<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reed+Steamroller</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reed+Steamroller"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Reed_Steamroller"/>
	<updated>2026-07-28T04:48:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177603</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177603"/>
		<updated>2013-04-01T18:45:14Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW! Also, the amount of poly&#039;s people wear on their avatar needs to be limited.  500k poly hair is not cool, I don&#039;t care who you are. -Reed Steamroller 4/1/2013 Leave me alone I couldn&#039;t get it to work, and I have things to do!&lt;br /&gt;
#A stop to emotionalism and argumentation regarding different building tools available in SL.  Encourage the ending of the &amp;quot;us-versus-them&amp;quot; attitudes of some mesh creators (See Storm Engineer above).  This is not the forum for &amp;quot;the outdated, resource wasting sculpties&amp;quot; &amp;amp; &amp;quot;using what is better for everyone&amp;quot; kinds of remarks. The arrival of Instagram photography doesn&#039;t make oil paintings irrelevant. Please stop the hate, it&#039;s not what makes SL great.  [[User:Toady Nakamura|Toady Nakamura]] 10:29, 1 April 2013 (PDT)&lt;br /&gt;
## Toady WTF are you talking about??, What kind of hate? Sculpties are outdated, horrbily optimized and hurting both the servers and the clients. This is technological fact. If you don&#039;t understand how sculpties, meshes, and 3D in general works, don&#039;t make comments. You are supposed to add intreresting topics to be debated, but your text here is pure trolling. [[User:Storm Engineer|Storm Engineer]]&lt;br /&gt;
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177602</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177602"/>
		<updated>2013-04-01T18:44:21Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW! Also, the amount of poly&#039;s people wear on their avatar needs to be limited.  500k poly hair is not cool, I don&#039;t care who you are. 3&lt;br /&gt;
#A stop to emotionalism and argumentation regarding different building tools available in SL.  Encourage the ending of the &amp;quot;us-versus-them&amp;quot; attitudes of some mesh creators (See Storm Engineer above).  This is not the forum for &amp;quot;the outdated, resource wasting sculpties&amp;quot; &amp;amp; &amp;quot;using what is better for everyone&amp;quot; kinds of remarks. The arrival of Instagram photography doesn&#039;t make oil paintings irrelevant. Please stop the hate, it&#039;s not what makes SL great.  [[User:Toady Nakamura|Toady Nakamura]] 10:29, 1 April 2013 (PDT)&lt;br /&gt;
## Toady WTF are you talking about??, What kind of hate? Sculpties are outdated, horrbily optimized and hurting both the servers and the clients. This is technological fact. If you don&#039;t understand how sculpties, meshes, and 3D in general works, don&#039;t make comments. You are supposed to add intreresting topics to be debated, but your text here is pure trolling. [[User:Storm Engineer|Storm Engineer]]&lt;br /&gt;
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177601</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177601"/>
		<updated>2013-04-01T18:43:52Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW! Also, the amount of poly&#039;s people wear on their avatar needs to be limited.  500k poly hair is not cool, I don&#039;t care who you are. 4&lt;br /&gt;
#A stop to emotionalism and argumentation regarding different building tools available in SL.  Encourage the ending of the &amp;quot;us-versus-them&amp;quot; attitudes of some mesh creators (See Storm Engineer above).  This is not the forum for &amp;quot;the outdated, resource wasting sculpties&amp;quot; &amp;amp; &amp;quot;using what is better for everyone&amp;quot; kinds of remarks. The arrival of Instagram photography doesn&#039;t make oil paintings irrelevant. Please stop the hate, it&#039;s not what makes SL great.  [[User:Toady Nakamura|Toady Nakamura]] 10:29, 1 April 2013 (PDT)&lt;br /&gt;
## Toady WTF are you talking about??, What kind of hate? Sculpties are outdated, horrbily optimized and hurting both the servers and the clients. This is technological fact. If you don&#039;t understand how sculpties, meshes, and 3D in general works, don&#039;t make comments. You are supposed to add intreresting topics to be debated, but your text here is pure trolling. [[User:Storm Engineer|Storm Engineer]]&lt;br /&gt;
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177600</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177600"/>
		<updated>2013-04-01T18:42:42Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW! Also, you guys need to be limiting the amount of crap people wear on their avatar.  500k poly hair is not cool, I don&#039;t care who you are.-Reed Steamroller 4/1/2013&lt;br /&gt;
#A stop to emotionalism and argumentation regarding different building tools available in SL.  Encourage the ending of the &amp;quot;us-versus-them&amp;quot; attitudes of some mesh creators (See Storm Engineer above).  This is not the forum for &amp;quot;the outdated, resource wasting sculpties&amp;quot; &amp;amp; &amp;quot;using what is better for everyone&amp;quot; kinds of remarks. The arrival of Instagram photography doesn&#039;t make oil paintings irrelevant. Please stop the hate, it&#039;s not what makes SL great.  [[User:Toady Nakamura|Toady Nakamura]] 10:29, 1 April 2013 (PDT)&lt;br /&gt;
## Toady WTF are you talking about??, What kind of hate? Sculpties are outdated, horrbily optimized and hurting both the servers and the clients. This is technological fact. If you don&#039;t understand how sculpties, meshes, and 3D in general works, don&#039;t make comments. You are supposed to add intreresting topics to be debated, but your text here is pure trolling. [[User:Storm Engineer|Storm Engineer]]&lt;br /&gt;
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177592</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177592"/>
		<updated>2013-04-01T17:13:22Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW! -Reed&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177591</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1177591"/>
		<updated>2013-04-01T17:12:59Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
&lt;br /&gt;
#Mesh is better than regular prims or sculpties in all regard. It should be the future of SL. However, Mesh is being completely killed outside of clothing by the fact that Land Impacts are ridiculously high in comparison to regular prims or sculpties. No one would buy an optimized, zero lag, gracefully degrading with low levels Mesh chair, that is better for the servers and clients alike, which costs more than 1 Li, when they can buy a horribly laggy sculpty chair which is only 1 Li. Regular users don&#039;t even understand why sculpties are bad for them and everyone else. When a sculpty made of about 2000 triangles has 1 Li, even when it is a 64x64 mega, and a Mesh with about 300 tris in its highest LOD version, and all lower LODs rigorously optimized, can have a Li of 4 to 15 for example, depending on size, then Mesh simply has no chance at replacing the outdated, resource wasting sculpties. And as a builder who sworn to work exclusively in Mesh now, I feel like I&#039;m being punished for using what is better for everyone. So, how could this situation be remedied? [[User:Storm Engineer|Storm Engineer]] 14:04, 25 March 2013 (PDT)&lt;br /&gt;
#Are there any trustworthy estimations yet on when the first normals/specular/diffuse maps compatible viewer may arrive? [[User:Storm Engineer|Storm Engineer]] 18:33, 28 March 2013 (PDT)&lt;br /&gt;
#Is rigging to the collision bone a feature linden labs supports or is it just a bug that will be fixed in future viewer release?&lt;br /&gt;
#What do we want?  Arbitrary Skeleton and Character Animation System!  When do we want it? NOW!&lt;br /&gt;
&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138109</id>
		<title>Mesh/UserGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138109"/>
		<updated>2011-03-21T18:50:08Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* March 21, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: March 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Agenda ==&lt;br /&gt;
== March 21, 2011 ==&lt;br /&gt;
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!&lt;br /&gt;
# Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]&lt;br /&gt;
# Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre&lt;br /&gt;
# Is there anything in particular that you need us to test? Vivienne Daguerre&lt;br /&gt;
# Are we there yet? Vivienne Daguerre&lt;br /&gt;
# New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely. True or False? If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;br /&gt;
# Can we get a check box in the preferences menu for focal blur (on/off)?&lt;br /&gt;
# Offset pivot is strange (CTS-498, CTS-500).&lt;br /&gt;
# The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457&lt;br /&gt;
#  Does llmesh support arbitrary bones- basically I&#039;m asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don&#039;t know about llmesh. -- Raz&lt;br /&gt;
# Do you need LOD if you have less than 128 triangles? (Ashasekayi Ra)&lt;br /&gt;
# How will pivot offset interact with non-cnter-based encroachment detection?&lt;br /&gt;
# How about some havok cloth?  Just get Falcon to do it.  Thats what he does, right?  &lt;br /&gt;
# Which is a better idea, doing your own collision boxes, or having SL do them for you?  How harsh is the penalty for doing your own?&lt;br /&gt;
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]&lt;br /&gt;
# Any more info about a finalized ARC system that incorporates mesh av&#039;s?&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138105</id>
		<title>Mesh/UserGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138105"/>
		<updated>2011-03-21T18:36:11Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* March 21, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: March 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Agenda ==&lt;br /&gt;
== March 21, 2011 ==&lt;br /&gt;
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!&lt;br /&gt;
# Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]&lt;br /&gt;
# Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre&lt;br /&gt;
# Is there anything in particular that you need us to test? Vivienne Daguerre&lt;br /&gt;
# Are we there yet? Vivienne Daguerre&lt;br /&gt;
# New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely. True or False? If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;br /&gt;
# Can we get a check box in the preferences menu for focal blur (on/off)?&lt;br /&gt;
# Offset pivot is strange (CTS-498, CTS-500).&lt;br /&gt;
# The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457&lt;br /&gt;
#  Does llmesh support arbitrary bones- basically I&#039;m asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don&#039;t know about llmesh. -- Raz&lt;br /&gt;
# Do you need LOD if you have less than 128 triangles? (Ashasekayi Ra)&lt;br /&gt;
# How will pivot offset interact with non-cnter-based encroachment detection?&lt;br /&gt;
# How about some havok cloth?  Just get Falcon to do it.  Thats what he does, right?  &lt;br /&gt;
# Which is a better idea, doing your own collision boxes, or having SL do them for you?  How harsh is the penalty for doing your own?&lt;br /&gt;
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138103</id>
		<title>Mesh/UserGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138103"/>
		<updated>2011-03-21T18:28:27Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* March 21, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: March 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Agenda ==&lt;br /&gt;
== March 21, 2011 ==&lt;br /&gt;
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!&lt;br /&gt;
# Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]&lt;br /&gt;
# Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre&lt;br /&gt;
# Is there anything in particular that you need us to test? Vivienne Daguerre&lt;br /&gt;
# Are we there yet? Vivienne Daguerre&lt;br /&gt;
# New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely. True or False? If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;br /&gt;
# Can we get a check box in the preferences menu for focal blur (on/off)?&lt;br /&gt;
# Offset pivot is strange (CTS-498, CTS-500).&lt;br /&gt;
# The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457&lt;br /&gt;
#  Does llmesh support arbitrary bones- basically I&#039;m asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don&#039;t know about llmesh. -- Raz&lt;br /&gt;
# Do you need LOD if you have less than 128 triangles? (Ashasekayi Ra)&lt;br /&gt;
# How will pivot offset interact with non-cnter-based encroachment detection?&lt;br /&gt;
# How about some havok cloth?  Just get Falcon to do it.  Thats what he does, right?  &lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138099</id>
		<title>Mesh/UserGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/UserGroup&amp;diff=1138099"/>
		<updated>2011-03-21T18:08:37Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: March 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Agenda ==&lt;br /&gt;
== March 21, 2011 ==&lt;br /&gt;
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!&lt;br /&gt;
# Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]&lt;br /&gt;
# Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre&lt;br /&gt;
# Is there anything in particular that you need us to test? Vivienne Daguerre&lt;br /&gt;
# Are we there yet? Vivienne Daguerre&lt;br /&gt;
# New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely. True or False? If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;br /&gt;
# Can we get a check box in the preferences menu for focal blur (on/off)?&lt;br /&gt;
# Offset pivot is strange (CTS-498, CTS-500).&lt;br /&gt;
# The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Asha) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457&lt;br /&gt;
#  Does llmesh support arbitrary bones- basically I&#039;m asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don&#039;t know about llmesh. -- Raz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138096</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138096"/>
		<updated>2011-03-21T17:49:24Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* Mesh Team&amp;#039;s User Group Agenda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s User Group Agenda==&lt;br /&gt;
&lt;br /&gt;
User Group agenda and archive have moved to: https://wiki.secondlife.com/wiki/Mesh/UserGroup&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find our current agenda as well as links to previous agendas and the resulting meeting notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]]&lt;br /&gt;
&lt;br /&gt;
[http://blogs.secondlife.com/thread/60907 Older Meeting Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely.  True or False?  If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;br /&gt;
# Can we get a check box in the preferences menu for focal blur (on/off)?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138095</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138095"/>
		<updated>2011-03-21T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s User Group Agenda==&lt;br /&gt;
&lt;br /&gt;
User Group agenda and archive have moved to: https://wiki.secondlife.com/wiki/Mesh/UserGroup&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find our current agenda as well as links to previous agendas and the resulting meeting notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]]&lt;br /&gt;
&lt;br /&gt;
[http://blogs.secondlife.com/thread/60907 Older Meeting Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely.  True or False?  If so, why?&lt;br /&gt;
# New viewer is having problems loading meshes and textures :(&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138094</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138094"/>
		<updated>2011-03-21T16:30:43Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s User Group Agenda==&lt;br /&gt;
&lt;br /&gt;
User Group agenda and archive have moved to: https://wiki.secondlife.com/wiki/Mesh/UserGroup&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find our current agenda as well as links to previous agendas and the resulting meeting notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]]&lt;br /&gt;
&lt;br /&gt;
[http://blogs.secondlife.com/thread/60907 Older Meeting Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely.  True or False?  If so, why?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138092</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1138092"/>
		<updated>2011-03-21T16:30:23Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s User Group Agenda==&lt;br /&gt;
&lt;br /&gt;
User Group agenda and archive have moved to: https://wiki.secondlife.com/wiki/Mesh/UserGroup&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find our current agenda as well as links to previous agendas and the resulting meeting notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]]&lt;br /&gt;
&lt;br /&gt;
[http://blogs.secondlife.com/thread/60907 Older Meeting Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&lt;br /&gt;
# Rumor: Mesh is on hold indefinitely.  True or False?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1133482</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1133482"/>
		<updated>2011-02-07T18:27:17Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* February 7, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: February 7, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== February 7, 2011 ==&lt;br /&gt;
# Can you give us an update on recent progress, what your priorities are right now, and what (if anything) you need us to test and report on right now?&lt;br /&gt;
# Are we there yet?&lt;br /&gt;
# Does object occlusion work in SL? Would a wall block the rendering of objects behind it? -Asha&lt;br /&gt;
# Your item here&lt;br /&gt;
# Are Mesh Office Hours going to die, is this the last session?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1133105</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1133105"/>
		<updated>2011-02-02T20:05:44Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* February 2, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: February 2, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== February 2, 2011 ==&lt;br /&gt;
# Last tiny robot office hour ever! Linden community involvement in the future.&lt;br /&gt;
# &#039;Show Updates&#039; debug overhaul? (Need more data, like bytesize of network updates, delays, packet lost, etc. Need to be able to truly identify bandwidth hogs. Add more sources, such as Texture and Asset downloads beyond Object appearance and position updates. Be verbose and fun.) Inspired by this: http://www.youtube.com/watch?v=IJm-Inp9kTI&lt;br /&gt;
# How to go about getting at least an intern assigned to putting together a mailing list for content creators and collecting the feedback to send to the appropriate teams?&lt;br /&gt;
# Is it possible to sell the software which bundled the OBJ file of the avatar of Second Life?&lt;br /&gt;
# What are your comments about this: https://jira.secondlife.com/browse/CTS-465 ?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132451</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132451"/>
		<updated>2011-01-24T19:06:42Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* January 24, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: January 24, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== January 24, 2011 ==&lt;br /&gt;
# what happens with the special shiny setting, which was removed for open beta? also is it planned to make a better standard shiny in deferred mode which does not differ so much from normal mode (metallic look)?&lt;br /&gt;
# status on missing meshes (cts-395 and cts-406)&lt;br /&gt;
# any news to cts-381?&lt;br /&gt;
# Is it possible to translate the avatar OBJ files in second life Wiki into Collada, and to redistribute it? Does it break the license of the OBJ file? Are the Linden binary files of the avatar which the Viewer provides, and the XML file in connection with it LGPL? If it is so, we cannot sell a Collada file (or Mesh)  with UV map which have compatibility with the current avatar.&lt;br /&gt;
# What are first release ? Duken Nukem Forver (releaseday 3.5.2011 after 13 years ? or Mesh in maingrid ?&lt;br /&gt;
# Can we devise some way of importing whole scenes w/ multiple objects including LoD via a single .dae?&lt;br /&gt;
# How&#039;s life with the new boss?&lt;br /&gt;
# Runitai, have you fixed my house yet? -Reed&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132450</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1132450"/>
		<updated>2011-01-24T19:05:58Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* January 24, 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: January 24, 2011.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== January 24, 2011 ==&lt;br /&gt;
# what happens with the special shiny setting, which was removed for open beta? also is it planned to make a better standard shiny in deferred mode which does not differ so much from normal mode (metallic look)?&lt;br /&gt;
# status on missing meshes (cts-395 and cts-406)&lt;br /&gt;
# any news to cts-381?&lt;br /&gt;
# Is it possible to translate the avatar OBJ files in second life Wiki into Collada, and to redistribute it? Does it break the license of the OBJ file? Are the Linden binary files of the avatar which the Viewer provides, and the XML file in connection with it LGPL? If it is so, we cannot sell a Collada file (or Mesh)  with UV map which have compatibility with the current avatar.&lt;br /&gt;
# What are first release ? Duken Nukem Forver (releaseday 3.5.2011 after 13 years ? or Mesh in maingrid ?&lt;br /&gt;
# Can we devise some way of importing whole scenes w/ multiple objects including LoD via a single .dae?&lt;br /&gt;
# How&#039;s life with the new boss?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129172</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129172"/>
		<updated>2010-12-20T19:31:13Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)&lt;br /&gt;
# -can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)&lt;br /&gt;
# -My imported avatar (with weighted skin and joint pos) is hovering above ground. Pelvis z-value looks te be translated to feet. (Marcthur)&lt;br /&gt;
# -How is development coming along? any soft dates for when mesh may be going live?&lt;br /&gt;
# -Scripting: Is all the mesh scripting stuff gonna be in the primitiveparamaters functions? is there a list of what they will be yet?&lt;br /&gt;
# -Missing Mesh - any progress on CTS-395?&lt;br /&gt;
# -Is some team at LL constantly updating the JIRA UI?  If so, please make them stop, I can never find what I&#039;m looking for, and their time could be spent working on things more important (like.... helping you guys?).&lt;br /&gt;
# -Morph Targets need to at least be open to discussion.  Just listen to our ideas already!&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129171</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129171"/>
		<updated>2010-12-20T19:22:13Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)&lt;br /&gt;
# -can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)&lt;br /&gt;
# -My imported avatar (with weighted skin and joint pos) is hovering above ground. Pelvis z-value looks te be translated to feet. (Marcthur)&lt;br /&gt;
# -How is development coming along? any soft dates for when mesh may be going live?&lt;br /&gt;
# -Scripting: Is all the mesh scripting stuff gonna be in the primitiveparamaters functions? is there a list of what they will be yet?&lt;br /&gt;
# -Missing Mesh - any progress on CTS-395?&lt;br /&gt;
# -Is some team at LL constantly updating the JIRA UI?  If so, please make them stop, I can never find what I&#039;m looking for, and their time could be spent working on things more important (like.... helping you guys?).&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129170</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1129170"/>
		<updated>2010-12-20T19:21:36Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* December 20, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 20, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 20, 2010 ==&lt;br /&gt;
# -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)&lt;br /&gt;
# -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)&lt;br /&gt;
# -can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)&lt;br /&gt;
# -My imported avatar (with weighted skin and joint pos) is hovering above ground. Pelvis z-value looks te be translated to feet. (Marcthur)&lt;br /&gt;
# -How is development coming along? any soft dates for when mesh may be going live?&lt;br /&gt;
# -Scripting: Is all the mesh scripting stuff gonna be in the primitiveparamaters functions? is there a list of what they will be yet?&lt;br /&gt;
# -Missing Mesh - any progress on CTS-395?&lt;br /&gt;
Is some team at LL constantly updating the JIRA UI?  If so, please make them stop, I can never find what I&#039;m looking for, and their time could be spent working on things more important (like.... helping you guys?).&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1121422</id>
		<title>User:Nyx Linden/Mesh Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Mesh_Office_Hours_Agenda&amp;diff=1121422"/>
		<updated>2010-12-06T19:14:22Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* December 6, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mesh Team&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]&lt;br /&gt;
&lt;br /&gt;
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden or Runitai Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: December 6, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== December 6, 2010 ==&lt;br /&gt;
# Will we have the ability to deform meshes with the body sliders not connected to bones?  ie: butt, breast, hip, muscle.&lt;br /&gt;
# Will we have the ability to create custom skeletons for animation, or add custom bones to the SL skeleton ie: fingers, toes &amp;amp; tails?&lt;br /&gt;
# If you want a parcel on ADITI, see http://blogs.secondlife.com/thread/51153?tstart=0&lt;br /&gt;
# What are the top issues and priorities that the mesh team is working on right now?&lt;br /&gt;
# Can I (Reed) get a copy of a .dae featuring a scene of objects, including the LOD for each object within the scene (which is compatible w/ SL, of course)?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1102872</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1102872"/>
		<updated>2010-11-10T20:02:21Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* November 10, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: November 10, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== November 10, 2010 ==&lt;br /&gt;
# Can someone please post the transcript of this office hour to the wiki? (I cannot attend due to Class) -Brookston Holiday&lt;br /&gt;
# Will linking rules change along with the 64 meter size limit?&lt;br /&gt;
#* Yes, the new max link distance will be 54m. Reference: [https://wiki.secondlife.com/wiki/User:Nyx_Linden/Office_Hours_Agenda_Archive#November_3.2C_2010 Previous Office Hours]&lt;br /&gt;
# Is a new mesh viewer going to be released in the coming days/weeks/months/years?&lt;br /&gt;
# 64 meter size limit is too small, it needs to be slightly larger with a tolerance band so there can be a small overlap to account for mesh inconsistancies and quantization errors from the 16 bit encoding of the mesh.&lt;br /&gt;
# Any new info on alpha content being lit inconsistent with non-alpha content in deferred rendering? Example pic: [https://jira.secondlife.com/secure/attachment/45572/MeshViewer.png here] Jira: [https://jira.secondlife.com/browse/VWR-16972 VWR-16972]&lt;br /&gt;
#Any news on the new ARC algorithm?&lt;br /&gt;
#On the forum, a user reported that if you make a skinned mesh small and then wear it, it has a lower ARC than wearing it at its original upload size. Is this a bug? (Post number 17 of this thread: http://blogs.secondlife.com/message/488765#488765)&lt;br /&gt;
#Any news on new mesh related LSL functions?&lt;br /&gt;
#https://jira.secondlife.com/browse/VWR-23787&lt;br /&gt;
# BEAR&lt;br /&gt;
# would making mesh holdiay items be too hasty?&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1046582</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1046582"/>
		<updated>2010-09-29T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: /* September 29, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: September 29, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== September 29, 2010 ==&lt;br /&gt;
# Collada geometry origin not used? Will cause problem with LODs being off center without hacky work around?&lt;br /&gt;
# Will vehicles use the prim count of the physics hull and allow use of over 31 prims on the visible mesh part?&lt;br /&gt;
# Will scripting support changing an object between different meshes?&lt;br /&gt;
# Will mesh import support normal maps ? Or any other normal storing system ?&lt;br /&gt;
# Question about viewer technology:  what data is in a &amp;quot;Shape&amp;quot;, other than form and size?  Reason for question:  The &amp;quot;Shape&amp;quot; exported by TPVs that adhere to the ToS/TPVP rules contain 4 UUIDs that appear to correspond to textures (one or two seem to be eyes, despite Eyes being a separate wearable, and another appears to be related to the Alpha wearable).  What is actually in a &amp;quot;Shape&amp;quot;, officially?&lt;br /&gt;
# Bulk Reset/Compiling scripts doesn&#039;t show full feedback anymore: https://jira.secondlife.com/browse/VWR-18027 &amp;amp; https://jira.secondlife.com/browse/VWR-17976&lt;br /&gt;
# Update on UI changes for content creators&lt;br /&gt;
# Fairwell to Aimee and the rest of the Brighton office...&lt;br /&gt;
# Information on size affecting prim count? What kind of scale is it likely to increase count?&lt;br /&gt;
# Will Rigged mesh attachments support linked objects?&lt;br /&gt;
# Purpose of submesh? Can they be treated as separate links, EG rotate, position etc different to the root?&lt;br /&gt;
# Any planned scale limit? large mesh is excellent for terrain, buildings, most sim building use. Mega prims are already used in this function&lt;br /&gt;
# Shadows: would be great to be able to designate which objects cast and receive shadows, as well as designate the color of shadows cast.  Already put this on the PJIRA but I&#039;d like to hear your thoughts.&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Uploading_a_simple_mesh&amp;diff=1043672</id>
		<title>Mesh/Uploading a simple mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Uploading_a_simple_mesh&amp;diff=1043672"/>
		<updated>2010-09-27T22:59:18Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a video tutorial on exporting Autodesk Maya mesh data and importing mesh data into Second Life, click on the following link:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1fb2LP1n-Lk&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First we&#039;ll need to download a COLLADA model file to your computer:&lt;br /&gt;
* Download duck.dae from https://collada.org/owl/download.php?sess=0&amp;amp;parent=126&amp;amp;expand=1&amp;amp;order=name&amp;amp;curview=0&amp;amp;binary=1&amp;amp;id=698&lt;br /&gt;
Next we will upload the model to Second Life:&lt;br /&gt;
* Open the Build menu, choose Upload, click &#039;Model...&#039;&lt;br /&gt;
** Alternately, open the Inventory, click the + menu button and Upload &amp;gt; &amp;quot;Model&amp;quot;&lt;br /&gt;
* A file dialog box will open&lt;br /&gt;
* Pick the duck.dae file from your computer.&lt;br /&gt;
* The Import Model window will appear.&lt;br /&gt;
[[File:MeshWalkthrough-Import_Model.png]]&lt;br /&gt;
* Click the &#039;Generate LOD&#039; button at the top of this window.&lt;br /&gt;
* The viewer will take a moment to process this, then the Upload button will become clickable.&lt;br /&gt;
* Click the &#039;Upload&#039; button.&lt;br /&gt;
* You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.&lt;br /&gt;
* Drag the new object from your Objects folder onto the ground.&lt;br /&gt;
* A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Uploading_a_simple_mesh&amp;diff=1043662</id>
		<title>Mesh/Uploading a simple mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mesh/Uploading_a_simple_mesh&amp;diff=1043662"/>
		<updated>2010-09-27T22:55:32Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First we&#039;ll need to download a COLLADA model file to your computer:&lt;br /&gt;
* Download duck.dae from https://collada.org/owl/download.php?sess=0&amp;amp;parent=126&amp;amp;expand=1&amp;amp;order=name&amp;amp;curview=0&amp;amp;binary=1&amp;amp;id=698&lt;br /&gt;
Next we will upload the model to Second Life:&lt;br /&gt;
* Open the Build menu, choose Upload, click &#039;Model...&#039;&lt;br /&gt;
** Alternately, open the Inventory, click the + menu button and Upload &amp;gt; &amp;quot;Model&amp;quot;&lt;br /&gt;
* A file dialog box will open&lt;br /&gt;
* Pick the duck.dae file from your computer.&lt;br /&gt;
* The Import Model window will appear.&lt;br /&gt;
[[File:MeshWalkthrough-Import_Model.png]]&lt;br /&gt;
* Click the &#039;Generate LOD&#039; button at the top of this window.&lt;br /&gt;
* The viewer will take a moment to process this, then the Upload button will become clickable.&lt;br /&gt;
* Click the &#039;Upload&#039; button.&lt;br /&gt;
* You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.&lt;br /&gt;
* Drag the new object from your Objects folder onto the ground.&lt;br /&gt;
* A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.&lt;br /&gt;
&lt;br /&gt;
If you would like to learn more, here is an Autodesk Maya mesh to Second Life video tutorial on the subject by Sand Castle Sudios:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=1fb2LP1n-Lk&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1040612</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=1040612"/>
		<updated>2010-09-22T19:15:11Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: September 22, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== September 22, 2010 ==&lt;br /&gt;
# Workflow flaw: I have an outfit &#039;basic body&#039; (containing shape/skin/eyes/hair), an outfit &#039;huds&#039; with all the HUDs, and then any number of &#039;clothing&#039; outfits. Now to dress the avatar, I replace whatever I wear with &#039;basic body&#039; and then add &#039;huds&#039; and the clothing on top. When trying to update the outfit now I can either &#039;save&#039;, which will save ALL the stuff to &#039;basic body&#039;. That&#039;s bad. Or I can &#039;save as&#039;. But when entering the name of the clothing set I added last, before adding/removing single pieces, that outfit is not overwritten but the client is saving a second outfit with the same name. Both ways are rather ugly.&lt;br /&gt;
# Workflow flaw: to remove an item from an outfit you have to switch from &amp;quot;My Outfits&amp;quot; sidebar tab to &amp;quot;Inventory&amp;quot;, why not allow removing items on the Outfits tab?&lt;br /&gt;
# {{JIRA|VWR-22972}}&lt;br /&gt;
# Script Limitations - any further developments?&lt;br /&gt;
# [http://www.sluniverse.com/php/vb/1026510-post359.html Possible system skirt improvement with current avatar mesh?] (Not my thing, but may be of interest.) [[User:Qie Niangao|Qie]] 16:42, 20 September 2010 (UTC)&lt;br /&gt;
# Mesh instancing: If I make a zillion copies of a mesh, will they all share the same model asset, such that the model is only downloaded and decoded by the viewer once? [[User:Qie Niangao|Qie]] 17:47, 22 September 2010 (UTC)&lt;br /&gt;
# Mesh animation:  Assuming the above-mentioned model asset exists, will a script be able to change the model in a rezzed mesh object to achieve the kind of &amp;quot;animation&amp;quot; that we get by swapping sculptmaps?  (Or is some other form of mesh animation supported?) [[User:Qie Niangao|Qie]] 17:47, 22 September 2010 (UTC)&lt;br /&gt;
# Inworld mesh tool makers demand official mesh sample files so they may fairly compete with each other at having a mesh exporter working first, instead of relying on what the beta testers are sharing with some and not others. This is important in the RL rent-paying level so competition should be encouraged to be fair.&lt;br /&gt;
# Simple question: Will we be able to make avatars larger and smaller than the current SL avatar if we use the same joint layout?&lt;br /&gt;
# People are sad that they are restricted to default avatar skeleton when rigging meshes :(&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Reed_Steamroller&amp;diff=653982</id>
		<title>User:Reed Steamroller</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Reed_Steamroller&amp;diff=653982"/>
		<updated>2009-11-13T17:24:10Z</updated>

		<summary type="html">&lt;p&gt;Reed Steamroller: woot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tweeter}}&lt;/div&gt;</summary>
		<author><name>Reed Steamroller</name></author>
	</entry>
</feed>