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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Project+Neox</id>
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	<updated>2026-06-23T23:37:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180270</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180270"/>
		<updated>2013-07-21T19:24:30Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
I make things, and am informally known as the Prince of Walruses; I&#039;m a total delinquent.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Here are a few (outdated) scripts that I&#039;ve developed over the years.&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zig-Zag Pattern]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180269</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180269"/>
		<updated>2013-07-21T19:19:17Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zig-Zag_Pattern&amp;diff=1180268</id>
		<title>Zig-Zag Pattern</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zig-Zag_Pattern&amp;diff=1180268"/>
		<updated>2013-07-21T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Created page with &amp;quot;== Origin ==   So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those that don&#039;t, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
ZigZag(integer max) &lt;br /&gt;
{&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(; x &amp;lt;= max; ++x) &lt;br /&gt;
    {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x, y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1, 1, 1&amp;gt;, 1); // The text is only necessary for debug-purposes. &lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        ZigZag(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180267</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180267"/>
		<updated>2013-07-21T19:14:52Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills: Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. And although I&#039;m primarily a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Here are a few (outdated) scripts that I&#039;ve developed over the years.&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zig-Zag Pattern]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180266</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180266"/>
		<updated>2013-07-21T19:13:00Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those that don&#039;t, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
ZigZag(integer max) &lt;br /&gt;
{&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(; x &amp;lt;= max; ++x) &lt;br /&gt;
    {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x, y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1, 1, 1&amp;gt;, 1); // The text is only necessary for debug-purposes. &lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        ZigZag(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180265</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180265"/>
		<updated>2013-07-21T19:12:36Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those that don&#039;t, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
ZigZag(integer max) &lt;br /&gt;
{&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(; x &amp;lt;= max; ++x) &lt;br /&gt;
    {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x, y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1, 1, 1&amp;gt;, 1);&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        ZigZag(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180264</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180264"/>
		<updated>2013-07-21T19:09:16Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in a zig-zag pattern. As many of you already (but for those that don&#039;t, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180263</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1180263"/>
		<updated>2013-07-21T19:09:00Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
So, while I was scripting my Checkers board I had to incorporate an algorithm for arranging the pieces in an zig-zag pattern. As many of you already (but for those that don&#039;t, here you are), a checkers board is much like Quadrant-1 in a coordinate plane system. Which means in order to create this zig-zag effect, one has to construct as sequence like so: (0, 0), (1, 1), (2, 0), (3, 1), etc. And instead of using static, or hardcoded, values, I created a script that creates this sequence for me. Brace yourself, there is Trigonometry involved.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180262</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180262"/>
		<updated>2013-07-21T19:03:46Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills: Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. And although I&#039;m primarily a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Here are a few (outdated) scripts that I&#039;ve developed over the years.&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180261</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180261"/>
		<updated>2013-07-21T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills: Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. And although I&#039;m primarily a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Just a few things I put together during certain projects or custom jobs. Enjoy!&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180260</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180260"/>
		<updated>2013-07-21T19:02:47Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills: Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. And although I&#039;m mostly a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Just a few things I put together during certain projects or custom jobs. Enjoy!&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180259</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180259"/>
		<updated>2013-07-21T19:02:25Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills: Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. Although I&#039;m mostly a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Just a few things I put together during certain projects or custom jobs. Enjoy!&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180258</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1180258"/>
		<updated>2013-07-21T19:02:14Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills; Minimal, however: doing mathematics and physics, programming, and thinking.&lt;br /&gt;
&lt;br /&gt;
I embarked on Second Life in early 2007. And I&#039;ve been here ever since. I like making things both in and outside of Second Life. Although I&#039;m mostly a mathematician, I program just as well as I math (yes, I know, I just made that a verb). Oh, and another thing, I&#039;m not as socially awkward and robotic as this description might suggest.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Just a few things I put together during certain projects or custom jobs. Enjoy!&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173723</id>
		<title>Talk:Merge Sort</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173723"/>
		<updated>2012-10-18T23:29:25Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh, my only criticism is that llListSort uses bubble sorting, which in effective, is extremely inefficient when dealing with larger lists. (O(n^2)) While merge sorting is probably one of the most efficient methods when sorting larger lists. ((O(n log n)). So, in sum, it comes down to the battle of efficiency v.s. speed. You choose.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173722</id>
		<title>Talk:Merge Sort</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173722"/>
		<updated>2012-10-18T23:28:39Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173721</id>
		<title>Talk:Merge Sort</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Merge_Sort&amp;diff=1173721"/>
		<updated>2012-10-18T23:28:16Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Created page with &amp;quot;Uh, my only criticism is that llListSort uses bubble sorting, which in effective, is extremely inefficient when dealing with larger lists. (O(n^2)) While merge sorting is probabl…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh, my only criticism is that llListSort uses bubble sorting, which in effective, is extremely inefficient when dealing with larger lists. (O(n^2)) While merge sorting is probably one of the most efficient methods when sorting larger lists. ((O(n log n)). So, in sum, it comes down to the battle of efficiency v.s. speed. You choose.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152982</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152982"/>
		<updated>2011-09-03T19:48:01Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Based Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills : Programming &amp;amp; Smiling&lt;br /&gt;
&lt;br /&gt;
Found Second Life in &#039;05, didn&#039;t officially become a resident until &#039;07. I live a lifestyle revolved around mathematics and logic, fluent in most scripting and programming languages—But you probably aren&#039;t interested in any of that. Let&#039;s cut it short, I have a keen interest in helping people in all fields.&lt;br /&gt;
&lt;br /&gt;
— Peace.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Scripts ===&lt;br /&gt;
&lt;br /&gt;
Just a few things I put together during certain projects or custom jobs. Enjoy!&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152981</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152981"/>
		<updated>2011-09-03T19:47:20Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills : Programming &amp;amp; Smiling&lt;br /&gt;
&lt;br /&gt;
Found Second Life in &#039;05, didn&#039;t officially become a resident until &#039;07. I live a lifestyle revolved around mathematics and logic, fluent in most scripting and programming languages—But you probably aren&#039;t interested in any of that. Let&#039;s cut it short, I have a keen interest in helping people in all fields.&lt;br /&gt;
&lt;br /&gt;
— Peace.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152980</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152980"/>
		<updated>2011-09-03T19:43:11Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills : Programming (preferably) &amp;amp; Smiling&lt;br /&gt;
&lt;br /&gt;
Found Second Life in &#039;05, didn&#039;t officially become a resident until &#039;07. I live a lifestyle revolved around mathematics (quite the experience with such). I enjoy helping people in all fields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152978</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152978"/>
		<updated>2011-09-03T19:36:11Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1152977</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1152977"/>
		<updated>2011-09-03T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: Please add you scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.&lt;br /&gt;
&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]], the [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 2010 library archive], or the current [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary LSL Scripting Library]; were lost with the death of the early scripting forums; or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&lt;br /&gt;
Visit the new [[:Category:LSL Categorized Library|Categorized Library]] which might help make it easier to find a script by the type of script it is. Please note, to wiki editors, if you want your script to appear on the category page after adding it to this library you need to also add it to the category library page as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Vitality plug-in]]&lt;br /&gt;
||[[User:Jenna Felton|Jenna Felton]]&lt;br /&gt;
||Uses vehicle technology to allow scripts (in same prim) to run in &#039;dead&#039;, i.e. no-script areas.&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[SetLinkText]]&lt;br /&gt;
||[[User:Tacusin Memo|Tacusin Memo]]&lt;br /&gt;
||Custom function like llSetText only applying to linked sets.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[Access (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||An easy to use script for permissions on who can use the script, Public/Group/Owner&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Dugley Reanimator]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Avatar Radar (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[BaseN]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
||Variable base compression, dynamically maps to usable UTF code points.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bubble Gum]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script to create a bubble gum effect with sounds and animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera following prim]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Pair of scripts to make a prim follow your camera position around (for lights etc).&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]&lt;br /&gt;
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]&lt;br /&gt;
||A customizable way to cycle dialog items with pagination&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||With this script, it is impossible to use these scripts in copied (Copybot) object.  &lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]&lt;br /&gt;
||[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Simple HUD type avatar radar that can show [[display names]] and script memory usage&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names to Key]]&lt;br /&gt;
||[[User:Joran Yoshikawa|Joran Yoshikawa]]&lt;br /&gt;
||Simple way to get UUIDs from displaynames&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner. &lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||Display Words On Top Of An Object&lt;br /&gt;
|-&lt;br /&gt;
||[[Distributed Primitive Database]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]&lt;br /&gt;
||&#039;&#039;&#039;[[User:Kireji Haiku|Kireji Haiku]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
||Encrypted Region-wide chat&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Flight Assist]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[GA Event Notifier]]&lt;br /&gt;
||[[User:Victor Hua|Victor Hua]]&lt;br /&gt;
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Giver]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Greeter]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics2]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[HUD Dots Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise]]&lt;br /&gt;
||HUD target example, draws dots on the HUD over avatars in view.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intercom|Intercom]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Jingle]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...&lt;br /&gt;
|-&lt;br /&gt;
||[[Kilt Editor|Kilt / Skirt Editor]]&lt;br /&gt;
||[[User:Brangus Weir|Brangus Weir]]&lt;br /&gt;
|| This changes all the parameters of all the flexis in the link set in one swell foop!&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Key2Name]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| Key2Name service where a user no longer needs to be in the same region to get users name&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)&lt;br /&gt;
|-&lt;br /&gt;
||[[Limit Vendor]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer with menu]]&lt;br /&gt;
||[[User:Brilliant Scientist|Brilliant Scientist]]&lt;br /&gt;
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Pointing Stick]]&lt;br /&gt;
||[[User: rhonin Nissondorf|rhonin Nissondorf]]&lt;br /&gt;
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.&lt;br /&gt;
|-&lt;br /&gt;
||[[Gun Script]]&lt;br /&gt;
||[[User:rhonin Nissondorf| rhonin Nissondorf]]&lt;br /&gt;
||Shoots out &amp;quot;ammo&amp;quot; from the root prim of your &amp;quot;gun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset Resizer 2]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[Live Event Timeout]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mail]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects]]&lt;br /&gt;
||[[User:Overbrain Unplugged|Overbrain Unplugged]]&lt;br /&gt;
|| Special effects to add to rezzing events to simulate a teleportation or materialization.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects 2]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.&lt;br /&gt;
|-&lt;br /&gt;
||[[Memory Module]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||An example of pseudo-persistent variable in-world storage.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mood Color Changer]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi-displays Texture Cycler]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Allen_Kerensky/Myriad_Lite_Preview_3|Myriad Lite Preview 3 RPG System]]&lt;br /&gt;
||[[User:Allen_Kerensky|Allen Kerensky]]&lt;br /&gt;
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with close combat hand-to-hand and melee, ranged combat, armor, healing, bullet, firearm, and practice target&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life&#039;s search.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.4|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Prim Animator]]&lt;br /&gt;
||[[User:Todd Borst|Todd Borst]]&lt;br /&gt;
||Single script prim animation tool.  Menu driven, easy to use.&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Personal ATM Machine]]&lt;br /&gt;
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]&lt;br /&gt;
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PHP_RegionFunctions]]&lt;br /&gt;
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]&lt;br /&gt;
||Three useful PHP functions to get region info&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Puppeteer]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Profile Generator]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Profile Picture]]&lt;br /&gt;
||[[User: Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||A working profile picture script with the new SecondLife API (1/11/2011)&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Quicksort]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||LSL implementation of the Quicksort algorithm.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Racter]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Gaussian Number Generator]]&lt;br /&gt;
||[[User:Vlad Davidson|Vlad Davidson]]&lt;br /&gt;
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[Resizer multi-prims|Resizer multi-prims]]&lt;br /&gt;
||[[User:Christy Mansbridge|Christy Mansbridge]]&lt;br /&gt;
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduled Payments]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard. &lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Performs a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]&lt;br /&gt;
||[[User:Flennan Roffo|Logic Scripts]]&lt;br /&gt;
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to display the amount of scripts and memory usage for an agent&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[SIM status]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Pay Door]]&lt;br /&gt;
||[[User:Giygas Static|Giygas Static]]&lt;br /&gt;
||Simple door you pay to get access.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[BuildSlurl (NewAge)]]&lt;br /&gt;
||[[User:Archile Azalee|Archile Azalee]]&lt;br /&gt;
||A way to create a SLurl in a single function BuildSlurl&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smile]]&lt;br /&gt;
|[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Song Requests]]&lt;br /&gt;
|[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||Helper script for DJs, allowing listeners to request songs and make dedications.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[Synchronize]]&lt;br /&gt;
||[[User:Cay Trudeau|Cay Trudeau]]&lt;br /&gt;
||Makes synchronized start to a task on even/odd seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Tail Messages (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you&#039;ll see what i mean :P)&lt;br /&gt;
|-&lt;br /&gt;
||[[Taper Door (minimalistic)]]&lt;br /&gt;
||[[User:Kopilo Hallard|Kopilo Hallard]]&lt;br /&gt;
||A basic script for doors which open and close using taper.&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]&lt;br /&gt;
||[[user:Xen Lisle|Xen Lisle]]&lt;br /&gt;
||Slides a texture on mouse movement&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[Tipjar]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Towncrier]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.&lt;br /&gt;
|-&lt;br /&gt;
||[[Trivia]]&lt;br /&gt;
||[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A trivia game engine with provided ready-made notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Allows user to undo position and rotation changes that have been made &amp;quot;manually&amp;quot; to any or all prims in a linkset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Rez (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Touch (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch&lt;br /&gt;
|-&lt;br /&gt;
||[[Update distributor]]&lt;br /&gt;
|[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Distribute an object (like a project update) to a list of people named in a notecard.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitors]]&lt;br /&gt;
|[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[Walking Sound (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!&lt;br /&gt;
|-&lt;br /&gt;
||[[Wanderer]]&lt;br /&gt;
|[[User:Flax Quirina|Flax Quirina]]&lt;br /&gt;
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|-&lt;br /&gt;
||[[Zigzag Sequence]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Zigzag sequence generator I developed while scripting checkers&lt;br /&gt;
|-&lt;br /&gt;
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]&lt;br /&gt;
||[[User:Fire Centaur|Fire Centaur]]&lt;br /&gt;
||Returns a string that displays days, hours, seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Giver Prim]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||A randomized item giver with a game-like twist&lt;br /&gt;
|-&lt;br /&gt;
||[[Client Specific Contents Giver]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152971</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152971"/>
		<updated>2011-09-03T19:27:19Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152970</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152970"/>
		<updated>2011-09-03T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152969</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152969"/>
		<updated>2011-09-03T19:27:03Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152968</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152968"/>
		<updated>2011-09-03T19:26:52Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152967</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152967"/>
		<updated>2011-09-03T19:26:32Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;br /&gt;
&lt;br /&gt;
== The Script == &lt;br /&gt;
&lt;br /&gt;
This is just a simple for loop with text so you get the idea.&lt;br /&gt;
&lt;br /&gt;
Loop(integer max) {&lt;br /&gt;
    list sequence;&lt;br /&gt;
    integer x;&lt;br /&gt;
    for(x = 0;x &amp;lt;= max; ++x) {&lt;br /&gt;
        integer y = llCeil(llSin((x+1) * PI));&lt;br /&gt;
        sequence += llList2CSV([x,y]);&lt;br /&gt;
        sequence += &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
        llSetText((string) sequence, &amp;lt;1,1,1&amp;gt;, 1);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        Loop(8);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152966</id>
		<title>Zigzag Sequence</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Zigzag_Sequence&amp;diff=1152966"/>
		<updated>2011-09-03T19:25:24Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Created page with &amp;quot;== Origin ==   While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat lik…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin == &lt;br /&gt;
&lt;br /&gt;
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152965</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152965"/>
		<updated>2011-09-03T19:20:39Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Based Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills : Programming (preferably) &amp;amp; Smiling&lt;br /&gt;
&lt;br /&gt;
Found Second Life in &#039;05, didn&#039;t officially become a resident until &#039;07. I live a lifestyle revolved around mathematics (quite the experience with such). I enjoy helping people in all fields.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
:[[Zigzag Sequence]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152964</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152964"/>
		<updated>2011-09-03T19:18:26Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About = &lt;br /&gt;
&lt;br /&gt;
Skills : Programming (preferably) &amp;amp; Smiling&lt;br /&gt;
&lt;br /&gt;
Found Second Life in &#039;05, didn&#039;t officially become a resident until &#039;07. I live a lifestyle revolved around mathematics (quite the experience with such). I enjoy helping people in all fields.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152963</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152963"/>
		<updated>2011-09-03T19:16:52Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Thinking out loud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152961</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=1152961"/>
		<updated>2011-09-03T19:16:30Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Milk Client 1.23.5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
&lt;br /&gt;
= Thinking out loud =&lt;br /&gt;
&lt;br /&gt;
Milk + Snowglobe:&lt;br /&gt;
&lt;br /&gt;
* So, I&#039;m suggesting on basing Milk off of Snowglobe, since it has all the properly prepared patches and features. Just to expand it&#039;s capability, without me having to impliment every patch and detail. It would save a lot of effort.&lt;br /&gt;
&lt;br /&gt;
- This doesn&#039;t mean I&#039;m actually going to do it immediately but it will be done soon.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=943742</id>
		<title>UUID2Channel</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=943742"/>
		<updated>2010-06-17T03:33:03Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID. Always generates&lt;br /&gt;
negative integers, for safety.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f *= -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=874972</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=874972"/>
		<updated>2010-04-22T21:51:57Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Milk Release Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This page is not maintained by, or endorsed by, Linden Lab.&lt;br /&gt;
*To download the latest official Second Life Viewer releases, please visit the &#039;&#039;&#039;[http://secondlife.com/support/downloads/ main download page]&#039;&#039;&#039;.&lt;br /&gt;
*For a list of third-party viewers that have self-certified compliance with the &#039;&#039;&#039;[http://secondlife.com/corporate/tpv.php Policy on Third-Party Viewers]&#039;&#039;&#039;, please visit the &#039;&#039;&#039;[http://viewerdirectory.secondlife.com Viewer Directory]&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Viewers ==&lt;br /&gt;
&lt;br /&gt;
The following viewers are available on the official &#039;&#039;&#039;[http://secondlife.com/community/downloads.php Downloads]&#039;&#039;&#039; page:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Viewer&#039;&#039;&#039; (a.k.a. the official Viewer, regular Viewer etc.)&lt;br /&gt;
* &#039;&#039;&#039;[[Release Candidate|Release Candidate Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Not always available&lt;br /&gt;
** As the name says, these are candidates to become the next release (of the Second Life Viewer)&lt;br /&gt;
* &#039;&#039;&#039;[[First Look|First Look Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Not always available&lt;br /&gt;
** &amp;quot;Provide a &#039;first look&#039; at new features under development&amp;quot; before those are ready to get into a Release Candidate or even a release&lt;br /&gt;
* &#039;&#039;&#039;Beta Grid Viewer&#039;&#039;&#039;&lt;br /&gt;
** Only available when a new feature that is being tested on the beta grid requires a new viewer&lt;br /&gt;
** Usually, you can use any viewer you like to connect to Aditi, the [[Preview Grid]]&lt;br /&gt;
* &#039;&#039;&#039;[[Snowglobe|Snowglobe Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Linden Lab&#039;s own &amp;quot;fork&amp;quot; of the Second Life Viewer&lt;br /&gt;
** Quicker inclusion of third party contributions than in the Second Life Viewer&lt;br /&gt;
** Review of contributions and QA done by the open source community (some Residents have commit access)&lt;br /&gt;
&lt;br /&gt;
== Third-party Viewers ==&lt;br /&gt;
{{KBcaution|As previously [http://bit.ly/3pvpolicy announced], Linden Lab [https://blogs.secondlife.com/community/community/blog/2010/02/23/introducing-a-new-third-party-viewer-directory-and-policy introduced] the &#039;&#039;&#039;[http://secondlife.com/corporate/tpv.php Third Party Viewer Policy]&#039;&#039;&#039;. That policy will become effective as part of the [http://secondlife.com/corporate/tos.php new ToS] on &#039;&#039;&#039;April 30, 2010&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Third-party Viewers are those which have been created by developers not working for Linden Lab. These Viewers offer altered or additional functionality compared to the official Second Life Viewer.&lt;br /&gt;
&lt;br /&gt;
The [[Extended_FAQ|Extended FAQ]] states that it is okay to create and distribute third-party viewers as long they adhere to the respective licenses for code usage and server usage.  &lt;br /&gt;
&lt;br /&gt;
The code itself is licensed under {{OSWebsite|gplv2|alt=the GNU General Public License (GPL)}}, which governs modification and redistribuition of the source code.  Use of Linden Lab&#039;s servers will still be governed by [http://secondlife.com/corporate/tos.php the Second Life Terms of Service] and [http://secondlife.com/corporate/tpv.php the Linden Lab Policy on Third-Party Viewers]. The latter is being revised, so please consult the [[Linden_Lab_Official:Third_Party_Policy_and_Viewer_Directory_FAQ|FAQ]] until a more final version is available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note to authors: If you make a viewer available make sure to include platform, version numbers and dates.&#039;&#039;&lt;br /&gt;
{{Anchor|Viewers}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable collapsible&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;click the boxed arrows to sort on columns&#039;&#039;&lt;br /&gt;
|- {{KBtablehead}}&lt;br /&gt;
! Name !! {{HoverText|Type|Graphic/Text}} !! {{HoverText|Last Released|Specified in YYYY-MM-DD}} !! {{HoverText|Status|Active/Inactive/Discontinued}} !! {{HoverText|W|For Windows}} &amp;lt;ref name=&amp;quot;available&amp;quot;&amp;gt;&amp;quot;X&amp;quot;: Available with binary distribution&amp;lt;/ref&amp;gt;!! {{HoverText|M|For Macintosh}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt; !! {{HoverText|L|For Linux(Ubuntu, Debian or so)}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt; !! {{HoverText|i|For iPhone/iPod Touch}} &amp;lt;ref name=&amp;quot;available&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[#AjaxLife]] || Text || 2008-09-15 || Active ||X||X||X||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Cool VL Viewer]] || Graphic || 2010-04-16 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Emerald Viewer]] || Graphic || 2010-02-24 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Emerald Viewer, Frequency Edition]] || Graphic || 2009-09-25 || Discontinued || ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hippo OpenSim Viewer]] || Graphic || 2009-03-24 || Active ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Imprudence]] || Graphic || 2009-11-26 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Kirstens Viewer]] || Graphic || 2010-03-25 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#METAbolt]] || Text || 2010-03-28 || Active ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meerkat]] || Graphic || 2009-09-06 || Discontinued ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#MetaPay for iPhone and iPod Touch]] || Text ||  || || || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Milk Release Client]] || Graphic || 2010-01-20 || Inactive || ||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Nicholaz Edition]] || Graphic || 2009-09-07 || Discontinued ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#omvviewer]] || Graphic || 2009-03-27 || Active || || ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#omvviewer-light]] || Text || 2009-08-25 || Active ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Onrez Viewer]] || Graphic ||  || Discontinued || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Radegast]] || Text || 2010-04-02 || Active ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rainbow Viewer]] || Graphic || 2010-04-20 || Active, Ending 30/04 ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#RealXtend Edition]] || Graphic || 2008-07-28 || Active ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Restrained Love]] || Graphic || 2010-02-25 || Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#SLeek]] || Text ||  || Discontinued || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#SLiteChat]] || Text |||| Active ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Snowglobe, Frequency Edition]] || Graphic || 2009-10-17 || Discontinued ||X||X||X||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Sparkle IM for iPhone and iPod Touch]] || Text ||  || || || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Touch Life for iPhone]] || Text ||  || || || || ||X&lt;br /&gt;
|-&lt;br /&gt;
| [[#Toxic Viewer]] || Graphic || 2010-03-04 || Active ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Vertical Life Client]] || Graphic || 2010-01-14 || Active ||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[#Whisper (SlXSLChat)]] || Text || 2010-04-11 || Active ||X||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphical Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Cool VL Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer was created and is maintained by {{User|Henri Beauchamp}} (This viewer was formerly known as the &amp;quot;Cool SL Viewer&amp;quot; and its first public release was v1.18.4.3, released on 2007-11-16). It combines elements of several of the other viewers, as well as extra features, bug fixes and extra patches, all very carefully tested.&lt;br /&gt;
&lt;br /&gt;
It puts emphasis on high UI coherency from one version to the other (meaning no bad surprise for &amp;quot;old timers&amp;quot;) while staying in sync with Linden Lab&#039;s official viewer features (it&#039;s not a fork which would get outdated with time), high stability and reliability, and a high reactivity to new patches and bug fixes provided by the Open Source community.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;old&amp;quot; v1.19 (legacy renderer) branch is also maintained for the benefit of &amp;quot;old&amp;quot; computer users, which also gets most of the essential features of newer viewers back-ported to it (Mono scripting and adult compliance, for example).&lt;br /&gt;
&lt;br /&gt;
The Cool VL Viewer is TPV policy compliant. Please see [http://sldev.free.fr/CoolVLViewerReadme.html its TPV TOS].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reverses many of the unpopular interface changes, restoring separate friends and groups floaters and reinstating the packet loss and bandwidth indicators, the old toolbar and buttons layouts, the old/normal commands layout in the pie menus, the &amp;quot;All(old)&amp;quot; search tab, the old style (name-sortable) &amp;quot;Groups&amp;quot; search tab, the &amp;quot;Fly&amp;quot; button in the movement controls floater, and &#039;&#039;&#039;optionally&#039;&#039;&#039; reinstating the old, more visible, status bar icons and/or tracking dots in the mini-map, and the old chat history floater (without chat input line). Also fixes some UI regressions (missing buttons in some floaters, or visited landmarks tracking in inventory for example).&lt;br /&gt;
* Implements the &amp;quot;RestrainedLove&amp;quot; API (formerly known as &amp;quot;RestrainedLife&amp;quot;), based on Marine Kelley&#039;s reference patch (switchable and disabled by default).&lt;br /&gt;
* Allows to configure the date and time formats to match your locale or personal preferences (including with optional seconds for chat and IM timestamps).&lt;br /&gt;
* Allows to wear/remove attachments and clothing items on double-click in inventory.&lt;br /&gt;
* Allows to optionally prevent notifications to show and be logged in the main chat. &lt;br /&gt;
* Allows to disable typing sounds.&lt;br /&gt;
* MUD/MUSH/MUCK/MUX style &amp;quot;poses&amp;quot; (i.e. you can type &amp;quot;:&amp;quot; instead of &amp;quot;/me &amp;quot; to emote), and OOC double parenthesis auto-close (i.e. you can type: &amp;quot;((phone, BRB&amp;quot; and it will show as &amp;quot;((phone, BRB))&amp;quot;).&lt;br /&gt;
* Allows to hide the &amp;quot;Master volume&amp;quot; when not needed in the panel overlay (and the &amp;quot;Release Keys&amp;quot; button for v1.19.2).&lt;br /&gt;
* Allows to build large prims (up to 256m in any or all dimensions) on OpenSim (not on SL, because of server-side limitations).&lt;br /&gt;
* Improved friends list floater (with info about what your friends allow you to see: tehri online status and/or their position on the map).&lt;br /&gt;
* Improved build tools floater (smaller increments in several parameters, extra &amp;quot;slice&amp;quot; parameter for some prims, transparency up to 100%, check box toggle for drag distance limit, adjustable number of decimals in Object tab for the position/size/rotation parameters). Also allows to set the &amp;quot;invisible&amp;quot; texture from the texture picker (for invisi-prims).&lt;br /&gt;
* Improved texture preview floater (with aspect ratio combo).&lt;br /&gt;
* Improved notecard floater (with Edit menu and Search/replace feature).&lt;br /&gt;
* Improved mini-map with panning, larger zooming range, specific symbol for avatars above 1024m (work around for a limitation of current server and viewer versions), etc...&lt;br /&gt;
* Improved beacons: can filter beacons based on owner (you, others or anyone), can highlight attachments, can dissociate non-object sound sources, can keep beacons &amp;quot;always on&amp;quot; even when the beacons floater is closed.&lt;br /&gt;
* Allows to export and import objects you own and created as XML files (for backup and restore purpose, or to transfer objects from one grid to another).&lt;br /&gt;
* Allows to connect to all existing grids (and not only LL&#039;s) from the login screen.&lt;br /&gt;
* Allows network bandwidth over 1500Kbps (and up to 8000Kbps).&lt;br /&gt;
* Allows to save/compile scripts present in the inventory as Mono scripts.&lt;br /&gt;
* Allows to teleport to double-clicked locations on screen.&lt;br /&gt;
* Allows to sit anywhere &amp;quot;on the ground&amp;quot;.&lt;br /&gt;
* Allows to cache the inventory in the background after login (for faster inventory operations).&lt;br /&gt;
* Allows to preview animations on your avatar prior to uploading them.&lt;br /&gt;
* &#039;&#039;&#039;NEW: Implements a group titles floater.&#039;&#039;&#039;&lt;br /&gt;
* Implements a radar floater.&lt;br /&gt;
* Implements a teleports history floater.&lt;br /&gt;
* Implements a &amp;quot;Worn&amp;quot; tab in the inventory floater, and a search/filter by item name, description or creator.&lt;br /&gt;
* Implements &amp;quot;speed rezzing&amp;quot; on login and TPs.&lt;br /&gt;
* Implements an object &amp;quot;area search&amp;quot; floater.&lt;br /&gt;
* Allows to ignore (and not only decline) friendship and calling card offers.&lt;br /&gt;
* Shows avatar keys in profile (in &amp;quot;My notes&amp;quot; tab).&lt;br /&gt;
* Shows the avatar true height in the appearance floater.&lt;br /&gt;
* Renders properly objects worn on the illegal attachment points defined in some hacked third parties viewers.&lt;br /&gt;
* &#039;&#039;&#039;NEW: Provides full support for the new Alpha and Tattoo wearables !&#039;&#039;&#039; Note: this feature is for now only fully implemented in the v1.23 branch of the Cool VL Viewer (the alphas still do not render properly in the v1.19 branch for now).&lt;br /&gt;
* Implements various backports for the v1.19.2 version (Mono compilation support, adult searches and compliance, build and TP up to 4096m, bulk set permissions, TP on double-click on LM in inventory, edit terrain &amp;quot;force&amp;quot; setting, security fixes, etc).&lt;br /&gt;
* Many bugfixes by Henri Beauchamp, Nicholaz Beresford, Gigs Taggart, Blakar Ogre, McCabe Maxsted and others.&lt;br /&gt;
* More minor features and improvements, to be discovered on the [http://sldev.free.fr/ website]...&lt;br /&gt;
* All switchable extra features easily configurable via a &amp;quot;Cool features&amp;quot; tab in the preferences floater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://sldev.free.fr/ The Cool VL Viewer homepage]&lt;br /&gt;
* Message board: [http://sldev.free.fr/forum/ Cool VL Viewer forum]&lt;br /&gt;
* Linux viewer: see the [http://sldev.free.fr/ The Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* Windows viewer: see the [http://sldev.free.fr/ The Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* MacOS X viewer: [http://hyangreflections.blogspot.com/ See Hyang Zhao&#039;s site] for files and instructions.&lt;br /&gt;
* Source code: The standard Linden codebase is used, with the addition of the patches listed and linked to on the homepage.&lt;br /&gt;
* Screen shots: [http://sldev.free.fr/index.php?page=features Key features and screen shots]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.19.2.85 (stable viewer with legacy renderer)&lt;br /&gt;
* Date : 2010/04/16&lt;br /&gt;
&lt;br /&gt;
* Version : 1.23.5.16 (stable viewer with Windlight renderer)&lt;br /&gt;
* Date : 2010/04/16&lt;br /&gt;
* Status : All Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Emerald Viewer ===&lt;br /&gt;
Previously known as &amp;quot;Greenlife Emerald Viewer&amp;quot; - changed to just &amp;quot;Emerald&amp;quot; in October 2009.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a home-brew viewer which adds new functionality to the viewer with the intent of easing the user&#039;s interaction with the environment. It&#039;s developed by multiple people. Versions for Windows, Mac, and Linux are released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Avatar Scanner&lt;br /&gt;
** Full sim range (detects over 1M in the air)&lt;br /&gt;
** Shows name, age, payment info, current activity. &lt;br /&gt;
** Land and estate commands for ejecting/banning multiple avatars at once&lt;br /&gt;
** Buttons to open profile, IM, teleport to or track selected avatars&lt;br /&gt;
** Ability to chat radar info (keys) to boost lsl radars&lt;br /&gt;
** Ability to display chat notifications for entering sim, exiting sim, entering chat range, exiting chat range, entering draw distance and exiting draw distance respectively.&lt;br /&gt;
* RLV API Implementation (off by default)&lt;br /&gt;
* Different login page&lt;br /&gt;
* Ability to open and display the owner and location of objects that IM you&lt;br /&gt;
* Teleport to positions by double clicking&lt;br /&gt;
* Option to disable progress screens (teleport, login, and logout respectively)&lt;br /&gt;
* Clothing layer protection (prevents sending of individual clothing textures to other clients, ensuring they can&#039;t copy the clothing)&lt;br /&gt;
* Customizable IM auto-response system, including giving inventory in the response&lt;br /&gt;
* Fly can be set to always enabled, even with Admin menu closed&lt;br /&gt;
* Can turn your avatar &#039;visually phantom&#039;&lt;br /&gt;
* Allows ground sit anywhere&lt;br /&gt;
* Can enable the attaching of objects in inventory by double-click&lt;br /&gt;
* Can block object sit-on-click&lt;br /&gt;
* Chatbar as a command line for rezzing platforms, teleporting to coordinates or sims, or teleporting to particular heights.&lt;br /&gt;
* Various crash fixes&lt;br /&gt;
* Free uploading of &amp;quot;temporary&amp;quot; textures (sim-local and disappear on relog)&lt;br /&gt;
* Notification when a friendship ends&lt;br /&gt;
* Detection of cooperating alternative viewers&lt;br /&gt;
* Shows object last owner in build floater&lt;br /&gt;
* Scripts are compiled to mono by default in agent inventory&lt;br /&gt;
* Inventory is fetched in background immediately on login&lt;br /&gt;
* Group info can be accessed in about land, even if group is not deeded&lt;br /&gt;
* Profiles show agent key&lt;br /&gt;
* More minimap dot colors, blue for lindens, grey for muted, and purple for friended lindens&lt;br /&gt;
* Build Floater Enhancements&lt;br /&gt;
** More object choices (from the drop down that lets you change a cube to a sphere)&lt;br /&gt;
** More precision information (5 decimal points)&lt;br /&gt;
** Ability to set all prim parameters without changing shape (easy prim torture)&lt;br /&gt;
** Ability to easily change sculpt stitching&lt;br /&gt;
** Can set transparency to 100%&lt;br /&gt;
** Can set texture repeats above 100&lt;br /&gt;
* Can turn off the typing sound&lt;br /&gt;
* Teleport History Floater&lt;br /&gt;
* Animation Info Floater&lt;br /&gt;
** Shows you all current animations being played on your avatar&lt;br /&gt;
** Allows you to stop, or revoke permissions of animations you do not want&lt;br /&gt;
** Ability to detect owner of the animations being played, as well as their name&lt;br /&gt;
* Included the 1.23 Bulk Permissions Setting&lt;br /&gt;
* Option to block the 1 click auto sit&lt;br /&gt;
* Multiple custom skins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.modularsystems.sl&lt;br /&gt;
* Direct download link: http://bit.ly/4C5QfE or http://modularsystems.sl/downloads.html&lt;br /&gt;
* Online Support: http://modularsystems.sl/wiki/&lt;br /&gt;
* Source code: http://bit.ly/4C5QfE or http://modularsystems.sl/downloads.html&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and time stamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.23.5.1632 &amp;lt;!-- versions were synchronous between platforms on Feb 18, 2010 --&amp;gt;&lt;br /&gt;
* Date : 02/24/2010&lt;br /&gt;
* Status : Active + updated&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Hippo OpenSim Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning!!!&#039;&#039;&#039; There is no uninstaller in the &amp;quot;pack&amp;quot; for Windows I downloaded a few days ago!!! Nov 6 2009.&lt;br /&gt;
&lt;br /&gt;
Still no response, after reporting the issue and posting in an already created topic (July 15) in their forum about the missing unisntaller. If I had known there wasn&#039;t any uninstaller I would never have downloaded this viewer. Nov 9 2009.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hippo OpenSim Viewer is a modified Second Life viewer, targeted at OpenSim users. It allows building up to a height of 10,000 m, scaling prims up to 256x256x256 m and other exciting features. More specific OpenSim features are under development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Availability &#039;&#039;&#039;&lt;br /&gt;
Is currently available for Linux and Windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://mjm-labs.com/viewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.5.1&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for Windows and Linux&lt;br /&gt;
** Source available (unspecified)&lt;br /&gt;
* Date : Mar 24th, 2009&lt;br /&gt;
* Status : Active + updated&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Imprudence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the [http://imprudenceviewer.org/wiki/Manifesto Imprudence Manifesto]:&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;#147;The primary goal of Imprudence is simple: &#039;&#039;to greatly improve the usability of the Viewer&#039;&#039;. In particular, there are 3 aspects of usability that we intend to address:&lt;br /&gt;
:&lt;br /&gt;
:* &#039;&#039;Approachability.&#039;&#039; Improving comfort and ease of use, especially for new or non-technical users.&lt;br /&gt;
:* &#039;&#039;Efficiency.&#039;&#039; Improving speed and ease of common tasks and workflows.&lt;br /&gt;
:* &#039;&#039;Satisfaction.&#039;&#039; Improving the emotional effect of the software on the user.&lt;br /&gt;
:&lt;br /&gt;
:This is not to minimize other aspects of usability, such as reliability, accessibility, or internationalization/localization. We recognize their importance, but lack the expertise to properly address them. We welcome people with such expertise to join the project and help.&amp;amp;#148;&lt;br /&gt;
&lt;br /&gt;
Note: Due to licensing issues, this viewer does not ship with the proprietary SLVoice module and its associated files.  These can be added back from the official client for those needing voice.  [http://imprudenceviewer.org/wiki/How_to_Re-enable_Voice_Chat Instructions for adding voice chat support] are available on the Imprudence Viewer wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check the [http://imprudenceviewer.org/wiki/Features Features page] on the Imprudence wiki for the most up to date features list.&lt;br /&gt;
&lt;br /&gt;
* Countless user interface improvements and bug fixes&lt;br /&gt;
* Content Backup (export and import objects, scripts, and avatar shapes that you created)&lt;br /&gt;
* Minimap Radar (minimap has a built-in &amp;quot;avatar radar&amp;quot; to tell you who is nearby)&lt;br /&gt;
* Enhanced Minimap (better zooming, panning, double click to teleport)&lt;br /&gt;
* Restrained Love (RLV) API Support&lt;br /&gt;
* Double-click Teleport and Autopilot&lt;br /&gt;
* [http://imprudenceviewer.org/wiki/Build_Math_Expressions Build Math Expressions]&lt;br /&gt;
* Windlight Toolbar (quick access to windlight presets and graphics settings)&lt;br /&gt;
* Grid Manager, with built in support for alternative grids like OSGrid, ReactionGrid, 3rd Rock Grid, and more&lt;br /&gt;
* Search Inventory by Creator or Description&lt;br /&gt;
* Inventory Quick Filter (quickly filter inventory to show only notecards, or only clothing, etc.)&lt;br /&gt;
* Worn Items Tab (shows what you are currently wearing)&lt;br /&gt;
* Unread IM Count (shows how many new/unread IMs you have)&lt;br /&gt;
* Middle-mouse Paste for Linux&lt;br /&gt;
* Confirmation dialogs to prevent accidents (no more accidently teleporting home!)&lt;br /&gt;
* Restore to Last Position (rez objects at their previous position)&lt;br /&gt;
* Offer Teleport button in the IM window&lt;br /&gt;
* Double-click to wear attachments in inventory&lt;br /&gt;
* &amp;quot;Phantom Avatar&amp;quot; Mode&lt;br /&gt;
* Asset (Texture) Browser&lt;br /&gt;
* Animation List&lt;br /&gt;
* See object&#039;s Last (previous) Owner&lt;br /&gt;
* Ground Sit Anywhere&lt;br /&gt;
* Hide Selection Outlines (hide the laggy and distracting glowing outlines when building)&lt;br /&gt;
* Choose Default Chat Channel&lt;br /&gt;
* Includes stability improvements from Nicholaz&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://imprudenceviewer.org/&lt;br /&gt;
* Download: http://imprudenceviewer.org/wiki/Downloads&lt;br /&gt;
* Forums: http://imprudenceviewer.org/forums/&lt;br /&gt;
* The Imprudence Manifesto: http://imprudenceviewer.org/wiki/Manifesto&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 1.2.1&lt;br /&gt;
* Date : November 26, 2009&lt;br /&gt;
* Platform: Windows, Linux, Mac&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Kirstens Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Hybrid Viewer based primarily around SVN trunk,snowglobe trunk and render-pipeline , its specifically aimed at High End Systems (photography and film makers).&lt;br /&gt;
The viewer also has additions and UI changes from Kirsten and others such as Niran&#039;s UI mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Alternative Second Life 2.0 Version!&lt;br /&gt;
* Can play Youtube Videos in Profiles!&lt;br /&gt;
* Deferred Renderer&lt;br /&gt;
* Projected Textures/Shadows&lt;br /&gt;
* Unlimited Lightsources&lt;br /&gt;
* SSAO&lt;br /&gt;
* Mouseover Glow on touch/scripted Objects&lt;br /&gt;
* Custom UI , ATI and Nvidia Themed.&lt;br /&gt;
* Some Menu Tweaks by NiranV Dean and integrated by Kirsten&lt;br /&gt;
* Build Floater enhancements&lt;br /&gt;
** Ability to set Transparency to 100%&lt;br /&gt;
** More resolution when Building (6 digits)&lt;br /&gt;
*** 6 Decimaldigits for Size,Rotation and Position&lt;br /&gt;
*** 0.01 increment for Glow&lt;br /&gt;
* Enhanced Performance&lt;br /&gt;
* Doubleclick Teleport&lt;br /&gt;
* Doubleclick De-/Attach&lt;br /&gt;
* Worn Filter&lt;br /&gt;
* ViewerObject Avatar based Scanner/Radar&lt;br /&gt;
* LL Plugin System implemented&lt;br /&gt;
* Merged with Snowglobe and contains its Patches and Features too&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.19.0 (385)&lt;br /&gt;
* Date : 2010 March 4&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
* Version: 2.0 (12)&lt;br /&gt;
* Date : 2010 March 25&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homepage / Forums / Downloads: http://www.kirstensviewer.com/&lt;br /&gt;
Source SVN: http://sourceforge.net/projects/kirstensviewers/develop&lt;br /&gt;
Commit History Trac: http://sourceforge.net/apps/trac/kirstensviewers/&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Restrained Love ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer, codename &amp;quot;&#039;&#039;&#039;RestrainedLove&#039;&#039;&#039;&amp;quot; is an attempt at enhancing the experience of people who practice BDSM in Second Life. It is used jointly with simple scripts made to use its features in-world, such as making an attached object undetachable, preventing chat and such. An &#039;&#039;&#039;API&#039;&#039;&#039; (Application Programming Interface, a text file) is provided so that every content creator can create their own scripts to interface their own items to the viewer and use its features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Attachments can be made undetachable&lt;br /&gt;
* Chat and IM prevention on demand, with exceptions if needed&lt;br /&gt;
* Teleport and sit-tp prevention on demand, with exceptions if needed&lt;br /&gt;
* Editing and Rezzing prevention on demand&lt;br /&gt;
* Adding/Removing clothes on demand, + force remove clothes and force remove unlocked attachments&lt;br /&gt;
* Force sit and prevent stand up (even after a relog) on demand&lt;br /&gt;
* Manual (by IM) and automatic (by script) version checking&lt;br /&gt;
* Force attach objects and outfits&lt;br /&gt;
* API for content creators&lt;br /&gt;
* And more...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://realrestraint.blogspot.com/ Marine Kelley&#039;s blog on Blogspot]&lt;br /&gt;
* Direct download link to the Windows viewer: [http://www.erestraint.com/realrestraint Download for Windows] (Executable and readme)&lt;br /&gt;
* Direct download link to the MacOS X viewer: [http://www.erestraint.com/realrestraint Download for MacOS X] (Executable and readme, courtesy of Mo Noel)&lt;br /&gt;
* Direct download link to the Linux viewer: [http://www.erestraint.com/realrestraint Download for Linux] (Executable and readme, courtesy of Loom Kish)&lt;br /&gt;
* Source code and text API : [http://www.erestraint.com/realrestraint Download] (Text files)&lt;br /&gt;
* API as a wiki page : [[LSL Protocol/RestrainedLoveAPI|API]] (Wiki format)&lt;br /&gt;
* Specification to interface cages and furnitures with the viewer through the use of a relay : [[LSL Protocol/Restrained Love Relay Specs|Relay Specs]] (Wiki format)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.22.1 , compiled on SL official viewer 1.23.5&lt;br /&gt;
* Date : 02/25/2010&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Toxic Viewer ===&lt;br /&gt;
&#039;&#039;&#039;UPDATED: Version 2.0.3.1 [[User:Dimentox Travanti|Dimentox Travanti]] 05:03, 4 March 2010 (UTC) &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTICE: &#039;&#039;&#039; This is based off the viewer 2 snowglobe code base!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BACKUP YOUR LOGS / SETTINGS as SG2 Converts it and deletes it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Many Patches for annoyances with the sl2 viewer.&lt;br /&gt;
* Colorized the skin to make it less harder while viewing&lt;br /&gt;
* Fixed side bar&lt;br /&gt;
* Improved location bar&lt;br /&gt;
* Inspect enabled&lt;br /&gt;
* Emerald breast physics patch.&lt;br /&gt;
* Texture performance patches.&lt;br /&gt;
* Network optimized&lt;br /&gt;
** Once you log in please set your bandwidth so it resets the throttle!&lt;br /&gt;
* [[llInstantMessage]] Fixed&lt;br /&gt;
* Tabbed chats&lt;br /&gt;
* UI reworked to take up less screen real-estate.&lt;br /&gt;
* Optimized default configurations.&lt;br /&gt;
* Reverted Camera controls where pan and move are side by side.&lt;br /&gt;
* Reworked chat system. &lt;br /&gt;
* Much more on the way!&lt;br /&gt;
 &lt;br /&gt;
http://www.toxiancity.com/ToxicViewer_2-0-3-2_Setup.exe &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.toxiancity.com/SLVoice.exe &lt;br /&gt;
* Download to where Toxic viewer is installed.&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Emerald Viewer, Frequency Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer is based on GreenLife Emerald Viewer, but includes a couple of modifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Added Features (compared to GreenLife Emerald) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Busy-on-lost focus: Allows resident to automatically switch to busy mode after a set amount of time, _after_ the viewer window lost focus (good for people who have other work to do, and want to ensure that other residents know why their IMs remain unanswered)&lt;br /&gt;
* custom tags on a per-avatar basis: add keywords to residents&#039; group/name tag hover box&lt;br /&gt;
* display group/name tags in individual colours (per avatar)&lt;br /&gt;
* display payment info and age in name tags&lt;br /&gt;
** friends always coloured yellow&lt;br /&gt;
** muted people always in grey&lt;br /&gt;
** all others in a chosen colour out of 7 options&lt;br /&gt;
* grey out groups, which have been chosen not to be displayed in your profile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Removed Features &#039;&#039;&#039;&lt;br /&gt;
* IRC client&lt;br /&gt;
* experimental Utility Stream&lt;br /&gt;
* Client detection (conflicts with the aforementioned use of name tags)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Availability &#039;&#039;&#039;&lt;br /&gt;
Emerald Viewer, Frequency Edition is currently available as Intel-only OS X binary, and as full source code for OS X, Windows &amp;amp; Linux.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : Emerald Viewer, Frequency Edition, 1.0.2 (based on GreenLife Emerald 1.23.4-673)&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for OS X 10.5+ (any volunteers for Windows/Linux?)&lt;br /&gt;
** Source valid for OS X, Linux, Windows&lt;br /&gt;
* Date : Sep 25th, 2009&lt;br /&gt;
* Status : Discontinued as of November 8, 2009, download no longer available&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Meerkat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Goals &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To create a fully GPL viewer (no proprietary dependencies)&lt;br /&gt;
* To encourage a community of developers that will submit patches for prompt integration&lt;br /&gt;
* To have the freedom to make the sort of changes that Linden Lab has traditionally been unable to integrate (translation patches, refactoring, fixing intentionally crippled features, changes that touch many files)&lt;br /&gt;
* To retain compatibility with Linden Lab&#039;s grid and protocols, present and future&lt;br /&gt;
* To implement a loosely coupled cross-grid functionality that requires no central authentication authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Log out and back in without quitting&lt;br /&gt;
* Loosely coupled intergrid teleport -- In Process&lt;br /&gt;
* Most of the other changes common to third party viewers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;del&amp;gt;Website: [http://www.meerkatviewer.org/ Meerkat Viewer]&amp;lt;/del&amp;gt; (note: the Meerkat site is down)&lt;br /&gt;
* Direct download link: [http://code.google.com/p/meerkat-viewer/downloads/list Download versions of this viewer] &lt;br /&gt;
* Source code: svn checkout http://meerkat-viewer.googlecode.com/svn/trunk/ meerkat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.2.x&lt;br /&gt;
* Date : September 6, 2009&lt;br /&gt;
* Status : Discontinued, website offline. Source and binary downloads still available on google code (see above).&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Nicholaz Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are Windows viewer based on SL builds with a focus on stability, usability and performance (see [http://www.blueflash.cc/users/nicholaz/EyeCandy/!!Installation.txt Installation.txt] for homebrew disclaimer).  Mac and Linux variants are available through other open sourcers (links on the website).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Improved stability&lt;br /&gt;
* Lower memory footprint&lt;br /&gt;
* GUI redesigns &lt;br /&gt;
* Workarounds for common annoyances (Group IM Filtering, &amp;quot;Release Key&amp;quot; button, etc.)&lt;br /&gt;
* see [http://nicholaz-beresford.blogspot.com/2008/05/version-overview.html this entry] for an overview of different versions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://nicholaz-beresford.blogspot.com/ Nicholaz Beresford on Blogspot]&lt;br /&gt;
* Direct download link: [http://www.blueflash.cc/users/nicholaz Download versions of this viewer] &lt;br /&gt;
* Source code: Look at the [http://www.blueflash.cc/users/nicholaz download site] for the source-xxx-zip files in the respective folders and see the readme.txt inside the archives&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 09/07/2009&lt;br /&gt;
* Status : Discontinued&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Onrez Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Onrez viewer was made by the Onrez company in connection with a Second Life themed story on the high tech forensics based TV show &amp;quot;CSI: New York&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* A back and history button for teleports&lt;br /&gt;
* In-viewer web browsing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Comment &#039;&#039;&#039;&lt;br /&gt;
The source code for this viewer is closed source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Status : Discontinued, download no longer available&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Viewer / Cool Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the offical SecondLife sourcecode licensed under GPL2, this speedy Metaverse Client can connect you to a huge variety of exciting Virtual Worlds! It incorporates a lot of improved, new, up- and backported features and fixes that make the fast and rock stable RV/CV the client of choice for many users.&lt;br /&gt;
&lt;br /&gt;
This viewer includes many patches and changes from a lot of different people and sources which I am very grateful to be able to use. Credits are given to everyone I know, in case I missed someone I sincerely apologize.&lt;br /&gt;
&lt;br /&gt;
Thanks to Henri Beauchamp who laid the foundation for this viewer with his Cool SL Viewer. Special thanks to Winter Ventura for the Cool Viewer logo and Jacek Antonelli and Peter Stindberg for the Rainbow Viewer logo :). And to all the others who helped and supported me, especially the people involved and behind Imprudence!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Some incomprehensive list of features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major improvement is an up-to-date OpenGL implementation that especially helps users plagued by ATI&#039;s Catalyst drivers but also leads to measurable improvements of overall graphics performance by 30...100% compared to the official viewer; depending on your system. Rainbow Viewer features the current user interface whereas Cool Viewer spots the leaner cleaner and more configurable legacy UI. It&#039;s all about choice :).&lt;br /&gt;
&lt;br /&gt;
* New 1.22.12.0 code baseline&lt;br /&gt;
* CV&#039;s legacy User interface with a clean, simple and userfriendly layout or Rainbow Viewers current official UI, you choose!&lt;br /&gt;
* Improved Graphics rendering, especially for ATI users (measured &amp;gt;1/3 faster than the official viewer)&lt;br /&gt;
* Alpha and Tattoo Layer support from SL 2.0&lt;br /&gt;
* Updated tested list of Virtual World grids&lt;br /&gt;
* Marine Kelley&#039;s RestrainedLove (off per default)&lt;br /&gt;
* Full Adult Compliance&lt;br /&gt;
* Redesigned and &amp;quot;up-ported&amp;quot; search functionality, probably the best search in any viewer nowadays&lt;br /&gt;
* Jiggly Bewbz :)&lt;br /&gt;
* Temporary texture and animation upload&lt;br /&gt;
* Better inventory search for content, description and creator &lt;br /&gt;
* Low lag radar and AV management tools&lt;br /&gt;
* Viewer skinning&lt;br /&gt;
* Object and Shape export/import, limited to creator&lt;br /&gt;
* Bulk permission editing&lt;br /&gt;
* Last owner display to track content theft &lt;br /&gt;
* &amp;quot;Worn&amp;quot; tab in inventory &lt;br /&gt;
* Double click to wear attachments &lt;br /&gt;
* Enhanced building tools &lt;br /&gt;
* Flexible Sculpties &lt;br /&gt;
* Large Prims (currently only for Opensim grids due to SL limitations) &lt;br /&gt;
* Maximized Network Bandwidth &lt;br /&gt;
* Flexible Grid selection at login for SL and all OpenSims &lt;br /&gt;
* Teleport History and speedy doubleclick teleport &lt;br /&gt;
* Avatar UUID in profiles&lt;br /&gt;
* Features tab in Preferences for easy switching of features&lt;br /&gt;
* Optimized latest OpenJPEG 1.3 &lt;br /&gt;
...and a large number of other goodies and stability fixes that improve your overall experience. Too many to mention here :). Please check the [http://code.google.com/p/coolviewer/wiki/ReleaseNotes Release Notes] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://my.opera.com/boylane Rainbow Viewers for  Virtual Worlds]&lt;br /&gt;
* Direct download link: [http://coolviewer.googlecode.com Binary versions on Google Code]&lt;br /&gt;
* Source code: [http://github.com/boy Sources on Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rainbow Viewer 1.22.12 R6&lt;br /&gt;
* Rainbow Viewer Cool Edition (Cool Viewer) 1.22.12 R13 &lt;br /&gt;
* Rainbow Viewer Netbook Edition v1.2 (speedy pre-Windlight 1.19.0.5)&lt;br /&gt;
* Date : 20/04/2010&lt;br /&gt;
* Status : Active, Discontinued as of 30/04/2010&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== RealXtend Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The realXtend viewer is a heavily modified version of the Linden Lab&#039;s Second Life client by a partnership of two Finnish companies, ADMINO technologies and LudoCraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Features &#039;&#039;&#039;&lt;br /&gt;
    * Second life compatibility mode for use in SL and Opensim worlds&lt;br /&gt;
    * Teleports between realXtend and Secondlife&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://www.realxtend.org/]&lt;br /&gt;
* Direct download link: http://www.realxtend.org/downloads.html&lt;br /&gt;
* Source code: http://sourceforge.net/projects/realxtendviewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.3&lt;br /&gt;
* Date : 07/28/2008&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Snowglobe, Frequency Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer is based on Linden Lab&#039;s Snowglobe Viewer, but includes a bunch of modifications, some of them custom-made, some adopted from other viewers (Emerald, Meerkat, Cool SL).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Snowglobe: Frequency Edition -- Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some highlights:&lt;br /&gt;
&lt;br /&gt;
* Kitty Barnett&#039;s RLVa 1.0.4e.&lt;br /&gt;
* Radar client / Avatar List&lt;br /&gt;
* Teleport History Floater&lt;br /&gt;
* Double-Click Teleport&lt;br /&gt;
* Double-Click Inventory Actions&lt;br /&gt;
* Inventory Quick-Filter&lt;br /&gt;
* Custom Tags for Avatars with Colours (and Payment Info/Age)&lt;br /&gt;
* Z-axis Offset Change to avoid Sinking into the Ground&lt;br /&gt;
* Option to disable Progress Screens (Teleport, Login, and Logout respectively)&lt;br /&gt;
* Show List of alt Avatars upon Login&lt;br /&gt;
* Detection when someone starts a new Instant Message (allow to optionally steal Focus)&lt;br /&gt;
* Avatar Height displayed in &amp;quot;Edit Appearance&amp;quot; Floater&lt;br /&gt;
* Sit anywhere Functionality&lt;br /&gt;
* Instant Inventory Loading on Login&lt;br /&gt;
* Slider for Drawing Distance/Graphics Remote&lt;br /&gt;
* Camera Zoom up to 1024m&lt;br /&gt;
* Show Age in Days in Profile Floater&lt;br /&gt;
* Free uploading of &amp;quot;Temporary&amp;quot; Textures&lt;br /&gt;
* Unpublished Groups greyed-out &lt;br /&gt;
* busy-on-lost-focus &lt;br /&gt;
* added Busy-Mode shortcut &lt;br /&gt;
&lt;br /&gt;
We are currently working on more features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.sfreq.org/wiki/snowglobe/Releases (find binary &amp;amp; source code there)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : Snowglobe:Frequency 1.2.0 (based on unreleased Snowglobe 1.2.0, SVN trunk 2834)&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for OS X 10.5+ Windows, Linux&lt;br /&gt;
** Source valid for OS X, Linux, Windows&lt;br /&gt;
* Date : Oct 17, 2009&lt;br /&gt;
* Status : Discontinued on January 21, 2010&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== omvviewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Goals &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To create a fully GPL viewer (no proprietary dependencies)&lt;br /&gt;
* To enable easy building of the source code on various Linux distros including 64 bit distros&lt;br /&gt;
* To Get the viewer packaged with in Linux Distros&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Packages available (32 and 64 bit) &#039;&#039;&#039;&lt;br /&gt;
* Debian Lenny &lt;br /&gt;
* Ubuntu Intrepid &lt;br /&gt;
* Arch &lt;br /&gt;
* Gentoo &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
Various extra features found in other viewers, UI changes are kept to a bare minimum as this is a packaging project not a code base fork. Stability fixes are given high priority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://omvviewer.byteme.org.uk/ Project page]&lt;br /&gt;
* Source code: [http://omvviewer.byteme.org.uk/source.shtml Source details]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 27/March/2009&lt;br /&gt;
* Version : 1.22.11&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Vertical Life Client ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This client is aimed mostly at the SL Military, but sports quite a few interesting improvements that make it worth taking a look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Enhanced Look &amp;amp; Feel, for example flexible camera movement&lt;br /&gt;
* Prototype Script API, secure and parallel&lt;br /&gt;
* Slimmed down for FPS combat&lt;br /&gt;
* Identification, Friend versus Foe, mostly under the hood now but soon exposed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Web presence: http://www.avatarsunited.com/groups/vl/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.5.8&lt;br /&gt;
* Date : 2010 January 14&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Milk Release Client ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This client is aimed at development of all kinds, thrown together by Project Neox. Focusing on advanced non-profit development of Second Life and various features to whom content creators would find suitable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.23.5&lt;br /&gt;
* Date : 2010 January 20&lt;br /&gt;
* Status : Discontinued and won&#039;t be available for download. &lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
==Text-Only Viewers==&lt;br /&gt;
&lt;br /&gt;
===AjaxLife ===&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
Browser based Second Life client, created by Katharine Berry. The only web-browser client which made it a lifeline for residents who could not use a full graphical viewer, or who could not download other text-only clients because of limitations such as corporate firewalls.&lt;br /&gt;
On Sept 8th 2009, Katherine posted on her blog: &amp;quot;AjaxLife is currently down, due to being banned by Linden Lab. I will re-enable it when I have figured out why.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://ajaxlife.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version: 0.5.1&lt;br /&gt;
* Date: 2008/09/15&lt;br /&gt;
* Platform: Platform independant&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== METAbolt ===&lt;br /&gt;
&#039;&#039;&#039; METAbolt is a Linden Lab approved 3rd Party Text Client (http://viewerdirectory.secondlife.com/listing/show/listing_id/118) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
METAbolt is an SL text client. It is light weight and cross grid, which means it will work in Second Life as well as other grids that are based on OpenSIM. METAbolt is Open Source so it&#039;s free...it is built ground up using libopenmetaverse and it is &#039;&#039;&#039;not&#039;&#039;&#039; a modified version of the official SL viewer. Currently METAbolt is only available for Windows platforms.&lt;br /&gt;
 &lt;br /&gt;
METAbolt is ideal if:&lt;br /&gt;
&lt;br /&gt;
* the graphical viewers are not allowed at your work place &lt;br /&gt;
* you have a low powered computer that has difficulty running the SL viewer&lt;br /&gt;
* you have a low speed internet connection e.g. dial up/ISDN  &lt;br /&gt;
* you need to run multiple alts at the same time for land security, modelling, group management functions etc &lt;br /&gt;
* you can&#039;t or don&#039;t want to run the SL viewer all the time but need the ability to stay online for communications or other reasons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many to be listed here! Here are just a few:&lt;br /&gt;
&lt;br /&gt;
* Ability to mass distribute products, objects, scripts etc&lt;br /&gt;
* Ability to start multiple instances for different alts from a command and/or batch file&lt;br /&gt;
* Auto log-in upon SL disconnect&lt;br /&gt;
* Built in Machine Translation with 16 language pairs&lt;br /&gt;
* Auto spoken language detection&lt;br /&gt;
* Emoticons on chat &amp;amp; IM. Feature can be switched on/off&lt;br /&gt;
* Detailed user preference settings&lt;br /&gt;
* Auto clothes changer&lt;br /&gt;
* Send/receive group notices&lt;br /&gt;
* Ability to wear and take off clothing, shape, skin and objects&lt;br /&gt;
* Sophisticated AI (Artificial Intelligence)&lt;br /&gt;
* Radar which shows nearby avatars with distances. The distance can configured to any level via application settings&lt;br /&gt;
* Radar has single click icons for IM, profile, worn attachments, friendship offer, turn to, follow, go to, freeze, eject, ban of selected avatar on radar list&lt;br /&gt;
* Teleport history with ability to save any location as a landmark as well as Teleport with one click&lt;br /&gt;
* Mute list of avatars and objects&lt;br /&gt;
* Ability to disable Group IMs and Group Notices&lt;br /&gt;
* Auto-sit upon login optional fuction&lt;br /&gt;
* Ability to relay IMs to Twitter in real time&lt;br /&gt;
* Ability to use/display local or SL time&lt;br /&gt;
* Fully functional SL like &amp;quot;About Land&amp;quot; with &amp;quot;return of objects&amp;quot; feature on selected avatar/s&lt;br /&gt;
* Functional Profile viewer where you can edit your details&lt;br /&gt;
* Advanced IDE for developers to develop in LSL, C#, SQL, Java, XML and many others with context help, tooltips, snippets and more&lt;br /&gt;
* Ability to create, edit, save scripts and notecards to inventory as well as Hard Drive (only the ones you own)&lt;br /&gt;
* Picture viewer to view textures and snapshots in detail with the ability to rotate and save to Hard Drive (only the ones you own)&lt;br /&gt;
* Full chat &amp;amp; IM logs (features can be switched on/off)&lt;br /&gt;
* Music player with album art and lyrics&lt;br /&gt;
* Media player capable of playing ANY internet based content specified in land media (providing you have the necessary software installed on your machine)&lt;br /&gt;
* Movement direction buttons&lt;br /&gt;
* Mini map with ZOOM capability on chat screen for a &amp;quot;single click&amp;quot; access&lt;br /&gt;
* Large/main map with icons that show other avatars on the same level as you, above you and below you with a &amp;quot;click and teleport&amp;quot; feature on the map&lt;br /&gt;
* SL search on Events, Places, People and Groups&lt;br /&gt;
* Advanced auto update features which you can configure to your liking&lt;br /&gt;
* Object Manager: Detailed object information (including child objects and task inventory), stats and powerfull search function which also offers the ability to edit Permissions on objects you own (this is also available via the inventory)&lt;br /&gt;
* Group Manager plug-in for sending direct group invites (optional)&lt;br /&gt;
* Uses low computing power and bandwidth&lt;br /&gt;
* Displays advertising from various partners&lt;br /&gt;
* One-to-One quick technical support via METAforums&lt;br /&gt;
* Plug-ins &amp;amp; extensions are supported from developers. As well as DLL &amp;amp; EXEs, uncompiled classes can be developed in C#, VB and Java and dropped in as an extension&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.metabolt.net/&lt;br /&gt;
* Wiki: http://www.metabolt.net/METAwiki/&lt;br /&gt;
* Download: http://www.metabolt.net/download.asp&lt;br /&gt;
* Source code: http://www.metabolt.net/download.asp (includes plug-in/extension sample project)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.9.17.0 (BETA)&lt;br /&gt;
* Date : 28/03/2010&lt;br /&gt;
* Platform: Windows Only&lt;br /&gt;
* 32bit &amp;amp; 64bit versions&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== omvviewer-light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Text client for the 3D Metaverse &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
omvviewer-light is a text client for the 3D Metaverse including SecondLife, written from Scratch (but using the libomv library for protocol handling). It&#039;s GUI is created in Gtk# which is cross-platform making this the only current Text client that is still active and cross platform. Tested on Linux (32/64 bit) and Windows (not 64-bit windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
To many to list here in detail please see the project page below but in summary, Full inventory control, Full Chat/IM/Group IM&#039;s. Object search and interaction. Realtime local maps. Parcel displays. Read and Edit NoteCards and Scripts. View profiles. Friends Lists etc .....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://omvviewer-light.byteme.org.uk/ Project page]&lt;br /&gt;
* Source code: [http://omvviewer-light.byteme.org.uk/source.shtml Source details]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 25/Aug/2009&lt;br /&gt;
* Version : 0.48.0.6&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Radegast ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Lightweight client for connecting to Second Life and [http://opensimulator.org/ OpenSim] based virtual worlds &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radegast is feature rich GUI client. With it&#039;s full support for all communication within a virtual world (chat, IM, group IM, friends conference) it&#039;s ideal for situations where full 3D client is less than ideal solution, for example, an office environment, too slow a machine and similar.&lt;br /&gt;
&lt;br /&gt;
It&#039;s written using [http://lib.openmetaverse.org/ libopenmetaverse], and it runs on any platform that supports .NET/mono. Its being actively tested on Windows and Linux. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chat (local, IM, group, friends conference)&lt;br /&gt;
* Inventory (allows manipulation, deletion of the items, moving them around, sending to other people by dropping item on their profile)&lt;br /&gt;
* Ability to wear/take off clothes and attachments from the inventory&lt;br /&gt;
* Backup of all scripts and notecards from the inventory&lt;br /&gt;
* World map (very fast implementation using Google maps)&lt;br /&gt;
* Object finder - list objects nearby, sort them by distance, name, see details&lt;br /&gt;
* A.L.I.C.E AI chat - turn it on in tools menu and have fun with automatic responses to chat/IM generated by a built in Artificial Intelligence&lt;br /&gt;
* List of all avatars in a region (radar), and those within 300m in nearby regions&lt;br /&gt;
* Movement controls&lt;br /&gt;
* Support for activating gestures from the inventory&lt;br /&gt;
* Avatar appearance - others using 3D client will see you appear correctly, and will not be able to tell that you&#039;re using a text client&lt;br /&gt;
* Streaming music&lt;br /&gt;
* Accessibility improvements for blind and visually impaired SL&#039;ers&lt;br /&gt;
* Text-To-Speech for reading out loud incoming messages&lt;br /&gt;
* Speech recognition for controlling UI and entering text in chat&lt;br /&gt;
* Experimental voice support for local chat&lt;br /&gt;
* Partial RLV support &lt;br /&gt;
* Manipulation of object contents, notecard and script editing&lt;br /&gt;
* Group management&lt;br /&gt;
* On Windows, support 3D view of in-world objects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Website: [http://radegastclient.org/ radegastclient.org]&lt;br /&gt;
* Downloads: [http://radegastclient.org/wiki/Radegast_Download Downloads]&lt;br /&gt;
* Nightly build: [http://radegastclient.org/files/radegast-latest.zip Zip Archive] [http://radegast.sourceforge.net/files/radegast-latest.exe Windows Installer]&lt;br /&gt;
* Source code: svn checkout [http://radegast.googlecode.com/svn/trunk/ http://radegast.googlecode.com/svn/trunk/] radegast&lt;br /&gt;
* Report bugs/request new features: [http://jira.openmetaverse.org/browse/RAD Issue tracker]&lt;br /&gt;
* Documentation: [http://radegastclient.org/wiki/ Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : April 2, 2010&lt;br /&gt;
* Version : 1.16&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Whisper (SlXSLChat) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A light-weight yet feature rich text-only Second Life client &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
Whisper is a text-only Second Life client that comes in two parts. The client is written in Java (so it can run on many platforms). The client connects to a &amp;quot;transport&amp;quot;, which is written in C# and uses LibOpenMetaVerse. The idea behind this architecture is that if you don&#039;t like the client, you can write your own and not have to worry about implementing the Second Life protocol yourself. The entire project is open source and published under the GPLv3 licence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Public chat&lt;br /&gt;
* Instant messaging&lt;br /&gt;
* Group chat&lt;br /&gt;
* Search/join/leave groups&lt;br /&gt;
* Search for avatars&lt;br /&gt;
* Image retrieval&lt;br /&gt;
* Profile retrieval&lt;br /&gt;
* Notifications / popups as you would get in Second Life (e.g. group notices, balance changes, inventory offers)&lt;br /&gt;
* Teleportation (home, to area within current sim, to nearby avatar)&lt;br /&gt;
* Nearby avatar tracking on map of Sim&lt;br /&gt;
* Autopilot navigation to nearby avatars&lt;br /&gt;
* URL highlighting&lt;br /&gt;
* Encrypted traffic between client and transport&lt;br /&gt;
* Transport can be run anywhere, the client connects via TCP/IP&lt;br /&gt;
* Client only sends MD5 hashed password to transport&lt;br /&gt;
* On Apr.20, 2010, SlXSLChat has rebranded to “Whisper”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://whisper.slx.cc/ Whisper]&lt;br /&gt;
* SourceForce Project Page: [https://sourceforge.net/projects/slxslchat/ Project Page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Date : April 11, 2010&lt;br /&gt;
* Version : 1.1&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== SLeek ===&lt;br /&gt;
First text only viewer ever, mentioned for completeness, not actively maintained anymore. MetaBolt is based on SLeek.&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SLiteChat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Lite IM/Chat Text-only Client for Second Life &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
SLiteChat (pronounced &amp;quot;slight-chat&amp;quot;) is a completely open source text-only IM/chat client for use with Second Life. Use it to talk to your friends without having to load up all of those heavy graphic goodies. Useful for those at work times. :-) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Communicate in-world with people on your friends list. Full adding/removing and search for Residents supported.&lt;br /&gt;
* Group chat is supported (however at this writing you cannot leave a group or search for to join).&lt;br /&gt;
* Local chat and IM history is supported.&lt;br /&gt;
* Can log into other grids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://www.slitechat.org/ Project page]&lt;br /&gt;
* Source code: [http://www.slitechat.org/download/ Source details]&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
===Sparkle IM for iPhone and iPod Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Second Life Chat and IM on your iPhone or iPod Touch &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
iPhone and iPod Touch based Second Life Client, developed by Genkii. The only native client available on the iPhone.  Connect over 3G, Edge or Wifi to Second Life for a easy and fast communication in SL on the go. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://sparkle.genkii.com/&lt;br /&gt;
* iTunes AppStore: http://bit.ly/6DRS2&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== Touch Life for iPhone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iPhone Client for Second Life &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Touch Life allows you to log into Second Life anytime from your iPhone or iPod Touch.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Instant Messaging - Initiate or respond to individual or group IM&#039;s.&lt;br /&gt;
* Chat - Converse with nearby avatars.&lt;br /&gt;
* World Map - View sims, teleport, search or use landmarks.&lt;br /&gt;
* MiniMap &amp;amp; Who&#039;s Nearby - Zoom in, move &amp;amp; turn, see who&#039;s nearby.&lt;br /&gt;
* Inventory - View notecards &amp;amp; pictures, give &amp;amp; accept items.&lt;br /&gt;
* Profiles - View profiles, make payments, teleport, befriend.&lt;br /&gt;
* Groups - View groups, join &amp;amp; leave, send invites.&lt;br /&gt;
* Search - Find people, groups, places, regions, and more.&lt;br /&gt;
* Photos - Snap pictures and upload as textures.&lt;br /&gt;
* Much More!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.pocketmetaverse.com/&lt;br /&gt;
* AppStore: [http://itunes.apple.com/us/app/touch-life/id343511720?mt=8 Open in iTunes]&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;br /&gt;
&lt;br /&gt;
=== MetaPay for iPhone and iPod Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Send L$ with a simple to use and free iPhone App. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MetaPay is a simple and fun way to send Linden Dollars from your iPhone and iPod touch for FREE! Out with friends and want to pay your part of the tab but have no cash? Use MetaPay to send L$ to your friends in Second Life® instead. Or use it to send L$ for any in-world use without firing up the full Second Life® client. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Free in the AppStore: [http://bit.ly/metapay Open in iTunes]&lt;br /&gt;
&lt;br /&gt;
[[#Viewers|[Back to the list]]]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=859062</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Downloads&amp;diff=859062"/>
		<updated>2010-04-13T21:07:09Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Milk Release Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Viewer=*}}{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This page is not maintained by, or endorsed by, Linden Lab.&lt;br /&gt;
*To download the latest official Second Life Viewer releases, please visit the &#039;&#039;&#039;[http://secondlife.com/support/downloads/ main download page]&#039;&#039;&#039;.&lt;br /&gt;
*For a list of third-party viewers that have self-certified compliance with the &#039;&#039;&#039;[http://secondlife.com/corporate/tpv.php Policy on Third-Party Viewers]&#039;&#039;&#039;, please visit the &#039;&#039;&#039;[http://viewerdirectory.secondlife.com Viewer Directory]&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Viewers ==&lt;br /&gt;
&lt;br /&gt;
The following viewers are available on the official &#039;&#039;&#039;[http://secondlife.com/community/downloads.php Downloads]&#039;&#039;&#039; page:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Viewer&#039;&#039;&#039; (a.k.a. the official Viewer, regular Viewer etc.)&lt;br /&gt;
* &#039;&#039;&#039;[[Release Candidate|Release Candidate Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Not always available&lt;br /&gt;
** As the name says, these are candidates to become the next release (of the Second Life Viewer)&lt;br /&gt;
* &#039;&#039;&#039;[[First Look|First Look Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Not always available&lt;br /&gt;
** &amp;quot;Provide a &#039;first look&#039; at new features under development&amp;quot; before those are ready to get into a Release Candidate or even a release&lt;br /&gt;
* &#039;&#039;&#039;Beta Grid Viewer&#039;&#039;&#039;&lt;br /&gt;
** Only available when a new feature that is being tested on the beta grid requires a new viewer&lt;br /&gt;
** Usually, you can use any viewer you like to connect to Aditi, the [[Preview Grid]]&lt;br /&gt;
* &#039;&#039;&#039;[[Snowglobe|Snowglobe Viewer]]&#039;&#039;&#039;&lt;br /&gt;
** Linden Lab&#039;s own &amp;quot;fork&amp;quot; of the Second Life Viewer&lt;br /&gt;
** Quicker inclusion of third party contributions than in the Second Life Viewer&lt;br /&gt;
** Review of contributions and QA done by the open source community (some Residents have commit access)&lt;br /&gt;
&lt;br /&gt;
== Third-party Viewers ==&lt;br /&gt;
{{KBcaution|As previously [http://bit.ly/3pvpolicy announced], Linden Lab [https://blogs.secondlife.com/community/community/blog/2010/02/23/introducing-a-new-third-party-viewer-directory-and-policy introduced] the &#039;&#039;&#039;[http://secondlife.com/corporate/tpv.php Third Party Viewer Policy]&#039;&#039;&#039;. That policy will become effective as part of the [http://secondlife.com/corporate/tos.php new ToS] on &#039;&#039;&#039;April 30, 2010&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Third-party Viewers are those which have been created by developers not working for Linden Lab. These Viewers offer altered or additional functionality compared to the official Second Life Viewer.&lt;br /&gt;
&lt;br /&gt;
The [[Extended_FAQ|Extended FAQ]] states that it is okay to create and distribute third-party viewers as long they adhere to the respective licenses for code usage and server usage.  &lt;br /&gt;
&lt;br /&gt;
The code itself is licensed under {{OSWebsite|gplv2|alt=the GNU General Public License (GPL)}}, which governs modification and redistribuition of the source code.  Use of Linden Lab&#039;s servers will still be governed by [http://secondlife.com/corporate/tos.php the Second Life Terms of Service] and [http://secondlife.com/corporate/tpv.php the Linden Lab Policy on Third-Party Viewers]. The latter is being revised, so please consult the [[Linden_Lab_Official:Third_Party_Policy_and_Viewer_Directory_FAQ|FAQ]] until a more final version is available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note to authors: If you make a viewer available make sure to include platform, version numbers and dates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Graphical Viewers ==&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Cool VL Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer was created and is maintained by {{User|Henri Beauchamp}} (This viewer was formerly known as the &amp;quot;Cool SL Viewer&amp;quot; and its first public release was v1.18.4.3, released on 2007-11-16). It combines elements of several of the other viewers, as well as extra features, bug fixes and extra patches, all very carefully tested.&lt;br /&gt;
&lt;br /&gt;
It puts emphasis on high UI coherency from one version to the other (meaning no bad surprise for &amp;quot;old timers&amp;quot;) while staying in sync with Linden Lab&#039;s official viewer features (it&#039;s not a fork which would get outdated with time), high stability and reliability, and a high reactivity to new patches and bug fixes provided by the Open Source community.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;old&amp;quot; v1.19 (legacy renderer) branch is also maintained for the benefit of &amp;quot;old&amp;quot; computer users, which also gets most of the essential features of newer viewers back-ported to it (Mono scripting and adult compliance, for example).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reverses many of the unpopular interface changes, restoring separate friends and groups floaters and reinstating the packet loss and bandwidth indicators, the old toolbar and buttons layouts, the old/normal commands layout in the pie menus, the &amp;quot;All(old)&amp;quot; search tab, the old style (name-sortable) &amp;quot;Groups&amp;quot; search tab, the &amp;quot;Fly&amp;quot; button in the movement controls floater, and &#039;&#039;&#039;optionally&#039;&#039;&#039; reinstating the old, more visible, status bar icons and/or tracking dots in the mini-map, and the old chat history floater (without chat input line). Also fixes some UI regressions (missing buttons in some floaters, or visited landmarks tracking in inventory for example).&lt;br /&gt;
* Implements the &amp;quot;RestrainedLove&amp;quot; API (formerly known as &amp;quot;RestrainedLife&amp;quot;), based on Marine Kelley&#039;s reference patch (switchable and disabled by default).&lt;br /&gt;
* Allows to configure the date and time formats to match your locale or personal preferences (including with optional seconds for chat and IM timestamps).&lt;br /&gt;
* Allows to wear/remove attachments and clothing items on double-click in inventory.&lt;br /&gt;
* Allows to optionally prevent notifications to show and be logged in the main chat. &lt;br /&gt;
* Allows to disable typing sounds.&lt;br /&gt;
* MUD/MUSH/MUCK/MUX style &amp;quot;poses&amp;quot; (i.e. you can type &amp;quot;:&amp;quot; instead of &amp;quot;/me &amp;quot; to emote), and OOC double parenthesis auto-close (i.e. you can type: &amp;quot;((phone, BRB&amp;quot; and it will show as &amp;quot;((phone, BRB))&amp;quot;).&lt;br /&gt;
* Allows to hide the &amp;quot;Master volume&amp;quot; when not needed in the panel overlay (and the &amp;quot;Release Keys&amp;quot; button for v1.19.2).&lt;br /&gt;
* Allows to build large prims (up to 256m in any or all dimensions) on OpenSim (not on SL, because of server-side limitations).&lt;br /&gt;
* Improved friends list floater (with info about what your friends allow you to see: tehri online status and/or their position on the map).&lt;br /&gt;
* Improved build tools floater (smaller increments in several parameters, extra &amp;quot;slice&amp;quot; parameter for some prims, transparency up to 100%, check box toggle for drag distance limit, adjustable number of decimals in Object tab for the position/size/rotation parameters). Also allows to set the &amp;quot;invisible&amp;quot; texture from the texture picker (for invisi-prims).&lt;br /&gt;
* Improved texture preview floater (with aspect ratio combo).&lt;br /&gt;
* Improved notecard floater (with Edit menu and Search/replace feature).&lt;br /&gt;
* Improved mini-map with panning, larger zooming range, specific symbol for avatars above 1024m (work around for a limitation of current server and viewer versions), etc...&lt;br /&gt;
* Improved beacons: can filter beacons based on owner (you, others or anyone), can highlight attachments, can dissociate non-object sound sources, can keep beacons &amp;quot;always on&amp;quot; even when the beacons floater is closed.&lt;br /&gt;
* Allows to export and import objects you own and created as XML files (for backup and restore purpose, or to transfer objects from one grid to another).&lt;br /&gt;
* Allows to connect to all existing grids (and not only LL&#039;s) from the login screen.&lt;br /&gt;
* Allows network bandwidth over 1500Kbps (and up to 8000Kbps).&lt;br /&gt;
* Allows to save/compile scripts present in the inventory as Mono scripts.&lt;br /&gt;
* Allows to teleport to double-clicked locations on screen.&lt;br /&gt;
* Allows to sit anywhere &amp;quot;on the ground&amp;quot;.&lt;br /&gt;
* Allows to cache the inventory in the background after login (for faster inventory operations).&lt;br /&gt;
* Allows to preview animations on your avatar prior to uploading them.&lt;br /&gt;
* Implements a radar floater.&lt;br /&gt;
* Implements a teleports history floater.&lt;br /&gt;
* Implements a &amp;quot;Worn&amp;quot; tab in the inventory floater, and a search/filter by item name, description or creator.&lt;br /&gt;
* Implements &amp;quot;speed rezzing&amp;quot; on login and TPs.&lt;br /&gt;
* Implements an object &amp;quot;area search&amp;quot; floater.&lt;br /&gt;
* Allows to ignore (and not only decline) friendship and calling card offers.&lt;br /&gt;
* Shows avatar keys in profile (in &amp;quot;My notes&amp;quot; tab).&lt;br /&gt;
* Shows the avatar true height in the appearance floater.&lt;br /&gt;
* Renders properly objects worn on the illegal attachment points defined in some hacked third parties viewers.&lt;br /&gt;
* &#039;&#039;&#039;NEW: Provides full support for the new Alpha and Tattoo wearables !&#039;&#039;&#039; Note: this feature is for now only fully implemented in the v1.23 branch of the Cool VL Viewer (the alphas still do not render properly in the v1.19 branch for now).&lt;br /&gt;
* Implements various backports for the v1.19.2 version (Mono compilation support, adult searches and compliance, build and TP up to 4096m, bulk set permissions, TP on double-click on LM in inventory, edit terrain &amp;quot;force&amp;quot; setting, security fixes, etc).&lt;br /&gt;
* Many bugfixes by Henri Beauchamp, Nicholaz Beresford, Gigs Taggart, Blakar Ogre, McCabe Maxsted and others.&lt;br /&gt;
* More minor features and improvements, to be discovered on the [http://sldev.free.fr/ website]...&lt;br /&gt;
* All switchable extra features easily configurable via a &amp;quot;Cool features&amp;quot; tab in the preferences floater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://sldev.free.fr/ The Cool VL Viewer homepage]&lt;br /&gt;
* Message board: [http://sldev.free.fr/forum/ Cool VL Viewer forum]&lt;br /&gt;
* Linux viewer: see the [http://sldev.free.fr/ The Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* Windows viewer: see the [http://sldev.free.fr/ The Cool VL Viewer homepage] for files and installation instructions.&lt;br /&gt;
* MacOS X viewer: [http://hyangreflections.blogspot.com/ See Hyang Zhao&#039;s site] for files and instructions.&lt;br /&gt;
* Source code: The standard Linden codebase is used, with the addition of the patches listed and linked to on the homepage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.19.2.84 (stable viewer with legacy renderer)&lt;br /&gt;
* Date : 2010/04/08&lt;br /&gt;
&lt;br /&gt;
* Version : 1.23.5.15 (stable viewer with Windlight renderer)&lt;br /&gt;
* Date : 2010/04/08&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
* Status : All Active&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Emerald Viewer ===&lt;br /&gt;
Previously known as &amp;quot;Greenlife Emerald Viewer&amp;quot; - changed to just &amp;quot;Emerald&amp;quot; in October 2009.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a home-brew viewer which adds new functionality to the viewer with the intent of easing the user&#039;s interaction with the environment. It&#039;s developed by multiple people. Versions for Windows, Mac, and Linux are released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Avatar Scanner&lt;br /&gt;
** Full sim range (detects over 1M in the air)&lt;br /&gt;
** Shows name, age, payment info, current activity. &lt;br /&gt;
** Land and estate commands for ejecting/banning multiple avatars at once&lt;br /&gt;
** Buttons to open profile, IM, teleport to or track selected avatars&lt;br /&gt;
** Ability to chat radar info (keys) to boost lsl radars&lt;br /&gt;
** Ability to display chat notifications for entering sim, exiting sim, entering chat range, exiting chat range, entering draw distance and exiting draw distance respectively.&lt;br /&gt;
* RLV API Implementation (off by default)&lt;br /&gt;
* Different login page&lt;br /&gt;
* Ability to open and display the owner and location of objects that IM you&lt;br /&gt;
* Teleport to positions by double clicking&lt;br /&gt;
* Option to disable progress screens (teleport, login, and logout respectively)&lt;br /&gt;
* Clothing layer protection (prevents sending of individual clothing textures to other clients, ensuring they can&#039;t copy the clothing)&lt;br /&gt;
* Customizable IM auto-response system, including giving inventory in the response&lt;br /&gt;
* Fly can be set to always enabled, even with Admin menu closed&lt;br /&gt;
* Can turn your avatar &#039;visually phantom&#039;&lt;br /&gt;
* Allows ground sit anywhere&lt;br /&gt;
* Can enable the attaching of objects in inventory by double-click&lt;br /&gt;
* Can block object sit-on-click&lt;br /&gt;
* Chatbar as a command line for rezzing platforms, teleporting to coordinates or sims, or teleporting to particular heights.&lt;br /&gt;
* Various crash fixes&lt;br /&gt;
* Free uploading of &amp;quot;temporary&amp;quot; textures (sim-local and disappear on relog)&lt;br /&gt;
* Notification when a friendship ends&lt;br /&gt;
* Detection of cooperating alternative viewers&lt;br /&gt;
* Shows object last owner in build floater&lt;br /&gt;
* Scripts are compiled to mono by default in agent inventory&lt;br /&gt;
* Inventory is fetched in background immediately on login&lt;br /&gt;
* Group info can be accessed in about land, even if group is not deeded&lt;br /&gt;
* Profiles show agent key&lt;br /&gt;
* More minimap dot colors, blue for lindens, grey for muted, and purple for friended lindens&lt;br /&gt;
* Build Floater Enhancements&lt;br /&gt;
** More object choices (from the drop down that lets you change a cube to a sphere)&lt;br /&gt;
** More precision information (5 decimal points)&lt;br /&gt;
** Ability to set all prim parameters without changing shape (easy prim torture)&lt;br /&gt;
** Ability to easily change sculpt stitching&lt;br /&gt;
** Can set transparency to 100%&lt;br /&gt;
** Can set texture repeats above 100&lt;br /&gt;
* Can turn off the typing sound&lt;br /&gt;
* Teleport History Floater&lt;br /&gt;
* Animation Info Floater&lt;br /&gt;
** Shows you all current animations being played on your avatar&lt;br /&gt;
** Allows you to stop, or revoke permissions of animations you do not want&lt;br /&gt;
** Ability to detect owner of the animations being played, as well as their name&lt;br /&gt;
* Included the 1.23 Bulk Permissions Setting&lt;br /&gt;
* Option to block the 1 click auto sit&lt;br /&gt;
* Multiple custom skins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.modularsystems.sl&lt;br /&gt;
* Direct download link: http://bit.ly/4C5QfE or http://modularsystems.sl/downloads.html&lt;br /&gt;
* Online Support: http://modularsystems.sl/wiki/&lt;br /&gt;
* Source code: http://bit.ly/4C5QfE or http://modularsystems.sl/downloads.html&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and time stamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.23.5.1632 &amp;lt;!-- versions were synchronous between platforms on Feb 18, 2010 --&amp;gt;&lt;br /&gt;
* Date : 02/24/2010&lt;br /&gt;
* Status : Active + updated&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Toxic Viewer ===&lt;br /&gt;
&#039;&#039;&#039;UPDATED: Version 2.0.3.1 [[User:Dimentox Travanti|Dimentox Travanti]] 05:03, 4 March 2010 (UTC) &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTICE: &#039;&#039;&#039; This is based off the viewer 2 snowglobe code base!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BACKUP YOUR LOGS / SETTINGS as SG2 Converts it and deletes it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Many Patches for annoyances with the sl2 viewer.&lt;br /&gt;
* Colorized the skin to make it less harder while viewing&lt;br /&gt;
* Fixed side bar&lt;br /&gt;
* Improved location bar&lt;br /&gt;
* Inspect enabled&lt;br /&gt;
* Emerald breast physics patch.&lt;br /&gt;
* Texture performance patches.&lt;br /&gt;
* Network optimized&lt;br /&gt;
** Once you log in please set your bandwidth so it resets the throttle!&lt;br /&gt;
* [[llInstantMessage]] Fixed&lt;br /&gt;
* Tabbed chats&lt;br /&gt;
* UI reworked to take up less screen real-estate.&lt;br /&gt;
* Optimized default configurations.&lt;br /&gt;
* Reverted Camera controls where pan and move are side by side.&lt;br /&gt;
* Reworked chat system. &lt;br /&gt;
* Much more on the way!&lt;br /&gt;
 &lt;br /&gt;
http://www.toxiancity.com/ToxicViewer_2-0-3-2_Setup.exe &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.toxiancity.com/SLVoice.exe &lt;br /&gt;
* Download to where Toxic viewer is installed.&lt;br /&gt;
&lt;br /&gt;
=== Emerald Viewer, Frequency Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer is based on GreenLife Emerald Viewer, but includes a couple of modifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Added Features (compared to GreenLife Emerald) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Busy-on-lost focus: Allows resident to automatically switch to busy mode after a set amount of time, _after_ the viewer window lost focus (good for people who have other work to do, and want to ensure that other residents know why their IMs remain unanswered)&lt;br /&gt;
* custom tags on a per-avatar basis: add keywords to residents&#039; group/name tag hover box&lt;br /&gt;
* display group/name tags in individual colours (per avatar)&lt;br /&gt;
* display payment info and age in name tags&lt;br /&gt;
** friends always coloured yellow&lt;br /&gt;
** muted people always in grey&lt;br /&gt;
** all others in a chosen colour out of 7 options&lt;br /&gt;
* grey out groups, which have been chosen not to be displayed in your profile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Removed Features &#039;&#039;&#039;&lt;br /&gt;
* IRC client&lt;br /&gt;
* experimental Utility Stream&lt;br /&gt;
* Client detection (conflicts with the aforementioned use of name tags)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Availability &#039;&#039;&#039;&lt;br /&gt;
Emerald Viewer, Frequency Edition is currently available as Intel-only OS X binary, and as full source code for OS X, Windows &amp;amp; Linux.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : Emerald Viewer, Frequency Edition, 1.0.2 (based on GreenLife Emerald 1.23.4-673)&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for OS X 10.5+ (any volunteers for Windows/Linux?)&lt;br /&gt;
** Source valid for OS X, Linux, Windows&lt;br /&gt;
* Date : Sep 25th, 2009&lt;br /&gt;
* Status : Discontinued as of November 8, 2009, download no longer available&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hippo OpenSim Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning!!!&#039;&#039;&#039; There is no uninstaller in the &amp;quot;pack&amp;quot; for Windows I downloaded a few days ago!!! Nov 6 2009.&lt;br /&gt;
&lt;br /&gt;
Still no response, after reporting the issue and posting in an already created topic (July 15) in their forum about the missing unisntaller. If I had known there wasn&#039;t any uninstaller I would never have downloaded this viewer. Nov 9 2009.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hippo OpenSim Viewer is a modified Second Life viewer, targeted at OpenSim users. It allows building up to a height of 10,000 m, scaling prims up to 256x256x256 m and other exciting features. More specific OpenSim features are under development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Availability &#039;&#039;&#039;&lt;br /&gt;
Is currently available for Linux and Windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://mjm-labs.com/viewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.5.1&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for Windows and Linux&lt;br /&gt;
** Source available (unspecified)&lt;br /&gt;
* Date : Mar 24th, 2009&lt;br /&gt;
* Status : Active + updated&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Imprudence ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the [http://imprudenceviewer.org/wiki/Manifesto Imprudence Manifesto]:&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;#147;The primary goal of Imprudence is simple: &#039;&#039;to greatly improve the usability of the Viewer&#039;&#039;. In particular, there are 3 aspects of usability that we intend to address:&lt;br /&gt;
:&lt;br /&gt;
:* &#039;&#039;Approachability.&#039;&#039; Improving comfort and ease of use, especially for new or non-technical users.&lt;br /&gt;
:* &#039;&#039;Efficiency.&#039;&#039; Improving speed and ease of common tasks and workflows.&lt;br /&gt;
:* &#039;&#039;Satisfaction.&#039;&#039; Improving the emotional effect of the software on the user.&lt;br /&gt;
:&lt;br /&gt;
:This is not to minimize other aspects of usability, such as reliability, accessibility, or internationalization/localization. We recognize their importance, but lack the expertise to properly address them. We welcome people with such expertise to join the project and help.&amp;amp;#148;&lt;br /&gt;
&lt;br /&gt;
Note: Due to licensing issues, this viewer does not ship with the proprietary SLVoice module and its associated files.  These can be added back from the official client for those needing voice.  [http://imprudenceviewer.org/wiki/How_to_Re-enable_Voice_Chat Instructions for adding voice chat support] are available on the Imprudence Viewer wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check the [http://imprudenceviewer.org/wiki/Features Features page] on the Imprudence wiki for the most up to date features list.&lt;br /&gt;
&lt;br /&gt;
* Countless user interface improvements and bug fixes&lt;br /&gt;
* Content Backup (export and import objects, scripts, and avatar shapes that you created)&lt;br /&gt;
* Minimap Radar (minimap has a built-in &amp;quot;avatar radar&amp;quot; to tell you who is nearby)&lt;br /&gt;
* Enhanced Minimap (better zooming, panning, double click to teleport)&lt;br /&gt;
* Restrained Love (RLV) API Support&lt;br /&gt;
* Double-click Teleport and Autopilot&lt;br /&gt;
* [http://imprudenceviewer.org/wiki/Build_Math_Expressions Build Math Expressions]&lt;br /&gt;
* Windlight Toolbar (quick access to windlight presets and graphics settings)&lt;br /&gt;
* Grid Manager, with built in support for alternative grids like OSGrid, ReactionGrid, 3rd Rock Grid, and more&lt;br /&gt;
* Search Inventory by Creator or Description&lt;br /&gt;
* Inventory Quick Filter (quickly filter inventory to show only notecards, or only clothing, etc.)&lt;br /&gt;
* Worn Items Tab (shows what you are currently wearing)&lt;br /&gt;
* Unread IM Count (shows how many new/unread IMs you have)&lt;br /&gt;
* Middle-mouse Paste for Linux&lt;br /&gt;
* Confirmation dialogs to prevent accidents (no more accidently teleporting home!)&lt;br /&gt;
* Restore to Last Position (rez objects at their previous position)&lt;br /&gt;
* Offer Teleport button in the IM window&lt;br /&gt;
* Double-click to wear attachments in inventory&lt;br /&gt;
* &amp;quot;Phantom Avatar&amp;quot; Mode&lt;br /&gt;
* Asset (Texture) Browser&lt;br /&gt;
* Animation List&lt;br /&gt;
* See object&#039;s Last (previous) Owner&lt;br /&gt;
* Ground Sit Anywhere&lt;br /&gt;
* Hide Selection Outlines (hide the laggy and distracting glowing outlines when building)&lt;br /&gt;
* Choose Default Chat Channel&lt;br /&gt;
* Includes stability improvements from Nicholaz&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://imprudenceviewer.org/&lt;br /&gt;
* Download: http://imprudenceviewer.org/wiki/Downloads&lt;br /&gt;
* Forums: http://imprudenceviewer.org/forums/&lt;br /&gt;
* The Imprudence Manifesto: http://imprudenceviewer.org/wiki/Manifesto&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 1.2.1&lt;br /&gt;
* Date : November 26, 2009&lt;br /&gt;
* Platform: Windows, Linux, Mac&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Restrained Love ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer, codename &amp;quot;&#039;&#039;&#039;RestrainedLove&#039;&#039;&#039;&amp;quot; is an attempt at enhancing the experience of people who practice BDSM in Second Life. It is used jointly with simple scripts made to use its features in-world, such as making an attached object undetachable, preventing chat and such. An &#039;&#039;&#039;API&#039;&#039;&#039; (Application Programming Interface, a text file) is provided so that every content creator can create their own scripts to interface their own items to the viewer and use its features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Attachments can be made undetachable&lt;br /&gt;
* Chat and IM prevention on demand, with exceptions if needed&lt;br /&gt;
* Teleport and sit-tp prevention on demand, with exceptions if needed&lt;br /&gt;
* Editing and Rezzing prevention on demand&lt;br /&gt;
* Adding/Removing clothes on demand, + force remove clothes and force remove unlocked attachments&lt;br /&gt;
* Force sit and prevent stand up (even after a relog) on demand&lt;br /&gt;
* Manual (by IM) and automatic (by script) version checking&lt;br /&gt;
* Force attach objects and outfits&lt;br /&gt;
* API for content creators&lt;br /&gt;
* And more...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://realrestraint.blogspot.com/ Marine Kelley&#039;s blog on Blogspot]&lt;br /&gt;
* Direct download link to the Windows viewer: [http://www.erestraint.com/realrestraint Download for Windows] (Executable and readme)&lt;br /&gt;
* Direct download link to the MacOS X viewer: [http://www.erestraint.com/realrestraint Download for MacOS X] (Executable and readme, courtesy of Mo Noel)&lt;br /&gt;
* Direct download link to the Linux viewer: [http://www.erestraint.com/realrestraint Download for Linux] (Executable and readme, courtesy of Loom Kish)&lt;br /&gt;
* Source code and text API : [http://www.erestraint.com/realrestraint Download] (Text files)&lt;br /&gt;
* API as a wiki page : [[LSL Protocol/RestrainedLoveAPI|API]] (Wiki format)&lt;br /&gt;
* Specification to interface cages and furnitures with the viewer through the use of a relay : [[LSL Protocol/Restrained Love Relay Specs|Relay Specs]] (Wiki format)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : 1.22.1 , compiled on SL official viewer 1.23.5&lt;br /&gt;
* Date : 02/25/2010&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Meerkat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Goals &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To create a fully GPL viewer (no proprietary dependencies)&lt;br /&gt;
* To encourage a community of developers that will submit patches for prompt integration&lt;br /&gt;
* To have the freedom to make the sort of changes that Linden Lab has traditionally been unable to integrate (translation patches, refactoring, fixing intentionally crippled features, changes that touch many files)&lt;br /&gt;
* To retain compatibility with Linden Lab&#039;s grid and protocols, present and future&lt;br /&gt;
* To implement a loosely coupled cross-grid functionality that requires no central authentication authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Log out and back in without quitting&lt;br /&gt;
* Loosely coupled intergrid teleport -- In Process&lt;br /&gt;
* Most of the other changes common to third party viewers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;del&amp;gt;Website: [http://www.meerkatviewer.org/ Meerkat Viewer]&amp;lt;/del&amp;gt; (note: the Meerkat site is down)&lt;br /&gt;
* Direct download link: [http://code.google.com/p/meerkat-viewer/downloads/list Download versions of this viewer] &lt;br /&gt;
* Source code: svn checkout http://meerkat-viewer.googlecode.com/svn/trunk/ meerkat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.2.x&lt;br /&gt;
* Date : September 6, 2009&lt;br /&gt;
* Status : Discontinued, website offline. Source and binary downloads still available on google code (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nicholaz Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are Windows viewer based on SL builds with a focus on stability, usability and performance (see [http://www.blueflash.cc/users/nicholaz/EyeCandy/!!Installation.txt Installation.txt] for homebrew disclaimer).  Mac and Linux variants are available through other open sourcers (links on the website).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* Improved stability&lt;br /&gt;
* Lower memory footprint&lt;br /&gt;
* GUI redesigns &lt;br /&gt;
* Workarounds for common annoyances (Group IM Filtering, &amp;quot;Release Key&amp;quot; button, etc.)&lt;br /&gt;
* see [http://nicholaz-beresford.blogspot.com/2008/05/version-overview.html this entry] for an overview of different versions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://nicholaz-beresford.blogspot.com/ Nicholaz Beresford on Blogspot]&lt;br /&gt;
* Direct download link: [http://www.blueflash.cc/users/nicholaz Download versions of this viewer] &lt;br /&gt;
* Source code: Look at the [http://www.blueflash.cc/users/nicholaz download site] for the source-xxx-zip files in the respective folders and see the readme.txt inside the archives&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 09/07/2009&lt;br /&gt;
* Status : Discontinued&lt;br /&gt;
&lt;br /&gt;
=== Onrez Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Onrez viewer was made by the Onrez company in connection with a Second Life themed story on the high tech forensics based TV show &amp;quot;CSI: New York&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
* A back and history button for teleports&lt;br /&gt;
* In-viewer web browsing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Comment &#039;&#039;&#039;&lt;br /&gt;
The source code for this viewer is closed source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Status : Discontinued, download no longer available&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Viewer / Cool Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the offical SecondLife sourcecode licensed under GPL2, this speedy Metaverse Client can connect you to a huge variety of exciting Virtual Worlds! It incorporates a lot of improved, new, up- and backported features and fixes that make the fast and rock stable RV/CV the client of choice for many users.&lt;br /&gt;
&lt;br /&gt;
This viewer includes many patches and changes from a lot of different people and sources which I am very grateful to be able to use. Credits are given to everyone I know, in case I missed someone I sincerely apologize.&lt;br /&gt;
&lt;br /&gt;
Thanks to Henri Beauchamp who laid the foundation for this viewer with his Cool SL Viewer. Special thanks to Winter Ventura for the Cool Viewer logo and Jacek Antonelli and Peter Stindberg for the Rainbow Viewer logo :). And to all the others who helped and supported me, especially the people involved and behind Imprudence!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Some incomprehensive list of features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major improvement is an up-to-date OpenGL implementation that especially helps users plagued by ATI&#039;s Catalyst drivers but also leads to measurable improvements of overall graphics performance by 30...100% compared to the official viewer; depending on your system. Rainbow Viewer features the current user interface whereas Cool Viewer spots the leaner cleaner and more configurable legacy UI. It&#039;s all about choice :).&lt;br /&gt;
&lt;br /&gt;
* New 1.22.12.0 code baseline&lt;br /&gt;
* CV&#039;s legacy User interface with a clean, simple and userfriendly layout or Rainbow Viewers current official UI, you choose!&lt;br /&gt;
* Improved Graphics rendering, especially for ATI users (measured &amp;gt;1/3 faster than the official viewer)&lt;br /&gt;
* Updated tested list of Virtual World grids&lt;br /&gt;
* Marine Kelley&#039;s RestrainedLove (off per default)&lt;br /&gt;
* Full Adult Compliance&lt;br /&gt;
* Redesigned and &amp;quot;up-ported&amp;quot; search functionality, probably the best search in any viewer nowadays&lt;br /&gt;
* Jiggly Bewbz :)&lt;br /&gt;
* Temporary texture and animation upload&lt;br /&gt;
* Better inventory search for content, description and creator &lt;br /&gt;
* Low lag radar and AV management tools&lt;br /&gt;
* Viewer skinning&lt;br /&gt;
* Object and Shape export/import, limited to creator&lt;br /&gt;
* Bulk permission editing&lt;br /&gt;
* Last owner display to track content theft &lt;br /&gt;
* &amp;quot;Worn&amp;quot; tab in inventory &lt;br /&gt;
* Double click to wear attachments &lt;br /&gt;
* Enhanced building tools &lt;br /&gt;
* Flexible Sculpties &lt;br /&gt;
* Large Prims (currently only for Opensim grids due to SL limitations) &lt;br /&gt;
* Maximized Network Bandwidth &lt;br /&gt;
* Flexible Grid selection at login for SL and all OpenSims &lt;br /&gt;
* Teleport History and speedy doubleclick teleport &lt;br /&gt;
* Avatar UUID in profiles&lt;br /&gt;
* Features tab in Preferences for easy switching of features&lt;br /&gt;
* Optimized latest OpenJPEG 1.3 &lt;br /&gt;
...and a large number of other goodies and stability fixes that improve your overall experience. Too many to mention here :). Please check the [http://code.google.com/p/coolviewer/wiki/ReleaseNotes Release Notes] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://my.opera.com/boylane Rainbow Viewers for  Virtual Worlds]&lt;br /&gt;
* Direct download link: [http://coolviewer.googlecode.com Binary versions on Google Code]&lt;br /&gt;
* Source code: [http://github.com/boy Sources on Github]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rainbow Viewer 1.22.12 R5&lt;br /&gt;
* Rainbow Viewer Cool Edition (Cool Viewer) 1.22.12 R12 &lt;br /&gt;
* Rainbow Viewer Netbook Edition v1.2 (speedy pre-Windlight 1.19.0.5)&lt;br /&gt;
* Date : 06/04/2010&lt;br /&gt;
* Status : Active, Discontinued as of 30/04/2010&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== RealXtend Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The realXtend viewer is a heavily modified version of the Linden Lab&#039;s Second Life client by a partnership of two Finnish companies, ADMINO technologies and LudoCraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Features &#039;&#039;&#039;&lt;br /&gt;
    * Second life compatibility mode for use in SL and Opensim worlds&lt;br /&gt;
    * Teleports between realXtend and Secondlife&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://www.realxtend.org/]&lt;br /&gt;
* Direct download link: http://www.realxtend.org/downloads.html&lt;br /&gt;
* Source code: http://sourceforge.net/projects/realxtendviewer/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.3&lt;br /&gt;
* Date : 07/28/2008&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Snowglobe, Frequency Edition ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This viewer is based on Linden Lab&#039;s Snowglobe Viewer, but includes a bunch of modifications, some of them custom-made, some adopted from other viewers (Emerald, Meerkat, Cool SL).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Snowglobe: Frequency Edition -- Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some highlights:&lt;br /&gt;
&lt;br /&gt;
* Kitty Barnett&#039;s RLVa 1.0.4e.&lt;br /&gt;
* Radar client / Avatar List&lt;br /&gt;
* Teleport History Floater&lt;br /&gt;
* Double-Click Teleport&lt;br /&gt;
* Double-Click Inventory Actions&lt;br /&gt;
* Inventory Quick-Filter&lt;br /&gt;
* Custom Tags for Avatars with Colours (and Payment Info/Age)&lt;br /&gt;
* Z-axis Offset Change to avoid Sinking into the Ground&lt;br /&gt;
* Option to disable Progress Screens (Teleport, Login, and Logout respectively)&lt;br /&gt;
* Show List of alt Avatars upon Login&lt;br /&gt;
* Detection when someone starts a new Instant Message (allow to optionally steal Focus)&lt;br /&gt;
* Avatar Height displayed in &amp;quot;Edit Appearance&amp;quot; Floater&lt;br /&gt;
* Sit anywhere Functionality&lt;br /&gt;
* Instant Inventory Loading on Login&lt;br /&gt;
* Slider for Drawing Distance/Graphics Remote&lt;br /&gt;
* Camera Zoom up to 1024m&lt;br /&gt;
* Show Age in Days in Profile Floater&lt;br /&gt;
* Free uploading of &amp;quot;Temporary&amp;quot; Textures&lt;br /&gt;
* Unpublished Groups greyed-out &lt;br /&gt;
* busy-on-lost-focus &lt;br /&gt;
* added Busy-Mode shortcut &lt;br /&gt;
&lt;br /&gt;
We are currently working on more features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.sfreq.org/wiki/snowglobe/Releases (find binary &amp;amp; source code there)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version : Snowglobe:Frequency 1.2.0 (based on unreleased Snowglobe 1.2.0, SVN trunk 2834)&lt;br /&gt;
* Platforms:&lt;br /&gt;
** Binary available for OS X 10.5+ Windows, Linux&lt;br /&gt;
** Source valid for OS X, Linux, Windows&lt;br /&gt;
* Date : Oct 17, 2009&lt;br /&gt;
* Status : Discontinued on January 21, 2010&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== omvviewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Goals &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To create a fully GPL viewer (no proprietary dependencies)&lt;br /&gt;
* To enable easy building of the source code on various Linux distros including 64 bit distros&lt;br /&gt;
* To Get the viewer packaged with in Linux Distros&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Packages available (32 and 64 bit) &#039;&#039;&#039;&lt;br /&gt;
* Debian Lenny &lt;br /&gt;
* Ubuntu Intrepid &lt;br /&gt;
* Arch &lt;br /&gt;
* Gentoo &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Extra Features &#039;&#039;&#039;&lt;br /&gt;
Various extra features found in other viewers, UI changes are kept to a bare minimum as this is a packaging project not a code base fork. Stability fixes are given high priority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://omvviewer.byteme.org.uk/ Project page]&lt;br /&gt;
* Source code: [http://omvviewer.byteme.org.uk/source.shtml Source details]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 27/March/2009&lt;br /&gt;
* Version : 1.22.11&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vertical Life Client ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This client is aimed mostly at the SL Military, but sports quite a few interesting improvements that make it worth taking a look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Enhanced Look &amp;amp; Feel, for example flexible camera movement&lt;br /&gt;
* Prototype Script API, secure and parallel&lt;br /&gt;
* Slimmed down for FPS combat&lt;br /&gt;
* Identification, Friend versus Foe, mostly under the hood now but soon exposed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Web presence: http://www.avatarsunited.com/groups/vl/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.5.8&lt;br /&gt;
* Date : 2010 January 14&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Milk Release Client ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This client is aimed at development of all kinds, thrown together by Project Neox. Focusing on advanced non-profit development of Second Life and various features to whom content creators would find suitable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.23.5&lt;br /&gt;
* Date : 2010 January 20&lt;br /&gt;
* Status : Temporarily inactive.&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Kirstens Viewer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Hybrid Viewer based primarily around SVN trunk,snowglobe trunk and render-pipeline , its specifically aimed at High End Systems (photography and film makers).&lt;br /&gt;
The viewer also has additions and UI changes from Kirsten and others such as Niran&#039;s UI mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Alternative Second Life 2.0 Version!&lt;br /&gt;
* Can play Youtube Videos in Profiles!&lt;br /&gt;
* Deferred Renderer&lt;br /&gt;
* Projected Textures/Shadows&lt;br /&gt;
* Unlimited Lightsources&lt;br /&gt;
* SSAO&lt;br /&gt;
* Mouseover Glow on touch/scripted Objects&lt;br /&gt;
* Custom UI , ATI and Nvidia Themed.&lt;br /&gt;
* Some Menu Tweaks by NiranV Dean and integrated by Kirsten&lt;br /&gt;
* Build Floater enhancements&lt;br /&gt;
** Ability to set Transparency to 100%&lt;br /&gt;
** More resolution when Building (6 digits)&lt;br /&gt;
*** 6 Decimaldigits for Size,Rotation and Position&lt;br /&gt;
*** 0.01 increment for Glow&lt;br /&gt;
* Enhanced Performance&lt;br /&gt;
* Doubleclick Teleport&lt;br /&gt;
* Doubleclick De-/Attach&lt;br /&gt;
* Worn Filter&lt;br /&gt;
* ViewerObject Avatar based Scanner/Radar&lt;br /&gt;
* LL Plugin System implemented&lt;br /&gt;
* Merged with Snowglobe and contains its Patches and Features too&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Version: 1.19.0 (385)&lt;br /&gt;
* Date : 2010 March 4&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
* Version: 2.0 (12)&lt;br /&gt;
* Date : 2010 March 25&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homepage / Forums / Downloads: http://www.kirstensviewer.com/&lt;br /&gt;
Source SVN: http://sourceforge.net/projects/kirstensviewers/develop&lt;br /&gt;
Commit History Trac: http://sourceforge.net/apps/trac/kirstensviewers/&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==Text-Only Viewers==&lt;br /&gt;
&lt;br /&gt;
===AjaxLife ===&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
Browser based Second Life client, created by Katharine Berry. The only web-browser client which made it a lifeline for residents who could not use a full graphical viewer, or who could not download other text-only clients because of limitations such as corporate firewalls.&lt;br /&gt;
On Sept 8th 2009, Katherine posted on her blog: &amp;quot;AjaxLife is currently down, due to being banned by Linden Lab. I will re-enable it when I have figured out why.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://ajaxlife.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version: 0.5.1&lt;br /&gt;
* Date: 2008/09/15&lt;br /&gt;
* Platform: Platform independant&lt;br /&gt;
* Status: Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== METAbolt ===&lt;br /&gt;
&#039;&#039;&#039; METAbolt is a Linden Lab approved 3rd Party Text Client (http://viewerdirectory.secondlife.com/listing/show/listing_id/118) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
METAbolt is an SL text client. It is light weight and cross grid, which means it will work in Second Life as well as other grids that are based on OpenSIM. METAbolt is Open Source so it&#039;s free...it is built ground up using libopenmetaverse and it is &#039;&#039;&#039;not&#039;&#039;&#039; a modified version of the official SL viewer. Currently METAbolt is only available for Windows platforms.&lt;br /&gt;
 &lt;br /&gt;
METAbolt is ideal if:&lt;br /&gt;
&lt;br /&gt;
* the graphical viewers are not allowed at your work place &lt;br /&gt;
* you have a low powered computer that has difficulty running the SL viewer&lt;br /&gt;
* you have a low speed internet connection e.g. dial up/ISDN  &lt;br /&gt;
* you need to run multiple alts at the same time for land security, modelling, group management functions etc &lt;br /&gt;
* you can&#039;t or don&#039;t want to run the SL viewer all the time but need the ability to stay online for communications or other reasons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many to be listed here! Here are just a few:&lt;br /&gt;
&lt;br /&gt;
* Ability to mass distribute products, objects, scripts etc&lt;br /&gt;
* Ability to start multiple instances for different alts from a command and/or batch file&lt;br /&gt;
* Auto log-in upon SL disconnect&lt;br /&gt;
* Built in Machine Translation with 16 language pairs&lt;br /&gt;
* Auto spoken language detection&lt;br /&gt;
* Emoticons on chat &amp;amp; IM. Feature can be switched on/off&lt;br /&gt;
* Detailed user preference settings&lt;br /&gt;
* Auto clothes changer&lt;br /&gt;
* Send/receive group notices&lt;br /&gt;
* Ability to wear and take off clothing, shape, skin and objects&lt;br /&gt;
* Sophisticated AI (Artificial Intelligence)&lt;br /&gt;
* Radar which shows nearby avatars with distances. The distance can configured to any level via application settings&lt;br /&gt;
* Radar has single click icons for IM, profile, worn attachments, friendship offer, turn to, follow, go to, freeze, eject, ban of selected avatar on radar list&lt;br /&gt;
* Teleport history with ability to save any location as a landmark as well as Teleport with one click&lt;br /&gt;
* Mute list of avatars and objects&lt;br /&gt;
* Ability to disable Group IMs and Group Notices&lt;br /&gt;
* Auto-sit upon login optional fuction&lt;br /&gt;
* Ability to relay IMs to Twitter in real time&lt;br /&gt;
* Ability to use/display local or SL time&lt;br /&gt;
* Fully functional SL like &amp;quot;About Land&amp;quot; with &amp;quot;return of objects&amp;quot; feature on selected avatar/s&lt;br /&gt;
* Functional Profile viewer where you can edit your details&lt;br /&gt;
* Advanced IDE for developers to develop in LSL, C#, SQL, Java, XML and many others with context help, tooltips, snippets and more&lt;br /&gt;
* Ability to create, edit, save scripts and notecards to inventory as well as Hard Drive (only the ones you own)&lt;br /&gt;
* Picture viewer to view textures and snapshots in detail with the ability to rotate and save to Hard Drive (only the ones you own)&lt;br /&gt;
* Full chat &amp;amp; IM logs (features can be switched on/off)&lt;br /&gt;
* Music player with album art and lyrics&lt;br /&gt;
* Media player capable of playing ANY internet based content specified in land media (providing you have the necessary software installed on your machine)&lt;br /&gt;
* Movement direction buttons&lt;br /&gt;
* Mini map with ZOOM capability on chat screen for a &amp;quot;single click&amp;quot; access&lt;br /&gt;
* Large/main map with icons that show other avatars on the same level as you, above you and below you with a &amp;quot;click and teleport&amp;quot; feature on the map&lt;br /&gt;
* SL search on Events, Places, People and Groups&lt;br /&gt;
* Advanced auto update features which you can configure to your liking&lt;br /&gt;
* Object Manager: Detailed object information (including child objects and task inventory), stats and powerfull search function which also offers the ability to edit Permissions on objects you own (this is also available via the inventory)&lt;br /&gt;
* Group Manager plug-in for sending direct group invites (optional)&lt;br /&gt;
* Uses low computing power and bandwidth&lt;br /&gt;
* Displays advertising from various partners&lt;br /&gt;
* One-to-One quick technical support via METAforums&lt;br /&gt;
* Plug-ins &amp;amp; extensions are supported from developers. As well as DLL &amp;amp; EXEs, uncompiled classes can be developed in C#, VB and Java and dropped in as an extension&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.metabolt.net/&lt;br /&gt;
* Wiki: http://www.metabolt.net/METAwiki/&lt;br /&gt;
* Download: http://www.metabolt.net/download.asp&lt;br /&gt;
* Source code: http://www.metabolt.net/download.asp (includes plug-in/extension sample project)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Version : 0.9.17.0 (BETA)&lt;br /&gt;
* Date : 28/03/2010&lt;br /&gt;
* Platform: Windows Only&lt;br /&gt;
* 32bit &amp;amp; 64bit versions&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== omvviewer-light ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Text client for the 3D Metaverse &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
omvviewer-light is a text client for the 3D Metaverse including SecondLife, written from Scratch (but using the libomv library for protocol handling). It&#039;s GUI is created in Gtk# which is cross-platform making this the only current Text client that is still active and cross platform. Tested on Linux (32/64 bit) and Windows (not 64-bit windows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
To many to list here in detail please see the project page below but in summary, Full inventory control, Full Chat/IM/Group IM&#039;s. Object search and interaction. Realtime local maps. Parcel displays. Read and Edit NoteCards and Scripts. View profiles. Friends Lists etc .....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://omvviewer-light.byteme.org.uk/ Project page]&lt;br /&gt;
* Source code: [http://omvviewer-light.byteme.org.uk/source.shtml Source details]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : 25/Aug/2009&lt;br /&gt;
* Version : 0.48.0.6&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radegast ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Lightweight client for connecting to Second Life and [http://opensimulator.org/ OpenSim] based virtual worlds &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radegast is feature rich GUI client. With it&#039;s full support for all communication within a virtual world (chat, IM, group IM, friends conference) it&#039;s ideal for situations where full 3D client is less than ideal solution, for example, an office environment, too slow a machine and similar.&lt;br /&gt;
&lt;br /&gt;
It&#039;s written using [http://lib.openmetaverse.org/ libopenmetaverse], and it runs on any platform that supports .NET/mono. Its being actively tested on Windows and Linux. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chat (local, IM, group, friends conference)&lt;br /&gt;
* Inventory (allows manipulation, deletion of the items, moving them around, sending to other people by dropping item on their profile)&lt;br /&gt;
* Ability to wear/take off clothes and attachments from the inventory&lt;br /&gt;
* Backup of all scripts and notecards from the inventory&lt;br /&gt;
* World map (very fast implementation using Google maps)&lt;br /&gt;
* Object finder - list objects nearby, sort them by distance, name, see details&lt;br /&gt;
* A.L.I.C.E AI chat - turn it on in tools menu and have fun with automatic responses to chat/IM generated by a built in Artificial Intelligence&lt;br /&gt;
* List of all avatars in a region (radar), and those within 300m in nearby regions&lt;br /&gt;
* Movement controls&lt;br /&gt;
* Support for activating gestures from the inventory&lt;br /&gt;
* Avatar appearance - others using 3D client will see you appear correctly, and will not be able to tell that you&#039;re using a text client&lt;br /&gt;
* Streaming music&lt;br /&gt;
* Accessibility improvements for blind and visually impaired SL&#039;ers&lt;br /&gt;
* Text-To-Speech for reading out loud incoming messages&lt;br /&gt;
* Speech recognition for controlling UI and entering text in chat&lt;br /&gt;
* Experimental voice support for local chat&lt;br /&gt;
* Partial RLV support &lt;br /&gt;
* Manipulation of object contents, notecard and script editing&lt;br /&gt;
* Group management&lt;br /&gt;
* On Windows, support 3D view of in-world objects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Website: [http://radegast.sourceforge.net/ radegastclient.org]&lt;br /&gt;
* Downloads: [http://radegast.sourceforge.net/wiki/Radegast_Download Downloads]&lt;br /&gt;
* Nightly build: [http://radegast.sourceforge.net/files/radegast-latest.zip Zip Archive] [http://radegast.sourceforge.net/files/radegast-latest.exe Windows Installer]&lt;br /&gt;
* Source code: svn checkout [http://radegast.googlecode.com/svn/trunk/ http://radegast.googlecode.com/svn/trunk/] radegast&lt;br /&gt;
* Report bugs/request new features: [http://jira.openmetaverse.org/browse/RAD Issue tracker]&lt;br /&gt;
* Documentation: [http://radegast.sourceforge.net/wiki/ Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Date : April 2, 2010&lt;br /&gt;
* Version : 1.16&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== SlXSLChat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A light-weight yet feature rich text-only Second Life client &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
SlXSLChat is a text-only Second Life client that comes in two parts. The client is written in Java (so it can run on many platforms). The client connects to a &amp;quot;transport&amp;quot;, which is written in C# and uses LibOpenMetaVerse. The idea behind this architecture is that if you don&#039;t like the client, you can write your own and not have to worry about implementing the Second Life protocol yourself. The entire project is open source and published under the GPLv3 licence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Public chat&lt;br /&gt;
* Instant messaging&lt;br /&gt;
* Group chat&lt;br /&gt;
* Search/join/leave groups&lt;br /&gt;
* Search for avatars&lt;br /&gt;
* Image retrieval&lt;br /&gt;
* Profile retrieval&lt;br /&gt;
* Notifications / popups as you would get in Second Life (e.g. group notices, balance changes, inventory offers)&lt;br /&gt;
* Teleportation (home, to area within current sim, to nearby avatar)&lt;br /&gt;
* Nearby avatar tracking on map of Sim&lt;br /&gt;
* Autopilot navigation to nearby avatars&lt;br /&gt;
* URL highlighting&lt;br /&gt;
* Encrypted traffic between client and transport&lt;br /&gt;
* Transport can be run anywhere, the client connects via TCP/IP&lt;br /&gt;
* Client only sends MD5 hashed password to transport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://slxslchat.slx.cc/ SlXSLChat]&lt;br /&gt;
* SourceForce Project Page: [https://sourceforge.net/projects/slxslchat/ Project Page]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Version and timestamp &#039;&#039;&#039;&lt;br /&gt;
* Date : April 11, 2010&lt;br /&gt;
* Version : 1.1&lt;br /&gt;
* Status : Active&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== SLeek ===&lt;br /&gt;
First text only viewer ever, mentioned for completeness, not actively maintained anymore. MetaBolt is based on SLeek.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SLiteChat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Lite IM/Chat Text-only Client for Second Life &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
SLiteChat (pronounced &amp;quot;slight-chat&amp;quot;) is a completely open source text-only IM/chat client for use with Second Life. Use it to talk to your friends without having to load up all of those heavy graphic goodies. Useful for those at work times. :-) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
* Communicate in-world with people on your friends list. Full adding/removing and search for Residents supported.&lt;br /&gt;
* Group chat is supported (however at this writing you cannot leave a group or search for to join).&lt;br /&gt;
* Local chat and IM history is supported.&lt;br /&gt;
* Can log into other grids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: [http://www.slitechat.org/ Project page]&lt;br /&gt;
* Source code: [http://www.slitechat.org/download/ Source details]&lt;br /&gt;
&lt;br /&gt;
===Sparkle IM for iPhone and iPod Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Second Life Chat and IM on your iPhone or iPod Touch &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
iPhone and iPod Touch based Second Life Client, developed by Genkii. The only native client available on the iPhone.  Connect over 3G, Edge or Wifi to Second Life for a easy and fast communication in SL on the go. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://sparkle.genkii.com/&lt;br /&gt;
* iTunes AppStore: http://bit.ly/6DRS2&lt;br /&gt;
&lt;br /&gt;
=== Touch Life for iPhone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; iPhone Client for Second Life &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Touch Life allows you to log into Second Life anytime from your iPhone or iPod Touch.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Features &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Instant Messaging - Initiate or respond to individual or group IM&#039;s.&lt;br /&gt;
* Chat - Converse with nearby avatars.&lt;br /&gt;
* World Map - View sims, teleport, search or use landmarks.&lt;br /&gt;
* MiniMap &amp;amp; Who&#039;s Nearby - Zoom in, move &amp;amp; turn, see who&#039;s nearby.&lt;br /&gt;
* Inventory - View notecards &amp;amp; pictures, give &amp;amp; accept items.&lt;br /&gt;
* Profiles - View profiles, make payments, teleport, befriend.&lt;br /&gt;
* Groups - View groups, join &amp;amp; leave, send invites.&lt;br /&gt;
* Search - Find people, groups, places, regions, and more.&lt;br /&gt;
* Photos - Snap pictures and upload as textures.&lt;br /&gt;
* Much More!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Website: http://www.pocketmetaverse.com/&lt;br /&gt;
* AppStore: [http://itunes.apple.com/us/app/touch-life/id343511720?mt=8 Open in iTunes]&lt;br /&gt;
&lt;br /&gt;
=== MetaPay for iPhone and iPod Touch ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Send L$ with a simple to use and free iPhone App. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Description &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MetaPay is a simple and fun way to send Linden Dollars from your iPhone and iPod touch for FREE! Out with friends and want to pay your part of the tab but have no cash? Use MetaPay to send L$ to your friends in Second Life® instead. Or use it to send L$ for any in-world use without firing up the full Second Life® client. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Links &#039;&#039;&#039;&lt;br /&gt;
* Free in the AppStore: [http://bit.ly/metapay Open in iTunes]&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=846112</id>
		<title>UUID2Channel</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=846112"/>
		<updated>2010-04-08T23:22:13Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID. Always generates&lt;br /&gt;
negative integers, for safety.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f = f * -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=846102</id>
		<title>UUID2Channel</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=UUID2Channel&amp;diff=846102"/>
		<updated>2010-04-08T23:21:45Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Created page with &amp;#039;=== Description ===  Well, I&amp;#039;ve figured out a more effective way of using the UUID2Channel method, you know. The one where you put a hexadecimal prefix infront of a person&amp;#039;s UUID...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f = f * -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846092</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846092"/>
		<updated>2010-04-08T23:21:19Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846082</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846082"/>
		<updated>2010-04-08T23:21:05Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=846072</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=846072"/>
		<updated>2010-04-08T23:19:55Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Based Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== Milk Client 1.23.5 ===&lt;br /&gt;
&lt;br /&gt;
A project I&#039;m working. Focused on non-profit development of Second Life and various features to whom content creators find useful. I&#039;m working on various features; the most focused developments are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a few things to expand and flex the Second Life experience. The client has no yet been released, but hope to release it very soon.&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[UUID2Channel]]&lt;br /&gt;
&lt;br /&gt;
= Thinking out loud =&lt;br /&gt;
&lt;br /&gt;
Milk + Snowglobe:&lt;br /&gt;
&lt;br /&gt;
* So, I&#039;m suggesting on basing Milk off of Snowglobe, since it has all the properly prepared patches and features. Just to expand it&#039;s capability, without me having to impliment every patch and detail. It would save a lot of effort.&lt;br /&gt;
&lt;br /&gt;
- This doesn&#039;t mean I&#039;m actually going to do it immediately but it will be done soon.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846062</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846062"/>
		<updated>2010-04-08T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f = f * -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846052</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846052"/>
		<updated>2010-04-08T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f = f * -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846042</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=846042"/>
		<updated>2010-04-08T23:15:39Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve figured out a more effective way of using the UUID2Channel method, you know.&lt;br /&gt;
The one where you put a hexadecimal prefix infront of a person&#039;s UUID.&lt;br /&gt;
&lt;br /&gt;
=== The Script ===&lt;br /&gt;
&lt;br /&gt;
// Project Neox was here.&lt;br /&gt;
integer key2Hex(key id) {&lt;br /&gt;
    integer f = (integer)(&amp;quot;0x&amp;quot; + (string) id);&lt;br /&gt;
    if(f &amp;gt; 0) f = f * -1;&lt;br /&gt;
    return f;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=846032</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=846032"/>
		<updated>2010-04-08T23:12:23Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums.secondlife.com/forumdisplay.php?f=15 Scripting Library forum], were lost with the death of the scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Han Shuffle]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||[[Display Words On Top Of An Object]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizes each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes. &lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name legth..&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example. &lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists. &lt;br /&gt;
&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums.secondlife.com/showthread.php?t=119570 Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=826803</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=826803"/>
		<updated>2010-03-28T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Thinking out loud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== Milk Client 1.23.5 ===&lt;br /&gt;
&lt;br /&gt;
A project I&#039;m working. Focused on non-profit development of Second Life and various features to whom content creators find useful. I&#039;m working on various features; the most focused developments are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a few things to expand and flex the Second Life experience. The client has no yet been released, but hope to release it very soon.&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[Simple Coordinate Plane]]&lt;br /&gt;
&lt;br /&gt;
= Thinking out loud =&lt;br /&gt;
&lt;br /&gt;
Milk + Snowglobe:&lt;br /&gt;
&lt;br /&gt;
* So, I&#039;m suggesting on basing Milk off of Snowglobe, since it has all the properly prepared patches and features. Just to expand it&#039;s capability, without me having to impliment every patch and detail. It would save a lot of effort.&lt;br /&gt;
&lt;br /&gt;
- This doesn&#039;t mean I&#039;m actually going to do it immediately but it will be done soon.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=732122</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=732122"/>
		<updated>2010-02-19T05:24:39Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Simple Coordinate Plane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
&lt;br /&gt;
The script is undergoing huge developments and modifications, due to limitations of llSetParameters functionality.&lt;br /&gt;
&lt;br /&gt;
Will post it soon, already have a backdoor plan to get around it. :D&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=732112</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=732112"/>
		<updated>2010-02-19T05:04:41Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums.secondlife.com/forumdisplay.php?f=15 Scripting Library forum], were lost with the death of the scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example. &lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Coordinate Plane]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Just a simple one prim coordinate plane system, using a custom method&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists. &lt;br /&gt;
&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums.secondlife.com/showthread.php?t=119570 Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=732092</id>
		<title>Simple Coordinate Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Simple_Coordinate_Plane&amp;diff=732092"/>
		<updated>2010-02-19T05:00:11Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: Created page with &amp;#039;loool&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;loool&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=732082</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=732082"/>
		<updated>2010-02-19T04:59:21Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums.secondlife.com/forumdisplay.php?f=15 Scripting Library forum], were lost with the death of the scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Coordinate Plane]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Just a simple one prim coordinate plane system, using a custom method&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example. &lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists. &lt;br /&gt;
&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums.secondlife.com/showthread.php?t=119570 Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=732072</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=732072"/>
		<updated>2010-02-19T04:54:57Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* LSL Based Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== Milk Client 1.23.5 ===&lt;br /&gt;
&lt;br /&gt;
A project I&#039;m working. Focused on non-profit development of Second Life and various features to whom content creators find useful. I&#039;m working on various features; the most focused developments are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a few things to expand and flex the Second Life experience. The client has no yet been released, but hope to release it very soon.&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious:&lt;br /&gt;
&lt;br /&gt;
:[[Simple Coordinate Plane]]&lt;br /&gt;
&lt;br /&gt;
= Thinking out loud =&lt;br /&gt;
&lt;br /&gt;
Milk + Snowglobe:&lt;br /&gt;
&lt;br /&gt;
* So, I&#039;m suggesting on basing Milk off of Snowglobe, since it has all the properly prepared patches and features. Just to expand it&#039;s capability, without me having to implement every patch and detail. It would save a lot of effort.&lt;br /&gt;
&lt;br /&gt;
- This doesn&#039;t mean I&#039;m actually going to do it immediately but it will be done soon.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=732062</id>
		<title>User:Project Neox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Project_Neox&amp;diff=732062"/>
		<updated>2010-02-19T04:54:28Z</updated>

		<summary type="html">&lt;p&gt;Project Neox: /* Milk Client 1.23.5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: programming, scripting, sculpting and textures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m an avid scripter ingame, you can usually see me wondering around in places that I don&#039;t belong. Usually people aren&#039;t to fond of me, because of my intense attitude. I try to be real with people give them the true facts, some just can&#039;t handle it. But yea, I love mathematics, programming, and science.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be putting scripts and stuff I&#039;ve created on this thingy, so look out for &#039;em.&lt;br /&gt;
&lt;br /&gt;
Became resident in beginning of &#039;07.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
=== Milk Client 1.23.5 ===&lt;br /&gt;
&lt;br /&gt;
A project I&#039;m working. Focused on non-profit development of Second Life and various features to whom content creators find useful. I&#039;m working on various features; the most focused developments are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; TODO &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* XStreetSL shopping UI client-kiosk&lt;br /&gt;
* Compile Linux and Mac OS X builds&lt;br /&gt;
* Multiple link object texturing, via name&lt;br /&gt;
* Completion of 3-Dimensional Mini Map&lt;br /&gt;
* Region Statistics notifications before teleports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Major Features &#039;&#039;&#039;&lt;br /&gt;
* Rendering options for individual avatars&lt;br /&gt;
* Secure Voice-chat usage&lt;br /&gt;
* Extensions in avatar editing&lt;br /&gt;
* Additional Attachment points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just a few things to expand and flex the Second Life experience. The client has no yet been released, but hope to release it very soon.&lt;br /&gt;
&lt;br /&gt;
=== LSL Based Projects ===&lt;br /&gt;
&lt;br /&gt;
- Here are a few things I&#039;m developing in Second Life, improvements are recommended if any are required. It&#039;s just a few things I throw up for fun; nothing serious.&lt;br /&gt;
&lt;br /&gt;
:[[Simple Coordinate Plane]]&lt;br /&gt;
&lt;br /&gt;
= Thinking out loud =&lt;br /&gt;
&lt;br /&gt;
Milk + Snowglobe:&lt;br /&gt;
&lt;br /&gt;
* So, I&#039;m suggesting on basing Milk off of Snowglobe, since it has all the properly prepared patches and features. Just to expand it&#039;s capability, without me having to implement every patch and detail. It would save a lot of effort.&lt;br /&gt;
&lt;br /&gt;
- This doesn&#039;t mean I&#039;m actually going to do it immediately but it will be done soon.&lt;/div&gt;</summary>
		<author><name>Project Neox</name></author>
	</entry>
</feed>