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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silver+Key</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silver+Key"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Silver_Key"/>
	<updated>2026-06-04T10:09:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1174470</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1174470"/>
		<updated>2012-11-12T20:14:10Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
#Status of Mesh Importer. Any ETA? [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#Creatorverse inhouse competitor to SL? [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#We miss Oskar. [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#Maxwell Graf has an important topic, ask him. [[User:Silver Key|Silver Key]] 12:14, 12 November 2012 (PST)&lt;br /&gt;
#Enter your topic above here! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1174469</id>
		<title>Content Creation/Mesh Import User Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Content_Creation/Mesh_Import_User_Group&amp;diff=1174469"/>
		<updated>2012-11-12T19:49:16Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Group Page&lt;br /&gt;
|purpose=&lt;br /&gt;
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. &lt;br /&gt;
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.&lt;br /&gt;
&lt;br /&gt;
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
{{Navbox/Mesh|project}}&lt;br /&gt;
|date-time= &lt;br /&gt;
Mondays at Noon in Pacific time (SL standard time)&lt;br /&gt;
&lt;br /&gt;
|location= &lt;br /&gt;
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]&lt;br /&gt;
&lt;br /&gt;
|team=&lt;br /&gt;
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
|agenda=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please add topics below &#039;&#039;&#039;prior to 11:50 AM&#039;&#039;&#039;. Also, please put your SL name down so we can follow up if we have questions. Thanks!&lt;br /&gt;
&lt;br /&gt;
Enter agenda items here (with name, please)&lt;br /&gt;
#Status of Mesh Importer. Any ETA? [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#Creatorverse inhouse competitor to SL? [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#We miss Oskar. [[User:Silver Key|Silver Key]] 11:49, 12 November 2012 (PST)&lt;br /&gt;
#Enter your topic above here! End with 3 or 4 ~ to add your name or name and date&lt;br /&gt;
|archive=&lt;br /&gt;
{{:Content_Creation,_Mesh_Import_User_Group/Archive}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Mesh]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906062</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906062"/>
		<updated>2010-05-07T12:02:21Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* May 12, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: May 12, 2010.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== May 12, 2010 ==&lt;br /&gt;
#Feature Requests:&lt;br /&gt;
#* {{jira|VWR-19335}} Tattoo creations need a recolor option like the clothes!&lt;br /&gt;
#* {{jira|VWR-18428}} Alpha Mask wearable not easily modified... needs sliders&lt;br /&gt;
#Bugs:&lt;br /&gt;
#* {{jira|VWR-19351}} Clothing/attachments that not linked in Outfits are missing&lt;br /&gt;
# Your topic here!&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906032</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906032"/>
		<updated>2010-05-07T11:27:02Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* May 12, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: May 12, 2010.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== May 12, 2010 ==&lt;br /&gt;
&lt;br /&gt;
Feature Requests:&lt;br /&gt;
# [[http://jira.secondlife.com/browse/VWR-19335 Tattoo creations need a recolor option like the clothes!]]&lt;br /&gt;
&lt;br /&gt;
Bugs:&lt;br /&gt;
# [[http://jira.secondlife.com/browse/VWR-19351 Clothing/attachments that not linked in Outfits are missing]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906022</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906022"/>
		<updated>2010-05-07T11:26:30Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* May 12, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: May 12, 2010.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== May 12, 2010 ==&lt;br /&gt;
&lt;br /&gt;
Feature Requests:&lt;br /&gt;
# [[http://jira.secondlife.com/browse/VWR-19335 Tattoo creations need a recolor option like the clothes!]]&lt;br /&gt;
Bugs:&lt;br /&gt;
# [[http://jira.secondlife.com/browse/VWR-19351 Clothing/attachments that not linked in Outfits are missing]]&lt;br /&gt;
&lt;br /&gt;
# Your topic here!&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906012</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=906012"/>
		<updated>2010-05-07T11:18:01Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* May 12, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Archived agendas can be found at the [[User:Nyx_Linden/Office_Hours_Agenda_Archive|agenda archive]].&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: May 12, 2010.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
&lt;br /&gt;
== May 12, 2010 ==&lt;br /&gt;
&lt;br /&gt;
# [[http://jira.secondlife.com/browse/VWR-19351 Clothing/attachments that not linked in Outfits are missing]]&lt;br /&gt;
# Your topic here!&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlMessageLinked&amp;diff=686622</id>
		<title>LlMessageLinked</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlMessageLinked&amp;diff=686622"/>
		<updated>2009-12-14T16:31:35Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function/link}}{{LSL_Function&lt;br /&gt;
|func_id=164|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llMessageLinked|sort=MessageLinked&lt;br /&gt;
|p1_type=integer|p1_name=linknum|p1_desc=Link number or a LINK_* flag, controls which prim(s) receive the link_message.&lt;br /&gt;
|p2_type=integer|p2_name=num|p2_desc=Value of the second parameter of the resulting link_message event.&lt;br /&gt;
|p3_type=string|p3_name=str|p3_desc=Value of the third parameter of the resulting link_message event (gets cut after 64 characters).&lt;br /&gt;
|p4_type=key|p4_name=id|p4_desc=Value of the fourth parameter of the resulting link_message event.&lt;br /&gt;
|func_desc=The purpose of this function is to allow scripts in the same object to communicate. It triggers a [[link_message]] event with the same parameters &#039;&#039;&#039;num&#039;&#039;&#039;, &#039;&#039;&#039;str&#039;&#039;&#039;, and &#039;&#039;&#039;id&#039;&#039;&#039; in all scripts in the prim(s) described by &#039;&#039;&#039;linknum&#039;&#039;&#039;. &lt;br /&gt;
|func_footer=You can use &#039;&#039;&#039;id&#039;&#039;&#039; as a second string field{{Footnote|In LSL the [[key]] type is implemented as a [[string]] (but with different operators and restrictions). [[typecast|Typecasting]] between string and key types has no effect on the data contained.}}. The sizes of &#039;&#039;&#039;str&#039;&#039;&#039; and &#039;&#039;&#039;id&#039;&#039;&#039; are only limited by available script memory.&lt;br /&gt;
|constants&lt;br /&gt;
|func_footnote&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*A script can hear its own linked messages if &#039;&#039;&#039;linknum&#039;&#039;&#039; targets the prim it is in{{Footnote|There are four ways for a script to target itself: by [[llGetLinkNumber|precise link number]], [[LINK_THIS]], [[LINK_SET]] and [[LINK_ALL_CHILDREN]] (if the prim is a child prim).}}. This creates the possibility of an infinite loop (a bad thing); be very careful about how messages are handled and passed along.&lt;br /&gt;
* Messages sent via llMessageLinked to a script that is [[llSleep|sleeping]], [[LSL Delay|delayed]], or [[lag|lagged]], are queued until the end of the delay. The event queue can hold 64 events.&lt;br /&gt;
** If an event is received and the queue is full the event is silently dropped.&lt;br /&gt;
** Avoid sending link_messages to large numbers of scripts simultaneously as it can cause lag spike. This most often happens when using the multi-prim LINK_* flags and can cause script execution to slow or halts.&lt;br /&gt;
** Avoid sending link_messages to a target faster then they can be handled. Doing so risks filling the event queue and subsequent messages being silently discarded.&lt;br /&gt;
* When a script [[state]] changes, all pending events are deleted, including queued link_messages.&lt;br /&gt;
* If &#039;&#039;&#039;link_num&#039;&#039;&#039; is an invalid link number then the function silently fails.&lt;br /&gt;
* If &#039;&#039;&#039;str&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;id&#039;&#039;&#039; exceed the available memory of a script that catches the resulting link_message event, that script will crash with a [[LSL_Errors#Script_run-time_error:_Stack-Heap_Collision|Stack-Heap Collision]].&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;default{ // assumptions  // object name: LSLWiki // script name: _lslwiki&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llMessageLinked(LINK_THIS, 0, llGetScriptName(), &amp;quot;&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num, integer num, string msg, key id) {&lt;br /&gt;
        llOwnerSay(msg);&lt;br /&gt;
        // the owner of object LSLWiki will hear&lt;br /&gt;
        // LSLWiki:_lslwiki&lt;br /&gt;
    }    &lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers=&amp;lt;lsl&amp;gt;default&lt;br /&gt;
{ // Quick and dirty debugging link_messages&lt;br /&gt;
    link_message(integer sender_num, integer num, string msg, key id) {&lt;br /&gt;
        llSay(DEBUG_CHANNEL, llList2CSV([sender_num, num, msg, id]));&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&amp;lt;lsl&amp;gt;// This is just an example script, you shouldn&#039;t handle link message within single script this way.&lt;br /&gt;
&lt;br /&gt;
default{ // To propagate an unlimted number of arguments of any type.&lt;br /&gt;
	 // Presumed, the separator string isn&#039;t used in any source string!&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        list my_list = [1, 2.0, &amp;quot;a string&amp;quot;, &amp;lt;1, 2, 3&amp;gt;, &amp;lt;1, 2, 3, 4&amp;gt;, llGetOwner()];  &lt;br /&gt;
        string list_parameter = llDumpList2String(my_list, &amp;quot;|&amp;quot;);	// Convert the list to a string&lt;br /&gt;
        llMessageLinked(LINK_THIS, 0, list_parameter, &amp;quot;&amp;quot;)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num, integer num, string list_argument, key id) {&lt;br /&gt;
        list re_list = llParseString2List(list_argument, [&amp;quot;|&amp;quot;], []);	// Parse the string back to a list&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|also_header&lt;br /&gt;
|also_events={{LSL DefineRow||[[link_message]]|}}&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|notes=*Using llMessageLinked in a single prim object allows developers to mitigate some LSL limits by breaking up functionality between cooperating scripts and synchronizing actions. When you do this, be extremely careful not to create infinite loops as mentioned above.&lt;br /&gt;
*Some users have noted occasional failures of linked messages when sending a message to a large number of receiving scripts in different prims using LINK_SET, LINK_ALL_OTHERS, &amp;amp; LINK_ALL_CHILDREN. If you encounter this problem, a workaround is to place all child prim scripts in a single prim, using targeted functions like [[llSetLinkPrimitiveParams]] to modify the prim in which the script previously resided. -- [[User:Void Singer|Void Singer]]&lt;br /&gt;
|cat1=Communications&lt;br /&gt;
|cat2=Link&lt;br /&gt;
|cat3=Link Message&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685992</id>
		<title>Microsoft Visual Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685992"/>
		<updated>2009-12-12T16:51:46Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Install Microsoft Platform &amp;amp; DirectX SDKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompileNav}}&lt;br /&gt;
= Setting up the Microsoft Visual Studio =&lt;br /&gt;
&lt;br /&gt;
This page describes installation and configuration properties for Microsoft Visual Studio (MSVS) as it relates to a development environment for Second Life.&lt;br /&gt;
&lt;br /&gt;
Recognized MSVS versions include:&lt;br /&gt;
&lt;br /&gt;
* Visual Studio 2005 Professional (recommended)&lt;br /&gt;
* Visual C++ 2005 Express&lt;br /&gt;
* Visual Studio/C++ 2008&lt;br /&gt;
* &#039;&#039;&#039;Deprecated&#039;&#039;&#039;: Visual Studio .NET 2003 Professional (only for viewers 1.20 and earlier)&lt;br /&gt;
&lt;br /&gt;
== Download Express (optional) ==&lt;br /&gt;
&lt;br /&gt;
If you do not already own one of the above recognized version, then you may download Microsoft&#039;s free IDE and compiler editions.&lt;br /&gt;
&lt;br /&gt;
[http://download.microsoft.com/download/8/3/a/83aad8f9-38ba-4503-b3cd-ba28c360c27b/ENU/vcsetup.exe Click here to download Visual C++ 2005 Express with SP2]&lt;br /&gt;
&lt;br /&gt;
Make sure to apply the [http://www.microsoft.com/downloads/details.aspx?FamilyID=7b0b0339-613a-46e6-ab4d-080d4d4a8c4e  Service Pack 1] if you are using an older version of Visual C++ 2005 Express.  If you are using Windows Vista for development, you will need [http://www.microsoft.com/downloads/details.aspx?FamilyID=90e2942d-3ad1-4873-a2ee-4acc0aace5b6  Visual Studio 2005 Service Pack 1 Update for Windows Vista], too. Note: if you use the web installer that download data during install, then service packs are already included, no manuall install required (current SP is 2).&lt;br /&gt;
&lt;br /&gt;
Note that, although the latest version of Visual C++ Express Edition is 2008, it is recommended to use 2005 version for the purpose of Second Life development for the moment.  This page will be updated when we get enough experiences on VC++ 2008. Note: before using 2008 it might be better to wait (as of december 2009), because the beta of VC 2010 is out and release should be available soon.&lt;br /&gt;
&lt;br /&gt;
== Install Microsoft Platform &amp;amp; DirectX SDKs ==&lt;br /&gt;
&lt;br /&gt;
Download and install:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Windows Platform SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=F26B1AA4-741A-433A-9BE5-FA919850BDBF&amp;amp;displaylang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5]&lt;br /&gt;
* &#039;&#039;&#039;DirectX 9.0 SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&amp;amp;DisplayLang=en DirectX 9.0 SDK (August 2008)]&lt;br /&gt;
&lt;br /&gt;
If you have previously installed an older version of the DirectX 9.0 SDK, remove it first (from Control Panel -&amp;gt; Add or Remove Programs) before installing this version.  Installing the new SDK &amp;quot;on top&amp;quot; of an older version may cause problems. Upon installing DirectX, it is sufficient to install only the &#039;&#039;&#039;Headers and Libs&#039;&#039;&#039; part.  Other DX development tools are not necessary.&lt;br /&gt;
&lt;br /&gt;
NOTE: Make sure you install to paths without spaces in it.&lt;br /&gt;
&lt;br /&gt;
== Setup the project globals ==&lt;br /&gt;
* Start Visual Studio&lt;br /&gt;
* Go to Tools &amp;gt; Options &amp;gt; Projects and Solutions &amp;gt; VC++ Directories&lt;br /&gt;
* Make sure that the &#039;&#039;&#039;includes&#039;&#039;&#039; and &#039;&#039;&#039;libraries&#039;&#039;&#039; paths (&amp;quot;Include files&amp;quot; and &amp;quot;Library files&amp;quot; in the &amp;quot;show directories for&amp;quot; dropdown) exist, and add them if they don&#039;t, in the following order: (see screenshots below)&lt;br /&gt;
*# Platform SDK paths&lt;br /&gt;
*# DirectX SDK paths&lt;br /&gt;
*# Visual C++ paths&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The newest DirectX SDK (&amp;quot;December 2006&amp;quot;) lib folder has two sub-folders, x64 and x86.  Make sure your path goes to one of them (select &#039;&#039;&#039;lib/x86&#039;&#039;&#039;, not just &#039;&#039;&#039;lib&#039;&#039;&#039;), or you will get a Link error.  For the Windows Platform SDK, there is &#039;&#039;not&#039;&#039; a subfolder for x86 (even though there are subfolders for AMD64, IA64, etc.), so do &#039;&#039;not&#039;&#039; select a subfolder for the Windows Platform SDK.&lt;br /&gt;
* Also, make sure that your cygwin (default C:\cygwin\bin) and ActivePython (default C:\Python25) directories are under the &amp;quot;Executable files&amp;quot; dirs and moved to the bottom of the list.  (Even if you update your PATH environment variable, those changes will NOT be reflected inside Visual Studio!)&lt;br /&gt;
&lt;br /&gt;
== Compiling the Second Life viewer ==&lt;br /&gt;
&lt;br /&gt;
Refer to this page for instructions on how to build the viewer: [[Microsoft Windows Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compiling viewer]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Microsoft_Windows_Builds&amp;diff=685982</id>
		<title>Microsoft Windows Builds</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Microsoft_Windows_Builds&amp;diff=685982"/>
		<updated>2009-12-12T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Community experimental compilers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{multi-lang}}&lt;br /&gt;
{{CompileNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows, there are several options on build (compile) environment of the Second Life.&lt;br /&gt;
&lt;br /&gt;
This page explains how you can compile the Viewer on Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
Currently, only 32 bit binary is tested.  There seems to be several trials to produce 64 bit Windows .EXE of the Viewer.  If you did, please write your experience on [[Talk:Microsoft Windows Builds|the discussion page]] (regardless it was successful or not!)&lt;br /&gt;
&lt;br /&gt;
== Choosing and preparing a compiler ==&lt;br /&gt;
&lt;br /&gt;
=== Linden-supported compilers ===&lt;br /&gt;
&lt;br /&gt;
Supported compiler: &#039;&#039;&#039;Visual Studio .NET 2005 Professional&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to setup the compiler and Microsoft Development tools as follows:&lt;br /&gt;
* Setup [[Microsoft Visual Studio]]&lt;br /&gt;
&lt;br /&gt;
=== Community experimental compilers ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have Visual Studio .NET 2005 Professional, you may wish to try one of the following alternatives.&lt;br /&gt;
&lt;br /&gt;
* Visual C++ 2005 Express ([[Microsoft Visual Studio|instructions]], but the screenshots for [[Compiling the Viewer (MSVS2008)|VS2008]] are worth a glance too)&lt;br /&gt;
* Visual Studio 2008 ([[Compiling the Viewer (MSVS2008)|instructions]])&lt;br /&gt;
* Visual C++ 2008 Express ([[Compiling the Viewer (MSVS2008)|instructions]])&lt;br /&gt;
&lt;br /&gt;
{{Warning|Boost support with Visual Studio 2008 is problematic as of this writing.  Check {{jira|VWR-9541}} before continuing on this path.}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Make sure you install to paths without spaces in it.&lt;br /&gt;
&lt;br /&gt;
== Getting other development tools ==&lt;br /&gt;
&lt;br /&gt;
You will need to install the following tools to compile the Viewer:&lt;br /&gt;
* &#039;&#039;&#039;CMake&#039;&#039;&#039; ([http://www.cmake.org/HTML/Download.html download CMake])&lt;br /&gt;
**  As of this writing, the latest version is 2.6.2.  &amp;lt;b&amp;gt;Note&amp;lt;/b&amp;gt;: There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life Viewer.  CMake 2.4.8 is supported for compiling the 1.21 version of the Second Life Viewer, but 2.6.2 is likely to become the new minimum requirement in the near future.&lt;br /&gt;
* &#039;&#039;&#039;Cygwin&#039;&#039;&#039; ([http://www.cygwin.com/ download Cygwin])&lt;br /&gt;
** When you run the cygwin setup utility make sure you have selected to install &#039;&#039;&#039;patchutils&#039;&#039;&#039;, &#039;&#039;&#039;flex&#039;&#039;&#039;, and &#039;&#039;&#039;bison&#039;&#039;&#039; (all located under &amp;quot;devel&amp;quot;) which are not part of the default install. (If you missed one of these, the easiest thing to do is to re-run the entire installation.)&lt;br /&gt;
* &#039;&#039;&#039;Python&#039;&#039;&#039; (download either [http://www.python.org/download/ Python.org Standard Python] or  [http://www.activestate.com/Products/ActivePython/?mp=1 ActivePython]&lt;br /&gt;
**  If you are using a version of Python newer than v2.5, you may need to change the Python.cmake file. See the [[Talk:CMake#CMake_and_Python_2.6|CMake discussion]] for details (this change was necessary as of 1.21-r99587 source branch). )  &lt;br /&gt;
* &#039;&#039;&#039;The Windows Platform SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=F26B1AA4-741A-433A-9BE5-FA919850BDBF&amp;amp;displaylang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5]&lt;br /&gt;
* &#039;&#039;&#039;DirectX 9.0 SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&amp;amp;DisplayLang=en DirectX 9.0 SDK (August 2008)]&lt;br /&gt;
&lt;br /&gt;
Verify that Cygwin, CMake, and Python are in the windows &amp;quot;PATH&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use the Cygwin version of CMake or Python. The Build will fail. (CMake specifically excludes the Cygwin version of Python, in the &amp;lt;code&amp;gt;&#039;Python.cmake&#039;&amp;lt;/code&amp;gt; file)&lt;br /&gt;
&lt;br /&gt;
== Downloading source code ==&lt;br /&gt;
&lt;br /&gt;
You can download the Viewer source code on the [[source downloads]] page.  You can also use a [[version control repository]].  If you&#039;re just starting out, it&#039;s probably best to get the latest Release version, rather than a Release Candidate, because the Release Candidates get updated quite often.  But if you would rather work with the latest code, go for the [[version control repository]] &amp;quot;trunk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re downloading from the [[source downloads]] page, there are three packages to get: the source package, the artwork package, and the library package.   In versions 1.20 and earlier, Linden packaged the library binaries in the Libs package. For 1.21 and beyond, the CMake develop.py script now downloads &#039;&#039;&#039;most&#039;&#039;&#039; of the libraries that were previously in the libs zip file.  This saves developers who are tracking trunk from constantly downloading them every update and only downloads updated libraries.   As of this writing, there are some pieces packages that still require downloading, so be sure to grab the library and artwork bundles from the [[source downloads]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039;&lt;br /&gt;
* If the directory path you keep the SL source in has a space in it, the batch file that copies message_template.msg will fail. So, if you unzip or checkout the source tree into, e.g., &amp;quot;C:\Projects\Dir with space in name\Etc\linden&amp;quot;, it won&#039;t work!&lt;br /&gt;
* You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...&lt;br /&gt;
* Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.&lt;br /&gt;
&lt;br /&gt;
In other words, the easiest way to get this working is to get &#039;&#039;&#039;source&#039;&#039;&#039;, &#039;&#039;&#039;artwork&#039;&#039;&#039;, and &#039;&#039;&#039;libs&#039;&#039;&#039; from the [[source downloads]] page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like &#039;&#039;&#039;sl_1_21_6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Installing libraries ==&lt;br /&gt;
&lt;br /&gt;
SL Viewer depends on some third party libraries.  Some of them are open source, some others are not.&lt;br /&gt;
&lt;br /&gt;
=== Open source libraries ===&lt;br /&gt;
&lt;br /&gt;
As of Viewer version 1.21, all open source libraries are automatically downloaded as part of the build process, unless you choose to configure a standalone build.&lt;br /&gt;
&lt;br /&gt;
=== Proprietary libraries ===&lt;br /&gt;
&lt;br /&gt;
Linden does not include the following proprietary libraries.  You will need to follow the instructions to acquire below and copy them to the source path.&lt;br /&gt;
&lt;br /&gt;
However, it probably is a good idea to build an empty directory tree for the files below and first copy the files there and once completed, copy the whole tree to the actual source folder (like &#039;&#039;XCOPY OLIB SL_1_16_0_5 /S&#039;&#039;).  The reason is, that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in it&#039;s own folder).  If you do not want to do this, of course you can just copy the files directly into the linden source paths.&lt;br /&gt;
&lt;br /&gt;
 rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes&lt;br /&gt;
 md olibs&lt;br /&gt;
 md olibs\linden\&lt;br /&gt;
 md olibs\linden\libraries&lt;br /&gt;
 md olibs\linden\libraries\include&lt;br /&gt;
 md olibs\linden\libraries\i686-win32&lt;br /&gt;
 md olibs\linden\libraries\i686-win32\lib_release&lt;br /&gt;
 md olibs\linden\libraries\i686-win32\lib_debug&lt;br /&gt;
 md olibs\linden\libraries\i686-win32\include&lt;br /&gt;
 md olibs\linden\libraries\i686-win32\include\GL&lt;br /&gt;
 md olibs\linden\libraries\i686-win32\include\quicktime&lt;br /&gt;
 md olibs\linden\indra&lt;br /&gt;
 md olibs\linden\indra\newview&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fmod ====&lt;br /&gt;
&lt;br /&gt;
* Download &amp;amp; extract [http://www.fmod.org/index.php/download fmod 3.75 api for win32], under section heading &#039;&#039;&#039;FMOD 3 Programmers API&#039;&#039;&#039; (later versions, like FMOD Ex, are incompatible).&lt;br /&gt;
* Copy &amp;quot;fmodapi375win\api\inc\fmod.h&amp;quot; to &amp;quot;linden\libraries\include&amp;quot;&lt;br /&gt;
* Copy &amp;quot;fmodapi375win\api\inc\fmod_errors.h&amp;quot; to &amp;quot;linden\libraries\include&amp;quot;&lt;br /&gt;
* Copy &amp;quot;fmodapi375win\api\lib\fmodvc.lib&amp;quot; to &amp;quot;linden\libraries\i686-win32\lib_release&amp;quot; and to &amp;quot;linden\libraries\i686-win32\lib_debug&amp;quot;&lt;br /&gt;
(If using cmake, copy &amp;quot;fmodapi375win\api\lib\fmodvc.lib&amp;quot; to &amp;quot;linden\libraries\i686-win32\lib\release&amp;quot; and to &amp;quot;linden\libraries\i686-win32\lib\debug&amp;quot;)&lt;br /&gt;
* Copy &amp;quot;fmodapi375win\api\fmod.dll&amp;quot; to &amp;quot;linden\indra\newview&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quicktime ====&lt;br /&gt;
&lt;br /&gt;
Currently - as of version 1.21 - CMake requires Quicktime to be installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This download requires a registration at the Apple Quicktime website and take a bit of time.  You can avoid using QuickTime if you want, see [[Compiling_older_Viewers_(1.20_and_earlier_with_MSVS)#QuickTime_removal|this]] for details.  Remember that your Viewer &#039;&#039;&#039;can&#039;t play in-world movies&#039;&#039;&#039; if you do so.&lt;br /&gt;
* Download &amp;amp; install the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/203/wa/getSoftware?fileID=20525&amp;amp;code=y&amp;amp;source=x&amp;amp;wosid=4h16WcyMtVfd2P1EffGafkoxFcr Quicktime SDK for Windows]&lt;br /&gt;
* Copy &amp;quot;QuicktimeSDK\Libraries\QTMLClient.lib&amp;quot; to &amp;quot;linden\libraries\i686-win32\lib_release&amp;quot; and to  &amp;quot;linden\libraries\i686-win32\lib_debug&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(If using CMake, copy &amp;quot;QuicktimeSDK\Libraries\QTMLClient.lib&amp;quot; to &amp;quot;linden\libraries\i686-win32\lib\release&amp;quot; and to &amp;quot;linden\libraries\i686-win32\lib\debug&amp;quot; instead)&lt;br /&gt;
&lt;br /&gt;
* Copy the contents of &amp;quot;QuicktimeSDK\CIncludes&amp;quot; into &amp;quot;linden\libraries\i686-win32\include\quicktime&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Building with CMake ==&lt;br /&gt;
&lt;br /&gt;
At this point, you should be ready to use [[CMake]]. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: CMake is only supported for Viewer versions 1.21 and beyond.   Before you first run a build, you&#039;ll need to configure things.  There&#039;s a &amp;lt;code&amp;gt;develop.py&amp;lt;/code&amp;gt; script that will create a reasonably sane default configuration for you.&lt;br /&gt;
&lt;br /&gt;
From the command line, &#039;&#039;&#039;cd into the indra subdirectory&#039;&#039;&#039; and run one of the following commands (depending on your choice of platform and build environment):&lt;br /&gt;
** VisualStudio 2005: &amp;lt;code&amp;gt;&amp;quot;python develop.py -G VC80&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** VisualStudio 2008: &amp;lt;code&amp;gt;&amp;quot;python develop.py -G VC90&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The above commands will configure a &amp;quot;non-standalone&amp;quot; version of the source code tree. This means that the required third party library packages (as built by Linden Lab) will be downloaded during the CMake process.&lt;br /&gt;
&lt;br /&gt;
=== Finding your build directory ===&lt;br /&gt;
&lt;br /&gt;
In the CMake world, we keep source and object files separate.  The &amp;lt;code&amp;gt;develop.py&amp;lt;/code&amp;gt; script will create and populate a build directory for you.  It should be in one of the following locations:&lt;br /&gt;
* VS 2005: &amp;lt;code&amp;gt;&#039;build-vc80&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* VS 2008: &amp;lt;code&amp;gt;&#039;build-vc90&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Compiling ===&lt;br /&gt;
&lt;br /&gt;
To start a build, do one of the following:&lt;br /&gt;
*  Run &amp;lt;code&amp;gt;python develop.py build&amp;lt;/code&amp;gt; in the indra directory.&lt;br /&gt;
*  Load it into your IDE.  For MSVS VC++:&lt;br /&gt;
** Use &amp;quot;File -&amp;gt; Open -&amp;gt; Project/Solution&amp;quot;, and navigate to linden/indra/build-VC80/Viewer.vcproj (or build-VC90, as appropriate).&lt;br /&gt;
** In the MSVS toolbar, just to the right of the triangular &amp;quot;Start Debugging&amp;quot; arrow, is a text box whose tooltip is &amp;quot;Solution Configurations&amp;quot;.  Select RelWithDebugInfo.&lt;br /&gt;
** If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose &amp;quot;Set as StartUp Project&amp;quot;.&lt;br /&gt;
** Right-click on ALL_BUILD and choose &amp;quot;Properties&amp;quot;.  In &amp;quot;Configuration Properties -&amp;gt; Debugging&amp;quot;, find &amp;quot;Working Directory&amp;quot; and navigate to &amp;quot;linden\indra\newview&amp;quot;.&lt;br /&gt;
** Build -&amp;gt; Build Solution (F7)&lt;br /&gt;
** Debug -&amp;gt; &amp;quot;Start Debugging&amp;quot; or &amp;quot;Start without debugging&amp;quot;.&lt;br /&gt;
** MSVC might not be able to find the executable.  If not, point it to &amp;quot;linden\indra\build-VC80\newview\relwithdebinfo\secondlife-bin.exe&amp;quot;, and try again.&lt;br /&gt;
** You may see an error due to not being able to find fmod.dll.  If so, find a copy (remember, you copied this in a step above) and copy it into &amp;quot;indra\build-VC80\newview\relwithdebinfo&amp;quot;.  Try again.&lt;br /&gt;
** You may see an error due to not finding llkdu.dll.  If so, find it in the normal installed version (make sure it&#039;s the same version as your source) and copy it into &amp;quot;indra\build-VC80\newview\relwithdebinfo&amp;quot;.  Try again.&lt;br /&gt;
** Good luck!&lt;br /&gt;
&lt;br /&gt;
=== Where&#039;s the built Viewer? ===&lt;br /&gt;
&lt;br /&gt;
On Windows, the built Viewer ought to run from VS2005.&lt;br /&gt;
&lt;br /&gt;
To run outside MS VS, see Discussion tab:&lt;br /&gt;
[[Talk:Microsoft_Windows_Builds#Running_Viewer_outside_of_MS_VC]]&lt;br /&gt;
&lt;br /&gt;
=== Build instructions for 1.20 and earlier ===&lt;br /&gt;
&lt;br /&gt;
See [[Compiling older Viewers (1.20 and earlier with MSVS)]] if you&#039;d like to compile a version of the Viewer older than 1.20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What to do if it doesn&#039;t work for you ==&lt;br /&gt;
&lt;br /&gt;
* Ask for help on [[IRC]] (irc.efnet.org #opensl)&lt;br /&gt;
* Find someone on the [[SLDev|SLDev mailing list]]&lt;br /&gt;
* Fix it: [[Modifying CMake Files‎]] (and please, submit a patch!)&lt;br /&gt;
&lt;br /&gt;
Please also see the (user contributed) instructions at [[User:Michelle2_Zenovka/cmake]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compiling Viewer]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685972</id>
		<title>Microsoft Visual Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685972"/>
		<updated>2009-12-12T16:17:49Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Setup the project globals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompileNav}}&lt;br /&gt;
= Setting up the Microsoft Visual Studio =&lt;br /&gt;
&lt;br /&gt;
This page describes installation and configuration properties for Microsoft Visual Studio (MSVS) as it relates to a development environment for Second Life.&lt;br /&gt;
&lt;br /&gt;
Recognized MSVS versions include:&lt;br /&gt;
&lt;br /&gt;
* Visual Studio 2005 Professional (recommended)&lt;br /&gt;
* Visual C++ 2005 Express&lt;br /&gt;
* Visual Studio/C++ 2008&lt;br /&gt;
* &#039;&#039;&#039;Deprecated&#039;&#039;&#039;: Visual Studio .NET 2003 Professional (only for viewers 1.20 and earlier)&lt;br /&gt;
&lt;br /&gt;
== Download Express (optional) ==&lt;br /&gt;
&lt;br /&gt;
If you do not already own one of the above recognized version, then you may download Microsoft&#039;s free IDE and compiler editions.&lt;br /&gt;
&lt;br /&gt;
[http://download.microsoft.com/download/8/3/a/83aad8f9-38ba-4503-b3cd-ba28c360c27b/ENU/vcsetup.exe Click here to download Visual C++ 2005 Express with SP2]&lt;br /&gt;
&lt;br /&gt;
Make sure to apply the [http://www.microsoft.com/downloads/details.aspx?FamilyID=7b0b0339-613a-46e6-ab4d-080d4d4a8c4e  Service Pack 1] if you are using an older version of Visual C++ 2005 Express.  If you are using Windows Vista for development, you will need [http://www.microsoft.com/downloads/details.aspx?FamilyID=90e2942d-3ad1-4873-a2ee-4acc0aace5b6  Visual Studio 2005 Service Pack 1 Update for Windows Vista], too. Note: if you use the web installer that download data during install, then service packs are already included, no manuall install required (current SP is 2).&lt;br /&gt;
&lt;br /&gt;
Note that, although the latest version of Visual C++ Express Edition is 2008, it is recommended to use 2005 version for the purpose of Second Life development for the moment.  This page will be updated when we get enough experiences on VC++ 2008. Note: before using 2008 it might be better to wait (as of december 2009), because the beta of VC 2010 is out and release should be available soon.&lt;br /&gt;
&lt;br /&gt;
== Install Microsoft Platform &amp;amp; DirectX SDKs ==&lt;br /&gt;
&lt;br /&gt;
Download and install:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Windows Platform SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=F26B1AA4-741A-433A-9BE5-FA919850BDBF&amp;amp;displaylang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5]&lt;br /&gt;
* &#039;&#039;&#039;DirectX 9.0 SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&amp;amp;DisplayLang=en DirectX 9.0 SDK (August 2008)]&lt;br /&gt;
&lt;br /&gt;
If you have previously installed an older version of the DirectX 9.0 SDK, remove it first (from Control Panel -&amp;gt; Add or Remove Programs) before installing this version.  Installing the new SDK &amp;quot;on top&amp;quot; of an older version may cause problems. Upon installing DirectX, it is sufficient to install only the &#039;&#039;&#039;Headers and Libs&#039;&#039;&#039; part.  Other DX development tools are not necessary.&lt;br /&gt;
&lt;br /&gt;
== Setup the project globals ==&lt;br /&gt;
* Start Visual Studio&lt;br /&gt;
* Go to Tools &amp;gt; Options &amp;gt; Projects and Solutions &amp;gt; VC++ Directories&lt;br /&gt;
* Make sure that the &#039;&#039;&#039;includes&#039;&#039;&#039; and &#039;&#039;&#039;libraries&#039;&#039;&#039; paths (&amp;quot;Include files&amp;quot; and &amp;quot;Library files&amp;quot; in the &amp;quot;show directories for&amp;quot; dropdown) exist, and add them if they don&#039;t, in the following order: (see screenshots below)&lt;br /&gt;
*# Platform SDK paths&lt;br /&gt;
*# DirectX SDK paths&lt;br /&gt;
*# Visual C++ paths&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The newest DirectX SDK (&amp;quot;December 2006&amp;quot;) lib folder has two sub-folders, x64 and x86.  Make sure your path goes to one of them (select &#039;&#039;&#039;lib/x86&#039;&#039;&#039;, not just &#039;&#039;&#039;lib&#039;&#039;&#039;), or you will get a Link error.  For the Windows Platform SDK, there is &#039;&#039;not&#039;&#039; a subfolder for x86 (even though there are subfolders for AMD64, IA64, etc.), so do &#039;&#039;not&#039;&#039; select a subfolder for the Windows Platform SDK.&lt;br /&gt;
* Also, make sure that your cygwin (default C:\cygwin\bin) and ActivePython (default C:\Python25) directories are under the &amp;quot;Executable files&amp;quot; dirs and moved to the bottom of the list.  (Even if you update your PATH environment variable, those changes will NOT be reflected inside Visual Studio!)&lt;br /&gt;
&lt;br /&gt;
== Compiling the Second Life viewer ==&lt;br /&gt;
&lt;br /&gt;
Refer to this page for instructions on how to build the viewer: [[Microsoft Windows Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compiling viewer]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685952</id>
		<title>Microsoft Visual Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Microsoft_Visual_Studio&amp;diff=685952"/>
		<updated>2009-12-12T14:42:47Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Download Express (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompileNav}}&lt;br /&gt;
= Setting up the Microsoft Visual Studio =&lt;br /&gt;
&lt;br /&gt;
This page describes installation and configuration properties for Microsoft Visual Studio (MSVS) as it relates to a development environment for Second Life.&lt;br /&gt;
&lt;br /&gt;
Recognized MSVS versions include:&lt;br /&gt;
&lt;br /&gt;
* Visual Studio 2005 Professional (recommended)&lt;br /&gt;
* Visual C++ 2005 Express&lt;br /&gt;
* Visual Studio/C++ 2008&lt;br /&gt;
* &#039;&#039;&#039;Deprecated&#039;&#039;&#039;: Visual Studio .NET 2003 Professional (only for viewers 1.20 and earlier)&lt;br /&gt;
&lt;br /&gt;
== Download Express (optional) ==&lt;br /&gt;
&lt;br /&gt;
If you do not already own one of the above recognized version, then you may download Microsoft&#039;s free IDE and compiler editions.&lt;br /&gt;
&lt;br /&gt;
[http://download.microsoft.com/download/8/3/a/83aad8f9-38ba-4503-b3cd-ba28c360c27b/ENU/vcsetup.exe Click here to download Visual C++ 2005 Express with SP2]&lt;br /&gt;
&lt;br /&gt;
Make sure to apply the [http://www.microsoft.com/downloads/details.aspx?FamilyID=7b0b0339-613a-46e6-ab4d-080d4d4a8c4e  Service Pack 1] if you are using an older version of Visual C++ 2005 Express.  If you are using Windows Vista for development, you will need [http://www.microsoft.com/downloads/details.aspx?FamilyID=90e2942d-3ad1-4873-a2ee-4acc0aace5b6  Visual Studio 2005 Service Pack 1 Update for Windows Vista], too. Note: if you use the web installer that download data during install, then service packs are already included, no manuall install required (current SP is 2).&lt;br /&gt;
&lt;br /&gt;
Note that, although the latest version of Visual C++ Express Edition is 2008, it is recommended to use 2005 version for the purpose of Second Life development for the moment.  This page will be updated when we get enough experiences on VC++ 2008. Note: before using 2008 it might be better to wait (as of december 2009), because the beta of VC 2010 is out and release should be available soon.&lt;br /&gt;
&lt;br /&gt;
== Install Microsoft Platform &amp;amp; DirectX SDKs ==&lt;br /&gt;
&lt;br /&gt;
Download and install:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Windows Platform SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=F26B1AA4-741A-433A-9BE5-FA919850BDBF&amp;amp;displaylang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5]&lt;br /&gt;
* &#039;&#039;&#039;DirectX 9.0 SDK&#039;&#039;&#039;&lt;br /&gt;
** Get the latest version (as of 29 Oct 2008) here: [http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&amp;amp;DisplayLang=en DirectX 9.0 SDK (August 2008)]&lt;br /&gt;
&lt;br /&gt;
If you have previously installed an older version of the DirectX 9.0 SDK, remove it first (from Control Panel -&amp;gt; Add or Remove Programs) before installing this version.  Installing the new SDK &amp;quot;on top&amp;quot; of an older version may cause problems. Upon installing DirectX, it is sufficient to install only the &#039;&#039;&#039;Headers and Libs&#039;&#039;&#039; part.  Other DX development tools are not necessary.&lt;br /&gt;
&lt;br /&gt;
== Setup the project globals ==&lt;br /&gt;
* Start Visual Studio&lt;br /&gt;
* Go to Tools &amp;gt; Options &amp;gt; Projects &amp;gt; VC++ Directories&lt;br /&gt;
* Make sure that the &#039;&#039;&#039;includes&#039;&#039;&#039; and &#039;&#039;&#039;libraries&#039;&#039;&#039; paths (&amp;quot;Include files&amp;quot; and &amp;quot;Library files&amp;quot; in the &amp;quot;show directories for&amp;quot; dropdown) exist, and add them if they don&#039;t, in the following order: (see screenshots below)&lt;br /&gt;
*# Platform SDK paths&lt;br /&gt;
*# DirectX SDK paths&lt;br /&gt;
*# Visual C++ paths&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The newest DirectX SDK (&amp;quot;December 2006&amp;quot;) lib folder has two sub-folders, x64 and x86.  Make sure your path goes to one of them (select &#039;&#039;&#039;lib/x86&#039;&#039;&#039;, not just &#039;&#039;&#039;lib&#039;&#039;&#039;), or you will get a Link error.  For the Windows Platform SDK, there is &#039;&#039;not&#039;&#039; a subfolder for x86 (even though there are subfolders for AMD64, IA64, etc.), so do &#039;&#039;not&#039;&#039; select a subfolder for the Windows Platform SDK.&lt;br /&gt;
* Also, make sure that your cygwin (default C:\cygwin\bin) and ActivePython (default C:\Python25) directories are under the &amp;quot;Executable files&amp;quot; dirs and moved to the bottom of the list.  (Even if you update your PATH environment variable, those changes will NOT be reflected inside Visual Studio!)&lt;br /&gt;
&lt;br /&gt;
== Compiling the Second Life viewer ==&lt;br /&gt;
&lt;br /&gt;
Refer to this page for instructions on how to build the viewer: [[Microsoft Windows Builds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compiling viewer]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677673</id>
		<title>Video resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677673"/>
		<updated>2009-12-02T20:59:41Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Related resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Multimedia=*}}&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Note:&#039;&#039; As of [[1.20|Second Life 1.20]], &#039;&#039;&#039;File menu &amp;gt; Start/Stop Movie to Disk has been removed&#039;&#039;&#039; because it was unreliable and there are better 3rd-party tools, including free ones. See {{jira|VWR-2096}} for details.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page provides a list of &#039;&#039;&#039;video-recording resources with anecdotal experiences&#039;&#039;&#039; so that you can know about and use them!&lt;br /&gt;
&lt;br /&gt;
Please add your knowledge and experiences to this page.&lt;br /&gt;
&lt;br /&gt;
== Movie recording programs ==&lt;br /&gt;
Most of these have demo versions you can try out. There&#039;s a variety of applications on the market, but to record Second Life&#039;s on-screen action correctly, a program &#039;&#039;must&#039;&#039; have [http://en.wikipedia.org/wiki/Opengl OpenGL] support (it usually says in the features).&lt;br /&gt;
&lt;br /&gt;
=== Multi-platform ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.jingproject.com/ Jing Project]&#039;&#039;&#039; (PC &amp;amp; Mac) - Captures SL but at very slow framerates; limited by only exportng to SWF. More experiences needed, please try it and add yours here! [http://www.ncs-tech.org/?p=897 Kevin Jarrett has a review.]&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html Audio Recorder for Free]&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality&lt;br /&gt;
* &#039;&#039;&#039;[http://camstudio.org/ CamStudio]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ejoystudio.com/oripa-screen-recorder/index.htm oRipa Screen Recorder]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.menasoft.com/blog/?p=30 Taksi]&#039;&#039;&#039; - Sometimes cited as an [http://www.osalt.com/fraps open source alternative] to FRAPS.&lt;br /&gt;
* &#039;&#039;&#039;[http://wegame.com/ WeGame.com]&#039;&#039;&#039; - Relative newcomer that includes both the software and a site to host the videos on. Very easy encoding and uploading process. [[User:Torley_Linden|Torley]] [http://torley.com/a-new-free-movie-recorder-that-works-with-second-life-wegame likes WeGame].&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasia.asp Camtasia] (US$299)&#039;&#039;&#039; - On the expensive side, but its strength is it can record both Second Life and standard Windows applications. It has a great [http://www.techsmith.com/download/codecs.asp lossless codec] which is useful for recording relatively static content with lots of flat color — for capturing inworld footage, use a codec like [http://www.divx.com/ DivX] instead.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fraps.com/ Fraps] (US$37)&#039;&#039;&#039; - This is possibly the most popular video capture utility. With low CPU usage and a mature history of development, it&#039;s used by a number of notable Residents to make machinima. One disadvantage is that it doesn&#039;t have high compression options, so whatever you record will consume a lot of disk space and need encoding later. Torley Linden used to use this (before switching to Camtasia) to record raw material for [[Video Tutorials]] and video bug reproductions. Note that while it will capture the default cursor, it &#039;&#039;won&#039;t&#039;&#039; capture click action icons (the ones in the build tools&#039; General tab, under &amp;quot;When Left-Clicked&amp;quot;).&lt;br /&gt;
[[Image:Torley%27s_FRAPS_recommended_settings.png|thumbnail|[[User:Torley Linden|Torley Linden]]&#039;s recommended settings for Fraps]]&lt;br /&gt;
* &#039;&#039;&#039;[http://www.planetgamecam.com/ Game Cam] (US$24.95, Lite version is US$9.95)&#039;&#039;&#039; - Torley tried this briefly and found it to be buggy and reduces FPS considerably — YMMV, see how it works for you.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.zdsoft.com/game-recorder/ Game Recorder] (US$39)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.hyperionics.com/hc/index.asp HyperCam]&#039;&#039;&#039; (EUR29,95)- Video capturing tool&lt;br /&gt;
&lt;br /&gt;
=== Mac ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.chimoosoft.com/products/captureme/ Capture Me]&#039;&#039;&#039; - Originally a screen capture program for still images, now can also record MPEG-4 videos (no sound) up to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasiamac/ Camtasia] (US$99)&#039;&#039;&#039; - Screen Recorder&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.shinywhitebox.com/home/home.html iShowU] (US$20)&#039;&#039;&#039; - fine video capture tool&lt;br /&gt;
* &#039;&#039;&#039;[http://varasoftware.com/products/screenflow/ Screenflow] (US$100)&#039;&#039;&#039; - Has some very nice features, like an easy picture-in-picture mode for your iSight or other webcam, but only runs on Leopard (10.5) and lacks more advanced editing capabilities.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ambrosiasw.com/utilities/snapzprox/ Snapz Pro X] (US$69)&#039;&#039;&#039; - Generally regarded as the Mac equivalent of Fraps in terms of its popularity with Residents, it&#039;s a tad on the pricey side but very elegantly-designed.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://nullkey.ath.cx/projects/glc glc]&#039;&#039;&#039; - An ALSA &amp;amp; OpenGL capture tool for Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://xvidcap.sourceforge.net/ Xvidcap]&#039;&#039;&#039; - Known to work for SL machinima on Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://recordmydesktop.iovar.org/ RecordMyDesktop]&#039;&#039;&#039; - audio and video capture to full quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://live.gnome.org/Istanbul Instanbul]&#039;&#039;&#039; - nice stop start button, easy to work, low quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://dbservice.com/projects/yukon/ Yukon]&#039;&#039;&#039; - a front-end to seom --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Tips &#039;n&#039; tricks ==&lt;br /&gt;
* Try installing a [http://www.codecguide.com/ comprehensive codec pack] for more options when compressing footage for distribution.&lt;br /&gt;
* 30 FPS (Frames Per Second) is a common, smooth rate for smooth video capture — this can be lowered later in a video editor. 25 FPS conforms with the [http://en.wikipedia.org/wiki/Pal PAL] standard and is easier to achieve under poor performance conditions.&lt;br /&gt;
* Most video capture programs support a hotkey to start/stop recording. View your gestures list inworld via Edit menu &amp;gt; Gestures, and select a hotkey combination that doesn&#039;t conflict with your gestures.&lt;br /&gt;
* [http://www.brianapps.net/sizer.html Sizer] can be used to resize the viewer to resolutions not listed in &#039;&#039;&#039;File &amp;gt; Set Window Size&#039;&#039;&#039;.&lt;br /&gt;
* Use a capture resolution suitable for the method of delivery. For example, web videos (uploaded to YouTube and such) tend to be smaller, both in dimensions and filesize, than videos meant to be downloaded to desktop and played. See [http://www.apple.com/quicktime/tutorials/ QuickTime Tutorials] for more info.&lt;br /&gt;
* Use the [[User:Torley Linden/Debug Settings|Debug Settings]] &#039;&#039;&#039;Client &amp;gt; Rendering Features &amp;gt; UI&#039;&#039;&#039; to toggle the visibility of the user interface (useful when making [[machinima]])&lt;br /&gt;
* Recording footage to hard disk that Second Life&#039;s disk cache isn&#039;t on or using a [http://en.wikipedia.org/wiki/RAID RAID] array will improve performance while the footage is being recorded.&lt;br /&gt;
* [[User:Torley_Linden/Vidtut_process|See Torley&#039;s video tutorial creation process]] for his preferred settings.&lt;br /&gt;
&lt;br /&gt;
== Related resources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Machinima]]&#039;&#039;&#039; - General info about machinima (includes software list for editing tools)&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/List_of_screencasting_software List of screencasting software]&#039;&#039;&#039; - A compilation of tools to record and show off your creations.&lt;br /&gt;
* &#039;&#039;&#039;[http://mashable.com/2008/02/21/screencasting-video-tutorials/ 12 Screencasting Tools For Creating Video Tutorials]&#039;&#039;&#039; - More tools to check out in this useful article from Mashable!&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tuaw.com/2008/05/14/tuaw-faceoff-screencasting/ TUAW Faceoff: Screencasting]&#039;&#039;&#039; - Roundup of Mac video recording/screencasting tools.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677663</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677663"/>
		<updated>2009-12-02T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help&lt;br /&gt;
|BugFixes=&lt;br /&gt;
|Avatar=&lt;br /&gt;
|Object=&lt;br /&gt;
|LandSim=&lt;br /&gt;
|Community=&lt;br /&gt;
|Viewer=&lt;br /&gt;
|Communication=&lt;br /&gt;
|Multimedia=*&lt;br /&gt;
|Navigation=&lt;br /&gt;
|Misc=&lt;br /&gt;
|Description=&lt;br /&gt;
|Wiki=&lt;br /&gt;
|Glossary=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
 {{Navbox/Media}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
For recording Machinima see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;[http://wiki.magrathean.ca/index.php?title=DGiG DGiG]&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/finalcutstudio/finalcutpro/ Final Cut Pro] (US$999)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/ilife/imovie/ iMovie] (US$79, part of iWork)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.heroinewarrior.com/cinelerra.php Cinelerra]&#039;&#039;&#039; - Editing Software&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
** &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;Pinnacle Studio&#039;&#039;&#039; - Consumer grade video editing software from Avid [http://www.pinnaclesys.com]&lt;br /&gt;
** &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing software featuring comprehensive audio manipulation capabilities [http://www.sonycreativesoftware.com/products/vegasfamily.asp]&lt;br /&gt;
&lt;br /&gt;
===Plug-ins===&lt;br /&gt;
* &#039;&#039;&#039;Detailed listing of plug-ins by host application&#039;&#039;&#039; [http://www.toolfarm.com/plugins/]&lt;br /&gt;
* &#039;&#039;&#039;Antonino Perricone&#039;s Luce&#039;&#039;&#039; (AE/PPRO) Free light ray effects plugin for After Effects and Premiere [http://amicoperry.altervista.org/luce/index.html]&lt;br /&gt;
* &#039;&#039;&#039;Digieffects&#039;&#039;&#039; (AE/FCP/PPRO) Simulation and manipulation plugins [http://www.digieffects.com/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Instant HD&#039;&#039;&#039; (AE/FCP/PPRO) Upscales SD footage to HD and improves the clarity of low resolution footage [http://www.redgiantsoftware.com/products/categories/enhancement/magic-bullet-instant-hd/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Looks&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Professional film emulation and color grading software [http://www.redgiantsoftware.com/products/categories/color-correction/magic-bullet-looks/]&lt;br /&gt;
* &#039;&#039;&#039;NewBlueFX&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Effects, transition and film emulation plugin packs [http://www.newbluefx.com/]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Adobe After Effects&#039;&#039;&#039; - Post processing software and base for a wide array of video plug-ins (Windows, Mac) [http://www.adobe.com/products/aftereffects/]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;FXhome&#039;&#039;&#039; - Creators of &#039;&#039;&#039;EffectsLab&#039;&#039;&#039; [http://fxhome.com/effectslab] and &#039;&#039;&#039;VisionLab&#039;&#039;&#039; [http://fxhome.com/visionlab] software for post processed effects [http://fxhome.com]&lt;br /&gt;
* &#039;&#039;&#039;Kuler&#039;&#039;&#039; - A free web based application for creating and sampling color schemes for image and video work.  Kuler can be employed to identify complimentary colors as a precursor to color grading. [http://kuler.adobe.com/]&lt;br /&gt;
* &#039;&#039;&#039;particleIllusion&#039;&#039;&#039; - Particle visual effects software [http://www.wondertouch.com/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL, dead link] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;Vimeo&#039;&#039;&#039; [http://vimeo.com/]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-15876: Machinima Improvement Issues (meta-issue) [https://jira.secondlife.com/browse/VWR-15876]&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
* VWR-4232: Some particles don&#039;t disappear when UI is hidden [https://jira.secondlife.com/browse/VWR-4232]&lt;br /&gt;
* VWR-8726: Turn off swirling lights for scripted objects [https://jira.secondlife.com/browse/VWR-8726]&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677653</id>
		<title>Video resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677653"/>
		<updated>2009-12-02T20:56:24Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Multimedia=*}}&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Note:&#039;&#039; As of [[1.20|Second Life 1.20]], &#039;&#039;&#039;File menu &amp;gt; Start/Stop Movie to Disk has been removed&#039;&#039;&#039; because it was unreliable and there are better 3rd-party tools, including free ones. See {{jira|VWR-2096}} for details.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page provides a list of &#039;&#039;&#039;video-recording resources with anecdotal experiences&#039;&#039;&#039; so that you can know about and use them!&lt;br /&gt;
&lt;br /&gt;
Please add your knowledge and experiences to this page.&lt;br /&gt;
&lt;br /&gt;
== Movie recording programs ==&lt;br /&gt;
Most of these have demo versions you can try out. There&#039;s a variety of applications on the market, but to record Second Life&#039;s on-screen action correctly, a program &#039;&#039;must&#039;&#039; have [http://en.wikipedia.org/wiki/Opengl OpenGL] support (it usually says in the features).&lt;br /&gt;
&lt;br /&gt;
=== Multi-platform ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.jingproject.com/ Jing Project]&#039;&#039;&#039; (PC &amp;amp; Mac) - Captures SL but at very slow framerates; limited by only exportng to SWF. More experiences needed, please try it and add yours here! [http://www.ncs-tech.org/?p=897 Kevin Jarrett has a review.]&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html Audio Recorder for Free]&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality&lt;br /&gt;
* &#039;&#039;&#039;[http://camstudio.org/ CamStudio]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ejoystudio.com/oripa-screen-recorder/index.htm oRipa Screen Recorder]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.menasoft.com/blog/?p=30 Taksi]&#039;&#039;&#039; - Sometimes cited as an [http://www.osalt.com/fraps open source alternative] to FRAPS.&lt;br /&gt;
* &#039;&#039;&#039;[http://wegame.com/ WeGame.com]&#039;&#039;&#039; - Relative newcomer that includes both the software and a site to host the videos on. Very easy encoding and uploading process. [[User:Torley_Linden|Torley]] [http://torley.com/a-new-free-movie-recorder-that-works-with-second-life-wegame likes WeGame].&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasia.asp Camtasia] (US$299)&#039;&#039;&#039; - On the expensive side, but its strength is it can record both Second Life and standard Windows applications. It has a great [http://www.techsmith.com/download/codecs.asp lossless codec] which is useful for recording relatively static content with lots of flat color — for capturing inworld footage, use a codec like [http://www.divx.com/ DivX] instead.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fraps.com/ Fraps] (US$37)&#039;&#039;&#039; - This is possibly the most popular video capture utility. With low CPU usage and a mature history of development, it&#039;s used by a number of notable Residents to make machinima. One disadvantage is that it doesn&#039;t have high compression options, so whatever you record will consume a lot of disk space and need encoding later. Torley Linden used to use this (before switching to Camtasia) to record raw material for [[Video Tutorials]] and video bug reproductions. Note that while it will capture the default cursor, it &#039;&#039;won&#039;t&#039;&#039; capture click action icons (the ones in the build tools&#039; General tab, under &amp;quot;When Left-Clicked&amp;quot;).&lt;br /&gt;
[[Image:Torley%27s_FRAPS_recommended_settings.png|thumbnail|[[User:Torley Linden|Torley Linden]]&#039;s recommended settings for Fraps]]&lt;br /&gt;
* &#039;&#039;&#039;[http://www.planetgamecam.com/ Game Cam] (US$24.95, Lite version is US$9.95)&#039;&#039;&#039; - Torley tried this briefly and found it to be buggy and reduces FPS considerably — YMMV, see how it works for you.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.zdsoft.com/game-recorder/ Game Recorder] (US$39)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.hyperionics.com/hc/index.asp HyperCam]&#039;&#039;&#039; (EUR29,95)- Video capturing tool&lt;br /&gt;
&lt;br /&gt;
=== Mac ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.chimoosoft.com/products/captureme/ Capture Me]&#039;&#039;&#039; - Originally a screen capture program for still images, now can also record MPEG-4 videos (no sound) up to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasiamac/ Camtasia] (US$99)&#039;&#039;&#039; - Screen Recorder&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.shinywhitebox.com/home/home.html iShowU] (US$20)&#039;&#039;&#039; - fine video capture tool&lt;br /&gt;
* &#039;&#039;&#039;[http://varasoftware.com/products/screenflow/ Screenflow] (US$100)&#039;&#039;&#039; - Has some very nice features, like an easy picture-in-picture mode for your iSight or other webcam, but only runs on Leopard (10.5) and lacks more advanced editing capabilities.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ambrosiasw.com/utilities/snapzprox/ Snapz Pro X] (US$69)&#039;&#039;&#039; - Generally regarded as the Mac equivalent of Fraps in terms of its popularity with Residents, it&#039;s a tad on the pricey side but very elegantly-designed.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://nullkey.ath.cx/projects/glc glc]&#039;&#039;&#039; - An ALSA &amp;amp; OpenGL capture tool for Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://xvidcap.sourceforge.net/ Xvidcap]&#039;&#039;&#039; - Known to work for SL machinima on Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://recordmydesktop.iovar.org/ RecordMyDesktop]&#039;&#039;&#039; - audio and video capture to full quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://live.gnome.org/Istanbul Instanbul]&#039;&#039;&#039; - nice stop start button, easy to work, low quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://dbservice.com/projects/yukon/ Yukon]&#039;&#039;&#039; - a front-end to seom --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Tips &#039;n&#039; tricks ==&lt;br /&gt;
* Try installing a [http://www.codecguide.com/ comprehensive codec pack] for more options when compressing footage for distribution.&lt;br /&gt;
* 30 FPS (Frames Per Second) is a common, smooth rate for smooth video capture — this can be lowered later in a video editor. 25 FPS conforms with the [http://en.wikipedia.org/wiki/Pal PAL] standard and is easier to achieve under poor performance conditions.&lt;br /&gt;
* Most video capture programs support a hotkey to start/stop recording. View your gestures list inworld via Edit menu &amp;gt; Gestures, and select a hotkey combination that doesn&#039;t conflict with your gestures.&lt;br /&gt;
* [http://www.brianapps.net/sizer.html Sizer] can be used to resize the viewer to resolutions not listed in &#039;&#039;&#039;File &amp;gt; Set Window Size&#039;&#039;&#039;.&lt;br /&gt;
* Use a capture resolution suitable for the method of delivery. For example, web videos (uploaded to YouTube and such) tend to be smaller, both in dimensions and filesize, than videos meant to be downloaded to desktop and played. See [http://www.apple.com/quicktime/tutorials/ QuickTime Tutorials] for more info.&lt;br /&gt;
* Use the [[User:Torley Linden/Debug Settings|Debug Settings]] &#039;&#039;&#039;Client &amp;gt; Rendering Features &amp;gt; UI&#039;&#039;&#039; to toggle the visibility of the user interface (useful when making [[machinima]])&lt;br /&gt;
* Recording footage to hard disk that Second Life&#039;s disk cache isn&#039;t on or using a [http://en.wikipedia.org/wiki/RAID RAID] array will improve performance while the footage is being recorded.&lt;br /&gt;
* [[User:Torley_Linden/Vidtut_process|See Torley&#039;s video tutorial creation process]] for his preferred settings.&lt;br /&gt;
&lt;br /&gt;
== Related resources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Machinima]]&#039;&#039;&#039; - Sort of overlaps with this page, but includes links to many moviemaking resources.&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/List_of_screencasting_software List of screencasting software]&#039;&#039;&#039; - A compilation of tools to record and show off your creations.&lt;br /&gt;
* &#039;&#039;&#039;[http://mashable.com/2008/02/21/screencasting-video-tutorials/ 12 Screencasting Tools For Creating Video Tutorials]&#039;&#039;&#039; - More tools to check out in this useful article from Mashable!&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tuaw.com/2008/05/14/tuaw-faceoff-screencasting/ TUAW Faceoff: Screencasting]&#039;&#039;&#039; - Roundup of Mac video recording/screencasting tools.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677643</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677643"/>
		<updated>2009-12-02T20:47:01Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Software */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help&lt;br /&gt;
|BugFixes=&lt;br /&gt;
|Avatar=&lt;br /&gt;
|Object=&lt;br /&gt;
|LandSim=&lt;br /&gt;
|Community=&lt;br /&gt;
|Viewer=&lt;br /&gt;
|Communication=&lt;br /&gt;
|Multimedia=*&lt;br /&gt;
|Navigation=&lt;br /&gt;
|Misc=&lt;br /&gt;
|Description=&lt;br /&gt;
|Wiki=&lt;br /&gt;
|Glossary=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
 {{Navbox/Media}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
For recording Machinima see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;[http://wiki.magrathean.ca/index.php?title=DGiG DGiG]&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/finalcutstudio/finalcutpro/ Final Cut Pro] (US$999)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/ilife/imovie/ iMovie] (US$79, part of iWork)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://nullkey.ath.cx/projects/glc glc]&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.heroinewarrior.com/cinelerra.php Cinelerra]&#039;&#039;&#039; - Editing Software&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
** &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;Pinnacle Studio&#039;&#039;&#039; - Consumer grade video editing software from Avid [http://www.pinnaclesys.com]&lt;br /&gt;
** &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing software featuring comprehensive audio manipulation capabilities [http://www.sonycreativesoftware.com/products/vegasfamily.asp]&lt;br /&gt;
&lt;br /&gt;
===Plug-ins===&lt;br /&gt;
* &#039;&#039;&#039;Detailed listing of plug-ins by host application&#039;&#039;&#039; [http://www.toolfarm.com/plugins/]&lt;br /&gt;
* &#039;&#039;&#039;Antonino Perricone&#039;s Luce&#039;&#039;&#039; (AE/PPRO) Free light ray effects plugin for After Effects and Premiere [http://amicoperry.altervista.org/luce/index.html]&lt;br /&gt;
* &#039;&#039;&#039;Digieffects&#039;&#039;&#039; (AE/FCP/PPRO) Simulation and manipulation plugins [http://www.digieffects.com/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Instant HD&#039;&#039;&#039; (AE/FCP/PPRO) Upscales SD footage to HD and improves the clarity of low resolution footage [http://www.redgiantsoftware.com/products/categories/enhancement/magic-bullet-instant-hd/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Looks&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Professional film emulation and color grading software [http://www.redgiantsoftware.com/products/categories/color-correction/magic-bullet-looks/]&lt;br /&gt;
* &#039;&#039;&#039;NewBlueFX&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Effects, transition and film emulation plugin packs [http://www.newbluefx.com/]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Adobe After Effects&#039;&#039;&#039; - Post processing software and base for a wide array of video plug-ins (Windows, Mac) [http://www.adobe.com/products/aftereffects/]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;FXhome&#039;&#039;&#039; - Creators of &#039;&#039;&#039;EffectsLab&#039;&#039;&#039; [http://fxhome.com/effectslab] and &#039;&#039;&#039;VisionLab&#039;&#039;&#039; [http://fxhome.com/visionlab] software for post processed effects [http://fxhome.com]&lt;br /&gt;
* &#039;&#039;&#039;Kuler&#039;&#039;&#039; - A free web based application for creating and sampling color schemes for image and video work.  Kuler can be employed to identify complimentary colors as a precursor to color grading. [http://kuler.adobe.com/]&lt;br /&gt;
* &#039;&#039;&#039;particleIllusion&#039;&#039;&#039; - Particle visual effects software [http://www.wondertouch.com/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL, dead link] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;Vimeo&#039;&#039;&#039; [http://vimeo.com/]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-15876: Machinima Improvement Issues (meta-issue) [https://jira.secondlife.com/browse/VWR-15876]&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
* VWR-4232: Some particles don&#039;t disappear when UI is hidden [https://jira.secondlife.com/browse/VWR-4232]&lt;br /&gt;
* VWR-8726: Turn off swirling lights for scripted objects [https://jira.secondlife.com/browse/VWR-8726]&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677633</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677633"/>
		<updated>2009-12-02T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Mac */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help&lt;br /&gt;
|BugFixes=&lt;br /&gt;
|Avatar=&lt;br /&gt;
|Object=&lt;br /&gt;
|LandSim=&lt;br /&gt;
|Community=&lt;br /&gt;
|Viewer=&lt;br /&gt;
|Communication=&lt;br /&gt;
|Multimedia=*&lt;br /&gt;
|Navigation=&lt;br /&gt;
|Misc=&lt;br /&gt;
|Description=&lt;br /&gt;
|Wiki=&lt;br /&gt;
|Glossary=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alert Box|&#039;&#039;&#039;Please note that this wiki portal is not an advertising space but rather a community resource and vehicle for aggregating information about Machinima. Please refrain from posting unrelated content.&#039;&#039;&#039;}}&lt;br /&gt;
 {{Navbox/Media}}&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Also see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039; — some of the following info overlaps and it may be a good idea to merge content into it.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;DGiG&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima [http://wiki.magrathean.ca/index.php?title=DGiG]&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/finalcutstudio/finalcutpro/ Final Cut Pro] (US$999)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
** &#039;&#039;&#039;[http://www.apple.com/ilife/imovie/ iMovie] (US$79, part of iWork)&#039;&#039;&#039; - Editing Software&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;glc&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux [http://nullkey.ath.cx/projects/glc]&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cinelerra&#039;&#039;&#039; - Editing Software [http://www.heroinewarrior.com/cinelerra.php]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Audio Recorder for Free&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality [http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html]&lt;br /&gt;
** &#039;&#039;&#039;Camtasia&#039;&#039;&#039; - Capturing and editing software that works great for tutorials [http://www.techsmith.com/]&lt;br /&gt;
** &#039;&#039;&#039;FRAPS&#039;&#039;&#039; - real time video capturing tool / screenshots to disk (Windows) [http://www.fraps.com/]&lt;br /&gt;
** &#039;&#039;&#039;HyperCam&#039;&#039;&#039; - Video capturing tool [http://www.hyperionics.com/hc/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;oRipa Screen Recorder&#039;&#039;&#039; (Windows) [http://www.ejoystudio.com/oripa-screen-recorder/index.htm]&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
** &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;Pinnacle Studio&#039;&#039;&#039; - Consumer grade video editing software from Avid [http://www.pinnaclesys.com]&lt;br /&gt;
** &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing software featuring comprehensive audio manipulation capabilities [http://www.sonycreativesoftware.com/products/vegasfamily.asp]&lt;br /&gt;
&lt;br /&gt;
===Plug-ins===&lt;br /&gt;
* &#039;&#039;&#039;Detailed listing of plug-ins by host application&#039;&#039;&#039; [http://www.toolfarm.com/plugins/]&lt;br /&gt;
* &#039;&#039;&#039;Antonino Perricone&#039;s Luce&#039;&#039;&#039; (AE/PPRO) Free light ray effects plugin for After Effects and Premiere [http://amicoperry.altervista.org/luce/index.html]&lt;br /&gt;
* &#039;&#039;&#039;Digieffects&#039;&#039;&#039; (AE/FCP/PPRO) Simulation and manipulation plugins [http://www.digieffects.com/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Instant HD&#039;&#039;&#039; (AE/FCP/PPRO) Upscales SD footage to HD and improves the clarity of low resolution footage [http://www.redgiantsoftware.com/products/categories/enhancement/magic-bullet-instant-hd/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Looks&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Professional film emulation and color grading software [http://www.redgiantsoftware.com/products/categories/color-correction/magic-bullet-looks/]&lt;br /&gt;
* &#039;&#039;&#039;NewBlueFX&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Effects, transition and film emulation plugin packs [http://www.newbluefx.com/]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Adobe After Effects&#039;&#039;&#039; - Post processing software and base for a wide array of video plug-ins (Windows, Mac) [http://www.adobe.com/products/aftereffects/]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;FXhome&#039;&#039;&#039; - Creators of &#039;&#039;&#039;EffectsLab&#039;&#039;&#039; [http://fxhome.com/effectslab] and &#039;&#039;&#039;VisionLab&#039;&#039;&#039; [http://fxhome.com/visionlab] software for post processed effects [http://fxhome.com]&lt;br /&gt;
* &#039;&#039;&#039;Kuler&#039;&#039;&#039; - A free web based application for creating and sampling color schemes for image and video work.  Kuler can be employed to identify complimentary colors as a precursor to color grading. [http://kuler.adobe.com/]&lt;br /&gt;
* &#039;&#039;&#039;particleIllusion&#039;&#039;&#039; - Particle visual effects software [http://www.wondertouch.com/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL, dead link] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;Vimeo&#039;&#039;&#039; [http://vimeo.com/]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-15876: Machinima Improvement Issues (meta-issue) [https://jira.secondlife.com/browse/VWR-15876]&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
* VWR-4232: Some particles don&#039;t disappear when UI is hidden [https://jira.secondlife.com/browse/VWR-4232]&lt;br /&gt;
* VWR-8726: Turn off swirling lights for scripted objects [https://jira.secondlife.com/browse/VWR-8726]&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677623</id>
		<title>Machinima</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Machinima&amp;diff=677623"/>
		<updated>2009-12-02T20:41:46Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Mac */&lt;/p&gt;
&lt;hr /&gt;
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==Definition==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machinima&amp;quot; is a neologism based on the phrase &#039;&#039;machine cinema&#039;&#039;.  The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.  See [http://en.wikipedia.org/wiki/Machinima the Wikipedia entry] for more details.  &lt;br /&gt;
&lt;br /&gt;
:[[terminology|Return to Terminology page]]&lt;br /&gt;
&lt;br /&gt;
==Machinimatographers==&lt;br /&gt;
&lt;br /&gt;
Visit [[:Category:Machinimatographers|Machinimatographers]] for an ever-expanding list of Machinimatographers working in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Machinima Content Companies==&lt;br /&gt;
For information on Second Life content companies offering Machinima services, see [[Machinima Content Companies]].&lt;br /&gt;
&lt;br /&gt;
==Machinima Friendly Sims==&lt;br /&gt;
Visit [[Machinima Friendly Sims]] for an ever-expanding list of sims that allow for filming in Second Life.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Also see the &#039;&#039;&#039;[[Movie Recording]] page&#039;&#039;&#039; — some of the following info overlaps and it may be a good idea to merge content into it.&lt;br /&gt;
&lt;br /&gt;
===Any Platform===&lt;br /&gt;
* &#039;&#039;&#039;DGiG&#039;&#039;&#039; - personal &amp;amp; local simulator great for filming Second Life Machinima [http://wiki.magrathean.ca/index.php?title=DGiG]&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Final Cut Pro&#039;&#039;&#039; - Editing Software [http://www.apple.com/finalcutstudio/finalcutpro/]&lt;br /&gt;
** &#039;&#039;&#039;iMovie&#039;&#039;&#039; - Editing Software [http://www.apple.com/ilife/imovie/]&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;glc&#039;&#039;&#039; - glc is an ALSA &amp;amp; OpenGL capture tool for Linux [http://nullkey.ath.cx/projects/glc]&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cinelerra&#039;&#039;&#039; - Editing Software [http://www.heroinewarrior.com/cinelerra.php]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Audio Recorder for Free&#039;&#039;&#039; - free Audio recording software, with &amp;quot;Automatic Grain Control&amp;quot;, records in definable file-formats and quality [http://www.audio-tool.net/arforfree_best_freeware_of_sound_editing_main_features.html]&lt;br /&gt;
** &#039;&#039;&#039;Camtasia&#039;&#039;&#039; - Capturing and editing software that works great for tutorials [http://www.techsmith.com/]&lt;br /&gt;
** &#039;&#039;&#039;FRAPS&#039;&#039;&#039; - real time video capturing tool / screenshots to disk (Windows) [http://www.fraps.com/]&lt;br /&gt;
** &#039;&#039;&#039;HyperCam&#039;&#039;&#039; - Video capturing tool [http://www.hyperionics.com/hc/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;oRipa Screen Recorder&#039;&#039;&#039; (Windows) [http://www.ejoystudio.com/oripa-screen-recorder/index.htm]&lt;br /&gt;
* &#039;&#039;&#039;Editing&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Adobe Premiere&#039;&#039;&#039; - Editing Software [http://www.adobe.com/products/premiere/]&lt;br /&gt;
** &#039;&#039;&#039;Avid Media Composer&#039;&#039;&#039; - Professional grade video editing software [http://www.avid.com/products/index.asp]&lt;br /&gt;
** &#039;&#039;&#039;Pinnacle Studio&#039;&#039;&#039; - Consumer grade video editing software from Avid [http://www.pinnaclesys.com]&lt;br /&gt;
** &#039;&#039;&#039;Sony Vegas&#039;&#039;&#039; - Editing software featuring comprehensive audio manipulation capabilities [http://www.sonycreativesoftware.com/products/vegasfamily.asp]&lt;br /&gt;
&lt;br /&gt;
===Plug-ins===&lt;br /&gt;
* &#039;&#039;&#039;Detailed listing of plug-ins by host application&#039;&#039;&#039; [http://www.toolfarm.com/plugins/]&lt;br /&gt;
* &#039;&#039;&#039;Antonino Perricone&#039;s Luce&#039;&#039;&#039; (AE/PPRO) Free light ray effects plugin for After Effects and Premiere [http://amicoperry.altervista.org/luce/index.html]&lt;br /&gt;
* &#039;&#039;&#039;Digieffects&#039;&#039;&#039; (AE/FCP/PPRO) Simulation and manipulation plugins [http://www.digieffects.com/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Instant HD&#039;&#039;&#039; (AE/FCP/PPRO) Upscales SD footage to HD and improves the clarity of low resolution footage [http://www.redgiantsoftware.com/products/categories/enhancement/magic-bullet-instant-hd/]&lt;br /&gt;
* &#039;&#039;&#039;Magic Bullet Looks&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Professional film emulation and color grading software [http://www.redgiantsoftware.com/products/categories/color-correction/magic-bullet-looks/]&lt;br /&gt;
* &#039;&#039;&#039;NewBlueFX&#039;&#039;&#039; (AE/AVID/FCP/PPRO/VEGAS) Effects, transition and film emulation plugin packs [http://www.newbluefx.com/]&lt;br /&gt;
&lt;br /&gt;
===Supplemental Software===&lt;br /&gt;
* &#039;&#039;&#039;List of screencasting software&#039;&#039;&#039; [http://en.wikipedia.org/wiki/List_of_screencasting_software]&lt;br /&gt;
* &#039;&#039;&#039;Adobe After Effects&#039;&#039;&#039; - Post processing software and base for a wide array of video plug-ins (Windows, Mac) [http://www.adobe.com/products/aftereffects/]&lt;br /&gt;
* &#039;&#039;&#039;Audacity&#039;&#039;&#039; - Free sound editing software (Windows, Mac, and Linux) [http://sourceforge.net/projects/audacity/]&lt;br /&gt;
* &#039;&#039;&#039;Blender&#039;&#039;&#039; includes a video editor [http://wiki.blender.org/index.php/Manual/Video_Sequence_Editing] and compositing system [http://wiki.blender.org/index.php/Manual/Compositing] for special effects. Free download for Windows, Linux, and Mac OS. [http://www.blender.org/]&lt;br /&gt;
* &#039;&#039;&#039;FXhome&#039;&#039;&#039; - Creators of &#039;&#039;&#039;EffectsLab&#039;&#039;&#039; [http://fxhome.com/effectslab] and &#039;&#039;&#039;VisionLab&#039;&#039;&#039; [http://fxhome.com/visionlab] software for post processed effects [http://fxhome.com]&lt;br /&gt;
* &#039;&#039;&#039;Kuler&#039;&#039;&#039; - A free web based application for creating and sampling color schemes for image and video work.  Kuler can be employed to identify complimentary colors as a precursor to color grading. [http://kuler.adobe.com/]&lt;br /&gt;
* &#039;&#039;&#039;particleIllusion&#039;&#039;&#039; - Particle visual effects software [http://www.wondertouch.com/]&lt;br /&gt;
* &#039;&#039;&#039;Reallusion&#039;&#039;&#039; - Makers of &#039;&#039;&#039;CrazyTalk&#039;&#039;&#039; [http://crazytalk.reallusion.com/] and &#039;&#039;&#039;iClone&#039;&#039;&#039; [http://iclone.reallusion.com/], which can be used in post-processing to refine machinima. [http://www.reallusion.com/]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3DConnexion Space Navigator&#039;&#039;&#039; - An orb that is used in conjunction with the [[Flycam|&#039;&#039;&#039;Joystick Flycam&#039;&#039;&#039;]] function in Second Life for smooth shots.  It retails for about 60 USD. [http://www.3dconnexion.com/3dmouse/spacenavigator.php]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Camera&#039;&#039;&#039; - A free camera designed to create dolly shots.  You can find it in Lukanida. (&#039;&#039;BuhBuhCuh Fairchild&#039;&#039;) [http://slurl.com/secondlife/Lukanida/10/18/24]&lt;br /&gt;
* &#039;&#039;&#039;Bijocam&#039;&#039;&#039; - Fixed angle cameras for when you need to do timelapse machinima.(&#039;&#039;Yumi Murakami&#039;&#039;) [http://slurl.com/secondlife/Bethselamin/163/103/24]&lt;br /&gt;
* &#039;&#039;&#039;Cam Voyager&#039;&#039;&#039; - A camera control hud that lets you use the keyboard to move your camera around freely, now with the ability to save camera positions and return to them later, as well as the ability to enter in coordinates manually. (&#039;&#039;Cerra Wilder&#039;&#039;) [http://slurl.com/secondlife/Homewood/43/209/22]&lt;br /&gt;
* &#039;&#039;&#039;Filming Path&#039;&#039;&#039; - the machinimator&#039;s universal tool - HUD for creating camera movement paths and more, very helpful (&#039;&#039;Geuis Dassin &amp;amp; Nand Nerd&#039;&#039;) [http://slurl.com/secondlife/Mortons%20Gully/205/27/35]&lt;br /&gt;
* &#039;&#039;&#039;Illumine Professional Lighting&#039;&#039;&#039; - talent wears the Illumine Pro.  You control the intensity, color, and position of the lighting on that talent.  Learn more about and obtain the Illumine Pro via the profile picks for its creator, Illumine Demina. (&#039;&#039;Illumine Demina&#039;&#039;) [http://world.secondlife.com/resident/ab445cf9-64cd-4d5b-be1e-b402d6ca7552]&lt;br /&gt;
* &#039;&#039;&#039;MachinimaCam HUD &#039;&#039;&#039; - An avatar centric scripted camera that operates without any visible interface. Avaliable through SLX, OnRez or inworld. (&#039;&#039;CodeBastard Redgrave&#039;&#039;) [http://codebastard.com/machinimacam/]&lt;br /&gt;
* [http://www.eml-entertainments.com/silverstreamtechnology.html Silver Stream Network] media system that breaks the &#039;one movie per parcel myth&#039;. A fully functional media solution that includes a open playlist in each player/screen combination unit. A single server on a Sim, can support upto 30+ screen/player units, irrespective of parceling or land ownership.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tube2sl.com Tube2SL, dead link] - Regular weekly film trivia contests, DJ hosted parties, live musicians and other quality entertainment. Search the events calender inworld for Tube2SL.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;[[Movie_help|Torley&#039;s Guide to Making Movies!]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; - &#039;&#039;&#039;&amp;lt;font color=#ff0080&amp;gt;FEATURED!&amp;lt;/font&amp;gt;&#039;&#039;&#039; &#039;&#039;Get started quickly with machinima!&#039;&#039; Years of experience distilled into a fun guide with video tutorials.&lt;br /&gt;
* &#039;&#039;&#039;How to use the Alt-Zoom Camera&#039;&#039;&#039; - A quick tutorial designed to show you how to set up and configure your camera. [http://www.youtube.com/watch?v=uVzow1-Yh-w]&lt;br /&gt;
* &#039;&#039;&#039;How to turn off the UI&#039;&#039;&#039; - Please note that the hotkey has changed to CTRL+ALT+F1! [http://www.youtube.com/watch?v=NBsAvRA_dqM]&lt;br /&gt;
* &#039;&#039;&#039;How to use the Second Life camera controls&#039;&#039;&#039; - Part of the Noob Be Gone series [http://www.youtube.com/watch?v=2LMcryDCIYk]&lt;br /&gt;
* &#039;&#039;&#039;How to do machinima on a Mac&#039;&#039;&#039; - An informative look at how Mac users are able to capture and encode machinima [http://aeneaideas.wordpress.com/2006/12/02/machinima-in-sl-on-mac-os-x-a-tutorial/]&lt;br /&gt;
* &#039;&#039;&#039;How to use the MachinimaCam HUD&#039;&#039;&#039; - Complete and detailed instructions on how to setup and operate the MachinimaCam HUD. Includes tips and tricks for making machinima. [http://codebastard.com/machinimacam/]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom camera tutorial by Nimrod&#039;&#039;&#039; - Another tutorial made by Nimrod to show you the basics of the Alt-Zoom camera. [http://www.youtube.com/watch?v=SaRDBIektN8]&lt;br /&gt;
* &#039;&#039;&#039;BASICS: Looking around with camera controls&#039;&#039;&#039; - By Torley Linden.&lt;br /&gt;
&amp;lt;p&amp;gt;{{#widget:Vimeo|id=4167140|width=640|height=480}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Using the &#039;&#039;&#039;&#039;Ken Burns&#039;&#039;&#039;&#039; movement/panning and cropping animations technique and adding &#039;atmospherics&#039; to your movies using lighting effects masks [http://forums.secondlife.com/showthread.php?t=212641 Forum Link]&lt;br /&gt;
&lt;br /&gt;
* See Torley Linden&#039;s page on [[Voice recording]]&lt;br /&gt;
&lt;br /&gt;
* Tutorial making a film in SL (german) [http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=338&amp;amp;func=view&amp;amp;id=141429&amp;amp;catid=11 SLinside Forum Link]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Groups:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039; - A growing Second Life Machinima community based around the &#039;&#039;&#039;Tube2SL&#039;&#039;&#039; Island sim of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway]. Film projects, opportunities, contests and events will be publicised via group notice.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Actors Guild&#039;&#039;&#039; - A group for those interested in acting and voice acting in [http://www.tube2sl.com &#039;&#039;&#039;Tube2SL.com&#039;&#039;&#039;] machinima productions.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second Life Film Society&#039;&#039;&#039; - This group exists to explore new ways of using Second Life to create film (machinima).  We will also explore streaming live video from SL to the web as well as from SL to other locations in SL (SLTV). The Revolution Must Be Televised!&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Machinima Institute&#039;&#039;&#039; group is for anyone interested in sharing tips or answering questions from people getting started creating machinima.  Pick up a box of introductory instructional slides on machinima workflow  and camera controls at Library Studios Island [http://slurl.com/secondlife/Library%20Studios/32/43/23]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SL Machinima, Building, and Design&#039;&#039;&#039; - This group is made up of real life video, audio, and design artists/producers. We have united to push the limits in second Media. The SLMBD uses the most modern tools when it come to SL and RL. We specialize in Machinima (sl video), sim construction, custom graphics, and about anything else SL media/design related.--If you wish to join, you must be hard working, creative, and experenced (note: entrance fee!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machinimatographers of Second Life Mailing List&#039;&#039;&#039; - A mailing list to keep interested individuals alerted to machinima (machine animation) opportunities, features, advice, software, and events in Second Life. You will find new colleagues and filming locations to aide you in filming. Read more about our unique machinima opportunities by subscribing to the list [https://lists.secondlife.com/cgi-bin/mailman/listinfo/machinima here].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations and props:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tube2SL Island&#039;&#039;&#039; - The island of [http://slurl.com/secondlife/Gateway/172/106/24 Gateway] is the home to the Tube2SL Cinema Complex and Machinima Recording Studios. Broadcast your videos in our 8 screen cinema complex via our website [http://www.tube2sl.com &#039;&#039;&#039;www.tube2sl.com&#039;&#039;&#039;]. FREE use the Tube2SL Cinema Complex for your videos launch party. Contact [[User: SL Loonie | &#039;&#039;&#039;SL Loonie&#039;&#039;&#039;]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Movix - Movie and Music production&#039;&#039;&#039; - Their entire sim is being designed as a complete machinima studio. This is based on the real world model with various street and interior sets. They have shops for Costumes, Props, Vehicles, a sandbox plus everything else you need to make your movie.  You can show your film in their cinema (hosting extra if needed) or maybe even run a film festival. The Studio is free to book exclusively for your production ensuring lag free, uninterupted shooting. [http://slurl.com/secondlife/Movix%20Media/123/116/25]&lt;br /&gt;
* &#039;&#039;&#039;Alt-Zoom Theater and Sandbox&#039;&#039;&#039; - The island of Lukanida is home to Alt-Zoom Studios and an entire sim dedicated to building and filming your custom content for machinima purposes. [http://slurl.com/secondlife/Lukanida/11/12/24]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Hosting Sites:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;blip.tv&#039;&#039;&#039; - Free site that allows you to upload a movie file of unlimited size and in as many formats as you&#039;d like.  It compresses the first upload into a handy flash file for posting on the web, but also keeps the original file intact.  If you upload a Quicktime movie, you are able to use it in parcel media for in-world viewing. The blip.tv pro account allows you to hide or password protect your videos and also allows for simultaneous uploading to the Internet Archive, as well as making your video available in additional formats for video and audio. [http://blip.tv]&lt;br /&gt;
*&#039;&#039;&#039;JumpCut&#039;&#039;&#039; - Free site that allows you to upload movies and edit them online you will them be able to publish the videos on the website for other users to watch. Media on JumpCut remains on Jumpcut and cannot be streamed into Second Life.[http://jumpcut.com]&lt;br /&gt;
*[http://www.tube2sl.com &#039;&#039;&#039;Tube2SL&#039;&#039;&#039;] - An online broadcasting option that allows you to upload a .mov of 20mb or less for free posting on the site. You can then book your video for scheduled broadcasting throughout Second Life on our network of Resident owned TV&#039;s, Public Media Broadcasting Booths and the Tube2SL Cinema Complex. Get your &#039;&#039;&#039;FREE Tube2SL TV&#039;&#039;&#039; from the [http://slurl.com/secondlife/Gateway/172/106/24 Tube2SL Island]&lt;br /&gt;
*&#039;&#039;&#039;Vimeo&#039;&#039;&#039; [http://vimeo.com/]&lt;br /&gt;
*&#039;&#039;&#039;YouTube&#039;&#039;&#039; - An online hosting option that allows you to upload a movie in any format and it will then convert it to a flash file for posting on a site. [http://youtube.com]&lt;br /&gt;
&lt;br /&gt;
==Unassigned bugs in JIRA that pain==&lt;br /&gt;
* VWR-15876: Machinima Improvement Issues (meta-issue) [https://jira.secondlife.com/browse/VWR-15876]&lt;br /&gt;
* VWR-2387: Animations always drift when uploading with an inner loop of anything except 0% - 100% [https://jira.secondlife.com/browse/VWR-2387]&lt;br /&gt;
* VWR-1793: Hand Poses Not Uploaded Correctly [https://jira.secondlife.com/browse/VWR-1793]&lt;br /&gt;
* VWR-4232: Some particles don&#039;t disappear when UI is hidden [https://jira.secondlife.com/browse/VWR-4232]&lt;br /&gt;
* VWR-8726: Turn off swirling lights for scripted objects [https://jira.secondlife.com/browse/VWR-8726]&lt;br /&gt;
[[Category:Machinima]] [[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677613</id>
		<title>Video resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Video_resources&amp;diff=677613"/>
		<updated>2009-12-02T20:40:30Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: /* Commercial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help|Multimedia=*}}&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Note:&#039;&#039; As of [[1.20|Second Life 1.20]], &#039;&#039;&#039;File menu &amp;gt; Start/Stop Movie to Disk has been removed&#039;&#039;&#039; because it was unreliable and there are better 3rd-party tools, including free ones. See {{jira|VWR-2096}} for details.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page provides a list of &#039;&#039;&#039;video-recording resources with anecdotal experiences&#039;&#039;&#039; so that you can know about and use them!&lt;br /&gt;
&lt;br /&gt;
Please add your knowledge and experiences to this page.&lt;br /&gt;
&lt;br /&gt;
== Movie recording programs ==&lt;br /&gt;
Most of these have demo versions you can try out. There&#039;s a variety of applications on the market, but to record Second Life&#039;s on-screen action correctly, a program &#039;&#039;must&#039;&#039; have [http://en.wikipedia.org/wiki/Opengl OpenGL] support (it usually says in the features).&lt;br /&gt;
&lt;br /&gt;
=== Multi-platform ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.jingproject.com/ Jing Project]&#039;&#039;&#039; (PC &amp;amp; Mac) - Captures SL but at very slow framerates; limited by only exportng to SWF. More experiences needed, please try it and add yours here! [http://www.ncs-tech.org/?p=897 Kevin Jarrett has a review.]&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://camstudio.org/ CamStudio]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.menasoft.com/blog/?p=30 Taksi]&#039;&#039;&#039; - Sometimes cited as an [http://www.osalt.com/fraps open source alternative] to FRAPS.&lt;br /&gt;
* &#039;&#039;&#039;[http://wegame.com/ WeGame.com]&#039;&#039;&#039; - Relative newcomer that includes both the software and a site to host the videos on. Very easy encoding and uploading process. [[User:Torley_Linden|Torley]] [http://torley.com/a-new-free-movie-recorder-that-works-with-second-life-wegame likes WeGame].&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
[[Image:Torley%27s_FRAPS_recommended_settings.png|thumbnail|[[User:Torley Linden|Torley Linden]]&#039;s recommended settings for Fraps]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasia.asp Camtasia] (US$299)&#039;&#039;&#039; - On the expensive side, but its strength is it can record both Second Life and standard Windows applications. It has a great [http://www.techsmith.com/download/codecs.asp lossless codec] which is useful for recording relatively static content with lots of flat color — for capturing inworld footage, use a codec like [http://www.divx.com/ DivX] instead.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.planetgamecam.com/ Game Cam] (US$24.95, Lite version is US$9.95)&#039;&#039;&#039; - Torley tried this briefly and found it to be buggy and reduces FPS considerably — YMMV, see how it works for you.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.zdsoft.com/game-recorder/ Game Recorder] (US$39)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.fraps.com/ Fraps] (US$37)&#039;&#039;&#039; - This is possibly the most popular video capture utility. With low CPU usage and a mature history of development, it&#039;s used by a number of notable Residents to make machinima. One disadvantage is that it doesn&#039;t have high compression options, so whatever you record will consume a lot of disk space and need encoding later. Torley Linden used to use this (before switching to Camtasia) to record raw material for [[Video Tutorials]] and video bug reproductions. Note that while it will capture the default cursor, it &#039;&#039;won&#039;t&#039;&#039; capture click action icons (the ones in the build tools&#039; General tab, under &amp;quot;When Left-Clicked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Mac ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.chimoosoft.com/products/captureme/ Capture Me]&#039;&#039;&#039; - Originally a screen capture program for still images, now can also record MPEG-4 videos (no sound) up to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Commercial ====&lt;br /&gt;
* &#039;&#039;&#039;[http://www.techsmith.com/camtasiamac/ Camtasia] (US$99)&#039;&#039;&#039; - Screen Recorder&lt;br /&gt;
* &#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://www.shinywhitebox.com/home/home.html iShowU] (US$20)&#039;&#039;&#039; - fine video capture tool&lt;br /&gt;
* &#039;&#039;&#039;[http://varasoftware.com/products/screenflow/ Screenflow] (US$100)&#039;&#039;&#039; - Has some very nice features, like an easy picture-in-picture mode for your iSight or other webcam, but only runs on Leopard (10.5) and lacks more advanced editing capabilities.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.ambrosiasw.com/utilities/snapzprox/ Snapz Pro X] (US$69)&#039;&#039;&#039; - Generally regarded as the Mac equivalent of Fraps in terms of its popularity with Residents, it&#039;s a tad on the pricey side but very elegantly-designed.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
==== Free ====&lt;br /&gt;
* &#039;&#039;&#039;[http://nullkey.ath.cx/projects/glc glc]&#039;&#039;&#039; - An ALSA &amp;amp; OpenGL capture tool for Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://xvidcap.sourceforge.net/ Xvidcap]&#039;&#039;&#039; - Known to work for SL machinima on Linux.&lt;br /&gt;
* &#039;&#039;&#039;[http://recordmydesktop.iovar.org/ RecordMyDesktop]&#039;&#039;&#039; - audio and video capture to full quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://live.gnome.org/Istanbul Instanbul]&#039;&#039;&#039; - nice stop start button, easy to work, low quality Theora --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
* &#039;&#039;&#039;[http://dbservice.com/projects/yukon/ Yukon]&#039;&#039;&#039; - a front-end to seom --[[User:Allen Kerensky|Allen Kerensky]] 13:15, 22 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Tips &#039;n&#039; tricks ==&lt;br /&gt;
* Try installing a [http://www.codecguide.com/ comprehensive codec pack] for more options when compressing footage for distribution.&lt;br /&gt;
* 30 FPS (Frames Per Second) is a common, smooth rate for smooth video capture — this can be lowered later in a video editor. 25 FPS conforms with the [http://en.wikipedia.org/wiki/Pal PAL] standard and is easier to achieve under poor performance conditions.&lt;br /&gt;
* Most video capture programs support a hotkey to start/stop recording. View your gestures list inworld via Edit menu &amp;gt; Gestures, and select a hotkey combination that doesn&#039;t conflict with your gestures.&lt;br /&gt;
* [http://www.brianapps.net/sizer.html Sizer] can be used to resize the viewer to resolutions not listed in &#039;&#039;&#039;File &amp;gt; Set Window Size&#039;&#039;&#039;.&lt;br /&gt;
* Use a capture resolution suitable for the method of delivery. For example, web videos (uploaded to YouTube and such) tend to be smaller, both in dimensions and filesize, than videos meant to be downloaded to desktop and played. See [http://www.apple.com/quicktime/tutorials/ QuickTime Tutorials] for more info.&lt;br /&gt;
* Use the [[User:Torley Linden/Debug Settings|Debug Settings]] &#039;&#039;&#039;Client &amp;gt; Rendering Features &amp;gt; UI&#039;&#039;&#039; to toggle the visibility of the user interface (useful when making [[machinima]])&lt;br /&gt;
* Recording footage to hard disk that Second Life&#039;s disk cache isn&#039;t on or using a [http://en.wikipedia.org/wiki/RAID RAID] array will improve performance while the footage is being recorded.&lt;br /&gt;
* [[User:Torley_Linden/Vidtut_process|See Torley&#039;s video tutorial creation process]] for his preferred settings.&lt;br /&gt;
&lt;br /&gt;
== Related resources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Machinima]]&#039;&#039;&#039; - Sort of overlaps with this page, but includes links to many moviemaking resources.&lt;br /&gt;
* &#039;&#039;&#039;[http://en.wikipedia.org/wiki/List_of_screencasting_software List of screencasting software]&#039;&#039;&#039; - A compilation of tools to record and show off your creations.&lt;br /&gt;
* &#039;&#039;&#039;[http://mashable.com/2008/02/21/screencasting-video-tutorials/ 12 Screencasting Tools For Creating Video Tutorials]&#039;&#039;&#039; - More tools to check out in this useful article from Mashable!&lt;br /&gt;
* &#039;&#039;&#039;[http://www.tuaw.com/2008/05/14/tuaw-faceoff-screencasting/ TUAW Faceoff: Screencasting]&#039;&#039;&#039; - Roundup of Mac video recording/screencasting tools.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creation]]&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=432832</id>
		<title>User:Nyx Linden/Office Hours Agenda</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Nyx_Linden/Office_Hours_Agenda&amp;diff=432832"/>
		<updated>2009-07-15T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nyx Linden&#039;s Office Hours Agenda==&lt;br /&gt;
&lt;br /&gt;
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32&lt;br /&gt;
&lt;br /&gt;
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.&lt;br /&gt;
&lt;br /&gt;
Please post topics for discussion / agenda items here prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.&lt;br /&gt;
&lt;br /&gt;
Next meeting scheduled for: July 22, 2009.&lt;br /&gt;
&lt;br /&gt;
===Agenda===&lt;br /&gt;
# Feedback on process for managing discussion topics&lt;br /&gt;
# Snapshot issues: http://jira.secondlife.com/browse/VWR-7709 (META entry, collecting most bugs)&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Creating_HUDs&amp;diff=381593</id>
		<title>Creating HUDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Creating_HUDs&amp;diff=381593"/>
		<updated>2009-06-03T17:11:40Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Help |Glossary=*|BugFixes=*}} Heads up display (abbreviated HUD) is a control panel for an AO or other devices that appears (only) on the screen of the avatar wearing them.&lt;br /&gt;
&lt;br /&gt;
Most scripted functionality works with HUDs, with the following exceptions. (The list is not exhaustive!)&lt;br /&gt;
&lt;br /&gt;
* Particles do not work. Don&#039;t have HUD [[prim]]s generate them. If a HUD attempts to generate particles, they appear at &amp;lt;0,0,0&amp;gt; in the current sim, annoying your neighbors.&lt;br /&gt;
&lt;br /&gt;
* If a sound is triggered using [[llPlaySound]](), only the HUD wearer will hear it. If the land parcel they&#039;re over restricts sound entry/exit, the sound will not play.&lt;br /&gt;
** If a sound is triggered using [[llTriggerSound]](), the wearer and any bystanders will hear it.&lt;br /&gt;
* The [[Sensor]] will not detect the avatar wearing the HUD.&lt;br /&gt;
&lt;br /&gt;
Scripted movement of HUD pieces is relative to the attachment points. The position vector used by [[llSetPos]]() is interpreted as [DESCRIPTION MISSING!]. A depth of -1 will render in front of a depth of 0.&lt;br /&gt;
&lt;br /&gt;
Since HUD attachments cannot be clicked thru even if they&#039;re invisible, the common solutions to getting them out of the way are moving them and shrinking them.&lt;br /&gt;
&lt;br /&gt;
If you are trying to move the HUD around relative to its current position, use [[llGetLocalPos]]() rather than [[llGetPos]]().&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
&lt;br /&gt;
llSetPos(llGetLocalPos() + (&amp;lt;0.25,0,0&amp;gt; * llGetLocalRot()));&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solving problems with HUDs ==&lt;br /&gt;
&lt;br /&gt;
==== HUD is invisible ====&lt;br /&gt;
This problem arises when the person who made the HUD (or gave it to you) has a screen resolution greater than yours: The HUD is attached at the position that it had on their screen, but that is outside your field of view. The solution is:&lt;br /&gt;
# Attach another HUD (one that you know works properly for you).&lt;br /&gt;
# Right-click it and select &amp;quot;Edit&amp;quot;.&lt;br /&gt;
# Zoom out until you can see the other HUD.&lt;br /&gt;
# Left-click on the stray and move it back within the white rectangle marking your viewer&#039;s screen size. &#039;&#039;&#039;Note&#039;&#039;&#039;: use the arrowheads to move the HUD, clicking on the arrows&#039; tails sometimes drops you out of edit mode.&lt;br /&gt;
# Close the Edit window to return to normal viewing.&lt;br /&gt;
&lt;br /&gt;
This will only bring the HUD back into view temporarily.  Once you close the HUD and reopen it, the problem will repeat itself.&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:HTTP_Texture&amp;diff=364452</id>
		<title>Talk:HTTP Texture</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:HTTP_Texture&amp;diff=364452"/>
		<updated>2009-05-19T11:19:00Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
Where does this fit in the roadmap ([[Viewer_Roadmap|viewer]]/[[Render_Roadmap|rendering]])? -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:12, 31 March 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
P.S. It&#039;s time to update the roadmaps.&lt;br /&gt;
&lt;br /&gt;
:I see, it falls under [[Texture Pipeline Improvements]] (which also needs updating). -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 13:14, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember to add http texture handling for HUDs as well, which would be most welcome to many people (newsflash HUD, recent post HUD for flickr etc.) Same for media streams on HUDs... might have to get in in one go (http textures + media stuff on HUDs), as it is similar. [[User:Silver Key|Silver Key]] 11:18, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The privacy and security issues here must not be ignored. There has already been one security update to fix an remote code execution exploit you could apply to anyone, if you could find their IP address while they were online. People are already using media streams to IP-stalk users. This has to be optional, default to disabled, and be selectively enabled. You have to be able to accept textures from (for example) Flickr without letting griefer.example.com set a web-bug on you. -- [[User:Argent Stonecutter|Argent Stonecutter]] 14:11, 1 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Message_Queue_Evaluation_Notes&amp;diff=299352</id>
		<title>Talk:Message Queue Evaluation Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Message_Queue_Evaluation_Notes&amp;diff=299352"/>
		<updated>2009-04-01T15:27:00Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: some comments about the numbers given&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think those are no valid numbers at all...&lt;br /&gt;
&lt;br /&gt;
    * online residents: ~68,000&lt;br /&gt;
&lt;br /&gt;
You should always calculate with the maximum reached, which is about 86,000 currently. Sure there are bots, but who says those don&#039;t send/receive group messages?&lt;br /&gt;
&lt;br /&gt;
    * avg number of groups/resident: 9.3&lt;br /&gt;
&lt;br /&gt;
Each person *I* know has the group number maxed. Probably you counted in the probably 9,000,000 dead/inactive members into that average number. Make it 20.&lt;br /&gt;
&lt;br /&gt;
    * average group size: 4.8&lt;br /&gt;
&lt;br /&gt;
Who cares about the average group size? Group chat/messages/notices have to work for ALL groups, and the largest is well over 10,000 members now (Fashion Consolidated)&lt;br /&gt;
&lt;br /&gt;
[[User:Silver Key|Silver Key]] 15:27, 1 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Zai_Lynch/SCQ&amp;diff=249782</id>
		<title>User talk:Zai Lynch/SCQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Zai_Lynch/SCQ&amp;diff=249782"/>
		<updated>2009-02-19T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;Silver Key: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have you ever looked through my lsl codes?  :) &amp;quot;This function tends to do thingys....&amp;quot; is my personal late night comment. [[User:Tatanya Dawn|Tat]]&lt;br /&gt;
:lol - not so far, but I&#039;ll make sure to catch up! ^^ [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:54, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha, I had a good laugh. :-) But it scared me a bit, too.&lt;br /&gt;
[[User:Silver Key|Silver Key]] 18:11, 19 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Silver Key</name></author>
	</entry>
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