<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marcthur+Goosson</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marcthur+Goosson"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Marcthur_Goosson"/>
	<updated>2026-06-28T23:12:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1159127</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1159127"/>
		<updated>2011-12-05T19:01:25Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New location - see below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
1 In public viewer are still 2 bugs: 1- Cannot upload partially rigged mesh 2- Cannot upload custom physics.&lt;br /&gt;
Is it possible to remove these bugs cause both have worked fine in earlier mesh viewers. (I can&#039;t be at meeting)[Marcthur Goosson]&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129162</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129162"/>
		<updated>2010-12-20T18:58:16Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)&lt;br /&gt;
# -can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)&lt;br /&gt;
# -My imported avatar (with weighted skin and joint pos) is hovering above ground. Pelvis z-value looks te be translated to feet. (Marcthur)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129161</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129161"/>
		<updated>2010-12-20T18:53:11Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)&lt;br /&gt;
# can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129160</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129160"/>
		<updated>2010-12-20T18:51:24Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim.&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129159</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129159"/>
		<updated>2010-12-20T18:49:34Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129158</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129158"/>
		<updated>2010-12-20T18:49:04Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# Your topic here!&lt;br /&gt;
-Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1068382</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1068382"/>
		<updated>2010-10-20T19:03:08Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: /* October 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: October 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== October 20, 2010 ==&lt;br /&gt;
# updates!&lt;br /&gt;
## mesh viewer source code&lt;br /&gt;
## mesh project JIRA category&lt;br /&gt;
# Other Uses for UploadObjectAsset&lt;br /&gt;
# Streaming costs&lt;br /&gt;
# is it possible (or will this be considered) to let skinned mesh be influenced by the av&#039;s morph sliders&lt;br /&gt;
# Your Topic Here!&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=40067</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=40067"/>
		<updated>2007-11-11T12:54:26Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Excellent.  Any way to have a look at the source code?  I wouldn&#039;t mind tweaking your stuff a bit. --[[User:Danger Pugilist|Danger Pugilist]] 06:58, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is excellent. I&#039;m now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. [[User:Obsidian Stormwind|Obsidian Stormwind]] 05:52, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25758</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25758"/>
		<updated>2007-07-19T13:52:11Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Excellent.  Any way to have a look at the source code?  I wouldn&#039;t mind tweaking your stuff a bit. --[[User:Danger Pugilist|Danger Pugilist]] 06:58, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is excellent. I&#039;m now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. [[User:Obsidian Stormwind|Obsidian Stormwind]] 05:52, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Anyone have any idea why I would be getting this?&lt;br /&gt;
&lt;br /&gt;
C:\primscript&amp;gt;importprimscript.exe Tanner Devonshire mypassword &amp;quot;Richland Center&amp;quot;&lt;br /&gt;
90 105 38 c:\primscript\a\aa.primscript&lt;br /&gt;
Warning: Giving up on waiting for RegionHandshake for (64.129.47.16:13005)&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Warning: Network timeout for the current simulator ((64.129.47.16:13005)), loggi&lt;br /&gt;
ng out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1.bmp, uplo&lt;br /&gt;
ad timed out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1-surface.b&lt;br /&gt;
mp, upload timed out&lt;br /&gt;
Warning: Sculpt map c:\primscript\a\aa-revolvedSurface1.bmp failed to upload, sk&lt;br /&gt;
ipping revolvedSurface1&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out... --[[User:Tanner Devonshire|Tanner Devonshire]] 01:04, 12 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I can only make a guess that it was due to the messaging changes between client and server made with the 1.18 release of the SL Viewer. I&#039;m guessing the messages being sent by the program needs to be changed. [[User:Obsidian Stormwind|Obsidian Stormwind]] 17:50, 12 July 2007 (PDT)&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And this is my Experience after downloading 1.0.2:&lt;br /&gt;
And all objects return in lost and found from different places in my sim saying that they went OFF-WORLD.&lt;br /&gt;
When i rez them in world out of lost and found folder they appear al the same as a Torus part. &lt;br /&gt;
Timed out and skipping worries me, think there is the problem.&lt;br /&gt;
&lt;br /&gt;
C:\Documents and Settings\M\Mijn documenten\Second life\Werkmap\Sculpted\importp&lt;br /&gt;
rimscript-1.0.2&amp;gt;importprimscript.exe Marcthur Goosson mypassword Montsoreau 175 155 90 kat\kop.primscript&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Finished uploading image kat\kop-Kop.bmp, AssetID: 7c1f3617-3ce7-2f48-992a-70421&lt;br /&gt;
58d5b70&lt;br /&gt;
Finished uploading image kat\kop-Kop-surface.bmp, AssetID: d89e3ec5-492f-f83a-01&lt;br /&gt;
4a-e739da61126b&lt;br /&gt;
Timed out waiting for prim Kop to rez, skipping&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out...&lt;br /&gt;
&lt;br /&gt;
In world:&lt;br /&gt;
The object &#039;Second Life&#039; has sent you a message from Second Life:&lt;br /&gt;
Your object &#039;Object&#039; has been returned to your inventory lost and found folder from parcel &#039;M&amp;amp;M Mystic Land &#039; at Montsoreau 2.92876e+09, 2.4509e+09 because it went off-world.&lt;br /&gt;
&lt;br /&gt;
--[[User:Marcthur Goosson|Marcthur Goosson]] 06:16, 19 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25757</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25757"/>
		<updated>2007-07-19T13:16:41Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Excellent.  Any way to have a look at the source code?  I wouldn&#039;t mind tweaking your stuff a bit. --[[User:Danger Pugilist|Danger Pugilist]] 06:58, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is excellent. I&#039;m now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. [[User:Obsidian Stormwind|Obsidian Stormwind]] 05:52, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Anyone have any idea why I would be getting this?&lt;br /&gt;
&lt;br /&gt;
C:\primscript&amp;gt;importprimscript.exe Tanner Devonshire mypassword &amp;quot;Richland Center&amp;quot;&lt;br /&gt;
90 105 38 c:\primscript\a\aa.primscript&lt;br /&gt;
Warning: Giving up on waiting for RegionHandshake for (64.129.47.16:13005)&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Warning: Network timeout for the current simulator ((64.129.47.16:13005)), loggi&lt;br /&gt;
ng out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1.bmp, uplo&lt;br /&gt;
ad timed out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1-surface.b&lt;br /&gt;
mp, upload timed out&lt;br /&gt;
Warning: Sculpt map c:\primscript\a\aa-revolvedSurface1.bmp failed to upload, sk&lt;br /&gt;
ipping revolvedSurface1&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out... --[[User:Tanner Devonshire|Tanner Devonshire]] 01:04, 12 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I can only make a guess that it was due to the messaging changes between client and server made with the 1.18 release of the SL Viewer. I&#039;m guessing the messages being sent by the program needs to be changed. [[User:Obsidian Stormwind|Obsidian Stormwind]] 17:50, 12 July 2007 (PDT)&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And this is my Experience after downloading 1.0.2:&lt;br /&gt;
And all objects return in lost and found from different places in my sim saying that they went OFF-WORLD.&lt;br /&gt;
When i rez them in world out of lost and found folder they appear al the same as a Torus part. &lt;br /&gt;
Timed out and skipping worries me, think there is the problem.&lt;br /&gt;
&lt;br /&gt;
C:\Documents and Settings\M\Mijn documenten\Second life\Werkmap\Sculpted\importp&lt;br /&gt;
rimscript-1.0.2&amp;gt;importprimscript.exe Marcthur Goosson mypassword Montsoreau 175 155 90 kat\kop.primscript&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Finished uploading image kat\kop-Kop.bmp, AssetID: 7c1f3617-3ce7-2f48-992a-70421&lt;br /&gt;
58d5b70&lt;br /&gt;
Finished uploading image kat\kop-Kop-surface.bmp, AssetID: d89e3ec5-492f-f83a-01&lt;br /&gt;
4a-e739da61126b&lt;br /&gt;
Timed out waiting for prim Kop to rez, skipping&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out...&lt;br /&gt;
&lt;br /&gt;
--[[User:Marcthur Goosson|Marcthur Goosson]] 06:16, 19 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25451</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25451"/>
		<updated>2007-07-13T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Excellent.  Any way to have a look at the source code?  I wouldn&#039;t mind tweaking your stuff a bit. --[[User:Danger Pugilist|Danger Pugilist]] 06:58, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is excellent. I&#039;m now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. [[User:Obsidian Stormwind|Obsidian Stormwind]] 05:52, 11 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Anyone have any idea why I would be getting this?&lt;br /&gt;
&lt;br /&gt;
C:\primscript&amp;gt;importprimscript.exe Tanner Devonshire mypassword &amp;quot;Richland Center&amp;quot;&lt;br /&gt;
90 105 38 c:\primscript\a\aa.primscript&lt;br /&gt;
Warning: Giving up on waiting for RegionHandshake for (64.129.47.16:13005)&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Warning: Network timeout for the current simulator ((64.129.47.16:13005)), loggi&lt;br /&gt;
ng out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1.bmp, uplo&lt;br /&gt;
ad timed out&lt;br /&gt;
Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1-surface.b&lt;br /&gt;
mp, upload timed out&lt;br /&gt;
Warning: Sculpt map c:\primscript\a\aa-revolvedSurface1.bmp failed to upload, sk&lt;br /&gt;
ipping revolvedSurface1&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out... --[[User:Tanner Devonshire|Tanner Devonshire]] 01:04, 12 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
:I can only make a guess that it was due to the messaging changes between client and server made with the 1.18 release of the SL Viewer. I&#039;m guessing the messages being sent by the program needs to be changed. [[User:Obsidian Stormwind|Obsidian Stormwind]] 17:50, 12 July 2007 (PDT)&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And this is my Experience:&lt;br /&gt;
And all 8 objects return in lost and found from very different places, even other sims.&lt;br /&gt;
When i rez them in world out of lost and found folder they appear al the same as a Torus part. &lt;br /&gt;
Timed out and skipping worries me, think there is a problem.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;importprimscript.exe Marcthur Goosson mypassword Montsoreau 196 23&lt;br /&gt;
9 89 cat/kat.primscript&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_rechts1.bmp, AssetID: bd966f0d-1b71-&lt;br /&gt;
83e4-d11b-25dc5a658261&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_rechts1-surface.bmp, AssetID: df1d29&lt;br /&gt;
31-7710-412f-8104-9c8e458b2769&lt;br /&gt;
Timed out waiting for prim achterpoot_rechts1 to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_links1.bmp, AssetID: 7abb0a78-3f6d-2&lt;br /&gt;
67a-263c-5b3db4b0f0bc&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_links1-surface.bmp, AssetID: 39e057f&lt;br /&gt;
0-e8cd-5f19-3ab4-ad69cffa63e2&lt;br /&gt;
Timed out waiting for prim achterpoot_links1 to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_rechts.bmp, AssetID: bab1fe2a-e125-785&lt;br /&gt;
f-b59a-428f4f3348ea&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_rechts-surface.bmp, AssetID: 78b2ef73-&lt;br /&gt;
0dfa-2a32-4826-c2ae0301c77f&lt;br /&gt;
Timed out waiting for prim voorpoot_rechts to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_links.bmp, AssetID: 5313a64e-4f00-e57e&lt;br /&gt;
-c20e-aa2e1ada4104&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_links-surface.bmp, AssetID: 23528053-3&lt;br /&gt;
a74-656d-ad6d-ee9f512ca821&lt;br /&gt;
Timed out waiting for prim voorpoot_links to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-lijf.bmp, AssetID: 4188af47-012d-8d56-9286-4775&lt;br /&gt;
0f4d9ed5&lt;br /&gt;
Finished uploading image cat\kat-lijf-surface.bmp, AssetID: 17582944-2a2d-c524-3&lt;br /&gt;
ea3-997c0008f5c5&lt;br /&gt;
Timed out waiting for prim lijf to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-oog_links.bmp, AssetID: efa44265-2a1b-a3f0-1ba3&lt;br /&gt;
-6db6b9c8fdca&lt;br /&gt;
Finished uploading image cat\kat-oog_links-surface.bmp, AssetID: f4a07c98-8069-b&lt;br /&gt;
ddb-cd7d-2994d537548f&lt;br /&gt;
Timed out waiting for prim oog_links to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-oog_rechts.bmp, AssetID: 288c934a-cc8c-476e-3c1&lt;br /&gt;
1-f98ff5ee7091&lt;br /&gt;
Finished uploading image cat\kat-oog_rechts-surface.bmp, AssetID: 717a3570-fade-&lt;br /&gt;
832e-3e93-7a12bbf1c347&lt;br /&gt;
Timed out waiting for prim oog_rechts to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-Kop.bmp, AssetID: 5d612373-579f-5b57-2225-52b78&lt;br /&gt;
a3a5851&lt;br /&gt;
Finished uploading image cat\kat-Kop-surface.bmp, AssetID: 7e89b20a-27a9-3c07-39&lt;br /&gt;
5f-e54e3ec7631e&lt;br /&gt;
Timed out waiting for prim Kop to rez, skipping&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out...&lt;br /&gt;
--[[User:Marcthur Goosson|Marcthur Goosson]] 12:34, 13 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25199</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25199"/>
		<updated>2007-07-10T09:14:20Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25198</id>
		<title>Talk:Importprimscript</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Importprimscript&amp;diff=25198"/>
		<updated>2007-07-10T09:13:27Z</updated>

		<summary type="html">&lt;p&gt;Marcthur Goosson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great work on the importer code.  A couple questions for you, the texture assets that get uploaded, they don&#039;t look to be actually created in my Textures folder when I subsequently logon to SL.  Other than the raw asset id&#039;s that have been dumped to the upload log, are the textures put anywhere in Inventory? --[[User:Danger Pugilist|Danger Pugilist]] 19:42, 9 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Right now the textures aren&#039;t added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --[[User:Eddy Stryker|Eddy Stryker]] 00:41, 10 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
When running Importprimscripts it says TIMEOUT on rez.&lt;br /&gt;
At the end the result is zero linked prims.&lt;br /&gt;
When i log in all the objects come back in lost and found cause they are rezzed somehow everywhere in SL.&lt;br /&gt;
When i rez the objects again they are all the same prim (torus)&lt;br /&gt;
&lt;br /&gt;
Are there any specific rules for the land you rez them on.&lt;br /&gt;
My land is deed to group&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize the upload fee. So watch out before you lose tons of upload fee. :-)&lt;br /&gt;
&lt;br /&gt;
Below the output:&lt;br /&gt;
Login succeeded, pausing for a moment...&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_rechts1.bmp, AssetID: 6421b96a-b6ff-&lt;br /&gt;
2272-a7d1-2f0281cbf658&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_rechts1-surface.bmp, AssetID: 4093c4&lt;br /&gt;
2a-f670-de60-3f9a-9188cb632f7f&lt;br /&gt;
Timed out waiting for prim achterpoot_rechts1 to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_links1.bmp, AssetID: 81c98672-8069-3&lt;br /&gt;
2b5-5ae3-78d328420f19&lt;br /&gt;
Finished uploading image cat\kat-achterpoot_links1-surface.bmp, AssetID: a2a83aa&lt;br /&gt;
4-2e66-af26-f633-79707c82d6a5&lt;br /&gt;
Timed out waiting for prim achterpoot_links1 to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_rechts.bmp, AssetID: d25862df-588a-d2f&lt;br /&gt;
2-7c6e-6d27dae2b7d1&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_rechts-surface.bmp, AssetID: 71f7749d-&lt;br /&gt;
72af-5d8e-4f4a-b8c01730348d&lt;br /&gt;
Timed out waiting for prim voorpoot_rechts to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_links.bmp, AssetID: 3be71d04-10a3-52f9&lt;br /&gt;
-8055-e78cffe320eb&lt;br /&gt;
Finished uploading image cat\kat-voorpoot_links-surface.bmp, AssetID: 3d57e9df-f&lt;br /&gt;
a2a-09e0-4088-7ae33d2d8c68&lt;br /&gt;
Timed out waiting for prim voorpoot_links to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-lijf.bmp, AssetID: 63092fd1-eb30-980e-e9c6-3d18&lt;br /&gt;
71b1516b&lt;br /&gt;
Finished uploading image cat\kat-lijf-surface.bmp, AssetID: 069b57ce-45c9-076c-c&lt;br /&gt;
6bf-9afaf98e207c&lt;br /&gt;
Timed out waiting for prim lijf to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-oog_links.bmp, AssetID: 13d86946-ae6d-ef4b-dfd5&lt;br /&gt;
-56dd69a04859&lt;br /&gt;
Finished uploading image cat\kat-oog_links-surface.bmp, AssetID: df77fd8e-8082-f&lt;br /&gt;
89b-526e-6bf3a04a5d2c&lt;br /&gt;
Timed out waiting for prim oog_links to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-oog_rechts.bmp, AssetID: 44363521-7ba0-6d59-7dd&lt;br /&gt;
4-5d71987a7335&lt;br /&gt;
Finished uploading image cat\kat-oog_rechts-surface.bmp, AssetID: e147eaa6-6eed-&lt;br /&gt;
3d92-531e-b708a7029bad&lt;br /&gt;
Timed out waiting for prim oog_rechts to rez, skipping&lt;br /&gt;
Finished uploading image cat\kat-Kop.bmp, AssetID: 2557e050-6ec8-7957-b96d-3ab23&lt;br /&gt;
01da009&lt;br /&gt;
Finished uploading image cat\kat-Kop-surface.bmp, AssetID: 2fb07676-e856-b3df-b5&lt;br /&gt;
94-a6c402b2bde4&lt;br /&gt;
Timed out waiting for prim Kop to rez, skipping&lt;br /&gt;
Rezzed, textured, and linked 0 sculpted prims, logging out...&lt;br /&gt;
&lt;br /&gt;
Marcthur Goosson&lt;/div&gt;</summary>
		<author><name>Marcthur Goosson</name></author>
	</entry>
</feed>