt;
Portola&lt;br /&gt;
Portsmouth&lt;br /&gt;
Posaner&lt;br /&gt;
Posey&lt;br /&gt;
Posner&lt;br /&gt;
Possum&lt;br /&gt;
Post&lt;br /&gt;
Posthorn&lt;br /&gt;
Potato&lt;br /&gt;
Potez&lt;br /&gt;
Potion&lt;br /&gt;
Potkova&lt;br /&gt;
Potluck&lt;br /&gt;
Potter&lt;br /&gt;
Potts&lt;br /&gt;
Pottzen&lt;br /&gt;
Potvin&lt;br /&gt;
Poulot&lt;br /&gt;
Poulter&lt;br /&gt;
Poultry&lt;br /&gt;
Poutine&lt;br /&gt;
Pow&lt;br /&gt;
Powell&lt;br /&gt;
Powers&lt;br /&gt;
Poza&lt;br /&gt;
Praga&lt;br /&gt;
Pralou&lt;br /&gt;
Prancer&lt;br /&gt;
Prantis&lt;br /&gt;
Prasinos&lt;br /&gt;
Pratchett&lt;br /&gt;
Prater&lt;br /&gt;
Prather&lt;br /&gt;
Prathivi&lt;br /&gt;
Pratt&lt;br /&gt;
Pravda&lt;br /&gt;
Precz&lt;br /&gt;
Preddy&lt;br /&gt;
Preez&lt;br /&gt;
Prefect&lt;br /&gt;
Preis&lt;br /&gt;
Preiss&lt;br /&gt;
Preiz&lt;br /&gt;
Preminger&lt;br /&gt;
Prescott&lt;br /&gt;
Presley&lt;br /&gt;
Press&lt;br /&gt;
Preston&lt;br /&gt;
Prevost&lt;br /&gt;
Price&lt;br /&gt;
Pride&lt;br /&gt;
Priestly&lt;br /&gt;
Priestman&lt;br /&gt;
Prieto&lt;br /&gt;
Prim&lt;br /&gt;
Primbee&lt;br /&gt;
Primdashian&lt;br /&gt;
Primeau&lt;br /&gt;
PrimeLab&lt;br /&gt;
Primless&lt;br /&gt;
Primrose&lt;br /&gt;
Primsmith&lt;br /&gt;
Primswitch&lt;br /&gt;
Prince&lt;br /&gt;
Princess&lt;br /&gt;
Prinz&lt;br /&gt;
Prior&lt;br /&gt;
Pritchard&lt;br /&gt;
Pritchett&lt;br /&gt;
Pro&lt;br /&gt;
Proctor&lt;br /&gt;
ProductEngine&lt;br /&gt;
professor&lt;br /&gt;
Projects&lt;br /&gt;
Pronovost&lt;br /&gt;
Proost&lt;br /&gt;
Prospero&lt;br /&gt;
Protagonist&lt;br /&gt;
Proto&lt;br /&gt;
Prototype&lt;br /&gt;
Proudfoot&lt;br /&gt;
Proudhon&lt;br /&gt;
Prudhomme&lt;br /&gt;
Pruitt&lt;br /&gt;
Prumier&lt;br /&gt;
Prunes&lt;br /&gt;
Pryor&lt;br /&gt;
Przhevalsky&lt;br /&gt;
Psaltery&lt;br /&gt;
Ptomaine&lt;br /&gt;
Pualhan&lt;br /&gt;
Puchkina&lt;br /&gt;
Puckett&lt;br /&gt;
Pudding&lt;br /&gt;
Puddlegum&lt;br /&gt;
Puddles&lt;br /&gt;
Pudles&lt;br /&gt;
Pudless&lt;br /&gt;
Puff&lt;br /&gt;
Pugh&lt;br /&gt;
Pugilist&lt;br /&gt;
Puhakka&lt;br /&gt;
Pulford&lt;br /&gt;
Pulver&lt;br /&gt;
Pumpkins&lt;br /&gt;
Punchinello&lt;br /&gt;
Pupik&lt;br /&gt;
Puppy&lt;br /&gt;
Purcell&lt;br /&gt;
Pussycat&lt;br /&gt;
Putnam&lt;br /&gt;
Putzo&lt;br /&gt;
PWSCC&lt;br /&gt;
Pyara&lt;br /&gt;
Pye&lt;br /&gt;
Pyle&lt;br /&gt;
Pyrithea&lt;br /&gt;
Pyroclaw&lt;br /&gt;
Python&lt;br /&gt;
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==Q==&lt;br /&gt;
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Qargen&lt;br /&gt;
Qariel&lt;br /&gt;
Qarnac&lt;br /&gt;
Qaven&lt;br /&gt;
Qelmo&lt;br /&gt;
Qendra&lt;br /&gt;
Qi&lt;br /&gt;
Qian&lt;br /&gt;
Qidlow&lt;br /&gt;
Qin&lt;br /&gt;
Qinan&lt;br /&gt;
Qissentell&lt;br /&gt;
Qissinger&lt;br /&gt;
Qoida&lt;br /&gt;
Qork&lt;br /&gt;
Quack&lt;br /&gt;
Quackenbush&lt;br /&gt;
Quadrifoglio&lt;br /&gt;
Quaggy&lt;br /&gt;
Qualcar&lt;br /&gt;
Qualia&lt;br /&gt;
Quality&lt;br /&gt;
Quamar&lt;br /&gt;
Quan&lt;br /&gt;
Quander&lt;br /&gt;
Quandry&lt;br /&gt;
Quar&lt;br /&gt;
Quaranta&lt;br /&gt;
Quaren&lt;br /&gt;
Quarrian&lt;br /&gt;
Quartermass&lt;br /&gt;
Quartet&lt;br /&gt;
Quartz&lt;br /&gt;
Quasimodo&lt;br /&gt;
Quatro&lt;br /&gt;
Queen&lt;br /&gt;
Queenstown&lt;br /&gt;
Quelch&lt;br /&gt;
Queler&lt;br /&gt;
Queller&lt;br /&gt;
Quellmalz&lt;br /&gt;
Quentin&lt;br /&gt;
Quercus&lt;br /&gt;
Querilo&lt;br /&gt;
Querrien&lt;br /&gt;
Queso&lt;br /&gt;
Questi&lt;br /&gt;
Quick&lt;br /&gt;
Quicksand&lt;br /&gt;
Quihoxil&lt;br /&gt;
Quijote&lt;br /&gt;
Quillitch&lt;br /&gt;
Quimby&lt;br /&gt;
Quine&lt;br /&gt;
Quingly&lt;br /&gt;
Quinn&lt;br /&gt;
Quinnell&lt;br /&gt;
Quinones&lt;br /&gt;
Quinote&lt;br /&gt;
Quinsette&lt;br /&gt;
Quintana&lt;br /&gt;
Quintero&lt;br /&gt;
Quintessa&lt;br /&gt;
Quintus&lt;br /&gt;
Quinzet&lt;br /&gt;
Quirina&lt;br /&gt;
Quirk&lt;br /&gt;
Quirky&lt;br /&gt;
Quisling&lt;br /&gt;
Quixote&lt;br /&gt;
Qunhua&lt;br /&gt;
Quonset&lt;br /&gt;
Quorzar&lt;br /&gt;
Qusifor&lt;br /&gt;
Qvetcher&lt;br /&gt;
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==R==&lt;br /&gt;
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Ra&lt;br /&gt;
Raabe&lt;br /&gt;
Rabbit&lt;br /&gt;
Rabeni&lt;br /&gt;
Rabinowicz&lt;br /&gt;
Raccoon&lt;br /&gt;
Racecourse&lt;br /&gt;
Racer&lt;br /&gt;
Rachman&lt;br /&gt;
Rachmil&lt;br /&gt;
Rachter&lt;br /&gt;
Radek&lt;br /&gt;
Radford&lt;br /&gt;
Radikal&lt;br /&gt;
Radiks&lt;br /&gt;
Radinovic&lt;br /&gt;
Radio&lt;br /&gt;
Radium&lt;br /&gt;
Radius&lt;br /&gt;
Radmussen&lt;br /&gt;
Rae&lt;br /&gt;
Raffke&lt;br /&gt;
Raffles&lt;br /&gt;
Rage&lt;br /&gt;
Ragged&lt;br /&gt;
Raghilda&lt;br /&gt;
Ragland&lt;br /&gt;
Ragowski&lt;br /&gt;
Ragu&lt;br /&gt;
Rahja&lt;br /&gt;
Rail&lt;br /&gt;
Rain&lt;br /&gt;
Rainbow&lt;br /&gt;
Raine&lt;br /&gt;
Raines&lt;br /&gt;
Rainey&lt;br /&gt;
Rainfall&lt;br /&gt;
Rainforest&lt;br /&gt;
Rainier&lt;br /&gt;
Raito&lt;br /&gt;
Rajal&lt;br /&gt;
Rajesh&lt;br /&gt;
Rakasta&lt;br /&gt;
Rakels&lt;br /&gt;
Rakosi&lt;br /&gt;
Raleigh&lt;br /&gt;
Ralior&lt;br /&gt;
Rall&lt;br /&gt;
Rallier&lt;br /&gt;
Ramaty&lt;br /&gt;
Rambler&lt;br /&gt;
Ramer&lt;br /&gt;
Ramey&lt;br /&gt;
Ramir&lt;br /&gt;
Ramirez&lt;br /&gt;
Rammidge&lt;br /&gt;
Ramona&lt;br /&gt;
Ramos&lt;br /&gt;
Rampal&lt;br /&gt;
Ramsay&lt;br /&gt;
Ramsey&lt;br /&gt;
Rand&lt;br /&gt;
Randall&lt;br /&gt;
Randle&lt;br /&gt;
Randolph&lt;br /&gt;
Randt&lt;br /&gt;
Randwick&lt;br /&gt;
Rang&lt;br /&gt;
Rangel&lt;br /&gt;
Ranger&lt;br /&gt;
Ranica&lt;br /&gt;
Ranimo&lt;br /&gt;
Ranimodo&lt;br /&gt;
Rankin&lt;br /&gt;
Ransford&lt;br /&gt;
Ransom&lt;br /&gt;
Rapisardi&lt;br /&gt;
Rappaport&lt;br /&gt;
Raremaster&lt;br /&gt;
Rasa&lt;br /&gt;
Rascal&lt;br /&gt;
Rascon&lt;br /&gt;
Rasikas&lt;br /&gt;
Rasmuson&lt;br /&gt;
Rasmussen&lt;br /&gt;
Rasoir&lt;br /&gt;
Rassir&lt;br /&gt;
Rasteridge&lt;br /&gt;
Ratelle&lt;br /&gt;
Rathmullah&lt;br /&gt;
Ratite&lt;br /&gt;
Ratliff&lt;br /&gt;
Ratner&lt;br /&gt;
Rau&lt;br /&gt;
Rauch&lt;br /&gt;
Raven&lt;br /&gt;
Ravenheart&lt;br /&gt;
Ravenhurst&lt;br /&gt;
Ravenwood&lt;br /&gt;
Raveup&lt;br /&gt;
Ravikumar&lt;br /&gt;
Ravinelli&lt;br /&gt;
Raviprakash&lt;br /&gt;
Rawicz&lt;br /&gt;
Rawley&lt;br /&gt;
Ray&lt;br /&gt;
Raygunn&lt;br /&gt;
Raymaker&lt;br /&gt;
Raymation&lt;br /&gt;
Raymond&lt;br /&gt;
Rayna&lt;br /&gt;
Rayner&lt;br /&gt;
Raynier&lt;br /&gt;
Razor&lt;br /&gt;
Razorfen&lt;br /&gt;
RBS&lt;br /&gt;
Reacher&lt;br /&gt;
Read&lt;br /&gt;
Real&lt;br /&gt;
Reanimator&lt;br /&gt;
Reaper&lt;br /&gt;
Reardon&lt;br /&gt;
Rearwin&lt;br /&gt;
Reatequi&lt;br /&gt;
Reaves&lt;br /&gt;
Reavis&lt;br /&gt;
Rebane&lt;br /&gt;
Rebel&lt;br /&gt;
Rebus&lt;br /&gt;
Rechel&lt;br /&gt;
Rechkalov&lt;br /&gt;
Rechter&lt;br /&gt;
Recreant&lt;br /&gt;
RecycledName&lt;br /&gt;
Redacted&lt;br /&gt;
Redangel&lt;br /&gt;
Reddevil&lt;br /&gt;
Redenblack&lt;br /&gt;
Redfield&lt;br /&gt;
Redgrave&lt;br /&gt;
Redhill&lt;br /&gt;
Redinamus&lt;br /&gt;
Redmond&lt;br /&gt;
Redrose&lt;br /&gt;
Redstar&lt;br /&gt;
Redyard&lt;br /&gt;
Ree&lt;br /&gt;
Reece&lt;br /&gt;
Reed&lt;br /&gt;
Reeder&lt;br /&gt;
Rees&lt;br /&gt;
Reese&lt;br /&gt;
Reeves&lt;br /&gt;
Refenoir&lt;br /&gt;
Regapi&lt;br /&gt;
Regenbogen&lt;br /&gt;
Regent&lt;br /&gt;
Reggiane&lt;br /&gt;
Regina&lt;br /&gt;
Rehnquist&lt;br /&gt;
Rehula&lt;br /&gt;
Reich&lt;br /&gt;
Reichman&lt;br /&gt;
Reichmann&lt;br /&gt;
Reid&lt;br /&gt;
Reifsnider&lt;br /&gt;
Reikaz&lt;br /&gt;
Reilig&lt;br /&gt;
Reilly&lt;br /&gt;
Reina&lt;br /&gt;
Reinard&lt;br /&gt;
Reiner&lt;br /&gt;
Reinerman&lt;br /&gt;
Reinert&lt;br /&gt;
Reino&lt;br /&gt;
Reinoir&lt;br /&gt;
Reinsch&lt;br /&gt;
Reis&lt;br /&gt;
Reisler&lt;br /&gt;
Reisman&lt;br /&gt;
Reiter&lt;br /&gt;
Reitman&lt;br /&gt;
Reitveld&lt;br /&gt;
Rejected&lt;br /&gt;
Rejkus&lt;br /&gt;
Relait&lt;br /&gt;
Release&lt;br /&gt;
Relph&lt;br /&gt;
Reluin&lt;br /&gt;
Remblai&lt;br /&gt;
Rembranch&lt;br /&gt;
Rembrandt&lt;br /&gt;
Remex&lt;br /&gt;
Remsen&lt;br /&gt;
Ren&lt;br /&gt;
Renard&lt;br /&gt;
Renaud&lt;br /&gt;
Renaxor&lt;br /&gt;
Rendelstein&lt;br /&gt;
Rendelsztein&lt;br /&gt;
Renegade&lt;br /&gt;
Renfew&lt;br /&gt;
Renfold&lt;br /&gt;
Renfort&lt;br /&gt;
Renierd&lt;br /&gt;
Renilo&lt;br /&gt;
Rennahan&lt;br /&gt;
Rennebohm&lt;br /&gt;
Renneville&lt;br /&gt;
Renobaum&lt;br /&gt;
Renoir&lt;br /&gt;
Repine&lt;br /&gt;
Replacement&lt;br /&gt;
Replay&lt;br /&gt;
Republic&lt;br /&gt;
Requiem&lt;br /&gt;
Resch&lt;br /&gt;
Resident&lt;br /&gt;
Resistance&lt;br /&gt;
Resonance&lt;br /&gt;
Restful&lt;br /&gt;
Restless&lt;br /&gt;
Restout&lt;br /&gt;
Reuters&lt;br /&gt;
Reuven&lt;br /&gt;
Reve&lt;br /&gt;
Revere&lt;br /&gt;
Reverie&lt;br /&gt;
Revestel&lt;br /&gt;
Revnik&lt;br /&gt;
Revolution&lt;br /&gt;
Rewell&lt;br /&gt;
Rexen&lt;br /&gt;
Rexerzon&lt;br /&gt;
Rexie&lt;br /&gt;
Rexroth&lt;br /&gt;
Reyer&lt;br /&gt;
Reyes&lt;br /&gt;
Reymont&lt;br /&gt;
Reyna&lt;br /&gt;
Reynaud&lt;br /&gt;
Reynolds&lt;br /&gt;
Rezillo&lt;br /&gt;
Rhapsody&lt;br /&gt;
Rhea&lt;br /&gt;
Rheingold&lt;br /&gt;
Rhiadra&lt;br /&gt;
Rhiannyr&lt;br /&gt;
Rhiano&lt;br /&gt;
Rhino&lt;br /&gt;
Rhoades&lt;br /&gt;
Rhode&lt;br /&gt;
Rhodes&lt;br /&gt;
Rhosar&lt;br /&gt;
Rhys&lt;br /&gt;
Riaxik&lt;br /&gt;
Ribble&lt;br /&gt;
Ribeiro&lt;br /&gt;
Ricantaur&lt;br /&gt;
Ricardo&lt;br /&gt;
Rice&lt;br /&gt;
Rich&lt;br /&gt;
Richard&lt;br /&gt;
Richards&lt;br /&gt;
Richardson&lt;br /&gt;
Richelieu&lt;br /&gt;
Richey&lt;br /&gt;
Richez&lt;br /&gt;
Richmond&lt;br /&gt;
Richter&lt;br /&gt;
Richthofen&lt;br /&gt;
Rickena&lt;br /&gt;
Rickenbacker&lt;br /&gt;
Ricks&lt;br /&gt;
Riddle&lt;br /&gt;
Riddler&lt;br /&gt;
Rident&lt;br /&gt;
Riederer&lt;br /&gt;
Riegler&lt;br /&gt;
Rieko&lt;br /&gt;
Riel&lt;br /&gt;
Rigaud&lt;br /&gt;
Riggles&lt;br /&gt;
Riggs&lt;br /&gt;
Riiser&lt;br /&gt;
Rikichi&lt;br /&gt;
Rikios&lt;br /&gt;
Rikugun&lt;br /&gt;
Riler&lt;br /&gt;
Riley&lt;br /&gt;
Rimbaud&lt;br /&gt;
Ringgold&lt;br /&gt;
Ringo&lt;br /&gt;
Rinkitink&lt;br /&gt;
Rinq&lt;br /&gt;
Rioccan&lt;br /&gt;
Rios&lt;br /&gt;
Ripley&lt;br /&gt;
Riptide&lt;br /&gt;
Rishmal&lt;br /&gt;
Ristow&lt;br /&gt;
Ritchie&lt;br /&gt;
Ritt&lt;br /&gt;
Ritter&lt;br /&gt;
Riva&lt;br /&gt;
Rivas&lt;br /&gt;
Rivera&lt;br /&gt;
Rivers&lt;br /&gt;
RiversRunRed&lt;br /&gt;
Riverstone&lt;br /&gt;
Riverview&lt;br /&gt;
Rives&lt;br /&gt;
Rizooto&lt;br /&gt;
Rizzler&lt;br /&gt;
Rizzo&lt;br /&gt;
Roach&lt;br /&gt;
Roar&lt;br /&gt;
Roark&lt;br /&gt;
Robbiani&lt;br /&gt;
Robbins&lt;br /&gt;
Robenet&lt;br /&gt;
Roberson&lt;br /&gt;
Roberts&lt;br /&gt;
Robertson&lt;br /&gt;
Robespear&lt;br /&gt;
Robinson&lt;br /&gt;
Robison&lt;br /&gt;
Robledo&lt;br /&gt;
Robles&lt;br /&gt;
Robonaught&lt;br /&gt;
Robson&lt;br /&gt;
Rocco&lt;br /&gt;
Rocha&lt;br /&gt;
Rochefort&lt;br /&gt;
Rock&lt;br /&gt;
Rockett&lt;br /&gt;
Rockin&lt;br /&gt;
Rockwell&lt;br /&gt;
Rodas&lt;br /&gt;
Roddenham&lt;br /&gt;
Rodenberger&lt;br /&gt;
Rodex&lt;br /&gt;
Rodeyn&lt;br /&gt;
Rodgers&lt;br /&gt;
Rodinia&lt;br /&gt;
Rodrigues&lt;br /&gt;
Rodriguez&lt;br /&gt;
Rodriquez&lt;br /&gt;
Roe&lt;br /&gt;
Roecastle&lt;br /&gt;
Roelofs&lt;br /&gt;
Roemer&lt;br /&gt;
Roentgen&lt;br /&gt;
Roeth&lt;br /&gt;
Rofanui&lt;br /&gt;
Roff&lt;br /&gt;
Rofflecopter&lt;br /&gt;
Roffo&lt;br /&gt;
Rogan&lt;br /&gt;
Rogers&lt;br /&gt;
Rogozarski&lt;br /&gt;
Rohini&lt;br /&gt;
Roi&lt;br /&gt;
Roizman&lt;br /&gt;
Rojas&lt;br /&gt;
Rojyo&lt;br /&gt;
Rokocoko&lt;br /&gt;
Roland&lt;br /&gt;
Rolendis&lt;br /&gt;
Rolland&lt;br /&gt;
Rollins&lt;br /&gt;
Rolls&lt;br /&gt;
Roman&lt;br /&gt;
Romanas&lt;br /&gt;
Romano&lt;br /&gt;
Romeo&lt;br /&gt;
Romero&lt;br /&gt;
Romo&lt;br /&gt;
Romulus&lt;br /&gt;
Ronas&lt;br /&gt;
Rondelstein&lt;br /&gt;
Rondelsztein&lt;br /&gt;
Rongyu&lt;br /&gt;
Ronin&lt;br /&gt;
Ronmark&lt;br /&gt;
Ronsein&lt;br /&gt;
Ronwood&lt;br /&gt;
Ronzales&lt;br /&gt;
Ronzoni&lt;br /&gt;
Roo&lt;br /&gt;
Roodborst&lt;br /&gt;
Roogus&lt;br /&gt;
Rookstown&lt;br /&gt;
Rookswood&lt;br /&gt;
Rookwood&lt;br /&gt;
Rooney&lt;br /&gt;
Roop&lt;br /&gt;
Root&lt;br /&gt;
Rootcreeper&lt;br /&gt;
Rootes&lt;br /&gt;
Rope&lt;br /&gt;
Roper&lt;br /&gt;
Ropler&lt;br /&gt;
Rosa&lt;br /&gt;
Rosado&lt;br /&gt;
Rosales&lt;br /&gt;
Rosario&lt;br /&gt;
Rosas&lt;br /&gt;
Rosca&lt;br /&gt;
Rose&lt;br /&gt;
Rosea&lt;br /&gt;
Rosebud&lt;br /&gt;
Rosedale&lt;br /&gt;
Rosen&lt;br /&gt;
Rosenbaum&lt;br /&gt;
Rosenberg&lt;br /&gt;
Rosenblum&lt;br /&gt;
Rosencrans&lt;br /&gt;
Rosenfeld&lt;br /&gt;
Rosenhauch&lt;br /&gt;
Rosenman&lt;br /&gt;
Rosenstar&lt;br /&gt;
Rosenstrauch&lt;br /&gt;
Rosenthal&lt;br /&gt;
Rosentrauch&lt;br /&gt;
Rosenzweig&lt;br /&gt;
Rosetta&lt;br /&gt;
Rosewood&lt;br /&gt;
Rosher&lt;br /&gt;
Roskopp&lt;br /&gt;
Rosmer&lt;br /&gt;
Rosnitiner&lt;br /&gt;
Ross&lt;br /&gt;
Rosse&lt;br /&gt;
Rosselsprung&lt;br /&gt;
Rossen&lt;br /&gt;
Rossi&lt;br /&gt;
Rossini&lt;br /&gt;
RossiResidencial&lt;br /&gt;
Rossman&lt;br /&gt;
Rotaru&lt;br /&gt;
Rote&lt;br /&gt;
Roth&lt;br /&gt;
Rothberg&lt;br /&gt;
Rothlisberger&lt;br /&gt;
Rothmanay&lt;br /&gt;
Rothmoor&lt;br /&gt;
Rothschild&lt;br /&gt;
Rothstein&lt;br /&gt;
Rotterssman&lt;br /&gt;
Rotunno&lt;br /&gt;
Roubodoo&lt;br /&gt;
Roughneck&lt;br /&gt;
Roundel&lt;br /&gt;
Roundfield&lt;br /&gt;
Rouse&lt;br /&gt;
Roussel&lt;br /&gt;
Rousselot&lt;br /&gt;
Roux&lt;br /&gt;
Roviana&lt;br /&gt;
Rovio&lt;br /&gt;
Rowe&lt;br /&gt;
Rowell&lt;br /&gt;
Rowland&lt;br /&gt;
Rowlands&lt;br /&gt;
Rowley&lt;br /&gt;
Roxan&lt;br /&gt;
Roxley&lt;br /&gt;
Roy&lt;br /&gt;
Royal&lt;br /&gt;
RoyalDutchShell&lt;br /&gt;
Royce&lt;br /&gt;
Roystead&lt;br /&gt;
Rozen&lt;br /&gt;
Rozenbaum&lt;br /&gt;
Rozenberg&lt;br /&gt;
Rozenblum&lt;br /&gt;
Rozenfeld&lt;br /&gt;
Rozenhauch&lt;br /&gt;
Rozenmann&lt;br /&gt;
Rozenohl&lt;br /&gt;
Rozenschtrauch&lt;br /&gt;
Rozenstrauch&lt;br /&gt;
Rozensztok&lt;br /&gt;
Rozensztrauch&lt;br /&gt;
Rozier&lt;br /&gt;
Ruban&lt;br /&gt;
Rubanis&lt;br /&gt;
Rubble&lt;br /&gt;
Ruben&lt;br /&gt;
Rubermeyer&lt;br /&gt;
Rubin&lt;br /&gt;
Rubio&lt;br /&gt;
Ruby&lt;br /&gt;
Rucker&lt;br /&gt;
Rudbarck&lt;br /&gt;
Rudd&lt;br /&gt;
Rudolf&lt;br /&gt;
Rudolph&lt;br /&gt;
Rudyard&lt;br /&gt;
Ruff&lt;br /&gt;
Ruffin&lt;br /&gt;
Rufus&lt;br /&gt;
Rugani&lt;br /&gt;
Ruggles&lt;br /&gt;
Ruhig&lt;br /&gt;
Ruissatel&lt;br /&gt;
Ruiz&lt;br /&gt;
Rumble&lt;br /&gt;
Rumey&lt;br /&gt;
Ruml&lt;br /&gt;
Rumpler&lt;br /&gt;
Rumrunner&lt;br /&gt;
Rumsford&lt;br /&gt;
Rune&lt;br /&gt;
Runner&lt;br /&gt;
Runningbear&lt;br /&gt;
Runo&lt;br /&gt;
Rush&lt;br /&gt;
Rushing&lt;br /&gt;
Rushwald&lt;br /&gt;
Ruska&lt;br /&gt;
Ruso&lt;br /&gt;
Russ&lt;br /&gt;
Russell&lt;br /&gt;
Russo&lt;br /&gt;
Rust&lt;br /&gt;
Rustamova&lt;br /&gt;
Rutabaga&lt;br /&gt;
RutgersU&lt;br /&gt;
Rutherford&lt;br /&gt;
Rutkowski&lt;br /&gt;
Rutledge&lt;br /&gt;
Ruttan&lt;br /&gt;
Ruttenberg&lt;br /&gt;
Ruuzel&lt;br /&gt;
Ruxton&lt;br /&gt;
Ryada&lt;br /&gt;
Ryan&lt;br /&gt;
Ryba&lt;br /&gt;
Rydell&lt;br /&gt;
Ryder&lt;br /&gt;
Ryerley&lt;br /&gt;
Rysios&lt;br /&gt;
Ryzyder&lt;br /&gt;
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==S==&lt;br /&gt;
&lt;br /&gt;
Saarinen&lt;br /&gt;
Sabahi&lt;br /&gt;
Sabena&lt;br /&gt;
Sabetha&lt;br /&gt;
Sablatnig&lt;br /&gt;
Sable&lt;br /&gt;
Sabra&lt;br /&gt;
Sabre&lt;br /&gt;
Sabretooth&lt;br /&gt;
Saccharin&lt;br /&gt;
Sachertorte&lt;br /&gt;
Sachin&lt;br /&gt;
Sachs&lt;br /&gt;
Sack&lt;br /&gt;
Sadayappan&lt;br /&gt;
Sadler&lt;br /&gt;
Sadofsky&lt;br /&gt;
Sadoul&lt;br /&gt;
Sadovnycha&lt;br /&gt;
Saeed&lt;br /&gt;
Saenz&lt;br /&gt;
Sage&lt;br /&gt;
Sahara&lt;br /&gt;
Saiman&lt;br /&gt;
Saintlouis&lt;br /&gt;
Saito&lt;br /&gt;
Saiz&lt;br /&gt;
Sak&lt;br /&gt;
Sakai&lt;br /&gt;
Sakazov&lt;br /&gt;
Sakigake&lt;br /&gt;
Sakura&lt;br /&gt;
Salamander&lt;br /&gt;
Salang&lt;br /&gt;
Salas&lt;br /&gt;
Salazar&lt;br /&gt;
Salcinger&lt;br /&gt;
Saldana&lt;br /&gt;
Salgado&lt;br /&gt;
Salinas&lt;br /&gt;
Salming&lt;br /&gt;
Salmson&lt;br /&gt;
Salome&lt;br /&gt;
Salomon&lt;br /&gt;
Salsman&lt;br /&gt;
Saltair&lt;br /&gt;
Salter&lt;br /&gt;
Saltwater&lt;br /&gt;
Salty&lt;br /&gt;
Salubria&lt;br /&gt;
Salubrius&lt;br /&gt;
Salvadori&lt;br /&gt;
Salyut&lt;br /&gt;
Salyx&lt;br /&gt;
Salzinger&lt;br /&gt;
Samas&lt;br /&gt;
Samet&lt;br /&gt;
Samiam&lt;br /&gt;
Sammet&lt;br /&gt;
Sampaio&lt;br /&gt;
Sampson&lt;br /&gt;
Sams&lt;br /&gt;
Samtanko&lt;br /&gt;
Samuel&lt;br /&gt;
Samuels&lt;br /&gt;
Sanchez&lt;br /&gt;
Sandalwood&lt;br /&gt;
Sandell&lt;br /&gt;
Sanders&lt;br /&gt;
Sanderson&lt;br /&gt;
Sandgrain&lt;br /&gt;
Sandial&lt;br /&gt;
Sandor&lt;br /&gt;
Sandoval&lt;br /&gt;
Sands&lt;br /&gt;
Sanford&lt;br /&gt;
Sangria&lt;br /&gt;
Sani&lt;br /&gt;
Sansome&lt;br /&gt;
Santana&lt;br /&gt;
Santiago&lt;br /&gt;
Santoro&lt;br /&gt;
Santos&lt;br /&gt;
Sao&lt;br /&gt;
Sapeur&lt;br /&gt;
Saphed&lt;br /&gt;
Saphir&lt;br /&gt;
Sapp&lt;br /&gt;
Sapphire&lt;br /&gt;
Sapunov&lt;br /&gt;
Sapwood&lt;br /&gt;
Saramago&lt;br /&gt;
Sargent&lt;br /&gt;
Sarjeant&lt;br /&gt;
Sarlo&lt;br /&gt;
Sarrasine&lt;br /&gt;
Sartre&lt;br /&gt;
Saru&lt;br /&gt;
Sarugaku&lt;br /&gt;
Sass&lt;br /&gt;
Sassoon&lt;br /&gt;
Sassower&lt;br /&gt;
Sassypants&lt;br /&gt;
Satyr&lt;br /&gt;
Sauber&lt;br /&gt;
Saule&lt;br /&gt;
Saunders&lt;br /&gt;
Sausage&lt;br /&gt;
Sautereau&lt;br /&gt;
Savagard&lt;br /&gt;
Savage&lt;br /&gt;
Savard&lt;br /&gt;
Savira&lt;br /&gt;
Savon&lt;br /&gt;
Sawchuk&lt;br /&gt;
Sawley&lt;br /&gt;
Sawson&lt;br /&gt;
Sawyer&lt;br /&gt;
Saxena&lt;br /&gt;
Saxmundham&lt;br /&gt;
SaxoBank&lt;br /&gt;
Saxondale&lt;br /&gt;
Sazaland&lt;br /&gt;
Scaggs&lt;br /&gt;
Scaife&lt;br /&gt;
Scalia&lt;br /&gt;
Scamper&lt;br /&gt;
Scanlan&lt;br /&gt;
Scapin&lt;br /&gt;
Scarborough&lt;br /&gt;
Scarbridge&lt;br /&gt;
Scarfiotti&lt;br /&gt;
Scarfould&lt;br /&gt;
Scarmon&lt;br /&gt;
Scarpulla&lt;br /&gt;
Scatter&lt;br /&gt;
Schaal&lt;br /&gt;
Schachter&lt;br /&gt;
Schack&lt;br /&gt;
Schaefer&lt;br /&gt;
Schaf&lt;br /&gt;
Schafer&lt;br /&gt;
Schaffer&lt;br /&gt;
Schaffner&lt;br /&gt;
Schaller&lt;br /&gt;
Schama&lt;br /&gt;
Schames&lt;br /&gt;
Schapira&lt;br /&gt;
Schapire&lt;br /&gt;
Scharf&lt;br /&gt;
Scharfberg&lt;br /&gt;
Scharfspitz&lt;br /&gt;
Schatzi&lt;br /&gt;
Schechter&lt;br /&gt;
Schechtmann&lt;br /&gt;
Scheflo&lt;br /&gt;
Scheitel&lt;br /&gt;
Schell&lt;br /&gt;
Schenkel&lt;br /&gt;
Schenker&lt;br /&gt;
Schertzinger&lt;br /&gt;
Schieffer&lt;br /&gt;
Schildhauer&lt;br /&gt;
Schilling&lt;br /&gt;
Schimer&lt;br /&gt;
Schimmer&lt;br /&gt;
Schiner&lt;br /&gt;
Schintauer&lt;br /&gt;
Schism&lt;br /&gt;
Schlag&lt;br /&gt;
Schlegal&lt;br /&gt;
Schlegel&lt;br /&gt;
Schleien&lt;br /&gt;
Schlesinger&lt;br /&gt;
Schleyen&lt;br /&gt;
Schmajnik&lt;br /&gt;
Schmajuk&lt;br /&gt;
Schmergel&lt;br /&gt;
Schmertzin&lt;br /&gt;
Schmetterling&lt;br /&gt;
Schmid&lt;br /&gt;
Schmidt&lt;br /&gt;
Schmidtzau&lt;br /&gt;
Schmierer&lt;br /&gt;
Schmitt&lt;br /&gt;
Schmitz&lt;br /&gt;
Schmo&lt;br /&gt;
Schmooz&lt;br /&gt;
Schnabel&lt;br /&gt;
Schneider&lt;br /&gt;
Schneiderman&lt;br /&gt;
Schneidermann&lt;br /&gt;
Schneuta&lt;br /&gt;
Schnirten&lt;br /&gt;
Schnook&lt;br /&gt;
Schnute&lt;br /&gt;
Schnyder&lt;br /&gt;
Schochet&lt;br /&gt;
Scholessinger&lt;br /&gt;
Scholten&lt;br /&gt;
Scholz&lt;br /&gt;
Schomaker&lt;br /&gt;
Schomer&lt;br /&gt;
Schonberg&lt;br /&gt;
Schonbrun&lt;br /&gt;
Schonhaut&lt;br /&gt;
Schoomantal&lt;br /&gt;
Schoonhoven&lt;br /&gt;
Schoonmaker&lt;br /&gt;
Schor&lt;br /&gt;
Schorr&lt;br /&gt;
Schpigelblatt&lt;br /&gt;
Schrank&lt;br /&gt;
Schreiner&lt;br /&gt;
Schreyer&lt;br /&gt;
Schridde&lt;br /&gt;
Schroeder&lt;br /&gt;
Schuck&lt;br /&gt;
Schufang&lt;br /&gt;
Schulberg&lt;br /&gt;
Schuler&lt;br /&gt;
Schulman&lt;br /&gt;
Schulmann&lt;br /&gt;
Schultz&lt;br /&gt;
Schulz&lt;br /&gt;
Schulze&lt;br /&gt;
Schuman&lt;br /&gt;
Schumann&lt;br /&gt;
Schumsker&lt;br /&gt;
Schupfler&lt;br /&gt;
Schussel&lt;br /&gt;
Schuster&lt;br /&gt;
Schuttelanz&lt;br /&gt;
Schuyler&lt;br /&gt;
Schwab&lt;br /&gt;
Schwade&lt;br /&gt;
Schwadron&lt;br /&gt;
Schwager&lt;br /&gt;
Schwalb&lt;br /&gt;
Schwam&lt;br /&gt;
Schwamm&lt;br /&gt;
Schwartz&lt;br /&gt;
Schwartzman&lt;br /&gt;
Schwarz&lt;br /&gt;
Schwarzman&lt;br /&gt;
Sciarri&lt;br /&gt;
Sciavo&lt;br /&gt;
Scientist&lt;br /&gt;
Scintilla&lt;br /&gt;
Scissor&lt;br /&gt;
Sciurus&lt;br /&gt;
Scmergel&lt;br /&gt;
Scofield&lt;br /&gt;
Scognamillo&lt;br /&gt;
Scorbal&lt;br /&gt;
Scorfield&lt;br /&gt;
Scorpio&lt;br /&gt;
Scott&lt;br /&gt;
Scout&lt;br /&gt;
Scrabblebat&lt;br /&gt;
Scribe&lt;br /&gt;
Scruggs&lt;br /&gt;
Seabrink&lt;br /&gt;
Seafarer&lt;br /&gt;
Seale&lt;br /&gt;
Seals&lt;br /&gt;
Searer&lt;br /&gt;
Sears&lt;br /&gt;
Seaside&lt;br /&gt;
Seaton&lt;br /&gt;
Seattle&lt;br /&gt;
Seay&lt;br /&gt;
Secondfest&lt;br /&gt;
SecretSpy&lt;br /&gt;
Seda&lt;br /&gt;
Seelowe&lt;br /&gt;
Seerose&lt;br /&gt;
Seesaw&lt;br /&gt;
Seetan&lt;br /&gt;
Seferis&lt;br /&gt;
Segall&lt;br /&gt;
Segura&lt;br /&gt;
Seibert&lt;br /&gt;
Seid&lt;br /&gt;
Seidel&lt;br /&gt;
Seideler&lt;br /&gt;
Seidler&lt;br /&gt;
Seidman&lt;br /&gt;
Seifert&lt;br /&gt;
Seigo&lt;br /&gt;
Seiling&lt;br /&gt;
Seisenbacher&lt;br /&gt;
Seitan&lt;br /&gt;
Selene&lt;br /&gt;
Selenium&lt;br /&gt;
Selentiak&lt;br /&gt;
Self&lt;br /&gt;
Selfridge&lt;br /&gt;
Seliger&lt;br /&gt;
Seljan&lt;br /&gt;
Sella&lt;br /&gt;
Sellers&lt;br /&gt;
Sellery&lt;br /&gt;
Selona&lt;br /&gt;
Semaphore&lt;br /&gt;
Semar&lt;br /&gt;
Seminario&lt;br /&gt;
Sempati&lt;br /&gt;
Semple&lt;br /&gt;
Semyorka&lt;br /&gt;
SEN&lt;br /&gt;
Senior&lt;br /&gt;
Senizen&lt;br /&gt;
Senn&lt;br /&gt;
Senne&lt;br /&gt;
Senra&lt;br /&gt;
Sensei&lt;br /&gt;
Senyurt&lt;br /&gt;
Seomun&lt;br /&gt;
Seorn&lt;br /&gt;
Seoul&lt;br /&gt;
Seoung&lt;br /&gt;
Septimus&lt;br /&gt;
Sequent&lt;br /&gt;
Serafini&lt;br /&gt;
SeraKorea&lt;br /&gt;
Seranade&lt;br /&gt;
Seranno&lt;br /&gt;
Seraph&lt;br /&gt;
Seraphim&lt;br /&gt;
Serapis&lt;br /&gt;
Serdyuk&lt;br /&gt;
Serenade&lt;br /&gt;
Serendipity&lt;br /&gt;
Serenity&lt;br /&gt;
Serevi&lt;br /&gt;
Serf&lt;br /&gt;
Serge&lt;br /&gt;
Seriman&lt;br /&gt;
Serin&lt;br /&gt;
Serpente&lt;br /&gt;
Serpentine&lt;br /&gt;
Serra&lt;br /&gt;
Serrano&lt;br /&gt;
Serrao&lt;br /&gt;
Serrari&lt;br /&gt;
Serrati&lt;br /&gt;
Serrta&lt;br /&gt;
Serrurier&lt;br /&gt;
Serupta&lt;br /&gt;
Setner&lt;br /&gt;
Setsuko&lt;br /&gt;
Setzer&lt;br /&gt;
Setzerman&lt;br /&gt;
Seubert&lt;br /&gt;
Seungmo&lt;br /&gt;
Seurat&lt;br /&gt;
Seuss&lt;br /&gt;
Severine&lt;br /&gt;
Seversky&lt;br /&gt;
Sevier&lt;br /&gt;
Seville&lt;br /&gt;
Sewell&lt;br /&gt;
Sexton&lt;br /&gt;
Seymour&lt;br /&gt;
Shabazz&lt;br /&gt;
Shablin&lt;br /&gt;
Shabtay&lt;br /&gt;
Shackle&lt;br /&gt;
Shackleton&lt;br /&gt;
Shade&lt;br /&gt;
Shadow&lt;br /&gt;
Shadowcry&lt;br /&gt;
Shafer&lt;br /&gt;
Shaffer&lt;br /&gt;
Shaftoe&lt;br /&gt;
Shakkyo&lt;br /&gt;
Shalala&lt;br /&gt;
Shamen&lt;br /&gt;
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Sturges&lt;br /&gt;
Sturm&lt;br /&gt;
Sturtevant&lt;br /&gt;
Stygian&lt;br /&gt;
Styrian&lt;br /&gt;
Su&lt;br /&gt;
Suarez&lt;br /&gt;
Suavage&lt;br /&gt;
Subagja&lt;br /&gt;
Submariner&lt;br /&gt;
Sucettes&lt;br /&gt;
Suen&lt;br /&gt;
Sugar&lt;br /&gt;
Sugarbeet&lt;br /&gt;
Sugarplum&lt;br /&gt;
Suggs&lt;br /&gt;
Sugita&lt;br /&gt;
Suicide&lt;br /&gt;
Suisei&lt;br /&gt;
Suising&lt;br /&gt;
Suivios&lt;br /&gt;
Suki&lt;br /&gt;
Sukra&lt;br /&gt;
Sullivan&lt;br /&gt;
Sultanate&lt;br /&gt;
Sumbula&lt;br /&gt;
Summers&lt;br /&gt;
Summerwind&lt;br /&gt;
Sumner&lt;br /&gt;
Sumoku&lt;br /&gt;
Sun&lt;br /&gt;
Sunbelter&lt;br /&gt;
Sunburn&lt;br /&gt;
Sunchaser&lt;br /&gt;
Sunflower&lt;br /&gt;
Sungsoo&lt;br /&gt;
Sunkiller&lt;br /&gt;
Sunny&lt;br /&gt;
Sunnyside&lt;br /&gt;
Sunset&lt;br /&gt;
Sunshine&lt;br /&gt;
Suntzu&lt;br /&gt;
Supercharge&lt;br /&gt;
Superior&lt;br /&gt;
Supermarine&lt;br /&gt;
Suppenkraut&lt;br /&gt;
Supplee&lt;br /&gt;
Supply&lt;br /&gt;
Sura&lt;br /&gt;
Surface&lt;br /&gt;
Surtees&lt;br /&gt;
Surveryor&lt;br /&gt;
Surya&lt;br /&gt;
Susa&lt;br /&gt;
Susanowa&lt;br /&gt;
Susanti&lt;br /&gt;
Susanto&lt;br /&gt;
Susenko&lt;br /&gt;
Suserman&lt;br /&gt;
Susser&lt;br /&gt;
Susserman&lt;br /&gt;
Sussermann&lt;br /&gt;
Sutherland&lt;br /&gt;
Sutter&lt;br /&gt;
Sutton&lt;br /&gt;
Svarog&lt;br /&gt;
Svartur&lt;br /&gt;
Sveiss&lt;br /&gt;
Svendsen&lt;br /&gt;
Svensen&lt;br /&gt;
Svenska&lt;br /&gt;
Svenson&lt;br /&gt;
Svoboda&lt;br /&gt;
Swain&lt;br /&gt;
Swallowtail&lt;br /&gt;
Swamphen&lt;br /&gt;
Swan&lt;br /&gt;
Swansen&lt;br /&gt;
Swanson&lt;br /&gt;
Swansong&lt;br /&gt;
Swartz&lt;br /&gt;
Swashbuckler&lt;br /&gt;
Swayne&lt;br /&gt;
Sweeney&lt;br /&gt;
Sweet&lt;br /&gt;
Sweetheart&lt;br /&gt;
Sweetums&lt;br /&gt;
Sweetwater&lt;br /&gt;
Swenholt&lt;br /&gt;
Swenson&lt;br /&gt;
Swift&lt;br /&gt;
Swindlehurst&lt;br /&gt;
Switchblade&lt;br /&gt;
Swizzle&lt;br /&gt;
Swords&lt;br /&gt;
Swordthain&lt;br /&gt;
Swot&lt;br /&gt;
Syaka&lt;br /&gt;
Syakumi&lt;br /&gt;
Sydney&lt;br /&gt;
Sygall&lt;br /&gt;
Sykes&lt;br /&gt;
Sylbert&lt;br /&gt;
Sylvester&lt;br /&gt;
Sylvestrus&lt;br /&gt;
SyntheticWorld&lt;br /&gt;
Szaberwick&lt;br /&gt;
Szabo&lt;br /&gt;
Szachowicer&lt;br /&gt;
Szapira&lt;br /&gt;
Szarbark&lt;br /&gt;
Szczepanski&lt;br /&gt;
Szentmartony&lt;br /&gt;
Szerman&lt;br /&gt;
Szetey&lt;br /&gt;
Szimmer&lt;br /&gt;
Szkolnik&lt;br /&gt;
Szmergel&lt;br /&gt;
Szmuger&lt;br /&gt;
Sznur&lt;br /&gt;
Szondi&lt;br /&gt;
Szpeizer&lt;br /&gt;
Szpiegel&lt;br /&gt;
Szpieler&lt;br /&gt;
Szpigel&lt;br /&gt;
Szpringer&lt;br /&gt;
Szpunberg&lt;br /&gt;
Szteiger&lt;br /&gt;
Szulbaum&lt;br /&gt;
Szulberg&lt;br /&gt;
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Szuster&lt;br /&gt;
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Szymar&lt;br /&gt;
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Szymer&lt;br /&gt;
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==T==&lt;br /&gt;
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Tabacznyk&lt;br /&gt;
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Tabelman&lt;br /&gt;
Tabla&lt;br /&gt;
Tabor&lt;br /&gt;
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Tachor&lt;br /&gt;
Tackett&lt;br /&gt;
Tackleberry&lt;br /&gt;
Tadanori&lt;br /&gt;
Tadashiro&lt;br /&gt;
Tae&lt;br /&gt;
Taffeta&lt;br /&gt;
Taffler&lt;br /&gt;
Tafler&lt;br /&gt;
Taft&lt;br /&gt;
Taggart&lt;br /&gt;
Tagore&lt;br /&gt;
Taifun&lt;br /&gt;
Taiko&lt;br /&gt;
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Taira&lt;br /&gt;
Tairov&lt;br /&gt;
Taiyang&lt;br /&gt;
Taiyou&lt;br /&gt;
Taka&lt;br /&gt;
Takaaki&lt;br /&gt;
Takacs&lt;br /&gt;
Takahe&lt;br /&gt;
Takakura&lt;br /&gt;
Takamura&lt;br /&gt;
Takao&lt;br /&gt;
Takashi&lt;br /&gt;
Takeda&lt;br /&gt;
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Talaj&lt;br /&gt;
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Taliaferro&lt;br /&gt;
Talley&lt;br /&gt;
Talon&lt;br /&gt;
Talpa&lt;br /&gt;
Tamale&lt;br /&gt;
Tamalyn&lt;br /&gt;
Tamatzui&lt;br /&gt;
Tamerlane&lt;br /&gt;
Tameside&lt;br /&gt;
Tammas&lt;br /&gt;
Tamura&lt;br /&gt;
Tanabe&lt;br /&gt;
Tandino&lt;br /&gt;
Taney&lt;br /&gt;
Tang&lt;br /&gt;
Tangerine&lt;br /&gt;
Tani&lt;br /&gt;
Tank&lt;br /&gt;
Tanner&lt;br /&gt;
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Tantalus&lt;br /&gt;
Tao&lt;br /&gt;
Taov&lt;br /&gt;
Tapia&lt;br /&gt;
Tapioca&lt;br /&gt;
Tarantal&lt;br /&gt;
Tarber&lt;br /&gt;
Tardis&lt;br /&gt;
Taringa&lt;br /&gt;
Tarski&lt;br /&gt;
Taselian&lt;br /&gt;
Tatar&lt;br /&gt;
Tate&lt;br /&gt;
Tater&lt;br /&gt;
Tatham&lt;br /&gt;
Tatsu&lt;br /&gt;
Tattelbaum&lt;br /&gt;
Tatum&lt;br /&gt;
Tauber&lt;br /&gt;
Taur&lt;br /&gt;
Taurion&lt;br /&gt;
Taurog&lt;br /&gt;
Taurus&lt;br /&gt;
Tavoularis&lt;br /&gt;
Taylor&lt;br /&gt;
Tayot&lt;br /&gt;
Tchailenov&lt;br /&gt;
Teacher&lt;br /&gt;
Teague&lt;br /&gt;
Team&lt;br /&gt;
Teardrop&lt;br /&gt;
Tearfall&lt;br /&gt;
Teatime&lt;br /&gt;
Teazle&lt;br /&gt;
Tebaldi&lt;br /&gt;
Techsan&lt;br /&gt;
TechSavvy&lt;br /&gt;
Tedeschi&lt;br /&gt;
Teebrook&lt;br /&gt;
TeeCee&lt;br /&gt;
Teevee&lt;br /&gt;
Tehani&lt;br /&gt;
Teichholz&lt;br /&gt;
Teichmann&lt;br /&gt;
Teitelbaum&lt;br /&gt;
Teixeira&lt;br /&gt;
Teleperformance&lt;br /&gt;
Television&lt;br /&gt;
Tellig&lt;br /&gt;
Telling&lt;br /&gt;
Telstra&lt;br /&gt;
Temin&lt;br /&gt;
Tempel&lt;br /&gt;
Tempest&lt;br /&gt;
Templar&lt;br /&gt;
Temple&lt;br /&gt;
Templin&lt;br /&gt;
Tempura&lt;br /&gt;
Tendandes&lt;br /&gt;
Tendaze&lt;br /&gt;
Tender&lt;br /&gt;
Tenenbaum&lt;br /&gt;
Tengu&lt;br /&gt;
Tenjin&lt;br /&gt;
Tenk&lt;br /&gt;
Tennant&lt;br /&gt;
Tennen&lt;br /&gt;
Tennenbaum&lt;br /&gt;
Tennyson&lt;br /&gt;
Teodosio&lt;br /&gt;
Teplicki&lt;br /&gt;
Tepper&lt;br /&gt;
Tequila&lt;br /&gt;
Terasaur&lt;br /&gt;
Tereshchenko&lt;br /&gt;
Tereszke&lt;br /&gt;
Terianda&lt;br /&gt;
Teriatzi&lt;br /&gt;
Termagant&lt;br /&gt;
Teromaximus&lt;br /&gt;
Terr&lt;br /&gt;
Terra&lt;br /&gt;
Terrawyng&lt;br /&gt;
Terrell&lt;br /&gt;
Terry&lt;br /&gt;
Teryaki&lt;br /&gt;
Teshigahara&lt;br /&gt;
Tesio&lt;br /&gt;
Teskat&lt;br /&gt;
Tesla&lt;br /&gt;
Tester&lt;br /&gt;
Texan&lt;br /&gt;
TGDev&lt;br /&gt;
Thacker&lt;br /&gt;
Thaler&lt;br /&gt;
Thalheimer&lt;br /&gt;
Thane&lt;br /&gt;
Tharnaby&lt;br /&gt;
Thatch&lt;br /&gt;
Thatcher&lt;br /&gt;
Thaub&lt;br /&gt;
Thayer&lt;br /&gt;
Theas&lt;br /&gt;
TheBarbarian&lt;br /&gt;
Theeuwes&lt;br /&gt;
TheGoal&lt;br /&gt;
TheGreat&lt;br /&gt;
Thei&lt;br /&gt;
Thereian&lt;br /&gt;
Theriac&lt;br /&gt;
Therian&lt;br /&gt;
Theseus&lt;br /&gt;
Thesium&lt;br /&gt;
Thespian&lt;br /&gt;
Thetan&lt;br /&gt;
ThetiSheri&lt;br /&gt;
Thewphaingarm&lt;br /&gt;
Thexios&lt;br /&gt;
Thexton&lt;br /&gt;
Thibaud&lt;br /&gt;
Thibedeau&lt;br /&gt;
Thibodeaux&lt;br /&gt;
Thiebaud&lt;br /&gt;
Thielt&lt;br /&gt;
Thiemem&lt;br /&gt;
Thiemen&lt;br /&gt;
Thierhaus&lt;br /&gt;
Thiessam&lt;br /&gt;
Thirdborn&lt;br /&gt;
Thirroul&lt;br /&gt;
Thirty&lt;br /&gt;
Thistle&lt;br /&gt;
Thomas&lt;br /&gt;
Thomason&lt;br /&gt;
Thompson&lt;br /&gt;
Thomson&lt;br /&gt;
Thor&lt;br /&gt;
Thorkveld&lt;br /&gt;
Thorn&lt;br /&gt;
Thorne&lt;br /&gt;
Thornton&lt;br /&gt;
Thorpe&lt;br /&gt;
Thorr&lt;br /&gt;
Thorsveld&lt;br /&gt;
Threebeards&lt;br /&gt;
Throgmorton&lt;br /&gt;
Thumem&lt;br /&gt;
Thunders&lt;br /&gt;
Thurman&lt;br /&gt;
Thursday&lt;br /&gt;
Thurston&lt;br /&gt;
Thyben&lt;br /&gt;
Thymus&lt;br /&gt;
Tiaret&lt;br /&gt;
Tibbett&lt;br /&gt;
Tidewater&lt;br /&gt;
Tidings&lt;br /&gt;
Tidwell&lt;br /&gt;
Tiepolo&lt;br /&gt;
Tierbal&lt;br /&gt;
Tiffany&lt;br /&gt;
Tiger&lt;br /&gt;
Tigerauge&lt;br /&gt;
Tigereye&lt;br /&gt;
Tigerfish&lt;br /&gt;
Tigerpaw&lt;br /&gt;
Tiki&lt;br /&gt;
Till&lt;br /&gt;
Tilley&lt;br /&gt;
Tilling&lt;br /&gt;
Tillman&lt;br /&gt;
Timeless&lt;br /&gt;
Timmerman&lt;br /&gt;
Timmons&lt;br /&gt;
Timtam&lt;br /&gt;
Tinamou&lt;br /&gt;
Tinkel&lt;br /&gt;
Tinlegs&lt;br /&gt;
Tinsel&lt;br /&gt;
Tinseltail&lt;br /&gt;
Tinsley&lt;br /&gt;
Tiponi&lt;br /&gt;
Tipton&lt;br /&gt;
Tir&lt;br /&gt;
Tiramisu&lt;br /&gt;
Tiratzo&lt;br /&gt;
Tiraxibar&lt;br /&gt;
Tiros&lt;br /&gt;
Tisane&lt;br /&gt;
Tisch&lt;br /&gt;
Tischler&lt;br /&gt;
Tison&lt;br /&gt;
Titan&lt;br /&gt;
Titanium&lt;br /&gt;
Titian&lt;br /&gt;
Tizona&lt;br /&gt;
Tizzy&lt;br /&gt;
TM&lt;br /&gt;
Tobias&lt;br /&gt;
Tobin&lt;br /&gt;
Todd&lt;br /&gt;
Todriya&lt;br /&gt;
Tokhes&lt;br /&gt;
Toki&lt;br /&gt;
Tokugawa&lt;br /&gt;
Tokyo&lt;br /&gt;
Tokyoska&lt;br /&gt;
Toland&lt;br /&gt;
Tolbert&lt;br /&gt;
Tolczyner&lt;br /&gt;
Toll&lt;br /&gt;
Tolsen&lt;br /&gt;
Toluboff&lt;br /&gt;
Tolwen&lt;br /&gt;
Toman&lt;br /&gt;
Tomasso&lt;br /&gt;
Tomba&lt;br /&gt;
Tombola&lt;br /&gt;
Tomcat&lt;br /&gt;
Tomlinson&lt;br /&gt;
Tomorrow&lt;br /&gt;
Tompkins&lt;br /&gt;
Tomsen&lt;br /&gt;
Tone&lt;br /&gt;
Tones&lt;br /&gt;
Toney&lt;br /&gt;
Tonic&lt;br /&gt;
Toocool&lt;br /&gt;
Took&lt;br /&gt;
Toonie&lt;br /&gt;
Topaz&lt;br /&gt;
TopHat&lt;br /&gt;
Torczyner&lt;br /&gt;
Tordenskjold&lt;br /&gt;
Torgeson&lt;br /&gt;
Torii&lt;br /&gt;
Torkelsonn&lt;br /&gt;
Tornado&lt;br /&gt;
Torok&lt;br /&gt;
Toros&lt;br /&gt;
Torrance&lt;br /&gt;
Torrent&lt;br /&gt;
Torres&lt;br /&gt;
Torricelli&lt;br /&gt;
Torrone&lt;br /&gt;
Torvalar&lt;br /&gt;
Toshi&lt;br /&gt;
Toshihiko&lt;br /&gt;
Tosung&lt;br /&gt;
Totikshvil&lt;br /&gt;
Totti&lt;br /&gt;
Tournier&lt;br /&gt;
Toussaint&lt;br /&gt;
Tovar&lt;br /&gt;
Tower&lt;br /&gt;
Townsend&lt;br /&gt;
Towradgi&lt;br /&gt;
Towton&lt;br /&gt;
Toxx&lt;br /&gt;
Trablesi&lt;br /&gt;
Tracer&lt;br /&gt;
Trachtenberg&lt;br /&gt;
Tracy&lt;br /&gt;
Trafalgar&lt;br /&gt;
Tragonach&lt;br /&gt;
Trallis&lt;br /&gt;
Tran&lt;br /&gt;
Trang&lt;br /&gt;
Trapdoor&lt;br /&gt;
Trappen&lt;br /&gt;
Trautman&lt;br /&gt;
Travanti&lt;br /&gt;
Traveler&lt;br /&gt;
Travesty&lt;br /&gt;
Travis&lt;br /&gt;
Treat&lt;br /&gt;
Treberman&lt;br /&gt;
Trebuchet&lt;br /&gt;
Treeflame&lt;br /&gt;
Trefoil&lt;br /&gt;
Trefusis&lt;br /&gt;
Trejo&lt;br /&gt;
Trellis&lt;br /&gt;
Tremmor&lt;br /&gt;
Tremont&lt;br /&gt;
Tremor&lt;br /&gt;
Trenchard&lt;br /&gt;
Trenchcoat&lt;br /&gt;
Trenchmouth&lt;br /&gt;
Trenkins&lt;br /&gt;
Trent&lt;br /&gt;
Trenton&lt;br /&gt;
Trescothick&lt;br /&gt;
Tretiak&lt;br /&gt;
Trevellion&lt;br /&gt;
Treves&lt;br /&gt;
Trevino&lt;br /&gt;
Trezuguet&lt;br /&gt;
Trialle&lt;br /&gt;
Triangle&lt;br /&gt;
Trick&lt;br /&gt;
Triebel&lt;br /&gt;
Triellis&lt;br /&gt;
Trifolium&lt;br /&gt;
Trihey&lt;br /&gt;
Trilam&lt;br /&gt;
Trill&lt;br /&gt;
Trilling&lt;br /&gt;
Trimble&lt;br /&gt;
Triplett&lt;br /&gt;
Tripp&lt;br /&gt;
Tripsa&lt;br /&gt;
Triskaidekaphobia&lt;br /&gt;
Tristan&lt;br /&gt;
Trizomu&lt;br /&gt;
Troell&lt;br /&gt;
Troglodite&lt;br /&gt;
Trollop&lt;br /&gt;
Trommler&lt;br /&gt;
Troncon&lt;br /&gt;
Trott&lt;br /&gt;
Trotter&lt;br /&gt;
Trottier&lt;br /&gt;
Troughton&lt;br /&gt;
Trudeau&lt;br /&gt;
Trueheart&lt;br /&gt;
Truffaut&lt;br /&gt;
Trujillo&lt;br /&gt;
Trumbo&lt;br /&gt;
Truss&lt;br /&gt;
Tryce&lt;br /&gt;
Trysios&lt;br /&gt;
Tsarchon&lt;br /&gt;
Tsiolkovsky&lt;br /&gt;
TSTC&lt;br /&gt;
Tsujimoto&lt;br /&gt;
Tsuki&lt;br /&gt;
Tsunenaga&lt;br /&gt;
Tsure&lt;br /&gt;
Tsuyoi&lt;br /&gt;
TTCfaculty&lt;br /&gt;
TTCstudent&lt;br /&gt;
Tuchs&lt;br /&gt;
Tuchscherer&lt;br /&gt;
Tuck&lt;br /&gt;
Tucker&lt;br /&gt;
TUi&lt;br /&gt;
Tulip&lt;br /&gt;
Tulliman&lt;br /&gt;
Tully&lt;br /&gt;
Tumem&lt;br /&gt;
Tumim&lt;br /&gt;
Tuncsik&lt;br /&gt;
Tungl&lt;br /&gt;
Tungsten&lt;br /&gt;
Tuni&lt;br /&gt;
Tunwarm&lt;br /&gt;
Tuominen&lt;br /&gt;
Tuppakaka&lt;br /&gt;
Tuqiri&lt;br /&gt;
Tuque&lt;br /&gt;
Turas&lt;br /&gt;
Turbo&lt;br /&gt;
Tureaud&lt;br /&gt;
Turk&lt;br /&gt;
Turkel&lt;br /&gt;
Turnbull&lt;br /&gt;
Turner&lt;br /&gt;
Turquoise&lt;br /&gt;
Turtykower&lt;br /&gt;
Tutti&lt;br /&gt;
Tuttle&lt;br /&gt;
TUVNORD&lt;br /&gt;
Tuxing&lt;br /&gt;
Twang&lt;br /&gt;
Tweak&lt;br /&gt;
Twig&lt;br /&gt;
Twigvald&lt;br /&gt;
Twilight&lt;br /&gt;
Twin&lt;br /&gt;
Twine&lt;br /&gt;
Twinkle&lt;br /&gt;
Twischer&lt;br /&gt;
Twist&lt;br /&gt;
Tyler&lt;br /&gt;
Tyles&lt;br /&gt;
Tylman&lt;br /&gt;
Tymets&lt;br /&gt;
Tyne&lt;br /&gt;
Tyran&lt;br /&gt;
Tyrellium&lt;br /&gt;
Tyron&lt;br /&gt;
Tyson&lt;br /&gt;
Tzal&lt;br /&gt;
Tzara&lt;br /&gt;
Tzedek&lt;br /&gt;
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==U==&lt;br /&gt;
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Uba&lt;br /&gt;
Ubble&lt;br /&gt;
Ubert&lt;br /&gt;
Uborstein&lt;br /&gt;
Uchishiba&lt;br /&gt;
Udal&lt;br /&gt;
Udein&lt;br /&gt;
Udet&lt;br /&gt;
Udimo&lt;br /&gt;
Ugajin&lt;br /&gt;
Uggla&lt;br /&gt;
Ugimachi&lt;br /&gt;
UH&lt;br /&gt;
UIdaho&lt;br /&gt;
Ukrop&lt;br /&gt;
Uladstron&lt;br /&gt;
Uldarmann&lt;br /&gt;
Ulderport&lt;br /&gt;
Ulich&lt;br /&gt;
Ullawaio&lt;br /&gt;
Ullman&lt;br /&gt;
Ulrik&lt;br /&gt;
Ultsch&lt;br /&gt;
Ulysses&lt;br /&gt;
Umaga&lt;br /&gt;
Umarov&lt;br /&gt;
Umbarundu&lt;br /&gt;
Umbram&lt;br /&gt;
Umia&lt;br /&gt;
Umino&lt;br /&gt;
Umpqua&lt;br /&gt;
Umusic&lt;br /&gt;
Undamann&lt;br /&gt;
Under&lt;br /&gt;
Underall&lt;br /&gt;
Underby&lt;br /&gt;
Undercity&lt;br /&gt;
Undercroft&lt;br /&gt;
Underhill&lt;br /&gt;
Underthorn&lt;br /&gt;
Undertone&lt;br /&gt;
Underwood&lt;br /&gt;
Undset&lt;br /&gt;
Unilever&lt;br /&gt;
Unito&lt;br /&gt;
UnitTestAccretion&lt;br /&gt;
UnitTestAccustom&lt;br /&gt;
UnitTestAcquitting&lt;br /&gt;
UnitTestAffliction&lt;br /&gt;
UnitTestAgnes&lt;br /&gt;
UnitTestAlistairs&lt;br /&gt;
UnitTestAmplificat&lt;br /&gt;
UnitTestAnesthetis&lt;br /&gt;
UnitTestAquilas&lt;br /&gt;
UnitTestArroyos&lt;br /&gt;
UnitTestAsserting&lt;br /&gt;
UnitTestAvatar&lt;br /&gt;
UnitTestBands&lt;br /&gt;
UnitTestBanks&lt;br /&gt;
UnitTestBashfully&lt;br /&gt;
UnitTestBatterys&lt;br /&gt;
UnitTestBedders&lt;br /&gt;
UnitTestBernardo&lt;br /&gt;
UnitTestBlazer&lt;br /&gt;
UnitTestBowstrings&lt;br /&gt;
UnitTestBriberys&lt;br /&gt;
UnitTestBriefcase&lt;br /&gt;
UnitTestBuckler&lt;br /&gt;
UnitTestCarolers&lt;br /&gt;
UnitTestCartridge&lt;br /&gt;
UnitTestCataloguin&lt;br /&gt;
UnitTestChurchs&lt;br /&gt;
UnitTestCircumscri&lt;br /&gt;
UnitTestCockleshel&lt;br /&gt;
UnitTestCoffees&lt;br /&gt;
UnitTestCollusive&lt;br /&gt;
UnitTestComer&lt;br /&gt;
UnitTestCompromise&lt;br /&gt;
UnitTestConcession&lt;br /&gt;
UnitTestControlled&lt;br /&gt;
UnitTestCourthouse&lt;br /&gt;
UnitTestCoveys&lt;br /&gt;
UnitTestDachau&lt;br /&gt;
UnitTestDanubian&lt;br /&gt;
UnitTestDarrins&lt;br /&gt;
UnitTestDecrescend&lt;br /&gt;
UnitTestDenebola&lt;br /&gt;
UnitTestDevalued&lt;br /&gt;
UnitTestDickens&lt;br /&gt;
UnitTestDisinteres&lt;br /&gt;
UnitTestDisobliged&lt;br /&gt;
UnitTestDrywall&lt;br /&gt;
UnitTestEcclesiast&lt;br /&gt;
UnitTestEnvisages&lt;br /&gt;
UnitTestEtymologis&lt;br /&gt;
UnitTestExculpated&lt;br /&gt;
UnitTestExits&lt;br /&gt;
UnitTestFebruary&lt;br /&gt;
UnitTestFibroid&lt;br /&gt;
UnitTestFocsle&lt;br /&gt;
UnitTestFootman&lt;br /&gt;
UnitTestForeseeabl&lt;br /&gt;
UnitTestFrocks&lt;br /&gt;
UnitTestFrothier&lt;br /&gt;
UnitTestGanglands&lt;br /&gt;
UnitTestGashing&lt;br /&gt;
UnitTestGiovannis&lt;br /&gt;
UnitTestGrazed&lt;br /&gt;
UnitTestGuaranteed&lt;br /&gt;
UnitTestHeadmaster&lt;br /&gt;
UnitTestHearsay&lt;br /&gt;
UnitTestHookier&lt;br /&gt;
UnitTestHostelling&lt;br /&gt;
UnitTestImpossibil&lt;br /&gt;
UnitTestImprecisio&lt;br /&gt;
UnitTestIndustrial&lt;br /&gt;
UnitTestIrtish&lt;br /&gt;
UnitTestJosues&lt;br /&gt;
UnitTestJoys&lt;br /&gt;
UnitTestKaput&lt;br /&gt;
UnitTestKeepers&lt;br /&gt;
UnitTestLawfulness&lt;br /&gt;
UnitTestLeewards&lt;br /&gt;
UnitTestLiverpudli&lt;br /&gt;
UnitTestLocalizati&lt;br /&gt;
UnitTestLoosen&lt;br /&gt;
UnitTestLuandas&lt;br /&gt;
UnitTestMain&lt;br /&gt;
UnitTestManifestat&lt;br /&gt;
UnitTestMawkish&lt;br /&gt;
UnitTestMaxillary&lt;br /&gt;
UnitTestMedallions&lt;br /&gt;
UnitTestMedici&lt;br /&gt;
UnitTestMilk&lt;br /&gt;
UnitTestMistassini&lt;br /&gt;
UnitTestMollifying&lt;br /&gt;
UnitTestMonologgin&lt;br /&gt;
UnitTestMountbatte&lt;br /&gt;
UnitTestMusicals&lt;br /&gt;
UnitTestMust&lt;br /&gt;
UnitTestNationalis&lt;br /&gt;
UnitTestNaturalize&lt;br /&gt;
UnitTestNehemiahs&lt;br /&gt;
UnitTestNeighborho&lt;br /&gt;
UnitTestObsequious&lt;br /&gt;
UnitTestOfferings&lt;br /&gt;
UnitTestOsborn&lt;br /&gt;
UnitTestOshawas&lt;br /&gt;
UnitTestParamilita&lt;br /&gt;
UnitTestParitys&lt;br /&gt;
UnitTestPeed&lt;br /&gt;
UnitTestPerching&lt;br /&gt;
UnitTestPerus&lt;br /&gt;
UnitTestPhysicking&lt;br /&gt;
UnitTestPoems&lt;br /&gt;
UnitTestPollutant&lt;br /&gt;
UnitTestPolyhymnia&lt;br /&gt;
UnitTestPond&lt;br /&gt;
UnitTestProceeding&lt;br /&gt;
UnitTestProfession&lt;br /&gt;
UnitTestPyms&lt;br /&gt;
UnitTestReassess&lt;br /&gt;
UnitTestRecipe&lt;br /&gt;
UnitTestReelects&lt;br /&gt;
UnitTestRefraction&lt;br /&gt;
UnitTestRereads&lt;br /&gt;
UnitTestRowboats&lt;br /&gt;
UnitTestRusty&lt;br /&gt;
UnitTestSafeguards&lt;br /&gt;
UnitTestSaigon&lt;br /&gt;
UnitTestSal&lt;br /&gt;
UnitTestSalvadoran&lt;br /&gt;
UnitTestSarsaparil&lt;br /&gt;
UnitTestSavants&lt;br /&gt;
UnitTestSelfish&lt;br /&gt;
UnitTestSewages&lt;br /&gt;
UnitTestShuttlecoc&lt;br /&gt;
UnitTestSkater&lt;br /&gt;
UnitTestSnailed&lt;br /&gt;
UnitTestSneeringly&lt;br /&gt;
UnitTestSnouts&lt;br /&gt;
UnitTestSolomons&lt;br /&gt;
UnitTestSpiffies&lt;br /&gt;
UnitTestSpooky&lt;br /&gt;
UnitTestStepmother&lt;br /&gt;
UnitTestSteroid&lt;br /&gt;
UnitTestStraightja&lt;br /&gt;
UnitTestStruck&lt;br /&gt;
UnitTestSwampier&lt;br /&gt;
UnitTestTaejons&lt;br /&gt;
UnitTestTheories&lt;br /&gt;
UnitTestThreatens&lt;br /&gt;
UnitTestTines&lt;br /&gt;
UnitTestTinseltown&lt;br /&gt;
UnitTestTopologica&lt;br /&gt;
UnitTestTwitters&lt;br /&gt;
UnitTestUnite&lt;br /&gt;
UnitTestUnproved&lt;br /&gt;
UnitTestVagueness&lt;br /&gt;
UnitTestVandal&lt;br /&gt;
UnitTestVerdure&lt;br /&gt;
UnitTestWaffled&lt;br /&gt;
UnitTestWaltzing&lt;br /&gt;
UnitTestWatusi&lt;br /&gt;
UnitTestWeeknight&lt;br /&gt;
UnitTestWharton&lt;br /&gt;
UnitTestWhilst&lt;br /&gt;
UnitTestWindiness&lt;br /&gt;
UnitTestWont&lt;br /&gt;
UnitTestWriggler&lt;br /&gt;
UnitTestYesterdays&lt;br /&gt;
Unknown&lt;br /&gt;
Unplugged&lt;br /&gt;
Unsung&lt;br /&gt;
Unsustainable&lt;br /&gt;
Unsworth&lt;br /&gt;
Untermann&lt;br /&gt;
Untermeyer&lt;br /&gt;
Uphantis&lt;br /&gt;
Upshaw&lt;br /&gt;
Upsilon&lt;br /&gt;
Ur&lt;br /&gt;
Uralia&lt;br /&gt;
Uram&lt;br /&gt;
Uramen&lt;br /&gt;
Urbanowicz&lt;br /&gt;
Urdaneta&lt;br /&gt;
Uresti&lt;br /&gt;
Uritsky&lt;br /&gt;
Uriza&lt;br /&gt;
Urnestone&lt;br /&gt;
Urnst&lt;br /&gt;
Urqhart&lt;br /&gt;
Urquan&lt;br /&gt;
Urriah&lt;br /&gt;
Urvilan&lt;br /&gt;
Urvile&lt;br /&gt;
Usbourne&lt;br /&gt;
Usher&lt;br /&gt;
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Usobuki&lt;br /&gt;
Utarid&lt;br /&gt;
UTexas&lt;br /&gt;
Utherwurldly&lt;br /&gt;
Utorid&lt;br /&gt;
Utu&lt;br /&gt;
UwU&lt;br /&gt;
Uxlay&lt;br /&gt;
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&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
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Vacirca&lt;br /&gt;
Vaher&lt;br /&gt;
Vainreth&lt;br /&gt;
Valdez&lt;br /&gt;
Vale&lt;br /&gt;
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Valen&lt;br /&gt;
Valencia&lt;br /&gt;
Valentin&lt;br /&gt;
Valentine&lt;br /&gt;
Valentino&lt;br /&gt;
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Valerik&lt;br /&gt;
Valerio&lt;br /&gt;
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Valiant&lt;br /&gt;
Valimedzic&lt;br /&gt;
Valkoinen&lt;br /&gt;
Valkyrie&lt;br /&gt;
Valle&lt;br /&gt;
Vallejo&lt;br /&gt;
Vallely&lt;br /&gt;
Valois&lt;br /&gt;
Vampurr&lt;br /&gt;
Vanalten&lt;br /&gt;
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Vance&lt;br /&gt;
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Vang&lt;br /&gt;
Vanguard&lt;br /&gt;
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Vaniva&lt;br /&gt;
Vanlager&lt;br /&gt;
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Vann&lt;br /&gt;
Vanness&lt;br /&gt;
Vansant&lt;br /&gt;
Vantelli&lt;br /&gt;
Vantongerloo&lt;br /&gt;
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Vapenzi&lt;br /&gt;
Varayez&lt;br /&gt;
Varela&lt;br /&gt;
Varga&lt;br /&gt;
Vargas&lt;br /&gt;
Variscan&lt;br /&gt;
Varmint&lt;br /&gt;
Varner&lt;br /&gt;
Varnish&lt;br /&gt;
Varonia&lt;br /&gt;
Varriale&lt;br /&gt;
Varthader&lt;br /&gt;
Varun&lt;br /&gt;
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Vasilia&lt;br /&gt;
Vasiliev&lt;br /&gt;
Vasiliov&lt;br /&gt;
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Vasquez&lt;br /&gt;
Vasser&lt;br /&gt;
Vaughan&lt;br /&gt;
Vaughn&lt;br /&gt;
Vavoom&lt;br /&gt;
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Vazagashivili&lt;br /&gt;
Vazquez&lt;br /&gt;
Vectoscope&lt;br /&gt;
Vedrina&lt;br /&gt;
Veeper&lt;br /&gt;
Vega&lt;br /&gt;
Veil&lt;br /&gt;
Veineas&lt;br /&gt;
Vela&lt;br /&gt;
Velasquez&lt;br /&gt;
Velaystar&lt;br /&gt;
Velazquez&lt;br /&gt;
Velde&lt;br /&gt;
Velez&lt;br /&gt;
Velinov&lt;br /&gt;
Veliz&lt;br /&gt;
Vella&lt;br /&gt;
Vellhi&lt;br /&gt;
Veloce&lt;br /&gt;
Velvet&lt;br /&gt;
Velvetleaf&lt;br /&gt;
Velvetpaw&lt;br /&gt;
Vemo&lt;br /&gt;
Vendetta&lt;br /&gt;
Venenbaum&lt;br /&gt;
Venera&lt;br /&gt;
Venkman&lt;br /&gt;
Venom&lt;br /&gt;
Ventris&lt;br /&gt;
Ventura&lt;br /&gt;
Venus&lt;br /&gt;
Vera&lt;br /&gt;
Veranes&lt;br /&gt;
Verdigra&lt;br /&gt;
Veriander&lt;br /&gt;
Verino&lt;br /&gt;
Verity&lt;br /&gt;
Verlack&lt;br /&gt;
Verlaine&lt;br /&gt;
Verlangen&lt;br /&gt;
Vermilion&lt;br /&gt;
Verne&lt;br /&gt;
Vernet&lt;br /&gt;
Vernon&lt;br /&gt;
Verrazzano&lt;br /&gt;
Verstandig&lt;br /&gt;
Vertes&lt;br /&gt;
Vervain&lt;br /&gt;
Verwood&lt;br /&gt;
Vesios&lt;br /&gt;
Vesperia&lt;br /&gt;
Vespucciano&lt;br /&gt;
Vesta&lt;br /&gt;
Vestel&lt;br /&gt;
Vesuvino&lt;br /&gt;
Vezina&lt;br /&gt;
vGov&lt;br /&gt;
Vhargon&lt;br /&gt;
Viatruso&lt;br /&gt;
Vichan&lt;br /&gt;
Vick&lt;br /&gt;
Vickers&lt;br /&gt;
Victis&lt;br /&gt;
Vidor&lt;br /&gt;
Viegel&lt;br /&gt;
Vielle&lt;br /&gt;
Vieria&lt;br /&gt;
Viertz&lt;br /&gt;
Vig&lt;br /&gt;
Vigil&lt;br /&gt;
Viking&lt;br /&gt;
Vilas&lt;br /&gt;
Vile&lt;br /&gt;
Villa&lt;br /&gt;
Villalobos&lt;br /&gt;
Villanueva&lt;br /&gt;
Villarreal&lt;br /&gt;
Villegas&lt;br /&gt;
Villiers&lt;br /&gt;
Villosum&lt;br /&gt;
Villota&lt;br /&gt;
Vinaver&lt;br /&gt;
Vincent&lt;br /&gt;
Vinciolo&lt;br /&gt;
Vindaloo&lt;br /&gt;
Vinson&lt;br /&gt;
Vintner&lt;br /&gt;
Violet&lt;br /&gt;
Viper&lt;br /&gt;
Virgo&lt;br /&gt;
Viridis&lt;br /&gt;
Virtanen&lt;br /&gt;
Visage&lt;br /&gt;
Visconti&lt;br /&gt;
Vision&lt;br /&gt;
Visitor&lt;br /&gt;
ViSTaLearner&lt;br /&gt;
Vita&lt;br /&gt;
Vivian&lt;br /&gt;
Vixen&lt;br /&gt;
vLearning&lt;br /&gt;
Vlitzen&lt;br /&gt;
Vlodovic&lt;br /&gt;
Vodafone&lt;br /&gt;
Vodopan&lt;br /&gt;
Vogel&lt;br /&gt;
Vogelbaum&lt;br /&gt;
Vogt&lt;br /&gt;
Voight&lt;br /&gt;
Voir&lt;br /&gt;
Voix&lt;br /&gt;
Volare&lt;br /&gt;
Volitant&lt;br /&gt;
Voljeti&lt;br /&gt;
Vollmar&lt;br /&gt;
Vollmer&lt;br /&gt;
Volos&lt;br /&gt;
Volotenko&lt;br /&gt;
Voltaire&lt;br /&gt;
Vonbaum&lt;br /&gt;
Vonderheide&lt;br /&gt;
Vondran&lt;br /&gt;
VonLenard&lt;br /&gt;
Vonnegut&lt;br /&gt;
Voom&lt;br /&gt;
Voorhees&lt;br /&gt;
Vordun&lt;br /&gt;
Vorhees&lt;br /&gt;
Vorozheikin&lt;br /&gt;
Vortex&lt;br /&gt;
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Vosmus&lt;br /&gt;
Voss&lt;br /&gt;
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Vought&lt;br /&gt;
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Voyunicef&lt;br /&gt;
Vrandic&lt;br /&gt;
vScotEd&lt;br /&gt;
Vuckovic&lt;br /&gt;
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Vultee&lt;br /&gt;
Vyceratops&lt;br /&gt;
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==W==&lt;br /&gt;
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Wachtel&lt;br /&gt;
Wachter&lt;br /&gt;
Waco&lt;br /&gt;
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Waffle&lt;br /&gt;
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Wagner&lt;br /&gt;
Wagstaff&lt;br /&gt;
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Waifu&lt;br /&gt;
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Waisman&lt;br /&gt;
Wakaonna&lt;br /&gt;
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Wake&lt;br /&gt;
Waki&lt;br /&gt;
Wakmann&lt;br /&gt;
Wakowski&lt;br /&gt;
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Walcher&lt;br /&gt;
Walcott&lt;br /&gt;
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Waldman&lt;br /&gt;
Waldron&lt;br /&gt;
Walkabout&lt;br /&gt;
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Walls&lt;br /&gt;
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WBstaff&lt;br /&gt;
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Weaver&lt;br /&gt;
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Wendel&lt;br /&gt;
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Wendt&lt;br /&gt;
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Werber&lt;br /&gt;
Werberg&lt;br /&gt;
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Wilcke&lt;br /&gt;
Wilcox&lt;br /&gt;
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Wildmist&lt;br /&gt;
Wildrose&lt;br /&gt;
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Wilkinson&lt;br /&gt;
Willard&lt;br /&gt;
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Williamson&lt;br /&gt;
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Wirtz&lt;br /&gt;
Wisconsin&lt;br /&gt;
Wise&lt;br /&gt;
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Witch&lt;br /&gt;
Witherspoon&lt;br /&gt;
Withnail&lt;br /&gt;
Witrial&lt;br /&gt;
Witt&lt;br /&gt;
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Wolf&lt;br /&gt;
Wolfe&lt;br /&gt;
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Wolff&lt;br /&gt;
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Wong&lt;br /&gt;
Wood&lt;br /&gt;
Woodall&lt;br /&gt;
Woodard&lt;br /&gt;
Woodbury&lt;br /&gt;
Woodells&lt;br /&gt;
Woodford&lt;br /&gt;
Woodget&lt;br /&gt;
Woodhen&lt;br /&gt;
Woodin&lt;br /&gt;
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Woodruff&lt;br /&gt;
Woodrunner&lt;br /&gt;
Woods&lt;br /&gt;
Woodsheart&lt;br /&gt;
Woodside&lt;br /&gt;
Woodson&lt;br /&gt;
Woodsprite&lt;br /&gt;
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Woody&lt;br /&gt;
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Woolley&lt;br /&gt;
Woonona&lt;br /&gt;
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Wooten&lt;br /&gt;
Wopat&lt;br /&gt;
Worbridge&lt;br /&gt;
Workman&lt;br /&gt;
WorldBank&lt;br /&gt;
WorldBankInstitute&lt;br /&gt;
WorldUE&lt;br /&gt;
Worley&lt;br /&gt;
Wormser&lt;br /&gt;
Worsley&lt;br /&gt;
Worters&lt;br /&gt;
Worthington&lt;br /&gt;
Wortsmann&lt;br /&gt;
Worzsman&lt;br /&gt;
WOSP&lt;br /&gt;
Wottitz&lt;br /&gt;
Wotycer&lt;br /&gt;
Woyseck&lt;br /&gt;
Wozniak&lt;br /&gt;
Wrangler&lt;br /&gt;
Wray&lt;br /&gt;
Wrentling&lt;br /&gt;
Wrexan&lt;br /&gt;
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Wright&lt;br /&gt;
Writer&lt;br /&gt;
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Wu&lt;br /&gt;
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Wunderle&lt;br /&gt;
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Wurgle&lt;br /&gt;
Wurzel&lt;br /&gt;
Wuyts&lt;br /&gt;
Wyatt&lt;br /&gt;
Wycliffe&lt;br /&gt;
Wylder&lt;br /&gt;
Wyler&lt;br /&gt;
Wylie&lt;br /&gt;
Wynikow&lt;br /&gt;
Wynn&lt;br /&gt;
Wysios&lt;br /&gt;
Wyszniak&lt;br /&gt;
Wysznik&lt;br /&gt;
Wysznowitzer&lt;br /&gt;
Wytchwood&lt;br /&gt;
Wyx&lt;br /&gt;
&lt;br /&gt;
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==X==&lt;br /&gt;
&lt;br /&gt;
Xaris&lt;br /&gt;
Xarlen&lt;br /&gt;
Xaron&lt;br /&gt;
Xavier&lt;br /&gt;
Xavorin&lt;br /&gt;
Xeiva&lt;br /&gt;
Xekri&lt;br /&gt;
Xeltentat&lt;br /&gt;
Xenga&lt;br /&gt;
Xenno&lt;br /&gt;
Xeno&lt;br /&gt;
Xenobuilder&lt;br /&gt;
Xerox&lt;br /&gt;
Xevion&lt;br /&gt;
Xevious&lt;br /&gt;
Xi&lt;br /&gt;
Xia&lt;br /&gt;
Xiao&lt;br /&gt;
Xiaoding&lt;br /&gt;
Xie&lt;br /&gt;
Xigalia&lt;br /&gt;
Xingjian&lt;br /&gt;
Xinpeng&lt;br /&gt;
Xiong&lt;br /&gt;
Xochitl&lt;br /&gt;
Xofan&lt;br /&gt;
Xomotron&lt;br /&gt;
Xonfor&lt;br /&gt;
Xootfly&lt;br /&gt;
Xorbun&lt;br /&gt;
XOXO&lt;br /&gt;
Xstar&lt;br /&gt;
Xu&lt;br /&gt;
Xuanzang&lt;br /&gt;
Xuanze&lt;br /&gt;
Xubersnak&lt;br /&gt;
Xue&lt;br /&gt;
Xuisse&lt;br /&gt;
Xurina&lt;br /&gt;
Xute&lt;br /&gt;
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==Y==&lt;br /&gt;
&lt;br /&gt;
Yachvili&lt;br /&gt;
Yacubsen&lt;br /&gt;
Yaffle&lt;br /&gt;
Yakan&lt;br /&gt;
Yakubu&lt;br /&gt;
Yalin&lt;br /&gt;
Yallock&lt;br /&gt;
Yamabushi&lt;br /&gt;
Yamamoto&lt;br /&gt;
Yamauba&lt;br /&gt;
Yamdev&lt;br /&gt;
Yan&lt;br /&gt;
Yang&lt;br /&gt;
Yangtz&lt;br /&gt;
Yanimayer&lt;br /&gt;
Yanwu&lt;br /&gt;
Yanyean&lt;br /&gt;
Yao&lt;br /&gt;
Yap&lt;br /&gt;
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Yarbrough&lt;br /&gt;
Yardley&lt;br /&gt;
Yareach&lt;br /&gt;
Yarrowroot&lt;br /&gt;
Yaseonna&lt;br /&gt;
Yaseotoko&lt;br /&gt;
Yates&lt;br /&gt;
Yatsenko&lt;br /&gt;
Yaud&lt;br /&gt;
Yayo&lt;br /&gt;
Yazimoto&lt;br /&gt;
Yazzie&lt;br /&gt;
Ybarra&lt;br /&gt;
Yeager&lt;br /&gt;
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Yeats&lt;br /&gt;
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Yellowjacket&lt;br /&gt;
Yellowknife&lt;br /&gt;
Yengawa&lt;br /&gt;
Yensid&lt;br /&gt;
Yer&lt;br /&gt;
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Yering&lt;br /&gt;
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Yeu&lt;br /&gt;
Yeuxdoux&lt;br /&gt;
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Yexil&lt;br /&gt;
Yheng&lt;br /&gt;
Yifu&lt;br /&gt;
Yin&lt;br /&gt;
Ying&lt;br /&gt;
Yip&lt;br /&gt;
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Yiyuan&lt;br /&gt;
YoakumVWC&lt;br /&gt;
Yoder&lt;br /&gt;
YOG&lt;br /&gt;
Yohei&lt;br /&gt;
Yohkoh&lt;br /&gt;
Yohogania&lt;br /&gt;
Yoida&lt;br /&gt;
Yokosuka&lt;br /&gt;
Yongbo&lt;br /&gt;
Yongho&lt;br /&gt;
Yootz&lt;br /&gt;
Yorcliffe&lt;br /&gt;
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Yorfle&lt;br /&gt;
Yorimasa&lt;br /&gt;
York&lt;br /&gt;
Yorkiv&lt;br /&gt;
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Yoshiro&lt;br /&gt;
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Yossarian&lt;br /&gt;
Yost&lt;br /&gt;
Yosuke&lt;br /&gt;
Yotov&lt;br /&gt;
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YouthVenture&lt;br /&gt;
YouTopia&lt;br /&gt;
Yowahoshi&lt;br /&gt;
Yowman&lt;br /&gt;
Ysabel&lt;br /&gt;
Yu&lt;br /&gt;
Yuadl&lt;br /&gt;
Yue&lt;br /&gt;
Yuequi&lt;br /&gt;
Yugen&lt;br /&gt;
Yuhara&lt;br /&gt;
Yuheng&lt;br /&gt;
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Yule&lt;br /&gt;
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Yumako&lt;br /&gt;
Yun&lt;br /&gt;
Yutani&lt;br /&gt;
Yuya&lt;br /&gt;
Yven&lt;br /&gt;
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==Z==&lt;br /&gt;
&lt;br /&gt;
Zabaleta&lt;br /&gt;
Zabelin&lt;br /&gt;
Zabibha&lt;br /&gt;
Zackerly&lt;br /&gt;
Zadark&lt;br /&gt;
Zadeh&lt;br /&gt;
Zadoq&lt;br /&gt;
Zafeiri&lt;br /&gt;
Zaftig&lt;br /&gt;
Zagato&lt;br /&gt;
Zagoskin&lt;br /&gt;
Zahi&lt;br /&gt;
Zahm&lt;br /&gt;
Zaius&lt;br /&gt;
Zakaria&lt;br /&gt;
Zaks&lt;br /&gt;
Zalivstok&lt;br /&gt;
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Zamarung&lt;br /&gt;
Zambia&lt;br /&gt;
Zamboni&lt;br /&gt;
Zamin&lt;br /&gt;
Zamora&lt;br /&gt;
Zander&lt;br /&gt;
Zane&lt;br /&gt;
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Zaoh&lt;br /&gt;
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Zarco&lt;br /&gt;
Zarf&lt;br /&gt;
Zauber&lt;br /&gt;
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Zauberman&lt;br /&gt;
Zaurak&lt;br /&gt;
Zavala&lt;br /&gt;
Zaytsev&lt;br /&gt;
Zdychava&lt;br /&gt;
Zeami&lt;br /&gt;
Zebaki&lt;br /&gt;
Zebberman&lt;br /&gt;
Zebendein&lt;br /&gt;
Zebrastripe&lt;br /&gt;
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Zeeman&lt;br /&gt;
Zeevi&lt;br /&gt;
Zeffirelli&lt;br /&gt;
Zehetbauer&lt;br /&gt;
Zeid&lt;br /&gt;
Zeiler&lt;br /&gt;
Zeimer&lt;br /&gt;
Zeitlich&lt;br /&gt;
Zeitman&lt;br /&gt;
Zelin&lt;br /&gt;
Zellermeyer&lt;br /&gt;
Zelmanov&lt;br /&gt;
Zelnik&lt;br /&gt;
Zeluco&lt;br /&gt;
Zelwald&lt;br /&gt;
Zemach&lt;br /&gt;
Zeme&lt;br /&gt;
Zemenis&lt;br /&gt;
Zeminoba&lt;br /&gt;
Zemlja&lt;br /&gt;
Zen&lt;br /&gt;
Zenfold&lt;br /&gt;
Zenith&lt;br /&gt;
Zennor&lt;br /&gt;
Zeno&lt;br /&gt;
Zenoria&lt;br /&gt;
Zenovka&lt;br /&gt;
Zephaniah&lt;br /&gt;
Zephyr&lt;br /&gt;
Zeplin&lt;br /&gt;
Zepp&lt;br /&gt;
Zerbino&lt;br /&gt;
Zeritonga&lt;br /&gt;
Zero&lt;br /&gt;
Zero7&lt;br /&gt;
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Zessinthal&lt;br /&gt;
Zeta&lt;br /&gt;
Zetkin&lt;br /&gt;
Zeurra&lt;br /&gt;
Zhang&lt;br /&gt;
Zhangsun&lt;br /&gt;
Zhao&lt;br /&gt;
Zhaoying&lt;br /&gt;
Zheng&lt;br /&gt;
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Zhnag&lt;br /&gt;
Zhong&lt;br /&gt;
Zhongyuan&lt;br /&gt;
Zhora&lt;br /&gt;
Zhou&lt;br /&gt;
Zhu&lt;br /&gt;
Zhukovsky&lt;br /&gt;
Ziarkower&lt;br /&gt;
Zidane&lt;br /&gt;
Ziegler&lt;br /&gt;
Ziemelsohn&lt;br /&gt;
Ziemia&lt;br /&gt;
Zifanwe&lt;br /&gt;
Zifer&lt;br /&gt;
Zilz&lt;br /&gt;
Zimberman&lt;br /&gt;
Zimer&lt;br /&gt;
Zimerman&lt;br /&gt;
Zimermann&lt;br /&gt;
Zimmer&lt;br /&gt;
Zimmerman&lt;br /&gt;
Zimmermann&lt;br /&gt;
Zimminy&lt;br /&gt;
Zimring&lt;br /&gt;
Zinnemann&lt;br /&gt;
Zinner&lt;br /&gt;
Ziplon&lt;br /&gt;
Zipper&lt;br /&gt;
Zircon&lt;br /&gt;
Zirgar&lt;br /&gt;
Zise&lt;br /&gt;
Ziskey&lt;br /&gt;
Zlatkes&lt;br /&gt;
Zlatkis&lt;br /&gt;
Zobel&lt;br /&gt;
Zobovic&lt;br /&gt;
ZoHaIslands&lt;br /&gt;
Zohari&lt;br /&gt;
Zohonna&lt;br /&gt;
Zoilin&lt;br /&gt;
Zolnir&lt;br /&gt;
Zombie&lt;br /&gt;
Zon&lt;br /&gt;
Zona&lt;br /&gt;
Zond&lt;br /&gt;
Zong&lt;br /&gt;
Zoon&lt;br /&gt;
Zorger&lt;br /&gt;
Zorric&lt;br /&gt;
Zou&lt;br /&gt;
Zsigmond&lt;br /&gt;
Zsun&lt;br /&gt;
Zucker&lt;br /&gt;
Zufreur&lt;br /&gt;
Zugzwang&lt;br /&gt;
Zuhal&lt;br /&gt;
Zuhra&lt;br /&gt;
Zuhrah&lt;br /&gt;
Zuidde&lt;br /&gt;
Zuiden&lt;br /&gt;
Zuiker&lt;br /&gt;
Zukerman&lt;br /&gt;
Zulaman&lt;br /&gt;
Zulauf&lt;br /&gt;
Zuma&lt;br /&gt;
Zuniga&lt;br /&gt;
Zunimoor&lt;br /&gt;
Zurivost&lt;br /&gt;
Zuta&lt;br /&gt;
Zuzu&lt;br /&gt;
Zwanger&lt;br /&gt;
Zweig&lt;br /&gt;
Zwerdling&lt;br /&gt;
Zwerling&lt;br /&gt;
Zwickel&lt;br /&gt;
Zwidling&lt;br /&gt;
Zwiers&lt;br /&gt;
Zwikel&lt;br /&gt;
Zwilling&lt;br /&gt;
Zymurgy&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Current_Last_Names&amp;diff=1218643</id>
		<title>Linden Lab Official:Current Last Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Current_Last_Names&amp;diff=1218643"/>
		<updated>2026-02-24T00:51:11Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: 2023-2026 Name Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community Resources Nav}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Below is the list of all last names ever used as of 23 February 2026.  Please refer to this list before sending in any last name suggestions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please use the Search function to locate a specific name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
Aabye&lt;br /&gt;
Aarde&lt;br /&gt;
Aaron&lt;br /&gt;
Abair&lt;br /&gt;
Abattoir&lt;br /&gt;
Abbal&lt;br /&gt;
Abbey&lt;br /&gt;
Abbot&lt;br /&gt;
Abbott&lt;br /&gt;
Abdallah&lt;br /&gt;
Abel&lt;br /&gt;
Abernathy&lt;br /&gt;
Abernethy&lt;br /&gt;
Abeyante&lt;br /&gt;
Abilene&lt;br /&gt;
Abismo&lt;br /&gt;
Aboma&lt;br /&gt;
Abonwood&lt;br /&gt;
Aboubakar&lt;br /&gt;
Abraham&lt;br /&gt;
Abrahams&lt;br /&gt;
Abrahamson&lt;br /&gt;
Abramovic&lt;br /&gt;
Abramovich&lt;br /&gt;
Abrams&lt;br /&gt;
Abrastraza&lt;br /&gt;
Abruzzo&lt;br /&gt;
Absent&lt;br /&gt;
Absinthe&lt;br /&gt;
Absolute&lt;br /&gt;
Acacia&lt;br /&gt;
Acajou&lt;br /&gt;
Acanthus&lt;br /&gt;
Accelerator&lt;br /&gt;
Accubee&lt;br /&gt;
Acer&lt;br /&gt;
Acevedo&lt;br /&gt;
Achterbahn&lt;br /&gt;
Acker&lt;br /&gt;
Ackerman&lt;br /&gt;
Ackland&lt;br /&gt;
Ackmann&lt;br /&gt;
Ackroyd&lt;br /&gt;
Acorn&lt;br /&gt;
Acosta&lt;br /&gt;
Acoustic&lt;br /&gt;
Acres&lt;br /&gt;
Acronym&lt;br /&gt;
Acropolis&lt;br /&gt;
ACS&lt;br /&gt;
Actil&lt;br /&gt;
Action&lt;br /&gt;
Actor&lt;br /&gt;
Adagio&lt;br /&gt;
Adair&lt;br /&gt;
Adamant&lt;br /&gt;
Adamczyk&lt;br /&gt;
Adamley&lt;br /&gt;
Adams&lt;br /&gt;
Adamski&lt;br /&gt;
Adasia&lt;br /&gt;
Addams&lt;br /&gt;
Addens&lt;br /&gt;
Adder&lt;br /&gt;
Adderstein&lt;br /&gt;
Addison&lt;br /&gt;
Address&lt;br /&gt;
Adefarasin&lt;br /&gt;
Adelaide&lt;br /&gt;
Ademeit&lt;br /&gt;
Aderdeen&lt;br /&gt;
Adjani&lt;br /&gt;
Adkins&lt;br /&gt;
Adlerstein&lt;br /&gt;
Admiral&lt;br /&gt;
Adonide&lt;br /&gt;
Adonis&lt;br /&gt;
Adored&lt;br /&gt;
Adria&lt;br /&gt;
Adroit&lt;br /&gt;
Adzebills&lt;br /&gt;
Adzior&lt;br /&gt;
Aedipo&lt;br /&gt;
Aeghin&lt;br /&gt;
Aelberts&lt;br /&gt;
Aeon&lt;br /&gt;
Aerallo&lt;br /&gt;
Aero&lt;br /&gt;
Afarensis&lt;br /&gt;
Aferdita&lt;br /&gt;
Affuso&lt;br /&gt;
Aftermath&lt;br /&gt;
Afterthought&lt;br /&gt;
Aghurabor&lt;br /&gt;
Agnomen&lt;br /&gt;
Agnon&lt;br /&gt;
Agrawal&lt;br /&gt;
Agseram&lt;br /&gt;
Aguilar&lt;br /&gt;
Aguirre&lt;br /&gt;
Ah&lt;br /&gt;
Ahmed&lt;br /&gt;
Ahn&lt;br /&gt;
Aho&lt;br /&gt;
Ahren&lt;br /&gt;
Aichi&lt;br /&gt;
Aida&lt;br /&gt;
Aie&lt;br /&gt;
Aima&lt;br /&gt;
Aironaut&lt;br /&gt;
Airy&lt;br /&gt;
Aiten&lt;br /&gt;
Ajax&lt;br /&gt;
Aji&lt;br /&gt;
Akami&lt;br /&gt;
Akebono&lt;br /&gt;
Aker&lt;br /&gt;
Akers&lt;br /&gt;
Akina&lt;br /&gt;
Akins&lt;br /&gt;
Akiri&lt;br /&gt;
Akros&lt;br /&gt;
Akroyd&lt;br /&gt;
Akselbrad&lt;br /&gt;
Akula&lt;br /&gt;
Alabaster&lt;br /&gt;
Alacrity&lt;br /&gt;
Alan&lt;br /&gt;
Alas&lt;br /&gt;
Alba&lt;br /&gt;
Albanese&lt;br /&gt;
Albatros&lt;br /&gt;
Albert&lt;br /&gt;
Alberti&lt;br /&gt;
Albion&lt;br /&gt;
Albright&lt;br /&gt;
Alchemi&lt;br /&gt;
Alcott&lt;br /&gt;
Alcove&lt;br /&gt;
Alder&lt;br /&gt;
Alderbury&lt;br /&gt;
Alderson&lt;br /&gt;
Alderton&lt;br /&gt;
Aldrich&lt;br /&gt;
Aldridge&lt;br /&gt;
Aldrin&lt;br /&gt;
Aldwych&lt;br /&gt;
Aleatory&lt;br /&gt;
Alecto&lt;br /&gt;
Alectoris&lt;br /&gt;
Alegria&lt;br /&gt;
Aleixandre&lt;br /&gt;
Alekseev&lt;br /&gt;
Alemany&lt;br /&gt;
Alena&lt;br /&gt;
Alenquer&lt;br /&gt;
Alex&lt;br /&gt;
Alexander&lt;br /&gt;
Alexandre&lt;br /&gt;
Alexandria&lt;br /&gt;
Alfa&lt;br /&gt;
Alfaro&lt;br /&gt;
Alford&lt;br /&gt;
Algoma&lt;br /&gt;
Alicious&lt;br /&gt;
Alidiana&lt;br /&gt;
Aliev&lt;br /&gt;
Alito&lt;br /&gt;
Aljon&lt;br /&gt;
Allaert&lt;br /&gt;
Allandale&lt;br /&gt;
Allanson&lt;br /&gt;
Allard&lt;br /&gt;
Allardyce&lt;br /&gt;
Allegiere&lt;br /&gt;
Allegrant&lt;br /&gt;
Allen&lt;br /&gt;
Allerhand&lt;br /&gt;
Allison&lt;br /&gt;
Allmenroder&lt;br /&gt;
Allred&lt;br /&gt;
Allstar&lt;br /&gt;
Allure&lt;br /&gt;
Almendros&lt;br /&gt;
Almerico&lt;br /&gt;
Almodovar&lt;br /&gt;
aloft&lt;br /&gt;
Aloix&lt;br /&gt;
Alonzo&lt;br /&gt;
Alpaca&lt;br /&gt;
Alpha&lt;br /&gt;
Alphabeta&lt;br /&gt;
Alphaville&lt;br /&gt;
Alrinach&lt;br /&gt;
Alsop&lt;br /&gt;
Alston&lt;br /&gt;
Altamura&lt;br /&gt;
Altarga&lt;br /&gt;
Alter&lt;br /&gt;
Altgeld&lt;br /&gt;
Althouse&lt;br /&gt;
Altman&lt;br /&gt;
Altneu&lt;br /&gt;
Altney&lt;br /&gt;
Altstatter&lt;br /&gt;
Alturas&lt;br /&gt;
Alucinakis&lt;br /&gt;
Aluveaux&lt;br /&gt;
Alva&lt;br /&gt;
Alvarado&lt;br /&gt;
Alvarez&lt;br /&gt;
Alviso&lt;br /&gt;
Alvord&lt;br /&gt;
Alzael&lt;br /&gt;
Amadeus&lt;br /&gt;
Amaranth&lt;br /&gt;
Amarula&lt;br /&gt;
Amat&lt;br /&gt;
Amaterasu&lt;br /&gt;
Ambassador&lt;br /&gt;
Ambrose&lt;br /&gt;
Amdahl&lt;br /&gt;
AmericanCancer&lt;br /&gt;
Ames&lt;br /&gt;
Amethusela&lt;br /&gt;
Amethyst&lt;br /&gt;
Ametza&lt;br /&gt;
Amiga&lt;br /&gt;
Amiot&lt;br /&gt;
Amore&lt;br /&gt;
Amorosi&lt;br /&gt;
Amorous&lt;br /&gt;
Amos&lt;br /&gt;
Amoufhaz&lt;br /&gt;
Amour&lt;br /&gt;
Ampan&lt;br /&gt;
Amsterdam&lt;br /&gt;
Amulet&lt;br /&gt;
An&lt;br /&gt;
Anabuki&lt;br /&gt;
Anaconda&lt;br /&gt;
Anadyr&lt;br /&gt;
Anansi&lt;br /&gt;
Anatine&lt;br /&gt;
Anatra&lt;br /&gt;
Anaya&lt;br /&gt;
Anbinder&lt;br /&gt;
Andalso&lt;br /&gt;
Andel&lt;br /&gt;
Andersen&lt;br /&gt;
Anderson&lt;br /&gt;
Anderton&lt;br /&gt;
Andolini&lt;br /&gt;
Andrade&lt;br /&gt;
Andree&lt;br /&gt;
Andreessen&lt;br /&gt;
Andretti&lt;br /&gt;
Andrew&lt;br /&gt;
Andrews&lt;br /&gt;
Andric&lt;br /&gt;
Angel&lt;br /&gt;
Angelo&lt;br /&gt;
Angelot&lt;br /&gt;
Angelus&lt;br /&gt;
Angkarn&lt;br /&gt;
Anna&lt;br /&gt;
Annamemnon&lt;br /&gt;
Annenberg&lt;br /&gt;
Ansaldo&lt;br /&gt;
Ansar&lt;br /&gt;
Ansari&lt;br /&gt;
Ansett&lt;br /&gt;
Ansia&lt;br /&gt;
Ansome&lt;br /&gt;
Antelope&lt;br /&gt;
Antfarm&lt;br /&gt;
Anthony&lt;br /&gt;
Antiesse&lt;br /&gt;
Antler&lt;br /&gt;
Anton&lt;br /&gt;
Antonelli&lt;br /&gt;
Antonioni&lt;br /&gt;
Antorian&lt;br /&gt;
Antwerp&lt;br /&gt;
Anubis&lt;br /&gt;
Anvil&lt;br /&gt;
Anwyl&lt;br /&gt;
Anza&lt;br /&gt;
Anzac&lt;br /&gt;
Aoi&lt;br /&gt;
AOL&lt;br /&gt;
Aonifall&lt;br /&gt;
Apfelbaum&lt;br /&gt;
Aphrodite&lt;br /&gt;
Apocalypse&lt;br /&gt;
Apogee&lt;br /&gt;
Apollo&lt;br /&gt;
Appalachia&lt;br /&gt;
Apparatchik&lt;br /&gt;
Appin&lt;br /&gt;
Apple&lt;br /&gt;
Appleby&lt;br /&gt;
Applemoor&lt;br /&gt;
Appletor&lt;br /&gt;
Applewhyte&lt;br /&gt;
Apps&lt;br /&gt;
Aprendiz&lt;br /&gt;
AprilFool&lt;br /&gt;
Aquacade&lt;br /&gt;
Aquila&lt;br /&gt;
Aquitaine&lt;br /&gt;
Arabello&lt;br /&gt;
Arad&lt;br /&gt;
Arado&lt;br /&gt;
Aragon&lt;br /&gt;
Arai&lt;br /&gt;
Arandur&lt;br /&gt;
Arashi&lt;br /&gt;
Aravalli&lt;br /&gt;
Araw&lt;br /&gt;
Arbenlow&lt;br /&gt;
Arbizu&lt;br /&gt;
Arbuckle&lt;br /&gt;
Arbusto&lt;br /&gt;
Arcadia&lt;br /&gt;
Arcana&lt;br /&gt;
Arcane&lt;br /&gt;
Archer&lt;br /&gt;
Arctor&lt;br /&gt;
Ard&lt;br /&gt;
Arellano&lt;br /&gt;
Arencibia&lt;br /&gt;
Arends&lt;br /&gt;
Arentire&lt;br /&gt;
Ares&lt;br /&gt;
Argonaut&lt;br /&gt;
Arguello&lt;br /&gt;
Argus&lt;br /&gt;
Aria&lt;br /&gt;
Ariantho&lt;br /&gt;
Arias&lt;br /&gt;
Arida&lt;br /&gt;
Aridian&lt;br /&gt;
Ariel&lt;br /&gt;
Aries&lt;br /&gt;
Aristocarnas&lt;br /&gt;
Aristocrat&lt;br /&gt;
Arizona&lt;br /&gt;
Arkin&lt;br /&gt;
Arkright&lt;br /&gt;
Arlington&lt;br /&gt;
Arliss&lt;br /&gt;
Armani&lt;br /&gt;
Armastus&lt;br /&gt;
Armendariz&lt;br /&gt;
Armidi&lt;br /&gt;
Armistice&lt;br /&gt;
Armitage&lt;br /&gt;
Armstrong&lt;br /&gt;
Armundsen&lt;br /&gt;
Arna&lt;br /&gt;
Arnahan&lt;br /&gt;
Arnaz&lt;br /&gt;
Arnica&lt;br /&gt;
Arnold&lt;br /&gt;
Arnot&lt;br /&gt;
Arnott&lt;br /&gt;
Aronowicz&lt;br /&gt;
Arouliad&lt;br /&gt;
Arredondo&lt;br /&gt;
Arriaga&lt;br /&gt;
Arrighi&lt;br /&gt;
Arrington&lt;br /&gt;
Arrow&lt;br /&gt;
Arrowmint&lt;br /&gt;
Arroyo&lt;br /&gt;
Arsenault&lt;br /&gt;
Artaud&lt;br /&gt;
Artemesia&lt;br /&gt;
Arten&lt;br /&gt;
Artful&lt;br /&gt;
Arthur&lt;br /&gt;
Artis&lt;br /&gt;
Artizar&lt;br /&gt;
Artness&lt;br /&gt;
Arun&lt;br /&gt;
Arunian&lt;br /&gt;
Asadar&lt;br /&gt;
Asalia&lt;br /&gt;
Asamoah&lt;br /&gt;
Asano&lt;br /&gt;
Asbrink&lt;br /&gt;
Ascot&lt;br /&gt;
Ash&lt;br /&gt;
Ashbourne&lt;br /&gt;
Ashby&lt;br /&gt;
Ashdene&lt;br /&gt;
Ashland&lt;br /&gt;
Ashley&lt;br /&gt;
Ashmoot&lt;br /&gt;
Ashton&lt;br /&gt;
ASIMO&lt;br /&gt;
Aska&lt;br /&gt;
Askari&lt;br /&gt;
Askew&lt;br /&gt;
Askham&lt;br /&gt;
Asp&lt;br /&gt;
Assia&lt;br /&gt;
Aster&lt;br /&gt;
Asteria&lt;br /&gt;
Astermann&lt;br /&gt;
Astonia&lt;br /&gt;
Astral&lt;br /&gt;
Astro&lt;br /&gt;
Asturias&lt;br /&gt;
Asylum&lt;br /&gt;
Aszkenaze&lt;br /&gt;
Atansoff&lt;br /&gt;
Athens&lt;br /&gt;
Atheria&lt;br /&gt;
ATI&lt;br /&gt;
Atisso&lt;br /&gt;
Atkey&lt;br /&gt;
Atkins&lt;br /&gt;
Atkinson&lt;br /&gt;
Atlanta&lt;br /&gt;
Atlantis&lt;br /&gt;
Atlas&lt;br /&gt;
Atlass&lt;br /&gt;
Atolia&lt;br /&gt;
Attenborough&lt;br /&gt;
Attila&lt;br /&gt;
Attis&lt;br /&gt;
Atwoo&lt;br /&gt;
Au&lt;br /&gt;
Aubin&lt;br /&gt;
Aubos&lt;br /&gt;
Aubret&lt;br /&gt;
Aubriot&lt;br /&gt;
Audebarn&lt;br /&gt;
Audeburgh&lt;br /&gt;
Audina&lt;br /&gt;
Audion&lt;br /&gt;
Audran&lt;br /&gt;
Audurburgh&lt;br /&gt;
Auebauch&lt;br /&gt;
Auer&lt;br /&gt;
Auerbach&lt;br /&gt;
Auerbauch&lt;br /&gt;
Aufrecht&lt;br /&gt;
Augapfel&lt;br /&gt;
Augenblick&lt;br /&gt;
Augenblik&lt;br /&gt;
Auggers&lt;br /&gt;
Augustus&lt;br /&gt;
Auk&lt;br /&gt;
Aulder&lt;br /&gt;
Aumenie&lt;br /&gt;
Aumoitte&lt;br /&gt;
Aunerfal&lt;br /&gt;
Aura&lt;br /&gt;
Aurbierre&lt;br /&gt;
Aurelia&lt;br /&gt;
Aurinko&lt;br /&gt;
Auroline&lt;br /&gt;
Aurora&lt;br /&gt;
Aurotharius&lt;br /&gt;
Auster&lt;br /&gt;
Austin&lt;br /&gt;
Austinmer&lt;br /&gt;
Austris&lt;br /&gt;
Austrone&lt;br /&gt;
Autodesk&lt;br /&gt;
Autopoiesis&lt;br /&gt;
Auxarmes&lt;br /&gt;
Auxifur&lt;br /&gt;
Avalanche&lt;br /&gt;
Avalira&lt;br /&gt;
Avary&lt;br /&gt;
AvaStar&lt;br /&gt;
Avedon&lt;br /&gt;
Avelino&lt;br /&gt;
Average&lt;br /&gt;
Avery&lt;br /&gt;
Aviatik&lt;br /&gt;
Aviator&lt;br /&gt;
Avila&lt;br /&gt;
Avindar&lt;br /&gt;
Avis&lt;br /&gt;
Avium&lt;br /&gt;
AvivaUK&lt;br /&gt;
Avon&lt;br /&gt;
Avonside&lt;br /&gt;
Avora&lt;br /&gt;
Avril&lt;br /&gt;
Avro&lt;br /&gt;
Axel&lt;br /&gt;
Axelbrad&lt;br /&gt;
Axelrad&lt;br /&gt;
Axon&lt;br /&gt;
Ay&lt;br /&gt;
Aya&lt;br /&gt;
Ayakashi&lt;br /&gt;
Ayala&lt;br /&gt;
Ayashi&lt;br /&gt;
Aycliffe&lt;br /&gt;
Ayers&lt;br /&gt;
Ayoob&lt;br /&gt;
Ayres&lt;br /&gt;
Azalea&lt;br /&gt;
Azalee&lt;br /&gt;
Azambuja&lt;br /&gt;
Azarov&lt;br /&gt;
Azemus&lt;br /&gt;
Azov&lt;br /&gt;
Azure&lt;br /&gt;
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==B==&lt;br /&gt;
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Baar&lt;br /&gt;
Baarer&lt;br /&gt;
Babad&lt;br /&gt;
Babb&lt;br /&gt;
Babcock&lt;br /&gt;
Babeli&lt;br /&gt;
Babenco&lt;br /&gt;
Babii&lt;br /&gt;
Babka&lt;br /&gt;
Babson&lt;br /&gt;
Baby&lt;br /&gt;
Baca&lt;br /&gt;
Baccarin&lt;br /&gt;
Bach&lt;br /&gt;
Bachem&lt;br /&gt;
Bachman&lt;br /&gt;
Back&lt;br /&gt;
Backbite&lt;br /&gt;
Backer&lt;br /&gt;
Bacon&lt;br /&gt;
Baddingham&lt;br /&gt;
Bade&lt;br /&gt;
Bader&lt;br /&gt;
Badger&lt;br /&gt;
Bae&lt;br /&gt;
Baez&lt;br /&gt;
Baggio&lt;br /&gt;
Bagley&lt;br /&gt;
Bagration&lt;br /&gt;
Bagshawe&lt;br /&gt;
Baguier&lt;br /&gt;
Bahram&lt;br /&gt;
Bai&lt;br /&gt;
Bailey&lt;br /&gt;
Bailly&lt;br /&gt;
Baily&lt;br /&gt;
Bain&lt;br /&gt;
Bainbridge&lt;br /&gt;
Baird&lt;br /&gt;
Baital&lt;br /&gt;
Bakalava&lt;br /&gt;
Baker&lt;br /&gt;
Bakerly&lt;br /&gt;
Bakhtar&lt;br /&gt;
Bakker&lt;br /&gt;
Balan&lt;br /&gt;
Balatron&lt;br /&gt;
Balazic&lt;br /&gt;
Balboa&lt;br /&gt;
Balbozar&lt;br /&gt;
Balczo&lt;br /&gt;
Balder&lt;br /&gt;
Balderdash&lt;br /&gt;
Baldwin&lt;br /&gt;
Balehawk&lt;br /&gt;
Balestra&lt;br /&gt;
Balfour&lt;br /&gt;
Balhaus&lt;br /&gt;
Ball&lt;br /&gt;
Ballard&lt;br /&gt;
Ballinger&lt;br /&gt;
Ballyhoo&lt;br /&gt;
Balnarring&lt;br /&gt;
Balogh&lt;br /&gt;
Balut&lt;br /&gt;
Balzibo&lt;br /&gt;
Bamaisin&lt;br /&gt;
Bamatter&lt;br /&gt;
Bamboo&lt;br /&gt;
Banach&lt;br /&gt;
Banana&lt;br /&gt;
Bancroft&lt;br /&gt;
Bandalora&lt;br /&gt;
Bandit&lt;br /&gt;
Bandler&lt;br /&gt;
Banjo&lt;br /&gt;
Banks&lt;br /&gt;
Banshee&lt;br /&gt;
Banting&lt;br /&gt;
Banufong&lt;br /&gt;
Banx&lt;br /&gt;
Bao&lt;br /&gt;
Baobob&lt;br /&gt;
Baphomet&lt;br /&gt;
Baragula&lt;br /&gt;
Barajas&lt;br /&gt;
Barak&lt;br /&gt;
Baraka&lt;br /&gt;
Baral&lt;br /&gt;
Baramm&lt;br /&gt;
Baran&lt;br /&gt;
Barangaham&lt;br /&gt;
Barbara&lt;br /&gt;
Barbarin&lt;br /&gt;
Barbarino&lt;br /&gt;
Barbarossa&lt;br /&gt;
Barbasch&lt;br /&gt;
Barbasz&lt;br /&gt;
Barbecue&lt;br /&gt;
Barbee&lt;br /&gt;
Barber&lt;br /&gt;
Barbosa&lt;br /&gt;
Barbour&lt;br /&gt;
Barcelona&lt;br /&gt;
Barcelos&lt;br /&gt;
Bard&lt;br /&gt;
Bardach&lt;br /&gt;
Bardasch&lt;br /&gt;
Bardeen&lt;br /&gt;
Bardenboar&lt;br /&gt;
Bardeslaw&lt;br /&gt;
Bardot&lt;br /&gt;
Barenhaut&lt;br /&gt;
Barensohn&lt;br /&gt;
Barenzohn&lt;br /&gt;
Barineaux&lt;br /&gt;
Barker&lt;br /&gt;
Barkkorn&lt;br /&gt;
Barkley&lt;br /&gt;
Barley&lt;br /&gt;
Barlow&lt;br /&gt;
Barmy&lt;br /&gt;
Barnard&lt;br /&gt;
Barnave&lt;br /&gt;
Barnes&lt;br /&gt;
Barnett&lt;br /&gt;
Barnhart&lt;br /&gt;
Barnside&lt;br /&gt;
Barnstormer&lt;br /&gt;
Baro&lt;br /&gt;
Barom&lt;br /&gt;
Baron&lt;br /&gt;
Barony&lt;br /&gt;
Baroque&lt;br /&gt;
Barr&lt;br /&gt;
Barrabus&lt;br /&gt;
Barracuda&lt;br /&gt;
Barragar&lt;br /&gt;
Barrera&lt;br /&gt;
Barrett&lt;br /&gt;
Barron&lt;br /&gt;
Barrow&lt;br /&gt;
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Blackmountain&lt;br /&gt;
Blackmun&lt;br /&gt;
Blackrain&lt;br /&gt;
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Blanton&lt;br /&gt;
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Bleich&lt;br /&gt;
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Blierney&lt;br /&gt;
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Bling&lt;br /&gt;
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Blitzstein&lt;br /&gt;
Blobel&lt;br /&gt;
Bloch&lt;br /&gt;
Block&lt;br /&gt;
Blogfan&lt;br /&gt;
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Bloodrose&lt;br /&gt;
Bloodstone&lt;br /&gt;
Bloom&lt;br /&gt;
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Blouin&lt;br /&gt;
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Blue&lt;br /&gt;
Bluebird&lt;br /&gt;
Bluecoat&lt;br /&gt;
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Bluestar&lt;br /&gt;
Bluewood&lt;br /&gt;
Blum&lt;br /&gt;
Blumenfeld&lt;br /&gt;
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Bluxome&lt;br /&gt;
Bly&lt;br /&gt;
Bmovie&lt;br /&gt;
BnT&lt;br /&gt;
Boa&lt;br /&gt;
Boardwalk&lt;br /&gt;
Boas&lt;br /&gt;
Bobair&lt;br /&gt;
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Boccara&lt;br /&gt;
Bock&lt;br /&gt;
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Boehm&lt;br /&gt;
Boelcke&lt;br /&gt;
Boethin&lt;br /&gt;
Boffin&lt;br /&gt;
Bogan&lt;br /&gt;
Bogart&lt;br /&gt;
Bogbat&lt;br /&gt;
Bogdanovich&lt;br /&gt;
Boggs&lt;br /&gt;
Bogolubov&lt;br /&gt;
Bogomil&lt;br /&gt;
Bohannes&lt;br /&gt;
Bohemia&lt;br /&gt;
Bohemian&lt;br /&gt;
Bohm&lt;br /&gt;
Boisblanc&lt;br /&gt;
Boissay&lt;br /&gt;
Boissel&lt;br /&gt;
Boivin&lt;br /&gt;
Bokserbaum&lt;br /&gt;
Boksernbaum&lt;br /&gt;
Bolden&lt;br /&gt;
Bolero&lt;br /&gt;
Bolissima&lt;br /&gt;
Bolton&lt;br /&gt;
Bomazi&lt;br /&gt;
Bombacci&lt;br /&gt;
Bombast&lt;br /&gt;
Bombastic&lt;br /&gt;
Bombay&lt;br /&gt;
Bommerang&lt;br /&gt;
Bomse&lt;br /&gt;
Bomze&lt;br /&gt;
Bond&lt;br /&gt;
Bondar&lt;br /&gt;
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Bonetto&lt;br /&gt;
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Bonilla&lt;br /&gt;
Bonito&lt;br /&gt;
Bonne&lt;br /&gt;
Bonner&lt;br /&gt;
Boo&lt;br /&gt;
Boogiewoogie&lt;br /&gt;
Book&lt;br /&gt;
Booker&lt;br /&gt;
Bookmite&lt;br /&gt;
Boomhauer&lt;br /&gt;
Boomslang&lt;br /&gt;
Boon&lt;br /&gt;
Boone&lt;br /&gt;
Boop&lt;br /&gt;
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Boorman&lt;br /&gt;
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Bossy&lt;br /&gt;
Boston&lt;br /&gt;
Bostonian&lt;br /&gt;
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Bot&lt;br /&gt;
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Botha&lt;br /&gt;
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Boudreaux&lt;br /&gt;
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Boulder&lt;br /&gt;
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Bovarro&lt;br /&gt;
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Bowdit&lt;br /&gt;
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Bowling&lt;br /&gt;
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Boxer&lt;br /&gt;
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Brandi&lt;br /&gt;
Brando&lt;br /&gt;
Brandon&lt;br /&gt;
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Brandriss&lt;br /&gt;
Brandt&lt;br /&gt;
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Braun&lt;br /&gt;
Brautigan&lt;br /&gt;
Braveheart&lt;br /&gt;
BraveNewBot&lt;br /&gt;
Braver&lt;br /&gt;
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Brenmann&lt;br /&gt;
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Brennman&lt;br /&gt;
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Breslaner&lt;br /&gt;
Breslauer&lt;br /&gt;
Bressig&lt;br /&gt;
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Breuilly&lt;br /&gt;
Breumann&lt;br /&gt;
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Brokken&lt;br /&gt;
Bromberg&lt;br /&gt;
Bromide&lt;br /&gt;
Bronet&lt;br /&gt;
Bronfman&lt;br /&gt;
Brongniart&lt;br /&gt;
Brooklintolive&lt;br /&gt;
Brooks&lt;br /&gt;
Broom&lt;br /&gt;
Broome&lt;br /&gt;
Broono&lt;br /&gt;
Brophy&lt;br /&gt;
Brotherhood&lt;br /&gt;
Brougham&lt;br /&gt;
Broussard&lt;br /&gt;
Brouwer&lt;br /&gt;
Brown&lt;br /&gt;
Browne&lt;br /&gt;
Browning&lt;br /&gt;
Brucato&lt;br /&gt;
Bruce&lt;br /&gt;
Bruder&lt;br /&gt;
Bruh&lt;br /&gt;
Bruhl&lt;br /&gt;
Bruissardt&lt;br /&gt;
Brule&lt;br /&gt;
Brumer&lt;br /&gt;
Brummer&lt;br /&gt;
Brun&lt;br /&gt;
Brune&lt;br /&gt;
Bruner&lt;br /&gt;
Bruno&lt;br /&gt;
Brunozzi&lt;br /&gt;
Brunsen&lt;br /&gt;
Brunson&lt;br /&gt;
Brunswick&lt;br /&gt;
Bruun&lt;br /&gt;
Bryan&lt;br /&gt;
Bryant&lt;br /&gt;
Brynner&lt;br /&gt;
Bryson&lt;br /&gt;
BT&lt;br /&gt;
Bu&lt;br /&gt;
Buaku&lt;br /&gt;
Bubble&lt;br /&gt;
Bubbles&lt;br /&gt;
Buccaneer&lt;br /&gt;
Buchanan&lt;br /&gt;
Buchsbaum&lt;br /&gt;
Buck&lt;br /&gt;
Buckenburger&lt;br /&gt;
Buckler&lt;br /&gt;
Buckley&lt;br /&gt;
Buckner&lt;br /&gt;
Bucyk&lt;br /&gt;
Budan&lt;br /&gt;
Budich&lt;br /&gt;
Bueller&lt;br /&gt;
Bugaboo&lt;br /&gt;
Bugra&lt;br /&gt;
Bukowski&lt;br /&gt;
Buksbaum&lt;br /&gt;
Bulan&lt;br /&gt;
Bullard&lt;br /&gt;
Bulldog&lt;br /&gt;
Bulloch&lt;br /&gt;
Bullock&lt;br /&gt;
Bulmer&lt;br /&gt;
Bulubate&lt;br /&gt;
Bumblefoot&lt;br /&gt;
Bumbo&lt;br /&gt;
Bumi&lt;br /&gt;
Bumstead&lt;br /&gt;
Bunavad&lt;br /&gt;
Bunch&lt;br /&gt;
Bunderfeld&lt;br /&gt;
Bundy&lt;br /&gt;
Bunin&lt;br /&gt;
Bunjie&lt;br /&gt;
Bunny&lt;br /&gt;
Bunnyhug&lt;br /&gt;
Bunour&lt;br /&gt;
Bunyip&lt;br /&gt;
Burali&lt;br /&gt;
Burbclave&lt;br /&gt;
Burch&lt;br /&gt;
Burckhardt&lt;br /&gt;
Burdeyna&lt;br /&gt;
Burger&lt;br /&gt;
Burgess&lt;br /&gt;
Burgos&lt;br /&gt;
Buridan&lt;br /&gt;
Burke&lt;br /&gt;
Burkett&lt;br /&gt;
Burks&lt;br /&gt;
Burleigh&lt;br /&gt;
Burma&lt;br /&gt;
Burner&lt;br /&gt;
Burnesdean&lt;br /&gt;
Burnett&lt;br /&gt;
Burnette&lt;br /&gt;
Burney&lt;br /&gt;
Burnfield&lt;br /&gt;
Burnham&lt;br /&gt;
Burnholme&lt;br /&gt;
Burns&lt;br /&gt;
Burnstein&lt;br /&gt;
Burr&lt;br /&gt;
Burrel&lt;br /&gt;
Burrell&lt;br /&gt;
Burris&lt;br /&gt;
Burrito&lt;br /&gt;
Burroughs&lt;br /&gt;
Burt&lt;br /&gt;
Burton&lt;br /&gt;
Burum&lt;br /&gt;
Bury&lt;br /&gt;
Busby&lt;br /&gt;
Buscaylet&lt;br /&gt;
Busch&lt;br /&gt;
Bussy&lt;br /&gt;
Buster&lt;br /&gt;
Butcher&lt;br /&gt;
Bute&lt;br /&gt;
Butler&lt;br /&gt;
Butoh&lt;br /&gt;
Buttercup&lt;br /&gt;
Button&lt;br /&gt;
Butts&lt;br /&gt;
Butuzova&lt;br /&gt;
Buwan&lt;br /&gt;
Buxbaum&lt;br /&gt;
Buzzard&lt;br /&gt;
Byers&lt;br /&gt;
Byk&lt;br /&gt;
Bynum&lt;br /&gt;
Byrd&lt;br /&gt;
Byrne&lt;br /&gt;
Byron&lt;br /&gt;
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==C==&lt;br /&gt;
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Caballero&lt;br /&gt;
Cabaret&lt;br /&gt;
Cabassoun&lt;br /&gt;
Caboose&lt;br /&gt;
Cabrera&lt;br /&gt;
Cachin&lt;br /&gt;
Cacoyannis&lt;br /&gt;
Cadell&lt;br /&gt;
Cadienne&lt;br /&gt;
Caedmon&lt;br /&gt;
Caeran&lt;br /&gt;
Caerndow&lt;br /&gt;
Caerntown&lt;br /&gt;
Caffarelli&lt;br /&gt;
Cafine&lt;br /&gt;
Caggles&lt;br /&gt;
Cagney&lt;br /&gt;
Cahill&lt;br /&gt;
Cahir&lt;br /&gt;
Caiben&lt;br /&gt;
Cain&lt;br /&gt;
Calael&lt;br /&gt;
Calamari&lt;br /&gt;
Calamity&lt;br /&gt;
Calavera&lt;br /&gt;
Calavia&lt;br /&gt;
Calayan&lt;br /&gt;
Calcutt&lt;br /&gt;
Caldera&lt;br /&gt;
Calderon&lt;br /&gt;
Calderwood&lt;br /&gt;
Caldwell&lt;br /&gt;
Cale&lt;br /&gt;
Caledonia&lt;br /&gt;
Calhern&lt;br /&gt;
Calhoun&lt;br /&gt;
Caliber&lt;br /&gt;
Caliera&lt;br /&gt;
Caligari&lt;br /&gt;
Call&lt;br /&gt;
Callahan&lt;br /&gt;
Calliope&lt;br /&gt;
Callisto&lt;br /&gt;
Callow&lt;br /&gt;
Calloway&lt;br /&gt;
Calmund&lt;br /&gt;
Calvert&lt;br /&gt;
Camacho&lt;br /&gt;
Cambric&lt;br /&gt;
Camden&lt;br /&gt;
Camel&lt;br /&gt;
Cameron&lt;br /&gt;
Camilo&lt;br /&gt;
Camino&lt;br /&gt;
Camp&lt;br /&gt;
Campbell&lt;br /&gt;
Campese&lt;br /&gt;
CAMPG&lt;br /&gt;
Campos&lt;br /&gt;
Camus&lt;br /&gt;
Canadeo&lt;br /&gt;
Canaille&lt;br /&gt;
Canare&lt;br /&gt;
Candlewick&lt;br /&gt;
Candour&lt;br /&gt;
Candycane&lt;br /&gt;
Canetti&lt;br /&gt;
Canieri&lt;br /&gt;
Canis&lt;br /&gt;
Canning&lt;br /&gt;
Canningham&lt;br /&gt;
Cannned&lt;br /&gt;
Cannoli&lt;br /&gt;
Cannon&lt;br /&gt;
Cannonball&lt;br /&gt;
Canonmill&lt;br /&gt;
Canter&lt;br /&gt;
Canto&lt;br /&gt;
Cantrell&lt;br /&gt;
Cantu&lt;br /&gt;
Canucci&lt;br /&gt;
Cao&lt;br /&gt;
Capalini&lt;br /&gt;
Capelo&lt;br /&gt;
Capps&lt;br /&gt;
Capra&lt;br /&gt;
Caproni&lt;br /&gt;
Captain&lt;br /&gt;
Caramel&lt;br /&gt;
Carami&lt;br /&gt;
Carbenell&lt;br /&gt;
Carbetta&lt;br /&gt;
Cardalines&lt;br /&gt;
Cardboard&lt;br /&gt;
Cardenas&lt;br /&gt;
Cardiff&lt;br /&gt;
Cardozo&lt;br /&gt;
Carducci&lt;br /&gt;
Cardway&lt;br /&gt;
Careless&lt;br /&gt;
Carey&lt;br /&gt;
Carfagno&lt;br /&gt;
Carfield&lt;br /&gt;
Carillon&lt;br /&gt;
Cariou&lt;br /&gt;
Carissa&lt;br /&gt;
Carlberg&lt;br /&gt;
Carling&lt;br /&gt;
Carlisle&lt;br /&gt;
Carlos&lt;br /&gt;
Carlson&lt;br /&gt;
Carlton&lt;br /&gt;
Carlucci&lt;br /&gt;
Carmichael&lt;br /&gt;
Carminucci&lt;br /&gt;
Carmona&lt;br /&gt;
Carnell&lt;br /&gt;
Carney&lt;br /&gt;
Carnot&lt;br /&gt;
Carola&lt;br /&gt;
Carolina&lt;br /&gt;
Caron&lt;br /&gt;
Carousel&lt;br /&gt;
Carpaccio&lt;br /&gt;
Carpathea&lt;br /&gt;
Carpathia&lt;br /&gt;
Carpenter&lt;br /&gt;
Carpool&lt;br /&gt;
Carr&lt;br /&gt;
Carrasco&lt;br /&gt;
Carrier&lt;br /&gt;
Carrillo&lt;br /&gt;
Carripook&lt;br /&gt;
Carroll&lt;br /&gt;
Carson&lt;br /&gt;
Carstensz&lt;br /&gt;
Cartauld&lt;br /&gt;
Carter&lt;br /&gt;
Carteret&lt;br /&gt;
CarterFinancial&lt;br /&gt;
Cartesian&lt;br /&gt;
Carthage&lt;br /&gt;
Cartier&lt;br /&gt;
Cartwheel&lt;br /&gt;
Cartwright&lt;br /&gt;
Carver&lt;br /&gt;
Casaca&lt;br /&gt;
Casanova&lt;br /&gt;
Cascabel&lt;br /&gt;
Cascadeo&lt;br /&gt;
Cascarino&lt;br /&gt;
Case&lt;br /&gt;
Casey&lt;br /&gt;
Cash&lt;br /&gt;
Cassady&lt;br /&gt;
Cassavetes&lt;br /&gt;
Cassell&lt;br /&gt;
Cassidy&lt;br /&gt;
Cassini&lt;br /&gt;
Cassowary&lt;br /&gt;
Castaignede&lt;br /&gt;
Castanea&lt;br /&gt;
Castaneda&lt;br /&gt;
Castiglione&lt;br /&gt;
Castillo&lt;br /&gt;
Castle&lt;br /&gt;
Castro&lt;br /&gt;
Cataract&lt;br /&gt;
Cates&lt;br /&gt;
Catesby&lt;br /&gt;
Cathaldus&lt;br /&gt;
Cathcart&lt;br /&gt;
Catiria&lt;br /&gt;
Catlyn&lt;br /&gt;
Catnap&lt;br /&gt;
Catron&lt;br /&gt;
Catronis&lt;br /&gt;
Catseye&lt;br /&gt;
Cattaneo&lt;br /&gt;
Catteneo&lt;br /&gt;
Caudill&lt;br /&gt;
Caudron&lt;br /&gt;
Caultard&lt;br /&gt;
Causten&lt;br /&gt;
Cavalieri&lt;br /&gt;
Cavan&lt;br /&gt;
Cave&lt;br /&gt;
Caxton&lt;br /&gt;
Cazalet&lt;br /&gt;
Cazenove&lt;br /&gt;
CCNZ&lt;br /&gt;
Ceawlin&lt;br /&gt;
Cedarbridge&lt;br /&gt;
Cedrus&lt;br /&gt;
CEDSOTA&lt;br /&gt;
Cela&lt;br /&gt;
Celestalis&lt;br /&gt;
Celestia&lt;br /&gt;
Cellardoor&lt;br /&gt;
Celt&lt;br /&gt;
Cent&lt;br /&gt;
Centaur&lt;br /&gt;
Ceres&lt;br /&gt;
Ceriano&lt;br /&gt;
Ceriaptrix&lt;br /&gt;
Cerise&lt;br /&gt;
Cerminara&lt;br /&gt;
Cerna&lt;br /&gt;
Cerner&lt;br /&gt;
Cerulean&lt;br /&gt;
Cervantes&lt;br /&gt;
Cerveau&lt;br /&gt;
Ceryos&lt;br /&gt;
cesari&lt;br /&gt;
Chabrow&lt;br /&gt;
Chacon&lt;br /&gt;
Chadbourne&lt;br /&gt;
Chadilsan&lt;br /&gt;
Chaffe&lt;br /&gt;
Chaika&lt;br /&gt;
Chaiken&lt;br /&gt;
Chajes&lt;br /&gt;
Chajet&lt;br /&gt;
Chajit&lt;br /&gt;
Chakrabarti&lt;br /&gt;
Chalet&lt;br /&gt;
Cham&lt;br /&gt;
Chama&lt;br /&gt;
Chamberlain&lt;br /&gt;
Chambers&lt;br /&gt;
Chamerberlin&lt;br /&gt;
Chaminade&lt;br /&gt;
Champagne&lt;br /&gt;
Champion&lt;br /&gt;
Champollion&lt;br /&gt;
Chan&lt;br /&gt;
Chandler&lt;br /&gt;
Chandra&lt;br /&gt;
Chandrayaan&lt;br /&gt;
Chandru&lt;br /&gt;
Chaney&lt;br /&gt;
Chang&lt;br /&gt;
Changwei&lt;br /&gt;
Chanirra&lt;br /&gt;
Chant&lt;br /&gt;
Chantilly&lt;br /&gt;
Chaos&lt;br /&gt;
Chaparral&lt;br /&gt;
Chaplin&lt;br /&gt;
Chaplynski&lt;br /&gt;
Chapman&lt;br /&gt;
Chappell&lt;br /&gt;
Chardin&lt;br /&gt;
Charik&lt;br /&gt;
Chariot&lt;br /&gt;
Charisma&lt;br /&gt;
Charlan&lt;br /&gt;
Charlegorn&lt;br /&gt;
Charles&lt;br /&gt;
Charlesworth&lt;br /&gt;
Charleville&lt;br /&gt;
Charlotte&lt;br /&gt;
Charlton&lt;br /&gt;
Charman&lt;br /&gt;
Charmann&lt;br /&gt;
Charming&lt;br /&gt;
Charron&lt;br /&gt;
Chase&lt;br /&gt;
Chastity&lt;br /&gt;
Chatman&lt;br /&gt;
Chatnoir&lt;br /&gt;
Chatterbox&lt;br /&gt;
Chattoway&lt;br /&gt;
Chau&lt;br /&gt;
Chauliac&lt;br /&gt;
Chauveau&lt;br /&gt;
Chayoo&lt;br /&gt;
Checchinato&lt;br /&gt;
Checker&lt;br /&gt;
Cheeks&lt;br /&gt;
Cheeky&lt;br /&gt;
Cheetah&lt;br /&gt;
Cheevers&lt;br /&gt;
Chelmsford&lt;br /&gt;
Chemistry&lt;br /&gt;
Chen&lt;br /&gt;
Chenault&lt;br /&gt;
Chenaux&lt;br /&gt;
Chenevert&lt;br /&gt;
Cheney&lt;br /&gt;
Cheng&lt;br /&gt;
Chengpang&lt;br /&gt;
Chenille&lt;br /&gt;
Cheorley&lt;br /&gt;
Cheren&lt;br /&gt;
Cheri&lt;br /&gt;
Cherkasov&lt;br /&gt;
Chernov&lt;br /&gt;
Cherry&lt;br /&gt;
Cherub&lt;br /&gt;
Cheslav&lt;br /&gt;
Chesnokov&lt;br /&gt;
Chester&lt;br /&gt;
Chestnut&lt;br /&gt;
Chevalier&lt;br /&gt;
Cheviot&lt;br /&gt;
Chezquiz&lt;br /&gt;
Chiantelle&lt;br /&gt;
Chibiabos&lt;br /&gt;
Chickenwing&lt;br /&gt;
Chieng&lt;br /&gt;
Chihuly&lt;br /&gt;
Chikuwa&lt;br /&gt;
Childers&lt;br /&gt;
Childress&lt;br /&gt;
Childs&lt;br /&gt;
Chin&lt;br /&gt;
Chingseng&lt;br /&gt;
Chipka&lt;br /&gt;
Chippewa&lt;br /&gt;
Chiuh&lt;br /&gt;
Chiung&lt;br /&gt;
Chiwanga&lt;br /&gt;
Chmelniker&lt;br /&gt;
Cho&lt;br /&gt;
Choche&lt;br /&gt;
Choi&lt;br /&gt;
Choovio&lt;br /&gt;
Choral&lt;br /&gt;
Chordya&lt;br /&gt;
Choudhury&lt;br /&gt;
Chowderhead&lt;br /&gt;
Christen&lt;br /&gt;
Christensen&lt;br /&gt;
Christenson&lt;br /&gt;
Christian&lt;br /&gt;
Christiansen&lt;br /&gt;
Christie&lt;br /&gt;
Christopher&lt;br /&gt;
Christos&lt;br /&gt;
Chrome&lt;br /&gt;
Chronisch&lt;br /&gt;
Chronisz&lt;br /&gt;
Chronometrist&lt;br /&gt;
Chronowire&lt;br /&gt;
Chrousch&lt;br /&gt;
Chrzan&lt;br /&gt;
Chu&lt;br /&gt;
Chun&lt;br /&gt;
Chunes&lt;br /&gt;
Chung&lt;br /&gt;
Church&lt;br /&gt;
Churchill&lt;br /&gt;
Chuwen&lt;br /&gt;
Chuwes&lt;br /&gt;
Chuzen&lt;br /&gt;
Ciaco&lt;br /&gt;
Cianci&lt;br /&gt;
Ciarelien&lt;br /&gt;
CIC&lt;br /&gt;
Cicerone&lt;br /&gt;
Cifuentes&lt;br /&gt;
Cimino&lt;br /&gt;
Cimmelsohn&lt;br /&gt;
Cinder&lt;br /&gt;
Cinderflame&lt;br /&gt;
Cinquetti&lt;br /&gt;
Cioc&lt;br /&gt;
Circadian&lt;br /&gt;
Cirrus&lt;br /&gt;
CiscoSystems&lt;br /&gt;
Cisneros&lt;br /&gt;
Cisse&lt;br /&gt;
Citi&lt;br /&gt;
Citibank&lt;br /&gt;
CitiBusiness&lt;br /&gt;
Citicard&lt;br /&gt;
Citifinancial&lt;br /&gt;
Citigroup&lt;br /&gt;
Citron&lt;br /&gt;
Citylights&lt;br /&gt;
Claar&lt;br /&gt;
Clancy&lt;br /&gt;
Clandesina&lt;br /&gt;
Clanger&lt;br /&gt;
Clapper&lt;br /&gt;
Clapsaddle&lt;br /&gt;
Claremont&lt;br /&gt;
Clarence&lt;br /&gt;
Claridge&lt;br /&gt;
Clarity&lt;br /&gt;
Clark&lt;br /&gt;
Clarke&lt;br /&gt;
Clarrington&lt;br /&gt;
Clary&lt;br /&gt;
Classito&lt;br /&gt;
Clatworthy&lt;br /&gt;
Claus&lt;br /&gt;
Claus&lt;br /&gt;
Clave&lt;br /&gt;
Claveau&lt;br /&gt;
Claven&lt;br /&gt;
Clavenham&lt;br /&gt;
Claw&lt;br /&gt;
Clawtooth&lt;br /&gt;
Claxton&lt;br /&gt;
Clay&lt;br /&gt;
Claymore&lt;br /&gt;
Clayton&lt;br /&gt;
Cleanslate&lt;br /&gt;
Cleaver&lt;br /&gt;
Cleghorn&lt;br /&gt;
Clellon&lt;br /&gt;
Clemenceau&lt;br /&gt;
Clement&lt;br /&gt;
Clementine&lt;br /&gt;
Clements&lt;br /&gt;
Clemons&lt;br /&gt;
Cleveland&lt;br /&gt;
Cliando&lt;br /&gt;
Cliassi&lt;br /&gt;
Click&lt;br /&gt;
Cliffhanger&lt;br /&gt;
Clifford&lt;br /&gt;
Clift&lt;br /&gt;
Clifton&lt;br /&gt;
Cline&lt;br /&gt;
Clinquant&lt;br /&gt;
Clinton&lt;br /&gt;
Clio&lt;br /&gt;
Clip&lt;br /&gt;
Clipper&lt;br /&gt;
Cloetens&lt;br /&gt;
Cloquet&lt;br /&gt;
Clostermann&lt;br /&gt;
Cloud&lt;br /&gt;
Cloudring&lt;br /&gt;
Clover&lt;br /&gt;
Clowes&lt;br /&gt;
Cluny&lt;br /&gt;
Clutterbuck&lt;br /&gt;
Clyburn&lt;br /&gt;
Clymer&lt;br /&gt;
Coage&lt;br /&gt;
Coakes&lt;br /&gt;
Coalcliff&lt;br /&gt;
Coanda&lt;br /&gt;
Coates&lt;br /&gt;
Coats&lt;br /&gt;
Coba&lt;br /&gt;
Cobalt&lt;br /&gt;
Cobb&lt;br /&gt;
Coberts&lt;br /&gt;
Cochran&lt;br /&gt;
Cochrane&lt;br /&gt;
Codesmith&lt;br /&gt;
Cody&lt;br /&gt;
Coen&lt;br /&gt;
Coeur&lt;br /&gt;
Coeyman&lt;br /&gt;
Coffee&lt;br /&gt;
Coffey&lt;br /&gt;
Coffman&lt;br /&gt;
Cogtail&lt;br /&gt;
Cohen&lt;br /&gt;
Coiffard&lt;br /&gt;
Coignet&lt;br /&gt;
CokePremiere&lt;br /&gt;
CokePremiereGuest&lt;br /&gt;
Coker&lt;br /&gt;
Colasanti&lt;br /&gt;
Colbert&lt;br /&gt;
Colburn&lt;br /&gt;
Colclough&lt;br /&gt;
Coldstream&lt;br /&gt;
Cole&lt;br /&gt;
Coledale&lt;br /&gt;
Coleman&lt;br /&gt;
Coleslaw&lt;br /&gt;
Coley&lt;br /&gt;
Colimacon&lt;br /&gt;
Colinsgrove&lt;br /&gt;
Collas&lt;br /&gt;
Collazo&lt;br /&gt;
Collier&lt;br /&gt;
Collingwood&lt;br /&gt;
Collins&lt;br /&gt;
Collinson&lt;br /&gt;
Collishaw&lt;br /&gt;
Colman&lt;br /&gt;
Colo&lt;br /&gt;
Colon&lt;br /&gt;
Colonel&lt;br /&gt;
Colonial&lt;br /&gt;
Colossus&lt;br /&gt;
Colter&lt;br /&gt;
Columbia&lt;br /&gt;
Columbino&lt;br /&gt;
Columbo&lt;br /&gt;
Colville&lt;br /&gt;
Colvin&lt;br /&gt;
Combs&lt;br /&gt;
Comer&lt;br /&gt;
Comet&lt;br /&gt;
Commander&lt;br /&gt;
Commerce&lt;br /&gt;
Commodore&lt;br /&gt;
Commons&lt;br /&gt;
Composer&lt;br /&gt;
Compton&lt;br /&gt;
Comsys&lt;br /&gt;
Conacher&lt;br /&gt;
Concertina&lt;br /&gt;
Concord&lt;br /&gt;
Condor&lt;br /&gt;
Cone&lt;br /&gt;
Congrejo&lt;br /&gt;
Conklin&lt;br /&gt;
Conley&lt;br /&gt;
Conn&lt;br /&gt;
Connaught&lt;br /&gt;
ConnectedWomen&lt;br /&gt;
Connell&lt;br /&gt;
Connelly&lt;br /&gt;
Conner&lt;br /&gt;
Connoisseur&lt;br /&gt;
Connolly&lt;br /&gt;
Connor&lt;br /&gt;
Connors&lt;br /&gt;
Conover&lt;br /&gt;
Conrad&lt;br /&gt;
Constantine&lt;br /&gt;
Constantineau&lt;br /&gt;
Constellation&lt;br /&gt;
Contepomi&lt;br /&gt;
Continental&lt;br /&gt;
Contractor&lt;br /&gt;
Contreras&lt;br /&gt;
Control&lt;br /&gt;
Conundrum&lt;br /&gt;
Convair&lt;br /&gt;
Conway&lt;br /&gt;
Cook&lt;br /&gt;
Cooke&lt;br /&gt;
Cookie&lt;br /&gt;
Cooley&lt;br /&gt;
Cooljoke&lt;br /&gt;
Cooper&lt;br /&gt;
Cooperstone&lt;br /&gt;
Coorara&lt;br /&gt;
Cope&lt;br /&gt;
Copeland&lt;br /&gt;
Coppens&lt;br /&gt;
Copperfield&lt;br /&gt;
Coppola&lt;br /&gt;
Coral&lt;br /&gt;
Corbeau&lt;br /&gt;
Corbenic&lt;br /&gt;
Corbett&lt;br /&gt;
Corbin&lt;br /&gt;
Corcoran&lt;br /&gt;
Cord&lt;br /&gt;
Cordeaux&lt;br /&gt;
Cordero&lt;br /&gt;
Cordoso&lt;br /&gt;
Cordova&lt;br /&gt;
Core&lt;br /&gt;
Corinthian&lt;br /&gt;
Corith&lt;br /&gt;
Cork&lt;br /&gt;
Corkscrew&lt;br /&gt;
Corleone&lt;br /&gt;
Corley&lt;br /&gt;
Cormer&lt;br /&gt;
Cormier&lt;br /&gt;
Cornelius&lt;br /&gt;
Cornell&lt;br /&gt;
Cornett&lt;br /&gt;
Cornwall&lt;br /&gt;
Corona&lt;br /&gt;
Coronet&lt;br /&gt;
Corpalin&lt;br /&gt;
CorporationPop&lt;br /&gt;
Corpur&lt;br /&gt;
Corral&lt;br /&gt;
Correa&lt;br /&gt;
Correia&lt;br /&gt;
Correiado&lt;br /&gt;
Corrigible&lt;br /&gt;
Corrimal&lt;br /&gt;
Corryong&lt;br /&gt;
Cortes&lt;br /&gt;
Cortez&lt;br /&gt;
Cortunix&lt;br /&gt;
Corvale&lt;br /&gt;
Corvinus&lt;br /&gt;
Cosmo&lt;br /&gt;
Cosmos&lt;br /&gt;
Costa&lt;br /&gt;
Costagravas&lt;br /&gt;
Costanza&lt;br /&gt;
Costello&lt;br /&gt;
Coswell&lt;br /&gt;
Cote&lt;br /&gt;
Cotton&lt;br /&gt;
Couch&lt;br /&gt;
Couerblanc&lt;br /&gt;
Couffer&lt;br /&gt;
Coulibaly&lt;br /&gt;
Coulter&lt;br /&gt;
Courier&lt;br /&gt;
Cournoyer&lt;br /&gt;
Courtney&lt;br /&gt;
Courtois&lt;br /&gt;
Couturier&lt;br /&gt;
Coveria&lt;br /&gt;
Covfefe&lt;br /&gt;
Covington&lt;br /&gt;
Cowan&lt;br /&gt;
Cowen&lt;br /&gt;
Cox&lt;br /&gt;
Coy&lt;br /&gt;
Crabe&lt;br /&gt;
Crabgrass&lt;br /&gt;
Crabtree&lt;br /&gt;
Craft&lt;br /&gt;
Craig&lt;br /&gt;
Crain&lt;br /&gt;
Cramer&lt;br /&gt;
Crandall&lt;br /&gt;
Crane&lt;br /&gt;
Cranes&lt;br /&gt;
Crannock&lt;br /&gt;
Crash&lt;br /&gt;
Craven&lt;br /&gt;
Crawford&lt;br /&gt;
Crazyboi&lt;br /&gt;
Creber&lt;br /&gt;
Credicard&lt;br /&gt;
CredicardCiti&lt;br /&gt;
Creeggan&lt;br /&gt;
Creeley&lt;br /&gt;
Creighton&lt;br /&gt;
Cremorne&lt;br /&gt;
Crenshaw&lt;br /&gt;
Crescendo&lt;br /&gt;
Cresci&lt;br /&gt;
Crews&lt;br /&gt;
Criadic&lt;br /&gt;
Crimson&lt;br /&gt;
Crips&lt;br /&gt;
Crispien&lt;br /&gt;
Criss&lt;br /&gt;
Cristole&lt;br /&gt;
Crocker&lt;br /&gt;
Crockett&lt;br /&gt;
Cromulent&lt;br /&gt;
Cronenwerth&lt;br /&gt;
Cronon&lt;br /&gt;
Croquet&lt;br /&gt;
Crosby&lt;br /&gt;
Crosley&lt;br /&gt;
Cross&lt;br /&gt;
Crossair&lt;br /&gt;
Crossing&lt;br /&gt;
Crouch&lt;br /&gt;
Crow&lt;br /&gt;
Crowder&lt;br /&gt;
Crowe&lt;br /&gt;
Crowell&lt;br /&gt;
Crowley&lt;br /&gt;
Cruddas&lt;br /&gt;
Crum&lt;br /&gt;
Crumb&lt;br /&gt;
Crump&lt;br /&gt;
Crush&lt;br /&gt;
Cruyff&lt;br /&gt;
Cruz&lt;br /&gt;
Cryotank&lt;br /&gt;
Crystal&lt;br /&gt;
Csak&lt;br /&gt;
CSC&lt;br /&gt;
Csiszer&lt;br /&gt;
Cuddihy&lt;br /&gt;
Cuddleclaw&lt;br /&gt;
Cuddles&lt;br /&gt;
Cuevas&lt;br /&gt;
Cukor&lt;br /&gt;
Culcomp&lt;br /&gt;
Culdesac&lt;br /&gt;
Cullen&lt;br /&gt;
Cult&lt;br /&gt;
Culver&lt;br /&gt;
Cumberland&lt;br /&gt;
Cummings&lt;br /&gt;
Cundey&lt;br /&gt;
Cunningham&lt;br /&gt;
Cupid&lt;br /&gt;
Cupola&lt;br /&gt;
Curameyer&lt;br /&gt;
Cure&lt;br /&gt;
Curie&lt;br /&gt;
Curran&lt;br /&gt;
Currie&lt;br /&gt;
Currier&lt;br /&gt;
Curry&lt;br /&gt;
Curtau&lt;br /&gt;
Curtis&lt;br /&gt;
Curtiss&lt;br /&gt;
Curtiz&lt;br /&gt;
Cusack&lt;br /&gt;
Cushing&lt;br /&gt;
Cuthbertsson&lt;br /&gt;
Cutie&lt;br /&gt;
Cuttita&lt;br /&gt;
Cutugno&lt;br /&gt;
Cvercko&lt;br /&gt;
Cyanic&lt;br /&gt;
Cyannis&lt;br /&gt;
Cyberschreiber&lt;br /&gt;
Cyberstar&lt;br /&gt;
Cybertar&lt;br /&gt;
Cyclone&lt;br /&gt;
Cyclops&lt;br /&gt;
Cydrome&lt;br /&gt;
Cygnet&lt;br /&gt;
Cypress&lt;br /&gt;
Cyr&lt;br /&gt;
Cyrado&lt;br /&gt;
Cyriac&lt;br /&gt;
Cyujo&lt;br /&gt;
Czaczke&lt;br /&gt;
Czaczkes&lt;br /&gt;
Czarnobiski&lt;br /&gt;
Czarny&lt;br /&gt;
Czartza&lt;br /&gt;
Czavicevic&lt;br /&gt;
Czeret&lt;br /&gt;
Czervik&lt;br /&gt;
Czukor&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
Daamas&lt;br /&gt;
Dabney&lt;br /&gt;
Dabu&lt;br /&gt;
Dada&lt;br /&gt;
Daddy&lt;br /&gt;
Dae&lt;br /&gt;
Daehlie&lt;br /&gt;
Daemon&lt;br /&gt;
Daffodil&lt;br /&gt;
Daffyd&lt;br /&gt;
Dagenhall&lt;br /&gt;
Dagger&lt;br /&gt;
Dagmar&lt;br /&gt;
Dagostino&lt;br /&gt;
Daguerre&lt;br /&gt;
Dahl&lt;br /&gt;
Dahlgren&lt;br /&gt;
Dahlstrom&lt;br /&gt;
Daidig&lt;br /&gt;
Daikoku&lt;br /&gt;
Daikon&lt;br /&gt;
Dailey&lt;br /&gt;
Daines&lt;br /&gt;
Dakota&lt;br /&gt;
Dakun&lt;br /&gt;
Dal&lt;br /&gt;
Daldry&lt;br /&gt;
Dale&lt;br /&gt;
Dalek&lt;br /&gt;
Daley&lt;br /&gt;
Dalgleish&lt;br /&gt;
Dalglish&lt;br /&gt;
Daligdig&lt;br /&gt;
Dallagio&lt;br /&gt;
Dallas&lt;br /&gt;
Dallin&lt;br /&gt;
Dalton&lt;br /&gt;
Daly&lt;br /&gt;
Damask&lt;br /&gt;
Damdin&lt;br /&gt;
Damiano&lt;br /&gt;
Damone&lt;br /&gt;
Damour&lt;br /&gt;
Dana&lt;br /&gt;
Dancer&lt;br /&gt;
Dangle&lt;br /&gt;
Danick&lt;br /&gt;
Daniel&lt;br /&gt;
Daniels&lt;br /&gt;
Danitz&lt;br /&gt;
Dankner&lt;br /&gt;
Dannitza&lt;br /&gt;
Dannunzio&lt;br /&gt;
Danton&lt;br /&gt;
Danube&lt;br /&gt;
Dapto&lt;br /&gt;
Daralia&lt;br /&gt;
Darby&lt;br /&gt;
Darbyshire&lt;br /&gt;
Darcy&lt;br /&gt;
Darden&lt;br /&gt;
Darkbyrd&lt;br /&gt;
Darkes&lt;br /&gt;
Darkfire&lt;br /&gt;
Darkfold&lt;br /&gt;
Darkfury&lt;br /&gt;
Darkheart&lt;br /&gt;
Darkholme&lt;br /&gt;
Darkmatter&lt;br /&gt;
Darkrose&lt;br /&gt;
Darkspider&lt;br /&gt;
Darkstone&lt;br /&gt;
Darkthief&lt;br /&gt;
Darkthorn&lt;br /&gt;
Darkward&lt;br /&gt;
Darkwatch&lt;br /&gt;
Darkwyr&lt;br /&gt;
Darlandes&lt;br /&gt;
Darling&lt;br /&gt;
Darmoset&lt;br /&gt;
Darnay&lt;br /&gt;
Darnell&lt;br /&gt;
Darracq&lt;br /&gt;
Darragh&lt;br /&gt;
Darrest&lt;br /&gt;
Darrow&lt;br /&gt;
Dartmouth&lt;br /&gt;
Darwin&lt;br /&gt;
Darwinian&lt;br /&gt;
Dash&lt;br /&gt;
Dashrix&lt;br /&gt;
Dashuria&lt;br /&gt;
DaSilva&lt;br /&gt;
Dasmijn&lt;br /&gt;
Dassin&lt;br /&gt;
Dastardly&lt;br /&gt;
Dasyurid&lt;br /&gt;
Datura&lt;br /&gt;
Daugherty&lt;br /&gt;
Daumig&lt;br /&gt;
Davenport&lt;br /&gt;
Davi&lt;br /&gt;
Daviau&lt;br /&gt;
David&lt;br /&gt;
Davidov&lt;br /&gt;
Davidovasic&lt;br /&gt;
Davids&lt;br /&gt;
Davidson&lt;br /&gt;
DavidStern&lt;br /&gt;
Davies&lt;br /&gt;
Davila&lt;br /&gt;
Davis&lt;br /&gt;
Davison&lt;br /&gt;
Davonius&lt;br /&gt;
Davros&lt;br /&gt;
Dawes&lt;br /&gt;
Dawg&lt;br /&gt;
Dawid&lt;br /&gt;
Dawkins&lt;br /&gt;
Dawlish&lt;br /&gt;
Dawn&lt;br /&gt;
Dawner&lt;br /&gt;
Dawodu&lt;br /&gt;
Dawson&lt;br /&gt;
Daxeline&lt;br /&gt;
Daxter&lt;br /&gt;
Day&lt;br /&gt;
Dayafter&lt;br /&gt;
Daylight&lt;br /&gt;
Daysleeper&lt;br /&gt;
Dayton&lt;br /&gt;
Dazy&lt;br /&gt;
Deadlight&lt;br /&gt;
Deakins&lt;br /&gt;
Deal&lt;br /&gt;
Dean&lt;br /&gt;
DeAnda&lt;br /&gt;
Deanimator&lt;br /&gt;
Debbel&lt;br /&gt;
Debevec&lt;br /&gt;
Debruyere&lt;br /&gt;
Debs&lt;br /&gt;
Decatur&lt;br /&gt;
Deceit&lt;br /&gt;
December&lt;br /&gt;
Dechou&lt;br /&gt;
Dechtar&lt;br /&gt;
Deckard&lt;br /&gt;
Decker&lt;br /&gt;
Decosta&lt;br /&gt;
DeCuir&lt;br /&gt;
Decycla&lt;br /&gt;
Deed&lt;br /&gt;
Deemster&lt;br /&gt;
Deepdene&lt;br /&gt;
Deere&lt;br /&gt;
Deerhunter&lt;br /&gt;
Deezul&lt;br /&gt;
DeFarge&lt;br /&gt;
Defiant&lt;br /&gt;
Defroig&lt;br /&gt;
DeGroot&lt;br /&gt;
Deharo&lt;br /&gt;
Deigan&lt;br /&gt;
Deimatov&lt;br /&gt;
Deiqao&lt;br /&gt;
Deir&lt;br /&gt;
Deischer&lt;br /&gt;
Dejavu&lt;br /&gt;
Deka&lt;br /&gt;
Delacroix&lt;br /&gt;
Delacruz&lt;br /&gt;
Delaid&lt;br /&gt;
deLane&lt;br /&gt;
Delaney&lt;br /&gt;
Delarosa&lt;br /&gt;
Delaunay&lt;br /&gt;
Delbonnel&lt;br /&gt;
Delcon&lt;br /&gt;
Delebat&lt;br /&gt;
Delec&lt;br /&gt;
Deledda&lt;br /&gt;
Deleon&lt;br /&gt;
Delgado&lt;br /&gt;
Delicioso&lt;br /&gt;
Delight&lt;br /&gt;
Dell&lt;br /&gt;
Delling&lt;br /&gt;
Deloitte&lt;br /&gt;
Delong&lt;br /&gt;
Delorean&lt;br /&gt;
Delpaso&lt;br /&gt;
Delphin&lt;br /&gt;
Delphis&lt;br /&gt;
Delpiaz&lt;br /&gt;
Deluca&lt;br /&gt;
Deluxe&lt;br /&gt;
Delvalle&lt;br /&gt;
Delvecchio&lt;br /&gt;
Delwood&lt;br /&gt;
Demain&lt;br /&gt;
Demar&lt;br /&gt;
Dembo&lt;br /&gt;
Demen&lt;br /&gt;
Dementulo&lt;br /&gt;
Demina&lt;br /&gt;
Demme&lt;br /&gt;
Demo&lt;br /&gt;
Democracy&lt;br /&gt;
Demonge&lt;br /&gt;
Demonia&lt;br /&gt;
Demonista&lt;br /&gt;
Demonpaws&lt;br /&gt;
Demontrond&lt;br /&gt;
Demozay&lt;br /&gt;
Dempsey&lt;br /&gt;
Demure&lt;br /&gt;
Dench&lt;br /&gt;
Denfu&lt;br /&gt;
Dengaku&lt;br /&gt;
Denimore&lt;br /&gt;
Denja&lt;br /&gt;
Denk&lt;br /&gt;
Denneny&lt;br /&gt;
Dennis&lt;br /&gt;
Dennison&lt;br /&gt;
Denny&lt;br /&gt;
Denothar&lt;br /&gt;
Densmith&lt;br /&gt;
Denton&lt;br /&gt;
Denver&lt;br /&gt;
Derby&lt;br /&gt;
Dereham&lt;br /&gt;
Derryth&lt;br /&gt;
Dertzer&lt;br /&gt;
Desade&lt;br /&gt;
DeSantis&lt;br /&gt;
Descenna&lt;br /&gt;
Deschanel&lt;br /&gt;
Desideri&lt;br /&gt;
Design&lt;br /&gt;
Desire&lt;br /&gt;
Desmoulins&lt;br /&gt;
Desoto&lt;br /&gt;
Despres&lt;br /&gt;
Destiny&lt;br /&gt;
Dethly&lt;br /&gt;
Detritus&lt;br /&gt;
Deutsch&lt;br /&gt;
Devanter&lt;br /&gt;
DeVaux&lt;br /&gt;
deviantART&lt;br /&gt;
DeVille&lt;br /&gt;
Devin&lt;br /&gt;
Devine&lt;br /&gt;
DeVinna&lt;br /&gt;
Devoix&lt;br /&gt;
Devonshire&lt;br /&gt;
Devven&lt;br /&gt;
Dewitt&lt;br /&gt;
Dewoitine&lt;br /&gt;
Dexing&lt;br /&gt;
Dexler&lt;br /&gt;
Dezno&lt;br /&gt;
Dhanhu&lt;br /&gt;
Dhara&lt;br /&gt;
Dharma&lt;br /&gt;
Dharnen&lt;br /&gt;
Diabolito&lt;br /&gt;
Diage&lt;br /&gt;
Diageo&lt;br /&gt;
Diamond&lt;br /&gt;
Dianthus&lt;br /&gt;
Dianzo&lt;br /&gt;
Diavolo&lt;br /&gt;
Diaz&lt;br /&gt;
Dibbell&lt;br /&gt;
diBonaventura&lt;br /&gt;
Dibou&lt;br /&gt;
Dickens&lt;br /&gt;
Dickerson&lt;br /&gt;
Dickey&lt;br /&gt;
Dickins&lt;br /&gt;
Dickinson&lt;br /&gt;
Dickson&lt;br /&gt;
Didero&lt;br /&gt;
Diechter&lt;br /&gt;
Dieffenbach&lt;br /&gt;
Dielli&lt;br /&gt;
Diener&lt;br /&gt;
Diesel&lt;br /&gt;
Dieterle&lt;br /&gt;
Difference&lt;br /&gt;
Digeridoo&lt;br /&gt;
Digfoot&lt;br /&gt;
Diggs&lt;br /&gt;
Diggy&lt;br /&gt;
Dighno&lt;br /&gt;
Digital&lt;br /&gt;
Diglione&lt;br /&gt;
Diglot&lt;br /&gt;
Diker&lt;br /&gt;
Dikes&lt;br /&gt;
Dill&lt;br /&gt;
Dillard&lt;br /&gt;
Diller&lt;br /&gt;
Dilley&lt;br /&gt;
Dillon&lt;br /&gt;
Dilweg&lt;br /&gt;
Dimanovic&lt;br /&gt;
Dimitriaski&lt;br /&gt;
DimondAK&lt;br /&gt;
Dimsum&lt;br /&gt;
Diners&lt;br /&gt;
Dingo&lt;br /&gt;
Dingson&lt;br /&gt;
Dinkin&lt;br /&gt;
Dinosaur&lt;br /&gt;
Dinova&lt;br /&gt;
Dinzel&lt;br /&gt;
Dinzeo&lt;br /&gt;
Dion&lt;br /&gt;
Dionne&lt;br /&gt;
Dionysus&lt;br /&gt;
DiorJoaillerie&lt;br /&gt;
DiPietro&lt;br /&gt;
Diplomat&lt;br /&gt;
DiPrima&lt;br /&gt;
Diqui&lt;br /&gt;
Diranovitz&lt;br /&gt;
Direwytch&lt;br /&gt;
Dirkle&lt;br /&gt;
Dirval&lt;br /&gt;
Discovolante&lt;br /&gt;
Dismantled&lt;br /&gt;
Ditko&lt;br /&gt;
Dittmann&lt;br /&gt;
Diurnal&lt;br /&gt;
Divine&lt;br /&gt;
Divisadero&lt;br /&gt;
Division&lt;br /&gt;
Dix&lt;br /&gt;
Dixon&lt;br /&gt;
Djannovic&lt;br /&gt;
Dligacz&lt;br /&gt;
Dlugacz&lt;br /&gt;
Dmballar&lt;br /&gt;
Dmytryk&lt;br /&gt;
Dobbs&lt;br /&gt;
Doboy&lt;br /&gt;
Dobropan&lt;br /&gt;
Dobson&lt;br /&gt;
Docherty&lt;br /&gt;
Dockal&lt;br /&gt;
Doctorow&lt;br /&gt;
Dod&lt;br /&gt;
Dodd&lt;br /&gt;
Dodge&lt;br /&gt;
Dodo&lt;br /&gt;
Dodonpa&lt;br /&gt;
Dodson&lt;br /&gt;
Doesburg&lt;br /&gt;
Doflug&lt;br /&gt;
Doge&lt;br /&gt;
Doghouse&lt;br /&gt;
Dogpatch&lt;br /&gt;
Doherty&lt;br /&gt;
Doigts&lt;br /&gt;
Doji&lt;br /&gt;
Dojoji&lt;br /&gt;
Dolan&lt;br /&gt;
Dolgov&lt;br /&gt;
Doll&lt;br /&gt;
Dollar&lt;br /&gt;
Dollinger&lt;br /&gt;
Dolores&lt;br /&gt;
Domela&lt;br /&gt;
Domenici&lt;br /&gt;
Domenitzo&lt;br /&gt;
Domhan&lt;br /&gt;
Dominguez&lt;br /&gt;
Dominica&lt;br /&gt;
Domino&lt;br /&gt;
Dominquez&lt;br /&gt;
Domzarjs&lt;br /&gt;
Donahue&lt;br /&gt;
Donaldo&lt;br /&gt;
Donaldson&lt;br /&gt;
Donardson&lt;br /&gt;
Donat&lt;br /&gt;
Donburi&lt;br /&gt;
Donnelly&lt;br /&gt;
Donner&lt;br /&gt;
Donogal&lt;br /&gt;
Donovan&lt;br /&gt;
Doobie&lt;br /&gt;
Dooley&lt;br /&gt;
Doolittle&lt;br /&gt;
Doomdale&lt;br /&gt;
Doowangle&lt;br /&gt;
Dorado&lt;br /&gt;
Doran&lt;br /&gt;
Dorance&lt;br /&gt;
Dorben&lt;br /&gt;
Dorchester&lt;br /&gt;
Dorfler&lt;br /&gt;
Dorival&lt;br /&gt;
Dorn&lt;br /&gt;
Dorsey&lt;br /&gt;
Dosei&lt;br /&gt;
Doss&lt;br /&gt;
Dot&lt;br /&gt;
Dotcheva&lt;br /&gt;
DOTGOV&lt;br /&gt;
Dotson&lt;br /&gt;
Dotterkelch&lt;br /&gt;
Doty&lt;br /&gt;
Dou&lt;br /&gt;
Dougall&lt;br /&gt;
Doughboy&lt;br /&gt;
Dougherty&lt;br /&gt;
Douglas&lt;br /&gt;
Douhet&lt;br /&gt;
Doulton&lt;br /&gt;
Doune&lt;br /&gt;
Douner&lt;br /&gt;
Dove&lt;br /&gt;
Dover&lt;br /&gt;
Dovgal&lt;br /&gt;
Dow&lt;br /&gt;
Dowd&lt;br /&gt;
Dowding&lt;br /&gt;
Dowdy&lt;br /&gt;
Dowler&lt;br /&gt;
Downey&lt;br /&gt;
Downing&lt;br /&gt;
Downs&lt;br /&gt;
Dowren&lt;br /&gt;
Doyle&lt;br /&gt;
Drachios&lt;br /&gt;
Drachnyd&lt;br /&gt;
Draconia&lt;br /&gt;
Draegonne&lt;br /&gt;
Draesia&lt;br /&gt;
Drago&lt;br /&gt;
Dragonash&lt;br /&gt;
Dragonfly&lt;br /&gt;
Dragonheart&lt;br /&gt;
Dragoone&lt;br /&gt;
Dragovar&lt;br /&gt;
Drake&lt;br /&gt;
Draken&lt;br /&gt;
Drakes&lt;br /&gt;
Drammond&lt;br /&gt;
Draper&lt;br /&gt;
Drascol&lt;br /&gt;
Drasilova&lt;br /&gt;
Drathman&lt;br /&gt;
Dratman&lt;br /&gt;
Drayman&lt;br /&gt;
Dreadlow&lt;br /&gt;
Dreamer&lt;br /&gt;
Dreamscape&lt;br /&gt;
DreamSeeker&lt;br /&gt;
Drebin&lt;br /&gt;
Drechsler&lt;br /&gt;
Dreddmor&lt;br /&gt;
Dreier&lt;br /&gt;
Dresler&lt;br /&gt;
Dressler&lt;br /&gt;
Drevnerussky&lt;br /&gt;
Drew&lt;br /&gt;
Drezelan&lt;br /&gt;
Driggs&lt;br /&gt;
Drillon&lt;br /&gt;
Drinkwater&lt;br /&gt;
Dripp&lt;br /&gt;
Driscoll&lt;br /&gt;
Driver&lt;br /&gt;
Droverson&lt;br /&gt;
Droz&lt;br /&gt;
Druart&lt;br /&gt;
Drucker&lt;br /&gt;
Drum&lt;br /&gt;
Drumbeat&lt;br /&gt;
Drumheller&lt;br /&gt;
Drummond&lt;br /&gt;
Drut&lt;br /&gt;
Druth&lt;br /&gt;
Drutman&lt;br /&gt;
Drutmann&lt;br /&gt;
Dryburgh&lt;br /&gt;
Dryke&lt;br /&gt;
Duarte&lt;br /&gt;
Dub&lt;br /&gt;
Dubienski&lt;br /&gt;
Dubois&lt;br /&gt;
Dubratt&lt;br /&gt;
Dubrovna&lt;br /&gt;
DuCasse&lt;br /&gt;
Ducatillon&lt;br /&gt;
Duck&lt;br /&gt;
Ducrot&lt;br /&gt;
Dudek&lt;br /&gt;
Dudley&lt;br /&gt;
Duell&lt;br /&gt;
Duesenburg&lt;br /&gt;
Duettmann&lt;br /&gt;
Dufaux&lt;br /&gt;
Duffield&lt;br /&gt;
Duffy&lt;br /&gt;
Dufour&lt;br /&gt;
Dugan&lt;br /&gt;
Duhamel&lt;br /&gt;
Duke&lt;br /&gt;
Dukes&lt;br /&gt;
Dulce&lt;br /&gt;
Dumart&lt;br /&gt;
Dumas&lt;br /&gt;
Dumont&lt;br /&gt;
Dumouriez&lt;br /&gt;
Dumpling&lt;br /&gt;
Dunbar&lt;br /&gt;
Duncan&lt;br /&gt;
Duncker&lt;br /&gt;
Dunderdale&lt;br /&gt;
Dunham&lt;br /&gt;
Dunheved&lt;br /&gt;
Dunia&lt;br /&gt;
Dunlap&lt;br /&gt;
Dunn&lt;br /&gt;
Dunner&lt;br /&gt;
DuPont&lt;br /&gt;
Duport&lt;br /&gt;
Dupree&lt;br /&gt;
Duran&lt;br /&gt;
DuranDuran&lt;br /&gt;
Duranjaya&lt;br /&gt;
Duranske&lt;br /&gt;
Durant&lt;br /&gt;
Durham&lt;br /&gt;
Durnan&lt;br /&gt;
DuSable&lt;br /&gt;
Dusk&lt;br /&gt;
Dust&lt;br /&gt;
DutchX&lt;br /&gt;
Dutton&lt;br /&gt;
DUUZO&lt;br /&gt;
Duvall&lt;br /&gt;
Dweebie&lt;br /&gt;
Dwi&lt;br /&gt;
Dwyer&lt;br /&gt;
DX&lt;br /&gt;
DXacademy&lt;br /&gt;
Dyden&lt;br /&gt;
Dye&lt;br /&gt;
Dyer&lt;br /&gt;
Dynamo&lt;br /&gt;
Dyrssen&lt;br /&gt;
Dyson&lt;br /&gt;
Dyszel&lt;br /&gt;
Dzieciol&lt;br /&gt;
Dzwigalski&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
Eagle&lt;br /&gt;
Eagleburger&lt;br /&gt;
Eales&lt;br /&gt;
Eames&lt;br /&gt;
Earhal&lt;br /&gt;
Earl&lt;br /&gt;
Earleno&lt;br /&gt;
Early&lt;br /&gt;
EarlyCreator&lt;br /&gt;
Earnshaw&lt;br /&gt;
Earp&lt;br /&gt;
Earst&lt;br /&gt;
Earthboy&lt;br /&gt;
Easley&lt;br /&gt;
Eason&lt;br /&gt;
Easterling&lt;br /&gt;
Easterman&lt;br /&gt;
Easterwood&lt;br /&gt;
Eastkew&lt;br /&gt;
Eastman&lt;br /&gt;
Eaton&lt;br /&gt;
eBay&lt;br /&gt;
Ebbage&lt;br /&gt;
Eber&lt;br /&gt;
Eberdene&lt;br /&gt;
Eberhardt&lt;br /&gt;
Eberhart&lt;br /&gt;
Eberlain&lt;br /&gt;
Ebi&lt;br /&gt;
Ebisu&lt;br /&gt;
Ebnoutalib&lt;br /&gt;
Ebony&lt;br /&gt;
Eccleston&lt;br /&gt;
Echegaray&lt;br /&gt;
Echols&lt;br /&gt;
Eckersley&lt;br /&gt;
Ecksol&lt;br /&gt;
Eclipse&lt;br /&gt;
Ectonite&lt;br /&gt;
Eddenbaum&lt;br /&gt;
Eddingham&lt;br /&gt;
Eddy&lt;br /&gt;
Edelbrock&lt;br /&gt;
Edelman&lt;br /&gt;
Edelmann&lt;br /&gt;
Edelweiss&lt;br /&gt;
Edenbaum&lt;br /&gt;
Edenflower&lt;br /&gt;
EDF&lt;br /&gt;
Edge&lt;br /&gt;
Edgeworth&lt;br /&gt;
Edison&lt;br /&gt;
Edlund&lt;br /&gt;
Edman&lt;br /&gt;
Edmonds&lt;br /&gt;
Edo&lt;br /&gt;
Edring&lt;br /&gt;
Edwards&lt;br /&gt;
Edwardstone&lt;br /&gt;
Edwyn&lt;br /&gt;
Eebes&lt;br /&gt;
Eebus&lt;br /&gt;
Eel&lt;br /&gt;
Eerie&lt;br /&gt;
Effingham&lt;br /&gt;
Egan&lt;br /&gt;
Eggplant&lt;br /&gt;
Eglerion&lt;br /&gt;
Egoyan&lt;br /&gt;
Eguzkia&lt;br /&gt;
Ehrenkranz&lt;br /&gt;
Ehret&lt;br /&gt;
Ehrler&lt;br /&gt;
Ehrlich&lt;br /&gt;
Eichel&lt;br /&gt;
Eilde&lt;br /&gt;
Einarmige&lt;br /&gt;
Eiren&lt;br /&gt;
Eisbar&lt;br /&gt;
Eisenberg&lt;br /&gt;
Eisenhart&lt;br /&gt;
Eisenmann&lt;br /&gt;
Eisman&lt;br /&gt;
Eismann&lt;br /&gt;
Eisner&lt;br /&gt;
Eitelberg&lt;br /&gt;
Eizenberg&lt;br /&gt;
Eizenhart&lt;br /&gt;
Eizenstark&lt;br /&gt;
Ekato&lt;br /&gt;
Eksstein&lt;br /&gt;
Ekstein&lt;br /&gt;
Elan&lt;br /&gt;
Elara&lt;br /&gt;
Elcano&lt;br /&gt;
Elcar&lt;br /&gt;
Elder&lt;br /&gt;
Elderslie&lt;br /&gt;
Eldrich&lt;br /&gt;
Eldridge&lt;br /&gt;
Eldritch&lt;br /&gt;
Electric&lt;br /&gt;
Electricteeth&lt;br /&gt;
Elegy&lt;br /&gt;
Element&lt;br /&gt;
Eleonara&lt;br /&gt;
Elephas&lt;br /&gt;
Eleventhauer&lt;br /&gt;
Elf&lt;br /&gt;
Elfan&lt;br /&gt;
Elfenbeim&lt;br /&gt;
Elfenbein&lt;br /&gt;
Elgund&lt;br /&gt;
Eliot&lt;br /&gt;
Elkhart&lt;br /&gt;
Elkins&lt;br /&gt;
Ella&lt;br /&gt;
Ellenberg&lt;br /&gt;
EllerCollege&lt;br /&gt;
Ellils&lt;br /&gt;
Elliot&lt;br /&gt;
Elliott&lt;br /&gt;
Ellis&lt;br /&gt;
Ellison&lt;br /&gt;
Ellisson&lt;br /&gt;
Ellsberg&lt;br /&gt;
Ellsmere&lt;br /&gt;
Ellsworth&lt;br /&gt;
Elman&lt;br /&gt;
Elmore&lt;br /&gt;
Elska&lt;br /&gt;
Elswit&lt;br /&gt;
Elton&lt;br /&gt;
Elvehjem&lt;br /&gt;
Elwro&lt;br /&gt;
Ely&lt;br /&gt;
Elytis&lt;br /&gt;
Emas&lt;br /&gt;
Ember&lt;br /&gt;
Emerald&lt;br /&gt;
Emerson&lt;br /&gt;
Emert&lt;br /&gt;
Emery&lt;br /&gt;
Emizh&lt;br /&gt;
Emmons&lt;br /&gt;
Emms&lt;br /&gt;
Emodemon&lt;br /&gt;
Emolite&lt;br /&gt;
Emor&lt;br /&gt;
Emoto&lt;br /&gt;
Empero&lt;br /&gt;
Emsbury&lt;br /&gt;
Emu&lt;br /&gt;
Enamour&lt;br /&gt;
EnBW&lt;br /&gt;
Enchanted&lt;br /&gt;
Enchantment&lt;br /&gt;
Encinal&lt;br /&gt;
Encke&lt;br /&gt;
Encore&lt;br /&gt;
Enderfield&lt;br /&gt;
Endersleigh&lt;br /&gt;
Endrizzi&lt;br /&gt;
Endsleigh&lt;br /&gt;
Enersly&lt;br /&gt;
Enfield&lt;br /&gt;
Engawa&lt;br /&gt;
Engebretsen&lt;br /&gt;
Engel&lt;br /&gt;
Engineer&lt;br /&gt;
England&lt;br /&gt;
Engle&lt;br /&gt;
English&lt;br /&gt;
EnglishLearner&lt;br /&gt;
Enigma&lt;br /&gt;
Enimo&lt;br /&gt;
Enjinne&lt;br /&gt;
Ennui&lt;br /&gt;
Eno&lt;br /&gt;
Enoch&lt;br /&gt;
Enriquez&lt;br /&gt;
Enthusiast&lt;br /&gt;
Enyo&lt;br /&gt;
Enzian&lt;br /&gt;
Enzo&lt;br /&gt;
Enzyme&lt;br /&gt;
Eos&lt;br /&gt;
Eourres&lt;br /&gt;
Epin&lt;br /&gt;
Epoch&lt;br /&gt;
Eponym&lt;br /&gt;
Eppenberger&lt;br /&gt;
Eppeston&lt;br /&gt;
Epps&lt;br /&gt;
Epsilon&lt;br /&gt;
Epstein&lt;br /&gt;
Eracktor&lt;br /&gt;
Erato&lt;br /&gt;
Erde&lt;br /&gt;
Erdheim&lt;br /&gt;
Erdhein&lt;br /&gt;
Eretz&lt;br /&gt;
Ergaron&lt;br /&gt;
Ergenthal&lt;br /&gt;
Erickson&lt;br /&gt;
Ericson&lt;br /&gt;
Eriksen&lt;br /&gt;
Erin&lt;br /&gt;
Erlanger&lt;br /&gt;
Ermintrood&lt;br /&gt;
Ernshaw&lt;br /&gt;
Eros&lt;br /&gt;
Ersetu&lt;br /&gt;
Erskine&lt;br /&gt;
Ervin&lt;br /&gt;
Erwin&lt;br /&gt;
Escape&lt;br /&gt;
Escher&lt;br /&gt;
Escobar&lt;br /&gt;
Esharham&lt;br /&gt;
Esiason&lt;br /&gt;
Esparza&lt;br /&gt;
Espinosa&lt;br /&gt;
Espinoza&lt;br /&gt;
Esposito&lt;br /&gt;
Essel&lt;br /&gt;
Essex&lt;br /&gt;
Esslinger&lt;br /&gt;
Estes&lt;br /&gt;
EStrada&lt;br /&gt;
Etchegaray&lt;br /&gt;
Eternal&lt;br /&gt;
Ethaniel&lt;br /&gt;
Ethereal&lt;br /&gt;
Etoile&lt;br /&gt;
Eton&lt;br /&gt;
Etzel&lt;br /&gt;
Eubanks&lt;br /&gt;
Eucken&lt;br /&gt;
Euenstein&lt;br /&gt;
Eulenberg&lt;br /&gt;
Euler&lt;br /&gt;
Eun&lt;br /&gt;
Eureka&lt;br /&gt;
Euromat&lt;br /&gt;
Eusebio&lt;br /&gt;
Evanier&lt;br /&gt;
Evans&lt;br /&gt;
Evelyn&lt;br /&gt;
Evensong&lt;br /&gt;
Everett&lt;br /&gt;
Everfrost&lt;br /&gt;
Evergarden&lt;br /&gt;
Evergreen&lt;br /&gt;
Everidge&lt;br /&gt;
Evermore&lt;br /&gt;
Ewinaga&lt;br /&gt;
Ewing&lt;br /&gt;
Ewry&lt;br /&gt;
Excelsior&lt;br /&gt;
Exelbirth&lt;br /&gt;
Exodus&lt;br /&gt;
Exonar&lt;br /&gt;
Expedition&lt;br /&gt;
Expiento&lt;br /&gt;
Express&lt;br /&gt;
Expunging&lt;br /&gt;
Extraordinaire&lt;br /&gt;
Eye4You&lt;br /&gt;
Eyre&lt;br /&gt;
Ezarael&lt;br /&gt;
Ezvalt&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
Fabak&lt;br /&gt;
Fabre&lt;br /&gt;
Facioli&lt;br /&gt;
Fackler&lt;br /&gt;
Faddoul&lt;br /&gt;
Fadlan&lt;br /&gt;
Fadoodle&lt;br /&gt;
Fae&lt;br /&gt;
Faerye&lt;br /&gt;
Fafler&lt;br /&gt;
Fagiola&lt;br /&gt;
Fahid&lt;br /&gt;
Faintree&lt;br /&gt;
Fair&lt;br /&gt;
FairChang&lt;br /&gt;
Fairchild&lt;br /&gt;
Fairey&lt;br /&gt;
Fairlady&lt;br /&gt;
Fairlane&lt;br /&gt;
Fairlight&lt;br /&gt;
Fairlock&lt;br /&gt;
Fairplay&lt;br /&gt;
Fairport&lt;br /&gt;
Fairweather&lt;br /&gt;
Fairymeadow&lt;br /&gt;
Fairywren&lt;br /&gt;
Faith&lt;br /&gt;
Fake&lt;br /&gt;
Falck&lt;br /&gt;
Falcon&lt;br /&gt;
Falcone&lt;br /&gt;
Falconer&lt;br /&gt;
Falconid&lt;br /&gt;
Falconvale&lt;br /&gt;
Falken&lt;br /&gt;
Fall&lt;br /&gt;
Fallen&lt;br /&gt;
Fallingbridge&lt;br /&gt;
Fallon&lt;br /&gt;
Falmer&lt;br /&gt;
Falodir&lt;br /&gt;
Falta&lt;br /&gt;
Falworth&lt;br /&gt;
Famous&lt;br /&gt;
Fan&lt;br /&gt;
Fanbridge&lt;br /&gt;
Fang&lt;br /&gt;
Fangio&lt;br /&gt;
Fangsby&lt;br /&gt;
Fanshaw&lt;br /&gt;
Fantasy&lt;br /&gt;
Fanton&lt;br /&gt;
Fanwood&lt;br /&gt;
Fapp&lt;br /&gt;
Faraday&lt;br /&gt;
Farber&lt;br /&gt;
Fardel&lt;br /&gt;
Farella&lt;br /&gt;
Fargis&lt;br /&gt;
Fargo&lt;br /&gt;
Farigoule&lt;br /&gt;
Farina&lt;br /&gt;
Farleigh&lt;br /&gt;
Farley&lt;br /&gt;
Farlight&lt;br /&gt;
Farman&lt;br /&gt;
Farmer&lt;br /&gt;
Faromet&lt;br /&gt;
Farquart&lt;br /&gt;
Farr&lt;br /&gt;
Farrasco&lt;br /&gt;
Farrell&lt;br /&gt;
Farrior&lt;br /&gt;
Farris&lt;br /&gt;
Farrjones&lt;br /&gt;
Farrow&lt;br /&gt;
Farshore&lt;br /&gt;
Farslider&lt;br /&gt;
Farspire&lt;br /&gt;
Farstrider&lt;br /&gt;
Fasching&lt;br /&gt;
Fassbinder&lt;br /&gt;
Fassnacht&lt;br /&gt;
Fastback&lt;br /&gt;
Fatale&lt;br /&gt;
Fate&lt;br /&gt;
Fats&lt;br /&gt;
Faudeburgh&lt;br /&gt;
Faulds&lt;br /&gt;
Faulk&lt;br /&gt;
Faulkes&lt;br /&gt;
Faulkland&lt;br /&gt;
Faulkner&lt;br /&gt;
Faulkwing&lt;br /&gt;
Fauna&lt;br /&gt;
Faust&lt;br /&gt;
Fawcett&lt;br /&gt;
Faxel&lt;br /&gt;
Fayray&lt;br /&gt;
Fazuku&lt;br /&gt;
Fearguis&lt;br /&gt;
Fearne&lt;br /&gt;
Fearsum&lt;br /&gt;
Feaver&lt;br /&gt;
Feden&lt;br /&gt;
Federal&lt;br /&gt;
Federko&lt;br /&gt;
Federschneider&lt;br /&gt;
Fegte&lt;br /&gt;
Fehr&lt;br /&gt;
Fei&lt;br /&gt;
Feichholz&lt;br /&gt;
Feigenblatt&lt;br /&gt;
Feila&lt;br /&gt;
Feingold&lt;br /&gt;
Feintuch&lt;br /&gt;
Feiri&lt;br /&gt;
Felberbaum&lt;br /&gt;
Feld&lt;br /&gt;
Feldman&lt;br /&gt;
Feldmann&lt;br /&gt;
Feldragonne&lt;br /&gt;
Feldsperling&lt;br /&gt;
Felicci&lt;br /&gt;
Feliciano&lt;br /&gt;
Felisimo&lt;br /&gt;
Felix&lt;br /&gt;
Feliz&lt;br /&gt;
Fell&lt;br /&gt;
Feller&lt;br /&gt;
Fellgarber&lt;br /&gt;
Fellini&lt;br /&gt;
Fellstein&lt;br /&gt;
Felton&lt;br /&gt;
Felwitch&lt;br /&gt;
Femto&lt;br /&gt;
Feng&lt;br /&gt;
Fenix&lt;br /&gt;
Fensen&lt;br /&gt;
Fenstalker&lt;br /&gt;
Fenton&lt;br /&gt;
Fenua&lt;br /&gt;
Fenutzini&lt;br /&gt;
Fenwitch&lt;br /&gt;
Ferber&lt;br /&gt;
Ferd&lt;br /&gt;
Ferdinand&lt;br /&gt;
Ferduccio&lt;br /&gt;
Ferengeto&lt;br /&gt;
Fereszki&lt;br /&gt;
Ferguson&lt;br /&gt;
Ferina&lt;br /&gt;
Feriszke&lt;br /&gt;
Ferlinghetti&lt;br /&gt;
Fermi&lt;br /&gt;
Fernandez&lt;br /&gt;
Ferranti&lt;br /&gt;
Ferraris&lt;br /&gt;
Ferreira&lt;br /&gt;
Ferrell&lt;br /&gt;
Ferrentino&lt;br /&gt;
Ferrer&lt;br /&gt;
Ferris&lt;br /&gt;
Ferryhill&lt;br /&gt;
Fessbeinder&lt;br /&gt;
Fetid&lt;br /&gt;
Fetiocci&lt;br /&gt;
Fetisov&lt;br /&gt;
Fetuccio&lt;br /&gt;
Feuerstein&lt;br /&gt;
Feuilles&lt;br /&gt;
Few&lt;br /&gt;
Fhang&lt;br /&gt;
Fhloston&lt;br /&gt;
FiatBrasil&lt;br /&gt;
Fibble&lt;br /&gt;
Fiddlesticks&lt;br /&gt;
Fidelity&lt;br /&gt;
Field&lt;br /&gt;
Fielding&lt;br /&gt;
Fields&lt;br /&gt;
Fierenza&lt;br /&gt;
Fierrens&lt;br /&gt;
Fiertze&lt;br /&gt;
Fieschi&lt;br /&gt;
Fieseler&lt;br /&gt;
Figaro&lt;br /&gt;
Figgis&lt;br /&gt;
FIGMENTsl&lt;br /&gt;
Figtree&lt;br /&gt;
Figueroa&lt;br /&gt;
Filenxa&lt;br /&gt;
Fillion&lt;br /&gt;
FilsAime&lt;br /&gt;
Filth&lt;br /&gt;
Fimicoloud&lt;br /&gt;
Finch&lt;br /&gt;
Finchfield&lt;br /&gt;
Finchy&lt;br /&gt;
Finesmith&lt;br /&gt;
Fingerpin&lt;br /&gt;
Finisra&lt;br /&gt;
Finistair&lt;br /&gt;
Fink&lt;br /&gt;
Finkel&lt;br /&gt;
Finkelstein&lt;br /&gt;
Finkelsztein&lt;br /&gt;
Finkler&lt;br /&gt;
Finl&lt;br /&gt;
Finlayson&lt;br /&gt;
Finley&lt;br /&gt;
Finn&lt;br /&gt;
Finney&lt;br /&gt;
Finsbury&lt;br /&gt;
Finucane&lt;br /&gt;
Firanelli&lt;br /&gt;
Firebrand&lt;br /&gt;
Firecaster&lt;br /&gt;
Firecloak&lt;br /&gt;
Firefly&lt;br /&gt;
Firegrave&lt;br /&gt;
Fireguard&lt;br /&gt;
Firehart&lt;br /&gt;
Firehawk&lt;br /&gt;
Firelight&lt;br /&gt;
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Firethorn&lt;br /&gt;
Firlan&lt;br /&gt;
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Fischgold&lt;br /&gt;
Fischhof&lt;br /&gt;
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Fisher&lt;br /&gt;
Fishnet&lt;br /&gt;
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Fiske&lt;br /&gt;
Fisseux&lt;br /&gt;
Fiszer&lt;br /&gt;
Fiszgold&lt;br /&gt;
Fitch&lt;br /&gt;
Fittinger&lt;br /&gt;
Fitzcarraldo&lt;br /&gt;
Fitzgerald&lt;br /&gt;
Fitzhugh&lt;br /&gt;
Fitzpatrick&lt;br /&gt;
Fitzroy&lt;br /&gt;
Fitzsimmons&lt;br /&gt;
Fiul&lt;br /&gt;
Fizgig&lt;br /&gt;
Fizir&lt;br /&gt;
Fizz&lt;br /&gt;
Fizzle&lt;br /&gt;
Flagon&lt;br /&gt;
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Flaman&lt;br /&gt;
Flamand&lt;br /&gt;
Flan&lt;br /&gt;
Flanagan&lt;br /&gt;
Flanders&lt;br /&gt;
Flannery&lt;br /&gt;
Flare&lt;br /&gt;
Flaschen&lt;br /&gt;
Flasheart&lt;br /&gt;
Flashpoint&lt;br /&gt;
Flatley&lt;br /&gt;
Flax&lt;br /&gt;
Fledermaus&lt;br /&gt;
Fleischfarb&lt;br /&gt;
Fleischhacker&lt;br /&gt;
Fleischhaker&lt;br /&gt;
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Fleming&lt;br /&gt;
Fletcher&lt;br /&gt;
Fleury&lt;br /&gt;
Flieg&lt;br /&gt;
Flimflam&lt;br /&gt;
Flinders&lt;br /&gt;
Flinker&lt;br /&gt;
Flint&lt;br /&gt;
Flintlock&lt;br /&gt;
Flintoff&lt;br /&gt;
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Float&lt;br /&gt;
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Floresby&lt;br /&gt;
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Florio&lt;br /&gt;
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Flotta&lt;br /&gt;
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Floyd&lt;br /&gt;
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Fluffington&lt;br /&gt;
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Fluffy&lt;br /&gt;
Flugelmann&lt;br /&gt;
Fluno&lt;br /&gt;
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Flynn&lt;br /&gt;
Flytrap&lt;br /&gt;
Foden&lt;br /&gt;
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Foil&lt;br /&gt;
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Foley&lt;br /&gt;
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Follet&lt;br /&gt;
Folsom&lt;br /&gt;
Fonck&lt;br /&gt;
Fonda&lt;br /&gt;
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Food&lt;br /&gt;
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Fool&lt;br /&gt;
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Forwzy&lt;br /&gt;
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Fountain&lt;br /&gt;
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Fowler&lt;br /&gt;
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Fralto&lt;br /&gt;
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Franchini&lt;br /&gt;
Franciosa&lt;br /&gt;
Francis&lt;br /&gt;
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Francois&lt;br /&gt;
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Frangible&lt;br /&gt;
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Franizzi&lt;br /&gt;
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Franzos&lt;br /&gt;
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Fraser&lt;br /&gt;
Fratica&lt;br /&gt;
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Fraxinus&lt;br /&gt;
Fray&lt;br /&gt;
Frazer&lt;br /&gt;
Frazier&lt;br /&gt;
Freck&lt;br /&gt;
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Fredericks&lt;br /&gt;
Frederix&lt;br /&gt;
Fredrickson&lt;br /&gt;
Fredriksson&lt;br /&gt;
Freeloader&lt;br /&gt;
Freelunch&lt;br /&gt;
Freeman&lt;br /&gt;
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Frenburg&lt;br /&gt;
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Frenzy&lt;br /&gt;
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Freudenthal&lt;br /&gt;
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Friedkin&lt;br /&gt;
Friedlander&lt;br /&gt;
Friedman&lt;br /&gt;
Friedmann&lt;br /&gt;
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Frostbite&lt;br /&gt;
Frostfangs&lt;br /&gt;
Frostlake&lt;br /&gt;
Frostwych&lt;br /&gt;
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Frua&lt;br /&gt;
Fruchtman&lt;br /&gt;
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Fruitcake&lt;br /&gt;
FruitIslands&lt;br /&gt;
Fruks&lt;br /&gt;
Fry&lt;br /&gt;
Frychester&lt;br /&gt;
Frye&lt;br /&gt;
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Fuchs&lt;br /&gt;
Fudo&lt;br /&gt;
Fuentes&lt;br /&gt;
Fugazi&lt;br /&gt;
Fugu&lt;br /&gt;
Fugue&lt;br /&gt;
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Fuhrman&lt;br /&gt;
Fuhrmann&lt;br /&gt;
Fujin&lt;br /&gt;
Fujita&lt;br /&gt;
Fukai&lt;br /&gt;
Fulham&lt;br /&gt;
Fuller&lt;br /&gt;
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Furman&lt;br /&gt;
Furmann&lt;br /&gt;
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Furuseth&lt;br /&gt;
Furyo&lt;br /&gt;
Fushikizoh&lt;br /&gt;
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futuresource&lt;br /&gt;
Fyanucci&lt;br /&gt;
Fyrewik&lt;br /&gt;
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Gabaldon&lt;br /&gt;
Gabardini&lt;br /&gt;
Gabe&lt;br /&gt;
Gabel&lt;br /&gt;
Gabetti&lt;br /&gt;
Gabilondo&lt;br /&gt;
Gable&lt;br /&gt;
Gaboian&lt;br /&gt;
Gabreski&lt;br /&gt;
Gabriel&lt;br /&gt;
Gackt&lt;br /&gt;
Gadsby&lt;br /&gt;
Gaea&lt;br /&gt;
Gaelyth&lt;br /&gt;
Gaffer&lt;br /&gt;
Gagarin&lt;br /&gt;
Gage&lt;br /&gt;
Gagliano&lt;br /&gt;
Gagne&lt;br /&gt;
Gagnon&lt;br /&gt;
Gaia&lt;br /&gt;
Gaibov&lt;br /&gt;
Gaiman&lt;br /&gt;
Gaines&lt;br /&gt;
Gainey&lt;br /&gt;
Gainsaid&lt;br /&gt;
Gainsbourg&lt;br /&gt;
Galaga&lt;br /&gt;
Galanter&lt;br /&gt;
Galatea&lt;br /&gt;
Galaxy&lt;br /&gt;
Galbraith&lt;br /&gt;
Galbreus&lt;br /&gt;
Galdonaldo&lt;br /&gt;
Galewarden&lt;br /&gt;
Galewind&lt;br /&gt;
Galiazzo&lt;br /&gt;
Galicia&lt;br /&gt;
Galileo&lt;br /&gt;
Galindo&lt;br /&gt;
Gall&lt;br /&gt;
Gallacher&lt;br /&gt;
Gallagher&lt;br /&gt;
Gallais&lt;br /&gt;
Galland&lt;br /&gt;
Gallant&lt;br /&gt;
Gallegos&lt;br /&gt;
Galli&lt;br /&gt;
Galliard&lt;br /&gt;
Gallindo&lt;br /&gt;
Gallo&lt;br /&gt;
Galloway&lt;br /&gt;
Galsworthy&lt;br /&gt;
Galthie&lt;br /&gt;
Galtier&lt;br /&gt;
Galuptra&lt;br /&gt;
Galvan&lt;br /&gt;
Galvin&lt;br /&gt;
Gamba&lt;br /&gt;
Gamble&lt;br /&gt;
Ganache&lt;br /&gt;
Gandini&lt;br /&gt;
Gandt&lt;br /&gt;
Ganesvoort&lt;br /&gt;
Ganloso&lt;br /&gt;
Gans&lt;br /&gt;
Gant&lt;br /&gt;
Gantenbein&lt;br /&gt;
Gao&lt;br /&gt;
Gapchenko&lt;br /&gt;
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Garcia&lt;br /&gt;
Garden&lt;br /&gt;
Gardenvale&lt;br /&gt;
Gardiner&lt;br /&gt;
Gardner&lt;br /&gt;
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Gargasaur&lt;br /&gt;
Garland&lt;br /&gt;
Garmes&lt;br /&gt;
Garmouth&lt;br /&gt;
Garnburg&lt;br /&gt;
Garner&lt;br /&gt;
Garnet&lt;br /&gt;
Garobie&lt;br /&gt;
Garrett&lt;br /&gt;
Garrigus&lt;br /&gt;
Garrison&lt;br /&gt;
Garros&lt;br /&gt;
Garsdale&lt;br /&gt;
Garside&lt;br /&gt;
Garsztka&lt;br /&gt;
Gartenberg&lt;br /&gt;
Gartle&lt;br /&gt;
Gartner&lt;br /&gt;
GarwoodVWC&lt;br /&gt;
Gary&lt;br /&gt;
Garza&lt;br /&gt;
Garzo&lt;br /&gt;
Gascoigne&lt;br /&gt;
Gaspara&lt;br /&gt;
Gasparini&lt;br /&gt;
Gasser&lt;br /&gt;
Gassner&lt;br /&gt;
Gastel&lt;br /&gt;
Gaston&lt;br /&gt;
Gata&lt;br /&gt;
Gateaux&lt;br /&gt;
Gatter&lt;br /&gt;
Gaudio&lt;br /&gt;
Gauntley&lt;br /&gt;
Gausman&lt;br /&gt;
Gavankar&lt;br /&gt;
Gavaskar&lt;br /&gt;
Gavenkrantz&lt;br /&gt;
Gavilan&lt;br /&gt;
Gay&lt;br /&gt;
Gazov&lt;br /&gt;
Ge&lt;br /&gt;
Gealach&lt;br /&gt;
Gearbox&lt;br /&gt;
Gearhead&lt;br /&gt;
Gears&lt;br /&gt;
Geary&lt;br /&gt;
Gearz&lt;br /&gt;
Gebhardt&lt;br /&gt;
Gedales&lt;br /&gt;
Geddins&lt;br /&gt;
Gedenspire&lt;br /&gt;
Gee&lt;br /&gt;
GeekSquad&lt;br /&gt;
Geer&lt;br /&gt;
Geesink&lt;br /&gt;
Geest&lt;br /&gt;
Geewhiz&lt;br /&gt;
Gegaku&lt;br /&gt;
Gehlband&lt;br /&gt;
Gehlbard&lt;br /&gt;
Gehring&lt;br /&gt;
Geiger&lt;br /&gt;
Gelband&lt;br /&gt;
Gelbard&lt;br /&gt;
Gelbart&lt;br /&gt;
Gelber&lt;br /&gt;
Gelbert&lt;br /&gt;
Gelbfarb&lt;br /&gt;
Gelbhard&lt;br /&gt;
Gelbtuch&lt;br /&gt;
Gelfand&lt;br /&gt;
Gelles&lt;br /&gt;
Gellner&lt;br /&gt;
Gemini&lt;br /&gt;
Gendzier&lt;br /&gt;
Genereux&lt;br /&gt;
Genesis&lt;br /&gt;
Genezzia&lt;br /&gt;
Genira&lt;br /&gt;
Genji&lt;br /&gt;
Genna&lt;br /&gt;
Genopeak&lt;br /&gt;
Genosse&lt;br /&gt;
Gentil&lt;br /&gt;
Gentry&lt;br /&gt;
Genzer&lt;br /&gt;
Geoffrion&lt;br /&gt;
Geordie&lt;br /&gt;
George&lt;br /&gt;
Georgette&lt;br /&gt;
Georgia&lt;br /&gt;
Georgiev&lt;br /&gt;
Geraln&lt;br /&gt;
Gerard&lt;br /&gt;
Gerhadsen&lt;br /&gt;
Gericault&lt;br /&gt;
Gerje&lt;br /&gt;
Gerkens&lt;br /&gt;
Germi&lt;br /&gt;
Gerstort&lt;br /&gt;
Gertler&lt;br /&gt;
Gervasi&lt;br /&gt;
Gessner&lt;br /&gt;
Getler&lt;br /&gt;
Getting&lt;br /&gt;
Ghanduhar&lt;br /&gt;
Ghennyn&lt;br /&gt;
Gherardi&lt;br /&gt;
Ghia&lt;br /&gt;
Ghiardie&lt;br /&gt;
Ghosn&lt;br /&gt;
Ghost&lt;br /&gt;
Ghostaltar&lt;br /&gt;
Ghostly&lt;br /&gt;
Ghostraven&lt;br /&gt;
Ghoststar&lt;br /&gt;
Ghoul&lt;br /&gt;
Giacobini&lt;br /&gt;
Giacomin&lt;br /&gt;
Giadelli&lt;br /&gt;
Giano&lt;br /&gt;
Giant&lt;br /&gt;
Giarbert&lt;br /&gt;
Gibb&lt;br /&gt;
Gibbons&lt;br /&gt;
Gibbs&lt;br /&gt;
Gibson&lt;br /&gt;
Gide&lt;br /&gt;
Giffen&lt;br /&gt;
Gifford&lt;br /&gt;
Gigamon&lt;br /&gt;
GiGi&lt;br /&gt;
Giha&lt;br /&gt;
Gilbert&lt;br /&gt;
Gildea&lt;br /&gt;
Gilderoy&lt;br /&gt;
Giles&lt;br /&gt;
Gilgandra&lt;br /&gt;
Gilks&lt;br /&gt;
Gill&lt;br /&gt;
Gillespie&lt;br /&gt;
Gilliam&lt;br /&gt;
Gillis&lt;br /&gt;
Gillmor&lt;br /&gt;
Gilman&lt;br /&gt;
Gilmore&lt;br /&gt;
Gilmour&lt;br /&gt;
Gilruth&lt;br /&gt;
Gingerbread&lt;br /&gt;
Gingerpaw&lt;br /&gt;
Gingrich&lt;br /&gt;
Ginsberg&lt;br /&gt;
Ginsburg&lt;br /&gt;
Ginssberg&lt;br /&gt;
Giordano&lt;br /&gt;
Giotto&lt;br /&gt;
Giove&lt;br /&gt;
Giovinazzo&lt;br /&gt;
Gipson&lt;br /&gt;
Giranamo&lt;br /&gt;
Gisaku&lt;br /&gt;
Gisel&lt;br /&gt;
Giugiaro&lt;br /&gt;
Giulia&lt;br /&gt;
Givens&lt;br /&gt;
Gjellerup&lt;br /&gt;
Gkguest&lt;br /&gt;
GKid&lt;br /&gt;
GKteen&lt;br /&gt;
Glacia&lt;br /&gt;
Gladstone&lt;br /&gt;
Glanz&lt;br /&gt;
Glas&lt;br /&gt;
Glasgow&lt;br /&gt;
Glass&lt;br /&gt;
Glassfield&lt;br /&gt;
Glassman&lt;br /&gt;
Glasswing&lt;br /&gt;
Glaz&lt;br /&gt;
Glazner&lt;br /&gt;
Gleason&lt;br /&gt;
Gleeson&lt;br /&gt;
Glenbrook&lt;br /&gt;
Glendale&lt;br /&gt;
Glendevon&lt;br /&gt;
Glendullen&lt;br /&gt;
Glenelg&lt;br /&gt;
Glenfadden&lt;br /&gt;
Glenn&lt;br /&gt;
Glenville&lt;br /&gt;
Glenwalker&lt;br /&gt;
Gliese&lt;br /&gt;
Gligacz&lt;br /&gt;
Glimmer&lt;br /&gt;
Glin&lt;br /&gt;
Glineux&lt;br /&gt;
Glinka&lt;br /&gt;
Glitter&lt;br /&gt;
Glitterbuck&lt;br /&gt;
Glom&lt;br /&gt;
Gloom&lt;br /&gt;
Gloster&lt;br /&gt;
Gloucester&lt;br /&gt;
Glover&lt;br /&gt;
Glume&lt;br /&gt;
Glushenko&lt;br /&gt;
Go&lt;br /&gt;
Goalpost&lt;br /&gt;
Goat&lt;br /&gt;
Goblin&lt;br /&gt;
Gobo&lt;br /&gt;
Godard&lt;br /&gt;
Goddard&lt;br /&gt;
Godde&lt;br /&gt;
Godel&lt;br /&gt;
Godenot&lt;br /&gt;
Godfrey&lt;br /&gt;
Godric&lt;br /&gt;
Godwin&lt;br /&gt;
Goff&lt;br /&gt;
Goheen&lt;br /&gt;
Goins&lt;br /&gt;
Goland&lt;br /&gt;
Gold&lt;br /&gt;
Goldberg&lt;br /&gt;
Goldblatt&lt;br /&gt;
Golden&lt;br /&gt;
Goldenberg&lt;br /&gt;
Goldfarb&lt;br /&gt;
Goldflake&lt;br /&gt;
Golding&lt;br /&gt;
Goldkey&lt;br /&gt;
Goldlust&lt;br /&gt;
Goldman&lt;br /&gt;
Goldrosen&lt;br /&gt;
Goldrozen&lt;br /&gt;
Goldschein&lt;br /&gt;
Goldschmied&lt;br /&gt;
Goldshark&lt;br /&gt;
Goldsmith&lt;br /&gt;
Goldstein&lt;br /&gt;
Golem&lt;br /&gt;
Golitzen&lt;br /&gt;
Gollob&lt;br /&gt;
Gomes&lt;br /&gt;
Gomez&lt;br /&gt;
Gondwana&lt;br /&gt;
Gondzior&lt;br /&gt;
Gontermann&lt;br /&gt;
Gontineac&lt;br /&gt;
Gontyuk&lt;br /&gt;
Gonzales&lt;br /&gt;
Gonzalez&lt;br /&gt;
Good&lt;br /&gt;
Goode&lt;br /&gt;
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Grainger&lt;br /&gt;
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Grauman&lt;br /&gt;
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Hauster&lt;br /&gt;
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Hazlehurst&lt;br /&gt;
Hazlitt&lt;br /&gt;
HBMeU&lt;br /&gt;
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Healy&lt;br /&gt;
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Hearn&lt;br /&gt;
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Henig&lt;br /&gt;
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Henry&lt;br /&gt;
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Henson&lt;br /&gt;
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Herberg&lt;br /&gt;
Herbert&lt;br /&gt;
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Herington&lt;br /&gt;
Herman&lt;br /&gt;
HermanMiller&lt;br /&gt;
Hermano&lt;br /&gt;
Hermans&lt;br /&gt;
Hermes&lt;br /&gt;
Hermit&lt;br /&gt;
Hern&lt;br /&gt;
Hernandez&lt;br /&gt;
Hernandoz&lt;br /&gt;
Herndon&lt;br /&gt;
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Herron&lt;br /&gt;
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Herzenstein&lt;br /&gt;
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Herzog&lt;br /&gt;
Heslop&lt;br /&gt;
Hess&lt;br /&gt;
Hesse&lt;br /&gt;
Hessely&lt;br /&gt;
Hesten&lt;br /&gt;
Hester&lt;br /&gt;
Heston&lt;br /&gt;
Heungsung&lt;br /&gt;
Hewitt&lt;br /&gt;
Hexem&lt;br /&gt;
Hexicola&lt;br /&gt;
Hextall&lt;br /&gt;
Heying&lt;br /&gt;
Heyse&lt;br /&gt;
hg&lt;br /&gt;
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Hian&lt;br /&gt;
Hickey&lt;br /&gt;
Hickman&lt;br /&gt;
Hicks&lt;br /&gt;
Hidayat&lt;br /&gt;
Hienke&lt;br /&gt;
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Hienzman&lt;br /&gt;
Hiereichler&lt;br /&gt;
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Hifeng&lt;br /&gt;
Higgins&lt;br /&gt;
Highfield&lt;br /&gt;
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Highmist&lt;br /&gt;
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Hilbert&lt;br /&gt;
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Hilite&lt;br /&gt;
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Hiller&lt;br /&gt;
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Himmel&lt;br /&gt;
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Hinton&lt;br /&gt;
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Hirschl&lt;br /&gt;
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Hissop&lt;br /&gt;
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Hiten&lt;br /&gt;
Hitendra&lt;br /&gt;
Hixantapo&lt;br /&gt;
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Ho&lt;br /&gt;
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Holland&lt;br /&gt;
Holley&lt;br /&gt;
Holliday&lt;br /&gt;
Hollingsworth&lt;br /&gt;
Hollis&lt;br /&gt;
Holloman&lt;br /&gt;
Hollow&lt;br /&gt;
Holloway&lt;br /&gt;
Hollwood&lt;br /&gt;
Hollyberry&lt;br /&gt;
Hollyberry&lt;br /&gt;
Hollysharp&lt;br /&gt;
Hollywood&lt;br /&gt;
Holman&lt;br /&gt;
Holmeforth&lt;br /&gt;
Holmer&lt;br /&gt;
Holmes&lt;br /&gt;
Holrych&lt;br /&gt;
Holsworthy&lt;br /&gt;
Holt&lt;br /&gt;
Holyoke&lt;br /&gt;
Homebuilder&lt;br /&gt;
Homewood&lt;br /&gt;
Honda&lt;br /&gt;
Honey&lt;br /&gt;
Honeycutt&lt;br /&gt;
Honi&lt;br /&gt;
Honig&lt;br /&gt;
Honua&lt;br /&gt;
Hoobinoo&lt;br /&gt;
Hood&lt;br /&gt;
Hoodoo&lt;br /&gt;
Hoof&lt;br /&gt;
Hooker&lt;br /&gt;
Hooks&lt;br /&gt;
Hooper&lt;br /&gt;
Hoorenbeek&lt;br /&gt;
Hoover&lt;br /&gt;
Hope&lt;br /&gt;
Hopkins&lt;br /&gt;
Hopper&lt;br /&gt;
Horan&lt;br /&gt;
Horatio&lt;br /&gt;
Horbaczewski&lt;br /&gt;
Horberg&lt;br /&gt;
Horches&lt;br /&gt;
Horchester&lt;br /&gt;
Horchier&lt;br /&gt;
Horcies&lt;br /&gt;
Horczys&lt;br /&gt;
Horees&lt;br /&gt;
Horehier&lt;br /&gt;
Horeies&lt;br /&gt;
Horn&lt;br /&gt;
Hornbridge&lt;br /&gt;
Horne&lt;br /&gt;
Horner&lt;br /&gt;
Hornet&lt;br /&gt;
Horngold&lt;br /&gt;
Hornpipe&lt;br /&gt;
Hornstein&lt;br /&gt;
Horowitz&lt;br /&gt;
Horsefly&lt;br /&gt;
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Horsley&lt;br /&gt;
Horten&lt;br /&gt;
Horton&lt;br /&gt;
Horus&lt;br /&gt;
Horwitz&lt;br /&gt;
Hosho&lt;br /&gt;
Hoskins&lt;br /&gt;
Hosoi&lt;br /&gt;
Hotaling&lt;br /&gt;
Hotger&lt;br /&gt;
Hotman&lt;br /&gt;
Hotshot&lt;br /&gt;
Houley&lt;br /&gt;
House&lt;br /&gt;
Houser&lt;br /&gt;
Houston&lt;br /&gt;
Howard&lt;br /&gt;
Howe&lt;br /&gt;
Howell&lt;br /&gt;
Howey&lt;br /&gt;
Howitt&lt;br /&gt;
Howl&lt;br /&gt;
Howlett&lt;br /&gt;
Howley&lt;br /&gt;
Howton&lt;br /&gt;
Hoxley&lt;br /&gt;
Hoyer&lt;br /&gt;
Hoyes&lt;br /&gt;
Hoyt&lt;br /&gt;
Hrachov&lt;br /&gt;
HSBC&lt;br /&gt;
Hua&lt;br /&gt;
Huang&lt;br /&gt;
Hubbard&lt;br /&gt;
Hubbenfluff&lt;br /&gt;
Hubble&lt;br /&gt;
Huber&lt;br /&gt;
Huckleberry&lt;br /&gt;
Huddleston&lt;br /&gt;
Hudson&lt;br /&gt;
Huerta&lt;br /&gt;
Huet&lt;br /&gt;
Huff&lt;br /&gt;
Huffhines&lt;br /&gt;
Huffman&lt;br /&gt;
Huggins&lt;br /&gt;
Huggles&lt;br /&gt;
Hughes&lt;br /&gt;
Hugo&lt;br /&gt;
Hui&lt;br /&gt;
Huillermeyer&lt;br /&gt;
Huish&lt;br /&gt;
Hula&lt;br /&gt;
Huldschinsky&lt;br /&gt;
Hulka&lt;br /&gt;
Hull&lt;br /&gt;
Hullabaloo&lt;br /&gt;
Hultcrantz&lt;br /&gt;
Humbridge&lt;br /&gt;
Humbug&lt;br /&gt;
Humburg&lt;br /&gt;
Humby&lt;br /&gt;
Hummingly&lt;br /&gt;
Humphrey&lt;br /&gt;
Humphreys&lt;br /&gt;
Hunchke&lt;br /&gt;
Huncke&lt;br /&gt;
Hunghi&lt;br /&gt;
Hunniton&lt;br /&gt;
Hunt&lt;br /&gt;
Hunter&lt;br /&gt;
Huntress&lt;br /&gt;
Huntsman&lt;br /&gt;
Hurd&lt;br /&gt;
Hurikan&lt;br /&gt;
Hurley&lt;br /&gt;
Hurnung&lt;br /&gt;
Hurricane&lt;br /&gt;
Hurst&lt;br /&gt;
Hurt&lt;br /&gt;
Husar&lt;br /&gt;
Husbando&lt;br /&gt;
Hush&lt;br /&gt;
Huskerdu&lt;br /&gt;
Husky&lt;br /&gt;
Huszar&lt;br /&gt;
Hutchence&lt;br /&gt;
Hutchins&lt;br /&gt;
Hutchinson&lt;br /&gt;
Hutchison&lt;br /&gt;
Hutson&lt;br /&gt;
Hutton&lt;br /&gt;
Huxxely&lt;br /&gt;
Huygens&lt;br /&gt;
Huynh&lt;br /&gt;
Hwasung&lt;br /&gt;
Hyacinth&lt;br /&gt;
Hyandi&lt;br /&gt;
Hyde&lt;br /&gt;
Hydraconis&lt;br /&gt;
Hye&lt;br /&gt;
Hykova&lt;br /&gt;
Hyland&lt;br /&gt;
Hynes&lt;br /&gt;
Hyun&lt;br /&gt;
Hyx&lt;br /&gt;
HzO&lt;br /&gt;
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==K==&lt;br /&gt;
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Kabila&lt;br /&gt;
Kabuki&lt;br /&gt;
Kabumpo&lt;br /&gt;
Kaczer&lt;br /&gt;
Kaczmarek&lt;br /&gt;
Kaczor&lt;br /&gt;
Kaestner&lt;br /&gt;
Kaffebaum&lt;br /&gt;
Kaffehbaum&lt;br /&gt;
Kagekiyo&lt;br /&gt;
Kagu&lt;br /&gt;
Kahanamoku&lt;br /&gt;
Kahane&lt;br /&gt;
Kaiousei&lt;br /&gt;
Kaiser&lt;br /&gt;
KAIZEN&lt;br /&gt;
KaizenGames&lt;br /&gt;
Kakapo&lt;br /&gt;
Kalamunda&lt;br /&gt;
Kalchek&lt;br /&gt;
Kaligawa&lt;br /&gt;
Kalil&lt;br /&gt;
Kalinakov&lt;br /&gt;
Kaliopov&lt;br /&gt;
Kalnoky&lt;br /&gt;
Kalok&lt;br /&gt;
Kamaboko&lt;br /&gt;
Kamachi&lt;br /&gt;
Kamala&lt;br /&gt;
Kamchen&lt;br /&gt;
Kamenev&lt;br /&gt;
Kamiguwa&lt;br /&gt;
Kaminski&lt;br /&gt;
Kamloops&lt;br /&gt;
Kamm&lt;br /&gt;
Kammerer&lt;br /&gt;
Kanahoe&lt;br /&gt;
Kanami&lt;br /&gt;
Kanarek&lt;br /&gt;
Kanarik&lt;br /&gt;
Kanashimi&lt;br /&gt;
Kane&lt;br /&gt;
Kangjon&lt;br /&gt;
Kanik&lt;br /&gt;
Kanisz&lt;br /&gt;
Kaniuk&lt;br /&gt;
Kanno&lt;br /&gt;
Kanto&lt;br /&gt;
Kanya&lt;br /&gt;
Kanze&lt;br /&gt;
Kaos&lt;br /&gt;
Kapelusz&lt;br /&gt;
Kaplan&lt;br /&gt;
Kapor&lt;br /&gt;
Kappa&lt;br /&gt;
Kappler&lt;br /&gt;
Kaptane&lt;br /&gt;
Kapuskas&lt;br /&gt;
Karami&lt;br /&gt;
Kararan&lt;br /&gt;
Karas&lt;br /&gt;
Kardex&lt;br /&gt;
Karfield&lt;br /&gt;
Karillion&lt;br /&gt;
Kariunga&lt;br /&gt;
Karlfeldt&lt;br /&gt;
Karlsbar&lt;br /&gt;
Karlsvalt&lt;br /&gt;
Karmin&lt;br /&gt;
Karphar&lt;br /&gt;
Karpo&lt;br /&gt;
Karsin&lt;br /&gt;
Karski&lt;br /&gt;
Karu&lt;br /&gt;
Karuna&lt;br /&gt;
Karura&lt;br /&gt;
Kas&lt;br /&gt;
Kasei&lt;br /&gt;
Kass&lt;br /&gt;
Kasshiki&lt;br /&gt;
Kassner&lt;br /&gt;
Katana&lt;br /&gt;
Katayama&lt;br /&gt;
Kato&lt;br /&gt;
Katscher&lt;br /&gt;
Katsu&lt;br /&gt;
Kattun&lt;br /&gt;
Katz&lt;br /&gt;
Kauffman&lt;br /&gt;
Kaufman&lt;br /&gt;
Kaufmann&lt;br /&gt;
Kaufmat&lt;br /&gt;
Kaul&lt;br /&gt;
Kaupas&lt;br /&gt;
Kaur&lt;br /&gt;
Kavanagh&lt;br /&gt;
Kaventipovic&lt;br /&gt;
Kavka&lt;br /&gt;
Kawabata&lt;br /&gt;
Kawadias&lt;br /&gt;
Kawaguichi&lt;br /&gt;
Kawanishi&lt;br /&gt;
Kawashima&lt;br /&gt;
Kay&lt;br /&gt;
Kayamanu&lt;br /&gt;
Kayo&lt;br /&gt;
Kayor&lt;br /&gt;
KaySlay&lt;br /&gt;
Kayvon&lt;br /&gt;
Kazakov&lt;br /&gt;
Kazan&lt;br /&gt;
Kazyanenko&lt;br /&gt;
Kealoha&lt;br /&gt;
Kearby&lt;br /&gt;
Kearney&lt;br /&gt;
Kearny&lt;br /&gt;
Keats&lt;br /&gt;
Keegan&lt;br /&gt;
Keen&lt;br /&gt;
Keenan&lt;br /&gt;
Keene&lt;br /&gt;
Kegel&lt;br /&gt;
Keiko&lt;br /&gt;
Keith&lt;br /&gt;
Keiyrti&lt;br /&gt;
Kelberry&lt;br /&gt;
Kelberwitz&lt;br /&gt;
Keller&lt;br /&gt;
Kelley&lt;br /&gt;
Kellman&lt;br /&gt;
Kellner&lt;br /&gt;
Kelly&lt;br /&gt;
Kembla&lt;br /&gt;
Kemp&lt;br /&gt;
Kemsley&lt;br /&gt;
Kenaan&lt;br /&gt;
Kendal&lt;br /&gt;
Kendall&lt;br /&gt;
Kendrick&lt;br /&gt;
Keneinan&lt;br /&gt;
Keng&lt;br /&gt;
Kenin&lt;br /&gt;
Kennedy&lt;br /&gt;
Kenney&lt;br /&gt;
Kenny&lt;br /&gt;
Kenorland&lt;br /&gt;
Kent&lt;br /&gt;
Kenthauer&lt;br /&gt;
Kentoku&lt;br /&gt;
Kenyon&lt;br /&gt;
Kenzo&lt;br /&gt;
Keon&lt;br /&gt;
Kepferwasser&lt;br /&gt;
Kepler&lt;br /&gt;
Keppel&lt;br /&gt;
Kerang&lt;br /&gt;
Kerbman&lt;br /&gt;
Kerdman&lt;br /&gt;
Kerdmann&lt;br /&gt;
Kerensky&lt;br /&gt;
Keres&lt;br /&gt;
Kern&lt;br /&gt;
Kerns&lt;br /&gt;
Kerouac&lt;br /&gt;
Kerr&lt;br /&gt;
Kesey&lt;br /&gt;
Kessel&lt;br /&gt;
Kessler&lt;br /&gt;
Kesslinger&lt;br /&gt;
Kesstril&lt;br /&gt;
Kesten&lt;br /&gt;
Kestenband&lt;br /&gt;
Kestenbaum&lt;br /&gt;
Kestenberg&lt;br /&gt;
Kestrel&lt;br /&gt;
Ketsugo&lt;br /&gt;
Ketterley&lt;br /&gt;
Kew&lt;br /&gt;
Key&lt;br /&gt;
Keyes&lt;br /&gt;
Keynes&lt;br /&gt;
Keys&lt;br /&gt;
Keystrel&lt;br /&gt;
KGJP&lt;br /&gt;
Khabareli&lt;br /&gt;
Khalamov&lt;br /&gt;
Khalifa&lt;br /&gt;
Khalili&lt;br /&gt;
Khalim&lt;br /&gt;
Khan&lt;br /&gt;
Khandr&lt;br /&gt;
Khaos&lt;br /&gt;
Kharg&lt;br /&gt;
Khergianai&lt;br /&gt;
Khitan&lt;br /&gt;
Khondji&lt;br /&gt;
Khorana&lt;br /&gt;
Khorshid&lt;br /&gt;
Kiama&lt;br /&gt;
Kidd&lt;br /&gt;
Kidomen&lt;br /&gt;
Kiebach&lt;br /&gt;
Kienzle&lt;br /&gt;
Kiergarten&lt;br /&gt;
Kiernan&lt;br /&gt;
Kierstrider&lt;br /&gt;
Kieselstein&lt;br /&gt;
Kiesler&lt;br /&gt;
Kieslowski&lt;br /&gt;
Kiezelstein&lt;br /&gt;
Kiko&lt;br /&gt;
Kikuchiyo&lt;br /&gt;
Kilara&lt;br /&gt;
Kilby&lt;br /&gt;
Kilda&lt;br /&gt;
Kilgore&lt;br /&gt;
Kilian&lt;br /&gt;
Kim&lt;br /&gt;
Kimagawa&lt;br /&gt;
Kimball&lt;br /&gt;
Kimban&lt;br /&gt;
Kimble&lt;br /&gt;
Kimmel&lt;br /&gt;
Kimono&lt;br /&gt;
Kincaid&lt;br /&gt;
Kincess&lt;br /&gt;
Kindley&lt;br /&gt;
King&lt;br /&gt;
KingdomCome&lt;br /&gt;
Kingmaker&lt;br /&gt;
Kingsford&lt;br /&gt;
Kingsley&lt;br /&gt;
Kingstop&lt;br /&gt;
Kinney&lt;br /&gt;
Kinomis&lt;br /&gt;
Kinsei&lt;br /&gt;
Kinsella&lt;br /&gt;
Kiopak&lt;br /&gt;
Kipling&lt;br /&gt;
Kips&lt;br /&gt;
Kira&lt;br /&gt;
Kiranov&lt;br /&gt;
Kirax&lt;br /&gt;
Kirby&lt;br /&gt;
Kirilov&lt;br /&gt;
Kirk&lt;br /&gt;
Kirkland&lt;br /&gt;
Kirkorian&lt;br /&gt;
Kirkpatrick&lt;br /&gt;
Kirktown&lt;br /&gt;
Kirshner&lt;br /&gt;
Kirszner&lt;br /&gt;
Kiser&lt;br /&gt;
Kish&lt;br /&gt;
Kiss&lt;br /&gt;
Kit&lt;br /&gt;
Kita&lt;br /&gt;
Kitaj&lt;br /&gt;
Kitalpha&lt;br /&gt;
Kitchensink&lt;br /&gt;
Kitsune&lt;br /&gt;
Kittaj&lt;br /&gt;
Kittel&lt;br /&gt;
Kittinger&lt;br /&gt;
Kitty&lt;br /&gt;
Kivert&lt;br /&gt;
Kivioq&lt;br /&gt;
Kiwetz&lt;br /&gt;
Kiwi&lt;br /&gt;
Kiwitz&lt;br /&gt;
Kiyori&lt;br /&gt;
Kjeller&lt;br /&gt;
Klaar&lt;br /&gt;
Klaber&lt;br /&gt;
Klamath&lt;br /&gt;
Klang&lt;br /&gt;
Klata&lt;br /&gt;
Klavinham&lt;br /&gt;
Klaxon&lt;br /&gt;
Kleb&lt;br /&gt;
Kleene&lt;br /&gt;
Klees&lt;br /&gt;
Kleiber&lt;br /&gt;
Klein&lt;br /&gt;
Kleinberg&lt;br /&gt;
Kleiner&lt;br /&gt;
Kleinfeld&lt;br /&gt;
Kleinman&lt;br /&gt;
Kleinmann&lt;br /&gt;
Kletzel&lt;br /&gt;
Kline&lt;br /&gt;
Kling&lt;br /&gt;
Klinger&lt;br /&gt;
Klippel&lt;br /&gt;
Klopek&lt;br /&gt;
Klossovsky&lt;br /&gt;
Klotzel&lt;br /&gt;
Klubov&lt;br /&gt;
Klugman&lt;br /&gt;
Klugmann&lt;br /&gt;
Knafelc&lt;br /&gt;
Knapp&lt;br /&gt;
Knave&lt;br /&gt;
Knelstrom&lt;br /&gt;
Knibber&lt;br /&gt;
Knickers&lt;br /&gt;
Knight&lt;br /&gt;
Knighton&lt;br /&gt;
Knightpoint&lt;br /&gt;
Knipper&lt;br /&gt;
Knoller&lt;br /&gt;
Knopfli&lt;br /&gt;
Knotler&lt;br /&gt;
Knowles&lt;br /&gt;
Knox&lt;br /&gt;
Knutson&lt;br /&gt;
Koala&lt;br /&gt;
Koba&lt;br /&gt;
Kobaleinen&lt;br /&gt;
Kobayashi&lt;br /&gt;
Kobeshimi&lt;br /&gt;
Kobichenko&lt;br /&gt;
Kobolowski&lt;br /&gt;
Koch&lt;br /&gt;
Kochav&lt;br /&gt;
Kocherigin&lt;br /&gt;
Koehler&lt;br /&gt;
Koenig&lt;br /&gt;
Koenkamp&lt;br /&gt;
Koffenbaum&lt;br /&gt;
Koga&lt;br /&gt;
Kohime&lt;br /&gt;
Kohl&lt;br /&gt;
Kohn&lt;br /&gt;
Kohnke&lt;br /&gt;
Koi&lt;br /&gt;
Kojima&lt;br /&gt;
Kojishi&lt;br /&gt;
Koken&lt;br /&gt;
Kokorin&lt;br /&gt;
Kolache&lt;br /&gt;
Kolda&lt;br /&gt;
Kolonimann&lt;br /&gt;
Koltai&lt;br /&gt;
Komachi&lt;br /&gt;
Komarov&lt;br /&gt;
Komparu&lt;br /&gt;
Kondo&lt;br /&gt;
Kondor&lt;br /&gt;
Kondrad&lt;br /&gt;
Kong&lt;br /&gt;
Kongo&lt;br /&gt;
Kontucci&lt;br /&gt;
Koolhaas&lt;br /&gt;
Koolhoven&lt;br /&gt;
Koopastown&lt;br /&gt;
Koppejan&lt;br /&gt;
Koppel&lt;br /&gt;
Koray&lt;br /&gt;
Korbitza&lt;br /&gt;
Korda&lt;br /&gt;
Korhonen&lt;br /&gt;
Korkus&lt;br /&gt;
Kormann&lt;br /&gt;
Kornberg&lt;br /&gt;
Kornbluth&lt;br /&gt;
Kornfeld&lt;br /&gt;
Kornitzer&lt;br /&gt;
Korobase&lt;br /&gt;
Korolev&lt;br /&gt;
Koronikov&lt;br /&gt;
Korpov&lt;br /&gt;
Korro&lt;br /&gt;
Korvin&lt;br /&gt;
Koskinen&lt;br /&gt;
Kosnetyner&lt;br /&gt;
Kosrae&lt;br /&gt;
Kosten&lt;br /&gt;
Kostenbaum&lt;br /&gt;
Koster&lt;br /&gt;
Kostolany&lt;br /&gt;
Kotalik&lt;br /&gt;
Kothari&lt;br /&gt;
Kotobide&lt;br /&gt;
Kovacs&lt;br /&gt;
Kovpan&lt;br /&gt;
Kowalski&lt;br /&gt;
Kozhedub&lt;br /&gt;
Kozlov&lt;br /&gt;
Kozlowski&lt;br /&gt;
Kozower&lt;br /&gt;
Kraai&lt;br /&gt;
Krach&lt;br /&gt;
Kraditzio&lt;br /&gt;
Kraft&lt;br /&gt;
Krakaner&lt;br /&gt;
Krakauer&lt;br /&gt;
Kraken&lt;br /&gt;
Kral&lt;br /&gt;
Kralomoc&lt;br /&gt;
Kramarz&lt;br /&gt;
Kramer&lt;br /&gt;
Krampf&lt;br /&gt;
Krampus&lt;br /&gt;
Krams&lt;br /&gt;
Kranfel&lt;br /&gt;
Krasker&lt;br /&gt;
Krasner&lt;br /&gt;
Krasopani&lt;br /&gt;
Krastins&lt;br /&gt;
Kraus&lt;br /&gt;
Krause&lt;br /&gt;
Krautrauch&lt;br /&gt;
Krell&lt;br /&gt;
Kriewer&lt;br /&gt;
Krimmer&lt;br /&gt;
Kring&lt;br /&gt;
Kringle&lt;br /&gt;
Kristan&lt;br /&gt;
Kriwer&lt;br /&gt;
Krnac&lt;br /&gt;
Krochmal&lt;br /&gt;
Krog&lt;br /&gt;
Krogstad&lt;br /&gt;
Kroitschov&lt;br /&gt;
Krokus&lt;br /&gt;
Kroll&lt;br /&gt;
Kronfeld&lt;br /&gt;
Kronos&lt;br /&gt;
Kronsage&lt;br /&gt;
Krotoski&lt;br /&gt;
Krovac&lt;br /&gt;
Krueger&lt;br /&gt;
Krugman&lt;br /&gt;
Kruh&lt;br /&gt;
Krupinski&lt;br /&gt;
Kruse&lt;br /&gt;
Krutschek&lt;br /&gt;
Kruyschek&lt;br /&gt;
Kryakutnoy&lt;br /&gt;
Ktaba&lt;br /&gt;
Kubarev&lt;br /&gt;
Kubo&lt;br /&gt;
Kubrick&lt;br /&gt;
Kuhn&lt;br /&gt;
Kuhr&lt;br /&gt;
Kuiper&lt;br /&gt;
Kujisawa&lt;br /&gt;
Kukulcan&lt;br /&gt;
Kulbaba&lt;br /&gt;
Kultus&lt;br /&gt;
Kumaki&lt;br /&gt;
Kumel&lt;br /&gt;
Kumquat&lt;br /&gt;
Kumsung&lt;br /&gt;
Kuncoro&lt;br /&gt;
Kundiman&lt;br /&gt;
Kungfu&lt;br /&gt;
Kungler&lt;br /&gt;
Kunke&lt;br /&gt;
Kupfer&lt;br /&gt;
Kupferberg&lt;br /&gt;
Kupferwasser&lt;br /&gt;
Kuramoto&lt;br /&gt;
Kurelek&lt;br /&gt;
Kurfurst&lt;br /&gt;
Kuri&lt;br /&gt;
Kurka&lt;br /&gt;
Kurmin&lt;br /&gt;
Kuroda&lt;br /&gt;
Kuroe&lt;br /&gt;
Kurosawa&lt;br /&gt;
Kurrajong&lt;br /&gt;
Kurri&lt;br /&gt;
Kurtz&lt;br /&gt;
Kutanaga&lt;br /&gt;
Kutenai&lt;br /&gt;
Kuttelwascher&lt;br /&gt;
Kuu&lt;br /&gt;
Kvetina&lt;br /&gt;
Kwak&lt;br /&gt;
Kwan&lt;br /&gt;
Kwasman&lt;br /&gt;
Kwasmann&lt;br /&gt;
Kwassman&lt;br /&gt;
Kwassmann&lt;br /&gt;
Kwastel&lt;br /&gt;
Kwaszes&lt;br /&gt;
Kweller&lt;br /&gt;
Kwietz&lt;br /&gt;
Kwon&lt;br /&gt;
Kyaw&lt;br /&gt;
Kyger&lt;br /&gt;
Kyle&lt;br /&gt;
Kyogen&lt;br /&gt;
Kyomoon&lt;br /&gt;
Kyong&lt;br /&gt;
Kyrgyz&lt;br /&gt;
Kyrie&lt;br /&gt;
Kytori&lt;br /&gt;
Kyung&lt;br /&gt;
Kyuzo&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
Laa&lt;br /&gt;
Laasonen&lt;br /&gt;
Lab&lt;br /&gt;
LabCube&lt;br /&gt;
LaBeouf&lt;br /&gt;
Laborde&lt;br /&gt;
Labrada&lt;br /&gt;
Laburnum&lt;br /&gt;
Lacava&lt;br /&gt;
Lacey&lt;br /&gt;
Lach&lt;br /&gt;
Lachman&lt;br /&gt;
Lackey&lt;br /&gt;
Lacombe&lt;br /&gt;
Lacourte&lt;br /&gt;
Lacquey&lt;br /&gt;
Lacrima&lt;br /&gt;
Lacy&lt;br /&gt;
Ladd&lt;br /&gt;
Ladner&lt;br /&gt;
Ladybird&lt;br /&gt;
LAF&lt;br /&gt;
Laffer&lt;br /&gt;
Lafleur&lt;br /&gt;
LaFollette&lt;br /&gt;
LaFontaine&lt;br /&gt;
Lagan&lt;br /&gt;
Lageos&lt;br /&gt;
Lagerkvist&lt;br /&gt;
Lagerlof&lt;br /&gt;
Lagmore&lt;br /&gt;
Lagodadaly&lt;br /&gt;
LaGrassa&lt;br /&gt;
Laguna&lt;br /&gt;
Lahtinen&lt;br /&gt;
Lahtoh&lt;br /&gt;
Laird&lt;br /&gt;
Lake&lt;br /&gt;
Laks&lt;br /&gt;
Laloix&lt;br /&gt;
Lalonde&lt;br /&gt;
Lam&lt;br /&gt;
Lamar&lt;br /&gt;
Lamatia&lt;br /&gt;
Lamb&lt;br /&gt;
Lambeau&lt;br /&gt;
Lambert&lt;br /&gt;
Lamede&lt;br /&gt;
Lament&lt;br /&gt;
Lameth&lt;br /&gt;
Lamilton&lt;br /&gt;
Lamington&lt;br /&gt;
Laminsk&lt;br /&gt;
Lamonica&lt;br /&gt;
Lamont&lt;br /&gt;
LAmoreaux&lt;br /&gt;
Lamourfou&lt;br /&gt;
Lamplight&lt;br /&gt;
Lamplugh&lt;br /&gt;
Lanate&lt;br /&gt;
Lancaster&lt;br /&gt;
Lancrae&lt;br /&gt;
Land&lt;br /&gt;
Landar&lt;br /&gt;
Landau&lt;br /&gt;
Landers&lt;br /&gt;
Landesbaum&lt;br /&gt;
Landesberg&lt;br /&gt;
Landfall&lt;br /&gt;
Landis&lt;br /&gt;
Landman&lt;br /&gt;
Landmann&lt;br /&gt;
Landry&lt;br /&gt;
Landsmann&lt;br /&gt;
Lane&lt;br /&gt;
Lanfier&lt;br /&gt;
Lang&lt;br /&gt;
Langdon&lt;br /&gt;
Lange&lt;br /&gt;
Langer&lt;br /&gt;
Langford&lt;br /&gt;
Langley&lt;br /&gt;
Langsdorff&lt;br /&gt;
Langset&lt;br /&gt;
Langston&lt;br /&gt;
Langstrumpf&lt;br /&gt;
Languish&lt;br /&gt;
Langwarrin&lt;br /&gt;
Langway&lt;br /&gt;
Lanier&lt;br /&gt;
Lanley&lt;br /&gt;
Lannock&lt;br /&gt;
Lanzet&lt;br /&gt;
Lanzius&lt;br /&gt;
Lapalina&lt;br /&gt;
Laperriere&lt;br /&gt;
Lapis&lt;br /&gt;
Lapointe&lt;br /&gt;
Laprade&lt;br /&gt;
Lara&lt;br /&gt;
Laramide&lt;br /&gt;
Lardack&lt;br /&gt;
Lardner&lt;br /&gt;
Larg&lt;br /&gt;
Larimal&lt;br /&gt;
Larimore&lt;br /&gt;
Larix&lt;br /&gt;
Larkham&lt;br /&gt;
Larkin&lt;br /&gt;
Larkspur&lt;br /&gt;
Larnia&lt;br /&gt;
Laroway&lt;br /&gt;
LarrikinCMS&lt;br /&gt;
Larsen&lt;br /&gt;
Larson&lt;br /&gt;
Larsson&lt;br /&gt;
Larwyck&lt;br /&gt;
Laryukov&lt;br /&gt;
LaSalle&lt;br /&gt;
Lasek&lt;br /&gt;
Lashes&lt;br /&gt;
Lassally&lt;br /&gt;
Lassard&lt;br /&gt;
Lassiter&lt;br /&gt;
Lastchance&lt;br /&gt;
Laszlo&lt;br /&gt;
Later&lt;br /&gt;
Latham&lt;br /&gt;
Lathrop&lt;br /&gt;
Latido&lt;br /&gt;
Latoe&lt;br /&gt;
Latour&lt;br /&gt;
Latrell&lt;br /&gt;
Latte&lt;br /&gt;
Latynina&lt;br /&gt;
Latzo&lt;br /&gt;
Laufer&lt;br /&gt;
Laughton&lt;br /&gt;
Launay&lt;br /&gt;
Laurasia&lt;br /&gt;
Lauren&lt;br /&gt;
Laurent&lt;br /&gt;
Lauria&lt;br /&gt;
Lauridsen&lt;br /&gt;
Laval&lt;br /&gt;
Lavarock&lt;br /&gt;
Lavecchia&lt;br /&gt;
Lavendel&lt;br /&gt;
Lavender&lt;br /&gt;
Laville&lt;br /&gt;
Laviolette&lt;br /&gt;
Laviscu&lt;br /&gt;
Lavochkin&lt;br /&gt;
Lavradorio&lt;br /&gt;
Law&lt;br /&gt;
Lawksley&lt;br /&gt;
Lawl&lt;br /&gt;
Lawrence&lt;br /&gt;
Laws&lt;br /&gt;
Lawson&lt;br /&gt;
Lax&lt;br /&gt;
Laxness&lt;br /&gt;
Lay&lt;br /&gt;
Laysan&lt;br /&gt;
Lazarno&lt;br /&gt;
Lazuli&lt;br /&gt;
LDollarSeller&lt;br /&gt;
Le&lt;br /&gt;
Leach&lt;br /&gt;
Leader&lt;br /&gt;
Leafblower&lt;br /&gt;
Leakey&lt;br /&gt;
Leal&lt;br /&gt;
Leamouth&lt;br /&gt;
Lean&lt;br /&gt;
Leandros&lt;br /&gt;
Lear&lt;br /&gt;
Learner&lt;br /&gt;
Leary&lt;br /&gt;
Leavenworth&lt;br /&gt;
Leavitt&lt;br /&gt;
Lebed&lt;br /&gt;
Leblanc&lt;br /&gt;
Leborski&lt;br /&gt;
Lecker&lt;br /&gt;
Leckrone&lt;br /&gt;
Leclerc&lt;br /&gt;
Lectar&lt;br /&gt;
Lecter&lt;br /&gt;
Ledbetter&lt;br /&gt;
Lederberg&lt;br /&gt;
Ledevre&lt;br /&gt;
Ledford&lt;br /&gt;
Lednev&lt;br /&gt;
Lee&lt;br /&gt;
Leeder&lt;br /&gt;
Leeeroy&lt;br /&gt;
Leeming&lt;br /&gt;
Lefavre&lt;br /&gt;
LeFay&lt;br /&gt;
Lefebvre&lt;br /&gt;
Lefevre&lt;br /&gt;
Leffen&lt;br /&gt;
Lefko&lt;br /&gt;
Legend&lt;br /&gt;
Legendary&lt;br /&gt;
Legien&lt;br /&gt;
Legion&lt;br /&gt;
Lehane&lt;br /&gt;
Lehman&lt;br /&gt;
Lehmann&lt;br /&gt;
Lehrner&lt;br /&gt;
Lehtovaara&lt;br /&gt;
Lei&lt;br /&gt;
Leibstein&lt;br /&gt;
Leichter&lt;br /&gt;
Leider&lt;br /&gt;
Leidesdorff&lt;br /&gt;
Leifstrom&lt;br /&gt;
Leigh&lt;br /&gt;
Leimes&lt;br /&gt;
Leiner&lt;br /&gt;
Leinhardt&lt;br /&gt;
Leirdrow&lt;br /&gt;
Leisen&lt;br /&gt;
Leissa&lt;br /&gt;
Leister&lt;br /&gt;
Leistone&lt;br /&gt;
Leitner&lt;br /&gt;
Lekach&lt;br /&gt;
Lekvoda&lt;br /&gt;
Leleu&lt;br /&gt;
Lelouch&lt;br /&gt;
Lemaire&lt;br /&gt;
LeMay&lt;br /&gt;
Lemeur&lt;br /&gt;
Lemieux&lt;br /&gt;
Lemmon&lt;br /&gt;
Lemon&lt;br /&gt;
Lemondrop&lt;br /&gt;
Lemongrass&lt;br /&gt;
Lempert&lt;br /&gt;
Lemton&lt;br /&gt;
Lemur&lt;br /&gt;
Lemuria&lt;br /&gt;
Lenczyc&lt;br /&gt;
Lenhardt&lt;br /&gt;
Lennie&lt;br /&gt;
Lennier&lt;br /&gt;
Lenoirre&lt;br /&gt;
Lenroy&lt;br /&gt;
Leodhais&lt;br /&gt;
Leominster&lt;br /&gt;
Leon&lt;br /&gt;
Leonard&lt;br /&gt;
Leonoase&lt;br /&gt;
Leonov&lt;br /&gt;
Leopold&lt;br /&gt;
Leratia&lt;br /&gt;
Lerintzo&lt;br /&gt;
Lerner&lt;br /&gt;
Leroux&lt;br /&gt;
Leroy&lt;br /&gt;
Lerwick&lt;br /&gt;
LeSabre&lt;br /&gt;
LeShelle&lt;br /&gt;
Leslie&lt;br /&gt;
Lesnie&lt;br /&gt;
Lesse&lt;br /&gt;
Lessig&lt;br /&gt;
Lester&lt;br /&gt;
LeSuere&lt;br /&gt;
Lethdetter&lt;br /&gt;
Lethecus&lt;br /&gt;
Letlow&lt;br /&gt;
Letord&lt;br /&gt;
Letov&lt;br /&gt;
Leung&lt;br /&gt;
Levane&lt;br /&gt;
Levasseur&lt;br /&gt;
Levee&lt;br /&gt;
LevelTwentyFive&lt;br /&gt;
Leven&lt;br /&gt;
Levenque&lt;br /&gt;
Levertov&lt;br /&gt;
Levi&lt;br /&gt;
Leviathan&lt;br /&gt;
Levine&lt;br /&gt;
Levitsky&lt;br /&gt;
Levitt&lt;br /&gt;
Levy&lt;br /&gt;
Lewellen&lt;br /&gt;
Lewinter&lt;br /&gt;
Lewis&lt;br /&gt;
Lewites&lt;br /&gt;
Lewsey&lt;br /&gt;
Lexenstar&lt;br /&gt;
Lexico&lt;br /&gt;
Lexigle&lt;br /&gt;
Lexington&lt;br /&gt;
Li&lt;br /&gt;
Liadis&lt;br /&gt;
Liamano&lt;br /&gt;
Lian&lt;br /&gt;
Liberty&lt;br /&gt;
Lichlore&lt;br /&gt;
Lichtenstein&lt;br /&gt;
Liddie&lt;br /&gt;
Liebergall&lt;br /&gt;
Liebknecht&lt;br /&gt;
Liebling&lt;br /&gt;
Liebster&lt;br /&gt;
Lierfatte&lt;br /&gt;
Liertow&lt;br /&gt;
Life&lt;br /&gt;
Light&lt;br /&gt;
Lightcloud&lt;br /&gt;
Lightfoot&lt;br /&gt;
Lighthouse&lt;br /&gt;
Lightstone&lt;br /&gt;
Lightworker&lt;br /&gt;
Liguori&lt;br /&gt;
Lilienthal&lt;br /&gt;
Lilliehook&lt;br /&gt;
Lilly&lt;br /&gt;
Lily&lt;br /&gt;
Lim&lt;br /&gt;
Lime&lt;br /&gt;
Limonaxit&lt;br /&gt;
Limondi&lt;br /&gt;
Limpele&lt;br /&gt;
Lin&lt;br /&gt;
Linata&lt;br /&gt;
Lindaprivate1&lt;br /&gt;
Lindaprivate2&lt;br /&gt;
Lindaprivate3&lt;br /&gt;
Lindbergh&lt;br /&gt;
Linden&lt;br /&gt;
Linderot&lt;br /&gt;
Lindgren&lt;br /&gt;
Lindley&lt;br /&gt;
Lindman&lt;br /&gt;
Lindsay&lt;br /&gt;
Lindsey&lt;br /&gt;
Lineker&lt;br /&gt;
Linette&lt;br /&gt;
Ling&lt;br /&gt;
Lingiuan&lt;br /&gt;
Link&lt;br /&gt;
Linnaeus&lt;br /&gt;
Lioncourt&lt;br /&gt;
Lionheart&lt;br /&gt;
Liotta&lt;br /&gt;
Lipfert&lt;br /&gt;
Lipo&lt;br /&gt;
Lippmann&lt;br /&gt;
Lipponen&lt;br /&gt;
Lisa&lt;br /&gt;
Lisle&lt;br /&gt;
Listern&lt;br /&gt;
Lit&lt;br /&gt;
Lithanos&lt;br /&gt;
Little&lt;br /&gt;
Littlebird&lt;br /&gt;
LittleBoots&lt;br /&gt;
Littlepaws&lt;br /&gt;
Littlething&lt;br /&gt;
Litvak&lt;br /&gt;
Liu&lt;br /&gt;
Livadi&lt;br /&gt;
Liveoak&lt;br /&gt;
Livingston&lt;br /&gt;
Liwei&lt;br /&gt;
Llanfair&lt;br /&gt;
Llewellyn&lt;br /&gt;
Llewelyn&lt;br /&gt;
Lloyd&lt;br /&gt;
LLQABot&lt;br /&gt;
Loam&lt;br /&gt;
Lobo&lt;br /&gt;
Locataire&lt;br /&gt;
Lock&lt;br /&gt;
Locke&lt;br /&gt;
Lockett&lt;br /&gt;
Lockhart&lt;br /&gt;
Lockjaw&lt;br /&gt;
Lockwood&lt;br /&gt;
Lodenwald&lt;br /&gt;
Loening&lt;br /&gt;
Logan&lt;br /&gt;
Lohner&lt;br /&gt;
Loire&lt;br /&gt;
Lok&lt;br /&gt;
Lokaria&lt;br /&gt;
Loken&lt;br /&gt;
Loll&lt;br /&gt;
Lollipop&lt;br /&gt;
Lomax&lt;br /&gt;
Lomba&lt;br /&gt;
Lombardi&lt;br /&gt;
Lombardia&lt;br /&gt;
Lomes&lt;br /&gt;
Lomu&lt;br /&gt;
Lonczyc&lt;br /&gt;
London&lt;br /&gt;
Lonergan&lt;br /&gt;
Long&lt;br /&gt;
Longcloth&lt;br /&gt;
Longduk&lt;br /&gt;
Longfall&lt;br /&gt;
Longmeadow&lt;br /&gt;
Longoria&lt;br /&gt;
Longspring&lt;br /&gt;
Longstaff&lt;br /&gt;
Longully&lt;br /&gt;
Longwell&lt;br /&gt;
Looby&lt;br /&gt;
Looming&lt;br /&gt;
Loomslough&lt;br /&gt;
Loon&lt;br /&gt;
Looney&lt;br /&gt;
Loonie&lt;br /&gt;
Loopen&lt;br /&gt;
Loorden&lt;br /&gt;
Loordes&lt;br /&gt;
Loosestrife&lt;br /&gt;
Lopez&lt;br /&gt;
Lorakeet&lt;br /&gt;
Lorber&lt;br /&gt;
Lord&lt;br /&gt;
Lordenwych&lt;br /&gt;
Lordhunter&lt;br /&gt;
Lorefield&lt;br /&gt;
Lorentz&lt;br /&gt;
Lorenz&lt;br /&gt;
Lorgsval&lt;br /&gt;
Loring&lt;br /&gt;
Losaberidze&lt;br /&gt;
Losangeles&lt;br /&gt;
Loschmidt&lt;br /&gt;
Losee&lt;br /&gt;
Lothair&lt;br /&gt;
Lott&lt;br /&gt;
Lotus&lt;br /&gt;
Loudon&lt;br /&gt;
Loudwater&lt;br /&gt;
Louis&lt;br /&gt;
Louloudi&lt;br /&gt;
Loup&lt;br /&gt;
Lourbridge&lt;br /&gt;
Love&lt;br /&gt;
Lovebug&lt;br /&gt;
Lovejoy&lt;br /&gt;
Lovelace&lt;br /&gt;
Loveless&lt;br /&gt;
Lovell&lt;br /&gt;
Lovely&lt;br /&gt;
Lovenkraft&lt;br /&gt;
Lovett&lt;br /&gt;
Lovingood&lt;br /&gt;
Low&lt;br /&gt;
Lowbeam&lt;br /&gt;
Lowden&lt;br /&gt;
Lowe&lt;br /&gt;
Lowell&lt;br /&gt;
Lowenhar&lt;br /&gt;
Lowenhardt&lt;br /&gt;
Lowenhart&lt;br /&gt;
Lowenstark&lt;br /&gt;
Lowensztark&lt;br /&gt;
Lowery&lt;br /&gt;
Lowey&lt;br /&gt;
Lowry&lt;br /&gt;
Lowtide&lt;br /&gt;
Loxely&lt;br /&gt;
Loxingly&lt;br /&gt;
Loxtonian&lt;br /&gt;
Loyton&lt;br /&gt;
Lozano&lt;br /&gt;
LSSAU&lt;br /&gt;
Lu&lt;br /&gt;
Luan&lt;br /&gt;
Lubezki&lt;br /&gt;
Lubianiker&lt;br /&gt;
Lubitsch&lt;br /&gt;
Lucas&lt;br /&gt;
Lucerne&lt;br /&gt;
Lucero&lt;br /&gt;
Luchador&lt;br /&gt;
Luckless&lt;br /&gt;
Luckstone&lt;br /&gt;
Ludd&lt;br /&gt;
Ludlow&lt;br /&gt;
Ludovico&lt;br /&gt;
Ludwig&lt;br /&gt;
Lufbery&lt;br /&gt;
Luftig&lt;br /&gt;
Lugo&lt;br /&gt;
Luik&lt;br /&gt;
Lujan&lt;br /&gt;
Lukas&lt;br /&gt;
Luke&lt;br /&gt;
Lulibub&lt;br /&gt;
Lulu&lt;br /&gt;
Lumet&lt;br /&gt;
Lumiere&lt;br /&gt;
Lumin&lt;br /&gt;
Luminos&lt;br /&gt;
Lumley&lt;br /&gt;
Lumpen&lt;br /&gt;
Luna&lt;br /&gt;
Lunardi&lt;br /&gt;
Lunark&lt;br /&gt;
Lunasea&lt;br /&gt;
Lund&lt;br /&gt;
Lundquist&lt;br /&gt;
Lundy&lt;br /&gt;
Lungu&lt;br /&gt;
Lunsford&lt;br /&gt;
Lunt&lt;br /&gt;
Luo&lt;br /&gt;
Luper&lt;br /&gt;
Lupindo&lt;br /&gt;
Lupino&lt;br /&gt;
Lupis&lt;br /&gt;
Luponox&lt;br /&gt;
Lupus&lt;br /&gt;
Lurra&lt;br /&gt;
Lurton&lt;br /&gt;
Lusch&lt;br /&gt;
Lusk&lt;br /&gt;
Lusso&lt;br /&gt;
Lust&lt;br /&gt;
Lustre&lt;br /&gt;
Lutetia&lt;br /&gt;
Luthardt&lt;br /&gt;
Lutrova&lt;br /&gt;
Lutwag&lt;br /&gt;
Lutwak&lt;br /&gt;
Lutz&lt;br /&gt;
Luukkanen&lt;br /&gt;
Luv&lt;br /&gt;
Luvmore&lt;br /&gt;
Luxemburg&lt;br /&gt;
Luxor&lt;br /&gt;
Lycheborne&lt;br /&gt;
Lycia&lt;br /&gt;
Lycomedes&lt;br /&gt;
Lycour&lt;br /&gt;
Lygon&lt;br /&gt;
Lykin&lt;br /&gt;
Lyle&lt;br /&gt;
Lyles&lt;br /&gt;
Lynagh&lt;br /&gt;
Lynch&lt;br /&gt;
Lyndhurst&lt;br /&gt;
Lyne&lt;br /&gt;
Lynkray&lt;br /&gt;
Lynn&lt;br /&gt;
Lynwood&lt;br /&gt;
Lynx&lt;br /&gt;
Lyon&lt;br /&gt;
Lyons&lt;br /&gt;
Lyre&lt;br /&gt;
Lyric&lt;br /&gt;
Lysette&lt;br /&gt;
Lysios&lt;br /&gt;
Lyter&lt;br /&gt;
Lytham&lt;br /&gt;
Lythi&lt;br /&gt;
Lythrum&lt;br /&gt;
Lytton&lt;br /&gt;
Lyvette&lt;br /&gt;
Lyvingstone&lt;br /&gt;
&lt;br /&gt;
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==M==&lt;br /&gt;
&lt;br /&gt;
Maa&lt;br /&gt;
Mabellon&lt;br /&gt;
Macabre&lt;br /&gt;
MacAlpine&lt;br /&gt;
Macalroy&lt;br /&gt;
Macarthur&lt;br /&gt;
Macbain&lt;br /&gt;
Macbeth&lt;br /&gt;
Macchi&lt;br /&gt;
MacDiarmid&lt;br /&gt;
Macdonald&lt;br /&gt;
MacFanatic&lt;br /&gt;
MacFound&lt;br /&gt;
Machin&lt;br /&gt;
Macias&lt;br /&gt;
MacIntyre&lt;br /&gt;
Mack&lt;br /&gt;
MacKay&lt;br /&gt;
Mackenzie&lt;br /&gt;
Mackey&lt;br /&gt;
Mackie&lt;br /&gt;
MacMoragh&lt;br /&gt;
Macpherson&lt;br /&gt;
Mactavish&lt;br /&gt;
Maculate&lt;br /&gt;
Maddaloni&lt;br /&gt;
Madden&lt;br /&gt;
Maddox&lt;br /&gt;
Maddux&lt;br /&gt;
Madenwald&lt;br /&gt;
MadeVirtual&lt;br /&gt;
Madeye&lt;br /&gt;
Madfes&lt;br /&gt;
Madfess&lt;br /&gt;
Madison&lt;br /&gt;
Madonna&lt;br /&gt;
Madre&lt;br /&gt;
Madrid&lt;br /&gt;
Madrigal&lt;br /&gt;
Madruga&lt;br /&gt;
Madsen&lt;br /&gt;
Madurta&lt;br /&gt;
Madzuko&lt;br /&gt;
Maeda&lt;br /&gt;
Maelstrom&lt;br /&gt;
Maersk&lt;br /&gt;
Maertens&lt;br /&gt;
Maesar&lt;br /&gt;
Maestro&lt;br /&gt;
Maeterlinck&lt;br /&gt;
Magee&lt;br /&gt;
Magellan&lt;br /&gt;
Mager&lt;br /&gt;
Maggiore&lt;br /&gt;
Maggs&lt;br /&gt;
Magic&lt;br /&gt;
Maginot&lt;br /&gt;
Magne&lt;br /&gt;
Magneto&lt;br /&gt;
Magnifico&lt;br /&gt;
Magnolia&lt;br /&gt;
Magojiro&lt;br /&gt;
Magpie&lt;br /&gt;
Mah&lt;br /&gt;
Mahana&lt;br /&gt;
Maher&lt;br /&gt;
Mahfouz&lt;br /&gt;
Mahina&lt;br /&gt;
Mahogani&lt;br /&gt;
Mahogany&lt;br /&gt;
Mahoney&lt;br /&gt;
Mahovlich&lt;br /&gt;
Mai&lt;br /&gt;
Maidstone&lt;br /&gt;
Maiman&lt;br /&gt;
Maimann&lt;br /&gt;
Mainaky&lt;br /&gt;
Maine&lt;br /&gt;
Mainlander&lt;br /&gt;
Mainline&lt;br /&gt;
Mainsail&lt;br /&gt;
Maitland&lt;br /&gt;
Majestic&lt;br /&gt;
Major&lt;br /&gt;
Makarov&lt;br /&gt;
Maker&lt;br /&gt;
Makira&lt;br /&gt;
Maktoum&lt;br /&gt;
Malachite&lt;br /&gt;
Maladay&lt;br /&gt;
Malan&lt;br /&gt;
Malaprop&lt;br /&gt;
Malaspina&lt;br /&gt;
Maldonado&lt;br /&gt;
Maldor&lt;br /&gt;
Males&lt;br /&gt;
Malheur&lt;br /&gt;
Malibu&lt;br /&gt;
Malice&lt;br /&gt;
Malick&lt;br /&gt;
Malies&lt;br /&gt;
Malifozik&lt;br /&gt;
Malik&lt;br /&gt;
Malinow&lt;br /&gt;
Malisotops&lt;br /&gt;
Malko&lt;br /&gt;
Malle&lt;br /&gt;
Malone&lt;br /&gt;
Maloney&lt;br /&gt;
Malso&lt;br /&gt;
Maltese&lt;br /&gt;
Malthus&lt;br /&gt;
Maltz&lt;br /&gt;
Malus&lt;br /&gt;
Malvogen&lt;br /&gt;
Mama&lt;br /&gt;
Mamacita&lt;br /&gt;
Mammoth&lt;br /&gt;
Man&lt;br /&gt;
Manager&lt;br /&gt;
Manamiko&lt;br /&gt;
Mananguinne&lt;br /&gt;
Manatiso&lt;br /&gt;
Manbi&lt;br /&gt;
Mancilla&lt;br /&gt;
Mandala&lt;br /&gt;
Mandel&lt;br /&gt;
Mandelbrot&lt;br /&gt;
Mandelkern&lt;br /&gt;
Mandelkorn&lt;br /&gt;
Mandrake&lt;br /&gt;
Manen&lt;br /&gt;
Manga&lt;br /&gt;
Mangala&lt;br /&gt;
Mangaroon&lt;br /&gt;
Manhattan&lt;br /&gt;
Manilow&lt;br /&gt;
Manimal&lt;br /&gt;
Manimbo&lt;br /&gt;
Mankiewicz&lt;br /&gt;
Manley&lt;br /&gt;
Mann&lt;br /&gt;
Mannequin&lt;br /&gt;
Manning&lt;br /&gt;
Mannock&lt;br /&gt;
Mannonen&lt;br /&gt;
Manray&lt;br /&gt;
Mansbridge&lt;br /&gt;
Mansfield&lt;br /&gt;
Mantel&lt;br /&gt;
Mantha&lt;br /&gt;
Mantis&lt;br /&gt;
Manuel&lt;br /&gt;
Manx&lt;br /&gt;
Manzo&lt;br /&gt;
Mapholisto&lt;br /&gt;
Mapochi&lt;br /&gt;
Mapp&lt;br /&gt;
Marabana&lt;br /&gt;
Maracas&lt;br /&gt;
Maradona&lt;br /&gt;
Marais&lt;br /&gt;
Marama&lt;br /&gt;
Marat&lt;br /&gt;
Marathon&lt;br /&gt;
Marbach&lt;br /&gt;
Marbles&lt;br /&gt;
Marcelo&lt;br /&gt;
March&lt;br /&gt;
Marchant&lt;br /&gt;
Marchesa&lt;br /&gt;
Marchionne&lt;br /&gt;
Marchlewski&lt;br /&gt;
Marcone&lt;br /&gt;
Marcum&lt;br /&gt;
Marcus&lt;br /&gt;
Marder&lt;br /&gt;
Marellan&lt;br /&gt;
Marenwolf&lt;br /&gt;
Margetts&lt;br /&gt;
Margules&lt;br /&gt;
Margulies&lt;br /&gt;
Margulis&lt;br /&gt;
Marialla&lt;br /&gt;
Mariani&lt;br /&gt;
Mariasz&lt;br /&gt;
Marikh&lt;br /&gt;
Marin&lt;br /&gt;
Mariner&lt;br /&gt;
Marino&lt;br /&gt;
Marioman&lt;br /&gt;
Marion&lt;br /&gt;
Marjeta&lt;br /&gt;
Markenly&lt;br /&gt;
Marker&lt;br /&gt;
Market&lt;br /&gt;
Markova&lt;br /&gt;
Marks&lt;br /&gt;
Marksman&lt;br /&gt;
Markstein&lt;br /&gt;
Markus&lt;br /&gt;
Marlin&lt;br /&gt;
Marlowe&lt;br /&gt;
Marmorek&lt;br /&gt;
Marmurek&lt;br /&gt;
Maroon&lt;br /&gt;
Marques&lt;br /&gt;
Marquette&lt;br /&gt;
Marquez&lt;br /&gt;
Marquis&lt;br /&gt;
Marrero&lt;br /&gt;
Mars&lt;br /&gt;
Marsault&lt;br /&gt;
Marseille&lt;br /&gt;
Marsh&lt;br /&gt;
Marshall&lt;br /&gt;
Marshdevil&lt;br /&gt;
Marsi&lt;br /&gt;
Marten&lt;br /&gt;
Martian&lt;br /&gt;
Martiel&lt;br /&gt;
Martin&lt;br /&gt;
Martinek&lt;br /&gt;
Martinez&lt;br /&gt;
Martini&lt;br /&gt;
Martinkovic&lt;br /&gt;
Martino&lt;br /&gt;
Martinsyde&lt;br /&gt;
Martov&lt;br /&gt;
Martynov&lt;br /&gt;
Maruti&lt;br /&gt;
Marville&lt;br /&gt;
Marvin&lt;br /&gt;
Marx&lt;br /&gt;
Maryfield&lt;br /&gt;
Maryjasz&lt;br /&gt;
Masala&lt;br /&gt;
Masatada&lt;br /&gt;
Mascarenhas&lt;br /&gt;
Mascot&lt;br /&gt;
Masingh&lt;br /&gt;
Maskelyne&lt;br /&gt;
Maslow&lt;br /&gt;
Mason&lt;br /&gt;
Massenberg&lt;br /&gt;
Massey&lt;br /&gt;
Massiel&lt;br /&gt;
Massivitus&lt;br /&gt;
Masters&lt;br /&gt;
Mastroianni&lt;br /&gt;
Masukami&lt;br /&gt;
Mata&lt;br /&gt;
Matador&lt;br /&gt;
Matahari&lt;br /&gt;
Matfield&lt;br /&gt;
Mathews&lt;br /&gt;
Mathieson&lt;br /&gt;
Mathilde&lt;br /&gt;
Mathis&lt;br /&gt;
Mathy&lt;br /&gt;
Mathys&lt;br /&gt;
Matlin&lt;br /&gt;
Matos&lt;br /&gt;
Matova&lt;br /&gt;
Matriarch&lt;br /&gt;
MatrixLearning&lt;br /&gt;
Matsukaze&lt;br /&gt;
Matsuo&lt;br /&gt;
Mattercaster&lt;br /&gt;
Matterhorn&lt;br /&gt;
Matthews&lt;br /&gt;
Matwes&lt;br /&gt;
Matzerath&lt;br /&gt;
Mauclerc&lt;br /&gt;
Maudower&lt;br /&gt;
Mauer&lt;br /&gt;
Maurer&lt;br /&gt;
Mauriac&lt;br /&gt;
Maurishcat&lt;br /&gt;
Mauvaise&lt;br /&gt;
Maven&lt;br /&gt;
Mavendorf&lt;br /&gt;
Maverick&lt;br /&gt;
Mavinelli&lt;br /&gt;
Mavros&lt;br /&gt;
Maximov&lt;br /&gt;
Maximus&lt;br /&gt;
Maxsted&lt;br /&gt;
Maxwell&lt;br /&gt;
May&lt;br /&gt;
Mayako&lt;br /&gt;
Mayberry&lt;br /&gt;
Mayer&lt;br /&gt;
Mayes&lt;br /&gt;
Mayfair&lt;br /&gt;
Mayfield&lt;br /&gt;
Mayflower&lt;br /&gt;
Mayhem&lt;br /&gt;
Maynard&lt;br /&gt;
Mayne&lt;br /&gt;
Mayo&lt;br /&gt;
Mayr&lt;br /&gt;
Mays&lt;br /&gt;
Mazi&lt;br /&gt;
Mazie&lt;br /&gt;
MBS&lt;br /&gt;
MC&lt;br /&gt;
McAllister&lt;br /&gt;
McAlpine&lt;br /&gt;
McAndrews&lt;br /&gt;
McArdle&lt;br /&gt;
McAuley&lt;br /&gt;
McBride&lt;br /&gt;
McCabe&lt;br /&gt;
McCain&lt;br /&gt;
McCall&lt;br /&gt;
McCallen&lt;br /&gt;
McCallister&lt;br /&gt;
McCann&lt;br /&gt;
McCarey&lt;br /&gt;
McCarthy&lt;br /&gt;
McCarty&lt;br /&gt;
McCauley&lt;br /&gt;
McCaw&lt;br /&gt;
McCellan&lt;br /&gt;
McClain&lt;br /&gt;
McClellan&lt;br /&gt;
McClendon&lt;br /&gt;
McClure&lt;br /&gt;
McCollum&lt;br /&gt;
McConach&lt;br /&gt;
McConachie&lt;br /&gt;
McConaught&lt;br /&gt;
McConnell&lt;br /&gt;
McCord&lt;br /&gt;
McCormick&lt;br /&gt;
McCoy&lt;br /&gt;
McCracken&lt;br /&gt;
McCray&lt;br /&gt;
McCudden&lt;br /&gt;
McCullough&lt;br /&gt;
McDavid&lt;br /&gt;
McDermott&lt;br /&gt;
McDonnagh&lt;br /&gt;
McDonnell&lt;br /&gt;
McDonough&lt;br /&gt;
McDowell&lt;br /&gt;
McDowwll&lt;br /&gt;
McDunnough&lt;br /&gt;
McElroy&lt;br /&gt;
McFadden&lt;br /&gt;
McFarland&lt;br /&gt;
McFly&lt;br /&gt;
McGann&lt;br /&gt;
McGee&lt;br /&gt;
McGettigan&lt;br /&gt;
McGhee&lt;br /&gt;
McGill&lt;br /&gt;
McGillivary&lt;br /&gt;
McGimsie&lt;br /&gt;
McGinnis&lt;br /&gt;
McGowan&lt;br /&gt;
McGrath&lt;br /&gt;
McGraw&lt;br /&gt;
McGregor&lt;br /&gt;
McGuire&lt;br /&gt;
McHenry&lt;br /&gt;
McIntyre&lt;br /&gt;
McKay&lt;br /&gt;
McKee&lt;br /&gt;
McKeenan&lt;br /&gt;
McKenna&lt;br /&gt;
McKenzie&lt;br /&gt;
McKinley&lt;br /&gt;
McKinney&lt;br /&gt;
McKinnon&lt;br /&gt;
McKinseyandCompany&lt;br /&gt;
McKnight&lt;br /&gt;
McLaglen&lt;br /&gt;
McLain&lt;br /&gt;
McLean&lt;br /&gt;
McLeod&lt;br /&gt;
McLuhan&lt;br /&gt;
McMahn&lt;br /&gt;
McMahon&lt;br /&gt;
McManus&lt;br /&gt;
McMasters&lt;br /&gt;
McMillan&lt;br /&gt;
McMinnar&lt;br /&gt;
McMullen&lt;br /&gt;
McMurray&lt;br /&gt;
McNair&lt;br /&gt;
McNally&lt;br /&gt;
McNamara&lt;br /&gt;
McNeal&lt;br /&gt;
McNeil&lt;br /&gt;
McNeill&lt;br /&gt;
McPherson&lt;br /&gt;
McQueen&lt;br /&gt;
McRae&lt;br /&gt;
McTeague&lt;br /&gt;
McWilliams&lt;br /&gt;
McWinnie&lt;br /&gt;
Mead&lt;br /&gt;
Meade&lt;br /&gt;
Meadowbrook&lt;br /&gt;
Meadows&lt;br /&gt;
Meads&lt;br /&gt;
Means&lt;br /&gt;
Mearkus&lt;br /&gt;
Mechanique&lt;br /&gt;
Medby&lt;br /&gt;
Medeiros&lt;br /&gt;
mediacityuk&lt;br /&gt;
Medici&lt;br /&gt;
Medier&lt;br /&gt;
Medina&lt;br /&gt;
Medrano&lt;br /&gt;
Medusa&lt;br /&gt;
Meehan&lt;br /&gt;
Meek&lt;br /&gt;
Meeks&lt;br /&gt;
Meersand&lt;br /&gt;
Meerson&lt;br /&gt;
Mefusula&lt;br /&gt;
Megadon&lt;br /&gt;
Mehler&lt;br /&gt;
Mehring&lt;br /&gt;
Mehrtens&lt;br /&gt;
Meidoom&lt;br /&gt;
Meier&lt;br /&gt;
Meijer&lt;br /&gt;
Meiji&lt;br /&gt;
Meiklejohn&lt;br /&gt;
Meiler&lt;br /&gt;
Meili&lt;br /&gt;
Meinster&lt;br /&gt;
Meistrich&lt;br /&gt;
Meiyo&lt;br /&gt;
Mejia&lt;br /&gt;
Mekanic&lt;br /&gt;
Mekong&lt;br /&gt;
Melbourne&lt;br /&gt;
Melchior&lt;br /&gt;
Melendez&lt;br /&gt;
Melgund&lt;br /&gt;
Mellison&lt;br /&gt;
Mellow&lt;br /&gt;
Melnik&lt;br /&gt;
Melnitz&lt;br /&gt;
Melodie&lt;br /&gt;
Melodious&lt;br /&gt;
Melody&lt;br /&gt;
Melson&lt;br /&gt;
Meltingdots&lt;br /&gt;
Melton&lt;br /&gt;
Meltzer&lt;br /&gt;
Melune&lt;br /&gt;
Melville&lt;br /&gt;
Melvin&lt;br /&gt;
Memel&lt;br /&gt;
Memo&lt;br /&gt;
Memorial&lt;br /&gt;
Memotech&lt;br /&gt;
Menatep&lt;br /&gt;
Menczel&lt;br /&gt;
Mendelsohn&lt;br /&gt;
Mendes&lt;br /&gt;
Mendez&lt;br /&gt;
Mendicant&lt;br /&gt;
Mendle&lt;br /&gt;
Mendoza&lt;br /&gt;
Menendez&lt;br /&gt;
Meness&lt;br /&gt;
Meng&lt;br /&gt;
Menges&lt;br /&gt;
Menizah&lt;br /&gt;
Menjou&lt;br /&gt;
Menker&lt;br /&gt;
Menkes&lt;br /&gt;
Menkez&lt;br /&gt;
Menna&lt;br /&gt;
Menoptra&lt;br /&gt;
Mensing&lt;br /&gt;
Mercado&lt;br /&gt;
Mercer&lt;br /&gt;
Merchi&lt;br /&gt;
Merchiston&lt;br /&gt;
Mercier&lt;br /&gt;
Mercury&lt;br /&gt;
Mercy&lt;br /&gt;
Meredith&lt;br /&gt;
Meriadoc&lt;br /&gt;
Meriborne&lt;br /&gt;
Meridoc&lt;br /&gt;
Merilouto&lt;br /&gt;
Meriman&lt;br /&gt;
Merit&lt;br /&gt;
Merkur&lt;br /&gt;
Merlin&lt;br /&gt;
Mermaid&lt;br /&gt;
Merosi&lt;br /&gt;
Merricks&lt;br /&gt;
Merrienboer&lt;br /&gt;
Merrikh&lt;br /&gt;
Merrill&lt;br /&gt;
Merritt&lt;br /&gt;
Merrow&lt;br /&gt;
Merry&lt;br /&gt;
Merryman&lt;br /&gt;
Mersand&lt;br /&gt;
Mersereau&lt;br /&gt;
Mertel&lt;br /&gt;
Mesic&lt;br /&gt;
Meskin&lt;br /&gt;
Mesmer&lt;br /&gt;
Mesmeriser&lt;br /&gt;
Messenger&lt;br /&gt;
Messer&lt;br /&gt;
Messerchmitt&lt;br /&gt;
Messinez&lt;br /&gt;
Messing&lt;br /&gt;
Messioptra&lt;br /&gt;
Messlee&lt;br /&gt;
Messmer&lt;br /&gt;
Mesyats&lt;br /&gt;
Metabirds&lt;br /&gt;
MetaHarper&lt;br /&gt;
Metalhead&lt;br /&gt;
Metall&lt;br /&gt;
Metaller&lt;br /&gt;
Metaluna&lt;br /&gt;
Metaversa&lt;br /&gt;
MetaverseModSquad&lt;br /&gt;
Metcalf&lt;br /&gt;
Metropolitan&lt;br /&gt;
Metty&lt;br /&gt;
Metz&lt;br /&gt;
Metzer&lt;br /&gt;
Mexicola&lt;br /&gt;
Meyer&lt;br /&gt;
Meyers&lt;br /&gt;
Meyersohn&lt;br /&gt;
Meza&lt;br /&gt;
Mfume&lt;br /&gt;
Mhia&lt;br /&gt;
Mialifo&lt;br /&gt;
Miami&lt;br /&gt;
Miasma&lt;br /&gt;
Micciche&lt;br /&gt;
Michabo&lt;br /&gt;
Michael&lt;br /&gt;
Michalak&lt;br /&gt;
Michalske&lt;br /&gt;
Michalski&lt;br /&gt;
Michaud&lt;br /&gt;
Michel&lt;br /&gt;
Micheline&lt;br /&gt;
Michelson&lt;br /&gt;
Michigan&lt;br /&gt;
Michinaga&lt;br /&gt;
Midal&lt;br /&gt;
Middle&lt;br /&gt;
Middleton&lt;br /&gt;
Midnight&lt;br /&gt;
Mielziner&lt;br /&gt;
Mifflin&lt;br /&gt;
Migdan&lt;br /&gt;
Migden&lt;br /&gt;
Miggins&lt;br /&gt;
Mighty&lt;br /&gt;
Migpalion&lt;br /&gt;
Mikado&lt;br /&gt;
Mikadze&lt;br /&gt;
Mikazuki&lt;br /&gt;
Mikita&lt;br /&gt;
Miklos&lt;br /&gt;
Mikoyan&lt;br /&gt;
Milano&lt;br /&gt;
Milasevic&lt;br /&gt;
Mildor&lt;br /&gt;
Mileman&lt;br /&gt;
Milena&lt;br /&gt;
Miles&lt;br /&gt;
Milestone&lt;br /&gt;
Milev&lt;br /&gt;
Milgrom&lt;br /&gt;
Miliandrovic&lt;br /&gt;
Milk&lt;br /&gt;
Milkic&lt;br /&gt;
Mill&lt;br /&gt;
Milland&lt;br /&gt;
Millar&lt;br /&gt;
Millefiori&lt;br /&gt;
Miller&lt;br /&gt;
Millet&lt;br /&gt;
Millgrove&lt;br /&gt;
Millhouse&lt;br /&gt;
Milligan&lt;br /&gt;
Milling&lt;br /&gt;
Millionaire&lt;br /&gt;
Millions&lt;br /&gt;
Millionsofus&lt;br /&gt;
Mills&lt;br /&gt;
Millvale&lt;br /&gt;
Milneaux&lt;br /&gt;
Milner&lt;br /&gt;
Milo&lt;br /&gt;
Milodanic&lt;br /&gt;
Milos&lt;br /&gt;
Milosz&lt;br /&gt;
Milovat&lt;br /&gt;
Milter&lt;br /&gt;
Milton&lt;br /&gt;
Mimistrobell&lt;br /&gt;
Mimiteh&lt;br /&gt;
Mims&lt;br /&gt;
Mimulus&lt;br /&gt;
Mincemeat&lt;br /&gt;
Mindes&lt;br /&gt;
Mindshift&lt;br /&gt;
Mineff&lt;br /&gt;
Miner&lt;br /&gt;
Ming&lt;br /&gt;
Minghuang&lt;br /&gt;
Minnelli&lt;br /&gt;
Minogue&lt;br /&gt;
Minoptra&lt;br /&gt;
Minor&lt;br /&gt;
Minotaur&lt;br /&gt;
Minotauris&lt;br /&gt;
Mint&lt;br /&gt;
Minton&lt;br /&gt;
Minuet&lt;br /&gt;
Mip&lt;br /&gt;
Miquel&lt;br /&gt;
Mirabeau&lt;br /&gt;
Mirabella&lt;br /&gt;
Mirajkar&lt;br /&gt;
Miranda&lt;br /&gt;
Miranifone&lt;br /&gt;
Mirihi&lt;br /&gt;
Mirrikh&lt;br /&gt;
Mirror&lt;br /&gt;
Misery&lt;br /&gt;
Misfit&lt;br /&gt;
Mishin&lt;br /&gt;
Mission&lt;br /&gt;
MissouriGov&lt;br /&gt;
Mistlefluff&lt;br /&gt;
Mistletoe&lt;br /&gt;
Mistral&lt;br /&gt;
Mistwalker&lt;br /&gt;
Mistwallow&lt;br /&gt;
Mistwood&lt;br /&gt;
Misupor&lt;br /&gt;
Mitchell&lt;br /&gt;
Mitelman&lt;br /&gt;
Mitra&lt;br /&gt;
Mittelman&lt;br /&gt;
Mixemup&lt;br /&gt;
Mixmaster&lt;br /&gt;
Mizin&lt;br /&gt;
Mizser&lt;br /&gt;
MLC&lt;br /&gt;
MLCAmicus&lt;br /&gt;
MLCAU&lt;br /&gt;
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==N==&lt;br /&gt;
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Nieves&lt;br /&gt;
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Ning&lt;br /&gt;
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Nino&lt;br /&gt;
Niosaki&lt;br /&gt;
Nirpaw&lt;br /&gt;
Nirvana&lt;br /&gt;
Niseru&lt;br /&gt;
Nishi&lt;br /&gt;
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Noble&lt;br /&gt;
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==O==&lt;br /&gt;
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Onlyone&lt;br /&gt;
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Ono&lt;br /&gt;
Onomatopoeia&lt;br /&gt;
onrez&lt;br /&gt;
Onskan&lt;br /&gt;
Ontyne&lt;br /&gt;
Onyett&lt;br /&gt;
Onyx&lt;br /&gt;
Oodles&lt;br /&gt;
Oompa&lt;br /&gt;
Opaline&lt;br /&gt;
Opaque&lt;br /&gt;
Opel&lt;br /&gt;
Operator&lt;br /&gt;
Ophelia&lt;br /&gt;
Ophuls&lt;br /&gt;
Oppenbaum&lt;br /&gt;
Oppental&lt;br /&gt;
Oppewall&lt;br /&gt;
Optera&lt;br /&gt;
Opus&lt;br /&gt;
OracleCorp&lt;br /&gt;
Oran&lt;br /&gt;
OrangeTeam&lt;br /&gt;
Oranos&lt;br /&gt;
Orbit&lt;br /&gt;
Orca&lt;br /&gt;
Orcenhall&lt;br /&gt;
Orchicz&lt;br /&gt;
Orchid&lt;br /&gt;
Orcos&lt;br /&gt;
Ordinary&lt;br /&gt;
Ordram&lt;br /&gt;
Oregon&lt;br /&gt;
Orellana&lt;br /&gt;
Orenberg&lt;br /&gt;
Orenstein&lt;br /&gt;
Orfan&lt;br /&gt;
Orfein&lt;br /&gt;
Organiser&lt;br /&gt;
Oridium&lt;br /&gt;
Orissa&lt;br /&gt;
Orlando&lt;br /&gt;
Orlowski&lt;br /&gt;
Orman&lt;br /&gt;
Ormega&lt;br /&gt;
Ormenthal&lt;br /&gt;
Ormidale&lt;br /&gt;
Ormsby&lt;br /&gt;
Ormstein&lt;br /&gt;
Ornamental&lt;br /&gt;
Ornitz&lt;br /&gt;
Orochi&lt;br /&gt;
Orozco&lt;br /&gt;
Orr&lt;br /&gt;
Orsini&lt;br /&gt;
Ort&lt;br /&gt;
Ortega&lt;br /&gt;
Ortiz&lt;br /&gt;
Oryl&lt;br /&gt;
Osborn&lt;br /&gt;
Osbourne&lt;br /&gt;
Osei&lt;br /&gt;
OShea&lt;br /&gt;
OshkoshTitan&lt;br /&gt;
Oskan&lt;br /&gt;
Oskar&lt;br /&gt;
osMoz&lt;br /&gt;
Osmus&lt;br /&gt;
Ostaschon&lt;br /&gt;
Osterham&lt;br /&gt;
Ostersetzer&lt;br /&gt;
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Ostrich&lt;br /&gt;
Osumi&lt;br /&gt;
Otaared&lt;br /&gt;
Otafuku&lt;br /&gt;
Otawara&lt;br /&gt;
Otero&lt;br /&gt;
Otherlander&lt;br /&gt;
Otis&lt;br /&gt;
Oto&lt;br /&gt;
Otoole&lt;br /&gt;
Otoro&lt;br /&gt;
Otsuka&lt;br /&gt;
Otsuzum&lt;br /&gt;
Ott&lt;br /&gt;
Otterson&lt;br /&gt;
Otto&lt;br /&gt;
Ouachita&lt;br /&gt;
Oud&lt;br /&gt;
Ouellette&lt;br /&gt;
Oughden&lt;br /&gt;
Oumionna&lt;br /&gt;
OurVirtualHolland&lt;br /&gt;
Ousley&lt;br /&gt;
Outlander&lt;br /&gt;
Oval&lt;br /&gt;
Overdrive&lt;br /&gt;
Overland&lt;br /&gt;
Overlord&lt;br /&gt;
Overton&lt;br /&gt;
Ovis&lt;br /&gt;
Owatatsumi&lt;br /&gt;
Owen&lt;br /&gt;
Owens&lt;br /&gt;
OwO&lt;br /&gt;
Oxalis&lt;br /&gt;
Oxbar&lt;br /&gt;
Oxberger&lt;br /&gt;
Oxhall&lt;br /&gt;
Oxide&lt;br /&gt;
Oxidor&lt;br /&gt;
Oximoxi&lt;br /&gt;
Oxygen&lt;br /&gt;
Oyen&lt;br /&gt;
Oysternatz&lt;br /&gt;
Oz&lt;br /&gt;
Ozigard&lt;br /&gt;
OzIslander&lt;br /&gt;
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&lt;br /&gt;
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==P==&lt;br /&gt;
&lt;br /&gt;
Pace&lt;br /&gt;
Pacer&lt;br /&gt;
Pacheco&lt;br /&gt;
Pack&lt;br /&gt;
Packbiers&lt;br /&gt;
Padar&lt;br /&gt;
Paderborn&lt;br /&gt;
Padfoot&lt;br /&gt;
Padgett&lt;br /&gt;
Padroclum&lt;br /&gt;
Paean&lt;br /&gt;
Paelus&lt;br /&gt;
Pagan&lt;br /&gt;
Page&lt;br /&gt;
Pahute&lt;br /&gt;
Paige&lt;br /&gt;
Paike&lt;br /&gt;
Paine&lt;br /&gt;
Painter&lt;br /&gt;
Paisley&lt;br /&gt;
Pak&lt;br /&gt;
Paklena&lt;br /&gt;
Pakula&lt;br /&gt;
Palace&lt;br /&gt;
Palacios&lt;br /&gt;
Palen&lt;br /&gt;
Palfrey&lt;br /&gt;
Palianta&lt;br /&gt;
Palisades&lt;br /&gt;
Palletier&lt;br /&gt;
Palliard&lt;br /&gt;
Pallis&lt;br /&gt;
Palmer&lt;br /&gt;
Palmerstone&lt;br /&gt;
Palmira&lt;br /&gt;
Palmyra&lt;br /&gt;
Palou&lt;br /&gt;
Palowakski&lt;br /&gt;
Pan&lt;br /&gt;
Panacek&lt;br /&gt;
Panache&lt;br /&gt;
Pancake&lt;br /&gt;
Paneer&lt;br /&gt;
Pang&lt;br /&gt;
Pangaea&lt;br /&gt;
Panhandle&lt;br /&gt;
Pankhurst&lt;br /&gt;
Pannotia&lt;br /&gt;
Panthar&lt;br /&gt;
Panther&lt;br /&gt;
Paolino&lt;br /&gt;
Papadopoulos&lt;br /&gt;
Paperclip&lt;br /&gt;
Paperdoll&lt;br /&gt;
Papp&lt;br /&gt;
Pappentas&lt;br /&gt;
Pappilomo&lt;br /&gt;
Paquot&lt;br /&gt;
Parabola&lt;br /&gt;
Paragon&lt;br /&gt;
Paragorn&lt;br /&gt;
Paramour&lt;br /&gt;
Paravane&lt;br /&gt;
Parfort&lt;br /&gt;
Parham&lt;br /&gt;
Paris&lt;br /&gt;
Parisi&lt;br /&gt;
Park&lt;br /&gt;
Parker&lt;br /&gt;
Parkes&lt;br /&gt;
Parkin&lt;br /&gt;
Parkinson&lt;br /&gt;
ParkinsonsResearch&lt;br /&gt;
Parks&lt;br /&gt;
Parmelee&lt;br /&gt;
Parnall&lt;br /&gt;
Parnas&lt;br /&gt;
Parnass&lt;br /&gt;
Parnes&lt;br /&gt;
Parness&lt;br /&gt;
Parr&lt;br /&gt;
Parra&lt;br /&gt;
Parrish&lt;br /&gt;
Parrott&lt;br /&gt;
Parson&lt;br /&gt;
Parsons&lt;br /&gt;
Partch&lt;br /&gt;
Partridge&lt;br /&gt;
Parvenu&lt;br /&gt;
Parx&lt;br /&gt;
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Pascale&lt;br /&gt;
Pashinin&lt;br /&gt;
Paslong&lt;br /&gt;
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Passerine&lt;br /&gt;
Passiflora&lt;br /&gt;
Passion&lt;br /&gt;
Paster&lt;br /&gt;
Pasternak&lt;br /&gt;
Pasteur&lt;br /&gt;
Pastorelli&lt;br /&gt;
Pate&lt;br /&gt;
Patel&lt;br /&gt;
Paterson&lt;br /&gt;
Patetew&lt;br /&gt;
Pathan&lt;br /&gt;
Pathfinder&lt;br /&gt;
Pathlight&lt;br /&gt;
Pathway&lt;br /&gt;
Patpa&lt;br /&gt;
Patrick&lt;br /&gt;
Patrono&lt;br /&gt;
Patrucci&lt;br /&gt;
Patterson&lt;br /&gt;
Pattle&lt;br /&gt;
Patton&lt;br /&gt;
Pau&lt;br /&gt;
Paul&lt;br /&gt;
Paule&lt;br /&gt;
PaulGee&lt;br /&gt;
Paulino&lt;br /&gt;
Paulse&lt;br /&gt;
Paulson&lt;br /&gt;
Pausch&lt;br /&gt;
Paverini&lt;br /&gt;
Pavlova&lt;br /&gt;
Pawlowski&lt;br /&gt;
Pawpad&lt;br /&gt;
Pawpaw&lt;br /&gt;
Pawprint&lt;br /&gt;
Pawtato&lt;br /&gt;
Paxman&lt;br /&gt;
Payne&lt;br /&gt;
Paypal&lt;br /&gt;
Payton&lt;br /&gt;
Paz&lt;br /&gt;
Peabody&lt;br /&gt;
Peacock&lt;br /&gt;
Peapod&lt;br /&gt;
Pearce&lt;br /&gt;
Pearl&lt;br /&gt;
Pearse&lt;br /&gt;
Pearson&lt;br /&gt;
Peart&lt;br /&gt;
Pebblepaws&lt;br /&gt;
Peccable&lt;br /&gt;
Pechman&lt;br /&gt;
Pechmann&lt;br /&gt;
Peck&lt;br /&gt;
Peckham&lt;br /&gt;
Peczenyk&lt;br /&gt;
Pedalo&lt;br /&gt;
Pedro&lt;br /&gt;
Peel&lt;br /&gt;
Pegasi&lt;br /&gt;
Pegden&lt;br /&gt;
Pegler&lt;br /&gt;
Pegoud&lt;br /&gt;
Pekli&lt;br /&gt;
Pelazzi&lt;br /&gt;
Pelia&lt;br /&gt;
Peliatropis&lt;br /&gt;
Pelletier&lt;br /&gt;
Pelliot&lt;br /&gt;
Pelous&lt;br /&gt;
Pena&lt;br /&gt;
Penberg&lt;br /&gt;
Pencer&lt;br /&gt;
Pendleton&lt;br /&gt;
Pendragon&lt;br /&gt;
Peng&lt;br /&gt;
Penguin&lt;br /&gt;
Penn&lt;br /&gt;
Pennell&lt;br /&gt;
Pennent&lt;br /&gt;
Pennington&lt;br /&gt;
Pennyfeather&lt;br /&gt;
Penokea&lt;br /&gt;
Pentewyn&lt;br /&gt;
Penucca&lt;br /&gt;
Peony&lt;br /&gt;
Peoples&lt;br /&gt;
Peppermint&lt;br /&gt;
Pera&lt;br /&gt;
Peralta&lt;br /&gt;
Perdide&lt;br /&gt;
Perdiguero&lt;br /&gt;
Perduco&lt;br /&gt;
Perdue&lt;br /&gt;
Peregrine&lt;br /&gt;
Pereira&lt;br /&gt;
Perenti&lt;br /&gt;
Peretz&lt;br /&gt;
Perez&lt;br /&gt;
Perfferle&lt;br /&gt;
Perhaps&lt;br /&gt;
Perian&lt;br /&gt;
Periapse&lt;br /&gt;
Perido&lt;br /&gt;
Peridot&lt;br /&gt;
Perinal&lt;br /&gt;
Perkins&lt;br /&gt;
Perl&lt;br /&gt;
Perlman&lt;br /&gt;
Perlmann&lt;br /&gt;
Perlmutter&lt;br /&gt;
Permisohn&lt;br /&gt;
Perreault&lt;br /&gt;
Perrin&lt;br /&gt;
Perry&lt;br /&gt;
Perse&lt;br /&gt;
Person&lt;br /&gt;
Pertelson&lt;br /&gt;
Perth&lt;br /&gt;
Pertwee&lt;br /&gt;
Perun&lt;br /&gt;
Perway&lt;br /&gt;
Pessoa&lt;br /&gt;
Pestana&lt;br /&gt;
Peterman&lt;br /&gt;
Peters&lt;br /&gt;
Petersen&lt;br /&gt;
Peterson&lt;br /&gt;
Peterzil&lt;br /&gt;
Petion&lt;br /&gt;
Petit&lt;br /&gt;
Petlyakov&lt;br /&gt;
Petras&lt;br /&gt;
Petrel&lt;br /&gt;
Petrichor&lt;br /&gt;
Petrolhead&lt;br /&gt;
Petronius&lt;br /&gt;
Petrov&lt;br /&gt;
Petrova&lt;br /&gt;
Petrovic&lt;br /&gt;
Petshop&lt;br /&gt;
Pettirosso&lt;br /&gt;
Pettit&lt;br /&gt;
Petty&lt;br /&gt;
Petunia&lt;br /&gt;
Pevensey&lt;br /&gt;
Pexie&lt;br /&gt;
Pexington&lt;br /&gt;
Pey&lt;br /&gt;
Pfalz&lt;br /&gt;
Pfeffer&lt;br /&gt;
Pfefferbluth&lt;br /&gt;
Pfetzing&lt;br /&gt;
Pfister&lt;br /&gt;
Pfohl&lt;br /&gt;
Phaeton&lt;br /&gt;
Phantom&lt;br /&gt;
Pharaoh&lt;br /&gt;
Phelan&lt;br /&gt;
Phelps&lt;br /&gt;
Phenomena&lt;br /&gt;
Pheocene&lt;br /&gt;
Pherala&lt;br /&gt;
Phil&lt;br /&gt;
Philbert&lt;br /&gt;
Philbin&lt;br /&gt;
Philemon&lt;br /&gt;
Philgarlic&lt;br /&gt;
Philipp&lt;br /&gt;
PhilipsDesign&lt;br /&gt;
Phillip&lt;br /&gt;
Phillips&lt;br /&gt;
Philly&lt;br /&gt;
Philo&lt;br /&gt;
Philpoco&lt;br /&gt;
Philter&lt;br /&gt;
Phipps&lt;br /&gt;
Phlox&lt;br /&gt;
Phobos&lt;br /&gt;
Phoenix&lt;br /&gt;
Phydeau&lt;br /&gt;
Piaggio&lt;br /&gt;
Piancastellios&lt;br /&gt;
Pianist&lt;br /&gt;
Piccard&lt;br /&gt;
Pichot&lt;br /&gt;
Pick&lt;br /&gt;
Pickens&lt;br /&gt;
Picket&lt;br /&gt;
Pickett&lt;br /&gt;
Pickles&lt;br /&gt;
Picnic&lt;br /&gt;
Pico&lt;br /&gt;
Piddock&lt;br /&gt;
Pidgeon&lt;br /&gt;
Pieck&lt;br /&gt;
Pieczenik&lt;br /&gt;
Piedpiper&lt;br /&gt;
Piek&lt;br /&gt;
Pienaar&lt;br /&gt;
Pierce&lt;br /&gt;
Pierre&lt;br /&gt;
Pierrick&lt;br /&gt;
Piers&lt;br /&gt;
Pierson&lt;br /&gt;
Pierterson&lt;br /&gt;
Pierus&lt;br /&gt;
Piggins&lt;br /&gt;
Pikajuna&lt;br /&gt;
Pike&lt;br /&gt;
Pikholz&lt;br /&gt;
Pikkara&lt;br /&gt;
Pilipenko&lt;br /&gt;
Pilote&lt;br /&gt;
Pimpernel&lt;br /&gt;
Pina&lt;br /&gt;
Pinazzo&lt;br /&gt;
Pinden&lt;br /&gt;
Pineda&lt;br /&gt;
Pinelli&lt;br /&gt;
Ping&lt;br /&gt;
Pinion&lt;br /&gt;
Pink&lt;br /&gt;
Pinkdot&lt;br /&gt;
Pinkenba&lt;br /&gt;
Pinkerton&lt;br /&gt;
Pinklady&lt;br /&gt;
Pinkney&lt;br /&gt;
Pintak&lt;br /&gt;
Pintens&lt;br /&gt;
Piper&lt;br /&gt;
Pippen&lt;br /&gt;
Pippita&lt;br /&gt;
Pirandello&lt;br /&gt;
Piranha&lt;br /&gt;
Pisarek&lt;br /&gt;
Pitney&lt;br /&gt;
Pitre&lt;br /&gt;
Pitt&lt;br /&gt;
Pittman&lt;br /&gt;
Pitts&lt;br /&gt;
Pivot&lt;br /&gt;
Pixel&lt;br /&gt;
Pixelbottom&lt;br /&gt;
Pixelmaid&lt;br /&gt;
Pixels&lt;br /&gt;
Pixie&lt;br /&gt;
Pizzaro&lt;br /&gt;
Pizzicato&lt;br /&gt;
Placebo&lt;br /&gt;
Plaid&lt;br /&gt;
Planer&lt;br /&gt;
PlanetAction&lt;br /&gt;
Plante&lt;br /&gt;
Plasker&lt;br /&gt;
Plasma&lt;br /&gt;
Plassitz&lt;br /&gt;
Platini&lt;br /&gt;
Plato&lt;br /&gt;
Platt&lt;br /&gt;
Platthy&lt;br /&gt;
Platypus&lt;br /&gt;
Platzel&lt;br /&gt;
Platzman&lt;br /&gt;
Platzmann&lt;br /&gt;
Playahead&lt;br /&gt;
Playfair&lt;br /&gt;
Pleides&lt;br /&gt;
Plessis&lt;br /&gt;
Pletzel&lt;br /&gt;
Plisskin&lt;br /&gt;
Plodnaco&lt;br /&gt;
Plotzel&lt;br /&gt;
Plubeau&lt;br /&gt;
Plumday&lt;br /&gt;
Plummer&lt;br /&gt;
Plunkett&lt;br /&gt;
Pluto&lt;br /&gt;
Plutonian&lt;br /&gt;
Pluvences&lt;br /&gt;
Plymouth&lt;br /&gt;
Plympton&lt;br /&gt;
PMS&lt;br /&gt;
Pobieski&lt;br /&gt;
Podhorzer&lt;br /&gt;
Podipus&lt;br /&gt;
Podless&lt;br /&gt;
Podlum&lt;br /&gt;
Podolsky&lt;br /&gt;
Poe&lt;br /&gt;
Pogelmann&lt;br /&gt;
Poggel&lt;br /&gt;
Pohoryles&lt;br /&gt;
Pohorylles&lt;br /&gt;
Pohryles&lt;br /&gt;
Poida&lt;br /&gt;
Poikolainen&lt;br /&gt;
Poindexter&lt;br /&gt;
Pointe&lt;br /&gt;
Poitier&lt;br /&gt;
Pokryshkin&lt;br /&gt;
Polandia&lt;br /&gt;
Polano&lt;br /&gt;
Polanski&lt;br /&gt;
Polar&lt;br /&gt;
Pole&lt;br /&gt;
Polek&lt;br /&gt;
Poleni&lt;br /&gt;
Polgase&lt;br /&gt;
Poliak&lt;br /&gt;
Poliatevska&lt;br /&gt;
Polik&lt;br /&gt;
Polikarpov&lt;br /&gt;
Polk&lt;br /&gt;
Polke&lt;br /&gt;
Polki&lt;br /&gt;
Pollack&lt;br /&gt;
Pollard&lt;br /&gt;
Pollemis&lt;br /&gt;
Pollock&lt;br /&gt;
Polonsky&lt;br /&gt;
Polydactyle&lt;br /&gt;
Pomegranate&lt;br /&gt;
Pomeray&lt;br /&gt;
Pomfret&lt;br /&gt;
Pomilio&lt;br /&gt;
Ponce&lt;br /&gt;
Pond&lt;br /&gt;
Ponnier&lt;br /&gt;
Ponsford&lt;br /&gt;
Pontchartrain&lt;br /&gt;
Pontecorvo&lt;br /&gt;
PontiacGXP&lt;br /&gt;
Ponticelli&lt;br /&gt;
Pontiero&lt;br /&gt;
Pontoppidan&lt;br /&gt;
Pony&lt;br /&gt;
Ponzu&lt;br /&gt;
Pooh&lt;br /&gt;
Pookes&lt;br /&gt;
Pookie&lt;br /&gt;
Pool&lt;br /&gt;
Poole&lt;br /&gt;
Pooley&lt;br /&gt;
Pooraka&lt;br /&gt;
Pootawn&lt;br /&gt;
Pop&lt;br /&gt;
Pope&lt;br /&gt;
Poper&lt;br /&gt;
Popinjay&lt;br /&gt;
Poplin&lt;br /&gt;
Popowicz&lt;br /&gt;
Poppy&lt;br /&gt;
Popstar&lt;br /&gt;
Porchers&lt;br /&gt;
Porta&lt;br /&gt;
Portal&lt;br /&gt;
Portello&lt;br /&gt;
Porter&lt;br /&gt;
Porterfield&lt;br /&gt;
Porthos&lt;br /&gt;
Portilo&lt;br /&gt;
Portland&lt;br /&gt;
Portocarrero&lt;br /&gt;
Portola&lt;br /&gt;
Portsmouth&lt;br /&gt;
Posaner&lt;br /&gt;
Posey&lt;br /&gt;
Posner&lt;br /&gt;
Possum&lt;br /&gt;
Post&lt;br /&gt;
Posthorn&lt;br /&gt;
Potato&lt;br /&gt;
Potez&lt;br /&gt;
Potion&lt;br /&gt;
Potkova&lt;br /&gt;
Potluck&lt;br /&gt;
Potter&lt;br /&gt;
Potts&lt;br /&gt;
Pottzen&lt;br /&gt;
Potvin&lt;br /&gt;
Poulot&lt;br /&gt;
Poulter&lt;br /&gt;
Poultry&lt;br /&gt;
Poutine&lt;br /&gt;
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Powell&lt;br /&gt;
Powers&lt;br /&gt;
Poza&lt;br /&gt;
Praga&lt;br /&gt;
Pralou&lt;br /&gt;
Prancer&lt;br /&gt;
Prantis&lt;br /&gt;
Prasinos&lt;br /&gt;
Pratchett&lt;br /&gt;
Prater&lt;br /&gt;
Prather&lt;br /&gt;
Prathivi&lt;br /&gt;
Pratt&lt;br /&gt;
Pravda&lt;br /&gt;
Precz&lt;br /&gt;
Preddy&lt;br /&gt;
Preez&lt;br /&gt;
Prefect&lt;br /&gt;
Preis&lt;br /&gt;
Preiss&lt;br /&gt;
Preiz&lt;br /&gt;
Preminger&lt;br /&gt;
Prescott&lt;br /&gt;
Presley&lt;br /&gt;
Press&lt;br /&gt;
Preston&lt;br /&gt;
Prevost&lt;br /&gt;
Price&lt;br /&gt;
Pride&lt;br /&gt;
Priestly&lt;br /&gt;
Priestman&lt;br /&gt;
Prieto&lt;br /&gt;
Prim&lt;br /&gt;
Primbee&lt;br /&gt;
Primdashian&lt;br /&gt;
Primeau&lt;br /&gt;
PrimeLab&lt;br /&gt;
Primless&lt;br /&gt;
Primrose&lt;br /&gt;
Primsmith&lt;br /&gt;
Primswitch&lt;br /&gt;
Prince&lt;br /&gt;
Princess&lt;br /&gt;
Prinz&lt;br /&gt;
Prior&lt;br /&gt;
Pritchard&lt;br /&gt;
Pritchett&lt;br /&gt;
Pro&lt;br /&gt;
Proctor&lt;br /&gt;
ProductEngine&lt;br /&gt;
professor&lt;br /&gt;
Projects&lt;br /&gt;
Pronovost&lt;br /&gt;
Proost&lt;br /&gt;
Prospero&lt;br /&gt;
Protagonist&lt;br /&gt;
Proto&lt;br /&gt;
Prototype&lt;br /&gt;
Proudfoot&lt;br /&gt;
Proudhon&lt;br /&gt;
Prudhomme&lt;br /&gt;
Pruitt&lt;br /&gt;
Prumier&lt;br /&gt;
Prunes&lt;br /&gt;
Pryor&lt;br /&gt;
Przhevalsky&lt;br /&gt;
Psaltery&lt;br /&gt;
Ptomaine&lt;br /&gt;
Pualhan&lt;br /&gt;
Puchkina&lt;br /&gt;
Puckett&lt;br /&gt;
Pudding&lt;br /&gt;
Puddlegum&lt;br /&gt;
Puddles&lt;br /&gt;
Pudles&lt;br /&gt;
Pudless&lt;br /&gt;
Puff&lt;br /&gt;
Pugh&lt;br /&gt;
Pugilist&lt;br /&gt;
Puhakka&lt;br /&gt;
Pulford&lt;br /&gt;
Pulver&lt;br /&gt;
Pumpkins&lt;br /&gt;
Punchinello&lt;br /&gt;
Pupik&lt;br /&gt;
Puppy&lt;br /&gt;
Purcell&lt;br /&gt;
Pussycat&lt;br /&gt;
Putnam&lt;br /&gt;
Putzo&lt;br /&gt;
PWSCC&lt;br /&gt;
Pyara&lt;br /&gt;
Pye&lt;br /&gt;
Pyle&lt;br /&gt;
Pyrithea&lt;br /&gt;
Pyroclaw&lt;br /&gt;
Python&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
Qargen&lt;br /&gt;
Qariel&lt;br /&gt;
Qarnac&lt;br /&gt;
Qaven&lt;br /&gt;
Qelmo&lt;br /&gt;
Qendra&lt;br /&gt;
Qi&lt;br /&gt;
Qian&lt;br /&gt;
Qidlow&lt;br /&gt;
Qin&lt;br /&gt;
Qinan&lt;br /&gt;
Qissentell&lt;br /&gt;
Qissinger&lt;br /&gt;
Qoida&lt;br /&gt;
Qork&lt;br /&gt;
Quack&lt;br /&gt;
Quackenbush&lt;br /&gt;
Quadrifoglio&lt;br /&gt;
Quaggy&lt;br /&gt;
Qualcar&lt;br /&gt;
Qualia&lt;br /&gt;
Quality&lt;br /&gt;
Quamar&lt;br /&gt;
Quan&lt;br /&gt;
Quander&lt;br /&gt;
Quandry&lt;br /&gt;
Quar&lt;br /&gt;
Quaranta&lt;br /&gt;
Quaren&lt;br /&gt;
Quarrian&lt;br /&gt;
Quartermass&lt;br /&gt;
Quartet&lt;br /&gt;
Quartz&lt;br /&gt;
Quasimodo&lt;br /&gt;
Quatro&lt;br /&gt;
Queen&lt;br /&gt;
Queenstown&lt;br /&gt;
Quelch&lt;br /&gt;
Queler&lt;br /&gt;
Queller&lt;br /&gt;
Quellmalz&lt;br /&gt;
Quentin&lt;br /&gt;
Quercus&lt;br /&gt;
Querilo&lt;br /&gt;
Querrien&lt;br /&gt;
Queso&lt;br /&gt;
Questi&lt;br /&gt;
Quick&lt;br /&gt;
Quicksand&lt;br /&gt;
Quihoxil&lt;br /&gt;
Quijote&lt;br /&gt;
Quillitch&lt;br /&gt;
Quimby&lt;br /&gt;
Quine&lt;br /&gt;
Quingly&lt;br /&gt;
Quinn&lt;br /&gt;
Quinnell&lt;br /&gt;
Quinones&lt;br /&gt;
Quinote&lt;br /&gt;
Quinsette&lt;br /&gt;
Quintana&lt;br /&gt;
Quintero&lt;br /&gt;
Quintessa&lt;br /&gt;
Quintus&lt;br /&gt;
Quinzet&lt;br /&gt;
Quirina&lt;br /&gt;
Quirk&lt;br /&gt;
Quirky&lt;br /&gt;
Quisling&lt;br /&gt;
Quixote&lt;br /&gt;
Qunhua&lt;br /&gt;
Quonset&lt;br /&gt;
Quorzar&lt;br /&gt;
Qusifor&lt;br /&gt;
Qvetcher&lt;br /&gt;
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==R==&lt;br /&gt;
&lt;br /&gt;
Ra&lt;br /&gt;
Raabe&lt;br /&gt;
Rabbit&lt;br /&gt;
Rabeni&lt;br /&gt;
Rabinowicz&lt;br /&gt;
Raccoon&lt;br /&gt;
Racecourse&lt;br /&gt;
Racer&lt;br /&gt;
Rachman&lt;br /&gt;
Rachmil&lt;br /&gt;
Rachter&lt;br /&gt;
Radek&lt;br /&gt;
Radford&lt;br /&gt;
Radikal&lt;br /&gt;
Radiks&lt;br /&gt;
Radinovic&lt;br /&gt;
Radio&lt;br /&gt;
Radium&lt;br /&gt;
Radius&lt;br /&gt;
Radmussen&lt;br /&gt;
Rae&lt;br /&gt;
Raffke&lt;br /&gt;
Raffles&lt;br /&gt;
Rage&lt;br /&gt;
Ragged&lt;br /&gt;
Raghilda&lt;br /&gt;
Ragland&lt;br /&gt;
Ragowski&lt;br /&gt;
Ragu&lt;br /&gt;
Rahja&lt;br /&gt;
Rail&lt;br /&gt;
Rain&lt;br /&gt;
Rainbow&lt;br /&gt;
Raine&lt;br /&gt;
Raines&lt;br /&gt;
Rainey&lt;br /&gt;
Rainfall&lt;br /&gt;
Rainforest&lt;br /&gt;
Rainier&lt;br /&gt;
Raito&lt;br /&gt;
Rajal&lt;br /&gt;
Rajesh&lt;br /&gt;
Rakasta&lt;br /&gt;
Rakels&lt;br /&gt;
Rakosi&lt;br /&gt;
Raleigh&lt;br /&gt;
Ralior&lt;br /&gt;
Rall&lt;br /&gt;
Rallier&lt;br /&gt;
Ramaty&lt;br /&gt;
Rambler&lt;br /&gt;
Ramer&lt;br /&gt;
Ramey&lt;br /&gt;
Ramir&lt;br /&gt;
Ramirez&lt;br /&gt;
Rammidge&lt;br /&gt;
Ramona&lt;br /&gt;
Ramos&lt;br /&gt;
Rampal&lt;br /&gt;
Ramsay&lt;br /&gt;
Ramsey&lt;br /&gt;
Rand&lt;br /&gt;
Randall&lt;br /&gt;
Randle&lt;br /&gt;
Randolph&lt;br /&gt;
Randt&lt;br /&gt;
Randwick&lt;br /&gt;
Rang&lt;br /&gt;
Rangel&lt;br /&gt;
Ranger&lt;br /&gt;
Ranica&lt;br /&gt;
Ranimo&lt;br /&gt;
Ranimodo&lt;br /&gt;
Rankin&lt;br /&gt;
Ransford&lt;br /&gt;
Ransom&lt;br /&gt;
Rapisardi&lt;br /&gt;
Rappaport&lt;br /&gt;
Raremaster&lt;br /&gt;
Rasa&lt;br /&gt;
Rascal&lt;br /&gt;
Rascon&lt;br /&gt;
Rasikas&lt;br /&gt;
Rasmuson&lt;br /&gt;
Rasmussen&lt;br /&gt;
Rasoir&lt;br /&gt;
Rassir&lt;br /&gt;
Rasteridge&lt;br /&gt;
Ratelle&lt;br /&gt;
Rathmullah&lt;br /&gt;
Ratite&lt;br /&gt;
Ratliff&lt;br /&gt;
Ratner&lt;br /&gt;
Rau&lt;br /&gt;
Rauch&lt;br /&gt;
Raven&lt;br /&gt;
Ravenheart&lt;br /&gt;
Ravenhurst&lt;br /&gt;
Ravenwood&lt;br /&gt;
Raveup&lt;br /&gt;
Ravikumar&lt;br /&gt;
Ravinelli&lt;br /&gt;
Raviprakash&lt;br /&gt;
Rawicz&lt;br /&gt;
Rawley&lt;br /&gt;
Ray&lt;br /&gt;
Raygunn&lt;br /&gt;
Raymaker&lt;br /&gt;
Raymation&lt;br /&gt;
Raymond&lt;br /&gt;
Rayna&lt;br /&gt;
Rayner&lt;br /&gt;
Raynier&lt;br /&gt;
Razor&lt;br /&gt;
Razorfen&lt;br /&gt;
RBS&lt;br /&gt;
Reacher&lt;br /&gt;
Read&lt;br /&gt;
Real&lt;br /&gt;
Reanimator&lt;br /&gt;
Reaper&lt;br /&gt;
Reardon&lt;br /&gt;
Rearwin&lt;br /&gt;
Reatequi&lt;br /&gt;
Reaves&lt;br /&gt;
Reavis&lt;br /&gt;
Rebane&lt;br /&gt;
Rebel&lt;br /&gt;
Rebus&lt;br /&gt;
Rechel&lt;br /&gt;
Rechkalov&lt;br /&gt;
Rechter&lt;br /&gt;
Recreant&lt;br /&gt;
RecycledName&lt;br /&gt;
Redacted&lt;br /&gt;
Redangel&lt;br /&gt;
Reddevil&lt;br /&gt;
Redenblack&lt;br /&gt;
Redfield&lt;br /&gt;
Redgrave&lt;br /&gt;
Redhill&lt;br /&gt;
Redinamus&lt;br /&gt;
Redmond&lt;br /&gt;
Redrose&lt;br /&gt;
Redstar&lt;br /&gt;
Redyard&lt;br /&gt;
Ree&lt;br /&gt;
Reece&lt;br /&gt;
Reed&lt;br /&gt;
Reeder&lt;br /&gt;
Rees&lt;br /&gt;
Reese&lt;br /&gt;
Reeves&lt;br /&gt;
Refenoir&lt;br /&gt;
Regapi&lt;br /&gt;
Regenbogen&lt;br /&gt;
Regent&lt;br /&gt;
Reggiane&lt;br /&gt;
Regina&lt;br /&gt;
Rehnquist&lt;br /&gt;
Rehula&lt;br /&gt;
Reich&lt;br /&gt;
Reichman&lt;br /&gt;
Reichmann&lt;br /&gt;
Reid&lt;br /&gt;
Reifsnider&lt;br /&gt;
Reikaz&lt;br /&gt;
Reilig&lt;br /&gt;
Reilly&lt;br /&gt;
Reina&lt;br /&gt;
Reinard&lt;br /&gt;
Reiner&lt;br /&gt;
Reinerman&lt;br /&gt;
Reinert&lt;br /&gt;
Reino&lt;br /&gt;
Reinoir&lt;br /&gt;
Reinsch&lt;br /&gt;
Reis&lt;br /&gt;
Reisler&lt;br /&gt;
Reisman&lt;br /&gt;
Reiter&lt;br /&gt;
Reitman&lt;br /&gt;
Reitveld&lt;br /&gt;
Rejected&lt;br /&gt;
Rejkus&lt;br /&gt;
Relait&lt;br /&gt;
Release&lt;br /&gt;
Relph&lt;br /&gt;
Reluin&lt;br /&gt;
Remblai&lt;br /&gt;
Rembranch&lt;br /&gt;
Rembrandt&lt;br /&gt;
Remex&lt;br /&gt;
Remsen&lt;br /&gt;
Ren&lt;br /&gt;
Renard&lt;br /&gt;
Renaud&lt;br /&gt;
Renaxor&lt;br /&gt;
Rendelstein&lt;br /&gt;
Rendelsztein&lt;br /&gt;
Renegade&lt;br /&gt;
Renfew&lt;br /&gt;
Renfold&lt;br /&gt;
Renfort&lt;br /&gt;
Renierd&lt;br /&gt;
Renilo&lt;br /&gt;
Rennahan&lt;br /&gt;
Rennebohm&lt;br /&gt;
Renneville&lt;br /&gt;
Renobaum&lt;br /&gt;
Renoir&lt;br /&gt;
Repine&lt;br /&gt;
Replacement&lt;br /&gt;
Replay&lt;br /&gt;
Republic&lt;br /&gt;
Requiem&lt;br /&gt;
Resch&lt;br /&gt;
Resident&lt;br /&gt;
Resistance&lt;br /&gt;
Resonance&lt;br /&gt;
Restful&lt;br /&gt;
Restless&lt;br /&gt;
Restout&lt;br /&gt;
Reuters&lt;br /&gt;
Reuven&lt;br /&gt;
Reve&lt;br /&gt;
Revere&lt;br /&gt;
Reverie&lt;br /&gt;
Revestel&lt;br /&gt;
Revnik&lt;br /&gt;
Revolution&lt;br /&gt;
Rewell&lt;br /&gt;
Rexen&lt;br /&gt;
Rexerzon&lt;br /&gt;
Rexie&lt;br /&gt;
Rexroth&lt;br /&gt;
Reyer&lt;br /&gt;
Reyes&lt;br /&gt;
Reymont&lt;br /&gt;
Reyna&lt;br /&gt;
Reynaud&lt;br /&gt;
Reynolds&lt;br /&gt;
Rezillo&lt;br /&gt;
Rhapsody&lt;br /&gt;
Rhea&lt;br /&gt;
Rheingold&lt;br /&gt;
Rhiadra&lt;br /&gt;
Rhiannyr&lt;br /&gt;
Rhiano&lt;br /&gt;
Rhino&lt;br /&gt;
Rhoades&lt;br /&gt;
Rhode&lt;br /&gt;
Rhodes&lt;br /&gt;
Rhosar&lt;br /&gt;
Rhys&lt;br /&gt;
Riaxik&lt;br /&gt;
Ribble&lt;br /&gt;
Ribeiro&lt;br /&gt;
Ricantaur&lt;br /&gt;
Ricardo&lt;br /&gt;
Rice&lt;br /&gt;
Rich&lt;br /&gt;
Richard&lt;br /&gt;
Richards&lt;br /&gt;
Richardson&lt;br /&gt;
Richelieu&lt;br /&gt;
Richey&lt;br /&gt;
Richez&lt;br /&gt;
Richmond&lt;br /&gt;
Richter&lt;br /&gt;
Richthofen&lt;br /&gt;
Rickena&lt;br /&gt;
Rickenbacker&lt;br /&gt;
Ricks&lt;br /&gt;
Riddle&lt;br /&gt;
Riddler&lt;br /&gt;
Rident&lt;br /&gt;
Riederer&lt;br /&gt;
Riegler&lt;br /&gt;
Rieko&lt;br /&gt;
Riel&lt;br /&gt;
Rigaud&lt;br /&gt;
Riggles&lt;br /&gt;
Riggs&lt;br /&gt;
Riiser&lt;br /&gt;
Rikichi&lt;br /&gt;
Rikios&lt;br /&gt;
Rikugun&lt;br /&gt;
Riler&lt;br /&gt;
Riley&lt;br /&gt;
Rimbaud&lt;br /&gt;
Ringgold&lt;br /&gt;
Ringo&lt;br /&gt;
Rinkitink&lt;br /&gt;
Rinq&lt;br /&gt;
Rioccan&lt;br /&gt;
Rios&lt;br /&gt;
Ripley&lt;br /&gt;
Riptide&lt;br /&gt;
Rishmal&lt;br /&gt;
Ristow&lt;br /&gt;
Ritchie&lt;br /&gt;
Ritt&lt;br /&gt;
Ritter&lt;br /&gt;
Riva&lt;br /&gt;
Rivas&lt;br /&gt;
Rivera&lt;br /&gt;
Rivers&lt;br /&gt;
RiversRunRed&lt;br /&gt;
Riverstone&lt;br /&gt;
Riverview&lt;br /&gt;
Rives&lt;br /&gt;
Rizooto&lt;br /&gt;
Rizzler&lt;br /&gt;
Rizzo&lt;br /&gt;
Roach&lt;br /&gt;
Roar&lt;br /&gt;
Roark&lt;br /&gt;
Robbiani&lt;br /&gt;
Robbins&lt;br /&gt;
Robenet&lt;br /&gt;
Roberson&lt;br /&gt;
Roberts&lt;br /&gt;
Robertson&lt;br /&gt;
Robespear&lt;br /&gt;
Robinson&lt;br /&gt;
Robison&lt;br /&gt;
Robledo&lt;br /&gt;
Robles&lt;br /&gt;
Robonaught&lt;br /&gt;
Robson&lt;br /&gt;
Rocco&lt;br /&gt;
Rocha&lt;br /&gt;
Rochefort&lt;br /&gt;
Rock&lt;br /&gt;
Rockett&lt;br /&gt;
Rockin&lt;br /&gt;
Rockwell&lt;br /&gt;
Rodas&lt;br /&gt;
Roddenham&lt;br /&gt;
Rodenberger&lt;br /&gt;
Rodex&lt;br /&gt;
Rodeyn&lt;br /&gt;
Rodgers&lt;br /&gt;
Rodinia&lt;br /&gt;
Rodrigues&lt;br /&gt;
Rodriguez&lt;br /&gt;
Rodriquez&lt;br /&gt;
Roe&lt;br /&gt;
Roecastle&lt;br /&gt;
Roelofs&lt;br /&gt;
Roemer&lt;br /&gt;
Roentgen&lt;br /&gt;
Roeth&lt;br /&gt;
Rofanui&lt;br /&gt;
Roff&lt;br /&gt;
Rofflecopter&lt;br /&gt;
Roffo&lt;br /&gt;
Rogan&lt;br /&gt;
Rogers&lt;br /&gt;
Rogozarski&lt;br /&gt;
Rohini&lt;br /&gt;
Roi&lt;br /&gt;
Roizman&lt;br /&gt;
Rojas&lt;br /&gt;
Rojyo&lt;br /&gt;
Rokocoko&lt;br /&gt;
Roland&lt;br /&gt;
Rolendis&lt;br /&gt;
Rolland&lt;br /&gt;
Rollins&lt;br /&gt;
Rolls&lt;br /&gt;
Roman&lt;br /&gt;
Romanas&lt;br /&gt;
Romano&lt;br /&gt;
Romeo&lt;br /&gt;
Romero&lt;br /&gt;
Romo&lt;br /&gt;
Romulus&lt;br /&gt;
Ronas&lt;br /&gt;
Rondelstein&lt;br /&gt;
Rondelsztein&lt;br /&gt;
Rongyu&lt;br /&gt;
Ronin&lt;br /&gt;
Ronmark&lt;br /&gt;
Ronsein&lt;br /&gt;
Ronwood&lt;br /&gt;
Ronzales&lt;br /&gt;
Ronzoni&lt;br /&gt;
Roo&lt;br /&gt;
Roodborst&lt;br /&gt;
Roogus&lt;br /&gt;
Rookstown&lt;br /&gt;
Rookswood&lt;br /&gt;
Rookwood&lt;br /&gt;
Rooney&lt;br /&gt;
Roop&lt;br /&gt;
Root&lt;br /&gt;
Rootcreeper&lt;br /&gt;
Rootes&lt;br /&gt;
Rope&lt;br /&gt;
Roper&lt;br /&gt;
Ropler&lt;br /&gt;
Rosa&lt;br /&gt;
Rosado&lt;br /&gt;
Rosales&lt;br /&gt;
Rosario&lt;br /&gt;
Rosas&lt;br /&gt;
Rosca&lt;br /&gt;
Rose&lt;br /&gt;
Rosea&lt;br /&gt;
Rosebud&lt;br /&gt;
Rosedale&lt;br /&gt;
Rosen&lt;br /&gt;
Rosenbaum&lt;br /&gt;
Rosenberg&lt;br /&gt;
Rosenblum&lt;br /&gt;
Rosencrans&lt;br /&gt;
Rosenfeld&lt;br /&gt;
Rosenhauch&lt;br /&gt;
Rosenman&lt;br /&gt;
Rosenstar&lt;br /&gt;
Rosenstrauch&lt;br /&gt;
Rosenthal&lt;br /&gt;
Rosentrauch&lt;br /&gt;
Rosenzweig&lt;br /&gt;
Rosetta&lt;br /&gt;
Rosewood&lt;br /&gt;
Rosher&lt;br /&gt;
Roskopp&lt;br /&gt;
Rosmer&lt;br /&gt;
Rosnitiner&lt;br /&gt;
Ross&lt;br /&gt;
Rosse&lt;br /&gt;
Rosselsprung&lt;br /&gt;
Rossen&lt;br /&gt;
Rossi&lt;br /&gt;
Rossini&lt;br /&gt;
RossiResidencial&lt;br /&gt;
Rossman&lt;br /&gt;
Rotaru&lt;br /&gt;
Rote&lt;br /&gt;
Roth&lt;br /&gt;
Rothberg&lt;br /&gt;
Rothlisberger&lt;br /&gt;
Rothmanay&lt;br /&gt;
Rothmoor&lt;br /&gt;
Rothschild&lt;br /&gt;
Rothstein&lt;br /&gt;
Rotterssman&lt;br /&gt;
Rotunno&lt;br /&gt;
Roubodoo&lt;br /&gt;
Roughneck&lt;br /&gt;
Roundel&lt;br /&gt;
Roundfield&lt;br /&gt;
Rouse&lt;br /&gt;
Roussel&lt;br /&gt;
Rousselot&lt;br /&gt;
Roux&lt;br /&gt;
Roviana&lt;br /&gt;
Rovio&lt;br /&gt;
Rowe&lt;br /&gt;
Rowell&lt;br /&gt;
Rowland&lt;br /&gt;
Rowlands&lt;br /&gt;
Rowley&lt;br /&gt;
Roxan&lt;br /&gt;
Roxley&lt;br /&gt;
Roy&lt;br /&gt;
Royal&lt;br /&gt;
RoyalDutchShell&lt;br /&gt;
Royce&lt;br /&gt;
Roystead&lt;br /&gt;
Rozen&lt;br /&gt;
Rozenbaum&lt;br /&gt;
Rozenberg&lt;br /&gt;
Rozenblum&lt;br /&gt;
Rozenfeld&lt;br /&gt;
Rozenhauch&lt;br /&gt;
Rozenmann&lt;br /&gt;
Rozenohl&lt;br /&gt;
Rozenschtrauch&lt;br /&gt;
Rozenstrauch&lt;br /&gt;
Rozensztok&lt;br /&gt;
Rozensztrauch&lt;br /&gt;
Rozier&lt;br /&gt;
Ruban&lt;br /&gt;
Rubanis&lt;br /&gt;
Rubble&lt;br /&gt;
Ruben&lt;br /&gt;
Rubermeyer&lt;br /&gt;
Rubin&lt;br /&gt;
Rubio&lt;br /&gt;
Ruby&lt;br /&gt;
Rucker&lt;br /&gt;
Rudbarck&lt;br /&gt;
Rudd&lt;br /&gt;
Rudolf&lt;br /&gt;
Rudolph&lt;br /&gt;
Rudyard&lt;br /&gt;
Ruff&lt;br /&gt;
Ruffin&lt;br /&gt;
Rufus&lt;br /&gt;
Rugani&lt;br /&gt;
Ruggles&lt;br /&gt;
Ruhig&lt;br /&gt;
Ruissatel&lt;br /&gt;
Ruiz&lt;br /&gt;
Rumble&lt;br /&gt;
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Seliger&lt;br /&gt;
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Seorn&lt;br /&gt;
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Seranno&lt;br /&gt;
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Shackle&lt;br /&gt;
Shackleton&lt;br /&gt;
Shade&lt;br /&gt;
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Shadowcry&lt;br /&gt;
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Shaftoe&lt;br /&gt;
Shakkyo&lt;br /&gt;
Shalala&lt;br /&gt;
Shamen&lt;br /&gt;
Shamrock&lt;br /&gt;
Shamroy&lt;br /&gt;
Shams&lt;br /&gt;
Shan&lt;br /&gt;
Shang&lt;br /&gt;
Shannon&lt;br /&gt;
Shapiro&lt;br /&gt;
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Sharkfin&lt;br /&gt;
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Shaver&lt;br /&gt;
Shaw&lt;br /&gt;
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Sheffield&lt;br /&gt;
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Shelton&lt;br /&gt;
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Shenley&lt;br /&gt;
Shenlin&lt;br /&gt;
Shenzhou&lt;br /&gt;
Shepard&lt;br /&gt;
Shepherd&lt;br /&gt;
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Shergood&lt;br /&gt;
Sheridan&lt;br /&gt;
Sheriffe&lt;br /&gt;
Sherman&lt;br /&gt;
Shermer&lt;br /&gt;
Sherwood&lt;br /&gt;
Sheryffe&lt;br /&gt;
Shi&lt;br /&gt;
Shichiroji&lt;br /&gt;
Shieldmaiden&lt;br /&gt;
Shields&lt;br /&gt;
Shikami&lt;br /&gt;
Shilling&lt;br /&gt;
Shilova&lt;br /&gt;
Shilton&lt;br /&gt;
Shim&lt;br /&gt;
Shimada&lt;br /&gt;
Shingleton&lt;br /&gt;
Shinja&lt;br /&gt;
Shinji&lt;br /&gt;
Shinn&lt;br /&gt;
Shino&lt;br /&gt;
Shinobu&lt;br /&gt;
Shinohara&lt;br /&gt;
Shipley&lt;br /&gt;
Shipman&lt;br /&gt;
Shippe&lt;br /&gt;
Shirabyoshi&lt;br /&gt;
Shirakawa&lt;br /&gt;
Shiras&lt;br /&gt;
Shirk&lt;br /&gt;
Shirley&lt;br /&gt;
Shiu&lt;br /&gt;
Shiver&lt;br /&gt;
Shoemaker&lt;br /&gt;
Shojo&lt;br /&gt;
Sholokhov&lt;br /&gt;
Shook&lt;br /&gt;
ShopperWorld&lt;br /&gt;
Shore&lt;br /&gt;
Shoreland&lt;br /&gt;
Shoreman&lt;br /&gt;
Short&lt;br /&gt;
Shortbread&lt;br /&gt;
Shostakovich&lt;br /&gt;
Shoteka&lt;br /&gt;
Showboat&lt;br /&gt;
Showtime&lt;br /&gt;
Shriner&lt;br /&gt;
Shu&lt;br /&gt;
Shuffle&lt;br /&gt;
Shuftan&lt;br /&gt;
Shui&lt;br /&gt;
Shultz&lt;br /&gt;
Shutt&lt;br /&gt;
Si&lt;br /&gt;
Siabonne&lt;br /&gt;
Siamendes&lt;br /&gt;
Sibilant&lt;br /&gt;
Sicling&lt;br /&gt;
Siddeley&lt;br /&gt;
Sidek&lt;br /&gt;
Sideshow&lt;br /&gt;
Sideways&lt;br /&gt;
Sidran&lt;br /&gt;
Sidwell&lt;br /&gt;
Sieberi&lt;br /&gt;
Siegel&lt;br /&gt;
Sielberman&lt;br /&gt;
Sielbermann&lt;br /&gt;
Siemens&lt;br /&gt;
Sienkiewicz&lt;br /&gt;
Sierot&lt;br /&gt;
Sierota&lt;br /&gt;
Sierra&lt;br /&gt;
Sieyes&lt;br /&gt;
Sigal&lt;br /&gt;
Sigall&lt;br /&gt;
Sight&lt;br /&gt;
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Sihtu&lt;br /&gt;
Sikorsky&lt;br /&gt;
Silberberg&lt;br /&gt;
Silberfeld&lt;br /&gt;
Silberman&lt;br /&gt;
Silbermann&lt;br /&gt;
Silberstein&lt;br /&gt;
Silbersztein&lt;br /&gt;
Silent&lt;br /&gt;
Silentghost&lt;br /&gt;
Sillanpaa&lt;br /&gt;
Silva&lt;br /&gt;
Silvansky&lt;br /&gt;
Silver&lt;br /&gt;
Silvera&lt;br /&gt;
Silverbells&lt;br /&gt;
Silverblade&lt;br /&gt;
Silvercloud&lt;br /&gt;
Silverfall&lt;br /&gt;
Silverman&lt;br /&gt;
Silverpath&lt;br /&gt;
Silvershade&lt;br /&gt;
Silversmith&lt;br /&gt;
Silverspar&lt;br /&gt;
Silverstar&lt;br /&gt;
Silversten&lt;br /&gt;
Silverweb&lt;br /&gt;
Silvius&lt;br /&gt;
SIMA&lt;br /&gt;
Simca&lt;br /&gt;
Simmering&lt;br /&gt;
Simmons&lt;br /&gt;
Simms&lt;br /&gt;
Simon&lt;br /&gt;
Simonds&lt;br /&gt;
Simondsen&lt;br /&gt;
SimoneDesign&lt;br /&gt;
Simoni&lt;br /&gt;
Simons&lt;br /&gt;
Simp&lt;br /&gt;
Simpson&lt;br /&gt;
Sims&lt;br /&gt;
SimSavvy&lt;br /&gt;
Simsider&lt;br /&gt;
Sin&lt;br /&gt;
Sinatra&lt;br /&gt;
Sinclair&lt;br /&gt;
Singer&lt;br /&gt;
Singh&lt;br /&gt;
Singleton&lt;br /&gt;
Sinister&lt;br /&gt;
Siodmak&lt;br /&gt;
Sion&lt;br /&gt;
Sirbu&lt;br /&gt;
Sire&lt;br /&gt;
Siren&lt;br /&gt;
Sirensong&lt;br /&gt;
Sirenz&lt;br /&gt;
Sirkelianov&lt;br /&gt;
Sirnah&lt;br /&gt;
Sismondi&lt;br /&gt;
Sitoko&lt;br /&gt;
Sittingbull&lt;br /&gt;
Sivanand&lt;br /&gt;
Sivith&lt;br /&gt;
Sivocci&lt;br /&gt;
Sixgallery&lt;br /&gt;
Sixpack&lt;br /&gt;
Sixpence&lt;br /&gt;
Sizemore&lt;br /&gt;
Sizzle&lt;br /&gt;
Skaggs&lt;br /&gt;
Skall&lt;br /&gt;
Skallagrimson&lt;br /&gt;
Skalski&lt;br /&gt;
Skeldergate&lt;br /&gt;
Skeltragor&lt;br /&gt;
Skidoo&lt;br /&gt;
Skillman&lt;br /&gt;
Skinner&lt;br /&gt;
Skinstad&lt;br /&gt;
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Skizm&lt;br /&gt;
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Sklar&lt;br /&gt;
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Skolem&lt;br /&gt;
Skolnick&lt;br /&gt;
Skomoroklov&lt;br /&gt;
Skookum&lt;br /&gt;
Skoolaborators&lt;br /&gt;
Skosh&lt;br /&gt;
Skotadi&lt;br /&gt;
Skronski&lt;br /&gt;
Skute&lt;br /&gt;
Skyberg&lt;br /&gt;
Skydancer&lt;br /&gt;
Skye&lt;br /&gt;
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Skytower&lt;br /&gt;
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Slate&lt;br /&gt;
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Spotter&lt;br /&gt;
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Steins&lt;br /&gt;
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Sternberg&lt;br /&gt;
Steuart&lt;br /&gt;
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Stiglitz&lt;br /&gt;
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Stilman&lt;br /&gt;
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Stinson&lt;br /&gt;
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Stockholm&lt;br /&gt;
Stockton&lt;br /&gt;
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Stoller&lt;br /&gt;
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Stonecutter&lt;br /&gt;
Stonehill&lt;br /&gt;
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Stonesoul&lt;br /&gt;
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Stoop&lt;br /&gt;
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Storm&lt;br /&gt;
Stormcrow&lt;br /&gt;
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Storno&lt;br /&gt;
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Stradling&lt;br /&gt;
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Strangelove&lt;br /&gt;
Stransky&lt;br /&gt;
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Stratten&lt;br /&gt;
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Strauss&lt;br /&gt;
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Strickland&lt;br /&gt;
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Stringer&lt;br /&gt;
Stringfellow&lt;br /&gt;
Stroganoff&lt;br /&gt;
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Strom&lt;br /&gt;
Stromer&lt;br /&gt;
Stromfield&lt;br /&gt;
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Stroud&lt;br /&gt;
Strumpfler&lt;br /&gt;
Strutt&lt;br /&gt;
Stryker&lt;br /&gt;
Strzelecki&lt;br /&gt;
Stuart&lt;br /&gt;
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Stuchka&lt;br /&gt;
Student&lt;br /&gt;
Stuer&lt;br /&gt;
Sturges&lt;br /&gt;
Sturm&lt;br /&gt;
Sturtevant&lt;br /&gt;
Stygian&lt;br /&gt;
Styrian&lt;br /&gt;
Su&lt;br /&gt;
Suarez&lt;br /&gt;
Suavage&lt;br /&gt;
Subagja&lt;br /&gt;
Submariner&lt;br /&gt;
Sucettes&lt;br /&gt;
Suen&lt;br /&gt;
Sugar&lt;br /&gt;
Sugarbeet&lt;br /&gt;
Sugarplum&lt;br /&gt;
Suggs&lt;br /&gt;
Sugita&lt;br /&gt;
Suicide&lt;br /&gt;
Suisei&lt;br /&gt;
Suising&lt;br /&gt;
Suivios&lt;br /&gt;
Suki&lt;br /&gt;
Sukra&lt;br /&gt;
Sullivan&lt;br /&gt;
Sultanate&lt;br /&gt;
Sumbula&lt;br /&gt;
Summers&lt;br /&gt;
Summerwind&lt;br /&gt;
Sumner&lt;br /&gt;
Sumoku&lt;br /&gt;
Sun&lt;br /&gt;
Sunbelter&lt;br /&gt;
Sunburn&lt;br /&gt;
Sunchaser&lt;br /&gt;
Sunflower&lt;br /&gt;
Sungsoo&lt;br /&gt;
Sunkiller&lt;br /&gt;
Sunny&lt;br /&gt;
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Sunset&lt;br /&gt;
Sunshine&lt;br /&gt;
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Supercharge&lt;br /&gt;
Superior&lt;br /&gt;
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Supplee&lt;br /&gt;
Supply&lt;br /&gt;
Sura&lt;br /&gt;
Surface&lt;br /&gt;
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Surveryor&lt;br /&gt;
Surya&lt;br /&gt;
Susa&lt;br /&gt;
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Susanti&lt;br /&gt;
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Swallowtail&lt;br /&gt;
Swamphen&lt;br /&gt;
Swan&lt;br /&gt;
Swansen&lt;br /&gt;
Swanson&lt;br /&gt;
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Swayne&lt;br /&gt;
Sweeney&lt;br /&gt;
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Sweetheart&lt;br /&gt;
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Sweetwater&lt;br /&gt;
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Swenson&lt;br /&gt;
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Swindlehurst&lt;br /&gt;
Switchblade&lt;br /&gt;
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Swords&lt;br /&gt;
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Swot&lt;br /&gt;
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Syakumi&lt;br /&gt;
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Sykes&lt;br /&gt;
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Sylvestrus&lt;br /&gt;
SyntheticWorld&lt;br /&gt;
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Szabo&lt;br /&gt;
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Szondi&lt;br /&gt;
Szpeizer&lt;br /&gt;
Szpiegel&lt;br /&gt;
Szpieler&lt;br /&gt;
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Szteiger&lt;br /&gt;
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Szumski&lt;br /&gt;
Szuster&lt;br /&gt;
Szuyuan&lt;br /&gt;
Szwarz&lt;br /&gt;
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Szymar&lt;br /&gt;
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==T==&lt;br /&gt;
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T4G&lt;br /&gt;
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Tabak&lt;br /&gt;
Tabelman&lt;br /&gt;
Tabla&lt;br /&gt;
Tabor&lt;br /&gt;
Tachikawa&lt;br /&gt;
Tachor&lt;br /&gt;
Tackett&lt;br /&gt;
Tackleberry&lt;br /&gt;
Tadanori&lt;br /&gt;
Tadashiro&lt;br /&gt;
Tae&lt;br /&gt;
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Taffler&lt;br /&gt;
Tafler&lt;br /&gt;
Taft&lt;br /&gt;
Taggart&lt;br /&gt;
Tagore&lt;br /&gt;
Taifun&lt;br /&gt;
Taiko&lt;br /&gt;
Tailleur&lt;br /&gt;
Taira&lt;br /&gt;
Tairov&lt;br /&gt;
Taiyang&lt;br /&gt;
Taiyou&lt;br /&gt;
Taka&lt;br /&gt;
Takaaki&lt;br /&gt;
Takacs&lt;br /&gt;
Takahe&lt;br /&gt;
Takakura&lt;br /&gt;
Takamura&lt;br /&gt;
Takao&lt;br /&gt;
Takashi&lt;br /&gt;
Takeda&lt;br /&gt;
Tal&lt;br /&gt;
Talaj&lt;br /&gt;
Talamasca&lt;br /&gt;
Talbot&lt;br /&gt;
Taliaferro&lt;br /&gt;
Talley&lt;br /&gt;
Talon&lt;br /&gt;
Talpa&lt;br /&gt;
Tamale&lt;br /&gt;
Tamalyn&lt;br /&gt;
Tamatzui&lt;br /&gt;
Tamerlane&lt;br /&gt;
Tameside&lt;br /&gt;
Tammas&lt;br /&gt;
Tamura&lt;br /&gt;
Tanabe&lt;br /&gt;
Tandino&lt;br /&gt;
Taney&lt;br /&gt;
Tang&lt;br /&gt;
Tangerine&lt;br /&gt;
Tani&lt;br /&gt;
Tank&lt;br /&gt;
Tanner&lt;br /&gt;
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Tantalus&lt;br /&gt;
Tao&lt;br /&gt;
Taov&lt;br /&gt;
Tapia&lt;br /&gt;
Tapioca&lt;br /&gt;
Tarantal&lt;br /&gt;
Tarber&lt;br /&gt;
Tardis&lt;br /&gt;
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Taselian&lt;br /&gt;
Tatar&lt;br /&gt;
Tate&lt;br /&gt;
Tater&lt;br /&gt;
Tatham&lt;br /&gt;
Tatsu&lt;br /&gt;
Tattelbaum&lt;br /&gt;
Tatum&lt;br /&gt;
Tauber&lt;br /&gt;
Taur&lt;br /&gt;
Taurion&lt;br /&gt;
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UnitTestAmplificat&lt;br /&gt;
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UnitTestBernardo&lt;br /&gt;
UnitTestBlazer&lt;br /&gt;
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UnitTestBriberys&lt;br /&gt;
UnitTestBriefcase&lt;br /&gt;
UnitTestBuckler&lt;br /&gt;
UnitTestCarolers&lt;br /&gt;
UnitTestCartridge&lt;br /&gt;
UnitTestCataloguin&lt;br /&gt;
UnitTestChurchs&lt;br /&gt;
UnitTestCircumscri&lt;br /&gt;
UnitTestCockleshel&lt;br /&gt;
UnitTestCoffees&lt;br /&gt;
UnitTestCollusive&lt;br /&gt;
UnitTestComer&lt;br /&gt;
UnitTestCompromise&lt;br /&gt;
UnitTestConcession&lt;br /&gt;
UnitTestControlled&lt;br /&gt;
UnitTestCourthouse&lt;br /&gt;
UnitTestCoveys&lt;br /&gt;
UnitTestDachau&lt;br /&gt;
UnitTestDanubian&lt;br /&gt;
UnitTestDarrins&lt;br /&gt;
UnitTestDecrescend&lt;br /&gt;
UnitTestDenebola&lt;br /&gt;
UnitTestDevalued&lt;br /&gt;
UnitTestDickens&lt;br /&gt;
UnitTestDisinteres&lt;br /&gt;
UnitTestDisobliged&lt;br /&gt;
UnitTestDrywall&lt;br /&gt;
UnitTestEcclesiast&lt;br /&gt;
UnitTestEnvisages&lt;br /&gt;
UnitTestEtymologis&lt;br /&gt;
UnitTestExculpated&lt;br /&gt;
UnitTestExits&lt;br /&gt;
UnitTestFebruary&lt;br /&gt;
UnitTestFibroid&lt;br /&gt;
UnitTestFocsle&lt;br /&gt;
UnitTestFootman&lt;br /&gt;
UnitTestForeseeabl&lt;br /&gt;
UnitTestFrocks&lt;br /&gt;
UnitTestFrothier&lt;br /&gt;
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UnitTestGiovannis&lt;br /&gt;
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UnitTestHookier&lt;br /&gt;
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UnitTestImpossibil&lt;br /&gt;
UnitTestImprecisio&lt;br /&gt;
UnitTestIndustrial&lt;br /&gt;
UnitTestIrtish&lt;br /&gt;
UnitTestJosues&lt;br /&gt;
UnitTestJoys&lt;br /&gt;
UnitTestKaput&lt;br /&gt;
UnitTestKeepers&lt;br /&gt;
UnitTestLawfulness&lt;br /&gt;
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UnitTestLiverpudli&lt;br /&gt;
UnitTestLocalizati&lt;br /&gt;
UnitTestLoosen&lt;br /&gt;
UnitTestLuandas&lt;br /&gt;
UnitTestMain&lt;br /&gt;
UnitTestManifestat&lt;br /&gt;
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UnitTestMaxillary&lt;br /&gt;
UnitTestMedallions&lt;br /&gt;
UnitTestMedici&lt;br /&gt;
UnitTestMilk&lt;br /&gt;
UnitTestMistassini&lt;br /&gt;
UnitTestMollifying&lt;br /&gt;
UnitTestMonologgin&lt;br /&gt;
UnitTestMountbatte&lt;br /&gt;
UnitTestMusicals&lt;br /&gt;
UnitTestMust&lt;br /&gt;
UnitTestNationalis&lt;br /&gt;
UnitTestNaturalize&lt;br /&gt;
UnitTestNehemiahs&lt;br /&gt;
UnitTestNeighborho&lt;br /&gt;
UnitTestObsequious&lt;br /&gt;
UnitTestOfferings&lt;br /&gt;
UnitTestOsborn&lt;br /&gt;
UnitTestOshawas&lt;br /&gt;
UnitTestParamilita&lt;br /&gt;
UnitTestParitys&lt;br /&gt;
UnitTestPeed&lt;br /&gt;
UnitTestPerching&lt;br /&gt;
UnitTestPerus&lt;br /&gt;
UnitTestPhysicking&lt;br /&gt;
UnitTestPoems&lt;br /&gt;
UnitTestPollutant&lt;br /&gt;
UnitTestPolyhymnia&lt;br /&gt;
UnitTestPond&lt;br /&gt;
UnitTestProceeding&lt;br /&gt;
UnitTestProfession&lt;br /&gt;
UnitTestPyms&lt;br /&gt;
UnitTestReassess&lt;br /&gt;
UnitTestRecipe&lt;br /&gt;
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UnitTestRefraction&lt;br /&gt;
UnitTestRereads&lt;br /&gt;
UnitTestRowboats&lt;br /&gt;
UnitTestRusty&lt;br /&gt;
UnitTestSafeguards&lt;br /&gt;
UnitTestSaigon&lt;br /&gt;
UnitTestSal&lt;br /&gt;
UnitTestSalvadoran&lt;br /&gt;
UnitTestSarsaparil&lt;br /&gt;
UnitTestSavants&lt;br /&gt;
UnitTestSelfish&lt;br /&gt;
UnitTestSewages&lt;br /&gt;
UnitTestShuttlecoc&lt;br /&gt;
UnitTestSkater&lt;br /&gt;
UnitTestSnailed&lt;br /&gt;
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UnitTestSnouts&lt;br /&gt;
UnitTestSolomons&lt;br /&gt;
UnitTestSpiffies&lt;br /&gt;
UnitTestSpooky&lt;br /&gt;
UnitTestStepmother&lt;br /&gt;
UnitTestSteroid&lt;br /&gt;
UnitTestStraightja&lt;br /&gt;
UnitTestStruck&lt;br /&gt;
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UnitTestTaejons&lt;br /&gt;
UnitTestTheories&lt;br /&gt;
UnitTestThreatens&lt;br /&gt;
UnitTestTines&lt;br /&gt;
UnitTestTinseltown&lt;br /&gt;
UnitTestTopologica&lt;br /&gt;
UnitTestTwitters&lt;br /&gt;
UnitTestUnite&lt;br /&gt;
UnitTestUnproved&lt;br /&gt;
UnitTestVagueness&lt;br /&gt;
UnitTestVandal&lt;br /&gt;
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UnitTestWaffled&lt;br /&gt;
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UnitTestWatusi&lt;br /&gt;
UnitTestWeeknight&lt;br /&gt;
UnitTestWharton&lt;br /&gt;
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UnitTestWindiness&lt;br /&gt;
UnitTestWont&lt;br /&gt;
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Winterfeld&lt;br /&gt;
Winterpelt&lt;br /&gt;
Winters&lt;br /&gt;
Winterwolf&lt;br /&gt;
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Wirefly&lt;br /&gt;
Wirsing&lt;br /&gt;
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Wirtz&lt;br /&gt;
Wisconsin&lt;br /&gt;
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Wobbit&lt;br /&gt;
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Wolf&lt;br /&gt;
Wolfe&lt;br /&gt;
Wolfenhaut&lt;br /&gt;
Wolff&lt;br /&gt;
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Wolfstein&lt;br /&gt;
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Wolicer&lt;br /&gt;
Wolkenberg&lt;br /&gt;
Woller&lt;br /&gt;
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Womack&lt;br /&gt;
Woman&lt;br /&gt;
Wombarra&lt;br /&gt;
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Woodford&lt;br /&gt;
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Woodruff&lt;br /&gt;
Woodrunner&lt;br /&gt;
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Woodsheart&lt;br /&gt;
Woodside&lt;br /&gt;
Woodson&lt;br /&gt;
Woodsprite&lt;br /&gt;
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Woody&lt;br /&gt;
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Workman&lt;br /&gt;
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WorldBankInstitute&lt;br /&gt;
WorldUE&lt;br /&gt;
Worley&lt;br /&gt;
Wormser&lt;br /&gt;
Worsley&lt;br /&gt;
Worters&lt;br /&gt;
Worthington&lt;br /&gt;
Wortsmann&lt;br /&gt;
Worzsman&lt;br /&gt;
WOSP&lt;br /&gt;
Wottitz&lt;br /&gt;
Wotycer&lt;br /&gt;
Woyseck&lt;br /&gt;
Wozniak&lt;br /&gt;
Wrangler&lt;br /&gt;
Wray&lt;br /&gt;
Wrentling&lt;br /&gt;
Wrexan&lt;br /&gt;
Wrigglesworth&lt;br /&gt;
Wright&lt;br /&gt;
Writer&lt;br /&gt;
Wroth&lt;br /&gt;
Wrydan&lt;br /&gt;
Wu&lt;br /&gt;
Wulluf&lt;br /&gt;
Wumpkins&lt;br /&gt;
Wumpole&lt;br /&gt;
Wunderland&lt;br /&gt;
Wunderle&lt;br /&gt;
Wunderlich&lt;br /&gt;
Wuramunga&lt;br /&gt;
Wurgle&lt;br /&gt;
Wurzel&lt;br /&gt;
Wuyts&lt;br /&gt;
Wyatt&lt;br /&gt;
Wycliffe&lt;br /&gt;
Wylder&lt;br /&gt;
Wyler&lt;br /&gt;
Wylie&lt;br /&gt;
Wynikow&lt;br /&gt;
Wynn&lt;br /&gt;
Wysios&lt;br /&gt;
Wyszniak&lt;br /&gt;
Wysznik&lt;br /&gt;
Wysznowitzer&lt;br /&gt;
Wytchwood&lt;br /&gt;
Wyx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
Xaris&lt;br /&gt;
Xarlen&lt;br /&gt;
Xaron&lt;br /&gt;
Xavier&lt;br /&gt;
Xavorin&lt;br /&gt;
Xeiva&lt;br /&gt;
Xekri&lt;br /&gt;
Xeltentat&lt;br /&gt;
Xenga&lt;br /&gt;
Xenno&lt;br /&gt;
Xeno&lt;br /&gt;
Xenobuilder&lt;br /&gt;
Xerox&lt;br /&gt;
Xevion&lt;br /&gt;
Xevious&lt;br /&gt;
Xi&lt;br /&gt;
Xia&lt;br /&gt;
Xiao&lt;br /&gt;
Xiaoding&lt;br /&gt;
Xie&lt;br /&gt;
Xigalia&lt;br /&gt;
Xingjian&lt;br /&gt;
Xinpeng&lt;br /&gt;
Xiong&lt;br /&gt;
Xochitl&lt;br /&gt;
Xofan&lt;br /&gt;
Xomotron&lt;br /&gt;
Xonfor&lt;br /&gt;
Xootfly&lt;br /&gt;
Xorbun&lt;br /&gt;
XOXO&lt;br /&gt;
Xstar&lt;br /&gt;
Xu&lt;br /&gt;
Xuanzang&lt;br /&gt;
Xuanze&lt;br /&gt;
Xubersnak&lt;br /&gt;
Xue&lt;br /&gt;
Xuisse&lt;br /&gt;
Xurina&lt;br /&gt;
Xute&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
Yachvili&lt;br /&gt;
Yacubsen&lt;br /&gt;
Yaffle&lt;br /&gt;
Yakan&lt;br /&gt;
Yakubu&lt;br /&gt;
Yalin&lt;br /&gt;
Yallock&lt;br /&gt;
Yamabushi&lt;br /&gt;
Yamamoto&lt;br /&gt;
Yamauba&lt;br /&gt;
Yamdev&lt;br /&gt;
Yan&lt;br /&gt;
Yang&lt;br /&gt;
Yangtz&lt;br /&gt;
Yanimayer&lt;br /&gt;
Yanwu&lt;br /&gt;
Yanyean&lt;br /&gt;
Yao&lt;br /&gt;
Yap&lt;br /&gt;
Yapungku&lt;br /&gt;
Yarbrough&lt;br /&gt;
Yardley&lt;br /&gt;
Yareach&lt;br /&gt;
Yarrowroot&lt;br /&gt;
Yaseonna&lt;br /&gt;
Yaseotoko&lt;br /&gt;
Yates&lt;br /&gt;
Yatsenko&lt;br /&gt;
Yaud&lt;br /&gt;
Yayo&lt;br /&gt;
Yazimoto&lt;br /&gt;
Yazzie&lt;br /&gt;
Ybarra&lt;br /&gt;
Yeager&lt;br /&gt;
Yearsley&lt;br /&gt;
Yeats&lt;br /&gt;
Yebut&lt;br /&gt;
Yedmore&lt;br /&gt;
Yeetly&lt;br /&gt;
Yellowjacket&lt;br /&gt;
Yellowknife&lt;br /&gt;
Yengawa&lt;br /&gt;
Yensid&lt;br /&gt;
Yer&lt;br /&gt;
Yerd&lt;br /&gt;
Yering&lt;br /&gt;
Yesheyev&lt;br /&gt;
Yeshto&lt;br /&gt;
Yetto&lt;br /&gt;
Yeu&lt;br /&gt;
Yeuxdoux&lt;br /&gt;
Yevtigneev&lt;br /&gt;
Yexil&lt;br /&gt;
Yheng&lt;br /&gt;
Yifu&lt;br /&gt;
Yin&lt;br /&gt;
Ying&lt;br /&gt;
Yip&lt;br /&gt;
Yiwama&lt;br /&gt;
Yiyuan&lt;br /&gt;
YoakumVWC&lt;br /&gt;
Yoder&lt;br /&gt;
YOG&lt;br /&gt;
Yohei&lt;br /&gt;
Yohkoh&lt;br /&gt;
Yohogania&lt;br /&gt;
Yoida&lt;br /&gt;
Yokosuka&lt;br /&gt;
Yongbo&lt;br /&gt;
Yongho&lt;br /&gt;
Yootz&lt;br /&gt;
Yorcliffe&lt;br /&gt;
Yordstorm&lt;br /&gt;
Yorfle&lt;br /&gt;
Yorimasa&lt;br /&gt;
York&lt;br /&gt;
Yorkiv&lt;br /&gt;
Yorkshire&lt;br /&gt;
Yoshikawa&lt;br /&gt;
Yoshiro&lt;br /&gt;
Yoshiyuki&lt;br /&gt;
Yossarian&lt;br /&gt;
Yost&lt;br /&gt;
Yosuke&lt;br /&gt;
Yotov&lt;br /&gt;
Young&lt;br /&gt;
Youngblood&lt;br /&gt;
YouthVenture&lt;br /&gt;
YouTopia&lt;br /&gt;
Yowahoshi&lt;br /&gt;
Yowman&lt;br /&gt;
Ysabel&lt;br /&gt;
Yu&lt;br /&gt;
Yuadl&lt;br /&gt;
Yue&lt;br /&gt;
Yuequi&lt;br /&gt;
Yugen&lt;br /&gt;
Yuhara&lt;br /&gt;
Yuheng&lt;br /&gt;
Yuitza&lt;br /&gt;
Yule&lt;br /&gt;
Yulepurr&lt;br /&gt;
Yumako&lt;br /&gt;
Yun&lt;br /&gt;
Yutani&lt;br /&gt;
Yuya&lt;br /&gt;
Yven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
Zabaleta&lt;br /&gt;
Zabelin&lt;br /&gt;
Zabibha&lt;br /&gt;
Zackerly&lt;br /&gt;
Zadark&lt;br /&gt;
Zadeh&lt;br /&gt;
Zadoq&lt;br /&gt;
Zafeiri&lt;br /&gt;
Zaftig&lt;br /&gt;
Zagato&lt;br /&gt;
Zagoskin&lt;br /&gt;
Zahi&lt;br /&gt;
Zahm&lt;br /&gt;
Zaius&lt;br /&gt;
Zakaria&lt;br /&gt;
Zaks&lt;br /&gt;
Zalivstok&lt;br /&gt;
Zamani&lt;br /&gt;
Zamarung&lt;br /&gt;
Zambia&lt;br /&gt;
Zamboni&lt;br /&gt;
Zamin&lt;br /&gt;
Zamora&lt;br /&gt;
Zander&lt;br /&gt;
Zane&lt;br /&gt;
Zanetti&lt;br /&gt;
Zanzibar&lt;br /&gt;
Zaoh&lt;br /&gt;
Zapata&lt;br /&gt;
Zapatero&lt;br /&gt;
Zapedzki&lt;br /&gt;
Zapotocky&lt;br /&gt;
Zarco&lt;br /&gt;
Zarf&lt;br /&gt;
Zauber&lt;br /&gt;
Zauberflote&lt;br /&gt;
Zauberman&lt;br /&gt;
Zaurak&lt;br /&gt;
Zavala&lt;br /&gt;
Zaytsev&lt;br /&gt;
Zdychava&lt;br /&gt;
Zeami&lt;br /&gt;
Zebaki&lt;br /&gt;
Zebberman&lt;br /&gt;
Zebendein&lt;br /&gt;
Zebrastripe&lt;br /&gt;
Zeddmore&lt;br /&gt;
Zeeman&lt;br /&gt;
Zeevi&lt;br /&gt;
Zeffirelli&lt;br /&gt;
Zehetbauer&lt;br /&gt;
Zeid&lt;br /&gt;
Zeiler&lt;br /&gt;
Zeimer&lt;br /&gt;
Zeitlich&lt;br /&gt;
Zeitman&lt;br /&gt;
Zelin&lt;br /&gt;
Zellermeyer&lt;br /&gt;
Zelmanov&lt;br /&gt;
Zelnik&lt;br /&gt;
Zeluco&lt;br /&gt;
Zelwald&lt;br /&gt;
Zemach&lt;br /&gt;
Zeme&lt;br /&gt;
Zemenis&lt;br /&gt;
Zeminoba&lt;br /&gt;
Zemlja&lt;br /&gt;
Zen&lt;br /&gt;
Zenfold&lt;br /&gt;
Zenith&lt;br /&gt;
Zennor&lt;br /&gt;
Zeno&lt;br /&gt;
Zenoria&lt;br /&gt;
Zenovka&lt;br /&gt;
Zephaniah&lt;br /&gt;
Zephyr&lt;br /&gt;
Zeplin&lt;br /&gt;
Zepp&lt;br /&gt;
Zerbino&lt;br /&gt;
Zeritonga&lt;br /&gt;
Zero&lt;br /&gt;
Zero7&lt;br /&gt;
Zerundi&lt;br /&gt;
Zessinthal&lt;br /&gt;
Zeta&lt;br /&gt;
Zetkin&lt;br /&gt;
Zeurra&lt;br /&gt;
Zhang&lt;br /&gt;
Zhangsun&lt;br /&gt;
Zhao&lt;br /&gt;
Zhaoying&lt;br /&gt;
Zheng&lt;br /&gt;
Zhichao&lt;br /&gt;
Zhnag&lt;br /&gt;
Zhong&lt;br /&gt;
Zhongyuan&lt;br /&gt;
Zhora&lt;br /&gt;
Zhou&lt;br /&gt;
Zhu&lt;br /&gt;
Zhukovsky&lt;br /&gt;
Ziarkower&lt;br /&gt;
Zidane&lt;br /&gt;
Ziegler&lt;br /&gt;
Ziemelsohn&lt;br /&gt;
Ziemia&lt;br /&gt;
Zifanwe&lt;br /&gt;
Zifer&lt;br /&gt;
Zilz&lt;br /&gt;
Zimberman&lt;br /&gt;
Zimer&lt;br /&gt;
Zimerman&lt;br /&gt;
Zimermann&lt;br /&gt;
Zimmer&lt;br /&gt;
Zimmerman&lt;br /&gt;
Zimmermann&lt;br /&gt;
Zimminy&lt;br /&gt;
Zimring&lt;br /&gt;
Zinnemann&lt;br /&gt;
Zinner&lt;br /&gt;
Ziplon&lt;br /&gt;
Zipper&lt;br /&gt;
Zircon&lt;br /&gt;
Zirgar&lt;br /&gt;
Zise&lt;br /&gt;
Ziskey&lt;br /&gt;
Zlatkes&lt;br /&gt;
Zlatkis&lt;br /&gt;
Zobel&lt;br /&gt;
Zobovic&lt;br /&gt;
ZoHaIslands&lt;br /&gt;
Zohari&lt;br /&gt;
Zohonna&lt;br /&gt;
Zoilin&lt;br /&gt;
Zolnir&lt;br /&gt;
Zombie&lt;br /&gt;
Zon&lt;br /&gt;
Zona&lt;br /&gt;
Zond&lt;br /&gt;
Zong&lt;br /&gt;
Zoon&lt;br /&gt;
Zorger&lt;br /&gt;
Zorric&lt;br /&gt;
Zou&lt;br /&gt;
Zsigmond&lt;br /&gt;
Zsun&lt;br /&gt;
Zucker&lt;br /&gt;
Zufreur&lt;br /&gt;
Zugzwang&lt;br /&gt;
Zuhal&lt;br /&gt;
Zuhra&lt;br /&gt;
Zuhrah&lt;br /&gt;
Zuidde&lt;br /&gt;
Zuiden&lt;br /&gt;
Zuiker&lt;br /&gt;
Zukerman&lt;br /&gt;
Zulaman&lt;br /&gt;
Zulauf&lt;br /&gt;
Zuma&lt;br /&gt;
Zuniga&lt;br /&gt;
Zunimoor&lt;br /&gt;
Zurivost&lt;br /&gt;
Zuta&lt;br /&gt;
Zuzu&lt;br /&gt;
Zwanger&lt;br /&gt;
Zweig&lt;br /&gt;
Zwerdling&lt;br /&gt;
Zwerling&lt;br /&gt;
Zwickel&lt;br /&gt;
Zwidling&lt;br /&gt;
Zwiers&lt;br /&gt;
Zwikel&lt;br /&gt;
Zwilling&lt;br /&gt;
Zymurgy&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/Language&amp;diff=1218611</id>
		<title>Template:LSL Constants/Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:LSL_Constants/Language&amp;diff=1218611"/>
		<updated>2026-02-03T00:57:39Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Added az - Azerbaycanca (Azerbaijani)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable|style=margin-top:0;}}&lt;br /&gt;
{{!}}-{{Hl2}}&lt;br /&gt;
! Return&lt;br /&gt;
! Description&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;en&amp;quot;&lt;br /&gt;
{{!}} English&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;az&amp;quot;&lt;br /&gt;
{{!}} Azerbaycanca (Azerbaijani)&lt;br /&gt;
{{!}}-{{!}}-&lt;br /&gt;
{{!}} &amp;quot;da&amp;quot;&lt;br /&gt;
{{!}} Dansk (Danish)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;de&amp;quot;&lt;br /&gt;
{{!}} Deutsch (German)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;es&amp;quot;&lt;br /&gt;
{{!}} Español (Spanish)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;fr&amp;quot;&lt;br /&gt;
{{!}} Français (French)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;it&amp;quot;&lt;br /&gt;
{{!}} Italiano (Italian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;hu&amp;quot;&lt;br /&gt;
{{!}} Magyar (Hungarian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;nl&amp;quot;&lt;br /&gt;
{{!}} Nederlands (Dutch)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;pl&amp;quot;&lt;br /&gt;
{{!}} Polski (Polish)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;pt&amp;quot;&lt;br /&gt;
{{!}} Portugués (Portuguese)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;ru&amp;quot;&lt;br /&gt;
{{!}} Русский (Russian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;tr&amp;quot;&lt;br /&gt;
{{!}} Türkçe (Turkish)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;uk&amp;quot;&lt;br /&gt;
{{!}} Українська (Ukrainian)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;zh&amp;quot;&lt;br /&gt;
{{!}} 中文 (简体) (Chinese)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;ja&amp;quot;&lt;br /&gt;
{{!}} 日本語 (Japanese)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;quot;ko&amp;quot;&lt;br /&gt;
{{!}} 한국어 (Korean)&lt;br /&gt;
{{!}}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Template:KBwarning&amp;diff=1218582</id>
		<title>Template:KBwarning</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Template:KBwarning&amp;diff=1218582"/>
		<updated>2026-01-07T18:49:08Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Replaced image with emoji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;table width=&amp;quot;{{{width|85%}}}&amp;quot; style=&amp;quot;border: 1px solid #e65f54; background: #ffcccc; color: black; min-width: 400px; margin-left:20px; margin-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;32&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;⚠️&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;td&amp;gt;&#039;&#039;&#039;{{#if:{{{custom|}}}|{{{custom|}}}|{{#switch:{{#var:lang}}|/de = Achtung:|/ja = 警告:|/pt = Aviso: |/it = Avviso:|/es = Aviso:|/fr = Avertissement :|Warning:}}}}&#039;&#039;&#039; {{{1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now has optional width parameter so you can make it wider than default width of 75%.&lt;br /&gt;
&lt;br /&gt;
{{KBbox/doc}} [[Category:KB Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1218409</id>
		<title>Limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Limits&amp;diff=1218409"/>
		<updated>2025-08-07T22:58:40Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{KBmaster}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{RightToc}}&lt;br /&gt;
The Second Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Handle locations of objects.&lt;br /&gt;
* Get velocities and other physics information, and does simple physics to keep track of what is moving where.&lt;br /&gt;
&lt;br /&gt;
The simulator&#039;s job is to:&lt;br /&gt;
&lt;br /&gt;
* Run the physics engine.&lt;br /&gt;
* Detect collisions.&lt;br /&gt;
* Keep track of where everything is&lt;br /&gt;
* Send locations of content to the Viewer along with updates when certain changes occur.&lt;br /&gt;
&lt;br /&gt;
Limits are necessary for all of these components to work together. The list below outlines many of the &#039;&#039;&#039;Second Life numerical limits that affect your inworld experience&#039;&#039;&#039;. Some of these will likely change over time, so if you spot something incorrect/outdated, please take a moment to update it.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|1=The scope of this page is focused on Linden Lab&#039;s official Viewers, keeping in mind [[Third_Party_Viewer_Directory|3rd-party viewers may differ]]. Cite sources and provide substantiation for limits that aren&#039;t provided by Linden Lab. Also, unconfirmed speculation [[Talk:Limits|goes on this discussion page]]. Don&#039;t add data without a hard limit, and don&#039;t add obscure trivia that doesn&#039;t practically affect the general inworld experience.|width=80%}}&lt;br /&gt;
&lt;br /&gt;
== [[Avatar]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. # of attachments&#039;&#039;&#039; - 38 combined [[HUD]] and body attachments.&lt;br /&gt;
** They can be viewed by right-clicking your avatar and choosing &#039;&#039;&#039;Edit My Outfit&#039;&#039;&#039;.&lt;br /&gt;
** With the formal introduction of [[multiple attachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. &lt;br /&gt;
** With the introduction of the Bento armature, there are 47 attachment points available.&lt;br /&gt;
** With the introduction of Animesh, there is a limit of 1 Animesh attachment for Basic &amp;amp; Plus members, 2 for Premium members, and 3 for Premium Plus members.&lt;br /&gt;
* &#039;&#039;&#039;Max. attachment position&#039;&#039;&#039; - 3.5m in a sphere around &amp;lt;0, 0, 0&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Max. # of clothing layers&#039;&#039;&#039; - 60 including alpha, tattoo, shoe base, physics, socks, gloves, undershirt, underpants, shirt, pants, jacket, skirt&lt;br /&gt;
** On viewers before Second Life Release 3.7.29.301305, the potential total was still 60, but limited to 5 items of each type.&lt;br /&gt;
** In any case, only one each of shape, skin, eyes and hair base may be worn. These 4 basic body parts are in addition to the 60 clothing layers.&lt;br /&gt;
* &#039;&#039;&#039;Max Clothing Texture&#039;&#039;&#039; - 1024x1024 px (except 128x128 px for eyes) - Server Side Appearance (and legacy baking on outside grids) will downsize larger textures*. (Support for 2K textures &amp;amp; Bakes on Mesh is in development but not yet supported)&lt;br /&gt;
* &#039;&#039;&#039;Max. unassisted fly height&#039;&#039;&#039; - Stable hover at current ground elevation &#039;&#039;plus&#039;&#039; 5020m.&lt;br /&gt;
** You can easily acquire a flight attachment to fly high. Also see [[flight limit]] and [[Limits#Navigation|the Navigation section]] below.&lt;br /&gt;
* &#039;&#039;&#039;Common shoe sizes&#039;&#039;&#039; - Traditionally, most women&#039;s shoes were designed for a size 0 (zero) foot. Men&#039;s generally scale up to 14. Newer items (mesh and some sculpted) replace the system feet or conform to the avatar&#039;s shape, so adjustments may be necessary.&lt;br /&gt;
** You can check this by going to Edit menu &amp;gt; Appearance and clicking on the Shape &amp;gt; Legs tab.&lt;br /&gt;
&amp;lt;!--Can someone verify the following?&lt;br /&gt;
* &#039;&#039;&#039;Min. length of avatar name&#039;&#039;&#039; - 2 for the first name, 2 for the last name, 5 in total (including the space).--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max. length of avatar name&#039;&#039;&#039; - 31 for first name, 31 for last name, 63 in total (including the space).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. length of {{LSLGC|Username}}&#039;&#039;&#039; - All lower case and a maximum of 63 including the &#039;.&#039;(eg; firstname.lastname)&lt;br /&gt;
**Older account user names are a combination of the First and last name in lower case separated by a period(.)(eg; lilmix.pixelmaid)&lt;br /&gt;
**Modern user names are a single name(no period)(eg; john1234) - &#039;&#039;&#039;Max.&#039;&#039;&#039; length is 31 characters&lt;br /&gt;
**The {{LSLGC|Legacy Name}}s for modern user names always shows Resident as the last name. So the Max is 40 characters in total for a new avatar&#039;s legacy name(including the space and last name &#039;Resident&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Min. length of [[Display_Names]]&#039;&#039;&#039; - At least one script character&lt;br /&gt;
*&#039;&#039;&#039;Max. length of Display Names&#039;&#039;&#039; - 31 characters&lt;br /&gt;
**Display Names can include most Unicode script characters, spaces, and some punctuation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Max. avatar speed&#039;&#039;&#039; - 250m/s (with only attachments to assist)&lt;br /&gt;
* &#039;&#039;&#039;Max. teleport speed&#039;&#039;&#039; - 6 teleports per minute&lt;br /&gt;
&lt;br /&gt;
== [[Animation]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Length of animation&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|60.0 seconds}}&lt;br /&gt;
| Limited by length or Size, whichever is reached first&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Size of Animation&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|{{HoverText|250,000 bytes|250 KB (decimal), 244 KB (binary)}}}}&lt;br /&gt;
| Limited by length or Size, whichever is reached first. Size is after conversion to [[Internal Animation Format|.anim]]. {{KBtip|custom=Tip for Blender users:|1=You can use a built-in function called &amp;quot;&#039;&#039;Decimate&#039;&#039;&amp;quot; to simplify your animation. See [https://www.youtube.com/watch?v=lScwEYJZy1M this tutorial]}}&lt;br /&gt;
| [[Internal Animation Format]]&lt;br /&gt;
|-&lt;br /&gt;
||Distance an Animation Can Travel&lt;br /&gt;
| {{no|-5 meters (per axis)}}&lt;br /&gt;
| {{no|+5 meters (per axis)}}&lt;br /&gt;
| 10 meters per axis cumulatively (travelling from -5 to +5).&lt;br /&gt;
| n/a&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||animation priority&lt;br /&gt;
| {{no|0}}&lt;br /&gt;
| {{no|.bvh: 4, [[Internal Animation Format|.anim]]: 6}}&lt;br /&gt;
| [[Internal Animation Format|.anim]] uses per-joint priorities, meaning it&#039;s possible to have a mix of joint priorities in the same animation.&lt;br /&gt;
| [[Animation_Priority|Animation Priority]]&lt;br /&gt;
|-&lt;br /&gt;
||Number of unique joints per animation&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|216}}&lt;br /&gt;
| [[Internal Animation Format|.anim]], unlike .bvh, uses a flat structure, meaning that only the bones animated are stored, and bones which would otherwise be kept by .bvh (to keep hierarchy structure) are deleted.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of simultaneous animations playing&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|30}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 Building] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Prim]] dimensions&lt;br /&gt;
| {{no|&amp;lt;0.01,&amp;amp;nbsp;0.01,&amp;amp;nbsp;0.01&amp;gt;}}&lt;br /&gt;
| {{no|&amp;lt;64.0, 64.0, 64.0&amp;gt;}}&lt;br /&gt;
| Used to be &amp;lt;10.0, 10.0, 10.0&amp;gt; prior to Second Life Server version 11.08.17.238770&lt;br /&gt;
| [[llSetScale]], [[PRIM_SIZE]] and [[Megaprim]]&lt;br /&gt;
|-&lt;br /&gt;
||Number of prims in a linkset&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|256 prims}}&lt;br /&gt;
| Used to be 255 prior to Second Life Server version 1.26&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Linking distance&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|64 meters}}&lt;br /&gt;
| distance has changed on [https://community.secondlife.com/blogs/entry/13626-coming-soon-server-release-202306/ 2023.06 update]. The old max distance was 54 meters.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Local offset (avatars)&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|1000 meters per axis}}&lt;br /&gt;
| Unlike regular [[Linkability_Rules|Linkability Rules]] for linksets, an avatar sitting on an object may be moved significantly further by scripts.&lt;br /&gt;
| [[llSetLinkPrimitiveParams]] with [[PRIM_POS_LOCAL]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mesh/Mesh_physics#Physics_Resource_Cost|Physics cost]] for a physical object&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|32.0}}&lt;br /&gt;
||Additional notes:&lt;br /&gt;
* If you try to link more, it&#039;ll either say &amp;quot;Can&#039;t enable physics for objects with more than 32 primitives&amp;quot; or &amp;quot;Object has too many primitives -- its dynamics have been disabled.&amp;quot;.&lt;br /&gt;
* On server versions 1.38 and below, each sitting avatar counted as 1 prim. From 1.40.2 the limit is only on actual prims.&lt;br /&gt;
| [[OBJECT_PHYSICS_COST]]&lt;br /&gt;
|-&lt;br /&gt;
||Build or rez height&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|4096.0 meters}}&lt;br /&gt;
| 768.0 meters for Viewers prior to version 1.20&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Prim name length&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|63 bytes UTF-8 [[String|string]]}}&lt;br /&gt;
| same limit for {{LSLGC|Avatar/Name|avatar names}}, although the character set for avatar names is significantly limited.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Prim description length&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|127 bytes UTF-8 [[String|string]]}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Temporary prims&#039; lifetime&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|up to around 60 seconds}}&lt;br /&gt;
| depends upon when the next garbage collector cycle is&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of temporary prims&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|RegionPrimLimit - NumberOfPrimsInRegion + Minimum(0.5*RegionPrimLimit, 1000)}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Length of hovertext&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|254 bytes UTF-8 [[String|string]]}}&lt;br /&gt;
| n/a&lt;br /&gt;
| [[llSetText]] and [[PRIM_TEXT]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/ Lighting] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Number of projectors rendered at full detail&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|2}}&lt;br /&gt;
| Only the 2 projectors closest to an object will cause it to cast shadows. &lt;br /&gt;
| [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/#Projectors Knowledge Base &amp;gt; Lighting &amp;gt; Projectors]&lt;br /&gt;
|-&lt;br /&gt;
||Number of lights rendered on Alpha Blended surfaces&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|8}}&lt;br /&gt;
| 8 including the Sun and Moon. The viewer will attempt to select the &amp;quot;most significant&amp;quot; lights to render, however these blended surfaces will look different as a result of these lighting limitations.&lt;br /&gt;
| [[Alpha Modes Do&#039;s and Don&#039;ts#Alpha_blending|Alpha Blending]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Communication]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Whisper distance&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|10 meters}}&lt;br /&gt;
| &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt; as the first few characters in a message can be used in viewer-2-code based viewers in local chat.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Chat distance&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|20 meters}}&lt;br /&gt;
| text spoken as a &amp;quot;chat&amp;quot; step &#039;&#039;&#039;within gestures&#039;&#039;&#039; cannot be shouted or whispered. /whisper and /shout &#039;&#039;can&#039;&#039; be used in the &amp;quot;Replace with&amp;quot; field.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Shout distance&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|100 meters}}&lt;br /&gt;
| &amp;lt;code&amp;gt;/shout&amp;lt;/code&amp;gt; as the first few characters in a message can be used in viewer-2-code based viewers in local chat.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Length of a chat message and whether or not it is truncated&lt;br /&gt;
| {{no|1 byte or single-byte character}}&lt;br /&gt;
| {{no|1024 bytes or single-byte characters}}&lt;br /&gt;
| Limit does not apply to instant messages via [[llInstantMessage]] and communication between IM and email, the limit there is 1023 bytes or single-byte characters.&lt;br /&gt;
The viewer-to-server communication on &#039;&#039;negative&#039;&#039; channels is truncated to 254 bytes, and on &#039;&#039;positive&#039;&#039; channels, to 1023 bytes. These limits do not affect communication between scripts.&lt;br /&gt;
| [[llInstantMessage]]&lt;br /&gt;
|-&lt;br /&gt;
||Maximum events&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|64 events}}&lt;br /&gt;
| Events are stored in a 64 bit bitmap. Events happening when the bitmap is full, will get discarded.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of offline messages&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|Capped at 30 messages for Basic members, 40 for Plus members, 120 for Premium members, and 240 for Premium Plus members.}}&lt;br /&gt;
| Number of offline messages (involving [[IM|IMs]], inventory offers, group notices, group invitations) received before messages get capped. Note: If autoAcceptNewInventory (debug setting) is set to TRUE (the default is FALSE), then all inventory offers, even above the cap allowed by membership, go directly to inventory and do not count against the cap on offline messages. &lt;br /&gt;
| [[IM]] - [https://community.secondlife.com/blogs/entry/2559-group-limits-update-no-changes-for-basic-members/ Blog Post]&lt;br /&gt;
|-&lt;br /&gt;
||Length of a properly delivered email reply to an [[IM]]&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|1023 bytes or single-byte characters}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Time after which a reply to an [[IM]] can be sent via email.&lt;br /&gt;
| {{no|when receiving the IM via email.}}&lt;br /&gt;
| {{no|5 days after receiving the offline IM via email.}}&lt;br /&gt;
| n/a&lt;br /&gt;
| [https://blogs.secondlife.com/community/features/blog/2007/02/06/im-to-e-mail-return-addresses-changing Second Life Blogs]&lt;br /&gt;
|-&lt;br /&gt;
||Time period for which [[IM|IMs]] are stored within Second Life.&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|31 days after receiving the [[IM]]}}&lt;br /&gt;
| [[User:Torley_Linden|Torley Linden]] confirmed this with [[User:Kelly_Linden|Kelly Linden]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of [[IM|IMs]] sent by an object within an hour&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|5000 per hour}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Gesture]]s ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Shortcut key mappings&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|33 unique combinations, since {{K|F2}}&amp;amp;ndash;{{K|F12}} can be used with the {{K|Ctrl}} or {{K|Shift}} modifiers.}}&lt;br /&gt;
| n/a&lt;br /&gt;
| [[All_keyboard_shortcut_keys]] and [http://community.secondlife.com/t5/English-Knowledge-Base/Keyboard-shortcuts/ta-p/1086557 the knowledge base]&lt;br /&gt;
|-&lt;br /&gt;
||Chat step length&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|127 bytes or single-byte characters}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Wait time&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|3600 seconds (which is one hour)}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Maximum steps data&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|1000 bytes}} of packed data; saving with more data returns the message &amp;quot;Gesture save failed. This gesture has too many steps. Try removing some steps, then save again.&amp;quot; Shorter text, for example, will allow more steps.&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Length of included assets&lt;br /&gt;
| n/a&lt;br /&gt;
| see sections for [[#Animation|animation]], [[#Sound|sound]]&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Group]]s ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of groups you can belong to:&#039;&#039;&#039; 50 for Basic members, 55 for Plus members, 80 for Premium members, 150 for Premium Plus members.&lt;br /&gt;
** After downgrading from a higher limit membership to a lower one, you may not join any new groups until you are a member of fewer than your current subscriptions&#039;s group limit. For example, if you downgrade from Premium (70 groups allowed) to Basic (42 groups allowed), you can&#039;t join any new groups until you&#039;re a member of fewer than 42 groups.&lt;br /&gt;
** Roles within groups are sort of like sub-groups. In many cases, you can use them instead of creating new groups.&lt;br /&gt;
* &#039;&#039;&#039;Minimum number of members in a group:&#039;&#039;&#039; 2&lt;br /&gt;
** A group with only 1 person for 48 hours will be disbanded (cancelled). Unless the group owns land.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of roles allowed in a group:&#039;&#039;&#039; 10 (including &amp;quot;Owners&amp;quot; and &amp;quot;Everyone&amp;quot;, which cannot be deleted)&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Name:&#039;&#039;&#039; 35 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Group Title:&#039;&#039;&#039; 20 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Length of a Group Notice:&#039;&#039;&#039; 512 single-byte characters.&lt;br /&gt;
* &#039;&#039;&#039;Maximum Age of a Group Notice:&#039;&#039;&#039; 14 days.&lt;br /&gt;
&lt;br /&gt;
== [[Inventory]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items that can be sent in a folder:&#039;&#039;&#039; 42&lt;br /&gt;
** Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of accounts that an inventory item can be shared with at once:&#039;&#039;&#039; The limit is unknown, but tests show that it is more than 35. No documentation has been found. One third-party viewer developer says that the code doesn&#039;t seem to look for a limit. It just builds the list and sends it to each avatar individually.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items that can be contained in a prim:&#039;&#039;&#039; 10,000&lt;br /&gt;
* &#039;&#039;&#039;Maximum characters in an inventory item name:&#039;&#039;&#039; 63&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard line:&#039;&#039;&#039; None, but scripts can only read the first 1024 bytes (was 255 bytes before server version [https://releasenotes.secondlife.com/simulator/2021-10-25.565008.html 2021-10-25.565008]).&lt;br /&gt;
* &#039;&#039;&#039;Maximum notecard size:&#039;&#039;&#039; 65,536 bytes&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 1,248 as of 2010-06-17&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 2,210 as of 2012-11-04 --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Number of items in the Library:&#039;&#039;&#039; 3,500 as of 2019-08-10&lt;br /&gt;
** Verified by [[How_does_the_Library_work|hiding the Library]] and counting the difference.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of inventory items displayed in a single inventory folder:&#039;&#039;&#039; Several thousand. &amp;lt;!-- not a specific item count, because the data is variable size, but still useful to document that there is a limit. --&amp;gt;&lt;br /&gt;
** This was discussed during [http://wiki.secondlife.com/wiki/Simulator_User_Group/Transcripts/2011.03.08] &amp;quot;the folder will load up to the limit number of items, and remaining ones won&#039;t show up in the viewer. you still own them, they aren&#039;t lost, but they will be hidden until the folder size is reduced.&amp;quot;&lt;br /&gt;
** There is no specified limit for total avatar inventory, very large folders can be split.&lt;br /&gt;
** There was discussion in the Third Party Developers&#039; UG (4/10/2015) meeting about new inventory and login problems from having large numbers of items in a single folder. AISv3 &#039;&#039;removed&#039;&#039; server-side limits on the number of items in a folder. Flat inventories are bad. No one is certain at what number of items in a folder cause a login problem. The fix is to clear the inventory cache (not the viewer cache) and log into a deserted, empty region then move inventory items into folders and sub-folders. - The problem appears at different a number of items depending on your computer and connection speed. Hopefully being on an empty region will give one enough edge to get logged in and do some corrective work before being dropped. If not, you will need to contact support for help. They will divide large folders into smaller groups so you can log in.&lt;br /&gt;
&lt;br /&gt;
== [[Land]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum [[Land#Parcel|parcel]] size:&#039;&#039;&#039; 65,536 meters²&lt;br /&gt;
** Covering a whole region, or square on the World Map.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel size:&#039;&#039;&#039; 16 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel name length:&#039;&#039;&#039; 63 single-byte characters&lt;br /&gt;
* &#039;&#039;&#039;Maximum parcel description length:&#039;&#039;&#039; 255 characters&lt;br /&gt;
* &#039;&#039;&#039;Region name length:&#039;&#039;&#039; Linden Concierge policy states a minimum of 3 characters, and a maximum of 25 characters (including spaces). See [[Linden Lab Official:Guidelines for Private Region Naming|Guidelines for Private Region Naming]]. However, the technical maximum limit is 35 characters, and exceptions to the concierge policy do exist (e.g [http://maps.secondlife.com/secondlife/Sandbox%20-%20Weapons%20testing%20%28no%20damag/128/128/2 Sandbox - Weapons testing (no damag] and [http://slurl.com/secondlife/X/128/128/24 X])&lt;br /&gt;
* &#039;&#039;&#039;Ban line height for &amp;quot;no entry&amp;quot; or &amp;quot;pay to access&amp;quot;&#039;&#039;&#039; (in other words, &amp;quot;allow public access&amp;quot; is turned off, or &amp;quot;allow group access&amp;quot; is turned on, in the parcel options) is the parcel&#039;s ground elevation &#039;&#039;plus&#039;&#039; 50 meters (except, if the region has been set to &amp;quot;Block Parcel Fly Over&amp;quot; in which case the access controls extend to at least 4096 meters). If a user is &#039;&#039;&#039;explicitly banned by name&#039;&#039;&#039;, the height is the parcel&#039;s ground elevation &#039;&#039;plus&#039;&#039; 5000 meters. On current viewers this is visible to the full extent.&lt;br /&gt;
* &#039;&#039;&#039;Maximum prims in a [[Land#Region|region]]:&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Mainland / Full Region&amp;quot; and &amp;quot;Linden Homes / Full Region&amp;quot;: 22,500&lt;br /&gt;
** Full Regions in private estates: 20,000 with an [https://community.secondlife.com/t5/Featured-News/Upgrade-Your-Full-Private-Region-to-30-000-Land-Impact-Today/ba-p/3086162 option for 30,000]&lt;br /&gt;
** Homestead: 5,000&lt;br /&gt;
** Openspace : 1,000&lt;br /&gt;
:: To check a region&#039;s capacity, use &amp;lt;tt&amp;gt;[[llGetEnv]](&amp;quot;region_max_prims&amp;quot;)&amp;lt;/tt&amp;gt;.&lt;br /&gt;
::&#039;&#039;(Region types are as found in the General tab of World &amp;gt; About Land, or returned by &#039;&#039;&amp;lt;tt&amp;gt;llGetEnv(&amp;quot;region_product_name&amp;quot;)&amp;lt;/tt&amp;gt;&#039;&#039;)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Maximum auto return value&#039;&#039;&#039;: Besides {{code|0}} (which means &#039;&#039;never&#039;&#039;), {{HoverText|999,999|Almost 23 months}} minutes is the highest auto return value.&lt;br /&gt;
* &#039;&#039;&#039;Terraforming limits:&#039;&#039;&#039;&lt;br /&gt;
** Most mainland can be raised/lowered by 4 meters (+/-).&lt;br /&gt;
** Some mainland regions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regions, and Shermerville regions.&lt;br /&gt;
** [http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Homes/ta-p/700103 Linden Homes] do not allow terraforming.&lt;br /&gt;
** A few, very old mainland Regions like Da Boom have a terraform range of 40 meters (+/-).&lt;br /&gt;
** Estate (private island) terraformability is settable to a maximum of 100 meters (+/-) by the estate owner or managers.&lt;br /&gt;
* &#039;&#039;&#039;Maximum water height:&#039;&#039;&#039; 100 meters using inworld controls, 255 meters by using a {{code|*.raw}} file upload.&lt;br /&gt;
** Region water height is usually 20 meters, and adjacent regions should have the same water height, or else they will look discontinuous.&lt;br /&gt;
* &#039;&#039;&#039;Maximum terrain height:&#039;&#039;&#039; 255 meters using inworld controls (Region/Estate setting &amp;amp; Edit Terrain tool), 510 meters by using a {{code|*.raw}} file upload.&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous estate limits:&#039;&#039;&#039; You can have a maximum of 20 estate managers, 500 allowed Residents, 63 allowed groups, and 750 banned Residents.&lt;br /&gt;
** See World menu &amp;gt; Region/Estate &amp;gt; Estate tab.&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of agents&#039;&#039;&#039;&lt;br /&gt;
** [https://second.life/eventregions Event Regions]: 175 agents&lt;br /&gt;
** Full region: 100 basic account users plus 10 additional available to premium accounts. (Typically set to 40 on mainland, 55 on Linden Homes regions, but this does vary. Some meeting areas have this set to 60 and higher.)&lt;br /&gt;
*** Recent server performance improvements make regions with 60 agents in them perform quite well.&lt;br /&gt;
** [[Land#Homestead|Homestead]]: 20 (plus 5 additional available to premium accounts)&lt;br /&gt;
** [[Land#Openspace|Openspace]]: 10 (plus 2 additional available to premium accounts)&lt;br /&gt;
* &#039;&#039;&#039;Freeze Time:&#039;&#039;&#039; Land owners can [[freeze]] other Residents for up to 30 seconds.  Members of land-owning groups can also be granted this ability.&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Places or All search:&#039;&#039;&#039; 144 meters² &amp;lt;!-- 128 and under are disabled --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum parcel that can be listed in Events:&#039;&#039;&#039; 512 meters²&lt;br /&gt;
* &#039;&#039;&#039;Maximum altitude for event listings:&#039;&#039;&#039; 768 meters ({{JIRA|WEB-814}})&lt;br /&gt;
* &#039;&#039;&#039;Maximum heights that objects can be seen on the [[World Map]]:&#039;&#039;&#039; 400.005m&lt;br /&gt;
* &#039;&#039;&#039;Maximum height that avatars will be hidden if &#039;Avatars on other parcels can see and chat with avatars on this parcel&#039; is checked:&#039;&#039;&#039; 50m above the ground (see &#039;Ban line height&#039; above)&lt;br /&gt;
&lt;br /&gt;
== [[Mesh]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Number of vertices&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|65536 vertices per LOD}}&lt;br /&gt;
| per [[mesh]] - See [[Talk:Limits#Mesh_Limits|discussion page]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||COLLADA file size&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|8 MB}}&lt;br /&gt;
| Maximum mesh asset size after compression, roughly equivalent to a 256 MB Raw COLLADA file.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Bone influence weights per vertex&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|4}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Bone influence weights per mesh&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|110}}&lt;br /&gt;
| some folk have reported needing to go as low as about 99 in rare cases&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of materials per mesh&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|8}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Number of materials per face&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|1}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Physics weight for a vehicle&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|32.0}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Maximum number of triangles for Animesh&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|100,000}}&lt;br /&gt;
| Server uses estimated triangles (streaming cost calculated), not visual triangles.&lt;br /&gt;
| [[Animesh User Guide|Animesh_User_Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===User Found Temporary Mesh Limits:===&lt;br /&gt;
&#039;&#039;Because of an apparent bug in the importer stay within these limits.&#039;&#039;&lt;br /&gt;
* 174,752 triangles, beyond which additional triangles will appear as holes.&lt;br /&gt;
* The 64k vertices per material is pre-empted by a limit of 21,844 triangles per material, which is presently reported as {{Jira|BUG-1001}}. (4/2014 - See [[Talk:Limits#Mesh_Limits|discussion page]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: The import process will continue making new materials beyond 8 x 21,844 (=174,752) triangles, but the extra triangles then get dropped by the limitation to 8 materials, causing holes in the resulting object. Over the 21,844-triangle limit, the vertex count will start to climb steeply, even with smooth shading, because the materials get highly interspersed. So the same vertices have to appear in multiple material lists. So, the moral of the story is to stay below 21,844 triangles per material, for now, if you want to avoid some unexpected effects.&lt;br /&gt;
&lt;br /&gt;
::Since viewer release 3.8.4, processing of meshes in the Collada file that have faces assigned to more than 8 materials has changed. Instead of simply dropping the extra material faces, the uploader now creates a new object to accommodate them. The result is that the single mesh is divided into multiple objects (prims) in a linkset. Thus, the limitation to 8 materials is removed as far as input is concerned, but still applies to each of the resulting linked objects actually uploaded. As a consequence, it is now possible to upload a mesh with more than 174,752 triangles, although it will be divided into multiple objects.&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://secondlife.com/currency/describe-limits.php Billing and Trading Limits]&#039;&#039;&#039; - Includes [https://secondlife.com/whatis/economy-market.php LindeX] currency exchange limits.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Max Alt.jpg|thumb|right|435px|&#039;&#039;&#039;Height counter error above 2147483647 meters&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;Absolute height limit:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/2147483647#2147483647_in_computing 2147483647]&amp;amp;nbsp;=&amp;amp;nbsp;2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;&amp;amp;nbsp;−&amp;amp;nbsp;1 meters, which causes the altitude counter to roll over. Altitudes well below this cause graphics errors probably due to limited floating point number precision.&lt;br /&gt;
* &#039;&#039;&#039;Highest z-value of an [[SLurl]], that will still teleport you to a positive altitude:&#039;&#039;&#039; 4096&lt;br /&gt;
** This used to be much higher, but is clamped in late model viewers.&lt;br /&gt;
&lt;br /&gt;
== [[Profile]] ==&lt;br /&gt;
&lt;br /&gt;
Each 7-bit ASCII character is encoded in one byte. International characters might need more bytes. When pasting text instead of typing, you can get in one byte more into each of the below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2nd Life tab&#039;s About field&#039;&#039;&#039; - 510 bytes&lt;br /&gt;
* &#039;&#039;&#039;Picks tab&#039;&#039;&#039; - 20 picks with 1022 bytes each&lt;br /&gt;
* &#039;&#039;&#039;1st Life tab&#039;s Info field&#039;&#039;&#039; - 253 bytes&lt;br /&gt;
* &#039;&#039;&#039;Classified tab&#039;&#039;&#039; - 100 listings with x bytes each&lt;br /&gt;
* &#039;&#039;&#039;My Notes&#039;&#039;&#039; - 1022 bytes&lt;br /&gt;
&lt;br /&gt;
== [[Lag|Performance]] ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healthy Viewer FPS&#039;&#039;&#039; - Generally, FPS equal to or above 24 is good. The higher it gets, the smoother&#039;&#039;&#039;*&#039;&#039;&#039;. You can check via [[Advanced]] menu &amp;gt; Performance Tools &amp;gt; Lag Meter, or for more advanced usage, see Advanced &amp;gt; Performance Tools &amp;gt; Statistics Bar.&lt;br /&gt;
* &#039;&#039;&#039;Avatar Rendering Cost scores&#039;&#039;&#039; - [[Avatar Rendering Cost|Learn all about it!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Only until your framerate reaches your monitor&#039;s refresh rate, after this point there will be very little benefit.&lt;br /&gt;
&lt;br /&gt;
== [[Scripting]] == &amp;lt;!-- Important scripting limits should be placed here, less important ones should be in the articles Caveats or Specification sections --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Height at which scripts reactivate on a no-script parcel&#039;&#039;&#039; - 50 m above terrain mesh. Scripted objects that take controls will keep running when you fly down or enter a no-script parcel. (If scripts are disabled in the region debug panel, they will not run at any height.)&lt;br /&gt;
* &#039;&#039;&#039;Maximum height where scripts can run&#039;&#039;&#039; - none, as long as the object remains rezzed or attached.&lt;br /&gt;
* &#039;&#039;&#039;Maximum script source code size&#039;&#039;&#039; - 65536 single byte characters (that&#039;s a viewer limit and can be changed in the config file &#039;panel_script_ed.xml&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Maximum script memory size (LSO)&#039;&#039;&#039; - 16384 bytes.&lt;br /&gt;
* &#039;&#039;&#039;Maximum script memory size ([[Mono]])&#039;&#039;&#039; - 65536 bytes (the maximum memory available to Mono scripts can be constrained via [[llSetMemoryLimit]]).&lt;br /&gt;
* &#039;&#039;&#039;Maximum memory for [[:Category:LSL LinksetData|Linkset data]]&#039;&#039;&#039; key/value pairs - 128 KiB &lt;br /&gt;
* &#039;&#039;&#039;Maximum memory for [[:Category:Experience Tools|Experience]]&#039;&#039;&#039; key/value pairs- 128 MiB &lt;br /&gt;
* &#039;&#039;&#039;Maximum active [[llListen|listeners]] per script&#039;&#039;&#039; - 65.&lt;br /&gt;
** &#039;&#039;&#039;Usable channel for each listener&#039;&#039;&#039; - &#039;&#039;min.&#039;&#039; -2147483648, &#039;&#039;max.&#039;&#039; 2147483647, including the following special channels: [[PUBLIC_CHANNEL]] &#039;&#039;and&#039;&#039; [[DEBUG_CHANNEL]].&lt;br /&gt;
* &#039;&#039;&#039;Maximum number of scripts that can be rezzed at once&#039;&#039;&#039; – 1,000. (Refer to [https://community.secondlife.com/knowledgebase/english/building-tips-r13/ Building Tips, by Jeremy Linden].)&lt;br /&gt;
* For specific scripting limits, look up calls in the &#039;&#039;&#039;[[LSL Portal]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Sound]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: add link to modemworld.me summary of CCUG from 15/12/22 regarding sound max length --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Second Life will accept sounds that are encoded following &amp;quot;[https://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio CD Quality]&amp;quot; encoding presets present in many {{Abbr|DAW|Digital Audio Workstation}}s.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Limit affects&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Lower limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Upper limit&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Comment&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;More coverage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Sound length&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|less than 30 seconds or precisely 1,323,000 samples}}&lt;br /&gt;
| The advice is typically to upload sounds less than 30.0 and that 29.99 seconds is fine. However if you do wish to be able upload sounds that are 30 seconds precisely then the .WAV file must have exactly 1,323,000 samples (44,100Hz * 30 seconds). Specifically anything above 1,323,000 samples fails to upload.&lt;br /&gt;
| &#039;&#039;&#039;[https://community.secondlife.com/knowledgebase/english/uploading-assets-r75/ Uploading Assets]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Bit depth&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|16 bit}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Sample rate&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|44.100 kHz}}&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
||Audio channels&lt;br /&gt;
| n/a&lt;br /&gt;
| {{no|1 channel (mono)}}&lt;br /&gt;
| Channels will be &#039;&#039;&#039;merged&#039;&#039;&#039; at upload time for dual-channel (stereo) audio.&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Textures]] ==&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/Aspect_ratio Aspect ratios]&#039;&#039;&#039; of profile, place, etc. pictures — all of these were measured at UI size (Edit menu &amp;gt; Preferences &amp;gt; General tab &amp;gt; UI Size) = 1.000:&lt;br /&gt;
&lt;br /&gt;
=== Second Life Viewer 3.6 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds thumbnail&#039;&#039;&#039; - ~3:2 (101&amp;amp;times;69 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded&#039;&#039;&#039; - ~4:3 (159&amp;amp;times;120 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Classifieds expanded &amp;gt; More Info&#039;&#039;&#039; - native aspect ratio&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide thumbnail&#039;&#039;&#039; - ~3:2 (101&amp;amp;times;69 pixels) &lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Destination Guide expanded&#039;&#039;&#039; - ~4:3 (159&amp;amp;times;120 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; People&#039;&#039;&#039; - 1:1 (100&amp;amp;times;100 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Places expanded&#039;&#039;&#039; ~4:3 (159&amp;amp;times;120 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Place Profile&#039;&#039;&#039; - ~3:2 (290&amp;amp;times;197 pixels)&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~4:3 (195&amp;amp;times;150 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picture&#039;&#039;&#039; - native aspect ratio; thumbnail cropped to 72&amp;amp;times;72 pixels; zoomed uncropped up to 300&amp;amp;times;300 pixels&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Real world picture&#039;&#039;&#039; - native aspect ratio; thumbnail cropped to 45&amp;amp;times;45 pixels; zoomed uncropped up to 300&amp;amp;times;300 pixels&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks thumbnail&#039;&#039;&#039; - ~16:9 (~516&amp;amp;times;~270 pixels as measured on screen; the ratio seems closer to 16:8.5)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Pick expanded&#039;&#039;&#039; - Unknown as of 2022-11-13 (viewer 6.6.7.576223); the Pick image does not expand.&lt;br /&gt;
&lt;br /&gt;
=== 1.x Series Viewers ===&lt;br /&gt;
(official Viewer up to 1.23.5, still used by some [[Alternate viewers|Third Party Viewers]])&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; All for &amp;quot;Classifieds&amp;quot;, &amp;quot;People&amp;quot;, and &amp;quot;Places&amp;quot;&#039;&#039;&#039; - 4:3 (256&amp;amp;times;192 pixels)&amp;lt;ref&amp;gt;As of {{#time: r|2024-02-26T18:00:00}}, this seems to be one of the very few sizes supported by the [[Picture Service]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Places and Classified tabs&#039;&#039;&#039; - ~7:5 (398&amp;amp;times;282 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Search &amp;gt; Land tab&#039;&#039;&#039; - ~7:5 (358&amp;amp;times;252 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 2nd Life tab&#039;&#039;&#039; - ~4:3 (178&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Picks tab&#039;&#039;&#039; - 16:9 (288&amp;amp;times;162 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; 1st Life tab&#039;&#039;&#039; - 1:1 (133&amp;amp;times;133 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Classifieds tab&#039;&#039;&#039; - ~3:2 (206&amp;amp;times;137 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Profile &amp;gt; Web tab&#039;&#039;&#039; - 1:1 (400&amp;amp;times;400 pixels)&lt;br /&gt;
** A scrollbar uses 15 pixels on the right-hand side.&lt;br /&gt;
* &#039;&#039;&#039;About Land &amp;gt; Options tab&#039;&#039;&#039; - ~3:2 (178&amp;amp;times;117 pixels)&lt;br /&gt;
* &#039;&#039;&#039;Group Information &amp;gt; General tab&#039;s &amp;quot;Group Insignia&amp;quot;&#039;&#039;&#039; - 1:1 (126&amp;amp;times;126 pixels)&lt;br /&gt;
** Some of these textures are shared (for example, Search &amp;gt; All place pages, Search &amp;gt; Places, and About Land &amp;gt; Options use the same image), so you should pick a well-balanced ratio and size.&lt;br /&gt;
** [[Texture_aspect_ratios|Learn how to get correct texture aspect ratios when editing images.]]&lt;br /&gt;
&lt;br /&gt;
=== All Viewers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum texture size&#039;&#039;&#039; - 2048&amp;amp;times;2048 pixels&lt;br /&gt;
** All Second Life textures are constrained to [http://en.wikipedia.org/wiki/Power_of_2 powers of 2] (e.g., 128, 256, 512).&lt;br /&gt;
** We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.&lt;br /&gt;
** Where large textures are being forced by import to only 512&amp;amp;times;512, lower your ...&amp;gt; Preferences &amp;gt;...&amp;gt; UI Size under 1.0, to increase import size to the max 2048&amp;amp;times;2048.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum texture size&#039;&#039;&#039; - 4&amp;amp;times;4 pixels&lt;br /&gt;
** This means that there are ten possible image dimensions: 4, 8, 16, 32, 64, 128, 256, 512, 1024 &amp;amp; 2048 pixels, either horizontal or vertical.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Texture resizing&#039;&#039;&#039;&lt;br /&gt;
** Uploaded textures will be resized to the dimensions above. &lt;br /&gt;
** Each dimension is resized independently (for instance, a 1024 x 999 image will be resized to 1024 x 1024).&lt;br /&gt;
** A dimension that is already a power of two will not be resized.&lt;br /&gt;
** The uploader “prefers” to round down rather than up. The threshold for rounding down/up is .75 of the distance between powers of two. &lt;br /&gt;
*** For example, given a dimension of x, if x / 512 is larger than 1.75, x will be resized to 1024, else 512.&lt;br /&gt;
*** Another example:  If x / 256 is larger than 1.75, x will be resized to 512. &lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]] [[Category:Tutorials]] [[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
In general, 1 byte is enough to contain one character.&amp;lt;ref&amp;gt;Except in .NET-based applications, and those related to .NET development — which is the case of the SL viewer — which essentially use UTF-16 everywhere, i.e., every character is encoded in &#039;&#039;two&#039;&#039; bytes, not just one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{References}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project:About&amp;diff=1218379</id>
		<title>Project:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project:About&amp;diff=1218379"/>
		<updated>2025-07-28T17:45:03Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBcaution|The majority of this wiki&#039;s content (like SL itself) is Resident-created and while it may be helpful, we can&#039;t vouch for its accuracy, except for pages in the &amp;quot;Linden Lab Official&amp;quot; namespace.&lt;br /&gt;
For official documentation, see the &#039;&#039;&#039;[http://community.secondlife.com/t5/English-Knowledge-Base/tkb-p/English_KB%40tkb Second Life Knowledge Base]&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== About the Second Life Wiki ==&lt;br /&gt;
&lt;br /&gt;
This is a collaboration between Linden Lab and Second Life [[Residents]] to provide help and information about Second Life. &lt;br /&gt;
&lt;br /&gt;
Linden Lab can&#039;t review every submission, but reserves the right to remove unsuitable content at any time. Linden Lab provides this wiki as a service to numerous communities, including those represented by the portals on the [[Main Page]]. New portals are added at Linden Lab&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
We encourage &#039;&#039;you&#039;&#039; to contribute your awesomeness this wiki! See &#039;&#039;&#039;[[Editing Guidelines]]&#039;&#039;&#039; for how, and policies regarding acceptable content.&lt;br /&gt;
&lt;br /&gt;
== How to use this wiki ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not familiar with [http://en.wikipedia.org/wiki/Wiki what a &amp;quot;wiki&amp;quot; is], think of this place as containing &amp;quot;&#039;&#039;&#039;help pages&#039;&#039;&#039;&amp;quot;. A question you have may already be answered!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to search ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s easy to get started. A couple suggestions:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Use the SEARCH box on the left of every page:&#039;&#039;&#039; type in something and click the &#039;&#039;&#039;Go&#039;&#039;&#039; button or press {{k|Enter}}. (The &#039;&#039;&#039;Search&#039;&#039;&#039; button uses the [[Special:Search|wiki&#039;s built-in search]], which can be more specific but less flexible, instead of Google.)&lt;br /&gt;
#* Typing in a partial match and waiting a few seconds can autocomplete. For example, try &amp;quot;&amp;lt;code&amp;gt;ani&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
#* If your search matches an exact page title, it goes there.&lt;br /&gt;
#* Otherwise, search is powered by trusty ol&#039; Google, and shows relevant pages on top.&lt;br /&gt;
# Click links to browse from one article to the next (it can be addictive). Many articles are categorized to help you learn more about related topics.&lt;br /&gt;
&lt;br /&gt;
=== Finding out when a page was last updated ===&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;history&#039;&#039;&#039; tab on the top of a page. This shows, in reverse-chronological order, all the edits that have been made to a page over time. It can be fascinating to watch how a page has evolved. If you suspect a page is stale (has outdated info) and the history shows it was last updated ages ago, it&#039;s an excellent opportunity for you to either update it directly (if you feel comfortable) or let someone know.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|width=90%|All pages whose names begin with &amp;quot;Linden Lab Official:&amp;quot; have a contact form link at the top you can use to let the [[Documentation Team]] know that something needs to be updated.}}&lt;br /&gt;
&lt;br /&gt;
=== How to discuss a page ===&lt;br /&gt;
&lt;br /&gt;
You need to login to this wiki first. Then, click the &#039;&#039;&#039;discussion&#039;&#039;&#039; tab at the top of the page to get to that page&#039;s matching &amp;quot;talk page&amp;quot;. Every page has one. [[Talk:Display_Names|See example.]] Discussion is done similarly to regular edits, but your [http://en.wikipedia.org/wiki/Wikipedia:Sign_your_posts_on_talk_pages posts should be signed] for attribution.&lt;br /&gt;
&lt;br /&gt;
Every user (including &#039;&#039;you&#039;&#039;!) has a talk page, which can be seen by clicking &#039;&#039;&#039;my talk&#039;&#039;&#039; at the top of the page when logged in. [[User_talk:Torley_Linden|See example.]] Whether you choose to use this as a means of contact is up to you. (Compared to inworld IMs and regular email, it&#039;s generally uncommon, so don&#039;t worry.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless specifically stated, Linden Lab does &#039;&#039;not&#039;&#039; generally check talk pages for comments.&#039;&#039;&#039; Instead, other tools like the [http://blogs.secondlife.com blogs and forums] and [[Office Hours]] are used. Linden requests for feedback usually specify which channels for communication are right for a specific topic. Most talk pages deal with issues of a technically intricate nature, such as scripting functionality or wiki meta-organization.&lt;br /&gt;
&lt;br /&gt;
Also, talk pages can be quite user-unfriendly to wiki newcomers. Due to this, talk pages aren&#039;t broadly used places for discussion, and while they have the advantage of being inseparable — and easily accessible — from the page they&#039;re referring to, they don&#039;t support communication-optimized features found elsewhere.&lt;br /&gt;
&lt;br /&gt;
Also see [[Quickie_Wiki_Intro#Discussion_Pages|talk page etiquette]].&lt;br /&gt;
&lt;br /&gt;
== How to contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
To be able to edit and create pages, you must log in to the wiki using your Second Life user name and password.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2019:&#039;&#039;&#039; &#039;&#039;For some time who can create in and edit the wiki has been limited due to general abuse of the privileges (typically by new accounts created specifically to spam this wiki). If you log into the wiki with your Second Life account and see you do not have edit privileges, you&#039;ll need to request them by emailing letmein@lindenlab.com. Please send them a polite email asking for editing permission.&lt;br /&gt;
&lt;br /&gt;
Once logged in, you will be able to edit any page, with the following exceptions:&lt;br /&gt;
* Pages in the &#039;&#039;&#039;Linden Lab Official&#039;&#039;&#039; namespace, that contain official policy or other sensitive information.  There are also corresponding localized namespaces for various languages (for example, &#039;&#039;&#039;Linden Lab Offiziell&#039;&#039;&#039; for German) that are also protected.&lt;br /&gt;
* Pages in the &#039;&#039;&#039;Viewerhelp&#039;&#039;&#039; namespace, that provide content for the Second Life Viewer&#039;s context-sensitive help system.&lt;br /&gt;
* Certain pages in the main namespace that have been protected.  &lt;br /&gt;
&lt;br /&gt;
For general information and guidelines on what&#039;s acceptable, see [[Project:Editing_Guidelines]].&lt;br /&gt;
&lt;br /&gt;
=== To Do List ===&lt;br /&gt;
Here are a few things that need cleanup:&lt;br /&gt;
* [[Special:DoubleRedirects|Double redirects]]&lt;br /&gt;
* [[Special:UncategorizedPages|Uncategorized Pages]] - ideally, every page would be categorized.&lt;br /&gt;
*[[:Category:Articles with vital information missing]]&lt;br /&gt;
*[[:Category:Articles in need of updating]]&lt;br /&gt;
*[[:Category:Articles in need of expansion]]&lt;br /&gt;
&lt;br /&gt;
== Involved Lindens ==&lt;br /&gt;
&lt;br /&gt;
Several Lindens administer the wiki, and numerous others contribute. There isn&#039;t a single Linden who has &amp;quot;ownership&amp;quot;, but many may contribute to areas of their expertise (such as adding new script functions or touching up documents in the Linden Lab Official sections).&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project:Editing_Guidelines&amp;diff=1218378</id>
		<title>Project:Editing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project:Editing_Guidelines&amp;diff=1218378"/>
		<updated>2025-07-28T17:43:57Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Wiki=*}} {{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Why should I contribute to the Wiki? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just like Second Life itself, this wiki is powered by user generated content&#039;&#039;&#039;, whether it&#039;s a brief tip you want to share or an extensive how-to guide on a given topic. Plus, it&#039;s convenient for your own reference. Many valuable contributions are exactly that: you solved a problem for yourself, which in turn benefits fellow Residents.&lt;br /&gt;
&lt;br /&gt;
Not a techy geek? Don&#039;t worry, &#039;&#039;&#039;Residents from all walks of &amp;quot;Second Life&amp;quot;&#039;&#039;&#039; contribute here, and having diverse perspectives on a single help page can truly be more than the &amp;quot;sum of its parts&amp;quot;. &#039;&#039;&#039;Need reassurance? See [[wiki myths busted]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just like you didn&#039;t go from being a baby to a grownup in a day, knowledge on this wiki evolves gradually. There&#039;s no rush. Enjoy checking back and becoming more comfortable over time, learning from others&#039; contributions so you become more confident to make your own.&lt;br /&gt;
&lt;br /&gt;
== How can I contribute? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Resident can create new pages and add to many existing pages.&#039;&#039;&#039; There&#039;s no obligation to, but Linden lab welcomes &#039;&#039;your&#039;&#039; awesome contributions! Before you edit, we recommend being familiar with browsing this wiki, so you understand [[Style_Guide|style]], structure, and content. While there are similarities to other wikis out there, certain specifics apply here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2019:&#039;&#039;&#039; &#039;&#039;For some time who can create in and edit the wiki has been limited due to general abuse of the privileges (typically by new accounts created specifically to spam this wiki). If you log into the wiki with your Second Life account and see you do not have edit privileges, you&#039;ll need to request them by emailing letmein@lindenlab.com. Please send them a polite email asking for editing permission.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
=== Editing pages ===&lt;br /&gt;
&lt;br /&gt;
Editing an existing page is super-easy. You may want to start by correcting a typo or other small change:&lt;br /&gt;
&lt;br /&gt;
# Click &#039;&#039;&#039;Log in&#039;&#039;&#039; in the upper right.&lt;br /&gt;
# Enter your Second Life username and password.&lt;br /&gt;
# Click &#039;&#039;&#039;Log in&#039;&#039;&#039;.&lt;br /&gt;
# Go to the page you want to edit.&lt;br /&gt;
# Click the &#039;&#039;&#039;edit&#039;&#039;&#039; tab near the top.&lt;br /&gt;
# Make changes, then scroll to the bottom and click &#039;&#039;&#039;Show preview&#039;&#039;&#039;.&lt;br /&gt;
# If happy with your changes, scroll to the bottom and click &#039;&#039;&#039;Save page&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This video shows you how to do it in action:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|VJFGUv5KnG8|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
{{KBtip|If you&#039;d like to see a help page edited/created but aren&#039;t confident enough to do it yourself and don&#039;t know a more experienced friend who could help, feel free to [http://bit.ly/contactsl ask Torley Linden].}}&lt;br /&gt;
&lt;br /&gt;
=== Creating pages ===&lt;br /&gt;
&lt;br /&gt;
To create a new page which can be edited by you and others, &#039;&#039;&#039;[[Quickie Wiki Intro|read the &amp;quot;Quickie Wiki Intro&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When creating a new page:&lt;br /&gt;
&lt;br /&gt;
* Help prevent wiki sprawl by editing existing pages rather than creating new pages when possible.&lt;br /&gt;
* Use the simplest, most obvious name. You can always create a redirect and/or disambiguation page later if needed.&lt;br /&gt;
* When a page is aimed at a specific audience, please include a brief introduction for people who aren&#039;t familiar  with the content, or link to further information.&lt;br /&gt;
&lt;br /&gt;
=== [[#&amp;quot;User&amp;quot; namespace|What&#039;s a &amp;quot;User&amp;quot; page?]] ===&lt;br /&gt;
&lt;br /&gt;
^ Click to learn more.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Style Guide]]&#039;&#039;&#039; - Essential reading if you&#039;re planning to edit the &#039;&#039;&#039;[[Extended Knowledge Base]]&#039;&#039;&#039;, but highly recommended in general.&lt;br /&gt;
* &#039;&#039;[http://www.mediawiki.org/wiki/Help:Contents MediaWiki&#039;s Help]&#039;&#039;&#039; - wiki.secondlife.com is powered by MediaWiki, and while we don&#039;t use &#039;&#039;all&#039;&#039; the stuff here, a great deal does apply. There are many techniques that have been ported over here.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
We appreciate any info that benefits our Second Life community. This &#039;&#039;excludes&#039;&#039; blatant ads and spam. All content must be [[Maturity#General|suitable for general consumption]] ({{Mrg}} in terms of inworld ratings), and compliant with our [[LL:Second Life Community Standards|Community Standards]] as well as the [[LL:Second Life Terms of Service|Terms of Service]]. While the wiki is a different tool than the blogs and forums, [https://blogs.secondlife.com/community/features/blog/2009/02/25/second-life-discussion-guidelines their discussion guidelines] are also relevant here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All content added to the Second Life Wiki &#039;&#039;must&#039;&#039; be compatible with our [[Project:Terms of Use|Terms of Use]] and [[Project:Contribution Agreement|Contribution Agreement]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides that, [http://en.wikipedia.org/wiki/Wikipedia:Be_bold &#039;&#039;&#039;be bold&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
=== Point of View ===&lt;br /&gt;
&lt;br /&gt;
Articles should generally be written in the [http://en.wikipedia.org/wiki/Third-person_narrative#Third-person_view third person] unless there&#039;s an exceptional benefit, commonly the attribution and accountability that comes with sharing personal experiences. Always consider context: for example, a legal document from Linden Lab must be presented in much more formal language than a subjective guide to creating art.&lt;br /&gt;
&lt;br /&gt;
Second Life has a unique [[culture]], so while we&#039;ve been inspired by others&#039; practices, this wiki&#039;s ultimate authority is Linden Lab, not rules made elsewhere. Specific moderation is done at the discretion of [[Project:About|these Lindens]]. Note that while [http://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view Wikipedia&#039;s NPOV] can be a useful guideline, we don&#039;t strictly enforce it, and when it comes to comprehension, are more generous to include information, akin to [http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage TVTropes].&lt;br /&gt;
&lt;br /&gt;
This wiki is for people helping build Second Life, &#039;&#039;not&#039;&#039; for complaints about Second Life or Linden Lab. Criticism which supports a feature requests or proposal is acceptable (e.g., &amp;quot;Here&#039;s problem X. Implementing Y will solve X.&amp;quot;), but refrain from un-useful complaints. A page history&#039;s contains its complete list of contributions, so there&#039;s no need to sign articles — conversation should go in a page&#039;s accompanying Talk page (accessed by clicking the Discussion tab near the top of the screen).&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Edits by proxy&amp;quot; aren&#039;t allowed ===&lt;br /&gt;
&lt;br /&gt;
Making edits on another Resident&#039;s behalf isn&#039;t allowed because it confuses accountability and is prone to [http://en.wikipedia.org/wiki/Drama_triangle drama] which wastes everyone&#039;s time. Furthermore, your wiki editing privileges could be revoked. For example, Bob can&#039;t add a paragraph to an article and claim that Alice made him do that. This becomes especially troublesome if the edit is abusive. Rather, the correct path of action is for Alice to edit the page herself as best as she can, then Bob makes further edits. It only takes a few clicks for even a new Resident to begin editing the wiki [http://www.youtube.com/watch?v=VJFGUv5KnG8 as shown in this video], and while you can certainly seek help, &#039;&#039;&#039;you are responsible for all wiki edits made under your Second Life account name&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This relates to [http://secondlife.com/corporate/tos.php#tos3 3.2 in the Second Life Terms of Service]:&lt;br /&gt;
&lt;br /&gt;
: 3.2 You agree to use an Account Name in Second Life that is not misleading, offensive or infringing. You are responsible for activities related to your Account Name, and for keeping your password for this Account secure.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
&lt;br /&gt;
See [[Project:Languages]] for localization guidelines. &lt;br /&gt;
&lt;br /&gt;
=== Removal of content ===&lt;br /&gt;
&lt;br /&gt;
[[Resident|Residents]] can&#039;t permanently remove content from the wiki. Use redirects for merged or accidentally-created pages. Articles can be tagged with [[Template:Delete]] where redirects seem inappropriate (e.g., where the wiki is used in an abusive manner or where it violates copyright).&lt;br /&gt;
&lt;br /&gt;
=== Linking of content ===&lt;br /&gt;
&lt;br /&gt;
Please link pages to related resources to facilitate learning. Link the first appearance in text of a term in need of explanation (like [[avatar]], [[grid]], [[OGP]], etc.).&lt;br /&gt;
&lt;br /&gt;
Categorize your pages where appropriate. [http://wiki.secondlife.com/wiki/Special:AllPages?namespace=14 See the full list of available categories.]&lt;br /&gt;
&lt;br /&gt;
It&#039;s also awesome to have a &amp;quot;See also&amp;quot; section at the end of an article linking to related articles that the reader may wish to learn from next. [[Marketplace/Sellers_guide#See_also|See an example.]]&lt;br /&gt;
&lt;br /&gt;
If a single article feels &amp;quot;too long&amp;quot;, dividing it into smaller, focused articles and linking them is often the more accessible way to go. Articles are expected to evolve fluidly, so there&#039;s so single rule here — use your best judgment and keep learning by doing.&lt;br /&gt;
&lt;br /&gt;
== Namespaces ==&lt;br /&gt;
&lt;br /&gt;
Geeky but good-to-know.&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&lt;br /&gt;
The Main [http://www.mediawiki.org/wiki/Namespaces namespace] is intended to hold most of the Second Life Wiki&#039;s content.&lt;br /&gt;
&lt;br /&gt;
=== Linden Lab Official ===&lt;br /&gt;
&lt;br /&gt;
The [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=100 Linden Lab Official namespace] is for official Second Life policy information and other information from Linden Lab, such as official supported API documentation, safety and security guidelines, and information related to billing and payments.  Only Linden Lab employees may edit these articles, though the talk namespace is open for general editing.&lt;br /&gt;
&lt;br /&gt;
There are also localized official namespaces:&lt;br /&gt;
* French - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=104 Article officiel de Linden Lab]&lt;br /&gt;
* Japanese - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=106 Linden Lab公認]&lt;br /&gt;
* Italian - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=108 Articolo ufficiale Linden Lab]&lt;br /&gt;
* Portuguese - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=110 Artigo oficial da Linden Lab]&lt;br /&gt;
* Spanish - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=112 Artículo oficial de Linden Lab]&lt;br /&gt;
* German - [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=114 Linden Lab Offiziell]&lt;br /&gt;
&lt;br /&gt;
=== Viewer Help ===&lt;br /&gt;
&lt;br /&gt;
The [https://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=102 Viewerhelp namespace] contains content provided via the Viewer 2 Online Help system.  Only Linden Lab employees may edit these articles, though the talk namespace is open for general editing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Project&amp;quot; namespace === &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Project&amp;quot; namespace is reserved for meta-information about the wiki itself, such as these editing guidelines, rather than about Second Life.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Help&amp;quot; namespace ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Help:&amp;quot; namespace is reserved for wiki-related help articles, like editing manuals. SL-related help should be added to the Main namespace. &lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;User&amp;quot; namespace ===&lt;br /&gt;
&lt;br /&gt;
Every wiki contributor has their own, personal namespace.&lt;br /&gt;
&lt;br /&gt;
Once you login, you can also view and edit your User: page by clicking your name towards the top right (to the left of the &amp;quot;my talk&amp;quot;) link. For example, [[User:Torley_Linden]] and [[User:Zai Lynch]].&lt;br /&gt;
&lt;br /&gt;
Think of it as an extended profile compared to the one inworld. What can you do with it? Just about anything you wish, from expressing who you are to others, to tracking links to wiki pages you regularly edit for your own reference. Customizing your User: page is totally optional, but as you grow on the wiki, helps others understand who you are.&lt;br /&gt;
&lt;br /&gt;
Obviously, the [[#Point of View|Point of View guideline]] doesn&#039;t need to be followed here.&lt;br /&gt;
&lt;br /&gt;
Any content abiding by the wiki guidelines can be included in the &amp;quot;User&amp;quot; namespace as a subpage. For example, [[User:Torley Linden/Contact]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Talk&amp;quot; namespace ===&lt;br /&gt;
&lt;br /&gt;
See [[Project:Talk Page Guidelines]] for more info.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
* Use inclusion templates to ensure consistent navigation.&lt;br /&gt;
* See [[Help:Editors Toolbox]] for a list of useful templates for editors.&lt;br /&gt;
* See [http://wiki.secondlife.com/w/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;namespace=10 the list of all available templates].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Project:Terms of Use]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Project:Contribution Agreement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Template:Ediquette]]&#039;&#039;&#039; - Editing etiquette&lt;br /&gt;
* &#039;&#039;&#039;[[Project:Talk Page Guidelines]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Project:Languages]]&#039;&#039;&#039; - Guidelines on localizing wiki pages&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Help/Wiki]]&#039;&#039;&#039; - All wiki-related articles&lt;br /&gt;
* &#039;&#039;&#039;[[Wiki myths busted]]&#039;&#039;&#039; - Fear is the mind-killer!&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Music_streams&amp;diff=1218203</id>
		<title>Music streams</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Music_streams&amp;diff=1218203"/>
		<updated>2025-04-24T20:26:27Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Multimedia=*}}&lt;br /&gt;
{{Navbox/Media}}&lt;br /&gt;
Certain Internet radio stations can be [[Streaming_Music | streamed]] into a land parcel in Second Life.  This page was created in response to the often asked question &#039;&#039;&#039;&amp;quot;What are some music urls?&amp;quot;&#039;&#039;&#039; The initial list was compiled by Lindal Kidd and is updated whenever by whoever as there&#039;s no officiant for it. Streaming codecs are currently MP3 as AAC and OGG are not currently supported. Sadly, the makers of FMOD, the network player library used by the Viewer, have stated that they have no intention of implementing AAC. At the time of this writing, media on a prim (MOAP) is not a reliable enough way of displaying media and such, sites listed work best with Parcel Media or Parcel Audio.&lt;br /&gt;
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{{TOClimit|3}}&lt;br /&gt;
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===Second Life Musicians===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.indiespectrum.com IndieSpectrum Radio]&#039;&#039;&#039; The only true Second Life Radio station! Commercial free 24/7; featuring only original music from over 320 Second Life live performing artists! Since Nov 07 2007&lt;br /&gt;
:http://indiespectrum.com:9000&lt;br /&gt;
&lt;br /&gt;
===Second Life Radio Stations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://gabrielleriel.blogspot.com/2020/12/radio-nightingale.html Radio Nightingale, formerly known as Radio Riel]&#039;&#039;&#039; founded by Gabrielle Riel Morningstar (gabrielle.morningstar), previously Gabrielle Riel in SL&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Classical&lt;br /&gt;
:http://classical.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Ragtime&lt;br /&gt;
:http://ragtime.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Steampunk&lt;br /&gt;
:http://steampunk.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Dieselpunk&lt;br /&gt;
:http://dieselpunk.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Reverie&lt;br /&gt;
:http://reverie.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
Radio Nightingale Volksmusik&lt;br /&gt;
:http://volksmusik.radionightingale.org&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://vcradio.org Virtual Community Radio]&#039;&#039;&#039; Broadcasting to the metaverse and beyond with an eclectic range of music programming and original spoken-word series including &amp;quot;Where Have You Been&amp;quot; - featuring places to visit and things to do around the Second Life grid - and &amp;quot;Tarot @ Teatime&amp;quot; on the history of the cards and how to read them.&lt;br /&gt;
:http://main.vcradio.org&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://bmaradio.com Blue Moon Atelier Radio]&#039;&#039;&#039; An eclectic mix of prog, alternative, indie, some 80s new wave &amp;amp; pop, a bit of ambient, and a smattering of jazz.&lt;br /&gt;
:https://streaming.live365.com/a54407&lt;br /&gt;
&lt;br /&gt;
LUXE Radio - Second Life&#039;s Adult Radio Station&lt;br /&gt;
;http://go-stream.live:9143&lt;br /&gt;
Genre: Variety - Details: LUXE Radio is an adult-oriented variety radio station, showcasing a range of genres and hosting multiple DJs every week. It caters to the diverse tastes of its listeners, offering a delightful mix of music and entertainment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===80s and 90s===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.freestylefm.org/inside/ FreestyleFM]&#039;&#039;&#039; (80&#039;s, 90&#039;s, Disco, Italo, EuroDance, charts)&lt;br /&gt;
:https://quincy.torontocast.com:3120/;?type=http&amp;amp;nocache=1675513553&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://thehitmanradio.com/ The Hit Man Radio]&#039;&#039;&#039; (90&#039;s S.A.W. / PWL &amp;amp; More)&lt;br /&gt;
:http://uk2.internet-radio.com:8121         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.hothitzradio.com/ Hot Hitz 80&#039;s]&#039;&#039;&#039; (80&#039;s Chart Hits)&lt;br /&gt;
:http://s1.reliastream.com:9900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.radiostaddenhaag.com/ Radio Stad Den Haag]&#039;&#039;&#039; (80&#039;s, 90&#039;s , Italo Disco)&lt;br /&gt;
:http://94.228.133.5:80&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.heartbeatofflagler.com/JacksonFamilyRadio.htm Back To The 80s Radio]&#039;&#039;&#039; All 80s chart hits&lt;br /&gt;
:http://149.56.185.82:8135&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.977music.net/ 80s 90s Super Pop Hits]&#039;&#039;&#039; 80s and 90s chart hits&lt;br /&gt;
:http://51.222.42.9:2000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radio80fm.com.br/ Radio 80 FM]&#039;&#039;&#039; All 80s chart hits&lt;br /&gt;
:http://104.247.221.130:9020&lt;br /&gt;
&lt;br /&gt;
===Eurodance===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A.I.R. Freestyle Eurodance&#039;&#039;&#039; (90s EuroDance, Hi-NRG, ItaloDance, Bubblegum)&lt;br /&gt;
:http://cast1.torontocast.com:4310/;?type=http&amp;amp;nocache=1703248789&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radio-eurodance-classic.eu/ Radio Eurodance Classic]&#039;&#039;&#039; (EuroDance)&lt;br /&gt;
:http://quincy.torontocast.com:2380/stream&lt;br /&gt;
&lt;br /&gt;
===Alternative Indie===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[https://www.radionomy.com/en/radio/blacklabelfm/index Black Label FM]&#039;&#039;&#039; Alternative with a dash of indie and classic rock and a pinch of pop for added flavor.&lt;br /&gt;
:http://listen.radionomy.com/blacklabelfm&amp;lt;/s&amp;gt; Station not available anymore as Radionomy stopped as a free host&lt;br /&gt;
&lt;br /&gt;
===Dark Alternatives===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://ebm-radio.com EBM-Radio.com EBM/Industrial &amp;amp; More]&#039;&#039;&#039;&lt;br /&gt;
:http://45.33.122.231:8000/stream&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://www.acidicinfektion.com Acidic Infektion Radio]&#039;&#039;&#039; Gothic Rock, Cold Wave, Darkwave, EBM and information about Alternative Scene &lt;br /&gt;
:http://radio.acidicinfektion.ind.in:8047/stream&amp;lt;/s&amp;gt; stream down&lt;br /&gt;
&lt;br /&gt;
===Ambient===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radionomy.com/en/radio/chill-out-radio-gaia Chill-Out Radio Gaia]&#039;&#039;&#039;&lt;br /&gt;
:https://cast1.torontocast.com:3770/;?type=http&amp;amp;nocache=1686925752&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://smoothlounge.com/ SmoothLounge.com Global Radio - KSJZ.DB]&#039;&#039;&#039;&lt;br /&gt;
:http://smoothjazz.cdnstream1.com/2586_128.mp3&lt;br /&gt;
:http://sl128.hnux.com&lt;br /&gt;
:http://sl64.hnux.com&lt;br /&gt;
&lt;br /&gt;
===Blues===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://bellyup4blues.com/ Belly Up 4 Blues]&#039;&#039;&#039;&lt;br /&gt;
:http://65.19.173.151:3400/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/station/Blues 1.FM - Blues]&#039;&#039;&#039;&lt;br /&gt;
:http://sc2b-sjc.1.fm:8030/&lt;br /&gt;
&lt;br /&gt;
===Classical===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.wksu.org/classical/ WKSU]&#039;&#039;&#039; Classical Channel&lt;br /&gt;
:http://66.225.205.8:8030&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.classicalmpr.org/ Classical Minnesota]&#039;&#039;&#039;&lt;br /&gt;
:http://cms.stream.publicradio.org/cms.mp3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/station/Baroque All Ottos Baroque Musick]&#039;&#039;&#039;&lt;br /&gt;
:http://sc-baroque.1.fm:8045&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.wqxr.org/#!/series/q2/ WQXR Q2]&#039;&#039;&#039; (formerly wnyc2)&lt;br /&gt;
:http://q2stream.wqxr.org/q2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radionomy.com/en/radio/abc-piano/index ABC Piano]&#039;&#039;&#039;&lt;br /&gt;
:http://streaming.radionomy.com/ABC-Piano &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radionomy.com/en/radio/abc-opera/index ABC Opera]&#039;&#039;&#039;&lt;br /&gt;
:http://streaming.radionomy.com/ABC-Opera&lt;br /&gt;
&lt;br /&gt;
===Country===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/station/Country/ 1.FM-Country]&#039;&#039;&#039;&lt;br /&gt;
:http://sc3c-sjc.1.fm:7806&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.hpr.org/ HPR2 Classic Country]&#039;&#039;&#039;&lt;br /&gt;
:http://87.98.130.255:8212/stream&lt;br /&gt;
&lt;br /&gt;
===Hip Hop &amp;amp; R&amp;amp;B===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.itswhatradio.com WHAT?! Radio]&#039;&#039;&#039; Hip Hop That Don&#039;t Stop&lt;br /&gt;
:http://whatradio.macchiatomedia.org:9119/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.honey103.com/wordpress/ KHNY Honey 103]&#039;&#039;&#039; Tune in 24/7 for the best in R&amp;amp;B to Satisfy Your Soul! &lt;br /&gt;
:http://honey.macchiatomedia.org:8080/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.blackbeats.fm/ BlackBeats.FM]&#039;&#039;&#039;&lt;br /&gt;
:http://stream.blackbeats.fm/&lt;br /&gt;
&lt;br /&gt;
===Holiday===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freestyle Christmas&#039;&#039;&#039; (From Classics to Pop, Rock, Dance &amp;amp; more...)&lt;br /&gt;
:http://cast1.torontocast.com:4970/;?type=http&amp;amp;nocache=1703251958&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.skyradio.nl/kerst - Sky Radio Christmas]&#039;&#039;&#039;&lt;br /&gt;
:https://www.mp3streams.nl/zender/sky-radio-christmas/stream/61-mp3-128&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.radio-xmas.at - Radio X-MAS]&#039;&#039;&#039;&lt;br /&gt;
:http://77.75.16.229:443/stream/1/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.xmasmelody.com/ XmasMelody]&#039;&#039;&#039;&lt;br /&gt;
:http://s7.viastreaming.net:7000/&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/Station/christmas 1.FM – Always Christmas]&#039;&#039;&#039;&lt;br /&gt;
:http://sc-christmas.1.fm:8650/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://player.bigrradio.com/ Big R Radio – Christmas Classics]&#039;&#039;&#039;&lt;br /&gt;
:http://ais02.empirestreaming.net:8710/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://player.bigrradio.com/ Big R Radio – Christmas Country]&#039;&#039;&#039;&lt;br /&gt;
:http://ais01.empirestreaming.net:8720/&lt;br /&gt;
&lt;br /&gt;
===Jazz and Vintage===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.pri.org/programs/jazz-after-hours Jazz After Hours (PRI)]&#039;&#039;&#039;&lt;br /&gt;
:http://pri-ice.streamguys.biz/pri1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://smoothjazz.com/ SmoothJazz.com Global Radio]&#039;&#039;&#039;&lt;br /&gt;
:http://smoothjazz.cdnstream1.com/2585_128.mp3&lt;br /&gt;
:http://sj128.hnux.com&lt;br /&gt;
:http://sj64.hnux.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.181.fm/ The Breeze 181.FM]&#039;&#039;&#039;&lt;br /&gt;
:http://181fm-edge1.cdnstream.com/181-breeze_128k.mp3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.the1920snetwork.com/ The 1920s Radio Network]&#039;&#039;&#039; Dedicated to playing everything from 1900 to 1950&lt;br /&gt;
:http://tess.fast-serv.com:8570/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://radiodismuke.com/ Radio Dismuke]&#039;&#039;&#039; Vintage Popular Music and Jazz 1925-1935&lt;br /&gt;
:http://74.208.197.50:8087/&lt;br /&gt;
:http://74.208.197.50:8078/&lt;br /&gt;
:http://74.208.197.50:8000/&lt;br /&gt;
:http://74.208.71.58:8000/&lt;br /&gt;
:http://72.249.45.203:8000/&lt;br /&gt;
:http://74.208.71.58:8087/&lt;br /&gt;
:http://74.208.71.58:8078/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://jazzandblues.org/ KKJZ - KJazz 88.1]&#039;&#039;&#039;&lt;br /&gt;
:http://1.ice1.firststreaming.com/kkjz_fm.mp3&amp;lt;/s&amp;gt; stream down&lt;br /&gt;
&lt;br /&gt;
===Latin===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latiz Jazz&#039;&#039;&#039;&lt;br /&gt;
:http://listen.radionomy.com:80/boleros-para-enamorarse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;123 Vallenato&#039;&#039;&#039;&lt;br /&gt;
:http://radiolatina.info:7087/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rádio Liderança&#039;&#039;&#039;&lt;br /&gt;
:http://198.24.156.115:9510/stream&lt;br /&gt;
&lt;br /&gt;
===Rock===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://sorradio.org sorradio.org SoR Radio]&#039;&#039;&#039; is a 24/7 Classic Rock station, featuring music from the 50s through the 80s, all commercial-free, all free to listen! All of our 13.5k music library is requestable from the website. Some live shows every week (see site for schedule). At SoR Radio, we believe that it&#039;s always Your Right to ROCK!&lt;br /&gt;
:http://sorradio.org:5005/live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://ohanarockclub.com/ Ohana Rock Club]&#039;&#039;&#039;&lt;br /&gt;
:http://ohana.digistream.info:10288&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.megarockradio.net Megarock Radio]&#039;&#039;&#039; Streaming in 320k high definition audio Megarock Radio is LIVE 24/7 and you can place requests from our 20k song library at any time in seconds! Since 1998 Megarock is All Request Rock Radio! All stream links are available at the Megarock Radio website!&lt;br /&gt;
:http://stream1.megarockradio.net:8240&lt;br /&gt;
:http://stream2.megarockradio.net:8240&lt;br /&gt;
:http://stream3.megarockradio.net:80&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://hardrockin80s.com/ Hard Rockin&#039; 80s]&#039;&#039;&#039;&lt;br /&gt;
:http://stream-licensing.com:8128/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://auralmoon.com/ Aural Moon]&#039;&#039;&#039;&lt;br /&gt;
:http://64.202.98.133:2010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://t1radio.com/ T1 Radio]&#039;&#039;&#039; Classic rock&lt;br /&gt;
:http://t1radio.serverroom.us:8242&lt;br /&gt;
&lt;br /&gt;
===Electronic===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.nsbradio.co.uk/ NSB Radio]&#039;&#039;&#039;&lt;br /&gt;
:http://live.nsbradio.co.uk:8904/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.enation.fm/ enationFM]&#039;&#039;&#039; Drum &amp;amp; Bass, DubStep, House, and Techno 24x7 &lt;br /&gt;
:http://useless.streams.enation.fm:8000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.bassdrive.com/v2/ BassDrive]&#039;&#039;&#039;&lt;br /&gt;
:http://ice.bassdrive.net:80/stream&lt;br /&gt;
:http://bassdrive.radioca.st:8702&lt;br /&gt;
:http://chi.bassdrive.co:80&lt;br /&gt;
:http://stream.bassdrive.uk:8200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://trancepulsefm.ie/ Trance Pulse]&#039;&#039;&#039;&lt;br /&gt;
:http://178.32.62.172:8878/stream&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://housenationuk.com/ House Nation UK]&#039;&#039;&#039;&lt;br /&gt;
:http://109.169.46.197:9000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.deephouse-radio.com/ Deep House Radio]&#039;&#039;&#039; Underground House Music&lt;br /&gt;
:http://37.187.93.104:8589/deep&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[https://www.radionomy.com/en/radio/airfreestyledance A.I.R. Freestyle Dance]&#039;&#039;&#039;&lt;br /&gt;
:http://listen.radionomy.com/AIRFreestyleDance&amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://mix247edm.com/ Mix 247 EDM]&#039;&#039;&#039;&lt;br /&gt;
:http://listen.radionomy.com/mix247edm&amp;lt;/s&amp;gt; stream down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://gabber.fm/ Gabber]&#039;&#039;&#039;&lt;br /&gt;
:http://streaming.radionomy.com/Gabberfm&amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://somafm.com/metal/ Metal Detector]&#039;&#039;&#039;&lt;br /&gt;
:http://ice.somafm.com/metal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://www.blacklabel-metalclub.com Black Label Metal Club]&#039;&#039;&#039;&lt;br /&gt;
:http://108.61.20.171:20406&amp;lt;/s&amp;gt; stream down&lt;br /&gt;
&lt;br /&gt;
===Reggae===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.itswhatisland.com WHAT?! Island]&#039;&#039;&#039; Wea Di Tunes 4eva Tun Up! &amp;lt;br&amp;gt;&lt;br /&gt;
:http://whatisland.macchiatomedia.org:8118/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.rastamusic.com/ 808 Live Reggaecast]&#039;&#039;&#039;&lt;br /&gt;
:http://808.rastamusic.com/rastamusic.mp3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://www.raggakings.net/ RAGGAKINGS]&#039;&#039;&#039;&lt;br /&gt;
:http://stream.raggakings.net:8000&amp;lt;/s&amp;gt; stream in ogg-format, doesn&#039;t work in SL&lt;br /&gt;
&lt;br /&gt;
===Romantic===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.radionomy.com/en/radio/airradiofreestyleslow/index A.I.R. Radio Freestyle Slow]&#039;&#039;&#039; (Romance, Love Songs, Slow, Pop, 24/7)&lt;br /&gt;
:http://quincy.torontocast.com:3150/;?type=http&amp;amp;nocache=1675518170 (192 kbp/s)&lt;br /&gt;
:http://quincy.torontocast.com:3080/;?type=http&amp;amp;nocache=1675518170 (128 kbp/s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://en.slowradio.be/ Slow Radio]&#039;&#039;&#039; (Romance, Love Songs, Slow, Pop, 24/7)&lt;br /&gt;
:http://stream1.slowradio.com&lt;br /&gt;
:http://stream2.slowradio.com&lt;br /&gt;
:http://stream3.slowradio.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://slowlyradio.com/en/ Slowly Radio]&#039;&#039;&#039; (Romance, Love Songs, Slow, Pop, 24/7)&lt;br /&gt;
:http://stream.slowlyradio.com&lt;br /&gt;
&lt;br /&gt;
===Variety===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://wheezyanna.com:1955/ MILLO COPPERFIELD FM]&#039;&#039;&#039; Radio MILLO COPPERFIELD FM - Rap / Pop Rock / Urban / R&#039;n&#039;B / Hip-Hop / Latin / Electronic&lt;br /&gt;
:http://wheezyanna.com:1955/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://dj-stream.com/ Power DJ Stream Store]&#039;&#039;&#039; Power radio 24/7 online from Secondlife the best!!&lt;br /&gt;
:http://power.dj-stream.com:1985&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.secondradio.de SecondRadio.de]&#039;&#039;&#039; Der Sender fuer virtuelle Welten &lt;br /&gt;
:http://secondstream.de:10001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.radioparadise.com/ Radio Paradise]&#039;&#039;&#039;&lt;br /&gt;
:http://stream-tx1.radioparadise.com/mp3-128&lt;br /&gt;
:[http://www.radioparadise.com/rp_2.php?#name=Listen more options]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://xltrax.com/ XLTRAX Music Network]&#039;&#039;&#039; Canada&#039;s Number 1 Music Network&lt;br /&gt;
:http://xltrax.com:8000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/station/ChilloutLounge 1.FM Chillout Lounge]&#039;&#039;&#039;&lt;br /&gt;
:http://sc1c-sjc.1.fm:8010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://somafm.com/groovesalad/index.html Groove Salad]&#039;&#039;&#039;&lt;br /&gt;
:http://ice.somafm.com/groovesalad&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[https://www.facebook.com/Eutopia.Hot.Hitz Eutopia Hot Hitz]&#039;&#039;&#039; Hot Hits music stream 24/7 - no commercials - no DJ&#039;s&lt;br /&gt;
:http://151.80.108.126:9530&amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.goreanwhip.com/ Gorean Whip Radio]&#039;&#039;&#039;&lt;br /&gt;
:https://goreanwhip.radioca.st/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://whippetradio.com Whippet Radio]&#039;&#039;&#039; PG version of Gorean Whip Radio for Charity events&lt;br /&gt;
:https://whippetradio.radioca.st/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://fidellamix.playtheradio.com/ FidellaMix]&#039;&#039;&#039; Another Radionomy startup station. Slowly building an eclectic mix.  Currently playing a little country in the morning, rock through the day and classical at night. SL 3pm Feature Artist or Feature Theme.&lt;br /&gt;
:http://streaming.radionomy.com/fidellamix&amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://tormentedradio.com/ Tormented Radio]&#039;&#039;&#039;&lt;br /&gt;
:http://stream2.mpegradio.com:8070/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.1.fm/station/Jamz Jamz 1.FM]&#039;&#039;&#039;&lt;br /&gt;
:http://sc1c-sjc.1.fm:8052/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://somafm.com/secretagent/ Secret Agent]&#039;&#039;&#039;&lt;br /&gt;
:http://ice.somafm.com/secretagent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.radio700.de/ Radio 700 - Schlager und Oldies]&#039;&#039;&#039;&lt;br /&gt;
:http://streamserver.funkhaus.info/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.itswhatforeplay.com WHAT?! Foreplay]&#039;&#039;&#039; 100% unhindered, music to get you in the mood! &amp;lt;br&amp;gt;&lt;br /&gt;
:http://whatforeplay.macchiatomedia.org:8269/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://flashbackalternatives.com/ Flashback Alternatives]&#039;&#039;&#039;&lt;br /&gt;
:https://jenny.torontocast.com:8048/192 (192 kbp/s)&lt;br /&gt;
:https://jenny.torontocast.com:8048/128 (128 kbp/s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.konastream.com KONA Stream]&#039;&#039;&#039; Featuring hit music from the best decades of music and SL artists. Online serving the SL community since October 2006. SLurl: http://maps.secondlife.com/secondlife/Aracar/149/102/99&lt;br /&gt;
:http://maggie.torontocast.com:8052/stereo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://clubrenoize.com/ club_re:noize]&#039;&#039;&#039;&lt;br /&gt;
:http://stream.clubrenoize.com:9001/&amp;lt;/s&amp;gt; stream down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://entslradio69.webs.com/ ENT 69.9 SL talk radio]&#039;&#039;&#039; Get it in, Turn it on &amp;amp; Tune it in to any location or join us at the station 24/7! ENT 69.9 SL talk radio is a new exciting concept in interactive radio in SL. Variety Top 40 with no limits to any style of music! LIVE SHOWS with LIVE DJs and On Air Personalities and best of all we are 100% purely SECOND LIFE! &lt;br /&gt;
:http://streams.turbodj.com:8252/ &amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;Ki$$&#039;&#039;&#039; Non Stop music 24/7. Commercial free with no annoying DJ&#039;s. Cutting Edge EDM, Drum and Bass, Dubstep, Trap and Hip-Hop. Interspersed with Top 40 Hits of today and the past.&lt;br /&gt;
:Formerly Eutopia Hot Hitz, established in Teen Second Life in June 2008 as the radio station for the popular Club Eutopia and becoming the official radio station of Eutopia Estate.&lt;br /&gt;
:Come and visit us at Teen Hangout on Epic, located on the former Teen Second Life Grid!! http://maps.secondlife.com/secondlife/Epic/71/218/22 &lt;br /&gt;
:http://151.80.108.126:9530&amp;lt;/s&amp;gt; station down&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
&#039;&#039;&#039;[http://www.shoutcast.com/ SHOUTcast]&#039;&#039;&#039;&lt;br /&gt;
:Thousands of Free Internet Radio Stations&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.radionomy.com radionomy&#039;&#039;&#039;]&lt;br /&gt;
:On 1 January 2020, Radionomy shut down its streaming service and migrated towards the Shoutcast platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://radio.live.nu/ radio.live.nU]&#039;&#039;&#039;&lt;br /&gt;
:Listen &amp;amp; Share your favorite Online Radio Stations : WITHOUT Commercial Breaks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.fnshosting.com Finesse Hosting]&#039;&#039;&#039;&lt;br /&gt;
:High Quality Servers, One on one consultation, Reasonably Priced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.digi-stream.info/ Digistream]&#039;&#039;&#039;&lt;br /&gt;
:Best place for rock solid shoutcase/icecast servers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.dj-stream.com PowerStream]&#039;&#039;&#039;&lt;br /&gt;
:High quality of Shoutcast Server, FEEL THE POWER&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;[http://www.stationZilla.com/ stationZilla]&#039;&#039;&#039;&lt;br /&gt;
:More then 82.000 Free Internet Radio Station&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Update History==&lt;br /&gt;
June 24, 2003 list updated by ...&lt;br /&gt;
&lt;br /&gt;
August 21,2011 list updated by Amalthea Westland&lt;br /&gt;
&lt;br /&gt;
7.26.2015 - list updated by Rycon Bamaisin(stations not around were stricken for preservation)&lt;br /&gt;
&lt;br /&gt;
October 2015, Geri and Cherry updated a ton of stale entries&lt;br /&gt;
&lt;br /&gt;
12.21.2015 - List updated by Rycon Bamaisin(stations not around were removed instead of striken)&lt;br /&gt;
&lt;br /&gt;
12.22.2015 - Entry in Other Resources added by StationZilla Resident&lt;br /&gt;
&lt;br /&gt;
06.28.2015 - Entry in Latin added by Wantanxd Resident&lt;br /&gt;
&lt;br /&gt;
08.03.2021 - Lucifer Hammerer updated a ton of stations (stations not around were striken for preservation)&lt;br /&gt;
&lt;br /&gt;
01.12.2022 - List updated with a few more stations and Radio Nightingale entry by Lucifer Hammerer as requested by Linn Darkwatch&lt;br /&gt;
&lt;br /&gt;
March 1, 2022 - Elrik Merlin added Virtual Community Radio and Blue Moon Atelier Radio in &amp;quot;Second Life Radio Stations&amp;quot; and added a note about FMOD in the intro&lt;br /&gt;
&lt;br /&gt;
Feb 4, 2023 - Lucifer Hammerer updated a few stations to their new url&#039;s&lt;br /&gt;
&lt;br /&gt;
June 11, 2023 - Lucifer Hammerer added LUXE Radio as requested by Kitsune Kiyori&lt;br /&gt;
&lt;br /&gt;
August 18, 2023 - Lucifer Hammerer added Radio Eurodance Classic as suggested by MakiGenryusai&lt;br /&gt;
&lt;br /&gt;
November 17, 2023 - Lucifer Hammerer updated Gorean Whip Radio, and added Whippet Radio as requested by Jay Sparrowtree&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;&#039;[[Media playlists]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Play media]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Streaming Music]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Streaming Audio FAQ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{KBtip|&#039;&#039;&#039;[[Play_media|Click here for help playing music &amp;amp; video streams in Second Life!]]&#039;&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Preview_Grid&amp;diff=1218140</id>
		<title>Preview Grid</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Preview_Grid&amp;diff=1218140"/>
		<updated>2025-04-03T18:30:25Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*|Misc=*}}&lt;br /&gt;
&lt;br /&gt;
In addition to the Second Life main grid (known as &amp;quot;[[Land#Agni|Agni]]&amp;quot;) that many thousands of Residents log into each day, there is another [[Land#Grid|grid]] open to the public, known as the preview grid, or &amp;quot;Aditi.&amp;quot; Aditi is where we test server software under development. &lt;br /&gt;
&lt;br /&gt;
If you are a new user and have never logged into ADITI or haven&#039;t logged in for a long time, you {{strike|will probably}} may need to [https://support.secondlife.com/create-case/ contact Support] to gain access. {{strike|This is supposed to be a temporary bug in Aditi login}} As of September 17, 2024, the [https://feedback.secondlife.com/feature-requests/p/fix-aditi-access Feedback Portal] reports that any issues in the past due to a temporary bug on the Aditi login have been marked as &amp;quot;completed&amp;quot;&amp;lt;ref&amp;gt;I.e., &#039;&#039;&#039;fixed&#039;&#039;&#039;.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you change your password on AGNI, it may not transfer to the ADITI login servers. Keep your old password in case it doesn&#039;t. You will need to [https://support.secondlife.com/create-case/ contact Support] to get it resync&#039;d.&lt;br /&gt;
&lt;br /&gt;
==What We Do with the Preview Grid==&lt;br /&gt;
&lt;br /&gt;
The preview grid is used for development and testing of new features and bug fixes. You will find that as you move from one region to another, you will frequently be moving to regions that are running a different version of the server software. To get the most of the preview grid, you need to know where you are.&lt;br /&gt;
&lt;br /&gt;
===How do I know what version is running on the region I&#039;m in?===&lt;br /&gt;
[[Image:Helpversion.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Some regions have a &amp;quot;channel name&amp;quot; imprinted into the ground over and over again. If the ground texture doesn&#039;t make it obvious, look at &amp;quot;About Second Life&amp;quot; in the help menu where you will see a wealth of information about your own system, as well as about the server software running the region you are in. The image below shows you where in the help dialog to find the channel the region you&#039;re in is running. (Just to the right of that is the version.)&lt;br /&gt;
&lt;br /&gt;
The most important information in the image here is &amp;quot;Second Life Server&amp;quot;; that&#039;s the channel that you&#039;re on. The version number is also important, but the biggest changes you will see are between different channels.&lt;br /&gt;
&lt;br /&gt;
==Reporting Bugs or Problems==&lt;br /&gt;
&lt;br /&gt;
This will vary depending on the channel of the region, and on the state of the release. If you find problems in the &amp;quot;Second Life Beta Server&amp;quot; channel before that version has been deployed to the main Second Life service, please use our [http://jira.secondlife.com Bug Tracker] to check to see if that problem has already been reported, and to report it if not. When reporting a problem, please give as much information as possible: what region you were in, exactly what you did and what behavior you saw, when it happened, and the version of both your viewer software and of the server software running in the region where you saw the problem.&lt;br /&gt;
&lt;br /&gt;
In general, you will use the same procedure for problems found on regions in other channels, but sometimes those channels are being used for a focused test by other developers.&lt;br /&gt;
&lt;br /&gt;
==What is on the Preview Grid==&lt;br /&gt;
[[File:Aditi image.jpeg|200px|thumb|right|A map from Aditi]]&lt;br /&gt;
&lt;br /&gt;
Aditi has usually about 120 regions (sims). Some of them share the same name and coordinates with regions on the main grid (usually from [[Sansara]]). Some regions are special and used for testings and have different names. Access is sometimes denied in part of the sims. Usually, when you login first time to Aditi, you will start at Waterhad hidden lakes telehub (looks exactly like Waterhad on the main grid). Preview grid has a lower population density.&lt;br /&gt;
&lt;br /&gt;
We will be using Aditi for beta testing of the next server version, but we will also be using it for early previews of software that isn&#039;t going to be on Second Life right away, and for some specific public testing of bug-fixes being worked on by some teams of developers.&lt;br /&gt;
&lt;br /&gt;
The regions on Aditi are divided into different channels. There will always be two core channels:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Production Server&#039;&#039;&#039; : this has the same version of the software as is running on the main Second Life hosts. This exists for purposes of comparison. Sometimes, it will have the *previous* release, right after a new server has been deployed to Second Life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Beta Server&#039;&#039;&#039; : this channel is designated for the version of the server we&#039;re planning on next deploying to Second Life in a rolling restart. Generally, after a new server version is deployed to Second Life, it will be at least a few days before the next beta version goes out to Aditi.&lt;br /&gt;
&lt;br /&gt;
In addition, there will sometimes be other channels for specific tests and/or early betas of upcoming features.&lt;br /&gt;
&lt;br /&gt;
==How do I log in to Aditi?==&lt;br /&gt;
&lt;br /&gt;
Check out the [https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi Accessing Aditi] page at Second Life&#039;s support solution center for detailed tips on how to access Aditi for the first time.&lt;br /&gt;
&lt;br /&gt;
In order to access the Beta Grid (Aditi) for the first time, you will have a slightly different login process than usual. Specifically, you&#039;ll have to attempt to login once, which triggers an automatic update of your account to copy it to the Beta Grid (Aditi). You should receive an error message when you attempt to login that states &#039;&#039;&#039;Login Failed. We&#039;re currently in the process of syncing this account. Please try again later.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This error message is normal, and if you wait 10-15 seconds, you can try your login one more time and it should succeed, granting you access to the Beta Grid.&lt;br /&gt;
&lt;br /&gt;
You can use the same Second Life viewer you already use to log into Second Life. At the login screen, hit {{KeyCombo|ctrl=*|shift=*|G}}. At the bottom of the screen to the right of the &amp;quot;Log In&amp;quot; button, you will see a dropdown menu that allows you to select the grid that you want to log in to:&lt;br /&gt;
*[[Image:Grid_Selection.jpeg]]&lt;br /&gt;
*Select &amp;quot;&#039;&#039;&#039;Second Life Beta Test&#039;&#039;&#039;&amp;quot; (aka Preview or Aditi) to log into the Test Grid. To return to the Main Grid select &amp;quot;&#039;&#039;&#039;Second Life Main Grid (Agni)&#039;&#039;&#039;&amp;quot; at your next login. (On some third-party viewers a number of other grids may be listed in this dropdown.) &lt;br /&gt;
&lt;br /&gt;
There are other SL internal development grids which are not available for public access. Some viewers list them. Unless your last name is Linden, you won&#039;t be able to log into them.&lt;br /&gt;
&lt;br /&gt;
Some viewers display names other than &amp;quot;Second Life Beta&amp;quot;. This is the case for the Firestorm viewer. Preview Grid, Second Life Beta Grid, Test grid, and Aditi are all indicating the same grid.&lt;br /&gt;
&lt;br /&gt;
{{note|Starting with Viewer version 2.6.0, you will need to go to the Me-&amp;gt;Preferences-&amp;gt;Advanced menu and enable &amp;quot;Show Advanced Menu&amp;quot; before the above will work.&lt;br /&gt;
&lt;br /&gt;
The key combination works in versions 5+ without having to change any settings.}}&lt;br /&gt;
&lt;br /&gt;
Once you do log into Aditi, you should have all of the inventory that you have on Main Grid (Agni). However, in subsequent logins to Aditi new items acquired in the Second Life Main Grid (Agni) will not be available to your Aditi account until the next inventory sync, which should be within 24 hours after your Aditi login. The process is scheduled for a 6 AM SLT start. How long it may take to get to your account is an unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN NO EVENT&#039;&#039;&#039; will you be able to transfer money or objects back from the Preview Grid for use in the Main Second Life Grid (Agni).&lt;br /&gt;
&lt;br /&gt;
If you change your password or username on the main Second Life grid, you will need to contact the Support team to request a manual copy to update your account. &lt;br /&gt;
To contact Support for a manual copy to update your account on the Beta Grid (Aditi):&lt;br /&gt;
* Visit [https://support.secondlife.com/create-case/ the create a ticket section of support.secondlife.com]&lt;br /&gt;
* Sign in to your Second Life account, if you aren&#039;t already logged in. &lt;br /&gt;
* On the &#039;&#039;&#039;Submit A Ticket&#039;&#039;&#039; page, select &#039;&#039;&#039;Account Issue&#039;&#039;&#039; as the Issue Type&lt;br /&gt;
* For the Account Issue dropdown, select &#039;&#039;&#039;Viewer Login Issues&#039;&#039;&#039;&lt;br /&gt;
* Enter the name of the avatar you&#039;d like to use on the Beta Grid and in the &#039;&#039;Please describe the issue&#039;&#039; box, explain that you&#039;d like your account recopied to Aditi or the Beta Grid.&lt;br /&gt;
* Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to send your request to Support.&lt;br /&gt;
&lt;br /&gt;
== Uploading Mesh on Aditi ==&lt;br /&gt;
You must accept the IP Terms specifically for Aditi, even if you have already accepted the terms on the Main grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Aditi IP Terms agreement can be found here:  https://secondlife.aditi.lindenlab.com/my/account/ip/accept.php&amp;lt;br /&amp;gt;&lt;br /&gt;
You do not need to have payment information on file to upload mesh on Aditi.&lt;br /&gt;
&lt;br /&gt;
== Using Web Profiles on Aditi ==&lt;br /&gt;
[[Web profiles]] are available on Aditi with a bit of tweaking. To test web based profiles in the Viewer (2.5+) on ADITI, the WebProfileURL debug setting needs to be changed before logging in to the Viewer. You have two ways of doing this:&lt;br /&gt;
* The debug setting can be accessed via Advanced-&amp;gt;Debug Settings. Change the value to https://my-demo.secondlife.com/. This process will be automatic once login.cgi has been updated.&lt;br /&gt;
* You can invoke your viewer with the following executable parameter:&lt;br /&gt;
** --set WebProfileURL &amp;quot;https://my-demo.secondlife.com/&amp;quot; &lt;br /&gt;
** Removing this variable or setting it to &amp;quot;https://my.secondlife.com/&amp;quot; will set it back to use the AGNI based profiles&lt;br /&gt;
* Before logging back into AGNI remove this variable.&lt;br /&gt;
* This is Aditi , so things might be borked. Please bear with us.&lt;br /&gt;
&lt;br /&gt;
== Using Marketplace on Aditi ==&lt;br /&gt;
The Marketplace supports Beta testing on Aditi! All Merchants will have access to this grid for Beta testing, but will only be able to test purchasing items using L$, since Aditi is not set up to test out other payment methods.&lt;br /&gt;
&lt;br /&gt;
In order to participate in Beta testing, you just need to login to the Aditi grid using your viewer of choice. Your account should automatically be set up and you should receive L$50,000 to start.&lt;br /&gt;
&lt;br /&gt;
Nothing that happens on the test grid (Aditi) has any effect on your avatar, inventory, L$, or marketplace listings on the main grid (Agni). Objects, inventory and L$ on the Beta grid may be damaged by bugs, be removed, or disappear at any point during Beta testing.&lt;br /&gt;
&lt;br /&gt;
To access functions on the Beta grid:&lt;br /&gt;
&lt;br /&gt;
* Grid: Aditi (see [http://wiki.secondlife.com/wiki/Aditi#How_do_I_log_in_to_Aditi.3F this section] for more details)&lt;br /&gt;
* Marketplace.com: [https://marketplace.aditi.lindenlab.com https://marketplace.aditi.lindenlab.com] (NOTE: you may see old listings, which were migrated from production when Aditi was set up. Changes made to these listings will not have an impact on production.)&lt;br /&gt;
* Magic Boxes for Aditi: [https://marketplace.aditi.lindenlab.com/stores/75 https://marketplace.aditi.lindenlab.com/stores/75]&lt;br /&gt;
* Secondlife.com: [http://secondlife.aditi.lindenlab.com/ http://secondlife.aditi.lindenlab.com/]&lt;br /&gt;
* If no region is specified for the Beta, you can try one of the following regions:&lt;br /&gt;
** Virtual Trade Campus South: {{Region|Virtuatrade Campus S|127|127|27|grid=aditi}}&lt;br /&gt;
** Virtual Trade Campus SE: {{Region|Virtuatrade Campus SE|86|124|34|grid=aditi}}&lt;br /&gt;
** Or one of the [[#Permanent Sandbox Regions|permanent sandbox regions]]&lt;br /&gt;
* Note that you may need to accept a security exception to complete a purchase using L$. Since this is a test web site, no actual sensitive information will be passed, so it is safe to do on the Aditi web site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find a problem or have a suggestion, first try it out on Production before filing a bug on the Feedback Forum. See the KB instructions on [https://community.secondlife.com/knowledgebase/english/how-to-report-a-bug-r224/ How to report a bug] for general help on filing a bug.&lt;br /&gt;
&lt;br /&gt;
== Updating Your Account on Aditi ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Revised:&amp;lt;/span&amp;gt;&#039;&#039;&#039; May 2018 &lt;br /&gt;
&lt;br /&gt;
Inventory updates are now a process that sync&#039;s your AGNI (main grid) inventory into your ADITI inventory. No overwrite or loss of ADITI inventory as previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you login and off, your inventory will re-sync next at about 6 AM PT. The login/out is the trigger. No need to change the password to update inventory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change your password regularly to protect your account. But, &#039;&#039;&#039;save your old password&#039;&#039;&#039;. Sometimes the Aditi login process does not update. Try your old password. (2017 bug)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your inventory or password does NOT update, you will need to contact SL Support for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGNI trash does sync to ADITI...&lt;br /&gt;
&lt;br /&gt;
== Regions on Aditi ==&lt;br /&gt;
&lt;br /&gt;
Aditi has limited capacity, so regions are frequently taken offline in order to make room for regions with more interesting test cases. See [http://aditi.coreqa.net/gridtool.php  this page] for the status of several Aditi regions.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Sandbox Regions ===&lt;br /&gt;
Residents who wish to test their content before bringing it to the main grid have been given dedicated regions to do so:&lt;br /&gt;
* [[File:Parcel_lght_G.png]] [secondlife://Aditi/secondlife/Cloud%20Sandbox%201/128/128 Cloud Sandbox 1 (128,128)]&lt;br /&gt;
* [[File:Parcel_lght_G.png]] [secondlife://Aditi/secondlife/Mesh%20Sandbox%202/128/128 Mesh Sandbox 2 (128,128)]&lt;br /&gt;
* [[File:Parcel_lght_G.png]] [secondlife://Aditi/secondlife/Sandbox%20Astutula/128/128 Sandbox Astutula (128,128)]&lt;br /&gt;
* [[File:Parcel_lght_G.png]] [secondlife://Aditi/secondlife/Sandbox%20Pristina/128/128 Sandbox Pristina (128,128)]&lt;br /&gt;
* [[File:Parcel_lght_G.png]] [secondlife://Aditi/secondlife/Sandbox%20Wanderton/128/128 Sandbox Wanderton (128,128)]&lt;br /&gt;
* [[File:Parcel_lght_A.png]] [secondlife://Aditi/secondlife/Materials%20Adult/128/128 Materials Adult (128,128)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[Preview Grid Common Questions]]&lt;br /&gt;
* [[Beta Server Office Hours]] are held &#039;&#039;on the preview grid&#039;&#039; at {{Region|Morris|192|251|35|grid=aditi}}.  These are to discuss beta testing of the next upcoming release of Second Life; when there is not a release pending, we will discuss general SVC issues listed in the JIRA.&lt;br /&gt;
* The [https://community.secondlife.com/forums/forum/310-second-life-server/ Release Team blog] has discussions about rolling restarts, server release beta testing in general, and specific versions of the server that are about to be released. Also, see the archived [http://forums-archive.secondlife.com/348/1.html Server Deploy Forums] for updates before February 2010.&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bug Tracker]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:QA_Portal]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Accessibility&amp;diff=1217999</id>
		<title>Accessibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Accessibility&amp;diff=1217999"/>
		<updated>2025-02-28T19:40:01Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Removed info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Many accessibility features are currently in use in Second Life. These include tools built into the viewer software and the structure of the world itself, as well as accessibility tools available in all modern computer operating systems. Assistive technologies, such as screen reader software and onscreen keyboards that many people with disability use, work in Second Life. As you might expect in a resident-developed environment, various accessibility solutions have been developed and shared by community members. &lt;br /&gt;
&lt;br /&gt;
One goal of this wiki page is to highlight some of these accessibility features for those who would need them in order to be able to access and function in Second Life. Another goal is to remind content designers and other Second Life residents of ways to make the virtual world more accessible for all users. Disability can happen to any of us at any time, so it’s always wise to be prepared.&lt;br /&gt;
&lt;br /&gt;
Accessibility is everyone’s responsibility. Please do your part.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Accessibility&#039;&#039;&#039; means the degree to which an object, function, service, or environment is available for use by as many people as possible. Although often thought of as mainly an issue for people with disabilities, or even more specifically as an issue for those who use assistive technology, accessibility can become a problem for anyone.  This broad definition includes wheelchair accessibility (e.g., ramps or lifts instead of stairs, designated parking and curb cuts), sensory accessibility (assistive listening devices for theaters, audio signals at street corners, Braille signs, TTY in public phones and alt tags on websites) and many other kinds of accessibility. The numeronym for accessibility is &#039;&#039;&#039;a11y&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Handicap.png]] This is an internationally recognized symbol for accessibility. However, some people with disabilities do not recognize it as representing their needs. Others feel it is a symbol of the segregation of those with special access needs.&lt;br /&gt;
&lt;br /&gt;
In many countries, accessibility is legislated and thus may be more clearly defined. See the Links below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assistive technology&#039;&#039;&#039; (AT) includes all devices (including assistive, adaptive, or rehabilitative tools) that help people accomplish tasks they can’t do adequately or at all without the device. AT can enhance a person’s capabilities, or it can change the method of interaction to one that is compatible with a person’s available capabilities. A wide variety of AT is used by people in virtual worlds. Many specific examples are given in the Solutions section of this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disability&#039;&#039;&#039; means a restriction or lack of a person’s ability to perform a basic life activity, engage in interpersonal relationships or participate in civic and social life. &lt;br /&gt;
&lt;br /&gt;
Disability can be further defined from several perspectives, often known as models. In the &#039;&#039;&#039;medical model of disability&#039;&#039;&#039;, the focus is on the cause (disease, health condition or trauma) of the disability. The goal under this model is “fixing” or “curing” the disability, and health and capability are seen as human rights. In the &#039;&#039;&#039;social model of disability&#039;&#039;&#039;, disability is thought to be created by external societal factors that interact with the individual’s condition. The goal of the social model is full inclusion of all people into society, and equitable access is seen as a human right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equality&#039;&#039;&#039; is treating everyone as if they were the same. Everyone is given the same resources or the same opportunities. This is not generally a goal of persons with disabilities, because people have different needs. The concept of equality can be contrasted with the concept of equity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equity&#039;&#039;&#039; is a goal for many people, including people with disabilities. Everyone has different capabilities, needs and circumstances. Therefore, everyone must get different resources and assistance in order to achieve the same outcomes. For a good discussion of the difference between equality and equity, plus programmatic examples, please see ‘’’[https://onlinepublichealth.gwu.edu/resources/equity-vs-equality/ Equity vs. Equality: What’s the Difference?]’’’ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impairment&#039;&#039;&#039; indicates a characteristic of an individual and is often contrasted with the term “disability.” Impairments include problems with or loss of physical, mental, emotional, sensory, or developmental abilities. The effects of chronic illnesses are often included. &lt;br /&gt;
&lt;br /&gt;
For a discussion of the relationship between disabilities and impairments and some examples, please see ‘’’[https://med.emory.edu/departments/pediatrics/divisions/neonatology/dpc/impairment-mx.html Impairment, Disability and Handicap.]’’’&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;&#039;People first language&#039;&#039;&#039;” is one way of emphasizing the similarities among all people before recognizing differences. This simple grammatical rule, putting the person first in naming, creates this emphasis. Using “person with a disability” rather than “disabled person” indicates that the disability modifies a person rather than subordinating humanity to the disability. Similarly, a person’s assistive technology should be seen as a tool (“a person who uses a wheelchair”) rather than as a limitation (“a person confined to a wheelchair”). Note that not all people with disabilities feel that “people first language” is important, nor does the concept apply in all languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal Design&#039;&#039;&#039; (UD) is an approach to creating structures, products, and environments that are accessible to all people. The ‘’’[https://disabilityandmultimodality.wordpress.ncsu.edu/universal-design-ud/ seven UD principles]’’’ promoted by the Center for Universal Design at North Carolina State University show how this concept extends accessibility:&lt;br /&gt;
&lt;br /&gt;
1.	Equitable use&lt;br /&gt;
2.	Flexibility in use&lt;br /&gt;
3.	Simple and intuitive &lt;br /&gt;
4.	Perceptible information&lt;br /&gt;
5.	Tolerance for error&lt;br /&gt;
6.	Low physical effort&lt;br /&gt;
7.	Size and space for approach and use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal Design for Learning&#039;&#039;&#039; (UDL) is intended to help educators design and assess learning activities that are customizable to the needs of individual students. It offers ‘’’[https://www.cast.org/impact/universal-design-for-learning-udl three sets of guidelines]’’’ that can be applied by educators in any discipline. Applying these guidelines will assist all students to access and participate in educational activities. These guidelines target student motivation and engagement, educators’ representation of information in varied modalities, and alternate ways for students to express what they have learned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ada.gov Americans with Disability Act]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.section508.gov Section 508]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.access-board.gov United States Access Board]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.direct.gov.uk/en/DisabledPeople/RightsAndObligations/DisabilityRights/DG_4001068 UK Equality ACT of 2010]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www8.austlii.edu.au/cgi-bin/viewdb/au/legis/cth/consol_act/dda1992264/ Australian Disability Discrimination Act 1992]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://laws-lois.justice.gc.ca/eng/acts/H-6/page-2.html?txthl=disability#s-25 Canadian Human Rights Act, Article 25]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://social.desa.un.org/issues/disability/crpd/convention-on-the-rights-of-persons-with-disabilities-crpd  United Nations Convention on the Rights of Persons with Disabilities (CRPD)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.w3.org/TR/WCAG21/ Web Content Accessibility Guidelines]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.who.int/standards/classifications/international-classification-of-functioning-disability-and-health World Health Organization International Classification of Functioning, Disability, and Health (ICF)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessibility Issues within Virtual Worlds==&lt;br /&gt;
&lt;br /&gt;
Some conditions may be more disabling in a virtual environment than in the physical environment. It is important that virtual environments be made accessible for people with these disabilities.&lt;br /&gt;
&lt;br /&gt;
* Keyboard/Mouse Impairment Accessibility Issues&lt;br /&gt;
Typically, a computer accepts input from both keyboard and mouse. Normally the keyboard is used for text input and moving the avatar around. Similarly, the mouse is normally used for User Interface navigation.&lt;br /&gt;
&lt;br /&gt;
Keyboard/mouse impairment makes the use of a regular keyboard and/or mouse difficult. It may be caused by upper limb paralysis or amputation, neurological diseases such as muscular dystrophy or cerebral palsy, degenerative conditions such as arthritis or carpal tunnel, or blindness.&lt;br /&gt;
&lt;br /&gt;
* Reading Impairment Accessibility Issues&lt;br /&gt;
Much information, including local chat, IMs, user interface menus, posters and signs, is provided in virtual worlds through text. Reading impairment also applies to obtaining information from images.&lt;br /&gt;
&lt;br /&gt;
Reading impairment includes blindness, visual impairment, and dyslexia (a form of learning disability that includes print impairment). People who cannot understand the language of the text are also reading impaired. Reading impairment may also come with aging.&lt;br /&gt;
&lt;br /&gt;
* Hearing/Speech Impairment Accessibility Issues&lt;br /&gt;
Virtual worlds were originally entirely text-based. Once Voice was introduced, it became useful in many aspects of virtual worlds to be able to hear and speak.&lt;br /&gt;
&lt;br /&gt;
Hearing impairment often accompanies aging. It also includes various levels of D/deafness, whether congenital or caused by accidental injury, or auditory impairment from neurological diseases such as multiple sclerosis, Parkinson’s disease or cerebral palsy. Hearing impairment may also be related to different levels of comprehension of sounds. Reasons for being unable to speak clearly include Deafness, but also stuttering, traumatic brain injury, anxiety, stroke and oral/throat cancer.&lt;br /&gt;
&lt;br /&gt;
* Other Accessibility Issues&lt;br /&gt;
Other accessibility issues include learning disabilities, attention deficits, memory issues, limited cognitive capabilities, and chronic fatigue. Learning a new skill requires attention, effort, and practice. These capabilities may be difficult for someone with these types of other accessibility issues.&lt;br /&gt;
&lt;br /&gt;
Self-identity is also sometimes an accessibility issue. For instance, some people who use a wheelchair in the physical world prefer that their avatar also be in a wheelchair.  Others may prefer to appear as an amputee with a prosthesis, or to ambulate with crutches or leg braces. Some individuals use virtual worlds to hide or leave behind their visible disabilities. These representational choices should be respected, in addition to supporting the access needs of those whose disabilities affect their ability to function in a virtual world.&lt;br /&gt;
&lt;br /&gt;
While aspects of Universal Design, such as ramps instead of stairs and providing multiple modes of communication, are important to include in virtual world creation, some physical world accommodations, such as designated handicapped parking spaces, are not necessary in virtual settings.&lt;br /&gt;
&lt;br /&gt;
==Virtual World Accessibility Solutions==&lt;br /&gt;
&lt;br /&gt;
===Keyboard/Mouse Accessibility Solutions===&lt;br /&gt;
The keyboard and mouse are common input devices for computers. Using the keyboard to type commands (as well as communicate in text) and using the mouse to click and scroll are common actions in a virtual world. Other important actions in a virtual world are pressing and holding a keyboard key, pressing two keys on opposite sides of the keyboard, and pressing and holding a key while simultaneously moving the mouse and pressing a mouse button.&lt;br /&gt;
&lt;br /&gt;
You will need to be able to perform these basic keyboard and mouse actions in order to control your avatar and interact with objects in a virtual world. &lt;br /&gt;
&lt;br /&gt;
There are numerous reasons why a person might have difficulty with these actions. Maybe this is due to fine motor control issues, or dexterity limitations in the hands. Perhaps the individual is paralyzed, or an amputee, or has arthritis or carpal tunnel syndrome, or has a temporary disability such as a broken arm in a cast or surgery on a hand. These types of disabilities may affect one or both hands. &lt;br /&gt;
&lt;br /&gt;
If you aren’t physically capable of performing these actions, you can use alternative methods of accomplishing a virtual world task.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second Life viewer&#039;&#039;&#039; has some built-in capabilities that make avatar control easier. Many of these are in the User Interface or are Preferences to select from menus.&lt;br /&gt;
&lt;br /&gt;
Making the avatar walk forward or backward or turning to left or right can be accomplished using the arrow keys on the keyboard, but also using arrows in the Walk/run/fly button on the bottom toolbar. (This control can be detached and dragged elsewhere on the screen.) This button has additional sideways movements, and also allows changing between walk, run, and fly mode.&lt;br /&gt;
In the Preferences menu, General Preferences can allow the use of letter keys (WASD) to move the avatar. &lt;br /&gt;
&lt;br /&gt;
Several Move&amp;amp;View Preferences can aid individuals who have difficulty using the keyboard or mouse.&lt;br /&gt;
	Keyboard options include: Arrow keys always move me; Tap-tap-hold (the arrow keys) to run; Hold jump or crouch key to start or stop flying.&lt;br /&gt;
	Single click on land can be set to: no action, move to clicked point.&lt;br /&gt;
	Double click on land can be set to: no action, move to clicked point, teleport to clicked point (selected on the world map).&lt;br /&gt;
	You can also designate a Joystick or SpaceNavigator as your input device.&lt;br /&gt;
&lt;br /&gt;
In Controls Preferences, you can select primary, alternate 1, and alternate 2 controls for Motion, Camera, and Sound and Media.&lt;br /&gt;
&lt;br /&gt;
The Favorites bar at the top of the SL User Interface allows you to single-click to teleport to frequently visited locations.&lt;br /&gt;
&lt;br /&gt;
Keyboard shortcuts are available for many Second Life functions. https://wiki.secondlife.com/wiki/All_keyboard_shortcut_keys&lt;br /&gt;
&lt;br /&gt;
Another source of assistance for motor issues is the &#039;&#039;&#039;Accessibility Features&#039;&#039;&#039; section in every computer operating system. There you will find information on how to &lt;br /&gt;
&lt;br /&gt;
•	activate voice control (speech recognition), which allows you to speak in order to move the cursor and click; click, hold and release the mouse; create and edit text; and numerous other functions&lt;br /&gt;
&lt;br /&gt;
•	use Sticky Keys to hold modifier keys down&lt;br /&gt;
&lt;br /&gt;
•	enable Mouse Keys &lt;br /&gt;
&lt;br /&gt;
•	use the Head Pointer &lt;br /&gt;
&lt;br /&gt;
•	allow mouse, keyboard, gamepad buttons or dedicated devices to be used as switches&lt;br /&gt;
&lt;br /&gt;
•	and many other functions.&lt;br /&gt;
&lt;br /&gt;
Many types of &#039;&#039;&#039;assistive technology&#039;&#039;&#039; are available to aid in using the keyboard and mouse. The assistive tech used to operate your computer is all that is needed to operate your avatar in a virtual world. Here are some examples of types of alternative input assistive technology that can help you operate in a virtual world:&lt;br /&gt;
&lt;br /&gt;
On-Screen keyboard https://askjan.org/solutions/On-Screen-Keyboards.cfm&lt;br /&gt;
&lt;br /&gt;
Word prediction software https://askjan.org/solutions/Word-Prediction-Completion-and-Macro-Software.cfm&lt;br /&gt;
&lt;br /&gt;
Alternative input devices https://askjan.org/solutions/Alternative-Input-Devices.cfm&lt;br /&gt;
&lt;br /&gt;
Alternative keyboards https://askjan.org/solutions/Alternative-Keyboards.cfm&lt;br /&gt;
&lt;br /&gt;
Alternative mice https://askjan.org/solutions/Alternative-Mice.cfm&lt;br /&gt;
 	These devices can be controlled by the eyes, breath, tongue, head movement&lt;br /&gt;
&lt;br /&gt;
One-handed keyboards https://askjan.org/solutions/One-Handed-Keyboards.cfm&lt;br /&gt;
&lt;br /&gt;
Typing aids to depress keys https://askjan.org/solutions/Typing-Keyboarding-Aids.cfm&lt;br /&gt;
&lt;br /&gt;
For assistance in using assistive technology with your computer, contact one of the following:&lt;br /&gt;
	Vocational Rehabilitation in your state https://rsa.ed.gov/about/states&lt;br /&gt;
	RESNA https://www.resna.org/&lt;br /&gt;
	An occupational therapist - contact your state OT agency at STATE@aota.org&lt;br /&gt;
&lt;br /&gt;
Sometimes &#039;&#039;&#039;personal assistance&#039;&#039;&#039; is helpful. There are many kind, helpful people in virtual worlds who will be happy to work with you. There are even inworld tools that allow another person to accompany you and move your avatar. &lt;br /&gt;
For instance, “follower” tools are available that allow someone who has trouble typing to walk hand-in-hand or ride piggy-back with another avatar, walk behind or beside another avatar, or ride in a vehicle controlled by another avatar.&lt;br /&gt;
&lt;br /&gt;
For additional information about keyboard/mouse solutions for virtual world accessibility, please contact info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
===Reading Accessibility Solutions===&lt;br /&gt;
Text is a common means of communicating in a virtual world. The sign-up process, user interface, menus, messages, invitations, pop-ups, advertisements, educational information… all may be presented in text. You will need to be able to understand these types of information in order to control your avatar and interact with objects in a virtual world. &lt;br /&gt;
&lt;br /&gt;
There are numerous reasons why a person might have difficulty reading and understanding what they have read. These reasons fall into two categories: vision impairments and comprehension impairments. &lt;br /&gt;
&lt;br /&gt;
Vision impairments are problems with the structure or function of the eye, and can range from mild to severe. Many of these problems are treatable ocular conditions, including difficulties with eye tracking and teaming, refractive errors, and imbalances of eye muscles. Various levels of blindness are the most severe vision impairments. Visual impairments are not considered learning disabilities, although they can to a lesser or greater degree affect ability to comprehend text. &lt;br /&gt;
&lt;br /&gt;
Color perception is another type of visual impairment that an affect reading. Approximately 1 in 12 men and 1 in 200 women have some form of color blindness.&lt;br /&gt;
&lt;br /&gt;
Some comprehension problems are due to learning disabilities. These problems occur when the brain does not properly process visual stimuli. Dyslexia, a learning disability that impairs reading, is the most well-known cognitive cause of reading difficulties. Dyslexia is commonly diagnosed in children. Alexia is an acquired reading disorder that occurs after a stroke, concussion or other brain injury with difficulties similar to those of dyslexia. Hyperlexia is a specific comprehension deficit impacting word recognition and reading fluency. Other types of comprehension impairments are due to non-native languages or illiteracy.&lt;br /&gt;
&lt;br /&gt;
If you have difficulty seeing or understanding text, you can use alternative methods of reading in a virtual world.&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;&#039;Second Life viewer&#039;&#039;&#039; has some built-in capabilities that make seeing text easier. Many of these are in the User Interface or are Preferences to select from menus. &lt;br /&gt;
• Camera Controls allows you to center the view on a portion of text, then zoom in to enlarge it.&lt;br /&gt;
• In the World drop-down menu, you can set the Environment to your preferred light level (morning, midday, sunset, midnight). You can set up your Personal Lighting, and even pause the motion of clouds!&lt;br /&gt;
• From the Me drop-down menu, select Preferences. From there, you can use several menu selections to customize the appearance of your Second Life screen.&lt;br /&gt;
   • Among General preferences, you can turn your nametag and other avatars’ name tags and group titles on and off. You can highlight the names of your friends.&lt;br /&gt;
   • Among Graphics preferences, you can control brightness.&lt;br /&gt;
   • From Sound &amp;amp; Media preferences, you can play sounds from buttons or from gestures.&lt;br /&gt;
   • In Chat preferences, set your preferred font size (small, medium, large). You can play a sound or flash a toolbar button to alert you to instant messages and text chat, and play a sound for an incoming voice call, or teleport or inventory offer. You can also put text chat into a bubble above the head of the person chatting with you.&lt;br /&gt;
   • The Colors preferences allows you to select from a variety of colors for your selection beam, various chat fonts, and the background of name tags.&lt;br /&gt;
   • Advanced in the Preferences menu has a slider to set the UI size.&lt;br /&gt;
&lt;br /&gt;
Another source of assistance for vision issues is the &#039;&#039;&#039;Accessibility Features&#039;&#039;&#039; section in every computer operating system. There you will find information on how to zoom in to enlarge portions of the computer screen or magnify portions of the screen. You will also be able to customize the display, including color and contrast.&lt;br /&gt;
&lt;br /&gt;
To address reading comprehension issues, Accessibility Features in computer operating systems allows text content to be read aloud. Note that in a virtual world, this applies to text chat and IMs, menu items, etc., but not to text on posters and other images.&lt;br /&gt;
&lt;br /&gt;
Many types of &#039;&#039;&#039;assistive technology&#039;&#039;&#039; are available to aid in reading material on a computer screen. The Job Accommodation Network (JAN) maintains information on various types, including screen reading and screen magnification tools. Screen reading software is commonly understood as the means blind people use to access online content. However, it is also useful for individuals who comprehend spoken information more readily than printed text. &lt;br /&gt;
https://askjan.org/limitations/Reading.cfm &lt;br /&gt;
&lt;br /&gt;
Translator tools can be considered assistive technology for people who are reading in a language other than their native one. Several inworld translator tools are available through the online Second Life Marketplace.   https://marketplace.secondlife.com/ &lt;br /&gt;
&lt;br /&gt;
In the Chat preferences, you can enable machine translation using Azure, Google, or DeepL.&lt;br /&gt;
• Azure https://learn.microsoft.com/en-us/azure/ai-services/translator/create-translator-resource&lt;br /&gt;
• Google https://cloud.google.com/translate/pricing?csw=1&lt;br /&gt;
• DeepL https://www.deepl.com/en/pro?cta=header-prices#team &lt;br /&gt;
There is a cost associated with most of these translation tools and services.&lt;br /&gt;
&lt;br /&gt;
Sometimes &#039;&#039;&#039;personal assistance&#039;&#039;&#039; is necessary. Many helpful people in virtual worlds will be happy to read aloud text for you. But as with many types of accessibility issues, equitable text access can be built in from the start.&lt;br /&gt;
&lt;br /&gt;
The authors of text material should be aware of techniques to avoid accessibility issues. For instance, Arial, Calibri, Helvetica, Tahoma, Times New Roman, and Verdana are considered to be the most accessible fonts. Authors should avoid using “fancy” fonts.&lt;br /&gt;
&lt;br /&gt;
Using the Dyslexia Friendly Font, a typeface with heavier bottoms, longer sticks, and unique letter shapes, may be helpful for some readers. https://dyslexiefont.com/&lt;br /&gt;
&lt;br /&gt;
Text found on posters, slides, and other graphic media is a kind of text that is not readable by screen reader software. This is because it’s not really text, but rather an image of text. This is where personal assistance is important. The person creating the text in a graphic format is responsible for providing an alternative format that is screen reader accessible. This could be as simple as providing a notecard with the full text and an image description of the contents of a poster.&lt;br /&gt;
&lt;br /&gt;
Color vision issues are another area in which personal assistance is necessary. Persons creating text should be aware of the need for appropriate color contrast between text and background.&lt;br /&gt;
&lt;br /&gt;
For additional information about reading solutions for virtual world accessibility, please contact info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
===Hearing/Speech Accessibility Solutions===&lt;br /&gt;
&lt;br /&gt;
Speech is a widely accepted means of interpersonal communication in virtual worlds. Auditory signals may be part of the user experience. Persons with hearing impairments may miss spoken conversations or presentations, and may not recognize important signals. In addition, individuals without hearing impairment may not be able to hear well if they are in a noisy environment, lack audio hardware, or have a silence requirement where they work or live. Persons who do not or cannot speak may be ignored in environments such as group discussions.&lt;br /&gt;
&lt;br /&gt;
Individuals may have various levels of difficulty with both speech and hearing. Hearing loss ranges from mild to profound. It is a common issue for older individuals. In addition to aging, other reasons for limited or absent hearing include trauma, infections, and neurological and genetic factors. Some individuals with auditory neuropathy can perceive sounds but not readily interpret meaning from what they hear. Other hearing issues include ringing in the ears and&lt;br /&gt;
noise sensitivity.&lt;br /&gt;
&lt;br /&gt;
Speech can be disrupted by impediments such as stuttering, trauma, cancer, infections, brain damage (for example from cerebral palsy), structural issues (such as cleft palate), vocal cord polyps and other factors.&lt;br /&gt;
&lt;br /&gt;
Hearing and speech problems can be temporary as well as permanent. Although many Deaf people can’t speak, it is possible for a hearing-impaired person to speak normally. Many people with speech difficulties can hear properly.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second Life viewer&#039;&#039;&#039; has some built-in capabilities that make hearing easier for people with mild impairment. Many of these are in the User Interface or Preferences menus. The volume of sounds, both in totality and individually for different sources such as ambient sounds, streaming music and voice chat, can be controlled either in the Sound&amp;amp;Media section of the Preferences menu, or by sliders accessed by hovering the mouse over the speaker icon at the top right of the User Interface.&lt;br /&gt;
&lt;br /&gt;
You can choose to hear media and sounds or voice from either the Camera Position or Avatar Position. Sound&amp;amp;Media preferences allow you to choose your sound input and output devices.&lt;br /&gt;
&lt;br /&gt;
Another source of assistance for hearing and speech issues is the &#039;&#039;&#039;Accessibility Features&#039;&#039;&#039; section in every computer operating system. You will find information on how to&lt;br /&gt;
&lt;br /&gt;
•	Flash the screen when an alert sound is made or choose an alert sound&lt;br /&gt;
&lt;br /&gt;
•	Change stereo audio to mono&lt;br /&gt;
&lt;br /&gt;
•	Select sound input and output devices&lt;br /&gt;
&lt;br /&gt;
•	Enable subtitles and captions&lt;br /&gt;
&lt;br /&gt;
•	Convert voice-to-text (V2T) and text-to-voice (T2V)&lt;br /&gt;
&lt;br /&gt;
As in the physical world, &#039;&#039;&#039;personal assistance&#039;&#039;&#039; facilitates communication with and by someone who is Deaf or hard of hearing.&lt;br /&gt;
&lt;br /&gt;
Speakers who prepare text ahead of time, either to be read or as an outline or set of notes from which to speak, can provide that text to their audience. Instructors or conference presenters can provide this text on a notecard to their audience. (This can double accessibility if image descriptions are included.) Alternatively, a teleprompter-like Second Life tool, such as SpeakEasy, puts prepared text into Nearby Chat, which the speaker can read aloud. If the presenter is unable to speak, another individual can speak this text aloud.&lt;br /&gt;
&lt;br /&gt;
Automated captioning of speech is possible from an SL environment that is shared on an external screen such as Zoom. Captioning services include:&lt;br /&gt;
&lt;br /&gt;
•	AVA https://web.ava.me/&lt;br /&gt;
&lt;br /&gt;
•	Otter Live Notes https://otter.ai/&lt;br /&gt;
&lt;br /&gt;
•	Streamer https://streamer.center/&lt;br /&gt;
&lt;br /&gt;
However, automated captioning on YouTube, for example, does not work on videos shown inside Second Life.&lt;br /&gt;
&lt;br /&gt;
Human captioning, also called transcription, is another possible solution. Talented human typists can rapidly type the gist of speech into Nearby Chat. (It is not possible for a typist to keep up with the speed of ordinary human speech in order to provide a word-for-word transcription.) Virtual Ability provides this style of V2T transcription for spontaneous, ad-lib speaking. Please contact Elektra Panthar inworld to arrange for this service well in advance of&lt;br /&gt;
when it will be needed.&lt;br /&gt;
&lt;br /&gt;
CART (Communication Access Realtime) services ( https://www.nad.org/resources/technology/captioning-for-access/communication-access-realtime-translation/ ) create word-for-word transcripts. The transcriber may have an avatar at the spoken event (generally preferred), or may listen to the event in a shared screen from the&lt;br /&gt;
recipient’s Second Life presence. CART transcripts are produced on a stenotype machine and software sends the text to the receiving individual’s computer.&lt;br /&gt;
&lt;br /&gt;
(Universal Design https://universaldesign.ie/what-is-universal-design/ note: As is often the case, adaptations for persons with hearing impairment are also valuable for persons whose first language is not the one being spoken, persons with attention disorders or unscheduled interruptions of attendance, and persons with memory or comprehension impairments.)&lt;br /&gt;
&lt;br /&gt;
For Deaf individuals whose first language is sign, interpretation can be arranged. The Deaf individual and an ASL interpreter would both need to be present at the Second Life event, while also connected by video phone, in a manner similar to video remote interpreting services (https://www.nad.org/resources/technology/video-remote-interpreting/ ). The interpreter signs to the recipient of the relay services, and can speak the recipient’s signed words in the virtual world environment.&lt;br /&gt;
&lt;br /&gt;
Due to limitations of finger and hand gestures and facial expressions of avatars, sign language is extremely limited within the virtual world. Some large signs are available as gestures. While some of these personal assistance solutions are offered at no charge, the presenter or sponsoring organization should expect to pay for most of them.&lt;br /&gt;
&lt;br /&gt;
For additional information about hearing/speech solutions for virtual world accessibility, please contact info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
===Other Accessibility Solutions===&lt;br /&gt;
Developmental delays or cognitive impairments can affect many aspects of cognition. These problems can be caused by genetics (e.g., Down syndrome), brain injury (e.g., TBI, cerebral palsy, stroke), medication side effects, or environmental exposure (e.g., prenatal exposure to alcohol or rubella, or exposure to lead, certain medications or drugs, malnutrition). The damage may be minor or severe.&lt;br /&gt;
&lt;br /&gt;
Second Life use is restricted to adults 18 years old or older. However, some people with developmental delays or cognitive impairment lack the maturity generally thought to accompany adulthood. Guardians and caregivers for these people have both safety and comprehension concerns.&lt;br /&gt;
&lt;br /&gt;
Second Life regions and search results are divided into three &#039;&#039;&#039;maturity ratings&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
• General (akin to PG movie ratings)&lt;br /&gt;
&lt;br /&gt;
• Moderate (Mature)&lt;br /&gt;
&lt;br /&gt;
• Adult&lt;br /&gt;
Users lacking adult maturity will generally be safe in General regions. Sexually explicit or violent content or activity is not permitted in General regions, nor is nudity allowed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second Life viewer&#039;&#039;&#039; has some built-in capabilities that make reading easier.&lt;br /&gt;
&lt;br /&gt;
While the default viewer setting is to access Mature spaces and content, you can set access to only General content and areas by choosing that level to content in the General preferences under the Me menu.&lt;br /&gt;
&lt;br /&gt;
Pop-up labels appear on mouse hover for many elements of the user interface.&lt;br /&gt;
&lt;br /&gt;
In the Preferences area of the Me drop-down menu:&lt;br /&gt;
&lt;br /&gt;
• in the General window, Avatar nametags and group titles can be turned on or off&lt;br /&gt;
&lt;br /&gt;
• in the Graphics window, Avatar display can be set to only show friends&lt;br /&gt;
&lt;br /&gt;
• in the Sound&amp;amp;Media window, various sources of noises can be set quieter or louder, or turned off entirely&lt;br /&gt;
&lt;br /&gt;
• in the Chat window, calling and IMing can be set to friends and groups only&lt;br /&gt;
&lt;br /&gt;
• in the Chat window, text communication can be logged for review and documentation&lt;br /&gt;
&lt;br /&gt;
• in the Chat window, buttons allow auto-replace and spell checking&lt;br /&gt;
&lt;br /&gt;
• in the Notifications window, you can select event reports to be told about, always show, or never show&lt;br /&gt;
&lt;br /&gt;
• in the Privacy window, you can select whether to show the avatar profile in Search results, and whether only friends and groups will know the avatar is online. There is also a Block List for people or objects that can not interact with your avatar.&lt;br /&gt;
&lt;br /&gt;
• in the Setup window, software updates can be installed automatically&lt;br /&gt;
&lt;br /&gt;
The Help drop-down menu accesses many useful sources of information, including:&lt;br /&gt;
&lt;br /&gt;
• the Knowledgebase webpage&lt;br /&gt;
&lt;br /&gt;
• the Second Life Wiki&lt;br /&gt;
&lt;br /&gt;
• Community Forums&lt;br /&gt;
&lt;br /&gt;
A third-party viewer may be considered a form of &#039;&#039;&#039;assistive technology&#039;&#039;&#039; for persons with developmental delays or cognitive impairments. A third-party viewer is software to access Second Life that is released by a developer not affiliated with Linden Lab. These viewers must comply with Linden Lab policies. &lt;br /&gt;
&lt;br /&gt;
The RLV (Restrained Love Viewer) allows a caregiver or guardian of an adult with diminished social and emotional maturity to restrict the avatar’s ability to detach clothing, hear voice chat, receive IMs, or teleport, among other actions. https://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory/Restrained_Love&lt;br /&gt;
&lt;br /&gt;
Sometimes words can be confusing. One instance is the term “home.” Most people associate that term with a structure that belongs to them or to their family. This is not always so in a virtual world.&lt;br /&gt;
Your avatar’s “home” setting initially is the first place your avatar appeared inworld. Some groups have designated “home” locations to which group members can switch their home designation. The “home” house-shaped button teleports your avatar immediately to that designated home. Homes set up for group members tend to be safe places, but they are not private and generally do not have any structures. A structural “home,” a house or apartment in which an avatar can live in the virtual world, alone or with family, can be rented or bought. It can often then be set as the “home” to which the avatar teleports when the house-shaped button is pressed. This multiple terminology can be confusing to some people.&lt;br /&gt;
&lt;br /&gt;
For additional assistance in ensuring the safety and utility of Second Life for use by persons with developmental delays or cognitive impairments, please contact info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
===Accessibility Suggestions for Builders, Creators and Sim Designers===&lt;br /&gt;
&lt;br /&gt;
It is impossible to anticipate every question or concern that may arise about virtual world accessibility.  This checklist addresses some common areas of concern as well as some unusual ones that nonetheless are important to certain populations.  The important thing is not to let this list limit you: think beyond the checklist.  &lt;br /&gt;
&lt;br /&gt;
    This list should also not be considered complete.  &lt;br /&gt;
    &lt;br /&gt;
    The first seven questions set the context for the rest of the guidelines.&lt;br /&gt;
&lt;br /&gt;
1. What is the mission or purpose of this build or region?&lt;br /&gt;
Any recommendations must work within the intended mission or purpose of the region. For example, a re-creation of an historical site is more restricted in terms of visible structural changes. See ‘’’[https://jvwr-ojs-utexas.tdl.org/jvwr/article/view/674 Universal Design of Virtual Worlds]’’’.&lt;br /&gt;
An &amp;quot;expo&amp;quot; needs clear paths that guide visitors through the entire event, while classrooms need to have everyone able to hear and see the speaker(s), usually from a default (beginner) position.  &lt;br /&gt;
&lt;br /&gt;
2. Who is the intended audience of this build?&lt;br /&gt;
    For many builds, the answer will be &amp;quot;anyone&amp;quot; or &amp;quot;general audience.&amp;quot; It is expected that almost anyone may visit. A build that is intended, for example, solely for active-duty military or law enforcement may not require certain features because the demands of the profession exclude certain populations.  BUT: are you certain that no civilian employers, contractors, or guest speakers will use it?  A project targeting people of a certain geographic area with common language(s) and cultural expectations is going to have different needs from a build that expects to serve people from around the world.&lt;br /&gt;
&lt;br /&gt;
3. How do residents enter the environment?  Is it obvious and easy to access?&lt;br /&gt;
    For a private region, this may be a matter of advertising the best landing point. For smaller areas or regions connected to other regions, clear paths and entryways should be available as well.&lt;br /&gt;
    &lt;br /&gt;
4. How do people know what to do once they get there?&lt;br /&gt;
&lt;br /&gt;
5. Can they do what they will need to do?  (Moving around easily, interacting with objects, etc.)&lt;br /&gt;
    This is the key question.  Most of this document deals with specific concerns relating to this question.&lt;br /&gt;
&lt;br /&gt;
6. Is the region staffed or unstaffed?  If staffed, what training have the staff received?&lt;br /&gt;
&lt;br /&gt;
7. What languages should be supported?&lt;br /&gt;
&lt;br /&gt;
8. Are scripts enabled?  If scripts are normally disabled, is the venue willing to offer membership in a script-enabled group to those who depend on Assistive Technology devices in-world?&lt;br /&gt;
&lt;br /&gt;
    Disabling scripts for a region creates obstacles for blind people and some who are visually impaired, as well as for some who have limited manual dexterity. A variety of assistive technology devices are available that use Linden Scripting Language to aid with orientation/navigation, mobility and awareness of virtual objects in the vicinity, among other needs. When unable to use scripts, some people may be unable to function effectively within the region.&lt;br /&gt;
    This must be balanced against the threat of &amp;quot;griefing&amp;quot; and other unacceptable behaviors in Second Life. While such incidents are far more rare than commonly believed, the liability cannot be ignored. Just as with physical world security, Second Life security measures cannot prevent everything. Instead, the goal is to create a difficult target while still providing access for legitimate users.&lt;br /&gt;
&lt;br /&gt;
9. What is the environment of the build?  &lt;br /&gt;
    Are there clear lines of sight?  Are mock buildings and structures used, and if so, how do they support the mission of the build?&lt;br /&gt;
For informational regions, having a wide-open area has proven best.  Structures such as buildings tend to increase obstacles for everyone: doors (you could use automatic openers or prop them open), stairs, poor line of sight or crowding.  Is the door obvious in a wall of windows?&lt;br /&gt;
Cameras tend to get “caught” in walls if rooms are too small, ceilings to low, or furniture too close to the wall.&lt;br /&gt;
We have found that the best educational/informational regions keep everything under an open sky. This is not to say that buildings are always a detriment.  Rather, they should serve a clear purpose and be built with thought and care.  Avatars don&#039;t get hot or cold, and there is no weather unless we make it, so buildings are not an automatic necessity.&lt;br /&gt;
&lt;br /&gt;
10. Are there forced landing points, or can people teleport around where they need to?&lt;br /&gt;
      Forced landing points can be an obstacle to people with visual impairment and those with limited manual dexterity who may rely on landmarks, SLURLs and teleports to reach specific areas more easily.&lt;br /&gt;
    If there is a forced landing point, is it in a position where people can figure out which way to go?  Will there be staff or volunteers on hand to act as guides if needed, to point out things of interest?&lt;br /&gt;
&lt;br /&gt;
11. Can anyone set HOME there?&lt;br /&gt;
&lt;br /&gt;
12. Are there stairs?  &lt;br /&gt;
&lt;br /&gt;
    Stairs can be an obstacle to some who have difficulty moving around in Second Life (the aforementioned visual and manual impairment issues).  &lt;br /&gt;
    It is true that using a wheelchair in the physical world is not necessarily an obstacle to using virtual worlds.  However, the region may have visitors who have chosen an avatar that reflects their physical world mobility need for a wheelchair. When operating in a virtual environment, people who use wheelchairs will tend to evaluate access according to their physical life experiences. They may become consciously or subconsciously distressed by a build that does not model physical world accessibility practices. Thus, while it may not be a requirement to accommodate virtual wheelchairs, it does show sensitivity to disabled persons’ experiences and needs in their physical lives.&lt;br /&gt;
&lt;br /&gt;
    Spiral stairs should generally to be avoided. They are difficult for everyone, and additionally so for people who have difficulty with orientation and/or mobility within a virtual setting.&lt;br /&gt;
     &lt;br /&gt;
Appropriate alternatives to stairs include sit-teleports and replacing or supplementing stairs with ramps. Universal Design explains that everybody can use a ramp, but not everyone can use stairs. The recommended ratio of rise to run for a ramp should be of the order 1:8 or 1:10. For example: using the 1:10 ratio, a ramp that starts an avatar on the ground at &amp;lt;0, 0, 0&amp;gt; would end with them at &amp;lt;10, 0, 1&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
   For a sample ramp with the appropriate slope, please contact info at virtualability dot org  &lt;br /&gt;
&lt;br /&gt;
13. Are walkways even?  &lt;br /&gt;
    Uneven walkways create problems for any avatar due to in-world physics engines.  For someone with virtual environment mobility of visual challenges, these are magnified.&lt;br /&gt;
&lt;br /&gt;
14. Are paths wide enough for wheelchairs, with turning spots for changing direction?&lt;br /&gt;
    Experimentation has shown 2 meters minimum width for a straight path or ramp, and 3 meters square for a square landing/corner is reasonable. (This assumes side barriers, which can be made invisible.) However, every situation is different.  &lt;br /&gt;
&lt;br /&gt;
15. Are there sides, visible or not, for ramps, stairs and walkways?  &lt;br /&gt;
    These keep people from falling off the sides.  This is not just a disability issue: those who are new to Second Life or who are dealing with lag issues commonly go over the edge of such structures.  A barrier is safest.  &amp;quot;Sideless&amp;quot; walkway structures can use an invisible side barrier without compromising location aesthetics. &lt;br /&gt;
    &lt;br /&gt;
16. Is Flight permitted?&lt;br /&gt;
    For some with in-world mobility concerns, flight is a compromise, permitting them to bypass confusing or challenging routes from one point to another.  Flight should generally be permitted unless it would somehow inhibit the mission of the region. It should be noted that there are clients and inworld tools that permit flight even in &amp;quot;restricted&amp;quot; areas. &lt;br /&gt;
    &lt;br /&gt;
17.  Is Voice enabled?&lt;br /&gt;
    Some are unable to use Voice, others rely on it.  It is rare (though not unheard of) to find areas in Second Life where Voice is not permitted. Unless there is a compelling reason to exclude it, we recommend that it be permitted.&lt;br /&gt;
&lt;br /&gt;
18.  Is there a clear method for contacting the owners or managers with concerns?&lt;br /&gt;
    This can be handled in a variety of ways.  If the land is owned by an individual avatar, the person controlling it should either be responsive to questions or able to forward them to someone who can.  A group-owned build should have some way to identify the person(s) responsible for running it.  &lt;br /&gt;
&lt;br /&gt;
19. Is V2T and T2V Transcription provided at events, classes, presentations?&lt;br /&gt;
Voice-to-Text (V2T) is important for people who are D/deaf or hearing impaired as well as anyone who cannot use Voice for reasons not related to a disability. Text-to-Voice (T2V) is helpful for someone with Dyslexia and certain other kinds of reading impairment. When possible, presentations should be in both Text and Voice, simultaneously. &lt;br /&gt;
Speakers who read from a prepared script can use an inworld tool (such as SpeakEasy) to put out their text like a public teleprompter. V2T accessibility tools provided by your computer operating system work in virtual worlds, as do commercial dictation products such as Dragon NaturallySpeaking.&lt;br /&gt;
For prepared speeches, human transcription can be word for word.  Otherwise, meaning-for-meaning is best. Virtual Ability can assist with arranging for various types of transcription of events for a fee. &lt;br /&gt;
&lt;br /&gt;
20. Are rotating prims, particles and animated textures avoided?  &lt;br /&gt;
    These are confusing, difficult to read or perceive, and also contribute to lag.   Except for purely decorative purposes in very moderate amounts, they should not be used.  &lt;br /&gt;
&lt;br /&gt;
21. Making Text-on-a-Prim (posters, displays, etc.) accessible.&lt;br /&gt;
The font, size and color of text on signage determine how readable the information is. Contrast between text and background is particularly important to consider. High contrast is best, which is why black or dark text on white or light beige background is common. However, it is not optimal for many people with vision impairments or dyslexia. &lt;br /&gt;
Remember, cursive and other fantasy fonts can be problematic. Some readers may be color blind. Blinking and moving text is particularly distracting to people with attention deficits. &lt;br /&gt;
See ‘’’[http://www.webaim.org/techniques/fonts/ the WebAIM site]’’’ for many good suggestions about making text more readable. The site discusses real vs. graphic text, font families, bold/italics/capitalization, color contrast and font size.&lt;br /&gt;
&lt;br /&gt;
22. Do objects have descriptive names? Nothing named &amp;quot;Object&amp;quot;?&lt;br /&gt;
    Second Life residents who are blind or visually impaired may use the Radegast Viewer or a similar client to access Second Life. Radegast is also used by some who do not self-identify as having a disability. It is a lightweight client suitable for netbooks and other computers that may not be able to support a full-feature Second Life viewer. Rather than having a graphic interface, these users see a list of objects around them. For this reason, it is important to give objects descriptive names.  &lt;br /&gt;
    There is also a technical aspect. Compare the following script error messages. The first is from a generic &amp;quot;Object&amp;quot; that would normally give a notecard named &amp;quot;Instructions.&amp;quot;  The second is from a named object that would normally perform the same task:&lt;br /&gt;
    &lt;br /&gt;
    •    Object: Unable to give inventory: &#039;No item named &#039;Instructions&#039;.&#039;.&lt;br /&gt;
    •    Object 4C: Unable to give inventory: &#039;No item named &#039;Instructions&#039;.&#039;.&lt;br /&gt;
    &lt;br /&gt;
    As you can see, with a unique object name any script errors will be more easily found and corrected. When script errors and other problems originate with &amp;quot;Object,&amp;quot; tracking it down can take hours.  &lt;br /&gt;
&lt;br /&gt;
23.  Look for prims or objects that may need to be linked or unlinked.&lt;br /&gt;
    People using text-based clients such as Radegast and/or scripted Assistive Technology devices do not perceive Second Life as a graphical world but as a collection of named objects in their vicinity. If they need to find one display and click on it, that display should not be linked into one object with the neighboring displays. It should be a distinct and separate object. When using stairs, having 20 &amp;quot;steps&amp;quot; as distinct objects is distracting and &amp;quot;spammy.&amp;quot; They should be linked together into one object. Only the root prim of a linked object needs to be named.&lt;br /&gt;
&lt;br /&gt;
24. Do posters and videos have notecard alternatives?&lt;br /&gt;
    Text on a prim is totally inaccessible to those who are blind, may be difficult to read for someone with other forms of visual or print impairment, and in some cases may even be an obstacle for someone with normal eyesight and reading ability. Videos create challenges for those with visual or hearing impairments. As such, supplement with notecards that include a transcript and image descriptions of the poster or video and other descriptive information as appropriate.    &lt;br /&gt;
&lt;br /&gt;
25. Do seats allow a change of name when occupied?  &lt;br /&gt;
Virtual Ability can provide a scripted cushion called &amp;quot;Empty Seat 1.&amp;quot; The number can be easily changed (though, unless the script is modified, it must remain Empty Seat ## or else it will not function properly). When an avatar sits on the cushion, it changes its name to &amp;quot;Occupied Seat 1.&amp;quot; When the avatar stands up, the cushion reverts to &amp;quot;Empty Seat 1.&amp;quot;  This way, someone using Radegast can easily find and sit on a chair without worrying about sitting on someone else.  The script is open source and can be used in other objects than the cushion.&lt;br /&gt;
&lt;br /&gt;
For a copy of the “Empty Seat 1” cushion, please contact info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
26. Is it clear what objects should be interacted with, and how?&lt;br /&gt;
Most Viewers show a different mouse-pointer over items that can be clicked on. Radegast has the &amp;quot;Touch&amp;quot; menu option available for clickable items.&lt;br /&gt;
Clickable items should be appropriately and descriptively named, and visually obvious in most cases. Items that use other forms of interaction (collision, listener, etc.) should have appropriate warnings. It is difficult to make general guidelines beyond these.&lt;br /&gt;
        &lt;br /&gt;
27. If resources outside of Second Life, such as websites, documents, etc., are pointed to, do those resources meet the relevant ‘’’[https://www.w3.org/WAI/standards-guidelines/wcag/ WCAG 2 standards]’’’?&lt;br /&gt;
&lt;br /&gt;
===For Accessibility Questions===&lt;br /&gt;
Please contact Virtual Ability, Inc. at: info at virtualability dot org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Resources==&lt;br /&gt;
Every modern computer operating system has numerous build-in accessibility features. Many of these can work in Second Life.&lt;br /&gt;
&lt;br /&gt;
Windows accessibility features https://support.microsoft.com/en-us/windows/discover-windows-accessibility-features-8b1068e6-d3b8-4ba8-b027-133dd8911df9&lt;br /&gt;
&lt;br /&gt;
Apple accessibility features https://support.apple.com/guide/mac-pro/accessibility-apd4c143b3c5/mac&lt;br /&gt;
&lt;br /&gt;
Linux accessibility features https://www.ucdenver.edu/centers/center-for-inclusive-design-and-engineering/community-engagement/colorado-assistive-technology-act-program/technology-and-transition-to-employment/linux-accessibility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For assistance in using assistive technology with your computer, contact one of the following: &lt;br /&gt;
&lt;br /&gt;
Vocational Rehabilitation in your state https://rsa.ed.gov/about/states &lt;br /&gt;
&lt;br /&gt;
RESNA https://www.resna.org/ &lt;br /&gt;
&lt;br /&gt;
An occupational therapist - contact your state OT agency at STATE@aota.org&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1217978</id>
		<title>Linden Lab Official:New Linden Homes 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:New_Linden_Homes_2019&amp;diff=1217978"/>
		<updated>2025-02-10T21:50:53Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
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[[File:New_Linden_Homes_2019_Image1.jpg|frame|none]]&lt;br /&gt;
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A Linden Home is your introduction to home ownership as a Premium member of Second Life. Many Residents live in their Linden Home for years.  Others use it as a private space to decorate and entertain in for a shorter time while they explore long term options, becoming familiar with all that Second Life has to offer.&lt;br /&gt;
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Linden Homes were first introduced in 2010 and have been available in several large themed communities. The second generation of Linden Homes -- the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039; -- are becoming available, starting in the Spring of 2019.  They occupy a large continent named Bellisseria with close to 1800 regions of residential land and navigable waterways, a network of roads, and community areas, with more being created all the time.  Your new home may be in the mountains or along the shore or in a rolling landscape of low hills and river valleys. &lt;br /&gt;
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Unlike the first generation of Linden Homes, which offered themed areas on separate Regions, the New Linden Homes blend themes across the entire continent. Depending on the theme you choose to live in, your home’s parcel may be either 1024 or 512 sqm, or 2048 sqm for Premium Plus exclusive themes. Your house might overlook houseboats along the ocean or might be inland in a traditional suburban neighborhood. Wherever you live, you will be within range of recreational and shopping areas and will be able to travel around the continent by car or boat if you wish.&lt;br /&gt;
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This guide describes your options and opportunities in the &#039;&#039;&#039;&#039;&#039;New Linden Homes&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
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=A brief overview=&lt;br /&gt;
Your premium membership fee entitles you to an automatic waiver of the monthly land fees for up to 1024 (or 2048 for Premium Plus) sqm of land anywhere on the mainland. You are free to use that waiver to pay the land fees for parcels that you own or you may use them for a Linden Home.  What’s the difference?  &lt;br /&gt;
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If you decide to live on your own parcel:&lt;br /&gt;
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* You need to buy the parcel first. You may choose any parcel that is available, either for sale by Linden Lab or by another Resident. Your land fee waiver covers the monthly fees, but not the initial purchase price of the land.&lt;br /&gt;
* You may put anything you wish on the land, provided that its Land Impact falls within the land capacity for the parcel.&lt;br /&gt;
* If you decide to put a home on the parcel, you may build one yourself or may buy a prefab model from a builder. The home’s Land Impact counts as part of the parcel’s total capacity.&lt;br /&gt;
* You may use the land for any purpose, and you may deed the land to a group or may sell the land when you no longer want it.&lt;br /&gt;
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If you decide to have a &#039;&#039;&#039;&#039;&#039;New Linden Home&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
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* There is no initial purchase price for the home. It remains the property of Linden Lab, but you have exclusive use of it as long as you wish. * Your land fees are paid automatically each month at no extra cost to you.&lt;br /&gt;
* Choose your theme and  request a prefab home: &lt;br /&gt;
** Traditional&lt;br /&gt;
** Houseboat&lt;br /&gt;
** Camping Trailers&lt;br /&gt;
** Victorians&lt;br /&gt;
** Log Homes&lt;br /&gt;
** Stilt Homes&lt;br /&gt;
** Chalets&lt;br /&gt;
** Fantasy&lt;br /&gt;
** Newbrooke&lt;br /&gt;
** Sakura&lt;br /&gt;
** Ranch&lt;br /&gt;
** Mediterranean&lt;br /&gt;
** Thousand Islands&lt;br /&gt;
* You will be assigned a parcel in a neighborhood in the theme you have chosen.  You may not request a specific parcel. However, up to five times per day you may abandon the one you were assigned and request a new one. &lt;br /&gt;
* Homes in some themes are on 512 sq m parcels, but most are on 1024 sq m parcels. Ranch, Mediterranean and Thousand Island theme homes are on 2048 sq m parcels.&lt;br /&gt;
* If your Linden Home is on a 512 sq m parcel, rather than a larger one, you may apply the remaining half of your monthly Premium land fee waiver on land that you own elsewhere on the mainland.  You may not have two Linden Homes on the same account, however.&lt;br /&gt;
* Within each theme, there are at least four different home models. You select a model by using the House Controller at the edge of your parcel. You may make a different selection any time you wish.  You may also customize your home by using the control panel just inside the front door. &lt;br /&gt;
* Your home’s Land Impact does not count against the parcel’s land capacity, so you may rez more objects in your Linden Home than you could on a parcel that you own elsewhere.&lt;br /&gt;
* You may &#039;&#039;&#039;&#039;&#039;set&#039;&#039;&#039;&#039;&#039; your Linden Home’s parcel to a group that you own and you may use that group’s roles to give members of the group abilities, such as rezzing objects and changing the parcel’s media stream.&lt;br /&gt;
* You may not:&lt;br /&gt;
** Remove or replace the Linden Home completely, except with the house control panel. However, you may customize it by adding tasteful extensions, as long as they are compatible with the theme and style of the house.&lt;br /&gt;
** Deed the land to a group or sell it to another Resident. If you no longer want the home, you may abandon it to Linden Lab.&lt;br /&gt;
** Use the home or parcel for an in-world shop or other business, except in areas where commercial activity is specifically allowed.&lt;br /&gt;
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We will give more details as you read through the rest of this guide, but that’s a high-level summary of the basic options that you have as a Premium member.&lt;br /&gt;
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=Requesting a Linden Home=&lt;br /&gt;
You can get a Linden Home when you sign up for a premium account, upgrade your basic account to premium, or if you already have a premium account and have not claimed your Linden Home yet.&lt;br /&gt;
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==Prerequisites==&lt;br /&gt;
If you have a premium account and you have at least 512 sqm of available tier, then you qualify for a Linden Home.  For example, if you have a new premium account — you&#039;ve just joined Second Life as a premium account or upgraded from a basic account — and haven&#039;t changed your land usage, then you have exactly 1024 sqm of available tier.  &lt;br /&gt;
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===What is tier?===&lt;br /&gt;
&#039;&#039;Tier&#039;&#039; is a land ownership bracket.   The tier that your Second Life account is in determines how much you pay per month in land fees -- similar to a condominium fee or property tax in real life -- and how much more land you may own without increasing your monthly fee. For example, as shown in the table below, a Resident who owns more than 512 sqm of land but less than 1024 sqm (the Resident is therefore in the &#039;&#039;1024 sq m tier&#039;&#039;) pays $7 per month in land fees. If that Resident owned even 1 sq m more land but less than 2048 sq m, the land fees would be $13 per month.&lt;br /&gt;
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When we speak of “available tier,” we mean the amount of additional land that you can own without stepping into the next higher tier.  So, when you join as a Premium member, you have 1024 sqm of available tier because your Premium membership automatically pays the $7 land fee for occupying up to that much land, whether you use it or not.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image3.png|frame|none|]]&lt;br /&gt;
{{KBnote|You don&#039;t have to use your premium account’s 1024 sqm land tier for a Linden Home.  You can use it instead towards other mainland purchases or you can contribute it to group tier allocations.  Also, if you abandon your Linden Home, you can use your 1024 sqm  tier to pay for land fees on other mainland parcels.}}&lt;br /&gt;
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===Checking if you have enough land tier available===&lt;br /&gt;
If you don&#039;t have any land already in Second Life, then you will always have enough land tier, because each premium account comes with 1024 sqm of land tier.  There are two ways to check if you have enough available tier:&lt;br /&gt;
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* Inworld:  From the Viewer menus, choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039; your available land tier is listed in &#039;&#039;&#039;Available for land purchases&#039;&#039;&#039;.&lt;br /&gt;
* Website:  If you already own land, then you can also check if you have enough land tier on the Second Life website:&lt;br /&gt;
*# Go to “[http://secondlife.com/my/account Your Account]”.&lt;br /&gt;
*# On the left side of the page, click on “Account Summary”.&lt;br /&gt;
*# Find the section called “Land Holdings”.&lt;br /&gt;
*# Available square meters for purchase at your current tier is listed under “Available for purchase”.&lt;br /&gt;
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==Signing up==&lt;br /&gt;
The Linden Home registration process offers options for theme, home type, and home name. Once you submit your registration, you are immediately assigned the next available parcel within your selected theme. You cannot request a specific Region or parcel location.&lt;br /&gt;
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===New premium accounts===&lt;br /&gt;
# Go to [https://join.secondlife.com join.secondlife.com].&lt;br /&gt;
# Complete your registration.&lt;br /&gt;
# Upgrade to premium as prompted.&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
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===Existing basic accounts===&lt;br /&gt;
# Go to [http://secondlife.com/landing/premium Premium Membership registration] and login with your Second Life account.&lt;br /&gt;
# Follow the account upgrade process.&lt;br /&gt;
# Once your account is upgraded to Premium Membership, the page will redirect to Linden Home registration.&lt;br /&gt;
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===Existing premium accounts===&lt;br /&gt;
# Go to [http://secondlife.com/land/lindenhomes/member.php Linden Home registration] and login with your Second Life account and password.&lt;br /&gt;
# View the six themed communities and home options within each theme.&lt;br /&gt;
# Name your home.&lt;br /&gt;
# Click &#039;&#039;&#039;Next&#039;&#039;&#039;.&lt;br /&gt;
# Read the Terms and Conditions (the Covenant) and check the box agreeing to them.&lt;br /&gt;
# Click &#039;&#039;&#039;Accept&#039;&#039;&#039;.&lt;br /&gt;
# Review your Linden Home information on the confirmation page.&lt;br /&gt;
# Click &#039;&#039;&#039;Go to your Home&#039;&#039;&#039; or use the SLurl provided.&lt;br /&gt;
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{{KBnote|Confirmation is sent to the email address you provided to register your Second Life account.}}&lt;br /&gt;
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===Troubleshooting===&lt;br /&gt;
If you haven&#039;t received your email confirmation, be sure to check your email application&#039;s spam folder.&lt;br /&gt;
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It&#039;s also possible that there has been an error in the email process, and your Linden Home is ready and waiting for you. If your Linden Home is ready, a [https://community.secondlife.com/t5/English-Knowledge-Base/Navigating-the%20world/ta-p/700123 landmark] is sent to you inworld. If there appears to be such a problem, head to the [http://secondlife.com/support Support Portal] and submit a case. Identify whether the email did not go through and your home is actually available, or whether there was a problem with the registration process overall.&lt;br /&gt;
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=Finding your Linden Home=&lt;br /&gt;
Your welcome email will provide the location of  your Linden Home.  If you lost or did not receive your welcome email, then there are two ways to locate your Linden Home:&lt;br /&gt;
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&#039;&#039;&#039;On the [http://secondlife.com/ Second Life website]:&#039;&#039;&#039;    &lt;br /&gt;
# Login using your Second Life username and password.    &lt;br /&gt;
# Go to your [https://secondlife.com/my/?lang=en-US Account Dashboard].&lt;br /&gt;
# On the left, click &#039;&#039;&#039;Land Manager&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;My Mainland&#039;&#039;&#039;.&lt;br /&gt;
# Look for the name of the Linden Home that you chose when you registered. Click the link in the &#039;&#039;&#039;Location&#039;&#039;&#039; column to teleport there.              &lt;br /&gt;
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&#039;&#039;&#039;Inworld:&#039;&#039;&#039;&lt;br /&gt;
# Login to Second Life with the Second Life Viewer.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; My land holdings...&#039;&#039;&#039;&lt;br /&gt;
# Select the parcel that matches your chosen Linden Home name.&lt;br /&gt;
# Click &#039;&#039;&#039;Teleport&#039;&#039;&#039;.  You will be teleported to your Linden Home.&lt;br /&gt;
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=Abandoning or changing your Linden Home=&lt;br /&gt;
To change your choice of Linden Home type, you must abandon your current Linden Home and then register for a new one.&lt;br /&gt;
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To abandon your Linden Home:&lt;br /&gt;
# &#039;&#039;&#039;Take&#039;&#039;&#039; all of the objects that you have rezzed on the parcel, so that they return to your inventory.&lt;br /&gt;
# Choose &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; and click the &#039;&#039;&#039;General&#039;&#039;&#039; tab.     &lt;br /&gt;
# Click &#039;&#039;&#039;Abandon Land&#039;&#039;&#039;.  After you confirm your choice, the land is removed from your account. Now if you wish, you can register for another Linden Home.&lt;br /&gt;
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{{KBwarning|Please use this reasonably: if you abandon and choose a new Linden Home five times in 24 hours, you are temporarily blocked from choosing another. You will need to wait 24 hours before registering again.}}&lt;br /&gt;
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=Themes=&lt;br /&gt;
==Traditional Homes==&lt;br /&gt;
Traditional suburban homes are arranged along tree-lined streets on 1024 sq m parcels. The homes are reminiscent of houses that were popular in the United States in the mid-20th Century and are still found in many rural and suburban communities. They are one and two-story buildings with shingle roofs, and in most models, a porch or patio area. A typical home has a two or more large rooms on the main floor and may have one or two upstairs. Each of the four main styles shown here is also available in an Open Plan version that has few interior dividing walls, so you can add your own walls to shape your living space. As described in a later section of this guide, you may use the House Controller on your parcel to choose among the styles pictured here, and you may use the house controller to change colors and details both inside and on the outside of the house.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image4.png|frame|none|Continental / Canterbury]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image5.png|frame|none|Winchester / Westminster]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image6.png|frame|none|Adams / Ansel]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image20.jpg|frame|none|Alderley / Adelaide]]&lt;br /&gt;
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A traditional home is set back from the sidewalk and may have a hedge, a wall, or a low fence to set it apart from its neighbors. You may add to the planting or other landscaping elements on the parcel .&lt;br /&gt;
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Traditional homes are all within a convenient distance from communal park areas where you can join your friends for picnics, sports, or family activities.  Some communal areas offer a dining or dance area, or a pool where you can relax.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image7.png|frame|none|]]&lt;br /&gt;
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==Houseboats==&lt;br /&gt;
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With a houseboat home, you can enjoy life in coves and inlets around the perimeter of the continent or the large nearby island, or along rivers or around the large bay in the center of the continent. You cannot travel on a houseboat, but each houseboat parcel has room for you to moor your own sailboat or other watercraft. All water areas around the New Linden Homes continent are navigable and public.&lt;br /&gt;
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The houseboat models have large rooms with a high ceiling and skylighting, plus a deck area outside for you to relax or entertain on. &lt;br /&gt;
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[[File:Evening_Star.jpg|frame|none|Evening Star]]&lt;br /&gt;
[[File:Barnacle.jpg|frame|none|Barnacle]]&lt;br /&gt;
[[File:Wallower.jpg|frame|none|Wallower]]&lt;br /&gt;
[[File:Windlass.jpg|frame|none|Windlass]]&lt;br /&gt;
[[File:Dock_Holiday.jpg|frame|none|Dock Holiday]]&lt;br /&gt;
[[File:Jolly_Roger.jpg|frame|none|Jolly Roger]]&lt;br /&gt;
[[File:Knot_Shore.jpg|frame|none|Knot Shore]]&lt;br /&gt;
[[File:Shore_Thing_Entrance.jpg|frame|none|Shore Thing]]&lt;br /&gt;
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Most houseboats are on 16 m x 64 m water parcels. Some are on square 32 m x 32 m parcels. Therefore, all have an area of 1024 sq m. All are accessible by open water. You may also walk easily from one place to another, along wooden docks that divide the parcels, or along sandbars and spits from the mainland.  &lt;br /&gt;
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Houseboats are all within convenient reach of community areas and cultural venues (lighthouses, beaches, and community buildings where you may gather with friends).&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image8.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Image9.png|frame|none|]]&lt;br /&gt;
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==Campers==&lt;br /&gt;
Experience the country life while you sit back and relax in your own Linden Homes camping trailer.  &lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_1.png|frame|none|]]&lt;br /&gt;
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Spacious trailers -- 8 different models in all -- are all set on 512 sqm (16m X 32m) parcels in beautiful wooded regions. Depending on the model you choose, your home can be a sleek, aerodynamically designed trailer, or one that looks more like a Roma caravan, or one of several other designs. Take a look:&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_2.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_3.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_4.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_5.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_6.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_7.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_8.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_9.png|frame|none|]]&lt;br /&gt;
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To encourage you to get out and enjoy the area, camping trailer homes are in a rolling landscape with roaring streams and waterfalls nearby. There are plenty of hiking trails and places to sit around a campfire or have a picnic lunch. &lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_10.png|frame|none|]]&lt;br /&gt;
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For large-scale socializing, visit the Campwich Lodge, which offers large areas for dancing or games, plus an expansive overlook of the nearby lake. Rez your pleasure boat or jet skis, or explore as a mermaid.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_11.png|frame|none|]]&lt;br /&gt;
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Visit camping trailer regions by teleport or your own favorite ground or air transportation or, a brand new option with this Linden Homes theme, by rail.  &lt;br /&gt;
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[[File:New_Linden_Homes_2019_Campers_12.png|frame|none|]]&lt;br /&gt;
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==Victorian Homes==&lt;br /&gt;
Be prepared for late 19th century living when you choose a spacious Victorian-themed home. All homes in this theme are on 32 x 32m parcels and sited in the sort of small community that would have been new 150 years ago -- complete with cobblestone streets and wrought iron street lamps. By using your House Controller, you may select any of four models or their open plan equivalents:&lt;br /&gt;
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[[File:New_Linden_Homes_2019_The_Shelley.png|frame|none|The Shelley / The Somerley]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_The_Doyle.png|frame|none|The Doyle / The Derby]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_The_Hardy.png|frame|none|The Hardy / The Hamilton]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_The_Verne.png|frame|none|The Verne / The Victoria ]]&lt;br /&gt;
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As in the other themed areas of Linden Homes, you have plenty of places to explore, enjoy the scenery, and gather with friends. Regions with Victorian homes have parks with fountains and reflecting pools as well as quiet neighborhood gathering spots. Enjoy a stroll on gaslit cobblestone streets at night. Rub a giant bronze frog statue for good luck. Rez a small boat and spend the afternoon on one of many lakes with a special friend.  &lt;br /&gt;
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[[File:New_Linden_Homes_2019_Victorian_1.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Victorian_2.png|frame|none|]]&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Victorian_3.png|frame|none|]]&lt;br /&gt;
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Tour the Victorian regions by rail. The extensive railway system offers a scenic way to travel in this corner of Bellisseria and connect to other parts of the continent.&lt;br /&gt;
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[[File:New_Linden_Homes_2019_Victorian_4.png|frame|none|]]&lt;br /&gt;
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==Log Homes==&lt;br /&gt;
The log homes are your opportunity to enjoy comfortable country living.  Nestled in forested hills and valleys, these upscale log homes bring you close to nature and still let you enjoy the clean, modern lines of a house that you can live in year-round. Four styles each offer high ceilings and both upstairs and downstairs rooms. Other amenities include balconies, large windows, and a porch. &lt;br /&gt;
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[[File:New Linden Homes 2019 Lincoln.jpg ‎|frame|none|The Lincoln]]&lt;br /&gt;
[[File:New Linden Homes 2019 Overlook.jpg|frame|none|The Overlook]]&lt;br /&gt;
[[File:New Linden Homes 2019 Grand View.jpg |frame|none|The Grand View]]&lt;br /&gt;
[[File:New Linden Homes 2019 Mountaineer.jpg |frame|none|The Mountaineer]]&lt;br /&gt;
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Outside the home, you will find some breathtaking scenery, with forested hills and plenty of lakes and ponds for boating and swimming. There are community areas for large gatherings, and park areas where you may picnic or lie on the grass and watch the clouds.&lt;br /&gt;
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Dirt roads, lined with stone or split rail fences and flowering shrubbery, make it easy to travel by car, bicycle, or horseback, and hiking trails give you access to the back country. Bellisseria’s rail system connects you to the rest of the continent as well. &lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 8.jpg |frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 5.jpg ‎|frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 6.jpg |frame|none|]]&lt;br /&gt;
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[[File:New Linden Homes 2019 Community lodge 4.jpg |frame|none|]]&lt;br /&gt;
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==Stilt Homes==&lt;br /&gt;
The stilt homes offer upscale living along the coasts of Bellisseria. Homes are raised on stilts, well above sea level, in the style of many shoreline homes in the Southeastern USA. Some homes are placed along or very near to the beach. Others are over water, attached to wooden piers. Others still are freestanding over water, only accessible by boat. Enjoy the luxury of home on a full-sized 1024 sq m parcel and access to nearby shared public recreation areas.&lt;br /&gt;
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You may choose any one of the four following one- or two-story styles from your house controller, regardless of where your stilt home parcel lies. Each has a large deck, where you can enjoy an evening meal or watch the waves. &lt;br /&gt;
(Note: some land-based parcels may still have a small amount of water within the parcel lines, while some water/pier-based parcels may have a small amount of land in them.)&lt;br /&gt;
&lt;br /&gt;
[[File:Havana_(on_land).jpg ‎|frame|none|Havana - Land]]&lt;br /&gt;
[[File:Havana_(on_pier).jpg ‎|frame|none|Havana - Pier]]&lt;br /&gt;
[[File:Havana_(on_water).jpg ‎|frame|none|Havana - Water]]&lt;br /&gt;
[[File:Tortuga_(on_land).jpg ‎|frame|none|Tortuga - Land]]&lt;br /&gt;
[[File:Tortuga_(on_pier).jpg ‎|frame|none|Tortuga - Pier]]&lt;br /&gt;
[[File:Tortuga_(on_water).jpg ‎|frame|none|Tortuga - Water]]&lt;br /&gt;
[[File:Santiago_(on_land).jpg ‎|frame|none|Santiago - Land]]&lt;br /&gt;
[[File:Santiago_(on_pier).jpg ‎|frame|none|Santiago - Pier]]&lt;br /&gt;
[[File:Santiago_(on_water).jpg ‎|frame|none|Santiago - Water]]&lt;br /&gt;
[[File:Lauderdale_(on_land).jpg ‎|frame|none|Lauderdale - Land]]&lt;br /&gt;
[[File:Lauderdale_(on_pier).jpg ‎|frame|none|Lauderdale - Pier]]&lt;br /&gt;
[[File:Lauderdale_(on_water).jpg ‎|frame|none|Lauderdale - Water]]&lt;br /&gt;
As you walk around neighborhoods in the stilt home regions, you will see palm trees and other tropical vegetation, and be greeted by sounds of exotic birds and the sound of the nearby surf.  This truly is a beach-lover’s environment.  Wander a bit and find beach bars and other places to meet friends and relax.  And, of course, places where you can launch a boat and explore the coast.  If your home is over the water, either freestanding or off the pier, you will be able to moor a boat permanently on your own parcel.&lt;br /&gt;
[[File:Stilts_home_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilts_home_region_8.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File: Stilts_home_region_16.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Chalets==&lt;br /&gt;
Chalet theme homes are modeled after stylized European alpine wood-timbered houses (Fachwerkhaus), of a type that you might expect to find in mountains of Germany, Austria, Switzerland, Slovenia, Croatia, or northern Italy. These are not rustic buildings, but contemporary homes ready for 21st century living. There are four basic models, named Reizend, Edelweiss, Matterhorn, and Alpenrose.  Each is also available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Ravensburg, Eikelen, Moritzburg, and Albus.&lt;br /&gt;
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[[File:Reizend_Ravensburg.jpg ‎|frame|none|Reizend/Ravensburg]]&lt;br /&gt;
[[File:Edelweiss_Eikelen.jpg ‎|frame|none|Edelweiss/Eikelen]]&lt;br /&gt;
[[File:Matterhorn_Moritzburg.jpg ‎|frame|none|Matterhorn/Moritzburg]]&lt;br /&gt;
[[File:Alpenrose_Albus.jpg ‎|frame|none|Alpenrose/Albus]]&lt;br /&gt;
The chalet homes are set on 1024 sq m parcels in regions with craggy hills and mountain streams, among tall hardwood and coniferous trees. Imagine yourself living in a small village, somewhere far removed from the busy life of the city. Sounds of small birds and gurgling streams are around you, and if you close your eyes you can sense the mountain breeze and the smell of alpine flowers.&lt;br /&gt;
[[File:chalet_6.jpg |frame|none|]]&lt;br /&gt;
Winding streets with brick sidewalks are interrupted here and there by small town squares where you can sit to enjoy conversation or bring lunch to share with a friend. Or you can just sit and contemplate some amazing bronze statuary.&lt;br /&gt;
[[File:chalet_12.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_10.jpg |frame|none|]]&lt;br /&gt;
[[File:chalet_9.jpg |frame|none|]]&lt;br /&gt;
And for a special outing, visit one of several windmills in the chalet regions to watch how wheat and other grains are stone-ground to produce artisan flour. (No, we don’t have any for sale.)&lt;br /&gt;
[[File:chalet_4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Fantasy Homes==&lt;br /&gt;
The Fantasy theme is designed to appeal to residents with a flair for the magical and mystic side of Second Life.  Homes are situated on an isolated subcontinent, accessible only by teleportation or through the misty seaway from the coast at Rigamarole.  There, you can wander among fanciful giant mushrooms and glowing crystals or take a silent ride on a huge moth. Streets and regional parks are full of bioluminescent trees that come alive after dark with a fairy-like glow, as do the streets, the rocks, and even the roof of your home. You can imagine yourself in a world populated by faeries, wizards, and mythical creatures, a place where anything is possible.&lt;br /&gt;
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There are six basic models, named Amberbrooke, Fairybrooke, Mistbrooke, Fairybrooke, Rosebrooke, and Stonebrooke. Each is available in an open-plan version that looks the same as one of the basic models but has fewer interior walls, so that you can add your own walls to create a customized floor plan. The open plan versions are named Angelspell, Fairyspell, Moonspell, Pixiespell, Ragespell, and Steepspell.&lt;br /&gt;
&lt;br /&gt;
[[File:Amberbrooke_-_Angelspell.jpg ‎|frame|none|Amberbrooke/Angelspell]]&lt;br /&gt;
[[File:Mistbrooke_-_Moonspell.jpg ‎|frame|none|Mistbrooke/Moonspell]]&lt;br /&gt;
[[File:Rosebrooke_-_Ragespell.jpg ‎|frame|none|Rosebrooke/Ragespell]]&lt;br /&gt;
[[File:Stonebrooke_-_Steepspell.jpg ‎|frame|none|Stonebrooke/Steepspell]]&lt;br /&gt;
[[File:fairybrooke_-_fairyspell.jpg ‎|frame|none|Fairybrooke/Fairyspell]]&lt;br /&gt;
[[File:pixiebrook_-_pixiespell.jpg ‎|frame|none|Pixiebrooke/Pixiespell]]&lt;br /&gt;
The Fantasy homes are set on 1024 sq m parcels in a watery part of Bellisseria, overgrown by fanciful trees, giant mushrooms, and glowing flowers.  You can travel the regions in this part of the world on a series of shallow intertwining canals, or on paved roads and narrow pathways.&lt;br /&gt;
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[[File:fantasy_7.png |frame|none|]]&lt;br /&gt;
It is never fully daylight here, nor does it ever get truly dark after the pale sun goes down. (Be sure to set your viewer’s daylight to see the region default to get the full effect.) You can imagine faeries and small fanciful creatures rustling in the underbrush.  You can even hear them if you stand still and listen carefully.&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_5.png |frame|none|]]&lt;br /&gt;
When you fly over this part of Bellisseria, you can see that this truly is a different corner of the world. Here will you not only find fanciful homes along the waterways but also in the treetops. It’s a land where your imagination can play tricks. Is that a gryphon rustling in the underbrush?&lt;br /&gt;
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[[File:Region_treehouses_fantasy_2.jpg |frame|none|]]&lt;br /&gt;
At night, the world begins to glow with an ethereal shimmer. Leaves, rocks, roads, mushrooms, and even the water display faint faerie colors to guide your way. You may want to remember where you see giant crystals -- handy landmarks -- to keep from getting lost in the mystic lands.&lt;br /&gt;
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[[File:fantasy_8.png |frame|none|]]&lt;br /&gt;
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As always in Bellisseria, there are plenty of open areas to gather with friends or just enjoy quiet time. There are small parks in many neighborhoods, and occasional larger areas where you can wander on horseback (or moth, or dragon, maybe).&lt;br /&gt;
&lt;br /&gt;
[[File:fantasy_1.png |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Newbrooke Homes==&lt;br /&gt;
The Newbrooke neighborhoods recall one of the most popular themes in the original Linden Homes regions, the Meadowbrook homes. There are eight house models, each designed with sleek, modern lines and plenty of windows. These are homes for today&#039;s suburban lifestyle. As a homeowner, you can customize the exterior of any home by choosing wood, stucco, or metal siding and you can select among preset colors to tint the siding, trim, and brickwork. &lt;br /&gt;
&lt;br /&gt;
Four of the models (Aldridge, Bradbury, Coniston, and Heaton) are designed to fit on 32 m x 32 m (1024 sq m) parcels. You may choose any of the other four (Denver, Ender, Faraday, and Gatewood) for either a 1024 sq m parcel or a smaller 32 m x 16 m (512 sq m) parcel.&lt;br /&gt;
&lt;br /&gt;
[[File:newbrooke Aldrige_stucco.jpg ‎|frame|none|Aldridge]]&lt;br /&gt;
[[File:newbrooke bradbury_metal.jpg ‎|frame|none|Bradbury]]&lt;br /&gt;
[[File:newbrooke coniston_wood.jpg ‎|frame|none|Coniston]]&lt;br /&gt;
[[File:newbrooke Denver_wood.jpg ‎|frame|none|Denver]]&lt;br /&gt;
[[File:newbrooke Ender_metal.jpg ‎|frame|none|Ender]]&lt;br /&gt;
[[File:newbrooke Faraday_stucco.jpg ‎|frame|none|Faraday]]&lt;br /&gt;
[[File:newbrooke Gatewood_metal.jpg ‎|frame|none|Gatewood]]&lt;br /&gt;
[[File:newbrooke heaton_stucco.jpg ‎|frame|none|Heaton]]&lt;br /&gt;
You and your Newbrooke neighbors will enjoy the tree-lined streets in this part of Bellisseria. These are places to take a stroll in the evening, walk the dog, or take the family exploring by bicycle. Thanks to the rolling landscape, each part of your region feels intimate and unique. Vegetation and architectural details add to the charm.&lt;br /&gt;
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[[File:newbrooke region_010.jpg |frame|none|]]&lt;br /&gt;
While you’re out walking, plan on visiting a nearby public park. Let the dog run. Toss a ball with friends or relax in a picnic area and enjoy conversation around a fire pit while you watch the sun go down. Lie back and listen to the sound of birds and the whispering of wind in the trees.&lt;br /&gt;
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[[File:newbrooke region_009.jpg |frame|none|]]&lt;br /&gt;
Like so much of Bellisseria, the Newbrooke regions are home to many lakes and ponds where you may enjoy boating or just splashing among the reeds on the shoreline. These water areas also add to the local feel of the neighborhoods between them.&lt;br /&gt;
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[[File:newbrooke region_007.jpg |frame|none|]]&lt;br /&gt;
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These homes and neighborhoods are more than a new incarnation of the Meadowbrook regions from years ago, but they draw on principles that made those earlier homes popular. Their design balances the clean, modern lines of contemporary housing with soft sculptural landscaping to make this a truly comfortable place to live.&lt;br /&gt;
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[[File:newbrooke region_004.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sakura Homes==&lt;br /&gt;
The word “sakura” means “cherry blossom” in Japanese – an appropriate name for this part of Bellisseria, where there are cherry trees everywhere you look. When you live or visit here, you are stepping into neighborhoods inspired by Japanese communities, a mix of modern architecture that respects classical design concepts. Homes are set on land that is gently rolling – although occasionally surprisingly high – and full of small parks and canals. &lt;br /&gt;
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Homes have traditional tile roofs and stucco exterior walls with wood trim.  There are eight basic models: Shion, Ajisai, Renge, Kaneshon, Kosumosu, Tenjikubotan, Botan, and Himawari. The first four of those models are designed for 32m x 32m (1024 sq m) parcels; the other four may be rezzed on either 1024 sq m or 16m x 32m (512 sq m) parcels. In addition, each of the eight basic models is also available in an “open plan” version that has fewer interior walls, so you can customize the interior space easily. The open plan versions are named Sumire, Asagao, Rabenda, Kuchinashi, Kinmokusei, Tsubaki, Benibara, and Haibisukasu. Altogether, then, you may choose among 16 homes.&lt;br /&gt;
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[[File:Sakura Ajisai-Asago.jpg ‎|frame|none|Ajisai/Asago]]&lt;br /&gt;
[[File:Sakura Botan-Benibara.jpg ‎|frame|none|Botan/Benibara]]&lt;br /&gt;
[[File:Sakura Himawari-Haibisukasu.jpg ‎|frame|none|Himawari/Haibisukasu]]&lt;br /&gt;
[[File:Sakura Kaneshon-Kuchinashi.jpg ‎|frame|none|Kaneshon/Kuchinashi]]&lt;br /&gt;
[[File:Sakura Kosumosu-Kinmokusei.jpg ‎|frame|none|Kosumosu/Kinmokusei]]&lt;br /&gt;
[[File:Sakura Rabenda-Renge.jpg ‎|frame|none|Rabenda/Renge]]&lt;br /&gt;
[[File:Sakura Shion-Sumire.jpg ‎|frame|none|Shion/Sumire]]&lt;br /&gt;
[[File:Sakura Tenjikubotan-Tsubaki.jpg ‎|frame|none|Tenjikubotan/Tsubaki]]&lt;br /&gt;
When you are in the Sakura regions, you will be struck by their graceful blend of shared community spaces and private home areas. Houses are placed along tree-lined streets, often separated from each other by wood or masonry screens and walls. Many are adjacent to public areas or waterways lined with bamboo and ornamental trees.&lt;br /&gt;
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[[File:Sakura_region_15.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_10.jpg |frame|none|]]&lt;br /&gt;
If you choose one of the smaller house models, you’ll find that there is plenty of room to create a peaceful garden, especially if you place it on a 1024 sq m parcel. Enjoy the quiet sounds of birds and flowing water nearby, and hear the breeze rustle leaves in the trees. No matter which style you prefer, you will be able to design a quiet, contemplative space to live in and entertain friends. The Shion and Sumire homes even have an atrium in which you can create a meditation garden inside the home. &lt;br /&gt;
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[[File:Sakura_region_18.jpg |frame|none|]]&lt;br /&gt;
You will enjoy exploring public spaces, perhaps getting some exercise on long walks up forested hillsides or along the banks of the larger streams and lakes. Not only are the open areas filled with flowering shrubs and trees, they also hold small nooks where you may find statuary or lighting that invite you to sit and relax.  &lt;br /&gt;
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[[File:Sakura_region_12.jpg |frame|none|]]&lt;br /&gt;
You can also get around by car, of course. The road system makes it possible to get anywhere, even to the awe-inspiring ring road around Mount Soji, the tallest peak in all of Second Life. If you would rather travel by rail, there are rail lines and occasional stations throughout the Sakura regions as well. Here’s one near the foot of Mount Soji:&lt;br /&gt;
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[[File:Sakura_region_9.jpg |frame|none|]]&lt;br /&gt;
The real jewel in Sakura is the community region, Shobu, which is a walled region built around a building large enough to host many dances, musical events, weddings, or meetings. Beyond the building, explore dozens of small gardens where you can read a book or sit with a friend, watch koi in the ponds, listen to wind chimes in the trees, or stand on a footbridge and watch the sunset.&lt;br /&gt;
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[[File:Sakura_region_2.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_4.jpg |frame|none|]]&lt;br /&gt;
[[File:Sakura_region_7.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Ranch Homes==&lt;br /&gt;
The ranch theme is your invitation to step into life on the grasslands of central North America. This is farm country, a land of rolling prairie and big sky. It’s a place where you can imagine raising wheat or corn or soybeans and having a few cattle, a horse or two, and a flock of chickens. You might have a barn stocked with hay bales and a tractor and harvest machinery. Or, perhaps, you could have the large garden for vegetables and flowers that you always wanted. &lt;br /&gt;
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Ranch homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels. These are wood frame homes with wide porches and shingle roofs and wide eaves. All are designed as open plan homes, so there is at least one large room that you can divide with add-on walls to create your own floor plan. Some styles are small – meant for simple country living – and some are larger two-story homes that are suited for people who need room to spread out.&lt;br /&gt;
[[File:small_House_1.jpg |frame|none|Stable View]]&lt;br /&gt;
[[File:small_House_2.jpg |frame|none|Knotty Pine]]&lt;br /&gt;
[[File:small_House_3.jpg |frame|none|Grizzly Point]]&lt;br /&gt;
[[File:small_House_4.jpg |frame|none|Silver Spurs]]&lt;br /&gt;
[[File:small_House_5.jpg |frame|none|Spring View]]&lt;br /&gt;
[[File:small_House_6.jpg |frame|none|Buffalo Pastures]]&lt;br /&gt;
[[File:small_House_7.jpg |frame|none|Creek Stone]]&lt;br /&gt;
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There are some large barnyard elms, oaks and birch here, but this is not forest country. You’ll be surrounded by grass and low shrubbery. You’ll learn to recognize landmarks like silos and grain bins. As you drive along gravel roads, you’ll measure distance by counting telephone poles and sections of barbed wire or split rail fence. (Watch for pigeons on some of those electrical wires.)  And look at the sky. This is open sky country, where you can see for miles and watch sunrises that fill the horizon.&lt;br /&gt;
[[File:ranch_regions_1.jpg |frame|none|]]&lt;br /&gt;
The landscape varies in ranch country. Some of it is fairly level. Other places have low, rolling hills with occasional rock knobs and small lakes or farm ponds. Others are quite rocky. These regions are places to look for prairie dogs and deer. If you don’t already own a horse, this is the time to get one. Or, of course, you could get yourself a motorcycle so you can explore the winding back roads. And do listen for the birds and for the sound of wind in the trees. Ranch country is alive with sounds that you will not experience in the cities or along the shore.&lt;br /&gt;
[[File:ranch_regions_6.jpg |frame|none|]]&lt;br /&gt;
You are never out of sight from your neighbors but because these homes are on 2048 sq m parcels the neighbors are farther away than in most parts of Bellisseria. You not only have more land to enjoy but you also have more L.I. to work with. If you like photography, you will also have more ways to frame images for creative shots.&lt;br /&gt;
[[File:ranch_regions_9.jpg |frame|none|]]&lt;br /&gt;
As in other theme regions in Bellisseria, you will be able to find areas of public land where you can hike, swim, or meet with friends for a social event.  &lt;br /&gt;
[[File:ranch_regions_2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
==Mediterranean Homes==&lt;br /&gt;
Get ready for life in SL’s version of one of the most popular global environments, the Mediterranean climate. In the real world, this is a warm, low humidity climate found near mid-latitude coastlines, and the same is true in Bellisseria.  Regions have names that remind you of the west coast of the Americas and around the Mediterranean Sea. Here, the soil is sandy and the plants are a mix of grasses, cacti, trees and shrubs adapted to land that sees sunshine most of the year. Pastel colors are dominated by roses and ochres, and the primary building materials are stone and adobe.&lt;br /&gt;
Mediterranean homes are designed for Premium Plus members. They each are on 32 m x 64 m (2048 sq m) parcels with ample room for you to create gardens and recreational space. There are four basic home styles, available with up to eleven rooms or in an open plan version that allows you to design your own floor plan. They have tile roofs, large windows and doors, and – in half of the homes – a new feature, functional fireplaces that you can rez or derez as you wish.&lt;br /&gt;
[[File:Favola-Felicita.jpg |frame|none|Favola / Felicita]]&lt;br /&gt;
[[File:BellaRosa-BellaVista.jpg |frame|none|Bella Rosa / Bella Vista]]&lt;br /&gt;
[[File:Primavera-Precioso.jpg |frame|none|Primavera / Precioso]]&lt;br /&gt;
[[File:GrandeVista-GranPalma.jpg |frame|none|Grande Vista / Gran Palma]]&lt;br /&gt;
The homes in this part of Bellisseria are set back from the roads, often marked by masonry walls and ironwork and the decorative planting that you have come to expect elsewhere. Wide streets are paved with brick, and houses have their own red brick patios where you can welcome guests or enjoy a family barbeque. These are country estates, designed for open land and big sky.&lt;br /&gt;
[[File:Med_region_4.jpg |frame|none|]]&lt;br /&gt;
There are no forests here, but you will find tall trees with high canopies on all of the regions. They are distinctive to this theme, not found elsewhere in Bellisseria. They do as much as the architecture to define a light, open feel. They are also home to birds and other creatures that you can hear occasionally chirping and rustling in the background.&lt;br /&gt;
[[File:Med_region_2.jpg |frame|none|]]&lt;br /&gt;
Just because the climate is dry, don’t assume that there is no water. If your region is right on the coast, you can relax on the beach or launch a small boat from a public rez area. If it’s farther inland, you will still find public areas with ponds, lakes, and streams, where you can swim and enjoy water sports, or lounge under a tree with a friend or a good book. This theme encourages you to be outdoors.&lt;br /&gt;
[[File:Med_region_1.jpg |frame|none|]]&lt;br /&gt;
As the sun sets and the sky turns a warm sepia tone, take one last stroll around the neighborhood. The gentle, rolling landscape is ideal for hiking or biking and if you are a photographer – who isn’t, in SL? – for taking pictures to add to your album and show off for your friends. Then head indoors. If your house has a fireplace, light it up and snuggle in a soft chair. You are home.&lt;br /&gt;
[[File:Med_region_3.jpg |frame|none|]]&lt;br /&gt;
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==Thousand Islands Homes==&lt;br /&gt;
If you love the sea, this theme’s for you. Six floating home models are built in a modern tiki style with thatch roofs and plenty of windows. Another two are rocky, one-room grottos on the seafloor, designed for merfolk or those who just enjoy extremely humid environments. &lt;br /&gt;
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These homes also have some new features. They can be rotated through 90 degrees in any direction, giving you the ability to pick which direction you want your home to face as you set it up. You can look out your front door at the tropical sunset, or you can turn the house to face a friendly neighbor. As in other themes, you can customize the appearance of the home with familiar control panel functions. You’ll find that new technology has made the custom color option more versatile, though. You don&#039;t have to keep the color RGB values on sticky notes any more, ready to reapply when you rez a different house. Now, any custom colors that a parcel owner creates are stored in the &amp;quot;system&amp;quot; (actually in the mailbox) and are automatically made available if the owner rezzes a new house on the parcel.&lt;br /&gt;
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Perhaps the most unusual features in this theme are the parcels themselves. You have two options:  shallow (4m deep) parcels are nestled against an island for added privacy; deep water (17.5m deep) ones are meant for mer homes and for people who prefer the open sea. They are all 2048 sq m, designed for Premium Plus residents. These are not just spacious, though. They are round, unlike the square ones in other themes. To help you keep your things within your parcel, we&#039;ve added an easy to use tool to the house controller that will show you just how far you can build, park your boat or frolic in the water outside your house.&lt;br /&gt;
[[File:Ohana_1k_v2.jpg |frame|none|Ohana]]&lt;br /&gt;
[[File:Puka_1k_v2.jpg |frame|none|Puka]]&lt;br /&gt;
[[File:Lanai_1k_v2.jpg |frame|none|Lanai]]&lt;br /&gt;
[[File:Hula_1k_v2.jpg |frame|none|Hula]]&lt;br /&gt;
[[File:Makai_1k_v2.jpg |frame|none|Makai]]&lt;br /&gt;
[[File:Luau_1k_v2.jpg |frame|none|Luau]]&lt;br /&gt;
[[File:Scallop_1k_v2.jpg |frame|none|Scallop]]&lt;br /&gt;
[[File:Abalone_1k_v2.jpg |frame|none|Abalone]]&lt;br /&gt;
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Get ready for a relaxed tropical life. Homes in this theme are nestled along the shores of sandy, palm-covered islands. You can enjoy a day on the beach with friends and family or you take a hike up a small volcanic peak. Or you can raise anchor and take your sailboat for a lazy cruise. &lt;br /&gt;
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[[File:Thousand_Islands_Regions_2_v2.jpg |frame|none|]]&lt;br /&gt;
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With a 2048 sq m parcel, you have plenty of room between yourself and the next neighbor, but not so much that you will lose the community feel that is important anywhere in Bellisseria. Some homes are close to shore in shallow water; others are farther out in the lagoonal waters. The skies are blue and the water is clear here. And the sunsets? They are spectacular.&lt;br /&gt;
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[[File:Thousand_Islands_Regions_5_v2.jpg |frame|none|]]&lt;br /&gt;
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Thousand Islands also offers you a chance to explore and live under the water. Specially-designed homes were made for residents who prefer submarine surroundings. The rocky forms of these homes make them blend in naturally with outcrops of volcanic rock on the seafloor.&lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Islands_Regions_1_v2.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Merfolk and their friends can frolic among the corals and marvel at schools of colorful reef fish. If you live down here, you can create your own seaweed garden in the gentle sands.&lt;br /&gt;
&lt;br /&gt;
[[File:Thousand_Island_Underwater_4.jpg |frame|none|]]&lt;br /&gt;
&lt;br /&gt;
=House controllers=&lt;br /&gt;
Each Linden Homes parcel is equipped with a House Controller like the one shown here. It is just outside the parcel boundary, often near a street or sidewalk or on the dock next to a houseboat or stilt home parcel. The house controller for a stilt home over water may be in the water in front of your house. In the Thousand Island theme, the controller is on a small raft at the edge of your parcel. Yours may look like a mailbox or some other marker appropriate to the neighborhood. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image10.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image11.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Campers_13.png|frame|none|]]&lt;br /&gt;
[[File:New_Linden_Homes_2019_Victorian_House_Controller.png|frame|none|]]&lt;br /&gt;
[[File:Log Home Mailbox.jpg |frame|none|]]&lt;br /&gt;
[[File:Stilt_Home_house_controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Chalet_House_Controller.jpg |frame|none|]]&lt;br /&gt;
[[File:Fantasy_House_Controller.png |frame|none|]]&lt;br /&gt;
[[File:Newbrooke_Mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Sakura_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Ranch_mailbox.jpg|frame|none|]]&lt;br /&gt;
[[File:Mediterranean mailbox 1.jpg|frame|none|]]&lt;br /&gt;
[[File:Thousand_Islands_Mailbox.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
A House Controller is your tool for selecting the specific model of home you want to erect on the parcel. In addition, you can use it to get a notecard with summary instructions for your home, a Content Pack with materials you may use for decor or for designing add-on features, a copy of the Linden Homes Security System and a link to the Bellisseria covenant. Some themes have additional functions available through the controller. To use it, simply left-click on it. The House Controller will only respond if you are the current owner of the parcel.  It will not respond to guests, friends, or strangers.&lt;br /&gt;
&lt;br /&gt;
When you rez a new home, we advise you to wait for 30 seconds before using the house’s internal Control Panel (see the next section). This will allow time for the home to download important information about its decor and access permissions.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image12.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Choose a home from one of the available models by clicking one of the numbered buttons.  Your new home will appear near the center of the parcel, replacing whichever home was there before. You cannot rotate the home (except for Thousand Islands homes, Camping Trailers and one of the Log home models) or move it to another spot on the parcel. Linden Homes are always rezzed with the front door facing the House Controller. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may replace the model on your parcel at any time. Homes within a theme all fit in the same parcel area, so they will not interfere with vegetation, fencing, or other objects that Linden Lab has placed on land next to your parcel.  However, because each model has a different floor plan, you will usually need to move furniture or other items that you have placed in a previous home so that it is arranged well in your new home. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you select the notecard option, you will receive an instructional notecard. It will explain the features of your house in greater detail than they are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you select the &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039; option, you will receive a folder of items that you may use to landscape your parcel and decorate your home.  These are discussed more fully in another section of this guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House control panels=&lt;br /&gt;
As you enter a Linden Home, you will find a Control Panel just inside the front door. The control panel is your tool for customizing the appearance of your home and for controlling access. The layout of menu buttons for a Control Panel varies slightly from one theme to another, but all Linden Homes have the same basic set of functions described here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image13.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click on the Control Panel to see the main menu of your options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image14.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you make most changes with the Control Panel, you will receive confirmation in chat.  You will see a notice within a few seconds to tell you that the new information has been recorded in the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Door&#039;&#039;&#039; button offers you a choice between allowing your doors to &#039;&#039;&#039;&#039;&#039;Stay Open&#039;&#039;&#039;&#039;&#039; when you click on them, or to &#039;&#039;&#039;&#039;&#039;AutoClose&#039;&#039;&#039;&#039;&#039; within ten seconds after they are opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Windows&#039;&#039;&#039; button on the main menu toggles the window covering (blinds) up or down. Using this button in the Control Panel toggles all windows in the house at once, so that they are all either up or down at the same time. If you (or a person you have granted access to) want to raise or lower a single window covering, you can do that by simply left-clicking on the window covering (Note: Some house models also offer the option to open and close individual windows.  Where that option is available, it is not managed in the Control Panel. To open a window, you just left-click on it).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;My Colors&#039;&#039;&#039; button is used to create a palette of custom colors for the interior walls in your home. This will be discussed in detail below in the section on the &#039;&#039;&#039;Redecorate&#039;&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image15.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button, which is only visible to you as the parcel owner, will let you give additional people permission to use the Control Panel menus. Using its &#039;&#039;&#039;&#039;&#039;Add Name&#039;&#039;&#039;&#039;&#039; menu option, you create a whitelist and add anyone you choose.  The person does not need to belong to a special group.   You may remove the person’s access permission at any time by clicking this same &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; button and using the &#039;&#039;&#039;&#039;&#039;Remove Name&#039;&#039;&#039;&#039;&#039; option.  If you have created a whitelist, you may check to see who is on it by using the &#039;&#039;&#039;&#039;&#039;View List&#039;&#039;&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Access menus allow you to control who has permission to use some features in your home. There are three access levels:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ONLY ME is the highest level.  If you click that menu button, nobody else may use the Control Panel, operate the window blinds, or open doors.&lt;br /&gt;
* LIST is the middle level. If you have created a whitelist, selecting LIST gives people on the list permission to operate window and door functions, and most functions in the Control Panel (but not the &#039;&#039;&#039;&#039;&#039;Access&#039;&#039;&#039;&#039;&#039; functions).&lt;br /&gt;
* ANYONE is the lowest level. If you click that button, anybody may open doors or operate the blinds.  Only you and people on the whitelist may use the Control Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that the Access menu does not control permission to rez objects in your home, or change its music stream. Manage those permissions by creating a group for your home, as discussed later in this guide. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Image16.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Redecorate&#039;&#039;&#039; button offers options which are different in each home theme, although some features are found in all themes.&lt;br /&gt;
* The &#039;&#039;&#039;Outside&#039;&#039;&#039; button lets you change the color of some surfaces on the outside of your home. &lt;br /&gt;
* The &#039;&#039;&#039;Wall&#039;&#039;&#039; button lets you change the color of the walls inside your home.&lt;br /&gt;
* The &#039;&#039;&#039;Floor&#039;&#039;&#039; button lets you choose among options for flooring inside the home, so you may opt for carpeting or different types of wood flooring.&lt;br /&gt;
* Submenu buttons on some themed homes include options for changing the color of the &#039;&#039;&#039;Roof&#039;&#039;&#039;, &#039;&#039;&#039;Trim&#039;&#039;&#039;, &#039;&#039;&#039;Deck&#039;&#039;&#039;, or other parts of the home that are special for that theme.&lt;br /&gt;
&lt;br /&gt;
Starting with the Victorian Homes, introduced in late 2019, the Control Panel includes a new option for decor, the ability to create  up to nine custom colors to apply to interior walls in your home. &lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_1.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Clicking on the &#039;&#039;&#039;My Colors&#039;&#039;&#039; button in either the Main menu or the &#039;&#039;&#039;Redecorate &amp;gt; Walls&#039;&#039;&#039; menu opens a submenu that lets you decide whether to create a New Color or apply one that you have created before:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_2.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
You may then use either a Color Picker (graphic interface) or may type in RGB values for a color that you may have designed elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_3.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The Color Picker is similar to the interface that you will find in your SL viewer’s &#039;&#039;&#039;Edit &amp;gt; Texture &amp;gt; Color&#039;&#039;&#039; panel:&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_4.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
If you choose the &#039;&#039;&#039;Type &amp;lt;RGB&amp;gt;&#039;&#039;&#039; option instead, it opens a text box where you may enter numerical values for the Red, Green, and Blue components of a color&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Decor_Controls_5.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
Once you have created a color using either method, you may apply it to the walls in any room in the house. In the Thousand Islands theme, custom colors are saved automatically so that they are available for tinting interior walls on any house you rez on your parcel. You may also apply any of nine preset colors if you wish.&lt;br /&gt;
&lt;br /&gt;
Most menus in your Control Panel also contain two other buttons.  The &#039;&#039;&#039;Done&#039;&#039;&#039; button closes the Control Panel menus and saves your most recent changes in the system’s memory.  The &#039;&#039;&#039;Back&#039;&#039;&#039; button opens the previous dialog menu.  &lt;br /&gt;
&lt;br /&gt;
Finally, the Favola, Felicita, Grande Vista and Gran Palma homes in the Mediterranean theme have a separate control panel that manages the functions for rezzing or derezzing a fireplace, tinting its stonework, and lighting or extinguishing the fire. Just click on the panel to access its dialog menu.&lt;br /&gt;
[[File:Mediterranean_Fireplace_control.jpg|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
=Content creation packs=&lt;br /&gt;
As a homeowner, you may want to personalize your parcel by adding vegetation, pathways, rocks, or other decorative items.  Please remember to stay within the theme of your neighborhood.  For more specific details, refer to the covenant in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; when you are standing in your parcel.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an aid, your Linden Home comes with a free &#039;&#039;&#039;Content Creation Pack&#039;&#039;&#039;.  In it, you will find items that you may use to spruce up your home/parcel -- items such as decor items, textures, wall/fence kits and lighting may be included.  Unlike the house itself, which does not add to the Land Impact on your parcel, these extra objects and anything else that you rez will add Land impact, so be careful to stay within your limit.  Refer to &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; Objects&#039;&#039;&#039; to verify your available L.I.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may receive the Content Creation Pack by clicking on the appropriate menu option in your House Controller.   &lt;br /&gt;
&lt;br /&gt;
=Privacy=&lt;br /&gt;
&lt;br /&gt;
Total privacy in an open community like Linden Homes is not possible, but there are ways that you can manage access to your home and its features. As noted above, for example, you can use your home’s Control Panel to control who may enter your home and use its redecorate functions.  You may also use the Options tab in &#039;&#039;&#039;World &amp;gt; About Land&#039;&#039;&#039; to determine who is allowed to rez objects on your parcel and whether people outside the parcel can see and hear what you are doing.&lt;br /&gt;
&lt;br /&gt;
You may not use selections in the Access tab of About Land to set ban lines around your parcel, but you may use the &#039;&#039;Linden Homes Security System&#039;&#039; (available in your House Controller) to eject unwanted visitors from your parcel.  You may not use other security systems that have a shorter warning time or a greater detection range than the Linden Homes Security System.&lt;br /&gt;
&lt;br /&gt;
[[File:New_Linden_Homes_2019_Security_System.png|frame|none|]]&lt;br /&gt;
&lt;br /&gt;
The security system is designed to be wall-mounted.  When activated, it scans your parcel as much as 400m above and below the control unit, provides a warning to unauthorized visitors, and then ejects them from the parcel.  It does not detect people in neighboring parcels. You may adjust the system’s range and the amount of warning time (minimum 15 seconds), and may tell the system to ignore members of your group or specific people that you have added to its whitelist. The system will not function if it is placed at an altitude between 100m and 2000m above sea level, but can be used in your Linden Home or in a skybox above 2000m.  Instructions for setting up the system and operating it are provided on a notecard with the unit, and in shortened form, by clicking on the system’s help &#039;&#039;&#039;(?)&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
=Sharing your Home=&lt;br /&gt;
As noted earlier in this guide, you may use the home’s Control Panel to create a list of people who will have permission to operate the doors and to redecorate the home.  In addition, you may want to give a partner or a friend permission to rez objects on your parcel or to control the music stream or other features. To do that, they will need to belong to a group that manages those options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a group for the Linden Home==&lt;br /&gt;
In Second Life, we use groups to identify people who share a common interest.  You may create one to include all people who are welcome in your home and who may be allowed to share some privileges that you have as the owner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Choose &#039;&#039;&#039;Communicate &amp;gt; Groups&#039;&#039;&#039; or right-click on your avatar and choose &#039;&#039;&#039;My Groups&#039;&#039;&#039;.     &lt;br /&gt;
# Click the &#039;&#039;&#039;+&#039;&#039;&#039; button, then choose &#039;&#039;&#039;New Group...&#039;&#039;&#039;&lt;br /&gt;
# Enter the name of the group.  The name must be at least four characters, and fewer than 36 characters long.  Every group name must be unique in Second Life; you won&#039;t be allowed to create a group that has the same name as an existing group.     &lt;br /&gt;
# Optionally, create a group insignia (image) by clicking on the image thumbnail and then choosing a texture from your inventory.&lt;br /&gt;
# Optionally, write a brief description of the group.     &lt;br /&gt;
# To make the group open (anyone can join without an invitation), select &#039;&#039;&#039;Anyone can join&#039;&#039;&#039;.  If you don&#039;t select this, then only those invited will be able to join.     &lt;br /&gt;
# If you want the group to have a cost to join, select &#039;&#039;&#039;Cost to join&#039;&#039;&#039; and choose a number of L$.     &lt;br /&gt;
# Select the group&#039;s [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating].      &lt;br /&gt;
# Click &#039;&#039;&#039;Create Group&#039;&#039;&#039; and confirm your choice when prompted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/creating-managing-moderating-and-disbanding-groups-r48/ Creating, Managing, Moderating, and Disbanding Groups] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KBnote|A group will be disbanded within 48 hours unless it has at least &#039;&#039;&#039;two members&#039;&#039;&#039;.  Therefore, invite someone else to join as soon as you have created the group.  We do not suggest making anyone else a co-owner of the group, because you can never remove an owner.  Instead, invite members to the Everyone role or to some other role with abilities other than those of an owner.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To invite someone to the group==&lt;br /&gt;
# Right-click their avatar and choose &#039;&#039;&#039;Invite to Group&#039;&#039;&#039;. The GROUPS window opens, displaying all the groups to which you have permission to invite people.     &lt;br /&gt;
# Select the desired group.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039;.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The person immediately sees a group invitation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To set your Linden Home to the group==&lt;br /&gt;
# Stand in your parcel.&lt;br /&gt;
# Select &#039;&#039;&#039;World &amp;gt; About Land &amp;gt; General&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Set&#039;&#039;&#039; and select your group.  Do not select the &#039;&#039;&#039;Deed&#039;&#039;&#039; option.&lt;br /&gt;
# Select the &#039;&#039;&#039;Options&#039;&#039;&#039; tab, and then click on specific permissions that you want group members to have (some options, such as terraforming, are grayed out on a Linden Homes parcel).  Also, decide whether to restrict people outside the parcel from seeing or hearing what goes on inside it.&lt;br /&gt;
&lt;br /&gt;
Refer to the Knowledge Base article on [https://community.secondlife.com/knowledgebase/english/managing-your-parcel-r49/ Managing Your Parcel] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Etiquette=&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home Regions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Use local chat &#039;&#039;&#039;say&#039;&#039;&#039;, rather than &#039;&#039;&#039;shout&#039;&#039;&#039;.&lt;br /&gt;
* Adhere to the [https://community.secondlife.com/t5/English-Knowledge-Base/Maturity-ratings/ta-p/700119 maturity rating] for the Linden Home Region you are in.    &lt;br /&gt;
* Respect your neighbors&#039; privacy.     &lt;br /&gt;
* Review general Second Life [https://wiki.secondlife.com/wiki/SLetiquette etiquette] suggestions and incorporate them into your Linden Home experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Help=&lt;br /&gt;
As a premium account holder, you&#039;re eligible for live chat and case support from the [http://secondlife.com/support Support Portal]. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal] and choose &#039;&#039;&#039;Submit a Support Case&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;Land and Region&#039;&#039;&#039; from the first dropdown menu.&lt;br /&gt;
# Select &#039;&#039;&#039;Linden Home Issues&#039;&#039;&#039; from the second dropdown menu.&lt;br /&gt;
# Fill out the required fields; make sure to include as much relevant information as possible when describing your issue.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
=Requesting terraforming of adjoining land=&lt;br /&gt;
If there is an issue with the terraforming of your parcel or nearby land that you suspect is an error:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to the [http://secondlife.com/support Support Portal].&lt;br /&gt;
# Click &#039;&#039;&#039;Contact Support&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit a Support Case form&#039;&#039;&#039;.&lt;br /&gt;
# From the dropdown menus, choose:    &lt;br /&gt;
## &#039;&#039;&#039;Land and Region&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Linden Home Issues - Terrain or Content&#039;&#039;&#039;&lt;br /&gt;
# Fill in the rest of the required fields.&lt;br /&gt;
# Click &#039;&#039;&#039;Submit&#039;&#039;&#039; to submit your support case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bellisseria Fairgrounds=&lt;br /&gt;
[[File:Bellisseria_fairgrounds.png|frame|none]]&lt;br /&gt;
The Bellisseria Fairgrounds is open to all Premium Residents of Second Life to use for their events. Private events that require the Fairgrounds to be restricted to a certain list or group of people are not a good use for the space; however, if you are happy to welcome anyone to your events then the Bellisseria Fairgrounds is a great place to choose to plan your next party, get together, shindig or whatever!&lt;br /&gt;
&lt;br /&gt;
Any Premium member can reserve the Bellisseria Fairgrounds for their event, though preference will be given to members of Bellisseria Resident groups. While any public event is welcome at the Fairgrounds, we encourage the planning of events that contribute to and support the Bellisseria community spirit.&lt;br /&gt;
&lt;br /&gt;
Use this form to reserve the Bellisseria Fairground to host an event: [http://bit.ly/BellisseriaFairgroundsCalendar http://bit.ly/BellisseriaFairgroundsCalendar]&lt;br /&gt;
&lt;br /&gt;
=Linden Homes Covenant=&lt;br /&gt;
Revised 3 February 2025, the text of the Linden Homes Covenant is as follows:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to Linden Homes for Premium account holders. Linden Homes is a residential community, Welcome to Linden Homes for Premium and Premium Plus account holders. Linden Homes is a residential community, located on the Bellisseria continent, owned and managed by Linden Lab. &lt;br /&gt;
&lt;br /&gt;
The purpose of Linden Homes is to provide an opportunity for Premium account Residents of the Second Life virtual world to quickly own a home and belong to a community. Linden Homes are available to Premium account holders with 1024m2 of available tier or Premium Plus account holders with 2048m2 of available tier. Premium accounts are provided 1024m2 available tier at no additional cost. Premium Plus accounts are provided 2048m2 available tier at no additional cost.&lt;br /&gt;
&lt;br /&gt;
As a Premium or Premium Plus Account holder, you are eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home:&lt;br /&gt;
&lt;br /&gt;
    1. Go to https://support.secondlife.com/ and submit a ticket.&lt;br /&gt;
    2. Select the Land and Region ticket type.&lt;br /&gt;
    3. Under the resulting dropdown, select Linden Homes.&lt;br /&gt;
&lt;br /&gt;
Linden Homes is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS): http://secondlife.com/corporate/tos.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Restrictions ==&lt;br /&gt;
&lt;br /&gt;
Linden Home has unique restrictions in addition to those outlined in the Linden Home Terms and Conditions. By accepting a Linden Home, you agree to additional restrictions as follows:&lt;br /&gt;
&lt;br /&gt;
  *Land cannot be terraformed, sold, subleased or rented, deeded to group, joined, or divided. Land can only be set to group.&lt;br /&gt;
  *Land cannot contain temp-rezzers, or individual prims beyond the allocated size of the Second Life Viewer build tools. (64,64,64).&lt;br /&gt;
  *Skyboxes, platforms or other floating objects are only allowed above 2000m to keep the skies clear of physical/visual obstructions and casting ground shadows.&lt;br /&gt;
  *Your Linden Home may not be removed, modified, exchanged, set or deeded to group, or transferred. &lt;br /&gt;
  *Residents must use one of the houses provided. Modification of the house itself beyond what is built into the controls is not possible. Additional buildings or structures are allowed as long as they are in theme and meet the height restrictions.&lt;br /&gt;
  *Privacy walls or fences should match the theme and extend no more than 4m above ground level. All other structures should not extend higher than 15m above ground level or sea level, whichever is higher. Add-ons to homes themselves should not be taller than 5m above the tallest point of the roofline of the home.&lt;br /&gt;
  *Linden Homes should be kept presentable and in-theme to their unique areas.&lt;br /&gt;
  *Linden Homes can not be used as sandboxes.&lt;br /&gt;
  *Linden Homes do not include traffic tracking.&lt;br /&gt;
  *Linden Homes can not be shown in search.&lt;br /&gt;
  *Ownership is limited to one Linden Home per Premium Account.&lt;br /&gt;
  *Changes cannot be made to roads, paths, plants, trees, rocks and other landscaping. Trees or other objects that overhang into parcels are meant to do so. They cannot be moved or removed.&lt;br /&gt;
  *Objects that extend outside of your parcel can be returned without warning or notice. &lt;br /&gt;
  *Objects that severely degrade region performance and/or that use a disproportionate amount of system resources (e.g. excessive script usage, physical collisions) can be returned without warning or notice. &lt;br /&gt;
  *Residents may decorate the interior of their house to their liking. The exterior should always remain in theme out of consideration for your neighbors.&lt;br /&gt;
  *Linden Home regions are Moderate rated regions. Please see the http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ regarding adult content and behavior. &lt;br /&gt;
  *Using prims or objects on parcels meant as advertisements on the world map is not allowed.&lt;br /&gt;
  *Lights or particles on your parcel should not extend into your neighbors parcels or houses.&lt;br /&gt;
  *Off region decorations extending from your parcel into public areas are not allowed.&lt;br /&gt;
  *Public space outside your parcel lines is just that… public space. Please do not extend objects outside of your parcel in a way that will block, wall off, or seem to claim public areas for yourself or to the exclusion of other residents.&lt;br /&gt;
  *Activities and items that could be construed by Linden Lab as commercial and for profit are not permitted in the residential homes and houseboats in Bellisseria. This includes using parcels for storing delivery servers, dropboxes or working vendors. Tipping/Donations are allowed at functions held in Community Regions only.&lt;br /&gt;
  *Non-commercial roleplay business conversions of homes in Bellisseria are allowed as long as they match the theme in which they reside and do not alter the residential community atmosphere.&lt;br /&gt;
  *Activities and/or displaying items that could be construed by Linden Lab as political campaigning is not permitted in Bellisseria.&lt;br /&gt;
  *Terrain in the Stilt Home theme is not intended to be flat throughout the parcel. Requests to flatten, smooth, or add/remove water on the parcel will not be considered. &lt;br /&gt;
  *Islands may not be built on Thousand Island deep ocean open water parcels in conjunction with a Mer Home.&lt;br /&gt;
  *Prim or mesh pads immediately under your Stilt home on land are allowed. &lt;br /&gt;
  *Small islands under Stilt or Thousand Island homes (in shallow water) are allowed within reason. Any resident owned mesh or prim land or other objects on Stilt water or Thousand Island parcels must not extend outside the parcel into waterways blocking or obscuring them in any fashion. This also applies to any vehicles parked or moored on the parcel as well as phantom objects such as rocks, waves or surf.&lt;br /&gt;
  *All objects (phantom or otherwise) on Thousand Island parcels should be completely within a 26m radius of the parcel center and not extend past the Parcel Area Guide at sea level (this tool is accessible from your house controller mailbox). Decorating the TI house controller raft is allowed.&lt;br /&gt;
  *Filling or paving over all or most of your Stilt or Thousand Island parcel with a simple block or cylinder of rock, concrete, dirt, grass, sand etc is not allowed and is considered out of theme. &lt;br /&gt;
  *Privacy screens, fences, or other parcel perimeter barriers are not allowed on the water in the Stilt Home or Thousand Island Home themes. &lt;br /&gt;
  *Excessively overt or system resource-intensive interactive systems consisting of in-world scripted objects that communicate with one another to procreate (e.g. breedables) or grow  (e.g. farming) to produce other products or consumables are only allowed under the following conditions:&lt;br /&gt;
    -They are limited to two (2) active units with food/water rezzed out at any given time.&lt;br /&gt;
     (Premium Plus Homes are allowed four (4) active units)&lt;br /&gt;
    -Hovertext is OFF or is not visible from outside the parcel.&lt;br /&gt;
    -They are within the theme if visible outside the home. &lt;br /&gt;
    -They do not involve the constant re-rezzing of temp objects.&lt;br /&gt;
(i.e.) Linden Homes parcels cannot be used for large scale production of pets or consumable products.&lt;br /&gt;
  *Additions to Newbrooke houses must be in the Newbrooke style (flat roof shipping container homes) and blend in seamlessly with the neighborhood theme.  Garage and room additions are permitted while maintaining architectural consistency with the theme (eg. roof line, colors, trim, etc).&lt;br /&gt;
  *Newbrooke homes should not be modified architecturally with exterior add-ons, such as roof altering additions or changes that are out of theme.  Items such as roof top gardens, decks, porch and overhang extensions are permitted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seasonal &amp;amp; Holiday Content ==&lt;br /&gt;
&lt;br /&gt;
  *Seasonal and holiday decorations are permitted as long as they are tastefully applied.&lt;br /&gt;
  *Natural seasonal elements are permitted if they are applied subtly, such as a light dusting of snow or a scatter of leaves. &lt;br /&gt;
  *Outdoor holiday decorations should be congruent with the holiday season (no Christmas decorations in May or Halloween decor in April for example). &lt;br /&gt;
  *Remember to keep all seasonal and holiday decorations within the borders of your parcel and ensure that no content extends over the parcel lines.&lt;br /&gt;
  *Decoration should not be placed out any earlier than 30 days in advance of any holiday or season represented and must be removed within 15 days of the holiday or season passing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripted Agents ==&lt;br /&gt;
&lt;br /&gt;
  *Scripted Agents (aka ‘bots’) are not allowed in Linden Homes regions, either as a ‘home’ or canvasing the estate for the purpose of collecting data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
  *Linden Homes do not have the ability to set your parcel access to group access only (which creates ban lines for everyone else). You can still eject and manually ban people by name in the parcel access settings in About Land options.&lt;br /&gt;
  *Security devices are only allowed if they comply with the following restrictions:&lt;br /&gt;
     -Minimum of 15 seconds warning time (no shorter)&lt;br /&gt;
     -Eject from parcel only (not teleport them home)&lt;br /&gt;
     -Effective range cannot include the airspace between 400m and 2000m (to allow for people to fly overhead but not in the airspace where skyboxes are allowed)&lt;br /&gt;
     -Does not automatically add avatars to the parcel ban list or security system blacklist (not banning or blacklisting indiscriminately)&lt;br /&gt;
&lt;br /&gt;
If you are uncertain, there is a free security system provided in the Linden Homes Content Pack. It does not have the ability to be set in a manner that does not comply with these restrictions. Click on the house controller outside of your parcel (the one used for changing house models) to get the most current content pack sent to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Benefits ==&lt;br /&gt;
&lt;br /&gt;
  *Use your Premium or Premium Plus account&#039;s included land tier allocation towards your Linden Home.&lt;br /&gt;
  *Ready-to-move-in themed home on a 512, 1024 or 2048m2 parcel. &lt;br /&gt;
  *Select your own Linden Home theme.&lt;br /&gt;
  *Decorate your home with furnishings.&lt;br /&gt;
  *Invite your friends to your home.&lt;br /&gt;
  *Meet your neighbors and make friends.&lt;br /&gt;
  *1024m2 parcel Linden Homes are allocated 351 Land Impact.&lt;br /&gt;
  *2048m2 parcel Linden Homes are allocated 703 Land Impact.&lt;br /&gt;
  *Set Home to here at your Linden Home location. (World menu &amp;gt; Set Home to Here.)&lt;br /&gt;
  *Set land to group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Home Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home regions:&lt;br /&gt;
&lt;br /&gt;
  *Use local chat say, rather than shout.&lt;br /&gt;
  *Adhere to the Maturity Rating for the Linden Home region you&#039;re located in. &lt;br /&gt;
  *Respect your neighbors&#039; privacy.&lt;br /&gt;
  *Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: http://bit.ly/sletiquette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
The Second Life Knowledge Base (KB) includes many helpful articles for beginning landowners and Residents new to the Second Life virtual world. Check it out:&lt;br /&gt;
&lt;br /&gt;
     » https://community.secondlife.com/knowledgebase/&lt;br /&gt;
&lt;br /&gt;
Linden Lab reserves the right to enforce this covenant at will to maintain the integrity of the Linden Homes neighborhoods and communities.  &lt;br /&gt;
&lt;br /&gt;
This covenant is subject to change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your new Linden Home!&lt;br /&gt;
&lt;br /&gt;
Revised 3 February, 2025  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Value_Added_Tax_(VAT)_Frequently_Asked_Questions&amp;diff=1217964</id>
		<title>Linden Lab Official:Value Added Tax (VAT) Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Value_Added_Tax_(VAT)_Frequently_Asked_Questions&amp;diff=1217964"/>
		<updated>2025-02-06T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Tilia wording updates for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Policy Nav}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
In accordance with the sales tax regulations of several countries and areas in which Second Life Residents live, Linden Lab&#039;s trusted billing provider Tilia must collect and remit &#039;&#039;Value Added Tax&#039;&#039;, or VAT, from Residents. These countries and areas include Norway and the member countries of the European Union. Additionally, Tilia is required to collect and remit the Goods and Services Tax, or GST, from Residents living in Australia. The collection of these two types of taxes are functionally equivalent for Second Life Residents. This article explains:&lt;br /&gt;
&lt;br /&gt;
* Who is charged VAT or GST in general&lt;br /&gt;
* How Tilia determines who to charge VAT or GST&lt;br /&gt;
* What items Tilia charges VAT or GST for&lt;br /&gt;
* How you can see what items had VAT or GST charged&lt;br /&gt;
* How you can register for VAT or GST exemption&lt;br /&gt;
* Other items of interest&lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
&lt;br /&gt;
===Who is charged VAT or GST?===&lt;br /&gt;
&lt;br /&gt;
Only Residents who live in the countries listed below are charged VAT or GST. These countries allow people and companies to register for VAT or GST exemption, which we abide by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Countries and Areas Subject to VAT or GST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Australia (GST)&lt;br /&gt;
* member countries of the European Union&lt;br /&gt;
* UK&lt;br /&gt;
* Norway&lt;br /&gt;
&lt;br /&gt;
===How does Tilia determine who to charge VAT or GST for?===&lt;br /&gt;
&lt;br /&gt;
When you registered your account, you told us what country you live in. If that country is in on the [[#Who is charged VAT or GST?|list of VAT or GST-subject countries]], then VAT or GST is applied based on the country&#039;s specified tax rate.&lt;br /&gt;
&lt;br /&gt;
===What are the items for which Tilia charges VAT or GST?===&lt;br /&gt;
&lt;br /&gt;
Most services that you pay Linden Lab directly for have VAT or GST applied. This includes:&lt;br /&gt;
&lt;br /&gt;
* Purchases from the Land Store&lt;br /&gt;
* Mainland Land use fees (tier)&lt;br /&gt;
* Private Region maintenance fees&lt;br /&gt;
* Land auctions&lt;br /&gt;
* LindeX transaction fees&lt;br /&gt;
&lt;br /&gt;
=== What are the items for which Tilia doesn&#039;t charge VAT or GST?===&lt;br /&gt;
&lt;br /&gt;
Transactions in L$ between individual Residents, that do not involve Linden Lab as a direct party, are not subject to VAT or GST. Membership subscriptions (such as Premium, Plus, or Premium Plus) are also not subject to VAT or GST.&lt;br /&gt;
&lt;br /&gt;
===How can I tell what items had VAT or GST charged?===&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;[http://secondlife.com/account/history.php Account History]&#039;&#039;&#039; in your Dashboard displays:&lt;br /&gt;
&lt;br /&gt;
* Each transaction you&#039;ve made&lt;br /&gt;
* Whether VAT or GST was applied&lt;br /&gt;
* The amount of VAT or GST charged for each transaction&lt;br /&gt;
&lt;br /&gt;
===How do I enter my VAT registration ID or Australian Business Number (ABN)?===&lt;br /&gt;
&lt;br /&gt;
If you have a VAT registration ID that makes you exempt from VAT or an Australian Business Number (ABN) that qualifies you for GST credits, enter it as follows:&lt;br /&gt;
* &#039;&#039;&#039;For an existing account&#039;&#039;&#039; for which you want to enter your VAT registration ID or Australian Business Number, navigate to [https://accounts.secondlife.com/billing_information/] and click on the &#039;&#039;&#039;Add Exception&#039;&#039;&#039; link at the bottom of the page where you see your billing country listed.&lt;br /&gt;
&lt;br /&gt;
===I need an invoice that states the items for which VAT or GST was charged===&lt;br /&gt;
&lt;br /&gt;
Your [http://secondlife.com/my/account/transactions.php &#039;&#039;&#039;Transaction History&#039;&#039;&#039;] should tell you:&lt;br /&gt;
&lt;br /&gt;
* Each transaction you&#039;ve made&lt;br /&gt;
* Whether VAT or GST was applied&lt;br /&gt;
* The amount of VAT or GST charged for each transaction&lt;br /&gt;
Additionally, your [http://secondlife.com/my/account/statement.php &#039;&#039;&#039;Account Statements&#039;&#039;&#039;] (downloadable as PDF files) contain a Summary section that groups all VAT or GST charges into a single total; this serves as a summary of VAT or GST invoices for each month.&lt;br /&gt;
&lt;br /&gt;
=== How do I get an invoice for my payments? ===&lt;br /&gt;
&lt;br /&gt;
To get an invoice to prove that you paid VAT or GST:&lt;br /&gt;
&lt;br /&gt;
#Log in to [http://secondlife.com/my your Dashboard] on secondlife.com&lt;br /&gt;
#Click the &#039;&#039;&#039;Account&#039;&#039;&#039; section on the left to expand it&lt;br /&gt;
#Click &#039;&#039;&#039;[http://secondlife.com/account/statement.php Account Statements]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can download statements for every month of your account&#039;s existence, up to and including the last complete month (for example, if you check in the middle of December 2024, you&#039;ll see November 2024 as the latest statement). These statements are permanently available and you can download them as many times as you like.&lt;br /&gt;
&lt;br /&gt;
If you need to claim VAT or GST back from your tax office, the Summary section of the statement groups all VAT or GST charges into a single total; this serves as a summary of VAT or GST invoices for each month.&lt;br /&gt;
&lt;br /&gt;
==Tilia&#039;s approach to VAT and GST==&lt;br /&gt;
&lt;br /&gt;
===Linden Lab is based in the United States. Why is Linden Lab&#039;s billing provider Tilia charging VAT for Norwegian and European Residents or GST for Australian Residents?===&lt;br /&gt;
&lt;br /&gt;
The best place to get full details about European legislation is at [http://www.europa.eu/ Europa], &amp;quot;the portal site of the European Union.&amp;quot; It provides up-to-date coverage of European Union affairs and all legislation currently in force or under discussion.&lt;br /&gt;
&lt;br /&gt;
The relevant section on that site is called [http://europa.eu/scadplus/leg/en/lvb/l31044.htm &amp;quot;VAT: Special Arrangements Applicable to Services Supplied Electronically&amp;quot;]. ([http://europa.eu/scadplus/leg/de/lvb/l31044.htm German]) ([http://europa.eu/scadplus/leg/es/lvb/l31044.htm Spanish]) ([http://europa.eu/scadplus/leg/fr/lvb/l31044.htm French]) (The Directives were implemented to create a level playing field for European Union (EU) businesses with regard to the indirect taxation of electronic commerce. Essentially, prior to this Directive non-EU-based companies providing electronic services to EU customers had an advantage in that they were not required to charge those customers VAT:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;The objective of this Directive is to introduce new harmonised rules and thus eliminate distortions in competition for radio and television broadcasting services and electronically supplied services within the EU. The absence of a clear and fair tax regime was a disincentive to investment and put EU business at a competitive disadvantage.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Second Life classifies as an electronically supplied service in the definition below:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;Electronically supplied services include services such as cultural, artistic, sporting, scientific, educational, entertainment, information and similar services as well as software, video games and computer services generally.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under the Directive, Linden Lab&#039;s trusted billing provider Tilia is required to register with the tax authority and then to charge non-business customers VAT at the rate prevalent in their EU country:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;Non-EU businesses are able to register with a tax authority in a Member State of their choosing. They are required to charge VAT to non-business customers in the EU according to the standard tax rate in the Member State where the customer lives.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to get full details about Australian legislation is at [https://www.ato.gov.au/business/gst/] which provides up-to-date information about how GST works, how to register for an exemption, what goods and services are subject to GST, etc.&lt;br /&gt;
&lt;br /&gt;
For information on VAT in Norway, and why it applies to Second Life, please visit [https://www.skatteetaten.no/en/business-and-organisation/vat-and-duties/vat/]. If you are eligible for a VAT exception in Norway, you can read more about applying for that exception at the address above.&lt;br /&gt;
&lt;br /&gt;
===Is the Second Life billing office based in Norway, an EU country, or Australia?===&lt;br /&gt;
&lt;br /&gt;
No. Linden Lab has registered as a non-resident EU business, meaning that we do not have sales offices in Europe. Non-resident EU business that provide &amp;quot;Electronically Supplied Services&amp;quot; such as hosted applications, downloadable software and downloadable music, must charge each of its customers VAT according to the VAT rate of the country where the customer resides. Similarly, Linden Lab has registered as a non-resident Australian business subject to nearly identical restrictions in that country.&lt;br /&gt;
&lt;br /&gt;
===Can&#039;t I just say that I live outside the listed countries?===&lt;br /&gt;
&lt;br /&gt;
If you falsely claim that you live in a country that doesn&#039;t charge VAT or GST, it&#039;s very likely that discrepancies between your IP address and your declared country will prompt us to flag your account for review or even suspend it.&lt;br /&gt;
&lt;br /&gt;
===Why should European and Australian Residents pay more for everything in Second Life for no additional benefit?===&lt;br /&gt;
&lt;br /&gt;
Countries charge taxes for a number of reasons, typically to generate revenue to pay for services that benefit their citizens. For example, the EU Commission implemented the VAT rule about Electronically Supplied Services by non-EU resident entities in order to level the playing field for EU-based providers of services. The aim is to enable European providers of competitive services to Second Life to compete equally with non-EU-based providers as regards customer taxation.&lt;br /&gt;
&lt;br /&gt;
VAT and GST are taxes collected by Linden Lab&#039;s billing provider Tilia, which are then sent (remitted) to the governments which made the laws requiring those taxes to be paid. Tilia does not keep VAT or GST funds.&lt;br /&gt;
&lt;br /&gt;
===Why is Tilia discriminating against Europeans and Australians?===&lt;br /&gt;
&lt;br /&gt;
Tilia is not discriminating against Norwegians, EU citizens, or Australians. Tilia is merely abiding by the laws that are applicable to providers of Electronically Supplied Services from outside the specified countries. &lt;br /&gt;
&lt;br /&gt;
===Doesn&#039;t this distort the market within Second Life to an extent?===&lt;br /&gt;
&lt;br /&gt;
All taxes distort markets in some way. For example, the aim of the EU&#039;s collection of VAT in this way is to enable EU-local providers of virtual worlds to compete fairly with Linden Lab. Its impact on affected entrepreneurs within Second Life appears to be a side effect.&lt;br /&gt;
&lt;br /&gt;
===Did Linden Lab implement VAT and GST to avoid having to make income tax declarations to the IRS for Second Life users?===&lt;br /&gt;
&lt;br /&gt;
No. Charging Residents VAT or GST and remitting it to the Residents&#039; home country is required by the laws of those countries. The US government has [http://www.house.gov/jec/news/news2006/pr109-98.pdf published its opinion about taxation in virtual worlds here].&lt;br /&gt;
&lt;br /&gt;
===Does Tilia charge any US sales tax to those required to pay VAT or GST?===&lt;br /&gt;
&lt;br /&gt;
No. There&#039;s no double taxation.&lt;br /&gt;
&lt;br /&gt;
===Do your prices already include VAT or GST, or are the taxes added on?===&lt;br /&gt;
&lt;br /&gt;
VAT and GST are added on top of the prices that we quote. Keeping the VAT and GST as a separate charge is important for record-keeping, and makes it easier for Residents to see exactly how their transactions break down.&lt;br /&gt;
&lt;br /&gt;
===Does Tilia charge additional VAT or GST in L$ for uploading animations or other content?===&lt;br /&gt;
&lt;br /&gt;
No. At present neither VAT nor GST apply to any inworld transactions.&lt;br /&gt;
&lt;br /&gt;
===When I purchase L$ on the LindeX, is there a VAT/GST applied?===&lt;br /&gt;
&lt;br /&gt;
No, because you are purchasing L$ from another Resident, not from Linden Lab.&lt;br /&gt;
&lt;br /&gt;
==Special circumstances==&lt;br /&gt;
&lt;br /&gt;
=== Can I be billed to my company&#039;s name?===&lt;br /&gt;
;I own a business in real life that has a VAT ID or ABN but my Second Life account is listed in my personal name. How can I make sure all my bills from Tilia will be made out to my company?&lt;br /&gt;
&lt;br /&gt;
Invoices from Tilia will be made out to the information that we have on file. If that address is in Norway, the EU or Australia, taxes are required. If you need to change the information that we have on file for you, please visit [http://secondlife.com/account your Dashboard]. Please be aware that if your billing information does not match the address you&#039;ve provided us, you may have trouble paying and if the country of the IP address with which you regularly log into is different than your billing address our system may hold your account for potential fraud.&lt;br /&gt;
&lt;br /&gt;
=== What if I&#039;ve moved away from a VAT or GST-required country?===&lt;br /&gt;
;I lived in the EU or Australia at the time I registered my account and now I don&#039;t. How do I change the information that you have on file for me?&lt;br /&gt;
&lt;br /&gt;
Invoices from Tilia will be made out to the information that we have on file. If that address is in one of the [[#Who is charged VAT or GST?|listed countries]], taxes are required. If you need to change the information that we have on file for you, please visit [http://secondlife.com/account your Dashboard]. Please be aware, if your billing information does not match the address you&#039;ve provided us, you may have trouble paying and if the country of the IP address with which you regularly log into is different than your billing address our system may hold your account for potential fraud.&lt;br /&gt;
&lt;br /&gt;
=== How do I handle taxes for European or Australian customers? ===&lt;br /&gt;
&lt;br /&gt;
;I have Norwegian, EU member or Australian customers who are renting/buying land from me sometimes with L$ and sometimes through Paypal--how do I handle tax?&lt;br /&gt;
We recommend that you consult a qualified tax advisor.&lt;br /&gt;
&lt;br /&gt;
===What if I live in an area of the EU where VAT isn&#039;t charged, like the Canary Islands?===&lt;br /&gt;
&lt;br /&gt;
We are reviewing our records for these locations and will ensure that we do not charge VAT where it is not required.&lt;br /&gt;
&lt;br /&gt;
===Am I required to pay VAT or GST on Land Maintenance fees if I pay for it using credits on my account from selling L$?===&lt;br /&gt;
&lt;br /&gt;
Yes. The requirement to charge VAT or GST is determined by the [http://en.wikipedia.org/wiki/Stock_Keeping_Unit SKU] of the product that is purchased, not the source of the funds.&lt;br /&gt;
&lt;br /&gt;
===How does VAT or GST apply to group-owned land, when some of the members reside in Norway, the EU or Australia?===&lt;br /&gt;
&lt;br /&gt;
Group-owned land is supported by donated land allowances, sometimes referred to as &#039;land tier&#039;. Premium members receive a certain amount of land allowance as part of their membership, and may choose to add additional land allowance if they wish. The monthly fee for this additional land allowance is determined by the number of meters of land allowance the member wishes to use. &lt;br /&gt;
So, group-owned land is not charged to a method of payment directly; Premium members first pay for their land allowance (as part of their membership, or in addition to their membership) and then may choose to donate that land allowance so a group can own land.&lt;br /&gt;
The fees for land allowance are applied to customer accounts, like membership fees, and those fees are subject to taxation if the account holder resides in a subject country. If a member of a group donates their land allowance toward supporting group land, and they live in the EU, Norway or Australia, they will be charged GST or VAT appropriate to their location for the land allowance they donate to the group.&lt;br /&gt;
Please see [https://community.secondlife.com/knowledgebase/english/group-owned-land-r32/#Section__3 Deeding land to a group] for more information. &lt;br /&gt;
&lt;br /&gt;
===I made a change to my account information, but I&#039;m still being billed at the old rate===&lt;br /&gt;
&lt;br /&gt;
Different countries charge different VAT rates; if you&#039;ve moved to a new country and need to reflect that change in your account, it can take up to ten minutes for that change to take effect due to technical considerations. Any payments you make during that time will be subject to the old VAT rate.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve entered your VAT registration ID for VAT exemption, be aware that it may take up to two hours for this to take effect due to technical considerations.&lt;br /&gt;
&lt;br /&gt;
{{KBwarning| Please be aware that tax evasion is considered a serious crime in most countries, and that falsification of information to evade payment of VAT may result in fines and/or criminal prosecution. Linden Lab&#039;s billing provider Tilia will cooperate with government authorities in cases involving potential falsification of information to evade payment of VAT.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Security_issues&amp;diff=1217558</id>
		<title>Security issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Security_issues&amp;diff=1217558"/>
		<updated>2024-10-24T00:17:13Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Redirect to updated &amp;amp; maintained KB page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#Widget:Redirect|url=/knowledgebase/english/how-to-report-a-bug-r224/#Section__2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Help|BugFixes=*|Misc=*}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Issues pertaining to the security of Second Life should be sent to Linden Lab via special mechanism described below.  Please help us keep Second Life secure by ensuring that possible security exploits aren&#039;t broadly advertised before a fix is available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So just what constitutes a security issue?&#039;&#039;&#039; If an issue poses any of the following threats to Second Life, its Residents or content, then it is an exploit and should be reported:&lt;br /&gt;
&lt;br /&gt;
* exposes real life Resident identity without consent&lt;br /&gt;
* destroys content&lt;br /&gt;
* permits unauthorized access to Second Life/Linden Lab resources&lt;br /&gt;
* compromises a client or server host subjecting it to remote control&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When reporting an exploit, please provide as much detail as possible&#039;&#039;&#039;, Including the environment used (e.g. Windows XP Service Pack 2, Nvidia 6800 etc ) and the complete reproduction case. Linden Lab offers a L$10,000 bounty for each previously unknown exploit that can be verified.  Please report issues as soon as they are discovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filing issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two ways to file security reports:&lt;br /&gt;
*  In the SEC project on [http://jira.secondlife.com jira.secondlife.com] (PREFERRED). It&#039;s &#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039; that you file issues in the SEC project, which is the only project set up so that only the reporter and Linden Lab can view the issue.&lt;br /&gt;
*  Via email:  [mailto:security@lindenlab.com security@lindenlab.com]&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|The SEC project (and security mailing list) is &#039;&#039;&#039;ONLY for reporting security exploits&#039;&#039;&#039; that might compromise a Residents identity or the Second Life Grid. All other requests including account issues and account security via this address will &#039;&#039;&#039;not&#039;&#039;&#039; be addressed.}}&lt;br /&gt;
&lt;br /&gt;
For other issues:&lt;br /&gt;
*  If you believe your account has been breached please attempt to change your password immediately and also  [http://secondlife.com/community/support.php contact support].&lt;br /&gt;
*  If you are experiencing some other problem, please [http://secondlife.com/community/support.php contact support].&lt;br /&gt;
*  See [[Bug Tracker]] for information about filing non-security issues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bounties]] [[Category:Bug Tracker]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Gacha_policy&amp;diff=1217492</id>
		<title>Linden Lab Official:Gacha policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Gacha_policy&amp;diff=1217492"/>
		<updated>2024-10-08T17:47:56Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: Updated policy for October 8, 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}}&lt;br /&gt;
{{Policy Nav}}&lt;br /&gt;
&lt;br /&gt;
==Updated Policy Regarding Gacha Transactions ==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, use of the sales mechanism for content in Second Life commonly known as &amp;quot;gacha&amp;quot; and similar mechanisms, where the results are driven primarily by chance and payment is required to participate in the activity, including, without limitation, lootboxes, is permitted in Second Life with specific restrictions. &lt;br /&gt;
&lt;br /&gt;
Beginning October 8, 2024, Linden Lab is updating the prior general prohibition of the September 1, 2021 Policy Prohibiting Gacha Transactions.  Residents may once again engage in selling and distributing content with an element of chance at the point of sale.  However, the content being sold and distributed must not be transferable.  For avoidance of doubt, the object being delivered as a “gacha” item or “lootbox” and the container (delivery box), including the content itself can not be transferable. &lt;br /&gt;
&lt;br /&gt;
This policy update will be enforced by issuing warnings and/or removing sales objects, vendor systems or other objects that violate this policy. Those who continue to violate this policy may be subject to further disciplinary action, including without limitation, account suspension, termination of accounts, and loss of land.&lt;br /&gt;
&lt;br /&gt;
The new restriction against gachas or lootboxes does not apply to “breedables” or other recognized content sales mechanisms as further described in the FAQ. This policy is subject to change at Linden Lab’s discretion.&lt;br /&gt;
&lt;br /&gt;
To report a violation of this policy:&lt;br /&gt;
&lt;br /&gt;
1. Choose &#039;&#039;&#039;Help &amp;gt; Report Abuse&#039;&#039;&#039; in the Second Life Viewer.&lt;br /&gt;
&lt;br /&gt;
2. Select &#039;&#039;&#039;Gaming Policy Violation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Follow the instructions. &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: Be sure to include the word &amp;quot;gacha&amp;quot; in your description.&lt;br /&gt;
&lt;br /&gt;
==FAQs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the reason for the update to the policy?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linden Lab believes in giving our Residents as much freedom as possible to enjoy Second Life.  The latest changes in the legal climate related to gachas and loot boxes have given us an opportunity to lessen the formerly more restrictive policy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What was the reason for the former policy?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linden Lab had adopted the previous policy to mitigate potential risk that may arise from a changing legal climate related to gachas and loot boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What permissions are required on the gacha or lootbox item?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any item being acquired through a gacha machine, vendor, lootbox or similar delivery mechanism must not be transferable to anyone beyond the original recipient of that item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the item being delivered by a gacha vendor have to be “No Transfer”?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes.  Any item being sold or delivered out of a gacha vendor must be set as “Next Owner”, “No Transfer”, including the “box” the item may be contained in for delivery purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How are subscription boxes affected?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subscription boxes are not affected as long as all subscribers are getting the same content box. Different items being sent to different subscribers on a chance basis is now permitted, but must be set as “Next Owner”, “No Transfer”, this includes the “box” the item may be contained in for delivery purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is a game that requires skill to win the prize you want permitted going forward? For example, you throw a dart and you must hit a certain number to get the prize corresponding to that number.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, this would be allowable as long as the prize is set as “Next Owner”, “No Transfer”, including the “box” the item may be contained in for delivery purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I am selling an item that is known, paid for and delivered to a purchaser, and for each purchaser they are entered into a prize drawing where randomly selected people who bought the item may receive a rare item as a result of the drawing, is this permitted?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted however you must also provide a free, concise and easy way for anyone to enter into the random drawing with an equal chance to win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell an item, and also then include an unknown random item attached as a bonus? For example, like a buy one, get one free (BOGO), but the free item is the random/unknown item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted as long as the free random/unknown item is set as “Next Owner”, “No Transfer”, this includes the “box” the item may be contained in for delivery purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Could a “conveyor belt” system work to continue selling transferable gacha items in accordance with the prior September 1, 2021 policy?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes.  To qualify as a conveyor belt design the vendor must display the item currently being purchased, in addition to a preview of the next two (at minimum) items to follow prior to purchase. Items sold in this manner are permitted to be transferable. &lt;br /&gt;
&lt;br /&gt;
Example: The vendor board selects an item at random and displays it for purchase. That item remains on display and available for purchase until a buyer touches the vendor which locks it to them for purchase. This allows the buyer to purchase the item and have it delivered. The vendor unlocks, then selects another item at random, displays it for purchase, and the cycle repeats. Example image [https://wiki.secondlife.com/wiki/File:Example_Conveyor_Belt.jpeg here] and credit to Nadi Vemo for the approved conveyor belt vendor design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How are breedables impacted by this policy change?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This current policy is not currently being extended to breedables or other life simulation products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you further clarify how breedables are safely sold in the current regulatory environment?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breedables should be sold with at least two known traits exposed at the time of purchase. Any two traits qualify (eg. species, gender, color, and other attributes). Alternatively, breedables can be sold as “no transfer” items with no traits identified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will popular games like 7seas be impacted by this policy change?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maybe. While the main fishing game itself is not directly impacted due to the mechanics involved with offering a free to play capability and the fact that the fish received have no value, the game has an open use element that can allow for chance-based content awards that are also enabled through game enhancement purchases. Use of the game to create an element of a buy-in and chance-based outcome, where the caught items have value, must be set as “Next Owner”, “No Transfer”.  This includes the “box” the item may be contained in for delivery purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We have had our own system of being able to purchase points with L$. You can then use your points on a wheel that you spin to get a random item. Would this be allowed?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, as long as the points are not allowed to be used on anything else in Second Life, and the item purchased with those points can not be transferred. The Points must also not be exchangeable for L$ or referred to as a currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can any newly developed sales mechanism or newly created items be called “gacha” going forward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, the return to use of the terms is now permitted with this policy update as of September 1, 2024.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How are Linden Homes affected?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linden Homes are not impacted by the policy changes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1217335</id>
		<title>Linden Lab Official:Death and other worries outside Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1217335"/>
		<updated>2024-09-24T17:11:10Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}}&lt;br /&gt;
{| align=right&lt;br /&gt;
|--&lt;br /&gt;
|{{Account Policies Nav}}&lt;br /&gt;
|--&lt;br /&gt;
|{{RL Issues Nav}}&lt;br /&gt;
|}&lt;br /&gt;
===How do I bequeath my Second Life account and its assets in the event of my real life death?===&lt;br /&gt;
&lt;br /&gt;
In your will, you must include the legal (real life) name of the person who you want to inherit your Second Life account and assets in the event of your death.&lt;br /&gt;
&lt;br /&gt;
Pursuant to Section 11.2 of our [https://secondlife.com/app/tos/tos.php Terms of Service]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; You may not sell, transfer or assign your Account or its contractual rights, licenses and obligations, to any third party (including, for the avoidance of doubt, permitting another individual to access your Account) without the prior written consent of Linden Lab.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I need to notify Linden Lab of the real life death of a Resident; what documentation does Linden Lab need? ===&lt;br /&gt;
The Second Life [http://secondlife.com/support support] team requires the death certificate and may require other additional testamentary letters or orders, as may be required by law.  Additional verification of any party&#039;s identity, including the deceased, may also be required.&lt;br /&gt;
&lt;br /&gt;
In general, the team requires:&lt;br /&gt;
&lt;br /&gt;
* Copy of the death certificate&lt;br /&gt;
* Copy of the will&lt;br /&gt;
* Copy of a government-issued ID sufficient to identify you&lt;br /&gt;
* Testamentary letter or other appropriate order (as appropriate)&lt;br /&gt;
&lt;br /&gt;
=== If I die in real life, can you let my Second Life friends know? ===&lt;br /&gt;
&lt;br /&gt;
Maybe. Linden Lab can only act on instructions that are part of a legally-recognized document such as a valid will. You would have to specify in your will that you want this action performed (for example, notifying everyone in your friends list), and we would need a copy of the will and any other verifying documents we deem necessary.&lt;br /&gt;
&lt;br /&gt;
=== Can I get account information on someone I am worried about? ===&lt;br /&gt;
&lt;br /&gt;
Sorry, but no; that would violate the terms of our [http://secondlife.com/corporate/privacy.php Privacy Policy]. However, here are some links you or your friend might find useful:&lt;br /&gt;
&lt;br /&gt;
* [http://www.befrienders.org/index.asp Befrienders] is a worldwide volunteer-based organization that, in its own words, works to &amp;quot;provide help to those in need of emotional support, in order to reduce the number of people who die by suicide, and enable people to explore their feelings in an anonymous, confidential and non-judgmental environment.&amp;quot;&lt;br /&gt;
* Befrienders also maintains [http://www.befrienders.org/support/helplines.asp an extensive list of suicide-prevention hotlines organized by country].&lt;br /&gt;
&lt;br /&gt;
=== If I have been bequeathed a Second Life account, how do I arrange the transfer? ===&lt;br /&gt;
&lt;br /&gt;
If you have not already been contacted by the Second Life support team in accordance with the deceased person&#039;s will and other verifying documents, please submit a support case at the [https://support.secondlife.com/ Support Portal]. Choose these categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What type of problem are you having?&#039;&#039;&#039;&lt;br /&gt;
** Account Issue&lt;br /&gt;
* &#039;&#039;&#039;Account Issue&#039;&#039;&#039;&lt;br /&gt;
** Change Account Details&lt;br /&gt;
&lt;br /&gt;
Fill out the rest of the form to the best of your knowledge. We are sorry for your loss and wish you the best during this difficult time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1217334</id>
		<title>Linden Lab Official:Death and other worries outside Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1217334"/>
		<updated>2024-09-24T17:10:42Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: TOS section number update &amp;amp; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}}&lt;br /&gt;
{| align=right&lt;br /&gt;
|--&lt;br /&gt;
|{{Account Policies Nav}}&lt;br /&gt;
|--&lt;br /&gt;
|{{RL Issues Nav}}&lt;br /&gt;
|}&lt;br /&gt;
===How do I bequeath my Second Life account and its assets in the event of my real life death?===&lt;br /&gt;
&lt;br /&gt;
In your will, you must include the legal (real life) name of the person who you want to inherit your Second Life account and assets in the event of your death.&lt;br /&gt;
&lt;br /&gt;
Pursuant to Section 11.2 of our [https://secondlife.com/app/tos/tos.php Terms of Service]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; You may not sell, transfer or assign your Account or its contractual rights, licenses and obligations, to any third party (including, for the avoidance of doubt, permitting another individual to access your Account) without the prior written consent of Linden Lab.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I need to notify Linden Lab of the real life death of a Resident; what documentation does Linden Lab need? ===&lt;br /&gt;
The Second Life [http://secondlife.com/support support] team requires the death certificate and may require other additional testamentary letters or orders, as may be required by law.  Additional verification of any party&#039;s identity, including the deceased, may also be required.&lt;br /&gt;
&lt;br /&gt;
In general, the team requires:&lt;br /&gt;
&lt;br /&gt;
* Copy of the death certificate&lt;br /&gt;
* Copy of the will&lt;br /&gt;
* Copy of a government-issued ID sufficient to identify you&lt;br /&gt;
* Testamentary letter or other appropriate order (as appropriate)&lt;br /&gt;
&lt;br /&gt;
=== If I die in real life, can you let my Second Life friends know? ===&lt;br /&gt;
&lt;br /&gt;
Maybe. Linden Lab can only act on instructions that are part of a legally-recognized document such as a valid will. You would have to specify in your will that you want this action performed (for example, notifying everyone in your friends list), and we would need a copy of the will and any other verifying documents we deem necessary.&lt;br /&gt;
&lt;br /&gt;
=== Can I get account information on someone I am worried about? ===&lt;br /&gt;
&lt;br /&gt;
Sorry, but no; that would violate the terms of our [http://secondlife.com/corporate/privacy.php Privacy Policy]. However, here are some links you or your friend might find useful:&lt;br /&gt;
&lt;br /&gt;
* [http://www.befrienders.org/index.asp Befrienders] is a worldwide volunteer-based organization that, in its own words, works to &amp;quot;provide help to those in need of emotional support, in order to reduce the number of people who die by suicide, and enable people to explore their feelings in an anonymous, confidential and non-judgmental environment.&amp;quot;&lt;br /&gt;
* Befrienders also maintains [http://www.befrienders.org/support/helplines.asp an extensive list of suicide-prevention hotlines organized by country].&lt;br /&gt;
&lt;br /&gt;
=== If I have been bequeathed a Second Life account, how do I arrange the transfer? ===&lt;br /&gt;
&lt;br /&gt;
If you have not already been contacted by the Second Life support team in accordance with the deceased person&#039;s will and other verifying documents, please submit a support case at the [https://support.secondlife.com/ Support Portal]. Choose these categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What type of problem are you having?&#039;&#039;&#039;&lt;br /&gt;
** Account Issue&lt;br /&gt;
* &#039;&#039;&#039;Account Issue&#039;&#039;&#039;&lt;br /&gt;
** Change Account Details&lt;br /&gt;
&lt;br /&gt;
Fill out the rest of the form to the best of your knowledge. We are sorry for your loss and wish you the best during this difficult time. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Last Updated: February 12, 2016&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1216910</id>
		<title>PBR Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=PBR_Terrain&amp;diff=1216910"/>
		<updated>2024-07-10T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Maggie Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:glTF]]&lt;br /&gt;
&lt;br /&gt;
== What is it? ==&lt;br /&gt;
&lt;br /&gt;
The PBR Terrain project brings [[PBR_Materials|PBR materials]] to the [[Terrain]] in Second Life.&lt;br /&gt;
&lt;br /&gt;
== How to apply PBR Terrain ==&lt;br /&gt;
&lt;br /&gt;
Before you can apply PBR terrain, you will need to acquire some PBR material items.&lt;br /&gt;
&lt;br /&gt;
Method 1: Use the Region/Estate tool (Private Region owners only)&lt;br /&gt;
&lt;br /&gt;
# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches&lt;br /&gt;
# Click Apply&lt;br /&gt;
# To go back to using terrain textures, uncheck &amp;quot;PBR Metallic Roughness&amp;quot;, and apply the desired textures&lt;br /&gt;
&lt;br /&gt;
Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
&lt;br /&gt;
# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# Copy the material UUID you want from your inventory to your clipboard&lt;br /&gt;
# Set LocalTerrainAsset1, LocalTerrainAsset2, etc to the material UUIDs you want to use&lt;br /&gt;
# To go back to using the real terrain textures/materials, set LocalTerrainAsset1, LocalTerrainAsset2, etc all back to their defaults, or restart your viewer&lt;br /&gt;
&lt;br /&gt;
=== Texture Transforms ===&lt;br /&gt;
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{{hint&lt;br /&gt;
 |mode=warning&lt;br /&gt;
 |title_desc=New feature&lt;br /&gt;
 |desc=This function requires a supporting viewer to be visible (such as the official Second Life Viewer or a third party viewer which supports PBR Materials terrain). Any Resident visiting a PBR terrain region without a supporting viewer will see a default gray texture instead of the PBR terrain texture.&lt;br /&gt;
 }}&lt;br /&gt;
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Custom texture transforms can be applied to PBR terrain, allowing for custom scale, rotation, or offset. There is one texture transform per material swatch (4 total). Applying a texture transform to each individual texture info is not supported.&lt;br /&gt;
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The transforms are thus compliant with a subset of the [https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform KHR_texture_transform] specification. The [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#images UV origin] is defined as the Southwest corner of the region, with positive U facing East and positive V facing South.&lt;br /&gt;
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Method 1: Use the Region/Estate tool (requires region terrain edit permission)&lt;br /&gt;
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# Click World &amp;gt; Region/Estate &amp;gt; Terrain&lt;br /&gt;
# Click on Terrain Textures and ensure &amp;quot;PBR Metallic Roughness&amp;quot; is checked&lt;br /&gt;
# Set PBR materials for all four material swatches as desired&lt;br /&gt;
# Go to the &amp;quot;Transforms&amp;quot; sub-tab, and set texture transform parameters for each material as desired&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
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Method 2: Use the debug settings (not persistent, visible only to you, debug settings subject to removal)&lt;br /&gt;
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# Click Advanced &amp;gt; Show Debug Settings&lt;br /&gt;
# &#039;&#039;&#039;Important&#039;&#039;&#039;: Ensure LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, even if the region terrain uses PBR)&lt;br /&gt;
# Look for debug settings prefixed with, &amp;quot;LocalTerrainTransform&amp;quot;, and set their values as desired. For example, LocalTerrainTransform1Rotation sets the rotation for material 1.&lt;br /&gt;
# To go back to using the respective default texture transforms, set the respective settings to their defaults&lt;br /&gt;
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== Graphics support ==&lt;br /&gt;
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=== Emissive texture ===&lt;br /&gt;
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When possible, PBR terrain respects all parameters of version 1.1 of the [[PBR_Materials|SL Material asset]], with the exception of double-sided.&lt;br /&gt;
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[[File:PBR_Terrain_with_all_textures.jpeg|400px]]&lt;br /&gt;
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On graphics drivers that do not support binding more than 16 textures, the emissive textures will be dropped, in accordance with the [https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#additional-textures GLTF specification].&lt;br /&gt;
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[[File:Pbr_terrain_no_emissive.jpg|400px]]&lt;br /&gt;
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=== Other textures ===&lt;br /&gt;
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Further terrain textures may be dropped at low graphics settings to maintain performance.&lt;br /&gt;
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=== Triplanar mapping ===&lt;br /&gt;
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Triplanar mapping is enabled by default on PBR terrain when the graphics quality setting is set to &amp;quot;High&amp;quot; or higher.&lt;/div&gt;</summary>
		<author><name>Maggie Linden</name></author>
	</entry>
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