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		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSculpt_mel&amp;diff=19745</id>
		<title>Talk:LlSculpt mel</title>
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		<updated>2007-05-05T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Miyabina Susanti: /* question... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? [[User:Eddy Stryker|Eddy Stryker]] 02:23, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== question... ==&lt;br /&gt;
&lt;br /&gt;
Is this a Python script?&lt;br /&gt;
&lt;br /&gt;
It is a [http://en.wikipedia.org/wiki/Maya_Embedded_Language Maya Embedded Language] script [[User:Eddy Stryker|Eddy Stryker]] 22:06, 28 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Maya 8.5 ==&lt;br /&gt;
&lt;br /&gt;
In Maya 8.5 it gives me an error of &lt;br /&gt;
// Error: Error evaluating argument at position 1 in procedure &amp;quot;llFirst&amp;quot;.&lt;br /&gt;
when trying to run this script&lt;/div&gt;</summary>
		<author><name>Miyabina Susanti</name></author>
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